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path: root/.github/workflows/linux_builds.yml
AgeCommit message (Collapse)Author
2022-04-28Implement text-to-speech support on Android, iOS, HTML5, Linux, macOS and ↵bruvzg
Windows. Implement TextServer word break method.
2022-04-07Remove redundant `godot-cpp` build stage.bruvzg
2022-04-01Add CI build with clang sanitizers, increase stack size to 30 MB for builds ↵bruvzg
with sanitizers.
2022-03-30CI: Re-enabled godot-cpp testRémi Verschelde
Compatibility with current master was fixed in https://github.com/godotengine/godot-cpp/pull/734
2022-03-30Make vararg method bind no return and returnPierre-Thomas Meisels
Type emit_signal exposed method return type set UndoRedo add_do_method and add_undo_method exposed return void Set TreeItem::_call_recursive_bind returns void Set _rpc_bind and _rpc_id_bind returns void in Node Set _call_group and _call_group_flags method returns void in SceneTree Set godot-cpp-test CI flag to false
2022-03-23CI: Update to actions/cache@v3, increase cache limit to 10 GiBRémi Verschelde
And force rebuild of Linux cache which got corrupted...
2022-03-18Ignore PhysicsServer3DExtension class in C#Raul Santos
PhysicsServer3DExtension inherits from PhysicsServer3D which is a singleton class, since singleton classes are generated as static in C# it would generate invalid C# so for now we'll be ignoring PhysicsServer3DExtension.
2022-03-17Re-enable `godot-cpp` CI.bruvzg
2022-03-15Create GDExtension clases for PhysicsServer3Dreduz
* Allows creating a GDExtension based 3D Physics Server (for Bullet, PhysX, etc. support) * Some changes on native struct binding for PhysicsServer This allows a 3D Physics server created entirely from GDExtension. Once it works, the idea is to port the 2D one to it.
2022-03-13Make `-q` CLI argument toggle quiet stdout instead of quittingHugo Locurcio
`-q` is a common toggle in a command line applications for quiet mode (see apt or dnf for examples). In contrast, `--quit` isn't needed as often.
2022-03-10Discern between virtual and abstract class bindingsreduz
* Previous "virtual" classes (which can't be instantiated) are not corretly named "abstract". * Added a new "virtual" category for classes, they can't be instantiated from the editor, but can be inherited from script and extensions. * Converted a large amount of classes from "abstract" to "virtual" where it makes sense. Most classes that make sense have been converted. Missing: * Physics servers * VideoStream * Script* classes. which will go in a separate PR due to the complexity involved.
2022-02-22CI: Use mono_static=yes for Mono buildsRémi Verschelde
This removes the dependency on shared libmonosgen installed locally and makes the artifacts usable as standalone for testing without needing a full Mono install.
2022-01-06CI: Update SwiftShader to 2021-10-02 buildRémi Verschelde
No specific reason that I know of aside from it being available in our prebuilt CI dependencies.
2022-01-06CI: Update links to regression test project and prebuilt SwiftShaderRémi Verschelde
qarmin's repository has been moved to the godotengine organization.
2021-12-10Misc build system fixesAaron Franke
2021-12-09Add a double-precision editor build to CIAaron Franke
2021-11-12Add a minimal template build to CIAaron Franke
Co-authored-by: Rémi Verschelde <rverschelde@gmail.com>
2021-11-09Enable mono editor build in CIqarmin
2021-10-21Add CI step for compiling and testing godot-cppBastiaan Olij
2021-10-20CI: Run doctool in headless modeRémi Verschelde
2021-09-22CI: Build test binaries with debug symbols, then stripRémi Verschelde
This allows having good stacktraces when the tests crash.
2021-09-14[CI] Refactor CI actions, use sub-actions, matrices.Fabio Alessandrelli
2021-08-25Fix CI after concurrencyMax Hilbrunner
2021-08-25CI: Cancel previous builds if new commit is pushedMax Hilbrunner
2021-08-18Fix github actions cache server being down failing buildsGordon MacPherson
2021-07-31Fix 'Attempted to remove invalid ID' errorsRafał Mikrut
2021-07-14Check if there are new docs missing on CIYuri Sizov
2021-06-20Add "Keep screen on" feature to `DisplayServerX11`Niklas Higi
2021-05-20Fix typos with codespellRémi Verschelde
Using codespell 2.0.0. Method: ``` $ cat > ../godot-word-whitelist.txt << EOF ang curvelinear dof doubleclick fave findn GIRD leapyear lod merchantibility nd numer ois ony que seeked synching te uint unselect webp EOF $ codespell -w -q 3 -I ../godot-word-whitelist.txt --skip="./thirdparty,*.po" $ git diff // undo unwanted changes ```
2021-05-03CI: Add `--doctool` check to find missing classref updatesRémi Verschelde
This will enforce that PRs properly sync the class reference templates to match their changes to the public API, and help notice binding bugs in the process (e.g. missing enum bindings, unexpected API changes or missing argument names). This should also serve as a reminder to contributors that their changes impact the scripting API and might warrant actually filling the descriptions for the new methods/properties/etc.
