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2017-11-19Add cpp.hint file to improve IntelliSenseMatthias Hoelzl
2017-10-02Added logs to .gitignoreDaniel J. Ramirez
[ciskip]
2017-09-16Create separate debug info files by defaultHein-Pieter van Braam
Now that we have a built-in stacktrace on a segfault it would be useful to have debug information on debug_release builds so that bugreports can include this information. Without this debug info we will still get function names in the backtrace but not file location. This commit will by default build all targets with minimal debug info and then strip the information into separate files. On MacOS this is a .dSYM file, on Linux/MingW this is a .debug file. MacOSX will automatically load a dSYM file if it exists in its debugger. On Linux/MingW we create a 'gnu debuglink' meaning that gdb and friends will automatically find the debug symbols if they exist. Existing workflow for developers does not change at all, except that we now create two instead of one build artifact by default. This commit also adds a 'debug_symbols' option to X11, MacOS, and MingW targets. The default is 'yes' which corresponds to -g1. The alternatives are 'no' (don't generate debug infos at all) or 'full' which runs with -g2. A target=debug build will now build with -g3.
2017-09-12Added check_c_headers to SCons env to check for the existence of headersMarcelo Fernandez
2017-08-24Merge pull request #10610 from hpvb/ignore-gprof-filesRémi Verschelde
Ignore gprof output files [ci skip]
2017-08-24Ignore gprof output filesHein-Pieter van Braam
When building a profile build it is easy to accidentally create gmon.out files all over the place. Ignore these so they won't get accidentally pushed.
2017-08-24Ignore Eclipse CDT project filesHein-Pieter van Braam
Since we have explicit .gitignore rules for QT creator and several other editor-specific swap/utility files I'd like to add Eclipse CDT projects also as this is my editor of choice.
2017-07-11Add options for more human-friendly build outputTimo Schwarzer
2017-06-26gitignore: Remove pre-.gen filenamesRémi Verschelde
@Noshyaar was right to remove them in the first place, we need users with local clones to clean them up to prevent older .cpp files from being including by globbing.
2017-06-25BuildSystem: generated files have .gen.extensionPoommetee Ketson
2017-06-01About: add contributors listPoommetee Ketson
2017-04-20gitignore: Add version_generated.hRémi Verschelde
2017-04-10.gitignore: Add app_icon.h and splash.h generated headersRémi Verschelde
Also sort alphabetically for clarity.
2017-04-09Ignore .vs folder, fix .vscode commentRay Koopa
2017-03-05Refactoring: rename tools/editor/ to editor/Rémi Verschelde
The other subfolders of tools/ had already been moved to either editor/, misc/ or thirdparty/, so the hiding the editor code that deep was no longer meaningful.
2017-02-18xCode added xcuserdata to gitignoretoger5
2017-01-15Added VC++ cache database and temporary storage folder when runningRay Koopa
2016-11-30adds gles3 auto generated shader header filesMichele Valente
Just added the gles3 shader header files entry to ".gitignore" so we avoid to accidentally commit also those generated files.
2016-07-14added KDevelop project files to gitignoreJakub Grzesik
2016-06-27Make Android build smarter (SCons + Gradle)Pedro J. Estébanez
Upgrade Gradle and Android plugin for Gradle Disable all signing and zip-aligning for the export templates Give correct names to generated APKs Put .so files built by SCons right where Gradle has to pick them according to arch & build type Downgrade NDK platform to 14 to match minSdkVersion
2016-06-01Remove Make-related flags from Android buildGeorge Marques
They were wrongly placed, creating a file named "-fpic" instead of applying "-fpic" to the build. This file was in .gitignore, which made it less noticiable. This also adds build.gradle to .gitignore.
2016-05-29Finalized DynamicFont implementationJuan Linietsky
-DynamicFont uses Freetype by default -Editor fonts are now scalable thanks to this -Cleaned up documentation browser and added fonts for this
2016-05-28Fix MS Visual Studio build settingsAleksandar Danilovic
NMake was not setup by the vsproj=yes compilation parameter. After attempting other possible options, this is the best fix for our current requirements. Compiling via NMake is implementing an alternative to SCons, so this fix escapes out of NMake environment while also supporting different target builds and IDE error list integration. Also sets -j setting to 2 so that it's easy for people to change it to a propper value and speed it up a bit for those that do not. Adds two missing .gitignore Visual Studio temp files present in Visual Studio's .gitignore.
2016-05-27Added translation support to GodotJuan Linietsky
included is a French translation!
2016-05-04Adds the ".vscode" folder from Visual Studio Code to ".gitignore"Michele Valente
Adds to ".gitignore" the ".vscode" folder which is created when using Visual Studio Code together with the "C/C++" extension.
2016-05-04base for translationJuan Linietsky
2016-04-25Remove last NACL referencesRémi Verschelde
2016-03-13Fixes the month consistency issue in enums and get_date etcKyle Luce
- Also updated the docs to reflect this. - Added some vim temp files to gitignore - Changed NaCL to be consistent with the other OS_Unix::get_date implementation (added 1 to month to map to 1-12) Ticket: https://github.com/godotengine/godot/issues/4025
2016-03-12-Made editor support SSL certs by default (embedded them)Juan Linietsky
-Made asset sharing support https -Many fixes to HTTPRequest -Added an asset installer dialog -Visual cleanups to asset sharing tab -Fixed some issues in ScrollContainer, hope it does not break things -Asset sharing tab is not visible (hidden on purpose) for now.
2016-01-26Add gradle files to gitignoreest31
2015-12-13Add a Makefile to generate classes doc in various formatsRémi Verschelde
All the generated documentation is put in doc/_build.
2015-12-12Remove outdated documentationRémi Verschelde
2015-11-30Make the setting unix-only.est31
For this, put the detection into the OS class and its subclass.
2015-11-30Add way to look for templates at system wide level tooest31
Useful for everybody wanting to package godot. Fixes #1026. -> Retain the old behaviour: path in error msg only when exporting. -> User templates override system templates
2015-11-23Added windows specific fileBrickcaster
godot_res.res is showing up as a changed file when compiling for windows. Need to ignore it.
2015-10-17Merge pull request #2434 from cverdes/vsprojJuan Linietsky
Ignore some extension of files created by Visual Studio 2013
2015-10-17Merge pull request #2457 from firefly2442/doxygen-fixJuan Linietsky
Fix absolute paths used in doxygen, ignore generated documentation in Git
2015-10-02Add support for Opus audio formatGeorge Marques
2015-09-09Fix absolute paths used in doxygen, ignore generated documentation in Gitfirefly2442
2015-09-06Ignore some extension of files created by Visual Studio 2013Cesar Verdes
2015-06-19Hide projects folder.Peace Sells
2015-06-08draw button focus before text and iconJuan Linietsky
closes #2047
2015-05-17small description improvementJuan Linietsky
2015-05-13Ignore etags, ctags, gtags and cscope.Guilherme Felipe
2015-03-19Fix Javascript build.V.VamsiKrishna
2015-02-10ignore make.batJuan Linietsky
2015-02-10Merge branch 'master' of https://github.com/okamstudio/godot into add_sprintfBil Bas (Spooner)
Conflicts: .gitignore
2015-02-09Merge pull request #1251 from adolson/fscache-stuffJuan Linietsky
ignore and remove .fscache files. closes #1249
2015-02-01Merge branch 'master' of https://github.com/okamstudio/godot into add_sprintfBil Bas (Spooner)
2015-01-19Color Ramp and Curve Map added to visual shader editing.Juan Linietsky
Added Color Ramp and Curve Map to shader nodes. Fixed an issue that crashed Godot Editor right when opened.