summaryrefslogtreecommitdiff
AgeCommit message (Collapse)Author
2022-09-01Merge pull request #65187 from JohanAR/vector_to_sizeRémi Verschelde
2022-09-01Merge pull request #65216 from bruvzg/trim_fixRémi Verschelde
2022-09-01Merge pull request #65213 from Mickeon/fix-label-visible-ratioRémi Verschelde
2022-09-01Merge pull request #65206 from aaronfranke/fix-projection-decodeRémi Verschelde
2022-09-01Merge pull request #59602 from Calinou/editor-improve-add-metadata-dialogRémi Verschelde
2022-09-01Merge pull request #64198 from Geometror/add-bitmap-testsRémi Verschelde
2022-09-01Merge pull request #63479 from DarkKilauea/nav-linkRémi Verschelde
2022-09-01Merge pull request #65135 from reduz/export-customization-pluginsRémi Verschelde
2022-09-01Merge pull request #64180 from aaronfranke/project-features-tools-onlyRémi Verschelde
2022-09-01Merge pull request #64714 from Chaosus/string_remove_eraseRémi Verschelde
2022-09-01[TextServer] Fix excessive space trimming.bruvzg
2022-09-01Replace Vector2(i) with Size2(i) for methods returning a sizeJohan Aires Rastén
2022-09-01Fix Label & RichTextLabel's visible_ratio not workingMicky
2022-09-01Merge pull request #65192 from YuriSizov/control-customizable-cache-p2Rémi Verschelde
2022-09-01Merge pull request #65156 from YuriSizov/control-customizable-cache-p1Rémi Verschelde
2022-09-01Improve the editor's Add Metadata dialogHugo Locurcio
- Mention the node name in the dialog title. - Improve error messages to be more descriptive.
2022-09-01Refactor BitMap and add testsHendrik Brucker
Co-authored-by: Resul Çelik <resul_celik@hotmail.com>
2022-09-01Merge pull request #55617 from madmiraal/fix-55384Rémi Verschelde
2022-09-01Fix a minor bug in the Projection binary decode logicAaron Franke
2022-09-01Merge pull request #65168 from raulsntos/dotnet/float64Ignacio Roldán Etcheverry
C#: Assume 64-bit types when type has no meta
2022-09-01Merge pull request #64173 from ↵Rémi Verschelde
smix8/navigation_debug_gridmap_edgeconnections_4.x
2022-09-01Merge pull request #64157 from Mickeon/remove-mysterious-is-playingRémi Verschelde
2022-09-01Merge pull request #63968 from KoBeWi/finding_stuff_in_a_dictionaryRémi Verschelde
2022-09-01Merge pull request #65088 from Mickeon/editor-scene-tree-tool-iconRémi Verschelde
2022-09-01Merge pull request #65132 from bruvzg/global_menu_shortcuts_contextRémi Verschelde
2022-09-01Add a lifecycle method for manual theme item caching to ControlYuri Sizov
2022-09-01Add dumb and manual theme caching systems to WindowYuri Sizov
2022-09-01Merge pull request #63901 from BastiaanOlij/render_buffers_reorgRémi Verschelde
2022-09-01Mark Script button if it's tool in Scene Tree EditorMicky
Also adds a note on the tooltip if the Script is tool. The color is the same one used on the Script Editor's script list.
2022-09-01Extracting render buffers and changing it to a more generic solutionBastiaan Olij
2022-09-01Add support for scene/resource customization in export pluginsJuan Linietsky
EditorExportPlugin adds a set of callbacks to allow customizing scenes, resources or subresources in all files exported: * Can take scene files, resource files and subresources in all of them. * Uses a cache for the converted files if nothing changes, so this work only happens if a file is modified. * Uses hashing to differentiate export configuration caches. * Removed the previous conversion code to binary, as this one uses existing stuff. This API is useful in several scenarios: * Needed by the "server" export platform to get rid of textures, meshes, audio, etc. * Needed by text to binary converters. * Needed by eventual optimizations such as shader precompiling on export, mesh merging and optimization, etc. This is a draft, feedback is very welcome.
2022-09-01C#: Assume 64-bit types when type has no metaRaul Santos
When the C# bindings generator finds a type without meta assume the type refers to the 64-bit version of the type: - `float` is converted to `double` - `int` is converted to `long`
2022-09-01Merge pull request #65124 from zhehangd/fix_basisRémi Verschelde
2022-09-01Merge pull request #65163 from MewPurPur/reuse-function-logic-for-global-funcsRémi Verschelde
Fix a case in global function highlighting
2022-09-01Merge pull request #65117 from YeldhamDev/menubar_key_fixRémi Verschelde
Fix switching `MenuBar`'s menus with the keys while mouse hovering
2022-09-01Merge pull request #65108 from MinusKube/subwindow-focused-bugRémi Verschelde
Prevent subwindow_focused from pointing to a window that is not a subwindow
2022-09-01Merge pull request #65107 from MatthewZelriche/X11MinimizeMaximizeFixRémi Verschelde
Fix minimize/maximize not taking effect in X11.
2022-09-01Merge pull request #65162 from YuriSizov/editor-gradients-unitedRémi Verschelde
Unite `GradientEdit` and `GradientEditor` as editor-only widget
2022-09-01Merge pull request #64444 from timothyqiu/action-completionRémi Verschelde
Fix action name completion for `Input`
2022-09-01Merge pull request #65175 from bruvzg/fix_lcd_gl_idxRémi Verschelde
[TextServer] Fix LCD AA fonts reading wrong glyphs.
2022-09-01Merge pull request #65073 from bruvzg/trim_spacesRémi Verschelde
[TextServer] Add support for trimming edge spaces on line break.
2022-09-01Merge pull request #63751 from clayjohn/physical_light_unitsRémi Verschelde
Implement Physical Light Units in Vulkan Renderers
2022-09-01[macOS] Handle accelerator and click events of the global menu items separately.bruvzg
2022-09-01[TextServer] Add support for trimming edge spaces on line break.bruvzg
2022-09-01[TextServer] Fix LCD AA fonts reading wrong glyphs.bruvzg
2022-08-31Basis constructor: row vectors -> column vectorsZhehang Ding
2022-09-01Merge pull request #65164 from neikeq/csharp-fix-vector4-in-variantIgnacio Roldán Etcheverry
C#: Fix Vector4 in godot_variant and missing marshaling
2022-08-31Merge pull request #65161 from m4gr3d/fix_android_build_failures_on_windows_mainClay John
Fix build failures for Android on Windows
2022-08-31C#: Fix Vector4 in godot_variant and missing marshalingIgnacio Roldán Etcheverry
Vector4 and Vector4i were implemented incorrectly in godot_variant. They were also missing their respective Variant conversion callbacks (used for generic collections). Took the chance to remove unnecessary native calls for creating Variant from Vector4, as now it can be done from C# (which is faster).
2022-08-31Fixed a case for global function highlightingVolTer