Age | Commit message (Collapse) | Author | |
---|---|---|---|
2022-08-05 | Implement `keep_screen_on` for Windows | RedMser | |
2022-08-05 | Merge pull request #63916 from akien-mga/tests-silence-some-intentional-errors | Rémi Verschelde | |
Tests: Silence some intentional errors | |||
2022-08-05 | i18n: Sync classref translations with Weblate | Rémi Verschelde | |
(cherry picked from commit b671ea88fb71c93213a08adcb568935cca0dae45) | |||
2022-08-05 | i18n: Sync editor translations with Weblate | Rémi Verschelde | |
(cherry picked from commit 4e64c1f1b6c842cbf343f4f1f176f6fa0671bbc7) | |||
2022-08-05 | Merge pull request #63931 from akien-mga/certs-update | Rémi Verschelde | |
certs: Sync with Mozilla bundle as of Jul 19, 2022 | |||
2022-08-05 | Merge pull request #63930 from akien-mga/sdl-gamecontrollerdb | Rémi Verschelde | |
2022-08-05 | certs: Sync with Mozilla bundle as of Jul 19, 2022 | Rémi Verschelde | |
https://github.com/bagder/ca-bundle/commit/7f33e7eb8472dbcf31fdcf50cd216c89a282825d | |||
2022-08-05 | Sync controller mappings DB with SDL2 community repo | Rémi Verschelde | |
Synced with gabomdq/SDL_GameControllerDB@4896d2de6bac388b5f8f8a42d0c39c5892bd5847 | |||
2022-08-05 | Merge pull request #59844 from Calinou/rename-shader-param-methods | Rémi Verschelde | |
2022-08-05 | Merge pull request #63922 from rburing/fix_softbody_normals | Rémi Verschelde | |
2022-08-05 | Merge pull request #63924 from bruvzg/ts_reg_fixes | Rémi Verschelde | |
2022-08-05 | Merge pull request #63912 from aaronfranke/vec3-slerp-colinear | Rémi Verschelde | |
2022-08-04 | Rename shader parameter uniform setter/getter methods for consistency | Hugo Locurcio | |
`shader_uniform` is now consistenly used across both per-shader and per-instance shader uniform methods. This makes methods easier to find in the class reference when looking for them. | |||
2022-08-04 | Fix SoftDynamicBody3D normals | Ricardo Buring | |
Store normal vector in A2B10G10R10 format. | |||
2022-08-04 | Tests: Silence some intentional errors | Rémi Verschelde | |
Also fix printing messages in ClassDB test. | |||
2022-08-04 | Merge pull request #61856 from iwek7/label_overflowing_text | Rémi Verschelde | |
2022-08-04 | Merge pull request #63852 from fire-forge/default-colors | Rémi Verschelde | |
2022-08-04 | Fix overrun flag check and HarfBuzz safe to break flag check. | bruvzg | |
2022-08-04 | Merge pull request #63915 from YuriSizov/editor-theme-type-is-wideboi | Rémi Verschelde | |
2022-08-04 | Merge pull request #63918 from akien-mga/no-s3tc-for-mobile | Rémi Verschelde | |
2022-08-04 | Check if the axis is zero / vectors are colinear in Vector3 slerp | Aaron Franke | |
2022-08-04 | Merge pull request #63838 from tefusion/fix-arrange-nodes-freeze | Rémi Verschelde | |
Fix GraphEdit::arange_nodes causing a freeze when cycle in Graph | |||
2022-08-04 | Fix issue with overlaping text label text | iwek | |
2022-08-04 | Merge pull request #58536 from winterpixelgames/feature/virtual-keyboard-types | Rémi Verschelde | |
Add support for multiple virtual keyboard types | |||
2022-08-04 | Merge pull request #63910 from rburing/fixup_array_inspector | Rémi Verschelde | |
2022-08-04 | Force disable S3TC support on Android/iOS since we don't handle it | Rémi Verschelde | |
Fixes #63909 for now. This could be improved in the future if we want to properly support S3TC on mobile. | |||
2022-08-04 | Merge pull request #54792 from EIRTeam/independent_arrows | Rémi Verschelde | |
2022-08-04 | Add text overrun behavior for the theme type selector | Yuri Sizov | |
2022-08-04 | Fix GraphEdit::arange_nodes causing a freeze | tefusion | |
When a Graph contains cycles, e.g. 1->2->3->1 _layering would end up in an infinite loop since IS_SUBSET would never be true. By keeping check of the size of z, which contains the already layered nodes, one can detect a freeze (since it should change after current_layer increases. If it doesn't "u" didn't change and q and u will never be equal resulting in a freeze/infinite while loop). If a freeze happens warn the user and put all the nodes part of the cycle (leftover in p) to the first layer which will end up in them being listed top to bottom. | |||
2022-08-04 | Add support for multiple virtual keyboard types | Brian Semrau | |
2022-08-04 | Fixup array property inspector | Ricardo Buring | |
2022-08-04 | Merge pull request #57742 from ↵ | Rémi Verschelde | |
im-deepfriedwater/im-deepfriedwater/sprite_frames_tests | |||
2022-08-04 | Merge pull request #63906 from Faless/fix/4.x_warnings | Rémi Verschelde | |
2022-08-04 | Merge pull request #62709 from akien-mga/vector-binding-resize-zero | Rémi Verschelde | |
2022-08-04 | Independent spinbox arrow step precision | Jóhannes Gunnar Þorsteinsson | |
Rebased by EIREXE This work has been kindly sponsored by IMVU & EIRTeam. | |||
2022-08-04 | Add unit tests for all public methods in the SpriteFrames class | jtorre39 | |
2022-08-04 | Merge pull request #50907 from codepatzer/quaternion_ut | Rémi Verschelde | |
2022-08-04 | [Core] Use std type traits to check operations triviality. | Fabio Alessandrelli | |
2022-08-04 | Merge pull request #60736 from StrawbDev/audio-stream-sample-unit-test | Rémi Verschelde | |
2022-08-04 | Add tests file for Quaternion unit tests, with initial UTs | codepatzer | |
- Test constructors and quaternion product. - Add test case for Axis-Angle construction about Y-axis. - Add test case for xform of i-, j-, & k-unit vectors. - Add test case for construction from Basis. - Add test case for xform of arbitrary vector. - Add stress test case: many Quaternions xform many vectors. - Make comments consistent with style guide. | |||
2022-08-04 | Arrays: Zero new items of trivial types on resize() (bindings only) | Rémi Verschelde | |
This is not enabled by default in the core version for performance reasons, as Vector/CowData are used in critical code paths where not zero'ing memory which is going to be set later on can be important. But for bindings / the scripting API, we make zero the new items by default (which already happened for built types like Vector3, etc., but not for trivial types like int, float). Fixes #43033. Co-authored-by: David Hoppenbrouwers <david@salt-inc.org> | |||
2022-08-04 | Merge pull request #59193 from UltraTimon/inputeventkey-tests | Rémi Verschelde | |
2022-08-04 | Add test cases for AudioStreamWAV | StrawbDev | |
2022-08-04 | Fix some array size function definition mismatch. | Fabio Alessandrelli | |
2022-08-04 | Add Unit Tests for InputEventKey | Timon Bestebreur | |
2022-08-04 | Merge pull request #54325 from skimmedsquare/test-add-rid | Rémi Verschelde | |
2022-08-04 | Merge pull request #58712 from UltraTimon/shortcut-tests | Rémi Verschelde | |
2022-08-04 | Add unit tests for Shortcut | Timon Bestebreur | |
Next to that, add entry for the test file in test_main.cpp. These test cases test the basic functionality of the shortcut module. | |||
2022-08-04 | Add unit tests for RID class. | Sean Kim | |
2022-08-04 | Merge pull request #49947 from ↵ | Rémi Verschelde | |
Calinou/standardmaterial3d-tweak-default-height-properties |