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-rw-r--r--tools/editor/scene_tree_dock.cpp30
-rw-r--r--tools/editor/scene_tree_dock.h1
2 files changed, 30 insertions, 1 deletions
diff --git a/tools/editor/scene_tree_dock.cpp b/tools/editor/scene_tree_dock.cpp
index 342e6b98c8..56f10ff7f8 100644
--- a/tools/editor/scene_tree_dock.cpp
+++ b/tools/editor/scene_tree_dock.cpp
@@ -238,6 +238,34 @@ void SceneTreeDock::_perform_instance_scenes(const Vector<String>& p_files,Node*
}
+void SceneTreeDock::_replace_with_branch_scene(const String& p_file,Node* base) {
+ Ref<PackedScene> sdata = ResourceLoader::load(p_file);
+ if (!sdata.is_valid()) {
+ accept->get_ok()->set_text(TTR("Ugh"));
+ accept->set_text(vformat(TTR("Error loading scene from %s"),p_file));
+ accept->popup_centered_minsize();
+ return;
+ }
+
+ Node *instanced_scene=sdata->instance(true);
+ if (!instanced_scene) {
+ accept->get_ok()->set_text(TTR("Ugh"));
+ accept->set_text(vformat(TTR("Error instancing scene from %s"),p_file));
+ accept->popup_centered_minsize();
+ return;
+ }
+
+ Node *parent = base->get_parent();
+ int pos = base->get_index();
+ memdelete(base);
+ parent->add_child(instanced_scene);
+ parent->move_child(instanced_scene, pos);
+ instanced_scene->set_owner(edited_scene);
+ editor_selection->clear();
+ editor_selection->add_node(instanced_scene);
+ scene_tree->set_selected(instanced_scene);
+}
+
bool SceneTreeDock::_cyclical_dependency_exists(const String& p_target_scene_path, Node* p_desired_node) {
int childCount = p_desired_node->get_child_count();
@@ -1513,7 +1541,7 @@ void SceneTreeDock::_new_scene_from(String p_file) {
accept->popup_centered_minsize();
return;
}
-
+ _replace_with_branch_scene(p_file, base);
} else {
accept->get_ok()->set_text(TTR("I see.."));
accept->set_text(TTR("Error duplicating scene to save it."));
diff --git a/tools/editor/scene_tree_dock.h b/tools/editor/scene_tree_dock.h
index 971013a568..8933a03883 100644
--- a/tools/editor/scene_tree_dock.h
+++ b/tools/editor/scene_tree_dock.h
@@ -153,6 +153,7 @@ class SceneTreeDock : public VBoxContainer {
void _filter_changed(const String& p_filter);
void _perform_instance_scenes(const Vector<String>& p_files,Node* parent,int p_pos);
+ void _replace_with_branch_scene(const String& p_file,Node* base);
protected: