Age | Commit message (Collapse) | Author |
|
And force rebuild of Linux cache which got corrupted...
|
|
All iOS devices since the iPhone 5S support ARMv8 (64-bit).
The last iOS version supported on ARMv7 devices is 10.x, which is
too old to run Godot 4.0 projects since the minimum supported
iOS version is 11.0.
|
|
|
|
|
|
|
|
|
|
We often hit "Too Many Requests" errors when uploading the cache with
`actions/cache` because there's a limit of 10 GB every 5 minutes, and we can
easily go over it when we amend or merge several PRs in a short timespan.
This will make the CI artifacts less useful for debugging crashes but there's
no real way around this.
|
|
It's normally opt-in as the advanced one (CTL support) is the default,
but we need to build it to catch potential build issues.
|
|
... on all platforms but MSVC, as it still has a number of unsolved warnings
in its `/Wall` level. Some of it might be valid, others might be overkill,
this needs further assessment and fixes. (We could also change the `extra`
level to `/W4` on MSVC if that's more meaningful.)
|
|
|
|
Set retention-days of all artifacts to 14.
|
|
This can be used to compare impacts on the generated files
and especially their size in PRs.
|
|
|
|
|