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-rw-r--r--tools/editor/connections_dialog.cpp2
-rw-r--r--tools/editor/create_dialog.cpp4
-rw-r--r--tools/editor/editor_node.cpp16
-rw-r--r--tools/editor/editor_node.h12
-rw-r--r--tools/editor/editor_settings.cpp2
-rw-r--r--tools/editor/icons/2x/icon_override.pngbin0 -> 488 bytes
-rw-r--r--tools/editor/icons/2x/icon_snap.pngbin549 -> 424 bytes
-rw-r--r--tools/editor/icons/2x/icon_visual_script.pngbin683 -> 707 bytes
-rw-r--r--tools/editor/icons/2x/icon_visual_shader_port.pngbin0 -> 338 bytes
-rw-r--r--tools/editor/icons/icon_override.pngbin344 -> 281 bytes
-rw-r--r--tools/editor/icons/icon_snap.pngbin322 -> 269 bytes
-rw-r--r--tools/editor/icons/icon_visual_script.pngbin404 -> 388 bytes
-rw-r--r--tools/editor/icons/icon_visual_shader_port.pngbin355 -> 255 bytes
-rw-r--r--tools/editor/icons/source/icon_override.svg91
-rw-r--r--tools/editor/icons/source/icon_snap.svg70
-rw-r--r--tools/editor/icons/source/icon_visual_script.svg91
-rw-r--r--tools/editor/icons/source/icon_visual_shader_port.svg80
-rw-r--r--tools/editor/plugins/script_editor_plugin.cpp36
-rw-r--r--tools/editor/plugins/script_editor_plugin.h3
-rw-r--r--tools/editor/plugins/script_text_editor.cpp7
-rw-r--r--tools/editor/plugins/script_text_editor.h4
-rw-r--r--tools/editor/project_manager.cpp42
-rw-r--r--tools/editor/property_editor.cpp4
-rw-r--r--tools/editor/scene_tree_dock.cpp17
-rw-r--r--tools/editor/scene_tree_dock.h1
-rw-r--r--tools/editor/script_create_dialog.cpp16
-rw-r--r--tools/editor/script_editor_debugger.cpp3
-rw-r--r--tools/scripts/svgs_2_pngs.py3
-rw-r--r--tools/translations/README.md20
-rw-r--r--tools/translations/ar.po723
-rw-r--r--tools/translations/bg.po774
-rw-r--r--tools/translations/bn.po1004
-rw-r--r--tools/translations/cs.po852
-rw-r--r--tools/translations/de.po1455
-rw-r--r--tools/translations/de_CH.po761
-rw-r--r--tools/translations/es.po928
-rw-r--r--tools/translations/es_AR.po826
-rw-r--r--tools/translations/fa.po6537
-rw-r--r--tools/translations/fr.po1013
-rw-r--r--tools/translations/id.po6464
-rw-r--r--tools/translations/it.po825
-rw-r--r--tools/translations/ja.po1075
-rw-r--r--tools/translations/ko.po823
-rw-r--r--tools/translations/pl.po6649
-rw-r--r--tools/translations/pt_BR.po815
-rw-r--r--tools/translations/pt_PT.po6470
-rw-r--r--tools/translations/ro.po6464
-rw-r--r--tools/translations/ru.po821
-rw-r--r--tools/translations/sk.po696
-rw-r--r--tools/translations/sl.po6474
-rw-r--r--tools/translations/tools.pot691
-rw-r--r--tools/translations/tr.po6507
-rw-r--r--tools/translations/ur_PK.po697
-rw-r--r--tools/translations/zh_CN.po1354
-rw-r--r--tools/translations/zh_HK.po715
-rw-r--r--tools/translations/zh_TW.po691
56 files changed, 57385 insertions, 6243 deletions
diff --git a/tools/editor/connections_dialog.cpp b/tools/editor/connections_dialog.cpp
index bdc420c70f..c4f2435675 100644
--- a/tools/editor/connections_dialog.cpp
+++ b/tools/editor/connections_dialog.cpp
@@ -674,7 +674,7 @@ void ConnectionsDock::update_tree() {
tname=Variant::get_type_name(pi.type);
}
signaldesc+=tname+" "+(pi.name==""?String("arg "+itos(i)):pi.name);
- argnames.push_back(pi.name);
+ argnames.push_back(pi.name+":"+tname);
}
signaldesc+=" ";
diff --git a/tools/editor/create_dialog.cpp b/tools/editor/create_dialog.cpp
index 3ab2e35242..b0cdd79798 100644
--- a/tools/editor/create_dialog.cpp
+++ b/tools/editor/create_dialog.cpp
@@ -292,9 +292,12 @@ String CreateDialog::get_selected_type() {
Object *CreateDialog::instance_selected() {
TreeItem *selected = search_options->get_selected();
+
if (selected) {
String custom = selected->get_metadata(0);
+
+
if (custom!=String()) {
if (EditorNode::get_editor_data().get_custom_types().has(custom)) {
@@ -323,6 +326,7 @@ Object *CreateDialog::instance_selected() {
}
}
+
return NULL;
}
diff --git a/tools/editor/editor_node.cpp b/tools/editor/editor_node.cpp
index 6f70eedcb3..85c560bf9d 100644
--- a/tools/editor/editor_node.cpp
+++ b/tools/editor/editor_node.cpp
@@ -5220,6 +5220,17 @@ void EditorNode::reload_scene(const String& p_path) {
_scene_tab_changed(current_tab);
}
+int EditorNode::plugin_init_callback_count=0;
+
+void EditorNode::add_plugin_init_callback(EditorPluginInitializeCallback p_callback) {
+
+ ERR_FAIL_COND(plugin_init_callback_count==MAX_INIT_CALLBACKS);
+
+ plugin_init_callbacks[plugin_init_callback_count++]=p_callback;
+}
+
+EditorPluginInitializeCallback EditorNode::plugin_init_callbacks[EditorNode::MAX_INIT_CALLBACKS];
+
void EditorNode::_bind_methods() {
@@ -6499,6 +6510,9 @@ EditorNode::EditorNode() {
for(int i=0;i<EditorPlugins::get_plugin_count();i++)
add_editor_plugin( EditorPlugins::create(i,this) );
+ for(int i=0;i<plugin_init_callback_count;i++) {
+ plugin_init_callbacks[i]();
+ }
resource_preview->add_preview_generator( Ref<EditorTexturePreviewPlugin>( memnew(EditorTexturePreviewPlugin )));
resource_preview->add_preview_generator( Ref<EditorPackedScenePreviewPlugin>( memnew(EditorPackedScenePreviewPlugin )));
@@ -6508,6 +6522,8 @@ EditorNode::EditorNode() {
resource_preview->add_preview_generator( Ref<EditorMeshPreviewPlugin>( memnew(EditorMeshPreviewPlugin )));
resource_preview->add_preview_generator( Ref<EditorBitmapPreviewPlugin>( memnew(EditorBitmapPreviewPlugin )));
+
+
circle_step_msec=OS::get_singleton()->get_ticks_msec();
circle_step_frame=OS::get_singleton()->get_frames_drawn();
circle_step=0;
diff --git a/tools/editor/editor_node.h b/tools/editor/editor_node.h
index 09c42c6cd0..e6119cf577 100644
--- a/tools/editor/editor_node.h
+++ b/tools/editor/editor_node.h
@@ -94,6 +94,7 @@
typedef void (*EditorNodeInitCallback)();
+typedef void (*EditorPluginInitializeCallback)();
class EditorPluginList;
@@ -575,11 +576,20 @@ private:
static void _file_access_close_error_notify(const String& p_str);
+
+ enum {
+ MAX_INIT_CALLBACKS=128
+ };
+
+ static int plugin_init_callback_count;
+ static EditorPluginInitializeCallback plugin_init_callbacks[MAX_INIT_CALLBACKS];
protected:
void _notification(int p_what);
static void _bind_methods();
public:
+ static void add_plugin_init_callback(EditorPluginInitializeCallback p_callback);
+
enum EditorTable {
EDITOR_2D = 0,
EDITOR_3D,
@@ -741,6 +751,8 @@ public:
static void add_init_callback(EditorNodeInitCallback p_callback) { _init_callbacks.push_back(p_callback); }
+
+
};
diff --git a/tools/editor/editor_settings.cpp b/tools/editor/editor_settings.cpp
index 9dcf71e256..582462aa19 100644
--- a/tools/editor/editor_settings.cpp
+++ b/tools/editor/editor_settings.cpp
@@ -945,6 +945,8 @@ bool EditorSettings::_save_text_editor_theme(String p_file) {
cf->set_value(theme_section, "word_highlighted_color", ((Color)get("text_editor/word_highlighted_color")).to_html());
cf->set_value(theme_section, "search_result_color", ((Color)get("text_editor/search_result_color")).to_html());
cf->set_value(theme_section, "search_result_border_color", ((Color)get("text_editor/search_result_border_color")).to_html());
+
+
Error err = cf->save(p_file);
if (err == OK) {
diff --git a/tools/editor/icons/2x/icon_override.png b/tools/editor/icons/2x/icon_override.png
new file mode 100644
index 0000000000..d735a1c734
--- /dev/null
+++ b/tools/editor/icons/2x/icon_override.png
Binary files differ
diff --git a/tools/editor/icons/2x/icon_snap.png b/tools/editor/icons/2x/icon_snap.png
index 3bbf1dc5e1..509b1c73f3 100644
--- a/tools/editor/icons/2x/icon_snap.png
+++ b/tools/editor/icons/2x/icon_snap.png
Binary files differ
diff --git a/tools/editor/icons/2x/icon_visual_script.png b/tools/editor/icons/2x/icon_visual_script.png
index adc6353ed2..78a3a0c318 100644
--- a/tools/editor/icons/2x/icon_visual_script.png
+++ b/tools/editor/icons/2x/icon_visual_script.png
Binary files differ
diff --git a/tools/editor/icons/2x/icon_visual_shader_port.png b/tools/editor/icons/2x/icon_visual_shader_port.png
new file mode 100644
index 0000000000..3f9bf96b01
--- /dev/null
+++ b/tools/editor/icons/2x/icon_visual_shader_port.png
Binary files differ
diff --git a/tools/editor/icons/icon_override.png b/tools/editor/icons/icon_override.png
index bbba220bcb..9d917ede75 100644
--- a/tools/editor/icons/icon_override.png
+++ b/tools/editor/icons/icon_override.png
Binary files differ
diff --git a/tools/editor/icons/icon_snap.png b/tools/editor/icons/icon_snap.png
index 5960adedc9..93194d34e7 100644
--- a/tools/editor/icons/icon_snap.png
+++ b/tools/editor/icons/icon_snap.png
Binary files differ
diff --git a/tools/editor/icons/icon_visual_script.png b/tools/editor/icons/icon_visual_script.png
index f4414088b9..1678998d17 100644
--- a/tools/editor/icons/icon_visual_script.png
+++ b/tools/editor/icons/icon_visual_script.png
Binary files differ
diff --git a/tools/editor/icons/icon_visual_shader_port.png b/tools/editor/icons/icon_visual_shader_port.png
index 9acdc17c3b..27daedbdd0 100644
--- a/tools/editor/icons/icon_visual_shader_port.png
+++ b/tools/editor/icons/icon_visual_shader_port.png
Binary files differ
diff --git a/tools/editor/icons/source/icon_override.svg b/tools/editor/icons/source/icon_override.svg
new file mode 100644
index 0000000000..b7948c531c
--- /dev/null
+++ b/tools/editor/icons/source/icon_override.svg
@@ -0,0 +1,91 @@
+<?xml version="1.0" encoding="UTF-8" standalone="no"?>
+<!-- Created with Inkscape (http://www.inkscape.org/) -->
+
+<svg
+ xmlns:dc="http://purl.org/dc/elements/1.1/"
+ xmlns:cc="http://creativecommons.org/ns#"
+ xmlns:rdf="http://www.w3.org/1999/02/22-rdf-syntax-ns#"
+ xmlns:svg="http://www.w3.org/2000/svg"
+ xmlns="http://www.w3.org/2000/svg"
+ xmlns:sodipodi="http://sodipodi.sourceforge.net/DTD/sodipodi-0.dtd"
+ xmlns:inkscape="http://www.inkscape.org/namespaces/inkscape"
+ width="16"
+ height="16"
+ viewBox="0 0 16 16"
+ id="svg2"
+ version="1.1"
+ inkscape:version="0.91 r13725"
+ inkscape:export-filename="/home/djrm/Projects/godot/tools/editor/icons/icon_node.png"
+ inkscape:export-xdpi="90"
+ inkscape:export-ydpi="90"
+ sodipodi:docname="icon_override.svg">
+ <defs
+ id="defs4" />
+ <sodipodi:namedview
+ id="base"
+ pagecolor="#ffffff"
+ bordercolor="#666666"
+ borderopacity="1.0"
+ inkscape:pageopacity="0.0"
+ inkscape:pageshadow="2"
+ inkscape:zoom="22.627417"
+ inkscape:cx="9.4650176"
+ inkscape:cy="7.2694249"
+ inkscape:document-units="px"
+ inkscape:current-layer="layer1"
+ showgrid="true"
+ units="px"
+ inkscape:snap-bbox="true"
+ inkscape:bbox-paths="true"
+ inkscape:bbox-nodes="true"
+ inkscape:snap-bbox-edge-midpoints="true"
+ inkscape:snap-bbox-midpoints="true"
+ inkscape:snap-object-midpoints="true"
+ inkscape:snap-center="true"
+ inkscape:window-width="1920"
+ inkscape:window-height="1016"
+ inkscape:window-x="0"
+ inkscape:window-y="27"
+ inkscape:window-maximized="1"
+ inkscape:snap-smooth-nodes="true"
+ inkscape:object-nodes="true">
+ <inkscape:grid
+ type="xygrid"
+ id="grid3336"
+ empspacing="4" />
+ </sodipodi:namedview>
+ <metadata
+ id="metadata7">
+ <rdf:RDF>
+ <cc:Work
+ rdf:about="">
+ <dc:format>image/svg+xml</dc:format>
+ <dc:type
+ rdf:resource="http://purl.org/dc/dcmitype/StillImage" />
+ <dc:title />
+ </cc:Work>
+ </rdf:RDF>
+ </metadata>
+ <g
+ inkscape:label="Layer 1"
+ inkscape:groupmode="layer"
+ id="layer1"
+ transform="translate(0,-1036.3622)">
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+ style="fill:#f3f3f3;fill-opacity:1;stroke:#e4e4e4;stroke-width:2;stroke-linejoin:round;stroke-miterlimit:4;stroke-dasharray:none;stroke-opacity:1"
+ id="path4135"
+ r="3"
+ cy="1041.3622"
+ cx="4" />
+ <path
+ style="fill:#e0e0e0;fill-opacity:1;stroke:none;stroke-width:2;stroke-linejoin:round;stroke-miterlimit:4;stroke-dasharray:none;stroke-opacity:1"
+ d="M 5 1 C 3.8919904 1 3 1.8919904 3 3 L 3 4 L 7 4 L 7 3 L 9 3 L 9 4 L 13 4 L 13 3 C 13 1.8919904 12.10801 1 11 1 L 5 1 z "
+ transform="translate(0,1036.3622)"
+ id="rect4212" />
+ <path
+ style="fill:#e0e0e0;fill-opacity:1;stroke:none;stroke-width:2;stroke-linejoin:round;stroke-miterlimit:4;stroke-dasharray:none;stroke-opacity:1"
+ d="M 3 6 C 1.8919904 6 1 6.8919904 1 8 L 1 13 C 1 14.10801 1.8919904 15 3 15 L 13 15 C 14.10801 15 15 14.10801 15 13 L 15 8 C 15 6.8919904 14.10801 6 13 6 L 9 6 L 9 9 L 11 9 L 8 13 L 5 9 L 7 9 L 7 6 L 3 6 z "
+ transform="translate(0,1036.3622)"
+ id="rect4214" />
+ </g>
+</svg>
diff --git a/tools/editor/icons/source/icon_snap.svg b/tools/editor/icons/source/icon_snap.svg
index 04059eb6a2..321dedf6b6 100644
--- a/tools/editor/icons/source/icon_snap.svg
+++ b/tools/editor/icons/source/icon_snap.svg
@@ -29,8 +29,8 @@
inkscape:pageopacity="0.0"
inkscape:pageshadow="2"
inkscape:zoom="30.700696"
- inkscape:cx="6.9452673"
- inkscape:cy="8.3355658"
+ inkscape:cx="3.5856659"
+ inkscape:cy="9.0785551"
inkscape:document-units="px"
inkscape:current-layer="layer1"
showgrid="true"
@@ -46,7 +46,8 @@
inkscape:window-height="1016"
inkscape:window-x="0"
inkscape:window-y="27"
- inkscape:window-maximized="1">
+ inkscape:window-maximized="1"
+ showguides="false">
<inkscape:grid
type="xygrid"
id="grid3336" />
@@ -59,7 +60,7 @@
<dc:format>image/svg+xml</dc:format>
<dc:type
rdf:resource="http://purl.org/dc/dcmitype/StillImage" />
- <dc:title></dc:title>
+ <dc:title />
</cc:Work>
</rdf:RDF>
</metadata>
@@ -69,37 +70,42 @@
id="layer1"
transform="translate(0,-1036.3622)">
<path
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- id="rect4156"
- width="3"
- height="3.0000174"
- x="1"
- y="1048.3622" />
+ style="fill:#f3f3f3;fill-opacity:1;stroke:none;stroke-width:2;stroke-miterlimit:4;stroke-dasharray:none;stroke-opacity:1"
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+ id="rect4139"
+ inkscape:connector-curvature="0" />
+ <path
+ style="fill:#ff8484;fill-opacity:1;stroke:none;stroke-width:2;stroke-miterlimit:4;stroke-dasharray:none;stroke-opacity:1"
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+ inkscape:connector-curvature="0" />
<rect
- style="opacity:1;fill:#ff8484;fill-opacity:1;stroke:none;stroke-width:2;stroke-linecap:butt;stroke-linejoin:bevel;stroke-miterlimit:4;stroke-dasharray:none;stroke-dashoffset:0;stroke-opacity:0.99607843"
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+ <rect
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</g>
</svg>
diff --git a/tools/editor/icons/source/icon_visual_script.svg b/tools/editor/icons/source/icon_visual_script.svg
new file mode 100644
index 0000000000..be4b47ca54
--- /dev/null
+++ b/tools/editor/icons/source/icon_visual_script.svg
@@ -0,0 +1,91 @@
+<?xml version="1.0" encoding="UTF-8" standalone="no"?>
+<!-- Created with Inkscape (http://www.inkscape.org/) -->
+
+<svg
+ xmlns:dc="http://purl.org/dc/elements/1.1/"
+ xmlns:cc="http://creativecommons.org/ns#"
+ xmlns:rdf="http://www.w3.org/1999/02/22-rdf-syntax-ns#"
+ xmlns:svg="http://www.w3.org/2000/svg"
+ xmlns="http://www.w3.org/2000/svg"
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+ viewBox="0 0 16 16"
+ id="svg2"
+ version="1.1"
+ inkscape:version="0.91 r13725"
+ inkscape:export-filename="/home/djrm/Projects/godot/tools/editor/icons/icon_canvas_item_shader_graph.png"
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+ inkscape:export-ydpi="90"
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+ <path
+ style="opacity:1;fill:#e0e0e0;fill-opacity:1;stroke:none;stroke-width:2;stroke-linecap:round;stroke-linejoin:miter;stroke-miterlimit:4;stroke-dasharray:none;stroke-dashoffset:0;stroke-opacity:1"
+ d="M 3 1 A 2 2 0 0 0 1 3 A 2 2 0 0 0 2 4.7304688 L 2 11.271484 A 2 2 0 0 0 1 13 A 2 2 0 0 0 3 15 A 2 2 0 0 0 5 13 A 2 2 0 0 0 4 11.269531 L 4 5.4140625 L 6.2929688 7.7070312 L 7.7070312 6.2929688 L 5.4140625 4 L 11.271484 4 A 2 2 0 0 0 13 5 A 2 2 0 0 0 15 3 A 2 2 0 0 0 13 1 A 2 2 0 0 0 11.269531 2 L 4.7285156 2 A 2 2 0 0 0 3 1 z "
+ transform="translate(0,1036.3622)"
+ id="path4198" />
+ <ellipse
+ r="2"
+ style="opacity:1;fill:#6e6e6e;fill-opacity:1;stroke:none;stroke-width:2;stroke-linecap:round;stroke-linejoin:miter;stroke-miterlimit:4;stroke-dasharray:none;stroke-dashoffset:0;stroke-opacity:1"
+ id="ellipse4152"
+ cx="3"
+ cy="1039.3622" />
+ <path
+ style="fill:none;fill-rule:evenodd;stroke:#e0e0e0;stroke-width:2;stroke-linecap:round;stroke-linejoin:round;stroke-miterlimit:4;stroke-dasharray:none;stroke-opacity:1;fill-opacity:1"
+ d="m 11,1050.3622 3,-3 -3,-3"
+ id="path3378"
+ inkscape:connector-curvature="0"
+ sodipodi:nodetypes="ccc" />
+ </g>
+</svg>
diff --git a/tools/editor/icons/source/icon_visual_shader_port.svg b/tools/editor/icons/source/icon_visual_shader_port.svg
new file mode 100644
index 0000000000..9e80e0e9e9
--- /dev/null
+++ b/tools/editor/icons/source/icon_visual_shader_port.svg
@@ -0,0 +1,80 @@
+<?xml version="1.0" encoding="UTF-8" standalone="no"?>
+<!-- Created with Inkscape (http://www.inkscape.org/) -->
+
+<svg
+ xmlns:dc="http://purl.org/dc/elements/1.1/"
+ xmlns:cc="http://creativecommons.org/ns#"
+ xmlns:rdf="http://www.w3.org/1999/02/22-rdf-syntax-ns#"
+ xmlns:svg="http://www.w3.org/2000/svg"
+ xmlns="http://www.w3.org/2000/svg"
+ xmlns:sodipodi="http://sodipodi.sourceforge.net/DTD/sodipodi-0.dtd"
+ xmlns:inkscape="http://www.inkscape.org/namespaces/inkscape"
+ width="10"
+ height="10"
+ viewBox="0 0 10 10"
+ id="svg2"
+ version="1.1"
+ inkscape:version="0.91 r13725"
+ inkscape:export-filename="/home/djrm/Projects/godot/tools/editor/icons/icon_collapse.png"
+ inkscape:export-xdpi="45"
+ inkscape:export-ydpi="45"
+ sodipodi:docname="icon_visual_shader_port.svg">
+ <defs
+ id="defs4" />
+ <sodipodi:namedview
+ id="base"
+ pagecolor="#ffffff"
+ bordercolor="#666666"
+ borderopacity="1.0"
+ inkscape:pageopacity="0.0"
+ inkscape:pageshadow="2"
+ inkscape:zoom="32.000001"
+ inkscape:cx="-0.97644929"
+ inkscape:cy="7.6043186"
+ inkscape:document-units="px"
+ inkscape:current-layer="layer1"
+ showgrid="true"
+ units="px"
+ inkscape:snap-bbox="true"
+ inkscape:bbox-paths="true"
+ inkscape:bbox-nodes="true"
+ inkscape:snap-bbox-edge-midpoints="true"
+ inkscape:snap-bbox-midpoints="false"
+ inkscape:snap-object-midpoints="true"
+ inkscape:snap-center="true"
+ inkscape:window-width="1920"
+ inkscape:window-height="1016"
+ inkscape:window-x="0"
+ inkscape:window-y="27"
+ inkscape:window-maximized="1"
+ inkscape:snap-smooth-nodes="true"
+ inkscape:object-nodes="true">
+ <inkscape:grid
+ type="xygrid"
+ id="grid3336" />
+ </sodipodi:namedview>
+ <metadata
+ id="metadata7">
+ <rdf:RDF>
+ <cc:Work
+ rdf:about="">
+ <dc:format>image/svg+xml</dc:format>
+ <dc:type
+ rdf:resource="http://purl.org/dc/dcmitype/StillImage" />
+ <dc:title />
+ </cc:Work>
+ </rdf:RDF>
+ </metadata>
+ <g
+ inkscape:label="Layer 1"
+ inkscape:groupmode="layer"
+ id="layer1"
+ transform="translate(0,-1042.3622)">
+ <path
+ style="fill:#f3f3f3;fill-rule:evenodd;stroke:#e4e4e4;stroke-width:2;stroke-linecap:butt;stroke-linejoin:round;stroke-miterlimit:4;stroke-dasharray:none;stroke-opacity:1;fill-opacity:1"
+ d="m 2,1051.3622 0,-8 6,4 z"
+ id="path4135"
+ inkscape:connector-curvature="0"
+ sodipodi:nodetypes="cccc" />
+ </g>
+</svg>
diff --git a/tools/editor/plugins/script_editor_plugin.cpp b/tools/editor/plugins/script_editor_plugin.cpp
index 376c0daa68..74c8ac9766 100644
--- a/tools/editor/plugins/script_editor_plugin.cpp
+++ b/tools/editor/plugins/script_editor_plugin.cpp
@@ -285,6 +285,17 @@ void ScriptEditor::_breaked(bool p_breaked,bool p_can_debug) {
debug_menu->get_popup()->set_item_disabled( debug_menu->get_popup()->get_item_index(DEBUG_BREAK), p_breaked );
debug_menu->get_popup()->set_item_disabled( debug_menu->get_popup()->get_item_index(DEBUG_CONTINUE), !p_breaked );
+ for(int i=0;i<tab_container->get_child_count();i++) {
+
+ ScriptEditorBase *se = tab_container->get_child(i)->cast_to<ScriptEditorBase>();
+ if (!se) {
+
+ continue;
+ }
+
+ se->set_debugger_active(p_breaked);
+ }
+
}
void ScriptEditor::_show_debugger(bool p_show) {
@@ -315,7 +326,16 @@ void ScriptEditor::_goto_script_line(REF p_script,int p_line) {
editor->push_item(p_script.ptr());
- _goto_script_line2(p_line);
+
+ int selected = tab_container->get_current_tab();
+ if (selected<0 || selected>=tab_container->get_child_count())
+ return;
+
+ ScriptEditorBase *current = tab_container->get_child(selected)->cast_to<ScriptEditorBase>();
+ if (!current)
+ return;
+
+ current->goto_line(p_line,true);
}
@@ -1133,6 +1153,7 @@ void ScriptEditor::clear() {
void ScriptEditor::get_breakpoints(List<String> *p_breakpoints) {
+
for(int i=0;i<tab_container->get_child_count();i++) {
ScriptEditorBase *se = tab_container->get_child(i)->cast_to<ScriptEditorBase>();
@@ -1500,6 +1521,8 @@ void ScriptEditor::save_all_scripts() {
}
+ _update_script_names();
+
}
void ScriptEditor::apply_scripts() const {
@@ -1536,6 +1559,17 @@ void ScriptEditor::_editor_stop() {
debug_menu->get_popup()->set_item_disabled( debug_menu->get_popup()->get_item_index(DEBUG_STEP), true );
debug_menu->get_popup()->set_item_disabled( debug_menu->get_popup()->get_item_index(DEBUG_BREAK), true );
debug_menu->get_popup()->set_item_disabled( debug_menu->get_popup()->get_item_index(DEBUG_CONTINUE), true );
+
+ for(int i=0;i<tab_container->get_child_count();i++) {
+
+ ScriptEditorBase *se = tab_container->get_child(i)->cast_to<ScriptEditorBase>();
+ if (!se) {
+
+ continue;
+ }
+
+ se->set_debugger_active(false);
+ }
}
diff --git a/tools/editor/plugins/script_editor_plugin.h b/tools/editor/plugins/script_editor_plugin.h
index 03176545ac..5cb70e13d7 100644
--- a/tools/editor/plugins/script_editor_plugin.h
+++ b/tools/editor/plugins/script_editor_plugin.h
@@ -91,7 +91,7 @@ public:
virtual bool is_unsaved()=0;
virtual Variant get_edit_state()=0;
virtual void set_edit_state(const Variant& p_state)=0;
- virtual void goto_line(int p_line)=0;
+ virtual void goto_line(int p_line,bool p_with_error=false)=0;
virtual void trim_trailing_whitespace()=0;
virtual void ensure_focus()=0;
virtual void tag_saved_version()=0;
@@ -100,6 +100,7 @@ public:
virtual bool goto_method(const String& p_method)=0;
virtual void add_callback(const String& p_function,StringArray p_args)=0;
virtual void update_settings()=0;
+ virtual void set_debugger_active(bool p_active)=0;
virtual void set_tooltip_request_func(String p_method,Object* p_obj)=0;
virtual Control *get_edit_menu()=0;
diff --git a/tools/editor/plugins/script_text_editor.cpp b/tools/editor/plugins/script_text_editor.cpp
index 92f1148435..57cf8cbea3 100644
--- a/tools/editor/plugins/script_text_editor.cpp
+++ b/tools/editor/plugins/script_text_editor.cpp
@@ -312,7 +312,7 @@ void ScriptTextEditor::tag_saved_version() {
code_editor->get_text_edit()->tag_saved_version();
}
-void ScriptTextEditor::goto_line(int p_line) {
+void ScriptTextEditor::goto_line(int p_line, bool p_with_error) {
code_editor->get_text_edit()->cursor_set_line(p_line);
}
@@ -952,6 +952,11 @@ void ScriptTextEditor::set_tooltip_request_func(String p_method,Object* p_obj) {
code_editor->get_text_edit()->set_tooltip_request_func(p_obj,p_method,this);
}
+void ScriptTextEditor::set_debugger_active(bool p_active) {
+
+
+}
+
ScriptTextEditor::ScriptTextEditor() {
code_editor = memnew( CodeTextEditor );
diff --git a/tools/editor/plugins/script_text_editor.h b/tools/editor/plugins/script_text_editor.h
index ad927c5725..247fd97e81 100644
--- a/tools/editor/plugins/script_text_editor.h
+++ b/tools/editor/plugins/script_text_editor.h
@@ -115,7 +115,7 @@ public:
virtual void trim_trailing_whitespace();
virtual void tag_saved_version();
- virtual void goto_line(int p_line);
+ virtual void goto_line(int p_line,bool p_with_error=false);
virtual void reload(bool p_soft);
virtual void get_breakpoints(List<int> *p_breakpoints);
@@ -126,6 +126,8 @@ public:
virtual void set_tooltip_request_func(String p_method,Object* p_obj);
+ virtual void set_debugger_active(bool p_active);
+
Control *get_edit_menu();
static void register_editor();
diff --git a/tools/editor/project_manager.cpp b/tools/editor/project_manager.cpp
index 62b15d344d..dc1d6ec0f9 100644
--- a/tools/editor/project_manager.cpp
+++ b/tools/editor/project_manager.cpp
@@ -364,12 +364,6 @@ public:
mode=p_mode;
}
- void import_from_file(const String& p_file) {
- mode=MODE_IMPORT;
- _file_selected(p_file);
- ok_pressed();
- }
-
void show_dialog() {
@@ -519,11 +513,11 @@ void ProjectManager::_panel_draw(Node *p_hb) {
void ProjectManager::_update_project_buttons()
{
for(int i=0;i<scroll_childs->get_child_count();i++) {
-
+
CanvasItem *item = scroll_childs->get_child(i)->cast_to<CanvasItem>();
item->update();
}
-
+
bool has_runnable_scene = false;
for (Map<String,String>::Element *E=selected_list.front(); E; E=E->next()) {
const String &selected_main = E->get();
@@ -534,7 +528,7 @@ void ProjectManager::_update_project_buttons()
erase_btn->set_disabled(selected_list.size()<1);
open_btn->set_disabled(selected_list.size()<1);
- run_btn->set_disabled(!has_runnable_scene);
+ run_btn->set_disabled(!has_runnable_scene);
}
void ProjectManager::_panel_input(const InputEvent& p_ev,Node *p_hb) {
@@ -605,6 +599,10 @@ void ProjectManager::_unhandled_input(const InputEvent& p_ev) {
switch (k.scancode) {
+ case KEY_RETURN: {
+
+ _open_project();
+ } break;
case KEY_HOME: {
for (int i=0; i<scroll_childs->get_child_count(); i++) {
@@ -614,6 +612,7 @@ void ProjectManager::_unhandled_input(const InputEvent& p_ev) {
selected_list.clear();
selected_list.insert(hb->get_meta("name"), hb->get_meta("main_scene"));
scroll->set_v_scroll(0);
+ _update_project_buttons();
break;
}
}
@@ -628,6 +627,7 @@ void ProjectManager::_unhandled_input(const InputEvent& p_ev) {
selected_list.clear();
selected_list.insert(hb->get_meta("name"), hb->get_meta("main_scene"));
scroll->set_v_scroll(scroll_childs->get_size().y);
+ _update_project_buttons();
break;
}
}
@@ -658,6 +658,8 @@ void ProjectManager::_unhandled_input(const InputEvent& p_ev) {
if (offset_diff > 0)
scroll->set_v_scroll(scroll->get_v_scroll() - offset_diff);
+ _update_project_buttons();
+
break;
} else if (current==selected_list.back()->key()) {
@@ -694,6 +696,8 @@ void ProjectManager::_unhandled_input(const InputEvent& p_ev) {
if (offset_diff > 0)
scroll->set_v_scroll(scroll->get_v_scroll() + offset_diff);
+ _update_project_buttons();
+
break;
} else if (current==selected_list.back()->key()) {
@@ -714,12 +718,6 @@ void ProjectManager::_unhandled_input(const InputEvent& p_ev) {
if (scancode_handled) {
accept_event();
-
- for(int i=0;i<scroll_childs->get_child_count();i++) {
- CanvasItem *item = scroll_childs->get_child(i)->cast_to<CanvasItem>();
- if (item)
- item->update();
- }
}
}
}
@@ -897,14 +895,14 @@ void ProjectManager::_load_recent_projects() {
scroll_childs->add_child(hb);
}
-
+
for (Map<String,String>::Element *E = selected_list_copy.front();E;E = E->next()) {
String key = E->key();
selected_list.erase(key);
}
-
+
scroll->set_v_scroll(0);
-
+
_update_project_buttons();
EditorSettings::get_singleton()->save();
@@ -943,7 +941,7 @@ void ProjectManager::_open_project() {
}
if (selected_list.size()>1) {
- multi_open_ask->set_text(TTR("Are you sure to open more than one projects?"));
+ multi_open_ask->set_text(TTR("Are you sure to open more than one project?"));
multi_open_ask->popup_centered_minsize();
} else {
_open_project_confirm();
@@ -983,7 +981,7 @@ void ProjectManager::_run_project() {
}
if (selected_list.size()>1) {
- multi_run_ask->set_text(TTR("Are you sure to run more than one projects?"));
+ multi_run_ask->set_text(TTR("Are you sure to run more than one project?"));
multi_run_ask->popup_centered_minsize();
} else {
_run_project_confirm();
@@ -1367,9 +1365,9 @@ ProjectManager::ProjectManager() {
multi_run_ask = memnew( ConfirmationDialog );
multi_run_ask->get_ok()->set_text(TTR("Run"));
multi_run_ask->get_ok()->connect("pressed", this, "_run_project_confirm");
-
+
gui_base->add_child(multi_run_ask);
-
+
multi_scan_ask = memnew( ConfirmationDialog );
multi_scan_ask->get_ok()->set_text(TTR("Scan"));
diff --git a/tools/editor/property_editor.cpp b/tools/editor/property_editor.cpp
index f66cdd7cae..0518018e5a 100644
--- a/tools/editor/property_editor.cpp
+++ b/tools/editor/property_editor.cpp
@@ -211,6 +211,10 @@ void CustomPropertyEditor::_menu_option(int p_which) {
ERR_BREAK( !obj );
Resource *res=obj->cast_to<Resource>();
ERR_BREAK( !res );
+ if (owner && hint==PROPERTY_HINT_RESOURCE_TYPE && hint_text=="Script") {
+ //make visual script the right type
+ res->call("set_instance_base_type",owner->get_type());
+ }
v=Ref<Resource>(res).get_ref_ptr();
emit_signal("variant_changed");
diff --git a/tools/editor/scene_tree_dock.cpp b/tools/editor/scene_tree_dock.cpp
index c4718a19a1..94587456f1 100644
--- a/tools/editor/scene_tree_dock.cpp
+++ b/tools/editor/scene_tree_dock.cpp
@@ -683,6 +683,8 @@ void SceneTreeDock::_notification(int p_what) {
}
button_add->set_icon(get_icon("Add","EditorIcons"));
button_instance->set_icon(get_icon("Instance","EditorIcons"));
+ button_create_script->set_icon(get_icon("Script","EditorIcons"));
+
filter_icon->set_texture(get_icon("Zoom","EditorIcons"));
@@ -1302,11 +1304,18 @@ void SceneTreeDock::_delete_confirm() {
void SceneTreeDock::_selection_changed() {
- if (EditorNode::get_singleton()->get_editor_selection()->get_selection().size()>1) {
+ int selection_size = EditorNode::get_singleton()->get_editor_selection()->get_selection().size();
+ if (selection_size>1) {
//automatically turn on multi-edit
_tool_selected(TOOL_MULTI_EDIT);
}
+ if (selection_size==1 && EditorNode::get_singleton()->get_editor_selection()->get_selection().front()->key()->get_script().is_null()) {
+ button_create_script->show();
+ } else {
+ button_create_script->hide();
+ }
+
//tool_buttons[TOOL_MULTI_EDIT]->set_disabled(EditorNode::get_singleton()->get_editor_selection()->get_selection().size()<2);
}
@@ -1899,6 +1908,12 @@ SceneTreeDock::SceneTreeDock(EditorNode *p_editor,Node *p_scene_root,EditorSelec
filter->connect("text_changed",this,"_filter_changed");
+ tb = memnew( ToolButton );
+ tb->connect("pressed",this,"_tool_selected",make_binds(TOOL_SCRIPT, false));
+ tb->set_tooltip(TTR("Create a new script for the selected node."));
+ tb->set_shortcut(ED_GET_SHORTCUT("scene_tree/add_script"));
+ filter_hbc->add_child(tb);
+ button_create_script=tb;
scene_tree = memnew( SceneTreeEditor(false,true,true ));
diff --git a/tools/editor/scene_tree_dock.h b/tools/editor/scene_tree_dock.h
index bcf7ff7173..af612cbc77 100644
--- a/tools/editor/scene_tree_dock.h
+++ b/tools/editor/scene_tree_dock.h
@@ -78,6 +78,7 @@ class SceneTreeDock : public VBoxContainer {
ToolButton *button_add;
ToolButton *button_instance;
+ ToolButton *button_create_script;
SceneTreeEditor *scene_tree;
diff --git a/tools/editor/script_create_dialog.cpp b/tools/editor/script_create_dialog.cpp
index e93a40efbc..749198314a 100644
--- a/tools/editor/script_create_dialog.cpp
+++ b/tools/editor/script_create_dialog.cpp
@@ -117,20 +117,20 @@ void ScriptCreateDialog::ok_pressed() {
- String text = ScriptServer::get_language( language_menu->get_selected() )->get_template(cname,parent_name->get_text());
- Script *script = ScriptServer::get_language( language_menu->get_selected() )->create_script();
- script->set_source_code(text);
- if (cname!="")
- script->set_name(cname);
+ Ref<Script> scr = ScriptServer::get_language( language_menu->get_selected() )->get_template(cname,parent_name->get_text());
+ //scr->set_source_code(text);
+
+
+ if (cname!="")
+ scr->set_name(cname);
- Ref<Script> scr(script);
if (!internal->is_pressed()) {
String lpath = Globals::get_singleton()->localize_path(file_path->get_text());
- script->set_path(lpath);
+ scr->set_path(lpath);
if (!path_valid) {
alert->set_text(TTR("Invalid path!"));
@@ -145,7 +145,7 @@ void ScriptCreateDialog::ok_pressed() {
alert->popup_centered_minsize();
return;
}
- scr->set_path(lpath);
+ //scr->set_path(lpath);
//EditorFileSystem::get_singleton()->update_file(lpath,scr->get_type());
diff --git a/tools/editor/script_editor_debugger.cpp b/tools/editor/script_editor_debugger.cpp
index b6390e5aae..da42f54095 100644
--- a/tools/editor/script_editor_debugger.cpp
+++ b/tools/editor/script_editor_debugger.cpp
@@ -220,6 +220,7 @@ void ScriptEditorDebugger::debug_continue() {
msg.push_back("continue");
ppeer->put_var(msg);
+
}
void ScriptEditorDebugger::_scene_tree_folded(Object* obj) {
@@ -360,7 +361,7 @@ void ScriptEditorDebugger::_parse_message(const String& p_msg,const Array& p_dat
forward->set_disabled(true);
dobreak->set_disabled(false);
docontinue->set_disabled(true);
- emit_signal("breaked",false,false);
+ emit_signal("breaked",false,false,Variant());
//tabs->set_current_tab(0);
profiler->set_enabled(true);
profiler->disable_seeking();
diff --git a/tools/scripts/svgs_2_pngs.py b/tools/scripts/svgs_2_pngs.py
index acb50892c3..879926ab42 100644
--- a/tools/scripts/svgs_2_pngs.py
+++ b/tools/scripts/svgs_2_pngs.py
@@ -125,7 +125,8 @@ special_icons = {
'icon_play': dict( theme_output_names= ['icon_play'] ),
'icon_stop': dict( theme_output_names= ['icon_stop'] ),
'icon_zoom_less': dict( theme_output_names= ['icon_zoom_less'], avoid_self=True ),
- 'icon_zoom_reset': dict( theme_output_names= ['icon_zoom_reset'], avoid_self=True )
+ 'icon_zoom_reset': dict( theme_output_names= ['icon_zoom_reset'], avoid_self=True ),
+ 'icon_snap': dict(theme_output_names=['icon_snap'])
}
theme_icons = {
diff --git a/tools/translations/README.md b/tools/translations/README.md
new file mode 100644
index 0000000000..351bc9e2d1
--- /dev/null
+++ b/tools/translations/README.md
@@ -0,0 +1,20 @@
+# How to contribute translations
+
+Godot's translation work is coordinated on
+[Hosted Weblate](https://hosted.weblate.org/projects/godot-engine/godot),
+an open source web-based translation platform, where contributors can work
+together on translations using various internationalization features.
+Creating an account there is free, and you can also login directly with
+your GitHub, BitBucket, Google or Facebook account.
+
+To avoid merge conflicts when syncing translations from Weblate (currently
+this is done manually), we ask all contributors to work there instead of
+making pull requests on this repository.
+
+Link if you missed it: https://hosted.weblate.org/projects/godot-engine/godot
+
+## Adding new languages
+
+If you want to translate for a language which is not featured yet on Weblate,
+open an issue on this repo to ask that the language is added, or contact
+Akien/@akien-mga directly on IRC (#godotengine channel on Freenode).
diff --git a/tools/translations/ar.po b/tools/translations/ar.po
index 8a43e72eba..8bb1201f72 100644
--- a/tools/translations/ar.po
+++ b/tools/translations/ar.po
@@ -7,7 +7,7 @@
msgid ""
msgstr ""
"Project-Id-Version: Godot Engine editor\n"
-"PO-Revision-Date: 2016-06-20 11:18+0000\n"
+"PO-Revision-Date: 2016-08-08 10:20+0000\n"
"Last-Translator: Mohammmad Khashashneh <mohammad.rasmi@gmail.com>\n"
"Language-Team: Arabic <https://hosted.weblate.org/projects/godot-engine/"
"godot/ar/>\n"
@@ -16,13 +16,15 @@ msgstr ""
"Content-Transfer-Encoding: 8-bit\n"
"Plural-Forms: nplurals=6; plural=n==0 ? 0 : n==1 ? 1 : n==2 ? 2 : n%100>=3 "
"&& n%100<=10 ? 3 : n%100>=11 ? 4 : 5;\n"
-"X-Generator: Weblate 2.7-dev\n"
+"X-Generator: Weblate 2.8-dev\n"
#: modules/gdscript/gd_functions.cpp
+#: modules/visual_script/visual_script_builtin_funcs.cpp
msgid "Invalid type argument to convert(), use TYPE_* constants."
msgstr ""
#: modules/gdscript/gd_functions.cpp
+#: modules/visual_script/visual_script_builtin_funcs.cpp
msgid "Not enough bytes for decoding bytes, or invalid format."
msgstr ""
@@ -36,7 +38,7 @@ msgstr ""
#: modules/gdscript/gd_functions.cpp
msgid "Not based on a script"
-msgstr ""
+msgstr "لا تستند الى شفرة مصدرية"
#: modules/gdscript/gd_functions.cpp
msgid "Not based on a resource file"
@@ -58,6 +60,240 @@ msgstr ""
msgid "Invalid instance dictionary (invalid subclasses)"
msgstr ""
+#: modules/visual_script/visual_script.cpp
+msgid ""
+"A node yielded without working memory, please read the docs on how to yield "
+"properly!"
+msgstr ""
+
+#: modules/visual_script/visual_script.cpp
+msgid ""
+"Node yielded, but did not return a function state in the first working "
+"memory."
+msgstr ""
+
+#: modules/visual_script/visual_script.cpp
+msgid ""
+"Return value must be assigned to first element of node working memory! Fix "
+"your node please."
+msgstr ""
+
+#: modules/visual_script/visual_script.cpp
+msgid "Node returned an invalid sequence output: "
+msgstr ""
+
+#: modules/visual_script/visual_script.cpp
+msgid "Found sequence bit but not the node in the stack, report bug!"
+msgstr ""
+
+#: modules/visual_script/visual_script.cpp
+msgid "Stack overflow with stack depth: "
+msgstr ""
+
+#: modules/visual_script/visual_script_editor.cpp
+msgid "Functions:"
+msgstr ""
+
+#: modules/visual_script/visual_script_editor.cpp
+msgid "Variables:"
+msgstr ""
+
+#: modules/visual_script/visual_script_editor.cpp tools/editor/editor_help.cpp
+msgid "Signals:"
+msgstr ""
+
+#: modules/visual_script/visual_script_editor.cpp
+msgid "Name is not a valid identifier:"
+msgstr ""
+
+#: modules/visual_script/visual_script_editor.cpp
+msgid "Name already in use by another func/var/signal:"
+msgstr ""
+
+#: modules/visual_script/visual_script_editor.cpp
+msgid "Rename Function"
+msgstr ""
+
+#: modules/visual_script/visual_script_editor.cpp
+msgid "Rename Variable"
+msgstr ""
+
+#: modules/visual_script/visual_script_editor.cpp
+msgid "Rename Signal"
+msgstr ""
+
+#: modules/visual_script/visual_script_editor.cpp
+msgid "Add Function"
+msgstr ""
+
+#: modules/visual_script/visual_script_editor.cpp
+msgid "Add Variable"
+msgstr ""
+
+#: modules/visual_script/visual_script_editor.cpp
+msgid "Add Signal"
+msgstr ""
+
+#: modules/visual_script/visual_script_editor.cpp
+#, fuzzy
+msgid "Remove Function"
+msgstr "عملية تحريك"
+
+#: modules/visual_script/visual_script_editor.cpp
+msgid "Remove Variable"
+msgstr ""
+
+#: modules/visual_script/visual_script_editor.cpp
+msgid "Editing Variable:"
+msgstr ""
+
+#: modules/visual_script/visual_script_editor.cpp
+msgid "Remove Signal"
+msgstr ""
+
+#: modules/visual_script/visual_script_editor.cpp
+msgid "Editing Signal:"
+msgstr ""
+
+#: modules/visual_script/visual_script_editor.cpp
+msgid "Add Node"
+msgstr ""
+
+#: modules/visual_script/visual_script_editor.cpp
+msgid "Add Node(s) From Tree"
+msgstr ""
+
+#: modules/visual_script/visual_script_editor.cpp
+msgid "Add Setter Property"
+msgstr ""
+
+#: modules/visual_script/visual_script_editor.cpp
+msgid "Add Getter Property"
+msgstr ""
+
+#: modules/visual_script/visual_script_editor.cpp
+#: tools/editor/plugins/canvas_item_editor_plugin.cpp
+#: tools/editor/plugins/polygon_2d_editor_plugin.cpp
+#: tools/editor/plugins/script_text_editor.cpp
+#: tools/editor/plugins/shader_editor_plugin.cpp
+#: tools/editor/project_manager.cpp
+msgid "Edit"
+msgstr ""
+
+#: modules/visual_script/visual_script_editor.cpp
+msgid "Base Type:"
+msgstr ""
+
+#: modules/visual_script/visual_script_editor.cpp tools/editor/editor_help.cpp
+msgid "Members:"
+msgstr ""
+
+#: modules/visual_script/visual_script_editor.cpp
+msgid "Available Nodes:"
+msgstr ""
+
+#: modules/visual_script/visual_script_editor.cpp
+msgid "Select or create a function to edit graph"
+msgstr ""
+
+#: modules/visual_script/visual_script_editor.cpp tools/editor/call_dialog.cpp
+#: tools/editor/connections_dialog.cpp
+#: tools/editor/plugins/animation_player_editor_plugin.cpp
+#: tools/editor/plugins/canvas_item_editor_plugin.cpp
+#: tools/editor/plugins/resource_preloader_editor_plugin.cpp
+#: tools/editor/plugins/sample_library_editor_plugin.cpp
+#: tools/editor/plugins/script_editor_plugin.cpp
+#: tools/editor/plugins/sprite_frames_editor_plugin.cpp
+#: tools/editor/project_settings.cpp tools/editor/property_editor.cpp
+#: tools/editor/run_settings_dialog.cpp tools/editor/settings_config_dialog.cpp
+msgid "Close"
+msgstr ""
+
+#: modules/visual_script/visual_script_editor.cpp
+msgid "Edit Signal Arguments:"
+msgstr ""
+
+#: modules/visual_script/visual_script_editor.cpp
+msgid "Edit Variable:"
+msgstr ""
+
+#: modules/visual_script/visual_script_editor.cpp
+msgid "Change"
+msgstr ""
+
+#: modules/visual_script/visual_script_editor.cpp
+msgid "Delete Selected"
+msgstr ""
+
+#: modules/visual_script/visual_script_editor.cpp
+#: tools/editor/plugins/script_text_editor.cpp
+msgid "Toggle Breakpoint"
+msgstr ""
+
+#: modules/visual_script/visual_script_editor.cpp
+msgid "Find Node Tyoe"
+msgstr ""
+
+#: modules/visual_script/visual_script_flow_control.cpp
+msgid "Input type not iterable: "
+msgstr ""
+
+#: modules/visual_script/visual_script_flow_control.cpp
+msgid "Iterator became invalid"
+msgstr ""
+
+#: modules/visual_script/visual_script_flow_control.cpp
+msgid "Iterator became invalid: "
+msgstr ""
+
+#: modules/visual_script/visual_script_func_nodes.cpp
+msgid "Invalid index property name."
+msgstr ""
+
+#: modules/visual_script/visual_script_func_nodes.cpp
+msgid "Base object is not a Node!"
+msgstr ""
+
+#: modules/visual_script/visual_script_func_nodes.cpp
+msgid "Path does not lead Node!"
+msgstr ""
+
+#: modules/visual_script/visual_script_func_nodes.cpp
+msgid "Invalid index property name '%s' in node %s."
+msgstr ""
+
+#: modules/visual_script/visual_script_nodes.cpp
+msgid ": Invalid argument of type: "
+msgstr ""
+
+#: modules/visual_script/visual_script_nodes.cpp
+msgid ": Invalid arguments: "
+msgstr ""
+
+#: modules/visual_script/visual_script_nodes.cpp
+msgid "VariableGet not found in script: "
+msgstr ""
+
+#: modules/visual_script/visual_script_nodes.cpp
+msgid "VariableSet not found in script: "
+msgstr ""
+
+#: modules/visual_script/visual_script_nodes.cpp
+msgid ""
+"Custom node has no _get_output_port_unsequenced(idx,wmem), but unsequenced "
+"ports were specified."
+msgstr ""
+
+#: modules/visual_script/visual_script_nodes.cpp
+msgid "Custom node has no _step() method, can't process graph."
+msgstr ""
+
+#: modules/visual_script/visual_script_nodes.cpp
+msgid ""
+"Invalid return value from _step(), must be integer (seq out), or string "
+"(error)."
+msgstr ""
+
#: scene/2d/animated_sprite.cpp
msgid ""
"A SpriteFrames resource must be created or set in the 'Frames' property in "
@@ -95,6 +331,8 @@ msgid ""
"A shape must be provided for CollisionShape2D to function. Please create a "
"shape resource for it!"
msgstr ""
+"يجب تزويد ال CollisionShape2D بإحدى الأشكال (من نوع Shape2D) لتعمل بالشكل "
+"المطلوب. الرجاء تكوين و ضبط الشكل لها اولا!"
