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2021-05-22Add custom background line colour to TextEdit and remove marked linesPaulb23
2021-05-22Merge pull request #48954 from Calinou/editor-tweak-checked-checkbox-appearanceRémi Verschelde
Tweak pressed CheckBox appearance in the editor
2021-05-22Merge pull request #48952 from aaronfranke/cs-vec2-orthogonalRémi Verschelde
Rename Vector2 Perpendicular to Orthogonal in C#
2021-05-22Merge pull request #48927 from KoBeWi/I_fixed_your_leftRémi Verschelde
Fix usage of String.left()
2021-05-22Tweak pressed CheckBox appearance in the editorHugo Locurcio
This uses the accent color to match pressed CheckButtons after they were updated. Checked checkboxes are now more prominent in the user's peripheral vision, which can be useful at times. This also matches how checkboxes look in most operating systems and web browsers.
2021-05-21Rename Vector2 Perpendicular to Orthogonal in C#Aaron Franke
2021-05-22Merge pull request #48918 from groud/fix_tilemap_y_sortRémi Verschelde
Fixes TileSet Y-sort not working and TileSet not saving correctly
2021-05-21Fix usage of String.left()kobewi
2021-05-21Merge pull request #48922 from akien-mga/os-xdg-dedup-codeRémi Verschelde
OS: Remove code duplicate in XDG paths handling
2021-05-21Merge pull request #48926 from madmiraal/fix-38645Rémi Verschelde
Remove alloca from loop and use a single fixed size array declaration
2021-05-21Merge pull request #48928 from Faless/js/4.x_fix_build_after_renameRémi Verschelde
[HTML5] Fix build after KEY_CTRL rename.
2021-05-21Merge pull request #48885 from JFonS/upgrade_embreeRémi Verschelde
Upgrade Embree to the latest official release (3.13.0).
2021-05-21Merge pull request #48881 from Faless/js/4.x_download_bufferFabio Alessandrelli
[HTML5] Add easy to use download API.
2021-05-21Upgrade Embree to the latest official release.jfons
Since Embree v3.13.0 supports AARCH64, switch back to the official repo instead of using Embree-aarch64. `thirdparty/embree/patches/godot-changes.patch` should now contain an accurate diff of the changes done to the library.
2021-05-21[HTML5] Fix build after KEY_CTRL rename.Fabio Alessandrelli
2021-05-21[HTML5] Add easy to use download API.Fabio Alessandrelli
New `JavaScript.download_buffer` method to create a prompt that let the user download a file.
2021-05-21Merge pull request #48921 from timothyqiu/polypartition-stlRémi Verschelde
Fix STL to Godot type convertion of polypartition
2021-05-21Remove alloca from loop and use a single fixed size array declarationMarcel Admiraal
2021-05-21Merge pull request #48917 from timothyqiu/metrics-csvRémi Verschelde
Fix editor crash when exporting profiler data
2021-05-21OS: Remove code duplicate in XDG paths handlingRémi Verschelde
Follow-up to #48542.
2021-05-21Merge pull request #48671 from Calinou/connect-dialog-extra-bind-argumentsRémi Verschelde
List "Argument" for each extra bind argument in the connect dialog
2021-05-21Merge pull request #48747 from ↵Rémi Verschelde
Calinou/editor-find-in-files-tweak-highlight-color Tweak highlight color in the editor Find in Files dialog
2021-05-21Merge pull request #48806 from timothyqiu/xml-parser-fixesRémi Verschelde
Fix XMLParser behavior for comments and premature endings
2021-05-21Merge pull request #48854 from pycbouh/editor-reuse-resource-pickerRémi Verschelde
Use `EditorResourcePicker` in the Inspector
2021-05-21Merge pull request #48893 from akien-mga/dist-macos-entitlementsRémi Verschelde
Dist: Add macOS entitlements files for editor code signing
2021-05-21Fix STL to Godot type convertion of polypartitionHaoyu Qiu
2021-05-21Merge pull request #48910 from WinstonHartnett/fix-instance-uniform-typoRémi Verschelde
Fix instance uniform typo
2021-05-21Merge pull request #48913 from lyuma/gltf_named_binds_dedupRémi Verschelde
Fix incorrect skin deduplication when using named binds
2021-05-21Merge pull request #48912 from lyuma/gltf_graceful_fail_meshRémi Verschelde
Fail gracefully when a mesh fails to import.
2021-05-21Fixes TileSet Y-sort not working and TileSet not saving correctlyGilles Roudière
2021-05-21Fix editor crash when exporting profiler dataHaoyu Qiu
2021-05-20gltf: Fail gracefully when a mesh instance fails.Lyuma
2021-05-20Fix incorrect skin deduplication when using named bindsLyuma
2021-05-20Fix instance uniform typoWinston Hartnett
2021-05-21Merge pull request #48903 from Calinou/math-funcs-remove-old-msvc-ifdefRémi Verschelde
2021-05-21Merge pull request #48904 from fire/gltf-img-failureRémi Verschelde
When one invalid image fails, it should only fail that single image.
2021-05-20Merge pull request #36180 from KoBeWi/I_broke_your_rightRémi Verschelde
Change behavior of String.right
2021-05-20When one invalid image fails, it should only fail that single image.K. S. Ernest (iFire) Lee
Move to a more graceful degradation 3d asset import model.
2021-05-20Remove `#ifdef` catering to MSVC 2012 and earlier in `math_funcs.h`Hugo Locurcio
For the `master` branch, the minimum supported MSVC version is now MSVC 2017 (with MSVC 2019 being recommended).
2021-05-20Change behavior of String.rightTomasz Chabora
2021-05-20Merge pull request #48887 from aaronfranke/roundRémi Verschelde
Use global scope round method for rounding
2021-05-20Merge pull request #48805 from radishes/noise-image-offsetRémi Verschelde
Add support for generating noise images with an offset
2021-05-20Merge pull request #48895 from JFonS/fix_viewport_rotation_controlRémi Verschelde
Fix swapped front/rear directions in viewport rotation control.
2021-05-20Merge pull request #48542 from Calinou/xdg-base-dirs-absolute-onlyRémi Verschelde
Only allow absolute paths in XDG environment variables
2021-05-20Only allow absolute paths in XDG environment variablesHugo Locurcio
The XDG Base Directory specification does not allow using relative paths (which broke things in Godot anyway). If a relative path is detected, it should be ignored.
2021-05-20Add support for generating noise images with an offset.Casey Foote
2021-05-20Merge pull request #48719 from Faless/js/4.x_interfacesRémi Verschelde
[HTML5] Implement Godot <-> JavaScript interface.
2021-05-20Fix swapped front/rear directions in viewport rotation control.jfons
2021-05-20Dist: Add macOS entitlements files for editor code signingRémi Verschelde
These are the entitlements we define for official macOS editor builds since Godot 3.3. Users making custom builds of the engine can use those files with `codesign` to sign their own builds. E.g.: ``` codesign --force --timestamp \ --options=runtime --entitlements editor.entitlements \ -s <your key> -v osx_template.app ```
2021-05-20Merge pull request #48863 from Ev1lbl0w/bugfix-zip_importRémi Verschelde
Fix zip_root not being defined when importing by drag&drop