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2022-04-01Add CI build with clang sanitizers, increase stack size to 30 MB for builds ↵bruvzg
with sanitizers.
2022-03-30CI: Re-enabled godot-cpp testRémi Verschelde
Compatibility with current master was fixed in https://github.com/godotengine/godot-cpp/pull/734
2022-03-30Make vararg method bind no return and returnPierre-Thomas Meisels
Type emit_signal exposed method return type set UndoRedo add_do_method and add_undo_method exposed return void Set TreeItem::_call_recursive_bind returns void Set _rpc_bind and _rpc_id_bind returns void in Node Set _call_group and _call_group_flags method returns void in SceneTree Set godot-cpp-test CI flag to false
2022-03-30CI: Reduce max cache to 7 GiB, remove Windows debug symbolsRémi Verschelde
GitHub Actions runners only have 14 GiB available, so we need to keep the cache constrained.
2022-03-28CI: Limit Windows cache size again, otherwise we run out of spaceRémi Verschelde
And force a full rebuild as the cache is now broken.
2022-03-23CI: Update to actions/cache@v3, increase cache limit to 10 GiBRémi Verschelde
And force rebuild of Linux cache which got corrupted...
2022-03-18Ignore PhysicsServer3DExtension class in C#Raul Santos
PhysicsServer3DExtension inherits from PhysicsServer3D which is a singleton class, since singleton classes are generated as static in C# it would generate invalid C# so for now we'll be ignoring PhysicsServer3DExtension.
2022-03-17Re-enable `godot-cpp` CI.bruvzg
2022-03-15Create GDExtension clases for PhysicsServer3Dreduz
* Allows creating a GDExtension based 3D Physics Server (for Bullet, PhysX, etc. support) * Some changes on native struct binding for PhysicsServer This allows a 3D Physics server created entirely from GDExtension. Once it works, the idea is to port the 2D one to it.
2022-03-13Make `-q` CLI argument toggle quiet stdout instead of quittingHugo Locurcio
`-q` is a common toggle in a command line applications for quiet mode (see apt or dnf for examples). In contrast, `--quit` isn't needed as often.
2022-03-10Discern between virtual and abstract class bindingsreduz
* Previous "virtual" classes (which can't be instantiated) are not corretly named "abstract". * Added a new "virtual" category for classes, they can't be instantiated from the editor, but can be inherited from script and extensions. * Converted a large amount of classes from "abstract" to "virtual" where it makes sense. Most classes that make sense have been converted. Missing: * Physics servers * VideoStream * Script* classes. which will go in a separate PR due to the complexity involved.
2022-02-22CI: Use mono_static=yes for Mono buildsRémi Verschelde
This removes the dependency on shared libmonosgen installed locally and makes the artifacts usable as standalone for testing without needing a full Mono install.
2022-02-15Add an XML schema for documentationHugo Locurcio
This makes it easier to spot syntax errors when editing the class reference. The schema is referenced locally so validation can still work offline. Each class XML's schema conformance is also checked on GitHub Actions.
2022-02-08Remove support for ARMv7 (32-bit) on iOSHugo Locurcio
All iOS devices since the iPhone 5S support ARMv8 (64-bit). The last iOS version supported on ARMv7 devices is 10.x, which is too old to run Godot 4.0 projects since the minimum supported iOS version is 11.0.
2022-02-04CI: Force invalidate macOS cacheRémi Verschelde
I *hate* having to commit this kind of noise to our commit history. Especially on a Friday at 10 pm.
2022-01-11CI: Rename macOS cache key to force a rebuildRémi Verschelde
The cache got corrupted and until https://github.com/actions/cache/issues/2 is prioritized we're forced to fix it up with such hacks...
2022-01-06CI: Update SwiftShader to 2021-10-02 buildRémi Verschelde
No specific reason that I know of aside from it being available in our prebuilt CI dependencies.
2022-01-06CI: Update links to regression test project and prebuilt SwiftShaderRémi Verschelde
qarmin's repository has been moved to the godotengine organization.
2021-12-10Misc build system fixesAaron Franke
2021-12-09Add a double-precision editor build to CIAaron Franke
2021-11-12Add a minimal template build to CIAaron Franke
Co-authored-by: Rémi Verschelde <rverschelde@gmail.com>
2021-11-09Enable mono editor build in CIqarmin
2021-11-03CI: Update black to 21.10b0Rémi Verschelde
No formatting changes on our code compared to 20.8b1.
