Age | Commit message (Expand) | Author |
2022-08-25 | CI: Remove unnecessary extra cache step for Emscripten | Rémi Verschelde |
2022-08-25 | CI: Bump various GitHub actions to latest versions | Rémi Verschelde |
2022-08-25 | Unify bits, arch, and android_arch into env["arch"] | Aaron Franke |
2022-08-23 | CI: Remove second build with mono_glue=yes | Ignacio Roldán Etcheverry |
2022-08-22 | Merge pull request #62545 from yedpodtrzitko/yed/pytest-builders | Rémi Verschelde |
2022-08-22 | C#: Upgrade to .NET 6 (5.0 -> 6.0) | Ignacio Roldán Etcheverry |
2022-08-22 | CI: Setup .NET Sdk to fix CI and build C# code as well | Ignacio Roldán Etcheverry |
2022-08-19 | ci: add basic test pipeline for shader builders | Jiri Suchan |
2022-08-19 | ci: move slowest static job to the end of pipeline | Jiri Suchan |
2022-08-06 | Check also GLES3 in CI | Rafał Mikrut |
2022-07-31 | create vector4, vector4i and projection for csharp | antonWetzel |
2022-07-29 | CI: Link MoltenVK statically on macOS | Rémi Verschelde |
2022-07-26 | Implement support for loading system fonts on Linux, macOS / iOS and Windows. | bruvzg |
2022-07-25 | Code quality: Fix header guards consistency | Rémi Verschelde |
2022-07-23 | Implement Vector4, Vector4i, Projection | reduz |
2022-07-22 | SCons: Refactor Linux linker options with `linker=<bfd|gold|lld|mold>` | Rémi Verschelde |
2022-07-21 | Merge pull request #63225 from bruvzg/mac_rename | Rémi Verschelde |
2022-07-21 | CI: Use Gold (GCC) and LLD (Clang) as linker for Linux sanitizers builds | Rémi Verschelde |
2022-07-21 | Rename OSX to macOS and iPhoneOS to iOS. | bruvzg |
2022-07-20 | Revert "CI: Disable Linux GCC ASAN temporarily" | Riteo |
2022-07-20 | CI: Disable Linux GCC ASAN temporarily | Rémi Verschelde |
2022-07-17 | SCons: Default `num_jobs` to max CPUs minus 1 if not specified | Rémi Verschelde |
2022-07-03 | [macOS] Use statically linked MoltenVK by default, automatically detect Molte... | bruvzg |
2022-07-02 | Fix exit code of --help and --version, and test them in CI | Jan Haller |
2022-06-28 | Rewrite PR template to make it slightly less verbose | Rémi Verschelde |
2022-06-15 | Add Godot 3.x -> Godot 4.x project converter | Rafał Mikrut |
2022-06-11 | makerst: Print colored output for easier visual grepping | Hugo Locurcio |
2022-05-10 | CI: Update Emscripten to 3.1.10 | Rémi Verschelde |
2022-04-28 | Implement text-to-speech support on Android, iOS, HTML5, Linux, macOS and Win... | bruvzg |
2022-04-07 | Remove redundant `godot-cpp` build stage. | bruvzg |
2022-04-05 | CI: Update black formatter and apply changes | Rémi Verschelde |
2022-04-01 | Add CI build with clang sanitizers, increase stack size to 30 MB for builds w... | bruvzg |
2022-03-30 | CI: Re-enabled godot-cpp test | Rémi Verschelde |
2022-03-30 | Make vararg method bind no return and return | Pierre-Thomas Meisels |
2022-03-30 | CI: Reduce max cache to 7 GiB, remove Windows debug symbols | Rémi Verschelde |
2022-03-28 | Remove last editor code dependencies in template build | Rémi Verschelde |
2022-03-28 | CI: Limit Windows cache size again, otherwise we run out of space | Rémi Verschelde |
2022-03-23 | CI: Update to actions/cache@v3, increase cache limit to 10 GiB | Rémi Verschelde |
2022-03-18 | Ignore PhysicsServer3DExtension class in C# | Raul Santos |
2022-03-17 | Re-enable `godot-cpp` CI. | bruvzg |
2022-03-15 | Create GDExtension clases for PhysicsServer3D | reduz |
2022-03-13 | Make `-q` CLI argument toggle quiet stdout instead of quitting | Hugo Locurcio |
2022-03-10 | Discern between virtual and abstract class bindings | reduz |
2022-02-22 | CI: Use mono_static=yes for Mono builds | Rémi Verschelde |
2022-02-15 | Add an XML schema for documentation | Hugo Locurcio |
2022-02-08 | Remove support for ARMv7 (32-bit) on iOS | Hugo Locurcio |
2022-02-04 | CI: Force invalidate macOS cache | Rémi Verschelde |
2022-01-11 | CI: Rename macOS cache key to force a rebuild | Rémi Verschelde |
2022-01-06 | CI: Update SwiftShader to 2021-10-02 build | Rémi Verschelde |
2022-01-06 | CI: Update links to regression test project and prebuilt SwiftShader | Rémi Verschelde |