Age | Commit message (Expand) | Author |
2023-02-18 | CI: Disable debug_symbols for Linux + all sanitizers build | Rémi Verschelde |
2023-02-11 | CI: Remove flaky packages.microsoft.com Ubuntu repository | Rémi Verschelde |
2023-02-06 | CI: Remove custom Linux deps and SwiftShader | Rémi Verschelde |
2023-02-01 | CI: Add official codespell action with PR annotations | Rémi Verschelde |
2023-01-25 | [CI] Remove packages that are no longer necessary. | bruvzg |
2023-01-23 | Cleanup and unify keyboard input. | bruvzg |
2023-01-12 | Fix file formatting script dependencies and cleanup | Aaron Franke |
2023-01-10 | CI: Use clang-format 15 | Rémi Verschelde |
2022-12-14 | CI: Fix dumping GDExtension interface and API for godot-cpp | Rémi Verschelde |
2022-12-12 | Merge pull request #69718 from groud/finally_rename_gdnative_to_gdextension | Rémi Verschelde |
2022-12-12 | Rename all gdnative occurences to gdextension | Gilles Roudière |
2022-12-10 | Rename `float=64` SCons option to `precision=double` | Hugo Locurcio |
2022-11-11 | Merge pull request #68543 from DarkKilauea/msvc-problem-matcher | Rémi Verschelde |
2022-11-11 | Add MSVC problem matcher to CI | Josh Jones |
2022-11-11 | Add GCC problem matcher to CI | Raul Santos |
2022-10-07 | Fix MSVC warnings, rename shadowed variables, fix uninitialized values, chang... | bruvzg |
2022-10-04 | Various enhancements to Visual Studio solution generation. | TechnoPorg |
2022-10-04 | CI: Update target for godot-cpp after https://github.com/godotengine/godot-cp... | Rémi Verschelde |
2022-09-30 | ci: add Python static analysis check via mypy | Jiri Suchan |
2022-09-26 | SCons: Unify tools/target build type configuration | Rémi Verschelde |
2022-09-09 | CI: Downgrade Emscripten to 3.1.18 | Rémi Verschelde |
2022-09-05 | Fix UTF-8 validation in static checks | Gergely Kis |
2022-08-30 | [Web] Require threads, rtti, allow optimize=speed. | Fabio Alessandrelli |
2022-08-29 | [Web] Rename JavaScript platform to Web. | Fabio Alessandrelli |
2022-08-27 | Add `dotnet format` to CI to check C# style | Raul Santos |
2022-08-25 | CI: Remove unnecessary extra cache step for Emscripten | Rémi Verschelde |
2022-08-25 | CI: Bump various GitHub actions to latest versions | Rémi Verschelde |
2022-08-25 | Unify bits, arch, and android_arch into env["arch"] | Aaron Franke |
2022-08-23 | CI: Remove second build with mono_glue=yes | Ignacio Roldán Etcheverry |
2022-08-22 | Merge pull request #62545 from yedpodtrzitko/yed/pytest-builders | Rémi Verschelde |
2022-08-22 | C#: Upgrade to .NET 6 (5.0 -> 6.0) | Ignacio Roldán Etcheverry |
2022-08-22 | CI: Setup .NET Sdk to fix CI and build C# code as well | Ignacio Roldán Etcheverry |
2022-08-19 | ci: add basic test pipeline for shader builders | Jiri Suchan |
2022-08-19 | ci: move slowest static job to the end of pipeline | Jiri Suchan |
2022-08-06 | Check also GLES3 in CI | Rafał Mikrut |
2022-07-31 | create vector4, vector4i and projection for csharp | antonWetzel |
2022-07-29 | CI: Link MoltenVK statically on macOS | Rémi Verschelde |
2022-07-26 | Implement support for loading system fonts on Linux, macOS / iOS and Windows. | bruvzg |
2022-07-25 | Code quality: Fix header guards consistency | Rémi Verschelde |
2022-07-23 | Implement Vector4, Vector4i, Projection | reduz |
2022-07-22 | SCons: Refactor Linux linker options with `linker=<bfd|gold|lld|mold>` | Rémi Verschelde |
2022-07-21 | Merge pull request #63225 from bruvzg/mac_rename | Rémi Verschelde |
2022-07-21 | CI: Use Gold (GCC) and LLD (Clang) as linker for Linux sanitizers builds | Rémi Verschelde |
2022-07-21 | Rename OSX to macOS and iPhoneOS to iOS. | bruvzg |
2022-07-20 | Revert "CI: Disable Linux GCC ASAN temporarily" | Riteo |
2022-07-20 | CI: Disable Linux GCC ASAN temporarily | Rémi Verschelde |
2022-07-17 | SCons: Default `num_jobs` to max CPUs minus 1 if not specified | Rémi Verschelde |
2022-07-03 | [macOS] Use statically linked MoltenVK by default, automatically detect Molte... | bruvzg |
2022-07-02 | Fix exit code of --help and --version, and test them in CI | Jan Haller |
2022-06-15 | Add Godot 3.x -> Godot 4.x project converter | Rafał Mikrut |