Age | Commit message (Collapse) | Author | |
---|---|---|---|
2021-02-04 | Use the blend parameter passed to blend_animation during graph processing | muiroc | |
2021-02-03 | Merge pull request #45674 from Calinou/doc-file-endian-swap | Rémi Verschelde | |
Improve the `File.endian_swap` documentation | |||
2021-02-03 | Merge pull request #45686 from naithar/feature/extend-plugin-params-4.0 | Rémi Verschelde | |
[4.0] [iOS] Additional 'linker_flags' plugin parameter | |||
2021-02-03 | Merge pull request #40766 from naithar/feature/ios-loading_screen | Rémi Verschelde | |
[4.0] [iOS] Native loading screen implementation | |||
2021-02-03 | iOS: Use storyboard as loading screen | Sergey Minakov | |
If 'Launch Screen' storyboard is present it will be used as loading screen. | |||
2021-02-03 | [iOS] Additional 'linker_flags' plugin parameter | Sergey Minakov | |
2021-02-03 | Merge pull request #45496 from Chaosus/fix_particles | Rémi Verschelde | |
Fix particles not properly updated by their lifetime | |||
2021-02-03 | Merge pull request #45682 from naithar/fix/ios-notifications-4.0 | Rémi Verschelde | |
[iOS] Remove remote notifications code | |||
2021-02-03 | [iOS] Remove remote notifications code | Sergey Minakov | |
Using any remote notification method (even indirectly) causes App Store to trigger APNS warning email. | |||
2021-02-03 | Merge pull request #45679 from akien-mga/scons-production | Rémi Verschelde | |
SCons: Add `production=yes` option to use production defaults | |||
2021-02-03 | SCons: Add `production=yes` option to use production defaults | Rémi Verschelde | |
This is meant for users making custom builds to match the options used on optimized, official builds. This enables, on the platforms which support them: - `use_static_cpp=yes` (portable binaries for Linux and Windows) - `use_lto=yes` (link time optimizations - note: requires a lot of RAM!) - `debug_symbols=no` (no debug symbols, smaller binaries) Also abort when using MSVC with `production=yes`, as: - It cannot optimize the GDScript VM like GCC or Clang do, leading to significant performance drops. - Its LTO support is unreliable, at least used to trigger crashes last we tried it extensively. All options can still be overridden if specified, and the `dev=yes` option was changed to also support overrides. | |||
2021-02-03 | Merge pull request #45658 from RandomShaper/fix_frozen_peak | Rémi Verschelde | |
Make audio bus channels' peak volume consistent | |||
2021-02-03 | Merge pull request #45678 from clayjohn/VULKAN-physical-sky | Rémi Verschelde | |
Add check for sun in PhysicalSky | |||
2021-02-02 | Add check for sun in PhysicalSky | clayjohn | |
2021-02-02 | Merge pull request #45669 from MrMinimal/master | Rémi Verschelde | |
Fix swapped front/rear view | |||
2021-02-02 | Merge pull request #45670 from Faless/js/4.x_canvas_id_fix | Rémi Verschelde | |
[HTML5] Fix mouse_mode and fullscreen detection. | |||
2021-02-02 | Merge pull request #42394 from aaronfranke/editor-dotgodot | Rémi Verschelde | |
Move project-specific editor data into res://.godot/editor | |||
2021-02-02 | Merge pull request #45593 from lyuma/audio_effect_capture | Rémi Verschelde | |
Add AudioEffectCapture | |||
2021-02-02 | Merge pull request #45662 from akien-mga/main-fix-l10n-remapping | Rémi Verschelde | |
Main: Load translations and remaps before scene types | |||
2021-02-02 | Merge pull request #45653 from migueldeicaza/patch-1 | Rémi Verschelde | |
C conformance: Replace "bool" as the base definition for boolean with char | |||
2021-02-02 | Improve the `File.endian_swap` documentation | Hugo Locurcio | |
2021-02-02 | Move project-specific editor data into res://.godot/editor | Aaron Franke | |
2021-02-02 | [HTML5] Fix mouse_mode and fullscreen detection. | Fabio Alessandrelli | |
The canvas_id is `#`-prefixed to work with emscripten as a CSS selector. When comparing to an event target ID (e.g. when checking if the canvas is fullscreen, or is locking the mouse) we need to skip the first char (the hash). | |||
2021-02-02 | Fix swapped front/rear view | Tom Langwaldt | |
2021-02-02 | Add AudioEffectCapture | Lyuma | |
AudioEffectCapture allows access to the microphone and other audio on an audio bus in real-time. Co-Authored-By: K. S. Ernest (iFire) Lee <ernest.lee@chibifire.com> | |||
2021-02-02 | C conformance: Include stdbool.h to define `bool` | Miguel de Icaza | |
