diff options
Diffstat (limited to 'tools')
194 files changed, 39978 insertions, 6422 deletions
diff --git a/tools/SCsub b/tools/SCsub index f6c14a13fb..67b1f20e72 100644 --- a/tools/SCsub +++ b/tools/SCsub @@ -115,12 +115,8 @@ if (env["tools"]!="no"): env.Command('#tools/editor/builtin_fonts.h',flist,make_fonts_header) SConscript('editor/SCsub'); - #SConscript('scintilla/SCsub'); SConscript('collada/SCsub'); - SConscript('docdump/SCsub'); - #SConscript('freetype/SCsub'); SConscript('doc/SCsub') - SConscript('pck/SCsub') lib = env.Library("tool",env.tool_sources) diff --git a/tools/addheader/files b/tools/addheader/files deleted file mode 100644 index 7b0968236c..0000000000 --- a/tools/addheader/files +++ /dev/null @@ -1,158 +0,0 @@ -./scene/*.h -./scene/*.cpp -./scene/io/*.h -./scene/io/*.cpp -./scene/main/*.h -./scene/main/*.cpp -./scene/resources/*.h -./scene/resources/*.cpp -./scene/gui/*.h -./scene/gui/*.cpp -./scene/audio/*.h -./scene/audio/*.cpp -./scene/3d/*.h -./scene/3d/*.cpp -./scene/2d/*.h -./scene/2d/*.cpp -./scene/animation/*.h -./scene/animation/*.cpp -./bin/tests/*.h -./bin/tests/*.cpp -./main/*.h -./main/*.cpp -./modules/gridmap/*.h -./modules/gridmap/*.cpp -./servers/*.h -./servers/*.cpp -./servers/physics_2d/*.h -./servers/physics_2d/*.cpp -./servers/physics/*.h -./servers/physics/*.cpp -./servers/visual/*.h -./servers/visual/*.cpp -./servers/spatial_sound_2d/*.h -./servers/spatial_sound_2d/*.cpp -./servers/audio/*.h -./servers/audio/*.cpp -./tools/doc/doc_data.h -./tools/doc/doc_data.cpp -./tools/collada/collada.h -./tools/collada/collada.cpp -./tools/editor/*.h -./tools/editor/*.cpp -./tools/editor/plugins/*.h -./tools/editor/plugins/*.cpp -./tools/editor/io_plugins/*.h -./tools/editor/io_plugins/*.cpp -./tools/docdump/doc_dump.h -./tools/docdump/doc_dump.cpp -./core/*.h -./core/*.cpp -./core/io/object_format_binary.h -./core/io/file_access_buffered_fa.h -./core/io/file_access_buffered.h -./core/io/resource_saver.h -./core/io/file_access_compressed.cpp -./core/io/object_format_xml.cpp -./core/io/http_client.h -./core/io/object_format_xml.h -./core/io/compression.h -./core/io/ip_address.h -./core/io/file_access_pack.h -./core/io/ip.h -./core/io/tcp_server.h -./core/io/tcp_server.cpp -./core/io/packet_peer.cpp -./core/io/marshalls.h -./core/io/stream_peer.cpp -./core/io/resource_loader.cpp -./core/io/stream_peer_tcp.h -./core/io/stream_peer_tcp.cpp -./core/io/translation_loader_po.h -./core/io/zip_io.h -./core/io/ip_address.cpp -./core/io/object_saver_base.cpp -./core/io/object_loader.cpp -./core/io/xml_parser.h -./core/io/file_access_network.cpp -./core/io/resource_loader.h -./core/io/packet_peer.h -./core/io/stream_peer.h -./core/io/marshalls.cpp -./core/io/config_file.h -./core/io/ip.cpp -./core/io/file_access_zip.cpp -./core/io/resource_format_binary.h -./core/io/image_loader.h -./core/io/file_access_zip.h -./core/io/http_client.cpp -./core/io/file_access_memory.h -./core/io/xml_parser.cpp -./core/io/object_saver_base.h -./core/io/object_saver.cpp -./core/io/compression.cpp -./core/io/resource_format_xml.cpp -./core/io/object_format_binary.cpp -./core/io/file_access_compressed.h -./core/io/json.h -./core/io/file_access_pack.cpp -./core/io/resource_format_binary.cpp -./core/io/object_loader.h -./core/io/object_saver.h -./core/io/json.cpp -./core/io/file_access_network.h -./core/io/resource_saver.cpp -./core/io/file_access_memory.cpp -./core/io/image_loader.cpp -./core/io/resource_format_xml.h -./core/io/file_access_buffered.cpp -./core/io/config_file.cpp -./core/io/translation_loader_po.cpp -./core/os/*.h -./core/os/*.cpp -./core/math/*.h -./core/math/*.cpp -./script/gdscript/*.h -./script/gdscript/*.cpp -./script/multiscript/multi_script.cpp -./script/multiscript/multi_script.h -./script/register_script_types.h -./platform/android/*.h -./platform/android/*.cpp -./platform/android/java/src/com/android/godot/*.java -./platform/server/*.h -./platform/server/*.cpp -./platform/bb10/*.h -./platform/bb10/*.cpp -./platform/javascript/*.h -./platform/javascript/*.cpp -./platform/javascript/export/export.h -./platform/javascript/export/export.cpp -./platform/iphone/*.h -./platform/iphone/*.cpp -./platform/iphone/*.mm -./platform/windows/*.h -./platform/windows/*.cpp -./platform/osx/*.h -./platform/osx/*.cpp -./platform/osx/*.mm -./platform/x11/*.h -./platform/x11/*.cpp -./drivers/unix/*.h -./drivers/unix/*.cpp -./drivers/gles2/*.h -./drivers/gles2/*.cpp -./drivers/chibi/*.h -./drivers/chibi/*.cpp -./drivers/png/resource_saver_png.cpp -./drivers/png/image_loader_png.cpp -./drivers/png/image_loader_png.h -./drivers/vorbis/audio_stream_ogg_vorbis.h -./drivers/vorbis/audio_stream_ogg_vorbis.cpp -./drivers/gl_context/context_gl.h -./drivers/gles1/*.h -./drivers/gles1/*.cpp -./drivers/windows/*.h -./drivers/windows/*.cpp -./drivers/alsa/audio_driver_alsa.h -./drivers/alsa/audio_driver_alsa.cpp diff --git a/tools/addheader/header.txt b/tools/addheader/header.txt deleted file mode 100644 index e4efb2dcfc..0000000000 --- a/tools/addheader/header.txt +++ /dev/null @@ -1,12 +0,0 @@ -/*************************************************/ -/* $filename */ -/*************************************************/ -/* This file is part of: */ -/* GODOT ENGINE */ -/*************************************************/ -/* Source code within this file is: */ -/* (c) 2007-2016 Juan Linietsky, Ariel Manzur */ -/* All Rights Reserved. */ -/*************************************************/ - - diff --git a/tools/buildstuff/zlib_freetype231_jpeg_libpng-bin-win32-vs81.zip b/tools/buildstuff/zlib_freetype231_jpeg_libpng-bin-win32-vs81.zip Binary files differdeleted file mode 100644 index 4adf30ea29..0000000000 --- a/tools/buildstuff/zlib_freetype231_jpeg_libpng-bin-win32-vs81.zip +++ /dev/null diff --git a/tools/docker/Dockerfile b/tools/dist/docker/Dockerfile index 428de9d1a7..428de9d1a7 100644 --- a/tools/docker/Dockerfile +++ b/tools/dist/docker/Dockerfile diff --git a/tools/docker/README.md b/tools/dist/docker/README.md index 7f10b46ad8..7f10b46ad8 100644 --- a/tools/docker/README.md +++ b/tools/dist/docker/README.md diff --git a/tools/docker/scripts/install-android-tools b/tools/dist/docker/scripts/install-android-tools index 8a617d9942..8a617d9942 100644 --- a/tools/docker/scripts/install-android-tools +++ b/tools/dist/docker/scripts/install-android-tools diff --git a/tools/html_fs/godot.html b/tools/dist/html_fs/godot.html index c354826e1f..c354826e1f 100644 --- a/tools/html_fs/godot.html +++ b/tools/dist/html_fs/godot.html diff --git a/tools/html_fs/godotfs.js b/tools/dist/html_fs/godotfs.js index 2c59344cf5..2c59344cf5 100644 --- a/tools/html_fs/godotfs.js +++ b/tools/dist/html_fs/godotfs.js diff --git a/tools/ios_xcode_template/data.pck b/tools/dist/ios_xcode/godot_xcode/data.pck index e69de29bb2..e69de29bb2 100644 --- a/tools/ios_xcode_template/data.pck +++ b/tools/dist/ios_xcode/godot_xcode/data.pck diff --git a/tools/dist/ios_xcode/godot_xcode/godot_debug.iphone b/tools/dist/ios_xcode/godot_xcode/godot_debug.iphone new file mode 100755 index 0000000000..e69de29bb2 --- /dev/null +++ b/tools/dist/ios_xcode/godot_xcode/godot_debug.iphone diff --git a/tools/ios_xcode_template/godot_ios.xcodeproj/project.pbxproj b/tools/dist/ios_xcode/godot_xcode/godot_ios.xcodeproj/project.pbxproj index 4ae1ec8a53..bdba8488c8 100644 --- a/tools/ios_xcode_template/godot_ios.xcodeproj/project.pbxproj +++ b/tools/dist/ios_xcode/godot_xcode/godot_ios.xcodeproj/project.pbxproj @@ -7,32 +7,43 @@ objects = { /* Begin PBXBuildFile section */ + D07CD43F1C5D573600B7FB28 /* Default-568h@2x~iphone.png in Resources */ = {isa = PBXBuildFile; fileRef = D07CD4331C5D573600B7FB28 /* Default-568h@2x~iphone.png */; }; + D07CD4401C5D573600B7FB28 /* Default-667h.png in Resources */ = {isa = PBXBuildFile; fileRef = D07CD4341C5D573600B7FB28 /* Default-667h.png */; }; + D07CD4411C5D573600B7FB28 /* Default-667h@2x.png in Resources */ = {isa = PBXBuildFile; fileRef = D07CD4351C5D573600B7FB28 /* Default-667h@2x.png */; }; + D07CD4421C5D573600B7FB28 /* Default-736h.png in Resources */ = {isa = PBXBuildFile; fileRef = D07CD4361C5D573600B7FB28 /* Default-736h.png */; }; + D07CD4431C5D573600B7FB28 /* Default-736h@3x.png in Resources */ = {isa = PBXBuildFile; fileRef = D07CD4371C5D573600B7FB28 /* Default-736h@3x.png */; }; + D07CD4441C5D573600B7FB28 /* Default-Landscape-736h.png in Resources */ = {isa = PBXBuildFile; fileRef = D07CD4381C5D573600B7FB28 /* Default-Landscape-736h.png */; }; + D07CD4451C5D573600B7FB28 /* Default-Landscape@2x~ipad.png in Resources */ = {isa = PBXBuildFile; fileRef = D07CD4391C5D573600B7FB28 /* Default-Landscape@2x~ipad.png */; }; + D07CD4461C5D573600B7FB28 /* Default-Landscape~ipad.png in Resources */ = {isa = PBXBuildFile; fileRef = D07CD43A1C5D573600B7FB28 /* Default-Landscape~ipad.png */; }; + D07CD4471C5D573600B7FB28 /* Default-Portrait@2x~ipad.png in Resources */ = {isa = PBXBuildFile; fileRef = D07CD43B1C5D573600B7FB28 /* Default-Portrait@2x~ipad.png */; }; + D07CD4481C5D573600B7FB28 /* Default-Portrait~ipad.png in Resources */ = {isa = PBXBuildFile; fileRef = D07CD43C1C5D573600B7FB28 /* Default-Portrait~ipad.png */; }; + D07CD4491C5D573600B7FB28 /* Default@2x~iphone.png in Resources */ = {isa = PBXBuildFile; fileRef = D07CD43D1C5D573600B7FB28 /* Default@2x~iphone.png */; }; + D07CD44A1C5D573600B7FB28 /* Default~iphone.png in Resources */ = {isa = PBXBuildFile; fileRef = D07CD43E1C5D573600B7FB28 /* Default~iphone.png */; }; + D07CD44E1C5D589C00B7FB28 /* Images.xcassets in Resources */ = {isa = PBXBuildFile; fileRef = D07CD44D1C5D589C00B7FB28 /* Images.xcassets */; }; D0BCFE3818AEBDA2004A7AAE /* Foundation.framework in Frameworks */ = {isa = PBXBuildFile; fileRef = D0BCFE3718AEBDA2004A7AAE /* Foundation.framework */; }; D0BCFE3A18AEBDA2004A7AAE /* CoreGraphics.framework in Frameworks */ = {isa = PBXBuildFile; fileRef = D0BCFE3918AEBDA2004A7AAE /* CoreGraphics.framework */; }; D0BCFE3C18AEBDA2004A7AAE /* UIKit.framework in Frameworks */ = {isa = PBXBuildFile; fileRef = D0BCFE3B18AEBDA2004A7AAE /* UIKit.framework */; }; D0BCFE3E18AEBDA2004A7AAE /* GLKit.framework in Frameworks */ = {isa = PBXBuildFile; fileRef = D0BCFE3D18AEBDA2004A7AAE /* GLKit.framework */; }; D0BCFE4018AEBDA2004A7AAE /* OpenGLES.framework in Frameworks */ = {isa = PBXBuildFile; fileRef = D0BCFE3F18AEBDA2004A7AAE /* OpenGLES.framework */; }; D0BCFE4618AEBDA2004A7AAE /* InfoPlist.strings in Resources */ = {isa = PBXBuildFile; fileRef = D0BCFE4418AEBDA2004A7AAE /* InfoPlist.strings */; }; - D0BCFE6218AEBDA3004A7AAE /* XCTest.framework in Frameworks */ = {isa = PBXBuildFile; fileRef = D0BCFE6118AEBDA3004A7AAE /* XCTest.framework */; }; - D0BCFE6318AEBDA3004A7AAE /* Foundation.framework in Frameworks */ = {isa = PBXBuildFile; fileRef = D0BCFE3718AEBDA2004A7AAE /* Foundation.framework */; }; - D0BCFE6418AEBDA3004A7AAE /* UIKit.framework in Frameworks */ = {isa = PBXBuildFile; fileRef = D0BCFE3B18AEBDA2004A7AAE /* UIKit.framework */; }; - D0BCFE6C18AEBDA3004A7AAE /* InfoPlist.strings in Resources */ = {isa = PBXBuildFile; fileRef = D0BCFE6A18AEBDA3004A7AAE /* InfoPlist.strings */; }; - D0BCFE6E18AEBDA3004A7AAE /* godot_iosTests.m in Sources */ = {isa = PBXBuildFile; fileRef = D0BCFE6D18AEBDA3004A7AAE /* godot_iosTests.m */; }; D0BCFE7818AEBFEB004A7AAE /* data.pck in Resources */ = {isa = PBXBuildFile; fileRef = D0BCFE7718AEBFEB004A7AAE /* data.pck */; }; D0BCFE7A18AEC06A004A7AAE /* godot_opt.iphone in Resources */ = {isa = PBXBuildFile; fileRef = D0BCFE7918AEC06A004A7AAE /* godot_opt.iphone */; }; /* End PBXBuildFile section */ -/* Begin PBXContainerItemProxy section */ - D0BCFE6518AEBDA3004A7AAE /* PBXContainerItemProxy */ = { - isa = PBXContainerItemProxy; - containerPortal = D0BCFE2C18AEBDA2004A7AAE /* Project object */; - proxyType = 1; - remoteGlobalIDString = D0BCFE3318AEBDA2004A7AAE; - remoteInfo = godot_ios; - }; -/* End PBXContainerItemProxy section */ - /* Begin PBXFileReference section */ + D07CD4331C5D573600B7FB28 /* Default-568h@2x~iphone.png */ = {isa = PBXFileReference; lastKnownFileType = image.png; path = "Default-568h@2x~iphone.png"; sourceTree = "<group>"; }; + D07CD4341C5D573600B7FB28 /* Default-667h.png */ = {isa = PBXFileReference; lastKnownFileType = image.png; path = "Default-667h.png"; sourceTree = "<group>"; }; + D07CD4351C5D573600B7FB28 /* Default-667h@2x.png */ = {isa = PBXFileReference; lastKnownFileType = image.png; path = "Default-667h@2x.png"; sourceTree = "<group>"; }; + D07CD4361C5D573600B7FB28 /* Default-736h.png */ = {isa = PBXFileReference; lastKnownFileType = image.png; path = "Default-736h.png"; sourceTree = "<group>"; }; + D07CD4371C5D573600B7FB28 /* Default-736h@3x.png */ = {isa = PBXFileReference; lastKnownFileType = image.png; path = "Default-736h@3x.png"; sourceTree = "<group>"; }; + D07CD4381C5D573600B7FB28 /* Default-Landscape-736h.png */ = {isa = PBXFileReference; lastKnownFileType = image.png; path = "Default-Landscape-736h.png"; sourceTree = "<group>"; }; + D07CD4391C5D573600B7FB28 /* Default-Landscape@2x~ipad.png */ = {isa = PBXFileReference; lastKnownFileType = image.png; path = "Default-Landscape@2x~ipad.png"; sourceTree = "<group>"; }; + D07CD43A1C5D573600B7FB28 /* Default-Landscape~ipad.png */ = {isa = PBXFileReference; lastKnownFileType = image.png; path = "Default-Landscape~ipad.png"; sourceTree = "<group>"; }; + D07CD43B1C5D573600B7FB28 /* Default-Portrait@2x~ipad.png */ = {isa = PBXFileReference; lastKnownFileType = image.png; path = "Default-Portrait@2x~ipad.png"; sourceTree = "<group>"; }; + D07CD43C1C5D573600B7FB28 /* Default-Portrait~ipad.png */ = {isa = PBXFileReference; lastKnownFileType = image.png; path = "Default-Portrait~ipad.png"; sourceTree = "<group>"; }; + D07CD43D1C5D573600B7FB28 /* Default@2x~iphone.png */ = {isa = PBXFileReference; lastKnownFileType = image.png; path = "Default@2x~iphone.png"; sourceTree = "<group>"; }; + D07CD43E1C5D573600B7FB28 /* Default~iphone.png */ = {isa = PBXFileReference; lastKnownFileType = image.png; path = "Default~iphone.png"; sourceTree = "<group>"; }; + D07CD44D1C5D589C00B7FB28 /* Images.xcassets */ = {isa = PBXFileReference; lastKnownFileType = folder.assetcatalog; path = Images.xcassets; sourceTree = "<group>"; }; D0BCFE3418AEBDA2004A7AAE /* godot_ios.app */ = {isa = PBXFileReference; explicitFileType = wrapper.application; includeInIndex = 0; path = godot_ios.app; sourceTree = BUILT_PRODUCTS_DIR; }; D0BCFE3718AEBDA2004A7AAE /* Foundation.framework */ = {isa = PBXFileReference; lastKnownFileType = wrapper.framework; name = Foundation.framework; path = System/Library/Frameworks/Foundation.framework; sourceTree = SDKROOT; }; D0BCFE3918AEBDA2004A7AAE /* CoreGraphics.framework */ = {isa = PBXFileReference; lastKnownFileType = wrapper.framework; name = CoreGraphics.framework; path = System/Library/Frameworks/CoreGraphics.framework; sourceTree = SDKROOT; }; @@ -42,12 +53,8 @@ D0BCFE4318AEBDA2004A7AAE /* godot_ios-Info.plist */ = {isa = PBXFileReference; lastKnownFileType = text.plist.xml; path = "godot_ios-Info.plist"; sourceTree = "<group>"; }; D0BCFE4518AEBDA2004A7AAE /* en */ = {isa = PBXFileReference; lastKnownFileType = text.plist.strings; name = en; path = en.lproj/InfoPlist.strings; sourceTree = "<group>"; }; D0BCFE4918AEBDA2004A7AAE /* godot_ios-Prefix.pch */ = {isa = PBXFileReference; lastKnownFileType = sourcecode.c.h; path = "godot_ios-Prefix.pch"; sourceTree = "<group>"; }; - D0BCFE6018AEBDA3004A7AAE /* godot_iosTests.xctest */ = {isa = PBXFileReference; explicitFileType = wrapper.cfbundle; includeInIndex = 0; path = godot_iosTests.xctest; sourceTree = BUILT_PRODUCTS_DIR; }; D0BCFE6118AEBDA3004A7AAE /* XCTest.framework */ = {isa = PBXFileReference; lastKnownFileType = wrapper.framework; name = XCTest.framework; path = Library/Frameworks/XCTest.framework; sourceTree = DEVELOPER_DIR; }; - D0BCFE6918AEBDA3004A7AAE /* godot_iosTests-Info.plist */ = {isa = PBXFileReference; lastKnownFileType = text.plist.xml; path = "godot_iosTests-Info.plist"; sourceTree = "<group>"; }; - D0BCFE6B18AEBDA3004A7AAE /* en */ = {isa = PBXFileReference; lastKnownFileType = text.plist.strings; name = en; path = en.lproj/InfoPlist.strings; sourceTree = "<group>"; }; - D0BCFE6D18AEBDA3004A7AAE /* godot_iosTests.m */ = {isa = PBXFileReference; lastKnownFileType = sourcecode.c.objc; path = godot_iosTests.m; sourceTree = "<group>"; }; - D0BCFE7718AEBFEB004A7AAE /* data.pck */ = {isa = PBXFileReference; lastKnownFileType = file; path = data.pck; sourceTree = "<group>"; }; + D0BCFE7718AEBFEB004A7AAE /* data.pck */ = {isa = PBXFileReference; lastKnownFileType = text; path = data.pck; sourceTree = "<group>"; }; D0BCFE7918AEC06A004A7AAE /* godot_opt.iphone */ = {isa = PBXFileReference; lastKnownFileType = "compiled.mach-o.executable"; path = godot_opt.iphone; sourceTree = "<group>"; }; /* End PBXFileReference section */ @@ -64,16 +71,6 @@ ); runOnlyForDeploymentPostprocessing = 0; }; - D0BCFE5D18AEBDA3004A7AAE /* Frameworks */ = { - isa = PBXFrameworksBuildPhase; - buildActionMask = 2147483647; - files = ( - D0BCFE6218AEBDA3004A7AAE /* XCTest.framework in Frameworks */, - D0BCFE6418AEBDA3004A7AAE /* UIKit.framework in Frameworks */, - D0BCFE6318AEBDA3004A7AAE /* Foundation.framework in Frameworks */, - ); - runOnlyForDeploymentPostprocessing = 0; - }; /* End PBXFrameworksBuildPhase section */ /* Begin PBXGroup section */ @@ -83,7 +80,6 @@ D0BCFE7918AEC06A004A7AAE /* godot_opt.iphone */, D0BCFE7718AEBFEB004A7AAE /* data.pck */, D0BCFE4118AEBDA2004A7AAE /* godot_ios */, - D0BCFE6718AEBDA3004A7AAE /* godot_iosTests */, D0BCFE3618AEBDA2004A7AAE /* Frameworks */, D0BCFE3518AEBDA2004A7AAE /* Products */, ); @@ -93,7 +89,6 @@ isa = PBXGroup; children = ( D0BCFE3418AEBDA2004A7AAE /* godot_ios.app */, - D0BCFE6018AEBDA3004A7AAE /* godot_iosTests.xctest */, ); name = Products; sourceTree = "<group>"; @@ -114,6 +109,19 @@ D0BCFE4118AEBDA2004A7AAE /* godot_ios */ = { isa = PBXGroup; children = ( + D07CD4331C5D573600B7FB28 /* Default-568h@2x~iphone.png */, + D07CD4341C5D573600B7FB28 /* Default-667h.png */, + D07CD4351C5D573600B7FB28 /* Default-667h@2x.png */, + D07CD4361C5D573600B7FB28 /* Default-736h.png */, + D07CD4371C5D573600B7FB28 /* Default-736h@3x.png */, + D07CD4381C5D573600B7FB28 /* Default-Landscape-736h.png */, + D07CD4391C5D573600B7FB28 /* Default-Landscape@2x~ipad.png */, + D07CD43A1C5D573600B7FB28 /* Default-Landscape~ipad.png */, + D07CD43B1C5D573600B7FB28 /* Default-Portrait@2x~ipad.png */, + D07CD43C1C5D573600B7FB28 /* Default-Portrait~ipad.png */, + D07CD43D1C5D573600B7FB28 /* Default@2x~iphone.png */, + D07CD43E1C5D573600B7FB28 /* Default~iphone.png */, + D07CD44D1C5D589C00B7FB28 /* Images.xcassets */, D0BCFE4218AEBDA2004A7AAE /* Supporting Files */, ); path = godot_ios; @@ -129,24 +137,6 @@ name = "Supporting Files"; sourceTree = "<group>"; }; - D0BCFE6718AEBDA3004A7AAE /* godot_iosTests */ = { - isa = PBXGroup; - children = ( - D0BCFE6D18AEBDA3004A7AAE /* godot_iosTests.m */, - D0BCFE6818AEBDA3004A7AAE /* Supporting Files */, - ); - path = godot_iosTests; - sourceTree = "<group>"; - }; - D0BCFE6818AEBDA3004A7AAE /* Supporting Files */ = { - isa = PBXGroup; - children = ( - D0BCFE6918AEBDA3004A7AAE /* godot_iosTests-Info.plist */, - D0BCFE6A18AEBDA3004A7AAE /* InfoPlist.strings */, - ); - name = "Supporting Files"; - sourceTree = "<group>"; - }; /* End PBXGroup section */ /* Begin PBXNativeTarget section */ @@ -167,24 +157,6 @@ productReference = D0BCFE3418AEBDA2004A7AAE /* godot_ios.app */; productType = "com.apple.product-type.application"; }; - D0BCFE5F18AEBDA3004A7AAE /* godot_iosTests */ = { - isa = PBXNativeTarget; - buildConfigurationList = D0BCFE7418AEBDA3004A7AAE /* Build configuration list for PBXNativeTarget "godot_iosTests" */; - buildPhases = ( - D0BCFE5C18AEBDA3004A7AAE /* Sources */, - D0BCFE5D18AEBDA3004A7AAE /* Frameworks */, - D0BCFE5E18AEBDA3004A7AAE /* Resources */, - ); - buildRules = ( - ); - dependencies = ( - D0BCFE6618AEBDA3004A7AAE /* PBXTargetDependency */, - ); - name = godot_iosTests; - productName = godot_iosTests; - productReference = D0BCFE6018AEBDA3004A7AAE /* godot_iosTests.xctest */; - productType = "com.apple.product-type.bundle.unit-test"; - }; /* End PBXNativeTarget section */ /* Begin PBXProject section */ @@ -193,11 +165,6 @@ attributes = { LastUpgradeCheck = 0500; ORGANIZATIONNAME = GodotEngine; - TargetAttributes = { - D0BCFE5F18AEBDA3004A7AAE = { - TestTargetID = D0BCFE3318AEBDA2004A7AAE; - }; - }; }; buildConfigurationList = D0BCFE2F18AEBDA2004A7AAE /* Build configuration list for PBXProject "godot_ios" */; compatibilityVersion = "Xcode 3.2"; @@ -213,7 +180,6 @@ projectRoot = ""; targets = ( D0BCFE3318AEBDA2004A7AAE /* godot_ios */, - D0BCFE5F18AEBDA3004A7AAE /* godot_iosTests */, ); }; /* End PBXProject section */ @@ -223,17 +189,22 @@ isa = PBXResourcesBuildPhase; buildActionMask = 2147483647; files = ( + D07CD4471C5D573600B7FB28 /* 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b/tools/dist/ios_xcode/godot_xcode/godot_ios/Images.xcassets/AppIcon.appiconset/icon-87.png diff --git a/tools/dist/ios_xcode/godot_xcode/godot_ios/Images.xcassets/AppIcon.appiconset/sizes b/tools/dist/ios_xcode/godot_xcode/godot_ios/Images.xcassets/AppIcon.appiconset/sizes new file mode 100644 index 0000000000..e328a62cb6 --- /dev/null +++ b/tools/dist/ios_xcode/godot_xcode/godot_ios/Images.xcassets/AppIcon.appiconset/sizes @@ -0,0 +1,17 @@ +100 +114 +120 +144 +152 +167 +180 +29 +40 +50 +57 +58 +60 +72 +76 +80 +87 diff --git a/tools/ios_xcode_template/godot_ios/en.lproj/InfoPlist.strings b/tools/dist/ios_xcode/godot_xcode/godot_ios/en.lproj/InfoPlist.strings index 477b28ff8f..477b28ff8f 100644 --- a/tools/ios_xcode_template/godot_ios/en.lproj/InfoPlist.strings +++ b/tools/dist/ios_xcode/godot_xcode/godot_ios/en.lproj/InfoPlist.strings diff --git a/tools/ios_xcode_template/godot_ios/godot_ios-Info.plist b/tools/dist/ios_xcode/godot_xcode/godot_ios/godot_ios-Info.plist index 357970920a..f97b0fca36 100644 --- a/tools/ios_xcode_template/godot_ios/godot_ios-Info.plist +++ b/tools/dist/ios_xcode/godot_xcode/godot_ios/godot_ios-Info.plist @@ -5,11 +5,15 @@ <key>CFBundleDevelopmentRegion</key> <string>en</string> <key>CFBundleDisplayName</key> - <string>${PRODUCT_NAME}</string> + <string>Insert Name Here</string> <key>CFBundleExecutable</key> <string>godot_opt.iphone</string> + <key>CFBundleIcons</key> + <dict/> + <key>CFBundleIcons~ipad</key> + <dict/> <key>CFBundleIdentifier</key> - <string>org.godotengine.${PRODUCT_NAME:rfc1034identifier}</string> + <string>$(PRODUCT_BUNDLE_IDENTIFIER)</string> <key>CFBundleInfoDictionaryVersion</key> <string>6.0</string> <key>CFBundleName</key> @@ -28,18 +32,17 @@ <array> <string>armv7</string> </array> + <key>UIRequiresFullScreen</key> + <true/> <key>UIStatusBarHidden</key> <true/> <key>UISupportedInterfaceOrientations</key> <array> - <string>UIInterfaceOrientationPortrait</string> <string>UIInterfaceOrientationLandscapeLeft</string> <string>UIInterfaceOrientationLandscapeRight</string> </array> <key>UISupportedInterfaceOrientations~ipad</key> <array> - <string>UIInterfaceOrientationPortrait</string> - <string>UIInterfaceOrientationPortraitUpsideDown</string> <string>UIInterfaceOrientationLandscapeLeft</string> <string>UIInterfaceOrientationLandscapeRight</string> </array> diff --git a/tools/ios_xcode_template/godot_ios/main.m b/tools/dist/ios_xcode/godot_xcode/godot_ios/main.m index 3e4ea5e129..3e4ea5e129 100644 --- a/tools/ios_xcode_template/godot_ios/main.m +++ b/tools/dist/ios_xcode/godot_xcode/godot_ios/main.m diff --git a/tools/dist/ios_xcode/godot_xcode/godot_opt.iphone b/tools/dist/ios_xcode/godot_xcode/godot_opt.iphone new file mode 100755 index 0000000000..e69de29bb2 --- /dev/null +++ b/tools/dist/ios_xcode/godot_xcode/godot_opt.iphone diff --git a/tools/osx_template.app/Contents/Info.plist b/tools/dist/osx_template.app/Contents/Info.plist index 5146c875bc..5146c875bc 100755 --- a/tools/osx_template.app/Contents/Info.plist +++ b/tools/dist/osx_template.app/Contents/Info.plist diff --git a/tools/Godot.app/Contents/PkgInfo b/tools/dist/osx_template.app/Contents/PkgInfo index 6f749b0f37..6f749b0f37 100644 --- a/tools/Godot.app/Contents/PkgInfo +++ b/tools/dist/osx_template.app/Contents/PkgInfo diff --git a/tools/osx_template.app/Contents/Resources/icon.icns b/tools/dist/osx_template.app/Contents/Resources/icon.icns Binary files differindex 375f61437d..375f61437d 100644 --- a/tools/osx_template.app/Contents/Resources/icon.icns +++ b/tools/dist/osx_template.app/Contents/Resources/icon.icns diff --git a/tools/Godot.app/Contents/Info.plist b/tools/dist/osx_tools.app/Contents/Info.plist index 2a3e727133..2a3e727133 100755 --- a/tools/Godot.app/Contents/Info.plist +++ b/tools/dist/osx_tools.app/Contents/Info.plist diff --git a/tools/osx_template.app/Contents/PkgInfo b/tools/dist/osx_tools.app/Contents/PkgInfo index 6f749b0f37..6f749b0f37 100644 --- a/tools/osx_template.app/Contents/PkgInfo +++ b/tools/dist/osx_tools.app/Contents/PkgInfo diff --git a/tools/Godot.app/Contents/Resources/Godot.icns b/tools/dist/osx_tools.app/Contents/Resources/Godot.icns Binary files differindex 375f61437d..375f61437d 100644 --- a/tools/Godot.app/Contents/Resources/Godot.icns +++ b/tools/dist/osx_tools.app/Contents/Resources/Godot.icns diff --git a/tools/dist/uwp_template/AppxManifest.xml b/tools/dist/uwp_template/AppxManifest.xml new file mode 100644 index 0000000000..48a2ba7eb3 --- /dev/null +++ b/tools/dist/uwp_template/AppxManifest.xml @@ -0,0 +1,32 @@ +<?xml version="1.0" encoding="utf-8"?>
+<Package xmlns="http://schemas.microsoft.com/appx/manifest/foundation/windows10" xmlns:mp="http://schemas.microsoft.com/appx/2014/phone/manifest" xmlns:uap="http://schemas.microsoft.com/appx/manifest/uap/windows10" IgnorableNamespaces="uap mp build" xmlns:build="http://schemas.microsoft.com/developer/appx/2015/build">
+ <Identity Name="$identity_name$" Publisher="$publisher$" Version="$version_string$" ProcessorArchitecture="$architecture$" />
+ <mp:PhoneIdentity PhoneProductId="$product_guid$" PhonePublisherId="$publisher_guid$" />
+ <Properties>
+ <DisplayName>$display_name$</DisplayName>
+ <PublisherDisplayName>$publisher_display_name$</PublisherDisplayName>
+ <Logo>Assets\StoreLogo.png</Logo>
+ </Properties>
+ <Dependencies>
+ <TargetDeviceFamily Name="Windows.Universal" MinVersion="10.0.10240.0" MaxVersionTested="10.0.14393.0" />
+ <PackageDependency Name="Microsoft.VCLibs.140.00" MinVersion="14.0.24123.0" Publisher="CN=Microsoft Corporation, O=Microsoft Corporation, L=Redmond, S=Washington, C=US" />
+ </Dependencies>
+ <Resources>
+ <Resource Language="EN-US" />
+ </Resources>
+ <Applications>
+ <Application Id="App" Executable="godot.winrt.exe" EntryPoint="GodotWinRT.App">
+ <uap:VisualElements DisplayName="$display_name$" Square150x150Logo="Assets\Square150x150Logo.png" Square44x44Logo="Assets\Square44x44Logo.png" Description="$app_description$" BackgroundColor="$bg_color$">
+ <uap:DefaultTile Wide310x150Logo="Assets\Wide310x150Logo.png" Square310x310Logo="Assets\Square310x310Logo.png" Square71x71Logo="Assets\Square71x71Logo.png" ShortName="$short_name$">
+ $name_on_tiles$
+ </uap:DefaultTile>
+ <uap:SplashScreen Image="Assets\SplashScreen.png" />
+ $rotation_preference$
+ </uap:VisualElements>
+ </Application>
+ </Applications>
+ $capabilities_place$
+ <build:Metadata>
+ <build:Item Name="GodotEngine" Version="$godot_version$" />
+ </build:Metadata>
+</Package>
\ No newline at end of file diff --git a/tools/dist/uwp_template/Assets/SplashScreen.scale-100.png b/tools/dist/uwp_template/Assets/SplashScreen.scale-100.png Binary files differnew file mode 100644 index 0000000000..540bfb1c01 --- /dev/null +++ b/tools/dist/uwp_template/Assets/SplashScreen.scale-100.png diff --git a/tools/dist/uwp_template/Assets/Square150x150Logo.scale-100.png b/tools/dist/uwp_template/Assets/Square150x150Logo.scale-100.png Binary files differnew file mode 100644 index 0000000000..6cff663eb5 --- /dev/null +++ b/tools/dist/uwp_template/Assets/Square150x150Logo.scale-100.png diff --git a/tools/dist/uwp_template/Assets/Square310x310Logo.scale-100.png b/tools/dist/uwp_template/Assets/Square310x310Logo.scale-100.png Binary files differnew file mode 100644 index 0000000000..12ec232c87 --- /dev/null +++ b/tools/dist/uwp_template/Assets/Square310x310Logo.scale-100.png diff --git a/tools/dist/uwp_template/Assets/Square44x44Logo.scale-100.png b/tools/dist/uwp_template/Assets/Square44x44Logo.scale-100.png Binary files differnew file mode 100644 index 0000000000..ad059994ed --- /dev/null +++ b/tools/dist/uwp_template/Assets/Square44x44Logo.scale-100.png diff --git a/tools/dist/uwp_template/Assets/Square71x71Logo.scale-100.png b/tools/dist/uwp_template/Assets/Square71x71Logo.scale-100.png Binary files differnew file mode 100644 index 0000000000..b1bf331365 --- /dev/null +++ b/tools/dist/uwp_template/Assets/Square71x71Logo.scale-100.png diff --git a/tools/dist/uwp_template/Assets/StoreLogo.scale-100.png b/tools/dist/uwp_template/Assets/StoreLogo.scale-100.png Binary files differnew file mode 100644 index 0000000000..8d7a625c82 --- /dev/null +++ b/tools/dist/uwp_template/Assets/StoreLogo.scale-100.png diff --git a/tools/dist/uwp_template/Assets/Wide310x150Logo.scale-100.png b/tools/dist/uwp_template/Assets/Wide310x150Logo.scale-100.png Binary files differnew file mode 100644 index 0000000000..b06f1ad50f --- /dev/null +++ b/tools/dist/uwp_template/Assets/Wide310x150Logo.scale-100.png diff --git a/tools/doc/doc_data.cpp b/tools/doc/doc_data.cpp index 479b99a03d..4a8fdfb215 100644 --- a/tools/doc/doc_data.cpp +++ b/tools/doc/doc_data.cpp @@ -198,6 +198,11 @@ void DocData::generate(bool p_basic_types) { if (method.qualifiers!="") method.qualifiers+=" "; method.qualifiers+="const"; + + } else if (E->get().flags&METHOD_FLAG_VARARG) { + if (method.qualifiers!="") + method.qualifiers+=" "; + method.qualifiers+="vararg"; } for(int i=-1;i<E->get().arguments.size();i++) { diff --git a/tools/docdump/doc_dump.cpp b/tools/doc/doc_dump.cpp index fbf13f9e8f..fbf13f9e8f 100644 --- a/tools/docdump/doc_dump.cpp +++ b/tools/doc/doc_dump.cpp diff --git a/tools/docdump/doc_dump.h b/tools/doc/doc_dump.h index 372f5e0969..372f5e0969 100644 --- a/tools/docdump/doc_dump.h +++ b/tools/doc/doc_dump.h diff --git a/tools/docdump/SCsub b/tools/docdump/SCsub deleted file mode 100644 index 34524f10ef..0000000000 --- a/tools/docdump/SCsub +++ /dev/null @@ -1,5 +0,0 @@ -Import('env') - -env.add_source_files(env.tool_sources,"*.cpp") - -Export('env') diff --git a/tools/editor/animation_editor.cpp b/tools/editor/animation_editor.cpp index 2f67df1fc3..a556031e5e 100644 --- a/tools/editor/animation_editor.cpp +++ b/tools/editor/animation_editor.cpp @@ -1933,12 +1933,20 @@ void AnimationKeyEditor::_track_editor_input_event(const InputEvent& p_input) { if (mb.button_index==BUTTON_WHEEL_UP && mb.pressed) { - v_scroll->set_val( v_scroll->get_val() - v_scroll->get_page() / 8 ); + if (mb.mod.command) { + zoom->set_val(zoom->get_val() + zoom->get_step()); + } else { + v_scroll->set_val( v_scroll->get_val() - v_scroll->get_page() / 8 ); + } } if (mb.button_index==BUTTON_WHEEL_DOWN && mb.pressed) { - v_scroll->set_val( v_scroll->get_val() + v_scroll->get_page() / 8 ); + if (mb.mod.command) { + zoom->set_val(zoom->get_val() - zoom->get_step()); + } else { + v_scroll->set_val( v_scroll->get_val() + v_scroll->get_page() / 8 ); + } } if (mb.button_index==BUTTON_RIGHT && mb.pressed) { diff --git a/tools/editor/code_editor.cpp b/tools/editor/code_editor.cpp index 2779275ea8..9240e3527c 100644 --- a/tools/editor/code_editor.cpp +++ b/tools/editor/code_editor.cpp @@ -356,7 +356,7 @@ void FindReplaceBar::_show_search() { show(); search_text->grab_focus(); - if (text_edit->is_selection_active()) { + if (text_edit->is_selection_active() && !selection_only->is_pressed()) { search_text->set_text(text_edit->get_selection_text()); } @@ -376,12 +376,16 @@ void FindReplaceBar::popup_search() { void FindReplaceBar::popup_replace() { + if (!replace_hbc->is_visible() || !replace_options_hbc->is_visible()) { replace_text->clear(); replace_hbc->show(); replace_options_hbc->show(); + } + selection_only->set_pressed( (text_edit->is_selection_active() && text_edit->get_selection_from_line() < text_edit->get_selection_to_line()) ); + _show_search(); } @@ -409,6 +413,14 @@ void FindReplaceBar::_search_text_entered(const String& p_text) { search_next(); } +void FindReplaceBar::_replace_text_entered(const String& p_text) { + + if (selection_only->is_pressed() && text_edit->is_selection_active()) { + _replace_all(); + _hide_bar(); + } +} + String FindReplaceBar::get_search_text() const { return search_text->get_text(); @@ -452,6 +464,7 @@ void FindReplaceBar::_bind_methods() { ObjectTypeDB::bind_method("_editor_text_changed",&FindReplaceBar::_editor_text_changed); ObjectTypeDB::bind_method("_search_text_changed",&FindReplaceBar::_search_text_changed); ObjectTypeDB::bind_method("_search_text_entered",&FindReplaceBar::_search_text_entered); + ObjectTypeDB::bind_method("_replace_text_entered",&FindReplaceBar::_replace_text_entered); ObjectTypeDB::bind_method("_search_current",&FindReplaceBar::search_current); ObjectTypeDB::bind_method("_search_next",&FindReplaceBar::search_next); ObjectTypeDB::bind_method("_search_prev",&FindReplaceBar::search_prev); @@ -497,18 +510,19 @@ FindReplaceBar::FindReplaceBar() { replace_text = memnew(LineEdit); replace_hbc->add_child(replace_text); replace_text->set_custom_minimum_size(Size2(200, 0)); - replace_text->connect("text_entered",this,"_search_text_entered"); + replace_text->connect("text_entered",this,"_replace_text_entered"); + - replace = memnew(ToolButton); + replace = memnew(Button); replace_hbc->add_child(replace); replace->set_text(TTR("Replace")); - replace->set_focus_mode(FOCUS_NONE); + //replace->set_focus_mode(FOCUS_NONE); replace->connect("pressed",this,"_replace_pressed"); - replace_all = memnew(ToolButton); + replace_all = memnew(Button); replace_hbc->add_child(replace_all); replace_all->set_text(TTR("Replace All")); - replace_all->set_focus_mode(FOCUS_NONE); + //replace_all->set_focus_mode(FOCUS_NONE); replace_all->connect("pressed",this,"_replace_all_pressed"); Control *spacer_split = memnew( Control ); @@ -581,8 +595,10 @@ void FindReplaceDialog::popup_search() { void FindReplaceDialog::popup_replace() { + set_title(TTR("Replace")); bool do_selection=(text_edit->is_selection_active() && text_edit->get_selection_from_line() < text_edit->get_selection_to_line()); + set_replace_selection_only(do_selection); if (!do_selection && text_edit->is_selection_active()) { @@ -1112,8 +1128,10 @@ void CodeTextEditor::_update_font() { font_overridden = true; } } - if(!font_overridden) + if(!font_overridden) { + text_editor->add_font_override("font",get_font("source","EditorFonts")); + } } void CodeTextEditor::_on_settings_change() { @@ -1152,7 +1170,7 @@ void CodeTextEditor::_notification(int p_what) { _load_theme_settings(); emit_signal("load_theme_settings"); } - if (p_what==NOTIFICATION_ENTER_TREE) { + if (p_what==NOTIFICATION_THEME_CHANGED) { _update_font(); } } diff --git a/tools/editor/code_editor.h b/tools/editor/code_editor.h index 2affa31482..6f59dda1ee 100644 --- a/tools/editor/code_editor.h +++ b/tools/editor/code_editor.h @@ -73,8 +73,8 @@ class FindReplaceBar : public HBoxContainer { TextureButton *hide_button; LineEdit *replace_text; - ToolButton *replace; - ToolButton *replace_all; + Button *replace; + Button *replace_all; CheckBox *selection_only; VBoxContainer *text_vbc; @@ -98,6 +98,7 @@ class FindReplaceBar : public HBoxContainer { void _search_options_changed(bool p_pressed); void _search_text_changed(const String& p_text); void _search_text_entered(const String& p_text); + void _replace_text_entered(const String& p_text); protected: void _notification(int p_what); diff --git a/tools/editor/connections_dialog.cpp b/tools/editor/connections_dialog.cpp index c4f2435675..1baad2c6b3 100644 --- a/tools/editor/connections_dialog.cpp +++ b/tools/editor/connections_dialog.cpp @@ -181,6 +181,14 @@ void ConnectDialog::ok_pressed() { error->popup_centered_minsize(); return; } + Node* target = tree->get_selected(); + if (target->get_script().is_null()) { + if (!target->has_method(dst_method->get_text())) { + error->set_text(TTR("Target method not found! Specify a valid method or attach a script to target Node.")); + error->popup_centered_minsize(); + return; + } + } emit_signal("connected"); hide(); diff --git a/tools/editor/create_dialog.cpp b/tools/editor/create_dialog.cpp index 5aac8bff09..320939cb97 100644 --- a/tools/editor/create_dialog.cpp +++ b/tools/editor/create_dialog.cpp @@ -42,11 +42,84 @@ void CreateDialog::popup(bool p_dontclear) { + recent->clear(); + + FileAccess *f = FileAccess::open( EditorSettings::get_singleton()->get_project_settings_path().plus_file("create_recent."+base_type), FileAccess::READ ); + + if (f) { + + TreeItem *root = recent->create_item(); + + while(!f->eof_reached()) { + String l = f->get_line().strip_edges(); + + if (l!=String()) { + + TreeItem *ti = recent->create_item(root); + ti->set_text(0,l); + if (has_icon(l,"EditorIcons")) { + + ti->set_icon(0,get_icon(l,"EditorIcons")); + } else { + ti->set_icon(0,get_icon("Object","EditorIcons")); + } + } + } + + memdelete(f); + } + + favorites->clear(); + + f = FileAccess::open( EditorSettings::get_singleton()->get_project_settings_path().plus_file("favorites."+base_type), FileAccess::READ ); + + favorite_list.clear(); + + if (f) { + + + while(!f->eof_reached()) { + String l = f->get_line().strip_edges(); + + if (l!=String()) { + favorite_list.push_back(l); + } + } + + memdelete(f); + } else { +#if 0 +// I think this was way too confusing + if (base_type=="Node") { + //harcode some favorites :D + favorite_list.push_back("Panel"); + favorite_list.push_back("Button"); + favorite_list.push_back("Label"); + favorite_list.push_back("LineEdit"); + favorite_list.push_back("Node2D"); + favorite_list.push_back("Sprite"); + favorite_list.push_back("Camera2D"); + favorite_list.push_back("Area2D"); + favorite_list.push_back("CollisionShape2D"); + favorite_list.push_back("Spatial"); + favorite_list.push_back("Camera"); + favorite_list.push_back("Area"); + favorite_list.push_back("CollisionShape"); + favorite_list.push_back("TestCube"); + favorite_list.push_back("AnimationPlayer"); + + } +#endif + } + + _update_favorite_list(); + popup_centered_ratio(); if (p_dontclear) search_box->select_all(); - else + else { search_box->clear(); + } search_box->grab_focus(); _update_search(); @@ -104,7 +177,7 @@ void CreateDialog::add_type(const String& p_type,HashMap<String,TreeItem*>& p_ty item->set_selectable(0,false); } else { - if (!*to_select && (search_box->get_text().is_subsequence_ofi(p_type))) { + if ((!*to_select && (search_box->get_text().is_subsequence_ofi(p_type))) || search_box->get_text()==p_type) { *to_select=item; } @@ -140,6 +213,8 @@ void CreateDialog::_update_search() { search_options->clear(); + favorite->set_disabled(true); + help_bit->set_text(""); /* TreeItem *root = search_options->create_item(); @@ -225,7 +300,7 @@ void CreateDialog::_update_search() { } - if (!to_select) { + if (!to_select || ct[i].name==search_box->get_text()) { to_select=item; } @@ -234,8 +309,11 @@ void CreateDialog::_update_search() { } } - if (to_select) + if (to_select) { to_select->select(0); + favorite->set_disabled(false); + favorite->set_pressed(favorite_list.find(to_select->get_text(0))!=-1); + } get_ok()->set_disabled(root->get_children()==NULL); @@ -246,6 +324,32 @@ void CreateDialog::_confirmed() { TreeItem *ti = search_options->get_selected(); if (!ti) return; + + FileAccess *f = FileAccess::open( EditorSettings::get_singleton()->get_project_settings_path().plus_file("create_recent."+base_type), FileAccess::WRITE ); + + if (f) { + f->store_line(get_selected_type()); + TreeItem *t = recent->get_root(); + if (t) + t=t->get_children(); + int count=0; + while(t) { + if (t->get_text(0)!=get_selected_type()) { + + f->store_line(t->get_text(0)); + } + + if (count>32) { + //limit it to 32 entries.. + break; + } + t=t->get_next(); + count++; + } + + memdelete(f); + } + emit_signal("create"); hide(); } @@ -255,6 +359,7 @@ void CreateDialog::_notification(int p_what) { if (p_what==NOTIFICATION_ENTER_TREE) { connect("confirmed",this,"_confirmed"); + favorite->set_icon(get_icon("Favorites","EditorIcons")); } if (p_what==NOTIFICATION_EXIT_TREE) { @@ -344,6 +449,9 @@ void CreateDialog::_item_selected() { String name = item->get_text(0); + favorite->set_disabled(false); + favorite->set_pressed(favorite_list.find(name)!=-1); + if (!EditorHelp::get_doc_data()->class_list.has(name)) return; @@ -351,12 +459,182 @@ void CreateDialog::_item_selected() { } + +void CreateDialog::_favorite_toggled() { + + TreeItem *item = search_options->get_selected(); + if (!item) + return; + + String name = item->get_text(0); + + if (favorite_list.find(name)==-1) { + favorite_list.push_back(name); + favorite->set_pressed(true); + } else { + favorite_list.erase(name); + favorite->set_pressed(false); + } + + _save_favorite_list(); + _update_favorite_list(); +} + +void CreateDialog::_save_favorite_list() { + + FileAccess *f = FileAccess::open( EditorSettings::get_singleton()->get_project_settings_path().plus_file("favorites."+base_type), FileAccess::WRITE ); + + if (f) { + + for(int i=0;i<favorite_list.size();i++) { + + f->store_line(favorite_list[i]); + } + memdelete(f); + } +} + +void CreateDialog::_update_favorite_list() { + + favorites->clear(); + TreeItem *root = favorites->create_item(); + for(int i=0;i<favorite_list.size();i++) { + TreeItem *ti = favorites->create_item(root); + String l = favorite_list[i]; + ti->set_text(0,l); + + if (has_icon(l,"EditorIcons")) { + + ti->set_icon(0,get_icon(l,"EditorIcons")); + } else { + ti->set_icon(0,get_icon("Object","EditorIcons")); + } + } +} + + +void CreateDialog::_history_selected() { + + TreeItem *item = recent->get_selected(); + if (!item) + return; + + search_box->set_text(item->get_text(0)); + _update_search(); + +} + +void CreateDialog::_favorite_selected(){ + + TreeItem *item = favorites->get_selected(); + if (!item) + return; + + search_box->set_text(item->get_text(0)); + _update_search(); + +} + +void CreateDialog::_history_activated() { + + _confirmed(); +} + +void CreateDialog::_favorite_activated(){ + + _confirmed(); +} + +Variant CreateDialog::get_drag_data_fw(const Point2& p_point,Control* p_from) { + + TreeItem *ti = favorites->get_item_at_pos(p_point); + if (ti) { + Dictionary d; + d["type"]="create_favorite_drag"; + d["class"]=ti->get_text(0); + + ToolButton *tb = memnew( ToolButton ); + tb->set_icon(ti->get_icon(0)); + tb->set_text(ti->get_text(0)); + set_drag_preview(tb); + + return d; + } + + return Variant(); +} + +bool CreateDialog::can_drop_data_fw(const Point2& p_point,const Variant& p_data,Control* p_from) const{ + + Dictionary d = p_data; + if (d.has("type") && String(d["type"])=="create_favorite_drag") { + favorites->set_drop_mode_flags(Tree::DROP_MODE_INBETWEEN); + return true; + } + + return false; +} +void CreateDialog::drop_data_fw(const Point2& p_point,const Variant& p_data,Control* p_from){ + + Dictionary d = p_data; + + TreeItem *ti = favorites->get_item_at_pos(p_point); + if (!ti) + return; + + String drop_at = ti->get_text(0); + int ds = favorites->get_drop_section_at_pos(p_point); + + int drop_idx = favorite_list.find(drop_at); + if (drop_idx<0) + return; + + String type = d["class"]; + + int from_idx = favorite_list.find(type); + if (from_idx<0) + return; + + if (drop_idx==from_idx) { + ds=-1; //cause it will be gone + } else if (drop_idx>from_idx) { + drop_idx--; + } + + favorite_list.remove(from_idx); + + if (ds<0) { + favorite_list.insert(drop_idx,type); + } else { + if (drop_idx>=favorite_list.size()-1) { + favorite_list.push_back(type); + } else { + favorite_list.insert(drop_idx+1,type); + } + } + + _save_favorite_list(); + _update_favorite_list(); + + +} + void CreateDialog::_bind_methods() { ObjectTypeDB::bind_method(_MD("_text_changed"),&CreateDialog::_text_changed); ObjectTypeDB::bind_method(_MD("_confirmed"),&CreateDialog::_confirmed); ObjectTypeDB::bind_method(_MD("_sbox_input"),&CreateDialog::_sbox_input); ObjectTypeDB::bind_method(_MD("_item_selected"),&CreateDialog::_item_selected); + ObjectTypeDB::bind_method(_MD("_favorite_toggled"),&CreateDialog::_favorite_toggled); + ObjectTypeDB::bind_method(_MD("_history_selected"),&CreateDialog::_history_selected); + ObjectTypeDB::bind_method(_MD("_favorite_selected"),&CreateDialog::_favorite_selected); + ObjectTypeDB::bind_method(_MD("_history_activated"),&CreateDialog::_history_activated); + ObjectTypeDB::bind_method(_MD("_favorite_activated"),&CreateDialog::_favorite_activated); + + + ObjectTypeDB::bind_method("get_drag_data_fw",&CreateDialog::get_drag_data_fw); + ObjectTypeDB::bind_method("can_drop_data_fw",&CreateDialog::can_drop_data_fw); + ObjectTypeDB::bind_method("drop_data_fw",&CreateDialog::drop_data_fw); ADD_SIGNAL(MethodInfo("create")); @@ -365,12 +643,44 @@ void CreateDialog::_bind_methods() { CreateDialog::CreateDialog() { + HSplitContainer *hbc = memnew( HSplitContainer ); + + add_child(hbc); + set_child_rect(hbc); + + VBoxContainer *lvbc = memnew( VBoxContainer); + hbc->add_child(lvbc); + lvbc->set_custom_minimum_size(Size2(150,0)*EDSCALE); + + favorites = memnew (Tree ); + lvbc->add_margin_child(TTR("Favorites:"),favorites,true); + favorites->set_hide_root(true); + favorites->set_hide_folding(true); + favorites->connect("cell_selected",this,"_favorite_selected"); + favorites->connect("item_activated",this,"_favorite_activated"); + favorites->set_drag_forwarding(this); + + + recent = memnew (Tree ); + lvbc->add_margin_child(TTR("Recent:"),recent,true); + recent->set_hide_root(true); + recent->set_hide_folding(true); + recent->connect("cell_selected",this,"_history_selected"); + recent->connect("item_activated",this,"_history_activated"); + VBoxContainer *vbc = memnew( VBoxContainer ); - add_child(vbc); - set_child_rect(vbc); + hbc->add_child(vbc); + vbc->set_h_size_flags(SIZE_EXPAND_FILL); + HBoxContainer *search_hb = memnew( HBoxContainer ); search_box = memnew( LineEdit ); - vbc->add_margin_child(TTR("Search:"),search_box); + search_box->set_h_size_flags(SIZE_EXPAND_FILL); + search_hb->add_child(search_box); + favorite = memnew( Button ); + favorite->set_toggle_mode(true); + search_hb->add_child(favorite); + favorite->connect("pressed",this,"_favorite_toggled"); + vbc->add_margin_child(TTR("Search:"),search_hb); search_box->connect("text_changed",this,"_text_changed"); search_box->connect("input_event",this,"_sbox_input"); search_options = memnew( Tree ); diff --git a/tools/editor/create_dialog.h b/tools/editor/create_dialog.h index 41156b538a..706a06ae16 100644 --- a/tools/editor/create_dialog.h +++ b/tools/editor/create_dialog.h @@ -32,6 +32,7 @@ #include "scene/gui/dialogs.h" #include "scene/gui/button.h" #include "scene/gui/tree.h" +#include "scene/gui/item_list.h" #include "scene/gui/line_edit.h" #include "scene/gui/label.h" #include "editor_help.h" @@ -46,6 +47,12 @@ class CreateDialog : public ConfirmationDialog { OBJ_TYPE(CreateDialog,ConfirmationDialog ) + + Vector<String> favorite_list; + Tree *favorites; + Tree *recent; + + Button *favorite; LineEdit *search_box; Tree *search_options; String base_type; @@ -55,6 +62,15 @@ class CreateDialog : public ConfirmationDialog { void _item_selected(); void _update_search(); + void _update_favorite_list(); + void _save_favorite_list(); + void _favorite_toggled(); + + void _history_selected(); + void _favorite_selected(); + + void _history_activated(); + void _favorite_activated(); void _sbox_input(const InputEvent& p_ie); @@ -63,6 +79,9 @@ class CreateDialog : public ConfirmationDialog { void add_type(const String& p_type,HashMap<String,TreeItem*>& p_types,TreeItem *p_root,TreeItem **to_select); + Variant get_drag_data_fw(const Point2& p_point,Control* p_from); + bool can_drop_data_fw(const Point2& p_point,const Variant& p_data,Control* p_from) const; + void drop_data_fw(const Point2& p_point,const Variant& p_data,Control* p_from); protected: diff --git a/tools/editor/editor_data.cpp b/tools/editor/editor_data.cpp index 35ec1ebfcc..8fc18b5b39 100644 --- a/tools/editor/editor_data.cpp +++ b/tools/editor/editor_data.cpp @@ -877,8 +877,7 @@ bool EditorSelection::is_selected(Node * p_node) const { return selection.has(p_node); } - -Array EditorSelection::_get_selected_nodes() { +Array EditorSelection::_get_transformable_selected_nodes() { Array ret; @@ -890,6 +889,18 @@ Array EditorSelection::_get_selected_nodes() { return ret; } +Array EditorSelection::_get_selected_nodes() { + + Array ret; + + for (Map<Node*,Object*>::Element *E=selection.front();E;E=E->next()) { + + ret.push_back(E->key()); + } + + return ret; +} + void EditorSelection::_bind_methods() { ObjectTypeDB::bind_method(_MD("_node_removed"),&EditorSelection::_node_removed); @@ -897,6 +908,7 @@ void EditorSelection::_bind_methods() { ObjectTypeDB::bind_method(_MD("add_node","node:Node"),&EditorSelection::add_node); ObjectTypeDB::bind_method(_MD("remove_node","node:Node"),&EditorSelection::remove_node); ObjectTypeDB::bind_method(_MD("get_selected_nodes"),&EditorSelection::_get_selected_nodes); + ObjectTypeDB::bind_method(_MD("get_transformable_selected_nodes"),&EditorSelection::_get_transformable_selected_nodes); ADD_SIGNAL( MethodInfo("selection_changed") ); } diff --git a/tools/editor/editor_data.h b/tools/editor/editor_data.h index a0b716f560..59f9d4e4f3 100644 --- a/tools/editor/editor_data.h +++ b/tools/editor/editor_data.h @@ -233,6 +233,8 @@ public: void _update_nl(); Array _get_selected_nodes(); + Array _get_transformable_selected_nodes(); + protected: static void _bind_methods(); diff --git a/tools/editor/editor_dir_dialog.cpp b/tools/editor/editor_dir_dialog.cpp index f6ce7bf3f8..cf0732501e 100644 --- a/tools/editor/editor_dir_dialog.cpp +++ b/tools/editor/editor_dir_dialog.cpp @@ -143,7 +143,7 @@ void EditorDirDialog::set_current_path(const String& p_path) { reload(); String p = p_path; if (p.begins_with("res://")) - p.replace_first("res://",""); + p = p.replace_first("res://",""); Vector<String> dirs = p.split("/"); @@ -162,13 +162,13 @@ void EditorDirDialog::set_current_path(const String& p_path) { ERR_FAIL_COND(!p); String pp = p->get_metadata(0); if (pp=="") { + p->set_metadata(0,String(r->get_metadata(0)).plus_file(d)); _update_dir(p); - updating=true; - p->set_collapsed(false); - updating=false; - _item_collapsed(p); - } + updating=true; + p->set_collapsed(false); + updating=false; + _item_collapsed(p); r=p; } @@ -216,7 +216,7 @@ void EditorDirDialog::_make_dir_confirm() { if (err!=OK) { mkdirerr->popup_centered_minsize(Size2(250,80)); } else { - reload(); + set_current_path(dir.plus_file(makedirname->get_text())); } makedirname->set_text(""); // reset label } diff --git a/tools/editor/editor_file_system.cpp b/tools/editor/editor_file_system.cpp index 582b9e2490..be1af16576 100644 --- a/tools/editor/editor_file_system.cpp +++ b/tools/editor/editor_file_system.cpp @@ -208,10 +208,14 @@ void EditorFileSystemDirectory::_bind_methods() { ObjectTypeDB::bind_method(_MD("get_file_count"),&EditorFileSystemDirectory::get_file_count); ObjectTypeDB::bind_method(_MD("get_file","idx"),&EditorFileSystemDirectory::get_file); ObjectTypeDB::bind_method(_MD("get_file_path","idx"),&EditorFileSystemDirectory::get_file_path); - ObjectTypeDB::bind_method(_MD("get_file_types","idx"),&EditorFileSystemDirectory::get_file_type); + ObjectTypeDB::bind_method(_MD("get_file_type","idx"),&EditorFileSystemDirectory::get_file_type); ObjectTypeDB::bind_method(_MD("is_missing_sources","idx"),&EditorFileSystemDirectory::is_missing_sources); ObjectTypeDB::bind_method(_MD("get_name"),&EditorFileSystemDirectory::get_name); - ObjectTypeDB::bind_method(_MD("get_parent"),&EditorFileSystemDirectory::get_parent); + ObjectTypeDB::bind_method(_MD("get_path"),&EditorFileSystemDirectory::get_path); + ObjectTypeDB::bind_method(_MD("get_parent:EditorFileSystemDirectory"),&EditorFileSystemDirectory::get_parent); + ObjectTypeDB::bind_method(_MD("find_file_index","name"),&EditorFileSystemDirectory::find_file_index); + ObjectTypeDB::bind_method(_MD("find_dir_index","name"),&EditorFileSystemDirectory::find_dir_index); + } @@ -1341,6 +1345,16 @@ void EditorFileSystem::update_file(const String& p_file) { void EditorFileSystem::_bind_methods() { + + ObjectTypeDB::bind_method(_MD("get_filesystem:EditorFileSystemDirectory"),&EditorFileSystem::get_filesystem); + ObjectTypeDB::bind_method(_MD("is_scanning"),&EditorFileSystem::is_scanning); + ObjectTypeDB::bind_method(_MD("get_scanning_progress"),&EditorFileSystem::get_scanning_progress); + ObjectTypeDB::bind_method(_MD("scan"),&EditorFileSystem::scan); + ObjectTypeDB::bind_method(_MD("scan_sources"),&EditorFileSystem::scan_sources); + ObjectTypeDB::bind_method(_MD("update_file","path"),&EditorFileSystem::update_file); + ObjectTypeDB::bind_method(_MD("get_path:EditorFileSystemDirectory","path"),&EditorFileSystem::get_path); + ObjectTypeDB::bind_method(_MD("get_file_type","path"),&EditorFileSystem::get_file_type); + ADD_SIGNAL( MethodInfo("filesystem_changed") ); ADD_SIGNAL( MethodInfo("sources_changed",PropertyInfo(Variant::BOOL,"exist")) ); diff --git a/tools/editor/editor_fonts.cpp b/tools/editor/editor_fonts.cpp index 47891eef6c..bcf41cbac8 100644 --- a/tools/editor/editor_fonts.cpp +++ b/tools/editor/editor_fonts.cpp @@ -158,17 +158,10 @@ void editor_register_fonts(Ref<Theme> p_theme) { p_theme->set_font("doc_source","EditorFonts",df_doc_code); - if (editor_is_hidpi()) { - //replace default theme - Ref<Texture> di; - Ref<StyleBox> ds; - fill_default_theme(p_theme,df,df_doc,di,ds,true); + //replace default theme + Ref<Texture> di; + Ref<StyleBox> ds; + fill_default_theme(p_theme,df,df_doc,di,ds,EDSCALE); - } else { - Ref<Texture> di; - Ref<StyleBox> ds; - fill_default_theme(p_theme,df,df_doc,di,ds,false); - - } } diff --git a/tools/editor/editor_help.cpp b/tools/editor/editor_help.cpp index 8f486ba0c2..4f83dc2f66 100644 --- a/tools/editor/editor_help.cpp +++ b/tools/editor/editor_help.cpp @@ -882,6 +882,15 @@ Error EditorHelp::_goto_desc(const String& p_class,int p_vscr) { class_desc->pop(); } + if (cd.methods[i].qualifiers.find("vararg")!=-1) { + class_desc->push_color(EditorSettings::get_singleton()->get("text_editor/text_color")); + class_desc->add_text(","); + class_desc->push_color(EditorSettings::get_singleton()->get("text_editor/symbol_color")); + class_desc->add_text(" ... "); + class_desc->pop(); + class_desc->pop(); + } + class_desc->push_color(EditorSettings::get_singleton()->get("text_editor/symbol_color")); class_desc->add_text(cd.methods[i].arguments.size()?" )":")"); class_desc->pop(); diff --git a/tools/editor/editor_import_export.cpp b/tools/editor/editor_import_export.cpp index 357d139c04..d90a175811 100644 --- a/tools/editor/editor_import_export.cpp +++ b/tools/editor/editor_import_export.cpp @@ -1441,7 +1441,7 @@ bool EditorExportPlatformPC::can_export(String *r_error) const { String err; bool valid=true; - if (use64 && (!exists_export_template(debug_binary64)) || !exists_export_template(release_binary64)) { + if (use64 && (!exists_export_template(debug_binary64) || !exists_export_template(release_binary64))) { valid=false; err="No 64 bits export templates found.\nDownload and install export templates.\n"; } diff --git a/tools/editor/editor_log.cpp b/tools/editor/editor_log.cpp index 20613467d3..02af9712a8 100644 --- a/tools/editor/editor_log.cpp +++ b/tools/editor/editor_log.cpp @@ -161,7 +161,7 @@ void EditorLog::_undo_redo_cbk(void *p_self,const String& p_name) { void EditorLog::_bind_methods() { ObjectTypeDB::bind_method(_MD("_clear_request"),&EditorLog::_clear_request ); - + ObjectTypeDB::bind_method("_override_logger_styles",&EditorLog::_override_logger_styles ); //ObjectTypeDB::bind_method(_MD("_dragged"),&EditorLog::_dragged ); ADD_SIGNAL( MethodInfo("clear_request")); } @@ -193,11 +193,10 @@ EditorLog::EditorLog() { ec->set_custom_minimum_size(Size2(0,180)); ec->set_v_size_flags(SIZE_EXPAND_FILL); - - PanelContainer *pc = memnew( PanelContainer ); - pc->add_style_override("panel",get_stylebox("normal","TextEdit")); + pc = memnew( PanelContainer ); ec->add_child(pc); pc->set_area_as_parent_rect(); + pc->connect("enter_tree", this, "_override_logger_styles"); log = memnew( RichTextLabel ); log->set_scroll_follow(true); @@ -224,6 +223,11 @@ void EditorLog::deinit() { } +void EditorLog::_override_logger_styles() { + + pc->add_style_override("panel",get_stylebox("normal","TextEdit")); + +} EditorLog::~EditorLog() { diff --git a/tools/editor/editor_log.h b/tools/editor/editor_log.h index 699be710d8..bbf35b63cb 100644 --- a/tools/editor/editor_log.h +++ b/tools/editor/editor_log.h @@ -50,6 +50,7 @@ class EditorLog : public VBoxContainer { HBoxContainer *title_hb; // PaneDrag *pd; Control *ec; + PanelContainer *pc; static void _error_handler(void *p_self, const char*p_func, const char*p_file,int p_line, const char*p_error,const char*p_errorexp,ErrorHandlerType p_type); @@ -64,6 +65,7 @@ protected: static void _bind_methods(); void _notification(int p_what); + void _override_logger_styles(); public: void add_message(const String& p_msg, bool p_error=false); diff --git a/tools/editor/editor_node.cpp b/tools/editor/editor_node.cpp index f4b67f6e2b..c17cf05ea7 100644 --- a/tools/editor/editor_node.cpp +++ b/tools/editor/editor_node.cpp @@ -176,17 +176,6 @@ void EditorNode::_unhandled_input(const InputEvent& p_event) { if (p_event.type==InputEvent::KEY && p_event.key.pressed && !p_event.key.echo && !gui_base->get_viewport()->gui_has_modal_stack()) { - if (ED_IS_SHORTCUT("editor/fullscreen_mode", p_event)) { - if (distraction_free_mode) { - distraction_free_mode = false; - _update_top_menu_visibility(); - } else { - set_docks_visible(!get_docks_visible()); - } - } - if (ED_IS_SHORTCUT("editor/distraction_free_mode", p_event)) { - set_distraction_free_mode(!get_distraction_free_mode()); - } if (ED_IS_SHORTCUT("editor/next_tab", p_event)) { int next_tab = editor_data.get_edited_scene() + 1; next_tab %= editor_data.get_edited_scene_count(); @@ -277,10 +266,12 @@ void EditorNode::_notification(int p_what) { circle_step=0; circle_step_msec=tick; - circle_step_frame=frame+1; - - update_menu->set_icon(gui_base->get_icon("Progress"+itos(circle_step+1),"EditorIcons")); + circle_step_frame=frame+1; + // update the circle itself only when its enabled + if (!update_menu->get_popup()->is_item_checked(3)){ + update_menu->set_icon(gui_base->get_icon("Progress"+itos(circle_step+1),"EditorIcons")); + } } scene_root->set_size_override(true,Size2(Globals::get_singleton()->get("display/width"),Globals::get_singleton()->get("display/height"))); @@ -785,7 +776,7 @@ bool EditorNode::_find_and_save_resource(RES res,Map<RES,bool>& processed,int32_ if (changed || subchanged) { //save print_line("Also saving modified external resource: "+res->get_path()); - Error err = ResourceSaver::save(res->get_path(),res,flags); + ResourceSaver::save(res->get_path(),res,flags); } processed[res]=false; //because it's a file @@ -1228,7 +1219,8 @@ void EditorNode::_dialog_action(String p_file) { //_save_scene(p_file); _save_scene_with_preview(p_file); - _run(false); + _call_build(); + _run(true); } } break; @@ -1374,6 +1366,7 @@ void EditorNode::_dialog_action(String p_file) { unzClose(pkg); } break; + case RESOURCE_SAVE: case RESOURCE_SAVE_AS: { @@ -2646,6 +2639,7 @@ void EditorNode::_menu_option_confirm(int p_option,bool p_confirmed) { } break; case RUN_PLAY: { _menu_option_confirm(RUN_STOP,true); + _call_build(); _run(false); } break; @@ -2681,17 +2675,19 @@ void EditorNode::_menu_option_confirm(int p_option,bool p_confirmed) { } break; case RUN_PLAY_SCENE: { _menu_option_confirm(RUN_STOP,true); + _call_build(); _run(true); } break; case RUN_PLAY_NATIVE: { - + bool autosave = EDITOR_DEF("run/auto_save_before_running",true); if (autosave) { _menu_option_confirm(FILE_SAVE_ALL_SCENES, false); } if (run_native->is_deploy_debug_remote_enabled()){ _menu_option_confirm(RUN_STOP,true); + _call_build(); emit_signal("play_pressed"); editor_run.run_native_notify(); } @@ -2803,6 +2799,10 @@ void EditorNode::_menu_option_confirm(int p_option,bool p_confirmed) { update_menu->get_popup()->set_item_checked(1,true); OS::get_singleton()->set_low_processor_usage_mode(true); } break; + case SETTINGS_UPDATE_SPINNER_HIDE: { + update_menu->set_icon(gui_base->get_icon("Collapse","EditorIcons")); + update_menu->get_popup()->toggle_item_checked(3); + } break; case SETTINGS_PREFERENCES: { settings_config_dialog->popup_edit_settings(); @@ -2817,6 +2817,12 @@ void EditorNode::_menu_option_confirm(int p_option,bool p_confirmed) { file_templates->popup_centered_ratio(); } break; + case SETTINGS_TOGGLE_FULLSCREN: { + + OS::get_singleton()->set_window_fullscreen( !OS::get_singleton()->is_window_fullscreen() ); + + + } break; case SETTINGS_PICK_MAIN_SCENE: { @@ -3002,6 +3008,8 @@ void EditorNode::add_editor_plugin(EditorPlugin *p_editor) { singleton->main_editor_buttons.push_back(tb); singleton->main_editor_button_vb->add_child(tb); singleton->editor_table.push_back(p_editor); + + singleton->distraction_free->raise(); } singleton->editor_data.add_editor_plugin( p_editor ); singleton->add_child(p_editor); @@ -3014,7 +3022,11 @@ void EditorNode::remove_editor_plugin(EditorPlugin *p_editor) { for(int i=0;i<singleton->main_editor_buttons.size();i++) { - if (p_editor->get_name()==singleton->main_editor_buttons[i]->get_name()) { + if (p_editor->get_name()==singleton->main_editor_buttons[i]->get_text()) { + + if (singleton->main_editor_buttons[i]->is_pressed()) { + singleton->_editor_select(EDITOR_SCRIPT); + } memdelete( singleton->main_editor_buttons[i] ); singleton->main_editor_buttons.remove(i); @@ -4044,6 +4056,7 @@ void EditorNode::_quick_opened() { void EditorNode::_quick_run() { + _call_build(); _run(false,quick_run->get_selected()); } @@ -4139,6 +4152,11 @@ void EditorNode::register_editor_types() { //ObjectTypeDB::register_type<EditorImportExport>(); ObjectTypeDB::register_type<EditorSettings>(); ObjectTypeDB::register_type<EditorSpatialGizmo>(); + ObjectTypeDB::register_type<EditorResourcePreview>(); + ObjectTypeDB::register_type<EditorResourcePreviewGenerator>(); + ObjectTypeDB::register_type<EditorFileSystem>(); + ObjectTypeDB::register_type<EditorFileSystemDirectory>(); + //ObjectTypeDB::register_type<EditorImporter>(); @@ -4602,7 +4620,10 @@ void EditorNode::_update_dock_slots_visibility() { } void EditorNode::_update_top_menu_visibility() { - if (distraction_free_mode) { + + return; // I think removing top menu is too much + /* + if (distraction_free->is_pressed()) { play_cc->hide(); menu_hb->hide(); scene_tabs->hide(); @@ -4610,7 +4631,7 @@ void EditorNode::_update_top_menu_visibility() { play_cc->show(); menu_hb->show(); scene_tabs->show(); - } + }*/ } void EditorNode::_load_docks_from_config(Ref<ConfigFile> p_layout, const String& p_section) { @@ -4986,8 +5007,14 @@ bool EditorNode::get_docks_visible() const { return docks_visible; } +void EditorNode::_toggle_distraction_free_mode() { + + set_distraction_free_mode( distraction_free->is_pressed() ); +} + void EditorNode::set_distraction_free_mode(bool p_enter) { - distraction_free_mode = p_enter; + + distraction_free->set_pressed(p_enter); if (p_enter) { if (docks_visible) { @@ -5000,7 +5027,7 @@ void EditorNode::set_distraction_free_mode(bool p_enter) { } bool EditorNode::get_distraction_free_mode() const { - return distraction_free_mode; + return distraction_free->is_pressed(); } void EditorNode::add_control_to_dock(DockSlot p_slot,Control* p_control) { @@ -5232,6 +5259,24 @@ void EditorNode::add_plugin_init_callback(EditorPluginInitializeCallback p_callb EditorPluginInitializeCallback EditorNode::plugin_init_callbacks[EditorNode::MAX_INIT_CALLBACKS]; +int EditorNode::build_callback_count=0; + +void EditorNode::add_build_callback(EditorBuildCallback p_callback) { + + ERR_FAIL_COND(build_callback_count==MAX_INIT_CALLBACKS); + + build_callbacks[build_callback_count++]=p_callback; +} + +EditorPluginInitializeCallback EditorNode::build_callbacks[EditorNode::MAX_BUILD_CALLBACKS]; + +void EditorNode::_call_build() { + + for(int i=0;i<build_callback_count;i++) { + build_callbacks[i](); + } +} + void EditorNode::_bind_methods() { @@ -5300,6 +5345,7 @@ void EditorNode::_bind_methods() { ObjectTypeDB::bind_method("_clear_search_box",&EditorNode::_clear_search_box); ObjectTypeDB::bind_method("_clear_undo_history",&EditorNode::_clear_undo_history); ObjectTypeDB::bind_method("_dropped_files",&EditorNode::_dropped_files); + ObjectTypeDB::bind_method("_toggle_distraction_free_mode",&EditorNode::_toggle_distraction_free_mode); @@ -5344,7 +5390,7 @@ EditorNode::EditorNode() { changing_scene=false; _initializing_addons=false; docks_visible = true; - distraction_free_mode=false; + FileAccess::set_backup_save(true); @@ -5353,19 +5399,27 @@ EditorNode::EditorNode() { // load settings if (!EditorSettings::get_singleton()) EditorSettings::create(); + + bool use_single_dock_column = false; { int dpi_mode = EditorSettings::get_singleton()->get("global/hidpi_mode"); if (dpi_mode==0) { - editor_set_hidpi( OS::get_singleton()->get_screen_dpi(0) > 150 ); + editor_set_scale( OS::get_singleton()->get_screen_dpi(0) > 150 && OS::get_singleton()->get_screen_size(OS::get_singleton()->get_current_screen()).x>2000 ? 2.0 : 1.0 ); + + use_single_dock_column = OS::get_singleton()->get_screen_size(OS::get_singleton()->get_current_screen()).x<1200; + + } else if (dpi_mode==1) { + editor_set_scale(0.75); } else if (dpi_mode==2) { - editor_set_hidpi(true); - } else { - editor_set_hidpi(false); + editor_set_scale(1.0); + } else if (dpi_mode==3) { + editor_set_scale(1.5); + } else if (dpi_mode==4) { + editor_set_scale(2.0); } } - ResourceLoader::set_abort_on_missing_resources(false); FileDialog::set_default_show_hidden_files(EditorSettings::get_singleton()->get("file_dialog/show_hidden_files")); EditorFileDialog::set_default_show_hidden_files(EditorSettings::get_singleton()->get("file_dialog/show_hidden_files")); @@ -5414,9 +5468,9 @@ EditorNode::EditorNode() { theme_base->add_child(gui_base); gui_base->set_area_as_parent_rect(); - theme_base->set_theme( create_default_theme() ); - theme = create_editor_theme(); - gui_base->set_theme(theme); + Ref<Theme> theme = create_editor_theme(); + theme_base->set_theme( theme ); + gui_base->set_theme(create_custom_theme()); resource_preview = memnew( EditorResourcePreview ); add_child(resource_preview); @@ -5672,8 +5726,6 @@ EditorNode::EditorNode() { prev_scene->set_pos(Point2(3,24)); prev_scene->hide(); - ED_SHORTCUT("editor/fullscreen_mode",TTR("Fullscreen Mode"),KEY_MASK_SHIFT|KEY_F11); - ED_SHORTCUT("editor/distraction_free_mode",TTR("Distraction Free Mode"),KEY_MASK_CMD|KEY_MASK_SHIFT|KEY_F11); ED_SHORTCUT("editor/next_tab", TTR("Next tab"), KEY_MASK_CMD+KEY_TAB); @@ -5744,6 +5796,13 @@ EditorNode::EditorNode() { editor_region->add_child(main_editor_button_vb); menu_hb->add_child(editor_region); + distraction_free = memnew( ToolButton ); + main_editor_button_vb->add_child(distraction_free); + distraction_free->set_shortcut( ED_SHORTCUT("editor/distraction_free_mode",TTR("Distraction Free Mode"),KEY_MASK_CMD|KEY_MASK_SHIFT|KEY_F11) ); + distraction_free->connect("pressed",this,"_toggle_distraction_free_mode"); + distraction_free->set_icon(gui_base->get_icon("DistractionFree","EditorIcons")); + distraction_free->set_toggle_mode(true); + //menu_hb->add_spacer(); #if 0 node_menu = memnew( MenuButton ); @@ -5984,6 +6043,9 @@ EditorNode::EditorNode() { p->add_child(editor_layouts); editor_layouts->connect("item_pressed",this,"_layout_menu_option"); p->add_submenu_item(TTR("Editor Layout"), "Layouts"); + + p->add_shortcut(ED_SHORTCUT("editor/fullscreen_mode",TTR("Toggle Fullscreen"),KEY_MASK_SHIFT|KEY_F11),SETTINGS_TOGGLE_FULLSCREN); + p->add_separator(); p->add_item(TTR("Install Export Templates"),SETTINGS_LOAD_EXPORT_TEMPLATES); p->add_separator(); @@ -6008,6 +6070,8 @@ EditorNode::EditorNode() { p=update_menu->get_popup(); p->add_check_item(TTR("Update Always"),SETTINGS_UPDATE_ALWAYS); p->add_check_item(TTR("Update Changes"),SETTINGS_UPDATE_CHANGES); + p->add_separator(); + p->add_check_item(TTR("Disable Update Spinner"),SETTINGS_UPDATE_SPINNER_HIDE); p->set_item_checked(1,true); //sources_button->connect(); @@ -6176,12 +6240,24 @@ EditorNode::EditorNode() { node_dock = memnew( NodeDock ); //node_dock->set_undoredo(&editor_data.get_undo_redo()); - dock_slot[DOCK_SLOT_RIGHT_BL]->add_child(node_dock); + if (use_single_dock_column) { + dock_slot[DOCK_SLOT_RIGHT_UL]->add_child(node_dock); + } else { + dock_slot[DOCK_SLOT_RIGHT_BL]->add_child(node_dock); + } scenes_dock = memnew( FileSystemDock(this) ); scenes_dock->set_name(TTR("FileSystem")); scenes_dock->set_display_mode(int(EditorSettings::get_singleton()->get("filesystem_dock/display_mode"))); - dock_slot[DOCK_SLOT_LEFT_UR]->add_child(scenes_dock); + + if (use_single_dock_column) { + dock_slot[DOCK_SLOT_RIGHT_BL]->add_child(scenes_dock); + left_r_vsplit->hide(); + dock_slot[DOCK_SLOT_LEFT_UR]->hide(); + dock_slot[DOCK_SLOT_LEFT_BR]->hide(); + } else { + dock_slot[DOCK_SLOT_LEFT_UR]->add_child(scenes_dock); + } //prop_pallete->add_child(scenes_dock); scenes_dock->connect("open",this,"open_request"); scenes_dock->connect("instance",this,"_instance_request"); @@ -6190,9 +6266,9 @@ EditorNode::EditorNode() { overridden_default_layout=-1; default_layout.instance(); - default_layout->set_value(docks_section, "dock_3", TTR("Scene")); - default_layout->set_value(docks_section, "dock_4", TTR("FileSystem")); - default_layout->set_value(docks_section, "dock_5", TTR("Inspector")); + default_layout->set_value(docks_section, "dock_3", TTR("FileSystem")); + default_layout->set_value(docks_section, "dock_5", TTR("Scene")); + default_layout->set_value(docks_section, "dock_6", TTR("Inspector")+","+TTR("Node")); for(int i=0;i<DOCK_SLOT_MAX/2;i++) default_layout->set_value(docks_section, "dock_hsplit_"+itos(i+1), 0); @@ -6543,11 +6619,6 @@ EditorNode::EditorNode() { Globals::get_singleton()->set("debug/indicators_enabled",true); Globals::get_singleton()->set("render/room_cull_enabled",false); - theme->set_color("prop_category","Editor",Color::hex(0x3f3a44ff)); - theme->set_color("prop_section","Editor",Color::hex(0x35313aff)); - theme->set_color("prop_subsection","Editor",Color::hex(0x312e37ff)); - theme->set_color("fg_selected","Editor",Color::html("ffbd8e8e")); - theme->set_color("fg_error","Editor",Color::html("ffbd8e8e")); reference_resource_mem=true; save_external_resources_mem=true; @@ -6684,45 +6755,54 @@ EditorNode::~EditorNode() { void EditorPluginList::make_visible(bool p_visible) { - if (!plugins_list.empty()) { - for (int i = 0; i < plugins_list.size(); i++) { - plugins_list[i]->make_visible(p_visible); - } + + for (int i = 0; i < plugins_list.size(); i++) { + plugins_list[i]->make_visible(p_visible); } + } void EditorPluginList::edit(Object* p_object) { - if (!plugins_list.empty()) { - for (int i = 0; i < plugins_list.size(); i++) { - plugins_list[i]->edit(p_object); - } + + for (int i = 0; i < plugins_list.size(); i++) { + plugins_list[i]->edit(p_object); } + } -bool EditorPluginList::forward_input_event(const InputEvent& p_event) { +bool EditorPluginList::forward_input_event(const Matrix32& p_canvas_xform,const InputEvent& p_event) { + bool discard = false; - if (!plugins_list.empty()) { - for (int i = 0; i < plugins_list.size(); i++) { - if (plugins_list[i]->forward_input_event(p_event)) { - discard = true; - } + + for (int i = 0; i < plugins_list.size(); i++) { + if (plugins_list[i]->forward_canvas_input_event(p_canvas_xform,p_event)) { + discard = true; } } + return discard; } bool EditorPluginList::forward_spatial_input_event(Camera* p_camera, const InputEvent& p_event) { bool discard = false; - if (!plugins_list.empty()) { - for (int i = 0; i < plugins_list.size(); i++) { - if (plugins_list[i]->forward_spatial_input_event(p_camera, p_event)) { - discard = true; - } + + for (int i = 0; i < plugins_list.size(); i++) { + if (plugins_list[i]->forward_spatial_input_event(p_camera, p_event)) { + discard = true; } } + return discard; } +void EditorPluginList::forward_draw_over_canvas(const Matrix32& p_canvas_xform,Control* p_canvas) { + + for (int i = 0; i < plugins_list.size(); i++) { + plugins_list[i]->forward_draw_over_canvas(p_canvas_xform,p_canvas); + } + +} + bool EditorPluginList::empty() { return plugins_list.empty(); } diff --git a/tools/editor/editor_node.h b/tools/editor/editor_node.h index e6119cf577..6392b96f8f 100644 --- a/tools/editor/editor_node.h +++ b/tools/editor/editor_node.h @@ -95,6 +95,7 @@ typedef void (*EditorNodeInitCallback)(); typedef void (*EditorPluginInitializeCallback)(); +typedef void (*EditorBuildCallback)(); class EditorPluginList; @@ -178,6 +179,7 @@ private: RUN_RELOAD_SCRIPTS, SETTINGS_UPDATE_ALWAYS, SETTINGS_UPDATE_CHANGES, + SETTINGS_UPDATE_SPINNER_HIDE, SETTINGS_EXPORT_PREFERENCES, SETTINGS_PREFERENCES, SETTINGS_OPTIMIZED_PRESETS, @@ -186,6 +188,7 @@ private: SETTINGS_LAYOUT_DEFAULT, SETTINGS_LOAD_EXPORT_TEMPLATES, SETTINGS_PICK_MAIN_SCENE, + SETTINGS_TOGGLE_FULLSCREN, SETTINGS_HELP, SETTINGS_ABOUT, SOURCES_REIMPORT, @@ -356,7 +359,7 @@ private: int dock_popup_selected; Timer *dock_drag_timer; bool docks_visible; - bool distraction_free_mode; + ToolButton *distraction_free; String _tmp_import_path; @@ -576,13 +579,21 @@ private: static void _file_access_close_error_notify(const String& p_str); + void _toggle_distraction_free_mode(); enum { - MAX_INIT_CALLBACKS=128 + MAX_INIT_CALLBACKS=128, + MAX_BUILD_CALLBACKS=128 }; + + static int plugin_init_callback_count; static EditorPluginInitializeCallback plugin_init_callbacks[MAX_INIT_CALLBACKS]; + + void _call_build(); + static int build_callback_count; + static EditorBuildCallback build_callbacks[MAX_BUILD_CALLBACKS]; protected: void _notification(int p_what); static void _bind_methods(); @@ -690,6 +701,7 @@ public: void notify_child_process_exited(); + OS::ProcessID get_child_process_id() const { return editor_run.get_pid(); } void stop_child_process(); Ref<Theme> get_editor_theme() const { return theme; } @@ -750,6 +762,7 @@ public: void get_singleton(const char* arg1, bool arg2); static void add_init_callback(EditorNodeInitCallback p_callback) { _init_callbacks.push_back(p_callback); } + static void add_build_callback(EditorBuildCallback p_callback); @@ -780,8 +793,9 @@ public: void make_visible(bool p_visible); void edit(Object *p_object); - bool forward_input_event(const InputEvent& p_event); + bool forward_input_event(const Matrix32& p_canvas_xform,const InputEvent& p_event); bool forward_spatial_input_event(Camera* p_camera, const InputEvent& p_event); + void forward_draw_over_canvas(const Matrix32& p_canvas_xform,Control* p_canvas); void clear(); bool empty(); diff --git a/tools/editor/editor_plugin.cpp b/tools/editor/editor_plugin.cpp index 5e671549ef..4b82d5e59c 100644 --- a/tools/editor/editor_plugin.cpp +++ b/tools/editor/editor_plugin.cpp @@ -32,6 +32,7 @@ #include "plugins/spatial_editor_plugin.h" #include "tools/editor/editor_node.h" #include "tools/editor/editor_settings.h" +#include "editor_resource_preview.h" void EditorPlugin::add_custom_type(const String& p_type, const String& p_base,const Ref<Script>& p_script, const Ref<Texture>& p_icon) { @@ -70,6 +71,11 @@ void EditorPlugin::remove_control_from_bottom_panel(Control *p_control) { } +Control * EditorPlugin::get_editor_viewport() { + + return EditorNode::get_singleton()->get_viewport(); +} + void EditorPlugin::add_control_to_container(CustomControlContainer p_location,Control *p_control) { switch(p_location) { @@ -130,13 +136,25 @@ Ref<SpatialEditorGizmo> EditorPlugin::create_spatial_gizmo(Spatial* p_spatial) { return Ref<SpatialEditorGizmo>(); } -bool EditorPlugin::forward_input_event(const InputEvent& p_event) { +bool EditorPlugin::forward_canvas_input_event(const Matrix32& p_canvas_xform,const InputEvent& p_event) { - if (get_script_instance() && get_script_instance()->has_method("forward_input_event")) { - return get_script_instance()->call("forward_input_event",p_event); + if (get_script_instance() && get_script_instance()->has_method("forward_canvas_input_event")) { + return get_script_instance()->call("forward_canvas_input_event",p_canvas_xform,p_event); } return false; } + +void EditorPlugin::forward_draw_over_canvas(const Matrix32& p_canvas_xform,Control *p_canvas) { + + if (get_script_instance() && get_script_instance()->has_method("forward_draw_over_canvas")) { + get_script_instance()->call("forward_draw_over_canvas",p_canvas_xform,p_canvas); + } +} + +void EditorPlugin::update_canvas() { + CanvasItemEditor::get_singleton()->get_viewport_control()->update(); +} + bool EditorPlugin::forward_spatial_input_event(Camera* p_camera,const InputEvent& p_event) { if (get_script_instance() && get_script_instance()->has_method("forward_spatial_input_event")) { @@ -272,6 +290,10 @@ EditorSettings *EditorPlugin::get_editor_settings() { return EditorSettings::get_singleton(); } +EditorResourcePreview *EditorPlugin::get_resource_previewer() { + return EditorResourcePreview::get_singleton(); +} + void EditorPlugin::add_import_plugin(const Ref<EditorImportPlugin>& p_editor_import) { EditorNode::get_singleton()->add_editor_import_plugin(p_editor_import); @@ -298,6 +320,24 @@ Control *EditorPlugin::get_base_control() { return EditorNode::get_singleton()->get_gui_base(); } +void EditorPlugin::make_bottom_panel_item_visible(Control * p_item) { + + EditorNode::get_singleton()->make_bottom_panel_item_visible(p_item); +} + +void EditorPlugin::hide_bottom_panel() { + + EditorNode::get_singleton()->hide_bottom_panel(); +} + +void EditorPlugin::inspect_object(Object *p_obj,const String& p_for_property) { + + EditorNode::get_singleton()->push_item(p_obj,p_for_property); +} + +EditorFileSystem *EditorPlugin::get_resource_file_system() { + return EditorFileSystem::get_singleton(); +} void EditorPlugin::_bind_methods() { @@ -308,6 +348,7 @@ void EditorPlugin::_bind_methods() { ObjectTypeDB::bind_method(_MD("remove_control_from_bottom_panel","control:Control"),&EditorPlugin::remove_control_from_bottom_panel); ObjectTypeDB::bind_method(_MD("add_custom_type","type","base","script:Script","icon:Texture"),&EditorPlugin::add_custom_type); ObjectTypeDB::bind_method(_MD("remove_custom_type","type"),&EditorPlugin::remove_custom_type); + ObjectTypeDB::bind_method(_MD("get_editor_viewport:Control"), &EditorPlugin::get_editor_viewport); ObjectTypeDB::bind_method(_MD("add_import_plugin","plugin:EditorImportPlugin"),&EditorPlugin::add_import_plugin); ObjectTypeDB::bind_method(_MD("remove_import_plugin","plugin:EditorImportPlugin"),&EditorPlugin::remove_import_plugin); @@ -315,6 +356,14 @@ void EditorPlugin::_bind_methods() { ObjectTypeDB::bind_method(_MD("add_export_plugin","plugin:EditorExportPlugin"),&EditorPlugin::add_export_plugin); ObjectTypeDB::bind_method(_MD("remove_export_plugin","plugin:EditorExportPlugin"),&EditorPlugin::remove_export_plugin); + ObjectTypeDB::bind_method(_MD("get_resource_previewer:EditorResourcePreview"),&EditorPlugin::get_resource_previewer); + ObjectTypeDB::bind_method(_MD("get_resource_filesystem:EditorFileSystem"),&EditorPlugin::get_resource_file_system); + + ObjectTypeDB::bind_method(_MD("inspect_object","object","for_property"),&EditorPlugin::inspect_object,DEFVAL(String())); + ObjectTypeDB::bind_method(_MD("update_canvas"),&EditorPlugin::update_canvas); + + ObjectTypeDB::bind_method(_MD("make_bottom_panel_item_visible","item:Control"), &EditorPlugin::make_bottom_panel_item_visible); + ObjectTypeDB::bind_method(_MD("hide_bottom_panel"), &EditorPlugin::hide_bottom_panel); ObjectTypeDB::bind_method(_MD("get_base_control:Control"),&EditorPlugin::get_base_control); ObjectTypeDB::bind_method(_MD("get_undo_redo:UndoRedo"),&EditorPlugin::_get_undo_redo); @@ -322,7 +371,8 @@ void EditorPlugin::_bind_methods() { ObjectTypeDB::bind_method(_MD("get_editor_settings:EditorSettings"),&EditorPlugin::get_editor_settings); ObjectTypeDB::bind_method(_MD("queue_save_layout"),&EditorPlugin::queue_save_layout); - ObjectTypeDB::add_virtual_method(get_type_static(),MethodInfo(Variant::BOOL,"forward_input_event",PropertyInfo(Variant::INPUT_EVENT,"event"))); + ObjectTypeDB::add_virtual_method(get_type_static(),MethodInfo(Variant::BOOL,"forward_canvas_input_event",PropertyInfo(Variant::MATRIX32,"canvas_xform"),PropertyInfo(Variant::INPUT_EVENT,"event"))); + ObjectTypeDB::add_virtual_method(get_type_static(),MethodInfo("forward_draw_over_canvas",PropertyInfo(Variant::MATRIX32,"canvas_xform"),PropertyInfo(Variant::OBJECT,"canvas:Control"))); ObjectTypeDB::add_virtual_method(get_type_static(),MethodInfo(Variant::BOOL,"forward_spatial_input_event",PropertyInfo(Variant::OBJECT,"camera",PROPERTY_HINT_RESOURCE_TYPE,"Camera"),PropertyInfo(Variant::INPUT_EVENT,"event"))); MethodInfo gizmo = MethodInfo(Variant::OBJECT,"create_spatial_gizmo",PropertyInfo(Variant::OBJECT,"for_spatial:Spatial")); gizmo.return_val.hint=PROPERTY_HINT_RESOURCE_TYPE; diff --git a/tools/editor/editor_plugin.h b/tools/editor/editor_plugin.h index 9a9c32357d..2700c49a6c 100644 --- a/tools/editor/editor_plugin.h +++ b/tools/editor/editor_plugin.h @@ -34,6 +34,7 @@ #include "scene/resources/texture.h" #include "undo_redo.h" #include "io/config_file.h" + /** @author Juan Linietsky <reduzio@gmail.com> */ @@ -47,6 +48,8 @@ class EditorSettings; class SpatialEditorGizmo; class EditorImportPlugin; class EditorExportPlugin; +class EditorResourcePreview; +class EditorFileSystem; class EditorPlugin : public Node { @@ -97,9 +100,11 @@ public: void add_control_to_dock(DockSlot p_slot,Control *p_control); void remove_control_from_docks(Control *p_control); void remove_control_from_bottom_panel(Control *p_control); + Control* get_editor_viewport(); virtual Ref<SpatialEditorGizmo> create_spatial_gizmo(Spatial* p_spatial); - virtual bool forward_input_event(const InputEvent& p_event); + virtual bool forward_canvas_input_event(const Matrix32& p_canvas_xform, const InputEvent& p_event); + virtual void forward_draw_over_canvas(const Matrix32& p_canvas_xform,Control *p_canvas); virtual bool forward_spatial_input_event(Camera* p_camera,const InputEvent& p_event); virtual String get_name() const; virtual bool has_main_screen() const; @@ -116,12 +121,19 @@ public: virtual bool get_remove_list(List<Node*> *p_list); virtual void set_window_layout(Ref<ConfigFile> p_layout); virtual void get_window_layout(Ref<ConfigFile> p_layout); - virtual void edited_scene_changed(){}; // if changes are pending in editor, apply them + virtual void edited_scene_changed(){} // if changes are pending in editor, apply them + + void update_canvas(); + + virtual void inspect_object(Object *p_obj,const String& p_for_property=String()); void queue_save_layout() const; Control *get_base_control(); + void make_bottom_panel_item_visible(Control *p_item); + void hide_bottom_panel(); + void add_import_plugin(const Ref<EditorImportPlugin>& p_editor_import); void remove_import_plugin(const Ref<EditorImportPlugin>& p_editor_import); @@ -131,6 +143,8 @@ public: EditorSelection* get_selection(); //EditorImportExport *get_import_export(); EditorSettings *get_editor_settings(); + EditorResourcePreview *get_resource_previewer(); + EditorFileSystem *get_resource_file_system(); virtual void restore_global_state(); virtual void save_global_state(); diff --git a/tools/editor/editor_resource_preview.cpp b/tools/editor/editor_resource_preview.cpp index a02fe2a531..6afc3e2a34 100644 --- a/tools/editor/editor_resource_preview.cpp +++ b/tools/editor/editor_resource_preview.cpp @@ -35,14 +35,46 @@ #include "editor_scale.h" #include "message_queue.h" +bool EditorResourcePreviewGenerator::handles(const String& p_type) const { + + if (get_script_instance() && get_script_instance()->has_method("handles")) { + return get_script_instance()->call("handles",p_type); + } + ERR_EXPLAIN("EditorResourcePreviewGenerator::handles needs to be overriden"); + ERR_FAIL_V(false); +} +Ref<Texture> EditorResourcePreviewGenerator::generate(const RES& p_from){ + + if (get_script_instance() && get_script_instance()->has_method("generate")) { + return get_script_instance()->call("generate",p_from); + } + ERR_EXPLAIN("EditorResourcePreviewGenerator::generate needs to be overriden"); + ERR_FAIL_V(Ref<Texture>()); + +} + + Ref<Texture> EditorResourcePreviewGenerator::generate_from_path(const String& p_path) { + if (get_script_instance() && get_script_instance()->has_method("generate_from_path")) { + return get_script_instance()->call("generate_from_path",p_path); + } + RES res = ResourceLoader::load(p_path); if (!res.is_valid()) return res; return generate(res); } + +void EditorResourcePreviewGenerator::_bind_methods() { + + ObjectTypeDB::add_virtual_method(get_type_static(),MethodInfo(Variant::BOOL,"handles",PropertyInfo(Variant::STRING,"type"))); + ObjectTypeDB::add_virtual_method(get_type_static(),MethodInfo(Variant::OBJECT,"generate:Texture",PropertyInfo(Variant::OBJECT,"from",PROPERTY_HINT_RESOURCE_TYPE,"Resource"))); + ObjectTypeDB::add_virtual_method(get_type_static(),MethodInfo(Variant::OBJECT,"generate_from_path:Texture",PropertyInfo(Variant::STRING,"path",PROPERTY_HINT_FILE))); + +} + EditorResourcePreviewGenerator::EditorResourcePreviewGenerator() { @@ -330,6 +362,11 @@ void EditorResourcePreview::add_preview_generator(const Ref<EditorResourcePrevie preview_generators.push_back(p_generator); } +void EditorResourcePreview::remove_preview_generator(const Ref<EditorResourcePreviewGenerator>& p_generator) { + + preview_generators.erase(p_generator); +} + EditorResourcePreview* EditorResourcePreview::get_singleton() { return singleton; @@ -338,6 +375,11 @@ EditorResourcePreview* EditorResourcePreview::get_singleton() { void EditorResourcePreview::_bind_methods() { ObjectTypeDB::bind_method("_preview_ready",&EditorResourcePreview::_preview_ready); + + ObjectTypeDB::bind_method(_MD("queue_resource_preview","path","receiver","receiver_func","userdata:Variant"),&EditorResourcePreview::queue_resource_preview); + ObjectTypeDB::bind_method(_MD("queue_edited_resource_preview","resource:Resource","receiver","receiver_func","userdata:Variant"),&EditorResourcePreview::queue_edited_resource_preview); + ObjectTypeDB::bind_method(_MD("add_preview_generator","generator:EditorResourcePreviewGenerator"),&EditorResourcePreview::add_preview_generator); + ObjectTypeDB::bind_method(_MD("remove_preview_generator","generator:EditorResourcePreviewGenerator"),&EditorResourcePreview::remove_preview_generator); ObjectTypeDB::bind_method(_MD("check_for_invalidation","path"),&EditorResourcePreview::check_for_invalidation); diff --git a/tools/editor/editor_resource_preview.h b/tools/editor/editor_resource_preview.h index 51a00965eb..2756360130 100644 --- a/tools/editor/editor_resource_preview.h +++ b/tools/editor/editor_resource_preview.h @@ -57,10 +57,13 @@ class EditorResourcePreviewGenerator : public Reference { OBJ_TYPE(EditorResourcePreviewGenerator,Reference ); +protected: + + static void _bind_methods(); public: - virtual bool handles(const String& p_type) const=0; - virtual Ref<Texture> generate(const RES& p_from)=0; + virtual bool handles(const String& p_type) const; + virtual Ref<Texture> generate(const RES& p_from); virtual Ref<Texture> generate_from_path(const String& p_path); EditorResourcePreviewGenerator(); @@ -121,6 +124,7 @@ public: void queue_edited_resource_preview(const Ref<Resource>& p_path, Object* p_receiver, const StringName& p_receiver_func, const Variant& p_userdata); void add_preview_generator(const Ref<EditorResourcePreviewGenerator>& p_generator); + void remove_preview_generator(const Ref<EditorResourcePreviewGenerator>& p_generator); void check_for_invalidation(const String& p_path); EditorResourcePreview(); diff --git a/tools/editor/editor_run.cpp b/tools/editor/editor_run.cpp index fb0f24c084..5fbb4ae2a0 100644 --- a/tools/editor/editor_run.cpp +++ b/tools/editor/editor_run.cpp @@ -52,6 +52,9 @@ Error EditorRun::run(const String& p_scene,const String p_custom_args,const List args.push_back("localhost:"+String::num(GLOBAL_DEF("debug/debug_port", 6007))); } + args.push_back("-epid"); + args.push_back(String::num(OS::get_singleton()->get_process_ID())); + if (p_custom_args!="") { Vector<String> cargs=p_custom_args.split(" ",false); @@ -132,6 +135,7 @@ Error EditorRun::run(const String& p_scene,const String p_custom_args,const List } + if (p_breakpoints.size()) { args.push_back("-bp"); diff --git a/tools/editor/editor_run.h b/tools/editor/editor_run.h index 0b96a2c91c..5aa2adf801 100644 --- a/tools/editor/editor_run.h +++ b/tools/editor/editor_run.h @@ -53,6 +53,8 @@ public: void run_native_notify() { status=STATUS_PLAY; } void stop(); + OS::ProcessID get_pid() const { return pid; } + void set_debug_collisions(bool p_debug); bool get_debug_collisions() const; diff --git a/tools/editor/editor_scale.cpp b/tools/editor/editor_scale.cpp index c332acc0ca..8575e1c30a 100644 --- a/tools/editor/editor_scale.cpp +++ b/tools/editor/editor_scale.cpp @@ -1,14 +1,13 @@ #include "editor_scale.h" #include "os/os.h" -static bool editor_hidpi=false; +static float scale = 1.0; -void editor_set_hidpi(bool p_hidpi) { +void editor_set_scale(float p_scale) { - editor_hidpi=p_hidpi; + scale=p_scale; } +float editor_get_scale() { -bool editor_is_hidpi() { - - return editor_hidpi; + return scale; } diff --git a/tools/editor/editor_scale.h b/tools/editor/editor_scale.h index a60cf00f0a..90e575f771 100644 --- a/tools/editor/editor_scale.h +++ b/tools/editor/editor_scale.h @@ -1,8 +1,8 @@ #ifndef EDITOR_SCALE_H #define EDITOR_SCALE_H -void editor_set_hidpi(bool p_hidpi); -bool editor_is_hidpi(); +void editor_set_scale(float p_scale); +float editor_get_scale(); -#define EDSCALE (editor_is_hidpi() ? 2 : 1) +#define EDSCALE (editor_get_scale()) #endif // EDITOR_SCALE_H diff --git a/tools/editor/editor_settings.cpp b/tools/editor/editor_settings.cpp index 99c80fdc36..a5ba4847f5 100644 --- a/tools/editor/editor_settings.cpp +++ b/tools/editor/editor_settings.cpp @@ -511,7 +511,7 @@ void EditorSettings::_load_defaults(Ref<ConfigFile> p_extra_config) { } set("global/hidpi_mode",0); - hints["global/hidpi_mode"]=PropertyInfo(Variant::INT,"global/hidpi_mode",PROPERTY_HINT_ENUM,"Auto,LoDPI,HiDPI",PROPERTY_USAGE_DEFAULT|PROPERTY_USAGE_RESTART_IF_CHANGED); + hints["global/hidpi_mode"]=PropertyInfo(Variant::INT,"global/hidpi_mode",PROPERTY_HINT_ENUM,"Auto,VeryLoDPI,LoDPI,MidDPI,HiDPI",PROPERTY_USAGE_DEFAULT|PROPERTY_USAGE_RESTART_IF_CHANGED); set("global/show_script_in_scene_tabs",false); set("global/font_size",14); hints["global/font_size"]=PropertyInfo(Variant::INT,"global/font_size",PROPERTY_HINT_RANGE,"10,40,1",PROPERTY_USAGE_DEFAULT|PROPERTY_USAGE_RESTART_IF_CHANGED); @@ -565,8 +565,6 @@ void EditorSettings::_load_defaults(Ref<ConfigFile> p_extra_config) { set("text_editor/restore_scripts_on_load",true); - set("scenetree_editor/duplicate_node_name_num_separator",0); - hints["scenetree_editor/duplicate_node_name_num_separator"]=PropertyInfo(Variant::INT,"scenetree_editor/duplicate_node_name_num_separator",PROPERTY_HINT_ENUM, "None,Space,Underscore,Dash"); //set("scenetree_editor/display_old_action_buttons",false); set("scenetree_editor/start_create_dialog_fully_expanded",false); set("scenetree_editor/draw_relationship_lines",false); @@ -574,6 +572,9 @@ void EditorSettings::_load_defaults(Ref<ConfigFile> p_extra_config) { set("grid_map/pick_distance", 5000.0); + set("3d_editor/grid_color",Color(0,1,0,0.2)); + hints["3d_editor/grid_color"]=PropertyInfo(Variant::COLOR,"3d_editor/grid_color", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_DEFAULT|PROPERTY_USAGE_RESTART_IF_CHANGED); + set("3d_editor/default_fov",45.0); set("3d_editor/default_z_near",0.1); set("3d_editor/default_z_far",500.0); diff --git a/tools/editor/editor_themes.cpp b/tools/editor/editor_themes.cpp index 44e21aee85..08f14ec167 100644 --- a/tools/editor/editor_themes.cpp +++ b/tools/editor/editor_themes.cpp @@ -32,8 +32,9 @@ #include "editor_fonts.h" #include "editor_settings.h" #include "core/io/resource_loader.h" +#include "editor_scale.h" -Ref<Theme> create_default_theme() +Ref<Theme> create_editor_theme() { Ref<Theme> theme = Ref<Theme>( memnew( Theme ) ); @@ -43,32 +44,36 @@ Ref<Theme> create_default_theme() Ref<StyleBoxTexture> focus_sbt=memnew( StyleBoxTexture ); focus_sbt->set_texture(theme->get_icon("EditorFocus","EditorIcons")); for(int i=0;i<4;i++) { - focus_sbt->set_margin_size(Margin(i),16); - focus_sbt->set_default_margin(Margin(i),16); + focus_sbt->set_margin_size(Margin(i),16*EDSCALE); + focus_sbt->set_default_margin(Margin(i),16*EDSCALE); } focus_sbt->set_draw_center(false); theme->set_stylebox("EditorFocus","EditorStyles",focus_sbt); + theme->set_color("prop_category","Editor",Color::hex(0x3f3a44ff)); + theme->set_color("prop_section","Editor",Color::hex(0x35313aff)); + theme->set_color("prop_subsection","Editor",Color::hex(0x312e37ff)); + theme->set_color("fg_selected","Editor",Color::html("ffbd8e8e")); + theme->set_color("fg_error","Editor",Color::html("ffbd8e8e")); return theme; } -Ref<Theme> create_editor_theme() +Ref<Theme> create_custom_theme() { - Ref<Theme> theme = NULL; + Ref<Theme> theme; String custom_theme = EditorSettings::get_singleton()->get("global/custom_theme"); if (custom_theme!="") { theme = ResourceLoader::load(custom_theme); } - if (theme.is_null() || !theme.is_valid()) { - theme = create_default_theme(); - } - String global_font = EditorSettings::get_singleton()->get("global/custom_font"); if (global_font!="") { Ref<Font> fnt = ResourceLoader::load(global_font); if (fnt.is_valid()) { + if (!theme.is_valid()) { + theme.instance(); + } theme->set_default_theme_font(fnt); } } diff --git a/tools/editor/editor_themes.h b/tools/editor/editor_themes.h index dbff8b3079..db49801600 100644 --- a/tools/editor/editor_themes.h +++ b/tools/editor/editor_themes.h @@ -31,8 +31,8 @@ #include "scene/resources/theme.h" -Ref<Theme> create_default_theme(); - Ref<Theme> create_editor_theme(); +Ref<Theme> create_custom_theme(); + #endif diff --git a/tools/editor/icons/2x/icon_distraction_free.png b/tools/editor/icons/2x/icon_distraction_free.png Binary files differnew file mode 100644 index 0000000000..034239a4e7 --- /dev/null +++ b/tools/editor/icons/2x/icon_distraction_free.png diff --git a/tools/editor/icons/2x/icon_mini_aabb.png b/tools/editor/icons/2x/icon_mini_aabb.png Binary files differindex f0fd5620e9..25603eec49 100644 --- a/tools/editor/icons/2x/icon_mini_aabb.png +++ b/tools/editor/icons/2x/icon_mini_aabb.png diff --git a/tools/editor/icons/2x/icon_mini_transform.png b/tools/editor/icons/2x/icon_mini_transform.png Binary files differindex cb106ba5fa..5144871c5c 100644 --- a/tools/editor/icons/2x/icon_mini_transform.png +++ b/tools/editor/icons/2x/icon_mini_transform.png diff --git a/tools/editor/icons/2x/icon_remote_transform.png b/tools/editor/icons/2x/icon_remote_transform.png Binary files differnew file mode 100644 index 0000000000..dad528615a --- /dev/null +++ b/tools/editor/icons/2x/icon_remote_transform.png diff --git a/tools/editor/icons/SCsub b/tools/editor/icons/SCsub index bc104294cb..44e28f49e6 100644 --- a/tools/editor/icons/SCsub +++ b/tools/editor/icons/SCsub @@ -61,8 +61,10 @@ def make_editor_icons_action(target, source, env): s.write("static Ref<ImageTexture> make_icon(const uint8_t* p_png,const uint8_t* p_hidpi_png) {\n") s.write("\tRef<ImageTexture> texture( memnew( ImageTexture ) );\n") - s.write("\tImage img((editor_is_hidpi()&&p_hidpi_png)?p_hidpi_png:p_png);\n") - s.write("\tif (editor_is_hidpi() && !p_hidpi_png) { img.convert(Image::FORMAT_RGBA); img.expand_x2_hq2x(); }\n") + s.write("\tbool use_hidpi_image=(editor_get_scale()>1.0&&p_hidpi_png);\n") + s.write("\tImage img(use_hidpi_image?p_hidpi_png:p_png);\n") + s.write("\tif (editor_get_scale()>1.0 && !p_hidpi_png) { img.convert(Image::FORMAT_RGBA); img.expand_x2_hq2x(); use_hidpi_image=true;}\n") + s.write("\timg.resize(img.get_width()*EDSCALE/(use_hidpi_image?2:1),img.get_height()*EDSCALE/(use_hidpi_image?2:1));\n") s.write("\ttexture->create_from_image( img,ImageTexture::FLAG_FILTER );\n") s.write("\treturn texture;\n") s.write("}\n\n") diff --git a/tools/editor/icons/icon_color_frame.png b/tools/editor/icons/icon_color_frame.png Binary files differnew file mode 100644 index 0000000000..a82eefc10a --- /dev/null +++ b/tools/editor/icons/icon_color_frame.png diff --git a/tools/editor/icons/icon_distraction_free.png b/tools/editor/icons/icon_distraction_free.png Binary files differnew file mode 100644 index 0000000000..c6f8a08874 --- /dev/null +++ b/tools/editor/icons/icon_distraction_free.png diff --git a/tools/editor/icons/icon_mini_aabb.png b/tools/editor/icons/icon_mini_aabb.png Binary files differindex 3a6be5605a..eebc4633e4 100644 --- a/tools/editor/icons/icon_mini_aabb.png +++ b/tools/editor/icons/icon_mini_aabb.png diff --git a/tools/editor/icons/icon_mini_transform.png b/tools/editor/icons/icon_mini_transform.png Binary files differindex 0107107a96..068ea0506c 100644 --- a/tools/editor/icons/icon_mini_transform.png +++ b/tools/editor/icons/icon_mini_transform.png diff --git a/tools/editor/icons/icon_remote_transform.png b/tools/editor/icons/icon_remote_transform.png Binary files differnew file mode 100644 index 0000000000..2a8b5f4d0e --- /dev/null +++ b/tools/editor/icons/icon_remote_transform.png diff --git a/tools/editor/icons/source/icon_distraction_free.svg b/tools/editor/icons/source/icon_distraction_free.svg new file mode 100644 index 0000000000..4ae48b2fb6 --- 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b/tools/editor/io_plugins/editor_sample_import_plugin.cpp index ac0795f522..7dc74e58dd 100644 --- a/tools/editor/io_plugins/editor_sample_import_plugin.cpp +++ b/tools/editor/io_plugins/editor_sample_import_plugin.cpp @@ -298,7 +298,7 @@ public: dst = dst.plus_file(samples[i].get_file().basename()+".smp"); - Error err = plugin->import(dst,imd); + plugin->import(dst,imd); } hide(); diff --git a/tools/editor/io_plugins/editor_scene_import_plugin.cpp b/tools/editor/io_plugins/editor_scene_import_plugin.cpp index fa62283e37..190b56faba 100644 --- a/tools/editor/io_plugins/editor_scene_import_plugin.cpp +++ b/tools/editor/io_plugins/editor_scene_import_plugin.cpp @@ -1447,6 +1447,7 @@ void EditorSceneImportPlugin::_find_resources(const Variant& p_var, Map<Ref<Imag } } break; + default: {} } @@ -2325,7 +2326,7 @@ void EditorSceneImportPlugin::_filter_tracks(Node *scene, const String& p_text) if (!scene->has_node(String("AnimationPlayer"))) return; - Node* n = scene->get_node(String("AnimationPlayer")); + Node* n = scene->get_node(String("AnimationPlayer")); ERR_FAIL_COND(!n); AnimationPlayer *anim = n->cast_to<AnimationPlayer>(); ERR_FAIL_COND(!anim); @@ -2443,7 +2444,7 @@ void EditorSceneImportPlugin::_optimize_animations(Node *scene, float p_max_lin_ if (!scene->has_node(String("AnimationPlayer"))) return; - Node* n = scene->get_node(String("AnimationPlayer")); + Node* n = scene->get_node(String("AnimationPlayer")); ERR_FAIL_COND(!n); AnimationPlayer *anim = n->cast_to<AnimationPlayer>(); ERR_FAIL_COND(!anim); @@ -2842,7 +2843,7 @@ Error EditorSceneImportPlugin::import2(Node *scene, const String& p_dest_path, c } } - Error err = EditorTextureImportPlugin::get_singleton()->import(target_path,imd); + EditorTextureImportPlugin::get_singleton()->import(target_path,imd); } } diff --git a/tools/editor/io_plugins/editor_texture_import_plugin.cpp b/tools/editor/io_plugins/editor_texture_import_plugin.cpp index 60642999f2..2935ea8fe2 100644 --- a/tools/editor/io_plugins/editor_texture_import_plugin.cpp +++ b/tools/editor/io_plugins/editor_texture_import_plugin.cpp @@ -38,6 +38,7 @@ #include "scene/gui/check_button.h" #include "scene/gui/button_group.h" #include "scene/gui/margin_container.h" +#include "scene/io/resource_format_image.h" static const char *flag_names[]={ ("Streaming Format"), @@ -1589,16 +1590,9 @@ Vector<uint8_t> EditorTextureImportPlugin::custom_export(const String& p_path, c } break; //use default } + String validated_path=EditorImportPlugin::validate_source_path(p_path); - int flags=0; - - if (Globals::get_singleton()->get("image_loader/filter")) - flags|=IMAGE_FLAG_FILTER; - if (!Globals::get_singleton()->get("image_loader/gen_mipmaps")) - flags|=IMAGE_FLAG_NO_MIPMAPS; - if (!Globals::get_singleton()->get("image_loader/repeat")) - flags|=IMAGE_FLAG_REPEAT; - + int flags=texture_flags_to_export_flags(ResourceFormatLoaderImage::load_image_flags(validated_path)); flags|=IMAGE_FLAG_FIX_BORDER_ALPHA; print_line("group format"+itos(group_format)); @@ -1607,7 +1601,7 @@ Vector<uint8_t> EditorTextureImportPlugin::custom_export(const String& p_path, c rimd->set_option("quality",group_lossy_quality); rimd->set_option("atlas",false); rimd->set_option("shrink",group_shrink); - rimd->add_source(EditorImportPlugin::validate_source_path(p_path),FileAccess::get_md5(p_path)); + rimd->add_source(validated_path,FileAccess::get_md5(p_path)); } else if (EditorImportExport::get_singleton()->get_image_formats().has(p_path.extension().to_lower()) && EditorImportExport::get_singleton()->get_export_image_action()!=EditorImportExport::IMAGE_ACTION_NONE) { //handled by general image export settings @@ -1619,22 +1613,16 @@ Vector<uint8_t> EditorTextureImportPlugin::custom_export(const String& p_path, c case EditorImportExport::IMAGE_ACTION_COMPRESS_RAM: rimd->set_option("format",IMAGE_FORMAT_COMPRESS_RAM); break; } - int flags=0; - - if (Globals::get_singleton()->get("image_loader/filter")) - flags|=IMAGE_FLAG_FILTER; - if (!Globals::get_singleton()->get("image_loader/gen_mipmaps")) - flags|=IMAGE_FLAG_NO_MIPMAPS; - if (!Globals::get_singleton()->get("image_loader/repeat")) - flags|=IMAGE_FLAG_REPEAT; + String validated_path=EditorImportPlugin::validate_source_path(p_path); + int flags=texture_flags_to_export_flags(ResourceFormatLoaderImage::load_image_flags(validated_path)); flags|=IMAGE_FLAG_FIX_BORDER_ALPHA; rimd->set_option("shrink",EditorImportExport::get_singleton()->get_export_image_shrink()); rimd->set_option("flags",flags); rimd->set_option("quality",EditorImportExport::get_singleton()->get_export_image_quality()); rimd->set_option("atlas",false); - rimd->add_source(EditorImportPlugin::validate_source_path(p_path),FileAccess::get_md5(p_path)); + rimd->add_source(validated_path,FileAccess::get_md5(p_path)); } else { return Vector<uint8_t>(); @@ -1726,6 +1714,33 @@ Vector<uint8_t> EditorTextureImportPlugin::custom_export(const String& p_path, c return ret; } +uint32_t EditorTextureImportPlugin::texture_flags_to_export_flags(uint32_t p_tex_flags) const { + + uint32_t flags=0; + + if (!(p_tex_flags&Texture::FLAG_MIPMAPS)) { + flags|=IMAGE_FLAG_NO_MIPMAPS; + } + if (p_tex_flags&Texture::FLAG_REPEAT) { + flags|=IMAGE_FLAG_REPEAT; + } + if (p_tex_flags&Texture::FLAG_FILTER) { + flags|=IMAGE_FLAG_FILTER; + } + if (p_tex_flags&Texture::FLAG_ANISOTROPIC_FILTER) { + flags|=IMAGE_FLAG_USE_ANISOTROPY; + } + if (p_tex_flags&Texture::FLAG_CONVERT_TO_LINEAR) { + flags|=IMAGE_FLAG_CONVERT_TO_LINEAR; + } + /* // no correspondence yet + if (p_tex_flags&Texture::TEXTURE_FLAG_MIRRORED_REPEAT) { + flags|=; + }*/ + + return flags; +} + void EditorTextureImportPlugin::import_from_drop(const Vector<String>& p_drop,const String& p_dest_path) { Vector<String> valid; diff --git a/tools/editor/io_plugins/editor_texture_import_plugin.h b/tools/editor/io_plugins/editor_texture_import_plugin.h index 5c8abd10a4..22c10a1a3a 100644 --- a/tools/editor/io_plugins/editor_texture_import_plugin.h +++ b/tools/editor/io_plugins/editor_texture_import_plugin.h @@ -72,6 +72,8 @@ private: Error _process_texture_data(Ref<ImageTexture> &texture, int format, float quality, int flags,EditorExportPlatform::ImageCompression p_compr,int tex_flags,float shrink); void compress_image(EditorExportPlatform::ImageCompression p_mode,Image& image,bool p_smaller); + + uint32_t texture_flags_to_export_flags(uint32_t p_tex_flags) const; public: diff --git a/tools/editor/multi_node_edit.cpp b/tools/editor/multi_node_edit.cpp index 4d27b8e349..e4ceaf4a8b 100644 --- a/tools/editor/multi_node_edit.cpp +++ b/tools/editor/multi_node_edit.cpp @@ -53,7 +53,14 @@ bool MultiNodeEdit::_set(const StringName& p_name, const Variant& p_value){ if (!n) continue; - ur->add_do_property(n,name,p_value); + if (p_value.get_type() == Variant::NODE_PATH) { + Node *tonode = n->get_node(p_value); + NodePath p_path = n->get_path_to(tonode); + ur->add_do_property(n,name,p_path); + } else { + ur->add_do_property(n,name,p_value); + } + ur->add_undo_property(n,name,n->get(name)); diff --git a/tools/editor/plugins/baked_light_baker.cpp b/tools/editor/plugins/baked_light_baker.cpp index a2e94e8855..f43bec1cd3 100644 --- a/tools/editor/plugins/baked_light_baker.cpp +++ b/tools/editor/plugins/baked_light_baker.cpp @@ -1177,8 +1177,6 @@ float BakedLightBaker::_throw_ray(ThreadStack& thread_stack,bool p_bake_direct,c diffuse_at_point.g=res_light.g*diffuse_at_point.g; diffuse_at_point.b=res_light.b*diffuse_at_point.b; - float ret=1e6; - if (p_bounces>0) { @@ -1220,7 +1218,7 @@ float BakedLightBaker::_throw_ray(ThreadStack& thread_stack,bool p_bake_direct,c #endif - ret=_throw_ray(thread_stack,p_bake_direct,r_point,r_point+rn*p_rest,p_rest,diffuse_at_point,p_att_curve,p_att_pos,p_att_curve_len,p_bounces-1); + _throw_ray(thread_stack,p_bake_direct,r_point,r_point+rn*p_rest,p_rest,diffuse_at_point,p_att_curve,p_att_pos,p_att_curve_len,p_bounces-1); } if (use_specular && (specular_at_point.r>CMP_EPSILON || specular_at_point.g>CMP_EPSILON || specular_at_point.b>CMP_EPSILON)) { diff --git a/tools/editor/plugins/canvas_item_editor_plugin.cpp b/tools/editor/plugins/canvas_item_editor_plugin.cpp index 57707ffa72..b0e002ba44 100644 --- a/tools/editor/plugins/canvas_item_editor_plugin.cpp +++ b/tools/editor/plugins/canvas_item_editor_plugin.cpp @@ -290,6 +290,7 @@ Dictionary CanvasItemEditor::get_state() const { state["snap_rotation"]=snap_rotation; state["snap_relative"]=snap_relative; state["snap_pixel"]=snap_pixel; + state["skeleton_show_bones"]=skeleton_show_bones; return state; } void CanvasItemEditor::set_state(const Dictionary& p_state){ @@ -351,6 +352,12 @@ void CanvasItemEditor::set_state(const Dictionary& p_state){ int idx = edit_menu->get_popup()->get_item_index(SNAP_USE_PIXEL); edit_menu->get_popup()->set_item_checked(idx,snap_pixel); } + + if (state.has("skeleton_show_bones")) { + skeleton_show_bones=state["skeleton_show_bones"]; + int idx = skeleton_menu->get_item_index(SKELETON_SHOW_BONES); + skeleton_menu->set_item_checked(idx,skeleton_show_bones); + } } @@ -1051,7 +1058,7 @@ void CanvasItemEditor::_viewport_input_event(const InputEvent& p_event) { EditorPluginList *over_plugin_list = en->get_editor_plugins_over(); if (!over_plugin_list->empty()) { - bool discard = over_plugin_list->forward_input_event(p_event); + bool discard = over_plugin_list->forward_input_event(transform,p_event); if (discard) { accept_event(); return; @@ -2083,76 +2090,90 @@ void CanvasItemEditor::_viewport_draw() { } - int bone_width = EditorSettings::get_singleton()->get("2d_editor/bone_width"); - Color bone_color1 = EditorSettings::get_singleton()->get("2d_editor/bone_color1"); - Color bone_color2 = EditorSettings::get_singleton()->get("2d_editor/bone_color2"); - Color bone_ik_color = EditorSettings::get_singleton()->get("2d_editor/bone_ik_color"); - Color bone_selected_color = EditorSettings::get_singleton()->get("2d_editor/bone_selected_color"); + { - for(Map<ObjectID,BoneList>::Element*E=bone_list.front();E;E=E->next()) { + EditorNode *en = editor; + EditorPluginList *over_plugin_list = en->get_editor_plugins_over(); - E->get().from=Vector2(); - E->get().to=Vector2(); + if (!over_plugin_list->empty()) { - Object *obj = ObjectDB::get_instance(E->get().bone); - if (!obj) - continue; + over_plugin_list->forward_draw_over_canvas(transform,viewport); - Node2D* n2d = obj->cast_to<Node2D>(); - if (!n2d) - continue; + } + } - if (!n2d->get_parent()) - continue; + if (skeleton_show_bones) { + int bone_width = EditorSettings::get_singleton()->get("2d_editor/bone_width"); + Color bone_color1 = EditorSettings::get_singleton()->get("2d_editor/bone_color1"); + Color bone_color2 = EditorSettings::get_singleton()->get("2d_editor/bone_color2"); + Color bone_ik_color = EditorSettings::get_singleton()->get("2d_editor/bone_ik_color"); + Color bone_selected_color = EditorSettings::get_singleton()->get("2d_editor/bone_selected_color"); - CanvasItem *pi = n2d->get_parent_item(); + for(Map<ObjectID,BoneList>::Element*E=bone_list.front();E;E=E->next()) { + E->get().from=Vector2(); + E->get().to=Vector2(); - Node2D* pn2d=n2d->get_parent()->cast_to<Node2D>(); + Object *obj = ObjectDB::get_instance(E->get().bone); + if (!obj) + continue; - if (!pn2d) - continue; + Node2D* n2d = obj->cast_to<Node2D>(); + if (!n2d) + continue; - Vector2 from = transform.xform(pn2d->get_global_pos()); - Vector2 to = transform.xform(n2d->get_global_pos()); + if (!n2d->get_parent()) + continue; - E->get().from=from; - E->get().to=to; + CanvasItem *pi = n2d->get_parent_item(); - Vector2 rel = to-from; - Vector2 relt = rel.tangent().normalized()*bone_width; + Node2D* pn2d=n2d->get_parent()->cast_to<Node2D>(); + if (!pn2d) + continue; - Vector<Vector2> bone_shape; - bone_shape.push_back(from); - bone_shape.push_back(from+rel*0.2+relt); - bone_shape.push_back(to); - bone_shape.push_back(from+rel*0.2-relt); - Vector<Color> colors; - if (pi->has_meta("_edit_ik_")) { + Vector2 from = transform.xform(pn2d->get_global_pos()); + Vector2 to = transform.xform(n2d->get_global_pos()); - colors.push_back(bone_ik_color); - colors.push_back(bone_ik_color); - colors.push_back(bone_ik_color); - colors.push_back(bone_ik_color); - } else { - colors.push_back(bone_color1); - colors.push_back(bone_color2); - colors.push_back(bone_color1); - colors.push_back(bone_color2); - } + E->get().from=from; + E->get().to=to; + Vector2 rel = to-from; + Vector2 relt = rel.tangent().normalized()*bone_width; - VisualServer::get_singleton()->canvas_item_add_primitive(ci,bone_shape,colors,Vector<Vector2>(),RID()); - if (editor_selection->is_selected(pi)) { - for(int i=0;i<bone_shape.size();i++) { - VisualServer::get_singleton()->canvas_item_add_line(ci,bone_shape[i],bone_shape[(i+1)%bone_shape.size()],bone_selected_color,2); + Vector<Vector2> bone_shape; + bone_shape.push_back(from); + bone_shape.push_back(from+rel*0.2+relt); + bone_shape.push_back(to); + bone_shape.push_back(from+rel*0.2-relt); + Vector<Color> colors; + if (pi->has_meta("_edit_ik_")) { + + colors.push_back(bone_ik_color); + colors.push_back(bone_ik_color); + colors.push_back(bone_ik_color); + colors.push_back(bone_ik_color); + } else { + colors.push_back(bone_color1); + colors.push_back(bone_color2); + colors.push_back(bone_color1); + colors.push_back(bone_color2); } - } + + VisualServer::get_singleton()->canvas_item_add_primitive(ci,bone_shape,colors,Vector<Vector2>(),RID()); + + if (editor_selection->is_selected(pi)) { + for(int i=0;i<bone_shape.size();i++) { + + VisualServer::get_singleton()->canvas_item_add_line(ci,bone_shape[i],bone_shape[(i+1)%bone_shape.size()],bone_selected_color,2); + } + } + + } } } @@ -2536,6 +2557,12 @@ void CanvasItemEditor::_popup_callback(int p_op) { ((SnapDialog *)snap_dialog)->set_fields(snap_offset, snap_step, snap_rotation_offset, snap_rotation_step); snap_dialog->popup_centered(Size2(220,160)); } break; + case SKELETON_SHOW_BONES: { + skeleton_show_bones = !skeleton_show_bones; + int idx = skeleton_menu->get_item_index(SKELETON_SHOW_BONES); + skeleton_menu->set_item_checked(idx,skeleton_show_bones); + viewport->update(); + } break; case ZOOM_IN: { if (zoom>MAX_ZOOM) return; @@ -2999,6 +3026,8 @@ void CanvasItemEditor::_popup_callback(int p_op) { continue; n2d->set_meta("_edit_bone_",true); + if (!skeleton_show_bones) + skeleton_menu->activate_item(skeleton_menu->get_item_index(SKELETON_SHOW_BONES)); } viewport->update(); @@ -3017,6 +3046,8 @@ void CanvasItemEditor::_popup_callback(int p_op) { continue; n2d->set_meta("_edit_bone_",Variant()); + if (!skeleton_show_bones) + skeleton_menu->activate_item(skeleton_menu->get_item_index(SKELETON_SHOW_BONES)); } viewport->update(); @@ -3036,6 +3067,8 @@ void CanvasItemEditor::_popup_callback(int p_op) { continue; canvas_item->set_meta("_edit_ik_",true); + if (!skeleton_show_bones) + skeleton_menu->activate_item(skeleton_menu->get_item_index(SKELETON_SHOW_BONES)); } @@ -3055,6 +3088,8 @@ void CanvasItemEditor::_popup_callback(int p_op) { continue; n2d->set_meta("_edit_ik_",Variant()); + if (!skeleton_show_bones) + skeleton_menu->activate_item(skeleton_menu->get_item_index(SKELETON_SHOW_BONES)); } viewport->update(); @@ -3401,15 +3436,17 @@ CanvasItemEditor::CanvasItemEditor(EditorNode *p_editor) { p->add_shortcut(ED_SHORTCUT("canvas_item_editor/expand_to_parent", TTR("Expand to Parent"), KEY_MASK_CMD | KEY_P), EXPAND_TO_PARENT); p->add_separator(); p->add_submenu_item(TTR("Skeleton.."),"skeleton"); - PopupMenu *p2 = memnew(PopupMenu); - p->add_child(p2); - p2->set_name("skeleton"); - p2->add_shortcut(ED_SHORTCUT("canvas_item_editor/skeleton_make_bones", TTR("Make Bones"), KEY_MASK_CMD | KEY_MASK_SHIFT | KEY_B ),SKELETON_MAKE_BONES); - p2->add_shortcut(ED_SHORTCUT("canvas_item_editor/skeleton_clear_bones", TTR("Clear Bones")), SKELETON_CLEAR_BONES); - p2->add_separator(); - p2->add_shortcut(ED_SHORTCUT("canvas_item_editor/skeleton_set_ik_chain", TTR("Make IK Chain")), SKELETON_SET_IK_CHAIN); - p2->add_shortcut(ED_SHORTCUT("canvas_item_editor/skeleton_clear_ik_chain", TTR("Clear IK Chain")), SKELETON_CLEAR_IK_CHAIN); - p2->connect("item_pressed", this,"_popup_callback"); + skeleton_menu = memnew(PopupMenu); + p->add_child(skeleton_menu); + skeleton_menu->set_name("skeleton"); + skeleton_menu->add_shortcut(ED_SHORTCUT("canvas_item_editor/skeleton_make_bones", TTR("Make Bones"), KEY_MASK_CMD | KEY_MASK_SHIFT | KEY_B ),SKELETON_MAKE_BONES); + skeleton_menu->add_shortcut(ED_SHORTCUT("canvas_item_editor/skeleton_clear_bones", TTR("Clear Bones")), SKELETON_CLEAR_BONES); + skeleton_menu->add_separator(); + skeleton_menu->add_check_shortcut(ED_SHORTCUT("canvas_item_editor/skeleton_show_bones", TTR("Show Bones")), SKELETON_SHOW_BONES); + skeleton_menu->add_separator(); + skeleton_menu->add_shortcut(ED_SHORTCUT("canvas_item_editor/skeleton_set_ik_chain", TTR("Make IK Chain")), SKELETON_SET_IK_CHAIN); + skeleton_menu->add_shortcut(ED_SHORTCUT("canvas_item_editor/skeleton_clear_ik_chain", TTR("Clear IK Chain")), SKELETON_CLEAR_IK_CHAIN); + skeleton_menu->connect("item_pressed", this,"_popup_callback"); /* @@ -3535,6 +3572,8 @@ CanvasItemEditor::CanvasItemEditor(EditorNode *p_editor) { snap_show_grid=false; snap_rotation=false; snap_pixel=false; + skeleton_show_bones=true; + skeleton_menu->set_item_checked(skeleton_menu->get_item_index(SKELETON_SHOW_BONES),true); updating_value_dialog=false; box_selecting=false; //zoom=0.5; diff --git a/tools/editor/plugins/canvas_item_editor_plugin.h b/tools/editor/plugins/canvas_item_editor_plugin.h index ea582f6fa7..9f4bc46eb4 100644 --- a/tools/editor/plugins/canvas_item_editor_plugin.h +++ b/tools/editor/plugins/canvas_item_editor_plugin.h @@ -124,6 +124,7 @@ class CanvasItemEditor : public VBoxContainer { VIEW_FRAME_TO_SELECTION, SKELETON_MAKE_BONES, SKELETON_CLEAR_BONES, + SKELETON_SHOW_BONES, SKELETON_SET_IK_CHAIN, SKELETON_CLEAR_IK_CHAIN @@ -175,6 +176,7 @@ class CanvasItemEditor : public VBoxContainer { bool snap_rotation; bool snap_relative; bool snap_pixel; + bool skeleton_show_bones; bool box_selecting; Point2 box_selecting_to; bool key_pos; @@ -256,6 +258,7 @@ class CanvasItemEditor : public VBoxContainer { ToolButton *ungroup_button; MenuButton *edit_menu; + PopupMenu *skeleton_menu; MenuButton *view_menu; HBoxContainer *animation_hb; MenuButton *animation_menu; diff --git a/tools/editor/plugins/collision_polygon_2d_editor_plugin.h b/tools/editor/plugins/collision_polygon_2d_editor_plugin.h index 982ba35fe8..431d3651c1 100644 --- a/tools/editor/plugins/collision_polygon_2d_editor_plugin.h +++ b/tools/editor/plugins/collision_polygon_2d_editor_plugin.h @@ -95,7 +95,7 @@ class CollisionPolygon2DEditorPlugin : public EditorPlugin { public: - virtual bool forward_input_event(const InputEvent& p_event) { return collision_polygon_editor->forward_input_event(p_event); } + virtual bool forward_canvas_input_event(const Matrix32& p_canvas_xform,const InputEvent& p_event) { return collision_polygon_editor->forward_input_event(p_event); } virtual String get_name() const { return "CollisionPolygon2D"; } bool has_main_screen() const { return false; } diff --git a/tools/editor/plugins/collision_shape_2d_editor_plugin.h b/tools/editor/plugins/collision_shape_2d_editor_plugin.h index 1ee81eda43..a8930dc0f2 100644 --- a/tools/editor/plugins/collision_shape_2d_editor_plugin.h +++ b/tools/editor/plugins/collision_shape_2d_editor_plugin.h @@ -86,7 +86,7 @@ class CollisionShape2DEditorPlugin : public EditorPlugin { EditorNode* editor; public: - virtual bool forward_input_event(const InputEvent& p_event) { return collision_shape_2d_editor->forward_input_event(p_event); } + virtual bool forward_canvas_input_event(const Matrix32& p_canvas_xform,const InputEvent& p_event) { return collision_shape_2d_editor->forward_input_event(p_event); } virtual String get_name() const { return "CollisionShape2D"; } bool has_main_screen() const { return false; } diff --git a/tools/editor/plugins/light_occluder_2d_editor_plugin.h b/tools/editor/plugins/light_occluder_2d_editor_plugin.h index b570fff506..0176eb87dd 100644 --- a/tools/editor/plugins/light_occluder_2d_editor_plugin.h +++ b/tools/editor/plugins/light_occluder_2d_editor_plugin.h @@ -99,7 +99,7 @@ class LightOccluder2DEditorPlugin : public EditorPlugin { public: - virtual bool forward_input_event(const InputEvent& p_event) { return collision_polygon_editor->forward_input_event(p_event); } + virtual bool forward_canvas_input_event(const Matrix32& p_canvas_xform,const InputEvent& p_event) { return collision_polygon_editor->forward_input_event(p_event); } virtual String get_name() const { return "LightOccluder2D"; } bool has_main_screen() const { return false; } diff --git a/tools/editor/plugins/navigation_polygon_editor_plugin.h b/tools/editor/plugins/navigation_polygon_editor_plugin.h index 503b4c2662..defdebbec2 100644 --- a/tools/editor/plugins/navigation_polygon_editor_plugin.h +++ b/tools/editor/plugins/navigation_polygon_editor_plugin.h @@ -101,7 +101,7 @@ class NavigationPolygonEditorPlugin : public EditorPlugin { public: - virtual bool forward_input_event(const InputEvent& p_event) { return collision_polygon_editor->forward_input_event(p_event); } + virtual bool forward_canvas_input_event(const Matrix32& p_canvas_xform,const InputEvent& p_event) { return collision_polygon_editor->forward_input_event(p_event); } virtual String get_name() const { return "NavigationPolygonInstance"; } bool has_main_screen() const { return false; } diff --git a/tools/editor/plugins/path_2d_editor_plugin.h b/tools/editor/plugins/path_2d_editor_plugin.h index 973c17464e..acbc481e09 100644 --- a/tools/editor/plugins/path_2d_editor_plugin.h +++ b/tools/editor/plugins/path_2d_editor_plugin.h @@ -108,7 +108,7 @@ class Path2DEditorPlugin : public EditorPlugin { public: - virtual bool forward_input_event(const InputEvent& p_event) { return path2d_editor->forward_input_event(p_event); } + virtual bool forward_canvas_input_event(const Matrix32& p_canvas_xform,const InputEvent& p_event) { return path2d_editor->forward_input_event(p_event); } virtual String get_name() const { return "Path2D"; } bool has_main_screen() const { return false; } diff --git a/tools/editor/plugins/polygon_2d_editor_plugin.h b/tools/editor/plugins/polygon_2d_editor_plugin.h index d8b951ec44..33bae94340 100644 --- a/tools/editor/plugins/polygon_2d_editor_plugin.h +++ b/tools/editor/plugins/polygon_2d_editor_plugin.h @@ -151,7 +151,7 @@ class Polygon2DEditorPlugin : public EditorPlugin { public: - virtual bool forward_input_event(const InputEvent& p_event) { return collision_polygon_editor->forward_input_event(p_event); } + virtual bool forward_canvas_input_event(const Matrix32& p_canvas_xform,const InputEvent& p_event) { return collision_polygon_editor->forward_input_event(p_event); } virtual String get_name() const { return "Polygon2D"; } bool has_main_screen() const { return false; } diff --git a/tools/editor/plugins/script_editor_plugin.cpp b/tools/editor/plugins/script_editor_plugin.cpp index fdb7856b83..3cd6d8336a 100644 --- a/tools/editor/plugins/script_editor_plugin.cpp +++ b/tools/editor/plugins/script_editor_plugin.cpp @@ -43,6 +43,17 @@ /*** SCRIPT EDITOR ****/ + +void ScriptEditorBase::_bind_methods() { + + ADD_SIGNAL(MethodInfo("name_changed")); + ADD_SIGNAL(MethodInfo("request_help_search",PropertyInfo(Variant::STRING,"topic"))); + ADD_SIGNAL(MethodInfo("request_open_script_at_line",PropertyInfo(Variant::OBJECT,"script"),PropertyInfo(Variant::INT,"line"))); + ADD_SIGNAL(MethodInfo("request_save_history")); + ADD_SIGNAL(MethodInfo("go_to_help",PropertyInfo(Variant::STRING,"what"))); + +} + static bool _can_open_in_editor(Script* p_script) { String path = p_script->get_path(); @@ -346,6 +357,34 @@ void ScriptEditor::_update_history_arrows() { script_forward->set_disabled( history_pos>=history.size()-1 ); } +void ScriptEditor::_save_history() { + + + if (history_pos>=0 && history_pos<history.size() && history[history_pos].control==tab_container->get_current_tab_control()) { + + Node *n = tab_container->get_current_tab_control(); + + if (n->cast_to<ScriptEditorBase>()) { + + history[history_pos].state=n->cast_to<ScriptEditorBase>()->get_edit_state(); + } + if (n->cast_to<EditorHelp>()) { + + history[history_pos].state=n->cast_to<EditorHelp>()->get_scroll(); + } + } + + history.resize(history_pos+1); + ScriptHistory sh; + sh.control=tab_container->get_current_tab_control(); + sh.state=Variant(); + + history.push_back(sh); + history_pos++; + + _update_history_arrows(); +} + void ScriptEditor::_go_to_tab(int p_idx) { @@ -480,6 +519,33 @@ void ScriptEditor::_close_docs_tab() { } +void ScriptEditor::_close_all_tabs() { + + int child_count = tab_container->get_child_count(); + for (int i = child_count-1; i>=0; i--) { + + tab_container->set_current_tab(i); + ScriptEditorBase *se = tab_container->get_child(i)->cast_to<ScriptEditorBase>(); + + if (se) { + + // Maybe there are unsaved changes + if (se->is_unsaved()) { + _ask_close_current_unsaved_tab(se); + continue; + } + + } + + _close_current_tab(); + } + +} + +void ScriptEditor::_ask_close_current_unsaved_tab(ScriptEditorBase *current) { + erase_tab_confirm->set_text("Close and save changes?\n\""+current->get_name()+"\""); + erase_tab_confirm->popup_centered_minsize(); +} void ScriptEditor::_resave_scripts(const String& p_str) { @@ -689,29 +755,10 @@ void ScriptEditor::_menu_option(int p_option) { } break; case FILE_SAVE_ALL: { - if (!_test_script_times_on_disk()) + if (_test_script_times_on_disk()) return; save_all_scripts(); - -#if 0 - for(int i=0;i<tab_container->get_child_count();i++) { - - ScriptTextEditor *se = tab_container->get_child(i)->cast_to<ScriptTextEditor>(); - if (!se) - continue; - - - Ref<Script> script = se->get_edited_script(); - - if (script->get_path()=="" || script->get_path().find("local://")!=-1 || script->get_path().find("::")!=-1) - continue; //internal script, who cares - - - editor->save_resource( script ); - } - -#endif } break; case FILE_IMPORT_THEME: { file_dialog->set_mode(EditorFileDialog::MODE_OPEN_FILE); @@ -831,8 +878,7 @@ void ScriptEditor::_menu_option(int p_option) { case FILE_CLOSE: { if (current->is_unsaved()) { - erase_tab_confirm->set_text("Close and save changes?\n\""+current->get_name()+"\""); - erase_tab_confirm->popup_centered_minsize(); + _ask_close_current_unsaved_tab(current); } else { _close_current_tab(); } @@ -840,6 +886,9 @@ void ScriptEditor::_menu_option(int p_option) { case CLOSE_DOCS: { _close_docs_tab(); } break; + case CLOSE_ALL: { + _close_all_tabs(); + } break; case DEBUG_NEXT: { if (debugger) @@ -913,6 +962,9 @@ void ScriptEditor::_menu_option(int p_option) { case CLOSE_DOCS: { _close_docs_tab(); } break; + case CLOSE_ALL: { + _close_all_tabs(); + } break; } @@ -1291,9 +1343,8 @@ struct _ScriptEditorItemData { void ScriptEditor::_update_script_colors() { - bool enabled = EditorSettings::get_singleton()->get("text_editor/script_temperature_enabled"); - if (!enabled) - return; + bool script_temperature_enabled = EditorSettings::get_singleton()->get("text_editor/script_temperature_enabled"); + bool highlight_current = EditorSettings::get_singleton()->get("text_editor/highlight_current_script"); int hist_size = EditorSettings::get_singleton()->get("text_editor/script_temperature_history_size"); Color hot_color=EditorSettings::get_singleton()->get("text_editor/script_temperature_hot_color"); @@ -1307,20 +1358,27 @@ void ScriptEditor::_update_script_colors() { continue; script_list->set_item_custom_bg_color(i,Color(0,0,0,0)); - if (!n->has_meta("__editor_pass")) { - continue; - } - int pass=n->get_meta("__editor_pass"); - int h = edit_pass - pass; - if (h>hist_size) { - continue; - } - int non_zero_hist_size = ( hist_size == 0 ) ? 1 : hist_size; - float v = Math::ease((edit_pass-pass)/float(non_zero_hist_size),0.4); + bool current = tab_container->get_current_tab() == c; + if (current && highlight_current) { + script_list->set_item_custom_bg_color(i, EditorSettings::get_singleton()->get("text_editor/current_script_background_color")); + + } else if (script_temperature_enabled) { + + if (!n->has_meta("__editor_pass")) { + continue; + } + int pass=n->get_meta("__editor_pass"); + int h = edit_pass - pass; + if (h>hist_size) { + continue; + } + int non_zero_hist_size = ( hist_size == 0 ) ? 1 : hist_size; + float v = Math::ease((edit_pass-pass)/float(non_zero_hist_size),0.4); - script_list->set_item_custom_bg_color(i,hot_color.linear_interpolate(cold_color,v)); + script_list->set_item_custom_bg_color(i,hot_color.linear_interpolate(cold_color,v)); + } } } @@ -1476,6 +1534,7 @@ void ScriptEditor::edit(const Ref<Script>& p_script, bool p_grab_focus) { } ERR_FAIL_COND(!se); tab_container->add_child(se); + se->set_edited_script(p_script); se->set_tooltip_request_func("_get_debug_tooltip",this); if (se->get_edit_menu()) { @@ -1497,6 +1556,11 @@ void ScriptEditor::edit(const Ref<Script>& p_script, bool p_grab_focus) { _save_layout(); se->connect("name_changed",this,"_update_script_names"); se->connect("request_help_search",this,"_help_search"); + se->connect("request_open_script_at_line",this,"_goto_script_line"); + se->connect("go_to_help",this,"_help_class_goto"); + se->connect("request_save_history",this,"_save_history"); + + //test for modification, maybe the script was not edited but was loaded @@ -1653,6 +1717,7 @@ void ScriptEditor::_editor_settings_changed() { se->update_settings(); } + _update_script_colors(); ScriptServer::set_reload_scripts_on_save(EDITOR_DEF("text_editor/auto_reload_and_parse_scripts_on_save",true)); @@ -1802,7 +1867,6 @@ void ScriptEditor::_help_class_open(const String& p_class) { void ScriptEditor::_help_class_goto(const String& p_desc) { - String cname=p_desc.get_slice(":",1); for(int i=0;i<tab_container->get_child_count();i++) { @@ -1972,6 +2036,7 @@ void ScriptEditor::_bind_methods() { ObjectTypeDB::bind_method("_menu_option",&ScriptEditor::_menu_option); ObjectTypeDB::bind_method("_close_current_tab",&ScriptEditor::_close_current_tab); ObjectTypeDB::bind_method("_close_docs_tab", &ScriptEditor::_close_docs_tab); + ObjectTypeDB::bind_method("_close_all_tabs", &ScriptEditor::_close_all_tabs); ObjectTypeDB::bind_method("_editor_play",&ScriptEditor::_editor_play); ObjectTypeDB::bind_method("_editor_pause",&ScriptEditor::_editor_pause); ObjectTypeDB::bind_method("_editor_stop",&ScriptEditor::_editor_stop); @@ -1982,6 +2047,8 @@ void ScriptEditor::_bind_methods() { ObjectTypeDB::bind_method("_goto_script_line",&ScriptEditor::_goto_script_line); ObjectTypeDB::bind_method("_goto_script_line2",&ScriptEditor::_goto_script_line2); ObjectTypeDB::bind_method("_help_search",&ScriptEditor::_help_search); + ObjectTypeDB::bind_method("_save_history",&ScriptEditor::_save_history); + ObjectTypeDB::bind_method("_breaked",&ScriptEditor::_breaked); @@ -2052,8 +2119,8 @@ ScriptEditor::ScriptEditor(EditorNode *p_editor) { file_menu->get_popup()->add_shortcut(ED_SHORTCUT("script_editor/reload_script_soft", TTR("Soft Reload Script"), KEY_MASK_CMD|KEY_MASK_SHIFT|KEY_R), FILE_TOOL_RELOAD_SOFT); file_menu->get_popup()->add_separator(); - file_menu->get_popup()->add_shortcut(ED_SHORTCUT("script_editor/history_previous", TTR("History Prev"), KEY_MASK_CTRL|KEY_MASK_ALT|KEY_LEFT), WINDOW_PREV); - file_menu->get_popup()->add_shortcut(ED_SHORTCUT("script_editor/history_next", TTR("History Next"), KEY_MASK_CTRL|KEY_MASK_ALT|KEY_RIGHT), WINDOW_NEXT); + file_menu->get_popup()->add_shortcut(ED_SHORTCUT("script_editor/history_previous", TTR("History Prev"), KEY_MASK_ALT|KEY_LEFT), WINDOW_PREV); + file_menu->get_popup()->add_shortcut(ED_SHORTCUT("script_editor/history_next", TTR("History Next"), KEY_MASK_ALT|KEY_RIGHT), WINDOW_NEXT); file_menu->get_popup()->add_separator(); file_menu->get_popup()->add_shortcut(ED_SHORTCUT("script_editor/import_theme", TTR("Import Theme")), FILE_IMPORT_THEME); file_menu->get_popup()->add_shortcut(ED_SHORTCUT("script_editor/reload_theme", TTR("Reload Theme")), FILE_RELOAD_THEME); @@ -2062,6 +2129,7 @@ ScriptEditor::ScriptEditor(EditorNode *p_editor) { file_menu->get_popup()->add_separator(); file_menu->get_popup()->add_shortcut(ED_SHORTCUT("script_editor/close_docs", TTR("Close Docs")), CLOSE_DOCS); file_menu->get_popup()->add_shortcut(ED_SHORTCUT("script_editor/close_file", TTR("Close"), KEY_MASK_CMD | KEY_W), FILE_CLOSE); + file_menu->get_popup()->add_shortcut(ED_SHORTCUT("script_editor/close_all", TTR("Close All")), CLOSE_ALL); file_menu->get_popup()->connect("item_pressed", this,"_menu_option"); @@ -2356,9 +2424,11 @@ ScriptEditorPlugin::ScriptEditorPlugin(EditorNode *p_node) { EDITOR_DEF("external_editor/use_external_editor",false); EDITOR_DEF("external_editor/exec_path",""); EDITOR_DEF("text_editor/script_temperature_enabled",true); + EDITOR_DEF("text_editor/highlight_current_script", true); EDITOR_DEF("text_editor/script_temperature_history_size",15); EDITOR_DEF("text_editor/script_temperature_hot_color",Color(1,0,0,0.3)); EDITOR_DEF("text_editor/script_temperature_cold_color",Color(0,0,1,0.3)); + EDITOR_DEF("text_editor/current_script_background_color",Color(0.81,0.81,0.14,0.63)); EDITOR_DEF("text_editor/group_help_pages",true); EditorSettings::get_singleton()->add_property_hint(PropertyInfo(Variant::STRING,"external_editor/exec_path",PROPERTY_HINT_GLOBAL_FILE)); EDITOR_DEF("external_editor/exec_flags",""); diff --git a/tools/editor/plugins/script_editor_plugin.h b/tools/editor/plugins/script_editor_plugin.h index 1a23ffed72..10f3bce14e 100644 --- a/tools/editor/plugins/script_editor_plugin.h +++ b/tools/editor/plugins/script_editor_plugin.h @@ -78,7 +78,8 @@ class ScriptEditorDebugger; class ScriptEditorBase : public Control { OBJ_TYPE( ScriptEditorBase, Control ); - +protected: + static void _bind_methods(); public: virtual void apply_code()=0; @@ -133,6 +134,7 @@ class ScriptEditor : public VBoxContainer { FILE_SAVE_THEME_AS, FILE_CLOSE, CLOSE_DOCS, + CLOSE_ALL, FILE_TOOL_RELOAD, FILE_TOOL_RELOAD_SOFT, DEBUG_NEXT, @@ -221,6 +223,9 @@ class ScriptEditor : public VBoxContainer { void _close_current_tab(); void _close_docs_tab(); + void _close_all_tabs(); + + void _ask_close_current_unsaved_tab(ScriptEditorBase *current); bool grab_focus_block; @@ -278,6 +283,7 @@ class ScriptEditor : public VBoxContainer { void _help_class_open(const String& p_class); void _help_class_goto(const String& p_desc); void _update_history_arrows(); + void _save_history(); void _go_to_tab(int p_idx); void _update_history_pos(int p_new_pos); void _update_script_colors(); diff --git a/tools/editor/plugins/script_text_editor.cpp b/tools/editor/plugins/script_text_editor.cpp index 57cf8cbea3..2f807eaa19 100644 --- a/tools/editor/plugins/script_text_editor.cpp +++ b/tools/editor/plugins/script_text_editor.cpp @@ -30,6 +30,7 @@ #include "tools/editor/editor_settings.h" #include "os/keyboard.h" #include "tools/editor/script_editor_debugger.h" +#include "tools/editor/editor_node.h" Vector<String> ScriptTextEditor::get_functions() { @@ -497,6 +498,7 @@ void ScriptTextEditor::_code_complete_scripts(void* p_ud,const String& p_code, L void ScriptTextEditor::_code_complete_script(const String& p_code, List<String>* r_options) { + if (color_panel->is_visible()) return; Node *base = get_tree()->get_edited_scene_root(); if (base) { base = _find_node_for_script(base,base,script); @@ -525,6 +527,74 @@ static void swap_lines(TextEdit *tx, int line1, int line2) tx->cursor_set_line(line2); } +void ScriptTextEditor::_lookup_symbol(const String& p_symbol,int p_row, int p_column) { + + Node *base = get_tree()->get_edited_scene_root(); + if (base) { + base = _find_node_for_script(base,base,script); + } + + + ScriptLanguage::LookupResult result; + if (script->get_language()->lookup_code(code_editor->get_text_edit()->get_text_for_lookup_completion(),p_symbol,script->get_path().get_base_dir(),base,result)==OK) { + + _goto_line(p_row); + + switch(result.type) { + case ScriptLanguage::LookupResult::RESULT_SCRIPT_LOCATION: { + + if (result.script.is_valid()) { + emit_signal("request_open_script_at_line",result.script,result.location-1); + } else { + emit_signal("request_save_history"); + _goto_line(result.location-1); + } + } break; + case ScriptLanguage::LookupResult::RESULT_CLASS: { + emit_signal("go_to_help","class_name:"+result.class_name); + } break; + case ScriptLanguage::LookupResult::RESULT_CLASS_CONSTANT: { + + StringName cname = result.class_name; + bool success; + while(true) { + ObjectTypeDB::get_integer_constant(cname,result.class_member,&success); + if (success) { + result.class_name=cname; + cname=ObjectTypeDB::type_inherits_from(cname); + } else { + break; + } + } + + + emit_signal("go_to_help","class_constant:"+result.class_name+":"+result.class_member); + + } break; + case ScriptLanguage::LookupResult::RESULT_CLASS_PROPERTY: { + emit_signal("go_to_help","class_property:"+result.class_name+":"+result.class_member); + + } break; + case ScriptLanguage::LookupResult::RESULT_CLASS_METHOD: { + + StringName cname = result.class_name; + + while(true) { + if (ObjectTypeDB::has_method(cname,result.class_member)) { + result.class_name=cname; + cname=ObjectTypeDB::type_inherits_from(cname); + } else { + break; + } + } + + emit_signal("go_to_help","class_method:"+result.class_name+":"+result.class_member); + + } break; + } + + } +} void ScriptTextEditor::_edit_option(int p_op) { @@ -813,6 +883,9 @@ void ScriptTextEditor::_edit_option(int p_op) { case EDIT_TRIM_TRAILING_WHITESAPCE: { trim_trailing_whitespace(); } break; + case EDIT_PICK_COLOR: { + color_panel->popup(); + } break; case SEARCH_FIND: { @@ -919,9 +992,15 @@ void ScriptTextEditor::_bind_methods() { ObjectTypeDB::bind_method("_breakpoint_toggled",&ScriptTextEditor::_breakpoint_toggled); ObjectTypeDB::bind_method("_edit_option",&ScriptTextEditor::_edit_option); ObjectTypeDB::bind_method("_goto_line",&ScriptTextEditor::_goto_line); + ObjectTypeDB::bind_method("_lookup_symbol",&ScriptTextEditor::_lookup_symbol); + ObjectTypeDB::bind_method("_text_edit_input_event", &ScriptTextEditor::_text_edit_input_event); + ObjectTypeDB::bind_method("_color_changed", &ScriptTextEditor::_color_changed); + + + ObjectTypeDB::bind_method("get_drag_data_fw",&ScriptTextEditor::get_drag_data_fw); + ObjectTypeDB::bind_method("can_drop_data_fw",&ScriptTextEditor::can_drop_data_fw); + ObjectTypeDB::bind_method("drop_data_fw",&ScriptTextEditor::drop_data_fw); - ADD_SIGNAL(MethodInfo("name_changed")); - ADD_SIGNAL(MethodInfo("request_help_search",PropertyInfo(Variant::STRING,"topic"))); } Control *ScriptTextEditor::get_edit_menu() { @@ -957,6 +1036,234 @@ void ScriptTextEditor::set_debugger_active(bool p_active) { } + +Variant ScriptTextEditor::get_drag_data_fw(const Point2& p_point,Control* p_from) { + + return Variant(); +} + +bool ScriptTextEditor::can_drop_data_fw(const Point2& p_point,const Variant& p_data,Control* p_from) const{ + + Dictionary d = p_data; + if (d.has("type") && + ( + + String(d["type"])=="resource" || + String(d["type"])=="files" || + String(d["type"])=="nodes" + ) ) { + + + return true; + } + + + return false; + +} + +#ifdef TOOLS_ENABLED + +static Node* _find_script_node(Node* p_edited_scene,Node* p_current_node,const Ref<Script> &script) { + + if (p_edited_scene!=p_current_node && p_current_node->get_owner()!=p_edited_scene) + return NULL; + + Ref<Script> scr = p_current_node->get_script(); + + if (scr.is_valid() && scr==script) + return p_current_node; + + for(int i=0;i<p_current_node->get_child_count();i++) { + Node *n = _find_script_node(p_edited_scene,p_current_node->get_child(i),script); + if (n) + return n; + } + + return NULL; +} + +#else + +static Node* _find_script_node(Node* p_edited_scene,Node* p_current_node,const Ref<Script> &script) { + + return NULL; +} +#endif + + + + +void ScriptTextEditor::drop_data_fw(const Point2& p_point,const Variant& p_data,Control* p_from){ + + Dictionary d = p_data; + + if (d.has("type") && String(d["type"])=="resource") { + + Ref<Resource> res = d["resource"]; + if (!res.is_valid()) { + return; + } + + if (res->get_path().is_resource_file()) { + EditorNode::get_singleton()->show_warning("Only resources from filesystem can be dropped."); + return; + } + + code_editor->get_text_edit()->insert_text_at_cursor(res->get_path()); + + } + + if (d.has("type") && String(d["type"])=="files") { + + + Array files = d["files"]; + + String text_to_drop; + for(int i=0;i<files.size();i++) { + + if (i>0) + text_to_drop+=","; + text_to_drop+="\""+String(files[i]).c_escape()+"\""; + + } + + code_editor->get_text_edit()->insert_text_at_cursor(text_to_drop); + + } + + if (d.has("type") && String(d["type"])=="nodes") { + + Node* sn = _find_script_node(get_tree()->get_edited_scene_root(),get_tree()->get_edited_scene_root(),script); + + + if (!sn) { + EditorNode::get_singleton()->show_warning("Can't drop nodes because script '"+get_name()+"' is not used in this scene."); + return; + } + + + Array nodes = d["nodes"]; + String text_to_drop; + for(int i=0;i<nodes.size();i++) { + + if (i>0) + text_to_drop+=","; + + NodePath np = nodes[i]; + Node *node = get_node(np); + if (!node) { + continue; + } + + + + String path = sn->get_path_to(node); + text_to_drop+="\""+path.c_escape()+"\""; + + + } + + code_editor->get_text_edit()->insert_text_at_cursor(text_to_drop); + + + } + + + +} + +void ScriptTextEditor::_text_edit_input_event(const InputEvent& ev) { + if (ev.type == InputEvent::MOUSE_BUTTON) { + InputEventMouseButton mb = ev.mouse_button; + if (mb.button_index == BUTTON_RIGHT && !mb.pressed) { + + int col, row; + TextEdit* tx = code_editor->get_text_edit(); + tx->_get_mouse_pos(Point2i(mb.global_x, mb.global_y)-tx->get_global_pos(), row, col); + Vector2 mpos = Vector2(mb.global_x, mb.global_y)-tx->get_global_pos(); + bool have_selection = (tx->get_selection_text().length() > 0); + bool have_color = (tx->get_word_at_pos(mpos) == "Color"); + if (have_color) { + + String line = tx->get_line(row); + color_line = row; + int begin = 0; + int end = 0; + bool valid = false; + for (int i = col; i < line.length(); i++) { + if (line[i] == '(') { + begin = i; + continue; + } + else if (line[i] == ')') { + end = i+1; + valid = true; + break; + } + } + if (valid) { + color_args = line.substr(begin, end-begin); + String stripped = color_args.replace(" ", "").replace("(", "").replace(")", ""); + Vector<float> color = stripped.split_floats(","); + if (color.size() > 2) { + float alpha = color.size() > 3 ? color[3] : 1.0f; + color_picker->set_color(Color(color[0], color[1], color[2], alpha)); + } + color_panel->set_pos(get_global_transform().xform(get_local_mouse_pos())); + Size2 ms = Size2(300, color_picker->get_combined_minimum_size().height+10); + color_panel->set_size(ms); + } else { + have_color = false; + } + } + _make_context_menu(have_selection, have_color); + } + } +} + +void ScriptTextEditor::_color_changed(const Color& p_color) { + String new_args; + if (p_color.a == 1.0f) { + new_args = String("("+rtos(p_color.r)+", "+rtos(p_color.g)+", "+rtos(p_color.b)+")"); + } else { + new_args = String("("+rtos(p_color.r)+", "+rtos(p_color.g)+", "+rtos(p_color.b)+", "+rtos(p_color.a)+")"); + } + + String line = code_editor->get_text_edit()->get_line(color_line); + String new_line = line.replace(color_args, new_args); + color_args = new_args; + code_editor->get_text_edit()->set_line(color_line, new_line); +} + +void ScriptTextEditor::_make_context_menu(bool p_selection, bool p_color) { + + context_menu->clear(); + if (p_selection) { + context_menu->add_shortcut(ED_GET_SHORTCUT("script_text_editor/cut")); + context_menu->add_shortcut(ED_GET_SHORTCUT("script_text_editor/copy")); + } + + context_menu->add_shortcut(ED_GET_SHORTCUT("script_text_editor/paste")); + context_menu->add_separator(); + context_menu->add_shortcut(ED_GET_SHORTCUT("script_text_editor/select_all")); + context_menu->add_shortcut(ED_GET_SHORTCUT("script_text_editor/undo")); + + if (p_selection) { + context_menu->add_separator(); + context_menu->add_shortcut(ED_GET_SHORTCUT("script_text_editor/indent_left")); + context_menu->add_shortcut(ED_GET_SHORTCUT("script_text_editor/indent_right")); + context_menu->add_shortcut(ED_GET_SHORTCUT("script_text_editor/toggle_comment")); + } + if (p_color) { + context_menu->add_separator(); + context_menu->add_item(TTR("Pick Color"), EDIT_PICK_COLOR); + } + context_menu->set_pos(get_global_transform().xform(get_local_mouse_pos())); + context_menu->set_size(Vector2(1, 1)); + context_menu->popup(); +} + ScriptTextEditor::ScriptTextEditor() { code_editor = memnew( CodeTextEditor ); @@ -966,6 +1273,8 @@ ScriptTextEditor::ScriptTextEditor() { code_editor->connect("load_theme_settings",this,"_load_theme_settings"); code_editor->set_code_complete_func(_code_complete_scripts,this); code_editor->get_text_edit()->connect("breakpoint_toggled", this, "_breakpoint_toggled"); + code_editor->get_text_edit()->connect("symbol_lookup", this, "_lookup_symbol"); + code_editor->get_text_edit()->set_scroll_pass_end_of_file(EditorSettings::get_singleton()->get("text_editor/scroll_past_end_of_file")); code_editor->get_text_edit()->set_auto_brace_completion(EditorSettings::get_singleton()->get("text_editor/auto_brace_complete")); @@ -982,6 +1291,21 @@ ScriptTextEditor::ScriptTextEditor() { EditorSettings::get_singleton()->get("text_editor/put_callhint_tooltip_below_current_line"), EditorSettings::get_singleton()->get("text_editor/callhint_tooltip_offset")); + code_editor->get_text_edit()->set_select_identifiers_on_hover(true); + code_editor->get_text_edit()->set_context_menu_enabled(false); + code_editor->get_text_edit()->connect("input_event", this, "_text_edit_input_event"); + + context_menu = memnew(PopupMenu); + add_child(context_menu); + context_menu->connect("item_pressed", this, "_edit_option"); + + color_panel = memnew(PopupPanel); + add_child(color_panel); + color_picker = memnew(ColorPicker); + color_panel->add_child(color_picker); + color_panel->set_child_rect(color_picker); + color_picker->connect("color_changed", this, "_color_changed"); + edit_hb = memnew (HBoxContainer); edit_menu = memnew( MenuButton ); @@ -1039,6 +1363,9 @@ ScriptTextEditor::ScriptTextEditor() { goto_line_dialog = memnew(GotoLineDialog); add_child(goto_line_dialog); + + + code_editor->get_text_edit()->set_drag_forwarding(this); } static ScriptEditorBase * create_editor(const Ref<Script>& p_script) { diff --git a/tools/editor/plugins/script_text_editor.h b/tools/editor/plugins/script_text_editor.h index 247fd97e81..ceef50f0bc 100644 --- a/tools/editor/plugins/script_text_editor.h +++ b/tools/editor/plugins/script_text_editor.h @@ -30,6 +30,7 @@ #define SCRIPT_TEXT_EDITOR_H #include "script_editor_plugin.h" +#include "scene/gui/color_picker.h" class ScriptTextEditor : public ScriptEditorBase { @@ -47,10 +48,16 @@ class ScriptTextEditor : public ScriptEditorBase { MenuButton *edit_menu; MenuButton *search_menu; + PopupMenu *context_menu; GotoLineDialog *goto_line_dialog; ScriptEditorQuickOpen *quick_open; + PopupPanel *color_panel; + ColorPicker *color_picker; + int color_line; + String color_args; + enum { EDIT_UNDO, EDIT_REDO, @@ -67,6 +74,7 @@ class ScriptTextEditor : public ScriptEditorBase { EDIT_INDENT_RIGHT, EDIT_INDENT_LEFT, EDIT_CLONE_DOWN, + EDIT_PICK_COLOR, SEARCH_FIND, SEARCH_FIND_NEXT, SEARCH_FIND_PREV, @@ -96,8 +104,17 @@ protected: static void _bind_methods(); void _edit_option(int p_op); + void _make_context_menu(bool p_selection, bool p_color); + void _text_edit_input_event(const InputEvent& ev); + void _color_changed(const Color& p_color); void _goto_line(int p_line) { goto_line(p_line); } + void _lookup_symbol(const String& p_symbol,int p_row, int p_column); + + Variant get_drag_data_fw(const Point2& p_point,Control* p_from); + bool can_drop_data_fw(const Point2& p_point,const Variant& p_data,Control* p_from) const; + void drop_data_fw(const Point2& p_point,const Variant& p_data,Control* p_from); + public: virtual void apply_code(); diff --git a/tools/editor/plugins/shader_graph_editor_plugin.cpp b/tools/editor/plugins/shader_graph_editor_plugin.cpp index 815da48e96..3ab906f84e 100644 --- a/tools/editor/plugins/shader_graph_editor_plugin.cpp +++ b/tools/editor/plugins/shader_graph_editor_plugin.cpp @@ -901,6 +901,7 @@ void ShaderGraphView::_variant_edited() { case Variant::COLOR: v2=Color(); break; + default: {} } UndoRedo *ur=EditorNode::get_singleton()->get_undo_redo(); ur->create_action(TTR("Change Default Value")); @@ -1321,6 +1322,7 @@ void ShaderGraphView::_default_changed(int p_id, Node *p_button, int p_param, in h=PROPERTY_HINT_COLOR_NO_ALPHA; v=Color(); break; + default: {} } ped_popup->edit(NULL,"",vt,v,h,p_hint); @@ -1347,6 +1349,8 @@ ToolButton *ShaderGraphView::make_label(String text, Variant::Type v_type) { break; case Variant::COLOR: l->set_icon(ped_popup->get_icon("Color", "EditorIcons")); + break; + default: {} } return l; } @@ -1372,7 +1376,7 @@ ToolButton *ShaderGraphView::make_editor(String text,GraphNode* gn,int p_id,int case Variant::TRANSFORM: edit->set_icon(ped_popup->get_icon("Matrix", "EditorIcons")); break; - case Variant::COLOR: + case Variant::COLOR: { Image icon_color = Image(15,15,false,Image::FORMAT_RGB); Color c = graph->default_get_value(type,p_id,param); for (int x=1;x<14;x++) @@ -1382,7 +1386,8 @@ ToolButton *ShaderGraphView::make_editor(String text,GraphNode* gn,int p_id,int t.instance(); t->create_from_image(icon_color); edit->set_icon(t); - break; + } break; + default: {} } return edit; } @@ -2417,6 +2422,7 @@ void ShaderGraphView::_create_node(int p_id) { colors.push_back("Color"); colors.push_back("LightColor"); colors.push_back("Light"); + colors.push_back("ShadowColor"); colors.push_back("Diffuse"); colors.push_back("Specular"); colors.push_back("Emmision"); @@ -2429,6 +2435,7 @@ void ShaderGraphView::_create_node(int p_id) { reals.push_back("ShadeParam"); reals.push_back("SpecularExp"); reals.push_back("LightAlpha"); + reals.push_back("ShadowAlpha"); reals.push_back("PointSize"); reals.push_back("Discard"); diff --git a/tools/editor/plugins/spatial_editor_plugin.cpp b/tools/editor/plugins/spatial_editor_plugin.cpp index 95106d2c81..6dcc71422a 100644 --- a/tools/editor/plugins/spatial_editor_plugin.cpp +++ b/tools/editor/plugins/spatial_editor_plugin.cpp @@ -1978,6 +1978,11 @@ void SpatialEditorViewport::_menu_option(int p_option) { _update_name(); } break; + case VIEW_CENTER_TO_ORIGIN: { + + cursor.pos = Vector3(0,0,0); + + } break; case VIEW_CENTER_TO_SELECTION: { focus_selection(); @@ -2391,6 +2396,7 @@ SpatialEditorViewport::SpatialEditorViewport(SpatialEditor *p_spatial_editor, Ed view_menu->get_popup()->set_item_checked( view_menu->get_popup()->get_item_index(VIEW_GIZMOS),true); view_menu->get_popup()->add_separator(); + view_menu->get_popup()->add_shortcut(ED_GET_SHORTCUT("spatial_editor/focus_origin"), VIEW_CENTER_TO_ORIGIN); view_menu->get_popup()->add_shortcut(ED_GET_SHORTCUT("spatial_editor/focus_selection"), VIEW_CENTER_TO_SELECTION); view_menu->get_popup()->add_shortcut(ED_GET_SHORTCUT("spatial_editor/align_selection_with_view"), VIEW_ALIGN_SELECTION_WITH_VIEW); view_menu->get_popup()->connect("item_pressed",this,"_menu_option"); @@ -3151,6 +3157,8 @@ void SpatialEditor::_init_indicators() { Vector<Color> origin_colors; Vector<Vector3> origin_points; + Color grid_color = EditorSettings::get_singleton()->get("3d_editor/grid_color"); + for(int i=0;i<3;i++) { Vector3 axis; axis[i]=1; @@ -3168,10 +3176,10 @@ void SpatialEditor::_init_indicators() { for(int j=-ORIGIN_GRID_SIZE;j<=ORIGIN_GRID_SIZE;j++) { - grid_colors[i].push_back(Color(axis.x,axis.y,axis.z,0.2)); - grid_colors[i].push_back(Color(axis.x,axis.y,axis.z,0.2)); - grid_colors[i].push_back(Color(axis.x,axis.y,axis.z,0.2)); - grid_colors[i].push_back(Color(axis.x,axis.y,axis.z,0.2)); + grid_colors[i].push_back(grid_color); + grid_colors[i].push_back(grid_color); + grid_colors[i].push_back(grid_color); + grid_colors[i].push_back(grid_color); grid_points[i].push_back(axis_n1*ORIGIN_GRID_SIZE+axis_n2*j); grid_points[i].push_back(-axis_n1*ORIGIN_GRID_SIZE+axis_n2*j); grid_points[i].push_back(axis_n2*ORIGIN_GRID_SIZE+axis_n1*j); @@ -3467,6 +3475,8 @@ void SpatialEditor::_unhandled_key_input(InputEvent p_event) { if (!is_visible() || get_viewport()->gui_has_modal_stack()) return; +#if 0 +//i don't remember this being used, why was it here? { EditorNode *en = editor; @@ -3478,6 +3488,7 @@ void SpatialEditor::_unhandled_key_input(InputEvent p_event) { } } +#endif switch(p_event.type) { @@ -3853,6 +3864,7 @@ SpatialEditor::SpatialEditor(EditorNode *p_editor) { ED_SHORTCUT("spatial_editor/switch_perspective_orthogonal", TTR("Switch Perspective/Orthogonal view"), KEY_KP_5); ED_SHORTCUT("spatial_editor/snap", TTR("Snap"), KEY_S); ED_SHORTCUT("spatial_editor/insert_anim_key", TTR("Insert Animation Key"), KEY_K); + ED_SHORTCUT("spatial_editor/focus_origin", TTR("Focus Origin"), KEY_O); ED_SHORTCUT("spatial_editor/focus_selection", TTR("Focus Selection"), KEY_F); ED_SHORTCUT("spatial_editor/align_selection_with_view", TTR("Align Selection With View"), KEY_MASK_ALT+KEY_MASK_CMD+KEY_F); diff --git a/tools/editor/plugins/spatial_editor_plugin.h b/tools/editor/plugins/spatial_editor_plugin.h index 975092a01d..89587526ee 100644 --- a/tools/editor/plugins/spatial_editor_plugin.h +++ b/tools/editor/plugins/spatial_editor_plugin.h @@ -76,6 +76,7 @@ friend class SpatialEditor; VIEW_RIGHT, VIEW_FRONT, VIEW_REAR, + VIEW_CENTER_TO_ORIGIN, VIEW_CENTER_TO_SELECTION, VIEW_ALIGN_SELECTION_WITH_VIEW, VIEW_PERSPECTIVE, diff --git a/tools/editor/plugins/theme_editor_plugin.cpp b/tools/editor/plugins/theme_editor_plugin.cpp index 5db331ba45..84568aa8c0 100644 --- a/tools/editor/plugins/theme_editor_plugin.cpp +++ b/tools/editor/plugins/theme_editor_plugin.cpp @@ -668,7 +668,7 @@ ThemeEditor::ThemeEditor() { theme_menu = memnew( MenuButton ); - theme_menu->set_text("Theme"); + theme_menu->set_text(TTR("Theme")); theme_menu->get_popup()->add_item(TTR("Add Item"),POPUP_ADD); theme_menu->get_popup()->add_item(TTR("Add Class Items"),POPUP_CLASS_ADD); theme_menu->get_popup()->add_item(TTR("Remove Item"),POPUP_REMOVE); diff --git a/tools/editor/plugins/tile_map_editor_plugin.cpp b/tools/editor/plugins/tile_map_editor_plugin.cpp index 822d9e6c87..43fe7d7ea9 100644 --- a/tools/editor/plugins/tile_map_editor_plugin.cpp +++ b/tools/editor/plugins/tile_map_editor_plugin.cpp @@ -289,15 +289,16 @@ void TileMapEditor::_pick_tile(const Point2& p_pos) { canvas_item_editor->update(); } -DVector<Vector2> TileMapEditor::_bucket_fill(const Point2i& p_start) { +DVector<Vector2> TileMapEditor::_bucket_fill(const Point2i& p_start, bool erase) { - if (node->get_cell(p_start.x, p_start.y) != TileMap::INVALID_CELL) - return DVector<Vector2>(); + int prev_id = node->get_cell(p_start.x, p_start.y); + int id = TileMap::INVALID_CELL; + if (!erase) { + id = get_selected_tile(); - int id = get_selected_tile(); - - if (id == TileMap::INVALID_CELL) - return DVector<Vector2>(); + if (id == TileMap::INVALID_CELL) + return DVector<Vector2>(); + } Rect2 r = node->get_item_rect(); r.pos = r.pos/node->get_cell_size(); @@ -316,7 +317,7 @@ DVector<Vector2> TileMapEditor::_bucket_fill(const Point2i& p_start) { if (!r.has_point(n)) continue; - if (node->get_cell(n.x, n.y) == TileMap::INVALID_CELL) { + if (node->get_cell(n.x, n.y) == prev_id) { node->set_cellv(n, id, flip_h, flip_v, transpose); @@ -685,6 +686,12 @@ bool TileMapEditor::forward_input_event(const InputEvent& p_event) { } else if (tool==TOOL_BUCKET) { + Dictionary pop; + pop["id"] = node->get_cell(over_tile.x, over_tile.y); + pop["flip_h"] = node->is_cell_x_flipped(over_tile.x, over_tile.y); + pop["flip_v"] = node->is_cell_y_flipped(over_tile.x, over_tile.y); + pop["transpose"] = node->is_cell_transposed(over_tile.x, over_tile.y); + DVector<Vector2> points = _bucket_fill(over_tile); if (points.size() == 0) @@ -699,7 +706,7 @@ bool TileMapEditor::forward_input_event(const InputEvent& p_event) { undo_redo->create_action("Bucket Fill"); undo_redo->add_do_method(this, "_fill_points", points, op); - undo_redo->add_undo_method(this, "_erase_points", points); + undo_redo->add_undo_method(this, "_fill_points", points, pop); undo_redo->commit_action(); } @@ -782,6 +789,26 @@ bool TileMapEditor::forward_input_event(const InputEvent& p_event) { tool=TOOL_NONE; return true; + + } else if (tool==TOOL_BUCKET) { + + Dictionary pop; + pop["id"] = node->get_cell(over_tile.x, over_tile.y); + pop["flip_h"] = node->is_cell_x_flipped(over_tile.x, over_tile.y); + pop["flip_v"] = node->is_cell_y_flipped(over_tile.x, over_tile.y); + pop["transpose"] = node->is_cell_transposed(over_tile.x, over_tile.y); + + DVector<Vector2> points = _bucket_fill(over_tile, true); + + if (points.size() == 0) + return false; + + undo_redo->create_action("Bucket Fill"); + + undo_redo->add_do_method(this, "_erase_points", points); + undo_redo->add_undo_method(this, "_fill_points", points, pop); + + undo_redo->commit_action(); } } } @@ -798,7 +825,7 @@ bool TileMapEditor::forward_input_event(const InputEvent& p_event) { canvas_item_editor->update(); } - int tile_under = node->get_cell(over_tile.x, over_tile.y); + int tile_under = node->get_cell(over_tile.x, over_tile.y); String tile_name = "none"; if (node->get_tileset()->has_tile(tile_under)) diff --git a/tools/editor/plugins/tile_map_editor_plugin.h b/tools/editor/plugins/tile_map_editor_plugin.h index 666290489b..2f24002770 100644 --- a/tools/editor/plugins/tile_map_editor_plugin.h +++ b/tools/editor/plugins/tile_map_editor_plugin.h @@ -129,7 +129,7 @@ class TileMapEditor : public VBoxContainer { void _pick_tile(const Point2& p_pos); - DVector<Vector2> _bucket_fill(const Point2i& p_start); + DVector<Vector2> _bucket_fill(const Point2i& p_start, bool erase=false); void _fill_points(const DVector<Vector2> p_points, const Dictionary& p_op); void _erase_points(const DVector<Vector2> p_points); @@ -181,7 +181,7 @@ class TileMapEditorPlugin : public EditorPlugin { public: - virtual bool forward_input_event(const InputEvent& p_event) { return tile_map_editor->forward_input_event(p_event); } + virtual bool forward_canvas_input_event(const Matrix32& p_canvas_xform,const InputEvent& p_event) { return tile_map_editor->forward_input_event(p_event); } virtual String get_name() const { return "TileMap"; } bool has_main_screen() const { return false; } diff --git a/tools/editor/project_manager.cpp b/tools/editor/project_manager.cpp index dc1d6ec0f9..1c99982155 100644 --- a/tools/editor/project_manager.cpp +++ b/tools/editor/project_manager.cpp @@ -142,6 +142,7 @@ private: String sp = p.simplify_path(); project_path->set_text(sp); _path_text_changed(p); + get_ok()->call_deferred("grab_focus"); } void _path_selected(const String& p_path) { @@ -150,7 +151,7 @@ private: String sp = p.simplify_path(); project_path->set_text(sp); _path_text_changed(p); - + get_ok()->call_deferred("grab_focus"); } void _browse_path() { @@ -506,7 +507,7 @@ void ProjectManager::_panel_draw(Node *p_hb) { hb->draw_line(Point2(0,hb->get_size().y+1),Point2(hb->get_size().x-10,hb->get_size().y+1),get_color("guide_color","Tree")); if (selected_list.has(hb->get_meta("name"))) { - hb->draw_style_box(get_stylebox("selected","Tree"),Rect2(Point2(),hb->get_size()-Size2(10,0))); + hb->draw_style_box( gui_base->get_stylebox("selected","Tree"),Rect2(Point2(),hb->get_size()-Size2(10,0))); } } @@ -753,7 +754,7 @@ void ProjectManager::_load_recent_projects() { List<PropertyInfo> properties; EditorSettings::get_singleton()->get_property_list(&properties); - Color font_color = get_color("font_color","Tree"); + Color font_color = gui_base->get_color("font_color","Tree"); List<ProjectItem> projects; List<ProjectItem> favorite_projects; @@ -864,6 +865,7 @@ void ProjectManager::_load_recent_projects() { hb->set_meta("favorite",is_favorite); hb->connect("draw",this,"_panel_draw",varray(hb)); hb->connect("input_event",this,"_panel_input",varray(hb)); + hb->add_constant_override("separation",10*EDSCALE); VBoxContainer *favorite_box = memnew( VBoxContainer ); TextureButton *favorite = memnew( TextureButton ); @@ -885,7 +887,7 @@ void ProjectManager::_load_recent_projects() { ec->set_custom_minimum_size(Size2(0,1)); vb->add_child(ec); Label *title = memnew( Label(project_name) ); - title->add_font_override("font",get_font("large","Fonts")); + title->add_font_override("font", gui_base->get_font("large","Fonts")); title->add_color_override("font_color",font_color); vb->add_child(title); Label *fpath = memnew( Label(path) ); @@ -1185,25 +1187,27 @@ ProjectManager::ProjectManager() { { int dpi_mode = EditorSettings::get_singleton()->get("global/hidpi_mode"); if (dpi_mode==0) { - editor_set_hidpi( OS::get_singleton()->get_screen_dpi(0) > 150 ); + editor_set_scale( OS::get_singleton()->get_screen_dpi(0) > 150 && OS::get_singleton()->get_screen_size(OS::get_singleton()->get_current_screen()).x>2000 ? 2.0 : 1.0 ); + } else if (dpi_mode==1) { + editor_set_scale(0.75); } else if (dpi_mode==2) { - editor_set_hidpi(true); - } else { - editor_set_hidpi(false); + editor_set_scale(1.0); + } else if (dpi_mode==3) { + editor_set_scale(1.5); + } else if (dpi_mode==4) { + editor_set_scale(2.0); } } FileDialog::set_default_show_hidden_files(EditorSettings::get_singleton()->get("file_dialog/show_hidden_files")); set_area_as_parent_rect(); + set_theme(create_editor_theme()); gui_base = memnew( Control ); add_child(gui_base); gui_base->set_area_as_parent_rect(); - - set_theme(create_default_theme()); - Ref<Theme> theme = create_editor_theme(); - gui_base->set_theme(theme); + gui_base->set_theme(create_custom_theme()); Panel *panel = memnew( Panel ); gui_base->add_child(panel); @@ -1226,7 +1230,7 @@ ProjectManager::ProjectManager() { CenterContainer *ccl = memnew( CenterContainer ); Label *l = memnew( Label ); l->set_text(_MKSTR(VERSION_NAME)+String(" - ")+TTR("Project Manager")); - l->add_font_override("font",get_font("doc","EditorFonts")); + l->add_font_override("font", gui_base->get_font("doc","EditorFonts")); ccl->add_child(l); top_hb->add_child(ccl); top_hb->add_spacer(); @@ -1262,7 +1266,7 @@ ProjectManager::ProjectManager() { search_tree_vb->add_child(search_box); PanelContainer *pc = memnew( PanelContainer); - pc->add_style_override("panel",get_stylebox("bg","Tree")); + pc->add_style_override("panel", gui_base->get_stylebox("bg","Tree")); search_tree_vb->add_child(pc); pc->set_v_size_flags(SIZE_EXPAND_FILL); diff --git a/tools/editor/property_editor.cpp b/tools/editor/property_editor.cpp index 2ea28e26ad..7163836f73 100644 --- a/tools/editor/property_editor.cpp +++ b/tools/editor/property_editor.cpp @@ -214,6 +214,12 @@ void CustomPropertyEditor::_menu_option(int p_which) { } } } break; + case OBJ_MENU_NEW_SCRIPT: { + + if (owner->cast_to<Node>()) + EditorNode::get_singleton()->get_scene_tree_dock()->open_script_dialog(owner->cast_to<Node>()); + + } break; default: { @@ -850,8 +856,10 @@ bool CustomPropertyEditor::edit(Object* p_owner,const String& p_name,Variant::Ty menu->clear(); menu->set_size(Size2(1,1)); - - if (hint_text!="") { + if (p_name=="script/script" && hint_text=="Script" && owner->cast_to<Node>()) { + menu->add_icon_item(get_icon("Script","EditorIcons"),TTR("New Script"),OBJ_MENU_NEW_SCRIPT); + menu->add_separator(); + } else if (hint_text!="") { int idx=0; for(int i=0;i<hint_text.get_slice_count(",");i++) { @@ -3041,7 +3049,7 @@ void PropertyEditor::update_tree() { if (E) { descr=E->get().brief_description; } - class_descr_cache[type]=descr.world_wrap(80); + class_descr_cache[type]=descr.word_wrap(80); } @@ -3134,7 +3142,7 @@ void PropertyEditor::update_tree() { if (E) { for(int i=0;i<E->get().methods.size();i++) { if (E->get().methods[i].name==setter.operator String()) { - descr=E->get().methods[i].description.strip_edges().world_wrap(80); + descr=E->get().methods[i].description.strip_edges().word_wrap(80); } } } @@ -3174,6 +3182,7 @@ void PropertyEditor::update_tree() { item->set_cell_mode( 1, TreeItem::CELL_MODE_CHECK ); item->set_text(1,TTR("On")); + item->set_tooltip(1, obj->get(p.name) ? "True" : "False"); item->set_checked( 1, obj->get( p.name ) ); if (show_type_icons) item->set_icon( 0, get_icon("Bool","EditorIcons") ); @@ -3820,6 +3829,7 @@ void PropertyEditor::_item_edited() { case Variant::BOOL: { _edit_set(name,item->is_checked(1)); + item->set_tooltip(1, item->is_checked(1) ? "True" : "False"); } break; case Variant::INT: case Variant::REAL: { @@ -4557,7 +4567,7 @@ void SectionedPropertyEditor::update_category_list() { else if ( !(pi.usage&PROPERTY_USAGE_EDITOR) ) continue; - if (pi.name.find(":")!=-1 || pi.name=="script/script") + if (pi.name.find(":")!=-1 || pi.name=="script/script" || pi.name.begins_with("resource/")) continue; int sp = pi.name.find("/"); if (sp!=-1) { diff --git a/tools/editor/property_editor.h b/tools/editor/property_editor.h index 6c6c309d32..3fe332bf87 100644 --- a/tools/editor/property_editor.h +++ b/tools/editor/property_editor.h @@ -65,6 +65,7 @@ class CustomPropertyEditor : public Popup { OBJ_MENU_COPY=4, OBJ_MENU_PASTE=5, OBJ_MENU_REIMPORT=6, + OBJ_MENU_NEW_SCRIPT=7, TYPE_BASE_ID=100 }; diff --git a/tools/editor/scene_tree_dock.cpp b/tools/editor/scene_tree_dock.cpp index 506dfd3889..342e6b98c8 100644 --- a/tools/editor/scene_tree_dock.cpp +++ b/tools/editor/scene_tree_dock.cpp @@ -227,7 +227,7 @@ void SceneTreeDock::_perform_instance_scenes(const Vector<String>& p_files,Node* editor_data->get_undo_redo().add_do_reference(instanced_scene); editor_data->get_undo_redo().add_undo_method(parent,"remove_child",instanced_scene); - String new_name = parent->validate_child_name(instanced_scene->get_name()); + String new_name = parent->validate_child_name(instanced_scene); ScriptEditorDebugger *sed = ScriptEditor::get_singleton()->get_debugger(); editor_data->get_undo_redo().add_do_method(sed,"live_debug_instance_node",edited_scene->get_path_to(parent),p_files[i],new_name); editor_data->get_undo_redo().add_undo_method(sed,"live_debug_remove_node",NodePath(String(edited_scene->get_path_to(parent))+"/"+new_name)); @@ -257,17 +257,6 @@ bool SceneTreeDock::_cyclical_dependency_exists(const String& p_target_scene_pat } -static String _get_name_num_separator() { - switch(EditorSettings::get_singleton()->get("scenetree_editor/duplicate_node_name_num_separator").operator int()) { - case 0: return ""; - case 1: return " "; - case 2: return "_"; - case 3: return "-"; - } - return " "; -} - - void SceneTreeDock::_tool_selected(int p_tool, bool p_confirm_override) { current_option=p_tool; @@ -474,37 +463,7 @@ void SceneTreeDock::_tool_selected(int p_tool, bool p_confirm_override) { if (selection.size()==1) dupsingle=dup; - String name = node->get_name(); - - String nums; - for(int i=name.length()-1;i>=0;i--) { - CharType n=name[i]; - if (n>='0' && n<='9') { - nums=String::chr(name[i])+nums; - } else { - break; - } - } - - int num=nums.to_int(); - if (num<1) - num=1; - else - num++; - - String nnsep = _get_name_num_separator(); - name = name.substr(0,name.length()-nums.length()).strip_edges(); - if ( name.substr(name.length()-nnsep.length(),nnsep.length()) == nnsep) { - name = name.substr(0,name.length()-nnsep.length()); - } - String attempt = (name + nnsep + itos(num)).strip_edges(); - - while(parent->has_node(attempt)) { - num++; - attempt = (name + nnsep + itos(num)).strip_edges(); - } - - dup->set_name(attempt); + dup->set_name(parent->validate_child_name(dup)); editor_data->get_undo_redo().add_do_method(parent,"_add_child_below_node",node, dup); for (List<Node*>::Element *F=owned.front();F;F=F->next()) { @@ -522,8 +481,8 @@ void SceneTreeDock::_tool_selected(int p_tool, bool p_confirm_override) { ScriptEditorDebugger *sed = ScriptEditor::get_singleton()->get_debugger(); - editor_data->get_undo_redo().add_do_method(sed,"live_debug_duplicate_node",edited_scene->get_path_to(node),attempt); - editor_data->get_undo_redo().add_undo_method(sed,"live_debug_remove_node",NodePath(String(edited_scene->get_path_to(parent))+"/"+attempt)); + editor_data->get_undo_redo().add_do_method(sed,"live_debug_duplicate_node",edited_scene->get_path_to(node),dup->get_name()); + editor_data->get_undo_redo().add_undo_method(sed,"live_debug_remove_node",NodePath(String(edited_scene->get_path_to(parent))+"/"+dup->get_name())); //parent->add_child(dup); //reselect.push_back(dup); @@ -1109,6 +1068,7 @@ void SceneTreeDock::_do_reparent(Node* p_new_parent,int p_position_in_parent,Vec editor_data->get_undo_redo().create_action(TTR("Reparent Node")); List<Pair<NodePath,NodePath> > path_renames; + Vector<StringName> former_names; int inc=0; @@ -1118,6 +1078,7 @@ void SceneTreeDock::_do_reparent(Node* p_new_parent,int p_position_in_parent,Vec Node *node = p_nodes[ni]; fill_path_renames(node,new_parent,&path_renames); + former_names.push_back(node->get_name()); List<Node*> owned; node->get_owned_by(node->get_owner(),&owned); @@ -1140,7 +1101,7 @@ void SceneTreeDock::_do_reparent(Node* p_new_parent,int p_position_in_parent,Vec editor_data->get_undo_redo().add_do_method(new_parent,"move_child",node,p_position_in_parent+inc); ScriptEditorDebugger *sed = ScriptEditor::get_singleton()->get_debugger(); - String new_name = new_parent->validate_child_name(node->get_name()); + String new_name = new_parent->validate_child_name(node); editor_data->get_undo_redo().add_do_method(sed,"live_debug_reparent_node",edited_scene->get_path_to(node),edited_scene->get_path_to(new_parent),new_name,-1); editor_data->get_undo_redo().add_undo_method(sed,"live_debug_reparent_node",NodePath(String(edited_scene->get_path_to(new_parent))+"/"+new_name),edited_scene->get_path_to(node->get_parent()),node->get_name(),node->get_index()); @@ -1159,6 +1120,7 @@ void SceneTreeDock::_do_reparent(Node* p_new_parent,int p_position_in_parent,Vec editor_data->get_undo_redo().add_do_method(AnimationPlayerEditor::singleton->get_key_editor(),"set_root",node); editor_data->get_undo_redo().add_undo_method(new_parent,"remove_child",node); + editor_data->get_undo_redo().add_undo_method(node,"set_name",former_names[ni]); inc++; @@ -1360,7 +1322,7 @@ void SceneTreeDock::_create() { editor_data->get_undo_redo().add_undo_method(parent,"remove_child",child); - String new_name = parent->validate_child_name(child->get_type()); + String new_name = parent->validate_child_name(child); ScriptEditorDebugger *sed = ScriptEditor::get_singleton()->get_debugger(); editor_data->get_undo_redo().add_do_method(sed,"live_debug_create_node",edited_scene->get_path_to(parent),child->get_type(),new_name); editor_data->get_undo_redo().add_undo_method(sed,"live_debug_remove_node",NodePath(String(edited_scene->get_path_to(parent))+"/"+new_name)); @@ -1841,6 +1803,12 @@ void SceneTreeDock::_focus_node() { } } +void SceneTreeDock::open_script_dialog(Node* p_for_node) { + + scene_tree->set_selected(p_for_node,false); + _tool_selected(TOOL_SCRIPT); +} + void SceneTreeDock::_bind_methods() { ObjectTypeDB::bind_method(_MD("_tool_selected"),&SceneTreeDock::_tool_selected,DEFVAL(false)); diff --git a/tools/editor/scene_tree_dock.h b/tools/editor/scene_tree_dock.h index d92f12c34b..971013a568 100644 --- a/tools/editor/scene_tree_dock.h +++ b/tools/editor/scene_tree_dock.h @@ -175,6 +175,7 @@ public: SceneTreeEditor *get_tree_editor() { return scene_tree; } + void open_script_dialog(Node* p_for_node); SceneTreeDock(EditorNode *p_editor,Node *p_scene_root,EditorSelection *p_editor_selection,EditorData &p_editor_data); }; diff --git a/tools/editor/scene_tree_editor.cpp b/tools/editor/scene_tree_editor.cpp index e5a97fa26e..53bfe8cc57 100644 --- a/tools/editor/scene_tree_editor.cpp +++ b/tools/editor/scene_tree_editor.cpp @@ -254,7 +254,7 @@ void SceneTreeEditor::_cell_button_pressed(Object *p_item,int p_column,int p_id) String config_err = n->get_configuration_warning(); if (config_err==String()) return; - config_err=config_err.world_wrap(80); + config_err=config_err.word_wrap(80); warning->set_text(config_err); warning->popup_centered_minsize(); diff --git a/tools/editor/script_editor_debugger.cpp b/tools/editor/script_editor_debugger.cpp index da42f54095..c8170ca9a3 100644 --- a/tools/editor/script_editor_debugger.cpp +++ b/tools/editor/script_editor_debugger.cpp @@ -216,6 +216,8 @@ void ScriptEditorDebugger::debug_continue() { ERR_FAIL_COND(connection.is_null()); ERR_FAIL_COND(!connection->is_connected()); + OS::get_singleton()->enable_for_stealing_focus(EditorNode::get_singleton()->get_child_process_id()); + Array msg; msg.push_back("continue"); ppeer->put_var(msg); @@ -1087,6 +1089,9 @@ void ScriptEditorDebugger::start() { stop(); + if (!EditorNode::get_log()->is_visible()) { + EditorNode::get_singleton()->make_bottom_panel_item_visible(EditorNode::get_log()); + } uint16_t port = GLOBAL_DEF("debug/remote_port",6007); perf_history.clear(); diff --git a/tools/editor/spatial_editor_gizmos.cpp b/tools/editor/spatial_editor_gizmos.cpp index 480d33fd0a..84803eb6db 100644 --- a/tools/editor/spatial_editor_gizmos.cpp +++ b/tools/editor/spatial_editor_gizmos.cpp @@ -422,8 +422,6 @@ bool EditorSpatialGizmo::intersect_ray(const Camera *p_camera,const Point2& p_po if (billboard_handle) { t.set_look_at(t.origin,t.origin+p_camera->get_transform().basis.get_axis(2),p_camera->get_transform().basis.get_axis(1)); } - Transform ti=t.affine_inverse(); - float min_d=1e20; int idx=-1; diff --git a/tools/ios_xcode_template/godot_ios.xcodeproj/project.xcworkspace/xcuserdata/punto.xcuserdatad/UserInterfaceState.xcuserstate b/tools/ios_xcode_template/godot_ios.xcodeproj/project.xcworkspace/xcuserdata/punto.xcuserdatad/UserInterfaceState.xcuserstate Binary files differdeleted file mode 100644 index 7c338929ed..0000000000 --- a/tools/ios_xcode_template/godot_ios.xcodeproj/project.xcworkspace/xcuserdata/punto.xcuserdatad/UserInterfaceState.xcuserstate +++ /dev/null diff --git a/tools/ios_xcode_template/godot_ios.xcodeproj/xcuserdata/punto.xcuserdatad/xcschemes/godot_ios.xcscheme b/tools/ios_xcode_template/godot_ios.xcodeproj/xcuserdata/punto.xcuserdatad/xcschemes/godot_ios.xcscheme deleted file mode 100644 index 19af55b4a2..0000000000 --- a/tools/ios_xcode_template/godot_ios.xcodeproj/xcuserdata/punto.xcuserdatad/xcschemes/godot_ios.xcscheme +++ /dev/null @@ -1,96 +0,0 @@ -<?xml version="1.0" encoding="UTF-8"?> -<Scheme - LastUpgradeVersion = "0500" - version = "1.3"> - <BuildAction - parallelizeBuildables = "YES" - buildImplicitDependencies = "YES"> - <BuildActionEntries> - <BuildActionEntry - buildForTesting = "YES" - buildForRunning = "YES" - buildForProfiling = "YES" - buildForArchiving = "YES" - buildForAnalyzing = "YES"> - <BuildableReference - BuildableIdentifier = "primary" - BlueprintIdentifier = "D0BCFE3318AEBDA2004A7AAE" - BuildableName = "godot_ios.app" - BlueprintName = "godot_ios" - ReferencedContainer = "container:godot_ios.xcodeproj"> - </BuildableReference> - </BuildActionEntry> - </BuildActionEntries> - </BuildAction> - <TestAction - selectedDebuggerIdentifier = "Xcode.DebuggerFoundation.Debugger.LLDB" - selectedLauncherIdentifier = "Xcode.DebuggerFoundation.Launcher.LLDB" - shouldUseLaunchSchemeArgsEnv = "YES" - buildConfiguration = "Debug"> - <Testables> - <TestableReference - skipped = "NO"> - <BuildableReference - BuildableIdentifier = "primary" - BlueprintIdentifier = "D0BCFE5F18AEBDA3004A7AAE" - BuildableName = "godot_iosTests.xctest" - BlueprintName = "godot_iosTests" - ReferencedContainer = "container:godot_ios.xcodeproj"> - </BuildableReference> - </TestableReference> - </Testables> - <MacroExpansion> - <BuildableReference - BuildableIdentifier = "primary" - BlueprintIdentifier = "D0BCFE3318AEBDA2004A7AAE" - BuildableName = "godot_ios.app" - BlueprintName = "godot_ios" - ReferencedContainer = "container:godot_ios.xcodeproj"> - </BuildableReference> - </MacroExpansion> - </TestAction> - <LaunchAction - selectedDebuggerIdentifier = "Xcode.DebuggerFoundation.Debugger.LLDB" - selectedLauncherIdentifier = "Xcode.DebuggerFoundation.Launcher.LLDB" - launchStyle = "0" - useCustomWorkingDirectory = "NO" - buildConfiguration = "Debug" - ignoresPersistentStateOnLaunch = "NO" - debugDocumentVersioning = "YES" - allowLocationSimulation = "YES"> - <BuildableProductRunnable> - <BuildableReference - BuildableIdentifier = "primary" - BlueprintIdentifier = "D0BCFE3318AEBDA2004A7AAE" - BuildableName = "godot_ios.app" - BlueprintName = "godot_ios" - ReferencedContainer = "container:godot_ios.xcodeproj"> - </BuildableReference> - </BuildableProductRunnable> - <AdditionalOptions> - </AdditionalOptions> - </LaunchAction> - <ProfileAction - shouldUseLaunchSchemeArgsEnv = "YES" - savedToolIdentifier = "" - useCustomWorkingDirectory = "NO" - buildConfiguration = "Release" - debugDocumentVersioning = "YES"> - <BuildableProductRunnable> - <BuildableReference - BuildableIdentifier = "primary" - BlueprintIdentifier = "D0BCFE3318AEBDA2004A7AAE" - BuildableName = "godot_ios.app" - BlueprintName = "godot_ios" - ReferencedContainer = "container:godot_ios.xcodeproj"> - </BuildableReference> - </BuildableProductRunnable> - </ProfileAction> - <AnalyzeAction - buildConfiguration = "Debug"> - </AnalyzeAction> - <ArchiveAction - buildConfiguration = "Release" - revealArchiveInOrganizer = "YES"> - </ArchiveAction> -</Scheme> diff --git a/tools/ios_xcode_template/godot_ios.xcodeproj/xcuserdata/punto.xcuserdatad/xcschemes/xcschememanagement.plist b/tools/ios_xcode_template/godot_ios.xcodeproj/xcuserdata/punto.xcuserdatad/xcschemes/xcschememanagement.plist deleted file mode 100644 index 4a3a16cbdb..0000000000 --- a/tools/ios_xcode_template/godot_ios.xcodeproj/xcuserdata/punto.xcuserdatad/xcschemes/xcschememanagement.plist +++ /dev/null @@ -1,27 +0,0 @@ -<?xml version="1.0" encoding="UTF-8"?> -<!DOCTYPE plist PUBLIC "-//Apple//DTD PLIST 1.0//EN" "http://www.apple.com/DTDs/PropertyList-1.0.dtd"> -<plist version="1.0"> -<dict> - <key>SchemeUserState</key> - <dict> - <key>godot_ios.xcscheme</key> - <dict> - <key>orderHint</key> - <integer>0</integer> - </dict> - </dict> - <key>SuppressBuildableAutocreation</key> - <dict> - <key>D0BCFE3318AEBDA2004A7AAE</key> - <dict> - <key>primary</key> - <true/> - </dict> - <key>D0BCFE5F18AEBDA3004A7AAE</key> - <dict> - <key>primary</key> - <true/> - </dict> - </dict> -</dict> -</plist> diff --git a/tools/ios_xcode_template/godot_ios/godot_ios-Prefix.pch b/tools/ios_xcode_template/godot_ios/godot_ios-Prefix.pch deleted file mode 100644 index 82a2bb4507..0000000000 --- a/tools/ios_xcode_template/godot_ios/godot_ios-Prefix.pch +++ /dev/null @@ -1,16 +0,0 @@ -// -// Prefix header -// -// The contents of this file are implicitly included at the beginning of every source file. -// - -#import <Availability.h> - -#ifndef __IPHONE_5_0 -#warning "This project uses features only available in iOS SDK 5.0 and later." -#endif - -#ifdef __OBJC__ - #import <UIKit/UIKit.h> - #import <Foundation/Foundation.h> -#endif diff --git a/tools/ios_xcode_template/godot_iosTests/en.lproj/InfoPlist.strings b/tools/ios_xcode_template/godot_iosTests/en.lproj/InfoPlist.strings deleted file mode 100644 index 477b28ff8f..0000000000 --- a/tools/ios_xcode_template/godot_iosTests/en.lproj/InfoPlist.strings +++ /dev/null @@ -1,2 +0,0 @@ -/* Localized versions of Info.plist keys */ - diff --git a/tools/ios_xcode_template/godot_iosTests/godot_iosTests-Info.plist b/tools/ios_xcode_template/godot_iosTests/godot_iosTests-Info.plist deleted file mode 100644 index 0f69aa80eb..0000000000 --- a/tools/ios_xcode_template/godot_iosTests/godot_iosTests-Info.plist +++ /dev/null @@ -1,22 +0,0 @@ -<?xml version="1.0" encoding="UTF-8"?> -<!DOCTYPE plist PUBLIC "-//Apple//DTD PLIST 1.0//EN" "http://www.apple.com/DTDs/PropertyList-1.0.dtd"> -<plist version="1.0"> -<dict> - <key>CFBundleDevelopmentRegion</key> - <string>en</string> - <key>CFBundleExecutable</key> - <string>${EXECUTABLE_NAME}</string> - <key>CFBundleIdentifier</key> - <string>org.godotengine.${PRODUCT_NAME:rfc1034identifier}</string> - <key>CFBundleInfoDictionaryVersion</key> - <string>6.0</string> - <key>CFBundlePackageType</key> - <string>BNDL</string> - <key>CFBundleShortVersionString</key> - <string>1.0</string> - <key>CFBundleSignature</key> - <string>????</string> - <key>CFBundleVersion</key> - <string>1</string> -</dict> -</plist> diff --git a/tools/ios_xcode_template/godot_iosTests/godot_iosTests.m b/tools/ios_xcode_template/godot_iosTests/godot_iosTests.m deleted file mode 100644 index d9fac0a250..0000000000 --- a/tools/ios_xcode_template/godot_iosTests/godot_iosTests.m +++ /dev/null @@ -1,55 +0,0 @@ -/*************************************************************************/ -/* godot_iosTests.m */ -/*************************************************************************/ -/* This file is part of: */ -/* GODOT ENGINE */ -/* http://www.godotengine.org */ -/*************************************************************************/ -/* Copyright (c) 2007-2016 Juan Linietsky, Ariel Manzur. */ -/* */ -/* Permission is hereby granted, free of charge, to any person obtaining */ -/* a copy of this software and associated documentation files (the */ -/* "Software"), to deal in the Software without restriction, including */ -/* without limitation the rights to use, copy, modify, merge, publish, */ -/* distribute, sublicense, and/or sell copies of the Software, and to */ -/* permit persons to whom the Software is furnished to do so, subject to */ -/* the following conditions: */ -/* */ -/* The above copyright notice and this permission notice shall be */ -/* included in all copies or substantial portions of the Software. */ -/* */ -/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ -/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ -/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/ -/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ -/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ -/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ -/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ -/*************************************************************************/ - -#import <XCTest/XCTest.h> - -@interface godot_iosTests : XCTestCase - -@end - -@implementation godot_iosTests - -- (void)setUp -{ - [super setUp]; - // Put setup code here. This method is called before the invocation of each test method in the class. -} - -- (void)tearDown -{ - // Put teardown code here. This method is called after the invocation of each test method in the class. - [super tearDown]; -} - -- (void)testExample -{ - XCTFail(@"No implementation for \"%s\"", __PRETTY_FUNCTION__); -} - -@end diff --git a/tools/pck/SCsub b/tools/pck/SCsub deleted file mode 100644 index cf98ae145d..0000000000 --- a/tools/pck/SCsub +++ /dev/null @@ -1,4 +0,0 @@ -Import('env') - -if env["tools"] == "yes": - env.add_source_files(env.tool_sources, "*.cpp") diff --git a/tools/pck/pck_packer.cpp b/tools/pck/pck_packer.cpp deleted file mode 100644 index 04b88ea028..0000000000 --- a/tools/pck/pck_packer.cpp +++ /dev/null @@ -1,191 +0,0 @@ -/*************************************************************************/ -/* pkc_packer.cpp */ -/*************************************************************************/ -/* This file is part of: */ -/* GODOT ENGINE */ -/* http://www.godotengine.org */ -/*************************************************************************/ -/* Copyright (c) 2007-2016 Juan Linietsky, Ariel Manzur. */ -/* */ -/* Permission is hereby granted, free of charge, to any person obtaining */ -/* a copy of this software and associated documentation files (the */ -/* "Software"), to deal in the Software without restriction, including */ -/* without limitation the rights to use, copy, modify, merge, publish, */ -/* distribute, sublicense, and/or sell copies of the Software, and to */ -/* permit persons to whom the Software is furnished to do so, subject to */ -/* the following conditions: */ -/* */ -/* The above copyright notice and this permission notice shall be */ -/* included in all copies or substantial portions of the Software. */ -/* */ -/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ -/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ -/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/ -/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ -/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ -/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ -/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ -/*************************************************************************/ -#include "pck_packer.h" - -#include "core/os/file_access.h" - -static uint64_t _align(uint64_t p_n, int p_alignment) { - - if (p_alignment == 0) - return p_n; - - uint64_t rest = p_n % p_alignment; - if (rest == 0) - return p_n; - else - return p_n + (p_alignment - rest); -}; - -static void _pad(FileAccess* p_file, int p_bytes) { - - for (int i=0; i<p_bytes; i++) { - - p_file->store_8(0); - }; -}; - -void PCKPacker::_bind_methods() { - - ObjectTypeDB::bind_method(_MD("pck_start","pck_name","alignment"),&PCKPacker::pck_start); - ObjectTypeDB::bind_method(_MD("add_file","pck_path","source_path"),&PCKPacker::add_file); - ObjectTypeDB::bind_method(_MD("flush","verbose"),&PCKPacker::flush); -}; - - -Error PCKPacker::pck_start(const String& p_file, int p_alignment) { - - file = FileAccess::open(p_file, FileAccess::WRITE); - if (file == NULL) { - - return ERR_CANT_CREATE; - }; - - alignment = p_alignment; - - file->store_32(0x43504447); // MAGIC - file->store_32(0); // # version - file->store_32(0); // # major - file->store_32(0); // # minor - file->store_32(0); // # revision - - for (int i=0; i<16; i++) { - - file->store_32(0); // reserved - }; - - files.clear(); - - return OK; -}; - -Error PCKPacker::add_file(const String& p_file, const String& p_src) { - - FileAccess* f = FileAccess::open(p_src, FileAccess::READ); - if (!f) { - return ERR_FILE_CANT_OPEN; - }; - - File pf; - pf.path = p_file; - pf.src_path = p_src; - pf.size = f->get_len(); - pf.offset_offset = 0; - - files.push_back(pf); - - f->close(); - memdelete(f); - - return OK; -}; - -Error PCKPacker::flush(bool p_verbose) { - - if (!file) { - ERR_FAIL_COND_V(!file, ERR_INVALID_PARAMETER); - return ERR_INVALID_PARAMETER; - }; - - // write the index - - file->store_32(files.size()); - - for (int i=0; i<files.size(); i++) { - - file->store_pascal_string(files[i].path); - files[i].offset_offset = file->get_pos(); - file->store_64(0); // offset - file->store_64(files[i].size); // size - - // # empty md5 - file->store_32(0); - file->store_32(0); - file->store_32(0); - file->store_32(0); - }; - - - uint64_t ofs = file->get_pos(); - ofs = _align(ofs, alignment); - - _pad(file, ofs - file->get_pos()); - - const uint32_t buf_max = 65536; - uint8_t *buf = memnew_arr(uint8_t, buf_max); - - int count = 0; - for (int i=0; i<files.size(); i++) { - - FileAccess* src = FileAccess::open(files[i].src_path, FileAccess::READ); - uint64_t to_write = files[i].size; - while (to_write > 0) { - - int read = src->get_buffer(buf, MIN(to_write, buf_max)); - file->store_buffer(buf, read); - to_write -= read; - }; - - uint64_t pos = file->get_pos(); - file->seek(files[i].offset_offset); // go back to store the file's offset - file->store_64(ofs); - file->seek(pos); - - ofs = _align(ofs + files[i].size, alignment); - _pad(file, ofs - pos); - - src->close(); - memdelete(src); - count += 1; - if (p_verbose) { - if (count % 100 == 0) { - printf("%i/%i (%.2f)\r", count, files.size(), float(count) / files.size() * 100); - fflush(stdout); - }; - }; - }; - - if (p_verbose) - printf("\n"); - - file->close(); - - return OK; -}; - -PCKPacker::PCKPacker() { - - file = NULL; -}; - -PCKPacker::~PCKPacker() { - if (file != NULL) { - memdelete(file); - }; - file = NULL; -}; diff --git a/tools/pck/pck_packer.h b/tools/pck/pck_packer.h deleted file mode 100644 index b1182335e2..0000000000 --- a/tools/pck/pck_packer.h +++ /dev/null @@ -1,59 +0,0 @@ -/*************************************************************************/ -/* pck_packer.h */ -/*************************************************************************/ -/* This file is part of: */ -/* GODOT ENGINE */ -/* http://www.godotengine.org */ -/*************************************************************************/ -/* Copyright (c) 2007-2016 Juan Linietsky, Ariel Manzur. */ -/* */ -/* Permission is hereby granted, free of charge, to any person obtaining */ -/* a copy of this software and associated documentation files (the */ -/* "Software"), to deal in the Software without restriction, including */ -/* without limitation the rights to use, copy, modify, merge, publish, */ -/* distribute, sublicense, and/or sell copies of the Software, and to */ -/* permit persons to whom the Software is furnished to do so, subject to */ -/* the following conditions: */ -/* */ -/* The above copyright notice and this permission notice shall be */ -/* included in all copies or substantial portions of the Software. */ -/* */ -/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ -/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ -/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/ -/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ -/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ -/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ -/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ -/*************************************************************************/ -#include "core/reference.h" - -class FileAccess; - -class PCKPacker : public Reference { - - OBJ_TYPE(PCKPacker, Reference); - - FileAccess* file; - int alignment; - - static void _bind_methods(); - - struct File { - - String path; - String src_path; - int size; - uint64_t offset_offset; - }; - Vector<File> files; - -public: - Error pck_start(const String& p_file, int p_alignment); - Error add_file(const String& p_file, const String& p_src); - Error flush(bool p_verbose = false); - - - PCKPacker(); - ~PCKPacker(); -}; diff --git a/tools/script_plugins/terrain/plugin.cfg b/tools/script_plugins/terrain/plugin.cfg deleted file mode 100644 index d2f2917420..0000000000 --- a/tools/script_plugins/terrain/plugin.cfg +++ /dev/null @@ -1,16 +0,0 @@ -[plugin] - -name="Terrain" -description="Simple plugin for generating and editing grid-based terrains. This type of terrains were all the rage in the early 2000's, but lost popularity to hand crafted geometry towards the end of the decade." -author="Juan Linietsky" -version="1.0" -installs=true -script="terrain.gd" -install_files=["terrain.gd","terrain_node.gd","icon_terrain.png"] - - - - - - - diff --git a/tools/script_plugins/terrain/terrain.gd b/tools/script_plugins/terrain/terrain.gd deleted file mode 100644 index b3e3121e7a..0000000000 --- a/tools/script_plugins/terrain/terrain.gd +++ /dev/null @@ -1,17 +0,0 @@ -tool # Always declare as Tool, if it's meant to run in the editor. -extends EditorPlugin - - -func get_name(): - return "Terrain" - - -func _init(): - print("PLUGIN INIT") - - -func _enter_scene(): - add_custom_type("Terrain","Spatial",preload("terrain_node.gd"),preload("terrain.png")) - -func _exit_scene(): - remove_custom_type("Terrain") diff --git a/tools/script_plugins/terrain/terrain.png b/tools/script_plugins/terrain/terrain.png Binary files differdeleted file mode 100644 index 7c1c3d70d6..0000000000 --- a/tools/script_plugins/terrain/terrain.png +++ /dev/null diff --git a/tools/script_plugins/terrain/terrain_node.gd b/tools/script_plugins/terrain/terrain_node.gd deleted file mode 100644 index 91cf3fcb2b..0000000000 --- a/tools/script_plugins/terrain/terrain_node.gd +++ /dev/null @@ -1,3 +0,0 @@ -extends Spatial - - diff --git a/tools/script_plugins/time/plugin.cfg b/tools/script_plugins/time/plugin.cfg deleted file mode 100644 index 5430306a79..0000000000 --- a/tools/script_plugins/time/plugin.cfg +++ /dev/null @@ -1,14 +0,0 @@ -[plugin] - -name="The Time" -description="This plugin displays the current local time, with great accuracy, by harvesting the power of quartz crystals inside your computer.\nIt may also serve as simple example on how to write a non-installable editor plugin, or just remind you that it's time to go back home." -author="Juan Linietsky" -version="1.0" -installs=false -script="time.gd" - - - - - - diff --git a/tools/script_plugins/time/time.gd b/tools/script_plugins/time/time.gd deleted file mode 100644 index 2e56d89d4f..0000000000 --- a/tools/script_plugins/time/time.gd +++ /dev/null @@ -1,32 +0,0 @@ -tool # Always declare as Tool, if it's meant to run in the editor. -extends EditorPlugin - -var timer = null -var label = null - -func _timeout(): - if (label): - var time = OS.get_time() - label.set_text(str(time.hour).pad_zeros(2)+":"+str(time.minute).pad_zeros(2)+":"+str(time.second).pad_zeros(2)) - -func get_name(): - return "The Time" - - -func _init(): - print("PLUGIN INIT") - timer = Timer.new() - add_child(timer) - timer.set_wait_time(0.5) - timer.set_one_shot(false) - timer.connect("timeout",self,"_timeout") - -func _enter_tree(): - label = Label.new() - add_custom_control(CONTAINER_TOOLBAR,label) - timer.start() - -func _exit_tree(): - timer.stop() - label.free() - label=null diff --git a/tools/addheader/addheader.py b/tools/scripts/addheader.py index d040d8b5d6..d040d8b5d6 100644 --- a/tools/addheader/addheader.py +++ b/tools/scripts/addheader.py diff --git a/tools/bmfhdr/makehdr.py b/tools/scripts/make_bmfhdr.py index 0f6f453004..0f6f453004 100644 --- a/tools/bmfhdr/makehdr.py +++ b/tools/scripts/make_bmfhdr.py diff --git a/tools/glwrapper/makewrapper.py b/tools/scripts/make_glwrapper.py index 2e5f06be12..f3f8d39837 100644 --- a/tools/glwrapper/makewrapper.py +++ b/tools/scripts/make_glwrapper.py @@ -2,7 +2,7 @@ import sys if (len(sys.argv)<2): - print("usage: makewrapper.py <headers>") + print("usage: make_glwrapper.py <headers>") sys.exit(255) diff --git a/tools/steam/make_icons.sh b/tools/scripts/make_icons.sh index 71037cd1c3..71037cd1c3 100644 --- a/tools/steam/make_icons.sh +++ b/tools/scripts/make_icons.sh diff --git a/tools/memsort.py b/tools/scripts/memsort.py index d2e4fe0226..d2e4fe0226 100644 --- a/tools/memsort.py +++ b/tools/scripts/memsort.py diff --git a/tools/translations/ar.po b/tools/translations/ar.po index 8bb1201f72..de03046e16 100644 --- a/tools/translations/ar.po +++ b/tools/translations/ar.po @@ -33,6 +33,12 @@ msgid "step argument is zero!" msgstr "" #: modules/gdscript/gd_functions.cpp +msgid "" +"Paths cannot start with '/', absolute paths must start with 'res://', " +"'user://', or 'local://'" +msgstr "" + +#: modules/gdscript/gd_functions.cpp msgid "Not a script with an instance" msgstr "" @@ -156,19 +162,88 @@ msgid "Editing Signal:" msgstr "" #: modules/visual_script/visual_script_editor.cpp +msgid "Change Expression" +msgstr "" + +#: modules/visual_script/visual_script_editor.cpp msgid "Add Node" msgstr "" #: modules/visual_script/visual_script_editor.cpp +msgid "Hold Meta to drop a Getter. Hold Shift to drop a generic signature." +msgstr "" + +#: modules/visual_script/visual_script_editor.cpp +msgid "Hold Ctrl to drop a Getter. Hold Shift to drop a generic signature." +msgstr "" + +#: modules/visual_script/visual_script_editor.cpp +msgid "Hold Meta to drop a simple reference to the node." +msgstr "" + +#: modules/visual_script/visual_script_editor.cpp +msgid "Hold Ctrl to drop a simple reference to the node." +msgstr "" + +#: modules/visual_script/visual_script_editor.cpp +msgid "Hold Meta to drop a Variable Setter." +msgstr "" + +#: modules/visual_script/visual_script_editor.cpp +msgid "Hold Ctrl to drop a Variable Setter." +msgstr "" + +#: modules/visual_script/visual_script_editor.cpp +msgid "Add Preload Node" +msgstr "" + +#: modules/visual_script/visual_script_editor.cpp msgid "Add Node(s) From Tree" msgstr "" #: modules/visual_script/visual_script_editor.cpp +msgid "Add Getter Property" +msgstr "" + +#: modules/visual_script/visual_script_editor.cpp msgid "Add Setter Property" msgstr "" #: modules/visual_script/visual_script_editor.cpp -msgid "Add Getter Property" +msgid "Condition" +msgstr "" + +#: modules/visual_script/visual_script_editor.cpp +msgid "Sequence" +msgstr "" + +#: modules/visual_script/visual_script_editor.cpp +msgid "Switch" +msgstr "" + +#: modules/visual_script/visual_script_editor.cpp +msgid "Iterator" +msgstr "" + +#: modules/visual_script/visual_script_editor.cpp +msgid "While" +msgstr "" + +#: modules/visual_script/visual_script_editor.cpp +msgid "Return" +msgstr "" + +#: modules/visual_script/visual_script_editor.cpp tools/editor/call_dialog.cpp +msgid "Call" +msgstr "نداء" + +#: modules/visual_script/visual_script_editor.cpp +msgid "Get" +msgstr "" + +#: modules/visual_script/visual_script_editor.cpp +#: tools/editor/property_editor.cpp +msgid "Set" msgstr "" #: modules/visual_script/visual_script_editor.cpp @@ -231,7 +306,19 @@ msgid "Toggle Breakpoint" msgstr "" #: modules/visual_script/visual_script_editor.cpp -msgid "Find Node Tyoe" +msgid "Find Node Type" +msgstr "" + +#: modules/visual_script/visual_script_editor.cpp +msgid "Copy Nodes" +msgstr "" + +#: modules/visual_script/visual_script_editor.cpp +msgid "Cut Nodes" +msgstr "" + +#: modules/visual_script/visual_script_editor.cpp +msgid "Paste Nodes" msgstr "" #: modules/visual_script/visual_script_flow_control.cpp @@ -279,19 +366,92 @@ msgid "VariableSet not found in script: " msgstr "" #: modules/visual_script/visual_script_nodes.cpp +msgid "Custom node has no _step() method, can't process graph." +msgstr "" + +#: modules/visual_script/visual_script_nodes.cpp msgid "" -"Custom node has no _get_output_port_unsequenced(idx,wmem), but unsequenced " -"ports were specified." +"Invalid return value from _step(), must be integer (seq out), or string " +"(error)." msgstr "" #: modules/visual_script/visual_script_nodes.cpp -msgid "Custom node has no _step() method, can't process graph." +msgid "just pressed" msgstr "" #: modules/visual_script/visual_script_nodes.cpp +msgid "just released" +msgstr "" + +#: platform/winrt/export/export.cpp msgid "" -"Invalid return value from _step(), must be integer (seq out), or string " -"(error)." +"Couldn't read the certficate file. Are the path and password both correct?" +msgstr "" + +#: platform/winrt/export/export.cpp +msgid "Error creating the signature object." +msgstr "" + +#: platform/winrt/export/export.cpp +msgid "Error creating the package signature." +msgstr "" + +#: platform/winrt/export/export.cpp +msgid "" +"No export templates found.\n" +"Download and install export templates." +msgstr "" + +#: platform/winrt/export/export.cpp +msgid "Custom debug package not found." +msgstr "" + +#: platform/winrt/export/export.cpp +msgid "Custom release package not found." +msgstr "" + +#: platform/winrt/export/export.cpp +msgid "Invalid unique name." +msgstr "" + +#: platform/winrt/export/export.cpp +msgid "Invalid product GUID." +msgstr "" + +#: platform/winrt/export/export.cpp +msgid "Invalid publisher GUID." +msgstr "" + +#: platform/winrt/export/export.cpp +msgid "Invalid background color." +msgstr "" + +#: platform/winrt/export/export.cpp +msgid "Invalid Store Logo image dimensions (should be 50x50)." +msgstr "" + +#: platform/winrt/export/export.cpp +msgid "Invalid square 44x44 logo image dimensions (should be 44x44)." +msgstr "" + +#: platform/winrt/export/export.cpp +msgid "Invalid square 71x71 logo image dimensions (should be 71x71)." +msgstr "" + +#: platform/winrt/export/export.cpp +msgid "Invalid square 150x150 logo image dimensions (should be 150x150)." +msgstr "" + +#: platform/winrt/export/export.cpp +msgid "Invalid square 310x310 logo image dimensions (should be 310x310)." +msgstr "" + +#: platform/winrt/export/export.cpp +msgid "Invalid wide 310x150 logo image dimensions (should be 310x150)." +msgstr "" + +#: platform/winrt/export/export.cpp +msgid "Invalid splash screen image dimensions (should be 620x300)." msgstr "" #: scene/2d/animated_sprite.cpp @@ -440,6 +600,10 @@ msgid "" "It only provides navigation data." msgstr "" +#: scene/3d/remote_transform.cpp +msgid "Path property must point to a valid Spatial node to work." +msgstr "" + #: scene/3d/scenario_fx.cpp msgid "" "Only one WorldEnvironment is allowed per scene (or set of instanced scenes)." @@ -488,7 +652,8 @@ msgstr "" #: scene/gui/file_dialog.cpp tools/editor/editor_file_dialog.cpp #: tools/editor/editor_help.cpp tools/editor/editor_node.cpp #: tools/editor/filesystem_dock.cpp -#: tools/editor/plugins/script_editor_plugin.cpp tools/editor/quick_open.cpp +#: tools/editor/plugins/script_editor_plugin.cpp +#: tools/editor/property_selector.cpp tools/editor/quick_open.cpp msgid "Open" msgstr "" @@ -1024,7 +1189,8 @@ msgstr "" #: tools/editor/asset_library_editor_plugin.cpp tools/editor/create_dialog.cpp #: tools/editor/editor_help.cpp tools/editor/editor_node.cpp -#: tools/editor/plugins/script_editor_plugin.cpp tools/editor/quick_open.cpp +#: tools/editor/plugins/script_editor_plugin.cpp +#: tools/editor/property_selector.cpp tools/editor/quick_open.cpp #: tools/editor/settings_config_dialog.cpp msgid "Search:" msgstr "" @@ -1075,10 +1241,6 @@ msgid "Method List For '%s':" msgstr "" #: tools/editor/call_dialog.cpp -msgid "Call" -msgstr "نداء" - -#: tools/editor/call_dialog.cpp msgid "Method List:" msgstr "" @@ -1197,6 +1359,12 @@ msgid "Method in target Node must be specified!" msgstr "" #: tools/editor/connections_dialog.cpp +msgid "" +"Target method not found! Specify a valid method or attach a script to target " +"Node." +msgstr "" + +#: tools/editor/connections_dialog.cpp msgid "Connect To Node:" msgstr "" @@ -1272,11 +1440,26 @@ msgstr "" msgid "Create New" msgstr "" +#: tools/editor/create_dialog.cpp tools/editor/editor_file_dialog.cpp +#: tools/editor/filesystem_dock.cpp +msgid "Favorites:" +msgstr "" + +#: tools/editor/create_dialog.cpp tools/editor/editor_file_dialog.cpp +msgid "Recent:" +msgstr "" + #: tools/editor/create_dialog.cpp tools/editor/editor_help.cpp -#: tools/editor/plugins/script_editor_plugin.cpp tools/editor/quick_open.cpp +#: tools/editor/plugins/script_editor_plugin.cpp +#: tools/editor/property_selector.cpp tools/editor/quick_open.cpp msgid "Matches:" msgstr "" +#: tools/editor/create_dialog.cpp tools/editor/editor_help.cpp +#: tools/editor/property_selector.cpp tools/editor/script_editor_debugger.cpp +msgid "Description:" +msgstr "" + #: tools/editor/dependency_editor.cpp msgid "Search Replacement For:" msgstr "" @@ -1535,14 +1718,6 @@ msgstr "" msgid "Move Favorite Down" msgstr "" -#: tools/editor/editor_file_dialog.cpp tools/editor/filesystem_dock.cpp -msgid "Favorites:" -msgstr "" - -#: tools/editor/editor_file_dialog.cpp -msgid "Recent:" -msgstr "" - #: tools/editor/editor_file_dialog.cpp msgid "Preview:" msgstr "" @@ -1592,10 +1767,6 @@ msgstr "" msgid "Constants:" msgstr "" -#: tools/editor/editor_help.cpp tools/editor/script_editor_debugger.cpp -msgid "Description:" -msgstr "" - #: tools/editor/editor_help.cpp msgid "Method Description:" msgstr "" @@ -1941,14 +2112,6 @@ msgid "Go to previously opened scene." msgstr "" #: tools/editor/editor_node.cpp -msgid "Fullscreen Mode" -msgstr "" - -#: tools/editor/editor_node.cpp -msgid "Distraction Free Mode" -msgstr "" - -#: tools/editor/editor_node.cpp msgid "Next tab" msgstr "" @@ -2034,6 +2197,10 @@ msgid "Quit to Project List" msgstr "" #: tools/editor/editor_node.cpp +msgid "Distraction Free Mode" +msgstr "" + +#: tools/editor/editor_node.cpp msgid "Import assets to the project." msgstr "" @@ -2192,6 +2359,10 @@ msgid "Editor Layout" msgstr "" #: tools/editor/editor_node.cpp +msgid "Toggle Fullscreen" +msgstr "" + +#: tools/editor/editor_node.cpp msgid "Install Export Templates" msgstr "" @@ -2216,6 +2387,10 @@ msgid "Update Changes" msgstr "" #: tools/editor/editor_node.cpp +msgid "Disable Update Spinner" +msgstr "" + +#: tools/editor/editor_node.cpp msgid "Inspector" msgstr "" @@ -2255,6 +2430,10 @@ msgstr "" msgid "FileSystem" msgstr "" +#: tools/editor/editor_node.cpp tools/editor/node_dock.cpp +msgid "Node" +msgstr "" + #: tools/editor/editor_node.cpp msgid "Output" msgstr "" @@ -3084,10 +3263,6 @@ msgid "MultiNode Set" msgstr "" #: tools/editor/node_dock.cpp -msgid "Node" -msgstr "" - -#: tools/editor/node_dock.cpp msgid "Groups" msgstr "" @@ -3628,6 +3803,10 @@ msgid "Clear Bones" msgstr "" #: tools/editor/plugins/canvas_item_editor_plugin.cpp +msgid "Show Bones" +msgstr "" + +#: tools/editor/plugins/canvas_item_editor_plugin.cpp msgid "Make IK Chain" msgstr "" @@ -4366,6 +4545,10 @@ msgid "Close Docs" msgstr "" #: tools/editor/plugins/script_editor_plugin.cpp +msgid "Close All" +msgstr "" + +#: tools/editor/plugins/script_editor_plugin.cpp #: tools/editor/plugins/script_text_editor.cpp #: tools/editor/plugins/shader_editor_plugin.cpp msgid "Find.." @@ -4473,6 +4656,10 @@ msgid "" "Built-in scripts can only be edited when the scene they belong to is loaded" msgstr "" +#: tools/editor/plugins/script_text_editor.cpp +msgid "Pick Color" +msgstr "" + #: tools/editor/plugins/script_text_editor.cpp tools/editor/scene_tree_dock.cpp msgid "Move Up" msgstr "" @@ -4849,6 +5036,10 @@ msgid "Insert Animation Key" msgstr "" #: tools/editor/plugins/spatial_editor_plugin.cpp +msgid "Focus Origin" +msgstr "" + +#: tools/editor/plugins/spatial_editor_plugin.cpp msgid "Focus Selection" msgstr "" @@ -5114,6 +5305,10 @@ msgid "Remove Item" msgstr "" #: tools/editor/plugins/theme_editor_plugin.cpp +msgid "Theme" +msgstr "" + +#: tools/editor/plugins/theme_editor_plugin.cpp msgid "Add Class Items" msgstr "" @@ -5925,6 +6120,10 @@ msgid "Assign" msgstr "" #: tools/editor/property_editor.cpp +msgid "New Script" +msgstr "" + +#: tools/editor/property_editor.cpp msgid "Error loading file: Not a resource!" msgstr "" @@ -5941,10 +6140,6 @@ msgid "On" msgstr "" #: tools/editor/property_editor.cpp -msgid "Set" -msgstr "" - -#: tools/editor/property_editor.cpp msgid "Properties:" msgstr "" @@ -5956,6 +6151,14 @@ msgstr "" msgid "Sections:" msgstr "" +#: tools/editor/property_selector.cpp +msgid "Select Property" +msgstr "" + +#: tools/editor/property_selector.cpp +msgid "Select Method" +msgstr "" + #: tools/editor/pvrtc_compress.cpp msgid "Could not execute PVRTC tool:" msgstr "" diff --git a/tools/translations/bg.po b/tools/translations/bg.po index 41002cf7ad..f1fdc9086a 100644 --- a/tools/translations/bg.po +++ b/tools/translations/bg.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine editor\n" -"PO-Revision-Date: 2016-08-10 14:02+0000\n" +"PO-Revision-Date: 2016-08-20 16:42+0000\n" "Last-Translator: Иван Пенев (Адмирал АнимЕ) <aeternus.arcis@gmail.com>\n" "Language-Team: Bulgarian <https://hosted.weblate.org/projects/godot-engine/" "godot/bg/>\n" @@ -35,6 +35,12 @@ msgid "step argument is zero!" msgstr "Стъпката на range() е нула!" #: modules/gdscript/gd_functions.cpp +msgid "" +"Paths cannot start with '/', absolute paths must start with 'res://', " +"'user://', or 'local://'" +msgstr "" + +#: modules/gdscript/gd_functions.cpp #, fuzzy msgid "Not a script with an instance" msgstr "Скриптът няма инстанция" @@ -165,19 +171,89 @@ msgid "Editing Signal:" msgstr "" #: modules/visual_script/visual_script_editor.cpp +msgid "Change Expression" +msgstr "" + +#: modules/visual_script/visual_script_editor.cpp msgid "Add Node" msgstr "" #: modules/visual_script/visual_script_editor.cpp +msgid "Hold Meta to drop a Getter. Hold Shift to drop a generic signature." +msgstr "" + +#: modules/visual_script/visual_script_editor.cpp +msgid "Hold Ctrl to drop a Getter. Hold Shift to drop a generic signature." +msgstr "" + +#: modules/visual_script/visual_script_editor.cpp +msgid "Hold Meta to drop a simple reference to the node." +msgstr "" + +#: modules/visual_script/visual_script_editor.cpp +msgid "Hold Ctrl to drop a simple reference to the node." +msgstr "" + +#: modules/visual_script/visual_script_editor.cpp +msgid "Hold Meta to drop a Variable Setter." +msgstr "" + +#: modules/visual_script/visual_script_editor.cpp +msgid "Hold Ctrl to drop a Variable Setter." +msgstr "" + +#: modules/visual_script/visual_script_editor.cpp +msgid "Add Preload Node" +msgstr "" + +#: modules/visual_script/visual_script_editor.cpp msgid "Add Node(s) From Tree" msgstr "" #: modules/visual_script/visual_script_editor.cpp +msgid "Add Getter Property" +msgstr "" + +#: modules/visual_script/visual_script_editor.cpp msgid "Add Setter Property" msgstr "" #: modules/visual_script/visual_script_editor.cpp -msgid "Add Getter Property" +#, fuzzy +msgid "Condition" +msgstr "Преходи" + +#: modules/visual_script/visual_script_editor.cpp +msgid "Sequence" +msgstr "" + +#: modules/visual_script/visual_script_editor.cpp +msgid "Switch" +msgstr "" + +#: modules/visual_script/visual_script_editor.cpp +msgid "Iterator" +msgstr "" + +#: modules/visual_script/visual_script_editor.cpp +msgid "While" +msgstr "" + +#: modules/visual_script/visual_script_editor.cpp +msgid "Return" +msgstr "" + +#: modules/visual_script/visual_script_editor.cpp tools/editor/call_dialog.cpp +msgid "Call" +msgstr "" + +#: modules/visual_script/visual_script_editor.cpp +msgid "Get" +msgstr "" + +#: modules/visual_script/visual_script_editor.cpp +#: tools/editor/property_editor.cpp +msgid "Set" msgstr "" #: modules/visual_script/visual_script_editor.cpp @@ -240,9 +316,23 @@ msgid "Toggle Breakpoint" msgstr "" #: modules/visual_script/visual_script_editor.cpp -msgid "Find Node Tyoe" +msgid "Find Node Type" msgstr "" +#: modules/visual_script/visual_script_editor.cpp +msgid "Copy Nodes" +msgstr "" + +#: modules/visual_script/visual_script_editor.cpp +#, fuzzy +msgid "Cut Nodes" +msgstr "Възел" + +#: modules/visual_script/visual_script_editor.cpp +#, fuzzy +msgid "Paste Nodes" +msgstr "Поставяне" + #: modules/visual_script/visual_script_flow_control.cpp msgid "Input type not iterable: " msgstr "" @@ -288,19 +378,93 @@ msgid "VariableSet not found in script: " msgstr "" #: modules/visual_script/visual_script_nodes.cpp +msgid "Custom node has no _step() method, can't process graph." +msgstr "" + +#: modules/visual_script/visual_script_nodes.cpp msgid "" -"Custom node has no _get_output_port_unsequenced(idx,wmem), but unsequenced " -"ports were specified." +"Invalid return value from _step(), must be integer (seq out), or string " +"(error)." msgstr "" #: modules/visual_script/visual_script_nodes.cpp -msgid "Custom node has no _step() method, can't process graph." +msgid "just pressed" msgstr "" #: modules/visual_script/visual_script_nodes.cpp +msgid "just released" +msgstr "" + +#: platform/winrt/export/export.cpp msgid "" -"Invalid return value from _step(), must be integer (seq out), or string " -"(error)." +"Couldn't read the certficate file. Are the path and password both correct?" +msgstr "" + +#: platform/winrt/export/export.cpp +#, fuzzy +msgid "Error creating the signature object." +msgstr "Имаше грешка при изнасяне на проекта!" + +#: platform/winrt/export/export.cpp +msgid "Error creating the package signature." +msgstr "" + +#: platform/winrt/export/export.cpp +msgid "" +"No export templates found.\n" +"Download and install export templates." +msgstr "" + +#: platform/winrt/export/export.cpp +msgid "Custom debug package not found." +msgstr "" + +#: platform/winrt/export/export.cpp +msgid "Custom release package not found." +msgstr "" + +#: platform/winrt/export/export.cpp +msgid "Invalid unique name." +msgstr "" + +#: platform/winrt/export/export.cpp +msgid "Invalid product GUID." +msgstr "" + +#: platform/winrt/export/export.cpp +msgid "Invalid publisher GUID." +msgstr "" + +#: platform/winrt/export/export.cpp +msgid "Invalid background color." +msgstr "" + +#: platform/winrt/export/export.cpp +msgid "Invalid Store Logo image dimensions (should be 50x50)." +msgstr "" + +#: platform/winrt/export/export.cpp +msgid "Invalid square 44x44 logo image dimensions (should be 44x44)." +msgstr "" + +#: platform/winrt/export/export.cpp +msgid "Invalid square 71x71 logo image dimensions (should be 71x71)." +msgstr "" + +#: platform/winrt/export/export.cpp +msgid "Invalid square 150x150 logo image dimensions (should be 150x150)." +msgstr "" + +#: platform/winrt/export/export.cpp +msgid "Invalid square 310x310 logo image dimensions (should be 310x310)." +msgstr "" + +#: platform/winrt/export/export.cpp +msgid "Invalid wide 310x150 logo image dimensions (should be 310x150)." +msgstr "" + +#: platform/winrt/export/export.cpp +msgid "Invalid splash screen image dimensions (should be 620x300)." msgstr "" #: scene/2d/animated_sprite.cpp @@ -396,7 +560,8 @@ msgstr "ParallaxLayer работи само когато е наследник #: scene/2d/particles_2d.cpp msgid "Path property must point to a valid Particles2D node to work." msgstr "" -"Параметъра 'Path' трябва да сочи към работещ Particles2D нод за да работи." +"Параметърът 'Path' трябва да сочи към действителен възел Particles2D, за да " +"работи." #: scene/2d/path_2d.cpp msgid "PathFollow2D only works when set as a child of a Path2D node." @@ -404,7 +569,9 @@ msgstr "PathFollow2D работи само когато е наследник н #: scene/2d/remote_transform_2d.cpp msgid "Path property must point to a valid Node2D node to work." -msgstr "Параметъра 'Path' трябва да сочи към Node2D нод за да работи." +msgstr "" +"Параметърът 'Path' трябва да сочи към действителен възел Node2D, за да " +"работи." #: scene/2d/sample_player_2d.cpp scene/audio/sample_player.cpp msgid "" @@ -472,6 +639,13 @@ msgid "" "It only provides navigation data." msgstr "" +#: scene/3d/remote_transform.cpp +#, fuzzy +msgid "Path property must point to a valid Spatial node to work." +msgstr "" +"Параметърът 'Path' трябва да сочи към действителен възел Particles2D, за да " +"работи." + #: scene/3d/scenario_fx.cpp msgid "" "Only one WorldEnvironment is allowed per scene (or set of instanced scenes)." @@ -520,7 +694,8 @@ msgstr "" #: scene/gui/file_dialog.cpp tools/editor/editor_file_dialog.cpp #: tools/editor/editor_help.cpp tools/editor/editor_node.cpp #: tools/editor/filesystem_dock.cpp -#: tools/editor/plugins/script_editor_plugin.cpp tools/editor/quick_open.cpp +#: tools/editor/plugins/script_editor_plugin.cpp +#: tools/editor/property_selector.cpp tools/editor/quick_open.cpp msgid "Open" msgstr "" @@ -1056,7 +1231,8 @@ msgstr "" #: tools/editor/asset_library_editor_plugin.cpp tools/editor/create_dialog.cpp #: tools/editor/editor_help.cpp tools/editor/editor_node.cpp -#: tools/editor/plugins/script_editor_plugin.cpp tools/editor/quick_open.cpp +#: tools/editor/plugins/script_editor_plugin.cpp +#: tools/editor/property_selector.cpp tools/editor/quick_open.cpp #: tools/editor/settings_config_dialog.cpp msgid "Search:" msgstr "" @@ -1107,10 +1283,6 @@ msgid "Method List For '%s':" msgstr "" #: tools/editor/call_dialog.cpp -msgid "Call" -msgstr "" - -#: tools/editor/call_dialog.cpp msgid "Method List:" msgstr "" @@ -1229,6 +1401,12 @@ msgid "Method in target Node must be specified!" msgstr "" #: tools/editor/connections_dialog.cpp +msgid "" +"Target method not found! Specify a valid method or attach a script to target " +"Node." +msgstr "" + +#: tools/editor/connections_dialog.cpp msgid "Connect To Node:" msgstr "" @@ -1304,11 +1482,26 @@ msgstr "" msgid "Create New" msgstr "" +#: tools/editor/create_dialog.cpp tools/editor/editor_file_dialog.cpp +#: tools/editor/filesystem_dock.cpp +msgid "Favorites:" +msgstr "Любими:" + +#: tools/editor/create_dialog.cpp tools/editor/editor_file_dialog.cpp +msgid "Recent:" +msgstr "" + #: tools/editor/create_dialog.cpp tools/editor/editor_help.cpp -#: tools/editor/plugins/script_editor_plugin.cpp tools/editor/quick_open.cpp +#: tools/editor/plugins/script_editor_plugin.cpp +#: tools/editor/property_selector.cpp tools/editor/quick_open.cpp msgid "Matches:" msgstr "" +#: tools/editor/create_dialog.cpp tools/editor/editor_help.cpp +#: tools/editor/property_selector.cpp tools/editor/script_editor_debugger.cpp +msgid "Description:" +msgstr "" + #: tools/editor/dependency_editor.cpp msgid "Search Replacement For:" msgstr "" @@ -1379,7 +1572,7 @@ msgstr "" #: tools/editor/dependency_editor.cpp msgid "Scene failed to load due to missing dependencies:" -msgstr "" +msgstr "Сцената не успя да се зареди заради липсващи зависимости:" #: tools/editor/dependency_editor.cpp msgid "Open Anyway" @@ -1510,7 +1703,7 @@ msgstr "" #: tools/editor/editor_data.cpp msgid "Updating Scene" -msgstr "" +msgstr "Обновяване на сцената" #: tools/editor/editor_data.cpp msgid "Storing local changes.." @@ -1518,7 +1711,7 @@ msgstr "" #: tools/editor/editor_data.cpp msgid "Updating scene.." -msgstr "" +msgstr "Обновяване на сцената.." #: tools/editor/editor_dir_dialog.cpp msgid "Choose a Directory" @@ -1568,14 +1761,6 @@ msgstr "" msgid "Move Favorite Down" msgstr "" -#: tools/editor/editor_file_dialog.cpp tools/editor/filesystem_dock.cpp -msgid "Favorites:" -msgstr "" - -#: tools/editor/editor_file_dialog.cpp -msgid "Recent:" -msgstr "" - #: tools/editor/editor_file_dialog.cpp msgid "Preview:" msgstr "" @@ -1625,10 +1810,6 @@ msgstr "" msgid "Constants:" msgstr "" -#: tools/editor/editor_help.cpp tools/editor/script_editor_debugger.cpp -msgid "Description:" -msgstr "" - #: tools/editor/editor_help.cpp msgid "Method Description:" msgstr "" @@ -1663,7 +1844,7 @@ msgstr "" #: tools/editor/editor_import_export.cpp msgid "Exporting for %s" -msgstr "" +msgstr "Изнасяне за %s" #: tools/editor/editor_import_export.cpp msgid "Setting Up.." @@ -1675,11 +1856,11 @@ msgstr "" #: tools/editor/editor_node.cpp tools/editor/editor_reimport_dialog.cpp msgid "Re-Importing" -msgstr "" +msgstr "Извършва се повторно внасяне" #: tools/editor/editor_node.cpp msgid "Importing:" -msgstr "" +msgstr "Внасяне:" #: tools/editor/editor_node.cpp msgid "Node From Scene" @@ -1715,7 +1896,7 @@ msgstr "" #: tools/editor/editor_node.cpp msgid "Saving Scene" -msgstr "" +msgstr "Запазване на сцената" #: tools/editor/editor_node.cpp msgid "Analyzing" @@ -1838,7 +2019,7 @@ msgstr "" #: tools/editor/editor_node.cpp msgid "Open Scene" -msgstr "" +msgstr "Отваряне на сцена" #: tools/editor/editor_node.cpp msgid "Open Base Scene" @@ -1846,7 +2027,7 @@ msgstr "" #: tools/editor/editor_node.cpp msgid "Quick Open Scene.." -msgstr "" +msgstr "Бързо отваряне на сцена.." #: tools/editor/editor_node.cpp msgid "Quick Open Script.." @@ -1858,11 +2039,11 @@ msgstr "" #: tools/editor/editor_node.cpp msgid "Close scene? (Unsaved changes will be lost)" -msgstr "" +msgstr "Да се затвори ли сцената? (незаразените промени ще се загубят)" #: tools/editor/editor_node.cpp msgid "Save Scene As.." -msgstr "" +msgstr "Запазване на сцената като.." #: tools/editor/editor_node.cpp msgid "This scene has never been saved. Save before running?" @@ -1870,7 +2051,7 @@ msgstr "" #: tools/editor/editor_node.cpp msgid "Please save the scene first." -msgstr "" +msgstr "Моля, първо запазете сцената." #: tools/editor/editor_node.cpp msgid "Save Translatable Strings" @@ -1886,7 +2067,7 @@ msgstr "" #: tools/editor/editor_node.cpp msgid "Quit" -msgstr "" +msgstr "Изход" #: tools/editor/editor_node.cpp msgid "Exit the editor?" @@ -1910,7 +2091,7 @@ msgstr "" #: tools/editor/editor_node.cpp msgid "Quick Run Scene.." -msgstr "" +msgstr "Бързо пускане на сцена.." #: tools/editor/editor_node.cpp msgid "" @@ -1920,7 +2101,7 @@ msgstr "" #: tools/editor/editor_node.cpp msgid "Pick a Main Scene" -msgstr "" +msgstr "Изберете главна сцена" #: tools/editor/editor_node.cpp tools/editor/scene_tree_dock.cpp msgid "Ugh" @@ -1934,11 +2115,11 @@ msgstr "" #: tools/editor/editor_node.cpp msgid "Error loading scene." -msgstr "" +msgstr "Имаше грешка при зареждане на сцената." #: tools/editor/editor_node.cpp msgid "Scene '%s' has broken dependencies:" -msgstr "" +msgstr "Сцената '%s' има нарушени зависимости:" #: tools/editor/editor_node.cpp msgid "Save Layout" @@ -1967,21 +2148,13 @@ msgstr "" #: tools/editor/editor_node.cpp #: tools/editor/io_plugins/editor_scene_import_plugin.cpp msgid "Scene" -msgstr "" +msgstr "Сцена" #: tools/editor/editor_node.cpp msgid "Go to previously opened scene." msgstr "" #: tools/editor/editor_node.cpp -msgid "Fullscreen Mode" -msgstr "" - -#: tools/editor/editor_node.cpp -msgid "Distraction Free Mode" -msgstr "" - -#: tools/editor/editor_node.cpp msgid "Next tab" msgstr "" @@ -1995,7 +2168,7 @@ msgstr "" #: tools/editor/editor_node.cpp msgid "New Scene" -msgstr "" +msgstr "Нова сцена" #: tools/editor/editor_node.cpp msgid "New Inherited Scene.." @@ -2003,19 +2176,19 @@ msgstr "" #: tools/editor/editor_node.cpp msgid "Open Scene.." -msgstr "" +msgstr "Отваряне на сцена.." #: tools/editor/editor_node.cpp msgid "Save Scene" -msgstr "" +msgstr "Запазване на сцената" #: tools/editor/editor_node.cpp msgid "Save all Scenes" -msgstr "" +msgstr "Запазване на всички сцени" #: tools/editor/editor_node.cpp msgid "Close Scene" -msgstr "" +msgstr "Затваряне на сцената" #: tools/editor/editor_node.cpp msgid "Close Goto Prev. Scene" @@ -2056,7 +2229,7 @@ msgstr "" #: tools/editor/editor_node.cpp msgid "Project Settings" -msgstr "" +msgstr "Настройки на проекта" #: tools/editor/editor_node.cpp msgid "Revert Scene" @@ -2064,11 +2237,15 @@ msgstr "" #: tools/editor/editor_node.cpp msgid "Quit to Project List" +msgstr "Изход до списъка с проекти" + +#: tools/editor/editor_node.cpp +msgid "Distraction Free Mode" msgstr "" #: tools/editor/editor_node.cpp msgid "Import assets to the project." -msgstr "" +msgstr "Внасяне на обекти в проекта." #: tools/editor/editor_node.cpp #: tools/editor/io_plugins/editor_bitmask_import_plugin.cpp @@ -2080,7 +2257,7 @@ msgstr "" #: tools/editor/io_plugins/editor_translation_import_plugin.cpp #: tools/editor/project_manager.cpp msgid "Import" -msgstr "" +msgstr "Внасяне" #: tools/editor/editor_node.cpp msgid "Miscellaneous project or scene-wide tools." @@ -2092,15 +2269,15 @@ msgstr "" #: tools/editor/editor_node.cpp msgid "Export the project to many platforms." -msgstr "" +msgstr "Изнасяне на проекта на много платформи." #: tools/editor/editor_node.cpp tools/editor/project_export.cpp msgid "Export" -msgstr "" +msgstr "Изнасяне" #: tools/editor/editor_node.cpp msgid "Play the project." -msgstr "" +msgstr "Възпроизвеждане на проекта." #: tools/editor/editor_node.cpp #: tools/editor/plugins/sample_library_editor_plugin.cpp @@ -2109,15 +2286,15 @@ msgstr "" #: tools/editor/editor_node.cpp msgid "Pause the scene" -msgstr "" +msgstr "Преустановяване на сцената" #: tools/editor/editor_node.cpp msgid "Pause Scene" -msgstr "" +msgstr "Преустановяване на сцената" #: tools/editor/editor_node.cpp msgid "Stop the scene." -msgstr "" +msgstr "Спиране на сцената." #: tools/editor/editor_node.cpp #: tools/editor/plugins/sample_library_editor_plugin.cpp @@ -2126,23 +2303,23 @@ msgstr "" #: tools/editor/editor_node.cpp msgid "Play the edited scene." -msgstr "" +msgstr "Възпроизвеждане на редактирана сцена." #: tools/editor/editor_node.cpp msgid "Play Scene" -msgstr "" +msgstr "Възпроизвеждане на сцената" #: tools/editor/editor_node.cpp msgid "Play custom scene" -msgstr "" +msgstr "Възпроизвеждане на сцена по избор" #: tools/editor/editor_node.cpp msgid "Play Custom Scene" -msgstr "" +msgstr "Възпроизвеждане на сцена по избор" #: tools/editor/editor_node.cpp msgid "Debug options" -msgstr "" +msgstr "Настройки за отстраняване на грешки" #: tools/editor/editor_node.cpp msgid "Deploy with Remote Debug" @@ -2214,23 +2391,27 @@ msgstr "" #: tools/editor/editor_node.cpp tools/editor/plugins/spatial_editor_plugin.cpp msgid "Settings" -msgstr "" +msgstr "Настройки" #: tools/editor/editor_node.cpp tools/editor/settings_config_dialog.cpp msgid "Editor Settings" -msgstr "" +msgstr "Настройки на редактора" #: tools/editor/editor_node.cpp msgid "Editor Layout" msgstr "" #: tools/editor/editor_node.cpp +msgid "Toggle Fullscreen" +msgstr "" + +#: tools/editor/editor_node.cpp msgid "Install Export Templates" msgstr "" #: tools/editor/editor_node.cpp msgid "About" -msgstr "" +msgstr "Относно" #: tools/editor/editor_node.cpp msgid "Alerts when an external resource has changed." @@ -2249,6 +2430,10 @@ msgid "Update Changes" msgstr "" #: tools/editor/editor_node.cpp +msgid "Disable Update Spinner" +msgstr "" + +#: tools/editor/editor_node.cpp msgid "Inspector" msgstr "" @@ -2288,13 +2473,17 @@ msgstr "" msgid "FileSystem" msgstr "" +#: tools/editor/editor_node.cpp tools/editor/node_dock.cpp +msgid "Node" +msgstr "Възел" + #: tools/editor/editor_node.cpp msgid "Output" msgstr "" #: tools/editor/editor_node.cpp tools/editor/editor_reimport_dialog.cpp msgid "Re-Import" -msgstr "" +msgstr "Повторно внасяне" #: tools/editor/editor_node.cpp tools/editor/editor_plugin_settings.cpp msgid "Update" @@ -2310,15 +2499,15 @@ msgstr "" #: tools/editor/editor_node.cpp msgid "Import Templates From ZIP File" -msgstr "" +msgstr "Внасяне на шаблони от архив във формат ZIP" #: tools/editor/editor_node.cpp tools/editor/project_export.cpp msgid "Export Project" -msgstr "" +msgstr "Изнасяне на проекта" #: tools/editor/editor_node.cpp msgid "Export Library" -msgstr "" +msgstr "Изнасяне на библиотеката" #: tools/editor/editor_node.cpp msgid "Merge With Existing" @@ -2403,10 +2592,11 @@ msgstr "" #: tools/editor/editor_reimport_dialog.cpp msgid "Current scene must be saved to re-import." msgstr "" +"За да се извърши повторното внасяне, текущата сцена трябва да бъде запазена." #: tools/editor/editor_reimport_dialog.cpp msgid "Save & Re-Import" -msgstr "" +msgstr "Запазване и повторно внасяне" #: tools/editor/editor_reimport_dialog.cpp msgid "Re-Import Changed Resources" @@ -2446,7 +2636,7 @@ msgstr "" #: tools/editor/editor_sub_scene.cpp msgid "Scene Path:" -msgstr "" +msgstr "Път на сцената:" #: tools/editor/editor_sub_scene.cpp msgid "Import From Node:" @@ -2514,7 +2704,7 @@ msgstr "" #: tools/editor/filesystem_dock.cpp msgid "Re-Import.." -msgstr "" +msgstr "Повторно внасяне.." #: tools/editor/filesystem_dock.cpp msgid "Previous Directory" @@ -2661,7 +2851,7 @@ msgstr "" #: tools/editor/io_plugins/editor_font_import_plugin.cpp msgid "Font Import" -msgstr "" +msgstr "Внасяне на шрифт" #: tools/editor/io_plugins/editor_font_import_plugin.cpp msgid "" @@ -2786,11 +2976,11 @@ msgstr "" #: tools/editor/io_plugins/editor_scene_import_plugin.cpp msgid "Error importing scene." -msgstr "" +msgstr "Имаше грешка при внасянето на сцената." #: tools/editor/io_plugins/editor_scene_import_plugin.cpp msgid "Import 3D Scene" -msgstr "" +msgstr "Внасяне на триизмерна сцена" #: tools/editor/io_plugins/editor_scene_import_plugin.cpp msgid "Source Scene:" @@ -2826,11 +3016,11 @@ msgstr "" #: tools/editor/io_plugins/editor_scene_import_plugin.cpp msgid "Import Anyway" -msgstr "" +msgstr "Внасяне въпреки това" #: tools/editor/io_plugins/editor_scene_import_plugin.cpp msgid "Import & Open" -msgstr "" +msgstr "Внасяне и отваряне" #: tools/editor/io_plugins/editor_scene_import_plugin.cpp msgid "Edited scene has not been saved, open imported scene anyway?" @@ -2839,11 +3029,11 @@ msgstr "" #: tools/editor/io_plugins/editor_scene_import_plugin.cpp #: tools/editor/plugins/cube_grid_theme_editor_plugin.cpp msgid "Import Scene" -msgstr "" +msgstr "Внасяне на сцена" #: tools/editor/io_plugins/editor_scene_import_plugin.cpp msgid "Importing Scene.." -msgstr "" +msgstr "Внасяне на сцената.." #: tools/editor/io_plugins/editor_scene_import_plugin.cpp msgid "Running Custom Script.." @@ -2863,7 +3053,7 @@ msgstr "" #: tools/editor/io_plugins/editor_scene_import_plugin.cpp msgid "Import Image:" -msgstr "" +msgstr "Внасяне на изображение:" #: tools/editor/io_plugins/editor_scene_import_plugin.cpp msgid "Can't import a file over itself:" @@ -2919,7 +3109,7 @@ msgstr "" #: tools/editor/io_plugins/editor_texture_import_plugin.cpp msgid "Error importing:" -msgstr "" +msgstr "Имаше грешка при внасянето:" #: tools/editor/io_plugins/editor_texture_import_plugin.cpp msgid "Only one file is required for large texture." @@ -2931,7 +3121,7 @@ msgstr "" #: tools/editor/io_plugins/editor_texture_import_plugin.cpp msgid "Import Textures for Atlas (2D)" -msgstr "" +msgstr "Внасяне на текстури за Атлас (двуизмерно)" #: tools/editor/io_plugins/editor_texture_import_plugin.cpp msgid "Cell Size:" @@ -2943,7 +3133,7 @@ msgstr "" #: tools/editor/io_plugins/editor_texture_import_plugin.cpp msgid "Import Large Textures (2D)" -msgstr "" +msgstr "Внасяне на големи текстури (двуизмерно)" #: tools/editor/io_plugins/editor_texture_import_plugin.cpp msgid "Source Texture" @@ -2967,15 +3157,15 @@ msgstr "" #: tools/editor/io_plugins/editor_texture_import_plugin.cpp msgid "Import Textures" -msgstr "" +msgstr "Внасяне на текстури" #: tools/editor/io_plugins/editor_texture_import_plugin.cpp msgid "2D Texture" -msgstr "" +msgstr "Двуизмерна текстура" #: tools/editor/io_plugins/editor_texture_import_plugin.cpp msgid "3D Texture" -msgstr "" +msgstr "Триизмерна текстура" #: tools/editor/io_plugins/editor_texture_import_plugin.cpp msgid "Atlas Texture" @@ -2997,7 +3187,7 @@ msgstr "" #: tools/editor/io_plugins/editor_texture_import_plugin.cpp msgid "Import Large Texture" -msgstr "" +msgstr "Внасяне на голяма текстура" #: tools/editor/io_plugins/editor_texture_import_plugin.cpp msgid "Load Source Image" @@ -3070,7 +3260,7 @@ msgstr "" #: tools/editor/io_plugins/editor_translation_import_plugin.cpp msgid "No items to import!" -msgstr "" +msgstr "Няма артикули за внасяне!" #: tools/editor/io_plugins/editor_translation_import_plugin.cpp msgid "No target path!" @@ -3078,15 +3268,15 @@ msgstr "" #: tools/editor/io_plugins/editor_translation_import_plugin.cpp msgid "Import Translations" -msgstr "" +msgstr "Внасяне на преводи" #: tools/editor/io_plugins/editor_translation_import_plugin.cpp msgid "Couldn't import!" -msgstr "" +msgstr "Неуспешно внасяне!" #: tools/editor/io_plugins/editor_translation_import_plugin.cpp msgid "Import Translation" -msgstr "" +msgstr "Внасяне на превода" #: tools/editor/io_plugins/editor_translation_import_plugin.cpp msgid "Source CSV:" @@ -3106,7 +3296,7 @@ msgstr "" #: tools/editor/io_plugins/editor_translation_import_plugin.cpp msgid "Import Languages:" -msgstr "" +msgstr "Внасяне на езици:" #: tools/editor/io_plugins/editor_translation_import_plugin.cpp msgid "Translation" @@ -3117,10 +3307,6 @@ msgid "MultiNode Set" msgstr "" #: tools/editor/node_dock.cpp -msgid "Node" -msgstr "" - -#: tools/editor/node_dock.cpp msgid "Groups" msgstr "" @@ -3436,7 +3622,7 @@ msgstr "" #: tools/editor/plugins/animation_tree_editor_plugin.cpp msgid "Import Animations.." -msgstr "" +msgstr "Внасяне на анимации.." #: tools/editor/plugins/animation_tree_editor_plugin.cpp msgid "Edit Node Filters" @@ -3661,6 +3847,10 @@ msgid "Clear Bones" msgstr "" #: tools/editor/plugins/canvas_item_editor_plugin.cpp +msgid "Show Bones" +msgstr "" + +#: tools/editor/plugins/canvas_item_editor_plugin.cpp msgid "Make IK Chain" msgstr "" @@ -3793,11 +3983,11 @@ msgstr "" #: tools/editor/plugins/cube_grid_theme_editor_plugin.cpp msgid "Import from Scene" -msgstr "" +msgstr "Внасяне от сцена" #: tools/editor/plugins/cube_grid_theme_editor_plugin.cpp msgid "Update from Scene" -msgstr "" +msgstr "Обновяване от сцена" #: tools/editor/plugins/item_list_editor_plugin.cpp msgid "Item %d" @@ -4334,15 +4524,15 @@ msgstr "" #: tools/editor/plugins/script_editor_plugin.cpp msgid "Error importing theme" -msgstr "" +msgstr "Имаше грешка при внасянето на сцената" #: tools/editor/plugins/script_editor_plugin.cpp msgid "Error importing" -msgstr "" +msgstr "Имаше грешка при внасянето" #: tools/editor/plugins/script_editor_plugin.cpp msgid "Import Theme" -msgstr "" +msgstr "Внасяне на тема" #: tools/editor/plugins/script_editor_plugin.cpp msgid "Save Theme As.." @@ -4399,6 +4589,11 @@ msgid "Close Docs" msgstr "" #: tools/editor/plugins/script_editor_plugin.cpp +#, fuzzy +msgid "Close All" +msgstr "Избиране на всичко" + +#: tools/editor/plugins/script_editor_plugin.cpp #: tools/editor/plugins/script_text_editor.cpp #: tools/editor/plugins/shader_editor_plugin.cpp msgid "Find.." @@ -4412,7 +4607,7 @@ msgstr "" #: tools/editor/plugins/script_editor_plugin.cpp msgid "Debug" -msgstr "" +msgstr "Отстраняване на грешки" #: tools/editor/plugins/script_editor_plugin.cpp #: tools/editor/script_editor_debugger.cpp @@ -4436,7 +4631,7 @@ msgstr "" #: tools/editor/plugins/script_editor_plugin.cpp msgid "Keep Debugger Open" -msgstr "" +msgstr "Отстранителя на грешки да седи отворен" #: tools/editor/plugins/script_editor_plugin.cpp msgid "Window" @@ -4499,13 +4694,17 @@ msgstr "" #: tools/editor/plugins/script_editor_plugin.cpp #: tools/editor/script_editor_debugger.cpp msgid "Debugger" -msgstr "" +msgstr "Отстранител на грешки" #: tools/editor/plugins/script_editor_plugin.cpp msgid "" "Built-in scripts can only be edited when the scene they belong to is loaded" msgstr "" +#: tools/editor/plugins/script_text_editor.cpp +msgid "Pick Color" +msgstr "" + #: tools/editor/plugins/script_text_editor.cpp tools/editor/scene_tree_dock.cpp msgid "Move Up" msgstr "" @@ -4882,6 +5081,10 @@ msgid "Insert Animation Key" msgstr "" #: tools/editor/plugins/spatial_editor_plugin.cpp +msgid "Focus Origin" +msgstr "" + +#: tools/editor/plugins/spatial_editor_plugin.cpp msgid "Focus Selection" msgstr "" @@ -5063,7 +5266,7 @@ msgstr "" #: tools/editor/plugins/sprite_frames_editor_plugin.cpp msgid "Speed (FPS):" -msgstr "" +msgstr "Скорост (кадри в секунда):" #: tools/editor/plugins/sprite_frames_editor_plugin.cpp msgid "Animation Frames" @@ -5147,6 +5350,10 @@ msgid "Remove Item" msgstr "" #: tools/editor/plugins/theme_editor_plugin.cpp +msgid "Theme" +msgstr "" + +#: tools/editor/plugins/theme_editor_plugin.cpp msgid "Add Class Items" msgstr "" @@ -5328,11 +5535,11 @@ msgstr "" #: tools/editor/project_export.cpp msgid "Please export outside the project folder!" -msgstr "" +msgstr "Моля, изнесете извън папката на проекта!" #: tools/editor/project_export.cpp msgid "Error exporting project!" -msgstr "" +msgstr "Имаше грешка при изнасяне на проекта!" #: tools/editor/project_export.cpp msgid "Error writing the project PCK!" @@ -5376,7 +5583,7 @@ msgstr "" #: tools/editor/project_export.cpp msgid "Project Export Settings" -msgstr "" +msgstr "Настройки за изнасяне на проекта" #: tools/editor/project_export.cpp msgid "Target" @@ -5384,7 +5591,7 @@ msgstr "" #: tools/editor/project_export.cpp msgid "Export to Platform" -msgstr "" +msgstr "Изнасяне към платформа" #: tools/editor/project_export.cpp msgid "Resources" @@ -5392,23 +5599,23 @@ msgstr "" #: tools/editor/project_export.cpp msgid "Export selected resources (including dependencies)." -msgstr "" +msgstr "Изнасяне на избраните ресурси (включително зависимостите)." #: tools/editor/project_export.cpp msgid "Export all resources in the project." -msgstr "" +msgstr "Изнасяне на всички ресурси в проекта." #: tools/editor/project_export.cpp msgid "Export all files in the project directory." -msgstr "" +msgstr "Изнасяне на всички файлове в папката на проекта." #: tools/editor/project_export.cpp msgid "Export Mode:" -msgstr "" +msgstr "Режим на изнасяне:" #: tools/editor/project_export.cpp msgid "Resources to Export:" -msgstr "" +msgstr "Ресурси за изнасяне:" #: tools/editor/project_export.cpp msgid "Action" @@ -5573,7 +5780,7 @@ msgstr "" #: tools/editor/project_export.cpp msgid "Export.." -msgstr "" +msgstr "Изнасяне.." #: tools/editor/project_export.cpp msgid "Project Export" @@ -5597,7 +5804,7 @@ msgstr "" #: tools/editor/project_manager.cpp msgid "Imported Project" -msgstr "" +msgstr "Внесен проект" #: tools/editor/project_manager.cpp msgid "Invalid project path (changed anything?)