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2018-03-15Merge pull request #17248 from Cygon/implement-extra-culling-marginHein-Pieter van Braam
Apply culling margin (fixes issue #16115)
2018-03-15Merge pull request #17264 from poke1024/fix-gesture-key-event-acceptedHein-Pieter van Braam
Fix gesture events being blocked
2018-03-15Merge pull request #17291 from Warlaan/masterHein-Pieter van Braam
completed-signal for coroutines with more than one yield
2018-03-15Merge pull request #17293 from bncastle/basebutton_fix_pressedHein-Pieter van Braam
Fix "ui_accept" action not calling _pressed() function in GDScript Button
2018-03-15Merge pull request #17237 from RandomShaper/fix-ssl-handshakeFabio Alessandrelli
Fix HTTPClient SNI support when verify is off
2018-03-15Merge pull request #17296 from cart/controller-mapping-autogenHein-Pieter van Braam
Generate controller mapping class from one or more SDL2 database files
2018-03-15Merge pull request #17376 from marcelofg55/file_get_pathHein-Pieter van Braam
Added File.get_path and File.get_path_absolute functions
2018-03-15Merge pull request #17407 from poke1024/fix-hsv-mismatchHein-Pieter van Braam
Fix mismatch between Color.h and Color.from_hsv()
2018-03-15Merge pull request #17514 from brylie/patch-1Rémi Verschelde
Add brief description
2018-03-15Merge pull request #17527 from poke1024/fix-17522Rémi Verschelde
Fix debugger_stdout_settings being ignored
2018-03-15Merge pull request #17533 from JFonS/shader_allow_hint_defaultsRémi Verschelde
Hinted shader uniforms can have a default value
2018-03-15Merge pull request #17541 from mhilbrunner/docs-nodeRémi Verschelde
[DOCS] Node: Networking updates, fix outdated and missing docs
2018-03-15[DOCS] Node: Networking updates, fix outdated and missing docsmhilbrunner
2018-03-15Merge pull request #17388 from Hinsbart/mono_class_nameRémi Verschelde
Mono: Avoid invalid class names.
2018-03-15Mono: Avoid invalid class names.Andreas Haas
Disallow reserved keywords as class names and prefix base class with the Godot namespace if it's the same as the class name. Fixes #12483
2018-03-15Merge pull request #17536 from bruvzg/fix_mingw_buildRémi Verschelde
Fix MinGW cross-build
2018-03-15Fix MinGW cross-buildbruvzg
2018-03-15Hinted shader uniforms can have a default valueJFonS
2018-03-15Merge pull request #17529 from Noshyaar/patch-1Rémi Verschelde
Fix script template on `_ready` behavior
2018-03-15Merge pull request #17528 from BastiaanOlij/missing_uwp_boolvariableRémi Verschelde
Added missing import BoolVariable
2018-03-15Fix script template on `_ready` behaviorPoommetee Ketson
2018-03-15Added missing import BoolVariableBastiaan Olij
Didn't like the missing BoolVariable :)
2018-03-15Fix debugger_stdout_settings being ignoredBernhard Liebl
2018-03-15Merge pull request #17520 from eska014/wasm-webgl1Rémi Verschelde
Check only for WebGL 1.0 before starting downloads, move test to HTML file
2018-03-15Check only for WebGL 1.0, move test to HTML fileLeon Krause
Whether to use WebGL 1.0 or 2.0 can only be determined at runtime after reading project settings, so check for the lower version. The test is now in the HTML file, so if desired WebGL 2.0 can be checked early by changing the behaviour there.
2018-03-14Add brief descriptionBrylie Christopher Oxley
2018-03-14Merge pull request #17194 from garyo/scons_find_msvcRémi Verschelde
Enable SCons to autodetect Windows MSVC compiler
2018-03-14Fix mismatch between Color.h and Color.from_hsv()Bernhard Liebl
2018-03-14completed-signal is emitted by all GDScriptFunctionStates of a coroutine ↵Lars Kokemohr
now, allowing to yield for completion of a function with more than one yield inside.
2018-03-14Merge pull request #17506 from akien-mga/scons-no-platformRémi Verschelde
SCons: Fix running 'scons' without platform argument
2018-03-14SCons: Fix running 'scons' without platform argumentRémi Verschelde
The cache and progress logic assumed the 'env' to be defined, but it is only when the selected platform is in the supported list. Fixes #17497.
2018-03-14Merge pull request #17493 from Rubonnek/bullet-physics-server-leakRémi Verschelde
Fixed leak in BulletPhysicsServer
2018-03-14Merge pull request #17489 from mhilbrunner/docs-inputRémi Verschelde
[DOCS] Input
2018-03-14Dist: Fix Linux desktop file launch argumentRémi Verschelde
2018-03-14Merge pull request #17420 from marcelofg55/fscache_err_checksRémi Verschelde
Added error checks for fscache saving
2018-03-13[DOCS] Environment: Whitespace fixesMax Hilbrunner
2018-03-13Fixed leak in BulletPhysicsServerWilson E. Alvarez
2018-03-13[DOCS] InputMax Hilbrunner
2018-03-13Merge pull request #17345 from AlexHolly/expose-itemlist-move-itemRémi Verschelde
expose Itemlist.move_item and optimize functionality
2018-03-13Merge pull request #17486 from bojidar-bg/x-fix-clang-negation-warnRémi Verschelde
Fix a potential bug hinted by clang
2018-03-13Merge pull request #17488 from AlexHolly/expose-itemlist-unselect_allRémi Verschelde
expose itemlist.unselect_all()
2018-03-13Added error checks for fscache savingMarcelo Fernandez
2018-03-13Merge pull request #17235 from paulloz/mono-glue-enhancementsIgnacio Etcheverry
[Mono] change function names to PascalCase and set abstract classes as abstract
2018-03-13expose itemlist.unselect_all()Alexander Holland
2018-03-13Merge pull request #17485 from mhilbrunner/docs-enetRémi Verschelde
[DOCS] Net.MultiplayerEnet: List returned errors
2018-03-13Fix a potential bug hinted by clangBojidar Marinov
2018-03-13Added File.get_path and File.get_path_absolute functionsMarcelo Fernandez
2018-03-13[DOCS] Net.MultiplayerEnet: List returned errorsMax Hilbrunner
2018-03-13expose Itemlist.move_item and optimize functionalityAlexander Holland
2018-03-13Enable SCons to autodetect Windows MSVC compilerGary Oberbrunner
SCons has good compiler detection logic for MSVC compilers. Up to now, Godot hasn't used it; it depends on passed-in OS environment vars from a specific Visual Studio cmd.exe windows. This makes it harder to build from a msys or cygwin shell. This change allows SCons to autodetect Visual Studio unless it sees VCINSTALLDIR in the os.environ. It also adds a 'msvc_version' arg for manual specification of compiler version, and uses the existing 'bits' arg to specify the target architecture. More detail could be added as desired. It also adds 'use_mingw' to always use mingw, even if Visual Studio is installed. That uses the existing mingw setup logic. If people are used to building Godot in a Visual Studio cmd window, this should not change the behavior in that case, since VCINSTALLDIR will be set in those windows. (However, note that you could now unset that var and build with any other MSVC version or target arch, even in that window.) I refactored much of platform/windows/detect.py during this, to simplify and clarify the logic. I also cleaned up a bunch of env var settings in windows/detect.py and SConstruct to use modern SCons idioms and simplify things. I suspect this will also enable using the Intel compiler on Windows, though that hasn't been tested.