Age | Commit message (Collapse) | Author | |
---|---|---|---|
2022-09-01 | Merge pull request #65187 from JohanAR/vector_to_size | Rémi Verschelde | |
2022-09-01 | Merge pull request #65216 from bruvzg/trim_fix | Rémi Verschelde | |
2022-09-01 | Merge pull request #65213 from Mickeon/fix-label-visible-ratio | Rémi Verschelde | |
2022-09-01 | Merge pull request #65206 from aaronfranke/fix-projection-decode | Rémi Verschelde | |
2022-09-01 | Merge pull request #59602 from Calinou/editor-improve-add-metadata-dialog | Rémi Verschelde | |
2022-09-01 | Merge pull request #64198 from Geometror/add-bitmap-tests | Rémi Verschelde | |
2022-09-01 | Merge pull request #63479 from DarkKilauea/nav-link | Rémi Verschelde | |
2022-09-01 | Merge pull request #65135 from reduz/export-customization-plugins | Rémi Verschelde | |
2022-09-01 | Merge pull request #64180 from aaronfranke/project-features-tools-only | Rémi Verschelde | |
2022-09-01 | Merge pull request #64714 from Chaosus/string_remove_erase | Rémi Verschelde | |
2022-09-01 | [TextServer] Fix excessive space trimming. | bruvzg | |
2022-09-01 | Replace Vector2(i) with Size2(i) for methods returning a size | Johan Aires Rastén | |
2022-09-01 | Fix Label & RichTextLabel's visible_ratio not working | Micky | |
2022-09-01 | Merge pull request #65192 from YuriSizov/control-customizable-cache-p2 | Rémi Verschelde | |
2022-09-01 | Merge pull request #65156 from YuriSizov/control-customizable-cache-p1 | Rémi Verschelde | |
2022-09-01 | Improve the editor's Add Metadata dialog | Hugo Locurcio | |
- Mention the node name in the dialog title. - Improve error messages to be more descriptive. | |||
2022-09-01 | Refactor BitMap and add tests | Hendrik Brucker | |
Co-authored-by: Resul Çelik <resul_celik@hotmail.com> | |||
2022-09-01 | Merge pull request #55617 from madmiraal/fix-55384 | Rémi Verschelde | |
2022-09-01 | Fix a minor bug in the Projection binary decode logic | Aaron Franke | |
2022-09-01 | Merge pull request #65168 from raulsntos/dotnet/float64 | Ignacio Roldán Etcheverry | |
C#: Assume 64-bit types when type has no meta | |||
2022-09-01 | Merge pull request #64173 from ↵ | Rémi Verschelde | |
smix8/navigation_debug_gridmap_edgeconnections_4.x | |||
2022-09-01 | Merge pull request #64157 from Mickeon/remove-mysterious-is-playing | Rémi Verschelde | |
2022-09-01 | Merge pull request #63968 from KoBeWi/finding_stuff_in_a_dictionary | Rémi Verschelde | |
2022-09-01 | Merge pull request #65088 from Mickeon/editor-scene-tree-tool-icon | Rémi Verschelde | |
2022-09-01 | Merge pull request #65132 from bruvzg/global_menu_shortcuts_context | Rémi Verschelde | |
2022-09-01 | Add a lifecycle method for manual theme item caching to Control | Yuri Sizov | |
2022-09-01 | Add dumb and manual theme caching systems to Window | Yuri Sizov | |
2022-09-01 | Merge pull request #63901 from BastiaanOlij/render_buffers_reorg | Rémi Verschelde | |
2022-09-01 | Mark Script button if it's tool in Scene Tree Editor | Micky | |
Also adds a note on the tooltip if the Script is tool. The color is the same one used on the Script Editor's script list. | |||
2022-09-01 | Extracting render buffers and changing it to a more generic solution | Bastiaan Olij | |
2022-09-01 | Add support for scene/resource customization in export plugins | Juan Linietsky | |