." @@ -5617,7 +5824,7 @@ msgstr "" #: tools/editor/project_manager.cpp msgid "Import Existing Project" -msgstr "" +msgstr "Внасяне на съществуващ проект" #: tools/editor/project_manager.cpp msgid "Project Path (Must Exist):" @@ -5811,7 +6018,7 @@ msgstr "" #: tools/editor/project_settings.cpp msgid "Settings saved OK." -msgstr "" +msgstr "Настройките са запазени." #: tools/editor/project_settings.cpp msgid "Add Translation" @@ -5958,6 +6165,11 @@ msgid "Assign" msgstr "" #: tools/editor/property_editor.cpp +#, fuzzy +msgid "New Script" +msgstr "Нова сцена" + +#: tools/editor/property_editor.cpp msgid "Error loading file: Not a resource!" msgstr "" @@ -5974,10 +6186,6 @@ msgid "On" msgstr "" #: tools/editor/property_editor.cpp -msgid "Set" -msgstr "" - -#: tools/editor/property_editor.cpp msgid "Properties:" msgstr "" @@ -5989,6 +6197,16 @@ msgstr "" msgid "Sections:" msgstr "" +#: tools/editor/property_selector.cpp +#, fuzzy +msgid "Select Property" +msgstr "Избиране на всичко" + +#: tools/editor/property_selector.cpp +#, fuzzy +msgid "Select Method" +msgstr "Избиране на всичко" + #: tools/editor/pvrtc_compress.cpp msgid "Could not execute PVRTC tool:" msgstr "" @@ -6051,7 +6269,7 @@ msgstr "" #: tools/editor/run_settings_dialog.cpp msgid "Scene Run Settings" -msgstr "" +msgstr "Настройки за пускане на сцена" #: tools/editor/scene_tree_dock.cpp msgid "OK :(" @@ -6368,7 +6586,7 @@ msgstr "" #: tools/editor/script_editor_debugger.cpp msgid "Errors" -msgstr "" +msgstr "Грешки" #: tools/editor/script_editor_debugger.cpp msgid "Child Process Connected" @@ -6392,7 +6610,7 @@ msgstr "" #: tools/editor/script_editor_debugger.cpp msgid "Errors:" -msgstr "" +msgstr "Грешки:" #: tools/editor/script_editor_debugger.cpp msgid "Stack Trace (if applicable):" @@ -6420,7 +6638,7 @@ msgstr "" #: tools/editor/script_editor_debugger.cpp msgid "Value" -msgstr "" +msgstr "Стойност" #: tools/editor/script_editor_debugger.cpp msgid "Monitors" @@ -6452,7 +6670,7 @@ msgstr "" #: tools/editor/script_editor_debugger.cpp msgid "Misc" -msgstr "" +msgstr "Разни" #: tools/editor/script_editor_debugger.cpp msgid "Clicked Control:" diff --git a/tools/translations/bn.po b/tools/translations/bn.po index fac96be0bb..19861e2158 100644 --- a/tools/translations/bn.po +++ b/tools/translations/bn.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine editor\n" -"PO-Revision-Date: 2016-08-10 17:10+0000\n" +"PO-Revision-Date: 2016-09-02 13:47+0000\n" "Last-Translator: ABU MD. MARUF SARKER <maruf.webdev@gmail.com>\n" "Language-Team: Bengali <https://hosted.weblate.org/projects/godot-engine/" "godot/bn/>\n" @@ -16,7 +16,7 @@ msgstr "" "Content-Type: text/plain; charset=UTF-8\n" "Content-Transfer-Encoding: 8-bit\n" "Plural-Forms: nplurals=2; plural=n != 1;\n" -"X-Generator: Weblate 2.8-dev\n" +"X-Generator: Weblate 2.8\n" #: modules/gdscript/gd_functions.cpp #: modules/visual_script/visual_script_builtin_funcs.cpp @@ -33,6 +33,12 @@ msgid "step argument is zero!" msgstr "ধাপ মান শূন্য!" #: modules/gdscript/gd_functions.cpp +msgid "" +"Paths cannot start with '/', absolute paths must start with 'res://', " +"'user://', or 'local://'" +msgstr "" + +#: modules/gdscript/gd_functions.cpp msgid "Not a script with an instance" msgstr "ইনস্ট্যান্স বিহীন স্ক্রিপ্ট" @@ -65,100 +71,140 @@ msgid "" "A node yielded without working memory, please read the docs on how to yield " "properly!" msgstr "" +"একটি নোড কার্যকর মেমোরি ছাড়াই উৎপন্ন হয়েছে, কি করে সঠিকভাবে সরবারহ করতে হয় তা " +"অনুগ্রহ করে ডকুমেন্টেশনে পড়ুন!" #: modules/visual_script/visual_script.cpp msgid "" "Node yielded, but did not return a function state in the first working " "memory." msgstr "" +"নোড ডাকা হয়েছে, কিন্তু প্রথম কার্যকর মেমোরিতে ফাংশনের কোনো অবস্থা ফেরত পাঠায়নি।" #: modules/visual_script/visual_script.cpp msgid "" "Return value must be assigned to first element of node working memory! Fix " "your node please." msgstr "" +"নোডের কার্যকর মেমোরির প্রাথমিক উপাদানে অবশ্যই ফিরতি মান নির্দিষ্ট করতে হবে! অনুগ্রহ " +"করে আপনার নোডটি মেরামত করুন।" #: modules/visual_script/visual_script.cpp msgid "Node returned an invalid sequence output: " -msgstr "" +msgstr "নোড অনিয়মিত ক্রমের ফলাফল পাঠিয়েছে: " #: modules/visual_script/visual_script.cpp msgid "Found sequence bit but not the node in the stack, report bug!" msgstr "" +"ক্রম বিট (bit) পাওয়া গিয়েছে কিন্তু নোডটি স্ট্যাক/তাক-এ নেই, সমস্যাটি রিপোর্ট করুন!" #: modules/visual_script/visual_script.cpp msgid "Stack overflow with stack depth: " -msgstr "" +msgstr "স্ট্যাক/তাক-এর গভীরতায় স্ট্যাক/তাক অধিপ্রবাহিত/প্লাবিত হয়েছে: " #: modules/visual_script/visual_script_editor.cpp msgid "Functions:" -msgstr "" +msgstr "ফাংশনগুলি:" #: modules/visual_script/visual_script_editor.cpp msgid "Variables:" -msgstr "" +msgstr "ভেরিয়েবলস/চলকসমূহ:" #: modules/visual_script/visual_script_editor.cpp tools/editor/editor_help.cpp msgid "Signals:" -msgstr "" +msgstr "সিগন্যালস/সংকেতসমূহ:" #: modules/visual_script/visual_script_editor.cpp msgid "Name is not a valid identifier:" -msgstr "" +msgstr "নামটি কার্যকর সনাক্তকারী নয়:" #: modules/visual_script/visual_script_editor.cpp msgid "Name already in use by another func/var/signal:" -msgstr "" +msgstr "নামটি ইতিমধ্যেই অপর ফাংশন/চলক(ভেরিয়েবল)/সংকেত(সিগন্যাল)-এ ব্যবহৃত হয়েছে:" #: modules/visual_script/visual_script_editor.cpp -#, fuzzy msgid "Rename Function" -msgstr "নির্বাচিত সমূহ অপসারণ করুন" +msgstr "ফাংশনের (Function) নতুন নামকরণ করুন" #: modules/visual_script/visual_script_editor.cpp msgid "Rename Variable" -msgstr "" +msgstr "চলক/ভেরিয়েবল-এর নামান্তর করুন" #: modules/visual_script/visual_script_editor.cpp msgid "Rename Signal" -msgstr "" +msgstr "সংকেত/সিগন্যাল-এর নামান্তর করুন" #: modules/visual_script/visual_script_editor.cpp msgid "Add Function" -msgstr "" +msgstr "ফাংশন সংযোজন করুন" #: modules/visual_script/visual_script_editor.cpp msgid "Add Variable" -msgstr "" +msgstr "চলক/ভেরিয়েবল সংযোজন করুন" #: modules/visual_script/visual_script_editor.cpp msgid "Add Signal" -msgstr "" +msgstr "সংকেত/সিগন্যাল সংযোজন করুন" #: modules/visual_script/visual_script_editor.cpp -#, fuzzy msgid "Remove Function" -msgstr "নির্বাচিত সমূহ অপসারণ করুন" +msgstr "ফাংশন (Function) অপসারণ করুন" #: modules/visual_script/visual_script_editor.cpp msgid "Remove Variable" -msgstr "" +msgstr "চলক/ভেরিয়েবল অপসারণ করুন" #: modules/visual_script/visual_script_editor.cpp msgid "Editing Variable:" -msgstr "" +msgstr "চলক/ভেরিয়েবল সম্পাদন:" #: modules/visual_script/visual_script_editor.cpp -#, fuzzy msgid "Remove Signal" -msgstr "নির্বাচিত সমূহ অপসারণ করুন" +msgstr "সংকেত (Signal) অপসারণ করুন" #: modules/visual_script/visual_script_editor.cpp msgid "Editing Signal:" -msgstr "" +msgstr "সংকেত/সিগন্যাল সম্পাদন:" + +#: modules/visual_script/visual_script_editor.cpp +#, fuzzy +msgid "Change Expression" +msgstr "অ্যানিমেশনের (Anim) ট্র্যানজিশন/স্থানান্তরণ পরিবর্তন করুন" #: modules/visual_script/visual_script_editor.cpp msgid "Add Node" +msgstr "নোড সংযোজন করুন" + +#: modules/visual_script/visual_script_editor.cpp +msgid "Hold Meta to drop a Getter. Hold Shift to drop a generic signature." +msgstr "" +"গেটার (Getter) ফেলতে/নামাতে মেটা কী (Meta) চাপুন। জেনেরিক সিগনেচার (generic " +"signature) ফেলতে/নামাতে শিফট কী (Shift) চাপুন।" + +#: modules/visual_script/visual_script_editor.cpp +msgid "Hold Ctrl to drop a Getter. Hold Shift to drop a generic signature." +msgstr "" +"গেটার (Getter) ফেলতে/নামাতে কন্ট্রোল কী (Ctrl) চাপুন। জেনেরিক সিগনেচার (generic " +"signature) ফেলতে/নামাতে শিফট কী (Shift) চাপুন।" + +#: modules/visual_script/visual_script_editor.cpp +msgid "Hold Meta to drop a simple reference to the node." +msgstr "" + +#: modules/visual_script/visual_script_editor.cpp +msgid "Hold Ctrl to drop a simple reference to the node." +msgstr "" + +#: modules/visual_script/visual_script_editor.cpp +msgid "Hold Meta to drop a Variable Setter." +msgstr "" + +#: modules/visual_script/visual_script_editor.cpp +msgid "Hold Ctrl to drop a Variable Setter." +msgstr "" + +#: modules/visual_script/visual_script_editor.cpp +msgid "Add Preload Node" msgstr "" #: modules/visual_script/visual_script_editor.cpp @@ -166,11 +212,49 @@ msgid "Add Node(s) From Tree" msgstr "" #: modules/visual_script/visual_script_editor.cpp +msgid "Add Getter Property" +msgstr "" + +#: modules/visual_script/visual_script_editor.cpp msgid "Add Setter Property" msgstr "" #: modules/visual_script/visual_script_editor.cpp -msgid "Add Getter Property" +#, fuzzy +msgid "Condition" +msgstr "অনুবাদসমূহ" + +#: modules/visual_script/visual_script_editor.cpp +msgid "Sequence" +msgstr "" + +#: modules/visual_script/visual_script_editor.cpp +msgid "Switch" +msgstr "" + +#: modules/visual_script/visual_script_editor.cpp +msgid "Iterator" +msgstr "" + +#: modules/visual_script/visual_script_editor.cpp +msgid "While" +msgstr "" + +#: modules/visual_script/visual_script_editor.cpp +msgid "Return" +msgstr "" + +#: modules/visual_script/visual_script_editor.cpp tools/editor/call_dialog.cpp +msgid "Call" +msgstr "" + +#: modules/visual_script/visual_script_editor.cpp +msgid "Get" +msgstr "" + +#: modules/visual_script/visual_script_editor.cpp +#: tools/editor/property_editor.cpp +msgid "Set" msgstr "" #: modules/visual_script/visual_script_editor.cpp @@ -224,9 +308,8 @@ msgid "Change" msgstr "" #: modules/visual_script/visual_script_editor.cpp -#, fuzzy msgid "Delete Selected" -msgstr "নির্বাচিত সমূহ অনুলিপি করুন" +msgstr "নির্বাচিত সমূহ অপসারণ করুন" #: modules/visual_script/visual_script_editor.cpp #: tools/editor/plugins/script_text_editor.cpp @@ -234,9 +317,21 @@ msgid "Toggle Breakpoint" msgstr "" #: modules/visual_script/visual_script_editor.cpp -msgid "Find Node Tyoe" +msgid "Find Node Type" msgstr "" +#: modules/visual_script/visual_script_editor.cpp +msgid "Copy Nodes" +msgstr "" + +#: modules/visual_script/visual_script_editor.cpp +msgid "Cut Nodes" +msgstr "" + +#: modules/visual_script/visual_script_editor.cpp +msgid "Paste Nodes" +msgstr "নোড-সমূহ প্রতিলেপন/পেস্ট করুন" + #: modules/visual_script/visual_script_flow_control.cpp msgid "Input type not iterable: " msgstr "" @@ -282,19 +377,94 @@ msgid "VariableSet not found in script: " msgstr "" #: modules/visual_script/visual_script_nodes.cpp +msgid "Custom node has no _step() method, can't process graph." +msgstr "" + +#: modules/visual_script/visual_script_nodes.cpp msgid "" -"Custom node has no _get_output_port_unsequenced(idx,wmem), but unsequenced " -"ports were specified." +"Invalid return value from _step(), must be integer (seq out), or string " +"(error)." msgstr "" #: modules/visual_script/visual_script_nodes.cpp -msgid "Custom node has no _step() method, can't process graph." +msgid "just pressed" msgstr "" #: modules/visual_script/visual_script_nodes.cpp +msgid "just released" +msgstr "" + +#: platform/winrt/export/export.cpp msgid "" -"Invalid return value from _step(), must be integer (seq out), or string " -"(error)." +"Couldn't read the certficate file. Are the path and password both correct?" +msgstr "" + +#: platform/winrt/export/export.cpp +msgid "Error creating the signature object." +msgstr "" + +#: platform/winrt/export/export.cpp +msgid "Error creating the package signature." +msgstr "" + +#: platform/winrt/export/export.cpp +msgid "" +"No export templates found.\n" +"Download and install export templates." +msgstr "" + +#: platform/winrt/export/export.cpp +msgid "Custom debug package not found." +msgstr "" + +#: platform/winrt/export/export.cpp +msgid "Custom release package not found." +msgstr "" + +#: platform/winrt/export/export.cpp +#, fuzzy +msgid "Invalid unique name." +msgstr "ফন্টের আকার অগ্র্যহনযোগ্য।" + +#: platform/winrt/export/export.cpp +#, fuzzy +msgid "Invalid product GUID." +msgstr "ফন্টের আকার অগ্র্যহনযোগ্য।" + +#: platform/winrt/export/export.cpp +msgid "Invalid publisher GUID." +msgstr "" + +#: platform/winrt/export/export.cpp +msgid "Invalid background color." +msgstr "" + +#: platform/winrt/export/export.cpp +msgid "Invalid Store Logo image dimensions (should be 50x50)." +msgstr "" + +#: platform/winrt/export/export.cpp +msgid "Invalid square 44x44 logo image dimensions (should be 44x44)." +msgstr "" + +#: platform/winrt/export/export.cpp +msgid "Invalid square 71x71 logo image dimensions (should be 71x71)." +msgstr "" + +#: platform/winrt/export/export.cpp +msgid "Invalid square 150x150 logo image dimensions (should be 150x150)." +msgstr "" + +#: platform/winrt/export/export.cpp +msgid "Invalid square 310x310 logo image dimensions (should be 310x310)." +msgstr "" + +#: platform/winrt/export/export.cpp +msgid "Invalid wide 310x150 logo image dimensions (should be 310x150)." +msgstr "" + +#: platform/winrt/export/export.cpp +msgid "Invalid splash screen image dimensions (should be 620x300)." msgstr "" #: scene/2d/animated_sprite.cpp @@ -478,6 +648,11 @@ msgstr "" "NavigationMeshInstance-কে অবশ্যই Navigation-এর অংশ অথবা অংশের অংশ হতে হবে। " "এটা শুধুমাত্র ন্যাভিগেশনের তথ্য প্রদান করে।" +#: scene/3d/remote_transform.cpp +#, fuzzy +msgid "Path property must point to a valid Spatial node to work." +msgstr "Path এর দিক অবশ্যই একটি কার্যকর Particles2D এর দিকে নির্দেশ করাতে হবে।" + #: scene/3d/scenario_fx.cpp msgid "" "Only one WorldEnvironment is allowed per scene (or set of instanced scenes)." @@ -532,7 +707,8 @@ msgstr "সব ফাইল (*)" #: scene/gui/file_dialog.cpp tools/editor/editor_file_dialog.cpp #: tools/editor/editor_help.cpp tools/editor/editor_node.cpp #: tools/editor/filesystem_dock.cpp -#: tools/editor/plugins/script_editor_plugin.cpp tools/editor/quick_open.cpp +#: tools/editor/plugins/script_editor_plugin.cpp +#: tools/editor/property_selector.cpp tools/editor/quick_open.cpp msgid "Open" msgstr "খুলুন" @@ -1075,7 +1251,8 @@ msgstr "" #: tools/editor/asset_library_editor_plugin.cpp tools/editor/create_dialog.cpp #: tools/editor/editor_help.cpp tools/editor/editor_node.cpp -#: tools/editor/plugins/script_editor_plugin.cpp tools/editor/quick_open.cpp +#: tools/editor/plugins/script_editor_plugin.cpp +#: tools/editor/property_selector.cpp tools/editor/quick_open.cpp #: tools/editor/settings_config_dialog.cpp msgid "Search:" msgstr "" @@ -1126,10 +1303,6 @@ msgid "Method List For '%s':" msgstr "" #: tools/editor/call_dialog.cpp -msgid "Call" -msgstr "" - -#: tools/editor/call_dialog.cpp msgid "Method List:" msgstr "" @@ -1248,6 +1421,12 @@ msgid "Method in target Node must be specified!" msgstr "" #: tools/editor/connections_dialog.cpp +msgid "" +"Target method not found! Specify a valid method or attach a script to target " +"Node." +msgstr "" + +#: tools/editor/connections_dialog.cpp msgid "Connect To Node:" msgstr "" @@ -1323,11 +1502,26 @@ msgstr "" msgid "Create New" msgstr "" +#: tools/editor/create_dialog.cpp tools/editor/editor_file_dialog.cpp +#: tools/editor/filesystem_dock.cpp +msgid "Favorites:" +msgstr "" + +#: tools/editor/create_dialog.cpp tools/editor/editor_file_dialog.cpp +msgid "Recent:" +msgstr "" + #: tools/editor/create_dialog.cpp tools/editor/editor_help.cpp -#: tools/editor/plugins/script_editor_plugin.cpp tools/editor/quick_open.cpp +#: tools/editor/plugins/script_editor_plugin.cpp +#: tools/editor/property_selector.cpp tools/editor/quick_open.cpp msgid "Matches:" msgstr "" +#: tools/editor/create_dialog.cpp tools/editor/editor_help.cpp +#: tools/editor/property_selector.cpp tools/editor/script_editor_debugger.cpp +msgid "Description:" +msgstr "" + #: tools/editor/dependency_editor.cpp msgid "Search Replacement For:" msgstr "" @@ -1589,14 +1783,6 @@ msgstr "" msgid "Move Favorite Down" msgstr "" -#: tools/editor/editor_file_dialog.cpp tools/editor/filesystem_dock.cpp -msgid "Favorites:" -msgstr "" - -#: tools/editor/editor_file_dialog.cpp -msgid "Recent:" -msgstr "" - #: tools/editor/editor_file_dialog.cpp msgid "Preview:" msgstr "" @@ -1646,10 +1832,6 @@ msgstr "" msgid "Constants:" msgstr "" -#: tools/editor/editor_help.cpp tools/editor/script_editor_debugger.cpp -msgid "Description:" -msgstr "" - #: tools/editor/editor_help.cpp msgid "Method Description:" msgstr "" @@ -1995,14 +2177,6 @@ msgid "Go to previously opened scene." msgstr "" #: tools/editor/editor_node.cpp -msgid "Fullscreen Mode" -msgstr "" - -#: tools/editor/editor_node.cpp -msgid "Distraction Free Mode" -msgstr "" - -#: tools/editor/editor_node.cpp msgid "Next tab" msgstr "" @@ -2088,6 +2262,10 @@ msgid "Quit to Project List" msgstr "" #: tools/editor/editor_node.cpp +msgid "Distraction Free Mode" +msgstr "" + +#: tools/editor/editor_node.cpp msgid "Import assets to the project." msgstr "" @@ -2246,6 +2424,10 @@ msgid "Editor Layout" msgstr "" #: tools/editor/editor_node.cpp +msgid "Toggle Fullscreen" +msgstr "" + +#: tools/editor/editor_node.cpp msgid "Install Export Templates" msgstr "" @@ -2270,6 +2452,10 @@ msgid "Update Changes" msgstr "" #: tools/editor/editor_node.cpp +msgid "Disable Update Spinner" +msgstr "" + +#: tools/editor/editor_node.cpp msgid "Inspector" msgstr "" @@ -2309,6 +2495,10 @@ msgstr "" msgid "FileSystem" msgstr "" +#: tools/editor/editor_node.cpp tools/editor/node_dock.cpp +msgid "Node" +msgstr "" + #: tools/editor/editor_node.cpp msgid "Output" msgstr "" @@ -3138,10 +3328,6 @@ msgid "MultiNode Set" msgstr "" #: tools/editor/node_dock.cpp -msgid "Node" -msgstr "" - -#: tools/editor/node_dock.cpp msgid "Groups" msgstr "" @@ -3579,9 +3765,8 @@ msgid "Paste Pose" msgstr "" #: tools/editor/plugins/canvas_item_editor_plugin.cpp -#, fuzzy msgid "Select Mode" -msgstr "সবগুলি বাছাই করুন" +msgstr "মোড (Mode) বাছাই করুন" #: tools/editor/plugins/canvas_item_editor_plugin.cpp msgid "Drag: Rotate" @@ -3600,9 +3785,8 @@ msgid "Alt+RMB: Depth list selection" msgstr "" #: tools/editor/plugins/canvas_item_editor_plugin.cpp -#, fuzzy msgid "Move Mode" -msgstr "সংযোগ (অ্যাড) বোতাম সরান" +msgstr "মোড (Mode) সরান" #: tools/editor/plugins/canvas_item_editor_plugin.cpp msgid "Rotate Mode" @@ -3683,6 +3867,10 @@ msgid "Clear Bones" msgstr "" #: tools/editor/plugins/canvas_item_editor_plugin.cpp +msgid "Show Bones" +msgstr "" + +#: tools/editor/plugins/canvas_item_editor_plugin.cpp msgid "Make IK Chain" msgstr "" @@ -4421,6 +4609,11 @@ msgid "Close Docs" msgstr "" #: tools/editor/plugins/script_editor_plugin.cpp +#, fuzzy +msgid "Close All" +msgstr "সবগুলি বাছাই করুন" + +#: tools/editor/plugins/script_editor_plugin.cpp #: tools/editor/plugins/script_text_editor.cpp #: tools/editor/plugins/shader_editor_plugin.cpp msgid "Find.." @@ -4528,6 +4721,10 @@ msgid "" "Built-in scripts can only be edited when the scene they belong to is loaded" msgstr "" +#: tools/editor/plugins/script_text_editor.cpp +msgid "Pick Color" +msgstr "" + #: tools/editor/plugins/script_text_editor.cpp tools/editor/scene_tree_dock.cpp msgid "Move Up" msgstr "" @@ -4904,6 +5101,10 @@ msgid "Insert Animation Key" msgstr "" #: tools/editor/plugins/spatial_editor_plugin.cpp +msgid "Focus Origin" +msgstr "" + +#: tools/editor/plugins/spatial_editor_plugin.cpp msgid "Focus Selection" msgstr "" @@ -5169,6 +5370,10 @@ msgid "Remove Item" msgstr "" #: tools/editor/plugins/theme_editor_plugin.cpp +msgid "Theme" +msgstr "" + +#: tools/editor/plugins/theme_editor_plugin.cpp msgid "Add Class Items" msgstr "" @@ -5980,6 +6185,10 @@ msgid "Assign" msgstr "" #: tools/editor/property_editor.cpp +msgid "New Script" +msgstr "" + +#: tools/editor/property_editor.cpp msgid "Error loading file: Not a resource!" msgstr "" @@ -5996,10 +6205,6 @@ msgid "On" msgstr "" #: tools/editor/property_editor.cpp -msgid "Set" -msgstr "" - -#: tools/editor/property_editor.cpp msgid "Properties:" msgstr "" @@ -6011,6 +6216,14 @@ msgstr "" msgid "Sections:" msgstr "" +#: tools/editor/property_selector.cpp +msgid "Select Property" +msgstr "গুণাগুণ/বৈশিষ্ট্য বাছাই করুন" + +#: tools/editor/property_selector.cpp +msgid "Select Method" +msgstr "মেথড/পদ্ধতি বাছাই করুন" + #: tools/editor/pvrtc_compress.cpp msgid "Could not execute PVRTC tool:" msgstr "" @@ -6216,9 +6429,8 @@ msgid "Save Branch as Scene" msgstr "" #: tools/editor/scene_tree_dock.cpp -#, fuzzy msgid "Delete (No Confirm)" -msgstr "অনুগ্রহ করে নিশ্চিত করুন..." +msgstr "অপসারণ করুন (নিশ্চয়তাকরণ নেই)" #: tools/editor/scene_tree_dock.cpp msgid "Add/Create a New Node" diff --git a/tools/translations/ca.po b/tools/translations/ca.po new file mode 100644 index 0000000000..9922663465 --- /dev/null +++ b/tools/translations/ca.po @@ -0,0 +1,6837 @@ +# Catalan translation of the Godot Engine editor +# Copyright (C) 2016 Juan Linietsky, Ariel Manzur and the Godot community +# This file is distributed under the same license as the Godot source code. +# +# Roger BR <drai_kin@hotmail.com>, 2016. +# +msgid "" +msgstr "" +"Project-Id-Version: Godot Engine editor\n" +"PO-Revision-Date: 2016-09-11 09:26+0000\n" +"Last-Translator: Roger BR <drai_kin@hotmail.com>\n" +"Language-Team: Catalan <https://hosted.weblate.org/projects/godot-engine/" +"godot/ca/>\n" +"Language: ca\n" +"Content-Type: text/plain; charset=UTF-8\n" +"Content-Transfer-Encoding: 8-bit\n" +"Plural-Forms: nplurals=2; plural=n != 1;\n" +"X-Generator: Weblate 2.8\n" + +#: modules/gdscript/gd_functions.cpp +#: modules/visual_script/visual_script_builtin_funcs.cpp +msgid "Invalid type argument to convert(), use TYPE_* constants." +msgstr "Argument de tipus invàlid per a convert(), utilitzi constants TYPE_*." + +#: modules/gdscript/gd_functions.cpp +#: modules/visual_script/visual_script_builtin_funcs.cpp +msgid "Not enough bytes for decoding bytes, or invalid format." +msgstr "" +"Nombre insuficient de bytes per a descodificar els bytes, o el format és " +"invàlid." + +#: modules/gdscript/gd_functions.cpp +msgid "step argument is zero!" +msgstr "L'argument pas (step) és zero!" + +#: modules/gdscript/gd_functions.cpp +msgid "" +"Paths cannot start with '/', absolute paths must start with 'res://', " +"'user://', or 'local://'" +msgstr "" + +#: modules/gdscript/gd_functions.cpp +msgid "Not a script with an instance" +msgstr "Script sense instància" + +#: modules/gdscript/gd_functions.cpp +msgid "Not based on a script" +msgstr "No basat en un script" + +#: modules/gdscript/gd_functions.cpp +msgid "Not based on a resource file" +msgstr "No basat en un arxiu de recursos" + +#: modules/gdscript/gd_functions.cpp +msgid "Invalid instance dictionary format (missing @path)" +msgstr "Format del diccionari d'instàncies invàlid (manca @path)" + +#: modules/gdscript/gd_functions.cpp +msgid "Invalid instance dictionary format (can't load script at @path)" +msgstr "" +"Format del diccionari d'instàncies invàlid (no es pot carregar l'script a " +"@path)" + +#: modules/gdscript/gd_functions.cpp +msgid "Invalid instance dictionary format (invalid script at @path)" +msgstr "Format del diccionari d'instàncies invàlid (script invàlid a @path)" + +#: modules/gdscript/gd_functions.cpp +msgid "Invalid instance dictionary (invalid subclasses)" +msgstr "Diccionari d'instàncies invàlid (subclasses invàlides)" + +#: modules/visual_script/visual_script.cpp +msgid "" +"A node yielded without working memory, please read the docs on how to yield " +"properly!" +msgstr "" +"Node cedit sense memòria de treball. Llegiu la documentació per cedir " +"(yield) nodes correctament!" + +#: modules/visual_script/visual_script.cpp +msgid "" +"Node yielded, but did not return a function state in the first working " +"memory." +msgstr "" +"Node cedit, però no ha retornat cap estat de funció en la primera memòria de " +"treball." + +#: modules/visual_script/visual_script.cpp +msgid "" +"Return value must be assigned to first element of node working memory! Fix " +"your node please." +msgstr "" +"El valor de retorn s'ha d'assignar al primer element de la memòria de " +"treball de nodes! Repareu el node." + +#: modules/visual_script/visual_script.cpp +msgid "Node returned an invalid sequence output: " +msgstr "El node ha retornat un seqüencia de sortida invàlida: " + +#: modules/visual_script/visual_script.cpp +msgid "Found sequence bit but not the node in the stack, report bug!" +msgstr "" +"S'ha trobat un bit de seqüencia però cap node en la pila (stack), reporteu " +"el bug!" + +#: modules/visual_script/visual_script.cpp +msgid "Stack overflow with stack depth: " +msgstr "Pila desbordada (stack overflow) amb profunditat de Pila: " + +#: modules/visual_script/visual_script_editor.cpp +msgid "Functions:" +msgstr "Funcions:" + +#: modules/visual_script/visual_script_editor.cpp +msgid "Variables:" +msgstr "Variables:" + +#: modules/visual_script/visual_script_editor.cpp tools/editor/editor_help.cpp +msgid "Signals:" +msgstr "Senyals:" + +#: modules/visual_script/visual_script_editor.cpp +msgid "Name is not a valid identifier:" +msgstr "El nom no és un identificador vàlid:" + +#: modules/visual_script/visual_script_editor.cpp +msgid "Name already in use by another func/var/signal:" +msgstr "Nom usat en un altra funció/variable/senyal:" + +#: modules/visual_script/visual_script_editor.cpp +msgid "Rename Function" +msgstr "Reanomena Funció" + +#: modules/visual_script/visual_script_editor.cpp +msgid "Rename Variable" +msgstr "Reanomena Variable" + +#: modules/visual_script/visual_script_editor.cpp +msgid "Rename Signal" +msgstr "Reanomena Senyal" + +#: modules/visual_script/visual_script_editor.cpp +msgid "Add Function" +msgstr "Afegeix Funció" + +#: modules/visual_script/visual_script_editor.cpp +msgid "Add Variable" +msgstr "Afegeix Variable" + +#: modules/visual_script/visual_script_editor.cpp +msgid "Add Signal" +msgstr "Afegeix Senyal" + +#: modules/visual_script/visual_script_editor.cpp +msgid "Remove Function" +msgstr "Treu Funció" + +#: modules/visual_script/visual_script_editor.cpp +msgid "Remove Variable" +msgstr "Treu Variable" + +#: modules/visual_script/visual_script_editor.cpp +msgid "Editing Variable:" +msgstr "Editant Variable:" + +#: modules/visual_script/visual_script_editor.cpp +msgid "Remove Signal" +msgstr "Treu Senyal" + +#: modules/visual_script/visual_script_editor.cpp +msgid "Editing Signal:" +msgstr "Editant Senyal:" + +#: modules/visual_script/visual_script_editor.cpp +#, fuzzy +msgid "Change Expression" +msgstr "Canvia Transició" + +#: modules/visual_script/visual_script_editor.cpp +msgid "Add Node" +msgstr "Afegeix Node" + +#: modules/visual_script/visual_script_editor.cpp +msgid "Hold Meta to drop a Getter. Hold Shift to drop a generic signature." +msgstr "" +"Retén Meta per dipositar un mètode Accessor (Getter). Retén Maj per " +"dipositar una firma genèrica." + +#: modules/visual_script/visual_script_editor.cpp +msgid "Hold Ctrl to drop a Getter. Hold Shift to drop a generic signature." +msgstr "" +"Retén Ctrl per dipositar un mètode Accessor (Getter). Retén Maj per " +"dipositar una firma genèrica." + +#: modules/visual_script/visual_script_editor.cpp +msgid "Hold Meta to drop a simple reference to the node." +msgstr "Retén Meta per dipositar una referència simple al node." + +#: modules/visual_script/visual_script_editor.cpp +msgid "Hold Ctrl to drop a simple reference to the node." +msgstr "Retén Ctrl per dipositar una referència simple al node." + +#: modules/visual_script/visual_script_editor.cpp +msgid "Hold Meta to drop a Variable Setter." +msgstr "Retén Meta per dipositar una variable d'Actualització (Setter)." + +#: modules/visual_script/visual_script_editor.cpp +msgid "Hold Ctrl to drop a Variable Setter." +msgstr "Retén Ctrl per dipositar una Variable d'Actualització (Setter)." + +#: modules/visual_script/visual_script_editor.cpp +msgid "Add Preload Node" +msgstr "Afegeix Node de Precàrrega" + +#: modules/visual_script/visual_script_editor.cpp +msgid "Add Node(s) From Tree" +msgstr "Afegeix Node(s) des d'Arbre" + +#: modules/visual_script/visual_script_editor.cpp +msgid "Add Getter Property" +msgstr "Afegeix Propietat d'Accés (Getter)" + +#: modules/visual_script/visual_script_editor.cpp +msgid "Add Setter Property" +msgstr "Afegeix Propietat d'Actualització (Setter)" + +#: modules/visual_script/visual_script_editor.cpp +#, fuzzy +msgid "Condition" +msgstr "Transició" + +#: modules/visual_script/visual_script_editor.cpp +msgid "Sequence" +msgstr "" + +#: modules/visual_script/visual_script_editor.cpp +msgid "Switch" +msgstr "" + +#: modules/visual_script/visual_script_editor.cpp +msgid "Iterator" +msgstr "" + +#: modules/visual_script/visual_script_editor.cpp +msgid "While" +msgstr "" + +#: modules/visual_script/visual_script_editor.cpp +#, fuzzy +msgid "Return" +msgstr "Retorn:" + +#: modules/visual_script/visual_script_editor.cpp tools/editor/call_dialog.cpp +msgid "Call" +msgstr "Crida" + +#: modules/visual_script/visual_script_editor.cpp +msgid "Get" +msgstr "" + +#: modules/visual_script/visual_script_editor.cpp +#: tools/editor/property_editor.cpp +msgid "Set" +msgstr "" + +#: modules/visual_script/visual_script_editor.cpp +#: tools/editor/plugins/canvas_item_editor_plugin.cpp +#: tools/editor/plugins/polygon_2d_editor_plugin.cpp +#: tools/editor/plugins/script_text_editor.cpp +#: tools/editor/plugins/shader_editor_plugin.cpp +#: tools/editor/project_manager.cpp +msgid "Edit" +msgstr "Edita" + +#: modules/visual_script/visual_script_editor.cpp +msgid "Base Type:" +msgstr "Tipus Base:" + +#: modules/visual_script/visual_script_editor.cpp tools/editor/editor_help.cpp +msgid "Members:" +msgstr "Membres:" + +#: modules/visual_script/visual_script_editor.cpp +msgid "Available Nodes:" +msgstr "Nodes disponibles:" + +#: modules/visual_script/visual_script_editor.cpp +msgid "Select or create a function to edit graph" +msgstr "Selecciona o crea una funció per editar la corba" + +#: modules/visual_script/visual_script_editor.cpp tools/editor/call_dialog.cpp +#: tools/editor/connections_dialog.cpp +#: tools/editor/plugins/animation_player_editor_plugin.cpp +#: tools/editor/plugins/canvas_item_editor_plugin.cpp +#: tools/editor/plugins/resource_preloader_editor_plugin.cpp +#: tools/editor/plugins/sample_library_editor_plugin.cpp +#: tools/editor/plugins/script_editor_plugin.cpp +#: tools/editor/plugins/sprite_frames_editor_plugin.cpp +#: tools/editor/project_settings.cpp tools/editor/property_editor.cpp +#: tools/editor/run_settings_dialog.cpp tools/editor/settings_config_dialog.cpp +msgid "Close" +msgstr "Tanca" + +#: modules/visual_script/visual_script_editor.cpp +msgid "Edit Signal Arguments:" +msgstr "Edita els Arguments del Senyal:" + +#: modules/visual_script/visual_script_editor.cpp +msgid "Edit Variable:" +msgstr "Edita Variable:" + +#: modules/visual_script/visual_script_editor.cpp +msgid "Change" +msgstr "Canvia" + +#: modules/visual_script/visual_script_editor.cpp +msgid "Delete Selected" +msgstr "Elimina Seleccionats" + +#: modules/visual_script/visual_script_editor.cpp +#: tools/editor/plugins/script_text_editor.cpp +msgid "Toggle Breakpoint" +msgstr "Commuta el punt d'Interrupció" + +#: modules/visual_script/visual_script_editor.cpp +#, fuzzy +msgid "Find Node Type" +msgstr "Troba el Tipus del Node" + +#: modules/visual_script/visual_script_editor.cpp +msgid "Copy Nodes" +msgstr "Copia Nodes" + +#: modules/visual_script/visual_script_editor.cpp +msgid "Cut Nodes" +msgstr "Talla els Nodes" + +#: modules/visual_script/visual_script_editor.cpp +#, fuzzy +msgid "Paste Nodes" +msgstr "Camí al Node:" + +#: modules/visual_script/visual_script_flow_control.cpp +msgid "Input type not iterable: " +msgstr "Tipus d'entrada no iterable: " + +#: modules/visual_script/visual_script_flow_control.cpp +msgid "Iterator became invalid" +msgstr "L'Iterador ha esdevingut invàlid" + +#: modules/visual_script/visual_script_flow_control.cpp +msgid "Iterator became invalid: " +msgstr "L'Iterador ha esdevingut invàlid: " + +#: modules/visual_script/visual_script_func_nodes.cpp +msgid "Invalid index property name." +msgstr "El Nom de la propietat index és invàlid." + +#: modules/visual_script/visual_script_func_nodes.cpp +msgid "Base object is not a Node!" +msgstr "L'objecte de Base no és un Node!" + +#: modules/visual_script/visual_script_func_nodes.cpp +msgid "Path does not lead Node!" +msgstr "El camí no condueix a cap Node!" + +#: modules/visual_script/visual_script_func_nodes.cpp +msgid "Invalid index property name '%s' in node %s." +msgstr "El nom de la propietat index '%s' és invàlid en el node %s." + +#: modules/visual_script/visual_script_nodes.cpp +msgid ": Invalid argument of type: " +msgstr ": Argument invàlid del tipus: " + +#: modules/visual_script/visual_script_nodes.cpp +msgid ": Invalid arguments: " +msgstr ": Arguments invàlids: " + +#: modules/visual_script/visual_script_nodes.cpp +msgid "VariableGet not found in script: " +msgstr "Variable Get no trobada en el script: " + +#: modules/visual_script/visual_script_nodes.cpp +msgid "VariableSet not found in script: " +msgstr "Variable Set no trobada en el script: " + +#: modules/visual_script/visual_script_nodes.cpp +msgid "Custom node has no _step() method, can't process graph." +msgstr "" +"El node personalitzat no té cap mètode _step(), no es pot processar la corba." + +#: modules/visual_script/visual_script_nodes.cpp +msgid "" +"Invalid return value from _step(), must be integer (seq out), or string " +"(error)." +msgstr "" +"Valor de retorn de _step() invàlid. Ha de ser un nombre enter (seq out), o " +"una cadena de text (error)." + +#: modules/visual_script/visual_script_nodes.cpp +msgid "just pressed" +msgstr "" + +#: modules/visual_script/visual_script_nodes.cpp +msgid "just released" +msgstr "" + +#: platform/winrt/export/export.cpp +msgid "" +"Couldn't read the certficate file. Are the path and password both correct?" +msgstr "" + +#: platform/winrt/export/export.cpp +msgid "Error creating the signature object." +msgstr "" + +#: platform/winrt/export/export.cpp +msgid "Error creating the package signature." +msgstr "" + +#: platform/winrt/export/export.cpp +msgid "" +"No export templates found.\n" +"Download and install export templates." +msgstr "" + +#: platform/winrt/export/export.cpp +msgid "Custom debug package not found." +msgstr "" + +#: platform/winrt/export/export.cpp +msgid "Custom release package not found." +msgstr "" + +#: platform/winrt/export/export.cpp +#, fuzzy +msgid "Invalid unique name." +msgstr "Nom no vàlid." + +#: platform/winrt/export/export.cpp +#, fuzzy +msgid "Invalid product GUID." +msgstr "La mida de la lletra no és vàlida." + +#: platform/winrt/export/export.cpp +msgid "Invalid publisher GUID." +msgstr "" + +#: platform/winrt/export/export.cpp +#, fuzzy +msgid "Invalid background color." +msgstr "Lletra personalitzada no vàlida." + +#: platform/winrt/export/export.cpp +msgid "Invalid Store Logo image dimensions (should be 50x50)." +msgstr "" + +#: platform/winrt/export/export.cpp +msgid "Invalid square 44x44 logo image dimensions (should be 44x44)." +msgstr "" + +#: platform/winrt/export/export.cpp +msgid "Invalid square 71x71 logo image dimensions (should be 71x71)." +msgstr "" + +#: platform/winrt/export/export.cpp +msgid "Invalid square 150x150 logo image dimensions (should be 150x150)." +msgstr "" + +#: platform/winrt/export/export.cpp +msgid "Invalid square 310x310 logo image dimensions (should be 310x310)." +msgstr "" + +#: platform/winrt/export/export.cpp +msgid "Invalid wide 310x150 logo image dimensions (should be 310x150)." +msgstr "" + +#: platform/winrt/export/export.cpp +msgid "Invalid splash screen image dimensions (should be 620x300)." +msgstr "" + +#: scene/2d/animated_sprite.cpp +msgid "" +"A SpriteFrames resource must be created or set in the 'Frames' property in " +"order for AnimatedSprite to display frames." +msgstr "" +"Un recurs del tipus SpriteFrames s'ha de crear or especificar en la " +"propietat \"Quadres (Frames)\" perquè AnimatedSprite pugui mostrar els " +"quadres." + +#: scene/2d/canvas_modulate.cpp +msgid "" +"Only one visible CanvasModulate is allowed per scene (or set of instanced " +"scenes). The first created one will work, while the rest will be ignored." +msgstr "" +"Només es permet un sol CanvasModulate per escena (o conjunt d'escenes " +"instanciades). El primer funcionara, mentre que la resta seran ignorats." + +#: scene/2d/collision_polygon_2d.cpp +msgid "" +"CollisionPolygon2D only serves to provide a collision shape to a " +"CollisionObject2D derived node. Please only use it as a child of Area2D, " +"StaticBody2D, RigidBody2D, KinematicBody2D, etc. to give them a shape." +msgstr "" +"CollisionPolygon2D només proporciona formes de col·lisió a nodes derivats de " +"CollisionObject2D. Utilitzeu-lo només per donar una forma a nodes com " +"Area2D, StaticBody2D, RigidBody2D, KinematicBody2D, etc." + +#: scene/2d/collision_polygon_2d.cpp +msgid "An empty CollisionPolygon2D has no effect on collision." +msgstr "Un CollisionPolygon2D buit no té cap efecte en la col·lisió." + +#: scene/2d/collision_shape_2d.cpp +msgid "" +"CollisionShape2D only serves to provide a collision shape to a " +"CollisionObject2D derived node. Please only use it as a child of Area2D, " +"StaticBody2D, RigidBody2D, KinematicBody2D, etc. to give them a shape." +msgstr "" +"CollisionShape2D només proporciona formes de col·lisió nodes de derivats de " +"CollisionObject2D. Utilitzeu-lo només per donar una forma a nodes com " +"Area2D, StaticBody2D, RigidBody2D, KinematicBody2D, etc." + +#: scene/2d/collision_shape_2d.cpp +msgid "" +"A shape must be provided for CollisionShape2D to function. Please create a " +"shape resource for it!" +msgstr "" +"S'ha de proporcionar una forma perquè *CollisionShape2D pugui funcionar. " +"Creeu-li un recurs de forma (shape)!" + +#: scene/2d/light_2d.cpp +msgid "" +"A texture with the shape of the light must be supplied to the 'texture' " +"property." +msgstr "" +"S'ha de proveir la propietat 'textura' amb una textura amb la forma de la " +"llum." + +#: scene/2d/light_occluder_2d.cpp +msgid "" +"An occluder polygon must be set (or drawn) for this occluder to take effect." +msgstr "" +"Cal establir (o dibuixar) un polígon oclusiu perquè aquest oclusor " +"(occluder) faci efecte." + +#: scene/2d/light_occluder_2d.cpp +msgid "The occluder polygon for this occluder is empty. Please draw a polygon!" +msgstr "El polígon oclusiu és buit. Dibuixeu un polígon!" + +#: scene/2d/navigation_polygon.cpp +msgid "" +"A NavigationPolygon resource must be set or created for this node to work. " +"Please set a property or draw a polygon." +msgstr "" +"Cal especificar un recurs de tipus NavigationPolygon per al correcte " +"funcionament del Node. Si us plau especifiqueu una propietat o dibuixeu un " +"polígon." + +#: scene/2d/navigation_polygon.cpp +msgid "" +"NavigationPolygonInstance must be a child or grandchild to a Navigation2D " +"node. It only provides navigation data." +msgstr "" +"NavigationPolygonInstance ha de ser fill o nét d'un node Navigation2D. Només " +"proporciona dades de navegació." + +#: scene/2d/parallax_layer.cpp +msgid "" +"ParallaxLayer node only works when set as child of a ParallaxBackground node." +msgstr "" +"Un node ParallaxLayer només funciona quan s'estableix com a fill d'un node " +"ParallaxBackground." + +#: scene/2d/particles_2d.cpp +msgid "Path property must point to a valid Particles2D node to work." +msgstr "" +"Cal que la propietat Camí (Path) assenyali cap a un node Particles2D vàlid." + +#: scene/2d/path_2d.cpp +msgid "PathFollow2D only works when set as a child of a Path2D node." +msgstr "" +"PathFollow2D només funciona si s'estableix com a fill d'un node Path2D." + +#: scene/2d/remote_transform_2d.cpp +msgid "Path property must point to a valid Node2D node to work." +msgstr "Cal que la propietat Camí (Path) assenyali un Node2D vàlid." + +#: scene/2d/sample_player_2d.cpp scene/audio/sample_player.cpp +msgid "" +"A SampleLibrary resource must be created or set in the 'samples' property in " +"order for SamplePlayer to play sound." +msgstr "" +"Cal crear o especificar un recurs SampleLibrary en la propietat 'samples' " +"perquè SamplePlayer pugui reproduir so." + +#: scene/2d/sprite.cpp +msgid "" +"Path property must point to a valid Viewport node to work. Such Viewport " +"must be set to 'render target' mode." +msgstr "" +"Cal que la propietat Camí (Path) assenyali un node de Vista (Viewport) " +"vàlid. Aquest ha de ser especificat en el mode \"destinació de renderització" +"\" (render target)." + +#: scene/2d/sprite.cpp +msgid "" +"The Viewport set in the path property must be set as 'render target' in " +"order for this sprite to work." +msgstr "" +"La Vista (Viewport) especificada en la propietat \"Camí\" (Path) ha " +"d'utilitzar el mode 'Destinació de renderització' (render target) perquè " +"l'sprite funcioni." + +#: scene/2d/visibility_notifier_2d.cpp +msgid "" +"VisibilityEnable2D works best when used with the edited scene root directly " +"as parent." +msgstr "" +"VisibilityEnable2D funciona millor quan l'arrel de l'escena editada " +"s'utilitza com a pare." + +#: scene/3d/baked_light_instance.cpp +msgid "BakedLightInstance does not contain a BakedLight resource." +msgstr "BakedLightInstance no conté cap recurs BakedLight." + +#: scene/3d/body_shape.cpp +msgid "" +"CollisionShape only serves to provide a collision shape to a CollisionObject " +"derived node. Please only use it as a child of Area, StaticBody, RigidBody, " +"KinematicBody, etc. to give them a shape." +msgstr "" +"CollisionShape només proporciona formes de col·lisió a nodes derivats de " +"CollisionObject. Utilitzeu-lo només per donar una forma a nodes com Area, " +"StaticBody, RigidBody, KinematicBody, etc." + +#: scene/3d/body_shape.cpp +msgid "" +"A shape must be provided for CollisionShape to function. Please create a " +"shape resource for it!" +msgstr "" +"Cal proveir una forma perquè CollisionShape funcioni. Creeu-li un recurs de " +"forma!" + +#: scene/3d/collision_polygon.cpp +msgid "" +"CollisionPolygon only serves to provide a collision shape to a " +"CollisionObject derived node. Please only use it as a child of Area, " +"StaticBody, RigidBody, KinematicBody, etc. to give them a shape." +msgstr "" +"CollisionPolygon només proporciona formes de col·lisió a nodes derivats de " +"CollisionObject. Utilitzeu-lo només per donar una forma a nodes com Area, " +"StaticBody, RigidBody, KinematicBody, etc." + +#: scene/3d/collision_polygon.cpp +msgid "An empty CollisionPolygon has no effect on collision." +msgstr "Un CollisionPolygon buit no afecta les col·lisions." + +#: scene/3d/navigation_mesh.cpp +msgid "A NavigationMesh resource must be set or created for this node to work." +msgstr "" +"Cal crear o establir un recurs de tipus NavigationMesh per al correcte " +"funcionament d'aquest node." + +#: scene/3d/navigation_mesh.cpp +msgid "" +"NavigationMeshInstance must be a child or grandchild to a Navigation node. " +"It only provides navigation data." +msgstr "" +"NavigationMeshInstance ha de ser fill o nét d'un node Navigation. Només " +"proporciona dades de navegació." + +#: scene/3d/remote_transform.cpp +#, fuzzy +msgid "Path property must point to a valid Spatial node to work." +msgstr "" +"Cal que la propietat Camí (Path) assenyali cap a un node Particles2D vàlid." + +#: scene/3d/scenario_fx.cpp +msgid "" +"Only one WorldEnvironment is allowed per scene (or set of instanced scenes)." +msgstr "" +"Només es permet un sol WorldEnvironment per escena ( o conjunt d'escenes " +"instanciades)." + +#: scene/3d/spatial_sample_player.cpp +msgid "" +"A SampleLibrary resource must be created or set in the 'samples' property in " +"order for SpatialSamplePlayer to play sound." +msgstr "" +"Cal crear o establir un recurs SampleLibrary en la propietat 'samples' " +"perquè SpatialSamplePlayer pugui reproduir so." + +#: scene/3d/sprite_3d.cpp +msgid "" +"A SpriteFrames resource must be created or set in the 'Frames' property in " +"order for AnimatedSprite3D to display frames." +msgstr "" +"Cal crear o establir un recurs SpriteFrames en la propietat 'Frames' perquè " +"AnimatedSprite3D dibuixi els quadres." + +#: scene/gui/dialogs.cpp tools/editor/io_plugins/editor_scene_import_plugin.cpp +msgid "Cancel" +msgstr "Cancel·la" + +#: scene/gui/dialogs.cpp tools/editor/scene_tree_dock.cpp +msgid "OK" +msgstr "D'acord" + +#: scene/gui/dialogs.cpp +msgid "Alert!" +msgstr "Ep!" + +#: scene/gui/dialogs.cpp +msgid "Please Confirm..." +msgstr "Confirmeu..." + +#: scene/gui/file_dialog.cpp tools/editor/editor_file_dialog.cpp +msgid "File Exists, Overwrite?" +msgstr "Fitxer Existent, Sobreescriure?" + +#: scene/gui/file_dialog.cpp tools/editor/editor_file_dialog.cpp +msgid "All Recognized" +msgstr "Tots Reconeguts" + +#: scene/gui/file_dialog.cpp tools/editor/editor_file_dialog.cpp +msgid "All Files (*)" +msgstr "Tots els Fitxers (*)" + +#: scene/gui/file_dialog.cpp tools/editor/editor_file_dialog.cpp +#: tools/editor/editor_help.cpp tools/editor/editor_node.cpp +#: tools/editor/filesystem_dock.cpp +#: tools/editor/plugins/script_editor_plugin.cpp +#: tools/editor/property_selector.cpp tools/editor/quick_open.cpp +msgid "Open" +msgstr "Obre" + +#: scene/gui/file_dialog.cpp +msgid "Open a File" +msgstr "Obre un Fitxer" + +#: scene/gui/file_dialog.cpp +msgid "Open File(s)" +msgstr "Obre Fitxer(s)" + +#: scene/gui/file_dialog.cpp +msgid "Open a Directory" +msgstr "Obre un Directori" + +#: scene/gui/file_dialog.cpp +msgid "Open a File or Directory" +msgstr "Obre un Fitxer o Directori" + +#: scene/gui/file_dialog.cpp tools/editor/editor_file_dialog.cpp +#: tools/editor/editor_node.cpp +#: tools/editor/plugins/animation_player_editor_plugin.cpp +#: tools/editor/plugins/script_editor_plugin.cpp +msgid "Save" +msgstr "Desa" + +#: scene/gui/file_dialog.cpp tools/editor/editor_file_dialog.cpp +msgid "Save a File" +msgstr "Desa un Fitxer" + +#: scene/gui/file_dialog.cpp tools/editor/editor_dir_dialog.cpp +#: tools/editor/editor_file_dialog.cpp +msgid "Create Folder" +msgstr "Crea una Carpeta" + +#: scene/gui/file_dialog.cpp tools/editor/editor_autoload_settings.cpp +#: tools/editor/editor_file_dialog.cpp +#: tools/editor/io_plugins/editor_font_import_plugin.cpp +#: tools/editor/script_create_dialog.cpp +msgid "Path:" +msgstr "Camí:" + +#: scene/gui/file_dialog.cpp tools/editor/editor_file_dialog.cpp +msgid "Directories & Files:" +msgstr "Directoris i Fitxers:" + +#: scene/gui/file_dialog.cpp tools/editor/editor_file_dialog.cpp +#: tools/editor/script_editor_debugger.cpp +msgid "File:" +msgstr "Fitxer:" + +#: scene/gui/file_dialog.cpp tools/editor/editor_file_dialog.cpp +msgid "Filter:" +msgstr "Filtre:" + +#: scene/gui/file_dialog.cpp tools/editor/editor_dir_dialog.cpp +#: tools/editor/editor_file_dialog.cpp tools/editor/editor_plugin_settings.cpp +#: tools/editor/plugins/theme_editor_plugin.cpp +msgid "Name:" +msgstr "Nom:" + +#: scene/gui/file_dialog.cpp tools/editor/editor_dir_dialog.cpp +#: tools/editor/editor_file_dialog.cpp +msgid "Could not create folder." +msgstr "No s'ha pogut crear la carpeta." + +#: scene/gui/file_dialog.cpp tools/editor/editor_file_dialog.cpp +msgid "Must use a valid extension." +msgstr "Cal utilitzar una extensió vàlida." + +#: scene/gui/input_action.cpp tools/editor/project_settings.cpp +#: tools/editor/settings_config_dialog.cpp +msgid "Shift+" +msgstr "Maj +" + +#: scene/gui/input_action.cpp tools/editor/project_settings.cpp +#: tools/editor/settings_config_dialog.cpp +msgid "Alt+" +msgstr "Alt +" + +#: scene/gui/input_action.cpp +msgid "Ctrl+" +msgstr "Ctrl +" + +#: scene/gui/input_action.cpp tools/editor/project_settings.cpp +#: tools/editor/settings_config_dialog.cpp +msgid "Meta+" +msgstr "Meta +" + +#: scene/gui/input_action.cpp tools/editor/project_settings.cpp +msgid "Device" +msgstr "Dispositiu" + +#: scene/gui/input_action.cpp tools/editor/project_settings.cpp +msgid "Button" +msgstr "Botó" + +#: scene/gui/input_action.cpp tools/editor/project_settings.cpp +msgid "Left Button." +msgstr "Botó Esquerre." + +#: scene/gui/input_action.cpp tools/editor/project_settings.cpp +msgid "Right Button." +msgstr "Botó Dret." + +#: scene/gui/input_action.cpp tools/editor/project_settings.cpp +msgid "Middle Button." +msgstr "Botó del Mig." + +#: scene/gui/input_action.cpp tools/editor/project_settings.cpp +msgid "Wheel Up." +msgstr "Roda Amunt." + +#: scene/gui/input_action.cpp tools/editor/project_settings.cpp +msgid "Wheel Down." +msgstr "Roda Avall." + +#: scene/gui/input_action.cpp tools/editor/project_settings.cpp +msgid "Axis" +msgstr "Eix" + +#: scene/gui/line_edit.cpp scene/gui/text_edit.cpp +#: tools/editor/plugins/script_text_editor.cpp +#: tools/editor/plugins/shader_editor_plugin.cpp +msgid "Cut" +msgstr "Talla" + +#: scene/gui/line_edit.cpp scene/gui/text_edit.cpp +#: tools/editor/plugins/script_text_editor.cpp +#: tools/editor/plugins/shader_editor_plugin.cpp +#: tools/editor/property_editor.cpp tools/editor/resources_dock.cpp +msgid "Copy" +msgstr "Copia" + +#: scene/gui/line_edit.cpp scene/gui/text_edit.cpp +#: tools/editor/plugins/resource_preloader_editor_plugin.cpp +#: tools/editor/plugins/script_text_editor.cpp +#: tools/editor/plugins/shader_editor_plugin.cpp +#: tools/editor/plugins/sprite_frames_editor_plugin.cpp +#: tools/editor/property_editor.cpp tools/editor/resources_dock.cpp +msgid "Paste" +msgstr "Enganxa" + +#: scene/gui/line_edit.cpp scene/gui/text_edit.cpp +#: tools/editor/plugins/script_text_editor.cpp +#: tools/editor/plugins/shader_editor_plugin.cpp +#: tools/editor/project_export.cpp +msgid "Select All" +msgstr "Selecciona-ho Tot" + +#: scene/gui/line_edit.cpp scene/gui/text_edit.cpp tools/editor/editor_log.cpp +#: tools/editor/plugins/animation_tree_editor_plugin.cpp +#: tools/editor/plugins/rich_text_editor_plugin.cpp +#: tools/editor/property_editor.cpp tools/editor/script_editor_debugger.cpp +msgid "Clear" +msgstr "Neteja" + +#: scene/gui/line_edit.cpp scene/gui/text_edit.cpp tools/editor/editor_node.cpp +#: tools/editor/plugins/script_text_editor.cpp +#: tools/editor/plugins/shader_editor_plugin.cpp +msgid "Undo" +msgstr "Desfés" + +#: scene/gui/popup.cpp +msgid "" +"Popups will hide by default unless you call popup() or any of the popup*() " +"functions. Making them visible for editing is fine though, but they will " +"hide upon running." +msgstr "" +"Les finestres emergents s'oculten per defecte tret que s'invoqui popup() o " +"qualsevol de les funcions popup*(). És possible fer-les visibles mentre " +"s'edita, però s'ocultaran durant l'execució." + +#: scene/main/viewport.cpp +msgid "" +"This viewport is not set as render target. If you intend for it to display " +"its contents directly to the screen, make it a child of a Control so it can " +"obtain a size. Otherwise, make it a RenderTarget and assign its internal " +"texture to some node for display." +msgstr "" +"La Vista (Viewport) no és la Destinació de Renderització (render target). " +"Per mostrar-ne el contingut, especifiqueu-la com a filla d'un Control de " +"forma per tal d'obtenir-ne la mida. Altrament, establiu-la com a Destinació " +"de Renderització i assigneu-ne la textura interna a algun node." + +#: scene/resources/dynamic_font.cpp +#: tools/editor/io_plugins/editor_font_import_plugin.cpp +msgid "Error initializing FreeType." +msgstr "Error inicialitzant FreeType." + +#: scene/resources/dynamic_font.cpp +#: tools/editor/io_plugins/editor_font_import_plugin.cpp +msgid "Unknown font format." +msgstr "Format de lletra desconegut." + +#: scene/resources/dynamic_font.cpp +#: tools/editor/io_plugins/editor_font_import_plugin.cpp +msgid "Error loading font." +msgstr "Error carregant lletra." + +#: scene/resources/dynamic_font.cpp +#: tools/editor/io_plugins/editor_font_import_plugin.cpp +msgid "Invalid font size." +msgstr "La mida de la lletra no és vàlida." + +#: tools/editor/animation_editor.cpp +msgid "Disabled" +msgstr "Desactivat" + +#: tools/editor/animation_editor.cpp +msgid "All Selection" +msgstr "Tota la Selecció" + +#: tools/editor/animation_editor.cpp +msgid "Move Add Key" +msgstr "Mou Afegir Clau" + +#: tools/editor/animation_editor.cpp +msgid "Anim Change Transition" +msgstr "Canvia Transició" + +#: tools/editor/animation_editor.cpp +msgid "Anim Change Transform" +msgstr "Canvia Transformació" + +#: tools/editor/animation_editor.cpp +msgid "Anim Change Value" +msgstr "Canvia Valor" + +#: tools/editor/animation_editor.cpp +#, fuzzy +msgid "Anim Change Call" +msgstr "Canvia Crida (Call)" + +#: tools/editor/animation_editor.cpp +msgid "Anim Add Track" +msgstr "Afegeix Pista" + +#: tools/editor/animation_editor.cpp +msgid "Anim Duplicate Keys" +msgstr "Duplica Claus" + +#: tools/editor/animation_editor.cpp +msgid "Move Anim Track Up" +msgstr "Mou Pista Amunt" + +#: tools/editor/animation_editor.cpp +msgid "Move Anim Track Down" +msgstr "Mou Pista Avall" + +#: tools/editor/animation_editor.cpp +msgid "Remove Anim Track" +msgstr "Treu Pista" + +#: tools/editor/animation_editor.cpp +msgid "Set Transitions to:" +msgstr "Posa les Transicions a:" + +#: tools/editor/animation_editor.cpp +msgid "Anim Track Rename" +msgstr "Reanomena Pista" + +#: tools/editor/animation_editor.cpp +msgid "Anim Track Change Interpolation" +msgstr "Canvia Interpolació de Pista" + +#: tools/editor/animation_editor.cpp +msgid "Anim Track Change Value Mode" +msgstr "Canvia Valor del Mode de Pista" + +#: tools/editor/animation_editor.cpp +msgid "Edit Node Curve" +msgstr "Edita Corba del Node" + +#: tools/editor/animation_editor.cpp +msgid "Edit Selection Curve" +msgstr "Edita Corba de Selecció" + +#: tools/editor/animation_editor.cpp +msgid "Anim Delete Keys" +msgstr "Esborra Claus" + +#: tools/editor/animation_editor.cpp +#: tools/editor/plugins/tile_map_editor_plugin.cpp +msgid "Duplicate Selection" +msgstr "Duplica la Selecció" + +#: tools/editor/animation_editor.cpp +msgid "Duplicate Transposed" +msgstr "Duplica Transposats" + +#: tools/editor/animation_editor.cpp +msgid "Remove Selection" +msgstr "Treu la Selecció" + +#: tools/editor/animation_editor.cpp +msgid "Continuous" +msgstr "Continu" + +#: tools/editor/animation_editor.cpp +msgid "Discrete" +msgstr "Discret" + +#: tools/editor/animation_editor.cpp +msgid "Trigger" +msgstr "Activador" + +#: tools/editor/animation_editor.cpp +msgid "Anim Add Key" +msgstr "Afegeix Clau" + +#: tools/editor/animation_editor.cpp +msgid "Anim Move Keys" +msgstr "Mou Claus" + +#: tools/editor/animation_editor.cpp +msgid "Scale Selection" +msgstr "Escala la Selecció" + +#: tools/editor/animation_editor.cpp +msgid "Scale From Cursor" +msgstr "Escala des del Cursor" + +#: tools/editor/animation_editor.cpp +msgid "Goto Next Step" +msgstr "Vés al Pas Següent" + +#: tools/editor/animation_editor.cpp +msgid "Goto Prev Step" +msgstr "Vés al Pas Previ" + +#: tools/editor/animation_editor.cpp tools/editor/property_editor.cpp +msgid "Linear" +msgstr "Lineal" + +#: tools/editor/animation_editor.cpp +#: tools/editor/plugins/theme_editor_plugin.cpp +msgid "Constant" +msgstr "Constant" + +#: tools/editor/animation_editor.cpp +msgid "In" +msgstr "Entrada" + +#: tools/editor/animation_editor.cpp +msgid "Out" +msgstr "Sortida" + +#: tools/editor/animation_editor.cpp +msgid "In-Out" +msgstr "Entrada-Sortida" + +#: tools/editor/animation_editor.cpp +msgid "Out-In" +msgstr "Sortida-Entrada" + +#: tools/editor/animation_editor.cpp +msgid "Transitions" +msgstr "Transicions" + +#: tools/editor/animation_editor.cpp +msgid "Optimize Animation" +msgstr "Optimitza l'Animació" + +#: tools/editor/animation_editor.cpp +msgid "Clean-Up Animation" +msgstr "Poleix l'Animació" + +#: tools/editor/animation_editor.cpp +msgid "Create NEW track for %s and insert key?" +msgstr "Vol crear una NOVA pista per a %s i inserir-hi una clau?" + +#: tools/editor/animation_editor.cpp +msgid "Create %d NEW tracks and insert keys?" +msgstr "Vol crear %d noves pistes i inserir-hi claus?" + +#: tools/editor/animation_editor.cpp tools/editor/create_dialog.cpp +#: tools/editor/plugins/light_occluder_2d_editor_plugin.cpp +#: tools/editor/plugins/mesh_instance_editor_plugin.cpp +#: tools/editor/plugins/navigation_polygon_editor_plugin.cpp +#: tools/editor/plugins/particles_editor_plugin.cpp +#: tools/editor/project_manager.cpp tools/editor/script_create_dialog.cpp +msgid "Create" +msgstr "Crea" + +#: tools/editor/animation_editor.cpp +msgid "Anim Create & Insert" +msgstr "Crea i Insereix" + +#: tools/editor/animation_editor.cpp +msgid "Anim Insert Track & Key" +msgstr "Insereix Pista i Clau" + +#: tools/editor/animation_editor.cpp +msgid "Anim Insert Key" +msgstr "Insereix Clau" + +#: tools/editor/animation_editor.cpp +msgid "Change Anim Len" +msgstr "Canvia durada" + +#: tools/editor/animation_editor.cpp +msgid "Change Anim Loop" +msgstr "Canvia bucle" + +#: tools/editor/animation_editor.cpp +msgid "Anim Create Typed Value Key" +msgstr "Crea Clau de Valor Tipat" + +#: tools/editor/animation_editor.cpp +msgid "Anim Insert" +msgstr "Insereix Animació" + +#: tools/editor/animation_editor.cpp +msgid "Anim Scale Keys" +msgstr "Escala Claus" + +#: tools/editor/animation_editor.cpp +msgid "Anim Add Call Track" +msgstr "Afegeix Pista de Crida" + +#: tools/editor/animation_editor.cpp +msgid "Animation zoom." +msgstr "Zoom d'animació." + +#: tools/editor/animation_editor.cpp +msgid "Length (s):" +msgstr "Durada (s):" + +#: tools/editor/animation_editor.cpp +msgid "Animation length (in seconds)." +msgstr "Durada de l'Animació (en segons)." + +#: tools/editor/animation_editor.cpp +msgid "Step (s):" +msgstr "Pas (s):" + +#: tools/editor/animation_editor.cpp +msgid "Cursor step snap (in seconds)." +msgstr "Pas de desplaçament del cursor (s)." + +#: tools/editor/animation_editor.cpp +msgid "Enable/Disable looping in animation." +msgstr "Activa/Desactiva el bucle de l'animació." + +#: tools/editor/animation_editor.cpp +msgid "Add new tracks." +msgstr "Afegeix noves pistes." + +#: tools/editor/animation_editor.cpp +msgid "Move current track up." +msgstr "Mou amunt la pista actual." + +#: tools/editor/animation_editor.cpp +msgid "Move current track down." +msgstr "Mou avall la pista actual." + +#: tools/editor/animation_editor.cpp +msgid "Remove selected track." +msgstr "Treu la pista seleccionada." + +#: tools/editor/animation_editor.cpp +msgid "Track tools" +msgstr "Eines de Pista" + +#: tools/editor/animation_editor.cpp +msgid "Enable editing of individual keys by clicking them." +msgstr "Activa l'editatge individual de claus en clicar-hi." + +#: tools/editor/animation_editor.cpp +msgid "Anim. Optimizer" +msgstr "Optimitzador d'Animació" + +#: tools/editor/animation_editor.cpp +msgid "Max. Linear Error:" +msgstr "Error Lineal Max.:" + +#: tools/editor/animation_editor.cpp +msgid "Max. Angular Error:" +msgstr "Error Angular Max.:" + +#: tools/editor/animation_editor.cpp +msgid "Max Optimizable Angle:" +msgstr "Max. Angle Optimitzable:" + +#: tools/editor/animation_editor.cpp +msgid "Optimize" +msgstr "Optimitza" + +#: tools/editor/animation_editor.cpp +msgid "Select an AnimationPlayer from the Scene Tree to edit animations." +msgstr "" +"Selecciona un AnimationPlayer a l'Arbre de l'Escena per editar-ne l'animació." + +#: tools/editor/animation_editor.cpp +msgid "Key" +msgstr "Clau" + +#: tools/editor/animation_editor.cpp +msgid "Transition" +msgstr "Transició" + +#: tools/editor/animation_editor.cpp +msgid "Scale Ratio:" +msgstr "Relació d'Escala:" + +#: tools/editor/animation_editor.cpp +msgid "Call Functions in Which Node?" +msgstr "Cridar Funcions en el Node \"Which\"?" + +#: tools/editor/animation_editor.cpp +msgid "Remove invalid keys" +msgstr "Treu claus invàlides" + +#: tools/editor/animation_editor.cpp +msgid "Remove unresolved and empty tracks" +msgstr "Treu pistes buides o sense resoldre" + +#: tools/editor/animation_editor.cpp +msgid "Clean-up all animations" +msgstr "Poleix totes les animacions" + +#: tools/editor/animation_editor.cpp +msgid "Clean-Up Animation(s) (NO UNDO!)" +msgstr "Poleix la/les Animació/ns (NO ES POT DESFER!)" + +#: tools/editor/animation_editor.cpp +msgid "Clean-Up" +msgstr "Poleix" + +#: tools/editor/array_property_edit.cpp +msgid "Resize Array" +msgstr "Redimensiona Matriu" + +#: tools/editor/array_property_edit.cpp +msgid "Change Array Value Type" +msgstr "Canvia Tipus de la Matriu" + +#: tools/editor/array_property_edit.cpp +msgid "Change Array Value" +msgstr "Canvia Valor de la Matriu" + +#: tools/editor/asset_library_editor_plugin.cpp tools/editor/create_dialog.cpp +#: tools/editor/editor_help.cpp tools/editor/editor_node.cpp +#: tools/editor/plugins/script_editor_plugin.cpp +#: tools/editor/property_selector.cpp tools/editor/quick_open.cpp +#: tools/editor/settings_config_dialog.cpp +msgid "Search:" +msgstr "Cerca:" + +#: tools/editor/asset_library_editor_plugin.cpp +msgid "Sort:" +msgstr "Ordena:" + +#: tools/editor/asset_library_editor_plugin.cpp +msgid "Reverse" +msgstr "Inverteix" + +#: tools/editor/asset_library_editor_plugin.cpp +#: tools/editor/project_settings.cpp +msgid "Category:" +msgstr "Categoria:" + +#: tools/editor/asset_library_editor_plugin.cpp +msgid "All" +msgstr "Tot" + +#: tools/editor/asset_library_editor_plugin.cpp +msgid "Site:" +msgstr "Lloc:" + +#: tools/editor/asset_library_editor_plugin.cpp +msgid "Support.." +msgstr "Suport..." + +#: tools/editor/asset_library_editor_plugin.cpp +msgid "Official" +msgstr "Oficial" + +#: tools/editor/asset_library_editor_plugin.cpp +msgid "Community" +msgstr "Comunitat" + +#: tools/editor/asset_library_editor_plugin.cpp +msgid "Testing" +msgstr "Provant" + +#: tools/editor/asset_library_editor_plugin.cpp +msgid "Assets ZIP File" +msgstr "Arxiu ZIP d'Actius" + +#: tools/editor/call_dialog.cpp +msgid "Method List For '%s':" +msgstr "Llista de mètodes de '%s':" + +#: tools/editor/call_dialog.cpp +msgid "Method List:" +msgstr "Llista de mètodes:" + +#: tools/editor/call_dialog.cpp +msgid "Arguments:" +msgstr "Arguments:" + +#: tools/editor/call_dialog.cpp +msgid "Return:" +msgstr "Retorn:" + +#: tools/editor/code_editor.cpp +msgid "Go to Line" +msgstr "Vés a la Línia" + +#: tools/editor/code_editor.cpp +msgid "Line Number:" +msgstr "Línia:" + +#: tools/editor/code_editor.cpp +msgid "No Matches" +msgstr "Cap Coincidència" + +#: tools/editor/code_editor.cpp +msgid "Replaced %d Ocurrence(s)." +msgstr "Substituïdes %d ocurrència/es." + +#: tools/editor/code_editor.cpp +msgid "Replace" +msgstr "Reemplaça" + +#: tools/editor/code_editor.cpp +msgid "Replace All" +msgstr "Reemplaça-hoTot" + +#: tools/editor/code_editor.cpp +msgid "Match Case" +msgstr "Distingeix entre majúscules i minúscules" + +#: tools/editor/code_editor.cpp +msgid "Whole Words" +msgstr "Paraules senceres" + +#: tools/editor/code_editor.cpp +msgid "Selection Only" +msgstr "Selecció Només" + +#: tools/editor/code_editor.cpp tools/editor/editor_help.cpp +#: tools/editor/plugins/script_editor_plugin.cpp +#: tools/editor/plugins/script_text_editor.cpp +#: tools/editor/plugins/shader_editor_plugin.cpp +#: tools/editor/project_settings.cpp +msgid "Search" +msgstr "Cerca" + +#: tools/editor/code_editor.cpp tools/editor/editor_help.cpp +msgid "Find" +msgstr "Troba" + +#: tools/editor/code_editor.cpp +msgid "Next" +msgstr "Següent" + +#: tools/editor/code_editor.cpp +msgid "Replaced %d ocurrence(s)." +msgstr "Reemplaçades %d ocurrència/es." + +#: tools/editor/code_editor.cpp +msgid "Not found!" +msgstr "No s'ha trobat!" + +#: tools/editor/code_editor.cpp +msgid "Replace By" +msgstr "Reemplaça per" + +#: tools/editor/code_editor.cpp +msgid "Case Sensitive" +msgstr "Majúscules i minúscules" + +#: tools/editor/code_editor.cpp +msgid "Backwards" +msgstr "Enrere" + +#: tools/editor/code_editor.cpp +msgid "Prompt On Replace" +msgstr "Indica en reemplaçar" + +#: tools/editor/code_editor.cpp +msgid "Skip" +msgstr "Omet" + +#: tools/editor/code_editor.cpp +#: tools/editor/plugins/canvas_item_editor_plugin.cpp +msgid "Zoom In" +msgstr "Apropa" + +#: tools/editor/code_editor.cpp +#: tools/editor/plugins/canvas_item_editor_plugin.cpp +msgid "Zoom Out" +msgstr "Allunya" + +#: tools/editor/code_editor.cpp +msgid "Reset Zoom" +msgstr "Reinicia el Zoom" + +#: tools/editor/code_editor.cpp tools/editor/script_editor_debugger.cpp +msgid "Line:" +msgstr "Línia:" + +#: tools/editor/code_editor.cpp +msgid "Col:" +msgstr "Col:" + +#: tools/editor/connections_dialog.cpp +msgid "Method in target Node must be specified!" +msgstr "Cal especificar un mètode per al Node objectiu!" + +#: tools/editor/connections_dialog.cpp +msgid "" +"Target method not found! Specify a valid method or attach a script to target " +"Node." +msgstr "" + +#: tools/editor/connections_dialog.cpp +msgid "Connect To Node:" +msgstr "Connecta al Node:" + +#: tools/editor/connections_dialog.cpp +#: tools/editor/editor_autoload_settings.cpp tools/editor/groups_editor.cpp +#: tools/editor/plugins/item_list_editor_plugin.cpp +#: tools/editor/plugins/theme_editor_plugin.cpp +#: tools/editor/project_settings.cpp +msgid "Add" +msgstr "Afegeix" + +#: tools/editor/connections_dialog.cpp tools/editor/dependency_editor.cpp +#: tools/editor/plugins/animation_tree_editor_plugin.cpp +#: tools/editor/plugins/theme_editor_plugin.cpp +#: tools/editor/project_manager.cpp +msgid "Remove" +msgstr "Treu" + +#: tools/editor/connections_dialog.cpp +msgid "Add Extra Call Argument:" +msgstr "Afegeix Argument de Crida Extra:" + +#: tools/editor/connections_dialog.cpp +msgid "Extra Call Arguments:" +msgstr "Arguments de Crida Extra:" + +#: tools/editor/connections_dialog.cpp +msgid "Path to Node:" +msgstr "Camí al Node:" + +#: tools/editor/connections_dialog.cpp +msgid "Make Function" +msgstr "Crea Funció" + +#: tools/editor/connections_dialog.cpp +msgid "Deferred" +msgstr "Diferit" + +#: tools/editor/connections_dialog.cpp +#, fuzzy +msgid "Oneshot" +msgstr "D'un cop" + +#: tools/editor/connections_dialog.cpp +msgid "Connect" +msgstr "Connecta" + +#: tools/editor/connections_dialog.cpp +msgid "Connect '%s' to '%s'" +msgstr "Connecta '%s' amb '%s'" + +#: tools/editor/connections_dialog.cpp +msgid "Connecting Signal:" +msgstr "Connectant Senyal:" + +#: tools/editor/connections_dialog.cpp +msgid "Create Subscription" +msgstr "Crea Subscripció" + +#: tools/editor/connections_dialog.cpp +msgid "Connect.." +msgstr "Connecta.." + +#: tools/editor/connections_dialog.cpp +#: tools/editor/plugins/animation_tree_editor_plugin.cpp +msgid "Disconnect" +msgstr "Desconnecta" + +#: tools/editor/connections_dialog.cpp tools/editor/node_dock.cpp +msgid "Signals" +msgstr "Senyals" + +#: tools/editor/create_dialog.cpp +msgid "Create New" +msgstr "Crea Nou" + +#: tools/editor/create_dialog.cpp tools/editor/editor_file_dialog.cpp +#: tools/editor/filesystem_dock.cpp +msgid "Favorites:" +msgstr "Favorits:" + +#: tools/editor/create_dialog.cpp tools/editor/editor_file_dialog.cpp +msgid "Recent:" +msgstr "Recents:" + +#: tools/editor/create_dialog.cpp tools/editor/editor_help.cpp +#: tools/editor/plugins/script_editor_plugin.cpp +#: tools/editor/property_selector.cpp tools/editor/quick_open.cpp +msgid "Matches:" +msgstr "Coincidències:" + +#: tools/editor/create_dialog.cpp tools/editor/editor_help.cpp +#: tools/editor/property_selector.cpp tools/editor/script_editor_debugger.cpp +msgid "Description:" +msgstr "Descripció:" + +#: tools/editor/dependency_editor.cpp +msgid "Search Replacement For:" +msgstr "Cerca Reemplaçant per a:" + +#: tools/editor/dependency_editor.cpp +msgid "Dependencies For:" +msgstr "Dependències per a:" + +#: tools/editor/dependency_editor.cpp +msgid "" +"Scene '%s' is currently being edited.\n" +"Changes will not take effect unless reloaded." +msgstr "" +"S'està editant l'Escena '%s'.\n" +"Els canvis s'actualitzaran recarregar." + +#: tools/editor/dependency_editor.cpp +msgid "" +"Resource '%s' is in use.\n" +"Changes will take effect when reloaded." +msgstr "" +"S'està usant el Recurs '%s'.\n" +"Els canvis s'actualitzaran en recarregar." + +#: tools/editor/dependency_editor.cpp +msgid "Dependencies" +msgstr "Dependències" + +#: tools/editor/dependency_editor.cpp +msgid "Resource" +msgstr "Recurs" + +#: tools/editor/dependency_editor.cpp tools/editor/editor_autoload_settings.cpp +#: tools/editor/project_manager.cpp tools/editor/project_settings.cpp +msgid "Path" +msgstr "Camí" + +#: tools/editor/dependency_editor.cpp +msgid "Dependencies:" +msgstr "Dependències:" + +#: tools/editor/dependency_editor.cpp +msgid "Fix Broken" +msgstr "Arregla Trencats" + +#: tools/editor/dependency_editor.cpp +msgid "Dependency Editor" +msgstr "Editor de Dependències" + +#: tools/editor/dependency_editor.cpp +msgid "Search Replacement Resource:" +msgstr "Cerca Recurs Reemplaçant:" + +#: tools/editor/dependency_editor.cpp +msgid "Owners Of:" +msgstr "Propietaris de:" + +#: tools/editor/dependency_editor.cpp +msgid "" +"The files being removed are required by other resources in order for them to " +"work.\n" +"Remove them anyway? (no undo)" +msgstr "" +"Els fitxers eliminats son necessaris per a altres recursos.\n" +"Eliminar de totes formes? (No es pot desfer)" + +#: tools/editor/dependency_editor.cpp +msgid "Remove selected files from the project? (no undo)" +msgstr "Elimina fitxer seleccionats del project? (no es pot desfer)" + +#: tools/editor/dependency_editor.cpp +msgid "Error loading:" +msgstr "Error en carregar:" + +#: tools/editor/dependency_editor.cpp +msgid "Scene failed to load due to missing dependencies:" +msgstr "No s'ha pogut carregar l'escena. Manquen dependències:" + +#: tools/editor/dependency_editor.cpp +msgid "Open Anyway" +msgstr "Obre igualment" + +#: tools/editor/dependency_editor.cpp +msgid "Which action should be taken?" +msgstr "Amb quina acció s'ha de procedir?" + +#: tools/editor/dependency_editor.cpp +msgid "Fix Dependencies" +msgstr "Arregla Dependències" + +#: tools/editor/dependency_editor.cpp +msgid "Errors loading!" +msgstr "Errors de càrrega!" + +#: tools/editor/dependency_editor.cpp +msgid "Permanently delete %d item(s)? (No undo!)" +msgstr "Eliminar permanentment %d element(s)? (No es pot desfer!)" + +#: tools/editor/dependency_editor.cpp +msgid "Owns" +msgstr "Posseeix" + +#: tools/editor/dependency_editor.cpp +msgid "Resources Without Explicit Ownership:" +msgstr "Recursos Sense Propietat Explícita:" + +#: tools/editor/dependency_editor.cpp tools/editor/editor_node.cpp +msgid "Orphan Resource Explorer" +msgstr "Navegador de Recursos Orfes" + +#: tools/editor/dependency_editor.cpp +msgid "Delete selected files?" +msgstr "Esborra fitxers seleccionats?" + +#: tools/editor/dependency_editor.cpp tools/editor/editor_node.cpp +#: tools/editor/filesystem_dock.cpp +#: tools/editor/plugins/item_list_editor_plugin.cpp +#: tools/editor/scene_tree_dock.cpp +msgid "Delete" +msgstr "Esborra" + +#: tools/editor/editor_autoload_settings.cpp +msgid "Invalid name." +msgstr "Nom no vàlid." + +#: tools/editor/editor_autoload_settings.cpp +msgid "Valid characters:" +msgstr "Caràcters vàlids:" + +#: tools/editor/editor_autoload_settings.cpp +msgid "Invalid name. Must not collide with an existing engine class name." +msgstr "" +"Nom no vàlid. No pot coincidir amb noms de classe del motor ja existents." + +#: tools/editor/editor_autoload_settings.cpp +msgid "Invalid name. Must not collide with an existing buit-in type name." +msgstr "" +"Nom no vàlid. No pot coincidir amb noms de tipus integrats ja existents." + +#: tools/editor/editor_autoload_settings.cpp +msgid "Invalid name. Must not collide with an existing global constant name." +msgstr "" +"Nom no vàlid. No pot coincidir amb noms de constants globals ja existents." + +#: tools/editor/editor_autoload_settings.cpp +msgid "Invalid Path." +msgstr "Camí no vàlid." + +#: tools/editor/editor_autoload_settings.cpp +msgid "File does not exist." +msgstr "El Fitxer no existeix." + +#: tools/editor/editor_autoload_settings.cpp +msgid "Not in resource path." +msgstr "Fora del camí dels recursos." + +#: tools/editor/editor_autoload_settings.cpp +msgid "Add AutoLoad" +msgstr "Afegeix AutoCàrrega" + +#: tools/editor/editor_autoload_settings.cpp +msgid "Autoload '%s' already exists!" +msgstr "l'AutoCàrrega '%s' ja existeix!" + +#: tools/editor/editor_autoload_settings.cpp +msgid "Rename Autoload" +msgstr "Reanomena AutoCàrrega" + +#: tools/editor/editor_autoload_settings.cpp +msgid "Toggle AutoLoad Globals" +msgstr "Commuta les Globals d'AutoCàrrega" + +#: tools/editor/editor_autoload_settings.cpp +msgid "Move Autoload" +msgstr "Mou AutoCàrrega" + +#: tools/editor/editor_autoload_settings.cpp +msgid "Remove Autoload" +msgstr "Treure Autocàrrega" + +#: tools/editor/editor_autoload_settings.cpp +msgid "Enable" +msgstr "Activa" + +#: tools/editor/editor_autoload_settings.cpp +msgid "Rearrange Autoloads" +msgstr "Reorganitza AutoCàrregues" + +#: tools/editor/editor_autoload_settings.cpp +msgid "Node Name:" +msgstr "Nom del node:" + +#: tools/editor/editor_autoload_settings.cpp +#: tools/editor/io_plugins/editor_scene_import_plugin.cpp +#: tools/editor/plugins/sample_library_editor_plugin.cpp +#: tools/editor/project_manager.cpp +msgid "Name" +msgstr "Nom" + +#: tools/editor/editor_autoload_settings.cpp +msgid "Singleton" +msgstr "Singleton" + +#: tools/editor/editor_autoload_settings.cpp +msgid "List:" +msgstr "Llista:" + +#: tools/editor/editor_data.cpp +msgid "Updating Scene" +msgstr "Actualitzant Escena" + +#: tools/editor/editor_data.cpp +msgid "Storing local changes.." +msgstr "Emmagatzemant canvis locals.." + +#: tools/editor/editor_data.cpp +msgid "Updating scene.." +msgstr "Actualitzant escena.." + +#: tools/editor/editor_dir_dialog.cpp +msgid "Choose a Directory" +msgstr "Tria un Directori" + +#: tools/editor/editor_dir_dialog.cpp +msgid "Choose" +msgstr "Tria" + +#: tools/editor/editor_file_dialog.cpp +msgid "Go Back" +msgstr "Enrere" + +#: tools/editor/editor_file_dialog.cpp +msgid "Go Forward" +msgstr "Endavant" + +#: tools/editor/editor_file_dialog.cpp +msgid "Go Up" +msgstr "Puja" + +#: tools/editor/editor_file_dialog.cpp +msgid "Refresh" +msgstr "Refresca" + +#: tools/editor/editor_file_dialog.cpp +msgid "Toggle Hidden Files" +msgstr "Commuta Fitxers Ocults" + +#: tools/editor/editor_file_dialog.cpp +msgid "Toggle Favorite" +msgstr "Commuta Favorit" + +#: tools/editor/editor_file_dialog.cpp +msgid "Toggle Mode" +msgstr "Commuta Mode" + +#: tools/editor/editor_file_dialog.cpp +msgid "Focus Path" +msgstr "Enfoca Camí" + +#: tools/editor/editor_file_dialog.cpp +msgid "Move Favorite Up" +msgstr "Mou Favorit Amunt" + +#: tools/editor/editor_file_dialog.cpp +msgid "Move Favorite Down" +msgstr "Mou Favorit Avall" + +#: tools/editor/editor_file_dialog.cpp +msgid "Preview:" +msgstr "Previsualització:" + +#: tools/editor/editor_file_system.cpp +msgid "ScanSources" +msgstr "Escaneja Fonts" + +#: tools/editor/editor_help.cpp tools/editor/plugins/script_editor_plugin.cpp +msgid "Search Help" +msgstr "Cerca Ajuda" + +#: tools/editor/editor_help.cpp +msgid "Class List:" +msgstr "Llista de Classes:" + +#: tools/editor/editor_help.cpp +msgid "Search Classes" +msgstr "Cerca Classes" + +#: tools/editor/editor_help.cpp tools/editor/property_editor.cpp +msgid "Class:" +msgstr "Classe:" + +#: tools/editor/editor_help.cpp tools/editor/scene_tree_editor.cpp +#: tools/editor/script_create_dialog.cpp +msgid "Inherits:" +msgstr "Hereta:" + +#: tools/editor/editor_help.cpp +msgid "Inherited by:" +msgstr "Heretat per:" + +#: tools/editor/editor_help.cpp +msgid "Brief Description:" +msgstr "Descripció breu:" + +#: tools/editor/editor_help.cpp +msgid "Public Methods:" +msgstr "Mètodes públics:" + +#: tools/editor/editor_help.cpp +msgid "GUI Theme Items:" +msgstr "Elements del Tema de la GUI:" + +#: tools/editor/editor_help.cpp +msgid "Constants:" +msgstr "Constants:" + +#: tools/editor/editor_help.cpp +msgid "Method Description:" +msgstr "Descripció del mètode:" + +#: tools/editor/editor_help.cpp +msgid "Search Text" +msgstr "Cerca Text" + +#: tools/editor/editor_import_export.cpp +msgid "Added:" +msgstr "Afegit:" + +#: tools/editor/editor_import_export.cpp +msgid "Removed:" +msgstr "Eliminat:" + +#: tools/editor/editor_import_export.cpp tools/editor/project_export.cpp +msgid "Error saving atlas:" +msgstr "Error en desar atles:" + +#: tools/editor/editor_import_export.cpp +msgid "Could not save atlas subtexture:" +msgstr "No s'ha pogut desar la subtextura de l'atles:" + +#: tools/editor/editor_import_export.cpp +msgid "Storing File:" +msgstr "Emmagatzemant Fitxer:" + +#: tools/editor/editor_import_export.cpp +msgid "Packing" +msgstr "Compressió" + +#: tools/editor/editor_import_export.cpp +msgid "Exporting for %s" +msgstr "Exportació per a %s" + +#: tools/editor/editor_import_export.cpp +msgid "Setting Up.." +msgstr "Instal·lant.." + +#: tools/editor/editor_log.cpp +msgid " Output:" +msgstr " Sortida:" + +#: tools/editor/editor_node.cpp tools/editor/editor_reimport_dialog.cpp +msgid "Re-Importing" +msgstr "Re-Importació" + +#: tools/editor/editor_node.cpp +msgid "Importing:" +msgstr "Importació:" + +#: tools/editor/editor_node.cpp +msgid "Node From Scene" +msgstr "Node de l'Escena" + +#: tools/editor/editor_node.cpp +#: tools/editor/plugins/animation_player_editor_plugin.cpp +#: tools/editor/resources_dock.cpp +msgid "Error saving resource!" +msgstr "Error en desar recurs!" + +#: tools/editor/editor_node.cpp +#: tools/editor/plugins/animation_player_editor_plugin.cpp +#: tools/editor/resources_dock.cpp +msgid "Save Resource As.." +msgstr "Desar Recurs com..." + +#: tools/editor/editor_node.cpp tools/editor/scene_tree_dock.cpp +msgid "I see.." +msgstr "Vaja..." + +#: tools/editor/editor_node.cpp +msgid "Can't open file for writing:" +msgstr "No s'ha pogut escriure en el fitxer:" + +#: tools/editor/editor_node.cpp +msgid "Requested file format unknown:" +msgstr "Format de fitxer desconegut:" + +#: tools/editor/editor_node.cpp +msgid "Error while saving." +msgstr "Error en desar." + +#: tools/editor/editor_node.cpp +msgid "Saving Scene" +msgstr "Desant Escena" + +#: tools/editor/editor_node.cpp +msgid "Analyzing" +msgstr "Analitzant" + +#: tools/editor/editor_node.cpp +msgid "Creating Thumbnail" +msgstr "Creant Miniatura" + +#: tools/editor/editor_node.cpp +msgid "" +"Couldn't save scene. Likely dependencies (instances) couldn't be satisfied." +msgstr "" +"No s'ha pogut desar l'escena. Probablement, no s'han pogut establir totes " +"les dependències (instàncies)." + +#: tools/editor/editor_node.cpp +msgid "Failed to load resource." +msgstr "No s'ha pogut carregar el recurs." + +#: tools/editor/editor_node.cpp +msgid "Can't load MeshLibrary for merging!" +msgstr "No s'ha pogut carregar MeshLibrary per combinar les dades!!" + +#: tools/editor/editor_node.cpp +msgid "Error saving MeshLibrary!" +msgstr "Error en desar MeshLibrary!" + +#: tools/editor/editor_node.cpp +msgid "Can't load TileSet for merging!" +msgstr "No s'ha pogut carregar TileSet per combinar les dades!" + +#: tools/editor/editor_node.cpp +msgid "Error saving TileSet!" +msgstr "Error en desar TileSet!" + +#: tools/editor/editor_node.cpp +msgid "Can't open export templates zip." +msgstr "No s'ha pogut obrir el zip amb les plantilles d'exportació." + +#: tools/editor/editor_node.cpp +msgid "Loading Export Templates" +msgstr "Carregant Plantilles d'Exportació" + +#: tools/editor/editor_node.cpp +msgid "Error trying to save layout!" +msgstr "Error en desar els canvis!" + +#: tools/editor/editor_node.cpp +msgid "Default editor layout overridden." +msgstr "S'han sobreescrit els Ajustos Predeterminats de l'Editor." + +#: tools/editor/editor_node.cpp +msgid "Layout name not found!" +msgstr "No s'ha trobat el nom de l'ajust!" + +#: tools/editor/editor_node.cpp +msgid "Restored default layout to base settings." +msgstr "S'ha restaurat la configuració predeterminada." + +#: tools/editor/editor_node.cpp +msgid "Copy Params" +msgstr "Copia Paràmetres" + +#: tools/editor/editor_node.cpp +msgid "Paste Params" +msgstr "Enganxa Paràmetres" + +#: tools/editor/editor_node.cpp +#: tools/editor/plugins/resource_preloader_editor_plugin.cpp +msgid "Paste Resource" +msgstr "Enganxa Recurs" + +#: tools/editor/editor_node.cpp +msgid "Copy Resource" +msgstr "Copia Recurs" + +#: tools/editor/editor_node.cpp +msgid "Make Built-In" +msgstr "Crea'l Integrat" + +#: tools/editor/editor_node.cpp +msgid "Make Sub-Resources Unique" +msgstr "Crea SubRecurs Únic" + +#: tools/editor/editor_node.cpp +msgid "Open in Help" +msgstr "Obre dins l'Ajuda" + +#: tools/editor/editor_node.cpp +msgid "There is no defined scene to run." +msgstr "No s'ha definit cap escena per executar." + +#: tools/editor/editor_node.cpp +msgid "" +"No main scene has ever been defined, select one?\n" +"You can change it later in later in \"Project Settings\" under the " +"'application' category." +msgstr "" +"No s'ha definit cap escena principal. Seleccioneu-ne una.\n" +"És possible triar-ne una altra més endavant a \"Configuració del Projecte\" " +"en la categoria \"aplicació\"." + +#: tools/editor/editor_node.cpp +msgid "" +"Selected scene '%s' does not exist, select a valid one?\n" +"You can change it later in \"Project Settings\" under the 'application' " +"category." +msgstr "" +"L'escena '%s' no existeix. Seleccioneu-ne una de vàlida.\n" +"És possible triar-ne una altra més endavant a \"Configuració del Projecte\" " +"en la categoria \"aplicació\"." + +#: tools/editor/editor_node.cpp +msgid "" +"Selected scene '%s' is not a scene file, select a valid one?\n" +"You can change it later in \"Project Settings\" under the 'application' " +"category." +msgstr "" +"L'escena '%s' seleccionada no és un fitxer d'escena. Seleccioneu-ne un de " +"vàlid.\n" +"És possible triar-ne una altra més endavant a \"Configuració del Projecte\" " +"en la categoria \"aplicació\"." + +#: tools/editor/editor_node.cpp +msgid "Current scene was never saved, please save it prior to running." +msgstr "" +"L'escena actual no s'ha desat encara. Desa l'escena abans d'executar-la." + +#: tools/editor/editor_node.cpp +msgid "Could not start subprocess!" +msgstr "No s'ha pogut començar el subprocés!" + +#: tools/editor/editor_node.cpp +msgid "Open Scene" +msgstr "Obre Escena" + +#: tools/editor/editor_node.cpp +msgid "Open Base Scene" +msgstr "Obre Escena Base" + +#: tools/editor/editor_node.cpp +msgid "Quick Open Scene.." +msgstr "Obertura Ràpida d'Escenes..." + +#: tools/editor/editor_node.cpp +msgid "Quick Open Script.." +msgstr "Obertura Ràpida d'Scripts..." + +#: tools/editor/editor_node.cpp +msgid "Yes" +msgstr "Sí" + +#: tools/editor/editor_node.cpp +msgid "Close scene? (Unsaved changes will be lost)" +msgstr "Tanca l'Escena? (Es perdran els canvis sense desar)" + +#: tools/editor/editor_node.cpp +msgid "Save Scene As.." +msgstr "Desa Escena com..." + +#: tools/editor/editor_node.cpp +msgid "This scene has never been saved. Save before running?" +msgstr "" +"Aquesta Escena no s'ha desat mai encara. Voleu desar-la abans d'executar-la?" + +#: tools/editor/editor_node.cpp +msgid "Please save the scene first." +msgstr "Desa l'escena abans." + +#: tools/editor/editor_node.cpp +msgid "Save Translatable Strings" +msgstr "Desa els texts Traduïbles" + +#: tools/editor/editor_node.cpp +msgid "Export Mesh Library" +msgstr "Exporta Biblioteca de Models" + +#: tools/editor/editor_node.cpp +msgid "Export Tile Set" +msgstr "Exporta el joc de Mosaics (Tiles)" + +#: tools/editor/editor_node.cpp +msgid "Quit" +msgstr "Surt" + +#: tools/editor/editor_node.cpp +msgid "Exit the editor?" +msgstr "Voleu Sortir de l'editor?" + +#: tools/editor/editor_node.cpp +msgid "Current scene not saved. Open anyway?" +msgstr "L'escena actual no s'ha desat. Vol obrir igualment?" + +#: tools/editor/editor_node.cpp +msgid "Can't reload a scene that was never saved." +msgstr "No es pot recarregar una escena no desada." + +#: tools/editor/editor_node.cpp +msgid "Revert" +msgstr "Reverteix" + +#: tools/editor/editor_node.cpp +msgid "This action cannot be undone. Revert anyway?" +msgstr "No es pot desfer aquesta acció. Vol revertir igualament?" + +#: tools/editor/editor_node.cpp +msgid "Quick Run Scene.." +msgstr "Execució Ràpida de l'Escena..." + +#: tools/editor/editor_node.cpp +msgid "" +"Open Project Manager? \n" +"(Unsaved changes will be lost)" +msgstr "" +"Vol Obrir el Gestor de Projectes?\n" +"(Es perdran els canvis sense desar)" + +#: tools/editor/editor_node.cpp +msgid "Pick a Main Scene" +msgstr "Tria una Escena Principal" + +#: tools/editor/editor_node.cpp tools/editor/scene_tree_dock.cpp +msgid "Ugh" +msgstr "Uf..." + +#: tools/editor/editor_node.cpp +msgid "" +"Error loading scene, it must be inside the project path. Use 'Import' to " +"open the scene, then save it inside the project path." +msgstr "" +"No s'ha pogut carregar l'escena: No es troba dins del camí del projecte. " +"Utilitzeu 'Importa' per obrir l'escena i deseu-la dins del camí del projecte." + +#: tools/editor/editor_node.cpp +msgid "Error loading scene." +msgstr "No s'ha pogut carregar l'escena." + +#: tools/editor/editor_node.cpp +msgid "Scene '%s' has broken dependencies:" +msgstr "Escena '%s' té dependències no vàlides:" + +#: tools/editor/editor_node.cpp +msgid "Save Layout" +msgstr "Desar Disposició (Layout)" + +#: tools/editor/editor_node.cpp +msgid "Delete Layout" +msgstr "Elimina Disposició (Layout)" + +#: tools/editor/editor_node.cpp tools/editor/project_export.cpp +msgid "Default" +msgstr "Predeterminat" + +#: tools/editor/editor_node.cpp +msgid "Switch Scene Tab" +msgstr "Canvia la pestanya d'escena" + +#: tools/editor/editor_node.cpp +msgid "%d more file(s)" +msgstr "%d fitxer(s) més" + +#: tools/editor/editor_node.cpp +msgid "%d more file(s) or folder(s)" +msgstr "%d fitxer(s) o directori(s) més" + +#: tools/editor/editor_node.cpp +#: tools/editor/io_plugins/editor_scene_import_plugin.cpp +msgid "Scene" +msgstr "Escena" + +#: tools/editor/editor_node.cpp +msgid "Go to previously opened scene." +msgstr "Vés a l'escena oberta anteriorment." + +#: tools/editor/editor_node.cpp +msgid "Next tab" +msgstr "Pestanya Següent" + +#: tools/editor/editor_node.cpp +msgid "Previous tab" +msgstr "Pestanya Anterior" + +#: tools/editor/editor_node.cpp +msgid "Operations with scene files." +msgstr "Operacions amb fitxers d'escena." + +#: tools/editor/editor_node.cpp +msgid "New Scene" +msgstr "Nova Escena" + +#: tools/editor/editor_node.cpp +msgid "New Inherited Scene.." +msgstr "Nova Escena heretada..." + +#: tools/editor/editor_node.cpp +msgid "Open Scene.." +msgstr "Obre Escena..." + +#: tools/editor/editor_node.cpp +msgid "Save Scene" +msgstr "Desa Escena" + +#: tools/editor/editor_node.cpp +msgid "Save all Scenes" +msgstr "Desa Totes les Escenes" + +#: tools/editor/editor_node.cpp +msgid "Close Scene" +msgstr "Tanca l'Escena" + +#: tools/editor/editor_node.cpp +msgid "Close Goto Prev. Scene" +msgstr "Tanca i Vés a l'Escena anterior" + +#: tools/editor/editor_node.cpp +msgid "Open Recent" +msgstr "Obre Recent" + +#: tools/editor/editor_node.cpp +msgid "Quick Filter Files.." +msgstr "Filtrat Ràpid de Fitxers..." + +#: tools/editor/editor_node.cpp +msgid "Convert To.." +msgstr "Converteix a..." + +#: tools/editor/editor_node.cpp +msgid "Translatable Strings.." +msgstr "Cadenes Traduïbles..." + +#: tools/editor/editor_node.cpp +msgid "MeshLibrary.." +msgstr "Biblioteca de Models (MeshLibrary)..." + +#: tools/editor/editor_node.cpp +msgid "TileSet.." +msgstr "Joc de Mosaics (TileSet)..." + +#: tools/editor/editor_node.cpp tools/editor/plugins/script_text_editor.cpp +#: tools/editor/plugins/shader_editor_plugin.cpp +msgid "Redo" +msgstr "Refés" + +#: tools/editor/editor_node.cpp +msgid "Run Script" +msgstr "Executa Script" + +#: tools/editor/editor_node.cpp +msgid "Project Settings" +msgstr "Configuració del Projecte" + +#: tools/editor/editor_node.cpp +msgid "Revert Scene" +msgstr "Reverteix Escena" + +#: tools/editor/editor_node.cpp +msgid "Quit to Project List" +msgstr "Surt a la Llista de Projectes" + +#: tools/editor/editor_node.cpp +msgid "Distraction Free Mode" +msgstr "Mode Lliure de Distraccions" + +#: tools/editor/editor_node.cpp +msgid "Import assets to the project." +msgstr "Importa actius al projecte." + +#: tools/editor/editor_node.cpp +#: tools/editor/io_plugins/editor_bitmask_import_plugin.cpp +#: tools/editor/io_plugins/editor_font_import_plugin.cpp +#: tools/editor/io_plugins/editor_mesh_import_plugin.cpp +#: tools/editor/io_plugins/editor_sample_import_plugin.cpp +#: tools/editor/io_plugins/editor_scene_import_plugin.cpp +#: tools/editor/io_plugins/editor_texture_import_plugin.cpp +#: tools/editor/io_plugins/editor_translation_import_plugin.cpp +#: tools/editor/project_manager.cpp +msgid "Import" +msgstr "Importa" + +#: tools/editor/editor_node.cpp +msgid "Miscellaneous project or scene-wide tools." +msgstr "Eines vàries o d'escena." + +#: tools/editor/editor_node.cpp +msgid "Tools" +msgstr "Eines" + +#: tools/editor/editor_node.cpp +msgid "Export the project to many platforms." +msgstr "Exporta el projecte a diverses plataformes." + +#: tools/editor/editor_node.cpp tools/editor/project_export.cpp +msgid "Export" +msgstr "Exporta" + +#: tools/editor/editor_node.cpp +msgid "Play the project." +msgstr "Reprodueix el projecte." + +#: tools/editor/editor_node.cpp +#: tools/editor/plugins/sample_library_editor_plugin.cpp +msgid "Play" +msgstr "Reprodueix" + +#: tools/editor/editor_node.cpp +msgid "Pause the scene" +msgstr "Pausa l'escena" + +#: tools/editor/editor_node.cpp +msgid "Pause Scene" +msgstr "Pausa Escena" + +#: tools/editor/editor_node.cpp +msgid "Stop the scene." +msgstr "Atura l'escena." + +#: tools/editor/editor_node.cpp +#: tools/editor/plugins/sample_library_editor_plugin.cpp +msgid "Stop" +msgstr "Atura" + +#: tools/editor/editor_node.cpp +msgid "Play the edited scene." +msgstr "Reprodueix l'escena editada." + +#: tools/editor/editor_node.cpp +msgid "Play Scene" +msgstr "Reprodueix Escena" + +#: tools/editor/editor_node.cpp +msgid "Play custom scene" +msgstr "Reprodueix escena personalitzada" + +#: tools/editor/editor_node.cpp +msgid "Play Custom Scene" +msgstr "Reprodueix Escena Personalitzada" + +#: tools/editor/editor_node.cpp +msgid "Debug options" +msgstr "Opcions de Depuració (Debug)" + +#: tools/editor/editor_node.cpp +msgid "Deploy with Remote Debug" +msgstr "Desplega amb Depuració Remota" + +#: tools/editor/editor_node.cpp +msgid "" +"When exporting or deploying, the resulting executable will attempt to " +"connect to the IP of this computer in order to be debugged." +msgstr "" +"En ser exportat o desplegat, l'executable resultant intenta connectar-se a " +"l'IP d'aquest equip per iniciar-ne la depuració." + +#: tools/editor/editor_node.cpp +msgid "Small Deploy with Network FS" +msgstr "Desplegament Reduït amb Sistema de Fitxers en Xarxa" + +#: tools/editor/editor_node.cpp +msgid "" +"When this option is enabled, export or deploy will produce a minimal " +"executable.\n" +"The filesystem will be provided from the project by the editor over the " +"network.\n" +"On Android, deploy will use the USB cable for faster performance. This " +"option speeds up testing for games with a large footprint." +msgstr "" +"Amb aquesta opció activada, 'Exportar' o 'Desplegar' generen un executable " +"reduït.\n" +"L'Editor proveeix el sistema de fitxers del projecte a través de la xarxa.\n" +"En sistemes Android, 'Desplegar' utilitzarà el cable USB per millorar-ne el " +"rendiment. Aquesta opció ajuda a accelerar els cicles de prova i verificació " +"en jocs de gran mida." + +#: tools/editor/editor_node.cpp +msgid "Visible Collision Shapes" +msgstr "Formes de Col·lisió Visibles" + +#: tools/editor/editor_node.cpp +msgid "" +"Collision shapes and raycast nodes (for 2D and 3D) will be visible on the " +"running game if this option is turned on." +msgstr "" +"Les formes de col·lisió i nodes de difusió de raigs (raycast) (per a 2D i " +"3D), son visibles durant l'execució del joc quan s'activa aquesta opció." + +#: tools/editor/editor_node.cpp +msgid "Visible Navigation" +msgstr "Navegació Visible" + +#: tools/editor/editor_node.cpp +msgid "" +"Navigation meshes and polygons will be visible on the running game if this " +"option is turned on." +msgstr "" +"Les malles i polígons de Navegació són visibles durant l'execució del joc " +"quan s'activa aquesta opció." + +#: tools/editor/editor_node.cpp +msgid "Sync Scene Changes" +msgstr "Sincronitza Canvis en Escenes" + +#: tools/editor/editor_node.cpp +msgid "" +"When this option is turned on, any changes made to the scene in the editor " +"will be replicated in the running game.\n" +"When used remotely on a device, this is more efficient with network " +"filesystem." +msgstr "" +"En activar aquesta opció, els canvis fets en l'Editor es repliquen en el joc " +"en execució.\n" +"En usar-se remotament en un dispositiu, un sistema de fitxers en xarxa en " +"millora el rendiment." + +#: tools/editor/editor_node.cpp +msgid "Sync Script Changes" +msgstr "Sincronitza Canvis en Scripts" + +#: tools/editor/editor_node.cpp +msgid "" +"When this option is turned on, any script that is saved will be reloaded on " +"the running game.\n" +"When used remotely on a device, this is more efficient with network " +"filesystem." +msgstr "" +"En activar aquesta opció, els scripts, en ser desats, es recarreguen en el " +"joc en execució.\n" +"En usar-se remotament en un dispositiu, un sistema de fitxers en xarxa en " +"millora el rendiment." + +#: tools/editor/editor_node.cpp tools/editor/plugins/spatial_editor_plugin.cpp +msgid "Settings" +msgstr "Configuració" + +#: tools/editor/editor_node.cpp tools/editor/settings_config_dialog.cpp +msgid "Editor Settings" +msgstr "Configuració de l'Editor" + +#: tools/editor/editor_node.cpp +msgid "Editor Layout" +msgstr "Disposició de l'Editor" + +#: tools/editor/editor_node.cpp +#, fuzzy +msgid "Toggle Fullscreen" +msgstr "Mode Pantalla completa" + +#: tools/editor/editor_node.cpp +msgid "Install Export Templates" +msgstr "Instal·la Plantilles d'Exportació" + +#: tools/editor/editor_node.cpp +msgid "About" +msgstr "Quant a" + +#: tools/editor/editor_node.cpp +msgid "Alerts when an external resource has changed." +msgstr "Alerta en canviar un recurs extern." + +#: tools/editor/editor_node.cpp +msgid "Spins when the editor window repaints!" +msgstr "Gira en repintar-se la finestra de l'editor!" + +#: tools/editor/editor_node.cpp +msgid "Update Always" +msgstr "Actualitza Sempre" + +#: tools/editor/editor_node.cpp +msgid "Update Changes" +msgstr "Actualitza Canvis" + +#: tools/editor/editor_node.cpp +msgid "Disable Update Spinner" +msgstr "" + +#: tools/editor/editor_node.cpp +msgid "Inspector" +msgstr "Inspector" + +#: tools/editor/editor_node.cpp +msgid "Create a new resource in memory and edit it." +msgstr "Crea un nou recurs en memòria i edita'l." + +#: tools/editor/editor_node.cpp +msgid "Load an existing resource from disk and edit it." +msgstr "Carrega un recurs des del disc i edita'l." + +#: tools/editor/editor_node.cpp +msgid "Save the currently edited resource." +msgstr "Desa el recurs editat ara." + +#: tools/editor/editor_node.cpp tools/editor/plugins/script_editor_plugin.cpp +msgid "Save As.." +msgstr "Desa Com..." + +#: tools/editor/editor_node.cpp +msgid "Go to the previous edited object in history." +msgstr "Vés a l'anterior objecte editat de l'historial." + +#: tools/editor/editor_node.cpp +msgid "Go to the next edited object in history." +msgstr "Vés al següent objecte editat de l'historial." + +#: tools/editor/editor_node.cpp +msgid "History of recently edited objects." +msgstr "Historial d'objectes editats recentment." + +#: tools/editor/editor_node.cpp +msgid "Object properties." +msgstr "Propietats de l'objecte." + +#: tools/editor/editor_node.cpp +msgid "FileSystem" +msgstr "SistemaDeFitxers" + +#: tools/editor/editor_node.cpp tools/editor/node_dock.cpp +msgid "Node" +msgstr "" + +#: tools/editor/editor_node.cpp +msgid "Output" +msgstr "Sortida" + +#: tools/editor/editor_node.cpp tools/editor/editor_reimport_dialog.cpp +msgid "Re-Import" +msgstr "ReImporta" + +#: tools/editor/editor_node.cpp tools/editor/editor_plugin_settings.cpp +msgid "Update" +msgstr "Actualitza" + +#: tools/editor/editor_node.cpp +msgid "Thanks from the Godot community!" +msgstr "Gràcies de la part de la Comunitat del Godot!" + +#: tools/editor/editor_node.cpp +msgid "Thanks!" +msgstr "Gràcies!" + +#: tools/editor/editor_node.cpp +msgid "Import Templates From ZIP File" +msgstr "Importa Plantilles des d'un Fitxer ZIP" + +#: tools/editor/editor_node.cpp tools/editor/project_export.cpp +msgid "Export Project" +msgstr "Exporta Projecte" + +#: tools/editor/editor_node.cpp +msgid "Export Library" +msgstr "Exporta Biblioteca" + +#: tools/editor/editor_node.cpp +msgid "Merge With Existing" +msgstr "Combina amb Existents" + +#: tools/editor/editor_node.cpp tools/editor/project_export.cpp +msgid "Password:" +msgstr "Contrasenya:" + +#: tools/editor/editor_node.cpp +msgid "Open & Run a Script" +msgstr "Obre i Executa un Script" + +#: tools/editor/editor_node.cpp +msgid "Load Errors" +msgstr "Errors de Càrrega" + +#: tools/editor/editor_plugin_settings.cpp +msgid "Installed Plugins:" +msgstr "Connectors Instal·lats:" + +#: tools/editor/editor_plugin_settings.cpp +msgid "Version:" +msgstr "Versió:" + +#: tools/editor/editor_plugin_settings.cpp +msgid "Author:" +msgstr "Autor:" + +#: tools/editor/editor_plugin_settings.cpp +msgid "Status:" +msgstr "Estat:" + +#: tools/editor/editor_profiler.cpp +msgid "Stop Profiling" +msgstr "Atura Perfilació" + +#: tools/editor/editor_profiler.cpp +msgid "Start Profiling" +msgstr "Comença Perfilació" + +#: tools/editor/editor_profiler.cpp +msgid "Measure:" +msgstr "Mesura:" + +#: tools/editor/editor_profiler.cpp +msgid "Frame Time (sec)" +msgstr "Duració del Fotograma (s)" + +#: tools/editor/editor_profiler.cpp +msgid "Average Time (sec)" +msgstr "Temps Mitjà (s)" + +#: tools/editor/editor_profiler.cpp +msgid "Frame %" +msgstr "% del Fotograma" + +#: tools/editor/editor_profiler.cpp +msgid "Fixed Frame %" +msgstr "% del Fotograma Fix" + +#: tools/editor/editor_profiler.cpp tools/editor/script_editor_debugger.cpp +msgid "Time:" +msgstr "Temps:" + +#: tools/editor/editor_profiler.cpp +msgid "Inclusive" +msgstr "Inclusiu" + +#: tools/editor/editor_profiler.cpp +msgid "Self" +msgstr "Propi" + +#: tools/editor/editor_profiler.cpp +msgid "Frame #:" +msgstr "Fotograma núm.:" + +#: tools/editor/editor_reimport_dialog.cpp +msgid "Please wait for scan to complete." +msgstr "Espera que s'acabi l'anàlisi." + +#: tools/editor/editor_reimport_dialog.cpp +msgid "Current scene must be saved to re-import." +msgstr "S'ha de desar l'escena abans de reimportar-la." + +#: tools/editor/editor_reimport_dialog.cpp +msgid "Save & Re-Import" +msgstr "Desa i ReImporta" + +#: tools/editor/editor_reimport_dialog.cpp +msgid "Re-Import Changed Resources" +msgstr "ReImporta Recursos Modificats" + +#: tools/editor/editor_run_script.cpp +msgid "Write your logic in the _run() method." +msgstr "Escriu la lògica en el mètode _run()." + +#: tools/editor/editor_run_script.cpp +msgid "There is an edited scene already." +msgstr "Ja hi ha un escena editada." + +#: tools/editor/editor_run_script.cpp +msgid "Couldn't instance script:" +msgstr "No s'ha pogut instanciar l'script:" + +#: tools/editor/editor_run_script.cpp +msgid "Did you forget the 'tool' keyword?" +msgstr "Podria mancar la paraula clau 'tool'?" + +#: tools/editor/editor_run_script.cpp +msgid "Couldn't run script:" +msgstr "No s'ha pogut executar l'script:" + +#: tools/editor/editor_run_script.cpp +msgid "Did you forget the '_run' method?" +msgstr "Podria mancar el mètode '_run'?" + +#: tools/editor/editor_settings.cpp +msgid "Default (Same as Editor)" +msgstr "Predeterminat (Idèntic a l'Editor)" + +#: tools/editor/editor_sub_scene.cpp +msgid "Select Node(s) to Import" +msgstr "Selecciona Node(s) per Importar" + +#: tools/editor/editor_sub_scene.cpp +msgid "Scene Path:" +msgstr "Camí de l'Escena:" + +#: tools/editor/editor_sub_scene.cpp +msgid "Import From Node:" +msgstr "Importa des del Node:" + +#: tools/editor/file_type_cache.cpp +msgid "Can't open file_type_cache.cch for writing, not saving file type cache!" +msgstr "" +"No s'ha pogut escriure el fitxer file_type_cache.cch. No es desara el cau de " +"tipus de fitxers!" + +#: tools/editor/filesystem_dock.cpp +msgid "Same source and destination files, doing nothing." +msgstr "" +"Els fitxers d'origen i destinació són els mateixos. No s'ha produït cap " +"acció." + +#: tools/editor/filesystem_dock.cpp +msgid "Same source and destination paths, doing nothing." +msgstr "El camí d'origen i destinació es idèntic. No s'ha produït cap acció." + +#: tools/editor/filesystem_dock.cpp +msgid "Can't move directories to within themselves." +msgstr "No es poden moure directoris en si mateixos." + +#: tools/editor/filesystem_dock.cpp +msgid "Can't operate on '..'" +msgstr "No es pot operar en '..'" + +#: tools/editor/filesystem_dock.cpp +msgid "Pick New Name and Location For:" +msgstr "Tria un Nou Nom i Ubicació per a:" + +#: tools/editor/filesystem_dock.cpp +msgid "No files selected!" +msgstr "Cap fitxer seleccionat!" + +#: tools/editor/filesystem_dock.cpp +msgid "Instance" +msgstr "Instància" + +#: tools/editor/filesystem_dock.cpp +msgid "Edit Dependencies.." +msgstr "Edita Dependències..." + +#: tools/editor/filesystem_dock.cpp +msgid "View Owners.." +msgstr "Mostra Propietaris..." + +#: tools/editor/filesystem_dock.cpp +msgid "Copy Path" +msgstr "Copia Camí" + +#: tools/editor/filesystem_dock.cpp +msgid "Rename or Move.." +msgstr "Renomena o Mou..." + +#: tools/editor/filesystem_dock.cpp +msgid "Move To.." +msgstr "Mou cap a..." + +#: tools/editor/filesystem_dock.cpp +msgid "Info" +msgstr "Informació" + +#: tools/editor/filesystem_dock.cpp +msgid "Show In File Manager" +msgstr "Mostra en el Gestor de Fitxers" + +#: tools/editor/filesystem_dock.cpp +msgid "Re-Import.." +msgstr "ReImporta..." + +#: tools/editor/filesystem_dock.cpp +msgid "Previous Directory" +msgstr "Directori Anterior" + +#: tools/editor/filesystem_dock.cpp +msgid "Next Directory" +msgstr "Directori Següent" + +#: tools/editor/filesystem_dock.cpp +msgid "Re-Scan Filesystem" +msgstr "ReAnalitza Sistema de Fitxers" + +#: tools/editor/filesystem_dock.cpp +msgid "Toggle folder status as Favorite" +msgstr "Canvia l'estat del directori a Preferit" + +#: tools/editor/filesystem_dock.cpp +msgid "Instance the selected scene(s) as child of the selected node." +msgstr "Instancia les escenes seleccionades com a filles del node seleccionat." + +#: tools/editor/filesystem_dock.cpp +msgid "Move" +msgstr "Mou" + +#: tools/editor/groups_editor.cpp +msgid "Add to Group" +msgstr "Afegeix al Grup" + +#: tools/editor/groups_editor.cpp +msgid "Remove from Group" +msgstr "Treu del Grup" + +#: tools/editor/io_plugins/editor_bitmask_import_plugin.cpp +msgid "No bit masks to import!" +msgstr "Cap màscara de bits per importar!" + +#: tools/editor/io_plugins/editor_bitmask_import_plugin.cpp +#: tools/editor/io_plugins/editor_sample_import_plugin.cpp +#: tools/editor/io_plugins/editor_scene_import_plugin.cpp +#: tools/editor/io_plugins/editor_texture_import_plugin.cpp +msgid "Target path is empty." +msgstr "El camí de Destinació és buit." + +#: tools/editor/io_plugins/editor_bitmask_import_plugin.cpp +#: tools/editor/io_plugins/editor_sample_import_plugin.cpp +#: tools/editor/io_plugins/editor_scene_import_plugin.cpp +#: tools/editor/io_plugins/editor_texture_import_plugin.cpp +msgid "Target path must be a complete resource path." +msgstr "El camí de Destinació ha de ser un camí de recursos complet." + +#: tools/editor/io_plugins/editor_bitmask_import_plugin.cpp +#: tools/editor/io_plugins/editor_sample_import_plugin.cpp +#: tools/editor/io_plugins/editor_scene_import_plugin.cpp +#: tools/editor/io_plugins/editor_texture_import_plugin.cpp +msgid "Target path must exist." +msgstr "El camí de Destinació ha d'existir." + +#: tools/editor/io_plugins/editor_bitmask_import_plugin.cpp +#: tools/editor/io_plugins/editor_mesh_import_plugin.cpp +#: tools/editor/io_plugins/editor_sample_import_plugin.cpp +msgid "Save path is empty!" +msgstr "El camí per desar és buit!" + +#: tools/editor/io_plugins/editor_bitmask_import_plugin.cpp +msgid "Import BitMasks" +msgstr "Importa Màscares de Bit" + +#: tools/editor/io_plugins/editor_bitmask_import_plugin.cpp +#: tools/editor/io_plugins/editor_texture_import_plugin.cpp +msgid "Source Texture(s):" +msgstr "Textures Font:" + +#: tools/editor/io_plugins/editor_bitmask_import_plugin.cpp +#: tools/editor/io_plugins/editor_mesh_import_plugin.cpp +#: tools/editor/io_plugins/editor_sample_import_plugin.cpp +#: tools/editor/io_plugins/editor_scene_import_plugin.cpp +#: tools/editor/io_plugins/editor_texture_import_plugin.cpp +#: tools/editor/io_plugins/editor_translation_import_plugin.cpp +msgid "Target Path:" +msgstr "Camí de Destinació:" + +#: tools/editor/io_plugins/editor_bitmask_import_plugin.cpp +#: tools/editor/io_plugins/editor_font_import_plugin.cpp +#: tools/editor/io_plugins/editor_sample_import_plugin.cpp +#: tools/editor/io_plugins/editor_scene_import_plugin.cpp +#: tools/editor/io_plugins/editor_texture_import_plugin.cpp +#: tools/editor/io_plugins/editor_translation_import_plugin.cpp +msgid "Accept" +msgstr "Accepta" + +#: tools/editor/io_plugins/editor_bitmask_import_plugin.cpp +msgid "Bit Mask" +msgstr "Màscara de bits" + +#: tools/editor/io_plugins/editor_font_import_plugin.cpp +msgid "No source font file!" +msgstr "Cap fitxer de lletra font!" + +#: tools/editor/io_plugins/editor_font_import_plugin.cpp +msgid "No target font resource!" +msgstr "Cap recurs de Lletra!" + +#: tools/editor/io_plugins/editor_font_import_plugin.cpp +msgid "" +"Invalid file extension.\n" +"Please use .fnt." +msgstr "" +"Extensió de fitxer no vàlida.\n" +"Utilitzeu .fnt." + +#: tools/editor/io_plugins/editor_font_import_plugin.cpp +msgid "Can't load/process source font." +msgstr "No es pot carregar/processar la lletra." + +#: tools/editor/io_plugins/editor_font_import_plugin.cpp +msgid "Couldn't save font." +msgstr "No s'ha pogut desar la lletra." + +#: tools/editor/io_plugins/editor_font_import_plugin.cpp +msgid "Source Font:" +msgstr "Lletra:" + +#: tools/editor/io_plugins/editor_font_import_plugin.cpp +msgid "Source Font Size:" +msgstr "Mida de la lletra:" + +#: tools/editor/io_plugins/editor_font_import_plugin.cpp +msgid "Dest Resource:" +msgstr "Recurs Objectiu:" + +#: tools/editor/io_plugins/editor_font_import_plugin.cpp +msgid "The quick brown fox jumps over the lazy dog." +msgstr "" +"«Dóna amor que seràs feliç!». Això, il·lús veí i company geniüt, ja és un " +"lluït rètol d'onze kWh." + +#: tools/editor/io_plugins/editor_font_import_plugin.cpp +msgid "Test:" +msgstr "Prova:" + +#: tools/editor/io_plugins/editor_font_import_plugin.cpp +#: tools/editor/io_plugins/editor_mesh_import_plugin.cpp +#: tools/editor/io_plugins/editor_sample_import_plugin.cpp +#: tools/editor/io_plugins/editor_scene_import_plugin.cpp +msgid "Options:" +msgstr "Opcions:" + +#: tools/editor/io_plugins/editor_font_import_plugin.cpp +msgid "Font Import" +msgstr "Importa lletra" + +#: tools/editor/io_plugins/editor_font_import_plugin.cpp +msgid "" +"This file is already a Godot font file, please supply a BMFont type file " +"instead." +msgstr "" +"Aquest fitxer ja és un fitxer de lletra de Godot. Proveïu un fitxer de tipus " +"BMFont." + +#: tools/editor/io_plugins/editor_font_import_plugin.cpp +msgid "Failed opening as BMFont file." +msgstr "No s'ha pogut obrir com a fitxer BMFont." + +#: tools/editor/io_plugins/editor_font_import_plugin.cpp +msgid "Invalid font custom source." +msgstr "Lletra personalitzada no vàlida." + +#: tools/editor/io_plugins/editor_font_import_plugin.cpp +#: tools/editor/plugins/theme_editor_plugin.cpp +msgid "Font" +msgstr "Lletra" + +#: tools/editor/io_plugins/editor_mesh_import_plugin.cpp +msgid "No meshes to import!" +msgstr "Cap malla per importar!" + +#: tools/editor/io_plugins/editor_mesh_import_plugin.cpp +msgid "Single Mesh Import" +msgstr "Importa una Malla" + +#: tools/editor/io_plugins/editor_mesh_import_plugin.cpp +msgid "Source Mesh(es):" +msgstr "Malla/es :" + +#: tools/editor/io_plugins/editor_mesh_import_plugin.cpp +#: tools/editor/plugins/mesh_instance_editor_plugin.cpp +msgid "Mesh" +msgstr "Malla" + +#: tools/editor/io_plugins/editor_mesh_import_plugin.cpp +msgid "Surface %d" +msgstr "Superfície %d" + +#: tools/editor/io_plugins/editor_sample_import_plugin.cpp +msgid "No samples to import!" +msgstr "No s'ha trobat cap mostra d'Àudio per importar!" + +#: tools/editor/io_plugins/editor_sample_import_plugin.cpp +msgid "Import Audio Samples" +msgstr "Importa Mostra d'Àudio" + +#: tools/editor/io_plugins/editor_sample_import_plugin.cpp +msgid "Source Sample(s):" +msgstr "Mostra/es d'Origen:" + +#: tools/editor/io_plugins/editor_sample_import_plugin.cpp +msgid "Audio Sample" +msgstr "Mostra d'Àudio" + +#: tools/editor/io_plugins/editor_scene_import_plugin.cpp +msgid "New Clip" +msgstr "Nou Clip" + +#: tools/editor/io_plugins/editor_scene_import_plugin.cpp +msgid "Animation Options" +msgstr "Opcions d'Animació" + +#: tools/editor/io_plugins/editor_scene_import_plugin.cpp +#, fuzzy +msgid "Flags" +msgstr "Indicadors (flags)" + +#: tools/editor/io_plugins/editor_scene_import_plugin.cpp +msgid "Bake FPS:" +msgstr "Fer Bake dels FPS:" + +#: tools/editor/io_plugins/editor_scene_import_plugin.cpp +msgid "Optimizer" +msgstr "Optimitzador" + +#: tools/editor/io_plugins/editor_scene_import_plugin.cpp +msgid "Max Linear Error" +msgstr "Error Lineal Màxim" + +#: tools/editor/io_plugins/editor_scene_import_plugin.cpp +msgid "Max Angular Error" +msgstr "Error Angular Màxim" + +#: tools/editor/io_plugins/editor_scene_import_plugin.cpp +msgid "Max Angle" +msgstr "Angle Màxim" + +#: tools/editor/io_plugins/editor_scene_import_plugin.cpp +msgid "Clips" +msgstr "Clips" + +#: tools/editor/io_plugins/editor_scene_import_plugin.cpp +msgid "Start(s)" +msgstr "Inici/s" + +#: tools/editor/io_plugins/editor_scene_import_plugin.cpp +msgid "End(s)" +msgstr "Final/s" + +#: tools/editor/io_plugins/editor_scene_import_plugin.cpp +#: tools/editor/plugins/sprite_frames_editor_plugin.cpp +msgid "Loop" +msgstr "Bucle" + +#: tools/editor/io_plugins/editor_scene_import_plugin.cpp +msgid "Filters" +msgstr "Filtres" + +#: tools/editor/io_plugins/editor_scene_import_plugin.cpp +msgid "Source path is empty." +msgstr "El camí d'origen és buit." + +#: tools/editor/io_plugins/editor_scene_import_plugin.cpp +msgid "Couldn't load post-import script." +msgstr "No s'ha pogut carregar l'script de post-importació." + +#: tools/editor/io_plugins/editor_scene_import_plugin.cpp +msgid "Invalid/broken script for post-import." +msgstr "L'script de post-importació no és vàlid ." + +#: tools/editor/io_plugins/editor_scene_import_plugin.cpp +msgid "Error importing scene." +msgstr "No s'ha pogut importar l'escena." + +#: tools/editor/io_plugins/editor_scene_import_plugin.cpp +msgid "Import 3D Scene" +msgstr "Importa Escena 3D" + +#: tools/editor/io_plugins/editor_scene_import_plugin.cpp +msgid "Source Scene:" +msgstr "Escena d'Origen:" + +#: tools/editor/io_plugins/editor_scene_import_plugin.cpp +msgid "Same as Target Scene" +msgstr "Igual que l'Escena de Destinació" + +#: tools/editor/io_plugins/editor_scene_import_plugin.cpp +msgid "Shared" +msgstr "Compartit" + +#: tools/editor/io_plugins/editor_scene_import_plugin.cpp +msgid "Target Texture Folder:" +msgstr "Directori per a Textures escollit:" + +#: tools/editor/io_plugins/editor_scene_import_plugin.cpp +msgid "Post-Process Script:" +msgstr "Script de Post-Processat:" + +#: tools/editor/io_plugins/editor_scene_import_plugin.cpp +msgid "Custom Root Node Type:" +msgstr "Tipus de Node Arrel Personalitzat:" + +#: tools/editor/io_plugins/editor_scene_import_plugin.cpp +msgid "Auto" +msgstr "Auto" + +#: tools/editor/io_plugins/editor_scene_import_plugin.cpp +msgid "The Following Files are Missing:" +msgstr "Manquen els següents Fitxers:" + +#: tools/editor/io_plugins/editor_scene_import_plugin.cpp +msgid "Import Anyway" +msgstr "Importa Igualment" + +#: tools/editor/io_plugins/editor_scene_import_plugin.cpp +msgid "Import & Open" +msgstr "Importa i Obre" + +#: tools/editor/io_plugins/editor_scene_import_plugin.cpp +msgid "Edited scene has not been saved, open imported scene anyway?" +msgstr "" +"No s'ha desat l'escena editada. Vol obrir l'escena importada igualment?" + +#: tools/editor/io_plugins/editor_scene_import_plugin.cpp +#: tools/editor/plugins/cube_grid_theme_editor_plugin.cpp +msgid "Import Scene" +msgstr "Importa Escena" + +#: tools/editor/io_plugins/editor_scene_import_plugin.cpp +msgid "Importing Scene.." +msgstr "Important Escena..." + +#: tools/editor/io_plugins/editor_scene_import_plugin.cpp +msgid "Running Custom Script.." +msgstr "Executant Script Personalitzat..." + +#: tools/editor/io_plugins/editor_scene_import_plugin.cpp +msgid "Couldn't load post-import script:" +msgstr "No s'ha pogut carregar l'script de post-importació:" + +#: tools/editor/io_plugins/editor_scene_import_plugin.cpp +msgid "Invalid/broken script for post-import (check console):" +msgstr "L'script de post-importació no és vàlid (comprova el terminal):" + +#: tools/editor/io_plugins/editor_scene_import_plugin.cpp +msgid "Error running post-import script:" +msgstr "Error en l'execució de l'script de post-importació:" + +#: tools/editor/io_plugins/editor_scene_import_plugin.cpp +msgid "Import Image:" +msgstr "Importa Imatge:" + +#: tools/editor/io_plugins/editor_scene_import_plugin.cpp +msgid "Can't import a file over itself:" +msgstr "No es pot importar un fitxer dins de si mateix:" + +#: tools/editor/io_plugins/editor_scene_import_plugin.cpp +msgid "Couldn't localize path: %s (already local)" +msgstr "No s'ha pogut localitzar el camí: %s (ja és local)" + +#: tools/editor/io_plugins/editor_scene_import_plugin.cpp +msgid "Saving.." +msgstr "Desant..." + +#: tools/editor/io_plugins/editor_scene_import_plugin.cpp +msgid "3D Scene Animation" +msgstr "Animació d'Escenes 3D" + +#: tools/editor/io_plugins/editor_texture_import_plugin.cpp +msgid "Uncompressed" +msgstr "Sense Compressió" + +#: tools/editor/io_plugins/editor_texture_import_plugin.cpp +msgid "Compress Lossless (PNG)" +msgstr "Compressió sense Pèrdua (PNG)" + +#: tools/editor/io_plugins/editor_texture_import_plugin.cpp +msgid "Compress Lossy (WebP)" +msgstr "Compressió amb Pèrdua (WebP)" + +#: tools/editor/io_plugins/editor_texture_import_plugin.cpp +msgid "Compress (VRAM)" +msgstr "Compressió (VRAM)" + +#: tools/editor/io_plugins/editor_texture_import_plugin.cpp +msgid "Texture Format" +msgstr "Format de Textura" + +#: tools/editor/io_plugins/editor_texture_import_plugin.cpp +msgid "Texture Compression Quality (WebP):" +msgstr "Qualitat de Compressió de Textura (WebP):" + +#: tools/editor/io_plugins/editor_texture_import_plugin.cpp +msgid "Texture Options" +msgstr "Opcions de Textura" + +#: tools/editor/io_plugins/editor_texture_import_plugin.cpp +msgid "Please specify some files!" +msgstr "Cal especificar algun fitxer!" + +#: tools/editor/io_plugins/editor_texture_import_plugin.cpp +msgid "At least one file needed for Atlas." +msgstr "Es necessita com a mínim un fitxer per a l'Atles." + +#: tools/editor/io_plugins/editor_texture_import_plugin.cpp +msgid "Error importing:" +msgstr "" + +#: tools/editor/io_plugins/editor_texture_import_plugin.cpp +msgid "Only one file is required for large texture." +msgstr "" + +#: tools/editor/io_plugins/editor_texture_import_plugin.cpp +msgid "Max Texture Size:" +msgstr "" + +#: tools/editor/io_plugins/editor_texture_import_plugin.cpp +msgid "Import Textures for Atlas (2D)" +msgstr "" + +#: tools/editor/io_plugins/editor_texture_import_plugin.cpp +msgid "Cell Size:" +msgstr "" + +#: tools/editor/io_plugins/editor_texture_import_plugin.cpp +msgid "Large Texture" +msgstr "" + +#: tools/editor/io_plugins/editor_texture_import_plugin.cpp +msgid "Import Large Textures (2D)" +msgstr "" + +#: tools/editor/io_plugins/editor_texture_import_plugin.cpp +msgid "Source Texture" +msgstr "" + +#: tools/editor/io_plugins/editor_texture_import_plugin.cpp +msgid "Base Atlas Texture" +msgstr "" + +#: tools/editor/io_plugins/editor_texture_import_plugin.cpp +msgid "Source Texture(s)" +msgstr "" + +#: tools/editor/io_plugins/editor_texture_import_plugin.cpp +msgid "Import Textures for 2D" +msgstr "" + +#: tools/editor/io_plugins/editor_texture_import_plugin.cpp +msgid "Import Textures for 3D" +msgstr "" + +#: tools/editor/io_plugins/editor_texture_import_plugin.cpp +msgid "Import Textures" +msgstr "" + +#: tools/editor/io_plugins/editor_texture_import_plugin.cpp +msgid "2D Texture" +msgstr "" + +#: tools/editor/io_plugins/editor_texture_import_plugin.cpp +msgid "3D Texture" +msgstr "" + +#: tools/editor/io_plugins/editor_texture_import_plugin.cpp +msgid "Atlas Texture" +msgstr "" + +#: tools/editor/io_plugins/editor_texture_import_plugin.cpp +msgid "" +"NOTICE: Importing 2D textures is not mandatory. Just copy png/jpg files to " +"the project." +msgstr "" + +#: tools/editor/io_plugins/editor_texture_import_plugin.cpp +msgid "Crop empty space." +msgstr "" + +#: tools/editor/io_plugins/editor_texture_import_plugin.cpp +msgid "Texture" +msgstr "" + +#: tools/editor/io_plugins/editor_texture_import_plugin.cpp +msgid "Import Large Texture" +msgstr "" + +#: tools/editor/io_plugins/editor_texture_import_plugin.cpp +msgid "Load Source Image" +msgstr "" + +#: tools/editor/io_plugins/editor_texture_import_plugin.cpp +msgid "Slicing" +msgstr "" + +#: tools/editor/io_plugins/editor_texture_import_plugin.cpp +msgid "Inserting" +msgstr "" + +#: tools/editor/io_plugins/editor_texture_import_plugin.cpp +msgid "Saving" +msgstr "" + +#: tools/editor/io_plugins/editor_texture_import_plugin.cpp +msgid "Couldn't save large texture:" +msgstr "" + +#: tools/editor/io_plugins/editor_texture_import_plugin.cpp +msgid "Build Atlas For:" +msgstr "" + +#: tools/editor/io_plugins/editor_texture_import_plugin.cpp +msgid "Loading Image:" +msgstr "" + +#: tools/editor/io_plugins/editor_texture_import_plugin.cpp +msgid "Couldn't load image:" +msgstr "" + +#: tools/editor/io_plugins/editor_texture_import_plugin.cpp +msgid "Converting Images" +msgstr "" + +#: tools/editor/io_plugins/editor_texture_import_plugin.cpp +msgid "Cropping Images" +msgstr "" + +#: tools/editor/io_plugins/editor_texture_import_plugin.cpp +msgid "Blitting Images" +msgstr "" + +#: tools/editor/io_plugins/editor_texture_import_plugin.cpp +msgid "Couldn't save atlas image:" +msgstr "" + +#: tools/editor/io_plugins/editor_texture_import_plugin.cpp +msgid "Couldn't save converted texture:" +msgstr "" + +#: tools/editor/io_plugins/editor_translation_import_plugin.cpp +msgid "Invalid source!" +msgstr "" + +#: tools/editor/io_plugins/editor_translation_import_plugin.cpp +msgid "Invalid translation source!" +msgstr "" + +#: tools/editor/io_plugins/editor_translation_import_plugin.cpp +msgid "Column" +msgstr "" + +#: tools/editor/io_plugins/editor_translation_import_plugin.cpp +#: tools/editor/script_create_dialog.cpp +msgid "Language" +msgstr "" + +#: tools/editor/io_plugins/editor_translation_import_plugin.cpp +msgid "No items to import!" +msgstr "" + +#: tools/editor/io_plugins/editor_translation_import_plugin.cpp +msgid "No target path!" +msgstr "" + +#: tools/editor/io_plugins/editor_translation_import_plugin.cpp +msgid "Import Translations" +msgstr "" + +#: tools/editor/io_plugins/editor_translation_import_plugin.cpp +msgid "Couldn't import!" +msgstr "" + +#: tools/editor/io_plugins/editor_translation_import_plugin.cpp +msgid "Import Translation" +msgstr "" + +#: tools/editor/io_plugins/editor_translation_import_plugin.cpp +msgid "Source CSV:" +msgstr "" + +#: tools/editor/io_plugins/editor_translation_import_plugin.cpp +msgid "Ignore First Row" +msgstr "" + +#: tools/editor/io_plugins/editor_translation_import_plugin.cpp +msgid "Compress" +msgstr "" + +#: tools/editor/io_plugins/editor_translation_import_plugin.cpp +msgid "Add to Project (engine.cfg)" +msgstr "" + +#: tools/editor/io_plugins/editor_translation_import_plugin.cpp +msgid "Import Languages:" +msgstr "" + +#: tools/editor/io_plugins/editor_translation_import_plugin.cpp +msgid "Translation" +msgstr "" + +#: tools/editor/multi_node_edit.cpp +msgid "MultiNode Set" +msgstr "" + +#: tools/editor/node_dock.cpp +msgid "Groups" +msgstr "" + +#: tools/editor/node_dock.cpp +msgid "Select a Node to edit Signals and Groups." +msgstr "" + +#: tools/editor/plugins/animation_player_editor_plugin.cpp +msgid "Toggle Autoplay" +msgstr "" + +#: tools/editor/plugins/animation_player_editor_plugin.cpp +msgid "New Animation Name:" +msgstr "" + +#: tools/editor/plugins/animation_player_editor_plugin.cpp +msgid "New Anim" +msgstr "" + +#: tools/editor/plugins/animation_player_editor_plugin.cpp +msgid "Change Animation Name:" +msgstr "" + +#: tools/editor/plugins/animation_player_editor_plugin.cpp +#: tools/editor/plugins/sprite_frames_editor_plugin.cpp +msgid "Remove Animation" +msgstr "" + +#: tools/editor/plugins/animation_player_editor_plugin.cpp +msgid "ERROR: Invalid animation name!" +msgstr "" + +#: tools/editor/plugins/animation_player_editor_plugin.cpp +msgid "ERROR: Animation name already exists!" +msgstr "" + +#: tools/editor/plugins/animation_player_editor_plugin.cpp +#: tools/editor/plugins/sprite_frames_editor_plugin.cpp +msgid "Rename Animation" +msgstr "" + +#: tools/editor/plugins/animation_player_editor_plugin.cpp +#: tools/editor/plugins/sprite_frames_editor_plugin.cpp +msgid "Add Animation" +msgstr "" + +#: tools/editor/plugins/animation_player_editor_plugin.cpp +msgid "Blend Next Changed" +msgstr "" + +#: tools/editor/plugins/animation_player_editor_plugin.cpp +msgid "Change Blend Time" +msgstr "" + +#: tools/editor/plugins/animation_player_editor_plugin.cpp +msgid "Load Animation" +msgstr "" + +#: tools/editor/plugins/animation_player_editor_plugin.cpp +msgid "Duplicate Animation" +msgstr "" + +#: tools/editor/plugins/animation_player_editor_plugin.cpp +msgid "ERROR: No animation to copy!" +msgstr "" + +#: tools/editor/plugins/animation_player_editor_plugin.cpp +msgid "ERROR: No animation resource on clipboard!" +msgstr "" + +#: tools/editor/plugins/animation_player_editor_plugin.cpp +msgid "Pasted Animation" +msgstr "" + +#: tools/editor/plugins/animation_player_editor_plugin.cpp +msgid "Paste Animation" +msgstr "" + +#: tools/editor/plugins/animation_player_editor_plugin.cpp +msgid "ERROR: No animation to edit!" +msgstr "" + +#: tools/editor/plugins/animation_player_editor_plugin.cpp +msgid "Play selected animation backwards from current pos. (A)" +msgstr "" + +#: tools/editor/plugins/animation_player_editor_plugin.cpp +msgid "Play selected animation backwards from end. (Shift+A)" +msgstr "" + +#: tools/editor/plugins/animation_player_editor_plugin.cpp +msgid "Stop animation playback. (S)" +msgstr "" + +#: tools/editor/plugins/animation_player_editor_plugin.cpp +msgid "Play selected animation from start. (Shift+D)" +msgstr "" + +#: tools/editor/plugins/animation_player_editor_plugin.cpp +msgid "Play selected animation from current pos. (D)" +msgstr "" + +#: tools/editor/plugins/animation_player_editor_plugin.cpp +msgid "Animation position (in seconds)." +msgstr "" + +#: tools/editor/plugins/animation_player_editor_plugin.cpp +msgid "Scale animation playback globally for the node." +msgstr "" + +#: tools/editor/plugins/animation_player_editor_plugin.cpp +msgid "Create new animation in player." +msgstr "" + +#: tools/editor/plugins/animation_player_editor_plugin.cpp +msgid "Load animation from disk." +msgstr "" + +#: tools/editor/plugins/animation_player_editor_plugin.cpp +msgid "Load an animation from disk." +msgstr "" + +#: tools/editor/plugins/animation_player_editor_plugin.cpp +msgid "Save the current animation" +msgstr "" + +#: tools/editor/plugins/animation_player_editor_plugin.cpp +msgid "Save As" +msgstr "" + +#: tools/editor/plugins/animation_player_editor_plugin.cpp +msgid "Display list of animations in player." +msgstr "" + +#: tools/editor/plugins/animation_player_editor_plugin.cpp +msgid "Autoplay on Load" +msgstr "" + +#: tools/editor/plugins/animation_player_editor_plugin.cpp +msgid "Edit Target Blend Times" +msgstr "" + +#: tools/editor/plugins/animation_player_editor_plugin.cpp +msgid "Animation Tools" +msgstr "" + +#: tools/editor/plugins/animation_player_editor_plugin.cpp +msgid "Copy Animation" +msgstr "" + +#: tools/editor/plugins/animation_player_editor_plugin.cpp +msgid "Create New Animation" +msgstr "" + +#: tools/editor/plugins/animation_player_editor_plugin.cpp +msgid "Animation Name:" +msgstr "" + +#: tools/editor/plugins/animation_player_editor_plugin.cpp +#: tools/editor/plugins/resource_preloader_editor_plugin.cpp +#: tools/editor/plugins/sample_library_editor_plugin.cpp +#: tools/editor/plugins/sprite_frames_editor_plugin.cpp +#: tools/editor/property_editor.cpp tools/editor/script_create_dialog.cpp +msgid "Error!" +msgstr "" + +#: tools/editor/plugins/animation_player_editor_plugin.cpp +msgid "Blend Times:" +msgstr "" + +#: tools/editor/plugins/animation_player_editor_plugin.cpp +msgid "Next (Auto Queue):" +msgstr "" + +#: tools/editor/plugins/animation_player_editor_plugin.cpp +msgid "Cross-Animation Blend Times" +msgstr "" + +#: tools/editor/plugins/animation_player_editor_plugin.cpp +#: tools/editor/plugins/canvas_item_editor_plugin.cpp +msgid "Animation" +msgstr "" + +#: tools/editor/plugins/animation_tree_editor_plugin.cpp +msgid "New name:" +msgstr "" + +#: tools/editor/plugins/animation_tree_editor_plugin.cpp +#: tools/editor/plugins/multimesh_editor_plugin.cpp +msgid "Scale:" +msgstr "" + +#: tools/editor/plugins/animation_tree_editor_plugin.cpp +msgid "Fade In (s):" +msgstr "" + +#: tools/editor/plugins/animation_tree_editor_plugin.cpp +msgid "Fade Out (s):" +msgstr "" + +#: tools/editor/plugins/animation_tree_editor_plugin.cpp +msgid "Blend" +msgstr "" + +#: tools/editor/plugins/animation_tree_editor_plugin.cpp +msgid "Mix" +msgstr "" + +#: tools/editor/plugins/animation_tree_editor_plugin.cpp +msgid "Auto Restart:" +msgstr "" + +#: tools/editor/plugins/animation_tree_editor_plugin.cpp +msgid "Restart (s):" +msgstr "" + +#: tools/editor/plugins/animation_tree_editor_plugin.cpp +msgid "Random Restart (s):" +msgstr "" + +#: tools/editor/plugins/animation_tree_editor_plugin.cpp +msgid "Start!" +msgstr "" + +#: tools/editor/plugins/animation_tree_editor_plugin.cpp +#: tools/editor/plugins/multimesh_editor_plugin.cpp +msgid "Amount:" +msgstr "" + +#: tools/editor/plugins/animation_tree_editor_plugin.cpp +msgid "Blend:" +msgstr "" + +#: tools/editor/plugins/animation_tree_editor_plugin.cpp +msgid "Blend 0:" +msgstr "" + +#: tools/editor/plugins/animation_tree_editor_plugin.cpp +msgid "Blend 1:" +msgstr "" + +#: tools/editor/plugins/animation_tree_editor_plugin.cpp +msgid "X-Fade Time (s):" +msgstr "" + +#: tools/editor/plugins/animation_tree_editor_plugin.cpp +msgid "Current:" +msgstr "" + +#: tools/editor/plugins/animation_tree_editor_plugin.cpp +msgid "Add Input" +msgstr "" + +#: tools/editor/plugins/animation_tree_editor_plugin.cpp +msgid "Clear Auto-Advance" +msgstr "" + +#: tools/editor/plugins/animation_tree_editor_plugin.cpp +msgid "Set Auto-Advance" +msgstr "" + +#: tools/editor/plugins/animation_tree_editor_plugin.cpp +msgid "Delete Input" +msgstr "" + +#: tools/editor/plugins/animation_tree_editor_plugin.cpp +msgid "Rename" +msgstr "" + +#: tools/editor/plugins/animation_tree_editor_plugin.cpp +msgid "Animation tree is valid." +msgstr "" + +#: tools/editor/plugins/animation_tree_editor_plugin.cpp +msgid "Animation tree is invalid." +msgstr "" + +#: tools/editor/plugins/animation_tree_editor_plugin.cpp +msgid "Animation Node" +msgstr "" + +#: tools/editor/plugins/animation_tree_editor_plugin.cpp +msgid "OneShot Node" +msgstr "" + +#: tools/editor/plugins/animation_tree_editor_plugin.cpp +msgid "Mix Node" +msgstr "" + +#: tools/editor/plugins/animation_tree_editor_plugin.cpp +msgid "Blend2 Node" +msgstr "" + +#: tools/editor/plugins/animation_tree_editor_plugin.cpp +msgid "Blend3 Node" +msgstr "" + +#: tools/editor/plugins/animation_tree_editor_plugin.cpp +msgid "Blend4 Node" +msgstr "" + +#: tools/editor/plugins/animation_tree_editor_plugin.cpp +msgid "TimeScale Node" +msgstr "" + +#: tools/editor/plugins/animation_tree_editor_plugin.cpp +msgid "TimeSeek Node" +msgstr "" + +#: tools/editor/plugins/animation_tree_editor_plugin.cpp +msgid "Transition Node" +msgstr "" + +#: tools/editor/plugins/animation_tree_editor_plugin.cpp +msgid "Import Animations.." +msgstr "" + +#: tools/editor/plugins/animation_tree_editor_plugin.cpp +msgid "Edit Node Filters" +msgstr "" + +#: tools/editor/plugins/animation_tree_editor_plugin.cpp +msgid "Filters.." +msgstr "" + +#: tools/editor/plugins/baked_light_baker.cpp +msgid "Parsing %d Triangles:" +msgstr "" + +#: tools/editor/plugins/baked_light_baker.cpp +msgid "Triangle #" +msgstr "" + +#: tools/editor/plugins/baked_light_baker.cpp +msgid "Light Baker Setup:" +msgstr "" + +#: tools/editor/plugins/baked_light_baker.cpp +msgid "Parsing Geometry" +msgstr "" + +#: tools/editor/plugins/baked_light_baker.cpp +msgid "Fixing Lights" +msgstr "" + +#: tools/editor/plugins/baked_light_baker.cpp +msgid "Making BVH" +msgstr "" + +#: tools/editor/plugins/baked_light_baker.cpp +msgid "Creating Light Octree" +msgstr "" + +#: tools/editor/plugins/baked_light_baker.cpp +msgid "Creating Octree Texture" +msgstr "" + +#: tools/editor/plugins/baked_light_baker.cpp +msgid "Transfer to Lightmaps:" +msgstr "" + +#: tools/editor/plugins/baked_light_baker.cpp +msgid "Allocating Texture #" +msgstr "" + +#: tools/editor/plugins/baked_light_baker.cpp +msgid "Baking Triangle #" +msgstr "" + +#: tools/editor/plugins/baked_light_baker.cpp +msgid "Post-Processing Texture #" +msgstr "" + +#: tools/editor/plugins/baked_light_editor_plugin.cpp +msgid "Bake!" +msgstr "" + +#: tools/editor/plugins/baked_light_editor_plugin.cpp +msgid "Reset the lightmap octree baking process (start over)." +msgstr "" + +#: tools/editor/plugins/camera_editor_plugin.cpp +#: tools/editor/plugins/sample_library_editor_plugin.cpp +msgid "Preview" +msgstr "" + +#: tools/editor/plugins/canvas_item_editor_plugin.cpp +msgid "Configure Snap" +msgstr "" + +#: tools/editor/plugins/canvas_item_editor_plugin.cpp +#: tools/editor/plugins/polygon_2d_editor_plugin.cpp +msgid "Grid Offset:" +msgstr "" + +#: tools/editor/plugins/canvas_item_editor_plugin.cpp +#: tools/editor/plugins/polygon_2d_editor_plugin.cpp +msgid "Grid Step:" +msgstr "" + +#: tools/editor/plugins/canvas_item_editor_plugin.cpp +msgid "Rotation Offset:" +msgstr "" + +#: tools/editor/plugins/canvas_item_editor_plugin.cpp +msgid "Rotation Step:" +msgstr "" + +#: tools/editor/plugins/canvas_item_editor_plugin.cpp +msgid "Move Pivot" +msgstr "" + +#: tools/editor/plugins/canvas_item_editor_plugin.cpp +msgid "Move Action" +msgstr "" + +#: tools/editor/plugins/canvas_item_editor_plugin.cpp +msgid "Edit IK Chain" +msgstr "" + +#: tools/editor/plugins/canvas_item_editor_plugin.cpp +msgid "Edit CanvasItem" +msgstr "" + +#: tools/editor/plugins/canvas_item_editor_plugin.cpp +msgid "Change Anchors" +msgstr "" + +#: tools/editor/plugins/canvas_item_editor_plugin.cpp +msgid "Zoom (%):" +msgstr "" + +#: tools/editor/plugins/canvas_item_editor_plugin.cpp +msgid "Paste Pose" +msgstr "" + +#: tools/editor/plugins/canvas_item_editor_plugin.cpp +msgid "Select Mode" +msgstr "" + +#: tools/editor/plugins/canvas_item_editor_plugin.cpp +msgid "Drag: Rotate" +msgstr "" + +#: tools/editor/plugins/canvas_item_editor_plugin.cpp +msgid "Alt+Drag: Move" +msgstr "" + +#: tools/editor/plugins/canvas_item_editor_plugin.cpp +msgid "Press 'v' to Change Pivot, 'Shift+v' to Drag Pivot (while moving)." +msgstr "" + +#: tools/editor/plugins/canvas_item_editor_plugin.cpp +msgid "Alt+RMB: Depth list selection" +msgstr "" + +#: tools/editor/plugins/canvas_item_editor_plugin.cpp +msgid "Move Mode" +msgstr "" + +#: tools/editor/plugins/canvas_item_editor_plugin.cpp +msgid "Rotate Mode" +msgstr "" + +#: tools/editor/plugins/canvas_item_editor_plugin.cpp +#: tools/editor/plugins/spatial_editor_plugin.cpp +msgid "" +"Show a list of all objects at the position clicked\n" +"(same as Alt+RMB in select mode)." +msgstr "" + +#: tools/editor/plugins/canvas_item_editor_plugin.cpp +msgid "Click to change object's rotation pivot." +msgstr "" + +#: tools/editor/plugins/canvas_item_editor_plugin.cpp +msgid "Pan Mode" +msgstr "" + +#: tools/editor/plugins/canvas_item_editor_plugin.cpp +msgid "Lock the selected object in place (can't be moved)." +msgstr "" + +#: tools/editor/plugins/canvas_item_editor_plugin.cpp +msgid "Unlock the selected object (can be moved)." +msgstr "" + +#: tools/editor/plugins/canvas_item_editor_plugin.cpp +msgid "Makes sure the object's children are not selectable." +msgstr "" + +#: tools/editor/plugins/canvas_item_editor_plugin.cpp +msgid "Restores the object's children's ability to be selected." +msgstr "" + +#: tools/editor/plugins/canvas_item_editor_plugin.cpp +#: tools/editor/plugins/spatial_editor_plugin.cpp +msgid "Use Snap" +msgstr "" + +#: tools/editor/plugins/canvas_item_editor_plugin.cpp +#: tools/editor/plugins/polygon_2d_editor_plugin.cpp +msgid "Show Grid" +msgstr "" + +#: tools/editor/plugins/canvas_item_editor_plugin.cpp +msgid "Use Rotation Snap" +msgstr "" + +#: tools/editor/plugins/canvas_item_editor_plugin.cpp +msgid "Snap Relative" +msgstr "" + +#: tools/editor/plugins/canvas_item_editor_plugin.cpp +#: tools/editor/plugins/spatial_editor_plugin.cpp +msgid "Configure Snap.." +msgstr "" + +#: tools/editor/plugins/canvas_item_editor_plugin.cpp +msgid "Use Pixel Snap" +msgstr "" + +#: tools/editor/plugins/canvas_item_editor_plugin.cpp +msgid "Expand to Parent" +msgstr "" + +#: tools/editor/plugins/canvas_item_editor_plugin.cpp +msgid "Skeleton.." +msgstr "" + +#: tools/editor/plugins/canvas_item_editor_plugin.cpp +msgid "Make Bones" +msgstr "" + +#: tools/editor/plugins/canvas_item_editor_plugin.cpp +msgid "Clear Bones" +msgstr "" + +#: tools/editor/plugins/canvas_item_editor_plugin.cpp +msgid "Show Bones" +msgstr "" + +#: tools/editor/plugins/canvas_item_editor_plugin.cpp +msgid "Make IK Chain" +msgstr "" + +#: tools/editor/plugins/canvas_item_editor_plugin.cpp +msgid "Clear IK Chain" +msgstr "" + +#: tools/editor/plugins/canvas_item_editor_plugin.cpp +#: tools/editor/plugins/spatial_editor_plugin.cpp +msgid "View" +msgstr "" + +#: tools/editor/plugins/canvas_item_editor_plugin.cpp +msgid "Zoom Reset" +msgstr "" + +#: tools/editor/plugins/canvas_item_editor_plugin.cpp +msgid "Zoom Set.." +msgstr "" + +#: tools/editor/plugins/canvas_item_editor_plugin.cpp +msgid "Center Selection" +msgstr "" + +#: tools/editor/plugins/canvas_item_editor_plugin.cpp +msgid "Frame Selection" +msgstr "" + +#: tools/editor/plugins/canvas_item_editor_plugin.cpp +msgid "Anchor" +msgstr "" + +#: tools/editor/plugins/canvas_item_editor_plugin.cpp +msgid "Insert Keys" +msgstr "" + +#: tools/editor/plugins/canvas_item_editor_plugin.cpp +msgid "Insert Key" +msgstr "" + +#: tools/editor/plugins/canvas_item_editor_plugin.cpp +msgid "Insert Key (Existing Tracks)" +msgstr "" + +#: tools/editor/plugins/canvas_item_editor_plugin.cpp +msgid "Copy Pose" +msgstr "" + +#: tools/editor/plugins/canvas_item_editor_plugin.cpp +msgid "Clear Pose" +msgstr "" + +#: tools/editor/plugins/canvas_item_editor_plugin.cpp +msgid "Set a Value" +msgstr "" + +#: tools/editor/plugins/canvas_item_editor_plugin.cpp +msgid "Snap (Pixels):" +msgstr "" + +#: tools/editor/plugins/collision_polygon_2d_editor_plugin.cpp +#: tools/editor/plugins/light_occluder_2d_editor_plugin.cpp +#: tools/editor/plugins/navigation_polygon_editor_plugin.cpp +#: tools/editor/plugins/polygon_2d_editor_plugin.cpp +msgid "Create Poly" +msgstr "" + +#: tools/editor/plugins/collision_polygon_2d_editor_plugin.cpp +#: tools/editor/plugins/collision_polygon_editor_plugin.cpp +#: tools/editor/plugins/light_occluder_2d_editor_plugin.cpp +#: tools/editor/plugins/navigation_polygon_editor_plugin.cpp +#: tools/editor/plugins/path_2d_editor_plugin.cpp +#: tools/editor/plugins/polygon_2d_editor_plugin.cpp +msgid "Edit Poly" +msgstr "" + +#: tools/editor/plugins/collision_polygon_2d_editor_plugin.cpp +#: tools/editor/plugins/collision_polygon_editor_plugin.cpp +#: tools/editor/plugins/light_occluder_2d_editor_plugin.cpp +#: tools/editor/plugins/navigation_polygon_editor_plugin.cpp +#: tools/editor/plugins/path_2d_editor_plugin.cpp +#: tools/editor/plugins/polygon_2d_editor_plugin.cpp +msgid "Edit Poly (Remove Point)" +msgstr "" + +#: tools/editor/plugins/collision_polygon_2d_editor_plugin.cpp +#: tools/editor/plugins/light_occluder_2d_editor_plugin.cpp +#: tools/editor/plugins/navigation_polygon_editor_plugin.cpp +msgid "Create a new polygon from scratch." +msgstr "" + +#: tools/editor/plugins/collision_polygon_editor_plugin.cpp +msgid "Create Poly3D" +msgstr "" + +#: tools/editor/plugins/collision_shape_2d_editor_plugin.cpp +msgid "Set Handle" +msgstr "" + +#: tools/editor/plugins/color_ramp_editor_plugin.cpp +msgid "Add/Remove Color Ramp Point" +msgstr "" + +#: tools/editor/plugins/color_ramp_editor_plugin.cpp +#: tools/editor/plugins/shader_graph_editor_plugin.cpp +msgid "Modify Color Ramp" +msgstr "" + +#: tools/editor/plugins/cube_grid_theme_editor_plugin.cpp +msgid "Creating Mesh Library" +msgstr "" + +#: tools/editor/plugins/cube_grid_theme_editor_plugin.cpp +msgid "Thumbnail.." +msgstr "" + +#: tools/editor/plugins/cube_grid_theme_editor_plugin.cpp +msgid "Remove item %d?" +msgstr "" + +#: tools/editor/plugins/cube_grid_theme_editor_plugin.cpp +#: tools/editor/plugins/theme_editor_plugin.cpp +#: tools/editor/plugins/tile_set_editor_plugin.cpp +msgid "Add Item" +msgstr "" + +#: tools/editor/plugins/cube_grid_theme_editor_plugin.cpp +msgid "Remove Selected Item" +msgstr "" + +#: tools/editor/plugins/cube_grid_theme_editor_plugin.cpp +msgid "Import from Scene" +msgstr "" + +#: tools/editor/plugins/cube_grid_theme_editor_plugin.cpp +msgid "Update from Scene" +msgstr "" + +#: tools/editor/plugins/item_list_editor_plugin.cpp +msgid "Item %d" +msgstr "" + +#: tools/editor/plugins/item_list_editor_plugin.cpp +msgid "Items" +msgstr "" + +#: tools/editor/plugins/item_list_editor_plugin.cpp +msgid "Item List Editor" +msgstr "" + +#: tools/editor/plugins/light_occluder_2d_editor_plugin.cpp +msgid "Create Occluder Polygon" +msgstr "" + +#: tools/editor/plugins/light_occluder_2d_editor_plugin.cpp +#: tools/editor/plugins/navigation_polygon_editor_plugin.cpp +msgid "Edit existing polygon:" +msgstr "" + +#: tools/editor/plugins/light_occluder_2d_editor_plugin.cpp +#: tools/editor/plugins/navigation_polygon_editor_plugin.cpp +msgid "LMB: Move Point." +msgstr "" + +#: tools/editor/plugins/light_occluder_2d_editor_plugin.cpp +#: tools/editor/plugins/navigation_polygon_editor_plugin.cpp +msgid "Ctrl+LMB: Split Segment." +msgstr "" + +#: tools/editor/plugins/light_occluder_2d_editor_plugin.cpp +#: tools/editor/plugins/navigation_polygon_editor_plugin.cpp +msgid "RMB: Erase Point." +msgstr "" + +#: tools/editor/plugins/mesh_instance_editor_plugin.cpp +msgid "Mesh is empty!" +msgstr "" + +#: tools/editor/plugins/mesh_instance_editor_plugin.cpp +msgid "Create Static Trimesh Body" +msgstr "" + +#: tools/editor/plugins/mesh_instance_editor_plugin.cpp +msgid "Create Static Convex Body" +msgstr "" + +#: tools/editor/plugins/mesh_instance_editor_plugin.cpp +msgid "This doesn't work on scene root!" +msgstr "" + +#: tools/editor/plugins/mesh_instance_editor_plugin.cpp +msgid "Create Trimesh Shape" +msgstr "" + +#: tools/editor/plugins/mesh_instance_editor_plugin.cpp +msgid "Create Convex Shape" +msgstr "" + +#: tools/editor/plugins/mesh_instance_editor_plugin.cpp +msgid "Create Navigation Mesh" +msgstr "" + +#: tools/editor/plugins/mesh_instance_editor_plugin.cpp +msgid "MeshInstance lacks a Mesh!" +msgstr "" + +#: tools/editor/plugins/mesh_instance_editor_plugin.cpp +msgid "Mesh has not surface to create outlines from!" +msgstr "" + +#: tools/editor/plugins/mesh_instance_editor_plugin.cpp +msgid "Could not create outline!" +msgstr "" + +#: tools/editor/plugins/mesh_instance_editor_plugin.cpp +msgid "Create Outline" +msgstr "" + +#: tools/editor/plugins/mesh_instance_editor_plugin.cpp +msgid "Create Trimesh Static Body" +msgstr "" + +#: tools/editor/plugins/mesh_instance_editor_plugin.cpp +msgid "Create Convex Static Body" +msgstr "" + +#: tools/editor/plugins/mesh_instance_editor_plugin.cpp +msgid "Create Trimesh Collision Sibling" +msgstr "" + +#: tools/editor/plugins/mesh_instance_editor_plugin.cpp +msgid "Create Convex Collision Sibling" +msgstr "" + +#: tools/editor/plugins/mesh_instance_editor_plugin.cpp +msgid "Create Outline Mesh.." +msgstr "" + +#: tools/editor/plugins/mesh_instance_editor_plugin.cpp +msgid "Create Outline Mesh" +msgstr "" + +#: tools/editor/plugins/mesh_instance_editor_plugin.cpp +msgid "Outline Size:" +msgstr "" + +#: tools/editor/plugins/multimesh_editor_plugin.cpp +msgid "No mesh source specified (and no MultiMesh set in node)." +msgstr "" + +#: tools/editor/plugins/multimesh_editor_plugin.cpp +msgid "No mesh source specified (and MultiMesh contains no Mesh)." +msgstr "" + +#: tools/editor/plugins/multimesh_editor_plugin.cpp +msgid "Mesh source is invalid (invalid path)." +msgstr "" + +#: tools/editor/plugins/multimesh_editor_plugin.cpp +msgid "Mesh source is invalid (not a MeshInstance)." +msgstr "" + +#: tools/editor/plugins/multimesh_editor_plugin.cpp +msgid "Mesh source is invalid (contains no Mesh resource)." +msgstr "" + +#: tools/editor/plugins/multimesh_editor_plugin.cpp +msgid "No surface source specified." +msgstr "" + +#: tools/editor/plugins/multimesh_editor_plugin.cpp +msgid "Surface source is invalid (invalid path)." +msgstr "" + +#: tools/editor/plugins/multimesh_editor_plugin.cpp +msgid "Surface source is invalid (no geometry)." +msgstr "" + +#: tools/editor/plugins/multimesh_editor_plugin.cpp +msgid "Surface source is invalid (no faces)." +msgstr "" + +#: tools/editor/plugins/multimesh_editor_plugin.cpp +msgid "Parent has no solid faces to populate." +msgstr "" + +#: tools/editor/plugins/multimesh_editor_plugin.cpp +msgid "Couldn't map area." +msgstr "" + +#: tools/editor/plugins/multimesh_editor_plugin.cpp +msgid "Select a Source Mesh:" +msgstr "" + +#: tools/editor/plugins/multimesh_editor_plugin.cpp +msgid "Select a Target Surface:" +msgstr "" + +#: tools/editor/plugins/multimesh_editor_plugin.cpp +msgid "Populate Surface" +msgstr "" + +#: tools/editor/plugins/multimesh_editor_plugin.cpp +msgid "Populate MultiMesh" +msgstr "" + +#: tools/editor/plugins/multimesh_editor_plugin.cpp +msgid "Target Surface:" +msgstr "" + +#: tools/editor/plugins/multimesh_editor_plugin.cpp +msgid "Source Mesh:" +msgstr "" + +#: tools/editor/plugins/multimesh_editor_plugin.cpp +msgid "X-Axis" +msgstr "" + +#: tools/editor/plugins/multimesh_editor_plugin.cpp +msgid "Y-Axis" +msgstr "" + +#: tools/editor/plugins/multimesh_editor_plugin.cpp +msgid "Z-Axis" +msgstr "" + +#: tools/editor/plugins/multimesh_editor_plugin.cpp +msgid "Mesh Up Axis:" +msgstr "" + +#: tools/editor/plugins/multimesh_editor_plugin.cpp +msgid "Random Rotation:" +msgstr "" + +#: tools/editor/plugins/multimesh_editor_plugin.cpp +msgid "Random Tilt:" +msgstr "" + +#: tools/editor/plugins/multimesh_editor_plugin.cpp +msgid "Random Scale:" +msgstr "" + +#: tools/editor/plugins/multimesh_editor_plugin.cpp +msgid "Populate" +msgstr "" + +#: tools/editor/plugins/navigation_polygon_editor_plugin.cpp +msgid "Create Navigation Polygon" +msgstr "" + +#: tools/editor/plugins/navigation_polygon_editor_plugin.cpp +msgid "Remove Poly And Point" +msgstr "" + +#: tools/editor/plugins/particles_2d_editor_plugin.cpp +msgid "Error loading image:" +msgstr "" + +#: tools/editor/plugins/particles_2d_editor_plugin.cpp +msgid "No pixels with transparency > 128 in image.." +msgstr "" + +#: tools/editor/plugins/particles_2d_editor_plugin.cpp +msgid "Set Emission Mask" +msgstr "" + +#: tools/editor/plugins/particles_2d_editor_plugin.cpp +msgid "Clear Emission Mask" +msgstr "" + +#: tools/editor/plugins/particles_2d_editor_plugin.cpp +msgid "Load Emission Mask" +msgstr "" + +#: tools/editor/plugins/particles_2d_editor_plugin.cpp +msgid "Generated Point Count:" +msgstr "" + +#: tools/editor/plugins/particles_editor_plugin.cpp +msgid "Node does not contain geometry." +msgstr "" + +#: tools/editor/plugins/particles_editor_plugin.cpp +msgid "Node does not contain geometry (faces)." +msgstr "" + +#: tools/editor/plugins/particles_editor_plugin.cpp +msgid "Faces contain no area!" +msgstr "" + +#: tools/editor/plugins/particles_editor_plugin.cpp +msgid "No faces!" +msgstr "" + +#: tools/editor/plugins/particles_editor_plugin.cpp +msgid "Generate AABB" +msgstr "" + +#: tools/editor/plugins/particles_editor_plugin.cpp +msgid "Create Emitter From Mesh" +msgstr "" + +#: tools/editor/plugins/particles_editor_plugin.cpp +msgid "Create Emitter From Node" +msgstr "" + +#: tools/editor/plugins/particles_editor_plugin.cpp +msgid "Clear Emitter" +msgstr "" + +#: tools/editor/plugins/particles_editor_plugin.cpp +msgid "Create Emitter" +msgstr "" + +#: tools/editor/plugins/particles_editor_plugin.cpp +msgid "Emission Positions:" +msgstr "" + +#: tools/editor/plugins/particles_editor_plugin.cpp +msgid "Emission Fill:" +msgstr "" + +#: tools/editor/plugins/particles_editor_plugin.cpp +msgid "Surface" +msgstr "" + +#: tools/editor/plugins/particles_editor_plugin.cpp +msgid "Volume" +msgstr "" + +#: tools/editor/plugins/path_2d_editor_plugin.cpp +msgid "Remove Point from Curve" +msgstr "" + +#: tools/editor/plugins/path_2d_editor_plugin.cpp +#: tools/editor/plugins/path_editor_plugin.cpp +msgid "Add Point to Curve" +msgstr "" + +#: tools/editor/plugins/path_2d_editor_plugin.cpp +msgid "Move Point in Curve" +msgstr "" + +#: tools/editor/plugins/path_2d_editor_plugin.cpp +msgid "Move In-Control in Curve" +msgstr "" + +#: tools/editor/plugins/path_2d_editor_plugin.cpp +msgid "Move Out-Control in Curve" +msgstr "" + +#: tools/editor/plugins/path_2d_editor_plugin.cpp +#: tools/editor/plugins/path_editor_plugin.cpp +msgid "Select Points" +msgstr "" + +#: tools/editor/plugins/path_2d_editor_plugin.cpp +#: tools/editor/plugins/path_editor_plugin.cpp +msgid "Shift+Drag: Select Control Points" +msgstr "" + +#: tools/editor/plugins/path_2d_editor_plugin.cpp +#: tools/editor/plugins/path_editor_plugin.cpp +msgid "Click: Add Point" +msgstr "" + +#: tools/editor/plugins/path_2d_editor_plugin.cpp +#: tools/editor/plugins/path_editor_plugin.cpp +msgid "Right Click: Delete Point" +msgstr "" + +#: tools/editor/plugins/path_2d_editor_plugin.cpp +msgid "Select Control Points (Shift+Drag)" +msgstr "" + +#: tools/editor/plugins/path_2d_editor_plugin.cpp +#: tools/editor/plugins/path_editor_plugin.cpp +msgid "Add Point (in empty space)" +msgstr "" + +#: tools/editor/plugins/path_2d_editor_plugin.cpp +#: tools/editor/plugins/path_editor_plugin.cpp +msgid "Split Segment (in curve)" +msgstr "" + +#: tools/editor/plugins/path_2d_editor_plugin.cpp +#: tools/editor/plugins/path_editor_plugin.cpp +msgid "Delete Point" +msgstr "" + +#: tools/editor/plugins/path_2d_editor_plugin.cpp +#: tools/editor/plugins/path_editor_plugin.cpp +msgid "Close Curve" +msgstr "" + +#: tools/editor/plugins/path_editor_plugin.cpp +msgid "Curve Point #" +msgstr "" + +#: tools/editor/plugins/path_editor_plugin.cpp +msgid "Set Curve Point Pos" +msgstr "" + +#: tools/editor/plugins/path_editor_plugin.cpp +msgid "Set Curve In Pos" +msgstr "" + +#: tools/editor/plugins/path_editor_plugin.cpp +msgid "Set Curve Out Pos" +msgstr "" + +#: tools/editor/plugins/path_editor_plugin.cpp +msgid "Split Path" +msgstr "" + +#: tools/editor/plugins/path_editor_plugin.cpp +msgid "Remove Path Point" +msgstr "" + +#: tools/editor/plugins/polygon_2d_editor_plugin.cpp +msgid "Create UV Map" +msgstr "" + +#: tools/editor/plugins/polygon_2d_editor_plugin.cpp +msgid "Transform UV Map" +msgstr "" + +#: tools/editor/plugins/polygon_2d_editor_plugin.cpp +msgid "Polygon 2D UV Editor" +msgstr "" + +#: tools/editor/plugins/polygon_2d_editor_plugin.cpp +msgid "Move Point" +msgstr "" + +#: tools/editor/plugins/polygon_2d_editor_plugin.cpp +msgid "Ctrl: Rotate" +msgstr "" + +#: tools/editor/plugins/polygon_2d_editor_plugin.cpp +msgid "Shift: Move All" +msgstr "" + +#: tools/editor/plugins/polygon_2d_editor_plugin.cpp +msgid "Shift+Ctrl: Scale" +msgstr "" + +#: tools/editor/plugins/polygon_2d_editor_plugin.cpp +msgid "Move Polygon" +msgstr "" + +#: tools/editor/plugins/polygon_2d_editor_plugin.cpp +msgid "Rotate Polygon" +msgstr "" + +#: tools/editor/plugins/polygon_2d_editor_plugin.cpp +msgid "Scale Polygon" +msgstr "" + +#: tools/editor/plugins/polygon_2d_editor_plugin.cpp +msgid "Polygon->UV" +msgstr "" + +#: tools/editor/plugins/polygon_2d_editor_plugin.cpp +msgid "UV->Polygon" +msgstr "" + +#: tools/editor/plugins/polygon_2d_editor_plugin.cpp +msgid "Clear UV" +msgstr "" + +#: tools/editor/plugins/polygon_2d_editor_plugin.cpp +#: tools/editor/plugins/spatial_editor_plugin.cpp +msgid "Snap" +msgstr "" + +#: tools/editor/plugins/polygon_2d_editor_plugin.cpp +msgid "Enable Snap" +msgstr "" + +#: tools/editor/plugins/polygon_2d_editor_plugin.cpp +msgid "Grid" +msgstr "" + +#: tools/editor/plugins/resource_preloader_editor_plugin.cpp +msgid "ERROR: Couldn't load resource!" +msgstr "" + +#: tools/editor/plugins/resource_preloader_editor_plugin.cpp +msgid "Add Resource" +msgstr "" + +#: tools/editor/plugins/resource_preloader_editor_plugin.cpp +msgid "Rename Resource" +msgstr "" + +#: tools/editor/plugins/resource_preloader_editor_plugin.cpp +#: tools/editor/plugins/sprite_frames_editor_plugin.cpp +msgid "Delete Resource" +msgstr "" + +#: tools/editor/plugins/resource_preloader_editor_plugin.cpp +msgid "Resource clipboard is empty!" +msgstr "" + +#: tools/editor/plugins/resource_preloader_editor_plugin.cpp +#: tools/editor/plugins/sprite_frames_editor_plugin.cpp +msgid "Load Resource" +msgstr "" + +#: tools/editor/plugins/rich_text_editor_plugin.cpp +msgid "Parse BBCode" +msgstr "" + +#: tools/editor/plugins/sample_editor_plugin.cpp +msgid "Length:" +msgstr "" + +#: tools/editor/plugins/sample_library_editor_plugin.cpp +msgid "Open Sample File(s)" +msgstr "" + +#: tools/editor/plugins/sample_library_editor_plugin.cpp +msgid "ERROR: Couldn't load sample!" +msgstr "" + +#: tools/editor/plugins/sample_library_editor_plugin.cpp +msgid "Add Sample" +msgstr "" + +#: tools/editor/plugins/sample_library_editor_plugin.cpp +msgid "Rename Sample" +msgstr "" + +#: tools/editor/plugins/sample_library_editor_plugin.cpp +msgid "Delete Sample" +msgstr "" + +#: tools/editor/plugins/sample_library_editor_plugin.cpp +msgid "16 Bits" +msgstr "" + +#: tools/editor/plugins/sample_library_editor_plugin.cpp +msgid "8 Bits" +msgstr "" + +#: tools/editor/plugins/sample_library_editor_plugin.cpp +msgid "Stereo" +msgstr "" + +#: tools/editor/plugins/sample_library_editor_plugin.cpp +msgid "Mono" +msgstr "" + +#: tools/editor/plugins/sample_library_editor_plugin.cpp +#: tools/editor/script_editor_debugger.cpp +msgid "Format" +msgstr "" + +#: tools/editor/plugins/sample_library_editor_plugin.cpp +msgid "Pitch" +msgstr "" + +#: tools/editor/plugins/script_editor_plugin.cpp +msgid "Error while saving theme" +msgstr "" + +#: tools/editor/plugins/script_editor_plugin.cpp +msgid "Error saving" +msgstr "" + +#: tools/editor/plugins/script_editor_plugin.cpp +msgid "Error importing theme" +msgstr "" + +#: tools/editor/plugins/script_editor_plugin.cpp +msgid "Error importing" +msgstr "" + +#: tools/editor/plugins/script_editor_plugin.cpp +msgid "Import Theme" +msgstr "" + +#: tools/editor/plugins/script_editor_plugin.cpp +msgid "Save Theme As.." +msgstr "" + +#: tools/editor/plugins/script_editor_plugin.cpp +msgid "Next script" +msgstr "" + +#: tools/editor/plugins/script_editor_plugin.cpp +msgid "Previous script" +msgstr "" + +#: tools/editor/plugins/script_editor_plugin.cpp +#: tools/editor/project_export.cpp +msgid "File" +msgstr "" + +#: tools/editor/plugins/script_editor_plugin.cpp +#: tools/editor/property_editor.cpp +msgid "New" +msgstr "" + +#: tools/editor/plugins/script_editor_plugin.cpp +msgid "Save All" +msgstr "" + +#: tools/editor/plugins/script_editor_plugin.cpp +msgid "Soft Reload Script" +msgstr "" + +#: tools/editor/plugins/script_editor_plugin.cpp +msgid "History Prev" +msgstr "" + +#: tools/editor/plugins/script_editor_plugin.cpp +msgid "History Next" +msgstr "" + +#: tools/editor/plugins/script_editor_plugin.cpp +msgid "Reload Theme" +msgstr "" + +#: tools/editor/plugins/script_editor_plugin.cpp +msgid "Save Theme" +msgstr "" + +#: tools/editor/plugins/script_editor_plugin.cpp +msgid "Save Theme As" +msgstr "" + +#: tools/editor/plugins/script_editor_plugin.cpp +msgid "Close Docs" +msgstr "" + +#: tools/editor/plugins/script_editor_plugin.cpp +#, fuzzy +msgid "Close All" +msgstr "Tanca" + +#: tools/editor/plugins/script_editor_plugin.cpp +#: tools/editor/plugins/script_text_editor.cpp +#: tools/editor/plugins/shader_editor_plugin.cpp +msgid "Find.." +msgstr "" + +#: tools/editor/plugins/script_editor_plugin.cpp +#: tools/editor/plugins/script_text_editor.cpp +#: tools/editor/plugins/shader_editor_plugin.cpp +msgid "Find Next" +msgstr "" + +#: tools/editor/plugins/script_editor_plugin.cpp +msgid "Debug" +msgstr "" + +#: tools/editor/plugins/script_editor_plugin.cpp +#: tools/editor/script_editor_debugger.cpp +msgid "Step Over" +msgstr "" + +#: tools/editor/plugins/script_editor_plugin.cpp +#: tools/editor/script_editor_debugger.cpp +msgid "Step Into" +msgstr "" + +#: tools/editor/plugins/script_editor_plugin.cpp +#: tools/editor/script_editor_debugger.cpp +msgid "Break" +msgstr "" + +#: tools/editor/plugins/script_editor_plugin.cpp +#: tools/editor/script_editor_debugger.cpp +msgid "Continue" +msgstr "" + +#: tools/editor/plugins/script_editor_plugin.cpp +msgid "Keep Debugger Open" +msgstr "" + +#: tools/editor/plugins/script_editor_plugin.cpp +msgid "Window" +msgstr "" + +#: tools/editor/plugins/script_editor_plugin.cpp +msgid "Move Left" +msgstr "" + +#: tools/editor/plugins/script_editor_plugin.cpp +msgid "Move Right" +msgstr "" + +#: tools/editor/plugins/script_editor_plugin.cpp +msgid "Tutorials" +msgstr "" + +#: tools/editor/plugins/script_editor_plugin.cpp +msgid "Open https://godotengine.org at tutorials section." +msgstr "" + +#: tools/editor/plugins/script_editor_plugin.cpp +msgid "Classes" +msgstr "" + +#: tools/editor/plugins/script_editor_plugin.cpp +msgid "Search the class hierarchy." +msgstr "" + +#: tools/editor/plugins/script_editor_plugin.cpp +msgid "Search the reference documentation." +msgstr "" + +#: tools/editor/plugins/script_editor_plugin.cpp +msgid "Go to previous edited document." +msgstr "" + +#: tools/editor/plugins/script_editor_plugin.cpp +msgid "Go to next edited document." +msgstr "" + +#: tools/editor/plugins/script_editor_plugin.cpp +msgid "Create Script" +msgstr "" + +#: tools/editor/plugins/script_editor_plugin.cpp +msgid "" +"The following files are newer on disk.\n" +"What action should be taken?:" +msgstr "" + +#: tools/editor/plugins/script_editor_plugin.cpp +msgid "Reload" +msgstr "" + +#: tools/editor/plugins/script_editor_plugin.cpp +msgid "Resave" +msgstr "" + +#: tools/editor/plugins/script_editor_plugin.cpp +#: tools/editor/script_editor_debugger.cpp +msgid "Debugger" +msgstr "" + +#: tools/editor/plugins/script_editor_plugin.cpp +msgid "" +"Built-in scripts can only be edited when the scene they belong to is loaded" +msgstr "" + +#: tools/editor/plugins/script_text_editor.cpp +msgid "Pick Color" +msgstr "" + +#: tools/editor/plugins/script_text_editor.cpp tools/editor/scene_tree_dock.cpp +msgid "Move Up" +msgstr "" + +#: tools/editor/plugins/script_text_editor.cpp tools/editor/scene_tree_dock.cpp +msgid "Move Down" +msgstr "" + +#: tools/editor/plugins/script_text_editor.cpp +msgid "Indent Left" +msgstr "" + +#: tools/editor/plugins/script_text_editor.cpp +msgid "Indent Right" +msgstr "" + +#: tools/editor/plugins/script_text_editor.cpp +msgid "Toggle Comment" +msgstr "" + +#: tools/editor/plugins/script_text_editor.cpp +msgid "Clone Down" +msgstr "" + +#: tools/editor/plugins/script_text_editor.cpp +msgid "Complete Symbol" +msgstr "" + +#: tools/editor/plugins/script_text_editor.cpp +msgid "Trim Trailing Whitespace" +msgstr "" + +#: tools/editor/plugins/script_text_editor.cpp +msgid "Auto Indent" +msgstr "" + +#: tools/editor/plugins/script_text_editor.cpp +msgid "Remove All Breakpoints" +msgstr "" + +#: tools/editor/plugins/script_text_editor.cpp +msgid "Goto Next Breakpoint" +msgstr "" + +#: tools/editor/plugins/script_text_editor.cpp +msgid "Goto Previous Breakpoint" +msgstr "" + +#: tools/editor/plugins/script_text_editor.cpp +#: tools/editor/plugins/shader_editor_plugin.cpp +msgid "Find Previous" +msgstr "" + +#: tools/editor/plugins/script_text_editor.cpp +#: tools/editor/plugins/shader_editor_plugin.cpp +msgid "Replace.." +msgstr "" + +#: tools/editor/plugins/script_text_editor.cpp +msgid "Goto Function.." +msgstr "" + +#: tools/editor/plugins/script_text_editor.cpp +#: tools/editor/plugins/shader_editor_plugin.cpp +msgid "Goto Line.." +msgstr "" + +#: tools/editor/plugins/script_text_editor.cpp +msgid "Contextual Help" +msgstr "" + +#: tools/editor/plugins/shader_editor_plugin.cpp +msgid "Vertex" +msgstr "" + +#: tools/editor/plugins/shader_editor_plugin.cpp +msgid "Fragment" +msgstr "" + +#: tools/editor/plugins/shader_editor_plugin.cpp +msgid "Lighting" +msgstr "" + +#: tools/editor/plugins/shader_graph_editor_plugin.cpp +msgid "Change Scalar Constant" +msgstr "" + +#: tools/editor/plugins/shader_graph_editor_plugin.cpp +msgid "Change Vec Constant" +msgstr "" + +#: tools/editor/plugins/shader_graph_editor_plugin.cpp +msgid "Change RGB Constant" +msgstr "" + +#: tools/editor/plugins/shader_graph_editor_plugin.cpp +msgid "Change Scalar Operator" +msgstr "" + +#: tools/editor/plugins/shader_graph_editor_plugin.cpp +msgid "Change Vec Operator" +msgstr "" + +#: tools/editor/plugins/shader_graph_editor_plugin.cpp +msgid "Change Vec Scalar Operator" +msgstr "" + +#: tools/editor/plugins/shader_graph_editor_plugin.cpp +msgid "Change RGB Operator" +msgstr "" + +#: tools/editor/plugins/shader_graph_editor_plugin.cpp +msgid "Toggle Rot Only" +msgstr "" + +#: tools/editor/plugins/shader_graph_editor_plugin.cpp +msgid "Change Scalar Function" +msgstr "" + +#: tools/editor/plugins/shader_graph_editor_plugin.cpp +msgid "Change Vec Function" +msgstr "" + +#: tools/editor/plugins/shader_graph_editor_plugin.cpp +msgid "Change Scalar Uniform" +msgstr "" + +#: tools/editor/plugins/shader_graph_editor_plugin.cpp +msgid "Change Vec Uniform" +msgstr "" + +#: tools/editor/plugins/shader_graph_editor_plugin.cpp +msgid "Change RGB Uniform" +msgstr "" + +#: tools/editor/plugins/shader_graph_editor_plugin.cpp +msgid "Change Default Value" +msgstr "" + +#: tools/editor/plugins/shader_graph_editor_plugin.cpp +msgid "Change XForm Uniform" +msgstr "" + +#: tools/editor/plugins/shader_graph_editor_plugin.cpp +msgid "Change Texture Uniform" +msgstr "" + +#: tools/editor/plugins/shader_graph_editor_plugin.cpp +msgid "Change Cubemap Uniform" +msgstr "" + +#: tools/editor/plugins/shader_graph_editor_plugin.cpp +msgid "Change Comment" +msgstr "" + +#: tools/editor/plugins/shader_graph_editor_plugin.cpp +msgid "Add/Remove to Color Ramp" +msgstr "" + +#: tools/editor/plugins/shader_graph_editor_plugin.cpp +msgid "Add/Remove to Curve Map" +msgstr "" + +#: tools/editor/plugins/shader_graph_editor_plugin.cpp +msgid "Modify Curve Map" +msgstr "" + +#: tools/editor/plugins/shader_graph_editor_plugin.cpp +msgid "Change Input Name" +msgstr "" + +#: tools/editor/plugins/shader_graph_editor_plugin.cpp +msgid "Connect Graph Nodes" +msgstr "" + +#: tools/editor/plugins/shader_graph_editor_plugin.cpp +msgid "Disconnect Graph Nodes" +msgstr "" + +#: tools/editor/plugins/shader_graph_editor_plugin.cpp +msgid "Remove Shader Graph Node" +msgstr "" + +#: tools/editor/plugins/shader_graph_editor_plugin.cpp +msgid "Move Shader Graph Node" +msgstr "" + +#: tools/editor/plugins/shader_graph_editor_plugin.cpp +msgid "Duplicate Graph Node(s)" +msgstr "" + +#: tools/editor/plugins/shader_graph_editor_plugin.cpp +msgid "Delete Shader Graph Node(s)" +msgstr "" + +#: tools/editor/plugins/shader_graph_editor_plugin.cpp +msgid "Error: Cyclic Connection Link" +msgstr "" + +#: tools/editor/plugins/shader_graph_editor_plugin.cpp +msgid "Error: Missing Input Connections" +msgstr "" + +#: tools/editor/plugins/shader_graph_editor_plugin.cpp +msgid "Add Shader Graph Node" +msgstr "" + +#: tools/editor/plugins/spatial_editor_plugin.cpp +msgid "Orthogonal" +msgstr "" + +#: tools/editor/plugins/spatial_editor_plugin.cpp +msgid "Perspective" +msgstr "" + +#: tools/editor/plugins/spatial_editor_plugin.cpp +msgid "Transform Aborted." +msgstr "" + +#: tools/editor/plugins/spatial_editor_plugin.cpp +msgid "X-Axis Transform." +msgstr "" + +#: tools/editor/plugins/spatial_editor_plugin.cpp +msgid "Y-Axis Transform." +msgstr "" + +#: tools/editor/plugins/spatial_editor_plugin.cpp +msgid "Z-Axis Transform." +msgstr "" + +#: tools/editor/plugins/spatial_editor_plugin.cpp +msgid "View Plane Transform." +msgstr "" + +#: tools/editor/plugins/spatial_editor_plugin.cpp +msgid "Scaling to %s%%." +msgstr "" + +#: tools/editor/plugins/spatial_editor_plugin.cpp +msgid "Rotating %s degrees." +msgstr "" + +#: tools/editor/plugins/spatial_editor_plugin.cpp +msgid "Bottom View." +msgstr "" + +#: tools/editor/plugins/spatial_editor_plugin.cpp +msgid "Bottom" +msgstr "" + +#: tools/editor/plugins/spatial_editor_plugin.cpp +msgid "Top View." +msgstr "" + +#: tools/editor/plugins/spatial_editor_plugin.cpp +msgid "Top" +msgstr "" + +#: tools/editor/plugins/spatial_editor_plugin.cpp +msgid "Rear View." +msgstr "" + +#: tools/editor/plugins/spatial_editor_plugin.cpp +msgid "Rear" +msgstr "" + +#: tools/editor/plugins/spatial_editor_plugin.cpp +msgid "Front View." +msgstr "" + +#: tools/editor/plugins/spatial_editor_plugin.cpp +msgid "Front" +msgstr "" + +#: tools/editor/plugins/spatial_editor_plugin.cpp +msgid "Left View." +msgstr "" + +#: tools/editor/plugins/spatial_editor_plugin.cpp +msgid "Left" +msgstr "" + +#: tools/editor/plugins/spatial_editor_plugin.cpp +msgid "Right View." +msgstr "" + +#: tools/editor/plugins/spatial_editor_plugin.cpp +msgid "Right" +msgstr "" + +#: tools/editor/plugins/spatial_editor_plugin.cpp +msgid "Keying is disabled (no key inserted)." +msgstr "" + +#: tools/editor/plugins/spatial_editor_plugin.cpp +msgid "Animation Key Inserted." +msgstr "" + +#: tools/editor/plugins/spatial_editor_plugin.cpp +msgid "Align with view" +msgstr "" + +#: tools/editor/plugins/spatial_editor_plugin.cpp +msgid "Environment" +msgstr "" + +#: tools/editor/plugins/spatial_editor_plugin.cpp +msgid "Audio Listener" +msgstr "" + +#: tools/editor/plugins/spatial_editor_plugin.cpp +msgid "Gizmos" +msgstr "" + +#: tools/editor/plugins/spatial_editor_plugin.cpp +msgid "XForm Dialog" +msgstr "" + +#: tools/editor/plugins/spatial_editor_plugin.cpp +msgid "No scene selected to instance!" +msgstr "" + +#: tools/editor/plugins/spatial_editor_plugin.cpp +msgid "Instance at Cursor" +msgstr "" + +#: tools/editor/plugins/spatial_editor_plugin.cpp +msgid "Could not instance scene!" +msgstr "" + +#: tools/editor/plugins/spatial_editor_plugin.cpp +msgid "Move Mode (W)" +msgstr "" + +#: tools/editor/plugins/spatial_editor_plugin.cpp +msgid "Rotate Mode (E)" +msgstr "" + +#: tools/editor/plugins/spatial_editor_plugin.cpp +msgid "Scale Mode (R)" +msgstr "" + +#: tools/editor/plugins/spatial_editor_plugin.cpp +msgid "Bottom View" +msgstr "" + +#: tools/editor/plugins/spatial_editor_plugin.cpp +msgid "Top View" +msgstr "" + +#: tools/editor/plugins/spatial_editor_plugin.cpp +msgid "Rear View" +msgstr "" + +#: tools/editor/plugins/spatial_editor_plugin.cpp +msgid "Front View" +msgstr "" + +#: tools/editor/plugins/spatial_editor_plugin.cpp +msgid "Left View" +msgstr "" + +#: tools/editor/plugins/spatial_editor_plugin.cpp +msgid "Right View" +msgstr "" + +#: tools/editor/plugins/spatial_editor_plugin.cpp +msgid "Switch Perspective/Orthogonal view" +msgstr "" + +#: tools/editor/plugins/spatial_editor_plugin.cpp +msgid "Insert Animation Key" +msgstr "" + +#: tools/editor/plugins/spatial_editor_plugin.cpp +msgid "Focus Origin" +msgstr "" + +#: tools/editor/plugins/spatial_editor_plugin.cpp +msgid "Focus Selection" +msgstr "" + +#: tools/editor/plugins/spatial_editor_plugin.cpp +msgid "Align Selection With View" +msgstr "" + +#: tools/editor/plugins/spatial_editor_plugin.cpp +msgid "Transform" +msgstr "" + +#: tools/editor/plugins/spatial_editor_plugin.cpp +msgid "Local Coords" +msgstr "" + +#: tools/editor/plugins/spatial_editor_plugin.cpp +msgid "Transform Dialog.." +msgstr "" + +#: tools/editor/plugins/spatial_editor_plugin.cpp +msgid "Use Default Light" +msgstr "" + +#: tools/editor/plugins/spatial_editor_plugin.cpp +msgid "Use Default sRGB" +msgstr "" + +#: tools/editor/plugins/spatial_editor_plugin.cpp +msgid "1 Viewport" +msgstr "1 Vista" + +#: tools/editor/plugins/spatial_editor_plugin.cpp +msgid "2 Viewports" +msgstr "2 Vistes" + +#: tools/editor/plugins/spatial_editor_plugin.cpp +msgid "2 Viewports (Alt)" +msgstr "2 Vistes (Alt)" + +#: tools/editor/plugins/spatial_editor_plugin.cpp +msgid "3 Viewports" +msgstr "3 Vistes" + +#: tools/editor/plugins/spatial_editor_plugin.cpp +msgid "3 Viewports (Alt)" +msgstr "3 Vistes (Alt)" + +#: tools/editor/plugins/spatial_editor_plugin.cpp +msgid "4 Viewports" +msgstr "4 Vistes" + +#: tools/editor/plugins/spatial_editor_plugin.cpp +msgid "Display Normal" +msgstr "" + +#: tools/editor/plugins/spatial_editor_plugin.cpp +msgid "Display Wireframe" +msgstr "" + +#: tools/editor/plugins/spatial_editor_plugin.cpp +msgid "Display Overdraw" +msgstr "" + +#: tools/editor/plugins/spatial_editor_plugin.cpp +msgid "Display Shadeless" +msgstr "" + +#: tools/editor/plugins/spatial_editor_plugin.cpp +msgid "View Origin" +msgstr "" + +#: tools/editor/plugins/spatial_editor_plugin.cpp +msgid "View Grid" +msgstr "" + +#: tools/editor/plugins/spatial_editor_plugin.cpp +msgid "Snap Settings" +msgstr "Configuració de Desplaçament" + +#: tools/editor/plugins/spatial_editor_plugin.cpp +msgid "Translate Snap:" +msgstr "" + +#: tools/editor/plugins/spatial_editor_plugin.cpp +msgid "Rotate Snap (deg.):" +msgstr "" + +#: tools/editor/plugins/spatial_editor_plugin.cpp +msgid "Scale Snap (%):" +msgstr "" + +#: tools/editor/plugins/spatial_editor_plugin.cpp +msgid "Viewport Settings" +msgstr "Configuració de la Vista" + +#: tools/editor/plugins/spatial_editor_plugin.cpp +msgid "Default Light Normal:" +msgstr "" + +#: tools/editor/plugins/spatial_editor_plugin.cpp +msgid "Ambient Light Color:" +msgstr "" + +#: tools/editor/plugins/spatial_editor_plugin.cpp +msgid "Perspective FOV (deg.):" +msgstr "" + +#: tools/editor/plugins/spatial_editor_plugin.cpp +msgid "View Z-Near:" +msgstr "" + +#: tools/editor/plugins/spatial_editor_plugin.cpp +msgid "View Z-Far:" +msgstr "" + +#: tools/editor/plugins/spatial_editor_plugin.cpp +msgid "Transform Change" +msgstr "" + +#: tools/editor/plugins/spatial_editor_plugin.cpp +msgid "Translate:" +msgstr "" + +#: tools/editor/plugins/spatial_editor_plugin.cpp +msgid "Rotate (deg.):" +msgstr "" + +#: tools/editor/plugins/spatial_editor_plugin.cpp +msgid "Scale (ratio):" +msgstr "" + +#: tools/editor/plugins/spatial_editor_plugin.cpp +msgid "Transform Type" +msgstr "" + +#: tools/editor/plugins/spatial_editor_plugin.cpp +msgid "Pre" +msgstr "" + +#: tools/editor/plugins/spatial_editor_plugin.cpp +msgid "Post" +msgstr "" + +#: tools/editor/plugins/sprite_frames_editor_plugin.cpp +msgid "ERROR: Couldn't load frame resource!" +msgstr "" + +#: tools/editor/plugins/sprite_frames_editor_plugin.cpp +msgid "Add Frame" +msgstr "" + +#: tools/editor/plugins/sprite_frames_editor_plugin.cpp +msgid "Resource clipboard is empty or not a texture!" +msgstr "" + +#: tools/editor/plugins/sprite_frames_editor_plugin.cpp +msgid "Paste Frame" +msgstr "" + +#: tools/editor/plugins/sprite_frames_editor_plugin.cpp +msgid "Add Empty" +msgstr "" + +#: tools/editor/plugins/sprite_frames_editor_plugin.cpp +msgid "Change Animation Loop" +msgstr "" + +#: tools/editor/plugins/sprite_frames_editor_plugin.cpp +msgid "Change Animation FPS" +msgstr "" + +#: tools/editor/plugins/sprite_frames_editor_plugin.cpp +msgid "(empty)" +msgstr "" + +#: tools/editor/plugins/sprite_frames_editor_plugin.cpp +msgid "Animations" +msgstr "" + +#: tools/editor/plugins/sprite_frames_editor_plugin.cpp +msgid "Speed (FPS):" +msgstr "" + +#: tools/editor/plugins/sprite_frames_editor_plugin.cpp +msgid "Animation Frames" +msgstr "" + +#: tools/editor/plugins/sprite_frames_editor_plugin.cpp +msgid "Insert Empty (Before)" +msgstr "" + +#: tools/editor/plugins/sprite_frames_editor_plugin.cpp +msgid "Insert Empty (After)" +msgstr "" + +#: tools/editor/plugins/sprite_frames_editor_plugin.cpp +msgid "Up" +msgstr "" + +#: tools/editor/plugins/sprite_frames_editor_plugin.cpp +msgid "Down" +msgstr "" + +#: tools/editor/plugins/style_box_editor_plugin.cpp +msgid "StyleBox Preview:" +msgstr "" + +#: tools/editor/plugins/texture_region_editor_plugin.cpp +msgid "Snap Mode:" +msgstr "" + +#: tools/editor/plugins/texture_region_editor_plugin.cpp +msgid "<None>" +msgstr "" + +#: tools/editor/plugins/texture_region_editor_plugin.cpp +msgid "Pixel Snap" +msgstr "" + +#: tools/editor/plugins/texture_region_editor_plugin.cpp +msgid "Grid Snap" +msgstr "" + +#: tools/editor/plugins/texture_region_editor_plugin.cpp +msgid "Auto Slice" +msgstr "" + +#: tools/editor/plugins/texture_region_editor_plugin.cpp +msgid "Offset:" +msgstr "" + +#: tools/editor/plugins/texture_region_editor_plugin.cpp +msgid "Step:" +msgstr "" + +#: tools/editor/plugins/texture_region_editor_plugin.cpp +msgid "Separation:" +msgstr "" + +#: tools/editor/plugins/texture_region_editor_plugin.cpp +msgid "Texture Region" +msgstr "" + +#: tools/editor/plugins/texture_region_editor_plugin.cpp +msgid "Texture Region Editor" +msgstr "" + +#: tools/editor/plugins/theme_editor_plugin.cpp +msgid "Can't save theme to file:" +msgstr "" + +#: tools/editor/plugins/theme_editor_plugin.cpp +msgid "Add All Items" +msgstr "" + +#: tools/editor/plugins/theme_editor_plugin.cpp +msgid "Add All" +msgstr "" + +#: tools/editor/plugins/theme_editor_plugin.cpp +#: tools/editor/plugins/tile_set_editor_plugin.cpp +msgid "Remove Item" +msgstr "" + +#: tools/editor/plugins/theme_editor_plugin.cpp +msgid "Theme" +msgstr "" + +#: tools/editor/plugins/theme_editor_plugin.cpp +msgid "Add Class Items" +msgstr "" + +#: tools/editor/plugins/theme_editor_plugin.cpp +msgid "Remove Class Items" +msgstr "" + +#: tools/editor/plugins/theme_editor_plugin.cpp +msgid "Create Empty Template" +msgstr "" + +#: tools/editor/plugins/theme_editor_plugin.cpp +msgid "Create Empty Editor Template" +msgstr "" + +#: tools/editor/plugins/theme_editor_plugin.cpp +msgid "CheckBox Radio1" +msgstr "" + +#: tools/editor/plugins/theme_editor_plugin.cpp +msgid "CheckBox Radio2" +msgstr "" + +#: tools/editor/plugins/theme_editor_plugin.cpp +msgid "Item" +msgstr "" + +#: tools/editor/plugins/theme_editor_plugin.cpp +msgid "Check Item" +msgstr "" + +#: tools/editor/plugins/theme_editor_plugin.cpp +msgid "Checked Item" +msgstr "" + +#: tools/editor/plugins/theme_editor_plugin.cpp +msgid "Has" +msgstr "" + +#: tools/editor/plugins/theme_editor_plugin.cpp +msgid "Many" +msgstr "" + +#: tools/editor/plugins/theme_editor_plugin.cpp tools/editor/project_export.cpp +msgid "Options" +msgstr "" + +#: tools/editor/plugins/theme_editor_plugin.cpp +msgid "Have,Many,Several,Options!" +msgstr "" + +#: tools/editor/plugins/theme_editor_plugin.cpp +msgid "Tab 1" +msgstr "" + +#: tools/editor/plugins/theme_editor_plugin.cpp +msgid "Tab 2" +msgstr "" + +#: tools/editor/plugins/theme_editor_plugin.cpp +msgid "Tab 3" +msgstr "" + +#: tools/editor/plugins/theme_editor_plugin.cpp +#: tools/editor/project_settings.cpp tools/editor/scene_tree_editor.cpp +#: tools/editor/script_editor_debugger.cpp +msgid "Type:" +msgstr "" + +#: tools/editor/plugins/theme_editor_plugin.cpp +msgid "Data Type:" +msgstr "" + +#: tools/editor/plugins/theme_editor_plugin.cpp +msgid "Icon" +msgstr "" + +#: tools/editor/plugins/theme_editor_plugin.cpp +msgid "Style" +msgstr "" + +#: tools/editor/plugins/theme_editor_plugin.cpp +msgid "Color" +msgstr "" + +#: tools/editor/plugins/tile_map_editor_plugin.cpp +msgid "Paint TileMap" +msgstr "" + +#: tools/editor/plugins/tile_map_editor_plugin.cpp +#: tools/editor/scene_tree_dock.cpp +msgid "Duplicate" +msgstr "" + +#: tools/editor/plugins/tile_map_editor_plugin.cpp +msgid "Erase TileMap" +msgstr "" + +#: tools/editor/plugins/tile_map_editor_plugin.cpp +msgid "Erase selection" +msgstr "" + +#: tools/editor/plugins/tile_map_editor_plugin.cpp +msgid "Find tile" +msgstr "" + +#: tools/editor/plugins/tile_map_editor_plugin.cpp +msgid "Transpose" +msgstr "" + +#: tools/editor/plugins/tile_map_editor_plugin.cpp +msgid "Mirror X" +msgstr "" + +#: tools/editor/plugins/tile_map_editor_plugin.cpp +msgid "Mirror Y" +msgstr "" + +#: tools/editor/plugins/tile_map_editor_plugin.cpp +msgid "Bucket" +msgstr "" + +#: tools/editor/plugins/tile_map_editor_plugin.cpp +msgid "Pick Tile" +msgstr "" + +#: tools/editor/plugins/tile_map_editor_plugin.cpp +msgid "Select" +msgstr "" + +#: tools/editor/plugins/tile_map_editor_plugin.cpp +msgid "Rotate 0 degrees" +msgstr "" + +#: tools/editor/plugins/tile_map_editor_plugin.cpp +msgid "Rotate 90 degrees" +msgstr "" + +#: tools/editor/plugins/tile_map_editor_plugin.cpp +msgid "Rotate 180 degrees" +msgstr "" + +#: tools/editor/plugins/tile_map_editor_plugin.cpp +msgid "Rotate 270 degrees" +msgstr "" + +#: tools/editor/plugins/tile_set_editor_plugin.cpp +msgid "Could not find tile:" +msgstr "" + +#: tools/editor/plugins/tile_set_editor_plugin.cpp +msgid "Item name or ID:" +msgstr "" + +#: tools/editor/plugins/tile_set_editor_plugin.cpp +msgid "Create from scene?" +msgstr "" + +#: tools/editor/plugins/tile_set_editor_plugin.cpp +msgid "Merge from scene?" +msgstr "" + +#: tools/editor/plugins/tile_set_editor_plugin.cpp +msgid "Create from Scene" +msgstr "" + +#: tools/editor/plugins/tile_set_editor_plugin.cpp +msgid "Merge from Scene" +msgstr "" + +#: tools/editor/plugins/tile_set_editor_plugin.cpp +#: tools/editor/script_editor_debugger.cpp +msgid "Error" +msgstr "" + +#: tools/editor/project_export.cpp +msgid "Edit Script Options" +msgstr "" + +#: tools/editor/project_export.cpp +msgid "Please export outside the project folder!" +msgstr "" + +#: tools/editor/project_export.cpp +msgid "Error exporting project!" +msgstr "" + +#: tools/editor/project_export.cpp +msgid "Error writing the project PCK!" +msgstr "" + +#: tools/editor/project_export.cpp +msgid "No exporter for platform '%s' yet." +msgstr "" + +#: tools/editor/project_export.cpp +msgid "Include" +msgstr "" + +#: tools/editor/project_export.cpp +msgid "Change Image Group" +msgstr "" + +#: tools/editor/project_export.cpp +msgid "Group name can't be empty!" +msgstr "" + +#: tools/editor/project_export.cpp +msgid "Invalid character in group name!" +msgstr "" + +#: tools/editor/project_export.cpp +msgid "Group name already exists!" +msgstr "" + +#: tools/editor/project_export.cpp +msgid "Add Image Group" +msgstr "" + +#: tools/editor/project_export.cpp +msgid "Delete Image Group" +msgstr "" + +#: tools/editor/project_export.cpp +msgid "Atlas Preview" +msgstr "" + +#: tools/editor/project_export.cpp +msgid "Project Export Settings" +msgstr "Configuració d'Exportació de Projectes" + +#: tools/editor/project_export.cpp +msgid "Target" +msgstr "" + +#: tools/editor/project_export.cpp +msgid "Export to Platform" +msgstr "" + +#: tools/editor/project_export.cpp +msgid "Resources" +msgstr "" + +#: tools/editor/project_export.cpp +msgid "Export selected resources (including dependencies)." +msgstr "" + +#: tools/editor/project_export.cpp +msgid "Export all resources in the project." +msgstr "" + +#: tools/editor/project_export.cpp +msgid "Export all files in the project directory." +msgstr "" + +#: tools/editor/project_export.cpp +msgid "Export Mode:" +msgstr "" + +#: tools/editor/project_export.cpp +msgid "Resources to Export:" +msgstr "" + +#: tools/editor/project_export.cpp +msgid "Action" +msgstr "" + +#: tools/editor/project_export.cpp +msgid "" +"Filters to export non-resource files (comma-separated, e.g.: *.json, *.txt):" +msgstr "" + +#: tools/editor/project_export.cpp +msgid "Filters to exclude from export (comma-separated, e.g.: *.json, *.txt):" +msgstr "" + +#: tools/editor/project_export.cpp +msgid "Convert text scenes to binary on export." +msgstr "" + +#: tools/editor/project_export.cpp +msgid "Images" +msgstr "" + +#: tools/editor/project_export.cpp +msgid "Keep Original" +msgstr "" + +#: tools/editor/project_export.cpp +msgid "Compress for Disk (Lossy, WebP)" +msgstr "" + +#: tools/editor/project_export.cpp +msgid "Compress for RAM (BC/PVRTC/ETC)" +msgstr "" + +#: tools/editor/project_export.cpp +msgid "Convert Images (*.png):" +msgstr "" + +#: tools/editor/project_export.cpp +msgid "Compress for Disk (Lossy) Quality:" +msgstr "" + +#: tools/editor/project_export.cpp +msgid "Shrink All Images:" +msgstr "" + +#: tools/editor/project_export.cpp +msgid "Compress Formats:" +msgstr "" + +#: tools/editor/project_export.cpp +msgid "Image Groups" +msgstr "" + +#: tools/editor/project_export.cpp +msgid "Groups:" +msgstr "" + +#: tools/editor/project_export.cpp +msgid "Compress Disk" +msgstr "" + +#: tools/editor/project_export.cpp +msgid "Compress RAM" +msgstr "" + +#: tools/editor/project_export.cpp +msgid "Compress Mode:" +msgstr "" + +#: tools/editor/project_export.cpp +msgid "Lossy Quality:" +msgstr "" + +#: tools/editor/project_export.cpp +msgid "Atlas:" +msgstr "" + +#: tools/editor/project_export.cpp +msgid "Shrink By:" +msgstr "" + +#: tools/editor/project_export.cpp +msgid "Preview Atlas" +msgstr "" + +#: tools/editor/project_export.cpp +msgid "Image Filter:" +msgstr "" + +#: tools/editor/project_export.cpp +msgid "Images:" +msgstr "" + +#: tools/editor/project_export.cpp +msgid "Select None" +msgstr "" + +#: tools/editor/project_export.cpp +msgid "Group" +msgstr "" + +#: tools/editor/project_export.cpp +msgid "Samples" +msgstr "" + +#: tools/editor/project_export.cpp +msgid "Sample Conversion Mode: (.wav files):" +msgstr "" + +#: tools/editor/project_export.cpp +msgid "Keep" +msgstr "" + +#: tools/editor/project_export.cpp +msgid "Compress (RAM - IMA-ADPCM)" +msgstr "" + +#: tools/editor/project_export.cpp +msgid "Sampling Rate Limit (Hz):" +msgstr "" + +#: tools/editor/project_export.cpp +msgid "Trim" +msgstr "" + +#: tools/editor/project_export.cpp +msgid "Trailing Silence:" +msgstr "" + +#: tools/editor/project_export.cpp +msgid "Script" +msgstr "" + +#: tools/editor/project_export.cpp +msgid "Script Export Mode:" +msgstr "" + +#: tools/editor/project_export.cpp +msgid "Text" +msgstr "" + +#: tools/editor/project_export.cpp +msgid "Compiled" +msgstr "" + +#: tools/editor/project_export.cpp +msgid "Encrypted (Provide Key Below)" +msgstr "" + +#: tools/editor/project_export.cpp +msgid "Script Encryption Key (256-bits as hex):" +msgstr "" + +#: tools/editor/project_export.cpp +msgid "Export PCK/Zip" +msgstr "" + +#: tools/editor/project_export.cpp +msgid "Export Project PCK" +msgstr "" + +#: tools/editor/project_export.cpp +msgid "Export.." +msgstr "" + +#: tools/editor/project_export.cpp +msgid "Project Export" +msgstr "" + +#: tools/editor/project_export.cpp +msgid "Export Preset:" +msgstr "" + +#: tools/editor/project_manager.cpp +msgid "Invalid project path, the path must exist!" +msgstr "" + +#: tools/editor/project_manager.cpp +msgid "Invalid project path, engine.cfg must not exist." +msgstr "" + +#: tools/editor/project_manager.cpp +msgid "Invalid project path, engine.cfg must exist." +msgstr "" + +#: tools/editor/project_manager.cpp +msgid "Imported Project" +msgstr "" + +#: tools/editor/project_manager.cpp +msgid "Invalid project path (changed anything?)." +msgstr "" + +#: tools/editor/project_manager.cpp +msgid "Couldn't create engine.cfg in project path." +msgstr "" + +#: tools/editor/project_manager.cpp +msgid "The following files failed extraction from package:" +msgstr "" + +#: tools/editor/project_manager.cpp +msgid "Package Installed Successfully!" +msgstr "" + +#: tools/editor/project_manager.cpp +msgid "Import Existing Project" +msgstr "" + +#: tools/editor/project_manager.cpp +msgid "Project Path (Must Exist):" +msgstr "" + +#: tools/editor/project_manager.cpp +msgid "Project Name:" +msgstr "" + +#: tools/editor/project_manager.cpp +msgid "Create New Project" +msgstr "" + +#: tools/editor/project_manager.cpp +msgid "Project Path:" +msgstr "" + +#: tools/editor/project_manager.cpp +msgid "Install Project:" +msgstr "" + +#: tools/editor/project_manager.cpp +msgid "Install" +msgstr "" + +#: tools/editor/project_manager.cpp +msgid "Browse" +msgstr "" + +#: tools/editor/project_manager.cpp +msgid "New Game Project" +msgstr "" + +#: tools/editor/project_manager.cpp +msgid "That's a BINGO!" +msgstr "" + +#: tools/editor/project_manager.cpp +msgid "Unnamed Project" +msgstr "" + +#: tools/editor/project_manager.cpp +msgid "Are you sure to open more than one project?" +msgstr "" + +#: tools/editor/project_manager.cpp +msgid "Are you sure to run more than one project?" +msgstr "" + +#: tools/editor/project_manager.cpp +msgid "Remove project from the list? (Folder contents will not be modified)" +msgstr "" + +#: tools/editor/project_manager.cpp +msgid "" +"You are about the scan %s folders for existing Godot projects. Do you " +"confirm?" +msgstr "" + +#: tools/editor/project_manager.cpp +msgid "Project Manager" +msgstr "" + +#: tools/editor/project_manager.cpp +msgid "Project List" +msgstr "" + +#: tools/editor/project_manager.cpp +msgid "Run" +msgstr "" + +#: tools/editor/project_manager.cpp +msgid "Scan" +msgstr "" + +#: tools/editor/project_manager.cpp +msgid "Select a Folder to Scan" +msgstr "" + +#: tools/editor/project_manager.cpp +msgid "New Project" +msgstr "" + +#: tools/editor/project_manager.cpp +msgid "Exit" +msgstr "" + +#: tools/editor/project_settings.cpp +msgid "Key " +msgstr "" + +#: tools/editor/project_settings.cpp +msgid "Joy Button" +msgstr "" + +#: tools/editor/project_settings.cpp +msgid "Joy Axis" +msgstr "" + +#: tools/editor/project_settings.cpp +msgid "Mouse Button" +msgstr "" + +#: tools/editor/project_settings.cpp +msgid "Invalid action (anything goes but '/' or ':')." +msgstr "" + +#: tools/editor/project_settings.cpp +msgid "Action '%s' already exists!" +msgstr "" + +#: tools/editor/project_settings.cpp +msgid "Rename Input Action Event" +msgstr "" + +#: tools/editor/project_settings.cpp +msgid "Add Input Action Event" +msgstr "" + +#: tools/editor/project_settings.cpp tools/editor/settings_config_dialog.cpp +msgid "Control+" +msgstr "" + +#: tools/editor/project_settings.cpp tools/editor/settings_config_dialog.cpp +msgid "Press a Key.." +msgstr "" + +#: tools/editor/project_settings.cpp +msgid "Mouse Button Index:" +msgstr "" + +#: tools/editor/project_settings.cpp +msgid "Left Button" +msgstr "" + +#: tools/editor/project_settings.cpp +msgid "Right Button" +msgstr "" + +#: tools/editor/project_settings.cpp +msgid "Middle Button" +msgstr "" + +#: tools/editor/project_settings.cpp +msgid "Wheel Up Button" +msgstr "" + +#: tools/editor/project_settings.cpp +msgid "Wheel Down Button" +msgstr "" + +#: tools/editor/project_settings.cpp +msgid "Button 6" +msgstr "" + +#: tools/editor/project_settings.cpp +msgid "Button 7" +msgstr "" + +#: tools/editor/project_settings.cpp +msgid "Button 8" +msgstr "" + +#: tools/editor/project_settings.cpp +msgid "Button 9" +msgstr "" + +#: tools/editor/project_settings.cpp +msgid "Joystick Axis Index:" +msgstr "" + +#: tools/editor/project_settings.cpp +msgid "Joystick Button Index:" +msgstr "" + +#: tools/editor/project_settings.cpp +msgid "Add Input Action" +msgstr "" + +#: tools/editor/project_settings.cpp +msgid "Erase Input Action Event" +msgstr "" + +#: tools/editor/project_settings.cpp +msgid "Toggle Persisting" +msgstr "" + +#: tools/editor/project_settings.cpp +msgid "Error saving settings." +msgstr "No s'ha pogut desar la configuració." + +#: tools/editor/project_settings.cpp +msgid "Settings saved OK." +msgstr "Configuració desada correctament." + +#: tools/editor/project_settings.cpp +msgid "Add Translation" +msgstr "" + +#: tools/editor/project_settings.cpp +msgid "Remove Translation" +msgstr "" + +#: tools/editor/project_settings.cpp +msgid "Add Remapped Path" +msgstr "" + +#: tools/editor/project_settings.cpp +msgid "Resource Remap Add Remap" +msgstr "" + +#: tools/editor/project_settings.cpp +msgid "Change Resource Remap Language" +msgstr "" + +#: tools/editor/project_settings.cpp +msgid "Remove Resource Remap" +msgstr "" + +#: tools/editor/project_settings.cpp +msgid "Remove Resource Remap Option" +msgstr "" + +#: tools/editor/project_settings.cpp +msgid "Project Settings (engine.cfg)" +msgstr "Configuració del Projecte (engine.cfg)" + +#: tools/editor/project_settings.cpp tools/editor/settings_config_dialog.cpp +msgid "General" +msgstr "" + +#: tools/editor/project_settings.cpp tools/editor/property_editor.cpp +msgid "Property:" +msgstr "" + +#: tools/editor/project_settings.cpp +msgid "Del" +msgstr "" + +#: tools/editor/project_settings.cpp +msgid "Copy To Platform.." +msgstr "" + +#: tools/editor/project_settings.cpp +msgid "Input Map" +msgstr "" + +#: tools/editor/project_settings.cpp +msgid "Action:" +msgstr "" + +#: tools/editor/project_settings.cpp +msgid "Device:" +msgstr "" + +#: tools/editor/project_settings.cpp +msgid "Index:" +msgstr "" + +#: tools/editor/project_settings.cpp +msgid "Localization" +msgstr "" + +#: tools/editor/project_settings.cpp +msgid "Translations" +msgstr "" + +#: tools/editor/project_settings.cpp +msgid "Translations:" +msgstr "" + +#: tools/editor/project_settings.cpp +msgid "Add.." +msgstr "" + +#: tools/editor/project_settings.cpp +msgid "Remaps" +msgstr "" + +#: tools/editor/project_settings.cpp +msgid "Resources:" +msgstr "" + +#: tools/editor/project_settings.cpp +msgid "Remaps by Locale:" +msgstr "" + +#: tools/editor/project_settings.cpp +msgid "Locale" +msgstr "" + +#: tools/editor/project_settings.cpp +msgid "AutoLoad" +msgstr "" + +#: tools/editor/project_settings.cpp +msgid "Plugins" +msgstr "" + +#: tools/editor/property_editor.cpp +msgid "Preset.." +msgstr "" + +#: tools/editor/property_editor.cpp +msgid "Ease In" +msgstr "" + +#: tools/editor/property_editor.cpp +msgid "Ease Out" +msgstr "" + +#: tools/editor/property_editor.cpp +msgid "Zero" +msgstr "" + +#: tools/editor/property_editor.cpp +msgid "Easing In-Out" +msgstr "" + +#: tools/editor/property_editor.cpp +msgid "Easing Out-In" +msgstr "" + +#: tools/editor/property_editor.cpp +msgid "File.." +msgstr "" + +#: tools/editor/property_editor.cpp +msgid "Dir.." +msgstr "" + +#: tools/editor/property_editor.cpp +msgid "Load" +msgstr "" + +#: tools/editor/property_editor.cpp +msgid "Assign" +msgstr "" + +#: tools/editor/property_editor.cpp +#, fuzzy +msgid "New Script" +msgstr "Executa Script" + +#: tools/editor/property_editor.cpp +msgid "Error loading file: Not a resource!" +msgstr "" + +#: tools/editor/property_editor.cpp +msgid "Couldn't load image" +msgstr "" + +#: tools/editor/property_editor.cpp +msgid "Bit %d, val %d." +msgstr "" + +#: tools/editor/property_editor.cpp +msgid "On" +msgstr "" + +#: tools/editor/property_editor.cpp +msgid "Properties:" +msgstr "" + +#: tools/editor/property_editor.cpp +msgid "Global" +msgstr "" + +#: tools/editor/property_editor.cpp +msgid "Sections:" +msgstr "" + +#: tools/editor/property_selector.cpp +#, fuzzy +msgid "Select Property" +msgstr "Afegeix Col.locador de Proprietat (Setter)" + +#: tools/editor/property_selector.cpp +#, fuzzy +msgid "Select Method" +msgstr "Mètodes públics:" + +#: tools/editor/pvrtc_compress.cpp +msgid "Could not execute PVRTC tool:" +msgstr "" + +#: tools/editor/pvrtc_compress.cpp +msgid "Can't load back converted image using PVRTC tool:" +msgstr "" + +#: tools/editor/reparent_dialog.cpp tools/editor/scene_tree_dock.cpp +msgid "Reparent Node" +msgstr "" + +#: tools/editor/reparent_dialog.cpp +msgid "Reparent Location (Select new Parent):" +msgstr "" + +#: tools/editor/reparent_dialog.cpp +msgid "Keep Global Transform" +msgstr "" + +#: tools/editor/reparent_dialog.cpp tools/editor/scene_tree_dock.cpp +msgid "Reparent" +msgstr "" + +#: tools/editor/resources_dock.cpp +msgid "Create New Resource" +msgstr "" + +#: tools/editor/resources_dock.cpp +msgid "Open Resource" +msgstr "" + +#: tools/editor/resources_dock.cpp +msgid "Save Resource" +msgstr "" + +#: tools/editor/resources_dock.cpp +msgid "Resource Tools" +msgstr "" + +#: tools/editor/resources_dock.cpp +msgid "Make Local" +msgstr "" + +#: tools/editor/run_settings_dialog.cpp +msgid "Run Mode:" +msgstr "" + +#: tools/editor/run_settings_dialog.cpp +msgid "Current Scene" +msgstr "" + +#: tools/editor/run_settings_dialog.cpp +msgid "Main Scene" +msgstr "" + +#: tools/editor/run_settings_dialog.cpp +msgid "Main Scene Arguments:" +msgstr "" + +#: tools/editor/run_settings_dialog.cpp +msgid "Scene Run Settings" +msgstr "Configuració d'Execució d'Escenes" + +#: tools/editor/scene_tree_dock.cpp +msgid "OK :(" +msgstr "" + +#: tools/editor/scene_tree_dock.cpp +msgid "No parent to instance a child at." +msgstr "" + +#: tools/editor/scene_tree_dock.cpp +msgid "No parent to instance the scenes at." +msgstr "" + +#: tools/editor/scene_tree_dock.cpp +msgid "Error loading scene from %s" +msgstr "" + +#: tools/editor/scene_tree_dock.cpp +msgid "Error instancing scene from %s" +msgstr "" + +#: tools/editor/scene_tree_dock.cpp +msgid "Ok" +msgstr "" + +#: tools/editor/scene_tree_dock.cpp +msgid "" +"Cannot instance the scene '%s' because the current scene exists within one " +"of its nodes." +msgstr "" + +#: tools/editor/scene_tree_dock.cpp +msgid "Instance Scene(s)" +msgstr "" + +#: tools/editor/scene_tree_dock.cpp +msgid "This operation can't be done on the tree root." +msgstr "" + +#: tools/editor/scene_tree_dock.cpp +msgid "Move Node In Parent" +msgstr "" + +#: tools/editor/scene_tree_dock.cpp +msgid "Move Nodes In Parent" +msgstr "" + +#: tools/editor/scene_tree_dock.cpp +msgid "Duplicate Node(s)" +msgstr "" + +#: tools/editor/scene_tree_dock.cpp +msgid "Delete Node(s)?" +msgstr "" + +#: tools/editor/scene_tree_dock.cpp +msgid "This operation can't be done without a scene." +msgstr "" + +#: tools/editor/scene_tree_dock.cpp +msgid "This operation requires a single selected node." +msgstr "" + +#: tools/editor/scene_tree_dock.cpp +msgid "This operation can't be done on instanced scenes." +msgstr "" + +#: tools/editor/scene_tree_dock.cpp +msgid "Save New Scene As.." +msgstr "" + +#: tools/editor/scene_tree_dock.cpp +msgid "Makes Sense!" +msgstr "" + +#: tools/editor/scene_tree_dock.cpp +msgid "Can't operate on nodes from a foreign scene!" +msgstr "" + +#: tools/editor/scene_tree_dock.cpp +msgid "Can't operate on nodes the current scene inherits from!" +msgstr "" + +#: tools/editor/scene_tree_dock.cpp +msgid "Remove Node(s)" +msgstr "" + +#: tools/editor/scene_tree_dock.cpp +msgid "Create Node" +msgstr "" + +#: tools/editor/scene_tree_dock.cpp +msgid "" +"Couldn't save new scene. Likely dependencies (instances) couldn't be " +"satisfied." +msgstr "" + +#: tools/editor/scene_tree_dock.cpp +msgid "Error saving scene." +msgstr "" + +#: tools/editor/scene_tree_dock.cpp +msgid "Error duplicating scene to save it." +msgstr "" + +#: tools/editor/scene_tree_dock.cpp +msgid "Edit Groups" +msgstr "" + +#: tools/editor/scene_tree_dock.cpp +msgid "Edit Connections" +msgstr "" + +#: tools/editor/scene_tree_dock.cpp +msgid "Delete Node(s)" +msgstr "" + +#: tools/editor/scene_tree_dock.cpp +msgid "Add Child Node" +msgstr "" + +#: tools/editor/scene_tree_dock.cpp +msgid "Instance Child Scene" +msgstr "" + +#: tools/editor/scene_tree_dock.cpp +msgid "Change Type" +msgstr "" + +#: tools/editor/scene_tree_dock.cpp +msgid "Add Script" +msgstr "" + +#: tools/editor/scene_tree_dock.cpp +msgid "Merge From Scene" +msgstr "" + +#: tools/editor/scene_tree_dock.cpp +msgid "Save Branch as Scene" +msgstr "" + +#: tools/editor/scene_tree_dock.cpp +msgid "Delete (No Confirm)" +msgstr "" + +#: tools/editor/scene_tree_dock.cpp +msgid "Add/Create a New Node" +msgstr "" + +#: tools/editor/scene_tree_dock.cpp +msgid "" +"Instance a scene file as a Node. Creates an inherited scene if no root node " +"exists." +msgstr "" + +#: tools/editor/scene_tree_dock.cpp +msgid "Create a new script for the selected node." +msgstr "" + +#: tools/editor/scene_tree_editor.cpp +msgid "" +"This item cannot be made visible because the parent is hidden. Unhide the " +"parent first." +msgstr "" + +#: tools/editor/scene_tree_editor.cpp +msgid "Toggle Spatial Visible" +msgstr "" + +#: tools/editor/scene_tree_editor.cpp +msgid "Toggle CanvasItem Visible" +msgstr "" + +#: tools/editor/scene_tree_editor.cpp +msgid "Instance:" +msgstr "" + +#: tools/editor/scene_tree_editor.cpp +msgid "Invalid node name, the following characters are not allowed:" +msgstr "" + +#: tools/editor/scene_tree_editor.cpp +msgid "Rename Node" +msgstr "" + +#: tools/editor/scene_tree_editor.cpp +msgid "Scene Tree (Nodes):" +msgstr "" + +#: tools/editor/scene_tree_editor.cpp +msgid "Editable Children" +msgstr "" + +#: tools/editor/scene_tree_editor.cpp +msgid "Load As Placeholder" +msgstr "" + +#: tools/editor/scene_tree_editor.cpp +msgid "Discard Instancing" +msgstr "" + +#: tools/editor/scene_tree_editor.cpp +msgid "Open in Editor" +msgstr "" + +#: tools/editor/scene_tree_editor.cpp +msgid "Clear Inheritance" +msgstr "" + +#: tools/editor/scene_tree_editor.cpp +msgid "Clear Inheritance? (No Undo!)" +msgstr "" + +#: tools/editor/scene_tree_editor.cpp +msgid "Clear!" +msgstr "" + +#: tools/editor/scene_tree_editor.cpp +msgid "Select a Node" +msgstr "" + +#: tools/editor/script_create_dialog.cpp +msgid "Invalid parent class name" +msgstr "" + +#: tools/editor/script_create_dialog.cpp +msgid "Valid chars:" +msgstr "" + +#: tools/editor/script_create_dialog.cpp +msgid "Invalid class name" +msgstr "" + +#: tools/editor/script_create_dialog.cpp +msgid "Valid name" +msgstr "" + +#: tools/editor/script_create_dialog.cpp +msgid "N/A" +msgstr "" + +#: tools/editor/script_create_dialog.cpp +msgid "Class name is invalid!" +msgstr "" + +#: tools/editor/script_create_dialog.cpp +msgid "Parent class name is invalid!" +msgstr "" + +#: tools/editor/script_create_dialog.cpp +msgid "Invalid path!" +msgstr "" + +#: tools/editor/script_create_dialog.cpp +msgid "Could not create script in filesystem." +msgstr "" + +#: tools/editor/script_create_dialog.cpp +msgid "Path is empty" +msgstr "" + +#: tools/editor/script_create_dialog.cpp +msgid "Path is not local" +msgstr "" + +#: tools/editor/script_create_dialog.cpp +msgid "Invalid base path" +msgstr "" + +#: tools/editor/script_create_dialog.cpp +msgid "File exists" +msgstr "" + +#: tools/editor/script_create_dialog.cpp +msgid "Invalid extension" +msgstr "" + +#: tools/editor/script_create_dialog.cpp +msgid "Valid path" +msgstr "" + +#: tools/editor/script_create_dialog.cpp +msgid "Class Name:" +msgstr "" + +#: tools/editor/script_create_dialog.cpp +msgid "Built-In Script" +msgstr "" + +#: tools/editor/script_create_dialog.cpp +msgid "Create Node Script" +msgstr "" + +#: tools/editor/script_editor_debugger.cpp +msgid "Bytes:" +msgstr "" + +#: tools/editor/script_editor_debugger.cpp +msgid "Warning" +msgstr "" + +#: tools/editor/script_editor_debugger.cpp +msgid "Error:" +msgstr "" + +#: tools/editor/script_editor_debugger.cpp +msgid "Source:" +msgstr "" + +#: tools/editor/script_editor_debugger.cpp +msgid "Function:" +msgstr "" + +#: tools/editor/script_editor_debugger.cpp +msgid "Errors" +msgstr "" + +#: tools/editor/script_editor_debugger.cpp +msgid "Child Process Connected" +msgstr "" + +#: tools/editor/script_editor_debugger.cpp +msgid "Inspect Previous Instance" +msgstr "" + +#: tools/editor/script_editor_debugger.cpp +msgid "Inspect Next Instance" +msgstr "" + +#: tools/editor/script_editor_debugger.cpp +msgid "Stack Frames" +msgstr "" + +#: tools/editor/script_editor_debugger.cpp +msgid "Variable" +msgstr "" + +#: tools/editor/script_editor_debugger.cpp +msgid "Errors:" +msgstr "" + +#: tools/editor/script_editor_debugger.cpp +msgid "Stack Trace (if applicable):" +msgstr "" + +#: tools/editor/script_editor_debugger.cpp +msgid "Remote Inspector" +msgstr "" + +#: tools/editor/script_editor_debugger.cpp +msgid "Live Scene Tree:" +msgstr "" + +#: tools/editor/script_editor_debugger.cpp +msgid "Remote Object Properties: " +msgstr "" + +#: tools/editor/script_editor_debugger.cpp +msgid "Profiler" +msgstr "" + +#: tools/editor/script_editor_debugger.cpp +msgid "Monitor" +msgstr "" + +#: tools/editor/script_editor_debugger.cpp +msgid "Value" +msgstr "" + +#: tools/editor/script_editor_debugger.cpp +msgid "Monitors" +msgstr "" + +#: tools/editor/script_editor_debugger.cpp +msgid "List of Video Memory Usage by Resource:" +msgstr "" + +#: tools/editor/script_editor_debugger.cpp +msgid "Total:" +msgstr "" + +#: tools/editor/script_editor_debugger.cpp +msgid "Video Mem" +msgstr "" + +#: tools/editor/script_editor_debugger.cpp +msgid "Resource Path" +msgstr "" + +#: tools/editor/script_editor_debugger.cpp +msgid "Type" +msgstr "" + +#: tools/editor/script_editor_debugger.cpp +msgid "Usage" +msgstr "" + +#: tools/editor/script_editor_debugger.cpp +msgid "Misc" +msgstr "" + +#: tools/editor/script_editor_debugger.cpp +msgid "Clicked Control:" +msgstr "" + +#: tools/editor/script_editor_debugger.cpp +msgid "Clicked Control Type:" +msgstr "" + +#: tools/editor/script_editor_debugger.cpp +msgid "Live Edit Root:" +msgstr "" + +#: tools/editor/script_editor_debugger.cpp +msgid "Set From Tree" +msgstr "" + +#: tools/editor/settings_config_dialog.cpp +msgid "Shortcuts" +msgstr "" + +#: tools/editor/spatial_editor_gizmos.cpp +msgid "Change Light Radius" +msgstr "" + +#: tools/editor/spatial_editor_gizmos.cpp +msgid "Change Camera FOV" +msgstr "" + +#: tools/editor/spatial_editor_gizmos.cpp +msgid "Change Camera Size" +msgstr "" + +#: tools/editor/spatial_editor_gizmos.cpp +msgid "Change Sphere Shape Radius" +msgstr "" + +#: tools/editor/spatial_editor_gizmos.cpp +msgid "Change Box Shape Extents" +msgstr "" + +#: tools/editor/spatial_editor_gizmos.cpp +msgid "Change Capsule Shape Radius" +msgstr "" + +#: tools/editor/spatial_editor_gizmos.cpp +msgid "Change Capsule Shape Height" +msgstr "" + +#: tools/editor/spatial_editor_gizmos.cpp +msgid "Change Ray Shape Length" +msgstr "" + +#: tools/editor/spatial_editor_gizmos.cpp +msgid "Change Notifier Extents" +msgstr "" + +#~ msgid "" +#~ "Custom node has no _get_output_port_unsequenced(idx,wmem), but " +#~ "unsequenced ports were specified." +#~ msgstr "" +#~ "El node personalitzat no té _get_output_port_unsequenced(idx,wmem), però " +#~ "s'han especificat ports sense seqüenciar." diff --git a/tools/translations/cs.po b/tools/translations/cs.po index 43c0027d11..0975e3c550 100644 --- a/tools/translations/cs.po +++ b/tools/translations/cs.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine editor\n" -"PO-Revision-Date: 2016-08-10 14:59+0000\n" +"PO-Revision-Date: 2016-08-11 15:01+0000\n" "Last-Translator: Luděk Novotný <gladosicek@gmail.com>\n" "Language-Team: Czech <https://hosted.weblate.org/projects/godot-engine/godot/" "cs/>\n" @@ -33,6 +33,12 @@ msgid "step argument is zero!" msgstr "" #: modules/gdscript/gd_functions.cpp +msgid "" +"Paths cannot start with '/', absolute paths must start with 'res://', " +"'user://', or 'local://'" +msgstr "" + +#: modules/gdscript/gd_functions.cpp msgid "Not a script with an instance" msgstr "Skript nemá instanci" @@ -61,113 +67,193 @@ msgid "Invalid instance dictionary (invalid subclasses)" msgstr "Neplatná instance slovníku (neplatné podtřídy)" #: modules/visual_script/visual_script.cpp +#, fuzzy msgid "" "A node yielded without working memory, please read the docs on how to yield " "properly!" msgstr "" +"Uzel zavolal yield bez pracovní paměti. Přečtěte si prosím v dokumentaci, " +"jak správně používat yield!" #: modules/visual_script/visual_script.cpp +#, fuzzy msgid "" "Node yielded, but did not return a function state in the first working " "memory." -msgstr "" +msgstr "Uzel zavolal yield, ale nevrátil stav funkce v první pracovní paměti." #: modules/visual_script/visual_script.cpp +#, fuzzy msgid "" "Return value must be assigned to first element of node working memory! Fix " "your node please." msgstr "" +"Návratová hodnota musí být přiřazena prvnímu prvku uzlu pracovní paměti. " +"Opravte prosím váš uzel." #: modules/visual_script/visual_script.cpp msgid "Node returned an invalid sequence output: " -msgstr "" +msgstr "Uzel vrátil neplatnou posloupnost výstupu: " #: modules/visual_script/visual_script.cpp msgid "Found sequence bit but not the node in the stack, report bug!" -msgstr "" +msgstr "Nalezen bit posloupnosti ale ne uzel v zásobníku. Nahlaste chybu!" #: modules/visual_script/visual_script.cpp msgid "Stack overflow with stack depth: " -msgstr "" +msgstr "Přetečení zásobníku s hloubkou: " #: modules/visual_script/visual_script_editor.cpp msgid "Functions:" -msgstr "" +msgstr "Funkce:" #: modules/visual_script/visual_script_editor.cpp msgid "Variables:" -msgstr "" +msgstr "Proměnné:" #: modules/visual_script/visual_script_editor.cpp tools/editor/editor_help.cpp msgid "Signals:" -msgstr "" +msgstr "Signály:" #: modules/visual_script/visual_script_editor.cpp msgid "Name is not a valid identifier:" -msgstr "" +msgstr "Jméno není platný identifikátor:" #: modules/visual_script/visual_script_editor.cpp msgid "Name already in use by another func/var/signal:" -msgstr "" +msgstr "Jméno už je použito jinou funkcí/proměnnou/signálem:" #: modules/visual_script/visual_script_editor.cpp msgid "Rename Function" -msgstr "" +msgstr "Přejmenovat funkci" #: modules/visual_script/visual_script_editor.cpp msgid "Rename Variable" -msgstr "" +msgstr "Přejmenovat proměnnou" #: modules/visual_script/visual_script_editor.cpp msgid "Rename Signal" -msgstr "" +msgstr "Přejmenovat signál" #: modules/visual_script/visual_script_editor.cpp msgid "Add Function" -msgstr "" +msgstr "Přidat funkci" #: modules/visual_script/visual_script_editor.cpp msgid "Add Variable" -msgstr "" +msgstr "Přidat proměnnou" #: modules/visual_script/visual_script_editor.cpp msgid "Add Signal" -msgstr "" +msgstr "Přidat signál" #: modules/visual_script/visual_script_editor.cpp msgid "Remove Function" -msgstr "" +msgstr "Odstranit funkci" #: modules/visual_script/visual_script_editor.cpp msgid "Remove Variable" -msgstr "" +msgstr "Odstranit proměnnou" #: modules/visual_script/visual_script_editor.cpp msgid "Editing Variable:" -msgstr "" +msgstr "Úprava proměnné:" #: modules/visual_script/visual_script_editor.cpp msgid "Remove Signal" -msgstr "" +msgstr "Odstranit signál" #: modules/visual_script/visual_script_editor.cpp msgid "Editing Signal:" -msgstr "" +msgstr "Úprava signálu:" + +#: modules/visual_script/visual_script_editor.cpp +#, fuzzy +msgid "Change Expression" +msgstr "Animace: změna přechodu" #: modules/visual_script/visual_script_editor.cpp msgid "Add Node" +msgstr "Přidat uzel" + +#: modules/visual_script/visual_script_editor.cpp +msgid "Hold Meta to drop a Getter. Hold Shift to drop a generic signature." msgstr "" #: modules/visual_script/visual_script_editor.cpp -msgid "Add Node(s) From Tree" +msgid "Hold Ctrl to drop a Getter. Hold Shift to drop a generic signature." msgstr "" #: modules/visual_script/visual_script_editor.cpp -msgid "Add Setter Property" +msgid "Hold Meta to drop a simple reference to the node." +msgstr "" + +#: modules/visual_script/visual_script_editor.cpp +msgid "Hold Ctrl to drop a simple reference to the node." msgstr "" #: modules/visual_script/visual_script_editor.cpp +msgid "Hold Meta to drop a Variable Setter." +msgstr "" + +#: modules/visual_script/visual_script_editor.cpp +msgid "Hold Ctrl to drop a Variable Setter." +msgstr "" + +#: modules/visual_script/visual_script_editor.cpp +#, fuzzy +msgid "Add Preload Node" +msgstr "Přidat uzel" + +#: modules/visual_script/visual_script_editor.cpp +msgid "Add Node(s) From Tree" +msgstr "Přidat uzel (uzly) ze stromu" + +#: modules/visual_script/visual_script_editor.cpp msgid "Add Getter Property" +msgstr "Přidat vlastnost getter" + +#: modules/visual_script/visual_script_editor.cpp +msgid "Add Setter Property" +msgstr "Přidat vlastnost setter" + +#: modules/visual_script/visual_script_editor.cpp +#, fuzzy +msgid "Condition" +msgstr "Přechod" + +#: modules/visual_script/visual_script_editor.cpp +msgid "Sequence" +msgstr "" + +#: modules/visual_script/visual_script_editor.cpp +msgid "Switch" +msgstr "" + +#: modules/visual_script/visual_script_editor.cpp +msgid "Iterator" +msgstr "" + +#: modules/visual_script/visual_script_editor.cpp +msgid "While" +msgstr "" + +#: modules/visual_script/visual_script_editor.cpp +#, fuzzy +msgid "Return" +msgstr "Vrátit:" + +#: modules/visual_script/visual_script_editor.cpp tools/editor/call_dialog.cpp +msgid "Call" +msgstr "Volat" + +#: modules/visual_script/visual_script_editor.cpp +msgid "Get" +msgstr "" + +#: modules/visual_script/visual_script_editor.cpp +#: tools/editor/property_editor.cpp +msgid "Set" msgstr "" #: modules/visual_script/visual_script_editor.cpp @@ -177,23 +263,23 @@ msgstr "" #: tools/editor/plugins/shader_editor_plugin.cpp #: tools/editor/project_manager.cpp msgid "Edit" -msgstr "" +msgstr "Upravit" #: modules/visual_script/visual_script_editor.cpp msgid "Base Type:" -msgstr "" +msgstr "Základní typ:" #: modules/visual_script/visual_script_editor.cpp tools/editor/editor_help.cpp msgid "Members:" -msgstr "" +msgstr "Členové:" #: modules/visual_script/visual_script_editor.cpp msgid "Available Nodes:" -msgstr "" +msgstr "Dostupné uzly:" #: modules/visual_script/visual_script_editor.cpp msgid "Select or create a function to edit graph" -msgstr "" +msgstr "Pro úpravu grafu vyber nebo vytvoř funkci" #: modules/visual_script/visual_script_editor.cpp tools/editor/call_dialog.cpp #: tools/editor/connections_dialog.cpp @@ -206,33 +292,47 @@ msgstr "" #: tools/editor/project_settings.cpp tools/editor/property_editor.cpp #: tools/editor/run_settings_dialog.cpp tools/editor/settings_config_dialog.cpp msgid "Close" -msgstr "" +msgstr "Zavřít" #: modules/visual_script/visual_script_editor.cpp msgid "Edit Signal Arguments:" -msgstr "" +msgstr "Upravit argumenty signálu:" #: modules/visual_script/visual_script_editor.cpp msgid "Edit Variable:" -msgstr "" +msgstr "Upravit proměnnou:" #: modules/visual_script/visual_script_editor.cpp msgid "Change" -msgstr "" +msgstr "Změnit" #: modules/visual_script/visual_script_editor.cpp msgid "Delete Selected" -msgstr "" +msgstr "Smazat vybraný" #: modules/visual_script/visual_script_editor.cpp #: tools/editor/plugins/script_text_editor.cpp msgid "Toggle Breakpoint" +msgstr "Přepnout breakpoint" + +#: modules/visual_script/visual_script_editor.cpp +#, fuzzy +msgid "Find Node Type" +msgstr "Vyhledat typ uzlu" + +#: modules/visual_script/visual_script_editor.cpp +msgid "Copy Nodes" msgstr "" #: modules/visual_script/visual_script_editor.cpp -msgid "Find Node Tyoe" +msgid "Cut Nodes" msgstr "" +#: modules/visual_script/visual_script_editor.cpp +#, fuzzy +msgid "Paste Nodes" +msgstr "Cesta k uzlu:" + #: modules/visual_script/visual_script_flow_control.cpp msgid "Input type not iterable: " msgstr "" @@ -247,50 +347,125 @@ msgstr "" #: modules/visual_script/visual_script_func_nodes.cpp msgid "Invalid index property name." -msgstr "" +msgstr "Neplatné jméno vlastnosti." #: modules/visual_script/visual_script_func_nodes.cpp msgid "Base object is not a Node!" -msgstr "" +msgstr "Základní objekt není Node!" #: modules/visual_script/visual_script_func_nodes.cpp msgid "Path does not lead Node!" -msgstr "" +msgstr "Cesta nevede k uzlu!" #: modules/visual_script/visual_script_func_nodes.cpp msgid "Invalid index property name '%s' in node %s." -msgstr "" +msgstr "Neplatné jméno vlastnosti '%s' v uzlu %s." #: modules/visual_script/visual_script_nodes.cpp msgid ": Invalid argument of type: " -msgstr "" +msgstr ": Neplatný argument typu: " #: modules/visual_script/visual_script_nodes.cpp msgid ": Invalid arguments: " -msgstr "" +msgstr ": Neplatné argumenty: " #: modules/visual_script/visual_script_nodes.cpp msgid "VariableGet not found in script: " -msgstr "" +msgstr "Proměnná pro získání nebyla ve skriptu nalezena: " #: modules/visual_script/visual_script_nodes.cpp msgid "VariableSet not found in script: " -msgstr "" +msgstr "Proměnná pro nastavení nebyla ve skriptu nalezena: " + +#: modules/visual_script/visual_script_nodes.cpp +msgid "Custom node has no _step() method, can't process graph." +msgstr "Vlastní uzel nemá metodu _step(), takže nelze postupovat grafem." #: modules/visual_script/visual_script_nodes.cpp msgid "" -"Custom node has no _get_output_port_unsequenced(idx,wmem), but unsequenced " -"ports were specified." +"Invalid return value from _step(), must be integer (seq out), or string " +"(error)." msgstr "" #: modules/visual_script/visual_script_nodes.cpp -msgid "Custom node has no _step() method, can't process graph." +msgid "just pressed" msgstr "" #: modules/visual_script/visual_script_nodes.cpp +msgid "just released" +msgstr "" + +#: platform/winrt/export/export.cpp msgid "" -"Invalid return value from _step(), must be integer (seq out), or string " -"(error)." +"Couldn't read the certficate file. Are the path and password both correct?" +msgstr "" + +#: platform/winrt/export/export.cpp +msgid "Error creating the signature object." +msgstr "" + +#: platform/winrt/export/export.cpp +msgid "Error creating the package signature." +msgstr "" + +#: platform/winrt/export/export.cpp +msgid "" +"No export templates found.\n" +"Download and install export templates." +msgstr "" + +#: platform/winrt/export/export.cpp +msgid "Custom debug package not found." +msgstr "" + +#: platform/winrt/export/export.cpp +msgid "Custom release package not found." +msgstr "" + +#: platform/winrt/export/export.cpp +#, fuzzy +msgid "Invalid unique name." +msgstr "Neplatný název." + +#: platform/winrt/export/export.cpp +#, fuzzy +msgid "Invalid product GUID." +msgstr "Neplatná velikost fontu." + +#: platform/winrt/export/export.cpp +msgid "Invalid publisher GUID." +msgstr "" + +#: platform/winrt/export/export.cpp +msgid "Invalid background color." +msgstr "" + +#: platform/winrt/export/export.cpp +msgid "Invalid Store Logo image dimensions (should be 50x50)." +msgstr "" + +#: platform/winrt/export/export.cpp +msgid "Invalid square 44x44 logo image dimensions (should be 44x44)." +msgstr "" + +#: platform/winrt/export/export.cpp +msgid "Invalid square 71x71 logo image dimensions (should be 71x71)." +msgstr "" + +#: platform/winrt/export/export.cpp +msgid "Invalid square 150x150 logo image dimensions (should be 150x150)." +msgstr "" + +#: platform/winrt/export/export.cpp +msgid "Invalid square 310x310 logo image dimensions (should be 310x310)." +msgstr "" + +#: platform/winrt/export/export.cpp +msgid "Invalid wide 310x150 logo image dimensions (should be 310x150)." +msgstr "" + +#: platform/winrt/export/export.cpp +msgid "Invalid splash screen image dimensions (should be 620x300)." msgstr "" #: scene/2d/animated_sprite.cpp @@ -422,7 +597,7 @@ msgstr "" #: scene/3d/baked_light_instance.cpp msgid "BakedLightInstance does not contain a BakedLight resource." -msgstr "" +msgstr "BakedLightInstance neobsahuje zdroj BakedLight." #: scene/3d/body_shape.cpp msgid "" @@ -470,6 +645,13 @@ msgstr "" "NavigationMeshInstance musí být dítětem nebo vnoučetem uzlu Navigation. " "Poskytuje pouze data pro navigaci." +#: scene/3d/remote_transform.cpp +#, fuzzy +msgid "Path property must point to a valid Spatial node to work." +msgstr "" +"Aby ParticleAttractor2D fungoval, musí vlastnost path ukazovat na platný " +"uzel Particles2D." + #: scene/3d/scenario_fx.cpp msgid "" "Only one WorldEnvironment is allowed per scene (or set of instanced scenes)." @@ -524,7 +706,8 @@ msgstr "Všechny soubory (*)" #: scene/gui/file_dialog.cpp tools/editor/editor_file_dialog.cpp #: tools/editor/editor_help.cpp tools/editor/editor_node.cpp #: tools/editor/filesystem_dock.cpp -#: tools/editor/plugins/script_editor_plugin.cpp tools/editor/quick_open.cpp +#: tools/editor/plugins/script_editor_plugin.cpp +#: tools/editor/property_selector.cpp tools/editor/quick_open.cpp msgid "Open" msgstr "Otevřít" @@ -598,16 +781,16 @@ msgstr "Je nutné použít platnou příponu." #: scene/gui/input_action.cpp tools/editor/project_settings.cpp #: tools/editor/settings_config_dialog.cpp msgid "Shift+" -msgstr "" +msgstr "Shift+" #: scene/gui/input_action.cpp tools/editor/project_settings.cpp #: tools/editor/settings_config_dialog.cpp msgid "Alt+" -msgstr "" +msgstr "Alt+" #: scene/gui/input_action.cpp msgid "Ctrl+" -msgstr "" +msgstr "Ctrl+" #: scene/gui/input_action.cpp tools/editor/project_settings.cpp #: tools/editor/settings_config_dialog.cpp @@ -732,11 +915,11 @@ msgstr "Neplatná velikost fontu." #: tools/editor/animation_editor.cpp msgid "Disabled" -msgstr "" +msgstr "Vypnuto" #: tools/editor/animation_editor.cpp msgid "All Selection" -msgstr "" +msgstr "Všechny vybrané" #: tools/editor/animation_editor.cpp msgid "Move Add Key" @@ -744,72 +927,72 @@ msgstr "" #: tools/editor/animation_editor.cpp msgid "Anim Change Transition" -msgstr "" +msgstr "Animace: změna přechodu" #: tools/editor/animation_editor.cpp msgid "Anim Change Transform" -msgstr "" +msgstr "Animace: změna transformace" #: tools/editor/animation_editor.cpp msgid "Anim Change Value" -msgstr "" +msgstr "Animace: změna hodnoty" #: tools/editor/animation_editor.cpp msgid "Anim Change Call" -msgstr "" +msgstr "Animace: změna volání" #: tools/editor/animation_editor.cpp msgid "Anim Add Track" -msgstr "" +msgstr "Animace: přidat stopu" #: tools/editor/animation_editor.cpp msgid "Anim Duplicate Keys" -msgstr "" +msgstr "Animace: duplikovat klíče" #: tools/editor/animation_editor.cpp msgid "Move Anim Track Up" -msgstr "" +msgstr "Posun stopy animace nahoru" #: tools/editor/animation_editor.cpp msgid "Move Anim Track Down" -msgstr "" +msgstr "Posun stopy animace dolů" #: tools/editor/animation_editor.cpp msgid "Remove Anim Track" -msgstr "" +msgstr "Odstranit stopu animace" #: tools/editor/animation_editor.cpp msgid "Set Transitions to:" -msgstr "" +msgstr "Změna přechodů na:" #: tools/editor/animation_editor.cpp msgid "Anim Track Rename" -msgstr "" +msgstr "Animace: přejmenování stopy" #: tools/editor/animation_editor.cpp msgid "Anim Track Change Interpolation" -msgstr "" +msgstr "Animace: změna interpolace stopy" #: tools/editor/animation_editor.cpp msgid "Anim Track Change Value Mode" -msgstr "" +msgstr "Animace: změna typu hodnot" #: tools/editor/animation_editor.cpp msgid "Edit Node Curve" -msgstr "" +msgstr "Úprava křivky uzlu" #: tools/editor/animation_editor.cpp msgid "Edit Selection Curve" -msgstr "" +msgstr "Úprava vybraných křivek" #: tools/editor/animation_editor.cpp msgid "Anim Delete Keys" -msgstr "" +msgstr "Animace: smazat klíče" #: tools/editor/animation_editor.cpp #: tools/editor/plugins/tile_map_editor_plugin.cpp msgid "Duplicate Selection" -msgstr "" +msgstr "Duplikovat výběr" #: tools/editor/animation_editor.cpp msgid "Duplicate Transposed" @@ -817,88 +1000,88 @@ msgstr "" #: tools/editor/animation_editor.cpp msgid "Remove Selection" -msgstr "" +msgstr "Odstranit výběr" #: tools/editor/animation_editor.cpp msgid "Continuous" -msgstr "" +msgstr "Spojité" #: tools/editor/animation_editor.cpp msgid "Discrete" -msgstr "" +msgstr "Diskrétní" #: tools/editor/animation_editor.cpp msgid "Trigger" -msgstr "" +msgstr "Spoušť" #: tools/editor/animation_editor.cpp msgid "Anim Add Key" -msgstr "" +msgstr "Animace: přidat klíč" #: tools/editor/animation_editor.cpp msgid "Anim Move Keys" -msgstr "" +msgstr "Animace: přesunout klíče" #: tools/editor/animation_editor.cpp msgid "Scale Selection" -msgstr "" +msgstr "Změnit měřítko výběru" #: tools/editor/animation_editor.cpp msgid "Scale From Cursor" -msgstr "" +msgstr "Změnit měřítko od kurzoru" #: tools/editor/animation_editor.cpp msgid "Goto Next Step" -msgstr "" +msgstr "Jít k dalšímu kroku" #: tools/editor/animation_editor.cpp msgid "Goto Prev Step" -msgstr "" +msgstr "Jít k předchozímu kroku" #: tools/editor/animation_editor.cpp tools/editor/property_editor.cpp msgid "Linear" -msgstr "" +msgstr "Lineární" #: tools/editor/animation_editor.cpp #: tools/editor/plugins/theme_editor_plugin.cpp msgid "Constant" -msgstr "" +msgstr "Konstantní" #: tools/editor/animation_editor.cpp msgid "In" -msgstr "" +msgstr "In" #: tools/editor/animation_editor.cpp msgid "Out" -msgstr "" +msgstr "Out" #: tools/editor/animation_editor.cpp msgid "In-Out" -msgstr "" +msgstr "In-Out" #: tools/editor/animation_editor.cpp msgid "Out-In" -msgstr "" +msgstr "Out-In" #: tools/editor/animation_editor.cpp msgid "Transitions" -msgstr "" +msgstr "Přechody" #: tools/editor/animation_editor.cpp msgid "Optimize Animation" -msgstr "" +msgstr "Optimalizovat animaci" #: tools/editor/animation_editor.cpp msgid "Clean-Up Animation" -msgstr "" +msgstr "Pročistit animaci" #: tools/editor/animation_editor.cpp msgid "Create NEW track for %s and insert key?" -msgstr "" +msgstr "Vytvořit NOVOU stopu pro %s a vložit klíč?" #: tools/editor/animation_editor.cpp msgid "Create %d NEW tracks and insert keys?" -msgstr "" +msgstr "Vytvořit %d NOVÝCH stop a vložit klíče?" #: tools/editor/animation_editor.cpp tools/editor/create_dialog.cpp #: tools/editor/plugins/light_occluder_2d_editor_plugin.cpp @@ -907,27 +1090,27 @@ msgstr "" #: tools/editor/plugins/particles_editor_plugin.cpp #: tools/editor/project_manager.cpp tools/editor/script_create_dialog.cpp msgid "Create" -msgstr "" +msgstr "Vytvořit" #: tools/editor/animation_editor.cpp msgid "Anim Create & Insert" -msgstr "" +msgstr "Animace: Vytvořit a vložit" #: tools/editor/animation_editor.cpp msgid "Anim Insert Track & Key" -msgstr "" +msgstr "Animace: Vložit stopu a klíč" #: tools/editor/animation_editor.cpp msgid "Anim Insert Key" -msgstr "" +msgstr "Animace: vložit klíč" #: tools/editor/animation_editor.cpp msgid "Change Anim Len" -msgstr "" +msgstr "Změnit délku animace" #: tools/editor/animation_editor.cpp msgid "Change Anim Loop" -msgstr "" +msgstr "Změnit opakování animace" #: tools/editor/animation_editor.cpp msgid "Anim Create Typed Value Key" @@ -935,95 +1118,95 @@ msgstr "" #: tools/editor/animation_editor.cpp msgid "Anim Insert" -msgstr "" +msgstr "Animace: vložit" #: tools/editor/animation_editor.cpp msgid "Anim Scale Keys" -msgstr "" +msgstr "Animace: změnit měřítko klíčů" #: tools/editor/animation_editor.cpp msgid "Anim Add Call Track" -msgstr "" +msgstr "Animace: přidat stopu volání" #: tools/editor/animation_editor.cpp msgid "Animation zoom." -msgstr "" +msgstr "Přiblížení animace." #: tools/editor/animation_editor.cpp msgid "Length (s):" -msgstr "" +msgstr "Délka (s):" #: tools/editor/animation_editor.cpp msgid "Animation length (in seconds)." -msgstr "" +msgstr "Délka animace (v sekundách)." #: tools/editor/animation_editor.cpp msgid "Step (s):" -msgstr "" +msgstr "Krok (s):" #: tools/editor/animation_editor.cpp msgid "Cursor step snap (in seconds)." -msgstr "" +msgstr "Krokování kurzoru (v sekundách)." #: tools/editor/animation_editor.cpp msgid "Enable/Disable looping in animation." -msgstr "" +msgstr "Zapnout/vypnout opakování animace." #: tools/editor/animation_editor.cpp msgid "Add new tracks." -msgstr "" +msgstr "Přidat nové stopy." #: tools/editor/animation_editor.cpp msgid "Move current track up." -msgstr "" +msgstr "Posunout aktuální stopu nahoru." #: tools/editor/animation_editor.cpp msgid "Move current track down." -msgstr "" +msgstr "Posunout aktuální stopu dolů." #: tools/editor/animation_editor.cpp msgid "Remove selected track." -msgstr "" +msgstr "Odstranit vybranou stopu." #: tools/editor/animation_editor.cpp msgid "Track tools" -msgstr "" +msgstr "Nástroje stopy" #: tools/editor/animation_editor.cpp msgid "Enable editing of individual keys by clicking them." -msgstr "" +msgstr "Kliknutím na klíče zapnete jejich individuální úpravu." #: tools/editor/animation_editor.cpp msgid "Anim. Optimizer" -msgstr "" +msgstr "Optimalizátor animace" #: tools/editor/animation_editor.cpp msgid "Max. Linear Error:" -msgstr "" +msgstr "Maximální lineární chyba:" #: tools/editor/animation_editor.cpp msgid "Max. Angular Error:" -msgstr "" +msgstr "Maximální úhlová chyba:" #: tools/editor/animation_editor.cpp msgid "Max Optimizable Angle:" -msgstr "" +msgstr "Maximální optimalizovatelný úhel:" #: tools/editor/animation_editor.cpp msgid "Optimize" -msgstr "" +msgstr "Optimalizuj" #: tools/editor/animation_editor.cpp msgid "Select an AnimationPlayer from the Scene Tree to edit animations." -msgstr "" +msgstr "Pro úpravu animací vyberte ze stromu scény uzel AnimationPlayer." #: tools/editor/animation_editor.cpp msgid "Key" -msgstr "" +msgstr "Klíč" #: tools/editor/animation_editor.cpp msgid "Transition" -msgstr "" +msgstr "Přechod" #: tools/editor/animation_editor.cpp msgid "Scale Ratio:" @@ -1031,11 +1214,11 @@ msgstr "" #: tools/editor/animation_editor.cpp msgid "Call Functions in Which Node?" -msgstr "" +msgstr "Ze kterého uzlu volej funkce?" #: tools/editor/animation_editor.cpp msgid "Remove invalid keys" -msgstr "" +msgstr "Odstranit neplatné klíče" #: tools/editor/animation_editor.cpp msgid "Remove unresolved and empty tracks" @@ -1043,131 +1226,128 @@ msgstr "" #: tools/editor/animation_editor.cpp msgid "Clean-up all animations" -msgstr "" +msgstr "Pročistit všechny animace" #: tools/editor/animation_editor.cpp msgid "Clean-Up Animation(s) (NO UNDO!)" -msgstr "" +msgstr "Pročistit animaci (NELZE VZÍT ZPĚT!)" #: tools/editor/animation_editor.cpp msgid "Clean-Up" -msgstr "" +msgstr "Pročistit" #: tools/editor/array_property_edit.cpp msgid "Resize Array" -msgstr "" +msgstr "Změnit velikost pole" #: tools/editor/array_property_edit.cpp msgid "Change Array Value Type" -msgstr "" +msgstr "Změnit typ hodnot pole" #: tools/editor/array_property_edit.cpp msgid "Change Array Value" -msgstr "" +msgstr "Změnit hodnotu pole" #: tools/editor/asset_library_editor_plugin.cpp tools/editor/create_dialog.cpp #: tools/editor/editor_help.cpp tools/editor/editor_node.cpp -#: tools/editor/plugins/script_editor_plugin.cpp tools/editor/quick_open.cpp +#: tools/editor/plugins/script_editor_plugin.cpp +#: tools/editor/property_selector.cpp tools/editor/quick_open.cpp #: tools/editor/settings_config_dialog.cpp msgid "Search:" -msgstr "" +msgstr "Hledat:" #: tools/editor/asset_library_editor_plugin.cpp msgid "Sort:" -msgstr "" +msgstr "Řadit:" #: tools/editor/asset_library_editor_plugin.cpp msgid "Reverse" -msgstr "" +msgstr "Naopak" #: tools/editor/asset_library_editor_plugin.cpp #: tools/editor/project_settings.cpp msgid "Category:" -msgstr "" +msgstr "Kategorie:" #: tools/editor/asset_library_editor_plugin.cpp msgid "All" -msgstr "" +msgstr "Všechny" #: tools/editor/asset_library_editor_plugin.cpp msgid "Site:" -msgstr "" +msgstr "Web:" #: tools/editor/asset_library_editor_plugin.cpp msgid "Support.." -msgstr "" +msgstr "Podpora.." #: tools/editor/asset_library_editor_plugin.cpp msgid "Official" -msgstr "" +msgstr "Oficiální" #: tools/editor/asset_library_editor_plugin.cpp msgid "Community" -msgstr "" +msgstr "Z komunity" #: tools/editor/asset_library_editor_plugin.cpp msgid "Testing" -msgstr "" +msgstr "Testované" #: tools/editor/asset_library_editor_plugin.cpp msgid "Assets ZIP File" -msgstr "" +msgstr "ZIP soubor asetů" #: tools/editor/call_dialog.cpp msgid "Method List For '%s':" -msgstr "" - -#: tools/editor/call_dialog.cpp -msgid "Call" -msgstr "" +msgstr "Seznam metod '%s':" #: tools/editor/call_dialog.cpp msgid "Method List:" -msgstr "" +msgstr "Seznam metod:" #: tools/editor/call_dialog.cpp msgid "Arguments:" -msgstr "" +msgstr "Argumenty:" #: tools/editor/call_dialog.cpp msgid "Return:" -msgstr "" +msgstr "Vrátit:" #: tools/editor/code_editor.cpp msgid "Go to Line" -msgstr "" +msgstr "Běž na řádek" #: tools/editor/code_editor.cpp msgid "Line Number:" -msgstr "" +msgstr "Číslo řádku:" #: tools/editor/code_editor.cpp msgid "No Matches" -msgstr "" +msgstr "Žádné shody" #: tools/editor/code_editor.cpp msgid "Replaced %d Ocurrence(s)." -msgstr "" +msgstr "Nahrazeno %d výskytů." #: tools/editor/code_editor.cpp msgid "Replace" -msgstr "" +msgstr "Nahradit" #: tools/editor/code_editor.cpp msgid "Replace All" -msgstr "" +msgstr "Nahradit všechny" #: tools/editor/code_editor.cpp msgid "Match Case" -msgstr "" +msgstr "Rozlišovat malá/velká" #: tools/editor/code_editor.cpp msgid "Whole Words" -msgstr "" +msgstr "Celá slova" #: tools/editor/code_editor.cpp msgid "Selection Only" -msgstr "" +msgstr "Pouze výběr" #: tools/editor/code_editor.cpp tools/editor/editor_help.cpp #: tools/editor/plugins/script_editor_plugin.cpp @@ -1175,27 +1355,27 @@ msgstr "" #: tools/editor/plugins/shader_editor_plugin.cpp #: tools/editor/project_settings.cpp msgid "Search" -msgstr "" +msgstr "Hledat" #: tools/editor/code_editor.cpp tools/editor/editor_help.cpp msgid "Find" -msgstr "" +msgstr "Najít" #: tools/editor/code_editor.cpp msgid "Next" -msgstr "" +msgstr "Další" #: tools/editor/code_editor.cpp msgid "Replaced %d ocurrence(s)." -msgstr "" +msgstr "Nahrazeno %d výskytů." #: tools/editor/code_editor.cpp msgid "Not found!" -msgstr "" +msgstr "Nenalezeno!" #: tools/editor/code_editor.cpp msgid "Replace By" -msgstr "" +msgstr "Nahradit" #: tools/editor/code_editor.cpp msgid "Case Sensitive" @@ -1207,41 +1387,47 @@ msgstr "" #: tools/editor/code_editor.cpp msgid "Prompt On Replace" -msgstr "" +msgstr "Potvrzovat nahrazení" #: tools/editor/code_editor.cpp msgid "Skip" -msgstr "" +msgstr "Přeskočit" #: tools/editor/code_editor.cpp #: tools/editor/plugins/canvas_item_editor_plugin.cpp msgid "Zoom In" -msgstr "" +msgstr "Přiblížit" #: tools/editor/code_editor.cpp #: tools/editor/plugins/canvas_item_editor_plugin.cpp msgid "Zoom Out" -msgstr "" +msgstr "Oddálit" #: tools/editor/code_editor.cpp msgid "Reset Zoom" -msgstr "" +msgstr "Obnovit původní přiblížení" #: tools/editor/code_editor.cpp tools/editor/script_editor_debugger.cpp msgid "Line:" -msgstr "" +msgstr "Řádek:" #: tools/editor/code_editor.cpp msgid "Col:" -msgstr "" +msgstr "Sloupec:" #: tools/editor/connections_dialog.cpp msgid "Method in target Node must be specified!" +msgstr "Je nutné zadat metodu v cílovém uzlu!" + +#: tools/editor/connections_dialog.cpp +msgid "" +"Target method not found! Specify a valid method or attach a script to target " +"Node." msgstr "" #: tools/editor/connections_dialog.cpp msgid "Connect To Node:" -msgstr "" +msgstr "Připojit k uzlu:" #: tools/editor/connections_dialog.cpp #: tools/editor/editor_autoload_settings.cpp tools/editor/groups_editor.cpp @@ -1249,129 +1435,148 @@ msgstr "" #: tools/editor/plugins/theme_editor_plugin.cpp #: tools/editor/project_settings.cpp msgid "Add" -msgstr "" +msgstr "Přidat" #: tools/editor/connections_dialog.cpp tools/editor/dependency_editor.cpp #: tools/editor/plugins/animation_tree_editor_plugin.cpp #: tools/editor/plugins/theme_editor_plugin.cpp #: tools/editor/project_manager.cpp msgid "Remove" -msgstr "" +msgstr "Odebrat" #: tools/editor/connections_dialog.cpp msgid "Add Extra Call Argument:" -msgstr "" +msgstr "Přidat další argument volání:" #: tools/editor/connections_dialog.cpp msgid "Extra Call Arguments:" -msgstr "" +msgstr "Další argumenty volání:" #: tools/editor/connections_dialog.cpp msgid "Path to Node:" -msgstr "" +msgstr "Cesta k uzlu:" #: tools/editor/connections_dialog.cpp msgid "Make Function" -msgstr "" +msgstr "Vytvořit funkci" #: tools/editor/connections_dialog.cpp msgid "Deferred" -msgstr "" +msgstr "Odloženě" #: tools/editor/connections_dialog.cpp msgid "Oneshot" -msgstr "" +msgstr "Jednorázově" #: tools/editor/connections_dialog.cpp msgid "Connect" -msgstr "" +msgstr "Připojit" #: tools/editor/connections_dialog.cpp msgid "Connect '%s' to '%s'" -msgstr "" +msgstr "Připojit '%s' k '%s'" #: tools/editor/connections_dialog.cpp msgid "Connecting Signal:" -msgstr "" +msgstr "Připojuji signál:" #: tools/editor/connections_dialog.cpp msgid "Create Subscription" -msgstr "" +msgstr "Vytvořit odběr" #: tools/editor/connections_dialog.cpp msgid "Connect.." -msgstr "" +msgstr "Připojit.." #: tools/editor/connections_dialog.cpp #: tools/editor/plugins/animation_tree_editor_plugin.cpp msgid "Disconnect" -msgstr "" +msgstr "Odpojit" #: tools/editor/connections_dialog.cpp tools/editor/node_dock.cpp msgid "Signals" -msgstr "" +msgstr "Signály" #: tools/editor/create_dialog.cpp msgid "Create New" +msgstr "Vytvořit nový" + +#: tools/editor/create_dialog.cpp tools/editor/editor_file_dialog.cpp +#: tools/editor/filesystem_dock.cpp +msgid "Favorites:" +msgstr "" + +#: tools/editor/create_dialog.cpp tools/editor/editor_file_dialog.cpp +msgid "Recent:" msgstr "" #: tools/editor/create_dialog.cpp tools/editor/editor_help.cpp -#: tools/editor/plugins/script_editor_plugin.cpp tools/editor/quick_open.cpp +#: tools/editor/plugins/script_editor_plugin.cpp +#: tools/editor/property_selector.cpp tools/editor/quick_open.cpp msgid "Matches:" +msgstr "Shody:" + +#: tools/editor/create_dialog.cpp tools/editor/editor_help.cpp +#: tools/editor/property_selector.cpp tools/editor/script_editor_debugger.cpp +msgid "Description:" msgstr "" #: tools/editor/dependency_editor.cpp msgid "Search Replacement For:" -msgstr "" +msgstr "Hledat náhradu za:" #: tools/editor/dependency_editor.cpp msgid "Dependencies For:" -msgstr "" +msgstr "Závislosti na:" #: tools/editor/dependency_editor.cpp msgid "" "Scene '%s' is currently being edited.