Age | Commit message (Collapse) | Author | |
---|---|---|---|
2022-07-19 | Use the right memory ordering in SafeNumeric operations | Pedro J. Estébanez | |
2022-07-17 | Merge pull request #63087 from akien-mga/scons-num_jobs-default-max | Rémi Verschelde | |
2022-07-17 | Merge pull request #42325 from zak-grumbles/fix_camera_current_doc | Rémi Verschelde | |
2022-07-17 | SCons: Default `num_jobs` to max CPUs minus 1 if not specified | Rémi Verschelde | |
This doesn't change the behavior when `--jobs`/`-j` is specified as a command-line argument or in `SCONSFLAGS`. The SCons hack used to know if `num_jobs` was set by the user is derived from the MongoDB setup. We use `os.cpu_count()` for portability (available since Python 3.4). With 4 CPUs or less, we use the max. With more than 4 we use max - 1 to preserve some bandwidth for the user's other programs. | |||
2022-07-17 | Improve documentation for Camera3D's `current` member | Zak Grumbles | |
* Added additional information to the camera documentation to explain how the 'current' attribute behaves when multiple cameras are in a scene. | |||
2022-07-17 | Merge pull request #63094 from Geometror/fix-gradient-cubic-interpolation | Rémi Verschelde | |
2022-07-17 | Merge pull request #63095 from Geometror/gradient-texture-1d-def-instantiate | Rémi Verschelde | |
2022-07-17 | Merge pull request #60901 from BastiaanOlij/vrs | Rémi Verschelde | |
Adding Variable Rate Shading support to Godot | |||
2022-07-17 | Adding Variable Rate Shading support to Godot | Bastiaan Olij | |
Improve GI renderer and add VRS support Implement render device has_feature and move subgroup settings to limit_get | |||
2022-07-17 | Automatically create a Gradient resource when creating a GradientTexture1D | Hendrik Brucker | |
2022-07-17 | Fix cubic interpolation for Gradient | Hendrik Brucker | |
2022-07-17 | Merge pull request #63075 from basta/master | Rémi Verschelde | |
Changing function definition to fix errror when compiling godot-python | |||
2022-07-17 | Merge pull request #63082 from aaronfranke/editor-plugin-alphabetize | Rémi Verschelde | |
2022-07-16 | Alphabetize editor plugins and move 2D plugins to their own section | Aaron Franke | |
2022-07-16 | Merge pull request #63077 from Zylann/doc_plane_distance_to | Rémi Verschelde | |
Indicate Plane.distance_to returns a signed distance | |||
2022-07-16 | Merge pull request #63078 from snailrhymer/patch-1 | Rémi Verschelde | |
2022-07-16 | Fix typo in VehicleBody3D.xml | snailrhymer | |
2022-07-16 | Indicate Plane.distance_to returns a signed distance | Marc Gilleron | |
2022-07-16 | Changed bool to GdNativeBool | basta | |
2022-07-16 | Merge pull request #62939 from TokageItLab/implement-rest-fixer | Rémi Verschelde | |
Add Rest Fixer to importer retarget | |||
2022-07-16 | Merge pull request #62623 from TokageItLab/refactor-sync-animtree | Rémi Verschelde | |
Add `sync` to `NodeTransition` and `BlendSpace1D/2D` and refactor `sync` in `AnimationTree` | |||
2022-07-16 | refactor sync in AnimationTree | Silc Renew | |
2022-07-16 | add rest fixer to importer retarget | Silc Renew | |
2022-07-15 | Merge pull request #63013 from aaronfranke/double-slider-box | Rémi Verschelde | |
2022-07-15 | Merge pull request #63043 from pattlebass/fix-html5-locale | Fabio Alessandrelli | |
HTML5: Make locale string match other platforms | |||
2022-07-15 | Consistently use double in Slider and SpinBox | Aaron Franke | |
2022-07-15 | HTML5: Make `OS.get_locale()` match other platforms | pattlebass | |
Fixes #63029. | |||
2022-07-15 | Merge pull request #62906 from bruvzg/ts_bit_fields | Rémi Verschelde | |
Use BitField hint for the TextServer enums. | |||
2022-07-15 | Use BitField hint for the TextServer enums. Add missing parts for BitField ↵ | bruvzg | |
support to the GDextension API. | |||
2022-07-14 | Merge pull request #63002 from Calinou/vulkan-sdk-macos-install-tmp | Rémi Verschelde | |
Download Vulkan SDK disk image to a temporary folder in the script | |||
2022-07-14 | Download Vulkan SDK disk image to a temporary folder in the script | Hugo Locurcio | |
This prevents a `vulkan-sdk.dmg` file from lingering in the current working directory after installing the Vulkan SDK. | |||
2022-07-14 | Merge pull request #62980 from garychia/scene_tree_editor_improvement | Rémi Verschelde | |
2022-07-14 | Merge pull request #62835 from besh81/master | Rémi Verschelde | |
2022-07-14 | Merge pull request #62997 from KoBeWi/drag_void | Rémi Verschelde | |
2022-07-14 | Clear drag_selection when drag ends | kobewi | |
2022-07-14 | Merge pull request #62993 from KoBeWi/drash | Rémi Verschelde | |
Fix drag_selection crash on scene close | |||
2022-07-14 | Fixed bug in grid_container with hidden children | besh81 | |
Fix a bug that occour when there are hidden children in grid_container. The visualization isn't correct due to a wrong calculation of max_col and max_row that mistakenly includes hidden children. | |||
2022-07-14 | Disable the OK button when no node is selected. | Chia-Hsiang Cheng | |
2022-07-14 | Fix drag_selection crash on scene close | kobewi | |
2022-07-14 | Merge pull request #58763 from Calinou/editor-fix-default-float-step | Rémi Verschelde | |
2022-07-14 | Merge pull request #60458 from KoBeWi/Deprecated-hint,-unused- | Rémi Verschelde | |
2022-07-14 | Merge pull request #62919 from MinusKube/dock-layout-save-bug | Rémi Verschelde | |
2022-07-14 | Merge pull request #62952 from and-rad/results-count-no-negative | Rémi Verschelde | |
2022-07-14 | Merge pull request #62947 from BastiaanOlij/fix_mesh_instance_free | Rémi Verschelde | |
2022-07-14 | Merge pull request #60696 from Calinou/shadow-quality-rename-project-settings | Rémi Verschelde | |
2022-07-13 | Merge pull request #62710 from ↵ | Rémi Verschelde | |
Calinou/editor-help-improve-code-kbd-ref-highlight | |||
2022-07-13 | Merge pull request #62990 from Lerg/patch-1 | Rémi Verschelde | |
2022-07-13 | Fix documentation for C# Vector2/3i classes. | Lerg | |
The / operator was wrongly documented as a multiplication. | |||
2022-07-13 | Merge pull request #62986 from fire-forge/array-object | Rémi Verschelde | |
2022-07-13 | Rename soft shadow quality project settings for easier searching | Hugo Locurcio | |
`rendering/quality/shadows` is now `rendering/quality/positional_shadow` to explicitly denote that the settings only affect positional light shadows, not directional light shadows. Shadow atlas settings now contain the word "atlas" for easier searching. Soft shadow quality settings were renamed to contain the word "filter". This makes the settings appear when searching for "filter" in the project settings dialog, like in Godot 3.x. |