2021-04-15Test Godot with Vulkan in CIRafał Mikrut
2021-02-22CI: Build without debug symbols to reduce cache sizeRémi Verschelde
We often hit "Too Many Requests" errors when uploading the cache with `actions/cache` because there's a limit of 10 GB every 5 minutes, and we can easily go over it when we amend or merge several PRs in a short timespan. This will make the CI artifacts less useful for debugging crashes but there's no real way around this.
2021-02-05CI: Build Linux editor without Mono, sanitizers with MonoRémi Verschelde
The Mono builds are with mono_glue=no so they're not usable, and it would be convenient if the main tools=yes target=release_debug artifacts could actually be used.
2020-12-29CI: Force building TextServer fallbackRémi Verschelde
It's normally opt-in as the advanced one (CTL support) is the default, but we need to build it to catch potential build issues.
2020-11-09CI: Build with warnings=extra to catch 'em allRémi Verschelde
... on all platforms but MSVC, as it still has a number of unsolved warnings in its `/Wall` level. Some of it might be valid, others might be overkill, this needs further assessment and fixes. (We could also change the `extra` level to `/W4` on MSVC if that's more meaningful.)
2020-10-22CI: Refactor Android workflow, use pre-installed SDK and NDKRémi Verschelde
No need to waste time downloading all this when it's readily available :) Also use the official action to setup Java 8. Also build both architectures (armv7 and arm64v8) and generate the APK, so we can upload it. Remove now unused and outdated `misc/ci/android-tools-linux.sh`.
2020-10-22CI: Set debug_symbols=no for template buildsRémi Verschelde
This keeps their size small and allows to compare size changes on templates in PRs, as the template size is what is most relevant to users. For editor builds we keep debug symbols so they can be used to debug crashes.
2020-10-20CI: Don't upload linux-sanitizers artifactsRémi Verschelde
It's 1.5 GB, that's maybe a bit overkill.
2020-10-16CI: Refactor build workflows to use `SCONSFLAGS`Andrii Doroshenko (Xrayez)
2020-10-15CI: upload artifactsumarcor
Set retention-days of all artifacts to 14.
2020-10-15CI: List contents of bin/ after buildRémi Verschelde
This can be used to compare impacts on the generated files and especially their size in PRs.
2020-08-23GitHub Actions: Prepend emoji to platform names for easy visual greppingHugo Locurcio
2020-08-16Add Linux sanitizer build to github workspaceRafał Mikrut
2020-08-11CI: Properly exclude Azure repositories on UbuntuRémi Verschelde
Nuke all the pre-defined repos, we just need stock Ubuntu.
2020-07-30CI: Show `tests=yes` for builds which run testsAndrii Doroshenko (Xrayez)
2020-07-25SCons: Add `tests` option to enable or disable unit testsAndrii Doroshenko (Xrayez)
2020-07-24t Add unit testing to Godot using DocTest and added to GitHub Actions CIRevoluPowered
Implements exit codes into the engine so tests can return their statuses. Ideally we don't do this, and we use FIXUP logic to 'begin' and 'end' the engine execution for tests specifically. Since realistically we're initialising the engine here we don't want to do that, since String should not require an engine startup to test a single header. This lowers the complexity of running the unit tests and even for physics should be possible to implement such a fix.
2020-07-24CI: Fix cache key and include base branchRémi Verschelde
The base branch is hardcoded as an env variable as I couldn't find a simple way to just get either `3.2` or `master`. But it's easy to change when we branch off from `master` to a new stable branch, which doesn't happen often. (There's `{{github.base_ref}}` but it's probably more verbose like `ref/heads/master`, and only valid for PRs.)
2020-07-24Improve the cache keys to prevent clashes for the wrong type of buildGordon MacPherson
2020-07-24Clamp scons cache to 4096 MBGordon MacPherson