Age | Commit message (Collapse) | Author |
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Parsing was fixed, but not the return value for the exposed getter.
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This is _not_ yet a feature freeze, and the API should not be considered
stable. The alpha phase will have frequent official testing releases while
we focus on fixing known issues and integrating the remaining features and
API improvements planned for Godot 4.0.
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New contributors added to AUTHORS:
@cdemirer, @marstaik, @mortarroad, @The-O-King
Thanks to all contributors and donors for making Godot possible!
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Circle&CapsuleShape2D: Fix outlines missing line.
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Check for nullptr expression in parse_precedence function
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Fix GDScript parser crash on 'dollar mixed with assignment' expression
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Make draw/compute lists threadsafe
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kleonc/sprite_frames_editor_src_texture_paths_in_tooltip
`SpriteFramesEditor` Show `AtlasTexture`'s source texture path in the frame's tooltip
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tooltip
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Remove transform input from fog mode in visual shaders
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Remove TRANSFORM built in from fog shaders
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Fix missing VoxelGI 3D editor gizmo icon
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Since internal references are often written in scripts, it makes sense
to use a fixed-width font for them.
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- Describe why polygon triangulation usually fails in the error message.
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Fix icon in drag preview of scripts/docs
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