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2017-03-18Merge pull request #8051 from RayKoopa/resizable_new_node_dialogRémi Verschelde
Make Create New Node dialog resizable and burninate old dialog
2017-03-18Make Create New Node dialog resizable and burninate old dialogRay Koopa
2017-03-18Merge pull request #8063 from Hinsbart/about_diagRémi Verschelde
Editor: Fix "About" dialog
2017-03-18Merge pull request #8042 from eska014/webgl2Rémi Verschelde
Some WebGL 2 and build fixes/clean-up
2017-03-18Merge pull request #8037 from RandomShaper/remove-warningRémi Verschelde
Remove warning on owner re-assignment
2017-03-18Merge pull request #8035 from DenisComtesse/android-screentouch-fixRémi Verschelde
Update mouse position on touch and release events (Android)
2017-03-18Merge pull request #8030 from RandomShaper/fix-redundant-connectionsRémi Verschelde
Fix redundant connections saved in sub-inheritance
2017-03-18Merge pull request #8023 from CrazyGuy108/masterRémi Verschelde
List Control::has_point as a virtual method
2017-03-18Merge pull request #8014 from AlexHolly/fix-remove-and-skipRémi Verschelde
fix remove_and_skip()
2017-03-18android: adding classpath and gradle pluginsRamesh Mani Maran
2017-03-18Merge pull request #7953 from RameshRavone/patch-1Rémi Verschelde
support for multiple maven url
2017-03-18Editor: Fix "About" dialogAndreas Haas
Use a HBoxContainer instead of hardcoded positions.
2017-03-18Merge pull request #8062 from magyar123/masterAndreas Haas
Fixed typo in gdscript autocompletion.
2017-03-17Fixed typo in gdscript autocompletion.mbalint12
There was a missing '!' sign, but autocompletion shows parent script members too.
2017-03-17Some WebGL 2 and build fixes/clean-upeska
2017-03-15Merge pull request #8020 from karroffel/class-db-inconsistencyRémi Verschelde
fixed ClassDB inconsistencies
2017-03-15Update mouse position on touch and release events (Android)denis
2017-03-15Remove warning on owner re-assignmentPedro J. Estébanez
2017-03-15Fix redundant connections saved in sub-inheritancePedro J. Estébanez
2017-03-14List Control::has_point as a virtual methodCrazyGuy108
According to Issue #8018, a BIND_VMETHOD macro wasn't present in scene/gui/control.cpp, while it was declared to be a virtual method in scene/gui/control.h. classes.xml was updated to also list this method in Control.
2017-03-14more html5 fixesJuan Linietsky
2017-03-13fixed ClassDB inconsistenciesKarroffel
fixes #7960
2017-03-13Merge pull request #8017 from volzhs/fix-dnd-2d-viewportRémi Verschelde
Fix drag and drop on 2d viewport
2017-03-13Merge pull request #8019 from Hinsbart/dim_fixRémi Verschelde
WindowDialog: Fix crash when running as ProjectManager
2017-03-13WindowDialog: Fix crash when running as ProjectManagerAndreas Haas
Fixes a bug introduced in #7970
2017-03-13Fix drag and drop on 2d viewportvolzhs
2017-03-13Merge pull request #8015 from RandomShaper/optimize-assertRémi Verschelde
Skip asserts on non-debug builds at compiler level
2017-03-13Merge pull request #8011 from neikeq/pr-issue-6602-1Rémi Verschelde
Fix connection errors when replacing node
2017-03-13Merge pull request #8009 from Calinou/directional_shadow_interpolationRémi Verschelde
Improve directional shadow filtering by using linear interpolation
2017-03-13Merge pull request #7988 from RandomShaper/fix-touch-buttonRémi Verschelde
Several fixes for TouchScreenButton
2017-03-13Merge pull request #7981 from RandomShaper/position-for-2d-shadersRémi Verschelde
Map POSITION to gl_FragCoord.xy for 2D shaders
2017-03-13Merge pull request #7979 from RandomShaper/fix-sub-inheritanceRémi Verschelde
Fix node duplication in scene sub-inheritance
2017-03-13Merge pull request #7970 from Hinsbart/dim_editorRémi Verschelde
Editor: Dim UI when a WindowDialog is shown.
2017-03-13Skip asserts on non-debug builds at compiler levelPedro J. Estébanez
2017-03-12fix remove_and_skip()AlexHolly
2017-03-12converted skeletons from uniform to textureJuan Linietsky
2017-03-11Fix connection errors when replacing nodeIgnacio Etcheverry
- Avoid connecting the signals to nonexistent methods - Preserve only persistent connections
2017-03-11Improve directional shadow filtering by using linear interpolationHugo Locurcio
2017-03-10Fixes for TouchScreenButtonPedro J. Estébanez
- getting stuck on pause - handling input when not visible
2017-03-10Merge pull request #7997 from eska014/webbuildRémi Verschelde
Fix web export build
2017-03-10Fix web export buildeska
2017-03-09Fix node duplication in scene sub-inheritancePedro J. Estébanez
2017-03-08Map POSITION to gl_FragCoord.xy for 2D shadersPedro J. Estébanez
2017-03-06Editor: Dim UI when a WindowDialog is shown.Andreas Haas
Darkens the editor on WindowDialog popup. This adds the following new Editor settings: - interface/dim_editor_on_dialog_popup (true) # Enable/Disable editor dimming - interface/dim_amount (0.6) # Percentage of how much the editor will be darkened (0-1) - interface/dim_transition_time # The duration (in seconds) of the color blending effect (0-1), 0 is instant. Please test this thoroughly, I haven't yet seen a case where it fails to work properly but I'm sure I didn't test all windows of the editor :P
2017-03-06Fix build issue with MSVCRémi Verschelde
windows.h is a mess.
2017-03-06Merge pull request #7963 from RandomShaper/fix-kb-2d-motionRémi Verschelde
Complement KinematicBody2D fix
2017-03-06Complement KinematicBody2D fixPedro J. Estébanez
>> which was done at 5fc084c28e912c54bf64645df3e6cf2cd2c30be6
2017-03-05Make that Whole New World great againRémi Verschelde
Fix regression from 5dbf180 that broke Windows build.
2017-03-05A Whole New World (clang-format edition)Rémi Verschelde
I can show you the code Pretty, with proper whitespace Tell me, coder, now when did You last write readable code? I can open your eyes Make you see your bad indent Force you to respect the style The core devs agreed upon A whole new world A new fantastic code format A de facto standard With some sugar Enforced with clang-format A whole new world A dazzling style we all dreamed of And when we read it through It's crystal clear That now we're in a whole new world of code
2017-03-05Style: prevent bogus macro formatting by clang-formatRémi Verschelde
Also prevent formatting of thirdparty snippet