\n" "Changes will not take effect unless reloaded." msgstr "" +"Scéna '%s' se právě upravuje.\n" +"Změny se projeví po opětovném načtení." #: tools/editor/dependency_editor.cpp msgid "" "Resource '%s' is in use.\n" "Changes will take effect when reloaded." msgstr "" +"Zdroj '%s' se právě používá.\n" +"Změny se projeví po opětovném načtení." #: tools/editor/dependency_editor.cpp msgid "Dependencies" -msgstr "" +msgstr "Závislosti" #: tools/editor/dependency_editor.cpp msgid "Resource" -msgstr "" +msgstr "Zdroj" #: tools/editor/dependency_editor.cpp tools/editor/editor_autoload_settings.cpp #: tools/editor/project_manager.cpp tools/editor/project_settings.cpp msgid "Path" -msgstr "" +msgstr "Cesta" #: tools/editor/dependency_editor.cpp msgid "Dependencies:" -msgstr "" +msgstr "Závislosti:" #: tools/editor/dependency_editor.cpp msgid "Fix Broken" -msgstr "" +msgstr "Opravit nefunkční" #: tools/editor/dependency_editor.cpp msgid "Dependency Editor" -msgstr "" +msgstr "Editor závislostí" #: tools/editor/dependency_editor.cpp msgid "Search Replacement Resource:" -msgstr "" +msgstr "Hledat náhradní zdroj:" #: tools/editor/dependency_editor.cpp msgid "Owners Of:" -msgstr "" +msgstr "Vlastníci:" #: tools/editor/dependency_editor.cpp msgid "" @@ -1379,42 +1584,44 @@ msgid "" "work.\n" "Remove them anyway? (no undo)" msgstr "" +"Soubory ke smazání potřebují jiné zdroje ke své činnosti.\n" +"Přesto je chcete smazat? (nelze vrátit zpět)" #: tools/editor/dependency_editor.cpp msgid "Remove selected files from the project? (no undo)" -msgstr "" +msgstr "Odebrat vybrané soubory z projektu? (nelze vrátit zpět)" #: tools/editor/dependency_editor.cpp msgid "Error loading:" -msgstr "" +msgstr "Chyba při načítání:" #: tools/editor/dependency_editor.cpp msgid "Scene failed to load due to missing dependencies:" -msgstr "" +msgstr "Scénu se nepodařilo načíst kvůli chybějícím závislostem:" #: tools/editor/dependency_editor.cpp msgid "Open Anyway" -msgstr "" +msgstr "Přesto otevřít" #: tools/editor/dependency_editor.cpp msgid "Which action should be taken?" -msgstr "" +msgstr "Jaká akce by se měla provést?" #: tools/editor/dependency_editor.cpp msgid "Fix Dependencies" -msgstr "" +msgstr "Opravit závislosti" #: tools/editor/dependency_editor.cpp msgid "Errors loading!" -msgstr "" +msgstr "Chyby při načítání!" #: tools/editor/dependency_editor.cpp msgid "Permanently delete %d item(s)? (No undo!)" -msgstr "" +msgstr "Permanentně smazat %d položek? (nelze vrátit zpět!)" #: tools/editor/dependency_editor.cpp msgid "Owns" -msgstr "" +msgstr "Vlastní" #: tools/editor/dependency_editor.cpp msgid "Resources Without Explicit Ownership:" @@ -1422,62 +1629,64 @@ msgstr "" #: tools/editor/dependency_editor.cpp tools/editor/editor_node.cpp msgid "Orphan Resource Explorer" -msgstr "" +msgstr "Průzkumník sirotků zdrojů" #: tools/editor/dependency_editor.cpp msgid "Delete selected files?" -msgstr "" +msgstr "Odstranit vybrané soubory?" #: tools/editor/dependency_editor.cpp tools/editor/editor_node.cpp #: tools/editor/filesystem_dock.cpp #: tools/editor/plugins/item_list_editor_plugin.cpp #: tools/editor/scene_tree_dock.cpp msgid "Delete" -msgstr "" +msgstr "Odstranit" #: tools/editor/editor_autoload_settings.cpp msgid "Invalid name." -msgstr "" +msgstr "Neplatný název." #: tools/editor/editor_autoload_settings.cpp msgid "Valid characters:" -msgstr "" +msgstr "Platné znaky:" #: tools/editor/editor_autoload_settings.cpp msgid "Invalid name. Must not collide with an existing engine class name." -msgstr "" +msgstr "Neplatný název. Nesmí kolidovat s existující názvem třídy enginu." #: tools/editor/editor_autoload_settings.cpp msgid "Invalid name. Must not collide with an existing buit-in type name." msgstr "" +"Neplatný název. Nesmí kolidovat s existujícím jménem zabudovaného typu." #: tools/editor/editor_autoload_settings.cpp msgid "Invalid name. Must not collide with an existing global constant name." msgstr "" +"Neplatný název. Nesmí kolidovat s existujícím názvem globální konstanty." #: tools/editor/editor_autoload_settings.cpp msgid "Invalid Path." -msgstr "" +msgstr "Neplatná cesta." #: tools/editor/editor_autoload_settings.cpp msgid "File does not exist." -msgstr "" +msgstr "Soubor neexistuje." #: tools/editor/editor_autoload_settings.cpp msgid "Not in resource path." -msgstr "" +msgstr "Není v cestě ke zdroji." #: tools/editor/editor_autoload_settings.cpp msgid "Add AutoLoad" -msgstr "" +msgstr "Přidat AutoLoad" #: tools/editor/editor_autoload_settings.cpp msgid "Autoload '%s' already exists!" -msgstr "" +msgstr "Autoload '%s' už existuje!" #: tools/editor/editor_autoload_settings.cpp msgid "Rename Autoload" -msgstr "" +msgstr "Přejmenovat AutoLoad" #: tools/editor/editor_autoload_settings.cpp msgid "Toggle AutoLoad Globals" @@ -1578,14 +1787,6 @@ msgstr "" msgid "Move Favorite Down" msgstr "" -#: tools/editor/editor_file_dialog.cpp tools/editor/filesystem_dock.cpp -msgid "Favorites:" -msgstr "" - -#: tools/editor/editor_file_dialog.cpp -msgid "Recent:" -msgstr "" - #: tools/editor/editor_file_dialog.cpp msgid "Preview:" msgstr "" @@ -1635,10 +1836,6 @@ msgstr "" msgid "Constants:" msgstr "" -#: tools/editor/editor_help.cpp tools/editor/script_editor_debugger.cpp -msgid "Description:" -msgstr "" - #: tools/editor/editor_help.cpp msgid "Method Description:" msgstr "" @@ -1984,14 +2181,6 @@ msgid "Go to previously opened scene." msgstr "" #: tools/editor/editor_node.cpp -msgid "Fullscreen Mode" -msgstr "" - -#: tools/editor/editor_node.cpp -msgid "Distraction Free Mode" -msgstr "" - -#: tools/editor/editor_node.cpp msgid "Next tab" msgstr "" @@ -2077,6 +2266,10 @@ msgid "Quit to Project List" msgstr "" #: tools/editor/editor_node.cpp +msgid "Distraction Free Mode" +msgstr "" + +#: tools/editor/editor_node.cpp msgid "Import assets to the project." msgstr "" @@ -2235,6 +2428,10 @@ msgid "Editor Layout" msgstr "" #: tools/editor/editor_node.cpp +msgid "Toggle Fullscreen" +msgstr "" + +#: tools/editor/editor_node.cpp msgid "Install Export Templates" msgstr "" @@ -2259,6 +2456,10 @@ msgid "Update Changes" msgstr "" #: tools/editor/editor_node.cpp +msgid "Disable Update Spinner" +msgstr "" + +#: tools/editor/editor_node.cpp msgid "Inspector" msgstr "" @@ -2298,6 +2499,10 @@ msgstr "" msgid "FileSystem" msgstr "" +#: tools/editor/editor_node.cpp tools/editor/node_dock.cpp +msgid "Node" +msgstr "" + #: tools/editor/editor_node.cpp msgid "Output" msgstr "" @@ -3127,10 +3332,6 @@ msgid "MultiNode Set" msgstr "" #: tools/editor/node_dock.cpp -msgid "Node" -msgstr "" - -#: tools/editor/node_dock.cpp msgid "Groups" msgstr "" @@ -3671,6 +3872,10 @@ msgid "Clear Bones" msgstr "" #: tools/editor/plugins/canvas_item_editor_plugin.cpp +msgid "Show Bones" +msgstr "" + +#: tools/editor/plugins/canvas_item_editor_plugin.cpp msgid "Make IK Chain" msgstr "" @@ -4409,6 +4614,11 @@ msgid "Close Docs" msgstr "" #: tools/editor/plugins/script_editor_plugin.cpp +#, fuzzy +msgid "Close All" +msgstr "Zavřít" + +#: tools/editor/plugins/script_editor_plugin.cpp #: tools/editor/plugins/script_text_editor.cpp #: tools/editor/plugins/shader_editor_plugin.cpp msgid "Find.." @@ -4516,6 +4726,10 @@ msgid "" "Built-in scripts can only be edited when the scene they belong to is loaded" msgstr "" +#: tools/editor/plugins/script_text_editor.cpp +msgid "Pick Color" +msgstr "" + #: tools/editor/plugins/script_text_editor.cpp tools/editor/scene_tree_dock.cpp msgid "Move Up" msgstr "" @@ -4892,6 +5106,10 @@ msgid "Insert Animation Key" msgstr "" #: tools/editor/plugins/spatial_editor_plugin.cpp +msgid "Focus Origin" +msgstr "" + +#: tools/editor/plugins/spatial_editor_plugin.cpp msgid "Focus Selection" msgstr "" @@ -5157,6 +5375,10 @@ msgid "Remove Item" msgstr "" #: tools/editor/plugins/theme_editor_plugin.cpp +msgid "Theme" +msgstr "" + +#: tools/editor/plugins/theme_editor_plugin.cpp msgid "Add Class Items" msgstr "" @@ -5968,6 +6190,10 @@ msgid "Assign" msgstr "" #: tools/editor/property_editor.cpp +msgid "New Script" +msgstr "" + +#: tools/editor/property_editor.cpp msgid "Error loading file: Not a resource!" msgstr "" @@ -5984,10 +6210,6 @@ msgid "On" msgstr "" #: tools/editor/property_editor.cpp -msgid "Set" -msgstr "" - -#: tools/editor/property_editor.cpp msgid "Properties:" msgstr "" @@ -5999,6 +6221,16 @@ msgstr "" msgid "Sections:" msgstr "" +#: tools/editor/property_selector.cpp +#, fuzzy +msgid "Select Property" +msgstr "Přidat vlastnost setter" + +#: tools/editor/property_selector.cpp +#, fuzzy +msgid "Select Method" +msgstr "Vybrat vše" + #: tools/editor/pvrtc_compress.cpp msgid "Could not execute PVRTC tool:" msgstr "" diff --git a/tools/translations/da.po b/tools/translations/da.po new file mode 100644 index 0000000000..3294ca2105 --- /dev/null +++ b/tools/translations/da.po @@ -0,0 +1,6760 @@ +# Danish translation of the Godot Engine editor +# Copyright (C) 2016 Juan Linietsky, Ariel Manzur and the Godot community +# This file is distributed under the same license as the Godot source code. +# +# David Lamhauge <davidlamhauge@gmail.com>, 2016. +# +msgid "" +msgstr "" +"Project-Id-Version: Godot Engine editor\n" +"PO-Revision-Date: 2016-08-27 07:06+0000\n" +"Last-Translator: David Lamhauge <davidlamhauge@gmail.com>\n" +"Language-Team: Danish <https://hosted.weblate.org/projects/godot-engine/" +"godot/da/>\n" +"Language: da\n" +"Content-Type: text/plain; charset=UTF-8\n" +"Content-Transfer-Encoding: 8-bit\n" +"Plural-Forms: nplurals=2; plural=n != 1;\n" +"X-Generator: Weblate 2.8-dev\n" + +#: modules/gdscript/gd_functions.cpp +#: modules/visual_script/visual_script_builtin_funcs.cpp +msgid "Invalid type argument to convert(), use TYPE_* constants." +msgstr "Ugyldigt type argument til convert(), brug TYPE_* konstanter." + +#: modules/gdscript/gd_functions.cpp +#: modules/visual_script/visual_script_builtin_funcs.cpp +msgid "Not enough bytes for decoding bytes, or invalid format." +msgstr "Ikke nok bytes til afkodning af bytes, eller ugyldigt format." + +#: modules/gdscript/gd_functions.cpp +msgid "step argument is zero!" +msgstr "trin argument er nul!" + +#: modules/gdscript/gd_functions.cpp +msgid "" +"Paths cannot start with '/', absolute paths must start with 'res://', " +"'user://', or 'local://'" +msgstr "" + +#: modules/gdscript/gd_functions.cpp +msgid "Not a script with an instance" +msgstr "Ikke et script med en instans" + +#: modules/gdscript/gd_functions.cpp +msgid "Not based on a script" +msgstr "Ikke baseret på et script" + +#: modules/gdscript/gd_functions.cpp +msgid "Not based on a resource file" +msgstr "Ikke baseret på en ressource fil" + +#: modules/gdscript/gd_functions.cpp +msgid "Invalid instance dictionary format (missing @path)" +msgstr "Ugyldig instans ordbogs format (mangler @path)" + +#: modules/gdscript/gd_functions.cpp +msgid "Invalid instance dictionary format (can't load script at @path)" +msgstr "Ugyldig instans ordbogs format (kan ikke indlæse script ved @path)" + +#: modules/gdscript/gd_functions.cpp +msgid "Invalid instance dictionary format (invalid script at @path)" +msgstr "Ugyldig forekomst ordbog format (ugyldigt script på @path)" + +#: modules/gdscript/gd_functions.cpp +msgid "Invalid instance dictionary (invalid subclasses)" +msgstr "Ugyldig forekomst ordbog (ugyldige underklasser)" + +#: modules/visual_script/visual_script.cpp +msgid "" +"A node yielded without working memory, please read the docs on how to yield " +"properly!" +msgstr "" +"En node yielded uden arbejdshukommelse, læs venligst dokumenterne for at se " +"hvordan man yielder rigtigt!" + +#: modules/visual_script/visual_script.cpp +msgid "" +"Node yielded, but did not return a function state in the first working " +"memory." +msgstr "" +"Node givet, men returnerede ikke en funktion tilstand i den første " +"arbejdshukommelse." + +#: modules/visual_script/visual_script.cpp +msgid "" +"Return value must be assigned to first element of node working memory! Fix " +"your node please." +msgstr "" +"Returværdien skal tildeles første element af nodens arbejdshukommelse! Fix " +"din node venligst." + +#: modules/visual_script/visual_script.cpp +msgid "Node returned an invalid sequence output: " +msgstr "Node returnerede en ugyldig sekvens output: " + +#: modules/visual_script/visual_script.cpp +msgid "Found sequence bit but not the node in the stack, report bug!" +msgstr "Fundet sekvens bit men ikke noden i stakken, reporter bug!" + +#: modules/visual_script/visual_script.cpp +msgid "Stack overflow with stack depth: " +msgstr "Stakoverløb med stak dybde: " + +#: modules/visual_script/visual_script_editor.cpp +msgid "Functions:" +msgstr "Funktioner:" + +#: modules/visual_script/visual_script_editor.cpp +msgid "Variables:" +msgstr "Variable:" + +#: modules/visual_script/visual_script_editor.cpp tools/editor/editor_help.cpp +msgid "Signals:" +msgstr "Signaler:" + +#: modules/visual_script/visual_script_editor.cpp +msgid "Name is not a valid identifier:" +msgstr "Navnet er ikke et gyldigt id:" + +#: modules/visual_script/visual_script_editor.cpp +msgid "Name already in use by another func/var/signal:" +msgstr "Navnet allerede bruges af en anden func/var/signal:" + +#: modules/visual_script/visual_script_editor.cpp +msgid "Rename Function" +msgstr "Omdøb Funktion" + +#: modules/visual_script/visual_script_editor.cpp +msgid "Rename Variable" +msgstr "Omdøbe variablen" + +#: modules/visual_script/visual_script_editor.cpp +msgid "Rename Signal" +msgstr "Omdøb Signal" + +#: modules/visual_script/visual_script_editor.cpp +msgid "Add Function" +msgstr "Tilføj Funktion" + +#: modules/visual_script/visual_script_editor.cpp +msgid "Add Variable" +msgstr "Tilføj variabel" + +#: modules/visual_script/visual_script_editor.cpp +msgid "Add Signal" +msgstr "Tilføj Signal" + +#: modules/visual_script/visual_script_editor.cpp +msgid "Remove Function" +msgstr "Fjern Funktion" + +#: modules/visual_script/visual_script_editor.cpp +msgid "Remove Variable" +msgstr "Fjern Variabel" + +#: modules/visual_script/visual_script_editor.cpp +msgid "Editing Variable:" +msgstr "Redigerer Variabel:" + +#: modules/visual_script/visual_script_editor.cpp +msgid "Remove Signal" +msgstr "Fjern Signal" + +#: modules/visual_script/visual_script_editor.cpp +msgid "Editing Signal:" +msgstr "Redigerer Signal:" + +#: modules/visual_script/visual_script_editor.cpp +#, fuzzy +msgid "Change Expression" +msgstr "Anim Skift Overgang" + +#: modules/visual_script/visual_script_editor.cpp +msgid "Add Node" +msgstr "Tilføj Node" + +#: modules/visual_script/visual_script_editor.cpp +msgid "Hold Meta to drop a Getter. Hold Shift to drop a generic signature." +msgstr "" + +#: modules/visual_script/visual_script_editor.cpp +msgid "Hold Ctrl to drop a Getter. Hold Shift to drop a generic signature." +msgstr "" + +#: modules/visual_script/visual_script_editor.cpp +msgid "Hold Meta to drop a simple reference to the node." +msgstr "" + +#: modules/visual_script/visual_script_editor.cpp +msgid "Hold Ctrl to drop a simple reference to the node." +msgstr "" + +#: modules/visual_script/visual_script_editor.cpp +msgid "Hold Meta to drop a Variable Setter." +msgstr "" + +#: modules/visual_script/visual_script_editor.cpp +msgid "Hold Ctrl to drop a Variable Setter." +msgstr "" + +#: modules/visual_script/visual_script_editor.cpp +#, fuzzy +msgid "Add Preload Node" +msgstr "Tilføj Node" + +#: modules/visual_script/visual_script_editor.cpp +msgid "Add Node(s) From Tree" +msgstr "Tilføj Node(r) fra Tree" + +#: modules/visual_script/visual_script_editor.cpp +msgid "Add Getter Property" +msgstr "Tilføj Getter Egenskab" + +#: modules/visual_script/visual_script_editor.cpp +msgid "Add Setter Property" +msgstr "Tilføj Setter Egenskab" + +#: modules/visual_script/visual_script_editor.cpp +#, fuzzy +msgid "Condition" +msgstr "Overgang" + +#: modules/visual_script/visual_script_editor.cpp +msgid "Sequence" +msgstr "" + +#: modules/visual_script/visual_script_editor.cpp +msgid "Switch" +msgstr "" + +#: modules/visual_script/visual_script_editor.cpp +msgid "Iterator" +msgstr "" + +#: modules/visual_script/visual_script_editor.cpp +msgid "While" +msgstr "" + +#: modules/visual_script/visual_script_editor.cpp +#, fuzzy +msgid "Return" +msgstr "Tilbage:" + +#: modules/visual_script/visual_script_editor.cpp tools/editor/call_dialog.cpp +msgid "Call" +msgstr "Kald" + +#: modules/visual_script/visual_script_editor.cpp +msgid "Get" +msgstr "" + +#: modules/visual_script/visual_script_editor.cpp +#: tools/editor/property_editor.cpp +msgid "Set" +msgstr "" + +#: modules/visual_script/visual_script_editor.cpp +#: tools/editor/plugins/canvas_item_editor_plugin.cpp +#: tools/editor/plugins/polygon_2d_editor_plugin.cpp +#: tools/editor/plugins/script_text_editor.cpp +#: tools/editor/plugins/shader_editor_plugin.cpp +#: tools/editor/project_manager.cpp +msgid "Edit" +msgstr "Rediger" + +#: modules/visual_script/visual_script_editor.cpp +msgid "Base Type:" +msgstr "Basis Type:" + +#: modules/visual_script/visual_script_editor.cpp tools/editor/editor_help.cpp +msgid "Members:" +msgstr "Medlemmer:" + +#: modules/visual_script/visual_script_editor.cpp +msgid "Available Nodes:" +msgstr "Tilgængelige Noder:" + +#: modules/visual_script/visual_script_editor.cpp +msgid "Select or create a function to edit graph" +msgstr "Vælg eller Opret en funktion til at redigere graf" + +#: modules/visual_script/visual_script_editor.cpp tools/editor/call_dialog.cpp +#: tools/editor/connections_dialog.cpp +#: tools/editor/plugins/animation_player_editor_plugin.cpp +#: tools/editor/plugins/canvas_item_editor_plugin.cpp +#: tools/editor/plugins/resource_preloader_editor_plugin.cpp +#: tools/editor/plugins/sample_library_editor_plugin.cpp +#: tools/editor/plugins/script_editor_plugin.cpp +#: tools/editor/plugins/sprite_frames_editor_plugin.cpp +#: tools/editor/project_settings.cpp tools/editor/property_editor.cpp +#: tools/editor/run_settings_dialog.cpp tools/editor/settings_config_dialog.cpp +msgid "Close" +msgstr "Luk" + +#: modules/visual_script/visual_script_editor.cpp +msgid "Edit Signal Arguments:" +msgstr "Rediger Signal argumenter:" + +#: modules/visual_script/visual_script_editor.cpp +msgid "Edit Variable:" +msgstr "Rediger Variabel:" + +#: modules/visual_script/visual_script_editor.cpp +msgid "Change" +msgstr "Skift" + +#: modules/visual_script/visual_script_editor.cpp +msgid "Delete Selected" +msgstr "Slet Valgte" + +#: modules/visual_script/visual_script_editor.cpp +#: tools/editor/plugins/script_text_editor.cpp +msgid "Toggle Breakpoint" +msgstr "Skift/Toggle Breakpoint" + +#: modules/visual_script/visual_script_editor.cpp +#, fuzzy +msgid "Find Node Type" +msgstr "Find Node Type" + +#: modules/visual_script/visual_script_editor.cpp +msgid "Copy Nodes" +msgstr "" + +#: modules/visual_script/visual_script_editor.cpp +msgid "Cut Nodes" +msgstr "" + +#: modules/visual_script/visual_script_editor.cpp +#, fuzzy +msgid "Paste Nodes" +msgstr "Sti til Node:" + +#: modules/visual_script/visual_script_flow_control.cpp +msgid "Input type not iterable: " +msgstr "Input type ikke iterabel: " + +#: modules/visual_script/visual_script_flow_control.cpp +msgid "Iterator became invalid" +msgstr "Iterator blev ugyldig" + +#: modules/visual_script/visual_script_flow_control.cpp +msgid "Iterator became invalid: " +msgstr "Iterator blev ugyldig: " + +#: modules/visual_script/visual_script_func_nodes.cpp +msgid "Invalid index property name." +msgstr "Ugyldigt index egenskabsnavn." + +#: modules/visual_script/visual_script_func_nodes.cpp +msgid "Base object is not a Node!" +msgstr "Base-objekt er ikke en Node!" + +#: modules/visual_script/visual_script_func_nodes.cpp +msgid "Path does not lead Node!" +msgstr "Stien fører ikke til Node!" + +#: modules/visual_script/visual_script_func_nodes.cpp +msgid "Invalid index property name '%s' in node %s." +msgstr "Ugyldigt indeks egenskabsnavn '%s' i noden %s." + +#: modules/visual_script/visual_script_nodes.cpp +msgid ": Invalid argument of type: " +msgstr ": Ugyldigt argument af typen: " + +#: modules/visual_script/visual_script_nodes.cpp +msgid ": Invalid arguments: " +msgstr ": Ugyldige argumenter: " + +#: modules/visual_script/visual_script_nodes.cpp +msgid "VariableGet not found in script: " +msgstr "VariableGet blev ikke fundet i scriptet: " + +#: modules/visual_script/visual_script_nodes.cpp +msgid "VariableSet not found in script: " +msgstr "VariableSet blev ikke fundet i scriptet: " + +#: modules/visual_script/visual_script_nodes.cpp +msgid "Custom node has no _step() method, can't process graph." +msgstr "" +"Brugerdefinerede node har ingen _step() metode, kan ikke behandle graf." + +#: modules/visual_script/visual_script_nodes.cpp +msgid "" +"Invalid return value from _step(), must be integer (seq out), or string " +"(error)." +msgstr "" +"Ugyldig retur værdi fra _step(), skal være heltal (seq ud), eller en streng " +"(fejl)." + +#: modules/visual_script/visual_script_nodes.cpp +msgid "just pressed" +msgstr "" + +#: modules/visual_script/visual_script_nodes.cpp +msgid "just released" +msgstr "" + +#: platform/winrt/export/export.cpp +msgid "" +"Couldn't read the certficate file. Are the path and password both correct?" +msgstr "" + +#: platform/winrt/export/export.cpp +msgid "Error creating the signature object." +msgstr "" + +#: platform/winrt/export/export.cpp +msgid "Error creating the package signature." +msgstr "" + +#: platform/winrt/export/export.cpp +msgid "" +"No export templates found.\n" +"Download and install export templates." +msgstr "" + +#: platform/winrt/export/export.cpp +msgid "Custom debug package not found." +msgstr "" + +#: platform/winrt/export/export.cpp +msgid "Custom release package not found." +msgstr "" + +#: platform/winrt/export/export.cpp +#, fuzzy +msgid "Invalid unique name." +msgstr "Ugyldigt index egenskabsnavn." + +#: platform/winrt/export/export.cpp +#, fuzzy +msgid "Invalid product GUID." +msgstr "Ugyldig skriftstørrelse." + +#: platform/winrt/export/export.cpp +msgid "Invalid publisher GUID." +msgstr "" + +#: platform/winrt/export/export.cpp +msgid "Invalid background color." +msgstr "" + +#: platform/winrt/export/export.cpp +msgid "Invalid Store Logo image dimensions (should be 50x50)." +msgstr "" + +#: platform/winrt/export/export.cpp +msgid "Invalid square 44x44 logo image dimensions (should be 44x44)." +msgstr "" + +#: platform/winrt/export/export.cpp +msgid "Invalid square 71x71 logo image dimensions (should be 71x71)." +msgstr "" + +#: platform/winrt/export/export.cpp +msgid "Invalid square 150x150 logo image dimensions (should be 150x150)." +msgstr "" + +#: platform/winrt/export/export.cpp +msgid "Invalid square 310x310 logo image dimensions (should be 310x310)." +msgstr "" + +#: platform/winrt/export/export.cpp +msgid "Invalid wide 310x150 logo image dimensions (should be 310x150)." +msgstr "" + +#: platform/winrt/export/export.cpp +msgid "Invalid splash screen image dimensions (should be 620x300)." +msgstr "" + +#: scene/2d/animated_sprite.cpp +msgid "" +"A SpriteFrames resource must be created or set in the 'Frames' property in " +"order for AnimatedSprite to display frames." +msgstr "" +"En SpriteFrames ressource skal oprettes eller angives i egenskaben 'Frames' " +"for at AnimatedSprite kan vise frames." + +#: scene/2d/canvas_modulate.cpp +msgid "" +"Only one visible CanvasModulate is allowed per scene (or set of instanced " +"scenes). The first created one will work, while the rest will be ignored." +msgstr "" +"Kun et synligt CanvasModulate er tilladt pr. scene (eller et sæt af " +"instanserede scener). Den første vil blive brugt, mens resten vil blive " +"ignoreret." + +#: scene/2d/collision_polygon_2d.cpp +msgid "" +"CollisionPolygon2D only serves to provide a collision shape to a " +"CollisionObject2D derived node. Please only use it as a child of Area2D, " +"StaticBody2D, RigidBody2D, KinematicBody2D, etc. to give them a shape." +msgstr "" +"CollisionPolygon2D tjener kun til at give en kollisionsfigur til et " +"CollisionObject2D afledte node. Du skal kun bruge det som et barn af Area2D, " +"StaticBody2D, RigidBody2D, KinematicBody2D, etc. til at give dem en form." + +#: scene/2d/collision_polygon_2d.cpp +msgid "An empty CollisionPolygon2D has no effect on collision." +msgstr "En tom CollisionPolygon2D har ingen effekt på kollision." + +#: scene/2d/collision_shape_2d.cpp +msgid "" +"CollisionShape2D only serves to provide a collision shape to a " +"CollisionObject2D derived node. Please only use it as a child of Area2D, " +"StaticBody2D, RigidBody2D, KinematicBody2D, etc. to give them a shape." +msgstr "" +"CollisionShape2D tjener kun til at give en kollision figur til en " +"CollisionObject2D afledte node. Du skal kun bruge det som et barn af Area2D, " +"StaticBody2D, RigidBody2D, KinematicBody2D, etc. til at give dem en form." + +#: scene/2d/collision_shape_2d.cpp +msgid "" +"A shape must be provided for CollisionShape2D to function. Please create a " +"shape resource for it!" +msgstr "" +"En figur skal gives CollisionShape2D for at det fungerer. Opret venligst en " +"figur ressource for den!" + +#: scene/2d/light_2d.cpp +msgid "" +"A texture with the shape of the light must be supplied to the 'texture' " +"property." +msgstr "En tekstur med formen på lyset skal gives til egenskaben 'teksture'." + +#: scene/2d/light_occluder_2d.cpp +msgid "" +"An occluder polygon must be set (or drawn) for this occluder to take effect." +msgstr "" +"En occluder polygon skal angives (eller tegnes) for at denne occluder træder " +"i kraft." + +#: scene/2d/light_occluder_2d.cpp +msgid "The occluder polygon for this occluder is empty. Please draw a polygon!" +msgstr "Occluder polygon for denne occluder er tom. Tegn venligst en polygon!" + +#: scene/2d/navigation_polygon.cpp +msgid "" +"A NavigationPolygon resource must be set or created for this node to work. " +"Please set a property or draw a polygon." +msgstr "" +"En NavigationPolygon ressource skal sættes eller laves for at denne node kan " +"virke. Sæt venligst en egenskab eller tegn en polygon." + +#: scene/2d/navigation_polygon.cpp +msgid "" +"NavigationPolygonInstance must be a child or grandchild to a Navigation2D " +"node. It only provides navigation data." +msgstr "" +"NavigationPolygonInstance skal være et barn eller barnebarn til en " +"Navigation2D node. Det giver kun navigationsdata." + +#: scene/2d/parallax_layer.cpp +msgid "" +"ParallaxLayer node only works when set as child of a ParallaxBackground node." +msgstr "" +"ParallaxLayer node virker kun, når den angives som barn af en " +"ParallaxBackground node." + +#: scene/2d/particles_2d.cpp +msgid "Path property must point to a valid Particles2D node to work." +msgstr "Egenskaben Path skal pege på en gyldig Particles2D node for at virke." + +#: scene/2d/path_2d.cpp +msgid "PathFollow2D only works when set as a child of a Path2D node." +msgstr "" +"PathFollow2D virker kun, når den angives som et barn af en Path2D node." + +#: scene/2d/remote_transform_2d.cpp +msgid "Path property must point to a valid Node2D node to work." +msgstr "Egenskaben Path skal pege på en gyldig Node2D node for at virke." + +#: scene/2d/sample_player_2d.cpp scene/audio/sample_player.cpp +msgid "" +"A SampleLibrary resource must be created or set in the 'samples' property in " +"order for SamplePlayer to play sound." +msgstr "" +"En SampleLibrary ressource skal oprettes eller angives i egenskaben " +"'samples' for at SamplePlayer kan afspille lyd." + +#: scene/2d/sprite.cpp +msgid "" +"Path property must point to a valid Viewport node to work. Such Viewport " +"must be set to 'render target' mode." +msgstr "" +"Egenskaben Path skal pege på en gyldig Viewport node for at virke. Sådan en " +"Viewport skal indstilles til 'render target' tilstand." + +#: scene/2d/sprite.cpp +msgid "" +"The Viewport set in the path property must be set as 'render target' in " +"order for this sprite to work." +msgstr "" +"Viewport angivet i egenskaben path skal indstilles som 'render target' for " +"at denne sprite kan virke." + +#: scene/2d/visibility_notifier_2d.cpp +msgid "" +"VisibilityEnable2D works best when used with the edited scene root directly " +"as parent." +msgstr "" +"VisibilityEnable2D fungerer bedst, når det bruges med den redigerede " +"scenerod direkte som parent." + +#: scene/3d/baked_light_instance.cpp +msgid "BakedLightInstance does not contain a BakedLight resource." +msgstr "BakedLightInstance indeholder ikke en BakedLight ressource." + +#: scene/3d/body_shape.cpp +msgid "" +"CollisionShape only serves to provide a collision shape to a CollisionObject " +"derived node. Please only use it as a child of Area, StaticBody, RigidBody, " +"KinematicBody, etc. to give them a shape." +msgstr "" +"CollisionShape tjener kun til at give en kollision figur til en " +"CollisionObject afledte node. Du skal kun bruge det som et barn af Area, " +"StaticBody, RigidBody, KinematicBody, etc. til at give dem en form." + +#: scene/3d/body_shape.cpp +msgid "" +"A shape must be provided for CollisionShape to function. Please create a " +"shape resource for it!" +msgstr "" +"En figur skal gives for at CollisionShape fungerer. Opret en figur ressource " +"til det!" + +#: scene/3d/collision_polygon.cpp +msgid "" +"CollisionPolygon only serves to provide a collision shape to a " +"CollisionObject derived node. Please only use it as a child of Area, " +"StaticBody, RigidBody, KinematicBody, etc. to give them a shape." +msgstr "" +"CollisionPolygon tjener kun til at give en kollision figur til en " +"CollisionObject afledte node. Du skal kun bruge det som et barn af Area, " +"StaticBody, RigidBody, KinematicBody, etc. til at give dem en form." + +#: scene/3d/collision_polygon.cpp +msgid "An empty CollisionPolygon has no effect on collision." +msgstr "En tom CollisionPolygon har ingen effekt på kollision." + +#: scene/3d/navigation_mesh.cpp +msgid "A NavigationMesh resource must be set or created for this node to work." +msgstr "" +"En NavigationMesh ressource skal laves eller oprettes for at denne node kan " +"fungere." + +#: scene/3d/navigation_mesh.cpp +msgid "" +"NavigationMeshInstance must be a child or grandchild to a Navigation node. " +"It only provides navigation data." +msgstr "" +"NavigationMeshInstance skal være et barn eller barnebarn til en Navigation " +"node. Det giver kun navigationsdata." + +#: scene/3d/remote_transform.cpp +#, fuzzy +msgid "Path property must point to a valid Spatial node to work." +msgstr "Egenskaben Path skal pege på en gyldig Particles2D node for at virke." + +#: scene/3d/scenario_fx.cpp +msgid "" +"Only one WorldEnvironment is allowed per scene (or set of instanced scenes)." +msgstr "" +"Kun én WorldEnvironment er tilladt pr. scene (eller et sæt af instanserede " +"scener)." + +#: scene/3d/spatial_sample_player.cpp +msgid "" +"A SampleLibrary resource must be created or set in the 'samples' property in " +"order for SpatialSamplePlayer to play sound." +msgstr "" +"En SampleLibrary ressource skal oprettes eller angives i egenskaben " +"'samples' for at SpatialSamplePlayer kan afspille lyd." + +#: scene/3d/sprite_3d.cpp +msgid "" +"A SpriteFrames resource must be created or set in the 'Frames' property in " +"order for AnimatedSprite3D to display frames." +msgstr "" +"En SpriteFrames ressource skal oprettes eller angivets i egenskaben 'Frames' " +"for at AnimatedSprite3D kan vise frames." + +#: scene/gui/dialogs.cpp tools/editor/io_plugins/editor_scene_import_plugin.cpp +msgid "Cancel" +msgstr "Annuller" + +#: scene/gui/dialogs.cpp tools/editor/scene_tree_dock.cpp +msgid "OK" +msgstr "Ok" + +#: scene/gui/dialogs.cpp +msgid "Alert!" +msgstr "Advarsel!" + +#: scene/gui/dialogs.cpp +msgid "Please Confirm..." +msgstr "Bekræft venligst..." + +#: scene/gui/file_dialog.cpp tools/editor/editor_file_dialog.cpp +msgid "File Exists, Overwrite?" +msgstr "Filen findes, overskrives?" + +#: scene/gui/file_dialog.cpp tools/editor/editor_file_dialog.cpp +msgid "All Recognized" +msgstr "Alle Genkendte" + +#: scene/gui/file_dialog.cpp tools/editor/editor_file_dialog.cpp +msgid "All Files (*)" +msgstr "Alle filer (*)" + +#: scene/gui/file_dialog.cpp tools/editor/editor_file_dialog.cpp +#: tools/editor/editor_help.cpp tools/editor/editor_node.cpp +#: tools/editor/filesystem_dock.cpp +#: tools/editor/plugins/script_editor_plugin.cpp +#: tools/editor/property_selector.cpp tools/editor/quick_open.cpp +msgid "Open" +msgstr "Åben" + +#: scene/gui/file_dialog.cpp +msgid "Open a File" +msgstr "Åben en Fil" + +#: scene/gui/file_dialog.cpp +msgid "Open File(s)" +msgstr "Åben fil(er)" + +#: scene/gui/file_dialog.cpp +msgid "Open a Directory" +msgstr "Åbn en mappe" + +#: scene/gui/file_dialog.cpp +msgid "Open a File or Directory" +msgstr "Åbne en fil eller mappe" + +#: scene/gui/file_dialog.cpp tools/editor/editor_file_dialog.cpp +#: tools/editor/editor_node.cpp +#: tools/editor/plugins/animation_player_editor_plugin.cpp +#: tools/editor/plugins/script_editor_plugin.cpp +msgid "Save" +msgstr "Gem" + +#: scene/gui/file_dialog.cpp tools/editor/editor_file_dialog.cpp +msgid "Save a File" +msgstr "Gem en fil" + +#: scene/gui/file_dialog.cpp tools/editor/editor_dir_dialog.cpp +#: tools/editor/editor_file_dialog.cpp +msgid "Create Folder" +msgstr "Opret mappe" + +#: scene/gui/file_dialog.cpp tools/editor/editor_autoload_settings.cpp +#: tools/editor/editor_file_dialog.cpp +#: tools/editor/io_plugins/editor_font_import_plugin.cpp +#: tools/editor/script_create_dialog.cpp +msgid "Path:" +msgstr "Sti:" + +#: scene/gui/file_dialog.cpp tools/editor/editor_file_dialog.cpp +msgid "Directories & Files:" +msgstr "Mapper & filer:" + +#: scene/gui/file_dialog.cpp tools/editor/editor_file_dialog.cpp +#: tools/editor/script_editor_debugger.cpp +msgid "File:" +msgstr "Fil:" + +#: scene/gui/file_dialog.cpp tools/editor/editor_file_dialog.cpp +msgid "Filter:" +msgstr "Filter:" + +#: scene/gui/file_dialog.cpp tools/editor/editor_dir_dialog.cpp +#: tools/editor/editor_file_dialog.cpp tools/editor/editor_plugin_settings.cpp +#: tools/editor/plugins/theme_editor_plugin.cpp +msgid "Name:" +msgstr "Navn:" + +#: scene/gui/file_dialog.cpp tools/editor/editor_dir_dialog.cpp +#: tools/editor/editor_file_dialog.cpp +msgid "Could not create folder." +msgstr "Kunne ikke oprette mappe." + +#: scene/gui/file_dialog.cpp tools/editor/editor_file_dialog.cpp +msgid "Must use a valid extension." +msgstr "Skal bruge en gyldig udvidelse." + +#: scene/gui/input_action.cpp tools/editor/project_settings.cpp +#: tools/editor/settings_config_dialog.cpp +msgid "Shift+" +msgstr "Shift+" + +#: scene/gui/input_action.cpp tools/editor/project_settings.cpp +#: tools/editor/settings_config_dialog.cpp +msgid "Alt+" +msgstr "Alt +" + +#: scene/gui/input_action.cpp +msgid "Ctrl+" +msgstr "CTRL +" + +#: scene/gui/input_action.cpp tools/editor/project_settings.cpp +#: tools/editor/settings_config_dialog.cpp +msgid "Meta+" +msgstr "Meta +" + +#: scene/gui/input_action.cpp tools/editor/project_settings.cpp +msgid "Device" +msgstr "Enhed" + +#: scene/gui/input_action.cpp tools/editor/project_settings.cpp +msgid "Button" +msgstr "Knap" + +#: scene/gui/input_action.cpp tools/editor/project_settings.cpp +msgid "Left Button." +msgstr "Venstre knap." + +#: scene/gui/input_action.cpp tools/editor/project_settings.cpp +msgid "Right Button." +msgstr "Højre knap." + +#: scene/gui/input_action.cpp tools/editor/project_settings.cpp +msgid "Middle Button." +msgstr "Midterste knap." + +#: scene/gui/input_action.cpp tools/editor/project_settings.cpp +msgid "Wheel Up." +msgstr "Hjulet op." + +#: scene/gui/input_action.cpp tools/editor/project_settings.cpp +msgid "Wheel Down." +msgstr "Hjulet ned." + +#: scene/gui/input_action.cpp tools/editor/project_settings.cpp +msgid "Axis" +msgstr "Akse" + +#: scene/gui/line_edit.cpp scene/gui/text_edit.cpp +#: tools/editor/plugins/script_text_editor.cpp +#: tools/editor/plugins/shader_editor_plugin.cpp +msgid "Cut" +msgstr "Cut" + +#: scene/gui/line_edit.cpp scene/gui/text_edit.cpp +#: tools/editor/plugins/script_text_editor.cpp +#: tools/editor/plugins/shader_editor_plugin.cpp +#: tools/editor/property_editor.cpp tools/editor/resources_dock.cpp +msgid "Copy" +msgstr "Kopier" + +#: scene/gui/line_edit.cpp scene/gui/text_edit.cpp +#: tools/editor/plugins/resource_preloader_editor_plugin.cpp +#: tools/editor/plugins/script_text_editor.cpp +#: tools/editor/plugins/shader_editor_plugin.cpp +#: tools/editor/plugins/sprite_frames_editor_plugin.cpp +#: tools/editor/property_editor.cpp tools/editor/resources_dock.cpp +msgid "Paste" +msgstr "Indsæt" + +#: scene/gui/line_edit.cpp scene/gui/text_edit.cpp +#: tools/editor/plugins/script_text_editor.cpp +#: tools/editor/plugins/shader_editor_plugin.cpp +#: tools/editor/project_export.cpp +msgid "Select All" +msgstr "Vælg alle" + +#: scene/gui/line_edit.cpp scene/gui/text_edit.cpp tools/editor/editor_log.cpp +#: tools/editor/plugins/animation_tree_editor_plugin.cpp +#: tools/editor/plugins/rich_text_editor_plugin.cpp +#: tools/editor/property_editor.cpp tools/editor/script_editor_debugger.cpp +msgid "Clear" +msgstr "Clear" + +#: scene/gui/line_edit.cpp scene/gui/text_edit.cpp tools/editor/editor_node.cpp +#: tools/editor/plugins/script_text_editor.cpp +#: tools/editor/plugins/shader_editor_plugin.cpp +msgid "Undo" +msgstr "Fortryd" + +#: scene/gui/popup.cpp +msgid "" +"Popups will hide by default unless you call popup() or any of the popup*() " +"functions. Making them visible for editing is fine though, but they will " +"hide upon running." +msgstr "" +"Popups er skjulte som standard, medmindre du kalder popup() eller nogen af " +"popup*() funktionerne. At gøre dem synlige for redigering er fint, men de " +"bliver skjult under afvikling." + +#: scene/main/viewport.cpp +msgid "" +"This viewport is not set as render target. If you intend for it to display " +"its contents directly to the screen, make it a child of a Control so it can " +"obtain a size. Otherwise, make it a RenderTarget and assign its internal " +"texture to some node for display." +msgstr "" +"Denne viewport er ikke angivet som render target. Hvis du har tænkt dig for " +"at vise dens indhold direkte til skærmen, gør det til et barn af Control, så " +"den kan opnå en størrelse. Ellers gør den til en RenderTarget og tildel dens " +"indre textur til en node så den kan vises." + +#: scene/resources/dynamic_font.cpp +#: tools/editor/io_plugins/editor_font_import_plugin.cpp +msgid "Error initializing FreeType." +msgstr "Fejl under initialisering af FreeType." + +#: scene/resources/dynamic_font.cpp +#: tools/editor/io_plugins/editor_font_import_plugin.cpp +msgid "Unknown font format." +msgstr "Ukendt skrifttypeformat." + +#: scene/resources/dynamic_font.cpp +#: tools/editor/io_plugins/editor_font_import_plugin.cpp +msgid "Error loading font." +msgstr "Error loading skrifttype." + +#: scene/resources/dynamic_font.cpp +#: tools/editor/io_plugins/editor_font_import_plugin.cpp +msgid "Invalid font size." +msgstr "Ugyldig skriftstørrelse." + +#: tools/editor/animation_editor.cpp +msgid "Disabled" +msgstr "Deaktiveret" + +#: tools/editor/animation_editor.cpp +msgid "All Selection" +msgstr "All selection" + +#: tools/editor/animation_editor.cpp +msgid "Move Add Key" +msgstr "Flyt Add Key" + +#: tools/editor/animation_editor.cpp +msgid "Anim Change Transition" +msgstr "Anim Skift Overgang" + +#: tools/editor/animation_editor.cpp +msgid "Anim Change Transform" +msgstr "Anim Skift transformering" + +#: tools/editor/animation_editor.cpp +msgid "Anim Change Value" +msgstr "Anim Skift værdi" + +#: tools/editor/animation_editor.cpp +msgid "Anim Change Call" +msgstr "Anim Skift Call" + +#: tools/editor/animation_editor.cpp +msgid "Anim Add Track" +msgstr "Anim tilføj spor" + +#: tools/editor/animation_editor.cpp +msgid "Anim Duplicate Keys" +msgstr "Anim Dubliker Keys" + +#: tools/editor/animation_editor.cpp +msgid "Move Anim Track Up" +msgstr "Flyt Anim spor op" + +#: tools/editor/animation_editor.cpp +msgid "Move Anim Track Down" +msgstr "Flyt Anim spor ned" + +#: tools/editor/animation_editor.cpp +msgid "Remove Anim Track" +msgstr "Fjern Anim spor" + +#: tools/editor/animation_editor.cpp +msgid "Set Transitions to:" +msgstr "Sæt overgange til:" + +#: tools/editor/animation_editor.cpp +msgid "Anim Track Rename" +msgstr "Anim spor Omdøb" + +#: tools/editor/animation_editor.cpp +msgid "Anim Track Change Interpolation" +msgstr "Anim spor Skift Interpolation" + +#: tools/editor/animation_editor.cpp +msgid "Anim Track Change Value Mode" +msgstr "Anim spor Skift værdi Mode" + +#: tools/editor/animation_editor.cpp +msgid "Edit Node Curve" +msgstr "Redigere Node kurve" + +#: tools/editor/animation_editor.cpp +msgid "Edit Selection Curve" +msgstr "Rediger udvalg kurve" + +#: tools/editor/animation_editor.cpp +msgid "Anim Delete Keys" +msgstr "Anim slet Keys" + +#: tools/editor/animation_editor.cpp +#: tools/editor/plugins/tile_map_editor_plugin.cpp +msgid "Duplicate Selection" +msgstr "Dubler valg" + +#: tools/editor/animation_editor.cpp +msgid "Duplicate Transposed" +msgstr "Duplicate transposed" + +#: tools/editor/animation_editor.cpp +msgid "Remove Selection" +msgstr "Fjern markering" + +#: tools/editor/animation_editor.cpp +msgid "Continuous" +msgstr "Kontinuerlig" + +#: tools/editor/animation_editor.cpp +msgid "Discrete" +msgstr "Diskret" + +#: tools/editor/animation_editor.cpp +msgid "Trigger" +msgstr "Udløser" + +#: tools/editor/animation_editor.cpp +msgid "Anim Add Key" +msgstr "Anim Tilføj Key" + +#: tools/editor/animation_editor.cpp +msgid "Anim Move Keys" +msgstr "Anim Flyt Keys" + +#: tools/editor/animation_editor.cpp +msgid "Scale Selection" +msgstr "Skalering Valg" + +#: tools/editor/animation_editor.cpp +msgid "Scale From Cursor" +msgstr "Skaler fra Cursor" + +#: tools/editor/animation_editor.cpp +msgid "Goto Next Step" +msgstr "Goto næste skridt" + +#: tools/editor/animation_editor.cpp +msgid "Goto Prev Step" +msgstr "Goto forrige trin" + +#: tools/editor/animation_editor.cpp tools/editor/property_editor.cpp +msgid "Linear" +msgstr "Lineær" + +#: tools/editor/animation_editor.cpp +#: tools/editor/plugins/theme_editor_plugin.cpp +msgid "Constant" +msgstr "Konstant" + +#: tools/editor/animation_editor.cpp +msgid "In" +msgstr "I" + +#: tools/editor/animation_editor.cpp +msgid "Out" +msgstr "Ud" + +#: tools/editor/animation_editor.cpp +msgid "In-Out" +msgstr "Ind-Ud" + +#: tools/editor/animation_editor.cpp +msgid "Out-In" +msgstr "Out-in" + +#: tools/editor/animation_editor.cpp +msgid "Transitions" +msgstr "Overgange" + +#: tools/editor/animation_editor.cpp +msgid "Optimize Animation" +msgstr "Optimer Animation" + +#: tools/editor/animation_editor.cpp +msgid "Clean-Up Animation" +msgstr "Clean-up Animation" + +#: tools/editor/animation_editor.cpp +msgid "Create NEW track for %s and insert key?" +msgstr "Oprette nye spor til %s og indsætte key?" + +#: tools/editor/animation_editor.cpp +msgid "Create %d NEW tracks and insert keys?" +msgstr "Oprette %d nye numre og indsætte nøgler?" + +#: tools/editor/animation_editor.cpp tools/editor/create_dialog.cpp +#: tools/editor/plugins/light_occluder_2d_editor_plugin.cpp +#: tools/editor/plugins/mesh_instance_editor_plugin.cpp +#: tools/editor/plugins/navigation_polygon_editor_plugin.cpp +#: tools/editor/plugins/particles_editor_plugin.cpp +#: tools/editor/project_manager.cpp tools/editor/script_create_dialog.cpp +msgid "Create" +msgstr "Opret" + +#: tools/editor/animation_editor.cpp +msgid "Anim Create & Insert" +msgstr "Anim opret & indsæt" + +#: tools/editor/animation_editor.cpp +msgid "Anim Insert Track & Key" +msgstr "Anim Indsæt spor & key" + +#: tools/editor/animation_editor.cpp +msgid "Anim Insert Key" +msgstr "Anim Indsæt key" + +#: tools/editor/animation_editor.cpp +msgid "Change Anim Len" +msgstr "Ændre Anim Len" + +#: tools/editor/animation_editor.cpp +msgid "Change Anim Loop" +msgstr "Ændre Anim løkke" + +#: tools/editor/animation_editor.cpp +msgid "Anim Create Typed Value Key" +msgstr "Anim opret indtastet Value key" + +#: tools/editor/animation_editor.cpp +msgid "Anim Insert" +msgstr "Anim Indsæt" + +#: tools/editor/animation_editor.cpp +msgid "Anim Scale Keys" +msgstr "Anim Skaler keys" + +#: tools/editor/animation_editor.cpp +msgid "Anim Add Call Track" +msgstr "Anim tilføj Call Track" + +#: tools/editor/animation_editor.cpp +msgid "Animation zoom." +msgstr "Animation Zoom." + +#: tools/editor/animation_editor.cpp +msgid "Length (s):" +msgstr "Længde (s):" + +#: tools/editor/animation_editor.cpp +msgid "Animation length (in seconds)." +msgstr "Animation Længde (i sekunder)." + +#: tools/editor/animation_editor.cpp +msgid "Step (s):" +msgstr "Trin (s):" + +#: tools/editor/animation_editor.cpp +msgid "Cursor step snap (in seconds)." +msgstr "Cursor trin snap (i sekunder)." + +#: tools/editor/animation_editor.cpp +msgid "Enable/Disable looping in animation." +msgstr "Aktiver/Deaktiver løkker i animation." + +#: tools/editor/animation_editor.cpp +msgid "Add new tracks." +msgstr "Tilføje nye tracks." + +#: tools/editor/animation_editor.cpp +msgid "Move current track up." +msgstr "Flyt aktuelle spor op." + +#: tools/editor/animation_editor.cpp +msgid "Move current track down." +msgstr "Flyt aktuelle spor ned." + +#: tools/editor/animation_editor.cpp +msgid "Remove selected track." +msgstr "Fjern markerede spor." + +#: tools/editor/animation_editor.cpp +msgid "Track tools" +msgstr "Spor værktøjer" + +#: tools/editor/animation_editor.cpp +msgid "Enable editing of individual keys by clicking them." +msgstr "Aktivere redigering af individuelle keys ved at klikke på dem." + +#: tools/editor/animation_editor.cpp +msgid "Anim. Optimizer" +msgstr "Anim. optimizer" + +#: tools/editor/animation_editor.cpp +msgid "Max. Linear Error:" +msgstr "Max. Lineær fejl:" + +#: tools/editor/animation_editor.cpp +msgid "Max. Angular Error:" +msgstr "Max. Azimutal fejl:" + +#: tools/editor/animation_editor.cpp +msgid "Max Optimizable Angle:" +msgstr "Max optimerbar vinkel:" + +#: tools/editor/animation_editor.cpp +msgid "Optimize" +msgstr "Optimer" + +#: tools/editor/animation_editor.cpp +msgid "Select an AnimationPlayer from the Scene Tree to edit animations." +msgstr "Vælg en AnimationPlayer fra Scene Tree for at redigere animationer." + +#: tools/editor/animation_editor.cpp +msgid "Key" +msgstr "Key/Nøgle" + +#: tools/editor/animation_editor.cpp +msgid "Transition" +msgstr "Overgang" + +#: tools/editor/animation_editor.cpp +msgid "Scale Ratio:" +msgstr "Skala forholdet:" + +#: tools/editor/animation_editor.cpp +msgid "Call Functions in Which Node?" +msgstr "Kald funktioner i hvilken Node?" + +#: tools/editor/animation_editor.cpp +msgid "Remove invalid keys" +msgstr "Fjerne ugyldige keys" + +#: tools/editor/animation_editor.cpp +msgid "Remove unresolved and empty tracks" +msgstr "Fjerne uløste og tomme spor" + +#: tools/editor/animation_editor.cpp +msgid "Clean-up all animations" +msgstr "Clean-up alle animationer" + +#: tools/editor/animation_editor.cpp +msgid "Clean-Up Animation(s) (NO UNDO!)" +msgstr "Clean-Up Animation(-er) (ingen FORTRYD!)" + +#: tools/editor/animation_editor.cpp +msgid "Clean-Up" +msgstr "Clean-up" + +#: tools/editor/array_property_edit.cpp +msgid "Resize Array" +msgstr "Ændre størrelsen på Array" + +#: tools/editor/array_property_edit.cpp +msgid "Change Array Value Type" +msgstr "Skift Array værditype" + +#: tools/editor/array_property_edit.cpp +msgid "Change Array Value" +msgstr "Ændre Array-værdi" + +#: tools/editor/asset_library_editor_plugin.cpp tools/editor/create_dialog.cpp +#: tools/editor/editor_help.cpp tools/editor/editor_node.cpp +#: tools/editor/plugins/script_editor_plugin.cpp +#: tools/editor/property_selector.cpp tools/editor/quick_open.cpp +#: tools/editor/settings_config_dialog.cpp +msgid "Search:" +msgstr "Søgning:" + +#: tools/editor/asset_library_editor_plugin.cpp +msgid "Sort:" +msgstr "Sorter:" + +#: tools/editor/asset_library_editor_plugin.cpp +msgid "Reverse" +msgstr "Omvendt" + +#: tools/editor/asset_library_editor_plugin.cpp +#: tools/editor/project_settings.cpp +msgid "Category:" +msgstr "Kategori:" + +#: tools/editor/asset_library_editor_plugin.cpp +msgid "All" +msgstr "Alle" + +#: tools/editor/asset_library_editor_plugin.cpp +msgid "Site:" +msgstr "Websted:" + +#: tools/editor/asset_library_editor_plugin.cpp +msgid "Support.." +msgstr "Støtte..." + +#: tools/editor/asset_library_editor_plugin.cpp +msgid "Official" +msgstr "Officiel" + +#: tools/editor/asset_library_editor_plugin.cpp +msgid "Community" +msgstr "Fællesskabet" + +#: tools/editor/asset_library_editor_plugin.cpp +msgid "Testing" +msgstr "Tester" + +#: tools/editor/asset_library_editor_plugin.cpp +msgid "Assets ZIP File" +msgstr "Assets zipfil" + +#: tools/editor/call_dialog.cpp +msgid "Method List For '%s':" +msgstr "Metode liste For '%s':" + +#: tools/editor/call_dialog.cpp +msgid "Method List:" +msgstr "Metode liste:" + +#: tools/editor/call_dialog.cpp +msgid "Arguments:" +msgstr "Argumenter:" + +#: tools/editor/call_dialog.cpp +msgid "Return:" +msgstr "Tilbage:" + +#: tools/editor/code_editor.cpp +msgid "Go to Line" +msgstr "Gå til linje" + +#: tools/editor/code_editor.cpp +msgid "Line Number:" +msgstr "Linjenummer:" + +#: tools/editor/code_editor.cpp +msgid "No Matches" +msgstr "Ingen Match" + +#: tools/editor/code_editor.cpp +msgid "Replaced %d Ocurrence(s)." +msgstr "Erstattede %d tilfælde." + +#: tools/editor/code_editor.cpp +msgid "Replace" +msgstr "Erstat" + +#: tools/editor/code_editor.cpp +msgid "Replace All" +msgstr "Erstat alle" + +#: tools/editor/code_editor.cpp +msgid "Match Case" +msgstr "Match stor/lille" + +#: tools/editor/code_editor.cpp +msgid "Whole Words" +msgstr "Hele ord" + +#: tools/editor/code_editor.cpp +msgid "Selection Only" +msgstr "Kun Valgte" + +#: tools/editor/code_editor.cpp tools/editor/editor_help.cpp +#: tools/editor/plugins/script_editor_plugin.cpp +#: tools/editor/plugins/script_text_editor.cpp +#: tools/editor/plugins/shader_editor_plugin.cpp +#: tools/editor/project_settings.cpp +msgid "Search" +msgstr "Søg" + +#: tools/editor/code_editor.cpp tools/editor/editor_help.cpp +msgid "Find" +msgstr "Find" + +#: tools/editor/code_editor.cpp +msgid "Next" +msgstr "Næste" + +#: tools/editor/code_editor.cpp +msgid "Replaced %d ocurrence(s)." +msgstr "Erstattede %d tilfælde." + +#: tools/editor/code_editor.cpp +msgid "Not found!" +msgstr "Ikke fundet!" + +#: tools/editor/code_editor.cpp +msgid "Replace By" +msgstr "Erstattes af" + +#: tools/editor/code_editor.cpp +msgid "Case Sensitive" +msgstr "" + +#: tools/editor/code_editor.cpp +msgid "Backwards" +msgstr "Baglæns" + +#: tools/editor/code_editor.cpp +msgid "Prompt On Replace" +msgstr "Spørg ved Erstat" + +#: tools/editor/code_editor.cpp +msgid "Skip" +msgstr "Spring over" + +#: tools/editor/code_editor.cpp +#: tools/editor/plugins/canvas_item_editor_plugin.cpp +msgid "Zoom In" +msgstr "Zoom ind" + +#: tools/editor/code_editor.cpp +#: tools/editor/plugins/canvas_item_editor_plugin.cpp +msgid "Zoom Out" +msgstr "Zoom ud" + +#: tools/editor/code_editor.cpp +msgid "Reset Zoom" +msgstr "Nulstil Zoom" + +#: tools/editor/code_editor.cpp tools/editor/script_editor_debugger.cpp +msgid "Line:" +msgstr "Linje:" + +#: tools/editor/code_editor.cpp +msgid "Col:" +msgstr "Kol:" + +#: tools/editor/connections_dialog.cpp +msgid "Method in target Node must be specified!" +msgstr "Metode i target Node skal angives!" + +#: tools/editor/connections_dialog.cpp +msgid "" +"Target method not found! Specify a valid method or attach a script to target " +"Node." +msgstr "" + +#: tools/editor/connections_dialog.cpp +msgid "Connect To Node:" +msgstr "Opret forbindelse til Node:" + +#: tools/editor/connections_dialog.cpp +#: tools/editor/editor_autoload_settings.cpp tools/editor/groups_editor.cpp +#: tools/editor/plugins/item_list_editor_plugin.cpp +#: tools/editor/plugins/theme_editor_plugin.cpp +#: tools/editor/project_settings.cpp +msgid "Add" +msgstr "Tilføj" + +#: tools/editor/connections_dialog.cpp tools/editor/dependency_editor.cpp +#: tools/editor/plugins/animation_tree_editor_plugin.cpp +#: tools/editor/plugins/theme_editor_plugin.cpp +#: tools/editor/project_manager.cpp +msgid "Remove" +msgstr "Fjern" + +#: tools/editor/connections_dialog.cpp +msgid "Add Extra Call Argument:" +msgstr "Tilføje ekstra Call Argument:" + +#: tools/editor/connections_dialog.cpp +msgid "Extra Call Arguments:" +msgstr "Ekstra call argumenter:" + +#: tools/editor/connections_dialog.cpp +msgid "Path to Node:" +msgstr "Sti til Node:" + +#: tools/editor/connections_dialog.cpp +msgid "Make Function" +msgstr "Lav funktion" + +#: tools/editor/connections_dialog.cpp +msgid "Deferred" +msgstr "Udskudt" + +#: tools/editor/connections_dialog.cpp +msgid "Oneshot" +msgstr "OneShot" + +#: tools/editor/connections_dialog.cpp +msgid "Connect" +msgstr "Tilslut" + +#: tools/editor/connections_dialog.cpp +msgid "Connect '%s' to '%s'" +msgstr "Tilslut '%s' til '%s'" + +#: tools/editor/connections_dialog.cpp +msgid "Connecting Signal:" +msgstr "Forbindelses signal:" + +#: tools/editor/connections_dialog.cpp +msgid "Create Subscription" +msgstr "Opret abonnement" + +#: tools/editor/connections_dialog.cpp +msgid "Connect.." +msgstr "Forbind..." + +#: tools/editor/connections_dialog.cpp +#: tools/editor/plugins/animation_tree_editor_plugin.cpp +msgid "Disconnect" +msgstr "Afbryd" + +#: tools/editor/connections_dialog.cpp tools/editor/node_dock.cpp +msgid "Signals" +msgstr "Signaler" + +#: tools/editor/create_dialog.cpp +msgid "Create New" +msgstr "Opret en ny" + +#: tools/editor/create_dialog.cpp tools/editor/editor_file_dialog.cpp +#: tools/editor/filesystem_dock.cpp +msgid "Favorites:" +msgstr "" + +#: tools/editor/create_dialog.cpp tools/editor/editor_file_dialog.cpp +msgid "Recent:" +msgstr "" + +#: tools/editor/create_dialog.cpp tools/editor/editor_help.cpp +#: tools/editor/plugins/script_editor_plugin.cpp +#: tools/editor/property_selector.cpp tools/editor/quick_open.cpp +msgid "Matches:" +msgstr "Matches:" + +#: tools/editor/create_dialog.cpp tools/editor/editor_help.cpp +#: tools/editor/property_selector.cpp tools/editor/script_editor_debugger.cpp +msgid "Description:" +msgstr "" + +#: tools/editor/dependency_editor.cpp +msgid "Search Replacement For:" +msgstr "Søg erstatning For:" + +#: tools/editor/dependency_editor.cpp +msgid "Dependencies For:" +msgstr "Afhængigheder For:" + +#: tools/editor/dependency_editor.cpp +msgid "" +"Scene '%s' is currently being edited.\n" +"Changes will not take effect unless reloaded." +msgstr "" +"Scene '%s' er i øjeblikket ved at blive redigeret.\n" +"Ændringer træder ikke i kraft, medmindre reloaded." + +#: tools/editor/dependency_editor.cpp +msgid "" +"Resource '%s' is in use.\n" +"Changes will take effect when reloaded." +msgstr "" +"Ressource '%s' er i brug.\n" +"Ændringer træder i kraft når genindlæses." + +#: tools/editor/dependency_editor.cpp +msgid "Dependencies" +msgstr "Afhængigheder" + +#: tools/editor/dependency_editor.cpp +msgid "Resource" +msgstr "Ressource" + +#: tools/editor/dependency_editor.cpp tools/editor/editor_autoload_settings.cpp +#: tools/editor/project_manager.cpp tools/editor/project_settings.cpp +msgid "Path" +msgstr "Sti" + +#: tools/editor/dependency_editor.cpp +msgid "Dependencies:" +msgstr "Afhængigheder:" + +#: tools/editor/dependency_editor.cpp +msgid "Fix Broken" +msgstr "Fix brudt" + +#: tools/editor/dependency_editor.cpp +msgid "Dependency Editor" +msgstr "Afhængigheds Editor" + +#: tools/editor/dependency_editor.cpp +msgid "Search Replacement Resource:" +msgstr "" + +#: tools/editor/dependency_editor.cpp +msgid "Owners Of:" +msgstr "" + +#: tools/editor/dependency_editor.cpp +msgid "" +"The files being removed are required by other resources in order for them to " +"work.\n" +"Remove them anyway? (no undo)" +msgstr "" + +#: tools/editor/dependency_editor.cpp +msgid "Remove selected files from the project? (no undo)" +msgstr "" + +#: tools/editor/dependency_editor.cpp +msgid "Error loading:" +msgstr "" + +#: tools/editor/dependency_editor.cpp +msgid "Scene failed to load due to missing dependencies:" +msgstr "" + +#: tools/editor/dependency_editor.cpp +msgid "Open Anyway" +msgstr "" + +#: tools/editor/dependency_editor.cpp +msgid "Which action should be taken?" +msgstr "" + +#: tools/editor/dependency_editor.cpp +msgid "Fix Dependencies" +msgstr "" + +#: tools/editor/dependency_editor.cpp +msgid "Errors loading!" +msgstr "" + +#: tools/editor/dependency_editor.cpp +msgid "Permanently delete %d item(s)? (No undo!)" +msgstr "" + +#: tools/editor/dependency_editor.cpp +msgid "Owns" +msgstr "" + +#: tools/editor/dependency_editor.cpp +msgid "Resources Without Explicit Ownership:" +msgstr "" + +#: tools/editor/dependency_editor.cpp tools/editor/editor_node.cpp +msgid "Orphan Resource Explorer" +msgstr "" + +#: tools/editor/dependency_editor.cpp +msgid "Delete selected files?" +msgstr "" + +#: tools/editor/dependency_editor.cpp tools/editor/editor_node.cpp +#: tools/editor/filesystem_dock.cpp +#: tools/editor/plugins/item_list_editor_plugin.cpp +#: tools/editor/scene_tree_dock.cpp +msgid "Delete" +msgstr "" + +#: tools/editor/editor_autoload_settings.cpp +msgid "Invalid name." +msgstr "" + +#: tools/editor/editor_autoload_settings.cpp +msgid "Valid characters:" +msgstr "" + +#: tools/editor/editor_autoload_settings.cpp +msgid "Invalid name. Must not collide with an existing engine class name." +msgstr "" + +#: tools/editor/editor_autoload_settings.cpp +msgid "Invalid name. Must not collide with an existing buit-in type name." +msgstr "" + +#: tools/editor/editor_autoload_settings.cpp +msgid "Invalid name. Must not collide with an existing global constant name." +msgstr "" + +#: tools/editor/editor_autoload_settings.cpp +msgid "Invalid Path." +msgstr "" + +#: tools/editor/editor_autoload_settings.cpp +msgid "File does not exist." +msgstr "" + +#: tools/editor/editor_autoload_settings.cpp +msgid "Not in resource path." +msgstr "" + +#: tools/editor/editor_autoload_settings.cpp +msgid "Add AutoLoad" +msgstr "" + +#: tools/editor/editor_autoload_settings.cpp +msgid "Autoload '%s' already exists!" +msgstr "" + +#: tools/editor/editor_autoload_settings.cpp +msgid "Rename Autoload" +msgstr "" + +#: tools/editor/editor_autoload_settings.cpp +msgid "Toggle AutoLoad Globals" +msgstr "" + +#: tools/editor/editor_autoload_settings.cpp +msgid "Move Autoload" +msgstr "" + +#: tools/editor/editor_autoload_settings.cpp +msgid "Remove Autoload" +msgstr "" + +#: tools/editor/editor_autoload_settings.cpp +msgid "Enable" +msgstr "" + +#: tools/editor/editor_autoload_settings.cpp +msgid "Rearrange Autoloads" +msgstr "" + +#: tools/editor/editor_autoload_settings.cpp +msgid "Node Name:" +msgstr "" + +#: tools/editor/editor_autoload_settings.cpp +#: tools/editor/io_plugins/editor_scene_import_plugin.cpp +#: tools/editor/plugins/sample_library_editor_plugin.cpp +#: tools/editor/project_manager.cpp +msgid "Name" +msgstr "" + +#: tools/editor/editor_autoload_settings.cpp +msgid "Singleton" +msgstr "" + +#: tools/editor/editor_autoload_settings.cpp +msgid "List:" +msgstr "" + +#: tools/editor/editor_data.cpp +msgid "Updating Scene" +msgstr "" + +#: tools/editor/editor_data.cpp +msgid "Storing local changes.." +msgstr "" + +#: tools/editor/editor_data.cpp +msgid "Updating scene.." +msgstr "" + +#: tools/editor/editor_dir_dialog.cpp +msgid "Choose a Directory" +msgstr "" + +#: tools/editor/editor_dir_dialog.cpp +msgid "Choose" +msgstr "" + +#: tools/editor/editor_file_dialog.cpp +msgid "Go Back" +msgstr "" + +#: tools/editor/editor_file_dialog.cpp +msgid "Go Forward" +msgstr "" + +#: tools/editor/editor_file_dialog.cpp +msgid "Go Up" +msgstr "" + +#: tools/editor/editor_file_dialog.cpp +msgid "Refresh" +msgstr "" + +#: tools/editor/editor_file_dialog.cpp +msgid "Toggle Hidden Files" +msgstr "" + +#: tools/editor/editor_file_dialog.cpp +msgid "Toggle Favorite" +msgstr "" + +#: tools/editor/editor_file_dialog.cpp +msgid "Toggle Mode" +msgstr "" + +#: tools/editor/editor_file_dialog.cpp +msgid "Focus Path" +msgstr "" + +#: tools/editor/editor_file_dialog.cpp +msgid "Move Favorite Up" +msgstr "" + +#: tools/editor/editor_file_dialog.cpp +msgid "Move Favorite Down" +msgstr "" + +#: tools/editor/editor_file_dialog.cpp +msgid "Preview:" +msgstr "" + +#: tools/editor/editor_file_system.cpp +msgid "ScanSources" +msgstr "" + +#: tools/editor/editor_help.cpp tools/editor/plugins/script_editor_plugin.cpp +msgid "Search Help" +msgstr "" + +#: tools/editor/editor_help.cpp +msgid "Class List:" +msgstr "" + +#: tools/editor/editor_help.cpp +msgid "Search Classes" +msgstr "" + +#: tools/editor/editor_help.cpp tools/editor/property_editor.cpp +msgid "Class:" +msgstr "" + +#: tools/editor/editor_help.cpp tools/editor/scene_tree_editor.cpp +#: tools/editor/script_create_dialog.cpp +msgid "Inherits:" +msgstr "" + +#: tools/editor/editor_help.cpp +msgid "Inherited by:" +msgstr "" + +#: tools/editor/editor_help.cpp +msgid "Brief Description:" +msgstr "" + +#: tools/editor/editor_help.cpp +msgid "Public Methods:" +msgstr "" + +#: tools/editor/editor_help.cpp +msgid "GUI Theme Items:" +msgstr "" + +#: tools/editor/editor_help.cpp +msgid "Constants:" +msgstr "" + +#: tools/editor/editor_help.cpp +msgid "Method Description:" +msgstr "" + +#: tools/editor/editor_help.cpp +msgid "Search Text" +msgstr "" + +#: tools/editor/editor_import_export.cpp +msgid "Added:" +msgstr "" + +#: tools/editor/editor_import_export.cpp +msgid "Removed:" +msgstr "" + +#: tools/editor/editor_import_export.cpp tools/editor/project_export.cpp +msgid "Error saving atlas:" +msgstr "" + +#: tools/editor/editor_import_export.cpp +msgid "Could not save atlas subtexture:" +msgstr "" + +#: tools/editor/editor_import_export.cpp +msgid "Storing File:" +msgstr "" + +#: tools/editor/editor_import_export.cpp +msgid "Packing" +msgstr "" + +#: tools/editor/editor_import_export.cpp +msgid "Exporting for %s" +msgstr "" + +#: tools/editor/editor_import_export.cpp +msgid "Setting Up.." +msgstr "" + +#: tools/editor/editor_log.cpp +msgid " Output:" +msgstr "" + +#: tools/editor/editor_node.cpp tools/editor/editor_reimport_dialog.cpp +msgid "Re-Importing" +msgstr "" + +#: tools/editor/editor_node.cpp +msgid "Importing:" +msgstr "" + +#: tools/editor/editor_node.cpp +msgid "Node From Scene" +msgstr "" + +#: tools/editor/editor_node.cpp +#: tools/editor/plugins/animation_player_editor_plugin.cpp +#: tools/editor/resources_dock.cpp +msgid "Error saving resource!" +msgstr "" + +#: tools/editor/editor_node.cpp +#: tools/editor/plugins/animation_player_editor_plugin.cpp +#: tools/editor/resources_dock.cpp +msgid "Save Resource As.." +msgstr "" + +#: tools/editor/editor_node.cpp tools/editor/scene_tree_dock.cpp +msgid "I see.." +msgstr "" + +#: tools/editor/editor_node.cpp +msgid "Can't open file for writing:" +msgstr "" + +#: tools/editor/editor_node.cpp +msgid "Requested file format unknown:" +msgstr "" + +#: tools/editor/editor_node.cpp +msgid "Error while saving." +msgstr "" + +#: tools/editor/editor_node.cpp +msgid "Saving Scene" +msgstr "" + +#: tools/editor/editor_node.cpp +msgid "Analyzing" +msgstr "" + +#: tools/editor/editor_node.cpp +msgid "Creating Thumbnail" +msgstr "" + +#: tools/editor/editor_node.cpp +msgid "" +"Couldn't save scene. Likely dependencies (instances) couldn't be satisfied." +msgstr "" + +#: tools/editor/editor_node.cpp +msgid "Failed to load resource." +msgstr "" + +#: tools/editor/editor_node.cpp +msgid "Can't load MeshLibrary for merging!" +msgstr "" + +#: tools/editor/editor_node.cpp +msgid "Error saving MeshLibrary!" +msgstr "" + +#: tools/editor/editor_node.cpp +msgid "Can't load TileSet for merging!" +msgstr "" + +#: tools/editor/editor_node.cpp +msgid "Error saving TileSet!" +msgstr "" + +#: tools/editor/editor_node.cpp +msgid "Can't open export templates zip." +msgstr "" + +#: tools/editor/editor_node.cpp +msgid "Loading Export Templates" +msgstr "" + +#: tools/editor/editor_node.cpp +msgid "Error trying to save layout!" +msgstr "" + +#: tools/editor/editor_node.cpp +msgid "Default editor layout overridden." +msgstr "" + +#: tools/editor/editor_node.cpp +msgid "Layout name not found!" +msgstr "" + +#: tools/editor/editor_node.cpp +msgid "Restored default layout to base settings." +msgstr "" + +#: tools/editor/editor_node.cpp +msgid "Copy Params" +msgstr "" + +#: tools/editor/editor_node.cpp +msgid "Paste Params" +msgstr "" + +#: tools/editor/editor_node.cpp +#: tools/editor/plugins/resource_preloader_editor_plugin.cpp +msgid "Paste Resource" +msgstr "" + +#: tools/editor/editor_node.cpp +msgid "Copy Resource" +msgstr "" + +#: tools/editor/editor_node.cpp +msgid "Make Built-In" +msgstr "" + +#: tools/editor/editor_node.cpp +msgid "Make Sub-Resources Unique" +msgstr "" + +#: tools/editor/editor_node.cpp +msgid "Open in Help" +msgstr "" + +#: tools/editor/editor_node.cpp +msgid "There is no defined scene to run." +msgstr "" + +#: tools/editor/editor_node.cpp +msgid "" +"No main scene has ever been defined, select one?\n" +"You can change it later in later in \"Project Settings\" under the " +"'application' category." +msgstr "" + +#: tools/editor/editor_node.cpp +msgid "" +"Selected scene '%s' does not exist, select a valid one?\n" +"You can change it later in \"Project Settings\" under the 'application' " +"category." +msgstr "" + +#: tools/editor/editor_node.cpp +msgid "" +"Selected scene '%s' is not a scene file, select a valid one?\n" +"You can change it later in \"Project Settings\" under the 'application' " +"category." +msgstr "" + +#: tools/editor/editor_node.cpp +msgid "Current scene was never saved, please save it prior to running." +msgstr "" + +#: tools/editor/editor_node.cpp +msgid "Could not start subprocess!" +msgstr "" + +#: tools/editor/editor_node.cpp +msgid "Open Scene" +msgstr "" + +#: tools/editor/editor_node.cpp +msgid "Open Base Scene" +msgstr "" + +#: tools/editor/editor_node.cpp +msgid "Quick Open Scene.." +msgstr "" + +#: tools/editor/editor_node.cpp +msgid "Quick Open Script.." +msgstr "" + +#: tools/editor/editor_node.cpp +msgid "Yes" +msgstr "" + +#: tools/editor/editor_node.cpp +msgid "Close scene? (Unsaved changes will be lost)" +msgstr "" + +#: tools/editor/editor_node.cpp +msgid "Save Scene As.." +msgstr "" + +#: tools/editor/editor_node.cpp +msgid "This scene has never been saved. Save before running?" +msgstr "" + +#: tools/editor/editor_node.cpp +msgid "Please save the scene first." +msgstr "" + +#: tools/editor/editor_node.cpp +msgid "Save Translatable Strings" +msgstr "" + +#: tools/editor/editor_node.cpp +msgid "Export Mesh Library" +msgstr "" + +#: tools/editor/editor_node.cpp +msgid "Export Tile Set" +msgstr "" + +#: tools/editor/editor_node.cpp +msgid "Quit" +msgstr "" + +#: tools/editor/editor_node.cpp +msgid "Exit the editor?" +msgstr "" + +#: tools/editor/editor_node.cpp +msgid "Current scene not saved. Open anyway?" +msgstr "" + +#: tools/editor/editor_node.cpp +msgid "Can't reload a scene that was never saved." +msgstr "" + +#: tools/editor/editor_node.cpp +msgid "Revert" +msgstr "" + +#: tools/editor/editor_node.cpp +msgid "This action cannot be undone. Revert anyway?" +msgstr "" + +#: tools/editor/editor_node.cpp +msgid "Quick Run Scene.." +msgstr "" + +#: tools/editor/editor_node.cpp +msgid "" +"Open Project Manager? \n" +"(Unsaved changes will be lost)" +msgstr "" + +#: tools/editor/editor_node.cpp +msgid "Pick a Main Scene" +msgstr "" + +#: tools/editor/editor_node.cpp tools/editor/scene_tree_dock.cpp +msgid "Ugh" +msgstr "" + +#: tools/editor/editor_node.cpp +msgid "" +"Error loading scene, it must be inside the project path. Use 'Import' to " +"open the scene, then save it inside the project path." +msgstr "" + +#: tools/editor/editor_node.cpp +msgid "Error loading scene." +msgstr "" + +#: tools/editor/editor_node.cpp +msgid "Scene '%s' has broken dependencies:" +msgstr "" + +#: tools/editor/editor_node.cpp +msgid "Save Layout" +msgstr "" + +#: tools/editor/editor_node.cpp +msgid "Delete Layout" +msgstr "" + +#: tools/editor/editor_node.cpp tools/editor/project_export.cpp +msgid "Default" +msgstr "" + +#: tools/editor/editor_node.cpp +msgid "Switch Scene Tab" +msgstr "" + +#: tools/editor/editor_node.cpp +msgid "%d more file(s)" +msgstr "" + +#: tools/editor/editor_node.cpp +msgid "%d more file(s) or folder(s)" +msgstr "" + +#: tools/editor/editor_node.cpp +#: tools/editor/io_plugins/editor_scene_import_plugin.cpp +msgid "Scene" +msgstr "" + +#: tools/editor/editor_node.cpp +msgid "Go to previously opened scene." +msgstr "" + +#: tools/editor/editor_node.cpp +msgid "Next tab" +msgstr "" + +#: tools/editor/editor_node.cpp +msgid "Previous tab" +msgstr "" + +#: tools/editor/editor_node.cpp +msgid "Operations with scene files." +msgstr "" + +#: tools/editor/editor_node.cpp +msgid "New Scene" +msgstr "" + +#: tools/editor/editor_node.cpp +msgid "New Inherited Scene.." +msgstr "" + +#: tools/editor/editor_node.cpp +msgid "Open Scene.." +msgstr "" + +#: tools/editor/editor_node.cpp +msgid "Save Scene" +msgstr "" + +#: tools/editor/editor_node.cpp +msgid "Save all Scenes" +msgstr "" + +#: tools/editor/editor_node.cpp +msgid "Close Scene" +msgstr "" + +#: tools/editor/editor_node.cpp +msgid "Close Goto Prev. Scene" +msgstr "" + +#: tools/editor/editor_node.cpp +msgid "Open Recent" +msgstr "" + +#: tools/editor/editor_node.cpp +msgid "Quick Filter Files.." +msgstr "" + +#: tools/editor/editor_node.cpp +msgid "Convert To.." +msgstr "" + +#: tools/editor/editor_node.cpp +msgid "Translatable Strings.." +msgstr "" + +#: tools/editor/editor_node.cpp +msgid "MeshLibrary.." +msgstr "" + +#: tools/editor/editor_node.cpp +msgid "TileSet.." +msgstr "" + +#: tools/editor/editor_node.cpp tools/editor/plugins/script_text_editor.cpp +#: tools/editor/plugins/shader_editor_plugin.cpp +msgid "Redo" +msgstr "" + +#: tools/editor/editor_node.cpp +msgid "Run Script" +msgstr "" + +#: tools/editor/editor_node.cpp +msgid "Project Settings" +msgstr "" + +#: tools/editor/editor_node.cpp +msgid "Revert Scene" +msgstr "" + +#: tools/editor/editor_node.cpp +msgid "Quit to Project List" +msgstr "" + +#: tools/editor/editor_node.cpp +msgid "Distraction Free Mode" +msgstr "" + +#: tools/editor/editor_node.cpp +msgid "Import assets to the project." +msgstr "" + +#: tools/editor/editor_node.cpp +#: tools/editor/io_plugins/editor_bitmask_import_plugin.cpp +#: tools/editor/io_plugins/editor_font_import_plugin.cpp +#: tools/editor/io_plugins/editor_mesh_import_plugin.cpp +#: tools/editor/io_plugins/editor_sample_import_plugin.cpp +#: tools/editor/io_plugins/editor_scene_import_plugin.cpp +#: tools/editor/io_plugins/editor_texture_import_plugin.cpp +#: tools/editor/io_plugins/editor_translation_import_plugin.cpp +#: tools/editor/project_manager.cpp +msgid "Import" +msgstr "" + +#: tools/editor/editor_node.cpp +msgid "Miscellaneous project or scene-wide tools." +msgstr "" + +#: tools/editor/editor_node.cpp +msgid "Tools" +msgstr "" + +#: tools/editor/editor_node.cpp +msgid "Export the project to many platforms." +msgstr "" + +#: tools/editor/editor_node.cpp tools/editor/project_export.cpp +msgid "Export" +msgstr "" + +#: tools/editor/editor_node.cpp +msgid "Play the project." +msgstr "" + +#: tools/editor/editor_node.cpp +#: tools/editor/plugins/sample_library_editor_plugin.cpp +msgid "Play" +msgstr "" + +#: tools/editor/editor_node.cpp +msgid "Pause the scene" +msgstr "" + +#: tools/editor/editor_node.cpp +msgid "Pause Scene" +msgstr "" + +#: tools/editor/editor_node.cpp +msgid "Stop the scene." +msgstr "" + +#: tools/editor/editor_node.cpp +#: tools/editor/plugins/sample_library_editor_plugin.cpp +msgid "Stop" +msgstr "" + +#: tools/editor/editor_node.cpp +msgid "Play the edited scene." +msgstr "" + +#: tools/editor/editor_node.cpp +msgid "Play Scene" +msgstr "" + +#: tools/editor/editor_node.cpp +msgid "Play custom scene" +msgstr "" + +#: tools/editor/editor_node.cpp +msgid "Play Custom Scene" +msgstr "" + +#: tools/editor/editor_node.cpp +msgid "Debug options" +msgstr "" + +#: tools/editor/editor_node.cpp +msgid "Deploy with Remote Debug" +msgstr "" + +#: tools/editor/editor_node.cpp +msgid "" +"When exporting or deploying, the resulting executable will attempt to " +"connect to the IP of this computer in order to be debugged." +msgstr "" + +#: tools/editor/editor_node.cpp +msgid "Small Deploy with Network FS" +msgstr "" + +#: tools/editor/editor_node.cpp +msgid "" +"When this option is enabled, export or deploy will produce a minimal " +"executable.\n" +"The filesystem will be provided from the project by the editor over the " +"network.\n" +"On Android, deploy will use the USB cable for faster performance. This " +"option speeds up testing for games with a large footprint." +msgstr "" + +#: tools/editor/editor_node.cpp +msgid "Visible Collision Shapes" +msgstr "" + +#: tools/editor/editor_node.cpp +msgid "" +"Collision shapes and raycast nodes (for 2D and 3D) will be visible on the " +"running game if this option is turned on." +msgstr "" + +#: tools/editor/editor_node.cpp +msgid "Visible Navigation" +msgstr "" + +#: tools/editor/editor_node.cpp +msgid "" +"Navigation meshes and polygons will be visible on the running game if this " +"option is turned on." +msgstr "" + +#: tools/editor/editor_node.cpp +msgid "Sync Scene Changes" +msgstr "" + +#: tools/editor/editor_node.cpp +msgid "" +"When this option is turned on, any changes made to the scene in the editor " +"will be replicated in the running game.\n" +"When used remotely on a device, this is more efficient with network " +"filesystem." +msgstr "" + +#: tools/editor/editor_node.cpp +msgid "Sync Script Changes" +msgstr "" + +#: tools/editor/editor_node.cpp +msgid "" +"When this option is turned on, any script that is saved will be reloaded on " +"the running game.\n" +"When used remotely on a device, this is more efficient with network " +"filesystem." +msgstr "" + +#: tools/editor/editor_node.cpp tools/editor/plugins/spatial_editor_plugin.cpp +msgid "Settings" +msgstr "" + +#: tools/editor/editor_node.cpp tools/editor/settings_config_dialog.cpp +msgid "Editor Settings" +msgstr "" + +#: tools/editor/editor_node.cpp +msgid "Editor Layout" +msgstr "" + +#: tools/editor/editor_node.cpp +msgid "Toggle Fullscreen" +msgstr "" + +#: tools/editor/editor_node.cpp +msgid "Install Export Templates" +msgstr "" + +#: tools/editor/editor_node.cpp +msgid "About" +msgstr "" + +#: tools/editor/editor_node.cpp +msgid "Alerts when an external resource has changed." +msgstr "" + +#: tools/editor/editor_node.cpp +msgid "Spins when the editor window repaints!" +msgstr "" + +#: tools/editor/editor_node.cpp +msgid "Update Always" +msgstr "" + +#: tools/editor/editor_node.cpp +msgid "Update Changes" +msgstr "" + +#: tools/editor/editor_node.cpp +msgid "Disable Update Spinner" +msgstr "" + +#: tools/editor/editor_node.cpp +msgid "Inspector" +msgstr "" + +#: tools/editor/editor_node.cpp +msgid "Create a new resource in memory and edit it." +msgstr "" + +#: tools/editor/editor_node.cpp +msgid "Load an existing resource from disk and edit it." +msgstr "" + +#: tools/editor/editor_node.cpp +msgid "Save the currently edited resource." +msgstr "" + +#: tools/editor/editor_node.cpp tools/editor/plugins/script_editor_plugin.cpp +msgid "Save As.." +msgstr "" + +#: tools/editor/editor_node.cpp +msgid "Go to the previous edited object in history." +msgstr "" + +#: tools/editor/editor_node.cpp +msgid "Go to the next edited object in history." +msgstr "" + +#: tools/editor/editor_node.cpp +msgid "History of recently edited objects." +msgstr "" + +#: tools/editor/editor_node.cpp +msgid "Object properties." +msgstr "" + +#: tools/editor/editor_node.cpp +msgid "FileSystem" +msgstr "" + +#: tools/editor/editor_node.cpp tools/editor/node_dock.cpp +msgid "Node" +msgstr "" + +#: tools/editor/editor_node.cpp +msgid "Output" +msgstr "" + +#: tools/editor/editor_node.cpp tools/editor/editor_reimport_dialog.cpp +msgid "Re-Import" +msgstr "" + +#: tools/editor/editor_node.cpp tools/editor/editor_plugin_settings.cpp +msgid "Update" +msgstr "" + +#: tools/editor/editor_node.cpp +msgid "Thanks from the Godot community!" +msgstr "" + +#: tools/editor/editor_node.cpp +msgid "Thanks!" +msgstr "" + +#: tools/editor/editor_node.cpp +msgid "Import Templates From ZIP File" +msgstr "" + +#: tools/editor/editor_node.cpp tools/editor/project_export.cpp +msgid "Export Project" +msgstr "" + +#: tools/editor/editor_node.cpp +msgid "Export Library" +msgstr "" + +#: tools/editor/editor_node.cpp +msgid "Merge With Existing" +msgstr "" + +#: tools/editor/editor_node.cpp tools/editor/project_export.cpp +msgid "Password:" +msgstr "" + +#: tools/editor/editor_node.cpp +msgid "Open & Run a Script" +msgstr "" + +#: tools/editor/editor_node.cpp +msgid "Load Errors" +msgstr "" + +#: tools/editor/editor_plugin_settings.cpp +msgid "Installed Plugins:" +msgstr "" + +#: tools/editor/editor_plugin_settings.cpp +msgid "Version:" +msgstr "" + +#: tools/editor/editor_plugin_settings.cpp +msgid "Author:" +msgstr "" + +#: tools/editor/editor_plugin_settings.cpp +msgid "Status:" +msgstr "" + +#: tools/editor/editor_profiler.cpp +msgid "Stop Profiling" +msgstr "" + +#: tools/editor/editor_profiler.cpp +msgid "Start Profiling" +msgstr "" + +#: tools/editor/editor_profiler.cpp +msgid "Measure:" +msgstr "" + +#: tools/editor/editor_profiler.cpp +msgid "Frame Time (sec)" +msgstr "" + +#: tools/editor/editor_profiler.cpp +msgid "Average Time (sec)" +msgstr "" + +#: tools/editor/editor_profiler.cpp +msgid "Frame %" +msgstr "" + +#: tools/editor/editor_profiler.cpp +msgid "Fixed Frame %" +msgstr "" + +#: tools/editor/editor_profiler.cpp tools/editor/script_editor_debugger.cpp +msgid "Time:" +msgstr "" + +#: tools/editor/editor_profiler.cpp +msgid "Inclusive" +msgstr "" + +#: tools/editor/editor_profiler.cpp +msgid "Self" +msgstr "" + +#: tools/editor/editor_profiler.cpp +msgid "Frame #:" +msgstr "" + +#: tools/editor/editor_reimport_dialog.cpp +msgid "Please wait for scan to complete." +msgstr "" + +#: tools/editor/editor_reimport_dialog.cpp +msgid "Current scene must be saved to re-import." +msgstr "" + +#: tools/editor/editor_reimport_dialog.cpp +msgid "Save & Re-Import" +msgstr "" + +#: tools/editor/editor_reimport_dialog.cpp +msgid "Re-Import Changed Resources" +msgstr "" + +#: tools/editor/editor_run_script.cpp +msgid "Write your logic in the _run() method." +msgstr "" + +#: tools/editor/editor_run_script.cpp +msgid "There is an edited scene already." +msgstr "" + +#: tools/editor/editor_run_script.cpp +msgid "Couldn't instance script:" +msgstr "" + +#: tools/editor/editor_run_script.cpp +msgid "Did you forget the 'tool' keyword?" +msgstr "" + +#: tools/editor/editor_run_script.cpp +msgid "Couldn't run script:" +msgstr "" + +#: tools/editor/editor_run_script.cpp +msgid "Did you forget the '_run' method?" +msgstr "" + +#: tools/editor/editor_settings.cpp +msgid "Default (Same as Editor)" +msgstr "" + +#: tools/editor/editor_sub_scene.cpp +msgid "Select Node(s) to Import" +msgstr "" + +#: tools/editor/editor_sub_scene.cpp +msgid "Scene Path:" +msgstr "" + +#: tools/editor/editor_sub_scene.cpp +msgid "Import From Node:" +msgstr "" + +#: tools/editor/file_type_cache.cpp +msgid "Can't open file_type_cache.cch for writing, not saving file type cache!" +msgstr "" + +#: tools/editor/filesystem_dock.cpp +msgid "Same source and destination files, doing nothing." +msgstr "" + +#: tools/editor/filesystem_dock.cpp +msgid "Same source and destination paths, doing nothing." +msgstr "" + +#: tools/editor/filesystem_dock.cpp +msgid "Can't move directories to within themselves." +msgstr "" + +#: tools/editor/filesystem_dock.cpp +msgid "Can't operate on '..'" +msgstr "" + +#: tools/editor/filesystem_dock.cpp +msgid "Pick New Name and Location For:" +msgstr "" + +#: tools/editor/filesystem_dock.cpp +msgid "No files selected!" +msgstr "" + +#: tools/editor/filesystem_dock.cpp +msgid "Instance" +msgstr "" + +#: tools/editor/filesystem_dock.cpp +msgid "Edit Dependencies.." +msgstr "" + +#: tools/editor/filesystem_dock.cpp +msgid "View Owners.." +msgstr "" + +#: tools/editor/filesystem_dock.cpp +msgid "Copy Path" +msgstr "" + +#: tools/editor/filesystem_dock.cpp +msgid "Rename or Move.." +msgstr "" + +#: tools/editor/filesystem_dock.cpp +msgid "Move To.." +msgstr "" + +#: tools/editor/filesystem_dock.cpp +msgid "Info" +msgstr "" + +#: tools/editor/filesystem_dock.cpp +msgid "Show In File Manager" +msgstr "" + +#: tools/editor/filesystem_dock.cpp +msgid "Re-Import.." +msgstr "" + +#: tools/editor/filesystem_dock.cpp +msgid "Previous Directory" +msgstr "" + +#: tools/editor/filesystem_dock.cpp +msgid "Next Directory" +msgstr "" + +#: tools/editor/filesystem_dock.cpp +msgid "Re-Scan Filesystem" +msgstr "" + +#: tools/editor/filesystem_dock.cpp +msgid "Toggle folder status as Favorite" +msgstr "" + +#: tools/editor/filesystem_dock.cpp +msgid "Instance the selected scene(s) as child of the selected node." +msgstr "" + +#: tools/editor/filesystem_dock.cpp +msgid "Move" +msgstr "" + +#: tools/editor/groups_editor.cpp +msgid "Add to Group" +msgstr "" + +#: tools/editor/groups_editor.cpp +msgid "Remove from Group" +msgstr "" + +#: tools/editor/io_plugins/editor_bitmask_import_plugin.cpp +msgid "No bit masks to import!" +msgstr "" + +#: tools/editor/io_plugins/editor_bitmask_import_plugin.cpp +#: tools/editor/io_plugins/editor_sample_import_plugin.cpp +#: tools/editor/io_plugins/editor_scene_import_plugin.cpp +#: tools/editor/io_plugins/editor_texture_import_plugin.cpp +msgid "Target path is empty." +msgstr "" + +#: tools/editor/io_plugins/editor_bitmask_import_plugin.cpp +#: tools/editor/io_plugins/editor_sample_import_plugin.cpp +#: tools/editor/io_plugins/editor_scene_import_plugin.cpp +#: tools/editor/io_plugins/editor_texture_import_plugin.cpp +msgid "Target path must be a complete resource path." +msgstr "" + +#: tools/editor/io_plugins/editor_bitmask_import_plugin.cpp +#: tools/editor/io_plugins/editor_sample_import_plugin.cpp +#: tools/editor/io_plugins/editor_scene_import_plugin.cpp +#: tools/editor/io_plugins/editor_texture_import_plugin.cpp +msgid "Target path must exist." +msgstr "" + +#: tools/editor/io_plugins/editor_bitmask_import_plugin.cpp +#: tools/editor/io_plugins/editor_mesh_import_plugin.cpp +#: tools/editor/io_plugins/editor_sample_import_plugin.cpp +msgid "Save path is empty!" +msgstr "" + +#: tools/editor/io_plugins/editor_bitmask_import_plugin.cpp +msgid "Import BitMasks" +msgstr "" + +#: tools/editor/io_plugins/editor_bitmask_import_plugin.cpp +#: tools/editor/io_plugins/editor_texture_import_plugin.cpp +msgid "Source Texture(s):" +msgstr "" + +#: tools/editor/io_plugins/editor_bitmask_import_plugin.cpp +#: tools/editor/io_plugins/editor_mesh_import_plugin.cpp +#: tools/editor/io_plugins/editor_sample_import_plugin.cpp +#: tools/editor/io_plugins/editor_scene_import_plugin.cpp +#: tools/editor/io_plugins/editor_texture_import_plugin.cpp +#: tools/editor/io_plugins/editor_translation_import_plugin.cpp +msgid "Target Path:" +msgstr "" + +#: tools/editor/io_plugins/editor_bitmask_import_plugin.cpp +#: tools/editor/io_plugins/editor_font_import_plugin.cpp +#: tools/editor/io_plugins/editor_sample_import_plugin.cpp +#: tools/editor/io_plugins/editor_scene_import_plugin.cpp +#: tools/editor/io_plugins/editor_texture_import_plugin.cpp +#: tools/editor/io_plugins/editor_translation_import_plugin.cpp +msgid "Accept" +msgstr "" + +#: tools/editor/io_plugins/editor_bitmask_import_plugin.cpp +msgid "Bit Mask" +msgstr "" + +#: tools/editor/io_plugins/editor_font_import_plugin.cpp +msgid "No source font file!" +msgstr "" + +#: tools/editor/io_plugins/editor_font_import_plugin.cpp +msgid "No target font resource!" +msgstr "" + +#: tools/editor/io_plugins/editor_font_import_plugin.cpp +msgid "" +"Invalid file extension.\n" +"Please use .fnt." +msgstr "" + +#: tools/editor/io_plugins/editor_font_import_plugin.cpp +msgid "Can't load/process source font." +msgstr "" + +#: tools/editor/io_plugins/editor_font_import_plugin.cpp +msgid "Couldn't save font." +msgstr "" + +#: tools/editor/io_plugins/editor_font_import_plugin.cpp +msgid "Source Font:" +msgstr "" + +#: tools/editor/io_plugins/editor_font_import_plugin.cpp +msgid "Source Font Size:" +msgstr "" + +#: tools/editor/io_plugins/editor_font_import_plugin.cpp +msgid "Dest Resource:" +msgstr "" + +#: tools/editor/io_plugins/editor_font_import_plugin.cpp +msgid "The quick brown fox jumps over the lazy dog." +msgstr "" + +#: tools/editor/io_plugins/editor_font_import_plugin.cpp +msgid "Test:" +msgstr "" + +#: tools/editor/io_plugins/editor_font_import_plugin.cpp +#: tools/editor/io_plugins/editor_mesh_import_plugin.cpp +#: tools/editor/io_plugins/editor_sample_import_plugin.cpp +#: tools/editor/io_plugins/editor_scene_import_plugin.cpp +msgid "Options:" +msgstr "" + +#: tools/editor/io_plugins/editor_font_import_plugin.cpp +msgid "Font Import" +msgstr "" + +#: tools/editor/io_plugins/editor_font_import_plugin.cpp +msgid "" +"This file is already a Godot font file, please supply a BMFont type file " +"instead." +msgstr "" + +#: tools/editor/io_plugins/editor_font_import_plugin.cpp +msgid "Failed opening as BMFont file." +msgstr "" + +#: tools/editor/io_plugins/editor_font_import_plugin.cpp +msgid "Invalid font custom source." +msgstr "" + +#: tools/editor/io_plugins/editor_font_import_plugin.cpp +#: tools/editor/plugins/theme_editor_plugin.cpp +msgid "Font" +msgstr "" + +#: tools/editor/io_plugins/editor_mesh_import_plugin.cpp +msgid "No meshes to import!" +msgstr "" + +#: tools/editor/io_plugins/editor_mesh_import_plugin.cpp +msgid "Single Mesh Import" +msgstr "" + +#: tools/editor/io_plugins/editor_mesh_import_plugin.cpp +msgid "Source Mesh(es):" +msgstr "" + +#: tools/editor/io_plugins/editor_mesh_import_plugin.cpp +#: tools/editor/plugins/mesh_instance_editor_plugin.cpp +msgid "Mesh" +msgstr "" + +#: tools/editor/io_plugins/editor_mesh_import_plugin.cpp +msgid "Surface %d" +msgstr "" + +#: tools/editor/io_plugins/editor_sample_import_plugin.cpp +msgid "No samples to import!" +msgstr "" + +#: tools/editor/io_plugins/editor_sample_import_plugin.cpp +msgid "Import Audio Samples" +msgstr "" + +#: tools/editor/io_plugins/editor_sample_import_plugin.cpp +msgid "Source Sample(s):" +msgstr "" + +#: tools/editor/io_plugins/editor_sample_import_plugin.cpp +msgid "Audio Sample" +msgstr "" + +#: tools/editor/io_plugins/editor_scene_import_plugin.cpp +msgid "New Clip" +msgstr "" + +#: tools/editor/io_plugins/editor_scene_import_plugin.cpp +msgid "Animation Options" +msgstr "" + +#: tools/editor/io_plugins/editor_scene_import_plugin.cpp +msgid "Flags" +msgstr "" + +#: tools/editor/io_plugins/editor_scene_import_plugin.cpp +msgid "Bake FPS:" +msgstr "" + +#: tools/editor/io_plugins/editor_scene_import_plugin.cpp +msgid "Optimizer" +msgstr "" + +#: tools/editor/io_plugins/editor_scene_import_plugin.cpp +msgid "Max Linear Error" +msgstr "" + +#: tools/editor/io_plugins/editor_scene_import_plugin.cpp +msgid "Max Angular Error" +msgstr "" + +#: tools/editor/io_plugins/editor_scene_import_plugin.cpp +msgid "Max Angle" +msgstr "" + +#: tools/editor/io_plugins/editor_scene_import_plugin.cpp +msgid "Clips" +msgstr "" + +#: tools/editor/io_plugins/editor_scene_import_plugin.cpp +msgid "Start(s)" +msgstr "" + +#: tools/editor/io_plugins/editor_scene_import_plugin.cpp +msgid "End(s)" +msgstr "" + +#: tools/editor/io_plugins/editor_scene_import_plugin.cpp +#: tools/editor/plugins/sprite_frames_editor_plugin.cpp +msgid "Loop" +msgstr "" + +#: tools/editor/io_plugins/editor_scene_import_plugin.cpp +msgid "Filters" +msgstr "" + +#: tools/editor/io_plugins/editor_scene_import_plugin.cpp +msgid "Source path is empty." +msgstr "" + +#: tools/editor/io_plugins/editor_scene_import_plugin.cpp +msgid "Couldn't load post-import script." +msgstr "" + +#: tools/editor/io_plugins/editor_scene_import_plugin.cpp +msgid "Invalid/broken script for post-import." +msgstr "" + +#: tools/editor/io_plugins/editor_scene_import_plugin.cpp +msgid "Error importing scene." +msgstr "" + +#: tools/editor/io_plugins/editor_scene_import_plugin.cpp +msgid "Import 3D Scene" +msgstr "" + +#: tools/editor/io_plugins/editor_scene_import_plugin.cpp +msgid "Source Scene:" +msgstr "" + +#: tools/editor/io_plugins/editor_scene_import_plugin.cpp +msgid "Same as Target Scene" +msgstr "" + +#: tools/editor/io_plugins/editor_scene_import_plugin.cpp +msgid "Shared" +msgstr "" + +#: tools/editor/io_plugins/editor_scene_import_plugin.cpp +msgid "Target Texture Folder:" +msgstr "" + +#: tools/editor/io_plugins/editor_scene_import_plugin.cpp +msgid "Post-Process Script:" +msgstr "" + +#: tools/editor/io_plugins/editor_scene_import_plugin.cpp +msgid "Custom Root Node Type:" +msgstr "" + +#: tools/editor/io_plugins/editor_scene_import_plugin.cpp +msgid "Auto" +msgstr "" + +#: tools/editor/io_plugins/editor_scene_import_plugin.cpp +msgid "The Following Files are Missing:" +msgstr "" + +#: tools/editor/io_plugins/editor_scene_import_plugin.cpp +msgid "Import Anyway" +msgstr "" + +#: tools/editor/io_plugins/editor_scene_import_plugin.cpp +msgid "Import & Open" +msgstr "" + +#: tools/editor/io_plugins/editor_scene_import_plugin.cpp +msgid "Edited scene has not been saved, open imported scene anyway?" +msgstr "" + +#: tools/editor/io_plugins/editor_scene_import_plugin.cpp +#: tools/editor/plugins/cube_grid_theme_editor_plugin.cpp +msgid "Import Scene" +msgstr "" + +#: tools/editor/io_plugins/editor_scene_import_plugin.cpp +msgid "Importing Scene.." +msgstr "" + +#: tools/editor/io_plugins/editor_scene_import_plugin.cpp +msgid "Running Custom Script.." +msgstr "" + +#: tools/editor/io_plugins/editor_scene_import_plugin.cpp +msgid "Couldn't load post-import script:" +msgstr "" + +#: tools/editor/io_plugins/editor_scene_import_plugin.cpp +msgid "Invalid/broken script for post-import (check console):" +msgstr "" + +#: tools/editor/io_plugins/editor_scene_import_plugin.cpp +msgid "Error running post-import script:" +msgstr "" + +#: tools/editor/io_plugins/editor_scene_import_plugin.cpp +msgid "Import Image:" +msgstr "" + +#: tools/editor/io_plugins/editor_scene_import_plugin.cpp +msgid "Can't import a file over itself:" +msgstr "" + +#: tools/editor/io_plugins/editor_scene_import_plugin.cpp +msgid "Couldn't localize path: %s (already local)" +msgstr "" + +#: tools/editor/io_plugins/editor_scene_import_plugin.cpp +msgid "Saving.." +msgstr "" + +#: tools/editor/io_plugins/editor_scene_import_plugin.cpp +msgid "3D Scene Animation" +msgstr "" + +#: tools/editor/io_plugins/editor_texture_import_plugin.cpp +msgid "Uncompressed" +msgstr "" + +#: tools/editor/io_plugins/editor_texture_import_plugin.cpp +msgid "Compress Lossless (PNG)" +msgstr "" + +#: tools/editor/io_plugins/editor_texture_import_plugin.cpp +msgid "Compress Lossy (WebP)" +msgstr "" + +#: tools/editor/io_plugins/editor_texture_import_plugin.cpp +msgid "Compress (VRAM)" +msgstr "" + +#: tools/editor/io_plugins/editor_texture_import_plugin.cpp +msgid "Texture Format" +msgstr "" + +#: tools/editor/io_plugins/editor_texture_import_plugin.cpp +msgid "Texture Compression Quality (WebP):" +msgstr "" + +#: tools/editor/io_plugins/editor_texture_import_plugin.cpp +msgid "Texture Options" +msgstr "" + +#: tools/editor/io_plugins/editor_texture_import_plugin.cpp +msgid "Please specify some files!" +msgstr "" + +#: tools/editor/io_plugins/editor_texture_import_plugin.cpp +msgid "At least one file needed for Atlas." +msgstr "" + +#: tools/editor/io_plugins/editor_texture_import_plugin.cpp +msgid "Error importing:" +msgstr "" + +#: tools/editor/io_plugins/editor_texture_import_plugin.cpp +msgid "Only one file is required for large texture." +msgstr "" + +#: tools/editor/io_plugins/editor_texture_import_plugin.cpp +msgid "Max Texture Size:" +msgstr "" + +#: tools/editor/io_plugins/editor_texture_import_plugin.cpp +msgid "Import Textures for Atlas (2D)" +msgstr "" + +#: tools/editor/io_plugins/editor_texture_import_plugin.cpp +msgid "Cell Size:" +msgstr "" + +#: tools/editor/io_plugins/editor_texture_import_plugin.cpp +msgid "Large Texture" +msgstr "" + +#: tools/editor/io_plugins/editor_texture_import_plugin.cpp +msgid "Import Large Textures (2D)" +msgstr "" + +#: tools/editor/io_plugins/editor_texture_import_plugin.cpp +msgid "Source Texture" +msgstr "" + +#: tools/editor/io_plugins/editor_texture_import_plugin.cpp +msgid "Base Atlas Texture" +msgstr "" + +#: tools/editor/io_plugins/editor_texture_import_plugin.cpp +msgid "Source Texture(s)" +msgstr "" + +#: tools/editor/io_plugins/editor_texture_import_plugin.cpp +msgid "Import Textures for 2D" +msgstr "" + +#: tools/editor/io_plugins/editor_texture_import_plugin.cpp +msgid "Import Textures for 3D" +msgstr "" + +#: tools/editor/io_plugins/editor_texture_import_plugin.cpp +msgid "Import Textures" +msgstr "" + +#: tools/editor/io_plugins/editor_texture_import_plugin.cpp +msgid "2D Texture" +msgstr "" + +#: tools/editor/io_plugins/editor_texture_import_plugin.cpp +msgid "3D Texture" +msgstr "" + +#: tools/editor/io_plugins/editor_texture_import_plugin.cpp +msgid "Atlas Texture" +msgstr "" + +#: tools/editor/io_plugins/editor_texture_import_plugin.cpp +msgid "" +"NOTICE: Importing 2D textures is not mandatory. Just copy png/jpg files to " +"the project." +msgstr "" + +#: tools/editor/io_plugins/editor_texture_import_plugin.cpp +msgid "Crop empty space." +msgstr "" + +#: tools/editor/io_plugins/editor_texture_import_plugin.cpp +msgid "Texture" +msgstr "" + +#: tools/editor/io_plugins/editor_texture_import_plugin.cpp +msgid "Import Large Texture" +msgstr "" + +#: tools/editor/io_plugins/editor_texture_import_plugin.cpp +msgid "Load Source Image" +msgstr "" + +#: tools/editor/io_plugins/editor_texture_import_plugin.cpp +msgid "Slicing" +msgstr "" + +#: tools/editor/io_plugins/editor_texture_import_plugin.cpp +msgid "Inserting" +msgstr "" + +#: tools/editor/io_plugins/editor_texture_import_plugin.cpp +msgid "Saving" +msgstr "" + +#: tools/editor/io_plugins/editor_texture_import_plugin.cpp +msgid "Couldn't save large texture:" +msgstr "" + +#: tools/editor/io_plugins/editor_texture_import_plugin.cpp +msgid "Build Atlas For:" +msgstr "" + +#: tools/editor/io_plugins/editor_texture_import_plugin.cpp +msgid "Loading Image:" +msgstr "" + +#: tools/editor/io_plugins/editor_texture_import_plugin.cpp +msgid "Couldn't load image:" +msgstr "" + +#: tools/editor/io_plugins/editor_texture_import_plugin.cpp +msgid "Converting Images" +msgstr "" + +#: tools/editor/io_plugins/editor_texture_import_plugin.cpp +msgid "Cropping Images" +msgstr "" + +#: tools/editor/io_plugins/editor_texture_import_plugin.cpp +msgid "Blitting Images" +msgstr "" + +#: tools/editor/io_plugins/editor_texture_import_plugin.cpp +msgid "Couldn't save atlas image:" +msgstr "" + +#: tools/editor/io_plugins/editor_texture_import_plugin.cpp +msgid "Couldn't save converted texture:" +msgstr "" + +#: tools/editor/io_plugins/editor_translation_import_plugin.cpp +msgid "Invalid source!" +msgstr "" + +#: tools/editor/io_plugins/editor_translation_import_plugin.cpp +msgid "Invalid translation source!" +msgstr "" + +#: tools/editor/io_plugins/editor_translation_import_plugin.cpp +msgid "Column" +msgstr "" + +#: tools/editor/io_plugins/editor_translation_import_plugin.cpp +#: tools/editor/script_create_dialog.cpp +msgid "Language" +msgstr "" + +#: tools/editor/io_plugins/editor_translation_import_plugin.cpp +msgid "No items to import!" +msgstr "" + +#: tools/editor/io_plugins/editor_translation_import_plugin.cpp +msgid "No target path!" +msgstr "" + +#: tools/editor/io_plugins/editor_translation_import_plugin.cpp +msgid "Import Translations" +msgstr "" + +#: tools/editor/io_plugins/editor_translation_import_plugin.cpp +msgid "Couldn't import!" +msgstr "" + +#: tools/editor/io_plugins/editor_translation_import_plugin.cpp +msgid "Import Translation" +msgstr "" + +#: tools/editor/io_plugins/editor_translation_import_plugin.cpp +msgid "Source CSV:" +msgstr "" + +#: tools/editor/io_plugins/editor_translation_import_plugin.cpp +msgid "Ignore First Row" +msgstr "" + +#: tools/editor/io_plugins/editor_translation_import_plugin.cpp +msgid "Compress" +msgstr "" + +#: tools/editor/io_plugins/editor_translation_import_plugin.cpp +msgid "Add to Project (engine.cfg)" +msgstr "" + +#: tools/editor/io_plugins/editor_translation_import_plugin.cpp +msgid "Import Languages:" +msgstr "" + +#: tools/editor/io_plugins/editor_translation_import_plugin.cpp +msgid "Translation" +msgstr "" + +#: tools/editor/multi_node_edit.cpp +msgid "MultiNode Set" +msgstr "" + +#: tools/editor/node_dock.cpp +msgid "Groups" +msgstr "" + +#: tools/editor/node_dock.cpp +msgid "Select a Node to edit Signals and Groups." +msgstr "" + +#: tools/editor/plugins/animation_player_editor_plugin.cpp +msgid "Toggle Autoplay" +msgstr "" + +#: tools/editor/plugins/animation_player_editor_plugin.cpp +msgid "New Animation Name:" +msgstr "" + +#: tools/editor/plugins/animation_player_editor_plugin.cpp +msgid "New Anim" +msgstr "" + +#: tools/editor/plugins/animation_player_editor_plugin.cpp +msgid "Change Animation Name:" +msgstr "" + +#: tools/editor/plugins/animation_player_editor_plugin.cpp +#: tools/editor/plugins/sprite_frames_editor_plugin.cpp +msgid "Remove Animation" +msgstr "" + +#: tools/editor/plugins/animation_player_editor_plugin.cpp +msgid "ERROR: Invalid animation name!" +msgstr "" + +#: tools/editor/plugins/animation_player_editor_plugin.cpp +msgid "ERROR: Animation name already exists!" +msgstr "" + +#: tools/editor/plugins/animation_player_editor_plugin.cpp +#: tools/editor/plugins/sprite_frames_editor_plugin.cpp +msgid "Rename Animation" +msgstr "" + +#: tools/editor/plugins/animation_player_editor_plugin.cpp +#: tools/editor/plugins/sprite_frames_editor_plugin.cpp +msgid "Add Animation" +msgstr "" + +#: tools/editor/plugins/animation_player_editor_plugin.cpp +msgid "Blend Next Changed" +msgstr "" + +#: tools/editor/plugins/animation_player_editor_plugin.cpp +msgid "Change Blend Time" +msgstr "" + +#: tools/editor/plugins/animation_player_editor_plugin.cpp +msgid "Load Animation" +msgstr "" + +#: tools/editor/plugins/animation_player_editor_plugin.cpp +msgid "Duplicate Animation" +msgstr "" + +#: tools/editor/plugins/animation_player_editor_plugin.cpp +msgid "ERROR: No animation to copy!" +msgstr "" + +#: tools/editor/plugins/animation_player_editor_plugin.cpp +msgid "ERROR: No animation resource on clipboard!" +msgstr "" + +#: tools/editor/plugins/animation_player_editor_plugin.cpp +msgid "Pasted Animation" +msgstr "" + +#: tools/editor/plugins/animation_player_editor_plugin.cpp +msgid "Paste Animation" +msgstr "" + +#: tools/editor/plugins/animation_player_editor_plugin.cpp +msgid "ERROR: No animation to edit!" +msgstr "" + +#: tools/editor/plugins/animation_player_editor_plugin.cpp +msgid "Play selected animation backwards from current pos. (A)" +msgstr "" + +#: tools/editor/plugins/animation_player_editor_plugin.cpp +msgid "Play selected animation backwards from end. (Shift+A)" +msgstr "" + +#: tools/editor/plugins/animation_player_editor_plugin.cpp +msgid "Stop animation playback. (S)" +msgstr "" + +#: tools/editor/plugins/animation_player_editor_plugin.cpp +msgid "Play selected animation from start. (Shift+D)" +msgstr "" + +#: tools/editor/plugins/animation_player_editor_plugin.cpp +msgid "Play selected animation from current pos. (D)" +msgstr "" + +#: tools/editor/plugins/animation_player_editor_plugin.cpp +msgid "Animation position (in seconds)." +msgstr "" + +#: tools/editor/plugins/animation_player_editor_plugin.cpp +msgid "Scale animation playback globally for the node." +msgstr "" + +#: tools/editor/plugins/animation_player_editor_plugin.cpp +msgid "Create new animation in player." +msgstr "" + +#: tools/editor/plugins/animation_player_editor_plugin.cpp +msgid "Load animation from disk." +msgstr "" + +#: tools/editor/plugins/animation_player_editor_plugin.cpp +msgid "Load an animation from disk." +msgstr "" + +#: tools/editor/plugins/animation_player_editor_plugin.cpp +msgid "Save the current animation" +msgstr "" + +#: tools/editor/plugins/animation_player_editor_plugin.cpp +msgid "Save As" +msgstr "" + +#: tools/editor/plugins/animation_player_editor_plugin.cpp +msgid "Display list of animations in player." +msgstr "" + +#: tools/editor/plugins/animation_player_editor_plugin.cpp +msgid "Autoplay on Load" +msgstr "" + +#: tools/editor/plugins/animation_player_editor_plugin.cpp +msgid "Edit Target Blend Times" +msgstr "" + +#: tools/editor/plugins/animation_player_editor_plugin.cpp +msgid "Animation Tools" +msgstr "" + +#: tools/editor/plugins/animation_player_editor_plugin.cpp +msgid "Copy Animation" +msgstr "" + +#: tools/editor/plugins/animation_player_editor_plugin.cpp +msgid "Create New Animation" +msgstr "" + +#: tools/editor/plugins/animation_player_editor_plugin.cpp +msgid "Animation Name:" +msgstr "" + +#: tools/editor/plugins/animation_player_editor_plugin.cpp +#: tools/editor/plugins/resource_preloader_editor_plugin.cpp +#: tools/editor/plugins/sample_library_editor_plugin.cpp +#: tools/editor/plugins/sprite_frames_editor_plugin.cpp +#: tools/editor/property_editor.cpp tools/editor/script_create_dialog.cpp +msgid "Error!" +msgstr "" + +#: tools/editor/plugins/animation_player_editor_plugin.cpp +msgid "Blend Times:" +msgstr "" + +#: tools/editor/plugins/animation_player_editor_plugin.cpp +msgid "Next (Auto Queue):" +msgstr "" + +#: tools/editor/plugins/animation_player_editor_plugin.cpp +msgid "Cross-Animation Blend Times" +msgstr "" + +#: tools/editor/plugins/animation_player_editor_plugin.cpp +#: tools/editor/plugins/canvas_item_editor_plugin.cpp +msgid "Animation" +msgstr "" + +#: tools/editor/plugins/animation_tree_editor_plugin.cpp +msgid "New name:" +msgstr "" + +#: tools/editor/plugins/animation_tree_editor_plugin.cpp +#: tools/editor/plugins/multimesh_editor_plugin.cpp +msgid "Scale:" +msgstr "" + +#: tools/editor/plugins/animation_tree_editor_plugin.cpp +msgid "Fade In (s):" +msgstr "" + +#: tools/editor/plugins/animation_tree_editor_plugin.cpp +msgid "Fade Out (s):" +msgstr "" + +#: tools/editor/plugins/animation_tree_editor_plugin.cpp +msgid "Blend" +msgstr "" + +#: tools/editor/plugins/animation_tree_editor_plugin.cpp +msgid "Mix" +msgstr "" + +#: tools/editor/plugins/animation_tree_editor_plugin.cpp +msgid "Auto Restart:" +msgstr "" + +#: tools/editor/plugins/animation_tree_editor_plugin.cpp +msgid "Restart (s):" +msgstr "" + +#: tools/editor/plugins/animation_tree_editor_plugin.cpp +msgid "Random Restart (s):" +msgstr "" + +#: tools/editor/plugins/animation_tree_editor_plugin.cpp +msgid "Start!" +msgstr "" + +#: tools/editor/plugins/animation_tree_editor_plugin.cpp +#: tools/editor/plugins/multimesh_editor_plugin.cpp +msgid "Amount:" +msgstr "" + +#: tools/editor/plugins/animation_tree_editor_plugin.cpp +msgid "Blend:" +msgstr "" + +#: tools/editor/plugins/animation_tree_editor_plugin.cpp +msgid "Blend 0:" +msgstr "" + +#: tools/editor/plugins/animation_tree_editor_plugin.cpp +msgid "Blend 1:" +msgstr "" + +#: tools/editor/plugins/animation_tree_editor_plugin.cpp +msgid "X-Fade Time (s):" +msgstr "" + +#: tools/editor/plugins/animation_tree_editor_plugin.cpp +msgid "Current:" +msgstr "" + +#: tools/editor/plugins/animation_tree_editor_plugin.cpp +msgid "Add Input" +msgstr "" + +#: tools/editor/plugins/animation_tree_editor_plugin.cpp +msgid "Clear Auto-Advance" +msgstr "" + +#: tools/editor/plugins/animation_tree_editor_plugin.cpp +msgid "Set Auto-Advance" +msgstr "" + +#: tools/editor/plugins/animation_tree_editor_plugin.cpp +msgid "Delete Input" +msgstr "" + +#: tools/editor/plugins/animation_tree_editor_plugin.cpp +msgid "Rename" +msgstr "" + +#: tools/editor/plugins/animation_tree_editor_plugin.cpp +msgid "Animation tree is valid." +msgstr "" + +#: tools/editor/plugins/animation_tree_editor_plugin.cpp +msgid "Animation tree is invalid." +msgstr "" + +#: tools/editor/plugins/animation_tree_editor_plugin.cpp +msgid "Animation Node" +msgstr "" + +#: tools/editor/plugins/animation_tree_editor_plugin.cpp +msgid "OneShot Node" +msgstr "" + +#: tools/editor/plugins/animation_tree_editor_plugin.cpp +msgid "Mix Node" +msgstr "" + +#: tools/editor/plugins/animation_tree_editor_plugin.cpp +msgid "Blend2 Node" +msgstr "" + +#: tools/editor/plugins/animation_tree_editor_plugin.cpp +msgid "Blend3 Node" +msgstr "" + +#: tools/editor/plugins/animation_tree_editor_plugin.cpp +msgid "Blend4 Node" +msgstr "" + +#: tools/editor/plugins/animation_tree_editor_plugin.cpp +msgid "TimeScale Node" +msgstr "" + +#: tools/editor/plugins/animation_tree_editor_plugin.cpp +msgid "TimeSeek Node" +msgstr "" + +#: tools/editor/plugins/animation_tree_editor_plugin.cpp +msgid "Transition Node" +msgstr "" + +#: tools/editor/plugins/animation_tree_editor_plugin.cpp +msgid "Import Animations.." +msgstr "" + +#: tools/editor/plugins/animation_tree_editor_plugin.cpp +msgid "Edit Node Filters" +msgstr "" + +#: tools/editor/plugins/animation_tree_editor_plugin.cpp +msgid "Filters.." +msgstr "" + +#: tools/editor/plugins/baked_light_baker.cpp +msgid "Parsing %d Triangles:" +msgstr "" + +#: tools/editor/plugins/baked_light_baker.cpp +msgid "Triangle #" +msgstr "" + +#: tools/editor/plugins/baked_light_baker.cpp +msgid "Light Baker Setup:" +msgstr "" + +#: tools/editor/plugins/baked_light_baker.cpp +msgid "Parsing Geometry" +msgstr "" + +#: tools/editor/plugins/baked_light_baker.cpp +msgid "Fixing Lights" +msgstr "" + +#: tools/editor/plugins/baked_light_baker.cpp +msgid "Making BVH" +msgstr "" + +#: tools/editor/plugins/baked_light_baker.cpp +msgid "Creating Light Octree" +msgstr "" + +#: tools/editor/plugins/baked_light_baker.cpp +msgid "Creating Octree Texture" +msgstr "" + +#: tools/editor/plugins/baked_light_baker.cpp +msgid "Transfer to Lightmaps:" +msgstr "" + +#: tools/editor/plugins/baked_light_baker.cpp +msgid "Allocating Texture #" +msgstr "" + +#: tools/editor/plugins/baked_light_baker.cpp +msgid "Baking Triangle #" +msgstr "" + +#: tools/editor/plugins/baked_light_baker.cpp +msgid "Post-Processing Texture #" +msgstr "" + +#: tools/editor/plugins/baked_light_editor_plugin.cpp +msgid "Bake!" +msgstr "" + +#: tools/editor/plugins/baked_light_editor_plugin.cpp +msgid "Reset the lightmap octree baking process (start over)." +msgstr "" + +#: tools/editor/plugins/camera_editor_plugin.cpp +#: tools/editor/plugins/sample_library_editor_plugin.cpp +msgid "Preview" +msgstr "" + +#: tools/editor/plugins/canvas_item_editor_plugin.cpp +msgid "Configure Snap" +msgstr "" + +#: tools/editor/plugins/canvas_item_editor_plugin.cpp +#: tools/editor/plugins/polygon_2d_editor_plugin.cpp +msgid "Grid Offset:" +msgstr "" + +#: tools/editor/plugins/canvas_item_editor_plugin.cpp +#: tools/editor/plugins/polygon_2d_editor_plugin.cpp +msgid "Grid Step:" +msgstr "" + +#: tools/editor/plugins/canvas_item_editor_plugin.cpp +msgid "Rotation Offset:" +msgstr "" + +#: tools/editor/plugins/canvas_item_editor_plugin.cpp +msgid "Rotation Step:" +msgstr "" + +#: tools/editor/plugins/canvas_item_editor_plugin.cpp +msgid "Move Pivot" +msgstr "" + +#: tools/editor/plugins/canvas_item_editor_plugin.cpp +msgid "Move Action" +msgstr "" + +#: tools/editor/plugins/canvas_item_editor_plugin.cpp +msgid "Edit IK Chain" +msgstr "" + +#: tools/editor/plugins/canvas_item_editor_plugin.cpp +msgid "Edit CanvasItem" +msgstr "" + +#: tools/editor/plugins/canvas_item_editor_plugin.cpp +msgid "Change Anchors" +msgstr "" + +#: tools/editor/plugins/canvas_item_editor_plugin.cpp +msgid "Zoom (%):" +msgstr "" + +#: tools/editor/plugins/canvas_item_editor_plugin.cpp +msgid "Paste Pose" +msgstr "" + +#: tools/editor/plugins/canvas_item_editor_plugin.cpp +msgid "Select Mode" +msgstr "" + +#: tools/editor/plugins/canvas_item_editor_plugin.cpp +msgid "Drag: Rotate" +msgstr "" + +#: tools/editor/plugins/canvas_item_editor_plugin.cpp +msgid "Alt+Drag: Move" +msgstr "" + +#: tools/editor/plugins/canvas_item_editor_plugin.cpp +msgid "Press 'v' to Change Pivot, 'Shift+v' to Drag Pivot (while moving)." +msgstr "" + +#: tools/editor/plugins/canvas_item_editor_plugin.cpp +msgid "Alt+RMB: Depth list selection" +msgstr "" + +#: tools/editor/plugins/canvas_item_editor_plugin.cpp +msgid "Move Mode" +msgstr "" + +#: tools/editor/plugins/canvas_item_editor_plugin.cpp +msgid "Rotate Mode" +msgstr "" + +#: tools/editor/plugins/canvas_item_editor_plugin.cpp +#: tools/editor/plugins/spatial_editor_plugin.cpp +msgid "" +"Show a list of all objects at the position clicked\n" +"(same as Alt+RMB in select mode)." +msgstr "" + +#: tools/editor/plugins/canvas_item_editor_plugin.cpp +msgid "Click to change object's rotation pivot." +msgstr "" + +#: tools/editor/plugins/canvas_item_editor_plugin.cpp +msgid "Pan Mode" +msgstr "" + +#: tools/editor/plugins/canvas_item_editor_plugin.cpp +msgid "Lock the selected object in place (can't be moved)." +msgstr "" + +#: tools/editor/plugins/canvas_item_editor_plugin.cpp +msgid "Unlock the selected object (can be moved)." +msgstr "" + +#: tools/editor/plugins/canvas_item_editor_plugin.cpp +msgid "Makes sure the object's children are not selectable." +msgstr "" + +#: tools/editor/plugins/canvas_item_editor_plugin.cpp +msgid "Restores the object's children's ability to be selected." +msgstr "" + +#: tools/editor/plugins/canvas_item_editor_plugin.cpp +#: tools/editor/plugins/spatial_editor_plugin.cpp +msgid "Use Snap" +msgstr "" + +#: tools/editor/plugins/canvas_item_editor_plugin.cpp +#: tools/editor/plugins/polygon_2d_editor_plugin.cpp +msgid "Show Grid" +msgstr "" + +#: tools/editor/plugins/canvas_item_editor_plugin.cpp +msgid "Use Rotation Snap" +msgstr "" + +#: tools/editor/plugins/canvas_item_editor_plugin.cpp +msgid "Snap Relative" +msgstr "" + +#: tools/editor/plugins/canvas_item_editor_plugin.cpp +#: tools/editor/plugins/spatial_editor_plugin.cpp +msgid "Configure Snap.." +msgstr "" + +#: tools/editor/plugins/canvas_item_editor_plugin.cpp +msgid "Use Pixel Snap" +msgstr "" + +#: tools/editor/plugins/canvas_item_editor_plugin.cpp +msgid "Expand to Parent" +msgstr "" + +#: tools/editor/plugins/canvas_item_editor_plugin.cpp +msgid "Skeleton.." +msgstr "" + +#: tools/editor/plugins/canvas_item_editor_plugin.cpp +msgid "Make Bones" +msgstr "" + +#: tools/editor/plugins/canvas_item_editor_plugin.cpp +msgid "Clear Bones" +msgstr "" + +#: tools/editor/plugins/canvas_item_editor_plugin.cpp +msgid "Show Bones" +msgstr "" + +#: tools/editor/plugins/canvas_item_editor_plugin.cpp +msgid "Make IK Chain" +msgstr "" + +#: tools/editor/plugins/canvas_item_editor_plugin.cpp +msgid "Clear IK Chain" +msgstr "" + +#: tools/editor/plugins/canvas_item_editor_plugin.cpp +#: tools/editor/plugins/spatial_editor_plugin.cpp +msgid "View" +msgstr "" + +#: tools/editor/plugins/canvas_item_editor_plugin.cpp +msgid "Zoom Reset" +msgstr "" + +#: tools/editor/plugins/canvas_item_editor_plugin.cpp +msgid "Zoom Set.." +msgstr "" + +#: tools/editor/plugins/canvas_item_editor_plugin.cpp +msgid "Center Selection" +msgstr "" + +#: tools/editor/plugins/canvas_item_editor_plugin.cpp +msgid "Frame Selection" +msgstr "" + +#: tools/editor/plugins/canvas_item_editor_plugin.cpp +msgid "Anchor" +msgstr "" + +#: tools/editor/plugins/canvas_item_editor_plugin.cpp +msgid "Insert Keys" +msgstr "" + +#: tools/editor/plugins/canvas_item_editor_plugin.cpp +msgid "Insert Key" +msgstr "" + +#: tools/editor/plugins/canvas_item_editor_plugin.cpp +msgid "Insert Key (Existing Tracks)" +msgstr "" + +#: tools/editor/plugins/canvas_item_editor_plugin.cpp +msgid "Copy Pose" +msgstr "" + +#: tools/editor/plugins/canvas_item_editor_plugin.cpp +msgid "Clear Pose" +msgstr "" + +#: tools/editor/plugins/canvas_item_editor_plugin.cpp +msgid "Set a Value" +msgstr "" + +#: tools/editor/plugins/canvas_item_editor_plugin.cpp +msgid "Snap (Pixels):" +msgstr "" + +#: tools/editor/plugins/collision_polygon_2d_editor_plugin.cpp +#: tools/editor/plugins/light_occluder_2d_editor_plugin.cpp +#: tools/editor/plugins/navigation_polygon_editor_plugin.cpp +#: tools/editor/plugins/polygon_2d_editor_plugin.cpp +msgid "Create Poly" +msgstr "" + +#: tools/editor/plugins/collision_polygon_2d_editor_plugin.cpp +#: tools/editor/plugins/collision_polygon_editor_plugin.cpp +#: tools/editor/plugins/light_occluder_2d_editor_plugin.cpp +#: tools/editor/plugins/navigation_polygon_editor_plugin.cpp +#: tools/editor/plugins/path_2d_editor_plugin.cpp +#: tools/editor/plugins/polygon_2d_editor_plugin.cpp +msgid "Edit Poly" +msgstr "" + +#: tools/editor/plugins/collision_polygon_2d_editor_plugin.cpp +#: tools/editor/plugins/collision_polygon_editor_plugin.cpp +#: tools/editor/plugins/light_occluder_2d_editor_plugin.cpp +#: tools/editor/plugins/navigation_polygon_editor_plugin.cpp +#: tools/editor/plugins/path_2d_editor_plugin.cpp +#: tools/editor/plugins/polygon_2d_editor_plugin.cpp +msgid "Edit Poly (Remove Point)" +msgstr "" + +#: tools/editor/plugins/collision_polygon_2d_editor_plugin.cpp +#: tools/editor/plugins/light_occluder_2d_editor_plugin.cpp +#: tools/editor/plugins/navigation_polygon_editor_plugin.cpp +msgid "Create a new polygon from scratch." +msgstr "" + +#: tools/editor/plugins/collision_polygon_editor_plugin.cpp +msgid "Create Poly3D" +msgstr "" + +#: tools/editor/plugins/collision_shape_2d_editor_plugin.cpp +msgid "Set Handle" +msgstr "" + +#: tools/editor/plugins/color_ramp_editor_plugin.cpp +msgid "Add/Remove Color Ramp Point" +msgstr "" + +#: tools/editor/plugins/color_ramp_editor_plugin.cpp +#: tools/editor/plugins/shader_graph_editor_plugin.cpp +msgid "Modify Color Ramp" +msgstr "" + +#: tools/editor/plugins/cube_grid_theme_editor_plugin.cpp +msgid "Creating Mesh Library" +msgstr "" + +#: tools/editor/plugins/cube_grid_theme_editor_plugin.cpp +msgid "Thumbnail.." +msgstr "" + +#: tools/editor/plugins/cube_grid_theme_editor_plugin.cpp +msgid "Remove item %d?" +msgstr "" + +#: tools/editor/plugins/cube_grid_theme_editor_plugin.cpp +#: tools/editor/plugins/theme_editor_plugin.cpp +#: tools/editor/plugins/tile_set_editor_plugin.cpp +msgid "Add Item" +msgstr "" + +#: tools/editor/plugins/cube_grid_theme_editor_plugin.cpp +msgid "Remove Selected Item" +msgstr "" + +#: tools/editor/plugins/cube_grid_theme_editor_plugin.cpp +msgid "Import from Scene" +msgstr "" + +#: tools/editor/plugins/cube_grid_theme_editor_plugin.cpp +msgid "Update from Scene" +msgstr "" + +#: tools/editor/plugins/item_list_editor_plugin.cpp +msgid "Item %d" +msgstr "" + +#: tools/editor/plugins/item_list_editor_plugin.cpp +msgid "Items" +msgstr "" + +#: tools/editor/plugins/item_list_editor_plugin.cpp +msgid "Item List Editor" +msgstr "" + +#: tools/editor/plugins/light_occluder_2d_editor_plugin.cpp +msgid "Create Occluder Polygon" +msgstr "" + +#: tools/editor/plugins/light_occluder_2d_editor_plugin.cpp +#: tools/editor/plugins/navigation_polygon_editor_plugin.cpp +msgid "Edit existing polygon:" +msgstr "" + +#: tools/editor/plugins/light_occluder_2d_editor_plugin.cpp +#: tools/editor/plugins/navigation_polygon_editor_plugin.cpp +msgid "LMB: Move Point." +msgstr "" + +#: tools/editor/plugins/light_occluder_2d_editor_plugin.cpp +#: tools/editor/plugins/navigation_polygon_editor_plugin.cpp +msgid "Ctrl+LMB: Split Segment." +msgstr "" + +#: tools/editor/plugins/light_occluder_2d_editor_plugin.cpp +#: tools/editor/plugins/navigation_polygon_editor_plugin.cpp +msgid "RMB: Erase Point." +msgstr "" + +#: tools/editor/plugins/mesh_instance_editor_plugin.cpp +msgid "Mesh is empty!" +msgstr "" + +#: tools/editor/plugins/mesh_instance_editor_plugin.cpp +msgid "Create Static Trimesh Body" +msgstr "" + +#: tools/editor/plugins/mesh_instance_editor_plugin.cpp +msgid "Create Static Convex Body" +msgstr "" + +#: tools/editor/plugins/mesh_instance_editor_plugin.cpp +msgid "This doesn't work on scene root!" +msgstr "" + +#: tools/editor/plugins/mesh_instance_editor_plugin.cpp +msgid "Create Trimesh Shape" +msgstr "" + +#: tools/editor/plugins/mesh_instance_editor_plugin.cpp +msgid "Create Convex Shape" +msgstr "" + +#: tools/editor/plugins/mesh_instance_editor_plugin.cpp +msgid "Create Navigation Mesh" +msgstr "" + +#: tools/editor/plugins/mesh_instance_editor_plugin.cpp +msgid "MeshInstance lacks a Mesh!" +msgstr "" + +#: tools/editor/plugins/mesh_instance_editor_plugin.cpp +msgid "Mesh has not surface to create outlines from!" +msgstr "" + +#: tools/editor/plugins/mesh_instance_editor_plugin.cpp +msgid "Could not create outline!" +msgstr "" + +#: tools/editor/plugins/mesh_instance_editor_plugin.cpp +msgid "Create Outline" +msgstr "" + +#: tools/editor/plugins/mesh_instance_editor_plugin.cpp +msgid "Create Trimesh Static Body" +msgstr "" + +#: tools/editor/plugins/mesh_instance_editor_plugin.cpp +msgid "Create Convex Static Body" +msgstr "" + +#: tools/editor/plugins/mesh_instance_editor_plugin.cpp +msgid "Create Trimesh Collision Sibling" +msgstr "" + +#: tools/editor/plugins/mesh_instance_editor_plugin.cpp +msgid "Create Convex Collision Sibling" +msgstr "" + +#: tools/editor/plugins/mesh_instance_editor_plugin.cpp +msgid "Create Outline Mesh.." +msgstr "" + +#: tools/editor/plugins/mesh_instance_editor_plugin.cpp +msgid "Create Outline Mesh" +msgstr "" + +#: tools/editor/plugins/mesh_instance_editor_plugin.cpp +msgid "Outline Size:" +msgstr "" + +#: tools/editor/plugins/multimesh_editor_plugin.cpp +msgid "No mesh source specified (and no MultiMesh set in node)." +msgstr "" + +#: tools/editor/plugins/multimesh_editor_plugin.cpp +msgid "No mesh source specified (and MultiMesh contains no Mesh)." +msgstr "" + +#: tools/editor/plugins/multimesh_editor_plugin.cpp +msgid "Mesh source is invalid (invalid path)." +msgstr "" + +#: tools/editor/plugins/multimesh_editor_plugin.cpp +msgid "Mesh source is invalid (not a MeshInstance)." +msgstr "" + +#: tools/editor/plugins/multimesh_editor_plugin.cpp +msgid "Mesh source is invalid (contains no Mesh resource)." +msgstr "" + +#: tools/editor/plugins/multimesh_editor_plugin.cpp +msgid "No surface source specified." +msgstr "" + +#: tools/editor/plugins/multimesh_editor_plugin.cpp +msgid "Surface source is invalid (invalid path)." +msgstr "" + +#: tools/editor/plugins/multimesh_editor_plugin.cpp +msgid "Surface source is invalid (no geometry)." +msgstr "" + +#: tools/editor/plugins/multimesh_editor_plugin.cpp +msgid "Surface source is invalid (no faces)." +msgstr "" + +#: tools/editor/plugins/multimesh_editor_plugin.cpp +msgid "Parent has no solid faces to populate." +msgstr "" + +#: tools/editor/plugins/multimesh_editor_plugin.cpp +msgid "Couldn't map area." +msgstr "" + +#: tools/editor/plugins/multimesh_editor_plugin.cpp +msgid "Select a Source Mesh:" +msgstr "" + +#: tools/editor/plugins/multimesh_editor_plugin.cpp +msgid "Select a Target Surface:" +msgstr "" + +#: tools/editor/plugins/multimesh_editor_plugin.cpp +msgid "Populate Surface" +msgstr "" + +#: tools/editor/plugins/multimesh_editor_plugin.cpp +msgid "Populate MultiMesh" +msgstr "" + +#: tools/editor/plugins/multimesh_editor_plugin.cpp +msgid "Target Surface:" +msgstr "" + +#: tools/editor/plugins/multimesh_editor_plugin.cpp +msgid "Source Mesh:" +msgstr "" + +#: tools/editor/plugins/multimesh_editor_plugin.cpp +msgid "X-Axis" +msgstr "" + +#: tools/editor/plugins/multimesh_editor_plugin.cpp +msgid "Y-Axis" +msgstr "" + +#: tools/editor/plugins/multimesh_editor_plugin.cpp +msgid "Z-Axis" +msgstr "" + +#: tools/editor/plugins/multimesh_editor_plugin.cpp +msgid "Mesh Up Axis:" +msgstr "" + +#: tools/editor/plugins/multimesh_editor_plugin.cpp +msgid "Random Rotation:" +msgstr "" + +#: tools/editor/plugins/multimesh_editor_plugin.cpp +msgid "Random Tilt:" +msgstr "" + +#: tools/editor/plugins/multimesh_editor_plugin.cpp +msgid "Random Scale:" +msgstr "" + +#: tools/editor/plugins/multimesh_editor_plugin.cpp +msgid "Populate" +msgstr "" + +#: tools/editor/plugins/navigation_polygon_editor_plugin.cpp +msgid "Create Navigation Polygon" +msgstr "" + +#: tools/editor/plugins/navigation_polygon_editor_plugin.cpp +msgid "Remove Poly And Point" +msgstr "" + +#: tools/editor/plugins/particles_2d_editor_plugin.cpp +msgid "Error loading image:" +msgstr "" + +#: tools/editor/plugins/particles_2d_editor_plugin.cpp +msgid "No pixels with transparency > 128 in image.." +msgstr "" + +#: tools/editor/plugins/particles_2d_editor_plugin.cpp +msgid "Set Emission Mask" +msgstr "" + +#: tools/editor/plugins/particles_2d_editor_plugin.cpp +msgid "Clear Emission Mask" +msgstr "" + +#: tools/editor/plugins/particles_2d_editor_plugin.cpp +msgid "Load Emission Mask" +msgstr "" + +#: tools/editor/plugins/particles_2d_editor_plugin.cpp +msgid "Generated Point Count:" +msgstr "" + +#: tools/editor/plugins/particles_editor_plugin.cpp +msgid "Node does not contain geometry." +msgstr "" + +#: tools/editor/plugins/particles_editor_plugin.cpp +msgid "Node does not contain geometry (faces)." +msgstr "" + +#: tools/editor/plugins/particles_editor_plugin.cpp +msgid "Faces contain no area!" +msgstr "" + +#: tools/editor/plugins/particles_editor_plugin.cpp +msgid "No faces!" +msgstr "" + +#: tools/editor/plugins/particles_editor_plugin.cpp +msgid "Generate AABB" +msgstr "" + +#: tools/editor/plugins/particles_editor_plugin.cpp +msgid "Create Emitter From Mesh" +msgstr "" + +#: tools/editor/plugins/particles_editor_plugin.cpp +msgid "Create Emitter From Node" +msgstr "" + +#: tools/editor/plugins/particles_editor_plugin.cpp +msgid "Clear Emitter" +msgstr "" + +#: tools/editor/plugins/particles_editor_plugin.cpp +msgid "Create Emitter" +msgstr "" + +#: tools/editor/plugins/particles_editor_plugin.cpp +msgid "Emission Positions:" +msgstr "" + +#: tools/editor/plugins/particles_editor_plugin.cpp +msgid "Emission Fill:" +msgstr "" + +#: tools/editor/plugins/particles_editor_plugin.cpp +msgid "Surface" +msgstr "" + +#: tools/editor/plugins/particles_editor_plugin.cpp +msgid "Volume" +msgstr "" + +#: tools/editor/plugins/path_2d_editor_plugin.cpp +msgid "Remove Point from Curve" +msgstr "" + +#: tools/editor/plugins/path_2d_editor_plugin.cpp +#: tools/editor/plugins/path_editor_plugin.cpp +msgid "Add Point to Curve" +msgstr "" + +#: tools/editor/plugins/path_2d_editor_plugin.cpp +msgid "Move Point in Curve" +msgstr "" + +#: tools/editor/plugins/path_2d_editor_plugin.cpp +msgid "Move In-Control in Curve" +msgstr "" + +#: tools/editor/plugins/path_2d_editor_plugin.cpp +msgid "Move Out-Control in Curve" +msgstr "" + +#: tools/editor/plugins/path_2d_editor_plugin.cpp +#: tools/editor/plugins/path_editor_plugin.cpp +msgid "Select Points" +msgstr "" + +#: tools/editor/plugins/path_2d_editor_plugin.cpp +#: tools/editor/plugins/path_editor_plugin.cpp +msgid "Shift+Drag: Select Control Points" +msgstr "" + +#: tools/editor/plugins/path_2d_editor_plugin.cpp +#: tools/editor/plugins/path_editor_plugin.cpp +msgid "Click: Add Point" +msgstr "" + +#: tools/editor/plugins/path_2d_editor_plugin.cpp +#: tools/editor/plugins/path_editor_plugin.cpp +msgid "Right Click: Delete Point" +msgstr "" + +#: tools/editor/plugins/path_2d_editor_plugin.cpp +msgid "Select Control Points (Shift+Drag)" +msgstr "" + +#: tools/editor/plugins/path_2d_editor_plugin.cpp +#: tools/editor/plugins/path_editor_plugin.cpp +msgid "Add Point (in empty space)" +msgstr "" + +#: tools/editor/plugins/path_2d_editor_plugin.cpp +#: tools/editor/plugins/path_editor_plugin.cpp +msgid "Split Segment (in curve)" +msgstr "" + +#: tools/editor/plugins/path_2d_editor_plugin.cpp +#: tools/editor/plugins/path_editor_plugin.cpp +msgid "Delete Point" +msgstr "" + +#: tools/editor/plugins/path_2d_editor_plugin.cpp +#: tools/editor/plugins/path_editor_plugin.cpp +msgid "Close Curve" +msgstr "" + +#: tools/editor/plugins/path_editor_plugin.cpp +msgid "Curve Point #" +msgstr "" + +#: tools/editor/plugins/path_editor_plugin.cpp +msgid "Set Curve Point Pos" +msgstr "" + +#: tools/editor/plugins/path_editor_plugin.cpp +msgid "Set Curve In Pos" +msgstr "" + +#: tools/editor/plugins/path_editor_plugin.cpp +msgid "Set Curve Out Pos" +msgstr "" + +#: tools/editor/plugins/path_editor_plugin.cpp +msgid "Split Path" +msgstr "" + +#: tools/editor/plugins/path_editor_plugin.cpp +msgid "Remove Path Point" +msgstr "" + +#: tools/editor/plugins/polygon_2d_editor_plugin.cpp +msgid "Create UV Map" +msgstr "" + +#: tools/editor/plugins/polygon_2d_editor_plugin.cpp +msgid "Transform UV Map" +msgstr "" + +#: tools/editor/plugins/polygon_2d_editor_plugin.cpp +msgid "Polygon 2D UV Editor" +msgstr "" + +#: tools/editor/plugins/polygon_2d_editor_plugin.cpp +msgid "Move Point" +msgstr "" + +#: tools/editor/plugins/polygon_2d_editor_plugin.cpp +msgid "Ctrl: Rotate" +msgstr "" + +#: tools/editor/plugins/polygon_2d_editor_plugin.cpp +msgid "Shift: Move All" +msgstr "" + +#: tools/editor/plugins/polygon_2d_editor_plugin.cpp +msgid "Shift+Ctrl: Scale" +msgstr "" + +#: tools/editor/plugins/polygon_2d_editor_plugin.cpp +msgid "Move Polygon" +msgstr "" + +#: tools/editor/plugins/polygon_2d_editor_plugin.cpp +msgid "Rotate Polygon" +msgstr "" + +#: tools/editor/plugins/polygon_2d_editor_plugin.cpp +msgid "Scale Polygon" +msgstr "" + +#: tools/editor/plugins/polygon_2d_editor_plugin.cpp +msgid "Polygon->UV" +msgstr "" + +#: tools/editor/plugins/polygon_2d_editor_plugin.cpp +msgid "UV->Polygon" +msgstr "" + +#: tools/editor/plugins/polygon_2d_editor_plugin.cpp +msgid "Clear UV" +msgstr "" + +#: tools/editor/plugins/polygon_2d_editor_plugin.cpp +#: tools/editor/plugins/spatial_editor_plugin.cpp +msgid "Snap" +msgstr "" + +#: tools/editor/plugins/polygon_2d_editor_plugin.cpp +msgid "Enable Snap" +msgstr "" + +#: tools/editor/plugins/polygon_2d_editor_plugin.cpp +msgid "Grid" +msgstr "" + +#: tools/editor/plugins/resource_preloader_editor_plugin.cpp +msgid "ERROR: Couldn't load resource!" +msgstr "" + +#: tools/editor/plugins/resource_preloader_editor_plugin.cpp +msgid "Add Resource" +msgstr "" + +#: tools/editor/plugins/resource_preloader_editor_plugin.cpp +msgid "Rename Resource" +msgstr "" + +#: tools/editor/plugins/resource_preloader_editor_plugin.cpp +#: tools/editor/plugins/sprite_frames_editor_plugin.cpp +msgid "Delete Resource" +msgstr "" + +#: tools/editor/plugins/resource_preloader_editor_plugin.cpp +msgid "Resource clipboard is empty!" +msgstr "" + +#: tools/editor/plugins/resource_preloader_editor_plugin.cpp +#: tools/editor/plugins/sprite_frames_editor_plugin.cpp +msgid "Load Resource" +msgstr "" + +#: tools/editor/plugins/rich_text_editor_plugin.cpp +msgid "Parse BBCode" +msgstr "" + +#: tools/editor/plugins/sample_editor_plugin.cpp +msgid "Length:" +msgstr "" + +#: tools/editor/plugins/sample_library_editor_plugin.cpp +msgid "Open Sample File(s)" +msgstr "" + +#: tools/editor/plugins/sample_library_editor_plugin.cpp +msgid "ERROR: Couldn't load sample!" +msgstr "" + +#: tools/editor/plugins/sample_library_editor_plugin.cpp +msgid "Add Sample" +msgstr "" + +#: tools/editor/plugins/sample_library_editor_plugin.cpp +msgid "Rename Sample" +msgstr "" + +#: tools/editor/plugins/sample_library_editor_plugin.cpp +msgid "Delete Sample" +msgstr "" + +#: tools/editor/plugins/sample_library_editor_plugin.cpp +msgid "16 Bits" +msgstr "" + +#: tools/editor/plugins/sample_library_editor_plugin.cpp +msgid "8 Bits" +msgstr "" + +#: tools/editor/plugins/sample_library_editor_plugin.cpp +msgid "Stereo" +msgstr "" + +#: tools/editor/plugins/sample_library_editor_plugin.cpp +msgid "Mono" +msgstr "" + +#: tools/editor/plugins/sample_library_editor_plugin.cpp +#: tools/editor/script_editor_debugger.cpp +msgid "Format" +msgstr "" + +#: tools/editor/plugins/sample_library_editor_plugin.cpp +msgid "Pitch" +msgstr "" + +#: tools/editor/plugins/script_editor_plugin.cpp +msgid "Error while saving theme" +msgstr "" + +#: tools/editor/plugins/script_editor_plugin.cpp +msgid "Error saving" +msgstr "" + +#: tools/editor/plugins/script_editor_plugin.cpp +msgid "Error importing theme" +msgstr "" + +#: tools/editor/plugins/script_editor_plugin.cpp +msgid "Error importing" +msgstr "" + +#: tools/editor/plugins/script_editor_plugin.cpp +msgid "Import Theme" +msgstr "" + +#: tools/editor/plugins/script_editor_plugin.cpp +msgid "Save Theme As.." +msgstr "" + +#: tools/editor/plugins/script_editor_plugin.cpp +msgid "Next script" +msgstr "" + +#: tools/editor/plugins/script_editor_plugin.cpp +msgid "Previous script" +msgstr "" + +#: tools/editor/plugins/script_editor_plugin.cpp +#: tools/editor/project_export.cpp +msgid "File" +msgstr "" + +#: tools/editor/plugins/script_editor_plugin.cpp +#: tools/editor/property_editor.cpp +msgid "New" +msgstr "" + +#: tools/editor/plugins/script_editor_plugin.cpp +msgid "Save All" +msgstr "" + +#: tools/editor/plugins/script_editor_plugin.cpp +msgid "Soft Reload Script" +msgstr "" + +#: tools/editor/plugins/script_editor_plugin.cpp +msgid "History Prev" +msgstr "" + +#: tools/editor/plugins/script_editor_plugin.cpp +msgid "History Next" +msgstr "" + +#: tools/editor/plugins/script_editor_plugin.cpp +msgid "Reload Theme" +msgstr "" + +#: tools/editor/plugins/script_editor_plugin.cpp +msgid "Save Theme" +msgstr "" + +#: tools/editor/plugins/script_editor_plugin.cpp +msgid "Save Theme As" +msgstr "" + +#: tools/editor/plugins/script_editor_plugin.cpp +msgid "Close Docs" +msgstr "" + +#: tools/editor/plugins/script_editor_plugin.cpp +#, fuzzy +msgid "Close All" +msgstr "Luk" + +#: tools/editor/plugins/script_editor_plugin.cpp +#: tools/editor/plugins/script_text_editor.cpp +#: tools/editor/plugins/shader_editor_plugin.cpp +msgid "Find.." +msgstr "" + +#: tools/editor/plugins/script_editor_plugin.cpp +#: tools/editor/plugins/script_text_editor.cpp +#: tools/editor/plugins/shader_editor_plugin.cpp +msgid "Find Next" +msgstr "" + +#: tools/editor/plugins/script_editor_plugin.cpp +msgid "Debug" +msgstr "" + +#: tools/editor/plugins/script_editor_plugin.cpp +#: tools/editor/script_editor_debugger.cpp +msgid "Step Over" +msgstr "" + +#: tools/editor/plugins/script_editor_plugin.cpp +#: tools/editor/script_editor_debugger.cpp +msgid "Step Into" +msgstr "" + +#: tools/editor/plugins/script_editor_plugin.cpp +#: tools/editor/script_editor_debugger.cpp +msgid "Break" +msgstr "" + +#: tools/editor/plugins/script_editor_plugin.cpp +#: tools/editor/script_editor_debugger.cpp +msgid "Continue" +msgstr "" + +#: tools/editor/plugins/script_editor_plugin.cpp +msgid "Keep Debugger Open" +msgstr "" + +#: tools/editor/plugins/script_editor_plugin.cpp +msgid "Window" +msgstr "" + +#: tools/editor/plugins/script_editor_plugin.cpp +msgid "Move Left" +msgstr "" + +#: tools/editor/plugins/script_editor_plugin.cpp +msgid "Move Right" +msgstr "" + +#: tools/editor/plugins/script_editor_plugin.cpp +msgid "Tutorials" +msgstr "" + +#: tools/editor/plugins/script_editor_plugin.cpp +msgid "Open https://godotengine.org at tutorials section." +msgstr "" + +#: tools/editor/plugins/script_editor_plugin.cpp +msgid "Classes" +msgstr "" + +#: tools/editor/plugins/script_editor_plugin.cpp +msgid "Search the class hierarchy." +msgstr "" + +#: tools/editor/plugins/script_editor_plugin.cpp +msgid "Search the reference documentation." +msgstr "" + +#: tools/editor/plugins/script_editor_plugin.cpp +msgid "Go to previous edited document." +msgstr "" + +#: tools/editor/plugins/script_editor_plugin.cpp +msgid "Go to next edited document." +msgstr "" + +#: tools/editor/plugins/script_editor_plugin.cpp +msgid "Create Script" +msgstr "" + +#: tools/editor/plugins/script_editor_plugin.cpp +msgid "" +"The following files are newer on disk.\n" +"What action should be taken?:" +msgstr "" + +#: tools/editor/plugins/script_editor_plugin.cpp +msgid "Reload" +msgstr "" + +#: tools/editor/plugins/script_editor_plugin.cpp +msgid "Resave" +msgstr "" + +#: tools/editor/plugins/script_editor_plugin.cpp +#: tools/editor/script_editor_debugger.cpp +msgid "Debugger" +msgstr "" + +#: tools/editor/plugins/script_editor_plugin.cpp +msgid "" +"Built-in scripts can only be edited when the scene they belong to is loaded" +msgstr "" + +#: tools/editor/plugins/script_text_editor.cpp +msgid "Pick Color" +msgstr "" + +#: tools/editor/plugins/script_text_editor.cpp tools/editor/scene_tree_dock.cpp +msgid "Move Up" +msgstr "" + +#: tools/editor/plugins/script_text_editor.cpp tools/editor/scene_tree_dock.cpp +msgid "Move Down" +msgstr "" + +#: tools/editor/plugins/script_text_editor.cpp +msgid "Indent Left" +msgstr "" + +#: tools/editor/plugins/script_text_editor.cpp +msgid "Indent Right" +msgstr "" + +#: tools/editor/plugins/script_text_editor.cpp +msgid "Toggle Comment" +msgstr "" + +#: tools/editor/plugins/script_text_editor.cpp +msgid "Clone Down" +msgstr "" + +#: tools/editor/plugins/script_text_editor.cpp +msgid "Complete Symbol" +msgstr "" + +#: tools/editor/plugins/script_text_editor.cpp +msgid "Trim Trailing Whitespace" +msgstr "" + +#: tools/editor/plugins/script_text_editor.cpp +msgid "Auto Indent" +msgstr "" + +#: tools/editor/plugins/script_text_editor.cpp +msgid "Remove All Breakpoints" +msgstr "" + +#: tools/editor/plugins/script_text_editor.cpp +msgid "Goto Next Breakpoint" +msgstr "" + +#: tools/editor/plugins/script_text_editor.cpp +msgid "Goto Previous Breakpoint" +msgstr "" + +#: tools/editor/plugins/script_text_editor.cpp +#: tools/editor/plugins/shader_editor_plugin.cpp +msgid "Find Previous" +msgstr "" + +#: tools/editor/plugins/script_text_editor.cpp +#: tools/editor/plugins/shader_editor_plugin.cpp +msgid "Replace.." +msgstr "" + +#: tools/editor/plugins/script_text_editor.cpp +msgid "Goto Function.." +msgstr "" + +#: tools/editor/plugins/script_text_editor.cpp +#: tools/editor/plugins/shader_editor_plugin.cpp +msgid "Goto Line.." +msgstr "" + +#: tools/editor/plugins/script_text_editor.cpp +msgid "Contextual Help" +msgstr "" + +#: tools/editor/plugins/shader_editor_plugin.cpp +msgid "Vertex" +msgstr "" + +#: tools/editor/plugins/shader_editor_plugin.cpp +msgid "Fragment" +msgstr "" + +#: tools/editor/plugins/shader_editor_plugin.cpp +msgid "Lighting" +msgstr "" + +#: tools/editor/plugins/shader_graph_editor_plugin.cpp +msgid "Change Scalar Constant" +msgstr "" + +#: tools/editor/plugins/shader_graph_editor_plugin.cpp +msgid "Change Vec Constant" +msgstr "" + +#: tools/editor/plugins/shader_graph_editor_plugin.cpp +msgid "Change RGB Constant" +msgstr "" + +#: tools/editor/plugins/shader_graph_editor_plugin.cpp +msgid "Change Scalar Operator" +msgstr "" + +#: tools/editor/plugins/shader_graph_editor_plugin.cpp +msgid "Change Vec Operator" +msgstr "" + +#: tools/editor/plugins/shader_graph_editor_plugin.cpp +msgid "Change Vec Scalar Operator" +msgstr "" + +#: tools/editor/plugins/shader_graph_editor_plugin.cpp +msgid "Change RGB Operator" +msgstr "" + +#: tools/editor/plugins/shader_graph_editor_plugin.cpp +msgid "Toggle Rot Only" +msgstr "" + +#: tools/editor/plugins/shader_graph_editor_plugin.cpp +msgid "Change Scalar Function" +msgstr "" + +#: tools/editor/plugins/shader_graph_editor_plugin.cpp +msgid "Change Vec Function" +msgstr "" + +#: tools/editor/plugins/shader_graph_editor_plugin.cpp +msgid "Change Scalar Uniform" +msgstr "" + +#: tools/editor/plugins/shader_graph_editor_plugin.cpp +msgid "Change Vec Uniform" +msgstr "" + +#: tools/editor/plugins/shader_graph_editor_plugin.cpp +msgid "Change RGB Uniform" +msgstr "" + +#: tools/editor/plugins/shader_graph_editor_plugin.cpp +msgid "Change Default Value" +msgstr "" + +#: tools/editor/plugins/shader_graph_editor_plugin.cpp +msgid "Change XForm Uniform" +msgstr "" + +#: tools/editor/plugins/shader_graph_editor_plugin.cpp +msgid "Change Texture Uniform" +msgstr "" + +#: tools/editor/plugins/shader_graph_editor_plugin.cpp +msgid "Change Cubemap Uniform" +msgstr "" + +#: tools/editor/plugins/shader_graph_editor_plugin.cpp +msgid "Change Comment" +msgstr "" + +#: tools/editor/plugins/shader_graph_editor_plugin.cpp +msgid "Add/Remove to Color Ramp" +msgstr "" + +#: tools/editor/plugins/shader_graph_editor_plugin.cpp +msgid "Add/Remove to Curve Map" +msgstr "" + +#: tools/editor/plugins/shader_graph_editor_plugin.cpp +msgid "Modify Curve Map" +msgstr "" + +#: tools/editor/plugins/shader_graph_editor_plugin.cpp +msgid "Change Input Name" +msgstr "" + +#: tools/editor/plugins/shader_graph_editor_plugin.cpp +msgid "Connect Graph Nodes" +msgstr "" + +#: tools/editor/plugins/shader_graph_editor_plugin.cpp +msgid "Disconnect Graph Nodes" +msgstr "" + +#: tools/editor/plugins/shader_graph_editor_plugin.cpp +msgid "Remove Shader Graph Node" +msgstr "" + +#: tools/editor/plugins/shader_graph_editor_plugin.cpp +msgid "Move Shader Graph Node" +msgstr "" + +#: tools/editor/plugins/shader_graph_editor_plugin.cpp +msgid "Duplicate Graph Node(s)" +msgstr "" + +#: tools/editor/plugins/shader_graph_editor_plugin.cpp +msgid "Delete Shader Graph Node(s)" +msgstr "" + +#: tools/editor/plugins/shader_graph_editor_plugin.cpp +msgid "Error: Cyclic Connection Link" +msgstr "" + +#: tools/editor/plugins/shader_graph_editor_plugin.cpp +msgid "Error: Missing Input Connections" +msgstr "" + +#: tools/editor/plugins/shader_graph_editor_plugin.cpp +msgid "Add Shader Graph Node" +msgstr "" + +#: tools/editor/plugins/spatial_editor_plugin.cpp +msgid "Orthogonal" +msgstr "" + +#: tools/editor/plugins/spatial_editor_plugin.cpp +msgid "Perspective" +msgstr "" + +#: tools/editor/plugins/spatial_editor_plugin.cpp +msgid "Transform Aborted." +msgstr "" + +#: tools/editor/plugins/spatial_editor_plugin.cpp +msgid "X-Axis Transform." +msgstr "" + +#: tools/editor/plugins/spatial_editor_plugin.cpp +msgid "Y-Axis Transform." +msgstr "" + +#: tools/editor/plugins/spatial_editor_plugin.cpp +msgid "Z-Axis Transform." +msgstr "" + +#: tools/editor/plugins/spatial_editor_plugin.cpp +msgid "View Plane Transform." +msgstr "" + +#: tools/editor/plugins/spatial_editor_plugin.cpp +msgid "Scaling to %s%%." +msgstr "" + +#: tools/editor/plugins/spatial_editor_plugin.cpp +msgid "Rotating %s degrees." +msgstr "" + +#: tools/editor/plugins/spatial_editor_plugin.cpp +msgid "Bottom View." +msgstr "" + +#: tools/editor/plugins/spatial_editor_plugin.cpp +msgid "Bottom" +msgstr "" + +#: tools/editor/plugins/spatial_editor_plugin.cpp +msgid "Top View." +msgstr "" + +#: tools/editor/plugins/spatial_editor_plugin.cpp +msgid "Top" +msgstr "" + +#: tools/editor/plugins/spatial_editor_plugin.cpp +msgid "Rear View." +msgstr "" + +#: tools/editor/plugins/spatial_editor_plugin.cpp +msgid "Rear" +msgstr "" + +#: tools/editor/plugins/spatial_editor_plugin.cpp +msgid "Front View." +msgstr "" + +#: tools/editor/plugins/spatial_editor_plugin.cpp +msgid "Front" +msgstr "" + +#: tools/editor/plugins/spatial_editor_plugin.cpp +msgid "Left View." +msgstr "" + +#: tools/editor/plugins/spatial_editor_plugin.cpp +msgid "Left" +msgstr "" + +#: tools/editor/plugins/spatial_editor_plugin.cpp +msgid "Right View." +msgstr "" + +#: tools/editor/plugins/spatial_editor_plugin.cpp +msgid "Right" +msgstr "" + +#: tools/editor/plugins/spatial_editor_plugin.cpp +msgid "Keying is disabled (no key inserted)." +msgstr "" + +#: tools/editor/plugins/spatial_editor_plugin.cpp +msgid "Animation Key Inserted." +msgstr "" + +#: tools/editor/plugins/spatial_editor_plugin.cpp +msgid "Align with view" +msgstr "" + +#: tools/editor/plugins/spatial_editor_plugin.cpp +msgid "Environment" +msgstr "" + +#: tools/editor/plugins/spatial_editor_plugin.cpp +msgid "Audio Listener" +msgstr "" + +#: tools/editor/plugins/spatial_editor_plugin.cpp +msgid "Gizmos" +msgstr "" + +#: tools/editor/plugins/spatial_editor_plugin.cpp +msgid "XForm Dialog" +msgstr "" + +#: tools/editor/plugins/spatial_editor_plugin.cpp +msgid "No scene selected to instance!" +msgstr "" + +#: tools/editor/plugins/spatial_editor_plugin.cpp +msgid "Instance at Cursor" +msgstr "" + +#: tools/editor/plugins/spatial_editor_plugin.cpp +msgid "Could not instance scene!" +msgstr "" + +#: tools/editor/plugins/spatial_editor_plugin.cpp +msgid "Move Mode (W)" +msgstr "" + +#: tools/editor/plugins/spatial_editor_plugin.cpp +msgid "Rotate Mode (E)" +msgstr "" + +#: tools/editor/plugins/spatial_editor_plugin.cpp +msgid "Scale Mode (R)" +msgstr "" + +#: tools/editor/plugins/spatial_editor_plugin.cpp +msgid "Bottom View" +msgstr "" + +#: tools/editor/plugins/spatial_editor_plugin.cpp +msgid "Top View" +msgstr "" + +#: tools/editor/plugins/spatial_editor_plugin.cpp +msgid "Rear View" +msgstr "" + +#: tools/editor/plugins/spatial_editor_plugin.cpp +msgid "Front View" +msgstr "" + +#: tools/editor/plugins/spatial_editor_plugin.cpp +msgid "Left View" +msgstr "" + +#: tools/editor/plugins/spatial_editor_plugin.cpp +msgid "Right View" +msgstr "" + +#: tools/editor/plugins/spatial_editor_plugin.cpp +msgid "Switch Perspective/Orthogonal view" +msgstr "" + +#: tools/editor/plugins/spatial_editor_plugin.cpp +msgid "Insert Animation Key" +msgstr "" + +#: tools/editor/plugins/spatial_editor_plugin.cpp +msgid "Focus Origin" +msgstr "" + +#: tools/editor/plugins/spatial_editor_plugin.cpp +msgid "Focus Selection" +msgstr "" + +#: tools/editor/plugins/spatial_editor_plugin.cpp +msgid "Align Selection With View" +msgstr "" + +#: tools/editor/plugins/spatial_editor_plugin.cpp +msgid "Transform" +msgstr "" + +#: tools/editor/plugins/spatial_editor_plugin.cpp +msgid "Local Coords" +msgstr "" + +#: tools/editor/plugins/spatial_editor_plugin.cpp +msgid "Transform Dialog.." +msgstr "" + +#: tools/editor/plugins/spatial_editor_plugin.cpp +msgid "Use Default Light" +msgstr "" + +#: tools/editor/plugins/spatial_editor_plugin.cpp +msgid "Use Default sRGB" +msgstr "" + +#: tools/editor/plugins/spatial_editor_plugin.cpp +msgid "1 Viewport" +msgstr "" + +#: tools/editor/plugins/spatial_editor_plugin.cpp +msgid "2 Viewports" +msgstr "" + +#: tools/editor/plugins/spatial_editor_plugin.cpp +msgid "2 Viewports (Alt)" +msgstr "" + +#: tools/editor/plugins/spatial_editor_plugin.cpp +msgid "3 Viewports" +msgstr "" + +#: tools/editor/plugins/spatial_editor_plugin.cpp +msgid "3 Viewports (Alt)" +msgstr "" + +#: tools/editor/plugins/spatial_editor_plugin.cpp +msgid "4 Viewports" +msgstr "" + +#: tools/editor/plugins/spatial_editor_plugin.cpp +msgid "Display Normal" +msgstr "" + +#: tools/editor/plugins/spatial_editor_plugin.cpp +msgid "Display Wireframe" +msgstr "" + +#: tools/editor/plugins/spatial_editor_plugin.cpp +msgid "Display Overdraw" +msgstr "" + +#: tools/editor/plugins/spatial_editor_plugin.cpp +msgid "Display Shadeless" +msgstr "" + +#: tools/editor/plugins/spatial_editor_plugin.cpp +msgid "View Origin" +msgstr "" + +#: tools/editor/plugins/spatial_editor_plugin.cpp +msgid "View Grid" +msgstr "" + +#: tools/editor/plugins/spatial_editor_plugin.cpp +msgid "Snap Settings" +msgstr "" + +#: tools/editor/plugins/spatial_editor_plugin.cpp +msgid "Translate Snap:" +msgstr "" + +#: tools/editor/plugins/spatial_editor_plugin.cpp +msgid "Rotate Snap (deg.):" +msgstr "" + +#: tools/editor/plugins/spatial_editor_plugin.cpp +msgid "Scale Snap (%):" +msgstr "" + +#: tools/editor/plugins/spatial_editor_plugin.cpp +msgid "Viewport Settings" +msgstr "" + +#: tools/editor/plugins/spatial_editor_plugin.cpp +msgid "Default Light Normal:" +msgstr "" + +#: tools/editor/plugins/spatial_editor_plugin.cpp +msgid "Ambient Light Color:" +msgstr "" + +#: tools/editor/plugins/spatial_editor_plugin.cpp +msgid "Perspective FOV (deg.):" +msgstr "" + +#: tools/editor/plugins/spatial_editor_plugin.cpp +msgid "View Z-Near:" +msgstr "" + +#: tools/editor/plugins/spatial_editor_plugin.cpp +msgid "View Z-Far:" +msgstr "" + +#: tools/editor/plugins/spatial_editor_plugin.cpp +msgid "Transform Change" +msgstr "" + +#: tools/editor/plugins/spatial_editor_plugin.cpp +msgid "Translate:" +msgstr "" + +#: tools/editor/plugins/spatial_editor_plugin.cpp +msgid "Rotate (deg.):" +msgstr "" + +#: tools/editor/plugins/spatial_editor_plugin.cpp +msgid "Scale (ratio):" +msgstr "" + +#: tools/editor/plugins/spatial_editor_plugin.cpp +msgid "Transform Type" +msgstr "" + +#: tools/editor/plugins/spatial_editor_plugin.cpp +msgid "Pre" +msgstr "" + +#: tools/editor/plugins/spatial_editor_plugin.cpp +msgid "Post" +msgstr "" + +#: tools/editor/plugins/sprite_frames_editor_plugin.cpp +msgid "ERROR: Couldn't load frame resource!" +msgstr "" + +#: tools/editor/plugins/sprite_frames_editor_plugin.cpp +msgid "Add Frame" +msgstr "" + +#: tools/editor/plugins/sprite_frames_editor_plugin.cpp +msgid "Resource clipboard is empty or not a texture!" +msgstr "" + +#: tools/editor/plugins/sprite_frames_editor_plugin.cpp +msgid "Paste Frame" +msgstr "" + +#: tools/editor/plugins/sprite_frames_editor_plugin.cpp +msgid "Add Empty" +msgstr "" + +#: tools/editor/plugins/sprite_frames_editor_plugin.cpp +msgid "Change Animation Loop" +msgstr "" + +#: tools/editor/plugins/sprite_frames_editor_plugin.cpp +msgid "Change Animation FPS" +msgstr "" + +#: tools/editor/plugins/sprite_frames_editor_plugin.cpp +msgid "(empty)" +msgstr "" + +#: tools/editor/plugins/sprite_frames_editor_plugin.cpp +msgid "Animations" +msgstr "" + +#: tools/editor/plugins/sprite_frames_editor_plugin.cpp +msgid "Speed (FPS):" +msgstr "" + +#: tools/editor/plugins/sprite_frames_editor_plugin.cpp +msgid "Animation Frames" +msgstr "" + +#: tools/editor/plugins/sprite_frames_editor_plugin.cpp +msgid "Insert Empty (Before)" +msgstr "" + +#: tools/editor/plugins/sprite_frames_editor_plugin.cpp +msgid "Insert Empty (After)" +msgstr "" + +#: tools/editor/plugins/sprite_frames_editor_plugin.cpp +msgid "Up" +msgstr "" + +#: tools/editor/plugins/sprite_frames_editor_plugin.cpp +msgid "Down" +msgstr "" + +#: tools/editor/plugins/style_box_editor_plugin.cpp +msgid "StyleBox Preview:" +msgstr "" + +#: tools/editor/plugins/texture_region_editor_plugin.cpp +msgid "Snap Mode:" +msgstr "" + +#: tools/editor/plugins/texture_region_editor_plugin.cpp +msgid "<None>" +msgstr "" + +#: tools/editor/plugins/texture_region_editor_plugin.cpp +msgid "Pixel Snap" +msgstr "" + +#: tools/editor/plugins/texture_region_editor_plugin.cpp +msgid "Grid Snap" +msgstr "" + +#: tools/editor/plugins/texture_region_editor_plugin.cpp +msgid "Auto Slice" +msgstr "" + +#: tools/editor/plugins/texture_region_editor_plugin.cpp +msgid "Offset:" +msgstr "" + +#: tools/editor/plugins/texture_region_editor_plugin.cpp +msgid "Step:" +msgstr "" + +#: tools/editor/plugins/texture_region_editor_plugin.cpp +msgid "Separation:" +msgstr "" + +#: tools/editor/plugins/texture_region_editor_plugin.cpp +msgid "Texture Region" +msgstr "" + +#: tools/editor/plugins/texture_region_editor_plugin.cpp +msgid "Texture Region Editor" +msgstr "" + +#: tools/editor/plugins/theme_editor_plugin.cpp +msgid "Can't save theme to file:" +msgstr "" + +#: tools/editor/plugins/theme_editor_plugin.cpp +msgid "Add All Items" +msgstr "" + +#: tools/editor/plugins/theme_editor_plugin.cpp +msgid "Add All" +msgstr "" + +#: tools/editor/plugins/theme_editor_plugin.cpp +#: tools/editor/plugins/tile_set_editor_plugin.cpp +msgid "Remove Item" +msgstr "" + +#: tools/editor/plugins/theme_editor_plugin.cpp +msgid "Theme" +msgstr "" + +#: tools/editor/plugins/theme_editor_plugin.cpp +msgid "Add Class Items" +msgstr "" + +#: tools/editor/plugins/theme_editor_plugin.cpp +msgid "Remove Class Items" +msgstr "" + +#: tools/editor/plugins/theme_editor_plugin.cpp +msgid "Create Empty Template" +msgstr "" + +#: tools/editor/plugins/theme_editor_plugin.cpp +msgid "Create Empty Editor Template" +msgstr "" + +#: tools/editor/plugins/theme_editor_plugin.cpp +msgid "CheckBox Radio1" +msgstr "" + +#: tools/editor/plugins/theme_editor_plugin.cpp +msgid "CheckBox Radio2" +msgstr "" + +#: tools/editor/plugins/theme_editor_plugin.cpp +msgid "Item" +msgstr "" + +#: tools/editor/plugins/theme_editor_plugin.cpp +msgid "Check Item" +msgstr "" + +#: tools/editor/plugins/theme_editor_plugin.cpp +msgid "Checked Item" +msgstr "" + +#: tools/editor/plugins/theme_editor_plugin.cpp +msgid "Has" +msgstr "" + +#: tools/editor/plugins/theme_editor_plugin.cpp +msgid "Many" +msgstr "" + +#: tools/editor/plugins/theme_editor_plugin.cpp tools/editor/project_export.cpp +msgid "Options" +msgstr "" + +#: tools/editor/plugins/theme_editor_plugin.cpp +msgid "Have,Many,Several,Options!" +msgstr "" + +#: tools/editor/plugins/theme_editor_plugin.cpp +msgid "Tab 1" +msgstr "" + +#: tools/editor/plugins/theme_editor_plugin.cpp +msgid "Tab 2" +msgstr "" + +#: tools/editor/plugins/theme_editor_plugin.cpp +msgid "Tab 3" +msgstr "" + +#: tools/editor/plugins/theme_editor_plugin.cpp +#: tools/editor/project_settings.cpp tools/editor/scene_tree_editor.cpp +#: tools/editor/script_editor_debugger.cpp +msgid "Type:" +msgstr "" + +#: tools/editor/plugins/theme_editor_plugin.cpp +msgid "Data Type:" +msgstr "" + +#: tools/editor/plugins/theme_editor_plugin.cpp +msgid "Icon" +msgstr "" + +#: tools/editor/plugins/theme_editor_plugin.cpp +msgid "Style" +msgstr "" + +#: tools/editor/plugins/theme_editor_plugin.cpp +msgid "Color" +msgstr "" + +#: tools/editor/plugins/tile_map_editor_plugin.cpp +msgid "Paint TileMap" +msgstr "" + +#: tools/editor/plugins/tile_map_editor_plugin.cpp +#: tools/editor/scene_tree_dock.cpp +msgid "Duplicate" +msgstr "" + +#: tools/editor/plugins/tile_map_editor_plugin.cpp +msgid "Erase TileMap" +msgstr "" + +#: tools/editor/plugins/tile_map_editor_plugin.cpp +msgid "Erase selection" +msgstr "" + +#: tools/editor/plugins/tile_map_editor_plugin.cpp +msgid "Find tile" +msgstr "" + +#: tools/editor/plugins/tile_map_editor_plugin.cpp +msgid "Transpose" +msgstr "" + +#: tools/editor/plugins/tile_map_editor_plugin.cpp +msgid "Mirror X" +msgstr "" + +#: tools/editor/plugins/tile_map_editor_plugin.cpp +msgid "Mirror Y" +msgstr "" + +#: tools/editor/plugins/tile_map_editor_plugin.cpp +msgid "Bucket" +msgstr "" + +#: tools/editor/plugins/tile_map_editor_plugin.cpp +msgid "Pick Tile" +msgstr "" + +#: tools/editor/plugins/tile_map_editor_plugin.cpp +msgid "Select" +msgstr "" + +#: tools/editor/plugins/tile_map_editor_plugin.cpp +msgid "Rotate 0 degrees" +msgstr "" + +#: tools/editor/plugins/tile_map_editor_plugin.cpp +msgid "Rotate 90 degrees" +msgstr "" + +#: tools/editor/plugins/tile_map_editor_plugin.cpp +msgid "Rotate 180 degrees" +msgstr "" + +#: tools/editor/plugins/tile_map_editor_plugin.cpp +msgid "Rotate 270 degrees" +msgstr "" + +#: tools/editor/plugins/tile_set_editor_plugin.cpp +msgid "Could not find tile:" +msgstr "" + +#: tools/editor/plugins/tile_set_editor_plugin.cpp +msgid "Item name or ID:" +msgstr "" + +#: tools/editor/plugins/tile_set_editor_plugin.cpp +msgid "Create from scene?" +msgstr "" + +#: tools/editor/plugins/tile_set_editor_plugin.cpp +msgid "Merge from scene?" +msgstr "" + +#: tools/editor/plugins/tile_set_editor_plugin.cpp +msgid "Create from Scene" +msgstr "" + +#: tools/editor/plugins/tile_set_editor_plugin.cpp +msgid "Merge from Scene" +msgstr "" + +#: tools/editor/plugins/tile_set_editor_plugin.cpp +#: tools/editor/script_editor_debugger.cpp +msgid "Error" +msgstr "" + +#: tools/editor/project_export.cpp +msgid "Edit Script Options" +msgstr "" + +#: tools/editor/project_export.cpp +msgid "Please export outside the project folder!" +msgstr "" + +#: tools/editor/project_export.cpp +msgid "Error exporting project!" +msgstr "" + +#: tools/editor/project_export.cpp +msgid "Error writing the project PCK!" +msgstr "" + +#: tools/editor/project_export.cpp +msgid "No exporter for platform '%s' yet." +msgstr "" + +#: tools/editor/project_export.cpp +msgid "Include" +msgstr "" + +#: tools/editor/project_export.cpp +msgid "Change Image Group" +msgstr "" + +#: tools/editor/project_export.cpp +msgid "Group name can't be empty!" +msgstr "" + +#: tools/editor/project_export.cpp +msgid "Invalid character in group name!" +msgstr "" + +#: tools/editor/project_export.cpp +msgid "Group name already exists!" +msgstr "" + +#: tools/editor/project_export.cpp +msgid "Add Image Group" +msgstr "" + +#: tools/editor/project_export.cpp +msgid "Delete Image Group" +msgstr "" + +#: tools/editor/project_export.cpp +msgid "Atlas Preview" +msgstr "" + +#: tools/editor/project_export.cpp +msgid "Project Export Settings" +msgstr "" + +#: tools/editor/project_export.cpp +msgid "Target" +msgstr "" + +#: tools/editor/project_export.cpp +msgid "Export to Platform" +msgstr "" + +#: tools/editor/project_export.cpp +msgid "Resources" +msgstr "" + +#: tools/editor/project_export.cpp +msgid "Export selected resources (including dependencies)." +msgstr "" + +#: tools/editor/project_export.cpp +msgid "Export all resources in the project." +msgstr "" + +#: tools/editor/project_export.cpp +msgid "Export all files in the project directory." +msgstr "" + +#: tools/editor/project_export.cpp +msgid "Export Mode:" +msgstr "" + +#: tools/editor/project_export.cpp +msgid "Resources to Export:" +msgstr "" + +#: tools/editor/project_export.cpp +msgid "Action" +msgstr "" + +#: tools/editor/project_export.cpp +msgid "" +"Filters to export non-resource files (comma-separated, e.g.: *.json, *.txt):" +msgstr "" + +#: tools/editor/project_export.cpp +msgid "Filters to exclude from export (comma-separated, e.g.: *.json, *.txt):" +msgstr "" + +#: tools/editor/project_export.cpp +msgid "Convert text scenes to binary on export." +msgstr "" + +#: tools/editor/project_export.cpp +msgid "Images" +msgstr "" + +#: tools/editor/project_export.cpp +msgid "Keep Original" +msgstr "" + +#: tools/editor/project_export.cpp +msgid "Compress for Disk (Lossy, WebP)" +msgstr "" + +#: tools/editor/project_export.cpp +msgid "Compress for RAM (BC/PVRTC/ETC)" +msgstr "" + +#: tools/editor/project_export.cpp +msgid "Convert Images (*.png):" +msgstr "" + +#: tools/editor/project_export.cpp +msgid "Compress for Disk (Lossy) Quality:" +msgstr "" + +#: tools/editor/project_export.cpp +msgid "Shrink All Images:" +msgstr "" + +#: tools/editor/project_export.cpp +msgid "Compress Formats:" +msgstr "" + +#: tools/editor/project_export.cpp +msgid "Image Groups" +msgstr "" + +#: tools/editor/project_export.cpp +msgid "Groups:" +msgstr "" + +#: tools/editor/project_export.cpp +msgid "Compress Disk" +msgstr "" + +#: tools/editor/project_export.cpp +msgid "Compress RAM" +msgstr "" + +#: tools/editor/project_export.cpp +msgid "Compress Mode:" +msgstr "" + +#: tools/editor/project_export.cpp +msgid "Lossy Quality:" +msgstr "" + +#: tools/editor/project_export.cpp +msgid "Atlas:" +msgstr "" + +#: tools/editor/project_export.cpp +msgid "Shrink By:" +msgstr "" + +#: tools/editor/project_export.cpp +msgid "Preview Atlas" +msgstr "" + +#: tools/editor/project_export.cpp +msgid "Image Filter:" +msgstr "" + +#: tools/editor/project_export.cpp +msgid "Images:" +msgstr "" + +#: tools/editor/project_export.cpp +msgid "Select None" +msgstr "" + +#: tools/editor/project_export.cpp +msgid "Group" +msgstr "" + +#: tools/editor/project_export.cpp +msgid "Samples" +msgstr "" + +#: tools/editor/project_export.cpp +msgid "Sample Conversion Mode: (.wav files):" +msgstr "" + +#: tools/editor/project_export.cpp +msgid "Keep" +msgstr "" + +#: tools/editor/project_export.cpp +msgid "Compress (RAM - IMA-ADPCM)" +msgstr "" + +#: tools/editor/project_export.cpp +msgid "Sampling Rate Limit (Hz):" +msgstr "" + +#: tools/editor/project_export.cpp +msgid "Trim" +msgstr "" + +#: tools/editor/project_export.cpp +msgid "Trailing Silence:" +msgstr "" + +#: tools/editor/project_export.cpp +msgid "Script" +msgstr "" + +#: tools/editor/project_export.cpp +msgid "Script Export Mode:" +msgstr "" + +#: tools/editor/project_export.cpp +msgid "Text" +msgstr "" + +#: tools/editor/project_export.cpp +msgid "Compiled" +msgstr "" + +#: tools/editor/project_export.cpp +msgid "Encrypted (Provide Key Below)" +msgstr "" + +#: tools/editor/project_export.cpp +msgid "Script Encryption Key (256-bits as hex):" +msgstr "" + +#: tools/editor/project_export.cpp +msgid "Export PCK/Zip" +msgstr "" + +#: tools/editor/project_export.cpp +msgid "Export Project PCK" +msgstr "" + +#: tools/editor/project_export.cpp +msgid "Export.." +msgstr "" + +#: tools/editor/project_export.cpp +msgid "Project Export" +msgstr "" + +#: tools/editor/project_export.cpp +msgid "Export Preset:" +msgstr "" + +#: tools/editor/project_manager.cpp +msgid "Invalid project path, the path must exist!" +msgstr "" + +#: tools/editor/project_manager.cpp +msgid "Invalid project path, engine.cfg must not exist." +msgstr "" + +#: tools/editor/project_manager.cpp +msgid "Invalid project path, engine.cfg must exist." +msgstr "" + +#: tools/editor/project_manager.cpp +msgid "Imported Project" +msgstr "" + +#: tools/editor/project_manager.cpp +msgid "Invalid project path (changed anything?)." +msgstr "" + +#: tools/editor/project_manager.cpp +msgid "Couldn't create engine.cfg in project path." +msgstr "" + +#: tools/editor/project_manager.cpp +msgid "The following files failed extraction from package:" +msgstr "" + +#: tools/editor/project_manager.cpp +msgid "Package Installed Successfully!" +msgstr "" + +#: tools/editor/project_manager.cpp +msgid "Import Existing Project" +msgstr "" + +#: tools/editor/project_manager.cpp +msgid "Project Path (Must Exist):" +msgstr "" + +#: tools/editor/project_manager.cpp +msgid "Project Name:" +msgstr "" + +#: tools/editor/project_manager.cpp +msgid "Create New Project" +msgstr "" + +#: tools/editor/project_manager.cpp +msgid "Project Path:" +msgstr "" + +#: tools/editor/project_manager.cpp +msgid "Install Project:" +msgstr "" + +#: tools/editor/project_manager.cpp +msgid "Install" +msgstr "" + +#: tools/editor/project_manager.cpp +msgid "Browse" +msgstr "" + +#: tools/editor/project_manager.cpp +msgid "New Game Project" +msgstr "" + +#: tools/editor/project_manager.cpp +msgid "That's a BINGO!" +msgstr "" + +#: tools/editor/project_manager.cpp +msgid "Unnamed Project" +msgstr "" + +#: tools/editor/project_manager.cpp +msgid "Are you sure to open more than one project?" +msgstr "" + +#: tools/editor/project_manager.cpp +msgid "Are you sure to run more than one project?" +msgstr "" + +#: tools/editor/project_manager.cpp +msgid "Remove project from the list? (Folder contents will not be modified)" +msgstr "" + +#: tools/editor/project_manager.cpp +msgid "" +"You are about the scan %s folders for existing Godot projects. Do you " +"confirm?" +msgstr "" + +#: tools/editor/project_manager.cpp +msgid "Project Manager" +msgstr "" + +#: tools/editor/project_manager.cpp +msgid "Project List" +msgstr "" + +#: tools/editor/project_manager.cpp +msgid "Run" +msgstr "" + +#: tools/editor/project_manager.cpp +msgid "Scan" +msgstr "" + +#: tools/editor/project_manager.cpp +msgid "Select a Folder to Scan" +msgstr "" + +#: tools/editor/project_manager.cpp +msgid "New Project" +msgstr "" + +#: tools/editor/project_manager.cpp +msgid "Exit" +msgstr "" + +#: tools/editor/project_settings.cpp +msgid "Key " +msgstr "" + +#: tools/editor/project_settings.cpp +msgid "Joy Button" +msgstr "" + +#: tools/editor/project_settings.cpp +msgid "Joy Axis" +msgstr "" + +#: tools/editor/project_settings.cpp +msgid "Mouse Button" +msgstr "" + +#: tools/editor/project_settings.cpp +msgid "Invalid action (anything goes but '/' or ':')." +msgstr "" + +#: tools/editor/project_settings.cpp +msgid "Action '%s' already exists!" +msgstr "" + +#: tools/editor/project_settings.cpp +msgid "Rename Input Action Event" +msgstr "" + +#: tools/editor/project_settings.cpp +msgid "Add Input Action Event" +msgstr "" + +#: tools/editor/project_settings.cpp tools/editor/settings_config_dialog.cpp +msgid "Control+" +msgstr "" + +#: tools/editor/project_settings.cpp tools/editor/settings_config_dialog.cpp +msgid "Press a Key.." +msgstr "" + +#: tools/editor/project_settings.cpp +msgid "Mouse Button Index:" +msgstr "" + +#: tools/editor/project_settings.cpp +msgid "Left Button" +msgstr "" + +#: tools/editor/project_settings.cpp +msgid "Right Button" +msgstr "" + +#: tools/editor/project_settings.cpp +msgid "Middle Button" +msgstr "" + +#: tools/editor/project_settings.cpp +msgid "Wheel Up Button" +msgstr "" + +#: tools/editor/project_settings.cpp +msgid "Wheel Down Button" +msgstr "" + +#: tools/editor/project_settings.cpp +msgid "Button 6" +msgstr "" + +#: tools/editor/project_settings.cpp +msgid "Button 7" +msgstr "" + +#: tools/editor/project_settings.cpp +msgid "Button 8" +msgstr "" + +#: tools/editor/project_settings.cpp +msgid "Button 9" +msgstr "" + +#: tools/editor/project_settings.cpp +msgid "Joystick Axis Index:" +msgstr "" + +#: tools/editor/project_settings.cpp +msgid "Joystick Button Index:" +msgstr "" + +#: tools/editor/project_settings.cpp +msgid "Add Input Action" +msgstr "" + +#: tools/editor/project_settings.cpp +msgid "Erase Input Action Event" +msgstr "" + +#: tools/editor/project_settings.cpp +msgid "Toggle Persisting" +msgstr "" + +#: tools/editor/project_settings.cpp +msgid "Error saving settings." +msgstr "" + +#: tools/editor/project_settings.cpp +msgid "Settings saved OK." +msgstr "" + +#: tools/editor/project_settings.cpp +msgid "Add Translation" +msgstr "" + +#: tools/editor/project_settings.cpp +msgid "Remove Translation" +msgstr "" + +#: tools/editor/project_settings.cpp +msgid "Add Remapped Path" +msgstr "" + +#: tools/editor/project_settings.cpp +msgid "Resource Remap Add Remap" +msgstr "" + +#: tools/editor/project_settings.cpp +msgid "Change Resource Remap Language" +msgstr "" + +#: tools/editor/project_settings.cpp +msgid "Remove Resource Remap" +msgstr "" + +#: tools/editor/project_settings.cpp +msgid "Remove Resource Remap Option" +msgstr "" + +#: tools/editor/project_settings.cpp +msgid "Project Settings (engine.cfg)" +msgstr "" + +#: tools/editor/project_settings.cpp tools/editor/settings_config_dialog.cpp +msgid "General" +msgstr "" + +#: tools/editor/project_settings.cpp tools/editor/property_editor.cpp +msgid "Property:" +msgstr "" + +#: tools/editor/project_settings.cpp +msgid "Del" +msgstr "" + +#: tools/editor/project_settings.cpp +msgid "Copy To Platform.." +msgstr "" + +#: tools/editor/project_settings.cpp +msgid "Input Map" +msgstr "" + +#: tools/editor/project_settings.cpp +msgid "Action:" +msgstr "" + +#: tools/editor/project_settings.cpp +msgid "Device:" +msgstr "" + +#: tools/editor/project_settings.cpp +msgid "Index:" +msgstr "" + +#: tools/editor/project_settings.cpp +msgid "Localization" +msgstr "" + +#: tools/editor/project_settings.cpp +msgid "Translations" +msgstr "" + +#: tools/editor/project_settings.cpp +msgid "Translations:" +msgstr "" + +#: tools/editor/project_settings.cpp +msgid "Add.." +msgstr "" + +#: tools/editor/project_settings.cpp +msgid "Remaps" +msgstr "" + +#: tools/editor/project_settings.cpp +msgid "Resources:" +msgstr "" + +#: tools/editor/project_settings.cpp +msgid "Remaps by Locale:" +msgstr "" + +#: tools/editor/project_settings.cpp +msgid "Locale" +msgstr "" + +#: tools/editor/project_settings.cpp +msgid "AutoLoad" +msgstr "" + +#: tools/editor/project_settings.cpp +msgid "Plugins" +msgstr "" + +#: tools/editor/property_editor.cpp +msgid "Preset.." +msgstr "" + +#: tools/editor/property_editor.cpp +msgid "Ease In" +msgstr "" + +#: tools/editor/property_editor.cpp +msgid "Ease Out" +msgstr "" + +#: tools/editor/property_editor.cpp +msgid "Zero" +msgstr "" + +#: tools/editor/property_editor.cpp +msgid "Easing In-Out" +msgstr "" + +#: tools/editor/property_editor.cpp +msgid "Easing Out-In" +msgstr "" + +#: tools/editor/property_editor.cpp +msgid "File.." +msgstr "" + +#: tools/editor/property_editor.cpp +msgid "Dir.." +msgstr "" + +#: tools/editor/property_editor.cpp +msgid "Load" +msgstr "" + +#: tools/editor/property_editor.cpp +msgid "Assign" +msgstr "" + +#: tools/editor/property_editor.cpp +msgid "New Script" +msgstr "" + +#: tools/editor/property_editor.cpp +msgid "Error loading file: Not a resource!" +msgstr "" + +#: tools/editor/property_editor.cpp +msgid "Couldn't load image" +msgstr "" + +#: tools/editor/property_editor.cpp +msgid "Bit %d, val %d." +msgstr "" + +#: tools/editor/property_editor.cpp +msgid "On" +msgstr "" + +#: tools/editor/property_editor.cpp +msgid "Properties:" +msgstr "" + +#: tools/editor/property_editor.cpp +msgid "Global" +msgstr "" + +#: tools/editor/property_editor.cpp +msgid "Sections:" +msgstr "" + +#: tools/editor/property_selector.cpp +#, fuzzy +msgid "Select Property" +msgstr "Tilføj Setter Egenskab" + +#: tools/editor/property_selector.cpp +#, fuzzy +msgid "Select Method" +msgstr "Vælg alle" + +#: tools/editor/pvrtc_compress.cpp +msgid "Could not execute PVRTC tool:" +msgstr "" + +#: tools/editor/pvrtc_compress.cpp +msgid "Can't load back converted image using PVRTC tool:" +msgstr "" + +#: tools/editor/reparent_dialog.cpp tools/editor/scene_tree_dock.cpp +msgid "Reparent Node" +msgstr "" + +#: tools/editor/reparent_dialog.cpp +msgid "Reparent Location (Select new Parent):" +msgstr "" + +#: tools/editor/reparent_dialog.cpp +msgid "Keep Global Transform" +msgstr "" + +#: tools/editor/reparent_dialog.cpp tools/editor/scene_tree_dock.cpp +msgid "Reparent" +msgstr "" + +#: tools/editor/resources_dock.cpp +msgid "Create New Resource" +msgstr "" + +#: tools/editor/resources_dock.cpp +msgid "Open Resource" +msgstr "" + +#: tools/editor/resources_dock.cpp +msgid "Save Resource" +msgstr "" + +#: tools/editor/resources_dock.cpp +msgid "Resource Tools" +msgstr "" + +#: tools/editor/resources_dock.cpp +msgid "Make Local" +msgstr "" + +#: tools/editor/run_settings_dialog.cpp +msgid "Run Mode:" +msgstr "" + +#: tools/editor/run_settings_dialog.cpp +msgid "Current Scene" +msgstr "" + +#: tools/editor/run_settings_dialog.cpp +msgid "Main Scene" +msgstr "" + +#: tools/editor/run_settings_dialog.cpp +msgid "Main Scene Arguments:" +msgstr "" + +#: tools/editor/run_settings_dialog.cpp +msgid "Scene Run Settings" +msgstr "" + +#: tools/editor/scene_tree_dock.cpp +msgid "OK :(" +msgstr "" + +#: tools/editor/scene_tree_dock.cpp +msgid "No parent to instance a child at." +msgstr "" + +#: tools/editor/scene_tree_dock.cpp +msgid "No parent to instance the scenes at." +msgstr "" + +#: tools/editor/scene_tree_dock.cpp +msgid "Error loading scene from %s" +msgstr "" + +#: tools/editor/scene_tree_dock.cpp +msgid "Error instancing scene from %s" +msgstr "" + +#: tools/editor/scene_tree_dock.cpp +msgid "Ok" +msgstr "" + +#: tools/editor/scene_tree_dock.cpp +msgid "" +"Cannot instance the scene '%s' because the current scene exists within one " +"of its nodes." +msgstr "" + +#: tools/editor/scene_tree_dock.cpp +msgid "Instance Scene(s)" +msgstr "" + +#: tools/editor/scene_tree_dock.cpp +msgid "This operation can't be done on the tree root." +msgstr "" + +#: tools/editor/scene_tree_dock.cpp +msgid "Move Node In Parent" +msgstr "" + +#: tools/editor/scene_tree_dock.cpp +msgid "Move Nodes In Parent" +msgstr "" + +#: tools/editor/scene_tree_dock.cpp +msgid "Duplicate Node(s)" +msgstr "" + +#: tools/editor/scene_tree_dock.cpp +msgid "Delete Node(s)?" +msgstr "" + +#: tools/editor/scene_tree_dock.cpp +msgid "This operation can't be done without a scene." +msgstr "" + +#: tools/editor/scene_tree_dock.cpp +msgid "This operation requires a single selected node." +msgstr "" + +#: tools/editor/scene_tree_dock.cpp +msgid "This operation can't be done on instanced scenes." +msgstr "" + +#: tools/editor/scene_tree_dock.cpp +msgid "Save New Scene As.." +msgstr "" + +#: tools/editor/scene_tree_dock.cpp +msgid "Makes Sense!" +msgstr "" + +#: tools/editor/scene_tree_dock.cpp +msgid "Can't operate on nodes from a foreign scene!" +msgstr "" + +#: tools/editor/scene_tree_dock.cpp +msgid "Can't operate on nodes the current scene inherits from!" +msgstr "" + +#: tools/editor/scene_tree_dock.cpp +msgid "Remove Node(s)" +msgstr "" + +#: tools/editor/scene_tree_dock.cpp +msgid "Create Node" +msgstr "" + +#: tools/editor/scene_tree_dock.cpp +msgid "" +"Couldn't save new scene. Likely dependencies (instances) couldn't be " +"satisfied." +msgstr "" + +#: tools/editor/scene_tree_dock.cpp +msgid "Error saving scene." +msgstr "" + +#: tools/editor/scene_tree_dock.cpp +msgid "Error duplicating scene to save it." +msgstr "" + +#: tools/editor/scene_tree_dock.cpp +msgid "Edit Groups" +msgstr "" + +#: tools/editor/scene_tree_dock.cpp +msgid "Edit Connections" +msgstr "" + +#: tools/editor/scene_tree_dock.cpp +msgid "Delete Node(s)" +msgstr "" + +#: tools/editor/scene_tree_dock.cpp +msgid "Add Child Node" +msgstr "" + +#: tools/editor/scene_tree_dock.cpp +msgid "Instance Child Scene" +msgstr "" + +#: tools/editor/scene_tree_dock.cpp +msgid "Change Type" +msgstr "" + +#: tools/editor/scene_tree_dock.cpp +msgid "Add Script" +msgstr "" + +#: tools/editor/scene_tree_dock.cpp +msgid "Merge From Scene" +msgstr "" + +#: tools/editor/scene_tree_dock.cpp +msgid "Save Branch as Scene" +msgstr "" + +#: tools/editor/scene_tree_dock.cpp +msgid "Delete (No Confirm)" +msgstr "" + +#: tools/editor/scene_tree_dock.cpp +msgid "Add/Create a New Node" +msgstr "" + +#: tools/editor/scene_tree_dock.cpp +msgid "" +"Instance a scene file as a Node. Creates an inherited scene if no root node " +"exists." +msgstr "" + +#: tools/editor/scene_tree_dock.cpp +msgid "Create a new script for the selected node." +msgstr "" + +#: tools/editor/scene_tree_editor.cpp +msgid "" +"This item cannot be made visible because the parent is hidden. Unhide the " +"parent first." +msgstr "" + +#: tools/editor/scene_tree_editor.cpp +msgid "Toggle Spatial Visible" +msgstr "" + +#: tools/editor/scene_tree_editor.cpp +msgid "Toggle CanvasItem Visible" +msgstr "" + +#: tools/editor/scene_tree_editor.cpp +msgid "Instance:" +msgstr "" + +#: tools/editor/scene_tree_editor.cpp +msgid "Invalid node name, the following characters are not allowed:" +msgstr "" + +#: tools/editor/scene_tree_editor.cpp +msgid "Rename Node" +msgstr "" + +#: tools/editor/scene_tree_editor.cpp +msgid "Scene Tree (Nodes):" +msgstr "" + +#: tools/editor/scene_tree_editor.cpp +msgid "Editable Children" +msgstr "" + +#: tools/editor/scene_tree_editor.cpp +msgid "Load As Placeholder" +msgstr "" + +#: tools/editor/scene_tree_editor.cpp +msgid "Discard Instancing" +msgstr "" + +#: tools/editor/scene_tree_editor.cpp +msgid "Open in Editor" +msgstr "" + +#: tools/editor/scene_tree_editor.cpp +msgid "Clear Inheritance" +msgstr "" + +#: tools/editor/scene_tree_editor.cpp +msgid "Clear Inheritance? (No Undo!)" +msgstr "" + +#: tools/editor/scene_tree_editor.cpp +msgid "Clear!" +msgstr "" + +#: tools/editor/scene_tree_editor.cpp +msgid "Select a Node" +msgstr "" + +#: tools/editor/script_create_dialog.cpp +msgid "Invalid parent class name" +msgstr "" + +#: tools/editor/script_create_dialog.cpp +msgid "Valid chars:" +msgstr "" + +#: tools/editor/script_create_dialog.cpp +msgid "Invalid class name" +msgstr "" + +#: tools/editor/script_create_dialog.cpp +msgid "Valid name" +msgstr "" + +#: tools/editor/script_create_dialog.cpp +msgid "N/A" +msgstr "" + +#: tools/editor/script_create_dialog.cpp +msgid "Class name is invalid!" +msgstr "" + +#: tools/editor/script_create_dialog.cpp +msgid "Parent class name is invalid!" +msgstr "" + +#: tools/editor/script_create_dialog.cpp +msgid "Invalid path!" +msgstr "" + +#: tools/editor/script_create_dialog.cpp +msgid "Could not create script in filesystem." +msgstr "" + +#: tools/editor/script_create_dialog.cpp +msgid "Path is empty" +msgstr "" + +#: tools/editor/script_create_dialog.cpp +msgid "Path is not local" +msgstr "" + +#: tools/editor/script_create_dialog.cpp +msgid "Invalid base path" +msgstr "" + +#: tools/editor/script_create_dialog.cpp +msgid "File exists" +msgstr "" + +#: tools/editor/script_create_dialog.cpp +msgid "Invalid extension" +msgstr "" + +#: tools/editor/script_create_dialog.cpp +msgid "Valid path" +msgstr "" + +#: tools/editor/script_create_dialog.cpp +msgid "Class Name:" +msgstr "" + +#: tools/editor/script_create_dialog.cpp +msgid "Built-In Script" +msgstr "" + +#: tools/editor/script_create_dialog.cpp +msgid "Create Node Script" +msgstr "" + +#: tools/editor/script_editor_debugger.cpp +msgid "Bytes:" +msgstr "" + +#: tools/editor/script_editor_debugger.cpp +msgid "Warning" +msgstr "" + +#: tools/editor/script_editor_debugger.cpp +msgid "Error:" +msgstr "" + +#: tools/editor/script_editor_debugger.cpp +msgid "Source:" +msgstr "" + +#: tools/editor/script_editor_debugger.cpp +msgid "Function:" +msgstr "" + +#: tools/editor/script_editor_debugger.cpp +msgid "Errors" +msgstr "" + +#: tools/editor/script_editor_debugger.cpp +msgid "Child Process Connected" +msgstr "" + +#: tools/editor/script_editor_debugger.cpp +msgid "Inspect Previous Instance" +msgstr "" + +#: tools/editor/script_editor_debugger.cpp +msgid "Inspect Next Instance" +msgstr "" + +#: tools/editor/script_editor_debugger.cpp +msgid "Stack Frames" +msgstr "" + +#: tools/editor/script_editor_debugger.cpp +msgid "Variable" +msgstr "" + +#: tools/editor/script_editor_debugger.cpp +msgid "Errors:" +msgstr "" + +#: tools/editor/script_editor_debugger.cpp +msgid "Stack Trace (if applicable):" +msgstr "" + +#: tools/editor/script_editor_debugger.cpp +msgid "Remote Inspector" +msgstr "" + +#: tools/editor/script_editor_debugger.cpp +msgid "Live Scene Tree:" +msgstr "" + +#: tools/editor/script_editor_debugger.cpp +msgid "Remote Object Properties: " +msgstr "" + +#: tools/editor/script_editor_debugger.cpp +msgid "Profiler" +msgstr "" + +#: tools/editor/script_editor_debugger.cpp +msgid "Monitor" +msgstr "" + +#: tools/editor/script_editor_debugger.cpp +msgid "Value" +msgstr "" + +#: tools/editor/script_editor_debugger.cpp +msgid "Monitors" +msgstr "" + +#: tools/editor/script_editor_debugger.cpp +msgid "List of Video Memory Usage by Resource:" +msgstr "" + +#: tools/editor/script_editor_debugger.cpp +msgid "Total:" +msgstr "" + +#: tools/editor/script_editor_debugger.cpp +msgid "Video Mem" +msgstr "" + +#: tools/editor/script_editor_debugger.cpp +msgid "Resource Path" +msgstr "" + +#: tools/editor/script_editor_debugger.cpp +msgid "Type" +msgstr "" + +#: tools/editor/script_editor_debugger.cpp +msgid "Usage" +msgstr "" + +#: tools/editor/script_editor_debugger.cpp +msgid "Misc" +msgstr "" + +#: tools/editor/script_editor_debugger.cpp +msgid "Clicked Control:" +msgstr "" + +#: tools/editor/script_editor_debugger.cpp +msgid "Clicked Control Type:" +msgstr "" + +#: tools/editor/script_editor_debugger.cpp +msgid "Live Edit Root:" +msgstr "" + +#: tools/editor/script_editor_debugger.cpp +msgid "Set From Tree" +msgstr "" + +#: tools/editor/settings_config_dialog.cpp +msgid "Shortcuts" +msgstr "" + +#: tools/editor/spatial_editor_gizmos.cpp +msgid "Change Light Radius" +msgstr "" + +#: tools/editor/spatial_editor_gizmos.cpp +msgid "Change Camera FOV" +msgstr "" + +#: tools/editor/spatial_editor_gizmos.cpp +msgid "Change Camera Size" +msgstr "" + +#: tools/editor/spatial_editor_gizmos.cpp +msgid "Change Sphere Shape Radius" +msgstr "" + +#: tools/editor/spatial_editor_gizmos.cpp +msgid "Change Box Shape Extents" +msgstr "" + +#: tools/editor/spatial_editor_gizmos.cpp +msgid "Change Capsule Shape Radius" +msgstr "" + +#: tools/editor/spatial_editor_gizmos.cpp +msgid "Change Capsule Shape Height" +msgstr "" + +#: tools/editor/spatial_editor_gizmos.cpp +msgid "Change Ray Shape Length" +msgstr "" + +#: tools/editor/spatial_editor_gizmos.cpp +msgid "Change Notifier Extents" +msgstr "" + +#~ msgid "" +#~ "Custom node has no _get_output_port_unsequenced(idx,wmem), but " +#~ "unsequenced ports were specified." +#~ msgstr "" +#~ "Brugerdefineret node har ingen _get_output_port_unsequenced(idx,wmem), " +#~ "men unsequenced porte blev angivet." diff --git a/tools/translations/de.po b/tools/translations/de.po index b4393682e6..12351973d5 100644 --- a/tools/translations/de.po +++ b/tools/translations/de.po @@ -2,15 +2,18 @@ # Copyright (C) 2016 Juan Linietsky, Ariel Manzur and the Godot community # This file is distributed under the same license as the Godot source code. # +# Alexander Mahr <alex.mahr@gmail.com>, 2016. # Andreas Esau <andreasesau@gmail.com>, 2016. # Andreas Haas <liu.gam3@gmail.com>, 2016. # Andreas Hirschauer <andreas@hirschauer-it.de>, 2016. # Christian Fisch <christian.fiesel@gmail.com>, 2016. # danjo <atze@libra.uberspace.de>, 2016. # hyperglow <greensoma@web.de>, 2016. +# Jan Groß <jan@grossit.de>, 2016. # Oliver Ruehl <oliver@ruehldesign.co>, 2016. # Paul-Vincent Roll <paviro@me.com>, 2016. # Peter Friedland <peter_friedland@gmx.de>, 2016. +# No need for a name <endoplasmatik@gmx.net>, 2016. # So Wieso <sowieso@dukun.de>, 2016. # Timo Schwarzer <account@timoschwarzer.com>, 2016. # viernullvier <hannes.breul+github@gmail.com>, 2016. @@ -19,7 +22,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine editor\n" "POT-Creation-Date: \n" -"PO-Revision-Date: 2016-08-10 13:41+0000\n" +"PO-Revision-Date: 2016-09-30 03:13+0000\n" "Last-Translator: So Wieso <sowieso@dukun.de>\n" "Language-Team: German <https://hosted.weblate.org/projects/godot-engine/" "godot/de/>\n" @@ -28,7 +31,7 @@ msgstr "" "Content-Type: text/plain; charset=UTF-8\n" "Content-Transfer-Encoding: 8bit\n" "Plural-Forms: nplurals=2; plural=n != 1;\n" -"X-Generator: Weblate 2.8-dev\n" +"X-Generator: Weblate 2.9-dev\n" #: modules/gdscript/gd_functions.cpp #: modules/visual_script/visual_script_builtin_funcs.cpp @@ -39,11 +42,18 @@ msgstr "" #: modules/gdscript/gd_functions.cpp #: modules/visual_script/visual_script_builtin_funcs.cpp msgid "Not enough bytes for decoding bytes, or invalid format." -msgstr "Nicht genügend Speicher zum Byte-Dekodieren oder ungültiges Format." +msgstr "" +"Nicht genügend Bytes zum dekodieren des Byte-Strings, oder ungültiges Format." #: modules/gdscript/gd_functions.cpp msgid "step argument is zero!" -msgstr "Parameter step ist null!" +msgstr "Schrittargument ist null!" + +#: modules/gdscript/gd_functions.cpp +msgid "" +"Paths cannot start with '/', absolute paths must start with 'res://', " +"'user://', or 'local://'" +msgstr "" #: modules/gdscript/gd_functions.cpp msgid "Not a script with an instance" @@ -51,69 +61,75 @@ msgstr "Skript hat keine Instanz" #: modules/gdscript/gd_functions.cpp msgid "Not based on a script" -msgstr "Basiert nicht auf einem Skript" +msgstr "Nicht auf einem Skript basierend" #: modules/gdscript/gd_functions.cpp msgid "Not based on a resource file" -msgstr "Basiert nicht auf einer Ressource-Datei" +msgstr "Nicht auf einer Ressourcendatei basierend" #: modules/gdscript/gd_functions.cpp msgid "Invalid instance dictionary format (missing @path)" -msgstr "Ungültiges Instanzverzeichnisformat (@path fehlt)" +msgstr "Ungültiges Instanz-Verzeichnisformat (@path fehlt)" #: modules/gdscript/gd_functions.cpp msgid "Invalid instance dictionary format (can't load script at @path)" msgstr "" -"Ungültiges Instanzverzeichnisformat (Skript in @path kann nicht geladen " +"Ungültiges Instanz-Verzeichnisformat (Skript in @path kann nicht geladen " "werden)" #: modules/gdscript/gd_functions.cpp msgid "Invalid instance dictionary format (invalid script at @path)" -msgstr "Ungültiges Instanzverzeichnisformat (ungültiges Skript in @path)" +msgstr "Ungültiges Instanz-Verzeichnisformat (ungültiges Skript in @path)" #: modules/gdscript/gd_functions.cpp msgid "Invalid instance dictionary (invalid subclasses)" -msgstr "Ungültiges Instanzverzeichnisformat (ungültige Unterklasse)" +msgstr "Ungültiges Instanz-Verzeichnisformat (ungültige Unterklasse)" #: modules/visual_script/visual_script.cpp msgid "" "A node yielded without working memory, please read the docs on how to yield " "properly!" msgstr "" +"Ein Node wurde übergeben ohne nötigen Speicher bereitzustellen, korrektes " +"Vorgehen wird in der Dokumentation beschrieben (Stichwort ‚yield‘)!" #: modules/visual_script/visual_script.cpp msgid "" "Node yielded, but did not return a function state in the first working " "memory." msgstr "" +"Node wurde übergeben, gab aber keinen Funktionszustand am Anfang des Node-" +"Speichers zurück." #: modules/visual_script/visual_script.cpp msgid "" "Return value must be assigned to first element of node working memory! Fix " "your node please." msgstr "" +"Zurückgegebener Wert muss dem ersten Element im Node-Speicher zugewiesen " +"sein! Bitte entsprechendes Node anpassen." #: modules/visual_script/visual_script.cpp msgid "Node returned an invalid sequence output: " -msgstr "" +msgstr "Node gab ungültige Sequenzausgabe zurück: " #: modules/visual_script/visual_script.cpp msgid "Found sequence bit but not the node in the stack, report bug!" msgstr "" +"Sequenzbit gefunden, aber kein entsprechendes Node auf dem Stack, bitte " +"melden Sie den Bug!" #: modules/visual_script/visual_script.cpp msgid "Stack overflow with stack depth: " -msgstr "" +msgstr "Stack-Overflow mit Stack-Tiefe: " #: modules/visual_script/visual_script_editor.cpp -#, fuzzy msgid "Functions:" -msgstr "Funktion:" +msgstr "Funktionen:" #: modules/visual_script/visual_script_editor.cpp -#, fuzzy msgid "Variables:" -msgstr "Variable" +msgstr "Variablen:" #: modules/visual_script/visual_script_editor.cpp tools/editor/editor_help.cpp msgid "Signals:" @@ -121,86 +137,151 @@ msgstr "Signale:" #: modules/visual_script/visual_script_editor.cpp msgid "Name is not a valid identifier:" -msgstr "" +msgstr "Name ist kein gültiger Bezeichner:" #: modules/visual_script/visual_script_editor.cpp msgid "Name already in use by another func/var/signal:" -msgstr "" +msgstr "Name wird schon von anderer Funktion, Variablen oder Signal verwendet:" #: modules/visual_script/visual_script_editor.cpp -#, fuzzy msgid "Rename Function" -msgstr "Erstelle Funktion" +msgstr "Funktion umbenennen" #: modules/visual_script/visual_script_editor.cpp -#, fuzzy msgid "Rename Variable" -msgstr "Sample umbenennen" +msgstr "Variable umbenennen" #: modules/visual_script/visual_script_editor.cpp -#, fuzzy msgid "Rename Signal" -msgstr "Sample umbenennen" +msgstr "Signal umbenennen" #: modules/visual_script/visual_script_editor.cpp -#, fuzzy msgid "Add Function" -msgstr "Funktion:" +msgstr "Funktion hinzufügen" #: modules/visual_script/visual_script_editor.cpp -#, fuzzy msgid "Add Variable" -msgstr "Variable" +msgstr "Variable hinzufügen" #: modules/visual_script/visual_script_editor.cpp -#, fuzzy msgid "Add Signal" -msgstr "Signale" +msgstr "Signal hinzufügen" #: modules/visual_script/visual_script_editor.cpp -#, fuzzy msgid "Remove Function" -msgstr "Auswahl entfernen" +msgstr "Funktion entfernen" #: modules/visual_script/visual_script_editor.cpp -#, fuzzy msgid "Remove Variable" -msgstr "Variable" +msgstr "Variable entfernen" #: modules/visual_script/visual_script_editor.cpp -#, fuzzy msgid "Editing Variable:" -msgstr "Variable" +msgstr "bearbeite Variable:" #: modules/visual_script/visual_script_editor.cpp -#, fuzzy msgid "Remove Signal" -msgstr "Auswahl entfernen" +msgstr "Signal entfernen" #: modules/visual_script/visual_script_editor.cpp -#, fuzzy msgid "Editing Signal:" -msgstr "Verbinde Signal:" +msgstr "bearbeite Signal:" #: modules/visual_script/visual_script_editor.cpp #, fuzzy +msgid "Change Expression" +msgstr "Typ ändern" + +#: modules/visual_script/visual_script_editor.cpp msgid "Add Node" -msgstr "Node" +msgstr "Node hinzufügen" + +#: modules/visual_script/visual_script_editor.cpp +msgid "Hold Meta to drop a Getter. Hold Shift to drop a generic signature." +msgstr "" +"Alt-Taste gedrückt halten, um einen Getter zu setzen. Umschalt-Taste halten, " +"um eine allgemeine Signatur zu setzen." + +#: modules/visual_script/visual_script_editor.cpp +msgid "Hold Ctrl to drop a Getter. Hold Shift to drop a generic signature." +msgstr "" +"Strg-Taste halten um einen Getter zu setzen. Umschalt-Taste halten um eine " +"allgemeine Signatur zu setzen." + +#: modules/visual_script/visual_script_editor.cpp +msgid "Hold Meta to drop a simple reference to the node." +msgstr "Alt-Taste halten um einfache Referenz zu Node hinzuzufügen." + +#: modules/visual_script/visual_script_editor.cpp +msgid "Hold Ctrl to drop a simple reference to the node." +msgstr "Strg-Taste halten um einfache Referenz zu Node hinzuzufügen." + +#: modules/visual_script/visual_script_editor.cpp +msgid "Hold Meta to drop a Variable Setter." +msgstr "Alt-Taste halten um einen Variablen-Setter zu setzen." + +#: modules/visual_script/visual_script_editor.cpp +msgid "Hold Ctrl to drop a Variable Setter." +msgstr "Strg-Taste halten um einen Variablen-Setter zu setzen." + +#: modules/visual_script/visual_script_editor.cpp +msgid "Add Preload Node" +msgstr "Preload-Node hinzufügen" #: modules/visual_script/visual_script_editor.cpp -#, fuzzy msgid "Add Node(s) From Tree" -msgstr "Node aus Szene" +msgstr "Node(s) aus Szenenbaum hinzufügen" + +#: modules/visual_script/visual_script_editor.cpp +msgid "Add Getter Property" +msgstr "Getter-Eigenschaft hinzufügen" #: modules/visual_script/visual_script_editor.cpp msgid "Add Setter Property" +msgstr "Setter-Eigenschaft hinzufügen" + +#: modules/visual_script/visual_script_editor.cpp +#, fuzzy +msgid "Condition" +msgstr "Animation kopieren" + +#: modules/visual_script/visual_script_editor.cpp +msgid "Sequence" msgstr "" #: modules/visual_script/visual_script_editor.cpp -msgid "Add Getter Property" +#, fuzzy +msgid "Switch" +msgstr "Tonhöhe" + +#: modules/visual_script/visual_script_editor.cpp +msgid "Iterator" +msgstr "" + +#: modules/visual_script/visual_script_editor.cpp +msgid "While" msgstr "" #: modules/visual_script/visual_script_editor.cpp +#, fuzzy +msgid "Return" +msgstr "Rückgabe:" + +#: modules/visual_script/visual_script_editor.cpp tools/editor/call_dialog.cpp +msgid "Call" +msgstr "Aufruf" + +#: modules/visual_script/visual_script_editor.cpp +#, fuzzy +msgid "Get" +msgstr "Setzen" + +#: modules/visual_script/visual_script_editor.cpp +#: tools/editor/property_editor.cpp +msgid "Set" +msgstr "Setzen" + +#: modules/visual_script/visual_script_editor.cpp #: tools/editor/plugins/canvas_item_editor_plugin.cpp #: tools/editor/plugins/polygon_2d_editor_plugin.cpp #: tools/editor/plugins/script_text_editor.cpp @@ -210,9 +291,8 @@ msgid "Edit" msgstr "Bearbeiten" #: modules/visual_script/visual_script_editor.cpp -#, fuzzy msgid "Base Type:" -msgstr "Typ:" +msgstr "Basistyp:" #: modules/visual_script/visual_script_editor.cpp tools/editor/editor_help.cpp msgid "Members:" @@ -220,11 +300,12 @@ msgstr "Mitglieder:" #: modules/visual_script/visual_script_editor.cpp msgid "Available Nodes:" -msgstr "" +msgstr "Verfügbare Nodes:" #: modules/visual_script/visual_script_editor.cpp msgid "Select or create a function to edit graph" msgstr "" +"Zum bearbeiten des Graphen muss eine Funktion ausgewählt oder erstellt weden" #: modules/visual_script/visual_script_editor.cpp tools/editor/call_dialog.cpp #: tools/editor/connections_dialog.cpp @@ -240,96 +321,182 @@ msgid "Close" msgstr "Schließen" #: modules/visual_script/visual_script_editor.cpp -#, fuzzy msgid "Edit Signal Arguments:" -msgstr "zusätzliche Aufrufparameter:" +msgstr "Signalparameter bearbeiten:" #: modules/visual_script/visual_script_editor.cpp -#, fuzzy msgid "Edit Variable:" -msgstr "Variable" +msgstr "Variable bearbeiten:" #: modules/visual_script/visual_script_editor.cpp -#, fuzzy msgid "Change" -msgstr "Änderungen aktualisieren" +msgstr "Ändern" #: modules/visual_script/visual_script_editor.cpp -#, fuzzy msgid "Delete Selected" -msgstr "Ausgewählten Dateien löschen?" +msgstr "Ausgewähltes löschen" #: modules/visual_script/visual_script_editor.cpp #: tools/editor/plugins/script_text_editor.cpp msgid "Toggle Breakpoint" -msgstr "Setze Haltepunkt" +msgstr "Haltepunkt umschalten" #: modules/visual_script/visual_script_editor.cpp -#, fuzzy -msgid "Find Node Tyoe" -msgstr "Finde Nächstes" +msgid "Find Node Type" +msgstr "Node-Typ finden" + +#: modules/visual_script/visual_script_editor.cpp +msgid "Copy Nodes" +msgstr "Nodes kopieren" + +#: modules/visual_script/visual_script_editor.cpp +msgid "Cut Nodes" +msgstr "Nodes trennen" + +#: modules/visual_script/visual_script_editor.cpp +msgid "Paste Nodes" +msgstr "Nodes einfügen" #: modules/visual_script/visual_script_flow_control.cpp msgid "Input type not iterable: " -msgstr "" +msgstr "Eingabetyp nicht wiederholbar: " #: modules/visual_script/visual_script_flow_control.cpp msgid "Iterator became invalid" -msgstr "" +msgstr "Iterator wurde ungültig" #: modules/visual_script/visual_script_flow_control.cpp msgid "Iterator became invalid: " -msgstr "" +msgstr "Iterator wurde ungültig: " #: modules/visual_script/visual_script_func_nodes.cpp -#, fuzzy msgid "Invalid index property name." -msgstr "Ungültiger Name." +msgstr "Ungültiger Name der Index-Eigenschaft." #: modules/visual_script/visual_script_func_nodes.cpp msgid "Base object is not a Node!" -msgstr "" +msgstr "Basis-Objekt ist kein Node!" #: modules/visual_script/visual_script_func_nodes.cpp -#, fuzzy msgid "Path does not lead Node!" -msgstr "Pfad ist nicht lokal" +msgstr "Pfad führt nicht zu einem Node!" #: modules/visual_script/visual_script_func_nodes.cpp msgid "Invalid index property name '%s' in node %s." -msgstr "" +msgstr "Ungültiger Indexeigenschaftsname ‚%s‘ in Node %s." #: modules/visual_script/visual_script_nodes.cpp msgid ": Invalid argument of type: " -msgstr "" +msgstr ": Ungültiger Parameter vom Typ: " #: modules/visual_script/visual_script_nodes.cpp -#, fuzzy msgid ": Invalid arguments: " -msgstr "Ungültiger Name." +msgstr ": Ungültige Parameter: " #: modules/visual_script/visual_script_nodes.cpp msgid "VariableGet not found in script: " -msgstr "" +msgstr "VariableGet nicht im Skript gefunden: " #: modules/visual_script/visual_script_nodes.cpp msgid "VariableSet not found in script: " +msgstr "VariableSet nicht im Skript gefunden: " + +#: modules/visual_script/visual_script_nodes.cpp +msgid "Custom node has no _step() method, can't process graph." msgstr "" +"Eigens erstelltes Node hat keine _step()-Methode, Graph kann nicht " +"verarbeitet werden." #: modules/visual_script/visual_script_nodes.cpp msgid "" -"Custom node has no _get_output_port_unsequenced(idx,wmem), but unsequenced " -"ports were specified." +"Invalid return value from _step(), must be integer (seq out), or string " +"(error)." msgstr "" +"Ungültiger Rückgabewert von _step(), muss Integer (für Sequenzausgabe) oder " +"String (für Fehler) sein." #: modules/visual_script/visual_script_nodes.cpp -msgid "Custom node has no _step() method, can't process graph." +msgid "just pressed" msgstr "" #: modules/visual_script/visual_script_nodes.cpp +msgid "just released" +msgstr "" + +#: platform/winrt/export/export.cpp msgid "" -"Invalid return value from _step(), must be integer (seq out), or string " -"(error)." +"Couldn't read the certficate file. Are the path and password both correct?" +msgstr "" + +#: platform/winrt/export/export.cpp +#, fuzzy +msgid "Error creating the signature object." +msgstr "Fehler beim Schreiben des Projekt-PCK!" + +#: platform/winrt/export/export.cpp +msgid "Error creating the package signature." +msgstr "" + +#: platform/winrt/export/export.cpp +msgid "" +"No export templates found.\n" +"Download and install export templates." +msgstr "" + +#: platform/winrt/export/export.cpp +msgid "Custom debug package not found." +msgstr "" + +#: platform/winrt/export/export.cpp +msgid "Custom release package not found." +msgstr "" + +#: platform/winrt/export/export.cpp +#, fuzzy +msgid "Invalid unique name." +msgstr "Ungültiger Name." + +#: platform/winrt/export/export.cpp +#, fuzzy +msgid "Invalid product GUID." +msgstr "Ungültige Schriftgröße." + +#: platform/winrt/export/export.cpp +#, fuzzy +msgid "Invalid publisher GUID." +msgstr "Ungültiger Pfad" + +#: platform/winrt/export/export.cpp +#, fuzzy +msgid "Invalid background color." +msgstr "Eigene Schriftart-Quelle ist ungültig." + +#: platform/winrt/export/export.cpp +msgid "Invalid Store Logo image dimensions (should be 50x50)." +msgstr "" + +#: platform/winrt/export/export.cpp +msgid "Invalid square 44x44 logo image dimensions (should be 44x44)." +msgstr "" + +#: platform/winrt/export/export.cpp +msgid "Invalid square 71x71 logo image dimensions (should be 71x71)." +msgstr "" + +#: platform/winrt/export/export.cpp +msgid "Invalid square 150x150 logo image dimensions (should be 150x150)." +msgstr "" + +#: platform/winrt/export/export.cpp +msgid "Invalid square 310x310 logo image dimensions (should be 310x310)." +msgstr "" + +#: platform/winrt/export/export.cpp +msgid "Invalid wide 310x150 logo image dimensions (should be 310x150)." +msgstr "" + +#: platform/winrt/export/export.cpp +msgid "Invalid splash screen image dimensions (should be 620x300)." msgstr "" #: scene/2d/animated_sprite.cpp @@ -337,7 +504,7 @@ msgid "" "A SpriteFrames resource must be created or set in the 'Frames' property in " "order for AnimatedSprite to display frames." msgstr "" -"Eine SpriteFrames Ressource muss in der 'Frames' Variable erstellt oder " +"Eine SpriteFrames-Ressource muss in der ‚Frames‘-Eigenschaft erstellt oder " "gesetzt werden, damit AnimatedSprite Einzelbilder darstellen kann." #: scene/2d/canvas_modulate.cpp @@ -345,9 +512,9 @@ msgid "" "Only one visible CanvasModulate is allowed per scene (or set of instanced " "scenes). The first created one will work, while the rest will be ignored." msgstr "" -"Nur ein sichtbares CanvasModulate ist pro Szene (oder ein Satz von " -"instanzierten Szenen) erlaubt. Das zuerst erstellte wird funktionieren, " -"während der Rest ignoriert wird." +"Nur ein sichtbares CanvasModulate-Node ist pro Szene (oder einem Satz von " +"instantiierten Szenen) erlaubt. Der zuerst erstellte wird verwendet, der " +"Rest wird ignoriert." #: scene/2d/collision_polygon_2d.cpp msgid "" @@ -355,10 +522,10 @@ msgid "" "CollisionObject2D derived node. Please only use it as a child of Area2D, " "StaticBody2D, RigidBody2D, KinematicBody2D, etc. to give them a shape." msgstr "" -"CollisionPolygon2D dient nur dazu, einem CollisionObject2D abgeleiteten " -"Knoten eine Form bereitzustellen. Bitte verwenden Sie es nur als Unterobjekt " -"von Area2D, StaticBody2D, RigidBody2D, KinematicBody2D usw. um ihnen eine " -"Form zu geben." +"CollisionPolygon2D liefert nur eine Kollisionsform für ein von " +"CollisionObject2D abgeleitetes Node. Es kann nur als Unterobjekt von Area2D, " +"StaticBody2D, RigidBody2D, KinematicBody2D usw. eingehängt werden um diesen " +"eine Form zu geben." #: scene/2d/collision_polygon_2d.cpp msgid "An empty CollisionPolygon2D has no effect on collision." @@ -370,9 +537,10 @@ msgid "" "CollisionObject2D derived node. Please only use it as a child of Area2D, " "StaticBody2D, RigidBody2D, KinematicBody2D, etc. to give them a shape." msgstr "" -"CollisionShape2D definiert eine Kollisionsmaske für von CollisionObject2D " -"abgeleitete Nodes. Benutze es mit Area2D, StaticBody2D, RigidBody2D, " -"KinematicBody2D usw. um eine Form zu definieren." +"CollisionShape2D liefert nur eine Kollisionsform für ein von " +"CollisionObject2D abgeleitetes Node. Es kann nur als Unterobjekt von Area2D, " +"StaticBody2D, RigidBody2D, KinematicBody2D usw. eingehängt werden um diesen " +"eine Form zu geben." #: scene/2d/collision_shape_2d.cpp msgid "" @@ -387,7 +555,7 @@ msgid "" "A texture with the shape of the light must be supplied to the 'texture' " "property." msgstr "" -"Eine Textur mit der Form des Lichtkegels muss in der Eigenschaft 'texture' " +"Eine Textur mit der Form des Lichtkegels muss in der ‚Texture‘-Eigenschaft " "angegeben werden." #: scene/2d/light_occluder_2d.cpp @@ -400,16 +568,15 @@ msgstr "" #: scene/2d/light_occluder_2d.cpp msgid "The occluder polygon for this occluder is empty. Please draw a polygon!" msgstr "" -"Das Occluder Polygon für diesen Occlluder ist leer. Bitte zeichne ein " -"Polygon!" +"Das Occluder-Polygon für diesen Occluder ist leer. Bitte zeichne ein Polygon!" #: scene/2d/navigation_polygon.cpp msgid "" "A NavigationPolygon resource must be set or created for this node to work. " "Please set a property or draw a polygon." msgstr "" -"Eine NavigationPolygon Ressource muss für diesen Node gesetzt oder erstellt " -"werden, damit er funktioniert. Bitte setze eine Variable oder zeichne ein " +"Eine NavigationPolygon-Ressource muss für dieses Node erstellt oder ihm " +"zugewiesen. Bitte trage die entsprechende Eigenschaft ein oder zeichne ein " "Polygon." #: scene/2d/navigation_polygon.cpp @@ -417,30 +584,31 @@ msgid "" "NavigationPolygonInstance must be a child or grandchild to a Navigation2D " "node. It only provides navigation data." msgstr "" -"NavigationPolygonInstance muss ein Unterobjekt erster oder zweiter Ordnung " -"unterhalb einer Navigation2D Node sein. Es liefert nur Navigationsdaten." +"Eine NavigationPolygon-Instanz muss ein Unterobjekt erster oder zweiter " +"Ordnung unterhalb eines Navigation2D-Node sein. Sie liefert nur " +"Navigationsdaten." #: scene/2d/parallax_layer.cpp msgid "" "ParallaxLayer node only works when set as child of a ParallaxBackground node." msgstr "" -"Die ParallaxLayer Node funktioniert nur als Unterobjekt einer " -"ParallaxBackground Node." +"Das ParallaxLayer-Node lässt sich nur als Unterobjekt eines " +"ParallaxBackground-Node verwenden." #: scene/2d/particles_2d.cpp msgid "Path property must point to a valid Particles2D node to work." -msgstr "Die Pfad-Variable muss auf einen gültigen Particles2D Node verweisen." +msgstr "Die Pfad-Eigenschaft muss auf ein gültiges Particles2D-Node verweisen." #: scene/2d/path_2d.cpp msgid "PathFollow2D only works when set as a child of a Path2D node." msgstr "" -"PathFollow2D funktioniert nur, wenn sie als Unterobjekt eines Path2D Nodes " +"PathFollow2D funktioniert nur, wenn es als Unterobjekt eines Path2D-Nodes " "gesetzt wird." #: scene/2d/remote_transform_2d.cpp msgid "Path property must point to a valid Node2D node to work." msgstr "" -"Die Pfad-Variable muss auf einen gültigen Node2D Node zeigen um zu " +"Die Pfad-Eigenschaft muss auf ein gültiges Node2D-Node zeigen um zu " "funktionieren." #: scene/2d/sample_player_2d.cpp scene/audio/sample_player.cpp @@ -448,8 +616,8 @@ msgid "" "A SampleLibrary resource must be created or set in the 'samples' property in " "order for SamplePlayer to play sound." msgstr "" -"Eine SampleLibrary Ressource muss in der 'samples' Variable erzeugt oder " -"definiert werden, damit SamplePlayer einen Sound abspielen kann." +"Eine SampleLibrary-Ressource muss unter der Eigenschaft ‚Samples‘ erzeugt " +"oder ausgewählt werden, damit SamplePlayer Ton abspielen kann." #: scene/2d/sprite.cpp msgid "" @@ -464,8 +632,8 @@ msgid "" "The Viewport set in the path property must be set as 'render target' in " "order for this sprite to work." msgstr "" -"Der Viewport der in der Pfad-Variable gesetzt wurde, muss als 'render " -"target' definiert werden, damit das Sprite funktioniert." +"Der Viewport, der in der Pfad-Eigenschaft gesetzt wurde, muss als ‚Render " +"Target‘ definiert sein, damit das Sprite funktioniert." #: scene/2d/visibility_notifier_2d.cpp msgid "" @@ -473,7 +641,7 @@ msgid "" "as parent." msgstr "" "VisibilityEnable2D funktioniert am besten, wenn es ein Unterobjekt erster " -"Ordnung der bearbeiteten Hauptszene ist." +"Ordnung der bearbeiteten Szene ist." #: scene/3d/baked_light_instance.cpp msgid "BakedLightInstance does not contain a BakedLight resource." @@ -485,10 +653,9 @@ msgid "" "derived node. Please only use it as a child of Area, StaticBody, RigidBody, " "KinematicBody, etc. to give them a shape." msgstr "" -"CollisionShape dient nur dazu einer dem CollisionObject abgeleiteten Node " -"eine Kollisionsform bereitzustellen. Bitte nutze es nur als ein Unterobjekt " -"von Area, StaticBody, RigidBody, KinematicBody usw. um diesem eine Form zu " -"geben." +"CollisionShape liefert nur eine Kollisionsform für ein von CollisionObject " +"abgeleitetes Node. Es kann nur als Unterobjekt von Area, StaticBody, " +"RigidBody, KinematicBody usw. eingehängt werden um diesen eine Form zu geben." #: scene/3d/body_shape.cpp msgid "" @@ -504,10 +671,9 @@ msgid "" "CollisionObject derived node. Please only use it as a child of Area, " "StaticBody, RigidBody, KinematicBody, etc. to give them a shape." msgstr "" -"CollisionPolygon liefert nur eine Kollisionsform für eine vom " -"CollisionObject abgeleiteten Node. Bitte nutze es nur als eine Unterobjekt " -"von Area, StaticBody, RigidBody, KinematicBody, usw. um diesen eine Form zu " -"geben." +"CollisionPolygon liefert nur eine Kollisionsform für ein von CollisionObject " +"abgeleitetes Node. Es kann nur als Unterobjekt von Area, StaticBody, " +"RigidBody, KinematicBody usw. eingehängt werden um diesen eine Form zu geben." #: scene/3d/collision_polygon.cpp msgid "An empty CollisionPolygon has no effect on collision." @@ -524,30 +690,36 @@ msgid "" "NavigationMeshInstance must be a child or grandchild to a Navigation node. " "It only provides navigation data." msgstr "" -"NavigationMeshinstance muss ein Unterobjekt oder Unterunterobjekt von einem " -"Navigations Node sein. Es liefert nur Navigationsdaten." +"Eine NavigationMesh-Instanz muss ein Unterobjekt erster oder höherer Ordnung " +"eines Navigation-Nodes sein. Es liefert nur Navigationsdaten." + +#: scene/3d/remote_transform.cpp +#, fuzzy +msgid "Path property must point to a valid Spatial node to work." +msgstr "Die Pfad-Eigenschaft muss auf ein gültiges Particles2D-Node verweisen." #: scene/3d/scenario_fx.cpp msgid "" "Only one WorldEnvironment is allowed per scene (or set of instanced scenes)." msgstr "" -"Nur ein WorldEnvironment pro Szene oder (instanzierter Szene) ist erlaubt." +"Pro Szene (oder einem Satz von instanzierten Szenen) ist nur ein einziges " +"WorldEnvironment erlaubt." #: scene/3d/spatial_sample_player.cpp msgid "" "A SampleLibrary resource must be created or set in the 'samples' property in " "order for SpatialSamplePlayer to play sound." msgstr "" -"Eine SampleLibrary Ressource muss in der 'samples' Eigenschaft erzeugt oder " -"definiert werden damit SpatialSamplePlayer einen Sound abspielen kann." +"Eine SampleLibrary-Ressource muss unter der ‚Samples‘-Eigenschaft erzeugt " +"oder ausgewählt werden, damit SpatialSamplePlayer Ton abspielen kann." #: scene/3d/sprite_3d.cpp msgid "" "A SpriteFrames resource must be created or set in the 'Frames' property in " "order for AnimatedSprite3D to display frames." msgstr "" -"Eine SpriteFrames Ressource muss in der Eigenschaft 'Frames' erzeugt oder " -"definiert werden, damit AnimatedSprite3D Frames anzeigen kann." +"Eine SpriteFrames-Ressource muss in der ‚Frames‘-Eigenschaft erzeugt oder " +"definiert werden, damit AnimatedSprite3D Einzelbilder anzeigen kann." #: scene/gui/dialogs.cpp tools/editor/io_plugins/editor_scene_import_plugin.cpp msgid "Cancel" @@ -571,7 +743,7 @@ msgstr "Datei existiert bereits. Überschreiben?" #: scene/gui/file_dialog.cpp tools/editor/editor_file_dialog.cpp msgid "All Recognized" -msgstr "Alle bekannten Dateien" +msgstr "Alle bekannte Dateitypen" #: scene/gui/file_dialog.cpp tools/editor/editor_file_dialog.cpp msgid "All Files (*)" @@ -580,7 +752,8 @@ msgstr "Alle Dateien (*)" #: scene/gui/file_dialog.cpp tools/editor/editor_file_dialog.cpp #: tools/editor/editor_help.cpp tools/editor/editor_node.cpp #: tools/editor/filesystem_dock.cpp -#: tools/editor/plugins/script_editor_plugin.cpp tools/editor/quick_open.cpp +#: tools/editor/plugins/script_editor_plugin.cpp +#: tools/editor/property_selector.cpp tools/editor/quick_open.cpp msgid "Open" msgstr "Öffnen" @@ -654,7 +827,7 @@ msgstr "Eine gültige Datei-Endung muss verwendet werden." #: scene/gui/input_action.cpp tools/editor/project_settings.cpp #: tools/editor/settings_config_dialog.cpp msgid "Shift+" -msgstr "Shift+" +msgstr "Umschalt+" #: scene/gui/input_action.cpp tools/editor/project_settings.cpp #: tools/editor/settings_config_dialog.cpp @@ -663,7 +836,7 @@ msgstr "Alt+" #: scene/gui/input_action.cpp msgid "Ctrl+" -msgstr "Ctrl+" +msgstr "Strg+" #: scene/gui/input_action.cpp tools/editor/project_settings.cpp #: tools/editor/settings_config_dialog.cpp @@ -684,7 +857,7 @@ msgstr "Linke Taste." #: scene/gui/input_action.cpp tools/editor/project_settings.cpp msgid "Right Button." -msgstr "Rechte Schaltfläche." +msgstr "Rechte Taste." #: scene/gui/input_action.cpp tools/editor/project_settings.cpp msgid "Middle Button." @@ -762,11 +935,11 @@ msgid "" "obtain a size. Otherwise, make it a RenderTarget and assign its internal " "texture to some node for display." msgstr "" -"Dieser Viewport ist nicht als Render-Target gesetzt. Wenn Sie vor haben " -"seinen Inhalt direkt auf dem Bildschirm anzuzeigen, machen Sie es zu einem " -"Kind eines Control-Nodes, damit es eine Größe erben kann. Ansonsten setzen " -"Sie es als Render-Target und weisen Sie der internen Textur einen Knoten zum " -"Anzeigen zu." +"Dieser Viewport ist nicht als Render-Ziel eingestellt. Soll sein Inhalt " +"direkt auf dem Bildschirm angezeigt werden, muss er als Unterobjekt eines " +"Controls eingehängt werden um dessen Größe zu erben. Andernfalls sollte die " +"Eigenschaft ‚Render Target‘ des Viewports aktiviert und seine Textur " +"irgendeinem Node zum Anzeigen zugewiesen werden." #: scene/resources/dynamic_font.cpp #: tools/editor/io_plugins/editor_font_import_plugin.cpp @@ -854,11 +1027,11 @@ msgstr "Anim Spur ändere Wert Modus" #: tools/editor/animation_editor.cpp msgid "Edit Node Curve" -msgstr "Node Kurve editieren" +msgstr "Node Kurve bearbeiten" #: tools/editor/animation_editor.cpp msgid "Edit Selection Curve" -msgstr "Selektions-Kurve editieren" +msgstr "Selektions-Kurve bearbeiten" #: tools/editor/animation_editor.cpp msgid "Anim Delete Keys" @@ -871,7 +1044,7 @@ msgstr "Auswahl duplizieren" #: tools/editor/animation_editor.cpp msgid "Duplicate Transposed" -msgstr "Transponiert duplizieren" +msgstr "Transponierte duplizieren" #: tools/editor/animation_editor.cpp msgid "Remove Selection" @@ -895,15 +1068,15 @@ msgstr "Anim Schlüsselszene hinzufügen" #: tools/editor/animation_editor.cpp msgid "Anim Move Keys" -msgstr "Animation Bewegungstasten" +msgstr "Schlüsselbilder bewegen" #: tools/editor/animation_editor.cpp msgid "Scale Selection" -msgstr "Skalierung Auswahl" +msgstr "Auswahl skalieren" #: tools/editor/animation_editor.cpp msgid "Scale From Cursor" -msgstr "Skalierung vom Cursor" +msgstr "Vom Cursor skalieren" #: tools/editor/animation_editor.cpp msgid "Goto Next Step" @@ -952,11 +1125,11 @@ msgstr "Animation aufräumen" #: tools/editor/animation_editor.cpp msgid "Create NEW track for %s and insert key?" -msgstr "Erstelle einen NEUEN Track für %s und füge einen Key ein?" +msgstr "Erstelle eine NEUE Spur für %s und füge ein Schlüsselbild hinzu?" #: tools/editor/animation_editor.cpp msgid "Create %d NEW tracks and insert keys?" -msgstr "Erstelle %d NEUE Tracks und füge Keys ein?" +msgstr "Erstelle %d NEUE Spuren und füge Schlüsselbilder hinzu?" #: tools/editor/animation_editor.cpp tools/editor/create_dialog.cpp #: tools/editor/plugins/light_occluder_2d_editor_plugin.cpp @@ -973,11 +1146,11 @@ msgstr "Animation Erstellen & Einfügen" #: tools/editor/animation_editor.cpp msgid "Anim Insert Track & Key" -msgstr "Animation Track & Key Einfügen" +msgstr "Spur & Schlüsselbild einfügen" #: tools/editor/animation_editor.cpp msgid "Anim Insert Key" -msgstr "Animation Key Einfügen" +msgstr "Schlüsselbild einfügen" #: tools/editor/animation_editor.cpp msgid "Change Anim Len" @@ -997,11 +1170,11 @@ msgstr "Anim einfügen" #: tools/editor/animation_editor.cpp msgid "Anim Scale Keys" -msgstr "Animation Skaliere Keys" +msgstr "Skaliere Schlüsselbilder" #: tools/editor/animation_editor.cpp msgid "Anim Add Call Track" -msgstr "Animation Call Track Einfügen" +msgstr "Aufruf-Spur zu Animation hinzufügen" #: tools/editor/animation_editor.cpp msgid "Animation zoom." @@ -1049,8 +1222,7 @@ msgstr "Spur-Werkzeuge" #: tools/editor/animation_editor.cpp msgid "Enable editing of individual keys by clicking them." -msgstr "" -"Aktiviere das editieren von individuellen Keys in dem auf sie geclickt wird." +msgstr "Aktiviere individuelle Schlüsselbildbearbeitung durch Anklicken." #: tools/editor/animation_editor.cpp msgid "Anim. Optimizer" @@ -1075,6 +1247,7 @@ msgstr "Optimieren" #: tools/editor/animation_editor.cpp msgid "Select an AnimationPlayer from the Scene Tree to edit animations." msgstr "" +"Wähle einen AnimationPlayer aus dem Szenenbaum um Animationen zu bearbeiten." #: tools/editor/animation_editor.cpp msgid "Key" @@ -1114,19 +1287,20 @@ msgstr "Aufräumen" #: tools/editor/array_property_edit.cpp msgid "Resize Array" -msgstr "Größe des Feldes ändern" +msgstr "Größe des Arrays ändern" #: tools/editor/array_property_edit.cpp msgid "Change Array Value Type" -msgstr "Ändere Array Wert Typ" +msgstr "Wertetyp des Arrays ändern" #: tools/editor/array_property_edit.cpp msgid "Change Array Value" -msgstr "Ändere Array Wert" +msgstr "Array-Wert ändern" #: tools/editor/asset_library_editor_plugin.cpp tools/editor/create_dialog.cpp #: tools/editor/editor_help.cpp tools/editor/editor_node.cpp -#: tools/editor/plugins/script_editor_plugin.cpp tools/editor/quick_open.cpp +#: tools/editor/plugins/script_editor_plugin.cpp +#: tools/editor/property_selector.cpp tools/editor/quick_open.cpp #: tools/editor/settings_config_dialog.cpp msgid "Search:" msgstr "Suche:" @@ -1162,25 +1336,21 @@ msgstr "Offiziell" #: tools/editor/asset_library_editor_plugin.cpp msgid "Community" -msgstr "Community" +msgstr "Gemeinschaft" #: tools/editor/asset_library_editor_plugin.cpp msgid "Testing" -msgstr "Testen" +msgstr "Testphase" #: tools/editor/asset_library_editor_plugin.cpp msgid "Assets ZIP File" -msgstr "ZIP Datei der Projektdaten" +msgstr "Projektdaten als ZIP-Datei" #: tools/editor/call_dialog.cpp msgid "Method List For '%s':" msgstr "Methodenliste für '%s':" #: tools/editor/call_dialog.cpp -msgid "Call" -msgstr "Aufruf" - -#: tools/editor/call_dialog.cpp msgid "Method List:" msgstr "Methodenliste:" @@ -1206,7 +1376,7 @@ msgstr "Keine Übereinstimmungen" #: tools/editor/code_editor.cpp msgid "Replaced %d Ocurrence(s)." -msgstr "%d mal wurde das Vorkommen ersetzt." +msgstr "Suchbegriff wurde %d mal ersetzt." #: tools/editor/code_editor.cpp msgid "Replace" @@ -1246,7 +1416,7 @@ msgstr "Nächste" #: tools/editor/code_editor.cpp msgid "Replaced %d ocurrence(s)." -msgstr "%d mal wurde das Vorkommen ersetzt." +msgstr "Suchbegriff wurde %d mal ersetzt." #: tools/editor/code_editor.cpp msgid "Not found!" @@ -1284,7 +1454,7 @@ msgstr "Verkleinern" #: tools/editor/code_editor.cpp msgid "Reset Zoom" -msgstr "" +msgstr "Vergrößerung zurücksetzen" #: tools/editor/code_editor.cpp tools/editor/script_editor_debugger.cpp msgid "Line:" @@ -1299,8 +1469,14 @@ msgid "Method in target Node must be specified!" msgstr "Methode in Ziel-Node muss angegeben werden!" #: tools/editor/connections_dialog.cpp +msgid "" +"Target method not found! Specify a valid method or attach a script to target " +"Node." +msgstr "" + +#: tools/editor/connections_dialog.cpp msgid "Connect To Node:" -msgstr "Verbinden mit Node:" +msgstr "Verbinde mit Node:" #: tools/editor/connections_dialog.cpp #: tools/editor/editor_autoload_settings.cpp tools/editor/groups_editor.cpp @@ -1327,15 +1503,15 @@ msgstr "zusätzliche Aufrufparameter:" #: tools/editor/connections_dialog.cpp msgid "Path to Node:" -msgstr "Pfad zur Node:" +msgstr "Pfad zu Node:" #: tools/editor/connections_dialog.cpp msgid "Make Function" -msgstr "Erstelle Funktion" +msgstr "Funktion erstellen" #: tools/editor/connections_dialog.cpp msgid "Deferred" -msgstr "Ausgesetzt" +msgstr "Verzögert" #: tools/editor/connections_dialog.cpp msgid "Oneshot" @@ -1374,11 +1550,26 @@ msgstr "Signale" msgid "Create New" msgstr "Neu erstellen" +#: tools/editor/create_dialog.cpp tools/editor/editor_file_dialog.cpp +#: tools/editor/filesystem_dock.cpp +msgid "Favorites:" +msgstr "Favoriten:" + +#: tools/editor/create_dialog.cpp tools/editor/editor_file_dialog.cpp +msgid "Recent:" +msgstr "Kürzlich:" + #: tools/editor/create_dialog.cpp tools/editor/editor_help.cpp -#: tools/editor/plugins/script_editor_plugin.cpp tools/editor/quick_open.cpp +#: tools/editor/plugins/script_editor_plugin.cpp +#: tools/editor/property_selector.cpp tools/editor/quick_open.cpp msgid "Matches:" msgstr "Treffer:" +#: tools/editor/create_dialog.cpp tools/editor/editor_help.cpp +#: tools/editor/property_selector.cpp tools/editor/script_editor_debugger.cpp +msgid "Description:" +msgstr "Beschreibung:" + #: tools/editor/dependency_editor.cpp msgid "Search Replacement For:" msgstr "Suche Ersatz für:" @@ -1401,7 +1592,7 @@ msgid "" "Changes will take effect when reloaded." msgstr "" "Ressource '%s' wird momentan benutzt.\n" -"Änderungen werden erst nach neu laden aktiv." +"Änderungen werden erst dann aktiv, nachdem neu geladen wurde." #: tools/editor/dependency_editor.cpp msgid "Dependencies" @@ -1422,15 +1613,15 @@ msgstr "Abhängigkeiten:" #: tools/editor/dependency_editor.cpp msgid "Fix Broken" -msgstr "Repariere Nichtfunktionierende" +msgstr "Defekte reparieren" #: tools/editor/dependency_editor.cpp msgid "Dependency Editor" -msgstr "Abhängigkeiten-Editor" +msgstr "Abhängigkeiteneditor" #: tools/editor/dependency_editor.cpp msgid "Search Replacement Resource:" -msgstr "Suche Ersetzbare Ressource:" +msgstr "Ersatz-Ressource suchen:" #: tools/editor/dependency_editor.cpp msgid "Owners Of:" @@ -1480,19 +1671,19 @@ msgstr "Entferne %d Datei(en) dauerhaft? (Nicht Wiederherstellbar)" #: tools/editor/dependency_editor.cpp msgid "Owns" -msgstr "Gehört zu" +msgstr "Besitzt" #: tools/editor/dependency_editor.cpp msgid "Resources Without Explicit Ownership:" -msgstr "Ressource Ohne Direkte Zugehörigkeit:" +msgstr "Ressource ohne direkte Zugehörigkeit:" #: tools/editor/dependency_editor.cpp tools/editor/editor_node.cpp msgid "Orphan Resource Explorer" -msgstr "Ressourcen Explorer Für Verwaiste Dateien" +msgstr "Ressourcenauflistung verwaister Dateien" #: tools/editor/dependency_editor.cpp msgid "Delete selected files?" -msgstr "Ausgewählten Dateien löschen?" +msgstr "Ausgewählte Dateien löschen?" #: tools/editor/dependency_editor.cpp tools/editor/editor_node.cpp #: tools/editor/filesystem_dock.cpp @@ -1552,7 +1743,6 @@ msgid "Rename Autoload" msgstr "Autoload umbenennen" #: tools/editor/editor_autoload_settings.cpp -#, fuzzy msgid "Toggle AutoLoad Globals" msgstr "Autoload-Globals umschalten" @@ -1589,7 +1779,7 @@ msgstr "Singleton" #: tools/editor/editor_autoload_settings.cpp msgid "List:" -msgstr "" +msgstr "Liste:" #: tools/editor/editor_data.cpp msgid "Updating Scene" @@ -1625,7 +1815,7 @@ msgstr "Hoch" #: tools/editor/editor_file_dialog.cpp msgid "Refresh" -msgstr "Neu laden" +msgstr "Aktualisieren" #: tools/editor/editor_file_dialog.cpp msgid "Toggle Hidden Files" @@ -1640,25 +1830,16 @@ msgid "Toggle Mode" msgstr "Modus umschalten" #: tools/editor/editor_file_dialog.cpp -#, fuzzy msgid "Focus Path" msgstr "Zu Pfad springen" #: tools/editor/editor_file_dialog.cpp msgid "Move Favorite Up" -msgstr "Favoriten nach oben schieben" +msgstr "Favorit nach oben schieben" #: tools/editor/editor_file_dialog.cpp msgid "Move Favorite Down" -msgstr "Favoriten nach unten schieben" - -#: tools/editor/editor_file_dialog.cpp tools/editor/filesystem_dock.cpp -msgid "Favorites:" -msgstr "Favoriten:" - -#: tools/editor/editor_file_dialog.cpp -msgid "Recent:" -msgstr "Kürzlich:" +msgstr "Favorit nach unten schieben" #: tools/editor/editor_file_dialog.cpp msgid "Preview:" @@ -1666,7 +1847,7 @@ msgstr "Vorschau:" #: tools/editor/editor_file_system.cpp msgid "ScanSources" -msgstr "Scanne Quellen" +msgstr "Lese Quellen" #: tools/editor/editor_help.cpp tools/editor/plugins/script_editor_plugin.cpp msgid "Search Help" @@ -1699,20 +1880,16 @@ msgstr "Kurze Beschreibung:" #: tools/editor/editor_help.cpp msgid "Public Methods:" -msgstr "Public Methoden:" +msgstr "Öffentliche Methoden:" #: tools/editor/editor_help.cpp msgid "GUI Theme Items:" -msgstr "GUI Theme Einträge:" +msgstr "GUI-Theme-Elemente:" #: tools/editor/editor_help.cpp msgid "Constants:" msgstr "Konstanten:" -#: tools/editor/editor_help.cpp tools/editor/script_editor_debugger.cpp -msgid "Description:" -msgstr "Beschreibung:" - #: tools/editor/editor_help.cpp msgid "Method Description:" msgstr "Methoden Beschreibung:" @@ -1759,7 +1936,7 @@ msgstr " Ausgabe:" #: tools/editor/editor_node.cpp tools/editor/editor_reimport_dialog.cpp msgid "Re-Importing" -msgstr "Re-Import" +msgstr "Importiere erneut" #: tools/editor/editor_node.cpp msgid "Importing:" @@ -1787,7 +1964,7 @@ msgstr "Verstehe..." #: tools/editor/editor_node.cpp msgid "Can't open file for writing:" -msgstr "Kann Datei zum schreiben nicht öffnen:" +msgstr "Datei kann nicht zum schreiben geöffnet werden:" #: tools/editor/editor_node.cpp msgid "Requested file format unknown:" @@ -1813,8 +1990,8 @@ msgstr "Erzeuge Miniaturansicht" msgid "" "Couldn't save scene. Likely dependencies (instances) couldn't be satisfied." msgstr "" -"Szene konnte nicht gespeichert werden. Wahrscheinliche Abhängigkeiten " -"(Instanzen) sind nicht erfüllt." +"Szene konnte nicht gespeichert werden. Wahrscheinlich werden Abhängigkeiten " +"(Instanzen) nicht erfüllt." #: tools/editor/editor_node.cpp msgid "Failed to load resource." @@ -1822,7 +1999,7 @@ msgstr "Laden der Ressource gescheitert." #: tools/editor/editor_node.cpp msgid "Can't load MeshLibrary for merging!" -msgstr "MeshLibrary zum vereinen konnte nicht geladen werden!" +msgstr "MeshLibrary konnte nicht zum vereinen geladen werden!" #: tools/editor/editor_node.cpp msgid "Error saving MeshLibrary!" @@ -1830,7 +2007,7 @@ msgstr "Fehler beim speichern der MeshLibrary!" #: tools/editor/editor_node.cpp msgid "Can't load TileSet for merging!" -msgstr "TileSet zum vereinen kann nicht geladen werden!" +msgstr "TileSet konnte nicht zum vereinen geladen werden!" #: tools/editor/editor_node.cpp msgid "Error saving TileSet!" @@ -1838,11 +2015,11 @@ msgstr "Fehler beim speichern des TileSet!" #: tools/editor/editor_node.cpp msgid "Can't open export templates zip." -msgstr "\"Export Templates Zip\" kann nicht geöffnet werden." +msgstr "Exportvorlagen-ZIP-Datei konnte nicht geöffnet werden." #: tools/editor/editor_node.cpp msgid "Loading Export Templates" -msgstr "Lade Export Templates" +msgstr "Lade Exportvorlagen" #: tools/editor/editor_node.cpp msgid "Error trying to save layout!" @@ -1850,7 +2027,7 @@ msgstr "Fehler beim speichern des Layouts!" #: tools/editor/editor_node.cpp msgid "Default editor layout overridden." -msgstr "Standard Editor Layout überschrieben." +msgstr "Standard-Editorlayout überschrieben." #: tools/editor/editor_node.cpp msgid "Layout name not found!" @@ -1858,24 +2035,24 @@ msgstr "Layout Name nicht gefunden!" #: tools/editor/editor_node.cpp msgid "Restored default layout to base settings." -msgstr "Layout zu Standard Einstellungen zurückgesetzt." +msgstr "Layout wurde auf die Standardeinstellungen zurückgesetzt." #: tools/editor/editor_node.cpp msgid "Copy Params" -msgstr "Parameter Kopieren" +msgstr "Parameter kopieren" #: tools/editor/editor_node.cpp msgid "Paste Params" -msgstr "Parameter Einfügen" +msgstr "Parameter einfügen" #: tools/editor/editor_node.cpp #: tools/editor/plugins/resource_preloader_editor_plugin.cpp msgid "Paste Resource" -msgstr "Ressource Einfügen" +msgstr "Ressource einfügen" #: tools/editor/editor_node.cpp msgid "Copy Resource" -msgstr "Ressource Kopieren" +msgstr "Ressource kopieren" #: tools/editor/editor_node.cpp msgid "Make Built-In" @@ -1926,7 +2103,7 @@ msgstr "" msgid "Current scene was never saved, please save it prior to running." msgstr "" "Die aktuelle Szene wurde noch nicht gespeichert, bitte speichere sie vor dem " -"starten." +"Starten." #: tools/editor/editor_node.cpp msgid "Could not start subprocess!" @@ -1934,19 +2111,19 @@ msgstr "Unterprozess konnte nicht gestartet werden!" #: tools/editor/editor_node.cpp msgid "Open Scene" -msgstr "Szene Öffnen" +msgstr "Szene öffnen" #: tools/editor/editor_node.cpp msgid "Open Base Scene" -msgstr "Basis Szene Öffnen" +msgstr "Basisszene öffnen" #: tools/editor/editor_node.cpp msgid "Quick Open Scene.." -msgstr "Schnelles Szenen Öffnen.." +msgstr "Schnell Szenen öffnen.." #: tools/editor/editor_node.cpp msgid "Quick Open Script.." -msgstr "Schnelles Script Öffnen.." +msgstr "Schnell Skripte öffnen.." #: tools/editor/editor_node.cpp msgid "Yes" @@ -1958,11 +2135,11 @@ msgstr "Szene schließen? (Nicht gespeicherte Änderungen gehen verloren)" #: tools/editor/editor_node.cpp msgid "Save Scene As.." -msgstr "Szene Speichern Als.." +msgstr "Szene speichern als.." #: tools/editor/editor_node.cpp msgid "This scene has never been saved. Save before running?" -msgstr "Diese Szene wurde nie gespeichert. Speichern vor dem starten?" +msgstr "Diese Szene wurde nie gespeichert. Speichern vorm Starten?" #: tools/editor/editor_node.cpp msgid "Please save the scene first." @@ -1970,15 +2147,15 @@ msgstr "Bitte speichere die Szene zuerst." #: tools/editor/editor_node.cpp msgid "Save Translatable Strings" -msgstr "Speichere Übersetzbare Zeichen" +msgstr "Speichere übersetzbare Zeichenketten" #: tools/editor/editor_node.cpp msgid "Export Mesh Library" -msgstr "Mesh Library exportieren" +msgstr "MeshLibrary exportieren" #: tools/editor/editor_node.cpp msgid "Export Tile Set" -msgstr "Tile Set Exportieren" +msgstr "Tileset exportieren" #: tools/editor/editor_node.cpp msgid "Quit" @@ -1995,7 +2172,7 @@ msgstr "Die aktuelle Szene ist nicht gespeichert. Trotzdem öffnen?" #: tools/editor/editor_node.cpp msgid "Can't reload a scene that was never saved." msgstr "" -"Szene kann nicht neu geladen werden wenn sie vorher nicht gespeichert wurde." +"Szene kann nicht neu geladen werden, wenn sie vorher nicht gespeichert wurde." #: tools/editor/editor_node.cpp msgid "Revert" @@ -2008,15 +2185,15 @@ msgstr "" #: tools/editor/editor_node.cpp msgid "Quick Run Scene.." -msgstr "Szene Schnell Starten.." +msgstr "Schnell Szene starten.." #: tools/editor/editor_node.cpp msgid "" "Open Project Manager? \n" "(Unsaved changes will be lost)" msgstr "" -"Projektmanager Öffnen?\n" -"(Nichtgespeicherte Änderungen gehen verloren)" +"Projektverwaltung öffnen?\n" +"(Nicht gespeicherte Änderungen gehen verloren)" #: tools/editor/editor_node.cpp msgid "Pick a Main Scene" @@ -2031,9 +2208,9 @@ msgid "" "Error loading scene, it must be inside the project path. Use 'Import' to " "open the scene, then save it inside the project path." msgstr "" -"Fehler beim laden der Szene, sie muss innerhalb des Projekt Pfades liegen. " -"Nutze 'Import' um die Szene zu öffnen, dann speichere sie innherhalb des " -"Projekt Pfades." +"Fehler beim Laden der Szene. Sie muss innerhalb des Projektpfads liegen. Zum " +"Beheben kann ‚Import→Szene‘ verwendet werden um sie zu öffnen. Danach sollte " +"die Szene innerhalb des Projektpfades gespeichert werden." #: tools/editor/editor_node.cpp msgid "Error loading scene." @@ -2041,15 +2218,15 @@ msgstr "Fehler beim laden der Szene." #: tools/editor/editor_node.cpp msgid "Scene '%s' has broken dependencies:" -msgstr "Szene '%s' hat ungelöste Abhängigkeiten:" +msgstr "Szene '%s' hat defekte Abhängigkeiten:" #: tools/editor/editor_node.cpp msgid "Save Layout" -msgstr "Layout Speichern" +msgstr "Layout speichern" #: tools/editor/editor_node.cpp msgid "Delete Layout" -msgstr "Layout Löschen" +msgstr "Layout löschen" #: tools/editor/editor_node.cpp tools/editor/project_export.cpp msgid "Default" @@ -2057,7 +2234,7 @@ msgstr "Standard" #: tools/editor/editor_node.cpp msgid "Switch Scene Tab" -msgstr "Wechsle Szenen Tab" +msgstr "Szenentab wechseln" #: tools/editor/editor_node.cpp msgid "%d more file(s)" @@ -2077,21 +2254,12 @@ msgid "Go to previously opened scene." msgstr "Gehe zu vorher geöffneter Szene." #: tools/editor/editor_node.cpp -msgid "Fullscreen Mode" -msgstr "Vollbildmodus" - -#: tools/editor/editor_node.cpp -msgid "Distraction Free Mode" -msgstr "Ablenkungsfreier Modus" - -#: tools/editor/editor_node.cpp msgid "Next tab" msgstr "Nächster Tab" #: tools/editor/editor_node.cpp -#, fuzzy msgid "Previous tab" -msgstr "Voriger Tab" +msgstr "Vorheriger Tab" #: tools/editor/editor_node.cpp msgid "Operations with scene files." @@ -2103,15 +2271,15 @@ msgstr "Neue Szene" #: tools/editor/editor_node.cpp msgid "New Inherited Scene.." -msgstr "Neue vererbte Szene.." +msgstr "Neue gererbte Szene.." #: tools/editor/editor_node.cpp msgid "Open Scene.." -msgstr "Szene Öffnen.." +msgstr "Szene öffnen.." #: tools/editor/editor_node.cpp msgid "Save Scene" -msgstr "Szene Speichern" +msgstr "Szene speichern" #: tools/editor/editor_node.cpp msgid "Save all Scenes" @@ -2119,27 +2287,27 @@ msgstr "Alle Szenen speichern" #: tools/editor/editor_node.cpp msgid "Close Scene" -msgstr "Szene Schliessen" +msgstr "Szene schließen" #: tools/editor/editor_node.cpp msgid "Close Goto Prev. Scene" -msgstr "Schließen Zu Vorh. Szene Gehen" +msgstr "Schließen und zur letzten Szene wechseln" #: tools/editor/editor_node.cpp msgid "Open Recent" -msgstr "Zuletzt benutzte Scenen" +msgstr "Zuletzt benutzte Szenen" #: tools/editor/editor_node.cpp msgid "Quick Filter Files.." -msgstr "Schnelle Filter Dateien.." +msgstr "Schnell Dateien filtern.." #: tools/editor/editor_node.cpp msgid "Convert To.." -msgstr "Umwandeln Zu.." +msgstr "Umwandeln zu.." #: tools/editor/editor_node.cpp msgid "Translatable Strings.." -msgstr "Übersetzbare Zeichen.." +msgstr "Übersetzbare Textbausteine.." #: tools/editor/editor_node.cpp msgid "MeshLibrary.." @@ -2156,7 +2324,7 @@ msgstr "Wiederherstellen" #: tools/editor/editor_node.cpp msgid "Run Script" -msgstr "Script Starten" +msgstr "Skript ausführen" #: tools/editor/editor_node.cpp msgid "Project Settings" @@ -2164,15 +2332,19 @@ msgstr "Projekteinstellungen" #: tools/editor/editor_node.cpp msgid "Revert Scene" -msgstr "Szene Zurücksetzen" +msgstr "Szene zurücksetzen" #: tools/editor/editor_node.cpp msgid "Quit to Project List" -msgstr "Verlasse zu Projekt Liste" +msgstr "Verlasse zur Projektverwaltung" + +#: tools/editor/editor_node.cpp +msgid "Distraction Free Mode" +msgstr "Ablenkungsfreier Modus" #: tools/editor/editor_node.cpp msgid "Import assets to the project." -msgstr "Importiere Assets zum Projekt." +msgstr "Importiere Medieninhalte ins Projekt." #: tools/editor/editor_node.cpp #: tools/editor/io_plugins/editor_bitmask_import_plugin.cpp @@ -2188,7 +2360,7 @@ msgstr "Import" #: tools/editor/editor_node.cpp msgid "Miscellaneous project or scene-wide tools." -msgstr "Verschiedene Projekte oder Szenenweite Werkzeuge." +msgstr "Sonstiges Projekt oder szenenübergreifende Werkzeuge." #: tools/editor/editor_node.cpp msgid "Tools" @@ -2196,7 +2368,7 @@ msgstr "Werkzeuge" #: tools/editor/editor_node.cpp msgid "Export the project to many platforms." -msgstr "Exportiere Projekt für viele Plattformen." +msgstr "Exportiere das Projekt für viele Plattformen." #: tools/editor/editor_node.cpp tools/editor/project_export.cpp msgid "Export" @@ -2204,7 +2376,7 @@ msgstr "Exportieren" #: tools/editor/editor_node.cpp msgid "Play the project." -msgstr "Projekt starten." +msgstr "Projekt abspielen." #: tools/editor/editor_node.cpp #: tools/editor/plugins/sample_library_editor_plugin.cpp @@ -2213,7 +2385,7 @@ msgstr "Abspielen" #: tools/editor/editor_node.cpp msgid "Pause the scene" -msgstr "Pausiere die Szene" +msgstr "Szene pausieren" #: tools/editor/editor_node.cpp msgid "Pause Scene" @@ -2221,7 +2393,7 @@ msgstr "Szene pausieren" #: tools/editor/editor_node.cpp msgid "Stop the scene." -msgstr "Stoppe die Szene." +msgstr "Szene stoppen." #: tools/editor/editor_node.cpp #: tools/editor/plugins/sample_library_editor_plugin.cpp @@ -2230,7 +2402,7 @@ msgstr "Stop" #: tools/editor/editor_node.cpp msgid "Play the edited scene." -msgstr "Spiele die editierte Szene." +msgstr "Spiele die bearbeitete Szene." #: tools/editor/editor_node.cpp msgid "Play Scene" @@ -2241,17 +2413,16 @@ msgid "Play custom scene" msgstr "Spiele angepasste Szene" #: tools/editor/editor_node.cpp -#, fuzzy msgid "Play Custom Scene" msgstr "Spiele angepasste Szene" #: tools/editor/editor_node.cpp msgid "Debug options" -msgstr "Debug Optionen" +msgstr "Fehlerbehebungsoptionen" #: tools/editor/editor_node.cpp msgid "Deploy with Remote Debug" -msgstr "Mit Remote Debug starten" +msgstr "Mit Fern-Fehlerbehebung starten" #: tools/editor/editor_node.cpp msgid "" @@ -2259,11 +2430,11 @@ msgid "" "connect to the IP of this computer in order to be debugged." msgstr "" "Beim Exportieren oder Starten wird das Programm versuchen, sich mit der IP-" -"Adresse dieses Computers zu verbinden, um debugged werden zu können." +"Adresse dieses Computers zu verbinden, um Fehler beheben zu können." #: tools/editor/editor_node.cpp msgid "Small Deploy with Network FS" -msgstr "Small Deploy mit Netzwerkdateisystem" +msgstr "Kleine Programmdatei über ein Netzwerkdateisystem" #: tools/editor/editor_node.cpp msgid "" @@ -2307,7 +2478,7 @@ msgstr "" #: tools/editor/editor_node.cpp msgid "Sync Scene Changes" -msgstr "Synchronisiere Szene Änderungen" +msgstr "Szenenänderungen synchronisieren" #: tools/editor/editor_node.cpp msgid "" @@ -2318,12 +2489,12 @@ msgid "" msgstr "" "Wenn diese Option gewählt ist, werden jegliche Änderungen der Szene im " "Editor im laufenden Spiel dargestellt.