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2022-07-19Use the right memory ordering in SafeNumeric operationsPedro J. Estébanez
2022-07-17Merge pull request #63087 from akien-mga/scons-num_jobs-default-maxRémi Verschelde
2022-07-17Merge pull request #42325 from zak-grumbles/fix_camera_current_docRémi Verschelde
2022-07-17SCons: Default `num_jobs` to max CPUs minus 1 if not specifiedRémi Verschelde
This doesn't change the behavior when `--jobs`/`-j` is specified as a command-line argument or in `SCONSFLAGS`. The SCons hack used to know if `num_jobs` was set by the user is derived from the MongoDB setup. We use `os.cpu_count()` for portability (available since Python 3.4). With 4 CPUs or less, we use the max. With more than 4 we use max - 1 to preserve some bandwidth for the user's other programs.
2022-07-17Improve documentation for Camera3D's `current` memberZak Grumbles
* Added additional information to the camera documentation to explain how the 'current' attribute behaves when multiple cameras are in a scene.
2022-07-17Merge pull request #63094 from Geometror/fix-gradient-cubic-interpolationRémi Verschelde
2022-07-17Merge pull request #63095 from Geometror/gradient-texture-1d-def-instantiateRémi Verschelde
2022-07-17Merge pull request #60901 from BastiaanOlij/vrsRémi Verschelde
Adding Variable Rate Shading support to Godot
2022-07-17Adding Variable Rate Shading support to GodotBastiaan Olij
Improve GI renderer and add VRS support Implement render device has_feature and move subgroup settings to limit_get
2022-07-17Automatically create a Gradient resource when creating a GradientTexture1DHendrik Brucker
2022-07-17Fix cubic interpolation for GradientHendrik Brucker
2022-07-17Merge pull request #63075 from basta/masterRémi Verschelde
Changing function definition to fix errror when compiling godot-python
2022-07-17Merge pull request #63082 from aaronfranke/editor-plugin-alphabetizeRémi Verschelde
2022-07-16Alphabetize editor plugins and move 2D plugins to their own sectionAaron Franke
2022-07-16Merge pull request #63077 from Zylann/doc_plane_distance_toRémi Verschelde
Indicate Plane.distance_to returns a signed distance
2022-07-16Merge pull request #63078 from snailrhymer/patch-1Rémi Verschelde
2022-07-16Fix typo in VehicleBody3D.xmlsnailrhymer
2022-07-16Indicate Plane.distance_to returns a signed distanceMarc Gilleron
2022-07-16Changed bool to GdNativeBoolbasta
2022-07-16Merge pull request #62939 from TokageItLab/implement-rest-fixerRémi Verschelde
Add Rest Fixer to importer retarget
2022-07-16Merge pull request #62623 from TokageItLab/refactor-sync-animtreeRémi Verschelde
Add `sync` to `NodeTransition` and `BlendSpace1D/2D` and refactor `sync` in `AnimationTree`
2022-07-16refactor sync in AnimationTreeSilc Renew
2022-07-16add rest fixer to importer retargetSilc Renew
2022-07-15Merge pull request #63013 from aaronfranke/double-slider-boxRémi Verschelde
2022-07-15Merge pull request #63043 from pattlebass/fix-html5-localeFabio Alessandrelli
HTML5: Make locale string match other platforms
2022-07-15Consistently use double in Slider and SpinBoxAaron Franke
2022-07-15HTML5: Make `OS.get_locale()` match other platformspattlebass
Fixes #63029.
2022-07-15Merge pull request #62906 from bruvzg/ts_bit_fieldsRémi Verschelde
Use BitField hint for the TextServer enums.
2022-07-15Use BitField hint for the TextServer enums. Add missing parts for BitField ↵bruvzg
support to the GDextension API.
2022-07-14Merge pull request #63002 from Calinou/vulkan-sdk-macos-install-tmpRémi Verschelde
Download Vulkan SDK disk image to a temporary folder in the script
2022-07-14Download Vulkan SDK disk image to a temporary folder in the scriptHugo Locurcio
This prevents a `vulkan-sdk.dmg` file from lingering in the current working directory after installing the Vulkan SDK.
2022-07-14Merge pull request #62980 from garychia/scene_tree_editor_improvementRémi Verschelde
2022-07-14Merge pull request #62835 from besh81/masterRémi Verschelde
2022-07-14Merge pull request #62997 from KoBeWi/drag_voidRémi Verschelde
2022-07-14Clear drag_selection when drag endskobewi
2022-07-14Merge pull request #62993 from KoBeWi/drashRémi Verschelde
Fix drag_selection crash on scene close
2022-07-14Fixed bug in grid_container with hidden childrenbesh81
Fix a bug that occour when there are hidden children in grid_container. The visualization isn't correct due to a wrong calculation of max_col and max_row that mistakenly includes hidden children.
2022-07-14Disable the OK button when no node is selected.Chia-Hsiang Cheng
2022-07-14Fix drag_selection crash on scene closekobewi
2022-07-14Merge pull request #58763 from Calinou/editor-fix-default-float-stepRémi Verschelde
2022-07-14Merge pull request #60458 from KoBeWi/Deprecated-hint,-unused-Rémi Verschelde
2022-07-14Merge pull request #62919 from MinusKube/dock-layout-save-bugRémi Verschelde
2022-07-14Merge pull request #62952 from and-rad/results-count-no-negativeRémi Verschelde
2022-07-14Merge pull request #62947 from BastiaanOlij/fix_mesh_instance_freeRémi Verschelde
2022-07-14Merge pull request #60696 from Calinou/shadow-quality-rename-project-settingsRémi Verschelde
2022-07-13Merge pull request #62710 from ↵Rémi Verschelde
Calinou/editor-help-improve-code-kbd-ref-highlight
2022-07-13Merge pull request #62990 from Lerg/patch-1Rémi Verschelde
2022-07-13Fix documentation for C# Vector2/3i classes.Lerg
The / operator was wrongly documented as a multiplication.
2022-07-13Merge pull request #62986 from fire-forge/array-objectRémi Verschelde
2022-07-13Rename soft shadow quality project settings for easier searchingHugo Locurcio
`rendering/quality/shadows` is now `rendering/quality/positional_shadow` to explicitly denote that the settings only affect positional light shadows, not directional light shadows. Shadow atlas settings now contain the word "atlas" for easier searching. Soft shadow quality settings were renamed to contain the word "filter". This makes the settings appear when searching for "filter" in the project settings dialog, like in Godot 3.x.