Age | Commit message (Collapse) | Author | |
---|---|---|---|
2020-07-14 | Merge pull request #40371 from rcorre/warning-fix | Rémi Verschelde | |
Show gdscript warning in LSP without duplication. | |||
2020-07-14 | Merge pull request #40367 from akien-mga/scons-disable-werror | Rémi Verschelde | |
SCons: Do not enable werror=yes by default | |||
2020-07-14 | Merge pull request #40327 from pkdawson/patch-1 | Rémi Verschelde | |
Avoid overflow when calculating visible_cells | |||
2020-07-14 | Include gdscript warning name in LSP message. | Ryan Roden-Corrent | |
My initial attempt changed this in the gdscript code, which resulted in a duplicate warning name in the builtin editor. We should just append the warning name in the LSP instead. This uses parens to match what is shown in the builtin editor. | |||
2020-07-14 | Revert "Include gdscript warning name in the warning message." | Ryan Roden-Corrent | |
This reverts commit de3ad3b30ecb8de1aa112df7d61630102f077b5b. | |||
2020-07-14 | Merge pull request #40365 from aaronfranke/black-path | Rémi Verschelde | |
Globally install Python libraries in GitHub Actions | |||
2020-07-14 | SCons: Do not enable werror=yes by default | Rémi Verschelde | |
There are too many users who compile Godot from source and are not familiar with the buildsystem or C/C++ compilation warnings, and thus report any kind of yet-unfixed warning as a (often duplicate) bug. Compiler warnings change at every compiler version and are different for each compiler, so it's difficult to ensure that the codebase would always be 100% warning-free, especially in the future. I already disabled it for stable releases in #37958, but having it on non stable commits could also become an annoyance in the future when trying to bisect issues with a new compiler version which emits warnings unknown at the time of commit. TL;DR: Contributors, use `dev=yes` or `werror=yes`. CI does and won't let you create new warnings ;) | |||
2020-07-14 | Merge pull request #40277 from hinlopen/refactor-project-settings | Rémi Verschelde | |
Extract remaining tabs from the ProjectSettingsEditor | |||
2020-07-14 | Refactor Project Settings: | Stijn Hinlopen | |
- Moved Localization and InputMap editor code to separate files. - Removed empty method _item_checked from project_settings_editor. - Reordered some code for better readability. | |||
2020-07-14 | Globally install Python libraries in GitHub Actions | Aaron Franke | |
Otherwise it uses ~/.local/bin which GitHub doesn't include in PATH | |||
2020-07-14 | Merge pull request #40218 from aaronfranke/mono-docs | Rémi Verschelde | |
Add C# XML documentation to core C# math types | |||
2020-07-14 | Merge pull request #38440 from Paulb23/syntax_highlighter_refactor | Rémi Verschelde | |
Syntax highlighter refactor | |||
2020-07-14 | Merge pull request #40354 from bruvzg/add_vulkan_init_message | Rémi Verschelde | |
Display error popup instead of crashing if Vulkan init failed. | |||
2020-07-14 | Merge pull request #40335 from aaronfranke/formatting-gh-actions | Rémi Verschelde | |
Use GitHub Actions for file formatting and style checks | |||
2020-07-14 | Merge pull request #40349 from volzhs/crash-overlapping-objects | Rémi Verschelde | |
Fix overlappingObjects vector crash | |||
2020-07-13 | Remove Travis CI style checks and unnecessary scripts | Aaron Franke | |
2020-07-13 | Commit other files changed by file_format.sh | Aaron Franke | |
2020-07-13 | Commit only the SVG files changed by file_format.sh | Aaron Franke | |
There were a lot of SVG files changed by file_format.sh | |||
2020-07-13 | Add static formatting checks for GitHub Actions | Aaron Franke | |
2020-07-14 | Fix overlappingObjects vector crash | volzhs | |
use clear_overlaps() instead of clearing overlappingObjects directly | |||
2020-07-13 | Add error messages if Vulkan init failed, prevent Vulkan context freeing ↵ | bruvzg | |
uninitialized device and instance. | |||
2020-07-13 | Merge pull request #40261 from bruvzg/macos_mono_build | Rémi Verschelde | |
[macOS, Mono] Fix "Wdeprecated-declarations" build error. | |||
2020-07-13 | Merge pull request #40297 from jiteshvm/texture-dialog-size | Rémi Verschelde | |
change minimum horizontal size from 200 to 240 | |||
