Age | Commit message (Collapse) | Author | |
---|---|---|---|
2021-05-03 | Merge pull request #48205 from Faless/net/4.x_url_parsing | Fabio Alessandrelli | |
[Net] Implement String::parse_url for parsing URLs. | |||
2021-05-03 | Merge pull request #48396 from YeldhamDev/script_thumbnail_comment | Rémi Verschelde | |
Add comment highlighting to script thumbnails | |||
2021-05-02 | Add comment highlighting to script thumbnails | Michael Alexsander | |
2021-05-02 | Merge pull request #48363 from aaronfranke/tan | Rémi Verschelde | |
Fix some tangent Color typos in GLTF | |||
2021-05-02 | Merge pull request #46488 from kuruk-mm/fix_filesystem_bug | Rémi Verschelde | |
FileSystem: Force update when we delete a folder from the editor and … | |||
2021-05-02 | Merge pull request #48377 from rafallus/fix_CSGPolygon_path | Rémi Verschelde | |
Change Path to Path3D in CSGPolygon3D | |||
2021-05-01 | Change Path to Path3D in CSGPolygon3D | rafallus | |
2021-05-01 | FileSystem: Force update when we delete a folder from the editor and ↵ | Mateo Kuruk Miccino | |
searching changes only if we change the directory successfully in the scan_fs_changes | |||
2021-05-01 | Fix some tangent Color typos in GLTF | Aaron Franke | |
2021-05-01 | Merge pull request #48345 from madmiraal/fix-48242-docs | Rémi Verschelde | |
Fix documentation following implementation of particle trails | |||
2021-05-01 | Fix documentation following implementation of particle trails | Marcel Admiraal | |
2021-05-01 | Merge pull request #48341 from sboron/fix-tangent-issue | Rémi Verschelde | |
Fix broken tangents in vulkan rendering server on godot 4 | |||
2021-05-01 | Merge pull request #48283 from BastiaanOlij/xr_viewport | Rémi Verschelde | |
Move XR flag from subviewport into viewport | |||
2021-05-01 | Move XR flag from subviewport into viewport | Bastiaan Olij | |
2021-05-01 | fix-tangents-on-rendering-server | Stefan Boronczyk | |
2021-04-30 | Merge pull request #48242 from reduz/particle-trails | Rémi Verschelde | |
Implement Particle Trails | |||
2021-04-30 | Merge pull request #48336 from bruvzg/fix_mixed_url_decode | Rémi Verschelde | |
Fix `url_decode` with mixed percent-encoding/Unicode strings. | |||
2021-04-30 | Merge pull request #48335 from pycbouh/editor-control-theme-autocompletion | Rémi Verschelde | |
Fix autocompletion for `Control`'s `Theme` properties | |||
2021-04-30 | Implement Particle Trails | reduz | |
-Enable the trails and set the length in seconds -Provide a mesh with a skeleton and a skin -Or, alternatively use one of the built-in TubeTrailMesh/RibbonTrailMesh -Works deterministically -Fixed particle collisions (were broken) -Not working in 2D yet (that will happen next) | |||
2021-04-30 | Fix `url_decode` with mixed percent-encoding/Unicode strings. Treat Unix ↵ | bruvzg | |
drive names as UTF-8 encoded. | |||
2021-04-30 | Merge pull request #48333 from MaxStgs/master | Rémi Verschelde | |
Add WebSocketMultiplayerPeer _incoming_packets check bound | |||
2021-04-30 | Fix autocompletion for Control's Theme properties | Yuri Sizov | |
2021-04-30 | Add WebSocketMultiplayerPeer _incoming_packets check bound | MaxStgs | |
2021-04-30 | Merge pull request #34823 from qarmin/collision_mask_layer | Rémi Verschelde | |
Prevent setting too big or too small Collision Mask and Layer | |||
2021-04-30 | Prevent setting too big or too small Collision Mask and Layer | Rafał Mikrut | |
2021-04-30 | Merge pull request #48305 from Calinou/doc-call-group-deferred | Rémi Verschelde | |
Document that `SceneTree.call_group()` is deferred | |||