\n" -"Wenn dies über die Remote Funktion genutzt wird ist es effizienter mit dem " -"Netzwerk Dateisystem." +"Sollte dies beim Abspielen auf externen Geräten genutzt werden, ist es am " +"effizientesten das Netzwerk-Dateisystem zu nutzen." #: tools/editor/editor_node.cpp msgid "Sync Script Changes" -msgstr "Synchronisiere Script Änderungen" +msgstr "Skriptänderungen synchronisieren" #: tools/editor/editor_node.cpp msgid "" @@ -2332,10 +2503,10 @@ msgid "" "When used remotely on a device, this is more efficient with network " "filesystem." msgstr "" -"Wenn diese Option gewählt ist, wird jeglich gespeichertes Script während des " -"laufenden Spiels neu geladen.\n" -"Wenn dies über die Remote Funktion genutzt wird ist es effizienter mit dem " -"Netzwerk Dateisystem." +"Wenn diese Option gewählt ist, werden erneut gespeicherte Skripte während " +"des laufenden Spiels neu geladen.\n" +"Sollte dies beim Abspielen auf externen Geräten genutzt werden, ist es am " +"effizientesten das Netzwerk-Dateisystem zu nutzen." #: tools/editor/editor_node.cpp tools/editor/plugins/spatial_editor_plugin.cpp msgid "Settings" @@ -2343,15 +2514,20 @@ msgstr "Einstellungen" #: tools/editor/editor_node.cpp tools/editor/settings_config_dialog.cpp msgid "Editor Settings" -msgstr "Editor-Einstellungen" +msgstr "Editoreinstellungen" #: tools/editor/editor_node.cpp msgid "Editor Layout" -msgstr "Editor Layout" +msgstr "Editorlayout" + +#: tools/editor/editor_node.cpp +#, fuzzy +msgid "Toggle Fullscreen" +msgstr "Vollbildmodus" #: tools/editor/editor_node.cpp msgid "Install Export Templates" -msgstr "Export Templates installieren" +msgstr "Exportvorlagen installieren" #: tools/editor/editor_node.cpp msgid "About" @@ -2359,11 +2535,11 @@ msgstr "Über" #: tools/editor/editor_node.cpp msgid "Alerts when an external resource has changed." -msgstr "Schlägt Alarm falls sich eine externe Ressource verändert hat." +msgstr "Signalisiert, wenn sich eine externe Ressource verändert hat." #: tools/editor/editor_node.cpp msgid "Spins when the editor window repaints!" -msgstr "Rotiert wenn das Editor Fenster neu gezeichnet wird!" +msgstr "Dreht sich, wenn das Editorfenster neu gezeichnet wird!" #: tools/editor/editor_node.cpp msgid "Update Always" @@ -2374,20 +2550,24 @@ msgid "Update Changes" msgstr "Änderungen aktualisieren" #: tools/editor/editor_node.cpp +msgid "Disable Update Spinner" +msgstr "" + +#: tools/editor/editor_node.cpp msgid "Inspector" msgstr "Inspektor" #: tools/editor/editor_node.cpp msgid "Create a new resource in memory and edit it." -msgstr "Erstelle eine neue Ressource im Speicher und editiere sie." +msgstr "Erstelle eine neue Ressource im Speicher und bearbeite sie." #: tools/editor/editor_node.cpp msgid "Load an existing resource from disk and edit it." -msgstr "Lade eine bestehende Ressource von der Festplatte und editiere sie." +msgstr "Lade eine bestehende Ressource von der Festplatte und bearbeite sie." #: tools/editor/editor_node.cpp msgid "Save the currently edited resource." -msgstr "Speichere die so eben editierte Ressource." +msgstr "Speichere die so eben bearbeitete Ressource." #: tools/editor/editor_node.cpp tools/editor/plugins/script_editor_plugin.cpp msgid "Save As.." @@ -2395,31 +2575,35 @@ msgstr "Speichern als.." #: tools/editor/editor_node.cpp msgid "Go to the previous edited object in history." -msgstr "Gehe zum vorherigen editierten Objekt im Verlauf." +msgstr "Gehe zum vorherigen bearbeiteten Objekt im Verlauf." #: tools/editor/editor_node.cpp msgid "Go to the next edited object in history." -msgstr "Gehe zum nächsten editierten Objekt im Verlauf." +msgstr "Gehe zum nächsten bearbeiteten Objekt im Verlauf." #: tools/editor/editor_node.cpp msgid "History of recently edited objects." -msgstr "Verlauf der zuletzt editierten Objekte." +msgstr "Verlauf der zuletzt bearbeiteten Objekte." #: tools/editor/editor_node.cpp msgid "Object properties." -msgstr "Objekt Eigenschaften." +msgstr "Objekteigenschaften." #: tools/editor/editor_node.cpp msgid "FileSystem" msgstr "Dateisystem" +#: tools/editor/editor_node.cpp tools/editor/node_dock.cpp +msgid "Node" +msgstr "Node" + #: tools/editor/editor_node.cpp msgid "Output" msgstr "Ausgabe" #: tools/editor/editor_node.cpp tools/editor/editor_reimport_dialog.cpp msgid "Re-Import" -msgstr "Re-Import" +msgstr "Neuimport" #: tools/editor/editor_node.cpp tools/editor/editor_plugin_settings.cpp msgid "Update" @@ -2427,7 +2611,7 @@ msgstr "Update" #: tools/editor/editor_node.cpp msgid "Thanks from the Godot community!" -msgstr "Ein Dank von der Godot Community!" +msgstr "Danke von der Godot-Gemeinschaft!" #: tools/editor/editor_node.cpp msgid "Thanks!" @@ -2435,7 +2619,7 @@ msgstr "Danke!" #: tools/editor/editor_node.cpp msgid "Import Templates From ZIP File" -msgstr "Importiere Templates Aus ZIP Datei" +msgstr "Vorlagen aus ZIP-Datei importieren" #: tools/editor/editor_node.cpp tools/editor/project_export.cpp msgid "Export Project" @@ -2443,11 +2627,11 @@ msgstr "Projekt exportieren" #: tools/editor/editor_node.cpp msgid "Export Library" -msgstr "Export Bibliothek" +msgstr "Bibliothek exportieren" #: tools/editor/editor_node.cpp msgid "Merge With Existing" -msgstr "Vereine Mit Existierenden" +msgstr "Mit existierendem vereinen" #: tools/editor/editor_node.cpp tools/editor/project_export.cpp msgid "Password:" @@ -2455,15 +2639,15 @@ msgstr "Passwort:" #: tools/editor/editor_node.cpp msgid "Open & Run a Script" -msgstr "Script Öffnen & Starten" +msgstr "Skript öffnen und ausführen" #: tools/editor/editor_node.cpp msgid "Load Errors" -msgstr "Lade Fehler" +msgstr "Ladefehler" #: tools/editor/editor_plugin_settings.cpp msgid "Installed Plugins:" -msgstr "Installierte Plugins:" +msgstr "Installierte Erweiterungen:" #: tools/editor/editor_plugin_settings.cpp msgid "Version:" @@ -2479,15 +2663,15 @@ msgstr "Status:" #: tools/editor/editor_profiler.cpp msgid "Stop Profiling" -msgstr "Profiling Stoppen" +msgstr "Laufzeitanalyse beenden" #: tools/editor/editor_profiler.cpp msgid "Start Profiling" -msgstr "Profiling Starten" +msgstr "Laufzeitanalyse starten" #: tools/editor/editor_profiler.cpp msgid "Measure:" -msgstr "Maße:" +msgstr "Messung:" #: tools/editor/editor_profiler.cpp msgid "Frame Time (sec)" @@ -2495,7 +2679,7 @@ msgstr "Bild Zeit (Sek)" #: tools/editor/editor_profiler.cpp msgid "Average Time (sec)" -msgstr "Durchschnitts Zeit (Sek)" +msgstr "Durchschnittszeit (Sek)" #: tools/editor/editor_profiler.cpp msgid "Frame %" @@ -2515,7 +2699,7 @@ msgstr "Inklusive" #: tools/editor/editor_profiler.cpp msgid "Self" -msgstr "Self" +msgstr "Selbst" #: tools/editor/editor_profiler.cpp msgid "Frame #:" @@ -2523,7 +2707,7 @@ msgstr "Bild #:" #: tools/editor/editor_reimport_dialog.cpp msgid "Please wait for scan to complete." -msgstr "Bitte warten bis der Scan abgeschlossen ist." +msgstr "Bitte warten bis Operation abgeschlossen ist." #: tools/editor/editor_reimport_dialog.cpp msgid "Current scene must be saved to re-import." @@ -2531,19 +2715,19 @@ msgstr "Aktuelle Szene muss gespeichert sein um sie erneut zu importieren." #: tools/editor/editor_reimport_dialog.cpp msgid "Save & Re-Import" -msgstr "Speichern & erneut importieren" +msgstr "Speichern & neu importieren" #: tools/editor/editor_reimport_dialog.cpp msgid "Re-Import Changed Resources" -msgstr "Veränderte Ressourcen Neu Importieren" +msgstr "Veränderte Ressourcen neu importieren" #: tools/editor/editor_run_script.cpp msgid "Write your logic in the _run() method." -msgstr "Schreibe die Logik in die _run() Methode." +msgstr "Spiellogik sollte mit der _run()-Methode beginnen." #: tools/editor/editor_run_script.cpp msgid "There is an edited scene already." -msgstr "Es besteht eine editierte Szene bereits." +msgstr "Es besteht bereits eine bearbeitete Szene." #: tools/editor/editor_run_script.cpp msgid "Couldn't instance script:" @@ -2563,7 +2747,7 @@ msgstr "Hast du die '_run' Methode vergessen?" #: tools/editor/editor_settings.cpp msgid "Default (Same as Editor)" -msgstr "Standard (Dasselbe wie der Editor)" +msgstr "Standard (wie Editor)" #: tools/editor/editor_sub_scene.cpp msgid "Select Node(s) to Import" @@ -2571,53 +2755,53 @@ msgstr "Selektiere Node(s) für den Import" #: tools/editor/editor_sub_scene.cpp msgid "Scene Path:" -msgstr "Szenen Pfad:" +msgstr "Szenenpfad:" #: tools/editor/editor_sub_scene.cpp msgid "Import From Node:" -msgstr "Importiere Aus Einem Node:" +msgstr "Aus Node importieren:" #: tools/editor/file_type_cache.cpp msgid "Can't open file_type_cache.cch for writing, not saving file type cache!" msgstr "" -"fil_type_cache.cch kann nicht mit Schreibzugriff geöffnet werden, file type " -"cache wird nicht gespeichert!" +"Die Datei 'file_type_cache.cch' konnte nicht zum schreiben geöffnet werden. " +"Der Dateityp-Cache wird nicht gespeichert!" #: tools/editor/filesystem_dock.cpp msgid "Same source and destination files, doing nothing." -msgstr "" +msgstr "Quell- und Zieldatei sind gleich, ignoriere Anweisung." #: tools/editor/filesystem_dock.cpp msgid "Same source and destination paths, doing nothing." -msgstr "" +msgstr "Quell- und Zielpfad sind gleich, ignoriere Anweisung." #: tools/editor/filesystem_dock.cpp msgid "Can't move directories to within themselves." -msgstr "" +msgstr "Verzeichnisse lassen sich nicht in sich selbst verschieben." #: tools/editor/filesystem_dock.cpp msgid "Can't operate on '..'" -msgstr "" +msgstr "Kann mit ‚..‘ nicht arbeiten" #: tools/editor/filesystem_dock.cpp msgid "Pick New Name and Location For:" -msgstr "" +msgstr "Wähle neuen Namen und Ort für:" #: tools/editor/filesystem_dock.cpp msgid "No files selected!" -msgstr "" +msgstr "Keine Dateien ausgewählt!" #: tools/editor/filesystem_dock.cpp msgid "Instance" -msgstr "" +msgstr "Instanz" #: tools/editor/filesystem_dock.cpp msgid "Edit Dependencies.." -msgstr "Bearbeiten Abhängigkeiten.." +msgstr "Abhängigkeiten bearbeiten.." #: tools/editor/filesystem_dock.cpp msgid "View Owners.." -msgstr "" +msgstr "Zeige Besitzer.." #: tools/editor/filesystem_dock.cpp msgid "Copy Path" @@ -2625,11 +2809,11 @@ msgstr "Pfad kopieren" #: tools/editor/filesystem_dock.cpp msgid "Rename or Move.." -msgstr "" +msgstr "Umbenennen oder Verschieben.." #: tools/editor/filesystem_dock.cpp msgid "Move To.." -msgstr "" +msgstr "Verschiebe zu.." #: tools/editor/filesystem_dock.cpp msgid "Info" @@ -2641,11 +2825,11 @@ msgstr "Zeige im Dateimanager" #: tools/editor/filesystem_dock.cpp msgid "Re-Import.." -msgstr "Re-Import.." +msgstr "Neuimport.." #: tools/editor/filesystem_dock.cpp msgid "Previous Directory" -msgstr "" +msgstr "Vorheriges Verzeichnis" #: tools/editor/filesystem_dock.cpp msgid "Next Directory" @@ -2653,67 +2837,67 @@ msgstr "Nächstes Verzeichnis" #: tools/editor/filesystem_dock.cpp msgid "Re-Scan Filesystem" -msgstr "" +msgstr "Dateisystem erneut einlesen" #: tools/editor/filesystem_dock.cpp msgid "Toggle folder status as Favorite" -msgstr "" +msgstr "Favoriten-Verzeichnisstatus umschalten" #: tools/editor/filesystem_dock.cpp msgid "Instance the selected scene(s) as child of the selected node." -msgstr "" +msgstr "Instantiiere gewählte Szene(n) als Unterobjekt des ausgewählten Nodes." #: tools/editor/filesystem_dock.cpp msgid "Move" -msgstr "" +msgstr "Verschieben" #: tools/editor/groups_editor.cpp msgid "Add to Group" -msgstr "Füge Gruppe hinzu" +msgstr "Zu Gruppe hinzufügen" #: tools/editor/groups_editor.cpp msgid "Remove from Group" -msgstr "Entferne aus Gruppe" +msgstr "Aus Gruppe entfernen" #: tools/editor/io_plugins/editor_bitmask_import_plugin.cpp msgid "No bit masks to import!" -msgstr "Keine Bit Masken zu importieren!" +msgstr "Keine Bitmasken zu importieren!" #: tools/editor/io_plugins/editor_bitmask_import_plugin.cpp #: tools/editor/io_plugins/editor_sample_import_plugin.cpp #: tools/editor/io_plugins/editor_scene_import_plugin.cpp #: tools/editor/io_plugins/editor_texture_import_plugin.cpp msgid "Target path is empty." -msgstr "Ziel Pfad ist leer." +msgstr "Zielpfad ist leer." #: tools/editor/io_plugins/editor_bitmask_import_plugin.cpp #: tools/editor/io_plugins/editor_sample_import_plugin.cpp #: tools/editor/io_plugins/editor_scene_import_plugin.cpp #: tools/editor/io_plugins/editor_texture_import_plugin.cpp msgid "Target path must be a complete resource path." -msgstr "Ziel Pfad muss ein kompletter Ressourcen Pfad sein." +msgstr "Zielpfad muss ein kompletter Ressourcenpfad sein." #: tools/editor/io_plugins/editor_bitmask_import_plugin.cpp #: tools/editor/io_plugins/editor_sample_import_plugin.cpp #: tools/editor/io_plugins/editor_scene_import_plugin.cpp #: tools/editor/io_plugins/editor_texture_import_plugin.cpp msgid "Target path must exist." -msgstr "Ziel Pfad muss existieren." +msgstr "Zielpfad muss existieren." #: tools/editor/io_plugins/editor_bitmask_import_plugin.cpp #: tools/editor/io_plugins/editor_mesh_import_plugin.cpp #: tools/editor/io_plugins/editor_sample_import_plugin.cpp msgid "Save path is empty!" -msgstr "Speicher Pfad ist leer!" +msgstr "Speicherpfad ist leer!" #: tools/editor/io_plugins/editor_bitmask_import_plugin.cpp msgid "Import BitMasks" -msgstr "Importiere BitMasks" +msgstr "BitMasks importieren" #: tools/editor/io_plugins/editor_bitmask_import_plugin.cpp #: tools/editor/io_plugins/editor_texture_import_plugin.cpp msgid "Source Texture(s):" -msgstr "Quell Textur(en):" +msgstr "Quelltextur(en):" #: tools/editor/io_plugins/editor_bitmask_import_plugin.cpp #: tools/editor/io_plugins/editor_mesh_import_plugin.cpp @@ -2722,7 +2906,7 @@ msgstr "Quell Textur(en):" #: tools/editor/io_plugins/editor_texture_import_plugin.cpp #: tools/editor/io_plugins/editor_translation_import_plugin.cpp msgid "Target Path:" -msgstr "Ziel Pfad:" +msgstr "Zielpfad:" #: tools/editor/io_plugins/editor_bitmask_import_plugin.cpp #: tools/editor/io_plugins/editor_font_import_plugin.cpp @@ -2735,15 +2919,15 @@ msgstr "Akzeptieren" #: tools/editor/io_plugins/editor_bitmask_import_plugin.cpp msgid "Bit Mask" -msgstr "Bit Maske" +msgstr "Bitmaske" #: tools/editor/io_plugins/editor_font_import_plugin.cpp msgid "No source font file!" -msgstr "Kein Quell Font gefunden!" +msgstr "Keine Quellschriftart-Datei gefunden!" #: tools/editor/io_plugins/editor_font_import_plugin.cpp msgid "No target font resource!" -msgstr "Keine Ziel Font Ressource!" +msgstr "Keine Zielschriftart-Ressource!" #: tools/editor/io_plugins/editor_font_import_plugin.cpp msgid "" @@ -2755,23 +2939,23 @@ msgstr "" #: tools/editor/io_plugins/editor_font_import_plugin.cpp msgid "Can't load/process source font." -msgstr "Quell Font kann nicht geladen/verarbeitet werden." +msgstr "Quellschriftart kann nicht geladen/verarbeitet werden." #: tools/editor/io_plugins/editor_font_import_plugin.cpp msgid "Couldn't save font." -msgstr "Font konnte nicht gespeichert werden." +msgstr "Schriftart konnte nicht gespeichert werden." #: tools/editor/io_plugins/editor_font_import_plugin.cpp msgid "Source Font:" -msgstr "Quell Font:" +msgstr "Quellschriftart:" #: tools/editor/io_plugins/editor_font_import_plugin.cpp msgid "Source Font Size:" -msgstr "Quell Font Größe:" +msgstr "Quellschriftgröße:" #: tools/editor/io_plugins/editor_font_import_plugin.cpp msgid "Dest Resource:" -msgstr "Ziel Ressource:" +msgstr "Ziel-Ressource:" #: tools/editor/io_plugins/editor_font_import_plugin.cpp msgid "The quick brown fox jumps over the lazy dog." @@ -2790,28 +2974,28 @@ msgstr "Optionen:" #: tools/editor/io_plugins/editor_font_import_plugin.cpp msgid "Font Import" -msgstr "Font Import" +msgstr "Schriftart importieren" #: tools/editor/io_plugins/editor_font_import_plugin.cpp msgid "" "This file is already a Godot font file, please supply a BMFont type file " "instead." msgstr "" -"Diese Datei ist bereits eine Godot Font Datei, bitte gib eine BMFont Datei " -"anstelle an." +"Diese Datei ist bereits eine Godot Schriftart. Bitte stattdessen eine Datei " +"im BMFont-Format angeben." #: tools/editor/io_plugins/editor_font_import_plugin.cpp msgid "Failed opening as BMFont file." -msgstr "Öffnen der BMFont Datei fehlgeschlagen." +msgstr "Öffnen der BMFont-Datei fehlgeschlagen." #: tools/editor/io_plugins/editor_font_import_plugin.cpp msgid "Invalid font custom source." -msgstr "Unzulässige eigene Font Ressource." +msgstr "Eigene Schriftart-Quelle ist ungültig." #: tools/editor/io_plugins/editor_font_import_plugin.cpp #: tools/editor/plugins/theme_editor_plugin.cpp msgid "Font" -msgstr "Schrift" +msgstr "Schriftart" #: tools/editor/io_plugins/editor_mesh_import_plugin.cpp msgid "No meshes to import!" @@ -2819,7 +3003,7 @@ msgstr "Keine Meshes zu importieren!" #: tools/editor/io_plugins/editor_mesh_import_plugin.cpp msgid "Single Mesh Import" -msgstr "Einzel Mesh Import" +msgstr "Einzelnes Mesh importieren" #: tools/editor/io_plugins/editor_mesh_import_plugin.cpp msgid "Source Mesh(es):" @@ -2836,11 +3020,11 @@ msgstr "Oberfläche %d" #: tools/editor/io_plugins/editor_sample_import_plugin.cpp msgid "No samples to import!" -msgstr "Keine Beispiele zu importieren!" +msgstr "Keine Samples zu importieren!" #: tools/editor/io_plugins/editor_sample_import_plugin.cpp msgid "Import Audio Samples" -msgstr "Audio Samples Importieren" +msgstr "Audio-Samples importieren" #: tools/editor/io_plugins/editor_sample_import_plugin.cpp msgid "Source Sample(s):" @@ -2848,7 +3032,7 @@ msgstr "Quell Sample(s):" #: tools/editor/io_plugins/editor_sample_import_plugin.cpp msgid "Audio Sample" -msgstr "Audio Sample" +msgstr "Audio-Sample" #: tools/editor/io_plugins/editor_scene_import_plugin.cpp msgid "New Clip" @@ -2856,7 +3040,7 @@ msgstr "Neuer Clip" #: tools/editor/io_plugins/editor_scene_import_plugin.cpp msgid "Animation Options" -msgstr "Animations Einstellungen" +msgstr "Animationseinstellungen" #: tools/editor/io_plugins/editor_scene_import_plugin.cpp msgid "Flags" @@ -2864,26 +3048,25 @@ msgstr "Flags" #: tools/editor/io_plugins/editor_scene_import_plugin.cpp msgid "Bake FPS:" -msgstr "FPS Backen:" +msgstr "FPS fixieren:" #: tools/editor/io_plugins/editor_scene_import_plugin.cpp msgid "Optimizer" -msgstr "Optimierer" +msgstr "Optimierung" #: tools/editor/io_plugins/editor_scene_import_plugin.cpp msgid "Max Linear Error" -msgstr "Lineare Fehlergrenze" +msgstr "Obere lineare Fehlergrenze" #: tools/editor/io_plugins/editor_scene_import_plugin.cpp msgid "Max Angular Error" -msgstr "Angulare Fehlergrenze" +msgstr "Obere Winkelfehlergrenze" #: tools/editor/io_plugins/editor_scene_import_plugin.cpp msgid "Max Angle" msgstr "Maximaler Winkel" #: tools/editor/io_plugins/editor_scene_import_plugin.cpp -#, fuzzy msgid "Clips" msgstr "Ausschnitte" @@ -2906,7 +3089,7 @@ msgstr "Filter" #: tools/editor/io_plugins/editor_scene_import_plugin.cpp msgid "Source path is empty." -msgstr "Quell Pfad ist leer." +msgstr "Quellpfad ist leer." #: tools/editor/io_plugins/editor_scene_import_plugin.cpp msgid "Couldn't load post-import script." @@ -2914,7 +3097,7 @@ msgstr "Post-Import Skript konnte nicht geladen werden." #: tools/editor/io_plugins/editor_scene_import_plugin.cpp msgid "Invalid/broken script for post-import." -msgstr "Fehlerhaftes Skript für Post-Import." +msgstr "Ungültiges / Fehlerhaftes Skript für Post-Import." #: tools/editor/io_plugins/editor_scene_import_plugin.cpp msgid "Error importing scene." @@ -2922,11 +3105,11 @@ msgstr "Fehler beim importieren der Szene." #: tools/editor/io_plugins/editor_scene_import_plugin.cpp msgid "Import 3D Scene" -msgstr "3D Szene Importieren" +msgstr "3D-Szene importieren" #: tools/editor/io_plugins/editor_scene_import_plugin.cpp msgid "Source Scene:" -msgstr "Quell Szene:" +msgstr "Quellszene:" #: tools/editor/io_plugins/editor_scene_import_plugin.cpp msgid "Same as Target Scene" @@ -2938,7 +3121,7 @@ msgstr "Geteilt" #: tools/editor/io_plugins/editor_scene_import_plugin.cpp msgid "Target Texture Folder:" -msgstr "Ziel Texturen Ordner:" +msgstr "Ziel-Texturenordner:" #: tools/editor/io_plugins/editor_scene_import_plugin.cpp msgid "Post-Process Script:" @@ -2967,20 +3150,20 @@ msgstr "Importieren & Öffnen" #: tools/editor/io_plugins/editor_scene_import_plugin.cpp msgid "Edited scene has not been saved, open imported scene anyway?" msgstr "" -"Editierte Szene wurde nicht gespeichert, trotzdem importierte Szene öffnen?" +"Bearbeitete Szene wurde nicht gespeichert, trotzdem importierte Szene öffnen?" #: tools/editor/io_plugins/editor_scene_import_plugin.cpp #: tools/editor/plugins/cube_grid_theme_editor_plugin.cpp msgid "Import Scene" -msgstr "Szene Importieren" +msgstr "Szene importieren" #: tools/editor/io_plugins/editor_scene_import_plugin.cpp msgid "Importing Scene.." -msgstr "Szene Wird Importiert.." +msgstr "Szene wird importiert.." #: tools/editor/io_plugins/editor_scene_import_plugin.cpp msgid "Running Custom Script.." -msgstr "Angepasstes Skript Wird Ausgeführt.." +msgstr "Angepasstes Skript wird ausgeführt.." #: tools/editor/io_plugins/editor_scene_import_plugin.cpp msgid "Couldn't load post-import script:" @@ -2996,11 +3179,11 @@ msgstr "Fehler beim ausführen des Post-Import Skripts:" #: tools/editor/io_plugins/editor_scene_import_plugin.cpp msgid "Import Image:" -msgstr "Bild Importieren:" +msgstr "Bild importieren:" #: tools/editor/io_plugins/editor_scene_import_plugin.cpp msgid "Can't import a file over itself:" -msgstr "Es kann keine Datei in sich selbst importiert werden:" +msgstr "Datei kann nicht in sich selbst importiert werden:" #: tools/editor/io_plugins/editor_scene_import_plugin.cpp msgid "Couldn't localize path: %s (already local)" @@ -3012,7 +3195,7 @@ msgstr "Speichere.." #: tools/editor/io_plugins/editor_scene_import_plugin.cpp msgid "3D Scene Animation" -msgstr "3D Szenen Animation" +msgstr "3D-Szenenanimation" #: tools/editor/io_plugins/editor_texture_import_plugin.cpp msgid "Uncompressed" @@ -3020,11 +3203,11 @@ msgstr "Unkomprimiert" #: tools/editor/io_plugins/editor_texture_import_plugin.cpp msgid "Compress Lossless (PNG)" -msgstr "Verlustfrei Komprimieren (PNG)" +msgstr "Verlustfrei komprimieren (PNG)" #: tools/editor/io_plugins/editor_texture_import_plugin.cpp msgid "Compress Lossy (WebP)" -msgstr "Verlustbehaftet Komprimieren (WebP)" +msgstr "Verlustbehaftet komprimieren (WebP)" #: tools/editor/io_plugins/editor_texture_import_plugin.cpp msgid "Compress (VRAM)" @@ -3032,15 +3215,15 @@ msgstr "Komprimieren (VRAM)" #: tools/editor/io_plugins/editor_texture_import_plugin.cpp msgid "Texture Format" -msgstr "Textur-Format" +msgstr "Texturformat" #: tools/editor/io_plugins/editor_texture_import_plugin.cpp msgid "Texture Compression Quality (WebP):" -msgstr "Textur Kompressions-Qualität (WebP):" +msgstr "Texturkompressionsqualität (WebP):" #: tools/editor/io_plugins/editor_texture_import_plugin.cpp msgid "Texture Options" -msgstr "Textur Einstellungen" +msgstr "Textureinstellungen" #: tools/editor/io_plugins/editor_texture_import_plugin.cpp msgid "Please specify some files!" @@ -3048,7 +3231,7 @@ msgstr "Bitte gib einige Dateien an!" #: tools/editor/io_plugins/editor_texture_import_plugin.cpp msgid "At least one file needed for Atlas." -msgstr "Es wird zumindest eine Datei für den Atlas gebraucht." +msgstr "Es wird zumindest eine Datei für den Atlas benötigt." #: tools/editor/io_plugins/editor_texture_import_plugin.cpp msgid "Error importing:" @@ -3060,15 +3243,15 @@ msgstr "Es ist nur eine Datei für eine große Textur erforderlich." #: tools/editor/io_plugins/editor_texture_import_plugin.cpp msgid "Max Texture Size:" -msgstr "Maximale Textur Größe:" +msgstr "Maximale Texturgröße:" #: tools/editor/io_plugins/editor_texture_import_plugin.cpp msgid "Import Textures for Atlas (2D)" -msgstr "Importiere Texturen für Atlas (2D)" +msgstr "Texturen für Atlas (2D) importieren" #: tools/editor/io_plugins/editor_texture_import_plugin.cpp msgid "Cell Size:" -msgstr "Zell-Größe:" +msgstr "Zellgröße:" #: tools/editor/io_plugins/editor_texture_import_plugin.cpp msgid "Large Texture" @@ -3076,31 +3259,31 @@ msgstr "Große Textur" #: tools/editor/io_plugins/editor_texture_import_plugin.cpp msgid "Import Large Textures (2D)" -msgstr "Importiere Große Texturen (2D)" +msgstr "Große Texturen (2D) importieren" #: tools/editor/io_plugins/editor_texture_import_plugin.cpp msgid "Source Texture" -msgstr "Quell-Textur" +msgstr "Quelltextur" #: tools/editor/io_plugins/editor_texture_import_plugin.cpp msgid "Base Atlas Texture" -msgstr "Basis Atlas-Textur" +msgstr "Basis-Atlastextur" #: tools/editor/io_plugins/editor_texture_import_plugin.cpp msgid "Source Texture(s)" -msgstr "Quell-Textur(en)" +msgstr "Quelltextur(en)" #: tools/editor/io_plugins/editor_texture_import_plugin.cpp msgid "Import Textures for 2D" -msgstr "Importiere Texturen für 2D" +msgstr "Texturen für 2D importieren" #: tools/editor/io_plugins/editor_texture_import_plugin.cpp msgid "Import Textures for 3D" -msgstr "Importiere Texturen für 3D" +msgstr "Texturen für 3D importieren" #: tools/editor/io_plugins/editor_texture_import_plugin.cpp msgid "Import Textures" -msgstr "Texturen Importieren" +msgstr "Texturen importieren" #: tools/editor/io_plugins/editor_texture_import_plugin.cpp msgid "2D Texture" @@ -3112,7 +3295,7 @@ msgstr "3D-Textur" #: tools/editor/io_plugins/editor_texture_import_plugin.cpp msgid "Atlas Texture" -msgstr "Atlas-Textur" +msgstr "Atlastextur" #: tools/editor/io_plugins/editor_texture_import_plugin.cpp msgid "" @@ -3124,7 +3307,7 @@ msgstr "" #: tools/editor/io_plugins/editor_texture_import_plugin.cpp msgid "Crop empty space." -msgstr "Beschneide leere Bereiche." +msgstr "Leere Bereiche beschneiden." #: tools/editor/io_plugins/editor_texture_import_plugin.cpp msgid "Texture" @@ -3132,11 +3315,11 @@ msgstr "Textur" #: tools/editor/io_plugins/editor_texture_import_plugin.cpp msgid "Import Large Texture" -msgstr "Große Textur Importieren" +msgstr "Große Textur importieren" #: tools/editor/io_plugins/editor_texture_import_plugin.cpp msgid "Load Source Image" -msgstr "Quell-Bild Laden" +msgstr "Quellbild laden" #: tools/editor/io_plugins/editor_texture_import_plugin.cpp msgid "Slicing" @@ -3156,7 +3339,7 @@ msgstr "Große Textur konnte nicht gespeichert werden:" #: tools/editor/io_plugins/editor_texture_import_plugin.cpp msgid "Build Atlas For:" -msgstr "Baue Atlas Für:" +msgstr "Erstelle Atlas für:" #: tools/editor/io_plugins/editor_texture_import_plugin.cpp msgid "Loading Image:" @@ -3175,9 +3358,8 @@ msgid "Cropping Images" msgstr "Bilder werden beschnitten" #: tools/editor/io_plugins/editor_texture_import_plugin.cpp -#, fuzzy msgid "Blitting Images" -msgstr "Blitting der Bilder" +msgstr "Blitting Bilder" #: tools/editor/io_plugins/editor_texture_import_plugin.cpp msgid "Couldn't save atlas image:" @@ -3193,7 +3375,7 @@ msgstr "Fehlerhafte Quelle!" #: tools/editor/io_plugins/editor_translation_import_plugin.cpp msgid "Invalid translation source!" -msgstr "Fehlerhafte Übersetzungs-Quelle!" +msgstr "Fehlerhafte Übersetzungsquelle!" #: tools/editor/io_plugins/editor_translation_import_plugin.cpp msgid "Column" @@ -3206,15 +3388,15 @@ msgstr "Sprache" #: tools/editor/io_plugins/editor_translation_import_plugin.cpp msgid "No items to import!" -msgstr "Keine Inhalte zu importieren!" +msgstr "Keine Elemente zu importieren!" #: tools/editor/io_plugins/editor_translation_import_plugin.cpp msgid "No target path!" -msgstr "Kein Ziel-Pfad!" +msgstr "Kein Zielpfad!" #: tools/editor/io_plugins/editor_translation_import_plugin.cpp msgid "Import Translations" -msgstr "Übersetzungen Importieren" +msgstr "Übersetzungen importieren" #: tools/editor/io_plugins/editor_translation_import_plugin.cpp msgid "Couldn't import!" @@ -3222,7 +3404,7 @@ msgstr "Konnte nicht importiert werden!" #: tools/editor/io_plugins/editor_translation_import_plugin.cpp msgid "Import Translation" -msgstr "Übersetzung Importieren" +msgstr "Übersetzung importieren" #: tools/editor/io_plugins/editor_translation_import_plugin.cpp msgid "Source CSV:" @@ -3230,7 +3412,7 @@ msgstr "Quell-CSV:" #: tools/editor/io_plugins/editor_translation_import_plugin.cpp msgid "Ignore First Row" -msgstr "Ignoriere Erste Zeile" +msgstr "Erste Zeile ignorieren" #: tools/editor/io_plugins/editor_translation_import_plugin.cpp msgid "Compress" @@ -3242,7 +3424,7 @@ msgstr "Zu Projekt hinzufügen (engine.cfg)" #: tools/editor/io_plugins/editor_translation_import_plugin.cpp msgid "Import Languages:" -msgstr "Sprachen Importieren:" +msgstr "Sprachen importieren:" #: tools/editor/io_plugins/editor_translation_import_plugin.cpp msgid "Translation" @@ -3250,11 +3432,7 @@ msgstr "Übersetzung" #: tools/editor/multi_node_edit.cpp msgid "MultiNode Set" -msgstr "MultiNode Setzen" - -#: tools/editor/node_dock.cpp -msgid "Node" -msgstr "Node" +msgstr "MultiNode setzen" #: tools/editor/node_dock.cpp msgid "Groups" @@ -3262,15 +3440,15 @@ msgstr "Gruppen" #: tools/editor/node_dock.cpp msgid "Select a Node to edit Signals and Groups." -msgstr "Selektiere ein Node um Signale und Gruppen zu editieren." +msgstr "Wähle ein Node um Signale und Gruppen zu bearbeiten." #: tools/editor/plugins/animation_player_editor_plugin.cpp msgid "Toggle Autoplay" -msgstr "Autoplay Umschalten" +msgstr "Automatisches Abspielen umschalten" #: tools/editor/plugins/animation_player_editor_plugin.cpp msgid "New Animation Name:" -msgstr "Neuer Animations-Name:" +msgstr "Neuer Animationsname:" #: tools/editor/plugins/animation_player_editor_plugin.cpp msgid "New Anim" @@ -3278,46 +3456,46 @@ msgstr "Neue Animation" #: tools/editor/plugins/animation_player_editor_plugin.cpp msgid "Change Animation Name:" -msgstr "Ändere Animations-Name:" +msgstr "Animationsname ändern:" #: tools/editor/plugins/animation_player_editor_plugin.cpp #: tools/editor/plugins/sprite_frames_editor_plugin.cpp msgid "Remove Animation" -msgstr "Animation Entfernen" +msgstr "Animation entfernen" #: tools/editor/plugins/animation_player_editor_plugin.cpp msgid "ERROR: Invalid animation name!" -msgstr "FEHLER: Fehlerhafter Animations-Name!" +msgstr "FEHLER: ungültiger Animationsname!" #: tools/editor/plugins/animation_player_editor_plugin.cpp msgid "ERROR: Animation name already exists!" -msgstr "Fehler: Animations-Name existiert bereits!" +msgstr "FEHLER: Animationsname existiert bereits!" #: tools/editor/plugins/animation_player_editor_plugin.cpp #: tools/editor/plugins/sprite_frames_editor_plugin.cpp msgid "Rename Animation" -msgstr "Animation Umbenennen" +msgstr "Animation umbenennen" #: tools/editor/plugins/animation_player_editor_plugin.cpp #: tools/editor/plugins/sprite_frames_editor_plugin.cpp msgid "Add Animation" -msgstr "Animation Hinzufügen" +msgstr "Animation hinzufügen" #: tools/editor/plugins/animation_player_editor_plugin.cpp msgid "Blend Next Changed" -msgstr "Überblende Nächsten Geänderten" +msgstr "Überblende nächste Bearbeitung" #: tools/editor/plugins/animation_player_editor_plugin.cpp msgid "Change Blend Time" -msgstr "Blend-Zeit Ändern" +msgstr "Überblendungszeit ändern" #: tools/editor/plugins/animation_player_editor_plugin.cpp msgid "Load Animation" -msgstr "Animation Laden" +msgstr "Animation laden" #: tools/editor/plugins/animation_player_editor_plugin.cpp msgid "Duplicate Animation" -msgstr "Animation Duplizieren" +msgstr "Animation duplizieren" #: tools/editor/plugins/animation_player_editor_plugin.cpp msgid "ERROR: No animation to copy!" @@ -3333,11 +3511,11 @@ msgstr "Eingefügte Animation" #: tools/editor/plugins/animation_player_editor_plugin.cpp msgid "Paste Animation" -msgstr "Animation Einfügen" +msgstr "Animation einfügen" #: tools/editor/plugins/animation_player_editor_plugin.cpp msgid "ERROR: No animation to edit!" -msgstr "FEHLER: Keine Animation zum editieren!" +msgstr "FEHLER: Keine Animation zum bearbeiten!" #: tools/editor/plugins/animation_player_editor_plugin.cpp msgid "Play selected animation backwards from current pos. (A)" @@ -3345,7 +3523,7 @@ msgstr "Spiele ausgewählte Animation rückwärts von aktueller Position. (A)" #: tools/editor/plugins/animation_player_editor_plugin.cpp msgid "Play selected animation backwards from end. (Shift+A)" -msgstr "Spiele ausgewählte Animation rückwärts vom Ende. (Shift+A)" +msgstr "Spiele ausgewählte Animation rückwärts vom Ende. (Umschalt+A)" #: tools/editor/plugins/animation_player_editor_plugin.cpp msgid "Stop animation playback. (S)" @@ -3353,7 +3531,7 @@ msgstr "Stoppe Animations-Wiedergabe. (S)" #: tools/editor/plugins/animation_player_editor_plugin.cpp msgid "Play selected animation from start. (Shift+D)" -msgstr "Spiele ausgewählte Animation vom Start. (Shift+D)" +msgstr "Spiele ausgewählte Animation vom Start. (Umschalt+D)" #: tools/editor/plugins/animation_player_editor_plugin.cpp msgid "Play selected animation from current pos. (D)" @@ -3364,9 +3542,8 @@ msgid "Animation position (in seconds)." msgstr "Position der Animation (in Sekunden)." #: tools/editor/plugins/animation_player_editor_plugin.cpp -#, fuzzy msgid "Scale animation playback globally for the node." -msgstr "Skaliere das Abspielen der Animation global für das gesamte Node" +msgstr "Animationsablauf für dieses Node global skalieren." #: tools/editor/plugins/animation_player_editor_plugin.cpp msgid "Create new animation in player." @@ -3394,12 +3571,11 @@ msgstr "Liste der Animationen im Player anzeigen." #: tools/editor/plugins/animation_player_editor_plugin.cpp msgid "Autoplay on Load" -msgstr "Beim Laden automatisch abpielen" +msgstr "Beim Laden automatisch abspielen" #: tools/editor/plugins/animation_player_editor_plugin.cpp -#, fuzzy msgid "Edit Target Blend Times" -msgstr "Ändere Ziel-Blendzeiten" +msgstr "Ziel-Übergangszeiten bearbeiten" #: tools/editor/plugins/animation_player_editor_plugin.cpp msgid "Animation Tools" @@ -3415,7 +3591,7 @@ msgstr "Neue Animation erstellen" #: tools/editor/plugins/animation_player_editor_plugin.cpp msgid "Animation Name:" -msgstr "Name der Animation:" +msgstr "Animationsname:" #: tools/editor/plugins/animation_player_editor_plugin.cpp #: tools/editor/plugins/resource_preloader_editor_plugin.cpp @@ -3426,9 +3602,8 @@ msgid "Error!" msgstr "Fehler!" #: tools/editor/plugins/animation_player_editor_plugin.cpp -#, fuzzy msgid "Blend Times:" -msgstr "Blendzeiten:" +msgstr "Übergangszeiten:" #: tools/editor/plugins/animation_player_editor_plugin.cpp msgid "Next (Auto Queue):" @@ -3436,7 +3611,7 @@ msgstr "Nächste (Automatische Warteschlange):" #: tools/editor/plugins/animation_player_editor_plugin.cpp msgid "Cross-Animation Blend Times" -msgstr "" +msgstr "Übergangszeiten kreuzender Animationen" #: tools/editor/plugins/animation_player_editor_plugin.cpp #: tools/editor/plugins/canvas_item_editor_plugin.cpp @@ -3462,11 +3637,11 @@ msgstr "Ausblenden (s):" #: tools/editor/plugins/animation_tree_editor_plugin.cpp msgid "Blend" -msgstr "" +msgstr "Blenden" #: tools/editor/plugins/animation_tree_editor_plugin.cpp msgid "Mix" -msgstr "Mix" +msgstr "Mischen" #: tools/editor/plugins/animation_tree_editor_plugin.cpp msgid "Auto Restart:" @@ -3491,15 +3666,15 @@ msgstr "Menge:" #: tools/editor/plugins/animation_tree_editor_plugin.cpp msgid "Blend:" -msgstr "" +msgstr "Blende:" #: tools/editor/plugins/animation_tree_editor_plugin.cpp msgid "Blend 0:" -msgstr "" +msgstr "Blende 0:" #: tools/editor/plugins/animation_tree_editor_plugin.cpp msgid "Blend 1:" -msgstr "" +msgstr "Blende 1:" #: tools/editor/plugins/animation_tree_editor_plugin.cpp msgid "X-Fade Time (s):" @@ -3515,11 +3690,11 @@ msgstr "Eingang hinzufügen" #: tools/editor/plugins/animation_tree_editor_plugin.cpp msgid "Clear Auto-Advance" -msgstr "" +msgstr "Lösche Auto-Fortschritt" #: tools/editor/plugins/animation_tree_editor_plugin.cpp msgid "Set Auto-Advance" -msgstr "" +msgstr "Setze Auto-Fortschritt" #: tools/editor/plugins/animation_tree_editor_plugin.cpp msgid "Delete Input" @@ -3539,39 +3714,39 @@ msgstr "Animationsbaum ist ungültig." #: tools/editor/plugins/animation_tree_editor_plugin.cpp msgid "Animation Node" -msgstr "Animationsknoten" +msgstr "Animations-Node" #: tools/editor/plugins/animation_tree_editor_plugin.cpp msgid "OneShot Node" -msgstr "" +msgstr "Einfach-Aufruf-Node" #: tools/editor/plugins/animation_tree_editor_plugin.cpp msgid "Mix Node" -msgstr "Mixknoten" +msgstr "Misch-Node" #: tools/editor/plugins/animation_tree_editor_plugin.cpp msgid "Blend2 Node" -msgstr "" +msgstr "Blende2-Node" #: tools/editor/plugins/animation_tree_editor_plugin.cpp msgid "Blend3 Node" -msgstr "" +msgstr "Blende3-Node" #: tools/editor/plugins/animation_tree_editor_plugin.cpp msgid "Blend4 Node" -msgstr "" +msgstr "Blende4-Node" #: tools/editor/plugins/animation_tree_editor_plugin.cpp msgid "TimeScale Node" -msgstr "" +msgstr "Zeitskalier-Node" #: tools/editor/plugins/animation_tree_editor_plugin.cpp msgid "TimeSeek Node" -msgstr "" +msgstr "Zeitsuch-Node" #: tools/editor/plugins/animation_tree_editor_plugin.cpp msgid "Transition Node" -msgstr "" +msgstr "Übergangs-Node" #: tools/editor/plugins/animation_tree_editor_plugin.cpp msgid "Import Animations.." @@ -3579,7 +3754,7 @@ msgstr "Animationen importieren.." #: tools/editor/plugins/animation_tree_editor_plugin.cpp msgid "Edit Node Filters" -msgstr "Node-Filter bearbeiten" +msgstr "Nodefilter bearbeiten" #: tools/editor/plugins/animation_tree_editor_plugin.cpp msgid "Filters.." @@ -3587,7 +3762,7 @@ msgstr "Filter.." #: tools/editor/plugins/baked_light_baker.cpp msgid "Parsing %d Triangles:" -msgstr "Parse %d Dreiecke:" +msgstr "Analysiere %d Dreiecke:" #: tools/editor/plugins/baked_light_baker.cpp msgid "Triangle #" @@ -3595,15 +3770,15 @@ msgstr "Dreieck #" #: tools/editor/plugins/baked_light_baker.cpp msgid "Light Baker Setup:" -msgstr "Einrichtung des Light-Bakers:" +msgstr "Light-Baker einrichten:" #: tools/editor/plugins/baked_light_baker.cpp msgid "Parsing Geometry" -msgstr "Parse Geometrie" +msgstr "Analysiere Geometrie" #: tools/editor/plugins/baked_light_baker.cpp msgid "Fixing Lights" -msgstr "Behebe Lampen" +msgstr "Fixiere Lampen" #: tools/editor/plugins/baked_light_baker.cpp msgid "Making BVH" @@ -3611,7 +3786,7 @@ msgstr "Erstelle BVH" #: tools/editor/plugins/baked_light_baker.cpp msgid "Creating Light Octree" -msgstr "Erstelle Light-Octree" +msgstr "erstelle Licht-Octree" #: tools/editor/plugins/baked_light_baker.cpp msgid "Creating Octree Texture" @@ -3619,7 +3794,7 @@ msgstr "Erstelle Octree-Textur" #: tools/editor/plugins/baked_light_baker.cpp msgid "Transfer to Lightmaps:" -msgstr "Übergang zu Lightmaps:" +msgstr "übertrage zu Lightmaps:" #: tools/editor/plugins/baked_light_baker.cpp msgid "Allocating Texture #" @@ -3635,7 +3810,7 @@ msgstr "Nachbearbeiten von Textur #" #: tools/editor/plugins/baked_light_editor_plugin.cpp msgid "Bake!" -msgstr "Bake!" +msgstr "Backen!" #: tools/editor/plugins/baked_light_editor_plugin.cpp msgid "Reset the lightmap octree baking process (start over)." @@ -3653,7 +3828,7 @@ msgstr "Einrasten konfigurieren" #: tools/editor/plugins/canvas_item_editor_plugin.cpp #: tools/editor/plugins/polygon_2d_editor_plugin.cpp msgid "Grid Offset:" -msgstr "Gitterverschiebung:" +msgstr "Gitterversatz:" #: tools/editor/plugins/canvas_item_editor_plugin.cpp #: tools/editor/plugins/polygon_2d_editor_plugin.cpp @@ -3662,7 +3837,7 @@ msgstr "Gitterabstand:" #: tools/editor/plugins/canvas_item_editor_plugin.cpp msgid "Rotation Offset:" -msgstr "Rotationsverschiebung:" +msgstr "Rotationsversatz:" #: tools/editor/plugins/canvas_item_editor_plugin.cpp msgid "Rotation Step:" @@ -3678,7 +3853,7 @@ msgstr "Aktion verschieben" #: tools/editor/plugins/canvas_item_editor_plugin.cpp msgid "Edit IK Chain" -msgstr "IK-Chain bearbeiten" +msgstr "IK-Kette bearbeiten" #: tools/editor/plugins/canvas_item_editor_plugin.cpp msgid "Edit CanvasItem" @@ -3697,9 +3872,8 @@ msgid "Paste Pose" msgstr "Pose einfügen" #: tools/editor/plugins/canvas_item_editor_plugin.cpp -#, fuzzy msgid "Select Mode" -msgstr "Auswahlmodus (Q)" +msgstr "Auswahlmodus" #: tools/editor/plugins/canvas_item_editor_plugin.cpp msgid "Drag: Rotate" @@ -3712,22 +3886,20 @@ msgstr "Alt+Ziehen = Verschieben" #: tools/editor/plugins/canvas_item_editor_plugin.cpp msgid "Press 'v' to Change Pivot, 'Shift+v' to Drag Pivot (while moving)." msgstr "" -"Drücken Sie 'V', um den Pivotpunkt zu ändern, 'Shift+V', um den Pivotpunkt " -"(während der Bewegung) zu verschieben." +"‚V‘ drücken um Angelpunkt auf Mausposition zu setzen, ‚Umschalt+V‘ drücken " +"um das Objekt ohne seinen Angelpunkt zu verschieben." #: tools/editor/plugins/canvas_item_editor_plugin.cpp msgid "Alt+RMB: Depth list selection" msgstr "Alt+Rechtsklick: Listenauswahl nach Tiefe" #: tools/editor/plugins/canvas_item_editor_plugin.cpp -#, fuzzy msgid "Move Mode" -msgstr "Bewegungsmodus (W)" +msgstr "Bewegungsmodus" #: tools/editor/plugins/canvas_item_editor_plugin.cpp -#, fuzzy msgid "Rotate Mode" -msgstr "Rotationsmodus (E)" +msgstr "Rotationsmodus" #: tools/editor/plugins/canvas_item_editor_plugin.cpp #: tools/editor/plugins/spatial_editor_plugin.cpp @@ -3741,7 +3913,7 @@ msgstr "" #: tools/editor/plugins/canvas_item_editor_plugin.cpp msgid "Click to change object's rotation pivot." -msgstr "Klicken Sie, um den Rotationsmittelpunkt des Objekts zu ändern." +msgstr "Klicken um Angelpunkt des Objekts zu ändern." #: tools/editor/plugins/canvas_item_editor_plugin.cpp msgid "Pan Mode" @@ -3758,13 +3930,11 @@ msgstr "Das ausgewählte Objekt entsperren (kann bewegt werden)." #: tools/editor/plugins/canvas_item_editor_plugin.cpp msgid "Makes sure the object's children are not selectable." -msgstr "" -"Versichert, dass die untergeordnete Knoten des Objektes nicht auswählbar " -"sind." +msgstr "Verhindert das Auswählen von Unterobjekten dieses Nodes." #: tools/editor/plugins/canvas_item_editor_plugin.cpp msgid "Restores the object's children's ability to be selected." -msgstr "Stellt die Eigenschaft des Objektes wieder her, ausgewählt zu werden." +msgstr "Macht Unterobjekte dieses Objekts wieder auswählbar." #: tools/editor/plugins/canvas_item_editor_plugin.cpp #: tools/editor/plugins/spatial_editor_plugin.cpp @@ -3778,11 +3948,11 @@ msgstr "Raster anzeigen" #: tools/editor/plugins/canvas_item_editor_plugin.cpp msgid "Use Rotation Snap" -msgstr "Einrasten für Rotation aktivieren" +msgstr "Rotationsraster benutzen" #: tools/editor/plugins/canvas_item_editor_plugin.cpp msgid "Snap Relative" -msgstr "Relatives Einrasten aktivieren" +msgstr "Relatives Einrasten benutzen" #: tools/editor/plugins/canvas_item_editor_plugin.cpp #: tools/editor/plugins/spatial_editor_plugin.cpp @@ -3791,11 +3961,11 @@ msgstr "Einrasten konfigurieren.." #: tools/editor/plugins/canvas_item_editor_plugin.cpp msgid "Use Pixel Snap" -msgstr "Einrasten an Pixeln aktivieren" +msgstr "Pixelraster benutzen" #: tools/editor/plugins/canvas_item_editor_plugin.cpp msgid "Expand to Parent" -msgstr "Auf übergeordneten Knoten ausdehnen" +msgstr "Auf übergeordnetes Node ausdehnen" #: tools/editor/plugins/canvas_item_editor_plugin.cpp msgid "Skeleton.." @@ -3810,12 +3980,17 @@ msgid "Clear Bones" msgstr "Knochen entfernen" #: tools/editor/plugins/canvas_item_editor_plugin.cpp +#, fuzzy +msgid "Show Bones" +msgstr "Knochen erstellen" + +#: tools/editor/plugins/canvas_item_editor_plugin.cpp msgid "Make IK Chain" -msgstr "" +msgstr "IK-Kette erzeugen" #: tools/editor/plugins/canvas_item_editor_plugin.cpp msgid "Clear IK Chain" -msgstr "" +msgstr "IK-Kette zurücksetzen" #: tools/editor/plugins/canvas_item_editor_plugin.cpp #: tools/editor/plugins/spatial_editor_plugin.cpp @@ -3828,7 +4003,7 @@ msgstr "Vergrößerung zurücksetzen" #: tools/editor/plugins/canvas_item_editor_plugin.cpp msgid "Zoom Set.." -msgstr "" +msgstr "Vergrößerung setzen.." #: tools/editor/plugins/canvas_item_editor_plugin.cpp msgid "Center Selection" @@ -3852,15 +4027,15 @@ msgstr "Schlüsselbild einfügen" #: tools/editor/plugins/canvas_item_editor_plugin.cpp msgid "Insert Key (Existing Tracks)" -msgstr "Schlüsselbild einfügen (existierender Track)" +msgstr "Schlüsselbild einfügen (in existierende Spuren)" #: tools/editor/plugins/canvas_item_editor_plugin.cpp msgid "Copy Pose" -msgstr "" +msgstr "Pose kopieren" #: tools/editor/plugins/canvas_item_editor_plugin.cpp msgid "Clear Pose" -msgstr "" +msgstr "Pose zurücksetzen" #: tools/editor/plugins/canvas_item_editor_plugin.cpp msgid "Set a Value" @@ -3899,7 +4074,7 @@ msgstr "Polygon bearbeiten (Punkt entfernen)" #: tools/editor/plugins/light_occluder_2d_editor_plugin.cpp #: tools/editor/plugins/navigation_polygon_editor_plugin.cpp msgid "Create a new polygon from scratch." -msgstr "Polygon neu von vorne erstellen." +msgstr "Polygon von Grund auf neu erstellen." #: tools/editor/plugins/collision_polygon_editor_plugin.cpp msgid "Create Poly3D" @@ -3907,7 +4082,7 @@ msgstr "Polygon3D erstellen" #: tools/editor/plugins/collision_shape_2d_editor_plugin.cpp msgid "Set Handle" -msgstr "" +msgstr "Wähle Griff" #: tools/editor/plugins/color_ramp_editor_plugin.cpp msgid "Add/Remove Color Ramp Point" @@ -3920,7 +4095,7 @@ msgstr "Farbverlauf anpassen" #: tools/editor/plugins/cube_grid_theme_editor_plugin.cpp msgid "Creating Mesh Library" -msgstr "" +msgstr "Erzeuge MeshLibrary" #: tools/editor/plugins/cube_grid_theme_editor_plugin.cpp msgid "Thumbnail.." @@ -3928,7 +4103,7 @@ msgstr "Vorschau.." #: tools/editor/plugins/cube_grid_theme_editor_plugin.cpp msgid "Remove item %d?" -msgstr "%d entfernen?" +msgstr "Element %d entfernen?" #: tools/editor/plugins/cube_grid_theme_editor_plugin.cpp #: tools/editor/plugins/theme_editor_plugin.cpp @@ -3946,7 +4121,7 @@ msgstr "Aus Szene importieren" #: tools/editor/plugins/cube_grid_theme_editor_plugin.cpp msgid "Update from Scene" -msgstr "Aus Szene aktialisieren" +msgstr "Aus Szene aktualisieren" #: tools/editor/plugins/item_list_editor_plugin.cpp msgid "Item %d" @@ -3962,7 +4137,7 @@ msgstr "Auflistungseditor" #: tools/editor/plugins/light_occluder_2d_editor_plugin.cpp msgid "Create Occluder Polygon" -msgstr "" +msgstr "Occluder-Polygon erzeugen" #: tools/editor/plugins/light_occluder_2d_editor_plugin.cpp #: tools/editor/plugins/navigation_polygon_editor_plugin.cpp @@ -3986,23 +4161,23 @@ msgstr "RMT: Punkt entfernen." #: tools/editor/plugins/mesh_instance_editor_plugin.cpp msgid "Mesh is empty!" -msgstr "" +msgstr "Mesh ist leer!" #: tools/editor/plugins/mesh_instance_editor_plugin.cpp msgid "Create Static Trimesh Body" -msgstr "" +msgstr "Statischen Trimesh-Körper erzeugen" #: tools/editor/plugins/mesh_instance_editor_plugin.cpp msgid "Create Static Convex Body" -msgstr "" +msgstr "Statischen Konvex-Körper erzeugen" #: tools/editor/plugins/mesh_instance_editor_plugin.cpp msgid "This doesn't work on scene root!" -msgstr "Dies funktioniert nicht am Hauptknoten der Szene!" +msgstr "Das geht nicht an der Wurzel der Szene!" #: tools/editor/plugins/mesh_instance_editor_plugin.cpp msgid "Create Trimesh Shape" -msgstr "" +msgstr "Trimesh-Form erzeugen" #: tools/editor/plugins/mesh_instance_editor_plugin.cpp msgid "Create Convex Shape" @@ -4010,46 +4185,43 @@ msgstr "Konvexe Form erstellen" #: tools/editor/plugins/mesh_instance_editor_plugin.cpp msgid "Create Navigation Mesh" -msgstr "" +msgstr "Navigations-Mesh erzeugen" #: tools/editor/plugins/mesh_instance_editor_plugin.cpp msgid "MeshInstance lacks a Mesh!" -msgstr "" +msgstr "Mesh-Instanz fehlt ein Mesh!" #: tools/editor/plugins/mesh_instance_editor_plugin.cpp msgid "Mesh has not surface to create outlines from!" -msgstr "" +msgstr "Mesh hat keine Oberfläche von der Umrisse erzeugt werden könnten!" #: tools/editor/plugins/mesh_instance_editor_plugin.cpp msgid "Could not create outline!" -msgstr "" +msgstr "Konnte keinen Umriss erzeugen!" #: tools/editor/plugins/mesh_instance_editor_plugin.cpp msgid "Create Outline" -msgstr "Erzeuge Umriss" +msgstr "Umriss erzeugen" #: tools/editor/plugins/mesh_instance_editor_plugin.cpp -#, fuzzy msgid "Create Trimesh Static Body" -msgstr "Erzeuge trimesh statischen Körper" +msgstr "Statischen Trimesh-Körper erzeugen" #: tools/editor/plugins/mesh_instance_editor_plugin.cpp msgid "Create Convex Static Body" -msgstr "Erzeuge konvexen statischen Körper" +msgstr "Statischen Konvex-Körper erzeugen" #: tools/editor/plugins/mesh_instance_editor_plugin.cpp -#, fuzzy msgid "Create Trimesh Collision Sibling" -msgstr "Erzeuge trimesh Kollisionselement" +msgstr "Trimesh Kollisionselement erzeugen" #: tools/editor/plugins/mesh_instance_editor_plugin.cpp -#, fuzzy msgid "Create Convex Collision Sibling" -msgstr "Erzeuge konvexen Kollisionseintrag" +msgstr "Konvexes Kollisionselement erzeugen" #: tools/editor/plugins/mesh_instance_editor_plugin.cpp msgid "Create Outline Mesh.." -msgstr "Erzeuge Umriss-Mesh.." +msgstr "Umriss-Mesh erzeugen.." #: tools/editor/plugins/mesh_instance_editor_plugin.cpp msgid "Create Outline Mesh" @@ -4060,9 +4232,9 @@ msgid "Outline Size:" msgstr "Umrissgröße:" #: tools/editor/plugins/multimesh_editor_plugin.cpp -#, fuzzy msgid "No mesh source specified (and no MultiMesh set in node)." -msgstr "Keine Mesh-Quelle angegeben (und kein MultiMesh-Eintrag im Node)" +msgstr "" +"Keine Mesh-Quelle angegeben (und kein MultiMesh-Eintrag im Node gesetzt)." #: tools/editor/plugins/multimesh_editor_plugin.cpp msgid "No mesh source specified (and MultiMesh contains no Mesh)." @@ -4086,7 +4258,7 @@ msgstr "Keine Quelle für Oberfläche angegeben." #: tools/editor/plugins/multimesh_editor_plugin.cpp msgid "Surface source is invalid (invalid path)." -msgstr "" +msgstr "Oberflächen-Quelle ist ungültig (ungültiger Pfad)." #: tools/editor/plugins/multimesh_editor_plugin.cpp msgid "Surface source is invalid (no geometry)." @@ -4101,9 +4273,8 @@ msgid "Parent has no solid faces to populate." msgstr "Elternelement hat keine soliden Faces zu besetzen." #: tools/editor/plugins/multimesh_editor_plugin.cpp -#, fuzzy msgid "Couldn't map area." -msgstr "Gebiet konnte nicht abgebildet werden." +msgstr "Bereich konnte nicht abgebildet werden." #: tools/editor/plugins/multimesh_editor_plugin.cpp msgid "Select a Source Mesh:" @@ -4114,14 +4285,12 @@ msgid "Select a Target Surface:" msgstr "Ziel-Oberfläche auswählen:" #: tools/editor/plugins/multimesh_editor_plugin.cpp -#, fuzzy msgid "Populate Surface" -msgstr "Oberfläche besetzen" +msgstr "Oberfläche füllen" #: tools/editor/plugins/multimesh_editor_plugin.cpp -#, fuzzy msgid "Populate MultiMesh" -msgstr "MultiMesh besetzen" +msgstr "MultiMesh füllen" #: tools/editor/plugins/multimesh_editor_plugin.cpp msgid "Target Surface:" @@ -4160,9 +4329,8 @@ msgid "Random Scale:" msgstr "Zufällige Skalieren:" #: tools/editor/plugins/multimesh_editor_plugin.cpp -#, fuzzy msgid "Populate" -msgstr "Besetzen" +msgstr "Füllen" #: tools/editor/plugins/navigation_polygon_editor_plugin.cpp msgid "Create Navigation Polygon" @@ -4237,9 +4405,8 @@ msgid "Emission Positions:" msgstr "Emissionsorte:" #: tools/editor/plugins/particles_editor_plugin.cpp -#, fuzzy msgid "Emission Fill:" -msgstr "Emissionsausschüttung" +msgstr "Emissionsfüllung:" #: tools/editor/plugins/particles_editor_plugin.cpp msgid "Surface" @@ -4553,9 +4720,13 @@ msgid "Save Theme As" msgstr "Motiv speichern als" #: tools/editor/plugins/script_editor_plugin.cpp -#, fuzzy msgid "Close Docs" -msgstr "Klone herunter" +msgstr "Dokumentation schließen" + +#: tools/editor/plugins/script_editor_plugin.cpp +#, fuzzy +msgid "Close All" +msgstr "Schließen" #: tools/editor/plugins/script_editor_plugin.cpp #: tools/editor/plugins/script_text_editor.cpp @@ -4669,6 +4840,11 @@ msgstr "" "Eingebettete Skripte können nur bearbeitet werden wenn die entsprechende " "Szene geladen ist" +#: tools/editor/plugins/script_text_editor.cpp +#, fuzzy +msgid "Pick Color" +msgstr "Farbe" + #: tools/editor/plugins/script_text_editor.cpp tools/editor/scene_tree_dock.cpp msgid "Move Up" msgstr "Schiebe hoch" @@ -5046,11 +5222,14 @@ msgstr "Animations-Schlüsselbild einfügen" #: tools/editor/plugins/spatial_editor_plugin.cpp #, fuzzy +msgid "Focus Origin" +msgstr "Zeige Ursprung" + +#: tools/editor/plugins/spatial_editor_plugin.cpp msgid "Focus Selection" -msgstr "zur Auswahl springen" +msgstr "Auswahl fokussieren" #: tools/editor/plugins/spatial_editor_plugin.cpp -#, fuzzy msgid "Align Selection With View" msgstr "Auswahl auf Ansicht ausrichten" @@ -5283,7 +5462,6 @@ msgid "Step:" msgstr "Schritt:" #: tools/editor/plugins/texture_region_editor_plugin.cpp -#, fuzzy msgid "Separation:" msgstr "Trennung:" @@ -5301,24 +5479,29 @@ msgstr "Kann Motiv nicht speichern in Datei:" #: tools/editor/plugins/theme_editor_plugin.cpp msgid "Add All Items" -msgstr "Alle Items hinzufügen" +msgstr "Alle Elemente hinzufügen" #: tools/editor/plugins/theme_editor_plugin.cpp msgid "Add All" -msgstr "Alles hinzufügen" +msgstr "Alle hinzufügen" #: tools/editor/plugins/theme_editor_plugin.cpp #: tools/editor/plugins/tile_set_editor_plugin.cpp msgid "Remove Item" -msgstr "" +msgstr "Entferne Element" + +#: tools/editor/plugins/theme_editor_plugin.cpp +#, fuzzy +msgid "Theme" +msgstr "Motiv speichern" #: tools/editor/plugins/theme_editor_plugin.cpp msgid "Add Class Items" -msgstr "" +msgstr "Füge Klassen-Element hinzu" #: tools/editor/plugins/theme_editor_plugin.cpp msgid "Remove Class Items" -msgstr "" +msgstr "Entferne Klassen-Element" #: tools/editor/plugins/theme_editor_plugin.cpp msgid "Create Empty Template" @@ -5326,35 +5509,35 @@ msgstr "Leeres Template erstellen" #: tools/editor/plugins/theme_editor_plugin.cpp msgid "Create Empty Editor Template" -msgstr "" +msgstr "Leeres Editor-Template erstellen" #: tools/editor/plugins/theme_editor_plugin.cpp msgid "CheckBox Radio1" -msgstr "" +msgstr "Kontrollkasten Radio1" #: tools/editor/plugins/theme_editor_plugin.cpp msgid "CheckBox Radio2" -msgstr "" +msgstr "Kontrollkasten Radio2" #: tools/editor/plugins/theme_editor_plugin.cpp msgid "Item" -msgstr "" +msgstr "Element" #: tools/editor/plugins/theme_editor_plugin.cpp msgid "Check Item" -msgstr "" +msgstr "Überprüfe Element" #: tools/editor/plugins/theme_editor_plugin.cpp msgid "Checked Item" -msgstr "" +msgstr "Überprüftes Element" #: tools/editor/plugins/theme_editor_plugin.cpp msgid "Has" -msgstr "" +msgstr "Enthält" #: tools/editor/plugins/theme_editor_plugin.cpp msgid "Many" -msgstr "" +msgstr "Viele" #: tools/editor/plugins/theme_editor_plugin.cpp tools/editor/project_export.cpp msgid "Options" @@ -5362,19 +5545,19 @@ msgstr "Optionen" #: tools/editor/plugins/theme_editor_plugin.cpp msgid "Have,Many,Several,Options!" -msgstr "" +msgstr "Enthalten,Viele,Einige,Optionen!" #: tools/editor/plugins/theme_editor_plugin.cpp msgid "Tab 1" -msgstr "" +msgstr "Tab 1" #: tools/editor/plugins/theme_editor_plugin.cpp msgid "Tab 2" -msgstr "" +msgstr "Tab 2" #: tools/editor/plugins/theme_editor_plugin.cpp msgid "Tab 3" -msgstr "" +msgstr "Tab 3" #: tools/editor/plugins/theme_editor_plugin.cpp #: tools/editor/project_settings.cpp tools/editor/scene_tree_editor.cpp @@ -5384,32 +5567,32 @@ msgstr "Typ:" #: tools/editor/plugins/theme_editor_plugin.cpp msgid "Data Type:" -msgstr "" +msgstr "Datentyp:" #: tools/editor/plugins/theme_editor_plugin.cpp msgid "Icon" -msgstr "" +msgstr "Symbol" #: tools/editor/plugins/theme_editor_plugin.cpp msgid "Style" -msgstr "" +msgstr "Stil" #: tools/editor/plugins/theme_editor_plugin.cpp msgid "Color" -msgstr "" +msgstr "Farbe" #: tools/editor/plugins/tile_map_editor_plugin.cpp msgid "Paint TileMap" -msgstr "" +msgstr "Zeichne TileMap" #: tools/editor/plugins/tile_map_editor_plugin.cpp #: tools/editor/scene_tree_dock.cpp msgid "Duplicate" -msgstr "" +msgstr "Duplizieren" #: tools/editor/plugins/tile_map_editor_plugin.cpp msgid "Erase TileMap" -msgstr "" +msgstr "Lösche TileMap" #: tools/editor/plugins/tile_map_editor_plugin.cpp msgid "Erase selection" @@ -5421,7 +5604,7 @@ msgstr "Finde Kachel" #: tools/editor/plugins/tile_map_editor_plugin.cpp msgid "Transpose" -msgstr "" +msgstr "Transponieren" #: tools/editor/plugins/tile_map_editor_plugin.cpp msgid "Mirror X" @@ -5433,55 +5616,55 @@ msgstr "Y-Koordinaten spiegeln" #: tools/editor/plugins/tile_map_editor_plugin.cpp msgid "Bucket" -msgstr "" +msgstr "Eimer" #: tools/editor/plugins/tile_map_editor_plugin.cpp msgid "Pick Tile" -msgstr "" +msgstr "Wähle Kachel" #: tools/editor/plugins/tile_map_editor_plugin.cpp msgid "Select" -msgstr "" +msgstr "Auswählen" #: tools/editor/plugins/tile_map_editor_plugin.cpp msgid "Rotate 0 degrees" -msgstr "" +msgstr "Drehe auf 0 Grad" #: tools/editor/plugins/tile_map_editor_plugin.cpp msgid "Rotate 90 degrees" -msgstr "" +msgstr "Drehe auf 90 Grad" #: tools/editor/plugins/tile_map_editor_plugin.cpp msgid "Rotate 180 degrees" -msgstr "" +msgstr "Drehe auf 180 Grad" #: tools/editor/plugins/tile_map_editor_plugin.cpp msgid "Rotate 270 degrees" -msgstr "" +msgstr "Drehe auf 270 Grad" #: tools/editor/plugins/tile_set_editor_plugin.cpp msgid "Could not find tile:" -msgstr "" +msgstr "Konnte Kachel nicht finden:" #: tools/editor/plugins/tile_set_editor_plugin.cpp msgid "Item name or ID:" -msgstr "" +msgstr "Elementname oder ID:" #: tools/editor/plugins/tile_set_editor_plugin.cpp msgid "Create from scene?" -msgstr "" +msgstr "Von Szene erstellen?" #: tools/editor/plugins/tile_set_editor_plugin.cpp msgid "Merge from scene?" -msgstr "" +msgstr "Aus Szene vereinen?" #: tools/editor/plugins/tile_set_editor_plugin.cpp msgid "Create from Scene" -msgstr "" +msgstr "Von Szene erstellen" #: tools/editor/plugins/tile_set_editor_plugin.cpp msgid "Merge from Scene" -msgstr "" +msgstr "Aus Szene vereinen" #: tools/editor/plugins/tile_set_editor_plugin.cpp #: tools/editor/script_editor_debugger.cpp @@ -5502,47 +5685,47 @@ msgstr "Fehler beim Exportieren des Projekts!" #: tools/editor/project_export.cpp msgid "Error writing the project PCK!" -msgstr "" +msgstr "Fehler beim Schreiben des Projekt-PCK!" #: tools/editor/project_export.cpp msgid "No exporter for platform '%s' yet." -msgstr "" +msgstr "Kein Exporter für Plattform ‚%s‘ verfügbar." #: tools/editor/project_export.cpp msgid "Include" -msgstr "" +msgstr "Einbeziehen" #: tools/editor/project_export.cpp msgid "Change Image Group" -msgstr "" +msgstr "Ändere Bildergruppe" #: tools/editor/project_export.cpp msgid "Group name can't be empty!" -msgstr "" +msgstr "Gruppenname muss vorhanden sein!" #: tools/editor/project_export.cpp msgid "Invalid character in group name!" -msgstr "" +msgstr "Ungültiges Zeichen in Gruppenname!" #: tools/editor/project_export.cpp msgid "Group name already exists!" -msgstr "" +msgstr "Gruppenname existiert bereits!" #: tools/editor/project_export.cpp msgid "Add Image Group" -msgstr "" +msgstr "Füge Bildergruppe hinzu" #: tools/editor/project_export.cpp msgid "Delete Image Group" -msgstr "" +msgstr "Lösche Bildergruppe" #: tools/editor/project_export.cpp msgid "Atlas Preview" -msgstr "" +msgstr "Atlas-Vorschau" #: tools/editor/project_export.cpp msgid "Project Export Settings" -msgstr "" +msgstr "Projektexporteinstellungen" #: tools/editor/project_export.cpp msgid "Target" @@ -5550,7 +5733,7 @@ msgstr "Ziel" #: tools/editor/project_export.cpp msgid "Export to Platform" -msgstr "" +msgstr "Export zu Plattform" #: tools/editor/project_export.cpp msgid "Resources" @@ -5558,15 +5741,15 @@ msgstr "Ressourcen" #: tools/editor/project_export.cpp msgid "Export selected resources (including dependencies)." -msgstr "" +msgstr "Exportiere ausgewählte Ressourcen (inklusive Abhängigkeiten)." #: tools/editor/project_export.cpp msgid "Export all resources in the project." -msgstr "" +msgstr "Exportiere alle Ressourcen des Projekts." #: tools/editor/project_export.cpp msgid "Export all files in the project directory." -msgstr "" +msgstr "Exportiere alle Dateien im Projektverzeichnis." #: tools/editor/project_export.cpp msgid "Export Mode:" @@ -5584,14 +5767,18 @@ msgstr "Aktion" msgid "" "Filters to export non-resource files (comma-separated, e.g.: *.json, *.txt):" msgstr "" +"Filter um Nicht-Ressourcendateien zu exportieren (durch Kommata getrennt, z." +"B.: *.json, *.txt):" #: tools/editor/project_export.cpp msgid "Filters to exclude from export (comma-separated, e.g.: *.json, *.txt):" msgstr "" +"Filter um vom Export auszuschließen (durch Kommata getrennt, z.B.: *.json, *." +"txt):" #: tools/editor/project_export.cpp msgid "Convert text scenes to binary on export." -msgstr "" +msgstr "Konvertiere Textszenen in Binärformat beim Exportieren." #: tools/editor/project_export.cpp msgid "Images" @@ -5603,19 +5790,20 @@ msgstr "Original behalten" #: tools/editor/project_export.cpp msgid "Compress for Disk (Lossy, WebP)" -msgstr "" +msgstr "Komprimiere für Festplattenspeicher (verlustbehaftet, WebP)" #: tools/editor/project_export.cpp msgid "Compress for RAM (BC/PVRTC/ETC)" -msgstr "" +msgstr "Komprimiere für Arbeitsspeicher (BC/PVRTC/ETC)" #: tools/editor/project_export.cpp msgid "Convert Images (*.png):" -msgstr "" +msgstr "Konvertiere Bilder (*.png):" #: tools/editor/project_export.cpp msgid "Compress for Disk (Lossy) Quality:" msgstr "" +"Qualitätseinstellungen für Kompression (verlustbehaftet, auf Festplatte):" #: tools/editor/project_export.cpp msgid "Shrink All Images:" @@ -5635,35 +5823,35 @@ msgstr "Gruppen:" #: tools/editor/project_export.cpp msgid "Compress Disk" -msgstr "" +msgstr "Komprimiere für Festplatte" #: tools/editor/project_export.cpp msgid "Compress RAM" -msgstr "" +msgstr "Komprimiere für Arbeitsspeicher" #: tools/editor/project_export.cpp msgid "Compress Mode:" -msgstr "" +msgstr "Kompressionsmodus:" #: tools/editor/project_export.cpp msgid "Lossy Quality:" -msgstr "Verlustbehaftete-Qualität:" +msgstr "Verlustbehaftete Qualität:" #: tools/editor/project_export.cpp msgid "Atlas:" -msgstr "" +msgstr "Atlas:" #: tools/editor/project_export.cpp msgid "Shrink By:" -msgstr "" +msgstr "Verkleinern nach:" #: tools/editor/project_export.cpp msgid "Preview Atlas" -msgstr "" +msgstr "Zeige Atlas-Vorschau" #: tools/editor/project_export.cpp msgid "Image Filter:" -msgstr "" +msgstr "Bildfilter:" #: tools/editor/project_export.cpp msgid "Images:" @@ -5671,40 +5859,39 @@ msgstr "Bilder:" #: tools/editor/project_export.cpp msgid "Select None" -msgstr "" +msgstr "Nichts auswählen" #: tools/editor/project_export.cpp msgid "Group" msgstr "Gruppe" #: tools/editor/project_export.cpp -#, fuzzy msgid "Samples" msgstr "Samples" #: tools/editor/project_export.cpp msgid "Sample Conversion Mode: (.wav files):" -msgstr "" +msgstr "Audio-Umwandlungs-Modus: (.wav-Dateien):" #: tools/editor/project_export.cpp msgid "Keep" -msgstr "" +msgstr "Behalten" #: tools/editor/project_export.cpp msgid "Compress (RAM - IMA-ADPCM)" -msgstr "" +msgstr "Komprimieren (RAM - IMA-ADPCM)" #: tools/editor/project_export.cpp msgid "Sampling Rate Limit (Hz):" -msgstr "" +msgstr "Grenze der Abtastrate (Hz):" #: tools/editor/project_export.cpp msgid "Trim" -msgstr "" +msgstr "Zuschneiden" #: tools/editor/project_export.cpp msgid "Trailing Silence:" -msgstr "" +msgstr "Auslaufende Stille:" #: tools/editor/project_export.cpp msgid "Script" @@ -5712,7 +5899,7 @@ msgstr "Skript" #: tools/editor/project_export.cpp msgid "Script Export Mode:" -msgstr "" +msgstr "Skript-Exportmodus:" #: tools/editor/project_export.cpp msgid "Text" @@ -5724,19 +5911,19 @@ msgstr "Kompiliert" #: tools/editor/project_export.cpp msgid "Encrypted (Provide Key Below)" -msgstr "" +msgstr "Verschlüsselt (Schlüssel unten angeben)" #: tools/editor/project_export.cpp msgid "Script Encryption Key (256-bits as hex):" -msgstr "" +msgstr "Skript-Schlüssel (256 Bit hexadezimal):" #: tools/editor/project_export.cpp msgid "Export PCK/Zip" -msgstr "" +msgstr "Exportiere PCK/Zip" #: tools/editor/project_export.cpp msgid "Export Project PCK" -msgstr "" +msgstr "Exportiere Projekt-PCK" #: tools/editor/project_export.cpp msgid "Export.." @@ -5752,27 +5939,27 @@ msgstr "Exportvorlage:" #: tools/editor/project_manager.cpp msgid "Invalid project path, the path must exist!" -msgstr "" +msgstr "Ungültiger Projektpfad, der Pfad muss existieren!" #: tools/editor/project_manager.cpp msgid "Invalid project path, engine.cfg must not exist." -msgstr "" +msgstr "Ungültiger Projektpfad, engine.cfg darf nicht existieren." #: tools/editor/project_manager.cpp msgid "Invalid project path, engine.cfg must exist." -msgstr "" +msgstr "Ungültiger Projektpfad, engine.cfg muss existieren." #: tools/editor/project_manager.cpp msgid "Imported Project" -msgstr "" +msgstr "Importiertes Projekt" #: tools/editor/project_manager.cpp msgid "Invalid project path (changed anything?)." -msgstr "" +msgstr "Ungültiger Projektpfad (etwas geändert?)." #: tools/editor/project_manager.cpp msgid "Couldn't create engine.cfg in project path." -msgstr "" +msgstr "Konnte engine.cfg in Projektpfad nicht erzeugen." #: tools/editor/project_manager.cpp msgid "The following files failed extraction from package:" @@ -5780,27 +5967,27 @@ msgstr "Die folgenden Dateien ließen sich nicht aus dem Paket extrahieren:" #: tools/editor/project_manager.cpp msgid "Package Installed Successfully!" -msgstr "" +msgstr "Paket erfolgreich installiert!" #: tools/editor/project_manager.cpp msgid "Import Existing Project" -msgstr "" +msgstr "Existierendes Projekt importieren" #: tools/editor/project_manager.cpp msgid "Project Path (Must Exist):" -msgstr "" +msgstr "Projektpfad (muss existieren):" #: tools/editor/project_manager.cpp msgid "Project Name:" -msgstr "" +msgstr "Projektname:" #: tools/editor/project_manager.cpp msgid "Create New Project" -msgstr "" +msgstr "Erstelle neues Projekt" #: tools/editor/project_manager.cpp msgid "Project Path:" -msgstr "" +msgstr "Projektpfad:" #: tools/editor/project_manager.cpp msgid "Install Project:" @@ -5812,29 +5999,27 @@ msgstr "Installieren" #: tools/editor/project_manager.cpp msgid "Browse" -msgstr "" +msgstr "Durchstöbern" #: tools/editor/project_manager.cpp msgid "New Game Project" -msgstr "" +msgstr "Neues Spiel" #: tools/editor/project_manager.cpp msgid "That's a BINGO!" -msgstr "" +msgstr "Aber klar :-) !" #: tools/editor/project_manager.cpp msgid "Unnamed Project" msgstr "Unbenanntes Projekt" #: tools/editor/project_manager.cpp -#, fuzzy msgid "Are you sure to open more than one project?" -msgstr "Wollen Sie wirklich mehr als ein Projekt öffnen?" +msgstr "Sollen wirklich mehrere Projekte geöffnet werden?" #: tools/editor/project_manager.cpp -#, fuzzy msgid "Are you sure to run more than one project?" -msgstr "Wollen Sie wirklich mehr als ein Projekt ausführen?" +msgstr "Sollen wirklich mehrere Projekte ausgeführt werden?" #: tools/editor/project_manager.cpp msgid "Remove project from the list? (Folder contents will not be modified)" @@ -5846,11 +6031,11 @@ msgstr "" msgid "" "You are about the scan %s folders for existing Godot projects. Do you " "confirm?" -msgstr "" +msgstr "Sollen wirklich %s Ordner nach Godot-Projekten durchsucht werden?" #: tools/editor/project_manager.cpp msgid "Project Manager" -msgstr "Projektmanager" +msgstr "Projektverwaltung" #: tools/editor/project_manager.cpp msgid "Project List" @@ -5866,7 +6051,7 @@ msgstr "Scannen" #: tools/editor/project_manager.cpp msgid "Select a Folder to Scan" -msgstr "" +msgstr "Wähle zu durchsuchenden Ordner" #: tools/editor/project_manager.cpp msgid "New Project" @@ -5878,7 +6063,7 @@ msgstr "Verlassen" #: tools/editor/project_settings.cpp msgid "Key " -msgstr "" +msgstr "Taste " #: tools/editor/project_settings.cpp msgid "Joy Button" @@ -5886,31 +6071,31 @@ msgstr "Joysticktaste" #: tools/editor/project_settings.cpp msgid "Joy Axis" -msgstr "" +msgstr "Joystickachse" #: tools/editor/project_settings.cpp msgid "Mouse Button" -msgstr "Maus-Taste" +msgstr "Maustaste" #: tools/editor/project_settings.cpp msgid "Invalid action (anything goes but '/' or ':')." -msgstr "" +msgstr "Ungültiger Name für Aktion (alle Zeichen außer ‚/‘ und ‚:‘ möglich)." #: tools/editor/project_settings.cpp msgid "Action '%s' already exists!" -msgstr "Aktion '%s' existiert bereits!" +msgstr "Aktion ‚%s‘ existiert bereits!" #: tools/editor/project_settings.cpp msgid "Rename Input Action Event" -msgstr "" +msgstr "Eingabeaktionsereignis umbenennen" #: tools/editor/project_settings.cpp msgid "Add Input Action Event" -msgstr "" +msgstr "Eingabeaktionsereignis hinzufügen" #: tools/editor/project_settings.cpp tools/editor/settings_config_dialog.cpp msgid "Control+" -msgstr "" +msgstr "Steuerung+" #: tools/editor/project_settings.cpp tools/editor/settings_config_dialog.cpp msgid "Press a Key.." @@ -5918,7 +6103,7 @@ msgstr "Drücke eine Taste.." #: tools/editor/project_settings.cpp msgid "Mouse Button Index:" -msgstr "" +msgstr "Maustasten-Index:" #: tools/editor/project_settings.cpp msgid "Left Button" @@ -5934,11 +6119,11 @@ msgstr "Mittlere Taste" #: tools/editor/project_settings.cpp msgid "Wheel Up Button" -msgstr "" +msgstr "Mausrad hoch" #: tools/editor/project_settings.cpp msgid "Wheel Down Button" -msgstr "" +msgstr "Mausrad herunter" #: tools/editor/project_settings.cpp msgid "Button 6" @@ -5958,23 +6143,23 @@ msgstr "Taste 9" #: tools/editor/project_settings.cpp msgid "Joystick Axis Index:" -msgstr "" +msgstr "Joystickachsen-Index:" #: tools/editor/project_settings.cpp msgid "Joystick Button Index:" -msgstr "" +msgstr "Joysticktasten-Index:" #: tools/editor/project_settings.cpp msgid "Add Input Action" -msgstr "" +msgstr "Füge Eingabeaktion hinzu" #: tools/editor/project_settings.cpp msgid "Erase Input Action Event" -msgstr "" +msgstr "Lösche Eingabeaktionsereignis" #: tools/editor/project_settings.cpp msgid "Toggle Persisting" -msgstr "" +msgstr "Persistente an- und ausschalten" #: tools/editor/project_settings.cpp msgid "Error saving settings." @@ -5990,27 +6175,27 @@ msgstr "Übersetzung hinzufügen" #: tools/editor/project_settings.cpp msgid "Remove Translation" -msgstr "" +msgstr "Übersetzung entfernen" #: tools/editor/project_settings.cpp msgid "Add Remapped Path" -msgstr "" +msgstr "Remap-Pfad hinzufügen" #: tools/editor/project_settings.cpp msgid "Resource Remap Add Remap" -msgstr "" +msgstr "Ressourcen-Remap hinzufügen" #: tools/editor/project_settings.cpp msgid "Change Resource Remap Language" -msgstr "" +msgstr "Ändere Zielsprache des Ressourcen-Remaps" #: tools/editor/project_settings.cpp msgid "Remove Resource Remap" -msgstr "" +msgstr "Ressourcen-Remap entfernen" #: tools/editor/project_settings.cpp msgid "Remove Resource Remap Option" -msgstr "" +msgstr "Ressourcen-Remap-Option entfernen" #: tools/editor/project_settings.cpp msgid "Project Settings (engine.cfg)" @@ -6026,15 +6211,15 @@ msgstr "Eigenschaft:" #: tools/editor/project_settings.cpp msgid "Del" -msgstr "" +msgstr "Entfernen" #: tools/editor/project_settings.cpp msgid "Copy To Platform.." -msgstr "" +msgstr "Kopiere zu Plattform.." #: tools/editor/project_settings.cpp msgid "Input Map" -msgstr "" +msgstr "Eingabe Zuordnung" #: tools/editor/project_settings.cpp msgid "Action:" @@ -6046,7 +6231,7 @@ msgstr "Gerät:" #: tools/editor/project_settings.cpp msgid "Index:" -msgstr "" +msgstr "Index:" #: tools/editor/project_settings.cpp msgid "Localization" @@ -6066,7 +6251,7 @@ msgstr "Hinzufügen.." #: tools/editor/project_settings.cpp msgid "Remaps" -msgstr "" +msgstr "Neu zuweisen" #: tools/editor/project_settings.cpp msgid "Resources:" @@ -6074,15 +6259,15 @@ msgstr "Ressourcen:" #: tools/editor/project_settings.cpp msgid "Remaps by Locale:" -msgstr "" +msgstr "Remaps nach Lokalisierung:" #: tools/editor/project_settings.cpp msgid "Locale" -msgstr "" +msgstr "Lokalisierung" #: tools/editor/project_settings.cpp msgid "AutoLoad" -msgstr "" +msgstr "Autoload" #: tools/editor/project_settings.cpp msgid "Plugins" @@ -6090,15 +6275,15 @@ msgstr "Erweiterungen" #: tools/editor/property_editor.cpp msgid "Preset.." -msgstr "" +msgstr "Voreinstellungen.." #: tools/editor/property_editor.cpp msgid "Ease In" -msgstr "" +msgstr "Einblenden" #: tools/editor/property_editor.cpp msgid "Ease Out" -msgstr "" +msgstr "Ausblenden" #: tools/editor/property_editor.cpp msgid "Zero" @@ -6106,19 +6291,19 @@ msgstr "Null" #: tools/editor/property_editor.cpp msgid "Easing In-Out" -msgstr "" +msgstr "Glätten Ein-Aus" #: tools/editor/property_editor.cpp msgid "Easing Out-In" -msgstr "" +msgstr "Glätten Aus-Ein" #: tools/editor/property_editor.cpp msgid "File.." -msgstr "" +msgstr "Datei.." #: tools/editor/property_editor.cpp msgid "Dir.." -msgstr "" +msgstr "Verzeichnis.." #: tools/editor/property_editor.cpp msgid "Load" @@ -6126,67 +6311,77 @@ msgstr "Lade" #: tools/editor/property_editor.cpp msgid "Assign" -msgstr "" +msgstr "Zuweisen" + +#: tools/editor/property_editor.cpp +#, fuzzy +msgid "New Script" +msgstr "Nächstes Skript" #: tools/editor/property_editor.cpp msgid "Error loading file: Not a resource!" -msgstr "" +msgstr "Fehler beim Laden der Datei: Keine Ressource!" #: tools/editor/property_editor.cpp msgid "Couldn't load image" -msgstr "" +msgstr "Konnte Bild nicht laden" #: tools/editor/property_editor.cpp msgid "Bit %d, val %d." -msgstr "" +msgstr "Bit %d, Wert %d." #: tools/editor/property_editor.cpp msgid "On" msgstr "An" #: tools/editor/property_editor.cpp -msgid "Set" -msgstr "" - -#: tools/editor/property_editor.cpp msgid "Properties:" -msgstr "" +msgstr "Eigenschaften:" #: tools/editor/property_editor.cpp msgid "Global" -msgstr "" +msgstr "Global" #: tools/editor/property_editor.cpp msgid "Sections:" -msgstr "" +msgstr "Abschnitte:" + +#: tools/editor/property_selector.cpp +msgid "Select Property" +msgstr "Eigenschaft auswählen" + +#: tools/editor/property_selector.cpp +msgid "Select Method" +msgstr "Methode auswählen" #: tools/editor/pvrtc_compress.cpp msgid "Could not execute PVRTC tool:" -msgstr "" +msgstr "Konnte PVRTC-Werkzeug nicht ausführen:" #: tools/editor/pvrtc_compress.cpp msgid "Can't load back converted image using PVRTC tool:" msgstr "" +"Konnte PVRTC-Werkzeug nicht benutzen um konvertiertes Bild zurück zu laden:" #: tools/editor/reparent_dialog.cpp tools/editor/scene_tree_dock.cpp msgid "Reparent Node" -msgstr "" +msgstr "Node umhängen" #: tools/editor/reparent_dialog.cpp msgid "Reparent Location (Select new Parent):" -msgstr "" +msgstr "Ort umhängen (neue Eltern auswählen):" #: tools/editor/reparent_dialog.cpp msgid "Keep Global Transform" -msgstr "" +msgstr "Behalte globale Transformation" #: tools/editor/reparent_dialog.cpp tools/editor/scene_tree_dock.cpp msgid "Reparent" -msgstr "" +msgstr "Umhängen" #: tools/editor/resources_dock.cpp msgid "Create New Resource" -msgstr "" +msgstr "Erstelle neue Ressource" #: tools/editor/resources_dock.cpp msgid "Open Resource" @@ -6198,19 +6393,19 @@ msgstr "Ressource speichern" #: tools/editor/resources_dock.cpp msgid "Resource Tools" -msgstr "" +msgstr "Ressourcenwerkzeuge" #: tools/editor/resources_dock.cpp msgid "Make Local" -msgstr "" +msgstr "Lokal machen" #: tools/editor/run_settings_dialog.cpp msgid "Run Mode:" -msgstr "" +msgstr "Ausführungsmodus:" #: tools/editor/run_settings_dialog.cpp msgid "Current Scene" -msgstr "" +msgstr "Aktuelle Szene" #: tools/editor/run_settings_dialog.cpp msgid "Main Scene" @@ -6222,181 +6417,189 @@ msgstr "Hauptszenen Parameter:" #: tools/editor/run_settings_dialog.cpp msgid "Scene Run Settings" -msgstr "" +msgstr "Szenenausführungseinstellungen" #: tools/editor/scene_tree_dock.cpp msgid "OK :(" -msgstr "" +msgstr "Verstehe" #: tools/editor/scene_tree_dock.cpp msgid "No parent to instance a child at." -msgstr "" +msgstr "Kein Node unter dem Unterobjekt instantiiert werden könnte vorhanden." #: tools/editor/scene_tree_dock.cpp -#, fuzzy msgid "No parent to instance the scenes at." -msgstr "Konnte Szene nicht instantiieren!" +msgstr "" +"Kein Eltern-Node unter dem Szenen instantiiert werden könnten vorhanden." #: tools/editor/scene_tree_dock.cpp msgid "Error loading scene from %s" -msgstr "" +msgstr "Fehler beim Laden der Szene von %s" #: tools/editor/scene_tree_dock.cpp msgid "Error instancing scene from %s" -msgstr "" +msgstr "Fehler beim Instanziieren von %s" #: tools/editor/scene_tree_dock.cpp msgid "Ok" -msgstr "" +msgstr "Ok" #: tools/editor/scene_tree_dock.cpp msgid "" "Cannot instance the scene '%s' because the current scene exists within one " "of its nodes." msgstr "" +"Kann Szene %s nicht instanziieren da die aktuelle Szene in einer ihrer Nodes " +"existiert." #: tools/editor/scene_tree_dock.cpp msgid "Instance Scene(s)" -msgstr "" +msgstr "Instanz-Szene(n)" #: tools/editor/scene_tree_dock.cpp msgid "This operation can't be done on the tree root." msgstr "" +"Diese Aktion kann nicht in der Wurzel des Szenenbaums ausgeführt werden." #: tools/editor/scene_tree_dock.cpp msgid "Move Node In Parent" -msgstr "" +msgstr "Bewege Node innerhalb des Eltern-Nodes" #: tools/editor/scene_tree_dock.cpp msgid "Move Nodes In Parent" -msgstr "" +msgstr "Bewege Nodes innerhalb des Eltern-Nodes" #: tools/editor/scene_tree_dock.cpp msgid "Duplicate Node(s)" -msgstr "" +msgstr "Dupliziere Node(s)" #: tools/editor/scene_tree_dock.cpp msgid "Delete Node(s)?" -msgstr "" +msgstr "Lösche Node(s)?" #: tools/editor/scene_tree_dock.cpp msgid "This operation can't be done without a scene." -msgstr "" +msgstr "Diese Aktion kann nicht ohne eine Szene ausgeführt werden." #: tools/editor/scene_tree_dock.cpp msgid "This operation requires a single selected node." -msgstr "" +msgstr "Diese Aktion benötigt ein einzelnes ausgewähltes Node." #: tools/editor/scene_tree_dock.cpp msgid "This operation can't be done on instanced scenes." -msgstr "" +msgstr "Diese Aktion kann nicht auf instantiierten Szenen ausgeführt werden." #: tools/editor/scene_tree_dock.cpp msgid "Save New Scene As.." -msgstr "" +msgstr "Speichere neue Szene als.." #: tools/editor/scene_tree_dock.cpp msgid "Makes Sense!" -msgstr "" +msgstr "Verstehe!" #: tools/editor/scene_tree_dock.cpp msgid "Can't operate on nodes from a foreign scene!" -msgstr "" +msgstr "Kann nicht an Nodes von fremden Szenen arbeiten!" #: tools/editor/scene_tree_dock.cpp msgid "Can't operate on nodes the current scene inherits from!" -msgstr "" +msgstr "Kann nicht an Nodes von denen die aktuelle Szene erbt arbeiten!" #: tools/editor/scene_tree_dock.cpp msgid "Remove Node(s)" -msgstr "" +msgstr "Entferne Node(s)" #: tools/editor/scene_tree_dock.cpp msgid "Create Node" -msgstr "" +msgstr "Erzeuge Node" #: tools/editor/scene_tree_dock.cpp msgid "" "Couldn't save new scene. Likely dependencies (instances) couldn't be " "satisfied." msgstr "" +"Konnte neue Szene nicht speichern. Wahrscheinlich konnten (Instanz-) " +"Abhängigkeiten nicht erfüllt werden." #: tools/editor/scene_tree_dock.cpp msgid "Error saving scene." -msgstr "" +msgstr "Fehler beim Speichern der Szene." #: tools/editor/scene_tree_dock.cpp msgid "Error duplicating scene to save it." -msgstr "" +msgstr "Fehler beim Duplizieren der Szene zum Speichern." #: tools/editor/scene_tree_dock.cpp msgid "Edit Groups" -msgstr "" +msgstr "Gruppen bearbeiten" #: tools/editor/scene_tree_dock.cpp msgid "Edit Connections" -msgstr "" +msgstr "Verbindungen bearbeiten" #: tools/editor/scene_tree_dock.cpp msgid "Delete Node(s)" -msgstr "" +msgstr "Node(s) löschen" #: tools/editor/scene_tree_dock.cpp msgid "Add Child Node" -msgstr "" +msgstr "Node hier anhängen" #: tools/editor/scene_tree_dock.cpp msgid "Instance Child Scene" -msgstr "" +msgstr "Szene hier instantiieren" #: tools/editor/scene_tree_dock.cpp msgid "Change Type" -msgstr "" +msgstr "Typ ändern" #: tools/editor/scene_tree_dock.cpp msgid "Add Script" -msgstr "" +msgstr "Skript hinzufügen" #: tools/editor/scene_tree_dock.cpp msgid "Merge From Scene" -msgstr "" +msgstr "Aus Szene zusammenführen" #: tools/editor/scene_tree_dock.cpp msgid "Save Branch as Scene" -msgstr "" +msgstr "Speichere Verzweigung als Szene" #: tools/editor/scene_tree_dock.cpp -#, fuzzy msgid "Delete (No Confirm)" -msgstr "Bitte bestätigen..." +msgstr "Löschen (keine Bestätigung)" #: tools/editor/scene_tree_dock.cpp msgid "Add/Create a New Node" -msgstr "" +msgstr "Hinzufügen/Erstellen eines neuen Nodes" #: tools/editor/scene_tree_dock.cpp msgid "" "Instance a scene file as a Node. Creates an inherited scene if no root node " "exists." msgstr "" +"Instantiiere eine Szenendatei als Node. Erzeugt eine geerbte Szene falls " +"keine Root-Node existiert." #: tools/editor/scene_tree_dock.cpp msgid "Create a new script for the selected node." -msgstr "" +msgstr "Erzeuge ein neues Skript für das ausgewählte Node." #: tools/editor/scene_tree_editor.cpp msgid "" "This item cannot be made visible because the parent is hidden. Unhide the " "parent first." msgstr "" +"Diese Element kann nicht sichtbar gemacht werden solange das Elternelement " +"versteckt ist. Elternelement zuerst sichtbar machen." #: tools/editor/scene_tree_editor.cpp msgid "Toggle Spatial Visible" -msgstr "" +msgstr "Spatial-Sichtbarkeit umschalten" #: tools/editor/scene_tree_editor.cpp msgid "Toggle CanvasItem Visible" -msgstr "" +msgstr "CanvasItem-Sichtbarkeit umschalten" #: tools/editor/scene_tree_editor.cpp msgid "Instance:" @@ -6405,26 +6608,27 @@ msgstr "Instanz:" #: tools/editor/scene_tree_editor.cpp msgid "Invalid node name, the following characters are not allowed:" msgstr "" +"Ungültiger Name für ein Node, die folgenden Zeichen sind nicht gestattet:" #: tools/editor/scene_tree_editor.cpp msgid "Rename Node" -msgstr "" +msgstr "Node umbenennen" #: tools/editor/scene_tree_editor.cpp msgid "Scene Tree (Nodes):" -msgstr "" +msgstr "Szenenbaum (Nodes):" #: tools/editor/scene_tree_editor.cpp msgid "Editable Children" -msgstr "" +msgstr "bearbeitbare Unterobjekte" #: tools/editor/scene_tree_editor.cpp msgid "Load As Placeholder" -msgstr "" +msgstr "Als Platzhalter laden" #: tools/editor/scene_tree_editor.cpp msgid "Discard Instancing" -msgstr "" +msgstr "Instantiierung verwerfen" #: tools/editor/scene_tree_editor.cpp msgid "Open in Editor" @@ -6432,31 +6636,31 @@ msgstr "Im Editor öffnen" #: tools/editor/scene_tree_editor.cpp msgid "Clear Inheritance" -msgstr "" +msgstr "Leere Vererbung" #: tools/editor/scene_tree_editor.cpp msgid "Clear Inheritance? (No Undo!)" -msgstr "" +msgstr "Vererbung wirklich leeren? (Lässt sich nicht rückgängig machen!)" #: tools/editor/scene_tree_editor.cpp msgid "Clear!" -msgstr "" +msgstr "Leeren!" #: tools/editor/scene_tree_editor.cpp msgid "Select a Node" -msgstr "" +msgstr "Wähle ein Node" #: tools/editor/script_create_dialog.cpp msgid "Invalid parent class name" -msgstr "" +msgstr "Ungültiger Name für Elternklasse" #: tools/editor/script_create_dialog.cpp msgid "Valid chars:" -msgstr "" +msgstr "Gültige Zeichen:" #: tools/editor/script_create_dialog.cpp msgid "Invalid class name" -msgstr "" +msgstr "Ungültiger Klassenname" #: tools/editor/script_create_dialog.cpp msgid "Valid name" @@ -6516,11 +6720,11 @@ msgstr "Built-In-Skript" #: tools/editor/script_create_dialog.cpp msgid "Create Node Script" -msgstr "" +msgstr "Erstelle Node-Skript" #: tools/editor/script_editor_debugger.cpp msgid "Bytes:" -msgstr "" +msgstr "Bytes:" #: tools/editor/script_editor_debugger.cpp msgid "Warning" @@ -6532,7 +6736,7 @@ msgstr "Fehler:" #: tools/editor/script_editor_debugger.cpp msgid "Source:" -msgstr "" +msgstr "Quelle:" #: tools/editor/script_editor_debugger.cpp msgid "Function:" @@ -6544,19 +6748,19 @@ msgstr "Fehler" #: tools/editor/script_editor_debugger.cpp msgid "Child Process Connected" -msgstr "" +msgstr "Unterprozess verbunden" #: tools/editor/script_editor_debugger.cpp msgid "Inspect Previous Instance" -msgstr "" +msgstr "Vorherige Instanz untersuchen" #: tools/editor/script_editor_debugger.cpp msgid "Inspect Next Instance" -msgstr "" +msgstr "Nächste Instanz untersuchen" #: tools/editor/script_editor_debugger.cpp msgid "Stack Frames" -msgstr "" +msgstr "Einzelbilder stapeln" #: tools/editor/script_editor_debugger.cpp msgid "Variable" @@ -6568,27 +6772,27 @@ msgstr "Fehler:" #: tools/editor/script_editor_debugger.cpp msgid "Stack Trace (if applicable):" -msgstr "" +msgstr "Stack Trace (falls geeignet):" #: tools/editor/script_editor_debugger.cpp msgid "Remote Inspector" -msgstr "" +msgstr "Remote Inspektor" #: tools/editor/script_editor_debugger.cpp msgid "Live Scene Tree:" -msgstr "" +msgstr "Echtzeit Szenenbaum:" #: tools/editor/script_editor_debugger.cpp msgid "Remote Object Properties: " -msgstr "" +msgstr "Eigenschaften entfernter Objekte: " #: tools/editor/script_editor_debugger.cpp msgid "Profiler" -msgstr "" +msgstr "Profiler" #: tools/editor/script_editor_debugger.cpp msgid "Monitor" -msgstr "" +msgstr "Monitor" #: tools/editor/script_editor_debugger.cpp msgid "Value" @@ -6596,23 +6800,23 @@ msgstr "Wert" #: tools/editor/script_editor_debugger.cpp msgid "Monitors" -msgstr "" +msgstr "Monitore" #: tools/editor/script_editor_debugger.cpp msgid "List of Video Memory Usage by Resource:" -msgstr "" +msgstr "Auflistung der Grafikspeichernutzung nach Ressource:" #: tools/editor/script_editor_debugger.cpp msgid "Total:" -msgstr "" +msgstr "Insgesamt:" #: tools/editor/script_editor_debugger.cpp msgid "Video Mem" -msgstr "" +msgstr "Grafikspeicher" #: tools/editor/script_editor_debugger.cpp msgid "Resource Path" -msgstr "" +msgstr "Ressourcenpfad" #: tools/editor/script_editor_debugger.cpp msgid "Type" @@ -6620,67 +6824,74 @@ msgstr "Art" #: tools/editor/script_editor_debugger.cpp msgid "Usage" -msgstr "" +msgstr "Nutzung" #: tools/editor/script_editor_debugger.cpp msgid "Misc" -msgstr "" +msgstr "Verschiedenes" #: tools/editor/script_editor_debugger.cpp msgid "Clicked Control:" -msgstr "" +msgstr "Angeklicktes Control-Node:" #: tools/editor/script_editor_debugger.cpp msgid "Clicked Control Type:" -msgstr "" +msgstr "Typ des angeklickten Control-Nodes:" #: tools/editor/script_editor_debugger.cpp msgid "Live Edit Root:" -msgstr "" +msgstr "Wurzel der Echtzeitbearbeitung:" #: tools/editor/script_editor_debugger.cpp msgid "Set From Tree" -msgstr "" +msgstr "Nach Szenenbaum einstellen" #: tools/editor/settings_config_dialog.cpp msgid "Shortcuts" -msgstr "" +msgstr "Tastenkürzel" #: tools/editor/spatial_editor_gizmos.cpp msgid "Change Light Radius" -msgstr "" +msgstr "Ändere Lichtradius" #: tools/editor/spatial_editor_gizmos.cpp msgid "Change Camera FOV" -msgstr "" +msgstr "Ändere FOV der Kamera" #: tools/editor/spatial_editor_gizmos.cpp msgid "Change Camera Size" -msgstr "" +msgstr "Ändere Kameragröße" #: tools/editor/spatial_editor_gizmos.cpp msgid "Change Sphere Shape Radius" -msgstr "" +msgstr "Ändere Radius der Kugelform" #: tools/editor/spatial_editor_gizmos.cpp msgid "Change Box Shape Extents" -msgstr "" +msgstr "Ändere Ausmaße der Kastenform" #: tools/editor/spatial_editor_gizmos.cpp msgid "Change Capsule Shape Radius" -msgstr "" +msgstr "Ändere Radius der Kapselform" #: tools/editor/spatial_editor_gizmos.cpp msgid "Change Capsule Shape Height" -msgstr "" +msgstr "Ändere Höhe der Kapselform" #: tools/editor/spatial_editor_gizmos.cpp msgid "Change Ray Shape Length" -msgstr "" +msgstr "Ändere Länge der Strahlenform" #: tools/editor/spatial_editor_gizmos.cpp msgid "Change Notifier Extents" -msgstr "" +msgstr "Ändere Ausmaße des Benachrichtigers" + +#~ msgid "" +#~ "Custom node has no _get_output_port_unsequenced(idx,wmem), but " +#~ "unsequenced ports were specified." +#~ msgstr "" +#~ "Eigens erstelltes Node hat keine Methode _get_output_port_unsequenced(idx," +#~ "wmem), jedoch wurden unsequenzierte Ports angegeben." #~ msgid "Cannot go into subdir:" #~ msgstr "Unterordner kann nicht geöffnet werden:" diff --git a/tools/translations/de_CH.po b/tools/translations/de_CH.po index 747a9ce2e9..6c5e6b65c3 100644 --- a/tools/translations/de_CH.po +++ b/tools/translations/de_CH.po @@ -32,6 +32,12 @@ msgid "step argument is zero!" msgstr "" #: modules/gdscript/gd_functions.cpp +msgid "" +"Paths cannot start with '/', absolute paths must start with 'res://', " +"'user://', or 'local://'" +msgstr "" + +#: modules/gdscript/gd_functions.cpp msgid "Not a script with an instance" msgstr "" @@ -158,20 +164,91 @@ msgstr "" #: modules/visual_script/visual_script_editor.cpp #, fuzzy +msgid "Change Expression" +msgstr "Typ ändern" + +#: modules/visual_script/visual_script_editor.cpp +#, fuzzy msgid "Add Node" msgstr "Node" #: modules/visual_script/visual_script_editor.cpp +msgid "Hold Meta to drop a Getter. Hold Shift to drop a generic signature." +msgstr "" + +#: modules/visual_script/visual_script_editor.cpp +msgid "Hold Ctrl to drop a Getter. Hold Shift to drop a generic signature." +msgstr "" + +#: modules/visual_script/visual_script_editor.cpp +msgid "Hold Meta to drop a simple reference to the node." +msgstr "" + +#: modules/visual_script/visual_script_editor.cpp +msgid "Hold Ctrl to drop a simple reference to the node." +msgstr "" + +#: modules/visual_script/visual_script_editor.cpp +msgid "Hold Meta to drop a Variable Setter." +msgstr "" + +#: modules/visual_script/visual_script_editor.cpp +msgid "Hold Ctrl to drop a Variable Setter." +msgstr "" + +#: modules/visual_script/visual_script_editor.cpp +#, fuzzy +msgid "Add Preload Node" +msgstr "Node" + +#: modules/visual_script/visual_script_editor.cpp #, fuzzy msgid "Add Node(s) From Tree" msgstr "Node von Szene" #: modules/visual_script/visual_script_editor.cpp +msgid "Add Getter Property" +msgstr "" + +#: modules/visual_script/visual_script_editor.cpp msgid "Add Setter Property" msgstr "" #: modules/visual_script/visual_script_editor.cpp -msgid "Add Getter Property" +msgid "Condition" +msgstr "" + +#: modules/visual_script/visual_script_editor.cpp +msgid "Sequence" +msgstr "" + +#: modules/visual_script/visual_script_editor.cpp +msgid "Switch" +msgstr "" + +#: modules/visual_script/visual_script_editor.cpp +msgid "Iterator" +msgstr "" + +#: modules/visual_script/visual_script_editor.cpp +msgid "While" +msgstr "" + +#: modules/visual_script/visual_script_editor.cpp +msgid "Return" +msgstr "" + +#: modules/visual_script/visual_script_editor.cpp tools/editor/call_dialog.cpp +msgid "Call" +msgstr "" + +#: modules/visual_script/visual_script_editor.cpp +msgid "Get" +msgstr "" + +#: modules/visual_script/visual_script_editor.cpp +#: tools/editor/property_editor.cpp +msgid "Set" msgstr "" #: modules/visual_script/visual_script_editor.cpp @@ -237,9 +314,23 @@ msgid "Toggle Breakpoint" msgstr "" #: modules/visual_script/visual_script_editor.cpp -msgid "Find Node Tyoe" +msgid "Find Node Type" +msgstr "" + +#: modules/visual_script/visual_script_editor.cpp +msgid "Copy Nodes" msgstr "" +#: modules/visual_script/visual_script_editor.cpp +#, fuzzy +msgid "Cut Nodes" +msgstr "Node erstellen" + +#: modules/visual_script/visual_script_editor.cpp +#, fuzzy +msgid "Paste Nodes" +msgstr "Node erstellen" + #: modules/visual_script/visual_script_flow_control.cpp msgid "Input type not iterable: " msgstr "" @@ -285,19 +376,93 @@ msgid "VariableSet not found in script: " msgstr "" #: modules/visual_script/visual_script_nodes.cpp +msgid "Custom node has no _step() method, can't process graph." +msgstr "" + +#: modules/visual_script/visual_script_nodes.cpp msgid "" -"Custom node has no _get_output_port_unsequenced(idx,wmem), but unsequenced " -"ports were specified." +"Invalid return value from _step(), must be integer (seq out), or string " +"(error)." msgstr "" #: modules/visual_script/visual_script_nodes.cpp -msgid "Custom node has no _step() method, can't process graph." +msgid "just pressed" msgstr "" #: modules/visual_script/visual_script_nodes.cpp +msgid "just released" +msgstr "" + +#: platform/winrt/export/export.cpp msgid "" -"Invalid return value from _step(), must be integer (seq out), or string " -"(error)." +"Couldn't read the certficate file. Are the path and password both correct?" +msgstr "" + +#: platform/winrt/export/export.cpp +#, fuzzy +msgid "Error creating the signature object." +msgstr "Fehler beim Schreiben des Projekts PCK!" + +#: platform/winrt/export/export.cpp +msgid "Error creating the package signature." +msgstr "" + +#: platform/winrt/export/export.cpp +msgid "" +"No export templates found.\n" +"Download and install export templates." +msgstr "" + +#: platform/winrt/export/export.cpp +msgid "Custom debug package not found." +msgstr "" + +#: platform/winrt/export/export.cpp +msgid "Custom release package not found." +msgstr "" + +#: platform/winrt/export/export.cpp +msgid "Invalid unique name." +msgstr "" + +#: platform/winrt/export/export.cpp +msgid "Invalid product GUID." +msgstr "" + +#: platform/winrt/export/export.cpp +msgid "Invalid publisher GUID." +msgstr "" + +#: platform/winrt/export/export.cpp +msgid "Invalid background color." +msgstr "" + +#: platform/winrt/export/export.cpp +msgid "Invalid Store Logo image dimensions (should be 50x50)." +msgstr "" + +#: platform/winrt/export/export.cpp +msgid "Invalid square 44x44 logo image dimensions (should be 44x44)." +msgstr "" + +#: platform/winrt/export/export.cpp +msgid "Invalid square 71x71 logo image dimensions (should be 71x71)." +msgstr "" + +#: platform/winrt/export/export.cpp +msgid "Invalid square 150x150 logo image dimensions (should be 150x150)." +msgstr "" + +#: platform/winrt/export/export.cpp +msgid "Invalid square 310x310 logo image dimensions (should be 310x310)." +msgstr "" + +#: platform/winrt/export/export.cpp +msgid "Invalid wide 310x150 logo image dimensions (should be 310x150)." +msgstr "" + +#: platform/winrt/export/export.cpp +msgid "Invalid splash screen image dimensions (should be 620x300)." msgstr "" #: scene/2d/animated_sprite.cpp @@ -465,6 +630,11 @@ msgid "" "It only provides navigation data." msgstr "" +#: scene/3d/remote_transform.cpp +#, fuzzy +msgid "Path property must point to a valid Spatial node to work." +msgstr "Die Pfad-Variable muss auf einen gültigen Particles2D Node verweisen." + #: scene/3d/scenario_fx.cpp msgid "" "Only one WorldEnvironment is allowed per scene (or set of instanced scenes)." @@ -516,7 +686,8 @@ msgstr "Alle Dateien (*)" #: scene/gui/file_dialog.cpp tools/editor/editor_file_dialog.cpp #: tools/editor/editor_help.cpp tools/editor/editor_node.cpp #: tools/editor/filesystem_dock.cpp -#: tools/editor/plugins/script_editor_plugin.cpp tools/editor/quick_open.cpp +#: tools/editor/plugins/script_editor_plugin.cpp +#: tools/editor/property_selector.cpp tools/editor/quick_open.cpp msgid "Open" msgstr "Öffnen" @@ -1053,7 +1224,8 @@ msgstr "" #: tools/editor/asset_library_editor_plugin.cpp tools/editor/create_dialog.cpp #: tools/editor/editor_help.cpp tools/editor/editor_node.cpp -#: tools/editor/plugins/script_editor_plugin.cpp tools/editor/quick_open.cpp +#: tools/editor/plugins/script_editor_plugin.cpp +#: tools/editor/property_selector.cpp tools/editor/quick_open.cpp #: tools/editor/settings_config_dialog.cpp msgid "Search:" msgstr "" @@ -1104,10 +1276,6 @@ msgid "Method List For '%s':" msgstr "" #: tools/editor/call_dialog.cpp -msgid "Call" -msgstr "" - -#: tools/editor/call_dialog.cpp msgid "Method List:" msgstr "" @@ -1226,6 +1394,12 @@ msgid "Method in target Node must be specified!" msgstr "Die Methode muss im Ziel Node definiert werden!" #: tools/editor/connections_dialog.cpp +msgid "" +"Target method not found! Specify a valid method or attach a script to target " +"Node." +msgstr "" + +#: tools/editor/connections_dialog.cpp #, fuzzy msgid "Connect To Node:" msgstr "Verbindung zu Node:" @@ -1302,11 +1476,26 @@ msgstr "" msgid "Create New" msgstr "" +#: tools/editor/create_dialog.cpp tools/editor/editor_file_dialog.cpp +#: tools/editor/filesystem_dock.cpp +msgid "Favorites:" +msgstr "" + +#: tools/editor/create_dialog.cpp tools/editor/editor_file_dialog.cpp +msgid "Recent:" +msgstr "" + #: tools/editor/create_dialog.cpp tools/editor/editor_help.cpp -#: tools/editor/plugins/script_editor_plugin.cpp tools/editor/quick_open.cpp +#: tools/editor/plugins/script_editor_plugin.cpp +#: tools/editor/property_selector.cpp tools/editor/quick_open.cpp msgid "Matches:" msgstr "" +#: tools/editor/create_dialog.cpp tools/editor/editor_help.cpp +#: tools/editor/property_selector.cpp tools/editor/script_editor_debugger.cpp +msgid "Description:" +msgstr "" + #: tools/editor/dependency_editor.cpp msgid "Search Replacement For:" msgstr "" @@ -1565,14 +1754,6 @@ msgstr "" msgid "Move Favorite Down" msgstr "" -#: tools/editor/editor_file_dialog.cpp tools/editor/filesystem_dock.cpp -msgid "Favorites:" -msgstr "" - -#: tools/editor/editor_file_dialog.cpp -msgid "Recent:" -msgstr "" - #: tools/editor/editor_file_dialog.cpp msgid "Preview:" msgstr "" @@ -1622,10 +1803,6 @@ msgstr "" msgid "Constants:" msgstr "" -#: tools/editor/editor_help.cpp tools/editor/script_editor_debugger.cpp -msgid "Description:" -msgstr "" - #: tools/editor/editor_help.cpp msgid "Method Description:" msgstr "" @@ -1971,14 +2148,6 @@ msgid "Go to previously opened scene." msgstr "" #: tools/editor/editor_node.cpp -msgid "Fullscreen Mode" -msgstr "" - -#: tools/editor/editor_node.cpp -msgid "Distraction Free Mode" -msgstr "" - -#: tools/editor/editor_node.cpp msgid "Next tab" msgstr "" @@ -2065,6 +2234,10 @@ msgid "Quit to Project List" msgstr "Zurück zur Projektliste" #: tools/editor/editor_node.cpp +msgid "Distraction Free Mode" +msgstr "" + +#: tools/editor/editor_node.cpp msgid "Import assets to the project." msgstr "Assets zum Projekt importieren." @@ -2227,6 +2400,10 @@ msgid "Editor Layout" msgstr "" #: tools/editor/editor_node.cpp +msgid "Toggle Fullscreen" +msgstr "" + +#: tools/editor/editor_node.cpp msgid "Install Export Templates" msgstr "" @@ -2251,6 +2428,10 @@ msgid "Update Changes" msgstr "" #: tools/editor/editor_node.cpp +msgid "Disable Update Spinner" +msgstr "" + +#: tools/editor/editor_node.cpp msgid "Inspector" msgstr "" @@ -2290,6 +2471,10 @@ msgstr "" msgid "FileSystem" msgstr "" +#: tools/editor/editor_node.cpp tools/editor/node_dock.cpp +msgid "Node" +msgstr "Node" + #: tools/editor/editor_node.cpp msgid "Output" msgstr "" @@ -3123,10 +3308,6 @@ msgid "MultiNode Set" msgstr "MultiNode Set" #: tools/editor/node_dock.cpp -msgid "Node" -msgstr "Node" - -#: tools/editor/node_dock.cpp msgid "Groups" msgstr "" @@ -3673,6 +3854,10 @@ msgid "Clear Bones" msgstr "" #: tools/editor/plugins/canvas_item_editor_plugin.cpp +msgid "Show Bones" +msgstr "" + +#: tools/editor/plugins/canvas_item_editor_plugin.cpp msgid "Make IK Chain" msgstr "" @@ -4414,6 +4599,10 @@ msgid "Close Docs" msgstr "" #: tools/editor/plugins/script_editor_plugin.cpp +msgid "Close All" +msgstr "" + +#: tools/editor/plugins/script_editor_plugin.cpp #: tools/editor/plugins/script_text_editor.cpp #: tools/editor/plugins/shader_editor_plugin.cpp msgid "Find.." @@ -4521,6 +4710,10 @@ msgid "" "Built-in scripts can only be edited when the scene they belong to is loaded" msgstr "" +#: tools/editor/plugins/script_text_editor.cpp +msgid "Pick Color" +msgstr "" + #: tools/editor/plugins/script_text_editor.cpp tools/editor/scene_tree_dock.cpp msgid "Move Up" msgstr "" @@ -4898,6 +5091,10 @@ msgid "Insert Animation Key" msgstr "Bild einfügen" #: tools/editor/plugins/spatial_editor_plugin.cpp +msgid "Focus Origin" +msgstr "" + +#: tools/editor/plugins/spatial_editor_plugin.cpp msgid "Focus Selection" msgstr "" @@ -5163,6 +5360,10 @@ msgid "Remove Item" msgstr "" #: tools/editor/plugins/theme_editor_plugin.cpp +msgid "Theme" +msgstr "" + +#: tools/editor/plugins/theme_editor_plugin.cpp msgid "Add Class Items" msgstr "" @@ -5975,6 +6176,11 @@ msgid "Assign" msgstr "" #: tools/editor/property_editor.cpp +#, fuzzy +msgid "New Script" +msgstr "Script hinzufügen" + +#: tools/editor/property_editor.cpp msgid "Error loading file: Not a resource!" msgstr "" @@ -5991,10 +6197,6 @@ msgid "On" msgstr "" #: tools/editor/property_editor.cpp -msgid "Set" -msgstr "" - -#: tools/editor/property_editor.cpp msgid "Properties:" msgstr "" @@ -6006,6 +6208,14 @@ msgstr "" msgid "Sections:" msgstr "" +#: tools/editor/property_selector.cpp +msgid "Select Property" +msgstr "" + +#: tools/editor/property_selector.cpp +msgid "Select Method" +msgstr "" + #: tools/editor/pvrtc_compress.cpp msgid "Could not execute PVRTC tool:" msgstr "" diff --git a/tools/translations/es.po b/tools/translations/es.po index c6a7940598..c02a679529 100644 --- a/tools/translations/es.po +++ b/tools/translations/es.po @@ -2,37 +2,51 @@ # Copyright (C) 2016 Juan Linietsky, Ariel Manzur and the Godot community # This file is distributed under the same license as the Godot source code. # +# Carlos López <genetita@gmail.com>, 2016. +# Ismael Ferreras Morezuelas <swyterzone+mame@gmail.com>, 2016. # Lisandro Lorea <lisandrolorea@gmail.com>, 2016. +# Roger BR <drai_kin@hotmail.com>, 2016. # Sebastian Silva <sebastian@fuentelibre.org>, 2016. +# Swyter <swyterzone@gmail.com>, 2016. # msgid "" msgstr "" "Project-Id-Version: Godot Engine editor\n" "POT-Creation-Date: \n" -"PO-Revision-Date: 2016-07-14 01:33-0500\n" -"Last-Translator: Sebastian Silva <sebastian@fuentelibre.org>\n" -"Language-Team: SomosAzucar.Org\n" +"PO-Revision-Date: 2016-09-01 19:29+0000\n" +"Last-Translator: Swyter <swyterzone@gmail.com>\n" +"Language-Team: Spanish <https://hosted.weblate.org/projects/godot-engine/" +"godot/es/>\n" "Language: es\n" "MIME-Version: 1.0\n" "Content-Type: text/plain; charset=UTF-8\n" "Content-Transfer-Encoding: 8bit\n" "Plural-Forms: nplurals=2; plural=n != 1;\n" -"X-Generator: Virtaal 0.7.1\n" +"X-Generator: Weblate 2.8\n" #: modules/gdscript/gd_functions.cpp #: modules/visual_script/visual_script_builtin_funcs.cpp msgid "Invalid type argument to convert(), use TYPE_* constants." -msgstr "Argumento de tipo inválido para convert(), usá constantes TYPE_*." +msgstr "" +"El argumento para convert() no es correcto, prueba utilizando constantes " +"TYPE_*." #: modules/gdscript/gd_functions.cpp #: modules/visual_script/visual_script_builtin_funcs.cpp msgid "Not enough bytes for decoding bytes, or invalid format." msgstr "" -"No hay suficientes bytes para decodificar bytes, o el formato es inválido." +"O no hay suficientes bytes para decodificar bytes o el formato no es " +"correcto." #: modules/gdscript/gd_functions.cpp msgid "step argument is zero!" -msgstr "el argumento step es cero!" +msgstr "¡El argumento «step» es cero!" + +#: modules/gdscript/gd_functions.cpp +msgid "" +"Paths cannot start with '/', absolute paths must start with 'res://', " +"'user://', or 'local://'" +msgstr "" #: modules/gdscript/gd_functions.cpp msgid "Not a script with an instance" @@ -48,62 +62,69 @@ msgstr "No está basado en un archivo de recursos" #: modules/gdscript/gd_functions.cpp msgid "Invalid instance dictionary format (missing @path)" -msgstr "Formato de diccionario de instancias inválido (@path faltante)" +msgstr "El formato de diccionario de instancias no es correcto (falta @path)" #: modules/gdscript/gd_functions.cpp msgid "Invalid instance dictionary format (can't load script at @path)" msgstr "" -"Formato de diccionario de instancias inválido (no se puede cargar el script " -"en @path)" +"El formato de diccionario de instancias no es correcto (no se puede cargar " +"el script en @path)" #: modules/gdscript/gd_functions.cpp msgid "Invalid instance dictionary format (invalid script at @path)" msgstr "" -"Formato de diccionario de instancias inválido (script inválido en @path)" +"El formato de diccionario de instancias no es correcto (script incorrecto en " +"@path)" #: modules/gdscript/gd_functions.cpp msgid "Invalid instance dictionary (invalid subclasses)" -msgstr "Diccionario de instancias inválido (subclases inválidas)" +msgstr "El diccionario de instancias no es correcto (subclases erróneas)" #: modules/visual_script/visual_script.cpp msgid "" "A node yielded without working memory, please read the docs on how to yield " "properly!" msgstr "" +"¡Un nodo ejecutó un «yield» sin memoria de trabajo. Prueba leyendo la " +"documentación sobre cómo utilizar yield!" #: modules/visual_script/visual_script.cpp msgid "" "Node yielded, but did not return a function state in the first working " "memory." msgstr "" +"Un nodo ejecutó un «yield» pero no devolvió un estado de función en la " +"memoria de trabajo original." #: modules/visual_script/visual_script.cpp msgid "" "Return value must be assigned to first element of node working memory! Fix " "your node please." msgstr "" +"El valor de retorno debe asignarse al primer elemento de la memoria de " +"trabajo de nodos. Prueba arreglando el nodo." #: modules/visual_script/visual_script.cpp msgid "Node returned an invalid sequence output: " -msgstr "" +msgstr "El nodo devolvió una secuencia de salida incorrecta: " #: modules/visual_script/visual_script.cpp msgid "Found sequence bit but not the node in the stack, report bug!" msgstr "" +"¡Se encontró un bit de secuencia pero no el nodo en la pila, informa del " +"problema!" #: modules/visual_script/visual_script.cpp msgid "Stack overflow with stack depth: " -msgstr "" +msgstr "Desbordamiento de pila en el nivel: " #: modules/visual_script/visual_script_editor.cpp -#, fuzzy msgid "Functions:" -msgstr "Funcion:" +msgstr "Funciones:" #: modules/visual_script/visual_script_editor.cpp -#, fuzzy msgid "Variables:" -msgstr "Variable" +msgstr "Variables:" #: modules/visual_script/visual_script_editor.cpp tools/editor/editor_help.cpp msgid "Signals:" @@ -111,86 +132,151 @@ msgstr "Señales:" #: modules/visual_script/visual_script_editor.cpp msgid "Name is not a valid identifier:" -msgstr "" +msgstr "El nombre no es un identificador válido:" #: modules/visual_script/visual_script_editor.cpp msgid "Name already in use by another func/var/signal:" -msgstr "" +msgstr "Otra función/variable/señal ya utiliza este nombre:" #: modules/visual_script/visual_script_editor.cpp -#, fuzzy msgid "Rename Function" -msgstr "Crear Función" +msgstr "Renombrar función" #: modules/visual_script/visual_script_editor.cpp -#, fuzzy msgid "Rename Variable" -msgstr "Renombrar Muestra" +msgstr "Renombrar variable" #: modules/visual_script/visual_script_editor.cpp -#, fuzzy msgid "Rename Signal" -msgstr "Renombrar Muestra" +msgstr "Renombrar señal" #: modules/visual_script/visual_script_editor.cpp -#, fuzzy msgid "Add Function" -msgstr "Funcion:" +msgstr "Añadir función" #: modules/visual_script/visual_script_editor.cpp -#, fuzzy msgid "Add Variable" -msgstr "Variable" +msgstr "Añadir variable" #: modules/visual_script/visual_script_editor.cpp -#, fuzzy msgid "Add Signal" -msgstr "Señales" +msgstr "Añadir señal" #: modules/visual_script/visual_script_editor.cpp -#, fuzzy msgid "Remove Function" -msgstr "Quitar Selección" +msgstr "Quitar función" #: modules/visual_script/visual_script_editor.cpp -#, fuzzy msgid "Remove Variable" -msgstr "Variable" +msgstr "Quitar variable" #: modules/visual_script/visual_script_editor.cpp -#, fuzzy msgid "Editing Variable:" -msgstr "Variable" +msgstr "Editando variable:" #: modules/visual_script/visual_script_editor.cpp -#, fuzzy msgid "Remove Signal" -msgstr "Quitar Selección" +msgstr "Quitar señal" #: modules/visual_script/visual_script_editor.cpp -#, fuzzy msgid "Editing Signal:" -msgstr "Conectando Señal:" +msgstr "Editando señal:" #: modules/visual_script/visual_script_editor.cpp #, fuzzy +msgid "Change Expression" +msgstr "Cambiar tipo" + +#: modules/visual_script/visual_script_editor.cpp msgid "Add Node" -msgstr "Agregar Nodo Hijo" +msgstr "Añadir nodo" + +#: modules/visual_script/visual_script_editor.cpp +msgid "Hold Meta to drop a Getter. Hold Shift to drop a generic signature." +msgstr "" +"Mantén pulsado Meta para quitar un «Setter». Mantén pulsado Mayús para " +"quitar una firma genérica." + +#: modules/visual_script/visual_script_editor.cpp +msgid "Hold Ctrl to drop a Getter. Hold Shift to drop a generic signature." +msgstr "" +"Mantén pulsado Ctrl para quitar un «Getter». Mantén pulsado Mayús para " +"quitar una firma genérica." + +#: modules/visual_script/visual_script_editor.cpp +msgid "Hold Meta to drop a simple reference to the node." +msgstr "Mantén pulsado Meta para quitar una referencia simple del nodo." + +#: modules/visual_script/visual_script_editor.cpp +msgid "Hold Ctrl to drop a simple reference to the node." +msgstr "Mantén pulsado Ctrl para quitar una referencia simple del nodo." + +#: modules/visual_script/visual_script_editor.cpp +msgid "Hold Meta to drop a Variable Setter." +msgstr "Mantén pulsado Meta para quitar un «Setter» de variable." + +#: modules/visual_script/visual_script_editor.cpp +msgid "Hold Ctrl to drop a Variable Setter." +msgstr "Mantén pulsado Ctrl para quitar un «Setter» de variable." + +#: modules/visual_script/visual_script_editor.cpp +msgid "Add Preload Node" +msgstr "Añadir nodo «Preload»" #: modules/visual_script/visual_script_editor.cpp -#, fuzzy msgid "Add Node(s) From Tree" -msgstr "Nodo desde Escena" +msgstr "Añadir nodo/s desde árbol" + +#: modules/visual_script/visual_script_editor.cpp +msgid "Add Getter Property" +msgstr "Añadir propiedad «Getter»" #: modules/visual_script/visual_script_editor.cpp msgid "Add Setter Property" +msgstr "Añadir propiedad «Setter»" + +#: modules/visual_script/visual_script_editor.cpp +#, fuzzy +msgid "Condition" +msgstr "Copiar animación" + +#: modules/visual_script/visual_script_editor.cpp +msgid "Sequence" msgstr "" #: modules/visual_script/visual_script_editor.cpp -msgid "Add Getter Property" +#, fuzzy +msgid "Switch" +msgstr "Altura" + +#: modules/visual_script/visual_script_editor.cpp +msgid "Iterator" +msgstr "" + +#: modules/visual_script/visual_script_editor.cpp +msgid "While" msgstr "" #: modules/visual_script/visual_script_editor.cpp +#, fuzzy +msgid "Return" +msgstr "Devuelve:" + +#: modules/visual_script/visual_script_editor.cpp tools/editor/call_dialog.cpp +msgid "Call" +msgstr "Llamada" + +#: modules/visual_script/visual_script_editor.cpp +#, fuzzy +msgid "Get" +msgstr "Establecer" + +#: modules/visual_script/visual_script_editor.cpp +#: tools/editor/property_editor.cpp +msgid "Set" +msgstr "Establecer" + +#: modules/visual_script/visual_script_editor.cpp #: tools/editor/plugins/canvas_item_editor_plugin.cpp #: tools/editor/plugins/polygon_2d_editor_plugin.cpp #: tools/editor/plugins/script_text_editor.cpp @@ -200,22 +286,20 @@ msgid "Edit" msgstr "Editar" #: modules/visual_script/visual_script_editor.cpp -#, fuzzy msgid "Base Type:" -msgstr "Tipo de Datos:" +msgstr "Tipo base:" #: modules/visual_script/visual_script_editor.cpp tools/editor/editor_help.cpp msgid "Members:" msgstr "Miembros:" #: modules/visual_script/visual_script_editor.cpp -#, fuzzy msgid "Available Nodes:" -msgstr "Nodo TimeScale" +msgstr "Nodos disponibles:" #: modules/visual_script/visual_script_editor.cpp msgid "Select or create a function to edit graph" -msgstr "" +msgstr "Selecciona o crea una función para editar el grafo" #: modules/visual_script/visual_script_editor.cpp tools/editor/call_dialog.cpp #: tools/editor/connections_dialog.cpp @@ -231,97 +315,186 @@ msgid "Close" msgstr "Cerrar" #: modules/visual_script/visual_script_editor.cpp -#, fuzzy msgid "Edit Signal Arguments:" -msgstr "Argumentos de Llamada Extras:" +msgstr "Editar argumentos de señal:" #: modules/visual_script/visual_script_editor.cpp -#, fuzzy msgid "Edit Variable:" -msgstr "Variable" +msgstr "Editar variable:" #: modules/visual_script/visual_script_editor.cpp -#, fuzzy msgid "Change" -msgstr "Cambiar Tipo" +msgstr "Cambiar" #: modules/visual_script/visual_script_editor.cpp -#, fuzzy msgid "Delete Selected" -msgstr "Eliminar archivos seleccionados?" +msgstr "Quitar seleccionados" #: modules/visual_script/visual_script_editor.cpp #: tools/editor/plugins/script_text_editor.cpp msgid "Toggle Breakpoint" -msgstr "Act/Desact. Breakpoint" +msgstr "Des/activar «breakpoint»" #: modules/visual_script/visual_script_editor.cpp #, fuzzy -msgid "Find Node Tyoe" -msgstr "Encontrar Siguiente" +msgid "Find Node Type" +msgstr "Buscar por tipo de nodo" + +#: modules/visual_script/visual_script_editor.cpp +#, fuzzy +msgid "Copy Nodes" +msgstr "Copiar pose" + +#: modules/visual_script/visual_script_editor.cpp +#, fuzzy +msgid "Cut Nodes" +msgstr "Crear nodo" + +#: modules/visual_script/visual_script_editor.cpp +#, fuzzy +msgid "Paste Nodes" +msgstr "Pegar pose" #: modules/visual_script/visual_script_flow_control.cpp msgid "Input type not iterable: " -msgstr "" +msgstr "El tipo de entrada no es iterable: " #: modules/visual_script/visual_script_flow_control.cpp msgid "Iterator became invalid" -msgstr "" +msgstr "El iterador ya no es correcto" #: modules/visual_script/visual_script_flow_control.cpp msgid "Iterator became invalid: " -msgstr "" +msgstr "El iterador ya no es correcto: " #: modules/visual_script/visual_script_func_nodes.cpp -#, fuzzy msgid "Invalid index property name." -msgstr "Nombre de clase padre inválido" +msgstr "El nombre de la propiedad índice no es correcto." #: modules/visual_script/visual_script_func_nodes.cpp msgid "Base object is not a Node!" -msgstr "" +msgstr "¡El objeto base no es un nodo!" #: modules/visual_script/visual_script_func_nodes.cpp -#, fuzzy msgid "Path does not lead Node!" -msgstr "La ruta no es local" +msgstr "¡La ruta no apunta a un nodo!" #: modules/visual_script/visual_script_func_nodes.cpp msgid "Invalid index property name '%s' in node %s." -msgstr "" +msgstr "El nombre de la propiedad índice en el nodo %s no es correcto." #: modules/visual_script/visual_script_nodes.cpp -#, fuzzy msgid ": Invalid argument of type: " -msgstr "Nombre de clase padre inválido" +msgstr ": Argumento incorrecto de tipo: " #: modules/visual_script/visual_script_nodes.cpp -#, fuzzy msgid ": Invalid arguments: " -msgstr "Nombre de clase padre inválido" +msgstr ": Argumentos incorrectos: " #: modules/visual_script/visual_script_nodes.cpp msgid "VariableGet not found in script: " -msgstr "" +msgstr "VariableGet no encontrado en el script: " #: modules/visual_script/visual_script_nodes.cpp msgid "VariableSet not found in script: " +msgstr "VariableSet no encontrado en el script: " + +#: modules/visual_script/visual_script_nodes.cpp +msgid "Custom node has no _step() method, can't process graph." msgstr "" +"El nodo personalizado no tiene ningún método _step(), no se puede procesar " +"el grafo." #: modules/visual_script/visual_script_nodes.cpp msgid "" -"Custom node has no _get_output_port_unsequenced(idx,wmem), but unsequenced " -"ports were specified." +"Invalid return value from _step(), must be integer (seq out), or string " +"(error)." msgstr "" +"El valor devuelto por _step() no es correcto, debe ser un entero (seq out), " +"o string/cadena (error)." #: modules/visual_script/visual_script_nodes.cpp -msgid "Custom node has no _step() method, can't process graph." +msgid "just pressed" msgstr "" #: modules/visual_script/visual_script_nodes.cpp +msgid "just released" +msgstr "" + +#: platform/winrt/export/export.cpp msgid "" -"Invalid return value from _step(), must be integer (seq out), or string " -"(error)." +"Couldn't read the certficate file. Are the path and password both correct?" +msgstr "" + +#: platform/winrt/export/export.cpp +#, fuzzy +msgid "Error creating the signature object." +msgstr "¡Error al escribir el PCK de proyecto!" + +#: platform/winrt/export/export.cpp +msgid "Error creating the package signature." +msgstr "" + +#: platform/winrt/export/export.cpp +msgid "" +"No export templates found.\n" +"Download and install export templates." +msgstr "" + +#: platform/winrt/export/export.cpp +msgid "Custom debug package not found." +msgstr "" + +#: platform/winrt/export/export.cpp +msgid "Custom release package not found." +msgstr "" + +#: platform/winrt/export/export.cpp +#, fuzzy +msgid "Invalid unique name." +msgstr "El nombre no es correcto." + +#: platform/winrt/export/export.cpp +#, fuzzy +msgid "Invalid product GUID." +msgstr "Tamaño de tipografía incorrecto." + +#: platform/winrt/export/export.cpp +#, fuzzy +msgid "Invalid publisher GUID." +msgstr "Ruta base incorrecta" + +#: platform/winrt/export/export.cpp +#, fuzzy +msgid "Invalid background color." +msgstr "El origen personalizado de tipografía no es correcto." + +#: platform/winrt/export/export.cpp +msgid "Invalid Store Logo image dimensions (should be 50x50)." +msgstr "" + +#: platform/winrt/export/export.cpp +msgid "Invalid square 44x44 logo image dimensions (should be 44x44)." +msgstr "" + +#: platform/winrt/export/export.cpp +msgid "Invalid square 71x71 logo image dimensions (should be 71x71)." +msgstr "" + +#: platform/winrt/export/export.cpp +msgid "Invalid square 150x150 logo image dimensions (should be 150x150)." +msgstr "" + +#: platform/winrt/export/export.cpp +msgid "Invalid square 310x310 logo image dimensions (should be 310x310)." +msgstr "" + +#: platform/winrt/export/export.cpp +msgid "Invalid wide 310x150 logo image dimensions (should be 310x150)." +msgstr "" + +#: platform/winrt/export/export.cpp +msgid "Invalid splash screen image dimensions (should be 620x300)." msgstr "" #: scene/2d/animated_sprite.cpp @@ -384,8 +557,8 @@ msgstr "" msgid "" "An occluder polygon must be set (or drawn) for this occluder to take effect." msgstr "" -"Se debe setear(o dibujar) un polígono oclusor para que este oclusor tenga " -"efecto." +"Se debe establecer (o dibujar) un polígono oclusor para que la oclusión " +"tenga efecto." #: scene/2d/light_occluder_2d.cpp msgid "The occluder polygon for this occluder is empty. Please draw a polygon!" @@ -396,8 +569,8 @@ msgid "" "A NavigationPolygon resource must be set or created for this node to work. " "Please set a property or draw a polygon." msgstr "" -"Se debe crear o setear un recurso NavigationPolygon para que este nodo " -"funcione. Por favor creá una propiedad o dibujá un polígono." +"Se debe crear o establecer un recurso NavigationPolygon para que este nodo " +"funcione. Prueba estableciendo una propiedad o dibuja un polígono." #: scene/2d/navigation_polygon.cpp msgid "" @@ -433,8 +606,8 @@ msgid "" "A SampleLibrary resource must be created or set in the 'samples' property in " "order for SamplePlayer to play sound." msgstr "" -"Un recurso SampleLibrary debe ser creado o seteado en la propiedad 'samples' " -"de modo que SamplePlayer pueda reproducir sonido." +"Tienes que crear o establecer un recurso de tipo SampleLibrary con la " +"propiedad 'samples' para que SamplePlayer pueda reproducir el sonido." #: scene/2d/sprite.cpp msgid "" @@ -499,15 +672,22 @@ msgstr "Un CollisionPolygon vacio no tiene ningún efecto en la colisión." #: scene/3d/navigation_mesh.cpp msgid "A NavigationMesh resource must be set or created for this node to work." msgstr "" -"Se debe crear o setear un recurso NavigationMesh para que este nodo funcione." +"Se debe crear o establecer un recurso NavigationMesh para que este nodo " +"funcione." #: scene/3d/navigation_mesh.cpp msgid "" "NavigationMeshInstance must be a child or grandchild to a Navigation node. " "It only provides navigation data." msgstr "" -"NavigationMeshInstance debe ser un hijo o nieto de un nodo Navigation. Solo " -"provee datos de navegación." +"NavigationMeshInstance debe ser un hijo o nieto de un nodo Navigation. Ya " +"que sólo proporciona los datos de navegación." + +#: scene/3d/remote_transform.cpp +#, fuzzy +msgid "Path property must point to a valid Spatial node to work." +msgstr "" +"La propiedad Path debe apuntar a un nodo Particles2D valido para funcionar." #: scene/3d/scenario_fx.cpp msgid "" @@ -521,8 +701,8 @@ msgid "" "A SampleLibrary resource must be created or set in the 'samples' property in " "order for SpatialSamplePlayer to play sound." msgstr "" -"Un recurso SampleLibrary debe ser creado o seteado en la propiedad 'samples' " -"de modo que SpatialSamplePlayer puede reproducir sonido." +"Tienes que crear o establecer un recurso de tipo SampleLibrary con la " +"propiedad «samples» para que SpatialSamplePlayer pueda reproducir el sonido." #: scene/3d/sprite_3d.cpp msgid "" @@ -538,50 +718,51 @@ msgstr "Cancelar" #: scene/gui/dialogs.cpp tools/editor/scene_tree_dock.cpp msgid "OK" -msgstr "OK" +msgstr "Aceptar" #: scene/gui/dialogs.cpp msgid "Alert!" -msgstr "Alerta!" +msgstr "Notificación" #: scene/gui/dialogs.cpp msgid "Please Confirm..." -msgstr "Confirmá, por favor..." +msgstr "Confirmar decisión…" #: scene/gui/file_dialog.cpp tools/editor/editor_file_dialog.cpp msgid "File Exists, Overwrite?" -msgstr "El Archivo Existe, Sobreescribir?" +msgstr "El archivo ya existe, ¿quieres sobreescribirlo?" #: scene/gui/file_dialog.cpp tools/editor/editor_file_dialog.cpp msgid "All Recognized" -msgstr "Todas Reconocidas" +msgstr "Reconocidos" #: scene/gui/file_dialog.cpp tools/editor/editor_file_dialog.cpp msgid "All Files (*)" -msgstr "Todos los Archivos (*)" +msgstr "Todos los archivos (*)" #: scene/gui/file_dialog.cpp tools/editor/editor_file_dialog.cpp #: tools/editor/editor_help.cpp tools/editor/editor_node.cpp #: tools/editor/filesystem_dock.cpp -#: tools/editor/plugins/script_editor_plugin.cpp tools/editor/quick_open.cpp +#: tools/editor/plugins/script_editor_plugin.cpp +#: tools/editor/property_selector.cpp tools/editor/quick_open.cpp msgid "Open" msgstr "Abrir" #: scene/gui/file_dialog.cpp msgid "Open a File" -msgstr "Abrir un Archivo" +msgstr "Abrir un archivo" #: scene/gui/file_dialog.cpp msgid "Open File(s)" -msgstr "Abrir Archivo(s)" +msgstr "Abrir archivo/s" #: scene/gui/file_dialog.cpp msgid "Open a Directory" -msgstr "Abrir un Directorio" +msgstr "Abrir una carpeta" #: scene/gui/file_dialog.cpp msgid "Open a File or Directory" -msgstr "Abrir un Archivo o Directorio" +msgstr "Abrir un archivo o carpeta" #: scene/gui/file_dialog.cpp tools/editor/editor_file_dialog.cpp #: tools/editor/editor_node.cpp @@ -592,12 +773,12 @@ msgstr "Guardar" #: scene/gui/file_dialog.cpp tools/editor/editor_file_dialog.cpp msgid "Save a File" -msgstr "Guardar un Archivo" +msgstr "Guardar un archivo" #: scene/gui/file_dialog.cpp tools/editor/editor_dir_dialog.cpp #: tools/editor/editor_file_dialog.cpp msgid "Create Folder" -msgstr "Crear Carpeta" +msgstr "Crear carpeta" #: scene/gui/file_dialog.cpp tools/editor/editor_autoload_settings.cpp #: tools/editor/editor_file_dialog.cpp @@ -608,7 +789,7 @@ msgstr "Ruta:" #: scene/gui/file_dialog.cpp tools/editor/editor_file_dialog.cpp msgid "Directories & Files:" -msgstr "Directorios y Archivos:" +msgstr "Carpetas y archivos:" #: scene/gui/file_dialog.cpp tools/editor/editor_file_dialog.cpp #: tools/editor/script_editor_debugger.cpp @@ -637,7 +818,7 @@ msgstr "Debe ser una extensión válida." #: scene/gui/input_action.cpp tools/editor/project_settings.cpp #: tools/editor/settings_config_dialog.cpp msgid "Shift+" -msgstr "Shift+" +msgstr "Mayús+" #: scene/gui/input_action.cpp tools/editor/project_settings.cpp #: tools/editor/settings_config_dialog.cpp @@ -663,23 +844,23 @@ msgstr "Botón" #: scene/gui/input_action.cpp tools/editor/project_settings.cpp msgid "Left Button." -msgstr "Botón Izquierdo." +msgstr "Botón izquierdo." #: scene/gui/input_action.cpp tools/editor/project_settings.cpp msgid "Right Button." -msgstr "Botón Derecho." +msgstr "Botón derecho." #: scene/gui/input_action.cpp tools/editor/project_settings.cpp msgid "Middle Button." -msgstr "Botón del Medio." +msgstr "Botón central." #: scene/gui/input_action.cpp tools/editor/project_settings.cpp msgid "Wheel Up." -msgstr "Rueda Arriba." +msgstr "Rueda hacia arriba." #: scene/gui/input_action.cpp tools/editor/project_settings.cpp msgid "Wheel Down." -msgstr "Rueda Abajo." +msgstr "Rueda hacia abajo." #: scene/gui/input_action.cpp tools/editor/project_settings.cpp msgid "Axis" @@ -712,14 +893,14 @@ msgstr "Pegar" #: tools/editor/plugins/shader_editor_plugin.cpp #: tools/editor/project_export.cpp msgid "Select All" -msgstr "Seleccionar Todo" +msgstr "Seleccionar todo" #: scene/gui/line_edit.cpp scene/gui/text_edit.cpp tools/editor/editor_log.cpp #: tools/editor/plugins/animation_tree_editor_plugin.cpp #: tools/editor/plugins/rich_text_editor_plugin.cpp #: tools/editor/property_editor.cpp tools/editor/script_editor_debugger.cpp msgid "Clear" -msgstr "Limpiar" +msgstr "Borrar todo" #: scene/gui/line_edit.cpp scene/gui/text_edit.cpp tools/editor/editor_node.cpp #: tools/editor/plugins/script_text_editor.cpp @@ -752,7 +933,7 @@ msgstr "" #: scene/resources/dynamic_font.cpp #: tools/editor/io_plugins/editor_font_import_plugin.cpp msgid "Error initializing FreeType." -msgstr "Error inicializando FreeType." +msgstr "Error al arrancar FreeType." #: scene/resources/dynamic_font.cpp #: tools/editor/io_plugins/editor_font_import_plugin.cpp @@ -762,12 +943,12 @@ msgstr "Formato de tipografía desconocido." #: scene/resources/dynamic_font.cpp #: tools/editor/io_plugins/editor_font_import_plugin.cpp msgid "Error loading font." -msgstr "Error cargando tipografía." +msgstr "Error al cargar la tipografía." #: scene/resources/dynamic_font.cpp #: tools/editor/io_plugins/editor_font_import_plugin.cpp msgid "Invalid font size." -msgstr "Tamaño de tipografía inválido." +msgstr "Tamaño de tipografía incorrecto." #: tools/editor/animation_editor.cpp msgid "Disabled" @@ -775,92 +956,92 @@ msgstr "Desactivado" #: tools/editor/animation_editor.cpp msgid "All Selection" -msgstr "Toda la Selección" +msgstr "Toda la selección" #: tools/editor/animation_editor.cpp msgid "Move Add Key" -msgstr "Mover Agregar Clave" +msgstr "Mover o añadir clave" #: tools/editor/animation_editor.cpp msgid "Anim Change Transition" -msgstr "Cambiar Transición de Anim" +msgstr "Cambiar transición de animación" #: tools/editor/animation_editor.cpp msgid "Anim Change Transform" -msgstr "Cambiar Transform de Anim" +msgstr "Cambiar transformación de animación" #: tools/editor/animation_editor.cpp msgid "Anim Change Value" -msgstr "Cambiar Valor de Anim" +msgstr "Cambiar valor de animación" #: tools/editor/animation_editor.cpp msgid "Anim Change Call" -msgstr "Cambiar Call de Anim" +msgstr "Cambiar llamada de animación" #: tools/editor/animation_editor.cpp msgid "Anim Add Track" -msgstr "Agregar Track de Anim" +msgstr "Añadir pista de animación" #: tools/editor/animation_editor.cpp msgid "Anim Duplicate Keys" -msgstr "Duplicar Claves de Anim" +msgstr "Duplicar claves de animación" #: tools/editor/animation_editor.cpp msgid "Move Anim Track Up" -msgstr "Subir Track de Anim" +msgstr "Subir pista de animación" #: tools/editor/animation_editor.cpp msgid "Move Anim Track Down" -msgstr "Bajar Track de Anim" +msgstr "Bajar pista de animación" #: tools/editor/animation_editor.cpp msgid "Remove Anim Track" -msgstr "Quitar Track de Anim" +msgstr "Quitar pista de animación" #: tools/editor/animation_editor.cpp msgid "Set Transitions to:" -msgstr "Setear Transiciones a:" +msgstr "Establecer transiciones en:" #: tools/editor/animation_editor.cpp msgid "Anim Track Rename" -msgstr "Renombrar Track de Anim" +msgstr "Renombrar pista de animación" #: tools/editor/animation_editor.cpp msgid "Anim Track Change Interpolation" -msgstr "Cambiar Interpolación de Track de Anim" +msgstr "Cambiar interpolación de pista de animación" #: tools/editor/animation_editor.cpp msgid "Anim Track Change Value Mode" -msgstr "Cambiar Modo de Valor de Track de Anim" +msgstr "Cambiar modo de valor de pista de animación" #: tools/editor/animation_editor.cpp msgid "Edit Node Curve" -msgstr "Editar Nodo Curva" +msgstr "Editar nodo de curva" #: tools/editor/animation_editor.cpp msgid "Edit Selection Curve" -msgstr "Editar Curva de Selección" +msgstr "Editar curva de selección" #: tools/editor/animation_editor.cpp msgid "Anim Delete Keys" -msgstr "Borrar Claves de Anim" +msgstr "Borrar claves de animación" #: tools/editor/animation_editor.cpp #: tools/editor/plugins/tile_map_editor_plugin.cpp msgid "Duplicate Selection" -msgstr "Duplicar Selección" +msgstr "Duplicar selección" #: tools/editor/animation_editor.cpp msgid "Duplicate Transposed" -msgstr "Duplicar Transpuesto" +msgstr "Duplicar transpuesto" #: tools/editor/animation_editor.cpp msgid "Remove Selection" -msgstr "Quitar Selección" +msgstr "Quitar selección" #: tools/editor/animation_editor.cpp msgid "Continuous" -msgstr "Contínuo" +msgstr "Continuo" #: tools/editor/animation_editor.cpp msgid "Discrete" @@ -872,27 +1053,27 @@ msgstr "Trigger" #: tools/editor/animation_editor.cpp msgid "Anim Add Key" -msgstr "Agregar Clave de Anim" +msgstr "Añadir clave de animación" #: tools/editor/animation_editor.cpp msgid "Anim Move Keys" -msgstr "Mover Claves de Anim" +msgstr "Mover claves de animación" #: tools/editor/animation_editor.cpp msgid "Scale Selection" -msgstr "Escalar Selección" +msgstr "Escalar selección" #: tools/editor/animation_editor.cpp msgid "Scale From Cursor" -msgstr "Escalar Desde Cursor" +msgstr "Escalar desde cursor" #: tools/editor/animation_editor.cpp msgid "Goto Next Step" -msgstr "Ir a Paso Próximo" +msgstr "Ir al siguiente paso" #: tools/editor/animation_editor.cpp msgid "Goto Prev Step" -msgstr "Ir a Paso Previo" +msgstr "Ir al paso anterior" #: tools/editor/animation_editor.cpp tools/editor/property_editor.cpp msgid "Linear" @@ -905,19 +1086,19 @@ msgstr "Constante" #: tools/editor/animation_editor.cpp msgid "In" -msgstr "In" +msgstr "Entrada" #: tools/editor/animation_editor.cpp msgid "Out" -msgstr "Out" +msgstr "Salida" #: tools/editor/animation_editor.cpp msgid "In-Out" -msgstr "In-Out" +msgstr "Entrada-salida" #: tools/editor/animation_editor.cpp msgid "Out-In" -msgstr "Out-In" +msgstr "Salida-entrada" #: tools/editor/animation_editor.cpp msgid "Transitions" @@ -925,19 +1106,19 @@ msgstr "Transiciones" #: tools/editor/animation_editor.cpp msgid "Optimize Animation" -msgstr "Optimizar Animación" +msgstr "Optimizar animación" #: tools/editor/animation_editor.cpp msgid "Clean-Up Animation" -msgstr "Hacer Clean-Up de Animación" +msgstr "Limpiar animación" #: tools/editor/animation_editor.cpp msgid "Create NEW track for %s and insert key?" -msgstr "Crear NUEVO track para %s e insertar clave?" +msgstr "¿Quieres crear una NUEVA pista para %s e insertar clave?" #: tools/editor/animation_editor.cpp msgid "Create %d NEW tracks and insert keys?" -msgstr "Crear %d NUEVOS tracks e insertar claves?" +msgstr "¿Quieres crear %d NUEVOS pistas e insertar claves?" #: tools/editor/animation_editor.cpp tools/editor/create_dialog.cpp #: tools/editor/plugins/light_occluder_2d_editor_plugin.cpp @@ -950,39 +1131,40 @@ msgstr "Crear" #: tools/editor/animation_editor.cpp msgid "Anim Create & Insert" -msgstr "Crear e Insertar Anim" +msgstr "Crear e insertar animación" #: tools/editor/animation_editor.cpp msgid "Anim Insert Track & Key" -msgstr "Insertar Track y Clave de Anim" +msgstr "Insertar pista y clave de animación" #: tools/editor/animation_editor.cpp msgid "Anim Insert Key" -msgstr "Insertar Clave de Anim" +msgstr "Insertar clave de animación" #: tools/editor/animation_editor.cpp msgid "Change Anim Len" -msgstr "Cambiar Largo de Anim" +msgstr "Cambiar duración de animación" #: tools/editor/animation_editor.cpp msgid "Change Anim Loop" -msgstr "Cambiar Loop de Anim" +msgstr "Cambiar repeticiones de animación" #: tools/editor/animation_editor.cpp msgid "Anim Create Typed Value Key" -msgstr "Crear Clave de Valor Tipado para Anim" +msgstr "Crear clave de valor de tipo para animación" #: tools/editor/animation_editor.cpp msgid "Anim Insert" -msgstr "Insertar Anim" +msgstr "Insertar animación" #: tools/editor/animation_editor.cpp msgid "Anim Scale Keys" -msgstr "Escalar Keys de Anim" +msgstr "Escalar claves de animación" #: tools/editor/animation_editor.cpp +#, fuzzy msgid "Anim Add Call Track" -msgstr "Agregar Call Track para Anim" +msgstr "Añadir «call track» de animación" #: tools/editor/animation_editor.cpp msgid "Animation zoom." @@ -990,11 +1172,11 @@ msgstr "Zoom de animación." #: tools/editor/animation_editor.cpp msgid "Length (s):" -msgstr "Largo (s):" +msgstr "Duración (seg.):" #: tools/editor/animation_editor.cpp msgid "Animation length (in seconds)." -msgstr "Largo de Animación (en segundos)." +msgstr "Duración de animación (en segundos)." #: tools/editor/animation_editor.cpp msgid "Step (s):" @@ -1002,51 +1184,51 @@ msgstr "Paso (s):" #: tools/editor/animation_editor.cpp msgid "Cursor step snap (in seconds)." -msgstr "Snap de cursor por pasos (en segundos)." +msgstr "Fijado de cursor por pasos (en segundos)." #: tools/editor/animation_editor.cpp msgid "Enable/Disable looping in animation." -msgstr "Activar/Desactivar loopeo en la animación." +msgstr "Repetir o no la animación." #: tools/editor/animation_editor.cpp msgid "Add new tracks." -msgstr "Agregar nuevos tracks." +msgstr "Añadir nuevas pistas." #: tools/editor/animation_editor.cpp msgid "Move current track up." -msgstr "Subir el track actual." +msgstr "Subir la pista actual." #: tools/editor/animation_editor.cpp msgid "Move current track down." -msgstr "Bajar el track actual." +msgstr "Bajar la pista actual." #: tools/editor/animation_editor.cpp msgid "Remove selected track." -msgstr "Quitar el track seleccionado." +msgstr "Quitar el pista seleccionada." #: tools/editor/animation_editor.cpp msgid "Track tools" -msgstr "Herramientas de tracks" +msgstr "Herramientas de pistas" #: tools/editor/animation_editor.cpp msgid "Enable editing of individual keys by clicking them." -msgstr "Activar la edición de claves individuales al cliquearlas." +msgstr "Editar claves individuales al hacer clic." #: tools/editor/animation_editor.cpp msgid "Anim. Optimizer" -msgstr "Optimizador de Anim." +msgstr "Optimizar animación" #: tools/editor/animation_editor.cpp msgid "Max. Linear Error:" -msgstr "Error Lineal Max.:" +msgstr "Máximo error lineal:" #: tools/editor/animation_editor.cpp msgid "Max. Angular Error:" -msgstr "Error Angular Max.:" +msgstr "Máximo error angular:" #: tools/editor/animation_editor.cpp msgid "Max Optimizable Angle:" -msgstr "Angulo Optimizable Max.:" +msgstr "Máximo ángulo optimizable:" #: tools/editor/animation_editor.cpp msgid "Optimize" @@ -1055,6 +1237,8 @@ msgstr "Optimizar" #: tools/editor/animation_editor.cpp msgid "Select an AnimationPlayer from the Scene Tree to edit animations." msgstr "" +"Selecciona un AnimationPlayer desde el árbol de escenas para editar " +"animaciones." #: tools/editor/animation_editor.cpp msgid "Key" @@ -1066,47 +1250,48 @@ msgstr "Transición" #: tools/editor/animation_editor.cpp msgid "Scale Ratio:" -msgstr "Ratio de Escala:" +msgstr "Relación de escalado:" #: tools/editor/animation_editor.cpp msgid "Call Functions in Which Node?" -msgstr "Llamar Funciones en Cual Nodo?" +msgstr "¿En qué nodo quieres llamar funciones?" #: tools/editor/animation_editor.cpp msgid "Remove invalid keys" -msgstr "Quitar claves inválidas" +msgstr "Quitar claves incorrectas" #: tools/editor/animation_editor.cpp msgid "Remove unresolved and empty tracks" -msgstr "Quitar tracks vacios y sin resolver" +msgstr "Quitar pistas vacías y sin resolver" #: tools/editor/animation_editor.cpp msgid "Clean-up all animations" -msgstr "Hacer clean-up de todas las animaciones" +msgstr "Limpiar todas las animaciones" #: tools/editor/animation_editor.cpp msgid "Clean-Up Animation(s) (NO UNDO!)" -msgstr "Hacer Clean-Up de Animación(es) (IMPOSIBLE DESHACER!)" +msgstr "Limpiar todas las animaciones (IRREVERSIBLE)" #: tools/editor/animation_editor.cpp msgid "Clean-Up" -msgstr "Clean-Up" +msgstr "Limpiar" #: tools/editor/array_property_edit.cpp msgid "Resize Array" -msgstr "Redimencionar Array" +msgstr "Redimensionar «array»" #: tools/editor/array_property_edit.cpp msgid "Change Array Value Type" -msgstr "Cambiar Tipo de Valor del Array" +msgstr "Cambiar tipo de valor del «array»" #: tools/editor/array_property_edit.cpp msgid "Change Array Value" -msgstr "Cambiar Valor del Array" +msgstr "Cambiar valor del «array»" #: tools/editor/asset_library_editor_plugin.cpp tools/editor/create_dialog.cpp #: tools/editor/editor_help.cpp tools/editor/editor_node.cpp -#: tools/editor/plugins/script_editor_plugin.cpp tools/editor/quick_open.cpp +#: tools/editor/plugins/script_editor_plugin.cpp +#: tools/editor/property_selector.cpp tools/editor/quick_open.cpp #: tools/editor/settings_config_dialog.cpp msgid "Search:" msgstr "Buscar:" @@ -1134,7 +1319,7 @@ msgstr "Sitio:" #: tools/editor/asset_library_editor_plugin.cpp msgid "Support.." -msgstr "Soporte.." +msgstr "Ayuda…" #: tools/editor/asset_library_editor_plugin.cpp msgid "Official" @@ -1146,23 +1331,19 @@ msgstr "Comunidad" #: tools/editor/asset_library_editor_plugin.cpp msgid "Testing" -msgstr "Testeo" +msgstr "Prueba" #: tools/editor/asset_library_editor_plugin.cpp msgid "Assets ZIP File" -msgstr "Archivo ZIP de Assets" +msgstr "Archivo ZIP de elementos" #: tools/editor/call_dialog.cpp msgid "Method List For '%s':" -msgstr "Lista de Métodos Para '%s':" - -#: tools/editor/call_dialog.cpp -msgid "Call" -msgstr "Llamar" +msgstr "Lista de métodos Para '%s':" #: tools/editor/call_dialog.cpp msgid "Method List:" -msgstr "Lista de Métodos:" +msgstr "Lista de métodos:" #: tools/editor/call_dialog.cpp msgid "Arguments:" @@ -1170,23 +1351,23 @@ msgstr "Argumentos:" #: tools/editor/call_dialog.cpp msgid "Return:" -msgstr "Retornar:" +msgstr "Devuelve:" #: tools/editor/code_editor.cpp msgid "Go to Line" -msgstr "Ir a Línea" +msgstr "Ir a línea" #: tools/editor/code_editor.cpp msgid "Line Number:" -msgstr "Numero de Línea:" +msgstr "Número de línea:" #: tools/editor/code_editor.cpp msgid "No Matches" -msgstr "Sin Coincidencias" +msgstr "Sin soincidencias" #: tools/editor/code_editor.cpp msgid "Replaced %d Ocurrence(s)." -msgstr "%d Ocurrencia(s) Reemplazada(s)." +msgstr "%d ocurrencias reemplazadas." #: tools/editor/code_editor.cpp msgid "Replace" @@ -1194,19 +1375,19 @@ msgstr "Reemplazar" #: tools/editor/code_editor.cpp msgid "Replace All" -msgstr "Reemplazar Todo" +msgstr "Reemplazar todo" #: tools/editor/code_editor.cpp msgid "Match Case" -msgstr "Coincidir Mayúsculas/Minúsculas" +msgstr "Coincidir mayús/minúsculas" #: tools/editor/code_editor.cpp msgid "Whole Words" -msgstr "Palabras Completas" +msgstr "Palabras completas" #: tools/editor/code_editor.cpp msgid "Selection Only" -msgstr "Solo Selección" +msgstr "Sólo selección" #: tools/editor/code_editor.cpp tools/editor/editor_help.cpp #: tools/editor/plugins/script_editor_plugin.cpp @@ -1218,7 +1399,7 @@ msgstr "Buscar" #: tools/editor/code_editor.cpp tools/editor/editor_help.cpp msgid "Find" -msgstr "Encontrar" +msgstr "Búsqueda" #: tools/editor/code_editor.cpp msgid "Next" @@ -1226,61 +1407,67 @@ msgstr "Siguiente" #: tools/editor/code_editor.cpp msgid "Replaced %d ocurrence(s)." -msgstr "%d Ocurrencia(s) Reemplazadas." +msgstr "%d ocurrencias reemplazadas." #: tools/editor/code_editor.cpp msgid "Not found!" -msgstr "No se encontró!" +msgstr "¡No se ha encontrado!" #: tools/editor/code_editor.cpp msgid "Replace By" -msgstr "Reemplazar Por" +msgstr "Reemplazar por" #: tools/editor/code_editor.cpp msgid "Case Sensitive" -msgstr "Respetar Mayúsculas/Minúsculas" +msgstr "Respetar mayús/minúsculas" #: tools/editor/code_editor.cpp msgid "Backwards" -msgstr "Hacia Atrás" +msgstr "Hacia atrás" #: tools/editor/code_editor.cpp msgid "Prompt On Replace" -msgstr "Preguntar Antes de Reemplazar" +msgstr "Preguntar antes de reemplazar" #: tools/editor/code_editor.cpp msgid "Skip" -msgstr "Saltear" +msgstr "Saltar" #: tools/editor/code_editor.cpp #: tools/editor/plugins/canvas_item_editor_plugin.cpp msgid "Zoom In" -msgstr "Zoom In" +msgstr "Acercar" #: tools/editor/code_editor.cpp #: tools/editor/plugins/canvas_item_editor_plugin.cpp msgid "Zoom Out" -msgstr "Zoom Out" +msgstr "Alejar" #: tools/editor/code_editor.cpp msgid "Reset Zoom" -msgstr "" +msgstr "Restablecer zoom" #: tools/editor/code_editor.cpp tools/editor/script_editor_debugger.cpp msgid "Line:" -msgstr "Linea:" +msgstr "Línea:" #: tools/editor/code_editor.cpp msgid "Col:" -msgstr "Col:" +msgstr "Columna:" #: tools/editor/connections_dialog.cpp msgid "Method in target Node must be specified!" -msgstr "El método en el Nodo objetivo debe ser especificado!" +msgstr "¡Debes establecer un método en el nodo seleccionado!" + +#: tools/editor/connections_dialog.cpp +msgid "" +"Target method not found! Specify a valid method or attach a script to target " +"Node." +msgstr "" #: tools/editor/connections_dialog.cpp msgid "Connect To Node:" -msgstr "Conectar a Nodo:" +msgstr "Conectar a nodo:" #: tools/editor/connections_dialog.cpp #: tools/editor/editor_autoload_settings.cpp tools/editor/groups_editor.cpp @@ -1288,7 +1475,7 @@ msgstr "Conectar a Nodo:" #: tools/editor/plugins/theme_editor_plugin.cpp #: tools/editor/project_settings.cpp msgid "Add" -msgstr "Agregar" +msgstr "Añadir" #: tools/editor/connections_dialog.cpp tools/editor/dependency_editor.cpp #: tools/editor/plugins/animation_tree_editor_plugin.cpp @@ -1298,20 +1485,21 @@ msgid "Remove" msgstr "Quitar" #: tools/editor/connections_dialog.cpp +#, fuzzy msgid "Add Extra Call Argument:" -msgstr "Agregar Argumento de Llamada Extra:" +msgstr "Añadir argumento de llamada extra:" #: tools/editor/connections_dialog.cpp msgid "Extra Call Arguments:" -msgstr "Argumentos de Llamada Extras:" +msgstr "Argumentos de llamada extras:" #: tools/editor/connections_dialog.cpp msgid "Path to Node:" -msgstr "Ruta al Nodo:" +msgstr "Ruta al nodo:" #: tools/editor/connections_dialog.cpp msgid "Make Function" -msgstr "Crear Función" +msgstr "Crear runción" #: tools/editor/connections_dialog.cpp msgid "Deferred" @@ -1319,7 +1507,7 @@ msgstr "Diferido" #: tools/editor/connections_dialog.cpp msgid "Oneshot" -msgstr "Oneshot" +msgstr "Una vez" #: tools/editor/connections_dialog.cpp msgid "Connect" @@ -1327,19 +1515,19 @@ msgstr "Conectar" #: tools/editor/connections_dialog.cpp msgid "Connect '%s' to '%s'" -msgstr "Conectar '%s' a '%s'" +msgstr "Conectar «%s» a «%s»" #: tools/editor/connections_dialog.cpp msgid "Connecting Signal:" -msgstr "Conectando Señal:" +msgstr "Conectando señal:" #: tools/editor/connections_dialog.cpp msgid "Create Subscription" -msgstr "Crear Subscripción" +msgstr "Crear suscripción" #: tools/editor/connections_dialog.cpp msgid "Connect.." -msgstr "Conectar.." +msgstr "Conectar…" #: tools/editor/connections_dialog.cpp #: tools/editor/plugins/animation_tree_editor_plugin.cpp @@ -1352,34 +1540,51 @@ msgstr "Señales" #: tools/editor/create_dialog.cpp msgid "Create New" -msgstr "Crear Nuevo" +msgstr "Crear nuevo" + +#: tools/editor/create_dialog.cpp tools/editor/editor_file_dialog.cpp +#: tools/editor/filesystem_dock.cpp +msgid "Favorites:" +msgstr "Favoritos:" + +#: tools/editor/create_dialog.cpp tools/editor/editor_file_dialog.cpp +msgid "Recent:" +msgstr "Recientes:" #: tools/editor/create_dialog.cpp tools/editor/editor_help.cpp -#: tools/editor/plugins/script_editor_plugin.cpp tools/editor/quick_open.cpp +#: tools/editor/plugins/script_editor_plugin.cpp +#: tools/editor/property_selector.cpp tools/editor/quick_open.cpp msgid "Matches:" msgstr "Coincidencias:" +#: tools/editor/create_dialog.cpp tools/editor/editor_help.cpp +#: tools/editor/property_selector.cpp tools/editor/script_editor_debugger.cpp +msgid "Description:" +msgstr "Descripción:" + #: tools/editor/dependency_editor.cpp msgid "Search Replacement For:" -msgstr "Buscar Reemplazo Para:" +msgstr "Buscar reemplazo para:" #: tools/editor/dependency_editor.cpp msgid "Dependencies For:" -msgstr "Dependencias Para:" +msgstr "Dependencias para:" #: tools/editor/dependency_editor.cpp msgid "" "Scene '%s' is currently being edited.\n" "Changes will not take effect unless reloaded." msgstr "" -"La Escena '%s' esta siendo editada actualmente.\n" -"Los cambios no tendrán efecto hasta recargarlo." +"Estás editando la escena «%s».\n" +"Por lo que los cambios no tendrán efecto hasta que recargues." #: tools/editor/dependency_editor.cpp msgid "" "Resource '%s' is in use.\n" "Changes will take effect when reloaded." -msgstr "El recurso '%s' está en uso. Los cambios tendrán efecto al recargarlo." +msgstr "" +"Se está usando el recurso «%s».\n" +"Por lo que los cambios no tendrán efecto hasta que recargues." #: tools/editor/dependency_editor.cpp msgid "Dependencies" @@ -1400,19 +1605,19 @@ msgstr "Dependencias:" #: tools/editor/dependency_editor.cpp msgid "Fix Broken" -msgstr "Arreglar Rota(s)" +msgstr "Arreglar rota(s)" #: tools/editor/dependency_editor.cpp msgid "Dependency Editor" -msgstr "Editor de Dependencias" +msgstr "Editor de dependencias" #: tools/editor/dependency_editor.cpp msgid "Search Replacement Resource:" -msgstr "Buscar Reemplazo de Recurso:" +msgstr "Buscar reemplazo de recurso:" #: tools/editor/dependency_editor.cpp msgid "Owners Of:" -msgstr "Dueños De:" +msgstr "Dueños de:" #: tools/editor/dependency_editor.cpp msgid "" @@ -1420,58 +1625,59 @@ msgid "" "work.\n" "Remove them anyway? (no undo)" msgstr "" -"Los archivos que se están removiendo son requeridos por otros recursos para " +"Otros recursos necesitan los archivos que estás intentando quitar para " "funcionar.\n" -"Quitarlos de todos modos? (imposible deshacer)" +"¿Seguro que quieres quitarlos? (No puedes deshacerlo)" #: tools/editor/dependency_editor.cpp msgid "Remove selected files from the project? (no undo)" -msgstr "Quitar los archivos seleccionados del proyecto? (imposible deshacer)" +msgstr "" +"¿Quieres quitar los archivos seleccionados del proyecto? (No puedes " +"deshacerlo)" #: tools/editor/dependency_editor.cpp msgid "Error loading:" -msgstr "Error cargando:" +msgstr "Error al cargar:" #: tools/editor/dependency_editor.cpp msgid "Scene failed to load due to missing dependencies:" -msgstr "" -"La escena falló al cargar debido a las siguientes dependencias faltantes:" +msgstr "La escena no se pudo cargar porque faltan las siguientes dependencias:" #: tools/editor/dependency_editor.cpp msgid "Open Anyway" -msgstr "Abrir de Todos Modos" +msgstr "Abrir de todos modos" #: tools/editor/dependency_editor.cpp msgid "Which action should be taken?" -msgstr "Que Acción Se Debería Tomar?" +msgstr "¿Qué es lo que quieres hacer?" #: tools/editor/dependency_editor.cpp msgid "Fix Dependencies" -msgstr "Arreglar Dependencias" +msgstr "Arreglar dependencias" #: tools/editor/dependency_editor.cpp msgid "Errors loading!" -msgstr "Errores al cargar!" +msgstr "¡Hubo errores al cargar!" #: tools/editor/dependency_editor.cpp msgid "Permanently delete %d item(s)? (No undo!)" -msgstr "Eliminar permanentemente %d item(s)? (Imposible deshacer!)" +msgstr "¿Quieres eliminar permanentemente %d elementos? (Irreversible)" #: tools/editor/dependency_editor.cpp msgid "Owns" -msgstr "Es Dueño De" +msgstr "Es dueño de" #: tools/editor/dependency_editor.cpp msgid "Resources Without Explicit Ownership:" -msgstr "Recursos Sin Propietario Explícito:" +msgstr "Recursos sin propietario explícito:" #: tools/editor/dependency_editor.cpp tools/editor/editor_node.cpp msgid "Orphan Resource Explorer" -msgstr "Explorador de Recursos Huérfanos" +msgstr "Explorador de recursos huérfanos" #: tools/editor/dependency_editor.cpp msgid "Delete selected files?" -msgstr "Eliminar archivos seleccionados?" +msgstr "¿Quieres eliminar los archivos seleccionados?" #: tools/editor/dependency_editor.cpp tools/editor/editor_node.cpp #: tools/editor/filesystem_dock.cpp @@ -1482,33 +1688,33 @@ msgstr "Eliminar" #: tools/editor/editor_autoload_settings.cpp msgid "Invalid name." -msgstr "Nombre inválido." +msgstr "El nombre no es correcto." #: tools/editor/editor_autoload_settings.cpp msgid "Valid characters:" -msgstr "Caracteres válidos:" +msgstr "Letras válidas:" #: tools/editor/editor_autoload_settings.cpp msgid "Invalid name. Must not collide with an existing engine class name." msgstr "" -"Nombre inválido. No debe colisionar con un nombre existente de clases del " -"engine." +"El nombre no es correcto. No puede coincidir con un nombre de clase que ya " +"existe en el motor gráfico." #: tools/editor/editor_autoload_settings.cpp msgid "Invalid name. Must not collide with an existing buit-in type name." msgstr "" -"Nombre inválido. No debe colisionar con un nombre existente de un tipo built-" -"in." +"El nombre no es correcto. No puede coincidir con un nombre de tipo " +"predeterminado que ya existe en el motor gráfico." #: tools/editor/editor_autoload_settings.cpp msgid "Invalid name. Must not collide with an existing global constant name." msgstr "" -"Nombre inválido. No debe colisionar con un nombre de constante global " -"existente." +"El nombre no es correcto. No puede coincidir con un nombre de constante " +"global que ya existe en el motor gráfico." #: tools/editor/editor_autoload_settings.cpp msgid "Invalid Path." -msgstr "Ruta inválida." +msgstr "Ruta incorrecta." #: tools/editor/editor_autoload_settings.cpp msgid "File does not exist." @@ -1520,27 +1726,27 @@ msgstr "No está en la ruta de recursos." #: tools/editor/editor_autoload_settings.cpp msgid "Add AutoLoad" -msgstr "Agregar AutoLoad" +msgstr "Añadir «AutoLoad»" #: tools/editor/editor_autoload_settings.cpp msgid "Autoload '%s' already exists!" -msgstr "Autocargar '%s' ya existe!" +msgstr "¡El Autoload «%s» ya existe!" #: tools/editor/editor_autoload_settings.cpp msgid "Rename Autoload" -msgstr "Renombrar Autoload" +msgstr "Renombrar «Autoload»" #: tools/editor/editor_autoload_settings.cpp msgid "Toggle AutoLoad Globals" -msgstr "Act/Desact. AutoLoad Globals" +msgstr "Des/activar globales de «Autoload»" #: tools/editor/editor_autoload_settings.cpp msgid "Move Autoload" -msgstr "Mover Autoload" +msgstr "Mover «Autoload»" #: tools/editor/editor_autoload_settings.cpp msgid "Remove Autoload" -msgstr "Quitar Autoload" +msgstr "Quitar «Autoload»" #: tools/editor/editor_autoload_settings.cpp msgid "Enable" @@ -1548,11 +1754,11 @@ msgstr "Activar" #: tools/editor/editor_autoload_settings.cpp msgid "Rearrange Autoloads" -msgstr "Reordenar Autoloads" +msgstr "Reordenar «Autoloads»" #: tools/editor/editor_autoload_settings.cpp msgid "Node Name:" -msgstr "Nombre de Nodo:" +msgstr "Nombre del nodo:" #: tools/editor/editor_autoload_settings.cpp #: tools/editor/io_plugins/editor_scene_import_plugin.cpp @@ -1563,7 +1769,7 @@ msgstr "Nombre" #: tools/editor/editor_autoload_settings.cpp msgid "Singleton" -msgstr "Singleton" +msgstr "«Singleton»" #: tools/editor/editor_autoload_settings.cpp msgid "List:" @@ -1571,19 +1777,19 @@ msgstr "Lista:" #: tools/editor/editor_data.cpp msgid "Updating Scene" -msgstr "Actualizando Escena" +msgstr "Actualizando escena" #: tools/editor/editor_data.cpp msgid "Storing local changes.." -msgstr "Guardando cambios locales.." +msgstr "Guardando cambios locales…" #: tools/editor/editor_data.cpp msgid "Updating scene.." -msgstr "Actualizando escena.." +msgstr "Actualizando escena…" #: tools/editor/editor_dir_dialog.cpp msgid "Choose a Directory" -msgstr "Elegí un Directorio" +msgstr "Elige una carpeta" #: tools/editor/editor_dir_dialog.cpp msgid "Choose" @@ -1603,59 +1809,51 @@ msgstr "Subir" #: tools/editor/editor_file_dialog.cpp msgid "Refresh" -msgstr "Refrescar" +msgstr "Recargar" #: tools/editor/editor_file_dialog.cpp msgid "Toggle Hidden Files" -msgstr "Act/Desact. Archivos Ocultos" +msgstr "Ver/ocultar archivos ocultos" #: tools/editor/editor_file_dialog.cpp msgid "Toggle Favorite" -msgstr "Act/Desact. Favorito" +msgstr "Añadir/quitar favorito" #: tools/editor/editor_file_dialog.cpp msgid "Toggle Mode" -msgstr "Act/Desact. Modo" +msgstr "Cambiar modo" #: tools/editor/editor_file_dialog.cpp msgid "Focus Path" -msgstr "Foco en Ruta" +msgstr "Seleccionar ruta" #: tools/editor/editor_file_dialog.cpp msgid "Move Favorite Up" -msgstr "Subir Favorito" +msgstr "Subir favorito" #: tools/editor/editor_file_dialog.cpp msgid "Move Favorite Down" -msgstr "Bajar Favorito" - -#: tools/editor/editor_file_dialog.cpp tools/editor/filesystem_dock.cpp -msgid "Favorites:" -msgstr "Favoritos:" - -#: tools/editor/editor_file_dialog.cpp -msgid "Recent:" -msgstr "Recientes:" +msgstr "Bajar favorito" #: tools/editor/editor_file_dialog.cpp msgid "Preview:" -msgstr "Vista Previa:" +msgstr "Vista previa:" #: tools/editor/editor_file_system.cpp msgid "ScanSources" -msgstr "EscanearFuentes" +msgstr "AnalizandoFuentes" #: tools/editor/editor_help.cpp tools/editor/plugins/script_editor_plugin.cpp msgid "Search Help" -msgstr "Ayuda de Búsqueda" +msgstr "Ayuda de búsqueda" #: tools/editor/editor_help.cpp msgid "Class List:" -msgstr "Lista de Clases:" +msgstr "Lista de clases:" #: tools/editor/editor_help.cpp msgid "Search Classes" -msgstr "Buscar Clases" +msgstr "Buscar clases" #: tools/editor/editor_help.cpp tools/editor/property_editor.cpp msgid "Class:" @@ -1672,39 +1870,35 @@ msgstr "Heredada por:" #: tools/editor/editor_help.cpp msgid "Brief Description:" -msgstr "Descripción Breve:" +msgstr "Descripción breve:" #: tools/editor/editor_help.cpp msgid "Public Methods:" -msgstr "Métodos Públicos:" +msgstr "Métodos públicos:" #: tools/editor/editor_help.cpp msgid "GUI Theme Items:" -msgstr "Items de Tema de la GUI:" +msgstr "Elementos de tema de interfaz:" #: tools/editor/editor_help.cpp msgid "Constants:" msgstr "Constantes:" -#: tools/editor/editor_help.cpp tools/editor/script_editor_debugger.cpp -msgid "Description:" -msgstr "Descripción:" - #: tools/editor/editor_help.cpp msgid "Method Description:" -msgstr "Descripción de Métodos:" +msgstr "Descripción de métodos:" #: tools/editor/editor_help.cpp msgid "Search Text" -msgstr "Texto de Búsqueda" +msgstr "Texto de búsqueda" #: tools/editor/editor_import_export.cpp msgid "Added:" -msgstr "Agregado:" +msgstr "Añadido:" #: tools/editor/editor_import_export.cpp msgid "Removed:" -msgstr "Removido:" +msgstr "Eliminado:" #: tools/editor/editor_import_export.cpp tools/editor/project_export.cpp msgid "Error saving atlas:" @@ -1712,11 +1906,11 @@ msgstr "Error al guardar atlas:" #: tools/editor/editor_import_export.cpp msgid "Could not save atlas subtexture:" -msgstr "No se pudo guardar la subtextura de altas:" +msgstr "No se pudo guardar la subtextura del altas:" #: tools/editor/editor_import_export.cpp msgid "Storing File:" -msgstr "Almacenando Archivo:" +msgstr "Almacén de archivo:" #: tools/editor/editor_import_export.cpp msgid "Packing" @@ -1728,7 +1922,7 @@ msgstr "Exportando para %s" #: tools/editor/editor_import_export.cpp msgid "Setting Up.." -msgstr "Configurando.." +msgstr "Configurando…" #: tools/editor/editor_log.cpp msgid " Output:" @@ -1744,23 +1938,23 @@ msgstr "Importando:" #: tools/editor/editor_node.cpp msgid "Node From Scene" -msgstr "Nodo desde Escena" +msgstr "Nodo desde escena" #: tools/editor/editor_node.cpp #: tools/editor/plugins/animation_player_editor_plugin.cpp #: tools/editor/resources_dock.cpp msgid "Error saving resource!" -msgstr "Error al guardar el recurso!" +msgstr "¡Hubo un error al guardar el recurso!" #: tools/editor/editor_node.cpp #: tools/editor/plugins/animation_player_editor_plugin.cpp #: tools/editor/resources_dock.cpp msgid "Save Resource As.." -msgstr "Guardar Recurso Como.." +msgstr "Guardar recurso como…" #: tools/editor/editor_node.cpp tools/editor/scene_tree_dock.cpp msgid "I see.." -msgstr "Ya Veo.." +msgstr "Muy bien…" #: tools/editor/editor_node.cpp msgid "Can't open file for writing:" @@ -1768,15 +1962,15 @@ msgstr "No se puede abrir el archivo para escribir:" #: tools/editor/editor_node.cpp msgid "Requested file format unknown:" -msgstr "Formato requerido de archivo desconocido:" +msgstr "Formato de archivo desconocido:" #: tools/editor/editor_node.cpp msgid "Error while saving." -msgstr "Error al grabar." +msgstr "Error al guardar." #: tools/editor/editor_node.cpp msgid "Saving Scene" -msgstr "Guardar Escena" +msgstr "Guardar escena" #: tools/editor/editor_node.cpp msgid "Analyzing" @@ -1784,87 +1978,87 @@ msgstr "Analizando" #: tools/editor/editor_node.cpp msgid "Creating Thumbnail" -msgstr "Creando Miniatura" +msgstr "Creando miniatura" #: tools/editor/editor_node.cpp msgid "" "Couldn't save scene. Likely dependencies (instances) couldn't be satisfied." msgstr "" -"No se pudo guardar la escena. Probablemente no se hayan podido satisfacer " -"dependencias (instancias)." +"No se pudo guardar la escena. Es posible que no se hayan podido satisfacer " +"las dependencias (instancias)." #: tools/editor/editor_node.cpp msgid "Failed to load resource." -msgstr "Fallo al cargar recurso." +msgstr "Hubo un problema al cargar el recurso." #: tools/editor/editor_node.cpp msgid "Can't load MeshLibrary for merging!" -msgstr "No se puede cargar MeshLibrary para hacer merge!" +msgstr "¡No se puede cargar MeshLibrary para poder unir los datos!" #: tools/editor/editor_node.cpp msgid "Error saving MeshLibrary!" -msgstr "Error guardando MeshLibrary!" +msgstr "¡Error al guardar la MeshLibrary!" #: tools/editor/editor_node.cpp msgid "Can't load TileSet for merging!" -msgstr "No se puede cargar TileSet para hacer merge!" +msgstr "¡No se puede cargar TileSet para poder unir los datos!" #: tools/editor/editor_node.cpp msgid "Error saving TileSet!" -msgstr "Error guardando TileSet!" +msgstr "¡Error al guardar el TileSet!" #: tools/editor/editor_node.cpp msgid "Can't open export templates zip." -msgstr "No se puede abir el zip de templates de exportación." +msgstr "No se puede abir el zip de plantillas de exportación." #: tools/editor/editor_node.cpp msgid "Loading Export Templates" -msgstr "Cargando Templates de Exportación" +msgstr "Cargando plantillas de exportación" #: tools/editor/editor_node.cpp msgid "Error trying to save layout!" -msgstr "Error al tratar de guardar el layout!" +msgstr "¡Hubo un problema al intentar guardar los ajustes!" #: tools/editor/editor_node.cpp msgid "Default editor layout overridden." -msgstr "Layout por defecto del editor sobreescrito." +msgstr "Se han sobrescrito los ajustes predeterminados del editor." #: tools/editor/editor_node.cpp msgid "Layout name not found!" -msgstr "Nombre de layout no encontrado!" +msgstr "¡No se encuentra el nombre del ajuste!" #: tools/editor/editor_node.cpp msgid "Restored default layout to base settings." -msgstr "Se restauró el layout por defecto a sus seteos base." +msgstr "Se han restaurado los ajustes predeterminados." #: tools/editor/editor_node.cpp msgid "Copy Params" -msgstr "Copiar Params" +msgstr "Copiar parámetros" #: tools/editor/editor_node.cpp msgid "Paste Params" -msgstr "Pegar Parametros" +msgstr "Pegar parámetros" #: tools/editor/editor_node.cpp #: tools/editor/plugins/resource_preloader_editor_plugin.cpp msgid "Paste Resource" -msgstr "Pegar Recurso" +msgstr "Pegar recurso" #: tools/editor/editor_node.cpp msgid "Copy Resource" -msgstr "Copiar Recurso" +msgstr "Copiar recurso" #: tools/editor/editor_node.cpp msgid "Make Built-In" -msgstr "Crear Built-In" +msgstr "Hacerlo integrado" #: tools/editor/editor_node.cpp msgid "Make Sub-Resources Unique" -msgstr "Crear Sub-Recurso Unico" +msgstr "Crear subrecurso único" #: tools/editor/editor_node.cpp msgid "Open in Help" -msgstr "Abrir en la Ayuda" +msgstr "Abrir en la ayuda" #: tools/editor/editor_node.cpp msgid "There is no defined scene to run." @@ -1876,9 +2070,9 @@ msgid "" "You can change it later in later in \"Project Settings\" under the " "'application' category." msgstr "" -"No se ha definido ninguna escena principal, ¿elegir una?\n" -"Es posible cambiarla más tarde en \"Ajustes del Proyecto\" bajo la categoria " -"'aplicacion'." +"No se ha definido ninguna escena principal, ¿quieres elegir alguna?\n" +"Es posible cambiarla más tarde en «Ajustes del proyecto» bajo la categoría " +"«aplicación»." #: tools/editor/editor_node.cpp msgid "" @@ -1908,51 +2102,52 @@ msgstr "" #: tools/editor/editor_node.cpp msgid "Could not start subprocess!" -msgstr "No se pudo comenzar el subproceso!" +msgstr "¡No se pudo comenzar el subproceso!" #: tools/editor/editor_node.cpp msgid "Open Scene" -msgstr "Abrir Escena" +msgstr "Abrir escena" #: tools/editor/editor_node.cpp msgid "Open Base Scene" -msgstr "Abrir Escena Base" +msgstr "Abrir escena base" #: tools/editor/editor_node.cpp msgid "Quick Open Scene.." -msgstr "Abrir Escena Rapido.." +msgstr "Apertura rápida de escena…" #: tools/editor/editor_node.cpp msgid "Quick Open Script.." -msgstr "Abrir Script Rapido.." +msgstr "Apertura rápida de script…" #: tools/editor/editor_node.cpp msgid "Yes" -msgstr "Si" +msgstr "Sí" #: tools/editor/editor_node.cpp msgid "Close scene? (Unsaved changes will be lost)" -msgstr "Cerrar escena? (Los cambios sin guardar se perderán)" +msgstr "¿Quieres cerrar la escena? (Los cambios sin guardar se perderán)" #: tools/editor/editor_node.cpp msgid "Save Scene As.." -msgstr "Guardar Escena Como.." +msgstr "Guardar escena como…" #: tools/editor/editor_node.cpp msgid "This scene has never been saved. Save before running?" -msgstr "Esta escena nunca ha sido guardada. Guardar antes de ejecutar?" +msgstr "" +"Esta escena nunca se ha guardado. ¿Quieres guardarla antes de ejecutarla?" #: tools/editor/editor_node.cpp msgid "Please save the scene first." -msgstr "Por favor guardá la escena primero." +msgstr "Prueba guardando la escena primero." #: tools/editor/editor_node.cpp msgid "Save Translatable Strings" -msgstr "Guardar Strings Traducibles" +msgstr "Guardar cadenas traducibles" #: tools/editor/editor_node.cpp msgid "Export Mesh Library" -msgstr "Exportar Librería de Meshes" +msgstr "Exportar biblioteca de modelos" #: tools/editor/editor_node.cpp msgid "Export Tile Set" @@ -1964,11 +2159,11 @@ msgstr "Salir" #: tools/editor/editor_node.cpp msgid "Exit the editor?" -msgstr "Salir del editor?" +msgstr "¿Quieres salir del editor?" #: tools/editor/editor_node.cpp msgid "Current scene not saved. Open anyway?" -msgstr "Escena actual sin guardar. Abrir de todos modos?" +msgstr "La escena actual no se ha guardado. ¿Quieres abrirla de todos modos?" #: tools/editor/editor_node.cpp msgid "Can't reload a scene that was never saved." @@ -1980,66 +2175,68 @@ msgstr "Revertir" #: tools/editor/editor_node.cpp msgid "This action cannot be undone. Revert anyway?" -msgstr "Esta acción no se puede deshacer. Revertir de todos modos?" +msgstr "Esta acción es irreversible. ¿Quieres revertirla de todos modos?" #: tools/editor/editor_node.cpp msgid "Quick Run Scene.." -msgstr "Ejecutar Escena Rapido.." +msgstr "Ejecución rápida de escena…" #: tools/editor/editor_node.cpp msgid "" "Open Project Manager? \n" "(Unsaved changes will be lost)" -msgstr "Abrir el Gestor de Proyectos? (Los cambios sin guardar se perderán)" +msgstr "" +"¿Quieres abrir el el administrador de proyectos?\n" +"(Los cambios sin guardar se perderán)" #: tools/editor/editor_node.cpp msgid "Pick a Main Scene" -msgstr "Elegí una Escena Principal" +msgstr "Elige una escena principal" #: tools/editor/editor_node.cpp tools/editor/scene_tree_dock.cpp msgid "Ugh" -msgstr "Ugh" +msgstr "Vaya" #: tools/editor/editor_node.cpp msgid "" "Error loading scene, it must be inside the project path. Use 'Import' to " "open the scene, then save it inside the project path." msgstr "" -"Error al cargar la escena, debe estar dentro de la ruta del proyecto. Usa " -"'Importar' para abrir la escena, luego guardala dentro de la ruta del " -"proyecto." +"Hubo un error al cargar la escena, debe estar dentro de la ruta del " +"proyecto. Utiliza «Importar» para abrir la escena, luego guárdala dentro de " +"la ruta del proyecto." #: tools/editor/editor_node.cpp msgid "Error loading scene." -msgstr "Error al cargar la escena." +msgstr "Hubo un error al cargar la escena." #: tools/editor/editor_node.cpp msgid "Scene '%s' has broken dependencies:" -msgstr "La escena '%s' tiene dependencias rotas:" +msgstr "La escena «%s» tiene dependencias rotas:" #: tools/editor/editor_node.cpp msgid "Save Layout" -msgstr "Guardar Layout" +msgstr "Guardar ajustes" #: tools/editor/editor_node.cpp msgid "Delete Layout" -msgstr "Eliminar Layout" +msgstr "Borrar ajustes" #: tools/editor/editor_node.cpp tools/editor/project_export.cpp msgid "Default" -msgstr "Por Defecto" +msgstr "Predeterminado" #: tools/editor/editor_node.cpp msgid "Switch Scene Tab" -msgstr "Cambiar Pestaña de Escena" +msgstr "Cambiar pestaña de escena" #: tools/editor/editor_node.cpp msgid "%d more file(s)" -msgstr "%d archivo(s) más" +msgstr "%d archivos más" #: tools/editor/editor_node.cpp msgid "%d more file(s) or folder(s)" -msgstr "%d archivo(s) o carpeta(s) más" +msgstr "%d archivos o carpetas más" #: tools/editor/editor_node.cpp #: tools/editor/io_plugins/editor_scene_import_plugin.cpp @@ -2051,14 +2248,6 @@ msgid "Go to previously opened scene." msgstr "Ir a la escena abierta previamente." #: tools/editor/editor_node.cpp -msgid "Fullscreen Mode" -msgstr "Modo Pantalla Completa" - -#: tools/editor/editor_node.cpp -msgid "Distraction Free Mode" -msgstr "Modo Sin Distracciones" - -#: tools/editor/editor_node.cpp msgid "Next tab" msgstr "Pestaña siguiente" @@ -2072,55 +2261,55 @@ msgstr "Operaciones con archivos de escena." #: tools/editor/editor_node.cpp msgid "New Scene" -msgstr "Nueva Escena" +msgstr "Nueva escena" #: tools/editor/editor_node.cpp msgid "New Inherited Scene.." -msgstr "Nueva Escena Heredada.." +msgstr "Nueva escena heredada…" #: tools/editor/editor_node.cpp msgid "Open Scene.." -msgstr "Abrir Escena.." +msgstr "Abrir escena.." #: tools/editor/editor_node.cpp msgid "Save Scene" -msgstr "Guardar Escena" +msgstr "Guardar escena" #: tools/editor/editor_node.cpp msgid "Save all Scenes" -msgstr "Guardar todas las Escenas" +msgstr "Guardar todas las escenas" #: tools/editor/editor_node.cpp msgid "Close Scene" -msgstr "Cerrar Escena" +msgstr "Cerrar escena" #: tools/editor/editor_node.cpp msgid "Close Goto Prev. Scene" -msgstr "Cerrar e Ir a Escena Prev." +msgstr "Cerrar e ir a escena anterior" #: tools/editor/editor_node.cpp msgid "Open Recent" -msgstr "Abrir Reciente" +msgstr "Abrir reciente" #: tools/editor/editor_node.cpp msgid "Quick Filter Files.." -msgstr "Filtrado Rapido de Archivos.." +msgstr "Filtrado rápido de archivos…" #: tools/editor/editor_node.cpp msgid "Convert To.." -msgstr "Convertir A.." +msgstr "Convertir a…" #: tools/editor/editor_node.cpp msgid "Translatable Strings.." -msgstr "Strings Traducibles.." +msgstr "Cadenas traducibles…" #: tools/editor/editor_node.cpp msgid "MeshLibrary.." -msgstr "MeshLibrary.." +msgstr "MeshLibrary…" #: tools/editor/editor_node.cpp msgid "TileSet.." -msgstr "TileSet.." +msgstr "TileSet…" #: tools/editor/editor_node.cpp tools/editor/plugins/script_text_editor.cpp #: tools/editor/plugins/shader_editor_plugin.cpp @@ -2129,23 +2318,27 @@ msgstr "Rehacer" #: tools/editor/editor_node.cpp msgid "Run Script" -msgstr "Ejecutar Script" +msgstr "Ejecutar script" #: tools/editor/editor_node.cpp msgid "Project Settings" -msgstr "Configuración de Proyecto" +msgstr "Ajustes del proyecto" #: tools/editor/editor_node.cpp msgid "Revert Scene" -msgstr "Revertir Escena" +msgstr "Revertir escena" #: tools/editor/editor_node.cpp msgid "Quit to Project List" -msgstr "Salir a Listado de Proyecto" +msgstr "Salir al listado del proyecto" + +#: tools/editor/editor_node.cpp +msgid "Distraction Free Mode" +msgstr "Modo sin distracciones" #: tools/editor/editor_node.cpp msgid "Import assets to the project." -msgstr "Importar assets al proyecto." +msgstr "Importar elementos al proyecto." #: tools/editor/editor_node.cpp #: tools/editor/io_plugins/editor_bitmask_import_plugin.cpp @@ -2161,7 +2354,7 @@ msgstr "Importar" #: tools/editor/editor_node.cpp msgid "Miscellaneous project or scene-wide tools." -msgstr "Herramientas misceláneas a nivel proyecto o escena." +msgstr "Herramientas varias o de escenas." #: tools/editor/editor_node.cpp msgid "Tools" @@ -2169,7 +2362,7 @@ msgstr "Herramientas" #: tools/editor/editor_node.cpp msgid "Export the project to many platforms." -msgstr "Exportar el proyecto a munchas plataformas." +msgstr "Exportar el proyecto a varias plataformas." #: tools/editor/editor_node.cpp tools/editor/project_export.cpp msgid "Export" @@ -2177,7 +2370,7 @@ msgstr "Exportar" #: tools/editor/editor_node.cpp msgid "Play the project." -msgstr "Reproducir el proyecto." +msgstr "Inicia el proyecto para poder jugarlo." #: tools/editor/editor_node.cpp #: tools/editor/plugins/sample_library_editor_plugin.cpp @@ -2190,11 +2383,11 @@ msgstr "Pausar la escena" #: tools/editor/editor_node.cpp msgid "Pause Scene" -msgstr "Pausar la Escena" +msgstr "Pausar la escena" #: tools/editor/editor_node.cpp msgid "Stop the scene." -msgstr "Parar la escena." +msgstr "Detener la escena." #: tools/editor/editor_node.cpp #: tools/editor/plugins/sample_library_editor_plugin.cpp @@ -2207,7 +2400,7 @@ msgstr "Reproducir la escena editada." #: tools/editor/editor_node.cpp msgid "Play Scene" -msgstr "Reproducir Escena" +msgstr "Reproducir escena" #: tools/editor/editor_node.cpp msgid "Play custom scene" @@ -2215,27 +2408,27 @@ msgstr "Reproducir escena personalizada" #: tools/editor/editor_node.cpp msgid "Play Custom Scene" -msgstr "Reproducir Escena Personalizada" +msgstr "Reproducir escena personalizada" #: tools/editor/editor_node.cpp msgid "Debug options" -msgstr "Opciones de debugueo" +msgstr "Opciones de depuración" #: tools/editor/editor_node.cpp msgid "Deploy with Remote Debug" -msgstr "Hacer Deploy con Debug Remoto" +msgstr "Exportar con depuración remota" #: tools/editor/editor_node.cpp msgid "" "When exporting or deploying, the resulting executable will attempt to " "connect to the IP of this computer in order to be debugged." msgstr "" -"Al exportar o hacer deploy, el ejecutable resultante tratara de contectarse " -"a la IP de esta computadora de manera de ser debugueado." +"Al exportar o publicarlo, el ejecutable tratará de conectarse a la IP de " +"este equipo para iniciar la depuración." #: tools/editor/editor_node.cpp msgid "Small Deploy with Network FS" -msgstr "Depoy Pequeño con Network FS" +msgstr "Exportación mini con recursos en red" #: tools/editor/editor_node.cpp msgid "" @@ -2246,16 +2439,15 @@ msgid "" "On Android, deploy will use the USB cable for faster performance. This " "option speeds up testing for games with a large footprint." msgstr "" -"Cuando esta opción está activa, exportar o hacer deploy producirá un " +"Cuando esta opción está activa, al exportar o publicar se producirá un " "ejecutable mínimo.\n" -"El sistema de archivos sera proveido desde el proyecto por el editor sobre " -"la red.\n" -"En Android, deploy usará el cable USB para mejor performance. Esta opción " -"acelera el testeo para juegos con footprint grande." +"El sistema de archivos del proyecto se pasará desde el editor por la red.\n" +"En Android, publicar utilizará el cable USB para un mejor rendimiento. Esta " +"opción acelera los ciclos de prueba de juegos grandes." #: tools/editor/editor_node.cpp msgid "Visible Collision Shapes" -msgstr "Collision Shapes Visibles" +msgstr "Ver formas de colisión" #: tools/editor/editor_node.cpp msgid "" @@ -2267,19 +2459,19 @@ msgstr "" #: tools/editor/editor_node.cpp msgid "Visible Navigation" -msgstr "Navegación Visible" +msgstr "Navegación visible" #: tools/editor/editor_node.cpp msgid "" "Navigation meshes and polygons will be visible on the running game if this " "option is turned on." msgstr "" -"Los meshes de navegación y los polígonos seran visibles durante la ejecución " -"del juego si esta opción queda activada." +"Si activas esta opción podrás ver los modelos y polígonos de navegación " +"durante la ejecución del juego." #: tools/editor/editor_node.cpp msgid "Sync Scene Changes" -msgstr "Sincronizar Cambios de Escena" +msgstr "Sincronizar cambios de escena" #: tools/editor/editor_node.cpp msgid "" @@ -2295,7 +2487,7 @@ msgstr "" #: tools/editor/editor_node.cpp msgid "Sync Script Changes" -msgstr "Actualizar Cambios en Scripts" +msgstr "Actualizar cambios en scripts" #: tools/editor/editor_node.cpp msgid "" @@ -2311,19 +2503,24 @@ msgstr "" #: tools/editor/editor_node.cpp tools/editor/plugins/spatial_editor_plugin.cpp msgid "Settings" -msgstr "Configuración" +msgstr "Ajustes" #: tools/editor/editor_node.cpp tools/editor/settings_config_dialog.cpp msgid "Editor Settings" -msgstr "Configuración del Editor" +msgstr "Ajustes del editor" #: tools/editor/editor_node.cpp msgid "Editor Layout" -msgstr "Layout del Editor" +msgstr "Ajustes de diseño del editor" + +#: tools/editor/editor_node.cpp +#, fuzzy +msgid "Toggle Fullscreen" +msgstr "Modo pantalla completa" #: tools/editor/editor_node.cpp msgid "Install Export Templates" -msgstr "Instalar Templates de Exportación" +msgstr "Instalar plantillas de exportación" #: tools/editor/editor_node.cpp msgid "About" @@ -2339,11 +2536,15 @@ msgstr "Gira cuando la ventana del editor repinta!" #: tools/editor/editor_node.cpp msgid "Update Always" -msgstr "Siempre Actualizar" +msgstr "Actualizar siempre" #: tools/editor/editor_node.cpp msgid "Update Changes" -msgstr "Actualizar Cambios" +msgstr "Actualizar cambios" + +#: tools/editor/editor_node.cpp +msgid "Disable Update Spinner" +msgstr "" #: tools/editor/editor_node.cpp msgid "Inspector" @@ -2363,11 +2564,11 @@ msgstr "Guardar el recurso editado actualmente." #: tools/editor/editor_node.cpp tools/editor/plugins/script_editor_plugin.cpp msgid "Save As.." -msgstr "Guardar Como.." +msgstr "Guardar como…" #: tools/editor/editor_node.cpp msgid "Go to the previous edited object in history." -msgstr "Ir al anterior objeto editado en el historial." +msgstr "Ir al objeto editado previo en el historial." #: tools/editor/editor_node.cpp msgid "Go to the next edited object in history." @@ -2383,7 +2584,11 @@ msgstr "Propiedades del objeto." #: tools/editor/editor_node.cpp msgid "FileSystem" -msgstr "FileSystem" +msgstr "SistDeArchivos" + +#: tools/editor/editor_node.cpp tools/editor/node_dock.cpp +msgid "Node" +msgstr "Nodo" #: tools/editor/editor_node.cpp msgid "Output" @@ -2399,27 +2604,27 @@ msgstr "Actualizar" #: tools/editor/editor_node.cpp msgid "Thanks from the Godot community!" -msgstr "Gracias de parte de la comunidad Godot!" +msgstr "¡Muchas gracias de parte de la comunidad de Godot!" #: tools/editor/editor_node.cpp msgid "Thanks!" -msgstr "Gracias!" +msgstr "¡Gracias!" #: tools/editor/editor_node.cpp msgid "Import Templates From ZIP File" -msgstr "Importar Templates Desde Archivo ZIP" +msgstr "Importar plantillas desde un archivo ZIP" #: tools/editor/editor_node.cpp tools/editor/project_export.cpp msgid "Export Project" -msgstr "Exportar Proyecto" +msgstr "Exportar proyecto" #: tools/editor/editor_node.cpp msgid "Export Library" -msgstr "Exportar Libreria" +msgstr "Exportar biblioteca" #: tools/editor/editor_node.cpp msgid "Merge With Existing" -msgstr "Mergear Con Existentes" +msgstr "Unir con existentes" #: tools/editor/editor_node.cpp tools/editor/project_export.cpp msgid "Password:" @@ -2427,19 +2632,19 @@ msgstr "Contraseña:" #: tools/editor/editor_node.cpp msgid "Open & Run a Script" -msgstr "Abrir y Correr un Script" +msgstr "Abrir y ejecutar un script" #: tools/editor/editor_node.cpp msgid "Load Errors" -msgstr "Cargar Errores" +msgstr "Errores de carga" #: tools/editor/editor_plugin_settings.cpp msgid "Installed Plugins:" -msgstr "Plugins Instalados:" +msgstr "Plugins instalados:" #: tools/editor/editor_plugin_settings.cpp msgid "Version:" -msgstr "Version:" +msgstr "Versión:" #: tools/editor/editor_plugin_settings.cpp msgid "Author:" @@ -2463,19 +2668,19 @@ msgstr "Medida:" #: tools/editor/editor_profiler.cpp msgid "Frame Time (sec)" -msgstr "Duracion de Frame (seg)" +msgstr "Duracion de cuadro (seg)" #: tools/editor/editor_profiler.cpp msgid "Average Time (sec)" -msgstr "Tiempo Promedio (seg)" +msgstr "Tiempo promedio (seg)" #: tools/editor/editor_profiler.cpp msgid "Frame %" -msgstr "Frame %" +msgstr "% de cuadro" #: tools/editor/editor_profiler.cpp msgid "Fixed Frame %" -msgstr "Fixed Frame %" +msgstr "% de cuadro fijo" #: tools/editor/editor_profiler.cpp tools/editor/script_editor_debugger.cpp msgid "Time:" @@ -2491,11 +2696,11 @@ msgstr "Propio" #: tools/editor/editor_profiler.cpp msgid "Frame #:" -msgstr "Frame #:" +msgstr "Nº de cuadro:" #: tools/editor/editor_reimport_dialog.cpp msgid "Please wait for scan to complete." -msgstr "Por favor aguarda a que el scan termine." +msgstr "Espera a que termine el análisis." #: tools/editor/editor_reimport_dialog.cpp msgid "Current scene must be saved to re-import." @@ -2503,15 +2708,15 @@ msgstr "La escena actual debe ser guardada para reimportar." #: tools/editor/editor_reimport_dialog.cpp msgid "Save & Re-Import" -msgstr "Guardar y Reimportar" +msgstr "Guardar y reimportar" #: tools/editor/editor_reimport_dialog.cpp msgid "Re-Import Changed Resources" -msgstr "Reimportar Recursos Cambiados" +msgstr "Reimportar recursos cambiados" #: tools/editor/editor_run_script.cpp msgid "Write your logic in the _run() method." -msgstr "Escribir tu lógica en el método _run()." +msgstr "Escribe tu lógica en el método _run()." #: tools/editor/editor_run_script.cpp msgid "There is an edited scene already." @@ -2535,19 +2740,19 @@ msgstr "Te olvidaste del método '_run'?" #: tools/editor/editor_settings.cpp msgid "Default (Same as Editor)" -msgstr "Por Defecto (Igual que el Editor)" +msgstr "Predeterminado (Igual que el editor)" #: tools/editor/editor_sub_scene.cpp msgid "Select Node(s) to Import" -msgstr "Seleccionar Nodo(s) para Importar" +msgstr "Selecciona nodos a importar" #: tools/editor/editor_sub_scene.cpp msgid "Scene Path:" -msgstr "Ruta a la Escena:" +msgstr "Ruta a la escena:" #: tools/editor/editor_sub_scene.cpp msgid "Import From Node:" -msgstr "Importar Desde Nodo:" +msgstr "Importar desde nodo:" #: tools/editor/file_type_cache.cpp msgid "Can't open file_type_cache.cch for writing, not saving file type cache!" @@ -2557,51 +2762,53 @@ msgstr "" #: tools/editor/filesystem_dock.cpp msgid "Same source and destination files, doing nothing." -msgstr "Archivos de origen y destino iguales, no se realizará ninguna acción." +msgstr "" +"Los archivos de origen y destino son iguales, no se realizará ninguna acción." #: tools/editor/filesystem_dock.cpp msgid "Same source and destination paths, doing nothing." -msgstr "Ruta de origen y destino iguales, no se realizará ninguna acción." +msgstr "" +"Las rutas de origen y destino son iguales, no se realizará ninguna acción." #: tools/editor/filesystem_dock.cpp msgid "Can't move directories to within themselves." -msgstr "No se pueden mover directorios dentro de si mismos." +msgstr "No se pueden mover carpetas dentro de si mismas." #: tools/editor/filesystem_dock.cpp msgid "Can't operate on '..'" -msgstr "No se puede operar en '..'" +msgstr "No se puede operar en «…»" #: tools/editor/filesystem_dock.cpp msgid "Pick New Name and Location For:" -msgstr "Elejí un Nuevo Nombre y Ubicación Para:" +msgstr "Elige un nombre nuevo y ubicación para:" #: tools/editor/filesystem_dock.cpp msgid "No files selected!" -msgstr "Ningún Archivo seleccionado!" +msgstr "¡No has seleccionado ningún archivo!" #: tools/editor/filesystem_dock.cpp msgid "Instance" -msgstr "Instancia" +msgstr "Instanciar" #: tools/editor/filesystem_dock.cpp msgid "Edit Dependencies.." -msgstr "Editar Dependencias.." +msgstr "Editar dependencias…" #: tools/editor/filesystem_dock.cpp msgid "View Owners.." -msgstr "Ver Dueños.." +msgstr "Ver dueños…" #: tools/editor/filesystem_dock.cpp msgid "Copy Path" -msgstr "Copiar Ruta" +msgstr "Copiar ruta" #: tools/editor/filesystem_dock.cpp msgid "Rename or Move.." -msgstr "Renombrar o Mover.." +msgstr "Renombrar o mover…" #: tools/editor/filesystem_dock.cpp msgid "Move To.." -msgstr "Mover A.." +msgstr "Mover a…" #: tools/editor/filesystem_dock.cpp msgid "Info" @@ -2609,23 +2816,23 @@ msgstr "Info" #: tools/editor/filesystem_dock.cpp msgid "Show In File Manager" -msgstr "Mostrar en Gestor de Archivos" +msgstr "Mostrar en el navegador de archivos" #: tools/editor/filesystem_dock.cpp msgid "Re-Import.." -msgstr "Reimportando.." +msgstr "Reimportando…" #: tools/editor/filesystem_dock.cpp msgid "Previous Directory" -msgstr "Directorio Previo" +msgstr "Carpeta anterior" #: tools/editor/filesystem_dock.cpp msgid "Next Directory" -msgstr "Directorio Siguiente" +msgstr "Carpeta siguiente" #: tools/editor/filesystem_dock.cpp msgid "Re-Scan Filesystem" -msgstr "Reescanear Sistema de Archivos" +msgstr "Reanalizar sistema de archivos" #: tools/editor/filesystem_dock.cpp msgid "Toggle folder status as Favorite" @@ -2642,15 +2849,15 @@ msgstr "Mover" #: tools/editor/groups_editor.cpp msgid "Add to Group" -msgstr "Agregar al Grupo" +msgstr "Añadir al grupo" #: tools/editor/groups_editor.cpp msgid "Remove from Group" -msgstr "Quitar del Grupo" +msgstr "Quitar del grupo" #: tools/editor/io_plugins/editor_bitmask_import_plugin.cpp msgid "No bit masks to import!" -msgstr "Sin máscaras de bits para importar!" +msgstr "¡Sin máscaras de bits para importar!" #: tools/editor/io_plugins/editor_bitmask_import_plugin.cpp #: tools/editor/io_plugins/editor_sample_import_plugin.cpp @@ -2686,7 +2893,7 @@ msgstr "Importar BitMasks" #: tools/editor/io_plugins/editor_bitmask_import_plugin.cpp #: tools/editor/io_plugins/editor_texture_import_plugin.cpp msgid "Source Texture(s):" -msgstr "Textura(s) de Origen:" +msgstr "Texturas de origen:" #: tools/editor/io_plugins/editor_bitmask_import_plugin.cpp #: tools/editor/io_plugins/editor_mesh_import_plugin.cpp @@ -2695,7 +2902,7 @@ msgstr "Textura(s) de Origen:" #: tools/editor/io_plugins/editor_texture_import_plugin.cpp #: tools/editor/io_plugins/editor_translation_import_plugin.cpp msgid "Target Path:" -msgstr "Ruta de Destino:" +msgstr "Ruta de destino:" #: tools/editor/io_plugins/editor_bitmask_import_plugin.cpp #: tools/editor/io_plugins/editor_font_import_plugin.cpp @@ -2708,27 +2915,27 @@ msgstr "Aceptar" #: tools/editor/io_plugins/editor_bitmask_import_plugin.cpp msgid "Bit Mask" -msgstr "Máscara de Bits" +msgstr "Máscara de bits" #: tools/editor/io_plugins/editor_font_import_plugin.cpp msgid "No source font file!" -msgstr "Sin archivo de tipografías de origen!" +msgstr "¡No se ha elegido ningún archivo de tipografías!" #: tools/editor/io_plugins/editor_font_import_plugin.cpp msgid "No target font resource!" -msgstr "Sin recurso de tipografías de destino!" +msgstr "¡No se ha elegido ningún recurso de tipografías!" #: tools/editor/io_plugins/editor_font_import_plugin.cpp msgid "" "Invalid file extension.\n" "Please use .fnt." msgstr "" -"Extension de archivo inválida.\n" -"Usá .fnt, por favor." +"La extensión del archivo no es correcta.\n" +"Prueba con la extensión .fnt." #: tools/editor/io_plugins/editor_font_import_plugin.cpp msgid "Can't load/process source font." -msgstr "No se puede cargar/procesar la tipografía de origen." +msgstr "No se puede cargar/procesar la tipografía elegida." #: tools/editor/io_plugins/editor_font_import_plugin.cpp msgid "Couldn't save font." @@ -2736,15 +2943,15 @@ msgstr "No se pudo guardar la tipografía." #: tools/editor/io_plugins/editor_font_import_plugin.cpp msgid "Source Font:" -msgstr "Tipografía de Origen:" +msgstr "Tipografía elegida:" #: tools/editor/io_plugins/editor_font_import_plugin.cpp msgid "Source Font Size:" -msgstr "Tamaño de la Tipografía de Origen:" +msgstr "Tamaño de la tipografía elegida:" #: tools/editor/io_plugins/editor_font_import_plugin.cpp msgid "Dest Resource:" -msgstr "Recurso de Dest:" +msgstr "Recurso de destino:" #: tools/editor/io_plugins/editor_font_import_plugin.cpp msgid "The quick brown fox jumps over the lazy dog." @@ -2763,15 +2970,15 @@ msgstr "Opciones:" #: tools/editor/io_plugins/editor_font_import_plugin.cpp msgid "Font Import" -msgstr "Importar Tipografías" +msgstr "Importar tipografías" #: tools/editor/io_plugins/editor_font_import_plugin.cpp msgid "" "This file is already a Godot font file, please supply a BMFont type file " "instead." msgstr "" -"Este archivo ya es un archivo de tipografías de Godot, por favor suministrar " -"un archivo tipo BMFont." +"Este archivo ya es un archivo de tipografías de Godot, tienes que utilizar " +"un archivo de tipo BMFont." #: tools/editor/io_plugins/editor_font_import_plugin.cpp msgid "Failed opening as BMFont file." @@ -2779,7 +2986,7 @@ msgstr "Error al abrir como archivo BMFont." #: tools/editor/io_plugins/editor_font_import_plugin.cpp msgid "Invalid font custom source." -msgstr "Origen personalizado de tipografía inválido." +msgstr "El origen personalizado de tipografía no es correcto." #: tools/editor/io_plugins/editor_font_import_plugin.cpp #: tools/editor/plugins/theme_editor_plugin.cpp @@ -2788,20 +2995,20 @@ msgstr "Tipografía" #: tools/editor/io_plugins/editor_mesh_import_plugin.cpp msgid "No meshes to import!" -msgstr "Sin meshes para importar!" +msgstr "¡No hay ningún modelo que se pueda importar!" #: tools/editor/io_plugins/editor_mesh_import_plugin.cpp msgid "Single Mesh Import" -msgstr "Importar Mesh Individual" +msgstr "Importar modelo individual" #: tools/editor/io_plugins/editor_mesh_import_plugin.cpp msgid "Source Mesh(es):" -msgstr "Importar Mesh(es) de Origen:" +msgstr "Modelo/s elegidos:" #: tools/editor/io_plugins/editor_mesh_import_plugin.cpp #: tools/editor/plugins/mesh_instance_editor_plugin.cpp msgid "Mesh" -msgstr "Mesh" +msgstr "Modelos 3D" #: tools/editor/io_plugins/editor_mesh_import_plugin.cpp msgid "Surface %d" @@ -2809,11 +3016,11 @@ msgstr "Superficie %d" #: tools/editor/io_plugins/editor_sample_import_plugin.cpp msgid "No samples to import!" -msgstr "Sin muestras que importar!" +msgstr "¡No hay ningún sonido a importar!" #: tools/editor/io_plugins/editor_sample_import_plugin.cpp msgid "Import Audio Samples" -msgstr "Importar Muestras de Audio" +msgstr "Importar archivo de sonido" #: tools/editor/io_plugins/editor_sample_import_plugin.cpp msgid "Source Sample(s):" @@ -2821,11 +3028,11 @@ msgstr "Muestra(s) de Origen:" #: tools/editor/io_plugins/editor_sample_import_plugin.cpp msgid "Audio Sample" -msgstr "Muestra de Audio" +msgstr "Archivo de sonido" #: tools/editor/io_plugins/editor_scene_import_plugin.cpp msgid "New Clip" -msgstr "Nuevo Clip" +msgstr "Nuevo clip" #: tools/editor/io_plugins/editor_scene_import_plugin.cpp msgid "Animation Options" @@ -2833,7 +3040,7 @@ msgstr "Opciones de Animación" #: tools/editor/io_plugins/editor_scene_import_plugin.cpp msgid "Flags" -msgstr "Flags" +msgstr "Identificadores" #: tools/editor/io_plugins/editor_scene_import_plugin.cpp msgid "Bake FPS:" @@ -2845,15 +3052,15 @@ msgstr "Optimizar" #: tools/editor/io_plugins/editor_scene_import_plugin.cpp msgid "Max Linear Error" -msgstr "Error Lineal Máximo" +msgstr "Error lineal máximo" #: tools/editor/io_plugins/editor_scene_import_plugin.cpp msgid "Max Angular Error" -msgstr "Error Angular Máximo" +msgstr "Error angular máximo" #: tools/editor/io_plugins/editor_scene_import_plugin.cpp msgid "Max Angle" -msgstr "Angulo Máximo" +msgstr "Ángulo máximo" #: tools/editor/io_plugins/editor_scene_import_plugin.cpp msgid "Clips" @@ -2861,16 +3068,16 @@ msgstr "Clips" #: tools/editor/io_plugins/editor_scene_import_plugin.cpp msgid "Start(s)" -msgstr "Comienzo(s)" +msgstr "Inicios" #: tools/editor/io_plugins/editor_scene_import_plugin.cpp msgid "End(s)" -msgstr "Fin(es)" +msgstr "Finales" #: tools/editor/io_plugins/editor_scene_import_plugin.cpp #: tools/editor/plugins/sprite_frames_editor_plugin.cpp msgid "Loop" -msgstr "Loop" +msgstr "Repetir" #: tools/editor/io_plugins/editor_scene_import_plugin.cpp msgid "Filters" @@ -2886,7 +3093,7 @@ msgstr "No se pudo cargar el script post-importación." #: tools/editor/io_plugins/editor_scene_import_plugin.cpp msgid "Invalid/broken script for post-import." -msgstr "Script post-importación inválido o roto." +msgstr "El script de postimportación no es correcto o está roto." #: tools/editor/io_plugins/editor_scene_import_plugin.cpp msgid "Error importing scene." @@ -2894,15 +3101,15 @@ msgstr "Error al importar escena." #: tools/editor/io_plugins/editor_scene_import_plugin.cpp msgid "Import 3D Scene" -msgstr "Importar Escena 3D" +msgstr "Importar escena 3D" #: tools/editor/io_plugins/editor_scene_import_plugin.cpp msgid "Source Scene:" -msgstr "Escena de Origen:" +msgstr "Escena de origen:" #: tools/editor/io_plugins/editor_scene_import_plugin.cpp msgid "Same as Target Scene" -msgstr "Igual que Escena de Destino" +msgstr "Igual que escena de destino" #: tools/editor/io_plugins/editor_scene_import_plugin.cpp msgid "Shared" @@ -2910,11 +3117,11 @@ msgstr "Compartido" #: tools/editor/io_plugins/editor_scene_import_plugin.cpp msgid "Target Texture Folder:" -msgstr "Carpeta de Textura de Destino:" +msgstr "Carpeta de texturas elegida:" #: tools/editor/io_plugins/editor_scene_import_plugin.cpp msgid "Post-Process Script:" -msgstr "Script de Postprocesado:" +msgstr "Script de posprocesado:" #: tools/editor/io_plugins/editor_scene_import_plugin.cpp msgid "Custom Root Node Type:" @@ -2926,50 +3133,51 @@ msgstr "Auto" #: tools/editor/io_plugins/editor_scene_import_plugin.cpp msgid "The Following Files are Missing:" -msgstr "Los Siguientes Archivos estan Faltando:" +msgstr "Faltan los siguientes archivos:" #: tools/editor/io_plugins/editor_scene_import_plugin.cpp msgid "Import Anyway" -msgstr "Importar de Todos Modos" +msgstr "Importar de todos modos" #: tools/editor/io_plugins/editor_scene_import_plugin.cpp msgid "Import & Open" -msgstr "Importar y Abrir" +msgstr "Importar y abrir" #: tools/editor/io_plugins/editor_scene_import_plugin.cpp msgid "Edited scene has not been saved, open imported scene anyway?" msgstr "" -"La escena editada no ha sido guardada, abrir la escena importada de todos " -"modos?" +"La escena editada no se ha guardado, ¿Quieres abrir la escena importada de " +"todos modos?" #: tools/editor/io_plugins/editor_scene_import_plugin.cpp #: tools/editor/plugins/cube_grid_theme_editor_plugin.cpp msgid "Import Scene" -msgstr "Importar Escena" +msgstr "Importar escena" #: tools/editor/io_plugins/editor_scene_import_plugin.cpp msgid "Importing Scene.." -msgstr "Importando Escena.." +msgstr "Importando escena…" #: tools/editor/io_plugins/editor_scene_import_plugin.cpp msgid "Running Custom Script.." -msgstr "Ejecutando Script Personalizado.." +msgstr "Ejecutando script personalizado…" #: tools/editor/io_plugins/editor_scene_import_plugin.cpp msgid "Couldn't load post-import script:" -msgstr "No se pudo cargar el script post importación:" +msgstr "No se pudo cargar el script posimportación:" #: tools/editor/io_plugins/editor_scene_import_plugin.cpp msgid "Invalid/broken script for post-import (check console):" -msgstr "Script para post importación inválido/roto (revisá la consola):" +msgstr "" +"El script de posimportación no es correcto o está roto. (revisa la consola):" #: tools/editor/io_plugins/editor_scene_import_plugin.cpp msgid "Error running post-import script:" -msgstr "Error ejecutando el script de post-importacion:" +msgstr "Error ejecutando el script de posimportacion:" #: tools/editor/io_plugins/editor_scene_import_plugin.cpp msgid "Import Image:" -msgstr "Importar Imagen:" +msgstr "Importar imagen:" #: tools/editor/io_plugins/editor_scene_import_plugin.cpp msgid "Can't import a file over itself:" @@ -2977,27 +3185,27 @@ msgstr "No se puede importar un archivo sobre si mismo:" #: tools/editor/io_plugins/editor_scene_import_plugin.cpp msgid "Couldn't localize path: %s (already local)" -msgstr "No se pudo localizar la ruta: %s (ya es local)" +msgstr "No se pudo encontrar la ruta: %s (ya es local)" #: tools/editor/io_plugins/editor_scene_import_plugin.cpp msgid "Saving.." -msgstr "Guardando.." +msgstr "Guardando…" #: tools/editor/io_plugins/editor_scene_import_plugin.cpp msgid "3D Scene Animation" -msgstr "Animacion de Escena 3D" +msgstr "Animación de escena 3D" #: tools/editor/io_plugins/editor_texture_import_plugin.cpp msgid "Uncompressed" -msgstr "Sin Comprimir" +msgstr "Sin comprimir" #: tools/editor/io_plugins/editor_texture_import_plugin.cpp msgid "Compress Lossless (PNG)" -msgstr "Compresión Sin Pérdidas (PNG)" +msgstr "Compresión sin pérdidas (PNG)" #: tools/editor/io_plugins/editor_texture_import_plugin.cpp msgid "Compress Lossy (WebP)" -msgstr "Compresión con Pérdidas (WebP)" +msgstr "Compresión con pérdidas (WebP)" #: tools/editor/io_plugins/editor_texture_import_plugin.cpp msgid "Compress (VRAM)" @@ -3005,27 +3213,27 @@ msgstr "Comprimir (VRAM)" #: tools/editor/io_plugins/editor_texture_import_plugin.cpp msgid "Texture Format" -msgstr "Formato de Textura" +msgstr "Formato de textura" #: tools/editor/io_plugins/editor_texture_import_plugin.cpp msgid "Texture Compression Quality (WebP):" -msgstr "Calidad de Compresión de Textura (WebP):" +msgstr "Calidad de compresión de textura (WebP):" #: tools/editor/io_plugins/editor_texture_import_plugin.cpp msgid "Texture Options" -msgstr "Opciones de Textura" +msgstr "Opciones de textura" #: tools/editor/io_plugins/editor_texture_import_plugin.cpp msgid "Please specify some files!" -msgstr "Por favor especificá algunos archivos!" +msgstr "¡Selecciona algunos archivos!" #: tools/editor/io_plugins/editor_texture_import_plugin.cpp msgid "At least one file needed for Atlas." -msgstr "Se necesita al menos un archivo para el Atlas." +msgstr "Se necesita al menos un archivo para el atlas." #: tools/editor/io_plugins/editor_texture_import_plugin.cpp msgid "Error importing:" -msgstr "Error al importar:" +msgstr "Hubo un error al importar:" #: tools/editor/io_plugins/editor_texture_import_plugin.cpp msgid "Only one file is required for large texture." @@ -3033,47 +3241,47 @@ msgstr "Solo se requiere un archivo para textura grande." #: tools/editor/io_plugins/editor_texture_import_plugin.cpp msgid "Max Texture Size:" -msgstr "Tamaño Max. de Textura:" +msgstr "Tamaño máximo de textura:" #: tools/editor/io_plugins/editor_texture_import_plugin.cpp msgid "Import Textures for Atlas (2D)" -msgstr "Importar Texturas para Atlas (2D)" +msgstr "Importar texturas para atlas (2D)" #: tools/editor/io_plugins/editor_texture_import_plugin.cpp msgid "Cell Size:" -msgstr "Tamaño de Celda:" +msgstr "Tamaño de celda:" #: tools/editor/io_plugins/editor_texture_import_plugin.cpp msgid "Large Texture" -msgstr "Textura Grande" +msgstr "Textura grande" #: tools/editor/io_plugins/editor_texture_import_plugin.cpp msgid "Import Large Textures (2D)" -msgstr "Importar Texturas Grandes (2D)" +msgstr "Importar texturas grandes (2D)" #: tools/editor/io_plugins/editor_texture_import_plugin.cpp msgid "Source Texture" -msgstr "Textura de Origen" +msgstr "Textura de origen" #: tools/editor/io_plugins/editor_texture_import_plugin.cpp msgid "Base Atlas Texture" -msgstr "Textura Base de Atlas" +msgstr "Textura base de atlas" #: tools/editor/io_plugins/editor_texture_import_plugin.cpp msgid "Source Texture(s)" -msgstr "Textura(s) de Origen" +msgstr "Texturas de origen" #: tools/editor/io_plugins/editor_texture_import_plugin.cpp msgid "Import Textures for 2D" -msgstr "Importar Texturas para 2D" +msgstr "Importar texturas para 2D" #: tools/editor/io_plugins/editor_texture_import_plugin.cpp msgid "Import Textures for 3D" -msgstr "Importar Texturas para 3D" +msgstr "Importar texturas para 3D" #: tools/editor/io_plugins/editor_texture_import_plugin.cpp msgid "Import Textures" -msgstr "Importar Texturas" +msgstr "Importar texturas" #: tools/editor/io_plugins/editor_texture_import_plugin.cpp msgid "2D Texture" @@ -3085,19 +3293,19 @@ msgstr "Textura 3D" #: tools/editor/io_plugins/editor_texture_import_plugin.cpp msgid "Atlas Texture" -msgstr "Textura de Atlas" +msgstr "Textura de atlas" #: tools/editor/io_plugins/editor_texture_import_plugin.cpp msgid "" "NOTICE: Importing 2D textures is not mandatory. Just copy png/jpg files to " "the project." msgstr "" -"AVISO: Importar texturas 2D no es obligatorio. Simplemente copiá los " -"archivos png/jpg al proyecto." +"AVISO: No es necesario importar texturas 2D. Limítate a copia los archivos " +"png/jpg al proyecto." #: tools/editor/io_plugins/editor_texture_import_plugin.cpp msgid "Crop empty space." -msgstr "Cropear espacio vacio." +msgstr "Recortar espacio vacío." #: tools/editor/io_plugins/editor_texture_import_plugin.cpp msgid "Texture" @@ -3105,15 +3313,15 @@ msgstr "Textura" #: tools/editor/io_plugins/editor_texture_import_plugin.cpp msgid "Import Large Texture" -msgstr "Importar Textura Grande" +msgstr "Importar textura grande" #: tools/editor/io_plugins/editor_texture_import_plugin.cpp msgid "Load Source Image" -msgstr "Cargar Imagen de Origen" +msgstr "Cargar imagen de origen" #: tools/editor/io_plugins/editor_texture_import_plugin.cpp msgid "Slicing" -msgstr "Rebanar" +msgstr "Troceando" #: tools/editor/io_plugins/editor_texture_import_plugin.cpp msgid "Inserting" @@ -3129,11 +3337,11 @@ msgstr "No se pudo guardar la textura grande:" #: tools/editor/io_plugins/editor_texture_import_plugin.cpp msgid "Build Atlas For:" -msgstr "Construir Atlar Para:" +msgstr "Construir atlas para:" #: tools/editor/io_plugins/editor_texture_import_plugin.cpp msgid "Loading Image:" -msgstr "Cargando Imagen:" +msgstr "Cargando imagen:" #: tools/editor/io_plugins/editor_texture_import_plugin.cpp msgid "Couldn't load image:" @@ -3141,15 +3349,15 @@ msgstr "No se pudo cargar la imagen:" #: tools/editor/io_plugins/editor_texture_import_plugin.cpp msgid "Converting Images" -msgstr "Convirtiendo Imágenes" +msgstr "Convirtiendo imágenes" #: tools/editor/io_plugins/editor_texture_import_plugin.cpp msgid "Cropping Images" -msgstr "Cropeando Imágenes" +msgstr "Recortando imágenes" #: tools/editor/io_plugins/editor_texture_import_plugin.cpp msgid "Blitting Images" -msgstr "Haciendo Blitting de Imágenes" +msgstr "Copiando datos de imágenes" #: tools/editor/io_plugins/editor_texture_import_plugin.cpp msgid "Couldn't save atlas image:" @@ -3161,11 +3369,11 @@ msgstr "No se pudo guardar la textura convertida:" #: tools/editor/io_plugins/editor_translation_import_plugin.cpp msgid "Invalid source!" -msgstr "Fuente inválida!" +msgstr "¡Origen incorrecto!" #: tools/editor/io_plugins/editor_translation_import_plugin.cpp msgid "Invalid translation source!" -msgstr "Fuente de traducción inválida!" +msgstr "¡Origen de traducción incorrecto!" #: tools/editor/io_plugins/editor_translation_import_plugin.cpp msgid "Column" @@ -3174,7 +3382,7 @@ msgstr "Columna" #: tools/editor/io_plugins/editor_translation_import_plugin.cpp #: tools/editor/script_create_dialog.cpp msgid "Language" -msgstr "Lenguaje" +msgstr "Idioma" #: tools/editor/io_plugins/editor_translation_import_plugin.cpp msgid "No items to import!" @@ -3182,23 +3390,23 @@ msgstr "Sin elementos para importar!" #: tools/editor/io_plugins/editor_translation_import_plugin.cpp msgid "No target path!" -msgstr "Sin ruta de destino!" +msgstr "¡El objetivo no tiene ruta!" #: tools/editor/io_plugins/editor_translation_import_plugin.cpp msgid "Import Translations" -msgstr "Importar Traducciones" +msgstr "Importar traducciones" #: tools/editor/io_plugins/editor_translation_import_plugin.cpp msgid "Couldn't import!" -msgstr "No se pudo importar!" +msgstr "¡No se pudo importar!" #: tools/editor/io_plugins/editor_translation_import_plugin.cpp msgid "Import Translation" -msgstr "Importar Traducción" +msgstr "Importar traducción" #: tools/editor/io_plugins/editor_translation_import_plugin.cpp msgid "Source CSV:" -msgstr "CSV de Origen:" +msgstr "CSV de origen:" #: tools/editor/io_plugins/editor_translation_import_plugin.cpp msgid "Ignore First Row" @@ -3210,11 +3418,11 @@ msgstr "Comprimir" #: tools/editor/io_plugins/editor_translation_import_plugin.cpp msgid "Add to Project (engine.cfg)" -msgstr "Agregar al Proyecto (engine.cfg)" +msgstr "Añadir al proyecto (engine.cfg)" #: tools/editor/io_plugins/editor_translation_import_plugin.cpp msgid "Import Languages:" -msgstr "Importar Lenguajes:" +msgstr "Importar idiomas:" #: tools/editor/io_plugins/editor_translation_import_plugin.cpp msgid "Translation" @@ -3222,11 +3430,7 @@ msgstr "Traducción" #: tools/editor/multi_node_edit.cpp msgid "MultiNode Set" -msgstr "Setear MultiNodo" - -#: tools/editor/node_dock.cpp -msgid "Node" -msgstr "Nodo" +msgstr "Establecer multinodo" #: tools/editor/node_dock.cpp msgid "Groups" @@ -3234,92 +3438,92 @@ msgstr "Grupos" #: tools/editor/node_dock.cpp msgid "Select a Node to edit Signals and Groups." -msgstr "Seleccionar un Nodo para editar Señales y Grupos." +msgstr "Selecciona un nodo para editar señales y grupos." #: tools/editor/plugins/animation_player_editor_plugin.cpp msgid "Toggle Autoplay" -msgstr "Activar/Desact. Autoplay" +msgstr "Des/activar reproducción automática" #: tools/editor/plugins/animation_player_editor_plugin.cpp msgid "New Animation Name:" -msgstr "Nombre de Animación Nueva:" +msgstr "Nombre de animación nueva:" #: tools/editor/plugins/animation_player_editor_plugin.cpp msgid "New Anim" -msgstr "Nueva Animación" +msgstr "Nueva animación" #: tools/editor/plugins/animation_player_editor_plugin.cpp msgid "Change Animation Name:" -msgstr "Cambiar Nombre de Animación:" +msgstr "Cambiar nombre de animación:" #: tools/editor/plugins/animation_player_editor_plugin.cpp #: tools/editor/plugins/sprite_frames_editor_plugin.cpp msgid "Remove Animation" -msgstr "Quitar Animación" +msgstr "Quitar animación" #: tools/editor/plugins/animation_player_editor_plugin.cpp msgid "ERROR: Invalid animation name!" -msgstr "ERROR: Nombre de animación inválido!" +msgstr "ERROR: ¡El nombre de animación no es correcto!" #: tools/editor/plugins/animation_player_editor_plugin.cpp msgid "ERROR: Animation name already exists!" -msgstr "ERROR: El nombre de animación ya existe!" +msgstr "ERROR: ¡El nombre de animación ya existe!" #: tools/editor/plugins/animation_player_editor_plugin.cpp #: tools/editor/plugins/sprite_frames_editor_plugin.cpp msgid "Rename Animation" -msgstr "Renombrar Animación" +msgstr "Renombrar animación" #: tools/editor/plugins/animation_player_editor_plugin.cpp #: tools/editor/plugins/sprite_frames_editor_plugin.cpp msgid "Add Animation" -msgstr "Agregar Animación" +msgstr "Añadir animación" #: tools/editor/plugins/animation_player_editor_plugin.cpp msgid "Blend Next Changed" -msgstr "Blendear Próximo Cambiado" +msgstr "Mezclar el siguiente cambio" #: tools/editor/plugins/animation_player_editor_plugin.cpp msgid "Change Blend Time" -msgstr "Cambiar Tiempo de Blend" +msgstr "Cambiar tiempo de mezcla" #: tools/editor/plugins/animation_player_editor_plugin.cpp msgid "Load Animation" -msgstr "Cargar Animación" +msgstr "Cargar animación" #: tools/editor/plugins/animation_player_editor_plugin.cpp msgid "Duplicate Animation" -msgstr "Duplicar Animación" +msgstr "Duplicar animación" #: tools/editor/plugins/animation_player_editor_plugin.cpp msgid "ERROR: No animation to copy!" -msgstr "ERROR: No hay animaciones para copiar!" +msgstr "ERROR: ¡No hay animaciones para copiar!" #: tools/editor/plugins/animation_player_editor_plugin.cpp msgid "ERROR: No animation resource on clipboard!" -msgstr "ERROR: No hay recursos de animación en el portapapeles!" +msgstr "ERROR: ¡No hay recursos de animación en el portapapeles!" #: tools/editor/plugins/animation_player_editor_plugin.cpp msgid "Pasted Animation" -msgstr "Animación Pegada" +msgstr "Animación pegada" #: tools/editor/plugins/animation_player_editor_plugin.cpp msgid "Paste Animation" -msgstr "Pegar Animación" +msgstr "Pegar animación" #: tools/editor/plugins/animation_player_editor_plugin.cpp msgid "ERROR: No animation to edit!" -msgstr "ERROR: No hay aniación que editar!" +msgstr "ERROR: ¡No hay animación que editar!" #: tools/editor/plugins/animation_player_editor_plugin.cpp msgid "Play selected animation backwards from current pos. (A)" msgstr "" -"Reproducir hacia atras la animación seleccionada desde la posicion actual (A)" +"Reproducir hacia atrás la animación seleccionada desde la posición actual (A)" #: tools/editor/plugins/animation_player_editor_plugin.cpp msgid "Play selected animation backwards from end. (Shift+A)" msgstr "" -"Reproducir hacia atrás la animación seleccionada desde el final. (Shift+A)" +"Reproducir hacia atrás la animación seleccionada desde el final. (Mayús + A)" #: tools/editor/plugins/animation_player_editor_plugin.cpp msgid "Stop animation playback. (S)" @@ -3327,7 +3531,7 @@ msgstr "Detener la reproducción de la animación. (S)" #: tools/editor/plugins/animation_player_editor_plugin.cpp msgid "Play selected animation from start. (Shift+D)" -msgstr "Reproducir animación seleccinada desde el principio. (Shift + D)" +msgstr "Reproducir animación seleccionada desde el principio. (Mayús + D)" #: tools/editor/plugins/animation_player_editor_plugin.cpp msgid "Play selected animation from current pos. (D)" @@ -3359,15 +3563,15 @@ msgstr "Guardar la animación actual" #: tools/editor/plugins/animation_player_editor_plugin.cpp msgid "Save As" -msgstr "Guardar Como" +msgstr "Guardar como" #: tools/editor/plugins/animation_player_editor_plugin.cpp msgid "Display list of animations in player." -msgstr "Diaplay list de animaciones en el reproductor." +msgstr "Lista de animaciones en el reproductor." #: tools/editor/plugins/animation_player_editor_plugin.cpp msgid "Autoplay on Load" -msgstr "Autoreproducir al Cargar" +msgstr "Autoreproducir al cargar" #: tools/editor/plugins/animation_player_editor_plugin.cpp msgid "Edit Target Blend Times" @@ -3375,15 +3579,15 @@ msgstr "Editar Blend Times Objetivo" #: tools/editor/plugins/animation_player_editor_plugin.cpp msgid "Animation Tools" -msgstr "Herramientas de Animación" +msgstr "Herramientas de animación" #: tools/editor/plugins/animation_player_editor_plugin.cpp msgid "Copy Animation" -msgstr "Copiar Animación" +msgstr "Copiar animación" #: tools/editor/plugins/animation_player_editor_plugin.cpp msgid "Create New Animation" -msgstr "Crear Nueva Animación" +msgstr "Crear animación nueva" #: tools/editor/plugins/animation_player_editor_plugin.cpp msgid "Animation Name:" @@ -3395,15 +3599,15 @@ msgstr "Nombre de Animación:" #: tools/editor/plugins/sprite_frames_editor_plugin.cpp #: tools/editor/property_editor.cpp tools/editor/script_create_dialog.cpp msgid "Error!" -msgstr "Error!" +msgstr "¡Error!" #: tools/editor/plugins/animation_player_editor_plugin.cpp msgid "Blend Times:" -msgstr "Blend Times:" +msgstr "Tiempos de mezcla:" #: tools/editor/plugins/animation_player_editor_plugin.cpp msgid "Next (Auto Queue):" -msgstr "Siguiente (Auto Queue):" +msgstr "Siguiente (Auto enfilar):" #: tools/editor/plugins/animation_player_editor_plugin.cpp msgid "Cross-Animation Blend Times" @@ -3425,23 +3629,23 @@ msgstr "Escala:" #: tools/editor/plugins/animation_tree_editor_plugin.cpp msgid "Fade In (s):" -msgstr "Fade In (s):" +msgstr "Aparición (s):" #: tools/editor/plugins/animation_tree_editor_plugin.cpp msgid "Fade Out (s):" -msgstr "Fade Out (s):" +msgstr "Desaparición (s):" #: tools/editor/plugins/animation_tree_editor_plugin.cpp msgid "Blend" -msgstr "Blend" +msgstr "Mezclar" #: tools/editor/plugins/animation_tree_editor_plugin.cpp msgid "Mix" -msgstr "Mix" +msgstr "Mezclar" #: tools/editor/plugins/animation_tree_editor_plugin.cpp msgid "Auto Restart:" -msgstr "Auto Reiniciar:" +msgstr "Autoreiniciar:" #: tools/editor/plugins/animation_tree_editor_plugin.cpp msgid "Restart (s):" @@ -3449,11 +3653,11 @@ msgstr "Reiniciar (s):" #: tools/editor/plugins/animation_tree_editor_plugin.cpp msgid "Random Restart (s):" -msgstr "Reiniciar al Azar (s):" +msgstr "Reiniciar al azar (s):" #: tools/editor/plugins/animation_tree_editor_plugin.cpp msgid "Start!" -msgstr "Iniciar!" +msgstr "¡Iniciar!" #: tools/editor/plugins/animation_tree_editor_plugin.cpp #: tools/editor/plugins/multimesh_editor_plugin.cpp @@ -3482,19 +3686,19 @@ msgstr "Actual:" #: tools/editor/plugins/animation_tree_editor_plugin.cpp msgid "Add Input" -msgstr "Agregar Entrada" +msgstr "Añadir entrada" #: tools/editor/plugins/animation_tree_editor_plugin.cpp msgid "Clear Auto-Advance" -msgstr "Limpiar Auto Avanzar" +msgstr "Borrar autoavanzar" #: tools/editor/plugins/animation_tree_editor_plugin.cpp msgid "Set Auto-Advance" -msgstr "Setear Auto Avanzar" +msgstr "Establecer autoavanzar" #: tools/editor/plugins/animation_tree_editor_plugin.cpp msgid "Delete Input" -msgstr "Eliminar Entrada" +msgstr "Eliminar entrada" #: tools/editor/plugins/animation_tree_editor_plugin.cpp msgid "Rename" @@ -3502,23 +3706,23 @@ msgstr "Renombrar" #: tools/editor/plugins/animation_tree_editor_plugin.cpp msgid "Animation tree is valid." -msgstr "El árbol de animación es válido." +msgstr "El árbol de animación es correcto." #: tools/editor/plugins/animation_tree_editor_plugin.cpp msgid "Animation tree is invalid." -msgstr "El árbol de animación es inválido." +msgstr "El árbol de animación no es correcto." #: tools/editor/plugins/animation_tree_editor_plugin.cpp msgid "Animation Node" -msgstr "Nodo de Animación" +msgstr "Nodo de animación" #: tools/editor/plugins/animation_tree_editor_plugin.cpp msgid "OneShot Node" -msgstr "Nodo OneShot" +msgstr "Nodo UnaVez" #: tools/editor/plugins/animation_tree_editor_plugin.cpp msgid "Mix Node" -msgstr "Nodo Mix" +msgstr "Nodo Mezcla" #: tools/editor/plugins/animation_tree_editor_plugin.cpp msgid "Blend2 Node" @@ -3542,27 +3746,27 @@ msgstr "Nodo TimeSeek" #: tools/editor/plugins/animation_tree_editor_plugin.cpp msgid "Transition Node" -msgstr "Nodo Transición" +msgstr "Nodo de transición" #: tools/editor/plugins/animation_tree_editor_plugin.cpp msgid "Import Animations.." -msgstr "Importar Animaciones.." +msgstr "Importar animaciones…" #: tools/editor/plugins/animation_tree_editor_plugin.cpp msgid "Edit Node Filters" -msgstr "Editar Filtros de Nodo" +msgstr "Editar filtros de nodo" #: tools/editor/plugins/animation_tree_editor_plugin.cpp msgid "Filters.." -msgstr "Filtros.." +msgstr "Filtros…" #: tools/editor/plugins/baked_light_baker.cpp msgid "Parsing %d Triangles:" -msgstr "Parseando %d Triángulos:" +msgstr "Leyendo %d triángulos:" #: tools/editor/plugins/baked_light_baker.cpp msgid "Triangle #" -msgstr "Triangulo #" +msgstr "Nº de triángulos" #: tools/editor/plugins/baked_light_baker.cpp msgid "Light Baker Setup:" @@ -3570,11 +3774,11 @@ msgstr "Configuración de Baker de Luces:" #: tools/editor/plugins/baked_light_baker.cpp msgid "Parsing Geometry" -msgstr "Parseando Geometría" +msgstr "Leyendo geometría" #: tools/editor/plugins/baked_light_baker.cpp msgid "Fixing Lights" -msgstr "Fijando/Corrigiendo Luces" +msgstr "Procesando luces" #: tools/editor/plugins/baked_light_baker.cpp msgid "Making BVH" @@ -3582,71 +3786,72 @@ msgstr "Creando BVH" #: tools/editor/plugins/baked_light_baker.cpp msgid "Creating Light Octree" -msgstr "Creando Octree de Luces" +msgstr "Creando octree de luces" #: tools/editor/plugins/baked_light_baker.cpp msgid "Creating Octree Texture" -msgstr "Creando Octree de Texturas" +msgstr "Creando octree de texturas" #: tools/editor/plugins/baked_light_baker.cpp msgid "Transfer to Lightmaps:" -msgstr "Transferencia a Lightmaps:" +msgstr "Transfiriendo a «lightmaps»:" #: tools/editor/plugins/baked_light_baker.cpp msgid "Allocating Texture #" -msgstr "Asignando Textura #" +msgstr "Asignando nº de textura" #: tools/editor/plugins/baked_light_baker.cpp msgid "Baking Triangle #" -msgstr "Haciendo Bake de Triangulo #" +msgstr "Quemando nº de triángulo" #: tools/editor/plugins/baked_light_baker.cpp msgid "Post-Processing Texture #" -msgstr "Postprocesando Textura #" +msgstr "Posprocesando nº de textura" #: tools/editor/plugins/baked_light_editor_plugin.cpp msgid "Bake!" -msgstr "Hacer Bake!" +msgstr "¡Quemar!" #: tools/editor/plugins/baked_light_editor_plugin.cpp msgid "Reset the lightmap octree baking process (start over)." msgstr "" -"Resetear el proceso de bake del octree de mapa de luces (empezar de nuevo)." +"Restablece el proceso de «bake» del «octree» del «lightmap» (empezar de " +"nuevo)." #: tools/editor/plugins/camera_editor_plugin.cpp #: tools/editor/plugins/sample_library_editor_plugin.cpp msgid "Preview" -msgstr "Vista Previa" +msgstr "Vista previa" #: tools/editor/plugins/canvas_item_editor_plugin.cpp msgid "Configure Snap" -msgstr "Configurar Snap" +msgstr "Ajustes de fijado" #: tools/editor/plugins/canvas_item_editor_plugin.cpp #: tools/editor/plugins/polygon_2d_editor_plugin.cpp msgid "Grid Offset:" -msgstr "Offset de Grilla:" +msgstr "Desplazamiento de rejilla:" #: tools/editor/plugins/canvas_item_editor_plugin.cpp #: tools/editor/plugins/polygon_2d_editor_plugin.cpp msgid "Grid Step:" -msgstr "Step de Grilla:" +msgstr "Pasos de rejilla:" #: tools/editor/plugins/canvas_item_editor_plugin.cpp msgid "Rotation Offset:" -msgstr "Offset de Rotación:" +msgstr "Desplazamiento de rotación:" #: tools/editor/plugins/canvas_item_editor_plugin.cpp msgid "Rotation Step:" -msgstr "Step de Rotación:" +msgstr "Cantidad de rotaciones:" #: tools/editor/plugins/canvas_item_editor_plugin.cpp msgid "Move Pivot" -msgstr "Mover Pivote" +msgstr "Mover pivote" #: tools/editor/plugins/canvas_item_editor_plugin.cpp msgid "Move Action" -msgstr "Mover Acción" +msgstr "Mover acción" #: tools/editor/plugins/canvas_item_editor_plugin.cpp msgid "Edit IK Chain" @@ -3658,7 +3863,7 @@ msgstr "Editar CanvasItem" #: tools/editor/plugins/canvas_item_editor_plugin.cpp msgid "Change Anchors" -msgstr "Cambiar Anchors" +msgstr "Cambiar anclas" #: tools/editor/plugins/canvas_item_editor_plugin.cpp msgid "Zoom (%):" @@ -3666,12 +3871,11 @@ msgstr "Zoom (%):" #: tools/editor/plugins/canvas_item_editor_plugin.cpp msgid "Paste Pose" -msgstr "Pegar Pose" +msgstr "Pegar pose" #: tools/editor/plugins/canvas_item_editor_plugin.cpp -#, fuzzy msgid "Select Mode" -msgstr "Seleccionar Modo (Q)" +msgstr "Modo de selección" #: tools/editor/plugins/canvas_item_editor_plugin.cpp msgid "Drag: Rotate" @@ -3692,14 +3896,12 @@ msgid "Alt+RMB: Depth list selection" msgstr "Alt+Click Der.: Selección en depth list" #: tools/editor/plugins/canvas_item_editor_plugin.cpp -#, fuzzy msgid "Move Mode" -msgstr "Modo Mover (W)" +msgstr "Modo movimiento" #: tools/editor/plugins/canvas_item_editor_plugin.cpp -#, fuzzy msgid "Rotate Mode" -msgstr "Modo Rotar (E)" +msgstr "Modo rotación" #: tools/editor/plugins/canvas_item_editor_plugin.cpp #: tools/editor/plugins/spatial_editor_plugin.cpp @@ -3716,15 +3918,15 @@ msgstr "Click para cambiar el pivote de rotación de un objeto." #: tools/editor/plugins/canvas_item_editor_plugin.cpp msgid "Pan Mode" -msgstr "Modo Paneo" +msgstr "Modo desplazamiento lateral" #: tools/editor/plugins/canvas_item_editor_plugin.cpp msgid "Lock the selected object in place (can't be moved)." -msgstr "Inmovilizar Objeto." +msgstr "Inmovilizar el objeto." #: tools/editor/plugins/canvas_item_editor_plugin.cpp msgid "Unlock the selected object (can be moved)." -msgstr "Desinmovilizar Objeto." +msgstr "Liberar el objeto." #: tools/editor/plugins/canvas_item_editor_plugin.cpp msgid "Makes sure the object's children are not selectable." @@ -3737,53 +3939,58 @@ msgstr "Restaurar la habilidad de seleccionar los hijos de un objeto." #: tools/editor/plugins/canvas_item_editor_plugin.cpp #: tools/editor/plugins/spatial_editor_plugin.cpp msgid "Use Snap" -msgstr "Usar Snap" +msgstr "Fijar a cuadrícula" #: tools/editor/plugins/canvas_item_editor_plugin.cpp #: tools/editor/plugins/polygon_2d_editor_plugin.cpp msgid "Show Grid" -msgstr "Mostrar la Grilla" +msgstr "Mostrar rejilla" #: tools/editor/plugins/canvas_item_editor_plugin.cpp msgid "Use Rotation Snap" -msgstr "Usar Snap de Rotación" +msgstr "Fijar rotación" #: tools/editor/plugins/canvas_item_editor_plugin.cpp msgid "Snap Relative" -msgstr "Usar Snap Relativo" +msgstr "Fijado relativo" #: tools/editor/plugins/canvas_item_editor_plugin.cpp #: tools/editor/plugins/spatial_editor_plugin.cpp msgid "Configure Snap.." -msgstr "Configurar Snap.." +msgstr "Configurar fijado…" #: tools/editor/plugins/canvas_item_editor_plugin.cpp msgid "Use Pixel Snap" -msgstr "Usar Pixel Snap" +msgstr "Adherir a píxeles" #: tools/editor/plugins/canvas_item_editor_plugin.cpp msgid "Expand to Parent" -msgstr "Expandir al Padre" +msgstr "Expandir al padre" #: tools/editor/plugins/canvas_item_editor_plugin.cpp msgid "Skeleton.." -msgstr "Esqueleto.." +msgstr "Esqueleto…" #: tools/editor/plugins/canvas_item_editor_plugin.cpp msgid "Make Bones" -msgstr "Crear Huesos" +msgstr "Crear huesos" #: tools/editor/plugins/canvas_item_editor_plugin.cpp msgid "Clear Bones" -msgstr "Reestablecer Huesos" +msgstr "Reestablecer huesos" + +#: tools/editor/plugins/canvas_item_editor_plugin.cpp +#, fuzzy +msgid "Show Bones" +msgstr "Crear huesos" #: tools/editor/plugins/canvas_item_editor_plugin.cpp msgid "Make IK Chain" -msgstr "Crear Cadena IK" +msgstr "Crear cadena IK" #: tools/editor/plugins/canvas_item_editor_plugin.cpp msgid "Clear IK Chain" -msgstr "Reestrablecer Cadena IK" +msgstr "Reestrablecer cadena IK" #: tools/editor/plugins/canvas_item_editor_plugin.cpp #: tools/editor/plugins/spatial_editor_plugin.cpp @@ -3792,58 +3999,58 @@ msgstr "Ver" #: tools/editor/plugins/canvas_item_editor_plugin.cpp msgid "Zoom Reset" -msgstr "Resetear Zoom" +msgstr "Restablecer zoom" #: tools/editor/plugins/canvas_item_editor_plugin.cpp msgid "Zoom Set.." -msgstr "Setear Zoom.." +msgstr "Ajustar zoom…" #: tools/editor/plugins/canvas_item_editor_plugin.cpp msgid "Center Selection" -msgstr "Centrar Selección" +msgstr "Centrar selección" #: tools/editor/plugins/canvas_item_editor_plugin.cpp msgid "Frame Selection" -msgstr "Encuadrar Selección" +msgstr "Encuadrar selección" #: tools/editor/plugins/canvas_item_editor_plugin.cpp msgid "Anchor" -msgstr "Anchor" +msgstr "Ancla" #: tools/editor/plugins/canvas_item_editor_plugin.cpp msgid "Insert Keys" -msgstr "Insertar Claves" +msgstr "Insertar claves" #: tools/editor/plugins/canvas_item_editor_plugin.cpp msgid "Insert Key" -msgstr "Insertar Clave" +msgstr "Insertar clave" #: tools/editor/plugins/canvas_item_editor_plugin.cpp msgid "Insert Key (Existing Tracks)" -msgstr "Insetar Clave (Tracks Existentes)" +msgstr "Insertar clave (pistas existentes)" #: tools/editor/plugins/canvas_item_editor_plugin.cpp msgid "Copy Pose" -msgstr "Copiar Pose" +msgstr "Copiar pose" #: tools/editor/plugins/canvas_item_editor_plugin.cpp msgid "Clear Pose" -msgstr "Reestablecer Pose" +msgstr "Restablecer pose" #: tools/editor/plugins/canvas_item_editor_plugin.cpp msgid "Set a Value" -msgstr "Setear un Valor" +msgstr "Establecer valor" #: tools/editor/plugins/canvas_item_editor_plugin.cpp msgid "Snap (Pixels):" -msgstr "Snap (Pixeles):" +msgstr "Fijar (Pixeles):" #: tools/editor/plugins/collision_polygon_2d_editor_plugin.cpp #: tools/editor/plugins/light_occluder_2d_editor_plugin.cpp #: tools/editor/plugins/navigation_polygon_editor_plugin.cpp #: tools/editor/plugins/polygon_2d_editor_plugin.cpp msgid "Create Poly" -msgstr "Crear Polígono" +msgstr "Crear polígono" #: tools/editor/plugins/collision_polygon_2d_editor_plugin.cpp #: tools/editor/plugins/collision_polygon_editor_plugin.cpp @@ -3852,7 +4059,7 @@ msgstr "Crear Polígono" #: tools/editor/plugins/path_2d_editor_plugin.cpp #: tools/editor/plugins/polygon_2d_editor_plugin.cpp msgid "Edit Poly" -msgstr "Editar Polígono" +msgstr "Editar polígono" #: tools/editor/plugins/collision_polygon_2d_editor_plugin.cpp #: tools/editor/plugins/collision_polygon_editor_plugin.cpp @@ -3861,13 +4068,13 @@ msgstr "Editar Polígono" #: tools/editor/plugins/path_2d_editor_plugin.cpp #: tools/editor/plugins/polygon_2d_editor_plugin.cpp msgid "Edit Poly (Remove Point)" -msgstr "Editar Polígono (Remover Punto)" +msgstr "Editar polígono (quitar punto)" #: tools/editor/plugins/collision_polygon_2d_editor_plugin.cpp #: tools/editor/plugins/light_occluder_2d_editor_plugin.cpp #: tools/editor/plugins/navigation_polygon_editor_plugin.cpp msgid "Create a new polygon from scratch." -msgstr "Crear un nuevo polígono de cero." +msgstr "Crea un nuevo polígono desde cero." #: tools/editor/plugins/collision_polygon_editor_plugin.cpp msgid "Create Poly3D" @@ -3875,62 +4082,63 @@ msgstr "Crear Poly3D" #: tools/editor/plugins/collision_shape_2d_editor_plugin.cpp msgid "Set Handle" -msgstr "Setear Handle" +msgstr "Establecer handle" #: tools/editor/plugins/color_ramp_editor_plugin.cpp +#, fuzzy msgid "Add/Remove Color Ramp Point" -msgstr "Agregar/Quitar Punto de Rampa de Color" +msgstr "Añadir/quitar punto de rampa de color" #: tools/editor/plugins/color_ramp_editor_plugin.cpp #: tools/editor/plugins/shader_graph_editor_plugin.cpp msgid "Modify Color Ramp" -msgstr "Modificar Rampa de Color" +msgstr "Modificar rampa de color" #: tools/editor/plugins/cube_grid_theme_editor_plugin.cpp msgid "Creating Mesh Library" -msgstr "Crear Librería de Meshes" +msgstr "Crear biblioteca de modelos 3D" #: tools/editor/plugins/cube_grid_theme_editor_plugin.cpp msgid "Thumbnail.." -msgstr "Miniatura.." +msgstr "Miniatura…" #: tools/editor/plugins/cube_grid_theme_editor_plugin.cpp msgid "Remove item %d?" -msgstr "Remover item %d?" +msgstr "¿Quieres borrar el elemento %d?" #: tools/editor/plugins/cube_grid_theme_editor_plugin.cpp #: tools/editor/plugins/theme_editor_plugin.cpp #: tools/editor/plugins/tile_set_editor_plugin.cpp msgid "Add Item" -msgstr "Agregar Item" +msgstr "Añadir elemento" #: tools/editor/plugins/cube_grid_theme_editor_plugin.cpp msgid "Remove Selected Item" -msgstr "Remover Item Seleccionado" +msgstr "Borrar elemento seleccionado" #: tools/editor/plugins/cube_grid_theme_editor_plugin.cpp msgid "Import from Scene" -msgstr "Importar desde Escena" +msgstr "Importar desde escena" #: tools/editor/plugins/cube_grid_theme_editor_plugin.cpp msgid "Update from Scene" -msgstr "Acutalizar desde Escena" +msgstr "Actualizar desde escena" #: tools/editor/plugins/item_list_editor_plugin.cpp msgid "Item %d" -msgstr "Item %d" +msgstr "Elemento %d" #: tools/editor/plugins/item_list_editor_plugin.cpp msgid "Items" -msgstr "Items" +msgstr "Elementos" #: tools/editor/plugins/item_list_editor_plugin.cpp msgid "Item List Editor" -msgstr "Editor de Lista de Items" +msgstr "Editor de lista de elementos" #: tools/editor/plugins/light_occluder_2d_editor_plugin.cpp msgid "Create Occluder Polygon" -msgstr "Crear Polígono Oclusor" +msgstr "Crear polígono oclusor" #: tools/editor/plugins/light_occluder_2d_editor_plugin.cpp #: tools/editor/plugins/navigation_polygon_editor_plugin.cpp @@ -3940,110 +4148,113 @@ msgstr "Editar polígono existente:" #: tools/editor/plugins/light_occluder_2d_editor_plugin.cpp #: tools/editor/plugins/navigation_polygon_editor_plugin.cpp msgid "LMB: Move Point." -msgstr "Click. Izq: Mover Punto." +msgstr "Clic izquierdo: Mover punto." #: tools/editor/plugins/light_occluder_2d_editor_plugin.cpp #: tools/editor/plugins/navigation_polygon_editor_plugin.cpp msgid "Ctrl+LMB: Split Segment." -msgstr "Ctrl+Click Izq.: Partir Segmento en Dos." +msgstr "Ctrl + clic izquierdo: Partir segmento en dos." #: tools/editor/plugins/light_occluder_2d_editor_plugin.cpp #: tools/editor/plugins/navigation_polygon_editor_plugin.cpp msgid "RMB: Erase Point." -msgstr "Click Der.: Borrar Punto." +msgstr "Clic derecho: Borrar punto." #: tools/editor/plugins/mesh_instance_editor_plugin.cpp msgid "Mesh is empty!" -msgstr "El Mesh esta vacío!" +msgstr "¡El modelo está vacío!" #: tools/editor/plugins/mesh_instance_editor_plugin.cpp msgid "Create Static Trimesh Body" -msgstr "Crear Trimesh Body Estático" +msgstr "Crear colisión estática triangular" #: tools/editor/plugins/mesh_instance_editor_plugin.cpp msgid "Create Static Convex Body" -msgstr "Crear Body Convexo Estático" +msgstr "Crear colisión estática convexa" #: tools/editor/plugins/mesh_instance_editor_plugin.cpp msgid "This doesn't work on scene root!" -msgstr "Esto no funciona en una escena raiz!" +msgstr "¡No puedes hacer esto en una escena raíz!" #: tools/editor/plugins/mesh_instance_editor_plugin.cpp msgid "Create Trimesh Shape" -msgstr "Crear Trimesh Shape" +msgstr "Crear forma triangular" #: tools/editor/plugins/mesh_instance_editor_plugin.cpp msgid "Create Convex Shape" -msgstr "Crear Shape Convexa" +msgstr "Crear forma convexa" #: tools/editor/plugins/mesh_instance_editor_plugin.cpp msgid "Create Navigation Mesh" -msgstr "Crear Mesh de Navegación" +msgstr "Crear modelo de navegación 3D" #: tools/editor/plugins/mesh_instance_editor_plugin.cpp msgid "MeshInstance lacks a Mesh!" -msgstr "A MeshInstance le falta un Mesh!" +msgstr "¡A MeshInstance le falta un modelo 3D!" #: tools/editor/plugins/mesh_instance_editor_plugin.cpp msgid "Mesh has not surface to create outlines from!" -msgstr "El mesh no tiene una superficie de donde crear contornos(outlines)!" +msgstr "¡El modelo 3D no tiene una superficie en la que crear contornos!" #: tools/editor/plugins/mesh_instance_editor_plugin.cpp msgid "Could not create outline!" -msgstr "No se pudo crear el outline!" +msgstr "¡No se pudo crear el contorno!" #: tools/editor/plugins/mesh_instance_editor_plugin.cpp msgid "Create Outline" -msgstr "Crear Outline" +msgstr "Crear contorno" #: tools/editor/plugins/mesh_instance_editor_plugin.cpp msgid "Create Trimesh Static Body" -msgstr "Crear Body Estático Trimesh" +msgstr "Crear colisión estática triangular" #: tools/editor/plugins/mesh_instance_editor_plugin.cpp msgid "Create Convex Static Body" -msgstr "Crear Body Estático Convexo" +msgstr "Crear colisión estática convexa" #: tools/editor/plugins/mesh_instance_editor_plugin.cpp msgid "Create Trimesh Collision Sibling" -msgstr "Crear Trimesh Collision Sibling" +msgstr "Crear colisión hermanada triangular" #: tools/editor/plugins/mesh_instance_editor_plugin.cpp msgid "Create Convex Collision Sibling" -msgstr "Crear Collision Sibling Convexo" +msgstr "Crear colisión hermanada convexa" #: tools/editor/plugins/mesh_instance_editor_plugin.cpp msgid "Create Outline Mesh.." -msgstr "Crear Outline Mesh.." +msgstr "Crear modelo 3D de contorno…" #: tools/editor/plugins/mesh_instance_editor_plugin.cpp msgid "Create Outline Mesh" -msgstr "Crear Outline Mesh" +msgstr "Crear modelo 3D de contorno" #: tools/editor/plugins/mesh_instance_editor_plugin.cpp msgid "Outline Size:" -msgstr "Tamaño de Outline:" +msgstr "Tamaño del contorno:" #: tools/editor/plugins/multimesh_editor_plugin.cpp msgid "No mesh source specified (and no MultiMesh set in node)." msgstr "" -"No se especificó mesh de origen (y no hay MultiMesh seteado en el nodo)." +"No se especificó ningún modelo 3D de origen (y no se ha establecido ningún " +"MultiMesh en el nodo)." #: tools/editor/plugins/multimesh_editor_plugin.cpp msgid "No mesh source specified (and MultiMesh contains no Mesh)." -msgstr "No se especificó mesh de origen (y MultiMesh no contiene ningún Mesh)." +msgstr "" +"No se especificó ningún modelo de origen (y MultiMesh no contiene ningún " +"Mesh)." #: tools/editor/plugins/multimesh_editor_plugin.cpp msgid "Mesh source is invalid (invalid path)." -msgstr "Mesh de origen inválido (ruta inválida)." +msgstr "El origen del modelo es incorrecto (ruta incorrecta)." #: tools/editor/plugins/multimesh_editor_plugin.cpp msgid "Mesh source is invalid (not a MeshInstance)." -msgstr "Mesh de origen inválido (no es un MeshInstance)." +msgstr "El modelo elegido no es correcto (al no ser un MeshInstance)." #: tools/editor/plugins/multimesh_editor_plugin.cpp msgid "Mesh source is invalid (contains no Mesh resource)." -msgstr "Mesh de origen inválido (no contiene ningun recurso Mesh)." +msgstr "El modelo elegido no es correcto (no contiene ningún recurso Mesh)." #: tools/editor/plugins/multimesh_editor_plugin.cpp msgid "No surface source specified." @@ -4051,7 +4262,7 @@ msgstr "Ninguna superficie de origen especificada." #: tools/editor/plugins/multimesh_editor_plugin.cpp msgid "Surface source is invalid (invalid path)." -msgstr "La superficie de origen es inválida (ruta inválida)." +msgstr "La superficie de origen es incorrecta (ruta inválida)." #: tools/editor/plugins/multimesh_editor_plugin.cpp msgid "Surface source is invalid (no geometry)." @@ -4071,7 +4282,7 @@ msgstr "No se pudo mapear el area." #: tools/editor/plugins/multimesh_editor_plugin.cpp msgid "Select a Source Mesh:" -msgstr "Seleccioná una Mesh de Origen:" +msgstr "Elige un modelo 3D:" #: tools/editor/plugins/multimesh_editor_plugin.cpp msgid "Select a Target Surface:" @@ -4079,59 +4290,59 @@ msgstr "Seleccioná una Superficie Objetivo:" #: tools/editor/plugins/multimesh_editor_plugin.cpp msgid "Populate Surface" -msgstr "Poblar Superficie" +msgstr "Llenar superficie" #: tools/editor/plugins/multimesh_editor_plugin.cpp msgid "Populate MultiMesh" -msgstr "Poblar MultiMesh" +msgstr "Llenar MultiMesh" #: tools/editor/plugins/multimesh_editor_plugin.cpp msgid "Target Surface:" -msgstr "Superficie Objetivo:" +msgstr "Superficie objetivo:" #: tools/editor/plugins/multimesh_editor_plugin.cpp msgid "Source Mesh:" -msgstr "Mesh de Origen:" +msgstr "Modelo 3D elegido:" #: tools/editor/plugins/multimesh_editor_plugin.cpp msgid "X-Axis" -msgstr "Eje-X" +msgstr "Eje X" #: tools/editor/plugins/multimesh_editor_plugin.cpp msgid "Y-Axis" -msgstr "Eje-Y" +msgstr "Eje Y" #: tools/editor/plugins/multimesh_editor_plugin.cpp msgid "Z-Axis" -msgstr "Eje-Z" +msgstr "Eje Z" #: tools/editor/plugins/multimesh_editor_plugin.cpp msgid "Mesh Up Axis:" -msgstr "Eje Arriba del Mesh:" +msgstr "Eje vertical del modelo:" #: tools/editor/plugins/multimesh_editor_plugin.cpp msgid "Random Rotation:" -msgstr "Rotación al Azar:" +msgstr "Rotación al azar:" #: tools/editor/plugins/multimesh_editor_plugin.cpp msgid "Random Tilt:" -msgstr "Inclinación al Azar:" +msgstr "Inclinación al azar:" #: tools/editor/plugins/multimesh_editor_plugin.cpp msgid "Random Scale:" -msgstr "Escala al Azar:" +msgstr "Escala al azar:" #: tools/editor/plugins/multimesh_editor_plugin.cpp msgid "Populate" -msgstr "Poblar" +msgstr "Rellenar" #: tools/editor/plugins/navigation_polygon_editor_plugin.cpp msgid "Create Navigation Polygon" -msgstr "Crear Polígono de Navegación" +msgstr "Crear polígono de navegación" #: tools/editor/plugins/navigation_polygon_editor_plugin.cpp msgid "Remove Poly And Point" -msgstr "Remover Polígono y Punto" +msgstr "Quitar polígono y punto" #: tools/editor/plugins/particles_2d_editor_plugin.cpp msgid "Error loading image:" @@ -4139,23 +4350,24 @@ msgstr "Error al cargar la imagen:" #: tools/editor/plugins/particles_2d_editor_plugin.cpp msgid "No pixels with transparency > 128 in image.." -msgstr "Sin pixeles con transparencia > 128 en imagen.." +msgstr "" +"No hay píxeles que tengan menos de un 128/255 de transparencia en la imagen…" #: tools/editor/plugins/particles_2d_editor_plugin.cpp msgid "Set Emission Mask" -msgstr "Setear Máscara de Emisión" +msgstr "Establecer máscara de emisión" #: tools/editor/plugins/particles_2d_editor_plugin.cpp msgid "Clear Emission Mask" -msgstr "Limpiar Máscara de Emisión" +msgstr "Borrar máscara de emisión" #: tools/editor/plugins/particles_2d_editor_plugin.cpp msgid "Load Emission Mask" -msgstr "Cargar Máscara de Emisión" +msgstr "Cargar máscara de emisión" #: tools/editor/plugins/particles_2d_editor_plugin.cpp msgid "Generated Point Count:" -msgstr "Conteo de Puntos Generados:" +msgstr "Conteo de puntos generados:" #: tools/editor/plugins/particles_editor_plugin.cpp msgid "Node does not contain geometry." @@ -4167,11 +4379,11 @@ msgstr "El nodo no contiene geometría (caras)." #: tools/editor/plugins/particles_editor_plugin.cpp msgid "Faces contain no area!" -msgstr "Las caras no contienen area!" +msgstr "¡Las caras no contienen área!" #: tools/editor/plugins/particles_editor_plugin.cpp msgid "No faces!" -msgstr "Sin caras!" +msgstr "¡Sin caras!" #: tools/editor/plugins/particles_editor_plugin.cpp msgid "Generate AABB" @@ -4179,27 +4391,27 @@ msgstr "Generar AABB" #: tools/editor/plugins/particles_editor_plugin.cpp msgid "Create Emitter From Mesh" -msgstr "Crear Emisor desde Mesh" +msgstr "Crear emisor a partir de modelo" #: tools/editor/plugins/particles_editor_plugin.cpp msgid "Create Emitter From Node" -msgstr "Crear Emisor desde Nodo" +msgstr "Crear emisor a partir de nodo" #: tools/editor/plugins/particles_editor_plugin.cpp msgid "Clear Emitter" -msgstr "Limpiar Emisor" +msgstr "Borrar emisor" #: tools/editor/plugins/particles_editor_plugin.cpp msgid "Create Emitter" -msgstr "Crear Emisor" +msgstr "Crear emisor" #: tools/editor/plugins/particles_editor_plugin.cpp msgid "Emission Positions:" -msgstr "Posiciones de Emisión:" +msgstr "Posiciones de emisión:" #: tools/editor/plugins/particles_editor_plugin.cpp msgid "Emission Fill:" -msgstr "Relleno de Emisión:" +msgstr "Relleno de emisión:" #: tools/editor/plugins/particles_editor_plugin.cpp msgid "Surface" @@ -4211,12 +4423,13 @@ msgstr "Volumen" #: tools/editor/plugins/path_2d_editor_plugin.cpp msgid "Remove Point from Curve" -msgstr "Remover Punto de Curva" +msgstr "Borrar punto de curva" #: tools/editor/plugins/path_2d_editor_plugin.cpp #: tools/editor/plugins/path_editor_plugin.cpp +#, fuzzy msgid "Add Point to Curve" -msgstr "Agregar Punto a Curva" +msgstr "Añadir punto a curva" #: tools/editor/plugins/path_2d_editor_plugin.cpp msgid "Move Point in Curve" @@ -4233,86 +4446,87 @@ msgstr "Mover Out-Control en Curva" #: tools/editor/plugins/path_2d_editor_plugin.cpp #: tools/editor/plugins/path_editor_plugin.cpp msgid "Select Points" -msgstr "Seleccionar Puntos" +msgstr "Seleccionar puntos" #: tools/editor/plugins/path_2d_editor_plugin.cpp #: tools/editor/plugins/path_editor_plugin.cpp msgid "Shift+Drag: Select Control Points" -msgstr "Shift+Arrastrar: Seleccionar Puntos de Control" +msgstr "Mayús + arrastrar: Seleccionar puntos de control" #: tools/editor/plugins/path_2d_editor_plugin.cpp #: tools/editor/plugins/path_editor_plugin.cpp +#, fuzzy msgid "Click: Add Point" -msgstr "Click: Agregar Punto" +msgstr "Clic: Añadir punto" #: tools/editor/plugins/path_2d_editor_plugin.cpp #: tools/editor/plugins/path_editor_plugin.cpp msgid "Right Click: Delete Point" -msgstr "Click Derecho: Eliminar Punto" +msgstr "Clic derecho: Eliminar punto" #: tools/editor/plugins/path_2d_editor_plugin.cpp msgid "Select Control Points (Shift+Drag)" -msgstr "Seleccionar Puntos de Control (Shift+Arrastrar)" +msgstr "Seleccionar puntos de control (Mayús + arrastrar)" #: tools/editor/plugins/path_2d_editor_plugin.cpp #: tools/editor/plugins/path_editor_plugin.cpp msgid "Add Point (in empty space)" -msgstr "Agregar Punto (en espacio vacío)" +msgstr "Añadir punto (en espacio vacío)" #: tools/editor/plugins/path_2d_editor_plugin.cpp #: tools/editor/plugins/path_editor_plugin.cpp msgid "Split Segment (in curve)" -msgstr "Partir Segmento (en curva)" +msgstr "Dividir segmento (en curva)" #: tools/editor/plugins/path_2d_editor_plugin.cpp #: tools/editor/plugins/path_editor_plugin.cpp msgid "Delete Point" -msgstr "Eliminar Punto" +msgstr "Eliminar punto" #: tools/editor/plugins/path_2d_editor_plugin.cpp #: tools/editor/plugins/path_editor_plugin.cpp msgid "Close Curve" -msgstr "Cerrar Curva" +msgstr "Cerrar curva" #: tools/editor/plugins/path_editor_plugin.cpp msgid "Curve Point #" -msgstr "Punto # de Curva" +msgstr "Nº de punto en curva" #: tools/editor/plugins/path_editor_plugin.cpp msgid "Set Curve Point Pos" -msgstr "Setear Pos. de Punto de Curva" +msgstr "Establecer pos. de punto de curva" #: tools/editor/plugins/path_editor_plugin.cpp msgid "Set Curve In Pos" -msgstr "Setear Pos. In de Curva" +msgstr "Establecer pos. de entrada de curva" #: tools/editor/plugins/path_editor_plugin.cpp msgid "Set Curve Out Pos" -msgstr "Setear Pos. Out de Curva" +msgstr "Establecer pos. de salida de curva" #: tools/editor/plugins/path_editor_plugin.cpp msgid "Split Path" -msgstr "Partir Path" +msgstr "Dividir ruta" #: tools/editor/plugins/path_editor_plugin.cpp msgid "Remove Path Point" -msgstr "Quitar Punto del Path" +msgstr "Quitar Punto de ruta" #: tools/editor/plugins/polygon_2d_editor_plugin.cpp msgid "Create UV Map" -msgstr "Crear Mapa UV" +msgstr "Crear mapa UV" #: tools/editor/plugins/polygon_2d_editor_plugin.cpp msgid "Transform UV Map" -msgstr "Transformar Mapa UV" +msgstr "Transformar mapa UV" #: tools/editor/plugins/polygon_2d_editor_plugin.cpp msgid "Polygon 2D UV Editor" -msgstr "Editor UV de Polígonos 2D" +msgstr "Editor UV de polígonos en 2D" #: tools/editor/plugins/polygon_2d_editor_plugin.cpp msgid "Move Point" -msgstr "Mover Punto" +msgstr "Mover punto" #: tools/editor/plugins/polygon_2d_editor_plugin.cpp msgid "Ctrl: Rotate" @@ -4320,23 +4534,23 @@ msgstr "Ctrl: Rotar" #: tools/editor/plugins/polygon_2d_editor_plugin.cpp msgid "Shift: Move All" -msgstr "Shift: Mover Todos" +msgstr "Mayús: Mover todos" #: tools/editor/plugins/polygon_2d_editor_plugin.cpp msgid "Shift+Ctrl: Scale" -msgstr "Shift+Ctrl: Escalar" +msgstr "Mayús + Ctrl: Escalar" #: tools/editor/plugins/polygon_2d_editor_plugin.cpp msgid "Move Polygon" -msgstr "Mover Polígono" +msgstr "Mover polígono" #: tools/editor/plugins/polygon_2d_editor_plugin.cpp msgid "Rotate Polygon" -msgstr "Rotar Polígono" +msgstr "Rotar polígono" #: tools/editor/plugins/polygon_2d_editor_plugin.cpp msgid "Scale Polygon" -msgstr "Escalar Polígono" +msgstr "Escalar polígono" #: tools/editor/plugins/polygon_2d_editor_plugin.cpp msgid "Polygon->UV" @@ -4353,81 +4567,81 @@ msgstr "Limpiar UV" #: tools/editor/plugins/polygon_2d_editor_plugin.cpp #: tools/editor/plugins/spatial_editor_plugin.cpp msgid "Snap" -msgstr "Esnapear" +msgstr "Adherir a cuadrícula" #: tools/editor/plugins/polygon_2d_editor_plugin.cpp msgid "Enable Snap" -msgstr "Activar Snap" +msgstr "Adherir a cuadrícula" #: tools/editor/plugins/polygon_2d_editor_plugin.cpp msgid "Grid" -msgstr "Grilla" +msgstr "Rejilla" #: tools/editor/plugins/resource_preloader_editor_plugin.cpp msgid "ERROR: Couldn't load resource!" -msgstr "ERROR: No se pudo cargar el recurso!" +msgstr "¡ERROR: No se pudo cargar el recurso!" #: tools/editor/plugins/resource_preloader_editor_plugin.cpp msgid "Add Resource" -msgstr "Agregar Recurso" +msgstr "Añadir recurso" #: tools/editor/plugins/resource_preloader_editor_plugin.cpp msgid "Rename Resource" -msgstr "Renombrar Recurso" +msgstr "Renombrar recurso" #: tools/editor/plugins/resource_preloader_editor_plugin.cpp #: tools/editor/plugins/sprite_frames_editor_plugin.cpp msgid "Delete Resource" -msgstr "Eliminar Recurso" +msgstr "Eliminar recurso" #: tools/editor/plugins/resource_preloader_editor_plugin.cpp msgid "Resource clipboard is empty!" -msgstr "Clipboard de Recursos vacío!" +msgstr "¡El portapapeles de recursos está vacío!" #: tools/editor/plugins/resource_preloader_editor_plugin.cpp #: tools/editor/plugins/sprite_frames_editor_plugin.cpp msgid "Load Resource" -msgstr "Cargar Recurso" +msgstr "Cargar recurso" #: tools/editor/plugins/rich_text_editor_plugin.cpp msgid "Parse BBCode" -msgstr "Parsear BBCode" +msgstr "Leer BBCode" #: tools/editor/plugins/sample_editor_plugin.cpp msgid "Length:" -msgstr "Largo:" +msgstr "Duración:" #: tools/editor/plugins/sample_library_editor_plugin.cpp msgid "Open Sample File(s)" -msgstr "Abrir Archivo(s) de Muestra" +msgstr "Abrir archivos de sonido" #: tools/editor/plugins/sample_library_editor_plugin.cpp msgid "ERROR: Couldn't load sample!" -msgstr "ERROR: No se pudo cargar la muestra!" +msgstr "¡ERROR: No se pudo cargar el archivo de sonido!" #: tools/editor/plugins/sample_library_editor_plugin.cpp msgid "Add Sample" -msgstr "Agregar Muestra" +msgstr "Añadir archivo de sonido" #: tools/editor/plugins/sample_library_editor_plugin.cpp msgid "Rename Sample" -msgstr "Renombrar Muestra" +msgstr "Renombrar archivo de sonido" #: tools/editor/plugins/sample_library_editor_plugin.cpp msgid "Delete Sample" -msgstr "Eliminar Muestra" +msgstr "Eliminar archivo de sonido" #: tools/editor/plugins/sample_library_editor_plugin.cpp msgid "16 Bits" -msgstr "16 Bits" +msgstr "16 bits" #: tools/editor/plugins/sample_library_editor_plugin.cpp msgid "8 Bits" -msgstr "8 Bits" +msgstr "8 bits" #: tools/editor/plugins/sample_library_editor_plugin.cpp msgid "Stereo" -msgstr "Estereo" +msgstr "Estéreo" #: tools/editor/plugins/sample_library_editor_plugin.cpp msgid "Mono" @@ -4460,11 +4674,11 @@ msgstr "Error al importar" #: tools/editor/plugins/script_editor_plugin.cpp msgid "Import Theme" -msgstr "Importar Tema" +msgstr "Importar tema" #: tools/editor/plugins/script_editor_plugin.cpp msgid "Save Theme As.." -msgstr "Guardar Tema Como.." +msgstr "Guardar tema como…" #: tools/editor/plugins/script_editor_plugin.cpp msgid "Next script" @@ -4486,52 +4700,56 @@ msgstr "Nuevo" #: tools/editor/plugins/script_editor_plugin.cpp msgid "Save All" -msgstr "Guardar Todo" +msgstr "Guardar todo" #: tools/editor/plugins/script_editor_plugin.cpp msgid "Soft Reload Script" -msgstr "Recarga Soft de Script" +msgstr "Recargar parcialmente el script" #: tools/editor/plugins/script_editor_plugin.cpp msgid "History Prev" -msgstr "Previo en Historial" +msgstr "Previo en historial" #: tools/editor/plugins/script_editor_plugin.cpp msgid "History Next" -msgstr "Siguiente en Historial" +msgstr "Siguiente en el historial" #: tools/editor/plugins/script_editor_plugin.cpp msgid "Reload Theme" -msgstr "Recargar Tema" +msgstr "Recargar tema" #: tools/editor/plugins/script_editor_plugin.cpp msgid "Save Theme" -msgstr "Guardar Tema" +msgstr "Guardar tema" #: tools/editor/plugins/script_editor_plugin.cpp msgid "Save Theme As" -msgstr "Guardar Tema Como" +msgstr "Guardar tema como" #: tools/editor/plugins/script_editor_plugin.cpp -#, fuzzy msgid "Close Docs" -msgstr "Clonar hacia Abajo" +msgstr "Cerrar documentación" + +#: tools/editor/plugins/script_editor_plugin.cpp +#, fuzzy +msgid "Close All" +msgstr "Cerrar" #: tools/editor/plugins/script_editor_plugin.cpp #: tools/editor/plugins/script_text_editor.cpp #: tools/editor/plugins/shader_editor_plugin.cpp msgid "Find.." -msgstr "Encontrar.." +msgstr "Buscar…" #: tools/editor/plugins/script_editor_plugin.cpp #: tools/editor/plugins/script_text_editor.cpp #: tools/editor/plugins/shader_editor_plugin.cpp msgid "Find Next" -msgstr "Encontrar Siguiente" +msgstr "Buscar siguiente" #: tools/editor/plugins/script_editor_plugin.cpp msgid "Debug" -msgstr "Debuguear" +msgstr "Depurar" #: tools/editor/plugins/script_editor_plugin.cpp #: tools/editor/script_editor_debugger.cpp @@ -4555,7 +4773,7 @@ msgstr "Continuar" #: tools/editor/plugins/script_editor_plugin.cpp msgid "Keep Debugger Open" -msgstr "Mantener el Debugger Abierto" +msgstr "Mantener el depurador abierto" #: tools/editor/plugins/script_editor_plugin.cpp msgid "Window" @@ -4563,11 +4781,11 @@ msgstr "Ventana" #: tools/editor/plugins/script_editor_plugin.cpp msgid "Move Left" -msgstr "Mover a la Izquierda" +msgstr "Mover a la izquierda" #: tools/editor/plugins/script_editor_plugin.cpp msgid "Move Right" -msgstr "Mover a la Derecha" +msgstr "Mover a la derecha" #: tools/editor/plugins/script_editor_plugin.cpp msgid "Tutorials" @@ -4575,7 +4793,7 @@ msgstr "Tutoriales" #: tools/editor/plugins/script_editor_plugin.cpp msgid "Open https://godotengine.org at tutorials section." -msgstr "Abrir https://godotengine.org en la sección de tutoriales." +msgstr "Abre https://godotengine.org en la sección de tutoriales." #: tools/editor/plugins/script_editor_plugin.cpp msgid "Classes" @@ -4599,7 +4817,7 @@ msgstr "Ir a siguiente documento editado." #: tools/editor/plugins/script_editor_plugin.cpp msgid "Create Script" -msgstr "Crear Script" +msgstr "Crear script" #: tools/editor/plugins/script_editor_plugin.cpp msgid "" @@ -4607,27 +4825,32 @@ msgid "" "What action should be taken?:" msgstr "" "Los siguientes archivos son nuevos en disco.