#: scene/2d/light_2d.cpp
msgid ""
@@ -164,6 +402,10 @@ msgid ""
"as parent."
msgstr ""
+#: scene/3d/baked_light_instance.cpp
+msgid "BakedLightInstance does not contain a BakedLight resource."
+msgstr ""
+
#: scene/3d/body_shape.cpp
msgid ""
"CollisionShape only serves to provide a collision shape to a CollisionObject "
@@ -219,7 +461,7 @@ msgstr ""
msgid "Cancel"
msgstr ""
-#: scene/gui/dialogs.cpp
+#: scene/gui/dialogs.cpp tools/editor/scene_tree_dock.cpp
msgid "OK"
msgstr ""
@@ -237,7 +479,7 @@ msgstr ""
#: scene/gui/file_dialog.cpp tools/editor/editor_file_dialog.cpp
msgid "All Recognized"
-msgstr ""
+msgstr "جميع الأنواع المعتمدة"
#: scene/gui/file_dialog.cpp tools/editor/editor_file_dialog.cpp
msgid "All Files (*)"
@@ -245,8 +487,8 @@ msgstr ""
#: scene/gui/file_dialog.cpp tools/editor/editor_file_dialog.cpp
#: tools/editor/editor_help.cpp tools/editor/editor_node.cpp
+#: tools/editor/filesystem_dock.cpp
#: tools/editor/plugins/script_editor_plugin.cpp tools/editor/quick_open.cpp
-#: tools/editor/scenes_dock.cpp
msgid "Open"
msgstr ""
@@ -369,13 +611,13 @@ msgid "Axis"
msgstr ""
#: scene/gui/line_edit.cpp scene/gui/text_edit.cpp
-#: tools/editor/plugins/script_editor_plugin.cpp
+#: tools/editor/plugins/script_text_editor.cpp
#: tools/editor/plugins/shader_editor_plugin.cpp
msgid "Cut"
msgstr ""
#: scene/gui/line_edit.cpp scene/gui/text_edit.cpp
-#: tools/editor/plugins/script_editor_plugin.cpp
+#: tools/editor/plugins/script_text_editor.cpp
#: tools/editor/plugins/shader_editor_plugin.cpp
#: tools/editor/property_editor.cpp tools/editor/resources_dock.cpp
msgid "Copy"
@@ -383,7 +625,7 @@ msgstr ""
#: scene/gui/line_edit.cpp scene/gui/text_edit.cpp
#: tools/editor/plugins/resource_preloader_editor_plugin.cpp
-#: tools/editor/plugins/script_editor_plugin.cpp
+#: tools/editor/plugins/script_text_editor.cpp
#: tools/editor/plugins/shader_editor_plugin.cpp
#: tools/editor/plugins/sprite_frames_editor_plugin.cpp
#: tools/editor/property_editor.cpp tools/editor/resources_dock.cpp
@@ -391,7 +633,7 @@ msgid "Paste"
msgstr ""
#: scene/gui/line_edit.cpp scene/gui/text_edit.cpp
-#: tools/editor/plugins/script_editor_plugin.cpp
+#: tools/editor/plugins/script_text_editor.cpp
#: tools/editor/plugins/shader_editor_plugin.cpp
#: tools/editor/project_export.cpp
msgid "Select All"
@@ -405,7 +647,7 @@ msgid "Clear"
msgstr ""
#: scene/gui/line_edit.cpp scene/gui/text_edit.cpp tools/editor/editor_node.cpp
-#: tools/editor/plugins/script_editor_plugin.cpp
+#: tools/editor/plugins/script_text_editor.cpp
#: tools/editor/plugins/shader_editor_plugin.cpp
msgid "Undo"
msgstr ""
@@ -519,7 +761,7 @@ msgstr ""
#: tools/editor/animation_editor.cpp
msgid "Anim Delete Keys"
-msgstr ""
+msgstr "حذف الأطر الرئيسة"
#: tools/editor/animation_editor.cpp
#: tools/editor/plugins/tile_map_editor_plugin.cpp
@@ -729,6 +971,10 @@ msgid "Optimize"
msgstr ""
#: tools/editor/animation_editor.cpp
+msgid "Select an AnimationPlayer from the Scene Tree to edit animations."
+msgstr ""
+
+#: tools/editor/animation_editor.cpp
msgid "Key"
msgstr ""
@@ -802,7 +1048,7 @@ msgstr ""
#: tools/editor/asset_library_editor_plugin.cpp
msgid "Site:"
-msgstr ""
+msgstr "الموقع:"
#: tools/editor/asset_library_editor_plugin.cpp
msgid "Support.."
@@ -814,7 +1060,7 @@ msgstr ""
#: tools/editor/asset_library_editor_plugin.cpp
msgid "Community"
-msgstr ""
+msgstr "مجتمع"
#: tools/editor/asset_library_editor_plugin.cpp
msgid "Testing"
@@ -822,7 +1068,7 @@ msgstr ""
#: tools/editor/asset_library_editor_plugin.cpp
msgid "Assets ZIP File"
-msgstr ""
+msgstr "ملف اصول مضغوطة"
#: tools/editor/call_dialog.cpp
msgid "Method List For '%s':"
@@ -830,19 +1076,7 @@ msgstr ""
#: tools/editor/call_dialog.cpp
msgid "Call"
-msgstr ""
-
-#: tools/editor/call_dialog.cpp tools/editor/connections_dialog.cpp
-#: tools/editor/plugins/animation_player_editor_plugin.cpp
-#: tools/editor/plugins/canvas_item_editor_plugin.cpp
-#: tools/editor/plugins/resource_preloader_editor_plugin.cpp
-#: tools/editor/plugins/sample_library_editor_plugin.cpp
-#: tools/editor/plugins/script_editor_plugin.cpp
-#: tools/editor/plugins/sprite_frames_editor_plugin.cpp
-#: tools/editor/project_settings.cpp tools/editor/property_editor.cpp
-#: tools/editor/run_settings_dialog.cpp tools/editor/settings_config_dialog.cpp
-msgid "Close"
-msgstr ""
+msgstr "نداء"
#: tools/editor/call_dialog.cpp
msgid "Method List:"
@@ -894,6 +1128,7 @@ msgstr ""
#: tools/editor/code_editor.cpp tools/editor/editor_help.cpp
#: tools/editor/plugins/script_editor_plugin.cpp
+#: tools/editor/plugins/script_text_editor.cpp
#: tools/editor/plugins/shader_editor_plugin.cpp
#: tools/editor/project_settings.cpp
msgid "Search"
@@ -935,6 +1170,20 @@ msgstr ""
msgid "Skip"
msgstr ""
+#: tools/editor/code_editor.cpp
+#: tools/editor/plugins/canvas_item_editor_plugin.cpp
+msgid "Zoom In"
+msgstr ""
+
+#: tools/editor/code_editor.cpp
+#: tools/editor/plugins/canvas_item_editor_plugin.cpp
+msgid "Zoom Out"
+msgstr ""
+
+#: tools/editor/code_editor.cpp
+msgid "Reset Zoom"
+msgstr ""
+
#: tools/editor/code_editor.cpp tools/editor/script_editor_debugger.cpp
msgid "Line:"
msgstr ""
@@ -1004,7 +1253,7 @@ msgstr ""
#: tools/editor/connections_dialog.cpp
msgid "Create Subscription"
-msgstr ""
+msgstr "عمل اشتراك"
#: tools/editor/connections_dialog.cpp
msgid "Connect.."
@@ -1137,8 +1386,9 @@ msgid "Delete selected files?"
msgstr ""
#: tools/editor/dependency_editor.cpp tools/editor/editor_node.cpp
+#: tools/editor/filesystem_dock.cpp
#: tools/editor/plugins/item_list_editor_plugin.cpp
-#: tools/editor/scenes_dock.cpp
+#: tools/editor/scene_tree_dock.cpp
msgid "Delete"
msgstr ""
@@ -1285,7 +1535,7 @@ msgstr ""
msgid "Move Favorite Down"
msgstr ""
-#: tools/editor/editor_file_dialog.cpp tools/editor/scenes_dock.cpp
+#: tools/editor/editor_file_dialog.cpp tools/editor/filesystem_dock.cpp
msgid "Favorites:"
msgstr ""
@@ -1298,10 +1548,6 @@ msgid "Preview:"
msgstr ""
#: tools/editor/editor_file_system.cpp
-msgid "Cannot go into subdir:"
-msgstr ""
-
-#: tools/editor/editor_file_system.cpp
msgid "ScanSources"
msgstr ""
@@ -1339,18 +1585,10 @@ msgid "Public Methods:"
msgstr ""
#: tools/editor/editor_help.cpp
-msgid "Members:"
-msgstr ""
-
-#: tools/editor/editor_help.cpp
msgid "GUI Theme Items:"
msgstr ""
#: tools/editor/editor_help.cpp
-msgid "Signals:"
-msgstr ""
-
-#: tools/editor/editor_help.cpp
msgid "Constants:"
msgstr ""
@@ -1774,7 +2012,7 @@ msgstr ""
msgid "TileSet.."
msgstr ""
-#: tools/editor/editor_node.cpp tools/editor/plugins/script_editor_plugin.cpp
+#: tools/editor/editor_node.cpp tools/editor/plugins/script_text_editor.cpp
#: tools/editor/plugins/shader_editor_plugin.cpp
msgid "Redo"
msgstr ""
@@ -2185,6 +2423,90 @@ msgstr ""
msgid "Can't open file_type_cache.cch for writing, not saving file type cache!"
msgstr ""
+#: tools/editor/filesystem_dock.cpp
+msgid "Same source and destination files, doing nothing."
+msgstr ""
+
+#: tools/editor/filesystem_dock.cpp
+msgid "Same source and destination paths, doing nothing."
+msgstr ""
+
+#: tools/editor/filesystem_dock.cpp
+msgid "Can't move directories to within themselves."
+msgstr ""
+
+#: tools/editor/filesystem_dock.cpp
+msgid "Can't operate on '..'"
+msgstr ""
+
+#: tools/editor/filesystem_dock.cpp
+msgid "Pick New Name and Location For:"
+msgstr ""
+
+#: tools/editor/filesystem_dock.cpp
+msgid "No files selected!"
+msgstr ""
+
+#: tools/editor/filesystem_dock.cpp
+msgid "Instance"
+msgstr ""
+
+#: tools/editor/filesystem_dock.cpp
+msgid "Edit Dependencies.."
+msgstr ""
+
+#: tools/editor/filesystem_dock.cpp
+msgid "View Owners.."
+msgstr ""
+
+#: tools/editor/filesystem_dock.cpp
+msgid "Copy Path"
+msgstr ""
+
+#: tools/editor/filesystem_dock.cpp
+msgid "Rename or Move.."
+msgstr ""
+
+#: tools/editor/filesystem_dock.cpp
+msgid "Move To.."
+msgstr ""
+
+#: tools/editor/filesystem_dock.cpp
+msgid "Info"
+msgstr ""
+
+#: tools/editor/filesystem_dock.cpp
+msgid "Show In File Manager"
+msgstr ""
+
+#: tools/editor/filesystem_dock.cpp
+msgid "Re-Import.."
+msgstr ""
+
+#: tools/editor/filesystem_dock.cpp
+msgid "Previous Directory"
+msgstr ""
+
+#: tools/editor/filesystem_dock.cpp
+msgid "Next Directory"
+msgstr ""
+
+#: tools/editor/filesystem_dock.cpp
+msgid "Re-Scan Filesystem"
+msgstr ""
+
+#: tools/editor/filesystem_dock.cpp
+msgid "Toggle folder status as Favorite"
+msgstr ""
+
+#: tools/editor/filesystem_dock.cpp
+msgid "Instance the selected scene(s) as child of the selected node."
+msgstr ""
+
+#: tools/editor/filesystem_dock.cpp
+msgid "Move"
+msgstr ""
+
#: tools/editor/groups_editor.cpp
msgid "Add to Group"
msgstr ""
@@ -2291,7 +2613,7 @@ msgstr ""
#: tools/editor/io_plugins/editor_font_import_plugin.cpp
msgid "The quick brown fox jumps over the lazy dog."
-msgstr ""
+msgstr "أبجد هوز حطي كلمن صعفص قرشت ثخذ ضظغ."
#: tools/editor/io_plugins/editor_font_import_plugin.cpp
msgid "Test:"
@@ -3140,10 +3462,6 @@ msgid "Post-Processing Texture #"
msgstr ""
#: tools/editor/plugins/baked_light_editor_plugin.cpp
-msgid "BakedLightInstance does not contain a BakedLight resource."
-msgstr ""
-
-#: tools/editor/plugins/baked_light_editor_plugin.cpp
msgid "Bake!"
msgstr ""
@@ -3184,7 +3502,7 @@ msgstr ""
#: tools/editor/plugins/canvas_item_editor_plugin.cpp
msgid "Move Action"
-msgstr ""
+msgstr "عملية تحريك"
#: tools/editor/plugins/canvas_item_editor_plugin.cpp
msgid "Edit IK Chain"
@@ -3207,7 +3525,7 @@ msgid "Paste Pose"
msgstr ""
#: tools/editor/plugins/canvas_item_editor_plugin.cpp
-msgid "Select Mode (Q)"
+msgid "Select Mode"
msgstr ""
#: tools/editor/plugins/canvas_item_editor_plugin.cpp
@@ -3227,13 +3545,12 @@ msgid "Alt+RMB: Depth list selection"
msgstr ""
#: tools/editor/plugins/canvas_item_editor_plugin.cpp
-#: tools/editor/plugins/spatial_editor_plugin.cpp
-msgid "Move Mode (W)"
-msgstr ""
+#, fuzzy
+msgid "Move Mode"
+msgstr "عملية تحريك"
#: tools/editor/plugins/canvas_item_editor_plugin.cpp
-#: tools/editor/plugins/spatial_editor_plugin.cpp
-msgid "Rotate Mode (E)"
+msgid "Rotate Mode"
msgstr ""
#: tools/editor/plugins/canvas_item_editor_plugin.cpp
@@ -3268,14 +3585,6 @@ msgid "Restores the object's children's ability to be selected."
msgstr ""
#: tools/editor/plugins/canvas_item_editor_plugin.cpp
-#: tools/editor/plugins/polygon_2d_editor_plugin.cpp
-#: tools/editor/plugins/script_editor_plugin.cpp
-#: tools/editor/plugins/shader_editor_plugin.cpp
-#: tools/editor/project_manager.cpp
-msgid "Edit"
-msgstr ""
-
-#: tools/editor/plugins/canvas_item_editor_plugin.cpp
#: tools/editor/plugins/spatial_editor_plugin.cpp
msgid "Use Snap"
msgstr ""
@@ -3332,14 +3641,6 @@ msgid "View"
msgstr ""
#: tools/editor/plugins/canvas_item_editor_plugin.cpp
-msgid "Zoom In"
-msgstr ""
-
-#: tools/editor/plugins/canvas_item_editor_plugin.cpp
-msgid "Zoom Out"
-msgstr ""
-
-#: tools/editor/plugins/canvas_item_editor_plugin.cpp
msgid "Zoom Reset"
msgstr ""
@@ -4037,6 +4338,10 @@ msgid "Save All"
msgstr ""
#: tools/editor/plugins/script_editor_plugin.cpp
+msgid "Soft Reload Script"
+msgstr ""
+
+#: tools/editor/plugins/script_editor_plugin.cpp
msgid "History Prev"
msgstr ""
@@ -4057,194 +4362,186 @@ msgid "Save Theme As"
msgstr ""
#: tools/editor/plugins/script_editor_plugin.cpp
-#: tools/editor/scene_tree_dock.cpp
-msgid "Move Up"
+msgid "Close Docs"
msgstr ""
#: tools/editor/plugins/script_editor_plugin.cpp
-#: tools/editor/scene_tree_dock.cpp
-msgid "Move Down"
-msgstr ""
-
-#: tools/editor/plugins/script_editor_plugin.cpp
-msgid "Indent Left"
+#: tools/editor/plugins/script_text_editor.cpp
+#: tools/editor/plugins/shader_editor_plugin.cpp
+msgid "Find.."
msgstr ""
#: tools/editor/plugins/script_editor_plugin.cpp
-msgid "Indent Right"
+#: tools/editor/plugins/script_text_editor.cpp
+#: tools/editor/plugins/shader_editor_plugin.cpp
+msgid "Find Next"
msgstr ""
#: tools/editor/plugins/script_editor_plugin.cpp
-msgid "Toggle Comment"
+msgid "Debug"
msgstr ""
#: tools/editor/plugins/script_editor_plugin.cpp
-msgid "Clone Down"
+#: tools/editor/script_editor_debugger.cpp
+msgid "Step Over"
msgstr ""
#: tools/editor/plugins/script_editor_plugin.cpp
-msgid "Complete Symbol"
+#: tools/editor/script_editor_debugger.cpp
+msgid "Step Into"
msgstr ""
#: tools/editor/plugins/script_editor_plugin.cpp
-msgid "Trim Trailing Whitespace"
+#: tools/editor/script_editor_debugger.cpp
+msgid "Break"
msgstr ""
#: tools/editor/plugins/script_editor_plugin.cpp
-msgid "Auto Indent"
+#: tools/editor/script_editor_debugger.cpp
+msgid "Continue"
msgstr ""
#: tools/editor/plugins/script_editor_plugin.cpp
-msgid "Soft Reload Script"
+msgid "Keep Debugger Open"
msgstr ""
#: tools/editor/plugins/script_editor_plugin.cpp
-#: tools/editor/plugins/shader_editor_plugin.cpp
-msgid "Find.."
+msgid "Window"
msgstr ""
#: tools/editor/plugins/script_editor_plugin.cpp
-#: tools/editor/plugins/shader_editor_plugin.cpp
-msgid "Find Next"
+msgid "Move Left"
msgstr ""
#: tools/editor/plugins/script_editor_plugin.cpp
-#: tools/editor/plugins/shader_editor_plugin.cpp
-msgid "Find Previous"
+msgid "Move Right"
msgstr ""
#: tools/editor/plugins/script_editor_plugin.cpp
-#: tools/editor/plugins/shader_editor_plugin.cpp
-msgid "Replace.."
+msgid "Tutorials"
msgstr ""
#: tools/editor/plugins/script_editor_plugin.cpp
-msgid "Goto Function.."
+msgid "Open https://godotengine.org at tutorials section."
msgstr ""
#: tools/editor/plugins/script_editor_plugin.cpp
-#: tools/editor/plugins/shader_editor_plugin.cpp
-msgid "Goto Line.."
+msgid "Classes"
msgstr ""
#: tools/editor/plugins/script_editor_plugin.cpp
-msgid "Debug"
+msgid "Search the class hierarchy."
msgstr ""
#: tools/editor/plugins/script_editor_plugin.cpp
-msgid "Toggle Breakpoint"
+msgid "Search the reference documentation."
msgstr ""
#: tools/editor/plugins/script_editor_plugin.cpp
-msgid "Remove All Breakpoints"
+msgid "Go to previous edited document."
msgstr ""
#: tools/editor/plugins/script_editor_plugin.cpp
-msgid "Goto Next Breakpoint"
+msgid "Go to next edited document."
msgstr ""
#: tools/editor/plugins/script_editor_plugin.cpp
-msgid "Goto Previous Breakpoint"
+msgid "Create Script"
msgstr ""
#: tools/editor/plugins/script_editor_plugin.cpp
-#: tools/editor/script_editor_debugger.cpp
-msgid "Step Over"
+msgid ""
+"The following files are newer on disk.\n"
+"What action should be taken?:"
msgstr ""
#: tools/editor/plugins/script_editor_plugin.cpp
-#: tools/editor/script_editor_debugger.cpp
-msgid "Step Into"
+msgid "Reload"
msgstr ""
#: tools/editor/plugins/script_editor_plugin.cpp
-#: tools/editor/script_editor_debugger.cpp
-msgid "Break"
+msgid "Resave"
msgstr ""
#: tools/editor/plugins/script_editor_plugin.cpp
#: tools/editor/script_editor_debugger.cpp
-msgid "Continue"
-msgstr ""
-
-#: tools/editor/plugins/script_editor_plugin.cpp
-msgid "Keep Debugger Open"
+msgid "Debugger"
msgstr ""
#: tools/editor/plugins/script_editor_plugin.cpp
-msgid "Window"
+msgid ""
+"Built-in scripts can only be edited when the scene they belong to is loaded"
msgstr ""
-#: tools/editor/plugins/script_editor_plugin.cpp
-msgid "Move Left"
+#: tools/editor/plugins/script_text_editor.cpp tools/editor/scene_tree_dock.cpp
+msgid "Move Up"
msgstr ""
-#: tools/editor/plugins/script_editor_plugin.cpp
-msgid "Move Right"
+#: tools/editor/plugins/script_text_editor.cpp tools/editor/scene_tree_dock.cpp
+msgid "Move Down"
msgstr ""
-#: tools/editor/plugins/script_editor_plugin.cpp
-msgid "Help"
+#: tools/editor/plugins/script_text_editor.cpp
+msgid "Indent Left"
msgstr ""
-#: tools/editor/plugins/script_editor_plugin.cpp
-msgid "Contextual Help"
+#: tools/editor/plugins/script_text_editor.cpp
+msgid "Indent Right"
msgstr ""
-#: tools/editor/plugins/script_editor_plugin.cpp
-msgid "Tutorials"
+#: tools/editor/plugins/script_text_editor.cpp
+msgid "Toggle Comment"
msgstr ""
-#: tools/editor/plugins/script_editor_plugin.cpp
-msgid "Open https://godotengine.org at tutorials section."
+#: tools/editor/plugins/script_text_editor.cpp
+msgid "Clone Down"
msgstr ""
-#: tools/editor/plugins/script_editor_plugin.cpp
-msgid "Classes"
+#: tools/editor/plugins/script_text_editor.cpp
+msgid "Complete Symbol"
msgstr ""
-#: tools/editor/plugins/script_editor_plugin.cpp
-msgid "Search the class hierarchy."
+#: tools/editor/plugins/script_text_editor.cpp
+msgid "Trim Trailing Whitespace"
msgstr ""
-#: tools/editor/plugins/script_editor_plugin.cpp
-msgid "Search the reference documentation."
+#: tools/editor/plugins/script_text_editor.cpp
+msgid "Auto Indent"
msgstr ""
-#: tools/editor/plugins/script_editor_plugin.cpp
-msgid "Go to previous edited document."
+#: tools/editor/plugins/script_text_editor.cpp
+msgid "Remove All Breakpoints"
msgstr ""
-#: tools/editor/plugins/script_editor_plugin.cpp
-msgid "Go to next edited document."
+#: tools/editor/plugins/script_text_editor.cpp
+msgid "Goto Next Breakpoint"
msgstr ""
-#: tools/editor/plugins/script_editor_plugin.cpp
-msgid "Create Script"
+#: tools/editor/plugins/script_text_editor.cpp
+msgid "Goto Previous Breakpoint"
msgstr ""
-#: tools/editor/plugins/script_editor_plugin.cpp
-msgid ""
-"The following files are newer on disk.\n"
-"What action should be taken?:"
+#: tools/editor/plugins/script_text_editor.cpp
+#: tools/editor/plugins/shader_editor_plugin.cpp
+msgid "Find Previous"
msgstr ""
-#: tools/editor/plugins/script_editor_plugin.cpp
-msgid "Reload"
+#: tools/editor/plugins/script_text_editor.cpp
+#: tools/editor/plugins/shader_editor_plugin.cpp
+msgid "Replace.."
msgstr ""
-#: tools/editor/plugins/script_editor_plugin.cpp
-msgid "Resave"
+#: tools/editor/plugins/script_text_editor.cpp
+msgid "Goto Function.."
msgstr ""
-#: tools/editor/plugins/script_editor_plugin.cpp
-#: tools/editor/script_editor_debugger.cpp
-msgid "Debugger"
+#: tools/editor/plugins/script_text_editor.cpp
+#: tools/editor/plugins/shader_editor_plugin.cpp
+msgid "Goto Line.."
msgstr ""
-#: tools/editor/plugins/script_editor_plugin.cpp
-msgid ""
-"Built-in scripts can only be edited when the scene they belong to is loaded"
+#: tools/editor/plugins/script_text_editor.cpp
+msgid "Contextual Help"
msgstr ""
#: tools/editor/plugins/shader_editor_plugin.cpp
@@ -4508,6 +4805,14 @@ msgid "Could not instance scene!"
msgstr ""
#: tools/editor/plugins/spatial_editor_plugin.cpp
+msgid "Move Mode (W)"
+msgstr ""
+
+#: tools/editor/plugins/spatial_editor_plugin.cpp
+msgid "Rotate Mode (E)"
+msgstr ""
+
+#: tools/editor/plugins/spatial_editor_plugin.cpp
msgid "Scale Mode (R)"
msgstr ""
@@ -5175,7 +5480,7 @@ msgstr ""
#: tools/editor/project_export.cpp
msgid "Samples"
-msgstr ""
+msgstr "عينات (صوتية)"
#: tools/editor/project_export.cpp
msgid "Sample Conversion Mode: (.wav files):"
@@ -5322,11 +5627,11 @@ msgid "Unnamed Project"
msgstr ""
#: tools/editor/project_manager.cpp
-msgid "Are you sure to open more than one projects?"
+msgid "Are you sure to open more than one project?"
msgstr ""
#: tools/editor/project_manager.cpp
-msgid "Are you sure to run more than one projects?"
+msgid "Are you sure to run more than one project?"
msgstr ""
#: tools/editor/project_manager.cpp
@@ -5334,6 +5639,12 @@ msgid "Remove project from the list? (Folder contents will not be modified)"
msgstr ""
#: tools/editor/project_manager.cpp
+msgid ""
+"You are about the scan %s folders for existing Godot projects. Do you "
+"confirm?"
+msgstr ""
+
+#: tools/editor/project_manager.cpp
msgid "Project Manager"
msgstr ""
@@ -5350,6 +5661,10 @@ msgid "Scan"
msgstr ""
#: tools/editor/project_manager.cpp
+msgid "Select a Folder to Scan"
+msgstr ""
+
+#: tools/editor/project_manager.cpp
msgid "New Project"
msgstr ""
@@ -5714,6 +6029,10 @@ msgid "No parent to instance a child at."
msgstr ""
#: tools/editor/scene_tree_dock.cpp
+msgid "No parent to instance the scenes at."
+msgstr ""
+
+#: tools/editor/scene_tree_dock.cpp
msgid "Error loading scene from %s"
msgstr ""
@@ -5842,6 +6161,10 @@ msgid "Save Branch as Scene"
msgstr ""
#: tools/editor/scene_tree_dock.cpp
+msgid "Delete (No Confirm)"
+msgstr ""
+
+#: tools/editor/scene_tree_dock.cpp
msgid "Add/Create a New Node"
msgstr ""
@@ -5851,6 +6174,10 @@ msgid ""
"exists."
msgstr ""
+#: tools/editor/scene_tree_dock.cpp
+msgid "Create a new script for the selected node."
+msgstr ""
+
#: tools/editor/scene_tree_editor.cpp
msgid ""
"This item cannot be made visible because the parent is hidden. Unhide the "
@@ -5913,90 +6240,6 @@ msgstr ""
msgid "Select a Node"
msgstr ""
-#: tools/editor/scenes_dock.cpp
-msgid "Same source and destination files, doing nothing."
-msgstr ""
-
-#: tools/editor/scenes_dock.cpp
-msgid "Same source and destination paths, doing nothing."
-msgstr ""
-
-#: tools/editor/scenes_dock.cpp
-msgid "Can't move directories to within themselves."
-msgstr ""
-
-#: tools/editor/scenes_dock.cpp
-msgid "Can't operate on '..'"
-msgstr ""
-
-#: tools/editor/scenes_dock.cpp
-msgid "Pick New Name and Location For:"
-msgstr ""
-
-#: tools/editor/scenes_dock.cpp
-msgid "No files selected!"
-msgstr ""
-
-#: tools/editor/scenes_dock.cpp
-msgid "Instance"
-msgstr ""
-
-#: tools/editor/scenes_dock.cpp
-msgid "Edit Dependencies.."
-msgstr ""
-
-#: tools/editor/scenes_dock.cpp
-msgid "View Owners.."
-msgstr ""
-
-#: tools/editor/scenes_dock.cpp
-msgid "Copy Path"
-msgstr ""
-
-#: tools/editor/scenes_dock.cpp
-msgid "Rename or Move.."
-msgstr ""
-
-#: tools/editor/scenes_dock.cpp
-msgid "Move To.."
-msgstr ""
-
-#: tools/editor/scenes_dock.cpp
-msgid "Info"
-msgstr ""
-
-#: tools/editor/scenes_dock.cpp
-msgid "Show In File Manager"
-msgstr ""
-
-#: tools/editor/scenes_dock.cpp
-msgid "Re-Import.."
-msgstr ""
-
-#: tools/editor/scenes_dock.cpp
-msgid "Previous Directory"
-msgstr ""
-
-#: tools/editor/scenes_dock.cpp
-msgid "Next Directory"
-msgstr ""
-
-#: tools/editor/scenes_dock.cpp
-msgid "Re-Scan Filesystem"
-msgstr ""
-
-#: tools/editor/scenes_dock.cpp
-msgid "Toggle folder status as Favorite"
-msgstr ""
-
-#: tools/editor/scenes_dock.cpp
-msgid "Instance the selected scene(s) as child of the selected node."
-msgstr ""
-
-#: tools/editor/scenes_dock.cpp
-msgid "Move"
-msgstr ""
-
#: tools/editor/script_create_dialog.cpp
msgid "Invalid parent class name"
msgstr ""
diff --git a/tools/translations/bg.po b/tools/translations/bg.po
index 5b3c4db057..41002cf7ad 100644
--- a/tools/translations/bg.po
+++ b/tools/translations/bg.po
@@ -3,29 +3,32 @@
# This file is distributed under the same license as the Godot source code.
#
# Bojidar Marinov <bojidar.marinov.bg@gmail.com>, 2016.
+# Иван Пенев (Адмирал АнимЕ) <aeternus.arcis@gmail.com>, 2016.
#
msgid ""
msgstr ""
"Project-Id-Version: Godot Engine editor\n"
-"PO-Revision-Date: 2016-06-27 15:36+0000\n"
-"Last-Translator: Bojidar Marinov <bojidar.marinov.bg@gmail.com>\n"
+"PO-Revision-Date: 2016-08-10 14:02+0000\n"
+"Last-Translator: Иван Пенев (Адмирал АнимЕ) <aeternus.arcis@gmail.com>\n"
"Language-Team: Bulgarian <https://hosted.weblate.org/projects/godot-engine/"
"godot/bg/>\n"
"Language: bg\n"
"Content-Type: text/plain; charset=UTF-8\n"
"Content-Transfer-Encoding: 8-bit\n"
"Plural-Forms: nplurals=2; plural=n != 1;\n"
-"X-Generator: Weblate 2.7-dev\n"
+"X-Generator: Weblate 2.8-dev\n"
#: modules/gdscript/gd_functions.cpp
+#: modules/visual_script/visual_script_builtin_funcs.cpp
msgid "Invalid type argument to convert(), use TYPE_* constants."
msgstr ""
"Невалиден агрумент тип на convert(), използвайте константите започващи с "
"TYPE_*."
#: modules/gdscript/gd_functions.cpp
+#: modules/visual_script/visual_script_builtin_funcs.cpp
msgid "Not enough bytes for decoding bytes, or invalid format."
-msgstr "Недостатъчно байтове за декодиране на байтовете, или невалиден формат."
+msgstr "Недостатъчно байтове за разкодиране или недействителен формат."
#: modules/gdscript/gd_functions.cpp
msgid "step argument is zero!"
@@ -67,6 +70,239 @@ msgstr ""
msgid "Invalid instance dictionary (invalid subclasses)"
msgstr "Невалиден формат на инстанцията в речника (невалиден подклас)"
+#: modules/visual_script/visual_script.cpp
+msgid ""
+"A node yielded without working memory, please read the docs on how to yield "
+"properly!"
+msgstr ""
+
+#: modules/visual_script/visual_script.cpp
+msgid ""
+"Node yielded, but did not return a function state in the first working "
+"memory."
+msgstr ""
+
+#: modules/visual_script/visual_script.cpp
+msgid ""
+"Return value must be assigned to first element of node working memory! Fix "
+"your node please."
+msgstr ""
+
+#: modules/visual_script/visual_script.cpp
+msgid "Node returned an invalid sequence output: "
+msgstr ""
+
+#: modules/visual_script/visual_script.cpp
+msgid "Found sequence bit but not the node in the stack, report bug!"
+msgstr ""
+
+#: modules/visual_script/visual_script.cpp
+msgid "Stack overflow with stack depth: "
+msgstr ""
+
+#: modules/visual_script/visual_script_editor.cpp
+msgid "Functions:"
+msgstr ""
+
+#: modules/visual_script/visual_script_editor.cpp
+msgid "Variables:"
+msgstr ""
+
+#: modules/visual_script/visual_script_editor.cpp tools/editor/editor_help.cpp
+msgid "Signals:"
+msgstr ""
+
+#: modules/visual_script/visual_script_editor.cpp
+msgid "Name is not a valid identifier:"
+msgstr ""
+
+#: modules/visual_script/visual_script_editor.cpp
+msgid "Name already in use by another func/var/signal:"
+msgstr ""
+
+#: modules/visual_script/visual_script_editor.cpp
+msgid "Rename Function"
+msgstr ""
+
+#: modules/visual_script/visual_script_editor.cpp
+msgid "Rename Variable"
+msgstr ""
+
+#: modules/visual_script/visual_script_editor.cpp
+msgid "Rename Signal"
+msgstr ""
+
+#: modules/visual_script/visual_script_editor.cpp
+msgid "Add Function"
+msgstr ""
+
+#: modules/visual_script/visual_script_editor.cpp
+msgid "Add Variable"
+msgstr ""
+
+#: modules/visual_script/visual_script_editor.cpp
+msgid "Add Signal"
+msgstr ""
+
+#: modules/visual_script/visual_script_editor.cpp
+msgid "Remove Function"
+msgstr ""
+
+#: modules/visual_script/visual_script_editor.cpp
+msgid "Remove Variable"
+msgstr ""
+
+#: modules/visual_script/visual_script_editor.cpp
+msgid "Editing Variable:"
+msgstr ""
+
+#: modules/visual_script/visual_script_editor.cpp
+msgid "Remove Signal"
+msgstr ""
+
+#: modules/visual_script/visual_script_editor.cpp
+msgid "Editing Signal:"
+msgstr ""
+
+#: modules/visual_script/visual_script_editor.cpp
+msgid "Add Node"
+msgstr ""
+
+#: modules/visual_script/visual_script_editor.cpp
+msgid "Add Node(s) From Tree"
+msgstr ""
+
+#: modules/visual_script/visual_script_editor.cpp
+msgid "Add Setter Property"
+msgstr ""
+
+#: modules/visual_script/visual_script_editor.cpp
+msgid "Add Getter Property"
+msgstr ""
+
+#: modules/visual_script/visual_script_editor.cpp
+#: tools/editor/plugins/canvas_item_editor_plugin.cpp
+#: tools/editor/plugins/polygon_2d_editor_plugin.cpp
+#: tools/editor/plugins/script_text_editor.cpp
+#: tools/editor/plugins/shader_editor_plugin.cpp
+#: tools/editor/project_manager.cpp
+msgid "Edit"
+msgstr ""
+
+#: modules/visual_script/visual_script_editor.cpp
+msgid "Base Type:"
+msgstr ""
+
+#: modules/visual_script/visual_script_editor.cpp tools/editor/editor_help.cpp
+msgid "Members:"
+msgstr ""
+
+#: modules/visual_script/visual_script_editor.cpp
+msgid "Available Nodes:"
+msgstr ""
+
+#: modules/visual_script/visual_script_editor.cpp
+msgid "Select or create a function to edit graph"
+msgstr ""
+
+#: modules/visual_script/visual_script_editor.cpp tools/editor/call_dialog.cpp
+#: tools/editor/connections_dialog.cpp
+#: tools/editor/plugins/animation_player_editor_plugin.cpp
+#: tools/editor/plugins/canvas_item_editor_plugin.cpp
+#: tools/editor/plugins/resource_preloader_editor_plugin.cpp
+#: tools/editor/plugins/sample_library_editor_plugin.cpp
+#: tools/editor/plugins/script_editor_plugin.cpp
+#: tools/editor/plugins/sprite_frames_editor_plugin.cpp
+#: tools/editor/project_settings.cpp tools/editor/property_editor.cpp
+#: tools/editor/run_settings_dialog.cpp tools/editor/settings_config_dialog.cpp
+msgid "Close"
+msgstr ""
+
+#: modules/visual_script/visual_script_editor.cpp
+msgid "Edit Signal Arguments:"
+msgstr ""
+
+#: modules/visual_script/visual_script_editor.cpp
+msgid "Edit Variable:"
+msgstr ""
+
+#: modules/visual_script/visual_script_editor.cpp
+msgid "Change"
+msgstr ""
+
+#: modules/visual_script/visual_script_editor.cpp
+msgid "Delete Selected"
+msgstr ""
+
+#: modules/visual_script/visual_script_editor.cpp
+#: tools/editor/plugins/script_text_editor.cpp
+msgid "Toggle Breakpoint"
+msgstr ""
+
+#: modules/visual_script/visual_script_editor.cpp
+msgid "Find Node Tyoe"
+msgstr ""
+
+#: modules/visual_script/visual_script_flow_control.cpp
+msgid "Input type not iterable: "
+msgstr ""
+
+#: modules/visual_script/visual_script_flow_control.cpp
+msgid "Iterator became invalid"
+msgstr ""
+
+#: modules/visual_script/visual_script_flow_control.cpp
+msgid "Iterator became invalid: "
+msgstr ""
+
+#: modules/visual_script/visual_script_func_nodes.cpp
+msgid "Invalid index property name."
+msgstr ""
+
+#: modules/visual_script/visual_script_func_nodes.cpp
+msgid "Base object is not a Node!"
+msgstr ""
+
+#: modules/visual_script/visual_script_func_nodes.cpp
+msgid "Path does not lead Node!"
+msgstr ""
+
+#: modules/visual_script/visual_script_func_nodes.cpp
+msgid "Invalid index property name '%s' in node %s."
+msgstr ""
+
+#: modules/visual_script/visual_script_nodes.cpp
+msgid ": Invalid argument of type: "
+msgstr ""
+
+#: modules/visual_script/visual_script_nodes.cpp
+msgid ": Invalid arguments: "
+msgstr ""
+
+#: modules/visual_script/visual_script_nodes.cpp
+msgid "VariableGet not found in script: "
+msgstr ""
+
+#: modules/visual_script/visual_script_nodes.cpp
+msgid "VariableSet not found in script: "
+msgstr ""
+
+#: modules/visual_script/visual_script_nodes.cpp
+msgid ""
+"Custom node has no _get_output_port_unsequenced(idx,wmem), but unsequenced "
+"ports were specified."
+msgstr ""
+
+#: modules/visual_script/visual_script_nodes.cpp
+msgid "Custom node has no _step() method, can't process graph."
+msgstr ""
+
+#: modules/visual_script/visual_script_nodes.cpp
+msgid ""
+"Invalid return value from _step(), must be integer (seq out), or string "
+"(error)."
+msgstr ""
+
#: scene/2d/animated_sprite.cpp
msgid ""
"A SpriteFrames resource must be created or set in the 'Frames' property in "
@@ -141,8 +377,8 @@ msgid ""
"A NavigationPolygon resource must be set or created for this node to work. "
"Please set a property or draw a polygon."
msgstr ""
-"На този нод трябва да бъде даден един NavigationPolygon ресурс. Моля, "
-"задайте или нарисувайте един многоъгълник."
+"За този възел трябва да бъде зададен или създаден един ресурс "
+"NavigationPolygon. Моля, задайте или нарисувайте един многоъгълник."
#: scene/2d/navigation_polygon.cpp
msgid ""
@@ -198,6 +434,10 @@ msgid ""
"as parent."
msgstr ""
+#: scene/3d/baked_light_instance.cpp
+msgid "BakedLightInstance does not contain a BakedLight resource."
+msgstr ""
+
#: scene/3d/body_shape.cpp
msgid ""
"CollisionShape only serves to provide a collision shape to a CollisionObject "
@@ -251,23 +491,23 @@ msgstr ""
#: scene/gui/dialogs.cpp tools/editor/io_plugins/editor_scene_import_plugin.cpp
msgid "Cancel"
-msgstr ""
+msgstr "Отказ"
-#: scene/gui/dialogs.cpp
+#: scene/gui/dialogs.cpp tools/editor/scene_tree_dock.cpp
msgid "OK"
-msgstr ""
+msgstr "Добре"
#: scene/gui/dialogs.cpp
msgid "Alert!"
-msgstr ""
+msgstr "Тревога!"
#: scene/gui/dialogs.cpp
msgid "Please Confirm..."
-msgstr ""
+msgstr "Моля, потвърдете..."
#: scene/gui/file_dialog.cpp tools/editor/editor_file_dialog.cpp
msgid "File Exists, Overwrite?"
-msgstr ""
+msgstr "Файлът съществува. Искате ли да го презапишете?"
#: scene/gui/file_dialog.cpp tools/editor/editor_file_dialog.cpp
msgid "All Recognized"
@@ -279,8 +519,8 @@ msgstr ""
#: scene/gui/file_dialog.cpp tools/editor/editor_file_dialog.cpp
#: tools/editor/editor_help.cpp tools/editor/editor_node.cpp
+#: tools/editor/filesystem_dock.cpp
#: tools/editor/plugins/script_editor_plugin.cpp tools/editor/quick_open.cpp
-#: tools/editor/scenes_dock.cpp
msgid "Open"
msgstr ""
@@ -305,32 +545,32 @@ msgstr ""
#: tools/editor/plugins/animation_player_editor_plugin.cpp
#: tools/editor/plugins/script_editor_plugin.cpp
msgid "Save"
-msgstr ""
+msgstr "Запазване"
#: scene/gui/file_dialog.cpp tools/editor/editor_file_dialog.cpp
msgid "Save a File"
-msgstr ""
+msgstr "Запазване на файл"
#: scene/gui/file_dialog.cpp tools/editor/editor_dir_dialog.cpp
#: tools/editor/editor_file_dialog.cpp
msgid "Create Folder"
-msgstr ""
+msgstr "Създаване на папка"
#: scene/gui/file_dialog.cpp tools/editor/editor_autoload_settings.cpp
#: tools/editor/editor_file_dialog.cpp
#: tools/editor/io_plugins/editor_font_import_plugin.cpp
#: tools/editor/script_create_dialog.cpp
msgid "Path:"
-msgstr ""
+msgstr "Път:"
#: scene/gui/file_dialog.cpp tools/editor/editor_file_dialog.cpp
msgid "Directories & Files:"
-msgstr ""
+msgstr "Папки и файлове:"
#: scene/gui/file_dialog.cpp tools/editor/editor_file_dialog.cpp
#: tools/editor/script_editor_debugger.cpp
msgid "File:"
-msgstr ""
+msgstr "Файл:"
#: scene/gui/file_dialog.cpp tools/editor/editor_file_dialog.cpp
msgid "Filter:"
@@ -340,16 +580,16 @@ msgstr ""
#: tools/editor/editor_file_dialog.cpp tools/editor/editor_plugin_settings.cpp
#: tools/editor/plugins/theme_editor_plugin.cpp
msgid "Name:"
-msgstr ""
+msgstr "Име:"
#: scene/gui/file_dialog.cpp tools/editor/editor_dir_dialog.cpp
#: tools/editor/editor_file_dialog.cpp
msgid "Could not create folder."
-msgstr ""
+msgstr "Неуспешно създаване на папка."
#: scene/gui/file_dialog.cpp tools/editor/editor_file_dialog.cpp
msgid "Must use a valid extension."
-msgstr ""
+msgstr "Трябва да се използва правилно разширение."
#: scene/gui/input_action.cpp tools/editor/project_settings.cpp
#: tools/editor/settings_config_dialog.cpp
@@ -372,74 +612,74 @@ msgstr ""
#: scene/gui/input_action.cpp tools/editor/project_settings.cpp
msgid "Device"
-msgstr ""
+msgstr "Устройство"
#: scene/gui/input_action.cpp tools/editor/project_settings.cpp
msgid "Button"
-msgstr ""
+msgstr "Копче"
#: scene/gui/input_action.cpp tools/editor/project_settings.cpp
msgid "Left Button."
-msgstr ""
+msgstr "Ляво копче."
#: scene/gui/input_action.cpp tools/editor/project_settings.cpp
msgid "Right Button."
-msgstr ""
+msgstr "Дясно копче."
#: scene/gui/input_action.cpp tools/editor/project_settings.cpp
msgid "Middle Button."
-msgstr ""
+msgstr "Средно копче."
#: scene/gui/input_action.cpp tools/editor/project_settings.cpp
msgid "Wheel Up."
-msgstr ""
+msgstr "Колелцето нагоре."
#: scene/gui/input_action.cpp tools/editor/project_settings.cpp
msgid "Wheel Down."
-msgstr ""
+msgstr "Колелцето надолу."
#: scene/gui/input_action.cpp tools/editor/project_settings.cpp
msgid "Axis"
-msgstr ""
+msgstr "Ос"
#: scene/gui/line_edit.cpp scene/gui/text_edit.cpp
-#: tools/editor/plugins/script_editor_plugin.cpp
+#: tools/editor/plugins/script_text_editor.cpp
#: tools/editor/plugins/shader_editor_plugin.cpp
msgid "Cut"
-msgstr ""
+msgstr "Изрязване"
#: scene/gui/line_edit.cpp scene/gui/text_edit.cpp
-#: tools/editor/plugins/script_editor_plugin.cpp
+#: tools/editor/plugins/script_text_editor.cpp
#: tools/editor/plugins/shader_editor_plugin.cpp
#: tools/editor/property_editor.cpp tools/editor/resources_dock.cpp
msgid "Copy"
-msgstr ""
+msgstr "Копиране"
#: scene/gui/line_edit.cpp scene/gui/text_edit.cpp
#: tools/editor/plugins/resource_preloader_editor_plugin.cpp
-#: tools/editor/plugins/script_editor_plugin.cpp
+#: tools/editor/plugins/script_text_editor.cpp
#: tools/editor/plugins/shader_editor_plugin.cpp
#: tools/editor/plugins/sprite_frames_editor_plugin.cpp
#: tools/editor/property_editor.cpp tools/editor/resources_dock.cpp
msgid "Paste"
-msgstr ""
+msgstr "Поставяне"
#: scene/gui/line_edit.cpp scene/gui/text_edit.cpp
-#: tools/editor/plugins/script_editor_plugin.cpp
+#: tools/editor/plugins/script_text_editor.cpp
#: tools/editor/plugins/shader_editor_plugin.cpp
#: tools/editor/project_export.cpp
msgid "Select All"
-msgstr ""
+msgstr "Избиране на всичко"
#: scene/gui/line_edit.cpp scene/gui/text_edit.cpp tools/editor/editor_log.cpp
#: tools/editor/plugins/animation_tree_editor_plugin.cpp
#: tools/editor/plugins/rich_text_editor_plugin.cpp
#: tools/editor/property_editor.cpp tools/editor/script_editor_debugger.cpp
msgid "Clear"
-msgstr ""
+msgstr "Изчистване"
#: scene/gui/line_edit.cpp scene/gui/text_edit.cpp tools/editor/editor_node.cpp
-#: tools/editor/plugins/script_editor_plugin.cpp
+#: tools/editor/plugins/script_text_editor.cpp
#: tools/editor/plugins/shader_editor_plugin.cpp
msgid "Undo"
msgstr ""
@@ -467,12 +707,12 @@ msgstr ""
#: scene/resources/dynamic_font.cpp
#: tools/editor/io_plugins/editor_font_import_plugin.cpp
msgid "Unknown font format."
-msgstr ""
+msgstr "Непознат формат за шрифтове."
#: scene/resources/dynamic_font.cpp
#: tools/editor/io_plugins/editor_font_import_plugin.cpp
msgid "Error loading font."
-msgstr ""
+msgstr "Грешка при зареждането на шрифта."
#: scene/resources/dynamic_font.cpp
#: tools/editor/io_plugins/editor_font_import_plugin.cpp
@@ -631,7 +871,7 @@ msgstr ""
#: tools/editor/animation_editor.cpp
msgid "Transitions"
-msgstr ""
+msgstr "Преходи"
#: tools/editor/animation_editor.cpp
msgid "Optimize Animation"
@@ -643,7 +883,7 @@ msgstr ""
#: tools/editor/animation_editor.cpp
msgid "Create NEW track for %s and insert key?"
-msgstr ""
+msgstr "Преход"
#: tools/editor/animation_editor.cpp
msgid "Create %d NEW tracks and insert keys?"
@@ -763,6 +1003,10 @@ msgid "Optimize"
msgstr ""
#: tools/editor/animation_editor.cpp
+msgid "Select an AnimationPlayer from the Scene Tree to edit animations."
+msgstr ""
+
+#: tools/editor/animation_editor.cpp
msgid "Key"
msgstr ""
@@ -866,18 +1110,6 @@ msgstr ""
msgid "Call"
msgstr ""
-#: tools/editor/call_dialog.cpp tools/editor/connections_dialog.cpp
-#: tools/editor/plugins/animation_player_editor_plugin.cpp
-#: tools/editor/plugins/canvas_item_editor_plugin.cpp
-#: tools/editor/plugins/resource_preloader_editor_plugin.cpp
-#: tools/editor/plugins/sample_library_editor_plugin.cpp
-#: tools/editor/plugins/script_editor_plugin.cpp
-#: tools/editor/plugins/sprite_frames_editor_plugin.cpp
-#: tools/editor/project_settings.cpp tools/editor/property_editor.cpp
-#: tools/editor/run_settings_dialog.cpp tools/editor/settings_config_dialog.cpp
-msgid "Close"
-msgstr ""
-
#: tools/editor/call_dialog.cpp
msgid "Method List:"
msgstr ""
@@ -928,6 +1160,7 @@ msgstr ""
#: tools/editor/code_editor.cpp tools/editor/editor_help.cpp
#: tools/editor/plugins/script_editor_plugin.cpp
+#: tools/editor/plugins/script_text_editor.cpp
#: tools/editor/plugins/shader_editor_plugin.cpp
#: tools/editor/project_settings.cpp
msgid "Search"
@@ -969,6 +1202,20 @@ msgstr ""
msgid "Skip"
msgstr ""
+#: tools/editor/code_editor.cpp
+#: tools/editor/plugins/canvas_item_editor_plugin.cpp
+msgid "Zoom In"
+msgstr ""
+
+#: tools/editor/code_editor.cpp
+#: tools/editor/plugins/canvas_item_editor_plugin.cpp
+msgid "Zoom Out"
+msgstr ""
+
+#: tools/editor/code_editor.cpp
+msgid "Reset Zoom"
+msgstr ""
+
#: tools/editor/code_editor.cpp tools/editor/script_editor_debugger.cpp
msgid "Line:"
msgstr ""
@@ -1171,8 +1418,9 @@ msgid "Delete selected files?"
msgstr ""
#: tools/editor/dependency_editor.cpp tools/editor/editor_node.cpp
+#: tools/editor/filesystem_dock.cpp
#: tools/editor/plugins/item_list_editor_plugin.cpp
-#: tools/editor/scenes_dock.cpp
+#: tools/editor/scene_tree_dock.cpp
msgid "Delete"
msgstr ""
@@ -1320,7 +1568,7 @@ msgstr ""
msgid "Move Favorite Down"
msgstr ""
-#: tools/editor/editor_file_dialog.cpp tools/editor/scenes_dock.cpp
+#: tools/editor/editor_file_dialog.cpp tools/editor/filesystem_dock.cpp
msgid "Favorites:"
msgstr ""
@@ -1333,10 +1581,6 @@ msgid "Preview:"
msgstr ""
#: tools/editor/editor_file_system.cpp
-msgid "Cannot go into subdir:"
-msgstr ""
-
-#: tools/editor/editor_file_system.cpp
msgid "ScanSources"
msgstr ""
@@ -1374,18 +1618,10 @@ msgid "Public Methods:"
msgstr ""
#: tools/editor/editor_help.cpp
-msgid "Members:"
-msgstr ""
-
-#: tools/editor/editor_help.cpp
msgid "GUI Theme Items:"
msgstr ""
#: tools/editor/editor_help.cpp
-msgid "Signals:"
-msgstr ""
-
-#: tools/editor/editor_help.cpp
msgid "Constants:"
msgstr ""
@@ -1809,7 +2045,7 @@ msgstr ""
msgid "TileSet.."
msgstr ""
-#: tools/editor/editor_node.cpp tools/editor/plugins/script_editor_plugin.cpp
+#: tools/editor/editor_node.cpp tools/editor/plugins/script_text_editor.cpp
#: tools/editor/plugins/shader_editor_plugin.cpp
msgid "Redo"
msgstr ""
@@ -2102,7 +2338,7 @@ msgstr ""
#: tools/editor/editor_plugin_settings.cpp
msgid "Installed Plugins:"
-msgstr ""
+msgstr "Инсталирани приставки:"
#: tools/editor/editor_plugin_settings.cpp
msgid "Version:"
@@ -2220,6 +2456,90 @@ msgstr ""
msgid "Can't open file_type_cache.cch for writing, not saving file type cache!"
msgstr ""
+#: tools/editor/filesystem_dock.cpp
+msgid "Same source and destination files, doing nothing."
