Age | Commit message (Collapse) | Author | |
---|---|---|---|
2018-03-15 | Merge pull request #17248 from Cygon/implement-extra-culling-margin | Hein-Pieter van Braam | |
Apply culling margin (fixes issue #16115) | |||
2018-03-15 | Merge pull request #17264 from poke1024/fix-gesture-key-event-accepted | Hein-Pieter van Braam | |
Fix gesture events being blocked | |||
2018-03-15 | Merge pull request #17291 from Warlaan/master | Hein-Pieter van Braam | |
completed-signal for coroutines with more than one yield | |||
2018-03-15 | Merge pull request #17293 from bncastle/basebutton_fix_pressed | Hein-Pieter van Braam | |
Fix "ui_accept" action not calling _pressed() function in GDScript Button | |||
2018-03-15 | Merge pull request #17237 from RandomShaper/fix-ssl-handshake | Fabio Alessandrelli | |
Fix HTTPClient SNI support when verify is off | |||
2018-03-15 | Merge pull request #17296 from cart/controller-mapping-autogen | Hein-Pieter van Braam | |
Generate controller mapping class from one or more SDL2 database files | |||
2018-03-15 | Merge pull request #17376 from marcelofg55/file_get_path | Hein-Pieter van Braam | |
Added File.get_path and File.get_path_absolute functions | |||
2018-03-15 | Merge pull request #17407 from poke1024/fix-hsv-mismatch | Hein-Pieter van Braam | |
Fix mismatch between Color.h and Color.from_hsv() | |||
2018-03-15 | Merge pull request #17514 from brylie/patch-1 | Rémi Verschelde | |
Add brief description | |||
2018-03-15 | Merge pull request #17527 from poke1024/fix-17522 | Rémi Verschelde | |
Fix debugger_stdout_settings being ignored | |||
2018-03-15 | Merge pull request #17533 from JFonS/shader_allow_hint_defaults | Rémi Verschelde | |
Hinted shader uniforms can have a default value | |||
2018-03-15 | Merge pull request #17541 from mhilbrunner/docs-node | Rémi Verschelde | |
[DOCS] Node: Networking updates, fix outdated and missing docs | |||
2018-03-15 | [DOCS] Node: Networking updates, fix outdated and missing docs | mhilbrunner | |
2018-03-15 | Merge pull request #17388 from Hinsbart/mono_class_name | Rémi Verschelde | |
Mono: Avoid invalid class names. | |||
2018-03-15 | Mono: Avoid invalid class names. | Andreas Haas | |
Disallow reserved keywords as class names and prefix base class with the Godot namespace if it's the same as the class name. Fixes #12483 | |||
2018-03-15 | Merge pull request #17536 from bruvzg/fix_mingw_build | Rémi Verschelde | |
Fix MinGW cross-build | |||
2018-03-15 | Fix MinGW cross-build | bruvzg | |
2018-03-15 | Hinted shader uniforms can have a default value | JFonS | |
2018-03-15 | Merge pull request #17529 from Noshyaar/patch-1 | Rémi Verschelde | |
Fix script template on `_ready` behavior | |||
2018-03-15 | Merge pull request #17528 from BastiaanOlij/missing_uwp_boolvariable | Rémi Verschelde | |
Added missing import BoolVariable | |||
2018-03-15 | Fix script template on `_ready` behavior | Poommetee Ketson | |
2018-03-15 | Added missing import BoolVariable | Bastiaan Olij | |
Didn't like the missing BoolVariable :) | |||
2018-03-15 | Fix debugger_stdout_settings being ignored | Bernhard Liebl | |
2018-03-15 | Merge pull request #17520 from eska014/wasm-webgl1 | Rémi Verschelde | |
Check only for WebGL 1.0 before starting downloads, move test to HTML file | |||
2018-03-15 | Check only for WebGL 1.0, move test to HTML file | Leon Krause | |
Whether to use WebGL 1.0 or 2.0 can only be determined at runtime after reading project settings, so check for the lower version. The test is now in the HTML file, so if desired WebGL 2.0 can be checked early by changing the behaviour there. | |||
2018-03-14 | Add brief description | Brylie Christopher Oxley | |
2018-03-14 | Merge pull request #17194 from garyo/scons_find_msvc | Rémi Verschelde | |
Enable SCons to autodetect Windows MSVC compiler | |||
2018-03-14 | Fix mismatch between Color.h and Color.from_hsv() | Bernhard Liebl | |