\n" -"¿Qué acción se debería tomar?:" +"¿Qué es lo que quieres hacer?:" #: tools/editor/plugins/script_editor_plugin.cpp msgid "Reload" -msgstr "Volver a Cargar" +msgstr "Volver a cargar" #: tools/editor/plugins/script_editor_plugin.cpp msgid "Resave" -msgstr "Volver a Guardar" +msgstr "Volver a guardar" #: tools/editor/plugins/script_editor_plugin.cpp #: tools/editor/script_editor_debugger.cpp msgid "Debugger" -msgstr "Debugger" +msgstr "Depurador" #: tools/editor/plugins/script_editor_plugin.cpp msgid "" "Built-in scripts can only be edited when the scene they belong to is loaded" msgstr "" -"Los scripts built-in solo pueden ser editados cuando la escena a la que " -"pertenecen esta cargada" +"Los scripts integrados sólo se pueden editar cuando la escena a la que " +"pertenecen está cargada" + +#: tools/editor/plugins/script_text_editor.cpp +#, fuzzy +msgid "Pick Color" +msgstr "Color" #: tools/editor/plugins/script_text_editor.cpp tools/editor/scene_tree_dock.cpp msgid "Move Up" @@ -4639,66 +4862,66 @@ msgstr "Bajar" #: tools/editor/plugins/script_text_editor.cpp msgid "Indent Left" -msgstr "Indentar a la Izq" +msgstr "Indentar a la izquierda" #: tools/editor/plugins/script_text_editor.cpp msgid "Indent Right" -msgstr "Indentar a la Der" +msgstr "Indentar a la derecha" #: tools/editor/plugins/script_text_editor.cpp msgid "Toggle Comment" -msgstr "Act/Desact. Comentario" +msgstr "Des/activar comentario" #: tools/editor/plugins/script_text_editor.cpp msgid "Clone Down" -msgstr "Clonar hacia Abajo" +msgstr "Clonar hacia abajo" #: tools/editor/plugins/script_text_editor.cpp msgid "Complete Symbol" -msgstr "Completar Símbolo" +msgstr "Completar símbolo" #: tools/editor/plugins/script_text_editor.cpp msgid "Trim Trailing Whitespace" -msgstr "Eliminar Espacios Sobrantes al Final" +msgstr "Borrar espacios sobrantes al final" #: tools/editor/plugins/script_text_editor.cpp msgid "Auto Indent" -msgstr "Auto Indentar" +msgstr "Autoindentar" #: tools/editor/plugins/script_text_editor.cpp msgid "Remove All Breakpoints" -msgstr "Quitar Todos los Breakpoints" +msgstr "Desactivar todos los «breakpoints»" #: tools/editor/plugins/script_text_editor.cpp msgid "Goto Next Breakpoint" -msgstr "Ir a Próximo Breakpoint" +msgstr "Ir a siguiente «breakpoint»" #: tools/editor/plugins/script_text_editor.cpp msgid "Goto Previous Breakpoint" -msgstr "Ir a Anterior Breakpoint" +msgstr "Ir al «breakpoint» anterior" #: tools/editor/plugins/script_text_editor.cpp #: tools/editor/plugins/shader_editor_plugin.cpp msgid "Find Previous" -msgstr "Encontrar Anterior" +msgstr "Buscar anterior" #: tools/editor/plugins/script_text_editor.cpp #: tools/editor/plugins/shader_editor_plugin.cpp msgid "Replace.." -msgstr "Reemplazar.." +msgstr "Reemplazar…" #: tools/editor/plugins/script_text_editor.cpp msgid "Goto Function.." -msgstr "Ir a Función.." +msgstr "Ir a función…" #: tools/editor/plugins/script_text_editor.cpp #: tools/editor/plugins/shader_editor_plugin.cpp msgid "Goto Line.." -msgstr "Ir a Línea.." +msgstr "Ir a línea…" #: tools/editor/plugins/script_text_editor.cpp msgid "Contextual Help" -msgstr "Ayuda Contextual" +msgstr "Ayuda contextual" #: tools/editor/plugins/shader_editor_plugin.cpp msgid "Vertex" @@ -4785,12 +5008,13 @@ msgid "Change Comment" msgstr "Cambiar Comentarío" #: tools/editor/plugins/shader_graph_editor_plugin.cpp +#, fuzzy msgid "Add/Remove to Color Ramp" -msgstr "Agregar/Quitar a Rampa de Color" +msgstr "Añadir/quitar a/de rampa de color" #: tools/editor/plugins/shader_graph_editor_plugin.cpp msgid "Add/Remove to Curve Map" -msgstr "Agregar/quitar a Mapa de Curvas" +msgstr "Añadir/quitar a/de mapa de curvas" #: tools/editor/plugins/shader_graph_editor_plugin.cpp msgid "Modify Curve Map" @@ -4833,8 +5057,9 @@ msgid "Error: Missing Input Connections" msgstr "Error: Conecciones de Entrada Faltantes" #: tools/editor/plugins/shader_graph_editor_plugin.cpp +#, fuzzy msgid "Add Shader Graph Node" -msgstr "Agregar Nodo de Gráficos de Shader" +msgstr "Añadir nodo de gráficos de sombreador" #: tools/editor/plugins/spatial_editor_plugin.cpp msgid "Orthogonal" @@ -4846,35 +5071,35 @@ msgstr "Perspectiva" #: tools/editor/plugins/spatial_editor_plugin.cpp msgid "Transform Aborted." -msgstr "Transformación Abortada." +msgstr "Se ha cancelado la transformación." #: tools/editor/plugins/spatial_editor_plugin.cpp msgid "X-Axis Transform." -msgstr "Transformación en Eje-X." +msgstr "Transformación en el eje X." #: tools/editor/plugins/spatial_editor_plugin.cpp msgid "Y-Axis Transform." -msgstr "Transformación en Eje-Y." +msgstr "Transformación en el eje Y." #: tools/editor/plugins/spatial_editor_plugin.cpp msgid "Z-Axis Transform." -msgstr "Transformación en Eje-Z." +msgstr "Transformación en el eje Z." #: tools/editor/plugins/spatial_editor_plugin.cpp msgid "View Plane Transform." -msgstr "Ver Transformación en Plano." +msgstr "Ver transformación en plano." #: tools/editor/plugins/spatial_editor_plugin.cpp msgid "Scaling to %s%%." -msgstr "Escalando a %s%%." +msgstr "Escalando al %s%%." #: tools/editor/plugins/spatial_editor_plugin.cpp msgid "Rotating %s degrees." -msgstr "Torando %s grados." +msgstr "Girando %s grados." #: tools/editor/plugins/spatial_editor_plugin.cpp msgid "Bottom View." -msgstr "Vista Inferior." +msgstr "Vista inferior." #: tools/editor/plugins/spatial_editor_plugin.cpp msgid "Bottom" @@ -4882,7 +5107,7 @@ msgstr "Fondo" #: tools/editor/plugins/spatial_editor_plugin.cpp msgid "Top View." -msgstr "Vista Superior." +msgstr "Vista superior." #: tools/editor/plugins/spatial_editor_plugin.cpp msgid "Top" @@ -4890,7 +5115,7 @@ msgstr "Cima" #: tools/editor/plugins/spatial_editor_plugin.cpp msgid "Rear View." -msgstr "Vista Anterior." +msgstr "Vista anterior." #: tools/editor/plugins/spatial_editor_plugin.cpp msgid "Rear" @@ -4898,7 +5123,7 @@ msgstr "Detrás" #: tools/editor/plugins/spatial_editor_plugin.cpp msgid "Front View." -msgstr "Vista Frontal." +msgstr "Vista frontal." #: tools/editor/plugins/spatial_editor_plugin.cpp msgid "Front" @@ -4906,7 +5131,7 @@ msgstr "Frente" #: tools/editor/plugins/spatial_editor_plugin.cpp msgid "Left View." -msgstr "Vista Izquierda." +msgstr "Vista izquierda." #: tools/editor/plugins/spatial_editor_plugin.cpp msgid "Left" @@ -4914,7 +5139,7 @@ msgstr "Izquierda" #: tools/editor/plugins/spatial_editor_plugin.cpp msgid "Right View." -msgstr "Vista Derecha." +msgstr "Vista derecha." #: tools/editor/plugins/spatial_editor_plugin.cpp msgid "Right" @@ -4926,7 +5151,7 @@ msgstr "Poner claves está desactivado (no se insertaron claves)." #: tools/editor/plugins/spatial_editor_plugin.cpp msgid "Animation Key Inserted." -msgstr "Clave de Animación Insertada." +msgstr "Clave de animación insertada." #: tools/editor/plugins/spatial_editor_plugin.cpp msgid "Align with view" @@ -4946,71 +5171,76 @@ msgstr "Gizmos" #: tools/editor/plugins/spatial_editor_plugin.cpp msgid "XForm Dialog" -msgstr "Dialogo XForm" +msgstr "Ventana de transformación" #: tools/editor/plugins/spatial_editor_plugin.cpp msgid "No scene selected to instance!" -msgstr "Ninguna escena seleccionada a la instancia!" +msgstr "¡No se ha elegido ninguna escena a instanciar!" #: tools/editor/plugins/spatial_editor_plugin.cpp msgid "Instance at Cursor" -msgstr "Instancia en Cursor" +msgstr "Instanciar en cursor" #: tools/editor/plugins/spatial_editor_plugin.cpp msgid "Could not instance scene!" -msgstr "No se pudo instanciar la escena!" +msgstr "¡No se pudo instanciar la escena!" #: tools/editor/plugins/spatial_editor_plugin.cpp msgid "Move Mode (W)" -msgstr "Modo Mover (W)" +msgstr "Modo movimiento (W)" #: tools/editor/plugins/spatial_editor_plugin.cpp msgid "Rotate Mode (E)" -msgstr "Modo Rotar (E)" +msgstr "Modo rotación (E)" #: tools/editor/plugins/spatial_editor_plugin.cpp msgid "Scale Mode (R)" -msgstr "Modo de Escalado (R)" +msgstr "Modo escalado (R)" #: tools/editor/plugins/spatial_editor_plugin.cpp msgid "Bottom View" -msgstr "Vista Inferior" +msgstr "Vista inferior" #: tools/editor/plugins/spatial_editor_plugin.cpp msgid "Top View" -msgstr "Vista Superior" +msgstr "Vista superior" #: tools/editor/plugins/spatial_editor_plugin.cpp msgid "Rear View" -msgstr "Vista Anterior" +msgstr "Vista anterior" #: tools/editor/plugins/spatial_editor_plugin.cpp msgid "Front View" -msgstr "Vista Frontal" +msgstr "Vista frontal" #: tools/editor/plugins/spatial_editor_plugin.cpp msgid "Left View" -msgstr "Vista Izquierda" +msgstr "Vista izquierda" #: tools/editor/plugins/spatial_editor_plugin.cpp msgid "Right View" -msgstr "Vista Derecha" +msgstr "Vista derecha" #: tools/editor/plugins/spatial_editor_plugin.cpp msgid "Switch Perspective/Orthogonal view" -msgstr "Intercambiar entre vista Perspectiva/Orthogonal" +msgstr "Intercambiar entre vista de perspectiva y ortogonal" #: tools/editor/plugins/spatial_editor_plugin.cpp msgid "Insert Animation Key" -msgstr "Insertar Clave de Animación" +msgstr "Insertar clave de animación" + +#: tools/editor/plugins/spatial_editor_plugin.cpp +#, fuzzy +msgid "Focus Origin" +msgstr "Ver origen" #: tools/editor/plugins/spatial_editor_plugin.cpp msgid "Focus Selection" -msgstr "Foco en Selección" +msgstr "Seleccionar" #: tools/editor/plugins/spatial_editor_plugin.cpp msgid "Align Selection With View" -msgstr "Alinear Selección Con Vista" +msgstr "Alinear selección con visor" #: tools/editor/plugins/spatial_editor_plugin.cpp msgid "Transform" @@ -5018,163 +5248,163 @@ msgstr "Transformar" #: tools/editor/plugins/spatial_editor_plugin.cpp msgid "Local Coords" -msgstr "Coordenadas Locales" +msgstr "Coordenadas locales" #: tools/editor/plugins/spatial_editor_plugin.cpp msgid "Transform Dialog.." -msgstr "Dialogo de Transformación.." +msgstr "Ventana de transformación…" #: tools/editor/plugins/spatial_editor_plugin.cpp msgid "Use Default Light" -msgstr "Usar Luz por Defecto" +msgstr "Usar iluminación predeterminada" #: tools/editor/plugins/spatial_editor_plugin.cpp msgid "Use Default sRGB" -msgstr "Usar sRGB por Defecto" +msgstr "Usar sRGB predeterminado" #: tools/editor/plugins/spatial_editor_plugin.cpp msgid "1 Viewport" -msgstr "1 Viewport" +msgstr "1 visor" #: tools/editor/plugins/spatial_editor_plugin.cpp msgid "2 Viewports" -msgstr "2 Viewports" +msgstr "2 visores" #: tools/editor/plugins/spatial_editor_plugin.cpp msgid "2 Viewports (Alt)" -msgstr "2 Viewports (Alt)" +msgstr "2 visores (altern.)" #: tools/editor/plugins/spatial_editor_plugin.cpp msgid "3 Viewports" -msgstr "3 Viewports" +msgstr "3 visores" #: tools/editor/plugins/spatial_editor_plugin.cpp msgid "3 Viewports (Alt)" -msgstr "3 Viewports (Alt)" +msgstr "3 visores (altern.)" #: tools/editor/plugins/spatial_editor_plugin.cpp msgid "4 Viewports" -msgstr "4 Viewports" +msgstr "4 visores" #: tools/editor/plugins/spatial_editor_plugin.cpp msgid "Display Normal" -msgstr "Mostrar Normales" +msgstr "Mostrar normales" #: tools/editor/plugins/spatial_editor_plugin.cpp msgid "Display Wireframe" -msgstr "Mostrar Wireframe" +msgstr "Mostrar polígonos" #: tools/editor/plugins/spatial_editor_plugin.cpp msgid "Display Overdraw" -msgstr "Mostrar Overdraw" +msgstr "Mostrar superposiciones" #: tools/editor/plugins/spatial_editor_plugin.cpp msgid "Display Shadeless" -msgstr "Mostrar sin Sombreado" +msgstr "Mostrar sin sombras" #: tools/editor/plugins/spatial_editor_plugin.cpp msgid "View Origin" -msgstr "Ver Origen" +msgstr "Ver origen" #: tools/editor/plugins/spatial_editor_plugin.cpp msgid "View Grid" -msgstr "Ver Grilla" +msgstr "Ver rejilla" #: tools/editor/plugins/spatial_editor_plugin.cpp msgid "Snap Settings" -msgstr "Ajustes de Snap" +msgstr "Ajustes de fijado" #: tools/editor/plugins/spatial_editor_plugin.cpp msgid "Translate Snap:" -msgstr "Snap de Traslación:" +msgstr "Fijar desplazamiento:" #: tools/editor/plugins/spatial_editor_plugin.cpp msgid "Rotate Snap (deg.):" -msgstr "Snap de Rotación (grados):" +msgstr "Fijar rotación (grados):" #: tools/editor/plugins/spatial_editor_plugin.cpp msgid "Scale Snap (%):" -msgstr "Snap de Escala (%):" +msgstr "Fijar escala (%):" #: tools/editor/plugins/spatial_editor_plugin.cpp msgid "Viewport Settings" -msgstr "Ajustes de Viewport" +msgstr "Ajustes del visor" #: tools/editor/plugins/spatial_editor_plugin.cpp msgid "Default Light Normal:" -msgstr "Normales de Luces por Defecto:" +msgstr "Iluminación por normales predeterminada:" #: tools/editor/plugins/spatial_editor_plugin.cpp msgid "Ambient Light Color:" -msgstr "Color de Luz Ambiental:" +msgstr "Color de iluminación ambiental:" #: tools/editor/plugins/spatial_editor_plugin.cpp msgid "Perspective FOV (deg.):" -msgstr "FOV de Perspectiva (grados.):" +msgstr "Anchura de perspectiva (en grados):" #: tools/editor/plugins/spatial_editor_plugin.cpp msgid "View Z-Near:" -msgstr "Z-Near de Vista:" +msgstr "Profundidad mínima de vista:" #: tools/editor/plugins/spatial_editor_plugin.cpp msgid "View Z-Far:" -msgstr "Z-Far de Vista:" +msgstr "Profundidad máxima de vista:" #: tools/editor/plugins/spatial_editor_plugin.cpp msgid "Transform Change" -msgstr "Cambio de Transformación" +msgstr "Transformar" #: tools/editor/plugins/spatial_editor_plugin.cpp msgid "Translate:" -msgstr "Trasladar:" +msgstr "Mover:" #: tools/editor/plugins/spatial_editor_plugin.cpp msgid "Rotate (deg.):" -msgstr "Rotar (grados.):" +msgstr "Girar (grados):" #: tools/editor/plugins/spatial_editor_plugin.cpp msgid "Scale (ratio):" -msgstr "Scalar (ratio):" +msgstr "Escalar (porcentaje):" #: tools/editor/plugins/spatial_editor_plugin.cpp msgid "Transform Type" -msgstr "Tipo de Transformación" +msgstr "Tipo de transformación" #: tools/editor/plugins/spatial_editor_plugin.cpp msgid "Pre" -msgstr "Pre" +msgstr "Previa" #: tools/editor/plugins/spatial_editor_plugin.cpp msgid "Post" -msgstr "Post" +msgstr "Posterior" #: tools/editor/plugins/sprite_frames_editor_plugin.cpp msgid "ERROR: Couldn't load frame resource!" -msgstr "ERROR: No se pudo cargar el recurso de frames!" +msgstr "ERROR: ¡No se pudo cargar el recurso de cuadros!" #: tools/editor/plugins/sprite_frames_editor_plugin.cpp msgid "Add Frame" -msgstr "Agregar Frame" +msgstr "Añadir cuadro" #: tools/editor/plugins/sprite_frames_editor_plugin.cpp msgid "Resource clipboard is empty or not a texture!" -msgstr "El portapapeles de recursos esta vacío o no es una textura!" +msgstr "¡El portapapeles de recursos esta vacío o no es una textura!" #: tools/editor/plugins/sprite_frames_editor_plugin.cpp msgid "Paste Frame" -msgstr "Pegar Frame" +msgstr "Pegar cuadro" #: tools/editor/plugins/sprite_frames_editor_plugin.cpp msgid "Add Empty" -msgstr "Agregar Vacío" +msgstr "Añadir elemento vacío" #: tools/editor/plugins/sprite_frames_editor_plugin.cpp msgid "Change Animation Loop" -msgstr "Cambiar Loop de Animación" +msgstr "Cambiar repetición de animación" #: tools/editor/plugins/sprite_frames_editor_plugin.cpp msgid "Change Animation FPS" -msgstr "Cambiar FPS de Animación" +msgstr "Cambiar FPS de animación" #: tools/editor/plugins/sprite_frames_editor_plugin.cpp msgid "(empty)" @@ -5190,15 +5420,15 @@ msgstr "Velocidad (FPS):" #: tools/editor/plugins/sprite_frames_editor_plugin.cpp msgid "Animation Frames" -msgstr "Cuadros de Animación" +msgstr "Cuadros de animación" #: tools/editor/plugins/sprite_frames_editor_plugin.cpp msgid "Insert Empty (Before)" -msgstr "Insertar Vacío (Antes)" +msgstr "Insertar vacío (antes)" #: tools/editor/plugins/sprite_frames_editor_plugin.cpp msgid "Insert Empty (After)" -msgstr "Insertar Vacío (Después)" +msgstr "Insertar vacío (después)" #: tools/editor/plugins/sprite_frames_editor_plugin.cpp msgid "Up" @@ -5210,11 +5440,11 @@ msgstr "Abajo" #: tools/editor/plugins/style_box_editor_plugin.cpp msgid "StyleBox Preview:" -msgstr "Vista Previa de StyleBox:" +msgstr "Vista previa de StyleBox:" #: tools/editor/plugins/texture_region_editor_plugin.cpp msgid "Snap Mode:" -msgstr "Modo Snap:" +msgstr "Modo de fijado:" #: tools/editor/plugins/texture_region_editor_plugin.cpp msgid "<None>" @@ -5222,19 +5452,19 @@ msgstr "<Ninguno>" #: tools/editor/plugins/texture_region_editor_plugin.cpp msgid "Pixel Snap" -msgstr "Pixel Snap" +msgstr "Adherir a píxeles" #: tools/editor/plugins/texture_region_editor_plugin.cpp msgid "Grid Snap" -msgstr "Snap de Grilla" +msgstr "Adherir a cuadrícula" #: tools/editor/plugins/texture_region_editor_plugin.cpp msgid "Auto Slice" -msgstr "Auto Rebanar" +msgstr "Autotrocear" #: tools/editor/plugins/texture_region_editor_plugin.cpp msgid "Offset:" -msgstr "Offset:" +msgstr "Desplazamiento:" #: tools/editor/plugins/texture_region_editor_plugin.cpp msgid "Step:" @@ -5246,11 +5476,11 @@ msgstr "Separación:" #: tools/editor/plugins/texture_region_editor_plugin.cpp msgid "Texture Region" -msgstr "Región de Textura" +msgstr "Región de textura" #: tools/editor/plugins/texture_region_editor_plugin.cpp msgid "Texture Region Editor" -msgstr "Editor de Regiones de Texturas" +msgstr "Editor de regiones de texturas" #: tools/editor/plugins/theme_editor_plugin.cpp msgid "Can't save theme to file:" @@ -5258,11 +5488,11 @@ msgstr "No se pudo guardar el tema a un archivo:" #: tools/editor/plugins/theme_editor_plugin.cpp msgid "Add All Items" -msgstr "Agregar Todos los Items" +msgstr "Añadir todos los elementos" #: tools/editor/plugins/theme_editor_plugin.cpp msgid "Add All" -msgstr "Agregar Todos" +msgstr "Añadir todos" #: tools/editor/plugins/theme_editor_plugin.cpp #: tools/editor/plugins/tile_set_editor_plugin.cpp @@ -5270,20 +5500,25 @@ msgid "Remove Item" msgstr "Remover Item" #: tools/editor/plugins/theme_editor_plugin.cpp +#, fuzzy +msgid "Theme" +msgstr "Guardar tema" + +#: tools/editor/plugins/theme_editor_plugin.cpp msgid "Add Class Items" -msgstr "Agregar Items de Clases" +msgstr "Añadir elementos de clase" #: tools/editor/plugins/theme_editor_plugin.cpp msgid "Remove Class Items" -msgstr "Quitar Items de Clases" +msgstr "Quitar elementos de clases" #: tools/editor/plugins/theme_editor_plugin.cpp msgid "Create Empty Template" -msgstr "Crear Template Vacío" +msgstr "Crear plantilla vacía" #: tools/editor/plugins/theme_editor_plugin.cpp msgid "Create Empty Editor Template" -msgstr "Crear Template de Editor Vacío" +msgstr "Crear plantilla de editor vacía" #: tools/editor/plugins/theme_editor_plugin.cpp msgid "CheckBox Radio1" @@ -5295,15 +5530,15 @@ msgstr "CheckBox Radio2" #: tools/editor/plugins/theme_editor_plugin.cpp msgid "Item" -msgstr "Item" +msgstr "Elemento" #: tools/editor/plugins/theme_editor_plugin.cpp msgid "Check Item" -msgstr "Tildar Item" +msgstr "Casilla de verificación" #: tools/editor/plugins/theme_editor_plugin.cpp msgid "Checked Item" -msgstr "Item Tildado" +msgstr "Casilla de verificación activa" #: tools/editor/plugins/theme_editor_plugin.cpp msgid "Has" @@ -5319,7 +5554,7 @@ msgstr "Opciones" #: tools/editor/plugins/theme_editor_plugin.cpp msgid "Have,Many,Several,Options!" -msgstr "Tenés,Muchas,Variadas,Opciones!" +msgstr "¡Tienes,Muchas,Y,Variadas,Opciones!" #: tools/editor/plugins/theme_editor_plugin.cpp msgid "Tab 1" @@ -5341,7 +5576,7 @@ msgstr "Tipo:" #: tools/editor/plugins/theme_editor_plugin.cpp msgid "Data Type:" -msgstr "Tipo de Datos:" +msgstr "Tipo de datos:" #: tools/editor/plugins/theme_editor_plugin.cpp msgid "Icon" @@ -5370,7 +5605,7 @@ msgstr "Borrar TileMap" #: tools/editor/plugins/tile_map_editor_plugin.cpp msgid "Erase selection" -msgstr "Eliminar Selección" +msgstr "Eliminar selección" #: tools/editor/plugins/tile_map_editor_plugin.cpp msgid "Find tile" @@ -5382,15 +5617,15 @@ msgstr "Transponer" #: tools/editor/plugins/tile_map_editor_plugin.cpp msgid "Mirror X" -msgstr "Espejar X" +msgstr "Voltear horizontalmente" #: tools/editor/plugins/tile_map_editor_plugin.cpp msgid "Mirror Y" -msgstr "Espejar Y" +msgstr "Voltear verticalmente" #: tools/editor/plugins/tile_map_editor_plugin.cpp msgid "Bucket" -msgstr "Balde" +msgstr "Cubo" #: tools/editor/plugins/tile_map_editor_plugin.cpp msgid "Pick Tile" @@ -5434,11 +5669,11 @@ msgstr "¿Mergear desde escena?" #: tools/editor/plugins/tile_set_editor_plugin.cpp msgid "Create from Scene" -msgstr "Crear desde Escena" +msgstr "Crear desde escena" #: tools/editor/plugins/tile_set_editor_plugin.cpp msgid "Merge from Scene" -msgstr "Mergear desde Escena" +msgstr "Unir desde escena" #: tools/editor/plugins/tile_set_editor_plugin.cpp #: tools/editor/script_editor_debugger.cpp @@ -5447,19 +5682,19 @@ msgstr "Error" #: tools/editor/project_export.cpp msgid "Edit Script Options" -msgstr "Editar Opciones de Script" +msgstr "Editar opciones de script" #: tools/editor/project_export.cpp msgid "Please export outside the project folder!" -msgstr "Por favor exportá afuera de la carpeta de proyecto!" +msgstr "¡Prueba exportando fuera de la carpeta del proyecto!" #: tools/editor/project_export.cpp msgid "Error exporting project!" -msgstr "Error al exportar el proyecto!" +msgstr "¡Error al exportar el proyecto!" #: tools/editor/project_export.cpp msgid "Error writing the project PCK!" -msgstr "Error al escribir el PCK de proyecto!" +msgstr "¡Error al escribir el PCK de proyecto!" #: tools/editor/project_export.cpp msgid "No exporter for platform '%s' yet." @@ -5471,35 +5706,35 @@ msgstr "Incluir" #: tools/editor/project_export.cpp msgid "Change Image Group" -msgstr "Cambiar Grupo de Imágenes" +msgstr "Cambiar grupo de imágenes" #: tools/editor/project_export.cpp msgid "Group name can't be empty!" -msgstr "El nombre del grupo no puede estar vacío!" +msgstr "¡El nombre del grupo no puede estar vacío!" #: tools/editor/project_export.cpp msgid "Invalid character in group name!" -msgstr "Caracter invalido en el nombre de grupo!" +msgstr "¡El nombre del grupo contiene una letra no permitida!" #: tools/editor/project_export.cpp msgid "Group name already exists!" -msgstr "El nombre de grupo ya existe!" +msgstr "¡El nombre de grupo ya existe!" #: tools/editor/project_export.cpp msgid "Add Image Group" -msgstr "Agregar Grupo de Imágenes" +msgstr "Añadir grupo de imágenes" #: tools/editor/project_export.cpp msgid "Delete Image Group" -msgstr "Eliminar Grupo de Imágenes" +msgstr "Eliminar grupo de imágenes" #: tools/editor/project_export.cpp msgid "Atlas Preview" -msgstr "Vista Previa de Atlas" +msgstr "Vista previa del atlas" #: tools/editor/project_export.cpp msgid "Project Export Settings" -msgstr "Ajustes de Exportación del Proyecto" +msgstr "Ajustes de exportación del proyecto" #: tools/editor/project_export.cpp msgid "Target" @@ -5507,7 +5742,7 @@ msgstr "Objetivo" #: tools/editor/project_export.cpp msgid "Export to Platform" -msgstr "Exportar a Plataforma" +msgstr "Exportar a plataforma" #: tools/editor/project_export.cpp msgid "Resources" @@ -5523,15 +5758,15 @@ msgstr "Exportar todos los recursos en el proyecto." #: tools/editor/project_export.cpp msgid "Export all files in the project directory." -msgstr "Exportar todos los archivos en el directorio del proyecto." +msgstr "Exportar todos los archivos en la carpeta del proyecto." #: tools/editor/project_export.cpp msgid "Export Mode:" -msgstr "Modo de Exportación:" +msgstr "Modo de exportación:" #: tools/editor/project_export.cpp msgid "Resources to Export:" -msgstr "Recursos a Exportar:" +msgstr "Recursos a exportar:" #: tools/editor/project_export.cpp msgid "Action" @@ -5560,11 +5795,11 @@ msgstr "Imágenes" #: tools/editor/project_export.cpp msgid "Keep Original" -msgstr "Mantener el Original" +msgstr "Mantener el original" #: tools/editor/project_export.cpp msgid "Compress for Disk (Lossy, WebP)" -msgstr "Comprimir para Disco (Con pérdidas, WebP)" +msgstr "Comprimir para disco (Con pérdidas, WebP)" #: tools/editor/project_export.cpp msgid "Compress for RAM (BC/PVRTC/ETC)" @@ -5572,23 +5807,23 @@ msgstr "Comprimir para RAM (BC/PVRTC/ETC)" #: tools/editor/project_export.cpp msgid "Convert Images (*.png):" -msgstr "Convertir Imágenes (*.png):" +msgstr "Convertir imágenes (*.png):" #: tools/editor/project_export.cpp msgid "Compress for Disk (Lossy) Quality:" -msgstr "Calidad de Compresión para Disco (con perdidas):" +msgstr "Calidad de compresión para disco (con pérdidas):" #: tools/editor/project_export.cpp msgid "Shrink All Images:" -msgstr "Reducir Todas las Imagenes:" +msgstr "Reducir todas las imágenes:" #: tools/editor/project_export.cpp msgid "Compress Formats:" -msgstr "Formatos de Compresión:" +msgstr "Formatos de compresión:" #: tools/editor/project_export.cpp msgid "Image Groups" -msgstr "Grupos de Imágenes" +msgstr "Grupos de imágenes" #: tools/editor/project_export.cpp msgid "Groups:" @@ -5596,7 +5831,7 @@ msgstr "Grupos:" #: tools/editor/project_export.cpp msgid "Compress Disk" -msgstr "Comprimir para Disco" +msgstr "Comprimir para disco" #: tools/editor/project_export.cpp msgid "Compress RAM" @@ -5604,11 +5839,11 @@ msgstr "Comprimir para RAM" #: tools/editor/project_export.cpp msgid "Compress Mode:" -msgstr "Modo de Compresión:" +msgstr "Modo de compresión:" #: tools/editor/project_export.cpp msgid "Lossy Quality:" -msgstr "Calidad con Pérdidas:" +msgstr "Calidad con pérdidas:" #: tools/editor/project_export.cpp msgid "Atlas:" @@ -5616,15 +5851,15 @@ msgstr "Atlas:" #: tools/editor/project_export.cpp msgid "Shrink By:" -msgstr "Reducir Por:" +msgstr "Reducir por:" #: tools/editor/project_export.cpp msgid "Preview Atlas" -msgstr "Vista Previa de Atlas" +msgstr "Vista previa del atlas" #: tools/editor/project_export.cpp msgid "Image Filter:" -msgstr "Filtro de Imágenes:" +msgstr "Filtrado de imágenes:" #: tools/editor/project_export.cpp msgid "Images:" @@ -5632,7 +5867,7 @@ msgstr "Imágenes:" #: tools/editor/project_export.cpp msgid "Select None" -msgstr "No Seleccionar Ninguno" +msgstr "Deseleccionar todo" #: tools/editor/project_export.cpp msgid "Group" @@ -5640,11 +5875,11 @@ msgstr "Grupo" #: tools/editor/project_export.cpp msgid "Samples" -msgstr "Muestras" +msgstr "Sonidos" #: tools/editor/project_export.cpp msgid "Sample Conversion Mode: (.wav files):" -msgstr "Modo de Conversión de Muestras: (archivos .wav):" +msgstr "Modo de conversión de muestreo: (archivos .wav):" #: tools/editor/project_export.cpp msgid "Keep" @@ -5656,7 +5891,7 @@ msgstr "Comprimir (RAM - IMA-ADPCM)" #: tools/editor/project_export.cpp msgid "Sampling Rate Limit (Hz):" -msgstr "Limite de Tasa de Sampleo (Hz):" +msgstr "Tasa de muestreo máxima (Hz):" #: tools/editor/project_export.cpp msgid "Trim" @@ -5664,7 +5899,7 @@ msgstr "Recortar" #: tools/editor/project_export.cpp msgid "Trailing Silence:" -msgstr "Silencio Sobrante al Final:" +msgstr "Silencio sobrante al final:" #: tools/editor/project_export.cpp msgid "Script" @@ -5672,7 +5907,7 @@ msgstr "Script" #: tools/editor/project_export.cpp msgid "Script Export Mode:" -msgstr "Modo de Exportación de Scipts:" +msgstr "Modo de exportación de scipts:" #: tools/editor/project_export.cpp msgid "Text" @@ -5688,7 +5923,7 @@ msgstr "Encriptado (Proveer la Clave Debajo)" #: tools/editor/project_export.cpp msgid "Script Encryption Key (256-bits as hex):" -msgstr "Clave de Encriptación de Script (256-bits como hex):" +msgstr "Clave de cifrado de scripts (256-bits en hexadecimal):" #: tools/editor/project_export.cpp msgid "Export PCK/Zip" @@ -5696,15 +5931,15 @@ msgstr "Exportar PCK/Zip" #: tools/editor/project_export.cpp msgid "Export Project PCK" -msgstr "Exportar PCK de Proyecto" +msgstr "Exportar PCK del proyecto" #: tools/editor/project_export.cpp msgid "Export.." -msgstr "Exportar.." +msgstr "Exportar…" #: tools/editor/project_export.cpp msgid "Project Export" -msgstr "Exportar Proyecto" +msgstr "Exportar proyecto" #: tools/editor/project_export.cpp msgid "Export Preset:" @@ -5712,23 +5947,23 @@ msgstr "Presets de Exportación:" #: tools/editor/project_manager.cpp msgid "Invalid project path, the path must exist!" -msgstr "Ruta de proyecto inválida, la ruta debe existir!" +msgstr "¡La ruta del proyecto no es correcta, tiene que existir!" #: tools/editor/project_manager.cpp msgid "Invalid project path, engine.cfg must not exist." -msgstr "Ruta de proyecto inválida, engine.cfg no debe existir." +msgstr "La ruta del proyecto no es correcta, engine.cfg no debe existir." #: tools/editor/project_manager.cpp msgid "Invalid project path, engine.cfg must exist." -msgstr "Ruta de proyecto inválida, engine.cfg debe existir." +msgstr "¡La ruta del proyecto no es correcta, engine.cfg debe existir." #: tools/editor/project_manager.cpp msgid "Imported Project" -msgstr "Proyecto Importado" +msgstr "Proyecto importado" #: tools/editor/project_manager.cpp msgid "Invalid project path (changed anything?)." -msgstr "Ruta de proyecto inválida (cambiaste algo?)." +msgstr "La ruta del proyecto no es correcta (¿has cambiado algo?)." #: tools/editor/project_manager.cpp msgid "Couldn't create engine.cfg in project path." @@ -5740,31 +5975,31 @@ msgstr "Los siguientes archivos no se pudieron extraer del paquete:" #: tools/editor/project_manager.cpp msgid "Package Installed Successfully!" -msgstr "El Paquete se Instaló Exitosamente!" +msgstr "¡El paquete se ha instalado correctamente!" #: tools/editor/project_manager.cpp msgid "Import Existing Project" -msgstr "Importar Proyecto Existente" +msgstr "Importar proyecto existente" #: tools/editor/project_manager.cpp msgid "Project Path (Must Exist):" -msgstr "Ruta del Proyecto (Debe Existir):" +msgstr "Ruta del proyecto (debe existir):" #: tools/editor/project_manager.cpp msgid "Project Name:" -msgstr "Nombre del Proyecto:" +msgstr "Nombre del proyecto:" #: tools/editor/project_manager.cpp msgid "Create New Project" -msgstr "Crear Proyecto Nuevo" +msgstr "Crear proyecto nuevo" #: tools/editor/project_manager.cpp msgid "Project Path:" -msgstr "Ruta del Proyecto:" +msgstr "Ruta del proyecto:" #: tools/editor/project_manager.cpp msgid "Install Project:" -msgstr "Instalar Proyecto:" +msgstr "Instalar proyecto:" #: tools/editor/project_manager.cpp msgid "Install" @@ -5776,7 +6011,7 @@ msgstr "Examinar" #: tools/editor/project_manager.cpp msgid "New Game Project" -msgstr "Nuevo Proyecto de Juego" +msgstr "Nuevo proyecto de juego" #: tools/editor/project_manager.cpp msgid "That's a BINGO!" @@ -5784,37 +6019,37 @@ msgstr "BINGO!" #: tools/editor/project_manager.cpp msgid "Unnamed Project" -msgstr "Proyecto Sin Nombre" +msgstr "Proyecto sin nombre" #: tools/editor/project_manager.cpp -#, fuzzy msgid "Are you sure to open more than one project?" -msgstr "¿Estás seguro/a que querés abrir mas de un proyecto?" +msgstr "¿Seguro que quieres abrir más de un proyecto?" #: tools/editor/project_manager.cpp -#, fuzzy msgid "Are you sure to run more than one project?" -msgstr "¿Estás seguro/a que queres ejecutar mas de un proyecto?" +msgstr "¿Seguro que quieres ejecutar más de un proyecto?" #: tools/editor/project_manager.cpp msgid "Remove project from the list? (Folder contents will not be modified)" msgstr "" -"¿Quitar proyecto de la lista? (Los contenidos de la carpeta no serán " -"modificados)" +"¿Quieres quitar proyecto de la lista? (El contenido de la carpeta no se " +"modificarán)" #: tools/editor/project_manager.cpp msgid "" "You are about the scan %s folders for existing Godot projects. Do you " "confirm?" msgstr "" +"Estás a punto de analizar %s carpetas en busca de proyectos de Godot. " +"¿Quieres continuar?" #: tools/editor/project_manager.cpp msgid "Project Manager" -msgstr "Gestor de Proyectos" +msgstr "Administrador de proyectos" #: tools/editor/project_manager.cpp msgid "Project List" -msgstr "Listado de Proyectos" +msgstr "Lista de proyectos" #: tools/editor/project_manager.cpp msgid "Run" @@ -5822,16 +6057,15 @@ msgstr "Ejecutar" #: tools/editor/project_manager.cpp msgid "Scan" -msgstr "Escanear" +msgstr "Analizar" #: tools/editor/project_manager.cpp -#, fuzzy msgid "Select a Folder to Scan" -msgstr "Seleccionar un Nodo" +msgstr "Selecciona la carpeta a analizar" #: tools/editor/project_manager.cpp msgid "New Project" -msgstr "Proyecto Nuevo" +msgstr "Proyecto nuevo" #: tools/editor/project_manager.cpp msgid "Exit" @@ -5843,31 +6077,31 @@ msgstr "Tecla " #: tools/editor/project_settings.cpp msgid "Joy Button" -msgstr "Bottón de Joystick" +msgstr "Botón del mando" #: tools/editor/project_settings.cpp msgid "Joy Axis" -msgstr "Eje de Joystick" +msgstr "Eje del mando" #: tools/editor/project_settings.cpp msgid "Mouse Button" -msgstr "Botón de Mouse" +msgstr "Botón del ratón" #: tools/editor/project_settings.cpp msgid "Invalid action (anything goes but '/' or ':')." -msgstr "Acción Invalida (cualquier cosa va menos '/' o ':')." +msgstr "La acción no es correcta (no puedes utilizar «/» o «:»)." #: tools/editor/project_settings.cpp msgid "Action '%s' already exists!" -msgstr "La acción '%s' ya existe!" +msgstr "¡La acción «%s» ya existe!" #: tools/editor/project_settings.cpp msgid "Rename Input Action Event" -msgstr "Renombrar Evento de Acción de Entrada" +msgstr "Renombrar evento de acción de entrada" #: tools/editor/project_settings.cpp msgid "Add Input Action Event" -msgstr "Agregar Evento de Acción de Entrada" +msgstr "Añadir evento de acción de entrada" #: tools/editor/project_settings.cpp tools/editor/settings_config_dialog.cpp msgid "Control+" @@ -5875,31 +6109,31 @@ msgstr "Control+" #: tools/editor/project_settings.cpp tools/editor/settings_config_dialog.cpp msgid "Press a Key.." -msgstr "Presionar una Tecla.." +msgstr "Presiona una tecla…" #: tools/editor/project_settings.cpp msgid "Mouse Button Index:" -msgstr "Indice de Botones de Mouse:" +msgstr "Índice de botón del ratón:" #: tools/editor/project_settings.cpp msgid "Left Button" -msgstr "Botón Izquierdo" +msgstr "Botón izquierdo" #: tools/editor/project_settings.cpp msgid "Right Button" -msgstr "Botón Derecho" +msgstr "Botón derecho" #: tools/editor/project_settings.cpp msgid "Middle Button" -msgstr "Botón del Medio" +msgstr "Botón del medio" #: tools/editor/project_settings.cpp msgid "Wheel Up Button" -msgstr "Botón Rueda Arriba" +msgstr "Botón rueda arriba" #: tools/editor/project_settings.cpp msgid "Wheel Down Button" -msgstr "Botón Rueda Abajo" +msgstr "Botón rueda abajo" #: tools/editor/project_settings.cpp msgid "Button 6" @@ -5919,23 +6153,23 @@ msgstr "Botón 9" #: tools/editor/project_settings.cpp msgid "Joystick Axis Index:" -msgstr "Indice de Ejes de Joystick:" +msgstr "Índice de ejes del mando:" #: tools/editor/project_settings.cpp msgid "Joystick Button Index:" -msgstr "Indice de Botones de Joystick:" +msgstr "Índice de botones del mando:" #: tools/editor/project_settings.cpp msgid "Add Input Action" -msgstr "Agregar Acción de Entrada" +msgstr "Añadir acción de entrada" #: tools/editor/project_settings.cpp msgid "Erase Input Action Event" -msgstr "Borrar Evento de Acción de Entrada" +msgstr "Borrar evento de acción de entrada" #: tools/editor/project_settings.cpp msgid "Toggle Persisting" -msgstr "Act/Desact. Persistente" +msgstr "Des/activar persistencia" #: tools/editor/project_settings.cpp msgid "Error saving settings." @@ -5943,39 +6177,39 @@ msgstr "Error al guardar los ajustes." #: tools/editor/project_settings.cpp msgid "Settings saved OK." -msgstr "Ajustes guardados satisfactoriamente." +msgstr "Los ajustes se han guardado correctamente." #: tools/editor/project_settings.cpp msgid "Add Translation" -msgstr "Agregar Traducción" +msgstr "Añadir traducción" #: tools/editor/project_settings.cpp msgid "Remove Translation" -msgstr "Quitar Traducción" +msgstr "Quitar traducción" #: tools/editor/project_settings.cpp msgid "Add Remapped Path" -msgstr "Agregar Path Remapeado" +msgstr "Añadir ruta remapeada" #: tools/editor/project_settings.cpp msgid "Resource Remap Add Remap" -msgstr "Remapear Recurso Agregar Remap" +msgstr "Añadir remapeo de recursos" #: tools/editor/project_settings.cpp msgid "Change Resource Remap Language" -msgstr "Cambiar Lenguaje de Remapeo de Recursos" +msgstr "Cambiar idioma de remapeo de recursos" #: tools/editor/project_settings.cpp msgid "Remove Resource Remap" -msgstr "Remover Remapeo de Recursos" +msgstr "Quitar remapeo de recursos" #: tools/editor/project_settings.cpp msgid "Remove Resource Remap Option" -msgstr "Remover Opción de Remapeo de Recursos" +msgstr "Quitar opción de remapeo de recursos" #: tools/editor/project_settings.cpp msgid "Project Settings (engine.cfg)" -msgstr "Ajustes de Proyecto (engine.cfg)" +msgstr "Ajustes de proyecto (engine.cfg)" #: tools/editor/project_settings.cpp tools/editor/settings_config_dialog.cpp msgid "General" @@ -5991,11 +6225,11 @@ msgstr "Eliminar" #: tools/editor/project_settings.cpp msgid "Copy To Platform.." -msgstr "Copiar A Plataforma.." +msgstr "Copiar a plataforma…" #: tools/editor/project_settings.cpp msgid "Input Map" -msgstr "Mapa de Entradas" +msgstr "Mapa de entradas" #: tools/editor/project_settings.cpp msgid "Action:" @@ -6007,11 +6241,11 @@ msgstr "Dispositivo:" #: tools/editor/project_settings.cpp msgid "Index:" -msgstr "Indice:" +msgstr "Índice:" #: tools/editor/project_settings.cpp msgid "Localization" -msgstr "Localización" +msgstr "Traducciones" #: tools/editor/project_settings.cpp msgid "Translations" @@ -6023,7 +6257,7 @@ msgstr "Traducciones:" #: tools/editor/project_settings.cpp msgid "Add.." -msgstr "Agregar.." +msgstr "Añadir…" #: tools/editor/project_settings.cpp msgid "Remaps" @@ -6035,11 +6269,11 @@ msgstr "Recursos:" #: tools/editor/project_settings.cpp msgid "Remaps by Locale:" -msgstr "Remapeos por Locale:" +msgstr "Remapeos por idioma:" #: tools/editor/project_settings.cpp msgid "Locale" -msgstr "Locale" +msgstr "Idioma" #: tools/editor/project_settings.cpp msgid "AutoLoad" @@ -6051,35 +6285,35 @@ msgstr "Plugins" #: tools/editor/property_editor.cpp msgid "Preset.." -msgstr "Preseteo.." +msgstr "Ajuste…" #: tools/editor/property_editor.cpp msgid "Ease In" -msgstr "Ease In" +msgstr "Transición entrada" #: tools/editor/property_editor.cpp msgid "Ease Out" -msgstr "Ease Out" +msgstr "Transición salida" #: tools/editor/property_editor.cpp msgid "Zero" -msgstr "Zero" +msgstr "Cero" #: tools/editor/property_editor.cpp msgid "Easing In-Out" -msgstr "Easing In-Out" +msgstr "Transición entrada-salida" #: tools/editor/property_editor.cpp msgid "Easing Out-In" -msgstr "Easing Out-In" +msgstr "Transición salida-entrada" #: tools/editor/property_editor.cpp msgid "File.." -msgstr "Archivo.." +msgstr "Archivo…" #: tools/editor/property_editor.cpp msgid "Dir.." -msgstr "Dir.." +msgstr "Dir…" #: tools/editor/property_editor.cpp msgid "Load" @@ -6090,8 +6324,13 @@ msgid "Assign" msgstr "Asignar" #: tools/editor/property_editor.cpp +#, fuzzy +msgid "New Script" +msgstr "Script siguiente" + +#: tools/editor/property_editor.cpp msgid "Error loading file: Not a resource!" -msgstr "Error al cargar el archivo: No es un recurso!" +msgstr "Error al cargar el archivo: ¡No es un recurso!" #: tools/editor/property_editor.cpp msgid "Couldn't load image" @@ -6099,15 +6338,11 @@ msgstr "No se pudo cargar la imagen" #: tools/editor/property_editor.cpp msgid "Bit %d, val %d." -msgstr "Bit %d, val %d." +msgstr "Bit %d, valor %d." #: tools/editor/property_editor.cpp msgid "On" -msgstr "On" - -#: tools/editor/property_editor.cpp -msgid "Set" -msgstr "Setear" +msgstr "Activado" #: tools/editor/property_editor.cpp msgid "Properties:" @@ -6121,6 +6356,16 @@ msgstr "Global" msgid "Sections:" msgstr "Selecciones:" +#: tools/editor/property_selector.cpp +#, fuzzy +msgid "Select Property" +msgstr "Seleccionar puntos" + +#: tools/editor/property_selector.cpp +#, fuzzy +msgid "Select Method" +msgstr "Modo de selección" + #: tools/editor/pvrtc_compress.cpp msgid "Could not execute PVRTC tool:" msgstr "No se pudo ejecutar la herramienta PVRTC:" @@ -6132,15 +6377,15 @@ msgstr "" #: tools/editor/reparent_dialog.cpp tools/editor/scene_tree_dock.cpp msgid "Reparent Node" -msgstr "Reemparentar Nodo" +msgstr "Reemparentar nodo" #: tools/editor/reparent_dialog.cpp msgid "Reparent Location (Select new Parent):" -msgstr "Reemparentar Ubicación (Seleccionar nuevo Padre):" +msgstr "Reemparentar ubicación (selecciona un nuevo padre):" #: tools/editor/reparent_dialog.cpp msgid "Keep Global Transform" -msgstr "Mantener Transformación Global" +msgstr "Mantener transformación global" #: tools/editor/reparent_dialog.cpp tools/editor/scene_tree_dock.cpp msgid "Reparent" @@ -6148,56 +6393,55 @@ msgstr "Reemparentar" #: tools/editor/resources_dock.cpp msgid "Create New Resource" -msgstr "Crear Nuevo Recurso" +msgstr "Crear recurso nuevo" #: tools/editor/resources_dock.cpp msgid "Open Resource" -msgstr "Abrir Recurso" +msgstr "Abrir recurso" #: tools/editor/resources_dock.cpp msgid "Save Resource" -msgstr "Guardar Recurso" +msgstr "Guardar recurso" #: tools/editor/resources_dock.cpp msgid "Resource Tools" -msgstr "Herramientas de Recursos" +msgstr "Herramientas de recursos" #: tools/editor/resources_dock.cpp msgid "Make Local" -msgstr "Crear Local" +msgstr "Crear local" #: tools/editor/run_settings_dialog.cpp msgid "Run Mode:" -msgstr "Modo de Ejecución:" +msgstr "Modo de ejecución:" #: tools/editor/run_settings_dialog.cpp msgid "Current Scene" -msgstr "Escena Actual" +msgstr "Escena actual" #: tools/editor/run_settings_dialog.cpp msgid "Main Scene" -msgstr "Escena Principal" +msgstr "Escena principal" #: tools/editor/run_settings_dialog.cpp msgid "Main Scene Arguments:" -msgstr "Argumentos de Escena Principal:" +msgstr "Argumentos de escena principal:" #: tools/editor/run_settings_dialog.cpp msgid "Scene Run Settings" -msgstr "Ajustes de Ejecución de Escena" +msgstr "Ajustes de ejecución de escena" #: tools/editor/scene_tree_dock.cpp msgid "OK :(" -msgstr "OK :(" +msgstr "Muy bien :(" #: tools/editor/scene_tree_dock.cpp msgid "No parent to instance a child at." msgstr "No hay padre al que instanciarle un hijo." #: tools/editor/scene_tree_dock.cpp -#, fuzzy msgid "No parent to instance the scenes at." -msgstr "No hay padre al que instanciarle un hijo." +msgstr "No hay padre donde instanciar la escena." #: tools/editor/scene_tree_dock.cpp msgid "Error loading scene from %s" @@ -6209,7 +6453,7 @@ msgstr "Error al instanciar escena desde %s" #: tools/editor/scene_tree_dock.cpp msgid "Ok" -msgstr "Ok" +msgstr "Aceptar" #: tools/editor/scene_tree_dock.cpp msgid "" @@ -6221,7 +6465,7 @@ msgstr "" #: tools/editor/scene_tree_dock.cpp msgid "Instance Scene(s)" -msgstr "Instanciar Escena(s)" +msgstr "Instanciar escenas" #: tools/editor/scene_tree_dock.cpp msgid "This operation can't be done on the tree root." @@ -6237,15 +6481,15 @@ msgstr "Mover Nodos Dentro del Padre" #: tools/editor/scene_tree_dock.cpp msgid "Duplicate Node(s)" -msgstr "Duplicar Nodo(s)" +msgstr "Duplicar nodos" #: tools/editor/scene_tree_dock.cpp msgid "Delete Node(s)?" -msgstr "Eliminar Nodo(s)?" +msgstr "¿Quieres borrar los nodos?" #: tools/editor/scene_tree_dock.cpp msgid "This operation can't be done without a scene." -msgstr "Esta operación no puede hacerse sin una escena." +msgstr "Esta operación no puede realizarse sin una escena." #: tools/editor/scene_tree_dock.cpp msgid "This operation requires a single selected node." @@ -6253,39 +6497,38 @@ msgstr "Esta operación requiere un solo nodo seleccionado." #: tools/editor/scene_tree_dock.cpp msgid "This operation can't be done on instanced scenes." -msgstr "Esta operación no puede ser realizada en escenas instanciadas." +msgstr "Esta operación no puede realizarse en escenas instanciadas." #: tools/editor/scene_tree_dock.cpp msgid "Save New Scene As.." -msgstr "Guardar Nueva Escena Como.." +msgstr "Guardar nueva escena como…" #: tools/editor/scene_tree_dock.cpp msgid "Makes Sense!" -msgstr "Tiene Sentido!" +msgstr "¡Entendido!" #: tools/editor/scene_tree_dock.cpp msgid "Can't operate on nodes from a foreign scene!" -msgstr "No se puede operar sobre los nodos de una escena externa!" +msgstr "¡No se puede operar sobre los nodos de una escena externa!" #: tools/editor/scene_tree_dock.cpp msgid "Can't operate on nodes the current scene inherits from!" -msgstr "" -"No se puede operar sobre los nodos de los cual hereda la escena actual!" +msgstr "¡No se puede operar sobre los nodos heredados por la escena actual!" #: tools/editor/scene_tree_dock.cpp msgid "Remove Node(s)" -msgstr "Quitar Nodo(s)" +msgstr "Borrar nodos" #: tools/editor/scene_tree_dock.cpp msgid "Create Node" -msgstr "Crear Nodo" +msgstr "Crear nodo" #: tools/editor/scene_tree_dock.cpp msgid "" "Couldn't save new scene. Likely dependencies (instances) couldn't be " "satisfied." msgstr "" -"No se pudo guardar la escena nueva. Probablemente no se hayan podido " +"No se pudo guardar la escena nueva. Es posible que no se hayan podido " "satisfacer las dependencias (instancias)." #: tools/editor/scene_tree_dock.cpp @@ -6298,48 +6541,47 @@ msgstr "Error al duplicar escena para guardarla." #: tools/editor/scene_tree_dock.cpp msgid "Edit Groups" -msgstr "Editar Grupos" +msgstr "Editar grupos" #: tools/editor/scene_tree_dock.cpp msgid "Edit Connections" -msgstr "Editar Conexiones" +msgstr "Editar conexiones" #: tools/editor/scene_tree_dock.cpp msgid "Delete Node(s)" -msgstr "Eliminar Nodo(s)" +msgstr "Borrar nodos" #: tools/editor/scene_tree_dock.cpp msgid "Add Child Node" -msgstr "Agregar Nodo Hijo" +msgstr "Añadir nodo hijo" #: tools/editor/scene_tree_dock.cpp msgid "Instance Child Scene" -msgstr "Instanciar Escena Hija" +msgstr "Instanciar escena hija" #: tools/editor/scene_tree_dock.cpp msgid "Change Type" -msgstr "Cambiar Tipo" +msgstr "Cambiar tipo" #: tools/editor/scene_tree_dock.cpp msgid "Add Script" -msgstr "Agregar Script" +msgstr "Añadir script" #: tools/editor/scene_tree_dock.cpp msgid "Merge From Scene" -msgstr "Mergear Desde Escena" +msgstr "Unir desde escena" #: tools/editor/scene_tree_dock.cpp msgid "Save Branch as Scene" msgstr "Guardar Rama como Escena" #: tools/editor/scene_tree_dock.cpp -#, fuzzy msgid "Delete (No Confirm)" -msgstr "Confirmá, por favor..." +msgstr "Eliminar (sin confirmar)" #: tools/editor/scene_tree_dock.cpp msgid "Add/Create a New Node" -msgstr "Agregar/Crear un Nuevo Nodo" +msgstr "Añadir/crear nodo nuevo" #: tools/editor/scene_tree_dock.cpp msgid "" @@ -6350,10 +6592,8 @@ msgstr "" "existe ningún nodo raíz." #: tools/editor/scene_tree_dock.cpp -#, fuzzy msgid "Create a new script for the selected node." -msgstr "" -"Instanciar la(s) escena(s) seleccionadas como hijas del nodo seleccionado." +msgstr "Crear un nuevo script para el nodo seleccionado." #: tools/editor/scene_tree_editor.cpp msgid "" @@ -6377,59 +6617,60 @@ msgstr "Instancia:" #: tools/editor/scene_tree_editor.cpp msgid "Invalid node name, the following characters are not allowed:" -msgstr "Nobre de nodo inválido, los siguientes caracteres no estan permitidos:" +msgstr "" +"El nombre del nodo no es correcto, las siguientes letras no están permitidas:" #: tools/editor/scene_tree_editor.cpp msgid "Rename Node" -msgstr "Renombrar Nodo" +msgstr "Renombrar nodo" #: tools/editor/scene_tree_editor.cpp msgid "Scene Tree (Nodes):" -msgstr "Arbol de Escenas (Nodos):" +msgstr "Árbol de escenas (nodos):" #: tools/editor/scene_tree_editor.cpp msgid "Editable Children" -msgstr "Hijos Editables" +msgstr "Hijos editables" #: tools/editor/scene_tree_editor.cpp msgid "Load As Placeholder" -msgstr "Cargar Como Placeholder" +msgstr "Cargar como temporal" #: tools/editor/scene_tree_editor.cpp msgid "Discard Instancing" -msgstr "Descartar Instanciado" +msgstr "Descartar instancia" #: tools/editor/scene_tree_editor.cpp msgid "Open in Editor" -msgstr "Abrir en Editor" +msgstr "Abrir en el editor" #: tools/editor/scene_tree_editor.cpp msgid "Clear Inheritance" -msgstr "Limpiar Herencia" +msgstr "Limpiar heredado" #: tools/editor/scene_tree_editor.cpp msgid "Clear Inheritance? (No Undo!)" -msgstr "Limpiar Herencia? (Imposible Deshacer!)" +msgstr "¿Quieres limpiar la herencia? (No se puede deshacer)" #: tools/editor/scene_tree_editor.cpp msgid "Clear!" -msgstr "Limpiar!" +msgstr "¡Borrar!" #: tools/editor/scene_tree_editor.cpp msgid "Select a Node" -msgstr "Seleccionar un Nodo" +msgstr "Selecciona un nodo" #: tools/editor/script_create_dialog.cpp msgid "Invalid parent class name" -msgstr "Nombre de clase padre inválido" +msgstr "El nombre de clase padre no es correcto" #: tools/editor/script_create_dialog.cpp msgid "Valid chars:" -msgstr "Caracteres válidos:" +msgstr "Letras permitidas:" #: tools/editor/script_create_dialog.cpp msgid "Invalid class name" -msgstr "Nombre de clase inválido" +msgstr "El nombre de clase no es correcto" #: tools/editor/script_create_dialog.cpp msgid "Valid name" @@ -6437,19 +6678,19 @@ msgstr "Nombre válido" #: tools/editor/script_create_dialog.cpp msgid "N/A" -msgstr "N/A" +msgstr "N/D" #: tools/editor/script_create_dialog.cpp msgid "Class name is invalid!" -msgstr "El nombre de clase es inválido!" +msgstr "¡El nombre de clase no es correcto!" #: tools/editor/script_create_dialog.cpp msgid "Parent class name is invalid!" -msgstr "El nombre de la clase padre es inválido!" +msgstr "¡El nombre de clase padre no es correcto!" #: tools/editor/script_create_dialog.cpp msgid "Invalid path!" -msgstr "Ruta inválida!" +msgstr "¡Ruta incorrecta!" #: tools/editor/script_create_dialog.cpp msgid "Could not create script in filesystem." @@ -6465,31 +6706,31 @@ msgstr "La ruta no es local" #: tools/editor/script_create_dialog.cpp msgid "Invalid base path" -msgstr "Ruta base inválida" +msgstr "Ruta base incorrecta" #: tools/editor/script_create_dialog.cpp msgid "File exists" -msgstr "El archivo existe" +msgstr "El archivo ya existe" #: tools/editor/script_create_dialog.cpp msgid "Invalid extension" -msgstr "Extensión invalida" +msgstr "La extensión no es correcta" #: tools/editor/script_create_dialog.cpp msgid "Valid path" -msgstr "Ruta inválida" +msgstr "Ruta válida" #: tools/editor/script_create_dialog.cpp msgid "Class Name:" -msgstr "Nombre de Clase:" +msgstr "Nombre de clase:" #: tools/editor/script_create_dialog.cpp msgid "Built-In Script" -msgstr "Script Integrado (Built-In)" +msgstr "Script integrado" #: tools/editor/script_create_dialog.cpp msgid "Create Node Script" -msgstr "Crear Script de Nodo" +msgstr "Crear script de nodo" #: tools/editor/script_editor_debugger.cpp msgid "Bytes:" @@ -6509,7 +6750,7 @@ msgstr "Fuente:" #: tools/editor/script_editor_debugger.cpp msgid "Function:" -msgstr "Funcion:" +msgstr "Función:" #: tools/editor/script_editor_debugger.cpp msgid "Errors" @@ -6521,11 +6762,11 @@ msgstr "Proceso Hijo Conectado" #: tools/editor/script_editor_debugger.cpp msgid "Inspect Previous Instance" -msgstr "Inspeccionar Instancia Previa" +msgstr "Inspeccionar instancia anterior" #: tools/editor/script_editor_debugger.cpp msgid "Inspect Next Instance" -msgstr "Inspeccionar Instancia Siguiente" +msgstr "Inspeccionar instancia siguiente" #: tools/editor/script_editor_debugger.cpp msgid "Stack Frames" @@ -6549,7 +6790,7 @@ msgstr "Inspector Remoto" #: tools/editor/script_editor_debugger.cpp msgid "Live Scene Tree:" -msgstr "Arbos de Escenas en Vivo:" +msgstr "Árbol de Escenas en Vivo:" #: tools/editor/script_editor_debugger.cpp msgid "Remote Object Properties: " @@ -6581,11 +6822,11 @@ msgstr "Total:" #: tools/editor/script_editor_debugger.cpp msgid "Video Mem" -msgstr "Mem. de Video" +msgstr "Memoria de vídeo" #: tools/editor/script_editor_debugger.cpp msgid "Resource Path" -msgstr "Ruta de Recursos" +msgstr "Ruta de recursos" #: tools/editor/script_editor_debugger.cpp msgid "Type" @@ -6597,15 +6838,15 @@ msgstr "Uso" #: tools/editor/script_editor_debugger.cpp msgid "Misc" -msgstr "Misc" +msgstr "Otros" #: tools/editor/script_editor_debugger.cpp msgid "Clicked Control:" -msgstr "Controles Cliqueados:" +msgstr "Controles seleccionados:" #: tools/editor/script_editor_debugger.cpp msgid "Clicked Control Type:" -msgstr "Tipo de Controles Cliqueados:" +msgstr "Tipo de controles seleccionados:" #: tools/editor/script_editor_debugger.cpp msgid "Live Edit Root:" @@ -6613,7 +6854,7 @@ msgstr "Raíz de Edición en Vivo:" #: tools/editor/script_editor_debugger.cpp msgid "Set From Tree" -msgstr "Setear Desde Arbol" +msgstr "Establecer desde árbol" #: tools/editor/settings_config_dialog.cpp msgid "Shortcuts" @@ -6649,12 +6890,19 @@ msgstr "Cambiar Altura de Shape Cápsula" #: tools/editor/spatial_editor_gizmos.cpp msgid "Change Ray Shape Length" -msgstr "Cambiar Largo de Shape Rayo" +msgstr "Cambiar longitud de forma de rayo" #: tools/editor/spatial_editor_gizmos.cpp msgid "Change Notifier Extents" msgstr "Cambiar Alcances de Notificadores" +#~ msgid "" +#~ "Custom node has no _get_output_port_unsequenced(idx,wmem), but " +#~ "unsequenced ports were specified." +#~ msgstr "" +#~ "El nodo personalizado no tiene ningún _get_output_port_unsequenced(idx," +#~ "wmem), pero se especificaron puertos no secuenciados." + #~ msgid "Cannot go into subdir:" #~ msgstr "No se puede acceder al subdir:" diff --git a/tools/translations/es_AR.po b/tools/translations/es_AR.po index c8f75f121a..6c266e74a7 100644 --- a/tools/translations/es_AR.po +++ b/tools/translations/es_AR.po @@ -3,13 +3,15 @@ # This file is distributed under the same license as the Godot source code. # # Lisandro Lorea <lisandrolorea@gmail.com>, 2016. +# Roger BR <drai_kin@hotmail.com>, 2016. +# Sebastian Silva <sebastian@sugarlabs.org>, 2016. # msgid "" msgstr "" "Project-Id-Version: Godot Engine editor\n" "POT-Creation-Date: \n" -"PO-Revision-Date: 2016-07-15 07:17+0000\n" -"Last-Translator: Lisandro Lorea <lisandrolorea@gmail.com>\n" +"PO-Revision-Date: 2016-09-04 12:31+0000\n" +"Last-Translator: Roger BR <drai_kin@hotmail.com>\n" "Language-Team: Spanish (Argentina) <https://hosted.weblate.org/projects/" "godot-engine/godot/es_AR/>\n" "Language: es_AR\n" @@ -17,7 +19,7 @@ msgstr "" "Content-Type: text/plain; charset=UTF-8\n" "Content-Transfer-Encoding: 8bit\n" "Plural-Forms: nplurals=2; plural=n != 1;\n" -"X-Generator: Weblate 2.8-dev\n" +"X-Generator: Weblate 2.8\n" #: modules/gdscript/gd_functions.cpp #: modules/visual_script/visual_script_builtin_funcs.cpp @@ -35,6 +37,12 @@ msgid "step argument is zero!" msgstr "el argumento step es cero!" #: modules/gdscript/gd_functions.cpp +msgid "" +"Paths cannot start with '/', absolute paths must start with 'res://', " +"'user://', or 'local://'" +msgstr "" + +#: modules/gdscript/gd_functions.cpp msgid "Not a script with an instance" msgstr "No es un script con una instancia" @@ -70,40 +78,45 @@ msgid "" "A node yielded without working memory, please read the docs on how to yield " "properly!" msgstr "" +"Un nodo rindió(yielded) sin memoria de trabajo, por favor lee los docs sobre " +"como usar yield correctamente!" #: modules/visual_script/visual_script.cpp msgid "" "Node yielded, but did not return a function state in the first working " "memory." msgstr "" +"El nodo rindió(yielded), pero no retornó un estado de función en la primera " +"memoria de trabajo." #: modules/visual_script/visual_script.cpp msgid "" "Return value must be assigned to first element of node working memory! Fix " "your node please." msgstr "" +"El valor de retorno debe ser asignado al primer elemento de la memoria de " +"trabajo nodos! Arreglá tu nodo, por favor." #: modules/visual_script/visual_script.cpp msgid "Node returned an invalid sequence output: " -msgstr "" +msgstr "El nodo retornó una secuencia de salida inválida: " #: modules/visual_script/visual_script.cpp msgid "Found sequence bit but not the node in the stack, report bug!" msgstr "" +"Se encontró un bit de secuencia pero no el nodo en el stack, reportá el bug!" #: modules/visual_script/visual_script.cpp msgid "Stack overflow with stack depth: " -msgstr "" +msgstr "Stack overflow con la profundidad del stack: " #: modules/visual_script/visual_script_editor.cpp -#, fuzzy msgid "Functions:" -msgstr "Funcion:" +msgstr "Funciones:" #: modules/visual_script/visual_script_editor.cpp -#, fuzzy msgid "Variables:" -msgstr "Variable" +msgstr "Variables:" #: modules/visual_script/visual_script_editor.cpp tools/editor/editor_help.cpp msgid "Signals:" @@ -111,86 +124,151 @@ msgstr "Señales:" #: modules/visual_script/visual_script_editor.cpp msgid "Name is not a valid identifier:" -msgstr "" +msgstr "El nombre no es un identificador válido:" #: modules/visual_script/visual_script_editor.cpp msgid "Name already in use by another func/var/signal:" -msgstr "" +msgstr "El nombre ya esta en uso por otra func/var/señal:" #: modules/visual_script/visual_script_editor.cpp -#, fuzzy msgid "Rename Function" -msgstr "Crear Función" +msgstr "Renombrar Función" #: modules/visual_script/visual_script_editor.cpp -#, fuzzy msgid "Rename Variable" -msgstr "Renombrar Muestra" +msgstr "Renombrar Variable" #: modules/visual_script/visual_script_editor.cpp -#, fuzzy msgid "Rename Signal" -msgstr "Renombrar Muestra" +msgstr "Renombrar Señal" #: modules/visual_script/visual_script_editor.cpp -#, fuzzy msgid "Add Function" -msgstr "Funcion:" +msgstr "Agregar Función" #: modules/visual_script/visual_script_editor.cpp -#, fuzzy msgid "Add Variable" -msgstr "Variable" +msgstr "Agregar Variable" #: modules/visual_script/visual_script_editor.cpp -#, fuzzy msgid "Add Signal" -msgstr "Señales" +msgstr "Agregar Señal" #: modules/visual_script/visual_script_editor.cpp -#, fuzzy msgid "Remove Function" -msgstr "Quitar Selección" +msgstr "Quitar Función" #: modules/visual_script/visual_script_editor.cpp -#, fuzzy msgid "Remove Variable" -msgstr "Variable" +msgstr "Quitar Variable" #: modules/visual_script/visual_script_editor.cpp -#, fuzzy msgid "Editing Variable:" -msgstr "Variable" +msgstr "Editando Variable:" #: modules/visual_script/visual_script_editor.cpp -#, fuzzy msgid "Remove Signal" -msgstr "Quitar Selección" +msgstr "Quitar Señal" #: modules/visual_script/visual_script_editor.cpp -#, fuzzy msgid "Editing Signal:" -msgstr "Conectando Señal:" +msgstr "Editando Señal:" #: modules/visual_script/visual_script_editor.cpp #, fuzzy +msgid "Change Expression" +msgstr "Cambiar Tipo" + +#: modules/visual_script/visual_script_editor.cpp msgid "Add Node" -msgstr "Agregar Nodo Hijo" +msgstr "Agregar Nodo" + +#: modules/visual_script/visual_script_editor.cpp +msgid "Hold Meta to drop a Getter. Hold Shift to drop a generic signature." +msgstr "" +"Mantené pulsado Meta para depositar un Getter. Mantené pulsado Shift para " +"depositar una firma generica." + +#: modules/visual_script/visual_script_editor.cpp +msgid "Hold Ctrl to drop a Getter. Hold Shift to drop a generic signature." +msgstr "" +"Mantené pulsado Ctrl para depositar un Getter. Mantené pulsado Shift para " +"depositar una firma genérica." + +#: modules/visual_script/visual_script_editor.cpp +msgid "Hold Meta to drop a simple reference to the node." +msgstr "Mantené pulsado Meta para depositar una referencia simple al nodo." + +#: modules/visual_script/visual_script_editor.cpp +msgid "Hold Ctrl to drop a simple reference to the node." +msgstr "Mantené pulsado Ctrl para depositar una referencia simple al nodo." + +#: modules/visual_script/visual_script_editor.cpp +msgid "Hold Meta to drop a Variable Setter." +msgstr "Mantené pulsado Meta para depositar un Variable Setter." + +#: modules/visual_script/visual_script_editor.cpp +msgid "Hold Ctrl to drop a Variable Setter." +msgstr "Mantené pulsado Ctrl para depositar un Variable Setter." + +#: modules/visual_script/visual_script_editor.cpp +msgid "Add Preload Node" +msgstr "Agregar Nodo Preload" #: modules/visual_script/visual_script_editor.cpp -#, fuzzy msgid "Add Node(s) From Tree" -msgstr "Nodo desde Escena" +msgstr "Agregar Nodo(s) Desde Arbol" + +#: modules/visual_script/visual_script_editor.cpp +msgid "Add Getter Property" +msgstr "Agregar Propiedad Getter" #: modules/visual_script/visual_script_editor.cpp msgid "Add Setter Property" +msgstr "Agregar Propiedad Setter" + +#: modules/visual_script/visual_script_editor.cpp +#, fuzzy +msgid "Condition" +msgstr "Copiar Animación" + +#: modules/visual_script/visual_script_editor.cpp +msgid "Sequence" msgstr "" #: modules/visual_script/visual_script_editor.cpp -msgid "Add Getter Property" +#, fuzzy +msgid "Switch" +msgstr "Altura" + +#: modules/visual_script/visual_script_editor.cpp +msgid "Iterator" +msgstr "" + +#: modules/visual_script/visual_script_editor.cpp +msgid "While" msgstr "" #: modules/visual_script/visual_script_editor.cpp +#, fuzzy +msgid "Return" +msgstr "Retornar:" + +#: modules/visual_script/visual_script_editor.cpp tools/editor/call_dialog.cpp +msgid "Call" +msgstr "Llamar" + +#: modules/visual_script/visual_script_editor.cpp +#, fuzzy +msgid "Get" +msgstr "Setear" + +#: modules/visual_script/visual_script_editor.cpp +#: tools/editor/property_editor.cpp +msgid "Set" +msgstr "Setear" + +#: modules/visual_script/visual_script_editor.cpp #: tools/editor/plugins/canvas_item_editor_plugin.cpp #: tools/editor/plugins/polygon_2d_editor_plugin.cpp #: tools/editor/plugins/script_text_editor.cpp @@ -200,22 +278,20 @@ msgid "Edit" msgstr "Editar" #: modules/visual_script/visual_script_editor.cpp -#, fuzzy msgid "Base Type:" -msgstr "Tipo de Datos:" +msgstr "Tipo Base:" #: modules/visual_script/visual_script_editor.cpp tools/editor/editor_help.cpp msgid "Members:" msgstr "Miembros:" #: modules/visual_script/visual_script_editor.cpp -#, fuzzy msgid "Available Nodes:" -msgstr "Nodo TimeScale" +msgstr "Nodos Disponibles:" #: modules/visual_script/visual_script_editor.cpp msgid "Select or create a function to edit graph" -msgstr "" +msgstr "Seleccioná o creá una función para editar el grafo" #: modules/visual_script/visual_script_editor.cpp tools/editor/call_dialog.cpp #: tools/editor/connections_dialog.cpp @@ -231,24 +307,20 @@ msgid "Close" msgstr "Cerrar" #: modules/visual_script/visual_script_editor.cpp -#, fuzzy msgid "Edit Signal Arguments:" -msgstr "Argumentos de Llamada Extras:" +msgstr "Editar Argumentos de Señal:" #: modules/visual_script/visual_script_editor.cpp -#, fuzzy msgid "Edit Variable:" -msgstr "Variable" +msgstr "Editar Variable:" #: modules/visual_script/visual_script_editor.cpp -#, fuzzy msgid "Change" -msgstr "Cambiar Tipo" +msgstr "Cambiar" #: modules/visual_script/visual_script_editor.cpp -#, fuzzy msgid "Delete Selected" -msgstr "Eliminar archivos seleccionados?" +msgstr "Eliminar Seleccionados" #: modules/visual_script/visual_script_editor.cpp #: tools/editor/plugins/script_text_editor.cpp @@ -256,72 +328,161 @@ msgid "Toggle Breakpoint" msgstr "Act/Desact. Breakpoint" #: modules/visual_script/visual_script_editor.cpp -#, fuzzy -msgid "Find Node Tyoe" -msgstr "Encontrar Siguiente" +msgid "Find Node Type" +msgstr "Encontrar Tipo de Nodo" + +#: modules/visual_script/visual_script_editor.cpp +msgid "Copy Nodes" +msgstr "Copiar Nodo" + +#: modules/visual_script/visual_script_editor.cpp +msgid "Cut Nodes" +msgstr "Cortar Nodos" + +#: modules/visual_script/visual_script_editor.cpp +msgid "Paste Nodes" +msgstr "Pegar Nodos" #: modules/visual_script/visual_script_flow_control.cpp msgid "Input type not iterable: " -msgstr "" +msgstr "Tipo de input no iterable: " #: modules/visual_script/visual_script_flow_control.cpp msgid "Iterator became invalid" -msgstr "" +msgstr "El iterador se volvió inválido" #: modules/visual_script/visual_script_flow_control.cpp msgid "Iterator became invalid: " -msgstr "" +msgstr "El iterador se volvió inválido: " #: modules/visual_script/visual_script_func_nodes.cpp -#, fuzzy msgid "Invalid index property name." -msgstr "Nombre de clase padre inválido" +msgstr "Nombre de propiedad indíce inválido." #: modules/visual_script/visual_script_func_nodes.cpp msgid "Base object is not a Node!" -msgstr "" +msgstr "El objeto base no es un Nodo!" #: modules/visual_script/visual_script_func_nodes.cpp -#, fuzzy msgid "Path does not lead Node!" -msgstr "La ruta no es local" +msgstr "La ruta no apunta a un Nodo!" #: modules/visual_script/visual_script_func_nodes.cpp msgid "Invalid index property name '%s' in node %s." -msgstr "" +msgstr "Nombre de propiedad índice '%s' inválido en nodo %s." #: modules/visual_script/visual_script_nodes.cpp -#, fuzzy msgid ": Invalid argument of type: " -msgstr "Nombre de clase padre inválido" +msgstr ": Argumento inválido de tipo: " #: modules/visual_script/visual_script_nodes.cpp -#, fuzzy msgid ": Invalid arguments: " -msgstr "Nombre de clase padre inválido" +msgstr ": Argumentos inválidos: " #: modules/visual_script/visual_script_nodes.cpp msgid "VariableGet not found in script: " -msgstr "" +msgstr "VariableGet no encontrado en el script: " #: modules/visual_script/visual_script_nodes.cpp msgid "VariableSet not found in script: " +msgstr "VariableSet no encontrado en el script: " + +#: modules/visual_script/visual_script_nodes.cpp +msgid "Custom node has no _step() method, can't process graph." msgstr "" +"El nodo personalizado no tiene ningún método _step(), no se puede procesar " +"el grafo." #: modules/visual_script/visual_script_nodes.cpp msgid "" -"Custom node has no _get_output_port_unsequenced(idx,wmem), but unsequenced " -"ports were specified." +"Invalid return value from _step(), must be integer (seq out), or string " +"(error)." msgstr "" +"Valor de retorno inválido de _step(), debe ser un entero (seq out), o string " +"(error)." #: modules/visual_script/visual_script_nodes.cpp -msgid "Custom node has no _step() method, can't process graph." +msgid "just pressed" msgstr "" #: modules/visual_script/visual_script_nodes.cpp +msgid "just released" +msgstr "" + +#: platform/winrt/export/export.cpp msgid "" -"Invalid return value from _step(), must be integer (seq out), or string " -"(error)." +"Couldn't read the certficate file. Are the path and password both correct?" +msgstr "" + +#: platform/winrt/export/export.cpp +#, fuzzy +msgid "Error creating the signature object." +msgstr "Error al escribir el PCK de proyecto!" + +#: platform/winrt/export/export.cpp +msgid "Error creating the package signature." +msgstr "" + +#: platform/winrt/export/export.cpp +msgid "" +"No export templates found.\n" +"Download and install export templates." +msgstr "" + +#: platform/winrt/export/export.cpp +msgid "Custom debug package not found." +msgstr "" + +#: platform/winrt/export/export.cpp +msgid "Custom release package not found." +msgstr "" + +#: platform/winrt/export/export.cpp +#, fuzzy +msgid "Invalid unique name." +msgstr "Nombre inválido." + +#: platform/winrt/export/export.cpp +#, fuzzy +msgid "Invalid product GUID." +msgstr "Tamaño de tipografía inválido." + +#: platform/winrt/export/export.cpp +#, fuzzy +msgid "Invalid publisher GUID." +msgstr "Ruta base inválida" + +#: platform/winrt/export/export.cpp +#, fuzzy +msgid "Invalid background color." +msgstr "Origen personalizado de tipografía inválido." + +#: platform/winrt/export/export.cpp +msgid "Invalid Store Logo image dimensions (should be 50x50)." +msgstr "" + +#: platform/winrt/export/export.cpp +msgid "Invalid square 44x44 logo image dimensions (should be 44x44)." +msgstr "" + +#: platform/winrt/export/export.cpp +msgid "Invalid square 71x71 logo image dimensions (should be 71x71)." +msgstr "" + +#: platform/winrt/export/export.cpp +msgid "Invalid square 150x150 logo image dimensions (should be 150x150)." +msgstr "" + +#: platform/winrt/export/export.cpp +msgid "Invalid square 310x310 logo image dimensions (should be 310x310)." +msgstr "" + +#: platform/winrt/export/export.cpp +msgid "Invalid wide 310x150 logo image dimensions (should be 310x150)." +msgstr "" + +#: platform/winrt/export/export.cpp +msgid "Invalid splash screen image dimensions (should be 620x300)." msgstr "" #: scene/2d/animated_sprite.cpp @@ -509,6 +670,12 @@ msgstr "" "NavigationMeshInstance debe ser un hijo o nieto de un nodo Navigation. Solo " "provee datos de navegación." +#: scene/3d/remote_transform.cpp +#, fuzzy +msgid "Path property must point to a valid Spatial node to work." +msgstr "" +"La propiedad Path debe apuntar a un nodo Particles2D valido para funcionar." + #: scene/3d/scenario_fx.cpp msgid "" "Only one WorldEnvironment is allowed per scene (or set of instanced scenes)." @@ -563,7 +730,8 @@ msgstr "Todos los Archivos (*)" #: scene/gui/file_dialog.cpp tools/editor/editor_file_dialog.cpp #: tools/editor/editor_help.cpp tools/editor/editor_node.cpp #: tools/editor/filesystem_dock.cpp -#: tools/editor/plugins/script_editor_plugin.cpp tools/editor/quick_open.cpp +#: tools/editor/plugins/script_editor_plugin.cpp +#: tools/editor/property_selector.cpp tools/editor/quick_open.cpp msgid "Open" msgstr "Abrir" @@ -1055,6 +1223,7 @@ msgstr "Optimizar" #: tools/editor/animation_editor.cpp msgid "Select an AnimationPlayer from the Scene Tree to edit animations." msgstr "" +"Seleccioná un AnimationPlayer de el Arbol de Escenas para editar animaciones." #: tools/editor/animation_editor.cpp msgid "Key" @@ -1106,7 +1275,8 @@ msgstr "Cambiar Valor del Array" #: tools/editor/asset_library_editor_plugin.cpp tools/editor/create_dialog.cpp #: tools/editor/editor_help.cpp tools/editor/editor_node.cpp -#: tools/editor/plugins/script_editor_plugin.cpp tools/editor/quick_open.cpp +#: tools/editor/plugins/script_editor_plugin.cpp +#: tools/editor/property_selector.cpp tools/editor/quick_open.cpp #: tools/editor/settings_config_dialog.cpp msgid "Search:" msgstr "Buscar:" @@ -1157,10 +1327,6 @@ msgid "Method List For '%s':" msgstr "Lista de Métodos Para '%s':" #: tools/editor/call_dialog.cpp -msgid "Call" -msgstr "Llamar" - -#: tools/editor/call_dialog.cpp msgid "Method List:" msgstr "Lista de Métodos:" @@ -1264,7 +1430,7 @@ msgstr "Zoom Out" #: tools/editor/code_editor.cpp msgid "Reset Zoom" -msgstr "" +msgstr "Resetear el Zoom" #: tools/editor/code_editor.cpp tools/editor/script_editor_debugger.cpp msgid "Line:" @@ -1279,6 +1445,12 @@ msgid "Method in target Node must be specified!" msgstr "El método en el Nodo objetivo debe ser especificado!" #: tools/editor/connections_dialog.cpp +msgid "" +"Target method not found! Specify a valid method or attach a script to target " +"Node." +msgstr "" + +#: tools/editor/connections_dialog.cpp msgid "Connect To Node:" msgstr "Conectar a Nodo:" @@ -1354,11 +1526,26 @@ msgstr "Señales" msgid "Create New" msgstr "Crear Nuevo" +#: tools/editor/create_dialog.cpp tools/editor/editor_file_dialog.cpp +#: tools/editor/filesystem_dock.cpp +msgid "Favorites:" +msgstr "Favoritos:" + +#: tools/editor/create_dialog.cpp tools/editor/editor_file_dialog.cpp +msgid "Recent:" +msgstr "Recientes:" + #: tools/editor/create_dialog.cpp tools/editor/editor_help.cpp -#: tools/editor/plugins/script_editor_plugin.cpp tools/editor/quick_open.cpp +#: tools/editor/plugins/script_editor_plugin.cpp +#: tools/editor/property_selector.cpp tools/editor/quick_open.cpp msgid "Matches:" msgstr "Coincidencias:" +#: tools/editor/create_dialog.cpp tools/editor/editor_help.cpp +#: tools/editor/property_selector.cpp tools/editor/script_editor_debugger.cpp +msgid "Description:" +msgstr "Descripción:" + #: tools/editor/dependency_editor.cpp msgid "Search Replacement For:" msgstr "Buscar Reemplazo Para:" @@ -1629,14 +1816,6 @@ msgstr "Subir Favorito" msgid "Move Favorite Down" msgstr "Bajar Favorito" -#: tools/editor/editor_file_dialog.cpp tools/editor/filesystem_dock.cpp -msgid "Favorites:" -msgstr "Favoritos:" - -#: tools/editor/editor_file_dialog.cpp -msgid "Recent:" -msgstr "Recientes:" - #: tools/editor/editor_file_dialog.cpp msgid "Preview:" msgstr "Vista Previa:" @@ -1686,10 +1865,6 @@ msgstr "Items de Tema de la GUI:" msgid "Constants:" msgstr "Constantes:" -#: tools/editor/editor_help.cpp tools/editor/script_editor_debugger.cpp -msgid "Description:" -msgstr "Descripción:" - #: tools/editor/editor_help.cpp msgid "Method Description:" msgstr "Descripción de Métodos:" @@ -2051,14 +2226,6 @@ msgid "Go to previously opened scene." msgstr "Ir a la escena abierta previamente." #: tools/editor/editor_node.cpp -msgid "Fullscreen Mode" -msgstr "Modo Pantalla Completa" - -#: tools/editor/editor_node.cpp -msgid "Distraction Free Mode" -msgstr "Modo Sin Distracciones" - -#: tools/editor/editor_node.cpp msgid "Next tab" msgstr "Pestaña siguiente" @@ -2104,7 +2271,7 @@ msgstr "Abrir Reciente" #: tools/editor/editor_node.cpp msgid "Quick Filter Files.." -msgstr "Filtrado Rapido de Archivos.." +msgstr "Filtrado Rápido de Archivos.." #: tools/editor/editor_node.cpp msgid "Convert To.." @@ -2144,6 +2311,10 @@ msgid "Quit to Project List" msgstr "Salir a Listado de Proyecto" #: tools/editor/editor_node.cpp +msgid "Distraction Free Mode" +msgstr "Modo Sin Distracciones" + +#: tools/editor/editor_node.cpp msgid "Import assets to the project." msgstr "Importar assets al proyecto." @@ -2235,7 +2406,7 @@ msgstr "" #: tools/editor/editor_node.cpp msgid "Small Deploy with Network FS" -msgstr "Depoy Pequeño con Network FS" +msgstr "Deploy Pequeño con Network FS" #: tools/editor/editor_node.cpp msgid "" @@ -2322,6 +2493,11 @@ msgid "Editor Layout" msgstr "Layout del Editor" #: tools/editor/editor_node.cpp +#, fuzzy +msgid "Toggle Fullscreen" +msgstr "Modo Pantalla Completa" + +#: tools/editor/editor_node.cpp msgid "Install Export Templates" msgstr "Instalar Templates de Exportación" @@ -2346,6 +2522,10 @@ msgid "Update Changes" msgstr "Actualizar Cambios" #: tools/editor/editor_node.cpp +msgid "Disable Update Spinner" +msgstr "" + +#: tools/editor/editor_node.cpp msgid "Inspector" msgstr "Inspector" @@ -2385,6 +2565,10 @@ msgstr "Propiedades del objeto." msgid "FileSystem" msgstr "FileSystem" +#: tools/editor/editor_node.cpp tools/editor/node_dock.cpp +msgid "Node" +msgstr "Nodo" + #: tools/editor/editor_node.cpp msgid "Output" msgstr "Salida" @@ -2431,7 +2615,7 @@ msgstr "Abrir y Correr un Script" #: tools/editor/editor_node.cpp msgid "Load Errors" -msgstr "Cargar Errores" +msgstr "Erroes de carga" #: tools/editor/editor_plugin_settings.cpp msgid "Installed Plugins:" @@ -3225,10 +3409,6 @@ msgid "MultiNode Set" msgstr "Setear MultiNodo" #: tools/editor/node_dock.cpp -msgid "Node" -msgstr "Nodo" - -#: tools/editor/node_dock.cpp msgid "Groups" msgstr "Grupos" @@ -3669,9 +3849,8 @@ msgid "Paste Pose" msgstr "Pegar Pose" #: tools/editor/plugins/canvas_item_editor_plugin.cpp -#, fuzzy msgid "Select Mode" -msgstr "Seleccionar Modo (Q)" +msgstr "Seleccionar Modo" #: tools/editor/plugins/canvas_item_editor_plugin.cpp msgid "Drag: Rotate" @@ -3692,14 +3871,12 @@ msgid "Alt+RMB: Depth list selection" msgstr "Alt+Click Der.: Selección en depth list" #: tools/editor/plugins/canvas_item_editor_plugin.cpp -#, fuzzy msgid "Move Mode" -msgstr "Modo Mover (W)" +msgstr "Modo Mover" #: tools/editor/plugins/canvas_item_editor_plugin.cpp -#, fuzzy msgid "Rotate Mode" -msgstr "Modo Rotar (E)" +msgstr "Modo Rotar" #: tools/editor/plugins/canvas_item_editor_plugin.cpp #: tools/editor/plugins/spatial_editor_plugin.cpp @@ -3778,6 +3955,11 @@ msgid "Clear Bones" msgstr "Reestablecer Huesos" #: tools/editor/plugins/canvas_item_editor_plugin.cpp +#, fuzzy +msgid "Show Bones" +msgstr "Crear Huesos" + +#: tools/editor/plugins/canvas_item_editor_plugin.cpp msgid "Make IK Chain" msgstr "Crear Cadena IK" @@ -4513,9 +4695,13 @@ msgid "Save Theme As" msgstr "Guardar Tema Como" #: tools/editor/plugins/script_editor_plugin.cpp -#, fuzzy msgid "Close Docs" -msgstr "Clonar hacia Abajo" +msgstr "Cerrar Docs" + +#: tools/editor/plugins/script_editor_plugin.cpp +#, fuzzy +msgid "Close All" +msgstr "Cerrar" #: tools/editor/plugins/script_editor_plugin.cpp #: tools/editor/plugins/script_text_editor.cpp @@ -4629,6 +4815,11 @@ msgstr "" "Los scripts built-in solo pueden ser editados cuando la escena a la que " "pertenecen esta cargada" +#: tools/editor/plugins/script_text_editor.cpp +#, fuzzy +msgid "Pick Color" +msgstr "Color" + #: tools/editor/plugins/script_text_editor.cpp tools/editor/scene_tree_dock.cpp msgid "Move Up" msgstr "Subir" @@ -5005,6 +5196,11 @@ msgid "Insert Animation Key" msgstr "Insertar Clave de Animación" #: tools/editor/plugins/spatial_editor_plugin.cpp +#, fuzzy +msgid "Focus Origin" +msgstr "Ver Origen" + +#: tools/editor/plugins/spatial_editor_plugin.cpp msgid "Focus Selection" msgstr "Foco en Selección" @@ -5270,6 +5466,11 @@ msgid "Remove Item" msgstr "Remover Item" #: tools/editor/plugins/theme_editor_plugin.cpp +#, fuzzy +msgid "Theme" +msgstr "Guardar Tema" + +#: tools/editor/plugins/theme_editor_plugin.cpp msgid "Add Class Items" msgstr "Agregar Items de Clases" @@ -5787,14 +5988,12 @@ msgid "Unnamed Project" msgstr "Proyecto Sin Nombre" #: tools/editor/project_manager.cpp -#, fuzzy msgid "Are you sure to open more than one project?" msgstr "¿Estás seguro/a que querés abrir mas de un proyecto?" #: tools/editor/project_manager.cpp -#, fuzzy msgid "Are you sure to run more than one project?" -msgstr "¿Estás seguro/a que queres ejecutar mas de un proyecto?" +msgstr "¿Estás seguro/a que querés ejecutar mas de un proyecto?" #: tools/editor/project_manager.cpp msgid "Remove project from the list? (Folder contents will not be modified)" @@ -5807,6 +6006,8 @@ msgid "" "You are about the scan %s folders for existing Godot projects. Do you " "confirm?" msgstr "" +"Estas a punto de examinar %s carpetas en busca de proyectos de Godot. " +"Confirmar?" #: tools/editor/project_manager.cpp msgid "Project Manager" @@ -5825,9 +6026,8 @@ msgid "Scan" msgstr "Escanear" #: tools/editor/project_manager.cpp -#, fuzzy msgid "Select a Folder to Scan" -msgstr "Seleccionar un Nodo" +msgstr "Seleccionar una Carpeta para Examinar" #: tools/editor/project_manager.cpp msgid "New Project" @@ -6090,6 +6290,11 @@ msgid "Assign" msgstr "Asignar" #: tools/editor/property_editor.cpp +#, fuzzy +msgid "New Script" +msgstr "Script siguiente" + +#: tools/editor/property_editor.cpp msgid "Error loading file: Not a resource!" msgstr "Error al cargar el archivo: No es un recurso!" @@ -6106,10 +6311,6 @@ msgid "On" msgstr "On" #: tools/editor/property_editor.cpp -msgid "Set" -msgstr "Setear" - -#: tools/editor/property_editor.cpp msgid "Properties:" msgstr "Propiedades:" @@ -6121,6 +6322,14 @@ msgstr "Global" msgid "Sections:" msgstr "Selecciones:" +#: tools/editor/property_selector.cpp +msgid "Select Property" +msgstr "Seleccionar Propiedad" + +#: tools/editor/property_selector.cpp +msgid "Select Method" +msgstr "Seleccionar Método" + #: tools/editor/pvrtc_compress.cpp msgid "Could not execute PVRTC tool:" msgstr "No se pudo ejecutar la herramienta PVRTC:" @@ -6195,9 +6404,8 @@ msgid "No parent to instance a child at." msgstr "No hay padre al que instanciarle un hijo." #: tools/editor/scene_tree_dock.cpp -#, fuzzy msgid "No parent to instance the scenes at." -msgstr "No hay padre al que instanciarle un hijo." +msgstr "No hay padre donde instanciar la escena." #: tools/editor/scene_tree_dock.cpp msgid "Error loading scene from %s" @@ -6333,9 +6541,8 @@ msgid "Save Branch as Scene" msgstr "Guardar Rama como Escena" #: tools/editor/scene_tree_dock.cpp -#, fuzzy msgid "Delete (No Confirm)" -msgstr "Confirmá, por favor..." +msgstr "Eliminar (Sin Confirmación)" #: tools/editor/scene_tree_dock.cpp msgid "Add/Create a New Node" @@ -6350,10 +6557,8 @@ msgstr "" "existe ningún nodo raíz." #: tools/editor/scene_tree_dock.cpp -#, fuzzy msgid "Create a new script for the selected node." -msgstr "" -"Instanciar la(s) escena(s) seleccionadas como hijas del nodo seleccionado." +msgstr "Crear un nuevo script para el nodo seleccionado." #: tools/editor/scene_tree_editor.cpp msgid "" @@ -6549,7 +6754,7 @@ msgstr "Inspector Remoto" #: tools/editor/script_editor_debugger.cpp msgid "Live Scene Tree:" -msgstr "Arbos de Escenas en Vivo:" +msgstr "Árbol de Escenas en Vivo:" #: tools/editor/script_editor_debugger.cpp msgid "Remote Object Properties: " @@ -6655,6 +6860,13 @@ msgstr "Cambiar Largo de Shape Rayo" msgid "Change Notifier Extents" msgstr "Cambiar Alcances de Notificadores" +#~ msgid "" +#~ "Custom node has no _get_output_port_unsequenced(idx,wmem), but " +#~ "unsequenced ports were specified." +#~ msgstr "" +#~ "El nodo personalizado no tiene ningún _get_output_port_unsequenced(idx," +#~ "wmem), pero se especificaron puertos no secuenciados." + #~ msgid "Cannot go into subdir:" #~ msgstr "No se puede acceder al subdir:" diff --git a/tools/translations/extract.py b/tools/translations/extract.py index 97bb7494a7..61b07b5799 100755 --- a/tools/translations/extract.py +++ b/tools/translations/extract.py @@ -107,6 +107,7 @@ f.write(main_po) f.close() if (os.name == "posix"): + print("Wrapping template at 79 characters for compatibility with Weblate.") os.system("msgmerge -w79 tools.pot tools.pot > tools.pot.wrap") shutil.move("tools.pot.wrap", "tools.pot") diff --git a/tools/translations/fa.po b/tools/translations/fa.po index b058fcb10e..290c4a6309 100644 --- a/tools/translations/fa.po +++ b/tools/translations/fa.po @@ -3,11 +3,13 @@ # This file is distributed under the same license as the Godot source code. # # alabd14313 <alabd14313@yahoo.com>, 2016. +# hamed nasib <cghamed752@chmail.ir>, 2016. +# rezapouya <r.pouya@chmail.ir>, 2016. # msgid "" msgstr "" "Project-Id-Version: Godot Engine editor\n" -"PO-Revision-Date: 2016-08-10 15:27+0000\n" +"PO-Revision-Date: 2016-08-12 12:55+0000\n" "Last-Translator: alabd14313 <alabd14313@yahoo.com>\n" "Language-Team: Persian <https://hosted.weblate.org/projects/godot-engine/" "godot/fa/>\n" @@ -21,155 +23,246 @@ msgstr "" #: modules/visual_script/visual_script_builtin_funcs.cpp msgid "Invalid type argument to convert(), use TYPE_* constants." msgstr "" +"نوع آرگومان برای متد ()convert نامعتبر است ، از ثابت های *_TYPE استفاده " +"کنید ." #: modules/gdscript/gd_functions.cpp #: modules/visual_script/visual_script_builtin_funcs.cpp msgid "Not enough bytes for decoding bytes, or invalid format." msgstr "" +"تعداد بایت های مورد نظر برای رمزگشایی بایت ها کافی نیست ، و یا فرمت نامعتبر " +"است ." #: modules/gdscript/gd_functions.cpp msgid "step argument is zero!" +msgstr "آرگومان step صفر است!" + +#: modules/gdscript/gd_functions.cpp +msgid "" +"Paths cannot start with '/', absolute paths must start with 'res://', " +"'user://', or 'local://'" msgstr "" #: modules/gdscript/gd_functions.cpp +#, fuzzy msgid "Not a script with an instance" -msgstr "" +msgstr "اسکریپتی با یک نمونه نیست ." #: modules/gdscript/gd_functions.cpp msgid "Not based on a script" -msgstr "" +msgstr "بر اساس یک اسکریپت نیست." #: modules/gdscript/gd_functions.cpp msgid "Not based on a resource file" -msgstr "" +msgstr "بر اساس یک فایل منبع نیست." #: modules/gdscript/gd_functions.cpp msgid "Invalid instance dictionary format (missing @path)" -msgstr "فرمت دیکشنری نمونهی نامعتبر (pass@ مفقود)" +msgstr "فرمت دیکشنری نمونه نامعتبر (pass@ مفقود)" #: modules/gdscript/gd_functions.cpp msgid "Invalid instance dictionary format (can't load script at @path)" -msgstr "فرمت دیکشنری نمونهی نامعتبر (اسکریپت نمیتواند در path@ بارگذاری شود)" +msgstr "" +"فرمت نمونه ی دیکشنری نامعتبر است . ( نمی توان اسکریپت را از مسیر path@ " +"بارگذاری کرد.)" #: modules/gdscript/gd_functions.cpp msgid "Invalid instance dictionary format (invalid script at @path)" -msgstr "فرمت دیکشنری نمونهی نامعتبر (اسکریپت نامعتبر در path@)" +msgstr "فرمت دیکشنری نمونه نامعتبر (اسکریپت نامعتبر در path@)" #: modules/gdscript/gd_functions.cpp msgid "Invalid instance dictionary (invalid subclasses)" -msgstr "دیکشنری نمونهی نامعتبر (زیرکلاسهای نامعتبر)" +msgstr "نمونه ی دیکشنری نامعتبر است . (زیرکلاسهای نامعتبر)" #: modules/visual_script/visual_script.cpp msgid "" "A node yielded without working memory, please read the docs on how to yield " "properly!" msgstr "" +"یک گره بدون قرارگیری در حافظه ، متوقف شده است. لطفا اسناد رسمی Godot را برای " +"یادگیری درست متوقف کردن(yield کردن بازی)، مطالعه کنید." #: modules/visual_script/visual_script.cpp msgid "" "Node yielded, but did not return a function state in the first working " "memory." msgstr "" +"گره متوقف شده است، ولی وضعیت تابع را به اولین حافظهی فعال برنگردانده است." #: modules/visual_script/visual_script.cpp msgid "" "Return value must be assigned to first element of node working memory! Fix " "your node please." msgstr "" +"مقدار بازگشتی باید به اولین المان گره فعال در حافظه ،تخصیص یابد! لطفا گره " +"خود را اصلاح کنید." #: modules/visual_script/visual_script.cpp +#, fuzzy msgid "Node returned an invalid sequence output: " -msgstr "" +msgstr "گره ، یک سلسله خروجی نامعتبر را برگردانده است: " #: modules/visual_script/visual_script.cpp +#, fuzzy msgid "Found sequence bit but not the node in the stack, report bug!" -msgstr "" +msgstr "بیت دنباله پیدا شد ولی گره موجود در پشته نه، باگ را گزارش کن!" #: modules/visual_script/visual_script.cpp +#, fuzzy msgid "Stack overflow with stack depth: " -msgstr "" +msgstr "سرریزی پشته با عمق پشته: " #: modules/visual_script/visual_script_editor.cpp msgid "Functions:" -msgstr "" +msgstr "وظایف:" #: modules/visual_script/visual_script_editor.cpp msgid "Variables:" -msgstr "" +msgstr "متغیرها:" #: modules/visual_script/visual_script_editor.cpp tools/editor/editor_help.cpp msgid "Signals:" -msgstr "" +msgstr "سیگنال ها:" #: modules/visual_script/visual_script_editor.cpp msgid "Name is not a valid identifier:" -msgstr "" +msgstr "نام یک شناسهی معتبر نیست:" #: modules/visual_script/visual_script_editor.cpp msgid "Name already in use by another func/var/signal:" -msgstr "" +msgstr "نام هماکنون توسط تابع/متغیر/سیگنال استفاده شده است:" #: modules/visual_script/visual_script_editor.cpp -#, fuzzy msgid "Rename Function" -msgstr "انتخاب شده را حذف کن" +msgstr "تغییر نام نقش" #: modules/visual_script/visual_script_editor.cpp msgid "Rename Variable" -msgstr "" +msgstr "تغییر متغیر" #: modules/visual_script/visual_script_editor.cpp msgid "Rename Signal" -msgstr "" +msgstr "Signal را تغییر نام بده" #: modules/visual_script/visual_script_editor.cpp msgid "Add Function" -msgstr "" +msgstr "افزودن وظیفه" #: modules/visual_script/visual_script_editor.cpp msgid "Add Variable" -msgstr "" +msgstr "افزودن متغیر" #: modules/visual_script/visual_script_editor.cpp msgid "Add Signal" -msgstr "" +msgstr "Signal را اضافه کن" #: modules/visual_script/visual_script_editor.cpp -#, fuzzy msgid "Remove Function" -msgstr "انتخاب شده را حذف کن" +msgstr "برداشتن نقش" #: modules/visual_script/visual_script_editor.cpp msgid "Remove Variable" -msgstr "" +msgstr "برداشتن متغیر" #: modules/visual_script/visual_script_editor.cpp msgid "Editing Variable:" -msgstr "" +msgstr "ویرایش متغیر:" #: modules/visual_script/visual_script_editor.cpp -#, fuzzy msgid "Remove Signal" -msgstr "انتخاب شده را حذف کن" +msgstr "برداشتن موج" #: modules/visual_script/visual_script_editor.cpp msgid "Editing Signal:" -msgstr "" +msgstr "ویرایش سیگنال:" + +#: modules/visual_script/visual_script_editor.cpp +#, fuzzy +msgid "Change Expression" +msgstr "انتقال را در انیمیشن تغییر بده" #: modules/visual_script/visual_script_editor.cpp msgid "Add Node" +msgstr "افزودن گره" + +#: modules/visual_script/visual_script_editor.cpp +msgid "Hold Meta to drop a Getter. Hold Shift to drop a generic signature." msgstr "" #: modules/visual_script/visual_script_editor.cpp -msgid "Add Node(s) From Tree" +msgid "Hold Ctrl to drop a Getter. Hold Shift to drop a generic signature." msgstr "" #: modules/visual_script/visual_script_editor.cpp -msgid "Add Setter Property" +msgid "Hold Meta to drop a simple reference to the node." msgstr "" #: modules/visual_script/visual_script_editor.cpp +msgid "Hold Ctrl to drop a simple reference to the node." +msgstr "" + +#: modules/visual_script/visual_script_editor.cpp +msgid "Hold Meta to drop a Variable Setter." +msgstr "" + +#: modules/visual_script/visual_script_editor.cpp +msgid "Hold Ctrl to drop a Variable Setter." +msgstr "" + +#: modules/visual_script/visual_script_editor.cpp +#, fuzzy +msgid "Add Preload Node" +msgstr "افزودن گره" + +#: modules/visual_script/visual_script_editor.cpp +msgid "Add Node(s) From Tree" +msgstr "گره(ها) را از درخت اضافه کن" + +#: modules/visual_script/visual_script_editor.cpp msgid "Add Getter Property" +msgstr "دارایی Getter را اضافه کن" + +#: modules/visual_script/visual_script_editor.cpp +msgid "Add Setter Property" +msgstr "دارایی Setter را اضافه کن" + +#: modules/visual_script/visual_script_editor.cpp +#, fuzzy +msgid "Condition" +msgstr "انتقال" + +#: modules/visual_script/visual_script_editor.cpp +msgid "Sequence" +msgstr "" + +#: modules/visual_script/visual_script_editor.cpp +msgid "Switch" +msgstr "" + +#: modules/visual_script/visual_script_editor.cpp +msgid "Iterator" +msgstr "" + +#: modules/visual_script/visual_script_editor.cpp +msgid "While" +msgstr "" + +#: modules/visual_script/visual_script_editor.cpp +#, fuzzy +msgid "Return" +msgstr "بازگشت:" + +#: modules/visual_script/visual_script_editor.cpp tools/editor/call_dialog.cpp +msgid "Call" +msgstr "فراخوانی" + +#: modules/visual_script/visual_script_editor.cpp +msgid "Get" +msgstr "" + +#: modules/visual_script/visual_script_editor.cpp +#: tools/editor/property_editor.cpp +msgid "Set" msgstr "" #: modules/visual_script/visual_script_editor.cpp @@ -179,23 +272,23 @@ msgstr "" #: tools/editor/plugins/shader_editor_plugin.cpp #: tools/editor/project_manager.cpp msgid "Edit" -msgstr "" +msgstr "ویرایش کردن" #: modules/visual_script/visual_script_editor.cpp msgid "Base Type:" -msgstr "" +msgstr "نوع پایه:" #: modules/visual_script/visual_script_editor.cpp tools/editor/editor_help.cpp msgid "Members:" -msgstr "" +msgstr "عضوها:" #: modules/visual_script/visual_script_editor.cpp msgid "Available Nodes:" -msgstr "" +msgstr "گره های موجود:" #: modules/visual_script/visual_script_editor.cpp msgid "Select or create a function to edit graph" -msgstr "" +msgstr "یک تابع انتخاب یا ایجاد کنید تا گراف را ویرایش کنید" #: modules/visual_script/visual_script_editor.cpp tools/editor/call_dialog.cpp #: tools/editor/connections_dialog.cpp @@ -208,91 +301,185 @@ msgstr "" #: tools/editor/project_settings.cpp tools/editor/property_editor.cpp #: tools/editor/run_settings_dialog.cpp tools/editor/settings_config_dialog.cpp msgid "Close" -msgstr "" +msgstr "بستن" #: modules/visual_script/visual_script_editor.cpp msgid "Edit Signal Arguments:" -msgstr "" +msgstr "آرگومانهای سیگنال را ویرایش کن" #: modules/visual_script/visual_script_editor.cpp msgid "Edit Variable:" -msgstr "" +msgstr "متغیر را ویرایش کن:" #: modules/visual_script/visual_script_editor.cpp msgid "Change" -msgstr "" +msgstr "تغییر بده" #: modules/visual_script/visual_script_editor.cpp msgid "Delete Selected" -msgstr "" +msgstr "انتخاب شده را حذف کن" #: modules/visual_script/visual_script_editor.cpp #: tools/editor/plugins/script_text_editor.cpp msgid "Toggle Breakpoint" +msgstr "یک Breakpoint درج کن" + +#: modules/visual_script/visual_script_editor.cpp +#, fuzzy +msgid "Find Node Type" +msgstr "پیدا کردن نوع گره" + +#: modules/visual_script/visual_script_editor.cpp +msgid "Copy Nodes" msgstr "" #: modules/visual_script/visual_script_editor.cpp -msgid "Find Node Tyoe" +msgid "Cut Nodes" msgstr "" +#: modules/visual_script/visual_script_editor.cpp +#, fuzzy +msgid "Paste Nodes" +msgstr "مسیر به سمت گره:" + #: modules/visual_script/visual_script_flow_control.cpp msgid "Input type not iterable: " -msgstr "" +msgstr "نوع ورودی قابل تکرار نیست: " #: modules/visual_script/visual_script_flow_control.cpp +#, fuzzy msgid "Iterator became invalid" -msgstr "" +msgstr "تکرارگر نامعتبر شد" #: modules/visual_script/visual_script_flow_control.cpp +#, fuzzy msgid "Iterator became invalid: " -msgstr "" +msgstr "تکرارگر نامعتبر شد: " #: modules/visual_script/visual_script_func_nodes.cpp msgid "Invalid index property name." -msgstr "" +msgstr "نام دارایی ایندکس نامعتبر." #: modules/visual_script/visual_script_func_nodes.cpp msgid "Base object is not a Node!" -msgstr "" +msgstr "شیء پایه یک گره نیست!" #: modules/visual_script/visual_script_func_nodes.cpp msgid "Path does not lead Node!" -msgstr "" +msgstr "مسیربه یک گره نمی رسد!" #: modules/visual_script/visual_script_func_nodes.cpp msgid "Invalid index property name '%s' in node %s." -msgstr "" +msgstr "نام دارایی ایندکس نامعتبر 's%' در گره s%." #: modules/visual_script/visual_script_nodes.cpp msgid ": Invalid argument of type: " -msgstr "" +msgstr ": آرگومان نوع نامعتبر " #: modules/visual_script/visual_script_nodes.cpp msgid ": Invalid arguments: " -msgstr "" +msgstr ": آرگومانهای نامعتبر: " #: modules/visual_script/visual_script_nodes.cpp msgid "VariableGet not found in script: " -msgstr "" +msgstr "VariableGet در اسکریپت پیدا نشد: " #: modules/visual_script/visual_script_nodes.cpp msgid "VariableSet not found in script: " -msgstr "" +msgstr "VariableSet در اسکریپت پیدا نشد: " + +#: modules/visual_script/visual_script_nodes.cpp +msgid "Custom node has no _step() method, can't process graph." +msgstr "گره سفارشی بدون متد ()step_ نمیتواند گراف را پردازش کند." #: modules/visual_script/visual_script_nodes.cpp +#, fuzzy msgid "" -"Custom node has no _get_output_port_unsequenced(idx,wmem), but unsequenced " -"ports were specified." +"Invalid return value from _step(), must be integer (seq out), or string " +"(error)." msgstr "" +"مقدار بازگشتی نامعتبر از ()step_ ، باید integer (seq out) ، یا string " +"(error) باشد." #: modules/visual_script/visual_script_nodes.cpp -msgid "Custom node has no _step() method, can't process graph." +msgid "just pressed" msgstr "" #: modules/visual_script/visual_script_nodes.cpp +msgid "just released" +msgstr "" + +#: platform/winrt/export/export.cpp msgid "" -"Invalid return value from _step(), must be integer (seq out), or string " -"(error)." +"Couldn't read the certficate file. Are the path and password both correct?" +msgstr "" + +#: platform/winrt/export/export.cpp +msgid "Error creating the signature object." +msgstr "" + +#: platform/winrt/export/export.cpp +msgid "Error creating the package signature." +msgstr "" + +#: platform/winrt/export/export.cpp +msgid "" +"No export templates found.\n" +"Download and install export templates." +msgstr "" + +#: platform/winrt/export/export.cpp +msgid "Custom debug package not found." +msgstr "" + +#: platform/winrt/export/export.cpp +msgid "Custom release package not found." +msgstr "" + +#: platform/winrt/export/export.cpp +#, fuzzy +msgid "Invalid unique name." +msgstr "نام نامعتبر." + +#: platform/winrt/export/export.cpp +#, fuzzy +msgid "Invalid product GUID." +msgstr "اندازهی قلم نامعتبر." + +#: platform/winrt/export/export.cpp +msgid "Invalid publisher GUID." +msgstr "" + +#: platform/winrt/export/export.cpp +msgid "Invalid background color." +msgstr "" + +#: platform/winrt/export/export.cpp +msgid "Invalid Store Logo image dimensions (should be 50x50)." +msgstr "" + +#: platform/winrt/export/export.cpp +msgid "Invalid square 44x44 logo image dimensions (should be 44x44)." +msgstr "" + +#: platform/winrt/export/export.cpp +msgid "Invalid square 71x71 logo image dimensions (should be 71x71)." +msgstr "" + +#: platform/winrt/export/export.cpp +msgid "Invalid square 150x150 logo image dimensions (should be 150x150)." +msgstr "" + +#: platform/winrt/export/export.cpp +msgid "Invalid square 310x310 logo image dimensions (should be 310x310)." +msgstr "" + +#: platform/winrt/export/export.cpp +msgid "Invalid wide 310x150 logo image dimensions (should be 310x150)." +msgstr "" + +#: platform/winrt/export/export.cpp +msgid "Invalid splash screen image dimensions (should be 620x300)." msgstr "" #: scene/2d/animated_sprite.cpp @@ -434,7 +621,7 @@ msgstr "" #: scene/3d/baked_light_instance.cpp msgid "BakedLightInstance does not contain a BakedLight resource." -msgstr "" +msgstr "BakedLightInstance محتوی یک منبع BakedLight نیست." #: scene/3d/body_shape.cpp msgid "" @@ -482,6 +669,11 @@ msgstr "" "NavigationMeshInstance باید یک فرزند یا نوهی یک گره Navigation باشد. این " "تنها دادهی پیمایش را فراهم میکند." +#: scene/3d/remote_transform.cpp +#, fuzzy +msgid "Path property must point to a valid Spatial node to work." +msgstr "دارایی Path باید به یک گره Particles2D معتبر اشاره کند تا کار کند." + #: scene/3d/scenario_fx.cpp msgid "" "Only one WorldEnvironment is allowed per scene (or set of instanced scenes)." @@ -526,9 +718,8 @@ msgid "File Exists, Overwrite?" msgstr "فایل وجود دارد، آیا بازنویسی شود؟" #: scene/gui/file_dialog.cpp tools/editor/editor_file_dialog.cpp -#, fuzzy msgid "All Recognized" -msgstr "تمام پسوندها تشخیص داده شد" +msgstr "همه ی موارد شناخته شده اند." #: scene/gui/file_dialog.cpp tools/editor/editor_file_dialog.cpp msgid "All Files (*)" @@ -537,7 +728,8 @@ msgstr "تمام پروندهها (*)" #: scene/gui/file_dialog.cpp tools/editor/editor_file_dialog.cpp #: tools/editor/editor_help.cpp tools/editor/editor_node.cpp #: tools/editor/filesystem_dock.cpp -#: tools/editor/plugins/script_editor_plugin.cpp tools/editor/quick_open.cpp +#: tools/editor/plugins/script_editor_plugin.cpp +#: tools/editor/property_selector.cpp tools/editor/quick_open.cpp msgid "Open" msgstr "باز کن" @@ -582,7 +774,7 @@ msgstr "مسیر:" #: scene/gui/file_dialog.cpp tools/editor/editor_file_dialog.cpp msgid "Directories & Files:" -msgstr "پوشهها و پروندهها" +msgstr "پوشهها و پروندهها:" #: scene/gui/file_dialog.cpp tools/editor/editor_file_dialog.cpp #: tools/editor/script_editor_debugger.cpp @@ -698,7 +890,6 @@ msgstr "پاک کردن" #: scene/gui/line_edit.cpp scene/gui/text_edit.cpp tools/editor/editor_node.cpp #: tools/editor/plugins/script_text_editor.cpp #: tools/editor/plugins/shader_editor_plugin.cpp -#, fuzzy msgid "Undo" msgstr "خنثی کردن (Undo)" @@ -749,29 +940,28 @@ msgid "Disabled" msgstr "غیرفعال شده" #: tools/editor/animation_editor.cpp -#, fuzzy msgid "All Selection" -msgstr "همهی انتخاب شده" +msgstr "همهی انتخاب ها" #: tools/editor/animation_editor.cpp msgid "Move Add Key" -msgstr "" +msgstr "کلید Add را جابجا کن" #: tools/editor/animation_editor.cpp msgid "Anim Change Transition" -msgstr "" +msgstr "انتقال را در انیمیشن تغییر بده" #: tools/editor/animation_editor.cpp msgid "Anim Change Transform" -msgstr "" +msgstr "انتقال را در انیمیشن تغییر بده" #: tools/editor/animation_editor.cpp msgid "Anim Change Value" -msgstr "" +msgstr "مقدار را در انیمیشن تغییر بده" #: tools/editor/animation_editor.cpp msgid "Anim Change Call" -msgstr "" +msgstr "فراخوانی را در انیمیشن تغییر بده" #: tools/editor/animation_editor.cpp msgid "Anim Add Track" @@ -819,21 +1009,20 @@ msgstr "" #: tools/editor/animation_editor.cpp msgid "Anim Delete Keys" -msgstr "" +msgstr "کلیدها را در انیمیشن حذف کن" #: tools/editor/animation_editor.cpp #: tools/editor/plugins/tile_map_editor_plugin.cpp msgid "Duplicate Selection" -msgstr "" +msgstr "انتخاب شده را به دو تا تکثیر کن" #: tools/editor/animation_editor.cpp msgid "Duplicate Transposed" -msgstr "" +msgstr "ترانهاده را به دو تا تکثیر کن" #: tools/editor/animation_editor.cpp -#, fuzzy msgid "Remove Selection" -msgstr "انتخاب شده را حذف کن" +msgstr "برداشتن انتخاب شده" #: tools/editor/animation_editor.cpp msgid "Continuous" @@ -849,72 +1038,73 @@ msgstr "تریگر" #: tools/editor/animation_editor.cpp msgid "Anim Add Key" -msgstr "" +msgstr "یک کلید در انیمیشن اضافه کن" #: tools/editor/animation_editor.cpp msgid "Anim Move Keys" -msgstr "" +msgstr "کلیدها را در انیمیشن جابجا کن" #: tools/editor/animation_editor.cpp msgid "Scale Selection" -msgstr "" +msgstr "انتخاب شده را تغییر مقیاس بده" #: tools/editor/animation_editor.cpp msgid "Scale From Cursor" -msgstr "" +msgstr "از مکاننما تغییر مقیاس بده" #: tools/editor/animation_editor.cpp msgid "Goto Next Step" -msgstr "" +msgstr "به گام بعدی برو" #: tools/editor/animation_editor.cpp msgid "Goto Prev Step" -msgstr "" +msgstr "به گام قبلی برو" #: tools/editor/animation_editor.cpp tools/editor/property_editor.cpp msgid "Linear" -msgstr "" +msgstr "خطی" #: tools/editor/animation_editor.cpp #: tools/editor/plugins/theme_editor_plugin.cpp msgid "Constant" -msgstr "" +msgstr "ثابت" #: tools/editor/animation_editor.cpp msgid "In" -msgstr "" +msgstr "داخل" #: tools/editor/animation_editor.cpp msgid "Out" -msgstr "" +msgstr "خارج" #: tools/editor/animation_editor.cpp msgid "In-Out" -msgstr "" +msgstr "داخل-خارج" #: tools/editor/animation_editor.cpp msgid "Out-In" -msgstr "" +msgstr "خارج-داخل" #: tools/editor/animation_editor.cpp msgid "Transitions" -msgstr "" +msgstr "انتقالها" #: tools/editor/animation_editor.cpp msgid "Optimize Animation" -msgstr "" +msgstr "انیمیشن را بهینهسازی کن" #: tools/editor/animation_editor.cpp msgid "Clean-Up Animation" -msgstr "" +msgstr "انیمیشن را پاکسازی کن" #: tools/editor/animation_editor.cpp +#, fuzzy msgid "Create NEW track for %s and insert key?" -msgstr "" +msgstr "یک ترک جدید برای s% ایجاد کن و کلید را درج کن؟" #: tools/editor/animation_editor.cpp msgid "Create %d NEW tracks and insert keys?" -msgstr "" +msgstr "تعداد d% ترک جدید ایجاد، و کلیدها را درج کن؟" #: tools/editor/animation_editor.cpp tools/editor/create_dialog.cpp #: tools/editor/plugins/light_occluder_2d_editor_plugin.cpp @@ -923,267 +1113,265 @@ msgstr "" #: tools/editor/plugins/particles_editor_plugin.cpp #: tools/editor/project_manager.cpp tools/editor/script_create_dialog.cpp msgid "Create" -msgstr "" +msgstr "ایجاد کن" #: tools/editor/animation_editor.cpp msgid "Anim Create & Insert" -msgstr "" +msgstr "ایجاد و درج در انیمیشن" #: tools/editor/animation_editor.cpp msgid "Anim Insert Track & Key" -msgstr "" +msgstr "درج ترک و کلید در انیمیشن" #: tools/editor/animation_editor.cpp msgid "Anim Insert Key" -msgstr "" +msgstr "کلید را در انیمیشن درج کن" #: tools/editor/animation_editor.cpp msgid "Change Anim Len" -msgstr "" +msgstr "طول انیمیشن را تغییر بده" #: tools/editor/animation_editor.cpp msgid "Change Anim Loop" -msgstr "" +msgstr "حلقه انیمیشن را تغییر بده" #: tools/editor/animation_editor.cpp msgid "Anim Create Typed Value Key" -msgstr "" +msgstr "کلید مقدار دارای نوع را در انیمیشن ایجاد کن" #: tools/editor/animation_editor.cpp msgid "Anim Insert" -msgstr "" +msgstr "در انیمیشن درج کن" #: tools/editor/animation_editor.cpp msgid "Anim Scale Keys" -msgstr "" +msgstr "کلیدها را در انیمیشن تغییر مقیاس بده" #: tools/editor/animation_editor.cpp msgid "Anim Add Call Track" -msgstr "" +msgstr "ترک فراخوانی را در انیمیشن اضافه کن" #: tools/editor/animation_editor.cpp msgid "Animation zoom." -msgstr "" +msgstr "بزرگنمایی در انیمیشن." #: tools/editor/animation_editor.cpp msgid "Length (s):" -msgstr "" +msgstr "طول(ها):" #: tools/editor/animation_editor.cpp msgid "Animation length (in seconds)." -msgstr "" +msgstr "طول انیمیشن (به ثانیه)." #: tools/editor/animation_editor.cpp msgid "Step (s):" -msgstr "" +msgstr "گام(ها):" #: tools/editor/animation_editor.cpp msgid "Cursor step snap (in seconds)." -msgstr "" +msgstr "گام چسبندهی مکاننما (به ثانیه)." #: tools/editor/animation_editor.cpp msgid "Enable/Disable looping in animation." -msgstr "" +msgstr "ایجاد حلقه را در انیمیشن فعال/غیر فعال کن." #: tools/editor/animation_editor.cpp msgid "Add new tracks." -msgstr "" +msgstr "ترکهای جدید اضافه کن." #: tools/editor/animation_editor.cpp msgid "Move current track up." -msgstr "" +msgstr "ترک جاری را به بالا جابجا کن." #: tools/editor/animation_editor.cpp msgid "Move current track down." -msgstr "" +msgstr "ترک جاری را به پایین جابجا کن." #: tools/editor/animation_editor.cpp msgid "Remove selected track." -msgstr "" +msgstr "ترک انتخاب شده را حذف کن." #: tools/editor/animation_editor.cpp msgid "Track tools" -msgstr "" +msgstr "ابزارهای ترک" #: tools/editor/animation_editor.cpp msgid "Enable editing of individual keys by clicking them." -msgstr "" +msgstr "ویرایش کلیدهای انفرادی با کلیک بر روی آنها را فعال کن." #: tools/editor/animation_editor.cpp msgid "Anim. Optimizer" -msgstr "" +msgstr "بهینهساز انیمیشن" #: tools/editor/animation_editor.cpp msgid "Max. Linear Error:" -msgstr "" +msgstr "خطای Max. Linear:" #: tools/editor/animation_editor.cpp msgid "Max. Angular Error:" -msgstr "" +msgstr "خطای Max. Angular:" #: tools/editor/animation_editor.cpp msgid "Max Optimizable Angle:" -msgstr "" +msgstr "زاویهی قابل بهینهسازی بیشینه:" #: tools/editor/animation_editor.cpp msgid "Optimize" -msgstr "" +msgstr "بهینهسازی کن" #: tools/editor/animation_editor.cpp msgid "Select an AnimationPlayer from the Scene Tree to edit animations." msgstr "" +"یک AnimationPlayer از درخت صحنه انتخاب کنید تا انیمیشنها را ویرایش کنید." #: tools/editor/animation_editor.cpp msgid "Key" -msgstr "" +msgstr "کلید" #: tools/editor/animation_editor.cpp msgid "Transition" -msgstr "" +msgstr "انتقال" #: tools/editor/animation_editor.cpp msgid "Scale Ratio:" -msgstr "" +msgstr "نسبت تغییر مقیاس:" #: tools/editor/animation_editor.cpp msgid "Call Functions in Which Node?" -msgstr "" +msgstr "توابع را در کدام گره فراخوانی کند؟" #: tools/editor/animation_editor.cpp msgid "Remove invalid keys" -msgstr "" +msgstr "کلیدهای نامعتبر را حذف کن" #: tools/editor/animation_editor.cpp msgid "Remove unresolved and empty tracks" -msgstr "" +msgstr "ترکهای حل نشده و خالی را حذف کن" #: tools/editor/animation_editor.cpp msgid "Clean-up all animations" -msgstr "" +msgstr "تمام انیمیشنها را پاکسازی کن" #: tools/editor/animation_editor.cpp msgid "Clean-Up Animation(s) (NO UNDO!)" -msgstr "" +msgstr "انیمیشن(ها) را پاکسازی کن (نه UNDO !)" #: tools/editor/animation_editor.cpp msgid "Clean-Up" -msgstr "" +msgstr "پاکسازی" #: tools/editor/array_property_edit.cpp msgid "Resize Array" -msgstr "" +msgstr "آرایه را تغییر اندازه بده" #: tools/editor/array_property_edit.cpp msgid "Change Array Value Type" -msgstr "" +msgstr "نوع مقدار آرایه را تغییر بده" #: tools/editor/array_property_edit.cpp msgid "Change Array Value" -msgstr "" +msgstr "مقدار آرایه را تغییر بده" #: tools/editor/asset_library_editor_plugin.cpp tools/editor/create_dialog.cpp #: tools/editor/editor_help.cpp tools/editor/editor_node.cpp -#: tools/editor/plugins/script_editor_plugin.cpp tools/editor/quick_open.cpp +#: tools/editor/plugins/script_editor_plugin.cpp +#: tools/editor/property_selector.cpp tools/editor/quick_open.cpp #: tools/editor/settings_config_dialog.cpp msgid "Search:" -msgstr "" +msgstr "جستجو:" #: tools/editor/asset_library_editor_plugin.cpp msgid "Sort:" -msgstr "" +msgstr "مرتبسازی:" #: tools/editor/asset_library_editor_plugin.cpp msgid "Reverse" -msgstr "" +msgstr "معکوس" #: tools/editor/asset_library_editor_plugin.cpp #: tools/editor/project_settings.cpp msgid "Category:" -msgstr "" +msgstr "طبقهبندی:" #: tools/editor/asset_library_editor_plugin.cpp msgid "All" -msgstr "" +msgstr "همه" #: tools/editor/asset_library_editor_plugin.cpp msgid "Site:" -msgstr "" +msgstr "تارنما:" #: tools/editor/asset_library_editor_plugin.cpp msgid "Support.." -msgstr "" +msgstr "پشتیبانی.." #: tools/editor/asset_library_editor_plugin.cpp msgid "Official" -msgstr "" +msgstr "دفتری" #: tools/editor/asset_library_editor_plugin.cpp msgid "Community" -msgstr "" +msgstr "انجمن" #: tools/editor/asset_library_editor_plugin.cpp msgid "Testing" -msgstr "" +msgstr "آزمودن" #: tools/editor/asset_library_editor_plugin.cpp msgid "Assets ZIP File" -msgstr "" +msgstr "فایل های ZIP منابع بازی" #: tools/editor/call_dialog.cpp msgid "Method List For '%s':" -msgstr "" - -#: tools/editor/call_dialog.cpp -msgid "Call" -msgstr "" +msgstr "لیست متد برای 's%' :" #: tools/editor/call_dialog.cpp msgid "Method List:" -msgstr "" +msgstr "فهرست متدها:" #: tools/editor/call_dialog.cpp msgid "Arguments:" -msgstr "" +msgstr "نشانوندها:" #: tools/editor/call_dialog.cpp msgid "Return:" -msgstr "" +msgstr "بازگشت:" #: tools/editor/code_editor.cpp msgid "Go to Line" -msgstr "" +msgstr "برو به خط" #: tools/editor/code_editor.cpp msgid "Line Number:" -msgstr "" +msgstr "شماره خط:" #: tools/editor/code_editor.cpp msgid "No Matches" -msgstr "" +msgstr "تطبیقی ندارد" #: tools/editor/code_editor.cpp msgid "Replaced %d Ocurrence(s)." -msgstr "" +msgstr "تعداد d% رخداد جایگزین شد." #: tools/editor/code_editor.cpp msgid "Replace" -msgstr "" +msgstr "جایگزینی" #: tools/editor/code_editor.cpp msgid "Replace All" -msgstr "" +msgstr "جایگزینی همه" #: tools/editor/code_editor.cpp msgid "Match Case" -msgstr "" +msgstr "بین حروف کوچک و بزرگ لاتین تمایز قائل شو" #: tools/editor/code_editor.cpp msgid "Whole Words" -msgstr "" +msgstr "عین کلمات (بدون هیچ کم و کاستی)" #: tools/editor/code_editor.cpp msgid "Selection Only" -msgstr "" +msgstr "تنها در قسمت انتخاب شده" #: tools/editor/code_editor.cpp tools/editor/editor_help.cpp #: tools/editor/plugins/script_editor_plugin.cpp @@ -1191,73 +1379,79 @@ msgstr "" #: tools/editor/plugins/shader_editor_plugin.cpp #: tools/editor/project_settings.cpp msgid "Search" -msgstr "" +msgstr "جستجو" #: tools/editor/code_editor.cpp tools/editor/editor_help.cpp msgid "Find" -msgstr "" +msgstr "یافتن" #: tools/editor/code_editor.cpp msgid "Next" -msgstr "" +msgstr "بعدی" #: tools/editor/code_editor.cpp msgid "Replaced %d ocurrence(s)." -msgstr "" +msgstr "تعداد d% رخداد جایگزین شد." #: tools/editor/code_editor.cpp msgid "Not found!" -msgstr "" +msgstr "چیزی یافت نشد!" #: tools/editor/code_editor.cpp msgid "Replace By" -msgstr "" +msgstr "جایگزین کردن با" #: tools/editor/code_editor.cpp msgid "Case Sensitive" -msgstr "" +msgstr "حساس به حالت (حروف لاتین)" #: tools/editor/code_editor.cpp msgid "Backwards" -msgstr "" +msgstr "به سمت عقب" #: tools/editor/code_editor.cpp msgid "Prompt On Replace" -msgstr "" +msgstr "موقع جایگزینی از کاربر بپرس" #: tools/editor/code_editor.cpp msgid "Skip" -msgstr "" +msgstr "رد کردن" #: tools/editor/code_editor.cpp #: tools/editor/plugins/canvas_item_editor_plugin.cpp msgid "Zoom In" -msgstr "" +msgstr "بزرگنمایی بیشتر" #: tools/editor/code_editor.cpp #: tools/editor/plugins/canvas_item_editor_plugin.cpp msgid "Zoom Out" -msgstr "" +msgstr "بزرگنمایی کمتر" #: tools/editor/code_editor.cpp msgid "Reset Zoom" -msgstr "" +msgstr "بازنشانی بزرگنمایی" #: tools/editor/code_editor.cpp tools/editor/script_editor_debugger.cpp msgid "Line:" -msgstr "" +msgstr "خط:" #: tools/editor/code_editor.cpp msgid "Col:" -msgstr "" +msgstr "ستون:" #: tools/editor/connections_dialog.cpp msgid "Method in target Node must be specified!" +msgstr "متد در گره مقصد باید مشخص شده باشد!" + +#: tools/editor/connections_dialog.cpp +msgid "" +"Target method not found! Specify a valid method or attach a script to target " +"Node." msgstr "" #: tools/editor/connections_dialog.cpp msgid "Connect To Node:" -msgstr "" +msgstr "اتصال به گره:" #: tools/editor/connections_dialog.cpp #: tools/editor/editor_autoload_settings.cpp tools/editor/groups_editor.cpp @@ -1265,50 +1459,51 @@ msgstr "" #: tools/editor/plugins/theme_editor_plugin.cpp #: tools/editor/project_settings.cpp msgid "Add" -msgstr "" +msgstr "افزودن" #: tools/editor/connections_dialog.cpp tools/editor/dependency_editor.cpp #: tools/editor/plugins/animation_tree_editor_plugin.cpp #: tools/editor/plugins/theme_editor_plugin.cpp #: tools/editor/project_manager.cpp msgid "Remove" -msgstr "" +msgstr "برداشتن" #: tools/editor/connections_dialog.cpp msgid "Add Extra Call Argument:" -msgstr "" +msgstr "آرگومان اضافی فراخوانی را اضافه کن:" #: tools/editor/connections_dialog.cpp msgid "Extra Call Arguments:" -msgstr "" +msgstr "آرگومانهای اضافی فراخوانی:" #: tools/editor/connections_dialog.cpp msgid "Path to Node:" -msgstr "" +msgstr "مسیر به سمت گره:" #: tools/editor/connections_dialog.cpp msgid "Make Function" -msgstr "" +msgstr "تابع را بساز" #: tools/editor/connections_dialog.cpp msgid "Deferred" -msgstr "" +msgstr "معوق" #: tools/editor/connections_dialog.cpp +#, fuzzy msgid "Oneshot" -msgstr "" +msgstr "تک شات" #: tools/editor/connections_dialog.cpp msgid "Connect" -msgstr "" +msgstr "اتصال" #: tools/editor/connections_dialog.cpp msgid "Connect '%s' to '%s'" -msgstr "" +msgstr "'s%' را به 's%' متصل کن" #: tools/editor/connections_dialog.cpp msgid "Connecting Signal:" -msgstr "" +msgstr "اتصال سیگنال:" #: tools/editor/connections_dialog.cpp msgid "Create Subscription" @@ -1316,78 +1511,98 @@ msgstr "" #: tools/editor/connections_dialog.cpp msgid "Connect.." -msgstr "" +msgstr "در حال اتصال..." #: tools/editor/connections_dialog.cpp #: tools/editor/plugins/animation_tree_editor_plugin.cpp msgid "Disconnect" -msgstr "" +msgstr "عدم اتصال" #: tools/editor/connections_dialog.cpp tools/editor/node_dock.cpp msgid "Signals" -msgstr "" +msgstr "سیگنالها" #: tools/editor/create_dialog.cpp msgid "Create New" +msgstr "جدید ایجاد کن" + +#: tools/editor/create_dialog.cpp tools/editor/editor_file_dialog.cpp +#: tools/editor/filesystem_dock.cpp +msgid "Favorites:" +msgstr "" + +#: tools/editor/create_dialog.cpp tools/editor/editor_file_dialog.cpp +msgid "Recent:" msgstr "" #: tools/editor/create_dialog.cpp tools/editor/editor_help.cpp -#: tools/editor/plugins/script_editor_plugin.cpp tools/editor/quick_open.cpp +#: tools/editor/plugins/script_editor_plugin.cpp +#: tools/editor/property_selector.cpp tools/editor/quick_open.cpp msgid "Matches:" -msgstr "" +msgstr "تطبیقها:" + +#: tools/editor/create_dialog.cpp tools/editor/editor_help.cpp +#: tools/editor/property_selector.cpp tools/editor/script_editor_debugger.cpp +msgid "Description:" +msgstr "توضیح:" #: tools/editor/dependency_editor.cpp +#, fuzzy msgid "Search Replacement For:" -msgstr "" +msgstr "جستجو کن جایگزینی را برای:" #: tools/editor/dependency_editor.cpp msgid "Dependencies For:" -msgstr "" +msgstr "بستگیها برای:" #: tools/editor/dependency_editor.cpp msgid "" "Scene '%s' is currently being edited.\n" "Changes will not take effect unless reloaded." msgstr "" +"صحنهی 's%' در حال حاضر ویرایش شده است.\n" +"تغییرات مؤثر نخواهد بود مگر با بارگذاری مجدد." #: tools/editor/dependency_editor.cpp msgid "" "Resource '%s' is in use.\n" "Changes will take effect when reloaded." msgstr "" +"منابع 's%' در حال استفاده است.\n" +"تغییرات با بارگذاری مجدد مؤثر خواهد بود." #: tools/editor/dependency_editor.cpp msgid "Dependencies" -msgstr "" +msgstr "بستگیها" #: tools/editor/dependency_editor.cpp msgid "Resource" -msgstr "" +msgstr "منبع" #: tools/editor/dependency_editor.cpp tools/editor/editor_autoload_settings.cpp #: tools/editor/project_manager.cpp tools/editor/project_settings.cpp msgid "Path" -msgstr "" +msgstr "مسیر" #: tools/editor/dependency_editor.cpp msgid "Dependencies:" -msgstr "" +msgstr "بستگیها:" #: tools/editor/dependency_editor.cpp msgid "Fix Broken" -msgstr "" +msgstr "(بستگی) معیوب را تعمیر کن" #: tools/editor/dependency_editor.cpp msgid "Dependency Editor" -msgstr "" +msgstr "ویرایشگر بستگی" #: tools/editor/dependency_editor.cpp msgid "Search Replacement Resource:" -msgstr "" +msgstr "منبع جایگزینی را جستجو کن:" #: tools/editor/dependency_editor.cpp msgid "Owners Of:" -msgstr "" +msgstr "مالکانِ:" #: tools/editor/dependency_editor.cpp msgid "" @@ -1395,105 +1610,109 @@ msgid "" "work.\n" "Remove them anyway? (no undo)" msgstr "" +"پروندههایی که میخواهید حذف شوند برای منابع دیگر مورد نیاز هستند تا کار " +"کنند.\n" +"آیا در هر صورت حذف شوند (بدون undo)؟" #: tools/editor/dependency_editor.cpp msgid "Remove selected files from the project? (no undo)" -msgstr "" +msgstr "آیا پروندههای انتخاب شده از پروژه حذف شوند؟ (بدون undo)" #: tools/editor/dependency_editor.cpp msgid "Error loading:" -msgstr "" +msgstr "خطا در بارگذاری:" #: tools/editor/dependency_editor.cpp msgid "Scene failed to load due to missing dependencies:" -msgstr "" +msgstr "خطا در بارگذاری صحنه به دلیل بستگیهای مفقود:" #: tools/editor/dependency_editor.cpp msgid "Open Anyway" -msgstr "" +msgstr "در هر صورت باز کن" #: tools/editor/dependency_editor.cpp msgid "Which action should be taken?" -msgstr "" +msgstr "کدام عمل باید اجرا شود؟" #: tools/editor/dependency_editor.cpp msgid "Fix Dependencies" -msgstr "" +msgstr "بستگیها را تعمیر کن" #: tools/editor/dependency_editor.cpp msgid "Errors loading!" -msgstr "" +msgstr "خطا در بارگذاری!" #: tools/editor/dependency_editor.cpp msgid "Permanently delete %d item(s)? (No undo!)" -msgstr "" +msgstr "به طور دائمی تعداد 'd%' آیتم را حذف کند؟ (بدون undo !)" #: tools/editor/dependency_editor.cpp +#, fuzzy msgid "Owns" -msgstr "" +msgstr "مال خود" #: tools/editor/dependency_editor.cpp msgid "Resources Without Explicit Ownership:" -msgstr "" +msgstr "منابع بدون مالکیت صریح:" #: tools/editor/dependency_editor.cpp tools/editor/editor_node.cpp msgid "Orphan Resource Explorer" -msgstr "" +msgstr "پویندهی منبع جدا افتاده" #: tools/editor/dependency_editor.cpp msgid "Delete selected files?" -msgstr "" +msgstr "آیا پروندههای انتخاب شده حذف شود؟" #: tools/editor/dependency_editor.cpp tools/editor/editor_node.cpp #: tools/editor/filesystem_dock.cpp #: tools/editor/plugins/item_list_editor_plugin.cpp #: tools/editor/scene_tree_dock.cpp msgid "Delete" -msgstr "" +msgstr "حذف کن" #: tools/editor/editor_autoload_settings.cpp msgid "Invalid name." -msgstr "" +msgstr "نام نامعتبر." #: tools/editor/editor_autoload_settings.cpp msgid "Valid characters:" -msgstr "" +msgstr "کاراکترهای معتبر:" #: tools/editor/editor_autoload_settings.cpp msgid "Invalid name. Must not collide with an existing engine class name." -msgstr "" +msgstr "نام نامعتبر. نباید با یک نام کلاس موجود در موتور برخوردی داشته باشد." #: tools/editor/editor_autoload_settings.cpp msgid "Invalid name. Must not collide with an existing buit-in type name." -msgstr "" +msgstr "نام نامعتبر. نباید یا یک نام نوع توکار برخوردی داشته باشد." #: tools/editor/editor_autoload_settings.cpp msgid "Invalid name. Must not collide with an existing global constant name." -msgstr "" +msgstr "نام نامعتبر. نباید با نام یک ثابت سراسری موجود برخوردی داشته باشد." #: tools/editor/editor_autoload_settings.cpp msgid "Invalid Path." -msgstr "" +msgstr "مسیر نامعتبر." #: tools/editor/editor_autoload_settings.cpp msgid "File does not exist." -msgstr "" +msgstr "پرونده موجود نیست." #: tools/editor/editor_autoload_settings.cpp msgid "Not in resource path." -msgstr "" +msgstr "در مسیرِ منبع نیست." #: tools/editor/editor_autoload_settings.cpp msgid "Add AutoLoad" -msgstr "" +msgstr "بارگذاری خودکار (AutoLoad) را اضافه کن" #: tools/editor/editor_autoload_settings.cpp msgid "Autoload '%s' already exists!" -msgstr "" +msgstr "بارگذاری خودکار 's%' هم اکنون موجود است!" #: tools/editor/editor_autoload_settings.cpp msgid "Rename Autoload" -msgstr "" +msgstr "بارگذاری خودکار را تغییر نام بده" #: tools/editor/editor_autoload_settings.cpp msgid "Toggle AutoLoad Globals" @@ -1594,14 +1813,6 @@ msgstr "" msgid "Move Favorite Down" msgstr "" -#: tools/editor/editor_file_dialog.cpp tools/editor/filesystem_dock.cpp -msgid "Favorites:" -msgstr "" - -#: tools/editor/editor_file_dialog.cpp -msgid "Recent:" -msgstr "" - #: tools/editor/editor_file_dialog.cpp msgid "Preview:" msgstr "" @@ -1616,28 +1827,28 @@ msgstr "" #: tools/editor/editor_help.cpp msgid "Class List:" -msgstr "" +msgstr "فهرست کلاس:" #: tools/editor/editor_help.cpp msgid "Search Classes" -msgstr "" +msgstr "جستجوی کلاسها" #: tools/editor/editor_help.cpp tools/editor/property_editor.cpp msgid "Class:" -msgstr "" +msgstr "کلاس:" #: tools/editor/editor_help.cpp tools/editor/scene_tree_editor.cpp #: tools/editor/script_create_dialog.cpp msgid "Inherits:" -msgstr "" +msgstr "میراث:" #: tools/editor/editor_help.cpp msgid "Inherited by:" -msgstr "" +msgstr "به ارث رسیده به وسیله:" #: tools/editor/editor_help.cpp msgid "Brief Description:" -msgstr "" +msgstr "خلاصه توضیحات:" #: tools/editor/editor_help.cpp msgid "Public Methods:" @@ -1651,25 +1862,21 @@ msgstr "" msgid "Constants:" msgstr "" -#: tools/editor/editor_help.cpp tools/editor/script_editor_debugger.cpp -msgid "Description:" -msgstr "" - #: tools/editor/editor_help.cpp msgid "Method Description:" msgstr "" #: tools/editor/editor_help.cpp msgid "Search Text" -msgstr "" +msgstr "جستجوی متن" #: tools/editor/editor_import_export.cpp msgid "Added:" -msgstr "" +msgstr "افزوده شده:" #: tools/editor/editor_import_export.cpp msgid "Removed:" -msgstr "" +msgstr "برداشته شده:" #: tools/editor/editor_import_export.cpp tools/editor/project_export.cpp msgid "Error saving atlas:" @@ -1697,11 +1904,11 @@ msgstr "" #: tools/editor/editor_log.cpp msgid " Output:" -msgstr "" +msgstr " خروجی:" #: tools/editor/editor_node.cpp tools/editor/editor_reimport_dialog.cpp msgid "Re-Importing" -msgstr "" +msgstr "در حال وارد کردن دوباره..." #: tools/editor/editor_node.cpp msgid "Importing:" @@ -1721,11 +1928,11 @@ msgstr "" #: tools/editor/plugins/animation_player_editor_plugin.cpp #: tools/editor/resources_dock.cpp msgid "Save Resource As.." -msgstr "" +msgstr "ذخیره منبع از ..." #: tools/editor/editor_node.cpp tools/editor/scene_tree_dock.cpp msgid "I see.." -msgstr "" +msgstr "من میبینم ..." #: tools/editor/editor_node.cpp msgid "Can't open file for writing:" @@ -1741,11 +1948,11 @@ msgstr "" #: tools/editor/editor_node.cpp msgid "Saving Scene" -msgstr "" +msgstr "ذخیره سازی صحنه" #: tools/editor/editor_node.cpp msgid "Analyzing" -msgstr "" +msgstr "در حال پردازش" #: tools/editor/editor_node.cpp msgid "Creating Thumbnail" @@ -1827,7 +2034,7 @@ msgstr "" #: tools/editor/editor_node.cpp msgid "Open in Help" -msgstr "" +msgstr "باز کردن راهنما" #: tools/editor/editor_node.cpp msgid "There is no defined scene to run." @@ -1864,7 +2071,7 @@ msgstr "" #: tools/editor/editor_node.cpp msgid "Open Scene" -msgstr "" +msgstr "باز کردن صحنه" #: tools/editor/editor_node.cpp msgid "Open Base Scene" @@ -1880,7 +2087,7 @@ msgstr "" #: tools/editor/editor_node.cpp msgid "Yes" -msgstr "" +msgstr "تایید" #: tools/editor/editor_node.cpp msgid "Close scene? (Unsaved changes will be lost)" @@ -1888,7 +2095,7 @@ msgstr "" #: tools/editor/editor_node.cpp msgid "Save Scene As.." -msgstr "" +msgstr "ذخیره صحنه در ..." #: tools/editor/editor_node.cpp msgid "This scene has never been saved. Save before running?" @@ -1912,11 +2119,11 @@ msgstr "" #: tools/editor/editor_node.cpp msgid "Quit" -msgstr "" +msgstr "خروج" #: tools/editor/editor_node.cpp msgid "Exit the editor?" -msgstr "" +msgstr "از ویرایشگر خارج می شوید؟" #: tools/editor/editor_node.cpp msgid "Current scene not saved. Open anyway?" @@ -1976,7 +2183,7 @@ msgstr "" #: tools/editor/editor_node.cpp tools/editor/project_export.cpp msgid "Default" -msgstr "" +msgstr "پیشفرض" #: tools/editor/editor_node.cpp msgid "Switch Scene Tab" @@ -1993,27 +2200,19 @@ msgstr "" #: tools/editor/editor_node.cpp #: tools/editor/io_plugins/editor_scene_import_plugin.cpp msgid "Scene" -msgstr "" +msgstr "صحنه" #: tools/editor/editor_node.cpp msgid "Go to previously opened scene." msgstr "" #: tools/editor/editor_node.cpp -msgid "Fullscreen Mode" -msgstr "" - -#: tools/editor/editor_node.cpp -msgid "Distraction Free Mode" -msgstr "" - -#: tools/editor/editor_node.cpp msgid "Next tab" -msgstr "" +msgstr "زبانه بعدی" #: tools/editor/editor_node.cpp msgid "Previous tab" -msgstr "" +msgstr "زبانه قبلی" #: tools/editor/editor_node.cpp msgid "Operations with scene files." @@ -2021,7 +2220,7 @@ msgstr "" #: tools/editor/editor_node.cpp msgid "New Scene" -msgstr "" +msgstr "صحنه جدید" #: tools/editor/editor_node.cpp msgid "New Inherited Scene.." @@ -2093,6 +2292,10 @@ msgid "Quit to Project List" msgstr "" #: tools/editor/editor_node.cpp +msgid "Distraction Free Mode" +msgstr "" + +#: tools/editor/editor_node.cpp msgid "Import assets to the project." msgstr "" @@ -2114,7 +2317,7 @@ msgstr "" #: tools/editor/editor_node.cpp msgid "Tools" -msgstr "" +msgstr "ابزارها" #: tools/editor/editor_node.cpp msgid "Export the project to many platforms." @@ -2131,7 +2334,7 @@ msgstr "" #: tools/editor/editor_node.cpp #: tools/editor/plugins/sample_library_editor_plugin.cpp msgid "Play" -msgstr "" +msgstr "پخش" #: tools/editor/editor_node.cpp msgid "Pause the scene" @@ -2156,15 +2359,15 @@ msgstr "" #: tools/editor/editor_node.cpp msgid "Play Scene" -msgstr "" +msgstr "پخش صحنه" #: tools/editor/editor_node.cpp msgid "Play custom scene" -msgstr "" +msgstr "پخش سفارشی صحنه" #: tools/editor/editor_node.cpp msgid "Play Custom Scene" -msgstr "" +msgstr "پخش سفارشی صحنه" #: tools/editor/editor_node.cpp msgid "Debug options" @@ -2240,23 +2443,28 @@ msgstr "" #: tools/editor/editor_node.cpp tools/editor/plugins/spatial_editor_plugin.cpp msgid "Settings" -msgstr "" +msgstr "ترجیحات" #: tools/editor/editor_node.cpp tools/editor/settings_config_dialog.cpp msgid "Editor Settings" -msgstr "" +msgstr "ویرایشگر ترجیحات" #: tools/editor/editor_node.cpp msgid "Editor Layout" msgstr "" #: tools/editor/editor_node.cpp +#, fuzzy +msgid "Toggle Fullscreen" +msgstr "حالت تمام صفحه" + +#: tools/editor/editor_node.cpp msgid "Install Export Templates" msgstr "" #: tools/editor/editor_node.cpp msgid "About" -msgstr "" +msgstr "معرفی" #: tools/editor/editor_node.cpp msgid "Alerts when an external resource has changed." @@ -2268,13 +2476,17 @@ msgstr "" #: tools/editor/editor_node.cpp msgid "Update Always" -msgstr "" +msgstr "به روز رسانی دامی" #: tools/editor/editor_node.cpp msgid "Update Changes" msgstr "" #: tools/editor/editor_node.cpp +msgid "Disable Update Spinner" +msgstr "" + +#: tools/editor/editor_node.cpp msgid "Inspector" msgstr "" @@ -2292,7 +2504,7 @@ msgstr "" #: tools/editor/editor_node.cpp tools/editor/plugins/script_editor_plugin.cpp msgid "Save As.." -msgstr "" +msgstr "ذخیره در..." #: tools/editor/editor_node.cpp msgid "Go to the previous edited object in history." @@ -2314,9 +2526,13 @@ msgstr "" msgid "FileSystem" msgstr "" +#: tools/editor/editor_node.cpp tools/editor/node_dock.cpp +msgid "Node" +msgstr "" + #: tools/editor/editor_node.cpp msgid "Output" -msgstr "" +msgstr "خروجی" #: tools/editor/editor_node.cpp tools/editor/editor_reimport_dialog.cpp msgid "Re-Import" @@ -2324,7 +2540,7 @@ msgstr "" #: tools/editor/editor_node.cpp tools/editor/editor_plugin_settings.cpp msgid "Update" -msgstr "" +msgstr "بروز رسانی" #: tools/editor/editor_node.cpp msgid "Thanks from the Godot community!" @@ -2332,51 +2548,51 @@ msgstr "" #: tools/editor/editor_node.cpp msgid "Thanks!" -msgstr "" +msgstr "تشکرات!" #: tools/editor/editor_node.cpp msgid "Import Templates From ZIP File" -msgstr "" +msgstr "واردکردن قالب ها از درون یک فایل ZIP" #: tools/editor/editor_node.cpp tools/editor/project_export.cpp msgid "Export Project" -msgstr "" +msgstr "صادر کردن پروژه" #: tools/editor/editor_node.cpp msgid "Export Library" -msgstr "" +msgstr "صادکردن فایل کتابخانه ای" #: tools/editor/editor_node.cpp msgid "Merge With Existing" -msgstr "" +msgstr "ترکیب کردن با نمونه ی موجود" #: tools/editor/editor_node.cpp tools/editor/project_export.cpp msgid "Password:" -msgstr "" +msgstr "گذرواژه:" #: tools/editor/editor_node.cpp msgid "Open & Run a Script" -msgstr "" +msgstr "باز کردن و اجرای یک اسکریپت" #: tools/editor/editor_node.cpp msgid "Load Errors" -msgstr "" +msgstr "خطاهای بارگذاری" #: tools/editor/editor_plugin_settings.cpp msgid "Installed Plugins:" -msgstr "" +msgstr "افزونه های نصب شده:" #: tools/editor/editor_plugin_settings.cpp msgid "Version:" -msgstr "" +msgstr "نسخه:" #: tools/editor/editor_plugin_settings.cpp msgid "Author:" -msgstr "" +msgstr "خالق:" #: tools/editor/editor_plugin_settings.cpp msgid "Status:" -msgstr "" +msgstr "وضعیت:" #: tools/editor/editor_profiler.cpp msgid "Stop Profiling" @@ -2408,7 +2624,7 @@ msgstr "" #: tools/editor/editor_profiler.cpp tools/editor/script_editor_debugger.cpp msgid "Time:" -msgstr "" +msgstr "زمان:" #: tools/editor/editor_profiler.cpp msgid "Inclusive" @@ -2673,6 +2889,8 @@ msgstr "" #: tools/editor/io_plugins/editor_font_import_plugin.cpp msgid "The quick brown fox jumps over the lazy dog." msgstr "" +"کلاغ فرز و چابک، ظهر هر روز با صدای ضخیم و عذابآورش بـه جستجوی یک مثقال گنج " +"پنهان در حیاط رژه می رفت." #: tools/editor/io_plugins/editor_font_import_plugin.cpp msgid "Test:" @@ -3143,10 +3361,6 @@ msgid "MultiNode Set" msgstr "" #: tools/editor/node_dock.cpp -msgid "Node" -msgstr "" - -#: tools/editor/node_dock.cpp msgid "Groups" msgstr "" @@ -3584,9 +3798,8 @@ msgid "Paste Pose" msgstr "" #: tools/editor/plugins/canvas_item_editor_plugin.cpp -#, fuzzy msgid "Select Mode" -msgstr "انتخاب همه" +msgstr "انتخاب حالت" #: tools/editor/plugins/canvas_item_editor_plugin.cpp msgid "Drag: Rotate" @@ -3687,6 +3900,10 @@ msgid "Clear Bones" msgstr "" #: tools/editor/plugins/canvas_item_editor_plugin.cpp +msgid "Show Bones" +msgstr "" + +#: tools/editor/plugins/canvas_item_editor_plugin.cpp msgid "Make IK Chain" msgstr "" @@ -4425,6 +4642,11 @@ msgid "Close Docs" msgstr "" #: tools/editor/plugins/script_editor_plugin.cpp +#, fuzzy +msgid "Close All" +msgstr "بستن" + +#: tools/editor/plugins/script_editor_plugin.cpp #: tools/editor/plugins/script_text_editor.cpp #: tools/editor/plugins/shader_editor_plugin.cpp msgid "Find.." @@ -4532,6 +4754,10 @@ msgid "" "Built-in scripts can only be edited when the scene they belong to is loaded" msgstr "" +#: tools/editor/plugins/script_text_editor.cpp +msgid "Pick Color" +msgstr "" + #: tools/editor/plugins/script_text_editor.cpp tools/editor/scene_tree_dock.cpp msgid "Move Up" msgstr "" @@ -4908,6 +5134,10 @@ msgid "Insert Animation Key" msgstr "" #: tools/editor/plugins/spatial_editor_plugin.cpp +msgid "Focus Origin" +msgstr "" + +#: tools/editor/plugins/spatial_editor_plugin.cpp msgid "Focus Selection" msgstr "" @@ -5173,6 +5403,10 @@ msgid "Remove Item" msgstr "" #: tools/editor/plugins/theme_editor_plugin.cpp +msgid "Theme" +msgstr "" + +#: tools/editor/plugins/theme_editor_plugin.cpp msgid "Add Class Items" msgstr "" @@ -5539,7 +5773,7 @@ msgstr "" #: tools/editor/project_export.cpp msgid "Samples" -msgstr "" +msgstr "نمونه ها" #: tools/editor/project_export.cpp msgid "Sample Conversion Mode: (.wav files):" @@ -5702,6 +5936,8 @@ msgid "" "You are about the scan %s folders for existing Godot projects. Do you " "confirm?" msgstr "" +"شما درخواست بررسی پوشه های ٪ را برای پیدا کردن پروژه های Godot را داده اید. " +"آیا انجام این عمل را تایید می کنید!؟" #: tools/editor/project_manager.cpp msgid "Project Manager" @@ -5984,6 +6220,11 @@ msgid "Assign" msgstr "" #: tools/editor/property_editor.cpp +#, fuzzy +msgid "New Script" +msgstr "صحنه جدید" + +#: tools/editor/property_editor.cpp msgid "Error loading file: Not a resource!" msgstr "" @@ -6000,10 +6241,6 @@ msgid "On" msgstr "" #: tools/editor/property_editor.cpp -msgid "Set" -msgstr "" - -#: tools/editor/property_editor.cpp msgid "Properties:" msgstr "" @@ -6015,6 +6252,16 @@ msgstr "" msgid "Sections:" msgstr "" +#: tools/editor/property_selector.cpp +#, fuzzy +msgid "Select Property" +msgstr "دارایی Setter را اضافه کن" + +#: tools/editor/property_selector.cpp +#, fuzzy +msgid "Select Method" +msgstr "انتخاب حالت" + #: tools/editor/pvrtc_compress.cpp msgid "Could not execute PVRTC tool:" msgstr "" @@ -6220,9 +6467,8 @@ msgid "Save Branch as Scene" msgstr "" #: tools/editor/scene_tree_dock.cpp -#, fuzzy msgid "Delete (No Confirm)" -msgstr "لطفا تأیید کنید..." +msgstr "خذف(تایید نشده)" #: tools/editor/scene_tree_dock.cpp msgid "Add/Create a New Node" @@ -6535,3 +6781,10 @@ msgstr "" #: tools/editor/spatial_editor_gizmos.cpp msgid "Change Notifier Extents" msgstr "" + +#~ msgid "" +#~ "Custom node has no _get_output_port_unsequenced(idx,wmem), but " +#~ "unsequenced ports were specified." +#~ msgstr "" +#~ "گره سفارشی دارای get_output_port_unsequenced(idx,wmem)_ نیست، اما پورتهای " +#~ "نامتوالی مشخص شده است." diff --git a/tools/translations/fr.po b/tools/translations/fr.po index fd80de3c83..94d43d12ba 100644 --- a/tools/translations/fr.po +++ b/tools/translations/fr.po @@ -8,14 +8,17 @@ # Hugo Locurcio <hugo.l@openmailbox.org>, 2016. # Marc <marc.gilleron@gmail.com>, 2016. # Onyx Steinheim <thevoxelmanonyx@gmail.com>, 2016. +# rafeu <duchainer@gmail.com>, 2016. # Rémi Verschelde <rverschelde@gmail.com>, 2016. +# Roger BR <drai_kin@hotmail.com>, 2016. +# Thomas Baijot <thomasbaijot@gmail.com>, 2016. # msgid "" msgstr "" "Project-Id-Version: Godot Engine editor\n" "POT-Creation-Date: \n" -"PO-Revision-Date: 2016-08-09 20:42+0000\n" -"Last-Translator: Hugo Locurcio <hugo.l@openmailbox.org>\n" +"PO-Revision-Date: 2016-09-03 09:11+0000\n" +"Last-Translator: Thomas Baijot <thomasbaijot@gmail.com>\n" "Language-Team: French <https://hosted.weblate.org/projects/godot-engine/" "godot/fr/>\n" "Language: fr\n" @@ -23,7 +26,7 @@ msgstr "" "Content-Type: text/plain; charset=UTF-8\n" "Content-Transfer-Encoding: 8bit\n" "Plural-Forms: nplurals=2; plural=n > 1;\n" -"X-Generator: Weblate 2.8-dev\n" +"X-Generator: Weblate 2.8\n" #: modules/gdscript/gd_functions.cpp #: modules/visual_script/visual_script_builtin_funcs.cpp @@ -37,6 +40,12 @@ msgstr "Pas assez d'octets pour les octets de décodage, ou format non valide." #: modules/gdscript/gd_functions.cpp msgid "step argument is zero!" +msgstr "L'argument du pas est zéro!" + +#: modules/gdscript/gd_functions.cpp +msgid "" +"Paths cannot start with '/', absolute paths must start with 'res://', " +"'user://', or 'local://'" msgstr "" #: modules/gdscript/gd_functions.cpp @@ -91,7 +100,7 @@ msgstr "" #: modules/visual_script/visual_script.cpp msgid "Node returned an invalid sequence output: " -msgstr "" +msgstr "Le nœud a retourné une séquence de sortie invalide " #: modules/visual_script/visual_script.cpp msgid "Found sequence bit but not the node in the stack, report bug!" @@ -102,66 +111,57 @@ msgid "Stack overflow with stack depth: " msgstr "" #: modules/visual_script/visual_script_editor.cpp -#, fuzzy msgid "Functions:" -msgstr "Fonction :" +msgstr "Fonctions :" #: modules/visual_script/visual_script_editor.cpp -#, fuzzy msgid "Variables:" -msgstr "Variable" +msgstr "Variables :" #: modules/visual_script/visual_script_editor.cpp tools/editor/editor_help.cpp msgid "Signals:" msgstr "Signaux :" #: modules/visual_script/visual_script_editor.cpp +#, fuzzy msgid "Name is not a valid identifier:" -msgstr "" +msgstr "Le nom n'est pas un identifiant valide" #: modules/visual_script/visual_script_editor.cpp msgid "Name already in use by another func/var/signal:" -msgstr "" +msgstr "Le nom est déjà utilisé dans une autre func/var/signal:" #: modules/visual_script/visual_script_editor.cpp -#, fuzzy msgid "Rename Function" -msgstr "Créer une fonction" +msgstr "Renommer la fonction" #: modules/visual_script/visual_script_editor.cpp -#, fuzzy msgid "Rename Variable" -msgstr "Renommer l'échantillon" +msgstr "Renommer la variable" #: modules/visual_script/visual_script_editor.cpp -#, fuzzy msgid "Rename Signal" -msgstr "Renommer l'échantillon" +msgstr "Renommer le signal" #: modules/visual_script/visual_script_editor.cpp -#, fuzzy msgid "Add Function" -msgstr "Fonction :" +msgstr "Ajouter une fonction" #: modules/visual_script/visual_script_editor.cpp -#, fuzzy msgid "Add Variable" -msgstr "Variable" +msgstr "Ajouter une variable" #: modules/visual_script/visual_script_editor.cpp -#, fuzzy msgid "Add Signal" -msgstr "Signaux" +msgstr "Ajouter un signal" #: modules/visual_script/visual_script_editor.cpp -#, fuzzy msgid "Remove Function" -msgstr "Supprimer la sélection" +msgstr "Supprimer la fonction" #: modules/visual_script/visual_script_editor.cpp -#, fuzzy msgid "Remove Variable" -msgstr "Variable" +msgstr "Supprimer la variable" #: modules/visual_script/visual_script_editor.cpp #, fuzzy @@ -169,9 +169,8 @@ msgid "Editing Variable:" msgstr "Variable" #: modules/visual_script/visual_script_editor.cpp -#, fuzzy msgid "Remove Signal" -msgstr "Supprimer la sélection" +msgstr "Supprimer le signal" #: modules/visual_script/visual_script_editor.cpp #, fuzzy @@ -180,23 +179,96 @@ msgstr "Connecter un signal :" #: modules/visual_script/visual_script_editor.cpp #, fuzzy +msgid "Change Expression" +msgstr "Changer le type" + +#: modules/visual_script/visual_script_editor.cpp msgid "Add Node" -msgstr "Ajouter un nœud enfant" +msgstr "Ajouter un nœud" + +#: modules/visual_script/visual_script_editor.cpp +msgid "Hold Meta to drop a Getter. Hold Shift to drop a generic signature." +msgstr "" + +#: modules/visual_script/visual_script_editor.cpp +msgid "Hold Ctrl to drop a Getter. Hold Shift to drop a generic signature." +msgstr "" + +#: modules/visual_script/visual_script_editor.cpp +msgid "Hold Meta to drop a simple reference to the node." +msgstr "" + +#: modules/visual_script/visual_script_editor.cpp +msgid "Hold Ctrl to drop a simple reference to the node." +msgstr "" + +#: modules/visual_script/visual_script_editor.cpp +msgid "Hold Meta to drop a Variable Setter." +msgstr "" + +#: modules/visual_script/visual_script_editor.cpp +msgid "Hold Ctrl to drop a Variable Setter." +msgstr "" #: modules/visual_script/visual_script_editor.cpp #, fuzzy +msgid "Add Preload Node" +msgstr "Ajouter un nœud enfant" + +#: modules/visual_script/visual_script_editor.cpp msgid "Add Node(s) From Tree" -msgstr "Nœud à partir d'une scène" +msgstr "Ajouter un nœud à partir de l'arbre" + +#: modules/visual_script/visual_script_editor.cpp +msgid "Add Getter Property" +msgstr "" #: modules/visual_script/visual_script_editor.cpp msgid "Add Setter Property" msgstr "" #: modules/visual_script/visual_script_editor.cpp -msgid "Add Getter Property" +#, fuzzy +msgid "Condition" +msgstr "Copier l'animation" + +#: modules/visual_script/visual_script_editor.cpp +msgid "Sequence" +msgstr "" + +#: modules/visual_script/visual_script_editor.cpp +#, fuzzy +msgid "Switch" +msgstr "Hauteur" + +#: modules/visual_script/visual_script_editor.cpp +msgid "Iterator" +msgstr "" + +#: modules/visual_script/visual_script_editor.cpp +msgid "While" msgstr "" #: modules/visual_script/visual_script_editor.cpp +#, fuzzy +msgid "Return" +msgstr "Retourne :" + +#: modules/visual_script/visual_script_editor.cpp tools/editor/call_dialog.cpp +msgid "Call" +msgstr "Appel" + +#: modules/visual_script/visual_script_editor.cpp +#, fuzzy +msgid "Get" +msgstr "Définir" + +#: modules/visual_script/visual_script_editor.cpp +#: tools/editor/property_editor.cpp +msgid "Set" +msgstr "Définir" + +#: modules/visual_script/visual_script_editor.cpp #: tools/editor/plugins/canvas_item_editor_plugin.cpp #: tools/editor/plugins/polygon_2d_editor_plugin.cpp #: tools/editor/plugins/script_text_editor.cpp @@ -206,22 +278,20 @@ msgid "Edit" msgstr "Modifier" #: modules/visual_script/visual_script_editor.cpp -#, fuzzy msgid "Base Type:" -msgstr "Type de données :" +msgstr "Type de base" #: modules/visual_script/visual_script_editor.cpp tools/editor/editor_help.cpp msgid "Members:" msgstr "Membres :" #: modules/visual_script/visual_script_editor.cpp -#, fuzzy msgid "Available Nodes:" -msgstr "Nœud TimeScale" +msgstr "Nœuds disponibles:" #: modules/visual_script/visual_script_editor.cpp msgid "Select or create a function to edit graph" -msgstr "" +msgstr "Sélectionner ou créer une fonction pour éditer le graph" #: modules/visual_script/visual_script_editor.cpp tools/editor/call_dialog.cpp #: tools/editor/connections_dialog.cpp @@ -237,24 +307,20 @@ msgid "Close" msgstr "Fermer" #: modules/visual_script/visual_script_editor.cpp -#, fuzzy msgid "Edit Signal Arguments:" -msgstr "Arguments supplémentaires :" +msgstr "Editer les arguments du signal" #: modules/visual_script/visual_script_editor.cpp -#, fuzzy msgid "Edit Variable:" -msgstr "Variable" +msgstr "Editer la variable" #: modules/visual_script/visual_script_editor.cpp -#, fuzzy msgid "Change" -msgstr "Changer le type" +msgstr "Changer" #: modules/visual_script/visual_script_editor.cpp -#, fuzzy msgid "Delete Selected" -msgstr "Supprimer les fichiers sélectionnés ?" +msgstr "Supprimer la selection" #: modules/visual_script/visual_script_editor.cpp #: tools/editor/plugins/script_text_editor.cpp @@ -263,8 +329,23 @@ msgstr "Placer un point d'arrêt" #: modules/visual_script/visual_script_editor.cpp #, fuzzy -msgid "Find Node Tyoe" -msgstr "Trouver le suivant" +msgid "Find Node Type" +msgstr "Trouver le type du noeud" + +#: modules/visual_script/visual_script_editor.cpp +#, fuzzy +msgid "Copy Nodes" +msgstr "Copier la pose" + +#: modules/visual_script/visual_script_editor.cpp +#, fuzzy +msgid "Cut Nodes" +msgstr "Créer un nœud" + +#: modules/visual_script/visual_script_editor.cpp +#, fuzzy +msgid "Paste Nodes" +msgstr "Coller la pose" #: modules/visual_script/visual_script_flow_control.cpp msgid "Input type not iterable: " @@ -272,11 +353,11 @@ msgstr "" #: modules/visual_script/visual_script_flow_control.cpp msgid "Iterator became invalid" -msgstr "" +msgstr "L'itérateur est devenu invalide" #: modules/visual_script/visual_script_flow_control.cpp msgid "Iterator became invalid: " -msgstr "" +msgstr "L'itérateur est devenu invalide " #: modules/visual_script/visual_script_func_nodes.cpp #, fuzzy @@ -285,16 +366,15 @@ msgstr "Nom de classe parent invalide" #: modules/visual_script/visual_script_func_nodes.cpp msgid "Base object is not a Node!" -msgstr "" +msgstr "L'objet de base n'est pas un nœud !" #: modules/visual_script/visual_script_func_nodes.cpp -#, fuzzy msgid "Path does not lead Node!" -msgstr "Le chemin n'est pas local" +msgstr "Le chemin ne mène pas au nœud !" #: modules/visual_script/visual_script_func_nodes.cpp msgid "Invalid index property name '%s' in node %s." -msgstr "" +msgstr "Nom de propriété invalide '%s' dans le nœud %s." #: modules/visual_script/visual_script_nodes.cpp #, fuzzy @@ -302,32 +382,109 @@ msgid ": Invalid argument of type: " msgstr "Nom de classe parent invalide" #: modules/visual_script/visual_script_nodes.cpp -#, fuzzy msgid ": Invalid arguments: " -msgstr "Nom de classe parent invalide" +msgstr ": Arguments invalides: " #: modules/visual_script/visual_script_nodes.cpp msgid "VariableGet not found in script: " -msgstr "" +msgstr "VariableGet introuvable dans le script: " #: modules/visual_script/visual_script_nodes.cpp msgid "VariableSet not found in script: " +msgstr "VariableSet introuvable dans le script: " + +#: modules/visual_script/visual_script_nodes.cpp +msgid "Custom node has no _step() method, can't process graph." msgstr "" #: modules/visual_script/visual_script_nodes.cpp msgid "" -"Custom node has no _get_output_port_unsequenced(idx,wmem), but unsequenced " -"ports were specified." +"Invalid return value from _step(), must be integer (seq out), or string " +"(error)." msgstr "" #: modules/visual_script/visual_script_nodes.cpp -msgid "Custom node has no _step() method, can't process graph." +msgid "just pressed" msgstr "" #: modules/visual_script/visual_script_nodes.cpp +msgid "just released" +msgstr "" + +#: platform/winrt/export/export.cpp msgid "" -"Invalid return value from _step(), must be integer (seq out), or string " -"(error)." +"Couldn't read the certficate file. Are the path and password both correct?" +msgstr "" + +#: platform/winrt/export/export.cpp +#, fuzzy +msgid "Error creating the signature object." +msgstr "Erreur d'écriture du PCK du projet !" + +#: platform/winrt/export/export.cpp +msgid "Error creating the package signature." +msgstr "" + +#: platform/winrt/export/export.cpp +msgid "" +"No export templates found.\n" +"Download and install export templates." +msgstr "" + +#: platform/winrt/export/export.cpp +msgid "Custom debug package not found." +msgstr "" + +#: platform/winrt/export/export.cpp +msgid "Custom release package not found." +msgstr "" + +#: platform/winrt/export/export.cpp +#, fuzzy +msgid "Invalid unique name." +msgstr "Nom invalide." + +#: platform/winrt/export/export.cpp +#, fuzzy +msgid "Invalid product GUID." +msgstr "Taille de police invalide." + +#: platform/winrt/export/export.cpp +#, fuzzy +msgid "Invalid publisher GUID." +msgstr "Chemin de base invalide" + +#: platform/winrt/export/export.cpp +#, fuzzy +msgid "Invalid background color." +msgstr "Source personnalisée de police invalide." + +#: platform/winrt/export/export.cpp +msgid "Invalid Store Logo image dimensions (should be 50x50)." +msgstr "" + +#: platform/winrt/export/export.cpp +msgid "Invalid square 44x44 logo image dimensions (should be 44x44)." +msgstr "" + +#: platform/winrt/export/export.cpp +msgid "Invalid square 71x71 logo image dimensions (should be 71x71)." +msgstr "" + +#: platform/winrt/export/export.cpp +msgid "Invalid square 150x150 logo image dimensions (should be 150x150)." +msgstr "" + +#: platform/winrt/export/export.cpp +msgid "Invalid square 310x310 logo image dimensions (should be 310x310)." +msgstr "" + +#: platform/winrt/export/export.cpp +msgid "Invalid wide 310x150 logo image dimensions (should be 310x150)." +msgstr "" + +#: platform/winrt/export/export.cpp +msgid "Invalid splash screen image dimensions (should be 620x300)." msgstr "" #: scene/2d/animated_sprite.cpp @@ -521,6 +678,13 @@ msgstr "" "Un NavigationMeshInstance doit être enfant ou sous-enfant d'un nœud de type " "Navigation. Il fournit uniquement des données de navigation." +#: scene/3d/remote_transform.cpp +#, fuzzy +msgid "Path property must point to a valid Spatial node to work." +msgstr "" +"La propriété Path doit pointer à un nœud de type Particles2D valide pour " +"fonctionner." + #: scene/3d/scenario_fx.cpp msgid "" "Only one WorldEnvironment is allowed per scene (or set of instanced scenes)." @@ -575,7 +739,8 @@ msgstr "Tous les fichiers (*)" #: scene/gui/file_dialog.cpp tools/editor/editor_file_dialog.cpp #: tools/editor/editor_help.cpp tools/editor/editor_node.cpp #: tools/editor/filesystem_dock.cpp -#: tools/editor/plugins/script_editor_plugin.cpp tools/editor/quick_open.cpp +#: tools/editor/plugins/script_editor_plugin.cpp +#: tools/editor/property_selector.cpp tools/editor/quick_open.cpp msgid "Open" msgstr "Ouvrir" @@ -975,7 +1140,7 @@ msgstr "Animation Inserer une clé" #: tools/editor/animation_editor.cpp msgid "Change Anim Len" -msgstr "Changer la longueur de l'animation" +msgstr "Modifier la longueur de l'animation" #: tools/editor/animation_editor.cpp msgid "Change Anim Loop" @@ -1110,18 +1275,17 @@ msgid "Resize Array" msgstr "Redimensionner le tableau" #: tools/editor/array_property_edit.cpp -#, fuzzy msgid "Change Array Value Type" -msgstr "Changer les valeurs types d'un tableau" +msgstr "Changer les types des valeurs du tableau" #: tools/editor/array_property_edit.cpp -#, fuzzy msgid "Change Array Value" -msgstr "Changer la valeur d'un tableau" +msgstr "Changer les valeurs du tableau" #: tools/editor/asset_library_editor_plugin.cpp tools/editor/create_dialog.cpp #: tools/editor/editor_help.cpp tools/editor/editor_node.cpp -#: tools/editor/plugins/script_editor_plugin.cpp tools/editor/quick_open.cpp +#: tools/editor/plugins/script_editor_plugin.cpp +#: tools/editor/property_selector.cpp tools/editor/quick_open.cpp #: tools/editor/settings_config_dialog.cpp msgid "Search:" msgstr "Rechercher :" @@ -1172,10 +1336,6 @@ msgid "Method List For '%s':" msgstr "Liste des méthodes pour « %s » :" #: tools/editor/call_dialog.cpp -msgid "Call" -msgstr "Appel" - -#: tools/editor/call_dialog.cpp msgid "Method List:" msgstr "Liste des méthodes :" @@ -1279,7 +1439,7 @@ msgstr "Dézoomer" #: tools/editor/code_editor.cpp msgid "Reset Zoom" -msgstr "" +msgstr "Réinitialiser le zoom" #: tools/editor/code_editor.cpp tools/editor/script_editor_debugger.cpp msgid "Line:" @@ -1294,6 +1454,12 @@ msgid "Method in target Node must be specified!" msgstr "La méthode du nœud cible doit être spécifiée !" #: tools/editor/connections_dialog.cpp +msgid "" +"Target method not found! Specify a valid method or attach a script to target " +"Node." +msgstr "" + +#: tools/editor/connections_dialog.cpp msgid "Connect To Node:" msgstr "Connecter au nœud :" @@ -1369,11 +1535,26 @@ msgstr "Signaux" msgid "Create New" msgstr "Créer un nouveau" +#: tools/editor/create_dialog.cpp tools/editor/editor_file_dialog.cpp +#: tools/editor/filesystem_dock.cpp +msgid "Favorites:" +msgstr "Favoris :" + +#: tools/editor/create_dialog.cpp tools/editor/editor_file_dialog.cpp +msgid "Recent:" +msgstr "Récents :" + #: tools/editor/create_dialog.cpp tools/editor/editor_help.cpp -#: tools/editor/plugins/script_editor_plugin.cpp tools/editor/quick_open.cpp +#: tools/editor/plugins/script_editor_plugin.cpp +#: tools/editor/property_selector.cpp tools/editor/quick_open.cpp msgid "Matches:" msgstr "Correspondances :" +#: tools/editor/create_dialog.cpp tools/editor/editor_help.cpp +#: tools/editor/property_selector.cpp tools/editor/script_editor_debugger.cpp +msgid "Description:" +msgstr "Description :" + #: tools/editor/dependency_editor.cpp msgid "Search Replacement For:" msgstr "Rechercher un remplacement pour :" @@ -1534,9 +1715,8 @@ msgid "File does not exist." msgstr "Le fichier n'existe pas." #: tools/editor/editor_autoload_settings.cpp -#, fuzzy msgid "Not in resource path." -msgstr "Chemin de la ressource" +msgstr "Pas dans le chemin de la ressource." #: tools/editor/editor_autoload_settings.cpp msgid "Add AutoLoad" @@ -1611,7 +1791,7 @@ msgstr "Choisir" #: tools/editor/editor_file_dialog.cpp msgid "Go Back" -msgstr "Revenir" +msgstr "Retour" #: tools/editor/editor_file_dialog.cpp msgid "Go Forward" @@ -1650,14 +1830,6 @@ msgstr "Déplacer le favori vers le haut" msgid "Move Favorite Down" msgstr "Déplacer le favori vers le bas" -#: tools/editor/editor_file_dialog.cpp tools/editor/filesystem_dock.cpp -msgid "Favorites:" -msgstr "Favoris :" - -#: tools/editor/editor_file_dialog.cpp -msgid "Recent:" -msgstr "Récents :" - #: tools/editor/editor_file_dialog.cpp msgid "Preview:" msgstr "Aperçu :" @@ -1707,10 +1879,6 @@ msgstr "Items de thème GUI :" msgid "Constants:" msgstr "Constantes :" -#: tools/editor/editor_help.cpp tools/editor/script_editor_debugger.cpp -msgid "Description:" -msgstr "Description :" - #: tools/editor/editor_help.cpp msgid "Method Description:" msgstr "Description de la méthode :" @@ -2019,9 +2187,8 @@ msgstr "" "(les modifications non sauvegardées seront perdues)" #: tools/editor/editor_node.cpp -#, fuzzy msgid "Pick a Main Scene" -msgstr "Scène principale" +msgstr "Choisir une scène principale" #: tools/editor/editor_node.cpp tools/editor/scene_tree_dock.cpp msgid "Ugh" @@ -2078,23 +2245,12 @@ msgid "Go to previously opened scene." msgstr "Aller à la scène ouverte précédemment." #: tools/editor/editor_node.cpp -msgid "Fullscreen Mode" -msgstr "Mode plein écran" - -#: tools/editor/editor_node.cpp -#, fuzzy -msgid "Distraction Free Mode" -msgstr "Mode distraction libre" - -#: tools/editor/editor_node.cpp -#, fuzzy msgid "Next tab" -msgstr "Suivant" +msgstr "Onglet suivant" #: tools/editor/editor_node.cpp -#, fuzzy msgid "Previous tab" -msgstr "Répertoire précédent" +msgstr "Onglet precedent" #: tools/editor/editor_node.cpp msgid "Operations with scene files." @@ -2117,9 +2273,8 @@ msgid "Save Scene" msgstr "Enregistrer la scène" #: tools/editor/editor_node.cpp -#, fuzzy msgid "Save all Scenes" -msgstr "Enregistrer la scène" +msgstr "Enregistrer toutes les scènes" #: tools/editor/editor_node.cpp msgid "Close Scene" @@ -2175,6 +2330,10 @@ msgid "Quit to Project List" msgstr "Quitter vers la liste des projets" #: tools/editor/editor_node.cpp +msgid "Distraction Free Mode" +msgstr "Mode sans distraction" + +#: tools/editor/editor_node.cpp msgid "Import assets to the project." msgstr "Importer des ressources dans le projet." @@ -2258,12 +2417,11 @@ msgid "Deploy with Remote Debug" msgstr "Déployer avec le débogage distant" #: tools/editor/editor_node.cpp -#, fuzzy msgid "" "When exporting or deploying, the resulting executable will attempt to " "connect to the IP of this computer in order to be debugged." msgstr "" -"Lors de l'exportation ou du déploiement, l'exécutable tentera de se " +"Lors de l'exportation ou du déploiement, l'exécutable produit tentera de se " "connecter à l'adresse IP de cet ordinateur afin de procéder au débogage." #: tools/editor/editor_node.cpp @@ -2307,12 +2465,11 @@ msgid "Visible Navigation" msgstr "Navigation visible" #: tools/editor/editor_node.cpp -#, fuzzy msgid "" "Navigation meshes and polygons will be visible on the running game if this " "option is turned on." msgstr "" -"la navigation des maillages et des polygones sera visible en jeu si cette " +"Les maillages et polygones de navigation seront visibles en jeu si cette " "option est activée." #: tools/editor/editor_node.cpp @@ -2321,7 +2478,6 @@ msgid "Sync Scene Changes" msgstr "Changement de synchronisation de scène" #: tools/editor/editor_node.cpp -#, fuzzy msgid "" "When this option is turned on, any changes made to the scene in the editor " "will be replicated in the running game.\n" @@ -2330,8 +2486,8 @@ msgid "" msgstr "" "Lorsque cette option est activée, toutes les modifications apportées à la " "scène dans l'éditeur seront reproduites en jeu.\n" -"Lorsque c'est utilisé à distance sur un périphérique, c'est plus efficace " -"avec le système de fichiers réseau." +"Lorsqu'elle est utilisée à distance sur un périphérique, l'efficacité est " +"meilleure avec le système de fichiers réseau." #: tools/editor/editor_node.cpp msgid "Sync Script Changes" @@ -2363,6 +2519,11 @@ msgid "Editor Layout" msgstr "Disposition de l'éditeur" #: tools/editor/editor_node.cpp +#, fuzzy +msgid "Toggle Fullscreen" +msgstr "Mode plein écran" + +#: tools/editor/editor_node.cpp msgid "Install Export Templates" msgstr "Installer les modèles d'exportation" @@ -2387,6 +2548,10 @@ msgid "Update Changes" msgstr "Repeindre quand modifié" #: tools/editor/editor_node.cpp +msgid "Disable Update Spinner" +msgstr "" + +#: tools/editor/editor_node.cpp msgid "Inspector" msgstr "Inspecteur" @@ -2426,6 +2591,10 @@ msgstr "Propriétés de l'objet." msgid "FileSystem" msgstr "Système de fichiers" +#: tools/editor/editor_node.cpp tools/editor/node_dock.cpp +msgid "Node" +msgstr "Nœud" + #: tools/editor/editor_node.cpp msgid "Output" msgstr "Sortie" @@ -2491,29 +2660,24 @@ msgid "Status:" msgstr "État :" #: tools/editor/editor_profiler.cpp -#, fuzzy msgid "Stop Profiling" -msgstr "Arrêt du profilage" +msgstr "Arrêter le profilage" #: tools/editor/editor_profiler.cpp -#, fuzzy msgid "Start Profiling" -msgstr "Démarrage du profilage" +msgstr "Démarrer le profilage" #: tools/editor/editor_profiler.cpp -#, fuzzy msgid "Measure:" -msgstr "Quantité:" +msgstr "Mesure:" #: tools/editor/editor_profiler.cpp -#, fuzzy msgid "Frame Time (sec)" -msgstr "Image par seconde" +msgstr "Temps image (en seconde)" #: tools/editor/editor_profiler.cpp -#, fuzzy msgid "Average Time (sec)" -msgstr "Temps moyen (sec)" +msgstr "Temps moyen (seconde)" #: tools/editor/editor_profiler.cpp #, fuzzy @@ -3279,10 +3443,6 @@ msgid "MultiNode Set" msgstr "Réglage multi-nœuds" #: tools/editor/node_dock.cpp -msgid "Node" -msgstr "Nœud" - -#: tools/editor/node_dock.cpp msgid "Groups" msgstr "Groupes" @@ -3369,9 +3529,9 @@ msgid "ERROR: No animation to edit!" msgstr "ERREUR : Pas d'animation à modifier !" #: tools/editor/plugins/animation_player_editor_plugin.cpp -#, fuzzy msgid "Play selected animation backwards from current pos. (A)" -msgstr "Lire l'animation sélectionnée à rebours de la position actuelle. (A)" +msgstr "" +"Jouer l'animation sélectionnée à l'envers depuis la position actuelle. (A)" #: tools/editor/plugins/animation_player_editor_plugin.cpp #, fuzzy @@ -3840,6 +4000,11 @@ msgid "Clear Bones" msgstr "Effacer les os" #: tools/editor/plugins/canvas_item_editor_plugin.cpp +#, fuzzy +msgid "Show Bones" +msgstr "Créer les os" + +#: tools/editor/plugins/canvas_item_editor_plugin.cpp msgid "Make IK Chain" msgstr "Créer une chaîne IK" @@ -4589,6 +4754,11 @@ msgid "Close Docs" msgstr "Cloner en dessous" #: tools/editor/plugins/script_editor_plugin.cpp +#, fuzzy +msgid "Close All" +msgstr "Fermer" + +#: tools/editor/plugins/script_editor_plugin.cpp #: tools/editor/plugins/script_text_editor.cpp #: tools/editor/plugins/shader_editor_plugin.cpp msgid "Find.." @@ -4700,6 +4870,11 @@ msgstr "" "Les scripts intégrés ne peuvent être modifiés uniquement lorsque la scène à " "qui ils appartiennent est ouverte" +#: tools/editor/plugins/script_text_editor.cpp +#, fuzzy +msgid "Pick Color" +msgstr "Couleur" + #: tools/editor/plugins/script_text_editor.cpp tools/editor/scene_tree_dock.cpp msgid "Move Up" msgstr "Déplacer vers le haut" @@ -5084,6 +5259,11 @@ msgstr "Coller l'animation" #: tools/editor/plugins/spatial_editor_plugin.cpp #, fuzzy +msgid "Focus Origin" +msgstr "Afficher l'origine" + +#: tools/editor/plugins/spatial_editor_plugin.cpp +#, fuzzy msgid "Focus Selection" msgstr "Mettre à l'échelle la sélection" @@ -5357,6 +5537,11 @@ msgid "Remove Item" msgstr "Supprimer l'item" #: tools/editor/plugins/theme_editor_plugin.cpp +#, fuzzy +msgid "Theme" +msgstr "Enregistrer le thème" + +#: tools/editor/plugins/theme_editor_plugin.cpp msgid "Add Class Items" msgstr "Ajouter des items de classe" @@ -6183,6 +6368,11 @@ msgid "Assign" msgstr "Assigner" #: tools/editor/property_editor.cpp +#, fuzzy +msgid "New Script" +msgstr "Créer un script" + +#: tools/editor/property_editor.cpp msgid "Error loading file: Not a resource!" msgstr "Erreur de chargement du fichier : ce n'est pas une ressource !" @@ -6199,10 +6389,6 @@ msgid "On" msgstr "Activé" #: tools/editor/property_editor.cpp -msgid "Set" -msgstr "Définir" - -#: tools/editor/property_editor.cpp msgid "Properties:" msgstr "Propriétés :" @@ -6214,6 +6400,16 @@ msgstr "Global" msgid "Sections:" msgstr "Sections :" +#: tools/editor/property_selector.cpp +#, fuzzy +msgid "Select Property" +msgstr "Sélectionner des points" + +#: tools/editor/property_selector.cpp +#, fuzzy +msgid "Select Method" +msgstr "Mode sélection (Q)" + #: tools/editor/pvrtc_compress.cpp msgid "Could not execute PVRTC tool:" msgstr "Impossible d'exécuter l'outil PVRTC :" diff --git a/tools/translations/id.po b/tools/translations/id.po index 0b8c1db749..3f2ef7861f 100644 --- a/tools/translations/id.po +++ b/tools/translations/id.po @@ -2,165 +2,263 @@ # Copyright (C) 2016 Juan Linietsky, Ariel Manzur and the Godot community # This file is distributed under the same license as the Godot source code. # -# FIRST AUTHOR <EMAIL@ADDRESS>, YEAR. +# Abdul Aziz Muslim Alqudsy <abdul.aziz.muslim.alqudsy@gmail.com>, 2016. +# Andinawan Asa <asaandinawan@gmail.com>, 2016. +# Khairul Hidayat <khairulcyber4rt@gmail.com>, 2016. +# yursan9 <rizal.sagi@gmail.com>, 2016. # msgid "" msgstr "" "Project-Id-Version: Godot Engine editor\n" +"PO-Revision-Date: 2016-08-27 02:11+0000\n" +"Last-Translator: yursan9 <rizal.sagi@gmail.com>\n" +"Language-Team: Indonesian <https://hosted.weblate.org/projects/godot-engine/" +"godot/id/>\n" "Language: id\n" "Content-Type: text/plain; charset=UTF-8\n" "Content-Transfer-Encoding: 8-bit\n" +"Plural-Forms: nplurals=1; plural=0;\n" +"X-Generator: Weblate 2.8-dev\n" #: modules/gdscript/gd_functions.cpp #: modules/visual_script/visual_script_builtin_funcs.cpp msgid "Invalid type argument to convert(), use TYPE_* constants." msgstr "" +"Tipe argument salah dalam menggunakan convert(), gunakan konstanta TYPE_*." #: modules/gdscript/gd_functions.cpp #: modules/visual_script/visual_script_builtin_funcs.cpp msgid "Not enough bytes for decoding bytes, or invalid format." -msgstr "" +msgstr "Tidak cukup bytes untuk menerjemahkan, atau format tidak sah." #: modules/gdscript/gd_functions.cpp msgid "step argument is zero!" +msgstr "Langkah argumen adalah nol!" + +#: modules/gdscript/gd_functions.cpp +msgid "" +"Paths cannot start with '/', absolute paths must start with 'res://', " +"'user://', or 'local://'" msgstr "" #: modules/gdscript/gd_functions.cpp +#, fuzzy msgid "Not a script with an instance" -msgstr "" +msgstr "Skrip tidak mempunyai turunannya" #: modules/gdscript/gd_functions.cpp msgid "Not based on a script" -msgstr "" +msgstr "Tidak berbasis skrip" #: modules/gdscript/gd_functions.cpp msgid "Not based on a resource file" -msgstr "" +msgstr "Tidak berbasis resource file" #: modules/gdscript/gd_functions.cpp msgid "Invalid instance dictionary format (missing @path)" -msgstr "" +msgstr "Format kamus acuan tidak sah (@path hilang)" #: modules/gdscript/gd_functions.cpp msgid "Invalid instance dictionary format (can't load script at @path)" -msgstr "" +msgstr "Format kamus acuan tidak sah (tidak dapat memuat script pada @path)" #: modules/gdscript/gd_functions.cpp msgid "Invalid instance dictionary format (invalid script at @path)" -msgstr "" +msgstr "Format kamus acuan tidak sah (skrip tidak sah pada @path)" #: modules/gdscript/gd_functions.cpp msgid "Invalid instance dictionary (invalid subclasses)" -msgstr "" +msgstr "Kamus acuan tidak sah (sub kelas tidak sah)" #: modules/visual_script/visual_script.cpp msgid "" "A node yielded without working memory, please read the docs on how to yield " "properly!" msgstr "" +"Sebuah node dihasilkan tanpa kerja memori, silahkan baca dokumentasi tentang " +"bagaimana menggunakannya dengan benar!" #: modules/visual_script/visual_script.cpp msgid "" "Node yielded, but did not return a function state in the first working " "memory." msgstr "" +"Node dihasilkan, tetapi keadaan sebuah fungsi tidak kembali saat kerja " +"memori pertama." #: modules/visual_script/visual_script.cpp msgid "" "Return value must be assigned to first element of node working memory! Fix " "your node please." msgstr "" +"Nilai pengembalian harus ditetapkan pada elemen pertama dari node kerja " +"memori! Silahkan perbaiki node anda." #: modules/visual_script/visual_script.cpp msgid "Node returned an invalid sequence output: " -msgstr "" +msgstr "Node mengembalikan sebuah keluaran urutan yang tidak sah: " #: modules/visual_script/visual_script.cpp msgid "Found sequence bit but not the node in the stack, report bug!" msgstr "" +"Telah ditemukan urutan dalam jumlah sedikit tetapi bukan node dalam jumlah " +"besar, laporkan bug!" #: modules/visual_script/visual_script.cpp msgid "Stack overflow with stack depth: " -msgstr "" +msgstr "Tumpukan melimpah dengan kedalaman tumpukan: " #: modules/visual_script/visual_script_editor.cpp msgid "Functions:" -msgstr "" +msgstr "Fungsi-fungsi:" #: modules/visual_script/visual_script_editor.cpp msgid "Variables:" -msgstr "" +msgstr "Variabel-variabel:" #: modules/visual_script/visual_script_editor.cpp tools/editor/editor_help.cpp msgid "Signals:" -msgstr "" +msgstr "Sinyal-sinyal:" #: modules/visual_script/visual_script_editor.cpp msgid "Name is not a valid identifier:" -msgstr "" +msgstr "Nama bukan sebuah pengidentifikasi yang sah:" #: modules/visual_script/visual_script_editor.cpp msgid "Name already in use by another func/var/signal:" -msgstr "" +msgstr "Nama telah digunakan oleh fungsi/variabel/sinyal yang lain:" #: modules/visual_script/visual_script_editor.cpp msgid "Rename Function" -msgstr "" +msgstr "Namai kembali Fungsi" #: modules/visual_script/visual_script_editor.cpp msgid "Rename Variable" -msgstr "" +msgstr "Namai kembali Variabel" #: modules/visual_script/visual_script_editor.cpp msgid "Rename Signal" -msgstr "" +msgstr "Namai kembali Sinyal" #: modules/visual_script/visual_script_editor.cpp msgid "Add Function" -msgstr "" +msgstr "Tambahkan Fungsi" #: modules/visual_script/visual_script_editor.cpp msgid "Add Variable" -msgstr "" +msgstr "Tambahkan Variabel" #: modules/visual_script/visual_script_editor.cpp msgid "Add Signal" -msgstr "" +msgstr "Tambahkan Sinyal" #: modules/visual_script/visual_script_editor.cpp msgid "Remove Function" -msgstr "" +msgstr "Hapus Fungsi" #: modules/visual_script/visual_script_editor.cpp msgid "Remove Variable" -msgstr "" +msgstr "Hapus Variabel" #: modules/visual_script/visual_script_editor.cpp msgid "Editing Variable:" -msgstr "" +msgstr "Mengedit Variabel:" #: modules/visual_script/visual_script_editor.cpp msgid "Remove Signal" -msgstr "" +msgstr "Hapus Sinyal" #: modules/visual_script/visual_script_editor.cpp msgid "Editing Signal:" -msgstr "" +msgstr "Mengedit Sinyal:" + +#: modules/visual_script/visual_script_editor.cpp +#, fuzzy +msgid "Change Expression" +msgstr "Ubah Transisi Anim" #: modules/visual_script/visual_script_editor.cpp msgid "Add Node" +msgstr "Tambahkan Node" + +#: modules/visual_script/visual_script_editor.cpp +msgid "Hold Meta to drop a Getter. Hold Shift to drop a generic signature." msgstr "" #: modules/visual_script/visual_script_editor.cpp -msgid "Add Node(s) From Tree" +msgid "Hold Ctrl to drop a Getter. Hold Shift to drop a generic signature." msgstr "" #: modules/visual_script/visual_script_editor.cpp -msgid "Add Setter Property" +msgid "Hold Meta to drop a simple reference to the node." msgstr "" #: modules/visual_script/visual_script_editor.cpp +msgid "Hold Ctrl to drop a simple reference to the node." +msgstr "" + +#: modules/visual_script/visual_script_editor.cpp +msgid "Hold Meta to drop a Variable Setter." +msgstr "" + +#: modules/visual_script/visual_script_editor.cpp +msgid "Hold Ctrl to drop a Variable Setter." +msgstr "" + +#: modules/visual_script/visual_script_editor.cpp +#, fuzzy +msgid "Add Preload Node" +msgstr "Tambahkan Node" + +#: modules/visual_script/visual_script_editor.cpp +msgid "Add Node(s) From Tree" +msgstr "Tambahkan Node (Node-node) dari Tree" + +#: modules/visual_script/visual_script_editor.cpp msgid "Add Getter Property" +msgstr "Tambahkan Properti Getter" + +#: modules/visual_script/visual_script_editor.cpp +msgid "Add Setter Property" +msgstr "Tambahkan Properti Setter" + +#: modules/visual_script/visual_script_editor.cpp +#, fuzzy +msgid "Condition" +msgstr "Transisi" + +#: modules/visual_script/visual_script_editor.cpp +msgid "Sequence" +msgstr "" + +#: modules/visual_script/visual_script_editor.cpp +msgid "Switch" +msgstr "" + +#: modules/visual_script/visual_script_editor.cpp +msgid "Iterator" +msgstr "" + +#: modules/visual_script/visual_script_editor.cpp +msgid "While" +msgstr "" + +#: modules/visual_script/visual_script_editor.cpp +#, fuzzy +msgid "Return" +msgstr "Kembali:" + +#: modules/visual_script/visual_script_editor.cpp tools/editor/call_dialog.cpp +msgid "Call" +msgstr "Panggil" + +#: modules/visual_script/visual_script_editor.cpp +msgid "Get" +msgstr "" + +#: modules/visual_script/visual_script_editor.cpp +#: tools/editor/property_editor.cpp +msgid "Set" msgstr "" #: modules/visual_script/visual_script_editor.cpp @@ -170,23 +268,23 @@ msgstr "" #: tools/editor/plugins/shader_editor_plugin.cpp #: tools/editor/project_manager.cpp msgid "Edit" -msgstr "" +msgstr "Edit" #: modules/visual_script/visual_script_editor.cpp msgid "Base Type:" -msgstr "" +msgstr "Tipe Dasar:" #: modules/visual_script/visual_script_editor.cpp tools/editor/editor_help.cpp msgid "Members:" -msgstr "" +msgstr "Member-member:" #: modules/visual_script/visual_script_editor.cpp msgid "Available Nodes:" -msgstr "" +msgstr "Node-node yang Tersedia:" #: modules/visual_script/visual_script_editor.cpp msgid "Select or create a function to edit graph" -msgstr "" +msgstr "Pilih atau ciptakan sebuah fungsi untuk mengedit grafik" #: modules/visual_script/visual_script_editor.cpp tools/editor/call_dialog.cpp #: tools/editor/connections_dialog.cpp @@ -199,91 +297,184 @@ msgstr "" #: tools/editor/project_settings.cpp tools/editor/property_editor.cpp #: tools/editor/run_settings_dialog.cpp tools/editor/settings_config_dialog.cpp msgid "Close" -msgstr "" +msgstr "Tutup" #: modules/visual_script/visual_script_editor.cpp msgid "Edit Signal Arguments:" -msgstr "" +msgstr "Edit Argumen-argumen Sinyal:" #: modules/visual_script/visual_script_editor.cpp msgid "Edit Variable:" -msgstr "" +msgstr "Edit Variabel:" #: modules/visual_script/visual_script_editor.cpp msgid "Change" -msgstr "" +msgstr "Ubah" #: modules/visual_script/visual_script_editor.cpp msgid "Delete Selected" -msgstr "" +msgstr "Hapus yang Dipilih" #: modules/visual_script/visual_script_editor.cpp #: tools/editor/plugins/script_text_editor.cpp msgid "Toggle Breakpoint" -msgstr "" +msgstr "Beralih Breakpoint" + +#: modules/visual_script/visual_script_editor.cpp +#, fuzzy +msgid "Find Node Type" +msgstr "Cari Tipe Node" + +#: modules/visual_script/visual_script_editor.cpp +#, fuzzy +msgid "Copy Nodes" +msgstr "Salin Resource" #: modules/visual_script/visual_script_editor.cpp -msgid "Find Node Tyoe" +msgid "Cut Nodes" msgstr "" +#: modules/visual_script/visual_script_editor.cpp +#, fuzzy +msgid "Paste Nodes" +msgstr "Path ke Node:" + #: modules/visual_script/visual_script_flow_control.cpp msgid "Input type not iterable: " -msgstr "" +msgstr "Tipe masukan tidak iterable: " #: modules/visual_script/visual_script_flow_control.cpp msgid "Iterator became invalid" -msgstr "" +msgstr "Iterator menjadi tidak sah" #: modules/visual_script/visual_script_flow_control.cpp msgid "Iterator became invalid: " -msgstr "" +msgstr "Iterator menjadi tidak sah: " #: modules/visual_script/visual_script_func_nodes.cpp msgid "Invalid index property name." -msgstr "" +msgstr "Nama properti index tidak sah." #: modules/visual_script/visual_script_func_nodes.cpp msgid "Base object is not a Node!" -msgstr "" +msgstr "Objek dasar bukan sebuah Node!" #: modules/visual_script/visual_script_func_nodes.cpp msgid "Path does not lead Node!" -msgstr "" +msgstr "Path tidak menunjukkan Node!" #: modules/visual_script/visual_script_func_nodes.cpp msgid "Invalid index property name '%s' in node %s." -msgstr "" +msgstr "Nama properti index '%s' tidak sah dalam node %s." #: modules/visual_script/visual_script_nodes.cpp msgid ": Invalid argument of type: " -msgstr "" +msgstr ": Argumen tidak sah dari tipe: " #: modules/visual_script/visual_script_nodes.cpp msgid ": Invalid arguments: " -msgstr "" +msgstr ": Argumen-argumen tidak sah: " #: modules/visual_script/visual_script_nodes.cpp msgid "VariableGet not found in script: " -msgstr "" +msgstr "VariableGet tidak ditemukan dalam script: " #: modules/visual_script/visual_script_nodes.cpp msgid "VariableSet not found in script: " +msgstr "VariableSet tidak ditemukan dalam script: " + +#: modules/visual_script/visual_script_nodes.cpp +msgid "Custom node has no _step() method, can't process graph." msgstr "" +"Node modifikasi tidak memiliki method _step(), tidak bisa memproses grafik." #: modules/visual_script/visual_script_nodes.cpp msgid "" -"Custom node has no _get_output_port_unsequenced(idx,wmem), but unsequenced " -"ports were specified." +"Invalid return value from _step(), must be integer (seq out), or string " +"(error)." msgstr "" +"Nilai kembali dari _step() tidak sah, seharusnya integer (seq out), atau " +"string (error)." #: modules/visual_script/visual_script_nodes.cpp -msgid "Custom node has no _step() method, can't process graph." +msgid "just pressed" msgstr "" #: modules/visual_script/visual_script_nodes.cpp +msgid "just released" +msgstr "" + +#: platform/winrt/export/export.cpp msgid "" -"Invalid return value from _step(), must be integer (seq out), or string " -"(error)." +"Couldn't read the certficate file. Are the path and password both correct?" +msgstr "" + +#: platform/winrt/export/export.cpp +msgid "Error creating the signature object." +msgstr "" + +#: platform/winrt/export/export.cpp +msgid "Error creating the package signature." +msgstr "" + +#: platform/winrt/export/export.cpp +msgid "" +"No export templates found.\n" +"Download and install export templates." +msgstr "" + +#: platform/winrt/export/export.cpp +msgid "Custom debug package not found." +msgstr "" + +#: platform/winrt/export/export.cpp +msgid "Custom release package not found." +msgstr "" + +#: platform/winrt/export/export.cpp +#, fuzzy +msgid "Invalid unique name." +msgstr "Nama tidak sah." + +#: platform/winrt/export/export.cpp +#, fuzzy +msgid "Invalid product GUID." +msgstr "Ukuran font tidak sah." + +#: platform/winrt/export/export.cpp +msgid "Invalid publisher GUID." +msgstr "" + +#: platform/winrt/export/export.cpp +msgid "Invalid background color." +msgstr "" + +#: platform/winrt/export/export.cpp +msgid "Invalid Store Logo image dimensions (should be 50x50)." +msgstr "" + +#: platform/winrt/export/export.cpp +msgid "Invalid square 44x44 logo image dimensions (should be 44x44)." +msgstr "" + +#: platform/winrt/export/export.cpp +msgid "Invalid square 71x71 logo image dimensions (should be 71x71)." +msgstr "" + +#: platform/winrt/export/export.cpp +msgid "Invalid square 150x150 logo image dimensions (should be 150x150)." +msgstr "" + +#: platform/winrt/export/export.cpp +msgid "Invalid square 310x310 logo image dimensions (should be 310x310)." +msgstr "" + +#: platform/winrt/export/export.cpp +msgid "Invalid wide 310x150 logo image dimensions (should be 310x150)." +msgstr "" + +#: platform/winrt/export/export.cpp +msgid "Invalid splash screen image dimensions (should be 620x300)." msgstr "" #: scene/2d/animated_sprite.cpp @@ -291,12 +482,17 @@ msgid "" "A SpriteFrames resource must be created or set in the 'Frames' property in " "order for AnimatedSprite to display frames." msgstr "" +"Sebuah resource SpriteFrames seharusnya diciptakan atau diatur dalam " +"properti 'Frames' agar AnimatedSprite menampilkan frame-frame." #: scene/2d/canvas_modulate.cpp msgid "" "Only one visible CanvasModulate is allowed per scene (or set of instanced " "scenes). The first created one will work, while the rest will be ignored." msgstr "" +"Hanya satu visible CanvasModulate yang diizinkan per scene (atau atur pada " +"scene-scene yang diacu). Yang diciptakan pertama akan bekerja, sedangkan " +"sisanya akan diabaikan." #: scene/2d/collision_polygon_2d.cpp msgid "" @@ -304,10 +500,15 @@ msgid "" "CollisionObject2D derived node. Please only use it as a child of Area2D, " "StaticBody2D, RigidBody2D, KinematicBody2D, etc. to give them a shape." msgstr "" +"CollisionPolygon2D hanya berfungsi untuk menyediakan sebuah bentuk collision " +"pada sebuah CollisionObject2D node asal. Mohon hanya gunakan itu sebagai " +"sebuah child dari Area2D, StaticBody2D, RigidBody2D, KinematicBody2D, dll. " +"untuk memberikan mereka sebuah bentuk." #: scene/2d/collision_polygon_2d.cpp msgid "An empty CollisionPolygon2D has no effect on collision." msgstr "" +"Sebuah CollisionPolygon2D yang kosong tidak memiliki efek pada collision." #: scene/2d/collision_shape_2d.cpp msgid "" @@ -315,84 +516,113 @@ msgid "" "CollisionObject2D derived node. Please only use it as a child of Area2D, " "StaticBody2D, RigidBody2D, KinematicBody2D, etc. to give them a shape." msgstr "" +"CollisionShape2D hanya berfungsi untuk menyediakan sebuah bentuk collision " +"pada sebuah CollisionObject2D node asal. Mohon hanya gunakan itu sebagai " +"sebuah child dari Area2D, StaticBody2D, RigidBody2D, KinematicBody2D, dll. " +"untuk memberikan mereka sebuah bentuk." #: scene/2d/collision_shape_2d.cpp msgid "" "A shape must be provided for CollisionShape2D to function. Please create a " "shape resource for it!" msgstr "" +"Sebuah bentuk harus disediakan untuk CollisionShape2D untuk fungsi. Mohon " +"ciptakan resource bentuk untuk itu!" #: scene/2d/light_2d.cpp msgid "" "A texture with the shape of the light must be supplied to the 'texture' " "property." msgstr "" +"Sebuah tekstur dengan bentuk cahaya harus disuplai ke properti 'texture'." #: scene/2d/light_occluder_2d.cpp msgid "" "An occluder polygon must be set (or drawn) for this occluder to take effect." msgstr "" +"Sebuah polygon occluder harus diatur (atau digambar) untuk occluder ini " +"berpengaruh." #: scene/2d/light_occluder_2d.cpp msgid "The occluder polygon for this occluder is empty. Please draw a polygon!" msgstr "" +"Polygon occluder untuk occluder ini kosong. Mohon gambar dulu sebuah polygon!" #: scene/2d/navigation_polygon.cpp msgid "" "A NavigationPolygon resource must be set or created for this node to work. " "Please set a property or draw a polygon." msgstr "" +"Sebuah resource NavigationPolygon harus diatur atau diciptakan untuk node " +"ini bekerja. Mohon atur sebuah properti atau gambar sebuah polygon." #: scene/2d/navigation_polygon.cpp msgid "" "NavigationPolygonInstance must be a child or grandchild to a Navigation2D " "node. It only provides navigation data." msgstr "" +"NavigationPolygonInstance harus menjadi sebuah child atau grandchild ke " +"sebuah node Navigation2D. Ini hanya menyediakan data navigasi." #: scene/2d/parallax_layer.cpp msgid "" "ParallaxLayer node only works when set as child of a ParallaxBackground node." msgstr "" +"Node ParallaxLayer hanya bekerja ketika diatur sebagai child dari sebuah " +"node ParallaxBackground." #: scene/2d/particles_2d.cpp msgid "Path property must point to a valid Particles2D node to work." msgstr "" +"Properti path harus menunjuk ke sebuah node Particles2D yang sah agar " +"bekerja." #: scene/2d/path_2d.cpp msgid "PathFollow2D only works when set as a child of a Path2D node." msgstr "" +"PathFollow2D hanya bekerja ketika diatur sebagai sebuah child dari sebuah " +"node Path2D." #: scene/2d/remote_transform_2d.cpp msgid "Path property must point to a valid Node2D node to work." msgstr "" +"Properti path harus menunjuk pada sebuah node Node2D yang sah untuk bekerja." #: scene/2d/sample_player_2d.cpp scene/audio/sample_player.cpp msgid "" "A SampleLibrary resource must be created or set in the 'samples' property in " "order for SamplePlayer to play sound." msgstr "" +"Sebuah resource SampleLibrary harus diciptakan atau diatur didalam properti " +"'samples' agar SamplePlayer memainkan suara." #: scene/2d/sprite.cpp msgid "" "Path property must point to a valid Viewport node to work. Such Viewport " "must be set to 'render target' mode." msgstr "" +"Properti path harus menunjuk pada node Viewport yang sah untuk bekerja. " +"Viewport tersebut harus diatur ke mode 'render target'." #: scene/2d/sprite.cpp msgid "" "The Viewport set in the path property must be set as 'render target' in " "order for this sprite to work." msgstr "" +"Pengaturan Vieport dalam properti path harus diatur sebagai 'render target' " +"agar sprite bekerja." #: scene/2d/visibility_notifier_2d.cpp msgid "" "VisibilityEnable2D works best when used with the edited scene root directly " "as parent." msgstr "" +"VisibilityEnable2D bekerja dengan sangat baik ketika digunakan dengan " +"mengedit root scene secara langsung sebagai parent." #: scene/3d/baked_light_instance.cpp msgid "BakedLightInstance does not contain a BakedLight resource." -msgstr "" +msgstr "BakedLightInstance tidak berisi resource BakedLight." #: scene/3d/body_shape.cpp msgid "" @@ -400,12 +630,18 @@ msgid "" "derived node. Please only use it as a child of Area, StaticBody, RigidBody, " "KinematicBody, etc. to give them a shape." msgstr "" +"CollisionShape hanya berfungsi untuk memberikan sebuah bentuk collision ke " +"node CollisionObject asal. Mohon hanya gunakan ini sebagai child dari Area, " +"StaticBody, RigidBody, KinematicBody, dll. untuk memberi mereka sebuah " +"bentuk." #: scene/3d/body_shape.cpp msgid "" "A shape must be provided for CollisionShape to function. Please create a " "shape resource for it!" msgstr "" +"Sebuah bentuk harus disediakan untuk CollisionShape untuk fungsi. Mohon " +"ciptakan sebuah resource bentuk untuk itu!" #: scene/3d/collision_polygon.cpp msgid "" @@ -413,203 +649,227 @@ msgid "" "CollisionObject derived node. Please only use it as a child of Area, " "StaticBody, RigidBody, KinematicBody, etc. to give them a shape." msgstr "" +"CollisionPolygon hanya berfungsi untuk menyediakan sebuah bentuk collision " +"ke node CollisionObject asal. Mohon hanya gunakan ini sebagai child dari " +"Area, StaticBody, RigidBody, KinematicBody, dll. untuk memberi mereka bentuk." #: scene/3d/collision_polygon.cpp msgid "An empty CollisionPolygon has no effect on collision." msgstr "" +"Sebuah CollisionPolygon yang kosong tidak memiliki efek pada collision." #: scene/3d/navigation_mesh.cpp msgid "A NavigationMesh resource must be set or created for this node to work." msgstr "" +"Sebuah resource NavigationMesh harus diatur atau diciptakan untuk node ini " +"bekerja." #: scene/3d/navigation_mesh.cpp msgid "" "NavigationMeshInstance must be a child or grandchild to a Navigation node. " "It only provides navigation data." msgstr "" +"NavigationMeshInstance harus menjadi child atau grandchild untuk sebuah node " +"Navigation. Ini hanya menyediakan data navigasi." + +#: scene/3d/remote_transform.cpp +#, fuzzy +msgid "Path property must point to a valid Spatial node to work." +msgstr "" +"Properti path harus menunjuk ke sebuah node Particles2D yang sah agar " +"bekerja." #: scene/3d/scenario_fx.cpp msgid "" "Only one WorldEnvironment is allowed per scene (or set of instanced scenes)." msgstr "" +"Hanya satu WorldEnvironment yang diizinkan per scene (atau atur scene-scene " +"yang diacu)." #: scene/3d/spatial_sample_player.cpp msgid "" "A SampleLibrary resource must be created or set in the 'samples' property in " "order for SpatialSamplePlayer to play sound." msgstr "" +"Sebuah resource SampleLibrary harus dibuat atau diatur didalam properti " +"'samples' agar SpatialSamplePlayer memainkan suara." #: scene/3d/sprite_3d.cpp msgid "" "A SpriteFrames resource must be created or set in the 'Frames' property in " "order for AnimatedSprite3D to display frames." msgstr "" +"Sebuah resource SpriteFrames harus diciptakan atau diatur didalam properti " +"'Frames' agar AnimatedSprite3D menampilkan frame-frame." #: scene/gui/dialogs.cpp tools/editor/io_plugins/editor_scene_import_plugin.cpp msgid "Cancel" -msgstr "" +msgstr "Batal" #: scene/gui/dialogs.cpp tools/editor/scene_tree_dock.cpp msgid "OK" -msgstr "" +msgstr "Oke" #: scene/gui/dialogs.cpp msgid "Alert!" -msgstr "" +msgstr "Peringatan!" #: scene/gui/dialogs.cpp msgid "Please Confirm..." -msgstr "" +msgstr "Mohon konfirmasi..." #: scene/gui/file_dialog.cpp tools/editor/editor_file_dialog.cpp msgid "File Exists, Overwrite?" -msgstr "" +msgstr "File telah ada, Overwrite?" #: scene/gui/file_dialog.cpp tools/editor/editor_file_dialog.cpp msgid "All Recognized" -msgstr "" +msgstr "Semua diakui" #: scene/gui/file_dialog.cpp tools/editor/editor_file_dialog.cpp msgid "All Files (*)" -msgstr "" +msgstr "Semua File-file (*)" #: scene/gui/file_dialog.cpp tools/editor/editor_file_dialog.cpp #: tools/editor/editor_help.cpp tools/editor/editor_node.cpp #: tools/editor/filesystem_dock.cpp -#: tools/editor/plugins/script_editor_plugin.cpp tools/editor/quick_open.cpp +#: tools/editor/plugins/script_editor_plugin.cpp +#: tools/editor/property_selector.cpp tools/editor/quick_open.cpp msgid "Open" -msgstr "" +msgstr "Buka" #: scene/gui/file_dialog.cpp msgid "Open a File" -msgstr "" +msgstr "Buka sebuah File" #: scene/gui/file_dialog.cpp msgid "Open File(s)" -msgstr "" +msgstr "Buka File (File-file)" #: scene/gui/file_dialog.cpp msgid "Open a Directory" -msgstr "" +msgstr "Buka sebuah Direktori" #: scene/gui/file_dialog.cpp msgid "Open a File or Directory" -msgstr "" +msgstr "Buka sebuah File atau Direktori" #: scene/gui/file_dialog.cpp tools/editor/editor_file_dialog.cpp #: tools/editor/editor_node.cpp #: tools/editor/plugins/animation_player_editor_plugin.cpp #: tools/editor/plugins/script_editor_plugin.cpp msgid "Save" -msgstr "" +msgstr "Simpan" #: scene/gui/file_dialog.cpp tools/editor/editor_file_dialog.cpp msgid "Save a File" -msgstr "" +msgstr "Simpan sebuah File" #: scene/gui/file_dialog.cpp tools/editor/editor_dir_dialog.cpp #: tools/editor/editor_file_dialog.cpp msgid "Create Folder" -msgstr "" +msgstr "Buat Folder" #: scene/gui/file_dialog.cpp tools/editor/editor_autoload_settings.cpp #: tools/editor/editor_file_dialog.cpp #: tools/editor/io_plugins/editor_font_import_plugin.cpp #: tools/editor/script_create_dialog.cpp msgid "Path:" -msgstr "" +msgstr "Path:" #: scene/gui/file_dialog.cpp tools/editor/editor_file_dialog.cpp msgid "Directories & Files:" -msgstr "" +msgstr "Direktori-direktori & File-file:" #: scene/gui/file_dialog.cpp tools/editor/editor_file_dialog.cpp #: tools/editor/script_editor_debugger.cpp msgid "File:" -msgstr "" +msgstr "File:" #: scene/gui/file_dialog.cpp tools/editor/editor_file_dialog.cpp msgid "Filter:" -msgstr "" +msgstr "Filter:" #: scene/gui/file_dialog.cpp tools/editor/editor_dir_dialog.cpp #: tools/editor/editor_file_dialog.cpp tools/editor/editor_plugin_settings.cpp #: tools/editor/plugins/theme_editor_plugin.cpp msgid "Name:" -msgstr "" +msgstr "Nama:" #: scene/gui/file_dialog.cpp tools/editor/editor_dir_dialog.cpp #: tools/editor/editor_file_dialog.cpp msgid "Could not create folder." -msgstr "" +msgstr "Tidak dapat membuat folder." #: scene/gui/file_dialog.cpp tools/editor/editor_file_dialog.cpp msgid "Must use a valid extension." -msgstr "" +msgstr "Harus menggunakan ekstensi yang sah." #: scene/gui/input_action.cpp tools/editor/project_settings.cpp #: tools/editor/settings_config_dialog.cpp msgid "Shift+" -msgstr "" +msgstr "Shift+" #: scene/gui/input_action.cpp tools/editor/project_settings.cpp #: tools/editor/settings_config_dialog.cpp msgid "Alt+" -msgstr "" +msgstr "Alt+" #: scene/gui/input_action.cpp msgid "Ctrl+" -msgstr "" +msgstr "Ctrl+" #: scene/gui/input_action.cpp tools/editor/project_settings.cpp #: tools/editor/settings_config_dialog.cpp msgid "Meta+" -msgstr "" +msgstr "Meta+" #: scene/gui/input_action.cpp tools/editor/project_settings.cpp msgid "Device" -msgstr "" +msgstr "Perangkat" #: scene/gui/input_action.cpp tools/editor/project_settings.cpp msgid "Button" -msgstr "" +msgstr "Tombol" #: scene/gui/input_action.cpp tools/editor/project_settings.cpp msgid "Left Button." -msgstr "" +msgstr "Tombol Kiri." #: scene/gui/input_action.cpp tools/editor/project_settings.cpp msgid "Right Button." -msgstr "" +msgstr "Tombol Kanan." #: scene/gui/input_action.cpp tools/editor/project_settings.cpp msgid "Middle Button." -msgstr "" +msgstr "Tombol Tengah." #: scene/gui/input_action.cpp tools/editor/project_settings.cpp +#, fuzzy msgid "Wheel Up." -msgstr "" +msgstr "Scroll keatas." #: scene/gui/input_action.cpp tools/editor/project_settings.cpp +#, fuzzy msgid "Wheel Down." -msgstr "" +msgstr "Scroll kebawah." #: scene/gui/input_action.cpp tools/editor/project_settings.cpp msgid "Axis" -msgstr "" +msgstr "Axis" #: scene/gui/line_edit.cpp scene/gui/text_edit.cpp #: tools/editor/plugins/script_text_editor.cpp #: tools/editor/plugins/shader_editor_plugin.cpp msgid "Cut" -msgstr "" +msgstr "Potong" #: scene/gui/line_edit.cpp scene/gui/text_edit.cpp #: tools/editor/plugins/script_text_editor.cpp #: tools/editor/plugins/shader_editor_plugin.cpp #: tools/editor/property_editor.cpp tools/editor/resources_dock.cpp msgid "Copy" -msgstr "" +msgstr "Kopy" #: scene/gui/line_edit.cpp scene/gui/text_edit.cpp #: tools/editor/plugins/resource_preloader_editor_plugin.cpp @@ -618,27 +878,27 @@ msgstr "" #: tools/editor/plugins/sprite_frames_editor_plugin.cpp #: tools/editor/property_editor.cpp tools/editor/resources_dock.cpp msgid "Paste" -msgstr "" +msgstr "Tempel" #: scene/gui/line_edit.cpp scene/gui/text_edit.cpp #: tools/editor/plugins/script_text_editor.cpp #: tools/editor/plugins/shader_editor_plugin.cpp #: tools/editor/project_export.cpp msgid "Select All" -msgstr "" +msgstr "Pilih Semua" #: scene/gui/line_edit.cpp scene/gui/text_edit.cpp tools/editor/editor_log.cpp #: tools/editor/plugins/animation_tree_editor_plugin.cpp #: tools/editor/plugins/rich_text_editor_plugin.cpp #: tools/editor/property_editor.cpp tools/editor/script_editor_debugger.cpp msgid "Clear" -msgstr "" +msgstr "Bersihkan" #: scene/gui/line_edit.cpp scene/gui/text_edit.cpp tools/editor/editor_node.cpp #: tools/editor/plugins/script_text_editor.cpp #: tools/editor/plugins/shader_editor_plugin.cpp msgid "Undo" -msgstr "" +msgstr "Batal" #: scene/gui/popup.cpp msgid "" @@ -646,90 +906,109 @@ msgid "" "functions. Making them visible for editing is fine though, but they will " "hide upon running." msgstr "" +"Popup-popup akan sembunyi secara default kecuali panggil popup() atau apapun " +"dari fungsi-fungsi popup*(). Meskipun membuat mereka terlihat untuk mengedit " +"itu baik, tetapi mereka akan sembunyi saat berjalan." #: scene/main/viewport.cpp +#, fuzzy msgid "" "This viewport is not set as render target. If you intend for it to display " "its contents directly to the screen, make it a child of a Control so it can " "obtain a size. Otherwise, make it a RenderTarget and assign its internal " "texture to some node for display." msgstr "" +"Viewport ini tidak diatur sebagai target render. Jika anda berniat untuk " +"menampilkan konten-kontennya secara langsung ke layar, buatlah sebuah child " +"dari kontrol jadi hal tersebut bisa memperoleh ukuran. Jika tidak, buatlah " +"sebuah RenderTarget dan tetapkannya tekstur internal untuk beberapa node " +"untuk ditampilkan." #: scene/resources/dynamic_font.cpp #: tools/editor/io_plugins/editor_font_import_plugin.cpp msgid "Error initializing FreeType." -msgstr "" +msgstr "Error menginisialisasi FreeType." #: scene/resources/dynamic_font.cpp #: tools/editor/io_plugins/editor_font_import_plugin.cpp msgid "Unknown font format." -msgstr "" +msgstr "Format font tidak diketahui." #: scene/resources/dynamic_font.cpp #: tools/editor/io_plugins/editor_font_import_plugin.cpp msgid "Error loading font." -msgstr "" +msgstr "Error memuat font." #: scene/resources/dynamic_font.cpp #: tools/editor/io_plugins/editor_font_import_plugin.cpp msgid "Invalid font size." -msgstr "" +msgstr "Ukuran font tidak sah." #: tools/editor/animation_editor.cpp msgid "Disabled" -msgstr "" +msgstr "Dinonaktifkan" #: tools/editor/animation_editor.cpp msgid "All Selection" -msgstr "" +msgstr "Semua pilihan" #: tools/editor/animation_editor.cpp msgid "Move Add Key" -msgstr "" +msgstr "Pindahkan Kunci Tambah" #: tools/editor/animation_editor.cpp +#, fuzzy msgid "Anim Change Transition" -msgstr "" +msgstr "Ubah Transisi Anim" #: tools/editor/animation_editor.cpp +#, fuzzy msgid "Anim Change Transform" -msgstr "" +msgstr "Ubah Transformasi Anim" #: tools/editor/animation_editor.cpp +#, fuzzy msgid "Anim Change Value" -msgstr "" +msgstr "Ubah Nilai Anim" #: tools/editor/animation_editor.cpp +#, fuzzy msgid "Anim Change Call" -msgstr "" +msgstr "Ubah Panggilan Anim" #: tools/editor/animation_editor.cpp +#, fuzzy msgid "Anim Add Track" -msgstr "" +msgstr "Tambah Track Anim" #: tools/editor/animation_editor.cpp +#, fuzzy msgid "Anim Duplicate Keys" -msgstr "" +msgstr "Duplikat Tombol Anim" #: tools/editor/animation_editor.cpp +#, fuzzy msgid "Move Anim Track Up" -msgstr "" +msgstr "Pindahkan Track Anim ke Atas" #: tools/editor/animation_editor.cpp +#, fuzzy msgid "Move Anim Track Down" -msgstr "" +msgstr "Pindahkan Track Anim ke Bawah" #: tools/editor/animation_editor.cpp +#, fuzzy msgid "Remove Anim Track" -msgstr "" +msgstr "Hapus Track Anim" #: tools/editor/animation_editor.cpp msgid "Set Transitions to:" -msgstr "" +msgstr "Atur transisi ke:" #: tools/editor/animation_editor.cpp +#, fuzzy msgid "Anim Track Rename" -msgstr "" +msgstr "Namai Kembali Track Anim" #: tools/editor/animation_editor.cpp msgid "Anim Track Change Interpolation" @@ -737,113 +1016,117 @@ msgstr "" #: tools/editor/animation_editor.cpp msgid "Anim Track Change Value Mode" -msgstr "" +msgstr "Ganti Mode Nilai Track Anim" #: tools/editor/animation_editor.cpp msgid "Edit Node Curve" -msgstr "" +msgstr "Edit Kurva Node" #: tools/editor/animation_editor.cpp msgid "Edit Selection Curve" -msgstr "" +msgstr "Edit Kurva Pilihan" #: tools/editor/animation_editor.cpp msgid "Anim Delete Keys" -msgstr "" +msgstr "Hapus Kunci Anim" #: tools/editor/animation_editor.cpp #: tools/editor/plugins/tile_map_editor_plugin.cpp msgid "Duplicate Selection" -msgstr "" +msgstr "Duplikat Pilihan" #: tools/editor/animation_editor.cpp msgid "Duplicate Transposed" -msgstr "" +msgstr "Duplikat Dialihkan" #: tools/editor/animation_editor.cpp msgid "Remove Selection" -msgstr "" +msgstr "Hapus Pilihan" #: tools/editor/animation_editor.cpp msgid "Continuous" -msgstr "" +msgstr "Lanjut" #: tools/editor/animation_editor.cpp msgid "Discrete" -msgstr "" +msgstr "Berlainan" #: tools/editor/animation_editor.cpp msgid "Trigger" -msgstr "" +msgstr "Pemicu" #: tools/editor/animation_editor.cpp msgid "Anim Add Key" -msgstr "" +msgstr "Tambah Kunci Anim" #: tools/editor/animation_editor.cpp msgid "Anim Move Keys" -msgstr "" +msgstr "Pindahkan Kunci Anim" #: tools/editor/animation_editor.cpp +#, fuzzy msgid "Scale Selection" -msgstr "" +msgstr "Beri Skala Seleksi" #: tools/editor/animation_editor.cpp +#, fuzzy msgid "Scale From Cursor" -msgstr "" +msgstr "Beri Skala dari Kursor" #: tools/editor/animation_editor.cpp msgid "Goto Next Step" -msgstr "" +msgstr "Lanjut ke Langkah Berikutnya" #: tools/editor/animation_editor.cpp msgid "Goto Prev Step" -msgstr "" +msgstr "Lanjut ke Langkah Sebelumnya" #: tools/editor/animation_editor.cpp tools/editor/property_editor.cpp msgid "Linear" -msgstr "" +msgstr "Linier" #: tools/editor/animation_editor.cpp #: tools/editor/plugins/theme_editor_plugin.cpp msgid "Constant" -msgstr "" +msgstr "Konstan" #: tools/editor/animation_editor.cpp +#, fuzzy msgid "In" -msgstr "" +msgstr "Kedalam" #: tools/editor/animation_editor.cpp +#, fuzzy msgid "Out" -msgstr "" +msgstr "Keluar" #: tools/editor/animation_editor.cpp msgid "In-Out" -msgstr "" +msgstr "Masuk-Keluar" #: tools/editor/animation_editor.cpp msgid "Out-In" -msgstr "" +msgstr "Keluar-Masuk" #: tools/editor/animation_editor.cpp msgid "Transitions" -msgstr "" +msgstr "Transisi" #: tools/editor/animation_editor.cpp msgid "Optimize Animation" -msgstr "" +msgstr "Optimalkan Animasi" #: tools/editor/animation_editor.cpp msgid "Clean-Up Animation" -msgstr "" +msgstr "Bersihkan Animasi" #: tools/editor/animation_editor.cpp msgid "Create NEW track for %s and insert key?" -msgstr "" +msgstr "Buat track BARU untuk %s dan masukkan tombol?" #: tools/editor/animation_editor.cpp msgid "Create %d NEW tracks and insert keys?" -msgstr "" +msgstr "Buat track BARU %d dan masukkan tombol-tombol?" #: tools/editor/animation_editor.cpp tools/editor/create_dialog.cpp #: tools/editor/plugins/light_occluder_2d_editor_plugin.cpp @@ -852,267 +1135,271 @@ msgstr "" #: tools/editor/plugins/particles_editor_plugin.cpp #: tools/editor/project_manager.cpp tools/editor/script_create_dialog.cpp msgid "Create" -msgstr "" +msgstr "Buat" #: tools/editor/animation_editor.cpp +#, fuzzy msgid "Anim Create & Insert" -msgstr "" +msgstr "Anim Buat & Masukan" #: tools/editor/animation_editor.cpp +#, fuzzy msgid "Anim Insert Track & Key" -msgstr "" +msgstr "Masukkan Track & Tombol Anim" #: tools/editor/animation_editor.cpp +#, fuzzy msgid "Anim Insert Key" -msgstr "" +msgstr "Anim Masukkan Tombol" #: tools/editor/animation_editor.cpp msgid "Change Anim Len" -msgstr "" +msgstr "Ubah Panjang Animasi" #: tools/editor/animation_editor.cpp msgid "Change Anim Loop" -msgstr "" +msgstr "Ubah Perulangan Animasi" #: tools/editor/animation_editor.cpp msgid "Anim Create Typed Value Key" -msgstr "" +msgstr "Buat Nilai Kunci Animasi Tertulis" #: tools/editor/animation_editor.cpp +#, fuzzy msgid "Anim Insert" -msgstr "" +msgstr "Anim Masukkan" #: tools/editor/animation_editor.cpp msgid "Anim Scale Keys" -msgstr "" +msgstr "Skala Kunci Anim" #: tools/editor/animation_editor.cpp msgid "Anim Add Call Track" -msgstr "" +msgstr "Tambah Pemanggilan Track Anim" #: tools/editor/animation_editor.cpp msgid "Animation zoom." -msgstr "" +msgstr "Zoom animasi." #: tools/editor/animation_editor.cpp msgid "Length (s):" -msgstr "" +msgstr "Panjang:" #: tools/editor/animation_editor.cpp msgid "Animation length (in seconds)." -msgstr "" +msgstr "Panjang animasi (dalam detik)." #: tools/editor/animation_editor.cpp msgid "Step (s):" -msgstr "" +msgstr "Langkah:" #: tools/editor/animation_editor.cpp msgid "Cursor step snap (in seconds)." -msgstr "" +msgstr "Langkah kursor sekejap (dalam detik)." #: tools/editor/animation_editor.cpp msgid "Enable/Disable looping in animation." -msgstr "" +msgstr "Aktifkan/Nonaktifkan pengulangan dalam animasi." #: tools/editor/animation_editor.cpp msgid "Add new tracks." -msgstr "" +msgstr "Tambah tracks baru." #: tools/editor/animation_editor.cpp msgid "Move current track up." -msgstr "" +msgstr "Pindahkan track sekarang ke atas." #: tools/editor/animation_editor.cpp msgid "Move current track down." -msgstr "" +msgstr "Pindahkan track sekarang ke bawah." #: tools/editor/animation_editor.cpp msgid "Remove selected track." -msgstr "" +msgstr "Hapus track yang dipilih." #: tools/editor/animation_editor.cpp msgid "Track tools" -msgstr "" +msgstr "Alat track" #: tools/editor/animation_editor.cpp msgid "Enable editing of individual keys by clicking them." -msgstr "" +msgstr "Aktifkan penyuntingan tombol-tombol individual dengan mengkliknya." #: tools/editor/animation_editor.cpp +#, fuzzy msgid "Anim. Optimizer" -msgstr "" +msgstr "Anim. Optimisasi" #: tools/editor/animation_editor.cpp msgid "Max. Linear Error:" -msgstr "" +msgstr "Maks. Linier Error:" #: tools/editor/animation_editor.cpp msgid "Max. Angular Error:" -msgstr "" +msgstr "Maks. Angular Error:" #: tools/editor/animation_editor.cpp msgid "Max Optimizable Angle:" -msgstr "" +msgstr "Maksimal Angle yang dapat Dioptimalkan:" #: tools/editor/animation_editor.cpp msgid "Optimize" -msgstr "" +msgstr "Optimasi" #: tools/editor/animation_editor.cpp msgid "Select an AnimationPlayer from the Scene Tree to edit animations." -msgstr "" +msgstr "Pilih sebuah AnimationPlayer dari Scene Tree untuk menyunting animasi." #: tools/editor/animation_editor.cpp msgid "Key" -msgstr "" +msgstr "Tombol" #: tools/editor/animation_editor.cpp msgid "Transition" -msgstr "" +msgstr "Transisi" #: tools/editor/animation_editor.cpp msgid "Scale Ratio:" -msgstr "" +msgstr "Skala Rasio:" #: tools/editor/animation_editor.cpp msgid "Call Functions in Which Node?" -msgstr "" +msgstr "Memanggil Fungsi-Fungsi dalam Node yang Mana?" #: tools/editor/animation_editor.cpp msgid "Remove invalid keys" -msgstr "" +msgstr "Hapus Tombol-tombol yang tidak sah" #: tools/editor/animation_editor.cpp msgid "Remove unresolved and empty tracks" -msgstr "" +msgstr "Hapus tracks yang kosong dan belum diselesaikan" #: tools/editor/animation_editor.cpp msgid "Clean-up all animations" -msgstr "" +msgstr "Bersihkan semua animasi" #: tools/editor/animation_editor.cpp msgid "Clean-Up Animation(s) (NO UNDO!)" -msgstr "" +msgstr "Bersihkan Animasi (Tidak Dapat Dikembalikan!)" #: tools/editor/animation_editor.cpp msgid "Clean-Up" -msgstr "" +msgstr "Bersihkan" #: tools/editor/array_property_edit.cpp msgid "Resize Array" -msgstr "" +msgstr "Ubah ukuran Array" #: tools/editor/array_property_edit.cpp msgid "Change Array Value Type" -msgstr "" +msgstr "Ubah Tipe Nilai Array" #: tools/editor/array_property_edit.cpp msgid "Change Array Value" -msgstr "" +msgstr "Ubah Nilai Array" #: tools/editor/asset_library_editor_plugin.cpp tools/editor/create_dialog.cpp #: tools/editor/editor_help.cpp tools/editor/editor_node.cpp -#: tools/editor/plugins/script_editor_plugin.cpp tools/editor/quick_open.cpp +#: tools/editor/plugins/script_editor_plugin.cpp +#: tools/editor/property_selector.cpp tools/editor/quick_open.cpp #: tools/editor/settings_config_dialog.cpp msgid "Search:" -msgstr "" +msgstr "Cari:" #: tools/editor/asset_library_editor_plugin.cpp msgid "Sort:" -msgstr "" +msgstr "Sortir:" #: tools/editor/asset_library_editor_plugin.cpp msgid "Reverse" -msgstr "" +msgstr "Terbalik" #: tools/editor/asset_library_editor_plugin.cpp #: tools/editor/project_settings.cpp msgid "Category:" -msgstr "" +msgstr "Kategori:" #: tools/editor/asset_library_editor_plugin.cpp msgid "All" -msgstr "" +msgstr "Semua" #: tools/editor/asset_library_editor_plugin.cpp msgid "Site:" -msgstr "" +msgstr "Situs:" #: tools/editor/asset_library_editor_plugin.cpp msgid "Support.." -msgstr "" +msgstr "Dukungan.." #: tools/editor/asset_library_editor_plugin.cpp msgid "Official" -msgstr "" +msgstr "Resmi" #: tools/editor/asset_library_editor_plugin.cpp msgid "Community" -msgstr "" +msgstr "Komunitas" #: tools/editor/asset_library_editor_plugin.cpp msgid "Testing" -msgstr "" +msgstr "Menguji" #: tools/editor/asset_library_editor_plugin.cpp msgid "Assets ZIP File" -msgstr "" +msgstr "Aset-aset File ZIP" #: tools/editor/call_dialog.cpp msgid "Method List For '%s':" -msgstr "" - -#: tools/editor/call_dialog.cpp -msgid "Call" -msgstr "" +msgstr "Daftar Fungsi Untuk '%s':" #: tools/editor/call_dialog.cpp msgid "Method List:" -msgstr "" +msgstr "Daftar Fungsi:" #: tools/editor/call_dialog.cpp msgid "Arguments:" -msgstr "" +msgstr "Argumen:" #: tools/editor/call_dialog.cpp +#, fuzzy msgid "Return:" -msgstr "" +msgstr "Kembali:" #: tools/editor/code_editor.cpp msgid "Go to Line" -msgstr "" +msgstr "Pergi ke Barisan" #: tools/editor/code_editor.cpp msgid "Line Number:" -msgstr "" +msgstr "Nomor Barisan:" #: tools/editor/code_editor.cpp msgid "No Matches" -msgstr "" +msgstr "Tidak ada yang cocok" #: tools/editor/code_editor.cpp +#, fuzzy msgid "Replaced %d Ocurrence(s)." -msgstr "" +msgstr "Diganti Kejadian (Kejadian-kejadian) %d." #: tools/editor/code_editor.cpp msgid "Replace" -msgstr "" +msgstr "Tukar" #: tools/editor/code_editor.cpp msgid "Replace All" -msgstr "" +msgstr "Tukar Semua" #: tools/editor/code_editor.cpp msgid "Match Case" -msgstr "" +msgstr "Kasus Kecocokan" #: tools/editor/code_editor.cpp msgid "Whole Words" -msgstr "" +msgstr "Semua Kata" #: tools/editor/code_editor.cpp msgid "Selection Only" -msgstr "" +msgstr "Hanya yang Dipilih" #: tools/editor/code_editor.cpp tools/editor/editor_help.cpp #: tools/editor/plugins/script_editor_plugin.cpp @@ -1120,73 +1407,82 @@ msgstr "" #: tools/editor/plugins/shader_editor_plugin.cpp #: tools/editor/project_settings.cpp msgid "Search" -msgstr "" +msgstr "Cari" #: tools/editor/code_editor.cpp tools/editor/editor_help.cpp msgid "Find" -msgstr "" +msgstr "Cari" #: tools/editor/code_editor.cpp msgid "Next" -msgstr "" +msgstr "Berikutnya" #: tools/editor/code_editor.cpp +#, fuzzy msgid "Replaced %d ocurrence(s)." -msgstr "" +msgstr "Diganti kejadian (kejadian-kejadian) %d." #: tools/editor/code_editor.cpp msgid "Not found!" -msgstr "" +msgstr "Tidak ditemukan!" #: tools/editor/code_editor.cpp msgid "Replace By" -msgstr "" +msgstr "Ganti dengan" #: tools/editor/code_editor.cpp +#, fuzzy msgid "Case Sensitive" -msgstr "" +msgstr "Case Sensitive" #: tools/editor/code_editor.cpp msgid "Backwards" -msgstr "" +msgstr "Ke belakang" #: tools/editor/code_editor.cpp +#, fuzzy msgid "Prompt On Replace" -msgstr "" +msgstr "Cepat Pada Penggantian" #: tools/editor/code_editor.cpp msgid "Skip" -msgstr "" +msgstr "Lalui" #: tools/editor/code_editor.cpp #: tools/editor/plugins/canvas_item_editor_plugin.cpp msgid "Zoom In" -msgstr "" +msgstr "Perbesar Pandangan" #: tools/editor/code_editor.cpp #: tools/editor/plugins/canvas_item_editor_plugin.cpp msgid "Zoom Out" -msgstr "" +msgstr "Perkecil Pandangan" #: tools/editor/code_editor.cpp msgid "Reset Zoom" -msgstr "" +msgstr "Kebalikan Semula Pandangan" #: tools/editor/code_editor.cpp tools/editor/script_editor_debugger.cpp msgid "Line:" -msgstr "" +msgstr "Baris:" #: tools/editor/code_editor.cpp msgid "Col:" -msgstr "" +msgstr "Kolom:" #: tools/editor/connections_dialog.cpp msgid "Method in target Node must be specified!" +msgstr "Method dalam Node target harus spesifik!" + +#: tools/editor/connections_dialog.cpp +msgid "" +"Target method not found! Specify a valid method or attach a script to target " +"Node." msgstr "" #: tools/editor/connections_dialog.cpp msgid "Connect To Node:" -msgstr "" +msgstr "Sambungkan Ke Node:" #: tools/editor/connections_dialog.cpp #: tools/editor/editor_autoload_settings.cpp tools/editor/groups_editor.cpp @@ -1194,573 +1490,599 @@ msgstr "" #: tools/editor/plugins/theme_editor_plugin.cpp #: tools/editor/project_settings.cpp msgid "Add" -msgstr "" +msgstr "Tambah" #: tools/editor/connections_dialog.cpp tools/editor/dependency_editor.cpp #: tools/editor/plugins/animation_tree_editor_plugin.cpp #: tools/editor/plugins/theme_editor_plugin.cpp #: tools/editor/project_manager.cpp msgid "Remove" -msgstr "" +msgstr "Hapus" #: tools/editor/connections_dialog.cpp msgid "Add Extra Call Argument:" -msgstr "" +msgstr "Tambah Argumen Panggilan Ekstra:" #: tools/editor/connections_dialog.cpp msgid "Extra Call Arguments:" -msgstr "" +msgstr "Argumen-argumen Panggilan Ekstra:" #: tools/editor/connections_dialog.cpp msgid "Path to Node:" -msgstr "" +msgstr "Path ke Node:" #: tools/editor/connections_dialog.cpp msgid "Make Function" -msgstr "" +msgstr "Buat Fungsi" #: tools/editor/connections_dialog.cpp msgid "Deferred" -msgstr "" +msgstr "Ditunda" #: tools/editor/connections_dialog.cpp msgid "Oneshot" -msgstr "" +msgstr "Satu Waktu" #: tools/editor/connections_dialog.cpp msgid "Connect" -msgstr "" +msgstr "Menghubungkan" #: tools/editor/connections_dialog.cpp msgid "Connect '%s' to '%s'" -msgstr "" +msgstr "Sambungkan '%s' ke '%s'" #: tools/editor/connections_dialog.cpp msgid "Connecting Signal:" -msgstr "" +msgstr "Menyambungkan Sinyal:" #: tools/editor/connections_dialog.cpp msgid "Create Subscription" -msgstr "" +msgstr "Buat Subskribsi" #: tools/editor/connections_dialog.cpp msgid "Connect.." -msgstr "" +msgstr "Menyambungkan.." #: tools/editor/connections_dialog.cpp #: tools/editor/plugins/animation_tree_editor_plugin.cpp msgid "Disconnect" -msgstr "" +msgstr "Tidak tersambung" #: tools/editor/connections_dialog.cpp tools/editor/node_dock.cpp msgid "Signals" -msgstr "" +msgstr "Sinyal-sinyal" #: tools/editor/create_dialog.cpp msgid "Create New" -msgstr "" +msgstr "Buat Baru" + +#: tools/editor/create_dialog.cpp tools/editor/editor_file_dialog.cpp +#: tools/editor/filesystem_dock.cpp +msgid "Favorites:" +msgstr "Favorit:" + +#: tools/editor/create_dialog.cpp tools/editor/editor_file_dialog.cpp +msgid "Recent:" +msgstr "Saat ini:" #: tools/editor/create_dialog.cpp tools/editor/editor_help.cpp -#: tools/editor/plugins/script_editor_plugin.cpp tools/editor/quick_open.cpp +#: tools/editor/plugins/script_editor_plugin.cpp +#: tools/editor/property_selector.cpp tools/editor/quick_open.cpp +#, fuzzy msgid "Matches:" -msgstr "" +msgstr "Kecocokan:" + +#: tools/editor/create_dialog.cpp tools/editor/editor_help.cpp +#: tools/editor/property_selector.cpp tools/editor/script_editor_debugger.cpp +msgid "Description:" +msgstr "Deskripsi:" #: tools/editor/dependency_editor.cpp msgid "Search Replacement For:" -msgstr "" +msgstr "Cari Ganti Untuk:" #: tools/editor/dependency_editor.cpp msgid "Dependencies For:" -msgstr "" +msgstr "Ketergantungan Untuk:" #: tools/editor/dependency_editor.cpp msgid "" "Scene '%s' is currently being edited.\n" "Changes will not take effect unless reloaded." msgstr "" +"Scene '%s' sedang disunting saat ini.\n" +"Perubahan-perubahan tidak akan berefek kecuali dimuat ulang." #: tools/editor/dependency_editor.cpp msgid "" "Resource '%s' is in use.\n" "Changes will take effect when reloaded." msgstr "" +"Resource '%s' sedang digunakan.\n" +"Perubahan-perubahan akan terjadi ketika dimuat ulang." #: tools/editor/dependency_editor.cpp msgid "Dependencies" -msgstr "" +msgstr "Ketergantungan" #: tools/editor/dependency_editor.cpp msgid "Resource" -msgstr "" +msgstr "Resource" #: tools/editor/dependency_editor.cpp tools/editor/editor_autoload_settings.cpp #: tools/editor/project_manager.cpp tools/editor/project_settings.cpp msgid "Path" -msgstr "" +msgstr "Path" #: tools/editor/dependency_editor.cpp msgid "Dependencies:" -msgstr "" +msgstr "Ketergantungan:" #: tools/editor/dependency_editor.cpp msgid "Fix Broken" -msgstr "" +msgstr "Perbaiki yang Rusak" #: tools/editor/dependency_editor.cpp +#, fuzzy msgid "Dependency Editor" -msgstr "" +msgstr "Editor Ketergantungan" #: tools/editor/dependency_editor.cpp msgid "Search Replacement Resource:" -msgstr "" +msgstr "Cari Resource Pengganti:" #: tools/editor/dependency_editor.cpp msgid "Owners Of:" -msgstr "" +msgstr "Pemilik Dari:" #: tools/editor/dependency_editor.cpp +#, fuzzy msgid "" "The files being removed are required by other resources in order for them to " "work.\n" "Remove them anyway? (no undo)" msgstr "" +"File-file yang telah dihapus diperlukan oleh resource-resource lainnya agar " +"mereka bekerja.\n" +"Hapus saja mereka? (tanpa membatalkan/undo)" #: tools/editor/dependency_editor.cpp +#, fuzzy msgid "Remove selected files from the project? (no undo)" -msgstr "" +msgstr "Hapus file-file yang dipilih dari proyek? (tanpa membatalkan/undo)" #: tools/editor/dependency_editor.cpp msgid "Error loading:" -msgstr "" +msgstr "Error memuat:" #: tools/editor/dependency_editor.cpp +#, fuzzy msgid "Scene failed to load due to missing dependencies:" -msgstr "" +msgstr "Scene gagal memuat disebabkan oleh ketergantungan yang hilang:" #: tools/editor/dependency_editor.cpp msgid "Open Anyway" -msgstr "" +msgstr "Buka Saja" #: tools/editor/dependency_editor.cpp msgid "Which action should be taken?" -msgstr "" +msgstr "Tindakan mana yang seharusnya diambil?" #: tools/editor/dependency_editor.cpp +#, fuzzy msgid "Fix Dependencies" -msgstr "" +msgstr "Perbaiki Ketergantungan" #: tools/editor/dependency_editor.cpp msgid "Errors loading!" -msgstr "" +msgstr "Gagal memuat!" #: tools/editor/dependency_editor.cpp msgid "Permanently delete %d item(s)? (No undo!)" -msgstr "" +msgstr "Hapus secara permanen %d item? (Tidak dapat dikembalikan!)" #: tools/editor/dependency_editor.cpp msgid "Owns" -msgstr "" +msgstr "Memiliki" #: tools/editor/dependency_editor.cpp msgid "Resources Without Explicit Ownership:" -msgstr "" +msgstr "Resource-resource tanpa kepemilikan yang jelas:" #: tools/editor/dependency_editor.cpp tools/editor/editor_node.cpp +#, fuzzy msgid "Orphan Resource Explorer" -msgstr "" +msgstr "Penjelajah Resource Orphan" #: tools/editor/dependency_editor.cpp msgid "Delete selected files?" -msgstr "" +msgstr "Hapus file yang dipilih?" #: tools/editor/dependency_editor.cpp tools/editor/editor_node.cpp #: tools/editor/filesystem_dock.cpp #: tools/editor/plugins/item_list_editor_plugin.cpp #: tools/editor/scene_tree_dock.cpp msgid "Delete" -msgstr "" +msgstr "Hapus" #: tools/editor/editor_autoload_settings.cpp msgid "Invalid name." -msgstr "" +msgstr "Nama tidak sah." #: tools/editor/editor_autoload_settings.cpp msgid "Valid characters:" -msgstr "" +msgstr "Karakter sah:" #: tools/editor/editor_autoload_settings.cpp +#, fuzzy msgid "Invalid name. Must not collide with an existing engine class name." -msgstr "" +msgstr "Nama tidak sah. Harus tidak serupa dengan class name engine yang ada." #: tools/editor/editor_autoload_settings.cpp msgid "Invalid name. Must not collide with an existing buit-in type name." -msgstr "" +msgstr "Nama tidak sah. Tidak boleh serupa dengan nama bawaan." #: tools/editor/editor_autoload_settings.cpp msgid "Invalid name. Must not collide with an existing global constant name." msgstr "" +"Nama tidak sah. Tidak boleh serupa dengan nama konstanta global yang ada." #: tools/editor/editor_autoload_settings.cpp msgid "Invalid Path." -msgstr "" +msgstr "Path Tidak Sah." #: tools/editor/editor_autoload_settings.cpp msgid "File does not exist." -msgstr "" +msgstr "File tidak ada." #: tools/editor/editor_autoload_settings.cpp msgid "Not in resource path." -msgstr "" +msgstr "Tidak didalam path resource." #: tools/editor/editor_autoload_settings.cpp msgid "Add AutoLoad" -msgstr "" +msgstr "Tambahkan AutoLoad" #: tools/editor/editor_autoload_settings.cpp msgid "Autoload '%s' already exists!" -msgstr "" +msgstr "Autoload '%s' telah ada!" #: tools/editor/editor_autoload_settings.cpp msgid "Rename Autoload" -msgstr "" +msgstr "Namai kembali Autoload" #: tools/editor/editor_autoload_settings.cpp msgid "Toggle AutoLoad Globals" -msgstr "" +msgstr "Beralih AutoLoad Globals" #: tools/editor/editor_autoload_settings.cpp msgid "Move Autoload" -msgstr "" +msgstr "Pindahkan Autoload" #: tools/editor/editor_autoload_settings.cpp msgid "Remove Autoload" -msgstr "" +msgstr "Hapus Autoload" #: tools/editor/editor_autoload_settings.cpp +#, fuzzy msgid "Enable" -msgstr "" +msgstr "Aktifkan" #: tools/editor/editor_autoload_settings.cpp msgid "Rearrange Autoloads" -msgstr "" +msgstr "Mengatur kembali Autoload-autoload" #: tools/editor/editor_autoload_settings.cpp msgid "Node Name:" -msgstr "" +msgstr "Nama Node:" #: tools/editor/editor_autoload_settings.cpp #: tools/editor/io_plugins/editor_scene_import_plugin.cpp #: tools/editor/plugins/sample_library_editor_plugin.cpp #: tools/editor/project_manager.cpp msgid "Name" -msgstr "" +msgstr "Nama" #: tools/editor/editor_autoload_settings.cpp msgid "Singleton" -msgstr "" +msgstr "Singleton" #: tools/editor/editor_autoload_settings.cpp msgid "List:" -msgstr "" +msgstr "Daftar:" #: tools/editor/editor_data.cpp msgid "Updating Scene" -msgstr "" +msgstr "Memperbaharui Scene" #: tools/editor/editor_data.cpp msgid "Storing local changes.." -msgstr "" +msgstr "Menyimpan perubahan-perubahan lokal.." #: tools/editor/editor_data.cpp msgid "Updating scene.." -msgstr "" +msgstr "Memperbaharui scene.." #: tools/editor/editor_dir_dialog.cpp msgid "Choose a Directory" -msgstr "" +msgstr "Pilih sebuah Direktori" #: tools/editor/editor_dir_dialog.cpp msgid "Choose" -msgstr "" +msgstr "Pilih" #: tools/editor/editor_file_dialog.cpp +#, fuzzy msgid "Go Back" -msgstr "" +msgstr "Mundur" #: tools/editor/editor_file_dialog.cpp +#, fuzzy msgid "Go Forward" -msgstr "" +msgstr "Maju" #: tools/editor/editor_file_dialog.cpp +#, fuzzy msgid "Go Up" -msgstr "" +msgstr "Naik" #: tools/editor/editor_file_dialog.cpp msgid "Refresh" -msgstr "" +msgstr "Segarkan" #: tools/editor/editor_file_dialog.cpp msgid "Toggle Hidden Files" -msgstr "" +msgstr "Beralih File Tersembunyi" #: tools/editor/editor_file_dialog.cpp msgid "Toggle Favorite" -msgstr "" +msgstr "Beralih Favorit" #: tools/editor/editor_file_dialog.cpp msgid "Toggle Mode" -msgstr "" +msgstr "Beralih Mode" #: tools/editor/editor_file_dialog.cpp msgid "Focus Path" -msgstr "" +msgstr "Garis Fokus" #: tools/editor/editor_file_dialog.cpp msgid "Move Favorite Up" -msgstr "" +msgstr "Pindahkan Favorit Keatas" #: tools/editor/editor_file_dialog.cpp msgid "Move Favorite Down" -msgstr "" - -#: tools/editor/editor_file_dialog.cpp tools/editor/filesystem_dock.cpp -msgid "Favorites:" -msgstr "" - -#: tools/editor/editor_file_dialog.cpp -msgid "Recent:" -msgstr "" +msgstr "Pindahkan Favorit Kebawah" #: tools/editor/editor_file_dialog.cpp msgid "Preview:" -msgstr "" +msgstr "Pratinjau:" #: tools/editor/editor_file_system.cpp msgid "ScanSources" -msgstr "" +msgstr "Sumber Pemindaian" #: tools/editor/editor_help.cpp tools/editor/plugins/script_editor_plugin.cpp msgid "Search Help" -msgstr "" +msgstr "Mencari Bantuan" #: tools/editor/editor_help.cpp msgid "Class List:" -msgstr "" +msgstr "Daftar Class:" #: tools/editor/editor_help.cpp msgid "Search Classes" -msgstr "" +msgstr "Cari Kelas" #: tools/editor/editor_help.cpp tools/editor/property_editor.cpp msgid "Class:" -msgstr "" +msgstr "Kelas:" #: tools/editor/editor_help.cpp tools/editor/scene_tree_editor.cpp #: tools/editor/script_create_dialog.cpp msgid "Inherits:" -msgstr "" +msgstr "Turunan:" #: tools/editor/editor_help.cpp msgid "Inherited by:" -msgstr "" +msgstr "Diturunkan oleh:" #: tools/editor/editor_help.cpp msgid "Brief Description:" -msgstr "" +msgstr "Deskripsi Singkat:" #: tools/editor/editor_help.cpp msgid "Public Methods:" -msgstr "" +msgstr "Metode Publik:" #: tools/editor/editor_help.cpp msgid "GUI Theme Items:" -msgstr "" +msgstr "Item-item Tema GUI:" #: tools/editor/editor_help.cpp msgid "Constants:" -msgstr "" - -#: tools/editor/editor_help.cpp tools/editor/script_editor_debugger.cpp -msgid "Description:" -msgstr "" +msgstr "Konstanta:" #: tools/editor/editor_help.cpp msgid "Method Description:" -msgstr "" +msgstr "Deskripsi Metode:" #: tools/editor/editor_help.cpp msgid "Search Text" -msgstr "" +msgstr "Mencari Teks" #: tools/editor/editor_import_export.cpp msgid "Added:" -msgstr "" +msgstr "Ditambahkan:" #: tools/editor/editor_import_export.cpp msgid "Removed:" -msgstr "" +msgstr "Dihapus:" #: tools/editor/editor_import_export.cpp tools/editor/project_export.cpp msgid "Error saving atlas:" -msgstr "" +msgstr "Gagal menyimpan atlas:" #: tools/editor/editor_import_export.cpp msgid "Could not save atlas subtexture:" -msgstr "" +msgstr "Tidak dapat menyimpan sub tekstur atlas:" #: tools/editor/editor_import_export.cpp msgid "Storing File:" -msgstr "" +msgstr "Menyimpan File:" #: tools/editor/editor_import_export.cpp msgid "Packing" -msgstr "" +msgstr "Mengemas" #: tools/editor/editor_import_export.cpp msgid "Exporting for %s" -msgstr "" +msgstr "Mengekspor untuk %s" #: tools/editor/editor_import_export.cpp msgid "Setting Up.." -msgstr "" +msgstr "Mengatur.." #: tools/editor/editor_log.cpp msgid " Output:" -msgstr "" +msgstr " Keluaran:" #: tools/editor/editor_node.cpp tools/editor/editor_reimport_dialog.cpp msgid "Re-Importing" -msgstr "" +msgstr "Mengimpor ulang" #: tools/editor/editor_node.cpp msgid "Importing:" -msgstr "" +msgstr "Mengimpor:" #: tools/editor/editor_node.cpp msgid "Node From Scene" -msgstr "" +msgstr "Node Dari Scene" #: tools/editor/editor_node.cpp #: tools/editor/plugins/animation_player_editor_plugin.cpp #: tools/editor/resources_dock.cpp msgid "Error saving resource!" -msgstr "" +msgstr "Error menyimpan resource!" #: tools/editor/editor_node.cpp #: tools/editor/plugins/animation_player_editor_plugin.cpp #: tools/editor/resources_dock.cpp msgid "Save Resource As.." -msgstr "" +msgstr "Simpan Resource Sebagai.." #: tools/editor/editor_node.cpp tools/editor/scene_tree_dock.cpp +#, fuzzy msgid "I see.." -msgstr "" +msgstr "Aku tahu.." #: tools/editor/editor_node.cpp msgid "Can't open file for writing:" -msgstr "" +msgstr "Tidak dapat membuka file untuk menulis:" #: tools/editor/editor_node.cpp msgid "Requested file format unknown:" -msgstr "" +msgstr "Format file yang diminta tidak diketahui:" #: tools/editor/editor_node.cpp msgid "Error while saving." -msgstr "" +msgstr "Error saat menyimpan." #: tools/editor/editor_node.cpp msgid "Saving Scene" -msgstr "" +msgstr "Menyimpan Scene" #: tools/editor/editor_node.cpp msgid "Analyzing" -msgstr "" +msgstr "Menganalisis" #: tools/editor/editor_node.cpp msgid "Creating Thumbnail" -msgstr "" +msgstr "Membuat Thumbnail" #: tools/editor/editor_node.cpp msgid "" "Couldn't save scene. Likely dependencies (instances) couldn't be satisfied." msgstr "" +"Tidak dapat menyimpan scene. Dependensi (instance) mungkin tidak terpenuhi." #: tools/editor/editor_node.cpp msgid "Failed to load resource." -msgstr "" +msgstr "Gagal memuat resource." #: tools/editor/editor_node.cpp msgid "Can't load MeshLibrary for merging!" -msgstr "" +msgstr "Tidak dapat memuat MeshLibrary untuk menggabungkan!" #: tools/editor/editor_node.cpp +#, fuzzy msgid "Error saving MeshLibrary!" -msgstr "" +msgstr "Error menyimpan MeshLibrary!" #: tools/editor/editor_node.cpp msgid "Can't load TileSet for merging!" -msgstr "" +msgstr "Tidak dapat memuat TileSet untuk menggabungkan!" #: tools/editor/editor_node.cpp msgid "Error saving TileSet!" -msgstr "" +msgstr "Error menyimpan TileSet!" #: tools/editor/editor_node.cpp msgid "Can't open export templates zip." -msgstr "" +msgstr "Tidak dapat membuka ekspor template-template zip." #: tools/editor/editor_node.cpp msgid "Loading Export Templates" -msgstr "" +msgstr "Memuat Ekspor Template-template." #: tools/editor/editor_node.cpp msgid "Error trying to save layout!" -msgstr "" +msgstr "Error mencoba untuk menyimpan layout!" #: tools/editor/editor_node.cpp msgid "Default editor layout overridden." -msgstr "" +msgstr "Layout editor default ditimpa." #: tools/editor/editor_node.cpp msgid "Layout name not found!" -msgstr "" +msgstr "Nama layout tidak ditemukan!" #: tools/editor/editor_node.cpp msgid "Restored default layout to base settings." -msgstr "" +msgstr "Mengembalikan semula layout default ke pengaturan-pengaturan awal." #: tools/editor/editor_node.cpp msgid "Copy Params" -msgstr "" +msgstr "Salin Parameter" #: tools/editor/editor_node.cpp msgid "Paste Params" -msgstr "" +msgstr "Tempel Parameter" #: tools/editor/editor_node.cpp #: tools/editor/plugins/resource_preloader_editor_plugin.cpp msgid "Paste Resource" -msgstr "" +msgstr "Tempel Resource" #: tools/editor/editor_node.cpp msgid "Copy Resource" -msgstr "" +msgstr "Salin Resource" #: tools/editor/editor_node.cpp msgid "Make Built-In" -msgstr "" +msgstr "Buat Menjadi Bawaan" #: tools/editor/editor_node.cpp msgid "Make Sub-Resources Unique" -msgstr "" +msgstr "Membuat sub-Resource Unik" #: tools/editor/editor_node.cpp msgid "Open in Help" -msgstr "" +msgstr "Buka di Bantuan" #: tools/editor/editor_node.cpp msgid "There is no defined scene to run." -msgstr "" +msgstr "Tidak ada definisi scene untuk dijalankan." #: tools/editor/editor_node.cpp msgid "" @@ -1768,6 +2090,9 @@ msgid "" "You can change it later in later in \"Project Settings\" under the " "'application' category." msgstr "" +"Tidak ada scene utama yang pernah didefinisikan, pilih satu?