Age | Commit message (Collapse) | Author | |
---|---|---|---|
2021-10-06 | Merge pull request #53476 from Paulb23/breakpoint-move-up-fix | Rémi Verschelde | |
2021-10-06 | Fix breakpointed_lines out of sync when removing lines above | Paulb23 | |
2021-10-06 | Merge pull request #53472 from akien-mga/doc-update-tutorial-links | Rémi Verschelde | |
2021-10-06 | Merge pull request #53468 from KoBeWi/crossdrag | Rémi Verschelde | |
2021-10-06 | doc: Update links to latest documentation after content reorganization | Rémi Verschelde | |
2021-10-06 | Change dragging cursor on Windows | kobewi | |
2021-10-06 | Merge pull request #53460 from timothyqiu/tooltip-request-func | Rémi Verschelde | |
2021-10-06 | Merge pull request #53416 from DeeJayLSP/patch-1 | Rémi Verschelde | |
2021-10-06 | Fix crash when tooltip_request_func object is freed | Haoyu Qiu | |
2021-10-06 | Merge pull request #53450 from nekomatata/fix-editable-children-error | Rémi Verschelde | |
2021-10-06 | Merge pull request #53446 from nekomatata/container-pre-sort-children | Rémi Verschelde | |
2021-10-06 | bullet: Fix UWP build by disabling TaskScheduler dynamic loading | Rémi Verschelde | |
Cf. https://github.com/bulletphysics/bullet3/pull/3991 (cherry picked from commit cbe0cff53dadc29735977899c69a5231cb00eff9) | |||
2021-10-05 | Describe how window mode setter and getter works | DeeJayLSP | |
2021-10-05 | Fix editable children errors when packing scene tree at runtime | PouleyKetchoupp | |
When packing a scene node which is not the root, errors where caused by internal checks in is_editable_instance method. This check can be safely made outside instead. | |||
2021-10-05 | Add pre-sort signal and notification in Container | PouleyKetchoupp | |
Allows processing before children are sorted, useful for custom containers inherited from existing ones like BoxContainer. | |||
2021-10-05 | Merge pull request #52711 from m4gr3d/provide_getter_for_project_data_dir_master | Rémi Verschelde | |
2021-10-05 | Merge pull request #53438 from godotengine/fix-code-comple-end-key | Rémi Verschelde | |
2021-10-05 | Merge pull request #53432 from akien-mga/classref-note-style | Rémi Verschelde | |
2021-10-05 | Merge pull request #47497 from briansemrau/nan-inf-tscn-parsing-bug | Rémi Verschelde | |
2021-10-05 | makerst: Disable making refs for operator methods | Rémi Verschelde | |
As this requires more work to ensure that the refs are valid and unique. | |||
2021-10-05 | makerst: Make external links anonymous | Rémi Verschelde | |
Otherwise we get errors if we use the same title for different links in a given class. | |||
2021-10-05 | makerst: Add substitution for static qualifier | Rémi Verschelde | |
2021-10-05 | doc: Fix style inconsistencies for `[b]Note:[/b]` paragraphs | Rémi Verschelde | |
And fix up formatting not supported by makerst. | |||
2021-10-05 | Merge pull request #53428 from akien-mga/4.x/27790-viewport-error-fix | Rémi Verschelde | |
Fix ViewportTexture error when viewport is used from a child scene | |||
2021-10-06 | Fix the "END" key behaving like "PAGE_DOWN" in code completion. | Eric M | |
Before: behaved like page down. After: goes to last item. | |||
2021-10-05 | Merge pull request #53237 from metinc/fix-animated-sprite-precision-error-master | Rémi Verschelde | |
2021-10-05 | Merge pull request #53431 from MaxLap/new_instance_error_message | Rémi Verschelde | |
2021-10-05 | NaN, INF read/write bug fixed | Thakee Nathees | |
Fix: #40589 | |||
2021-10-05 | Merge pull request #52811 from Faless/js/4.x_our_input | Rémi Verschelde | |
2021-10-05 | [HTML5] Refactor JS library listeners to OS. | Fabio Alessandrelli | |
2021-10-05 | [HTML5] Refactor display/input JS library code. | Fabio Alessandrelli | |
2021-10-05 | [HTML5] Implement Pointer Lock API in JS library. | Fabio Alessandrelli | |
Removes more emscripten HTML5 library dependencies. | |||
2021-10-05 | [HTML5] Implement window blur in JS library. | Fabio Alessandrelli | |
Removes more emscripten HTML5 library dependencies. | |||
2021-10-05 | [HTML5] Implement fullscreenchange in JS library. | Fabio Alessandrelli | |
Removes more emscripten HTML5 library dependencies. | |||
2021-10-05 | [HTML5] Implement mouse/touch/key events in JS library. | Fabio Alessandrelli | |
This makes us more independent from emscripten libraries, giving us more control on the application lifecycle. | |||
2021-10-05 | Improve error message when instantiating virtual class | Maxime Lapointe | |
2021-10-05 | Merge pull request #51437 from timothyqiu/selection-box-sep | Rémi Verschelde | |
2021-10-05 | Merge pull request #53425 from Chaosus/shader_fix | Rémi Verschelde | |
2021-10-05 | Fix ViewportTexture error when viewport is used from a child scene | jitspoe | |
Fix invalid errors when a separate child scene file contains a viewport and that viewport is used for a texture in the current scene. Fixes #27790. | |||
2021-10-05 | Merge pull request #52963 from Pineapple/WIN32_LEAN_AND_MEAN_master | Rémi Verschelde | |
2021-10-05 | Fix shader crash when passing array.length to functions | Yuri Roubinsky | |
and similar cases | |||
2021-10-05 | Merge pull request #53051 from kleonc/animated-sprites-centered-rendering | Rémi Verschelde | |
2021-10-05 | Merge pull request #53225 from aaronfranke/c-locale | Rémi Verschelde | |
2021-10-05 | Merge pull request #53420 from nekomatata/fix-tilemap-moving-platform | Rémi Verschelde | |
2021-10-05 | Merge pull request #53417 from vnen/gdscript-check-parser-ref-on-preload | Rémi Verschelde | |
2021-10-05 | Merge pull request #53405 from winterpixelgames/PR-more-error-logging-release | Rémi Verschelde | |
2021-10-05 | Merge pull request #53412 from Chaosus/shader_fix_uniform_arrays | Yuri Roubinsky | |
2021-10-04 | Merge pull request #53365 from danger-dan/wakeup_fix | Camille Mohr-Daurat | |
Use wakeup() function to wake sleeping bodies on impulse, force and velocities. Fix for PR #52967 | |||
2021-10-05 | Changed from directly waking bodies to using the wakeup() functions in ↵ | Daniel | |
direct body state changes (forces, impulses and veloicities). this 'bug' was introduced in PR #52967 added wakeup to 2d direct body | |||
2021-10-04 | GDScript: Use path cache when checking preloaded scripts | George Marques | |
The path itself might not always be set in some cases, especially when the script is just created and is already in the resource cache. Using get_path() in this case gets the correct resource path. This also adds a null check for safety in case the path is incorrect or missing, to avoid a crash in the engine. |