+msgstr ""
+
+#: tools/editor/filesystem_dock.cpp
+msgid "Same source and destination paths, doing nothing."
+msgstr ""
+
+#: tools/editor/filesystem_dock.cpp
+msgid "Can't move directories to within themselves."
+msgstr ""
+
+#: tools/editor/filesystem_dock.cpp
+msgid "Can't operate on '..'"
+msgstr ""
+
+#: tools/editor/filesystem_dock.cpp
+msgid "Pick New Name and Location For:"
+msgstr ""
+
+#: tools/editor/filesystem_dock.cpp
+msgid "No files selected!"
+msgstr ""
+
+#: tools/editor/filesystem_dock.cpp
+msgid "Instance"
+msgstr ""
+
+#: tools/editor/filesystem_dock.cpp
+msgid "Edit Dependencies.."
+msgstr ""
+
+#: tools/editor/filesystem_dock.cpp
+msgid "View Owners.."
+msgstr ""
+
+#: tools/editor/filesystem_dock.cpp
+msgid "Copy Path"
+msgstr ""
+
+#: tools/editor/filesystem_dock.cpp
+msgid "Rename or Move.."
+msgstr ""
+
+#: tools/editor/filesystem_dock.cpp
+msgid "Move To.."
+msgstr ""
+
+#: tools/editor/filesystem_dock.cpp
+msgid "Info"
+msgstr ""
+
+#: tools/editor/filesystem_dock.cpp
+msgid "Show In File Manager"
+msgstr ""
+
+#: tools/editor/filesystem_dock.cpp
+msgid "Re-Import.."
+msgstr ""
+
+#: tools/editor/filesystem_dock.cpp
+msgid "Previous Directory"
+msgstr ""
+
+#: tools/editor/filesystem_dock.cpp
+msgid "Next Directory"
+msgstr ""
+
+#: tools/editor/filesystem_dock.cpp
+msgid "Re-Scan Filesystem"
+msgstr ""
+
+#: tools/editor/filesystem_dock.cpp
+msgid "Toggle folder status as Favorite"
+msgstr ""
+
+#: tools/editor/filesystem_dock.cpp
+msgid "Instance the selected scene(s) as child of the selected node."
+msgstr ""
+
+#: tools/editor/filesystem_dock.cpp
+msgid "Move"
+msgstr ""
+
#: tools/editor/groups_editor.cpp
msgid "Add to Group"
msgstr ""
@@ -3175,10 +3495,6 @@ msgid "Post-Processing Texture #"
msgstr ""
#: tools/editor/plugins/baked_light_editor_plugin.cpp
-msgid "BakedLightInstance does not contain a BakedLight resource."
-msgstr ""
-
-#: tools/editor/plugins/baked_light_editor_plugin.cpp
msgid "Bake!"
msgstr ""
@@ -3242,8 +3558,9 @@ msgid "Paste Pose"
msgstr ""
#: tools/editor/plugins/canvas_item_editor_plugin.cpp
-msgid "Select Mode (Q)"
-msgstr ""
+#, fuzzy
+msgid "Select Mode"
+msgstr "Избиране на всичко"
#: tools/editor/plugins/canvas_item_editor_plugin.cpp
msgid "Drag: Rotate"
@@ -3262,13 +3579,11 @@ msgid "Alt+RMB: Depth list selection"
msgstr ""
#: tools/editor/plugins/canvas_item_editor_plugin.cpp
-#: tools/editor/plugins/spatial_editor_plugin.cpp
-msgid "Move Mode (W)"
+msgid "Move Mode"
msgstr ""
#: tools/editor/plugins/canvas_item_editor_plugin.cpp
-#: tools/editor/plugins/spatial_editor_plugin.cpp
-msgid "Rotate Mode (E)"
+msgid "Rotate Mode"
msgstr ""
#: tools/editor/plugins/canvas_item_editor_plugin.cpp
@@ -3303,14 +3618,6 @@ msgid "Restores the object's children's ability to be selected."
msgstr ""
#: tools/editor/plugins/canvas_item_editor_plugin.cpp
-#: tools/editor/plugins/polygon_2d_editor_plugin.cpp
-#: tools/editor/plugins/script_editor_plugin.cpp
-#: tools/editor/plugins/shader_editor_plugin.cpp
-#: tools/editor/project_manager.cpp
-msgid "Edit"
-msgstr ""
-
-#: tools/editor/plugins/canvas_item_editor_plugin.cpp
#: tools/editor/plugins/spatial_editor_plugin.cpp
msgid "Use Snap"
msgstr ""
@@ -3367,14 +3674,6 @@ msgid "View"
msgstr ""
#: tools/editor/plugins/canvas_item_editor_plugin.cpp
-msgid "Zoom In"
-msgstr ""
-
-#: tools/editor/plugins/canvas_item_editor_plugin.cpp
-msgid "Zoom Out"
-msgstr ""
-
-#: tools/editor/plugins/canvas_item_editor_plugin.cpp
msgid "Zoom Reset"
msgstr ""
@@ -4072,6 +4371,10 @@ msgid "Save All"
msgstr ""
#: tools/editor/plugins/script_editor_plugin.cpp
+msgid "Soft Reload Script"
+msgstr ""
+
+#: tools/editor/plugins/script_editor_plugin.cpp
msgid "History Prev"
msgstr ""
@@ -4092,194 +4395,186 @@ msgid "Save Theme As"
msgstr ""
#: tools/editor/plugins/script_editor_plugin.cpp
-#: tools/editor/scene_tree_dock.cpp
-msgid "Move Up"
+msgid "Close Docs"
msgstr ""
#: tools/editor/plugins/script_editor_plugin.cpp
-#: tools/editor/scene_tree_dock.cpp
-msgid "Move Down"
-msgstr ""
-
-#: tools/editor/plugins/script_editor_plugin.cpp
-msgid "Indent Left"
+#: tools/editor/plugins/script_text_editor.cpp
+#: tools/editor/plugins/shader_editor_plugin.cpp
+msgid "Find.."
msgstr ""
#: tools/editor/plugins/script_editor_plugin.cpp
-msgid "Indent Right"
+#: tools/editor/plugins/script_text_editor.cpp
+#: tools/editor/plugins/shader_editor_plugin.cpp
+msgid "Find Next"
msgstr ""
#: tools/editor/plugins/script_editor_plugin.cpp
-msgid "Toggle Comment"
+msgid "Debug"
msgstr ""
#: tools/editor/plugins/script_editor_plugin.cpp
-msgid "Clone Down"
+#: tools/editor/script_editor_debugger.cpp
+msgid "Step Over"
msgstr ""
#: tools/editor/plugins/script_editor_plugin.cpp
-msgid "Complete Symbol"
+#: tools/editor/script_editor_debugger.cpp
+msgid "Step Into"
msgstr ""
#: tools/editor/plugins/script_editor_plugin.cpp
-msgid "Trim Trailing Whitespace"
+#: tools/editor/script_editor_debugger.cpp
+msgid "Break"
msgstr ""
#: tools/editor/plugins/script_editor_plugin.cpp
-msgid "Auto Indent"
+#: tools/editor/script_editor_debugger.cpp
+msgid "Continue"
msgstr ""
#: tools/editor/plugins/script_editor_plugin.cpp
-msgid "Soft Reload Script"
+msgid "Keep Debugger Open"
msgstr ""
#: tools/editor/plugins/script_editor_plugin.cpp
-#: tools/editor/plugins/shader_editor_plugin.cpp
-msgid "Find.."
+msgid "Window"
msgstr ""
#: tools/editor/plugins/script_editor_plugin.cpp
-#: tools/editor/plugins/shader_editor_plugin.cpp
-msgid "Find Next"
+msgid "Move Left"
msgstr ""
#: tools/editor/plugins/script_editor_plugin.cpp
-#: tools/editor/plugins/shader_editor_plugin.cpp
-msgid "Find Previous"
+msgid "Move Right"
msgstr ""
#: tools/editor/plugins/script_editor_plugin.cpp
-#: tools/editor/plugins/shader_editor_plugin.cpp
-msgid "Replace.."
+msgid "Tutorials"
msgstr ""
#: tools/editor/plugins/script_editor_plugin.cpp
-msgid "Goto Function.."
+msgid "Open https://godotengine.org at tutorials section."
msgstr ""
#: tools/editor/plugins/script_editor_plugin.cpp
-#: tools/editor/plugins/shader_editor_plugin.cpp
-msgid "Goto Line.."
+msgid "Classes"
msgstr ""
#: tools/editor/plugins/script_editor_plugin.cpp
-msgid "Debug"
+msgid "Search the class hierarchy."
msgstr ""
#: tools/editor/plugins/script_editor_plugin.cpp
-msgid "Toggle Breakpoint"
+msgid "Search the reference documentation."
msgstr ""
#: tools/editor/plugins/script_editor_plugin.cpp
-msgid "Remove All Breakpoints"
+msgid "Go to previous edited document."
msgstr ""
#: tools/editor/plugins/script_editor_plugin.cpp
-msgid "Goto Next Breakpoint"
+msgid "Go to next edited document."
msgstr ""
#: tools/editor/plugins/script_editor_plugin.cpp
-msgid "Goto Previous Breakpoint"
+msgid "Create Script"
msgstr ""
#: tools/editor/plugins/script_editor_plugin.cpp
-#: tools/editor/script_editor_debugger.cpp
-msgid "Step Over"
+msgid ""
+"The following files are newer on disk.\n"
+"What action should be taken?:"
msgstr ""
#: tools/editor/plugins/script_editor_plugin.cpp
-#: tools/editor/script_editor_debugger.cpp
-msgid "Step Into"
+msgid "Reload"
msgstr ""
#: tools/editor/plugins/script_editor_plugin.cpp
-#: tools/editor/script_editor_debugger.cpp
-msgid "Break"
+msgid "Resave"
msgstr ""
#: tools/editor/plugins/script_editor_plugin.cpp
#: tools/editor/script_editor_debugger.cpp
-msgid "Continue"
-msgstr ""
-
-#: tools/editor/plugins/script_editor_plugin.cpp
-msgid "Keep Debugger Open"
+msgid "Debugger"
msgstr ""
#: tools/editor/plugins/script_editor_plugin.cpp
-msgid "Window"
+msgid ""
+"Built-in scripts can only be edited when the scene they belong to is loaded"
msgstr ""
-#: tools/editor/plugins/script_editor_plugin.cpp
-msgid "Move Left"
+#: tools/editor/plugins/script_text_editor.cpp tools/editor/scene_tree_dock.cpp
+msgid "Move Up"
msgstr ""
-#: tools/editor/plugins/script_editor_plugin.cpp
-msgid "Move Right"
+#: tools/editor/plugins/script_text_editor.cpp tools/editor/scene_tree_dock.cpp
+msgid "Move Down"
msgstr ""
-#: tools/editor/plugins/script_editor_plugin.cpp
-msgid "Help"
+#: tools/editor/plugins/script_text_editor.cpp
+msgid "Indent Left"
msgstr ""
-#: tools/editor/plugins/script_editor_plugin.cpp
-msgid "Contextual Help"
+#: tools/editor/plugins/script_text_editor.cpp
+msgid "Indent Right"
msgstr ""
-#: tools/editor/plugins/script_editor_plugin.cpp
-msgid "Tutorials"
+#: tools/editor/plugins/script_text_editor.cpp
+msgid "Toggle Comment"
msgstr ""
-#: tools/editor/plugins/script_editor_plugin.cpp
-msgid "Open https://godotengine.org at tutorials section."
+#: tools/editor/plugins/script_text_editor.cpp
+msgid "Clone Down"
msgstr ""
-#: tools/editor/plugins/script_editor_plugin.cpp
-msgid "Classes"
+#: tools/editor/plugins/script_text_editor.cpp
+msgid "Complete Symbol"
msgstr ""
-#: tools/editor/plugins/script_editor_plugin.cpp
-msgid "Search the class hierarchy."
+#: tools/editor/plugins/script_text_editor.cpp
+msgid "Trim Trailing Whitespace"
msgstr ""
-#: tools/editor/plugins/script_editor_plugin.cpp
-msgid "Search the reference documentation."
+#: tools/editor/plugins/script_text_editor.cpp
+msgid "Auto Indent"
msgstr ""
-#: tools/editor/plugins/script_editor_plugin.cpp
-msgid "Go to previous edited document."
+#: tools/editor/plugins/script_text_editor.cpp
+msgid "Remove All Breakpoints"
msgstr ""
-#: tools/editor/plugins/script_editor_plugin.cpp
-msgid "Go to next edited document."
+#: tools/editor/plugins/script_text_editor.cpp
+msgid "Goto Next Breakpoint"
msgstr ""
-#: tools/editor/plugins/script_editor_plugin.cpp
-msgid "Create Script"
+#: tools/editor/plugins/script_text_editor.cpp
+msgid "Goto Previous Breakpoint"
msgstr ""
-#: tools/editor/plugins/script_editor_plugin.cpp
-msgid ""
-"The following files are newer on disk.\n"
-"What action should be taken?:"
+#: tools/editor/plugins/script_text_editor.cpp
+#: tools/editor/plugins/shader_editor_plugin.cpp
+msgid "Find Previous"
msgstr ""
-#: tools/editor/plugins/script_editor_plugin.cpp
-msgid "Reload"
+#: tools/editor/plugins/script_text_editor.cpp
+#: tools/editor/plugins/shader_editor_plugin.cpp
+msgid "Replace.."
msgstr ""
-#: tools/editor/plugins/script_editor_plugin.cpp
-msgid "Resave"
+#: tools/editor/plugins/script_text_editor.cpp
+msgid "Goto Function.."
msgstr ""
-#: tools/editor/plugins/script_editor_plugin.cpp
-#: tools/editor/script_editor_debugger.cpp
-msgid "Debugger"
+#: tools/editor/plugins/script_text_editor.cpp
+#: tools/editor/plugins/shader_editor_plugin.cpp
+msgid "Goto Line.."
msgstr ""
-#: tools/editor/plugins/script_editor_plugin.cpp
-msgid ""
-"Built-in scripts can only be edited when the scene they belong to is loaded"
+#: tools/editor/plugins/script_text_editor.cpp
+msgid "Contextual Help"
msgstr ""
#: tools/editor/plugins/shader_editor_plugin.cpp
@@ -4543,6 +4838,14 @@ msgid "Could not instance scene!"
msgstr ""
#: tools/editor/plugins/spatial_editor_plugin.cpp
+msgid "Move Mode (W)"
+msgstr ""
+
+#: tools/editor/plugins/spatial_editor_plugin.cpp
+msgid "Rotate Mode (E)"
+msgstr ""
+
+#: tools/editor/plugins/spatial_editor_plugin.cpp
msgid "Scale Mode (R)"
msgstr ""
@@ -5357,11 +5660,11 @@ msgid "Unnamed Project"
msgstr ""
#: tools/editor/project_manager.cpp
-msgid "Are you sure to open more than one projects?"
+msgid "Are you sure to open more than one project?"
msgstr ""
#: tools/editor/project_manager.cpp
-msgid "Are you sure to run more than one projects?"
+msgid "Are you sure to run more than one project?"
msgstr ""
#: tools/editor/project_manager.cpp
@@ -5369,6 +5672,12 @@ msgid "Remove project from the list? (Folder contents will not be modified)"
msgstr ""
#: tools/editor/project_manager.cpp
+msgid ""
+"You are about the scan %s folders for existing Godot projects. Do you "
+"confirm?"
+msgstr ""
+
+#: tools/editor/project_manager.cpp
msgid "Project Manager"
msgstr ""
@@ -5385,6 +5694,10 @@ msgid "Scan"
msgstr ""
#: tools/editor/project_manager.cpp
+msgid "Select a Folder to Scan"
+msgstr ""
+
+#: tools/editor/project_manager.cpp
msgid "New Project"
msgstr ""
@@ -5602,7 +5915,7 @@ msgstr ""
#: tools/editor/project_settings.cpp
msgid "Plugins"
-msgstr ""
+msgstr "Приставки"
#: tools/editor/property_editor.cpp
msgid "Preset.."
@@ -5749,6 +6062,10 @@ msgid "No parent to instance a child at."
msgstr ""
#: tools/editor/scene_tree_dock.cpp
+msgid "No parent to instance the scenes at."
+msgstr ""
+
+#: tools/editor/scene_tree_dock.cpp
msgid "Error loading scene from %s"
msgstr ""
@@ -5877,6 +6194,11 @@ msgid "Save Branch as Scene"
msgstr ""
#: tools/editor/scene_tree_dock.cpp
+#, fuzzy
+msgid "Delete (No Confirm)"
+msgstr "Моля, потвърдете..."
+
+#: tools/editor/scene_tree_dock.cpp
msgid "Add/Create a New Node"
msgstr ""
@@ -5886,6 +6208,10 @@ msgid ""
"exists."
msgstr ""
+#: tools/editor/scene_tree_dock.cpp
+msgid "Create a new script for the selected node."
+msgstr ""
+
#: tools/editor/scene_tree_editor.cpp
msgid ""
"This item cannot be made visible because the parent is hidden. Unhide the "
@@ -5948,90 +6274,6 @@ msgstr ""
msgid "Select a Node"
msgstr ""
-#: tools/editor/scenes_dock.cpp
-msgid "Same source and destination files, doing nothing."
-msgstr ""
-
-#: tools/editor/scenes_dock.cpp
-msgid "Same source and destination paths, doing nothing."
-msgstr ""
-
-#: tools/editor/scenes_dock.cpp
-msgid "Can't move directories to within themselves."
-msgstr ""
-
-#: tools/editor/scenes_dock.cpp
-msgid "Can't operate on '..'"
-msgstr ""
-
-#: tools/editor/scenes_dock.cpp
-msgid "Pick New Name and Location For:"
-msgstr ""
-
-#: tools/editor/scenes_dock.cpp
-msgid "No files selected!"
-msgstr ""
-
-#: tools/editor/scenes_dock.cpp
-msgid "Instance"
-msgstr ""
-
-#: tools/editor/scenes_dock.cpp
-msgid "Edit Dependencies.."
-msgstr ""
-
-#: tools/editor/scenes_dock.cpp
-msgid "View Owners.."
-msgstr ""
-
-#: tools/editor/scenes_dock.cpp
-msgid "Copy Path"
-msgstr ""
-
-#: tools/editor/scenes_dock.cpp
-msgid "Rename or Move.."
-msgstr ""
-
-#: tools/editor/scenes_dock.cpp
-msgid "Move To.."
-msgstr ""
-
-#: tools/editor/scenes_dock.cpp
-msgid "Info"
-msgstr ""
-
-#: tools/editor/scenes_dock.cpp
-msgid "Show In File Manager"
-msgstr ""
-
-#: tools/editor/scenes_dock.cpp
-msgid "Re-Import.."
-msgstr ""
-
-#: tools/editor/scenes_dock.cpp
-msgid "Previous Directory"
-msgstr ""
-
-#: tools/editor/scenes_dock.cpp
-msgid "Next Directory"
-msgstr ""
-
-#: tools/editor/scenes_dock.cpp
-msgid "Re-Scan Filesystem"
-msgstr ""
-
-#: tools/editor/scenes_dock.cpp
-msgid "Toggle folder status as Favorite"
-msgstr ""
-
-#: tools/editor/scenes_dock.cpp
-msgid "Instance the selected scene(s) as child of the selected node."
-msgstr ""
-
-#: tools/editor/scenes_dock.cpp
-msgid "Move"
-msgstr ""
-
#: tools/editor/script_create_dialog.cpp
msgid "Invalid parent class name"
msgstr ""
diff --git a/tools/translations/bn.po b/tools/translations/bn.po
index 5ebe5c1c9e..fac96be0bb 100644
--- a/tools/translations/bn.po
+++ b/tools/translations/bn.po
@@ -3,12 +3,13 @@
# This file is distributed under the same license as the Godot source code.
#
# Abu Md. Maruf Sarker <maruf.webdev@gmail.com>, 2016.
+# Tahmid Karim <tahmidk15@gmail.com>, 2016.
#
msgid ""
msgstr ""
"Project-Id-Version: Godot Engine editor\n"
-"PO-Revision-Date: 2016-07-10 16:42+0000\n"
-"Last-Translator: Abu Md. Maruf Sarker <maruf.webdev@gmail.com>\n"
+"PO-Revision-Date: 2016-08-10 17:10+0000\n"
+"Last-Translator: ABU MD. MARUF SARKER <maruf.webdev@gmail.com>\n"
"Language-Team: Bengali <https://hosted.weblate.org/projects/godot-engine/"
"godot/bn/>\n"
"Language: bn\n"
@@ -18,43 +19,282 @@ msgstr ""
"X-Generator: Weblate 2.8-dev\n"
#: modules/gdscript/gd_functions.cpp
+#: modules/visual_script/visual_script_builtin_funcs.cpp
msgid "Invalid type argument to convert(), use TYPE_* constants."
-msgstr ""
+msgstr "অগ্রহণযোগ্য মান convert()-এ গিয়েছে, TYPE_* ধ্রুবক ব্যবহার করুন।"
#: modules/gdscript/gd_functions.cpp
+#: modules/visual_script/visual_script_builtin_funcs.cpp
msgid "Not enough bytes for decoding bytes, or invalid format."
-msgstr ""
+msgstr "বিন্যাস জানার জন্য যথেষ্ট বাইট নেই, অথবা ভুল ফরম্যাট।"
#: modules/gdscript/gd_functions.cpp
msgid "step argument is zero!"
-msgstr ""
+msgstr "ধাপ মান শূন্য!"
#: modules/gdscript/gd_functions.cpp
msgid "Not a script with an instance"
-msgstr ""
+msgstr "ইনস্ট্যান্স বিহীন স্ক্রিপ্ট"
#: modules/gdscript/gd_functions.cpp
msgid "Not based on a script"
-msgstr ""
+msgstr "স্ক্রিপ্ট নির্ভর নয়"
#: modules/gdscript/gd_functions.cpp
msgid "Not based on a resource file"
-msgstr ""
+msgstr "রিসোর্স ফাইল ভিত্তিক নয়"
#: modules/gdscript/gd_functions.cpp
msgid "Invalid instance dictionary format (missing @path)"
-msgstr ""
+msgstr "ভুল dictionary ফরম্যাট (@path নেই)"
#: modules/gdscript/gd_functions.cpp
msgid "Invalid instance dictionary format (can't load script at @path)"
-msgstr ""
+msgstr "ভুল dictionary ফরম্যাট (@path-এ স্ক্রিপ্ট লোড অসম্ভব)"
#: modules/gdscript/gd_functions.cpp
msgid "Invalid instance dictionary format (invalid script at @path)"
-msgstr ""
+msgstr "ভুল dictionary ফরম্যাট (@path-এ ভুল স্ক্রিপ্ট)"
#: modules/gdscript/gd_functions.cpp
msgid "Invalid instance dictionary (invalid subclasses)"
+msgstr "ভুল dictionary ফরম্যাট (ভুল subclasses)"
+
+#: modules/visual_script/visual_script.cpp
+msgid ""
+"A node yielded without working memory, please read the docs on how to yield "
+"properly!"
+msgstr ""
+
+#: modules/visual_script/visual_script.cpp
+msgid ""
+"Node yielded, but did not return a function state in the first working "
+"memory."
+msgstr ""
+
+#: modules/visual_script/visual_script.cpp
+msgid ""
+"Return value must be assigned to first element of node working memory! Fix "
+"your node please."
+msgstr ""
+
+#: modules/visual_script/visual_script.cpp
+msgid "Node returned an invalid sequence output: "
+msgstr ""
+
+#: modules/visual_script/visual_script.cpp
+msgid "Found sequence bit but not the node in the stack, report bug!"
+msgstr ""
+
+#: modules/visual_script/visual_script.cpp
+msgid "Stack overflow with stack depth: "
+msgstr ""
+
+#: modules/visual_script/visual_script_editor.cpp
+msgid "Functions:"
+msgstr ""
+
+#: modules/visual_script/visual_script_editor.cpp
+msgid "Variables:"
+msgstr ""
+
+#: modules/visual_script/visual_script_editor.cpp tools/editor/editor_help.cpp
+msgid "Signals:"
+msgstr ""
+
+#: modules/visual_script/visual_script_editor.cpp
+msgid "Name is not a valid identifier:"
+msgstr ""
+
+#: modules/visual_script/visual_script_editor.cpp
+msgid "Name already in use by another func/var/signal:"
+msgstr ""
+
+#: modules/visual_script/visual_script_editor.cpp
+#, fuzzy
+msgid "Rename Function"
+msgstr "নির্বাচিত সমূহ অপসারণ করুন"
+
+#: modules/visual_script/visual_script_editor.cpp
+msgid "Rename Variable"
+msgstr ""
+
+#: modules/visual_script/visual_script_editor.cpp
+msgid "Rename Signal"
+msgstr ""
+
+#: modules/visual_script/visual_script_editor.cpp
+msgid "Add Function"
+msgstr ""
+
+#: modules/visual_script/visual_script_editor.cpp
+msgid "Add Variable"
+msgstr ""
+
+#: modules/visual_script/visual_script_editor.cpp
+msgid "Add Signal"
+msgstr ""
+
+#: modules/visual_script/visual_script_editor.cpp
+#, fuzzy
+msgid "Remove Function"
+msgstr "নির্বাচিত সমূহ অপসারণ করুন"
+
+#: modules/visual_script/visual_script_editor.cpp
+msgid "Remove Variable"
+msgstr ""
+
+#: modules/visual_script/visual_script_editor.cpp
+msgid "Editing Variable:"
+msgstr ""
+
+#: modules/visual_script/visual_script_editor.cpp
+#, fuzzy
+msgid "Remove Signal"
+msgstr "নির্বাচিত সমূহ অপসারণ করুন"
+
+#: modules/visual_script/visual_script_editor.cpp
+msgid "Editing Signal:"
+msgstr ""
+
+#: modules/visual_script/visual_script_editor.cpp
+msgid "Add Node"
+msgstr ""
+
+#: modules/visual_script/visual_script_editor.cpp
+msgid "Add Node(s) From Tree"
+msgstr ""
+
+#: modules/visual_script/visual_script_editor.cpp
+msgid "Add Setter Property"
+msgstr ""
+
+#: modules/visual_script/visual_script_editor.cpp
+msgid "Add Getter Property"
+msgstr ""
+
+#: modules/visual_script/visual_script_editor.cpp
+#: tools/editor/plugins/canvas_item_editor_plugin.cpp
+#: tools/editor/plugins/polygon_2d_editor_plugin.cpp
+#: tools/editor/plugins/script_text_editor.cpp
+#: tools/editor/plugins/shader_editor_plugin.cpp
+#: tools/editor/project_manager.cpp
+msgid "Edit"
+msgstr ""
+
+#: modules/visual_script/visual_script_editor.cpp
+msgid "Base Type:"
+msgstr ""
+
+#: modules/visual_script/visual_script_editor.cpp tools/editor/editor_help.cpp
+msgid "Members:"
+msgstr ""
+
+#: modules/visual_script/visual_script_editor.cpp
+msgid "Available Nodes:"
+msgstr ""
+
+#: modules/visual_script/visual_script_editor.cpp
+msgid "Select or create a function to edit graph"
+msgstr ""
+
+#: modules/visual_script/visual_script_editor.cpp tools/editor/call_dialog.cpp
+#: tools/editor/connections_dialog.cpp
+#: tools/editor/plugins/animation_player_editor_plugin.cpp
+#: tools/editor/plugins/canvas_item_editor_plugin.cpp
+#: tools/editor/plugins/resource_preloader_editor_plugin.cpp
+#: tools/editor/plugins/sample_library_editor_plugin.cpp
+#: tools/editor/plugins/script_editor_plugin.cpp
+#: tools/editor/plugins/sprite_frames_editor_plugin.cpp
+#: tools/editor/project_settings.cpp tools/editor/property_editor.cpp
+#: tools/editor/run_settings_dialog.cpp tools/editor/settings_config_dialog.cpp
+msgid "Close"
+msgstr ""
+
+#: modules/visual_script/visual_script_editor.cpp
+msgid "Edit Signal Arguments:"
+msgstr ""
+
+#: modules/visual_script/visual_script_editor.cpp
+msgid "Edit Variable:"
+msgstr ""
+
+#: modules/visual_script/visual_script_editor.cpp
+msgid "Change"
+msgstr ""
+
+#: modules/visual_script/visual_script_editor.cpp
+#, fuzzy
+msgid "Delete Selected"
+msgstr "নির্বাচিত সমূহ অনুলিপি করুন"
+
+#: modules/visual_script/visual_script_editor.cpp
+#: tools/editor/plugins/script_text_editor.cpp
+msgid "Toggle Breakpoint"
+msgstr ""
+
+#: modules/visual_script/visual_script_editor.cpp
+msgid "Find Node Tyoe"
+msgstr ""
+
+#: modules/visual_script/visual_script_flow_control.cpp
+msgid "Input type not iterable: "
+msgstr ""
+
+#: modules/visual_script/visual_script_flow_control.cpp
+msgid "Iterator became invalid"
+msgstr ""
+
+#: modules/visual_script/visual_script_flow_control.cpp
+msgid "Iterator became invalid: "
+msgstr ""
+
+#: modules/visual_script/visual_script_func_nodes.cpp
+msgid "Invalid index property name."
+msgstr ""
+
+#: modules/visual_script/visual_script_func_nodes.cpp
+msgid "Base object is not a Node!"
+msgstr ""
+
+#: modules/visual_script/visual_script_func_nodes.cpp
+msgid "Path does not lead Node!"
+msgstr ""
+
+#: modules/visual_script/visual_script_func_nodes.cpp
+msgid "Invalid index property name '%s' in node %s."
+msgstr ""
+
+#: modules/visual_script/visual_script_nodes.cpp
+msgid ": Invalid argument of type: "
+msgstr ""
+
+#: modules/visual_script/visual_script_nodes.cpp
+msgid ": Invalid arguments: "
+msgstr ""
+
+#: modules/visual_script/visual_script_nodes.cpp
+msgid "VariableGet not found in script: "
+msgstr ""
+
+#: modules/visual_script/visual_script_nodes.cpp
+msgid "VariableSet not found in script: "
+msgstr ""
+
+#: modules/visual_script/visual_script_nodes.cpp
+msgid ""
+"Custom node has no _get_output_port_unsequenced(idx,wmem), but unsequenced "
+"ports were specified."
+msgstr ""
+
+#: modules/visual_script/visual_script_nodes.cpp
+msgid "Custom node has no _step() method, can't process graph."
+msgstr ""
+
+#: modules/visual_script/visual_script_nodes.cpp
+msgid ""
+"Invalid return value from _step(), must be integer (seq out), or string "
+"(error)."
msgstr ""
#: scene/2d/animated_sprite.cpp
@@ -62,12 +302,16 @@ msgid ""
"A SpriteFrames resource must be created or set in the 'Frames' property in "
"order for AnimatedSprite to display frames."
msgstr ""
+"AnimatedSprite দ্বারা ফ্রেম দেখাতে SpriteFrames রিসোর্স অবশ্যই তৈরি করতে হবে "
+"অথবা 'Frames' এর মান-এ নির্ধারন করে দিতে হবে।"
#: scene/2d/canvas_modulate.cpp
msgid ""
"Only one visible CanvasModulate is allowed per scene (or set of instanced "
"scenes). The first created one will work, while the rest will be ignored."
msgstr ""
+"প্রতি scene-এ (অথবা ইন্সট্যান্সড scene-এর সম্মেলনে) সর্বোচ্চ একটি দৃশ্যমান "
+"CanvasModulate সম্ভব। সর্বপ্রথমেরটি দৃশ্যত হলেও বাকিগুলো বাতিল হয়ে যাবে।"
#: scene/2d/collision_polygon_2d.cpp
msgid ""
@@ -75,10 +319,13 @@ msgid ""
"CollisionObject2D derived node. Please only use it as a child of Area2D, "
"StaticBody2D, RigidBody2D, KinematicBody2D, etc. to give them a shape."
msgstr ""
+"CollisionPolygon2D শুধুমাত্র CollisionObject2D হতে সৃষ্ট নোডের সংঘর্ষের আকৃতি প্রদান "
+"করে। Area2D, StaticBody2D, RigidBody2D, KinematicBody2D, ইত্যাদিকে আকার দিতে "
+"অনুগ্রহ করে তা শুধুমাত্র তাদের অংশ হিসেবে ব্যবহার করুন।"
#: scene/2d/collision_polygon_2d.cpp
msgid "An empty CollisionPolygon2D has no effect on collision."
-msgstr ""
+msgstr "সংঘর্ষে ফাঁকা/শুন্য CollisionPolygon2D-এর কোনো প্রভাব নেই।"
#: scene/2d/collision_shape_2d.cpp
msgid ""
@@ -86,80 +333,104 @@ msgid ""
"CollisionObject2D derived node. Please only use it as a child of Area2D, "
"StaticBody2D, RigidBody2D, KinematicBody2D, etc. to give them a shape."
msgstr ""
+"CollisionShape2D শুধুমাত্র CollisionObject2D হতে সৃষ্ট নোডের সংঘর্ষের আকৃতি প্রদান "
+"করে। Area2D, StaticBody2D, RigidBody2D, KinematicBody2D, ইত্যাদিকে আকার দিতে "
+"অনুগ্রহ করে তা শুধুমাত্র তাদের অংশ হিসেবে ব্যবহার করুন।"
#: scene/2d/collision_shape_2d.cpp
msgid ""
"A shape must be provided for CollisionShape2D to function. Please create a "
"shape resource for it!"
msgstr ""
+"সফল্ভাবে কাজ করতে CollisionShape2D এর একটি আকৃতি প্রয়োজন। অনুগ্রহ করে তার জন্য "
+"একটি আকৃতি তৈরি করুন!"
#: scene/2d/light_2d.cpp
msgid ""
"A texture with the shape of the light must be supplied to the 'texture' "
"property."
msgstr ""
+"অবশ্যই লাইটের আকৃতি সহ একটি গঠন 'texture' এর বৈশিষ্ট্যে হিসেবে প্রদান করতে হবে।"
#: scene/2d/light_occluder_2d.cpp
msgid ""
"An occluder polygon must be set (or drawn) for this occluder to take effect."
msgstr ""
+"Occluder এর প্রভাব ফেলতে একটি occluder বহুভুজ নির্ধারণ করা (বা, আঁকা) আবশ্যক।"
#: scene/2d/light_occluder_2d.cpp
msgid "The occluder polygon for this occluder is empty. Please draw a polygon!"
-msgstr ""
+msgstr "এই occluder এর জন্য occluder পলিগনটি খালি। অনুগ্রহ করে একটি পলিগন আঁকুন!"
#: scene/2d/navigation_polygon.cpp
msgid ""
"A NavigationPolygon resource must be set or created for this node to work. "
"Please set a property or draw a polygon."
msgstr ""
+"এই নোডটি সফল্ভাবে কাজ করার জন্য একটি NavigationPolygon রিসোর্স নির্ধারন বা তৈরি "
+"করতে হবে। অনুগ্রহ করে একটি বৈশিষ্ট্য নির্ধারন করুন বা একটি পলিগন/বহুভুজ আঁকুন।"
#: scene/2d/navigation_polygon.cpp
msgid ""
"NavigationPolygonInstance must be a child or grandchild to a Navigation2D "
"node. It only provides navigation data."
msgstr ""
+"NavigationPolygonInstance-কে অবশ্যই Navigation2D-এর অংশ অথবা অংশের অংশ হতে "
+"হবে। এটা শুধুমাত্র ন্যাভিগেশনের তথ্য প্রদান করে।"
#: scene/2d/parallax_layer.cpp
msgid ""
"ParallaxLayer node only works when set as child of a ParallaxBackground node."
msgstr ""
+"ParallaxLayer একমাত্র ParallaxBackground এর অংশ হিসেবে নির্ধারন করলেই কাজ করে।"
#: scene/2d/particles_2d.cpp
msgid "Path property must point to a valid Particles2D node to work."
-msgstr ""
+msgstr "Path এর দিক অবশ্যই একটি কার্যকর Particles2D এর দিকে নির্দেশ করাতে হবে।"
#: scene/2d/path_2d.cpp
msgid "PathFollow2D only works when set as a child of a Path2D node."
-msgstr ""
+msgstr "PathFollow2D একমাত্র Path2D এর অংশ হিসেবে নির্ধারন করালেই কাজ করে।"
#: scene/2d/remote_transform_2d.cpp
msgid "Path property must point to a valid Node2D node to work."
-msgstr ""
+msgstr "Path এর দিক অবশ্যই একটি কার্যকর Node2D এর দিকে নির্দেশ করাতে হবে।"
#: scene/2d/sample_player_2d.cpp scene/audio/sample_player.cpp
msgid ""
"A SampleLibrary resource must be created or set in the 'samples' property in "
"order for SamplePlayer to play sound."
msgstr ""
+"SamplePlayer-এ শব্দ চালাতে এর 'samples'-এ একটি SampleLibrary তৈরি বা নির্ধারন "
+"করতে হবে।"
#: scene/2d/sprite.cpp
msgid ""
"Path property must point to a valid Viewport node to work. Such Viewport "
"must be set to 'render target' mode."
msgstr ""
+"Path এর দিক অবশ্যই একটি কার্যকর Viewport এর দিকে নির্দেশ করাতে হবে। সেই "
+"Viewport অবশ্যই 'render target' মোডে নির্ধারন করতে হবে।"
#: scene/2d/sprite.cpp
msgid ""
"The Viewport set in the path property must be set as 'render target' in "
"order for this sprite to work."
msgstr ""
+"এই sprite টি কার্যকর করতে path প্রোপার্টিতে নির্ধারিত Viewport টি অবশ্যই 'render "
+"target' এ নির্ধারিত করতে হবে।"
#: scene/2d/visibility_notifier_2d.cpp
msgid ""
"VisibilityEnable2D works best when used with the edited scene root directly "
"as parent."
msgstr ""
+"VisibilityEnable2D সর্বোত্তম কার্যকর হয় যখন সম্পাদিত দৃশ্য মূল দৃশ্য হিসেবে সরাসরি "
+"ব্যবহৃত হয়।"
+
+#: scene/3d/baked_light_instance.cpp
+msgid "BakedLightInstance does not contain a BakedLight resource."
+msgstr ""
#: scene/3d/body_shape.cpp
msgid ""
@@ -167,12 +438,17 @@ msgid ""
"derived node. Please only use it as a child of Area, StaticBody, RigidBody, "
"KinematicBody, etc. to give them a shape."
msgstr ""
+"CollisionShape শুধুমাত্র CollisionObject হতে সৃষ্ট নোডের সংঘর্ষের আকৃতি প্রদান করে। "
+"Area, StaticBody, RigidBody, KinematicBody, ইত্যাদিকে আকার দিতে অনুগ্রহ করে তা "
+"শুধুমাত্র তাদের অংশ হিসেবে ব্যবহার করুন।"
#: scene/3d/body_shape.cpp
msgid ""
"A shape must be provided for CollisionShape to function. Please create a "
"shape resource for it!"
msgstr ""
+"সফল্ভাবে কাজ করতে CollisionShape এর একটি আকৃতি প্রয়োজন। অনুগ্রহ করে তার জন্য একটি "
+"আকৃতি তৈরি করুন!"
#: scene/3d/collision_polygon.cpp
msgid ""
@@ -180,232 +456,245 @@ msgid ""
"CollisionObject derived node. Please only use it as a child of Area, "
"StaticBody, RigidBody, KinematicBody, etc. to give them a shape."
msgstr ""
+"CollisionPolygon শুধুমাত্র CollisionObject হতে সৃষ্ট নোডের সংঘর্ষের আকৃতি প্রদান "
+"করে। Area, StaticBody, RigidBody, KinematicBody, ইত্যাদিকে আকার দিতে অনুগ্রহ "
+"করে তা শুধুমাত্র তাদের অংশ হিসেবে ব্যবহার করুন।"
#: scene/3d/collision_polygon.cpp
msgid "An empty CollisionPolygon has no effect on collision."
-msgstr ""
+msgstr "সংঘর্ষে ফাঁকা/শুন্য CollisionPolygon-এর কোনো প্রভাব নেই।"
#: scene/3d/navigation_mesh.cpp
msgid "A NavigationMesh resource must be set or created for this node to work."
msgstr ""
+"এই নোডটি সফল্ভাবে কাজ করার জন্য একটি NavigationMesh রিসোর্স নির্ধারন বা তৈরি "
+"করতে হবে।"
#: scene/3d/navigation_mesh.cpp
msgid ""
"NavigationMeshInstance must be a child or grandchild to a Navigation node. "
"It only provides navigation data."
msgstr ""
+"NavigationMeshInstance-কে অবশ্যই Navigation-এর অংশ অথবা অংশের অংশ হতে হবে। "
+"এটা শুধুমাত্র ন্যাভিগেশনের তথ্য প্রদান করে।"
#: scene/3d/scenario_fx.cpp
msgid ""
"Only one WorldEnvironment is allowed per scene (or set of instanced scenes)."
msgstr ""
+"প্রতি scene-এ (অথবা ইন্সট্যান্সড scene-এর সম্মেলনে) সর্বোচ্চ একটি দৃশ্যমান "
+"WorldEnvironment সম্ভব।"
#: scene/3d/spatial_sample_player.cpp
msgid ""
"A SampleLibrary resource must be created or set in the 'samples' property in "
"order for SpatialSamplePlayer to play sound."
msgstr ""
+"SpatialSamplePlayer-এ শব্দ চালাতে এর 'samples'-এ একটি SampleLibrary তৈরি বা "
+"নির্ধারন করতে হবে।"
#: scene/3d/sprite_3d.cpp
msgid ""
"A SpriteFrames resource must be created or set in the 'Frames' property in "
"order for AnimatedSprite3D to display frames."
msgstr ""
+"AnimatedSprite3D দ্বারা ফ্রেম দেখাতে SpriteFrames রিসোর্স অবশ্যই তৈরি করতে হবে "
+"অথবা 'Frames' এর মান-এ নির্ধারন করে দিতে হবে।"
#: scene/gui/dialogs.cpp tools/editor/io_plugins/editor_scene_import_plugin.cpp
msgid "Cancel"
-msgstr ""
+msgstr "বাতিল"
-#: scene/gui/dialogs.cpp
+#: scene/gui/dialogs.cpp tools/editor/scene_tree_dock.cpp
msgid "OK"
-msgstr ""
+msgstr "সঠিক"
#: scene/gui/dialogs.cpp
msgid "Alert!"
-msgstr ""
+msgstr "সতর্কতা!"
#: scene/gui/dialogs.cpp
msgid "Please Confirm..."
-msgstr ""
+msgstr "অনুগ্রহ করে নিশ্চিত করুন..."
#: scene/gui/file_dialog.cpp tools/editor/editor_file_dialog.cpp
msgid "File Exists, Overwrite?"
-msgstr ""
+msgstr "একই নামের ফাইল উপস্থিত, তা মুছে লিখবেন?"
#: scene/gui/file_dialog.cpp tools/editor/editor_file_dialog.cpp
msgid "All Recognized"
-msgstr ""
+msgstr "সব ফাইল পরিচিতি সম্পন্ন"
#: scene/gui/file_dialog.cpp tools/editor/editor_file_dialog.cpp
msgid "All Files (*)"
-msgstr ""
+msgstr "সব ফাইল (*)"
#: scene/gui/file_dialog.cpp tools/editor/editor_file_dialog.cpp
#: tools/editor/editor_help.cpp tools/editor/editor_node.cpp
+#: tools/editor/filesystem_dock.cpp
#: tools/editor/plugins/script_editor_plugin.cpp tools/editor/quick_open.cpp
-#: tools/editor/scenes_dock.cpp
msgid "Open"
-msgstr ""
+msgstr "খুলুন"
#: scene/gui/file_dialog.cpp
msgid "Open a File"
-msgstr ""
+msgstr "একটি ফাইল খুলুন"
#: scene/gui/file_dialog.cpp
msgid "Open File(s)"
-msgstr ""
+msgstr "এক বা একাধিক ফাইল খুলুন"
#: scene/gui/file_dialog.cpp
msgid "Open a Directory"
-msgstr ""
+msgstr "পথ/ডিরেক্টরি খুলুন"
#: scene/gui/file_dialog.cpp
msgid "Open a File or Directory"
-msgstr ""
+msgstr "ফাইল বা পথ/ডিরেক্টরি খুলুন"
#: scene/gui/file_dialog.cpp tools/editor/editor_file_dialog.cpp
#: tools/editor/editor_node.cpp
#: tools/editor/plugins/animation_player_editor_plugin.cpp
#: tools/editor/plugins/script_editor_plugin.cpp
msgid "Save"
-msgstr ""
+msgstr "সংরক্ষন করুন"
#: scene/gui/file_dialog.cpp tools/editor/editor_file_dialog.cpp
msgid "Save a File"
-msgstr ""
+msgstr "ফাইল সংরক্ষন করুন"
#: scene/gui/file_dialog.cpp tools/editor/editor_dir_dialog.cpp
#: tools/editor/editor_file_dialog.cpp
msgid "Create Folder"
-msgstr ""
+msgstr "ফোল্ডার তৈরি করুন"
#: scene/gui/file_dialog.cpp tools/editor/editor_autoload_settings.cpp
#: tools/editor/editor_file_dialog.cpp
#: tools/editor/io_plugins/editor_font_import_plugin.cpp
#: tools/editor/script_create_dialog.cpp
msgid "Path:"
-msgstr ""
+msgstr "পথ:"
#: scene/gui/file_dialog.cpp tools/editor/editor_file_dialog.cpp
msgid "Directories & Files:"
-msgstr ""
+msgstr "পথ এবং ফাইল:"
#: scene/gui/file_dialog.cpp tools/editor/editor_file_dialog.cpp
#: tools/editor/script_editor_debugger.cpp
msgid "File:"
-msgstr ""
+msgstr "ফাইল:"
#: scene/gui/file_dialog.cpp tools/editor/editor_file_dialog.cpp
msgid "Filter:"
-msgstr ""
+msgstr "ফিল্টার:"
#: scene/gui/file_dialog.cpp tools/editor/editor_dir_dialog.cpp
#: tools/editor/editor_file_dialog.cpp tools/editor/editor_plugin_settings.cpp
#: tools/editor/plugins/theme_editor_plugin.cpp
msgid "Name:"
-msgstr ""
+msgstr "নাম:"
#: scene/gui/file_dialog.cpp tools/editor/editor_dir_dialog.cpp
#: tools/editor/editor_file_dialog.cpp
msgid "Could not create folder."
-msgstr ""
+msgstr "ফোল্ডার তৈরী করা সম্ভব হয়নি।"
#: scene/gui/file_dialog.cpp tools/editor/editor_file_dialog.cpp
msgid "Must use a valid extension."
-msgstr ""
+msgstr "একটি কার্যকর এক্সটেনশন ব্যবহার করা আবশ্যক।"
#: scene/gui/input_action.cpp tools/editor/project_settings.cpp
#: tools/editor/settings_config_dialog.cpp
msgid "Shift+"
-msgstr ""
+msgstr "Shift+"
#: scene/gui/input_action.cpp tools/editor/project_settings.cpp
#: tools/editor/settings_config_dialog.cpp
msgid "Alt+"
-msgstr ""
+msgstr "Alt+"
#: scene/gui/input_action.cpp
msgid "Ctrl+"
-msgstr ""
+msgstr "Ctrl+"
#: scene/gui/input_action.cpp tools/editor/project_settings.cpp
#: tools/editor/settings_config_dialog.cpp
msgid "Meta+"
-msgstr ""
+msgstr "Meta+"
#: scene/gui/input_action.cpp tools/editor/project_settings.cpp
msgid "Device"
-msgstr ""
+msgstr "ডিভাইস/যন্ত্র"
#: scene/gui/input_action.cpp tools/editor/project_settings.cpp
msgid "Button"
-msgstr ""
+msgstr "বাটন/বোতাম"
#: scene/gui/input_action.cpp tools/editor/project_settings.cpp
msgid "Left Button."
-msgstr ""
+msgstr "বাম বোতাম/বাটন।"
#: scene/gui/input_action.cpp tools/editor/project_settings.cpp
msgid "Right Button."
-msgstr ""
+msgstr "ডান বোতাম/বাটন।"
#: scene/gui/input_action.cpp tools/editor/project_settings.cpp
msgid "Middle Button."
-msgstr ""
+msgstr "মাঝ বোতাম/বাটন।"
#: scene/gui/input_action.cpp tools/editor/project_settings.cpp
msgid "Wheel Up."
-msgstr ""
+msgstr "মাউসের চাকা উপরের দিকে চক্কর।"
#: scene/gui/input_action.cpp tools/editor/project_settings.cpp
msgid "Wheel Down."
-msgstr ""
+msgstr "মাউসের চাকা নিচের দিকে চক্কর।"
#: scene/gui/input_action.cpp tools/editor/project_settings.cpp
msgid "Axis"
-msgstr ""
+msgstr "অক্ষ"
#: scene/gui/line_edit.cpp scene/gui/text_edit.cpp
-#: tools/editor/plugins/script_editor_plugin.cpp
+#: tools/editor/plugins/script_text_editor.cpp
#: tools/editor/plugins/shader_editor_plugin.cpp
msgid "Cut"
-msgstr ""
+msgstr "কর্তন/কাট করুন"
#: scene/gui/line_edit.cpp scene/gui/text_edit.cpp
-#: tools/editor/plugins/script_editor_plugin.cpp
+#: tools/editor/plugins/script_text_editor.cpp
#: tools/editor/plugins/shader_editor_plugin.cpp
#: tools/editor/property_editor.cpp tools/editor/resources_dock.cpp
msgid "Copy"
-msgstr ""
+msgstr "প্রতিলিপি/কপি করুন"
#: scene/gui/line_edit.cpp scene/gui/text_edit.cpp
#: tools/editor/plugins/resource_preloader_editor_plugin.cpp
-#: tools/editor/plugins/script_editor_plugin.cpp
+#: tools/editor/plugins/script_text_editor.cpp
#: tools/editor/plugins/shader_editor_plugin.cpp
#: tools/editor/plugins/sprite_frames_editor_plugin.cpp
#: tools/editor/property_editor.cpp tools/editor/resources_dock.cpp
msgid "Paste"
-msgstr ""
+msgstr "প্রতিলেপন/পেস্ট করুন"
#: scene/gui/line_edit.cpp scene/gui/text_edit.cpp
-#: tools/editor/plugins/script_editor_plugin.cpp
+#: tools/editor/plugins/script_text_editor.cpp
#: tools/editor/plugins/shader_editor_plugin.cpp
#: tools/editor/project_export.cpp
msgid "Select All"
-msgstr ""
+msgstr "সবগুলি বাছাই করুন"
#: scene/gui/line_edit.cpp scene/gui/text_edit.cpp tools/editor/editor_log.cpp
#: tools/editor/plugins/animation_tree_editor_plugin.cpp
#: tools/editor/plugins/rich_text_editor_plugin.cpp
#: tools/editor/property_editor.cpp tools/editor/script_editor_debugger.cpp
msgid "Clear"
-msgstr ""
+msgstr "পরিস্কার করুন/ক্লীয়ার"
#: scene/gui/line_edit.cpp scene/gui/text_edit.cpp tools/editor/editor_node.cpp
-#: tools/editor/plugins/script_editor_plugin.cpp
+#: tools/editor/plugins/script_text_editor.cpp
#: tools/editor/plugins/shader_editor_plugin.cpp
msgid "Undo"
-msgstr ""
+msgstr "সাবেক অবস্থায় যান/আনডু"
#: scene/gui/popup.cpp
msgid ""
@@ -413,6 +702,9 @@ msgid ""
"functions. Making them visible for editing is fine though, but they will "
"hide upon running."
msgstr ""
+"সাধারণত popups লুকিয়ে যাবে, যদি আপনি popup() বা popup*() এর যেকোনো ফাংশন "
+"ব্যবহার না করেন। যদিও সম্পাদনের কাজে তা গ্রহনযোগ্য, কিন্তু চালনার সময় তা লুকিয়ে "
+"যাবে।"
#: scene/main/viewport.cpp
msgid ""
@@ -421,196 +713,200 @@ msgid ""
"obtain a size. Otherwise, make it a RenderTarget and assign its internal "
"texture to some node for display."
msgstr ""
+"এই viewport টি render target হিসেবে নির্ধারন করা নেই। আপনি যদি এর বস্তু-সামগ্রী "
+"সরাসরি পর্দায় দেখাতে চান, এটিকে যেকোনো Control এর অংশভূত করুন যেনো এটি একটি "
+"আকার ধারণ করতে পারে। অন্যথায়, এটিকে একটি RenderTarget করুন এবং এর অভ্যন্তরীণ "
+"দৃশ্যাবলিকে (texture) দৃশ্যমান করতে কোনো নোডে হস্তান্তর করুন।"
#: scene/resources/dynamic_font.cpp
#: tools/editor/io_plugins/editor_font_import_plugin.cpp
msgid "Error initializing FreeType."
