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godot-fmod
4.0.3
Godot with FMOD integration
RayHammer
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ios_builds.yml
Age
Commit message (
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Author
2023-05-18
CI: Change GODOT_BASE_BRANCH to 4.0, checkout that branch for godot-cpp
Rémi Verschelde
2023-04-07
ci: wait for static check results before starting builds
yedpodtrzitko
2022-09-26
SCons: Unify tools/target build type configuration
Rémi Verschelde
2022-08-25
CI: Bump various GitHub actions to latest versions
Rémi Verschelde
2022-08-25
Unify bits, arch, and android_arch into env["arch"]
Aaron Franke
2022-07-21
Rename OSX to macOS and iPhoneOS to iOS.
bruvzg
2022-03-23
CI: Update to actions/cache@v3, increase cache limit to 10 GiB
Rémi Verschelde
2022-02-08
Remove support for ARMv7 (32-bit) on iOS
Hugo Locurcio
2021-09-14
[CI] Refactor CI actions, use sub-actions, matrices.
Fabio Alessandrelli
2021-08-25
Fix CI after concurrency
Max Hilbrunner
2021-08-25
CI: Cancel previous builds if new commit is pushed
Max Hilbrunner
2021-08-18
Fix github actions cache server being down failing builds
Gordon MacPherson
2021-02-22
CI: Build without debug symbols to reduce cache size
Rémi Verschelde
2020-12-29
CI: Force building TextServer fallback
Rémi Verschelde
2020-11-09
CI: Build with warnings=extra to catch 'em all
Rémi Verschelde
2020-10-16
CI: Refactor build workflows to use `SCONSFLAGS`
Andrii Doroshenko (Xrayez)
2020-10-15
CI: upload artifacts
umarcor
2020-10-15
CI: List contents of bin/ after build
Rémi Verschelde
2020-08-23
GitHub Actions: Prepend emoji to platform names for easy visual grepping
Hugo Locurcio
2020-07-25
CI: Add iOS build on GitHub Actions
Rémi Verschelde