2021-10-28CI: Update to clang-format 13 using LLVM repoRémi Verschelde
2021-10-26Merge pull request #54179 from aaronfranke/make-rstRémi Verschelde
2021-10-25clang-format: Enable `--Wno-error=unknown` for compat with older versionsRémi Verschelde
This prevents errors when encountering options which have been defined in newer versions of clang-format, and are invalid in the YAML for the old version. Bump minimum supported clang-format version to 12 (where `--Wno-error=unknown` was added). Use clang-format 12 on CI (13 is not available yet on the Ubuntu 20.04 images).
2021-10-24Rename "makerst.py" to "make_rst.py"Aaron Franke
2021-10-21Add CI step for compiling and testing godot-cppBastiaan Olij
2021-10-20CI: Run doctool in headless modeRémi Verschelde
2021-10-09Update Android CI to use JDK 11.Marcel Admiraal
2021-09-22CI: Build test binaries with debug symbols, then stripRémi Verschelde
This allows having good stacktraces when the tests crash.
2021-09-14[CI] Refactor CI actions, use sub-actions, matrices.Fabio Alessandrelli
2021-08-25Fix CI after concurrencyMax Hilbrunner
2021-08-25CI: Cancel previous builds if new commit is pushedMax Hilbrunner
2021-08-18Fix github actions cache server being down failing buildsGordon MacPherson
2021-08-18[CI] Upgrade Emscripten to 2.0.27.Fabio Alessandrelli
Update Godot Javascript FS library to manually depend on ERRNO_CODES.
2021-08-06HTML5: Fix warnings and re-enable `werror=yes` on CIRémi Verschelde
Add a missing call to disable warnings on a forked env for freetype's `sfnt.c`.
2021-07-31Fix 'Attempted to remove invalid ID' errorsRafał Mikrut
2021-07-17Re-enable building WebXR in GitHub ActionsDavid Snopek
2021-07-15Re-enable JavaScript CI (with no WebXR until fixed).Fabio Alessandrelli
2021-07-14Check if there are new docs missing on CIYuri Sizov
2021-06-20Add "Keep screen on" feature to `DisplayServerX11`Niklas Higi
2021-06-07Don't install Android NDK in CIMarcel Admiraal
2021-05-20Fix typos with codespellRémi Verschelde
Using codespell 2.0.0. Method: ``` $ cat > ../godot-word-whitelist.txt << EOF ang curvelinear dof doubleclick fave findn GIRD leapyear lod merchantibility nd numer ois ony que seeked synching te uint unselect webp EOF $ codespell -w -q 3 -I ../godot-word-whitelist.txt --skip="./thirdparty,*.po" $ git diff // undo unwanted changes ```
2021-05-19CI: Install Android NDK 21.4.7075529Rémi Verschelde
This is the version mandated by Godot's gradle setup anyway so it would get installed when running gradlew. Now we pre-install the correct version.
2021-05-19pywin32 is no longer necessary for SCons installBartłomiej T. Listwon
https://github.com/SCons/scons/releases/tag/4.1.0
2021-05-03CI: Add `--doctool` check to find missing classref updatesRémi Verschelde
This will enforce that PRs properly sync the class reference templates to match their changes to the public API, and help notice binding bugs in the process (e.g. missing enum bindings, unexpected API changes or missing argument names). This should also serve as a reminder to contributors that their changes impact the scripting API and might warrant actually filling the descriptions for the new methods/properties/etc.
2021-04-15Test Godot with Vulkan in CIRafał Mikrut
2021-02-26[HTML5] Add jsdoc2rst tool.Fabio Alessandrelli
A template for `jsdoc` that generat the HTML5 public classref. The script can be run via `npm run docs` to print to stdout. You can dry run via `npm run docs -- --d dry-run` or write to file via `npm run docs -- -d /path/to/file.rst` Also update Makefile in `doc/` and add dry run test to CI.
2021-02-22CI: Build without debug symbols to reduce cache sizeRémi Verschelde
We often hit "Too Many Requests" errors when uploading the cache with `actions/cache` because there's a limit of 10 GB every 5 minutes, and we can easily go over it when we amend or merge several PRs in a short timespan. This will make the CI artifacts less useful for debugging crashes but there's no real way around this.