-msgstr ""
+msgstr "FreeType আরম্ভে সমস্যা হয়েছে।"
#: scene/resources/dynamic_font.cpp
#: tools/editor/io_plugins/editor_font_import_plugin.cpp
msgid "Unknown font format."
-msgstr ""
+msgstr "অজানা ধরনের ফন্ট।"
#: scene/resources/dynamic_font.cpp
#: tools/editor/io_plugins/editor_font_import_plugin.cpp
msgid "Error loading font."
-msgstr ""
+msgstr "ফন্ট তুলতে/লোডে সমস্যা হয়েছে।"
#: scene/resources/dynamic_font.cpp
#: tools/editor/io_plugins/editor_font_import_plugin.cpp
msgid "Invalid font size."
-msgstr ""
+msgstr "ফন্টের আকার অগ্র্যহনযোগ্য।"
#: tools/editor/animation_editor.cpp
msgid "Disabled"
-msgstr ""
+msgstr "অসমর্থ/অক্ষম"
#: tools/editor/animation_editor.cpp
msgid "All Selection"
-msgstr ""
+msgstr "সকল বাছাইকৃত"
#: tools/editor/animation_editor.cpp
msgid "Move Add Key"
-msgstr ""
+msgstr "সংযোগ (অ্যাড) বোতাম সরান"
#: tools/editor/animation_editor.cpp
msgid "Anim Change Transition"
-msgstr ""
+msgstr "অ্যানিমেশনের (Anim) ট্র্যানজিশন/স্থানান্তরণ পরিবর্তন করুন"
#: tools/editor/animation_editor.cpp
msgid "Anim Change Transform"
-msgstr ""
+msgstr "অ্যানিমেশনের (Anim) ট্রান্সফর্ম/রুপান্তর পরিবর্তন করুন"
#: tools/editor/animation_editor.cpp
msgid "Anim Change Value"
-msgstr ""
+msgstr "অ্যানিমেশনের (Anim) মান পরিবর্তন করুন"
#: tools/editor/animation_editor.cpp
msgid "Anim Change Call"
-msgstr ""
+msgstr "অ্যানিমেশনের (Anim) ডাক পরিবর্তন করুন"
#: tools/editor/animation_editor.cpp
msgid "Anim Add Track"
-msgstr ""
+msgstr "অ্যানিমেশনে (Anim) ট্র্যাক/পথ যোগ করুন"
#: tools/editor/animation_editor.cpp
msgid "Anim Duplicate Keys"
-msgstr ""
+msgstr "অ্যানিমেশনের (Anim) চাবিগুলো অনুলিপি/নকল করুন"
#: tools/editor/animation_editor.cpp
msgid "Move Anim Track Up"
-msgstr ""
+msgstr "অ্যানিমেশনের (Anim) ট্র্যাক/পথ উপরের দিকে তুলুন"
#: tools/editor/animation_editor.cpp
msgid "Move Anim Track Down"
-msgstr ""
+msgstr "অ্যানিমেশনের (Anim) ট্র্যাক/পথ নিচের দিকে নিয়ে যান"
#: tools/editor/animation_editor.cpp
msgid "Remove Anim Track"
-msgstr ""
+msgstr "অ্যানিমেশনের (Anim) ট্র্যাক/পথ অপসারণ করুন"
#: tools/editor/animation_editor.cpp
msgid "Set Transitions to:"
-msgstr ""
+msgstr "ট্র্যানজিশন/স্থানান্তরণ সেট/নির্ধারণ করুন:"
#: tools/editor/animation_editor.cpp
msgid "Anim Track Rename"
-msgstr ""
+msgstr "অ্যানিমেশন (Anim) ট্র্যাক/পথ-এর নাম পরিবর্তন করুন"
#: tools/editor/animation_editor.cpp
msgid "Anim Track Change Interpolation"
-msgstr ""
+msgstr "অ্যানিমেশন (Anim) ট্র্যাক/পথ-এর প্রক্ষেপ/নিবেশ পরিবর্তন করুন"
#: tools/editor/animation_editor.cpp
msgid "Anim Track Change Value Mode"
-msgstr ""
+msgstr "অ্যানিমেশন (Anim) ট্র্যাক/পথ-এর মানের ধরন/প্রকার পরিবর্তন করুন"
#: tools/editor/animation_editor.cpp
msgid "Edit Node Curve"
-msgstr ""
+msgstr "নোডের বাঁক/কার্ভ সম্পাদন করুন"
#: tools/editor/animation_editor.cpp
msgid "Edit Selection Curve"
-msgstr ""
+msgstr "নির্বাচন বাঁক/কার্ভ সম্পাদন করুন"
#: tools/editor/animation_editor.cpp
msgid "Anim Delete Keys"
-msgstr ""
+msgstr "অ্যানিমেশনের (Anim) চাবিগুলো অপসারণ করুন"
#: tools/editor/animation_editor.cpp
#: tools/editor/plugins/tile_map_editor_plugin.cpp
msgid "Duplicate Selection"
-msgstr ""
+msgstr "নির্বাচিত সমূহ অনুলিপি করুন"
#: tools/editor/animation_editor.cpp
msgid "Duplicate Transposed"
-msgstr ""
+msgstr "পক্ষান্তরিত (Transposed) সমূহ অনুলিপি করুন"
#: tools/editor/animation_editor.cpp
msgid "Remove Selection"
-msgstr ""
+msgstr "নির্বাচিত সমূহ অপসারণ করুন"
#: tools/editor/animation_editor.cpp
msgid "Continuous"
-msgstr ""
+msgstr "অবিচ্ছিন্ন/নিরবচ্ছিন্ন"
#: tools/editor/animation_editor.cpp
msgid "Discrete"
-msgstr ""
+msgstr "স্বতন্ত্র/পৃথক্"
#: tools/editor/animation_editor.cpp
msgid "Trigger"
-msgstr ""
+msgstr "ট্রিগার/চালনা করুন"
#: tools/editor/animation_editor.cpp
msgid "Anim Add Key"
-msgstr ""
+msgstr "অ্যানিমেশনে (Anim) চাবি/কী যোগ করুন"
#: tools/editor/animation_editor.cpp
msgid "Anim Move Keys"
-msgstr ""
+msgstr "অ্যানিমেশনে (Anim) চাবি/কী-সমুহ সরান"
#: tools/editor/animation_editor.cpp
msgid "Scale Selection"
-msgstr ""
+msgstr "নির্বাচিত সমূহের আকার পরিবর্তন করুন"
#: tools/editor/animation_editor.cpp
msgid "Scale From Cursor"
-msgstr ""
+msgstr "কার্সর হতে আকার পরিবর্তন করুন"
#: tools/editor/animation_editor.cpp
msgid "Goto Next Step"
-msgstr ""
+msgstr "পরবর্তী ধাপে যান"
#: tools/editor/animation_editor.cpp
msgid "Goto Prev Step"
-msgstr ""
+msgstr "পূর্ববর্তী ধাপে যান"
#: tools/editor/animation_editor.cpp tools/editor/property_editor.cpp
msgid "Linear"
-msgstr ""
+msgstr "রৈখিক/লিনিয়ার"
#: tools/editor/animation_editor.cpp
#: tools/editor/plugins/theme_editor_plugin.cpp
msgid "Constant"
-msgstr ""
+msgstr "ধ্রুবক/কন্সট্যান্ট"
#: tools/editor/animation_editor.cpp
msgid "In"
-msgstr ""
+msgstr "অভ্যন্তরে/ইন"
#: tools/editor/animation_editor.cpp
msgid "Out"
-msgstr ""
+msgstr "বাইরে/অউট"
#: tools/editor/animation_editor.cpp
msgid "In-Out"
-msgstr ""
+msgstr "অভ্যন্তরে-বাইরে/ইন-অউট"
#: tools/editor/animation_editor.cpp
msgid "Out-In"
-msgstr ""
+msgstr "বাইরে-অভ্যন্তরে/অউট-ইন"
#: tools/editor/animation_editor.cpp
msgid "Transitions"
-msgstr ""
+msgstr "অনুবাদসমূহ"
#: tools/editor/animation_editor.cpp
msgid "Optimize Animation"
-msgstr ""
+msgstr "অ্যানিমেশন (Animation) উন্নত/নিখুঁত করুন"
#: tools/editor/animation_editor.cpp
msgid "Clean-Up Animation"
-msgstr ""
+msgstr "অ্যানিমেশন (Animation) পরিচ্ছন্ন করুন"
#: tools/editor/animation_editor.cpp
msgid "Create NEW track for %s and insert key?"
-msgstr ""
+msgstr "%s এর জন্য নতুন ট্র্যাক/পথ তৈরি করতে এবং চাবি প্রবেশ করাতে চান?"
#: tools/editor/animation_editor.cpp
msgid "Create %d NEW tracks and insert keys?"
-msgstr ""
+msgstr "%d এর জন্য নতুন ট্র্যাক/পথ-সমূহ তৈরি করতে এবং চাবিসমূহ প্রবেশ করাতে চান?"
#: tools/editor/animation_editor.cpp tools/editor/create_dialog.cpp
#: tools/editor/plugins/light_occluder_2d_editor_plugin.cpp
@@ -619,83 +915,83 @@ msgstr ""
#: tools/editor/plugins/particles_editor_plugin.cpp
#: tools/editor/project_manager.cpp tools/editor/script_create_dialog.cpp
msgid "Create"
-msgstr ""
+msgstr "তৈরি করুন"
#: tools/editor/animation_editor.cpp
msgid "Anim Create & Insert"
-msgstr ""
+msgstr "অ্যানিমেশন (Anim) তৈরি এবং যোগ করুন"
#: tools/editor/animation_editor.cpp
msgid "Anim Insert Track & Key"
-msgstr ""
+msgstr "অ্যানিমেশনে (Anim) ট্র্যাক/পথ এবং চাবি যোগ করুন"
#: tools/editor/animation_editor.cpp
msgid "Anim Insert Key"
-msgstr ""
+msgstr "অ্যানিমেশনে (Anim) চাবি যোগ করুন"
#: tools/editor/animation_editor.cpp
msgid "Change Anim Len"
-msgstr ""
+msgstr "অ্যানিমেশনের (Anim) দৈর্ঘ্য পরিবর্তন করুন"
#: tools/editor/animation_editor.cpp
msgid "Change Anim Loop"
-msgstr ""
+msgstr "অ্যানিমেশনের (Anim) পুনরাবৃত্তি/লুপ পরিবর্তন করুন"
#: tools/editor/animation_editor.cpp
msgid "Anim Create Typed Value Key"
-msgstr ""
+msgstr "অ্যানিমেশনে (Anim) প্রতীকী মানের চাবি তৈরি করুন"
#: tools/editor/animation_editor.cpp
msgid "Anim Insert"
-msgstr ""
+msgstr "অ্যানিমেশনে (Anim) অন্তর্ভুক্ত করুন"
#: tools/editor/animation_editor.cpp
msgid "Anim Scale Keys"
-msgstr ""
+msgstr "অ্যানিমেশনের (Anim) চাবিসমূহের আকার পরিবর্তন করুন"
#: tools/editor/animation_editor.cpp
msgid "Anim Add Call Track"
-msgstr ""
+msgstr "অ্যানিমেশনে (Anim) ডাকার ট্র্যাক/পথ যোগ করুন"
#: tools/editor/animation_editor.cpp
msgid "Animation zoom."
-msgstr ""
+msgstr "অ্যানিমেশন (Animation) জুম (zoom) করুন।"
#: tools/editor/animation_editor.cpp
msgid "Length (s):"
-msgstr ""
+msgstr "দৈর্ঘ্য (দৈর্ঘ্যসমূহ):"
#: tools/editor/animation_editor.cpp
msgid "Animation length (in seconds)."
-msgstr ""
+msgstr "অ্যানিমেশনের (Animation) দৈর্ঘ্য (সময় সেকেন্ডে)।"
#: tools/editor/animation_editor.cpp
msgid "Step (s):"
-msgstr ""
+msgstr "ধাপ (ধাপসমূহ):"
#: tools/editor/animation_editor.cpp
msgid "Cursor step snap (in seconds)."
-msgstr ""
+msgstr "কার্সরের স্থানে/পদক্ষেপে ভাঙ্গুন (snap) (সময় সেকেন্ডে)।"
#: tools/editor/animation_editor.cpp
msgid "Enable/Disable looping in animation."
-msgstr ""
+msgstr "অ্যানিমেশনের পুনরাবৃত্তি/লুপ সক্ষম/অক্ষম করুন।"
#: tools/editor/animation_editor.cpp
msgid "Add new tracks."
-msgstr ""
+msgstr "নতুন ট্র্যাক/পথ-সমূহ যোগ করুন।"
#: tools/editor/animation_editor.cpp
msgid "Move current track up."
-msgstr ""
+msgstr "বর্তমান ট্র্যাক/পথ উপরের দিকে তুলুন।"
#: tools/editor/animation_editor.cpp
msgid "Move current track down."
-msgstr ""
+msgstr "বর্তমান ট্র্যাক/পথ নিচের দিকে নামান।"
#: tools/editor/animation_editor.cpp
msgid "Remove selected track."
-msgstr ""
+msgstr "নির্বাচিত ট্র্যাক/পথ অপসারণ করুন।"
#: tools/editor/animation_editor.cpp
msgid "Track tools"
@@ -726,6 +1022,10 @@ msgid "Optimize"
msgstr ""
#: tools/editor/animation_editor.cpp
+msgid "Select an AnimationPlayer from the Scene Tree to edit animations."
+msgstr ""
+
+#: tools/editor/animation_editor.cpp
msgid "Key"
msgstr ""
@@ -829,18 +1129,6 @@ msgstr ""
msgid "Call"
msgstr ""
-#: tools/editor/call_dialog.cpp tools/editor/connections_dialog.cpp
-#: tools/editor/plugins/animation_player_editor_plugin.cpp
-#: tools/editor/plugins/canvas_item_editor_plugin.cpp
-#: tools/editor/plugins/resource_preloader_editor_plugin.cpp
-#: tools/editor/plugins/sample_library_editor_plugin.cpp
-#: tools/editor/plugins/script_editor_plugin.cpp
-#: tools/editor/plugins/sprite_frames_editor_plugin.cpp
-#: tools/editor/project_settings.cpp tools/editor/property_editor.cpp
-#: tools/editor/run_settings_dialog.cpp tools/editor/settings_config_dialog.cpp
-msgid "Close"
-msgstr ""
-
#: tools/editor/call_dialog.cpp
msgid "Method List:"
msgstr ""
@@ -891,6 +1179,7 @@ msgstr ""
#: tools/editor/code_editor.cpp tools/editor/editor_help.cpp
#: tools/editor/plugins/script_editor_plugin.cpp
+#: tools/editor/plugins/script_text_editor.cpp
#: tools/editor/plugins/shader_editor_plugin.cpp
#: tools/editor/project_settings.cpp
msgid "Search"
@@ -932,6 +1221,20 @@ msgstr ""
msgid "Skip"
msgstr ""
+#: tools/editor/code_editor.cpp
+#: tools/editor/plugins/canvas_item_editor_plugin.cpp
+msgid "Zoom In"
+msgstr ""
+
+#: tools/editor/code_editor.cpp
+#: tools/editor/plugins/canvas_item_editor_plugin.cpp
+msgid "Zoom Out"
+msgstr ""
+
+#: tools/editor/code_editor.cpp
+msgid "Reset Zoom"
+msgstr ""
+
#: tools/editor/code_editor.cpp tools/editor/script_editor_debugger.cpp
msgid "Line:"
msgstr ""
@@ -1084,6 +1387,9 @@ msgid ""
"work.\n"
"Remove them anyway? (no undo)"
msgstr ""
+"যেসব ফাইল অপসারিত হচ্ছে তারা অন্যান্য রিসোর্স ফাইলের কার্যকররুপে কাজ করার জন্য "
+"দরকারি।\n"
+"তবুও তাদের অপসারণ করবেন? (তাদের আর ফেরত পাবেন না/আনডু অসম্ভব)"
#: tools/editor/dependency_editor.cpp
msgid "Remove selected files from the project? (no undo)"
@@ -1134,8 +1440,9 @@ msgid "Delete selected files?"
msgstr ""
#: tools/editor/dependency_editor.cpp tools/editor/editor_node.cpp
+#: tools/editor/filesystem_dock.cpp
#: tools/editor/plugins/item_list_editor_plugin.cpp
-#: tools/editor/scenes_dock.cpp
+#: tools/editor/scene_tree_dock.cpp
msgid "Delete"
msgstr ""
@@ -1282,7 +1589,7 @@ msgstr ""
msgid "Move Favorite Down"
msgstr ""
-#: tools/editor/editor_file_dialog.cpp tools/editor/scenes_dock.cpp
+#: tools/editor/editor_file_dialog.cpp tools/editor/filesystem_dock.cpp
msgid "Favorites:"
msgstr ""
@@ -1295,10 +1602,6 @@ msgid "Preview:"
msgstr ""
#: tools/editor/editor_file_system.cpp
-msgid "Cannot go into subdir:"
-msgstr ""
-
-#: tools/editor/editor_file_system.cpp
msgid "ScanSources"
msgstr ""
@@ -1336,18 +1639,10 @@ msgid "Public Methods:"
msgstr ""
#: tools/editor/editor_help.cpp
-msgid "Members:"
-msgstr ""
-
-#: tools/editor/editor_help.cpp
msgid "GUI Theme Items:"
msgstr ""
#: tools/editor/editor_help.cpp
-msgid "Signals:"
-msgstr ""
-
-#: tools/editor/editor_help.cpp
msgid "Constants:"
msgstr ""
@@ -1771,7 +2066,7 @@ msgstr ""
msgid "TileSet.."
msgstr ""
-#: tools/editor/editor_node.cpp tools/editor/plugins/script_editor_plugin.cpp
+#: tools/editor/editor_node.cpp tools/editor/plugins/script_text_editor.cpp
#: tools/editor/plugins/shader_editor_plugin.cpp
msgid "Redo"
msgstr ""
@@ -2182,6 +2477,90 @@ msgstr ""
msgid "Can't open file_type_cache.cch for writing, not saving file type cache!"
msgstr ""
+#: tools/editor/filesystem_dock.cpp
+msgid "Same source and destination files, doing nothing."
+msgstr ""
+
+#: tools/editor/filesystem_dock.cpp
+msgid "Same source and destination paths, doing nothing."
+msgstr ""
+
+#: tools/editor/filesystem_dock.cpp
+msgid "Can't move directories to within themselves."
+msgstr ""
+
+#: tools/editor/filesystem_dock.cpp
+msgid "Can't operate on '..'"
+msgstr ""
+
+#: tools/editor/filesystem_dock.cpp
+msgid "Pick New Name and Location For:"
+msgstr "নতুন নাম এবং অবস্থান বাছাই করুন:"
+
+#: tools/editor/filesystem_dock.cpp
+msgid "No files selected!"
+msgstr "কোনো ফাইল নির্বাচিত হয়নি!"
+
+#: tools/editor/filesystem_dock.cpp
+msgid "Instance"
+msgstr ""
+
+#: tools/editor/filesystem_dock.cpp
+msgid "Edit Dependencies.."
+msgstr ""
+
+#: tools/editor/filesystem_dock.cpp
+msgid "View Owners.."
+msgstr ""
+
+#: tools/editor/filesystem_dock.cpp
+msgid "Copy Path"
+msgstr ""
+
+#: tools/editor/filesystem_dock.cpp
+msgid "Rename or Move.."
+msgstr ""
+
+#: tools/editor/filesystem_dock.cpp
+msgid "Move To.."
+msgstr ""
+
+#: tools/editor/filesystem_dock.cpp
+msgid "Info"
+msgstr ""
+
+#: tools/editor/filesystem_dock.cpp
+msgid "Show In File Manager"
+msgstr ""
+
+#: tools/editor/filesystem_dock.cpp
+msgid "Re-Import.."
+msgstr ""
+
+#: tools/editor/filesystem_dock.cpp
+msgid "Previous Directory"
+msgstr ""
+
+#: tools/editor/filesystem_dock.cpp
+msgid "Next Directory"
+msgstr ""
+
+#: tools/editor/filesystem_dock.cpp
+msgid "Re-Scan Filesystem"
+msgstr ""
+
+#: tools/editor/filesystem_dock.cpp
+msgid "Toggle folder status as Favorite"
+msgstr ""
+
+#: tools/editor/filesystem_dock.cpp
+msgid "Instance the selected scene(s) as child of the selected node."
+msgstr ""
+
+#: tools/editor/filesystem_dock.cpp
+msgid "Move"
+msgstr ""
+
#: tools/editor/groups_editor.cpp
msgid "Add to Group"
msgstr ""
@@ -3137,10 +3516,6 @@ msgid "Post-Processing Texture #"
msgstr ""
#: tools/editor/plugins/baked_light_editor_plugin.cpp
-msgid "BakedLightInstance does not contain a BakedLight resource."
-msgstr ""
-
-#: tools/editor/plugins/baked_light_editor_plugin.cpp
msgid "Bake!"
msgstr ""
@@ -3204,8 +3579,9 @@ msgid "Paste Pose"
msgstr ""
#: tools/editor/plugins/canvas_item_editor_plugin.cpp
-msgid "Select Mode (Q)"
-msgstr ""
+#, fuzzy
+msgid "Select Mode"
+msgstr "সবগুলি বাছাই করুন"
#: tools/editor/plugins/canvas_item_editor_plugin.cpp
msgid "Drag: Rotate"
@@ -3224,13 +3600,12 @@ msgid "Alt+RMB: Depth list selection"
msgstr ""
#: tools/editor/plugins/canvas_item_editor_plugin.cpp
-#: tools/editor/plugins/spatial_editor_plugin.cpp
-msgid "Move Mode (W)"
-msgstr ""
+#, fuzzy
+msgid "Move Mode"
+msgstr "সংযোগ (অ্যাড) বোতাম সরান"
#: tools/editor/plugins/canvas_item_editor_plugin.cpp
-#: tools/editor/plugins/spatial_editor_plugin.cpp
-msgid "Rotate Mode (E)"
+msgid "Rotate Mode"
msgstr ""
#: tools/editor/plugins/canvas_item_editor_plugin.cpp
@@ -3265,14 +3640,6 @@ msgid "Restores the object's children's ability to be selected."
msgstr ""
#: tools/editor/plugins/canvas_item_editor_plugin.cpp
-#: tools/editor/plugins/polygon_2d_editor_plugin.cpp
-#: tools/editor/plugins/script_editor_plugin.cpp
-#: tools/editor/plugins/shader_editor_plugin.cpp
-#: tools/editor/project_manager.cpp
-msgid "Edit"
-msgstr ""
-
-#: tools/editor/plugins/canvas_item_editor_plugin.cpp
#: tools/editor/plugins/spatial_editor_plugin.cpp
msgid "Use Snap"
msgstr ""
@@ -3329,14 +3696,6 @@ msgid "View"
msgstr ""
#: tools/editor/plugins/canvas_item_editor_plugin.cpp
-msgid "Zoom In"
-msgstr ""
-
-#: tools/editor/plugins/canvas_item_editor_plugin.cpp
-msgid "Zoom Out"
-msgstr ""
-
-#: tools/editor/plugins/canvas_item_editor_plugin.cpp
msgid "Zoom Reset"
msgstr ""
@@ -4034,6 +4393,10 @@ msgid "Save All"
msgstr ""
#: tools/editor/plugins/script_editor_plugin.cpp
+msgid "Soft Reload Script"
+msgstr ""
+
+#: tools/editor/plugins/script_editor_plugin.cpp
msgid "History Prev"
msgstr ""
@@ -4054,194 +4417,186 @@ msgid "Save Theme As"
msgstr ""
#: tools/editor/plugins/script_editor_plugin.cpp
-#: tools/editor/scene_tree_dock.cpp
-msgid "Move Up"
+msgid "Close Docs"
msgstr ""
#: tools/editor/plugins/script_editor_plugin.cpp
-#: tools/editor/scene_tree_dock.cpp
-msgid "Move Down"
-msgstr ""
-
-#: tools/editor/plugins/script_editor_plugin.cpp
-msgid "Indent Left"
+#: tools/editor/plugins/script_text_editor.cpp
+#: tools/editor/plugins/shader_editor_plugin.cpp
+msgid "Find.."
msgstr ""
#: tools/editor/plugins/script_editor_plugin.cpp
-msgid "Indent Right"
+#: tools/editor/plugins/script_text_editor.cpp
+#: tools/editor/plugins/shader_editor_plugin.cpp
+msgid "Find Next"
msgstr ""
#: tools/editor/plugins/script_editor_plugin.cpp
-msgid "Toggle Comment"
+msgid "Debug"
msgstr ""
#: tools/editor/plugins/script_editor_plugin.cpp
-msgid "Clone Down"
+#: tools/editor/script_editor_debugger.cpp
+msgid "Step Over"
msgstr ""
#: tools/editor/plugins/script_editor_plugin.cpp
-msgid "Complete Symbol"
+#: tools/editor/script_editor_debugger.cpp
+msgid "Step Into"
msgstr ""
#: tools/editor/plugins/script_editor_plugin.cpp
-msgid "Trim Trailing Whitespace"
+#: tools/editor/script_editor_debugger.cpp
+msgid "Break"
msgstr ""
#: tools/editor/plugins/script_editor_plugin.cpp
-msgid "Auto Indent"
+#: tools/editor/script_editor_debugger.cpp
+msgid "Continue"
msgstr ""
#: tools/editor/plugins/script_editor_plugin.cpp
-msgid "Soft Reload Script"
+msgid "Keep Debugger Open"
msgstr ""
#: tools/editor/plugins/script_editor_plugin.cpp
-#: tools/editor/plugins/shader_editor_plugin.cpp
-msgid "Find.."
+msgid "Window"
msgstr ""
#: tools/editor/plugins/script_editor_plugin.cpp
-#: tools/editor/plugins/shader_editor_plugin.cpp
-msgid "Find Next"
+msgid "Move Left"
msgstr ""
#: tools/editor/plugins/script_editor_plugin.cpp
-#: tools/editor/plugins/shader_editor_plugin.cpp
-msgid "Find Previous"
+msgid "Move Right"
msgstr ""
#: tools/editor/plugins/script_editor_plugin.cpp
-#: tools/editor/plugins/shader_editor_plugin.cpp
-msgid "Replace.."
+msgid "Tutorials"
msgstr ""
#: tools/editor/plugins/script_editor_plugin.cpp
-msgid "Goto Function.."
+msgid "Open https://godotengine.org at tutorials section."
msgstr ""
#: tools/editor/plugins/script_editor_plugin.cpp
-#: tools/editor/plugins/shader_editor_plugin.cpp
-msgid "Goto Line.."
+msgid "Classes"
msgstr ""
#: tools/editor/plugins/script_editor_plugin.cpp
-msgid "Debug"
+msgid "Search the class hierarchy."
msgstr ""
#: tools/editor/plugins/script_editor_plugin.cpp
-msgid "Toggle Breakpoint"
+msgid "Search the reference documentation."
msgstr ""
#: tools/editor/plugins/script_editor_plugin.cpp
-msgid "Remove All Breakpoints"
+msgid "Go to previous edited document."
msgstr ""
#: tools/editor/plugins/script_editor_plugin.cpp
-msgid "Goto Next Breakpoint"
+msgid "Go to next edited document."
msgstr ""
#: tools/editor/plugins/script_editor_plugin.cpp
-msgid "Goto Previous Breakpoint"
+msgid "Create Script"
msgstr ""
#: tools/editor/plugins/script_editor_plugin.cpp
-#: tools/editor/script_editor_debugger.cpp
-msgid "Step Over"
+msgid ""
+"The following files are newer on disk.\n"
+"What action should be taken?:"
msgstr ""
#: tools/editor/plugins/script_editor_plugin.cpp
-#: tools/editor/script_editor_debugger.cpp
-msgid "Step Into"
+msgid "Reload"
msgstr ""
#: tools/editor/plugins/script_editor_plugin.cpp
-#: tools/editor/script_editor_debugger.cpp
-msgid "Break"
+msgid "Resave"
msgstr ""
#: tools/editor/plugins/script_editor_plugin.cpp
#: tools/editor/script_editor_debugger.cpp
-msgid "Continue"
-msgstr ""
-
-#: tools/editor/plugins/script_editor_plugin.cpp
-msgid "Keep Debugger Open"
+msgid "Debugger"
msgstr ""
#: tools/editor/plugins/script_editor_plugin.cpp
-msgid "Window"
+msgid ""
+"Built-in scripts can only be edited when the scene they belong to is loaded"
msgstr ""
-#: tools/editor/plugins/script_editor_plugin.cpp
-msgid "Move Left"
+#: tools/editor/plugins/script_text_editor.cpp tools/editor/scene_tree_dock.cpp
+msgid "Move Up"
msgstr ""
-#: tools/editor/plugins/script_editor_plugin.cpp
-msgid "Move Right"
+#: tools/editor/plugins/script_text_editor.cpp tools/editor/scene_tree_dock.cpp
+msgid "Move Down"
msgstr ""
-#: tools/editor/plugins/script_editor_plugin.cpp
-msgid "Help"
+#: tools/editor/plugins/script_text_editor.cpp
+msgid "Indent Left"
msgstr ""
-#: tools/editor/plugins/script_editor_plugin.cpp
-msgid "Contextual Help"
+#: tools/editor/plugins/script_text_editor.cpp
+msgid "Indent Right"
msgstr ""
-#: tools/editor/plugins/script_editor_plugin.cpp
-msgid "Tutorials"
+#: tools/editor/plugins/script_text_editor.cpp
+msgid "Toggle Comment"
msgstr ""
-#: tools/editor/plugins/script_editor_plugin.cpp
-msgid "Open https://godotengine.org at tutorials section."
+#: tools/editor/plugins/script_text_editor.cpp
+msgid "Clone Down"
msgstr ""
-#: tools/editor/plugins/script_editor_plugin.cpp
-msgid "Classes"
+#: tools/editor/plugins/script_text_editor.cpp
+msgid "Complete Symbol"
msgstr ""
-#: tools/editor/plugins/script_editor_plugin.cpp
-msgid "Search the class hierarchy."
+#: tools/editor/plugins/script_text_editor.cpp
+msgid "Trim Trailing Whitespace"
msgstr ""
-#: tools/editor/plugins/script_editor_plugin.cpp
-msgid "Search the reference documentation."
+#: tools/editor/plugins/script_text_editor.cpp
+msgid "Auto Indent"
msgstr ""
-#: tools/editor/plugins/script_editor_plugin.cpp
-msgid "Go to previous edited document."
+#: tools/editor/plugins/script_text_editor.cpp
+msgid "Remove All Breakpoints"
msgstr ""
-#: tools/editor/plugins/script_editor_plugin.cpp
-msgid "Go to next edited document."
+#: tools/editor/plugins/script_text_editor.cpp
+msgid "Goto Next Breakpoint"
msgstr ""
-#: tools/editor/plugins/script_editor_plugin.cpp
-msgid "Create Script"
+#: tools/editor/plugins/script_text_editor.cpp
+msgid "Goto Previous Breakpoint"
msgstr ""
-#: tools/editor/plugins/script_editor_plugin.cpp
-msgid ""
-"The following files are newer on disk.\n"
-"What action should be taken?:"
+#: tools/editor/plugins/script_text_editor.cpp
+#: tools/editor/plugins/shader_editor_plugin.cpp
+msgid "Find Previous"
msgstr ""
-#: tools/editor/plugins/script_editor_plugin.cpp
-msgid "Reload"
+#: tools/editor/plugins/script_text_editor.cpp
+#: tools/editor/plugins/shader_editor_plugin.cpp
+msgid "Replace.."
msgstr ""
-#: tools/editor/plugins/script_editor_plugin.cpp
-msgid "Resave"
+#: tools/editor/plugins/script_text_editor.cpp
+msgid "Goto Function.."
msgstr ""
-#: tools/editor/plugins/script_editor_plugin.cpp
-#: tools/editor/script_editor_debugger.cpp
-msgid "Debugger"
+#: tools/editor/plugins/script_text_editor.cpp
+#: tools/editor/plugins/shader_editor_plugin.cpp
+msgid "Goto Line.."
msgstr ""
-#: tools/editor/plugins/script_editor_plugin.cpp
-msgid ""
-"Built-in scripts can only be edited when the scene they belong to is loaded"
+#: tools/editor/plugins/script_text_editor.cpp
+msgid "Contextual Help"
msgstr ""
#: tools/editor/plugins/shader_editor_plugin.cpp
@@ -4505,6 +4860,14 @@ msgid "Could not instance scene!"
msgstr ""
#: tools/editor/plugins/spatial_editor_plugin.cpp
+msgid "Move Mode (W)"
+msgstr ""
+
+#: tools/editor/plugins/spatial_editor_plugin.cpp
+msgid "Rotate Mode (E)"
+msgstr ""
+
+#: tools/editor/plugins/spatial_editor_plugin.cpp
msgid "Scale Mode (R)"
msgstr ""
@@ -5319,11 +5682,11 @@ msgid "Unnamed Project"
msgstr ""
#: tools/editor/project_manager.cpp
-msgid "Are you sure to open more than one projects?"
+msgid "Are you sure to open more than one project?"
msgstr ""
#: tools/editor/project_manager.cpp
-msgid "Are you sure to run more than one projects?"
+msgid "Are you sure to run more than one project?"
msgstr ""
#: tools/editor/project_manager.cpp
@@ -5331,6 +5694,12 @@ msgid "Remove project from the list? (Folder contents will not be modified)"
msgstr ""
#: tools/editor/project_manager.cpp
+msgid ""
+"You are about the scan %s folders for existing Godot projects. Do you "
+"confirm?"
+msgstr ""
+
+#: tools/editor/project_manager.cpp
msgid "Project Manager"
msgstr ""
@@ -5347,6 +5716,10 @@ msgid "Scan"
msgstr ""
#: tools/editor/project_manager.cpp
+msgid "Select a Folder to Scan"
+msgstr ""
+
+#: tools/editor/project_manager.cpp
msgid "New Project"
msgstr ""
@@ -5711,6 +6084,10 @@ msgid "No parent to instance a child at."
msgstr ""
#: tools/editor/scene_tree_dock.cpp
+msgid "No parent to instance the scenes at."
+msgstr ""
+
+#: tools/editor/scene_tree_dock.cpp
msgid "Error loading scene from %s"
msgstr ""
@@ -5839,6 +6216,11 @@ msgid "Save Branch as Scene"
msgstr ""
#: tools/editor/scene_tree_dock.cpp
+#, fuzzy
+msgid "Delete (No Confirm)"
+msgstr "অনুগ্রহ করে নিশ্চিত করুন..."
+
+#: tools/editor/scene_tree_dock.cpp
msgid "Add/Create a New Node"
msgstr ""
@@ -5848,6 +6230,10 @@ msgid ""
"exists."
msgstr ""
+#: tools/editor/scene_tree_dock.cpp
+msgid "Create a new script for the selected node."
+msgstr ""
+
#: tools/editor/scene_tree_editor.cpp
msgid ""
"This item cannot be made visible because the parent is hidden. Unhide the "
@@ -5910,90 +6296,6 @@ msgstr ""
msgid "Select a Node"
msgstr ""
-#: tools/editor/scenes_dock.cpp
-msgid "Same source and destination files, doing nothing."
-msgstr ""
-
-#: tools/editor/scenes_dock.cpp
-msgid "Same source and destination paths, doing nothing."
-msgstr ""
-
-#: tools/editor/scenes_dock.cpp
-msgid "Can't move directories to within themselves."
-msgstr ""
-
-#: tools/editor/scenes_dock.cpp
-msgid "Can't operate on '..'"
-msgstr ""
-
-#: tools/editor/scenes_dock.cpp
-msgid "Pick New Name and Location For:"
-msgstr ""
-
-#: tools/editor/scenes_dock.cpp
-msgid "No files selected!"
-msgstr ""
-
-#: tools/editor/scenes_dock.cpp
-msgid "Instance"
-msgstr ""
-
-#: tools/editor/scenes_dock.cpp
-msgid "Edit Dependencies.."
-msgstr ""
-
-#: tools/editor/scenes_dock.cpp
-msgid "View Owners.."
-msgstr ""
-
-#: tools/editor/scenes_dock.cpp
-msgid "Copy Path"
-msgstr ""
-
-#: tools/editor/scenes_dock.cpp
-msgid "Rename or Move.."
-msgstr ""
-
-#: tools/editor/scenes_dock.cpp
-msgid "Move To.."
-msgstr ""
-
-#: tools/editor/scenes_dock.cpp
-msgid "Info"
-msgstr ""
-
-#: tools/editor/scenes_dock.cpp
-msgid "Show In File Manager"
-msgstr ""
-
-#: tools/editor/scenes_dock.cpp
-msgid "Re-Import.."
-msgstr ""
-
-#: tools/editor/scenes_dock.cpp
-msgid "Previous Directory"
-msgstr ""
-
-#: tools/editor/scenes_dock.cpp
-msgid "Next Directory"
-msgstr ""
-
-#: tools/editor/scenes_dock.cpp
-msgid "Re-Scan Filesystem"
-msgstr ""
-
-#: tools/editor/scenes_dock.cpp
-msgid "Toggle folder status as Favorite"
-msgstr ""
-
-#: tools/editor/scenes_dock.cpp
-msgid "Instance the selected scene(s) as child of the selected node."
-msgstr ""
-
-#: tools/editor/scenes_dock.cpp
-msgid "Move"
-msgstr ""
-
#: tools/editor/script_create_dialog.cpp
msgid "Invalid parent class name"
msgstr ""
diff --git a/tools/translations/cs.po b/tools/translations/cs.po
index c3b0532000..43c0027d11 100644
--- a/tools/translations/cs.po
+++ b/tools/translations/cs.po
@@ -2,20 +2,29 @@
# Copyright (C) 2016 Juan Linietsky, Ariel Manzur and the Godot community
# This file is distributed under the same license as the Godot source code.
#
-# FIRST AUTHOR <EMAIL@ADDRESS>, YEAR.
+# Jan 'spl!te' Kondelík <j.kondelik@centrum.cz>, 2016.
+# Luděk Novotný <gladosicek@gmail.com>, 2016.
#
msgid ""
msgstr ""
"Project-Id-Version: Godot Engine editor\n"
+"PO-Revision-Date: 2016-08-10 14:59+0000\n"
+"Last-Translator: Luděk Novotný <gladosicek@gmail.com>\n"
+"Language-Team: Czech <https://hosted.weblate.org/projects/godot-engine/godot/"
+"cs/>\n"
"Language: cs\n"
"Content-Type: text/plain; charset=UTF-8\n"
"Content-Transfer-Encoding: 8-bit\n"
+"Plural-Forms: nplurals=3; plural=(n==1) ? 0 : (n>=2 && n<=4) ? 1 : 2;\n"
+"X-Generator: Weblate 2.8-dev\n"
#: modules/gdscript/gd_functions.cpp
+#: modules/visual_script/visual_script_builtin_funcs.cpp
msgid "Invalid type argument to convert(), use TYPE_* constants."
msgstr ""
#: modules/gdscript/gd_functions.cpp
+#: modules/visual_script/visual_script_builtin_funcs.cpp
msgid "Not enough bytes for decoding bytes, or invalid format."
msgstr ""
@@ -25,30 +34,263 @@ msgstr ""
#: modules/gdscript/gd_functions.cpp
msgid "Not a script with an instance"
-msgstr ""
+msgstr "Skript nemá instanci"
#: modules/gdscript/gd_functions.cpp
msgid "Not based on a script"
-msgstr ""
+msgstr "Není založeno na skriptu"
#: modules/gdscript/gd_functions.cpp
msgid "Not based on a resource file"
-msgstr ""
+msgstr "Není založeno na zdrojovém souboru"
#: modules/gdscript/gd_functions.cpp
msgid "Invalid instance dictionary format (missing @path)"
-msgstr ""
+msgstr "Neplatná instance slovníkového formátu (chybí @path)"
#: modules/gdscript/gd_functions.cpp
msgid "Invalid instance dictionary format (can't load script at @path)"
-msgstr ""
+msgstr "Neplatná instance slovníkového formátu (nemohu nahrát skript na @path)"
#: modules/gdscript/gd_functions.cpp
msgid "Invalid instance dictionary format (invalid script at @path)"
-msgstr ""
+msgstr "Neplatná instance slovníkového formátu (nemohu nahrát skript na @path)"
#: modules/gdscript/gd_functions.cpp
msgid "Invalid instance dictionary (invalid subclasses)"
+msgstr "Neplatná instance slovníku (neplatné podtřídy)"
+
+#: modules/visual_script/visual_script.cpp
+msgid ""
+"A node yielded without working memory, please read the docs on how to yield "
+"properly!"
+msgstr ""
+
+#: modules/visual_script/visual_script.cpp
+msgid ""
+"Node yielded, but did not return a function state in the first working "
+"memory."
+msgstr ""
+
+#: modules/visual_script/visual_script.cpp
+msgid ""
+"Return value must be assigned to first element of node working memory! Fix "
+"your node please."
+msgstr ""
+
+#: modules/visual_script/visual_script.cpp
+msgid "Node returned an invalid sequence output: "
+msgstr ""
+
+#: modules/visual_script/visual_script.cpp
+msgid "Found sequence bit but not the node in the stack, report bug!"
+msgstr ""
+
+#: modules/visual_script/visual_script.cpp
+msgid "Stack overflow with stack depth: "
+msgstr ""
+
+#: modules/visual_script/visual_script_editor.cpp
+msgid "Functions:"
+msgstr ""
+
+#: modules/visual_script/visual_script_editor.cpp
+msgid "Variables:"
+msgstr ""
+
+#: modules/visual_script/visual_script_editor.cpp tools/editor/editor_help.cpp
+msgid "Signals:"
+msgstr ""
+
+#: modules/visual_script/visual_script_editor.cpp
+msgid "Name is not a valid identifier:"
+msgstr ""
+
+#: modules/visual_script/visual_script_editor.cpp
+msgid "Name already in use by another func/var/signal:"
+msgstr ""
+
+#: modules/visual_script/visual_script_editor.cpp
+msgid "Rename Function"
+msgstr ""
+
+#: modules/visual_script/visual_script_editor.cpp
+msgid "Rename Variable"
+msgstr ""
+
+#: modules/visual_script/visual_script_editor.cpp
+msgid "Rename Signal"
+msgstr ""
+
+#: modules/visual_script/visual_script_editor.cpp
+msgid "Add Function"
+msgstr ""
+
+#: modules/visual_script/visual_script_editor.cpp
+msgid "Add Variable"
+msgstr ""
+
+#: modules/visual_script/visual_script_editor.cpp
+msgid "Add Signal"
+msgstr ""
+
+#: modules/visual_script/visual_script_editor.cpp
+msgid "Remove Function"
+msgstr ""
+
+#: modules/visual_script/visual_script_editor.cpp
+msgid "Remove Variable"
+msgstr ""
+
+#: modules/visual_script/visual_script_editor.cpp
+msgid "Editing Variable:"
+msgstr ""
+
+#: modules/visual_script/visual_script_editor.cpp
+msgid "Remove Signal"
+msgstr ""
+
+#: modules/visual_script/visual_script_editor.cpp
+msgid "Editing Signal:"
+msgstr ""
+
+#: modules/visual_script/visual_script_editor.cpp
+msgid "Add Node"
+msgstr ""
+
+#: modules/visual_script/visual_script_editor.cpp
+msgid "Add Node(s) From Tree"
+msgstr ""
+
+#: modules/visual_script/visual_script_editor.cpp
+msgid "Add Setter Property"
+msgstr ""
+
+#: modules/visual_script/visual_script_editor.cpp
+msgid "Add Getter Property"
+msgstr ""
+
+#: modules/visual_script/visual_script_editor.cpp
+#: tools/editor/plugins/canvas_item_editor_plugin.cpp
+#: tools/editor/plugins/polygon_2d_editor_plugin.cpp
+#: tools/editor/plugins/script_text_editor.cpp
+#: tools/editor/plugins/shader_editor_plugin.cpp
+#: tools/editor/project_manager.cpp
+msgid "Edit"
+msgstr ""
+
+#: modules/visual_script/visual_script_editor.cpp
+msgid "Base Type:"
+msgstr ""
+
+#: modules/visual_script/visual_script_editor.cpp tools/editor/editor_help.cpp
+msgid "Members:"
+msgstr ""
+
+#: modules/visual_script/visual_script_editor.cpp
+msgid "Available Nodes:"
+msgstr ""
+
+#: modules/visual_script/visual_script_editor.cpp
+msgid "Select or create a function to edit graph"
+msgstr ""
+
+#: modules/visual_script/visual_script_editor.cpp tools/editor/call_dialog.cpp
+#: tools/editor/connections_dialog.cpp
+#: tools/editor/plugins/animation_player_editor_plugin.cpp
+#: tools/editor/plugins/canvas_item_editor_plugin.cpp
+#: tools/editor/plugins/resource_preloader_editor_plugin.cpp
+#: tools/editor/plugins/sample_library_editor_plugin.cpp
+#: tools/editor/plugins/script_editor_plugin.cpp
+#: tools/editor/plugins/sprite_frames_editor_plugin.cpp
+#: tools/editor/project_settings.cpp tools/editor/property_editor.cpp
+#: tools/editor/run_settings_dialog.cpp tools/editor/settings_config_dialog.cpp
+msgid "Close"
+msgstr ""
+
+#: modules/visual_script/visual_script_editor.cpp
+msgid "Edit Signal Arguments:"
+msgstr ""
+
+#: modules/visual_script/visual_script_editor.cpp
+msgid "Edit Variable:"
+msgstr ""
+
+#: modules/visual_script/visual_script_editor.cpp
+msgid "Change"
+msgstr ""
+
+#: modules/visual_script/visual_script_editor.cpp
+msgid "Delete Selected"
+msgstr ""
+
+#: modules/visual_script/visual_script_editor.cpp
+#: tools/editor/plugins/script_text_editor.cpp
+msgid "Toggle Breakpoint"
+msgstr ""
+
+#: modules/visual_script/visual_script_editor.cpp
+msgid "Find Node Tyoe"
+msgstr ""
+
+#: modules/visual_script/visual_script_flow_control.cpp
+msgid "Input type not iterable: "
+msgstr ""
+
+#: modules/visual_script/visual_script_flow_control.cpp
+msgid "Iterator became invalid"
+msgstr ""
+
+#: modules/visual_script/visual_script_flow_control.cpp
+msgid "Iterator became invalid: "
+msgstr ""
+
+#: modules/visual_script/visual_script_func_nodes.cpp
+msgid "Invalid index property name."
+msgstr ""
+
+#: modules/visual_script/visual_script_func_nodes.cpp
+msgid "Base object is not a Node!"
+msgstr ""
+
+#: modules/visual_script/visual_script_func_nodes.cpp
+msgid "Path does not lead Node!"
+msgstr ""
+
+#: modules/visual_script/visual_script_func_nodes.cpp
+msgid "Invalid index property name '%s' in node %s."
+msgstr ""
+
+#: modules/visual_script/visual_script_nodes.cpp
+msgid ": Invalid argument of type: "
+msgstr ""
+
+#: modules/visual_script/visual_script_nodes.cpp
+msgid ": Invalid arguments: "
+msgstr ""
+
+#: modules/visual_script/visual_script_nodes.cpp
+msgid "VariableGet not found in script: "
+msgstr ""
+
+#: modules/visual_script/visual_script_nodes.cpp
+msgid "VariableSet not found in script: "
+msgstr ""
+
+#: modules/visual_script/visual_script_nodes.cpp
+msgid ""
+"Custom node has no _get_output_port_unsequenced(idx,wmem), but unsequenced "
+"ports were specified."
+msgstr ""
+
+#: modules/visual_script/visual_script_nodes.cpp
+msgid "Custom node has no _step() method, can't process graph."
+msgstr ""
+
+#: modules/visual_script/visual_script_nodes.cpp
+msgid ""
+"Invalid return value from _step(), must be integer (seq out), or string "
+"(error)."
msgstr ""
#: scene/2d/animated_sprite.cpp
@@ -69,10 +311,14 @@ msgid ""
"CollisionObject2D derived node. Please only use it as a child of Area2D, "
"StaticBody2D, RigidBody2D, KinematicBody2D, etc. to give them a shape."
msgstr ""
+"CollisionPolygon2D slouží pouze jako kontejner tvarů objektu "
+"CollissionObject2D a od něj odvozených uzlů. Použijte ho pouze jako potomka "
+"Area2D, StaticBody2D, RigidBody2D, KinematicBody2D a dalších, pro určení "
+"jejich tvaru."
#: scene/2d/collision_polygon_2d.cpp
msgid "An empty CollisionPolygon2D has no effect on collision."
-msgstr ""
+msgstr "Prázdný CollisionPolygon2D nemá žádný efekt na kolizích."
#: scene/2d/collision_shape_2d.cpp
msgid ""
@@ -80,6 +326,10 @@ msgid ""
"CollisionObject2D derived node. Please only use it as a child of Area2D, "
"StaticBody2D, RigidBody2D, KinematicBody2D, etc. to give them a shape."
msgstr ""
+"CollisionPolygon2D slouží pouze jako kontejner tvarů objektu "
+"CollissionObject2D a od něj odvozených uzlů. Použijte ho pouze jako potomka "
+"Area2D, StaticBody2D, RigidBody2D, KinematicBody2D a dalších, pro určení "
+"jejich tvaru."
#: scene/2d/collision_shape_2d.cpp
msgid ""
@@ -91,12 +341,13 @@ msgstr ""
msgid ""
"A texture with the shape of the light must be supplied to the 'texture' "
"property."
-msgstr ""
+msgstr "Textura světla musí být nastavena vlastností 'texture'."
#: scene/2d/light_occluder_2d.cpp
msgid ""
"An occluder polygon must be set (or drawn) for this occluder to take effect."
msgstr ""
+"Polygon stínítka musí být nastaven (nebo namalován), aby stínítko fungovalo."
#: scene/2d/light_occluder_2d.cpp
msgid "The occluder polygon for this occluder is empty. Please draw a polygon!"
@@ -107,47 +358,61 @@ msgid ""
"A NavigationPolygon resource must be set or created for this node to work. "
"Please set a property or draw a polygon."
msgstr ""
+"Aby mohl tento uzel fungovat, musí mít vytvořen nebo nastaven zdroj "
+"NavigationPolygon. Nastavte prosím vlastnost nebo nakreslete mnohoúhelník."
#: scene/2d/navigation_polygon.cpp
msgid ""
"NavigationPolygonInstance must be a child or grandchild to a Navigation2D "
"node. It only provides navigation data."
msgstr ""
+"NavigationPolygonInstance musí být dítětem nebo vnoučetem uzlu Navigation2D. "
+"Poskytuje pouze data pro navigaci."
#: scene/2d/parallax_layer.cpp
msgid ""
"ParallaxLayer node only works when set as child of a ParallaxBackground node."
msgstr ""
+"Uzel ParallaxLayer funguje pouze když je dítětem uzlu ParallaxBackground."
#: scene/2d/particles_2d.cpp
msgid "Path property must point to a valid Particles2D node to work."
msgstr ""
+"Aby ParticleAttractor2D fungoval, musí vlastnost path ukazovat na platný "
+"uzel Particles2D."
#: scene/2d/path_2d.cpp
msgid "PathFollow2D only works when set as a child of a Path2D node."
-msgstr ""
+msgstr "PathFollow2D funguje pouze když je dítětem uzlu Path2D."
#: scene/2d/remote_transform_2d.cpp
msgid "Path property must point to a valid Node2D node to work."
msgstr ""
+"Pro zajištění funkčnosti musí vlastnost path ukazovat na platný uzel Node2D."
#: scene/2d/sample_player_2d.cpp scene/audio/sample_player.cpp
msgid ""
"A SampleLibrary resource must be created or set in the 'samples' property in "
"order for SamplePlayer to play sound."
msgstr ""
+"Zdroj SampleLibrary musí být vytvořen nebo nastaven jako vlastnost "
+"'samples', aby mohl SamplePlayer přehrát zvuk."
#: scene/2d/sprite.cpp
msgid ""
"Path property must point to a valid Viewport node to work. Such Viewport "
"must be set to 'render target' mode."
msgstr ""
+"Pro zajištění funkčností musí vlastnost path ukazovat na platný uzel "
+"Viewport. Takový Viewport musí být nastaven do módu 'render target'."
#: scene/2d/sprite.cpp
msgid ""
"The Viewport set in the path property must be set as 'render target' in "
"order for this sprite to work."
msgstr ""
+"Aby tento sprite mohl fungovat, Viewport nastavený ve vlastnosti path musí "
+"být nastaven do módu 'render target'."
#: scene/2d/visibility_notifier_2d.cpp
msgid ""
@@ -155,18 +420,27 @@ msgid ""
"as parent."
msgstr ""
+#: scene/3d/baked_light_instance.cpp
+msgid "BakedLightInstance does not contain a BakedLight resource."
+msgstr ""
+
#: scene/3d/body_shape.cpp
msgid ""
"CollisionShape only serves to provide a collision shape to a CollisionObject "
"derived node. Please only use it as a child of Area, StaticBody, RigidBody, "
"KinematicBody, etc. to give them a shape."
msgstr ""
+"CollisionShape pouze poskytuje tvar kolize uzlům odvozeným z "
+"CollisionObject. Použijte ho jen jako dítě uzlů Area, StaticBody, RigidBody "
+"a KinematicBody, abyste jim dali tvar."
#: scene/3d/body_shape.cpp
msgid ""
"A shape must be provided for CollisionShape to function. Please create a "
"shape resource for it!"
msgstr ""
+"Aby CollisionShape mohl fungovat, musí mu být poskytnut tvar. Vytvořte mu "
+"prosím zdroj tvar!"
#: scene/3d/collision_polygon.cpp
msgid ""
@@ -174,139 +448,152 @@ msgid ""
"CollisionObject derived node. Please only use it as a child of Area, "
"StaticBody, RigidBody, KinematicBody, etc. to give them a shape."
msgstr ""
+"CollisionPolygon pouze poskytuje tvar kolize uzlům odvozeným z "
+"CollisionObject. Použijte ho jen jako dítě uzlů Area, StaticBody, RigidBody "
+"a KinematicBody, abyste jim dali tvar."
#: scene/3d/collision_polygon.cpp
msgid "An empty CollisionPolygon has no effect on collision."
-msgstr ""
+msgstr "Prázdný CollisionPolygon nemá na kolize žádný efekt."
#: scene/3d/navigation_mesh.cpp
msgid "A NavigationMesh resource must be set or created for this node to work."
msgstr ""
+"Aby tento uzel mohl fungovat, musí mít nastaven nebo vytvořen zdroj "
+"NavigationMesh."
#: scene/3d/navigation_mesh.cpp
msgid ""
"NavigationMeshInstance must be a child or grandchild to a Navigation node. "
"It only provides navigation data."
msgstr ""
+"NavigationMeshInstance musí být dítětem nebo vnoučetem uzlu Navigation. "
+"Poskytuje pouze data pro navigaci."
#: scene/3d/scenario_fx.cpp
msgid ""
"Only one WorldEnvironment is allowed per scene (or set of instanced scenes)."
msgstr ""
+"Na každou scénu (nebo skupinu instancovaných scén) je povolen pouze jeden "
+"WorldEnvironment."
#: scene/3d/spatial_sample_player.cpp
msgid ""
"A SampleLibrary resource must be created or set in the 'samples' property in "
"order for SpatialSamplePlayer to play sound."
msgstr ""
+"Zdroj SampleLibrary musí být vytvořen nebo nastaven jako vlastnost "
+"'samples', aby mohl SpatialSamplePlayer přehrát zvuk."
#: scene/3d/sprite_3d.cpp
msgid ""
"A SpriteFrames resource must be created or set in the 'Frames' property in "
"order for AnimatedSprite3D to display frames."
msgstr ""
+"Zdroj SpriteFrames musí být vytvořen nebo nastaven ve vlastnosti 'Frames', "
+"aby mohl AnimatedSprite3D zobrazit rámečky."
#: scene/gui/dialogs.cpp tools/editor/io_plugins/editor_scene_import_plugin.cpp
msgid "Cancel"
-msgstr ""
+msgstr "Zrušit"
-#: scene/gui/dialogs.cpp
+#: scene/gui/dialogs.cpp tools/editor/scene_tree_dock.cpp
msgid "OK"
-msgstr ""
+msgstr "OK"
#: scene/gui/dialogs.cpp
msgid "Alert!"
-msgstr ""
+msgstr "Pozor!"
#: scene/gui/dialogs.cpp
msgid "Please Confirm..."
-msgstr ""
+msgstr "Potvrďte prosím..."
#: scene/gui/file_dialog.cpp tools/editor/editor_file_dialog.cpp
msgid "File Exists, Overwrite?"
-msgstr ""
+msgstr "Soubor už existuje. Přepsat?"
#: scene/gui/file_dialog.cpp tools/editor/editor_file_dialog.cpp
msgid "All Recognized"
-msgstr ""
+msgstr "Všechny rozpoznatelné"
#: scene/gui/file_dialog.cpp tools/editor/editor_file_dialog.cpp
msgid "All Files (*)"
-msgstr ""
+msgstr "Všechny soubory (*)"
#: scene/gui/file_dialog.cpp tools/editor/editor_file_dialog.cpp
#: tools/editor/editor_help.cpp tools/editor/editor_node.cpp
+#: tools/editor/filesystem_dock.cpp
#: tools/editor/plugins/script_editor_plugin.cpp tools/editor/quick_open.cpp
-#: tools/editor/scenes_dock.cpp
msgid "Open"
-msgstr ""
+msgstr "Otevřít"
#: scene/gui/file_dialog.cpp
msgid "Open a File"
-msgstr ""
+msgstr "Otevřít soubor"
#: scene/gui/file_dialog.cpp
msgid "Open File(s)"
-msgstr ""
+msgstr "Otevřít soubor(y)"
#: scene/gui/file_dialog.cpp
msgid "Open a Directory"
-msgstr ""
+msgstr "Otevřít složku"
#: scene/gui/file_dialog.cpp
msgid "Open a File or Directory"
-msgstr ""
+msgstr "Otevřít soubor nebo složku"
#: scene/gui/file_dialog.cpp tools/editor/editor_file_dialog.cpp
#: tools/editor/editor_node.cpp
#: tools/editor/plugins/animation_player_editor_plugin.cpp
#: tools/editor/plugins/script_editor_plugin.cpp
msgid "Save"
-msgstr ""
+msgstr "Uložit"
#: scene/gui/file_dialog.cpp tools/editor/editor_file_dialog.cpp
msgid "Save a File"
-msgstr ""
+msgstr "Uložit soubor"
#: scene/gui/file_dialog.cpp tools/editor/editor_dir_dialog.cpp
#: tools/editor/editor_file_dialog.cpp
msgid "Create Folder"
-msgstr ""
+msgstr "Vytvořit složku"
#: scene/gui/file_dialog.cpp tools/editor/editor_autoload_settings.cpp
#: tools/editor/editor_file_dialog.cpp
#: tools/editor/io_plugins/editor_font_import_plugin.cpp
#: tools/editor/script_create_dialog.cpp
msgid "Path:"
-msgstr ""
+msgstr "Cesta:"
#: scene/gui/file_dialog.cpp tools/editor/editor_file_dialog.cpp
msgid "Directories & Files:"
-msgstr ""
+msgstr "Složky a soubory:"
#: scene/gui/file_dialog.cpp tools/editor/editor_file_dialog.cpp
#: tools/editor/script_editor_debugger.cpp
msgid "File:"
-msgstr ""
+msgstr "Soubor:"
#: scene/gui/file_dialog.cpp tools/editor/editor_file_dialog.cpp
msgid "Filter:"
-msgstr ""
+msgstr "Filtr:"
#: scene/gui/file_dialog.cpp tools/editor/editor_dir_dialog.cpp
#: tools/editor/editor_file_dialog.cpp tools/editor/editor_plugin_settings.cpp
#: tools/editor/plugins/theme_editor_plugin.cpp
msgid "Name:"
-msgstr ""
+msgstr "Jméno:"
#: scene/gui/file_dialog.cpp tools/editor/editor_dir_dialog.cpp
#: tools/editor/editor_file_dialog.cpp
msgid "Could not create folder."
-msgstr ""
+msgstr "Nelze vytvořit složku."
#: scene/gui/file_dialog.cpp tools/editor/editor_file_dialog.cpp
msgid "Must use a valid extension."
-msgstr ""
+msgstr "Je nutné použít platnou příponu."
#: scene/gui/input_action.cpp tools/editor/project_settings.cpp
#: tools/editor/settings_config_dialog.cpp
@@ -329,77 +616,77 @@ msgstr ""
#: scene/gui/input_action.cpp tools/editor/project_settings.cpp
msgid "Device"
-msgstr ""
+msgstr "Zařízení"
#: scene/gui/input_action.cpp tools/editor/project_settings.cpp
msgid "Button"
-msgstr ""
+msgstr "Tlačítko"
#: scene/gui/input_action.cpp tools/editor/project_settings.cpp
msgid "Left Button."
-msgstr ""
+msgstr "Levé tlačítko."
#: scene/gui/input_action.cpp tools/editor/project_settings.cpp
msgid "Right Button."
-msgstr ""
+msgstr "Pravé tlačítko."
#: scene/gui/input_action.cpp tools/editor/project_settings.cpp
msgid "Middle Button."
-msgstr ""
+msgstr "Prostřední tlačítko."
#: scene/gui/input_action.cpp tools/editor/project_settings.cpp
msgid "Wheel Up."
-msgstr ""
+msgstr "Kolečko nahoru."
#: scene/gui/input_action.cpp tools/editor/project_settings.cpp
msgid "Wheel Down."
-msgstr ""
+msgstr "Kolečko dolů."
#: scene/gui/input_action.cpp tools/editor/project_settings.cpp
msgid "Axis"
-msgstr ""
+msgstr "Osa"
#: scene/gui/line_edit.cpp scene/gui/text_edit.cpp
-#: tools/editor/plugins/script_editor_plugin.cpp
+#: tools/editor/plugins/script_text_editor.cpp
#: tools/editor/plugins/shader_editor_plugin.cpp
msgid "Cut"
-msgstr ""
+msgstr "Vyjmout"
#: scene/gui/line_edit.cpp scene/gui/text_edit.cpp
-#: tools/editor/plugins/script_editor_plugin.cpp
+#: tools/editor/plugins/script_text_editor.cpp
#: tools/editor/plugins/shader_editor_plugin.cpp
#: tools/editor/property_editor.cpp tools/editor/resources_dock.cpp
msgid "Copy"
-msgstr ""
+msgstr "Kopírovat"
#: scene/gui/line_edit.cpp scene/gui/text_edit.cpp
#: tools/editor/plugins/resource_preloader_editor_plugin.cpp
-#: tools/editor/plugins/script_editor_plugin.cpp
+#: tools/editor/plugins/script_text_editor.cpp
#: tools/editor/plugins/shader_editor_plugin.cpp
#: tools/editor/plugins/sprite_frames_editor_plugin.cpp
#: tools/editor/property_editor.cpp tools/editor/resources_dock.cpp
msgid "Paste"
-msgstr ""
+msgstr "Vložit"
#: scene/gui/line_edit.cpp scene/gui/text_edit.cpp
-#: tools/editor/plugins/script_editor_plugin.cpp
+#: tools/editor/plugins/script_text_editor.cpp
#: tools/editor/plugins/shader_editor_plugin.cpp
#: tools/editor/project_export.cpp
msgid "Select All"
-msgstr ""
+msgstr "Vybrat vše"
#: scene/gui/line_edit.cpp scene/gui/text_edit.cpp tools/editor/editor_log.cpp
#: tools/editor/plugins/animation_tree_editor_plugin.cpp
#: tools/editor/plugins/rich_text_editor_plugin.cpp
#: tools/editor/property_editor.cpp tools/editor/script_editor_debugger.cpp
msgid "Clear"
-msgstr ""
+msgstr "Vyčistit"
#: scene/gui/line_edit.cpp scene/gui/text_edit.cpp tools/editor/editor_node.cpp
-#: tools/editor/plugins/script_editor_plugin.cpp
+#: tools/editor/plugins/script_text_editor.cpp
#: tools/editor/plugins/shader_editor_plugin.cpp
msgid "Undo"
-msgstr ""
+msgstr "Zpět"
#: scene/gui/popup.cpp
msgid ""
@@ -407,6 +694,9 @@ msgid ""
"functions. Making them visible for editing is fine though, but they will "
"hide upon running."
msgstr ""
+"Popupy budou standardně skryty, dokud nezavoláte popup() nebo některou z "
+"popup*() funkcí. I když je jejich zviditelnění pro úpravu v pořádku, za běhu "
+"budou skryty."
#: scene/main/viewport.cpp
msgid ""
@@ -415,26 +705,30 @@ msgid ""
"obtain a size. Otherwise, make it a RenderTarget and assign its internal "
"texture to some node for display."
msgstr ""
+"Tento viewport není nastaven jako render target. Pokud chcete jeho obsah "
+"zobrazit přímo na obrazovku, musíte ho nastavit jako dítě uzlu Control, aby "
+"mohl získat velikost. Jinak ho nastavte jako render target a přiřaďte jeho "
+"vnitřní texturu nějakému uzlu k zobrazení."
#: scene/resources/dynamic_font.cpp
#: tools/editor/io_plugins/editor_font_import_plugin.cpp
msgid "Error initializing FreeType."
-msgstr ""
+msgstr "Chyba při inicializaci FreeType."
#: scene/resources/dynamic_font.cpp
#: tools/editor/io_plugins/editor_font_import_plugin.cpp
msgid "Unknown font format."
-msgstr ""
+msgstr "Neznámý formát fontu."
#: scene/resources/dynamic_font.cpp
#: tools/editor/io_plugins/editor_font_import_plugin.cpp
msgid "Error loading font."
-msgstr ""
+msgstr "Chyba nahrávání fontu."
#: scene/resources/dynamic_font.cpp
#: tools/editor/io_plugins/editor_font_import_plugin.cpp
msgid "Invalid font size."
-msgstr ""
+msgstr "Neplatná velikost fontu."
#: tools/editor/animation_editor.cpp
msgid "Disabled"
@@ -720,6 +1014,10 @@ msgid "Optimize"
msgstr ""
#: tools/editor/animation_editor.cpp
+msgid "Select an AnimationPlayer from the Scene Tree to edit animations."
+msgstr ""
+
+#: tools/editor/animation_editor.cpp
msgid "Key"
msgstr ""
@@ -823,18 +1121,6 @@ msgstr ""
msgid "Call"
msgstr ""
-#: tools/editor/call_dialog.cpp tools/editor/connections_dialog.cpp
-#: tools/editor/plugins/animation_player_editor_plugin.cpp
-#: tools/editor/plugins/canvas_item_editor_plugin.cpp
-#: tools/editor/plugins/resource_preloader_editor_plugin.cpp
-#: tools/editor/plugins/sample_library_editor_plugin.cpp
-#: tools/editor/plugins/script_editor_plugin.cpp
-#: tools/editor/plugins/sprite_frames_editor_plugin.cpp
-#: tools/editor/project_settings.cpp tools/editor/property_editor.cpp
-#: tools/editor/run_settings_dialog.cpp tools/editor/settings_config_dialog.cpp
-msgid "Close"
-msgstr ""
-
#: tools/editor/call_dialog.cpp
msgid "Method List:"
msgstr ""
@@ -885,6 +1171,7 @@ msgstr ""
#: tools/editor/code_editor.cpp tools/editor/editor_help.cpp
#: tools/editor/plugins/script_editor_plugin.cpp
+#: tools/editor/plugins/script_text_editor.cpp
#: tools/editor/plugins/shader_editor_plugin.cpp
#: tools/editor/project_settings.cpp
msgid "Search"
@@ -926,6 +1213,20 @@ msgstr ""
msgid "Skip"
msgstr ""
+#: tools/editor/code_editor.cpp
+#: tools/editor/plugins/canvas_item_editor_plugin.cpp
+msgid "Zoom In"
+msgstr ""
+
+#: tools/editor/code_editor.cpp
+#: tools/editor/plugins/canvas_item_editor_plugin.cpp
+msgid "Zoom Out"
+msgstr ""
+
+#: tools/editor/code_editor.cpp
+msgid "Reset Zoom"
+msgstr ""
+
#: tools/editor/code_editor.cpp tools/editor/script_editor_debugger.cpp
msgid "Line:"
msgstr ""
@@ -1128,8 +1429,9 @@ msgid "Delete selected files?"
msgstr ""
#: tools/editor/dependency_editor.cpp tools/editor/editor_node.cpp
+#: tools/editor/filesystem_dock.cpp
#: tools/editor/plugins/item_list_editor_plugin.cpp
-#: tools/editor/scenes_dock.cpp
+#: tools/editor/scene_tree_dock.cpp
msgid "Delete"
msgstr ""
@@ -1276,7 +1578,7 @@ msgstr ""
msgid "Move Favorite Down"
msgstr ""
-#: tools/editor/editor_file_dialog.cpp tools/editor/scenes_dock.cpp
+#: tools/editor/editor_file_dialog.cpp tools/editor/filesystem_dock.cpp
msgid "Favorites:"
msgstr ""
@@ -1289,10 +1591,6 @@ msgid "Preview:"
msgstr ""
#: tools/editor/editor_file_system.cpp
-msgid "Cannot go into subdir:"
-msgstr ""
-
-#: tools/editor/editor_file_system.cpp
msgid "ScanSources"
msgstr ""
@@ -1330,18 +1628,10 @@ msgid "Public Methods:"
msgstr ""
#: tools/editor/editor_help.cpp
-msgid "Members:"
-msgstr ""
-
-#: tools/editor/editor_help.cpp
msgid "GUI Theme Items:"
msgstr ""
#: tools/editor/editor_help.cpp
-msgid "Signals:"
-msgstr ""
-
-#: tools/editor/editor_help.cpp
msgid "Constants:"
msgstr ""
@@ -1765,7 +2055,7 @@ msgstr ""
msgid "TileSet.."
msgstr ""
-#: tools/editor/editor_node.cpp tools/editor/plugins/script_editor_plugin.cpp
+#: tools/editor/editor_node.cpp tools/editor/plugins/script_text_editor.cpp
#: tools/editor/plugins/shader_editor_plugin.cpp
msgid "Redo"
msgstr ""
@@ -2176,6 +2466,90 @@ msgstr ""
msgid "Can't open file_type_cache.cch for writing, not saving file type cache!"
msgstr ""
+#: tools/editor/filesystem_dock.cpp
+msgid "Same source and destination files, doing nothing."
+msgstr ""
+
+#: tools/editor/filesystem_dock.cpp
+msgid "Same source and destination paths, doing nothing."
+msgstr ""
+
+#: tools/editor/filesystem_dock.cpp
+msgid "Can't move directories to within themselves."
+msgstr ""
+
+#: tools/editor/filesystem_dock.cpp
+msgid "Can't operate on '..'"
+msgstr ""
+
+#: tools/editor/filesystem_dock.cpp
+msgid "Pick New Name and Location For:"
+msgstr ""
+
+#: tools/editor/filesystem_dock.cpp
+msgid "No files selected!"
+msgstr ""
+
+#: tools/editor/filesystem_dock.cpp
+msgid "Instance"
+msgstr ""
+
+#: tools/editor/filesystem_dock.cpp
+msgid "Edit Dependencies.."
+msgstr ""
+
+#: tools/editor/filesystem_dock.cpp
+msgid "View Owners.."
+msgstr ""
+
+#: tools/editor/filesystem_dock.cpp
+msgid "Copy Path"
+msgstr ""
+
+#: tools/editor/filesystem_dock.cpp
+msgid "Rename or Move.."
+msgstr ""
+
+#: tools/editor/filesystem_dock.cpp
+msgid "Move To.."
+msgstr ""
+
+#: tools/editor/filesystem_dock.cpp
+msgid "Info"
+msgstr ""
+
+#: tools/editor/filesystem_dock.cpp
+msgid "Show In File Manager"
+msgstr ""
+
+#: tools/editor/filesystem_dock.cpp
+msgid "Re-Import.."
+msgstr ""
+
+#: tools/editor/filesystem_dock.cpp
+msgid "Previous Directory"
+msgstr ""
+
+#: tools/editor/filesystem_dock.cpp
+msgid "Next Directory"
+msgstr ""
+
+#: tools/editor/filesystem_dock.cpp
+msgid "Re-Scan Filesystem"
+msgstr ""
+
+#: tools/editor/filesystem_dock.cpp
+msgid "Toggle folder status as Favorite"
+msgstr ""
+
+#: tools/editor/filesystem_dock.cpp
+msgid "Instance the selected scene(s) as child of the selected node."
+msgstr ""
+
+#: tools/editor/filesystem_dock.cpp
+msgid "Move"
+msgstr ""
+
#: tools/editor/groups_editor.cpp
msgid "Add to Group"
msgstr ""
@@ -3131,10 +3505,6 @@ msgid "Post-Processing Texture #"
msgstr ""
#: tools/editor/plugins/baked_light_editor_plugin.cpp
-msgid "BakedLightInstance does not contain a BakedLight resource."
-msgstr ""
-
-#: tools/editor/plugins/baked_light_editor_plugin.cpp
msgid "Bake!"
msgstr ""
@@ -3198,8 +3568,9 @@ msgid "Paste Pose"
msgstr ""
#: tools/editor/plugins/canvas_item_editor_plugin.cpp
-msgid "Select Mode (Q)"
-msgstr ""
+#, fuzzy
+msgid "Select Mode"
+msgstr "Vybrat vše"
#: tools/editor/plugins/canvas_item_editor_plugin.cpp
msgid "Drag: Rotate"
@@ -3218,13 +3589,11 @@ msgid "Alt+RMB: Depth list selection"
msgstr ""
#: tools/editor/plugins/canvas_item_editor_plugin.cpp
-#: tools/editor/plugins/spatial_editor_plugin.cpp
-msgid "Move Mode (W)"
+msgid "Move Mode"
msgstr ""
#: tools/editor/plugins/canvas_item_editor_plugin.cpp
-#: tools/editor/plugins/spatial_editor_plugin.cpp
-msgid "Rotate Mode (E)"
+msgid "Rotate Mode"
msgstr ""
#: tools/editor/plugins/canvas_item_editor_plugin.cpp
@@ -3259,14 +3628,6 @@ msgid "Restores the object's children's ability to be selected."
msgstr ""
#: tools/editor/plugins/canvas_item_editor_plugin.cpp
-#: tools/editor/plugins/polygon_2d_editor_plugin.cpp
-#: tools/editor/plugins/script_editor_plugin.cpp
-#: tools/editor/plugins/shader_editor_plugin.cpp
-#: tools/editor/project_manager.cpp
-msgid "Edit"
-msgstr ""
-
-#: tools/editor/plugins/canvas_item_editor_plugin.cpp
#: tools/editor/plugins/spatial_editor_plugin.cpp
msgid "Use Snap"
msgstr ""
@@ -3323,14 +3684,6 @@ msgid "View"
msgstr ""
#: tools/editor/plugins/canvas_item_editor_plugin.cpp
-msgid "Zoom In"
-msgstr ""
-
-#: tools/editor/plugins/canvas_item_editor_plugin.cpp
-msgid "Zoom Out"
-msgstr ""
-
-#: tools/editor/plugins/canvas_item_editor_plugin.cpp
msgid "Zoom Reset"
msgstr ""
@@ -4028,6 +4381,10 @@ msgid "Save All"
msgstr ""
#: tools/editor/plugins/script_editor_plugin.cpp
+msgid "Soft Reload Script"
+msgstr ""
+
+#: tools/editor/plugins/script_editor_plugin.cpp
msgid "History Prev"
msgstr ""
@@ -4048,194 +4405,186 @@ msgid "Save Theme As"
msgstr ""
#: tools/editor/plugins/script_editor_plugin.cpp
-#: tools/editor/scene_tree_dock.cpp
-msgid "Move Up"
+msgid "Close Docs"
msgstr ""
#: tools/editor/plugins/script_editor_plugin.cpp
-#: tools/editor/scene_tree_dock.cpp
-msgid "Move Down"
-msgstr ""
-
-#: tools/editor/plugins/script_editor_plugin.cpp
-msgid "Indent Left"
+#: tools/editor/plugins/script_text_editor.cpp
+#: tools/editor/plugins/shader_editor_plugin.cpp
+msgid "Find.."
msgstr ""
#: tools/editor/plugins/script_editor_plugin.cpp
-msgid "Indent Right"
+#: tools/editor/plugins/script_text_editor.cpp
+#: tools/editor/plugins/shader_editor_plugin.cpp
+msgid "Find Next"
msgstr ""
#: tools/editor/plugins/script_editor_plugin.cpp
-msgid "Toggle Comment"
+msgid "Debug"
msgstr ""
#: tools/editor/plugins/script_editor_plugin.cpp
-msgid "Clone Down"
+#: tools/editor/script_editor_debugger.cpp
+msgid "Step Over"
msgstr ""
#: tools/editor/plugins/script_editor_plugin.cpp
-msgid "Complete Symbol"
+#: tools/editor/script_editor_debugger.cpp
+msgid "Step Into"
msgstr ""
#: tools/editor/plugins/script_editor_plugin.cpp
-msgid "Trim Trailing Whitespace"
+#: tools/editor/script_editor_debugger.cpp
+msgid "Break"
msgstr ""
#: tools/editor/plugins/script_editor_plugin.cpp
-msgid "Auto Indent"
+#: tools/editor/script_editor_debugger.cpp
+msgid "Continue"
msgstr ""
#: tools/editor/plugins/script_editor_plugin.cpp
-msgid "Soft Reload Script"
+msgid "Keep Debugger Open"
msgstr ""
#: tools/editor/plugins/script_editor_plugin.cpp
-#: tools/editor/plugins/shader_editor_plugin.cpp
-msgid "Find.."
+msgid "Window"
msgstr ""
#: tools/editor/plugins/script_editor_plugin.cpp
-#: tools/editor/plugins/shader_editor_plugin.cpp
-msgid "Find Next"
+msgid "Move Left"
msgstr ""
#: tools/editor/plugins/script_editor_plugin.cpp
-#: tools/editor/plugins/shader_editor_plugin.cpp
-msgid "Find Previous"
+msgid "Move Right"
msgstr ""
#: tools/editor/plugins/script_editor_plugin.cpp
-#: tools/editor/plugins/shader_editor_plugin.cpp
-msgid "Replace.."
+msgid "Tutorials"
msgstr ""
#: tools/editor/plugins/script_editor_plugin.cpp
-msgid "Goto Function.."
+msgid "Open https://godotengine.org at tutorials section."
msgstr ""
#: tools/editor/plugins/script_editor_plugin.cpp
-#: tools/editor/plugins/shader_editor_plugin.cpp
-msgid "Goto Line.."
+msgid "Classes"
msgstr ""
#: tools/editor/plugins/script_editor_plugin.cpp
-msgid "Debug"
+msgid "Search the class hierarchy."
msgstr ""
#: tools/editor/plugins/script_editor_plugin.cpp
-msgid "Toggle Breakpoint"
+msgid "Search the reference documentation."
msgstr ""
#: tools/editor/plugins/script_editor_plugin.cpp
-msgid "Remove All Breakpoints"
+msgid "Go to previous edited document."
msgstr ""
#: tools/editor/plugins/script_editor_plugin.cpp
-msgid "Goto Next Breakpoint"
+msgid "Go to next edited document."
msgstr ""
#: tools/editor/plugins/script_editor_plugin.cpp
-msgid "Goto Previous Breakpoint"
+msgid "Create Script"
msgstr ""
#: tools/editor/plugins/script_editor_plugin.cpp
-#: tools/editor/script_editor_debugger.cpp
-msgid "Step Over"
+msgid ""
+"The following files are newer on disk.\n"
+"What action should be taken?:"
msgstr ""
#: tools/editor/plugins/script_editor_plugin.cpp
-#: tools/editor/script_editor_debugger.cpp
-msgid "Step Into"
+msgid "Reload"
msgstr ""
#: tools/editor/plugins/script_editor_plugin.cpp
-#: tools/editor/script_editor_debugger.cpp
-msgid "Break"
+msgid "Resave"
msgstr ""
#: tools/editor/plugins/script_editor_plugin.cpp
#: tools/editor/script_editor_debugger.cpp
-msgid "Continue"
-msgstr ""
-
-#: tools/editor/plugins/script_editor_plugin.cpp
-msgid "Keep Debugger Open"
+msgid "Debugger"
msgstr ""
#: tools/editor/plugins/script_editor_plugin.cpp
-msgid "Window"
+msgid ""
+"Built-in scripts can only be edited when the scene they belong to is loaded"
msgstr ""
-#: tools/editor/plugins/script_editor_plugin.cpp
-msgid "Move Left"
+#: tools/editor/plugins/script_text_editor.cpp tools/editor/scene_tree_dock.cpp
+msgid "Move Up"
msgstr ""
-#: tools/editor/plugins/script_editor_plugin.cpp
-msgid "Move Right"
+#: tools/editor/plugins/script_text_editor.cpp tools/editor/scene_tree_dock.cpp
+msgid "Move Down"
msgstr ""
-#: tools/editor/plugins/script_editor_plugin.cpp
-msgid "Help"
+#: tools/editor/plugins/script_text_editor.cpp
+msgid "Indent Left"
msgstr ""
-#: tools/editor/plugins/script_editor_plugin.cpp
-msgid "Contextual Help"
+#: tools/editor/plugins/script_text_editor.cpp
+msgid "Indent Right"
msgstr ""
-#: tools/editor/plugins/script_editor_plugin.cpp
-msgid "Tutorials"
+#: tools/editor/plugins/script_text_editor.cpp
+msgid "Toggle Comment"
msgstr ""
-#: tools/editor/plugins/script_editor_plugin.cpp
-msgid "Open https://godotengine.org at tutorials section."
+#: tools/editor/plugins/script_text_editor.cpp
+msgid "Clone Down"
msgstr ""
-#: tools/editor/plugins/script_editor_plugin.cpp
-msgid "Classes"
+#: tools/editor/plugins/script_text_editor.cpp
+msgid "Complete Symbol"
msgstr ""
-#: tools/editor/plugins/script_editor_plugin.cpp
-msgid "Search the class hierarchy."
+#: tools/editor/plugins/script_text_editor.cpp
+msgid "Trim Trailing Whitespace"
msgstr ""
-#: tools/editor/plugins/script_editor_plugin.cpp
-msgid "Search the reference documentation."
+#: tools/editor/plugins/script_text_editor.cpp
+msgid "Auto Indent"
msgstr ""
-#: tools/editor/plugins/script_editor_plugin.cpp
-msgid "Go to previous edited document."
+#: tools/editor/plugins/script_text_editor.cpp
+msgid "Remove All Breakpoints"
msgstr ""
-#: tools/editor/plugins/script_editor_plugin.cpp
-msgid "Go to next edited document."
+#: tools/editor/plugins/script_text_editor.cpp
+msgid "Goto Next Breakpoint"
msgstr ""
-#: tools/editor/plugins/script_editor_plugin.cpp
-msgid "Create Script"
+#: tools/editor/plugins/script_text_editor.cpp
+msgid "Goto Previous Breakpoint"
msgstr ""
-#: tools/editor/plugins/script_editor_plugin.cpp
-msgid ""
-"The following files are newer on disk.\n"
-"What action should be taken?:"
+#: tools/editor/plugins/script_text_editor.cpp
+#: tools/editor/plugins/shader_editor_plugin.cpp
+msgid "Find Previous"
msgstr ""
-#: tools/editor/plugins/script_editor_plugin.cpp
-msgid "Reload"
+#: tools/editor/plugins/script_text_editor.cpp
+#: tools/editor/plugins/shader_editor_plugin.cpp
+msgid "Replace.."
msgstr ""
-#: tools/editor/plugins/script_editor_plugin.cpp
-msgid "Resave"
+#: tools/editor/plugins/script_text_editor.cpp
+msgid "Goto Function.."
msgstr ""
-#: tools/editor/plugins/script_editor_plugin.cpp
-#: tools/editor/script_editor_debugger.cpp
-msgid "Debugger"
+#: tools/editor/plugins/script_text_editor.cpp
+#: tools/editor/plugins/shader_editor_plugin.cpp
+msgid "Goto Line.."
msgstr ""
-#: tools/editor/plugins/script_editor_plugin.cpp
-msgid ""
-"Built-in scripts can only be edited when the scene they belong to is loaded"
+#: tools/editor/plugins/script_text_editor.cpp
+msgid "Contextual Help"
msgstr ""
#: tools/editor/plugins/shader_editor_plugin.cpp
@@ -4499,6 +4848,14 @@ msgid "Could not instance scene!"
msgstr ""
#: tools/editor/plugins/spatial_editor_plugin.cpp
+msgid "Move Mode (W)"
+msgstr ""
+
+#: tools/editor/plugins/spatial_editor_plugin.cpp
+msgid "Rotate Mode (E)"
+msgstr ""
+
+#: tools/editor/plugins/spatial_editor_plugin.cpp
msgid "Scale Mode (R)"
msgstr ""
@@ -5313,11 +5670,11 @@ msgid "Unnamed Project"
msgstr ""
#: tools/editor/project_manager.cpp
-msgid "Are you sure to open more than one projects?"
+msgid "Are you sure to open more than one project?"
msgstr ""
#: tools/editor/project_manager.cpp
-msgid "Are you sure to run more than one projects?"
+msgid "Are you sure to run more than one project?"
msgstr ""
#: tools/editor/project_manager.cpp
@@ -5325,6 +5682,12 @@ msgid "Remove project from the list? (Folder contents will not be modified)"
msgstr ""
#: tools/editor/project_manager.cpp
+msgid ""
+"You are about the scan %s folders for existing Godot projects. Do you "
+"confirm?"
+msgstr ""
+
+#: tools/editor/project_manager.cpp
msgid "Project Manager"
msgstr ""
@@ -5341,6 +5704,10 @@ msgid "Scan"
msgstr ""
#: tools/editor/project_manager.cpp
+msgid "Select a Folder to Scan"
+msgstr ""
+
+#: tools/editor/project_manager.cpp
msgid "New Project"
msgstr ""
@@ -5705,6 +6072,10 @@ msgid "No parent to instance a child at."
msgstr ""
#: tools/editor/scene_tree_dock.cpp
+msgid "No parent to instance the scenes at."
+msgstr ""
+
+#: tools/editor/scene_tree_dock.cpp
msgid "Error loading scene from %s"
msgstr ""
@@ -5833,6 +6204,11 @@ msgid "Save Branch as Scene"
msgstr ""
#: tools/editor/scene_tree_dock.cpp
+#, fuzzy
+msgid "Delete (No Confirm)"
+msgstr "Potvrďte prosím..."
+
+#: tools/editor/scene_tree_dock.cpp
msgid "Add/Create a New Node"
msgstr ""
@@ -5842,6 +6218,10 @@ msgid ""
"exists."
msgstr ""
+#: tools/editor/scene_tree_dock.cpp
+msgid "Create a new script for the selected node."
+msgstr ""
+
#: tools/editor/scene_tree_editor.cpp
msgid ""
"This item cannot be made visible because the parent is hidden. Unhide the "
@@ -5904,90 +6284,6 @@ msgstr ""
msgid "Select a Node"
msgstr ""
-#: tools/editor/scenes_dock.cpp
-msgid "Same source and destination files, doing nothing."
-msgstr ""
-
-#: tools/editor/scenes_dock.cpp
-msgid "Same source and destination paths, doing nothing."
-msgstr ""
-
-#: tools/editor/scenes_dock.cpp
-msgid "Can't move directories to within themselves."
-msgstr ""
-
-#: tools/editor/scenes_dock.cpp
-msgid "Can't operate on '..'"
-msgstr ""
-
-#: tools/editor/scenes_dock.cpp
-msgid "Pick New Name and Location For:"
-msgstr ""
-
-#: tools/editor/scenes_dock.cpp
-msgid "No files selected!"
-msgstr ""
-
-#: tools/editor/scenes_dock.cpp
-msgid "Instance"
-msgstr ""
-
-#: tools/editor/scenes_dock.cpp
-msgid "Edit Dependencies.."
-msgstr ""
-
-#: tools/editor/scenes_dock.cpp
-msgid "View Owners.."
-msgstr ""
-
-#: tools/editor/scenes_dock.cpp
-msgid "Copy Path"
-msgstr ""
-
-#: tools/editor/scenes_dock.cpp
-msgid "Rename or Move.."
-msgstr ""
-
-#: tools/editor/scenes_dock.cpp
-msgid "Move To.."
-msgstr ""
-
-#: tools/editor/scenes_dock.cpp
-msgid "Info"
-msgstr ""
-
-#: tools/editor/scenes_dock.cpp
-msgid "Show In File Manager"
-msgstr ""
-
-#: tools/editor/scenes_dock.cpp
-msgid "Re-Import.."
-msgstr ""
-
-#: tools/editor/scenes_dock.cpp
-msgid "Previous Directory"
-msgstr ""
-
-#: tools/editor/scenes_dock.cpp
-msgid "Next Directory"
-msgstr ""
-
-#: tools/editor/scenes_dock.cpp
-msgid "Re-Scan Filesystem"
-msgstr ""
-
-#: tools/editor/scenes_dock.cpp
-msgid "Toggle folder status as Favorite"
-msgstr ""
-
-#: tools/editor/scenes_dock.cpp
-msgid "Instance the selected scene(s) as child of the selected node."
-msgstr ""
-
-#: tools/editor/scenes_dock.cpp
-msgid "Move"
-msgstr ""
-
#: tools/editor/script_create_dialog.cpp
msgid "Invalid parent class name"
msgstr ""
diff --git a/tools/translations/de.po b/tools/translations/de.po
index 60c3919a97..b4393682e6 100644
--- a/tools/translations/de.po
+++ b/tools/translations/de.po
@@ -11,6 +11,7 @@
# Oliver Ruehl <oliver@ruehldesign.co>, 2016.
# Paul-Vincent Roll <paviro@me.com>, 2016.
# Peter Friedland <peter_friedland@gmx.de>, 2016.
+# So Wieso <sowieso@dukun.de>, 2016.
# Timo Schwarzer <account@timoschwarzer.com>, 2016.
# viernullvier <hannes.breul+github@gmail.com>, 2016.
#
@@ -18,8 +19,8 @@ msgid ""
msgstr ""
"Project-Id-Version: Godot Engine editor\n"
"POT-Creation-Date: \n"
-"PO-Revision-Date: 2016-07-01 21:03+0000\n"
-"Last-Translator: Christian Fisch <christian.fiesel@gmail.com>\n"
+"PO-Revision-Date: 2016-08-10 13:41+0000\n"
+"Last-Translator: So Wieso <sowieso@dukun.de>\n"
"Language-Team: German <https://hosted.weblate.org/projects/godot-engine/"
"godot/de/>\n"
"Language: de\n"
@@ -27,47 +28,308 @@ msgstr ""
"Content-Type: text/plain; charset=UTF-8\n"
"Content-Transfer-Encoding: 8bit\n"
"Plural-Forms: nplurals=2; plural=n != 1;\n"
-"X-Generator: Weblate 2.7-dev\n"
+"X-Generator: Weblate 2.8-dev\n"
#: modules/gdscript/gd_functions.cpp
+#: modules/visual_script/visual_script_builtin_funcs.cpp
msgid "Invalid type argument to convert(), use TYPE_* constants."
msgstr ""
+"Ungültiger Parametertyp in convert()-Aufruf, TYPE_*-Konstanten benötigt."
#: modules/gdscript/gd_functions.cpp
+#: modules/visual_script/visual_script_builtin_funcs.cpp
msgid "Not enough bytes for decoding bytes, or invalid format."
-msgstr ""
+msgstr "Nicht genügend Speicher zum Byte-Dekodieren oder ungültiges Format."
#: modules/gdscript/gd_functions.cpp
msgid "step argument is zero!"
-msgstr ""
+msgstr "Parameter step ist null!"
#: modules/gdscript/gd_functions.cpp
msgid "Not a script with an instance"
-msgstr ""
+msgstr "Skript hat keine Instanz"
#: modules/gdscript/gd_functions.cpp
msgid "Not based on a script"
-msgstr ""
+msgstr "Basiert nicht auf einem Skript"
#: modules/gdscript/gd_functions.cpp
-#, fuzzy
msgid "Not based on a resource file"
-msgstr "Keine Ziel Font Ressource!"
+msgstr "Basiert nicht auf einer Ressource-Datei"
#: modules/gdscript/gd_functions.cpp
msgid "Invalid instance dictionary format (missing @path)"
-msgstr ""
+msgstr "Ungültiges Instanzverzeichnisformat (@path fehlt)"
#: modules/gdscript/gd_functions.cpp
msgid "Invalid instance dictionary format (can't load script at @path)"
msgstr ""
+"Ungültiges Instanzverzeichnisformat (Skript in @path kann nicht geladen "
+"werden)"
#: modules/gdscript/gd_functions.cpp
msgid "Invalid instance dictionary format (invalid script at @path)"
-msgstr ""
+msgstr "Ungültiges Instanzverzeichnisformat (ungültiges Skript in @path)"
#: modules/gdscript/gd_functions.cpp
msgid "Invalid instance dictionary (invalid subclasses)"
+msgstr "Ungültiges Instanzverzeichnisformat (ungültige Unterklasse)"
+
+#: modules/visual_script/visual_script.cpp
+msgid ""
+"A node yielded without working memory, please read the docs on how to yield "
+"properly!"
+msgstr ""
+
+#: modules/visual_script/visual_script.cpp
+msgid ""
+"Node yielded, but did not return a function state in the first working "
+"memory."
+msgstr ""
+
+#: modules/visual_script/visual_script.cpp
+msgid ""
+"Return value must be assigned to first element of node working memory! Fix "
+"your node please."
+msgstr ""
+
+#: modules/visual_script/visual_script.cpp
+msgid "Node returned an invalid sequence output: "
+msgstr ""
+
+#: modules/visual_script/visual_script.cpp
+msgid "Found sequence bit but not the node in the stack, report bug!"
+msgstr ""
+
+#: modules/visual_script/visual_script.cpp
+msgid "Stack overflow with stack depth: "
+msgstr ""
+
+#: modules/visual_script/visual_script_editor.cpp
+#, fuzzy
+msgid "Functions:"
+msgstr "Funktion:"
+
+#: modules/visual_script/visual_script_editor.cpp
+#, fuzzy
+msgid "Variables:"
+msgstr "Variable"
+
+#: modules/visual_script/visual_script_editor.cpp tools/editor/editor_help.cpp
+msgid "Signals:"
+msgstr "Signale:"
+
+#: modules/visual_script/visual_script_editor.cpp
+msgid "Name is not a valid identifier:"
+msgstr ""
+
+#: modules/visual_script/visual_script_editor.cpp
+msgid "Name already in use by another func/var/signal:"
+msgstr ""
+
+#: modules/visual_script/visual_script_editor.cpp
+#, fuzzy
+msgid "Rename Function"
+msgstr "Erstelle Funktion"
+
+#: modules/visual_script/visual_script_editor.cpp
+#, fuzzy
+msgid "Rename Variable"
+msgstr "Sample umbenennen"
+
+#: modules/visual_script/visual_script_editor.cpp
+#, fuzzy
+msgid "Rename Signal"
+msgstr "Sample umbenennen"
+
+#: modules/visual_script/visual_script_editor.cpp
+#, fuzzy
+msgid "Add Function"
+msgstr "Funktion:"
+
+#: modules/visual_script/visual_script_editor.cpp
+#, fuzzy
+msgid "Add Variable"
+msgstr "Variable"
+
+#: modules/visual_script/visual_script_editor.cpp
+#, fuzzy
+msgid "Add Signal"
+msgstr "Signale"
+
+#: modules/visual_script/visual_script_editor.cpp
+#, fuzzy
+msgid "Remove Function"
+msgstr "Auswahl entfernen"
+
+#: modules/visual_script/visual_script_editor.cpp
+#, fuzzy
+msgid "Remove Variable"
+msgstr "Variable"
+
+#: modules/visual_script/visual_script_editor.cpp
+#, fuzzy
+msgid "Editing Variable:"
+msgstr "Variable"
+
+#: modules/visual_script/visual_script_editor.cpp
+#, fuzzy
+msgid "Remove Signal"
+msgstr "Auswahl entfernen"
+
+#: modules/visual_script/visual_script_editor.cpp
+#, fuzzy
+msgid "Editing Signal:"
+msgstr "Verbinde Signal:"
+
+#: modules/visual_script/visual_script_editor.cpp
+#, fuzzy
+msgid "Add Node"
+msgstr "Node"
+
+#: modules/visual_script/visual_script_editor.cpp
+#, fuzzy
+msgid "Add Node(s) From Tree"
+msgstr "Node aus Szene"
+
+#: modules/visual_script/visual_script_editor.cpp
+msgid "Add Setter Property"
+msgstr ""
+
+#: modules/visual_script/visual_script_editor.cpp
+msgid "Add Getter Property"
+msgstr ""
+
+#: modules/visual_script/visual_script_editor.cpp
+#: tools/editor/plugins/canvas_item_editor_plugin.cpp
+#: tools/editor/plugins/polygon_2d_editor_plugin.cpp
+#: tools/editor/plugins/script_text_editor.cpp
+#: tools/editor/plugins/shader_editor_plugin.cpp
+#: tools/editor/project_manager.cpp
+msgid "Edit"
+msgstr "Bearbeiten"
+
+#: modules/visual_script/visual_script_editor.cpp
+#, fuzzy
+msgid "Base Type:"
+msgstr "Typ:"
+
+#: modules/visual_script/visual_script_editor.cpp tools/editor/editor_help.cpp
+msgid "Members:"
+msgstr "Mitglieder:"
+
+#: modules/visual_script/visual_script_editor.cpp
+msgid "Available Nodes:"
+msgstr ""
+
+#: modules/visual_script/visual_script_editor.cpp
+msgid "Select or create a function to edit graph"
+msgstr ""
+
+#: modules/visual_script/visual_script_editor.cpp tools/editor/call_dialog.cpp
+#: tools/editor/connections_dialog.cpp
+#: tools/editor/plugins/animation_player_editor_plugin.cpp
+#: tools/editor/plugins/canvas_item_editor_plugin.cpp
+#: tools/editor/plugins/resource_preloader_editor_plugin.cpp
+#: tools/editor/plugins/sample_library_editor_plugin.cpp
+#: tools/editor/plugins/script_editor_plugin.cpp
+#: tools/editor/plugins/sprite_frames_editor_plugin.cpp
+#: tools/editor/project_settings.cpp tools/editor/property_editor.cpp
+#: tools/editor/run_settings_dialog.cpp tools/editor/settings_config_dialog.cpp
+msgid "Close"
+msgstr "Schließen"
+
+#: modules/visual_script/visual_script_editor.cpp
+#, fuzzy
+msgid "Edit Signal Arguments:"
+msgstr "zusätzliche Aufrufparameter:"
+
+#: modules/visual_script/visual_script_editor.cpp
+#, fuzzy
+msgid "Edit Variable:"
+msgstr "Variable"
+
+#: modules/visual_script/visual_script_editor.cpp
+#, fuzzy
+msgid "Change"
+msgstr "Änderungen aktualisieren"
+
+#: modules/visual_script/visual_script_editor.cpp
+#, fuzzy
+msgid "Delete Selected"
+msgstr "Ausgewählten Dateien löschen?"
+
+#: modules/visual_script/visual_script_editor.cpp
+#: tools/editor/plugins/script_text_editor.cpp
+msgid "Toggle Breakpoint"
+msgstr "Setze Haltepunkt"
+
+#: modules/visual_script/visual_script_editor.cpp
+#, fuzzy
+msgid "Find Node Tyoe"
+msgstr "Finde Nächstes"
+
+#: modules/visual_script/visual_script_flow_control.cpp
+msgid "Input type not iterable: "
+msgstr ""
+
+#: modules/visual_script/visual_script_flow_control.cpp
+msgid "Iterator became invalid"
+msgstr ""
+
+#: modules/visual_script/visual_script_flow_control.cpp
+msgid "Iterator became invalid: "
+msgstr ""
+
+#: modules/visual_script/visual_script_func_nodes.cpp
+#, fuzzy
+msgid "Invalid index property name."
+msgstr "Ungültiger Name."
+
+#: modules/visual_script/visual_script_func_nodes.cpp
+msgid "Base object is not a Node!"
+msgstr ""
+
+#: modules/visual_script/visual_script_func_nodes.cpp
+#, fuzzy
+msgid "Path does not lead Node!"
+msgstr "Pfad ist nicht lokal"
+
+#: modules/visual_script/visual_script_func_nodes.cpp
+msgid "Invalid index property name '%s' in node %s."
+msgstr ""
+
+#: modules/visual_script/visual_script_nodes.cpp
+msgid ": Invalid argument of type: "
+msgstr ""
+
+#: modules/visual_script/visual_script_nodes.cpp
+#, fuzzy
+msgid ": Invalid arguments: "
+msgstr "Ungültiger Name."
+
+#: modules/visual_script/visual_script_nodes.cpp
+msgid "VariableGet not found in script: "
+msgstr ""
+
+#: modules/visual_script/visual_script_nodes.cpp
+msgid "VariableSet not found in script: "
+msgstr ""
+
+#: modules/visual_script/visual_script_nodes.cpp
+msgid ""
+"Custom node has no _get_output_port_unsequenced(idx,wmem), but unsequenced "
+"ports were specified."
+msgstr ""
+
+#: modules/visual_script/visual_script_nodes.cpp
+msgid "Custom node has no _step() method, can't process graph."
+msgstr ""
+
+#: modules/visual_script/visual_script_nodes.cpp
+msgid ""
+"Invalid return value from _step(), must be integer (seq out), or string "
+"(error)."
msgstr ""
#: scene/2d/animated_sprite.cpp
@@ -213,6 +475,10 @@ msgstr ""
"VisibilityEnable2D funktioniert am besten, wenn es ein Unterobjekt erster "
"Ordnung der bearbeiteten Hauptszene ist."
+#: scene/3d/baked_light_instance.cpp
+msgid "BakedLightInstance does not contain a BakedLight resource."
+msgstr "BakedLightInstance enthält keine BakedLight-Ressource."
