Age | Commit message (Collapse) | Author | |
---|---|---|---|
2021-01-27 | Go through all event devices, not just event[0-32] | Jari Ronkainen | |
There are no guarantees that joypads are in event0-event32 range. Some devices, such as laptops with detachable keyboards and wacom can reserve events all the way up to 32. Some udev rules with e.g. custom controller firmwares may load the device as /dev/input/eventX, where X is greater than 32. This patch uses POSIX dirent to enumerate the event devices, so entries outside 0-32 range are not skipped. | |||
2021-01-25 | Merge pull request #45432 from Calinou/doc-multiplayer-api-non-godot | Fabio Alessandrelli | |
Document that the high-level multiplayer API is only for Godot servers | |||
2021-01-25 | Merge pull request #45440 from bruvzg/ctl_span_breaks | Rémi Verschelde | |
[CTL] Do not break line on the span (e.g. RTL BBCode tag) edges. | |||
2021-01-25 | Merge pull request #45376 from reduz/gi-optimizations | Rémi Verschelde | |
Several GI related optimizations and fixes | |||
2021-01-25 | [CTL] Do not break line on the span (e.g. RTL BBCode tag) edges. | bruvzg | |
2021-01-25 | Document that the high-level multiplayer API is only for Godot servers | Hugo Locurcio | |
2021-01-24 | Shadow map rendering optimization | reduz | |
-All shadow rendering is done with raster now (no compute) -All shadow rendering is done by rendering directly to the shadow atlas -Improved how buffer clearing is done to optimize the above. -Ability to set shadows as 16 bits. | |||
2021-01-24 | Several GI related optimizations and fixes | reduz | |
-SDFGI direct light is done over many frames -SDFGI Changed settings for rays/frame -SDFGI Misc optimizations -SDFGI Bug fix on probe scroll -GIProbe was not working, got it to work again -GIProbe dynamic objects were not working, fixed -Added a half size GI option. | |||
2021-01-24 | Merge pull request #44797 from a-ivanov/marshall-core-unit-tests | Rémi Verschelde | |
Marshall core unit tests | |||
2021-01-24 | Unit tests for encoding/decoding Variant | Anton Ivanov | |
2021-01-24 | Unit tests for encoding/decoding of base types | Anton Ivanov | |
2021-01-22 | Merge pull request #45314 from RandomShaper/modernize_rwlock | Rémi Verschelde | |
Modernize RWLock | |||
2021-01-21 | Merge pull request #36355 from Dodoveloper/master | Rémi Verschelde | |
Fix remembering of an unsaved scene on exit | |||
2021-01-21 | Fix #33326 by reopening scenes | Dodoveloper | |
2021-01-20 | Merge pull request #44668 from clayjohn/VULKAN-downsample | Rémi Verschelde | |
Use cubemap downsampler for reflection mipmaps | |||
2021-01-20 | Merge pull request #45267 from HipsterPenguin/BugFixing | Rémi Verschelde | |
Fixed 6DOF set/get check for the path starting with joint_constraints | |||
2021-01-20 | Merge pull request #45328 from YeldhamDev/clangd_cache | Rémi Verschelde | |
Ignore clangd 11+ cache folder | |||
2021-01-20 | Ignore clangd 11+ cache folder | Michael Alexsander | |
2021-01-20 | Merge pull request #43734 from Shatur95/detect-plugins-recursively | Rémi Verschelde | |
Detect plugins recursively | |||
2021-01-20 | Merge pull request #45023 from reduz/optimize-shader-vgpr1 | Rémi Verschelde | |
Shader optimizations to reduce VGPR usage and increase occupancy | |||
2021-01-19 | Merge pull request #45322 from akien-mga/cleanup-permissions | Rémi Verschelde | |
Cleanup: Remove executable bit from files which don't need it | |||
2021-01-19 | Merge pull request #45321 from aaronfranke/vector-operators-equality | Rémi Verschelde | |
Remove useless "else" statements from vector3.h | |||
2021-01-19 | Cleanup: Remove executable bit from files which don't need it | Rémi Verschelde | |
Drop unused xpmfix.sh script. | |||
2021-01-19 | Added GPU based cluster builder | reduz | |
Clustering is now GPU based, uses an implementation based on the Activision algorithm. | |||
2021-01-19 | Shader optimizations to reduce VGPR usage and increase occupancy | reduz | |
2021-01-19 | Remove useless "else" statements from vector3.h | PouleyKetchoupp | |
2021-01-19 | Detect plugins recursively | Shatur95 | |
