Age | Commit message (Collapse) | Author | |
---|---|---|---|
2021-09-07 | Fix the "AudioEffectRecord" descriptions. | follower | |
The `AudioEffectRecord` effect has no microphone capture-specific functionality--it can be used with any audio bus. This patch attempts to clarify this fact (so people like me who want to capture audio output know they're in the right place) while still providing a pointer use of the effect with `AudioStreamMicrophone` for microphone capture. | |||
2020-06-11 | Adds full description for AudioEffectRecord.xml | Victoria Fisher | |
2020-06-11 | Merge pull request #39438 from Chaosus/fix_custom_property_editor | Yuri Roubinsky | |
Fix custom property editor layout | |||
2020-06-10 | Merge pull request #38508 from RandomShaper/fix_cleanup_info | Rémi Verschelde | |
Fix potential crash when listing leaked objects | |||
2020-06-10 | Fix potential crash when listing leaked objects | Pedro J. Estébanez | |
Note: Casting to the C++ classes and calling the methods there would work as well, but would require including he header files for the specific object types handled here, which wouldn't be OK either. | |||
2020-06-10 | Fix custom property editor layout | Yuri Roubinsky | |
2020-06-10 | Merge pull request #39430 from Calinou/doc-3d-light-radius | Rémi Verschelde | |
Improve the 3D light documentations | |||
2020-06-10 | Merge pull request #37248 from Xrayez/env-dump | Rémi Verschelde | |
SCons: Dump construction environment to a file | |||
2020-06-10 | SCons: Dump construction environment to a file | Andrii Doroshenko (Xrayez) | |
A new `methods.dump(env)` is added to dump the construction environment used by SCons to build Godot to a `.scons_env.json`. The file can be used for debugging purposes and any external tool. | |||
2020-06-10 | Merge pull request #39431 from Calinou/contributing-documentation | Rémi Verschelde | |
Document the requirement to update the class reference when contributing | |||
2020-06-10 | Improve the 3D light documentations | Hugo Locurcio | |
See https://github.com/godotengine/godot-docs/issues/3670. | |||
2020-06-10 | Merge pull request #39350 from giulianob/improve-tree-redraw | Rémi Verschelde | |
Tree: Calling update in _gui_input less frequently | |||
2020-06-10 | Merge pull request #39390 from mrushyendra/duplicate_signals_master | Rémi Verschelde | |
Fix signal duplication bug when duplicating node with instanced children | |||
2020-06-10 | Merge pull request #39409 from akien-mga/astar-get_closest_point-deterministic | Rémi Verschelde | |
AStar: Make get_closest_point() deterministic for equidistant points | |||
2020-06-10 | Merge pull request #39413 from akien-mga/doc-file-store-signed-ints | Rémi Verschelde | |
doc: Make File store/get integer methods clearer | |||
2020-06-10 | Merge pull request #39423 from Phischermen/fix-new-text-file-crash | Rémi Verschelde | |
Fix crash when creating new text file with no name | |||
2020-06-10 | Merge pull request #39424 from YeldhamDev/scene_root_select | Rémi Verschelde | |
Fix scene tree showing up when the root selection is present | |||
2020-06-10 | Document the requirement to update the class reference when contributing | Hugo Locurcio | |
Documenting new additions has been an informal requirement for a few months now. This makes it official. | |||
2020-06-10 | Merge pull request #39429 from Calinou/doc-dictionary-hash-order | Rémi Verschelde | |
Mention ordering caveats for `Dictionary.hash()` | |||
2020-06-10 | Mention ordering caveats for `Dictionary.hash()` | Hugo Locurcio | |
See https://github.com/godotengine/godot/issues/27615. | |||
2020-06-09 | Fix scene tree showing up when the root selection is present | Michael Alexsander | |
2020-06-09 | doc: Make File store/get integer methods clearer | Rémi Verschelde | |
Add an example on how to store signed integers on less than 64 bits, using one bit for the signedness. | |||
2020-06-09 | Fix crash when creating new text file with no name | Phischermen | |
2020-06-09 | Fix signal duplication bug when duplicating node with instanced children | Maganty Rushyendra | |
Change error checking in `duplicate_signals()` to check for path to `p_original`, thus adhering to the method used in `duplicate`, instead of checking for ownership. | |||
