summaryrefslogtreecommitdiff
AgeCommit message (Collapse)Author
2016-08-28Fix crash when trying to access the guid of an unavailable Gamepad.Andreas Haas
Throws an error now.
2016-08-28Merge pull request #6249 from volzhs/issue-6121Rémi Verschelde
Show last added action on Input Map
2016-08-28Show last added action on Input Map and implement InputEvent "=="volzhs
2016-08-27Merge pull request #6270 from neikeq/pr-m32-ctorRémi Verschelde
Matrix32: Add a constructor which takes six real_t params
2016-08-27Merge pull request #6259 from volzhs/issue-6244Rémi Verschelde
Prevent to add node to selection when node is not inside tree
2016-08-27Merge pull request #6187 from TheHX/pr-pinfo-functionRémi Verschelde
Added add_property_info function to Globals and EditorSettings classes
2016-08-27Merge pull request #6186 from TheHX/pr-issue-5878Rémi Verschelde
Fix editor glitches when the mesh/material preview is shown
2016-08-27Merge pull request #6108 from djrm/vs_type_icons_2Rémi Verschelde
Icons for VScript types
2016-08-27Merge pull request #6094 from djrm/texure_region_zoom_by_scrollRémi Verschelde
Zoom texture region using mouse wheel
2016-08-27Merge pull request #6198 from gau-veldt/ItemList_docRémi Verschelde
Documentation for most of ItemList control.
2016-08-27Prevent to add node to selection when node is not inside treevolzhs
2016-08-27Merge pull request #6290 from caryoscelus/masterIgnacio Etcheverry
fix string iterator
2016-08-26Merge pull request #6239 from volzhs/fix-return-spbGeorge Marques
Fix StreamPeerBuffer::duplicate() does not return value
2016-08-26Even more work on visual script editor:Juan Linietsky
-Added constructor nodes, specialized and conversion ones. -Cleaned up how unconnected input default values are shown and edited (much cleaner) -Dragging scene nodes into graph makes a call dialog appear by deault -Dragging properties into graph is set by default, not get -fixed dragging internal functions into graph
2016-08-26Merge pull request #6036 from neikeq/pr-issue-6030Ignacio Etcheverry
Device Input dialog now uses containers
2016-08-26Merge pull request #6269 from neikeq/pr-doc-nullIgnacio Etcheverry
DocData: Fix null reference not detected correctly
2016-08-26fix string iteratorcaryoscelus
Since strings are null-terminated, size() returns incorrect length, so use length() instead. fixes #6287
2016-08-25More visual script workJuan Linietsky
-Block switches to 2d/3d editor if editing visual script -Added cast node in flow control -Added ability to do RPC in visual script -Comment nodes -Fix bug with inverted cable in connecting backwards -Copy and paste nodes, including from different scripts
2016-08-24Matrix32: Add constructor that takes six real_t paramsIgnacio Etcheverry
2016-08-24DocData: Fix null reference not detected correctlyIgnacio Etcheverry
2016-08-23Icons for VScript typesDaniel J. Ramirez
2016-08-23tiny bug fixJuan Linietsky
2016-08-23Making bits of docs appear in different dialogues is made easier with ↵Juan Linietsky
EditorHelpBit
2016-08-23Proper function/property selection in visual script editing for property.Juan Linietsky
This one has an ordered list, built-in description, search, etc.
2016-08-23Merge branch 'master' of https://github.com/godotengine/godotJuan Linietsky
2016-08-23prettier connections for graph editJuan Linietsky
2016-08-22Fix StreamPeerBuffer::duplicate() does not return valuevolzhs
2016-08-22enet: Fix build on android and iphone platformsRémi Verschelde
Fixes #6156.
2016-08-22-High Level protocol optimization (should be smaller)Juan Linietsky
-Ability to set compression to ENet packets (check API) -Fixed small bug in StringDB that lead to duplicate empty strings -Added a new class, StreamPeerBuffer, useful to create your own tightly packed data
2016-08-20Merge pull request #6197 from neikeq/pr-docs-reg-5919Rémi Verschelde
DocData: Fix duplicated parenthesis for default values
2016-08-20fix to mingw buildJuan Linietsky
2016-08-19Changed API to use sequenced packets for UDP (drop old)Juan Linietsky
2016-08-20ENet windows compilation fixes.Juan Linietsky
For reference, when you include a Windows header (be it directly windows.h or something that includes it) put it at the end of the includes. it seems I forgot.
2016-08-19Many fixes to networking, demo should work nowJuan Linietsky
2016-08-19Brand new networked multiplayerJuan Linietsky
2016-08-18Documentation for most of ItemList control.Gau o fthe Veldt
The icon stuff is incomplete since I haven't used icons.
2016-08-18DocData: Fix duplicated parenthesis for default valuesIgnacio Etcheverry
2016-08-16Update Globals and EditorSettings docsFranklin Sobrinho
2016-08-16Added add_property_info function to Globals and EditorSettings classesFranklin Sobrinho
2016-08-16Fix editor glitches when the mesh/material preview is shownFranklin Sobrinho
2016-08-16Merge pull request #6165 from TheHX/pr-tile-paletteRémi Verschelde
Small usability improvements on the TileMap editor tile palette.
2016-08-16Small usability improvements on the TileMap editor tile palette.Franklin Sobrinho
* The column width changes with the zoom, now the icons don't overlap. * Added a tile hsepation setting. * Added a setting to show/hide tile names.
2016-08-16Merge pull request #6161 from djrm/iconsRémi Verschelde
2d collision shape icons now uses the color for shape icons
2016-08-16Merge pull request #6163 from TheHX/pr-editor-pluginRémi Verschelde
Expose additional functions for the EditorPlugin class
2016-08-15Update EditorPlugin docFranklin Sobrinho
2016-08-15Expose additional functions for the EditorPlugin classFranklin Sobrinho
2016-08-152d collision shape icons now uses the color for shape iconsDaniel J. Ramirez
2016-08-15VisualScript: Adding TOOLS_ENABLED flag where needed (#6144)vkbsb
Fixes #6022.
2016-08-14Added high level networked multiplayer to Godot.Juan Linietsky
It's complete, but absolutely and completely untested, undocumented and NSFW. Have fun :-)
2016-08-14Missing some bits, and added connection status.Juan Linietsky