Age | Commit message (Collapse) | Author | |
---|---|---|---|
2022-12-07 | Fix libtheora source code being mistakenly `.gitignore`d | Hugo Locurcio | |
2022-11-18 | Add VS's enc_temp_folder to .gitignore | ocean (they/them) | |
2022-10-31 | Merge pull request #67309 from groud/implement_gdnative_interface_h_dump | Rémi Verschelde | |
Implement a way to dump the gdnative_interface.h file from the executable | |||
2022-10-13 | Add JetBrains Fleet folder to gitignore | Ignacio Roldán Etcheverry | |
2022-10-13 | Implement a way to dump the gdnative_interface.h file from the executable | Gilles Roudière | |
2022-10-04 | Replace local web server setup for web editor with a Python-based solution | Hugo Locurcio | |
This makes it easier to set up, as you always have Python installed when building Godot. On the other hand, you don't always have Node.js + npm installed (and you may not want to spend time running `npm install`). Co-authored-by: Fabio Alessandrelli <fabio.alessandrelli@gmail.com> | |||
2022-08-30 | Add ability to extend the set of Git pre-commit hooks | Pedro J. Estébanez | |
2022-05-25 | HTML5: Run `npm audit fix` | Rémi Verschelde | |
And re-add `node_modules` to `.gitignore` which I mistakenly removed with an earlier cleanup. | |||
2022-03-31 | Re-add some needed patterns to .gitignore | Rémi Verschelde | |
2022-03-17 | Cleanup and reorder .gitignore | Rémi Verschelde | |
Group things better in categories, and remove a ton of VS junk. Some of it might still be needed and could need to be re-added. | |||
2021-10-21 | Main: Fixup --dump-extension-api after #54017 | Rémi Verschelde | |
That removal was correct, but triggered a bug in our messy-as-heck main.cpp detection logic for editor/project manager/project/command line tool... Fixing this is for another day. | |||
2021-09-29 | Add tests for Translations | O01eg | |
2021-08-22 | Replace HTTP links with HTTPS for sites with HTTPS versions | Aaron Franke | |
2021-01-27 | gitignore: Ignore Kate swap files | Danil Alexeev | |
2021-01-20 | Ignore clangd 11+ cache folder | Michael Alexsander | |
2020-10-29 | Add a separate `nativeSrcsConfigs` module to handle Android Studio ↵ | Fredia Huya-Kouadio | |
constraints for native code editor support. | |||
2020-10-15 | vulkan: Sync loader, headers and glslang to sdk-1.2.154.0 | Rémi Verschelde | |
Actually sdk-1.2.154.1 for Vulkan-Loader. glslang is updated to bacaef3237c515e40d1a24722be48c0a0b30f75f which is the known-good version for Vulkan-ValidationLayers 1.2.154.0. COPYRIGHT.txt was synced with the current version of the glslang LICENSE.txt, and `glslang/register_types.cpp` now uses the upstream definition for its default builtin resource instead of hardcoding it. | |||
2020-09-10 | git: Ignore clangd cache folder | Martin Capitanio | |
2020-07-24 | t Add unit testing to Godot using DocTest and added to GitHub Actions CI | RevoluPowered | |
Implements exit codes into the engine so tests can return their statuses. Ideally we don't do this, and we use FIXUP logic to 'begin' and 'end' the engine execution for tests specifically. Since realistically we're initialising the engine here we don't want to do that, since String should not require an engine startup to test a single header. This lowers the complexity of running the unit tests and even for physics should be possible to implement such a fix. | |||
2020-07-23 | gitignore: Ignore binutils linker temp stXXXXXX objects | Rémi Verschelde | |
Fixes #40607. Co-authored-by: Hugo Locurcio <hugo.locurcio@hugo.pro> | |||
2020-06-15 | Add Code::Blocks files to .gitignore. | Marcel Admiraal | |
2020-06-10 | SCons: Dump construction environment to a file | Andrii Doroshenko (Xrayez) | |
A new `methods.dump(env)` is added to dump the construction environment used by SCons to build Godot to a `.scons_env.json`. The file can be used for debugging purposes and any external tool. | |||
2020-05-18 | Add `custom.py` to .gitignore | Andrii Doroshenko (Xrayez) | |