`bool` is otherwise not defined in C. | |||
2021-02-02 | Merge pull request #45665 from naithar/fix/ios-plugin-initialization-4.0 | Rémi Verschelde | |
[4.0] [iOS] Earlier plugin initialization | |||
2021-02-02 | Merge pull request #45659 from Chaosus/vs_fix_preview | Rémi Verschelde | |
Fix port previews for uniforms in visual shaders | |||
2021-02-02 | Main: Load translations and remaps before scene types | Rémi Verschelde | |
This ensures that settings like `gui/theme/custom_font` handle resource remappings properly, as they load resources in `register_scene_types()`. Path remaps used to be done before loading scene types in early Godot versions (as hinted by the "Load Remaps" comment just before "Load Scene Types") but this was broken when developing new localization features. Fixes #17640. | |||
2021-02-02 | Merge pull request #45648 from Kanabenki/check-project-manager-dirs | Rémi Verschelde | |
Check default project and autoscan directories exist on project manager startup | |||
2021-02-02 | Check default project and autoscan directories exist on project manager startup | Kanabenki | |
2021-02-02 | Update AUTHORS and DONORS list | Rémi Verschelde | |
New contributors added to AUTHORS: @dalexeev, @dsnopek, @HaSa1002 Thanks to all contributors and donors for making Godot possible! | |||
2021-02-02 | Fix port previews for uniforms in visual shaders | Yuri Roubinsky | |
2021-02-02 | Make audio bus channels' peak volume consistent | Pedro J. Estébanez | |
Channels that are inactive -or when playback has not started yet- will report -200 dB as their peak value (which is also the lowest value possible during playback). | |||
2021-02-02 | Merge pull request #45657 from bruvzg/fix_macos_mkv_crash | Rémi Verschelde | |
Fix macOS Vulkan debug label crash. | |||
2021-02-02 | Always init `DEBUG_UTILS_MESSENGER_CREATE_INFO` structure if `DEBUG_UTILS` ↵ | bruvzg | |
functions are used. Add temporary variables to fix potential use-after-free. | |||
2021-02-02 | Merge pull request #45030 from aaronfranke/color-str-construct | Rémi Verschelde | |
Replace ColorN and from HTML with a string constructor | |||
2021-02-01 | Replace ColorN and from HTML with a string constructor | Aaron Franke | |
2021-02-01 | Merge pull request #45594 from JFonS/improve_3d_grid | Rémi Verschelde | |
3D editor grid improvements | |||
2021-02-01 | Merge pull request #45646 from qarmin/trashy_value | Rémi Verschelde | |
Don't use trashy max_decals value to prevent crashes | |||
2021-02-01 | 3D editor grid improvements | jfons | |
This commit adds a view-dependant fade to the 3D viewport grid. It fades out at steep view angles to hide the solid regions that appear far from the camera. I also included a fade to hide the grid borders. I added some improvements to the dynamic grid when the camera is in orthogonal mode. It properly handles zoom now, and the grid center is now set to the intersection point between the grid plane and the camera forward ray, keeping the grid always visible. | |||
2021-02-01 | Don't use trashy max_decals value to prevent crashes | Rafał Mikrut | |
2021-02-01 | Merge pull request #37547 from aaronfranke/tau | Rémi Verschelde | |
Use Math_TAU and deg2rad/etc in more places and optimize code | |||
2021-02-01 | Merge pull request #45110 from fmazan/completion-panel-positioning | Rémi Verschelde | |
Fixed completion and hint panel positioning in TextExit | |||
2021-02-01 | Merge pull request #45137 from Calinou/doc-control-gallery | Rémi Verschelde | |
Reference the control gallery image in the Control class documentation | |||
2021-02-01 | Merge pull request #45549 from flyingpimonster/graphnode-icon | Rémi Verschelde | |
GraphNode: Add properties for custom icons | |||
2021-02-01 | Merge pull request #45561 from Calinou/fix-export-no-tmpdir | Rémi Verschelde | |
Create the temporary PCK export directory if it doesn't exist | |||
2021-02-01 | Merge pull request #45564 from aaronfranke/physics-nodes-real_t | Rémi Verschelde | |
Use real_t in physics nodes | |||
2021-02-01 | Merge pull request #45596 from Calinou/editor-add-viewport-resolution | Rémi Verschelde | |
Add viewport resolution to the 3D editor's View Information pane | |||
2021-02-01 | Merge pull request #45608 from bruvzg/font_int_coords | Rémi Verschelde | |
Use integer coordinates for the font glyphs rendering. |