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2022-11-18Add VS's enc_temp_folder to .gitignoreocean (they/them)
2022-10-31Merge pull request #67309 from groud/implement_gdnative_interface_h_dumpRémi Verschelde
Implement a way to dump the gdnative_interface.h file from the executable
2022-10-13Add JetBrains Fleet folder to gitignoreIgnacio Roldán Etcheverry
2022-10-13Implement a way to dump the gdnative_interface.h file from the executableGilles Roudière
2022-10-04Replace local web server setup for web editor with a Python-based solutionHugo Locurcio
This makes it easier to set up, as you always have Python installed when building Godot. On the other hand, you don't always have Node.js + npm installed (and you may not want to spend time running `npm install`). Co-authored-by: Fabio Alessandrelli <fabio.alessandrelli@gmail.com>
2022-08-30Add ability to extend the set of Git pre-commit hooksPedro J. Estébanez
2022-05-25HTML5: Run `npm audit fix`Rémi Verschelde
And re-add `node_modules` to `.gitignore` which I mistakenly removed with an earlier cleanup.
2022-03-31Re-add some needed patterns to .gitignoreRémi Verschelde
2022-03-17Cleanup and reorder .gitignoreRémi Verschelde
Group things better in categories, and remove a ton of VS junk. Some of it might still be needed and could need to be re-added.
2021-10-21Main: Fixup --dump-extension-api after #54017Rémi Verschelde
That removal was correct, but triggered a bug in our messy-as-heck main.cpp detection logic for editor/project manager/project/command line tool... Fixing this is for another day.
2021-09-29Add tests for TranslationsO01eg
2021-08-22Replace HTTP links with HTTPS for sites with HTTPS versionsAaron Franke
2021-01-27gitignore: Ignore Kate swap filesDanil Alexeev
2021-01-20Ignore clangd 11+ cache folderMichael Alexsander
2020-10-29Add a separate `nativeSrcsConfigs` module to handle Android Studio ↵Fredia Huya-Kouadio
constraints for native code editor support.
2020-10-15vulkan: Sync loader, headers and glslang to sdk-1.2.154.0Rémi Verschelde
Actually sdk-1.2.154.1 for Vulkan-Loader. glslang is updated to bacaef3237c515e40d1a24722be48c0a0b30f75f which is the known-good version for Vulkan-ValidationLayers 1.2.154.0. COPYRIGHT.txt was synced with the current version of the glslang LICENSE.txt, and `glslang/register_types.cpp` now uses the upstream definition for its default builtin resource instead of hardcoding it.
2020-09-10git: Ignore clangd cache folderMartin Capitanio
2020-07-24t Add unit testing to Godot using DocTest and added to GitHub Actions CIRevoluPowered
Implements exit codes into the engine so tests can return their statuses. Ideally we don't do this, and we use FIXUP logic to 'begin' and 'end' the engine execution for tests specifically. Since realistically we're initialising the engine here we don't want to do that, since String should not require an engine startup to test a single header. This lowers the complexity of running the unit tests and even for physics should be possible to implement such a fix.
2020-07-23gitignore: Ignore binutils linker temp stXXXXXX objectsRémi Verschelde
Fixes #40607. Co-authored-by: Hugo Locurcio <hugo.locurcio@hugo.pro>
2020-06-15Add Code::Blocks files to .gitignore.Marcel Admiraal
2020-06-10SCons: Dump construction environment to a fileAndrii Doroshenko (Xrayez)
A new `methods.dump(env)` is added to dump the construction environment used by SCons to build Godot to a `.scons_env.json`. The file can be used for debugging purposes and any external tool.
2020-05-18Add `custom.py` to .gitignoreAndrii Doroshenko (Xrayez)
The default `custom.py` can be created at the root of the Godot repository to initialize any SCons build options via file which are specific to user.
2020-04-03Vulkan rendering for AndroidPouleyKetchoupp
2020-03-31Style: Add black format to fix_style.shRémi Verschelde
Also ignore new Android build artifact.
2020-03-05Merge pull request #36800 from qarmin/added_some_gitignore_recordsRémi Verschelde
Added to .gitignore - Cppcheck folder and Gcov, Lcov code coverage
2020-03-04Miscellaneous cleanup for the Android codebase:fhuya
- update gradle plugins versions - add formatting rules for AndroidManifest and gradle build files - cleanup java_godot_lib_jni Note: logic was mostly moved around and no new logic/functionality was added.
2020-03-04Added to .gitignore - Cppcheck and code coverageRafał Mikrut
2020-01-01Added support to allow to compile Godot from the same directory while using ↵Fabian Mathews
different versions of python (cherry picked from commit beee8b37763dd25a105d75274b3f2fffe35f69e1)
2019-08-20Travis CI: Test project exporting/script running in the headless editorHugo Locurcio
2019-07-07Fixes minor issues found by static analyzerqarmin
2019-05-29Add Android Studio support.fhuya
2019-05-28.gitignore improvements for Windows/macOSMax Hilbrunner
2019-04-25Update .gitignoreLinux User
Update .gitignore
2019-04-07Android now (optionally) builds the template when exportingJuan Linietsky
Added new way to create add-ons Removed old way to create add-ons
2019-03-14Ignore default ccls cache folder and compile commands jsoMartin Wallin
2018-11-02Merge pull request #23436 from Toshiwoz/primitives_propertiesRémi Verschelde
fixed PrismMesh size property
2018-11-01fixed issue with PrismMesh size, ignore for VS code .code-workspaceToshiwo
2018-10-30ignore __pycache__ directoryxpol
which is generated during scons.
2018-09-17Merge pull request #22134 from elasota/natvisRémi Verschelde
Add Visual Studio debug visualizer
2018-09-17Initial version of VS natvis fileelasota
2018-09-15[Mono] implement Transform.InterpolateWith()Kelly Thomas
2018-05-19Add more IDE created files into .gitignoregeequlim
2018-05-11Added "*.tags" (Made by Geany's Ctags plugin) to the ".gitignore" file.Michael Alexsander Silva Dias
2018-01-07Added Geany/geany_plugins files to the ".gitignore".Michael Alexsander Silva Dias
2017-12-09Ignore Visual Studio '*.natvis' filesMatthias Hoelzl
2017-11-19Add cpp.hint file to improve IntelliSenseMatthias Hoelzl
2017-10-02Added logs to .gitignoreDaniel J. Ramirez
[ciskip]
2017-09-16Create separate debug info files by defaultHein-Pieter van Braam
Now that we have a built-in stacktrace on a segfault it would be useful to have debug information on debug_release builds so that bugreports can include this information. Without this debug info we will still get function names in the backtrace but not file location. This commit will by default build all targets with minimal debug info and then strip the information into separate files. On MacOS this is a .dSYM file, on Linux/MingW this is a .debug file. MacOSX will automatically load a dSYM file if it exists in its debugger. On Linux/MingW we create a 'gnu debuglink' meaning that gdb and friends will automatically find the debug symbols if they exist. Existing workflow for developers does not change at all, except that we now create two instead of one build artifact by default. This commit also adds a 'debug_symbols' option to X11, MacOS, and MingW targets. The default is 'yes' which corresponds to -g1. The alternatives are 'no' (don't generate debug infos at all) or 'full' which runs with -g2. A target=debug build will now build with -g3.
2017-09-12Added check_c_headers to SCons env to check for the existence of headersMarcelo Fernandez
2017-08-24Merge pull request #10610 from hpvb/ignore-gprof-filesRémi Verschelde
Ignore gprof output files [ci skip]