The default `custom.py` can be created at the root of the Godot repository to initialize any SCons build options via file which are specific to user. | |||
2020-04-03 | Vulkan rendering for Android | PouleyKetchoupp | |
2020-03-31 | Style: Add black format to fix_style.sh | Rémi Verschelde | |
Also ignore new Android build artifact. | |||
2020-03-05 | Merge pull request #36800 from qarmin/added_some_gitignore_records | Rémi Verschelde | |
Added to .gitignore - Cppcheck folder and Gcov, Lcov code coverage | |||
2020-03-04 | Miscellaneous cleanup for the Android codebase: | fhuya | |
- update gradle plugins versions - add formatting rules for AndroidManifest and gradle build files - cleanup java_godot_lib_jni Note: logic was mostly moved around and no new logic/functionality was added. | |||
2020-03-04 | Added to .gitignore - Cppcheck and code coverage | Rafał Mikrut | |
2020-01-01 | Added support to allow to compile Godot from the same directory while using ↵ | Fabian Mathews | |
different versions of python (cherry picked from commit beee8b37763dd25a105d75274b3f2fffe35f69e1) | |||
2019-08-20 | Travis CI: Test project exporting/script running in the headless editor | Hugo Locurcio | |
2019-07-07 | Fixes minor issues found by static analyzer | qarmin | |
2019-05-29 | Add Android Studio support. | fhuya | |
2019-05-28 | .gitignore improvements for Windows/macOS | Max Hilbrunner | |
2019-04-25 | Update .gitignore | Linux User | |
Update .gitignore | |||
2019-04-07 | Android now (optionally) builds the template when exporting | Juan Linietsky | |
Added new way to create add-ons Removed old way to create add-ons | |||
2019-03-14 | Ignore default ccls cache folder and compile commands jso | Martin Wallin | |
2018-11-02 | Merge pull request #23436 from Toshiwoz/primitives_properties | Rémi Verschelde | |
fixed PrismMesh size property | |||
2018-11-01 | fixed issue with PrismMesh size, ignore for VS code .code-workspace | Toshiwo | |
2018-10-30 | ignore __pycache__ directory | xpol | |
which is generated during scons. | |||
2018-09-17 | Merge pull request #22134 from elasota/natvis | Rémi Verschelde | |
Add Visual Studio debug visualizer | |||
2018-09-17 | Initial version of VS natvis file | elasota | |
2018-09-15 | [Mono] implement Transform.InterpolateWith() | Kelly Thomas | |
2018-05-19 | Add more IDE created files into .gitignore | geequlim | |
2018-05-11 | Added "*.tags" (Made by Geany's Ctags plugin) to the ".gitignore" file. | Michael Alexsander Silva Dias | |
2018-01-07 | Added Geany/geany_plugins files to the ".gitignore". | Michael Alexsander Silva Dias | |
2017-12-09 | Ignore Visual Studio '*.natvis' files | Matthias Hoelzl | |
2017-11-19 | Add cpp.hint file to improve IntelliSense | Matthias Hoelzl | |
2017-10-02 | Added logs to .gitignore | Daniel J. Ramirez | |
[ciskip] | |||
2017-09-16 | Create separate debug info files by default | Hein-Pieter van Braam | |
Now that we have a built-in stacktrace on a segfault it would be useful to have debug information on debug_release builds so that bugreports can include this information. Without this debug info we will still get function names in the backtrace but not file location. This commit will by default build all targets with minimal debug info and then strip the information into separate files. On MacOS this is a .dSYM file, on Linux/MingW this is a .debug file. MacOSX will automatically load a dSYM file if it exists in its debugger. On Linux/MingW we create a 'gnu debuglink' meaning that gdb and friends will automatically find the debug symbols if they exist. Existing workflow for developers does not change at all, except that we now create two instead of one build artifact by default. This commit also adds a 'debug_symbols' option to X11, MacOS, and MingW targets. The default is 'yes' which corresponds to -g1. The alternatives are 'no' (don't generate debug infos at all) or 'full' which runs with -g2. A target=debug build will now build with -g3. | |||
2017-09-12 | Added check_c_headers to SCons env to check for the existence of headers | Marcelo Fernandez | |