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AgeCommit message (Expand)Author
2022-10-04CI: Update target for godot-cpp after https://github.com/godotengine/godot-cp...Rémi Verschelde
2022-10-01Fix CODEOWNERS and fix missing quote in "Building for platform" messageAaron Franke
2022-09-30ci: add Python static analysis check via mypyJiri Suchan
2022-09-26SCons: Unify tools/target build type configurationRémi Verschelde
2022-09-19Further cleanup of VisualScript referencesRedMser
2022-09-09CI: Downgrade Emscripten to 3.1.18Rémi Verschelde
2022-09-05Fix UTF-8 validation in static checksGergely Kis
2022-08-30[Web] Require threads, rtti, allow optimize=speed.Fabio Alessandrelli
2022-08-29[Web] Rename JavaScript platform to Web.Fabio Alessandrelli
2022-08-27Add `dotnet format` to CI to check C# styleRaul Santos
2022-08-25CI: Remove unnecessary extra cache step for EmscriptenRémi Verschelde
2022-08-25CI: Bump various GitHub actions to latest versionsRémi Verschelde
2022-08-25Unify bits, arch, and android_arch into env["arch"]Aaron Franke
2022-08-23CI: Remove second build with mono_glue=yesIgnacio Roldán Etcheverry
2022-08-22Merge pull request #62545 from yedpodtrzitko/yed/pytest-buildersRémi Verschelde
2022-08-22C#: Upgrade to .NET 6 (5.0 -> 6.0)Ignacio Roldán Etcheverry
2022-08-22CI: Setup .NET Sdk to fix CI and build C# code as wellIgnacio Roldán Etcheverry
2022-08-19ci: add basic test pipeline for shader buildersJiri Suchan
2022-08-19ci: move slowest static job to the end of pipelineJiri Suchan
2022-08-06Check also GLES3 in CIRafał Mikrut
2022-07-31create vector4, vector4i and projection for csharpantonWetzel
2022-07-29CI: Link MoltenVK statically on macOSRémi Verschelde
2022-07-26Implement support for loading system fonts on Linux, macOS / iOS and Windows.bruvzg
2022-07-25Code quality: Fix header guards consistencyRémi Verschelde
2022-07-23Implement Vector4, Vector4i, Projectionreduz
2022-07-22SCons: Refactor Linux linker options with `linker=<bfd|gold|lld|mold>`Rémi Verschelde
2022-07-21Merge pull request #63225 from bruvzg/mac_renameRémi Verschelde
2022-07-21CI: Use Gold (GCC) and LLD (Clang) as linker for Linux sanitizers buildsRémi Verschelde
2022-07-21Rename OSX to macOS and iPhoneOS to iOS.bruvzg
2022-07-20Revert "CI: Disable Linux GCC ASAN temporarily"Riteo
2022-07-20CI: Disable Linux GCC ASAN temporarilyRémi Verschelde
2022-07-17SCons: Default `num_jobs` to max CPUs minus 1 if not specifiedRémi Verschelde
2022-07-03[macOS] Use statically linked MoltenVK by default, automatically detect Molte...bruvzg
2022-07-02Fix exit code of --help and --version, and test them in CIJan Haller
2022-06-28Rewrite PR template to make it slightly less verboseRémi Verschelde
2022-06-15Add Godot 3.x -> Godot 4.x project converterRafał Mikrut
2022-06-11makerst: Print colored output for easier visual greppingHugo Locurcio
2022-05-10CI: Update Emscripten to 3.1.10Rémi Verschelde
2022-04-28Implement text-to-speech support on Android, iOS, HTML5, Linux, macOS and Win...bruvzg
2022-04-07Remove redundant `godot-cpp` build stage.bruvzg
2022-04-05CI: Update black formatter and apply changesRémi Verschelde
2022-04-01Add CI build with clang sanitizers, increase stack size to 30 MB for builds w...bruvzg
2022-03-30CI: Re-enabled godot-cpp testRémi Verschelde
2022-03-30Make vararg method bind no return and returnPierre-Thomas Meisels
2022-03-30CI: Reduce max cache to 7 GiB, remove Windows debug symbolsRémi Verschelde
2022-03-28Remove last editor code dependencies in template buildRémi Verschelde
2022-03-28CI: Limit Windows cache size again, otherwise we run out of spaceRémi Verschelde
2022-03-23CI: Update to actions/cache@v3, increase cache limit to 10 GiBRémi Verschelde
2022-03-18Ignore PhysicsServer3DExtension class in C#Raul Santos
2022-03-17Re-enable `godot-cpp` CI.bruvzg