2018-03-14 | completed-signal is emitted by all GDScriptFunctionStates of a coroutine ↵ | Lars Kokemohr | |
now, allowing to yield for completion of a function with more than one yield inside. | |||
2018-03-14 | Merge pull request #17506 from akien-mga/scons-no-platform | Rémi Verschelde | |
SCons: Fix running 'scons' without platform argument | |||
2018-03-14 | SCons: Fix running 'scons' without platform argument | Rémi Verschelde | |
The cache and progress logic assumed the 'env' to be defined, but it is only when the selected platform is in the supported list. Fixes #17497. | |||
2018-03-14 | Merge pull request #17493 from Rubonnek/bullet-physics-server-leak | Rémi Verschelde | |
Fixed leak in BulletPhysicsServer | |||
2018-03-14 | Merge pull request #17489 from mhilbrunner/docs-input | Rémi Verschelde | |
[DOCS] Input | |||
2018-03-14 | Dist: Fix Linux desktop file launch argument | Rémi Verschelde | |
2018-03-14 | Merge pull request #17420 from marcelofg55/fscache_err_checks | Rémi Verschelde | |
Added error checks for fscache saving | |||
2018-03-13 | [DOCS] Environment: Whitespace fixes | Max Hilbrunner | |
2018-03-13 | Fixed leak in BulletPhysicsServer | Wilson E. Alvarez | |
2018-03-13 | [DOCS] Input | Max Hilbrunner | |
2018-03-13 | Merge pull request #17345 from AlexHolly/expose-itemlist-move-item | Rémi Verschelde | |
expose Itemlist.move_item and optimize functionality | |||
2018-03-13 | Merge pull request #17486 from bojidar-bg/x-fix-clang-negation-warn | Rémi Verschelde | |
Fix a potential bug hinted by clang | |||
2018-03-13 | Merge pull request #17488 from AlexHolly/expose-itemlist-unselect_all | Rémi Verschelde | |
expose itemlist.unselect_all() | |||
2018-03-13 | Added error checks for fscache saving | Marcelo Fernandez | |
2018-03-13 | Merge pull request #17235 from paulloz/mono-glue-enhancements | Ignacio Etcheverry | |
[Mono] change function names to PascalCase and set abstract classes as abstract | |||
2018-03-13 | expose itemlist.unselect_all() | Alexander Holland | |
2018-03-13 | Merge pull request #17485 from mhilbrunner/docs-enet | Rémi Verschelde | |
[DOCS] Net.MultiplayerEnet: List returned errors | |||
2018-03-13 | Fix a potential bug hinted by clang | Bojidar Marinov | |
2018-03-13 | Added File.get_path and File.get_path_absolute functions | Marcelo Fernandez | |
2018-03-13 | [DOCS] Net.MultiplayerEnet: List returned errors | Max Hilbrunner | |
2018-03-13 | expose Itemlist.move_item and optimize functionality | Alexander Holland | |
2018-03-13 | Enable SCons to autodetect Windows MSVC compiler | Gary Oberbrunner | |
SCons has good compiler detection logic for MSVC compilers. Up to now, Godot hasn't used it; it depends on passed-in OS environment vars from a specific Visual Studio cmd.exe windows. This makes it harder to build from a msys or cygwin shell. This change allows SCons to autodetect Visual Studio unless it sees VCINSTALLDIR in the os.environ. It also adds a 'msvc_version' arg for manual specification of compiler version, and uses the existing 'bits' arg to specify the target architecture. More detail could be added as desired. It also adds 'use_mingw' to always use mingw, even if Visual Studio is installed. That uses the existing mingw setup logic. If people are used to building Godot in a Visual Studio cmd window, this should not change the behavior in that case, since VCINSTALLDIR will be set in those windows. (However, note that you could now unset that var and build with any other MSVC version or target arch, even in that window.) I refactored much of platform/windows/detect.py during this, to simplify and clarify the logic. I also cleaned up a bunch of env var settings in windows/detect.py and SConstruct to use modern SCons idioms and simplify things. I suspect this will also enable using the Intel compiler on Windows, though that hasn't been tested. |