\n" +"Anda dapat mengubahnya nanti di akhir dalam \"Project Settings\" dibawah " +"kategori 'application'." #: tools/editor/editor_node.cpp msgid "" @@ -1775,6 +2100,9 @@ msgid "" "You can change it later in \"Project Settings\" under the 'application' " "category." msgstr "" +"Scene '%s' tidak tersedia, pilih yang sah?\n" +"Anda dapat menggantinya kemudian di \"Pengaturan Proyek\" di bawah kategori " +"'aplikasi'." #: tools/editor/editor_node.cpp msgid "" @@ -1782,187 +2110,189 @@ msgid "" "You can change it later in \"Project Settings\" under the 'application' " "category." msgstr "" +"Scene '%s' bukanlah sebuah file scene, pilih yang sah?\n" +"Anda dapat menggantinya kemudian di \"Pengaturan Proyek\" di bawah kategori " +"'aplikasi'." #: tools/editor/editor_node.cpp msgid "Current scene was never saved, please save it prior to running." msgstr "" +"Scene saat ini belum pernah disimpan, mohon simpat dahulu untuk " +"menjalankannya." #: tools/editor/editor_node.cpp msgid "Could not start subprocess!" -msgstr "" +msgstr "Tidak dapat memulai subprocess!" #: tools/editor/editor_node.cpp msgid "Open Scene" -msgstr "" +msgstr "Buka Scene" #: tools/editor/editor_node.cpp msgid "Open Base Scene" -msgstr "" +msgstr "Buka Scene Dasar" #: tools/editor/editor_node.cpp msgid "Quick Open Scene.." -msgstr "" +msgstr "Buka Cepat Scene.." #: tools/editor/editor_node.cpp msgid "Quick Open Script.." -msgstr "" +msgstr "Buka Cepat Script.." #: tools/editor/editor_node.cpp msgid "Yes" -msgstr "" +msgstr "Ya" #: tools/editor/editor_node.cpp msgid "Close scene? (Unsaved changes will be lost)" -msgstr "" +msgstr "Tutup scene? (Perubahan-perubahan yang belum disimpan akan hilang)" #: tools/editor/editor_node.cpp msgid "Save Scene As.." -msgstr "" +msgstr "Simpan Scene Sebagai.." #: tools/editor/editor_node.cpp msgid "This scene has never been saved. Save before running?" -msgstr "" +msgstr "Scene ini belum pernah disimpan. Simpan sebelum menjalankan?" #: tools/editor/editor_node.cpp msgid "Please save the scene first." -msgstr "" +msgstr "Mohon simpan scene terlebih dahulu." #: tools/editor/editor_node.cpp msgid "Save Translatable Strings" -msgstr "" +msgstr "Simpan Kalimat yang Dapat Diterjemahkan" #: tools/editor/editor_node.cpp msgid "Export Mesh Library" -msgstr "" +msgstr "Ekspor Mesh Library" #: tools/editor/editor_node.cpp msgid "Export Tile Set" -msgstr "" +msgstr "Ekspor Tile Set" #: tools/editor/editor_node.cpp msgid "Quit" -msgstr "" +msgstr "Keluar" #: tools/editor/editor_node.cpp msgid "Exit the editor?" -msgstr "" +msgstr "Keluar editor?" #: tools/editor/editor_node.cpp msgid "Current scene not saved. Open anyway?" -msgstr "" +msgstr "Scene saat ini tidak disimpan. Buka saja?" #: tools/editor/editor_node.cpp msgid "Can't reload a scene that was never saved." -msgstr "" +msgstr "Tidak bisa memuat ulang scene yang tidak pernah disimpan." #: tools/editor/editor_node.cpp msgid "Revert" -msgstr "" +msgstr "Pulihkan" #: tools/editor/editor_node.cpp msgid "This action cannot be undone. Revert anyway?" -msgstr "" +msgstr "Tindakan ini tidak dapat dibatalkan. Pulihkan saja?" #: tools/editor/editor_node.cpp msgid "Quick Run Scene.." -msgstr "" +msgstr "Jalankan Cepat Scene.." #: tools/editor/editor_node.cpp msgid "" "Open Project Manager? \n" "(Unsaved changes will be lost)" msgstr "" +"Buka Manajer Proyek?\n" +"(Perubahan yang tidak disimpan akan hilang)" #: tools/editor/editor_node.cpp msgid "Pick a Main Scene" -msgstr "" +msgstr "Pilih sebuah Scene Utama" #: tools/editor/editor_node.cpp tools/editor/scene_tree_dock.cpp +#, fuzzy msgid "Ugh" -msgstr "" +msgstr "Wadoo" #: tools/editor/editor_node.cpp msgid "" "Error loading scene, it must be inside the project path. Use 'Import' to " "open the scene, then save it inside the project path." msgstr "" +"Gagal memuat scene, harus dalam alamat proyek. Gunakan 'Impor\" untuk " +"membuka scene tersebut, kemudian simpan di dalam alamat proyek." #: tools/editor/editor_node.cpp msgid "Error loading scene." -msgstr "" +msgstr "Gagal memuat scene." #: tools/editor/editor_node.cpp msgid "Scene '%s' has broken dependencies:" -msgstr "" +msgstr "Scene '%s' memiliki dependensi yang rusak:" #: tools/editor/editor_node.cpp msgid "Save Layout" -msgstr "" +msgstr "Simpan Penampilan" #: tools/editor/editor_node.cpp msgid "Delete Layout" -msgstr "" +msgstr "Hapus Penampilan" #: tools/editor/editor_node.cpp tools/editor/project_export.cpp msgid "Default" -msgstr "" +msgstr "Bawaan" #: tools/editor/editor_node.cpp msgid "Switch Scene Tab" -msgstr "" +msgstr "Pilih Tab Scene" #: tools/editor/editor_node.cpp msgid "%d more file(s)" -msgstr "" +msgstr "%d file lagi" #: tools/editor/editor_node.cpp msgid "%d more file(s) or folder(s)" -msgstr "" +msgstr "%d file atau folder lagi" #: tools/editor/editor_node.cpp #: tools/editor/io_plugins/editor_scene_import_plugin.cpp msgid "Scene" -msgstr "" +msgstr "Suasana" #: tools/editor/editor_node.cpp msgid "Go to previously opened scene." -msgstr "" - -#: tools/editor/editor_node.cpp -msgid "Fullscreen Mode" -msgstr "" - -#: tools/editor/editor_node.cpp -msgid "Distraction Free Mode" -msgstr "" +msgstr "Pergi ke scene yang dibuka sebelumnya." #: tools/editor/editor_node.cpp msgid "Next tab" -msgstr "" +msgstr "Tab selanjutnya" #: tools/editor/editor_node.cpp msgid "Previous tab" -msgstr "" +msgstr "Tab sebelumnya" #: tools/editor/editor_node.cpp msgid "Operations with scene files." -msgstr "" +msgstr "Operasi dengan file scene." #: tools/editor/editor_node.cpp msgid "New Scene" -msgstr "" +msgstr "Scene Baru" #: tools/editor/editor_node.cpp msgid "New Inherited Scene.." -msgstr "" +msgstr "Scene Turunan Baru.." #: tools/editor/editor_node.cpp msgid "Open Scene.." -msgstr "" +msgstr "Buka Scene.." #: tools/editor/editor_node.cpp msgid "Save Scene" -msgstr "" +msgstr "Simpan Scene" #: tools/editor/editor_node.cpp msgid "Save all Scenes" @@ -2022,6 +2352,10 @@ msgid "Quit to Project List" msgstr "" #: tools/editor/editor_node.cpp +msgid "Distraction Free Mode" +msgstr "Mode Tanpa Gangguan" + +#: tools/editor/editor_node.cpp msgid "Import assets to the project." msgstr "" @@ -2180,6 +2514,11 @@ msgid "Editor Layout" msgstr "" #: tools/editor/editor_node.cpp +#, fuzzy +msgid "Toggle Fullscreen" +msgstr "Mode Layar Penuh" + +#: tools/editor/editor_node.cpp msgid "Install Export Templates" msgstr "" @@ -2204,6 +2543,10 @@ msgid "Update Changes" msgstr "" #: tools/editor/editor_node.cpp +msgid "Disable Update Spinner" +msgstr "" + +#: tools/editor/editor_node.cpp msgid "Inspector" msgstr "" @@ -2243,6 +2586,10 @@ msgstr "" msgid "FileSystem" msgstr "" +#: tools/editor/editor_node.cpp tools/editor/node_dock.cpp +msgid "Node" +msgstr "" + #: tools/editor/editor_node.cpp msgid "Output" msgstr "" @@ -3072,10 +3419,6 @@ msgid "MultiNode Set" msgstr "" #: tools/editor/node_dock.cpp -msgid "Node" -msgstr "" - -#: tools/editor/node_dock.cpp msgid "Groups" msgstr "" @@ -3615,6 +3958,10 @@ msgid "Clear Bones" msgstr "" #: tools/editor/plugins/canvas_item_editor_plugin.cpp +msgid "Show Bones" +msgstr "" + +#: tools/editor/plugins/canvas_item_editor_plugin.cpp msgid "Make IK Chain" msgstr "" @@ -4353,6 +4700,11 @@ msgid "Close Docs" msgstr "" #: tools/editor/plugins/script_editor_plugin.cpp +#, fuzzy +msgid "Close All" +msgstr "Tutup" + +#: tools/editor/plugins/script_editor_plugin.cpp #: tools/editor/plugins/script_text_editor.cpp #: tools/editor/plugins/shader_editor_plugin.cpp msgid "Find.." @@ -4460,6 +4812,10 @@ msgid "" "Built-in scripts can only be edited when the scene they belong to is loaded" msgstr "" +#: tools/editor/plugins/script_text_editor.cpp +msgid "Pick Color" +msgstr "" + #: tools/editor/plugins/script_text_editor.cpp tools/editor/scene_tree_dock.cpp msgid "Move Up" msgstr "" @@ -4836,6 +5192,10 @@ msgid "Insert Animation Key" msgstr "" #: tools/editor/plugins/spatial_editor_plugin.cpp +msgid "Focus Origin" +msgstr "" + +#: tools/editor/plugins/spatial_editor_plugin.cpp msgid "Focus Selection" msgstr "" @@ -5101,6 +5461,10 @@ msgid "Remove Item" msgstr "" #: tools/editor/plugins/theme_editor_plugin.cpp +msgid "Theme" +msgstr "" + +#: tools/editor/plugins/theme_editor_plugin.cpp msgid "Add Class Items" msgstr "" @@ -5912,6 +6276,11 @@ msgid "Assign" msgstr "" #: tools/editor/property_editor.cpp +#, fuzzy +msgid "New Script" +msgstr "Scene Baru" + +#: tools/editor/property_editor.cpp msgid "Error loading file: Not a resource!" msgstr "" @@ -5928,10 +6297,6 @@ msgid "On" msgstr "" #: tools/editor/property_editor.cpp -msgid "Set" -msgstr "" - -#: tools/editor/property_editor.cpp msgid "Properties:" msgstr "" @@ -5943,6 +6308,16 @@ msgstr "" msgid "Sections:" msgstr "" +#: tools/editor/property_selector.cpp +#, fuzzy +msgid "Select Property" +msgstr "Tambahkan Properti Setter" + +#: tools/editor/property_selector.cpp +#, fuzzy +msgid "Select Method" +msgstr "Metode Publik:" + #: tools/editor/pvrtc_compress.cpp msgid "Could not execute PVRTC tool:" msgstr "" @@ -6462,3 +6837,10 @@ msgstr "" #: tools/editor/spatial_editor_gizmos.cpp msgid "Change Notifier Extents" msgstr "" + +#~ msgid "" +#~ "Custom node has no _get_output_port_unsequenced(idx,wmem), but " +#~ "unsequenced ports were specified." +#~ msgstr "" +#~ "Node modifikasi tidak memiliki _get_output_port_unsequenced(idx,wmem), " +#~ "tetapi port-port unsequenced dispesifikasikan." diff --git a/tools/translations/is.po b/tools/translations/is.po new file mode 100644 index 0000000000..2a2abb8df4 --- /dev/null +++ b/tools/translations/is.po @@ -0,0 +1,6667 @@ +# LANGUAGE translation of the Godot Engine editor +# Copyright (C) 2016 Juan Linietsky, Ariel Manzur and the Godot community +# This file is distributed under the same license as the Godot source code. +# +# FIRST AUTHOR <EMAIL@ADDRESS>, YEAR. +# +msgid "" +msgstr "" +"Project-Id-Version: Godot Engine editor\n" +"Language: is\n" +"Content-Type: text/plain; charset=UTF-8\n" +"Content-Transfer-Encoding: 8-bit\n" + +#: modules/gdscript/gd_functions.cpp +#: modules/visual_script/visual_script_builtin_funcs.cpp +msgid "Invalid type argument to convert(), use TYPE_* constants." +msgstr "" + +#: modules/gdscript/gd_functions.cpp +#: modules/visual_script/visual_script_builtin_funcs.cpp +msgid "Not enough bytes for decoding bytes, or invalid format." +msgstr "" + +#: modules/gdscript/gd_functions.cpp +msgid "step argument is zero!" +msgstr "" + +#: modules/gdscript/gd_functions.cpp +msgid "" +"Paths cannot start with '/', absolute paths must start with 'res://', " +"'user://', or 'local://'" +msgstr "" + +#: modules/gdscript/gd_functions.cpp +msgid "Not a script with an instance" +msgstr "" + +#: modules/gdscript/gd_functions.cpp +msgid "Not based on a script" +msgstr "" + +#: modules/gdscript/gd_functions.cpp +msgid "Not based on a resource file" +msgstr "" + +#: modules/gdscript/gd_functions.cpp +msgid "Invalid instance dictionary format (missing @path)" +msgstr "" + +#: modules/gdscript/gd_functions.cpp +msgid "Invalid instance dictionary format (can't load script at @path)" +msgstr "" + +#: modules/gdscript/gd_functions.cpp +msgid "Invalid instance dictionary format (invalid script at @path)" +msgstr "" + +#: modules/gdscript/gd_functions.cpp +msgid "Invalid instance dictionary (invalid subclasses)" +msgstr "" + +#: modules/visual_script/visual_script.cpp +msgid "" +"A node yielded without working memory, please read the docs on how to yield " +"properly!" +msgstr "" + +#: modules/visual_script/visual_script.cpp +msgid "" +"Node yielded, but did not return a function state in the first working " +"memory." +msgstr "" + +#: modules/visual_script/visual_script.cpp +msgid "" +"Return value must be assigned to first element of node working memory! Fix " +"your node please." +msgstr "" + +#: modules/visual_script/visual_script.cpp +msgid "Node returned an invalid sequence output: " +msgstr "" + +#: modules/visual_script/visual_script.cpp +msgid "Found sequence bit but not the node in the stack, report bug!" +msgstr "" + +#: modules/visual_script/visual_script.cpp +msgid "Stack overflow with stack depth: " +msgstr "" + +#: modules/visual_script/visual_script_editor.cpp +msgid "Functions:" +msgstr "" + +#: modules/visual_script/visual_script_editor.cpp +msgid "Variables:" +msgstr "" + +#: modules/visual_script/visual_script_editor.cpp tools/editor/editor_help.cpp +msgid "Signals:" +msgstr "" + +#: modules/visual_script/visual_script_editor.cpp +msgid "Name is not a valid identifier:" +msgstr "" + +#: modules/visual_script/visual_script_editor.cpp +msgid "Name already in use by another func/var/signal:" +msgstr "" + +#: modules/visual_script/visual_script_editor.cpp +msgid "Rename Function" +msgstr "" + +#: modules/visual_script/visual_script_editor.cpp +msgid "Rename Variable" +msgstr "" + +#: modules/visual_script/visual_script_editor.cpp +msgid "Rename Signal" +msgstr "" + +#: modules/visual_script/visual_script_editor.cpp +msgid "Add Function" +msgstr "" + +#: modules/visual_script/visual_script_editor.cpp +msgid "Add Variable" +msgstr "" + +#: modules/visual_script/visual_script_editor.cpp +msgid "Add Signal" +msgstr "" + +#: modules/visual_script/visual_script_editor.cpp +msgid "Remove Function" +msgstr "" + +#: modules/visual_script/visual_script_editor.cpp +msgid "Remove Variable" +msgstr "" + +#: modules/visual_script/visual_script_editor.cpp +msgid "Editing Variable:" +msgstr "" + +#: modules/visual_script/visual_script_editor.cpp +msgid "Remove Signal" +msgstr "" + +#: modules/visual_script/visual_script_editor.cpp +msgid "Editing Signal:" +msgstr "" + +#: modules/visual_script/visual_script_editor.cpp +msgid "Change Expression" +msgstr "" + +#: modules/visual_script/visual_script_editor.cpp +msgid "Add Node" +msgstr "" + +#: modules/visual_script/visual_script_editor.cpp +msgid "Hold Meta to drop a Getter. Hold Shift to drop a generic signature." +msgstr "" + +#: modules/visual_script/visual_script_editor.cpp +msgid "Hold Ctrl to drop a Getter. Hold Shift to drop a generic signature." +msgstr "" + +#: modules/visual_script/visual_script_editor.cpp +msgid "Hold Meta to drop a simple reference to the node." +msgstr "" + +#: modules/visual_script/visual_script_editor.cpp +msgid "Hold Ctrl to drop a simple reference to the node." +msgstr "" + +#: modules/visual_script/visual_script_editor.cpp +msgid "Hold Meta to drop a Variable Setter." +msgstr "" + +#: modules/visual_script/visual_script_editor.cpp +msgid "Hold Ctrl to drop a Variable Setter." +msgstr "" + +#: modules/visual_script/visual_script_editor.cpp +msgid "Add Preload Node" +msgstr "" + +#: modules/visual_script/visual_script_editor.cpp +msgid "Add Node(s) From Tree" +msgstr "" + +#: modules/visual_script/visual_script_editor.cpp +msgid "Add Getter Property" +msgstr "" + +#: modules/visual_script/visual_script_editor.cpp +msgid "Add Setter Property" +msgstr "" + +#: modules/visual_script/visual_script_editor.cpp +msgid "Condition" +msgstr "" + +#: modules/visual_script/visual_script_editor.cpp +msgid "Sequence" +msgstr "" + +#: modules/visual_script/visual_script_editor.cpp +msgid "Switch" +msgstr "" + +#: modules/visual_script/visual_script_editor.cpp +msgid "Iterator" +msgstr "" + +#: modules/visual_script/visual_script_editor.cpp +msgid "While" +msgstr "" + +#: modules/visual_script/visual_script_editor.cpp +msgid "Return" +msgstr "" + +#: modules/visual_script/visual_script_editor.cpp tools/editor/call_dialog.cpp +msgid "Call" +msgstr "" + +#: modules/visual_script/visual_script_editor.cpp +msgid "Get" +msgstr "" + +#: modules/visual_script/visual_script_editor.cpp +#: tools/editor/property_editor.cpp +msgid "Set" +msgstr "" + +#: modules/visual_script/visual_script_editor.cpp +#: tools/editor/plugins/canvas_item_editor_plugin.cpp +#: tools/editor/plugins/polygon_2d_editor_plugin.cpp +#: tools/editor/plugins/script_text_editor.cpp +#: tools/editor/plugins/shader_editor_plugin.cpp +#: tools/editor/project_manager.cpp +msgid "Edit" +msgstr "" + +#: modules/visual_script/visual_script_editor.cpp +msgid "Base Type:" +msgstr "" + +#: modules/visual_script/visual_script_editor.cpp tools/editor/editor_help.cpp +msgid "Members:" +msgstr "" + +#: modules/visual_script/visual_script_editor.cpp +msgid "Available Nodes:" +msgstr "" + +#: modules/visual_script/visual_script_editor.cpp +msgid "Select or create a function to edit graph" +msgstr "" + +#: modules/visual_script/visual_script_editor.cpp tools/editor/call_dialog.cpp +#: tools/editor/connections_dialog.cpp +#: tools/editor/plugins/animation_player_editor_plugin.cpp +#: tools/editor/plugins/canvas_item_editor_plugin.cpp +#: tools/editor/plugins/resource_preloader_editor_plugin.cpp +#: tools/editor/plugins/sample_library_editor_plugin.cpp +#: tools/editor/plugins/script_editor_plugin.cpp +#: tools/editor/plugins/sprite_frames_editor_plugin.cpp +#: tools/editor/project_settings.cpp tools/editor/property_editor.cpp +#: tools/editor/run_settings_dialog.cpp tools/editor/settings_config_dialog.cpp +msgid "Close" +msgstr "" + +#: modules/visual_script/visual_script_editor.cpp +msgid "Edit Signal Arguments:" +msgstr "" + +#: modules/visual_script/visual_script_editor.cpp +msgid "Edit Variable:" +msgstr "" + +#: modules/visual_script/visual_script_editor.cpp +msgid "Change" +msgstr "" + +#: modules/visual_script/visual_script_editor.cpp +msgid "Delete Selected" +msgstr "" + +#: modules/visual_script/visual_script_editor.cpp +#: tools/editor/plugins/script_text_editor.cpp +msgid "Toggle Breakpoint" +msgstr "" + +#: modules/visual_script/visual_script_editor.cpp +msgid "Find Node Type" +msgstr "" + +#: modules/visual_script/visual_script_editor.cpp +msgid "Copy Nodes" +msgstr "" + +#: modules/visual_script/visual_script_editor.cpp +msgid "Cut Nodes" +msgstr "" + +#: modules/visual_script/visual_script_editor.cpp +msgid "Paste Nodes" +msgstr "" + +#: modules/visual_script/visual_script_flow_control.cpp +msgid "Input type not iterable: " +msgstr "" + +#: modules/visual_script/visual_script_flow_control.cpp +msgid "Iterator became invalid" +msgstr "" + +#: modules/visual_script/visual_script_flow_control.cpp +msgid "Iterator became invalid: " +msgstr "" + +#: modules/visual_script/visual_script_func_nodes.cpp +msgid "Invalid index property name." +msgstr "" + +#: modules/visual_script/visual_script_func_nodes.cpp +msgid "Base object is not a Node!" +msgstr "" + +#: modules/visual_script/visual_script_func_nodes.cpp +msgid "Path does not lead Node!" +msgstr "" + +#: modules/visual_script/visual_script_func_nodes.cpp +msgid "Invalid index property name '%s' in node %s." +msgstr "" + +#: modules/visual_script/visual_script_nodes.cpp +msgid ": Invalid argument of type: " +msgstr "" + +#: modules/visual_script/visual_script_nodes.cpp +msgid ": Invalid arguments: " +msgstr "" + +#: modules/visual_script/visual_script_nodes.cpp +msgid "VariableGet not found in script: " +msgstr "" + +#: modules/visual_script/visual_script_nodes.cpp +msgid "VariableSet not found in script: " +msgstr "" + +#: modules/visual_script/visual_script_nodes.cpp +msgid "Custom node has no _step() method, can't process graph." +msgstr "" + +#: modules/visual_script/visual_script_nodes.cpp +msgid "" +"Invalid return value from _step(), must be integer (seq out), or string " +"(error)." +msgstr "" + +#: modules/visual_script/visual_script_nodes.cpp +msgid "just pressed" +msgstr "" + +#: modules/visual_script/visual_script_nodes.cpp +msgid "just released" +msgstr "" + +#: platform/winrt/export/export.cpp +msgid "" +"Couldn't read the certficate file. Are the path and password both correct?" +msgstr "" + +#: platform/winrt/export/export.cpp +msgid "Error creating the signature object." +msgstr "" + +#: platform/winrt/export/export.cpp +msgid "Error creating the package signature." +msgstr "" + +#: platform/winrt/export/export.cpp +msgid "" +"No export templates found.\n" +"Download and install export templates." +msgstr "" + +#: platform/winrt/export/export.cpp +msgid "Custom debug package not found." +msgstr "" + +#: platform/winrt/export/export.cpp +msgid "Custom release package not found." +msgstr "" + +#: platform/winrt/export/export.cpp +msgid "Invalid unique name." +msgstr "" + +#: platform/winrt/export/export.cpp +msgid "Invalid product GUID." +msgstr "" + +#: platform/winrt/export/export.cpp +msgid "Invalid publisher GUID." +msgstr "" + +#: platform/winrt/export/export.cpp +msgid "Invalid background color." +msgstr "" + +#: platform/winrt/export/export.cpp +msgid "Invalid Store Logo image dimensions (should be 50x50)." +msgstr "" + +#: platform/winrt/export/export.cpp +msgid "Invalid square 44x44 logo image dimensions (should be 44x44)." +msgstr "" + +#: platform/winrt/export/export.cpp +msgid "Invalid square 71x71 logo image dimensions (should be 71x71)." +msgstr "" + +#: platform/winrt/export/export.cpp +msgid "Invalid square 150x150 logo image dimensions (should be 150x150)." +msgstr "" + +#: platform/winrt/export/export.cpp +msgid "Invalid square 310x310 logo image dimensions (should be 310x310)." +msgstr "" + +#: platform/winrt/export/export.cpp +msgid "Invalid wide 310x150 logo image dimensions (should be 310x150)." +msgstr "" + +#: platform/winrt/export/export.cpp +msgid "Invalid splash screen image dimensions (should be 620x300)." +msgstr "" + +#: scene/2d/animated_sprite.cpp +msgid "" +"A SpriteFrames resource must be created or set in the 'Frames' property in " +"order for AnimatedSprite to display frames." +msgstr "" + +#: scene/2d/canvas_modulate.cpp +msgid "" +"Only one visible CanvasModulate is allowed per scene (or set of instanced " +"scenes). The first created one will work, while the rest will be ignored." +msgstr "" + +#: scene/2d/collision_polygon_2d.cpp +msgid "" +"CollisionPolygon2D only serves to provide a collision shape to a " +"CollisionObject2D derived node. Please only use it as a child of Area2D, " +"StaticBody2D, RigidBody2D, KinematicBody2D, etc. to give them a shape." +msgstr "" + +#: scene/2d/collision_polygon_2d.cpp +msgid "An empty CollisionPolygon2D has no effect on collision." +msgstr "" + +#: scene/2d/collision_shape_2d.cpp +msgid "" +"CollisionShape2D only serves to provide a collision shape to a " +"CollisionObject2D derived node. Please only use it as a child of Area2D, " +"StaticBody2D, RigidBody2D, KinematicBody2D, etc. to give them a shape." +msgstr "" + +#: scene/2d/collision_shape_2d.cpp +msgid "" +"A shape must be provided for CollisionShape2D to function. Please create a " +"shape resource for it!" +msgstr "" + +#: scene/2d/light_2d.cpp +msgid "" +"A texture with the shape of the light must be supplied to the 'texture' " +"property." +msgstr "" + +#: scene/2d/light_occluder_2d.cpp +msgid "" +"An occluder polygon must be set (or drawn) for this occluder to take effect." +msgstr "" + +#: scene/2d/light_occluder_2d.cpp +msgid "The occluder polygon for this occluder is empty. Please draw a polygon!" +msgstr "" + +#: scene/2d/navigation_polygon.cpp +msgid "" +"A NavigationPolygon resource must be set or created for this node to work. " +"Please set a property or draw a polygon." +msgstr "" + +#: scene/2d/navigation_polygon.cpp +msgid "" +"NavigationPolygonInstance must be a child or grandchild to a Navigation2D " +"node. It only provides navigation data." +msgstr "" + +#: scene/2d/parallax_layer.cpp +msgid "" +"ParallaxLayer node only works when set as child of a ParallaxBackground node." +msgstr "" + +#: scene/2d/particles_2d.cpp +msgid "Path property must point to a valid Particles2D node to work." +msgstr "" + +#: scene/2d/path_2d.cpp +msgid "PathFollow2D only works when set as a child of a Path2D node." +msgstr "" + +#: scene/2d/remote_transform_2d.cpp +msgid "Path property must point to a valid Node2D node to work." +msgstr "" + +#: scene/2d/sample_player_2d.cpp scene/audio/sample_player.cpp +msgid "" +"A SampleLibrary resource must be created or set in the 'samples' property in " +"order for SamplePlayer to play sound." +msgstr "" + +#: scene/2d/sprite.cpp +msgid "" +"Path property must point to a valid Viewport node to work. Such Viewport " +"must be set to 'render target' mode." +msgstr "" + +#: scene/2d/sprite.cpp +msgid "" +"The Viewport set in the path property must be set as 'render target' in " +"order for this sprite to work." +msgstr "" + +#: scene/2d/visibility_notifier_2d.cpp +msgid "" +"VisibilityEnable2D works best when used with the edited scene root directly " +"as parent." +msgstr "" + +#: scene/3d/baked_light_instance.cpp +msgid "BakedLightInstance does not contain a BakedLight resource." +msgstr "" + +#: scene/3d/body_shape.cpp +msgid "" +"CollisionShape only serves to provide a collision shape to a CollisionObject " +"derived node. Please only use it as a child of Area, StaticBody, RigidBody, " +"KinematicBody, etc. to give them a shape." +msgstr "" + +#: scene/3d/body_shape.cpp +msgid "" +"A shape must be provided for CollisionShape to function. Please create a " +"shape resource for it!" +msgstr "" + +#: scene/3d/collision_polygon.cpp +msgid "" +"CollisionPolygon only serves to provide a collision shape to a " +"CollisionObject derived node. Please only use it as a child of Area, " +"StaticBody, RigidBody, KinematicBody, etc. to give them a shape." +msgstr "" + +#: scene/3d/collision_polygon.cpp +msgid "An empty CollisionPolygon has no effect on collision." +msgstr "" + +#: scene/3d/navigation_mesh.cpp +msgid "A NavigationMesh resource must be set or created for this node to work." +msgstr "" + +#: scene/3d/navigation_mesh.cpp +msgid "" +"NavigationMeshInstance must be a child or grandchild to a Navigation node. " +"It only provides navigation data." +msgstr "" + +#: scene/3d/remote_transform.cpp +msgid "Path property must point to a valid Spatial node to work." +msgstr "" + +#: scene/3d/scenario_fx.cpp +msgid "" +"Only one WorldEnvironment is allowed per scene (or set of instanced scenes)." +msgstr "" + +#: scene/3d/spatial_sample_player.cpp +msgid "" +"A SampleLibrary resource must be created or set in the 'samples' property in " +"order for SpatialSamplePlayer to play sound." +msgstr "" + +#: scene/3d/sprite_3d.cpp +msgid "" +"A SpriteFrames resource must be created or set in the 'Frames' property in " +"order for AnimatedSprite3D to display frames." +msgstr "" + +#: scene/gui/dialogs.cpp tools/editor/io_plugins/editor_scene_import_plugin.cpp +msgid "Cancel" +msgstr "" + +#: scene/gui/dialogs.cpp tools/editor/scene_tree_dock.cpp +msgid "OK" +msgstr "" + +#: scene/gui/dialogs.cpp +msgid "Alert!" +msgstr "" + +#: scene/gui/dialogs.cpp +msgid "Please Confirm..." +msgstr "" + +#: scene/gui/file_dialog.cpp tools/editor/editor_file_dialog.cpp +msgid "File Exists, Overwrite?" +msgstr "" + +#: scene/gui/file_dialog.cpp tools/editor/editor_file_dialog.cpp +msgid "All Recognized" +msgstr "" + +#: scene/gui/file_dialog.cpp tools/editor/editor_file_dialog.cpp +msgid "All Files (*)" +msgstr "" + +#: scene/gui/file_dialog.cpp tools/editor/editor_file_dialog.cpp +#: tools/editor/editor_help.cpp tools/editor/editor_node.cpp +#: tools/editor/filesystem_dock.cpp +#: tools/editor/plugins/script_editor_plugin.cpp +#: tools/editor/property_selector.cpp tools/editor/quick_open.cpp +msgid "Open" +msgstr "" + +#: scene/gui/file_dialog.cpp +msgid "Open a File" +msgstr "" + +#: scene/gui/file_dialog.cpp +msgid "Open File(s)" +msgstr "" + +#: scene/gui/file_dialog.cpp +msgid "Open a Directory" +msgstr "" + +#: scene/gui/file_dialog.cpp +msgid "Open a File or Directory" +msgstr "" + +#: scene/gui/file_dialog.cpp tools/editor/editor_file_dialog.cpp +#: tools/editor/editor_node.cpp +#: tools/editor/plugins/animation_player_editor_plugin.cpp +#: tools/editor/plugins/script_editor_plugin.cpp +msgid "Save" +msgstr "" + +#: scene/gui/file_dialog.cpp tools/editor/editor_file_dialog.cpp +msgid "Save a File" +msgstr "" + +#: scene/gui/file_dialog.cpp tools/editor/editor_dir_dialog.cpp +#: tools/editor/editor_file_dialog.cpp +msgid "Create Folder" +msgstr "" + +#: scene/gui/file_dialog.cpp tools/editor/editor_autoload_settings.cpp +#: tools/editor/editor_file_dialog.cpp +#: tools/editor/io_plugins/editor_font_import_plugin.cpp +#: tools/editor/script_create_dialog.cpp +msgid "Path:" +msgstr "" + +#: scene/gui/file_dialog.cpp tools/editor/editor_file_dialog.cpp +msgid "Directories & Files:" +msgstr "" + +#: scene/gui/file_dialog.cpp tools/editor/editor_file_dialog.cpp +#: tools/editor/script_editor_debugger.cpp +msgid "File:" +msgstr "" + +#: scene/gui/file_dialog.cpp tools/editor/editor_file_dialog.cpp +msgid "Filter:" +msgstr "" + +#: scene/gui/file_dialog.cpp tools/editor/editor_dir_dialog.cpp +#: tools/editor/editor_file_dialog.cpp tools/editor/editor_plugin_settings.cpp +#: tools/editor/plugins/theme_editor_plugin.cpp +msgid "Name:" +msgstr "" + +#: scene/gui/file_dialog.cpp tools/editor/editor_dir_dialog.cpp +#: tools/editor/editor_file_dialog.cpp +msgid "Could not create folder." +msgstr "" + +#: scene/gui/file_dialog.cpp tools/editor/editor_file_dialog.cpp +msgid "Must use a valid extension." +msgstr "" + +#: scene/gui/input_action.cpp tools/editor/project_settings.cpp +#: tools/editor/settings_config_dialog.cpp +msgid "Shift+" +msgstr "" + +#: scene/gui/input_action.cpp tools/editor/project_settings.cpp +#: tools/editor/settings_config_dialog.cpp +msgid "Alt+" +msgstr "" + +#: scene/gui/input_action.cpp +msgid "Ctrl+" +msgstr "" + +#: scene/gui/input_action.cpp tools/editor/project_settings.cpp +#: tools/editor/settings_config_dialog.cpp +msgid "Meta+" +msgstr "" + +#: scene/gui/input_action.cpp tools/editor/project_settings.cpp +msgid "Device" +msgstr "" + +#: scene/gui/input_action.cpp tools/editor/project_settings.cpp +msgid "Button" +msgstr "" + +#: scene/gui/input_action.cpp tools/editor/project_settings.cpp +msgid "Left Button." +msgstr "" + +#: scene/gui/input_action.cpp tools/editor/project_settings.cpp +msgid "Right Button." +msgstr "" + +#: scene/gui/input_action.cpp tools/editor/project_settings.cpp +msgid "Middle Button." +msgstr "" + +#: scene/gui/input_action.cpp tools/editor/project_settings.cpp +msgid "Wheel Up." +msgstr "" + +#: scene/gui/input_action.cpp tools/editor/project_settings.cpp +msgid "Wheel Down." +msgstr "" + +#: scene/gui/input_action.cpp tools/editor/project_settings.cpp +msgid "Axis" +msgstr "" + +#: scene/gui/line_edit.cpp scene/gui/text_edit.cpp +#: tools/editor/plugins/script_text_editor.cpp +#: tools/editor/plugins/shader_editor_plugin.cpp +msgid "Cut" +msgstr "" + +#: scene/gui/line_edit.cpp scene/gui/text_edit.cpp +#: tools/editor/plugins/script_text_editor.cpp +#: tools/editor/plugins/shader_editor_plugin.cpp +#: tools/editor/property_editor.cpp tools/editor/resources_dock.cpp +msgid "Copy" +msgstr "" + +#: scene/gui/line_edit.cpp scene/gui/text_edit.cpp +#: tools/editor/plugins/resource_preloader_editor_plugin.cpp +#: tools/editor/plugins/script_text_editor.cpp +#: tools/editor/plugins/shader_editor_plugin.cpp +#: tools/editor/plugins/sprite_frames_editor_plugin.cpp +#: tools/editor/property_editor.cpp tools/editor/resources_dock.cpp +msgid "Paste" +msgstr "" + +#: scene/gui/line_edit.cpp scene/gui/text_edit.cpp +#: tools/editor/plugins/script_text_editor.cpp +#: tools/editor/plugins/shader_editor_plugin.cpp +#: tools/editor/project_export.cpp +msgid "Select All" +msgstr "" + +#: scene/gui/line_edit.cpp scene/gui/text_edit.cpp tools/editor/editor_log.cpp +#: tools/editor/plugins/animation_tree_editor_plugin.cpp +#: tools/editor/plugins/rich_text_editor_plugin.cpp +#: tools/editor/property_editor.cpp tools/editor/script_editor_debugger.cpp +msgid "Clear" +msgstr "" + +#: scene/gui/line_edit.cpp scene/gui/text_edit.cpp tools/editor/editor_node.cpp +#: tools/editor/plugins/script_text_editor.cpp +#: tools/editor/plugins/shader_editor_plugin.cpp +msgid "Undo" +msgstr "" + +#: scene/gui/popup.cpp +msgid "" +"Popups will hide by default unless you call popup() or any of the popup*() " +"functions. Making them visible for editing is fine though, but they will " +"hide upon running." +msgstr "" + +#: scene/main/viewport.cpp +msgid "" +"This viewport is not set as render target. If you intend for it to display " +"its contents directly to the screen, make it a child of a Control so it can " +"obtain a size. Otherwise, make it a RenderTarget and assign its internal " +"texture to some node for display." +msgstr "" + +#: scene/resources/dynamic_font.cpp +#: tools/editor/io_plugins/editor_font_import_plugin.cpp +msgid "Error initializing FreeType." +msgstr "" + +#: scene/resources/dynamic_font.cpp +#: tools/editor/io_plugins/editor_font_import_plugin.cpp +msgid "Unknown font format." +msgstr "" + +#: scene/resources/dynamic_font.cpp +#: tools/editor/io_plugins/editor_font_import_plugin.cpp +msgid "Error loading font." +msgstr "" + +#: scene/resources/dynamic_font.cpp +#: tools/editor/io_plugins/editor_font_import_plugin.cpp +msgid "Invalid font size." +msgstr "" + +#: tools/editor/animation_editor.cpp +msgid "Disabled" +msgstr "" + +#: tools/editor/animation_editor.cpp +msgid "All Selection" +msgstr "" + +#: tools/editor/animation_editor.cpp +msgid "Move Add Key" +msgstr "" + +#: tools/editor/animation_editor.cpp +msgid "Anim Change Transition" +msgstr "" + +#: tools/editor/animation_editor.cpp +msgid "Anim Change Transform" +msgstr "" + +#: tools/editor/animation_editor.cpp +msgid "Anim Change Value" +msgstr "" + +#: tools/editor/animation_editor.cpp +msgid "Anim Change Call" +msgstr "" + +#: tools/editor/animation_editor.cpp +msgid "Anim Add Track" +msgstr "" + +#: tools/editor/animation_editor.cpp +msgid "Anim Duplicate Keys" +msgstr "" + +#: tools/editor/animation_editor.cpp +msgid "Move Anim Track Up" +msgstr "" + +#: tools/editor/animation_editor.cpp +msgid "Move Anim Track Down" +msgstr "" + +#: tools/editor/animation_editor.cpp +msgid "Remove Anim Track" +msgstr "" + +#: tools/editor/animation_editor.cpp +msgid "Set Transitions to:" +msgstr "" + +#: tools/editor/animation_editor.cpp +msgid "Anim Track Rename" +msgstr "" + +#: tools/editor/animation_editor.cpp +msgid "Anim Track Change Interpolation" +msgstr "" + +#: tools/editor/animation_editor.cpp +msgid "Anim Track Change Value Mode" +msgstr "" + +#: tools/editor/animation_editor.cpp +msgid "Edit Node Curve" +msgstr "" + +#: tools/editor/animation_editor.cpp +msgid "Edit Selection Curve" +msgstr "" + +#: tools/editor/animation_editor.cpp +msgid "Anim Delete Keys" +msgstr "" + +#: tools/editor/animation_editor.cpp +#: tools/editor/plugins/tile_map_editor_plugin.cpp +msgid "Duplicate Selection" +msgstr "" + +#: tools/editor/animation_editor.cpp +msgid "Duplicate Transposed" +msgstr "" + +#: tools/editor/animation_editor.cpp +msgid "Remove Selection" +msgstr "" + +#: tools/editor/animation_editor.cpp +msgid "Continuous" +msgstr "" + +#: tools/editor/animation_editor.cpp +msgid "Discrete" +msgstr "" + +#: tools/editor/animation_editor.cpp +msgid "Trigger" +msgstr "" + +#: tools/editor/animation_editor.cpp +msgid "Anim Add Key" +msgstr "" + +#: tools/editor/animation_editor.cpp +msgid "Anim Move Keys" +msgstr "" + +#: tools/editor/animation_editor.cpp +msgid "Scale Selection" +msgstr "" + +#: tools/editor/animation_editor.cpp +msgid "Scale From Cursor" +msgstr "" + +#: tools/editor/animation_editor.cpp +msgid "Goto Next Step" +msgstr "" + +#: tools/editor/animation_editor.cpp +msgid "Goto Prev Step" +msgstr "" + +#: tools/editor/animation_editor.cpp tools/editor/property_editor.cpp +msgid "Linear" +msgstr "" + +#: tools/editor/animation_editor.cpp +#: tools/editor/plugins/theme_editor_plugin.cpp +msgid "Constant" +msgstr "" + +#: tools/editor/animation_editor.cpp +msgid "In" +msgstr "" + +#: tools/editor/animation_editor.cpp +msgid "Out" +msgstr "" + +#: tools/editor/animation_editor.cpp +msgid "In-Out" +msgstr "" + +#: tools/editor/animation_editor.cpp +msgid "Out-In" +msgstr "" + +#: tools/editor/animation_editor.cpp +msgid "Transitions" +msgstr "" + +#: tools/editor/animation_editor.cpp +msgid "Optimize Animation" +msgstr "" + +#: tools/editor/animation_editor.cpp +msgid "Clean-Up Animation" +msgstr "" + +#: tools/editor/animation_editor.cpp +msgid "Create NEW track for %s and insert key?" +msgstr "" + +#: tools/editor/animation_editor.cpp +msgid "Create %d NEW tracks and insert keys?" +msgstr "" + +#: tools/editor/animation_editor.cpp tools/editor/create_dialog.cpp +#: tools/editor/plugins/light_occluder_2d_editor_plugin.cpp +#: tools/editor/plugins/mesh_instance_editor_plugin.cpp +#: tools/editor/plugins/navigation_polygon_editor_plugin.cpp +#: tools/editor/plugins/particles_editor_plugin.cpp +#: tools/editor/project_manager.cpp tools/editor/script_create_dialog.cpp +msgid "Create" +msgstr "" + +#: tools/editor/animation_editor.cpp +msgid "Anim Create & Insert" +msgstr "" + +#: tools/editor/animation_editor.cpp +msgid "Anim Insert Track & Key" +msgstr "" + +#: tools/editor/animation_editor.cpp +msgid "Anim Insert Key" +msgstr "" + +#: tools/editor/animation_editor.cpp +msgid "Change Anim Len" +msgstr "" + +#: tools/editor/animation_editor.cpp +msgid "Change Anim Loop" +msgstr "" + +#: tools/editor/animation_editor.cpp +msgid "Anim Create Typed Value Key" +msgstr "" + +#: tools/editor/animation_editor.cpp +msgid "Anim Insert" +msgstr "" + +#: tools/editor/animation_editor.cpp +msgid "Anim Scale Keys" +msgstr "" + +#: tools/editor/animation_editor.cpp +msgid "Anim Add Call Track" +msgstr "" + +#: tools/editor/animation_editor.cpp +msgid "Animation zoom." +msgstr "" + +#: tools/editor/animation_editor.cpp +msgid "Length (s):" +msgstr "" + +#: tools/editor/animation_editor.cpp +msgid "Animation length (in seconds)." +msgstr "" + +#: tools/editor/animation_editor.cpp +msgid "Step (s):" +msgstr "" + +#: tools/editor/animation_editor.cpp +msgid "Cursor step snap (in seconds)." +msgstr "" + +#: tools/editor/animation_editor.cpp +msgid "Enable/Disable looping in animation." +msgstr "" + +#: tools/editor/animation_editor.cpp +msgid "Add new tracks." +msgstr "" + +#: tools/editor/animation_editor.cpp +msgid "Move current track up." +msgstr "" + +#: tools/editor/animation_editor.cpp +msgid "Move current track down." +msgstr "" + +#: tools/editor/animation_editor.cpp +msgid "Remove selected track." +msgstr "" + +#: tools/editor/animation_editor.cpp +msgid "Track tools" +msgstr "" + +#: tools/editor/animation_editor.cpp +msgid "Enable editing of individual keys by clicking them." +msgstr "" + +#: tools/editor/animation_editor.cpp +msgid "Anim. Optimizer" +msgstr "" + +#: tools/editor/animation_editor.cpp +msgid "Max. Linear Error:" +msgstr "" + +#: tools/editor/animation_editor.cpp +msgid "Max. Angular Error:" +msgstr "" + +#: tools/editor/animation_editor.cpp +msgid "Max Optimizable Angle:" +msgstr "" + +#: tools/editor/animation_editor.cpp +msgid "Optimize" +msgstr "" + +#: tools/editor/animation_editor.cpp +msgid "Select an AnimationPlayer from the Scene Tree to edit animations." +msgstr "" + +#: tools/editor/animation_editor.cpp +msgid "Key" +msgstr "" + +#: tools/editor/animation_editor.cpp +msgid "Transition" +msgstr "" + +#: tools/editor/animation_editor.cpp +msgid "Scale Ratio:" +msgstr "" + +#: tools/editor/animation_editor.cpp +msgid "Call Functions in Which Node?" +msgstr "" + +#: tools/editor/animation_editor.cpp +msgid "Remove invalid keys" +msgstr "" + +#: tools/editor/animation_editor.cpp +msgid "Remove unresolved and empty tracks" +msgstr "" + +#: tools/editor/animation_editor.cpp +msgid "Clean-up all animations" +msgstr "" + +#: tools/editor/animation_editor.cpp +msgid "Clean-Up Animation(s) (NO UNDO!)" +msgstr "" + +#: tools/editor/animation_editor.cpp +msgid "Clean-Up" +msgstr "" + +#: tools/editor/array_property_edit.cpp +msgid "Resize Array" +msgstr "" + +#: tools/editor/array_property_edit.cpp +msgid "Change Array Value Type" +msgstr "" + +#: tools/editor/array_property_edit.cpp +msgid "Change Array Value" +msgstr "" + +#: tools/editor/asset_library_editor_plugin.cpp tools/editor/create_dialog.cpp +#: tools/editor/editor_help.cpp tools/editor/editor_node.cpp +#: tools/editor/plugins/script_editor_plugin.cpp +#: tools/editor/property_selector.cpp tools/editor/quick_open.cpp +#: tools/editor/settings_config_dialog.cpp +msgid "Search:" +msgstr "" + +#: tools/editor/asset_library_editor_plugin.cpp +msgid "Sort:" +msgstr "" + +#: tools/editor/asset_library_editor_plugin.cpp +msgid "Reverse" +msgstr "" + +#: tools/editor/asset_library_editor_plugin.cpp +#: tools/editor/project_settings.cpp +msgid "Category:" +msgstr "" + +#: tools/editor/asset_library_editor_plugin.cpp +msgid "All" +msgstr "" + +#: tools/editor/asset_library_editor_plugin.cpp +msgid "Site:" +msgstr "" + +#: tools/editor/asset_library_editor_plugin.cpp +msgid "Support.." +msgstr "" + +#: tools/editor/asset_library_editor_plugin.cpp +msgid "Official" +msgstr "" + +#: tools/editor/asset_library_editor_plugin.cpp +msgid "Community" +msgstr "" + +#: tools/editor/asset_library_editor_plugin.cpp +msgid "Testing" +msgstr "" + +#: tools/editor/asset_library_editor_plugin.cpp +msgid "Assets ZIP File" +msgstr "" + +#: tools/editor/call_dialog.cpp +msgid "Method List For '%s':" +msgstr "" + +#: tools/editor/call_dialog.cpp +msgid "Method List:" +msgstr "" + +#: tools/editor/call_dialog.cpp +msgid "Arguments:" +msgstr "" + +#: tools/editor/call_dialog.cpp +msgid "Return:" +msgstr "" + +#: tools/editor/code_editor.cpp +msgid "Go to Line" +msgstr "" + +#: tools/editor/code_editor.cpp +msgid "Line Number:" +msgstr "" + +#: tools/editor/code_editor.cpp +msgid "No Matches" +msgstr "" + +#: tools/editor/code_editor.cpp +msgid "Replaced %d Ocurrence(s)." +msgstr "" + +#: tools/editor/code_editor.cpp +msgid "Replace" +msgstr "" + +#: tools/editor/code_editor.cpp +msgid "Replace All" +msgstr "" + +#: tools/editor/code_editor.cpp +msgid "Match Case" +msgstr "" + +#: tools/editor/code_editor.cpp +msgid "Whole Words" +msgstr "" + +#: tools/editor/code_editor.cpp +msgid "Selection Only" +msgstr "" + +#: tools/editor/code_editor.cpp tools/editor/editor_help.cpp +#: tools/editor/plugins/script_editor_plugin.cpp +#: tools/editor/plugins/script_text_editor.cpp +#: tools/editor/plugins/shader_editor_plugin.cpp +#: tools/editor/project_settings.cpp +msgid "Search" +msgstr "" + +#: tools/editor/code_editor.cpp tools/editor/editor_help.cpp +msgid "Find" +msgstr "" + +#: tools/editor/code_editor.cpp +msgid "Next" +msgstr "" + +#: tools/editor/code_editor.cpp +msgid "Replaced %d ocurrence(s)." +msgstr "" + +#: tools/editor/code_editor.cpp +msgid "Not found!" +msgstr "" + +#: tools/editor/code_editor.cpp +msgid "Replace By" +msgstr "" + +#: tools/editor/code_editor.cpp +msgid "Case Sensitive" +msgstr "" + +#: tools/editor/code_editor.cpp +msgid "Backwards" +msgstr "" + +#: tools/editor/code_editor.cpp +msgid "Prompt On Replace" +msgstr "" + +#: tools/editor/code_editor.cpp +msgid "Skip" +msgstr "" + +#: tools/editor/code_editor.cpp +#: tools/editor/plugins/canvas_item_editor_plugin.cpp +msgid "Zoom In" +msgstr "" + +#: tools/editor/code_editor.cpp +#: tools/editor/plugins/canvas_item_editor_plugin.cpp +msgid "Zoom Out" +msgstr "" + +#: tools/editor/code_editor.cpp +msgid "Reset Zoom" +msgstr "" + +#: tools/editor/code_editor.cpp tools/editor/script_editor_debugger.cpp +msgid "Line:" +msgstr "" + +#: tools/editor/code_editor.cpp +msgid "Col:" +msgstr "" + +#: tools/editor/connections_dialog.cpp +msgid "Method in target Node must be specified!" +msgstr "" + +#: tools/editor/connections_dialog.cpp +msgid "" +"Target method not found! Specify a valid method or attach a script to target " +"Node." +msgstr "" + +#: tools/editor/connections_dialog.cpp +msgid "Connect To Node:" +msgstr "" + +#: tools/editor/connections_dialog.cpp +#: tools/editor/editor_autoload_settings.cpp tools/editor/groups_editor.cpp +#: tools/editor/plugins/item_list_editor_plugin.cpp +#: tools/editor/plugins/theme_editor_plugin.cpp +#: tools/editor/project_settings.cpp +msgid "Add" +msgstr "" + +#: tools/editor/connections_dialog.cpp tools/editor/dependency_editor.cpp +#: tools/editor/plugins/animation_tree_editor_plugin.cpp +#: tools/editor/plugins/theme_editor_plugin.cpp +#: tools/editor/project_manager.cpp +msgid "Remove" +msgstr "" + +#: tools/editor/connections_dialog.cpp +msgid "Add Extra Call Argument:" +msgstr "" + +#: tools/editor/connections_dialog.cpp +msgid "Extra Call Arguments:" +msgstr "" + +#: tools/editor/connections_dialog.cpp +msgid "Path to Node:" +msgstr "" + +#: tools/editor/connections_dialog.cpp +msgid "Make Function" +msgstr "" + +#: tools/editor/connections_dialog.cpp +msgid "Deferred" +msgstr "" + +#: tools/editor/connections_dialog.cpp +msgid "Oneshot" +msgstr "" + +#: tools/editor/connections_dialog.cpp +msgid "Connect" +msgstr "" + +#: tools/editor/connections_dialog.cpp +msgid "Connect '%s' to '%s'" +msgstr "" + +#: tools/editor/connections_dialog.cpp +msgid "Connecting Signal:" +msgstr "" + +#: tools/editor/connections_dialog.cpp +msgid "Create Subscription" +msgstr "" + +#: tools/editor/connections_dialog.cpp +msgid "Connect.." +msgstr "" + +#: tools/editor/connections_dialog.cpp +#: tools/editor/plugins/animation_tree_editor_plugin.cpp +msgid "Disconnect" +msgstr "" + +#: tools/editor/connections_dialog.cpp tools/editor/node_dock.cpp +msgid "Signals" +msgstr "" + +#: tools/editor/create_dialog.cpp +msgid "Create New" +msgstr "" + +#: tools/editor/create_dialog.cpp tools/editor/editor_file_dialog.cpp +#: tools/editor/filesystem_dock.cpp +msgid "Favorites:" +msgstr "" + +#: tools/editor/create_dialog.cpp tools/editor/editor_file_dialog.cpp +msgid "Recent:" +msgstr "" + +#: tools/editor/create_dialog.cpp tools/editor/editor_help.cpp +#: tools/editor/plugins/script_editor_plugin.cpp +#: tools/editor/property_selector.cpp tools/editor/quick_open.cpp +msgid "Matches:" +msgstr "" + +#: tools/editor/create_dialog.cpp tools/editor/editor_help.cpp +#: tools/editor/property_selector.cpp tools/editor/script_editor_debugger.cpp +msgid "Description:" +msgstr "" + +#: tools/editor/dependency_editor.cpp +msgid "Search Replacement For:" +msgstr "" + +#: tools/editor/dependency_editor.cpp +msgid "Dependencies For:" +msgstr "" + +#: tools/editor/dependency_editor.cpp +msgid "" +"Scene '%s' is currently being edited.\n" +"Changes will not take effect unless reloaded." +msgstr "" + +#: tools/editor/dependency_editor.cpp +msgid "" +"Resource '%s' is in use.\n" +"Changes will take effect when reloaded." +msgstr "" + +#: tools/editor/dependency_editor.cpp +msgid "Dependencies" +msgstr "" + +#: tools/editor/dependency_editor.cpp +msgid "Resource" +msgstr "" + +#: tools/editor/dependency_editor.cpp tools/editor/editor_autoload_settings.cpp +#: tools/editor/project_manager.cpp tools/editor/project_settings.cpp +msgid "Path" +msgstr "" + +#: tools/editor/dependency_editor.cpp +msgid "Dependencies:" +msgstr "" + +#: tools/editor/dependency_editor.cpp +msgid "Fix Broken" +msgstr "" + +#: tools/editor/dependency_editor.cpp +msgid "Dependency Editor" +msgstr "" + +#: tools/editor/dependency_editor.cpp +msgid "Search Replacement Resource:" +msgstr "" + +#: tools/editor/dependency_editor.cpp +msgid "Owners Of:" +msgstr "" + +#: tools/editor/dependency_editor.cpp +msgid "" +"The files being removed are required by other resources in order for them to " +"work.\n" +"Remove them anyway? (no undo)" +msgstr "" + +#: tools/editor/dependency_editor.cpp +msgid "Remove selected files from the project? (no undo)" +msgstr "" + +#: tools/editor/dependency_editor.cpp +msgid "Error loading:" +msgstr "" + +#: tools/editor/dependency_editor.cpp +msgid "Scene failed to load due to missing dependencies:" +msgstr "" + +#: tools/editor/dependency_editor.cpp +msgid "Open Anyway" +msgstr "" + +#: tools/editor/dependency_editor.cpp +msgid "Which action should be taken?" +msgstr "" + +#: tools/editor/dependency_editor.cpp +msgid "Fix Dependencies" +msgstr "" + +#: tools/editor/dependency_editor.cpp +msgid "Errors loading!" +msgstr "" + +#: tools/editor/dependency_editor.cpp +msgid "Permanently delete %d item(s)? (No undo!)" +msgstr "" + +#: tools/editor/dependency_editor.cpp +msgid "Owns" +msgstr "" + +#: tools/editor/dependency_editor.cpp +msgid "Resources Without Explicit Ownership:" +msgstr "" + +#: tools/editor/dependency_editor.cpp tools/editor/editor_node.cpp +msgid "Orphan Resource Explorer" +msgstr "" + +#: tools/editor/dependency_editor.cpp +msgid "Delete selected files?" +msgstr "" + +#: tools/editor/dependency_editor.cpp tools/editor/editor_node.cpp +#: tools/editor/filesystem_dock.cpp +#: tools/editor/plugins/item_list_editor_plugin.cpp +#: tools/editor/scene_tree_dock.cpp +msgid "Delete" +msgstr "" + +#: tools/editor/editor_autoload_settings.cpp +msgid "Invalid name." +msgstr "" + +#: tools/editor/editor_autoload_settings.cpp +msgid "Valid characters:" +msgstr "" + +#: tools/editor/editor_autoload_settings.cpp +msgid "Invalid name. Must not collide with an existing engine class name." +msgstr "" + +#: tools/editor/editor_autoload_settings.cpp +msgid "Invalid name. Must not collide with an existing buit-in type name." +msgstr "" + +#: tools/editor/editor_autoload_settings.cpp +msgid "Invalid name. Must not collide with an existing global constant name." +msgstr "" + +#: tools/editor/editor_autoload_settings.cpp +msgid "Invalid Path." +msgstr "" + +#: tools/editor/editor_autoload_settings.cpp +msgid "File does not exist." +msgstr "" + +#: tools/editor/editor_autoload_settings.cpp +msgid "Not in resource path." +msgstr "" + +#: tools/editor/editor_autoload_settings.cpp +msgid "Add AutoLoad" +msgstr "" + +#: tools/editor/editor_autoload_settings.cpp +msgid "Autoload '%s' already exists!" +msgstr "" + +#: tools/editor/editor_autoload_settings.cpp +msgid "Rename Autoload" +msgstr "" + +#: tools/editor/editor_autoload_settings.cpp +msgid "Toggle AutoLoad Globals" +msgstr "" + +#: tools/editor/editor_autoload_settings.cpp +msgid "Move Autoload" +msgstr "" + +#: tools/editor/editor_autoload_settings.cpp +msgid "Remove Autoload" +msgstr "" + +#: tools/editor/editor_autoload_settings.cpp +msgid "Enable" +msgstr "" + +#: tools/editor/editor_autoload_settings.cpp +msgid "Rearrange Autoloads" +msgstr "" + +#: tools/editor/editor_autoload_settings.cpp +msgid "Node Name:" +msgstr "" + +#: tools/editor/editor_autoload_settings.cpp +#: tools/editor/io_plugins/editor_scene_import_plugin.cpp +#: tools/editor/plugins/sample_library_editor_plugin.cpp +#: tools/editor/project_manager.cpp +msgid "Name" +msgstr "" + +#: tools/editor/editor_autoload_settings.cpp +msgid "Singleton" +msgstr "" + +#: tools/editor/editor_autoload_settings.cpp +msgid "List:" +msgstr "" + +#: tools/editor/editor_data.cpp +msgid "Updating Scene" +msgstr "" + +#: tools/editor/editor_data.cpp +msgid "Storing local changes.." +msgstr "" + +#: tools/editor/editor_data.cpp +msgid "Updating scene.." +msgstr "" + +#: tools/editor/editor_dir_dialog.cpp +msgid "Choose a Directory" +msgstr "" + +#: tools/editor/editor_dir_dialog.cpp +msgid "Choose" +msgstr "" + +#: tools/editor/editor_file_dialog.cpp +msgid "Go Back" +msgstr "" + +#: tools/editor/editor_file_dialog.cpp +msgid "Go Forward" +msgstr "" + +#: tools/editor/editor_file_dialog.cpp +msgid "Go Up" +msgstr "" + +#: tools/editor/editor_file_dialog.cpp +msgid "Refresh" +msgstr "" + +#: tools/editor/editor_file_dialog.cpp +msgid "Toggle Hidden Files" +msgstr "" + +#: tools/editor/editor_file_dialog.cpp +msgid "Toggle Favorite" +msgstr "" + +#: tools/editor/editor_file_dialog.cpp +msgid "Toggle Mode" +msgstr "" + +#: tools/editor/editor_file_dialog.cpp +msgid "Focus Path" +msgstr "" + +#: tools/editor/editor_file_dialog.cpp +msgid "Move Favorite Up" +msgstr "" + +#: tools/editor/editor_file_dialog.cpp +msgid "Move Favorite Down" +msgstr "" + +#: tools/editor/editor_file_dialog.cpp +msgid "Preview:" +msgstr "" + +#: tools/editor/editor_file_system.cpp +msgid "ScanSources" +msgstr "" + +#: tools/editor/editor_help.cpp tools/editor/plugins/script_editor_plugin.cpp +msgid "Search Help" +msgstr "" + +#: tools/editor/editor_help.cpp +msgid "Class List:" +msgstr "" + +#: tools/editor/editor_help.cpp +msgid "Search Classes" +msgstr "" + +#: tools/editor/editor_help.cpp tools/editor/property_editor.cpp +msgid "Class:" +msgstr "" + +#: tools/editor/editor_help.cpp tools/editor/scene_tree_editor.cpp +#: tools/editor/script_create_dialog.cpp +msgid "Inherits:" +msgstr "" + +#: tools/editor/editor_help.cpp +msgid "Inherited by:" +msgstr "" + +#: tools/editor/editor_help.cpp +msgid "Brief Description:" +msgstr "" + +#: tools/editor/editor_help.cpp +msgid "Public Methods:" +msgstr "" + +#: tools/editor/editor_help.cpp +msgid "GUI Theme Items:" +msgstr "" + +#: tools/editor/editor_help.cpp +msgid "Constants:" +msgstr "" + +#: tools/editor/editor_help.cpp +msgid "Method Description:" +msgstr "" + +#: tools/editor/editor_help.cpp +msgid "Search Text" +msgstr "" + +#: tools/editor/editor_import_export.cpp +msgid "Added:" +msgstr "" + +#: tools/editor/editor_import_export.cpp +msgid "Removed:" +msgstr "" + +#: tools/editor/editor_import_export.cpp tools/editor/project_export.cpp +msgid "Error saving atlas:" +msgstr "" + +#: tools/editor/editor_import_export.cpp +msgid "Could not save atlas subtexture:" +msgstr "" + +#: tools/editor/editor_import_export.cpp +msgid "Storing File:" +msgstr "" + +#: tools/editor/editor_import_export.cpp +msgid "Packing" +msgstr "" + +#: tools/editor/editor_import_export.cpp +msgid "Exporting for %s" +msgstr "" + +#: tools/editor/editor_import_export.cpp +msgid "Setting Up.." +msgstr "" + +#: tools/editor/editor_log.cpp +msgid " Output:" +msgstr "" + +#: tools/editor/editor_node.cpp tools/editor/editor_reimport_dialog.cpp +msgid "Re-Importing" +msgstr "" + +#: tools/editor/editor_node.cpp +msgid "Importing:" +msgstr "" + +#: tools/editor/editor_node.cpp +msgid "Node From Scene" +msgstr "" + +#: tools/editor/editor_node.cpp +#: tools/editor/plugins/animation_player_editor_plugin.cpp +#: tools/editor/resources_dock.cpp +msgid "Error saving resource!" +msgstr "" + +#: tools/editor/editor_node.cpp +#: tools/editor/plugins/animation_player_editor_plugin.cpp +#: tools/editor/resources_dock.cpp +msgid "Save Resource As.." +msgstr "" + +#: tools/editor/editor_node.cpp tools/editor/scene_tree_dock.cpp +msgid "I see.." +msgstr "" + +#: tools/editor/editor_node.cpp +msgid "Can't open file for writing:" +msgstr "" + +#: tools/editor/editor_node.cpp +msgid "Requested file format unknown:" +msgstr "" + +#: tools/editor/editor_node.cpp +msgid "Error while saving." +msgstr "" + +#: tools/editor/editor_node.cpp +msgid "Saving Scene" +msgstr "" + +#: tools/editor/editor_node.cpp +msgid "Analyzing" +msgstr "" + +#: tools/editor/editor_node.cpp +msgid "Creating Thumbnail" +msgstr "" + +#: tools/editor/editor_node.cpp +msgid "" +"Couldn't save scene. Likely dependencies (instances) couldn't be satisfied." +msgstr "" + +#: tools/editor/editor_node.cpp +msgid "Failed to load resource." +msgstr "" + +#: tools/editor/editor_node.cpp +msgid "Can't load MeshLibrary for merging!" +msgstr "" + +#: tools/editor/editor_node.cpp +msgid "Error saving MeshLibrary!" +msgstr "" + +#: tools/editor/editor_node.cpp +msgid "Can't load TileSet for merging!" +msgstr "" + +#: tools/editor/editor_node.cpp +msgid "Error saving TileSet!" +msgstr "" + +#: tools/editor/editor_node.cpp +msgid "Can't open export templates zip." +msgstr "" + +#: tools/editor/editor_node.cpp +msgid "Loading Export Templates" +msgstr "" + +#: tools/editor/editor_node.cpp +msgid "Error trying to save layout!" +msgstr "" + +#: tools/editor/editor_node.cpp +msgid "Default editor layout overridden." +msgstr "" + +#: tools/editor/editor_node.cpp +msgid "Layout name not found!" +msgstr "" + +#: tools/editor/editor_node.cpp +msgid "Restored default layout to base settings." +msgstr "" + +#: tools/editor/editor_node.cpp +msgid "Copy Params" +msgstr "" + +#: tools/editor/editor_node.cpp +msgid "Paste Params" +msgstr "" + +#: tools/editor/editor_node.cpp +#: tools/editor/plugins/resource_preloader_editor_plugin.cpp +msgid "Paste Resource" +msgstr "" + +#: tools/editor/editor_node.cpp +msgid "Copy Resource" +msgstr "" + +#: tools/editor/editor_node.cpp +msgid "Make Built-In" +msgstr "" + +#: tools/editor/editor_node.cpp +msgid "Make Sub-Resources Unique" +msgstr "" + +#: tools/editor/editor_node.cpp +msgid "Open in Help" +msgstr "" + +#: tools/editor/editor_node.cpp +msgid "There is no defined scene to run." +msgstr "" + +#: tools/editor/editor_node.cpp +msgid "" +"No main scene has ever been defined, select one?\n" +"You can change it later in later in \"Project Settings\" under the " +"'application' category." +msgstr "" + +#: tools/editor/editor_node.cpp +msgid "" +"Selected scene '%s' does not exist, select a valid one?\n" +"You can change it later in \"Project Settings\" under the 'application' " +"category." +msgstr "" + +#: tools/editor/editor_node.cpp +msgid "" +"Selected scene '%s' is not a scene file, select a valid one?\n" +"You can change it later in \"Project Settings\" under the 'application' " +"category." +msgstr "" + +#: tools/editor/editor_node.cpp +msgid "Current scene was never saved, please save it prior to running." +msgstr "" + +#: tools/editor/editor_node.cpp +msgid "Could not start subprocess!" +msgstr "" + +#: tools/editor/editor_node.cpp +msgid "Open Scene" +msgstr "" + +#: tools/editor/editor_node.cpp +msgid "Open Base Scene" +msgstr "" + +#: tools/editor/editor_node.cpp +msgid "Quick Open Scene.." +msgstr "" + +#: tools/editor/editor_node.cpp +msgid "Quick Open Script.." +msgstr "" + +#: tools/editor/editor_node.cpp +msgid "Yes" +msgstr "" + +#: tools/editor/editor_node.cpp +msgid "Close scene? (Unsaved changes will be lost)" +msgstr "" + +#: tools/editor/editor_node.cpp +msgid "Save Scene As.." +msgstr "" + +#: tools/editor/editor_node.cpp +msgid "This scene has never been saved. Save before running?" +msgstr "" + +#: tools/editor/editor_node.cpp +msgid "Please save the scene first." +msgstr "" + +#: tools/editor/editor_node.cpp +msgid "Save Translatable Strings" +msgstr "" + +#: tools/editor/editor_node.cpp +msgid "Export Mesh Library" +msgstr "" + +#: tools/editor/editor_node.cpp +msgid "Export Tile Set" +msgstr "" + +#: tools/editor/editor_node.cpp +msgid "Quit" +msgstr "" + +#: tools/editor/editor_node.cpp +msgid "Exit the editor?" +msgstr "" + +#: tools/editor/editor_node.cpp +msgid "Current scene not saved. Open anyway?" +msgstr "" + +#: tools/editor/editor_node.cpp +msgid "Can't reload a scene that was never saved." +msgstr "" + +#: tools/editor/editor_node.cpp +msgid "Revert" +msgstr "" + +#: tools/editor/editor_node.cpp +msgid "This action cannot be undone. Revert anyway?" +msgstr "" + +#: tools/editor/editor_node.cpp +msgid "Quick Run Scene.." +msgstr "" + +#: tools/editor/editor_node.cpp +msgid "" +"Open Project Manager? \n" +"(Unsaved changes will be lost)" +msgstr "" + +#: tools/editor/editor_node.cpp +msgid "Pick a Main Scene" +msgstr "" + +#: tools/editor/editor_node.cpp tools/editor/scene_tree_dock.cpp +msgid "Ugh" +msgstr "" + +#: tools/editor/editor_node.cpp +msgid "" +"Error loading scene, it must be inside the project path. Use 'Import' to " +"open the scene, then save it inside the project path." +msgstr "" + +#: tools/editor/editor_node.cpp +msgid "Error loading scene." +msgstr "" + +#: tools/editor/editor_node.cpp +msgid "Scene '%s' has broken dependencies:" +msgstr "" + +#: tools/editor/editor_node.cpp +msgid "Save Layout" +msgstr "" + +#: tools/editor/editor_node.cpp +msgid "Delete Layout" +msgstr "" + +#: tools/editor/editor_node.cpp tools/editor/project_export.cpp +msgid "Default" +msgstr "" + +#: tools/editor/editor_node.cpp +msgid "Switch Scene Tab" +msgstr "" + +#: tools/editor/editor_node.cpp +msgid "%d more file(s)" +msgstr "" + +#: tools/editor/editor_node.cpp +msgid "%d more file(s) or folder(s)" +msgstr "" + +#: tools/editor/editor_node.cpp +#: tools/editor/io_plugins/editor_scene_import_plugin.cpp +msgid "Scene" +msgstr "" + +#: tools/editor/editor_node.cpp +msgid "Go to previously opened scene." +msgstr "" + +#: tools/editor/editor_node.cpp +msgid "Next tab" +msgstr "" + +#: tools/editor/editor_node.cpp +msgid "Previous tab" +msgstr "" + +#: tools/editor/editor_node.cpp +msgid "Operations with scene files." +msgstr "" + +#: tools/editor/editor_node.cpp +msgid "New Scene" +msgstr "" + +#: tools/editor/editor_node.cpp +msgid "New Inherited Scene.." +msgstr "" + +#: tools/editor/editor_node.cpp +msgid "Open Scene.." +msgstr "" + +#: tools/editor/editor_node.cpp +msgid "Save Scene" +msgstr "" + +#: tools/editor/editor_node.cpp +msgid "Save all Scenes" +msgstr "" + +#: tools/editor/editor_node.cpp +msgid "Close Scene" +msgstr "" + +#: tools/editor/editor_node.cpp +msgid "Close Goto Prev. Scene" +msgstr "" + +#: tools/editor/editor_node.cpp +msgid "Open Recent" +msgstr "" + +#: tools/editor/editor_node.cpp +msgid "Quick Filter Files.." +msgstr "" + +#: tools/editor/editor_node.cpp +msgid "Convert To.." +msgstr "" + +#: tools/editor/editor_node.cpp +msgid "Translatable Strings.." +msgstr "" + +#: tools/editor/editor_node.cpp +msgid "MeshLibrary.." +msgstr "" + +#: tools/editor/editor_node.cpp +msgid "TileSet.." +msgstr "" + +#: tools/editor/editor_node.cpp tools/editor/plugins/script_text_editor.cpp +#: tools/editor/plugins/shader_editor_plugin.cpp +msgid "Redo" +msgstr "" + +#: tools/editor/editor_node.cpp +msgid "Run Script" +msgstr "" + +#: tools/editor/editor_node.cpp +msgid "Project Settings" +msgstr "" + +#: tools/editor/editor_node.cpp +msgid "Revert Scene" +msgstr "" + +#: tools/editor/editor_node.cpp +msgid "Quit to Project List" +msgstr "" + +#: tools/editor/editor_node.cpp +msgid "Distraction Free Mode" +msgstr "" + +#: tools/editor/editor_node.cpp +msgid "Import assets to the project." +msgstr "" + +#: tools/editor/editor_node.cpp +#: tools/editor/io_plugins/editor_bitmask_import_plugin.cpp +#: tools/editor/io_plugins/editor_font_import_plugin.cpp +#: tools/editor/io_plugins/editor_mesh_import_plugin.cpp +#: tools/editor/io_plugins/editor_sample_import_plugin.cpp +#: tools/editor/io_plugins/editor_scene_import_plugin.cpp +#: tools/editor/io_plugins/editor_texture_import_plugin.cpp +#: tools/editor/io_plugins/editor_translation_import_plugin.cpp +#: tools/editor/project_manager.cpp +msgid "Import" +msgstr "" + +#: tools/editor/editor_node.cpp +msgid "Miscellaneous project or scene-wide tools." +msgstr "" + +#: tools/editor/editor_node.cpp +msgid "Tools" +msgstr "" + +#: tools/editor/editor_node.cpp +msgid "Export the project to many platforms." +msgstr "" + +#: tools/editor/editor_node.cpp tools/editor/project_export.cpp +msgid "Export" +msgstr "" + +#: tools/editor/editor_node.cpp +msgid "Play the project." +msgstr "" + +#: tools/editor/editor_node.cpp +#: tools/editor/plugins/sample_library_editor_plugin.cpp +msgid "Play" +msgstr "" + +#: tools/editor/editor_node.cpp +msgid "Pause the scene" +msgstr "" + +#: tools/editor/editor_node.cpp +msgid "Pause Scene" +msgstr "" + +#: tools/editor/editor_node.cpp +msgid "Stop the scene." +msgstr "" + +#: tools/editor/editor_node.cpp +#: tools/editor/plugins/sample_library_editor_plugin.cpp +msgid "Stop" +msgstr "" + +#: tools/editor/editor_node.cpp +msgid "Play the edited scene." +msgstr "" + +#: tools/editor/editor_node.cpp +msgid "Play Scene" +msgstr "" + +#: tools/editor/editor_node.cpp +msgid "Play custom scene" +msgstr "" + +#: tools/editor/editor_node.cpp +msgid "Play Custom Scene" +msgstr "" + +#: tools/editor/editor_node.cpp +msgid "Debug options" +msgstr "" + +#: tools/editor/editor_node.cpp +msgid "Deploy with Remote Debug" +msgstr "" + +#: tools/editor/editor_node.cpp +msgid "" +"When exporting or deploying, the resulting executable will attempt to " +"connect to the IP of this computer in order to be debugged." +msgstr "" + +#: tools/editor/editor_node.cpp +msgid "Small Deploy with Network FS" +msgstr "" + +#: tools/editor/editor_node.cpp +msgid "" +"When this option is enabled, export or deploy will produce a minimal " +"executable.\n" +"The filesystem will be provided from the project by the editor over the " +"network.\n" +"On Android, deploy will use the USB cable for faster performance. This " +"option speeds up testing for games with a large footprint." +msgstr "" + +#: tools/editor/editor_node.cpp +msgid "Visible Collision Shapes" +msgstr "" + +#: tools/editor/editor_node.cpp +msgid "" +"Collision shapes and raycast nodes (for 2D and 3D) will be visible on the " +"running game if this option is turned on." +msgstr "" + +#: tools/editor/editor_node.cpp +msgid "Visible Navigation" +msgstr "" + +#: tools/editor/editor_node.cpp +msgid "" +"Navigation meshes and polygons will be visible on the running game if this " +"option is turned on." +msgstr "" + +#: tools/editor/editor_node.cpp +msgid "Sync Scene Changes" +msgstr "" + +#: tools/editor/editor_node.cpp +msgid "" +"When this option is turned on, any changes made to the scene in the editor " +"will be replicated in the running game.\n" +"When used remotely on a device, this is more efficient with network " +"filesystem." +msgstr "" + +#: tools/editor/editor_node.cpp +msgid "Sync Script Changes" +msgstr "" + +#: tools/editor/editor_node.cpp +msgid "" +"When this option is turned on, any script that is saved will be reloaded on " +"the running game.\n" +"When used remotely on a device, this is more efficient with network " +"filesystem." +msgstr "" + +#: tools/editor/editor_node.cpp tools/editor/plugins/spatial_editor_plugin.cpp +msgid "Settings" +msgstr "" + +#: tools/editor/editor_node.cpp tools/editor/settings_config_dialog.cpp +msgid "Editor Settings" +msgstr "" + +#: tools/editor/editor_node.cpp +msgid "Editor Layout" +msgstr "" + +#: tools/editor/editor_node.cpp +msgid "Toggle Fullscreen" +msgstr "" + +#: tools/editor/editor_node.cpp +msgid "Install Export Templates" +msgstr "" + +#: tools/editor/editor_node.cpp +msgid "About" +msgstr "" + +#: tools/editor/editor_node.cpp +msgid "Alerts when an external resource has changed." +msgstr "" + +#: tools/editor/editor_node.cpp +msgid "Spins when the editor window repaints!" +msgstr "" + +#: tools/editor/editor_node.cpp +msgid "Update Always" +msgstr "" + +#: tools/editor/editor_node.cpp +msgid "Update Changes" +msgstr "" + +#: tools/editor/editor_node.cpp +msgid "Disable Update Spinner" +msgstr "" + +#: tools/editor/editor_node.cpp +msgid "Inspector" +msgstr "" + +#: tools/editor/editor_node.cpp +msgid "Create a new resource in memory and edit it." +msgstr "" + +#: tools/editor/editor_node.cpp +msgid "Load an existing resource from disk and edit it." +msgstr "" + +#: tools/editor/editor_node.cpp +msgid "Save the currently edited resource." +msgstr "" + +#: tools/editor/editor_node.cpp tools/editor/plugins/script_editor_plugin.cpp +msgid "Save As.." +msgstr "" + +#: tools/editor/editor_node.cpp +msgid "Go to the previous edited object in history." +msgstr "" + +#: tools/editor/editor_node.cpp +msgid "Go to the next edited object in history." +msgstr "" + +#: tools/editor/editor_node.cpp +msgid "History of recently edited objects." +msgstr "" + +#: tools/editor/editor_node.cpp +msgid "Object properties." +msgstr "" + +#: tools/editor/editor_node.cpp +msgid "FileSystem" +msgstr "" + +#: tools/editor/editor_node.cpp tools/editor/node_dock.cpp +msgid "Node" +msgstr "" + +#: tools/editor/editor_node.cpp +msgid "Output" +msgstr "" + +#: tools/editor/editor_node.cpp tools/editor/editor_reimport_dialog.cpp +msgid "Re-Import" +msgstr "" + +#: tools/editor/editor_node.cpp tools/editor/editor_plugin_settings.cpp +msgid "Update" +msgstr "" + +#: tools/editor/editor_node.cpp +msgid "Thanks from the Godot community!" +msgstr "" + +#: tools/editor/editor_node.cpp +msgid "Thanks!" +msgstr "" + +#: tools/editor/editor_node.cpp +msgid "Import Templates From ZIP File" +msgstr "" + +#: tools/editor/editor_node.cpp tools/editor/project_export.cpp +msgid "Export Project" +msgstr "" + +#: tools/editor/editor_node.cpp +msgid "Export Library" +msgstr "" + +#: tools/editor/editor_node.cpp +msgid "Merge With Existing" +msgstr "" + +#: tools/editor/editor_node.cpp tools/editor/project_export.cpp +msgid "Password:" +msgstr "" + +#: tools/editor/editor_node.cpp +msgid "Open & Run a Script" +msgstr "" + +#: tools/editor/editor_node.cpp +msgid "Load Errors" +msgstr "" + +#: tools/editor/editor_plugin_settings.cpp +msgid "Installed Plugins:" +msgstr "" + +#: tools/editor/editor_plugin_settings.cpp +msgid "Version:" +msgstr "" + +#: tools/editor/editor_plugin_settings.cpp +msgid "Author:" +msgstr "" + +#: tools/editor/editor_plugin_settings.cpp +msgid "Status:" +msgstr "" + +#: tools/editor/editor_profiler.cpp +msgid "Stop Profiling" +msgstr "" + +#: tools/editor/editor_profiler.cpp +msgid "Start Profiling" +msgstr "" + +#: tools/editor/editor_profiler.cpp +msgid "Measure:" +msgstr "" + +#: tools/editor/editor_profiler.cpp +msgid "Frame Time (sec)" +msgstr "" + +#: tools/editor/editor_profiler.cpp +msgid "Average Time (sec)" +msgstr "" + +#: tools/editor/editor_profiler.cpp +msgid "Frame %" +msgstr "" + +#: tools/editor/editor_profiler.cpp +msgid "Fixed Frame %" +msgstr "" + +#: tools/editor/editor_profiler.cpp tools/editor/script_editor_debugger.cpp +msgid "Time:" +msgstr "" + +#: tools/editor/editor_profiler.cpp +msgid "Inclusive" +msgstr "" + +#: tools/editor/editor_profiler.cpp +msgid "Self" +msgstr "" + +#: tools/editor/editor_profiler.cpp +msgid "Frame #:" +msgstr "" + +#: tools/editor/editor_reimport_dialog.cpp +msgid "Please wait for scan to complete." +msgstr "" + +#: tools/editor/editor_reimport_dialog.cpp +msgid "Current scene must be saved to re-import." +msgstr "" + +#: tools/editor/editor_reimport_dialog.cpp +msgid "Save & Re-Import" +msgstr "" + +#: tools/editor/editor_reimport_dialog.cpp +msgid "Re-Import Changed Resources" +msgstr "" + +#: tools/editor/editor_run_script.cpp +msgid "Write your logic in the _run() method." +msgstr "" + +#: tools/editor/editor_run_script.cpp +msgid "There is an edited scene already." +msgstr "" + +#: tools/editor/editor_run_script.cpp +msgid "Couldn't instance script:" +msgstr "" + +#: tools/editor/editor_run_script.cpp +msgid "Did you forget the 'tool' keyword?" +msgstr "" + +#: tools/editor/editor_run_script.cpp +msgid "Couldn't run script:" +msgstr "" + +#: tools/editor/editor_run_script.cpp +msgid "Did you forget the '_run' method?" +msgstr "" + +#: tools/editor/editor_settings.cpp +msgid "Default (Same as Editor)" +msgstr "" + +#: tools/editor/editor_sub_scene.cpp +msgid "Select Node(s) to Import" +msgstr "" + +#: tools/editor/editor_sub_scene.cpp +msgid "Scene Path:" +msgstr "" + +#: tools/editor/editor_sub_scene.cpp +msgid "Import From Node:" +msgstr "" + +#: tools/editor/file_type_cache.cpp +msgid "Can't open file_type_cache.cch for writing, not saving file type cache!" +msgstr "" + +#: tools/editor/filesystem_dock.cpp +msgid "Same source and destination files, doing nothing." +msgstr "" + +#: tools/editor/filesystem_dock.cpp +msgid "Same source and destination paths, doing nothing." +msgstr "" + +#: tools/editor/filesystem_dock.cpp +msgid "Can't move directories to within themselves." +msgstr "" + +#: tools/editor/filesystem_dock.cpp +msgid "Can't operate on '..'" +msgstr "" + +#: tools/editor/filesystem_dock.cpp +msgid "Pick New Name and Location For:" +msgstr "" + +#: tools/editor/filesystem_dock.cpp +msgid "No files selected!" +msgstr "" + +#: tools/editor/filesystem_dock.cpp +msgid "Instance" +msgstr "" + +#: tools/editor/filesystem_dock.cpp +msgid "Edit Dependencies.." +msgstr "" + +#: tools/editor/filesystem_dock.cpp +msgid "View Owners.." +msgstr "" + +#: tools/editor/filesystem_dock.cpp +msgid "Copy Path" +msgstr "" + +#: tools/editor/filesystem_dock.cpp +msgid "Rename or Move.." +msgstr "" + +#: tools/editor/filesystem_dock.cpp +msgid "Move To.." +msgstr "" + +#: tools/editor/filesystem_dock.cpp +msgid "Info" +msgstr "" + +#: tools/editor/filesystem_dock.cpp +msgid "Show In File Manager" +msgstr "" + +#: tools/editor/filesystem_dock.cpp +msgid "Re-Import.." +msgstr "" + +#: tools/editor/filesystem_dock.cpp +msgid "Previous Directory" +msgstr "" + +#: tools/editor/filesystem_dock.cpp +msgid "Next Directory" +msgstr "" + +#: tools/editor/filesystem_dock.cpp +msgid "Re-Scan Filesystem" +msgstr "" + +#: tools/editor/filesystem_dock.cpp +msgid "Toggle folder status as Favorite" +msgstr "" + +#: tools/editor/filesystem_dock.cpp +msgid "Instance the selected scene(s) as child of the selected node." +msgstr "" + +#: tools/editor/filesystem_dock.cpp +msgid "Move" +msgstr "" + +#: tools/editor/groups_editor.cpp +msgid "Add to Group" +msgstr "" + +#: tools/editor/groups_editor.cpp +msgid "Remove from Group" +msgstr "" + +#: tools/editor/io_plugins/editor_bitmask_import_plugin.cpp +msgid "No bit masks to import!" +msgstr "" + +#: tools/editor/io_plugins/editor_bitmask_import_plugin.cpp +#: tools/editor/io_plugins/editor_sample_import_plugin.cpp +#: tools/editor/io_plugins/editor_scene_import_plugin.cpp +#: tools/editor/io_plugins/editor_texture_import_plugin.cpp +msgid "Target path is empty." +msgstr "" + +#: tools/editor/io_plugins/editor_bitmask_import_plugin.cpp +#: tools/editor/io_plugins/editor_sample_import_plugin.cpp +#: tools/editor/io_plugins/editor_scene_import_plugin.cpp +#: tools/editor/io_plugins/editor_texture_import_plugin.cpp +msgid "Target path must be a complete resource path." +msgstr "" + +#: tools/editor/io_plugins/editor_bitmask_import_plugin.cpp +#: tools/editor/io_plugins/editor_sample_import_plugin.cpp +#: tools/editor/io_plugins/editor_scene_import_plugin.cpp +#: tools/editor/io_plugins/editor_texture_import_plugin.cpp +msgid "Target path must exist." +msgstr "" + +#: tools/editor/io_plugins/editor_bitmask_import_plugin.cpp +#: tools/editor/io_plugins/editor_mesh_import_plugin.cpp +#: tools/editor/io_plugins/editor_sample_import_plugin.cpp +msgid "Save path is empty!" +msgstr "" + +#: tools/editor/io_plugins/editor_bitmask_import_plugin.cpp +msgid "Import BitMasks" +msgstr "" + +#: tools/editor/io_plugins/editor_bitmask_import_plugin.cpp +#: tools/editor/io_plugins/editor_texture_import_plugin.cpp +msgid "Source Texture(s):" +msgstr "" + +#: tools/editor/io_plugins/editor_bitmask_import_plugin.cpp +#: tools/editor/io_plugins/editor_mesh_import_plugin.cpp +#: tools/editor/io_plugins/editor_sample_import_plugin.cpp +#: tools/editor/io_plugins/editor_scene_import_plugin.cpp +#: tools/editor/io_plugins/editor_texture_import_plugin.cpp +#: tools/editor/io_plugins/editor_translation_import_plugin.cpp +msgid "Target Path:" +msgstr "" + +#: tools/editor/io_plugins/editor_bitmask_import_plugin.cpp +#: tools/editor/io_plugins/editor_font_import_plugin.cpp +#: tools/editor/io_plugins/editor_sample_import_plugin.cpp +#: tools/editor/io_plugins/editor_scene_import_plugin.cpp +#: tools/editor/io_plugins/editor_texture_import_plugin.cpp +#: tools/editor/io_plugins/editor_translation_import_plugin.cpp +msgid "Accept" +msgstr "" + +#: tools/editor/io_plugins/editor_bitmask_import_plugin.cpp +msgid "Bit Mask" +msgstr "" + +#: tools/editor/io_plugins/editor_font_import_plugin.cpp +msgid "No source font file!" +msgstr "" + +#: tools/editor/io_plugins/editor_font_import_plugin.cpp +msgid "No target font resource!" +msgstr "" + +#: tools/editor/io_plugins/editor_font_import_plugin.cpp +msgid "" +"Invalid file extension.\n" +"Please use .fnt." +msgstr "" + +#: tools/editor/io_plugins/editor_font_import_plugin.cpp +msgid "Can't load/process source font." +msgstr "" + +#: tools/editor/io_plugins/editor_font_import_plugin.cpp +msgid "Couldn't save font." +msgstr "" + +#: tools/editor/io_plugins/editor_font_import_plugin.cpp +msgid "Source Font:" +msgstr "" + +#: tools/editor/io_plugins/editor_font_import_plugin.cpp +msgid "Source Font Size:" +msgstr "" + +#: tools/editor/io_plugins/editor_font_import_plugin.cpp +msgid "Dest Resource:" +msgstr "" + +#: tools/editor/io_plugins/editor_font_import_plugin.cpp +msgid "The quick brown fox jumps over the lazy dog." +msgstr "" + +#: tools/editor/io_plugins/editor_font_import_plugin.cpp +msgid "Test:" +msgstr "" + +#: tools/editor/io_plugins/editor_font_import_plugin.cpp +#: tools/editor/io_plugins/editor_mesh_import_plugin.cpp +#: tools/editor/io_plugins/editor_sample_import_plugin.cpp +#: tools/editor/io_plugins/editor_scene_import_plugin.cpp +msgid "Options:" +msgstr "" + +#: tools/editor/io_plugins/editor_font_import_plugin.cpp +msgid "Font Import" +msgstr "" + +#: tools/editor/io_plugins/editor_font_import_plugin.cpp +msgid "" +"This file is already a Godot font file, please supply a BMFont type file " +"instead." +msgstr "" + +#: tools/editor/io_plugins/editor_font_import_plugin.cpp +msgid "Failed opening as BMFont file." +msgstr "" + +#: tools/editor/io_plugins/editor_font_import_plugin.cpp +msgid "Invalid font custom source." +msgstr "" + +#: tools/editor/io_plugins/editor_font_import_plugin.cpp +#: tools/editor/plugins/theme_editor_plugin.cpp +msgid "Font" +msgstr "" + +#: tools/editor/io_plugins/editor_mesh_import_plugin.cpp +msgid "No meshes to import!" +msgstr "" + +#: tools/editor/io_plugins/editor_mesh_import_plugin.cpp +msgid "Single Mesh Import" +msgstr "" + +#: tools/editor/io_plugins/editor_mesh_import_plugin.cpp +msgid "Source Mesh(es):" +msgstr "" + +#: tools/editor/io_plugins/editor_mesh_import_plugin.cpp +#: tools/editor/plugins/mesh_instance_editor_plugin.cpp +msgid "Mesh" +msgstr "" + +#: tools/editor/io_plugins/editor_mesh_import_plugin.cpp +msgid "Surface %d" +msgstr "" + +#: tools/editor/io_plugins/editor_sample_import_plugin.cpp +msgid "No samples to import!" +msgstr "" + +#: tools/editor/io_plugins/editor_sample_import_plugin.cpp +msgid "Import Audio Samples" +msgstr "" + +#: tools/editor/io_plugins/editor_sample_import_plugin.cpp +msgid "Source Sample(s):" +msgstr "" + +#: tools/editor/io_plugins/editor_sample_import_plugin.cpp +msgid "Audio Sample" +msgstr "" + +#: tools/editor/io_plugins/editor_scene_import_plugin.cpp +msgid "New Clip" +msgstr "" + +#: tools/editor/io_plugins/editor_scene_import_plugin.cpp +msgid "Animation Options" +msgstr "" + +#: tools/editor/io_plugins/editor_scene_import_plugin.cpp +msgid "Flags" +msgstr "" + +#: tools/editor/io_plugins/editor_scene_import_plugin.cpp +msgid "Bake FPS:" +msgstr "" + +#: tools/editor/io_plugins/editor_scene_import_plugin.cpp +msgid "Optimizer" +msgstr "" + +#: tools/editor/io_plugins/editor_scene_import_plugin.cpp +msgid "Max Linear Error" +msgstr "" + +#: tools/editor/io_plugins/editor_scene_import_plugin.cpp +msgid "Max Angular Error" +msgstr "" + +#: tools/editor/io_plugins/editor_scene_import_plugin.cpp +msgid "Max Angle" +msgstr "" + +#: tools/editor/io_plugins/editor_scene_import_plugin.cpp +msgid "Clips" +msgstr "" + +#: tools/editor/io_plugins/editor_scene_import_plugin.cpp +msgid "Start(s)" +msgstr "" + +#: tools/editor/io_plugins/editor_scene_import_plugin.cpp +msgid "End(s)" +msgstr "" + +#: tools/editor/io_plugins/editor_scene_import_plugin.cpp +#: tools/editor/plugins/sprite_frames_editor_plugin.cpp +msgid "Loop" +msgstr "" + +#: tools/editor/io_plugins/editor_scene_import_plugin.cpp +msgid "Filters" +msgstr "" + +#: tools/editor/io_plugins/editor_scene_import_plugin.cpp +msgid "Source path is empty." +msgstr "" + +#: tools/editor/io_plugins/editor_scene_import_plugin.cpp +msgid "Couldn't load post-import script." +msgstr "" + +#: tools/editor/io_plugins/editor_scene_import_plugin.cpp +msgid "Invalid/broken script for post-import." +msgstr "" + +#: tools/editor/io_plugins/editor_scene_import_plugin.cpp +msgid "Error importing scene." +msgstr "" + +#: tools/editor/io_plugins/editor_scene_import_plugin.cpp +msgid "Import 3D Scene" +msgstr "" + +#: tools/editor/io_plugins/editor_scene_import_plugin.cpp +msgid "Source Scene:" +msgstr "" + +#: tools/editor/io_plugins/editor_scene_import_plugin.cpp +msgid "Same as Target Scene" +msgstr "" + +#: tools/editor/io_plugins/editor_scene_import_plugin.cpp +msgid "Shared" +msgstr "" + +#: tools/editor/io_plugins/editor_scene_import_plugin.cpp +msgid "Target Texture Folder:" +msgstr "" + +#: tools/editor/io_plugins/editor_scene_import_plugin.cpp +msgid "Post-Process Script:" +msgstr "" + +#: tools/editor/io_plugins/editor_scene_import_plugin.cpp +msgid "Custom Root Node Type:" +msgstr "" + +#: tools/editor/io_plugins/editor_scene_import_plugin.cpp +msgid "Auto" +msgstr "" + +#: tools/editor/io_plugins/editor_scene_import_plugin.cpp +msgid "The Following Files are Missing:" +msgstr "" + +#: tools/editor/io_plugins/editor_scene_import_plugin.cpp +msgid "Import Anyway" +msgstr "" + +#: tools/editor/io_plugins/editor_scene_import_plugin.cpp +msgid "Import & Open" +msgstr "" + +#: tools/editor/io_plugins/editor_scene_import_plugin.cpp +msgid "Edited scene has not been saved, open imported scene anyway?" +msgstr "" + +#: tools/editor/io_plugins/editor_scene_import_plugin.cpp +#: tools/editor/plugins/cube_grid_theme_editor_plugin.cpp +msgid "Import Scene" +msgstr "" + +#: tools/editor/io_plugins/editor_scene_import_plugin.cpp +msgid "Importing Scene.." +msgstr "" + +#: tools/editor/io_plugins/editor_scene_import_plugin.cpp +msgid "Running Custom Script.." +msgstr "" + +#: tools/editor/io_plugins/editor_scene_import_plugin.cpp +msgid "Couldn't load post-import script:" +msgstr "" + +#: tools/editor/io_plugins/editor_scene_import_plugin.cpp +msgid "Invalid/broken script for post-import (check console):" +msgstr "" + +#: tools/editor/io_plugins/editor_scene_import_plugin.cpp +msgid "Error running post-import script:" +msgstr "" + +#: tools/editor/io_plugins/editor_scene_import_plugin.cpp +msgid "Import Image:" +msgstr "" + +#: tools/editor/io_plugins/editor_scene_import_plugin.cpp +msgid "Can't import a file over itself:" +msgstr "" + +#: tools/editor/io_plugins/editor_scene_import_plugin.cpp +msgid "Couldn't localize path: %s (already local)" +msgstr "" + +#: tools/editor/io_plugins/editor_scene_import_plugin.cpp +msgid "Saving.." +msgstr "" + +#: tools/editor/io_plugins/editor_scene_import_plugin.cpp +msgid "3D Scene Animation" +msgstr "" + +#: tools/editor/io_plugins/editor_texture_import_plugin.cpp +msgid "Uncompressed" +msgstr "" + +#: tools/editor/io_plugins/editor_texture_import_plugin.cpp +msgid "Compress Lossless (PNG)" +msgstr "" + +#: tools/editor/io_plugins/editor_texture_import_plugin.cpp +msgid "Compress Lossy (WebP)" +msgstr "" + +#: tools/editor/io_plugins/editor_texture_import_plugin.cpp +msgid "Compress (VRAM)" +msgstr "" + +#: tools/editor/io_plugins/editor_texture_import_plugin.cpp +msgid "Texture Format" +msgstr "" + +#: tools/editor/io_plugins/editor_texture_import_plugin.cpp +msgid "Texture Compression Quality (WebP):" +msgstr "" + +#: tools/editor/io_plugins/editor_texture_import_plugin.cpp +msgid "Texture Options" +msgstr "" + +#: tools/editor/io_plugins/editor_texture_import_plugin.cpp +msgid "Please specify some files!" +msgstr "" + +#: tools/editor/io_plugins/editor_texture_import_plugin.cpp +msgid "At least one file needed for Atlas." +msgstr "" + +#: tools/editor/io_plugins/editor_texture_import_plugin.cpp +msgid "Error importing:" +msgstr "" + +#: tools/editor/io_plugins/editor_texture_import_plugin.cpp +msgid "Only one file is required for large texture." +msgstr "" + +#: tools/editor/io_plugins/editor_texture_import_plugin.cpp +msgid "Max Texture Size:" +msgstr "" + +#: tools/editor/io_plugins/editor_texture_import_plugin.cpp +msgid "Import Textures for Atlas (2D)" +msgstr "" + +#: tools/editor/io_plugins/editor_texture_import_plugin.cpp +msgid "Cell Size:" +msgstr "" + +#: tools/editor/io_plugins/editor_texture_import_plugin.cpp +msgid "Large Texture" +msgstr "" + +#: tools/editor/io_plugins/editor_texture_import_plugin.cpp +msgid "Import Large Textures (2D)" +msgstr "" + +#: tools/editor/io_plugins/editor_texture_import_plugin.cpp +msgid "Source Texture" +msgstr "" + +#: tools/editor/io_plugins/editor_texture_import_plugin.cpp +msgid "Base Atlas Texture" +msgstr "" + +#: tools/editor/io_plugins/editor_texture_import_plugin.cpp +msgid "Source Texture(s)" +msgstr "" + +#: tools/editor/io_plugins/editor_texture_import_plugin.cpp +msgid "Import Textures for 2D" +msgstr "" + +#: tools/editor/io_plugins/editor_texture_import_plugin.cpp +msgid "Import Textures for 3D" +msgstr "" + +#: tools/editor/io_plugins/editor_texture_import_plugin.cpp +msgid "Import Textures" +msgstr "" + +#: tools/editor/io_plugins/editor_texture_import_plugin.cpp +msgid "2D Texture" +msgstr "" + +#: tools/editor/io_plugins/editor_texture_import_plugin.cpp +msgid "3D Texture" +msgstr "" + +#: tools/editor/io_plugins/editor_texture_import_plugin.cpp +msgid "Atlas Texture" +msgstr "" + +#: tools/editor/io_plugins/editor_texture_import_plugin.cpp +msgid "" +"NOTICE: Importing 2D textures is not mandatory. Just copy png/jpg files to " +"the project." +msgstr "" + +#: tools/editor/io_plugins/editor_texture_import_plugin.cpp +msgid "Crop empty space." +msgstr "" + +#: tools/editor/io_plugins/editor_texture_import_plugin.cpp +msgid "Texture" +msgstr "" + +#: tools/editor/io_plugins/editor_texture_import_plugin.cpp +msgid "Import Large Texture" +msgstr "" + +#: tools/editor/io_plugins/editor_texture_import_plugin.cpp +msgid "Load Source Image" +msgstr "" + +#: tools/editor/io_plugins/editor_texture_import_plugin.cpp +msgid "Slicing" +msgstr "" + +#: tools/editor/io_plugins/editor_texture_import_plugin.cpp +msgid "Inserting" +msgstr "" + +#: tools/editor/io_plugins/editor_texture_import_plugin.cpp +msgid "Saving" +msgstr "" + +#: tools/editor/io_plugins/editor_texture_import_plugin.cpp +msgid "Couldn't save large texture:" +msgstr "" + +#: tools/editor/io_plugins/editor_texture_import_plugin.cpp +msgid "Build Atlas For:" +msgstr "" + +#: tools/editor/io_plugins/editor_texture_import_plugin.cpp +msgid "Loading Image:" +msgstr "" + +#: tools/editor/io_plugins/editor_texture_import_plugin.cpp +msgid "Couldn't load image:" +msgstr "" + +#: tools/editor/io_plugins/editor_texture_import_plugin.cpp +msgid "Converting Images" +msgstr "" + +#: tools/editor/io_plugins/editor_texture_import_plugin.cpp +msgid "Cropping Images" +msgstr "" + +#: tools/editor/io_plugins/editor_texture_import_plugin.cpp +msgid "Blitting Images" +msgstr "" + +#: tools/editor/io_plugins/editor_texture_import_plugin.cpp +msgid "Couldn't save atlas image:" +msgstr "" + +#: tools/editor/io_plugins/editor_texture_import_plugin.cpp +msgid "Couldn't save converted texture:" +msgstr "" + +#: tools/editor/io_plugins/editor_translation_import_plugin.cpp +msgid "Invalid source!" +msgstr "" + +#: tools/editor/io_plugins/editor_translation_import_plugin.cpp +msgid "Invalid translation source!" +msgstr "" + +#: tools/editor/io_plugins/editor_translation_import_plugin.cpp +msgid "Column" +msgstr "" + +#: tools/editor/io_plugins/editor_translation_import_plugin.cpp +#: tools/editor/script_create_dialog.cpp +msgid "Language" +msgstr "" + +#: tools/editor/io_plugins/editor_translation_import_plugin.cpp +msgid "No items to import!" +msgstr "" + +#: tools/editor/io_plugins/editor_translation_import_plugin.cpp +msgid "No target path!" +msgstr "" + +#: tools/editor/io_plugins/editor_translation_import_plugin.cpp +msgid "Import Translations" +msgstr "" + +#: tools/editor/io_plugins/editor_translation_import_plugin.cpp +msgid "Couldn't import!" +msgstr "" + +#: tools/editor/io_plugins/editor_translation_import_plugin.cpp +msgid "Import Translation" +msgstr "" + +#: tools/editor/io_plugins/editor_translation_import_plugin.cpp +msgid "Source CSV:" +msgstr "" + +#: tools/editor/io_plugins/editor_translation_import_plugin.cpp +msgid "Ignore First Row" +msgstr "" + +#: tools/editor/io_plugins/editor_translation_import_plugin.cpp +msgid "Compress" +msgstr "" + +#: tools/editor/io_plugins/editor_translation_import_plugin.cpp +msgid "Add to Project (engine.cfg)" +msgstr "" + +#: tools/editor/io_plugins/editor_translation_import_plugin.cpp +msgid "Import Languages:" +msgstr "" + +#: tools/editor/io_plugins/editor_translation_import_plugin.cpp +msgid "Translation" +msgstr "" + +#: tools/editor/multi_node_edit.cpp +msgid "MultiNode Set" +msgstr "" + +#: tools/editor/node_dock.cpp +msgid "Groups" +msgstr "" + +#: tools/editor/node_dock.cpp +msgid "Select a Node to edit Signals and Groups." +msgstr "" + +#: tools/editor/plugins/animation_player_editor_plugin.cpp +msgid "Toggle Autoplay" +msgstr "" + +#: tools/editor/plugins/animation_player_editor_plugin.cpp +msgid "New Animation Name:" +msgstr "" + +#: tools/editor/plugins/animation_player_editor_plugin.cpp +msgid "New Anim" +msgstr "" + +#: tools/editor/plugins/animation_player_editor_plugin.cpp +msgid "Change Animation Name:" +msgstr "" + +#: tools/editor/plugins/animation_player_editor_plugin.cpp +#: tools/editor/plugins/sprite_frames_editor_plugin.cpp +msgid "Remove Animation" +msgstr "" + +#: tools/editor/plugins/animation_player_editor_plugin.cpp +msgid "ERROR: Invalid animation name!" +msgstr "" + +#: tools/editor/plugins/animation_player_editor_plugin.cpp +msgid "ERROR: Animation name already exists!" +msgstr "" + +#: tools/editor/plugins/animation_player_editor_plugin.cpp +#: tools/editor/plugins/sprite_frames_editor_plugin.cpp +msgid "Rename Animation" +msgstr "" + +#: tools/editor/plugins/animation_player_editor_plugin.cpp +#: tools/editor/plugins/sprite_frames_editor_plugin.cpp +msgid "Add Animation" +msgstr "" + +#: tools/editor/plugins/animation_player_editor_plugin.cpp +msgid "Blend Next Changed" +msgstr "" + +#: tools/editor/plugins/animation_player_editor_plugin.cpp +msgid "Change Blend Time" +msgstr "" + +#: tools/editor/plugins/animation_player_editor_plugin.cpp +msgid "Load Animation" +msgstr "" + +#: tools/editor/plugins/animation_player_editor_plugin.cpp +msgid "Duplicate Animation" +msgstr "" + +#: tools/editor/plugins/animation_player_editor_plugin.cpp +msgid "ERROR: No animation to copy!" +msgstr "" + +#: tools/editor/plugins/animation_player_editor_plugin.cpp +msgid "ERROR: No animation resource on clipboard!" +msgstr "" + +#: tools/editor/plugins/animation_player_editor_plugin.cpp +msgid "Pasted Animation" +msgstr "" + +#: tools/editor/plugins/animation_player_editor_plugin.cpp +msgid "Paste Animation" +msgstr "" + +#: tools/editor/plugins/animation_player_editor_plugin.cpp +msgid "ERROR: No animation to edit!" +msgstr "" + +#: tools/editor/plugins/animation_player_editor_plugin.cpp +msgid "Play selected animation backwards from current pos. (A)" +msgstr "" + +#: tools/editor/plugins/animation_player_editor_plugin.cpp +msgid "Play selected animation backwards from end. (Shift+A)" +msgstr "" + +#: tools/editor/plugins/animation_player_editor_plugin.cpp +msgid "Stop animation playback. (S)" +msgstr "" + +#: tools/editor/plugins/animation_player_editor_plugin.cpp +msgid "Play selected animation from start. (Shift+D)" +msgstr "" + +#: tools/editor/plugins/animation_player_editor_plugin.cpp +msgid "Play selected animation from current pos. (D)" +msgstr "" + +#: tools/editor/plugins/animation_player_editor_plugin.cpp +msgid "Animation position (in seconds)." +msgstr "" + +#: tools/editor/plugins/animation_player_editor_plugin.cpp +msgid "Scale animation playback globally for the node." +msgstr "" + +#: tools/editor/plugins/animation_player_editor_plugin.cpp +msgid "Create new animation in player." +msgstr "" + +#: tools/editor/plugins/animation_player_editor_plugin.cpp +msgid "Load animation from disk." +msgstr "" + +#: tools/editor/plugins/animation_player_editor_plugin.cpp +msgid "Load an animation from disk." +msgstr "" + +#: tools/editor/plugins/animation_player_editor_plugin.cpp +msgid "Save the current animation" +msgstr "" + +#: tools/editor/plugins/animation_player_editor_plugin.cpp +msgid "Save As" +msgstr "" + +#: tools/editor/plugins/animation_player_editor_plugin.cpp +msgid "Display list of animations in player." +msgstr "" + +#: tools/editor/plugins/animation_player_editor_plugin.cpp +msgid "Autoplay on Load" +msgstr "" + +#: tools/editor/plugins/animation_player_editor_plugin.cpp +msgid "Edit Target Blend Times" +msgstr "" + +#: tools/editor/plugins/animation_player_editor_plugin.cpp +msgid "Animation Tools" +msgstr "" + +#: tools/editor/plugins/animation_player_editor_plugin.cpp +msgid "Copy Animation" +msgstr "" + +#: tools/editor/plugins/animation_player_editor_plugin.cpp +msgid "Create New Animation" +msgstr "" + +#: tools/editor/plugins/animation_player_editor_plugin.cpp +msgid "Animation Name:" +msgstr "" + +#: tools/editor/plugins/animation_player_editor_plugin.cpp +#: tools/editor/plugins/resource_preloader_editor_plugin.cpp +#: tools/editor/plugins/sample_library_editor_plugin.cpp +#: tools/editor/plugins/sprite_frames_editor_plugin.cpp +#: tools/editor/property_editor.cpp tools/editor/script_create_dialog.cpp +msgid "Error!" +msgstr "" + +#: tools/editor/plugins/animation_player_editor_plugin.cpp +msgid "Blend Times:" +msgstr "" + +#: tools/editor/plugins/animation_player_editor_plugin.cpp +msgid "Next (Auto Queue):" +msgstr "" + +#: tools/editor/plugins/animation_player_editor_plugin.cpp +msgid "Cross-Animation Blend Times" +msgstr "" + +#: tools/editor/plugins/animation_player_editor_plugin.cpp +#: tools/editor/plugins/canvas_item_editor_plugin.cpp +msgid "Animation" +msgstr "" + +#: tools/editor/plugins/animation_tree_editor_plugin.cpp +msgid "New name:" +msgstr "" + +#: tools/editor/plugins/animation_tree_editor_plugin.cpp +#: tools/editor/plugins/multimesh_editor_plugin.cpp +msgid "Scale:" +msgstr "" + +#: tools/editor/plugins/animation_tree_editor_plugin.cpp +msgid "Fade In (s):" +msgstr "" + +#: tools/editor/plugins/animation_tree_editor_plugin.cpp +msgid "Fade Out (s):" +msgstr "" + +#: tools/editor/plugins/animation_tree_editor_plugin.cpp +msgid "Blend" +msgstr "" + +#: tools/editor/plugins/animation_tree_editor_plugin.cpp +msgid "Mix" +msgstr "" + +#: tools/editor/plugins/animation_tree_editor_plugin.cpp +msgid "Auto Restart:" +msgstr "" + +#: tools/editor/plugins/animation_tree_editor_plugin.cpp +msgid "Restart (s):" +msgstr "" + +#: tools/editor/plugins/animation_tree_editor_plugin.cpp +msgid "Random Restart (s):" +msgstr "" + +#: tools/editor/plugins/animation_tree_editor_plugin.cpp +msgid "Start!" +msgstr "" + +#: tools/editor/plugins/animation_tree_editor_plugin.cpp +#: tools/editor/plugins/multimesh_editor_plugin.cpp +msgid "Amount:" +msgstr "" + +#: tools/editor/plugins/animation_tree_editor_plugin.cpp +msgid "Blend:" +msgstr "" + +#: tools/editor/plugins/animation_tree_editor_plugin.cpp +msgid "Blend 0:" +msgstr "" + +#: tools/editor/plugins/animation_tree_editor_plugin.cpp +msgid "Blend 1:" +msgstr "" + +#: tools/editor/plugins/animation_tree_editor_plugin.cpp +msgid "X-Fade Time (s):" +msgstr "" + +#: tools/editor/plugins/animation_tree_editor_plugin.cpp +msgid "Current:" +msgstr "" + +#: tools/editor/plugins/animation_tree_editor_plugin.cpp +msgid "Add Input" +msgstr "" + +#: tools/editor/plugins/animation_tree_editor_plugin.cpp +msgid "Clear Auto-Advance" +msgstr "" + +#: tools/editor/plugins/animation_tree_editor_plugin.cpp +msgid "Set Auto-Advance" +msgstr "" + +#: tools/editor/plugins/animation_tree_editor_plugin.cpp +msgid "Delete Input" +msgstr "" + +#: tools/editor/plugins/animation_tree_editor_plugin.cpp +msgid "Rename" +msgstr "" + +#: tools/editor/plugins/animation_tree_editor_plugin.cpp +msgid "Animation tree is valid." +msgstr "" + +#: tools/editor/plugins/animation_tree_editor_plugin.cpp +msgid "Animation tree is invalid." +msgstr "" + +#: tools/editor/plugins/animation_tree_editor_plugin.cpp +msgid "Animation Node" +msgstr "" + +#: tools/editor/plugins/animation_tree_editor_plugin.cpp +msgid "OneShot Node" +msgstr "" + +#: tools/editor/plugins/animation_tree_editor_plugin.cpp +msgid "Mix Node" +msgstr "" + +#: tools/editor/plugins/animation_tree_editor_plugin.cpp +msgid "Blend2 Node" +msgstr "" + +#: tools/editor/plugins/animation_tree_editor_plugin.cpp +msgid "Blend3 Node" +msgstr "" + +#: tools/editor/plugins/animation_tree_editor_plugin.cpp +msgid "Blend4 Node" +msgstr "" + +#: tools/editor/plugins/animation_tree_editor_plugin.cpp +msgid "TimeScale Node" +msgstr "" + +#: tools/editor/plugins/animation_tree_editor_plugin.cpp +msgid "TimeSeek Node" +msgstr "" + +#: tools/editor/plugins/animation_tree_editor_plugin.cpp +msgid "Transition Node" +msgstr "" + +#: tools/editor/plugins/animation_tree_editor_plugin.cpp +msgid "Import Animations.." +msgstr "" + +#: tools/editor/plugins/animation_tree_editor_plugin.cpp +msgid "Edit Node Filters" +msgstr "" + +#: tools/editor/plugins/animation_tree_editor_plugin.cpp +msgid "Filters.." +msgstr "" + +#: tools/editor/plugins/baked_light_baker.cpp +msgid "Parsing %d Triangles:" +msgstr "" + +#: tools/editor/plugins/baked_light_baker.cpp +msgid "Triangle #" +msgstr "" + +#: tools/editor/plugins/baked_light_baker.cpp +msgid "Light Baker Setup:" +msgstr "" + +#: tools/editor/plugins/baked_light_baker.cpp +msgid "Parsing Geometry" +msgstr "" + +#: tools/editor/plugins/baked_light_baker.cpp +msgid "Fixing Lights" +msgstr "" + +#: tools/editor/plugins/baked_light_baker.cpp +msgid "Making BVH" +msgstr "" + +#: tools/editor/plugins/baked_light_baker.cpp +msgid "Creating Light Octree" +msgstr "" + +#: tools/editor/plugins/baked_light_baker.cpp +msgid "Creating Octree Texture" +msgstr "" + +#: tools/editor/plugins/baked_light_baker.cpp +msgid "Transfer to Lightmaps:" +msgstr "" + +#: tools/editor/plugins/baked_light_baker.cpp +msgid "Allocating Texture #" +msgstr "" + +#: tools/editor/plugins/baked_light_baker.cpp +msgid "Baking Triangle #" +msgstr "" + +#: tools/editor/plugins/baked_light_baker.cpp +msgid "Post-Processing Texture #" +msgstr "" + +#: tools/editor/plugins/baked_light_editor_plugin.cpp +msgid "Bake!" +msgstr "" + +#: tools/editor/plugins/baked_light_editor_plugin.cpp +msgid "Reset the lightmap octree baking process (start over)." +msgstr "" + +#: tools/editor/plugins/camera_editor_plugin.cpp +#: tools/editor/plugins/sample_library_editor_plugin.cpp +msgid "Preview" +msgstr "" + +#: tools/editor/plugins/canvas_item_editor_plugin.cpp +msgid "Configure Snap" +msgstr "" + +#: tools/editor/plugins/canvas_item_editor_plugin.cpp +#: tools/editor/plugins/polygon_2d_editor_plugin.cpp +msgid "Grid Offset:" +msgstr "" + +#: tools/editor/plugins/canvas_item_editor_plugin.cpp +#: tools/editor/plugins/polygon_2d_editor_plugin.cpp +msgid "Grid Step:" +msgstr "" + +#: tools/editor/plugins/canvas_item_editor_plugin.cpp +msgid "Rotation Offset:" +msgstr "" + +#: tools/editor/plugins/canvas_item_editor_plugin.cpp +msgid "Rotation Step:" +msgstr "" + +#: tools/editor/plugins/canvas_item_editor_plugin.cpp +msgid "Move Pivot" +msgstr "" + +#: tools/editor/plugins/canvas_item_editor_plugin.cpp +msgid "Move Action" +msgstr "" + +#: tools/editor/plugins/canvas_item_editor_plugin.cpp +msgid "Edit IK Chain" +msgstr "" + +#: tools/editor/plugins/canvas_item_editor_plugin.cpp +msgid "Edit CanvasItem" +msgstr "" + +#: tools/editor/plugins/canvas_item_editor_plugin.cpp +msgid "Change Anchors" +msgstr "" + +#: tools/editor/plugins/canvas_item_editor_plugin.cpp +msgid "Zoom (%):" +msgstr "" + +#: tools/editor/plugins/canvas_item_editor_plugin.cpp +msgid "Paste Pose" +msgstr "" + +#: tools/editor/plugins/canvas_item_editor_plugin.cpp +msgid "Select Mode" +msgstr "" + +#: tools/editor/plugins/canvas_item_editor_plugin.cpp +msgid "Drag: Rotate" +msgstr "" + +#: tools/editor/plugins/canvas_item_editor_plugin.cpp +msgid "Alt+Drag: Move" +msgstr "" + +#: tools/editor/plugins/canvas_item_editor_plugin.cpp +msgid "Press 'v' to Change Pivot, 'Shift+v' to Drag Pivot (while moving)." +msgstr "" + +#: tools/editor/plugins/canvas_item_editor_plugin.cpp +msgid "Alt+RMB: Depth list selection" +msgstr "" + +#: tools/editor/plugins/canvas_item_editor_plugin.cpp +msgid "Move Mode" +msgstr "" + +#: tools/editor/plugins/canvas_item_editor_plugin.cpp +msgid "Rotate Mode" +msgstr "" + +#: tools/editor/plugins/canvas_item_editor_plugin.cpp +#: tools/editor/plugins/spatial_editor_plugin.cpp +msgid "" +"Show a list of all objects at the position clicked\n" +"(same as Alt+RMB in select mode)." +msgstr "" + +#: tools/editor/plugins/canvas_item_editor_plugin.cpp +msgid "Click to change object's rotation pivot." +msgstr "" + +#: tools/editor/plugins/canvas_item_editor_plugin.cpp +msgid "Pan Mode" +msgstr "" + +#: tools/editor/plugins/canvas_item_editor_plugin.cpp +msgid "Lock the selected object in place (can't be moved)." +msgstr "" + +#: tools/editor/plugins/canvas_item_editor_plugin.cpp +msgid "Unlock the selected object (can be moved)." +msgstr "" + +#: tools/editor/plugins/canvas_item_editor_plugin.cpp +msgid "Makes sure the object's children are not selectable." +msgstr "" + +#: tools/editor/plugins/canvas_item_editor_plugin.cpp +msgid "Restores the object's children's ability to be selected." +msgstr "" + +#: tools/editor/plugins/canvas_item_editor_plugin.cpp +#: tools/editor/plugins/spatial_editor_plugin.cpp +msgid "Use Snap" +msgstr "" + +#: tools/editor/plugins/canvas_item_editor_plugin.cpp +#: tools/editor/plugins/polygon_2d_editor_plugin.cpp +msgid "Show Grid" +msgstr "" + +#: tools/editor/plugins/canvas_item_editor_plugin.cpp +msgid "Use Rotation Snap" +msgstr "" + +#: tools/editor/plugins/canvas_item_editor_plugin.cpp +msgid "Snap Relative" +msgstr "" + +#: tools/editor/plugins/canvas_item_editor_plugin.cpp +#: tools/editor/plugins/spatial_editor_plugin.cpp +msgid "Configure Snap.." +msgstr "" + +#: tools/editor/plugins/canvas_item_editor_plugin.cpp +msgid "Use Pixel Snap" +msgstr "" + +#: tools/editor/plugins/canvas_item_editor_plugin.cpp +msgid "Expand to Parent" +msgstr "" + +#: tools/editor/plugins/canvas_item_editor_plugin.cpp +msgid "Skeleton.." +msgstr "" + +#: tools/editor/plugins/canvas_item_editor_plugin.cpp +msgid "Make Bones" +msgstr "" + +#: tools/editor/plugins/canvas_item_editor_plugin.cpp +msgid "Clear Bones" +msgstr "" + +#: tools/editor/plugins/canvas_item_editor_plugin.cpp +msgid "Show Bones" +msgstr "" + +#: tools/editor/plugins/canvas_item_editor_plugin.cpp +msgid "Make IK Chain" +msgstr "" + +#: tools/editor/plugins/canvas_item_editor_plugin.cpp +msgid "Clear IK Chain" +msgstr "" + +#: tools/editor/plugins/canvas_item_editor_plugin.cpp +#: tools/editor/plugins/spatial_editor_plugin.cpp +msgid "View" +msgstr "" + +#: tools/editor/plugins/canvas_item_editor_plugin.cpp +msgid "Zoom Reset" +msgstr "" + +#: tools/editor/plugins/canvas_item_editor_plugin.cpp +msgid "Zoom Set.." +msgstr "" + +#: tools/editor/plugins/canvas_item_editor_plugin.cpp +msgid "Center Selection" +msgstr "" + +#: tools/editor/plugins/canvas_item_editor_plugin.cpp +msgid "Frame Selection" +msgstr "" + +#: tools/editor/plugins/canvas_item_editor_plugin.cpp +msgid "Anchor" +msgstr "" + +#: tools/editor/plugins/canvas_item_editor_plugin.cpp +msgid "Insert Keys" +msgstr "" + +#: tools/editor/plugins/canvas_item_editor_plugin.cpp +msgid "Insert Key" +msgstr "" + +#: tools/editor/plugins/canvas_item_editor_plugin.cpp +msgid "Insert Key (Existing Tracks)" +msgstr "" + +#: tools/editor/plugins/canvas_item_editor_plugin.cpp +msgid "Copy Pose" +msgstr "" + +#: tools/editor/plugins/canvas_item_editor_plugin.cpp +msgid "Clear Pose" +msgstr "" + +#: tools/editor/plugins/canvas_item_editor_plugin.cpp +msgid "Set a Value" +msgstr "" + +#: tools/editor/plugins/canvas_item_editor_plugin.cpp +msgid "Snap (Pixels):" +msgstr "" + +#: tools/editor/plugins/collision_polygon_2d_editor_plugin.cpp +#: tools/editor/plugins/light_occluder_2d_editor_plugin.cpp +#: tools/editor/plugins/navigation_polygon_editor_plugin.cpp +#: tools/editor/plugins/polygon_2d_editor_plugin.cpp +msgid "Create Poly" +msgstr "" + +#: tools/editor/plugins/collision_polygon_2d_editor_plugin.cpp +#: tools/editor/plugins/collision_polygon_editor_plugin.cpp +#: tools/editor/plugins/light_occluder_2d_editor_plugin.cpp +#: tools/editor/plugins/navigation_polygon_editor_plugin.cpp +#: tools/editor/plugins/path_2d_editor_plugin.cpp +#: tools/editor/plugins/polygon_2d_editor_plugin.cpp +msgid "Edit Poly" +msgstr "" + +#: tools/editor/plugins/collision_polygon_2d_editor_plugin.cpp +#: tools/editor/plugins/collision_polygon_editor_plugin.cpp +#: tools/editor/plugins/light_occluder_2d_editor_plugin.cpp +#: tools/editor/plugins/navigation_polygon_editor_plugin.cpp +#: tools/editor/plugins/path_2d_editor_plugin.cpp +#: tools/editor/plugins/polygon_2d_editor_plugin.cpp +msgid "Edit Poly (Remove Point)" +msgstr "" + +#: tools/editor/plugins/collision_polygon_2d_editor_plugin.cpp +#: tools/editor/plugins/light_occluder_2d_editor_plugin.cpp +#: tools/editor/plugins/navigation_polygon_editor_plugin.cpp +msgid "Create a new polygon from scratch." +msgstr "" + +#: tools/editor/plugins/collision_polygon_editor_plugin.cpp +msgid "Create Poly3D" +msgstr "" + +#: tools/editor/plugins/collision_shape_2d_editor_plugin.cpp +msgid "Set Handle" +msgstr "" + +#: tools/editor/plugins/color_ramp_editor_plugin.cpp +msgid "Add/Remove Color Ramp Point" +msgstr "" + +#: tools/editor/plugins/color_ramp_editor_plugin.cpp +#: tools/editor/plugins/shader_graph_editor_plugin.cpp +msgid "Modify Color Ramp" +msgstr "" + +#: tools/editor/plugins/cube_grid_theme_editor_plugin.cpp +msgid "Creating Mesh Library" +msgstr "" + +#: tools/editor/plugins/cube_grid_theme_editor_plugin.cpp +msgid "Thumbnail.." +msgstr "" + +#: tools/editor/plugins/cube_grid_theme_editor_plugin.cpp +msgid "Remove item %d?" +msgstr "" + +#: tools/editor/plugins/cube_grid_theme_editor_plugin.cpp +#: tools/editor/plugins/theme_editor_plugin.cpp +#: tools/editor/plugins/tile_set_editor_plugin.cpp +msgid "Add Item" +msgstr "" + +#: tools/editor/plugins/cube_grid_theme_editor_plugin.cpp +msgid "Remove Selected Item" +msgstr "" + +#: tools/editor/plugins/cube_grid_theme_editor_plugin.cpp +msgid "Import from Scene" +msgstr "" + +#: tools/editor/plugins/cube_grid_theme_editor_plugin.cpp +msgid "Update from Scene" +msgstr "" + +#: tools/editor/plugins/item_list_editor_plugin.cpp +msgid "Item %d" +msgstr "" + +#: tools/editor/plugins/item_list_editor_plugin.cpp +msgid "Items" +msgstr "" + +#: tools/editor/plugins/item_list_editor_plugin.cpp +msgid "Item List Editor" +msgstr "" + +#: tools/editor/plugins/light_occluder_2d_editor_plugin.cpp +msgid "Create Occluder Polygon" +msgstr "" + +#: tools/editor/plugins/light_occluder_2d_editor_plugin.cpp +#: tools/editor/plugins/navigation_polygon_editor_plugin.cpp +msgid "Edit existing polygon:" +msgstr "" + +#: tools/editor/plugins/light_occluder_2d_editor_plugin.cpp +#: tools/editor/plugins/navigation_polygon_editor_plugin.cpp +msgid "LMB: Move Point." +msgstr "" + +#: tools/editor/plugins/light_occluder_2d_editor_plugin.cpp +#: tools/editor/plugins/navigation_polygon_editor_plugin.cpp +msgid "Ctrl+LMB: Split Segment." +msgstr "" + +#: tools/editor/plugins/light_occluder_2d_editor_plugin.cpp +#: tools/editor/plugins/navigation_polygon_editor_plugin.cpp +msgid "RMB: Erase Point." +msgstr "" + +#: tools/editor/plugins/mesh_instance_editor_plugin.cpp +msgid "Mesh is empty!" +msgstr "" + +#: tools/editor/plugins/mesh_instance_editor_plugin.cpp +msgid "Create Static Trimesh Body" +msgstr "" + +#: tools/editor/plugins/mesh_instance_editor_plugin.cpp +msgid "Create Static Convex Body" +msgstr "" + +#: tools/editor/plugins/mesh_instance_editor_plugin.cpp +msgid "This doesn't work on scene root!" +msgstr "" + +#: tools/editor/plugins/mesh_instance_editor_plugin.cpp +msgid "Create Trimesh Shape" +msgstr "" + +#: tools/editor/plugins/mesh_instance_editor_plugin.cpp +msgid "Create Convex Shape" +msgstr "" + +#: tools/editor/plugins/mesh_instance_editor_plugin.cpp +msgid "Create Navigation Mesh" +msgstr "" + +#: tools/editor/plugins/mesh_instance_editor_plugin.cpp +msgid "MeshInstance lacks a Mesh!" +msgstr "" + +#: tools/editor/plugins/mesh_instance_editor_plugin.cpp +msgid "Mesh has not surface to create outlines from!" +msgstr "" + +#: tools/editor/plugins/mesh_instance_editor_plugin.cpp +msgid "Could not create outline!" +msgstr "" + +#: tools/editor/plugins/mesh_instance_editor_plugin.cpp +msgid "Create Outline" +msgstr "" + +#: tools/editor/plugins/mesh_instance_editor_plugin.cpp +msgid "Create Trimesh Static Body" +msgstr "" + +#: tools/editor/plugins/mesh_instance_editor_plugin.cpp +msgid "Create Convex Static Body" +msgstr "" + +#: tools/editor/plugins/mesh_instance_editor_plugin.cpp +msgid "Create Trimesh Collision Sibling" +msgstr "" + +#: tools/editor/plugins/mesh_instance_editor_plugin.cpp +msgid "Create Convex Collision Sibling" +msgstr "" + +#: tools/editor/plugins/mesh_instance_editor_plugin.cpp +msgid "Create Outline Mesh.." +msgstr "" + +#: tools/editor/plugins/mesh_instance_editor_plugin.cpp +msgid "Create Outline Mesh" +msgstr "" + +#: tools/editor/plugins/mesh_instance_editor_plugin.cpp +msgid "Outline Size:" +msgstr "" + +#: tools/editor/plugins/multimesh_editor_plugin.cpp +msgid "No mesh source specified (and no MultiMesh set in node)." +msgstr "" + +#: tools/editor/plugins/multimesh_editor_plugin.cpp +msgid "No mesh source specified (and MultiMesh contains no Mesh)." +msgstr "" + +#: tools/editor/plugins/multimesh_editor_plugin.cpp +msgid "Mesh source is invalid (invalid path)." +msgstr "" + +#: tools/editor/plugins/multimesh_editor_plugin.cpp +msgid "Mesh source is invalid (not a MeshInstance)." +msgstr "" + +#: tools/editor/plugins/multimesh_editor_plugin.cpp +msgid "Mesh source is invalid (contains no Mesh resource)." +msgstr "" + +#: tools/editor/plugins/multimesh_editor_plugin.cpp +msgid "No surface source specified." +msgstr "" + +#: tools/editor/plugins/multimesh_editor_plugin.cpp +msgid "Surface source is invalid (invalid path)." +msgstr "" + +#: tools/editor/plugins/multimesh_editor_plugin.cpp +msgid "Surface source is invalid (no geometry)." +msgstr "" + +#: tools/editor/plugins/multimesh_editor_plugin.cpp +msgid "Surface source is invalid (no faces)." +msgstr "" + +#: tools/editor/plugins/multimesh_editor_plugin.cpp +msgid "Parent has no solid faces to populate." +msgstr "" + +#: tools/editor/plugins/multimesh_editor_plugin.cpp +msgid "Couldn't map area." +msgstr "" + +#: tools/editor/plugins/multimesh_editor_plugin.cpp +msgid "Select a Source Mesh:" +msgstr "" + +#: tools/editor/plugins/multimesh_editor_plugin.cpp +msgid "Select a Target Surface:" +msgstr "" + +#: tools/editor/plugins/multimesh_editor_plugin.cpp +msgid "Populate Surface" +msgstr "" + +#: tools/editor/plugins/multimesh_editor_plugin.cpp +msgid "Populate MultiMesh" +msgstr "" + +#: tools/editor/plugins/multimesh_editor_plugin.cpp +msgid "Target Surface:" +msgstr "" + +#: tools/editor/plugins/multimesh_editor_plugin.cpp +msgid "Source Mesh:" +msgstr "" + +#: tools/editor/plugins/multimesh_editor_plugin.cpp +msgid "X-Axis" +msgstr "" + +#: tools/editor/plugins/multimesh_editor_plugin.cpp +msgid "Y-Axis" +msgstr "" + +#: tools/editor/plugins/multimesh_editor_plugin.cpp +msgid "Z-Axis" +msgstr "" + +#: tools/editor/plugins/multimesh_editor_plugin.cpp +msgid "Mesh Up Axis:" +msgstr "" + +#: tools/editor/plugins/multimesh_editor_plugin.cpp +msgid "Random Rotation:" +msgstr "" + +#: tools/editor/plugins/multimesh_editor_plugin.cpp +msgid "Random Tilt:" +msgstr "" + +#: tools/editor/plugins/multimesh_editor_plugin.cpp +msgid "Random Scale:" +msgstr "" + +#: tools/editor/plugins/multimesh_editor_plugin.cpp +msgid "Populate" +msgstr "" + +#: tools/editor/plugins/navigation_polygon_editor_plugin.cpp +msgid "Create Navigation Polygon" +msgstr "" + +#: tools/editor/plugins/navigation_polygon_editor_plugin.cpp +msgid "Remove Poly And Point" +msgstr "" + +#: tools/editor/plugins/particles_2d_editor_plugin.cpp +msgid "Error loading image:" +msgstr "" + +#: tools/editor/plugins/particles_2d_editor_plugin.cpp +msgid "No pixels with transparency > 128 in image.." +msgstr "" + +#: tools/editor/plugins/particles_2d_editor_plugin.cpp +msgid "Set Emission Mask" +msgstr "" + +#: tools/editor/plugins/particles_2d_editor_plugin.cpp +msgid "Clear Emission Mask" +msgstr "" + +#: tools/editor/plugins/particles_2d_editor_plugin.cpp +msgid "Load Emission Mask" +msgstr "" + +#: tools/editor/plugins/particles_2d_editor_plugin.cpp +msgid "Generated Point Count:" +msgstr "" + +#: tools/editor/plugins/particles_editor_plugin.cpp +msgid "Node does not contain geometry." +msgstr "" + +#: tools/editor/plugins/particles_editor_plugin.cpp +msgid "Node does not contain geometry (faces)." +msgstr "" + +#: tools/editor/plugins/particles_editor_plugin.cpp +msgid "Faces contain no area!" +msgstr "" + +#: tools/editor/plugins/particles_editor_plugin.cpp +msgid "No faces!" +msgstr "" + +#: tools/editor/plugins/particles_editor_plugin.cpp +msgid "Generate AABB" +msgstr "" + +#: tools/editor/plugins/particles_editor_plugin.cpp +msgid "Create Emitter From Mesh" +msgstr "" + +#: tools/editor/plugins/particles_editor_plugin.cpp +msgid "Create Emitter From Node" +msgstr "" + +#: tools/editor/plugins/particles_editor_plugin.cpp +msgid "Clear Emitter" +msgstr "" + +#: tools/editor/plugins/particles_editor_plugin.cpp +msgid "Create Emitter" +msgstr "" + +#: tools/editor/plugins/particles_editor_plugin.cpp +msgid "Emission Positions:" +msgstr "" + +#: tools/editor/plugins/particles_editor_plugin.cpp +msgid "Emission Fill:" +msgstr "" + +#: tools/editor/plugins/particles_editor_plugin.cpp +msgid "Surface" +msgstr "" + +#: tools/editor/plugins/particles_editor_plugin.cpp +msgid "Volume" +msgstr "" + +#: tools/editor/plugins/path_2d_editor_plugin.cpp +msgid "Remove Point from Curve" +msgstr "" + +#: tools/editor/plugins/path_2d_editor_plugin.cpp +#: tools/editor/plugins/path_editor_plugin.cpp +msgid "Add Point to Curve" +msgstr "" + +#: tools/editor/plugins/path_2d_editor_plugin.cpp +msgid "Move Point in Curve" +msgstr "" + +#: tools/editor/plugins/path_2d_editor_plugin.cpp +msgid "Move In-Control in Curve" +msgstr "" + +#: tools/editor/plugins/path_2d_editor_plugin.cpp +msgid "Move Out-Control in Curve" +msgstr "" + +#: tools/editor/plugins/path_2d_editor_plugin.cpp +#: tools/editor/plugins/path_editor_plugin.cpp +msgid "Select Points" +msgstr "" + +#: tools/editor/plugins/path_2d_editor_plugin.cpp +#: tools/editor/plugins/path_editor_plugin.cpp +msgid "Shift+Drag: Select Control Points" +msgstr "" + +#: tools/editor/plugins/path_2d_editor_plugin.cpp +#: tools/editor/plugins/path_editor_plugin.cpp +msgid "Click: Add Point" +msgstr "" + +#: tools/editor/plugins/path_2d_editor_plugin.cpp +#: tools/editor/plugins/path_editor_plugin.cpp +msgid "Right Click: Delete Point" +msgstr "" + +#: tools/editor/plugins/path_2d_editor_plugin.cpp +msgid "Select Control Points (Shift+Drag)" +msgstr "" + +#: tools/editor/plugins/path_2d_editor_plugin.cpp +#: tools/editor/plugins/path_editor_plugin.cpp +msgid "Add Point (in empty space)" +msgstr "" + +#: tools/editor/plugins/path_2d_editor_plugin.cpp +#: tools/editor/plugins/path_editor_plugin.cpp +msgid "Split Segment (in curve)" +msgstr "" + +#: tools/editor/plugins/path_2d_editor_plugin.cpp +#: tools/editor/plugins/path_editor_plugin.cpp +msgid "Delete Point" +msgstr "" + +#: tools/editor/plugins/path_2d_editor_plugin.cpp +#: tools/editor/plugins/path_editor_plugin.cpp +msgid "Close Curve" +msgstr "" + +#: tools/editor/plugins/path_editor_plugin.cpp +msgid "Curve Point #" +msgstr "" + +#: tools/editor/plugins/path_editor_plugin.cpp +msgid "Set Curve Point Pos" +msgstr "" + +#: tools/editor/plugins/path_editor_plugin.cpp +msgid "Set Curve In Pos" +msgstr "" + +#: tools/editor/plugins/path_editor_plugin.cpp +msgid "Set Curve Out Pos" +msgstr "" + +#: tools/editor/plugins/path_editor_plugin.cpp +msgid "Split Path" +msgstr "" + +#: tools/editor/plugins/path_editor_plugin.cpp +msgid "Remove Path Point" +msgstr "" + +#: tools/editor/plugins/polygon_2d_editor_plugin.cpp +msgid "Create UV Map" +msgstr "" + +#: tools/editor/plugins/polygon_2d_editor_plugin.cpp +msgid "Transform UV Map" +msgstr "" + +#: tools/editor/plugins/polygon_2d_editor_plugin.cpp +msgid "Polygon 2D UV Editor" +msgstr "" + +#: tools/editor/plugins/polygon_2d_editor_plugin.cpp +msgid "Move Point" +msgstr "" + +#: tools/editor/plugins/polygon_2d_editor_plugin.cpp +msgid "Ctrl: Rotate" +msgstr "" + +#: tools/editor/plugins/polygon_2d_editor_plugin.cpp +msgid "Shift: Move All" +msgstr "" + +#: tools/editor/plugins/polygon_2d_editor_plugin.cpp +msgid "Shift+Ctrl: Scale" +msgstr "" + +#: tools/editor/plugins/polygon_2d_editor_plugin.cpp +msgid "Move Polygon" +msgstr "" + +#: tools/editor/plugins/polygon_2d_editor_plugin.cpp +msgid "Rotate Polygon" +msgstr "" + +#: tools/editor/plugins/polygon_2d_editor_plugin.cpp +msgid "Scale Polygon" +msgstr "" + +#: tools/editor/plugins/polygon_2d_editor_plugin.cpp +msgid "Polygon->UV" +msgstr "" + +#: tools/editor/plugins/polygon_2d_editor_plugin.cpp +msgid "UV->Polygon" +msgstr "" + +#: tools/editor/plugins/polygon_2d_editor_plugin.cpp +msgid "Clear UV" +msgstr "" + +#: tools/editor/plugins/polygon_2d_editor_plugin.cpp +#: tools/editor/plugins/spatial_editor_plugin.cpp +msgid "Snap" +msgstr "" + +#: tools/editor/plugins/polygon_2d_editor_plugin.cpp +msgid "Enable Snap" +msgstr "" + +#: tools/editor/plugins/polygon_2d_editor_plugin.cpp +msgid "Grid" +msgstr "" + +#: tools/editor/plugins/resource_preloader_editor_plugin.cpp +msgid "ERROR: Couldn't load resource!" +msgstr "" + +#: tools/editor/plugins/resource_preloader_editor_plugin.cpp +msgid "Add Resource" +msgstr "" + +#: tools/editor/plugins/resource_preloader_editor_plugin.cpp +msgid "Rename Resource" +msgstr "" + +#: tools/editor/plugins/resource_preloader_editor_plugin.cpp +#: tools/editor/plugins/sprite_frames_editor_plugin.cpp +msgid "Delete Resource" +msgstr "" + +#: tools/editor/plugins/resource_preloader_editor_plugin.cpp +msgid "Resource clipboard is empty!" +msgstr "" + +#: tools/editor/plugins/resource_preloader_editor_plugin.cpp +#: tools/editor/plugins/sprite_frames_editor_plugin.cpp +msgid "Load Resource" +msgstr "" + +#: tools/editor/plugins/rich_text_editor_plugin.cpp +msgid "Parse BBCode" +msgstr "" + +#: tools/editor/plugins/sample_editor_plugin.cpp +msgid "Length:" +msgstr "" + +#: tools/editor/plugins/sample_library_editor_plugin.cpp +msgid "Open Sample File(s)" +msgstr "" + +#: tools/editor/plugins/sample_library_editor_plugin.cpp +msgid "ERROR: Couldn't load sample!" +msgstr "" + +#: tools/editor/plugins/sample_library_editor_plugin.cpp +msgid "Add Sample" +msgstr "" + +#: tools/editor/plugins/sample_library_editor_plugin.cpp +msgid "Rename Sample" +msgstr "" + +#: tools/editor/plugins/sample_library_editor_plugin.cpp +msgid "Delete Sample" +msgstr "" + +#: tools/editor/plugins/sample_library_editor_plugin.cpp +msgid "16 Bits" +msgstr "" + +#: tools/editor/plugins/sample_library_editor_plugin.cpp +msgid "8 Bits" +msgstr "" + +#: tools/editor/plugins/sample_library_editor_plugin.cpp +msgid "Stereo" +msgstr "" + +#: tools/editor/plugins/sample_library_editor_plugin.cpp +msgid "Mono" +msgstr "" + +#: tools/editor/plugins/sample_library_editor_plugin.cpp +#: tools/editor/script_editor_debugger.cpp +msgid "Format" +msgstr "" + +#: tools/editor/plugins/sample_library_editor_plugin.cpp +msgid "Pitch" +msgstr "" + +#: tools/editor/plugins/script_editor_plugin.cpp +msgid "Error while saving theme" +msgstr "" + +#: tools/editor/plugins/script_editor_plugin.cpp +msgid "Error saving" +msgstr "" + +#: tools/editor/plugins/script_editor_plugin.cpp +msgid "Error importing theme" +msgstr "" + +#: tools/editor/plugins/script_editor_plugin.cpp +msgid "Error importing" +msgstr "" + +#: tools/editor/plugins/script_editor_plugin.cpp +msgid "Import Theme" +msgstr "" + +#: tools/editor/plugins/script_editor_plugin.cpp +msgid "Save Theme As.." +msgstr "" + +#: tools/editor/plugins/script_editor_plugin.cpp +msgid "Next script" +msgstr "" + +#: tools/editor/plugins/script_editor_plugin.cpp +msgid "Previous script" +msgstr "" + +#: tools/editor/plugins/script_editor_plugin.cpp +#: tools/editor/project_export.cpp +msgid "File" +msgstr "" + +#: tools/editor/plugins/script_editor_plugin.cpp +#: tools/editor/property_editor.cpp +msgid "New" +msgstr "" + +#: tools/editor/plugins/script_editor_plugin.cpp +msgid "Save All" +msgstr "" + +#: tools/editor/plugins/script_editor_plugin.cpp +msgid "Soft Reload Script" +msgstr "" + +#: tools/editor/plugins/script_editor_plugin.cpp +msgid "History Prev" +msgstr "" + +#: tools/editor/plugins/script_editor_plugin.cpp +msgid "History Next" +msgstr "" + +#: tools/editor/plugins/script_editor_plugin.cpp +msgid "Reload Theme" +msgstr "" + +#: tools/editor/plugins/script_editor_plugin.cpp +msgid "Save Theme" +msgstr "" + +#: tools/editor/plugins/script_editor_plugin.cpp +msgid "Save Theme As" +msgstr "" + +#: tools/editor/plugins/script_editor_plugin.cpp +msgid "Close Docs" +msgstr "" + +#: tools/editor/plugins/script_editor_plugin.cpp +msgid "Close All" +msgstr "" + +#: tools/editor/plugins/script_editor_plugin.cpp +#: tools/editor/plugins/script_text_editor.cpp +#: tools/editor/plugins/shader_editor_plugin.cpp +msgid "Find.." +msgstr "" + +#: tools/editor/plugins/script_editor_plugin.cpp +#: tools/editor/plugins/script_text_editor.cpp +#: tools/editor/plugins/shader_editor_plugin.cpp +msgid "Find Next" +msgstr "" + +#: tools/editor/plugins/script_editor_plugin.cpp +msgid "Debug" +msgstr "" + +#: tools/editor/plugins/script_editor_plugin.cpp +#: tools/editor/script_editor_debugger.cpp +msgid "Step Over" +msgstr "" + +#: tools/editor/plugins/script_editor_plugin.cpp +#: tools/editor/script_editor_debugger.cpp +msgid "Step Into" +msgstr "" + +#: tools/editor/plugins/script_editor_plugin.cpp +#: tools/editor/script_editor_debugger.cpp +msgid "Break" +msgstr "" + +#: tools/editor/plugins/script_editor_plugin.cpp +#: tools/editor/script_editor_debugger.cpp +msgid "Continue" +msgstr "" + +#: tools/editor/plugins/script_editor_plugin.cpp +msgid "Keep Debugger Open" +msgstr "" + +#: tools/editor/plugins/script_editor_plugin.cpp +msgid "Window" +msgstr "" + +#: tools/editor/plugins/script_editor_plugin.cpp +msgid "Move Left" +msgstr "" + +#: tools/editor/plugins/script_editor_plugin.cpp +msgid "Move Right" +msgstr "" + +#: tools/editor/plugins/script_editor_plugin.cpp +msgid "Tutorials" +msgstr "" + +#: tools/editor/plugins/script_editor_plugin.cpp +msgid "Open https://godotengine.org at tutorials section." +msgstr "" + +#: tools/editor/plugins/script_editor_plugin.cpp +msgid "Classes" +msgstr "" + +#: tools/editor/plugins/script_editor_plugin.cpp +msgid "Search the class hierarchy." +msgstr "" + +#: tools/editor/plugins/script_editor_plugin.cpp +msgid "Search the reference documentation." +msgstr "" + +#: tools/editor/plugins/script_editor_plugin.cpp +msgid "Go to previous edited document." +msgstr "" + +#: tools/editor/plugins/script_editor_plugin.cpp +msgid "Go to next edited document." +msgstr "" + +#: tools/editor/plugins/script_editor_plugin.cpp +msgid "Create Script" +msgstr "" + +#: tools/editor/plugins/script_editor_plugin.cpp +msgid "" +"The following files are newer on disk.\n" +"What action should be taken?:" +msgstr "" + +#: tools/editor/plugins/script_editor_plugin.cpp +msgid "Reload" +msgstr "" + +#: tools/editor/plugins/script_editor_plugin.cpp +msgid "Resave" +msgstr "" + +#: tools/editor/plugins/script_editor_plugin.cpp +#: tools/editor/script_editor_debugger.cpp +msgid "Debugger" +msgstr "" + +#: tools/editor/plugins/script_editor_plugin.cpp +msgid "" +"Built-in scripts can only be edited when the scene they belong to is loaded" +msgstr "" + +#: tools/editor/plugins/script_text_editor.cpp +msgid "Pick Color" +msgstr "" + +#: tools/editor/plugins/script_text_editor.cpp tools/editor/scene_tree_dock.cpp +msgid "Move Up" +msgstr "" + +#: tools/editor/plugins/script_text_editor.cpp tools/editor/scene_tree_dock.cpp +msgid "Move Down" +msgstr "" + +#: tools/editor/plugins/script_text_editor.cpp +msgid "Indent Left" +msgstr "" + +#: tools/editor/plugins/script_text_editor.cpp +msgid "Indent Right" +msgstr "" + +#: tools/editor/plugins/script_text_editor.cpp +msgid "Toggle Comment" +msgstr "" + +#: tools/editor/plugins/script_text_editor.cpp +msgid "Clone Down" +msgstr "" + +#: tools/editor/plugins/script_text_editor.cpp +msgid "Complete Symbol" +msgstr "" + +#: tools/editor/plugins/script_text_editor.cpp +msgid "Trim Trailing Whitespace" +msgstr "" + +#: tools/editor/plugins/script_text_editor.cpp +msgid "Auto Indent" +msgstr "" + +#: tools/editor/plugins/script_text_editor.cpp +msgid "Remove All Breakpoints" +msgstr "" + +#: tools/editor/plugins/script_text_editor.cpp +msgid "Goto Next Breakpoint" +msgstr "" + +#: tools/editor/plugins/script_text_editor.cpp +msgid "Goto Previous Breakpoint" +msgstr "" + +#: tools/editor/plugins/script_text_editor.cpp +#: tools/editor/plugins/shader_editor_plugin.cpp +msgid "Find Previous" +msgstr "" + +#: tools/editor/plugins/script_text_editor.cpp +#: tools/editor/plugins/shader_editor_plugin.cpp +msgid "Replace.." +msgstr "" + +#: tools/editor/plugins/script_text_editor.cpp +msgid "Goto Function.." +msgstr "" + +#: tools/editor/plugins/script_text_editor.cpp +#: tools/editor/plugins/shader_editor_plugin.cpp +msgid "Goto Line.." +msgstr "" + +#: tools/editor/plugins/script_text_editor.cpp +msgid "Contextual Help" +msgstr "" + +#: tools/editor/plugins/shader_editor_plugin.cpp +msgid "Vertex" +msgstr "" + +#: tools/editor/plugins/shader_editor_plugin.cpp +msgid "Fragment" +msgstr "" + +#: tools/editor/plugins/shader_editor_plugin.cpp +msgid "Lighting" +msgstr "" + +#: tools/editor/plugins/shader_graph_editor_plugin.cpp +msgid "Change Scalar Constant" +msgstr "" + +#: tools/editor/plugins/shader_graph_editor_plugin.cpp +msgid "Change Vec Constant" +msgstr "" + +#: tools/editor/plugins/shader_graph_editor_plugin.cpp +msgid "Change RGB Constant" +msgstr "" + +#: tools/editor/plugins/shader_graph_editor_plugin.cpp +msgid "Change Scalar Operator" +msgstr "" + +#: tools/editor/plugins/shader_graph_editor_plugin.cpp +msgid "Change Vec Operator" +msgstr "" + +#: tools/editor/plugins/shader_graph_editor_plugin.cpp +msgid "Change Vec Scalar Operator" +msgstr "" + +#: tools/editor/plugins/shader_graph_editor_plugin.cpp +msgid "Change RGB Operator" +msgstr "" + +#: tools/editor/plugins/shader_graph_editor_plugin.cpp +msgid "Toggle Rot Only" +msgstr "" + +#: tools/editor/plugins/shader_graph_editor_plugin.cpp +msgid "Change Scalar Function" +msgstr "" + +#: tools/editor/plugins/shader_graph_editor_plugin.cpp +msgid "Change Vec Function" +msgstr "" + +#: tools/editor/plugins/shader_graph_editor_plugin.cpp +msgid "Change Scalar Uniform" +msgstr "" + +#: tools/editor/plugins/shader_graph_editor_plugin.cpp +msgid "Change Vec Uniform" +msgstr "" + +#: tools/editor/plugins/shader_graph_editor_plugin.cpp +msgid "Change RGB Uniform" +msgstr "" + +#: tools/editor/plugins/shader_graph_editor_plugin.cpp +msgid "Change Default Value" +msgstr "" + +#: tools/editor/plugins/shader_graph_editor_plugin.cpp +msgid "Change XForm Uniform" +msgstr "" + +#: tools/editor/plugins/shader_graph_editor_plugin.cpp +msgid "Change Texture Uniform" +msgstr "" + +#: tools/editor/plugins/shader_graph_editor_plugin.cpp +msgid "Change Cubemap Uniform" +msgstr "" + +#: tools/editor/plugins/shader_graph_editor_plugin.cpp +msgid "Change Comment" +msgstr "" + +#: tools/editor/plugins/shader_graph_editor_plugin.cpp +msgid "Add/Remove to Color Ramp" +msgstr "" + +#: tools/editor/plugins/shader_graph_editor_plugin.cpp +msgid "Add/Remove to Curve Map" +msgstr "" + +#: tools/editor/plugins/shader_graph_editor_plugin.cpp +msgid "Modify Curve Map" +msgstr "" + +#: tools/editor/plugins/shader_graph_editor_plugin.cpp +msgid "Change Input Name" +msgstr "" + +#: tools/editor/plugins/shader_graph_editor_plugin.cpp +msgid "Connect Graph Nodes" +msgstr "" + +#: tools/editor/plugins/shader_graph_editor_plugin.cpp +msgid "Disconnect Graph Nodes" +msgstr "" + +#: tools/editor/plugins/shader_graph_editor_plugin.cpp +msgid "Remove Shader Graph Node" +msgstr "" + +#: tools/editor/plugins/shader_graph_editor_plugin.cpp +msgid "Move Shader Graph Node" +msgstr "" + +#: tools/editor/plugins/shader_graph_editor_plugin.cpp +msgid "Duplicate Graph Node(s)" +msgstr "" + +#: tools/editor/plugins/shader_graph_editor_plugin.cpp +msgid "Delete Shader Graph Node(s)" +msgstr "" + +#: tools/editor/plugins/shader_graph_editor_plugin.cpp +msgid "Error: Cyclic Connection Link" +msgstr "" + +#: tools/editor/plugins/shader_graph_editor_plugin.cpp +msgid "Error: Missing Input Connections" +msgstr "" + +#: tools/editor/plugins/shader_graph_editor_plugin.cpp +msgid "Add Shader Graph Node" +msgstr "" + +#: tools/editor/plugins/spatial_editor_plugin.cpp +msgid "Orthogonal" +msgstr "" + +#: tools/editor/plugins/spatial_editor_plugin.cpp +msgid "Perspective" +msgstr "" + +#: tools/editor/plugins/spatial_editor_plugin.cpp +msgid "Transform Aborted." +msgstr "" + +#: tools/editor/plugins/spatial_editor_plugin.cpp +msgid "X-Axis Transform." +msgstr "" + +#: tools/editor/plugins/spatial_editor_plugin.cpp +msgid "Y-Axis Transform." +msgstr "" + +#: tools/editor/plugins/spatial_editor_plugin.cpp +msgid "Z-Axis Transform." +msgstr "" + +#: tools/editor/plugins/spatial_editor_plugin.cpp +msgid "View Plane Transform." +msgstr "" + +#: tools/editor/plugins/spatial_editor_plugin.cpp +msgid "Scaling to %s%%." +msgstr "" + +#: tools/editor/plugins/spatial_editor_plugin.cpp +msgid "Rotating %s degrees." +msgstr "" + +#: tools/editor/plugins/spatial_editor_plugin.cpp +msgid "Bottom View." +msgstr "" + +#: tools/editor/plugins/spatial_editor_plugin.cpp +msgid "Bottom" +msgstr "" + +#: tools/editor/plugins/spatial_editor_plugin.cpp +msgid "Top View." +msgstr "" + +#: tools/editor/plugins/spatial_editor_plugin.cpp +msgid "Top" +msgstr "" + +#: tools/editor/plugins/spatial_editor_plugin.cpp +msgid "Rear View." +msgstr "" + +#: tools/editor/plugins/spatial_editor_plugin.cpp +msgid "Rear" +msgstr "" + +#: tools/editor/plugins/spatial_editor_plugin.cpp +msgid "Front View." +msgstr "" + +#: tools/editor/plugins/spatial_editor_plugin.cpp +msgid "Front" +msgstr "" + +#: tools/editor/plugins/spatial_editor_plugin.cpp +msgid "Left View." +msgstr "" + +#: tools/editor/plugins/spatial_editor_plugin.cpp +msgid "Left" +msgstr "" + +#: tools/editor/plugins/spatial_editor_plugin.cpp +msgid "Right View." +msgstr "" + +#: tools/editor/plugins/spatial_editor_plugin.cpp +msgid "Right" +msgstr "" + +#: tools/editor/plugins/spatial_editor_plugin.cpp +msgid "Keying is disabled (no key inserted)." +msgstr "" + +#: tools/editor/plugins/spatial_editor_plugin.cpp +msgid "Animation Key Inserted." +msgstr "" + +#: tools/editor/plugins/spatial_editor_plugin.cpp +msgid "Align with view" +msgstr "" + +#: tools/editor/plugins/spatial_editor_plugin.cpp +msgid "Environment" +msgstr "" + +#: tools/editor/plugins/spatial_editor_plugin.cpp +msgid "Audio Listener" +msgstr "" + +#: tools/editor/plugins/spatial_editor_plugin.cpp +msgid "Gizmos" +msgstr "" + +#: tools/editor/plugins/spatial_editor_plugin.cpp +msgid "XForm Dialog" +msgstr "" + +#: tools/editor/plugins/spatial_editor_plugin.cpp +msgid "No scene selected to instance!" +msgstr "" + +#: tools/editor/plugins/spatial_editor_plugin.cpp +msgid "Instance at Cursor" +msgstr "" + +#: tools/editor/plugins/spatial_editor_plugin.cpp +msgid "Could not instance scene!" +msgstr "" + +#: tools/editor/plugins/spatial_editor_plugin.cpp +msgid "Move Mode (W)" +msgstr "" + +#: tools/editor/plugins/spatial_editor_plugin.cpp +msgid "Rotate Mode (E)" +msgstr "" + +#: tools/editor/plugins/spatial_editor_plugin.cpp +msgid "Scale Mode (R)" +msgstr "" + +#: tools/editor/plugins/spatial_editor_plugin.cpp +msgid "Bottom View" +msgstr "" + +#: tools/editor/plugins/spatial_editor_plugin.cpp +msgid "Top View" +msgstr "" + +#: tools/editor/plugins/spatial_editor_plugin.cpp +msgid "Rear View" +msgstr "" + +#: tools/editor/plugins/spatial_editor_plugin.cpp +msgid "Front View" +msgstr "" + +#: tools/editor/plugins/spatial_editor_plugin.cpp +msgid "Left View" +msgstr "" + +#: tools/editor/plugins/spatial_editor_plugin.cpp +msgid "Right View" +msgstr "" + +#: tools/editor/plugins/spatial_editor_plugin.cpp +msgid "Switch Perspective/Orthogonal view" +msgstr "" + +#: tools/editor/plugins/spatial_editor_plugin.cpp +msgid "Insert Animation Key" +msgstr "" + +#: tools/editor/plugins/spatial_editor_plugin.cpp +msgid "Focus Origin" +msgstr "" + +#: tools/editor/plugins/spatial_editor_plugin.cpp +msgid "Focus Selection" +msgstr "" + +#: tools/editor/plugins/spatial_editor_plugin.cpp +msgid "Align Selection With View" +msgstr "" + +#: tools/editor/plugins/spatial_editor_plugin.cpp +msgid "Transform" +msgstr "" + +#: tools/editor/plugins/spatial_editor_plugin.cpp +msgid "Local Coords" +msgstr "" + +#: tools/editor/plugins/spatial_editor_plugin.cpp +msgid "Transform Dialog.." +msgstr "" + +#: tools/editor/plugins/spatial_editor_plugin.cpp +msgid "Use Default Light" +msgstr "" + +#: tools/editor/plugins/spatial_editor_plugin.cpp +msgid "Use Default sRGB" +msgstr "" + +#: tools/editor/plugins/spatial_editor_plugin.cpp +msgid "1 Viewport" +msgstr "" + +#: tools/editor/plugins/spatial_editor_plugin.cpp +msgid "2 Viewports" +msgstr "" + +#: tools/editor/plugins/spatial_editor_plugin.cpp +msgid "2 Viewports (Alt)" +msgstr "" + +#: tools/editor/plugins/spatial_editor_plugin.cpp +msgid "3 Viewports" +msgstr "" + +#: tools/editor/plugins/spatial_editor_plugin.cpp +msgid "3 Viewports (Alt)" +msgstr "" + +#: tools/editor/plugins/spatial_editor_plugin.cpp +msgid "4 Viewports" +msgstr "" + +#: tools/editor/plugins/spatial_editor_plugin.cpp +msgid "Display Normal" +msgstr "" + +#: tools/editor/plugins/spatial_editor_plugin.cpp +msgid "Display Wireframe" +msgstr "" + +#: tools/editor/plugins/spatial_editor_plugin.cpp +msgid "Display Overdraw" +msgstr "" + +#: tools/editor/plugins/spatial_editor_plugin.cpp +msgid "Display Shadeless" +msgstr "" + +#: tools/editor/plugins/spatial_editor_plugin.cpp +msgid "View Origin" +msgstr "" + +#: tools/editor/plugins/spatial_editor_plugin.cpp +msgid "View Grid" +msgstr "" + +#: tools/editor/plugins/spatial_editor_plugin.cpp +msgid "Snap Settings" +msgstr "" + +#: tools/editor/plugins/spatial_editor_plugin.cpp +msgid "Translate Snap:" +msgstr "" + +#: tools/editor/plugins/spatial_editor_plugin.cpp +msgid "Rotate Snap (deg.):" +msgstr "" + +#: tools/editor/plugins/spatial_editor_plugin.cpp +msgid "Scale Snap (%):" +msgstr "" + +#: tools/editor/plugins/spatial_editor_plugin.cpp +msgid "Viewport Settings" +msgstr "" + +#: tools/editor/plugins/spatial_editor_plugin.cpp +msgid "Default Light Normal:" +msgstr "" + +#: tools/editor/plugins/spatial_editor_plugin.cpp +msgid "Ambient Light Color:" +msgstr "" + +#: tools/editor/plugins/spatial_editor_plugin.cpp +msgid "Perspective FOV (deg.):" +msgstr "" + +#: tools/editor/plugins/spatial_editor_plugin.cpp +msgid "View Z-Near:" +msgstr "" + +#: tools/editor/plugins/spatial_editor_plugin.cpp +msgid "View Z-Far:" +msgstr "" + +#: tools/editor/plugins/spatial_editor_plugin.cpp +msgid "Transform Change" +msgstr "" + +#: tools/editor/plugins/spatial_editor_plugin.cpp +msgid "Translate:" +msgstr "" + +#: tools/editor/plugins/spatial_editor_plugin.cpp +msgid "Rotate (deg.):" +msgstr "" + +#: tools/editor/plugins/spatial_editor_plugin.cpp +msgid "Scale (ratio):" +msgstr "" + +#: tools/editor/plugins/spatial_editor_plugin.cpp +msgid "Transform Type" +msgstr "" + +#: tools/editor/plugins/spatial_editor_plugin.cpp +msgid "Pre" +msgstr "" + +#: tools/editor/plugins/spatial_editor_plugin.cpp +msgid "Post" +msgstr "" + +#: tools/editor/plugins/sprite_frames_editor_plugin.cpp +msgid "ERROR: Couldn't load frame resource!" +msgstr "" + +#: tools/editor/plugins/sprite_frames_editor_plugin.cpp +msgid "Add Frame" +msgstr "" + +#: tools/editor/plugins/sprite_frames_editor_plugin.cpp +msgid "Resource clipboard is empty or not a texture!" +msgstr "" + +#: tools/editor/plugins/sprite_frames_editor_plugin.cpp +msgid "Paste Frame" +msgstr "" + +#: tools/editor/plugins/sprite_frames_editor_plugin.cpp +msgid "Add Empty" +msgstr "" + +#: tools/editor/plugins/sprite_frames_editor_plugin.cpp +msgid "Change Animation Loop" +msgstr "" + +#: tools/editor/plugins/sprite_frames_editor_plugin.cpp +msgid "Change Animation FPS" +msgstr "" + +#: tools/editor/plugins/sprite_frames_editor_plugin.cpp +msgid "(empty)" +msgstr "" + +#: tools/editor/plugins/sprite_frames_editor_plugin.cpp +msgid "Animations" +msgstr "" + +#: tools/editor/plugins/sprite_frames_editor_plugin.cpp +msgid "Speed (FPS):" +msgstr "" + +#: tools/editor/plugins/sprite_frames_editor_plugin.cpp +msgid "Animation Frames" +msgstr "" + +#: tools/editor/plugins/sprite_frames_editor_plugin.cpp +msgid "Insert Empty (Before)" +msgstr "" + +#: tools/editor/plugins/sprite_frames_editor_plugin.cpp +msgid "Insert Empty (After)" +msgstr "" + +#: tools/editor/plugins/sprite_frames_editor_plugin.cpp +msgid "Up" +msgstr "" + +#: tools/editor/plugins/sprite_frames_editor_plugin.cpp +msgid "Down" +msgstr "" + +#: tools/editor/plugins/style_box_editor_plugin.cpp +msgid "StyleBox Preview:" +msgstr "" + +#: tools/editor/plugins/texture_region_editor_plugin.cpp +msgid "Snap Mode:" +msgstr "" + +#: tools/editor/plugins/texture_region_editor_plugin.cpp +msgid "<None>" +msgstr "" + +#: tools/editor/plugins/texture_region_editor_plugin.cpp +msgid "Pixel Snap" +msgstr "" + +#: tools/editor/plugins/texture_region_editor_plugin.cpp +msgid "Grid Snap" +msgstr "" + +#: tools/editor/plugins/texture_region_editor_plugin.cpp +msgid "Auto Slice" +msgstr "" + +#: tools/editor/plugins/texture_region_editor_plugin.cpp +msgid "Offset:" +msgstr "" + +#: tools/editor/plugins/texture_region_editor_plugin.cpp +msgid "Step:" +msgstr "" + +#: tools/editor/plugins/texture_region_editor_plugin.cpp +msgid "Separation:" +msgstr "" + +#: tools/editor/plugins/texture_region_editor_plugin.cpp +msgid "Texture Region" +msgstr "" + +#: tools/editor/plugins/texture_region_editor_plugin.cpp +msgid "Texture Region Editor" +msgstr "" + +#: tools/editor/plugins/theme_editor_plugin.cpp +msgid "Can't save theme to file:" +msgstr "" + +#: tools/editor/plugins/theme_editor_plugin.cpp +msgid "Add All Items" +msgstr "" + +#: tools/editor/plugins/theme_editor_plugin.cpp +msgid "Add All" +msgstr "" + +#: tools/editor/plugins/theme_editor_plugin.cpp +#: tools/editor/plugins/tile_set_editor_plugin.cpp +msgid "Remove Item" +msgstr "" + +#: tools/editor/plugins/theme_editor_plugin.cpp +msgid "Theme" +msgstr "" + +#: tools/editor/plugins/theme_editor_plugin.cpp +msgid "Add Class Items" +msgstr "" + +#: tools/editor/plugins/theme_editor_plugin.cpp +msgid "Remove Class Items" +msgstr "" + +#: tools/editor/plugins/theme_editor_plugin.cpp +msgid "Create Empty Template" +msgstr "" + +#: tools/editor/plugins/theme_editor_plugin.cpp +msgid "Create Empty Editor Template" +msgstr "" + +#: tools/editor/plugins/theme_editor_plugin.cpp +msgid "CheckBox Radio1" +msgstr "" + +#: tools/editor/plugins/theme_editor_plugin.cpp +msgid "CheckBox Radio2" +msgstr "" + +#: tools/editor/plugins/theme_editor_plugin.cpp +msgid "Item" +msgstr "" + +#: tools/editor/plugins/theme_editor_plugin.cpp +msgid "Check Item" +msgstr "" + +#: tools/editor/plugins/theme_editor_plugin.cpp +msgid "Checked Item" +msgstr "" + +#: tools/editor/plugins/theme_editor_plugin.cpp +msgid "Has" +msgstr "" + +#: tools/editor/plugins/theme_editor_plugin.cpp +msgid "Many" +msgstr "" + +#: tools/editor/plugins/theme_editor_plugin.cpp tools/editor/project_export.cpp +msgid "Options" +msgstr "" + +#: tools/editor/plugins/theme_editor_plugin.cpp +msgid "Have,Many,Several,Options!" +msgstr "" + +#: tools/editor/plugins/theme_editor_plugin.cpp +msgid "Tab 1" +msgstr "" + +#: tools/editor/plugins/theme_editor_plugin.cpp +msgid "Tab 2" +msgstr "" + +#: tools/editor/plugins/theme_editor_plugin.cpp +msgid "Tab 3" +msgstr "" + +#: tools/editor/plugins/theme_editor_plugin.cpp +#: tools/editor/project_settings.cpp tools/editor/scene_tree_editor.cpp +#: tools/editor/script_editor_debugger.cpp +msgid "Type:" +msgstr "" + +#: tools/editor/plugins/theme_editor_plugin.cpp +msgid "Data Type:" +msgstr "" + +#: tools/editor/plugins/theme_editor_plugin.cpp +msgid "Icon" +msgstr "" + +#: tools/editor/plugins/theme_editor_plugin.cpp +msgid "Style" +msgstr "" + +#: tools/editor/plugins/theme_editor_plugin.cpp +msgid "Color" +msgstr "" + +#: tools/editor/plugins/tile_map_editor_plugin.cpp +msgid "Paint TileMap" +msgstr "" + +#: tools/editor/plugins/tile_map_editor_plugin.cpp +#: tools/editor/scene_tree_dock.cpp +msgid "Duplicate" +msgstr "" + +#: tools/editor/plugins/tile_map_editor_plugin.cpp +msgid "Erase TileMap" +msgstr "" + +#: tools/editor/plugins/tile_map_editor_plugin.cpp +msgid "Erase selection" +msgstr "" + +#: tools/editor/plugins/tile_map_editor_plugin.cpp +msgid "Find tile" +msgstr "" + +#: tools/editor/plugins/tile_map_editor_plugin.cpp +msgid "Transpose" +msgstr "" + +#: tools/editor/plugins/tile_map_editor_plugin.cpp +msgid "Mirror X" +msgstr "" + +#: tools/editor/plugins/tile_map_editor_plugin.cpp +msgid "Mirror Y" +msgstr "" + +#: tools/editor/plugins/tile_map_editor_plugin.cpp +msgid "Bucket" +msgstr "" + +#: tools/editor/plugins/tile_map_editor_plugin.cpp +msgid "Pick Tile" +msgstr "" + +#: tools/editor/plugins/tile_map_editor_plugin.cpp +msgid "Select" +msgstr "" + +#: tools/editor/plugins/tile_map_editor_plugin.cpp +msgid "Rotate 0 degrees" +msgstr "" + +#: tools/editor/plugins/tile_map_editor_plugin.cpp +msgid "Rotate 90 degrees" +msgstr "" + +#: tools/editor/plugins/tile_map_editor_plugin.cpp +msgid "Rotate 180 degrees" +msgstr "" + +#: tools/editor/plugins/tile_map_editor_plugin.cpp +msgid "Rotate 270 degrees" +msgstr "" + +#: tools/editor/plugins/tile_set_editor_plugin.cpp +msgid "Could not find tile:" +msgstr "" + +#: tools/editor/plugins/tile_set_editor_plugin.cpp +msgid "Item name or ID:" +msgstr "" + +#: tools/editor/plugins/tile_set_editor_plugin.cpp +msgid "Create from scene?" +msgstr "" + +#: tools/editor/plugins/tile_set_editor_plugin.cpp +msgid "Merge from scene?" +msgstr "" + +#: tools/editor/plugins/tile_set_editor_plugin.cpp +msgid "Create from Scene" +msgstr "" + +#: tools/editor/plugins/tile_set_editor_plugin.cpp +msgid "Merge from Scene" +msgstr "" + +#: tools/editor/plugins/tile_set_editor_plugin.cpp +#: tools/editor/script_editor_debugger.cpp +msgid "Error" +msgstr "" + +#: tools/editor/project_export.cpp +msgid "Edit Script Options" +msgstr "" + +#: tools/editor/project_export.cpp +msgid "Please export outside the project folder!" +msgstr "" + +#: tools/editor/project_export.cpp +msgid "Error exporting project!" +msgstr "" + +#: tools/editor/project_export.cpp +msgid "Error writing the project PCK!" +msgstr "" + +#: tools/editor/project_export.cpp +msgid "No exporter for platform '%s' yet." +msgstr "" + +#: tools/editor/project_export.cpp +msgid "Include" +msgstr "" + +#: tools/editor/project_export.cpp +msgid "Change Image Group" +msgstr "" + +#: tools/editor/project_export.cpp +msgid "Group name can't be empty!" +msgstr "" + +#: tools/editor/project_export.cpp +msgid "Invalid character in group name!" +msgstr "" + +#: tools/editor/project_export.cpp +msgid "Group name already exists!" +msgstr "" + +#: tools/editor/project_export.cpp +msgid "Add Image Group" +msgstr "" + +#: tools/editor/project_export.cpp +msgid "Delete Image Group" +msgstr "" + +#: tools/editor/project_export.cpp +msgid "Atlas Preview" +msgstr "" + +#: tools/editor/project_export.cpp +msgid "Project Export Settings" +msgstr "" + +#: tools/editor/project_export.cpp +msgid "Target" +msgstr "" + +#: tools/editor/project_export.cpp +msgid "Export to Platform" +msgstr "" + +#: tools/editor/project_export.cpp +msgid "Resources" +msgstr "" + +#: tools/editor/project_export.cpp +msgid "Export selected resources (including dependencies)." +msgstr "" + +#: tools/editor/project_export.cpp +msgid "Export all resources in the project." +msgstr "" + +#: tools/editor/project_export.cpp +msgid "Export all files in the project directory." +msgstr "" + +#: tools/editor/project_export.cpp +msgid "Export Mode:" +msgstr "" + +#: tools/editor/project_export.cpp +msgid "Resources to Export:" +msgstr "" + +#: tools/editor/project_export.cpp +msgid "Action" +msgstr "" + +#: tools/editor/project_export.cpp +msgid "" +"Filters to export non-resource files (comma-separated, e.g.: *.json, *.txt):" +msgstr "" + +#: tools/editor/project_export.cpp +msgid "Filters to exclude from export (comma-separated, e.g.: *.json, *.txt):" +msgstr "" + +#: tools/editor/project_export.cpp +msgid "Convert text scenes to binary on export." +msgstr "" + +#: tools/editor/project_export.cpp +msgid "Images" +msgstr "" + +#: tools/editor/project_export.cpp +msgid "Keep Original" +msgstr "" + +#: tools/editor/project_export.cpp +msgid "Compress for Disk (Lossy, WebP)" +msgstr "" + +#: tools/editor/project_export.cpp +msgid "Compress for RAM (BC/PVRTC/ETC)" +msgstr "" + +#: tools/editor/project_export.cpp +msgid "Convert Images (*.png):" +msgstr "" + +#: tools/editor/project_export.cpp +msgid "Compress for Disk (Lossy) Quality:" +msgstr "" + +#: tools/editor/project_export.cpp +msgid "Shrink All Images:" +msgstr "" + +#: tools/editor/project_export.cpp +msgid "Compress Formats:" +msgstr "" + +#: tools/editor/project_export.cpp +msgid "Image Groups" +msgstr "" + +#: tools/editor/project_export.cpp +msgid "Groups:" +msgstr "" + +#: tools/editor/project_export.cpp +msgid "Compress Disk" +msgstr "" + +#: tools/editor/project_export.cpp +msgid "Compress RAM" +msgstr "" + +#: tools/editor/project_export.cpp +msgid "Compress Mode:" +msgstr "" + +#: tools/editor/project_export.cpp +msgid "Lossy Quality:" +msgstr "" + +#: tools/editor/project_export.cpp +msgid "Atlas:" +msgstr "" + +#: tools/editor/project_export.cpp +msgid "Shrink By:" +msgstr "" + +#: tools/editor/project_export.cpp +msgid "Preview Atlas" +msgstr "" + +#: tools/editor/project_export.cpp +msgid "Image Filter:" +msgstr "" + +#: tools/editor/project_export.cpp +msgid "Images:" +msgstr "" + +#: tools/editor/project_export.cpp +msgid "Select None" +msgstr "" + +#: tools/editor/project_export.cpp +msgid "Group" +msgstr "" + +#: tools/editor/project_export.cpp +msgid "Samples" +msgstr "" + +#: tools/editor/project_export.cpp +msgid "Sample Conversion Mode: (.wav files):" +msgstr "" + +#: tools/editor/project_export.cpp +msgid "Keep" +msgstr "" + +#: tools/editor/project_export.cpp +msgid "Compress (RAM - IMA-ADPCM)" +msgstr "" + +#: tools/editor/project_export.cpp +msgid "Sampling Rate Limit (Hz):" +msgstr "" + +#: tools/editor/project_export.cpp +msgid "Trim" +msgstr "" + +#: tools/editor/project_export.cpp +msgid "Trailing Silence:" +msgstr "" + +#: tools/editor/project_export.cpp +msgid "Script" +msgstr "" + +#: tools/editor/project_export.cpp +msgid "Script Export Mode:" +msgstr "" + +#: tools/editor/project_export.cpp +msgid "Text" +msgstr "" + +#: tools/editor/project_export.cpp +msgid "Compiled" +msgstr "" + +#: tools/editor/project_export.cpp +msgid "Encrypted (Provide Key Below)" +msgstr "" + +#: tools/editor/project_export.cpp +msgid "Script Encryption Key (256-bits as hex):" +msgstr "" + +#: tools/editor/project_export.cpp +msgid "Export PCK/Zip" +msgstr "" + +#: tools/editor/project_export.cpp +msgid "Export Project PCK" +msgstr "" + +#: tools/editor/project_export.cpp +msgid "Export.." +msgstr "" + +#: tools/editor/project_export.cpp +msgid "Project Export" +msgstr "" + +#: tools/editor/project_export.cpp +msgid "Export Preset:" +msgstr "" + +#: tools/editor/project_manager.cpp +msgid "Invalid project path, the path must exist!" +msgstr "" + +#: tools/editor/project_manager.cpp +msgid "Invalid project path, engine.cfg must not exist." +msgstr "" + +#: tools/editor/project_manager.cpp +msgid "Invalid project path, engine.cfg must exist." +msgstr "" + +#: tools/editor/project_manager.cpp +msgid "Imported Project" +msgstr "" + +#: tools/editor/project_manager.cpp +msgid "Invalid project path (changed anything?)." +msgstr "" + +#: tools/editor/project_manager.cpp +msgid "Couldn't create engine.cfg in project path." +msgstr "" + +#: tools/editor/project_manager.cpp +msgid "The following files failed extraction from package:" +msgstr "" + +#: tools/editor/project_manager.cpp +msgid "Package Installed Successfully!" +msgstr "" + +#: tools/editor/project_manager.cpp +msgid "Import Existing Project" +msgstr "" + +#: tools/editor/project_manager.cpp +msgid "Project Path (Must Exist):" +msgstr "" + +#: tools/editor/project_manager.cpp +msgid "Project Name:" +msgstr "" + +#: tools/editor/project_manager.cpp +msgid "Create New Project" +msgstr "" + +#: tools/editor/project_manager.cpp +msgid "Project Path:" +msgstr "" + +#: tools/editor/project_manager.cpp +msgid "Install Project:" +msgstr "" + +#: tools/editor/project_manager.cpp +msgid "Install" +msgstr "" + +#: tools/editor/project_manager.cpp +msgid "Browse" +msgstr "" + +#: tools/editor/project_manager.cpp +msgid "New Game Project" +msgstr "" + +#: tools/editor/project_manager.cpp +msgid "That's a BINGO!" +msgstr "" + +#: tools/editor/project_manager.cpp +msgid "Unnamed Project" +msgstr "" + +#: tools/editor/project_manager.cpp +msgid "Are you sure to open more than one project?" +msgstr "" + +#: tools/editor/project_manager.cpp +msgid "Are you sure to run more than one project?" +msgstr "" + +#: tools/editor/project_manager.cpp +msgid "Remove project from the list? (Folder contents will not be modified)" +msgstr "" + +#: tools/editor/project_manager.cpp +msgid "" +"You are about the scan %s folders for existing Godot projects. Do you " +"confirm?" +msgstr "" + +#: tools/editor/project_manager.cpp +msgid "Project Manager" +msgstr "" + +#: tools/editor/project_manager.cpp +msgid "Project List" +msgstr "" + +#: tools/editor/project_manager.cpp +msgid "Run" +msgstr "" + +#: tools/editor/project_manager.cpp +msgid "Scan" +msgstr "" + +#: tools/editor/project_manager.cpp +msgid "Select a Folder to Scan" +msgstr "" + +#: tools/editor/project_manager.cpp +msgid "New Project" +msgstr "" + +#: tools/editor/project_manager.cpp +msgid "Exit" +msgstr "" + +#: tools/editor/project_settings.cpp +msgid "Key " +msgstr "" + +#: tools/editor/project_settings.cpp +msgid "Joy Button" +msgstr "" + +#: tools/editor/project_settings.cpp +msgid "Joy Axis" +msgstr "" + +#: tools/editor/project_settings.cpp +msgid "Mouse Button" +msgstr "" + +#: tools/editor/project_settings.cpp +msgid "Invalid action (anything goes but '/' or ':')." +msgstr "" + +#: tools/editor/project_settings.cpp +msgid "Action '%s' already exists!" +msgstr "" + +#: tools/editor/project_settings.cpp +msgid "Rename Input Action Event" +msgstr "" + +#: tools/editor/project_settings.cpp +msgid "Add Input Action Event" +msgstr "" + +#: tools/editor/project_settings.cpp tools/editor/settings_config_dialog.cpp +msgid "Control+" +msgstr "" + +#: tools/editor/project_settings.cpp tools/editor/settings_config_dialog.cpp +msgid "Press a Key.." +msgstr "" + +#: tools/editor/project_settings.cpp +msgid "Mouse Button Index:" +msgstr "" + +#: tools/editor/project_settings.cpp +msgid "Left Button" +msgstr "" + +#: tools/editor/project_settings.cpp +msgid "Right Button" +msgstr "" + +#: tools/editor/project_settings.cpp +msgid "Middle Button" +msgstr "" + +#: tools/editor/project_settings.cpp +msgid "Wheel Up Button" +msgstr "" + +#: tools/editor/project_settings.cpp +msgid "Wheel Down Button" +msgstr "" + +#: tools/editor/project_settings.cpp +msgid "Button 6" +msgstr "" + +#: tools/editor/project_settings.cpp +msgid "Button 7" +msgstr "" + +#: tools/editor/project_settings.cpp +msgid "Button 8" +msgstr "" + +#: tools/editor/project_settings.cpp +msgid "Button 9" +msgstr "" + +#: tools/editor/project_settings.cpp +msgid "Joystick Axis Index:" +msgstr "" + +#: tools/editor/project_settings.cpp +msgid "Joystick Button Index:" +msgstr "" + +#: tools/editor/project_settings.cpp +msgid "Add Input Action" +msgstr "" + +#: tools/editor/project_settings.cpp +msgid "Erase Input Action Event" +msgstr "" + +#: tools/editor/project_settings.cpp +msgid "Toggle Persisting" +msgstr "" + +#: tools/editor/project_settings.cpp +msgid "Error saving settings." +msgstr "" + +#: tools/editor/project_settings.cpp +msgid "Settings saved OK." +msgstr "" + +#: tools/editor/project_settings.cpp +msgid "Add Translation" +msgstr "" + +#: tools/editor/project_settings.cpp +msgid "Remove Translation" +msgstr "" + +#: tools/editor/project_settings.cpp +msgid "Add Remapped Path" +msgstr "" + +#: tools/editor/project_settings.cpp +msgid "Resource Remap Add Remap" +msgstr "" + +#: tools/editor/project_settings.cpp +msgid "Change Resource Remap Language" +msgstr "" + +#: tools/editor/project_settings.cpp +msgid "Remove Resource Remap" +msgstr "" + +#: tools/editor/project_settings.cpp +msgid "Remove Resource Remap Option" +msgstr "" + +#: tools/editor/project_settings.cpp +msgid "Project Settings (engine.cfg)" +msgstr "" + +#: tools/editor/project_settings.cpp tools/editor/settings_config_dialog.cpp +msgid "General" +msgstr "" + +#: tools/editor/project_settings.cpp tools/editor/property_editor.cpp +msgid "Property:" +msgstr "" + +#: tools/editor/project_settings.cpp +msgid "Del" +msgstr "" + +#: tools/editor/project_settings.cpp +msgid "Copy To Platform.." +msgstr "" + +#: tools/editor/project_settings.cpp +msgid "Input Map" +msgstr "" + +#: tools/editor/project_settings.cpp +msgid "Action:" +msgstr "" + +#: tools/editor/project_settings.cpp +msgid "Device:" +msgstr "" + +#: tools/editor/project_settings.cpp +msgid "Index:" +msgstr "" + +#: tools/editor/project_settings.cpp +msgid "Localization" +msgstr "" + +#: tools/editor/project_settings.cpp +msgid "Translations" +msgstr "" + +#: tools/editor/project_settings.cpp +msgid "Translations:" +msgstr "" + +#: tools/editor/project_settings.cpp +msgid "Add.." +msgstr "" + +#: tools/editor/project_settings.cpp +msgid "Remaps" +msgstr "" + +#: tools/editor/project_settings.cpp +msgid "Resources:" +msgstr "" + +#: tools/editor/project_settings.cpp +msgid "Remaps by Locale:" +msgstr "" + +#: tools/editor/project_settings.cpp +msgid "Locale" +msgstr "" + +#: tools/editor/project_settings.cpp +msgid "AutoLoad" +msgstr "" + +#: tools/editor/project_settings.cpp +msgid "Plugins" +msgstr "" + +#: tools/editor/property_editor.cpp +msgid "Preset.." +msgstr "" + +#: tools/editor/property_editor.cpp +msgid "Ease In" +msgstr "" + +#: tools/editor/property_editor.cpp +msgid "Ease Out" +msgstr "" + +#: tools/editor/property_editor.cpp +msgid "Zero" +msgstr "" + +#: tools/editor/property_editor.cpp +msgid "Easing In-Out" +msgstr "" + +#: tools/editor/property_editor.cpp +msgid "Easing Out-In" +msgstr "" + +#: tools/editor/property_editor.cpp +msgid "File.." +msgstr "" + +#: tools/editor/property_editor.cpp +msgid "Dir.." +msgstr "" + +#: tools/editor/property_editor.cpp +msgid "Load" +msgstr "" + +#: tools/editor/property_editor.cpp +msgid "Assign" +msgstr "" + +#: tools/editor/property_editor.cpp +msgid "New Script" +msgstr "" + +#: tools/editor/property_editor.cpp +msgid "Error loading file: Not a resource!" +msgstr "" + +#: tools/editor/property_editor.cpp +msgid "Couldn't load image" +msgstr "" + +#: tools/editor/property_editor.cpp +msgid "Bit %d, val %d." +msgstr "" + +#: tools/editor/property_editor.cpp +msgid "On" +msgstr "" + +#: tools/editor/property_editor.cpp +msgid "Properties:" +msgstr "" + +#: tools/editor/property_editor.cpp +msgid "Global" +msgstr "" + +#: tools/editor/property_editor.cpp +msgid "Sections:" +msgstr "" + +#: tools/editor/property_selector.cpp +msgid "Select Property" +msgstr "" + +#: tools/editor/property_selector.cpp +msgid "Select Method" +msgstr "" + +#: tools/editor/pvrtc_compress.cpp +msgid "Could not execute PVRTC tool:" +msgstr "" + +#: tools/editor/pvrtc_compress.cpp +msgid "Can't load back converted image using PVRTC tool:" +msgstr "" + +#: tools/editor/reparent_dialog.cpp tools/editor/scene_tree_dock.cpp +msgid "Reparent Node" +msgstr "" + +#: tools/editor/reparent_dialog.cpp +msgid "Reparent Location (Select new Parent):" +msgstr "" + +#: tools/editor/reparent_dialog.cpp +msgid "Keep Global Transform" +msgstr "" + +#: tools/editor/reparent_dialog.cpp tools/editor/scene_tree_dock.cpp +msgid "Reparent" +msgstr "" + +#: tools/editor/resources_dock.cpp +msgid "Create New Resource" +msgstr "" + +#: tools/editor/resources_dock.cpp +msgid "Open Resource" +msgstr "" + +#: tools/editor/resources_dock.cpp +msgid "Save Resource" +msgstr "" + +#: tools/editor/resources_dock.cpp +msgid "Resource Tools" +msgstr "" + +#: tools/editor/resources_dock.cpp +msgid "Make Local" +msgstr "" + +#: tools/editor/run_settings_dialog.cpp +msgid "Run Mode:" +msgstr "" + +#: tools/editor/run_settings_dialog.cpp +msgid "Current Scene" +msgstr "" + +#: tools/editor/run_settings_dialog.cpp +msgid "Main Scene" +msgstr "" + +#: tools/editor/run_settings_dialog.cpp +msgid "Main Scene Arguments:" +msgstr "" + +#: tools/editor/run_settings_dialog.cpp +msgid "Scene Run Settings" +msgstr "" + +#: tools/editor/scene_tree_dock.cpp +msgid "OK :(" +msgstr "" + +#: tools/editor/scene_tree_dock.cpp +msgid "No parent to instance a child at." +msgstr "" + +#: tools/editor/scene_tree_dock.cpp +msgid "No parent to instance the scenes at." +msgstr "" + +#: tools/editor/scene_tree_dock.cpp +msgid "Error loading scene from %s" +msgstr "" + +#: tools/editor/scene_tree_dock.cpp +msgid "Error instancing scene from %s" +msgstr "" + +#: tools/editor/scene_tree_dock.cpp +msgid "Ok" +msgstr "" + +#: tools/editor/scene_tree_dock.cpp +msgid "" +"Cannot instance the scene '%s' because the current scene exists within one " +"of its nodes." +msgstr "" + +#: tools/editor/scene_tree_dock.cpp +msgid "Instance Scene(s)" +msgstr "" + +#: tools/editor/scene_tree_dock.cpp +msgid "This operation can't be done on the tree root." +msgstr "" + +#: tools/editor/scene_tree_dock.cpp +msgid "Move Node In Parent" +msgstr "" + +#: tools/editor/scene_tree_dock.cpp +msgid "Move Nodes In Parent" +msgstr "" + +#: tools/editor/scene_tree_dock.cpp +msgid "Duplicate Node(s)" +msgstr "" + +#: tools/editor/scene_tree_dock.cpp +msgid "Delete Node(s)?" +msgstr "" + +#: tools/editor/scene_tree_dock.cpp +msgid "This operation can't be done without a scene." +msgstr "" + +#: tools/editor/scene_tree_dock.cpp +msgid "This operation requires a single selected node." +msgstr "" + +#: tools/editor/scene_tree_dock.cpp +msgid "This operation can't be done on instanced scenes." +msgstr "" + +#: tools/editor/scene_tree_dock.cpp +msgid "Save New Scene As.." +msgstr "" + +#: tools/editor/scene_tree_dock.cpp +msgid "Makes Sense!" +msgstr "" + +#: tools/editor/scene_tree_dock.cpp +msgid "Can't operate on nodes from a foreign scene!" +msgstr "" + +#: tools/editor/scene_tree_dock.cpp +msgid "Can't operate on nodes the current scene inherits from!" +msgstr "" + +#: tools/editor/scene_tree_dock.cpp +msgid "Remove Node(s)" +msgstr "" + +#: tools/editor/scene_tree_dock.cpp +msgid "Create Node" +msgstr "" + +#: tools/editor/scene_tree_dock.cpp +msgid "" +"Couldn't save new scene. Likely dependencies (instances) couldn't be " +"satisfied." +msgstr "" + +#: tools/editor/scene_tree_dock.cpp +msgid "Error saving scene." +msgstr "" + +#: tools/editor/scene_tree_dock.cpp +msgid "Error duplicating scene to save it." +msgstr "" + +#: tools/editor/scene_tree_dock.cpp +msgid "Edit Groups" +msgstr "" + +#: tools/editor/scene_tree_dock.cpp +msgid "Edit Connections" +msgstr "" + +#: tools/editor/scene_tree_dock.cpp +msgid "Delete Node(s)" +msgstr "" + +#: tools/editor/scene_tree_dock.cpp +msgid "Add Child Node" +msgstr "" + +#: tools/editor/scene_tree_dock.cpp +msgid "Instance Child Scene" +msgstr "" + +#: tools/editor/scene_tree_dock.cpp +msgid "Change Type" +msgstr "" + +#: tools/editor/scene_tree_dock.cpp +msgid "Add Script" +msgstr "" + +#: tools/editor/scene_tree_dock.cpp +msgid "Merge From Scene" +msgstr "" + +#: tools/editor/scene_tree_dock.cpp +msgid "Save Branch as Scene" +msgstr "" + +#: tools/editor/scene_tree_dock.cpp +msgid "Delete (No Confirm)" +msgstr "" + +#: tools/editor/scene_tree_dock.cpp +msgid "Add/Create a New Node" +msgstr "" + +#: tools/editor/scene_tree_dock.cpp +msgid "" +"Instance a scene file as a Node. Creates an inherited scene if no root node " +"exists." +msgstr "" + +#: tools/editor/scene_tree_dock.cpp +msgid "Create a new script for the selected node." +msgstr "" + +#: tools/editor/scene_tree_editor.cpp +msgid "" +"This item cannot be made visible because the parent is hidden. Unhide the " +"parent first." +msgstr "" + +#: tools/editor/scene_tree_editor.cpp +msgid "Toggle Spatial Visible" +msgstr "" + +#: tools/editor/scene_tree_editor.cpp +msgid "Toggle CanvasItem Visible" +msgstr "" + +#: tools/editor/scene_tree_editor.cpp +msgid "Instance:" +msgstr "" + +#: tools/editor/scene_tree_editor.cpp +msgid "Invalid node name, the following characters are not allowed:" +msgstr "" + +#: tools/editor/scene_tree_editor.cpp +msgid "Rename Node" +msgstr "" + +#: tools/editor/scene_tree_editor.cpp +msgid "Scene Tree (Nodes):" +msgstr "" + +#: tools/editor/scene_tree_editor.cpp +msgid "Editable Children" +msgstr "" + +#: tools/editor/scene_tree_editor.cpp +msgid "Load As Placeholder" +msgstr "" + +#: tools/editor/scene_tree_editor.cpp +msgid "Discard Instancing" +msgstr "" + +#: tools/editor/scene_tree_editor.cpp +msgid "Open in Editor" +msgstr "" + +#: tools/editor/scene_tree_editor.cpp +msgid "Clear Inheritance" +msgstr "" + +#: tools/editor/scene_tree_editor.cpp +msgid "Clear Inheritance? (No Undo!)" +msgstr "" + +#: tools/editor/scene_tree_editor.cpp +msgid "Clear!" +msgstr "" + +#: tools/editor/scene_tree_editor.cpp +msgid "Select a Node" +msgstr "" + +#: tools/editor/script_create_dialog.cpp +msgid "Invalid parent class name" +msgstr "" + +#: tools/editor/script_create_dialog.cpp +msgid "Valid chars:" +msgstr "" + +#: tools/editor/script_create_dialog.cpp +msgid "Invalid class name" +msgstr "" + +#: tools/editor/script_create_dialog.cpp +msgid "Valid name" +msgstr "" + +#: tools/editor/script_create_dialog.cpp +msgid "N/A" +msgstr "" + +#: tools/editor/script_create_dialog.cpp +msgid "Class name is invalid!" +msgstr "" + +#: tools/editor/script_create_dialog.cpp +msgid "Parent class name is invalid!" +msgstr "" + +#: tools/editor/script_create_dialog.cpp +msgid "Invalid path!" +msgstr "" + +#: tools/editor/script_create_dialog.cpp +msgid "Could not create script in filesystem." +msgstr "" + +#: tools/editor/script_create_dialog.cpp +msgid "Path is empty" +msgstr "" + +#: tools/editor/script_create_dialog.cpp +msgid "Path is not local" +msgstr "" + +#: tools/editor/script_create_dialog.cpp +msgid "Invalid base path" +msgstr "" + +#: tools/editor/script_create_dialog.cpp +msgid "File exists" +msgstr "" + +#: tools/editor/script_create_dialog.cpp +msgid "Invalid extension" +msgstr "" + +#: tools/editor/script_create_dialog.cpp +msgid "Valid path" +msgstr "" + +#: tools/editor/script_create_dialog.cpp +msgid "Class Name:" +msgstr "" + +#: tools/editor/script_create_dialog.cpp +msgid "Built-In Script" +msgstr "" + +#: tools/editor/script_create_dialog.cpp +msgid "Create Node Script" +msgstr "" + +#: tools/editor/script_editor_debugger.cpp +msgid "Bytes:" +msgstr "" + +#: tools/editor/script_editor_debugger.cpp +msgid "Warning" +msgstr "" + +#: tools/editor/script_editor_debugger.cpp +msgid "Error:" +msgstr "" + +#: tools/editor/script_editor_debugger.cpp +msgid "Source:" +msgstr "" + +#: tools/editor/script_editor_debugger.cpp +msgid "Function:" +msgstr "" + +#: tools/editor/script_editor_debugger.cpp +msgid "Errors" +msgstr "" + +#: tools/editor/script_editor_debugger.cpp +msgid "Child Process Connected" +msgstr "" + +#: tools/editor/script_editor_debugger.cpp +msgid "Inspect Previous Instance" +msgstr "" + +#: tools/editor/script_editor_debugger.cpp +msgid "Inspect Next Instance" +msgstr "" + +#: tools/editor/script_editor_debugger.cpp +msgid "Stack Frames" +msgstr "" + +#: tools/editor/script_editor_debugger.cpp +msgid "Variable" +msgstr "" + +#: tools/editor/script_editor_debugger.cpp +msgid "Errors:" +msgstr "" + +#: tools/editor/script_editor_debugger.cpp +msgid "Stack Trace (if applicable):" +msgstr "" + +#: tools/editor/script_editor_debugger.cpp +msgid "Remote Inspector" +msgstr "" + +#: tools/editor/script_editor_debugger.cpp +msgid "Live Scene Tree:" +msgstr "" + +#: tools/editor/script_editor_debugger.cpp +msgid "Remote Object Properties: " +msgstr "" + +#: tools/editor/script_editor_debugger.cpp +msgid "Profiler" +msgstr "" + +#: tools/editor/script_editor_debugger.cpp +msgid "Monitor" +msgstr "" + +#: tools/editor/script_editor_debugger.cpp +msgid "Value" +msgstr "" + +#: tools/editor/script_editor_debugger.cpp +msgid "Monitors" +msgstr "" + +#: tools/editor/script_editor_debugger.cpp +msgid "List of Video Memory Usage by Resource:" +msgstr "" + +#: tools/editor/script_editor_debugger.cpp +msgid "Total:" +msgstr "" + +#: tools/editor/script_editor_debugger.cpp +msgid "Video Mem" +msgstr "" + +#: tools/editor/script_editor_debugger.cpp +msgid "Resource Path" +msgstr "" + +#: tools/editor/script_editor_debugger.cpp +msgid "Type" +msgstr "" + +#: tools/editor/script_editor_debugger.cpp +msgid "Usage" +msgstr "" + +#: tools/editor/script_editor_debugger.cpp +msgid "Misc" +msgstr "" + +#: tools/editor/script_editor_debugger.cpp +msgid "Clicked Control:" +msgstr "" + +#: tools/editor/script_editor_debugger.cpp +msgid "Clicked Control Type:" +msgstr "" + +#: tools/editor/script_editor_debugger.cpp +msgid "Live Edit Root:" +msgstr "" + +#: tools/editor/script_editor_debugger.cpp +msgid "Set From Tree" +msgstr "" + +#: tools/editor/settings_config_dialog.cpp +msgid "Shortcuts" +msgstr "" + +#: tools/editor/spatial_editor_gizmos.cpp +msgid "Change Light Radius" +msgstr "" + +#: tools/editor/spatial_editor_gizmos.cpp +msgid "Change Camera FOV" +msgstr "" + +#: tools/editor/spatial_editor_gizmos.cpp +msgid "Change Camera Size" +msgstr "" + +#: tools/editor/spatial_editor_gizmos.cpp +msgid "Change Sphere Shape Radius" +msgstr "" + +#: tools/editor/spatial_editor_gizmos.cpp +msgid "Change Box Shape Extents" +msgstr "" + +#: tools/editor/spatial_editor_gizmos.cpp +msgid "Change Capsule Shape Radius" +msgstr "" + +#: tools/editor/spatial_editor_gizmos.cpp +msgid "Change Capsule Shape Height" +msgstr "" + +#: tools/editor/spatial_editor_gizmos.cpp +msgid "Change Ray Shape Length" +msgstr "" + +#: tools/editor/spatial_editor_gizmos.cpp +msgid "Change Notifier Extents" +msgstr "" diff --git a/tools/translations/it.po b/tools/translations/it.po index c1d2686b2e..1fa6a89605 100644 --- a/tools/translations/it.po +++ b/tools/translations/it.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine editor\n" "POT-Creation-Date: \n" -"PO-Revision-Date: 2016-07-15 12:38+0000\n" +"PO-Revision-Date: 2016-09-10 22:09+0000\n" "Last-Translator: Dario Bonfanti <bonfi.96@hotmail.it>\n" "Language-Team: Italian <https://hosted.weblate.org/projects/godot-engine/" "godot/it/>\n" @@ -17,7 +17,7 @@ msgstr "" "Content-Type: text/plain; charset=UTF-8\n" "Content-Transfer-Encoding: 8bit\n" "Plural-Forms: nplurals=2; plural=n != 1;\n" -"X-Generator: Weblate 2.8-dev\n" +"X-Generator: Weblate 2.8\n" #: modules/gdscript/gd_functions.cpp #: modules/visual_script/visual_script_builtin_funcs.cpp @@ -36,6 +36,12 @@ msgid "step argument is zero!" msgstr "step argument è zero!" #: modules/gdscript/gd_functions.cpp +msgid "" +"Paths cannot start with '/', absolute paths must start with 'res://', " +"'user://', or 'local://'" +msgstr "" + +#: modules/gdscript/gd_functions.cpp msgid "Not a script with an instance" msgstr "Non è uno script con un istanza" @@ -69,40 +75,44 @@ msgid "" "A node yielded without working memory, please read the docs on how to yield " "properly!" msgstr "" +"Un nodo ha ceduto senza memoria di lavoro, si prega di leggere la " +"documentazione riguardo a come cedere in maniera corretta!" #: modules/visual_script/visual_script.cpp msgid "" "Node yielded, but did not return a function state in the first working " "memory." msgstr "" +"Il nodo ha ceduto, ma non ha ritornato uno stato di funzione nella prima " +"memoria di lavoro." #: modules/visual_script/visual_script.cpp msgid "" "Return value must be assigned to first element of node working memory! Fix " "your node please." msgstr "" +"Il valore di return deve essere assegnato al primo elemento della memoria di " +"lavoro del nodo! Si prega di aggiustare il nodo." #: modules/visual_script/visual_script.cpp msgid "Node returned an invalid sequence output: " -msgstr "" +msgstr "Il nodo ha ritornato una sequenza di output invalida: " #: modules/visual_script/visual_script.cpp msgid "Found sequence bit but not the node in the stack, report bug!" -msgstr "" +msgstr "Trovato bit di sequenza ma non il nodo nello stack, segnalare il bug!" #: modules/visual_script/visual_script.cpp msgid "Stack overflow with stack depth: " -msgstr "" +msgstr "Overflow dello stack con profondità dello stack: " #: modules/visual_script/visual_script_editor.cpp -#, fuzzy msgid "Functions:" -msgstr "Funzione:" +msgstr "Funzioni:" #: modules/visual_script/visual_script_editor.cpp -#, fuzzy msgid "Variables:" -msgstr "Valiabile" +msgstr "Valiabili:" #: modules/visual_script/visual_script_editor.cpp tools/editor/editor_help.cpp msgid "Signals:" @@ -110,86 +120,151 @@ msgstr "Segnali:" #: modules/visual_script/visual_script_editor.cpp msgid "Name is not a valid identifier:" -msgstr "" +msgstr "Il nome non è un identificatore valido:" #: modules/visual_script/visual_script_editor.cpp msgid "Name already in use by another func/var/signal:" -msgstr "" +msgstr "Nome già in uso da un altro funz/var/segnale:" #: modules/visual_script/visual_script_editor.cpp -#, fuzzy msgid "Rename Function" -msgstr "Rendi Funzione" +msgstr "Rinomina Funzione" #: modules/visual_script/visual_script_editor.cpp -#, fuzzy msgid "Rename Variable" -msgstr "Rinomina Sample" +msgstr "Rinomina Variabile" #: modules/visual_script/visual_script_editor.cpp -#, fuzzy msgid "Rename Signal" -msgstr "Rinomina Sample" +msgstr "Rinomina Segnale" #: modules/visual_script/visual_script_editor.cpp -#, fuzzy msgid "Add Function" -msgstr "Funzione:" +msgstr "Aggiungi Funzione" #: modules/visual_script/visual_script_editor.cpp -#, fuzzy msgid "Add Variable" -msgstr "Valiabile" +msgstr "Aggiungi Variabile" #: modules/visual_script/visual_script_editor.cpp -#, fuzzy msgid "Add Signal" -msgstr "Segnali" +msgstr "Aggiungi Segnale" #: modules/visual_script/visual_script_editor.cpp -#, fuzzy msgid "Remove Function" -msgstr "Rimuovi Selezione" +msgstr "Rimuovi Funzione" #: modules/visual_script/visual_script_editor.cpp -#, fuzzy msgid "Remove Variable" -msgstr "Valiabile" +msgstr "Rimuovi Variabile" #: modules/visual_script/visual_script_editor.cpp -#, fuzzy msgid "Editing Variable:" -msgstr "Valiabile" +msgstr "Modifica Variabile:" #: modules/visual_script/visual_script_editor.cpp -#, fuzzy msgid "Remove Signal" -msgstr "Rimuovi Selezione" +msgstr "Rimuovi Segnale" #: modules/visual_script/visual_script_editor.cpp -#, fuzzy msgid "Editing Signal:" -msgstr "Connessione Segnali:" +msgstr "Modifica Segnale:" #: modules/visual_script/visual_script_editor.cpp #, fuzzy +msgid "Change Expression" +msgstr "Cambia Tipo" + +#: modules/visual_script/visual_script_editor.cpp msgid "Add Node" -msgstr "Aggiungi Nodo Figlio" +msgstr "Aggiungi Nodo" + +#: modules/visual_script/visual_script_editor.cpp +msgid "Hold Meta to drop a Getter. Hold Shift to drop a generic signature." +msgstr "" +"Mantieni premuto Meta per rilasciare un Getter. Mantieni premuto Shift per " +"rilasciare una firma generica." + +#: modules/visual_script/visual_script_editor.cpp +msgid "Hold Ctrl to drop a Getter. Hold Shift to drop a generic signature." +msgstr "" +"Mantieni premuto Control per rilasciare un Getter. Mantieni premuto Shift " +"per rilasciare una firma generica." + +#: modules/visual_script/visual_script_editor.cpp +msgid "Hold Meta to drop a simple reference to the node." +msgstr "Mantieni premuto Meta per rilasciare un riferimento semplice al nodo." + +#: modules/visual_script/visual_script_editor.cpp +msgid "Hold Ctrl to drop a simple reference to the node." +msgstr "Mantieni premuto Ctrl per rilasciare un riferimento semplice al nodo." + +#: modules/visual_script/visual_script_editor.cpp +msgid "Hold Meta to drop a Variable Setter." +msgstr "Mantieni premuto Meta per rilasciare un Setter Variabile." + +#: modules/visual_script/visual_script_editor.cpp +msgid "Hold Ctrl to drop a Variable Setter." +msgstr "Mantieni premuto Ctrl per rilasciare un Setter Variabile." + +#: modules/visual_script/visual_script_editor.cpp +msgid "Add Preload Node" +msgstr "Aggiungi Nodo Preload" #: modules/visual_script/visual_script_editor.cpp -#, fuzzy msgid "Add Node(s) From Tree" -msgstr "Nodo Da Scena" +msgstr "Aggiungi Nodo(i) Da Albero" + +#: modules/visual_script/visual_script_editor.cpp +msgid "Add Getter Property" +msgstr "Aggiungi Proprietà Getter" #: modules/visual_script/visual_script_editor.cpp msgid "Add Setter Property" +msgstr "Aggiungi Proprietà Setter" + +#: modules/visual_script/visual_script_editor.cpp +#, fuzzy +msgid "Condition" +msgstr "Copia Animazione" + +#: modules/visual_script/visual_script_editor.cpp +msgid "Sequence" msgstr "" #: modules/visual_script/visual_script_editor.cpp -msgid "Add Getter Property" +#, fuzzy +msgid "Switch" +msgstr "Pitch" + +#: modules/visual_script/visual_script_editor.cpp +msgid "Iterator" +msgstr "" + +#: modules/visual_script/visual_script_editor.cpp +msgid "While" msgstr "" #: modules/visual_script/visual_script_editor.cpp +#, fuzzy +msgid "Return" +msgstr "Ritorna:" + +#: modules/visual_script/visual_script_editor.cpp tools/editor/call_dialog.cpp +msgid "Call" +msgstr "Chiama" + +#: modules/visual_script/visual_script_editor.cpp +#, fuzzy +msgid "Get" +msgstr "Set" + +#: modules/visual_script/visual_script_editor.cpp +#: tools/editor/property_editor.cpp +msgid "Set" +msgstr "Set" + +#: modules/visual_script/visual_script_editor.cpp #: tools/editor/plugins/canvas_item_editor_plugin.cpp #: tools/editor/plugins/polygon_2d_editor_plugin.cpp #: tools/editor/plugins/script_text_editor.cpp @@ -199,22 +274,20 @@ msgid "Edit" msgstr "Modifica" #: modules/visual_script/visual_script_editor.cpp -#, fuzzy msgid "Base Type:" -msgstr "Tipo Dato:" +msgstr "Tipo Base:" #: modules/visual_script/visual_script_editor.cpp tools/editor/editor_help.cpp msgid "Members:" msgstr "Membri:" #: modules/visual_script/visual_script_editor.cpp -#, fuzzy msgid "Available Nodes:" -msgstr "Nodo TimeScale" +msgstr "Nodi Disponibili:" #: modules/visual_script/visual_script_editor.cpp msgid "Select or create a function to edit graph" -msgstr "" +msgstr "Seleziona o crea una funzione per modificare il grafico" #: modules/visual_script/visual_script_editor.cpp tools/editor/call_dialog.cpp #: tools/editor/connections_dialog.cpp @@ -230,24 +303,20 @@ msgid "Close" msgstr "Chiudi" #: modules/visual_script/visual_script_editor.cpp -#, fuzzy msgid "Edit Signal Arguments:" -msgstr "Argomenti Chiamata Extra:" +msgstr "Modifica Argomenti Segnali:" #: modules/visual_script/visual_script_editor.cpp -#, fuzzy msgid "Edit Variable:" -msgstr "Valiabile" +msgstr "Modifica Variabile:" #: modules/visual_script/visual_script_editor.cpp -#, fuzzy msgid "Change" -msgstr "Cambia Tipo" +msgstr "Cambia" #: modules/visual_script/visual_script_editor.cpp -#, fuzzy msgid "Delete Selected" -msgstr "Eliminare i file selezionati?" +msgstr "Elimina selezionati" #: modules/visual_script/visual_script_editor.cpp #: tools/editor/plugins/script_text_editor.cpp @@ -255,72 +324,161 @@ msgid "Toggle Breakpoint" msgstr "Abilita Breakpoint" #: modules/visual_script/visual_script_editor.cpp -#, fuzzy -msgid "Find Node Tyoe" -msgstr "Trova Successivo" +msgid "Find Node Type" +msgstr "Trova Tipo Nodo" + +#: modules/visual_script/visual_script_editor.cpp +msgid "Copy Nodes" +msgstr "Copia Nodi" + +#: modules/visual_script/visual_script_editor.cpp +msgid "Cut Nodes" +msgstr "Taglia Nodi" + +#: modules/visual_script/visual_script_editor.cpp +msgid "Paste Nodes" +msgstr "Incolla Nodi" #: modules/visual_script/visual_script_flow_control.cpp msgid "Input type not iterable: " -msgstr "" +msgstr "Il tipo di input non è iterabile: " #: modules/visual_script/visual_script_flow_control.cpp msgid "Iterator became invalid" -msgstr "" +msgstr "L'iteratore è diventato invalido" #: modules/visual_script/visual_script_flow_control.cpp msgid "Iterator became invalid: " -msgstr "" +msgstr "L'iteratore è diventato invalido: " #: modules/visual_script/visual_script_func_nodes.cpp -#, fuzzy msgid "Invalid index property name." -msgstr "Nome classe genitore invalido" +msgstr "Nome proprietà indice invalido." #: modules/visual_script/visual_script_func_nodes.cpp msgid "Base object is not a Node!" -msgstr "" +msgstr "L'oggetto base non è un Nodo!" #: modules/visual_script/visual_script_func_nodes.cpp -#, fuzzy msgid "Path does not lead Node!" -msgstr "Percorso non locale" +msgstr "Il percorso non conduce ad un Nodo!" #: modules/visual_script/visual_script_func_nodes.cpp msgid "Invalid index property name '%s' in node %s." -msgstr "" +msgstr "Nome proprietà indice invalido '%s' nel nodo %s." #: modules/visual_script/visual_script_nodes.cpp -#, fuzzy msgid ": Invalid argument of type: " -msgstr "Nome classe genitore invalido" +msgstr ": Argomento invalido di tipo: " #: modules/visual_script/visual_script_nodes.cpp -#, fuzzy msgid ": Invalid arguments: " -msgstr "Nome classe genitore invalido" +msgstr ": Argomenti invalidi: " #: modules/visual_script/visual_script_nodes.cpp msgid "VariableGet not found in script: " -msgstr "" +msgstr "VariableGet non trovato nello script: " #: modules/visual_script/visual_script_nodes.cpp msgid "VariableSet not found in script: " +msgstr "VariableSet non trovato nello script: " + +#: modules/visual_script/visual_script_nodes.cpp +msgid "Custom node has no _step() method, can't process graph." msgstr "" +"Il nodo personalizato non ha un metodo _step(), impossibile processare il " +"grafico." #: modules/visual_script/visual_script_nodes.cpp msgid "" -"Custom node has no _get_output_port_unsequenced(idx,wmem), but unsequenced " -"ports were specified." +"Invalid return value from _step(), must be integer (seq out), or string " +"(error)." msgstr "" +"Valore di return invalido da _step(), deve esere intero (seq out), oppure " +"stringa (errore)." #: modules/visual_script/visual_script_nodes.cpp -msgid "Custom node has no _step() method, can't process graph." +msgid "just pressed" msgstr "" #: modules/visual_script/visual_script_nodes.cpp +msgid "just released" +msgstr "" + +#: platform/winrt/export/export.cpp msgid "" -"Invalid return value from _step(), must be integer (seq out), or string " -"(error)." +"Couldn't read the certficate file. Are the path and password both correct?" +msgstr "" + +#: platform/winrt/export/export.cpp +#, fuzzy +msgid "Error creating the signature object." +msgstr "Errore di scrittura del PCK del progetto!" + +#: platform/winrt/export/export.cpp +msgid "Error creating the package signature." +msgstr "" + +#: platform/winrt/export/export.cpp +msgid "" +"No export templates found.\n" +"Download and install export templates." +msgstr "" + +#: platform/winrt/export/export.cpp +msgid "Custom debug package not found." +msgstr "" + +#: platform/winrt/export/export.cpp +msgid "Custom release package not found." +msgstr "" + +#: platform/winrt/export/export.cpp +#, fuzzy +msgid "Invalid unique name." +msgstr "Nome Invalido." + +#: platform/winrt/export/export.cpp +#, fuzzy +msgid "Invalid product GUID." +msgstr "Dimensione font Invalida." + +#: platform/winrt/export/export.cpp +#, fuzzy +msgid "Invalid publisher GUID." +msgstr "Percorso di base invalido" + +#: platform/winrt/export/export.cpp +#, fuzzy +msgid "Invalid background color." +msgstr "Sorgente font personalizzato invalido." + +#: platform/winrt/export/export.cpp +msgid "Invalid Store Logo image dimensions (should be 50x50)." +msgstr "" + +#: platform/winrt/export/export.cpp +msgid "Invalid square 44x44 logo image dimensions (should be 44x44)." +msgstr "" + +#: platform/winrt/export/export.cpp +msgid "Invalid square 71x71 logo image dimensions (should be 71x71)." +msgstr "" + +#: platform/winrt/export/export.cpp +msgid "Invalid square 150x150 logo image dimensions (should be 150x150)." +msgstr "" + +#: platform/winrt/export/export.cpp +msgid "Invalid square 310x310 logo image dimensions (should be 310x310)." +msgstr "" + +#: platform/winrt/export/export.cpp +msgid "Invalid wide 310x150 logo image dimensions (should be 310x150)." +msgstr "" + +#: platform/winrt/export/export.cpp +msgid "Invalid splash screen image dimensions (should be 620x300)." msgstr "" #: scene/2d/animated_sprite.cpp @@ -519,6 +677,13 @@ msgstr "" "NavigationMeshInstance deve essere un figlio o nipote di un nodo Navigation. " "Fornisce solamente dati per la navigazione." +#: scene/3d/remote_transform.cpp +#, fuzzy +msgid "Path property must point to a valid Spatial node to work." +msgstr "" +"La proprietà path deve puntare a un nodo Particles2D valido per poter " +"funzionare." + #: scene/3d/scenario_fx.cpp msgid "" "Only one WorldEnvironment is allowed per scene (or set of instanced scenes)." @@ -573,7 +738,8 @@ msgstr "Tutti i File (*)" #: scene/gui/file_dialog.cpp tools/editor/editor_file_dialog.cpp #: tools/editor/editor_help.cpp tools/editor/editor_node.cpp #: tools/editor/filesystem_dock.cpp -#: tools/editor/plugins/script_editor_plugin.cpp tools/editor/quick_open.cpp +#: tools/editor/plugins/script_editor_plugin.cpp +#: tools/editor/property_selector.cpp tools/editor/quick_open.cpp msgid "Open" msgstr "Apri" @@ -1065,6 +1231,7 @@ msgstr "Ottimizza" #: tools/editor/animation_editor.cpp msgid "Select an AnimationPlayer from the Scene Tree to edit animations." msgstr "" +"Seleziona un AnimationPlayer dallo Scene Tree per modificare le animazioni." #: tools/editor/animation_editor.cpp msgid "Key" @@ -1116,7 +1283,8 @@ msgstr "Cambia Valore Array" #: tools/editor/asset_library_editor_plugin.cpp tools/editor/create_dialog.cpp #: tools/editor/editor_help.cpp tools/editor/editor_node.cpp -#: tools/editor/plugins/script_editor_plugin.cpp tools/editor/quick_open.cpp +#: tools/editor/plugins/script_editor_plugin.cpp +#: tools/editor/property_selector.cpp tools/editor/quick_open.cpp #: tools/editor/settings_config_dialog.cpp msgid "Search:" msgstr "Cerca:" @@ -1167,10 +1335,6 @@ msgid "Method List For '%s':" msgstr "Lista Metodi Per '%s':" #: tools/editor/call_dialog.cpp -msgid "Call" -msgstr "Chiama" - -#: tools/editor/call_dialog.cpp msgid "Method List:" msgstr "Lista Metodi:" @@ -1274,7 +1438,7 @@ msgstr "Zoom Out" #: tools/editor/code_editor.cpp msgid "Reset Zoom" -msgstr "" +msgstr "Resetta Zoom" #: tools/editor/code_editor.cpp tools/editor/script_editor_debugger.cpp msgid "Line:" @@ -1289,6 +1453,12 @@ msgid "Method in target Node must be specified!" msgstr "Il Metodo nel nodo di target deve essere specificato!" #: tools/editor/connections_dialog.cpp +msgid "" +"Target method not found! Specify a valid method or attach a script to target " +"Node." +msgstr "" + +#: tools/editor/connections_dialog.cpp msgid "Connect To Node:" msgstr "Connetti A Nodo:" @@ -1364,11 +1534,26 @@ msgstr "Segnali" msgid "Create New" msgstr "Crea Nuovo" +#: tools/editor/create_dialog.cpp tools/editor/editor_file_dialog.cpp +#: tools/editor/filesystem_dock.cpp +msgid "Favorites:" +msgstr "Preferiti:" + +#: tools/editor/create_dialog.cpp tools/editor/editor_file_dialog.cpp +msgid "Recent:" +msgstr "Recenti:" + #: tools/editor/create_dialog.cpp tools/editor/editor_help.cpp -#: tools/editor/plugins/script_editor_plugin.cpp tools/editor/quick_open.cpp +#: tools/editor/plugins/script_editor_plugin.cpp +#: tools/editor/property_selector.cpp tools/editor/quick_open.cpp msgid "Matches:" msgstr "Corrispondenze:" +#: tools/editor/create_dialog.cpp tools/editor/editor_help.cpp +#: tools/editor/property_selector.cpp tools/editor/script_editor_debugger.cpp +msgid "Description:" +msgstr "Descrizione:" + #: tools/editor/dependency_editor.cpp msgid "Search Replacement For:" msgstr "Cerca Rimpiazzo Per:" @@ -1640,14 +1825,6 @@ msgstr "Sposta Preferito Su" msgid "Move Favorite Down" msgstr "Sposta Preferito Giù" -#: tools/editor/editor_file_dialog.cpp tools/editor/filesystem_dock.cpp -msgid "Favorites:" -msgstr "Preferiti:" - -#: tools/editor/editor_file_dialog.cpp -msgid "Recent:" -msgstr "Recenti:" - #: tools/editor/editor_file_dialog.cpp msgid "Preview:" msgstr "Anteprima:" @@ -1697,10 +1874,6 @@ msgstr "Elementi Tema GUI:" msgid "Constants:" msgstr "Costanti:" -#: tools/editor/editor_help.cpp tools/editor/script_editor_debugger.cpp -msgid "Description:" -msgstr "Descrizione:" - #: tools/editor/editor_help.cpp msgid "Method Description:" msgstr "Descrizione Metodo:" @@ -2064,14 +2237,6 @@ msgid "Go to previously opened scene." msgstr "Vai alla scena precedentemente aperta." #: tools/editor/editor_node.cpp -msgid "Fullscreen Mode" -msgstr "Modalità Fullscreen" - -#: tools/editor/editor_node.cpp -msgid "Distraction Free Mode" -msgstr "Modalità Senza Distrazioni" - -#: tools/editor/editor_node.cpp msgid "Next tab" msgstr "Scheda successiva" @@ -2157,6 +2322,10 @@ msgid "Quit to Project List" msgstr "Esci alla Lista Progetti" #: tools/editor/editor_node.cpp +msgid "Distraction Free Mode" +msgstr "Modalità Senza Distrazioni" + +#: tools/editor/editor_node.cpp msgid "Import assets to the project." msgstr "Importa asset nel progetto." @@ -2334,6 +2503,11 @@ msgid "Editor Layout" msgstr "Layout dell'Editor" #: tools/editor/editor_node.cpp +#, fuzzy +msgid "Toggle Fullscreen" +msgstr "Modalità Fullscreen" + +#: tools/editor/editor_node.cpp msgid "Install Export Templates" msgstr "Installa Template di Esportazione" @@ -2358,6 +2532,10 @@ msgid "Update Changes" msgstr "Aggiorna Cambiamenti" #: tools/editor/editor_node.cpp +msgid "Disable Update Spinner" +msgstr "" + +#: tools/editor/editor_node.cpp msgid "Inspector" msgstr "Inspector" @@ -2397,6 +2575,10 @@ msgstr "Proprietà oggetto." msgid "FileSystem" msgstr "FileSystem" +#: tools/editor/editor_node.cpp tools/editor/node_dock.cpp +msgid "Node" +msgstr "Nodo" + #: tools/editor/editor_node.cpp msgid "Output" msgstr "Output" @@ -3238,10 +3420,6 @@ msgid "MultiNode Set" msgstr "MultiNode Set" #: tools/editor/node_dock.cpp -msgid "Node" -msgstr "Nodo" - -#: tools/editor/node_dock.cpp msgid "Groups" msgstr "Gruppi" @@ -3680,9 +3858,8 @@ msgid "Paste Pose" msgstr "Incolla Posa" #: tools/editor/plugins/canvas_item_editor_plugin.cpp -#, fuzzy msgid "Select Mode" -msgstr "Modalità di Selezione(Q)" +msgstr "Modalità di Selezione" #: tools/editor/plugins/canvas_item_editor_plugin.cpp msgid "Drag: Rotate" @@ -3703,14 +3880,12 @@ msgid "Alt+RMB: Depth list selection" msgstr "Alt+RMB: Selezione Lista Profondità" #: tools/editor/plugins/canvas_item_editor_plugin.cpp -#, fuzzy msgid "Move Mode" -msgstr "Modalità Movimento (W)" +msgstr "Modalità Movimento" #: tools/editor/plugins/canvas_item_editor_plugin.cpp -#, fuzzy msgid "Rotate Mode" -msgstr "Modalità Rotazione (E)" +msgstr "Modalità Rotazione" #: tools/editor/plugins/canvas_item_editor_plugin.cpp #: tools/editor/plugins/spatial_editor_plugin.cpp @@ -3789,6 +3964,11 @@ msgid "Clear Bones" msgstr "Elimina Ossa" #: tools/editor/plugins/canvas_item_editor_plugin.cpp +#, fuzzy +msgid "Show Bones" +msgstr "Crea Ossa" + +#: tools/editor/plugins/canvas_item_editor_plugin.cpp msgid "Make IK Chain" msgstr "Crea Catena IK" @@ -4525,9 +4705,13 @@ msgid "Save Theme As" msgstr "Salva Tema Come" #: tools/editor/plugins/script_editor_plugin.cpp -#, fuzzy msgid "Close Docs" -msgstr "Clona Sotto" +msgstr "Chiudi Documentazione" + +#: tools/editor/plugins/script_editor_plugin.cpp +#, fuzzy +msgid "Close All" +msgstr "Chiudi" #: tools/editor/plugins/script_editor_plugin.cpp #: tools/editor/plugins/script_text_editor.cpp @@ -4641,6 +4825,11 @@ msgstr "" "Gli script built-in possono essere modificati solamente quando la scena a " "cui appartengono è caricata" +#: tools/editor/plugins/script_text_editor.cpp +#, fuzzy +msgid "Pick Color" +msgstr "Colore" + #: tools/editor/plugins/script_text_editor.cpp tools/editor/scene_tree_dock.cpp msgid "Move Up" msgstr "Sposta Su" @@ -5017,6 +5206,11 @@ msgid "Insert Animation Key" msgstr "Inserisci Key Animazione" #: tools/editor/plugins/spatial_editor_plugin.cpp +#, fuzzy +msgid "Focus Origin" +msgstr "Visualizza Origine" + +#: tools/editor/plugins/spatial_editor_plugin.cpp msgid "Focus Selection" msgstr "Centra a Selezione" @@ -5282,6 +5476,11 @@ msgid "Remove Item" msgstr "Rimuovi Elemento" #: tools/editor/plugins/theme_editor_plugin.cpp +#, fuzzy +msgid "Theme" +msgstr "Salva Tema" + +#: tools/editor/plugins/theme_editor_plugin.cpp msgid "Add Class Items" msgstr "Aggiungi Elementi di Classe" @@ -5799,12 +5998,10 @@ msgid "Unnamed Project" msgstr "Progetto Senza Nome" #: tools/editor/project_manager.cpp -#, fuzzy msgid "Are you sure to open more than one project?" msgstr "Sei sicuro di voler aprire più di un progetto?" #: tools/editor/project_manager.cpp -#, fuzzy msgid "Are you sure to run more than one project?" msgstr "Sei sicuro di voler eseguire più di un progetto?" @@ -5818,7 +6015,7 @@ msgstr "" msgid "" "You are about the scan %s folders for existing Godot projects. Do you " "confirm?" -msgstr "" +msgstr "Stai per esaminare %s cartelle per progetti Godot esistenti. Confermi?" #: tools/editor/project_manager.cpp msgid "Project Manager" @@ -5837,9 +6034,8 @@ msgid "Scan" msgstr "Esamina" #: tools/editor/project_manager.cpp -#, fuzzy msgid "Select a Folder to Scan" -msgstr "Scegli un Nodo" +msgstr "Scegli una Cartella da Scansionare" #: tools/editor/project_manager.cpp msgid "New Project" @@ -6102,6 +6298,11 @@ msgid "Assign" msgstr "Assegna" #: tools/editor/property_editor.cpp +#, fuzzy +msgid "New Script" +msgstr "Script successivo" + +#: tools/editor/property_editor.cpp msgid "Error loading file: Not a resource!" msgstr "Errore caricamento file: Non è una risorsa!" @@ -6118,10 +6319,6 @@ msgid "On" msgstr "On" #: tools/editor/property_editor.cpp -msgid "Set" -msgstr "Set" - -#: tools/editor/property_editor.cpp msgid "Properties:" msgstr "Proprietà:" @@ -6133,6 +6330,14 @@ msgstr "Globale" msgid "Sections:" msgstr "Sezioni:" +#: tools/editor/property_selector.cpp +msgid "Select Property" +msgstr "Seleziona Proprietà" + +#: tools/editor/property_selector.cpp +msgid "Select Method" +msgstr "Seleziona Metodo" + #: tools/editor/pvrtc_compress.cpp msgid "Could not execute PVRTC tool:" msgstr "Impossibile eseguire lo strumento di PVRTC:" @@ -6206,9 +6411,8 @@ msgid "No parent to instance a child at." msgstr "Nessun genitore del quale istanziare un figlio." #: tools/editor/scene_tree_dock.cpp -#, fuzzy msgid "No parent to instance the scenes at." -msgstr "Nessun genitore del quale istanziare un figlio." +msgstr "Nessun genitore nel quale istanziare una scena." #: tools/editor/scene_tree_dock.cpp msgid "Error loading scene from %s" @@ -6343,9 +6547,8 @@ msgid "Save Branch as Scene" msgstr "Salva Ramo come Scena" #: tools/editor/scene_tree_dock.cpp -#, fuzzy msgid "Delete (No Confirm)" -msgstr "Si Prega Di Confermare..." +msgstr "Elimina (Senza Conferma)" #: tools/editor/scene_tree_dock.cpp msgid "Add/Create a New Node" @@ -6360,9 +6563,8 @@ msgstr "" "root esiste." #: tools/editor/scene_tree_dock.cpp -#, fuzzy msgid "Create a new script for the selected node." -msgstr "Istanzia le scene selezionate come figlie del nodo selezionato." +msgstr "Crea un nuovo script per il nodo selezionato." #: tools/editor/scene_tree_editor.cpp msgid "" @@ -6664,6 +6866,13 @@ msgstr "Cambia lunghezza Ray Shape" msgid "Change Notifier Extents" msgstr "Cambia Estensione di Notifier" +#~ msgid "" +#~ "Custom node has no _get_output_port_unsequenced(idx,wmem), but " +#~ "unsequenced ports were specified." +#~ msgstr "" +#~ "Il nodo personalizzato non ha _get_output_port_unsequenced(idx,wmem), ma " +#~ "le porte unsequenced sono state specificate." + #~ msgid "Cannot go into subdir:" #~ msgstr "Impossibile accedere alla subdirectory:" diff --git a/tools/translations/ja.po b/tools/translations/ja.po index a576596025..25003026c1 100644 --- a/tools/translations/ja.po +++ b/tools/translations/ja.po @@ -34,6 +34,12 @@ msgid "step argument is zero!" msgstr "ステップ引数はゼロです!" #: modules/gdscript/gd_functions.cpp +msgid "" +"Paths cannot start with '/', absolute paths must start with 'res://', " +"'user://', or 'local://'" +msgstr "" + +#: modules/gdscript/gd_functions.cpp msgid "Not a script with an instance" msgstr "インスタンスを使用していないスクリプトです" @@ -167,20 +173,91 @@ msgid "Editing Signal:" msgstr "信号を接続:" #: modules/visual_script/visual_script_editor.cpp +msgid "Change Expression" +msgstr "" + +#: modules/visual_script/visual_script_editor.cpp msgid "Add Node" msgstr "" #: modules/visual_script/visual_script_editor.cpp +msgid "Hold Meta to drop a Getter. Hold Shift to drop a generic signature." +msgstr "" + +#: modules/visual_script/visual_script_editor.cpp +msgid "Hold Ctrl to drop a Getter. Hold Shift to drop a generic signature." +msgstr "" + +#: modules/visual_script/visual_script_editor.cpp +msgid "Hold Meta to drop a simple reference to the node." +msgstr "" + +#: modules/visual_script/visual_script_editor.cpp +msgid "Hold Ctrl to drop a simple reference to the node." +msgstr "" + +#: modules/visual_script/visual_script_editor.cpp +msgid "Hold Meta to drop a Variable Setter." +msgstr "" + +#: modules/visual_script/visual_script_editor.cpp +msgid "Hold Ctrl to drop a Variable Setter." +msgstr "" + +#: modules/visual_script/visual_script_editor.cpp +msgid "Add Preload Node" +msgstr "" + +#: modules/visual_script/visual_script_editor.cpp #, fuzzy msgid "Add Node(s) From Tree" msgstr "シーンからのノード" #: modules/visual_script/visual_script_editor.cpp +msgid "Add Getter Property" +msgstr "" + +#: modules/visual_script/visual_script_editor.cpp msgid "Add Setter Property" msgstr "" #: modules/visual_script/visual_script_editor.cpp -msgid "Add Getter Property" +#, fuzzy +msgid "Condition" +msgstr "遷移" + +#: modules/visual_script/visual_script_editor.cpp +msgid "Sequence" +msgstr "" + +#: modules/visual_script/visual_script_editor.cpp +msgid "Switch" +msgstr "" + +#: modules/visual_script/visual_script_editor.cpp +msgid "Iterator" +msgstr "" + +#: modules/visual_script/visual_script_editor.cpp +msgid "While" +msgstr "" + +#: modules/visual_script/visual_script_editor.cpp +#, fuzzy +msgid "Return" +msgstr "戻り値:" + +#: modules/visual_script/visual_script_editor.cpp tools/editor/call_dialog.cpp +msgid "Call" +msgstr "呼び出し" + +#: modules/visual_script/visual_script_editor.cpp +msgid "Get" +msgstr "" + +#: modules/visual_script/visual_script_editor.cpp +#: tools/editor/property_editor.cpp +msgid "Set" msgstr "" #: modules/visual_script/visual_script_editor.cpp @@ -245,9 +322,22 @@ msgid "Toggle Breakpoint" msgstr "" #: modules/visual_script/visual_script_editor.cpp -msgid "Find Node Tyoe" +msgid "Find Node Type" +msgstr "" + +#: modules/visual_script/visual_script_editor.cpp +msgid "Copy Nodes" msgstr "" +#: modules/visual_script/visual_script_editor.cpp +msgid "Cut Nodes" +msgstr "" + +#: modules/visual_script/visual_script_editor.cpp +#, fuzzy +msgid "Paste Nodes" +msgstr "ノードへのパス:" + #: modules/visual_script/visual_script_flow_control.cpp msgid "Input type not iterable: " msgstr "" @@ -293,19 +383,94 @@ msgid "VariableSet not found in script: " msgstr "" #: modules/visual_script/visual_script_nodes.cpp +msgid "Custom node has no _step() method, can't process graph." +msgstr "" + +#: modules/visual_script/visual_script_nodes.cpp msgid "" -"Custom node has no _get_output_port_unsequenced(idx,wmem), but unsequenced " -"ports were specified." +"Invalid return value from _step(), must be integer (seq out), or string " +"(error)." msgstr "" #: modules/visual_script/visual_script_nodes.cpp -msgid "Custom node has no _step() method, can't process graph." +msgid "just pressed" msgstr "" #: modules/visual_script/visual_script_nodes.cpp +msgid "just released" +msgstr "" + +#: platform/winrt/export/export.cpp msgid "" -"Invalid return value from _step(), must be integer (seq out), or string " -"(error)." +"Couldn't read the certficate file. Are the path and password both correct?" +msgstr "" + +#: platform/winrt/export/export.cpp +msgid "Error creating the signature object." +msgstr "" + +#: platform/winrt/export/export.cpp +msgid "Error creating the package signature." +msgstr "" + +#: platform/winrt/export/export.cpp +msgid "" +"No export templates found.\n" +"Download and install export templates." +msgstr "" + +#: platform/winrt/export/export.cpp +msgid "Custom debug package not found." +msgstr "" + +#: platform/winrt/export/export.cpp +msgid "Custom release package not found." +msgstr "" + +#: platform/winrt/export/export.cpp +#, fuzzy +msgid "Invalid unique name." +msgstr "無効なフォント サイズです。" + +#: platform/winrt/export/export.cpp +#, fuzzy +msgid "Invalid product GUID." +msgstr "無効なフォント サイズです。" + +#: platform/winrt/export/export.cpp +msgid "Invalid publisher GUID." +msgstr "" + +#: platform/winrt/export/export.cpp +msgid "Invalid background color." +msgstr "" + +#: platform/winrt/export/export.cpp +msgid "Invalid Store Logo image dimensions (should be 50x50)." +msgstr "" + +#: platform/winrt/export/export.cpp +msgid "Invalid square 44x44 logo image dimensions (should be 44x44)." +msgstr "" + +#: platform/winrt/export/export.cpp +msgid "Invalid square 71x71 logo image dimensions (should be 71x71)." +msgstr "" + +#: platform/winrt/export/export.cpp +msgid "Invalid square 150x150 logo image dimensions (should be 150x150)." +msgstr "" + +#: platform/winrt/export/export.cpp +msgid "Invalid square 310x310 logo image dimensions (should be 310x310)." +msgstr "" + +#: platform/winrt/export/export.cpp +msgid "Invalid wide 310x150 logo image dimensions (should be 310x150)." +msgstr "" + +#: platform/winrt/export/export.cpp +msgid "Invalid splash screen image dimensions (should be 620x300)." msgstr "" #: scene/2d/animated_sprite.cpp @@ -498,6 +663,13 @@ msgstr "" "NavigationMeshInstance は、ナビゲーションノードの子や孫である必要があります。" "これはナビゲーションデータのみ提供します。" +#: scene/3d/remote_transform.cpp +#, fuzzy +msgid "Path property must point to a valid Spatial node to work." +msgstr "" +"Path プロパティは、動作するように有効な Particles2D ノードを示す必要がありま" +"す。" + #: scene/3d/scenario_fx.cpp #, fuzzy msgid "" @@ -553,7 +725,8 @@ msgstr "すべてのファイル(*)" #: scene/gui/file_dialog.cpp tools/editor/editor_file_dialog.cpp #: tools/editor/editor_help.cpp tools/editor/editor_node.cpp #: tools/editor/filesystem_dock.cpp -#: tools/editor/plugins/script_editor_plugin.cpp tools/editor/quick_open.cpp +#: tools/editor/plugins/script_editor_plugin.cpp +#: tools/editor/property_selector.cpp tools/editor/quick_open.cpp msgid "Open" msgstr "開く" @@ -1096,7 +1269,8 @@ msgstr "配列の値を変更" #: tools/editor/asset_library_editor_plugin.cpp tools/editor/create_dialog.cpp #: tools/editor/editor_help.cpp tools/editor/editor_node.cpp -#: tools/editor/plugins/script_editor_plugin.cpp tools/editor/quick_open.cpp +#: tools/editor/plugins/script_editor_plugin.cpp +#: tools/editor/property_selector.cpp tools/editor/quick_open.cpp #: tools/editor/settings_config_dialog.cpp msgid "Search:" msgstr "検索:" @@ -1147,10 +1321,6 @@ msgid "Method List For '%s':" msgstr "'%s' のメソッド一覧:" #: tools/editor/call_dialog.cpp -msgid "Call" -msgstr "呼び出し" - -#: tools/editor/call_dialog.cpp msgid "Method List:" msgstr "メソッド一覧:" @@ -1269,6 +1439,12 @@ msgid "Method in target Node must be specified!" msgstr "対象となるノードのメソッドを指定する必要があります!" #: tools/editor/connections_dialog.cpp +msgid "" +"Target method not found! Specify a valid method or attach a script to target " +"Node." +msgstr "" + +#: tools/editor/connections_dialog.cpp msgid "Connect To Node:" msgstr "ノードに接続します。" @@ -1345,11 +1521,26 @@ msgstr "" msgid "Create New" msgstr "" +#: tools/editor/create_dialog.cpp tools/editor/editor_file_dialog.cpp +#: tools/editor/filesystem_dock.cpp +msgid "Favorites:" +msgstr "" + +#: tools/editor/create_dialog.cpp tools/editor/editor_file_dialog.cpp +msgid "Recent:" +msgstr "" + #: tools/editor/create_dialog.cpp tools/editor/editor_help.cpp -#: tools/editor/plugins/script_editor_plugin.cpp tools/editor/quick_open.cpp +#: tools/editor/plugins/script_editor_plugin.cpp +#: tools/editor/property_selector.cpp tools/editor/quick_open.cpp msgid "Matches:" msgstr "" +#: tools/editor/create_dialog.cpp tools/editor/editor_help.cpp +#: tools/editor/property_selector.cpp tools/editor/script_editor_debugger.cpp +msgid "Description:" +msgstr "" + #: tools/editor/dependency_editor.cpp msgid "Search Replacement For:" msgstr "" @@ -1610,14 +1801,6 @@ msgstr "" msgid "Move Favorite Down" msgstr "" -#: tools/editor/editor_file_dialog.cpp tools/editor/filesystem_dock.cpp -msgid "Favorites:" -msgstr "" - -#: tools/editor/editor_file_dialog.cpp -msgid "Recent:" -msgstr "" - #: tools/editor/editor_file_dialog.cpp msgid "Preview:" msgstr "" @@ -1667,10 +1850,6 @@ msgstr "" msgid "Constants:" msgstr "" -#: tools/editor/editor_help.cpp tools/editor/script_editor_debugger.cpp -msgid "Description:" -msgstr "" - #: tools/editor/editor_help.cpp msgid "Method Description:" msgstr "" @@ -2027,14 +2206,6 @@ msgid "Go to previously opened scene." msgstr "" #: tools/editor/editor_node.cpp -msgid "Fullscreen Mode" -msgstr "" - -#: tools/editor/editor_node.cpp -msgid "Distraction Free Mode" -msgstr "" - -#: tools/editor/editor_node.cpp msgid "Next tab" msgstr "" @@ -2121,6 +2292,10 @@ msgid "Quit to Project List" msgstr "終了してプロジェクトリストを開く" #: tools/editor/editor_node.cpp +msgid "Distraction Free Mode" +msgstr "" + +#: tools/editor/editor_node.cpp msgid "Import assets to the project." msgstr "" @@ -2279,6 +2454,10 @@ msgid "Editor Layout" msgstr "" #: tools/editor/editor_node.cpp +msgid "Toggle Fullscreen" +msgstr "" + +#: tools/editor/editor_node.cpp msgid "Install Export Templates" msgstr "" @@ -2303,6 +2482,10 @@ msgid "Update Changes" msgstr "" #: tools/editor/editor_node.cpp +msgid "Disable Update Spinner" +msgstr "" + +#: tools/editor/editor_node.cpp msgid "Inspector" msgstr "" @@ -2342,6 +2525,10 @@ msgstr "" msgid "FileSystem" msgstr "" +#: tools/editor/editor_node.cpp tools/editor/node_dock.cpp +msgid "Node" +msgstr "" + #: tools/editor/editor_node.cpp msgid "Output" msgstr "" @@ -3171,10 +3358,6 @@ msgid "MultiNode Set" msgstr "" #: tools/editor/node_dock.cpp -msgid "Node" -msgstr "" - -#: tools/editor/node_dock.cpp msgid "Groups" msgstr "" @@ -3716,6 +3899,10 @@ msgid "Clear Bones" msgstr "" #: tools/editor/plugins/canvas_item_editor_plugin.cpp +msgid "Show Bones" +msgstr "" + +#: tools/editor/plugins/canvas_item_editor_plugin.cpp msgid "Make IK Chain" msgstr "" @@ -4455,6 +4642,11 @@ msgid "Close Docs" msgstr "閉じる" #: tools/editor/plugins/script_editor_plugin.cpp +#, fuzzy +msgid "Close All" +msgstr "閉じる" + +#: tools/editor/plugins/script_editor_plugin.cpp #: tools/editor/plugins/script_text_editor.cpp #: tools/editor/plugins/shader_editor_plugin.cpp msgid "Find.." @@ -4562,6 +4754,10 @@ msgid "" "Built-in scripts can only be edited when the scene they belong to is loaded" msgstr "" +#: tools/editor/plugins/script_text_editor.cpp +msgid "Pick Color" +msgstr "" + #: tools/editor/plugins/script_text_editor.cpp tools/editor/scene_tree_dock.cpp msgid "Move Up" msgstr "" @@ -4938,6 +5134,10 @@ msgid "Insert Animation Key" msgstr "" #: tools/editor/plugins/spatial_editor_plugin.cpp +msgid "Focus Origin" +msgstr "" + +#: tools/editor/plugins/spatial_editor_plugin.cpp msgid "Focus Selection" msgstr "" @@ -5203,6 +5403,10 @@ msgid "Remove Item" msgstr "" #: tools/editor/plugins/theme_editor_plugin.cpp +msgid "Theme" +msgstr "" + +#: tools/editor/plugins/theme_editor_plugin.cpp msgid "Add Class Items" msgstr "" @@ -6014,6 +6218,10 @@ msgid "Assign" msgstr "" #: tools/editor/property_editor.cpp +msgid "New Script" +msgstr "" + +#: tools/editor/property_editor.cpp msgid "Error loading file: Not a resource!" msgstr "" @@ -6030,10 +6238,6 @@ msgid "On" msgstr "" #: tools/editor/property_editor.cpp -msgid "Set" -msgstr "" - -#: tools/editor/property_editor.cpp msgid "Properties:" msgstr "" @@ -6045,6 +6249,16 @@ msgstr "" msgid "Sections:" msgstr "" +#: tools/editor/property_selector.cpp +#, fuzzy +msgid "Select Property" +msgstr "すべて選択" + +#: tools/editor/property_selector.cpp +#, fuzzy +msgid "Select Method" +msgstr "すべて選択" + #: tools/editor/pvrtc_compress.cpp msgid "Could not execute PVRTC tool:" msgstr "" diff --git a/tools/translations/ko.po b/tools/translations/ko.po index 8199de00d4..a4d24d8b52 100644 --- a/tools/translations/ko.po +++ b/tools/translations/ko.po @@ -2,13 +2,13 @@ # Copyright (C) 2016 Juan Linietsky, Ariel Manzur and the Godot community # This file is distributed under the same license as the Godot source code. # -# volzhs <volzhs@gmail.com>, 2016. +# 박한얼 (volzhs) <volzhs@gmail.com>, 2016. # msgid "" msgstr "" "Project-Id-Version: Godot Engine editor\n" "POT-Creation-Date: \n" -"PO-Revision-Date: 2016-07-29 08:31+0000\n" +"PO-Revision-Date: 2016-09-26 13:04+0000\n" "Last-Translator: 박한얼 <volzhs@gmail.com>\n" "Language-Team: Korean <https://hosted.weblate.org/projects/godot-engine/" "godot/ko/>\n" @@ -17,7 +17,7 @@ msgstr "" "Content-Type: text/plain; charset=UTF-8\n" "Content-Transfer-Encoding: 8bit\n" "Plural-Forms: nplurals=1; plural=0;\n" -"X-Generator: Weblate 2.8-dev\n" +"X-Generator: Weblate 2.9-dev\n" #: modules/gdscript/gd_functions.cpp #: modules/visual_script/visual_script_builtin_funcs.cpp @@ -35,6 +35,12 @@ msgid "step argument is zero!" msgstr "스텝 인자가 제로입니다!" #: modules/gdscript/gd_functions.cpp +msgid "" +"Paths cannot start with '/', absolute paths must start with 'res://', " +"'user://', or 'local://'" +msgstr "" + +#: modules/gdscript/gd_functions.cpp msgid "Not a script with an instance" msgstr "스크립트의 인스턴스가 아님" @@ -95,14 +101,12 @@ msgid "Stack overflow with stack depth: " msgstr "" #: modules/visual_script/visual_script_editor.cpp -#, fuzzy msgid "Functions:" msgstr "함수:" #: modules/visual_script/visual_script_editor.cpp -#, fuzzy msgid "Variables:" -msgstr "변수" +msgstr "변수:" #: modules/visual_script/visual_script_editor.cpp tools/editor/editor_help.cpp msgid "Signals:" @@ -117,79 +121,140 @@ msgid "Name already in use by another func/var/signal:" msgstr "" #: modules/visual_script/visual_script_editor.cpp -#, fuzzy msgid "Rename Function" -msgstr "함수 만들기" +msgstr "함수명 변경" #: modules/visual_script/visual_script_editor.cpp -#, fuzzy msgid "Rename Variable" -msgstr "샘플 이름 변경" +msgstr "변수명 변경" #: modules/visual_script/visual_script_editor.cpp -#, fuzzy msgid "Rename Signal" -msgstr "샘플 이름 변경" +msgstr "시그널명 변경" #: modules/visual_script/visual_script_editor.cpp -#, fuzzy msgid "Add Function" -msgstr "함수:" +msgstr "함수 추가" #: modules/visual_script/visual_script_editor.cpp -#, fuzzy msgid "Add Variable" -msgstr "변수" +msgstr "변수 추가" #: modules/visual_script/visual_script_editor.cpp -#, fuzzy msgid "Add Signal" -msgstr "시그널" +msgstr "시그널 추가" #: modules/visual_script/visual_script_editor.cpp -#, fuzzy msgid "Remove Function" -msgstr "선택 삭제" +msgstr "함수 제거" #: modules/visual_script/visual_script_editor.cpp -#, fuzzy msgid "Remove Variable" -msgstr "변수" +msgstr "변수 제거" #: modules/visual_script/visual_script_editor.cpp -#, fuzzy msgid "Editing Variable:" -msgstr "변수" +msgstr "변수 편집:" #: modules/visual_script/visual_script_editor.cpp -#, fuzzy msgid "Remove Signal" -msgstr "선택 삭제" +msgstr "시그널 제거" #: modules/visual_script/visual_script_editor.cpp -#, fuzzy msgid "Editing Signal:" -msgstr "시그널 연결:" +msgstr "시그널 편집:" #: modules/visual_script/visual_script_editor.cpp #, fuzzy +msgid "Change Expression" +msgstr "타입 변경" + +#: modules/visual_script/visual_script_editor.cpp msgid "Add Node" -msgstr "자식 노드 추가" +msgstr "노드 추가" + +#: modules/visual_script/visual_script_editor.cpp +msgid "Hold Meta to drop a Getter. Hold Shift to drop a generic signature." +msgstr "" + +#: modules/visual_script/visual_script_editor.cpp +msgid "Hold Ctrl to drop a Getter. Hold Shift to drop a generic signature." +msgstr "" + +#: modules/visual_script/visual_script_editor.cpp +msgid "Hold Meta to drop a simple reference to the node." +msgstr "" + +#: modules/visual_script/visual_script_editor.cpp +msgid "Hold Ctrl to drop a simple reference to the node." +msgstr "" + +#: modules/visual_script/visual_script_editor.cpp +msgid "Hold Meta to drop a Variable Setter." +msgstr "" + +#: modules/visual_script/visual_script_editor.cpp +msgid "Hold Ctrl to drop a Variable Setter." +msgstr "" + +#: modules/visual_script/visual_script_editor.cpp +msgid "Add Preload Node" +msgstr "Preload 노드 추가" #: modules/visual_script/visual_script_editor.cpp -#, fuzzy msgid "Add Node(s) From Tree" -msgstr "씬으로부터 노드 가져오기" +msgstr "트리에서 노드 추가" + +#: modules/visual_script/visual_script_editor.cpp +msgid "Add Getter Property" +msgstr "" #: modules/visual_script/visual_script_editor.cpp msgid "Add Setter Property" msgstr "" #: modules/visual_script/visual_script_editor.cpp -msgid "Add Getter Property" +#, fuzzy +msgid "Condition" +msgstr "애니메이션 복사" + +#: modules/visual_script/visual_script_editor.cpp +msgid "Sequence" +msgstr "" + +#: modules/visual_script/visual_script_editor.cpp +#, fuzzy +msgid "Switch" +msgstr "피치" + +#: modules/visual_script/visual_script_editor.cpp +msgid "Iterator" +msgstr "" + +#: modules/visual_script/visual_script_editor.cpp +msgid "While" msgstr "" #: modules/visual_script/visual_script_editor.cpp +#, fuzzy +msgid "Return" +msgstr "리턴:" + +#: modules/visual_script/visual_script_editor.cpp tools/editor/call_dialog.cpp +msgid "Call" +msgstr "호출" + +#: modules/visual_script/visual_script_editor.cpp +#, fuzzy +msgid "Get" +msgstr "설정" + +#: modules/visual_script/visual_script_editor.cpp +#: tools/editor/property_editor.cpp +msgid "Set" +msgstr "설정" + +#: modules/visual_script/visual_script_editor.cpp #: tools/editor/plugins/canvas_item_editor_plugin.cpp #: tools/editor/plugins/polygon_2d_editor_plugin.cpp #: tools/editor/plugins/script_text_editor.cpp @@ -199,18 +264,16 @@ msgid "Edit" msgstr "편집" #: modules/visual_script/visual_script_editor.cpp -#, fuzzy msgid "Base Type:" -msgstr "데이타 타입:" +msgstr "기본 타입:" #: modules/visual_script/visual_script_editor.cpp tools/editor/editor_help.cpp msgid "Members:" msgstr "멤버:" #: modules/visual_script/visual_script_editor.cpp -#, fuzzy msgid "Available Nodes:" -msgstr "시간 크기 조절 노드" +msgstr "가능한 노드:" #: modules/visual_script/visual_script_editor.cpp msgid "Select or create a function to edit graph" @@ -230,24 +293,20 @@ msgid "Close" msgstr "닫기" #: modules/visual_script/visual_script_editor.cpp -#, fuzzy msgid "Edit Signal Arguments:" -msgstr "별도의 호출 인자:" +msgstr "시그널 인자 편집:" #: modules/visual_script/visual_script_editor.cpp -#, fuzzy msgid "Edit Variable:" -msgstr "변수" +msgstr "변수 편집:" #: modules/visual_script/visual_script_editor.cpp -#, fuzzy msgid "Change" -msgstr "타입 변경" +msgstr "변경" #: modules/visual_script/visual_script_editor.cpp -#, fuzzy msgid "Delete Selected" -msgstr "선택된 파일들을 삭제하시겠습니까?" +msgstr "선택 항목 삭제" #: modules/visual_script/visual_script_editor.cpp #: tools/editor/plugins/script_text_editor.cpp @@ -255,9 +314,20 @@ msgid "Toggle Breakpoint" msgstr "중단점 토글" #: modules/visual_script/visual_script_editor.cpp -#, fuzzy -msgid "Find Node Tyoe" -msgstr "다음 찾기" +msgid "Find Node Type" +msgstr "노드 타입 찾기" + +#: modules/visual_script/visual_script_editor.cpp +msgid "Copy Nodes" +msgstr "노드 복사" + +#: modules/visual_script/visual_script_editor.cpp +msgid "Cut Nodes" +msgstr "노드 잘라내기" + +#: modules/visual_script/visual_script_editor.cpp +msgid "Paste Nodes" +msgstr "노드 붙여넣기" #: modules/visual_script/visual_script_flow_control.cpp msgid "Input type not iterable: " @@ -272,32 +342,28 @@ msgid "Iterator became invalid: " msgstr "" #: modules/visual_script/visual_script_func_nodes.cpp -#, fuzzy msgid "Invalid index property name." -msgstr "유요하지 않은 부모 클래스명" +msgstr "유요하지 않은 인덱스 속성명." #: modules/visual_script/visual_script_func_nodes.cpp msgid "Base object is not a Node!" msgstr "" #: modules/visual_script/visual_script_func_nodes.cpp -#, fuzzy msgid "Path does not lead Node!" -msgstr "경로가 로컬이 아님" +msgstr "노드를 지칭하는 경로가 아닙니다!" #: modules/visual_script/visual_script_func_nodes.cpp msgid "Invalid index property name '%s' in node %s." msgstr "" #: modules/visual_script/visual_script_nodes.cpp -#, fuzzy msgid ": Invalid argument of type: " -msgstr "유요하지 않은 부모 클래스명" +msgstr ": 유효하지 않은 인자 타입: " #: modules/visual_script/visual_script_nodes.cpp -#, fuzzy msgid ": Invalid arguments: " -msgstr "유요하지 않은 부모 클래스명" +msgstr ": 유효하지 인자: " #: modules/visual_script/visual_script_nodes.cpp msgid "VariableGet not found in script: " @@ -308,19 +374,97 @@ msgid "VariableSet not found in script: " msgstr "" #: modules/visual_script/visual_script_nodes.cpp +msgid "Custom node has no _step() method, can't process graph." +msgstr "" + +#: modules/visual_script/visual_script_nodes.cpp msgid "" -"Custom node has no _get_output_port_unsequenced(idx,wmem), but unsequenced " -"ports were specified." +"Invalid return value from _step(), must be integer (seq out), or string " +"(error)." msgstr "" #: modules/visual_script/visual_script_nodes.cpp -msgid "Custom node has no _step() method, can't process graph." +msgid "just pressed" msgstr "" #: modules/visual_script/visual_script_nodes.cpp +msgid "just released" +msgstr "" + +#: platform/winrt/export/export.cpp msgid "" -"Invalid return value from _step(), must be integer (seq out), or string " -"(error)." +"Couldn't read the certficate file. Are the path and password both correct?" +msgstr "" + +#: platform/winrt/export/export.cpp +#, fuzzy +msgid "Error creating the signature object." +msgstr "프로젝트 PCK 작성중 에러!" + +#: platform/winrt/export/export.cpp +msgid "Error creating the package signature." +msgstr "" + +#: platform/winrt/export/export.cpp +msgid "" +"No export templates found.\n" +"Download and install export templates." +msgstr "" + +#: platform/winrt/export/export.cpp +msgid "Custom debug package not found." +msgstr "" + +#: platform/winrt/export/export.cpp +msgid "Custom release package not found." +msgstr "" + +#: platform/winrt/export/export.cpp +#, fuzzy +msgid "Invalid unique name." +msgstr "유효하지 않은 이름." + +#: platform/winrt/export/export.cpp +#, fuzzy +msgid "Invalid product GUID." +msgstr "유요하지 않은 폰트 사이즈." + +#: platform/winrt/export/export.cpp +#, fuzzy +msgid "Invalid publisher GUID." +msgstr "기본 경로가 유요하지 않음" + +#: platform/winrt/export/export.cpp +#, fuzzy +msgid "Invalid background color." +msgstr "사용자 지정 폰트 소스가 유효하지 않습니다." + +#: platform/winrt/export/export.cpp +msgid "Invalid Store Logo image dimensions (should be 50x50)." +msgstr "" + +#: platform/winrt/export/export.cpp +msgid "Invalid square 44x44 logo image dimensions (should be 44x44)." +msgstr "" + +#: platform/winrt/export/export.cpp +msgid "Invalid square 71x71 logo image dimensions (should be 71x71)." +msgstr "" + +#: platform/winrt/export/export.cpp +msgid "Invalid square 150x150 logo image dimensions (should be 150x150)." +msgstr "" + +#: platform/winrt/export/export.cpp +msgid "Invalid square 310x310 logo image dimensions (should be 310x310)." +msgstr "" + +#: platform/winrt/export/export.cpp +msgid "Invalid wide 310x150 logo image dimensions (should be 310x150)." +msgstr "" + +#: platform/winrt/export/export.cpp +msgid "Invalid splash screen image dimensions (should be 620x300)." msgstr "" #: scene/2d/animated_sprite.cpp @@ -503,6 +647,11 @@ msgstr "" "NavigationMeshInstance은 Navigation 노드의 하위에 있어야 합니다. 이것은 네비" "게이션 데이타만을 제공합니다." +#: scene/3d/remote_transform.cpp +#, fuzzy +msgid "Path property must point to a valid Spatial node to work." +msgstr "Path 속성은 유효한 Particles2D 노드를 가리켜야 합니다." + #: scene/3d/scenario_fx.cpp msgid "" "Only one WorldEnvironment is allowed per scene (or set of instanced scenes)." @@ -555,7 +704,8 @@ msgstr "모든 파일 (*)" #: scene/gui/file_dialog.cpp tools/editor/editor_file_dialog.cpp #: tools/editor/editor_help.cpp tools/editor/editor_node.cpp #: tools/editor/filesystem_dock.cpp -#: tools/editor/plugins/script_editor_plugin.cpp tools/editor/quick_open.cpp +#: tools/editor/plugins/script_editor_plugin.cpp +#: tools/editor/property_selector.cpp tools/editor/quick_open.cpp msgid "Open" msgstr "열기" @@ -1097,7 +1247,8 @@ msgstr "배열 값 변경" #: tools/editor/asset_library_editor_plugin.cpp tools/editor/create_dialog.cpp #: tools/editor/editor_help.cpp tools/editor/editor_node.cpp -#: tools/editor/plugins/script_editor_plugin.cpp tools/editor/quick_open.cpp +#: tools/editor/plugins/script_editor_plugin.cpp +#: tools/editor/property_selector.cpp tools/editor/quick_open.cpp #: tools/editor/settings_config_dialog.cpp msgid "Search:" msgstr "검색:" @@ -1148,10 +1299,6 @@ msgid "Method List For '%s':" msgstr "'%s' 함수 목록:" #: tools/editor/call_dialog.cpp -msgid "Call" -msgstr "호출" - -#: tools/editor/call_dialog.cpp msgid "Method List:" msgstr "함수 목록:" @@ -1270,6 +1417,12 @@ msgid "Method in target Node must be specified!" msgstr "대상 노드의 함수를 명시해야합니다!" #: tools/editor/connections_dialog.cpp +msgid "" +"Target method not found! Specify a valid method or attach a script to target " +"Node." +msgstr "" + +#: tools/editor/connections_dialog.cpp msgid "Connect To Node:" msgstr "연결할 노드:" @@ -1345,11 +1498,26 @@ msgstr "시그널" msgid "Create New" msgstr "새로 만들기" +#: tools/editor/create_dialog.cpp tools/editor/editor_file_dialog.cpp +#: tools/editor/filesystem_dock.cpp +msgid "Favorites:" +msgstr "즐겨찾기:" + +#: tools/editor/create_dialog.cpp tools/editor/editor_file_dialog.cpp +msgid "Recent:" +msgstr "최근:" + #: tools/editor/create_dialog.cpp tools/editor/editor_help.cpp -#: tools/editor/plugins/script_editor_plugin.cpp tools/editor/quick_open.cpp +#: tools/editor/plugins/script_editor_plugin.cpp +#: tools/editor/property_selector.cpp tools/editor/quick_open.cpp msgid "Matches:" msgstr "일치:" +#: tools/editor/create_dialog.cpp tools/editor/editor_help.cpp +#: tools/editor/property_selector.cpp tools/editor/script_editor_debugger.cpp +msgid "Description:" +msgstr "설명:" + #: tools/editor/dependency_editor.cpp msgid "Search Replacement For:" msgstr "대체할 대상 찾기:" @@ -1616,14 +1784,6 @@ msgstr "즐겨찾기 위로 이동" msgid "Move Favorite Down" msgstr "즐겨찾기 아래로 이동" -#: tools/editor/editor_file_dialog.cpp tools/editor/filesystem_dock.cpp -msgid "Favorites:" -msgstr "즐겨찾기:" - -#: tools/editor/editor_file_dialog.cpp -msgid "Recent:" -msgstr "최근:" - #: tools/editor/editor_file_dialog.cpp msgid "Preview:" msgstr "미리보기:" @@ -1673,10 +1833,6 @@ msgstr "GUI 테마 항목:" msgid "Constants:" msgstr "상수:" -#: tools/editor/editor_help.cpp tools/editor/script_editor_debugger.cpp -msgid "Description:" -msgstr "설명:" - #: tools/editor/editor_help.cpp msgid "Method Description:" msgstr "함수 설명:" @@ -2033,14 +2189,6 @@ msgid "Go to previously opened scene." msgstr "이전에 열었던 씬으로 가기." #: tools/editor/editor_node.cpp -msgid "Fullscreen Mode" -msgstr "전체화면 모드" - -#: tools/editor/editor_node.cpp -msgid "Distraction Free Mode" -msgstr "초집중 모드" - -#: tools/editor/editor_node.cpp msgid "Next tab" msgstr "다음 탭" @@ -2126,6 +2274,10 @@ msgid "Quit to Project List" msgstr "종료하고 프로젝트 목록으로 돌아가기" #: tools/editor/editor_node.cpp +msgid "Distraction Free Mode" +msgstr "초집중 모드" + +#: tools/editor/editor_node.cpp msgid "Import assets to the project." msgstr "프로젝트로 에셋 가져오기." @@ -2304,6 +2456,11 @@ msgid "Editor Layout" msgstr "에디터 레이아웃" #: tools/editor/editor_node.cpp +#, fuzzy +msgid "Toggle Fullscreen" +msgstr "전체화면 모드" + +#: tools/editor/editor_node.cpp msgid "Install Export Templates" msgstr "내보내기 템플릿 설치" @@ -2328,6 +2485,10 @@ msgid "Update Changes" msgstr "변경사항만 갱신" #: tools/editor/editor_node.cpp +msgid "Disable Update Spinner" +msgstr "" + +#: tools/editor/editor_node.cpp msgid "Inspector" msgstr "인스펙터" @@ -2367,6 +2528,10 @@ msgstr "오브젝트 속성." msgid "FileSystem" msgstr "파일 시스템" +#: tools/editor/editor_node.cpp tools/editor/node_dock.cpp +msgid "Node" +msgstr "노드" + #: tools/editor/editor_node.cpp msgid "Output" msgstr "출력" @@ -3203,10 +3368,6 @@ msgid "MultiNode Set" msgstr "다중 노드 설정" #: tools/editor/node_dock.cpp -msgid "Node" -msgstr "노드" - -#: tools/editor/node_dock.cpp msgid "Groups" msgstr "그룹" @@ -3644,9 +3805,8 @@ msgid "Paste Pose" msgstr "포즈 붙여넣기" #: tools/editor/plugins/canvas_item_editor_plugin.cpp -#, fuzzy msgid "Select Mode" -msgstr "선택 모드 (Q)" +msgstr "선택 모드" #: tools/editor/plugins/canvas_item_editor_plugin.cpp msgid "Drag: Rotate" @@ -3665,14 +3825,12 @@ msgid "Alt+RMB: Depth list selection" msgstr "알트+우클릭: 겹친 오브젝트 선택" #: tools/editor/plugins/canvas_item_editor_plugin.cpp -#, fuzzy msgid "Move Mode" -msgstr "이동 모드 (W)" +msgstr "이동 모드" #: tools/editor/plugins/canvas_item_editor_plugin.cpp -#, fuzzy msgid "Rotate Mode" -msgstr "회전 모드 (E)" +msgstr "회전 모드" #: tools/editor/plugins/canvas_item_editor_plugin.cpp #: tools/editor/plugins/spatial_editor_plugin.cpp @@ -3751,6 +3909,11 @@ msgid "Clear Bones" msgstr "Bones 없애기" #: tools/editor/plugins/canvas_item_editor_plugin.cpp +#, fuzzy +msgid "Show Bones" +msgstr "Bones 만들기" + +#: tools/editor/plugins/canvas_item_editor_plugin.cpp msgid "Make IK Chain" msgstr "IK 체인 만들기" @@ -4485,9 +4648,13 @@ msgid "Save Theme As" msgstr "테마 다른 이름으로 저장" #: tools/editor/plugins/script_editor_plugin.cpp -#, fuzzy msgid "Close Docs" -msgstr "아래로 복제" +msgstr "문서 닫기" + +#: tools/editor/plugins/script_editor_plugin.cpp +#, fuzzy +msgid "Close All" +msgstr "닫기" #: tools/editor/plugins/script_editor_plugin.cpp #: tools/editor/plugins/script_text_editor.cpp @@ -4599,6 +4766,11 @@ msgid "" "Built-in scripts can only be edited when the scene they belong to is loaded" msgstr "내장 스크립트는 종속된 씬이 열린 상태에서만 편집이 가능합니다" +#: tools/editor/plugins/script_text_editor.cpp +#, fuzzy +msgid "Pick Color" +msgstr "색깔" + #: tools/editor/plugins/script_text_editor.cpp tools/editor/scene_tree_dock.cpp msgid "Move Up" msgstr "위로 이동" @@ -4975,6 +5147,11 @@ msgid "Insert Animation Key" msgstr "애니메이션 키 삽입" #: tools/editor/plugins/spatial_editor_plugin.cpp +#, fuzzy +msgid "Focus Origin" +msgstr "원점 보기" + +#: tools/editor/plugins/spatial_editor_plugin.cpp msgid "Focus Selection" msgstr "선택 포커스" @@ -5240,6 +5417,11 @@ msgid "Remove Item" msgstr "아이템 삭제" #: tools/editor/plugins/theme_editor_plugin.cpp +#, fuzzy +msgid "Theme" +msgstr "테마 저장" + +#: tools/editor/plugins/theme_editor_plugin.cpp msgid "Add Class Items" msgstr "클래스 아이템 추가" @@ -5753,12 +5935,10 @@ msgid "Unnamed Project" msgstr "이름없는 프로젝트" #: tools/editor/project_manager.cpp -#, fuzzy msgid "Are you sure to open more than one project?" msgstr "두개 이상의 프로젝트를 열려는 것이 확실합니까?" #: tools/editor/project_manager.cpp -#, fuzzy msgid "Are you sure to run more than one project?" msgstr "두개 이상의 프로젝트를 실행하려는 것이 확실합니까?" @@ -5790,9 +5970,8 @@ msgid "Scan" msgstr "스캔" #: tools/editor/project_manager.cpp -#, fuzzy msgid "Select a Folder to Scan" -msgstr "노드 선택" +msgstr "스캔할 폴더를 선택하세요" #: tools/editor/project_manager.cpp msgid "New Project" @@ -6055,6 +6234,11 @@ msgid "Assign" msgstr "할당" #: tools/editor/property_editor.cpp +#, fuzzy +msgid "New Script" +msgstr "다음 스크립트" + +#: tools/editor/property_editor.cpp msgid "Error loading file: Not a resource!" msgstr "파일 로드 에러: 리소스가 아닙니다!" @@ -6064,17 +6248,13 @@ msgstr "이미지를 로드할 수 없음" #: tools/editor/property_editor.cpp msgid "Bit %d, val %d." -msgstr "Bit %d, val %d." +msgstr "비트 %d, 값 %d." #: tools/editor/property_editor.cpp msgid "On" msgstr "사용" #: tools/editor/property_editor.cpp -msgid "Set" -msgstr "설정" - -#: tools/editor/property_editor.cpp msgid "Properties:" msgstr "속성:" @@ -6086,6 +6266,14 @@ msgstr "Global" msgid "Sections:" msgstr "부문:" +#: tools/editor/property_selector.cpp +msgid "Select Property" +msgstr "속성 선택" + +#: tools/editor/property_selector.cpp +msgid "Select Method" +msgstr "메소드 선택" + #: tools/editor/pvrtc_compress.cpp msgid "Could not execute PVRTC tool:" msgstr "PVRTC 도구를 실행할 수 없습니다:" @@ -6159,9 +6347,8 @@ msgid "No parent to instance a child at." msgstr "선택된 부모 노드가 없어서 자식노드를 인스턴스할 수 없습니다." #: tools/editor/scene_tree_dock.cpp -#, fuzzy msgid "No parent to instance the scenes at." -msgstr "선택된 부모 노드가 없어서 자식노드를 인스턴스할 수 없습니다." +msgstr "씬을 인스턴스할 수 있는 부모가 없습니다." #: tools/editor/scene_tree_dock.cpp msgid "Error loading scene from %s" @@ -6293,9 +6480,8 @@ msgid "Save Branch as Scene" msgstr "선택 노드를 다른 씬으로 저장" #: tools/editor/scene_tree_dock.cpp -#, fuzzy msgid "Delete (No Confirm)" -msgstr "확인해주세요..." +msgstr "삭제 (확인 없음)" #: tools/editor/scene_tree_dock.cpp msgid "Add/Create a New Node" @@ -6309,9 +6495,8 @@ msgstr "" "씬 파일을 노드로 추가합니다. 