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2022-08-05Implement `keep_screen_on` for WindowsRedMser
2022-08-05Merge pull request #63916 from akien-mga/tests-silence-some-intentional-errorsRémi Verschelde
Tests: Silence some intentional errors
2022-08-05i18n: Sync classref translations with WeblateRémi Verschelde
(cherry picked from commit b671ea88fb71c93213a08adcb568935cca0dae45)
2022-08-05i18n: Sync editor translations with WeblateRémi Verschelde
(cherry picked from commit 4e64c1f1b6c842cbf343f4f1f176f6fa0671bbc7)
2022-08-05Merge pull request #63931 from akien-mga/certs-updateRémi Verschelde
certs: Sync with Mozilla bundle as of Jul 19, 2022
2022-08-05Merge pull request #63930 from akien-mga/sdl-gamecontrollerdbRémi Verschelde
2022-08-05certs: Sync with Mozilla bundle as of Jul 19, 2022Rémi Verschelde
https://github.com/bagder/ca-bundle/commit/7f33e7eb8472dbcf31fdcf50cd216c89a282825d
2022-08-05Sync controller mappings DB with SDL2 community repoRémi Verschelde
Synced with gabomdq/SDL_GameControllerDB@4896d2de6bac388b5f8f8a42d0c39c5892bd5847
2022-08-05Merge pull request #59844 from Calinou/rename-shader-param-methodsRémi Verschelde
2022-08-05Merge pull request #63922 from rburing/fix_softbody_normalsRémi Verschelde
2022-08-05Merge pull request #63924 from bruvzg/ts_reg_fixesRémi Verschelde
2022-08-05Merge pull request #63912 from aaronfranke/vec3-slerp-colinearRémi Verschelde
2022-08-04Rename shader parameter uniform setter/getter methods for consistencyHugo Locurcio
`shader_uniform` is now consistenly used across both per-shader and per-instance shader uniform methods. This makes methods easier to find in the class reference when looking for them.
2022-08-04Fix SoftDynamicBody3D normalsRicardo Buring
Store normal vector in A2B10G10R10 format.
2022-08-04Tests: Silence some intentional errorsRémi Verschelde
Also fix printing messages in ClassDB test.
2022-08-04Merge pull request #61856 from iwek7/label_overflowing_textRémi Verschelde
2022-08-04Merge pull request #63852 from fire-forge/default-colorsRémi Verschelde
2022-08-04Fix overrun flag check and HarfBuzz safe to break flag check.bruvzg
2022-08-04Merge pull request #63915 from YuriSizov/editor-theme-type-is-wideboiRémi Verschelde
2022-08-04Merge pull request #63918 from akien-mga/no-s3tc-for-mobileRémi Verschelde
2022-08-04Check if the axis is zero / vectors are colinear in Vector3 slerpAaron Franke
2022-08-04Merge pull request #63838 from tefusion/fix-arrange-nodes-freezeRémi Verschelde
Fix GraphEdit::arange_nodes causing a freeze when cycle in Graph
2022-08-04Fix issue with overlaping text label textiwek
2022-08-04Merge pull request #58536 from winterpixelgames/feature/virtual-keyboard-typesRémi Verschelde
Add support for multiple virtual keyboard types
2022-08-04Merge pull request #63910 from rburing/fixup_array_inspectorRémi Verschelde
2022-08-04Force disable S3TC support on Android/iOS since we don't handle itRémi Verschelde
Fixes #63909 for now. This could be improved in the future if we want to properly support S3TC on mobile.
2022-08-04Merge pull request #54792 from EIRTeam/independent_arrowsRémi Verschelde
2022-08-04Add text overrun behavior for the theme type selectorYuri Sizov
2022-08-04Fix GraphEdit::arange_nodes causing a freezetefusion
When a Graph contains cycles, e.g. 1->2->3->1 _layering would end up in an infinite loop since IS_SUBSET would never be true. By keeping check of the size of z, which contains the already layered nodes, one can detect a freeze (since it should change after current_layer increases. If it doesn't "u" didn't change and q and u will never be equal resulting in a freeze/infinite while loop). If a freeze happens warn the user and put all the nodes part of the cycle (leftover in p) to the first layer which will end up in them being listed top to bottom.
2022-08-04Add support for multiple virtual keyboard typesBrian Semrau
2022-08-04Fixup array property inspectorRicardo Buring
2022-08-04Merge pull request #57742 from ↵Rémi Verschelde
im-deepfriedwater/im-deepfriedwater/sprite_frames_tests
2022-08-04Merge pull request #63906 from Faless/fix/4.x_warningsRémi Verschelde
2022-08-04Merge pull request #62709 from akien-mga/vector-binding-resize-zeroRémi Verschelde
2022-08-04Independent spinbox arrow step precisionJóhannes Gunnar Þorsteinsson
Rebased by EIREXE This work has been kindly sponsored by IMVU & EIRTeam.
2022-08-04Add unit tests for all public methods in the SpriteFrames classjtorre39
2022-08-04Merge pull request #50907 from codepatzer/quaternion_utRémi Verschelde
2022-08-04[Core] Use std type traits to check operations triviality.Fabio Alessandrelli
2022-08-04Merge pull request #60736 from StrawbDev/audio-stream-sample-unit-testRémi Verschelde
2022-08-04Add tests file for Quaternion unit tests, with initial UTscodepatzer
- Test constructors and quaternion product. - Add test case for Axis-Angle construction about Y-axis. - Add test case for xform of i-, j-, & k-unit vectors. - Add test case for construction from Basis. - Add test case for xform of arbitrary vector. - Add stress test case: many Quaternions xform many vectors. - Make comments consistent with style guide.
2022-08-04Arrays: Zero new items of trivial types on resize() (bindings only)Rémi Verschelde
This is not enabled by default in the core version for performance reasons, as Vector/CowData are used in critical code paths where not zero'ing memory which is going to be set later on can be important. But for bindings / the scripting API, we make zero the new items by default (which already happened for built types like Vector3, etc., but not for trivial types like int, float). Fixes #43033. Co-authored-by: David Hoppenbrouwers <david@salt-inc.org>
2022-08-04Merge pull request #59193 from UltraTimon/inputeventkey-testsRémi Verschelde
2022-08-04Add test cases for AudioStreamWAVStrawbDev
2022-08-04Fix some array size function definition mismatch.Fabio Alessandrelli
2022-08-04Add Unit Tests for InputEventKeyTimon Bestebreur
2022-08-04Merge pull request #54325 from skimmedsquare/test-add-ridRémi Verschelde
2022-08-04Merge pull request #58712 from UltraTimon/shortcut-testsRémi Verschelde
2022-08-04Add unit tests for ShortcutTimon Bestebreur
Next to that, add entry for the test file in test_main.cpp. These test cases test the basic functionality of the shortcut module.
2022-08-04Add unit tests for RID class.Sean Kim
2022-08-04Merge pull request #49947 from ↵Rémi Verschelde
Calinou/standardmaterial3d-tweak-default-height-properties