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-rw-r--r--tools/editor/plugins/shader_editor_plugin.cpp32
1 files changed, 19 insertions, 13 deletions
diff --git a/tools/editor/plugins/shader_editor_plugin.cpp b/tools/editor/plugins/shader_editor_plugin.cpp
index f4b294daa5..83db650952 100644
--- a/tools/editor/plugins/shader_editor_plugin.cpp
+++ b/tools/editor/plugins/shader_editor_plugin.cpp
@@ -30,6 +30,7 @@
#include "tools/editor/editor_settings.h"
#include "spatial_editor_plugin.h"
+#include "scene/resources/shader_graph.h"
#include "io/resource_loader.h"
#include "io/resource_saver.h"
#include "os/keyboard.h"
@@ -144,8 +145,6 @@ void ShaderTextEditor::_validate_script() {
//List<StringName> params;
//shader->get_param_list(&params);
- print_line("compile: type: "+itos(type)+" code:\n"+code);
-
Error err = ShaderLanguage::compile(code,type,NULL,NULL,&errortxt,&line,&col);
if (err!=OK) {
@@ -557,34 +556,41 @@ ShaderEditor::ShaderEditor() {
void ShaderEditorPlugin::edit(Object *p_object) {
- if (!p_object->cast_to<Shader>())
+ Shader* s = p_object->cast_to<Shader>();
+ if (!s || s->cast_to<ShaderGraph>()) {
+ shader_editor->hide(); //Dont edit ShaderGraph
return;
+ }
- shader_editor->edit(p_object->cast_to<Shader>());
+ if (_2d && s->get_mode()==Shader::MODE_CANVAS_ITEM)
+ shader_editor->edit(s);
+ else if (!_2d && s->get_mode()==Shader::MODE_MATERIAL)
+ shader_editor->edit(s);
}
bool ShaderEditorPlugin::handles(Object *p_object) const {
+ bool handles = true;
Shader *shader=p_object->cast_to<Shader>();
- if (!shader)
- return false;
- if (_2d)
- return shader->get_mode()==Shader::MODE_CANVAS_ITEM;
- else
+ if (!shader || shader->cast_to<ShaderGraph>()) // Dont handle ShaderGraph's
+ handles = false;
+ if (handles && _2d)
+ handles = shader->get_mode()==Shader::MODE_CANVAS_ITEM;
+ else if (handles && !_2d)
return shader->get_mode()==Shader::MODE_MATERIAL;
+
+ if (!handles)
+ shader_editor->hide();
+ return handles;
}
void ShaderEditorPlugin::make_visible(bool p_visible) {
if (p_visible) {
shader_editor->show();
- //shader_editor->set_process(true);
} else {
-
shader_editor->apply_shaders();
- //shader_editor->hide();
- //shader_editor->set_process(false);
}
}