+
#: scene/3d/body_shape.cpp
msgid ""
"CollisionShape only serves to provide a collision shape to a CollisionObject "
@@ -287,7 +553,7 @@ msgstr ""
msgid "Cancel"
msgstr "Abbrechen"
-#: scene/gui/dialogs.cpp
+#: scene/gui/dialogs.cpp tools/editor/scene_tree_dock.cpp
msgid "OK"
msgstr "OK"
@@ -313,8 +579,8 @@ msgstr "Alle Dateien (*)"
#: scene/gui/file_dialog.cpp tools/editor/editor_file_dialog.cpp
#: tools/editor/editor_help.cpp tools/editor/editor_node.cpp
+#: tools/editor/filesystem_dock.cpp
#: tools/editor/plugins/script_editor_plugin.cpp tools/editor/quick_open.cpp
-#: tools/editor/scenes_dock.cpp
msgid "Open"
msgstr "Öffnen"
@@ -437,13 +703,13 @@ msgid "Axis"
msgstr "Achse"
#: scene/gui/line_edit.cpp scene/gui/text_edit.cpp
-#: tools/editor/plugins/script_editor_plugin.cpp
+#: tools/editor/plugins/script_text_editor.cpp
#: tools/editor/plugins/shader_editor_plugin.cpp
msgid "Cut"
msgstr "Ausschneiden"
#: scene/gui/line_edit.cpp scene/gui/text_edit.cpp
-#: tools/editor/plugins/script_editor_plugin.cpp
+#: tools/editor/plugins/script_text_editor.cpp
#: tools/editor/plugins/shader_editor_plugin.cpp
#: tools/editor/property_editor.cpp tools/editor/resources_dock.cpp
msgid "Copy"
@@ -451,7 +717,7 @@ msgstr "Kopieren"
#: scene/gui/line_edit.cpp scene/gui/text_edit.cpp
#: tools/editor/plugins/resource_preloader_editor_plugin.cpp
-#: tools/editor/plugins/script_editor_plugin.cpp
+#: tools/editor/plugins/script_text_editor.cpp
#: tools/editor/plugins/shader_editor_plugin.cpp
#: tools/editor/plugins/sprite_frames_editor_plugin.cpp
#: tools/editor/property_editor.cpp tools/editor/resources_dock.cpp
@@ -459,7 +725,7 @@ msgid "Paste"
msgstr "Einfügen"
#: scene/gui/line_edit.cpp scene/gui/text_edit.cpp
-#: tools/editor/plugins/script_editor_plugin.cpp
+#: tools/editor/plugins/script_text_editor.cpp
#: tools/editor/plugins/shader_editor_plugin.cpp
#: tools/editor/project_export.cpp
msgid "Select All"
@@ -473,7 +739,7 @@ msgid "Clear"
msgstr "Löschen"
#: scene/gui/line_edit.cpp scene/gui/text_edit.cpp tools/editor/editor_node.cpp
-#: tools/editor/plugins/script_editor_plugin.cpp
+#: tools/editor/plugins/script_text_editor.cpp
#: tools/editor/plugins/shader_editor_plugin.cpp
msgid "Undo"
msgstr "Rückgängig machen"
@@ -605,12 +871,11 @@ msgstr "Auswahl duplizieren"
#: tools/editor/animation_editor.cpp
msgid "Duplicate Transposed"
-msgstr ""
+msgstr "Transponiert duplizieren"
#: tools/editor/animation_editor.cpp
-#, fuzzy
msgid "Remove Selection"
-msgstr "Auswahl einrahmen"
+msgstr "Auswahl entfernen"
#: tools/editor/animation_editor.cpp
msgid "Continuous"
@@ -808,6 +1073,10 @@ msgid "Optimize"
msgstr "Optimieren"
#: tools/editor/animation_editor.cpp
+msgid "Select an AnimationPlayer from the Scene Tree to edit animations."
+msgstr ""
+
+#: tools/editor/animation_editor.cpp
msgid "Key"
msgstr "Schlüsselbild"
@@ -911,18 +1180,6 @@ msgstr "Methodenliste für '%s':"
msgid "Call"
msgstr "Aufruf"
-#: tools/editor/call_dialog.cpp tools/editor/connections_dialog.cpp
-#: tools/editor/plugins/animation_player_editor_plugin.cpp
-#: tools/editor/plugins/canvas_item_editor_plugin.cpp
-#: tools/editor/plugins/resource_preloader_editor_plugin.cpp
-#: tools/editor/plugins/sample_library_editor_plugin.cpp
-#: tools/editor/plugins/script_editor_plugin.cpp
-#: tools/editor/plugins/sprite_frames_editor_plugin.cpp
-#: tools/editor/project_settings.cpp tools/editor/property_editor.cpp
-#: tools/editor/run_settings_dialog.cpp tools/editor/settings_config_dialog.cpp
-msgid "Close"
-msgstr "Schließen"
-
#: tools/editor/call_dialog.cpp
msgid "Method List:"
msgstr "Methodenliste:"
@@ -973,6 +1230,7 @@ msgstr "Nur Auswahl"
#: tools/editor/code_editor.cpp tools/editor/editor_help.cpp
#: tools/editor/plugins/script_editor_plugin.cpp
+#: tools/editor/plugins/script_text_editor.cpp
#: tools/editor/plugins/shader_editor_plugin.cpp
#: tools/editor/project_settings.cpp
msgid "Search"
@@ -1014,6 +1272,20 @@ msgstr "Aufforderung beim Ersetzen"
msgid "Skip"
msgstr "Überspringen"
+#: tools/editor/code_editor.cpp
+#: tools/editor/plugins/canvas_item_editor_plugin.cpp
+msgid "Zoom In"
+msgstr "Vergrößern"
+
+#: tools/editor/code_editor.cpp
+#: tools/editor/plugins/canvas_item_editor_plugin.cpp
+msgid "Zoom Out"
+msgstr "Verkleinern"
+
+#: tools/editor/code_editor.cpp
+msgid "Reset Zoom"
+msgstr ""
+
#: tools/editor/code_editor.cpp tools/editor/script_editor_debugger.cpp
msgid "Line:"
msgstr "Zeile:"
@@ -1027,9 +1299,8 @@ msgid "Method in target Node must be specified!"
msgstr "Methode in Ziel-Node muss angegeben werden!"
#: tools/editor/connections_dialog.cpp
-#, fuzzy
msgid "Connect To Node:"
-msgstr "Verbinde Zu Node:"
+msgstr "Verbinden mit Node:"
#: tools/editor/connections_dialog.cpp
#: tools/editor/editor_autoload_settings.cpp tools/editor/groups_editor.cpp
@@ -1048,17 +1319,15 @@ msgstr "Entfernen"
#: tools/editor/connections_dialog.cpp
msgid "Add Extra Call Argument:"
-msgstr ""
+msgstr "Zusätzlichen Aufrufparameter hinzufügen:"
#: tools/editor/connections_dialog.cpp
-#, fuzzy
msgid "Extra Call Arguments:"
-msgstr "Argumente:"
+msgstr "zusätzliche Aufrufparameter:"
#: tools/editor/connections_dialog.cpp
-#, fuzzy
msgid "Path to Node:"
-msgstr "Pfad Zu Node:"
+msgstr "Pfad zur Node:"
#: tools/editor/connections_dialog.cpp
msgid "Make Function"
@@ -1081,9 +1350,8 @@ msgid "Connect '%s' to '%s'"
msgstr "Verbinde '%s' zu '%s'"
#: tools/editor/connections_dialog.cpp
-#, fuzzy
msgid "Connecting Signal:"
-msgstr "Verbindungen:"
+msgstr "Verbinde Signal:"
#: tools/editor/connections_dialog.cpp
msgid "Create Subscription"
@@ -1227,8 +1495,9 @@ msgid "Delete selected files?"
msgstr "Ausgewählten Dateien löschen?"
#: tools/editor/dependency_editor.cpp tools/editor/editor_node.cpp
+#: tools/editor/filesystem_dock.cpp
#: tools/editor/plugins/item_list_editor_plugin.cpp
-#: tools/editor/scenes_dock.cpp
+#: tools/editor/scene_tree_dock.cpp
msgid "Delete"
msgstr "Löschen"
@@ -1238,38 +1507,41 @@ msgstr "Ungültiger Name."
#: tools/editor/editor_autoload_settings.cpp
msgid "Valid characters:"
-msgstr ""
+msgstr "Gültige Zeichen:"
#: tools/editor/editor_autoload_settings.cpp
msgid "Invalid name. Must not collide with an existing engine class name."
msgstr ""
+"Ungültiger Name. Darf nicht mit existierenden Klassennamen der Engine "
+"übereinstimmen."
#: tools/editor/editor_autoload_settings.cpp
msgid "Invalid name. Must not collide with an existing buit-in type name."
msgstr ""
+"Ungültiger Name. Darf nicht mit existierenden eingebauten Typnamen "
+"übereinstimmen."
#: tools/editor/editor_autoload_settings.cpp
msgid "Invalid name. Must not collide with an existing global constant name."
msgstr ""
+"Ungültiger Name. Darf nicht mit Namen existierender globaler Konstanten "
+"übereinstimmen."
#: tools/editor/editor_autoload_settings.cpp
-#, fuzzy
msgid "Invalid Path."
-msgstr "Ungültiger Pfad!"
+msgstr "Ungültiger Pfad."
#: tools/editor/editor_autoload_settings.cpp
-#, fuzzy
msgid "File does not exist."
-msgstr "Datei existiert"
+msgstr "Datei existiert nicht."
#: tools/editor/editor_autoload_settings.cpp
-#, fuzzy
msgid "Not in resource path."
-msgstr "Keine Ziel Font Ressource!"
+msgstr "Nicht im Ressourcen-Pfad."
#: tools/editor/editor_autoload_settings.cpp
msgid "Add AutoLoad"
-msgstr ""
+msgstr "Autoload hinzufügen"
#: tools/editor/editor_autoload_settings.cpp
msgid "Autoload '%s' already exists!"
@@ -1277,19 +1549,20 @@ msgstr "Autoload '%s' existiert bereits!"
#: tools/editor/editor_autoload_settings.cpp
msgid "Rename Autoload"
-msgstr ""
+msgstr "Autoload umbenennen"
#: tools/editor/editor_autoload_settings.cpp
+#, fuzzy
msgid "Toggle AutoLoad Globals"
-msgstr ""
+msgstr "Autoload-Globals umschalten"
#: tools/editor/editor_autoload_settings.cpp
msgid "Move Autoload"
-msgstr ""
+msgstr "Autoload verschieben"
#: tools/editor/editor_autoload_settings.cpp
msgid "Remove Autoload"
-msgstr ""
+msgstr "Autoload entfernen"
#: tools/editor/editor_autoload_settings.cpp
msgid "Enable"
@@ -1297,11 +1570,11 @@ msgstr "Aktivieren"
#: tools/editor/editor_autoload_settings.cpp
msgid "Rearrange Autoloads"
-msgstr ""
+msgstr "Autoloads neu anordnen"
#: tools/editor/editor_autoload_settings.cpp
msgid "Node Name:"
-msgstr ""
+msgstr "Node-Name:"
#: tools/editor/editor_autoload_settings.cpp
#: tools/editor/io_plugins/editor_scene_import_plugin.cpp
@@ -1312,7 +1585,7 @@ msgstr "Name"
#: tools/editor/editor_autoload_settings.cpp
msgid "Singleton"
-msgstr ""
+msgstr "Singleton"
#: tools/editor/editor_autoload_settings.cpp
msgid "List:"
@@ -1340,50 +1613,46 @@ msgstr "Wählen"
#: tools/editor/editor_file_dialog.cpp
msgid "Go Back"
-msgstr ""
+msgstr "Zurück"
#: tools/editor/editor_file_dialog.cpp
msgid "Go Forward"
-msgstr ""
+msgstr "Vor"
#: tools/editor/editor_file_dialog.cpp
msgid "Go Up"
-msgstr ""
+msgstr "Hoch"
#: tools/editor/editor_file_dialog.cpp
msgid "Refresh"
-msgstr ""
+msgstr "Neu laden"
#: tools/editor/editor_file_dialog.cpp
msgid "Toggle Hidden Files"
-msgstr ""
+msgstr "Versteckte Dateien ein- und ausblenden"
#: tools/editor/editor_file_dialog.cpp
-#, fuzzy
msgid "Toggle Favorite"
-msgstr "Favoriten:"
+msgstr "Favoriten ein- und ausblenden"
#: tools/editor/editor_file_dialog.cpp
-#, fuzzy
msgid "Toggle Mode"
-msgstr "Autoplay Umschalten"
+msgstr "Modus umschalten"
#: tools/editor/editor_file_dialog.cpp
#, fuzzy
msgid "Focus Path"
-msgstr "Pfad kopieren"
+msgstr "Zu Pfad springen"
#: tools/editor/editor_file_dialog.cpp
-#, fuzzy
msgid "Move Favorite Up"
-msgstr "Favoriten:"
+msgstr "Favoriten nach oben schieben"
#: tools/editor/editor_file_dialog.cpp
-#, fuzzy
msgid "Move Favorite Down"
-msgstr "Favoriten:"
+msgstr "Favoriten nach unten schieben"
-#: tools/editor/editor_file_dialog.cpp tools/editor/scenes_dock.cpp
+#: tools/editor/editor_file_dialog.cpp tools/editor/filesystem_dock.cpp
msgid "Favorites:"
msgstr "Favoriten:"
@@ -1396,16 +1665,12 @@ msgid "Preview:"
msgstr "Vorschau:"
#: tools/editor/editor_file_system.cpp
-msgid "Cannot go into subdir:"
-msgstr "Unterordner kann nicht geöffnet werden:"
-
-#: tools/editor/editor_file_system.cpp
msgid "ScanSources"
msgstr "Scanne Quellen"
#: tools/editor/editor_help.cpp tools/editor/plugins/script_editor_plugin.cpp
msgid "Search Help"
-msgstr ""
+msgstr "Hilfe durchsuchen"
#: tools/editor/editor_help.cpp
msgid "Class List:"
@@ -1437,18 +1702,10 @@ msgid "Public Methods:"
msgstr "Public Methoden:"
#: tools/editor/editor_help.cpp
-msgid "Members:"
-msgstr "Mitglieder:"
-
-#: tools/editor/editor_help.cpp
msgid "GUI Theme Items:"
msgstr "GUI Theme Einträge:"
#: tools/editor/editor_help.cpp
-msgid "Signals:"
-msgstr "Signale:"
-
-#: tools/editor/editor_help.cpp
msgid "Constants:"
msgstr "Konstanten:"
@@ -1637,34 +1894,33 @@ msgid "There is no defined scene to run."
msgstr "Es ist keine zu startende Szene definiert."
#: tools/editor/editor_node.cpp
-#, fuzzy
msgid ""
"No main scene has ever been defined, select one?\n"
"You can change it later in later in \"Project Settings\" under the "
"'application' category."
msgstr ""
"Es ist keine Hauptszene definiert worden.\n"
-"Wähle eine in den \"Projekt Einstellungen\" in der 'Applikation' Kategorie."
+"Wähle eine in den Projekteinstellungen unter der Kategorie „Anwendung“."
#: tools/editor/editor_node.cpp
-#, fuzzy
msgid ""
"Selected scene '%s' does not exist, select a valid one?\n"
"You can change it later in \"Project Settings\" under the 'application' "
"category."
msgstr ""
-"Es ist keine Hauptszene definiert worden.\n"
-"Wähle eine in den \"Projekt Einstellungen\" in der 'Applikation' Kategorie."
+"Die ausgewählte Szene ‚%s‘ existiert nicht.\n"
+"Wähle eine gültige Szene in den Projekteinstellungen unter der Kategorie "
+"„Anwendung“."
#: tools/editor/editor_node.cpp
-#, fuzzy
msgid ""
"Selected scene '%s' is not a scene file, select a valid one?\n"
"You can change it later in \"Project Settings\" under the 'application' "
"category."
msgstr ""
-"Es ist keine Hauptszene definiert worden.\n"
-"Wähle eine in den \"Projekt Einstellungen\" in der 'Applikation' Kategorie."
+"Die ausgewählte Szene ‚%s‘ ist keine gültige Datei für eine Szene.\n"
+"Wähle eine gültige Szene in den Projekteinstellungen unter der Kategorie "
+"„Anwendung“."
#: tools/editor/editor_node.cpp
msgid "Current scene was never saved, please save it prior to running."
@@ -1763,13 +2019,12 @@ msgstr ""
"(Nichtgespeicherte Änderungen gehen verloren)"
#: tools/editor/editor_node.cpp
-#, fuzzy
msgid "Pick a Main Scene"
-msgstr "Hauptszene"
+msgstr "Wähle eine Hauptszene"
#: tools/editor/editor_node.cpp tools/editor/scene_tree_dock.cpp
msgid "Ugh"
-msgstr "Ugh"
+msgstr "Ähm"
#: tools/editor/editor_node.cpp
msgid ""
@@ -1823,20 +2078,20 @@ msgstr "Gehe zu vorher geöffneter Szene."
#: tools/editor/editor_node.cpp
msgid "Fullscreen Mode"
-msgstr ""
+msgstr "Vollbildmodus"
#: tools/editor/editor_node.cpp
msgid "Distraction Free Mode"
-msgstr ""
+msgstr "Ablenkungsfreier Modus"
#: tools/editor/editor_node.cpp
-#, fuzzy
msgid "Next tab"
-msgstr "Nächste"
+msgstr "Nächster Tab"
#: tools/editor/editor_node.cpp
+#, fuzzy
msgid "Previous tab"
-msgstr ""
+msgstr "Voriger Tab"
#: tools/editor/editor_node.cpp
msgid "Operations with scene files."
@@ -1859,9 +2114,8 @@ msgid "Save Scene"
msgstr "Szene Speichern"
#: tools/editor/editor_node.cpp
-#, fuzzy
msgid "Save all Scenes"
-msgstr "Szene Speichern"
+msgstr "Alle Szenen speichern"
#: tools/editor/editor_node.cpp
msgid "Close Scene"
@@ -1895,7 +2149,7 @@ msgstr "MeshLibrary.."
msgid "TileSet.."
msgstr "TileSet.."
-#: tools/editor/editor_node.cpp tools/editor/plugins/script_editor_plugin.cpp
+#: tools/editor/editor_node.cpp tools/editor/plugins/script_text_editor.cpp
#: tools/editor/plugins/shader_editor_plugin.cpp
msgid "Redo"
msgstr "Wiederherstellen"
@@ -1906,7 +2160,7 @@ msgstr "Script Starten"
#: tools/editor/editor_node.cpp
msgid "Project Settings"
-msgstr "Projekt Einstellungen"
+msgstr "Projekteinstellungen"
#: tools/editor/editor_node.cpp
msgid "Revert Scene"
@@ -1942,7 +2196,7 @@ msgstr "Werkzeuge"
#: tools/editor/editor_node.cpp
msgid "Export the project to many platforms."
-msgstr "Exportiere Projekt für viele Platformen."
+msgstr "Exportiere Projekt für viele Plattformen."
#: tools/editor/editor_node.cpp tools/editor/project_export.cpp
msgid "Export"
@@ -2329,6 +2583,90 @@ msgstr ""
"fil_type_cache.cch kann nicht mit Schreibzugriff geöffnet werden, file type "
"cache wird nicht gespeichert!"
+#: tools/editor/filesystem_dock.cpp
+msgid "Same source and destination files, doing nothing."
+msgstr ""
+
+#: tools/editor/filesystem_dock.cpp
+msgid "Same source and destination paths, doing nothing."
+msgstr ""
+
+#: tools/editor/filesystem_dock.cpp
+msgid "Can't move directories to within themselves."
+msgstr ""
+
+#: tools/editor/filesystem_dock.cpp
+msgid "Can't operate on '..'"
+msgstr ""
+
+#: tools/editor/filesystem_dock.cpp
+msgid "Pick New Name and Location For:"
+msgstr ""
+
+#: tools/editor/filesystem_dock.cpp
+msgid "No files selected!"
+msgstr ""
+
+#: tools/editor/filesystem_dock.cpp
+msgid "Instance"
+msgstr ""
+
+#: tools/editor/filesystem_dock.cpp
+msgid "Edit Dependencies.."
+msgstr "Bearbeiten Abhängigkeiten.."
+
+#: tools/editor/filesystem_dock.cpp
+msgid "View Owners.."
+msgstr ""
+
+#: tools/editor/filesystem_dock.cpp
+msgid "Copy Path"
+msgstr "Pfad kopieren"
+
+#: tools/editor/filesystem_dock.cpp
+msgid "Rename or Move.."
+msgstr ""
+
+#: tools/editor/filesystem_dock.cpp
+msgid "Move To.."
+msgstr ""
+
+#: tools/editor/filesystem_dock.cpp
+msgid "Info"
+msgstr "Info"
+
+#: tools/editor/filesystem_dock.cpp
+msgid "Show In File Manager"
+msgstr "Zeige im Dateimanager"
+
+#: tools/editor/filesystem_dock.cpp
+msgid "Re-Import.."
+msgstr "Re-Import.."
+
+#: tools/editor/filesystem_dock.cpp
+msgid "Previous Directory"
+msgstr ""
+
+#: tools/editor/filesystem_dock.cpp
+msgid "Next Directory"
+msgstr "Nächstes Verzeichnis"
+
+#: tools/editor/filesystem_dock.cpp
+msgid "Re-Scan Filesystem"
+msgstr ""
+
+#: tools/editor/filesystem_dock.cpp
+msgid "Toggle folder status as Favorite"
+msgstr ""
+
+#: tools/editor/filesystem_dock.cpp
+msgid "Instance the selected scene(s) as child of the selected node."
+msgstr ""
+
+#: tools/editor/filesystem_dock.cpp
+msgid "Move"
+msgstr ""
+
#: tools/editor/groups_editor.cpp
msgid "Add to Group"
msgstr "Füge Gruppe hinzu"
@@ -2412,6 +2750,8 @@ msgid ""
"Invalid file extension.\n"
"Please use .fnt."
msgstr ""
+"Ungültige Dateiendung.\n"
+"Nutze .fnt als Dateiendung."
#: tools/editor/io_plugins/editor_font_import_plugin.cpp
msgid "Can't load/process source font."
@@ -2545,7 +2885,7 @@ msgstr "Maximaler Winkel"
#: tools/editor/io_plugins/editor_scene_import_plugin.cpp
#, fuzzy
msgid "Clips"
-msgstr "Begrenzungen"
+msgstr "Ausschnitte"
#: tools/editor/io_plugins/editor_scene_import_plugin.cpp
msgid "Start(s)"
@@ -2647,9 +2987,8 @@ msgid "Couldn't load post-import script:"
msgstr "Post-Import Skript konnte nicht geladen werden:"
#: tools/editor/io_plugins/editor_scene_import_plugin.cpp
-#, fuzzy
msgid "Invalid/broken script for post-import (check console):"
-msgstr "Fehlerhaftes Skript für Post-Import:"
+msgstr "Ungültiges oder fehlerhaftes Skript für Post-Import (siehe Konsole):"
#: tools/editor/io_plugins/editor_scene_import_plugin.cpp
msgid "Error running post-import script:"
@@ -2836,8 +3175,9 @@ msgid "Cropping Images"
msgstr "Bilder werden beschnitten"
#: tools/editor/io_plugins/editor_texture_import_plugin.cpp
+#, fuzzy
msgid "Blitting Images"
-msgstr ""
+msgstr "Blitting der Bilder"
#: tools/editor/io_plugins/editor_texture_import_plugin.cpp
msgid "Couldn't save atlas image:"
@@ -3024,17 +3364,17 @@ msgid "Animation position (in seconds)."
msgstr "Position der Animation (in Sekunden)."
#: tools/editor/plugins/animation_player_editor_plugin.cpp
+#, fuzzy
msgid "Scale animation playback globally for the node."
-msgstr ""
+msgstr "Skaliere das Abspielen der Animation global für das gesamte Node"
#: tools/editor/plugins/animation_player_editor_plugin.cpp
msgid "Create new animation in player."
msgstr "Neue Animation im Player erstellen."
#: tools/editor/plugins/animation_player_editor_plugin.cpp
-#, fuzzy
msgid "Load animation from disk."
-msgstr "Eine Animation von der Festplatte laden."
+msgstr "Animation von der Festplatte laden."
#: tools/editor/plugins/animation_player_editor_plugin.cpp
msgid "Load an animation from disk."
@@ -3045,9 +3385,8 @@ msgid "Save the current animation"
msgstr "Aktuelle Animation speichern"
#: tools/editor/plugins/animation_player_editor_plugin.cpp
-#, fuzzy
msgid "Save As"
-msgstr "Speichern als.."
+msgstr "Speichern als"
#: tools/editor/plugins/animation_player_editor_plugin.cpp
msgid "Display list of animations in player."
@@ -3058,8 +3397,9 @@ msgid "Autoplay on Load"
msgstr "Beim Laden automatisch abpielen"
#: tools/editor/plugins/animation_player_editor_plugin.cpp
+#, fuzzy
msgid "Edit Target Blend Times"
-msgstr ""
+msgstr "Ändere Ziel-Blendzeiten"
#: tools/editor/plugins/animation_player_editor_plugin.cpp
msgid "Animation Tools"
@@ -3086,8 +3426,9 @@ msgid "Error!"
msgstr "Fehler!"
#: tools/editor/plugins/animation_player_editor_plugin.cpp
+#, fuzzy
msgid "Blend Times:"
-msgstr ""
+msgstr "Blendzeiten:"
#: tools/editor/plugins/animation_player_editor_plugin.cpp
msgid "Next (Auto Queue):"
@@ -3238,7 +3579,7 @@ msgstr "Animationen importieren.."
#: tools/editor/plugins/animation_tree_editor_plugin.cpp
msgid "Edit Node Filters"
-msgstr ""
+msgstr "Node-Filter bearbeiten"
#: tools/editor/plugins/animation_tree_editor_plugin.cpp
msgid "Filters.."
@@ -3254,7 +3595,7 @@ msgstr "Dreieck #"
#: tools/editor/plugins/baked_light_baker.cpp
msgid "Light Baker Setup:"
-msgstr ""
+msgstr "Einrichtung des Light-Bakers:"
#: tools/editor/plugins/baked_light_baker.cpp
msgid "Parsing Geometry"
@@ -3270,39 +3611,35 @@ msgstr "Erstelle BVH"
#: tools/editor/plugins/baked_light_baker.cpp
msgid "Creating Light Octree"
-msgstr ""
+msgstr "Erstelle Light-Octree"
#: tools/editor/plugins/baked_light_baker.cpp
msgid "Creating Octree Texture"
-msgstr ""
+msgstr "Erstelle Octree-Textur"
#: tools/editor/plugins/baked_light_baker.cpp
msgid "Transfer to Lightmaps:"
-msgstr ""
+msgstr "Übergang zu Lightmaps:"
#: tools/editor/plugins/baked_light_baker.cpp
msgid "Allocating Texture #"
-msgstr ""
+msgstr "Zuweisen von Textur #"
#: tools/editor/plugins/baked_light_baker.cpp
msgid "Baking Triangle #"
-msgstr ""
+msgstr "Baking von Dreieck #"
#: tools/editor/plugins/baked_light_baker.cpp
msgid "Post-Processing Texture #"
msgstr "Nachbearbeiten von Textur #"
#: tools/editor/plugins/baked_light_editor_plugin.cpp
-msgid "BakedLightInstance does not contain a BakedLight resource."
-msgstr ""
-
-#: tools/editor/plugins/baked_light_editor_plugin.cpp
msgid "Bake!"
-msgstr ""
+msgstr "Bake!"
#: tools/editor/plugins/baked_light_editor_plugin.cpp
msgid "Reset the lightmap octree baking process (start over)."
-msgstr ""
+msgstr "Lightmap-Octree-Backing-Prozess zurücksetzen (neu starten)."
#: tools/editor/plugins/camera_editor_plugin.cpp
#: tools/editor/plugins/sample_library_editor_plugin.cpp
@@ -3336,17 +3673,16 @@ msgid "Move Pivot"
msgstr "Mittelpunkt bewegen"
#: tools/editor/plugins/canvas_item_editor_plugin.cpp
-#, fuzzy
msgid "Move Action"
-msgstr "Bewegungsaktion"
+msgstr "Aktion verschieben"
#: tools/editor/plugins/canvas_item_editor_plugin.cpp
msgid "Edit IK Chain"
-msgstr ""
+msgstr "IK-Chain bearbeiten"
#: tools/editor/plugins/canvas_item_editor_plugin.cpp
msgid "Edit CanvasItem"
-msgstr ""
+msgstr "CanvasItem bearbeiten"
#: tools/editor/plugins/canvas_item_editor_plugin.cpp
msgid "Change Anchors"
@@ -3358,38 +3694,39 @@ msgstr "Vergrößerung (%):"
#: tools/editor/plugins/canvas_item_editor_plugin.cpp
msgid "Paste Pose"
-msgstr ""
+msgstr "Pose einfügen"
#: tools/editor/plugins/canvas_item_editor_plugin.cpp
-msgid "Select Mode (Q)"
+#, fuzzy
+msgid "Select Mode"
msgstr "Auswahlmodus (Q)"
#: tools/editor/plugins/canvas_item_editor_plugin.cpp
msgid "Drag: Rotate"
-msgstr ""
+msgstr "Ziehen = Rotieren"
#: tools/editor/plugins/canvas_item_editor_plugin.cpp
msgid "Alt+Drag: Move"
-msgstr ""
+msgstr "Alt+Ziehen = Verschieben"
#: tools/editor/plugins/canvas_item_editor_plugin.cpp
msgid "Press 'v' to Change Pivot, 'Shift+v' to Drag Pivot (while moving)."
msgstr ""
-"Drücken Sie 'V', um den Mittelpunkt zu ändern, 'Shift+V', um den Mittelpunkt "
+"Drücken Sie 'V', um den Pivotpunkt zu ändern, 'Shift+V', um den Pivotpunkt "
"(während der Bewegung) zu verschieben."
#: tools/editor/plugins/canvas_item_editor_plugin.cpp
msgid "Alt+RMB: Depth list selection"
-msgstr ""
+msgstr "Alt+Rechtsklick: Listenauswahl nach Tiefe"
#: tools/editor/plugins/canvas_item_editor_plugin.cpp
-#: tools/editor/plugins/spatial_editor_plugin.cpp
-msgid "Move Mode (W)"
+#, fuzzy
+msgid "Move Mode"
msgstr "Bewegungsmodus (W)"
#: tools/editor/plugins/canvas_item_editor_plugin.cpp
-#: tools/editor/plugins/spatial_editor_plugin.cpp
-msgid "Rotate Mode (E)"
+#, fuzzy
+msgid "Rotate Mode"
msgstr "Rotationsmodus (E)"
#: tools/editor/plugins/canvas_item_editor_plugin.cpp
@@ -3408,7 +3745,7 @@ msgstr "Klicken Sie, um den Rotationsmittelpunkt des Objekts zu ändern."
#: tools/editor/plugins/canvas_item_editor_plugin.cpp
msgid "Pan Mode"
-msgstr ""
+msgstr "Schwenkmodus"
#: tools/editor/plugins/canvas_item_editor_plugin.cpp
msgid "Lock the selected object in place (can't be moved)."
@@ -3430,14 +3767,6 @@ msgid "Restores the object's children's ability to be selected."
msgstr "Stellt die Eigenschaft des Objektes wieder her, ausgewählt zu werden."
#: tools/editor/plugins/canvas_item_editor_plugin.cpp
-#: tools/editor/plugins/polygon_2d_editor_plugin.cpp
-#: tools/editor/plugins/script_editor_plugin.cpp
-#: tools/editor/plugins/shader_editor_plugin.cpp
-#: tools/editor/project_manager.cpp
-msgid "Edit"
-msgstr "Bearbeiten"
-
-#: tools/editor/plugins/canvas_item_editor_plugin.cpp
#: tools/editor/plugins/spatial_editor_plugin.cpp
msgid "Use Snap"
msgstr "Einrasten aktivieren"
@@ -3494,14 +3823,6 @@ msgid "View"
msgstr "Ansicht"
#: tools/editor/plugins/canvas_item_editor_plugin.cpp
-msgid "Zoom In"
-msgstr "Vergrößern"
-
-#: tools/editor/plugins/canvas_item_editor_plugin.cpp
-msgid "Zoom Out"
-msgstr "Verkleinern"
-
-#: tools/editor/plugins/canvas_item_editor_plugin.cpp
msgid "Zoom Reset"
msgstr "Vergrößerung zurücksetzen"
@@ -3522,9 +3843,8 @@ msgid "Anchor"
msgstr "Anker"
#: tools/editor/plugins/canvas_item_editor_plugin.cpp
-#, fuzzy
msgid "Insert Keys"
-msgstr "Schlüsselbild einfügen"
+msgstr "Schlüsselbilder einfügen"
#: tools/editor/plugins/canvas_item_editor_plugin.cpp
msgid "Insert Key"
@@ -3706,59 +4026,63 @@ msgstr ""
#: tools/editor/plugins/mesh_instance_editor_plugin.cpp
msgid "Create Outline"
-msgstr ""
+msgstr "Erzeuge Umriss"
#: tools/editor/plugins/mesh_instance_editor_plugin.cpp
+#, fuzzy
msgid "Create Trimesh Static Body"
-msgstr ""
+msgstr "Erzeuge trimesh statischen Körper"
#: tools/editor/plugins/mesh_instance_editor_plugin.cpp
msgid "Create Convex Static Body"
-msgstr ""
+msgstr "Erzeuge konvexen statischen Körper"
#: tools/editor/plugins/mesh_instance_editor_plugin.cpp
+#, fuzzy
msgid "Create Trimesh Collision Sibling"
-msgstr ""
+msgstr "Erzeuge trimesh Kollisionselement"
#: tools/editor/plugins/mesh_instance_editor_plugin.cpp
+#, fuzzy
msgid "Create Convex Collision Sibling"
-msgstr ""
+msgstr "Erzeuge konvexen Kollisionseintrag"
#: tools/editor/plugins/mesh_instance_editor_plugin.cpp
msgid "Create Outline Mesh.."
-msgstr ""
+msgstr "Erzeuge Umriss-Mesh.."
#: tools/editor/plugins/mesh_instance_editor_plugin.cpp
msgid "Create Outline Mesh"
-msgstr ""
+msgstr "Erzeuge Umriss-Mesh"
#: tools/editor/plugins/mesh_instance_editor_plugin.cpp
msgid "Outline Size:"
-msgstr ""
+msgstr "Umrissgröße:"
#: tools/editor/plugins/multimesh_editor_plugin.cpp
+#, fuzzy
msgid "No mesh source specified (and no MultiMesh set in node)."
-msgstr ""
+msgstr "Keine Mesh-Quelle angegeben (und kein MultiMesh-Eintrag im Node)"
#: tools/editor/plugins/multimesh_editor_plugin.cpp
msgid "No mesh source specified (and MultiMesh contains no Mesh)."
-msgstr ""
+msgstr "Keine Mesh-Quelle angegeben (und MultiMesh enthält kein Mesh)."
#: tools/editor/plugins/multimesh_editor_plugin.cpp
msgid "Mesh source is invalid (invalid path)."
-msgstr ""
+msgstr "Mesh-Quelle ist ungültig (ungültiger Pfad)."
#: tools/editor/plugins/multimesh_editor_plugin.cpp
msgid "Mesh source is invalid (not a MeshInstance)."
-msgstr ""
+msgstr "Mesh-Quelle ist ungültig (keine Mesh-Instanz)."
#: tools/editor/plugins/multimesh_editor_plugin.cpp
msgid "Mesh source is invalid (contains no Mesh resource)."
-msgstr ""
+msgstr "Mesh-Quelle ist ungültig (enthält keine Mesh-Ressource)."
#: tools/editor/plugins/multimesh_editor_plugin.cpp
msgid "No surface source specified."
-msgstr ""
+msgstr "Keine Quelle für Oberfläche angegeben."
#: tools/editor/plugins/multimesh_editor_plugin.cpp
msgid "Surface source is invalid (invalid path)."
@@ -3766,43 +4090,46 @@ msgstr ""
#: tools/editor/plugins/multimesh_editor_plugin.cpp
msgid "Surface source is invalid (no geometry)."
-msgstr ""
+msgstr "Quelle für Oberfläche ist ungültig (keine Geometrie)."
#: tools/editor/plugins/multimesh_editor_plugin.cpp
msgid "Surface source is invalid (no faces)."
-msgstr ""
+msgstr "Quelle für Oberfläche ist ungültig (keine Faces)."
#: tools/editor/plugins/multimesh_editor_plugin.cpp
msgid "Parent has no solid faces to populate."
-msgstr ""
+msgstr "Elternelement hat keine soliden Faces zu besetzen."
#: tools/editor/plugins/multimesh_editor_plugin.cpp
+#, fuzzy
msgid "Couldn't map area."
-msgstr ""
+msgstr "Gebiet konnte nicht abgebildet werden."
#: tools/editor/plugins/multimesh_editor_plugin.cpp
msgid "Select a Source Mesh:"
-msgstr ""
+msgstr "Quell-Mesh auswählen:"
#: tools/editor/plugins/multimesh_editor_plugin.cpp
msgid "Select a Target Surface:"
-msgstr ""
+msgstr "Ziel-Oberfläche auswählen:"
#: tools/editor/plugins/multimesh_editor_plugin.cpp
+#, fuzzy
msgid "Populate Surface"
-msgstr ""
+msgstr "Oberfläche besetzen"
#: tools/editor/plugins/multimesh_editor_plugin.cpp
+#, fuzzy
msgid "Populate MultiMesh"
-msgstr ""
+msgstr "MultiMesh besetzen"
#: tools/editor/plugins/multimesh_editor_plugin.cpp
msgid "Target Surface:"
-msgstr ""
+msgstr "Ziel-Oberfläche:"
#: tools/editor/plugins/multimesh_editor_plugin.cpp
msgid "Source Mesh:"
-msgstr ""
+msgstr "Quell-Mesh:"
#: tools/editor/plugins/multimesh_editor_plugin.cpp
msgid "X-Axis"
@@ -3818,7 +4145,7 @@ msgstr "Z-Achse"
#: tools/editor/plugins/multimesh_editor_plugin.cpp
msgid "Mesh Up Axis:"
-msgstr ""
+msgstr "Aufwärts-Achse des Meshs:"
#: tools/editor/plugins/multimesh_editor_plugin.cpp
msgid "Random Rotation:"
@@ -3833,16 +4160,17 @@ msgid "Random Scale:"
msgstr "Zufällige Skalieren:"
#: tools/editor/plugins/multimesh_editor_plugin.cpp
+#, fuzzy
msgid "Populate"
-msgstr ""
+msgstr "Besetzen"
#: tools/editor/plugins/navigation_polygon_editor_plugin.cpp
msgid "Create Navigation Polygon"
-msgstr ""
+msgstr "Erzeuge Navigationspolygon"
#: tools/editor/plugins/navigation_polygon_editor_plugin.cpp
msgid "Remove Poly And Point"
-msgstr ""
+msgstr "Polygon und Punkt entfernen"
#: tools/editor/plugins/particles_2d_editor_plugin.cpp
msgid "Error loading image:"
@@ -3854,19 +4182,19 @@ msgstr "Keine Pixel mit einer Transzparenz > 128 im Bild.."
#: tools/editor/plugins/particles_2d_editor_plugin.cpp
msgid "Set Emission Mask"
-msgstr ""
+msgstr "Emissionsmaske setzen"
#: tools/editor/plugins/particles_2d_editor_plugin.cpp
msgid "Clear Emission Mask"
-msgstr ""
+msgstr "Emissionsmaske leeren"
#: tools/editor/plugins/particles_2d_editor_plugin.cpp
msgid "Load Emission Mask"
-msgstr ""
+msgstr "Emissionsmaske laden"
#: tools/editor/plugins/particles_2d_editor_plugin.cpp
msgid "Generated Point Count:"
-msgstr ""
+msgstr "Anzahl generierter Punkte:"
#: tools/editor/plugins/particles_editor_plugin.cpp
msgid "Node does not contain geometry."
@@ -3886,31 +4214,32 @@ msgstr "Keine Flächen!"
#: tools/editor/plugins/particles_editor_plugin.cpp
msgid "Generate AABB"
-msgstr ""
+msgstr "Erzeuge AABB"
#: tools/editor/plugins/particles_editor_plugin.cpp
msgid "Create Emitter From Mesh"
-msgstr ""
+msgstr "Erzeuge Emittent aus Mesh"
#: tools/editor/plugins/particles_editor_plugin.cpp
msgid "Create Emitter From Node"
-msgstr ""
+msgstr "Erzeuge Emittent aus Node"
#: tools/editor/plugins/particles_editor_plugin.cpp
msgid "Clear Emitter"
-msgstr ""
+msgstr "Leere Emittent"
#: tools/editor/plugins/particles_editor_plugin.cpp
msgid "Create Emitter"
-msgstr ""
+msgstr "Erzeuge Emittent"
#: tools/editor/plugins/particles_editor_plugin.cpp
msgid "Emission Positions:"
-msgstr ""
+msgstr "Emissionsorte:"
#: tools/editor/plugins/particles_editor_plugin.cpp
+#, fuzzy
msgid "Emission Fill:"
-msgstr ""
+msgstr "Emissionsausschüttung"
#: tools/editor/plugins/particles_editor_plugin.cpp
msgid "Surface"
@@ -3935,11 +4264,11 @@ msgstr "Punkt auf Kurve verschieben"
#: tools/editor/plugins/path_2d_editor_plugin.cpp
msgid "Move In-Control in Curve"
-msgstr ""
+msgstr "Eingangsgriff auf Kurve verschieben"
#: tools/editor/plugins/path_2d_editor_plugin.cpp
msgid "Move Out-Control in Curve"
-msgstr ""
+msgstr "Ausgangsgriff auf Kurve verschieben"
#: tools/editor/plugins/path_2d_editor_plugin.cpp
#: tools/editor/plugins/path_editor_plugin.cpp
@@ -4011,15 +4340,15 @@ msgstr "Pfadpunkt entfernen"
#: tools/editor/plugins/polygon_2d_editor_plugin.cpp
msgid "Create UV Map"
-msgstr ""
+msgstr "Erzeuge UV-Map"
#: tools/editor/plugins/polygon_2d_editor_plugin.cpp
msgid "Transform UV Map"
-msgstr ""
+msgstr "Transformiere UV-Map"
#: tools/editor/plugins/polygon_2d_editor_plugin.cpp
msgid "Polygon 2D UV Editor"
-msgstr ""
+msgstr "Polygon2D-UV-Editor"
#: tools/editor/plugins/polygon_2d_editor_plugin.cpp
msgid "Move Point"
@@ -4051,15 +4380,15 @@ msgstr "Polygon skalieren"
#: tools/editor/plugins/polygon_2d_editor_plugin.cpp
msgid "Polygon->UV"
-msgstr ""
+msgstr "Polygon→UV"
#: tools/editor/plugins/polygon_2d_editor_plugin.cpp
msgid "UV->Polygon"
-msgstr ""
+msgstr "UV→Polygon"
#: tools/editor/plugins/polygon_2d_editor_plugin.cpp
msgid "Clear UV"
-msgstr ""
+msgstr "Leere UV-Map"
#: tools/editor/plugins/polygon_2d_editor_plugin.cpp
#: tools/editor/plugins/spatial_editor_plugin.cpp
@@ -4080,69 +4409,69 @@ msgstr "FEHLER: Ressource konnte nicht geladen werden!"
#: tools/editor/plugins/resource_preloader_editor_plugin.cpp
msgid "Add Resource"
-msgstr ""
+msgstr "Ressource hinzufügen"
#: tools/editor/plugins/resource_preloader_editor_plugin.cpp
msgid "Rename Resource"
-msgstr ""
+msgstr "Ressource umbenennen"
#: tools/editor/plugins/resource_preloader_editor_plugin.cpp
#: tools/editor/plugins/sprite_frames_editor_plugin.cpp
msgid "Delete Resource"
-msgstr ""
+msgstr "Ressource löschen"
#: tools/editor/plugins/resource_preloader_editor_plugin.cpp
msgid "Resource clipboard is empty!"
-msgstr ""
+msgstr "Zwischenablage für Ressourcen ist leer!"
#: tools/editor/plugins/resource_preloader_editor_plugin.cpp
#: tools/editor/plugins/sprite_frames_editor_plugin.cpp
msgid "Load Resource"
-msgstr ""
+msgstr "Ressource laden"
#: tools/editor/plugins/rich_text_editor_plugin.cpp
msgid "Parse BBCode"
-msgstr ""
+msgstr "BBCode parsen"
#: tools/editor/plugins/sample_editor_plugin.cpp
msgid "Length:"
-msgstr ""
+msgstr "Länge:"
#: tools/editor/plugins/sample_library_editor_plugin.cpp
msgid "Open Sample File(s)"
-msgstr ""
+msgstr "Audiodatei(en) öffnen"
#: tools/editor/plugins/sample_library_editor_plugin.cpp
msgid "ERROR: Couldn't load sample!"
-msgstr ""
+msgstr "Fehler: Konnte Audio nicht laden!"
#: tools/editor/plugins/sample_library_editor_plugin.cpp
msgid "Add Sample"
-msgstr ""
+msgstr "Sample hinzufügen"
#: tools/editor/plugins/sample_library_editor_plugin.cpp
msgid "Rename Sample"
-msgstr ""
+msgstr "Sample umbenennen"
#: tools/editor/plugins/sample_library_editor_plugin.cpp
msgid "Delete Sample"
-msgstr ""
+msgstr "Sample löschen"
#: tools/editor/plugins/sample_library_editor_plugin.cpp
msgid "16 Bits"
-msgstr ""
+msgstr "16 Bit"
#: tools/editor/plugins/sample_library_editor_plugin.cpp
msgid "8 Bits"
-msgstr ""
+msgstr "8 Bit"
#: tools/editor/plugins/sample_library_editor_plugin.cpp
msgid "Stereo"
-msgstr ""
+msgstr "Stereo"
#: tools/editor/plugins/sample_library_editor_plugin.cpp
msgid "Mono"
-msgstr ""
+msgstr "Mono"
#: tools/editor/plugins/sample_library_editor_plugin.cpp
#: tools/editor/script_editor_debugger.cpp
@@ -4151,40 +4480,39 @@ msgstr "Format"
#: tools/editor/plugins/sample_library_editor_plugin.cpp
msgid "Pitch"
-msgstr ""
+msgstr "Tonhöhe"
#: tools/editor/plugins/script_editor_plugin.cpp
msgid "Error while saving theme"
-msgstr ""
+msgstr "Fehler beim Speichern des Motivs"
#: tools/editor/plugins/script_editor_plugin.cpp
msgid "Error saving"
-msgstr ""
+msgstr "Fehler beim Speichern"
#: tools/editor/plugins/script_editor_plugin.cpp
msgid "Error importing theme"
-msgstr ""
+msgstr "Fehler beim importieren des Motivs"
#: tools/editor/plugins/script_editor_plugin.cpp
msgid "Error importing"
-msgstr ""
+msgstr "Fehler beim Importieren"
#: tools/editor/plugins/script_editor_plugin.cpp
msgid "Import Theme"
-msgstr ""
+msgstr "Motiv importieren"
#: tools/editor/plugins/script_editor_plugin.cpp
msgid "Save Theme As.."
-msgstr ""
+msgstr "Motiv speichern als.."
#: tools/editor/plugins/script_editor_plugin.cpp
-#, fuzzy
msgid "Next script"
-msgstr "Nächste"
+msgstr "Nächstes Skript"
#: tools/editor/plugins/script_editor_plugin.cpp
msgid "Previous script"
-msgstr ""
+msgstr "Vorheriges Skript"
#: tools/editor/plugins/script_editor_plugin.cpp
#: tools/editor/project_export.cpp
@@ -4198,128 +4526,62 @@ msgstr "Neu"
#: tools/editor/plugins/script_editor_plugin.cpp
msgid "Save All"
-msgstr ""
+msgstr "Alle speichern"
+
+#: tools/editor/plugins/script_editor_plugin.cpp
+msgid "Soft Reload Script"
+msgstr "Zaghaftes Skript-Neuladen"
#: tools/editor/plugins/script_editor_plugin.cpp
msgid "History Prev"
-msgstr ""
+msgstr "Zurück im Verlauf"
#: tools/editor/plugins/script_editor_plugin.cpp
msgid "History Next"
-msgstr ""
+msgstr "Vorwärts im Verlauf"
#: tools/editor/plugins/script_editor_plugin.cpp
msgid "Reload Theme"
-msgstr ""
+msgstr "Motiv neu laden"
#: tools/editor/plugins/script_editor_plugin.cpp
msgid "Save Theme"
-msgstr ""
+msgstr "Motiv speichern"
#: tools/editor/plugins/script_editor_plugin.cpp
msgid "Save Theme As"
-msgstr ""
-
-#: tools/editor/plugins/script_editor_plugin.cpp
-#: tools/editor/scene_tree_dock.cpp
-msgid "Move Up"
-msgstr ""
-
-#: tools/editor/plugins/script_editor_plugin.cpp
-#: tools/editor/scene_tree_dock.cpp
-msgid "Move Down"
-msgstr ""
-
-#: tools/editor/plugins/script_editor_plugin.cpp
-msgid "Indent Left"
-msgstr ""
-
-#: tools/editor/plugins/script_editor_plugin.cpp
-msgid "Indent Right"
-msgstr ""
-
-#: tools/editor/plugins/script_editor_plugin.cpp
-msgid "Toggle Comment"
-msgstr ""
-
-#: tools/editor/plugins/script_editor_plugin.cpp
-msgid "Clone Down"
-msgstr ""
+msgstr "Motiv speichern als"
#: tools/editor/plugins/script_editor_plugin.cpp
-msgid "Complete Symbol"
-msgstr ""
-
-#: tools/editor/plugins/script_editor_plugin.cpp
-msgid "Trim Trailing Whitespace"
-msgstr ""
-
-#: tools/editor/plugins/script_editor_plugin.cpp
-msgid "Auto Indent"
-msgstr ""
-
-#: tools/editor/plugins/script_editor_plugin.cpp
-msgid "Soft Reload Script"
-msgstr ""
+#, fuzzy
+msgid "Close Docs"
+msgstr "Klone herunter"
#: tools/editor/plugins/script_editor_plugin.cpp
+#: tools/editor/plugins/script_text_editor.cpp
#: tools/editor/plugins/shader_editor_plugin.cpp
msgid "Find.."
-msgstr ""
+msgstr "Finde.."
#: tools/editor/plugins/script_editor_plugin.cpp
+#: tools/editor/plugins/script_text_editor.cpp
#: tools/editor/plugins/shader_editor_plugin.cpp
msgid "Find Next"
-msgstr ""
-
-#: tools/editor/plugins/script_editor_plugin.cpp
-#: tools/editor/plugins/shader_editor_plugin.cpp
-msgid "Find Previous"
-msgstr ""
-
-#: tools/editor/plugins/script_editor_plugin.cpp
-#: tools/editor/plugins/shader_editor_plugin.cpp
-msgid "Replace.."
-msgstr ""
-
-#: tools/editor/plugins/script_editor_plugin.cpp
-msgid "Goto Function.."
-msgstr ""
-
-#: tools/editor/plugins/script_editor_plugin.cpp
-#: tools/editor/plugins/shader_editor_plugin.cpp
-msgid "Goto Line.."
-msgstr ""
+msgstr "Finde Nächstes"
#: tools/editor/plugins/script_editor_plugin.cpp
msgid "Debug"
-msgstr ""
-
-#: tools/editor/plugins/script_editor_plugin.cpp
-msgid "Toggle Breakpoint"
-msgstr ""
-
-#: tools/editor/plugins/script_editor_plugin.cpp
-msgid "Remove All Breakpoints"
-msgstr ""
-
-#: tools/editor/plugins/script_editor_plugin.cpp
-msgid "Goto Next Breakpoint"
-msgstr ""
-
-#: tools/editor/plugins/script_editor_plugin.cpp
-msgid "Goto Previous Breakpoint"
-msgstr ""
+msgstr "Debuggen"
#: tools/editor/plugins/script_editor_plugin.cpp
#: tools/editor/script_editor_debugger.cpp
msgid "Step Over"
-msgstr ""
+msgstr "Überspringen"
#: tools/editor/plugins/script_editor_plugin.cpp
#: tools/editor/script_editor_debugger.cpp
msgid "Step Into"
-msgstr ""
+msgstr "Hineinspringen"
#: tools/editor/plugins/script_editor_plugin.cpp
#: tools/editor/script_editor_debugger.cpp
@@ -4333,73 +4595,67 @@ msgstr "Fortfahren"
#: tools/editor/plugins/script_editor_plugin.cpp
msgid "Keep Debugger Open"
-msgstr ""
+msgstr "Debugger offen halten"
#: tools/editor/plugins/script_editor_plugin.cpp
msgid "Window"
-msgstr ""
+msgstr "Fenster"
#: tools/editor/plugins/script_editor_plugin.cpp
msgid "Move Left"
-msgstr ""
+msgstr "nach links"
#: tools/editor/plugins/script_editor_plugin.cpp
msgid "Move Right"
-msgstr ""
-
-#: tools/editor/plugins/script_editor_plugin.cpp
-msgid "Help"
-msgstr ""
-
-#: tools/editor/plugins/script_editor_plugin.cpp
-msgid "Contextual Help"
-msgstr ""
+msgstr "nach rechts"
#: tools/editor/plugins/script_editor_plugin.cpp
msgid "Tutorials"
-msgstr ""
+msgstr "Anleitungen"
#: tools/editor/plugins/script_editor_plugin.cpp
msgid "Open https://godotengine.org at tutorials section."