루트 노드가 없을 경우, 상속씬으로 만들어집니다." #: tools/editor/scene_tree_dock.cpp -#, fuzzy msgid "Create a new script for the selected node." -msgstr "선택된 씬을 선택된 노드의 자식으로 인스턴스 합니다." +msgstr "선택된 노드에 새로운 스크립트를 생성합니다." #: tools/editor/scene_tree_editor.cpp msgid "" diff --git a/tools/translations/nb.po b/tools/translations/nb.po new file mode 100644 index 0000000000..d8d1a2771b --- /dev/null +++ b/tools/translations/nb.po @@ -0,0 +1,6673 @@ +# Norwegian Bokmål translation of the Godot Engine editor +# Copyright (C) 2016 Juan Linietsky, Ariel Manzur and the Godot community +# This file is distributed under the same license as the Godot source code. +# +# Jørgen Aarmo Lund <jorgen.aarmo@gmail.com>, 2016. +# +msgid "" +msgstr "" +"Project-Id-Version: Godot Engine editor\n" +"PO-Revision-Date: 2016-08-29 19:46+0000\n" +"Last-Translator: Jørgen Aarmo Lund <jorgen.aarmo@gmail.com>\n" +"Language-Team: Norwegian Bokmål <https://hosted.weblate.org/projects/godot-" +"engine/godot/nb/>\n" +"Language: nb\n" +"Content-Type: text/plain; charset=UTF-8\n" +"Content-Transfer-Encoding: 8-bit\n" +"Plural-Forms: nplurals=2; plural=n != 1;\n" +"X-Generator: Weblate 2.8-dev\n" + +#: modules/gdscript/gd_functions.cpp +#: modules/visual_script/visual_script_builtin_funcs.cpp +msgid "Invalid type argument to convert(), use TYPE_* constants." +msgstr "Ugyldig argument til convert(), bruk TYPE_*-konstantene." + +#: modules/gdscript/gd_functions.cpp +#: modules/visual_script/visual_script_builtin_funcs.cpp +msgid "Not enough bytes for decoding bytes, or invalid format." +msgstr "" + +#: modules/gdscript/gd_functions.cpp +msgid "step argument is zero!" +msgstr "" + +#: modules/gdscript/gd_functions.cpp +msgid "" +"Paths cannot start with '/', absolute paths must start with 'res://', " +"'user://', or 'local://'" +msgstr "" + +#: modules/gdscript/gd_functions.cpp +msgid "Not a script with an instance" +msgstr "" + +#: modules/gdscript/gd_functions.cpp +msgid "Not based on a script" +msgstr "" + +#: modules/gdscript/gd_functions.cpp +msgid "Not based on a resource file" +msgstr "" + +#: modules/gdscript/gd_functions.cpp +msgid "Invalid instance dictionary format (missing @path)" +msgstr "" + +#: modules/gdscript/gd_functions.cpp +msgid "Invalid instance dictionary format (can't load script at @path)" +msgstr "" + +#: modules/gdscript/gd_functions.cpp +msgid "Invalid instance dictionary format (invalid script at @path)" +msgstr "" + +#: modules/gdscript/gd_functions.cpp +msgid "Invalid instance dictionary (invalid subclasses)" +msgstr "" + +#: modules/visual_script/visual_script.cpp +msgid "" +"A node yielded without working memory, please read the docs on how to yield " +"properly!" +msgstr "" + +#: modules/visual_script/visual_script.cpp +msgid "" +"Node yielded, but did not return a function state in the first working " +"memory." +msgstr "" + +#: modules/visual_script/visual_script.cpp +msgid "" +"Return value must be assigned to first element of node working memory! Fix " +"your node please." +msgstr "" + +#: modules/visual_script/visual_script.cpp +msgid "Node returned an invalid sequence output: " +msgstr "" + +#: modules/visual_script/visual_script.cpp +msgid "Found sequence bit but not the node in the stack, report bug!" +msgstr "" + +#: modules/visual_script/visual_script.cpp +msgid "Stack overflow with stack depth: " +msgstr "" + +#: modules/visual_script/visual_script_editor.cpp +msgid "Functions:" +msgstr "" + +#: modules/visual_script/visual_script_editor.cpp +msgid "Variables:" +msgstr "" + +#: modules/visual_script/visual_script_editor.cpp tools/editor/editor_help.cpp +msgid "Signals:" +msgstr "" + +#: modules/visual_script/visual_script_editor.cpp +msgid "Name is not a valid identifier:" +msgstr "" + +#: modules/visual_script/visual_script_editor.cpp +msgid "Name already in use by another func/var/signal:" +msgstr "" + +#: modules/visual_script/visual_script_editor.cpp +msgid "Rename Function" +msgstr "" + +#: modules/visual_script/visual_script_editor.cpp +msgid "Rename Variable" +msgstr "" + +#: modules/visual_script/visual_script_editor.cpp +msgid "Rename Signal" +msgstr "" + +#: modules/visual_script/visual_script_editor.cpp +msgid "Add Function" +msgstr "" + +#: modules/visual_script/visual_script_editor.cpp +msgid "Add Variable" +msgstr "" + +#: modules/visual_script/visual_script_editor.cpp +msgid "Add Signal" +msgstr "" + +#: modules/visual_script/visual_script_editor.cpp +msgid "Remove Function" +msgstr "" + +#: modules/visual_script/visual_script_editor.cpp +msgid "Remove Variable" +msgstr "" + +#: modules/visual_script/visual_script_editor.cpp +msgid "Editing Variable:" +msgstr "" + +#: modules/visual_script/visual_script_editor.cpp +msgid "Remove Signal" +msgstr "" + +#: modules/visual_script/visual_script_editor.cpp +msgid "Editing Signal:" +msgstr "" + +#: modules/visual_script/visual_script_editor.cpp +msgid "Change Expression" +msgstr "" + +#: modules/visual_script/visual_script_editor.cpp +msgid "Add Node" +msgstr "" + +#: modules/visual_script/visual_script_editor.cpp +msgid "Hold Meta to drop a Getter. Hold Shift to drop a generic signature." +msgstr "" + +#: modules/visual_script/visual_script_editor.cpp +msgid "Hold Ctrl to drop a Getter. Hold Shift to drop a generic signature." +msgstr "" + +#: modules/visual_script/visual_script_editor.cpp +msgid "Hold Meta to drop a simple reference to the node." +msgstr "" + +#: modules/visual_script/visual_script_editor.cpp +msgid "Hold Ctrl to drop a simple reference to the node." +msgstr "" + +#: modules/visual_script/visual_script_editor.cpp +msgid "Hold Meta to drop a Variable Setter." +msgstr "" + +#: modules/visual_script/visual_script_editor.cpp +msgid "Hold Ctrl to drop a Variable Setter." +msgstr "" + +#: modules/visual_script/visual_script_editor.cpp +msgid "Add Preload Node" +msgstr "" + +#: modules/visual_script/visual_script_editor.cpp +msgid "Add Node(s) From Tree" +msgstr "" + +#: modules/visual_script/visual_script_editor.cpp +msgid "Add Getter Property" +msgstr "" + +#: modules/visual_script/visual_script_editor.cpp +msgid "Add Setter Property" +msgstr "" + +#: modules/visual_script/visual_script_editor.cpp +msgid "Condition" +msgstr "" + +#: modules/visual_script/visual_script_editor.cpp +msgid "Sequence" +msgstr "" + +#: modules/visual_script/visual_script_editor.cpp +msgid "Switch" +msgstr "" + +#: modules/visual_script/visual_script_editor.cpp +msgid "Iterator" +msgstr "" + +#: modules/visual_script/visual_script_editor.cpp +msgid "While" +msgstr "" + +#: modules/visual_script/visual_script_editor.cpp +msgid "Return" +msgstr "" + +#: modules/visual_script/visual_script_editor.cpp tools/editor/call_dialog.cpp +msgid "Call" +msgstr "" + +#: modules/visual_script/visual_script_editor.cpp +msgid "Get" +msgstr "" + +#: modules/visual_script/visual_script_editor.cpp +#: tools/editor/property_editor.cpp +msgid "Set" +msgstr "" + +#: modules/visual_script/visual_script_editor.cpp +#: tools/editor/plugins/canvas_item_editor_plugin.cpp +#: tools/editor/plugins/polygon_2d_editor_plugin.cpp +#: tools/editor/plugins/script_text_editor.cpp +#: tools/editor/plugins/shader_editor_plugin.cpp +#: tools/editor/project_manager.cpp +msgid "Edit" +msgstr "" + +#: modules/visual_script/visual_script_editor.cpp +msgid "Base Type:" +msgstr "" + +#: modules/visual_script/visual_script_editor.cpp tools/editor/editor_help.cpp +msgid "Members:" +msgstr "" + +#: modules/visual_script/visual_script_editor.cpp +msgid "Available Nodes:" +msgstr "" + +#: modules/visual_script/visual_script_editor.cpp +msgid "Select or create a function to edit graph" +msgstr "" + +#: modules/visual_script/visual_script_editor.cpp tools/editor/call_dialog.cpp +#: tools/editor/connections_dialog.cpp +#: tools/editor/plugins/animation_player_editor_plugin.cpp +#: tools/editor/plugins/canvas_item_editor_plugin.cpp +#: tools/editor/plugins/resource_preloader_editor_plugin.cpp +#: tools/editor/plugins/sample_library_editor_plugin.cpp +#: tools/editor/plugins/script_editor_plugin.cpp +#: tools/editor/plugins/sprite_frames_editor_plugin.cpp +#: tools/editor/project_settings.cpp tools/editor/property_editor.cpp +#: tools/editor/run_settings_dialog.cpp tools/editor/settings_config_dialog.cpp +msgid "Close" +msgstr "" + +#: modules/visual_script/visual_script_editor.cpp +msgid "Edit Signal Arguments:" +msgstr "" + +#: modules/visual_script/visual_script_editor.cpp +msgid "Edit Variable:" +msgstr "" + +#: modules/visual_script/visual_script_editor.cpp +msgid "Change" +msgstr "" + +#: modules/visual_script/visual_script_editor.cpp +msgid "Delete Selected" +msgstr "" + +#: modules/visual_script/visual_script_editor.cpp +#: tools/editor/plugins/script_text_editor.cpp +msgid "Toggle Breakpoint" +msgstr "" + +#: modules/visual_script/visual_script_editor.cpp +msgid "Find Node Type" +msgstr "" + +#: modules/visual_script/visual_script_editor.cpp +msgid "Copy Nodes" +msgstr "" + +#: modules/visual_script/visual_script_editor.cpp +msgid "Cut Nodes" +msgstr "" + +#: modules/visual_script/visual_script_editor.cpp +msgid "Paste Nodes" +msgstr "" + +#: modules/visual_script/visual_script_flow_control.cpp +msgid "Input type not iterable: " +msgstr "" + +#: modules/visual_script/visual_script_flow_control.cpp +msgid "Iterator became invalid" +msgstr "" + +#: modules/visual_script/visual_script_flow_control.cpp +msgid "Iterator became invalid: " +msgstr "" + +#: modules/visual_script/visual_script_func_nodes.cpp +msgid "Invalid index property name." +msgstr "" + +#: modules/visual_script/visual_script_func_nodes.cpp +msgid "Base object is not a Node!" +msgstr "" + +#: modules/visual_script/visual_script_func_nodes.cpp +msgid "Path does not lead Node!" +msgstr "" + +#: modules/visual_script/visual_script_func_nodes.cpp +msgid "Invalid index property name '%s' in node %s." +msgstr "" + +#: modules/visual_script/visual_script_nodes.cpp +msgid ": Invalid argument of type: " +msgstr "" + +#: modules/visual_script/visual_script_nodes.cpp +msgid ": Invalid arguments: " +msgstr "" + +#: modules/visual_script/visual_script_nodes.cpp +msgid "VariableGet not found in script: " +msgstr "" + +#: modules/visual_script/visual_script_nodes.cpp +msgid "VariableSet not found in script: " +msgstr "" + +#: modules/visual_script/visual_script_nodes.cpp +msgid "Custom node has no _step() method, can't process graph." +msgstr "" + +#: modules/visual_script/visual_script_nodes.cpp +msgid "" +"Invalid return value from _step(), must be integer (seq out), or string " +"(error)." +msgstr "" + +#: modules/visual_script/visual_script_nodes.cpp +msgid "just pressed" +msgstr "" + +#: modules/visual_script/visual_script_nodes.cpp +msgid "just released" +msgstr "" + +#: platform/winrt/export/export.cpp +msgid "" +"Couldn't read the certficate file. Are the path and password both correct?" +msgstr "" + +#: platform/winrt/export/export.cpp +msgid "Error creating the signature object." +msgstr "" + +#: platform/winrt/export/export.cpp +msgid "Error creating the package signature." +msgstr "" + +#: platform/winrt/export/export.cpp +msgid "" +"No export templates found.\n" +"Download and install export templates." +msgstr "" + +#: platform/winrt/export/export.cpp +msgid "Custom debug package not found." +msgstr "" + +#: platform/winrt/export/export.cpp +msgid "Custom release package not found." +msgstr "" + +#: platform/winrt/export/export.cpp +msgid "Invalid unique name." +msgstr "" + +#: platform/winrt/export/export.cpp +msgid "Invalid product GUID." +msgstr "" + +#: platform/winrt/export/export.cpp +msgid "Invalid publisher GUID." +msgstr "" + +#: platform/winrt/export/export.cpp +msgid "Invalid background color." +msgstr "" + +#: platform/winrt/export/export.cpp +msgid "Invalid Store Logo image dimensions (should be 50x50)." +msgstr "" + +#: platform/winrt/export/export.cpp +msgid "Invalid square 44x44 logo image dimensions (should be 44x44)." +msgstr "" + +#: platform/winrt/export/export.cpp +msgid "Invalid square 71x71 logo image dimensions (should be 71x71)." +msgstr "" + +#: platform/winrt/export/export.cpp +msgid "Invalid square 150x150 logo image dimensions (should be 150x150)." +msgstr "" + +#: platform/winrt/export/export.cpp +msgid "Invalid square 310x310 logo image dimensions (should be 310x310)." +msgstr "" + +#: platform/winrt/export/export.cpp +msgid "Invalid wide 310x150 logo image dimensions (should be 310x150)." +msgstr "" + +#: platform/winrt/export/export.cpp +msgid "Invalid splash screen image dimensions (should be 620x300)." +msgstr "" + +#: scene/2d/animated_sprite.cpp +msgid "" +"A SpriteFrames resource must be created or set in the 'Frames' property in " +"order for AnimatedSprite to display frames." +msgstr "" + +#: scene/2d/canvas_modulate.cpp +msgid "" +"Only one visible CanvasModulate is allowed per scene (or set of instanced " +"scenes). The first created one will work, while the rest will be ignored." +msgstr "" + +#: scene/2d/collision_polygon_2d.cpp +msgid "" +"CollisionPolygon2D only serves to provide a collision shape to a " +"CollisionObject2D derived node. Please only use it as a child of Area2D, " +"StaticBody2D, RigidBody2D, KinematicBody2D, etc. to give them a shape." +msgstr "" + +#: scene/2d/collision_polygon_2d.cpp +msgid "An empty CollisionPolygon2D has no effect on collision." +msgstr "" + +#: scene/2d/collision_shape_2d.cpp +msgid "" +"CollisionShape2D only serves to provide a collision shape to a " +"CollisionObject2D derived node. Please only use it as a child of Area2D, " +"StaticBody2D, RigidBody2D, KinematicBody2D, etc. to give them a shape." +msgstr "" + +#: scene/2d/collision_shape_2d.cpp +msgid "" +"A shape must be provided for CollisionShape2D to function. Please create a " +"shape resource for it!" +msgstr "" + +#: scene/2d/light_2d.cpp +msgid "" +"A texture with the shape of the light must be supplied to the 'texture' " +"property." +msgstr "" + +#: scene/2d/light_occluder_2d.cpp +msgid "" +"An occluder polygon must be set (or drawn) for this occluder to take effect." +msgstr "" + +#: scene/2d/light_occluder_2d.cpp +msgid "The occluder polygon for this occluder is empty. Please draw a polygon!" +msgstr "" + +#: scene/2d/navigation_polygon.cpp +msgid "" +"A NavigationPolygon resource must be set or created for this node to work. " +"Please set a property or draw a polygon." +msgstr "" + +#: scene/2d/navigation_polygon.cpp +msgid "" +"NavigationPolygonInstance must be a child or grandchild to a Navigation2D " +"node. It only provides navigation data." +msgstr "" + +#: scene/2d/parallax_layer.cpp +msgid "" +"ParallaxLayer node only works when set as child of a ParallaxBackground node." +msgstr "" + +#: scene/2d/particles_2d.cpp +msgid "Path property must point to a valid Particles2D node to work." +msgstr "" + +#: scene/2d/path_2d.cpp +msgid "PathFollow2D only works when set as a child of a Path2D node." +msgstr "" + +#: scene/2d/remote_transform_2d.cpp +msgid "Path property must point to a valid Node2D node to work." +msgstr "" + +#: scene/2d/sample_player_2d.cpp scene/audio/sample_player.cpp +msgid "" +"A SampleLibrary resource must be created or set in the 'samples' property in " +"order for SamplePlayer to play sound." +msgstr "" + +#: scene/2d/sprite.cpp +msgid "" +"Path property must point to a valid Viewport node to work. Such Viewport " +"must be set to 'render target' mode." +msgstr "" + +#: scene/2d/sprite.cpp +msgid "" +"The Viewport set in the path property must be set as 'render target' in " +"order for this sprite to work." +msgstr "" + +#: scene/2d/visibility_notifier_2d.cpp +msgid "" +"VisibilityEnable2D works best when used with the edited scene root directly " +"as parent." +msgstr "" + +#: scene/3d/baked_light_instance.cpp +msgid "BakedLightInstance does not contain a BakedLight resource." +msgstr "" + +#: scene/3d/body_shape.cpp +msgid "" +"CollisionShape only serves to provide a collision shape to a CollisionObject " +"derived node. Please only use it as a child of Area, StaticBody, RigidBody, " +"KinematicBody, etc. to give them a shape." +msgstr "" + +#: scene/3d/body_shape.cpp +msgid "" +"A shape must be provided for CollisionShape to function. Please create a " +"shape resource for it!" +msgstr "" + +#: scene/3d/collision_polygon.cpp +msgid "" +"CollisionPolygon only serves to provide a collision shape to a " +"CollisionObject derived node. Please only use it as a child of Area, " +"StaticBody, RigidBody, KinematicBody, etc. to give them a shape." +msgstr "" + +#: scene/3d/collision_polygon.cpp +msgid "An empty CollisionPolygon has no effect on collision." +msgstr "" + +#: scene/3d/navigation_mesh.cpp +msgid "A NavigationMesh resource must be set or created for this node to work." +msgstr "" + +#: scene/3d/navigation_mesh.cpp +msgid "" +"NavigationMeshInstance must be a child or grandchild to a Navigation node. " +"It only provides navigation data." +msgstr "" + +#: scene/3d/remote_transform.cpp +msgid "Path property must point to a valid Spatial node to work." +msgstr "" + +#: scene/3d/scenario_fx.cpp +msgid "" +"Only one WorldEnvironment is allowed per scene (or set of instanced scenes)." +msgstr "" + +#: scene/3d/spatial_sample_player.cpp +msgid "" +"A SampleLibrary resource must be created or set in the 'samples' property in " +"order for SpatialSamplePlayer to play sound." +msgstr "" + +#: scene/3d/sprite_3d.cpp +msgid "" +"A SpriteFrames resource must be created or set in the 'Frames' property in " +"order for AnimatedSprite3D to display frames." +msgstr "" + +#: scene/gui/dialogs.cpp tools/editor/io_plugins/editor_scene_import_plugin.cpp +msgid "Cancel" +msgstr "" + +#: scene/gui/dialogs.cpp tools/editor/scene_tree_dock.cpp +msgid "OK" +msgstr "" + +#: scene/gui/dialogs.cpp +msgid "Alert!" +msgstr "" + +#: scene/gui/dialogs.cpp +msgid "Please Confirm..." +msgstr "" + +#: scene/gui/file_dialog.cpp tools/editor/editor_file_dialog.cpp +msgid "File Exists, Overwrite?" +msgstr "" + +#: scene/gui/file_dialog.cpp tools/editor/editor_file_dialog.cpp +msgid "All Recognized" +msgstr "" + +#: scene/gui/file_dialog.cpp tools/editor/editor_file_dialog.cpp +msgid "All Files (*)" +msgstr "" + +#: scene/gui/file_dialog.cpp tools/editor/editor_file_dialog.cpp +#: tools/editor/editor_help.cpp tools/editor/editor_node.cpp +#: tools/editor/filesystem_dock.cpp +#: tools/editor/plugins/script_editor_plugin.cpp +#: tools/editor/property_selector.cpp tools/editor/quick_open.cpp +msgid "Open" +msgstr "" + +#: scene/gui/file_dialog.cpp +msgid "Open a File" +msgstr "" + +#: scene/gui/file_dialog.cpp +msgid "Open File(s)" +msgstr "" + +#: scene/gui/file_dialog.cpp +msgid "Open a Directory" +msgstr "" + +#: scene/gui/file_dialog.cpp +msgid "Open a File or Directory" +msgstr "" + +#: scene/gui/file_dialog.cpp tools/editor/editor_file_dialog.cpp +#: tools/editor/editor_node.cpp +#: tools/editor/plugins/animation_player_editor_plugin.cpp +#: tools/editor/plugins/script_editor_plugin.cpp +msgid "Save" +msgstr "" + +#: scene/gui/file_dialog.cpp tools/editor/editor_file_dialog.cpp +msgid "Save a File" +msgstr "" + +#: scene/gui/file_dialog.cpp tools/editor/editor_dir_dialog.cpp +#: tools/editor/editor_file_dialog.cpp +msgid "Create Folder" +msgstr "" + +#: scene/gui/file_dialog.cpp tools/editor/editor_autoload_settings.cpp +#: tools/editor/editor_file_dialog.cpp +#: tools/editor/io_plugins/editor_font_import_plugin.cpp +#: tools/editor/script_create_dialog.cpp +msgid "Path:" +msgstr "" + +#: scene/gui/file_dialog.cpp tools/editor/editor_file_dialog.cpp +msgid "Directories & Files:" +msgstr "" + +#: scene/gui/file_dialog.cpp tools/editor/editor_file_dialog.cpp +#: tools/editor/script_editor_debugger.cpp +msgid "File:" +msgstr "" + +#: scene/gui/file_dialog.cpp tools/editor/editor_file_dialog.cpp +msgid "Filter:" +msgstr "" + +#: scene/gui/file_dialog.cpp tools/editor/editor_dir_dialog.cpp +#: tools/editor/editor_file_dialog.cpp tools/editor/editor_plugin_settings.cpp +#: tools/editor/plugins/theme_editor_plugin.cpp +msgid "Name:" +msgstr "" + +#: scene/gui/file_dialog.cpp tools/editor/editor_dir_dialog.cpp +#: tools/editor/editor_file_dialog.cpp +msgid "Could not create folder." +msgstr "" + +#: scene/gui/file_dialog.cpp tools/editor/editor_file_dialog.cpp +msgid "Must use a valid extension." +msgstr "" + +#: scene/gui/input_action.cpp tools/editor/project_settings.cpp +#: tools/editor/settings_config_dialog.cpp +msgid "Shift+" +msgstr "" + +#: scene/gui/input_action.cpp tools/editor/project_settings.cpp +#: tools/editor/settings_config_dialog.cpp +msgid "Alt+" +msgstr "" + +#: scene/gui/input_action.cpp +msgid "Ctrl+" +msgstr "" + +#: scene/gui/input_action.cpp tools/editor/project_settings.cpp +#: tools/editor/settings_config_dialog.cpp +msgid "Meta+" +msgstr "" + +#: scene/gui/input_action.cpp tools/editor/project_settings.cpp +msgid "Device" +msgstr "" + +#: scene/gui/input_action.cpp tools/editor/project_settings.cpp +msgid "Button" +msgstr "" + +#: scene/gui/input_action.cpp tools/editor/project_settings.cpp +msgid "Left Button." +msgstr "" + +#: scene/gui/input_action.cpp tools/editor/project_settings.cpp +msgid "Right Button." +msgstr "" + +#: scene/gui/input_action.cpp tools/editor/project_settings.cpp +msgid "Middle Button." +msgstr "" + +#: scene/gui/input_action.cpp tools/editor/project_settings.cpp +msgid "Wheel Up." +msgstr "" + +#: scene/gui/input_action.cpp tools/editor/project_settings.cpp +msgid "Wheel Down." +msgstr "" + +#: scene/gui/input_action.cpp tools/editor/project_settings.cpp +msgid "Axis" +msgstr "" + +#: scene/gui/line_edit.cpp scene/gui/text_edit.cpp +#: tools/editor/plugins/script_text_editor.cpp +#: tools/editor/plugins/shader_editor_plugin.cpp +msgid "Cut" +msgstr "" + +#: scene/gui/line_edit.cpp scene/gui/text_edit.cpp +#: tools/editor/plugins/script_text_editor.cpp +#: tools/editor/plugins/shader_editor_plugin.cpp +#: tools/editor/property_editor.cpp tools/editor/resources_dock.cpp +msgid "Copy" +msgstr "" + +#: scene/gui/line_edit.cpp scene/gui/text_edit.cpp +#: tools/editor/plugins/resource_preloader_editor_plugin.cpp +#: tools/editor/plugins/script_text_editor.cpp +#: tools/editor/plugins/shader_editor_plugin.cpp +#: tools/editor/plugins/sprite_frames_editor_plugin.cpp +#: tools/editor/property_editor.cpp tools/editor/resources_dock.cpp +msgid "Paste" +msgstr "" + +#: scene/gui/line_edit.cpp scene/gui/text_edit.cpp +#: tools/editor/plugins/script_text_editor.cpp +#: tools/editor/plugins/shader_editor_plugin.cpp +#: tools/editor/project_export.cpp +msgid "Select All" +msgstr "" + +#: scene/gui/line_edit.cpp scene/gui/text_edit.cpp tools/editor/editor_log.cpp +#: tools/editor/plugins/animation_tree_editor_plugin.cpp +#: tools/editor/plugins/rich_text_editor_plugin.cpp +#: tools/editor/property_editor.cpp tools/editor/script_editor_debugger.cpp +msgid "Clear" +msgstr "" + +#: scene/gui/line_edit.cpp scene/gui/text_edit.cpp tools/editor/editor_node.cpp +#: tools/editor/plugins/script_text_editor.cpp +#: tools/editor/plugins/shader_editor_plugin.cpp +msgid "Undo" +msgstr "" + +#: scene/gui/popup.cpp +msgid "" +"Popups will hide by default unless you call popup() or any of the popup*() " +"functions. Making them visible for editing is fine though, but they will " +"hide upon running." +msgstr "" + +#: scene/main/viewport.cpp +msgid "" +"This viewport is not set as render target. If you intend for it to display " +"its contents directly to the screen, make it a child of a Control so it can " +"obtain a size. Otherwise, make it a RenderTarget and assign its internal " +"texture to some node for display." +msgstr "" + +#: scene/resources/dynamic_font.cpp +#: tools/editor/io_plugins/editor_font_import_plugin.cpp +msgid "Error initializing FreeType." +msgstr "" + +#: scene/resources/dynamic_font.cpp +#: tools/editor/io_plugins/editor_font_import_plugin.cpp +msgid "Unknown font format." +msgstr "" + +#: scene/resources/dynamic_font.cpp +#: tools/editor/io_plugins/editor_font_import_plugin.cpp +msgid "Error loading font." +msgstr "" + +#: scene/resources/dynamic_font.cpp +#: tools/editor/io_plugins/editor_font_import_plugin.cpp +msgid "Invalid font size." +msgstr "" + +#: tools/editor/animation_editor.cpp +msgid "Disabled" +msgstr "" + +#: tools/editor/animation_editor.cpp +msgid "All Selection" +msgstr "" + +#: tools/editor/animation_editor.cpp +msgid "Move Add Key" +msgstr "" + +#: tools/editor/animation_editor.cpp +msgid "Anim Change Transition" +msgstr "" + +#: tools/editor/animation_editor.cpp +msgid "Anim Change Transform" +msgstr "" + +#: tools/editor/animation_editor.cpp +msgid "Anim Change Value" +msgstr "" + +#: tools/editor/animation_editor.cpp +msgid "Anim Change Call" +msgstr "" + +#: tools/editor/animation_editor.cpp +msgid "Anim Add Track" +msgstr "" + +#: tools/editor/animation_editor.cpp +msgid "Anim Duplicate Keys" +msgstr "" + +#: tools/editor/animation_editor.cpp +msgid "Move Anim Track Up" +msgstr "" + +#: tools/editor/animation_editor.cpp +msgid "Move Anim Track Down" +msgstr "" + +#: tools/editor/animation_editor.cpp +msgid "Remove Anim Track" +msgstr "" + +#: tools/editor/animation_editor.cpp +msgid "Set Transitions to:" +msgstr "" + +#: tools/editor/animation_editor.cpp +msgid "Anim Track Rename" +msgstr "" + +#: tools/editor/animation_editor.cpp +msgid "Anim Track Change Interpolation" +msgstr "" + +#: tools/editor/animation_editor.cpp +msgid "Anim Track Change Value Mode" +msgstr "" + +#: tools/editor/animation_editor.cpp +msgid "Edit Node Curve" +msgstr "" + +#: tools/editor/animation_editor.cpp +msgid "Edit Selection Curve" +msgstr "" + +#: tools/editor/animation_editor.cpp +msgid "Anim Delete Keys" +msgstr "" + +#: tools/editor/animation_editor.cpp +#: tools/editor/plugins/tile_map_editor_plugin.cpp +msgid "Duplicate Selection" +msgstr "" + +#: tools/editor/animation_editor.cpp +msgid "Duplicate Transposed" +msgstr "" + +#: tools/editor/animation_editor.cpp +msgid "Remove Selection" +msgstr "" + +#: tools/editor/animation_editor.cpp +msgid "Continuous" +msgstr "" + +#: tools/editor/animation_editor.cpp +msgid "Discrete" +msgstr "" + +#: tools/editor/animation_editor.cpp +msgid "Trigger" +msgstr "" + +#: tools/editor/animation_editor.cpp +msgid "Anim Add Key" +msgstr "" + +#: tools/editor/animation_editor.cpp +msgid "Anim Move Keys" +msgstr "" + +#: tools/editor/animation_editor.cpp +msgid "Scale Selection" +msgstr "" + +#: tools/editor/animation_editor.cpp +msgid "Scale From Cursor" +msgstr "" + +#: tools/editor/animation_editor.cpp +msgid "Goto Next Step" +msgstr "" + +#: tools/editor/animation_editor.cpp +msgid "Goto Prev Step" +msgstr "" + +#: tools/editor/animation_editor.cpp tools/editor/property_editor.cpp +msgid "Linear" +msgstr "" + +#: tools/editor/animation_editor.cpp +#: tools/editor/plugins/theme_editor_plugin.cpp +msgid "Constant" +msgstr "" + +#: tools/editor/animation_editor.cpp +msgid "In" +msgstr "" + +#: tools/editor/animation_editor.cpp +msgid "Out" +msgstr "" + +#: tools/editor/animation_editor.cpp +msgid "In-Out" +msgstr "" + +#: tools/editor/animation_editor.cpp +msgid "Out-In" +msgstr "" + +#: tools/editor/animation_editor.cpp +msgid "Transitions" +msgstr "" + +#: tools/editor/animation_editor.cpp +msgid "Optimize Animation" +msgstr "" + +#: tools/editor/animation_editor.cpp +msgid "Clean-Up Animation" +msgstr "" + +#: tools/editor/animation_editor.cpp +msgid "Create NEW track for %s and insert key?" +msgstr "" + +#: tools/editor/animation_editor.cpp +msgid "Create %d NEW tracks and insert keys?" +msgstr "" + +#: tools/editor/animation_editor.cpp tools/editor/create_dialog.cpp +#: tools/editor/plugins/light_occluder_2d_editor_plugin.cpp +#: tools/editor/plugins/mesh_instance_editor_plugin.cpp +#: tools/editor/plugins/navigation_polygon_editor_plugin.cpp +#: tools/editor/plugins/particles_editor_plugin.cpp +#: tools/editor/project_manager.cpp tools/editor/script_create_dialog.cpp +msgid "Create" +msgstr "" + +#: tools/editor/animation_editor.cpp +msgid "Anim Create & Insert" +msgstr "" + +#: tools/editor/animation_editor.cpp +msgid "Anim Insert Track & Key" +msgstr "" + +#: tools/editor/animation_editor.cpp +msgid "Anim Insert Key" +msgstr "" + +#: tools/editor/animation_editor.cpp +msgid "Change Anim Len" +msgstr "" + +#: tools/editor/animation_editor.cpp +msgid "Change Anim Loop" +msgstr "" + +#: tools/editor/animation_editor.cpp +msgid "Anim Create Typed Value Key" +msgstr "" + +#: tools/editor/animation_editor.cpp +msgid "Anim Insert" +msgstr "" + +#: tools/editor/animation_editor.cpp +msgid "Anim Scale Keys" +msgstr "" + +#: tools/editor/animation_editor.cpp +msgid "Anim Add Call Track" +msgstr "" + +#: tools/editor/animation_editor.cpp +msgid "Animation zoom." +msgstr "" + +#: tools/editor/animation_editor.cpp +msgid "Length (s):" +msgstr "" + +#: tools/editor/animation_editor.cpp +msgid "Animation length (in seconds)." +msgstr "" + +#: tools/editor/animation_editor.cpp +msgid "Step (s):" +msgstr "" + +#: tools/editor/animation_editor.cpp +msgid "Cursor step snap (in seconds)." +msgstr "" + +#: tools/editor/animation_editor.cpp +msgid "Enable/Disable looping in animation." +msgstr "" + +#: tools/editor/animation_editor.cpp +msgid "Add new tracks." +msgstr "" + +#: tools/editor/animation_editor.cpp +msgid "Move current track up." +msgstr "" + +#: tools/editor/animation_editor.cpp +msgid "Move current track down." +msgstr "" + +#: tools/editor/animation_editor.cpp +msgid "Remove selected track." +msgstr "" + +#: tools/editor/animation_editor.cpp +msgid "Track tools" +msgstr "" + +#: tools/editor/animation_editor.cpp +msgid "Enable editing of individual keys by clicking them." +msgstr "" + +#: tools/editor/animation_editor.cpp +msgid "Anim. Optimizer" +msgstr "" + +#: tools/editor/animation_editor.cpp +msgid "Max. Linear Error:" +msgstr "" + +#: tools/editor/animation_editor.cpp +msgid "Max. Angular Error:" +msgstr "" + +#: tools/editor/animation_editor.cpp +msgid "Max Optimizable Angle:" +msgstr "" + +#: tools/editor/animation_editor.cpp +msgid "Optimize" +msgstr "" + +#: tools/editor/animation_editor.cpp +msgid "Select an AnimationPlayer from the Scene Tree to edit animations." +msgstr "" + +#: tools/editor/animation_editor.cpp +msgid "Key" +msgstr "" + +#: tools/editor/animation_editor.cpp +msgid "Transition" +msgstr "" + +#: tools/editor/animation_editor.cpp +msgid "Scale Ratio:" +msgstr "" + +#: tools/editor/animation_editor.cpp +msgid "Call Functions in Which Node?" +msgstr "" + +#: tools/editor/animation_editor.cpp +msgid "Remove invalid keys" +msgstr "" + +#: tools/editor/animation_editor.cpp +msgid "Remove unresolved and empty tracks" +msgstr "" + +#: tools/editor/animation_editor.cpp +msgid "Clean-up all animations" +msgstr "" + +#: tools/editor/animation_editor.cpp +msgid "Clean-Up Animation(s) (NO UNDO!)" +msgstr "" + +#: tools/editor/animation_editor.cpp +msgid "Clean-Up" +msgstr "" + +#: tools/editor/array_property_edit.cpp +msgid "Resize Array" +msgstr "" + +#: tools/editor/array_property_edit.cpp +msgid "Change Array Value Type" +msgstr "" + +#: tools/editor/array_property_edit.cpp +msgid "Change Array Value" +msgstr "" + +#: tools/editor/asset_library_editor_plugin.cpp tools/editor/create_dialog.cpp +#: tools/editor/editor_help.cpp tools/editor/editor_node.cpp +#: tools/editor/plugins/script_editor_plugin.cpp +#: tools/editor/property_selector.cpp tools/editor/quick_open.cpp +#: tools/editor/settings_config_dialog.cpp +msgid "Search:" +msgstr "" + +#: tools/editor/asset_library_editor_plugin.cpp +msgid "Sort:" +msgstr "" + +#: tools/editor/asset_library_editor_plugin.cpp +msgid "Reverse" +msgstr "" + +#: tools/editor/asset_library_editor_plugin.cpp +#: tools/editor/project_settings.cpp +msgid "Category:" +msgstr "" + +#: tools/editor/asset_library_editor_plugin.cpp +msgid "All" +msgstr "" + +#: tools/editor/asset_library_editor_plugin.cpp +msgid "Site:" +msgstr "" + +#: tools/editor/asset_library_editor_plugin.cpp +msgid "Support.." +msgstr "" + +#: tools/editor/asset_library_editor_plugin.cpp +msgid "Official" +msgstr "" + +#: tools/editor/asset_library_editor_plugin.cpp +msgid "Community" +msgstr "" + +#: tools/editor/asset_library_editor_plugin.cpp +msgid "Testing" +msgstr "" + +#: tools/editor/asset_library_editor_plugin.cpp +msgid "Assets ZIP File" +msgstr "" + +#: tools/editor/call_dialog.cpp +msgid "Method List For '%s':" +msgstr "" + +#: tools/editor/call_dialog.cpp +msgid "Method List:" +msgstr "" + +#: tools/editor/call_dialog.cpp +msgid "Arguments:" +msgstr "" + +#: tools/editor/call_dialog.cpp +msgid "Return:" +msgstr "" + +#: tools/editor/code_editor.cpp +msgid "Go to Line" +msgstr "" + +#: tools/editor/code_editor.cpp +msgid "Line Number:" +msgstr "" + +#: tools/editor/code_editor.cpp +msgid "No Matches" +msgstr "" + +#: tools/editor/code_editor.cpp +msgid "Replaced %d Ocurrence(s)." +msgstr "" + +#: tools/editor/code_editor.cpp +msgid "Replace" +msgstr "" + +#: tools/editor/code_editor.cpp +msgid "Replace All" +msgstr "" + +#: tools/editor/code_editor.cpp +msgid "Match Case" +msgstr "" + +#: tools/editor/code_editor.cpp +msgid "Whole Words" +msgstr "" + +#: tools/editor/code_editor.cpp +msgid "Selection Only" +msgstr "" + +#: tools/editor/code_editor.cpp tools/editor/editor_help.cpp +#: tools/editor/plugins/script_editor_plugin.cpp +#: tools/editor/plugins/script_text_editor.cpp +#: tools/editor/plugins/shader_editor_plugin.cpp +#: tools/editor/project_settings.cpp +msgid "Search" +msgstr "" + +#: tools/editor/code_editor.cpp tools/editor/editor_help.cpp +msgid "Find" +msgstr "" + +#: tools/editor/code_editor.cpp +msgid "Next" +msgstr "" + +#: tools/editor/code_editor.cpp +msgid "Replaced %d ocurrence(s)." +msgstr "" + +#: tools/editor/code_editor.cpp +msgid "Not found!" +msgstr "" + +#: tools/editor/code_editor.cpp +msgid "Replace By" +msgstr "" + +#: tools/editor/code_editor.cpp +msgid "Case Sensitive" +msgstr "" + +#: tools/editor/code_editor.cpp +msgid "Backwards" +msgstr "" + +#: tools/editor/code_editor.cpp +msgid "Prompt On Replace" +msgstr "" + +#: tools/editor/code_editor.cpp +msgid "Skip" +msgstr "" + +#: tools/editor/code_editor.cpp +#: tools/editor/plugins/canvas_item_editor_plugin.cpp +msgid "Zoom In" +msgstr "" + +#: tools/editor/code_editor.cpp +#: tools/editor/plugins/canvas_item_editor_plugin.cpp +msgid "Zoom Out" +msgstr "" + +#: tools/editor/code_editor.cpp +msgid "Reset Zoom" +msgstr "" + +#: tools/editor/code_editor.cpp tools/editor/script_editor_debugger.cpp +msgid "Line:" +msgstr "" + +#: tools/editor/code_editor.cpp +msgid "Col:" +msgstr "" + +#: tools/editor/connections_dialog.cpp +msgid "Method in target Node must be specified!" +msgstr "" + +#: tools/editor/connections_dialog.cpp +msgid "" +"Target method not found! Specify a valid method or attach a script to target " +"Node." +msgstr "" + +#: tools/editor/connections_dialog.cpp +msgid "Connect To Node:" +msgstr "" + +#: tools/editor/connections_dialog.cpp +#: tools/editor/editor_autoload_settings.cpp tools/editor/groups_editor.cpp +#: tools/editor/plugins/item_list_editor_plugin.cpp +#: tools/editor/plugins/theme_editor_plugin.cpp +#: tools/editor/project_settings.cpp +msgid "Add" +msgstr "" + +#: tools/editor/connections_dialog.cpp tools/editor/dependency_editor.cpp +#: tools/editor/plugins/animation_tree_editor_plugin.cpp +#: tools/editor/plugins/theme_editor_plugin.cpp +#: tools/editor/project_manager.cpp +msgid "Remove" +msgstr "" + +#: tools/editor/connections_dialog.cpp +msgid "Add Extra Call Argument:" +msgstr "" + +#: tools/editor/connections_dialog.cpp +msgid "Extra Call Arguments:" +msgstr "" + +#: tools/editor/connections_dialog.cpp +msgid "Path to Node:" +msgstr "" + +#: tools/editor/connections_dialog.cpp +msgid "Make Function" +msgstr "" + +#: tools/editor/connections_dialog.cpp +msgid "Deferred" +msgstr "" + +#: tools/editor/connections_dialog.cpp +msgid "Oneshot" +msgstr "" + +#: tools/editor/connections_dialog.cpp +msgid "Connect" +msgstr "" + +#: tools/editor/connections_dialog.cpp +msgid "Connect '%s' to '%s'" +msgstr "" + +#: tools/editor/connections_dialog.cpp +msgid "Connecting Signal:" +msgstr "" + +#: tools/editor/connections_dialog.cpp +msgid "Create Subscription" +msgstr "" + +#: tools/editor/connections_dialog.cpp +msgid "Connect.." +msgstr "" + +#: tools/editor/connections_dialog.cpp +#: tools/editor/plugins/animation_tree_editor_plugin.cpp +msgid "Disconnect" +msgstr "" + +#: tools/editor/connections_dialog.cpp tools/editor/node_dock.cpp +msgid "Signals" +msgstr "" + +#: tools/editor/create_dialog.cpp +msgid "Create New" +msgstr "" + +#: tools/editor/create_dialog.cpp tools/editor/editor_file_dialog.cpp +#: tools/editor/filesystem_dock.cpp +msgid "Favorites:" +msgstr "" + +#: tools/editor/create_dialog.cpp tools/editor/editor_file_dialog.cpp +msgid "Recent:" +msgstr "" + +#: tools/editor/create_dialog.cpp tools/editor/editor_help.cpp +#: tools/editor/plugins/script_editor_plugin.cpp +#: tools/editor/property_selector.cpp tools/editor/quick_open.cpp +msgid "Matches:" +msgstr "" + +#: tools/editor/create_dialog.cpp tools/editor/editor_help.cpp +#: tools/editor/property_selector.cpp tools/editor/script_editor_debugger.cpp +msgid "Description:" +msgstr "" + +#: tools/editor/dependency_editor.cpp +msgid "Search Replacement For:" +msgstr "" + +#: tools/editor/dependency_editor.cpp +msgid "Dependencies For:" +msgstr "" + +#: tools/editor/dependency_editor.cpp +msgid "" +"Scene '%s' is currently being edited.\n" +"Changes will not take effect unless reloaded." +msgstr "" + +#: tools/editor/dependency_editor.cpp +msgid "" +"Resource '%s' is in use.\n" +"Changes will take effect when reloaded." +msgstr "" + +#: tools/editor/dependency_editor.cpp +msgid "Dependencies" +msgstr "" + +#: tools/editor/dependency_editor.cpp +msgid "Resource" +msgstr "" + +#: tools/editor/dependency_editor.cpp tools/editor/editor_autoload_settings.cpp +#: tools/editor/project_manager.cpp tools/editor/project_settings.cpp +msgid "Path" +msgstr "" + +#: tools/editor/dependency_editor.cpp +msgid "Dependencies:" +msgstr "" + +#: tools/editor/dependency_editor.cpp +msgid "Fix Broken" +msgstr "" + +#: tools/editor/dependency_editor.cpp +msgid "Dependency Editor" +msgstr "" + +#: tools/editor/dependency_editor.cpp +msgid "Search Replacement Resource:" +msgstr "" + +#: tools/editor/dependency_editor.cpp +msgid "Owners Of:" +msgstr "" + +#: tools/editor/dependency_editor.cpp +msgid "" +"The files being removed are required by other resources in order for them to " +"work.\n" +"Remove them anyway? (no undo)" +msgstr "" + +#: tools/editor/dependency_editor.cpp +msgid "Remove selected files from the project? (no undo)" +msgstr "" + +#: tools/editor/dependency_editor.cpp +msgid "Error loading:" +msgstr "" + +#: tools/editor/dependency_editor.cpp +msgid "Scene failed to load due to missing dependencies:" +msgstr "" + +#: tools/editor/dependency_editor.cpp +msgid "Open Anyway" +msgstr "" + +#: tools/editor/dependency_editor.cpp +msgid "Which action should be taken?" +msgstr "" + +#: tools/editor/dependency_editor.cpp +msgid "Fix Dependencies" +msgstr "" + +#: tools/editor/dependency_editor.cpp +msgid "Errors loading!" +msgstr "" + +#: tools/editor/dependency_editor.cpp +msgid "Permanently delete %d item(s)? (No undo!)" +msgstr "" + +#: tools/editor/dependency_editor.cpp +msgid "Owns" +msgstr "" + +#: tools/editor/dependency_editor.cpp +msgid "Resources Without Explicit Ownership:" +msgstr "" + +#: tools/editor/dependency_editor.cpp tools/editor/editor_node.cpp +msgid "Orphan Resource Explorer" +msgstr "" + +#: tools/editor/dependency_editor.cpp +msgid "Delete selected files?" +msgstr "" + +#: tools/editor/dependency_editor.cpp tools/editor/editor_node.cpp +#: tools/editor/filesystem_dock.cpp +#: tools/editor/plugins/item_list_editor_plugin.cpp +#: tools/editor/scene_tree_dock.cpp +msgid "Delete" +msgstr "" + +#: tools/editor/editor_autoload_settings.cpp +msgid "Invalid name." +msgstr "" + +#: tools/editor/editor_autoload_settings.cpp +msgid "Valid characters:" +msgstr "" + +#: tools/editor/editor_autoload_settings.cpp +msgid "Invalid name. Must not collide with an existing engine class name." +msgstr "" + +#: tools/editor/editor_autoload_settings.cpp +msgid "Invalid name. Must not collide with an existing buit-in type name." +msgstr "" + +#: tools/editor/editor_autoload_settings.cpp +msgid "Invalid name. Must not collide with an existing global constant name." +msgstr "" + +#: tools/editor/editor_autoload_settings.cpp +msgid "Invalid Path." +msgstr "" + +#: tools/editor/editor_autoload_settings.cpp +msgid "File does not exist." +msgstr "" + +#: tools/editor/editor_autoload_settings.cpp +msgid "Not in resource path." +msgstr "" + +#: tools/editor/editor_autoload_settings.cpp +msgid "Add AutoLoad" +msgstr "" + +#: tools/editor/editor_autoload_settings.cpp +msgid "Autoload '%s' already exists!" +msgstr "" + +#: tools/editor/editor_autoload_settings.cpp +msgid "Rename Autoload" +msgstr "" + +#: tools/editor/editor_autoload_settings.cpp +msgid "Toggle AutoLoad Globals" +msgstr "" + +#: tools/editor/editor_autoload_settings.cpp +msgid "Move Autoload" +msgstr "" + +#: tools/editor/editor_autoload_settings.cpp +msgid "Remove Autoload" +msgstr "" + +#: tools/editor/editor_autoload_settings.cpp +msgid "Enable" +msgstr "" + +#: tools/editor/editor_autoload_settings.cpp +msgid "Rearrange Autoloads" +msgstr "" + +#: tools/editor/editor_autoload_settings.cpp +msgid "Node Name:" +msgstr "" + +#: tools/editor/editor_autoload_settings.cpp +#: tools/editor/io_plugins/editor_scene_import_plugin.cpp +#: tools/editor/plugins/sample_library_editor_plugin.cpp +#: tools/editor/project_manager.cpp +msgid "Name" +msgstr "" + +#: tools/editor/editor_autoload_settings.cpp +msgid "Singleton" +msgstr "" + +#: tools/editor/editor_autoload_settings.cpp +msgid "List:" +msgstr "" + +#: tools/editor/editor_data.cpp +msgid "Updating Scene" +msgstr "" + +#: tools/editor/editor_data.cpp +msgid "Storing local changes.." +msgstr "" + +#: tools/editor/editor_data.cpp +msgid "Updating scene.." +msgstr "" + +#: tools/editor/editor_dir_dialog.cpp +msgid "Choose a Directory" +msgstr "" + +#: tools/editor/editor_dir_dialog.cpp +msgid "Choose" +msgstr "" + +#: tools/editor/editor_file_dialog.cpp +msgid "Go Back" +msgstr "" + +#: tools/editor/editor_file_dialog.cpp +msgid "Go Forward" +msgstr "" + +#: tools/editor/editor_file_dialog.cpp +msgid "Go Up" +msgstr "" + +#: tools/editor/editor_file_dialog.cpp +msgid "Refresh" +msgstr "" + +#: tools/editor/editor_file_dialog.cpp +msgid "Toggle Hidden Files" +msgstr "" + +#: tools/editor/editor_file_dialog.cpp +msgid "Toggle Favorite" +msgstr "" + +#: tools/editor/editor_file_dialog.cpp +msgid "Toggle Mode" +msgstr "" + +#: tools/editor/editor_file_dialog.cpp +msgid "Focus Path" +msgstr "" + +#: tools/editor/editor_file_dialog.cpp +msgid "Move Favorite Up" +msgstr "" + +#: tools/editor/editor_file_dialog.cpp +msgid "Move Favorite Down" +msgstr "" + +#: tools/editor/editor_file_dialog.cpp +msgid "Preview:" +msgstr "" + +#: tools/editor/editor_file_system.cpp +msgid "ScanSources" +msgstr "" + +#: tools/editor/editor_help.cpp tools/editor/plugins/script_editor_plugin.cpp +msgid "Search Help" +msgstr "" + +#: tools/editor/editor_help.cpp +msgid "Class List:" +msgstr "" + +#: tools/editor/editor_help.cpp +msgid "Search Classes" +msgstr "" + +#: tools/editor/editor_help.cpp tools/editor/property_editor.cpp +msgid "Class:" +msgstr "" + +#: tools/editor/editor_help.cpp tools/editor/scene_tree_editor.cpp +#: tools/editor/script_create_dialog.cpp +msgid "Inherits:" +msgstr "" + +#: tools/editor/editor_help.cpp +msgid "Inherited by:" +msgstr "" + +#: tools/editor/editor_help.cpp +msgid "Brief Description:" +msgstr "" + +#: tools/editor/editor_help.cpp +msgid "Public Methods:" +msgstr "" + +#: tools/editor/editor_help.cpp +msgid "GUI Theme Items:" +msgstr "" + +#: tools/editor/editor_help.cpp +msgid "Constants:" +msgstr "" + +#: tools/editor/editor_help.cpp +msgid "Method Description:" +msgstr "" + +#: tools/editor/editor_help.cpp +msgid "Search Text" +msgstr "" + +#: tools/editor/editor_import_export.cpp +msgid "Added:" +msgstr "" + +#: tools/editor/editor_import_export.cpp +msgid "Removed:" +msgstr "" + +#: tools/editor/editor_import_export.cpp tools/editor/project_export.cpp +msgid "Error saving atlas:" +msgstr "" + +#: tools/editor/editor_import_export.cpp +msgid "Could not save atlas subtexture:" +msgstr "" + +#: tools/editor/editor_import_export.cpp +msgid "Storing File:" +msgstr "" + +#: tools/editor/editor_import_export.cpp +msgid "Packing" +msgstr "" + +#: tools/editor/editor_import_export.cpp +msgid "Exporting for %s" +msgstr "" + +#: tools/editor/editor_import_export.cpp +msgid "Setting Up.." +msgstr "" + +#: tools/editor/editor_log.cpp +msgid " Output:" +msgstr "" + +#: tools/editor/editor_node.cpp tools/editor/editor_reimport_dialog.cpp +msgid "Re-Importing" +msgstr "" + +#: tools/editor/editor_node.cpp +msgid "Importing:" +msgstr "" + +#: tools/editor/editor_node.cpp +msgid "Node From Scene" +msgstr "" + +#: tools/editor/editor_node.cpp +#: tools/editor/plugins/animation_player_editor_plugin.cpp +#: tools/editor/resources_dock.cpp +msgid "Error saving resource!" +msgstr "" + +#: tools/editor/editor_node.cpp +#: tools/editor/plugins/animation_player_editor_plugin.cpp +#: tools/editor/resources_dock.cpp +msgid "Save Resource As.." +msgstr "" + +#: tools/editor/editor_node.cpp tools/editor/scene_tree_dock.cpp +msgid "I see.." +msgstr "" + +#: tools/editor/editor_node.cpp +msgid "Can't open file for writing:" +msgstr "" + +#: tools/editor/editor_node.cpp +msgid "Requested file format unknown:" +msgstr "" + +#: tools/editor/editor_node.cpp +msgid "Error while saving." +msgstr "" + +#: tools/editor/editor_node.cpp +msgid "Saving Scene" +msgstr "" + +#: tools/editor/editor_node.cpp +msgid "Analyzing" +msgstr "" + +#: tools/editor/editor_node.cpp +msgid "Creating Thumbnail" +msgstr "" + +#: tools/editor/editor_node.cpp +msgid "" +"Couldn't save scene. Likely dependencies (instances) couldn't be satisfied." +msgstr "" + +#: tools/editor/editor_node.cpp +msgid "Failed to load resource." +msgstr "" + +#: tools/editor/editor_node.cpp +msgid "Can't load MeshLibrary for merging!" +msgstr "" + +#: tools/editor/editor_node.cpp +msgid "Error saving MeshLibrary!" +msgstr "" + +#: tools/editor/editor_node.cpp +msgid "Can't load TileSet for merging!" +msgstr "" + +#: tools/editor/editor_node.cpp +msgid "Error saving TileSet!" +msgstr "" + +#: tools/editor/editor_node.cpp +msgid "Can't open export templates zip." +msgstr "" + +#: tools/editor/editor_node.cpp +msgid "Loading Export Templates" +msgstr "" + +#: tools/editor/editor_node.cpp +msgid "Error trying to save layout!" +msgstr "" + +#: tools/editor/editor_node.cpp +msgid "Default editor layout overridden." +msgstr "" + +#: tools/editor/editor_node.cpp +msgid "Layout name not found!" +msgstr "" + +#: tools/editor/editor_node.cpp +msgid "Restored default layout to base settings." +msgstr "" + +#: tools/editor/editor_node.cpp +msgid "Copy Params" +msgstr "" + +#: tools/editor/editor_node.cpp +msgid "Paste Params" +msgstr "" + +#: tools/editor/editor_node.cpp +#: tools/editor/plugins/resource_preloader_editor_plugin.cpp +msgid "Paste Resource" +msgstr "" + +#: tools/editor/editor_node.cpp +msgid "Copy Resource" +msgstr "" + +#: tools/editor/editor_node.cpp +msgid "Make Built-In" +msgstr "" + +#: tools/editor/editor_node.cpp +msgid "Make Sub-Resources Unique" +msgstr "" + +#: tools/editor/editor_node.cpp +msgid "Open in Help" +msgstr "" + +#: tools/editor/editor_node.cpp +msgid "There is no defined scene to run." +msgstr "" + +#: tools/editor/editor_node.cpp +msgid "" +"No main scene has ever been defined, select one?\n" +"You can change it later in later in \"Project Settings\" under the " +"'application' category." +msgstr "" + +#: tools/editor/editor_node.cpp +msgid "" +"Selected scene '%s' does not exist, select a valid one?\n" +"You can change it later in \"Project Settings\" under the 'application' " +"category." +msgstr "" + +#: tools/editor/editor_node.cpp +msgid "" +"Selected scene '%s' is not a scene file, select a valid one?\n" +"You can change it later in \"Project Settings\" under the 'application' " +"category." +msgstr "" + +#: tools/editor/editor_node.cpp +msgid "Current scene was never saved, please save it prior to running." +msgstr "" + +#: tools/editor/editor_node.cpp +msgid "Could not start subprocess!" +msgstr "" + +#: tools/editor/editor_node.cpp +msgid "Open Scene" +msgstr "" + +#: tools/editor/editor_node.cpp +msgid "Open Base Scene" +msgstr "" + +#: tools/editor/editor_node.cpp +msgid "Quick Open Scene.." +msgstr "" + +#: tools/editor/editor_node.cpp +msgid "Quick Open Script.." +msgstr "" + +#: tools/editor/editor_node.cpp +msgid "Yes" +msgstr "" + +#: tools/editor/editor_node.cpp +msgid "Close scene? (Unsaved changes will be lost)" +msgstr "" + +#: tools/editor/editor_node.cpp +msgid "Save Scene As.." +msgstr "" + +#: tools/editor/editor_node.cpp +msgid "This scene has never been saved. Save before running?" +msgstr "" + +#: tools/editor/editor_node.cpp +msgid "Please save the scene first." +msgstr "" + +#: tools/editor/editor_node.cpp +msgid "Save Translatable Strings" +msgstr "" + +#: tools/editor/editor_node.cpp +msgid "Export Mesh Library" +msgstr "" + +#: tools/editor/editor_node.cpp +msgid "Export Tile Set" +msgstr "" + +#: tools/editor/editor_node.cpp +msgid "Quit" +msgstr "" + +#: tools/editor/editor_node.cpp +msgid "Exit the editor?" +msgstr "" + +#: tools/editor/editor_node.cpp +msgid "Current scene not saved. Open anyway?" +msgstr "" + +#: tools/editor/editor_node.cpp +msgid "Can't reload a scene that was never saved." +msgstr "" + +#: tools/editor/editor_node.cpp +msgid "Revert" +msgstr "" + +#: tools/editor/editor_node.cpp +msgid "This action cannot be undone. Revert anyway?" +msgstr "" + +#: tools/editor/editor_node.cpp +msgid "Quick Run Scene.." +msgstr "" + +#: tools/editor/editor_node.cpp +msgid "" +"Open Project Manager? \n" +"(Unsaved changes will be lost)" +msgstr "" + +#: tools/editor/editor_node.cpp +msgid "Pick a Main Scene" +msgstr "" + +#: tools/editor/editor_node.cpp tools/editor/scene_tree_dock.cpp +msgid "Ugh" +msgstr "" + +#: tools/editor/editor_node.cpp +msgid "" +"Error loading scene, it must be inside the project path. Use 'Import' to " +"open the scene, then save it inside the project path." +msgstr "" + +#: tools/editor/editor_node.cpp +msgid "Error loading scene." +msgstr "" + +#: tools/editor/editor_node.cpp +msgid "Scene '%s' has broken dependencies:" +msgstr "" + +#: tools/editor/editor_node.cpp +msgid "Save Layout" +msgstr "" + +#: tools/editor/editor_node.cpp +msgid "Delete Layout" +msgstr "" + +#: tools/editor/editor_node.cpp tools/editor/project_export.cpp +msgid "Default" +msgstr "" + +#: tools/editor/editor_node.cpp +msgid "Switch Scene Tab" +msgstr "" + +#: tools/editor/editor_node.cpp +msgid "%d more file(s)" +msgstr "" + +#: tools/editor/editor_node.cpp +msgid "%d more file(s) or folder(s)" +msgstr "" + +#: tools/editor/editor_node.cpp +#: tools/editor/io_plugins/editor_scene_import_plugin.cpp +msgid "Scene" +msgstr "" + +#: tools/editor/editor_node.cpp +msgid "Go to previously opened scene." +msgstr "" + +#: tools/editor/editor_node.cpp +msgid "Next tab" +msgstr "" + +#: tools/editor/editor_node.cpp +msgid "Previous tab" +msgstr "" + +#: tools/editor/editor_node.cpp +msgid "Operations with scene files." +msgstr "" + +#: tools/editor/editor_node.cpp +msgid "New Scene" +msgstr "" + +#: tools/editor/editor_node.cpp +msgid "New Inherited Scene.." +msgstr "" + +#: tools/editor/editor_node.cpp +msgid "Open Scene.." +msgstr "" + +#: tools/editor/editor_node.cpp +msgid "Save Scene" +msgstr "" + +#: tools/editor/editor_node.cpp +msgid "Save all Scenes" +msgstr "" + +#: tools/editor/editor_node.cpp +msgid "Close Scene" +msgstr "" + +#: tools/editor/editor_node.cpp +msgid "Close Goto Prev. Scene" +msgstr "" + +#: tools/editor/editor_node.cpp +msgid "Open Recent" +msgstr "" + +#: tools/editor/editor_node.cpp +msgid "Quick Filter Files.." +msgstr "" + +#: tools/editor/editor_node.cpp +msgid "Convert To.." +msgstr "" + +#: tools/editor/editor_node.cpp +msgid "Translatable Strings.." +msgstr "" + +#: tools/editor/editor_node.cpp +msgid "MeshLibrary.." +msgstr "" + +#: tools/editor/editor_node.cpp +msgid "TileSet.." +msgstr "" + +#: tools/editor/editor_node.cpp tools/editor/plugins/script_text_editor.cpp +#: tools/editor/plugins/shader_editor_plugin.cpp +msgid "Redo" +msgstr "" + +#: tools/editor/editor_node.cpp +msgid "Run Script" +msgstr "" + +#: tools/editor/editor_node.cpp +msgid "Project Settings" +msgstr "" + +#: tools/editor/editor_node.cpp +msgid "Revert Scene" +msgstr "" + +#: tools/editor/editor_node.cpp +msgid "Quit to Project List" +msgstr "" + +#: tools/editor/editor_node.cpp +msgid "Distraction Free Mode" +msgstr "" + +#: tools/editor/editor_node.cpp +msgid "Import assets to the project." +msgstr "" + +#: tools/editor/editor_node.cpp +#: tools/editor/io_plugins/editor_bitmask_import_plugin.cpp +#: tools/editor/io_plugins/editor_font_import_plugin.cpp +#: tools/editor/io_plugins/editor_mesh_import_plugin.cpp +#: tools/editor/io_plugins/editor_sample_import_plugin.cpp +#: tools/editor/io_plugins/editor_scene_import_plugin.cpp +#: tools/editor/io_plugins/editor_texture_import_plugin.cpp +#: tools/editor/io_plugins/editor_translation_import_plugin.cpp +#: tools/editor/project_manager.cpp +msgid "Import" +msgstr "" + +#: tools/editor/editor_node.cpp +msgid "Miscellaneous project or scene-wide tools." +msgstr "" + +#: tools/editor/editor_node.cpp +msgid "Tools" +msgstr "" + +#: tools/editor/editor_node.cpp +msgid "Export the project to many platforms." +msgstr "" + +#: tools/editor/editor_node.cpp tools/editor/project_export.cpp +msgid "Export" +msgstr "" + +#: tools/editor/editor_node.cpp +msgid "Play the project." +msgstr "" + +#: tools/editor/editor_node.cpp +#: tools/editor/plugins/sample_library_editor_plugin.cpp +msgid "Play" +msgstr "" + +#: tools/editor/editor_node.cpp +msgid "Pause the scene" +msgstr "" + +#: tools/editor/editor_node.cpp +msgid "Pause Scene" +msgstr "" + +#: tools/editor/editor_node.cpp +msgid "Stop the scene." +msgstr "" + +#: tools/editor/editor_node.cpp +#: tools/editor/plugins/sample_library_editor_plugin.cpp +msgid "Stop" +msgstr "" + +#: tools/editor/editor_node.cpp +msgid "Play the edited scene." +msgstr "" + +#: tools/editor/editor_node.cpp +msgid "Play Scene" +msgstr "" + +#: tools/editor/editor_node.cpp +msgid "Play custom scene" +msgstr "" + +#: tools/editor/editor_node.cpp +msgid "Play Custom Scene" +msgstr "" + +#: tools/editor/editor_node.cpp +msgid "Debug options" +msgstr "" + +#: tools/editor/editor_node.cpp +msgid "Deploy with Remote Debug" +msgstr "" + +#: tools/editor/editor_node.cpp +msgid "" +"When exporting or deploying, the resulting executable will attempt to " +"connect to the IP of this computer in order to be debugged." +msgstr "" + +#: tools/editor/editor_node.cpp +msgid "Small Deploy with Network FS" +msgstr "" + +#: tools/editor/editor_node.cpp +msgid "" +"When this option is enabled, export or deploy will produce a minimal " +"executable.\n" +"The filesystem will be provided from the project by the editor over the " +"network.\n" +"On Android, deploy will use the USB cable for faster performance. This " +"option speeds up testing for games with a large footprint." +msgstr "" + +#: tools/editor/editor_node.cpp +msgid "Visible Collision Shapes" +msgstr "" + +#: tools/editor/editor_node.cpp +msgid "" +"Collision shapes and raycast nodes (for 2D and 3D) will be visible on the " +"running game if this option is turned on." +msgstr "" + +#: tools/editor/editor_node.cpp +msgid "Visible Navigation" +msgstr "" + +#: tools/editor/editor_node.cpp +msgid "" +"Navigation meshes and polygons will be visible on the running game if this " +"option is turned on." +msgstr "" + +#: tools/editor/editor_node.cpp +msgid "Sync Scene Changes" +msgstr "" + +#: tools/editor/editor_node.cpp +msgid "" +"When this option is turned on, any changes made to the scene in the editor " +"will be replicated in the running game.\n" +"When used remotely on a device, this is more efficient with network " +"filesystem." +msgstr "" + +#: tools/editor/editor_node.cpp +msgid "Sync Script Changes" +msgstr "" + +#: tools/editor/editor_node.cpp +msgid "" +"When this option is turned on, any script that is saved will be reloaded on " +"the running game.\n" +"When used remotely on a device, this is more efficient with network " +"filesystem." +msgstr "" + +#: tools/editor/editor_node.cpp tools/editor/plugins/spatial_editor_plugin.cpp +msgid "Settings" +msgstr "" + +#: tools/editor/editor_node.cpp tools/editor/settings_config_dialog.cpp +msgid "Editor Settings" +msgstr "" + +#: tools/editor/editor_node.cpp +msgid "Editor Layout" +msgstr "" + +#: tools/editor/editor_node.cpp +msgid "Toggle Fullscreen" +msgstr "" + +#: tools/editor/editor_node.cpp +msgid "Install Export Templates" +msgstr "" + +#: tools/editor/editor_node.cpp +msgid "About" +msgstr "" + +#: tools/editor/editor_node.cpp +msgid "Alerts when an external resource has changed." +msgstr "" + +#: tools/editor/editor_node.cpp +msgid "Spins when the editor window repaints!" +msgstr "" + +#: tools/editor/editor_node.cpp +msgid "Update Always" +msgstr "" + +#: tools/editor/editor_node.cpp +msgid "Update Changes" +msgstr "" + +#: tools/editor/editor_node.cpp +msgid "Disable Update Spinner" +msgstr "" + +#: tools/editor/editor_node.cpp +msgid "Inspector" +msgstr "" + +#: tools/editor/editor_node.cpp +msgid "Create a new resource in memory and edit it." +msgstr "" + +#: tools/editor/editor_node.cpp +msgid "Load an existing resource from disk and edit it." +msgstr "" + +#: tools/editor/editor_node.cpp +msgid "Save the currently edited resource." +msgstr "" + +#: tools/editor/editor_node.cpp tools/editor/plugins/script_editor_plugin.cpp +msgid "Save As.." +msgstr "" + +#: tools/editor/editor_node.cpp +msgid "Go to the previous edited object in history." +msgstr "" + +#: tools/editor/editor_node.cpp +msgid "Go to the next edited object in history." +msgstr "" + +#: tools/editor/editor_node.cpp +msgid "History of recently edited objects." +msgstr "" + +#: tools/editor/editor_node.cpp +msgid "Object properties." +msgstr "" + +#: tools/editor/editor_node.cpp +msgid "FileSystem" +msgstr "" + +#: tools/editor/editor_node.cpp tools/editor/node_dock.cpp +msgid "Node" +msgstr "" + +#: tools/editor/editor_node.cpp +msgid "Output" +msgstr "" + +#: tools/editor/editor_node.cpp tools/editor/editor_reimport_dialog.cpp +msgid "Re-Import" +msgstr "" + +#: tools/editor/editor_node.cpp tools/editor/editor_plugin_settings.cpp +msgid "Update" +msgstr "" + +#: tools/editor/editor_node.cpp +msgid "Thanks from the Godot community!" +msgstr "" + +#: tools/editor/editor_node.cpp +msgid "Thanks!" +msgstr "" + +#: tools/editor/editor_node.cpp +msgid "Import Templates From ZIP File" +msgstr "" + +#: tools/editor/editor_node.cpp tools/editor/project_export.cpp +msgid "Export Project" +msgstr "" + +#: tools/editor/editor_node.cpp +msgid "Export Library" +msgstr "" + +#: tools/editor/editor_node.cpp +msgid "Merge With Existing" +msgstr "" + +#: tools/editor/editor_node.cpp tools/editor/project_export.cpp +msgid "Password:" +msgstr "" + +#: tools/editor/editor_node.cpp +msgid "Open & Run a Script" +msgstr "" + +#: tools/editor/editor_node.cpp +msgid "Load Errors" +msgstr "" + +#: tools/editor/editor_plugin_settings.cpp +msgid "Installed Plugins:" +msgstr "" + +#: tools/editor/editor_plugin_settings.cpp +msgid "Version:" +msgstr "" + +#: tools/editor/editor_plugin_settings.cpp +msgid "Author:" +msgstr "" + +#: tools/editor/editor_plugin_settings.cpp +msgid "Status:" +msgstr "" + +#: tools/editor/editor_profiler.cpp +msgid "Stop Profiling" +msgstr "" + +#: tools/editor/editor_profiler.cpp +msgid "Start Profiling" +msgstr "" + +#: tools/editor/editor_profiler.cpp +msgid "Measure:" +msgstr "" + +#: tools/editor/editor_profiler.cpp +msgid "Frame Time (sec)" +msgstr "" + +#: tools/editor/editor_profiler.cpp +msgid "Average Time (sec)" +msgstr "" + +#: tools/editor/editor_profiler.cpp +msgid "Frame %" +msgstr "" + +#: tools/editor/editor_profiler.cpp +msgid "Fixed Frame %" +msgstr "" + +#: tools/editor/editor_profiler.cpp tools/editor/script_editor_debugger.cpp +msgid "Time:" +msgstr "" + +#: tools/editor/editor_profiler.cpp +msgid "Inclusive" +msgstr "" + +#: tools/editor/editor_profiler.cpp +msgid "Self" +msgstr "" + +#: tools/editor/editor_profiler.cpp +msgid "Frame #:" +msgstr "" + +#: tools/editor/editor_reimport_dialog.cpp +msgid "Please wait for scan to complete." +msgstr "" + +#: tools/editor/editor_reimport_dialog.cpp +msgid "Current scene must be saved to re-import." +msgstr "" + +#: tools/editor/editor_reimport_dialog.cpp +msgid "Save & Re-Import" +msgstr "" + +#: tools/editor/editor_reimport_dialog.cpp +msgid "Re-Import Changed Resources" +msgstr "" + +#: tools/editor/editor_run_script.cpp +msgid "Write your logic in the _run() method." +msgstr "" + +#: tools/editor/editor_run_script.cpp +msgid "There is an edited scene already." +msgstr "" + +#: tools/editor/editor_run_script.cpp +msgid "Couldn't instance script:" +msgstr "" + +#: tools/editor/editor_run_script.cpp +msgid "Did you forget the 'tool' keyword?" +msgstr "" + +#: tools/editor/editor_run_script.cpp +msgid "Couldn't run script:" +msgstr "" + +#: tools/editor/editor_run_script.cpp +msgid "Did you forget the '_run' method?" +msgstr "" + +#: tools/editor/editor_settings.cpp +msgid "Default (Same as Editor)" +msgstr "" + +#: tools/editor/editor_sub_scene.cpp +msgid "Select Node(s) to Import" +msgstr "" + +#: tools/editor/editor_sub_scene.cpp +msgid "Scene Path:" +msgstr "" + +#: tools/editor/editor_sub_scene.cpp +msgid "Import From Node:" +msgstr "" + +#: tools/editor/file_type_cache.cpp +msgid "Can't open file_type_cache.cch for writing, not saving file type cache!" +msgstr "" + +#: tools/editor/filesystem_dock.cpp +msgid "Same source and destination files, doing nothing." +msgstr "" + +#: tools/editor/filesystem_dock.cpp +msgid "Same source and destination paths, doing nothing." +msgstr "" + +#: tools/editor/filesystem_dock.cpp +msgid "Can't move directories to within themselves." +msgstr "" + +#: tools/editor/filesystem_dock.cpp +msgid "Can't operate on '..'" +msgstr "" + +#: tools/editor/filesystem_dock.cpp +msgid "Pick New Name and Location For:" +msgstr "" + +#: tools/editor/filesystem_dock.cpp +msgid "No files selected!" +msgstr "" + +#: tools/editor/filesystem_dock.cpp +msgid "Instance" +msgstr "" + +#: tools/editor/filesystem_dock.cpp +msgid "Edit Dependencies.." +msgstr "" + +#: tools/editor/filesystem_dock.cpp +msgid "View Owners.." +msgstr "" + +#: tools/editor/filesystem_dock.cpp +msgid "Copy Path" +msgstr "" + +#: tools/editor/filesystem_dock.cpp +msgid "Rename or Move.." +msgstr "" + +#: tools/editor/filesystem_dock.cpp +msgid "Move To.." +msgstr "" + +#: tools/editor/filesystem_dock.cpp +msgid "Info" +msgstr "" + +#: tools/editor/filesystem_dock.cpp +msgid "Show In File Manager" +msgstr "" + +#: tools/editor/filesystem_dock.cpp +msgid "Re-Import.." +msgstr "" + +#: tools/editor/filesystem_dock.cpp +msgid "Previous Directory" +msgstr "" + +#: tools/editor/filesystem_dock.cpp +msgid "Next Directory" +msgstr "" + +#: tools/editor/filesystem_dock.cpp +msgid "Re-Scan Filesystem" +msgstr "" + +#: tools/editor/filesystem_dock.cpp +msgid "Toggle folder status as Favorite" +msgstr "" + +#: tools/editor/filesystem_dock.cpp +msgid "Instance the selected scene(s) as child of the selected node." +msgstr "" + +#: tools/editor/filesystem_dock.cpp +msgid "Move" +msgstr "" + +#: tools/editor/groups_editor.cpp +msgid "Add to Group" +msgstr "" + +#: tools/editor/groups_editor.cpp +msgid "Remove from Group" +msgstr "" + +#: tools/editor/io_plugins/editor_bitmask_import_plugin.cpp +msgid "No bit masks to import!" +msgstr "" + +#: tools/editor/io_plugins/editor_bitmask_import_plugin.cpp +#: tools/editor/io_plugins/editor_sample_import_plugin.cpp +#: tools/editor/io_plugins/editor_scene_import_plugin.cpp +#: tools/editor/io_plugins/editor_texture_import_plugin.cpp +msgid "Target path is empty." +msgstr "" + +#: tools/editor/io_plugins/editor_bitmask_import_plugin.cpp +#: tools/editor/io_plugins/editor_sample_import_plugin.cpp +#: tools/editor/io_plugins/editor_scene_import_plugin.cpp +#: tools/editor/io_plugins/editor_texture_import_plugin.cpp +msgid "Target path must be a complete resource path." +msgstr "" + +#: tools/editor/io_plugins/editor_bitmask_import_plugin.cpp +#: tools/editor/io_plugins/editor_sample_import_plugin.cpp +#: tools/editor/io_plugins/editor_scene_import_plugin.cpp +#: tools/editor/io_plugins/editor_texture_import_plugin.cpp +msgid "Target path must exist." +msgstr "" + +#: tools/editor/io_plugins/editor_bitmask_import_plugin.cpp +#: tools/editor/io_plugins/editor_mesh_import_plugin.cpp +#: tools/editor/io_plugins/editor_sample_import_plugin.cpp +msgid "Save path is empty!" +msgstr "" + +#: tools/editor/io_plugins/editor_bitmask_import_plugin.cpp +msgid "Import BitMasks" +msgstr "" + +#: tools/editor/io_plugins/editor_bitmask_import_plugin.cpp +#: tools/editor/io_plugins/editor_texture_import_plugin.cpp +msgid "Source Texture(s):" +msgstr "" + +#: tools/editor/io_plugins/editor_bitmask_import_plugin.cpp +#: tools/editor/io_plugins/editor_mesh_import_plugin.cpp +#: tools/editor/io_plugins/editor_sample_import_plugin.cpp +#: tools/editor/io_plugins/editor_scene_import_plugin.cpp +#: tools/editor/io_plugins/editor_texture_import_plugin.cpp +#: tools/editor/io_plugins/editor_translation_import_plugin.cpp +msgid "Target Path:" +msgstr "" + +#: tools/editor/io_plugins/editor_bitmask_import_plugin.cpp +#: tools/editor/io_plugins/editor_font_import_plugin.cpp +#: tools/editor/io_plugins/editor_sample_import_plugin.cpp +#: tools/editor/io_plugins/editor_scene_import_plugin.cpp +#: tools/editor/io_plugins/editor_texture_import_plugin.cpp +#: tools/editor/io_plugins/editor_translation_import_plugin.cpp +msgid "Accept" +msgstr "" + +#: tools/editor/io_plugins/editor_bitmask_import_plugin.cpp +msgid "Bit Mask" +msgstr "" + +#: tools/editor/io_plugins/editor_font_import_plugin.cpp +msgid "No source font file!" +msgstr "" + +#: tools/editor/io_plugins/editor_font_import_plugin.cpp +msgid "No target font resource!" +msgstr "" + +#: tools/editor/io_plugins/editor_font_import_plugin.cpp +msgid "" +"Invalid file extension.\n" +"Please use .fnt." +msgstr "" + +#: tools/editor/io_plugins/editor_font_import_plugin.cpp +msgid "Can't load/process source font." +msgstr "" + +#: tools/editor/io_plugins/editor_font_import_plugin.cpp +msgid "Couldn't save font." +msgstr "" + +#: tools/editor/io_plugins/editor_font_import_plugin.cpp +msgid "Source Font:" +msgstr "" + +#: tools/editor/io_plugins/editor_font_import_plugin.cpp +msgid "Source Font Size:" +msgstr "" + +#: tools/editor/io_plugins/editor_font_import_plugin.cpp +msgid "Dest Resource:" +msgstr "" + +#: tools/editor/io_plugins/editor_font_import_plugin.cpp +msgid "The quick brown fox jumps over the lazy dog." +msgstr "" + +#: tools/editor/io_plugins/editor_font_import_plugin.cpp +msgid "Test:" +msgstr "" + +#: tools/editor/io_plugins/editor_font_import_plugin.cpp +#: tools/editor/io_plugins/editor_mesh_import_plugin.cpp +#: tools/editor/io_plugins/editor_sample_import_plugin.cpp +#: tools/editor/io_plugins/editor_scene_import_plugin.cpp +msgid "Options:" +msgstr "" + +#: tools/editor/io_plugins/editor_font_import_plugin.cpp +msgid "Font Import" +msgstr "" + +#: tools/editor/io_plugins/editor_font_import_plugin.cpp +msgid "" +"This file is already a Godot font file, please supply a BMFont type file " +"instead." +msgstr "" + +#: tools/editor/io_plugins/editor_font_import_plugin.cpp +msgid "Failed opening as BMFont file." +msgstr "" + +#: tools/editor/io_plugins/editor_font_import_plugin.cpp +msgid "Invalid font custom source." +msgstr "" + +#: tools/editor/io_plugins/editor_font_import_plugin.cpp +#: tools/editor/plugins/theme_editor_plugin.cpp +msgid "Font" +msgstr "" + +#: tools/editor/io_plugins/editor_mesh_import_plugin.cpp +msgid "No meshes to import!" +msgstr "" + +#: tools/editor/io_plugins/editor_mesh_import_plugin.cpp +msgid "Single Mesh Import" +msgstr "" + +#: tools/editor/io_plugins/editor_mesh_import_plugin.cpp +msgid "Source Mesh(es):" +msgstr "" + +#: tools/editor/io_plugins/editor_mesh_import_plugin.cpp +#: tools/editor/plugins/mesh_instance_editor_plugin.cpp +msgid "Mesh" +msgstr "" + +#: tools/editor/io_plugins/editor_mesh_import_plugin.cpp +msgid "Surface %d" +msgstr "" + +#: tools/editor/io_plugins/editor_sample_import_plugin.cpp +msgid "No samples to import!" +msgstr "" + +#: tools/editor/io_plugins/editor_sample_import_plugin.cpp +msgid "Import Audio Samples" +msgstr "" + +#: tools/editor/io_plugins/editor_sample_import_plugin.cpp +msgid "Source Sample(s):" +msgstr "" + +#: tools/editor/io_plugins/editor_sample_import_plugin.cpp +msgid "Audio Sample" +msgstr "" + +#: tools/editor/io_plugins/editor_scene_import_plugin.cpp +msgid "New Clip" +msgstr "" + +#: tools/editor/io_plugins/editor_scene_import_plugin.cpp +msgid "Animation Options" +msgstr "" + +#: tools/editor/io_plugins/editor_scene_import_plugin.cpp +msgid "Flags" +msgstr "" + +#: tools/editor/io_plugins/editor_scene_import_plugin.cpp +msgid "Bake FPS:" +msgstr "" + +#: tools/editor/io_plugins/editor_scene_import_plugin.cpp +msgid "Optimizer" +msgstr "" + +#: tools/editor/io_plugins/editor_scene_import_plugin.cpp +msgid "Max Linear Error" +msgstr "" + +#: tools/editor/io_plugins/editor_scene_import_plugin.cpp +msgid "Max Angular Error" +msgstr "" + +#: tools/editor/io_plugins/editor_scene_import_plugin.cpp +msgid "Max Angle" +msgstr "" + +#: tools/editor/io_plugins/editor_scene_import_plugin.cpp +msgid "Clips" +msgstr "" + +#: tools/editor/io_plugins/editor_scene_import_plugin.cpp +msgid "Start(s)" +msgstr "" + +#: tools/editor/io_plugins/editor_scene_import_plugin.cpp +msgid "End(s)" +msgstr "" + +#: tools/editor/io_plugins/editor_scene_import_plugin.cpp +#: tools/editor/plugins/sprite_frames_editor_plugin.cpp +msgid "Loop" +msgstr "" + +#: tools/editor/io_plugins/editor_scene_import_plugin.cpp +msgid "Filters" +msgstr "" + +#: tools/editor/io_plugins/editor_scene_import_plugin.cpp +msgid "Source path is empty." +msgstr "" + +#: tools/editor/io_plugins/editor_scene_import_plugin.cpp +msgid "Couldn't load post-import script." +msgstr "" + +#: tools/editor/io_plugins/editor_scene_import_plugin.cpp +msgid "Invalid/broken script for post-import." +msgstr "" + +#: tools/editor/io_plugins/editor_scene_import_plugin.cpp +msgid "Error importing scene." +msgstr "" + +#: tools/editor/io_plugins/editor_scene_import_plugin.cpp +msgid "Import 3D Scene" +msgstr "" + +#: tools/editor/io_plugins/editor_scene_import_plugin.cpp +msgid "Source Scene:" +msgstr "" + +#: tools/editor/io_plugins/editor_scene_import_plugin.cpp +msgid "Same as Target Scene" +msgstr "" + +#: tools/editor/io_plugins/editor_scene_import_plugin.cpp +msgid "Shared" +msgstr "" + +#: tools/editor/io_plugins/editor_scene_import_plugin.cpp +msgid "Target Texture Folder:" +msgstr "" + +#: tools/editor/io_plugins/editor_scene_import_plugin.cpp +msgid "Post-Process Script:" +msgstr "" + +#: tools/editor/io_plugins/editor_scene_import_plugin.cpp +msgid "Custom Root Node Type:" +msgstr "" + +#: tools/editor/io_plugins/editor_scene_import_plugin.cpp +msgid "Auto" +msgstr "" + +#: tools/editor/io_plugins/editor_scene_import_plugin.cpp +msgid "The Following Files are Missing:" +msgstr "" + +#: tools/editor/io_plugins/editor_scene_import_plugin.cpp +msgid "Import Anyway" +msgstr "" + +#: tools/editor/io_plugins/editor_scene_import_plugin.cpp +msgid "Import & Open" +msgstr "" + +#: tools/editor/io_plugins/editor_scene_import_plugin.cpp +msgid "Edited scene has not been saved, open imported scene anyway?" +msgstr "" + +#: tools/editor/io_plugins/editor_scene_import_plugin.cpp +#: tools/editor/plugins/cube_grid_theme_editor_plugin.cpp +msgid "Import Scene" +msgstr "" + +#: tools/editor/io_plugins/editor_scene_import_plugin.cpp +msgid "Importing Scene.." +msgstr "" + +#: tools/editor/io_plugins/editor_scene_import_plugin.cpp +msgid "Running Custom Script.." +msgstr "" + +#: tools/editor/io_plugins/editor_scene_import_plugin.cpp +msgid "Couldn't load post-import script:" +msgstr "" + +#: tools/editor/io_plugins/editor_scene_import_plugin.cpp +msgid "Invalid/broken script for post-import (check console):" +msgstr "" + +#: tools/editor/io_plugins/editor_scene_import_plugin.cpp +msgid "Error running post-import script:" +msgstr "" + +#: tools/editor/io_plugins/editor_scene_import_plugin.cpp +msgid "Import Image:" +msgstr "" + +#: tools/editor/io_plugins/editor_scene_import_plugin.cpp +msgid "Can't import a file over itself:" +msgstr "" + +#: tools/editor/io_plugins/editor_scene_import_plugin.cpp +msgid "Couldn't localize path: %s (already local)" +msgstr "" + +#: tools/editor/io_plugins/editor_scene_import_plugin.cpp +msgid "Saving.." +msgstr "" + +#: tools/editor/io_plugins/editor_scene_import_plugin.cpp +msgid "3D Scene Animation" +msgstr "" + +#: tools/editor/io_plugins/editor_texture_import_plugin.cpp +msgid "Uncompressed" +msgstr "" + +#: tools/editor/io_plugins/editor_texture_import_plugin.cpp +msgid "Compress Lossless (PNG)" +msgstr "" + +#: tools/editor/io_plugins/editor_texture_import_plugin.cpp +msgid "Compress Lossy (WebP)" +msgstr "" + +#: tools/editor/io_plugins/editor_texture_import_plugin.cpp +msgid "Compress (VRAM)" +msgstr "" + +#: tools/editor/io_plugins/editor_texture_import_plugin.cpp +msgid "Texture Format" +msgstr "" + +#: tools/editor/io_plugins/editor_texture_import_plugin.cpp +msgid "Texture Compression Quality (WebP):" +msgstr "" + +#: tools/editor/io_plugins/editor_texture_import_plugin.cpp +msgid "Texture Options" +msgstr "" + +#: tools/editor/io_plugins/editor_texture_import_plugin.cpp +msgid "Please specify some files!" +msgstr "" + +#: tools/editor/io_plugins/editor_texture_import_plugin.cpp +msgid "At least one file needed for Atlas." +msgstr "" + +#: tools/editor/io_plugins/editor_texture_import_plugin.cpp +msgid "Error importing:" +msgstr "" + +#: tools/editor/io_plugins/editor_texture_import_plugin.cpp +msgid "Only one file is required for large texture." +msgstr "" + +#: tools/editor/io_plugins/editor_texture_import_plugin.cpp +msgid "Max Texture Size:" +msgstr "" + +#: tools/editor/io_plugins/editor_texture_import_plugin.cpp +msgid "Import Textures for Atlas (2D)" +msgstr "" + +#: tools/editor/io_plugins/editor_texture_import_plugin.cpp +msgid "Cell Size:" +msgstr "" + +#: tools/editor/io_plugins/editor_texture_import_plugin.cpp +msgid "Large Texture" +msgstr "" + +#: tools/editor/io_plugins/editor_texture_import_plugin.cpp +msgid "Import Large Textures (2D)" +msgstr "" + +#: tools/editor/io_plugins/editor_texture_import_plugin.cpp +msgid "Source Texture" +msgstr "" + +#: tools/editor/io_plugins/editor_texture_import_plugin.cpp +msgid "Base Atlas Texture" +msgstr "" + +#: tools/editor/io_plugins/editor_texture_import_plugin.cpp +msgid "Source Texture(s)" +msgstr "" + +#: tools/editor/io_plugins/editor_texture_import_plugin.cpp +msgid "Import Textures for 2D" +msgstr "" + +#: tools/editor/io_plugins/editor_texture_import_plugin.cpp +msgid "Import Textures for 3D" +msgstr "" + +#: tools/editor/io_plugins/editor_texture_import_plugin.cpp +msgid "Import Textures" +msgstr "" + +#: tools/editor/io_plugins/editor_texture_import_plugin.cpp +msgid "2D Texture" +msgstr "" + +#: tools/editor/io_plugins/editor_texture_import_plugin.cpp +msgid "3D Texture" +msgstr "" + +#: tools/editor/io_plugins/editor_texture_import_plugin.cpp +msgid "Atlas Texture" +msgstr "" + +#: tools/editor/io_plugins/editor_texture_import_plugin.cpp +msgid "" +"NOTICE: Importing 2D textures is not mandatory. Just copy png/jpg files to " +"the project." +msgstr "" + +#: tools/editor/io_plugins/editor_texture_import_plugin.cpp +msgid "Crop empty space." +msgstr "" + +#: tools/editor/io_plugins/editor_texture_import_plugin.cpp +msgid "Texture" +msgstr "" + +#: tools/editor/io_plugins/editor_texture_import_plugin.cpp +msgid "Import Large Texture" +msgstr "" + +#: tools/editor/io_plugins/editor_texture_import_plugin.cpp +msgid "Load Source Image" +msgstr "" + +#: tools/editor/io_plugins/editor_texture_import_plugin.cpp +msgid "Slicing" +msgstr "" + +#: tools/editor/io_plugins/editor_texture_import_plugin.cpp +msgid "Inserting" +msgstr "" + +#: tools/editor/io_plugins/editor_texture_import_plugin.cpp +msgid "Saving" +msgstr "" + +#: tools/editor/io_plugins/editor_texture_import_plugin.cpp +msgid "Couldn't save large texture:" +msgstr "" + +#: tools/editor/io_plugins/editor_texture_import_plugin.cpp +msgid "Build Atlas For:" +msgstr "" + +#: tools/editor/io_plugins/editor_texture_import_plugin.cpp +msgid "Loading Image:" +msgstr "" + +#: tools/editor/io_plugins/editor_texture_import_plugin.cpp +msgid "Couldn't load image:" +msgstr "" + +#: tools/editor/io_plugins/editor_texture_import_plugin.cpp +msgid "Converting Images" +msgstr "" + +#: tools/editor/io_plugins/editor_texture_import_plugin.cpp +msgid "Cropping Images" +msgstr "" + +#: tools/editor/io_plugins/editor_texture_import_plugin.cpp +msgid "Blitting Images" +msgstr "" + +#: tools/editor/io_plugins/editor_texture_import_plugin.cpp +msgid "Couldn't save atlas image:" +msgstr "" + +#: tools/editor/io_plugins/editor_texture_import_plugin.cpp +msgid "Couldn't save converted texture:" +msgstr "" + +#: tools/editor/io_plugins/editor_translation_import_plugin.cpp +msgid "Invalid source!" +msgstr "" + +#: tools/editor/io_plugins/editor_translation_import_plugin.cpp +msgid "Invalid translation source!" +msgstr "" + +#: tools/editor/io_plugins/editor_translation_import_plugin.cpp +msgid "Column" +msgstr "" + +#: tools/editor/io_plugins/editor_translation_import_plugin.cpp +#: tools/editor/script_create_dialog.cpp +msgid "Language" +msgstr "" + +#: tools/editor/io_plugins/editor_translation_import_plugin.cpp +msgid "No items to import!" +msgstr "" + +#: tools/editor/io_plugins/editor_translation_import_plugin.cpp +msgid "No target path!" +msgstr "" + +#: tools/editor/io_plugins/editor_translation_import_plugin.cpp +msgid "Import Translations" +msgstr "" + +#: tools/editor/io_plugins/editor_translation_import_plugin.cpp +msgid "Couldn't import!" +msgstr "" + +#: tools/editor/io_plugins/editor_translation_import_plugin.cpp +msgid "Import Translation" +msgstr "" + +#: tools/editor/io_plugins/editor_translation_import_plugin.cpp +msgid "Source CSV:" +msgstr "" + +#: tools/editor/io_plugins/editor_translation_import_plugin.cpp +msgid "Ignore First Row" +msgstr "" + +#: tools/editor/io_plugins/editor_translation_import_plugin.cpp +msgid "Compress" +msgstr "" + +#: tools/editor/io_plugins/editor_translation_import_plugin.cpp +msgid "Add to Project (engine.cfg)" +msgstr "" + +#: tools/editor/io_plugins/editor_translation_import_plugin.cpp +msgid "Import Languages:" +msgstr "" + +#: tools/editor/io_plugins/editor_translation_import_plugin.cpp +msgid "Translation" +msgstr "" + +#: tools/editor/multi_node_edit.cpp +msgid "MultiNode Set" +msgstr "" + +#: tools/editor/node_dock.cpp +msgid "Groups" +msgstr "" + +#: tools/editor/node_dock.cpp +msgid "Select a Node to edit Signals and Groups." +msgstr "" + +#: tools/editor/plugins/animation_player_editor_plugin.cpp +msgid "Toggle Autoplay" +msgstr "" + +#: tools/editor/plugins/animation_player_editor_plugin.cpp +msgid "New Animation Name:" +msgstr "" + +#: tools/editor/plugins/animation_player_editor_plugin.cpp +msgid "New Anim" +msgstr "" + +#: tools/editor/plugins/animation_player_editor_plugin.cpp +msgid "Change Animation Name:" +msgstr "" + +#: tools/editor/plugins/animation_player_editor_plugin.cpp +#: tools/editor/plugins/sprite_frames_editor_plugin.cpp +msgid "Remove Animation" +msgstr "" + +#: tools/editor/plugins/animation_player_editor_plugin.cpp +msgid "ERROR: Invalid animation name!" +msgstr "" + +#: tools/editor/plugins/animation_player_editor_plugin.cpp +msgid "ERROR: Animation name already exists!" +msgstr "" + +#: tools/editor/plugins/animation_player_editor_plugin.cpp +#: tools/editor/plugins/sprite_frames_editor_plugin.cpp +msgid "Rename Animation" +msgstr "" + +#: tools/editor/plugins/animation_player_editor_plugin.cpp +#: tools/editor/plugins/sprite_frames_editor_plugin.cpp +msgid "Add Animation" +msgstr "" + +#: tools/editor/plugins/animation_player_editor_plugin.cpp +msgid "Blend Next Changed" +msgstr "" + +#: tools/editor/plugins/animation_player_editor_plugin.cpp +msgid "Change Blend Time" +msgstr "" + +#: tools/editor/plugins/animation_player_editor_plugin.cpp +msgid "Load Animation" +msgstr "" + +#: tools/editor/plugins/animation_player_editor_plugin.cpp +msgid "Duplicate Animation" +msgstr "" + +#: tools/editor/plugins/animation_player_editor_plugin.cpp +msgid "ERROR: No animation to copy!" +msgstr "" + +#: tools/editor/plugins/animation_player_editor_plugin.cpp +msgid "ERROR: No animation resource on clipboard!" +msgstr "" + +#: tools/editor/plugins/animation_player_editor_plugin.cpp +msgid "Pasted Animation" +msgstr "" + +#: tools/editor/plugins/animation_player_editor_plugin.cpp +msgid "Paste Animation" +msgstr "" + +#: tools/editor/plugins/animation_player_editor_plugin.cpp +msgid "ERROR: No animation to edit!" +msgstr "" + +#: tools/editor/plugins/animation_player_editor_plugin.cpp +msgid "Play selected animation backwards from current pos. (A)" +msgstr "" + +#: tools/editor/plugins/animation_player_editor_plugin.cpp +msgid "Play selected animation backwards from end. (Shift+A)" +msgstr "" + +#: tools/editor/plugins/animation_player_editor_plugin.cpp +msgid "Stop animation playback. (S)" +msgstr "" + +#: tools/editor/plugins/animation_player_editor_plugin.cpp +msgid "Play selected animation from start. (Shift+D)" +msgstr "" + +#: tools/editor/plugins/animation_player_editor_plugin.cpp +msgid "Play selected animation from current pos. (D)" +msgstr "" + +#: tools/editor/plugins/animation_player_editor_plugin.cpp +msgid "Animation position (in seconds)." +msgstr "" + +#: tools/editor/plugins/animation_player_editor_plugin.cpp +msgid "Scale animation playback globally for the node." +msgstr "" + +#: tools/editor/plugins/animation_player_editor_plugin.cpp +msgid "Create new animation in player." +msgstr "" + +#: tools/editor/plugins/animation_player_editor_plugin.cpp +msgid "Load animation from disk." +msgstr "" + +#: tools/editor/plugins/animation_player_editor_plugin.cpp +msgid "Load an animation from disk." +msgstr "" + +#: tools/editor/plugins/animation_player_editor_plugin.cpp +msgid "Save the current animation" +msgstr "" + +#: tools/editor/plugins/animation_player_editor_plugin.cpp +msgid "Save As" +msgstr "" + +#: tools/editor/plugins/animation_player_editor_plugin.cpp +msgid "Display list of animations in player." +msgstr "" + +#: tools/editor/plugins/animation_player_editor_plugin.cpp +msgid "Autoplay on Load" +msgstr "" + +#: tools/editor/plugins/animation_player_editor_plugin.cpp +msgid "Edit Target Blend Times" +msgstr "" + +#: tools/editor/plugins/animation_player_editor_plugin.cpp +msgid "Animation Tools" +msgstr "" + +#: tools/editor/plugins/animation_player_editor_plugin.cpp +msgid "Copy Animation" +msgstr "" + +#: tools/editor/plugins/animation_player_editor_plugin.cpp +msgid "Create New Animation" +msgstr "" + +#: tools/editor/plugins/animation_player_editor_plugin.cpp +msgid "Animation Name:" +msgstr "" + +#: tools/editor/plugins/animation_player_editor_plugin.cpp +#: tools/editor/plugins/resource_preloader_editor_plugin.cpp +#: tools/editor/plugins/sample_library_editor_plugin.cpp +#: tools/editor/plugins/sprite_frames_editor_plugin.cpp +#: tools/editor/property_editor.cpp tools/editor/script_create_dialog.cpp +msgid "Error!" +msgstr "" + +#: tools/editor/plugins/animation_player_editor_plugin.cpp +msgid "Blend Times:" +msgstr "" + +#: tools/editor/plugins/animation_player_editor_plugin.cpp +msgid "Next (Auto Queue):" +msgstr "" + +#: tools/editor/plugins/animation_player_editor_plugin.cpp +msgid "Cross-Animation Blend Times" +msgstr "" + +#: tools/editor/plugins/animation_player_editor_plugin.cpp +#: tools/editor/plugins/canvas_item_editor_plugin.cpp +msgid "Animation" +msgstr "" + +#: tools/editor/plugins/animation_tree_editor_plugin.cpp +msgid "New name:" +msgstr "" + +#: tools/editor/plugins/animation_tree_editor_plugin.cpp +#: tools/editor/plugins/multimesh_editor_plugin.cpp +msgid "Scale:" +msgstr "" + +#: tools/editor/plugins/animation_tree_editor_plugin.cpp +msgid "Fade In (s):" +msgstr "" + +#: tools/editor/plugins/animation_tree_editor_plugin.cpp +msgid "Fade Out (s):" +msgstr "" + +#: tools/editor/plugins/animation_tree_editor_plugin.cpp +msgid "Blend" +msgstr "" + +#: tools/editor/plugins/animation_tree_editor_plugin.cpp +msgid "Mix" +msgstr "" + +#: tools/editor/plugins/animation_tree_editor_plugin.cpp +msgid "Auto Restart:" +msgstr "" + +#: tools/editor/plugins/animation_tree_editor_plugin.cpp +msgid "Restart (s):" +msgstr "" + +#: tools/editor/plugins/animation_tree_editor_plugin.cpp +msgid "Random Restart (s):" +msgstr "" + +#: tools/editor/plugins/animation_tree_editor_plugin.cpp +msgid "Start!" +msgstr "" + +#: tools/editor/plugins/animation_tree_editor_plugin.cpp +#: tools/editor/plugins/multimesh_editor_plugin.cpp +msgid "Amount:" +msgstr "" + +#: tools/editor/plugins/animation_tree_editor_plugin.cpp +msgid "Blend:" +msgstr "" + +#: tools/editor/plugins/animation_tree_editor_plugin.cpp +msgid "Blend 0:" +msgstr "" + +#: tools/editor/plugins/animation_tree_editor_plugin.cpp +msgid "Blend 1:" +msgstr "" + +#: tools/editor/plugins/animation_tree_editor_plugin.cpp +msgid "X-Fade Time (s):" +msgstr "" + +#: tools/editor/plugins/animation_tree_editor_plugin.cpp +msgid "Current:" +msgstr "" + +#: tools/editor/plugins/animation_tree_editor_plugin.cpp +msgid "Add Input" +msgstr "" + +#: tools/editor/plugins/animation_tree_editor_plugin.cpp +msgid "Clear Auto-Advance" +msgstr "" + +#: tools/editor/plugins/animation_tree_editor_plugin.cpp +msgid "Set Auto-Advance" +msgstr "" + +#: tools/editor/plugins/animation_tree_editor_plugin.cpp +msgid "Delete Input" +msgstr "" + +#: tools/editor/plugins/animation_tree_editor_plugin.cpp +msgid "Rename" +msgstr "" + +#: tools/editor/plugins/animation_tree_editor_plugin.cpp +msgid "Animation tree is valid." +msgstr "" + +#: tools/editor/plugins/animation_tree_editor_plugin.cpp +msgid "Animation tree is invalid." +msgstr "" + +#: tools/editor/plugins/animation_tree_editor_plugin.cpp +msgid "Animation Node" +msgstr "" + +#: tools/editor/plugins/animation_tree_editor_plugin.cpp +msgid "OneShot Node" +msgstr "" + +#: tools/editor/plugins/animation_tree_editor_plugin.cpp +msgid "Mix Node" +msgstr "" + +#: tools/editor/plugins/animation_tree_editor_plugin.cpp +msgid "Blend2 Node" +msgstr "" + +#: tools/editor/plugins/animation_tree_editor_plugin.cpp +msgid "Blend3 Node" +msgstr "" + +#: tools/editor/plugins/animation_tree_editor_plugin.cpp +msgid "Blend4 Node" +msgstr "" + +#: tools/editor/plugins/animation_tree_editor_plugin.cpp +msgid "TimeScale Node" +msgstr "" + +#: tools/editor/plugins/animation_tree_editor_plugin.cpp +msgid "TimeSeek Node" +msgstr "" + +#: tools/editor/plugins/animation_tree_editor_plugin.cpp +msgid "Transition Node" +msgstr "" + +#: tools/editor/plugins/animation_tree_editor_plugin.cpp +msgid "Import Animations.." +msgstr "" + +#: tools/editor/plugins/animation_tree_editor_plugin.cpp +msgid "Edit Node Filters" +msgstr "" + +#: tools/editor/plugins/animation_tree_editor_plugin.cpp +msgid "Filters.." +msgstr "" + +#: tools/editor/plugins/baked_light_baker.cpp +msgid "Parsing %d Triangles:" +msgstr "" + +#: tools/editor/plugins/baked_light_baker.cpp +msgid "Triangle #" +msgstr "" + +#: tools/editor/plugins/baked_light_baker.cpp +msgid "Light Baker Setup:" +msgstr "" + +#: tools/editor/plugins/baked_light_baker.cpp +msgid "Parsing Geometry" +msgstr "" + +#: tools/editor/plugins/baked_light_baker.cpp +msgid "Fixing Lights" +msgstr "" + +#: tools/editor/plugins/baked_light_baker.cpp +msgid "Making BVH" +msgstr "" + +#: tools/editor/plugins/baked_light_baker.cpp +msgid "Creating Light Octree" +msgstr "" + +#: tools/editor/plugins/baked_light_baker.cpp +msgid "Creating Octree Texture" +msgstr "" + +#: tools/editor/plugins/baked_light_baker.cpp +msgid "Transfer to Lightmaps:" +msgstr "" + +#: tools/editor/plugins/baked_light_baker.cpp +msgid "Allocating Texture #" +msgstr "" + +#: tools/editor/plugins/baked_light_baker.cpp +msgid "Baking Triangle #" +msgstr "" + +#: tools/editor/plugins/baked_light_baker.cpp +msgid "Post-Processing Texture #" +msgstr "" + +#: tools/editor/plugins/baked_light_editor_plugin.cpp +msgid "Bake!" +msgstr "" + +#: tools/editor/plugins/baked_light_editor_plugin.cpp +msgid "Reset the lightmap octree baking process (start over)." +msgstr "" + +#: tools/editor/plugins/camera_editor_plugin.cpp +#: tools/editor/plugins/sample_library_editor_plugin.cpp +msgid "Preview" +msgstr "" + +#: tools/editor/plugins/canvas_item_editor_plugin.cpp +msgid "Configure Snap" +msgstr "" + +#: tools/editor/plugins/canvas_item_editor_plugin.cpp +#: tools/editor/plugins/polygon_2d_editor_plugin.cpp +msgid "Grid Offset:" +msgstr "" + +#: tools/editor/plugins/canvas_item_editor_plugin.cpp +#: tools/editor/plugins/polygon_2d_editor_plugin.cpp +msgid "Grid Step:" +msgstr "" + +#: tools/editor/plugins/canvas_item_editor_plugin.cpp +msgid "Rotation Offset:" +msgstr "" + +#: tools/editor/plugins/canvas_item_editor_plugin.cpp +msgid "Rotation Step:" +msgstr "" + +#: tools/editor/plugins/canvas_item_editor_plugin.cpp +msgid "Move Pivot" +msgstr "" + +#: tools/editor/plugins/canvas_item_editor_plugin.cpp +msgid "Move Action" +msgstr "" + +#: tools/editor/plugins/canvas_item_editor_plugin.cpp +msgid "Edit IK Chain" +msgstr "" + +#: tools/editor/plugins/canvas_item_editor_plugin.cpp +msgid "Edit CanvasItem" +msgstr "" + +#: tools/editor/plugins/canvas_item_editor_plugin.cpp +msgid "Change Anchors" +msgstr "" + +#: tools/editor/plugins/canvas_item_editor_plugin.cpp +msgid "Zoom (%):" +msgstr "" + +#: tools/editor/plugins/canvas_item_editor_plugin.cpp +msgid "Paste Pose" +msgstr "" + +#: tools/editor/plugins/canvas_item_editor_plugin.cpp +msgid "Select Mode" +msgstr "" + +#: tools/editor/plugins/canvas_item_editor_plugin.cpp +msgid "Drag: Rotate" +msgstr "" + +#: tools/editor/plugins/canvas_item_editor_plugin.cpp +msgid "Alt+Drag: Move" +msgstr "" + +#: tools/editor/plugins/canvas_item_editor_plugin.cpp +msgid "Press 'v' to Change Pivot, 'Shift+v' to Drag Pivot (while moving)." +msgstr "" + +#: tools/editor/plugins/canvas_item_editor_plugin.cpp +msgid "Alt+RMB: Depth list selection" +msgstr "" + +#: tools/editor/plugins/canvas_item_editor_plugin.cpp +msgid "Move Mode" +msgstr "" + +#: tools/editor/plugins/canvas_item_editor_plugin.cpp +msgid "Rotate Mode" +msgstr "" + +#: tools/editor/plugins/canvas_item_editor_plugin.cpp +#: tools/editor/plugins/spatial_editor_plugin.cpp +msgid "" +"Show a list of all objects at the position clicked\n" +"(same as Alt+RMB in select mode)." +msgstr "" + +#: tools/editor/plugins/canvas_item_editor_plugin.cpp +msgid "Click to change object's rotation pivot." +msgstr "" + +#: tools/editor/plugins/canvas_item_editor_plugin.cpp +msgid "Pan Mode" +msgstr "" + +#: tools/editor/plugins/canvas_item_editor_plugin.cpp +msgid "Lock the selected object in place (can't be moved)." +msgstr "" + +#: tools/editor/plugins/canvas_item_editor_plugin.cpp +msgid "Unlock the selected object (can be moved)." +msgstr "" + +#: tools/editor/plugins/canvas_item_editor_plugin.cpp +msgid "Makes sure the object's children are not selectable." +msgstr "" + +#: tools/editor/plugins/canvas_item_editor_plugin.cpp +msgid "Restores the object's children's ability to be selected." +msgstr "" + +#: tools/editor/plugins/canvas_item_editor_plugin.cpp +#: tools/editor/plugins/spatial_editor_plugin.cpp +msgid "Use Snap" +msgstr "" + +#: tools/editor/plugins/canvas_item_editor_plugin.cpp +#: tools/editor/plugins/polygon_2d_editor_plugin.cpp +msgid "Show Grid" +msgstr "" + +#: tools/editor/plugins/canvas_item_editor_plugin.cpp +msgid "Use Rotation Snap" +msgstr "" + +#: tools/editor/plugins/canvas_item_editor_plugin.cpp +msgid "Snap Relative" +msgstr "" + +#: tools/editor/plugins/canvas_item_editor_plugin.cpp +#: tools/editor/plugins/spatial_editor_plugin.cpp +msgid "Configure Snap.." +msgstr "" + +#: tools/editor/plugins/canvas_item_editor_plugin.cpp +msgid "Use Pixel Snap" +msgstr "" + +#: tools/editor/plugins/canvas_item_editor_plugin.cpp +msgid "Expand to Parent" +msgstr "" + +#: tools/editor/plugins/canvas_item_editor_plugin.cpp +msgid "Skeleton.." +msgstr "" + +#: tools/editor/plugins/canvas_item_editor_plugin.cpp +msgid "Make Bones" +msgstr "" + +#: tools/editor/plugins/canvas_item_editor_plugin.cpp +msgid "Clear Bones" +msgstr "" + +#: tools/editor/plugins/canvas_item_editor_plugin.cpp +msgid "Show Bones" +msgstr "" + +#: tools/editor/plugins/canvas_item_editor_plugin.cpp +msgid "Make IK Chain" +msgstr "" + +#: tools/editor/plugins/canvas_item_editor_plugin.cpp +msgid "Clear IK Chain" +msgstr "" + +#: tools/editor/plugins/canvas_item_editor_plugin.cpp +#: tools/editor/plugins/spatial_editor_plugin.cpp +msgid "View" +msgstr "" + +#: tools/editor/plugins/canvas_item_editor_plugin.cpp +msgid "Zoom Reset" +msgstr "" + +#: tools/editor/plugins/canvas_item_editor_plugin.cpp +msgid "Zoom Set.." +msgstr "" + +#: tools/editor/plugins/canvas_item_editor_plugin.cpp +msgid "Center Selection" +msgstr "" + +#: tools/editor/plugins/canvas_item_editor_plugin.cpp +msgid "Frame Selection" +msgstr "" + +#: tools/editor/plugins/canvas_item_editor_plugin.cpp +msgid "Anchor" +msgstr "" + +#: tools/editor/plugins/canvas_item_editor_plugin.cpp +msgid "Insert Keys" +msgstr "" + +#: tools/editor/plugins/canvas_item_editor_plugin.cpp +msgid "Insert Key" +msgstr "" + +#: tools/editor/plugins/canvas_item_editor_plugin.cpp +msgid "Insert Key (Existing Tracks)" +msgstr "" + +#: tools/editor/plugins/canvas_item_editor_plugin.cpp +msgid "Copy Pose" +msgstr "" + +#: tools/editor/plugins/canvas_item_editor_plugin.cpp +msgid "Clear Pose" +msgstr "" + +#: tools/editor/plugins/canvas_item_editor_plugin.cpp +msgid "Set a Value" +msgstr "" + +#: tools/editor/plugins/canvas_item_editor_plugin.cpp +msgid "Snap (Pixels):" +msgstr "" + +#: tools/editor/plugins/collision_polygon_2d_editor_plugin.cpp +#: tools/editor/plugins/light_occluder_2d_editor_plugin.cpp +#: tools/editor/plugins/navigation_polygon_editor_plugin.cpp +#: tools/editor/plugins/polygon_2d_editor_plugin.cpp +msgid "Create Poly" +msgstr "" + +#: tools/editor/plugins/collision_polygon_2d_editor_plugin.cpp +#: tools/editor/plugins/collision_polygon_editor_plugin.cpp +#: tools/editor/plugins/light_occluder_2d_editor_plugin.cpp +#: tools/editor/plugins/navigation_polygon_editor_plugin.cpp +#: tools/editor/plugins/path_2d_editor_plugin.cpp +#: tools/editor/plugins/polygon_2d_editor_plugin.cpp +msgid "Edit Poly" +msgstr "" + +#: tools/editor/plugins/collision_polygon_2d_editor_plugin.cpp +#: tools/editor/plugins/collision_polygon_editor_plugin.cpp +#: tools/editor/plugins/light_occluder_2d_editor_plugin.cpp +#: tools/editor/plugins/navigation_polygon_editor_plugin.cpp +#: tools/editor/plugins/path_2d_editor_plugin.cpp +#: tools/editor/plugins/polygon_2d_editor_plugin.cpp +msgid "Edit Poly (Remove Point)" +msgstr "" + +#: tools/editor/plugins/collision_polygon_2d_editor_plugin.cpp +#: tools/editor/plugins/light_occluder_2d_editor_plugin.cpp +#: tools/editor/plugins/navigation_polygon_editor_plugin.cpp +msgid "Create a new polygon from scratch." +msgstr "" + +#: tools/editor/plugins/collision_polygon_editor_plugin.cpp +msgid "Create Poly3D" +msgstr "" + +#: tools/editor/plugins/collision_shape_2d_editor_plugin.cpp +msgid "Set Handle" +msgstr "" + +#: tools/editor/plugins/color_ramp_editor_plugin.cpp +msgid "Add/Remove Color Ramp Point" +msgstr "" + +#: tools/editor/plugins/color_ramp_editor_plugin.cpp +#: tools/editor/plugins/shader_graph_editor_plugin.cpp +msgid "Modify Color Ramp" +msgstr "" + +#: tools/editor/plugins/cube_grid_theme_editor_plugin.cpp +msgid "Creating Mesh Library" +msgstr "" + +#: tools/editor/plugins/cube_grid_theme_editor_plugin.cpp +msgid "Thumbnail.." +msgstr "" + +#: tools/editor/plugins/cube_grid_theme_editor_plugin.cpp +msgid "Remove item %d?" +msgstr "" + +#: tools/editor/plugins/cube_grid_theme_editor_plugin.cpp +#: tools/editor/plugins/theme_editor_plugin.cpp +#: tools/editor/plugins/tile_set_editor_plugin.cpp +msgid "Add Item" +msgstr "" + +#: tools/editor/plugins/cube_grid_theme_editor_plugin.cpp +msgid "Remove Selected Item" +msgstr "" + +#: tools/editor/plugins/cube_grid_theme_editor_plugin.cpp +msgid "Import from Scene" +msgstr "" + +#: tools/editor/plugins/cube_grid_theme_editor_plugin.cpp +msgid "Update from Scene" +msgstr "" + +#: tools/editor/plugins/item_list_editor_plugin.cpp +msgid "Item %d" +msgstr "" + +#: tools/editor/plugins/item_list_editor_plugin.cpp +msgid "Items" +msgstr "" + +#: tools/editor/plugins/item_list_editor_plugin.cpp +msgid "Item List Editor" +msgstr "" + +#: tools/editor/plugins/light_occluder_2d_editor_plugin.cpp +msgid "Create Occluder Polygon" +msgstr "" + +#: tools/editor/plugins/light_occluder_2d_editor_plugin.cpp +#: tools/editor/plugins/navigation_polygon_editor_plugin.cpp +msgid "Edit existing polygon:" +msgstr "" + +#: tools/editor/plugins/light_occluder_2d_editor_plugin.cpp +#: tools/editor/plugins/navigation_polygon_editor_plugin.cpp +msgid "LMB: Move Point." +msgstr "" + +#: tools/editor/plugins/light_occluder_2d_editor_plugin.cpp +#: tools/editor/plugins/navigation_polygon_editor_plugin.cpp +msgid "Ctrl+LMB: Split Segment." +msgstr "" + +#: tools/editor/plugins/light_occluder_2d_editor_plugin.cpp +#: tools/editor/plugins/navigation_polygon_editor_plugin.cpp +msgid "RMB: Erase Point." +msgstr "" + +#: tools/editor/plugins/mesh_instance_editor_plugin.cpp +msgid "Mesh is empty!" +msgstr "" + +#: tools/editor/plugins/mesh_instance_editor_plugin.cpp +msgid "Create Static Trimesh Body" +msgstr "" + +#: tools/editor/plugins/mesh_instance_editor_plugin.cpp +msgid "Create Static Convex Body" +msgstr "" + +#: tools/editor/plugins/mesh_instance_editor_plugin.cpp +msgid "This doesn't work on scene root!" +msgstr "" + +#: tools/editor/plugins/mesh_instance_editor_plugin.cpp +msgid "Create Trimesh Shape" +msgstr "" + +#: tools/editor/plugins/mesh_instance_editor_plugin.cpp +msgid "Create Convex Shape" +msgstr "" + +#: tools/editor/plugins/mesh_instance_editor_plugin.cpp +msgid "Create Navigation Mesh" +msgstr "" + +#: tools/editor/plugins/mesh_instance_editor_plugin.cpp +msgid "MeshInstance lacks a Mesh!" +msgstr "" + +#: tools/editor/plugins/mesh_instance_editor_plugin.cpp +msgid "Mesh has not surface to create outlines from!" +msgstr "" + +#: tools/editor/plugins/mesh_instance_editor_plugin.cpp +msgid "Could not create outline!" +msgstr "" + +#: tools/editor/plugins/mesh_instance_editor_plugin.cpp +msgid "Create Outline" +msgstr "" + +#: tools/editor/plugins/mesh_instance_editor_plugin.cpp +msgid "Create Trimesh Static Body" +msgstr "" + +#: tools/editor/plugins/mesh_instance_editor_plugin.cpp +msgid "Create Convex Static Body" +msgstr "" + +#: tools/editor/plugins/mesh_instance_editor_plugin.cpp +msgid "Create Trimesh Collision Sibling" +msgstr "" + +#: tools/editor/plugins/mesh_instance_editor_plugin.cpp +msgid "Create Convex Collision Sibling" +msgstr "" + +#: tools/editor/plugins/mesh_instance_editor_plugin.cpp +msgid "Create Outline Mesh.." +msgstr "" + +#: tools/editor/plugins/mesh_instance_editor_plugin.cpp +msgid "Create Outline Mesh" +msgstr "" + +#: tools/editor/plugins/mesh_instance_editor_plugin.cpp +msgid "Outline Size:" +msgstr "" + +#: tools/editor/plugins/multimesh_editor_plugin.cpp +msgid "No mesh source specified (and no MultiMesh set in node)." +msgstr "" + +#: tools/editor/plugins/multimesh_editor_plugin.cpp +msgid "No mesh source specified (and MultiMesh contains no Mesh)." +msgstr "" + +#: tools/editor/plugins/multimesh_editor_plugin.cpp +msgid "Mesh source is invalid (invalid path)." +msgstr "" + +#: tools/editor/plugins/multimesh_editor_plugin.cpp +msgid "Mesh source is invalid (not a MeshInstance)." +msgstr "" + +#: tools/editor/plugins/multimesh_editor_plugin.cpp +msgid "Mesh source is invalid (contains no Mesh resource)." +msgstr "" + +#: tools/editor/plugins/multimesh_editor_plugin.cpp +msgid "No surface source specified." +msgstr "" + +#: tools/editor/plugins/multimesh_editor_plugin.cpp +msgid "Surface source is invalid (invalid path)." +msgstr "" + +#: tools/editor/plugins/multimesh_editor_plugin.cpp +msgid "Surface source is invalid (no geometry)." +msgstr "" + +#: tools/editor/plugins/multimesh_editor_plugin.cpp +msgid "Surface source is invalid (no faces)." +msgstr "" + +#: tools/editor/plugins/multimesh_editor_plugin.cpp +msgid "Parent has no solid faces to populate." +msgstr "" + +#: tools/editor/plugins/multimesh_editor_plugin.cpp +msgid "Couldn't map area." +msgstr "" + +#: tools/editor/plugins/multimesh_editor_plugin.cpp +msgid "Select a Source Mesh:" +msgstr "" + +#: tools/editor/plugins/multimesh_editor_plugin.cpp +msgid "Select a Target Surface:" +msgstr "" + +#: tools/editor/plugins/multimesh_editor_plugin.cpp +msgid "Populate Surface" +msgstr "" + +#: tools/editor/plugins/multimesh_editor_plugin.cpp +msgid "Populate MultiMesh" +msgstr "" + +#: tools/editor/plugins/multimesh_editor_plugin.cpp +msgid "Target Surface:" +msgstr "" + +#: tools/editor/plugins/multimesh_editor_plugin.cpp +msgid "Source Mesh:" +msgstr "" + +#: tools/editor/plugins/multimesh_editor_plugin.cpp +msgid "X-Axis" +msgstr "" + +#: tools/editor/plugins/multimesh_editor_plugin.cpp +msgid "Y-Axis" +msgstr "" + +#: tools/editor/plugins/multimesh_editor_plugin.cpp +msgid "Z-Axis" +msgstr "" + +#: tools/editor/plugins/multimesh_editor_plugin.cpp +msgid "Mesh Up Axis:" +msgstr "" + +#: tools/editor/plugins/multimesh_editor_plugin.cpp +msgid "Random Rotation:" +msgstr "" + +#: tools/editor/plugins/multimesh_editor_plugin.cpp +msgid "Random Tilt:" +msgstr "" + +#: tools/editor/plugins/multimesh_editor_plugin.cpp +msgid "Random Scale:" +msgstr "" + +#: tools/editor/plugins/multimesh_editor_plugin.cpp +msgid "Populate" +msgstr "" + +#: tools/editor/plugins/navigation_polygon_editor_plugin.cpp +msgid "Create Navigation Polygon" +msgstr "" + +#: tools/editor/plugins/navigation_polygon_editor_plugin.cpp +msgid "Remove Poly And Point" +msgstr "" + +#: tools/editor/plugins/particles_2d_editor_plugin.cpp +msgid "Error loading image:" +msgstr "" + +#: tools/editor/plugins/particles_2d_editor_plugin.cpp +msgid "No pixels with transparency > 128 in image.." +msgstr "" + +#: tools/editor/plugins/particles_2d_editor_plugin.cpp +msgid "Set Emission Mask" +msgstr "" + +#: tools/editor/plugins/particles_2d_editor_plugin.cpp +msgid "Clear Emission Mask" +msgstr "" + +#: tools/editor/plugins/particles_2d_editor_plugin.cpp +msgid "Load Emission Mask" +msgstr "" + +#: tools/editor/plugins/particles_2d_editor_plugin.cpp +msgid "Generated Point Count:" +msgstr "" + +#: tools/editor/plugins/particles_editor_plugin.cpp +msgid "Node does not contain geometry." +msgstr "" + +#: tools/editor/plugins/particles_editor_plugin.cpp +msgid "Node does not contain geometry (faces)." +msgstr "" + +#: tools/editor/plugins/particles_editor_plugin.cpp +msgid "Faces contain no area!" +msgstr "" + +#: tools/editor/plugins/particles_editor_plugin.cpp +msgid "No faces!" +msgstr "" + +#: tools/editor/plugins/particles_editor_plugin.cpp +msgid "Generate AABB" +msgstr "" + +#: tools/editor/plugins/particles_editor_plugin.cpp +msgid "Create Emitter From Mesh" +msgstr "" + +#: tools/editor/plugins/particles_editor_plugin.cpp +msgid "Create Emitter From Node" +msgstr "" + +#: tools/editor/plugins/particles_editor_plugin.cpp +msgid "Clear Emitter" +msgstr "" + +#: tools/editor/plugins/particles_editor_plugin.cpp +msgid "Create Emitter" +msgstr "" + +#: tools/editor/plugins/particles_editor_plugin.cpp +msgid "Emission Positions:" +msgstr "" + +#: tools/editor/plugins/particles_editor_plugin.cpp +msgid "Emission Fill:" +msgstr "" + +#: tools/editor/plugins/particles_editor_plugin.cpp +msgid "Surface" +msgstr "" + +#: tools/editor/plugins/particles_editor_plugin.cpp +msgid "Volume" +msgstr "" + +#: tools/editor/plugins/path_2d_editor_plugin.cpp +msgid "Remove Point from Curve" +msgstr "" + +#: tools/editor/plugins/path_2d_editor_plugin.cpp +#: tools/editor/plugins/path_editor_plugin.cpp +msgid "Add Point to Curve" +msgstr "" + +#: tools/editor/plugins/path_2d_editor_plugin.cpp +msgid "Move Point in Curve" +msgstr "" + +#: tools/editor/plugins/path_2d_editor_plugin.cpp +msgid "Move In-Control in Curve" +msgstr "" + +#: tools/editor/plugins/path_2d_editor_plugin.cpp +msgid "Move Out-Control in Curve" +msgstr "" + +#: tools/editor/plugins/path_2d_editor_plugin.cpp +#: tools/editor/plugins/path_editor_plugin.cpp +msgid "Select Points" +msgstr "" + +#: tools/editor/plugins/path_2d_editor_plugin.cpp +#: tools/editor/plugins/path_editor_plugin.cpp +msgid "Shift+Drag: Select Control Points" +msgstr "" + +#: tools/editor/plugins/path_2d_editor_plugin.cpp +#: tools/editor/plugins/path_editor_plugin.cpp +msgid "Click: Add Point" +msgstr "" + +#: tools/editor/plugins/path_2d_editor_plugin.cpp +#: tools/editor/plugins/path_editor_plugin.cpp +msgid "Right Click: Delete Point" +msgstr "" + +#: tools/editor/plugins/path_2d_editor_plugin.cpp +msgid "Select Control Points (Shift+Drag)" +msgstr "" + +#: tools/editor/plugins/path_2d_editor_plugin.cpp +#: tools/editor/plugins/path_editor_plugin.cpp +msgid "Add Point (in empty space)" +msgstr "" + +#: tools/editor/plugins/path_2d_editor_plugin.cpp +#: tools/editor/plugins/path_editor_plugin.cpp +msgid "Split Segment (in curve)" +msgstr "" + +#: tools/editor/plugins/path_2d_editor_plugin.cpp +#: tools/editor/plugins/path_editor_plugin.cpp +msgid "Delete Point" +msgstr "" + +#: tools/editor/plugins/path_2d_editor_plugin.cpp +#: tools/editor/plugins/path_editor_plugin.cpp +msgid "Close Curve" +msgstr "" + +#: tools/editor/plugins/path_editor_plugin.cpp +msgid "Curve Point #" +msgstr "" + +#: tools/editor/plugins/path_editor_plugin.cpp +msgid "Set Curve Point Pos" +msgstr "" + +#: tools/editor/plugins/path_editor_plugin.cpp +msgid "Set Curve In Pos" +msgstr "" + +#: tools/editor/plugins/path_editor_plugin.cpp +msgid "Set Curve Out Pos" +msgstr "" + +#: tools/editor/plugins/path_editor_plugin.cpp +msgid "Split Path" +msgstr "" + +#: tools/editor/plugins/path_editor_plugin.cpp +msgid "Remove Path Point" +msgstr "" + +#: tools/editor/plugins/polygon_2d_editor_plugin.cpp +msgid "Create UV Map" +msgstr "" + +#: tools/editor/plugins/polygon_2d_editor_plugin.cpp +msgid "Transform UV Map" +msgstr "" + +#: tools/editor/plugins/polygon_2d_editor_plugin.cpp +msgid "Polygon 2D UV Editor" +msgstr "" + +#: tools/editor/plugins/polygon_2d_editor_plugin.cpp +msgid "Move Point" +msgstr "" + +#: tools/editor/plugins/polygon_2d_editor_plugin.cpp +msgid "Ctrl: Rotate" +msgstr "" + +#: tools/editor/plugins/polygon_2d_editor_plugin.cpp +msgid "Shift: Move All" +msgstr "" + +#: tools/editor/plugins/polygon_2d_editor_plugin.cpp +msgid "Shift+Ctrl: Scale" +msgstr "" + +#: tools/editor/plugins/polygon_2d_editor_plugin.cpp +msgid "Move Polygon" +msgstr "" + +#: tools/editor/plugins/polygon_2d_editor_plugin.cpp +msgid "Rotate Polygon" +msgstr "" + +#: tools/editor/plugins/polygon_2d_editor_plugin.cpp +msgid "Scale Polygon" +msgstr "" + +#: tools/editor/plugins/polygon_2d_editor_plugin.cpp +msgid "Polygon->UV" +msgstr "" + +#: tools/editor/plugins/polygon_2d_editor_plugin.cpp +msgid "UV->Polygon" +msgstr "" + +#: tools/editor/plugins/polygon_2d_editor_plugin.cpp +msgid "Clear UV" +msgstr "" + +#: tools/editor/plugins/polygon_2d_editor_plugin.cpp +#: tools/editor/plugins/spatial_editor_plugin.cpp +msgid "Snap" +msgstr "" + +#: tools/editor/plugins/polygon_2d_editor_plugin.cpp +msgid "Enable Snap" +msgstr "" + +#: tools/editor/plugins/polygon_2d_editor_plugin.cpp +msgid "Grid" +msgstr "" + +#: tools/editor/plugins/resource_preloader_editor_plugin.cpp +msgid "ERROR: Couldn't load resource!" +msgstr "" + +#: tools/editor/plugins/resource_preloader_editor_plugin.cpp +msgid "Add Resource" +msgstr "" + +#: tools/editor/plugins/resource_preloader_editor_plugin.cpp +msgid "Rename Resource" +msgstr "" + +#: tools/editor/plugins/resource_preloader_editor_plugin.cpp +#: tools/editor/plugins/sprite_frames_editor_plugin.cpp +msgid "Delete Resource" +msgstr "" + +#: tools/editor/plugins/resource_preloader_editor_plugin.cpp +msgid "Resource clipboard is empty!" +msgstr "" + +#: tools/editor/plugins/resource_preloader_editor_plugin.cpp +#: tools/editor/plugins/sprite_frames_editor_plugin.cpp +msgid "Load Resource" +msgstr "" + +#: tools/editor/plugins/rich_text_editor_plugin.cpp +msgid "Parse BBCode" +msgstr "" + +#: tools/editor/plugins/sample_editor_plugin.cpp +msgid "Length:" +msgstr "" + +#: tools/editor/plugins/sample_library_editor_plugin.cpp +msgid "Open Sample File(s)" +msgstr "" + +#: tools/editor/plugins/sample_library_editor_plugin.cpp +msgid "ERROR: Couldn't load sample!" +msgstr "" + +#: tools/editor/plugins/sample_library_editor_plugin.cpp +msgid "Add Sample" +msgstr "" + +#: tools/editor/plugins/sample_library_editor_plugin.cpp +msgid "Rename Sample" +msgstr "" + +#: tools/editor/plugins/sample_library_editor_plugin.cpp +msgid "Delete Sample" +msgstr "" + +#: tools/editor/plugins/sample_library_editor_plugin.cpp +msgid "16 Bits" +msgstr "" + +#: tools/editor/plugins/sample_library_editor_plugin.cpp +msgid "8 Bits" +msgstr "" + +#: tools/editor/plugins/sample_library_editor_plugin.cpp +msgid "Stereo" +msgstr "" + +#: tools/editor/plugins/sample_library_editor_plugin.cpp +msgid "Mono" +msgstr "" + +#: tools/editor/plugins/sample_library_editor_plugin.cpp +#: tools/editor/script_editor_debugger.cpp +msgid "Format" +msgstr "" + +#: tools/editor/plugins/sample_library_editor_plugin.cpp +msgid "Pitch" +msgstr "" + +#: tools/editor/plugins/script_editor_plugin.cpp +msgid "Error while saving theme" +msgstr "" + +#: tools/editor/plugins/script_editor_plugin.cpp +msgid "Error saving" +msgstr "" + +#: tools/editor/plugins/script_editor_plugin.cpp +msgid "Error importing theme" +msgstr "" + +#: tools/editor/plugins/script_editor_plugin.cpp +msgid "Error importing" +msgstr "" + +#: tools/editor/plugins/script_editor_plugin.cpp +msgid "Import Theme" +msgstr "" + +#: tools/editor/plugins/script_editor_plugin.cpp +msgid "Save Theme As.." +msgstr "" + +#: tools/editor/plugins/script_editor_plugin.cpp +msgid "Next script" +msgstr "" + +#: tools/editor/plugins/script_editor_plugin.cpp +msgid "Previous script" +msgstr "" + +#: tools/editor/plugins/script_editor_plugin.cpp +#: tools/editor/project_export.cpp +msgid "File" +msgstr "" + +#: tools/editor/plugins/script_editor_plugin.cpp +#: tools/editor/property_editor.cpp +msgid "New" +msgstr "" + +#: tools/editor/plugins/script_editor_plugin.cpp +msgid "Save All" +msgstr "" + +#: tools/editor/plugins/script_editor_plugin.cpp +msgid "Soft Reload Script" +msgstr "" + +#: tools/editor/plugins/script_editor_plugin.cpp +msgid "History Prev" +msgstr "" + +#: tools/editor/plugins/script_editor_plugin.cpp +msgid "History Next" +msgstr "" + +#: tools/editor/plugins/script_editor_plugin.cpp +msgid "Reload Theme" +msgstr "" + +#: tools/editor/plugins/script_editor_plugin.cpp +msgid "Save Theme" +msgstr "" + +#: tools/editor/plugins/script_editor_plugin.cpp +msgid "Save Theme As" +msgstr "" + +#: tools/editor/plugins/script_editor_plugin.cpp +msgid "Close Docs" +msgstr "" + +#: tools/editor/plugins/script_editor_plugin.cpp +msgid "Close All" +msgstr "" + +#: tools/editor/plugins/script_editor_plugin.cpp +#: tools/editor/plugins/script_text_editor.cpp +#: tools/editor/plugins/shader_editor_plugin.cpp +msgid "Find.." +msgstr "" + +#: tools/editor/plugins/script_editor_plugin.cpp +#: tools/editor/plugins/script_text_editor.cpp +#: tools/editor/plugins/shader_editor_plugin.cpp +msgid "Find Next" +msgstr "" + +#: tools/editor/plugins/script_editor_plugin.cpp +msgid "Debug" +msgstr "" + +#: tools/editor/plugins/script_editor_plugin.cpp +#: tools/editor/script_editor_debugger.cpp +msgid "Step Over" +msgstr "" + +#: tools/editor/plugins/script_editor_plugin.cpp +#: tools/editor/script_editor_debugger.cpp +msgid "Step Into" +msgstr "" + +#: tools/editor/plugins/script_editor_plugin.cpp +#: tools/editor/script_editor_debugger.cpp +msgid "Break" +msgstr "" + +#: tools/editor/plugins/script_editor_plugin.cpp +#: tools/editor/script_editor_debugger.cpp +msgid "Continue" +msgstr "" + +#: tools/editor/plugins/script_editor_plugin.cpp +msgid "Keep Debugger Open" +msgstr "" + +#: tools/editor/plugins/script_editor_plugin.cpp +msgid "Window" +msgstr "" + +#: tools/editor/plugins/script_editor_plugin.cpp +msgid "Move Left" +msgstr "" + +#: tools/editor/plugins/script_editor_plugin.cpp +msgid "Move Right" +msgstr "" + +#: tools/editor/plugins/script_editor_plugin.cpp +msgid "Tutorials" +msgstr "" + +#: tools/editor/plugins/script_editor_plugin.cpp +msgid "Open https://godotengine.org at tutorials section." +msgstr "" + +#: tools/editor/plugins/script_editor_plugin.cpp +msgid "Classes" +msgstr "" + +#: tools/editor/plugins/script_editor_plugin.cpp +msgid "Search the class hierarchy." +msgstr "" + +#: tools/editor/plugins/script_editor_plugin.cpp +msgid "Search the reference documentation." +msgstr "" + +#: tools/editor/plugins/script_editor_plugin.cpp +msgid "Go to previous edited document." +msgstr "" + +#: tools/editor/plugins/script_editor_plugin.cpp +msgid "Go to next edited document." +msgstr "" + +#: tools/editor/plugins/script_editor_plugin.cpp +msgid "Create Script" +msgstr "" + +#: tools/editor/plugins/script_editor_plugin.cpp +msgid "" +"The following files are newer on disk.\n" +"What action should be taken?:" +msgstr "" + +#: tools/editor/plugins/script_editor_plugin.cpp +msgid "Reload" +msgstr "" + +#: tools/editor/plugins/script_editor_plugin.cpp +msgid "Resave" +msgstr "" + +#: tools/editor/plugins/script_editor_plugin.cpp +#: tools/editor/script_editor_debugger.cpp +msgid "Debugger" +msgstr "" + +#: tools/editor/plugins/script_editor_plugin.cpp +msgid "" +"Built-in scripts can only be edited when the scene they belong to is loaded" +msgstr "" + +#: tools/editor/plugins/script_text_editor.cpp +msgid "Pick Color" +msgstr "" + +#: tools/editor/plugins/script_text_editor.cpp tools/editor/scene_tree_dock.cpp +msgid "Move Up" +msgstr "" + +#: tools/editor/plugins/script_text_editor.cpp tools/editor/scene_tree_dock.cpp +msgid "Move Down" +msgstr "" + +#: tools/editor/plugins/script_text_editor.cpp +msgid "Indent Left" +msgstr "" + +#: tools/editor/plugins/script_text_editor.cpp +msgid "Indent Right" +msgstr "" + +#: tools/editor/plugins/script_text_editor.cpp +msgid "Toggle Comment" +msgstr "" + +#: tools/editor/plugins/script_text_editor.cpp +msgid "Clone Down" +msgstr "" + +#: tools/editor/plugins/script_text_editor.cpp +msgid "Complete Symbol" +msgstr "" + +#: tools/editor/plugins/script_text_editor.cpp +msgid "Trim Trailing Whitespace" +msgstr "" + +#: tools/editor/plugins/script_text_editor.cpp +msgid "Auto Indent" +msgstr "" + +#: tools/editor/plugins/script_text_editor.cpp +msgid "Remove All Breakpoints" +msgstr "" + +#: tools/editor/plugins/script_text_editor.cpp +msgid "Goto Next Breakpoint" +msgstr "" + +#: tools/editor/plugins/script_text_editor.cpp +msgid "Goto Previous Breakpoint" +msgstr "" + +#: tools/editor/plugins/script_text_editor.cpp +#: tools/editor/plugins/shader_editor_plugin.cpp +msgid "Find Previous" +msgstr "" + +#: tools/editor/plugins/script_text_editor.cpp +#: tools/editor/plugins/shader_editor_plugin.cpp +msgid "Replace.." +msgstr "" + +#: tools/editor/plugins/script_text_editor.cpp +msgid "Goto Function.." +msgstr "" + +#: tools/editor/plugins/script_text_editor.cpp +#: tools/editor/plugins/shader_editor_plugin.cpp +msgid "Goto Line.." +msgstr "" + +#: tools/editor/plugins/script_text_editor.cpp +msgid "Contextual Help" +msgstr "" + +#: tools/editor/plugins/shader_editor_plugin.cpp +msgid "Vertex" +msgstr "" + +#: tools/editor/plugins/shader_editor_plugin.cpp +msgid "Fragment" +msgstr "" + +#: tools/editor/plugins/shader_editor_plugin.cpp +msgid "Lighting" +msgstr "" + +#: tools/editor/plugins/shader_graph_editor_plugin.cpp +msgid "Change Scalar Constant" +msgstr "" + +#: tools/editor/plugins/shader_graph_editor_plugin.cpp +msgid "Change Vec Constant" +msgstr "" + +#: tools/editor/plugins/shader_graph_editor_plugin.cpp +msgid "Change RGB Constant" +msgstr "" + +#: tools/editor/plugins/shader_graph_editor_plugin.cpp +msgid "Change Scalar Operator" +msgstr "" + +#: tools/editor/plugins/shader_graph_editor_plugin.cpp +msgid "Change Vec Operator" +msgstr "" + +#: tools/editor/plugins/shader_graph_editor_plugin.cpp +msgid "Change Vec Scalar Operator" +msgstr "" + +#: tools/editor/plugins/shader_graph_editor_plugin.cpp +msgid "Change RGB Operator" +msgstr "" + +#: tools/editor/plugins/shader_graph_editor_plugin.cpp +msgid "Toggle Rot Only" +msgstr "" + +#: tools/editor/plugins/shader_graph_editor_plugin.cpp +msgid "Change Scalar Function" +msgstr "" + +#: tools/editor/plugins/shader_graph_editor_plugin.cpp +msgid "Change Vec Function" +msgstr "" + +#: tools/editor/plugins/shader_graph_editor_plugin.cpp +msgid "Change Scalar Uniform" +msgstr "" + +#: tools/editor/plugins/shader_graph_editor_plugin.cpp +msgid "Change Vec Uniform" +msgstr "" + +#: tools/editor/plugins/shader_graph_editor_plugin.cpp +msgid "Change RGB Uniform" +msgstr "" + +#: tools/editor/plugins/shader_graph_editor_plugin.cpp +msgid "Change Default Value" +msgstr "" + +#: tools/editor/plugins/shader_graph_editor_plugin.cpp +msgid "Change XForm Uniform" +msgstr "" + +#: tools/editor/plugins/shader_graph_editor_plugin.cpp +msgid "Change Texture Uniform" +msgstr "" + +#: tools/editor/plugins/shader_graph_editor_plugin.cpp +msgid "Change Cubemap Uniform" +msgstr "" + +#: tools/editor/plugins/shader_graph_editor_plugin.cpp +msgid "Change Comment" +msgstr "" + +#: tools/editor/plugins/shader_graph_editor_plugin.cpp +msgid "Add/Remove to Color Ramp" +msgstr "" + +#: tools/editor/plugins/shader_graph_editor_plugin.cpp +msgid "Add/Remove to Curve Map" +msgstr "" + +#: tools/editor/plugins/shader_graph_editor_plugin.cpp +msgid "Modify Curve Map" +msgstr "" + +#: tools/editor/plugins/shader_graph_editor_plugin.cpp +msgid "Change Input Name" +msgstr "" + +#: tools/editor/plugins/shader_graph_editor_plugin.cpp +msgid "Connect Graph Nodes" +msgstr "" + +#: tools/editor/plugins/shader_graph_editor_plugin.cpp +msgid "Disconnect Graph Nodes" +msgstr "" + +#: tools/editor/plugins/shader_graph_editor_plugin.cpp +msgid "Remove Shader Graph Node" +msgstr "" + +#: tools/editor/plugins/shader_graph_editor_plugin.cpp +msgid "Move Shader Graph Node" +msgstr "" + +#: tools/editor/plugins/shader_graph_editor_plugin.cpp +msgid "Duplicate Graph Node(s)" +msgstr "" + +#: tools/editor/plugins/shader_graph_editor_plugin.cpp +msgid "Delete Shader Graph Node(s)" +msgstr "" + +#: tools/editor/plugins/shader_graph_editor_plugin.cpp +msgid "Error: Cyclic Connection Link" +msgstr "" + +#: tools/editor/plugins/shader_graph_editor_plugin.cpp +msgid "Error: Missing Input Connections" +msgstr "" + +#: tools/editor/plugins/shader_graph_editor_plugin.cpp +msgid "Add Shader Graph Node" +msgstr "" + +#: tools/editor/plugins/spatial_editor_plugin.cpp +msgid "Orthogonal" +msgstr "" + +#: tools/editor/plugins/spatial_editor_plugin.cpp +msgid "Perspective" +msgstr "" + +#: tools/editor/plugins/spatial_editor_plugin.cpp +msgid "Transform Aborted." +msgstr "" + +#: tools/editor/plugins/spatial_editor_plugin.cpp +msgid "X-Axis Transform." +msgstr "" + +#: tools/editor/plugins/spatial_editor_plugin.cpp +msgid "Y-Axis Transform." +msgstr "" + +#: tools/editor/plugins/spatial_editor_plugin.cpp +msgid "Z-Axis Transform." +msgstr "" + +#: tools/editor/plugins/spatial_editor_plugin.cpp +msgid "View Plane Transform." +msgstr "" + +#: tools/editor/plugins/spatial_editor_plugin.cpp +msgid "Scaling to %s%%." +msgstr "" + +#: tools/editor/plugins/spatial_editor_plugin.cpp +msgid "Rotating %s degrees." +msgstr "" + +#: tools/editor/plugins/spatial_editor_plugin.cpp +msgid "Bottom View." +msgstr "" + +#: tools/editor/plugins/spatial_editor_plugin.cpp +msgid "Bottom" +msgstr "" + +#: tools/editor/plugins/spatial_editor_plugin.cpp +msgid "Top View." +msgstr "" + +#: tools/editor/plugins/spatial_editor_plugin.cpp +msgid "Top" +msgstr "" + +#: tools/editor/plugins/spatial_editor_plugin.cpp +msgid "Rear View." +msgstr "" + +#: tools/editor/plugins/spatial_editor_plugin.cpp +msgid "Rear" +msgstr "" + +#: tools/editor/plugins/spatial_editor_plugin.cpp +msgid "Front View." +msgstr "" + +#: tools/editor/plugins/spatial_editor_plugin.cpp +msgid "Front" +msgstr "" + +#: tools/editor/plugins/spatial_editor_plugin.cpp +msgid "Left View." +msgstr "" + +#: tools/editor/plugins/spatial_editor_plugin.cpp +msgid "Left" +msgstr "" + +#: tools/editor/plugins/spatial_editor_plugin.cpp +msgid "Right View." +msgstr "" + +#: tools/editor/plugins/spatial_editor_plugin.cpp +msgid "Right" +msgstr "" + +#: tools/editor/plugins/spatial_editor_plugin.cpp +msgid "Keying is disabled (no key inserted)." +msgstr "" + +#: tools/editor/plugins/spatial_editor_plugin.cpp +msgid "Animation Key Inserted." +msgstr "" + +#: tools/editor/plugins/spatial_editor_plugin.cpp +msgid "Align with view" +msgstr "" + +#: tools/editor/plugins/spatial_editor_plugin.cpp +msgid "Environment" +msgstr "" + +#: tools/editor/plugins/spatial_editor_plugin.cpp +msgid "Audio Listener" +msgstr "" + +#: tools/editor/plugins/spatial_editor_plugin.cpp +msgid "Gizmos" +msgstr "" + +#: tools/editor/plugins/spatial_editor_plugin.cpp +msgid "XForm Dialog" +msgstr "" + +#: tools/editor/plugins/spatial_editor_plugin.cpp +msgid "No scene selected to instance!" +msgstr "" + +#: tools/editor/plugins/spatial_editor_plugin.cpp +msgid "Instance at Cursor" +msgstr "" + +#: tools/editor/plugins/spatial_editor_plugin.cpp +msgid "Could not instance scene!" +msgstr "" + +#: tools/editor/plugins/spatial_editor_plugin.cpp +msgid "Move Mode (W)" +msgstr "" + +#: tools/editor/plugins/spatial_editor_plugin.cpp +msgid "Rotate Mode (E)" +msgstr "" + +#: tools/editor/plugins/spatial_editor_plugin.cpp +msgid "Scale Mode (R)" +msgstr "" + +#: tools/editor/plugins/spatial_editor_plugin.cpp +msgid "Bottom View" +msgstr "" + +#: tools/editor/plugins/spatial_editor_plugin.cpp +msgid "Top View" +msgstr "" + +#: tools/editor/plugins/spatial_editor_plugin.cpp +msgid "Rear View" +msgstr "" + +#: tools/editor/plugins/spatial_editor_plugin.cpp +msgid "Front View" +msgstr "" + +#: tools/editor/plugins/spatial_editor_plugin.cpp +msgid "Left View" +msgstr "" + +#: tools/editor/plugins/spatial_editor_plugin.cpp +msgid "Right View" +msgstr "" + +#: tools/editor/plugins/spatial_editor_plugin.cpp +msgid "Switch Perspective/Orthogonal view" +msgstr "" + +#: tools/editor/plugins/spatial_editor_plugin.cpp +msgid "Insert Animation Key" +msgstr "" + +#: tools/editor/plugins/spatial_editor_plugin.cpp +msgid "Focus Origin" +msgstr "" + +#: tools/editor/plugins/spatial_editor_plugin.cpp +msgid "Focus Selection" +msgstr "" + +#: tools/editor/plugins/spatial_editor_plugin.cpp +msgid "Align Selection With View" +msgstr "" + +#: tools/editor/plugins/spatial_editor_plugin.cpp +msgid "Transform" +msgstr "" + +#: tools/editor/plugins/spatial_editor_plugin.cpp +msgid "Local Coords" +msgstr "" + +#: tools/editor/plugins/spatial_editor_plugin.cpp +msgid "Transform Dialog.." +msgstr "" + +#: tools/editor/plugins/spatial_editor_plugin.cpp +msgid "Use Default Light" +msgstr "" + +#: tools/editor/plugins/spatial_editor_plugin.cpp +msgid "Use Default sRGB" +msgstr "" + +#: tools/editor/plugins/spatial_editor_plugin.cpp +msgid "1 Viewport" +msgstr "" + +#: tools/editor/plugins/spatial_editor_plugin.cpp +msgid "2 Viewports" +msgstr "" + +#: tools/editor/plugins/spatial_editor_plugin.cpp +msgid "2 Viewports (Alt)" +msgstr "" + +#: tools/editor/plugins/spatial_editor_plugin.cpp +msgid "3 Viewports" +msgstr "" + +#: tools/editor/plugins/spatial_editor_plugin.cpp +msgid "3 Viewports (Alt)" +msgstr "" + +#: tools/editor/plugins/spatial_editor_plugin.cpp +msgid "4 Viewports" +msgstr "" + +#: tools/editor/plugins/spatial_editor_plugin.cpp +msgid "Display Normal" +msgstr "" + +#: tools/editor/plugins/spatial_editor_plugin.cpp +msgid "Display Wireframe" +msgstr "" + +#: tools/editor/plugins/spatial_editor_plugin.cpp +msgid "Display Overdraw" +msgstr "" + +#: tools/editor/plugins/spatial_editor_plugin.cpp +msgid "Display Shadeless" +msgstr "" + +#: tools/editor/plugins/spatial_editor_plugin.cpp +msgid "View Origin" +msgstr "" + +#: tools/editor/plugins/spatial_editor_plugin.cpp +msgid "View Grid" +msgstr "" + +#: tools/editor/plugins/spatial_editor_plugin.cpp +msgid "Snap Settings" +msgstr "" + +#: tools/editor/plugins/spatial_editor_plugin.cpp +msgid "Translate Snap:" +msgstr "" + +#: tools/editor/plugins/spatial_editor_plugin.cpp +msgid "Rotate Snap (deg.):" +msgstr "" + +#: tools/editor/plugins/spatial_editor_plugin.cpp +msgid "Scale Snap (%):" +msgstr "" + +#: tools/editor/plugins/spatial_editor_plugin.cpp +msgid "Viewport Settings" +msgstr "" + +#: tools/editor/plugins/spatial_editor_plugin.cpp +msgid "Default Light Normal:" +msgstr "" + +#: tools/editor/plugins/spatial_editor_plugin.cpp +msgid "Ambient Light Color:" +msgstr "" + +#: tools/editor/plugins/spatial_editor_plugin.cpp +msgid "Perspective FOV (deg.):" +msgstr "" + +#: tools/editor/plugins/spatial_editor_plugin.cpp +msgid "View Z-Near:" +msgstr "" + +#: tools/editor/plugins/spatial_editor_plugin.cpp +msgid "View Z-Far:" +msgstr "" + +#: tools/editor/plugins/spatial_editor_plugin.cpp +msgid "Transform Change" +msgstr "" + +#: tools/editor/plugins/spatial_editor_plugin.cpp +msgid "Translate:" +msgstr "" + +#: tools/editor/plugins/spatial_editor_plugin.cpp +msgid "Rotate (deg.):" +msgstr "" + +#: tools/editor/plugins/spatial_editor_plugin.cpp +msgid "Scale (ratio):" +msgstr "" + +#: tools/editor/plugins/spatial_editor_plugin.cpp +msgid "Transform Type" +msgstr "" + +#: tools/editor/plugins/spatial_editor_plugin.cpp +msgid "Pre" +msgstr "" + +#: tools/editor/plugins/spatial_editor_plugin.cpp +msgid "Post" +msgstr "" + +#: tools/editor/plugins/sprite_frames_editor_plugin.cpp +msgid "ERROR: Couldn't load frame resource!" +msgstr "" + +#: tools/editor/plugins/sprite_frames_editor_plugin.cpp +msgid "Add Frame" +msgstr "" + +#: tools/editor/plugins/sprite_frames_editor_plugin.cpp +msgid "Resource clipboard is empty or not a texture!" +msgstr "" + +#: tools/editor/plugins/sprite_frames_editor_plugin.cpp +msgid "Paste Frame" +msgstr "" + +#: tools/editor/plugins/sprite_frames_editor_plugin.cpp +msgid "Add Empty" +msgstr "" + +#: tools/editor/plugins/sprite_frames_editor_plugin.cpp +msgid "Change Animation Loop" +msgstr "" + +#: tools/editor/plugins/sprite_frames_editor_plugin.cpp +msgid "Change Animation FPS" +msgstr "" + +#: tools/editor/plugins/sprite_frames_editor_plugin.cpp +msgid "(empty)" +msgstr "" + +#: tools/editor/plugins/sprite_frames_editor_plugin.cpp +msgid "Animations" +msgstr "" + +#: tools/editor/plugins/sprite_frames_editor_plugin.cpp +msgid "Speed (FPS):" +msgstr "" + +#: tools/editor/plugins/sprite_frames_editor_plugin.cpp +msgid "Animation Frames" +msgstr "" + +#: tools/editor/plugins/sprite_frames_editor_plugin.cpp +msgid "Insert Empty (Before)" +msgstr "" + +#: tools/editor/plugins/sprite_frames_editor_plugin.cpp +msgid "Insert Empty (After)" +msgstr "" + +#: tools/editor/plugins/sprite_frames_editor_plugin.cpp +msgid "Up" +msgstr "" + +#: tools/editor/plugins/sprite_frames_editor_plugin.cpp +msgid "Down" +msgstr "" + +#: tools/editor/plugins/style_box_editor_plugin.cpp +msgid "StyleBox Preview:" +msgstr "" + +#: tools/editor/plugins/texture_region_editor_plugin.cpp +msgid "Snap Mode:" +msgstr "" + +#: tools/editor/plugins/texture_region_editor_plugin.cpp +msgid "<None>" +msgstr "" + +#: tools/editor/plugins/texture_region_editor_plugin.cpp +msgid "Pixel Snap" +msgstr "" + +#: tools/editor/plugins/texture_region_editor_plugin.cpp +msgid "Grid Snap" +msgstr "" + +#: tools/editor/plugins/texture_region_editor_plugin.cpp +msgid "Auto Slice" +msgstr "" + +#: tools/editor/plugins/texture_region_editor_plugin.cpp +msgid "Offset:" +msgstr "" + +#: tools/editor/plugins/texture_region_editor_plugin.cpp +msgid "Step:" +msgstr "" + +#: tools/editor/plugins/texture_region_editor_plugin.cpp +msgid "Separation:" +msgstr "" + +#: tools/editor/plugins/texture_region_editor_plugin.cpp +msgid "Texture Region" +msgstr "" + +#: tools/editor/plugins/texture_region_editor_plugin.cpp +msgid "Texture Region Editor" +msgstr "" + +#: tools/editor/plugins/theme_editor_plugin.cpp +msgid "Can't save theme to file:" +msgstr "" + +#: tools/editor/plugins/theme_editor_plugin.cpp +msgid "Add All Items" +msgstr "" + +#: tools/editor/plugins/theme_editor_plugin.cpp +msgid "Add All" +msgstr "" + +#: tools/editor/plugins/theme_editor_plugin.cpp +#: tools/editor/plugins/tile_set_editor_plugin.cpp +msgid "Remove Item" +msgstr "" + +#: tools/editor/plugins/theme_editor_plugin.cpp +msgid "Theme" +msgstr "" + +#: tools/editor/plugins/theme_editor_plugin.cpp +msgid "Add Class Items" +msgstr "" + +#: tools/editor/plugins/theme_editor_plugin.cpp +msgid "Remove Class Items" +msgstr "" + +#: tools/editor/plugins/theme_editor_plugin.cpp +msgid "Create Empty Template" +msgstr "" + +#: tools/editor/plugins/theme_editor_plugin.cpp +msgid "Create Empty Editor Template" +msgstr "" + +#: tools/editor/plugins/theme_editor_plugin.cpp +msgid "CheckBox Radio1" +msgstr "" + +#: tools/editor/plugins/theme_editor_plugin.cpp +msgid "CheckBox Radio2" +msgstr "" + +#: tools/editor/plugins/theme_editor_plugin.cpp +msgid "Item" +msgstr "" + +#: tools/editor/plugins/theme_editor_plugin.cpp +msgid "Check Item" +msgstr "" + +#: tools/editor/plugins/theme_editor_plugin.cpp +msgid "Checked Item" +msgstr "" + +#: tools/editor/plugins/theme_editor_plugin.cpp +msgid "Has" +msgstr "" + +#: tools/editor/plugins/theme_editor_plugin.cpp +msgid "Many" +msgstr "" + +#: tools/editor/plugins/theme_editor_plugin.cpp tools/editor/project_export.cpp +msgid "Options" +msgstr "" + +#: tools/editor/plugins/theme_editor_plugin.cpp +msgid "Have,Many,Several,Options!" +msgstr "" + +#: tools/editor/plugins/theme_editor_plugin.cpp +msgid "Tab 1" +msgstr "" + +#: tools/editor/plugins/theme_editor_plugin.cpp +msgid "Tab 2" +msgstr "" + +#: tools/editor/plugins/theme_editor_plugin.cpp +msgid "Tab 3" +msgstr "" + +#: tools/editor/plugins/theme_editor_plugin.cpp +#: tools/editor/project_settings.cpp tools/editor/scene_tree_editor.cpp +#: tools/editor/script_editor_debugger.cpp +msgid "Type:" +msgstr "" + +#: tools/editor/plugins/theme_editor_plugin.cpp +msgid "Data Type:" +msgstr "" + +#: tools/editor/plugins/theme_editor_plugin.cpp +msgid "Icon" +msgstr "" + +#: tools/editor/plugins/theme_editor_plugin.cpp +msgid "Style" +msgstr "" + +#: tools/editor/plugins/theme_editor_plugin.cpp +msgid "Color" +msgstr "" + +#: tools/editor/plugins/tile_map_editor_plugin.cpp +msgid "Paint TileMap" +msgstr "" + +#: tools/editor/plugins/tile_map_editor_plugin.cpp +#: tools/editor/scene_tree_dock.cpp +msgid "Duplicate" +msgstr "" + +#: tools/editor/plugins/tile_map_editor_plugin.cpp +msgid "Erase TileMap" +msgstr "" + +#: tools/editor/plugins/tile_map_editor_plugin.cpp +msgid "Erase selection" +msgstr "" + +#: tools/editor/plugins/tile_map_editor_plugin.cpp +msgid "Find tile" +msgstr "" + +#: tools/editor/plugins/tile_map_editor_plugin.cpp +msgid "Transpose" +msgstr "" + +#: tools/editor/plugins/tile_map_editor_plugin.cpp +msgid "Mirror X" +msgstr "" + +#: tools/editor/plugins/tile_map_editor_plugin.cpp +msgid "Mirror Y" +msgstr "" + +#: tools/editor/plugins/tile_map_editor_plugin.cpp +msgid "Bucket" +msgstr "" + +#: tools/editor/plugins/tile_map_editor_plugin.cpp +msgid "Pick Tile" +msgstr "" + +#: tools/editor/plugins/tile_map_editor_plugin.cpp +msgid "Select" +msgstr "" + +#: tools/editor/plugins/tile_map_editor_plugin.cpp +msgid "Rotate 0 degrees" +msgstr "" + +#: tools/editor/plugins/tile_map_editor_plugin.cpp +msgid "Rotate 90 degrees" +msgstr "" + +#: tools/editor/plugins/tile_map_editor_plugin.cpp +msgid "Rotate 180 degrees" +msgstr "" + +#: tools/editor/plugins/tile_map_editor_plugin.cpp +msgid "Rotate 270 degrees" +msgstr "" + +#: tools/editor/plugins/tile_set_editor_plugin.cpp +msgid "Could not find tile:" +msgstr "" + +#: tools/editor/plugins/tile_set_editor_plugin.cpp +msgid "Item name or ID:" +msgstr "" + +#: tools/editor/plugins/tile_set_editor_plugin.cpp +msgid "Create from scene?" +msgstr "" + +#: tools/editor/plugins/tile_set_editor_plugin.cpp +msgid "Merge from scene?" +msgstr "" + +#: tools/editor/plugins/tile_set_editor_plugin.cpp +msgid "Create from Scene" +msgstr "" + +#: tools/editor/plugins/tile_set_editor_plugin.cpp +msgid "Merge from Scene" +msgstr "" + +#: tools/editor/plugins/tile_set_editor_plugin.cpp +#: tools/editor/script_editor_debugger.cpp +msgid "Error" +msgstr "" + +#: tools/editor/project_export.cpp +msgid "Edit Script Options" +msgstr "" + +#: tools/editor/project_export.cpp +msgid "Please export outside the project folder!" +msgstr "" + +#: tools/editor/project_export.cpp +msgid "Error exporting project!" +msgstr "" + +#: tools/editor/project_export.cpp +msgid "Error writing the project PCK!" +msgstr "" + +#: tools/editor/project_export.cpp +msgid "No exporter for platform '%s' yet." +msgstr "" + +#: tools/editor/project_export.cpp +msgid "Include" +msgstr "" + +#: tools/editor/project_export.cpp +msgid "Change Image Group" +msgstr "" + +#: tools/editor/project_export.cpp +msgid "Group name can't be empty!" +msgstr "" + +#: tools/editor/project_export.cpp +msgid "Invalid character in group name!" +msgstr "" + +#: tools/editor/project_export.cpp +msgid "Group name already exists!" +msgstr "" + +#: tools/editor/project_export.cpp +msgid "Add Image Group" +msgstr "" + +#: tools/editor/project_export.cpp +msgid "Delete Image Group" +msgstr "" + +#: tools/editor/project_export.cpp +msgid "Atlas Preview" +msgstr "" + +#: tools/editor/project_export.cpp +msgid "Project Export Settings" +msgstr "" + +#: tools/editor/project_export.cpp +msgid "Target" +msgstr "" + +#: tools/editor/project_export.cpp +msgid "Export to Platform" +msgstr "" + +#: tools/editor/project_export.cpp +msgid "Resources" +msgstr "" + +#: tools/editor/project_export.cpp +msgid "Export selected resources (including dependencies)." +msgstr "" + +#: tools/editor/project_export.cpp +msgid "Export all resources in the project." +msgstr "" + +#: tools/editor/project_export.cpp +msgid "Export all files in the project directory." +msgstr "" + +#: tools/editor/project_export.cpp +msgid "Export Mode:" +msgstr "" + +#: tools/editor/project_export.cpp +msgid "Resources to Export:" +msgstr "" + +#: tools/editor/project_export.cpp +msgid "Action" +msgstr "" + +#: tools/editor/project_export.cpp +msgid "" +"Filters to export non-resource files (comma-separated, e.g.: *.json, *.txt):" +msgstr "" + +#: tools/editor/project_export.cpp +msgid "Filters to exclude from export (comma-separated, e.g.: *.json, *.txt):" +msgstr "" + +#: tools/editor/project_export.cpp +msgid "Convert text scenes to binary on export." +msgstr "" + +#: tools/editor/project_export.cpp +msgid "Images" +msgstr "" + +#: tools/editor/project_export.cpp +msgid "Keep Original" +msgstr "" + +#: tools/editor/project_export.cpp +msgid "Compress for Disk (Lossy, WebP)" +msgstr "" + +#: tools/editor/project_export.cpp +msgid "Compress for RAM (BC/PVRTC/ETC)" +msgstr "" + +#: tools/editor/project_export.cpp +msgid "Convert Images (*.png):" +msgstr "" + +#: tools/editor/project_export.cpp +msgid "Compress for Disk (Lossy) Quality:" +msgstr "" + +#: tools/editor/project_export.cpp +msgid "Shrink All Images:" +msgstr "" + +#: tools/editor/project_export.cpp +msgid "Compress Formats:" +msgstr "" + +#: tools/editor/project_export.cpp +msgid "Image Groups" +msgstr "" + +#: tools/editor/project_export.cpp +msgid "Groups:" +msgstr "" + +#: tools/editor/project_export.cpp +msgid "Compress Disk" +msgstr "" + +#: tools/editor/project_export.cpp +msgid "Compress RAM" +msgstr "" + +#: tools/editor/project_export.cpp +msgid "Compress Mode:" +msgstr "" + +#: tools/editor/project_export.cpp +msgid "Lossy Quality:" +msgstr "" + +#: tools/editor/project_export.cpp +msgid "Atlas:" +msgstr "" + +#: tools/editor/project_export.cpp +msgid "Shrink By:" +msgstr "" + +#: tools/editor/project_export.cpp +msgid "Preview Atlas" +msgstr "" + +#: tools/editor/project_export.cpp +msgid "Image Filter:" +msgstr "" + +#: tools/editor/project_export.cpp +msgid "Images:" +msgstr "" + +#: tools/editor/project_export.cpp +msgid "Select None" +msgstr "" + +#: tools/editor/project_export.cpp +msgid "Group" +msgstr "" + +#: tools/editor/project_export.cpp +msgid "Samples" +msgstr "" + +#: tools/editor/project_export.cpp +msgid "Sample Conversion Mode: (.wav files):" +msgstr "" + +#: tools/editor/project_export.cpp +msgid "Keep" +msgstr "" + +#: tools/editor/project_export.cpp +msgid "Compress (RAM - IMA-ADPCM)" +msgstr "" + +#: tools/editor/project_export.cpp +msgid "Sampling Rate Limit (Hz):" +msgstr "" + +#: tools/editor/project_export.cpp +msgid "Trim" +msgstr "" + +#: tools/editor/project_export.cpp +msgid "Trailing Silence:" +msgstr "" + +#: tools/editor/project_export.cpp +msgid "Script" +msgstr "" + +#: tools/editor/project_export.cpp +msgid "Script Export Mode:" +msgstr "" + +#: tools/editor/project_export.cpp +msgid "Text" +msgstr "" + +#: tools/editor/project_export.cpp +msgid "Compiled" +msgstr "" + +#: tools/editor/project_export.cpp +msgid "Encrypted (Provide Key Below)" +msgstr "" + +#: tools/editor/project_export.cpp +msgid "Script Encryption Key (256-bits as hex):" +msgstr "" + +#: tools/editor/project_export.cpp +msgid "Export PCK/Zip" +msgstr "" + +#: tools/editor/project_export.cpp +msgid "Export Project PCK" +msgstr "" + +#: tools/editor/project_export.cpp +msgid "Export.." +msgstr "" + +#: tools/editor/project_export.cpp +msgid "Project Export" +msgstr "" + +#: tools/editor/project_export.cpp +msgid "Export Preset:" +msgstr "" + +#: tools/editor/project_manager.cpp +msgid "Invalid project path, the path must exist!" +msgstr "" + +#: tools/editor/project_manager.cpp +msgid "Invalid project path, engine.cfg must not exist." +msgstr "" + +#: tools/editor/project_manager.cpp +msgid "Invalid project path, engine.cfg must exist." +msgstr "" + +#: tools/editor/project_manager.cpp +msgid "Imported Project" +msgstr "" + +#: tools/editor/project_manager.cpp +msgid "Invalid project path (changed anything?)." +msgstr "" + +#: tools/editor/project_manager.cpp +msgid "Couldn't create engine.cfg in project path." +msgstr "" + +#: tools/editor/project_manager.cpp +msgid "The following files failed extraction from package:" +msgstr "" + +#: tools/editor/project_manager.cpp +msgid "Package Installed Successfully!" +msgstr "" + +#: tools/editor/project_manager.cpp +msgid "Import Existing Project" +msgstr "" + +#: tools/editor/project_manager.cpp +msgid "Project Path (Must Exist):" +msgstr "" + +#: tools/editor/project_manager.cpp +msgid "Project Name:" +msgstr "" + +#: tools/editor/project_manager.cpp +msgid "Create New Project" +msgstr "" + +#: tools/editor/project_manager.cpp +msgid "Project Path:" +msgstr "" + +#: tools/editor/project_manager.cpp +msgid "Install Project:" +msgstr "" + +#: tools/editor/project_manager.cpp +msgid "Install" +msgstr "" + +#: tools/editor/project_manager.cpp +msgid "Browse" +msgstr "" + +#: tools/editor/project_manager.cpp +msgid "New Game Project" +msgstr "" + +#: tools/editor/project_manager.cpp +msgid "That's a BINGO!" +msgstr "" + +#: tools/editor/project_manager.cpp +msgid "Unnamed Project" +msgstr "" + +#: tools/editor/project_manager.cpp +msgid "Are you sure to open more than one project?" +msgstr "" + +#: tools/editor/project_manager.cpp +msgid "Are you sure to run more than one project?" +msgstr "" + +#: tools/editor/project_manager.cpp +msgid "Remove project from the list? (Folder contents will not be modified)" +msgstr "" + +#: tools/editor/project_manager.cpp +msgid "" +"You are about the scan %s folders for existing Godot projects. Do you " +"confirm?" +msgstr "" + +#: tools/editor/project_manager.cpp +msgid "Project Manager" +msgstr "" + +#: tools/editor/project_manager.cpp +msgid "Project List" +msgstr "" + +#: tools/editor/project_manager.cpp +msgid "Run" +msgstr "" + +#: tools/editor/project_manager.cpp +msgid "Scan" +msgstr "" + +#: tools/editor/project_manager.cpp +msgid "Select a Folder to Scan" +msgstr "" + +#: tools/editor/project_manager.cpp +msgid "New Project" +msgstr "" + +#: tools/editor/project_manager.cpp +msgid "Exit" +msgstr "" + +#: tools/editor/project_settings.cpp +msgid "Key " +msgstr "" + +#: tools/editor/project_settings.cpp +msgid "Joy Button" +msgstr "" + +#: tools/editor/project_settings.cpp +msgid "Joy Axis" +msgstr "" + +#: tools/editor/project_settings.cpp +msgid "Mouse Button" +msgstr "" + +#: tools/editor/project_settings.cpp +msgid "Invalid action (anything goes but '/' or ':')." +msgstr "" + +#: tools/editor/project_settings.cpp +msgid "Action '%s' already exists!" +msgstr "" + +#: tools/editor/project_settings.cpp +msgid "Rename Input Action Event" +msgstr "" + +#: tools/editor/project_settings.cpp +msgid "Add Input Action Event" +msgstr "" + +#: tools/editor/project_settings.cpp tools/editor/settings_config_dialog.cpp +msgid "Control+" +msgstr "" + +#: tools/editor/project_settings.cpp tools/editor/settings_config_dialog.cpp +msgid "Press a Key.." +msgstr "" + +#: tools/editor/project_settings.cpp +msgid "Mouse Button Index:" +msgstr "" + +#: tools/editor/project_settings.cpp +msgid "Left Button" +msgstr "" + +#: tools/editor/project_settings.cpp +msgid "Right Button" +msgstr "" + +#: tools/editor/project_settings.cpp +msgid "Middle Button" +msgstr "" + +#: tools/editor/project_settings.cpp +msgid "Wheel Up Button" +msgstr "" + +#: tools/editor/project_settings.cpp +msgid "Wheel Down Button" +msgstr "" + +#: tools/editor/project_settings.cpp +msgid "Button 6" +msgstr "" + +#: tools/editor/project_settings.cpp +msgid "Button 7" +msgstr "" + +#: tools/editor/project_settings.cpp +msgid "Button 8" +msgstr "" + +#: tools/editor/project_settings.cpp +msgid "Button 9" +msgstr "" + +#: tools/editor/project_settings.cpp +msgid "Joystick Axis Index:" +msgstr "" + +#: tools/editor/project_settings.cpp +msgid "Joystick Button Index:" +msgstr "" + +#: tools/editor/project_settings.cpp +msgid "Add Input Action" +msgstr "" + +#: tools/editor/project_settings.cpp +msgid "Erase Input Action Event" +msgstr "" + +#: tools/editor/project_settings.cpp +msgid "Toggle Persisting" +msgstr "" + +#: tools/editor/project_settings.cpp +msgid "Error saving settings." +msgstr "" + +#: tools/editor/project_settings.cpp +msgid "Settings saved OK." +msgstr "" + +#: tools/editor/project_settings.cpp +msgid "Add Translation" +msgstr "" + +#: tools/editor/project_settings.cpp +msgid "Remove Translation" +msgstr "" + +#: tools/editor/project_settings.cpp +msgid "Add Remapped Path" +msgstr "" + +#: tools/editor/project_settings.cpp +msgid "Resource Remap Add Remap" +msgstr "" + +#: tools/editor/project_settings.cpp +msgid "Change Resource Remap Language" +msgstr "" + +#: tools/editor/project_settings.cpp +msgid "Remove Resource Remap" +msgstr "" + +#: tools/editor/project_settings.cpp +msgid "Remove Resource Remap Option" +msgstr "" + +#: tools/editor/project_settings.cpp +msgid "Project Settings (engine.cfg)" +msgstr "" + +#: tools/editor/project_settings.cpp tools/editor/settings_config_dialog.cpp +msgid "General" +msgstr "" + +#: tools/editor/project_settings.cpp tools/editor/property_editor.cpp +msgid "Property:" +msgstr "" + +#: tools/editor/project_settings.cpp +msgid "Del" +msgstr "" + +#: tools/editor/project_settings.cpp +msgid "Copy To Platform.." +msgstr "" + +#: tools/editor/project_settings.cpp +msgid "Input Map" +msgstr "" + +#: tools/editor/project_settings.cpp +msgid "Action:" +msgstr "" + +#: tools/editor/project_settings.cpp +msgid "Device:" +msgstr "" + +#: tools/editor/project_settings.cpp +msgid "Index:" +msgstr "" + +#: tools/editor/project_settings.cpp +msgid "Localization" +msgstr "" + +#: tools/editor/project_settings.cpp +msgid "Translations" +msgstr "" + +#: tools/editor/project_settings.cpp +msgid "Translations:" +msgstr "" + +#: tools/editor/project_settings.cpp +msgid "Add.." +msgstr "" + +#: tools/editor/project_settings.cpp +msgid "Remaps" +msgstr "" + +#: tools/editor/project_settings.cpp +msgid "Resources:" +msgstr "" + +#: tools/editor/project_settings.cpp +msgid "Remaps by Locale:" +msgstr "" + +#: tools/editor/project_settings.cpp +msgid "Locale" +msgstr "" + +#: tools/editor/project_settings.cpp +msgid "AutoLoad" +msgstr "" + +#: tools/editor/project_settings.cpp +msgid "Plugins" +msgstr "" + +#: tools/editor/property_editor.cpp +msgid "Preset.." +msgstr "" + +#: tools/editor/property_editor.cpp +msgid "Ease In" +msgstr "" + +#: tools/editor/property_editor.cpp +msgid "Ease Out" +msgstr "" + +#: tools/editor/property_editor.cpp +msgid "Zero" +msgstr "" + +#: tools/editor/property_editor.cpp +msgid "Easing In-Out" +msgstr "" + +#: tools/editor/property_editor.cpp +msgid "Easing Out-In" +msgstr "" + +#: tools/editor/property_editor.cpp +msgid "File.." +msgstr "" + +#: tools/editor/property_editor.cpp +msgid "Dir.." +msgstr "" + +#: tools/editor/property_editor.cpp +msgid "Load" +msgstr "" + +#: tools/editor/property_editor.cpp +msgid "Assign" +msgstr "" + +#: tools/editor/property_editor.cpp +msgid "New Script" +msgstr "" + +#: tools/editor/property_editor.cpp +msgid "Error loading file: Not a resource!" +msgstr "" + +#: tools/editor/property_editor.cpp +msgid "Couldn't load image" +msgstr "" + +#: tools/editor/property_editor.cpp +msgid "Bit %d, val %d." +msgstr "" + +#: tools/editor/property_editor.cpp +msgid "On" +msgstr "" + +#: tools/editor/property_editor.cpp +msgid "Properties:" +msgstr "" + +#: tools/editor/property_editor.cpp +msgid "Global" +msgstr "" + +#: tools/editor/property_editor.cpp +msgid "Sections:" +msgstr "" + +#: tools/editor/property_selector.cpp +msgid "Select Property" +msgstr "" + +#: tools/editor/property_selector.cpp +msgid "Select Method" +msgstr "" + +#: tools/editor/pvrtc_compress.cpp +msgid "Could not execute PVRTC tool:" +msgstr "" + +#: tools/editor/pvrtc_compress.cpp +msgid "Can't load back converted image using PVRTC tool:" +msgstr "" + +#: tools/editor/reparent_dialog.cpp tools/editor/scene_tree_dock.cpp +msgid "Reparent Node" +msgstr "" + +#: tools/editor/reparent_dialog.cpp +msgid "Reparent Location (Select new Parent):" +msgstr "" + +#: tools/editor/reparent_dialog.cpp +msgid "Keep Global Transform" +msgstr "" + +#: tools/editor/reparent_dialog.cpp tools/editor/scene_tree_dock.cpp +msgid "Reparent" +msgstr "" + +#: tools/editor/resources_dock.cpp +msgid "Create New Resource" +msgstr "" + +#: tools/editor/resources_dock.cpp +msgid "Open Resource" +msgstr "" + +#: tools/editor/resources_dock.cpp +msgid "Save Resource" +msgstr "" + +#: tools/editor/resources_dock.cpp +msgid "Resource Tools" +msgstr "" + +#: tools/editor/resources_dock.cpp +msgid "Make Local" +msgstr "" + +#: tools/editor/run_settings_dialog.cpp +msgid "Run Mode:" +msgstr "" + +#: tools/editor/run_settings_dialog.cpp +msgid "Current Scene" +msgstr "" + +#: tools/editor/run_settings_dialog.cpp +msgid "Main Scene" +msgstr "" + +#: tools/editor/run_settings_dialog.cpp +msgid "Main Scene Arguments:" +msgstr "" + +#: tools/editor/run_settings_dialog.cpp +msgid "Scene Run Settings" +msgstr "" + +#: tools/editor/scene_tree_dock.cpp +msgid "OK :(" +msgstr "" + +#: tools/editor/scene_tree_dock.cpp +msgid "No parent to instance a child at." +msgstr "" + +#: tools/editor/scene_tree_dock.cpp +msgid "No parent to instance the scenes at." +msgstr "" + +#: tools/editor/scene_tree_dock.cpp +msgid "Error loading scene from %s" +msgstr "" + +#: tools/editor/scene_tree_dock.cpp +msgid "Error instancing scene from %s" +msgstr "" + +#: tools/editor/scene_tree_dock.cpp +msgid "Ok" +msgstr "" + +#: tools/editor/scene_tree_dock.cpp +msgid "" +"Cannot instance the scene '%s' because the current scene exists within one " +"of its nodes." +msgstr "" + +#: tools/editor/scene_tree_dock.cpp +msgid "Instance Scene(s)" +msgstr "" + +#: tools/editor/scene_tree_dock.cpp +msgid "This operation can't be done on the tree root." +msgstr "" + +#: tools/editor/scene_tree_dock.cpp +msgid "Move Node In Parent" +msgstr "" + +#: tools/editor/scene_tree_dock.cpp +msgid "Move Nodes In Parent" +msgstr "" + +#: tools/editor/scene_tree_dock.cpp +msgid "Duplicate Node(s)" +msgstr "" + +#: tools/editor/scene_tree_dock.cpp +msgid "Delete Node(s)?" +msgstr "" + +#: tools/editor/scene_tree_dock.cpp +msgid "This operation can't be done without a scene." +msgstr "" + +#: tools/editor/scene_tree_dock.cpp +msgid "This operation requires a single selected node." +msgstr "" + +#: tools/editor/scene_tree_dock.cpp +msgid "This operation can't be done on instanced scenes." +msgstr "" + +#: tools/editor/scene_tree_dock.cpp +msgid "Save New Scene As.." +msgstr "" + +#: tools/editor/scene_tree_dock.cpp +msgid "Makes Sense!" +msgstr "" + +#: tools/editor/scene_tree_dock.cpp +msgid "Can't operate on nodes from a foreign scene!" +msgstr "" + +#: tools/editor/scene_tree_dock.cpp +msgid "Can't operate on nodes the current scene inherits from!" +msgstr "" + +#: tools/editor/scene_tree_dock.cpp +msgid "Remove Node(s)" +msgstr "" + +#: tools/editor/scene_tree_dock.cpp +msgid "Create Node" +msgstr "" + +#: tools/editor/scene_tree_dock.cpp +msgid "" +"Couldn't save new scene. Likely dependencies (instances) couldn't be " +"satisfied." +msgstr "" + +#: tools/editor/scene_tree_dock.cpp +msgid "Error saving scene." +msgstr "" + +#: tools/editor/scene_tree_dock.cpp +msgid "Error duplicating scene to save it." +msgstr "" + +#: tools/editor/scene_tree_dock.cpp +msgid "Edit Groups" +msgstr "" + +#: tools/editor/scene_tree_dock.cpp +msgid "Edit Connections" +msgstr "" + +#: tools/editor/scene_tree_dock.cpp +msgid "Delete Node(s)" +msgstr "" + +#: tools/editor/scene_tree_dock.cpp +msgid "Add Child Node" +msgstr "" + +#: tools/editor/scene_tree_dock.cpp +msgid "Instance Child Scene" +msgstr "" + +#: tools/editor/scene_tree_dock.cpp +msgid "Change Type" +msgstr "" + +#: tools/editor/scene_tree_dock.cpp +msgid "Add Script" +msgstr "" + +#: tools/editor/scene_tree_dock.cpp +msgid "Merge From Scene" +msgstr "" + +#: tools/editor/scene_tree_dock.cpp +msgid "Save Branch as Scene" +msgstr "" + +#: tools/editor/scene_tree_dock.cpp +msgid "Delete (No Confirm)" +msgstr "" + +#: tools/editor/scene_tree_dock.cpp +msgid "Add/Create a New Node" +msgstr "" + +#: tools/editor/scene_tree_dock.cpp +msgid "" +"Instance a scene file as a Node. Creates an inherited scene if no root node " +"exists." +msgstr "" + +#: tools/editor/scene_tree_dock.cpp +msgid "Create a new script for the selected node." +msgstr "" + +#: tools/editor/scene_tree_editor.cpp +msgid "" +"This item cannot be made visible because the parent is hidden. Unhide the " +"parent first." +msgstr "" + +#: tools/editor/scene_tree_editor.cpp +msgid "Toggle Spatial Visible" +msgstr "" + +#: tools/editor/scene_tree_editor.cpp +msgid "Toggle CanvasItem Visible" +msgstr "" + +#: tools/editor/scene_tree_editor.cpp +msgid "Instance:" +msgstr "" + +#: tools/editor/scene_tree_editor.cpp +msgid "Invalid node name, the following characters are not allowed:" +msgstr "" + +#: tools/editor/scene_tree_editor.cpp +msgid "Rename Node" +msgstr "" + +#: tools/editor/scene_tree_editor.cpp +msgid "Scene Tree (Nodes):" +msgstr "" + +#: tools/editor/scene_tree_editor.cpp +msgid "Editable Children" +msgstr "" + +#: tools/editor/scene_tree_editor.cpp +msgid "Load As Placeholder" +msgstr "" + +#: tools/editor/scene_tree_editor.cpp +msgid "Discard Instancing" +msgstr "" + +#: tools/editor/scene_tree_editor.cpp +msgid "Open in Editor" +msgstr "" + +#: tools/editor/scene_tree_editor.cpp +msgid "Clear Inheritance" +msgstr "" + +#: tools/editor/scene_tree_editor.cpp +msgid "Clear Inheritance? (No Undo!)" +msgstr "" + +#: tools/editor/scene_tree_editor.cpp +msgid "Clear!" +msgstr "" + +#: tools/editor/scene_tree_editor.cpp +msgid "Select a Node" +msgstr "" + +#: tools/editor/script_create_dialog.cpp +msgid "Invalid parent class name" +msgstr "" + +#: tools/editor/script_create_dialog.cpp +msgid "Valid chars:" +msgstr "" + +#: tools/editor/script_create_dialog.cpp +msgid "Invalid class name" +msgstr "" + +#: tools/editor/script_create_dialog.cpp +msgid "Valid name" +msgstr "" + +#: tools/editor/script_create_dialog.cpp +msgid "N/A" +msgstr "" + +#: tools/editor/script_create_dialog.cpp +msgid "Class name is invalid!" +msgstr "" + +#: tools/editor/script_create_dialog.cpp +msgid "Parent class name is invalid!" +msgstr "" + +#: tools/editor/script_create_dialog.cpp +msgid "Invalid path!" +msgstr "" + +#: tools/editor/script_create_dialog.cpp +msgid "Could not create script in filesystem." +msgstr "" + +#: tools/editor/script_create_dialog.cpp +msgid "Path is empty" +msgstr "" + +#: tools/editor/script_create_dialog.cpp +msgid "Path is not local" +msgstr "" + +#: tools/editor/script_create_dialog.cpp +msgid "Invalid base path" +msgstr "" + +#: tools/editor/script_create_dialog.cpp +msgid "File exists" +msgstr "" + +#: tools/editor/script_create_dialog.cpp +msgid "Invalid extension" +msgstr "" + +#: tools/editor/script_create_dialog.cpp +msgid "Valid path" +msgstr "" + +#: tools/editor/script_create_dialog.cpp +msgid "Class Name:" +msgstr "" + +#: tools/editor/script_create_dialog.cpp +msgid "Built-In Script" +msgstr "" + +#: tools/editor/script_create_dialog.cpp +msgid "Create Node Script" +msgstr "" + +#: tools/editor/script_editor_debugger.cpp +msgid "Bytes:" +msgstr "" + +#: tools/editor/script_editor_debugger.cpp +msgid "Warning" +msgstr "" + +#: tools/editor/script_editor_debugger.cpp +msgid "Error:" +msgstr "" + +#: tools/editor/script_editor_debugger.cpp +msgid "Source:" +msgstr "" + +#: tools/editor/script_editor_debugger.cpp +msgid "Function:" +msgstr "" + +#: tools/editor/script_editor_debugger.cpp +msgid "Errors" +msgstr "" + +#: tools/editor/script_editor_debugger.cpp +msgid "Child Process Connected" +msgstr "" + +#: tools/editor/script_editor_debugger.cpp +msgid "Inspect Previous Instance" +msgstr "" + +#: tools/editor/script_editor_debugger.cpp +msgid "Inspect Next Instance" +msgstr "" + +#: tools/editor/script_editor_debugger.cpp +msgid "Stack Frames" +msgstr "" + +#: tools/editor/script_editor_debugger.cpp +msgid "Variable" +msgstr "" + +#: tools/editor/script_editor_debugger.cpp +msgid "Errors:" +msgstr "" + +#: tools/editor/script_editor_debugger.cpp +msgid "Stack Trace (if applicable):" +msgstr "" + +#: tools/editor/script_editor_debugger.cpp +msgid "Remote Inspector" +msgstr "" + +#: tools/editor/script_editor_debugger.cpp +msgid "Live Scene Tree:" +msgstr "" + +#: tools/editor/script_editor_debugger.cpp +msgid "Remote Object Properties: " +msgstr "" + +#: tools/editor/script_editor_debugger.cpp +msgid "Profiler" +msgstr "" + +#: tools/editor/script_editor_debugger.cpp +msgid "Monitor" +msgstr "" + +#: tools/editor/script_editor_debugger.cpp +msgid "Value" +msgstr "" + +#: tools/editor/script_editor_debugger.cpp +msgid "Monitors" +msgstr "" + +#: tools/editor/script_editor_debugger.cpp +msgid "List of Video Memory Usage by Resource:" +msgstr "" + +#: tools/editor/script_editor_debugger.cpp +msgid "Total:" +msgstr "" + +#: tools/editor/script_editor_debugger.cpp +msgid "Video Mem" +msgstr "" + +#: tools/editor/script_editor_debugger.cpp +msgid "Resource Path" +msgstr "" + +#: tools/editor/script_editor_debugger.cpp +msgid "Type" +msgstr "" + +#: tools/editor/script_editor_debugger.cpp +msgid "Usage" +msgstr "" + +#: tools/editor/script_editor_debugger.cpp +msgid "Misc" +msgstr "" + +#: tools/editor/script_editor_debugger.cpp +msgid "Clicked Control:" +msgstr "" + +#: tools/editor/script_editor_debugger.cpp +msgid "Clicked Control Type:" +msgstr "" + +#: tools/editor/script_editor_debugger.cpp +msgid "Live Edit Root:" +msgstr "" + +#: tools/editor/script_editor_debugger.cpp +msgid "Set From Tree" +msgstr "" + +#: tools/editor/settings_config_dialog.cpp +msgid "Shortcuts" +msgstr "" + +#: tools/editor/spatial_editor_gizmos.cpp +msgid "Change Light Radius" +msgstr "" + +#: tools/editor/spatial_editor_gizmos.cpp +msgid "Change Camera FOV" +msgstr "" + +#: tools/editor/spatial_editor_gizmos.cpp +msgid "Change Camera Size" +msgstr "" + +#: tools/editor/spatial_editor_gizmos.cpp +msgid "Change Sphere Shape Radius" +msgstr "" + +#: tools/editor/spatial_editor_gizmos.cpp +msgid "Change Box Shape Extents" +msgstr "" + +#: tools/editor/spatial_editor_gizmos.cpp +msgid "Change Capsule Shape Radius" +msgstr "" + +#: tools/editor/spatial_editor_gizmos.cpp +msgid "Change Capsule Shape Height" +msgstr "" + +#: tools/editor/spatial_editor_gizmos.cpp +msgid "Change Ray Shape Length" +msgstr "" + +#: tools/editor/spatial_editor_gizmos.cpp +msgid "Change Notifier Extents" +msgstr "" diff --git a/tools/translations/pl.po b/tools/translations/pl.po index 6e1652675a..78b1964fad 100644 --- a/tools/translations/pl.po +++ b/tools/translations/pl.po @@ -7,12 +7,13 @@ # Kamil Lewan <lewan.kamil@gmail.com>, 2016. # Karol Walasek <coreconviction@gmail.com>, 2016. # Mietek Szcześniak <ravaging@go2.pl>, 2016. +# Rafal Brozio <rafal.brozio@gmail.com>, 2016. # siatek papieros <sbigneu@gmail.com>, 2016. # msgid "" msgstr "" "Project-Id-Version: Godot Engine editor\n" -"PO-Revision-Date: 2016-08-10 13:18+0000\n" +"PO-Revision-Date: 2016-08-16 18:01+0000\n" "Last-Translator: Mietek Szcześniak <ravaging@go2.pl>\n" "Language-Team: Polish <https://hosted.weblate.org/projects/godot-engine/" "godot/pl/>\n" @@ -35,7 +36,13 @@ msgstr "Brak miejsca dla bajtów dekodujących, lub zły format." #: modules/gdscript/gd_functions.cpp msgid "step argument is zero!" -msgstr "Argument kroku jest zerowy!" +msgstr "argument kroku jest zerowy!" + +#: modules/gdscript/gd_functions.cpp +msgid "" +"Paths cannot start with '/', absolute paths must start with 'res://', " +"'user://', or 'local://'" +msgstr "" #: modules/gdscript/gd_functions.cpp msgid "Not a script with an instance" @@ -51,7 +58,7 @@ msgstr "Nie bazuje na pliku zasobów" #: modules/gdscript/gd_functions.cpp msgid "Invalid instance dictionary format (missing @path)" -msgstr "Niepoprawna instancja formatu słownika (brakujący @path)" +msgstr "Niepoprawna instancja formatu słownika (brak @path)" #: modules/gdscript/gd_functions.cpp msgid "Invalid instance dictionary format (can't load script at @path)" @@ -83,10 +90,12 @@ msgid "" "Return value must be assigned to first element of node working memory! Fix " "your node please." msgstr "" +"Zwrócona wartość musi być przypisana do pierwszego elementu węzła pamięci " +"roboczej! Proszę naprawić swój węzeł." #: modules/visual_script/visual_script.cpp msgid "Node returned an invalid sequence output: " -msgstr "" +msgstr "Węzeł zwrócił niewłaściwą sekwencję wyjściową: " #: modules/visual_script/visual_script.cpp msgid "Found sequence bit but not the node in the stack, report bug!" @@ -94,17 +103,15 @@ msgstr "" #: modules/visual_script/visual_script.cpp msgid "Stack overflow with stack depth: " -msgstr "" +msgstr "Przepełnienie stosu z głębokością stosu: " #: modules/visual_script/visual_script_editor.cpp -#, fuzzy msgid "Functions:" -msgstr "Funkcja:" +msgstr "Funkcje:" #: modules/visual_script/visual_script_editor.cpp -#, fuzzy msgid "Variables:" -msgstr "Zmienna" +msgstr "Zmienne:" #: modules/visual_script/visual_script_editor.cpp tools/editor/editor_help.cpp msgid "Signals:" @@ -112,86 +119,148 @@ msgstr "Sygnały:" #: modules/visual_script/visual_script_editor.cpp msgid "Name is not a valid identifier:" -msgstr "" +msgstr "Nazwa nie jest prawidłowym identyfikatorem:" #: modules/visual_script/visual_script_editor.cpp msgid "Name already in use by another func/var/signal:" -msgstr "" +msgstr "Nazwa jest już użyta przez inną funkcję/zmienną/sygnał:" #: modules/visual_script/visual_script_editor.cpp -#, fuzzy msgid "Rename Function" -msgstr "Stwórz Funkcję" +msgstr "Zmień nazwę funkcji" #: modules/visual_script/visual_script_editor.cpp -#, fuzzy msgid "Rename Variable" -msgstr "Zmienna" +msgstr "Zmień nawę zmiennej" #: modules/visual_script/visual_script_editor.cpp -#, fuzzy msgid "Rename Signal" -msgstr "Zmień nazwę" +msgstr "Zmień nazwę sygnału" #: modules/visual_script/visual_script_editor.cpp -#, fuzzy msgid "Add Function" -msgstr "Funkcja:" +msgstr "Dodaj funkcję" #: modules/visual_script/visual_script_editor.cpp -#, fuzzy msgid "Add Variable" -msgstr "Zmienna" +msgstr "Dodaj zmienną" #: modules/visual_script/visual_script_editor.cpp -#, fuzzy msgid "Add Signal" -msgstr "Sygnały" +msgstr "Dodaj sygnał" #: modules/visual_script/visual_script_editor.cpp -#, fuzzy msgid "Remove Function" -msgstr "Usuń zaznaczone" +msgstr "Usuń funkcję" #: modules/visual_script/visual_script_editor.cpp -#, fuzzy msgid "Remove Variable" -msgstr "Zmienna" +msgstr "Usuń zmienną" #: modules/visual_script/visual_script_editor.cpp -#, fuzzy msgid "Editing Variable:" -msgstr "Zmienna" +msgstr "Edytuj zmienną:" #: modules/visual_script/visual_script_editor.cpp -#, fuzzy msgid "Remove Signal" -msgstr "Usuń zaznaczone" +msgstr "Usuń sygnał" #: modules/visual_script/visual_script_editor.cpp -#, fuzzy msgid "Editing Signal:" -msgstr "Połączony sygnał:" +msgstr "Edytuj sygnał:" #: modules/visual_script/visual_script_editor.cpp #, fuzzy +msgid "Change Expression" +msgstr "Zmień typ" + +#: modules/visual_script/visual_script_editor.cpp msgid "Add Node" -msgstr "Dodaj węzeł dziecko" +msgstr "Dodaj węzeł" + +#: modules/visual_script/visual_script_editor.cpp +msgid "Hold Meta to drop a Getter. Hold Shift to drop a generic signature." +msgstr "" + +#: modules/visual_script/visual_script_editor.cpp +msgid "Hold Ctrl to drop a Getter. Hold Shift to drop a generic signature." +msgstr "" + +#: modules/visual_script/visual_script_editor.cpp +msgid "Hold Meta to drop a simple reference to the node." +msgstr "" + +#: modules/visual_script/visual_script_editor.cpp +msgid "Hold Ctrl to drop a simple reference to the node." +msgstr "" + +#: modules/visual_script/visual_script_editor.cpp +msgid "Hold Meta to drop a Variable Setter." +msgstr "" + +#: modules/visual_script/visual_script_editor.cpp +msgid "Hold Ctrl to drop a Variable Setter." +msgstr "" #: modules/visual_script/visual_script_editor.cpp #, fuzzy +msgid "Add Preload Node" +msgstr "Dodaj dziecko węzła" + +#: modules/visual_script/visual_script_editor.cpp msgid "Add Node(s) From Tree" -msgstr "Węzeł ze Sceny" +msgstr "Dodaj węzeł(y) z drzewa" + +#: modules/visual_script/visual_script_editor.cpp +msgid "Add Getter Property" +msgstr "" #: modules/visual_script/visual_script_editor.cpp msgid "Add Setter Property" msgstr "" #: modules/visual_script/visual_script_editor.cpp -msgid "Add Getter Property" +#, fuzzy +msgid "Condition" +msgstr "Skopiuj animacje" + +#: modules/visual_script/visual_script_editor.cpp +msgid "Sequence" +msgstr "" + +#: modules/visual_script/visual_script_editor.cpp +#, fuzzy +msgid "Switch" +msgstr "Wysokość" + +#: modules/visual_script/visual_script_editor.cpp +msgid "Iterator" msgstr "" #: modules/visual_script/visual_script_editor.cpp +msgid "While" +msgstr "" + +#: modules/visual_script/visual_script_editor.cpp +#, fuzzy +msgid "Return" +msgstr "Zwraca:" + +#: modules/visual_script/visual_script_editor.cpp tools/editor/call_dialog.cpp +msgid "Call" +msgstr "Wywołanie" + +#: modules/visual_script/visual_script_editor.cpp +#, fuzzy +msgid "Get" +msgstr "Ustaw" + +#: modules/visual_script/visual_script_editor.cpp +#: tools/editor/property_editor.cpp +msgid "Set" +msgstr "Ustaw" + +#: modules/visual_script/visual_script_editor.cpp #: tools/editor/plugins/canvas_item_editor_plugin.cpp #: tools/editor/plugins/polygon_2d_editor_plugin.cpp #: tools/editor/plugins/script_text_editor.cpp @@ -201,9 +270,8 @@ msgid "Edit" msgstr "Edycja" #: modules/visual_script/visual_script_editor.cpp -#, fuzzy msgid "Base Type:" -msgstr "Zmień typ" +msgstr "Typ bazowy:" #: modules/visual_script/visual_script_editor.cpp tools/editor/editor_help.cpp msgid "Members:" @@ -211,11 +279,11 @@ msgstr "Członkowie:" #: modules/visual_script/visual_script_editor.cpp msgid "Available Nodes:" -msgstr "" +msgstr "Dostępne węzły:" #: modules/visual_script/visual_script_editor.cpp msgid "Select or create a function to edit graph" -msgstr "" +msgstr "Wybierz lub utwórz funkcję, aby edytować wykres" #: modules/visual_script/visual_script_editor.cpp tools/editor/call_dialog.cpp #: tools/editor/connections_dialog.cpp @@ -231,34 +299,45 @@ msgid "Close" msgstr "Zamknij" #: modules/visual_script/visual_script_editor.cpp -#, fuzzy msgid "Edit Signal Arguments:" -msgstr "Dodatkowe argumenty wywołania:" +msgstr "Edytuj argumenty sygnału:" #: modules/visual_script/visual_script_editor.cpp -#, fuzzy msgid "Edit Variable:" -msgstr "Zmienna" +msgstr "Edytuj zmienną:" #: modules/visual_script/visual_script_editor.cpp -#, fuzzy msgid "Change" -msgstr "Zmień typ" +msgstr "Zmień" #: modules/visual_script/visual_script_editor.cpp -#, fuzzy msgid "Delete Selected" -msgstr "Usunąć zaznaczone pliki?" +msgstr "Usuń zaznaczone" #: modules/visual_script/visual_script_editor.cpp #: tools/editor/plugins/script_text_editor.cpp msgid "Toggle Breakpoint" -msgstr "" +msgstr "Przełącz pułapkę" + +#: modules/visual_script/visual_script_editor.cpp +#, fuzzy +msgid "Find Node Type" +msgstr "Znajdź typ węzła" #: modules/visual_script/visual_script_editor.cpp #, fuzzy -msgid "Find Node Tyoe" -msgstr "Znajdź Następny" +msgid "Copy Nodes" +msgstr "Skopiuj Pozę" + +#: modules/visual_script/visual_script_editor.cpp +#, fuzzy +msgid "Cut Nodes" +msgstr "Utwórz węzeł" + +#: modules/visual_script/visual_script_editor.cpp +#, fuzzy +msgid "Paste Nodes" +msgstr "Wklej Pozę" #: modules/visual_script/visual_script_flow_control.cpp msgid "Input type not iterable: " @@ -279,49 +358,124 @@ msgstr "Nieprawidłowa nazwa klasy bazowej" #: modules/visual_script/visual_script_func_nodes.cpp msgid "Base object is not a Node!" -msgstr "" +msgstr "Obiekt bazowy nie jest węzłem!" #: modules/visual_script/visual_script_func_nodes.cpp -#, fuzzy msgid "Path does not lead Node!" -msgstr "Ścieżka nie jest lokalna" +msgstr "Ścieżka nie prowadzi do węzła!" #: modules/visual_script/visual_script_func_nodes.cpp msgid "Invalid index property name '%s' in node %s." -msgstr "" +msgstr "Nieprawidłowy indeks we właściwości '%s' węzła %s." #: modules/visual_script/visual_script_nodes.cpp -#, fuzzy msgid ": Invalid argument of type: " -msgstr "Nieprawidłowa nazwa klasy bazowej" +msgstr ":nieprawidłowy argument typu: " #: modules/visual_script/visual_script_nodes.cpp -#, fuzzy msgid ": Invalid arguments: " -msgstr "Nieprawidłowa nazwa klasy bazowej" +msgstr ":nieprawidłowe argumenty: " #: modules/visual_script/visual_script_nodes.cpp msgid "VariableGet not found in script: " -msgstr "" +msgstr "Nie znaleziono VariableGet w skrypcie: " #: modules/visual_script/visual_script_nodes.cpp msgid "VariableSet not found in script: " +msgstr "Nie znaleziono VariableSet w skrypcie: " + +#: modules/visual_script/visual_script_nodes.cpp +msgid "Custom node has no _step() method, can't process graph." msgstr "" #: modules/visual_script/visual_script_nodes.cpp msgid "" -"Custom node has no _get_output_port_unsequenced(idx,wmem), but unsequenced " -"ports were specified." +"Invalid return value from _step(), must be integer (seq out), or string " +"(error)." msgstr "" #: modules/visual_script/visual_script_nodes.cpp -msgid "Custom node has no _step() method, can't process graph." +msgid "just pressed" msgstr "" #: modules/visual_script/visual_script_nodes.cpp +msgid "just released" +msgstr "" + +#: platform/winrt/export/export.cpp msgid "" -"Invalid return value from _step(), must be integer (seq out), or string " -"(error)." +"Couldn't read the certficate file. Are the path and password both correct?" +msgstr "" + +#: platform/winrt/export/export.cpp +#, fuzzy +msgid "Error creating the signature object." +msgstr "Błąd przy eksporcie projektu!" + +#: platform/winrt/export/export.cpp +msgid "Error creating the package signature." +msgstr "" + +#: platform/winrt/export/export.cpp +msgid "" +"No export templates found.\n" +"Download and install export templates." +msgstr "" + +#: platform/winrt/export/export.cpp +msgid "Custom debug package not found." +msgstr "" + +#: platform/winrt/export/export.cpp +msgid "Custom release package not found." +msgstr "" + +#: platform/winrt/export/export.cpp +#, fuzzy +msgid "Invalid unique name." +msgstr "Niewłaściwa nazwa." + +#: platform/winrt/export/export.cpp +#, fuzzy +msgid "Invalid product GUID." +msgstr "Niepoprawny rozmiar fonta." + +#: platform/winrt/export/export.cpp +#, fuzzy +msgid "Invalid publisher GUID." +msgstr "Niepoprawna ścieżka bazowa" + +#: platform/winrt/export/export.cpp +#, fuzzy +msgid "Invalid background color." +msgstr "Nie rozpoznano typu czcionki." + +#: platform/winrt/export/export.cpp +msgid "Invalid Store Logo image dimensions (should be 50x50)." +msgstr "" + +#: platform/winrt/export/export.cpp +msgid "Invalid square 44x44 logo image dimensions (should be 44x44)." +msgstr "" + +#: platform/winrt/export/export.cpp +msgid "Invalid square 71x71 logo image dimensions (should be 71x71)." +msgstr "" + +#: platform/winrt/export/export.cpp +msgid "Invalid square 150x150 logo image dimensions (should be 150x150)." +msgstr "" + +#: platform/winrt/export/export.cpp +msgid "Invalid square 310x310 logo image dimensions (should be 310x310)." +msgstr "" + +#: platform/winrt/export/export.cpp +msgid "Invalid wide 310x150 logo image dimensions (should be 310x150)." +msgstr "" + +#: platform/winrt/export/export.cpp +msgid "Invalid splash screen image dimensions (should be 620x300)." msgstr "" #: scene/2d/animated_sprite.cpp @@ -370,7 +524,7 @@ msgid "" "A shape must be provided for CollisionShape2D to function. Please create a " "shape resource for it!" msgstr "" -"Zasób shape jest niezbędny do działania CollisionPolygon2D. Proszę stworzyć " +"Zasób shape jest niezbędny do działania CollisionPolygon2D. Proszę utworzyć " "zasób shape!" #: scene/2d/light_2d.cpp @@ -393,12 +547,11 @@ msgid "The occluder polygon for this occluder is empty. Please draw a polygon!" msgstr "Poligon zasłaniający jest pusty. Proszę narysować poligon!" #: scene/2d/navigation_polygon.cpp -#, fuzzy msgid "" "A NavigationPolygon resource must be set or created for this node to work. " "Please set a property or draw a polygon." msgstr "" -"Zasób typu NavigationPolygon musi być ustawiony lub stworzony, aby ten węzeł " +"Zasób typu NavigationPolygon musi być ustawiony lub utworzony, aby ten węzeł " "zadziałał." #: scene/2d/navigation_polygon.cpp @@ -482,7 +635,7 @@ msgid "" "shape resource for it!" msgstr "" "Kształt musi być określony dla CollisionShape, aby spełniał swoje zadanie. " -"Stwórz zasób typu CollisionShape w odpowiednim polu obiektu!" +"Utwórz zasób typu CollisionShape w odpowiednim polu obiektu!" #: scene/3d/collision_polygon.cpp msgid "" @@ -512,6 +665,12 @@ msgstr "" "NavigationMeshInstance musi być dzieckiem lub wnukiem węzła typu Navigation. " "Udostępnia on tylko dane nawigacyjne." +#: scene/3d/remote_transform.cpp +#, fuzzy +msgid "Path property must point to a valid Spatial node to work." +msgstr "" +"Żeby zadziałało, pole Path musi wskazywać na istniejący węzeł Particles2D." + #: scene/3d/scenario_fx.cpp msgid "" "Only one WorldEnvironment is allowed per scene (or set of instanced scenes)." @@ -557,7 +716,7 @@ msgstr "Plik istnieje, nadpisać?" #: scene/gui/file_dialog.cpp tools/editor/editor_file_dialog.cpp msgid "All Recognized" -msgstr "Wszystko rozpoznane" +msgstr "Wszystkie rozpoznane" #: scene/gui/file_dialog.cpp tools/editor/editor_file_dialog.cpp msgid "All Files (*)" @@ -566,7 +725,8 @@ msgstr "Wszystkie pliki (*)" #: scene/gui/file_dialog.cpp tools/editor/editor_file_dialog.cpp #: tools/editor/editor_help.cpp tools/editor/editor_node.cpp #: tools/editor/filesystem_dock.cpp -#: tools/editor/plugins/script_editor_plugin.cpp tools/editor/quick_open.cpp +#: tools/editor/plugins/script_editor_plugin.cpp +#: tools/editor/property_selector.cpp tools/editor/quick_open.cpp msgid "Open" msgstr "Otwórz" @@ -600,7 +760,7 @@ msgstr "Zapisz plik" #: scene/gui/file_dialog.cpp tools/editor/editor_dir_dialog.cpp #: tools/editor/editor_file_dialog.cpp msgid "Create Folder" -msgstr "Stwórz katalog" +msgstr "Utwórz katalog" #: scene/gui/file_dialog.cpp tools/editor/editor_autoload_settings.cpp #: tools/editor/editor_file_dialog.cpp @@ -631,7 +791,7 @@ msgstr "Nazwa:" #: scene/gui/file_dialog.cpp tools/editor/editor_dir_dialog.cpp #: tools/editor/editor_file_dialog.cpp msgid "Could not create folder." -msgstr "Nie można stworzyć katalogu." +msgstr "Nie można utworzyć katalogu." #: scene/gui/file_dialog.cpp tools/editor/editor_file_dialog.cpp msgid "Must use a valid extension." @@ -654,7 +814,7 @@ msgstr "Ctrl+" #: scene/gui/input_action.cpp tools/editor/project_settings.cpp #: tools/editor/settings_config_dialog.cpp msgid "Meta+" -msgstr "" +msgstr "Meta+" #: scene/gui/input_action.cpp tools/editor/project_settings.cpp msgid "Device" @@ -760,7 +920,7 @@ msgstr "Błąd przy inicjalizacji FreeType." #: scene/resources/dynamic_font.cpp #: tools/editor/io_plugins/editor_font_import_plugin.cpp msgid "Unknown font format." -msgstr "Nieznany format fonta." +msgstr "Nieznany format fontu." #: scene/resources/dynamic_font.cpp #: tools/editor/io_plugins/editor_font_import_plugin.cpp @@ -823,7 +983,7 @@ msgstr "Usuń animację" #: tools/editor/animation_editor.cpp msgid "Set Transitions to:" -msgstr "" +msgstr "Ustaw przejścia na:" #: tools/editor/animation_editor.cpp msgid "Anim Track Rename" @@ -893,11 +1053,11 @@ msgstr "" #: tools/editor/animation_editor.cpp msgid "Goto Next Step" -msgstr "Idź do następnego kroku" +msgstr "Przejdź do następnego kroku" #: tools/editor/animation_editor.cpp msgid "Goto Prev Step" -msgstr "Idź do poprzedniego kroku" +msgstr "Przejdź do poprzedniego kroku" #: tools/editor/animation_editor.cpp tools/editor/property_editor.cpp msgid "Linear" @@ -942,7 +1102,7 @@ msgstr "Stworzyć NOWĄ ścieżkę dla %s i wstawić klatkę kluczową?" #: tools/editor/animation_editor.cpp msgid "Create %d NEW tracks and insert keys?" -msgstr "Stworzyć NOWĄ ścieżkę i dodać klatkę kluczową?" +msgstr "Utworzyć NOWĄ ścieżkę i dodać klatkę kluczową?" #: tools/editor/animation_editor.cpp tools/editor/create_dialog.cpp #: tools/editor/plugins/light_occluder_2d_editor_plugin.cpp @@ -967,11 +1127,11 @@ msgstr "" #: tools/editor/animation_editor.cpp msgid "Change Anim Len" -msgstr "" +msgstr "Zmień długość animacji" #: tools/editor/animation_editor.cpp msgid "Change Anim Loop" -msgstr "" +msgstr "Zmień pętlę animacji" #: tools/editor/animation_editor.cpp msgid "Anim Create Typed Value Key" @@ -979,7 +1139,7 @@ msgstr "" #: tools/editor/animation_editor.cpp msgid "Anim Insert" -msgstr "" +msgstr "Wstaw animację" #: tools/editor/animation_editor.cpp msgid "Anim Scale Keys" @@ -1091,7 +1251,7 @@ msgstr "Wyczyść wszystkie animacje" #: tools/editor/animation_editor.cpp msgid "Clean-Up Animation(s) (NO UNDO!)" -msgstr "Oczyść Animacje (NIE MOŻNA COFNĄĆ!)" +msgstr "Oczyść animacje (NIE MOŻNA COFNĄĆ!)" #: tools/editor/animation_editor.cpp msgid "Clean-Up" @@ -1111,7 +1271,8 @@ msgstr "Zmień Wartość Tablicy" #: tools/editor/asset_library_editor_plugin.cpp tools/editor/create_dialog.cpp #: tools/editor/editor_help.cpp tools/editor/editor_node.cpp -#: tools/editor/plugins/script_editor_plugin.cpp tools/editor/quick_open.cpp +#: tools/editor/plugins/script_editor_plugin.cpp +#: tools/editor/property_selector.cpp tools/editor/quick_open.cpp #: tools/editor/settings_config_dialog.cpp msgid "Search:" msgstr "Szukaj:" @@ -1135,7 +1296,7 @@ msgstr "Wszystko" #: tools/editor/asset_library_editor_plugin.cpp msgid "Site:" -msgstr "" +msgstr "Źródło:" #: tools/editor/asset_library_editor_plugin.cpp msgid "Support.." @@ -1162,10 +1323,6 @@ msgid "Method List For '%s':" msgstr "Lista metod '%s':" #: tools/editor/call_dialog.cpp -msgid "Call" -msgstr "Wywołanie" - -#: tools/editor/call_dialog.cpp msgid "Method List:" msgstr "Lista metod:" @@ -1269,7 +1426,7 @@ msgstr "Oddal" #: tools/editor/code_editor.cpp msgid "Reset Zoom" -msgstr "" +msgstr "Wyzeruj przybliżenie" #: tools/editor/code_editor.cpp tools/editor/script_editor_debugger.cpp msgid "Line:" @@ -1284,6 +1441,12 @@ msgid "Method in target Node must be specified!" msgstr "Wybierz metodę w wybranym węźle!" #: tools/editor/connections_dialog.cpp +msgid "" +"Target method not found! Specify a valid method or attach a script to target " +"Node." +msgstr "" + +#: tools/editor/connections_dialog.cpp msgid "Connect To Node:" msgstr "Podłączanie Do Węzła:" @@ -1316,7 +1479,7 @@ msgstr "Ścieżka do węzła:" #: tools/editor/connections_dialog.cpp msgid "Make Function" -msgstr "Stwórz Funkcję" +msgstr "Utwórz funkcję" #: tools/editor/connections_dialog.cpp #, fuzzy @@ -1341,7 +1504,7 @@ msgstr "Połączony sygnał:" #: tools/editor/connections_dialog.cpp msgid "Create Subscription" -msgstr "Utwórz Subskrypcje" +msgstr "Utwórz subskrypcje" #: tools/editor/connections_dialog.cpp msgid "Connect.." @@ -1358,13 +1521,28 @@ msgstr "Sygnały" #: tools/editor/create_dialog.cpp msgid "Create New" -msgstr "Stwórz nowy" +msgstr "Utwórz nowy" + +#: tools/editor/create_dialog.cpp tools/editor/editor_file_dialog.cpp +#: tools/editor/filesystem_dock.cpp +msgid "Favorites:" +msgstr "Ulubione:" + +#: tools/editor/create_dialog.cpp tools/editor/editor_file_dialog.cpp +msgid "Recent:" +msgstr "Ostatnie:" #: tools/editor/create_dialog.cpp tools/editor/editor_help.cpp -#: tools/editor/plugins/script_editor_plugin.cpp tools/editor/quick_open.cpp +#: tools/editor/plugins/script_editor_plugin.cpp +#: tools/editor/property_selector.cpp tools/editor/quick_open.cpp msgid "Matches:" msgstr "Pasujące:" +#: tools/editor/create_dialog.cpp tools/editor/editor_help.cpp +#: tools/editor/property_selector.cpp tools/editor/script_editor_debugger.cpp +msgid "Description:" +msgstr "Opis:" + #: tools/editor/dependency_editor.cpp msgid "Search Replacement For:" msgstr "Znajdź i zamień:" @@ -1396,7 +1574,7 @@ msgstr "Zasoby" #: tools/editor/dependency_editor.cpp tools/editor/editor_autoload_settings.cpp #: tools/editor/project_manager.cpp tools/editor/project_settings.cpp msgid "Path" -msgstr "Scieżka" +msgstr "Ścieżka" #: tools/editor/dependency_editor.cpp msgid "Dependencies:" @@ -1469,7 +1647,7 @@ msgstr "Zasoby bez jawnych właścicieli:" #: tools/editor/dependency_editor.cpp tools/editor/editor_node.cpp msgid "Orphan Resource Explorer" -msgstr "" +msgstr "Eksplorator osieroconych zasobów" #: tools/editor/dependency_editor.cpp msgid "Delete selected files?" @@ -1520,12 +1698,10 @@ msgid "Add AutoLoad" msgstr "Dodaj AutoLoad" #: tools/editor/editor_autoload_settings.cpp -#, fuzzy msgid "Autoload '%s' already exists!" msgstr "Autoload '%s' już istnieje!" #: tools/editor/editor_autoload_settings.cpp -#, fuzzy msgid "Rename Autoload" msgstr "Zmień nazwę Autoload" @@ -1606,7 +1782,7 @@ msgstr "Odśwież" #: tools/editor/editor_file_dialog.cpp msgid "Toggle Hidden Files" -msgstr "Pokaż ukryte pliki" +msgstr "Przełącz ukryte pliki" #: tools/editor/editor_file_dialog.cpp msgid "Toggle Favorite" @@ -1622,19 +1798,11 @@ msgstr "" #: tools/editor/editor_file_dialog.cpp msgid "Move Favorite Up" -msgstr "Przesuń Ulubiony w Górę" +msgstr "Przesuń Ulubiony w górę" #: tools/editor/editor_file_dialog.cpp msgid "Move Favorite Down" -msgstr "Przesuń Ulubiony w Dół" - -#: tools/editor/editor_file_dialog.cpp tools/editor/filesystem_dock.cpp -msgid "Favorites:" -msgstr "Ulubione:" - -#: tools/editor/editor_file_dialog.cpp -msgid "Recent:" -msgstr "Ostatnie:" +msgstr "Przesuń Ulubiony w dół" #: tools/editor/editor_file_dialog.cpp msgid "Preview:" @@ -1642,7 +1810,7 @@ msgstr "Podgląd:" #: tools/editor/editor_file_system.cpp msgid "ScanSources" -msgstr "Przeszukaj Źródła" +msgstr "Przeszukaj źródła" #: tools/editor/editor_help.cpp tools/editor/plugins/script_editor_plugin.cpp msgid "Search Help" @@ -1679,23 +1847,19 @@ msgstr "Metody Publiczne:" #: tools/editor/editor_help.cpp msgid "GUI Theme Items:" -msgstr "Elementy Tematu GUI:" +msgstr "Elementy motywu GUI:" #: tools/editor/editor_help.cpp msgid "Constants:" msgstr "Stałe:" -#: tools/editor/editor_help.cpp tools/editor/script_editor_debugger.cpp -msgid "Description:" -msgstr "Opis:" - #: tools/editor/editor_help.cpp msgid "Method Description:" msgstr "Opis Metody:" #: tools/editor/editor_help.cpp msgid "Search Text" -msgstr "Wyszukaj w tekscie" +msgstr "Wyszukaj w tekście" #: tools/editor/editor_import_export.cpp msgid "Added:" @@ -1731,7 +1895,7 @@ msgstr "Konfigurowanie .." #: tools/editor/editor_log.cpp msgid " Output:" -msgstr " Wyjście:" +msgstr " Konsola:" #: tools/editor/editor_node.cpp tools/editor/editor_reimport_dialog.cpp msgid "Re-Importing" @@ -1754,7 +1918,6 @@ msgstr "Błąd podczas zapisu zasobu!" #: tools/editor/editor_node.cpp #: tools/editor/plugins/animation_player_editor_plugin.cpp #: tools/editor/resources_dock.cpp -#, fuzzy msgid "Save Resource As.." msgstr "Zapisz zasób jako..." @@ -1822,21 +1985,20 @@ msgid "Loading Export Templates" msgstr "Ładowanie szablonów eksportu" #: tools/editor/editor_node.cpp -#, fuzzy msgid "Error trying to save layout!" -msgstr "Błąd podczas zapisu layoutu" +msgstr "Błąd podczas zapisu layoutu!" #: tools/editor/editor_node.cpp msgid "Default editor layout overridden." -msgstr "Domyślny układ edytora został nadpisany." +msgstr "Domyślny layout edytora został nadpisany." #: tools/editor/editor_node.cpp msgid "Layout name not found!" -msgstr "Nie znaleziono nazwy układu!" +msgstr "Nie znaleziono nazwy layoutu!" #: tools/editor/editor_node.cpp msgid "Restored default layout to base settings." -msgstr "Przywrócono domyślny układ do ustawień bazowych." +msgstr "Przywrócono domyślny layout do ustawień bazowych." #: tools/editor/editor_node.cpp msgid "Copy Params" @@ -1990,7 +2152,7 @@ msgid "" "Open Project Manager? \n" "(Unsaved changes will be lost)" msgstr "" -"Otworzyć menedżer projektów?\n" +"Otworzyć Menedżer Projektów?\n" "(Niezapisane zmiany zostaną utracone)" #: tools/editor/editor_node.cpp @@ -2021,11 +2183,11 @@ msgstr "Scena '%s' ma niespełnione zależności:" #: tools/editor/editor_node.cpp msgid "Save Layout" -msgstr "Zapisz Układ" +msgstr "Zapisz layout" #: tools/editor/editor_node.cpp msgid "Delete Layout" -msgstr "Usuń Układ" +msgstr "Usuń layout" #: tools/editor/editor_node.cpp tools/editor/project_export.cpp msgid "Default" @@ -2053,14 +2215,6 @@ msgid "Go to previously opened scene." msgstr "Idź do poprzednio otwartej sceny." #: tools/editor/editor_node.cpp -msgid "Fullscreen Mode" -msgstr "Pełny ekran" - -#: tools/editor/editor_node.cpp -msgid "Distraction Free Mode" -msgstr "Tryb bez rozproszeń" - -#: tools/editor/editor_node.cpp msgid "Next tab" msgstr "Następna zakładka" @@ -2074,35 +2228,35 @@ msgstr "Operacja na plikach sceny." #: tools/editor/editor_node.cpp msgid "New Scene" -msgstr "Nowa Scena" +msgstr "Nowa scena" #: tools/editor/editor_node.cpp msgid "New Inherited Scene.." -msgstr "Nowa Odziedziczona Scena.." +msgstr "Nowa odziedziczona scena.." #: tools/editor/editor_node.cpp msgid "Open Scene.." -msgstr "Otwórz Scene.." +msgstr "Otwórz scenę.." #: tools/editor/editor_node.cpp msgid "Save Scene" -msgstr "Zapisz Scene" +msgstr "Zapisz scenę" #: tools/editor/editor_node.cpp msgid "Save all Scenes" -msgstr "Zapisz wszystkie Sceny" +msgstr "Zapisz wszystkie sceny" #: tools/editor/editor_node.cpp msgid "Close Scene" -msgstr "Zamknij Scene" +msgstr "Zamknij scenę" #: tools/editor/editor_node.cpp msgid "Close Goto Prev. Scene" -msgstr "Zamknij i wróć do poprzedniej sceny" +msgstr "Zamknij i przejdź do poprzedniej sceny" #: tools/editor/editor_node.cpp msgid "Open Recent" -msgstr "Ostatnio Otwierane" +msgstr "Ostatnio otwierane" #: tools/editor/editor_node.cpp msgid "Quick Filter Files.." @@ -2110,7 +2264,7 @@ msgstr "Szybkie filtry plików.." #: tools/editor/editor_node.cpp msgid "Convert To.." -msgstr "Konwertuje Na.." +msgstr "Konwertuje na.." #: tools/editor/editor_node.cpp msgid "Translatable Strings.." @@ -2127,15 +2281,15 @@ msgstr "TileSet..." #: tools/editor/editor_node.cpp tools/editor/plugins/script_text_editor.cpp #: tools/editor/plugins/shader_editor_plugin.cpp msgid "Redo" -msgstr "" +msgstr "Ponów" #: tools/editor/editor_node.cpp msgid "Run Script" -msgstr "Uruchom Skrypt" +msgstr "Uruchom skrypt" #: tools/editor/editor_node.cpp msgid "Project Settings" -msgstr "Ustawienia Projektu" +msgstr "Ustawienia projektu" #: tools/editor/editor_node.cpp msgid "Revert Scene" @@ -2146,6 +2300,10 @@ msgid "Quit to Project List" msgstr "Wyjdź do Listy Projektów" #: tools/editor/editor_node.cpp +msgid "Distraction Free Mode" +msgstr "Tryb bez rozproszeń" + +#: tools/editor/editor_node.cpp msgid "Import assets to the project." msgstr "Importuj zasoby do projektu." @@ -2188,11 +2346,11 @@ msgstr "Uruchom" #: tools/editor/editor_node.cpp msgid "Pause the scene" -msgstr "Pauzuj scenę" +msgstr "Zapauzuj scenę" #: tools/editor/editor_node.cpp msgid "Pause Scene" -msgstr "Pauzuj scenę" +msgstr "Zapauzuj scenę" #: tools/editor/editor_node.cpp msgid "Stop the scene." @@ -2225,7 +2383,7 @@ msgstr "Opcje debugowania" #: tools/editor/editor_node.cpp msgid "Deploy with Remote Debug" -msgstr "Uruchom z użyciem Zdalnego Debugowania" +msgstr "Uruchom z użyciem zdalnego debugowania" #: tools/editor/editor_node.cpp msgid "" @@ -2233,7 +2391,7 @@ msgid "" "connect to the IP of this computer in order to be debugged." msgstr "" "Podczas eksportu lub uruchomienia aplikacja wynikowa spróbuje połączyć się z " -"adresem IP tego komputera w celu zdebugowania." +"adresem IP tego komputera w celu debugowania." #: tools/editor/editor_node.cpp msgid "Small Deploy with Network FS" @@ -2248,7 +2406,7 @@ msgid "" "On Android, deploy will use the USB cable for faster performance. This " "option speeds up testing for games with a large footprint." msgstr "" -"Gdy ta opcja jest zaznaczona, eksportowanie stworzy jak najmniejszy plik " +"Gdy ta opcja jest zaznaczona, eksportowanie utworzy jak najmniejszy plik " "wykonywalny.\n" "System plików będzie udostępniony przez ten edytor poprzez sieć.\n" "Na Androidzie eksport użyje kabla USB dla lepszej wydajności. Opcja ta " @@ -2268,7 +2426,7 @@ msgstr "" #: tools/editor/editor_node.cpp msgid "Visible Navigation" -msgstr "Nawigacja Widoczna" +msgstr "Widoczna nawigacja" #: tools/editor/editor_node.cpp msgid "" @@ -2313,11 +2471,16 @@ msgstr "Ustawienia" #: tools/editor/editor_node.cpp tools/editor/settings_config_dialog.cpp msgid "Editor Settings" -msgstr "Ustawienia Edytora" +msgstr "Ustawienia edytora" #: tools/editor/editor_node.cpp msgid "Editor Layout" -msgstr "Układ Edytora" +msgstr "Layout edytora" + +#: tools/editor/editor_node.cpp +#, fuzzy +msgid "Toggle Fullscreen" +msgstr "Pełny ekran" #: tools/editor/editor_node.cpp msgid "Install Export Templates" @@ -2344,12 +2507,16 @@ msgid "Update Changes" msgstr "Odśwież Zmiany" #: tools/editor/editor_node.cpp +msgid "Disable Update Spinner" +msgstr "" + +#: tools/editor/editor_node.cpp msgid "Inspector" msgstr "Inspektor" #: tools/editor/editor_node.cpp msgid "Create a new resource in memory and edit it." -msgstr "Stwórz nowy zasób wewnątrz pamięci i edytuj go." +msgstr "Utwórz nowy zasób wewnątrz pamięci i edytuj go." #: tools/editor/editor_node.cpp msgid "Load an existing resource from disk and edit it." @@ -2383,9 +2550,13 @@ msgstr "Właściwości obiektu." msgid "FileSystem" msgstr "System plików" +#: tools/editor/editor_node.cpp tools/editor/node_dock.cpp +msgid "Node" +msgstr "Węzeł" + #: tools/editor/editor_node.cpp msgid "Output" -msgstr "Wyjście" +msgstr "Konsola" #: tools/editor/editor_node.cpp tools/editor/editor_reimport_dialog.cpp msgid "Re-Import" @@ -2433,7 +2604,7 @@ msgstr "Wczytaj błędy" #: tools/editor/editor_plugin_settings.cpp msgid "Installed Plugins:" -msgstr "Zainstalowane Wtyczki:" +msgstr "Zainstalowane wtyczki:" #: tools/editor/editor_plugin_settings.cpp msgid "Version:" @@ -2456,7 +2627,6 @@ msgid "Start Profiling" msgstr "Rozpocznij profilowanie" #: tools/editor/editor_profiler.cpp -#, fuzzy msgid "Measure:" msgstr "Zmierzono:" @@ -2519,7 +2689,7 @@ msgstr "Edytowana scena już istnieje." #: tools/editor/editor_run_script.cpp msgid "Couldn't instance script:" -msgstr "Nie udało się stworzyć instancji skryptu:" +msgstr "Nie udało się utworzyć instancji skryptu:" #: tools/editor/editor_run_script.cpp msgid "Did you forget the 'tool' keyword?" @@ -2543,11 +2713,11 @@ msgstr "Wybierz węzły do importu" #: tools/editor/editor_sub_scene.cpp msgid "Scene Path:" -msgstr "Scieżka Sceny:" +msgstr "Ścieżka sceny:" #: tools/editor/editor_sub_scene.cpp msgid "Import From Node:" -msgstr "Zaimportuj z Węzła:" +msgstr "Zaimportuj z węzła:" #: tools/editor/file_type_cache.cpp msgid "Can't open file_type_cache.cch for writing, not saving file type cache!" @@ -2560,7 +2730,6 @@ msgid "Same source and destination files, doing nothing." msgstr "" #: tools/editor/filesystem_dock.cpp -#, fuzzy msgid "Same source and destination paths, doing nothing." msgstr "" "Ścieżki źródłowa i docelowa są takie same, żadna akcja nie została wykonana." @@ -2627,17 +2796,16 @@ msgid "Next Directory" msgstr "Następny folder" #: tools/editor/filesystem_dock.cpp -#, fuzzy msgid "Re-Scan Filesystem" msgstr "Przeskanuj system plików ponownie" #: tools/editor/filesystem_dock.cpp msgid "Toggle folder status as Favorite" -msgstr "Ustaw folder jako Ulubiony" +msgstr "Ustaw folder jako ulubiony" #: tools/editor/filesystem_dock.cpp msgid "Instance the selected scene(s) as child of the selected node." -msgstr "Stwórz instancje wybranej sceny/scen jako dziecko wybranego węzła." +msgstr "Utwórz instancje wybranej sceny/scen jako dziecko wybranego węzła." #: tools/editor/filesystem_dock.cpp msgid "Move" @@ -2684,12 +2852,12 @@ msgstr "Ścieżka zapisu jest pusta!" #: tools/editor/io_plugins/editor_bitmask_import_plugin.cpp msgid "Import BitMasks" -msgstr "" +msgstr "Importuj BitMasks" #: tools/editor/io_plugins/editor_bitmask_import_plugin.cpp #: tools/editor/io_plugins/editor_texture_import_plugin.cpp msgid "Source Texture(s):" -msgstr "Źródłowe Tekstury:" +msgstr "Źródło tekstury:" #: tools/editor/io_plugins/editor_bitmask_import_plugin.cpp #: tools/editor/io_plugins/editor_mesh_import_plugin.cpp @@ -2698,7 +2866,7 @@ msgstr "Źródłowe Tekstury:" #: tools/editor/io_plugins/editor_texture_import_plugin.cpp #: tools/editor/io_plugins/editor_translation_import_plugin.cpp msgid "Target Path:" -msgstr "Docelowa Ścieżka:" +msgstr "Ścieżka docelowa:" #: tools/editor/io_plugins/editor_bitmask_import_plugin.cpp #: tools/editor/io_plugins/editor_font_import_plugin.cpp @@ -2711,7 +2879,7 @@ msgstr "Akceptuj" #: tools/editor/io_plugins/editor_bitmask_import_plugin.cpp msgid "Bit Mask" -msgstr "" +msgstr "BitMask" #: tools/editor/io_plugins/editor_font_import_plugin.cpp msgid "No source font file!" @@ -2739,7 +2907,7 @@ msgstr "Nie udało się zapisać czcionki." #: tools/editor/io_plugins/editor_font_import_plugin.cpp msgid "Source Font:" -msgstr "Źródłowa czcionka:" +msgstr "Źródło czcionki:" #: tools/editor/io_plugins/editor_font_import_plugin.cpp msgid "Source Font Size:" @@ -2750,9 +2918,8 @@ msgid "Dest Resource:" msgstr "Wielkość docelowa czcionki:" #: tools/editor/io_plugins/editor_font_import_plugin.cpp -#, fuzzy msgid "The quick brown fox jumps over the lazy dog." -msgstr "Zżółć gęślą jaźń." +msgstr "ŻżŹźĆćŃńĄąŁłĘęÓó." #: tools/editor/io_plugins/editor_font_import_plugin.cpp msgid "Test:" @@ -2767,7 +2934,7 @@ msgstr "Opcje:" #: tools/editor/io_plugins/editor_font_import_plugin.cpp msgid "Font Import" -msgstr "Import Czcionki" +msgstr "Import czcionki" #: tools/editor/io_plugins/editor_font_import_plugin.cpp msgid "" @@ -2798,7 +2965,7 @@ msgstr "Importuj Mesh" #: tools/editor/io_plugins/editor_mesh_import_plugin.cpp msgid "Source Mesh(es):" -msgstr "Meshe źródłowe:" +msgstr "Źródło Mesh:" #: tools/editor/io_plugins/editor_mesh_import_plugin.cpp #: tools/editor/plugins/mesh_instance_editor_plugin.cpp @@ -2811,7 +2978,7 @@ msgstr "Powierzchnia %d" #: tools/editor/io_plugins/editor_sample_import_plugin.cpp msgid "No samples to import!" -msgstr "" +msgstr "Brak sampli do importu!" #: tools/editor/io_plugins/editor_sample_import_plugin.cpp msgid "Import Audio Samples" @@ -2819,7 +2986,7 @@ msgstr "Importuj pliki dźwiękowe" #: tools/editor/io_plugins/editor_sample_import_plugin.cpp msgid "Source Sample(s):" -msgstr "Dźwięki źródłowe:" +msgstr "Źródło dźwięku:" #: tools/editor/io_plugins/editor_sample_import_plugin.cpp msgid "Audio Sample" @@ -2827,11 +2994,11 @@ msgstr "Dźwięk" #: tools/editor/io_plugins/editor_scene_import_plugin.cpp msgid "New Clip" -msgstr "" +msgstr "Nowy klip" #: tools/editor/io_plugins/editor_scene_import_plugin.cpp msgid "Animation Options" -msgstr "Opcje Animacji" +msgstr "Opcje animacji" #: tools/editor/io_plugins/editor_scene_import_plugin.cpp msgid "Flags" @@ -2843,15 +3010,15 @@ msgstr "" #: tools/editor/io_plugins/editor_scene_import_plugin.cpp msgid "Optimizer" -msgstr "" +msgstr "Optymalizator" #: tools/editor/io_plugins/editor_scene_import_plugin.cpp msgid "Max Linear Error" -msgstr "" +msgstr "Maksymalny błąd liniowy" #: tools/editor/io_plugins/editor_scene_import_plugin.cpp msgid "Max Angular Error" -msgstr "" +msgstr "Maksymalny błąd kątowy" #: tools/editor/io_plugins/editor_scene_import_plugin.cpp msgid "Max Angle" @@ -2888,7 +3055,7 @@ msgstr "Nie udało się wczytać skryptu po imporcie." #: tools/editor/io_plugins/editor_scene_import_plugin.cpp msgid "Invalid/broken script for post-import." -msgstr "" +msgstr "Niepoprawny/uszkodzony skrypt post-importu." #: tools/editor/io_plugins/editor_scene_import_plugin.cpp msgid "Error importing scene." @@ -2900,7 +3067,7 @@ msgstr "Zaimportuj Scene 3D" #: tools/editor/io_plugins/editor_scene_import_plugin.cpp msgid "Source Scene:" -msgstr "Źródłowa Scena:" +msgstr "Scena źródłowa:" #: tools/editor/io_plugins/editor_scene_import_plugin.cpp msgid "Same as Target Scene" @@ -2988,7 +3155,7 @@ msgstr "Zapisywanie.." #: tools/editor/io_plugins/editor_scene_import_plugin.cpp msgid "3D Scene Animation" -msgstr "Scena Animacji 3D" +msgstr "Scena animacji 3D" #: tools/editor/io_plugins/editor_texture_import_plugin.cpp msgid "Uncompressed" @@ -3064,15 +3231,15 @@ msgstr "Bazowa tekstura \"Atlas'u\"" #: tools/editor/io_plugins/editor_texture_import_plugin.cpp msgid "Source Texture(s)" -msgstr "Źródłowe Tekstury" +msgstr "Tekstura(y) źródłowe" #: tools/editor/io_plugins/editor_texture_import_plugin.cpp msgid "Import Textures for 2D" -msgstr "" +msgstr "Importuj tekstury dla 2D" #: tools/editor/io_plugins/editor_texture_import_plugin.cpp msgid "Import Textures for 3D" -msgstr "" +msgstr "Importuj tekstury dla 3D" #: tools/editor/io_plugins/editor_texture_import_plugin.cpp msgid "Import Textures" @@ -3144,11 +3311,11 @@ msgstr "Nie można załadować obrazu:" #: tools/editor/io_plugins/editor_texture_import_plugin.cpp msgid "Converting Images" -msgstr "Konwersja Obrazów" +msgstr "Konwersja obrazków" #: tools/editor/io_plugins/editor_texture_import_plugin.cpp msgid "Cropping Images" -msgstr "Przycinanie Obrazów" +msgstr "Przycinanie obrazków" #: tools/editor/io_plugins/editor_texture_import_plugin.cpp msgid "Blitting Images" @@ -3168,7 +3335,7 @@ msgstr "Wadliwe źródło!" #: tools/editor/io_plugins/editor_translation_import_plugin.cpp msgid "Invalid translation source!" -msgstr "" +msgstr "Nieprawidłowe źródło tłumaczenia!" #: tools/editor/io_plugins/editor_translation_import_plugin.cpp msgid "Column" @@ -3205,7 +3372,7 @@ msgstr "Źródłowy CSV:" #: tools/editor/io_plugins/editor_translation_import_plugin.cpp msgid "Ignore First Row" -msgstr "Ignoruj Pierwszy Wiersz" +msgstr "Ignoruj pierwszy wiersz" #: tools/editor/io_plugins/editor_translation_import_plugin.cpp msgid "Compress" @@ -3213,7 +3380,7 @@ msgstr "Skompresuj" #: tools/editor/io_plugins/editor_translation_import_plugin.cpp msgid "Add to Project (engine.cfg)" -msgstr "Dodaj do Projektu (engine.cfg)" +msgstr "Dodaj do projektu (engine.cfg)" #: tools/editor/io_plugins/editor_translation_import_plugin.cpp msgid "Import Languages:" @@ -3228,10 +3395,6 @@ msgid "MultiNode Set" msgstr "" #: tools/editor/node_dock.cpp -msgid "Node" -msgstr "Węzeł" - -#: tools/editor/node_dock.cpp msgid "Groups" msgstr "Grupy" @@ -3241,24 +3404,24 @@ msgstr "Wybierz węzeł do edycji sygnałów i grup." #: tools/editor/plugins/animation_player_editor_plugin.cpp msgid "Toggle Autoplay" -msgstr "Uruchom automatycznie" +msgstr "Ustaw automatycznie" #: tools/editor/plugins/animation_player_editor_plugin.cpp msgid "New Animation Name:" -msgstr "Nowa Nazwa Animacji:" +msgstr "Nowa nazwa animacji:" #: tools/editor/plugins/animation_player_editor_plugin.cpp msgid "New Anim" -msgstr "Nowa Animacja" +msgstr "Nowa animacja" #: tools/editor/plugins/animation_player_editor_plugin.cpp msgid "Change Animation Name:" -msgstr "Zmień Nazwę Animacji:" +msgstr "Zmień nazwę animacji:" #: tools/editor/plugins/animation_player_editor_plugin.cpp #: tools/editor/plugins/sprite_frames_editor_plugin.cpp msgid "Remove Animation" -msgstr "Usuń Animację" +msgstr "Usuń animację" #: tools/editor/plugins/animation_player_editor_plugin.cpp msgid "ERROR: Invalid animation name!" @@ -3271,12 +3434,12 @@ msgstr "BŁĄD: animacja o takiej nazwie już istnieje!" #: tools/editor/plugins/animation_player_editor_plugin.cpp #: tools/editor/plugins/sprite_frames_editor_plugin.cpp msgid "Rename Animation" -msgstr "Zmień nazwę Animacji" +msgstr "Zmień nazwę animacji" #: tools/editor/plugins/animation_player_editor_plugin.cpp #: tools/editor/plugins/sprite_frames_editor_plugin.cpp msgid "Add Animation" -msgstr "Dodaj Animację" +msgstr "Dodaj animację" #: tools/editor/plugins/animation_player_editor_plugin.cpp msgid "Blend Next Changed" @@ -3288,11 +3451,11 @@ msgstr "" #: tools/editor/plugins/animation_player_editor_plugin.cpp msgid "Load Animation" -msgstr "Wczytaj Animację" +msgstr "Wczytaj animację" #: tools/editor/plugins/animation_player_editor_plugin.cpp msgid "Duplicate Animation" -msgstr "Zduplikuj Animacje" +msgstr "Duplikuj animacje" #: tools/editor/plugins/animation_player_editor_plugin.cpp msgid "ERROR: No animation to copy!" @@ -3304,11 +3467,11 @@ msgstr "" #: tools/editor/plugins/animation_player_editor_plugin.cpp msgid "Pasted Animation" -msgstr "Wklejona Animacja" +msgstr "Wklejona animacja" #: tools/editor/plugins/animation_player_editor_plugin.cpp msgid "Paste Animation" -msgstr "Wklej Animację" +msgstr "Wklej animację" #: tools/editor/plugins/animation_player_editor_plugin.cpp msgid "ERROR: No animation to edit!" @@ -3316,7 +3479,7 @@ msgstr "BŁĄD: Brak animacji do edycji!" #: tools/editor/plugins/animation_player_editor_plugin.cpp msgid "Play selected animation backwards from current pos. (A)" -msgstr "" +msgstr "Odtwórz zaznaczoną animację od tyłu z aktualnej poz. (A)" #: tools/editor/plugins/animation_player_editor_plugin.cpp msgid "Play selected animation backwards from end. (Shift+A)" @@ -3344,11 +3507,11 @@ msgstr "" #: tools/editor/plugins/animation_player_editor_plugin.cpp msgid "Create new animation in player." -msgstr "" +msgstr "Stwórz nową animację." #: tools/editor/plugins/animation_player_editor_plugin.cpp msgid "Load animation from disk." -msgstr "" +msgstr "Załaduj animację z dysku." #: tools/editor/plugins/animation_player_editor_plugin.cpp msgid "Load an animation from disk." @@ -3364,7 +3527,7 @@ msgstr "Zapisz jako" #: tools/editor/plugins/animation_player_editor_plugin.cpp msgid "Display list of animations in player." -msgstr "" +msgstr "Wyświetl listę animacji w odtwarzaczu." #: tools/editor/plugins/animation_player_editor_plugin.cpp msgid "Autoplay on Load" @@ -3376,19 +3539,19 @@ msgstr "" #: tools/editor/plugins/animation_player_editor_plugin.cpp msgid "Animation Tools" -msgstr "Narzędzia do Animacji" +msgstr "Narzędzia do animacji" #: tools/editor/plugins/animation_player_editor_plugin.cpp msgid "Copy Animation" -msgstr "Skopiuj Animacje" +msgstr "Skopiuj animacje" #: tools/editor/plugins/animation_player_editor_plugin.cpp msgid "Create New Animation" -msgstr "Nowa Animacja" +msgstr "Utwórz nową animację" #: tools/editor/plugins/animation_player_editor_plugin.cpp msgid "Animation Name:" -msgstr "Nazwa Animacji:" +msgstr "Nazwa animacji:" #: tools/editor/plugins/animation_player_editor_plugin.cpp #: tools/editor/plugins/resource_preloader_editor_plugin.cpp @@ -3438,7 +3601,7 @@ msgstr "" #: tools/editor/plugins/animation_tree_editor_plugin.cpp msgid "Mix" -msgstr "" +msgstr "Mix" #: tools/editor/plugins/animation_tree_editor_plugin.cpp msgid "Auto Restart:" @@ -3475,7 +3638,7 @@ msgstr "" #: tools/editor/plugins/animation_tree_editor_plugin.cpp msgid "X-Fade Time (s):" -msgstr "" +msgstr "Czas X-Fade (s):" #: tools/editor/plugins/animation_tree_editor_plugin.cpp msgid "Current:" @@ -3547,7 +3710,7 @@ msgstr "" #: tools/editor/plugins/animation_tree_editor_plugin.cpp msgid "Import Animations.." -msgstr "Zaimportuj Animacje.." +msgstr "Zaimportuj animacje.." #: tools/editor/plugins/animation_tree_editor_plugin.cpp msgid "Edit Node Filters" @@ -3669,9 +3832,8 @@ msgid "Paste Pose" msgstr "Wklej Pozę" #: tools/editor/plugins/canvas_item_editor_plugin.cpp -#, fuzzy msgid "Select Mode" -msgstr "Zaznaczenie (Q)" +msgstr "Tryb zaznaczenia" #: tools/editor/plugins/canvas_item_editor_plugin.cpp msgid "Drag: Rotate" @@ -3693,14 +3855,12 @@ msgid "Alt+RMB: Depth list selection" msgstr "" #: tools/editor/plugins/canvas_item_editor_plugin.cpp -#, fuzzy msgid "Move Mode" -msgstr "Tryb Przesuwania (W)" +msgstr "Tryb przesuwania" #: tools/editor/plugins/canvas_item_editor_plugin.cpp -#, fuzzy msgid "Rotate Mode" -msgstr "Tryb Rotacji (E)" +msgstr "Tryb Rotacji" #: tools/editor/plugins/canvas_item_editor_plugin.cpp #: tools/editor/plugins/spatial_editor_plugin.cpp @@ -3719,11 +3879,11 @@ msgstr "Tryb przesuwania" #: tools/editor/plugins/canvas_item_editor_plugin.cpp msgid "Lock the selected object in place (can't be moved)." -msgstr "Zablokuj wybrany obiekt w miejscu (nie można nim poruszyć)." +msgstr "Zablokuj wybrany obiekt w miejscu (nie można go przesuwać)." #: tools/editor/plugins/canvas_item_editor_plugin.cpp msgid "Unlock the selected object (can be moved)." -msgstr "Odblokuj wybrany obiekt (można nim poruszyć)." +msgstr "Odblokuj wybrany obiekt (można go przesuwać)." #: tools/editor/plugins/canvas_item_editor_plugin.cpp msgid "Makes sure the object's children are not selectable." @@ -3736,7 +3896,7 @@ msgstr "Odblokuj selekcję węzłów podrzędnych." #: tools/editor/plugins/canvas_item_editor_plugin.cpp #: tools/editor/plugins/spatial_editor_plugin.cpp msgid "Use Snap" -msgstr "Użyj Przyciągania" +msgstr "Użyj przyciągania" #: tools/editor/plugins/canvas_item_editor_plugin.cpp #: tools/editor/plugins/polygon_2d_editor_plugin.cpp @@ -3770,15 +3930,20 @@ msgstr "Szkielet.." #: tools/editor/plugins/canvas_item_editor_plugin.cpp msgid "Make Bones" -msgstr "Stwórz Kości" +msgstr "Utwórz Kości" #: tools/editor/plugins/canvas_item_editor_plugin.cpp msgid "Clear Bones" msgstr "Wyczyść Kości" #: tools/editor/plugins/canvas_item_editor_plugin.cpp +#, fuzzy +msgid "Show Bones" +msgstr "Utwórz Kości" + +#: tools/editor/plugins/canvas_item_editor_plugin.cpp msgid "Make IK Chain" -msgstr "Stwórz Łańcuch IK" +msgstr "Utwórz Łańcuch IK" #: tools/editor/plugins/canvas_item_editor_plugin.cpp msgid "Clear IK Chain" @@ -3795,11 +3960,11 @@ msgstr "Wyzeruj przybliżenie" #: tools/editor/plugins/canvas_item_editor_plugin.cpp msgid "Zoom Set.." -msgstr "" +msgstr "Ustaw przybliżenie..." #: tools/editor/plugins/canvas_item_editor_plugin.cpp msgid "Center Selection" -msgstr "Środek zaznaczenia" +msgstr "Wyśrodkowywanie na zaznaczeniu" #: tools/editor/plugins/canvas_item_editor_plugin.cpp msgid "Frame Selection" @@ -3842,7 +4007,7 @@ msgstr "" #: tools/editor/plugins/navigation_polygon_editor_plugin.cpp #: tools/editor/plugins/polygon_2d_editor_plugin.cpp msgid "Create Poly" -msgstr "Stwórz Polygon" +msgstr "Utwórz Polygon" #: tools/editor/plugins/collision_polygon_2d_editor_plugin.cpp #: tools/editor/plugins/collision_polygon_editor_plugin.cpp @@ -3891,50 +4056,50 @@ msgstr "" #: tools/editor/plugins/cube_grid_theme_editor_plugin.cpp msgid "Thumbnail.." -msgstr "" +msgstr "Miniatura.." #: tools/editor/plugins/cube_grid_theme_editor_plugin.cpp msgid "Remove item %d?" -msgstr "" +msgstr "Usuń element %d?" #: tools/editor/plugins/cube_grid_theme_editor_plugin.cpp #: tools/editor/plugins/theme_editor_plugin.cpp #: tools/editor/plugins/tile_set_editor_plugin.cpp msgid "Add Item" -msgstr "" +msgstr "Dodaj element" #: tools/editor/plugins/cube_grid_theme_editor_plugin.cpp msgid "Remove Selected Item" -msgstr "" +msgstr "Usuń zaznaczony element" #: tools/editor/plugins/cube_grid_theme_editor_plugin.cpp msgid "Import from Scene" -msgstr "" +msgstr "Import ze sceny" #: tools/editor/plugins/cube_grid_theme_editor_plugin.cpp msgid "Update from Scene" -msgstr "" +msgstr "Aktualizuj ze sceny" #: tools/editor/plugins/item_list_editor_plugin.cpp msgid "Item %d" -msgstr "" +msgstr "Element %d" #: tools/editor/plugins/item_list_editor_plugin.cpp msgid "Items" -msgstr "" +msgstr "Elementy" #: tools/editor/plugins/item_list_editor_plugin.cpp msgid "Item List Editor" -msgstr "" +msgstr "Edytor listy elementów" #: tools/editor/plugins/light_occluder_2d_editor_plugin.cpp msgid "Create Occluder Polygon" -msgstr "" +msgstr "Stwórz Occluder Polygon" #: tools/editor/plugins/light_occluder_2d_editor_plugin.cpp #: tools/editor/plugins/navigation_polygon_editor_plugin.cpp msgid "Edit existing polygon:" -msgstr "" +msgstr "Edytuj istniejący polygon:" #: tools/editor/plugins/light_occluder_2d_editor_plugin.cpp #: tools/editor/plugins/navigation_polygon_editor_plugin.cpp @@ -4173,7 +4338,7 @@ msgstr "" #: tools/editor/plugins/particles_editor_plugin.cpp msgid "Generate AABB" -msgstr "" +msgstr "Generuj AABB" #: tools/editor/plugins/particles_editor_plugin.cpp msgid "Create Emitter From Mesh" @@ -4205,7 +4370,7 @@ msgstr "Powierzchnia" #: tools/editor/plugins/particles_editor_plugin.cpp msgid "Volume" -msgstr "" +msgstr "Głośność" #: tools/editor/plugins/path_2d_editor_plugin.cpp msgid "Remove Point from Curve" @@ -4270,7 +4435,7 @@ msgstr "Usuń Punkt" #: tools/editor/plugins/path_2d_editor_plugin.cpp #: tools/editor/plugins/path_editor_plugin.cpp msgid "Close Curve" -msgstr "Zamknij Krzywą" +msgstr "Zamknij krzywą" #: tools/editor/plugins/path_editor_plugin.cpp msgid "Curve Point #" @@ -4298,7 +4463,7 @@ msgstr "Usuń punkt ścieżki" #: tools/editor/plugins/polygon_2d_editor_plugin.cpp msgid "Create UV Map" -msgstr "Stwórz Mapę UV" +msgstr "Utwórz Mapę UV" #: tools/editor/plugins/polygon_2d_editor_plugin.cpp msgid "Transform UV Map" @@ -4376,7 +4541,7 @@ msgstr "Zmień nazwę Zasobu" #: tools/editor/plugins/resource_preloader_editor_plugin.cpp #: tools/editor/plugins/sprite_frames_editor_plugin.cpp msgid "Delete Resource" -msgstr "Usuń Zasób" +msgstr "Usuń zasób" #: tools/editor/plugins/resource_preloader_editor_plugin.cpp msgid "Resource clipboard is empty!" @@ -4417,24 +4582,24 @@ msgstr "" #: tools/editor/plugins/sample_library_editor_plugin.cpp msgid "16 Bits" -msgstr "" +msgstr "16 Bits" #: tools/editor/plugins/sample_library_editor_plugin.cpp msgid "8 Bits" -msgstr "" +msgstr "8 Bits" #: tools/editor/plugins/sample_library_editor_plugin.cpp msgid "Stereo" -msgstr "" +msgstr "Stereo" #: tools/editor/plugins/sample_library_editor_plugin.cpp msgid "Mono" -msgstr "" +msgstr "Mono" #: tools/editor/plugins/sample_library_editor_plugin.cpp #: tools/editor/script_editor_debugger.cpp msgid "Format" -msgstr "" +msgstr "Format" #: tools/editor/plugins/sample_library_editor_plugin.cpp msgid "Pitch" @@ -4442,7 +4607,7 @@ msgstr "Wysokość" #: tools/editor/plugins/script_editor_plugin.cpp msgid "Error while saving theme" -msgstr "Błąd podczas zapisywania tematu" +msgstr "Błąd podczas zapisywania motywu" #: tools/editor/plugins/script_editor_plugin.cpp msgid "Error saving" @@ -4450,7 +4615,7 @@ msgstr "Błąd zapisywania" #: tools/editor/plugins/script_editor_plugin.cpp msgid "Error importing theme" -msgstr "Błąd importowania tematu" +msgstr "Błąd importowania motywu" #: tools/editor/plugins/script_editor_plugin.cpp msgid "Error importing" @@ -4458,11 +4623,11 @@ msgstr "Błąd importowania" #: tools/editor/plugins/script_editor_plugin.cpp msgid "Import Theme" -msgstr "Zaimportuj temat" +msgstr "Zaimportuj motyw" #: tools/editor/plugins/script_editor_plugin.cpp msgid "Save Theme As.." -msgstr "Zapisz Temat Jako.." +msgstr "Zapisz motyw jako.." #: tools/editor/plugins/script_editor_plugin.cpp msgid "Next script" @@ -4484,7 +4649,7 @@ msgstr "Nowy" #: tools/editor/plugins/script_editor_plugin.cpp msgid "Save All" -msgstr "Zapisz Wszystko" +msgstr "Zapisz wszystko" #: tools/editor/plugins/script_editor_plugin.cpp msgid "Soft Reload Script" @@ -4500,20 +4665,24 @@ msgstr "" #: tools/editor/plugins/script_editor_plugin.cpp msgid "Reload Theme" -msgstr "Przeładuj Temat" +msgstr "Przeładuj motyw" #: tools/editor/plugins/script_editor_plugin.cpp msgid "Save Theme" -msgstr "Zapisz Temat" +msgstr "Zapisz motyw" #: tools/editor/plugins/script_editor_plugin.cpp msgid "Save Theme As" -msgstr "Zapisz Temat Jako" +msgstr "Zapisz motyw jako" #: tools/editor/plugins/script_editor_plugin.cpp -#, fuzzy msgid "Close Docs" -msgstr "Zamknij Scene" +msgstr "Zamknij pliki pomocy" + +#: tools/editor/plugins/script_editor_plugin.cpp +#, fuzzy +msgid "Close All" +msgstr "Zamknij" #: tools/editor/plugins/script_editor_plugin.cpp #: tools/editor/plugins/script_text_editor.cpp @@ -4525,7 +4694,7 @@ msgstr "Znajdź.." #: tools/editor/plugins/script_text_editor.cpp #: tools/editor/plugins/shader_editor_plugin.cpp msgid "Find Next" -msgstr "Znajdź Następny" +msgstr "Znajdź następny" #: tools/editor/plugins/script_editor_plugin.cpp msgid "Debug" @@ -4553,7 +4722,7 @@ msgstr "Kontynuuj" #: tools/editor/plugins/script_editor_plugin.cpp msgid "Keep Debugger Open" -msgstr "" +msgstr "Pozostaw Debugger otwarty" #: tools/editor/plugins/script_editor_plugin.cpp msgid "Window" @@ -4561,11 +4730,11 @@ msgstr "Okno" #: tools/editor/plugins/script_editor_plugin.cpp msgid "Move Left" -msgstr "Przesuń w Lewo" +msgstr "Przesuń w lewo" #: tools/editor/plugins/script_editor_plugin.cpp msgid "Move Right" -msgstr "Przesuń w Prawo" +msgstr "Przesuń w prawo" #: tools/editor/plugins/script_editor_plugin.cpp msgid "Tutorials" @@ -4589,11 +4758,11 @@ msgstr "" #: tools/editor/plugins/script_editor_plugin.cpp msgid "Go to previous edited document." -msgstr "Idź do poprzednio edytowanego dokumentu." +msgstr "Przejdź do poprzednio edytowanego dokumentu." #: tools/editor/plugins/script_editor_plugin.cpp msgid "Go to next edited document." -msgstr "" +msgstr "Przejdź do następnego edytowanego dokumentu." #: tools/editor/plugins/script_editor_plugin.cpp msgid "Create Script" @@ -4623,25 +4792,30 @@ msgid "" "Built-in scripts can only be edited when the scene they belong to is loaded" msgstr "" +#: tools/editor/plugins/script_text_editor.cpp +#, fuzzy +msgid "Pick Color" +msgstr "Kolor" + #: tools/editor/plugins/script_text_editor.cpp tools/editor/scene_tree_dock.cpp msgid "Move Up" -msgstr "Przesuń w Górę" +msgstr "Przesuń w górę" #: tools/editor/plugins/script_text_editor.cpp tools/editor/scene_tree_dock.cpp msgid "Move Down" -msgstr "Przesuń w Dół" +msgstr "Przesuń w dół" #: tools/editor/plugins/script_text_editor.cpp msgid "Indent Left" -msgstr "" +msgstr "Wcięcie w lewo" #: tools/editor/plugins/script_text_editor.cpp msgid "Indent Right" -msgstr "" +msgstr "Wcięcie w prawo" #: tools/editor/plugins/script_text_editor.cpp msgid "Toggle Comment" -msgstr "" +msgstr "Ustaw komentarz" #: tools/editor/plugins/script_text_editor.cpp msgid "Clone Down" @@ -4661,20 +4835,20 @@ msgstr "" #: tools/editor/plugins/script_text_editor.cpp msgid "Remove All Breakpoints" -msgstr "" +msgstr "Usuń wszystkie pułapki" #: tools/editor/plugins/script_text_editor.cpp msgid "Goto Next Breakpoint" -msgstr "" +msgstr "Przejdź do następnej pułapki" #: tools/editor/plugins/script_text_editor.cpp msgid "Goto Previous Breakpoint" -msgstr "" +msgstr "Przejdź do poprzedniej pułapki" #: tools/editor/plugins/script_text_editor.cpp #: tools/editor/plugins/shader_editor_plugin.cpp msgid "Find Previous" -msgstr "Znajdź Poprzedni" +msgstr "Znajdź poprzedni" #: tools/editor/plugins/script_text_editor.cpp #: tools/editor/plugins/shader_editor_plugin.cpp @@ -4683,16 +4857,16 @@ msgstr "Zamień.." #: tools/editor/plugins/script_text_editor.cpp msgid "Goto Function.." -msgstr "Idź do Funkcji.." +msgstr "Przejdź do funkcji.." #: tools/editor/plugins/script_text_editor.cpp #: tools/editor/plugins/shader_editor_plugin.cpp msgid "Goto Line.." -msgstr "Idź do Lini.." +msgstr "Przejdź do linii.." #: tools/editor/plugins/script_text_editor.cpp msgid "Contextual Help" -msgstr "Pomoc Kontekstowa" +msgstr "Pomoc kontekstowa" #: tools/editor/plugins/shader_editor_plugin.cpp msgid "Vertex" @@ -4776,7 +4950,7 @@ msgstr "" #: tools/editor/plugins/shader_graph_editor_plugin.cpp msgid "Change Comment" -msgstr "" +msgstr "Zmień komentarz" #: tools/editor/plugins/shader_graph_editor_plugin.cpp msgid "Add/Remove to Color Ramp" @@ -4804,7 +4978,7 @@ msgstr "" #: tools/editor/plugins/shader_graph_editor_plugin.cpp msgid "Remove Shader Graph Node" -msgstr "" +msgstr "Usuń węzeł Shader Graph" #: tools/editor/plugins/shader_graph_editor_plugin.cpp msgid "Move Shader Graph Node" @@ -4816,7 +4990,7 @@ msgstr "" #: tools/editor/plugins/shader_graph_editor_plugin.cpp msgid "Delete Shader Graph Node(s)" -msgstr "" +msgstr "Usuń węzeł(y) Shader Graph" #: tools/editor/plugins/shader_graph_editor_plugin.cpp msgid "Error: Cyclic Connection Link" @@ -4996,6 +5170,10 @@ msgstr "" #: tools/editor/plugins/spatial_editor_plugin.cpp msgid "Insert Animation Key" +msgstr "Wstaw klucz animacji" + +#: tools/editor/plugins/spatial_editor_plugin.cpp +msgid "Focus Origin" msgstr "" #: tools/editor/plugins/spatial_editor_plugin.cpp @@ -5024,7 +5202,7 @@ msgstr "" #: tools/editor/plugins/spatial_editor_plugin.cpp msgid "Use Default sRGB" -msgstr "" +msgstr "Użyj domyślnie sRGB" #: tools/editor/plugins/spatial_editor_plugin.cpp msgid "1 Viewport" @@ -5124,7 +5302,7 @@ msgstr "" #: tools/editor/plugins/spatial_editor_plugin.cpp msgid "Rotate (deg.):" -msgstr "" +msgstr "Obrót (stopnie):" #: tools/editor/plugins/spatial_editor_plugin.cpp msgid "Scale (ratio):" @@ -5160,7 +5338,7 @@ msgstr "" #: tools/editor/plugins/sprite_frames_editor_plugin.cpp msgid "Add Empty" -msgstr "" +msgstr "Dodaj pusty" #: tools/editor/plugins/sprite_frames_editor_plugin.cpp msgid "Change Animation Loop" @@ -5168,19 +5346,19 @@ msgstr "" #: tools/editor/plugins/sprite_frames_editor_plugin.cpp msgid "Change Animation FPS" -msgstr "" +msgstr "Zmień FPS animacji" #: tools/editor/plugins/sprite_frames_editor_plugin.cpp msgid "(empty)" -msgstr "" +msgstr "(pusty)" #: tools/editor/plugins/sprite_frames_editor_plugin.cpp msgid "Animations" -msgstr "" +msgstr "Animacje" #: tools/editor/plugins/sprite_frames_editor_plugin.cpp msgid "Speed (FPS):" -msgstr "" +msgstr "Prędkość (FPS):" #: tools/editor/plugins/sprite_frames_editor_plugin.cpp msgid "Animation Frames" @@ -5188,11 +5366,11 @@ msgstr "" #: tools/editor/plugins/sprite_frames_editor_plugin.cpp msgid "Insert Empty (Before)" -msgstr "" +msgstr "Dodaj pusty (wcześniej)" #: tools/editor/plugins/sprite_frames_editor_plugin.cpp msgid "Insert Empty (After)" -msgstr "" +msgstr "Dodaj pusty (później)" #: tools/editor/plugins/sprite_frames_editor_plugin.cpp msgid "Up" @@ -5212,7 +5390,7 @@ msgstr "" #: tools/editor/plugins/texture_region_editor_plugin.cpp msgid "<None>" -msgstr "" +msgstr "<żaden>" #: tools/editor/plugins/texture_region_editor_plugin.cpp msgid "Pixel Snap" @@ -5232,7 +5410,7 @@ msgstr "" #: tools/editor/plugins/texture_region_editor_plugin.cpp msgid "Step:" -msgstr "" +msgstr "Krok:" #: tools/editor/plugins/texture_region_editor_plugin.cpp msgid "Separation:" @@ -5248,20 +5426,25 @@ msgstr "" #: tools/editor/plugins/theme_editor_plugin.cpp msgid "Can't save theme to file:" -msgstr "" +msgstr "Nie mogę zapisać motywu do pliku:" #: tools/editor/plugins/theme_editor_plugin.cpp msgid "Add All Items" -msgstr "" +msgstr "Dodaj wszystkie elementy" #: tools/editor/plugins/theme_editor_plugin.cpp msgid "Add All" -msgstr "" +msgstr "Dodaj wszystko" #: tools/editor/plugins/theme_editor_plugin.cpp #: tools/editor/plugins/tile_set_editor_plugin.cpp msgid "Remove Item" -msgstr "" +msgstr "Usuń element" + +#: tools/editor/plugins/theme_editor_plugin.cpp +#, fuzzy +msgid "Theme" +msgstr "Zapisz motyw" #: tools/editor/plugins/theme_editor_plugin.cpp msgid "Add Class Items" @@ -5273,7 +5456,7 @@ msgstr "" #: tools/editor/plugins/theme_editor_plugin.cpp msgid "Create Empty Template" -msgstr "" +msgstr "Utwórz pusty szablon" #: tools/editor/plugins/theme_editor_plugin.cpp msgid "Create Empty Editor Template" @@ -5281,15 +5464,15 @@ msgstr "" #: tools/editor/plugins/theme_editor_plugin.cpp msgid "CheckBox Radio1" -msgstr "" +msgstr "CheckBox Radio1" #: tools/editor/plugins/theme_editor_plugin.cpp msgid "CheckBox Radio2" -msgstr "" +msgstr "CheckBox Radio2" #: tools/editor/plugins/theme_editor_plugin.cpp msgid "Item" -msgstr "" +msgstr "Element" #: tools/editor/plugins/theme_editor_plugin.cpp msgid "Check Item" @@ -5301,15 +5484,15 @@ msgstr "" #: tools/editor/plugins/theme_editor_plugin.cpp msgid "Has" -msgstr "" +msgstr "Ma" #: tools/editor/plugins/theme_editor_plugin.cpp msgid "Many" -msgstr "" +msgstr "Wiele" #: tools/editor/plugins/theme_editor_plugin.cpp tools/editor/project_export.cpp msgid "Options" -msgstr "" +msgstr "Opcje" #: tools/editor/plugins/theme_editor_plugin.cpp msgid "Have,Many,Several,Options!" @@ -5331,7 +5514,7 @@ msgstr "" #: tools/editor/project_settings.cpp tools/editor/scene_tree_editor.cpp #: tools/editor/script_editor_debugger.cpp msgid "Type:" -msgstr "" +msgstr "Typ:" #: tools/editor/plugins/theme_editor_plugin.cpp msgid "Data Type:" @@ -5339,15 +5522,15 @@ msgstr "" #: tools/editor/plugins/theme_editor_plugin.cpp msgid "Icon" -msgstr "" +msgstr "Ikona" #: tools/editor/plugins/theme_editor_plugin.cpp msgid "Style" -msgstr "" +msgstr "Styl" #: tools/editor/plugins/theme_editor_plugin.cpp msgid "Color" -msgstr "" +msgstr "Kolor" #: tools/editor/plugins/tile_map_editor_plugin.cpp msgid "Paint TileMap" @@ -5416,28 +5599,28 @@ msgstr "" #: tools/editor/plugins/tile_set_editor_plugin.cpp msgid "Item name or ID:" -msgstr "" +msgstr "Nazwa elementu lub ID:" #: tools/editor/plugins/tile_set_editor_plugin.cpp msgid "Create from scene?" -msgstr "" +msgstr "Utwórz ze sceny?" #: tools/editor/plugins/tile_set_editor_plugin.cpp msgid "Merge from scene?" -msgstr "" +msgstr "Połącz ze sceny?" #: tools/editor/plugins/tile_set_editor_plugin.cpp msgid "Create from Scene" -msgstr "" +msgstr "Utwórz ze sceny" #: tools/editor/plugins/tile_set_editor_plugin.cpp msgid "Merge from Scene" -msgstr "" +msgstr "Połącz ze sceny" #: tools/editor/plugins/tile_set_editor_plugin.cpp #: tools/editor/script_editor_debugger.cpp msgid "Error" -msgstr "" +msgstr "Błąd" #: tools/editor/project_export.cpp msgid "Edit Script Options" @@ -5445,11 +5628,11 @@ msgstr "" #: tools/editor/project_export.cpp msgid "Please export outside the project folder!" -msgstr "" +msgstr "Eksportuj poza folderem projektu!" #: tools/editor/project_export.cpp msgid "Error exporting project!" -msgstr "" +msgstr "Błąd przy eksporcie projektu!" #: tools/editor/project_export.cpp msgid "Error writing the project PCK!" @@ -5457,35 +5640,35 @@ msgstr "" #: tools/editor/project_export.cpp msgid "No exporter for platform '%s' yet." -msgstr "" +msgstr "Brak jeszcze eksportu dla platformy '%s'." #: tools/editor/project_export.cpp msgid "Include" -msgstr "" +msgstr "Zawiera" #: tools/editor/project_export.cpp msgid "Change Image Group" -msgstr "" +msgstr "Zmień grupę obrazków" #: tools/editor/project_export.cpp msgid "Group name can't be empty!" -msgstr "" +msgstr "Nazwa grupy nie może być pusta!" #: tools/editor/project_export.cpp msgid "Invalid character in group name!" -msgstr "" +msgstr "Nieprawidłowy znak w nazwie grupy!" #: tools/editor/project_export.cpp msgid "Group name already exists!" -msgstr "" +msgstr "Nazwa grupy już istnieje!" #: tools/editor/project_export.cpp msgid "Add Image Group" -msgstr "" +msgstr "Dodaj grupę obrazków" #: tools/editor/project_export.cpp msgid "Delete Image Group" -msgstr "" +msgstr "Usuń grupę obrazków" #: tools/editor/project_export.cpp msgid "Atlas Preview" @@ -5493,19 +5676,19 @@ msgstr "" #: tools/editor/project_export.cpp msgid "Project Export Settings" -msgstr "" +msgstr "Opcje eksportu projektu" #: tools/editor/project_export.cpp msgid "Target" -msgstr "" +msgstr "Cel" #: tools/editor/project_export.cpp msgid "Export to Platform" -msgstr "" +msgstr "Eksportuj na platformę" #: tools/editor/project_export.cpp msgid "Resources" -msgstr "" +msgstr "Zasoby" #: tools/editor/project_export.cpp msgid "Export selected resources (including dependencies)." @@ -5513,23 +5696,23 @@ msgstr "" #: tools/editor/project_export.cpp msgid "Export all resources in the project." -msgstr "" +msgstr "Eksportuj wszystkie zasoby w projekcie." #: tools/editor/project_export.cpp msgid "Export all files in the project directory." -msgstr "" +msgstr "Eksportuj wszystkie pliki w katalogu projektu." #: tools/editor/project_export.cpp msgid "Export Mode:" -msgstr "" +msgstr "Tryb eksportu:" #: tools/editor/project_export.cpp msgid "Resources to Export:" -msgstr "" +msgstr "Zasoby do eksportu:" #: tools/editor/project_export.cpp msgid "Action" -msgstr "" +msgstr "Akcja" #: tools/editor/project_export.cpp msgid "" @@ -5546,7 +5729,7 @@ msgstr "" #: tools/editor/project_export.cpp msgid "Images" -msgstr "" +msgstr "Obrazki" #: tools/editor/project_export.cpp msgid "Keep Original" @@ -5562,7 +5745,7 @@ msgstr "" #: tools/editor/project_export.cpp msgid "Convert Images (*.png):" -msgstr "" +msgstr "Konwertuj obrazki (*.png):" #: tools/editor/project_export.cpp msgid "Compress for Disk (Lossy) Quality:" @@ -5570,19 +5753,19 @@ msgstr "" #: tools/editor/project_export.cpp msgid "Shrink All Images:" -msgstr "" +msgstr "Zmniejsz wszystkie obrazki:" #: tools/editor/project_export.cpp msgid "Compress Formats:" -msgstr "" +msgstr "Format kompresji:" #: tools/editor/project_export.cpp msgid "Image Groups" -msgstr "" +msgstr "Grupy obrazków" #: tools/editor/project_export.cpp msgid "Groups:" -msgstr "" +msgstr "Grupy:" #: tools/editor/project_export.cpp msgid "Compress Disk" @@ -5590,11 +5773,11 @@ msgstr "" #: tools/editor/project_export.cpp msgid "Compress RAM" -msgstr "" +msgstr "Kompresja RAM" #: tools/editor/project_export.cpp msgid "Compress Mode:" -msgstr "" +msgstr "Tryb kompresji:" #: tools/editor/project_export.cpp msgid "Lossy Quality:" @@ -5606,7 +5789,7 @@ msgstr "" #: tools/editor/project_export.cpp msgid "Shrink By:" -msgstr "" +msgstr "Zmniejsz o:" #: tools/editor/project_export.cpp msgid "Preview Atlas" @@ -5618,7 +5801,7 @@ msgstr "" #: tools/editor/project_export.cpp msgid "Images:" -msgstr "" +msgstr "Obrazki:" #: tools/editor/project_export.cpp msgid "Select None" @@ -5626,7 +5809,7 @@ msgstr "" #: tools/editor/project_export.cpp msgid "Group" -msgstr "" +msgstr "Grupa" #: tools/editor/project_export.cpp msgid "Samples" @@ -5638,11 +5821,11 @@ msgstr "" #: tools/editor/project_export.cpp msgid "Keep" -msgstr "" +msgstr "Bez zmian" #: tools/editor/project_export.cpp msgid "Compress (RAM - IMA-ADPCM)" -msgstr "" +msgstr "Kompresja (RAM - IMA-ADPCM)" #: tools/editor/project_export.cpp msgid "Sampling Rate Limit (Hz):" @@ -5678,7 +5861,7 @@ msgstr "Zaszyfrowany (podaj klucz poniżej)" #: tools/editor/project_export.cpp msgid "Script Encryption Key (256-bits as hex):" -msgstr "Klucz szyfrujący skrypty (256-bit jako hex):" +msgstr "Klucz szyfrujący skryptu (256-bit jako hex):" #: tools/editor/project_export.cpp msgid "Export PCK/Zip" @@ -5698,7 +5881,7 @@ msgstr "Eksport projektu" #: tools/editor/project_export.cpp msgid "Export Preset:" -msgstr "" +msgstr "Szablon eksportu:" #: tools/editor/project_manager.cpp msgid "Invalid project path, the path must exist!" @@ -5722,7 +5905,7 @@ msgstr "Niepoprawna ścieżka projektu (zmienić cokolwiek?)