Age | Commit message (Collapse) | Author |
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This removes the dependency on shared libmonosgen installed locally
and makes the artifacts usable as standalone for testing without
needing a full Mono install.
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This makes it easier to spot syntax errors when editing the
class reference. The schema is referenced locally so validation
can still work offline.
Each class XML's schema conformance is also checked on GitHub Actions.
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All iOS devices since the iPhone 5S support ARMv8 (64-bit).
The last iOS version supported on ARMv7 devices is 10.x, which is
too old to run Godot 4.0 projects since the minimum supported
iOS version is 11.0.
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I *hate* having to commit this kind of noise to our
commit history. Especially on a Friday at 10 pm.
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The cache got corrupted and until https://github.com/actions/cache/issues/2
is prioritized we're forced to fix it up with such hacks...
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No specific reason that I know of aside from it being available in our
prebuilt CI dependencies.
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qarmin's repository has been moved to the godotengine organization.
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Co-authored-by: Rémi Verschelde <rverschelde@gmail.com>
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No formatting changes on our code compared to 20.8b1.
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This prevents errors when encountering options which have been defined in newer
versions of clang-format, and are invalid in the YAML for the old version.
Bump minimum supported clang-format version to 12 (where `--Wno-error=unknown`
was added).
Use clang-format 12 on CI (13 is not available yet on the Ubuntu 20.04 images).
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This allows having good stacktraces when the tests crash.
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Update Godot Javascript FS library to manually depend on ERRNO_CODES.
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Add a missing call to disable warnings on a forked env for freetype's
`sfnt.c`.
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Using codespell 2.0.0.
Method:
```
$ cat > ../godot-word-whitelist.txt << EOF
ang
curvelinear
dof
doubleclick
fave
findn
GIRD
leapyear
lod
merchantibility
nd
numer
ois
ony
que
seeked
synching
te
uint
unselect
webp
EOF
$ codespell -w -q 3 -I ../godot-word-whitelist.txt --skip="./thirdparty,*.po"
$ git diff // undo unwanted changes
```
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This is the version mandated by Godot's gradle setup anyway so it would get
installed when running gradlew. Now we pre-install the correct version.
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https://github.com/SCons/scons/releases/tag/4.1.0
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This will enforce that PRs properly sync the class reference templates to match
their changes to the public API, and help notice binding bugs in the process
(e.g. missing enum bindings, unexpected API changes or missing argument names).
This should also serve as a reminder to contributors that their changes impact
the scripting API and might warrant actually filling the descriptions for the
new methods/properties/etc.
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A template for `jsdoc` that generat the HTML5 public classref.
The script can be run via `npm run docs` to print to stdout.
You can dry run via `npm run docs -- --d dry-run` or write to file via
`npm run docs -- -d /path/to/file.rst`
Also update Makefile in `doc/` and add dry run test to CI.
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We often hit "Too Many Requests" errors when uploading the cache with
`actions/cache` because there's a limit of 10 GB every 5 minutes, and we can
easily go over it when we amend or merge several PRs in a short timespan.
This will make the CI artifacts less useful for debugging crashes but there's
no real way around this.
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The Mono builds are with mono_glue=no so they're not usable,
and it would be convenient if the main tools=yes target=release_debug
artifacts could actually be used.
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It's normally opt-in as the advanced one (CTL support) is the default,
but we need to build it to catch potential build issues.
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Applies to javascript files inside the platform library folder, the
exposed Engine code, and any javascript files in modules.
Files ending with ".externs.js" will be ignored, you can create a
".eslintignore" file to specify extra files to be ignored.
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... on all platforms but MSVC, as it still has a number of unsolved warnings
in its `/Wall` level. Some of it might be valid, others might be overkill,
this needs further assessment and fixes. (We could also change the `extra`
level to `/W4` on MSVC if that's more meaningful.)
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No need to waste time downloading all this when it's readily available :)
Also use the official action to setup Java 8.
Also build both architectures (armv7 and arm64v8) and generate the APK,
so we can upload it.
Remove now unused and outdated `misc/ci/android-tools-linux.sh`.
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This keeps their size small and allows to compare size changes on templates
in PRs, as the template size is what is most relevant to users.
For editor builds we keep debug symbols so they can be used to debug crashes.
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It's 1.5 GB, that's maybe a bit overkill.
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