-msgstr ""
+msgstr "Öffnet https://godotengine.org im Abschnitt ‚Tutorials‘."
#: tools/editor/plugins/script_editor_plugin.cpp
msgid "Classes"
-msgstr ""
+msgstr "Klassen"
#: tools/editor/plugins/script_editor_plugin.cpp
msgid "Search the class hierarchy."
-msgstr ""
+msgstr "Durchsuche die Klassenhierarchie."
#: tools/editor/plugins/script_editor_plugin.cpp
msgid "Search the reference documentation."
-msgstr ""
+msgstr "Durchsuche die Referenzdokumentation."
#: tools/editor/plugins/script_editor_plugin.cpp
msgid "Go to previous edited document."
-msgstr ""
+msgstr "Springe zum zuvor bearbeiteten Dokument."
#: tools/editor/plugins/script_editor_plugin.cpp
msgid "Go to next edited document."
-msgstr ""
+msgstr "Springe zum nächsten bearbeiteten Dokument."
#: tools/editor/plugins/script_editor_plugin.cpp
msgid "Create Script"
-msgstr ""
+msgstr "Erstelle Skript"
#: tools/editor/plugins/script_editor_plugin.cpp
msgid ""
"The following files are newer on disk.\n"
"What action should be taken?:"
msgstr ""
+"Die folgenden Dateien wurden im Dateisystem verändert.\n"
+"Wie soll weiter vorgegangen werden?:"
#: tools/editor/plugins/script_editor_plugin.cpp
msgid "Reload"
-msgstr ""
+msgstr "Neu laden"
#: tools/editor/plugins/script_editor_plugin.cpp
msgid "Resave"
-msgstr ""
+msgstr "Erneut speichern"
#: tools/editor/plugins/script_editor_plugin.cpp
#: tools/editor/script_editor_debugger.cpp
@@ -4410,316 +4666,393 @@ msgstr "Debugger"
msgid ""
"Built-in scripts can only be edited when the scene they belong to is loaded"
msgstr ""
+"Eingebettete Skripte können nur bearbeitet werden wenn die entsprechende "
+"Szene geladen ist"
+
+#: tools/editor/plugins/script_text_editor.cpp tools/editor/scene_tree_dock.cpp
+msgid "Move Up"
+msgstr "Schiebe hoch"
+
+#: tools/editor/plugins/script_text_editor.cpp tools/editor/scene_tree_dock.cpp
+msgid "Move Down"
+msgstr "Schiebe herunter"
+
+#: tools/editor/plugins/script_text_editor.cpp
+msgid "Indent Left"
+msgstr "Nach links einrücken"
+
+#: tools/editor/plugins/script_text_editor.cpp
+msgid "Indent Right"
+msgstr "Nach rechts einrücken"
+
+#: tools/editor/plugins/script_text_editor.cpp
+msgid "Toggle Comment"
+msgstr "Kommentar umschalten"
+
+#: tools/editor/plugins/script_text_editor.cpp
+msgid "Clone Down"
+msgstr "Klone herunter"
+
+#: tools/editor/plugins/script_text_editor.cpp
+msgid "Complete Symbol"
+msgstr "Symbol vervollständigen"
+
+#: tools/editor/plugins/script_text_editor.cpp
+msgid "Trim Trailing Whitespace"
+msgstr "kürze Leerraum am Zeilenende"
+
+#: tools/editor/plugins/script_text_editor.cpp
+msgid "Auto Indent"
+msgstr "Automatische Einrückung"
+
+#: tools/editor/plugins/script_text_editor.cpp
+msgid "Remove All Breakpoints"
+msgstr "Lösche alle Haltepunkte"
+
+#: tools/editor/plugins/script_text_editor.cpp
+msgid "Goto Next Breakpoint"
+msgstr "Springe zum nächsten Haltepunkt"
+
+#: tools/editor/plugins/script_text_editor.cpp
+msgid "Goto Previous Breakpoint"
+msgstr "Springe zum vorigen Haltepunkt"
+
+#: tools/editor/plugins/script_text_editor.cpp
+#: tools/editor/plugins/shader_editor_plugin.cpp
+msgid "Find Previous"
+msgstr "Finde Vorheriges"
+
+#: tools/editor/plugins/script_text_editor.cpp
+#: tools/editor/plugins/shader_editor_plugin.cpp
+msgid "Replace.."
+msgstr "Ersetzen.."
+
+#: tools/editor/plugins/script_text_editor.cpp
+msgid "Goto Function.."
+msgstr "Springe zu Funktion.."
+
+#: tools/editor/plugins/script_text_editor.cpp
+#: tools/editor/plugins/shader_editor_plugin.cpp
+msgid "Goto Line.."
+msgstr "Springe zu Zeile.."
+
+#: tools/editor/plugins/script_text_editor.cpp
+msgid "Contextual Help"
+msgstr "Kontexthilfe"
#: tools/editor/plugins/shader_editor_plugin.cpp
msgid "Vertex"
-msgstr ""
+msgstr "Vertex"
#: tools/editor/plugins/shader_editor_plugin.cpp
msgid "Fragment"
-msgstr ""
+msgstr "Fragment"
#: tools/editor/plugins/shader_editor_plugin.cpp
msgid "Lighting"
-msgstr ""
+msgstr "Belichtung"
#: tools/editor/plugins/shader_graph_editor_plugin.cpp
msgid "Change Scalar Constant"
-msgstr ""
+msgstr "Ändere skalare Konstante"
#: tools/editor/plugins/shader_graph_editor_plugin.cpp
msgid "Change Vec Constant"
-msgstr ""
+msgstr "Ändere Vektorkonstante"
#: tools/editor/plugins/shader_graph_editor_plugin.cpp
msgid "Change RGB Constant"
-msgstr ""
+msgstr "Ändere RGB-Konstante"
#: tools/editor/plugins/shader_graph_editor_plugin.cpp
msgid "Change Scalar Operator"
-msgstr ""
+msgstr "Ändere skalaren Operator"
#: tools/editor/plugins/shader_graph_editor_plugin.cpp
msgid "Change Vec Operator"
-msgstr ""
+msgstr "Ändere Vektoroperator"
#: tools/editor/plugins/shader_graph_editor_plugin.cpp
msgid "Change Vec Scalar Operator"
-msgstr ""
+msgstr "Ändere Vektor-Skalar-Operator"
#: tools/editor/plugins/shader_graph_editor_plugin.cpp
msgid "Change RGB Operator"
-msgstr ""
+msgstr "Ändere RGB-Operator"
#: tools/editor/plugins/shader_graph_editor_plugin.cpp
msgid "Toggle Rot Only"
-msgstr ""
+msgstr "schalte exklusive Rotation um"
#: tools/editor/plugins/shader_graph_editor_plugin.cpp
msgid "Change Scalar Function"
-msgstr ""
+msgstr "Ändere skalare Funktion"
#: tools/editor/plugins/shader_graph_editor_plugin.cpp
msgid "Change Vec Function"
-msgstr ""
+msgstr "Ändere Vektorfunktion"
#: tools/editor/plugins/shader_graph_editor_plugin.cpp
msgid "Change Scalar Uniform"
-msgstr ""
+msgstr "Ändere Skalar-Uniform"
#: tools/editor/plugins/shader_graph_editor_plugin.cpp
msgid "Change Vec Uniform"
-msgstr ""
+msgstr "Ändere Vektor-Uniform"
#: tools/editor/plugins/shader_graph_editor_plugin.cpp
msgid "Change RGB Uniform"
-msgstr ""
+msgstr "Ändere RGB-Uniform"
#: tools/editor/plugins/shader_graph_editor_plugin.cpp
msgid "Change Default Value"
-msgstr ""
+msgstr "Ändere Standardwert"
#: tools/editor/plugins/shader_graph_editor_plugin.cpp
msgid "Change XForm Uniform"
-msgstr ""
+msgstr "Ändere XForm-Uniform"
#: tools/editor/plugins/shader_graph_editor_plugin.cpp
msgid "Change Texture Uniform"
-msgstr ""
+msgstr "Ändere Textur-Uniform"
#: tools/editor/plugins/shader_graph_editor_plugin.cpp
msgid "Change Cubemap Uniform"
-msgstr ""
+msgstr "Ändere Cubemap-Uniform"
#: tools/editor/plugins/shader_graph_editor_plugin.cpp
msgid "Change Comment"
-msgstr ""
+msgstr "Ändere Kommentar"
#: tools/editor/plugins/shader_graph_editor_plugin.cpp
msgid "Add/Remove to Color Ramp"
-msgstr ""
+msgstr "Hinzufügen/Entfernen zum Farbgradienten"
#: tools/editor/plugins/shader_graph_editor_plugin.cpp
msgid "Add/Remove to Curve Map"
-msgstr ""
+msgstr "Hinzfügen/Entfernen zum Curve-Map"
#: tools/editor/plugins/shader_graph_editor_plugin.cpp
msgid "Modify Curve Map"
-msgstr ""
+msgstr "Verändere Curve-Map"
#: tools/editor/plugins/shader_graph_editor_plugin.cpp
msgid "Change Input Name"
-msgstr ""
+msgstr "Ändere Eingabename"
#: tools/editor/plugins/shader_graph_editor_plugin.cpp
msgid "Connect Graph Nodes"
-msgstr ""
+msgstr "Verbinde Graph-Nodes"
#: tools/editor/plugins/shader_graph_editor_plugin.cpp
msgid "Disconnect Graph Nodes"
-msgstr ""
+msgstr "Trenne Graph-Nodes"
#: tools/editor/plugins/shader_graph_editor_plugin.cpp
msgid "Remove Shader Graph Node"
-msgstr ""
+msgstr "Entferne Shader-Graph-Node"
#: tools/editor/plugins/shader_graph_editor_plugin.cpp
msgid "Move Shader Graph Node"
-msgstr ""
+msgstr "Verschiebe Shader-Graph-Node"
#: tools/editor/plugins/shader_graph_editor_plugin.cpp
msgid "Duplicate Graph Node(s)"
-msgstr ""
+msgstr "Dupliziere Graph-Node(s)"
#: tools/editor/plugins/shader_graph_editor_plugin.cpp
msgid "Delete Shader Graph Node(s)"
-msgstr ""
+msgstr "Entferne Shade-Graph-Node(s)"
#: tools/editor/plugins/shader_graph_editor_plugin.cpp
msgid "Error: Cyclic Connection Link"
-msgstr ""
+msgstr "Fehler: Zyklische Verbindung"
#: tools/editor/plugins/shader_graph_editor_plugin.cpp
msgid "Error: Missing Input Connections"
-msgstr ""
+msgstr "Fehler: Fehlende Eingangsverbindung"
#: tools/editor/plugins/shader_graph_editor_plugin.cpp
msgid "Add Shader Graph Node"
-msgstr ""
+msgstr "Shader-Graph-Node hinzufügen"
#: tools/editor/plugins/spatial_editor_plugin.cpp
msgid "Orthogonal"
-msgstr ""
+msgstr "Orthogonal"
#: tools/editor/plugins/spatial_editor_plugin.cpp
msgid "Perspective"
-msgstr ""
+msgstr "Perspektive"
#: tools/editor/plugins/spatial_editor_plugin.cpp
msgid "Transform Aborted."
-msgstr ""
+msgstr "Transformation abgebrochen."
#: tools/editor/plugins/spatial_editor_plugin.cpp
msgid "X-Axis Transform."
-msgstr ""
+msgstr "X-Achsen-Transformation."
#: tools/editor/plugins/spatial_editor_plugin.cpp
msgid "Y-Axis Transform."
-msgstr ""
+msgstr "Y-Achsen-Transformation."
#: tools/editor/plugins/spatial_editor_plugin.cpp
msgid "Z-Axis Transform."
-msgstr ""
+msgstr "Z-Achsen-Transformation."
#: tools/editor/plugins/spatial_editor_plugin.cpp
msgid "View Plane Transform."
-msgstr ""
+msgstr "Zeige Flächentransformation."
#: tools/editor/plugins/spatial_editor_plugin.cpp
msgid "Scaling to %s%%."
-msgstr ""
+msgstr "Skaliere auf %s%%."
#: tools/editor/plugins/spatial_editor_plugin.cpp
msgid "Rotating %s degrees."
-msgstr ""
+msgstr "Rotiere %s Grad."
#: tools/editor/plugins/spatial_editor_plugin.cpp
msgid "Bottom View."
-msgstr ""
+msgstr "Sicht von unten."
#: tools/editor/plugins/spatial_editor_plugin.cpp
msgid "Bottom"
-msgstr ""
+msgstr "Unten"
#: tools/editor/plugins/spatial_editor_plugin.cpp
msgid "Top View."
-msgstr ""
+msgstr "Sicht von oben."
#: tools/editor/plugins/spatial_editor_plugin.cpp
msgid "Top"
-msgstr ""
+msgstr "Oben"
#: tools/editor/plugins/spatial_editor_plugin.cpp
msgid "Rear View."
-msgstr ""
+msgstr "Sicht von hinten."
#: tools/editor/plugins/spatial_editor_plugin.cpp
msgid "Rear"
-msgstr ""
+msgstr "Hinten"
#: tools/editor/plugins/spatial_editor_plugin.cpp
msgid "Front View."
-msgstr ""
+msgstr "Sicht von Vorne."
#: tools/editor/plugins/spatial_editor_plugin.cpp
msgid "Front"
-msgstr ""
+msgstr "Vorne"
#: tools/editor/plugins/spatial_editor_plugin.cpp
msgid "Left View."
-msgstr ""
+msgstr "Sicht von links."
#: tools/editor/plugins/spatial_editor_plugin.cpp
msgid "Left"
-msgstr ""
+msgstr "Links"
#: tools/editor/plugins/spatial_editor_plugin.cpp
msgid "Right View."
-msgstr ""
+msgstr "Sicht von Rechts."
#: tools/editor/plugins/spatial_editor_plugin.cpp
msgid "Right"
-msgstr ""
+msgstr "Rechts"
#: tools/editor/plugins/spatial_editor_plugin.cpp
msgid "Keying is disabled (no key inserted)."
-msgstr ""
+msgstr "Schlüsselbildeinfügen ist deaktiviert (kein Schlüsselbild eingefügt)."
#: tools/editor/plugins/spatial_editor_plugin.cpp
msgid "Animation Key Inserted."
-msgstr ""
+msgstr "Animationsschlüsselbild eingefügt."
#: tools/editor/plugins/spatial_editor_plugin.cpp
msgid "Align with view"
-msgstr ""
+msgstr "Auf Sicht ausrichten"
#: tools/editor/plugins/spatial_editor_plugin.cpp
msgid "Environment"
-msgstr ""
+msgstr "Umgebung"
#: tools/editor/plugins/spatial_editor_plugin.cpp
msgid "Audio Listener"
-msgstr ""
+msgstr "Audiosenke"
#: tools/editor/plugins/spatial_editor_plugin.cpp
msgid "Gizmos"
-msgstr ""
+msgstr "Gizmos"
#: tools/editor/plugins/spatial_editor_plugin.cpp
msgid "XForm Dialog"
-msgstr ""
+msgstr "Transformationsdialog"
#: tools/editor/plugins/spatial_editor_plugin.cpp
msgid "No scene selected to instance!"
-msgstr ""
+msgstr "Keine Szene für Instanz ausgewählt!"
#: tools/editor/plugins/spatial_editor_plugin.cpp
msgid "Instance at Cursor"
-msgstr ""
+msgstr "Instanz am Mauszeiger"
#: tools/editor/plugins/spatial_editor_plugin.cpp
msgid "Could not instance scene!"
-msgstr ""
+msgstr "Konnte Szene nicht instantiieren!"
+
+#: tools/editor/plugins/spatial_editor_plugin.cpp
+msgid "Move Mode (W)"
+msgstr "Bewegungsmodus (W)"
+
+#: tools/editor/plugins/spatial_editor_plugin.cpp
+msgid "Rotate Mode (E)"
+msgstr "Rotationsmodus (E)"
#: tools/editor/plugins/spatial_editor_plugin.cpp
msgid "Scale Mode (R)"
-msgstr ""
+msgstr "Skalierungsmodus (R)"
#: tools/editor/plugins/spatial_editor_plugin.cpp
msgid "Bottom View"
-msgstr ""
+msgstr "Sicht von unten"
#: tools/editor/plugins/spatial_editor_plugin.cpp
-#, fuzzy
msgid "Top View"
-msgstr "Ansicht"
+msgstr "Sicht von oben"
#: tools/editor/plugins/spatial_editor_plugin.cpp
-#, fuzzy
msgid "Rear View"
-msgstr "Ansicht"
+msgstr "Sicht von hinten"
#: tools/editor/plugins/spatial_editor_plugin.cpp
msgid "Front View"
-msgstr ""
+msgstr "Sicht von Vorne"
#: tools/editor/plugins/spatial_editor_plugin.cpp
-#, fuzzy
msgid "Left View"
-msgstr "Ansicht"
+msgstr "Sicht von links"
#: tools/editor/plugins/spatial_editor_plugin.cpp
msgid "Right View"
-msgstr ""
+msgstr "Sicht von rechts"
#: tools/editor/plugins/spatial_editor_plugin.cpp
msgid "Switch Perspective/Orthogonal view"
-msgstr ""
+msgstr "Wechsle zwischen perspektivischer und orthogonaler Sicht"
#: tools/editor/plugins/spatial_editor_plugin.cpp
-#, fuzzy
msgid "Insert Animation Key"
-msgstr "Animation Einfügen"
+msgstr "Animations-Schlüsselbild einfügen"
#: tools/editor/plugins/spatial_editor_plugin.cpp
#, fuzzy
msgid "Focus Selection"
-msgstr "Skalierung Auswahl"
+msgstr "zur Auswahl springen"
#: tools/editor/plugins/spatial_editor_plugin.cpp
#, fuzzy
msgid "Align Selection With View"
-msgstr "Alle auswählen"
+msgstr "Auswahl auf Ansicht ausrichten"
#: tools/editor/plugins/spatial_editor_plugin.cpp
msgid "Transform"
@@ -4727,242 +5060,236 @@ msgstr "Transformation"
#: tools/editor/plugins/spatial_editor_plugin.cpp
msgid "Local Coords"
-msgstr ""
+msgstr "Lokale Koordinaten"
#: tools/editor/plugins/spatial_editor_plugin.cpp
msgid "Transform Dialog.."
-msgstr ""
+msgstr "Transformationsdialog.."
#: tools/editor/plugins/spatial_editor_plugin.cpp
msgid "Use Default Light"
-msgstr ""
+msgstr "Nutze Standardlicht"
#: tools/editor/plugins/spatial_editor_plugin.cpp
msgid "Use Default sRGB"
-msgstr ""
+msgstr "Nutze Standard-sRGB"
#: tools/editor/plugins/spatial_editor_plugin.cpp
msgid "1 Viewport"
-msgstr ""
+msgstr "Eine Ansicht"
#: tools/editor/plugins/spatial_editor_plugin.cpp
msgid "2 Viewports"
-msgstr ""
+msgstr "Zwei Ansichten"
#: tools/editor/plugins/spatial_editor_plugin.cpp
msgid "2 Viewports (Alt)"
-msgstr ""
+msgstr "Zwei Ansichten (alternativ)"
#: tools/editor/plugins/spatial_editor_plugin.cpp
msgid "3 Viewports"
-msgstr ""
+msgstr "Drei Ansichten"
#: tools/editor/plugins/spatial_editor_plugin.cpp
msgid "3 Viewports (Alt)"
-msgstr ""
+msgstr "Drei Ansichten (alternativ)"
#: tools/editor/plugins/spatial_editor_plugin.cpp
msgid "4 Viewports"
-msgstr ""
+msgstr "Vier Ansichten"
#: tools/editor/plugins/spatial_editor_plugin.cpp
msgid "Display Normal"
-msgstr ""
+msgstr "Normale Ansicht"
#: tools/editor/plugins/spatial_editor_plugin.cpp
msgid "Display Wireframe"
-msgstr ""
+msgstr "Wireframe-Ansicht"
#: tools/editor/plugins/spatial_editor_plugin.cpp
msgid "Display Overdraw"
-msgstr ""
+msgstr "Overdraw-Ansicht"
#: tools/editor/plugins/spatial_editor_plugin.cpp
msgid "Display Shadeless"
-msgstr ""
+msgstr "Shadeless-Ansicht"
#: tools/editor/plugins/spatial_editor_plugin.cpp
msgid "View Origin"
-msgstr ""
+msgstr "Zeige Ursprung"
#: tools/editor/plugins/spatial_editor_plugin.cpp
msgid "View Grid"
-msgstr ""
+msgstr "Zeige Gitter"
#: tools/editor/plugins/spatial_editor_plugin.cpp
msgid "Snap Settings"
-msgstr ""
+msgstr "Einrasteinstellungen"
#: tools/editor/plugins/spatial_editor_plugin.cpp
msgid "Translate Snap:"
-msgstr ""
+msgstr "Einrasten verschieben:"
#: tools/editor/plugins/spatial_editor_plugin.cpp
msgid "Rotate Snap (deg.):"
-msgstr ""
+msgstr "Einrasten rotieren (Grad):"
#: tools/editor/plugins/spatial_editor_plugin.cpp
msgid "Scale Snap (%):"
-msgstr ""
+msgstr "Einrasten skalieren (%):"
#: tools/editor/plugins/spatial_editor_plugin.cpp
msgid "Viewport Settings"
-msgstr ""
+msgstr "Einstellungen für Ansichten"
#: tools/editor/plugins/spatial_editor_plugin.cpp
msgid "Default Light Normal:"
-msgstr ""
+msgstr "Standardlichtnormale:"
#: tools/editor/plugins/spatial_editor_plugin.cpp
msgid "Ambient Light Color:"
-msgstr ""
+msgstr "Umgebungslichtfarbe:"
#: tools/editor/plugins/spatial_editor_plugin.cpp
msgid "Perspective FOV (deg.):"
-msgstr ""
+msgstr "Perspektivisches FOV (Grad):"
#: tools/editor/plugins/spatial_editor_plugin.cpp
msgid "View Z-Near:"
-msgstr ""
+msgstr "Z-Anzeige nah:"
#: tools/editor/plugins/spatial_editor_plugin.cpp
msgid "View Z-Far:"
-msgstr ""
+msgstr "Z-Anzeige fern:"
#: tools/editor/plugins/spatial_editor_plugin.cpp
msgid "Transform Change"
-msgstr ""
+msgstr "Transformationsänderung"
#: tools/editor/plugins/spatial_editor_plugin.cpp
msgid "Translate:"
-msgstr ""
+msgstr "Translation:"
#: tools/editor/plugins/spatial_editor_plugin.cpp
msgid "Rotate (deg.):"
-msgstr ""
+msgstr "Rotation (Grad):"
#: tools/editor/plugins/spatial_editor_plugin.cpp
msgid "Scale (ratio):"
-msgstr ""
+msgstr "Skalierung (Verhältnis):"
#: tools/editor/plugins/spatial_editor_plugin.cpp
msgid "Transform Type"
-msgstr ""
+msgstr "Typ der Transformation"
#: tools/editor/plugins/spatial_editor_plugin.cpp
msgid "Pre"
-msgstr ""
+msgstr "Vorher"
#: tools/editor/plugins/spatial_editor_plugin.cpp
msgid "Post"
-msgstr ""
+msgstr "Nachher"
#: tools/editor/plugins/sprite_frames_editor_plugin.cpp
msgid "ERROR: Couldn't load frame resource!"
-msgstr ""
+msgstr "Fehler: Konnte Frame-Ressource nicht laden!"
#: tools/editor/plugins/sprite_frames_editor_plugin.cpp
msgid "Add Frame"
-msgstr ""
+msgstr "Frame hinzufügen"
#: tools/editor/plugins/sprite_frames_editor_plugin.cpp
msgid "Resource clipboard is empty or not a texture!"
-msgstr ""
+msgstr "Zwischenablage der Ressourcen ist leer oder enthält keine Textur!"
#: tools/editor/plugins/sprite_frames_editor_plugin.cpp
msgid "Paste Frame"
-msgstr ""
+msgstr "Frame einfügen"
#: tools/editor/plugins/sprite_frames_editor_plugin.cpp
msgid "Add Empty"
-msgstr ""
+msgstr "Empty einfügen"
#: tools/editor/plugins/sprite_frames_editor_plugin.cpp
msgid "Change Animation Loop"
-msgstr ""
+msgstr "Bearbeite Animationsschleife"
#: tools/editor/plugins/sprite_frames_editor_plugin.cpp
msgid "Change Animation FPS"
-msgstr ""
+msgstr "Ändere FPS-Wert der Animation"
#: tools/editor/plugins/sprite_frames_editor_plugin.cpp
msgid "(empty)"
-msgstr ""
+msgstr "(leer)"
#: tools/editor/plugins/sprite_frames_editor_plugin.cpp
msgid "Animations"
-msgstr ""
+msgstr "Animationen"
#: tools/editor/plugins/sprite_frames_editor_plugin.cpp
msgid "Speed (FPS):"
-msgstr ""
+msgstr "Geschwindigkeit (FPS):"
#: tools/editor/plugins/sprite_frames_editor_plugin.cpp
msgid "Animation Frames"
-msgstr ""
+msgstr "Animationsframes"
#: tools/editor/plugins/sprite_frames_editor_plugin.cpp
msgid "Insert Empty (Before)"
-msgstr ""
+msgstr "Empty einfügen (davor)"
#: tools/editor/plugins/sprite_frames_editor_plugin.cpp
msgid "Insert Empty (After)"
-msgstr ""
+msgstr "Empty einfügen (danach)"
#: tools/editor/plugins/sprite_frames_editor_plugin.cpp
msgid "Up"
-msgstr ""
+msgstr "Hoch"
#: tools/editor/plugins/sprite_frames_editor_plugin.cpp
msgid "Down"
-msgstr ""
+msgstr "Herunter"
#: tools/editor/plugins/style_box_editor_plugin.cpp
msgid "StyleBox Preview:"
-msgstr ""
+msgstr "StyleBox-Vorschau:"
#: tools/editor/plugins/texture_region_editor_plugin.cpp
-#, fuzzy
msgid "Snap Mode:"
-msgstr "Export-Modus:"
+msgstr "Einrastmodus:"
#: tools/editor/plugins/texture_region_editor_plugin.cpp
msgid "<None>"
-msgstr ""
+msgstr "<Nichts>"
#: tools/editor/plugins/texture_region_editor_plugin.cpp
-#, fuzzy
msgid "Pixel Snap"
-msgstr "Einrasten an Pixeln aktivieren"
+msgstr "Pixel-Einrasten"
#: tools/editor/plugins/texture_region_editor_plugin.cpp
-#, fuzzy
msgid "Grid Snap"
-msgstr "Gitterabstand:"
+msgstr "Gitter-Einrasten"
#: tools/editor/plugins/texture_region_editor_plugin.cpp
msgid "Auto Slice"
-msgstr ""
+msgstr "Autoschnitt"
#: tools/editor/plugins/texture_region_editor_plugin.cpp
-#, fuzzy
msgid "Offset:"
-msgstr "Gitterverschiebung:"
+msgstr "Versatz:"
#: tools/editor/plugins/texture_region_editor_plugin.cpp
-#, fuzzy
msgid "Step:"
-msgstr "Schritte (s):"
+msgstr "Schritt:"
#: tools/editor/plugins/texture_region_editor_plugin.cpp
#, fuzzy
msgid "Separation:"
-msgstr "Version:"
+msgstr "Trennung:"
#: tools/editor/plugins/texture_region_editor_plugin.cpp
-#, fuzzy
msgid "Texture Region"
-msgstr "Texturbegrenzungseditor"
+msgstr "Texturbereich"
#: tools/editor/plugins/texture_region_editor_plugin.cpp
msgid "Texture Region Editor"
@@ -4970,15 +5297,15 @@ msgstr "Texturbegrenzungseditor"
#: tools/editor/plugins/theme_editor_plugin.cpp
msgid "Can't save theme to file:"
-msgstr ""
+msgstr "Kann Motiv nicht speichern in Datei:"
#: tools/editor/plugins/theme_editor_plugin.cpp
msgid "Add All Items"
-msgstr ""
+msgstr "Alle Items hinzufügen"
#: tools/editor/plugins/theme_editor_plugin.cpp
msgid "Add All"
-msgstr ""
+msgstr "Alles hinzufügen"
#: tools/editor/plugins/theme_editor_plugin.cpp
#: tools/editor/plugins/tile_set_editor_plugin.cpp
@@ -4994,9 +5321,8 @@ msgid "Remove Class Items"
msgstr ""
#: tools/editor/plugins/theme_editor_plugin.cpp
-#, fuzzy
msgid "Create Empty Template"
-msgstr "Lade Export Templates"
+msgstr "Leeres Template erstellen"
#: tools/editor/plugins/theme_editor_plugin.cpp
msgid "Create Empty Editor Template"
@@ -5086,28 +5412,24 @@ msgid "Erase TileMap"
msgstr ""
#: tools/editor/plugins/tile_map_editor_plugin.cpp
-#, fuzzy
msgid "Erase selection"
-msgstr "Auswahl einrahmen"
+msgstr "Lösche Auswahl"
#: tools/editor/plugins/tile_map_editor_plugin.cpp
-#, fuzzy
msgid "Find tile"
-msgstr "Finde"
+msgstr "Finde Kachel"
#: tools/editor/plugins/tile_map_editor_plugin.cpp
msgid "Transpose"
msgstr ""
#: tools/editor/plugins/tile_map_editor_plugin.cpp
-#, fuzzy
msgid "Mirror X"
-msgstr "Fehler"
+msgstr "X-Koordinaten spiegeln"
#: tools/editor/plugins/tile_map_editor_plugin.cpp
-#, fuzzy
msgid "Mirror Y"
-msgstr "Fehler"
+msgstr "Y-Koordinaten spiegeln"
#: tools/editor/plugins/tile_map_editor_plugin.cpp
msgid "Bucket"
@@ -5453,9 +5775,8 @@ msgid "Couldn't create engine.cfg in project path."
msgstr ""
#: tools/editor/project_manager.cpp
-#, fuzzy
msgid "The following files failed extraction from package:"
-msgstr "Die folgenden Dateien fehlen:"
+msgstr "Die folgenden Dateien ließen sich nicht aus dem Paket extrahieren:"
#: tools/editor/project_manager.cpp
msgid "Package Installed Successfully!"
@@ -5482,14 +5803,12 @@ msgid "Project Path:"
msgstr ""
#: tools/editor/project_manager.cpp
-#, fuzzy
msgid "Install Project:"
-msgstr "Unbenanntes Projekt"
+msgstr "Installiere Projekt:"
#: tools/editor/project_manager.cpp
-#, fuzzy
msgid "Install"
-msgstr "Instanz:"
+msgstr "Installieren"
#: tools/editor/project_manager.cpp
msgid "Browse"
@@ -5508,11 +5827,13 @@ msgid "Unnamed Project"
msgstr "Unbenanntes Projekt"
#: tools/editor/project_manager.cpp
-msgid "Are you sure to open more than one projects?"
+#, fuzzy
+msgid "Are you sure to open more than one project?"
msgstr "Wollen Sie wirklich mehr als ein Projekt öffnen?"
#: tools/editor/project_manager.cpp
-msgid "Are you sure to run more than one projects?"
+#, fuzzy
+msgid "Are you sure to run more than one project?"
msgstr "Wollen Sie wirklich mehr als ein Projekt ausführen?"
#: tools/editor/project_manager.cpp
@@ -5522,6 +5843,12 @@ msgstr ""
"nicht geändert)"
#: tools/editor/project_manager.cpp
+msgid ""
+"You are about the scan %s folders for existing Godot projects. Do you "
+"confirm?"
+msgstr ""
+
+#: tools/editor/project_manager.cpp
msgid "Project Manager"
msgstr "Projektmanager"
@@ -5538,6 +5865,10 @@ msgid "Scan"
msgstr "Scannen"
#: tools/editor/project_manager.cpp
+msgid "Select a Folder to Scan"
+msgstr ""
+
+#: tools/editor/project_manager.cpp
msgid "New Project"
msgstr "Neues Projekt"
@@ -5902,6 +6233,11 @@ msgid "No parent to instance a child at."
msgstr ""
#: tools/editor/scene_tree_dock.cpp
+#, fuzzy
+msgid "No parent to instance the scenes at."
+msgstr "Konnte Szene nicht instantiieren!"
+
+#: tools/editor/scene_tree_dock.cpp
msgid "Error loading scene from %s"
msgstr ""
@@ -6030,6 +6366,11 @@ msgid "Save Branch as Scene"
msgstr ""
#: tools/editor/scene_tree_dock.cpp
+#, fuzzy
+msgid "Delete (No Confirm)"
+msgstr "Bitte bestätigen..."
+
+#: tools/editor/scene_tree_dock.cpp
msgid "Add/Create a New Node"
msgstr ""
@@ -6039,6 +6380,10 @@ msgid ""
"exists."
msgstr ""
+#: tools/editor/scene_tree_dock.cpp
+msgid "Create a new script for the selected node."
+msgstr ""
+
#: tools/editor/scene_tree_editor.cpp
msgid ""
"This item cannot be made visible because the parent is hidden. Unhide the "
@@ -6101,90 +6446,6 @@ msgstr ""
msgid "Select a Node"
msgstr ""
-#: tools/editor/scenes_dock.cpp
-msgid "Same source and destination files, doing nothing."
-msgstr ""
-
-#: tools/editor/scenes_dock.cpp
-msgid "Same source and destination paths, doing nothing."
-msgstr ""
-
-#: tools/editor/scenes_dock.cpp
-msgid "Can't move directories to within themselves."
-msgstr ""
-
-#: tools/editor/scenes_dock.cpp
-msgid "Can't operate on '..'"
-msgstr ""
-
-#: tools/editor/scenes_dock.cpp
-msgid "Pick New Name and Location For:"
-msgstr ""
-
-#: tools/editor/scenes_dock.cpp
-msgid "No files selected!"
-msgstr ""
-
-#: tools/editor/scenes_dock.cpp
-msgid "Instance"
-msgstr ""
-
-#: tools/editor/scenes_dock.cpp
-msgid "Edit Dependencies.."
-msgstr "Bearbeiten Abhängigkeiten.."
-
-#: tools/editor/scenes_dock.cpp
-msgid "View Owners.."
-msgstr ""
-
-#: tools/editor/scenes_dock.cpp
-msgid "Copy Path"
-msgstr "Pfad kopieren"
-
-#: tools/editor/scenes_dock.cpp
-msgid "Rename or Move.."
-msgstr ""
-
-#: tools/editor/scenes_dock.cpp
-msgid "Move To.."
-msgstr ""
-
-#: tools/editor/scenes_dock.cpp
-msgid "Info"
-msgstr "Info"
-
-#: tools/editor/scenes_dock.cpp
-msgid "Show In File Manager"
-msgstr "Zeige im Dateimanager"
-
-#: tools/editor/scenes_dock.cpp
-msgid "Re-Import.."
-msgstr "Re-Import.."
-
-#: tools/editor/scenes_dock.cpp
-msgid "Previous Directory"
-msgstr ""
-
-#: tools/editor/scenes_dock.cpp
-msgid "Next Directory"
-msgstr "Nächstes Verzeichnis"
-
-#: tools/editor/scenes_dock.cpp
-msgid "Re-Scan Filesystem"
-msgstr ""
-
-#: tools/editor/scenes_dock.cpp
-msgid "Toggle folder status as Favorite"
-msgstr ""
-
-#: tools/editor/scenes_dock.cpp
-msgid "Instance the selected scene(s) as child of the selected node."
-msgstr ""
-
-#: tools/editor/scenes_dock.cpp
-msgid "Move"
-msgstr ""
-
#: tools/editor/script_create_dialog.cpp
msgid "Invalid parent class name"
msgstr ""
@@ -6421,6 +6682,12 @@ msgstr ""
msgid "Change Notifier Extents"
msgstr ""
+#~ msgid "Cannot go into subdir:"
+#~ msgstr "Unterordner kann nicht geöffnet werden:"
+
+#~ msgid "Help"
+#~ msgstr "Hilfe"
+
#~ msgid "Imported Resources"
#~ msgstr "Importierte Ressourcen"
diff --git a/tools/translations/de_CH.po b/tools/translations/de_CH.po
index 5524736388..747a9ce2e9 100644
--- a/tools/translations/de_CH.po
+++ b/tools/translations/de_CH.po
@@ -7,7 +7,7 @@
msgid ""
msgstr ""
"Project-Id-Version: Godot Engine editor\n"
-"PO-Revision-Date: 2016-06-30 13:47+0000\n"
+"PO-Revision-Date: 2016-07-17 23:44+0000\n"
"Last-Translator: Christian Fisch <christian.fiesel@gmail.com>\n"
"Language-Team: Swiss High German <https://hosted.weblate.org/projects/godot-"
"engine/godot/de_CH/>\n"
@@ -15,13 +15,15 @@ msgstr ""
"Content-Type: text/plain; charset=UTF-8\n"
"Content-Transfer-Encoding: 8-bit\n"
"Plural-Forms: nplurals=2; plural=n != 1;\n"
-"X-Generator: Weblate 2.7-dev\n"
+"X-Generator: Weblate 2.8-dev\n"
#: modules/gdscript/gd_functions.cpp
+#: modules/visual_script/visual_script_builtin_funcs.cpp
msgid "Invalid type argument to convert(), use TYPE_* constants."
msgstr ""
#: modules/gdscript/gd_functions.cpp
+#: modules/visual_script/visual_script_builtin_funcs.cpp
msgid "Not enough bytes for decoding bytes, or invalid format."
msgstr ""
@@ -57,6 +59,247 @@ msgstr ""
msgid "Invalid instance dictionary (invalid subclasses)"
msgstr ""
+#: modules/visual_script/visual_script.cpp
+msgid ""
+"A node yielded without working memory, please read the docs on how to yield "
+"properly!"
+msgstr ""
+
+#: modules/visual_script/visual_script.cpp
+msgid ""
+"Node yielded, but did not return a function state in the first working "
+"memory."
+msgstr ""
+
+#: modules/visual_script/visual_script.cpp
+msgid ""
+"Return value must be assigned to first element of node working memory! Fix "
+"your node please."
+msgstr ""
+
+#: modules/visual_script/visual_script.cpp
+msgid "Node returned an invalid sequence output: "
+msgstr ""
+
+#: modules/visual_script/visual_script.cpp
+msgid "Found sequence bit but not the node in the stack, report bug!"
+msgstr ""
+
+#: modules/visual_script/visual_script.cpp
+msgid "Stack overflow with stack depth: "
+msgstr ""
+
+#: modules/visual_script/visual_script_editor.cpp
+msgid "Functions:"
+msgstr ""
+
+#: modules/visual_script/visual_script_editor.cpp
+msgid "Variables:"
+msgstr ""
+
+#: modules/visual_script/visual_script_editor.cpp tools/editor/editor_help.cpp
+msgid "Signals:"
+msgstr ""
+
+#: modules/visual_script/visual_script_editor.cpp
+msgid "Name is not a valid identifier:"
+msgstr ""
+
+#: modules/visual_script/visual_script_editor.cpp
+msgid "Name already in use by another func/var/signal:"
+msgstr ""
+
+#: modules/visual_script/visual_script_editor.cpp
+msgid "Rename Function"
+msgstr ""
+
+#: modules/visual_script/visual_script_editor.cpp
+msgid "Rename Variable"
+msgstr ""
+
+#: modules/visual_script/visual_script_editor.cpp
+msgid "Rename Signal"
+msgstr ""
+
+#: modules/visual_script/visual_script_editor.cpp
+msgid "Add Function"
+msgstr ""
+
+#: modules/visual_script/visual_script_editor.cpp
+msgid "Add Variable"
+msgstr ""
+
+#: modules/visual_script/visual_script_editor.cpp
+#, fuzzy
+msgid "Add Signal"
+msgstr "Script hinzufügen"
+
+#: modules/visual_script/visual_script_editor.cpp
+msgid "Remove Function"
+msgstr ""
+
+#: modules/visual_script/visual_script_editor.cpp
+#, fuzzy
+msgid "Remove Variable"
+msgstr "Ungültige Bilder löschen"
+
+#: modules/visual_script/visual_script_editor.cpp
+msgid "Editing Variable:"
+msgstr ""
+
+#: modules/visual_script/visual_script_editor.cpp
+#, fuzzy
+msgid "Remove Signal"
+msgstr "Ungültige Bilder löschen"
+
+#: modules/visual_script/visual_script_editor.cpp
+msgid "Editing Signal:"
+msgstr ""
+
+#: modules/visual_script/visual_script_editor.cpp
+#, fuzzy
+msgid "Add Node"
+msgstr "Node"
+
+#: modules/visual_script/visual_script_editor.cpp
+#, fuzzy
+msgid "Add Node(s) From Tree"
+msgstr "Node von Szene"
+
+#: modules/visual_script/visual_script_editor.cpp
+msgid "Add Setter Property"
+msgstr ""
+
+#: modules/visual_script/visual_script_editor.cpp
+msgid "Add Getter Property"
+msgstr ""
+
+#: modules/visual_script/visual_script_editor.cpp
+#: tools/editor/plugins/canvas_item_editor_plugin.cpp
+#: tools/editor/plugins/polygon_2d_editor_plugin.cpp
+#: tools/editor/plugins/script_text_editor.cpp
+#: tools/editor/plugins/shader_editor_plugin.cpp
+#: tools/editor/project_manager.cpp
+msgid "Edit"
+msgstr ""
+
+#: modules/visual_script/visual_script_editor.cpp
+#, fuzzy
+msgid "Base Type:"
+msgstr "Typ ändern"
+
+#: modules/visual_script/visual_script_editor.cpp tools/editor/editor_help.cpp
+msgid "Members:"
+msgstr ""
+
+#: modules/visual_script/visual_script_editor.cpp
+#, fuzzy
+msgid "Available Nodes:"
+msgstr "TimeScale-Node"
+
+#: modules/visual_script/visual_script_editor.cpp
+msgid "Select or create a function to edit graph"
+msgstr ""
+
+#: modules/visual_script/visual_script_editor.cpp tools/editor/call_dialog.cpp
+#: tools/editor/connections_dialog.cpp
+#: tools/editor/plugins/animation_player_editor_plugin.cpp
+#: tools/editor/plugins/canvas_item_editor_plugin.cpp
+#: tools/editor/plugins/resource_preloader_editor_plugin.cpp
+#: tools/editor/plugins/sample_library_editor_plugin.cpp
+#: tools/editor/plugins/script_editor_plugin.cpp
+#: tools/editor/plugins/sprite_frames_editor_plugin.cpp
+#: tools/editor/project_settings.cpp tools/editor/property_editor.cpp
+#: tools/editor/run_settings_dialog.cpp tools/editor/settings_config_dialog.cpp
+msgid "Close"
+msgstr ""
+
+#: modules/visual_script/visual_script_editor.cpp
+msgid "Edit Signal Arguments:"
+msgstr ""
+
+#: modules/visual_script/visual_script_editor.cpp
+msgid "Edit Variable:"
+msgstr ""
+
+#: modules/visual_script/visual_script_editor.cpp
+#, fuzzy
+msgid "Change"
+msgstr "Typ ändern"
+
+#: modules/visual_script/visual_script_editor.cpp
+msgid "Delete Selected"
+msgstr ""
+
+#: modules/visual_script/visual_script_editor.cpp
+#: tools/editor/plugins/script_text_editor.cpp
+msgid "Toggle Breakpoint"
+msgstr ""
+
+#: modules/visual_script/visual_script_editor.cpp
+msgid "Find Node Tyoe"
+msgstr ""
+
+#: modules/visual_script/visual_script_flow_control.cpp
+msgid "Input type not iterable: "
+msgstr ""
+
+#: modules/visual_script/visual_script_flow_control.cpp
+msgid "Iterator became invalid"
+msgstr ""
+
+#: modules/visual_script/visual_script_flow_control.cpp
+msgid "Iterator became invalid: "
+msgstr ""
+
+#: modules/visual_script/visual_script_func_nodes.cpp
+msgid "Invalid index property name."
+msgstr ""
+
+#: modules/visual_script/visual_script_func_nodes.cpp
+msgid "Base object is not a Node!"
+msgstr ""
+
+#: modules/visual_script/visual_script_func_nodes.cpp
+msgid "Path does not lead Node!"
+msgstr ""
+
+#: modules/visual_script/visual_script_func_nodes.cpp
+msgid "Invalid index property name '%s' in node %s."
+msgstr ""
+
+#: modules/visual_script/visual_script_nodes.cpp
+msgid ": Invalid argument of type: "
+msgstr ""
+
+#: modules/visual_script/visual_script_nodes.cpp
+msgid ": Invalid arguments: "
+msgstr ""
+
+#: modules/visual_script/visual_script_nodes.cpp
+msgid "VariableGet not found in script: "
+msgstr ""
+
+#: modules/visual_script/visual_script_nodes.cpp
+msgid "VariableSet not found in script: "
+msgstr ""
+
+#: modules/visual_script/visual_script_nodes.cpp
+msgid ""
+"Custom node has no _get_output_port_unsequenced(idx,wmem), but unsequenced "
+"ports were specified."
+msgstr ""
+
+#: modules/visual_script/visual_script_nodes.cpp
+msgid "Custom node has no _step() method, can't process graph."
+msgstr ""
+
+#: modules/visual_script/visual_script_nodes.cpp
+msgid ""
+"Invalid return value from _step(), must be integer (seq out), or string "
+"(error)."
+msgstr ""
+
#: scene/2d/animated_sprite.cpp
msgid ""
"A SpriteFrames resource must be created or set in the 'Frames' property in "
@@ -184,6 +427,10 @@ msgstr ""
"VisibilityEnable2D funktioniert am besten, wenn es ein Unterobjekt erster "
"Ordnung der bearbeiteten Hauptszene ist."
+#: scene/3d/baked_light_instance.cpp
+msgid "BakedLightInstance does not contain a BakedLight resource."
+msgstr ""
+
#: scene/3d/body_shape.cpp
msgid ""
"CollisionShape only serves to provide a collision shape to a CollisionObject "
@@ -242,7 +489,7 @@ msgstr ""
msgid "Cancel"
msgstr "Abbrechen"
-#: scene/gui/dialogs.cpp
+#: scene/gui/dialogs.cpp tools/editor/scene_tree_dock.cpp
msgid "OK"
msgstr "Okay"
@@ -268,8 +515,8 @@ msgstr "Alle Dateien (*)"
#: scene/gui/file_dialog.cpp tools/editor/editor_file_dialog.cpp
#: tools/editor/editor_help.cpp tools/editor/editor_node.cpp
+#: tools/editor/filesystem_dock.cpp
#: tools/editor/plugins/script_editor_plugin.cpp tools/editor/quick_open.cpp
-#: tools/editor/scenes_dock.cpp
msgid "Open"
msgstr "Öffnen"
@@ -392,13 +639,13 @@ msgid "Axis"
msgstr ""
#: scene/gui/line_edit.cpp scene/gui/text_edit.cpp
-#: tools/editor/plugins/script_editor_plugin.cpp
+#: tools/editor/plugins/script_text_editor.cpp
#: tools/editor/plugins/shader_editor_plugin.cpp
msgid "Cut"
msgstr ""
#: scene/gui/line_edit.cpp scene/gui/text_edit.cpp
-#: tools/editor/plugins/script_editor_plugin.cpp
+#: tools/editor/plugins/script_text_editor.cpp
#: tools/editor/plugins/shader_editor_plugin.cpp
#: tools/editor/property_editor.cpp tools/editor/resources_dock.cpp
msgid "Copy"
@@ -406,7 +653,7 @@ msgstr ""
#: scene/gui/line_edit.cpp scene/gui/text_edit.cpp
#: tools/editor/plugins/resource_preloader_editor_plugin.cpp
-#: tools/editor/plugins/script_editor_plugin.cpp
+#: tools/editor/plugins/script_text_editor.cpp
#: tools/editor/plugins/shader_editor_plugin.cpp
#: tools/editor/plugins/sprite_frames_editor_plugin.cpp
#: tools/editor/property_editor.cpp tools/editor/resources_dock.cpp
@@ -414,7 +661,7 @@ msgid "Paste"
msgstr ""
#: scene/gui/line_edit.cpp scene/gui/text_edit.cpp
-#: tools/editor/plugins/script_editor_plugin.cpp
+#: tools/editor/plugins/script_text_editor.cpp
#: tools/editor/plugins/shader_editor_plugin.cpp
#: tools/editor/project_export.cpp
msgid "Select All"
@@ -428,7 +675,7 @@ msgid "Clear"
msgstr ""
#: scene/gui/line_edit.cpp scene/gui/text_edit.cpp tools/editor/editor_node.cpp
-#: tools/editor/plugins/script_editor_plugin.cpp
+#: tools/editor/plugins/script_text_editor.cpp
#: tools/editor/plugins/shader_editor_plugin.cpp
msgid "Undo"
msgstr ""
@@ -753,6 +1000,10 @@ msgid "Optimize"
msgstr ""
#: tools/editor/animation_editor.cpp
+msgid "Select an AnimationPlayer from the Scene Tree to edit animations."
+msgstr ""
+
+#: tools/editor/animation_editor.cpp
msgid "Key"
msgstr "Bild"
@@ -856,18 +1107,6 @@ msgstr ""
msgid "Call"
msgstr ""
-#: tools/editor/call_dialog.cpp tools/editor/connections_dialog.cpp
-#: tools/editor/plugins/animation_player_editor_plugin.cpp
-#: tools/editor/plugins/canvas_item_editor_plugin.cpp
-#: tools/editor/plugins/resource_preloader_editor_plugin.cpp
-#: tools/editor/plugins/sample_library_editor_plugin.cpp
-#: tools/editor/plugins/script_editor_plugin.cpp
-#: tools/editor/plugins/sprite_frames_editor_plugin.cpp
-#: tools/editor/project_settings.cpp tools/editor/property_editor.cpp
-#: tools/editor/run_settings_dialog.cpp tools/editor/settings_config_dialog.cpp
-msgid "Close"
-msgstr ""
-
#: tools/editor/call_dialog.cpp
msgid "Method List:"
msgstr ""
@@ -918,6 +1157,7 @@ msgstr ""
#: tools/editor/code_editor.cpp tools/editor/editor_help.cpp
#: tools/editor/plugins/script_editor_plugin.cpp
+#: tools/editor/plugins/script_text_editor.cpp
#: tools/editor/plugins/shader_editor_plugin.cpp
#: tools/editor/project_settings.cpp
msgid "Search"
@@ -959,6 +1199,20 @@ msgstr ""
msgid "Skip"
msgstr ""
+#: tools/editor/code_editor.cpp
+#: tools/editor/plugins/canvas_item_editor_plugin.cpp
+msgid "Zoom In"
+msgstr ""
+
+#: tools/editor/code_editor.cpp
+#: tools/editor/plugins/canvas_item_editor_plugin.cpp
+msgid "Zoom Out"
+msgstr ""
+
+#: tools/editor/code_editor.cpp
+msgid "Reset Zoom"
+msgstr ""
+
#: tools/editor/code_editor.cpp tools/editor/script_editor_debugger.cpp
msgid "Line:"
msgstr ""
@@ -1162,8 +1416,9 @@ msgid "Delete selected files?"
msgstr ""
#: tools/editor/dependency_editor.cpp tools/editor/editor_node.cpp
+#: tools/editor/filesystem_dock.cpp
#: tools/editor/plugins/item_list_editor_plugin.cpp
-#: tools/editor/scenes_dock.cpp
+#: tools/editor/scene_tree_dock.cpp
msgid "Delete"
msgstr ""
@@ -1310,7 +1565,7 @@ msgstr ""
msgid "Move Favorite Down"
msgstr ""
-#: tools/editor/editor_file_dialog.cpp tools/editor/scenes_dock.cpp
+#: tools/editor/editor_file_dialog.cpp tools/editor/filesystem_dock.cpp
msgid "Favorites:"
msgstr ""
@@ -1323,10 +1578,6 @@ msgid "Preview:"
msgstr ""
#: tools/editor/editor_file_system.cpp
-msgid "Cannot go into subdir:"
-msgstr ""
-
-#: tools/editor/editor_file_system.cpp
msgid "ScanSources"
msgstr ""
@@ -1364,18 +1615,10 @@ msgid "Public Methods:"
msgstr ""
#: tools/editor/editor_help.cpp
-msgid "Members:"
-msgstr ""
-
-#: tools/editor/editor_help.cpp
msgid "GUI Theme Items:"
msgstr ""
#: tools/editor/editor_help.cpp
-msgid "Signals:"
-msgstr ""
-
-#: tools/editor/editor_help.cpp
msgid "Constants:"
msgstr ""
@@ -1800,7 +2043,7 @@ msgstr ""
msgid "TileSet.."
msgstr ""
-#: tools/editor/editor_node.cpp tools/editor/plugins/script_editor_plugin.cpp
+#: tools/editor/editor_node.cpp tools/editor/plugins/script_text_editor.cpp
#: tools/editor/plugins/shader_editor_plugin.cpp
msgid "Redo"
msgstr ""
@@ -1811,7 +2054,7 @@ msgstr ""
#: tools/editor/editor_node.cpp
msgid "Project Settings"
-msgstr ""
+msgstr "Projekteinstellungen"
#: tools/editor/editor_node.cpp
msgid "Revert Scene"
@@ -1819,11 +2062,11 @@ msgstr ""
#: tools/editor/editor_node.cpp
msgid "Quit to Project List"
-msgstr ""
+msgstr "Zurück zur Projektliste"
#: tools/editor/editor_node.cpp
msgid "Import assets to the project."