." #: tools/editor/project_manager.cpp msgid "Couldn't create engine.cfg in project path." -msgstr "Nie można było stworzyć engine.cfg w ścieżce projektu." +msgstr "Nie można było utworzyć engine.cfg w ścieżce projektu." #: tools/editor/project_manager.cpp msgid "The following files failed extraction from package:" @@ -5730,31 +5913,31 @@ msgstr "" #: tools/editor/project_manager.cpp msgid "Package Installed Successfully!" -msgstr "" +msgstr "Pakiet zastał zainstalowany poprawnie!" #: tools/editor/project_manager.cpp msgid "Import Existing Project" -msgstr "" +msgstr "Importuj istniejący projekt" #: tools/editor/project_manager.cpp msgid "Project Path (Must Exist):" -msgstr "Ścieżka Projektu (musi istnieć):" +msgstr "Ścieżka projektu (musi istnieć):" #: tools/editor/project_manager.cpp msgid "Project Name:" -msgstr "Nazwa Projektu:" +msgstr "Nazwa projektu:" #: tools/editor/project_manager.cpp msgid "Create New Project" -msgstr "Stwórz nowy Projekt" +msgstr "Utwórz nowy projekt" #: tools/editor/project_manager.cpp msgid "Project Path:" -msgstr "Ścieżka do Projektu:" +msgstr "Ścieżka do projektu:" #: tools/editor/project_manager.cpp msgid "Install Project:" -msgstr "Zainstaluj Projekt:" +msgstr "Zainstaluj projekt:" #: tools/editor/project_manager.cpp msgid "Install" @@ -5766,7 +5949,7 @@ msgstr "Szukaj" #: tools/editor/project_manager.cpp msgid "New Game Project" -msgstr "Nowy Projekt Gry" +msgstr "Nowy projekt gry" #: tools/editor/project_manager.cpp msgid "That's a BINGO!" @@ -5778,11 +5961,11 @@ msgstr "Projekt bez nazwy" #: tools/editor/project_manager.cpp msgid "Are you sure to open more than one project?" -msgstr "" +msgstr "Czy jesteś pewny że chcesz otworzyć więcej niż jeden projekt?" #: tools/editor/project_manager.cpp msgid "Are you sure to run more than one project?" -msgstr "" +msgstr "Czy jesteś pewny że chcesz uruchomić więcej niż jeden projekt?" #: tools/editor/project_manager.cpp msgid "Remove project from the list? (Folder contents will not be modified)" @@ -5796,7 +5979,7 @@ msgstr "" #: tools/editor/project_manager.cpp msgid "Project Manager" -msgstr "Menedżer projektu" +msgstr "Menedżer projektów" #: tools/editor/project_manager.cpp msgid "Project List" @@ -5811,13 +5994,12 @@ msgid "Scan" msgstr "Skanuj" #: tools/editor/project_manager.cpp -#, fuzzy msgid "Select a Folder to Scan" -msgstr "Wybierz węzeł" +msgstr "Wybierz folder do skanowania" #: tools/editor/project_manager.cpp msgid "New Project" -msgstr "Nowy Projekt" +msgstr "Nowy projekt" #: tools/editor/project_manager.cpp msgid "Exit" @@ -5860,7 +6042,6 @@ msgid "Control+" msgstr "" #: tools/editor/project_settings.cpp tools/editor/settings_config_dialog.cpp -#, fuzzy msgid "Press a Key.." msgstr "Naciśnij klawisz.." @@ -5870,15 +6051,15 @@ msgstr "" #: tools/editor/project_settings.cpp msgid "Left Button" -msgstr "" +msgstr "Lewy guzik" #: tools/editor/project_settings.cpp msgid "Right Button" -msgstr "" +msgstr "Prawy guzik" #: tools/editor/project_settings.cpp msgid "Middle Button" -msgstr "" +msgstr "Środkowy guzik" #: tools/editor/project_settings.cpp msgid "Wheel Up Button" @@ -5962,11 +6143,11 @@ msgstr "" #: tools/editor/project_settings.cpp msgid "Project Settings (engine.cfg)" -msgstr "Ustawienia Projektu (engine.cfg)" +msgstr "Ustawienia projektu (engine.cfg)" #: tools/editor/project_settings.cpp tools/editor/settings_config_dialog.cpp msgid "General" -msgstr "" +msgstr "Ogólny" #: tools/editor/project_settings.cpp tools/editor/property_editor.cpp msgid "Property:" @@ -5974,11 +6155,11 @@ msgstr "Właściwość:" #: tools/editor/project_settings.cpp msgid "Del" -msgstr "" +msgstr "Usuń" #: tools/editor/project_settings.cpp msgid "Copy To Platform.." -msgstr "" +msgstr "Kopiuj na platformę..." #: tools/editor/project_settings.cpp msgid "Input Map" @@ -5994,19 +6175,19 @@ msgstr "Urządzenie:" #: tools/editor/project_settings.cpp msgid "Index:" -msgstr "" +msgstr "Indeks:" #: tools/editor/project_settings.cpp msgid "Localization" -msgstr "" +msgstr "Lokalizacja" #: tools/editor/project_settings.cpp msgid "Translations" -msgstr "" +msgstr "Tłumaczenia" #: tools/editor/project_settings.cpp msgid "Translations:" -msgstr "" +msgstr "Tłumaczenia:" #: tools/editor/project_settings.cpp msgid "Add.." @@ -6065,7 +6246,6 @@ msgid "File.." msgstr "Plik.." #: tools/editor/property_editor.cpp -#, fuzzy msgid "Dir.." msgstr "Katalog.." @@ -6078,6 +6258,11 @@ msgid "Assign" msgstr "" #: tools/editor/property_editor.cpp +#, fuzzy +msgid "New Script" +msgstr "Następny skrypt" + +#: tools/editor/property_editor.cpp msgid "Error loading file: Not a resource!" msgstr "Błąd wczytania pliku: Brak zasobu!" @@ -6094,10 +6279,6 @@ msgid "On" msgstr "" #: tools/editor/property_editor.cpp -msgid "Set" -msgstr "Ustaw" - -#: tools/editor/property_editor.cpp msgid "Properties:" msgstr "Właściwości:" @@ -6109,6 +6290,16 @@ msgstr "Globalne" msgid "Sections:" msgstr "" +#: tools/editor/property_selector.cpp +#, fuzzy +msgid "Select Property" +msgstr "Zaznacz Punkty" + +#: tools/editor/property_selector.cpp +#, fuzzy +msgid "Select Method" +msgstr "Tryb zaznaczenia" + #: tools/editor/pvrtc_compress.cpp msgid "Could not execute PVRTC tool:" msgstr "" @@ -6135,7 +6326,7 @@ msgstr "" #: tools/editor/resources_dock.cpp msgid "Create New Resource" -msgstr "Stwórz nowy zasób" +msgstr "Utwórz nowy zasób" #: tools/editor/resources_dock.cpp msgid "Open Resource" @@ -6187,7 +6378,7 @@ msgstr "" #: tools/editor/scene_tree_dock.cpp msgid "Error loading scene from %s" -msgstr "" +msgstr "Błąd przy ładowaniu sceny z %s" #: tools/editor/scene_tree_dock.cpp msgid "Error instancing scene from %s" @@ -6224,14 +6415,12 @@ msgid "Duplicate Node(s)" msgstr "Duplikuj węzeł(y)" #: tools/editor/scene_tree_dock.cpp -#, fuzzy msgid "Delete Node(s)?" -msgstr "Usuń węzeł?" +msgstr "Usuń węzeł(y)?" #: tools/editor/scene_tree_dock.cpp -#, fuzzy msgid "This operation can't be done without a scene." -msgstr "Ta operacja nie może zostać zrobiona bez sceny." +msgstr "Ta operacja nie może zostać wykonana bez sceny." #: tools/editor/scene_tree_dock.cpp msgid "This operation requires a single selected node." @@ -6243,7 +6432,7 @@ msgstr "" #: tools/editor/scene_tree_dock.cpp msgid "Save New Scene As.." -msgstr "Zapisz scene jako ..." +msgstr "Zapisz nową scenę jako ..." #: tools/editor/scene_tree_dock.cpp msgid "Makes Sense!" @@ -6258,9 +6447,8 @@ msgid "Can't operate on nodes the current scene inherits from!" msgstr "" #: tools/editor/scene_tree_dock.cpp -#, fuzzy msgid "Remove Node(s)" -msgstr "Usuń węzeł(ły)" +msgstr "Usuń węzeł(y)" #: tools/editor/scene_tree_dock.cpp msgid "Create Node" @@ -6294,11 +6482,11 @@ msgstr "Usuń węzeł (węzły)" #: tools/editor/scene_tree_dock.cpp msgid "Add Child Node" -msgstr "Dodaj węzeł dziecko" +msgstr "Dodaj dziecko węzła" #: tools/editor/scene_tree_dock.cpp msgid "Instance Child Scene" -msgstr "" +msgstr "Instancjonuj dziecko sceny" #: tools/editor/scene_tree_dock.cpp msgid "Change Type" @@ -6314,16 +6502,15 @@ msgstr "Dołącz ze sceny" #: tools/editor/scene_tree_dock.cpp msgid "Save Branch as Scene" -msgstr "Zapisz gałąź jako scene" +msgstr "Zapisz gałąź jako scenę" #: tools/editor/scene_tree_dock.cpp -#, fuzzy msgid "Delete (No Confirm)" -msgstr "Proszę potwierdzić..." +msgstr "Usuń (bez potwierdzenie)" #: tools/editor/scene_tree_dock.cpp msgid "Add/Create a New Node" -msgstr "Dodaj/Stwórz nowy węzeł" +msgstr "Dodaj/Utwórz nowy węzeł" #: tools/editor/scene_tree_dock.cpp msgid "" @@ -6332,9 +6519,8 @@ msgid "" msgstr "" #: tools/editor/scene_tree_dock.cpp -#, fuzzy msgid "Create a new script for the selected node." -msgstr "Stwórz instancje wybranej sceny/scen jako dziecko wybranego węzła." +msgstr "Utwórz nowy skrypt dla zaznaczonego węzła." #: tools/editor/scene_tree_editor.cpp msgid "" @@ -6389,13 +6575,12 @@ msgid "Clear Inheritance" msgstr "Wyczyść dziedziczenie" #: tools/editor/scene_tree_editor.cpp -#, fuzzy msgid "Clear Inheritance? (No Undo!)" msgstr "Wyczyścić dziedziczenie? (Nie można cofnąć!)" #: tools/editor/scene_tree_editor.cpp msgid "Clear!" -msgstr "" +msgstr "Czysto!" #: tools/editor/scene_tree_editor.cpp msgid "Select a Node" @@ -6435,7 +6620,7 @@ msgstr "Niepoprawna ścieżka!" #: tools/editor/script_create_dialog.cpp msgid "Could not create script in filesystem." -msgstr "Nie można było stworzyć skryptu w systemie plików." +msgstr "Nie można było utworzyć skryptu w systemie plików." #: tools/editor/script_create_dialog.cpp msgid "Path is empty" @@ -6463,7 +6648,7 @@ msgstr "Poprawna ścieżka" #: tools/editor/script_create_dialog.cpp msgid "Class Name:" -msgstr "Nazwa Klasy:" +msgstr "Nazwa klasy:" #: tools/editor/script_create_dialog.cpp msgid "Built-In Script" @@ -6527,14 +6712,13 @@ msgstr "Śledzenie stosu (jeśli dotyczy):" #: tools/editor/script_editor_debugger.cpp msgid "Remote Inspector" -msgstr "" +msgstr "Zdalny inspektor" #: tools/editor/script_editor_debugger.cpp msgid "Live Scene Tree:" msgstr "" #: tools/editor/script_editor_debugger.cpp -#, fuzzy msgid "Remote Object Properties: " msgstr "Właściwości zdalnego obiektu: " @@ -6555,7 +6739,6 @@ msgid "Monitors" msgstr "Monitory" #: tools/editor/script_editor_debugger.cpp -#, fuzzy msgid "List of Video Memory Usage by Resource:" msgstr "Zużycie pamięci wideo według zasobów:" @@ -6624,17 +6807,14 @@ msgid "Change Box Shape Extents" msgstr "Zmień rozmiar Box Shape" #: tools/editor/spatial_editor_gizmos.cpp -#, fuzzy msgid "Change Capsule Shape Radius" msgstr "Zmień średnicę Capsule Shape" #: tools/editor/spatial_editor_gizmos.cpp -#, fuzzy msgid "Change Capsule Shape Height" msgstr "Zmień wysokośc Capsule Shape" #: tools/editor/spatial_editor_gizmos.cpp -#, fuzzy msgid "Change Ray Shape Length" msgstr "Zmień długość Ray Shape" diff --git a/tools/translations/pt_BR.po b/tools/translations/pt_BR.po index 14b2d01b27..de8b9920a5 100644 --- a/tools/translations/pt_BR.po +++ b/tools/translations/pt_BR.po @@ -2,15 +2,17 @@ # Copyright (C) 2016 Juan Linietsky, Ariel Manzur and the Godot community # This file is distributed under the same license as the Godot source code. # +# António Sarmento <antonio.luis.sarmento@gmail.com>, 2016. # George Marques <george@gmarqu.es>, 2016. # Joaquim Ferreira <joaquimferreira1996@bol.com.br>, 2016. +# Mailson Silva Marins <mailsons335@gmail.com>, 2016. # msgid "" msgstr "" "Project-Id-Version: Godot Engine editor\n" "POT-Creation-Date: 2016-05-30\n" -"PO-Revision-Date: 2016-07-15 15:36+0000\n" -"Last-Translator: George Marques <georgemjesus@gmail.com>\n" +"PO-Revision-Date: 2016-09-02 21:07+0000\n" +"Last-Translator: Mailson Silva Marins <mailsons335@gmail.com>\n" "Language-Team: Portuguese (Brazil) <https://hosted.weblate.org/projects/" "godot-engine/godot/pt_BR/>\n" "Language: pt_BR\n" @@ -18,12 +20,12 @@ msgstr "" "Content-Type: text/plain; charset=UTF-8\n" "Content-Transfer-Encoding: 8bit\n" "Plural-Forms: nplurals=2; plural=n > 1;\n" -"X-Generator: Weblate 2.8-dev\n" +"X-Generator: Weblate 2.8\n" #: modules/gdscript/gd_functions.cpp #: modules/visual_script/visual_script_builtin_funcs.cpp msgid "Invalid type argument to convert(), use TYPE_* constants." -msgstr "Argumento de tipo inválido para convert(), use constantes TYPE_*." +msgstr "Argumento de tipo inválido para converter(), use constantes TYPE_*." #: modules/gdscript/gd_functions.cpp #: modules/visual_script/visual_script_builtin_funcs.cpp @@ -35,6 +37,12 @@ msgid "step argument is zero!" msgstr "o argumento step é zero!" #: modules/gdscript/gd_functions.cpp +msgid "" +"Paths cannot start with '/', absolute paths must start with 'res://', " +"'user://', or 'local://'" +msgstr "" + +#: modules/gdscript/gd_functions.cpp msgid "Not a script with an instance" msgstr "Não é um script com uma instância" @@ -95,14 +103,12 @@ msgid "Stack overflow with stack depth: " msgstr "" #: modules/visual_script/visual_script_editor.cpp -#, fuzzy msgid "Functions:" -msgstr "Função:" +msgstr "Funções:" #: modules/visual_script/visual_script_editor.cpp -#, fuzzy msgid "Variables:" -msgstr "Variável" +msgstr "Variáveis:" #: modules/visual_script/visual_script_editor.cpp tools/editor/editor_help.cpp msgid "Signals:" @@ -117,63 +123,85 @@ msgid "Name already in use by another func/var/signal:" msgstr "" #: modules/visual_script/visual_script_editor.cpp -#, fuzzy msgid "Rename Function" -msgstr "Criar Função" +msgstr "Renomear Função" #: modules/visual_script/visual_script_editor.cpp -#, fuzzy msgid "Rename Variable" -msgstr "Renomear Amostra" +msgstr "renomeie variável" #: modules/visual_script/visual_script_editor.cpp -#, fuzzy msgid "Rename Signal" -msgstr "Renomear Amostra" +msgstr "Renomear Sinal" #: modules/visual_script/visual_script_editor.cpp -#, fuzzy msgid "Add Function" -msgstr "Função:" +msgstr "Adicionar Função" #: modules/visual_script/visual_script_editor.cpp -#, fuzzy msgid "Add Variable" -msgstr "Variável" +msgstr "Adicionar Variável" #: modules/visual_script/visual_script_editor.cpp -#, fuzzy msgid "Add Signal" -msgstr "Sinais" +msgstr "Adicionar Sinal" #: modules/visual_script/visual_script_editor.cpp -#, fuzzy msgid "Remove Function" -msgstr "Remover Seleção" +msgstr "Remover Função" #: modules/visual_script/visual_script_editor.cpp -#, fuzzy msgid "Remove Variable" -msgstr "Variável" +msgstr "Remover Variável" #: modules/visual_script/visual_script_editor.cpp -#, fuzzy msgid "Editing Variable:" -msgstr "Variável" +msgstr "Editando Variável:" #: modules/visual_script/visual_script_editor.cpp -#, fuzzy msgid "Remove Signal" -msgstr "Remover Seleção" +msgstr "Remover Sinal" #: modules/visual_script/visual_script_editor.cpp -#, fuzzy msgid "Editing Signal:" -msgstr "Conectando Sinal:" +msgstr "Editando Sinal:" #: modules/visual_script/visual_script_editor.cpp #, fuzzy +msgid "Change Expression" +msgstr "Alterar Tipo" + +#: modules/visual_script/visual_script_editor.cpp msgid "Add Node" +msgstr "Adicionar Nó" + +#: modules/visual_script/visual_script_editor.cpp +msgid "Hold Meta to drop a Getter. Hold Shift to drop a generic signature." +msgstr "" + +#: modules/visual_script/visual_script_editor.cpp +msgid "Hold Ctrl to drop a Getter. Hold Shift to drop a generic signature." +msgstr "" + +#: modules/visual_script/visual_script_editor.cpp +msgid "Hold Meta to drop a simple reference to the node." +msgstr "" + +#: modules/visual_script/visual_script_editor.cpp +msgid "Hold Ctrl to drop a simple reference to the node." +msgstr "" + +#: modules/visual_script/visual_script_editor.cpp +msgid "Hold Meta to drop a Variable Setter." +msgstr "" + +#: modules/visual_script/visual_script_editor.cpp +msgid "Hold Ctrl to drop a Variable Setter." +msgstr "" + +#: modules/visual_script/visual_script_editor.cpp +#, fuzzy +msgid "Add Preload Node" msgstr "Adicionar Nó Filho" #: modules/visual_script/visual_script_editor.cpp @@ -182,14 +210,55 @@ msgid "Add Node(s) From Tree" msgstr "Nó a Partir de Cena" #: modules/visual_script/visual_script_editor.cpp +msgid "Add Getter Property" +msgstr "" + +#: modules/visual_script/visual_script_editor.cpp msgid "Add Setter Property" msgstr "" #: modules/visual_script/visual_script_editor.cpp -msgid "Add Getter Property" +#, fuzzy +msgid "Condition" +msgstr "Copiar Animação" + +#: modules/visual_script/visual_script_editor.cpp +msgid "Sequence" +msgstr "" + +#: modules/visual_script/visual_script_editor.cpp +#, fuzzy +msgid "Switch" +msgstr "Pitch" + +#: modules/visual_script/visual_script_editor.cpp +msgid "Iterator" msgstr "" #: modules/visual_script/visual_script_editor.cpp +msgid "While" +msgstr "" + +#: modules/visual_script/visual_script_editor.cpp +#, fuzzy +msgid "Return" +msgstr "Retornar:" + +#: modules/visual_script/visual_script_editor.cpp tools/editor/call_dialog.cpp +msgid "Call" +msgstr "Chamar" + +#: modules/visual_script/visual_script_editor.cpp +#, fuzzy +msgid "Get" +msgstr "Definir" + +#: modules/visual_script/visual_script_editor.cpp +#: tools/editor/property_editor.cpp +msgid "Set" +msgstr "Definir" + +#: modules/visual_script/visual_script_editor.cpp #: tools/editor/plugins/canvas_item_editor_plugin.cpp #: tools/editor/plugins/polygon_2d_editor_plugin.cpp #: tools/editor/plugins/script_text_editor.cpp @@ -199,18 +268,16 @@ msgid "Edit" msgstr "Editar" #: modules/visual_script/visual_script_editor.cpp -#, fuzzy msgid "Base Type:" -msgstr "Tipo de Dados:" +msgstr "Tipo de Base:" #: modules/visual_script/visual_script_editor.cpp tools/editor/editor_help.cpp msgid "Members:" msgstr "Membros:" #: modules/visual_script/visual_script_editor.cpp -#, fuzzy msgid "Available Nodes:" -msgstr "Nó Tempo de Escala" +msgstr "Nós Disponíveis:" #: modules/visual_script/visual_script_editor.cpp msgid "Select or create a function to edit graph" @@ -230,24 +297,20 @@ msgid "Close" msgstr "Fechar" #: modules/visual_script/visual_script_editor.cpp -#, fuzzy msgid "Edit Signal Arguments:" -msgstr "Argumentos de Chamada Extras:" +msgstr "Editar Argumentos do Sinal:" #: modules/visual_script/visual_script_editor.cpp -#, fuzzy msgid "Edit Variable:" -msgstr "Variável" +msgstr "Editar Variável:" #: modules/visual_script/visual_script_editor.cpp -#, fuzzy msgid "Change" -msgstr "Alterar Tipo" +msgstr "Alterar" #: modules/visual_script/visual_script_editor.cpp -#, fuzzy msgid "Delete Selected" -msgstr "Excluir os arquivos selecionados?" +msgstr "Excluir Selecionados" #: modules/visual_script/visual_script_editor.cpp #: tools/editor/plugins/script_text_editor.cpp @@ -256,8 +319,23 @@ msgstr "Alternar Ponto de interrupção" #: modules/visual_script/visual_script_editor.cpp #, fuzzy -msgid "Find Node Tyoe" -msgstr "Localizar próximo" +msgid "Find Node Type" +msgstr "Localizar Tipo de Nó" + +#: modules/visual_script/visual_script_editor.cpp +#, fuzzy +msgid "Copy Nodes" +msgstr "Copiar Pose" + +#: modules/visual_script/visual_script_editor.cpp +#, fuzzy +msgid "Cut Nodes" +msgstr "Criar Nó" + +#: modules/visual_script/visual_script_editor.cpp +#, fuzzy +msgid "Paste Nodes" +msgstr "Colar Pose" #: modules/visual_script/visual_script_flow_control.cpp msgid "Input type not iterable: " @@ -295,9 +373,8 @@ msgid ": Invalid argument of type: " msgstr "Nome de classe pai inválido" #: modules/visual_script/visual_script_nodes.cpp -#, fuzzy msgid ": Invalid arguments: " -msgstr "Nome de classe pai inválido" +msgstr ": Argumentos inválidos: " #: modules/visual_script/visual_script_nodes.cpp msgid "VariableGet not found in script: " @@ -308,19 +385,97 @@ msgid "VariableSet not found in script: " msgstr "" #: modules/visual_script/visual_script_nodes.cpp +msgid "Custom node has no _step() method, can't process graph." +msgstr "" + +#: modules/visual_script/visual_script_nodes.cpp msgid "" -"Custom node has no _get_output_port_unsequenced(idx,wmem), but unsequenced " -"ports were specified." +"Invalid return value from _step(), must be integer (seq out), or string " +"(error)." msgstr "" #: modules/visual_script/visual_script_nodes.cpp -msgid "Custom node has no _step() method, can't process graph." +msgid "just pressed" msgstr "" #: modules/visual_script/visual_script_nodes.cpp +msgid "just released" +msgstr "" + +#: platform/winrt/export/export.cpp msgid "" -"Invalid return value from _step(), must be integer (seq out), or string " -"(error)." +"Couldn't read the certficate file. Are the path and password both correct?" +msgstr "" + +#: platform/winrt/export/export.cpp +#, fuzzy +msgid "Error creating the signature object." +msgstr "Erro ao escrever o PCK do projeto!" + +#: platform/winrt/export/export.cpp +msgid "Error creating the package signature." +msgstr "" + +#: platform/winrt/export/export.cpp +msgid "" +"No export templates found.\n" +"Download and install export templates." +msgstr "" + +#: platform/winrt/export/export.cpp +msgid "Custom debug package not found." +msgstr "" + +#: platform/winrt/export/export.cpp +msgid "Custom release package not found." +msgstr "" + +#: platform/winrt/export/export.cpp +#, fuzzy +msgid "Invalid unique name." +msgstr "Nome Inválido." + +#: platform/winrt/export/export.cpp +#, fuzzy +msgid "Invalid product GUID." +msgstr "Tamanho de fonte inválido." + +#: platform/winrt/export/export.cpp +#, fuzzy +msgid "Invalid publisher GUID." +msgstr "Caminho base inválido" + +#: platform/winrt/export/export.cpp +#, fuzzy +msgid "Invalid background color." +msgstr "Origem personalizada da fonte inválida." + +#: platform/winrt/export/export.cpp +msgid "Invalid Store Logo image dimensions (should be 50x50)." +msgstr "" + +#: platform/winrt/export/export.cpp +msgid "Invalid square 44x44 logo image dimensions (should be 44x44)." +msgstr "" + +#: platform/winrt/export/export.cpp +msgid "Invalid square 71x71 logo image dimensions (should be 71x71)." +msgstr "" + +#: platform/winrt/export/export.cpp +msgid "Invalid square 150x150 logo image dimensions (should be 150x150)." +msgstr "" + +#: platform/winrt/export/export.cpp +msgid "Invalid square 310x310 logo image dimensions (should be 310x310)." +msgstr "" + +#: platform/winrt/export/export.cpp +msgid "Invalid wide 310x150 logo image dimensions (should be 310x150)." +msgstr "" + +#: platform/winrt/export/export.cpp +msgid "Invalid splash screen image dimensions (should be 620x300)." msgstr "" #: scene/2d/animated_sprite.cpp @@ -511,6 +666,11 @@ msgstr "" "NavigationMeshInstance deve ser filho ou neto de um nó Navigation. Ele " "apenas fornece dados de navegação." +#: scene/3d/remote_transform.cpp +#, fuzzy +msgid "Path property must point to a valid Spatial node to work." +msgstr "A propriedade Caminho deve apontar a um nó Particles2D para funcionar." + #: scene/3d/scenario_fx.cpp msgid "" "Only one WorldEnvironment is allowed per scene (or set of instanced scenes)." @@ -565,7 +725,8 @@ msgstr "Todos os Arquivos (*)" #: scene/gui/file_dialog.cpp tools/editor/editor_file_dialog.cpp #: tools/editor/editor_help.cpp tools/editor/editor_node.cpp #: tools/editor/filesystem_dock.cpp -#: tools/editor/plugins/script_editor_plugin.cpp tools/editor/quick_open.cpp +#: tools/editor/plugins/script_editor_plugin.cpp +#: tools/editor/property_selector.cpp tools/editor/quick_open.cpp msgid "Open" msgstr "Abrir" @@ -1108,7 +1269,8 @@ msgstr "Alterar Valor do Vetor" #: tools/editor/asset_library_editor_plugin.cpp tools/editor/create_dialog.cpp #: tools/editor/editor_help.cpp tools/editor/editor_node.cpp -#: tools/editor/plugins/script_editor_plugin.cpp tools/editor/quick_open.cpp +#: tools/editor/plugins/script_editor_plugin.cpp +#: tools/editor/property_selector.cpp tools/editor/quick_open.cpp #: tools/editor/settings_config_dialog.cpp msgid "Search:" msgstr "Pesquisar:" @@ -1159,10 +1321,6 @@ msgid "Method List For '%s':" msgstr "Lista de Métodos para \"%s\":" #: tools/editor/call_dialog.cpp -msgid "Call" -msgstr "Chamar" - -#: tools/editor/call_dialog.cpp msgid "Method List:" msgstr "Lista de Métodos:" @@ -1281,6 +1439,12 @@ msgid "Method in target Node must be specified!" msgstr "O método no Nó destino precisa ser especificado!" #: tools/editor/connections_dialog.cpp +msgid "" +"Target method not found! Specify a valid method or attach a script to target " +"Node." +msgstr "" + +#: tools/editor/connections_dialog.cpp msgid "Connect To Node:" msgstr "Conectar ao Nó:" @@ -1356,11 +1520,26 @@ msgstr "Sinais" msgid "Create New" msgstr "Criar Novo" +#: tools/editor/create_dialog.cpp tools/editor/editor_file_dialog.cpp +#: tools/editor/filesystem_dock.cpp +msgid "Favorites:" +msgstr "Favoritos:" + +#: tools/editor/create_dialog.cpp tools/editor/editor_file_dialog.cpp +msgid "Recent:" +msgstr "Recente:" + #: tools/editor/create_dialog.cpp tools/editor/editor_help.cpp -#: tools/editor/plugins/script_editor_plugin.cpp tools/editor/quick_open.cpp +#: tools/editor/plugins/script_editor_plugin.cpp +#: tools/editor/property_selector.cpp tools/editor/quick_open.cpp msgid "Matches:" msgstr "Combinações:" +#: tools/editor/create_dialog.cpp tools/editor/editor_help.cpp +#: tools/editor/property_selector.cpp tools/editor/script_editor_debugger.cpp +msgid "Description:" +msgstr "Descrição:" + #: tools/editor/dependency_editor.cpp msgid "Search Replacement For:" msgstr "Buscar Substituição Para:" @@ -1629,14 +1808,6 @@ msgstr "Mover Favorito Acima" msgid "Move Favorite Down" msgstr "Mover Favorito Abaixo" -#: tools/editor/editor_file_dialog.cpp tools/editor/filesystem_dock.cpp -msgid "Favorites:" -msgstr "Favoritos:" - -#: tools/editor/editor_file_dialog.cpp -msgid "Recent:" -msgstr "Recente:" - #: tools/editor/editor_file_dialog.cpp msgid "Preview:" msgstr "Previsualização:" @@ -1686,10 +1857,6 @@ msgstr "Itens do Tema de GUI:" msgid "Constants:" msgstr "Constantes:" -#: tools/editor/editor_help.cpp tools/editor/script_editor_debugger.cpp -msgid "Description:" -msgstr "Descrição:" - #: tools/editor/editor_help.cpp msgid "Method Description:" msgstr "Descrição do Método:" @@ -2050,14 +2217,6 @@ msgid "Go to previously opened scene." msgstr "Ir para cena aberta anteriormente." #: tools/editor/editor_node.cpp -msgid "Fullscreen Mode" -msgstr "Modo Tela-Cheia" - -#: tools/editor/editor_node.cpp -msgid "Distraction Free Mode" -msgstr "Modo Sem Distrações" - -#: tools/editor/editor_node.cpp msgid "Next tab" msgstr "Próxima guia" @@ -2143,6 +2302,10 @@ msgid "Quit to Project List" msgstr "Sair para a Lista de Projetos" #: tools/editor/editor_node.cpp +msgid "Distraction Free Mode" +msgstr "Modo Sem Distrações" + +#: tools/editor/editor_node.cpp msgid "Import assets to the project." msgstr "Importar assets ao projeto." @@ -2320,6 +2483,11 @@ msgid "Editor Layout" msgstr "Layout do Editor" #: tools/editor/editor_node.cpp +#, fuzzy +msgid "Toggle Fullscreen" +msgstr "Modo Tela-Cheia" + +#: tools/editor/editor_node.cpp msgid "Install Export Templates" msgstr "Instalar Models de Exportação" @@ -2344,6 +2512,10 @@ msgid "Update Changes" msgstr "Atualizar nas Mudanças" #: tools/editor/editor_node.cpp +msgid "Disable Update Spinner" +msgstr "" + +#: tools/editor/editor_node.cpp msgid "Inspector" msgstr "Inspetor" @@ -2383,6 +2555,10 @@ msgstr "Propriedades do objeto." msgid "FileSystem" msgstr "Arquivos" +#: tools/editor/editor_node.cpp tools/editor/node_dock.cpp +msgid "Node" +msgstr "Nó" + #: tools/editor/editor_node.cpp msgid "Output" msgstr "Saída" @@ -3222,10 +3398,6 @@ msgid "MultiNode Set" msgstr "Múltiplos Nós definidos" #: tools/editor/node_dock.cpp -msgid "Node" -msgstr "Nó" - -#: tools/editor/node_dock.cpp msgid "Groups" msgstr "Grupos" @@ -3775,6 +3947,11 @@ msgid "Clear Bones" msgstr "Limpar Ossos" #: tools/editor/plugins/canvas_item_editor_plugin.cpp +#, fuzzy +msgid "Show Bones" +msgstr "Fazer Ossos" + +#: tools/editor/plugins/canvas_item_editor_plugin.cpp msgid "Make IK Chain" msgstr "Fazer Cadeia de IK" @@ -4510,9 +4687,13 @@ msgid "Save Theme As" msgstr "Salvar Tema Como" #: tools/editor/plugins/script_editor_plugin.cpp -#, fuzzy msgid "Close Docs" -msgstr "Clonar Abaixo" +msgstr "Fechar Docs" + +#: tools/editor/plugins/script_editor_plugin.cpp +#, fuzzy +msgid "Close All" +msgstr "Fechar" #: tools/editor/plugins/script_editor_plugin.cpp #: tools/editor/plugins/script_text_editor.cpp @@ -4626,6 +4807,11 @@ msgstr "" "Scripts embutidos só podem ser editados quando a cena a qual pertencem está " "carregada" +#: tools/editor/plugins/script_text_editor.cpp +#, fuzzy +msgid "Pick Color" +msgstr "Cor" + #: tools/editor/plugins/script_text_editor.cpp tools/editor/scene_tree_dock.cpp msgid "Move Up" msgstr "Mover para Cima" @@ -5002,6 +5188,11 @@ msgid "Insert Animation Key" msgstr "Inserir Chanve de Animação" #: tools/editor/plugins/spatial_editor_plugin.cpp +#, fuzzy +msgid "Focus Origin" +msgstr "Ver Origem" + +#: tools/editor/plugins/spatial_editor_plugin.cpp msgid "Focus Selection" msgstr "Focar Seleção" @@ -5267,6 +5458,11 @@ msgid "Remove Item" msgstr "Remover Item" #: tools/editor/plugins/theme_editor_plugin.cpp +#, fuzzy +msgid "Theme" +msgstr "Salvar Tema" + +#: tools/editor/plugins/theme_editor_plugin.cpp msgid "Add Class Items" msgstr "Adicionar Itens de Classe" @@ -5822,7 +6018,7 @@ msgstr "Escanear" #: tools/editor/project_manager.cpp #, fuzzy msgid "Select a Folder to Scan" -msgstr "Selecione um Nó" +msgstr "Selecione uma Pasta para Scanear" #: tools/editor/project_manager.cpp msgid "New Project" @@ -6085,6 +6281,11 @@ msgid "Assign" msgstr "Atribuir" #: tools/editor/property_editor.cpp +#, fuzzy +msgid "New Script" +msgstr "Próximo Script" + +#: tools/editor/property_editor.cpp msgid "Error loading file: Not a resource!" msgstr "Erro ao carregar arquivo: Não é um recurso!" @@ -6101,10 +6302,6 @@ msgid "On" msgstr "Ativo" #: tools/editor/property_editor.cpp -msgid "Set" -msgstr "Definir" - -#: tools/editor/property_editor.cpp msgid "Properties:" msgstr "Propriedades:" @@ -6116,6 +6313,16 @@ msgstr "Global" msgid "Sections:" msgstr "Seções:" +#: tools/editor/property_selector.cpp +#, fuzzy +msgid "Select Property" +msgstr "Selecionar Pontos" + +#: tools/editor/property_selector.cpp +#, fuzzy +msgid "Select Method" +msgstr "Modo de Seleção (Q)" + #: tools/editor/pvrtc_compress.cpp msgid "Could not execute PVRTC tool:" msgstr "Não se pôde executar a ferramenta PVRTC:" @@ -6326,9 +6533,8 @@ msgid "Save Branch as Scene" msgstr "Salvar Ramo como Cena" #: tools/editor/scene_tree_dock.cpp -#, fuzzy msgid "Delete (No Confirm)" -msgstr "Confirme Por Favor..." +msgstr "Excluir (Sem Confirmação)" #: tools/editor/scene_tree_dock.cpp msgid "Add/Create a New Node" @@ -6343,9 +6549,8 @@ msgstr "" "existe um nó raiz." #: tools/editor/scene_tree_dock.cpp -#, fuzzy msgid "Create a new script for the selected node." -msgstr "Instancia a(s) cena(s) selecionada como filho do nó selecionado." +msgstr "Criar um script novo para o nó selecionado." #: tools/editor/scene_tree_editor.cpp msgid "" diff --git a/tools/translations/pt_PT.po b/tools/translations/pt_PT.po index 4c31b87233..21727ce186 100644 --- a/tools/translations/pt_PT.po +++ b/tools/translations/pt_PT.po @@ -7,7 +7,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine editor\n" -"PO-Revision-Date: 2016-08-10 15:14+0000\n" +"PO-Revision-Date: 2016-08-11 15:42+0000\n" "Last-Translator: António Sarmento <antonio.luis.sarmento@gmail.com>\n" "Language-Team: Portuguese (Portugal) <https://hosted.weblate.org/projects/" "godot-engine/godot/pt_PT/>\n" @@ -26,147 +26,233 @@ msgstr "Tipo de argumento inválido para convert(), use constantes TYPE_*." #: modules/visual_script/visual_script_builtin_funcs.cpp msgid "Not enough bytes for decoding bytes, or invalid format." msgstr "" +"Número de bytes insuficientes para descodificar, ou o formato é inválido." #: modules/gdscript/gd_functions.cpp msgid "step argument is zero!" +msgstr "o argumento \"step\" é zero!" + +#: modules/gdscript/gd_functions.cpp +msgid "" +"Paths cannot start with '/', absolute paths must start with 'res://', " +"'user://', or 'local://'" msgstr "" #: modules/gdscript/gd_functions.cpp msgid "Not a script with an instance" -msgstr "" +msgstr "Não é um script com uma instância" #: modules/gdscript/gd_functions.cpp msgid "Not based on a script" -msgstr "" +msgstr "Não é baseado num script" #: modules/gdscript/gd_functions.cpp msgid "Not based on a resource file" -msgstr "" +msgstr "Não é baseado num ficheiro de recurso" #: modules/gdscript/gd_functions.cpp msgid "Invalid instance dictionary format (missing @path)" -msgstr "" +msgstr "Formato de dicionário de instância inválido (falta @path)" #: modules/gdscript/gd_functions.cpp msgid "Invalid instance dictionary format (can't load script at @path)" msgstr "" +"Formato de dicionário de instância inválido (não foi possível carregar o " +"script em @path)" #: modules/gdscript/gd_functions.cpp msgid "Invalid instance dictionary format (invalid script at @path)" -msgstr "" +msgstr "Formato de dicionário de instância inválido (script inválido em @path)" #: modules/gdscript/gd_functions.cpp msgid "Invalid instance dictionary (invalid subclasses)" -msgstr "" +msgstr "Dicionário de instância inválido (subclasses inválidas)" #: modules/visual_script/visual_script.cpp msgid "" "A node yielded without working memory, please read the docs on how to yield " "properly!" msgstr "" +"Um nó fez yield sem memória para usar, por favor leia os documentos para " +"saber como fazer yield correctamente!" #: modules/visual_script/visual_script.cpp msgid "" "Node yielded, but did not return a function state in the first working " "memory." msgstr "" +"O nó fez yield, mas não retornou um estado de função na primeira memória de " +"trabalho." #: modules/visual_script/visual_script.cpp msgid "" "Return value must be assigned to first element of node working memory! Fix " "your node please." msgstr "" +"O valor de retorno deve ser atribuído ao primeiro elemento da memória de " +"trabalho de nós! Corrija o seu nó por favor." #: modules/visual_script/visual_script.cpp msgid "Node returned an invalid sequence output: " -msgstr "" +msgstr "O nó retornou uma sequência de saída (output) incorrecta: " #: modules/visual_script/visual_script.cpp msgid "Found sequence bit but not the node in the stack, report bug!" msgstr "" +"A sequência foi encontrada mas não o nó na pilha (stack), faça report de bug!" #: modules/visual_script/visual_script.cpp msgid "Stack overflow with stack depth: " -msgstr "" +msgstr "Stack overflow com a profundidade da pilha (stack): " #: modules/visual_script/visual_script_editor.cpp msgid "Functions:" -msgstr "" +msgstr "Funções:" #: modules/visual_script/visual_script_editor.cpp msgid "Variables:" -msgstr "" +msgstr "Variáveis:" #: modules/visual_script/visual_script_editor.cpp tools/editor/editor_help.cpp msgid "Signals:" -msgstr "" +msgstr "Sinais:" #: modules/visual_script/visual_script_editor.cpp msgid "Name is not a valid identifier:" -msgstr "" +msgstr "O nome não é um identificador válido:" #: modules/visual_script/visual_script_editor.cpp msgid "Name already in use by another func/var/signal:" -msgstr "" +msgstr "Este nome já está a ser usado por outro func/var/signal:" #: modules/visual_script/visual_script_editor.cpp msgid "Rename Function" -msgstr "" +msgstr "Alterar nome da Função" #: modules/visual_script/visual_script_editor.cpp msgid "Rename Variable" -msgstr "" +msgstr "Alterar nome da Variável" #: modules/visual_script/visual_script_editor.cpp msgid "Rename Signal" -msgstr "" +msgstr "Alterar nome do Sinal" #: modules/visual_script/visual_script_editor.cpp msgid "Add Function" -msgstr "" +msgstr "Adicionar Função" #: modules/visual_script/visual_script_editor.cpp msgid "Add Variable" -msgstr "" +msgstr "Adicionar Variável" #: modules/visual_script/visual_script_editor.cpp msgid "Add Signal" -msgstr "" +msgstr "Adicionar Sinal" #: modules/visual_script/visual_script_editor.cpp msgid "Remove Function" -msgstr "" +msgstr "Remover Função" #: modules/visual_script/visual_script_editor.cpp msgid "Remove Variable" -msgstr "" +msgstr "Remover Variável" #: modules/visual_script/visual_script_editor.cpp msgid "Editing Variable:" -msgstr "" +msgstr "A editar Variável:" #: modules/visual_script/visual_script_editor.cpp msgid "Remove Signal" -msgstr "" +msgstr "Remover Sinal" #: modules/visual_script/visual_script_editor.cpp msgid "Editing Signal:" +msgstr "A editar Sinal:" + +#: modules/visual_script/visual_script_editor.cpp +msgid "Change Expression" msgstr "" #: modules/visual_script/visual_script_editor.cpp msgid "Add Node" +msgstr "Adicionar Nó" + +#: modules/visual_script/visual_script_editor.cpp +msgid "Hold Meta to drop a Getter. Hold Shift to drop a generic signature." msgstr "" #: modules/visual_script/visual_script_editor.cpp -msgid "Add Node(s) From Tree" +msgid "Hold Ctrl to drop a Getter. Hold Shift to drop a generic signature." msgstr "" #: modules/visual_script/visual_script_editor.cpp -msgid "Add Setter Property" +msgid "Hold Meta to drop a simple reference to the node." +msgstr "" + +#: modules/visual_script/visual_script_editor.cpp +msgid "Hold Ctrl to drop a simple reference to the node." msgstr "" #: modules/visual_script/visual_script_editor.cpp +msgid "Hold Meta to drop a Variable Setter." +msgstr "" + +#: modules/visual_script/visual_script_editor.cpp +msgid "Hold Ctrl to drop a Variable Setter." +msgstr "" + +#: modules/visual_script/visual_script_editor.cpp +#, fuzzy +msgid "Add Preload Node" +msgstr "Adicionar Nó" + +#: modules/visual_script/visual_script_editor.cpp +msgid "Add Node(s) From Tree" +msgstr "Adicionar Nó da Árvore" + +#: modules/visual_script/visual_script_editor.cpp msgid "Add Getter Property" +msgstr "Adicionar propriedade Getter" + +#: modules/visual_script/visual_script_editor.cpp +msgid "Add Setter Property" +msgstr "Adicionar propriedade Setter" + +#: modules/visual_script/visual_script_editor.cpp +msgid "Condition" +msgstr "" + +#: modules/visual_script/visual_script_editor.cpp +msgid "Sequence" +msgstr "" + +#: modules/visual_script/visual_script_editor.cpp +msgid "Switch" +msgstr "" + +#: modules/visual_script/visual_script_editor.cpp +msgid "Iterator" +msgstr "" + +#: modules/visual_script/visual_script_editor.cpp +msgid "While" +msgstr "" + +#: modules/visual_script/visual_script_editor.cpp +msgid "Return" +msgstr "" + +#: modules/visual_script/visual_script_editor.cpp tools/editor/call_dialog.cpp +msgid "Call" +msgstr "" + +#: modules/visual_script/visual_script_editor.cpp +msgid "Get" +msgstr "" + +#: modules/visual_script/visual_script_editor.cpp +#: tools/editor/property_editor.cpp +msgid "Set" msgstr "" #: modules/visual_script/visual_script_editor.cpp @@ -176,23 +262,23 @@ msgstr "" #: tools/editor/plugins/shader_editor_plugin.cpp #: tools/editor/project_manager.cpp msgid "Edit" -msgstr "" +msgstr "Editar" #: modules/visual_script/visual_script_editor.cpp msgid "Base Type:" -msgstr "" +msgstr "Tipo de Base:" #: modules/visual_script/visual_script_editor.cpp tools/editor/editor_help.cpp msgid "Members:" -msgstr "" +msgstr "Membros:" #: modules/visual_script/visual_script_editor.cpp msgid "Available Nodes:" -msgstr "" +msgstr "Nós Disponíveis:" #: modules/visual_script/visual_script_editor.cpp msgid "Select or create a function to edit graph" -msgstr "" +msgstr "Seleccione ou crie uma função para editar o grafo" #: modules/visual_script/visual_script_editor.cpp tools/editor/call_dialog.cpp #: tools/editor/connections_dialog.cpp @@ -205,68 +291,81 @@ msgstr "" #: tools/editor/project_settings.cpp tools/editor/property_editor.cpp #: tools/editor/run_settings_dialog.cpp tools/editor/settings_config_dialog.cpp msgid "Close" -msgstr "" +msgstr "Fechar" #: modules/visual_script/visual_script_editor.cpp msgid "Edit Signal Arguments:" -msgstr "" +msgstr "Editar Argumentos do Sinal:" #: modules/visual_script/visual_script_editor.cpp msgid "Edit Variable:" -msgstr "" +msgstr "Editar Variável:" #: modules/visual_script/visual_script_editor.cpp msgid "Change" -msgstr "" +msgstr "Alterar" #: modules/visual_script/visual_script_editor.cpp msgid "Delete Selected" -msgstr "" +msgstr "Apagar Seleccionados" #: modules/visual_script/visual_script_editor.cpp #: tools/editor/plugins/script_text_editor.cpp msgid "Toggle Breakpoint" +msgstr "Accionar Breakpoint" + +#: modules/visual_script/visual_script_editor.cpp +#, fuzzy +msgid "Find Node Type" +msgstr "Encontrar Tipo de Nó" + +#: modules/visual_script/visual_script_editor.cpp +msgid "Copy Nodes" +msgstr "" + +#: modules/visual_script/visual_script_editor.cpp +msgid "Cut Nodes" msgstr "" #: modules/visual_script/visual_script_editor.cpp -msgid "Find Node Tyoe" +msgid "Paste Nodes" msgstr "" #: modules/visual_script/visual_script_flow_control.cpp msgid "Input type not iterable: " -msgstr "" +msgstr "Tipo de Input não iterável: " #: modules/visual_script/visual_script_flow_control.cpp msgid "Iterator became invalid" -msgstr "" +msgstr "O iterador tornou-se inválido" #: modules/visual_script/visual_script_flow_control.cpp msgid "Iterator became invalid: " -msgstr "" +msgstr "O iterador tornou-se inválido: " #: modules/visual_script/visual_script_func_nodes.cpp msgid "Invalid index property name." -msgstr "" +msgstr "Nome de índice propriedade inválido." #: modules/visual_script/visual_script_func_nodes.cpp msgid "Base object is not a Node!" -msgstr "" +msgstr "Objecto de base não é un Nó!" #: modules/visual_script/visual_script_func_nodes.cpp msgid "Path does not lead Node!" -msgstr "" +msgstr "Caminho não aponta para nenhum Nó!" #: modules/visual_script/visual_script_func_nodes.cpp msgid "Invalid index property name '%s' in node %s." -msgstr "" +msgstr "Nome de propriedade índice '%s' inválido em nó %s." #: modules/visual_script/visual_script_nodes.cpp msgid ": Invalid argument of type: " -msgstr "" +msgstr ": Argumento inválido de tipo: " #: modules/visual_script/visual_script_nodes.cpp msgid ": Invalid arguments: " -msgstr "" +msgstr ": Argumentos inválidos: " #: modules/visual_script/visual_script_nodes.cpp msgid "VariableGet not found in script: " @@ -277,19 +376,93 @@ msgid "VariableSet not found in script: " msgstr "" #: modules/visual_script/visual_script_nodes.cpp +msgid "Custom node has no _step() method, can't process graph." +msgstr "" + +#: modules/visual_script/visual_script_nodes.cpp msgid "" -"Custom node has no _get_output_port_unsequenced(idx,wmem), but unsequenced " -"ports were specified." +"Invalid return value from _step(), must be integer (seq out), or string " +"(error)." msgstr "" #: modules/visual_script/visual_script_nodes.cpp -msgid "Custom node has no _step() method, can't process graph." +msgid "just pressed" msgstr "" #: modules/visual_script/visual_script_nodes.cpp +msgid "just released" +msgstr "" + +#: platform/winrt/export/export.cpp msgid "" -"Invalid return value from _step(), must be integer (seq out), or string " -"(error)." +"Couldn't read the certficate file. Are the path and password both correct?" +msgstr "" + +#: platform/winrt/export/export.cpp +msgid "Error creating the signature object." +msgstr "" + +#: platform/winrt/export/export.cpp +msgid "Error creating the package signature." +msgstr "" + +#: platform/winrt/export/export.cpp +msgid "" +"No export templates found.\n" +"Download and install export templates." +msgstr "" + +#: platform/winrt/export/export.cpp +msgid "Custom debug package not found." +msgstr "" + +#: platform/winrt/export/export.cpp +msgid "Custom release package not found." +msgstr "" + +#: platform/winrt/export/export.cpp +#, fuzzy +msgid "Invalid unique name." +msgstr "Nome de índice propriedade inválido." + +#: platform/winrt/export/export.cpp +msgid "Invalid product GUID." +msgstr "" + +#: platform/winrt/export/export.cpp +msgid "Invalid publisher GUID." +msgstr "" + +#: platform/winrt/export/export.cpp +msgid "Invalid background color." +msgstr "" + +#: platform/winrt/export/export.cpp +msgid "Invalid Store Logo image dimensions (should be 50x50)." +msgstr "" + +#: platform/winrt/export/export.cpp +msgid "Invalid square 44x44 logo image dimensions (should be 44x44)." +msgstr "" + +#: platform/winrt/export/export.cpp +msgid "Invalid square 71x71 logo image dimensions (should be 71x71)." +msgstr "" + +#: platform/winrt/export/export.cpp +msgid "Invalid square 150x150 logo image dimensions (should be 150x150)." +msgstr "" + +#: platform/winrt/export/export.cpp +msgid "Invalid square 310x310 logo image dimensions (should be 310x310)." +msgstr "" + +#: platform/winrt/export/export.cpp +msgid "Invalid wide 310x150 logo image dimensions (should be 310x150)." +msgstr "" + +#: platform/winrt/export/export.cpp +msgid "Invalid splash screen image dimensions (should be 620x300)." msgstr "" #: scene/2d/animated_sprite.cpp @@ -434,6 +607,10 @@ msgid "" "It only provides navigation data." msgstr "" +#: scene/3d/remote_transform.cpp +msgid "Path property must point to a valid Spatial node to work." +msgstr "" + #: scene/3d/scenario_fx.cpp msgid "" "Only one WorldEnvironment is allowed per scene (or set of instanced scenes)." @@ -482,7 +659,8 @@ msgstr "" #: scene/gui/file_dialog.cpp tools/editor/editor_file_dialog.cpp #: tools/editor/editor_help.cpp tools/editor/editor_node.cpp #: tools/editor/filesystem_dock.cpp -#: tools/editor/plugins/script_editor_plugin.cpp tools/editor/quick_open.cpp +#: tools/editor/plugins/script_editor_plugin.cpp +#: tools/editor/property_selector.cpp tools/editor/quick_open.cpp msgid "Open" msgstr "" @@ -1018,7 +1196,8 @@ msgstr "" #: tools/editor/asset_library_editor_plugin.cpp tools/editor/create_dialog.cpp #: tools/editor/editor_help.cpp tools/editor/editor_node.cpp -#: tools/editor/plugins/script_editor_plugin.cpp tools/editor/quick_open.cpp +#: tools/editor/plugins/script_editor_plugin.cpp +#: tools/editor/property_selector.cpp tools/editor/quick_open.cpp #: tools/editor/settings_config_dialog.cpp msgid "Search:" msgstr "" @@ -1069,10 +1248,6 @@ msgid "Method List For '%s':" msgstr "" #: tools/editor/call_dialog.cpp -msgid "Call" -msgstr "" - -#: tools/editor/call_dialog.cpp msgid "Method List:" msgstr "" @@ -1191,6 +1366,12 @@ msgid "Method in target Node must be specified!" msgstr "" #: tools/editor/connections_dialog.cpp +msgid "" +"Target method not found! Specify a valid method or attach a script to target " +"Node." +msgstr "" + +#: tools/editor/connections_dialog.cpp msgid "Connect To Node:" msgstr "" @@ -1266,11 +1447,26 @@ msgstr "" msgid "Create New" msgstr "" +#: tools/editor/create_dialog.cpp tools/editor/editor_file_dialog.cpp +#: tools/editor/filesystem_dock.cpp +msgid "Favorites:" +msgstr "" + +#: tools/editor/create_dialog.cpp tools/editor/editor_file_dialog.cpp +msgid "Recent:" +msgstr "" + #: tools/editor/create_dialog.cpp tools/editor/editor_help.cpp -#: tools/editor/plugins/script_editor_plugin.cpp tools/editor/quick_open.cpp +#: tools/editor/plugins/script_editor_plugin.cpp +#: tools/editor/property_selector.cpp tools/editor/quick_open.cpp msgid "Matches:" msgstr "" +#: tools/editor/create_dialog.cpp tools/editor/editor_help.cpp +#: tools/editor/property_selector.cpp tools/editor/script_editor_debugger.cpp +msgid "Description:" +msgstr "" + #: tools/editor/dependency_editor.cpp msgid "Search Replacement For:" msgstr "" @@ -1529,14 +1725,6 @@ msgstr "" msgid "Move Favorite Down" msgstr "" -#: tools/editor/editor_file_dialog.cpp tools/editor/filesystem_dock.cpp -msgid "Favorites:" -msgstr "" - -#: tools/editor/editor_file_dialog.cpp -msgid "Recent:" -msgstr "" - #: tools/editor/editor_file_dialog.cpp msgid "Preview:" msgstr "" @@ -1586,10 +1774,6 @@ msgstr "" msgid "Constants:" msgstr "" -#: tools/editor/editor_help.cpp tools/editor/script_editor_debugger.cpp -msgid "Description:" -msgstr "" - #: tools/editor/editor_help.cpp msgid "Method Description:" msgstr "" @@ -1935,14 +2119,6 @@ msgid "Go to previously opened scene." msgstr "" #: tools/editor/editor_node.cpp -msgid "Fullscreen Mode" -msgstr "" - -#: tools/editor/editor_node.cpp -msgid "Distraction Free Mode" -msgstr "" - -#: tools/editor/editor_node.cpp msgid "Next tab" msgstr "" @@ -2028,6 +2204,10 @@ msgid "Quit to Project List" msgstr "" #: tools/editor/editor_node.cpp +msgid "Distraction Free Mode" +msgstr "" + +#: tools/editor/editor_node.cpp msgid "Import assets to the project." msgstr "" @@ -2186,6 +2366,10 @@ msgid "Editor Layout" msgstr "" #: tools/editor/editor_node.cpp +msgid "Toggle Fullscreen" +msgstr "" + +#: tools/editor/editor_node.cpp msgid "Install Export Templates" msgstr "" @@ -2210,6 +2394,10 @@ msgid "Update Changes" msgstr "" #: tools/editor/editor_node.cpp +msgid "Disable Update Spinner" +msgstr "" + +#: tools/editor/editor_node.cpp msgid "Inspector" msgstr "" @@ -2249,6 +2437,10 @@ msgstr "" msgid "FileSystem" msgstr "" +#: tools/editor/editor_node.cpp tools/editor/node_dock.cpp +msgid "Node" +msgstr "" + #: tools/editor/editor_node.cpp msgid "Output" msgstr "" @@ -3078,10 +3270,6 @@ msgid "MultiNode Set" msgstr "" #: tools/editor/node_dock.cpp -msgid "Node" -msgstr "" - -#: tools/editor/node_dock.cpp msgid "Groups" msgstr "" @@ -3621,6 +3809,10 @@ msgid "Clear Bones" msgstr "" #: tools/editor/plugins/canvas_item_editor_plugin.cpp +msgid "Show Bones" +msgstr "" + +#: tools/editor/plugins/canvas_item_editor_plugin.cpp msgid "Make IK Chain" msgstr "" @@ -4359,6 +4551,11 @@ msgid "Close Docs" msgstr "" #: tools/editor/plugins/script_editor_plugin.cpp +#, fuzzy +msgid "Close All" +msgstr "Fechar" + +#: tools/editor/plugins/script_editor_plugin.cpp #: tools/editor/plugins/script_text_editor.cpp #: tools/editor/plugins/shader_editor_plugin.cpp msgid "Find.." @@ -4466,6 +4663,10 @@ msgid "" "Built-in scripts can only be edited when the scene they belong to is loaded" msgstr "" +#: tools/editor/plugins/script_text_editor.cpp +msgid "Pick Color" +msgstr "" + #: tools/editor/plugins/script_text_editor.cpp tools/editor/scene_tree_dock.cpp msgid "Move Up" msgstr "" @@ -4842,6 +5043,10 @@ msgid "Insert Animation Key" msgstr "" #: tools/editor/plugins/spatial_editor_plugin.cpp +msgid "Focus Origin" +msgstr "" + +#: tools/editor/plugins/spatial_editor_plugin.cpp msgid "Focus Selection" msgstr "" @@ -5107,6 +5312,10 @@ msgid "Remove Item" msgstr "" #: tools/editor/plugins/theme_editor_plugin.cpp +msgid "Theme" +msgstr "" + +#: tools/editor/plugins/theme_editor_plugin.cpp msgid "Add Class Items" msgstr "" @@ -5918,6 +6127,10 @@ msgid "Assign" msgstr "" #: tools/editor/property_editor.cpp +msgid "New Script" +msgstr "" + +#: tools/editor/property_editor.cpp msgid "Error loading file: Not a resource!" msgstr "" @@ -5934,10 +6147,6 @@ msgid "On" msgstr "" #: tools/editor/property_editor.cpp -msgid "Set" -msgstr "" - -#: tools/editor/property_editor.cpp msgid "Properties:" msgstr "" @@ -5949,6 +6158,15 @@ msgstr "" msgid "Sections:" msgstr "" +#: tools/editor/property_selector.cpp +#, fuzzy +msgid "Select Property" +msgstr "Adicionar propriedade Setter" + +#: tools/editor/property_selector.cpp +msgid "Select Method" +msgstr "" + #: tools/editor/pvrtc_compress.cpp msgid "Could not execute PVRTC tool:" msgstr "" diff --git a/tools/translations/ro.po b/tools/translations/ro.po index 76e301404d..e4782fec64 100644 --- a/tools/translations/ro.po +++ b/tools/translations/ro.po @@ -26,6 +26,12 @@ msgid "step argument is zero!" msgstr "" #: modules/gdscript/gd_functions.cpp +msgid "" +"Paths cannot start with '/', absolute paths must start with 'res://', " +"'user://', or 'local://'" +msgstr "" + +#: modules/gdscript/gd_functions.cpp msgid "Not a script with an instance" msgstr "" @@ -148,19 +154,88 @@ msgid "Editing Signal:" msgstr "" #: modules/visual_script/visual_script_editor.cpp +msgid "Change Expression" +msgstr "" + +#: modules/visual_script/visual_script_editor.cpp msgid "Add Node" msgstr "" #: modules/visual_script/visual_script_editor.cpp +msgid "Hold Meta to drop a Getter. Hold Shift to drop a generic signature." +msgstr "" + +#: modules/visual_script/visual_script_editor.cpp +msgid "Hold Ctrl to drop a Getter. Hold Shift to drop a generic signature." +msgstr "" + +#: modules/visual_script/visual_script_editor.cpp +msgid "Hold Meta to drop a simple reference to the node." +msgstr "" + +#: modules/visual_script/visual_script_editor.cpp +msgid "Hold Ctrl to drop a simple reference to the node." +msgstr "" + +#: modules/visual_script/visual_script_editor.cpp +msgid "Hold Meta to drop a Variable Setter." +msgstr "" + +#: modules/visual_script/visual_script_editor.cpp +msgid "Hold Ctrl to drop a Variable Setter." +msgstr "" + +#: modules/visual_script/visual_script_editor.cpp +msgid "Add Preload Node" +msgstr "" + +#: modules/visual_script/visual_script_editor.cpp msgid "Add Node(s) From Tree" msgstr "" #: modules/visual_script/visual_script_editor.cpp +msgid "Add Getter Property" +msgstr "" + +#: modules/visual_script/visual_script_editor.cpp msgid "Add Setter Property" msgstr "" #: modules/visual_script/visual_script_editor.cpp -msgid "Add Getter Property" +msgid "Condition" +msgstr "" + +#: modules/visual_script/visual_script_editor.cpp +msgid "Sequence" +msgstr "" + +#: modules/visual_script/visual_script_editor.cpp +msgid "Switch" +msgstr "" + +#: modules/visual_script/visual_script_editor.cpp +msgid "Iterator" +msgstr "" + +#: modules/visual_script/visual_script_editor.cpp +msgid "While" +msgstr "" + +#: modules/visual_script/visual_script_editor.cpp +msgid "Return" +msgstr "" + +#: modules/visual_script/visual_script_editor.cpp tools/editor/call_dialog.cpp +msgid "Call" +msgstr "" + +#: modules/visual_script/visual_script_editor.cpp +msgid "Get" +msgstr "" + +#: modules/visual_script/visual_script_editor.cpp +#: tools/editor/property_editor.cpp +msgid "Set" msgstr "" #: modules/visual_script/visual_script_editor.cpp @@ -223,7 +298,19 @@ msgid "Toggle Breakpoint" msgstr "" #: modules/visual_script/visual_script_editor.cpp -msgid "Find Node Tyoe" +msgid "Find Node Type" +msgstr "" + +#: modules/visual_script/visual_script_editor.cpp +msgid "Copy Nodes" +msgstr "" + +#: modules/visual_script/visual_script_editor.cpp +msgid "Cut Nodes" +msgstr "" + +#: modules/visual_script/visual_script_editor.cpp +msgid "Paste Nodes" msgstr "" #: modules/visual_script/visual_script_flow_control.cpp @@ -271,19 +358,92 @@ msgid "VariableSet not found in script: " msgstr "" #: modules/visual_script/visual_script_nodes.cpp +msgid "Custom node has no _step() method, can't process graph." +msgstr "" + +#: modules/visual_script/visual_script_nodes.cpp msgid "" -"Custom node has no _get_output_port_unsequenced(idx,wmem), but unsequenced " -"ports were specified." +"Invalid return value from _step(), must be integer (seq out), or string " +"(error)." msgstr "" #: modules/visual_script/visual_script_nodes.cpp -msgid "Custom node has no _step() method, can't process graph." +msgid "just pressed" msgstr "" #: modules/visual_script/visual_script_nodes.cpp +msgid "just released" +msgstr "" + +#: platform/winrt/export/export.cpp msgid "" -"Invalid return value from _step(), must be integer (seq out), or string " -"(error)." +"Couldn't read the certficate file. Are the path and password both correct?" +msgstr "" + +#: platform/winrt/export/export.cpp +msgid "Error creating the signature object." +msgstr "" + +#: platform/winrt/export/export.cpp +msgid "Error creating the package signature." +msgstr "" + +#: platform/winrt/export/export.cpp +msgid "" +"No export templates found.\n" +"Download and install export templates." +msgstr "" + +#: platform/winrt/export/export.cpp +msgid "Custom debug package not found." +msgstr "" + +#: platform/winrt/export/export.cpp +msgid "Custom release package not found." +msgstr "" + +#: platform/winrt/export/export.cpp +msgid "Invalid unique name." +msgstr "" + +#: platform/winrt/export/export.cpp +msgid "Invalid product GUID." +msgstr "" + +#: platform/winrt/export/export.cpp +msgid "Invalid publisher GUID." +msgstr "" + +#: platform/winrt/export/export.cpp +msgid "Invalid background color." +msgstr "" + +#: platform/winrt/export/export.cpp +msgid "Invalid Store Logo image dimensions (should be 50x50)." +msgstr "" + +#: platform/winrt/export/export.cpp +msgid "Invalid square 44x44 logo image dimensions (should be 44x44)." +msgstr "" + +#: platform/winrt/export/export.cpp +msgid "Invalid square 71x71 logo image dimensions (should be 71x71)." +msgstr "" + +#: platform/winrt/export/export.cpp +msgid "Invalid square 150x150 logo image dimensions (should be 150x150)." +msgstr "" + +#: platform/winrt/export/export.cpp +msgid "Invalid square 310x310 logo image dimensions (should be 310x310)." +msgstr "" + +#: platform/winrt/export/export.cpp +msgid "Invalid wide 310x150 logo image dimensions (should be 310x150)." +msgstr "" + +#: platform/winrt/export/export.cpp +msgid "Invalid splash screen image dimensions (should be 620x300)." msgstr "" #: scene/2d/animated_sprite.cpp @@ -428,6 +588,10 @@ msgid "" "It only provides navigation data." msgstr "" +#: scene/3d/remote_transform.cpp +msgid "Path property must point to a valid Spatial node to work." +msgstr "" + #: scene/3d/scenario_fx.cpp msgid "" "Only one WorldEnvironment is allowed per scene (or set of instanced scenes)." @@ -476,7 +640,8 @@ msgstr "" #: scene/gui/file_dialog.cpp tools/editor/editor_file_dialog.cpp #: tools/editor/editor_help.cpp tools/editor/editor_node.cpp #: tools/editor/filesystem_dock.cpp -#: tools/editor/plugins/script_editor_plugin.cpp tools/editor/quick_open.cpp +#: tools/editor/plugins/script_editor_plugin.cpp +#: tools/editor/property_selector.cpp tools/editor/quick_open.cpp msgid "Open" msgstr "" @@ -1012,7 +1177,8 @@ msgstr "" #: tools/editor/asset_library_editor_plugin.cpp tools/editor/create_dialog.cpp #: tools/editor/editor_help.cpp tools/editor/editor_node.cpp -#: tools/editor/plugins/script_editor_plugin.cpp tools/editor/quick_open.cpp +#: tools/editor/plugins/script_editor_plugin.cpp +#: tools/editor/property_selector.cpp tools/editor/quick_open.cpp #: tools/editor/settings_config_dialog.cpp msgid "Search:" msgstr "" @@ -1063,10 +1229,6 @@ msgid "Method List For '%s':" msgstr "" #: tools/editor/call_dialog.cpp -msgid "Call" -msgstr "" - -#: tools/editor/call_dialog.cpp msgid "Method List:" msgstr "" @@ -1185,6 +1347,12 @@ msgid "Method in target Node must be specified!" msgstr "" #: tools/editor/connections_dialog.cpp +msgid "" +"Target method not found! Specify a valid method or attach a script to target " +"Node." +msgstr "" + +#: tools/editor/connections_dialog.cpp msgid "Connect To Node:" msgstr "" @@ -1260,11 +1428,26 @@ msgstr "" msgid "Create New" msgstr "" +#: tools/editor/create_dialog.cpp tools/editor/editor_file_dialog.cpp +#: tools/editor/filesystem_dock.cpp +msgid "Favorites:" +msgstr "" + +#: tools/editor/create_dialog.cpp tools/editor/editor_file_dialog.cpp +msgid "Recent:" +msgstr "" + #: tools/editor/create_dialog.cpp tools/editor/editor_help.cpp -#: tools/editor/plugins/script_editor_plugin.cpp tools/editor/quick_open.cpp +#: tools/editor/plugins/script_editor_plugin.cpp +#: tools/editor/property_selector.cpp tools/editor/quick_open.cpp msgid "Matches:" msgstr "" +#: tools/editor/create_dialog.cpp tools/editor/editor_help.cpp +#: tools/editor/property_selector.cpp tools/editor/script_editor_debugger.cpp +msgid "Description:" +msgstr "" + #: tools/editor/dependency_editor.cpp msgid "Search Replacement For:" msgstr "" @@ -1523,14 +1706,6 @@ msgstr "" msgid "Move Favorite Down" msgstr "" -#: tools/editor/editor_file_dialog.cpp tools/editor/filesystem_dock.cpp -msgid "Favorites:" -msgstr "" - -#: tools/editor/editor_file_dialog.cpp -msgid "Recent:" -msgstr "" - #: tools/editor/editor_file_dialog.cpp msgid "Preview:" msgstr "" @@ -1580,10 +1755,6 @@ msgstr "" msgid "Constants:" msgstr "" -#: tools/editor/editor_help.cpp tools/editor/script_editor_debugger.cpp -msgid "Description:" -msgstr "" - #: tools/editor/editor_help.cpp msgid "Method Description:" msgstr "" @@ -1929,14 +2100,6 @@ msgid "Go to previously opened scene." msgstr "" #: tools/editor/editor_node.cpp -msgid "Fullscreen Mode" -msgstr "" - -#: tools/editor/editor_node.cpp -msgid "Distraction Free Mode" -msgstr "" - -#: tools/editor/editor_node.cpp msgid "Next tab" msgstr "" @@ -2022,6 +2185,10 @@ msgid "Quit to Project List" msgstr "" #: tools/editor/editor_node.cpp +msgid "Distraction Free Mode" +msgstr "" + +#: tools/editor/editor_node.cpp msgid "Import assets to the project." msgstr "" @@ -2180,6 +2347,10 @@ msgid "Editor Layout" msgstr "" #: tools/editor/editor_node.cpp +msgid "Toggle Fullscreen" +msgstr "" + +#: tools/editor/editor_node.cpp msgid "Install Export Templates" msgstr "" @@ -2204,6 +2375,10 @@ msgid "Update Changes" msgstr "" #: tools/editor/editor_node.cpp +msgid "Disable Update Spinner" +msgstr "" + +#: tools/editor/editor_node.cpp msgid "Inspector" msgstr "" @@ -2243,6 +2418,10 @@ msgstr "" msgid "FileSystem" msgstr "" +#: tools/editor/editor_node.cpp tools/editor/node_dock.cpp +msgid "Node" +msgstr "" + #: tools/editor/editor_node.cpp msgid "Output" msgstr "" @@ -3072,10 +3251,6 @@ msgid "MultiNode Set" msgstr "" #: tools/editor/node_dock.cpp -msgid "Node" -msgstr "" - -#: tools/editor/node_dock.cpp msgid "Groups" msgstr "" @@ -3615,6 +3790,10 @@ msgid "Clear Bones" msgstr "" #: tools/editor/plugins/canvas_item_editor_plugin.cpp +msgid "Show Bones" +msgstr "" + +#: tools/editor/plugins/canvas_item_editor_plugin.cpp msgid "Make IK Chain" msgstr "" @@ -4353,6 +4532,10 @@ msgid "Close Docs" msgstr "" #: tools/editor/plugins/script_editor_plugin.cpp +msgid "Close All" +msgstr "" + +#: tools/editor/plugins/script_editor_plugin.cpp #: tools/editor/plugins/script_text_editor.cpp #: tools/editor/plugins/shader_editor_plugin.cpp msgid "Find.." @@ -4460,6 +4643,10 @@ msgid "" "Built-in scripts can only be edited when the scene they belong to is loaded" msgstr "" +#: tools/editor/plugins/script_text_editor.cpp +msgid "Pick Color" +msgstr "" + #: tools/editor/plugins/script_text_editor.cpp tools/editor/scene_tree_dock.cpp msgid "Move Up" msgstr "" @@ -4836,6 +5023,10 @@ msgid "Insert Animation Key" msgstr "" #: tools/editor/plugins/spatial_editor_plugin.cpp +msgid "Focus Origin" +msgstr "" + +#: tools/editor/plugins/spatial_editor_plugin.cpp msgid "Focus Selection" msgstr "" @@ -5101,6 +5292,10 @@ msgid "Remove Item" msgstr "" #: tools/editor/plugins/theme_editor_plugin.cpp +msgid "Theme" +msgstr "" + +#: tools/editor/plugins/theme_editor_plugin.cpp msgid "Add Class Items" msgstr "" @@ -5912,6 +6107,10 @@ msgid "Assign" msgstr "" #: tools/editor/property_editor.cpp +msgid "New Script" +msgstr "" + +#: tools/editor/property_editor.cpp msgid "Error loading file: Not a resource!" msgstr "" @@ -5928,10 +6127,6 @@ msgid "On" msgstr "" #: tools/editor/property_editor.cpp -msgid "Set" -msgstr "" - -#: tools/editor/property_editor.cpp msgid "Properties:" msgstr "" @@ -5943,6 +6138,14 @@ msgstr "" msgid "Sections:" msgstr "" +#: tools/editor/property_selector.cpp +msgid "Select Property" +msgstr "" + +#: tools/editor/property_selector.cpp +msgid "Select Method" +msgstr "" + #: tools/editor/pvrtc_compress.cpp msgid "Could not execute PVRTC tool:" msgstr "" diff --git a/tools/translations/ru.po b/tools/translations/ru.po index 0ae2d02fe0..b8288d07a4 100644 --- a/tools/translations/ru.po +++ b/tools/translations/ru.po @@ -10,7 +10,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine editor\n" "POT-Creation-Date: \n" -"PO-Revision-Date: 2016-07-24 17:18+0000\n" +"PO-Revision-Date: 2016-09-14 21:55+0000\n" "Last-Translator: DimOkGamer <dimokgamer@gmail.com>\n" "Language-Team: Russian <https://hosted.weblate.org/projects/godot-engine/" "godot/ru/>\n" @@ -20,7 +20,7 @@ msgstr "" "Content-Transfer-Encoding: 8bit\n" "Plural-Forms: nplurals=3; plural=n%10==1 && n%100!=11 ? 0 : n%10>=2 && n" "%10<=4 && (n%100<10 || n%100>=20) ? 1 : 2;\n" -"X-Generator: Weblate 2.8-dev\n" +"X-Generator: Weblate 2.8\n" #: modules/gdscript/gd_functions.cpp #: modules/visual_script/visual_script_builtin_funcs.cpp @@ -37,6 +37,12 @@ msgid "step argument is zero!" msgstr "Аргумент шага равен нулю!" #: modules/gdscript/gd_functions.cpp +msgid "" +"Paths cannot start with '/', absolute paths must start with 'res://', " +"'user://', or 'local://'" +msgstr "" + +#: modules/gdscript/gd_functions.cpp msgid "Not a script with an instance" msgstr "Скрипт без экземпляра" @@ -70,40 +76,44 @@ msgid "" "A node yielded without working memory, please read the docs on how to yield " "properly!" msgstr "" +"Узел покинут без рабочей памяти, пожалуйста, прочитайте документацию о том, " +"как правильно выходить!" #: modules/visual_script/visual_script.cpp msgid "" "Node yielded, but did not return a function state in the first working " "memory." msgstr "" +"Узел покинут, но не возвращает состояние функции в первой рабочей памяти." #: modules/visual_script/visual_script.cpp msgid "" "Return value must be assigned to first element of node working memory! Fix " "your node please." msgstr "" +"Возвращаемое значение должно быть присвоено первому элементу узла рабочей " +"памяти! Исправьте узел пожалуйста." #: modules/visual_script/visual_script.cpp msgid "Node returned an invalid sequence output: " -msgstr "" +msgstr "Узел вернул ошибочную последовательность: " #: modules/visual_script/visual_script.cpp msgid "Found sequence bit but not the node in the stack, report bug!" msgstr "" +"Найдена последовательность бит, но не узел в стеке, сообщение об ошибке!" #: modules/visual_script/visual_script.cpp msgid "Stack overflow with stack depth: " -msgstr "" +msgstr "Переполнение стека с глубиной стека: " #: modules/visual_script/visual_script_editor.cpp -#, fuzzy msgid "Functions:" -msgstr "Функция:" +msgstr "Функции:" #: modules/visual_script/visual_script_editor.cpp -#, fuzzy msgid "Variables:" -msgstr "Переменная" +msgstr "Переменные:" #: modules/visual_script/visual_script_editor.cpp tools/editor/editor_help.cpp msgid "Signals:" @@ -111,86 +121,151 @@ msgstr "Сигналы:" #: modules/visual_script/visual_script_editor.cpp msgid "Name is not a valid identifier:" -msgstr "" +msgstr "Имя не является допустимым идентификатором:" #: modules/visual_script/visual_script_editor.cpp msgid "Name already in use by another func/var/signal:" -msgstr "" +msgstr "Имя уже используется другой функцией/переменной/сигналом:" #: modules/visual_script/visual_script_editor.cpp -#, fuzzy msgid "Rename Function" -msgstr "Сделать функцию" +msgstr "Переименовать функцию" #: modules/visual_script/visual_script_editor.cpp -#, fuzzy msgid "Rename Variable" -msgstr "Переименовать сэмпл" +msgstr "Переименовать переменную" #: modules/visual_script/visual_script_editor.cpp -#, fuzzy msgid "Rename Signal" -msgstr "Переименовать сэмпл" +msgstr "Переименовать сигнал" #: modules/visual_script/visual_script_editor.cpp -#, fuzzy msgid "Add Function" -msgstr "Функция:" +msgstr "Добавить функцию" #: modules/visual_script/visual_script_editor.cpp -#, fuzzy msgid "Add Variable" -msgstr "Переменная" +msgstr "Добавить переменную" #: modules/visual_script/visual_script_editor.cpp -#, fuzzy msgid "Add Signal" -msgstr "Сигналы" +msgstr "Добавить сигнал" #: modules/visual_script/visual_script_editor.cpp -#, fuzzy msgid "Remove Function" -msgstr "Убрать выделение" +msgstr "Удалить функцию" #: modules/visual_script/visual_script_editor.cpp -#, fuzzy msgid "Remove Variable" -msgstr "Переменная" +msgstr "Удалить переменную" #: modules/visual_script/visual_script_editor.cpp -#, fuzzy msgid "Editing Variable:" -msgstr "Переменная" +msgstr "Редактирование переменной:" #: modules/visual_script/visual_script_editor.cpp -#, fuzzy msgid "Remove Signal" -msgstr "Убрать выделение" +msgstr "Удалить сигнал" #: modules/visual_script/visual_script_editor.cpp -#, fuzzy msgid "Editing Signal:" -msgstr "Подключение сигнала:" +msgstr "Редактирование сигнала:" #: modules/visual_script/visual_script_editor.cpp #, fuzzy +msgid "Change Expression" +msgstr "Изменить тип" + +#: modules/visual_script/visual_script_editor.cpp msgid "Add Node" -msgstr "Добавить дочерний узел" +msgstr "Добавить узел" + +#: modules/visual_script/visual_script_editor.cpp +msgid "Hold Meta to drop a Getter. Hold Shift to drop a generic signature." +msgstr "" +"Зажмите Meta, чтобы добавить Getter. Зажмите Shift, чтобы добавить " +"универсальную подпись." + +#: modules/visual_script/visual_script_editor.cpp +msgid "Hold Ctrl to drop a Getter. Hold Shift to drop a generic signature." +msgstr "" +"Зажмите Ctrl, чтобы добавить Getter. Зажмите Shift, чтобы добавить " +"универсальную подпись." + +#: modules/visual_script/visual_script_editor.cpp +msgid "Hold Meta to drop a simple reference to the node." +msgstr "Зажмите Meta, чтобы добавить простую ссылку на узел." + +#: modules/visual_script/visual_script_editor.cpp +msgid "Hold Ctrl to drop a simple reference to the node." +msgstr "Зажмите Ctrl, чтобы добавить простую ссылку на узел." + +#: modules/visual_script/visual_script_editor.cpp +msgid "Hold Meta to drop a Variable Setter." +msgstr "Зажмите Meta, чтобы добавить Variable Setter." + +#: modules/visual_script/visual_script_editor.cpp +msgid "Hold Ctrl to drop a Variable Setter." +msgstr "Зажмите Ctrl, чтобы добавить Variable Setter." + +#: modules/visual_script/visual_script_editor.cpp +msgid "Add Preload Node" +msgstr "Добавить предзагрузочный узел" #: modules/visual_script/visual_script_editor.cpp -#, fuzzy msgid "Add Node(s) From Tree" -msgstr "Узел со сцены" +msgstr "Добавить узел(узлы) из дерева" + +#: modules/visual_script/visual_script_editor.cpp +msgid "Add Getter Property" +msgstr "Добавить получающее свойство" #: modules/visual_script/visual_script_editor.cpp msgid "Add Setter Property" +msgstr "Добавить устанавливающее свойство" + +#: modules/visual_script/visual_script_editor.cpp +#, fuzzy +msgid "Condition" +msgstr "Копировать анимацию" + +#: modules/visual_script/visual_script_editor.cpp +msgid "Sequence" msgstr "" #: modules/visual_script/visual_script_editor.cpp -msgid "Add Getter Property" +#, fuzzy +msgid "Switch" +msgstr "Высота" + +#: modules/visual_script/visual_script_editor.cpp +msgid "Iterator" +msgstr "" + +#: modules/visual_script/visual_script_editor.cpp +msgid "While" msgstr "" #: modules/visual_script/visual_script_editor.cpp +#, fuzzy +msgid "Return" +msgstr "Возвращение:" + +#: modules/visual_script/visual_script_editor.cpp tools/editor/call_dialog.cpp +msgid "Call" +msgstr "Вызов" + +#: modules/visual_script/visual_script_editor.cpp +#, fuzzy +msgid "Get" +msgstr "Задан" + +#: modules/visual_script/visual_script_editor.cpp +#: tools/editor/property_editor.cpp +msgid "Set" +msgstr "Задан" + +#: modules/visual_script/visual_script_editor.cpp #: tools/editor/plugins/canvas_item_editor_plugin.cpp #: tools/editor/plugins/polygon_2d_editor_plugin.cpp #: tools/editor/plugins/script_text_editor.cpp @@ -200,22 +275,20 @@ msgid "Edit" msgstr "Редактировать" #: modules/visual_script/visual_script_editor.cpp -#, fuzzy msgid "Base Type:" -msgstr "Тип информации:" +msgstr "Базовый тип:" #: modules/visual_script/visual_script_editor.cpp tools/editor/editor_help.cpp msgid "Members:" msgstr "Участники:" #: modules/visual_script/visual_script_editor.cpp -#, fuzzy msgid "Available Nodes:" -msgstr "TimeScale узел" +msgstr "Доступные узлы:" #: modules/visual_script/visual_script_editor.cpp msgid "Select or create a function to edit graph" -msgstr "" +msgstr "Выберите или создайте функцию для редактирования графа" #: modules/visual_script/visual_script_editor.cpp tools/editor/call_dialog.cpp #: tools/editor/connections_dialog.cpp @@ -231,24 +304,20 @@ msgid "Close" msgstr "Закрыть" #: modules/visual_script/visual_script_editor.cpp -#, fuzzy msgid "Edit Signal Arguments:" -msgstr "Дополнительные параметры вызова:" +msgstr "Редактирование аргументов сигнала:" #: modules/visual_script/visual_script_editor.cpp -#, fuzzy msgid "Edit Variable:" -msgstr "Переменная" +msgstr "Редактировать переменную:" #: modules/visual_script/visual_script_editor.cpp -#, fuzzy msgid "Change" -msgstr "Изменить тип" +msgstr "Изменить" #: modules/visual_script/visual_script_editor.cpp -#, fuzzy msgid "Delete Selected" -msgstr "Удалить выбранные файлы?" +msgstr "Удалить выделенное" #: modules/visual_script/visual_script_editor.cpp #: tools/editor/plugins/script_text_editor.cpp @@ -256,72 +325,160 @@ msgid "Toggle Breakpoint" msgstr "Точка остановки" #: modules/visual_script/visual_script_editor.cpp -#, fuzzy -msgid "Find Node Tyoe" -msgstr "Найти следующее" +msgid "Find Node Type" +msgstr "Найти тип узла" + +#: modules/visual_script/visual_script_editor.cpp +msgid "Copy Nodes" +msgstr "Копировать узлы" + +#: modules/visual_script/visual_script_editor.cpp +msgid "Cut Nodes" +msgstr "Вырезать узлы" + +#: modules/visual_script/visual_script_editor.cpp +msgid "Paste Nodes" +msgstr "Вставить узлы" #: modules/visual_script/visual_script_flow_control.cpp msgid "Input type not iterable: " -msgstr "" +msgstr "Входной тип не итерируемый: " #: modules/visual_script/visual_script_flow_control.cpp msgid "Iterator became invalid" -msgstr "" +msgstr "Итератор стал недействительным" #: modules/visual_script/visual_script_flow_control.cpp msgid "Iterator became invalid: " -msgstr "" +msgstr "Итератор стал недействительным: " #: modules/visual_script/visual_script_func_nodes.cpp -#, fuzzy msgid "Invalid index property name." -msgstr "Недопустимое имя вышестоящего класса" +msgstr "Неверный индекс свойства имени." #: modules/visual_script/visual_script_func_nodes.cpp msgid "Base object is not a Node!" -msgstr "" +msgstr "Базовый объект не является узлом!" #: modules/visual_script/visual_script_func_nodes.cpp -#, fuzzy msgid "Path does not lead Node!" -msgstr "Путь не локальный" +msgstr "Путь не приводит к узлу!" #: modules/visual_script/visual_script_func_nodes.cpp msgid "Invalid index property name '%s' in node %s." -msgstr "" +msgstr "Неправильный индекс свойства имени '%s' в узле %s." #: modules/visual_script/visual_script_nodes.cpp -#, fuzzy msgid ": Invalid argument of type: " -msgstr "Недопустимое имя вышестоящего класса" +msgstr ": Недопустимый аргумент типа: " #: modules/visual_script/visual_script_nodes.cpp -#, fuzzy msgid ": Invalid arguments: " -msgstr "Недопустимое имя вышестоящего класса" +msgstr ": Недопустимые аргументы: " #: modules/visual_script/visual_script_nodes.cpp msgid "VariableGet not found in script: " -msgstr "" +msgstr "VariableGet не найден в скрипте: " #: modules/visual_script/visual_script_nodes.cpp msgid "VariableSet not found in script: " +msgstr "VariableSet не найден в скрипте: " + +#: modules/visual_script/visual_script_nodes.cpp +msgid "Custom node has no _step() method, can't process graph." msgstr "" +"Пользовательский узел не имеет метода _step(), не возможно обрабатывать граф." #: modules/visual_script/visual_script_nodes.cpp msgid "" -"Custom node has no _get_output_port_unsequenced(idx,wmem), but unsequenced " -"ports were specified." +"Invalid return value from _step(), must be integer (seq out), or string " +"(error)." msgstr "" +"Недопустимое значение, возвращаемое _step(), должно быть целое число(seq " +"out) или строка (error)." #: modules/visual_script/visual_script_nodes.cpp -msgid "Custom node has no _step() method, can't process graph." +msgid "just pressed" msgstr "" #: modules/visual_script/visual_script_nodes.cpp +msgid "just released" +msgstr "" + +#: platform/winrt/export/export.cpp msgid "" -"Invalid return value from _step(), must be integer (seq out), or string " -"(error)." +"Couldn't read the certficate file. Are the path and password both correct?" +msgstr "" + +#: platform/winrt/export/export.cpp +#, fuzzy +msgid "Error creating the signature object." +msgstr "Ошибка записи PCK файла!" + +#: platform/winrt/export/export.cpp +msgid "Error creating the package signature." +msgstr "" + +#: platform/winrt/export/export.cpp +msgid "" +"No export templates found.\n" +"Download and install export templates." +msgstr "" + +#: platform/winrt/export/export.cpp +msgid "Custom debug package not found." +msgstr "" + +#: platform/winrt/export/export.cpp +msgid "Custom release package not found." +msgstr "" + +#: platform/winrt/export/export.cpp +#, fuzzy +msgid "Invalid unique name." +msgstr "Недопустимое имя." + +#: platform/winrt/export/export.cpp +#, fuzzy +msgid "Invalid product GUID." +msgstr "Недопустимый размер шрифта." + +#: platform/winrt/export/export.cpp +#, fuzzy +msgid "Invalid publisher GUID." +msgstr "Недопустимый базовый путь" + +#: platform/winrt/export/export.cpp +#, fuzzy +msgid "Invalid background color." +msgstr "Недопустимый шрифт пользовательского источника." + +#: platform/winrt/export/export.cpp +msgid "Invalid Store Logo image dimensions (should be 50x50)." +msgstr "" + +#: platform/winrt/export/export.cpp +msgid "Invalid square 44x44 logo image dimensions (should be 44x44)." +msgstr "" + +#: platform/winrt/export/export.cpp +msgid "Invalid square 71x71 logo image dimensions (should be 71x71)." +msgstr "" + +#: platform/winrt/export/export.cpp +msgid "Invalid square 150x150 logo image dimensions (should be 150x150)." +msgstr "" + +#: platform/winrt/export/export.cpp +msgid "Invalid square 310x310 logo image dimensions (should be 310x310)." +msgstr "" + +#: platform/winrt/export/export.cpp +msgid "Invalid wide 310x150 logo image dimensions (should be 310x150)." +msgstr "" + +#: platform/winrt/export/export.cpp +msgid "Invalid splash screen image dimensions (should be 620x300)." msgstr "" #: scene/2d/animated_sprite.cpp @@ -515,6 +672,13 @@ msgstr "" "NavigationMeshInstance должен быть дочерним или под-дочерним узлом " "Navigation. Он предоставляет только навигационные данные." +#: scene/3d/remote_transform.cpp +#, fuzzy +msgid "Path property must point to a valid Spatial node to work." +msgstr "" +"Для корректной работы свойство Path должно указывать на действующий узел " +"Particles2D." + #: scene/3d/scenario_fx.cpp msgid "" "Only one WorldEnvironment is allowed per scene (or set of instanced scenes)." @@ -569,7 +733,8 @@ msgstr "Все файлы (*)" #: scene/gui/file_dialog.cpp tools/editor/editor_file_dialog.cpp #: tools/editor/editor_help.cpp tools/editor/editor_node.cpp #: tools/editor/filesystem_dock.cpp -#: tools/editor/plugins/script_editor_plugin.cpp tools/editor/quick_open.cpp +#: tools/editor/plugins/script_editor_plugin.cpp +#: tools/editor/property_selector.cpp tools/editor/quick_open.cpp msgid "Open" msgstr "Открыть" @@ -1061,7 +1226,7 @@ msgstr "Оптимизировать" #: tools/editor/animation_editor.cpp msgid "Select an AnimationPlayer from the Scene Tree to edit animations." -msgstr "" +msgstr "Выберите AnimationPlayer из дерева сцены для редактирования анимаций." #: tools/editor/animation_editor.cpp msgid "Key" @@ -1113,7 +1278,8 @@ msgstr "Изменить значение массива" #: tools/editor/asset_library_editor_plugin.cpp tools/editor/create_dialog.cpp #: tools/editor/editor_help.cpp tools/editor/editor_node.cpp -#: tools/editor/plugins/script_editor_plugin.cpp tools/editor/quick_open.cpp +#: tools/editor/plugins/script_editor_plugin.cpp +#: tools/editor/property_selector.cpp tools/editor/quick_open.cpp #: tools/editor/settings_config_dialog.cpp msgid "Search:" msgstr "Поиск:" @@ -1164,10 +1330,6 @@ msgid "Method List For '%s':" msgstr "Список способ для '%s':" #: tools/editor/call_dialog.cpp -msgid "Call" -msgstr "Вызов" - -#: tools/editor/call_dialog.cpp msgid "Method List:" msgstr "Список методов:" @@ -1271,7 +1433,7 @@ msgstr "Отдалить" #: tools/editor/code_editor.cpp msgid "Reset Zoom" -msgstr "" +msgstr "Сбросить приближение" #: tools/editor/code_editor.cpp tools/editor/script_editor_debugger.cpp msgid "Line:" @@ -1286,6 +1448,12 @@ msgid "Method in target Node must be specified!" msgstr "Метод должен быть указан в целевом Узле!" #: tools/editor/connections_dialog.cpp +msgid "" +"Target method not found! Specify a valid method or attach a script to target " +"Node." +msgstr "" + +#: tools/editor/connections_dialog.cpp msgid "Connect To Node:" msgstr "Присоединить к узлу:" @@ -1361,11 +1529,26 @@ msgstr "Сигналы" msgid "Create New" msgstr "Создать новый" +#: tools/editor/create_dialog.cpp tools/editor/editor_file_dialog.cpp +#: tools/editor/filesystem_dock.cpp +msgid "Favorites:" +msgstr "Избранное:" + +#: tools/editor/create_dialog.cpp tools/editor/editor_file_dialog.cpp +msgid "Recent:" +msgstr "Недавнее:" + #: tools/editor/create_dialog.cpp tools/editor/editor_help.cpp -#: tools/editor/plugins/script_editor_plugin.cpp tools/editor/quick_open.cpp +#: tools/editor/plugins/script_editor_plugin.cpp +#: tools/editor/property_selector.cpp tools/editor/quick_open.cpp msgid "Matches:" msgstr "Совпадения:" +#: tools/editor/create_dialog.cpp tools/editor/editor_help.cpp +#: tools/editor/property_selector.cpp tools/editor/script_editor_debugger.cpp +msgid "Description:" +msgstr "Описание:" + #: tools/editor/dependency_editor.cpp msgid "Search Replacement For:" msgstr "Поиск замены для:" @@ -1636,14 +1819,6 @@ msgstr "Переместить избранное вверх" msgid "Move Favorite Down" msgstr "Переместить избранное вниз" -#: tools/editor/editor_file_dialog.cpp tools/editor/filesystem_dock.cpp -msgid "Favorites:" -msgstr "Избранное:" - -#: tools/editor/editor_file_dialog.cpp -msgid "Recent:" -msgstr "Недавнее:" - #: tools/editor/editor_file_dialog.cpp msgid "Preview:" msgstr "Предпросмотр:" @@ -1693,10 +1868,6 @@ msgstr "Тема элементов GUI:" msgid "Constants:" msgstr "Константы:" -#: tools/editor/editor_help.cpp tools/editor/script_editor_debugger.cpp -msgid "Description:" -msgstr "Описание:" - #: tools/editor/editor_help.cpp msgid "Method Description:" msgstr "Описание методов:" @@ -2058,14 +2229,6 @@ msgid "Go to previously opened scene." msgstr "Перейти к предыдущей открытой сцене." #: tools/editor/editor_node.cpp -msgid "Fullscreen Mode" -msgstr "Полноэкранный режим" - -#: tools/editor/editor_node.cpp -msgid "Distraction Free Mode" -msgstr "Свободный режим" - -#: tools/editor/editor_node.cpp msgid "Next tab" msgstr "Следующая вкладка" @@ -2151,6 +2314,10 @@ msgid "Quit to Project List" msgstr "Выйти в список проектов" #: tools/editor/editor_node.cpp +msgid "Distraction Free Mode" +msgstr "Свободный режим" + +#: tools/editor/editor_node.cpp msgid "Import assets to the project." msgstr "Импортировать ассеты в проект." @@ -2328,6 +2495,11 @@ msgid "Editor Layout" msgstr "Макет редактора" #: tools/editor/editor_node.cpp +#, fuzzy +msgid "Toggle Fullscreen" +msgstr "Полноэкранный режим" + +#: tools/editor/editor_node.cpp msgid "Install Export Templates" msgstr "Установить шаблоны экспорта" @@ -2352,6 +2524,10 @@ msgid "Update Changes" msgstr "Обновлять при изменениях" #: tools/editor/editor_node.cpp +msgid "Disable Update Spinner" +msgstr "" + +#: tools/editor/editor_node.cpp msgid "Inspector" msgstr "Инспектор" @@ -2391,6 +2567,10 @@ msgstr "Свойства объекта." msgid "FileSystem" msgstr "Файловая система" +#: tools/editor/editor_node.cpp tools/editor/node_dock.cpp +msgid "Node" +msgstr "Узел" + #: tools/editor/editor_node.cpp msgid "Output" msgstr "Вывод" @@ -3232,10 +3412,6 @@ msgid "MultiNode Set" msgstr "Мульти-узловый набор" #: tools/editor/node_dock.cpp -msgid "Node" -msgstr "Узел" - -#: tools/editor/node_dock.cpp msgid "Groups" msgstr "Группы" @@ -3676,9 +3852,8 @@ msgid "Paste Pose" msgstr "Вставить позу" #: tools/editor/plugins/canvas_item_editor_plugin.cpp -#, fuzzy msgid "Select Mode" -msgstr "Режим выделения (Q)" +msgstr "Режим выделения" #: tools/editor/plugins/canvas_item_editor_plugin.cpp msgid "Drag: Rotate" @@ -3699,14 +3874,12 @@ msgid "Alt+RMB: Depth list selection" msgstr "Alt+ПКМ: Список выбора глубины" #: tools/editor/plugins/canvas_item_editor_plugin.cpp -#, fuzzy msgid "Move Mode" -msgstr "Режим перемещения (W)" +msgstr "Режим перемещения" #: tools/editor/plugins/canvas_item_editor_plugin.cpp -#, fuzzy msgid "Rotate Mode" -msgstr "Режим поворота (E)" +msgstr "Режим поворота" #: tools/editor/plugins/canvas_item_editor_plugin.cpp #: tools/editor/plugins/spatial_editor_plugin.cpp @@ -3785,6 +3958,11 @@ msgid "Clear Bones" msgstr "Очистить кости" #: tools/editor/plugins/canvas_item_editor_plugin.cpp +#, fuzzy +msgid "Show Bones" +msgstr "Создать кости" + +#: tools/editor/plugins/canvas_item_editor_plugin.cpp msgid "Make IK Chain" msgstr "Создать цепь ИК" @@ -4519,9 +4697,13 @@ msgid "Save Theme As" msgstr "Сохранить тему как" #: tools/editor/plugins/script_editor_plugin.cpp -#, fuzzy msgid "Close Docs" -msgstr "Копировать вниз" +msgstr "Закрыть документацию" + +#: tools/editor/plugins/script_editor_plugin.cpp +#, fuzzy +msgid "Close All" +msgstr "Закрыть" #: tools/editor/plugins/script_editor_plugin.cpp #: tools/editor/plugins/script_text_editor.cpp @@ -4635,6 +4817,11 @@ msgstr "" "Встроенные скрипты могут быть изменены только, когда сцена, которой они " "принадлежат, загружена" +#: tools/editor/plugins/script_text_editor.cpp +#, fuzzy +msgid "Pick Color" +msgstr "Цвет" + #: tools/editor/plugins/script_text_editor.cpp tools/editor/scene_tree_dock.cpp msgid "Move Up" msgstr "Переместить вверх" @@ -5011,6 +5198,11 @@ msgid "Insert Animation Key" msgstr "Вставить ключ анимации" #: tools/editor/plugins/spatial_editor_plugin.cpp +#, fuzzy +msgid "Focus Origin" +msgstr "Отображать начало координат" + +#: tools/editor/plugins/spatial_editor_plugin.cpp msgid "Focus Selection" msgstr "Показать выбранное" @@ -5276,6 +5468,11 @@ msgid "Remove Item" msgstr "Удалить элемент" #: tools/editor/plugins/theme_editor_plugin.cpp +#, fuzzy +msgid "Theme" +msgstr "Сохранить тему" + +#: tools/editor/plugins/theme_editor_plugin.cpp msgid "Add Class Items" msgstr "Добавить элемент класса" @@ -5791,12 +5988,10 @@ msgid "Unnamed Project" msgstr "Безымянный проект" #: tools/editor/project_manager.cpp -#, fuzzy msgid "Are you sure to open more than one project?" -msgstr "Вы уверены, что открыть несколько проектов?" +msgstr "Вы уверены, что хотите открыть более одного проекта?" #: tools/editor/project_manager.cpp -#, fuzzy msgid "Are you sure to run more than one project?" msgstr "Вы уверены, что хотите запустить более одного проекта?" @@ -5809,6 +6004,8 @@ msgid "" "You are about the scan %s folders for existing Godot projects. Do you " "confirm?" msgstr "" +"Вы собираетесь сканировать %s папки для существующих проектов Godot. " +"Подтверждаете?" #: tools/editor/project_manager.cpp msgid "Project Manager" @@ -5827,9 +6024,8 @@ msgid "Scan" msgstr "Сканировать" #: tools/editor/project_manager.cpp -#, fuzzy msgid "Select a Folder to Scan" -msgstr "Выбрать узел" +msgstr "Выбрать папку для сканирования" #: tools/editor/project_manager.cpp msgid "New Project" @@ -6092,6 +6288,11 @@ msgid "Assign" msgstr "Назначить" #: tools/editor/property_editor.cpp +#, fuzzy +msgid "New Script" +msgstr "Следующий скрипт" + +#: tools/editor/property_editor.cpp msgid "Error loading file: Not a resource!" msgstr "Ошибка загрузки файла: Это не ресурс!" @@ -6108,10 +6309,6 @@ msgid "On" msgstr "Вкл" #: tools/editor/property_editor.cpp -msgid "Set" -msgstr "Задан" - -#: tools/editor/property_editor.cpp msgid "Properties:" msgstr "Свойства:" @@ -6123,6 +6320,14 @@ msgstr "Глобальные" msgid "Sections:" msgstr "Разделы:" +#: tools/editor/property_selector.cpp +msgid "Select Property" +msgstr "Выбрать свойство" + +#: tools/editor/property_selector.cpp +msgid "Select Method" +msgstr "Выбрать метод" + #: tools/editor/pvrtc_compress.cpp msgid "Could not execute PVRTC tool:" msgstr "Невозможно запустить PVRTC инструмент:" @@ -6198,9 +6403,8 @@ msgid "No parent to instance a child at." msgstr "Нет родителя для добавления потомка." #: tools/editor/scene_tree_dock.cpp -#, fuzzy msgid "No parent to instance the scenes at." -msgstr "Нет родителя для добавления потомка." +msgstr "Нет родителя для добавления сюда сцены." #: tools/editor/scene_tree_dock.cpp msgid "Error loading scene from %s" @@ -6264,7 +6468,7 @@ msgstr "Сохранить новую Сцену как.." #: tools/editor/scene_tree_dock.cpp msgid "Makes Sense!" -msgstr "Уууу круто!" +msgstr "Имеет смысл!" #: tools/editor/scene_tree_dock.cpp msgid "Can't operate on nodes from a foreign scene!" @@ -6335,9 +6539,8 @@ msgid "Save Branch as Scene" msgstr "Сохранить ветку, как сцену" #: tools/editor/scene_tree_dock.cpp -#, fuzzy msgid "Delete (No Confirm)" -msgstr "Подтверждение..." +msgstr "Удалить (без подтверждения)" #: tools/editor/scene_tree_dock.cpp msgid "Add/Create a New Node" @@ -6352,9 +6555,8 @@ msgstr "" "не существует." #: tools/editor/scene_tree_dock.cpp -#, fuzzy msgid "Create a new script for the selected node." -msgstr "Добавить выбранную сцену(сцены), как потомка выбранного узла." +msgstr "Создать новый скрипт для выбранного узла." #: tools/editor/scene_tree_editor.cpp msgid "" @@ -6656,6 +6858,13 @@ msgstr "Изменена длинна луча" msgid "Change Notifier Extents" msgstr "Изменены границы уведомителя" +#~ msgid "" +#~ "Custom node has no _get_output_port_unsequenced(idx,wmem), but " +#~ "unsequenced ports were specified." +#~ msgstr "" +#~ "Пользовательский узел не имеет _get_output_port_unsequenced(idx,wmem), но " +#~ "неупорядоченные порты были указаны." + #~ msgid "Cannot go into subdir:" #~ msgstr "Невозможно перейти в подпапку:" diff --git a/tools/translations/sk.po b/tools/translations/sk.po index 295c1000fd..0e21e5a94f 100644 --- a/tools/translations/sk.po +++ b/tools/translations/sk.po @@ -32,6 +32,12 @@ msgid "step argument is zero!" msgstr "argument \"step\"/krok je nulový!" #: modules/gdscript/gd_functions.cpp +msgid "" +"Paths cannot start with '/', absolute paths must start with 'res://', " +"'user://', or 'local://'" +msgstr "" + +#: modules/gdscript/gd_functions.cpp msgid "Not a script with an instance" msgstr "" @@ -159,19 +165,88 @@ msgid "Editing Signal:" msgstr "Signály:" #: modules/visual_script/visual_script_editor.cpp +msgid "Change Expression" +msgstr "" + +#: modules/visual_script/visual_script_editor.cpp msgid "Add Node" msgstr "" #: modules/visual_script/visual_script_editor.cpp +msgid "Hold Meta to drop a Getter. Hold Shift to drop a generic signature." +msgstr "" + +#: modules/visual_script/visual_script_editor.cpp +msgid "Hold Ctrl to drop a Getter. Hold Shift to drop a generic signature." +msgstr "" + +#: modules/visual_script/visual_script_editor.cpp +msgid "Hold Meta to drop a simple reference to the node." +msgstr "" + +#: modules/visual_script/visual_script_editor.cpp +msgid "Hold Ctrl to drop a simple reference to the node." +msgstr "" + +#: modules/visual_script/visual_script_editor.cpp +msgid "Hold Meta to drop a Variable Setter." +msgstr "" + +#: modules/visual_script/visual_script_editor.cpp +msgid "Hold Ctrl to drop a Variable Setter." +msgstr "" + +#: modules/visual_script/visual_script_editor.cpp +msgid "Add Preload Node" +msgstr "" + +#: modules/visual_script/visual_script_editor.cpp msgid "Add Node(s) From Tree" msgstr "" #: modules/visual_script/visual_script_editor.cpp +msgid "Add Getter Property" +msgstr "" + +#: modules/visual_script/visual_script_editor.cpp msgid "Add Setter Property" msgstr "" #: modules/visual_script/visual_script_editor.cpp -msgid "Add Getter Property" +msgid "Condition" +msgstr "" + +#: modules/visual_script/visual_script_editor.cpp +msgid "Sequence" +msgstr "" + +#: modules/visual_script/visual_script_editor.cpp +msgid "Switch" +msgstr "" + +#: modules/visual_script/visual_script_editor.cpp +msgid "Iterator" +msgstr "" + +#: modules/visual_script/visual_script_editor.cpp +msgid "While" +msgstr "" + +#: modules/visual_script/visual_script_editor.cpp +msgid "Return" +msgstr "" + +#: modules/visual_script/visual_script_editor.cpp tools/editor/call_dialog.cpp +msgid "Call" +msgstr "" + +#: modules/visual_script/visual_script_editor.cpp +msgid "Get" +msgstr "" + +#: modules/visual_script/visual_script_editor.cpp +#: tools/editor/property_editor.cpp +msgid "Set" msgstr "" #: modules/visual_script/visual_script_editor.cpp @@ -234,9 +309,22 @@ msgid "Toggle Breakpoint" msgstr "" #: modules/visual_script/visual_script_editor.cpp -msgid "Find Node Tyoe" +msgid "Find Node Type" +msgstr "" + +#: modules/visual_script/visual_script_editor.cpp +msgid "Copy Nodes" msgstr "" +#: modules/visual_script/visual_script_editor.cpp +msgid "Cut Nodes" +msgstr "" + +#: modules/visual_script/visual_script_editor.cpp +#, fuzzy +msgid "Paste Nodes" +msgstr "Vložiť" + #: modules/visual_script/visual_script_flow_control.cpp msgid "Input type not iterable: " msgstr "" @@ -282,19 +370,92 @@ msgid "VariableSet not found in script: " msgstr "" #: modules/visual_script/visual_script_nodes.cpp +msgid "Custom node has no _step() method, can't process graph." +msgstr "" + +#: modules/visual_script/visual_script_nodes.cpp msgid "" -"Custom node has no _get_output_port_unsequenced(idx,wmem), but unsequenced " -"ports were specified." +"Invalid return value from _step(), must be integer (seq out), or string " +"(error)." msgstr "" #: modules/visual_script/visual_script_nodes.cpp -msgid "Custom node has no _step() method, can't process graph." +msgid "just pressed" msgstr "" #: modules/visual_script/visual_script_nodes.cpp +msgid "just released" +msgstr "" + +#: platform/winrt/export/export.cpp msgid "" -"Invalid return value from _step(), must be integer (seq out), or string " -"(error)." +"Couldn't read the certficate file. Are the path and password both correct?" +msgstr "" + +#: platform/winrt/export/export.cpp +msgid "Error creating the signature object." +msgstr "" + +#: platform/winrt/export/export.cpp +msgid "Error creating the package signature." +msgstr "" + +#: platform/winrt/export/export.cpp +msgid "" +"No export templates found.\n" +"Download and install export templates." +msgstr "" + +#: platform/winrt/export/export.cpp +msgid "Custom debug package not found." +msgstr "" + +#: platform/winrt/export/export.cpp +msgid "Custom release package not found." +msgstr "" + +#: platform/winrt/export/export.cpp +msgid "Invalid unique name." +msgstr "" + +#: platform/winrt/export/export.cpp +msgid "Invalid product GUID." +msgstr "" + +#: platform/winrt/export/export.cpp +msgid "Invalid publisher GUID." +msgstr "" + +#: platform/winrt/export/export.cpp +msgid "Invalid background color." +msgstr "" + +#: platform/winrt/export/export.cpp +msgid "Invalid Store Logo image dimensions (should be 50x50)." +msgstr "" + +#: platform/winrt/export/export.cpp +msgid "Invalid square 44x44 logo image dimensions (should be 44x44)." +msgstr "" + +#: platform/winrt/export/export.cpp +msgid "Invalid square 71x71 logo image dimensions (should be 71x71)." +msgstr "" + +#: platform/winrt/export/export.cpp +msgid "Invalid square 150x150 logo image dimensions (should be 150x150)." +msgstr "" + +#: platform/winrt/export/export.cpp +msgid "Invalid square 310x310 logo image dimensions (should be 310x310)." +msgstr "" + +#: platform/winrt/export/export.cpp +msgid "Invalid wide 310x150 logo image dimensions (should be 310x150)." +msgstr "" + +#: platform/winrt/export/export.cpp +msgid "Invalid splash screen image dimensions (should be 620x300)." msgstr "" #: scene/2d/animated_sprite.cpp @@ -446,6 +607,10 @@ msgid "" "It only provides navigation data." msgstr "" +#: scene/3d/remote_transform.cpp +msgid "Path property must point to a valid Spatial node to work." +msgstr "" + #: scene/3d/scenario_fx.cpp msgid "" "Only one WorldEnvironment is allowed per scene (or set of instanced scenes)." @@ -494,7 +659,8 @@ msgstr "" #: scene/gui/file_dialog.cpp tools/editor/editor_file_dialog.cpp #: tools/editor/editor_help.cpp tools/editor/editor_node.cpp #: tools/editor/filesystem_dock.cpp -#: tools/editor/plugins/script_editor_plugin.cpp tools/editor/quick_open.cpp +#: tools/editor/plugins/script_editor_plugin.cpp +#: tools/editor/property_selector.cpp tools/editor/quick_open.cpp msgid "Open" msgstr "Otvoriť" @@ -1031,7 +1197,8 @@ msgstr "" #: tools/editor/asset_library_editor_plugin.cpp tools/editor/create_dialog.cpp #: tools/editor/editor_help.cpp tools/editor/editor_node.cpp -#: tools/editor/plugins/script_editor_plugin.cpp tools/editor/quick_open.cpp +#: tools/editor/plugins/script_editor_plugin.cpp +#: tools/editor/property_selector.cpp tools/editor/quick_open.cpp #: tools/editor/settings_config_dialog.cpp msgid "Search:" msgstr "" @@ -1082,10 +1249,6 @@ msgid "Method List For '%s':" msgstr "" #: tools/editor/call_dialog.cpp -msgid "Call" -msgstr "" - -#: tools/editor/call_dialog.cpp msgid "Method List:" msgstr "" @@ -1204,6 +1367,12 @@ msgid "Method in target Node must be specified!" msgstr "" #: tools/editor/connections_dialog.cpp +msgid "" +"Target method not found! Specify a valid method or attach a script to target " +"Node." +msgstr "" + +#: tools/editor/connections_dialog.cpp msgid "Connect To Node:" msgstr "" @@ -1279,11 +1448,26 @@ msgstr "" msgid "Create New" msgstr "" +#: tools/editor/create_dialog.cpp tools/editor/editor_file_dialog.cpp +#: tools/editor/filesystem_dock.cpp +msgid "Favorites:" +msgstr "" + +#: tools/editor/create_dialog.cpp tools/editor/editor_file_dialog.cpp +msgid "Recent:" +msgstr "" + #: tools/editor/create_dialog.cpp tools/editor/editor_help.cpp -#: tools/editor/plugins/script_editor_plugin.cpp tools/editor/quick_open.cpp +#: tools/editor/plugins/script_editor_plugin.cpp +#: tools/editor/property_selector.cpp tools/editor/quick_open.cpp msgid "Matches:" msgstr "" +#: tools/editor/create_dialog.cpp tools/editor/editor_help.cpp +#: tools/editor/property_selector.cpp tools/editor/script_editor_debugger.cpp +msgid "Description:" +msgstr "Popis:" + #: tools/editor/dependency_editor.cpp msgid "Search Replacement For:" msgstr "" @@ -1542,14 +1726,6 @@ msgstr "" msgid "Move Favorite Down" msgstr "" -#: tools/editor/editor_file_dialog.cpp tools/editor/filesystem_dock.cpp -msgid "Favorites:" -msgstr "" - -#: tools/editor/editor_file_dialog.cpp -msgid "Recent:" -msgstr "" - #: tools/editor/editor_file_dialog.cpp msgid "Preview:" msgstr "" @@ -1599,10 +1775,6 @@ msgstr "" msgid "Constants:" msgstr "Konštanty:" -#: tools/editor/editor_help.cpp tools/editor/script_editor_debugger.cpp -msgid "Description:" -msgstr "Popis:" - #: tools/editor/editor_help.cpp msgid "Method Description:" msgstr "" @@ -1948,14 +2120,6 @@ msgid "Go to previously opened scene." msgstr "" #: tools/editor/editor_node.cpp -msgid "Fullscreen Mode" -msgstr "" - -#: tools/editor/editor_node.cpp -msgid "Distraction Free Mode" -msgstr "" - -#: tools/editor/editor_node.cpp msgid "Next tab" msgstr "" @@ -2042,6 +2206,10 @@ msgid "Quit to Project List" msgstr "" #: tools/editor/editor_node.cpp +msgid "Distraction Free Mode" +msgstr "" + +#: tools/editor/editor_node.cpp msgid "Import assets to the project." msgstr "" @@ -2200,6 +2368,10 @@ msgid "Editor Layout" msgstr "" #: tools/editor/editor_node.cpp +msgid "Toggle Fullscreen" +msgstr "" + +#: tools/editor/editor_node.cpp msgid "Install Export Templates" msgstr "" @@ -2224,6 +2396,10 @@ msgid "Update Changes" msgstr "" #: tools/editor/editor_node.cpp +msgid "Disable Update Spinner" +msgstr "" + +#: tools/editor/editor_node.cpp msgid "Inspector" msgstr "" @@ -2263,6 +2439,10 @@ msgstr "" msgid "FileSystem" msgstr "" +#: tools/editor/editor_node.cpp tools/editor/node_dock.cpp +msgid "Node" +msgstr "" + #: tools/editor/editor_node.cpp msgid "Output" msgstr "" @@ -3092,10 +3272,6 @@ msgid "MultiNode Set" msgstr "" #: tools/editor/node_dock.cpp -msgid "Node" -msgstr "" - -#: tools/editor/node_dock.cpp msgid "Groups" msgstr "" @@ -3635,6 +3811,10 @@ msgid "Clear Bones" msgstr "" #: tools/editor/plugins/canvas_item_editor_plugin.cpp +msgid "Show Bones" +msgstr "" + +#: tools/editor/plugins/canvas_item_editor_plugin.cpp msgid "Make IK Chain" msgstr "" @@ -4374,6 +4554,10 @@ msgid "Close Docs" msgstr "" #: tools/editor/plugins/script_editor_plugin.cpp +msgid "Close All" +msgstr "" + +#: tools/editor/plugins/script_editor_plugin.cpp #: tools/editor/plugins/script_text_editor.cpp #: tools/editor/plugins/shader_editor_plugin.cpp msgid "Find.." @@ -4481,6 +4665,10 @@ msgid "" "Built-in scripts can only be edited when the scene they belong to is loaded" msgstr "" +#: tools/editor/plugins/script_text_editor.cpp +msgid "Pick Color" +msgstr "" + #: tools/editor/plugins/script_text_editor.cpp tools/editor/scene_tree_dock.cpp msgid "Move Up" msgstr "" @@ -4857,6 +5045,10 @@ msgid "Insert Animation Key" msgstr "" #: tools/editor/plugins/spatial_editor_plugin.cpp +msgid "Focus Origin" +msgstr "" + +#: tools/editor/plugins/spatial_editor_plugin.cpp #, fuzzy msgid "Focus Selection" msgstr "Všetky vybrané" @@ -5125,6 +5317,10 @@ msgid "Remove Item" msgstr "" #: tools/editor/plugins/theme_editor_plugin.cpp +msgid "Theme" +msgstr "" + +#: tools/editor/plugins/theme_editor_plugin.cpp msgid "Add Class Items" msgstr "" @@ -5936,6 +6132,11 @@ msgid "Assign" msgstr "" #: tools/editor/property_editor.cpp +#, fuzzy +msgid "New Script" +msgstr "Popis:" + +#: tools/editor/property_editor.cpp msgid "Error loading file: Not a resource!" msgstr "" @@ -5952,10 +6153,6 @@ msgid "On" msgstr "" #: tools/editor/property_editor.cpp -msgid "Set" -msgstr "" - -#: tools/editor/property_editor.cpp msgid "Properties:" msgstr "" @@ -5967,6 +6164,14 @@ msgstr "" msgid "Sections:" msgstr "" +#: tools/editor/property_selector.cpp +msgid "Select Property" +msgstr "" + +#: tools/editor/property_selector.cpp +msgid "Select Method" +msgstr "" + #: tools/editor/pvrtc_compress.cpp msgid "Could not execute PVRTC tool:" msgstr "" diff --git a/tools/translations/sl.po b/tools/translations/sl.po index 385779749e..41ebecad54 100644 --- a/tools/translations/sl.po +++ b/tools/translations/sl.po @@ -7,7 +7,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine editor\n" -"PO-Revision-Date: 2016-08-10 10:28+0000\n" +"PO-Revision-Date: 2016-08-12 09:47+0000\n" "Last-Translator: matevž lapajne <sivar.lapajne@gmail.com>\n" "Language-Team: Slovenian <https://hosted.weblate.org/projects/godot-engine/" "godot/sl/>\n" @@ -21,20 +21,26 @@ msgstr "" #: modules/gdscript/gd_functions.cpp #: modules/visual_script/visual_script_builtin_funcs.cpp msgid "Invalid type argument to convert(), use TYPE_* constants." -msgstr "Neveljaven tip argumenta za convert(), use TYPE_* constants." +msgstr "Neveljavena vrsta argumenta za convert(), uporabite TYPE_* konstanto." #: modules/gdscript/gd_functions.cpp #: modules/visual_script/visual_script_builtin_funcs.cpp msgid "Not enough bytes for decoding bytes, or invalid format." -msgstr "Ni dovolj bajtov za dekodiranje bajtov, ali neveljaven format." +msgstr "Ni dovolj pomnilnika za dekodiranje bajtov, ali neveljaven format." #: modules/gdscript/gd_functions.cpp msgid "step argument is zero!" msgstr "stopnja argumenta je nič!" #: modules/gdscript/gd_functions.cpp +msgid "" +"Paths cannot start with '/', absolute paths must start with 'res://', " +"'user://', or 'local://'" +msgstr "" + +#: modules/gdscript/gd_functions.cpp msgid "Not a script with an instance" -msgstr "Ni skripta z primerom" +msgstr "To ni skripta z instanco" #: modules/gdscript/gd_functions.cpp msgid "Not based on a script" @@ -42,20 +48,20 @@ msgstr "Ne temelji na skripti" #: modules/gdscript/gd_functions.cpp msgid "Not based on a resource file" -msgstr "Ne temelji na viru datoteke" +msgstr "Ne temelji na datoteki virov" #: modules/gdscript/gd_functions.cpp msgid "Invalid instance dictionary format (missing @path)" -msgstr "Neveljaven primer slovarskega formata (manjka @path)" +msgstr "Neveljaven primer formata slovarja (manjka @path)" #: modules/gdscript/gd_functions.cpp msgid "Invalid instance dictionary format (can't load script at @path)" msgstr "" -"Neveljaven primer slovarskega formata (ne morem naložiti skripte ob @path)" +"Neveljaven primer formata slovarja (ni mogoče naložiti skripte iz @path)" #: modules/gdscript/gd_functions.cpp msgid "Invalid instance dictionary format (invalid script at @path)" -msgstr "Neveljaven primer slovarskega formata (neveljavna skripta na @path)" +msgstr "Neveljaven primer formata slovarja (neveljavna skripta v @path)" #: modules/gdscript/gd_functions.cpp msgid "Invalid instance dictionary (invalid subclasses)" @@ -66,109 +72,185 @@ msgid "" "A node yielded without working memory, please read the docs on how to yield " "properly!" msgstr "" +"Node je bil sprejet brez potrebnega pomnilnika, pravilen postopek je opisan " +"v dokumentaciji!" #: modules/visual_script/visual_script.cpp msgid "" "Node yielded, but did not return a function state in the first working " "memory." msgstr "" +"Node pridobljen, vendar se ne vrne v funkcijalno stanje v prvem delavnem " +"spominu." #: modules/visual_script/visual_script.cpp msgid "" "Return value must be assigned to first element of node working memory! Fix " "your node please." msgstr "" +"Vrnjena vrednost mora biti dodeljena prvemu elementu v node-delavnemu " +"spominu! Prosim, da popraviš node." #: modules/visual_script/visual_script.cpp msgid "Node returned an invalid sequence output: " -msgstr "" +msgstr "Node je vrnil napačno zaporedje na izhodu: " #: modules/visual_script/visual_script.cpp msgid "Found sequence bit but not the node in the stack, report bug!" -msgstr "" +msgstr "Zaporedni bit najden, vendar ne node v skladu, prijavi napako!" #: modules/visual_script/visual_script.cpp msgid "Stack overflow with stack depth: " -msgstr "" +msgstr "Sklad prepoln z stack depth: " #: modules/visual_script/visual_script_editor.cpp msgid "Functions:" -msgstr "" +msgstr "Funkcije:" #: modules/visual_script/visual_script_editor.cpp msgid "Variables:" -msgstr "" +msgstr "Spremenljivke:" #: modules/visual_script/visual_script_editor.cpp tools/editor/editor_help.cpp msgid "Signals:" -msgstr "" +msgstr "Signali:" #: modules/visual_script/visual_script_editor.cpp msgid "Name is not a valid identifier:" -msgstr "" +msgstr "Ime ni pravilen identifikator:" #: modules/visual_script/visual_script_editor.cpp msgid "Name already in use by another func/var/signal:" -msgstr "" +msgstr "Ime že uporablja druga funkcija/sprem/signal:" #: modules/visual_script/visual_script_editor.cpp msgid "Rename Function" -msgstr "" +msgstr "Preimenuj Funkcijo" #: modules/visual_script/visual_script_editor.cpp msgid "Rename Variable" -msgstr "" +msgstr "Preimenuj Spremenljivko" #: modules/visual_script/visual_script_editor.cpp msgid "Rename Signal" -msgstr "" +msgstr "Preimenuj Signal" #: modules/visual_script/visual_script_editor.cpp msgid "Add Function" -msgstr "" +msgstr "Dodaj Funkcijo" #: modules/visual_script/visual_script_editor.cpp msgid "Add Variable" -msgstr "" +msgstr "Dodaj Spremenljivko" #: modules/visual_script/visual_script_editor.cpp msgid "Add Signal" -msgstr "" +msgstr "Dodaj Signal" #: modules/visual_script/visual_script_editor.cpp msgid "Remove Function" -msgstr "" +msgstr "Odstrani Funkcijo" #: modules/visual_script/visual_script_editor.cpp msgid "Remove Variable" -msgstr "" +msgstr "Odstrani Spremenljivko" #: modules/visual_script/visual_script_editor.cpp msgid "Editing Variable:" -msgstr "" +msgstr "Urejanje Spremenljivke:" #: modules/visual_script/visual_script_editor.cpp msgid "Remove Signal" -msgstr "" +msgstr "Odstrani Signal" #: modules/visual_script/visual_script_editor.cpp msgid "Editing Signal:" +msgstr "Urejanje Signala:" + +#: modules/visual_script/visual_script_editor.cpp +msgid "Change Expression" msgstr "" #: modules/visual_script/visual_script_editor.cpp msgid "Add Node" +msgstr "Dodaj Node" + +#: modules/visual_script/visual_script_editor.cpp +msgid "Hold Meta to drop a Getter. Hold Shift to drop a generic signature." msgstr "" #: modules/visual_script/visual_script_editor.cpp -msgid "Add Node(s) From Tree" +msgid "Hold Ctrl to drop a Getter. Hold Shift to drop a generic signature." msgstr "" #: modules/visual_script/visual_script_editor.cpp -msgid "Add Setter Property" +msgid "Hold Meta to drop a simple reference to the node." msgstr "" #: modules/visual_script/visual_script_editor.cpp +msgid "Hold Ctrl to drop a simple reference to the node." +msgstr "" + +#: modules/visual_script/visual_script_editor.cpp +msgid "Hold Meta to drop a Variable Setter." +msgstr "" + +#: modules/visual_script/visual_script_editor.cpp +msgid "Hold Ctrl to drop a Variable Setter." +msgstr "" + +#: modules/visual_script/visual_script_editor.cpp +#, fuzzy +msgid "Add Preload Node" +msgstr "Dodaj Node" + +#: modules/visual_script/visual_script_editor.cpp +msgid "Add Node(s) From Tree" +msgstr "Dodaj Node(e) iz Drevesa" + +#: modules/visual_script/visual_script_editor.cpp msgid "Add Getter Property" +msgstr "Dodaj Getter Lastnost" + +#: modules/visual_script/visual_script_editor.cpp +msgid "Add Setter Property" +msgstr "Dodaj Setter Lastnost" + +#: modules/visual_script/visual_script_editor.cpp +msgid "Condition" +msgstr "" + +#: modules/visual_script/visual_script_editor.cpp +msgid "Sequence" +msgstr "" + +#: modules/visual_script/visual_script_editor.cpp +msgid "Switch" +msgstr "" + +#: modules/visual_script/visual_script_editor.cpp +msgid "Iterator" +msgstr "" + +#: modules/visual_script/visual_script_editor.cpp +msgid "While" +msgstr "" + +#: modules/visual_script/visual_script_editor.cpp +msgid "Return" +msgstr "" + +#: modules/visual_script/visual_script_editor.cpp tools/editor/call_dialog.cpp +msgid "Call" +msgstr "" + +#: modules/visual_script/visual_script_editor.cpp +msgid "Get" +msgstr "" + +#: modules/visual_script/visual_script_editor.cpp +#: tools/editor/property_editor.cpp +msgid "Set" msgstr "" #: modules/visual_script/visual_script_editor.cpp @@ -178,23 +260,23 @@ msgstr "" #: tools/editor/plugins/shader_editor_plugin.cpp #: tools/editor/project_manager.cpp msgid "Edit" -msgstr "" +msgstr "Uredi" #: modules/visual_script/visual_script_editor.cpp msgid "Base Type:" -msgstr "" +msgstr "Osnovni Tip:" #: modules/visual_script/visual_script_editor.cpp tools/editor/editor_help.cpp msgid "Members:" -msgstr "" +msgstr "Člani:" #: modules/visual_script/visual_script_editor.cpp msgid "Available Nodes:" -msgstr "" +msgstr "Na voljo Nodes:" #: modules/visual_script/visual_script_editor.cpp msgid "Select or create a function to edit graph" -msgstr "" +msgstr "Izberi ali ustvari funkcijo za urejanje grafa" #: modules/visual_script/visual_script_editor.cpp tools/editor/call_dialog.cpp #: tools/editor/connections_dialog.cpp @@ -207,91 +289,180 @@ msgstr "" #: tools/editor/project_settings.cpp tools/editor/property_editor.cpp #: tools/editor/run_settings_dialog.cpp tools/editor/settings_config_dialog.cpp msgid "Close" -msgstr "" +msgstr "Zapri" #: modules/visual_script/visual_script_editor.cpp msgid "Edit Signal Arguments:" -msgstr "" +msgstr "Uredi Argumente Signala:" #: modules/visual_script/visual_script_editor.cpp msgid "Edit Variable:" -msgstr "" +msgstr "Uredi Spremenljivko:" #: modules/visual_script/visual_script_editor.cpp msgid "Change" -msgstr "" +msgstr "Spremeni" #: modules/visual_script/visual_script_editor.cpp msgid "Delete Selected" -msgstr "" +msgstr "Izbriši Izbrano" #: modules/visual_script/visual_script_editor.cpp #: tools/editor/plugins/script_text_editor.cpp msgid "Toggle Breakpoint" +msgstr "Preklopi na Zaustavitev" + +#: modules/visual_script/visual_script_editor.cpp +#, fuzzy +msgid "Find Node Type" +msgstr "Najdi Node Type" + +#: modules/visual_script/visual_script_editor.cpp +msgid "Copy Nodes" msgstr "" #: modules/visual_script/visual_script_editor.cpp -msgid "Find Node Tyoe" +msgid "Cut Nodes" +msgstr "" + +#: modules/visual_script/visual_script_editor.cpp +msgid "Paste Nodes" msgstr "" #: modules/visual_script/visual_script_flow_control.cpp msgid "Input type not iterable: " -msgstr "" +msgstr "Vhodni tip ni spremenljiv: " #: modules/visual_script/visual_script_flow_control.cpp msgid "Iterator became invalid" -msgstr "" +msgstr "Iterator je bil neveljaven" #: modules/visual_script/visual_script_flow_control.cpp msgid "Iterator became invalid: " -msgstr "" +msgstr "Iterator je neveljaven: " #: modules/visual_script/visual_script_func_nodes.cpp msgid "Invalid index property name." -msgstr "" +msgstr "Neveljaven indeks lastnosti imena." #: modules/visual_script/visual_script_func_nodes.cpp msgid "Base object is not a Node!" -msgstr "" +msgstr "Osnovni objekt ni Node!" #: modules/visual_script/visual_script_func_nodes.cpp msgid "Path does not lead Node!" -msgstr "" +msgstr "Pot ne vodi do Node!" #: modules/visual_script/visual_script_func_nodes.cpp msgid "Invalid index property name '%s' in node %s." -msgstr "" +msgstr "Neveljaven indeks lastnosti imena '%s' v node %s." #: modules/visual_script/visual_script_nodes.cpp msgid ": Invalid argument of type: " -msgstr "" +msgstr ": Neveljaven argument od tipa: " #: modules/visual_script/visual_script_nodes.cpp msgid ": Invalid arguments: " -msgstr "" +msgstr ": Neveljavni argumenti: " #: modules/visual_script/visual_script_nodes.cpp msgid "VariableGet not found in script: " -msgstr "" +msgstr "VariableGet ni najden v skripti: " #: modules/visual_script/visual_script_nodes.cpp msgid "VariableSet not found in script: " -msgstr "" +msgstr "VariableSet ni najden v skripti: " + +#: modules/visual_script/visual_script_nodes.cpp +msgid "Custom node has no _step() method, can't process graph." +msgstr "Custom node nima _step() metode, grafa ni mogoče obdelati." #: modules/visual_script/visual_script_nodes.cpp msgid "" -"Custom node has no _get_output_port_unsequenced(idx,wmem), but unsequenced " -"ports were specified." +"Invalid return value from _step(), must be integer (seq out), or string " +"(error)." msgstr "" +"Neveljavna vrnitev vrednosti od _step(), mora biti število (seq out), ali " +"string (error)." #: modules/visual_script/visual_script_nodes.cpp -msgid "Custom node has no _step() method, can't process graph." +msgid "just pressed" msgstr "" #: modules/visual_script/visual_script_nodes.cpp +msgid "just released" +msgstr "" + +#: platform/winrt/export/export.cpp msgid "" -"Invalid return value from _step(), must be integer (seq out), or string " -"(error)." +"Couldn't read the certficate file. Are the path and password both correct?" +msgstr "" + +#: platform/winrt/export/export.cpp +msgid "Error creating the signature object." +msgstr "" + +#: platform/winrt/export/export.cpp +msgid "Error creating the package signature." +msgstr "" + +#: platform/winrt/export/export.cpp +msgid "" +"No export templates found.\n" +"Download and install export templates." +msgstr "" + +#: platform/winrt/export/export.cpp +msgid "Custom debug package not found." +msgstr "" + +#: platform/winrt/export/export.cpp +msgid "Custom release package not found." +msgstr "" + +#: platform/winrt/export/export.cpp +#, fuzzy +msgid "Invalid unique name." +msgstr "Neveljaven indeks lastnosti imena." + +#: platform/winrt/export/export.cpp +msgid "Invalid product GUID." +msgstr "" + +#: platform/winrt/export/export.cpp +msgid "Invalid publisher GUID." +msgstr "" + +#: platform/winrt/export/export.cpp +msgid "Invalid background color." +msgstr "" + +#: platform/winrt/export/export.cpp +msgid "Invalid Store Logo image dimensions (should be 50x50)." +msgstr "" + +#: platform/winrt/export/export.cpp +msgid "Invalid square 44x44 logo image dimensions (should be 44x44)." +msgstr "" + +#: platform/winrt/export/export.cpp +msgid "Invalid square 71x71 logo image dimensions (should be 71x71)." +msgstr "" + +#: platform/winrt/export/export.cpp +msgid "Invalid square 150x150 logo image dimensions (should be 150x150)." +msgstr "" + +#: platform/winrt/export/export.cpp +msgid "Invalid square 310x310 logo image dimensions (should be 310x310)." +msgstr "" + +#: platform/winrt/export/export.cpp +msgid "Invalid wide 310x150 logo image dimensions (should be 310x150)." +msgstr "" + +#: platform/winrt/export/export.cpp +msgid "Invalid splash screen image dimensions (should be 620x300)." msgstr "" #: scene/2d/animated_sprite.cpp @@ -307,6 +478,8 @@ msgid "" "Only one visible CanvasModulate is allowed per scene (or set of instanced " "scenes). The first created one will work, while the rest will be ignored." msgstr "" +"Le en viden CanvasModulate je dovoljen na sceno (ali niz instanciranih " +"scen). Prvi ustvarjen se bo uporabil, medtem ko bodo drugi prezrti." #: scene/2d/collision_polygon_2d.cpp msgid "" @@ -314,10 +487,14 @@ msgid "" "CollisionObject2D derived node. Please only use it as a child of Area2D, " "StaticBody2D, RigidBody2D, KinematicBody2D, etc. to give them a shape." msgstr "" +"CollisionPolygon2D služi le, da zagotavlja collision obliko nodu " +"CollisionObject2D, ki izhaja iz njega. Naprošamo vas, da ga uporabite le kot " +"otroka od Area2D, StaticBody2D, RigidBody2D, KinematicBody2D, etc. da jim " +"date obliko." #: scene/2d/collision_polygon_2d.cpp msgid "An empty CollisionPolygon2D has no effect on collision." -msgstr "" +msgstr "Prazen CollisionPolygon2D nima vpliva na collision." #: scene/2d/collision_shape_2d.cpp msgid "" @@ -325,6 +502,10 @@ msgid "" "CollisionObject2D derived node. Please only use it as a child of Area2D, " "StaticBody2D, RigidBody2D, KinematicBody2D, etc. to give them a shape." msgstr "" +"CollisionShape2D služi le, da zagotavlja collision obliko nodu " +"CollisionObject2D, ki izhaja iz njega. Naprošamo vas, da ga uporabite le kot " +"otroka od Area2D, StaticBody2D, RigidBody2D, KinematicBody2D, etc. da jim " +"date obliko." #: scene/2d/collision_shape_2d.cpp msgid "" @@ -438,6 +619,10 @@ msgid "" "It only provides navigation data." msgstr "" +#: scene/3d/remote_transform.cpp +msgid "Path property must point to a valid Spatial node to work." +msgstr "" + #: scene/3d/scenario_fx.cpp msgid "" "Only one WorldEnvironment is allowed per scene (or set of instanced scenes)." @@ -486,7 +671,8 @@ msgstr "" #: scene/gui/file_dialog.cpp tools/editor/editor_file_dialog.cpp #: tools/editor/editor_help.cpp tools/editor/editor_node.cpp #: tools/editor/filesystem_dock.cpp -#: tools/editor/plugins/script_editor_plugin.cpp tools/editor/quick_open.cpp +#: tools/editor/plugins/script_editor_plugin.cpp +#: tools/editor/property_selector.cpp tools/editor/quick_open.cpp msgid "Open" msgstr "" @@ -1022,7 +1208,8 @@ msgstr "" #: tools/editor/asset_library_editor_plugin.cpp tools/editor/create_dialog.cpp #: tools/editor/editor_help.cpp tools/editor/editor_node.cpp -#: tools/editor/plugins/script_editor_plugin.cpp tools/editor/quick_open.cpp +#: tools/editor/plugins/script_editor_plugin.cpp +#: tools/editor/property_selector.cpp tools/editor/quick_open.cpp #: tools/editor/settings_config_dialog.cpp msgid "Search:" msgstr "" @@ -1073,10 +1260,6 @@ msgid "Method List For '%s':" msgstr "" #: tools/editor/call_dialog.cpp -msgid "Call" -msgstr "" - -#: tools/editor/call_dialog.cpp msgid "Method List:" msgstr "" @@ -1195,6 +1378,12 @@ msgid "Method in target Node must be specified!" msgstr "" #: tools/editor/connections_dialog.cpp +msgid "" +"Target method not found! Specify a valid method or attach a script to target " +"Node." +msgstr "" + +#: tools/editor/connections_dialog.cpp msgid "Connect To Node:" msgstr "" @@ -1270,11 +1459,26 @@ msgstr "" msgid "Create New" msgstr "" +#: tools/editor/create_dialog.cpp tools/editor/editor_file_dialog.cpp +#: tools/editor/filesystem_dock.cpp +msgid "Favorites:" +msgstr "" + +#: tools/editor/create_dialog.cpp tools/editor/editor_file_dialog.cpp +msgid "Recent:" +msgstr "" + #: tools/editor/create_dialog.cpp tools/editor/editor_help.cpp -#: tools/editor/plugins/script_editor_plugin.cpp tools/editor/quick_open.cpp +#: tools/editor/plugins/script_editor_plugin.cpp +#: tools/editor/property_selector.cpp tools/editor/quick_open.cpp msgid "Matches:" msgstr "" +#: tools/editor/create_dialog.cpp tools/editor/editor_help.cpp +#: tools/editor/property_selector.cpp tools/editor/script_editor_debugger.cpp +msgid "Description:" +msgstr "" + #: tools/editor/dependency_editor.cpp msgid "Search Replacement For:" msgstr "" @@ -1533,14 +1737,6 @@ msgstr "" msgid "Move Favorite Down" msgstr "" -#: tools/editor/editor_file_dialog.cpp tools/editor/filesystem_dock.cpp -msgid "Favorites:" -msgstr "" - -#: tools/editor/editor_file_dialog.cpp -msgid "Recent:" -msgstr "" - #: tools/editor/editor_file_dialog.cpp msgid "Preview:" msgstr "" @@ -1590,10 +1786,6 @@ msgstr "" msgid "Constants:" msgstr "" -#: tools/editor/editor_help.cpp tools/editor/script_editor_debugger.cpp -msgid "Description:" -msgstr "" - #: tools/editor/editor_help.cpp msgid "Method Description:" msgstr "" @@ -1939,14 +2131,6 @@ msgid "Go to previously opened scene." msgstr "" #: tools/editor/editor_node.cpp -msgid "Fullscreen Mode" -msgstr "" - -#: tools/editor/editor_node.cpp -msgid "Distraction Free Mode" -msgstr "" - -#: tools/editor/editor_node.cpp msgid "Next tab" msgstr "" @@ -2032,6 +2216,10 @@ msgid "Quit to Project List" msgstr "" #: tools/editor/editor_node.cpp +msgid "Distraction Free Mode" +msgstr "" + +#: tools/editor/editor_node.cpp msgid "Import assets to the project." msgstr "" @@ -2190,6 +2378,10 @@ msgid "Editor Layout" msgstr "" #: tools/editor/editor_node.cpp +msgid "Toggle Fullscreen" +msgstr "" + +#: tools/editor/editor_node.cpp msgid "Install Export Templates" msgstr "" @@ -2214,6 +2406,10 @@ msgid "Update Changes" msgstr "" #: tools/editor/editor_node.cpp +msgid "Disable Update Spinner" +msgstr "" + +#: tools/editor/editor_node.cpp msgid "Inspector" msgstr "" @@ -2253,6 +2449,10 @@ msgstr "" msgid "FileSystem" msgstr "" +#: tools/editor/editor_node.cpp tools/editor/node_dock.cpp +msgid "Node" +msgstr "" + #: tools/editor/editor_node.cpp msgid "Output" msgstr "" @@ -3082,10 +3282,6 @@ msgid "MultiNode Set" msgstr "" #: tools/editor/node_dock.cpp -msgid "Node" -msgstr "" - -#: tools/editor/node_dock.cpp msgid "Groups" msgstr "" @@ -3625,6 +3821,10 @@ msgid "Clear Bones" msgstr "" #: tools/editor/plugins/canvas_item_editor_plugin.cpp +msgid "Show Bones" +msgstr "" + +#: tools/editor/plugins/canvas_item_editor_plugin.cpp msgid "Make IK Chain" msgstr "" @@ -4363,6 +4563,11 @@ msgid "Close Docs" msgstr "" #: tools/editor/plugins/script_editor_plugin.cpp +#, fuzzy +msgid "Close All" +msgstr "Zapri" + +#: tools/editor/plugins/script_editor_plugin.cpp #: tools/editor/plugins/script_text_editor.cpp #: tools/editor/plugins/shader_editor_plugin.cpp msgid "Find.." @@ -4470,6 +4675,10 @@ msgid "" "Built-in scripts can only be edited when the scene they belong to is loaded" msgstr "" +#: tools/editor/plugins/script_text_editor.cpp +msgid "Pick Color" +msgstr "" + #: tools/editor/plugins/script_text_editor.cpp tools/editor/scene_tree_dock.cpp msgid "Move Up" msgstr "" @@ -4846,6 +5055,10 @@ msgid "Insert Animation Key" msgstr "" #: tools/editor/plugins/spatial_editor_plugin.cpp +msgid "Focus Origin" +msgstr "" + +#: tools/editor/plugins/spatial_editor_plugin.cpp msgid "Focus Selection" msgstr "" @@ -5111,6 +5324,10 @@ msgid "Remove Item" msgstr "" #: tools/editor/plugins/theme_editor_plugin.cpp +msgid "Theme" +msgstr "" + +#: tools/editor/plugins/theme_editor_plugin.cpp msgid "Add Class Items" msgstr "" @@ -5922,6 +6139,10 @@ msgid "Assign" msgstr "" #: tools/editor/property_editor.cpp +msgid "New Script" +msgstr "" + +#: tools/editor/property_editor.cpp msgid "Error loading file: Not a resource!" msgstr "" @@ -5938,10 +6159,6 @@ msgid "On" msgstr "" #: tools/editor/property_editor.cpp -msgid "Set" -msgstr "" - -#: tools/editor/property_editor.cpp msgid "Properties:" msgstr "" @@ -5953,6 +6170,15 @@ msgstr "" msgid "Sections:" msgstr "" +#: tools/editor/property_selector.cpp +#, fuzzy +msgid "Select Property" +msgstr "Dodaj Setter Lastnost" + +#: tools/editor/property_selector.cpp +msgid "Select Method" +msgstr "" + #: tools/editor/pvrtc_compress.cpp msgid "Could not execute PVRTC tool:" msgstr "" @@ -6472,3 +6698,10 @@ msgstr "" #: tools/editor/spatial_editor_gizmos.cpp msgid "Change Notifier Extents" msgstr "" + +#~ msgid "" +#~ "Custom node has no _get_output_port_unsequenced(idx,wmem), but " +#~ "unsequenced ports were specified." +#~ msgstr "" +#~ "Custom node nima _get_output_port_unsequenced(idx,wmem), vendar " +#~ "nezaporedni porti so bili določeni." diff --git a/tools/translations/tools.pot b/tools/translations/tools.pot index e72b46b96b..5453c5d9e2 100644 --- a/tools/translations/tools.pot +++ b/tools/translations/tools.pot @@ -26,6 +26,12 @@ msgid "step argument is zero!" msgstr "" #: modules/gdscript/gd_functions.cpp +msgid "" +"Paths cannot start with '/', absolute paths must start with 'res://', " +"'user://', or 'local://'" +msgstr "" + +#: modules/gdscript/gd_functions.cpp msgid "Not a script with an instance" msgstr "" @@ -148,19 +154,88 @@ msgid "Editing Signal:" msgstr "" #: modules/visual_script/visual_script_editor.cpp +msgid "Change Expression" +msgstr "" + +#: modules/visual_script/visual_script_editor.cpp msgid "Add Node" msgstr "" #: modules/visual_script/visual_script_editor.cpp +msgid "Hold Meta to drop a Getter. Hold Shift to drop a generic signature." +msgstr "" + +#: modules/visual_script/visual_script_editor.cpp +msgid "Hold Ctrl to drop a Getter. Hold Shift to drop a generic signature." +msgstr "" + +#: modules/visual_script/visual_script_editor.cpp +msgid "Hold Meta to drop a simple reference to the node." +msgstr "" + +#: modules/visual_script/visual_script_editor.cpp +msgid "Hold Ctrl to drop a simple reference to the node." +msgstr "" + +#: modules/visual_script/visual_script_editor.cpp +msgid "Hold Meta to drop a Variable Setter." +msgstr "" + +#: modules/visual_script/visual_script_editor.cpp +msgid "Hold Ctrl to drop a Variable Setter." +msgstr "" + +#: modules/visual_script/visual_script_editor.cpp +msgid "Add Preload Node" +msgstr "" + +#: modules/visual_script/visual_script_editor.cpp msgid "Add Node(s) From Tree" msgstr "" #: modules/visual_script/visual_script_editor.cpp +msgid "Add Getter Property" +msgstr "" + +#: modules/visual_script/visual_script_editor.cpp msgid "Add Setter Property" msgstr "" #: modules/visual_script/visual_script_editor.cpp -msgid "Add Getter Property" +msgid "Condition" +msgstr "" + +#: modules/visual_script/visual_script_editor.cpp +msgid "Sequence" +msgstr "" + +#: modules/visual_script/visual_script_editor.cpp +msgid "Switch" +msgstr "" + +#: modules/visual_script/visual_script_editor.cpp +msgid "Iterator" +msgstr "" + +#: modules/visual_script/visual_script_editor.cpp +msgid "While" +msgstr "" + +#: modules/visual_script/visual_script_editor.cpp +msgid "Return" +msgstr "" + +#: modules/visual_script/visual_script_editor.cpp tools/editor/call_dialog.cpp +msgid "Call" +msgstr "" + +#: modules/visual_script/visual_script_editor.cpp +msgid "Get" +msgstr "" + +#: modules/visual_script/visual_script_editor.cpp +#: tools/editor/property_editor.cpp +msgid "Set" msgstr "" #: modules/visual_script/visual_script_editor.cpp @@ -223,7 +298,19 @@ msgid "Toggle Breakpoint" msgstr "" #: modules/visual_script/visual_script_editor.cpp -msgid "Find Node Tyoe" +msgid "Find Node Type" +msgstr "" + +#: modules/visual_script/visual_script_editor.cpp +msgid "Copy Nodes" +msgstr "" + +#: modules/visual_script/visual_script_editor.cpp +msgid "Cut Nodes" +msgstr "" + +#: modules/visual_script/visual_script_editor.cpp +msgid "Paste Nodes" msgstr "" #: modules/visual_script/visual_script_flow_control.cpp @@ -271,19 +358,92 @@ msgid "VariableSet not found in script: " msgstr "" #: modules/visual_script/visual_script_nodes.cpp +msgid "Custom node has no _step() method, can't process graph." +msgstr "" + +#: modules/visual_script/visual_script_nodes.cpp msgid "" -"Custom node has no _get_output_port_unsequenced(idx,wmem), but unsequenced " -"ports were specified." +"Invalid return value from _step(), must be integer (seq out), or string " +"(error)." msgstr "" #: modules/visual_script/visual_script_nodes.cpp -msgid "Custom node has no _step() method, can't process graph." +msgid "just pressed" msgstr "" #: modules/visual_script/visual_script_nodes.cpp +msgid "just released" +msgstr "" + +#: platform/winrt/export/export.cpp msgid "" -"Invalid return value from _step(), must be integer (seq out), or string " -"(error)." +"Couldn't read the certficate file. Are the path and password both correct?" +msgstr "" + +#: platform/winrt/export/export.cpp +msgid "Error creating the signature object." +msgstr "" + +#: platform/winrt/export/export.cpp +msgid "Error creating the package signature." +msgstr "" + +#: platform/winrt/export/export.cpp +msgid "" +"No export templates found.\n" +"Download and install export templates." +msgstr "" + +#: platform/winrt/export/export.cpp +msgid "Custom debug package not found." +msgstr "" + +#: platform/winrt/export/export.cpp +msgid "Custom release package not found." +msgstr "" + +#: platform/winrt/export/export.cpp +msgid "Invalid unique name." +msgstr "" + +#: platform/winrt/export/export.cpp +msgid "Invalid product GUID." +msgstr "" + +#: platform/winrt/export/export.cpp +msgid "Invalid publisher GUID." +msgstr "" + +#: platform/winrt/export/export.cpp +msgid "Invalid background color." +msgstr "" + +#: platform/winrt/export/export.cpp +msgid "Invalid Store Logo image dimensions (should be 50x50)." +msgstr "" + +#: platform/winrt/export/export.cpp +msgid "Invalid square 44x44 logo image dimensions (should be 44x44)." +msgstr "" + +#: platform/winrt/export/export.cpp +msgid "Invalid square 71x71 logo image dimensions (should be 71x71)." +msgstr "" + +#: platform/winrt/export/export.cpp +msgid "Invalid square 150x150 logo image dimensions (should be 150x150)." +msgstr "" + +#: platform/winrt/export/export.cpp +msgid "Invalid square 310x310 logo image dimensions (should be 310x310)." +msgstr "" + +#: platform/winrt/export/export.cpp +msgid "Invalid wide 310x150 logo image dimensions (should be 310x150)." +msgstr "" + +#: platform/winrt/export/export.cpp +msgid "Invalid splash screen image dimensions (should be 620x300)." msgstr "" #: scene/2d/animated_sprite.cpp @@ -428,6 +588,10 @@ msgid "" "It only provides navigation data." msgstr "" +#: scene/3d/remote_transform.cpp +msgid "Path property must point to a valid Spatial node to work." +msgstr "" + #: scene/3d/scenario_fx.cpp msgid "" "Only one WorldEnvironment is allowed per scene (or set of instanced scenes)." @@ -476,7 +640,8 @@ msgstr "" #: scene/gui/file_dialog.cpp tools/editor/editor_file_dialog.cpp #: tools/editor/editor_help.cpp tools/editor/editor_node.cpp #: tools/editor/filesystem_dock.cpp -#: tools/editor/plugins/script_editor_plugin.cpp tools/editor/quick_open.cpp +#: tools/editor/plugins/script_editor_plugin.cpp +#: tools/editor/property_selector.cpp tools/editor/quick_open.cpp msgid "Open" msgstr "" @@ -1012,7 +1177,8 @@ msgstr "" #: tools/editor/asset_library_editor_plugin.cpp tools/editor/create_dialog.cpp #: tools/editor/editor_help.cpp tools/editor/editor_node.cpp -#: tools/editor/plugins/script_editor_plugin.cpp tools/editor/quick_open.cpp +#: tools/editor/plugins/script_editor_plugin.cpp +#: tools/editor/property_selector.cpp tools/editor/quick_open.cpp #: tools/editor/settings_config_dialog.cpp msgid "Search:" msgstr "" @@ -1063,10 +1229,6 @@ msgid "Method List For '%s':" msgstr "" #: tools/editor/call_dialog.cpp -msgid "Call" -msgstr "" - -#: tools/editor/call_dialog.cpp msgid "Method List:" msgstr "" @@ -1185,6 +1347,12 @@ msgid "Method in target Node must be specified!" msgstr "" #: tools/editor/connections_dialog.cpp +msgid "" +"Target method not found! Specify a valid method or attach a script to target " +"Node." +msgstr "" + +#: tools/editor/connections_dialog.cpp msgid "Connect To Node:" msgstr "" @@ -1260,11 +1428,26 @@ msgstr "" msgid "Create New" msgstr "" +#: tools/editor/create_dialog.cpp tools/editor/editor_file_dialog.cpp +#: tools/editor/filesystem_dock.cpp +msgid "Favorites:" +msgstr "" + +#: tools/editor/create_dialog.cpp tools/editor/editor_file_dialog.cpp +msgid "Recent:" +msgstr "" + #: tools/editor/create_dialog.cpp tools/editor/editor_help.cpp -#: tools/editor/plugins/script_editor_plugin.cpp tools/editor/quick_open.cpp +#: tools/editor/plugins/script_editor_plugin.cpp +#: tools/editor/property_selector.cpp tools/editor/quick_open.cpp msgid "Matches:" msgstr "" +#: tools/editor/create_dialog.cpp tools/editor/editor_help.cpp +#: tools/editor/property_selector.cpp tools/editor/script_editor_debugger.cpp +msgid "Description:" +msgstr "" + #: tools/editor/dependency_editor.cpp msgid "Search Replacement For:" msgstr "" @@ -1523,14 +1706,6 @@ msgstr "" msgid "Move Favorite Down" msgstr "" -#: tools/editor/editor_file_dialog.cpp tools/editor/filesystem_dock.cpp -msgid "Favorites:" -msgstr "" - -#: tools/editor/editor_file_dialog.cpp -msgid "Recent:" -msgstr "" - #: tools/editor/editor_file_dialog.cpp msgid "Preview:" msgstr "" @@ -1580,10 +1755,6 @@ msgstr "" msgid "Constants:" msgstr "" -#: tools/editor/editor_help.cpp tools/editor/script_editor_debugger.cpp -msgid "Description:" -msgstr "" - #: tools/editor/editor_help.cpp msgid "Method Description:" msgstr "" @@ -1929,14 +2100,6 @@ msgid "Go to previously opened scene." msgstr "" #: tools/editor/editor_node.cpp -msgid "Fullscreen Mode" -msgstr "" - -#: tools/editor/editor_node.cpp -msgid "Distraction Free Mode" -msgstr "" - -#: tools/editor/editor_node.cpp msgid "Next tab" msgstr "" @@ -2022,6 +2185,10 @@ msgid "Quit to Project List" msgstr "" #: tools/editor/editor_node.cpp +msgid "Distraction Free Mode" +msgstr "" + +#: tools/editor/editor_node.cpp msgid "Import assets to the project." msgstr "" @@ -2180,6 +2347,10 @@ msgid "Editor Layout" msgstr "" #: tools/editor/editor_node.cpp +msgid "Toggle Fullscreen" +msgstr "" + +#: tools/editor/editor_node.cpp msgid "Install Export Templates" msgstr "" @@ -2204,6 +2375,10 @@ msgid "Update Changes" msgstr "" #: tools/editor/editor_node.cpp +msgid "Disable Update Spinner" +msgstr "" + +#: tools/editor/editor_node.cpp msgid "Inspector" msgstr "" @@ -2243,6 +2418,10 @@ msgstr "" msgid "FileSystem" msgstr "" +#: tools/editor/editor_node.cpp tools/editor/node_dock.cpp +msgid "Node" +msgstr "" + #: tools/editor/editor_node.cpp msgid "Output" msgstr "" @@ -3072,10 +3251,6 @@ msgid "MultiNode Set" msgstr "" #: tools/editor/node_dock.cpp -msgid "Node" -msgstr "" - -#: tools/editor/node_dock.cpp msgid "Groups" msgstr "" @@ -3615,6 +3790,10 @@ msgid "Clear Bones" msgstr "" #: tools/editor/plugins/canvas_item_editor_plugin.cpp +msgid "Show Bones" +msgstr "" + +#: tools/editor/plugins/canvas_item_editor_plugin.cpp msgid "Make IK Chain" msgstr "" @@ -4353,6 +4532,10 @@ msgid "Close Docs" msgstr "" #: tools/editor/plugins/script_editor_plugin.cpp +msgid "Close All" +msgstr "" + +#: tools/editor/plugins/script_editor_plugin.cpp #: tools/editor/plugins/script_text_editor.cpp #: tools/editor/plugins/shader_editor_plugin.cpp msgid "Find.." @@ -4460,6 +4643,10 @@ msgid "" "Built-in scripts can only be edited when the scene they belong to is loaded" msgstr "" +#: tools/editor/plugins/script_text_editor.cpp +msgid "Pick Color" +msgstr "" + #: tools/editor/plugins/script_text_editor.cpp tools/editor/scene_tree_dock.cpp msgid "Move Up" msgstr "" @@ -4836,6 +5023,10 @@ msgid "Insert Animation Key" msgstr "" #: tools/editor/plugins/spatial_editor_plugin.cpp +msgid "Focus Origin" +msgstr "" + +#: tools/editor/plugins/spatial_editor_plugin.cpp msgid "Focus Selection" msgstr "" @@ -5101,6 +5292,10 @@ msgid "Remove Item" msgstr "" #: tools/editor/plugins/theme_editor_plugin.cpp +msgid "Theme" +msgstr "" + +#: tools/editor/plugins/theme_editor_plugin.cpp msgid "Add Class Items" msgstr "" @@ -5912,6 +6107,10 @@ msgid "Assign" msgstr "" #: tools/editor/property_editor.cpp +msgid "New Script" +msgstr "" + +#: tools/editor/property_editor.cpp msgid "Error loading file: Not a resource!" msgstr "" @@ -5928,10 +6127,6 @@ msgid "On" msgstr "" #: tools/editor/property_editor.cpp -msgid "Set" -msgstr "" - -#: tools/editor/property_editor.cpp msgid "Properties:" msgstr "" @@ -5943,6 +6138,14 @@ msgstr "" msgid "Sections:" msgstr "" +#: tools/editor/property_selector.cpp +msgid "Select Property" +msgstr "" + +#: tools/editor/property_selector.cpp +msgid "Select Method" +msgstr "" + #: tools/editor/pvrtc_compress.cpp msgid "Could not execute PVRTC tool:" msgstr "" diff --git a/tools/translations/tr.po b/tools/translations/tr.po index 766f13b70e..823082ef17 100644 --- a/tools/translations/tr.po +++ b/tools/translations/tr.po @@ -3,12 +3,13 @@ # This file is distributed under the same license as the Godot source code. # # Enes Kaya Öcal <ekayaocal@hotmail.com>, 2016. +# M. Yavuz Uzun <myavuzuzun@yandex.com>, 2016. # msgid "" msgstr "" "Project-Id-Version: Godot Engine editor\n" -"PO-Revision-Date: 2016-07-25 11:14+0000\n" -"Last-Translator: Enes Kaya Öcal <ekayaocal@hotmail.com>\n" +"PO-Revision-Date: 2016-08-18 00:13+0000\n" +"Last-Translator: M. Yavuz Uzun <myavuzuzun@yandex.com>\n" "Language-Team: Turkish <https://hosted.weblate.org/projects/godot-engine/" "godot/tr/>\n" "Language: tr\n" @@ -32,16 +33,22 @@ msgid "step argument is zero!" msgstr "" #: modules/gdscript/gd_functions.cpp +msgid "" +"Paths cannot start with '/', absolute paths must start with 'res://', " +"'user://', or 'local://'" +msgstr "" + +#: modules/gdscript/gd_functions.cpp msgid "Not a script with an instance" msgstr "" #: modules/gdscript/gd_functions.cpp msgid "Not based on a script" -msgstr "" +msgstr "Bir koda bağlı değil" #: modules/gdscript/gd_functions.cpp msgid "Not based on a resource file" -msgstr "" +msgstr "Bir kaynak dosyasına bağlı değil" #: modules/gdscript/gd_functions.cpp msgid "Invalid instance dictionary format (missing @path)" @@ -63,7 +70,7 @@ msgstr "" msgid "" "A node yielded without working memory, please read the docs on how to yield " "properly!" -msgstr "" +msgstr "Çalışan hafıza olmadan düğüm yerleştirilmiş, lütfen belgeleri okuyun!" #: modules/visual_script/visual_script.cpp msgid "" @@ -90,14 +97,12 @@ msgid "Stack overflow with stack depth: " msgstr "" #: modules/visual_script/visual_script_editor.cpp -#, fuzzy msgid "Functions:" -msgstr "Fonksiyon:" +msgstr "Fonksiyonlar:" #: modules/visual_script/visual_script_editor.cpp -#, fuzzy msgid "Variables:" -msgstr "Değişken" +msgstr "Değişkenler:" #: modules/visual_script/visual_script_editor.cpp tools/editor/editor_help.cpp msgid "Signals:" @@ -105,81 +110,141 @@ msgstr "Sinyaller:" #: modules/visual_script/visual_script_editor.cpp msgid "Name is not a valid identifier:" -msgstr "" +msgstr "İsim doğru bir belirleyici değil:" #: modules/visual_script/visual_script_editor.cpp msgid "Name already in use by another func/var/signal:" -msgstr "" +msgstr "Ad zaten başka bir fonksiyon/değişken/sinyal tarafından kullanılıyor:" #: modules/visual_script/visual_script_editor.cpp -#, fuzzy msgid "Rename Function" -msgstr "Fonksiyon:" +msgstr "Fonksiyonu Yeniden İsimlendir" #: modules/visual_script/visual_script_editor.cpp -#, fuzzy msgid "Rename Variable" -msgstr "Değişken" +msgstr "Değişkeni Yeniden İsimlendir" #: modules/visual_script/visual_script_editor.cpp msgid "Rename Signal" -msgstr "" +msgstr "Sinyali Yeniden İsimlendir" #: modules/visual_script/visual_script_editor.cpp -#, fuzzy msgid "Add Function" -msgstr "Fonksiyon:" +msgstr "Fonksiyon Ekle" #: modules/visual_script/visual_script_editor.cpp -#, fuzzy msgid "Add Variable" -msgstr "Değişken" +msgstr "Değişken Ekle" #: modules/visual_script/visual_script_editor.cpp -#, fuzzy msgid "Add Signal" -msgstr "Sinyaller:" +msgstr "Sinyal Ekle" #: modules/visual_script/visual_script_editor.cpp -#, fuzzy msgid "Remove Function" -msgstr "Seçimi Kaldır" +msgstr "Fonksiyonu Kaldır" #: modules/visual_script/visual_script_editor.cpp -#, fuzzy msgid "Remove Variable" -msgstr "Değişken" +msgstr "Değişkeni Kaldır" #: modules/visual_script/visual_script_editor.cpp -#, fuzzy msgid "Editing Variable:" -msgstr "Değişken" +msgstr "Değişken Düzenleniyor:" #: modules/visual_script/visual_script_editor.cpp -#, fuzzy msgid "Remove Signal" -msgstr "Seçimi Kaldır" +msgstr "Sinyali Kaldır" #: modules/visual_script/visual_script_editor.cpp -#, fuzzy msgid "Editing Signal:" -msgstr "Sinyaller:" +msgstr "Sinyal Düzenleniyor:" + +#: modules/visual_script/visual_script_editor.cpp +msgid "Change Expression" +msgstr "" #: modules/visual_script/visual_script_editor.cpp -#, fuzzy msgid "Add Node" -msgstr "AutoLoad ekle" +msgstr "Düğüm Ekle" #: modules/visual_script/visual_script_editor.cpp -msgid "Add Node(s) From Tree" +msgid "Hold Meta to drop a Getter. Hold Shift to drop a generic signature." msgstr "" #: modules/visual_script/visual_script_editor.cpp -msgid "Add Setter Property" +msgid "Hold Ctrl to drop a Getter. Hold Shift to drop a generic signature." +msgstr "" + +#: modules/visual_script/visual_script_editor.cpp +msgid "Hold Meta to drop a simple reference to the node." +msgstr "" + +#: modules/visual_script/visual_script_editor.cpp +msgid "Hold Ctrl to drop a simple reference to the node." +msgstr "" + +#: modules/visual_script/visual_script_editor.cpp +msgid "Hold Meta to drop a Variable Setter." msgstr "" #: modules/visual_script/visual_script_editor.cpp +msgid "Hold Ctrl to drop a Variable Setter." +msgstr "" + +#: modules/visual_script/visual_script_editor.cpp +#, fuzzy +msgid "Add Preload Node" +msgstr "Düğüm Ekle" + +#: modules/visual_script/visual_script_editor.cpp +msgid "Add Node(s) From Tree" +msgstr "Ağaçtan Düğüm(ler) Ekle" + +#: modules/visual_script/visual_script_editor.cpp msgid "Add Getter Property" +msgstr "Alıcı Özellik Ekle" + +#: modules/visual_script/visual_script_editor.cpp +msgid "Add Setter Property" +msgstr "Düzenleyici Özellik Ekle" + +#: modules/visual_script/visual_script_editor.cpp +#, fuzzy +msgid "Condition" +msgstr "Animasyon Yükle" + +#: modules/visual_script/visual_script_editor.cpp +msgid "Sequence" +msgstr "" + +#: modules/visual_script/visual_script_editor.cpp +msgid "Switch" +msgstr "" + +#: modules/visual_script/visual_script_editor.cpp +msgid "Iterator" +msgstr "" + +#: modules/visual_script/visual_script_editor.cpp +msgid "While" +msgstr "" + +#: modules/visual_script/visual_script_editor.cpp +msgid "Return" +msgstr "" + +#: modules/visual_script/visual_script_editor.cpp tools/editor/call_dialog.cpp +msgid "Call" +msgstr "" + +#: modules/visual_script/visual_script_editor.cpp +msgid "Get" +msgstr "" + +#: modules/visual_script/visual_script_editor.cpp +#: tools/editor/property_editor.cpp +msgid "Set" msgstr "" #: modules/visual_script/visual_script_editor.cpp @@ -189,11 +254,11 @@ msgstr "" #: tools/editor/plugins/shader_editor_plugin.cpp #: tools/editor/project_manager.cpp msgid "Edit" -msgstr "" +msgstr "Düzenle" #: modules/visual_script/visual_script_editor.cpp msgid "Base Type:" -msgstr "" +msgstr "Taban Tipi:" #: modules/visual_script/visual_script_editor.cpp tools/editor/editor_help.cpp msgid "Members:" @@ -225,18 +290,16 @@ msgid "Edit Signal Arguments:" msgstr "" #: modules/visual_script/visual_script_editor.cpp -#, fuzzy msgid "Edit Variable:" -msgstr "Değişken" +msgstr "Değişkeni Düzenle:" #: modules/visual_script/visual_script_editor.cpp msgid "Change" -msgstr "" +msgstr "Değiştir" #: modules/visual_script/visual_script_editor.cpp -#, fuzzy msgid "Delete Selected" -msgstr "Seçili dosyaları sil?" +msgstr "Seçilenleri Sil" #: modules/visual_script/visual_script_editor.cpp #: tools/editor/plugins/script_text_editor.cpp @@ -244,9 +307,23 @@ msgid "Toggle Breakpoint" msgstr "" #: modules/visual_script/visual_script_editor.cpp -msgid "Find Node Tyoe" +msgid "Find Node Type" +msgstr "" + +#: modules/visual_script/visual_script_editor.cpp +#, fuzzy +msgid "Copy Nodes" +msgstr "Kaynağı Kopyala" + +#: modules/visual_script/visual_script_editor.cpp +msgid "Cut Nodes" msgstr "" +#: modules/visual_script/visual_script_editor.cpp +#, fuzzy +msgid "Paste Nodes" +msgstr "Kaynağı Yapıştır" + #: modules/visual_script/visual_script_flow_control.cpp msgid "Input type not iterable: " msgstr "" @@ -295,19 +372,95 @@ msgid "VariableSet not found in script: " msgstr "" #: modules/visual_script/visual_script_nodes.cpp +msgid "Custom node has no _step() method, can't process graph." +msgstr "" + +#: modules/visual_script/visual_script_nodes.cpp msgid "" -"Custom node has no _get_output_port_unsequenced(idx,wmem), but unsequenced " -"ports were specified." +"Invalid return value from _step(), must be integer (seq out), or string " +"(error)." msgstr "" #: modules/visual_script/visual_script_nodes.cpp -msgid "Custom node has no _step() method, can't process graph." +msgid "just pressed" msgstr "" #: modules/visual_script/visual_script_nodes.cpp +msgid "just released" +msgstr "" + +#: platform/winrt/export/export.cpp msgid "" -"Invalid return value from _step(), must be integer (seq out), or string " -"(error)." +"Couldn't read the certficate file. Are the path and password both correct?" +msgstr "" + +#: platform/winrt/export/export.cpp +msgid "Error creating the signature object." +msgstr "" + +#: platform/winrt/export/export.cpp +msgid "Error creating the package signature." +msgstr "" + +#: platform/winrt/export/export.cpp +msgid "" +"No export templates found.\n" +"Download and install export templates." +msgstr "" + +#: platform/winrt/export/export.cpp +msgid "Custom debug package not found." +msgstr "" + +#: platform/winrt/export/export.cpp +msgid "Custom release package not found." +msgstr "" + +#: platform/winrt/export/export.cpp +#, fuzzy +msgid "Invalid unique name." +msgstr "Geçersiz isim." + +#: platform/winrt/export/export.cpp +#, fuzzy +msgid "Invalid product GUID." +msgstr "Geçersiz yazı tipi boyutu." + +#: platform/winrt/export/export.cpp +#, fuzzy +msgid "Invalid publisher GUID." +msgstr "Geçersiz üst yol" + +#: platform/winrt/export/export.cpp +msgid "Invalid background color." +msgstr "" + +#: platform/winrt/export/export.cpp +msgid "Invalid Store Logo image dimensions (should be 50x50)." +msgstr "" + +#: platform/winrt/export/export.cpp +msgid "Invalid square 44x44 logo image dimensions (should be 44x44)." +msgstr "" + +#: platform/winrt/export/export.cpp +msgid "Invalid square 71x71 logo image dimensions (should be 71x71)." +msgstr "" + +#: platform/winrt/export/export.cpp +msgid "Invalid square 150x150 logo image dimensions (should be 150x150)." +msgstr "" + +#: platform/winrt/export/export.cpp +msgid "Invalid square 310x310 logo image dimensions (should be 310x310)." +msgstr "" + +#: platform/winrt/export/export.cpp +msgid "Invalid wide 310x150 logo image dimensions (should be 310x150)." +msgstr "" + +#: platform/winrt/export/export.cpp +msgid "Invalid splash screen image dimensions (should be 620x300)." msgstr "" #: scene/2d/animated_sprite.cpp @@ -452,6 +605,10 @@ msgid "" "It only provides navigation data." msgstr "" +#: scene/3d/remote_transform.cpp +msgid "Path property must point to a valid Spatial node to work." +msgstr "" + #: scene/3d/scenario_fx.cpp msgid "" "Only one WorldEnvironment is allowed per scene (or set of instanced scenes)." @@ -475,7 +632,7 @@ msgstr "İptal" #: scene/gui/dialogs.cpp tools/editor/scene_tree_dock.cpp msgid "OK" -msgstr "NoTamam" +msgstr "Tamam" #: scene/gui/dialogs.cpp msgid "Alert!" @@ -500,17 +657,18 @@ msgstr "Tüm dosyalar (*)" #: scene/gui/file_dialog.cpp tools/editor/editor_file_dialog.cpp #: tools/editor/editor_help.cpp tools/editor/editor_node.cpp #: tools/editor/filesystem_dock.cpp -#: tools/editor/plugins/script_editor_plugin.cpp tools/editor/quick_open.cpp +#: tools/editor/plugins/script_editor_plugin.cpp +#: tools/editor/property_selector.cpp tools/editor/quick_open.cpp msgid "Open" -msgstr "Açık" +msgstr "Aç" #: scene/gui/file_dialog.cpp msgid "Open a File" -msgstr "" +msgstr "Bir Dosya Aç" #: scene/gui/file_dialog.cpp msgid "Open File(s)" -msgstr "" +msgstr "Dosya(ları) aç" #: scene/gui/file_dialog.cpp msgid "Open a Directory" @@ -588,7 +746,7 @@ msgstr "Ctrl+" #: scene/gui/input_action.cpp tools/editor/project_settings.cpp #: tools/editor/settings_config_dialog.cpp msgid "Meta+" -msgstr "" +msgstr "Meta+" #: scene/gui/input_action.cpp tools/editor/project_settings.cpp msgid "Device" @@ -1028,7 +1186,7 @@ msgstr "Diziyi Yeniden Boyutlandır" #: tools/editor/array_property_edit.cpp msgid "Change Array Value Type" -msgstr "" +msgstr "Dizinin türünü degistir" #: tools/editor/array_property_edit.cpp msgid "Change Array Value" @@ -1036,7 +1194,8 @@ msgstr "" #: tools/editor/asset_library_editor_plugin.cpp tools/editor/create_dialog.cpp #: tools/editor/editor_help.cpp tools/editor/editor_node.cpp -#: tools/editor/plugins/script_editor_plugin.cpp tools/editor/quick_open.cpp +#: tools/editor/plugins/script_editor_plugin.cpp +#: tools/editor/property_selector.cpp tools/editor/quick_open.cpp #: tools/editor/settings_config_dialog.cpp msgid "Search:" msgstr "Ara:" @@ -1047,7 +1206,7 @@ msgstr "Sırala:" #: tools/editor/asset_library_editor_plugin.cpp msgid "Reverse" -msgstr "" +msgstr "Tersi" #: tools/editor/asset_library_editor_plugin.cpp #: tools/editor/project_settings.cpp @@ -1087,10 +1246,6 @@ msgid "Method List For '%s':" msgstr "" #: tools/editor/call_dialog.cpp -msgid "Call" -msgstr "" - -#: tools/editor/call_dialog.cpp msgid "Method List:" msgstr "" @@ -1209,10 +1364,16 @@ msgid "Method in target Node must be specified!" msgstr "" #: tools/editor/connections_dialog.cpp -msgid "Connect To Node:" +msgid "" +"Target method not found! Specify a valid method or attach a script to target " +"Node." msgstr "" #: tools/editor/connections_dialog.cpp +msgid "Connect To Node:" +msgstr "Düğüme bağlan:" + +#: tools/editor/connections_dialog.cpp #: tools/editor/editor_autoload_settings.cpp tools/editor/groups_editor.cpp #: tools/editor/plugins/item_list_editor_plugin.cpp #: tools/editor/plugins/theme_editor_plugin.cpp @@ -1284,11 +1445,26 @@ msgstr "" msgid "Create New" msgstr "Yeni oluştur" +#: tools/editor/create_dialog.cpp tools/editor/editor_file_dialog.cpp +#: tools/editor/filesystem_dock.cpp +msgid "Favorites:" +msgstr "Favoriler:" + +#: tools/editor/create_dialog.cpp tools/editor/editor_file_dialog.cpp +msgid "Recent:" +msgstr "Yakın zamanda:" + #: tools/editor/create_dialog.cpp tools/editor/editor_help.cpp -#: tools/editor/plugins/script_editor_plugin.cpp tools/editor/quick_open.cpp +#: tools/editor/plugins/script_editor_plugin.cpp +#: tools/editor/property_selector.cpp tools/editor/quick_open.cpp msgid "Matches:" msgstr "Eşleşmeler:" +#: tools/editor/create_dialog.cpp tools/editor/editor_help.cpp +#: tools/editor/property_selector.cpp tools/editor/script_editor_debugger.cpp +msgid "Description:" +msgstr "Açıklama:" + #: tools/editor/dependency_editor.cpp msgid "Search Replacement For:" msgstr "" @@ -1358,9 +1534,8 @@ msgid "Remove selected files from the project? (no undo)" msgstr "Seçili dosyaları projeden kaldır? (Geri alınamaz)" #: tools/editor/dependency_editor.cpp -#, fuzzy msgid "Error loading:" -msgstr "Yüklemede hata:" +msgstr "Yüklerken hata:" #: tools/editor/dependency_editor.cpp msgid "Scene failed to load due to missing dependencies:" @@ -1554,14 +1729,6 @@ msgstr "" msgid "Move Favorite Down" msgstr "" -#: tools/editor/editor_file_dialog.cpp tools/editor/filesystem_dock.cpp -msgid "Favorites:" -msgstr "Favoriler:" - -#: tools/editor/editor_file_dialog.cpp -msgid "Recent:" -msgstr "Yakın zamanda:" - #: tools/editor/editor_file_dialog.cpp msgid "Preview:" msgstr "Ön izleme:" @@ -1611,10 +1778,6 @@ msgstr "Arayüz Tema Öğeleri:" msgid "Constants:" msgstr "Sabitler:" -#: tools/editor/editor_help.cpp tools/editor/script_editor_debugger.cpp -msgid "Description:" -msgstr "Açıklama:" - #: tools/editor/editor_help.cpp msgid "Method Description:" msgstr "Metot Açıklaması:" @@ -1961,14 +2124,6 @@ msgid "Go to previously opened scene." msgstr "" #: tools/editor/editor_node.cpp -msgid "Fullscreen Mode" -msgstr "" - -#: tools/editor/editor_node.cpp -msgid "Distraction Free Mode" -msgstr "" - -#: tools/editor/editor_node.cpp msgid "Next tab" msgstr "" @@ -2055,6 +2210,10 @@ msgid "Quit to Project List" msgstr "Proje Listesine Git" #: tools/editor/editor_node.cpp +msgid "Distraction Free Mode" +msgstr "" + +#: tools/editor/editor_node.cpp msgid "Import assets to the project." msgstr "" @@ -2213,6 +2372,10 @@ msgid "Editor Layout" msgstr "Editör Düzeni" #: tools/editor/editor_node.cpp +msgid "Toggle Fullscreen" +msgstr "" + +#: tools/editor/editor_node.cpp msgid "Install Export Templates" msgstr "" @@ -2237,6 +2400,10 @@ msgid "Update Changes" msgstr "" #: tools/editor/editor_node.cpp +msgid "Disable Update Spinner" +msgstr "" + +#: tools/editor/editor_node.cpp msgid "Inspector" msgstr "" @@ -2276,6 +2443,10 @@ msgstr "Nesne özellikleri." msgid "FileSystem" msgstr "" +#: tools/editor/editor_node.cpp tools/editor/node_dock.cpp +msgid "Node" +msgstr "" + #: tools/editor/editor_node.cpp msgid "Output" msgstr "" @@ -3106,10 +3277,6 @@ msgid "MultiNode Set" msgstr "" #: tools/editor/node_dock.cpp -msgid "Node" -msgstr "" - -#: tools/editor/node_dock.cpp msgid "Groups" msgstr "" @@ -3127,34 +3294,34 @@ msgstr "" #: tools/editor/plugins/animation_player_editor_plugin.cpp msgid "New Anim" -msgstr "" +msgstr "Yeni Animasyon" #: tools/editor/plugins/animation_player_editor_plugin.cpp msgid "Change Animation Name:" -msgstr "" +msgstr "Animasyonun adını değiştir:" #: tools/editor/plugins/animation_player_editor_plugin.cpp #: tools/editor/plugins/sprite_frames_editor_plugin.cpp msgid "Remove Animation" -msgstr "" +msgstr "Animasyonu Kaldır" #: tools/editor/plugins/animation_player_editor_plugin.cpp msgid "ERROR: Invalid animation name!" -msgstr "" +msgstr "HATA: Geçersiz animasyon adı!" #: tools/editor/plugins/animation_player_editor_plugin.cpp msgid "ERROR: Animation name already exists!" -msgstr "" +msgstr "HATA: Bu animasyonun adı zaten var!" #: tools/editor/plugins/animation_player_editor_plugin.cpp #: tools/editor/plugins/sprite_frames_editor_plugin.cpp msgid "Rename Animation" -msgstr "" +msgstr "Animasyonu Yeniden İsimlendir" #: tools/editor/plugins/animation_player_editor_plugin.cpp #: tools/editor/plugins/sprite_frames_editor_plugin.cpp msgid "Add Animation" -msgstr "" +msgstr "Animasyon Ekle" #: tools/editor/plugins/animation_player_editor_plugin.cpp msgid "Blend Next Changed" @@ -3166,15 +3333,15 @@ msgstr "" #: tools/editor/plugins/animation_player_editor_plugin.cpp msgid "Load Animation" -msgstr "" +msgstr "Animasyon Yükle" #: tools/editor/plugins/animation_player_editor_plugin.cpp msgid "Duplicate Animation" -msgstr "" +msgstr "Animasyonu Yeniden Çıkar" #: tools/editor/plugins/animation_player_editor_plugin.cpp msgid "ERROR: No animation to copy!" -msgstr "" +msgstr "HATA: Kopyalamak için bir animasyon yok!" #: tools/editor/plugins/animation_player_editor_plugin.cpp msgid "ERROR: No animation resource on clipboard!" @@ -3190,7 +3357,7 @@ msgstr "" #: tools/editor/plugins/animation_player_editor_plugin.cpp msgid "ERROR: No animation to edit!" -msgstr "" +msgstr "HATA: Düzenlemek için bir animasyon yok!" #: tools/editor/plugins/animation_player_editor_plugin.cpp msgid "Play selected animation backwards from current pos. (A)" @@ -3651,6 +3818,10 @@ msgid "Clear Bones" msgstr "" #: tools/editor/plugins/canvas_item_editor_plugin.cpp +msgid "Show Bones" +msgstr "" + +#: tools/editor/plugins/canvas_item_editor_plugin.cpp msgid "Make IK Chain" msgstr "" @@ -4390,6 +4561,11 @@ msgid "Close Docs" msgstr "Kapat" #: tools/editor/plugins/script_editor_plugin.cpp +#, fuzzy +msgid "Close All" +msgstr "Kapat" + +#: tools/editor/plugins/script_editor_plugin.cpp #: tools/editor/plugins/script_text_editor.cpp #: tools/editor/plugins/shader_editor_plugin.cpp msgid "Find.." @@ -4497,6 +4673,10 @@ msgid "" "Built-in scripts can only be edited when the scene they belong to is loaded" msgstr "" +#: tools/editor/plugins/script_text_editor.cpp +msgid "Pick Color" +msgstr "" + #: tools/editor/plugins/script_text_editor.cpp tools/editor/scene_tree_dock.cpp msgid "Move Up" msgstr "" @@ -4873,6 +5053,10 @@ msgid "Insert Animation Key" msgstr "" #: tools/editor/plugins/spatial_editor_plugin.cpp +msgid "Focus Origin" +msgstr "" + +#: tools/editor/plugins/spatial_editor_plugin.cpp msgid "Focus Selection" msgstr "" @@ -5138,6 +5322,10 @@ msgid "Remove Item" msgstr "" #: tools/editor/plugins/theme_editor_plugin.cpp +msgid "Theme" +msgstr "" + +#: tools/editor/plugins/theme_editor_plugin.cpp msgid "Add Class Items" msgstr "" @@ -5950,6 +6138,11 @@ msgid "Assign" msgstr "" #: tools/editor/property_editor.cpp +#, fuzzy +msgid "New Script" +msgstr "Betiği Çalıştır" + +#: tools/editor/property_editor.cpp msgid "Error loading file: Not a resource!" msgstr "" @@ -5966,10 +6159,6 @@ msgid "On" msgstr "" #: tools/editor/property_editor.cpp -msgid "Set" -msgstr "" - -#: tools/editor/property_editor.cpp msgid "Properties:" msgstr "" @@ -5981,6 +6170,16 @@ msgstr "" msgid "Sections:" msgstr "" +#: tools/editor/property_selector.cpp +#, fuzzy +msgid "Select Property" +msgstr "Düzenleyici Özellik Ekle" + +#: tools/editor/property_selector.cpp +#, fuzzy +msgid "Select Method" +msgstr "Bir Düğüm Seç" + #: tools/editor/pvrtc_compress.cpp msgid "Could not execute PVRTC tool:" msgstr "" @@ -6336,7 +6535,7 @@ msgstr "Sınıf Adı:" #: tools/editor/script_create_dialog.cpp msgid "Built-In Script" -msgstr "" +msgstr "Gömme Betik" #: tools/editor/script_create_dialog.cpp msgid "Create Node Script" @@ -6344,7 +6543,7 @@ msgstr "Düğüm Betiği Oluştur" #: tools/editor/script_editor_debugger.cpp msgid "Bytes:" -msgstr "" +msgstr "Baytlar:" #: tools/editor/script_editor_debugger.cpp msgid "Warning" diff --git a/tools/translations/ur_PK.po b/tools/translations/ur_PK.po index 99233af8c9..188d2bb4c2 100644 --- a/tools/translations/ur_PK.po +++ b/tools/translations/ur_PK.po @@ -33,6 +33,12 @@ msgid "step argument is zero!" msgstr "سٹیپ کے ارگمنٹس سفر ہیں!" #: modules/gdscript/gd_functions.cpp +msgid "" +"Paths cannot start with '/', absolute paths must start with 'res://', " +"'user://', or 'local://'" +msgstr "" + +#: modules/gdscript/gd_functions.cpp msgid "Not a script with an instance" msgstr ".یہ انسٹینس کے بغیر سکرپٹ نہی ہوتی" @@ -158,19 +164,88 @@ msgid "Editing Signal:" msgstr "" #: modules/visual_script/visual_script_editor.cpp +msgid "Change Expression" +msgstr "" + +#: modules/visual_script/visual_script_editor.cpp msgid "Add Node" msgstr "" #: modules/visual_script/visual_script_editor.cpp +msgid "Hold Meta to drop a Getter. Hold Shift to drop a generic signature." +msgstr "" + +#: modules/visual_script/visual_script_editor.cpp +msgid "Hold Ctrl to drop a Getter. Hold Shift to drop a generic signature." +msgstr "" + +#: modules/visual_script/visual_script_editor.cpp +msgid "Hold Meta to drop a simple reference to the node." +msgstr "" + +#: modules/visual_script/visual_script_editor.cpp +msgid "Hold Ctrl to drop a simple reference to the node." +msgstr "" + +#: modules/visual_script/visual_script_editor.cpp +msgid "Hold Meta to drop a Variable Setter." +msgstr "" + +#: modules/visual_script/visual_script_editor.cpp +msgid "Hold Ctrl to drop a Variable Setter." +msgstr "" + +#: modules/visual_script/visual_script_editor.cpp +msgid "Add Preload Node" +msgstr "" + +#: modules/visual_script/visual_script_editor.cpp msgid "Add Node(s) From Tree" msgstr "" #: modules/visual_script/visual_script_editor.cpp +msgid "Add Getter Property" +msgstr "" + +#: modules/visual_script/visual_script_editor.cpp msgid "Add Setter Property" msgstr "" #: modules/visual_script/visual_script_editor.cpp -msgid "Add Getter Property" +msgid "Condition" +msgstr "" + +#: modules/visual_script/visual_script_editor.cpp +msgid "Sequence" +msgstr "" + +#: modules/visual_script/visual_script_editor.cpp +msgid "Switch" +msgstr "" + +#: modules/visual_script/visual_script_editor.cpp +msgid "Iterator" +msgstr "" + +#: modules/visual_script/visual_script_editor.cpp +msgid "While" +msgstr "" + +#: modules/visual_script/visual_script_editor.cpp +msgid "Return" +msgstr "" + +#: modules/visual_script/visual_script_editor.cpp tools/editor/call_dialog.cpp +msgid "Call" +msgstr "" + +#: modules/visual_script/visual_script_editor.cpp +msgid "Get" +msgstr "" + +#: modules/visual_script/visual_script_editor.cpp +#: tools/editor/property_editor.cpp +msgid "Set" msgstr "" #: modules/visual_script/visual_script_editor.cpp @@ -233,7 +308,19 @@ msgid "Toggle Breakpoint" msgstr "" #: modules/visual_script/visual_script_editor.cpp -msgid "Find Node Tyoe" +msgid "Find Node Type" +msgstr "" + +#: modules/visual_script/visual_script_editor.cpp +msgid "Copy Nodes" +msgstr "" + +#: modules/visual_script/visual_script_editor.cpp +msgid "Cut Nodes" +msgstr "" + +#: modules/visual_script/visual_script_editor.cpp +msgid "Paste Nodes" msgstr "" #: modules/visual_script/visual_script_flow_control.cpp @@ -281,19 +368,92 @@ msgid "VariableSet not found in script: " msgstr "" #: modules/visual_script/visual_script_nodes.cpp +msgid "Custom node has no _step() method, can't process graph." +msgstr "" + +#: modules/visual_script/visual_script_nodes.cpp msgid "" -"Custom node has no _get_output_port_unsequenced(idx,wmem), but unsequenced " -"ports were specified." +"Invalid return value from _step(), must be integer (seq out), or string " +"(error)." msgstr "" #: modules/visual_script/visual_script_nodes.cpp -msgid "Custom node has no _step() method, can't process graph." +msgid "just pressed" msgstr "" #: modules/visual_script/visual_script_nodes.cpp +msgid "just released" +msgstr "" + +#: platform/winrt/export/export.cpp msgid "" -"Invalid return value from _step(), must be integer (seq out), or string " -"(error)." +"Couldn't read the certficate file. Are the path and password both correct?" +msgstr "" + +#: platform/winrt/export/export.cpp +msgid "Error creating the signature object." +msgstr "" + +#: platform/winrt/export/export.cpp +msgid "Error creating the package signature." +msgstr "" + +#: platform/winrt/export/export.cpp +msgid "" +"No export templates found.\n" +"Download and install export templates." +msgstr "" + +#: platform/winrt/export/export.cpp +msgid "Custom debug package not found." +msgstr "" + +#: platform/winrt/export/export.cpp +msgid "Custom release package not found." +msgstr "" + +#: platform/winrt/export/export.cpp +msgid "Invalid unique name." +msgstr "" + +#: platform/winrt/export/export.cpp +msgid "Invalid product GUID." +msgstr "" + +#: platform/winrt/export/export.cpp +msgid "Invalid publisher GUID." +msgstr "" + +#: platform/winrt/export/export.cpp +msgid "Invalid background color." +msgstr "" + +#: platform/winrt/export/export.cpp +msgid "Invalid Store Logo image dimensions (should be 50x50)." +msgstr "" + +#: platform/winrt/export/export.cpp +msgid "Invalid square 44x44 logo image dimensions (should be 44x44)." +msgstr "" + +#: platform/winrt/export/export.cpp +msgid "Invalid square 71x71 logo image dimensions (should be 71x71)." +msgstr "" + +#: platform/winrt/export/export.cpp +msgid "Invalid square 150x150 logo image dimensions (should be 150x150)." +msgstr "" + +#: platform/winrt/export/export.cpp +msgid "Invalid square 310x310 logo image dimensions (should be 310x310)." +msgstr "" + +#: platform/winrt/export/export.cpp +msgid "Invalid wide 310x150 logo image dimensions (should be 310x150)." +msgstr "" + +#: platform/winrt/export/export.cpp +msgid "Invalid splash screen image dimensions (should be 620x300)." msgstr "" #: scene/2d/animated_sprite.cpp @@ -438,6 +598,10 @@ msgid "" "It only provides navigation data." msgstr "" +#: scene/3d/remote_transform.cpp +msgid "Path property must point to a valid Spatial node to work." +msgstr "" + #: scene/3d/scenario_fx.cpp msgid "" "Only one WorldEnvironment is allowed per scene (or set of instanced scenes)." @@ -486,7 +650,8 @@ msgstr "" #: scene/gui/file_dialog.cpp tools/editor/editor_file_dialog.cpp #: tools/editor/editor_help.cpp tools/editor/editor_node.cpp #: tools/editor/filesystem_dock.cpp -#: tools/editor/plugins/script_editor_plugin.cpp tools/editor/quick_open.cpp +#: tools/editor/plugins/script_editor_plugin.cpp +#: tools/editor/property_selector.cpp tools/editor/quick_open.cpp msgid "Open" msgstr "" @@ -1023,7 +1188,8 @@ msgstr "" #: tools/editor/asset_library_editor_plugin.cpp tools/editor/create_dialog.cpp #: tools/editor/editor_help.cpp tools/editor/editor_node.cpp -#: tools/editor/plugins/script_editor_plugin.cpp tools/editor/quick_open.cpp +#: tools/editor/plugins/script_editor_plugin.cpp +#: tools/editor/property_selector.cpp tools/editor/quick_open.cpp #: tools/editor/settings_config_dialog.cpp msgid "Search:" msgstr "" @@ -1074,10 +1240,6 @@ msgid "Method List For '%s':" msgstr "" #: tools/editor/call_dialog.cpp -msgid "Call" -msgstr "" - -#: tools/editor/call_dialog.cpp msgid "Method List:" msgstr "" @@ -1196,6 +1358,12 @@ msgid "Method in target Node must be specified!" msgstr "" #: tools/editor/connections_dialog.cpp +msgid "" +"Target method not found! Specify a valid method or attach a script to target " +"Node." +msgstr "" + +#: tools/editor/connections_dialog.cpp msgid "Connect To Node:" msgstr "" @@ -1271,11 +1439,26 @@ msgstr "" msgid "Create New" msgstr "" +#: tools/editor/create_dialog.cpp tools/editor/editor_file_dialog.cpp +#: tools/editor/filesystem_dock.cpp +msgid "Favorites:" +msgstr "" + +#: tools/editor/create_dialog.cpp tools/editor/editor_file_dialog.cpp +msgid "Recent:" +msgstr "" + #: tools/editor/create_dialog.cpp tools/editor/editor_help.cpp -#: tools/editor/plugins/script_editor_plugin.cpp tools/editor/quick_open.cpp +#: tools/editor/plugins/script_editor_plugin.cpp +#: tools/editor/property_selector.cpp tools/editor/quick_open.cpp msgid "Matches:" msgstr "" +#: tools/editor/create_dialog.cpp tools/editor/editor_help.cpp +#: tools/editor/property_selector.cpp tools/editor/script_editor_debugger.cpp +msgid "Description:" +msgstr "" + #: tools/editor/dependency_editor.cpp msgid "Search Replacement For:" msgstr "" @@ -1537,14 +1720,6 @@ msgstr "پسندیدہ اوپر منتقل کریں" msgid "Move Favorite Down" msgstr "پسندیدہ نیچے منتقل کریں" -#: tools/editor/editor_file_dialog.cpp tools/editor/filesystem_dock.cpp -msgid "Favorites:" -msgstr "" - -#: tools/editor/editor_file_dialog.cpp -msgid "Recent:" -msgstr "" - #: tools/editor/editor_file_dialog.cpp msgid "Preview:" msgstr "" @@ -1594,10 +1769,6 @@ msgstr "" msgid "Constants:" msgstr "" -#: tools/editor/editor_help.cpp tools/editor/script_editor_debugger.cpp -msgid "Description:" -msgstr "" - #: tools/editor/editor_help.cpp msgid "Method Description:" msgstr "" @@ -1944,14 +2115,6 @@ msgid "Go to previously opened scene." msgstr "" #: tools/editor/editor_node.cpp -msgid "Fullscreen Mode" -msgstr "" - -#: tools/editor/editor_node.cpp -msgid "Distraction Free Mode" -msgstr "" - -#: tools/editor/editor_node.cpp msgid "Next tab" msgstr "" @@ -2037,6 +2200,10 @@ msgid "Quit to Project List" msgstr "" #: tools/editor/editor_node.cpp +msgid "Distraction Free Mode" +msgstr "" + +#: tools/editor/editor_node.cpp msgid "Import assets to the project." msgstr "" @@ -2195,6 +2362,10 @@ msgid "Editor Layout" msgstr "" #: tools/editor/editor_node.cpp +msgid "Toggle Fullscreen" +msgstr "" + +#: tools/editor/editor_node.cpp msgid "Install Export Templates" msgstr "" @@ -2219,6 +2390,10 @@ msgid "Update Changes" msgstr "" #: tools/editor/editor_node.cpp +msgid "Disable Update Spinner" +msgstr "" + +#: tools/editor/editor_node.cpp msgid "Inspector" msgstr "" @@ -2258,6 +2433,10 @@ msgstr "" msgid "FileSystem" msgstr "" +#: tools/editor/editor_node.cpp tools/editor/node_dock.cpp +msgid "Node" +msgstr "" + #: tools/editor/editor_node.cpp msgid "Output" msgstr "" @@ -3087,10 +3266,6 @@ msgid "MultiNode Set" msgstr "" #: tools/editor/node_dock.cpp -msgid "Node" -msgstr "" - -#: tools/editor/node_dock.cpp msgid "Groups" msgstr "" @@ -3631,6 +3806,10 @@ msgid "Clear Bones" msgstr "" #: tools/editor/plugins/canvas_item_editor_plugin.cpp +msgid "Show Bones" +msgstr "" + +#: tools/editor/plugins/canvas_item_editor_plugin.cpp msgid "Make IK Chain" msgstr "" @@ -4370,6 +4549,10 @@ msgid "Close Docs" msgstr "" #: tools/editor/plugins/script_editor_plugin.cpp +msgid "Close All" +msgstr "" + +#: tools/editor/plugins/script_editor_plugin.cpp #: tools/editor/plugins/script_text_editor.cpp #: tools/editor/plugins/shader_editor_plugin.cpp msgid "Find.." @@ -4477,6 +4660,10 @@ msgid "" "Built-in scripts can only be edited when the scene they belong to is loaded" msgstr "" +#: tools/editor/plugins/script_text_editor.cpp +msgid "Pick Color" +msgstr "" + #: tools/editor/plugins/script_text_editor.cpp tools/editor/scene_tree_dock.cpp msgid "Move Up" msgstr "" @@ -4853,6 +5040,10 @@ msgid "Insert Animation Key" msgstr "" #: tools/editor/plugins/spatial_editor_plugin.cpp +msgid "Focus Origin" +msgstr "" + +#: tools/editor/plugins/spatial_editor_plugin.cpp #, fuzzy msgid "Focus Selection" msgstr ".تمام کا انتخاب" @@ -5120,6 +5311,10 @@ msgid "Remove Item" msgstr "" #: tools/editor/plugins/theme_editor_plugin.cpp +msgid "Theme" +msgstr "" + +#: tools/editor/plugins/theme_editor_plugin.cpp msgid "Add Class Items" msgstr "" @@ -5931,6 +6126,11 @@ msgid "Assign" msgstr "" #: tools/editor/property_editor.cpp +#, fuzzy +msgid "New Script" +msgstr "سب سکریپشن بنائیں" + +#: tools/editor/property_editor.cpp msgid "Error loading file: Not a resource!" msgstr "" @@ -5947,10 +6147,6 @@ msgid "On" msgstr "" #: tools/editor/property_editor.cpp -msgid "Set" -msgstr "" - -#: tools/editor/property_editor.cpp msgid "Properties:" msgstr "" @@ -5962,6 +6158,14 @@ msgstr "" msgid "Sections:" msgstr "" +#: tools/editor/property_selector.cpp +msgid "Select Property" +msgstr "" + +#: tools/editor/property_selector.cpp +msgid "Select Method" +msgstr "" + #: tools/editor/pvrtc_compress.cpp msgid "Could not execute PVRTC tool:" msgstr "" diff --git a/tools/translations/zh_CN.po b/tools/translations/zh_CN.po index ce045b495a..318d4186f3 100644 --- a/tools/translations/zh_CN.po +++ b/tools/translations/zh_CN.po @@ -3,15 +3,19 @@ # This file is distributed under the same license as the Godot source code. # # 纯洁的坏蛋 <tqj.zyy@gmail.com>, 2016. +# 孤月蓝风 <trlanfeng@foxmail.com>, 2016. +# Bruce Guo <guoboism@hotmail.com>, 2016. # Geequlim <geequlim@gmail.com>, 2016. # Luo Jun <vipsbpig@gmail.com>, 2016. +# oberon-tonya <360119124@qq.com>, 2016. +# wanfang liu <wanfang.liu@gmail.com>, 2016. # msgid "" msgstr "" "Project-Id-Version: Godot Engine editor\n" "POT-Creation-Date: \n" -"PO-Revision-Date: 2016-08-10 17:36+0000\n" -"Last-Translator: Luo Jun <vipsbpig@gmail.com>\n" +"PO-Revision-Date: 2016-10-01 09:03+0000\n" +"Last-Translator: oberon-tonya <360119124@qq.com>\n" "Language-Team: Chinese (China) <https://hosted.weblate.org/projects/godot-" "engine/godot/zh_CN/>\n" "Language: zh_CN\n" @@ -19,7 +23,7 @@ msgstr "" "Content-Type: text/plain; charset=UTF-8\n" "Content-Transfer-Encoding: 8bit\n" "Plural-Forms: nplurals=1; plural=0;\n" -"X-Generator: Weblate 2.8-dev\n" +"X-Generator: Weblate 2.9-dev\n" #: modules/gdscript/gd_functions.cpp #: modules/visual_script/visual_script_builtin_funcs.cpp @@ -36,6 +40,12 @@ msgid "step argument is zero!" msgstr "step参数为0!" #: modules/gdscript/gd_functions.cpp +msgid "" +"Paths cannot start with '/', absolute paths must start with 'res://', " +"'user://', or 'local://'" +msgstr "" + +#: modules/gdscript/gd_functions.cpp msgid "Not a script with an instance" msgstr "脚本没有实例化" @@ -45,7 +55,7 @@ msgstr "没有基于脚本" #: modules/gdscript/gd_functions.cpp msgid "Not based on a resource file" -msgstr "不是一个资源文件" +msgstr "没有基于一个资源文件" #: modules/gdscript/gd_functions.cpp msgid "Invalid instance dictionary format (missing @path)" @@ -68,30 +78,31 @@ msgid "" "A node yielded without working memory, please read the docs on how to yield " "properly!" msgstr "" +"一个节点在无工作内存的情况下被yielded,请阅读文档来查看如何适当的yield!" #: modules/visual_script/visual_script.cpp msgid "" "Node yielded, but did not return a function state in the first working " "memory." -msgstr "" +msgstr "节点已yielded,但并没有在第一个工作内存中返回一个函数状态。" #: modules/visual_script/visual_script.cpp msgid "" "Return value must be assigned to first element of node working memory! Fix " "your node please." -msgstr "" +msgstr "节点工作内存的第一个节点的返回值必须已赋值!请修正你的节点。" #: modules/visual_script/visual_script.cpp msgid "Node returned an invalid sequence output: " -msgstr "" +msgstr "节点返回了一个无效的连续输出: " #: modules/visual_script/visual_script.cpp msgid "Found sequence bit but not the node in the stack, report bug!" -msgstr "" +msgstr "在非堆栈中的节点中找到连续bit,报告bug!" #: modules/visual_script/visual_script.cpp msgid "Stack overflow with stack depth: " -msgstr "" +msgstr "堆栈深度溢出: " #: modules/visual_script/visual_script_editor.cpp #, fuzzy @@ -99,71 +110,70 @@ msgid "Functions:" msgstr "函数:" #: modules/visual_script/visual_script_editor.cpp -#, fuzzy msgid "Variables:" -msgstr "变量" +msgstr "变量:" #: modules/visual_script/visual_script_editor.cpp tools/editor/editor_help.cpp msgid "Signals:" msgstr "事件:" #: modules/visual_script/visual_script_editor.cpp +#, fuzzy msgid "Name is not a valid identifier:" -msgstr "" +msgstr "名称不是有效的标识符:" #: modules/visual_script/visual_script_editor.cpp +#, fuzzy msgid "Name already in use by another func/var/signal:" -msgstr "" +msgstr "名称已经被其他的函数/变量/信号占用:" #: modules/visual_script/visual_script_editor.cpp -#, fuzzy msgid "Rename Function" -msgstr "创建方法" +msgstr "重命名函数" #: modules/visual_script/visual_script_editor.cpp -#, fuzzy msgid "Rename Variable" -msgstr "重命名音效" +msgstr "重命名变量" #: modules/visual_script/visual_script_editor.cpp #, fuzzy msgid "Rename Signal" -msgstr "重命名音效" +msgstr "重命名信号" #: modules/visual_script/visual_script_editor.cpp #, fuzzy msgid "Add Function" -msgstr "函数:" +msgstr "添加函数" #: modules/visual_script/visual_script_editor.cpp #, fuzzy msgid "Add Variable" -msgstr "变量" +msgstr "添加变量" #: modules/visual_script/visual_script_editor.cpp #, fuzzy msgid "Add Signal" -msgstr "信号" +msgstr "添加信号" #: modules/visual_script/visual_script_editor.cpp #, fuzzy msgid "Remove Function" -msgstr "移除选中项" +msgstr "移除函数" #: modules/visual_script/visual_script_editor.cpp #, fuzzy msgid "Remove Variable" -msgstr "变量" +msgstr "移除变量" #: modules/visual_script/visual_script_editor.cpp #, fuzzy msgid "Editing Variable:" -msgstr "变量" +msgstr "编辑变量:" #: modules/visual_script/visual_script_editor.cpp #, fuzzy msgid "Remove Signal" -msgstr "移除选中项" +msgstr "移除信号" #: modules/visual_script/visual_script_editor.cpp #, fuzzy @@ -172,23 +182,99 @@ msgstr "连接事件:" #: modules/visual_script/visual_script_editor.cpp #, fuzzy +msgid "Change Expression" +msgstr "更改类型" + +#: modules/visual_script/visual_script_editor.cpp +#, fuzzy msgid "Add Node" msgstr "添加子节点" #: modules/visual_script/visual_script_editor.cpp #, fuzzy +msgid "Hold Meta to drop a Getter. Hold Shift to drop a generic signature." +msgstr "按住Meta键放置一个访问器,按住Shift键放置一个通用签名" + +#: modules/visual_script/visual_script_editor.cpp +msgid "Hold Ctrl to drop a Getter. Hold Shift to drop a generic signature." +msgstr "" + +#: modules/visual_script/visual_script_editor.cpp +msgid "Hold Meta to drop a simple reference to the node." +msgstr "" + +#: modules/visual_script/visual_script_editor.cpp +msgid "Hold Ctrl to drop a simple reference to the node." +msgstr "" + +#: modules/visual_script/visual_script_editor.cpp +msgid "Hold Meta to drop a Variable Setter." +msgstr "" + +#: modules/visual_script/visual_script_editor.cpp +#, fuzzy +msgid "Hold Ctrl to drop a Variable Setter." +msgstr "按住Ctrl键放置一个变量设定器。" + +#: modules/visual_script/visual_script_editor.cpp +#, fuzzy +msgid "Add Preload Node" +msgstr "添加子节点" + +#: modules/visual_script/visual_script_editor.cpp +#, fuzzy msgid "Add Node(s) From Tree" msgstr "从场景导入节点" #: modules/visual_script/visual_script_editor.cpp +msgid "Add Getter Property" +msgstr "添加访问器属性" + +#: modules/visual_script/visual_script_editor.cpp msgid "Add Setter Property" +msgstr "添加设置器" + +#: modules/visual_script/visual_script_editor.cpp +#, fuzzy +msgid "Condition" +msgstr "拷贝动画" + +#: modules/visual_script/visual_script_editor.cpp +msgid "Sequence" msgstr "" #: modules/visual_script/visual_script_editor.cpp -msgid "Add Getter Property" +msgid "Switch" +msgstr "" + +#: modules/visual_script/visual_script_editor.cpp +msgid "Iterator" +msgstr "" + +#: modules/visual_script/visual_script_editor.cpp +msgid "While" msgstr "" #: modules/visual_script/visual_script_editor.cpp +#, fuzzy +msgid "Return" +msgstr "返回:" + +#: modules/visual_script/visual_script_editor.cpp tools/editor/call_dialog.cpp +msgid "Call" +msgstr "调用" + +#: modules/visual_script/visual_script_editor.cpp +#, fuzzy +msgid "Get" +msgstr "设置" + +#: modules/visual_script/visual_script_editor.cpp +#: tools/editor/property_editor.cpp +msgid "Set" +msgstr "设置" + +#: modules/visual_script/visual_script_editor.cpp #: tools/editor/plugins/canvas_item_editor_plugin.cpp #: tools/editor/plugins/polygon_2d_editor_plugin.cpp #: tools/editor/plugins/script_text_editor.cpp @@ -198,21 +284,21 @@ msgid "Edit" msgstr "编辑" #: modules/visual_script/visual_script_editor.cpp -#, fuzzy msgid "Base Type:" -msgstr "数据类型:" +msgstr "基础类型:" #: modules/visual_script/visual_script_editor.cpp tools/editor/editor_help.cpp msgid "Members:" -msgstr "成员:" +msgstr "成员:" #: modules/visual_script/visual_script_editor.cpp msgid "Available Nodes:" -msgstr "" +msgstr "有效节点:" #: modules/visual_script/visual_script_editor.cpp +#, fuzzy msgid "Select or create a function to edit graph" -msgstr "" +msgstr "在 edit graph 中选择或者建立一个函数" #: modules/visual_script/visual_script_editor.cpp tools/editor/call_dialog.cpp #: tools/editor/connections_dialog.cpp @@ -254,20 +340,35 @@ msgstr "切换断点" #: modules/visual_script/visual_script_editor.cpp #, fuzzy -msgid "Find Node Tyoe" +msgid "Find Node Type" msgstr "查找下一项" +#: modules/visual_script/visual_script_editor.cpp +#, fuzzy +msgid "Copy Nodes" +msgstr "拷贝姿势" + +#: modules/visual_script/visual_script_editor.cpp +#, fuzzy +msgid "Cut Nodes" +msgstr "新节点" + +#: modules/visual_script/visual_script_editor.cpp +#, fuzzy +msgid "Paste Nodes" +msgstr "粘贴姿势" + #: modules/visual_script/visual_script_flow_control.cpp msgid "Input type not iterable: " -msgstr "" +msgstr "输入类型不可迭代: " #: modules/visual_script/visual_script_flow_control.cpp msgid "Iterator became invalid" -msgstr "" +msgstr "迭代器失效" #: modules/visual_script/visual_script_flow_control.cpp msgid "Iterator became invalid: " -msgstr "" +msgstr "迭代器失效: " #: modules/visual_script/visual_script_func_nodes.cpp #, fuzzy @@ -276,7 +377,7 @@ msgstr "基类名称非法" #: modules/visual_script/visual_script_func_nodes.cpp msgid "Base object is not a Node!" -msgstr "" +msgstr "基础对象不是一个节点!" #: modules/visual_script/visual_script_func_nodes.cpp #, fuzzy @@ -285,40 +386,117 @@ msgstr "必须是项目路径" #: modules/visual_script/visual_script_func_nodes.cpp msgid "Invalid index property name '%s' in node %s." -msgstr "" +msgstr "节点%s的'%s'为无效索引属性名。" #: modules/visual_script/visual_script_nodes.cpp -#, fuzzy msgid ": Invalid argument of type: " -msgstr "基类名称非法" +msgstr ":无效参数类型: " #: modules/visual_script/visual_script_nodes.cpp -#, fuzzy msgid ": Invalid arguments: " -msgstr "基类名称非法" +msgstr ":无效参数: " #: modules/visual_script/visual_script_nodes.cpp msgid "VariableGet not found in script: " -msgstr "" +msgstr "脚本中未找到VariableGet: " #: modules/visual_script/visual_script_nodes.cpp msgid "VariableSet not found in script: " -msgstr "" +msgstr "脚本中未找到VariableSet: " + +#: modules/visual_script/visual_script_nodes.cpp +#, fuzzy +msgid "Custom node has no _step() method, can't process graph." +msgstr "自定义节点具备no_step()方法,不能生成图像" #: modules/visual_script/visual_script_nodes.cpp msgid "" -"Custom node has no _get_output_port_unsequenced(idx,wmem), but unsequenced " -"ports were specified." -msgstr "" +"Invalid return value from _step(), must be integer (seq out), or string " +"(error)." +msgstr "_step()的返回值无效,必须是整形(seq out),或字符串(error)。" #: modules/visual_script/visual_script_nodes.cpp -msgid "Custom node has no _step() method, can't process graph." +msgid "just pressed" msgstr "" #: modules/visual_script/visual_script_nodes.cpp +msgid "just released" +msgstr "" + +#: platform/winrt/export/export.cpp msgid "" -"Invalid return value from _step(), must be integer (seq out), or string " -"(error)." +"Couldn't read the certficate file. Are the path and password both correct?" +msgstr "" + +#: platform/winrt/export/export.cpp +#, fuzzy +msgid "Error creating the signature object." +msgstr "写入项目PCK文件出错!" + +#: platform/winrt/export/export.cpp +msgid "Error creating the package signature." +msgstr "" + +#: platform/winrt/export/export.cpp +msgid "" +"No export templates found.\n" +"Download and install export templates." +msgstr "" + +#: platform/winrt/export/export.cpp +msgid "Custom debug package not found." +msgstr "" + +#: platform/winrt/export/export.cpp +msgid "Custom release package not found." +msgstr "" + +#: platform/winrt/export/export.cpp +#, fuzzy +msgid "Invalid unique name." +msgstr "名称非法:" + +#: platform/winrt/export/export.cpp +#, fuzzy +msgid "Invalid product GUID." +msgstr "字体大小非法。" + +#: platform/winrt/export/export.cpp +#, fuzzy +msgid "Invalid publisher GUID." +msgstr "父路径非法" + +#: platform/winrt/export/export.cpp +#, fuzzy +msgid "Invalid background color." +msgstr "自定义字体文件非法。" + +#: platform/winrt/export/export.cpp +msgid "Invalid Store Logo image dimensions (should be 50x50)." +msgstr "" + +#: platform/winrt/export/export.cpp +msgid "Invalid square 44x44 logo image dimensions (should be 44x44)." +msgstr "" + +#: platform/winrt/export/export.cpp +msgid "Invalid square 71x71 logo image dimensions (should be 71x71)." +msgstr "" + +#: platform/winrt/export/export.cpp +msgid "Invalid square 150x150 logo image dimensions (should be 150x150)." +msgstr "" + +#: platform/winrt/export/export.cpp +msgid "Invalid square 310x310 logo image dimensions (should be 310x310)." +msgstr "" + +#: platform/winrt/export/export.cpp +msgid "Invalid wide 310x150 logo image dimensions (should be 310x150)." +msgstr "" + +#: platform/winrt/export/export.cpp +msgid "Invalid splash screen image dimensions (should be 620x300)." msgstr "" #: scene/2d/animated_sprite.cpp @@ -487,6 +665,11 @@ msgid "" msgstr "" "NavigationMeshInstance类型节点必须作为Navigation节点的子孙才能提供导航数据。" +#: scene/3d/remote_transform.cpp +#, fuzzy +msgid "Path property must point to a valid Spatial node to work." +msgstr "path属性必须指向一个合法的Particles2D节点才能正常工作。" + #: scene/3d/scenario_fx.cpp msgid "" "Only one WorldEnvironment is allowed per scene (or set of instanced scenes)." @@ -539,7 +722,8 @@ msgstr "所有文件(*)" #: scene/gui/file_dialog.cpp tools/editor/editor_file_dialog.cpp #: tools/editor/editor_help.cpp tools/editor/editor_node.cpp #: tools/editor/filesystem_dock.cpp -#: tools/editor/plugins/script_editor_plugin.cpp tools/editor/quick_open.cpp +#: tools/editor/plugins/script_editor_plugin.cpp +#: tools/editor/property_selector.cpp tools/editor/quick_open.cpp msgid "Open" msgstr "打开" @@ -709,19 +893,20 @@ msgid "" "functions. Making them visible for editing is fine though, but they will " "hide upon running." msgstr "" -"Popup对象在你调用popup()方法之前将保持隐藏,这里设置为可见并不代表执行场景时" -"它会出现。" +"Popup对象默认保持隐藏,除非你调用popup()方法。编辑时可以让它们保持可见,但运" +"行时它们会自动隐藏。" #: scene/main/viewport.cpp +#, fuzzy msgid "" "This viewport is not set as render target. If you intend for it to display " "its contents directly to the screen, make it a child of a Control so it can " "obtain a size. Otherwise, make it a RenderTarget and assign its internal " "texture to some node for display." msgstr "" -"这个Viewport未设置render target。如果你刻意为之,直接在屏幕上显示其内容,使其" -"成为子控件的所以它可以获取大小。否则请设置render target,将其内部纹理分配给一" -"些节点显示。" +"这个Viewport未设置为render target。如果你刻意打算让其直接在屏幕上显示其内容," +"使其成为子控件的所以它可以有一个尺寸大小值。否则请设置为Render target,并将其" +"内部纹理分配给一些节点以显示。" #: scene/resources/dynamic_font.cpp #: tools/editor/io_plugins/editor_font_import_plugin.cpp @@ -748,8 +933,9 @@ msgid "Disabled" msgstr "已禁用" #: tools/editor/animation_editor.cpp +#, fuzzy msgid "All Selection" -msgstr "所有选项" +msgstr "所有选中项" #: tools/editor/animation_editor.cpp msgid "Move Add Key" @@ -1032,7 +1218,7 @@ msgstr "优化" #: tools/editor/animation_editor.cpp msgid "Select an AnimationPlayer from the Scene Tree to edit animations." -msgstr "" +msgstr "在场景树中选择一个AnimationPlayer来编辑动画。" #: tools/editor/animation_editor.cpp msgid "Key" @@ -1084,7 +1270,8 @@ msgstr "修改数组值" #: tools/editor/asset_library_editor_plugin.cpp tools/editor/create_dialog.cpp #: tools/editor/editor_help.cpp tools/editor/editor_node.cpp -#: tools/editor/plugins/script_editor_plugin.cpp tools/editor/quick_open.cpp +#: tools/editor/plugins/script_editor_plugin.cpp +#: tools/editor/property_selector.cpp tools/editor/quick_open.cpp #: tools/editor/settings_config_dialog.cpp msgid "Search:" msgstr "搜索:" @@ -1135,10 +1322,6 @@ msgid "Method List For '%s':" msgstr "%s的方法列表" #: tools/editor/call_dialog.cpp -msgid "Call" -msgstr "调用" - -#: tools/editor/call_dialog.cpp msgid "Method List:" msgstr "方法列表:" @@ -1242,7 +1425,7 @@ msgstr "缩小" #: tools/editor/code_editor.cpp msgid "Reset Zoom" -msgstr "" +msgstr "重置缩放" #: tools/editor/code_editor.cpp tools/editor/script_editor_debugger.cpp msgid "Line:" @@ -1257,6 +1440,12 @@ msgid "Method in target Node must be specified!" msgstr "必须设置方法的对象节点!" #: tools/editor/connections_dialog.cpp +msgid "" +"Target method not found! Specify a valid method or attach a script to target " +"Node." +msgstr "" + +#: tools/editor/connections_dialog.cpp msgid "Connect To Node:" msgstr "连接到节点:" @@ -1334,11 +1523,26 @@ msgstr "信号" msgid "Create New" msgstr "新建" +#: tools/editor/create_dialog.cpp tools/editor/editor_file_dialog.cpp +#: tools/editor/filesystem_dock.cpp +msgid "Favorites:" +msgstr "收藏:" + +#: tools/editor/create_dialog.cpp tools/editor/editor_file_dialog.cpp +msgid "Recent:" +msgstr "最近文件:" + #: tools/editor/create_dialog.cpp tools/editor/editor_help.cpp -#: tools/editor/plugins/script_editor_plugin.cpp tools/editor/quick_open.cpp +#: tools/editor/plugins/script_editor_plugin.cpp +#: tools/editor/property_selector.cpp tools/editor/quick_open.cpp msgid "Matches:" msgstr "匹配项:" +#: tools/editor/create_dialog.cpp tools/editor/editor_help.cpp +#: tools/editor/property_selector.cpp tools/editor/script_editor_debugger.cpp +msgid "Description:" +msgstr "描述:" + #: tools/editor/dependency_editor.cpp msgid "Search Replacement For:" msgstr "搜索替换:" @@ -1597,14 +1801,6 @@ msgstr "向上移动收藏" msgid "Move Favorite Down" msgstr "向下移动收藏" -#: tools/editor/editor_file_dialog.cpp tools/editor/filesystem_dock.cpp -msgid "Favorites:" -msgstr "收藏:" - -#: tools/editor/editor_file_dialog.cpp -msgid "Recent:" -msgstr "最近文件:" - #: tools/editor/editor_file_dialog.cpp msgid "Preview:" msgstr "预览" @@ -1654,10 +1850,6 @@ msgstr "GUI主题:" msgid "Constants:" msgstr "常量:" -#: tools/editor/editor_help.cpp tools/editor/script_editor_debugger.cpp -msgid "Description:" -msgstr "描述:" - #: tools/editor/editor_help.cpp msgid "Method Description:" msgstr "方法描述:" @@ -1752,7 +1944,7 @@ msgstr "正在分析" #: tools/editor/editor_node.cpp msgid "Creating Thumbnail" -msgstr "" +msgstr "创建缩略图" #: tools/editor/editor_node.cpp msgid "" @@ -1821,12 +2013,14 @@ msgid "Copy Resource" msgstr "拷贝资源" #: tools/editor/editor_node.cpp +#, fuzzy msgid "Make Built-In" -msgstr "" +msgstr "使之内置" #: tools/editor/editor_node.cpp +#, fuzzy msgid "Make Sub-Resources Unique" -msgstr "" +msgstr "使子资源唯一化" #: tools/editor/editor_node.cpp msgid "Open in Help" @@ -2010,14 +2204,6 @@ msgid "Go to previously opened scene." msgstr "前往上一个打开的场景。" #: tools/editor/editor_node.cpp -msgid "Fullscreen Mode" -msgstr "" - -#: tools/editor/editor_node.cpp -msgid "Distraction Free Mode" -msgstr "" - -#: tools/editor/editor_node.cpp msgid "Next tab" msgstr "下一项" @@ -2103,6 +2289,11 @@ msgid "Quit to Project List" msgstr "退出到项目列表" #: tools/editor/editor_node.cpp +#, fuzzy +msgid "Distraction Free Mode" +msgstr "无干扰模式" + +#: tools/editor/editor_node.cpp msgid "Import assets to the project." msgstr "导入资源" @@ -2119,8 +2310,9 @@ msgid "Import" msgstr "导入" #: tools/editor/editor_node.cpp +#, fuzzy msgid "Miscellaneous project or scene-wide tools." -msgstr "" +msgstr "其他工程或全场景工具" #: tools/editor/editor_node.cpp msgid "Tools" @@ -2270,6 +2462,11 @@ msgid "Editor Layout" msgstr "编辑器布局" #: tools/editor/editor_node.cpp +#, fuzzy +msgid "Toggle Fullscreen" +msgstr "全屏模式" + +#: tools/editor/editor_node.cpp msgid "Install Export Templates" msgstr "安装导出模板" @@ -2294,6 +2491,10 @@ msgid "Update Changes" msgstr "有更改时更新UI" #: tools/editor/editor_node.cpp +msgid "Disable Update Spinner" +msgstr "" + +#: tools/editor/editor_node.cpp msgid "Inspector" msgstr "属性面板" @@ -2333,6 +2534,10 @@ msgstr "对象属性。" msgid "FileSystem" msgstr "文件系统" +#: tools/editor/editor_node.cpp tools/editor/node_dock.cpp +msgid "Node" +msgstr "节点" + #: tools/editor/editor_node.cpp msgid "Output" msgstr "输出" @@ -2430,12 +2635,14 @@ msgid "Time:" msgstr "时间:" #: tools/editor/editor_profiler.cpp +#, fuzzy msgid "Inclusive" -msgstr "" +msgstr "包含" #: tools/editor/editor_profiler.cpp +#, fuzzy msgid "Self" -msgstr "" +msgstr "自身" #: tools/editor/editor_profiler.cpp msgid "Frame #:" @@ -2664,10 +2871,13 @@ msgid "No target font resource!" msgstr "请设置目标字体资源!" #: tools/editor/io_plugins/editor_font_import_plugin.cpp +#, fuzzy msgid "" "Invalid file extension.\n" "Please use .fnt." msgstr "" +"文件扩展名不合法\n" +"请使用.fnt文件" #: tools/editor/io_plugins/editor_font_import_plugin.cpp msgid "Can't load/process source font." @@ -2767,8 +2977,9 @@ msgid "Audio Sample" msgstr "音效" #: tools/editor/io_plugins/editor_scene_import_plugin.cpp +#, fuzzy msgid "New Clip" -msgstr "" +msgstr "新片段" #: tools/editor/io_plugins/editor_scene_import_plugin.cpp msgid "Animation Options" @@ -2787,28 +2998,34 @@ msgid "Optimizer" msgstr "优化" #: tools/editor/io_plugins/editor_scene_import_plugin.cpp +#, fuzzy msgid "Max Linear Error" -msgstr "" +msgstr "最大线性误差" #: tools/editor/io_plugins/editor_scene_import_plugin.cpp +#, fuzzy msgid "Max Angular Error" -msgstr "" +msgstr "最大角度误差" #: tools/editor/io_plugins/editor_scene_import_plugin.cpp +#, fuzzy msgid "Max Angle" -msgstr "" +msgstr "最大角度" #: tools/editor/io_plugins/editor_scene_import_plugin.cpp +#, fuzzy msgid "Clips" -msgstr "" +msgstr "剪辑" #: tools/editor/io_plugins/editor_scene_import_plugin.cpp +#, fuzzy msgid "Start(s)" -msgstr "" +msgstr "起点" #: tools/editor/io_plugins/editor_scene_import_plugin.cpp +#, fuzzy msgid "End(s)" -msgstr "" +msgstr "终点" #: tools/editor/io_plugins/editor_scene_import_plugin.cpp #: tools/editor/plugins/sprite_frames_editor_plugin.cpp @@ -2824,12 +3041,14 @@ msgid "Source path is empty." msgstr "源路径为空。" #: tools/editor/io_plugins/editor_scene_import_plugin.cpp +#, fuzzy msgid "Couldn't load post-import script." -msgstr "" +msgstr "无法载入后导入脚本" #: tools/editor/io_plugins/editor_scene_import_plugin.cpp +#, fuzzy msgid "Invalid/broken script for post-import." -msgstr "" +msgstr "后导入脚本被损坏或不合法" #: tools/editor/io_plugins/editor_scene_import_plugin.cpp msgid "Error importing scene." @@ -2856,8 +3075,9 @@ msgid "Target Texture Folder:" msgstr "目标贴图目录:" #: tools/editor/io_plugins/editor_scene_import_plugin.cpp +#, fuzzy msgid "Post-Process Script:" -msgstr "" +msgstr "后处理脚本:" #: tools/editor/io_plugins/editor_scene_import_plugin.cpp msgid "Custom Root Node Type:" @@ -2897,16 +3117,19 @@ msgid "Running Custom Script.." msgstr "执行自定义脚本.." #: tools/editor/io_plugins/editor_scene_import_plugin.cpp +#, fuzzy msgid "Couldn't load post-import script:" -msgstr "" +msgstr "无法载入后导入脚本:" #: tools/editor/io_plugins/editor_scene_import_plugin.cpp +#, fuzzy msgid "Invalid/broken script for post-import (check console):" -msgstr "" +msgstr "后处理脚本被损坏或不合法(查看控制台):" #: tools/editor/io_plugins/editor_scene_import_plugin.cpp +#, fuzzy msgid "Error running post-import script:" -msgstr "" +msgstr "后处理脚本运行发生错误" #: tools/editor/io_plugins/editor_scene_import_plugin.cpp msgid "Import Image:" @@ -2918,7 +3141,7 @@ msgstr "不允许导入文件本身:" #: tools/editor/io_plugins/editor_scene_import_plugin.cpp msgid "Couldn't localize path: %s (already local)" -msgstr "" +msgstr "无法本地化路径:%s (已经是本地路径)" #: tools/editor/io_plugins/editor_scene_import_plugin.cpp msgid "Saving.." @@ -2998,7 +3221,7 @@ msgstr "源贴图:" #: tools/editor/io_plugins/editor_texture_import_plugin.cpp msgid "Base Atlas Texture" -msgstr "" +msgstr "基础图集纹理" #: tools/editor/io_plugins/editor_texture_import_plugin.cpp msgid "Source Texture(s)" @@ -3053,11 +3276,11 @@ msgstr "加载源图片" #: tools/editor/io_plugins/editor_texture_import_plugin.cpp msgid "Slicing" -msgstr "" +msgstr "切片中" #: tools/editor/io_plugins/editor_texture_import_plugin.cpp msgid "Inserting" -msgstr "" +msgstr "插入中" #: tools/editor/io_plugins/editor_texture_import_plugin.cpp msgid "Saving" @@ -3161,12 +3384,9 @@ msgid "Translation" msgstr "语言" #: tools/editor/multi_node_edit.cpp +#, fuzzy msgid "MultiNode Set" -msgstr "" - -#: tools/editor/node_dock.cpp -msgid "Node" -msgstr "节点" +msgstr "多节点组" #: tools/editor/node_dock.cpp msgid "Groups" @@ -3261,7 +3481,7 @@ msgstr "从结束时间倒放选中动画(Shift+A)" #: tools/editor/plugins/animation_player_editor_plugin.cpp msgid "Stop animation playback. (S)" -msgstr "" +msgstr "停止动画回放。(S)" #: tools/editor/plugins/animation_player_editor_plugin.cpp msgid "Play selected animation from start. (Shift+D)" @@ -3276,8 +3496,9 @@ msgid "Animation position (in seconds)." msgstr "动画位置(单位:秒)" #: tools/editor/plugins/animation_player_editor_plugin.cpp +#, fuzzy msgid "Scale animation playback globally for the node." -msgstr "" +msgstr "节点全局缩放动画回放" #: tools/editor/plugins/animation_player_editor_plugin.cpp msgid "Create new animation in player." @@ -3341,7 +3562,7 @@ msgstr "混合时间:" #: tools/editor/plugins/animation_player_editor_plugin.cpp msgid "Next (Auto Queue):" -msgstr "" +msgstr "接下来(自动排列):" #: tools/editor/plugins/animation_player_editor_plugin.cpp msgid "Cross-Animation Blend Times" @@ -3472,7 +3693,7 @@ msgstr "" #: tools/editor/plugins/animation_tree_editor_plugin.cpp msgid "TimeScale Node" -msgstr "" +msgstr "时间缩放节点" #: tools/editor/plugins/animation_tree_editor_plugin.cpp msgid "TimeSeek Node" @@ -3480,7 +3701,7 @@ msgstr "" #: tools/editor/plugins/animation_tree_editor_plugin.cpp msgid "Transition Node" -msgstr "" +msgstr "过渡节点" #: tools/editor/plugins/animation_tree_editor_plugin.cpp msgid "Import Animations.." @@ -3557,7 +3778,7 @@ msgstr "预览" #: tools/editor/plugins/canvas_item_editor_plugin.cpp msgid "Configure Snap" -msgstr "" +msgstr "设置吸附" #: tools/editor/plugins/canvas_item_editor_plugin.cpp #: tools/editor/plugins/polygon_2d_editor_plugin.cpp @@ -3670,7 +3891,7 @@ msgstr "恢复节点的子孙能够被选中。" #: tools/editor/plugins/canvas_item_editor_plugin.cpp #: tools/editor/plugins/spatial_editor_plugin.cpp msgid "Use Snap" -msgstr "" +msgstr "使用吸附" #: tools/editor/plugins/canvas_item_editor_plugin.cpp #: tools/editor/plugins/polygon_2d_editor_plugin.cpp @@ -3679,24 +3900,24 @@ msgstr "显示网格" #: tools/editor/plugins/canvas_item_editor_plugin.cpp msgid "Use Rotation Snap" -msgstr "" +msgstr "使用旋转吸附" #: tools/editor/plugins/canvas_item_editor_plugin.cpp msgid "Snap Relative" -msgstr "" +msgstr "相对吸附" #: tools/editor/plugins/canvas_item_editor_plugin.cpp #: tools/editor/plugins/spatial_editor_plugin.cpp msgid "Configure Snap.." -msgstr "" +msgstr "设置吸附.." #: tools/editor/plugins/canvas_item_editor_plugin.cpp msgid "Use Pixel Snap" -msgstr "" +msgstr "使用像素吸附" #: tools/editor/plugins/canvas_item_editor_plugin.cpp msgid "Expand to Parent" -msgstr "" +msgstr "展开父节点" #: tools/editor/plugins/canvas_item_editor_plugin.cpp msgid "Skeleton.." @@ -3711,6 +3932,11 @@ msgid "Clear Bones" msgstr "清除骨骼" #: tools/editor/plugins/canvas_item_editor_plugin.cpp +#, fuzzy +msgid "Show Bones" +msgstr "添加骨骼" + +#: tools/editor/plugins/canvas_item_editor_plugin.cpp msgid "Make IK Chain" msgstr "添加IK链" @@ -3769,7 +3995,7 @@ msgstr "设置值" #: tools/editor/plugins/canvas_item_editor_plugin.cpp msgid "Snap (Pixels):" -msgstr "" +msgstr "吸附(像素):" #: tools/editor/plugins/collision_polygon_2d_editor_plugin.cpp #: tools/editor/plugins/light_occluder_2d_editor_plugin.cpp @@ -3999,7 +4225,7 @@ msgstr "" #: tools/editor/plugins/multimesh_editor_plugin.cpp msgid "Couldn't map area." -msgstr "" +msgstr "无法绘制区域。" #: tools/editor/plugins/multimesh_editor_plugin.cpp msgid "Select a Source Mesh:" @@ -4007,7 +4233,7 @@ msgstr "选择源Mesh:" #: tools/editor/plugins/multimesh_editor_plugin.cpp msgid "Select a Target Surface:" -msgstr "" +msgstr "选择一个目标曲面:" #: tools/editor/plugins/multimesh_editor_plugin.cpp msgid "Populate Surface" @@ -4019,7 +4245,7 @@ msgstr "" #: tools/editor/plugins/multimesh_editor_plugin.cpp msgid "Target Surface:" -msgstr "" +msgstr "目标曲面:" #: tools/editor/plugins/multimesh_editor_plugin.cpp msgid "Source Mesh:" @@ -4450,6 +4676,11 @@ msgid "Close Docs" msgstr "拷贝到下一行" #: tools/editor/plugins/script_editor_plugin.cpp +#, fuzzy +msgid "Close All" +msgstr "关闭" + +#: tools/editor/plugins/script_editor_plugin.cpp #: tools/editor/plugins/script_text_editor.cpp #: tools/editor/plugins/shader_editor_plugin.cpp msgid "Find.." @@ -4559,6 +4790,11 @@ msgid "" "Built-in scripts can only be edited when the scene they belong to is loaded" msgstr "" +#: tools/editor/plugins/script_text_editor.cpp +#, fuzzy +msgid "Pick Color" +msgstr "颜色" + #: tools/editor/plugins/script_text_editor.cpp tools/editor/scene_tree_dock.cpp msgid "Move Up" msgstr "向上移动" @@ -4938,6 +5174,11 @@ msgid "Insert Animation Key" msgstr "插入动画帧" #: tools/editor/plugins/spatial_editor_plugin.cpp +#, fuzzy +msgid "Focus Origin" +msgstr "显示原点" + +#: tools/editor/plugins/spatial_editor_plugin.cpp msgid "Focus Selection" msgstr "选中选中项" @@ -5203,6 +5444,11 @@ msgid "Remove Item" msgstr "移除项目" #: tools/editor/plugins/theme_editor_plugin.cpp +#, fuzzy +msgid "Theme" +msgstr "保存主题" + +#: tools/editor/plugins/theme_editor_plugin.cpp msgid "Add Class Items" msgstr "添加类项目" @@ -6021,6 +6267,11 @@ msgid "Assign" msgstr "" #: tools/editor/property_editor.cpp +#, fuzzy +msgid "New Script" +msgstr "下一个脚本" + +#: tools/editor/property_editor.cpp msgid "Error loading file: Not a resource!" msgstr "加载文件出错:不是资源文件!" @@ -6037,10 +6288,6 @@ msgid "On" msgstr "启用" #: tools/editor/property_editor.cpp -msgid "Set" -msgstr "设置" - -#: tools/editor/property_editor.cpp msgid "Properties:" msgstr "属性:" @@ -6052,6 +6299,16 @@ msgstr "全局" msgid "Sections:" msgstr "选项:" +#: tools/editor/property_selector.cpp +#, fuzzy +msgid "Select Property" +msgstr "选择顶点" + +#: tools/editor/property_selector.cpp +#, fuzzy +msgid "Select Method" +msgstr "选择模式(Q)" + #: tools/editor/pvrtc_compress.cpp msgid "Could not execute PVRTC tool:" msgstr "无法执行PVPTC工具:" @@ -6568,12 +6825,14 @@ msgid "Change Capsule Shape Height" msgstr "更改胶囊高度" #: tools/editor/spatial_editor_gizmos.cpp +#, fuzzy msgid "Change Ray Shape Length" -msgstr "" +msgstr "更改射线形状长度" #: tools/editor/spatial_editor_gizmos.cpp +#, fuzzy msgid "Change Notifier Extents" -msgstr "" +msgstr "更改通知器级别" #~ msgid "Cannot go into subdir:" #~ msgstr "无法打开目录:" diff --git a/tools/translations/zh_HK.po b/tools/translations/zh_HK.po index 71e2a699b1..9f6d7786ac 100644 --- a/tools/translations/zh_HK.po +++ b/tools/translations/zh_HK.po @@ -2,18 +2,21 @@ # Copyright (C) 2016 Juan Linietsky, Ariel Manzur and the Godot community # This file is distributed under the same license as the Godot source code. # -# Wesley <ZX_WT@ymail.com>, 2016. +# Wesley (zx-wt) <ZX_WT@ymail.com>, 2016. # msgid "" msgstr "" "Project-Id-Version: Godot Engine editor\n" -"PO-Revision-Date: 2016-05-30 16:42+0800\n" -"Last-Translator: Wesley <ZX_WT@ymail.com>\n" -"Language-Team: Chinese (traditional) <zh-l10n@linux.org.tw>\n" +"PO-Revision-Date: 2016-09-05 13:21+0000\n" +"Last-Translator: zx-wt <ZX_WT@ymail.com>\n" +"Language-Team: Chinese (Hong Kong) <https://hosted.weblate.org/projects/" +"godot-engine/godot/zh_HK/>\n" "Language: zh_HK\n" "MIME-Version: 1.0\n" "Content-Type: text/plain; charset=UTF-8\n" "Content-Transfer-Encoding: 8bit\n" +"Plural-Forms: nplurals=1; plural=0;\n" +"X-Generator: Weblate 2.8\n" #: modules/gdscript/gd_functions.cpp #: modules/visual_script/visual_script_builtin_funcs.cpp @@ -30,6 +33,12 @@ msgid "step argument is zero!" msgstr "" #: modules/gdscript/gd_functions.cpp +msgid "" +"Paths cannot start with '/', absolute paths must start with 'res://', " +"'user://', or 'local://'" +msgstr "" + +#: modules/gdscript/gd_functions.cpp msgid "Not a script with an instance" msgstr "" @@ -98,7 +107,7 @@ msgstr "" #: modules/visual_script/visual_script_editor.cpp tools/editor/editor_help.cpp msgid "Signals:" -msgstr "" +msgstr "訊號:" #: modules/visual_script/visual_script_editor.cpp msgid "Name is not a valid identifier:" @@ -132,7 +141,7 @@ msgstr "" #: modules/visual_script/visual_script_editor.cpp msgid "Add Signal" -msgstr "" +msgstr "新增訊號" #: modules/visual_script/visual_script_editor.cpp #, fuzzy @@ -158,11 +167,48 @@ msgid "Editing Signal:" msgstr "連接" #: modules/visual_script/visual_script_editor.cpp +msgid "Change Expression" +msgstr "" + +#: modules/visual_script/visual_script_editor.cpp msgid "Add Node" +msgstr "新增節點" + +#: modules/visual_script/visual_script_editor.cpp +msgid "Hold Meta to drop a Getter. Hold Shift to drop a generic signature." +msgstr "" + +#: modules/visual_script/visual_script_editor.cpp +msgid "Hold Ctrl to drop a Getter. Hold Shift to drop a generic signature." +msgstr "" + +#: modules/visual_script/visual_script_editor.cpp +msgid "Hold Meta to drop a simple reference to the node." +msgstr "" + +#: modules/visual_script/visual_script_editor.cpp +msgid "Hold Ctrl to drop a simple reference to the node." msgstr "" #: modules/visual_script/visual_script_editor.cpp +msgid "Hold Meta to drop a Variable Setter." +msgstr "" + +#: modules/visual_script/visual_script_editor.cpp +msgid "Hold Ctrl to drop a Variable Setter." +msgstr "" + +#: modules/visual_script/visual_script_editor.cpp +#, fuzzy +msgid "Add Preload Node" +msgstr "新增節點" + +#: modules/visual_script/visual_script_editor.cpp msgid "Add Node(s) From Tree" +msgstr "由主幹新增節點" + +#: modules/visual_script/visual_script_editor.cpp +msgid "Add Getter Property" msgstr "" #: modules/visual_script/visual_script_editor.cpp @@ -170,7 +216,40 @@ msgid "Add Setter Property" msgstr "" #: modules/visual_script/visual_script_editor.cpp -msgid "Add Getter Property" +msgid "Condition" +msgstr "" + +#: modules/visual_script/visual_script_editor.cpp +msgid "Sequence" +msgstr "" + +#: modules/visual_script/visual_script_editor.cpp +msgid "Switch" +msgstr "" + +#: modules/visual_script/visual_script_editor.cpp +msgid "Iterator" +msgstr "" + +#: modules/visual_script/visual_script_editor.cpp +msgid "While" +msgstr "" + +#: modules/visual_script/visual_script_editor.cpp +msgid "Return" +msgstr "" + +#: modules/visual_script/visual_script_editor.cpp tools/editor/call_dialog.cpp +msgid "Call" +msgstr "" + +#: modules/visual_script/visual_script_editor.cpp +msgid "Get" +msgstr "" + +#: modules/visual_script/visual_script_editor.cpp +#: tools/editor/property_editor.cpp +msgid "Set" msgstr "" #: modules/visual_script/visual_script_editor.cpp @@ -225,9 +304,8 @@ msgid "Change" msgstr "當改變時更新" #: modules/visual_script/visual_script_editor.cpp -#, fuzzy msgid "Delete Selected" -msgstr "要刪除選中檔案?" +msgstr "刪除選中檔案" #: modules/visual_script/visual_script_editor.cpp #: tools/editor/plugins/script_text_editor.cpp @@ -235,9 +313,22 @@ msgid "Toggle Breakpoint" msgstr "" #: modules/visual_script/visual_script_editor.cpp -msgid "Find Node Tyoe" +msgid "Find Node Type" +msgstr "" + +#: modules/visual_script/visual_script_editor.cpp +msgid "Copy Nodes" msgstr "" +#: modules/visual_script/visual_script_editor.cpp +msgid "Cut Nodes" +msgstr "" + +#: modules/visual_script/visual_script_editor.cpp +#, fuzzy +msgid "Paste Nodes" +msgstr "貼上" + #: modules/visual_script/visual_script_flow_control.cpp msgid "Input type not iterable: " msgstr "" @@ -283,19 +374,94 @@ msgid "VariableSet not found in script: " msgstr "" #: modules/visual_script/visual_script_nodes.cpp +msgid "Custom node has no _step() method, can't process graph." +msgstr "" + +#: modules/visual_script/visual_script_nodes.cpp msgid "" -"Custom node has no _get_output_port_unsequenced(idx,wmem), but unsequenced " -"ports were specified." +"Invalid return value from _step(), must be integer (seq out), or string " +"(error)." msgstr "" #: modules/visual_script/visual_script_nodes.cpp -msgid "Custom node has no _step() method, can't process graph." +msgid "just pressed" msgstr "" #: modules/visual_script/visual_script_nodes.cpp +msgid "just released" +msgstr "" + +#: platform/winrt/export/export.cpp msgid "" -"Invalid return value from _step(), must be integer (seq out), or string " -"(error)." +"Couldn't read the certficate file. Are the path and password both correct?" +msgstr "" + +#: platform/winrt/export/export.cpp +msgid "Error creating the signature object." +msgstr "" + +#: platform/winrt/export/export.cpp +msgid "Error creating the package signature." +msgstr "" + +#: platform/winrt/export/export.cpp +msgid "" +"No export templates found.\n" +"Download and install export templates." +msgstr "" + +#: platform/winrt/export/export.cpp +msgid "Custom debug package not found." +msgstr "" + +#: platform/winrt/export/export.cpp +msgid "Custom release package not found." +msgstr "" + +#: platform/winrt/export/export.cpp +#, fuzzy +msgid "Invalid unique name." +msgstr "無效名稱" + +#: platform/winrt/export/export.cpp +#, fuzzy +msgid "Invalid product GUID." +msgstr "無效字型" + +#: platform/winrt/export/export.cpp +msgid "Invalid publisher GUID." +msgstr "" + +#: platform/winrt/export/export.cpp +msgid "Invalid background color." +msgstr "" + +#: platform/winrt/export/export.cpp +msgid "Invalid Store Logo image dimensions (should be 50x50)." +msgstr "" + +#: platform/winrt/export/export.cpp +msgid "Invalid square 44x44 logo image dimensions (should be 44x44)." +msgstr "" + +#: platform/winrt/export/export.cpp +msgid "Invalid square 71x71 logo image dimensions (should be 71x71)." +msgstr "" + +#: platform/winrt/export/export.cpp +msgid "Invalid square 150x150 logo image dimensions (should be 150x150)." +msgstr "" + +#: platform/winrt/export/export.cpp +msgid "Invalid square 310x310 logo image dimensions (should be 310x310)." +msgstr "" + +#: platform/winrt/export/export.cpp +msgid "Invalid wide 310x150 logo image dimensions (should be 310x150)." +msgstr "" + +#: platform/winrt/export/export.cpp +msgid "Invalid splash screen image dimensions (should be 620x300)." msgstr "" #: scene/2d/animated_sprite.cpp @@ -440,6 +606,10 @@ msgid "" "It only provides navigation data." msgstr "" +#: scene/3d/remote_transform.cpp +msgid "Path property must point to a valid Spatial node to work." +msgstr "" + #: scene/3d/scenario_fx.cpp msgid "" "Only one WorldEnvironment is allowed per scene (or set of instanced scenes)." @@ -459,57 +629,55 @@ msgstr "" #: scene/gui/dialogs.cpp tools/editor/io_plugins/editor_scene_import_plugin.cpp msgid "Cancel" -msgstr "" +msgstr "取消" #: scene/gui/dialogs.cpp tools/editor/scene_tree_dock.cpp msgid "OK" -msgstr "" +msgstr "OK" #: scene/gui/dialogs.cpp msgid "Alert!" -msgstr "" +msgstr "警告!" #: scene/gui/dialogs.cpp msgid "Please Confirm..." -msgstr "" +msgstr "請確認..." #: scene/gui/file_dialog.cpp tools/editor/editor_file_dialog.cpp msgid "File Exists, Overwrite?" -msgstr "" +msgstr "檔案已存在, 要覆蓋嗎?" #: scene/gui/file_dialog.cpp tools/editor/editor_file_dialog.cpp msgid "All Recognized" -msgstr "" +msgstr "所有類型" #: scene/gui/file_dialog.cpp tools/editor/editor_file_dialog.cpp msgid "All Files (*)" -msgstr "" +msgstr "所有檔案(*)" #: scene/gui/file_dialog.cpp tools/editor/editor_file_dialog.cpp #: tools/editor/editor_help.cpp tools/editor/editor_node.cpp #: tools/editor/filesystem_dock.cpp -#: tools/editor/plugins/script_editor_plugin.cpp tools/editor/quick_open.cpp +#: tools/editor/plugins/script_editor_plugin.cpp +#: tools/editor/property_selector.cpp tools/editor/quick_open.cpp msgid "Open" msgstr "開啟" #: scene/gui/file_dialog.cpp -#, fuzzy msgid "Open a File" -msgstr "儲存檔案" +msgstr "開啟檔案" #: scene/gui/file_dialog.cpp msgid "Open File(s)" -msgstr "" +msgstr "開啟檔案" #: scene/gui/file_dialog.cpp -#, fuzzy msgid "Open a Directory" -msgstr "選擇資料夾" +msgstr "開啟資料夾" #: scene/gui/file_dialog.cpp -#, fuzzy msgid "Open a File or Directory" -msgstr "選擇資料夾" +msgstr "選擇資料夾/檔案" #: scene/gui/file_dialog.cpp tools/editor/editor_file_dialog.cpp #: tools/editor/editor_node.cpp @@ -532,26 +700,26 @@ msgstr "新增資料夾" #: tools/editor/io_plugins/editor_font_import_plugin.cpp #: tools/editor/script_create_dialog.cpp msgid "Path:" -msgstr "路徑" +msgstr "路徑:" #: scene/gui/file_dialog.cpp tools/editor/editor_file_dialog.cpp msgid "Directories & Files:" -msgstr "" +msgstr "資料夾和檔案:" #: scene/gui/file_dialog.cpp tools/editor/editor_file_dialog.cpp #: tools/editor/script_editor_debugger.cpp msgid "File:" -msgstr "檔案" +msgstr "檔案:" #: scene/gui/file_dialog.cpp tools/editor/editor_file_dialog.cpp msgid "Filter:" -msgstr "" +msgstr "篩選:" #: scene/gui/file_dialog.cpp tools/editor/editor_dir_dialog.cpp #: tools/editor/editor_file_dialog.cpp tools/editor/editor_plugin_settings.cpp #: tools/editor/plugins/theme_editor_plugin.cpp msgid "Name:" -msgstr "名稱" +msgstr "名稱:" #: scene/gui/file_dialog.cpp tools/editor/editor_dir_dialog.cpp #: tools/editor/editor_file_dialog.cpp @@ -560,58 +728,59 @@ msgstr "無法新增資料夾" #: scene/gui/file_dialog.cpp tools/editor/editor_file_dialog.cpp msgid "Must use a valid extension." -msgstr "" +msgstr "請用有效的副檔名" #: scene/gui/input_action.cpp tools/editor/project_settings.cpp #: tools/editor/settings_config_dialog.cpp msgid "Shift+" -msgstr "" +msgstr "Shift+" #: scene/gui/input_action.cpp tools/editor/project_settings.cpp #: tools/editor/settings_config_dialog.cpp msgid "Alt+" -msgstr "" +msgstr "Alt+" #: scene/gui/input_action.cpp msgid "Ctrl+" -msgstr "" +msgstr "Ctrl+" #: scene/gui/input_action.cpp tools/editor/project_settings.cpp #: tools/editor/settings_config_dialog.cpp msgid "Meta+" -msgstr "" +msgstr "Meta+" #: scene/gui/input_action.cpp tools/editor/project_settings.cpp msgid "Device" -msgstr "" +msgstr "設備" #: scene/gui/input_action.cpp tools/editor/project_settings.cpp msgid "Button" -msgstr "" +msgstr "按鍵" #: scene/gui/input_action.cpp tools/editor/project_settings.cpp msgid "Left Button." -msgstr "" +msgstr "左𨫡" #: scene/gui/input_action.cpp tools/editor/project_settings.cpp msgid "Right Button." -msgstr "" +msgstr "右𨫡" #: scene/gui/input_action.cpp tools/editor/project_settings.cpp msgid "Middle Button." -msgstr "" +msgstr "中𨫡" #: scene/gui/input_action.cpp tools/editor/project_settings.cpp msgid "Wheel Up." -msgstr "" +msgstr "上滾" #: scene/gui/input_action.cpp tools/editor/project_settings.cpp msgid "Wheel Down." -msgstr "" +msgstr "下滾" #: scene/gui/input_action.cpp tools/editor/project_settings.cpp +#, fuzzy msgid "Axis" -msgstr "" +msgstr "中軸" #: scene/gui/line_edit.cpp scene/gui/text_edit.cpp #: tools/editor/plugins/script_text_editor.cpp @@ -678,7 +847,7 @@ msgstr "" #: scene/resources/dynamic_font.cpp #: tools/editor/io_plugins/editor_font_import_plugin.cpp msgid "Unknown font format." -msgstr "不明字形格式" +msgstr "字形格式不明" #: scene/resources/dynamic_font.cpp #: tools/editor/io_plugins/editor_font_import_plugin.cpp @@ -692,15 +861,16 @@ msgstr "無效字型" #: tools/editor/animation_editor.cpp msgid "Disabled" -msgstr "" +msgstr "已停用" #: tools/editor/animation_editor.cpp msgid "All Selection" -msgstr "" +msgstr "所有選項" #: tools/editor/animation_editor.cpp +#, fuzzy msgid "Move Add Key" -msgstr "" +msgstr "移動" #: tools/editor/animation_editor.cpp msgid "Anim Change Transition" @@ -735,8 +905,9 @@ msgid "Move Anim Track Down" msgstr "" #: tools/editor/animation_editor.cpp +#, fuzzy msgid "Remove Anim Track" -msgstr "" +msgstr "移除動畫" #: tools/editor/animation_editor.cpp msgid "Set Transitions to:" @@ -776,9 +947,8 @@ msgid "Duplicate Transposed" msgstr "" #: tools/editor/animation_editor.cpp -#, fuzzy msgid "Remove Selection" -msgstr "只限選中" +msgstr "移除選項" #: tools/editor/animation_editor.cpp msgid "Continuous" @@ -1029,7 +1199,8 @@ msgstr "" #: tools/editor/asset_library_editor_plugin.cpp tools/editor/create_dialog.cpp #: tools/editor/editor_help.cpp tools/editor/editor_node.cpp -#: tools/editor/plugins/script_editor_plugin.cpp tools/editor/quick_open.cpp +#: tools/editor/plugins/script_editor_plugin.cpp +#: tools/editor/property_selector.cpp tools/editor/quick_open.cpp #: tools/editor/settings_config_dialog.cpp msgid "Search:" msgstr "" @@ -1045,7 +1216,7 @@ msgstr "" #: tools/editor/asset_library_editor_plugin.cpp #: tools/editor/project_settings.cpp msgid "Category:" -msgstr "" +msgstr "分類:" #: tools/editor/asset_library_editor_plugin.cpp msgid "All" @@ -1053,7 +1224,7 @@ msgstr "全部" #: tools/editor/asset_library_editor_plugin.cpp msgid "Site:" -msgstr "" +msgstr "地址:" #: tools/editor/asset_library_editor_plugin.cpp msgid "Support.." @@ -1061,16 +1232,15 @@ msgstr "" #: tools/editor/asset_library_editor_plugin.cpp msgid "Official" -msgstr "" +msgstr "官方" #: tools/editor/asset_library_editor_plugin.cpp msgid "Community" -msgstr "" +msgstr "社群" #: tools/editor/asset_library_editor_plugin.cpp -#, fuzzy msgid "Testing" -msgstr "設定" +msgstr "測試" #: tools/editor/asset_library_editor_plugin.cpp msgid "Assets ZIP File" @@ -1081,10 +1251,6 @@ msgid "Method List For '%s':" msgstr "" #: tools/editor/call_dialog.cpp -msgid "Call" -msgstr "" - -#: tools/editor/call_dialog.cpp msgid "Method List:" msgstr "" @@ -1122,11 +1288,11 @@ msgstr "全部替換" #: tools/editor/code_editor.cpp msgid "Match Case" -msgstr "" +msgstr "符合大小寫" #: tools/editor/code_editor.cpp msgid "Whole Words" -msgstr "" +msgstr "完整詞語" #: tools/editor/code_editor.cpp msgid "Selection Only" @@ -1138,11 +1304,11 @@ msgstr "只限選中" #: tools/editor/plugins/shader_editor_plugin.cpp #: tools/editor/project_settings.cpp msgid "Search" -msgstr "" +msgstr "搜尋" #: tools/editor/code_editor.cpp tools/editor/editor_help.cpp msgid "Find" -msgstr "" +msgstr "查找" #: tools/editor/code_editor.cpp msgid "Next" @@ -1162,7 +1328,7 @@ msgstr "替換為" #: tools/editor/code_editor.cpp msgid "Case Sensitive" -msgstr "" +msgstr "符合大小寫" #: tools/editor/code_editor.cpp msgid "Backwards" @@ -1179,30 +1345,37 @@ msgstr "跳過" #: tools/editor/code_editor.cpp #: tools/editor/plugins/canvas_item_editor_plugin.cpp msgid "Zoom In" -msgstr "" +msgstr "放大" #: tools/editor/code_editor.cpp #: tools/editor/plugins/canvas_item_editor_plugin.cpp msgid "Zoom Out" -msgstr "" +msgstr "縮小" #: tools/editor/code_editor.cpp msgid "Reset Zoom" -msgstr "" +msgstr "重設縮放比例" #: tools/editor/code_editor.cpp tools/editor/script_editor_debugger.cpp +#, fuzzy msgid "Line:" -msgstr "" +msgstr "行:" #: tools/editor/code_editor.cpp msgid "Col:" -msgstr "" +msgstr "列:" #: tools/editor/connections_dialog.cpp msgid "Method in target Node must be specified!" msgstr "" #: tools/editor/connections_dialog.cpp +msgid "" +"Target method not found! Specify a valid method or attach a script to target " +"Node." +msgstr "" + +#: tools/editor/connections_dialog.cpp #, fuzzy msgid "Connect To Node:" msgstr "連到" @@ -1255,9 +1428,8 @@ msgid "Connect '%s' to '%s'" msgstr "由 '%s' 連到 '%s'" #: tools/editor/connections_dialog.cpp -#, fuzzy msgid "Connecting Signal:" -msgstr "連接" +msgstr "連接訊號:" #: tools/editor/connections_dialog.cpp msgid "Create Subscription" @@ -1274,15 +1446,31 @@ msgstr "中斷" #: tools/editor/connections_dialog.cpp tools/editor/node_dock.cpp msgid "Signals" -msgstr "" +msgstr "訊號" #: tools/editor/create_dialog.cpp msgid "Create New" +msgstr "新增" + +#: tools/editor/create_dialog.cpp tools/editor/editor_file_dialog.cpp +#: tools/editor/filesystem_dock.cpp +msgid "Favorites:" msgstr "" +#: tools/editor/create_dialog.cpp tools/editor/editor_file_dialog.cpp +msgid "Recent:" +msgstr "最近:" + #: tools/editor/create_dialog.cpp tools/editor/editor_help.cpp -#: tools/editor/plugins/script_editor_plugin.cpp tools/editor/quick_open.cpp +#: tools/editor/plugins/script_editor_plugin.cpp +#: tools/editor/property_selector.cpp tools/editor/quick_open.cpp +#, fuzzy msgid "Matches:" +msgstr "吻合" + +#: tools/editor/create_dialog.cpp tools/editor/editor_help.cpp +#: tools/editor/property_selector.cpp tools/editor/script_editor_debugger.cpp +msgid "Description:" msgstr "" #: tools/editor/dependency_editor.cpp @@ -1402,11 +1590,12 @@ msgstr "刪除" #: tools/editor/editor_autoload_settings.cpp msgid "Invalid name." -msgstr "" +msgstr "無效名稱" #: tools/editor/editor_autoload_settings.cpp +#, fuzzy msgid "Valid characters:" -msgstr "" +msgstr "有效字符:" #: tools/editor/editor_autoload_settings.cpp msgid "Invalid name. Must not collide with an existing engine class name." @@ -1421,14 +1610,12 @@ msgid "Invalid name. Must not collide with an existing global constant name." msgstr "" #: tools/editor/editor_autoload_settings.cpp -#, fuzzy msgid "Invalid Path." -msgstr "有效路徑" +msgstr "有效的路徑" #: tools/editor/editor_autoload_settings.cpp -#, fuzzy msgid "File does not exist." -msgstr "檔案已存在" +msgstr "檔案不存在." #: tools/editor/editor_autoload_settings.cpp msgid "Not in resource path." @@ -1459,8 +1646,9 @@ msgid "Remove Autoload" msgstr "" #: tools/editor/editor_autoload_settings.cpp +#, fuzzy msgid "Enable" -msgstr "" +msgstr "啟用" #: tools/editor/editor_autoload_settings.cpp msgid "Rearrange Autoloads" @@ -1475,7 +1663,7 @@ msgstr "" #: tools/editor/plugins/sample_library_editor_plugin.cpp #: tools/editor/project_manager.cpp msgid "Name" -msgstr "" +msgstr "名稱" #: tools/editor/editor_autoload_settings.cpp msgid "Singleton" @@ -1495,7 +1683,7 @@ msgstr "" #: tools/editor/editor_data.cpp msgid "Updating scene.." -msgstr "" +msgstr "正在更新場景..." #: tools/editor/editor_dir_dialog.cpp msgid "Choose a Directory" @@ -1519,7 +1707,7 @@ msgstr "" #: tools/editor/editor_file_dialog.cpp msgid "Refresh" -msgstr "" +msgstr "重新整理" #: tools/editor/editor_file_dialog.cpp msgid "Toggle Hidden Files" @@ -1534,9 +1722,8 @@ msgid "Toggle Mode" msgstr "" #: tools/editor/editor_file_dialog.cpp -#, fuzzy msgid "Focus Path" -msgstr "複製" +msgstr "" #: tools/editor/editor_file_dialog.cpp #, fuzzy @@ -1548,17 +1735,9 @@ msgstr "上移" msgid "Move Favorite Down" msgstr "下移" -#: tools/editor/editor_file_dialog.cpp tools/editor/filesystem_dock.cpp -msgid "Favorites:" -msgstr "" - -#: tools/editor/editor_file_dialog.cpp -msgid "Recent:" -msgstr "最近:" - #: tools/editor/editor_file_dialog.cpp msgid "Preview:" -msgstr "預覽" +msgstr "預覽:" #: tools/editor/editor_file_system.cpp msgid "ScanSources" @@ -1605,10 +1784,6 @@ msgstr "" msgid "Constants:" msgstr "" -#: tools/editor/editor_help.cpp tools/editor/script_editor_debugger.cpp -msgid "Description:" -msgstr "" - #: tools/editor/editor_help.cpp msgid "Method Description:" msgstr "" @@ -1659,7 +1834,7 @@ msgstr "" #: tools/editor/editor_node.cpp msgid "Importing:" -msgstr "導入中" +msgstr "導入中:" #: tools/editor/editor_node.cpp msgid "Node From Scene" @@ -1675,7 +1850,7 @@ msgstr "" #: tools/editor/plugins/animation_player_editor_plugin.cpp #: tools/editor/resources_dock.cpp msgid "Save Resource As.." -msgstr "" +msgstr "把資源另存為..." #: tools/editor/editor_node.cpp tools/editor/scene_tree_dock.cpp msgid "I see.." @@ -1702,8 +1877,9 @@ msgid "Analyzing" msgstr "分析中" #: tools/editor/editor_node.cpp +#, fuzzy msgid "Creating Thumbnail" -msgstr "" +msgstr "正在建立縮圖" #: tools/editor/editor_node.cpp msgid "" @@ -1711,8 +1887,9 @@ msgid "" msgstr "" #: tools/editor/editor_node.cpp +#, fuzzy msgid "Failed to load resource." -msgstr "" +msgstr "資源加載失敗" #: tools/editor/editor_node.cpp msgid "Can't load MeshLibrary for merging!" @@ -1900,9 +2077,8 @@ msgid "" msgstr "" #: tools/editor/editor_node.cpp -#, fuzzy msgid "Pick a Main Scene" -msgstr "儲存場景" +msgstr "選擇主場景" #: tools/editor/editor_node.cpp tools/editor/scene_tree_dock.cpp msgid "Ugh" @@ -1956,14 +2132,6 @@ msgid "Go to previously opened scene." msgstr "" #: tools/editor/editor_node.cpp -msgid "Fullscreen Mode" -msgstr "" - -#: tools/editor/editor_node.cpp -msgid "Distraction Free Mode" -msgstr "" - -#: tools/editor/editor_node.cpp #, fuzzy msgid "Next tab" msgstr "下一個" @@ -1993,9 +2161,8 @@ msgid "Save Scene" msgstr "儲存場景" #: tools/editor/editor_node.cpp -#, fuzzy msgid "Save all Scenes" -msgstr "儲存場景" +msgstr "儲存所有場景" #: tools/editor/editor_node.cpp msgid "Close Scene" @@ -2051,6 +2218,10 @@ msgid "Quit to Project List" msgstr "" #: tools/editor/editor_node.cpp +msgid "Distraction Free Mode" +msgstr "" + +#: tools/editor/editor_node.cpp msgid "Import assets to the project." msgstr "" @@ -2096,9 +2267,8 @@ msgid "Pause the scene" msgstr "" #: tools/editor/editor_node.cpp -#, fuzzy msgid "Pause Scene" -msgstr "儲存場景" +msgstr "暫停場景" #: tools/editor/editor_node.cpp msgid "Stop the scene." @@ -2110,23 +2280,20 @@ msgid "Stop" msgstr "" #: tools/editor/editor_node.cpp -#, fuzzy msgid "Play the edited scene." -msgstr "請先儲存場景" +msgstr "運行修改的場景" #: tools/editor/editor_node.cpp -#, fuzzy msgid "Play Scene" -msgstr "儲存場景" +msgstr "運行場景" #: tools/editor/editor_node.cpp msgid "Play custom scene" msgstr "" #: tools/editor/editor_node.cpp -#, fuzzy msgid "Play Custom Scene" -msgstr "儲存場景" +msgstr "運行場景" #: tools/editor/editor_node.cpp msgid "Debug options" @@ -2189,9 +2356,8 @@ msgid "" msgstr "" #: tools/editor/editor_node.cpp -#, fuzzy msgid "Sync Script Changes" -msgstr "當改變時更新" +msgstr "同步更新腳本" #: tools/editor/editor_node.cpp msgid "" @@ -2214,6 +2380,10 @@ msgid "Editor Layout" msgstr "" #: tools/editor/editor_node.cpp +msgid "Toggle Fullscreen" +msgstr "" + +#: tools/editor/editor_node.cpp msgid "Install Export Templates" msgstr "" @@ -2238,6 +2408,10 @@ msgid "Update Changes" msgstr "當改變時更新" #: tools/editor/editor_node.cpp +msgid "Disable Update Spinner" +msgstr "" + +#: tools/editor/editor_node.cpp msgid "Inspector" msgstr "監視器" @@ -2277,6 +2451,10 @@ msgstr "" msgid "FileSystem" msgstr "" +#: tools/editor/editor_node.cpp tools/editor/node_dock.cpp +msgid "Node" +msgstr "" + #: tools/editor/editor_node.cpp msgid "Output" msgstr "" @@ -2435,7 +2613,7 @@ msgstr "" #: tools/editor/editor_sub_scene.cpp msgid "Scene Path:" -msgstr "場景路徑" +msgstr "場景路徑:" #: tools/editor/editor_sub_scene.cpp msgid "Import From Node:" @@ -2482,9 +2660,8 @@ msgid "View Owners.." msgstr "" #: tools/editor/filesystem_dock.cpp -#, fuzzy msgid "Copy Path" -msgstr "複製" +msgstr "複製路徑" #: tools/editor/filesystem_dock.cpp msgid "Rename or Move.." @@ -3107,10 +3284,6 @@ msgid "MultiNode Set" msgstr "" #: tools/editor/node_dock.cpp -msgid "Node" -msgstr "" - -#: tools/editor/node_dock.cpp msgid "Groups" msgstr "" @@ -3238,9 +3411,8 @@ msgid "Save the current animation" msgstr "" #: tools/editor/plugins/animation_player_editor_plugin.cpp -#, fuzzy msgid "Save As" -msgstr "另存為.." +msgstr "另存為" #: tools/editor/plugins/animation_player_editor_plugin.cpp msgid "Display list of animations in player." @@ -3549,9 +3721,8 @@ msgid "Paste Pose" msgstr "" #: tools/editor/plugins/canvas_item_editor_plugin.cpp -#, fuzzy msgid "Select Mode" -msgstr "不選" +msgstr "選擇模式" #: tools/editor/plugins/canvas_item_editor_plugin.cpp msgid "Drag: Rotate" @@ -3570,9 +3741,8 @@ msgid "Alt+RMB: Depth list selection" msgstr "" #: tools/editor/plugins/canvas_item_editor_plugin.cpp -#, fuzzy msgid "Move Mode" -msgstr "下移" +msgstr "移動模式" #: tools/editor/plugins/canvas_item_editor_plugin.cpp msgid "Rotate Mode" @@ -3653,6 +3823,10 @@ msgid "Clear Bones" msgstr "" #: tools/editor/plugins/canvas_item_editor_plugin.cpp +msgid "Show Bones" +msgstr "" + +#: tools/editor/plugins/canvas_item_editor_plugin.cpp msgid "Make IK Chain" msgstr "" @@ -4341,9 +4515,8 @@ msgid "Save Theme As.." msgstr "" #: tools/editor/plugins/script_editor_plugin.cpp -#, fuzzy msgid "Next script" -msgstr "下一個" +msgstr "下一個腳本" #: tools/editor/plugins/script_editor_plugin.cpp msgid "Previous script" @@ -4393,6 +4566,11 @@ msgid "Close Docs" msgstr "關閉場景" #: tools/editor/plugins/script_editor_plugin.cpp +#, fuzzy +msgid "Close All" +msgstr "關閉" + +#: tools/editor/plugins/script_editor_plugin.cpp #: tools/editor/plugins/script_text_editor.cpp #: tools/editor/plugins/shader_editor_plugin.cpp msgid "Find.." @@ -4500,6 +4678,10 @@ msgid "" "Built-in scripts can only be edited when the scene they belong to is loaded" msgstr "" +#: tools/editor/plugins/script_text_editor.cpp +msgid "Pick Color" +msgstr "" + #: tools/editor/plugins/script_text_editor.cpp tools/editor/scene_tree_dock.cpp msgid "Move Up" msgstr "上移" @@ -4876,6 +5058,10 @@ msgid "Insert Animation Key" msgstr "" #: tools/editor/plugins/spatial_editor_plugin.cpp +msgid "Focus Origin" +msgstr "" + +#: tools/editor/plugins/spatial_editor_plugin.cpp #, fuzzy msgid "Focus Selection" msgstr "只限選中" @@ -5142,6 +5328,10 @@ msgid "Remove Item" msgstr "" #: tools/editor/plugins/theme_editor_plugin.cpp +msgid "Theme" +msgstr "" + +#: tools/editor/plugins/theme_editor_plugin.cpp msgid "Add Class Items" msgstr "" @@ -5953,6 +6143,11 @@ msgid "Assign" msgstr "" #: tools/editor/property_editor.cpp +#, fuzzy +msgid "New Script" +msgstr "下一個腳本" + +#: tools/editor/property_editor.cpp msgid "Error loading file: Not a resource!" msgstr "" @@ -5969,10 +6164,6 @@ msgid "On" msgstr "" #: tools/editor/property_editor.cpp -msgid "Set" -msgstr "" - -#: tools/editor/property_editor.cpp msgid "Properties:" msgstr "" @@ -5984,6 +6175,16 @@ msgstr "" msgid "Sections:" msgstr "" +#: tools/editor/property_selector.cpp +#, fuzzy +msgid "Select Property" +msgstr "選擇模式" + +#: tools/editor/property_selector.cpp +#, fuzzy +msgid "Select Method" +msgstr "選擇模式" + #: tools/editor/pvrtc_compress.cpp msgid "Could not execute PVRTC tool:" msgstr "" @@ -6386,7 +6587,7 @@ msgstr "" #: tools/editor/script_editor_debugger.cpp msgid "Errors:" -msgstr "錯誤" +msgstr "錯誤:" #: tools/editor/script_editor_debugger.cpp msgid "Stack Trace (if applicable):" diff --git a/tools/translations/zh_TW.po b/tools/translations/zh_TW.po index 17e7673fc3..af66795003 100644 --- a/tools/translations/zh_TW.po +++ b/tools/translations/zh_TW.po @@ -32,6 +32,12 @@ msgid "step argument is zero!" msgstr "" #: modules/gdscript/gd_functions.cpp +msgid "" +"Paths cannot start with '/', absolute paths must start with 'res://', " +"'user://', or 'local://'" +msgstr "" + +#: modules/gdscript/gd_functions.cpp msgid "Not a script with an instance" msgstr "" @@ -154,19 +160,88 @@ msgid "Editing Signal:" msgstr "" #: modules/visual_script/visual_script_editor.cpp +msgid "Change Expression" +msgstr "" + +#: modules/visual_script/visual_script_editor.cpp msgid "Add Node" msgstr "" #: modules/visual_script/visual_script_editor.cpp +msgid "Hold Meta to drop a Getter. Hold Shift to drop a generic signature." +msgstr "" + +#: modules/visual_script/visual_script_editor.cpp +msgid "Hold Ctrl to drop a Getter. Hold Shift to drop a generic signature." +msgstr "" + +#: modules/visual_script/visual_script_editor.cpp +msgid "Hold Meta to drop a simple reference to the node." +msgstr "" + +#: modules/visual_script/visual_script_editor.cpp +msgid "Hold Ctrl to drop a simple reference to the node." +msgstr "" + +#: modules/visual_script/visual_script_editor.cpp +msgid "Hold Meta to drop a Variable Setter." +msgstr "" + +#: modules/visual_script/visual_script_editor.cpp +msgid "Hold Ctrl to drop a Variable Setter." +msgstr "" + +#: modules/visual_script/visual_script_editor.cpp +msgid "Add Preload Node" +msgstr "" + +#: modules/visual_script/visual_script_editor.cpp msgid "Add Node(s) From Tree" msgstr "" #: modules/visual_script/visual_script_editor.cpp +msgid "Add Getter Property" +msgstr "" + +#: modules/visual_script/visual_script_editor.cpp msgid "Add Setter Property" msgstr "" #: modules/visual_script/visual_script_editor.cpp -msgid "Add Getter Property" +msgid "Condition" +msgstr "" + +#: modules/visual_script/visual_script_editor.cpp +msgid "Sequence" +msgstr "" + +#: modules/visual_script/visual_script_editor.cpp +msgid "Switch" +msgstr "" + +#: modules/visual_script/visual_script_editor.cpp +msgid "Iterator" +msgstr "" + +#: modules/visual_script/visual_script_editor.cpp +msgid "While" +msgstr "" + +#: modules/visual_script/visual_script_editor.cpp +msgid "Return" +msgstr "" + +#: modules/visual_script/visual_script_editor.cpp tools/editor/call_dialog.cpp +msgid "Call" +msgstr "" + +#: modules/visual_script/visual_script_editor.cpp +msgid "Get" +msgstr "" + +#: modules/visual_script/visual_script_editor.cpp +#: tools/editor/property_editor.cpp +msgid "Set" msgstr "" #: modules/visual_script/visual_script_editor.cpp @@ -229,7 +304,19 @@ msgid "Toggle Breakpoint" msgstr "" #: modules/visual_script/visual_script_editor.cpp -msgid "Find Node Tyoe" +msgid "Find Node Type" +msgstr "" + +#: modules/visual_script/visual_script_editor.cpp +msgid "Copy Nodes" +msgstr "" + +#: modules/visual_script/visual_script_editor.cpp +msgid "Cut Nodes" +msgstr "" + +#: modules/visual_script/visual_script_editor.cpp +msgid "Paste Nodes" msgstr "" #: modules/visual_script/visual_script_flow_control.cpp @@ -277,19 +364,92 @@ msgid "VariableSet not found in script: " msgstr "" #: modules/visual_script/visual_script_nodes.cpp +msgid "Custom node has no _step() method, can't process graph." +msgstr "" + +#: modules/visual_script/visual_script_nodes.cpp msgid "" -"Custom node has no _get_output_port_unsequenced(idx,wmem), but unsequenced " -"ports were specified." +"Invalid return value from _step(), must be integer (seq out), or string " +"(error)." msgstr "" #: modules/visual_script/visual_script_nodes.cpp -msgid "Custom node has no _step() method, can't process graph." +msgid "just pressed" msgstr "" #: modules/visual_script/visual_script_nodes.cpp +msgid "just released" +msgstr "" + +#: platform/winrt/export/export.cpp msgid "" -"Invalid return value from _step(), must be integer (seq out), or string " -"(error)." +"Couldn't read the certficate file. Are the path and password both correct?" +msgstr "" + +#: platform/winrt/export/export.cpp +msgid "Error creating the signature object." +msgstr "" + +#: platform/winrt/export/export.cpp +msgid "Error creating the package signature." +msgstr "" + +#: platform/winrt/export/export.cpp +msgid "" +"No export templates found.\n" +"Download and install export templates." +msgstr "" + +#: platform/winrt/export/export.cpp +msgid "Custom debug package not found." +msgstr "" + +#: platform/winrt/export/export.cpp +msgid "Custom release package not found." +msgstr "" + +#: platform/winrt/export/export.cpp +msgid "Invalid unique name." +msgstr "" + +#: platform/winrt/export/export.cpp +msgid "Invalid product GUID." +msgstr "" + +#: platform/winrt/export/export.cpp +msgid "Invalid publisher GUID." +msgstr "" + +#: platform/winrt/export/export.cpp +msgid "Invalid background color." +msgstr "" + +#: platform/winrt/export/export.cpp +msgid "Invalid Store Logo image dimensions (should be 50x50)." +msgstr "" + +#: platform/winrt/export/export.cpp +msgid "Invalid square 44x44 logo image dimensions (should be 44x44)." +msgstr "" + +#: platform/winrt/export/export.cpp +msgid "Invalid square 71x71 logo image dimensions (should be 71x71)." +msgstr "" + +#: platform/winrt/export/export.cpp +msgid "Invalid square 150x150 logo image dimensions (should be 150x150)." +msgstr "" + +#: platform/winrt/export/export.cpp +msgid "Invalid square 310x310 logo image dimensions (should be 310x310)." +msgstr "" + +#: platform/winrt/export/export.cpp +msgid "Invalid wide 310x150 logo image dimensions (should be 310x150)." +msgstr "" + +#: platform/winrt/export/export.cpp +msgid "Invalid splash screen image dimensions (should be 620x300)." msgstr "" #: scene/2d/animated_sprite.cpp @@ -440,6 +600,10 @@ msgid "" "It only provides navigation data." msgstr "" +#: scene/3d/remote_transform.cpp +msgid "Path property must point to a valid Spatial node to work." +msgstr "" + #: scene/3d/scenario_fx.cpp msgid "" "Only one WorldEnvironment is allowed per scene (or set of instanced scenes)." @@ -488,7 +652,8 @@ msgstr "" #: scene/gui/file_dialog.cpp tools/editor/editor_file_dialog.cpp #: tools/editor/editor_help.cpp tools/editor/editor_node.cpp #: tools/editor/filesystem_dock.cpp -#: tools/editor/plugins/script_editor_plugin.cpp tools/editor/quick_open.cpp +#: tools/editor/plugins/script_editor_plugin.cpp +#: tools/editor/property_selector.cpp tools/editor/quick_open.cpp msgid "Open" msgstr "" @@ -1024,7 +1189,8 @@ msgstr "" #: tools/editor/asset_library_editor_plugin.cpp tools/editor/create_dialog.cpp #: tools/editor/editor_help.cpp tools/editor/editor_node.cpp -#: tools/editor/plugins/script_editor_plugin.cpp tools/editor/quick_open.cpp +#: tools/editor/plugins/script_editor_plugin.cpp +#: tools/editor/property_selector.cpp tools/editor/quick_open.cpp #: tools/editor/settings_config_dialog.cpp msgid "Search:" msgstr "" @@ -1075,10 +1241,6 @@ msgid "Method List For '%s':" msgstr "" #: tools/editor/call_dialog.cpp -msgid "Call" -msgstr "" - -#: tools/editor/call_dialog.cpp msgid "Method List:" msgstr "" @@ -1197,6 +1359,12 @@ msgid "Method in target Node must be specified!" msgstr "" #: tools/editor/connections_dialog.cpp +msgid "" +"Target method not found! Specify a valid method or attach a script to target " +"Node." +msgstr "" + +#: tools/editor/connections_dialog.cpp msgid "Connect To Node:" msgstr "" @@ -1272,11 +1440,26 @@ msgstr "" msgid "Create New" msgstr "" +#: tools/editor/create_dialog.cpp tools/editor/editor_file_dialog.cpp +#: tools/editor/filesystem_dock.cpp +msgid "Favorites:" +msgstr "" + +#: tools/editor/create_dialog.cpp tools/editor/editor_file_dialog.cpp +msgid "Recent:" +msgstr "" + #: tools/editor/create_dialog.cpp tools/editor/editor_help.cpp -#: tools/editor/plugins/script_editor_plugin.cpp tools/editor/quick_open.cpp +#: tools/editor/plugins/script_editor_plugin.cpp +#: tools/editor/property_selector.cpp tools/editor/quick_open.cpp msgid "Matches:" msgstr "" +#: tools/editor/create_dialog.cpp tools/editor/editor_help.cpp +#: tools/editor/property_selector.cpp tools/editor/script_editor_debugger.cpp +msgid "Description:" +msgstr "" + #: tools/editor/dependency_editor.cpp msgid "Search Replacement For:" msgstr "" @@ -1535,14 +1718,6 @@ msgstr "" msgid "Move Favorite Down" msgstr "" -#: tools/editor/editor_file_dialog.cpp tools/editor/filesystem_dock.cpp -msgid "Favorites:" -msgstr "" - -#: tools/editor/editor_file_dialog.cpp -msgid "Recent:" -msgstr "" - #: tools/editor/editor_file_dialog.cpp msgid "Preview:" msgstr "" @@ -1592,10 +1767,6 @@ msgstr "" msgid "Constants:" msgstr "" -#: tools/editor/editor_help.cpp tools/editor/script_editor_debugger.cpp -msgid "Description:" -msgstr "" - #: tools/editor/editor_help.cpp msgid "Method Description:" msgstr "" @@ -1941,14 +2112,6 @@ msgid "Go to previously opened scene." msgstr "" #: tools/editor/editor_node.cpp -msgid "Fullscreen Mode" -msgstr "" - -#: tools/editor/editor_node.cpp -msgid "Distraction Free Mode" -msgstr "" - -#: tools/editor/editor_node.cpp msgid "Next tab" msgstr "" @@ -2034,6 +2197,10 @@ msgid "Quit to Project List" msgstr "" #: tools/editor/editor_node.cpp +msgid "Distraction Free Mode" +msgstr "" + +#: tools/editor/editor_node.cpp msgid "Import assets to the project." msgstr "" @@ -2192,6 +2359,10 @@ msgid "Editor Layout" msgstr "" #: tools/editor/editor_node.cpp +msgid "Toggle Fullscreen" +msgstr "" + +#: tools/editor/editor_node.cpp msgid "Install Export Templates" msgstr "" @@ -2216,6 +2387,10 @@ msgid "Update Changes" msgstr "" #: tools/editor/editor_node.cpp +msgid "Disable Update Spinner" +msgstr "" + +#: tools/editor/editor_node.cpp msgid "Inspector" msgstr "" @@ -2255,6 +2430,10 @@ msgstr "" msgid "FileSystem" msgstr "" +#: tools/editor/editor_node.cpp tools/editor/node_dock.cpp +msgid "Node" +msgstr "" + #: tools/editor/editor_node.cpp msgid "Output" msgstr "" @@ -3084,10 +3263,6 @@ msgid "MultiNode Set" msgstr "" #: tools/editor/node_dock.cpp -msgid "Node" -msgstr "" - -#: tools/editor/node_dock.cpp msgid "Groups" msgstr "" @@ -3627,6 +3802,10 @@ msgid "Clear Bones" msgstr "" #: tools/editor/plugins/canvas_item_editor_plugin.cpp +msgid "Show Bones" +msgstr "" + +#: tools/editor/plugins/canvas_item_editor_plugin.cpp msgid "Make IK Chain" msgstr "" @@ -4365,6 +4544,10 @@ msgid "Close Docs" msgstr "" #: tools/editor/plugins/script_editor_plugin.cpp +msgid "Close All" +msgstr "" + +#: tools/editor/plugins/script_editor_plugin.cpp #: tools/editor/plugins/script_text_editor.cpp #: tools/editor/plugins/shader_editor_plugin.cpp msgid "Find.." @@ -4472,6 +4655,10 @@ msgid "" "Built-in scripts can only be edited when the scene they belong to is loaded" msgstr "" +#: tools/editor/plugins/script_text_editor.cpp +msgid "Pick Color" +msgstr "" + #: tools/editor/plugins/script_text_editor.cpp tools/editor/scene_tree_dock.cpp msgid "Move Up" msgstr "" @@ -4848,6 +5035,10 @@ msgid "Insert Animation Key" msgstr "" #: tools/editor/plugins/spatial_editor_plugin.cpp +msgid "Focus Origin" +msgstr "" + +#: tools/editor/plugins/spatial_editor_plugin.cpp msgid "Focus Selection" msgstr "" @@ -5113,6 +5304,10 @@ msgid "Remove Item" msgstr "" #: tools/editor/plugins/theme_editor_plugin.cpp +msgid "Theme" +msgstr "" + +#: tools/editor/plugins/theme_editor_plugin.cpp msgid "Add Class Items" msgstr "" @@ -5924,6 +6119,10 @@ msgid "Assign" msgstr "" #: tools/editor/property_editor.cpp +msgid "New Script" +msgstr "" + +#: tools/editor/property_editor.cpp msgid "Error loading file: Not a resource!" msgstr "" @@ -5940,10 +6139,6 @@ msgid "On" msgstr "" #: tools/editor/property_editor.cpp -msgid "Set" -msgstr "" - -#: tools/editor/property_editor.cpp msgid "Properties:" msgstr "" @@ -5955,6 +6150,14 @@ msgstr "" msgid "Sections:" msgstr "" +#: tools/editor/property_selector.cpp +msgid "Select Property" +msgstr "" + +#: tools/editor/property_selector.cpp +msgid "Select Method" +msgstr "" + #: tools/editor/pvrtc_compress.cpp msgid "Could not execute PVRTC tool:" msgstr "" |