summaryrefslogtreecommitdiff
AgeCommit message (Collapse)Author
2018-12-13Fix includes and initialization for GDNative VideodecoderRémi Verschelde
Fixes warnings and a crash when running the destructor with an uninitialized pcm pointer.
2018-12-13Added interface for GDNative Videodecoder.Anish
Interface and callback api added for Videodecoder support. Should be able to construct any format videodecoder using only the given interface. GSoC 2018 project.
2018-12-13doc: Sync classref with current sourceRémi Verschelde
2018-12-13i18n: Sync translation template with current sourceRémi Verschelde
Also French translation update and misc fixes to source strings.
2018-12-13i18n: Sync translations with WeblateRémi Verschelde
2018-12-13Merge pull request #24312 from QbieShay/fix_uv_vertRémi Verschelde
fixed uv missing in vertex shader of canvas.
2018-12-13Merge pull request #24285 from volzhs/support-gles2-iosRémi Verschelde
Support GLES2 for iOS
2018-12-13Merge pull request #24310 from merumelu/color-picker-fixesRémi Verschelde
ColorPicker fixes
2018-12-13fixed uv missing in vertex shader of canvas.QbieShay
2018-12-12ColorPicker fixesmerumelu
- Fix regression from #22402 which made presets invisible ingame with `tools=yes` builds. - Don't emit `color_changed` signal when deleting a preset as no color change happens.
2018-12-12Merge pull request #24218 from staddy/masterRémi Verschelde
Disabled CollisionShape2D is not processed now
2018-12-12Merge pull request #22739 from DualMatrix/autoplay_warnRémi Verschelde
Added warning when setting autoplay of AnimationPlayer that's inside the tree.
2018-12-12Merge pull request #24109 from remorse107/godotengine-path2d-editor-fixRémi Verschelde
Fixed Path2D Plugin Editor so segments can be split.
2018-12-12Merge pull request #24203 from qichunren/fix_export_dialog_layoutRémi Verschelde
Fix ExportDialog layout out of boundary when select a template.
2018-12-12Disabled CollisionShape and CollisionShape2D are not processed nowStanislav
Fixes #24183
2018-12-12Bump minimum iOS version to 10Sam Green
2018-12-12Merge pull request #24135 from Chaosus/rngRémi Verschelde
Added ranged integer generation function to RNG class
2018-12-12Merge pull request #24267 from YeldhamDev/buttongroup_remove_panel_themeRémi Verschelde
Remove "panel" theme property from ButtonGroup
2018-12-12Merge pull request #24214 from marcelofg55/editor_audio_buses_fixRémi Verschelde
Fix EditorAudioBuses not updating when changing to a device with different channels
2018-12-12Merge pull request #23469 from clayjohn/fragment_camera_matrixRémi Verschelde
Added CAMERA_MATRIX to fragment shader
2018-12-12Merge pull request #24298 from corrigentia/patch-1Rémi Verschelde
Change incorrect "lightNing" to "lighTING" in WorldEnvironment.xml
2018-12-12Update WorldEnvironment.xmlcorrigentia
2018-12-12Merge pull request #24241 from Rubonnek/move-to-initializer-listRémi Verschelde
Moved member variables to initializer list
2018-12-12Merge pull request #24293 from akien-mga/editorsettings-cleanupRémi Verschelde
Better code organization in EditorSettings::_load_defaults and cleanup of unused settings.
2018-12-12EditorSettings: Remove unused settings from initial setRémi Verschelde
Fixes #24291.
2018-12-12Code style: Sort EditorSettings initial set by sectionRémi Verschelde
2018-12-11Moved member variables to initializer listWilson E. Alvarez
2018-12-11Fix EditorAudioBuses not updating when changing to a device with different ↵Marcelo Fernandez
channels
2018-12-11Merge pull request #23483 from clayjohn/fragment_camera_viewRémi Verschelde
Make VIEW vector available in fragment shader
2018-12-11Merge pull request #23932 from muiroc/es2_viewport_size_builtinRémi Verschelde
GLES2 implemented VIEWPORT_SIZE builtin for spatial shader
2018-12-11make VIEW vector available in fragmentclayjohn
2018-12-11Merge pull request #23361 from mrcdk/wav_loop_backwardRémi Verschelde
Add backward looping support to AudioStreamSample (wav files)
2018-12-11Merge pull request #21471 from RodZill4/issue_11893Rémi Verschelde
Fixed issue #11893 (SpinBox capturing mouse)
2018-12-11gles2 implemented VIEWPORT_SIZE builtin for spatial shadermuiroc
2018-12-11Merge pull request #23887 from ibrahn/dirty-material-list-lifetimeRémi Verschelde
Moved dirty material lists from static to lifetime controlled by main.
2018-12-11Merge pull request #23923 from bruvzg/ime_gdscriptRémi Verschelde
Changes IME to make it possible to use it from gdscript/gdnative
2018-12-11Merge pull request #22461 from dlasalle/#10480Rémi Verschelde
Hide shading options in SpatialMaterial when 'FLAG_UNSHADED' is set.
2018-12-11Merge pull request #23126 from QbieShay/nine_uvRémi Verschelde
UV for ninepatch now maps to the proper ninepatch mapped UV.
2018-12-11Merge pull request #24163 from clayjohn/light_uv_constRémi Verschelde
Make LIGHT_UV constant in canvas_item light shader
2018-12-11Merge pull request #24224 from BastiaanOlij/flip_bitangentRémi Verschelde
Reverse bitangent on everythings
2018-12-11Support GLES2 for iOSvolzhs
2018-12-11Merge pull request #24266 from JoaoAlvaroFerreira/masterRémi Verschelde
Fixes docs displaying error if xml has parentheses after brackets
2018-12-11Merge pull request #24278 from MarianoGnu/script_editorRémi Verschelde
Fix "index -1 out of range" error spam. Fixes #24277
2018-12-11Enabled rst files to escape for parentheses after bracketsJoão Álvaro Ferreira
2018-12-11Fix "index -1 out of range" error spam when the Editor is using ↵Mariano Suligoy
translations. Fixes #24277
2018-12-11Merge pull request #24270 from YeldhamDev/search_help_blocked_fixRémi Verschelde
Fix "blocked > 0" error when selecting an item in the Search Help dialog
2018-12-11Fix ExportDialog layout out of boundary when select a template.qichunren
2018-12-11Fix "blocked > 0" error when selecting an item in the Search Help dialogMichael Alexsander Silva Dias
2018-12-10Remove "panel" theme property from ButtonGroupMichael Alexsander Silva Dias
2018-12-10Fixed issue #11893 (SpinBox Capturing mouse)Rodolphe Suescun
To prevent the SpinBox from capturing mouse, added a "drag.allowed" variable that is set to true only when clicking inside the control. Entering the control with the left mouse button pressed will not trigger drag anymore. Also modified the value update code when dragging so it does not modify the base_val.