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godot-fmod
4.0.3
Godot with FMOD integration
RayHammer
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linux_builds.yml
Age
Commit message (
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Author
2021-05-03
CI: Add `--doctool` check to find missing classref updates
Rémi Verschelde
2021-04-15
Test Godot with Vulkan in CI
Rafał Mikrut
2021-02-22
CI: Build without debug symbols to reduce cache size
Rémi Verschelde
2021-02-05
CI: Build Linux editor without Mono, sanitizers with Mono
Rémi Verschelde
2020-12-29
CI: Force building TextServer fallback
Rémi Verschelde
2020-11-09
CI: Build with warnings=extra to catch 'em all
Rémi Verschelde
2020-10-22
CI: Refactor Android workflow, use pre-installed SDK and NDK
Rémi Verschelde
2020-10-22
CI: Set debug_symbols=no for template builds
Rémi Verschelde
2020-10-20
CI: Don't upload linux-sanitizers artifacts
Rémi Verschelde
2020-10-16
CI: Refactor build workflows to use `SCONSFLAGS`
Andrii Doroshenko (Xrayez)
2020-10-15
CI: upload artifacts
umarcor
2020-10-15
CI: List contents of bin/ after build
Rémi Verschelde
2020-08-23
GitHub Actions: Prepend emoji to platform names for easy visual grepping
Hugo Locurcio
2020-08-16
Add Linux sanitizer build to github workspace
Rafał Mikrut
2020-08-11
CI: Properly exclude Azure repositories on Ubuntu
Rémi Verschelde
2020-07-30
CI: Show `tests=yes` for builds which run tests
Andrii Doroshenko (Xrayez)
2020-07-25
SCons: Add `tests` option to enable or disable unit tests
Andrii Doroshenko (Xrayez)
2020-07-24
t Add unit testing to Godot using DocTest and added to GitHub Actions CI
RevoluPowered
2020-07-24
CI: Fix cache key and include base branch
Rémi Verschelde
2020-07-24
Improve the cache keys to prevent clashes for the wrong type of build
Gordon MacPherson
2020-07-24
Clamp scons cache to 4096 MB
Gordon MacPherson
2020-07-24
CI: Add Mono support to Linux builds on GitHub Actions
Rémi Verschelde
2020-07-21
Split CI builds into workflows for each OS
Aaron Franke