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godot-fmod
4.0.3
Godot with FMOD integration
RayHammer
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linux_builds.yml
Age
Commit message (
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Author
2022-04-01
Add CI build with clang sanitizers, increase stack size to 30 MB for builds w...
bruvzg
2022-03-30
CI: Re-enabled godot-cpp test
Rémi Verschelde
2022-03-30
Make vararg method bind no return and return
Pierre-Thomas Meisels
2022-03-23
CI: Update to actions/cache@v3, increase cache limit to 10 GiB
Rémi Verschelde
2022-03-18
Ignore PhysicsServer3DExtension class in C#
Raul Santos
2022-03-17
Re-enable `godot-cpp` CI.
bruvzg
2022-03-15
Create GDExtension clases for PhysicsServer3D
reduz
2022-03-13
Make `-q` CLI argument toggle quiet stdout instead of quitting
Hugo Locurcio
2022-03-10
Discern between virtual and abstract class bindings
reduz
2022-02-22
CI: Use mono_static=yes for Mono builds
Rémi Verschelde
2022-01-06
CI: Update SwiftShader to 2021-10-02 build
Rémi Verschelde
2022-01-06
CI: Update links to regression test project and prebuilt SwiftShader
Rémi Verschelde
2021-12-10
Misc build system fixes
Aaron Franke
2021-12-09
Add a double-precision editor build to CI
Aaron Franke
2021-11-12
Add a minimal template build to CI
Aaron Franke
2021-11-09
Enable mono editor build in CI
qarmin
2021-10-21
Add CI step for compiling and testing godot-cpp
Bastiaan Olij
2021-10-20
CI: Run doctool in headless mode
Rémi Verschelde
2021-09-22
CI: Build test binaries with debug symbols, then strip
Rémi Verschelde
2021-09-14
[CI] Refactor CI actions, use sub-actions, matrices.
Fabio Alessandrelli
2021-08-25
Fix CI after concurrency
Max Hilbrunner
2021-08-25
CI: Cancel previous builds if new commit is pushed
Max Hilbrunner
2021-08-18
Fix github actions cache server being down failing builds
Gordon MacPherson
2021-07-31
Fix 'Attempted to remove invalid ID' errors
Rafał Mikrut
2021-07-14
Check if there are new docs missing on CI
Yuri Sizov
2021-06-20
Add "Keep screen on" feature to `DisplayServerX11`
Niklas Higi
2021-05-20
Fix typos with codespell
Rémi Verschelde
2021-05-03
CI: Add `--doctool` check to find missing classref updates
Rémi Verschelde
2021-04-15
Test Godot with Vulkan in CI
Rafał Mikrut
2021-02-22
CI: Build without debug symbols to reduce cache size
Rémi Verschelde
2021-02-05
CI: Build Linux editor without Mono, sanitizers with Mono
Rémi Verschelde
2020-12-29
CI: Force building TextServer fallback
Rémi Verschelde
2020-11-09
CI: Build with warnings=extra to catch 'em all
Rémi Verschelde
2020-10-22
CI: Refactor Android workflow, use pre-installed SDK and NDK
Rémi Verschelde
2020-10-22
CI: Set debug_symbols=no for template builds
Rémi Verschelde
2020-10-20
CI: Don't upload linux-sanitizers artifacts
Rémi Verschelde
2020-10-16
CI: Refactor build workflows to use `SCONSFLAGS`
Andrii Doroshenko (Xrayez)
2020-10-15
CI: upload artifacts
umarcor
2020-10-15
CI: List contents of bin/ after build
Rémi Verschelde
2020-08-23
GitHub Actions: Prepend emoji to platform names for easy visual grepping
Hugo Locurcio
2020-08-16
Add Linux sanitizer build to github workspace
Rafał Mikrut
2020-08-11
CI: Properly exclude Azure repositories on Ubuntu
Rémi Verschelde
2020-07-30
CI: Show `tests=yes` for builds which run tests
Andrii Doroshenko (Xrayez)
2020-07-25
SCons: Add `tests` option to enable or disable unit tests
Andrii Doroshenko (Xrayez)
2020-07-24
t Add unit testing to Godot using DocTest and added to GitHub Actions CI
RevoluPowered
2020-07-24
CI: Fix cache key and include base branch
Rémi Verschelde
2020-07-24
Improve the cache keys to prevent clashes for the wrong type of build
Gordon MacPherson
2020-07-24
Clamp scons cache to 4096 MB
Gordon MacPherson
2020-07-24
CI: Add Mono support to Linux builds on GitHub Actions
Rémi Verschelde
2020-07-21
Split CI builds into workflows for each OS
Aaron Franke