2021-01-19 | Merge pull request #45310 from magian1127/master | Rémi Verschelde | |
Mono: Fix support for Unicode identifiers | |||
2021-01-19 | C # mono supports Unicode code | magian1127 | |
2021-01-19 | Fixed 6DOF set/get check for the path starting with joint_constraints | HipsterPenguin | |
New code checks whether or not property has joint_constraints as the first part of its path. | |||
2021-01-19 | Modernize RWLock | Pedro J. Estébanez | |
- Based on C++14's `shared_time_mutex` - No more need to allocate-deallocate or check for null - No pointer anymore, just a member variable - Platform-specific implementations no longer needed - Simpler for `NO_THREADS` | |||
2021-01-19 | Merge pull request #45298 from marstaik/fix_cursor | Rémi Verschelde | |
BUGFIX: Fix uninitialized cursor_shape on windows display server | |||
2021-01-18 | BUGFIX: Fix unintialized cursor_shape on windows display server | Marios Staikopoulos | |
2021-01-18 | Merge pull request #45289 from naithar/fix/plugin_embedding | Rémi Verschelde | |
[iOS] Fix embedding of plugin libraries | |||
2021-01-18 | [iOS] Fix embedding of plugin libraries | Sergey Minakov | |
2021-01-18 | Merge pull request #45270 from Calinou/editor-tweak-font-hinting-hint | Rémi Verschelde | |
Tweak the "Auto" editor setting hints to be more indicative | |||
2021-01-18 | Tweak the "Auto" editor setting hints to be more indicative | Hugo Locurcio | |
This affects the editor scale and font hinting settings which will now display their automatically chosen value in parentheses. | |||
2021-01-18 | Merge pull request #43906 from Chaosus/vs_sdf | Rémi Verschelde | |
Added SDF nodes to visual shader | |||
2021-01-18 | Added SDF nodes to visual shader | Yuri Roubinsky | |
2021-01-18 | Merge pull request #45078 from Faless/js/4.x_gamepads | Rémi Verschelde | |
[HTML5] Use internal implementation of the Gamepad API. | |||
2021-01-18 | Merge pull request #32321 from Calinou/editor-disable-quit-confirmation | Rémi Verschelde | |
Remove the editor quit confirmation when there are no unsaved changes | |||
2021-01-18 | [HTML5] Custom Gamepad library to allow remapping. | Fabio Alessandrelli | |
No longer use emscripten functions for gamepads, implement them as library functions in library_godot_display.js instead. This allows us to do a better job at "guessing" vendorId, productId, OS, etc. thus allowing us to better find the remapping for the controller. | |||
2021-01-18 | Merge pull request #45265 from KoBeWi/children_editing_2077 | Rémi Verschelde | |
Change how editable children data is stored | |||
2021-01-18 | Better gamepad axis event injection. | Fabio Alessandrelli | |
In the core input handling code we have checks to make sure that if axis rapidly change sign we inject mid-points to release any pending inputmap action. The function though, did not correctly insert the mid-point causing dpads mapped to an axis that behaves like tri-state buttons (-1,0,1) to not be released correctly. This commit fixes that by including in the check the case where the axis swtiches from abs(1) to 0. | |||
2021-01-18 | Merge pull request #45128 from bruvzg/rtl_wrapped_lines | Rémi Verschelde | |
RichTextLabel: Add count and scroll functions for wrapped lines and paragraphs. | |||
2021-01-18 | RichTextLabel: adds separate `get_total_x_count`, `get_visible_x_count` and ↵ | bruvzg | |
`scroll_to_x` functions for wrapped lines and paragraphs (newlines). | |||
2021-01-18 | Merge pull request #45274 from Calinou/fix-botton-typo | Rémi Verschelde | |
Fix typo in theming methods ("botton" -> "bottom") | |||
2021-01-18 | Merge pull request #45272 from ↵ | Rémi Verschelde | |
Calinou/editor-cinematic-preview-hide-rotation-gizmog Hide the rotation gizmo when editor cinematic preview is enabled | |||
2021-01-18 | Merge pull request #45271 from Calinou/editor-tweak-contextual-ligatures-hint | Rémi Verschelde | |
Tweak the Contextual Ligatures editor setting hint for consistency | |||
2021-01-18 | Merge pull request #45250 from naithar/fix/ios_plugin-4.0 | Rémi Verschelde | |
[iOS] '.xcframework' support in plugins |