Age | Commit message (Collapse) | Author | |
---|---|---|---|
2022-10-04 | CI: Update target for godot-cpp after ↵ | Rémi Verschelde | |
https://github.com/godotengine/godot-cpp/pull/867 | |||
2022-10-04 | Merge pull request #66883 from akien-mga/vulkan-debug_utils-dev-verbose-only | Rémi Verschelde | |
Vulkan: Initialize VK_EXT_debug_utils only for dev build or verbose mode | |||
2022-10-04 | Merge pull request #65528 from Mickeon/rename-more-spatial-to-node-3d | Rémi Verschelde | |
Rename remaining "Spatial" in Plugins to "Node3D" | |||
2022-10-04 | Merge pull request #65315 from Mickeon/editor-help-search-multi-term | Rémi Verschelde | |
Allow multiple words in Docs Help Search filter | |||
2022-10-04 | Merge pull request #66734 from jtnicholl/proj_docs | Rémi Verschelde | |
Update several ProjectSettings docs | |||
2022-10-04 | Merge pull request #66449 from Mickeon/stinky | Rémi Verschelde | |
Improve AtlasTexture's Documentation | |||
2022-10-04 | Merge pull request #66384 from ↵ | Rémi Verschelde | |
schme/66165-fix-shader-list-not-marking-shaders-as-saved Fix Shader Editor not marking files saved | |||
2022-10-04 | Rename remaining "Spatial" in Plugins to "Node3D" | Micky | |
For EditorNode3DGizmo: - `get_spatial_node` -> `get_node_3d` - `set_spatial_node` -> `set_node_3d` For EditorPlugin: - `add_spatial_gizmo_plugin` -> `add_node_3d_gizmo_plugin` - `remove_spatial_gizmo_plugin` -> `remove_node_3d_gizmo_plugin` Also renames some internal methods for consistency (`forward_3d_draw_over_viewport` & `forward_3d_force_draw_over_viewport` ...). Basically, Spatial has been completely eradicated. | |||
2022-10-04 | Allow multiple words in Docs Help Search filter | Micky | |
This is how most search filters behave. Refactors the search's match_classes phase to reduce code duplication. | |||
2022-10-04 | Vulkan: Initialize VK_EXT_debug_utils only for dev build or verbose mode | Rémi Verschelde | |
End users would get spammed with messages of varying verbosity due to the mess that thirdparty layers/extensions and drivers seem to leave in their wake, making the Windows registry a bottomless pit of broken layer JSON. I'm all for helping end users clean up mess in their registry / system paths for Vulkan ICDs, layers and extensions, but the way this is done by VK_EXT_debug_utils is just horrible - and the way for them to fix it (manual edit of system files) is also not a good thing to recommend. Closes countless issues where users think Godot is broken because it reports weird errors. | |||
2022-10-04 | Merge pull request #66780 from dsnopek/webxr-emulator-fix | Rémi Verschelde | |
Fix rendering in the WebXR emulator | |||
2022-10-04 | Merge pull request #66869 from Sauermann/fix-transform-det-0-spam | Rémi Verschelde | |
Fix Transform2D det == 0 spam for SubViewports | |||
2022-10-04 | Merge pull request #39072 from dalexeev/cs2d_debug_color | Rémi Verschelde | |
Add debug_color property to CollisionShape2D | |||
2022-10-04 | Fix Transform2D det == 0 spam for SubViewports | Markus Sauermann | |
2022-10-04 | Merge pull request #66773 from MladoniSzabi/numpad-no-numlock-bug-linux | Rémi Verschelde | |
Remapped the numpad keys on linux when numlock is off | |||
2022-10-04 | Merge pull request #65822 from BastiaanOlij/more_reorg_20220915 | Rémi Verschelde | |
Move cluster builder, sdfgi and gi structures to clustered renderer, and more | |||
2022-10-04 | Merge pull request #58744 from Sauermann/fix-new-node-recent-list | Rémi Verschelde | |
Fix creating Nodes by DoubleClick from Recent list | |||
2022-10-04 | Merge pull request #66274 from Calinou/engine-rename-max-fps | Rémi Verschelde | |
Rename `Engine.target_fps` and associated project setting to `max_fps` | |||
2022-10-04 | Merge pull request #66712 from Cykyrios/fix-invalid-popup-position | Rémi Verschelde | |
Fix invalid popup position for embedded popups | |||
2022-10-04 | Merge pull request #66832 from bruvzg/cmd_p_fix | Rémi Verschelde | |
[macOS] Fix ⌘ + . + other modifier triggering twice. | |||
2022-10-04 | add explicit editor save tagging when saving | Kasper Sauramo | |
2022-10-04 | Merge pull request #66858 from clayjohn/GLES3-pix-size | Rémi Verschelde | |