2020-06-09 | Merge pull request #39372 from aaronfranke/editor-cam-rot | Rémi Verschelde | |
Change the default editor camera rotation to position it in +X +Y +Z | |||
2020-06-09 | Merge pull request #39391 from YeldhamDev/filediag_file_icon | Rémi Verschelde | |
Add generic file icon and its modulation to the 'FileDialog' | |||
2020-06-09 | Merge pull request #39394 from akien-mga/objectdb-cleanup-hints | Rémi Verschelde | |
Core: Add hints to run with --verbose when leaking nodes/resources at exit | |||
2020-06-09 | Merge pull request #39399 from madmiraal/fix-39374 | Rémi Verschelde | |
Test collision mask before creating constraint pair in Godot physics broadphase 2D and 3D. | |||
2020-06-09 | Merge pull request #39411 from madmiraal/update-rigidbody-sleep-docs | Rémi Verschelde | |
Update Rigidbody 2D and 3D sleep documentation. | |||
2020-06-09 | Update Rigidbody 2D and 3D sleep documentation. | Marcel Admiraal | |
2020-06-09 | Merge pull request #39407 from Calinou/tweak-invalid-export-preset-message | Rémi Verschelde | |
Tweak the invalid preset error message to mention `export_presets.cfg` | |||
2020-06-09 | AStar: Make get_closest_point() deterministic for equidistant points | Rémi Verschelde | |
Closes godotengine/godot-docs#3667. Supersedes #39405. | |||
2020-06-09 | Tweak the invalid preset error message to mention `export_presets.cfg` | Hugo Locurcio | |
2020-06-08 | Test collision mask before creating constraint pair in Godot physics ↵ | Marcel Admiraal | |
broadphase 2D and 3D. | |||
2020-06-08 | Core: Add hints to run with --verbose when leaking nodes/resources at exit | Rémi Verschelde | |
2020-06-08 | Add generic file icon and its modulation to the 'FileDialog' | Michael Alexsander | |
2020-06-08 | Merge pull request #39389 from akien-mga/packedscene-root-aint-got-parents | Rémi Verschelde | |
PackedScene: Prevent crash when root node has `parent` attribute | |||
2020-06-08 | Merge pull request #39385 from akien-mga/lsp-crash-notify_client | Rémi Verschelde | |
GDScript LSP: Fix crash in notify_client | |||
2020-06-08 | Merge pull request #39370 from Anutrix/remove-usused-assimp-var | Rémi Verschelde | |
Removed variables in EditorSceneImporterAssimp::import_scene that became unused. | |||
2020-06-08 | Merge pull request #39152 from abustin/fbx_mesh_compression_fix_master | Rémi Verschelde | |
Respect 'mesh compression' editor import option in Assimp and glTF importers [master] | |||
2020-06-08 | Merge pull request #39386 from akien-mga/variantparser-crash-bad-vectors | Rémi Verschelde | |
VariantParser: Fix crash on malformed vectors | |||
2020-06-08 | PackedScene: Prevent crash when root node has `parent` attribute | Rémi Verschelde | |
The crash happens further down when setting an invalid owner in `Node::_set_owner_nocheck` but I couldn't figure out how to fix it. But here the proper fix is to catch the invalid scene file early on and fail loading it. Part of #17372. | |||
2020-06-08 | VariantParser: Fix crash on malformed vectors | Rémi Verschelde | |
Each time `r_err_str` is set, we should return a parse error. Removed redundant `return OK;` which were already handled after the big `if`/`else if`/`else` for `TK_IDENTIFIER`. Part of #17372. | |||
2020-06-08 | GDScript LSP: Fix crash in notify_client | Rémi Verschelde | |
`latest_client_id` now defaults to `-1` (invalid ID) instead of `0`. Also fix typo in notification `gdscrip_client/changeWorkspace`, and fix argument names in method binds. Fixes #39375. | |||
2020-06-08 | Merge pull request #39329 from KoBeWi/capture_the_anim | Rémi Verschelde | |
Restore capture caches when missing | |||
2020-06-08 | Removed variables and #include in EditorSceneImporterAssimp::import_scene ↵ | unknown | |
that became unused after the recent commit ec1bf96(#39363). | |||
2020-06-08 | Merge pull request #39365 from Calinou/editor-gizmos-visibility-tooltip | Rémi Verschelde | |
Add an editor tooltip to document gizmo visibility options | |||
2020-06-08 | Merge pull request #39378 from mbrlabs/basis-fix-master | Rémi Verschelde | |
Re-apply basis of newly added node (via drag-n-drop) in editor viewport | |||
2020-06-07 | Re-apply basis of newly added node (via drag-n-drop) in editor viewport | Marcus Brummer | |
2020-06-07 | Change the default editor camera rotation to position it in +X +Y +Z | Aaron Franke | |