EditorExportPlugin adds a set of callbacks to allow customizing scenes, resources or subresources in all files exported: * Can take scene files, resource files and subresources in all of them. * Uses a cache for the converted files if nothing changes, so this work only happens if a file is modified. * Uses hashing to differentiate export configuration caches. * Removed the previous conversion code to binary, as this one uses existing stuff. This API is useful in several scenarios: * Needed by the "server" export platform to get rid of textures, meshes, audio, etc. * Needed by text to binary converters. * Needed by eventual optimizations such as shader precompiling on export, mesh merging and optimization, etc. This is a draft, feedback is very welcome. | |||
2022-09-01 | C#: Assume 64-bit types when type has no meta | Raul Santos | |
When the C# bindings generator finds a type without meta assume the type refers to the 64-bit version of the type: - `float` is converted to `double` - `int` is converted to `long` | |||
2022-09-01 | Merge pull request #65124 from zhehangd/fix_basis | Rémi Verschelde | |
2022-09-01 | Merge pull request #65163 from MewPurPur/reuse-function-logic-for-global-funcs | Rémi Verschelde | |
Fix a case in global function highlighting | |||
2022-09-01 | Merge pull request #65117 from YeldhamDev/menubar_key_fix | Rémi Verschelde | |
Fix switching `MenuBar`'s menus with the keys while mouse hovering | |||
2022-09-01 | Merge pull request #65108 from MinusKube/subwindow-focused-bug | Rémi Verschelde | |
Prevent subwindow_focused from pointing to a window that is not a subwindow | |||
2022-09-01 | Merge pull request #65107 from MatthewZelriche/X11MinimizeMaximizeFix | Rémi Verschelde | |
Fix minimize/maximize not taking effect in X11. | |||
2022-09-01 | Merge pull request #65162 from YuriSizov/editor-gradients-united | Rémi Verschelde | |
Unite `GradientEdit` and `GradientEditor` as editor-only widget | |||
2022-09-01 | Merge pull request #64444 from timothyqiu/action-completion | Rémi Verschelde | |
Fix action name completion for `Input` | |||
2022-09-01 | Merge pull request #65175 from bruvzg/fix_lcd_gl_idx | Rémi Verschelde | |
[TextServer] Fix LCD AA fonts reading wrong glyphs. | |||
2022-09-01 | Merge pull request #65073 from bruvzg/trim_spaces | Rémi Verschelde | |
[TextServer] Add support for trimming edge spaces on line break. | |||
2022-09-01 | Merge pull request #63751 from clayjohn/physical_light_units | Rémi Verschelde | |
Implement Physical Light Units in Vulkan Renderers | |||
2022-09-01 | [macOS] Handle accelerator and click events of the global menu items separately. | bruvzg | |
2022-09-01 | [TextServer] Add support for trimming edge spaces on line break. | bruvzg | |
2022-09-01 | [TextServer] Fix LCD AA fonts reading wrong glyphs. | bruvzg | |
2022-08-31 | Basis constructor: row vectors -> column vectors | Zhehang Ding | |
2022-09-01 | Merge pull request #65164 from neikeq/csharp-fix-vector4-in-variant | Ignacio Roldán Etcheverry | |
C#: Fix Vector4 in godot_variant and missing marshaling | |||
2022-08-31 | Merge pull request #65161 from m4gr3d/fix_android_build_failures_on_windows_main | Clay John | |
Fix build failures for Android on Windows | |||
2022-08-31 | C#: Fix Vector4 in godot_variant and missing marshaling | Ignacio Roldán Etcheverry | |
Vector4 and Vector4i were implemented incorrectly in godot_variant. They were also missing their respective Variant conversion callbacks (used for generic collections). Took the chance to remove unnecessary native calls for creating Variant from Vector4, as now it can be done from C# (which is faster). | |||
2022-08-31 | Fixed a case for global function highlighting | VolTer | |