2020-07-13 | Merge pull request #40308 from madmiraal/fix-40283 | Rémi Verschelde | |
Set isScratchedSpaceOverrideModificator to false when removing a RigidBodyBullet from a space. | |||
2020-07-13 | Avoid overflow when calculating visible_cells | Patrick Dawson | |
2020-07-13 | Merge pull request #40289 from YeldhamDev/guitab_icon_use_hl | Rémi Verschelde | |
Prefer the highlight version of the "GuiTabIcon" icon for buttons, and make their width/height equal | |||
2020-07-13 | Merge pull request #40340 from Xrayez/fix-compression-override | Rémi Verschelde | |
Fix overriding compression related settings | |||
2020-07-13 | Merge pull request #40332 from aaronfranke/no-misleading | Rémi Verschelde | |
Disable "misleading indentation" warning on GCC | |||
2020-07-13 | Merge pull request #40339 from Calinou/doc-enet-channels | Fabio Alessandrelli | |
Improve the ENet channels documentation in NetworkedMultiplayerENet | |||
2020-07-13 | Fix overriding compression related settings | Andrii Doroshenko (Xrayez) | |
2020-07-13 | Improve the ENet channels documentation in NetworkedMultiplayerENet | Hugo Locurcio | |
This closes https://github.com/godotengine/godot-docs/issues/3598. | |||
2020-07-12 | Disable "misleading indentation" warning on GCC | Aaron Franke | |
2020-07-12 | Merge pull request #40282 from RevoluPowered/moving_appveyor_to_github_actions | Rémi Verschelde | |
Add GitHub Actions to eventually replace AppVeyor | |||
2020-07-12 | Use GitHub Actions instead of AppVeyor for Windows platform | Gordon MacPherson | |
This was based on quarmin's initial configuration, we had compile issues with AppVeyor being super slow and GitHub actions will take less time and also manage a full rebuild in 30 minutes. This adds cache handling and will work with MSVC and scons 4.0, it will build for every PR submitted to the Godot Engine, and also for the branches specified. I have tested the caching and it seems to be working. I left the 'publish artefacts' disabled until we can request more storage from Microsoft, 5 GB is far to low for us and we would eat this limit very fast. (it is tested and works fine) Co-authored-by: Rafał Mikrut <mikrutrafal54@gmail.com> | |||
2020-07-12 | Set isScratchedSpaceOverrideModificator to false when removing a | Marcel Admiraal | |
RigidBodyBullet from a space. | |||
2020-07-11 | change minimum horizontal size from 200 to 240 | Jitesh | |
2020-07-11 | Merge pull request #40295 from ↵ | Rémi Verschelde | |
RevoluPowered/revert-fix-camera-2d-incorrect-preview-bounds Revert "Merge pull request #38341 from verdog/camera-bounds-fix" | |||
2020-07-11 | Revert "Merge pull request #38341 from verdog/camera-bounds-fix" | Rémi Verschelde | |
This reverts commit 08bbb3f161bfb4860d7574fa77b947872d344e7e. | |||
2020-07-11 | Extract Syntax highlighting from TextEdit and add EditorSyntaxHighlighter | Paulb23 | |
- Extacted all syntax highlighting code from text edit - Removed enable syntax highlighting from text edit - Added line_edited_from signal to text_edit - Renamed get/set_syntax_highlighting to get/set_syntax_highlighter - Added EditorSyntaxHighligher | |||
2020-07-11 | Prefer the highlight version of the "GuiTabIcon" icon for buttons, and make ↵ | Michael Alexsander | |
their width/height equal | |||
2020-07-11 | Expose Syntax highlighter for editor plugins | Paulb23 | |
2020-07-11 | Convert syntax highlighters into a resource | Paulb23 | |
2020-07-11 | Add core types to ScriptLanguage | Paulb23 | |
2020-07-11 | Add C# XML documentation to core C# math types | Aaron Franke | |
2020-07-11 | Merge pull request #40272 from clayjohn/VULKAN-time-slicing | Rémi Verschelde | |
Add incremental update mode to sky | |||
2020-07-11 | Add incremental update mode to sky | clayjohn | |
2020-07-11 | Merge pull request #40193 from KoBeWi/dem_pikks | Rémi Verschelde | |
Allow Area2D and 3D mouse events without collision layer | |||
2020-07-11 | Merge pull request #40266 from Chaosus/fma_fix | Rémi Verschelde | |
Enables 'fma' for GLES2 | |||
2020-07-11 | Merge pull request #40271 from madmiraal/fix-40253 | Rémi Verschelde | |
Add missing overrides to visual_shader_nodes.h | |||
2020-07-10 | Add missing overrides to visual_shader_nodes.h | Marcel Admiraal | |