2021-04-30 | Merge pull request #48323 from naithar/fix/ios-virtual-keyboard-range | Rémi Verschelde | |
[iOS] Nonnegative start index for virtual keyboard range | |||
2021-04-30 | [iOS] Nonnegative start index for virtual keyboard range | Sergey Minakov | |
2021-04-30 | Merge pull request #48319 from Faless/js/4.x_modern_emcc | Fabio Alessandrelli | |
[HTML5] Fix builds with recent emscripten versions | |||
2021-04-30 | [HTML5] Fix builds with recent emscripten versions | Fabio Alessandrelli | |
Library suffix should be `.a`, the `EXTRA_` in `EXTRA_EXPORTED_RUNTIME_METHODS` is deprecated. | |||
2021-04-29 | Document that `SceneTree.call_group()` is deferred | Hugo Locurcio | |
2021-04-29 | Sync RasterizerDummy. | Fabio Alessandrelli | |
2021-04-29 | Merge pull request #48272 from Calinou/doc-standardmaterial3d-rim-unshaded | Rémi Verschelde | |
Document that clearcoat/rim lighting is not visible on unshaded materials | |||
2021-04-29 | doc: Sync classref with current source | Rémi Verschelde | |
And typo fix from https://github.com/godotengine/godot-docs/pull/4882. | |||
2021-04-29 | Merge pull request #48292 from akien-mga/stay-modern | Rémi Verschelde | |
Replace remaining uses of `NULL` with `nullptr` | |||
2021-04-29 | Replace remaining uses of `NULL` with `nullptr` | Rémi Verschelde | |
Follow-up to #38736 (these uses were likely added after this PR was merged). | |||
2021-04-29 | Merge pull request #48277 from thebestnom/fix/generateDevTemplate | Rémi Verschelde | |
[Android] fix generateDevTemplate | |||
2021-04-29 | Merge pull request #48269 from akien-mga/remove-largetexture | Rémi Verschelde | |
Remove obsolete LargeTexture, it's no longer useful since 3.x | |||
2021-04-28 | [Android] fix generateDevTemplate | thebestnom | |
2021-04-28 | Merge pull request #48235 from Faless/feature/network-local-port-enet-salvaged | Rémi Verschelde | |
[Net] Implement NetworkedMultiplayerENet.get_local_port | |||
2021-04-28 | Document that clearcoat/rim lighting is not visible on unshaded materials | Hugo Locurcio | |
2021-04-28 | Merge pull request #46688 from QbieShay/fix-particle-rotate-y-4 | Rémi Verschelde | |
Fixed rotate_y property of particle shaders | |||
2021-04-28 | Implement NetworkedMultiplayerENet.get_local_port | Fabio Alessandrelli | |
Allows retrieving the local port to which the peer is bound. | |||
2021-04-28 | Merge pull request #46476 from DarknessCatt/master | Rémi Verschelde | |
Add fill method to Arrays and PackedArrays | |||
2021-04-28 | Merge pull request #47454 from vnen/gdscript-lambda | Rémi Verschelde | |
2021-04-28 | GDScript: Fix crash when base of an attribute is invalid | George Marques | |
In attribute expressions (`a.b`) it's possible that the base has an incorrect syntax and thus become a nullptr expression in the tree. This commit add the check for this case to fail gracefully instead of crashing. | |||
2021-04-28 | GDScript: Implement lambdas compilation and runtime | George Marques | |
2021-04-28 | Merge pull request #48268 from dsnopek/issue-48178 | Fabio Alessandrelli | |
Fixes #48178: WebXR broken when built with Emscripten 2.0.13 or later | |||
2021-04-28 | GDScript: Add lambdas to the type analyzer | George Marques | |
- Lambdas are always callables (no specific signature match). - Captures from the current context are evaluated. | |||
2021-04-28 | GDScript: Add lambda syntax parsing | George Marques | |
Lambda syntax is the same as a the function syntax (using the same `func` keyword) except that the name is optional and it can be embedded anywhere an expression is expected. E.g.: func _ready(): var my_lambda = func(x): print(x) my_lambda.call("hello") |