Age | Commit message (Collapse) | Author |
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This allows having good stacktraces when the tests crash.
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Update Godot Javascript FS library to manually depend on ERRNO_CODES.
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Fixes #51623.
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Add a missing call to disable warnings on a forked env for freetype's
`sfnt.c`.
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Add a form GitHub issue template for bug reports
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GitHub now supports forms as issue templates (currently in private beta).
Godot has been opted into this private beta, which makes this new feature
usable on the Godot repository.
Inspired by the ImageMagick form:
https://github.com/ImageMagick/ImageMagick/blob/main/.github/ISSUE_TEMPLATE/bug-report.yml
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Using codespell 2.0.0.
Method:
```
$ cat > ../godot-word-whitelist.txt << EOF
ang
curvelinear
dof
doubleclick
fave
findn
GIRD
leapyear
lod
merchantibility
nd
numer
ois
ony
que
seeked
synching
te
uint
unselect
webp
EOF
$ codespell -w -q 3 -I ../godot-word-whitelist.txt --skip="./thirdparty,*.po"
$ git diff // undo unwanted changes
```
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This is the version mandated by Godot's gradle setup anyway so it would get
installed when running gradlew. Now we pre-install the correct version.
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https://github.com/SCons/scons/releases/tag/4.1.0
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This will enforce that PRs properly sync the class reference templates to match
their changes to the public API, and help notice binding bugs in the process
(e.g. missing enum bindings, unexpected API changes or missing argument names).
This should also serve as a reminder to contributors that their changes impact
the scripting API and might warrant actually filling the descriptions for the
new methods/properties/etc.
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A template for `jsdoc` that generat the HTML5 public classref.
The script can be run via `npm run docs` to print to stdout.
You can dry run via `npm run docs -- --d dry-run` or write to file via
`npm run docs -- -d /path/to/file.rst`
Also update Makefile in `doc/` and add dry run test to CI.
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We often hit "Too Many Requests" errors when uploading the cache with
`actions/cache` because there's a limit of 10 GB every 5 minutes, and we can
easily go over it when we amend or merge several PRs in a short timespan.
This will make the CI artifacts less useful for debugging crashes but there's
no real way around this.
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The Mono builds are with mono_glue=no so they're not usable,
and it would be convenient if the main tools=yes target=release_debug
artifacts could actually be used.
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It's normally opt-in as the advanced one (CTL support) is the default,
but we need to build it to catch potential build issues.
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Applies to javascript files inside the platform library folder, the
exposed Engine code, and any javascript files in modules.
Files ending with ".externs.js" will be ignored, you can create a
".eslintignore" file to specify extra files to be ignored.
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... on all platforms but MSVC, as it still has a number of unsolved warnings
in its `/Wall` level. Some of it might be valid, others might be overkill,
this needs further assessment and fixes. (We could also change the `extra`
level to `/W4` on MSVC if that's more meaningful.)
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No need to waste time downloading all this when it's readily available :)
Also use the official action to setup Java 8.
Also build both architectures (armv7 and arm64v8) and generate the APK,
so we can upload it.
Remove now unused and outdated `misc/ci/android-tools-linux.sh`.
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This keeps their size small and allows to compare size changes on templates
in PRs, as the template size is what is most relevant to users.
For editor builds we keep debug symbols so they can be used to debug crashes.
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It's 1.5 GB, that's maybe a bit overkill.
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Since he won't be actively contributing for the time being.
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Set retention-days of all artifacts to 14.
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This can be used to compare impacts on the generated files
and especially their size in PRs.
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Somehow it did not run CI checks so we missed that one.
Also pin `black` version to latest upstream release.
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They've been moved to the @godotengine organization's .github
repository, which works as a fallback for all repositories in the
organization. This way, the Sponsor button is automatically displayed
on all repositories.
This closes #40972.
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