Age | Commit message (Collapse) | Author |
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Document how to use degrees with `sin()` and `cos()`
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Create GLTFSkeleton at the same time we create GLTFNode objects.
Create GLTFSkin at the same time we export MeshInstance3D
Fixes export of blend shape arrays for meshes with multiple surfaces.
Fixes array indexing issues in export of glTF morph target animations.
Converts BoneAttachment3D nodes during normal node creation: this avoids
special cases during mesh export, and especially exporting skeletons or meshes
which are children of BoneAttachment3D.
Co-authored-by: K. S. Ernest (iFire) Lee <ernest.lee@chibifire.com>
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This was already present in the `tan()` method description.
This also adds `var` keywords to code samples to make them
valid GDScript.
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The GDVIRTUAL_NATIVE_PTR did not declare the correct GDNativeConstPtr
template, resulting in "void*" being used as it's type info in both the
documentation and the extension API dump.
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Release pressed events when the window is blurred on HTML5 platform
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It used an old vendored version of acorn.js which seems to choke on this
trailing comma. This is not a problem for more recent Emscripten versions.
We disable the `comma-dangle` check in ESLint to prevent this issue.
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Clarify RigidDynamicBody modes
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Set stop on slope on by default on CharacterBody
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Update attribute class references in mono cache
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Physic API change: apply the delta in move and collide like move and slide
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Fixes #godotengine/godot-proposals#29
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