Properly expose TEXTURE_PIXEL_SIZE in Opengl3 renderer | |||
2022-10-04 | Merge pull request #66867 from Rindbee/implement-willSaveWaitUntil | Rémi Verschelde | |
Implement `GDScriptTextDocument::willSaveWaitUntil` to clean up outdated documents before saving | |||
2022-10-04 | Merge pull request #66859 from Rindbee/reset-gui_parent | Rémi Verschelde | |
Make sure to reset the tooltip of its gui_parent when the viewport is removed | |||
2022-10-04 | Merge pull request #66827 from Mickeon/now-you-see-me-now-you-dont | Rémi Verschelde | |
Fix selection applying to hidden Nodes when filtering Scene Tree Editor | |||
2022-10-04 | Merge pull request #66559 from zaevi/fix_ScrollContainer_touch_scroll | Rémi Verschelde | |
Fix ScrollContainer touch-scrolling not working. | |||
2022-10-04 | Merge pull request #62860 from Calinou/editor-log-bold-italic-mono-fonts | Rémi Verschelde | |
Define bold, italics and mono fonts in editor log for `print_rich()` | |||
2022-10-04 | Merge pull request #62188 from MaeIsBad/MaeIsBad/master | Rémi Verschelde | |
Move "Create Debug Tangents" on MeshInstance3D into an editor plugin | |||
2022-10-04 | Merge pull request #66718 from afestini/fix_vs_project_creation | Rémi Verschelde | |
Fix VS project creation | |||
2022-10-04 | Merge pull request #66807 from ↵ | Rémi Verschelde | |
akien-mga/core-unix-remove-NO_FCNTL-and-NO_STATVFS Unix: Remove now unnecessary I/O defines, cleanup | |||
2022-10-04 | Merge pull request #66804 from akien-mga/core-remove-NO_SAFE_CAST | Rémi Verschelde | |
Remove unsupported `NO_SAFE_CAST`/`-fno-rtti` from Android build | |||
2022-10-04 | Implement `GDScriptTextDocument::willSaveWaitUntil` to clean up outdated ↵ | Rindbee | |
documents before saving Implement `GDScriptTextDocument::willSaveWaitUntil` to clean up outdated documents before saving, then update the document in `GDScriptTextDocument::didSave`. | |||
2022-10-04 | Merge pull request #66847 from ↵ | Yuri Rubinsky | |
KoBeWi/transmutation-WM_WINDOW_becomes_APPLICATION | |||
2022-10-04 | Make sure to reset the tooltip of its gui_parent when the viewport is removed | Rindbee | |
2022-10-03 | Properly expose TEXTURE_PIXEL_SIZE in Opengl3 renderer | clayjohn | |
2022-10-04 | Moving SSEffects settings into class | Bastiaan Olij | |
2022-10-04 | Move cluster builder, sdfgi and gi structures to clustered renderer, move ↵ | Bastiaan Olij | |
light and probe elements into storage and reorganise our render_scene method. | |||
2022-10-03 | Merge pull request #59481 from LunaticInAHat/gltf_texture_filter_fix_4 | Clay John | |
Respect texture filtering when importing GLTF | |||
2022-10-04 | Prevent infinite confirmation in shader editor | kobewi | |
2022-10-03 | Rename `Engine.target_fps` and associated project setting to `max_fps` | Hugo Locurcio | |
This makes the setting easier to find, as research has found there are numerous use cases to limiting FPS. This also improves documentation related to the Engine property and project setting. The project setting also works in projects exported in release mode, so its location in the `debug/` section was misleading. | |||
2022-10-03 | Move "Create Debug Tangents" into an editor plugin | bad | |
Instead of exporting the "create_debug_tangents" function via METHOD_FLAG_EDITOR it gets executed by an editor plugin. This moves it from the "Manage object properties" menu into a mesh menu. It also adds undo/redo functionality to the create debug tangents option. | |||
2022-10-03 | GLTF imports & exports material texture filters | The Tophat Demon | |
2022-10-03 | Fix invalid popup position for embedded popups | Cykyrios | |
2022-10-03 | Merge pull request #66829 from Chaosus/vs_fix_boolean | Yuri Rubinsky | |
2022-10-03 | [macOS] Fix ⌘ + . + other modifier triggering twice. | bruvzg | |
2022-10-03 | Fix boolean connection to ports of other types in visual shader | Yuri Rubinsky | |
2022-10-03 | Fix selection applying to hidden Nodes when filtering Scene Tree Editor | Micky | |
2022-10-03 | vsproj: create build targets depending on dev_build | Alexander Festini | |
2022-10-03 | Update several ProjectSettings docs | Jonathan Nicholl | |
2022-10-03 | Merge pull request #66759 from Chaosus/gds_fix_param_completion | Yuri Rubinsky | |