-msgstr ""
+msgstr "Assets zum Projekt importieren."
#: tools/editor/editor_node.cpp
#: tools/editor/io_plugins/editor_bitmask_import_plugin.cpp
@@ -1839,7 +2082,7 @@ msgstr ""
#: tools/editor/editor_node.cpp
msgid "Miscellaneous project or scene-wide tools."
-msgstr ""
+msgstr "Verschiedene Projekte oder Szenenweite Werkzeuge."
#: tools/editor/editor_node.cpp
msgid "Tools"
@@ -1847,7 +2090,7 @@ msgstr ""
#: tools/editor/editor_node.cpp
msgid "Export the project to many platforms."
-msgstr ""
+msgstr "Exportiere das Projekt für viele Plattformen."
#: tools/editor/editor_node.cpp tools/editor/project_export.cpp
msgid "Export"
@@ -2073,7 +2316,7 @@ msgstr ""
#: tools/editor/editor_node.cpp tools/editor/project_export.cpp
msgid "Export Project"
-msgstr ""
+msgstr "Projekt exportieren"
#: tools/editor/editor_node.cpp
msgid "Export Library"
@@ -2215,6 +2458,90 @@ msgstr "Importiere von folgendem Node:"
msgid "Can't open file_type_cache.cch for writing, not saving file type cache!"
msgstr ""
+#: tools/editor/filesystem_dock.cpp
+msgid "Same source and destination files, doing nothing."
+msgstr ""
+
+#: tools/editor/filesystem_dock.cpp
+msgid "Same source and destination paths, doing nothing."
+msgstr ""
+
+#: tools/editor/filesystem_dock.cpp
+msgid "Can't move directories to within themselves."
+msgstr ""
+
+#: tools/editor/filesystem_dock.cpp
+msgid "Can't operate on '..'"
+msgstr ""
+
+#: tools/editor/filesystem_dock.cpp
+msgid "Pick New Name and Location For:"
+msgstr ""
+
+#: tools/editor/filesystem_dock.cpp
+msgid "No files selected!"
+msgstr ""
+
+#: tools/editor/filesystem_dock.cpp
+msgid "Instance"
+msgstr ""
+
+#: tools/editor/filesystem_dock.cpp
+msgid "Edit Dependencies.."
+msgstr ""
+
+#: tools/editor/filesystem_dock.cpp
+msgid "View Owners.."
+msgstr ""
+
+#: tools/editor/filesystem_dock.cpp
+msgid "Copy Path"
+msgstr ""
+
+#: tools/editor/filesystem_dock.cpp
+msgid "Rename or Move.."
+msgstr ""
+
+#: tools/editor/filesystem_dock.cpp
+msgid "Move To.."
+msgstr ""
+
+#: tools/editor/filesystem_dock.cpp
+msgid "Info"
+msgstr ""
+
+#: tools/editor/filesystem_dock.cpp
+msgid "Show In File Manager"
+msgstr ""
+
+#: tools/editor/filesystem_dock.cpp
+msgid "Re-Import.."
+msgstr ""
+
+#: tools/editor/filesystem_dock.cpp
+msgid "Previous Directory"
+msgstr ""
+
+#: tools/editor/filesystem_dock.cpp
+msgid "Next Directory"
+msgstr ""
+
+#: tools/editor/filesystem_dock.cpp
+msgid "Re-Scan Filesystem"
+msgstr ""
+
+#: tools/editor/filesystem_dock.cpp
+msgid "Toggle folder status as Favorite"
+msgstr ""
+
+#: tools/editor/filesystem_dock.cpp
+msgid "Instance the selected scene(s) as child of the selected node."
+msgstr ""
+
+#: tools/editor/filesystem_dock.cpp
+msgid "Move"
+msgstr ""
+
#: tools/editor/groups_editor.cpp
msgid "Add to Group"
msgstr ""
@@ -2780,7 +3107,7 @@ msgstr ""
#: tools/editor/io_plugins/editor_translation_import_plugin.cpp
msgid "Add to Project (engine.cfg)"
-msgstr ""
+msgstr "Zum Projekt hinzufügen (engine.cfg)"
#: tools/editor/io_plugins/editor_translation_import_plugin.cpp
msgid "Import Languages:"
@@ -3179,10 +3506,6 @@ msgid "Post-Processing Texture #"
msgstr ""
#: tools/editor/plugins/baked_light_editor_plugin.cpp
-msgid "BakedLightInstance does not contain a BakedLight resource."
-msgstr ""
-
-#: tools/editor/plugins/baked_light_editor_plugin.cpp
msgid "Bake!"
msgstr ""
@@ -3246,7 +3569,7 @@ msgid "Paste Pose"
msgstr ""
#: tools/editor/plugins/canvas_item_editor_plugin.cpp
-msgid "Select Mode (Q)"
+msgid "Select Mode"
msgstr ""
#: tools/editor/plugins/canvas_item_editor_plugin.cpp
@@ -3266,14 +3589,14 @@ msgid "Alt+RMB: Depth list selection"
msgstr ""
#: tools/editor/plugins/canvas_item_editor_plugin.cpp
-#: tools/editor/plugins/spatial_editor_plugin.cpp
-msgid "Move Mode (W)"
-msgstr ""
+#, fuzzy
+msgid "Move Mode"
+msgstr "Bild bewegen/einfügen"
#: tools/editor/plugins/canvas_item_editor_plugin.cpp
-#: tools/editor/plugins/spatial_editor_plugin.cpp
-msgid "Rotate Mode (E)"
-msgstr ""
+#, fuzzy
+msgid "Rotate Mode"
+msgstr "Node erstellen"
#: tools/editor/plugins/canvas_item_editor_plugin.cpp
#: tools/editor/plugins/spatial_editor_plugin.cpp
@@ -3307,14 +3630,6 @@ msgid "Restores the object's children's ability to be selected."
msgstr ""
#: tools/editor/plugins/canvas_item_editor_plugin.cpp
-#: tools/editor/plugins/polygon_2d_editor_plugin.cpp
-#: tools/editor/plugins/script_editor_plugin.cpp
-#: tools/editor/plugins/shader_editor_plugin.cpp
-#: tools/editor/project_manager.cpp
-msgid "Edit"
-msgstr ""
-
-#: tools/editor/plugins/canvas_item_editor_plugin.cpp
#: tools/editor/plugins/spatial_editor_plugin.cpp
msgid "Use Snap"
msgstr ""
@@ -3371,14 +3686,6 @@ msgid "View"
msgstr ""
#: tools/editor/plugins/canvas_item_editor_plugin.cpp
-msgid "Zoom In"
-msgstr ""
-
-#: tools/editor/plugins/canvas_item_editor_plugin.cpp
-msgid "Zoom Out"
-msgstr ""
-
-#: tools/editor/plugins/canvas_item_editor_plugin.cpp
msgid "Zoom Reset"
msgstr ""
@@ -4079,6 +4386,10 @@ msgid "Save All"
msgstr ""
#: tools/editor/plugins/script_editor_plugin.cpp
+msgid "Soft Reload Script"
+msgstr ""
+
+#: tools/editor/plugins/script_editor_plugin.cpp
msgid "History Prev"
msgstr ""
@@ -4099,194 +4410,186 @@ msgid "Save Theme As"
msgstr ""
#: tools/editor/plugins/script_editor_plugin.cpp
-#: tools/editor/scene_tree_dock.cpp
-msgid "Move Up"
-msgstr ""
-
-#: tools/editor/plugins/script_editor_plugin.cpp
-#: tools/editor/scene_tree_dock.cpp
-msgid "Move Down"
+msgid "Close Docs"
msgstr ""
#: tools/editor/plugins/script_editor_plugin.cpp
-msgid "Indent Left"
+#: tools/editor/plugins/script_text_editor.cpp
+#: tools/editor/plugins/shader_editor_plugin.cpp
+msgid "Find.."
msgstr ""
#: tools/editor/plugins/script_editor_plugin.cpp
-msgid "Indent Right"
+#: tools/editor/plugins/script_text_editor.cpp
+#: tools/editor/plugins/shader_editor_plugin.cpp
+msgid "Find Next"
msgstr ""
#: tools/editor/plugins/script_editor_plugin.cpp
-msgid "Toggle Comment"
+msgid "Debug"
msgstr ""
#: tools/editor/plugins/script_editor_plugin.cpp
-msgid "Clone Down"
+#: tools/editor/script_editor_debugger.cpp
+msgid "Step Over"
msgstr ""
#: tools/editor/plugins/script_editor_plugin.cpp
-msgid "Complete Symbol"
+#: tools/editor/script_editor_debugger.cpp
+msgid "Step Into"
msgstr ""
#: tools/editor/plugins/script_editor_plugin.cpp
-msgid "Trim Trailing Whitespace"
+#: tools/editor/script_editor_debugger.cpp
+msgid "Break"
msgstr ""
#: tools/editor/plugins/script_editor_plugin.cpp
-msgid "Auto Indent"
+#: tools/editor/script_editor_debugger.cpp
+msgid "Continue"
msgstr ""
#: tools/editor/plugins/script_editor_plugin.cpp
-msgid "Soft Reload Script"
+msgid "Keep Debugger Open"
msgstr ""
#: tools/editor/plugins/script_editor_plugin.cpp
-#: tools/editor/plugins/shader_editor_plugin.cpp
-msgid "Find.."
+msgid "Window"
msgstr ""
#: tools/editor/plugins/script_editor_plugin.cpp
-#: tools/editor/plugins/shader_editor_plugin.cpp
-msgid "Find Next"
+msgid "Move Left"
msgstr ""
#: tools/editor/plugins/script_editor_plugin.cpp
-#: tools/editor/plugins/shader_editor_plugin.cpp
-msgid "Find Previous"
+msgid "Move Right"
msgstr ""
#: tools/editor/plugins/script_editor_plugin.cpp
-#: tools/editor/plugins/shader_editor_plugin.cpp
-msgid "Replace.."
+msgid "Tutorials"
msgstr ""
#: tools/editor/plugins/script_editor_plugin.cpp
-msgid "Goto Function.."
+msgid "Open https://godotengine.org at tutorials section."
msgstr ""
#: tools/editor/plugins/script_editor_plugin.cpp
-#: tools/editor/plugins/shader_editor_plugin.cpp
-msgid "Goto Line.."
+msgid "Classes"
msgstr ""
#: tools/editor/plugins/script_editor_plugin.cpp
-msgid "Debug"
+msgid "Search the class hierarchy."
msgstr ""
#: tools/editor/plugins/script_editor_plugin.cpp
-msgid "Toggle Breakpoint"
+msgid "Search the reference documentation."
msgstr ""
#: tools/editor/plugins/script_editor_plugin.cpp
-msgid "Remove All Breakpoints"
+msgid "Go to previous edited document."
msgstr ""
#: tools/editor/plugins/script_editor_plugin.cpp
-msgid "Goto Next Breakpoint"
+msgid "Go to next edited document."
msgstr ""
#: tools/editor/plugins/script_editor_plugin.cpp
-msgid "Goto Previous Breakpoint"
+msgid "Create Script"
msgstr ""
#: tools/editor/plugins/script_editor_plugin.cpp
-#: tools/editor/script_editor_debugger.cpp
-msgid "Step Over"
+msgid ""
+"The following files are newer on disk.\n"
+"What action should be taken?:"
msgstr ""
#: tools/editor/plugins/script_editor_plugin.cpp
-#: tools/editor/script_editor_debugger.cpp
-msgid "Step Into"
+msgid "Reload"
msgstr ""
#: tools/editor/plugins/script_editor_plugin.cpp
-#: tools/editor/script_editor_debugger.cpp
-msgid "Break"
+msgid "Resave"
msgstr ""
#: tools/editor/plugins/script_editor_plugin.cpp
#: tools/editor/script_editor_debugger.cpp
-msgid "Continue"
-msgstr ""
-
-#: tools/editor/plugins/script_editor_plugin.cpp
-msgid "Keep Debugger Open"
+msgid "Debugger"
msgstr ""
#: tools/editor/plugins/script_editor_plugin.cpp
-msgid "Window"
+msgid ""
+"Built-in scripts can only be edited when the scene they belong to is loaded"
msgstr ""
-#: tools/editor/plugins/script_editor_plugin.cpp
-msgid "Move Left"
+#: tools/editor/plugins/script_text_editor.cpp tools/editor/scene_tree_dock.cpp
+msgid "Move Up"
msgstr ""
-#: tools/editor/plugins/script_editor_plugin.cpp
-msgid "Move Right"
+#: tools/editor/plugins/script_text_editor.cpp tools/editor/scene_tree_dock.cpp
+msgid "Move Down"
msgstr ""
-#: tools/editor/plugins/script_editor_plugin.cpp
-msgid "Help"
+#: tools/editor/plugins/script_text_editor.cpp
+msgid "Indent Left"
msgstr ""
-#: tools/editor/plugins/script_editor_plugin.cpp
-msgid "Contextual Help"
+#: tools/editor/plugins/script_text_editor.cpp
+msgid "Indent Right"
msgstr ""
-#: tools/editor/plugins/script_editor_plugin.cpp
-msgid "Tutorials"
+#: tools/editor/plugins/script_text_editor.cpp
+msgid "Toggle Comment"
msgstr ""
-#: tools/editor/plugins/script_editor_plugin.cpp
-msgid "Open https://godotengine.org at tutorials section."
+#: tools/editor/plugins/script_text_editor.cpp
+msgid "Clone Down"
msgstr ""
-#: tools/editor/plugins/script_editor_plugin.cpp
-msgid "Classes"
+#: tools/editor/plugins/script_text_editor.cpp
+msgid "Complete Symbol"
msgstr ""
-#: tools/editor/plugins/script_editor_plugin.cpp
-msgid "Search the class hierarchy."
+#: tools/editor/plugins/script_text_editor.cpp
+msgid "Trim Trailing Whitespace"
msgstr ""
-#: tools/editor/plugins/script_editor_plugin.cpp
-msgid "Search the reference documentation."
+#: tools/editor/plugins/script_text_editor.cpp
+msgid "Auto Indent"
msgstr ""
-#: tools/editor/plugins/script_editor_plugin.cpp
-msgid "Go to previous edited document."
+#: tools/editor/plugins/script_text_editor.cpp
+msgid "Remove All Breakpoints"
msgstr ""
-#: tools/editor/plugins/script_editor_plugin.cpp
-msgid "Go to next edited document."
+#: tools/editor/plugins/script_text_editor.cpp
+msgid "Goto Next Breakpoint"
msgstr ""
-#: tools/editor/plugins/script_editor_plugin.cpp
-msgid "Create Script"
+#: tools/editor/plugins/script_text_editor.cpp
+msgid "Goto Previous Breakpoint"
msgstr ""
-#: tools/editor/plugins/script_editor_plugin.cpp
-msgid ""
-"The following files are newer on disk.\n"
-"What action should be taken?:"
+#: tools/editor/plugins/script_text_editor.cpp
+#: tools/editor/plugins/shader_editor_plugin.cpp
+msgid "Find Previous"
msgstr ""
-#: tools/editor/plugins/script_editor_plugin.cpp
-msgid "Reload"
+#: tools/editor/plugins/script_text_editor.cpp
+#: tools/editor/plugins/shader_editor_plugin.cpp
+msgid "Replace.."
msgstr ""
-#: tools/editor/plugins/script_editor_plugin.cpp
-msgid "Resave"
+#: tools/editor/plugins/script_text_editor.cpp
+msgid "Goto Function.."
msgstr ""
-#: tools/editor/plugins/script_editor_plugin.cpp
-#: tools/editor/script_editor_debugger.cpp
-msgid "Debugger"
+#: tools/editor/plugins/script_text_editor.cpp
+#: tools/editor/plugins/shader_editor_plugin.cpp
+msgid "Goto Line.."
msgstr ""
-#: tools/editor/plugins/script_editor_plugin.cpp
-msgid ""
-"Built-in scripts can only be edited when the scene they belong to is loaded"
+#: tools/editor/plugins/script_text_editor.cpp
+msgid "Contextual Help"
msgstr ""
#: tools/editor/plugins/shader_editor_plugin.cpp
@@ -4550,6 +4853,14 @@ msgid "Could not instance scene!"
msgstr ""
#: tools/editor/plugins/spatial_editor_plugin.cpp
+msgid "Move Mode (W)"
+msgstr ""
+
+#: tools/editor/plugins/spatial_editor_plugin.cpp
+msgid "Rotate Mode (E)"
+msgstr ""
+
+#: tools/editor/plugins/spatial_editor_plugin.cpp
msgid "Scale Mode (R)"
msgstr ""
@@ -5033,15 +5344,15 @@ msgstr ""
#: tools/editor/project_export.cpp
msgid "Please export outside the project folder!"
-msgstr ""
+msgstr "Bitte ausserhalb des Projekt Verzeichnis exportieren!"
#: tools/editor/project_export.cpp
msgid "Error exporting project!"
-msgstr ""
+msgstr "Fehler beim Exportieren des Projekts!"
#: tools/editor/project_export.cpp
msgid "Error writing the project PCK!"
-msgstr ""
+msgstr "Fehler beim Schreiben des Projekts PCK!"
#: tools/editor/project_export.cpp
msgid "No exporter for platform '%s' yet."
@@ -5081,7 +5392,7 @@ msgstr ""
#: tools/editor/project_export.cpp
msgid "Project Export Settings"
-msgstr ""
+msgstr "Projektexport Einstellungen"
#: tools/editor/project_export.cpp
msgid "Target"
@@ -5100,12 +5411,13 @@ msgid "Export selected resources (including dependencies)."
msgstr ""
#: tools/editor/project_export.cpp
+#, fuzzy
msgid "Export all resources in the project."
-msgstr ""
+msgstr "Exportiere alle Resources des Projekts."
#: tools/editor/project_export.cpp
msgid "Export all files in the project directory."
-msgstr ""
+msgstr "Exportiere alle Dateien in das Projektverzeichnis."
#: tools/editor/project_export.cpp
msgid "Export Mode:"
@@ -5274,7 +5586,7 @@ msgstr ""
#: tools/editor/project_export.cpp
msgid "Export Project PCK"
-msgstr ""
+msgstr "Exportiere das Projekt PCK"
#: tools/editor/project_export.cpp
msgid "Export.."
@@ -5282,7 +5594,7 @@ msgstr ""
#: tools/editor/project_export.cpp
msgid "Project Export"
-msgstr ""
+msgstr "Projekt exportieren"
#: tools/editor/project_export.cpp
msgid "Export Preset:"
@@ -5290,27 +5602,27 @@ msgstr ""
#: tools/editor/project_manager.cpp
msgid "Invalid project path, the path must exist!"
-msgstr ""
+msgstr "Ungültiger Projektpfad, Pfad existiert nicht!"
#: tools/editor/project_manager.cpp
msgid "Invalid project path, engine.cfg must not exist."
-msgstr ""
+msgstr "Ungültiger Projektpfad, engine.cfg vorhanden!"
#: tools/editor/project_manager.cpp
msgid "Invalid project path, engine.cfg must exist."
-msgstr ""
+msgstr "Ungültiger Projektpfad, engine.cfg nicht vorhanden!"
#: tools/editor/project_manager.cpp
msgid "Imported Project"
-msgstr ""
+msgstr "Importierte Projekte"
#: tools/editor/project_manager.cpp
msgid "Invalid project path (changed anything?)."
-msgstr ""
+msgstr "Ungültiger Projektpfad, (wurde was geändert?)!"
#: tools/editor/project_manager.cpp
msgid "Couldn't create engine.cfg in project path."
-msgstr ""
+msgstr "Die engine.cfg kann im Projektverzeichnis nicht erstellt werden."
#: tools/editor/project_manager.cpp
msgid "The following files failed extraction from package:"
@@ -5322,19 +5634,19 @@ msgstr ""
#: tools/editor/project_manager.cpp
msgid "Import Existing Project"
-msgstr ""
+msgstr "Existierendes Projekt importieren"
#: tools/editor/project_manager.cpp
msgid "Project Path (Must Exist):"
-msgstr ""
+msgstr "Projektpfad (muss existieren):"
#: tools/editor/project_manager.cpp
msgid "Project Name:"
-msgstr ""
+msgstr "Projektname:"
#: tools/editor/project_manager.cpp
msgid "Create New Project"
-msgstr ""
+msgstr "Neues Projekt erstellen"
#: tools/editor/project_manager.cpp
msgid "Project Path:"
@@ -5365,11 +5677,11 @@ msgid "Unnamed Project"
msgstr ""
#: tools/editor/project_manager.cpp
-msgid "Are you sure to open more than one projects?"
+msgid "Are you sure to open more than one project?"
msgstr ""
#: tools/editor/project_manager.cpp
-msgid "Are you sure to run more than one projects?"
+msgid "Are you sure to run more than one project?"
msgstr ""
#: tools/editor/project_manager.cpp
@@ -5377,6 +5689,12 @@ msgid "Remove project from the list? (Folder contents will not be modified)"
msgstr ""
#: tools/editor/project_manager.cpp
+msgid ""
+"You are about the scan %s folders for existing Godot projects. Do you "
+"confirm?"
+msgstr ""
+
+#: tools/editor/project_manager.cpp
msgid "Project Manager"
msgstr ""
@@ -5393,6 +5711,10 @@ msgid "Scan"
msgstr ""
#: tools/editor/project_manager.cpp
+msgid "Select a Folder to Scan"
+msgstr ""
+
+#: tools/editor/project_manager.cpp
msgid "New Project"
msgstr ""
@@ -5757,6 +6079,10 @@ msgid "No parent to instance a child at."
msgstr ""
#: tools/editor/scene_tree_dock.cpp
+msgid "No parent to instance the scenes at."
+msgstr ""
+
+#: tools/editor/scene_tree_dock.cpp
msgid "Error loading scene from %s"
msgstr ""
@@ -5886,6 +6212,11 @@ msgid "Save Branch as Scene"
msgstr ""
#: tools/editor/scene_tree_dock.cpp
+#, fuzzy
+msgid "Delete (No Confirm)"
+msgstr "Bitte bestätigen..."
+
+#: tools/editor/scene_tree_dock.cpp
msgid "Add/Create a New Node"
msgstr ""
@@ -5895,6 +6226,10 @@ msgid ""
"exists."
msgstr ""
+#: tools/editor/scene_tree_dock.cpp
+msgid "Create a new script for the selected node."
+msgstr ""
+
#: tools/editor/scene_tree_editor.cpp
msgid ""
"This item cannot be made visible because the parent is hidden. Unhide the "
@@ -5957,90 +6292,6 @@ msgstr ""
msgid "Select a Node"
msgstr ""
-#: tools/editor/scenes_dock.cpp
-msgid "Same source and destination files, doing nothing."
-msgstr ""
-
-#: tools/editor/scenes_dock.cpp
-msgid "Same source and destination paths, doing nothing."
-msgstr ""
-
-#: tools/editor/scenes_dock.cpp
-msgid "Can't move directories to within themselves."
-msgstr ""
-
-#: tools/editor/scenes_dock.cpp
-msgid "Can't operate on '..'"
-msgstr ""
-
-#: tools/editor/scenes_dock.cpp
-msgid "Pick New Name and Location For:"
-msgstr ""
-
-#: tools/editor/scenes_dock.cpp
-msgid "No files selected!"
-msgstr ""
-
-#: tools/editor/scenes_dock.cpp
-msgid "Instance"
-msgstr ""
-
-#: tools/editor/scenes_dock.cpp
-msgid "Edit Dependencies.."
-msgstr ""
-
-#: tools/editor/scenes_dock.cpp
-msgid "View Owners.."
-msgstr ""
-
-#: tools/editor/scenes_dock.cpp
-msgid "Copy Path"
-msgstr ""
-
-#: tools/editor/scenes_dock.cpp
-msgid "Rename or Move.."
-msgstr ""
-
-#: tools/editor/scenes_dock.cpp
-msgid "Move To.."
-msgstr ""
-
-#: tools/editor/scenes_dock.cpp
-msgid "Info"
-msgstr ""
-
-#: tools/editor/scenes_dock.cpp
-msgid "Show In File Manager"
-msgstr ""
-
-#: tools/editor/scenes_dock.cpp
-msgid "Re-Import.."
-msgstr ""
-
-#: tools/editor/scenes_dock.cpp
-msgid "Previous Directory"
-msgstr ""
-
-#: tools/editor/scenes_dock.cpp
-msgid "Next Directory"
-msgstr ""
-
-#: tools/editor/scenes_dock.cpp
-msgid "Re-Scan Filesystem"
-msgstr ""
-
-#: tools/editor/scenes_dock.cpp
-msgid "Toggle folder status as Favorite"
-msgstr ""
-
-#: tools/editor/scenes_dock.cpp
-msgid "Instance the selected scene(s) as child of the selected node."
-msgstr ""
-
-#: tools/editor/scenes_dock.cpp
-msgid "Move"
-msgstr ""
-
#: tools/editor/script_create_dialog.cpp
msgid "Invalid parent class name"
msgstr ""
diff --git a/tools/translations/es.po b/tools/translations/es.po
index ce2f8c1673..c6a7940598 100644
--- a/tools/translations/es.po
+++ b/tools/translations/es.po
@@ -20,10 +20,12 @@ msgstr ""
"X-Generator: Virtaal 0.7.1\n"
#: modules/gdscript/gd_functions.cpp
+#: modules/visual_script/visual_script_builtin_funcs.cpp
msgid "Invalid type argument to convert(), use TYPE_* constants."
-msgstr "Argumento de tipo inválido para convert(), use constantes TYPE_*."
+msgstr "Argumento de tipo inválido para convert(), usá constantes TYPE_*."
#: modules/gdscript/gd_functions.cpp
+#: modules/visual_script/visual_script_builtin_funcs.cpp
msgid "Not enough bytes for decoding bytes, or invalid format."
msgstr ""
"No hay suficientes bytes para decodificar bytes, o el formato es inválido."
@@ -63,12 +65,271 @@ msgstr ""
msgid "Invalid instance dictionary (invalid subclasses)"
msgstr "Diccionario de instancias inválido (subclases inválidas)"
+#: modules/visual_script/visual_script.cpp
+msgid ""
+"A node yielded without working memory, please read the docs on how to yield "
+"properly!"
+msgstr ""
+
+#: modules/visual_script/visual_script.cpp
+msgid ""
+"Node yielded, but did not return a function state in the first working "
+"memory."
+msgstr ""
+
+#: modules/visual_script/visual_script.cpp
+msgid ""
+"Return value must be assigned to first element of node working memory! Fix "
+"your node please."
+msgstr ""
+
+#: modules/visual_script/visual_script.cpp
+msgid "Node returned an invalid sequence output: "
+msgstr ""
+
+#: modules/visual_script/visual_script.cpp
+msgid "Found sequence bit but not the node in the stack, report bug!"
+msgstr ""
+
+#: modules/visual_script/visual_script.cpp
+msgid "Stack overflow with stack depth: "
+msgstr ""
+
+#: modules/visual_script/visual_script_editor.cpp
+#, fuzzy
+msgid "Functions:"
+msgstr "Funcion:"
+
+#: modules/visual_script/visual_script_editor.cpp
+#, fuzzy
+msgid "Variables:"
+msgstr "Variable"
+
+#: modules/visual_script/visual_script_editor.cpp tools/editor/editor_help.cpp
+msgid "Signals:"
+msgstr "Señales:"
+
+#: modules/visual_script/visual_script_editor.cpp
+msgid "Name is not a valid identifier:"
+msgstr ""
+
+#: modules/visual_script/visual_script_editor.cpp
+msgid "Name already in use by another func/var/signal:"
+msgstr ""
+
+#: modules/visual_script/visual_script_editor.cpp
+#, fuzzy
+msgid "Rename Function"
+msgstr "Crear Función"
+
+#: modules/visual_script/visual_script_editor.cpp
+#, fuzzy
+msgid "Rename Variable"
+msgstr "Renombrar Muestra"
+
+#: modules/visual_script/visual_script_editor.cpp
+#, fuzzy
+msgid "Rename Signal"
+msgstr "Renombrar Muestra"
+
+#: modules/visual_script/visual_script_editor.cpp
+#, fuzzy
+msgid "Add Function"
+msgstr "Funcion:"
+
+#: modules/visual_script/visual_script_editor.cpp
+#, fuzzy
+msgid "Add Variable"
+msgstr "Variable"
+
+#: modules/visual_script/visual_script_editor.cpp
+#, fuzzy
+msgid "Add Signal"
+msgstr "Señales"
+
+#: modules/visual_script/visual_script_editor.cpp
+#, fuzzy
+msgid "Remove Function"
+msgstr "Quitar Selección"
+
+#: modules/visual_script/visual_script_editor.cpp
+#, fuzzy
+msgid "Remove Variable"
+msgstr "Variable"
+
+#: modules/visual_script/visual_script_editor.cpp
+#, fuzzy
+msgid "Editing Variable:"
+msgstr "Variable"
+
+#: modules/visual_script/visual_script_editor.cpp
+#, fuzzy
+msgid "Remove Signal"
+msgstr "Quitar Selección"
+
+#: modules/visual_script/visual_script_editor.cpp
+#, fuzzy
+msgid "Editing Signal:"
+msgstr "Conectando Señal:"
+
+#: modules/visual_script/visual_script_editor.cpp
+#, fuzzy
+msgid "Add Node"
+msgstr "Agregar Nodo Hijo"
+
+#: modules/visual_script/visual_script_editor.cpp
+#, fuzzy
+msgid "Add Node(s) From Tree"
+msgstr "Nodo desde Escena"
+
+#: modules/visual_script/visual_script_editor.cpp
+msgid "Add Setter Property"
+msgstr ""
+
+#: modules/visual_script/visual_script_editor.cpp
+msgid "Add Getter Property"
+msgstr ""
+
+#: modules/visual_script/visual_script_editor.cpp
+#: tools/editor/plugins/canvas_item_editor_plugin.cpp
+#: tools/editor/plugins/polygon_2d_editor_plugin.cpp
+#: tools/editor/plugins/script_text_editor.cpp
+#: tools/editor/plugins/shader_editor_plugin.cpp
+#: tools/editor/project_manager.cpp
+msgid "Edit"
+msgstr "Editar"
+
+#: modules/visual_script/visual_script_editor.cpp
+#, fuzzy
+msgid "Base Type:"
+msgstr "Tipo de Datos:"
+
+#: modules/visual_script/visual_script_editor.cpp tools/editor/editor_help.cpp
+msgid "Members:"
+msgstr "Miembros:"
+
+#: modules/visual_script/visual_script_editor.cpp
+#, fuzzy
+msgid "Available Nodes:"
+msgstr "Nodo TimeScale"
+
+#: modules/visual_script/visual_script_editor.cpp
+msgid "Select or create a function to edit graph"
+msgstr ""
+
+#: modules/visual_script/visual_script_editor.cpp tools/editor/call_dialog.cpp
+#: tools/editor/connections_dialog.cpp
+#: tools/editor/plugins/animation_player_editor_plugin.cpp
+#: tools/editor/plugins/canvas_item_editor_plugin.cpp
+#: tools/editor/plugins/resource_preloader_editor_plugin.cpp
+#: tools/editor/plugins/sample_library_editor_plugin.cpp
+#: tools/editor/plugins/script_editor_plugin.cpp
+#: tools/editor/plugins/sprite_frames_editor_plugin.cpp
+#: tools/editor/project_settings.cpp tools/editor/property_editor.cpp
+#: tools/editor/run_settings_dialog.cpp tools/editor/settings_config_dialog.cpp
+msgid "Close"
+msgstr "Cerrar"
+
+#: modules/visual_script/visual_script_editor.cpp
+#, fuzzy
+msgid "Edit Signal Arguments:"
+msgstr "Argumentos de Llamada Extras:"
+
+#: modules/visual_script/visual_script_editor.cpp
+#, fuzzy
+msgid "Edit Variable:"
+msgstr "Variable"
+
+#: modules/visual_script/visual_script_editor.cpp
+#, fuzzy
+msgid "Change"
+msgstr "Cambiar Tipo"
+
+#: modules/visual_script/visual_script_editor.cpp
+#, fuzzy
+msgid "Delete Selected"
+msgstr "Eliminar archivos seleccionados?"
+
+#: modules/visual_script/visual_script_editor.cpp
+#: tools/editor/plugins/script_text_editor.cpp
+msgid "Toggle Breakpoint"
+msgstr "Act/Desact. Breakpoint"
+
+#: modules/visual_script/visual_script_editor.cpp
+#, fuzzy
+msgid "Find Node Tyoe"
+msgstr "Encontrar Siguiente"
+
+#: modules/visual_script/visual_script_flow_control.cpp
+msgid "Input type not iterable: "
+msgstr ""
+
+#: modules/visual_script/visual_script_flow_control.cpp
+msgid "Iterator became invalid"
+msgstr ""
+
+#: modules/visual_script/visual_script_flow_control.cpp
+msgid "Iterator became invalid: "
+msgstr ""
+
+#: modules/visual_script/visual_script_func_nodes.cpp
+#, fuzzy
+msgid "Invalid index property name."
+msgstr "Nombre de clase padre inválido"
+
+#: modules/visual_script/visual_script_func_nodes.cpp
+msgid "Base object is not a Node!"
+msgstr ""
+
+#: modules/visual_script/visual_script_func_nodes.cpp
+#, fuzzy
+msgid "Path does not lead Node!"
+msgstr "La ruta no es local"
+
+#: modules/visual_script/visual_script_func_nodes.cpp
+msgid "Invalid index property name '%s' in node %s."
+msgstr ""
+
+#: modules/visual_script/visual_script_nodes.cpp
+#, fuzzy
+msgid ": Invalid argument of type: "
+msgstr "Nombre de clase padre inválido"
+
+#: modules/visual_script/visual_script_nodes.cpp
+#, fuzzy
+msgid ": Invalid arguments: "
+msgstr "Nombre de clase padre inválido"
+
+#: modules/visual_script/visual_script_nodes.cpp
+msgid "VariableGet not found in script: "
+msgstr ""
+
+#: modules/visual_script/visual_script_nodes.cpp
+msgid "VariableSet not found in script: "
+msgstr ""
+
+#: modules/visual_script/visual_script_nodes.cpp
+msgid ""
+"Custom node has no _get_output_port_unsequenced(idx,wmem), but unsequenced "
+"ports were specified."
+msgstr ""
+
+#: modules/visual_script/visual_script_nodes.cpp
+msgid "Custom node has no _step() method, can't process graph."
+msgstr ""
+
+#: modules/visual_script/visual_script_nodes.cpp
+msgid ""
+"Invalid return value from _step(), must be integer (seq out), or string "
+"(error)."
+msgstr ""
+
#: scene/2d/animated_sprite.cpp
msgid ""
"A SpriteFrames resource must be created or set in the 'Frames' property in "
"order for AnimatedSprite to display frames."
msgstr ""
-"Un recurso SpriteFrames debe ser creado o definido en la propiedad 'Frames' "
+"Un recurso SpriteFrames debe ser creado o seteado en la propiedad 'Frames' "
"para que AnimatedSprite pueda mostrar frames."
#: scene/2d/canvas_modulate.cpp
@@ -123,7 +384,7 @@ msgstr ""
msgid ""
"An occluder polygon must be set (or drawn) for this occluder to take effect."
msgstr ""
-"Se debe definir(o dibujar) un polígono oclusor para que este oclusor tenga "
+"Se debe setear(o dibujar) un polígono oclusor para que este oclusor tenga "
"efecto."
#: scene/2d/light_occluder_2d.cpp
@@ -135,7 +396,7 @@ msgid ""
"A NavigationPolygon resource must be set or created for this node to work. "
"Please set a property or draw a polygon."
msgstr ""
-"Se debe crear o definir un recurso NavigationPolygon para que este nodo "
+"Se debe crear o setear un recurso NavigationPolygon para que este nodo "
"funcione. Por favor creá una propiedad o dibujá un polígono."
#: scene/2d/navigation_polygon.cpp
@@ -150,7 +411,7 @@ msgstr ""
msgid ""
"ParallaxLayer node only works when set as child of a ParallaxBackground node."
msgstr ""
-"ParallaxLayer node solo funciona cuando esta definido como hijo de un nodo "
+"ParallaxLayer node solo funciona cuando esta seteado como hijo de un nodo "
"ParallaxBackground."
#: scene/2d/particles_2d.cpp
@@ -161,7 +422,7 @@ msgstr ""
#: scene/2d/path_2d.cpp
msgid "PathFollow2D only works when set as a child of a Path2D node."
msgstr ""
-"PathFollow2D solo funciona cuando está definido como hijo de un nodo Path2D."
+"PathFollow2D solo funciona cuando está seteado como hijo de un nodo Path2D."
#: scene/2d/remote_transform_2d.cpp
msgid "Path property must point to a valid Node2D node to work."
@@ -172,8 +433,8 @@ msgid ""
"A SampleLibrary resource must be created or set in the 'samples' property in "
"order for SamplePlayer to play sound."
msgstr ""
-"Un recurso SampleLibrary debe ser creado o definido en la propiedad "
-"'samples' de modo que SamplePlayer pueda reproducir sonido."
+"Un recurso SampleLibrary debe ser creado o seteado en la propiedad 'samples' "
+"de modo que SamplePlayer pueda reproducir sonido."
#: scene/2d/sprite.cpp
msgid ""
@@ -181,15 +442,15 @@ msgid ""
"must be set to 'render target' mode."
msgstr ""
"La propiedad Path debe apuntar a un nodo Viewport válido para funcionar. "
-"Dicho Viewport debe estar configurado a modo 'render target'."
+"Dicho Viewport debe ser seteado a modo 'render target'."
#: scene/2d/sprite.cpp
msgid ""
"The Viewport set in the path property must be set as 'render target' in "
"order for this sprite to work."
msgstr ""
-"El Viewport definido en la propiedad path debe estar configurado como "
-"'render target' para que este sprite funcione."
+"El Viewport seteado en la propiedad path debe ser seteado como 'render "
+"target' para que este sprite funcione."
#: scene/2d/visibility_notifier_2d.cpp
msgid ""
@@ -199,6 +460,10 @@ msgstr ""
"VisibilityEnable2D funciona mejor cuando se usa con la raíz de escena "
"editada directamente como padre."
+#: scene/3d/baked_light_instance.cpp
+msgid "BakedLightInstance does not contain a BakedLight resource."
+msgstr "BakedLightInstance no contiene un recurso BakedLight."
+
#: scene/3d/body_shape.cpp
msgid ""
"CollisionShape only serves to provide a collision shape to a CollisionObject "
@@ -234,8 +499,7 @@ msgstr "Un CollisionPolygon vacio no tiene ningún efecto en la colisión."
#: scene/3d/navigation_mesh.cpp
msgid "A NavigationMesh resource must be set or created for this node to work."
msgstr ""
-"Se debe crear o definir un recurso NavigationMesh para que este nodo "
-"funcione."
+"Se debe crear o setear un recurso NavigationMesh para que este nodo funcione."
#: scene/3d/navigation_mesh.cpp
msgid ""
@@ -257,8 +521,8 @@ msgid ""
"A SampleLibrary resource must be created or set in the 'samples' property in "
"order for SpatialSamplePlayer to play sound."
msgstr ""
-"Un recurso SampleLibrary debe ser creado o definido en la propiedad "
-"'samples' de modo que SpatialSamplePlayer puede reproducir sonido."
+"Un recurso SampleLibrary debe ser creado o seteado en la propiedad 'samples' "
+"de modo que SpatialSamplePlayer puede reproducir sonido."
#: scene/3d/sprite_3d.cpp
msgid ""
@@ -272,7 +536,7 @@ msgstr ""
msgid "Cancel"
msgstr "Cancelar"
-#: scene/gui/dialogs.cpp
+#: scene/gui/dialogs.cpp tools/editor/scene_tree_dock.cpp
msgid "OK"
msgstr "OK"
@@ -282,7 +546,7 @@ msgstr "Alerta!"
#: scene/gui/dialogs.cpp
msgid "Please Confirm..."
-msgstr "Confirma, por favor..."
+msgstr "Confirmá, por favor..."
#: scene/gui/file_dialog.cpp tools/editor/editor_file_dialog.cpp
msgid "File Exists, Overwrite?"
@@ -298,8 +562,8 @@ msgstr "Todos los Archivos (*)"
#: scene/gui/file_dialog.cpp tools/editor/editor_file_dialog.cpp
#: tools/editor/editor_help.cpp tools/editor/editor_node.cpp
+#: tools/editor/filesystem_dock.cpp
#: tools/editor/plugins/script_editor_plugin.cpp tools/editor/quick_open.cpp
-#: tools/editor/scenes_dock.cpp
msgid "Open"
msgstr "Abrir"
@@ -422,13 +686,13 @@ msgid "Axis"
msgstr "Eje"
#: scene/gui/line_edit.cpp scene/gui/text_edit.cpp
-#: tools/editor/plugins/script_editor_plugin.cpp
+#: tools/editor/plugins/script_text_editor.cpp
#: tools/editor/plugins/shader_editor_plugin.cpp
msgid "Cut"
msgstr "Cortar"
#: scene/gui/line_edit.cpp scene/gui/text_edit.cpp
-#: tools/editor/plugins/script_editor_plugin.cpp
+#: tools/editor/plugins/script_text_editor.cpp
#: tools/editor/plugins/shader_editor_plugin.cpp
#: tools/editor/property_editor.cpp tools/editor/resources_dock.cpp
msgid "Copy"
@@ -436,7 +700,7 @@ msgstr "Copiar"
#: scene/gui/line_edit.cpp scene/gui/text_edit.cpp
#: tools/editor/plugins/resource_preloader_editor_plugin.cpp
-#: tools/editor/plugins/script_editor_plugin.cpp
+#: tools/editor/plugins/script_text_editor.cpp
#: tools/editor/plugins/shader_editor_plugin.cpp
#: tools/editor/plugins/sprite_frames_editor_plugin.cpp
#: tools/editor/property_editor.cpp tools/editor/resources_dock.cpp
@@ -444,7 +708,7 @@ msgid "Paste"
msgstr "Pegar"
#: scene/gui/line_edit.cpp scene/gui/text_edit.cpp
-#: tools/editor/plugins/script_editor_plugin.cpp
+#: tools/editor/plugins/script_text_editor.cpp
#: tools/editor/plugins/shader_editor_plugin.cpp
#: tools/editor/project_export.cpp
msgid "Select All"
@@ -458,7 +722,7 @@ msgid "Clear"
msgstr "Limpiar"
#: scene/gui/line_edit.cpp scene/gui/text_edit.cpp tools/editor/editor_node.cpp
-#: tools/editor/plugins/script_editor_plugin.cpp
+#: tools/editor/plugins/script_text_editor.cpp
#: tools/editor/plugins/shader_editor_plugin.cpp
msgid "Undo"
msgstr "Deshacer"
@@ -480,9 +744,9 @@ msgid ""
"obtain a size. Otherwise, make it a RenderTarget and assign its internal "
"texture to some node for display."
msgstr ""
-"Este viewport no está configurado como render target. Si tenés intención de "
-"que muestre contenidos directo a la pantalla, hacelo un hijo de un Control "
-"para que pueda obtener un tamaño. Alternativamente, hacelo un RenderTarget y "
+"Este viewport no está seteado como render target. Si tenés intención de que "
+"muestre contenidos directo a la pantalla, hacelo un hijo de un Control para "
+"que pueda obtener un tamaño. Alternativamente, hacelo un RenderTarget y "
"asigná su textura interna a algún otro nodo para mostrar."
#: scene/resources/dynamic_font.cpp
@@ -555,7 +819,7 @@ msgstr "Quitar Track de Anim"
#: tools/editor/animation_editor.cpp
msgid "Set Transitions to:"
-msgstr "Definir Transiciones a:"
+msgstr "Setear Transiciones a:"
#: tools/editor/animation_editor.cpp
msgid "Anim Track Rename"
@@ -591,9 +855,8 @@ msgid "Duplicate Transposed"
msgstr "Duplicar Transpuesto"
#: tools/editor/animation_editor.cpp
-#, fuzzy
msgid "Remove Selection"
-msgstr "Encuadrar Selección"
+msgstr "Quitar Selección"
#: tools/editor/animation_editor.cpp
msgid "Continuous"
@@ -790,6 +1053,10 @@ msgid "Optimize"
msgstr "Optimizar"
#: tools/editor/animation_editor.cpp
+msgid "Select an AnimationPlayer from the Scene Tree to edit animations."
+msgstr ""
+
+#: tools/editor/animation_editor.cpp
msgid "Key"
msgstr "Clave"
@@ -893,18 +1160,6 @@ msgstr "Lista de Métodos Para '%s':"
msgid "Call"
msgstr "Llamar"
-#: tools/editor/call_dialog.cpp tools/editor/connections_dialog.cpp
-#: tools/editor/plugins/animation_player_editor_plugin.cpp
-#: tools/editor/plugins/canvas_item_editor_plugin.cpp
-#: tools/editor/plugins/resource_preloader_editor_plugin.cpp
-#: tools/editor/plugins/sample_library_editor_plugin.cpp
-#: tools/editor/plugins/script_editor_plugin.cpp
-#: tools/editor/plugins/sprite_frames_editor_plugin.cpp
-#: tools/editor/project_settings.cpp tools/editor/property_editor.cpp
-#: tools/editor/run_settings_dialog.cpp tools/editor/settings_config_dialog.cpp
-msgid "Close"
-msgstr "Cerrar"
-
#: tools/editor/call_dialog.cpp
msgid "Method List:"
msgstr "Lista de Métodos:"
@@ -955,6 +1210,7 @@ msgstr "Solo Selección"
#: tools/editor/code_editor.cpp tools/editor/editor_help.cpp
#: tools/editor/plugins/script_editor_plugin.cpp
+#: tools/editor/plugins/script_text_editor.cpp
#: tools/editor/plugins/shader_editor_plugin.cpp
#: tools/editor/project_settings.cpp
msgid "Search"
@@ -996,6 +1252,20 @@ msgstr "Preguntar Antes de Reemplazar"
msgid "Skip"
msgstr "Saltear"
+#: tools/editor/code_editor.cpp
+#: tools/editor/plugins/canvas_item_editor_plugin.cpp
+msgid "Zoom In"
+msgstr "Zoom In"
+
+#: tools/editor/code_editor.cpp
+#: tools/editor/plugins/canvas_item_editor_plugin.cpp
+msgid "Zoom Out"
+msgstr "Zoom Out"
+
+#: tools/editor/code_editor.cpp
+msgid "Reset Zoom"
+msgstr ""
+
#: tools/editor/code_editor.cpp tools/editor/script_editor_debugger.cpp
msgid "Line:"
msgstr "Linea:"
@@ -1204,8 +1474,9 @@ msgid "Delete selected files?"
msgstr "Eliminar archivos seleccionados?"
#: tools/editor/dependency_editor.cpp tools/editor/editor_node.cpp
+#: tools/editor/filesystem_dock.cpp
#: tools/editor/plugins/item_list_editor_plugin.cpp
-#: tools/editor/scenes_dock.cpp
+#: tools/editor/scene_tree_dock.cpp
msgid "Delete"
msgstr "Eliminar"
@@ -1236,24 +1507,20 @@ msgstr ""
"existente."
#: tools/editor/editor_autoload_settings.cpp
-#, fuzzy
msgid "Invalid Path."
-msgstr "Ruta inválida!"
+msgstr "Ruta inválida."
#: tools/editor/editor_autoload_settings.cpp
-#, fuzzy
msgid "File does not exist."
-msgstr "El archivo existe"
+msgstr "El archivo existe."
#: tools/editor/editor_autoload_settings.cpp
-#, fuzzy
msgid "Not in resource path."
-msgstr "Ruta de Recursos"
+msgstr "No está en la ruta de recursos."
#: tools/editor/editor_autoload_settings.cpp
-#, fuzzy
msgid "Add AutoLoad"
-msgstr "Agregar Autoload"
+msgstr "Agregar AutoLoad"
#: tools/editor/editor_autoload_settings.cpp
msgid "Autoload '%s' already exists!"
@@ -1280,9 +1547,8 @@ msgid "Enable"
msgstr "Activar"
#: tools/editor/editor_autoload_settings.cpp
-#, fuzzy
msgid "Rearrange Autoloads"
-msgstr "Renombrar Autoload"
+msgstr "Reordenar Autoloads"
#: tools/editor/editor_autoload_settings.cpp
msgid "Node Name:"
@@ -1317,7 +1583,7 @@ msgstr "Actualizando escena.."
#: tools/editor/editor_dir_dialog.cpp
msgid "Choose a Directory"
-msgstr "Elige un Directorio"
+msgstr "Elegí un Directorio"
#: tools/editor/editor_dir_dialog.cpp
msgid "Choose"
@@ -1356,16 +1622,14 @@ msgid "Focus Path"
msgstr "Foco en Ruta"
#: tools/editor/editor_file_dialog.cpp
-#, fuzzy
msgid "Move Favorite Up"
-msgstr "Mover Favorito Hacia Arriba"
+msgstr "Subir Favorito"
#: tools/editor/editor_file_dialog.cpp
-#, fuzzy
msgid "Move Favorite Down"
-msgstr "Mover Favorito Hacia Abajo"
+msgstr "Bajar Favorito"
-#: tools/editor/editor_file_dialog.cpp tools/editor/scenes_dock.cpp
+#: tools/editor/editor_file_dialog.cpp tools/editor/filesystem_dock.cpp
msgid "Favorites:"
msgstr "Favoritos:"
@@ -1378,10 +1642,6 @@ msgid "Preview:"
msgstr "Vista Previa:"
#: tools/editor/editor_file_system.cpp
-msgid "Cannot go into subdir:"
-msgstr "No se puede acceder al subdir:"
-
-#: tools/editor/editor_file_system.cpp
msgid "ScanSources"
msgstr "EscanearFuentes"
@@ -1419,18 +1679,10 @@ msgid "Public Methods:"
msgstr "Métodos Públicos:"
#: tools/editor/editor_help.cpp
-msgid "Members:"
-msgstr "Miembros:"
-
-#: tools/editor/editor_help.cpp
msgid "GUI Theme Items:"
msgstr "Items de Tema de la GUI:"
#: tools/editor/editor_help.cpp
-msgid "Signals:"
-msgstr "Señales:"
-
-#: tools/editor/editor_help.cpp
msgid "Constants:"
msgstr "Constantes:"
@@ -1547,7 +1799,7 @@ msgstr "Fallo al cargar recurso."
#: tools/editor/editor_node.cpp
msgid "Can't load MeshLibrary for merging!"
-msgstr "No se puede cargar MeshLibrary para fusionar!"
+msgstr "No se puede cargar MeshLibrary para hacer merge!"
#: tools/editor/editor_node.cpp
msgid "Error saving MeshLibrary!"
@@ -1555,7 +1807,7 @@ msgstr "Error guardando MeshLibrary!"
#: tools/editor/editor_node.cpp
msgid "Can't load TileSet for merging!"
-msgstr "No se puede cargar TileSet para fusio!"
+msgstr "No se puede cargar TileSet para hacer merge!"
#: tools/editor/editor_node.cpp
msgid "Error saving TileSet!"
@@ -1741,7 +1993,6 @@ msgid ""
msgstr "Abrir el Gestor de Proyectos? (Los cambios sin guardar se perderán)"
#: tools/editor/editor_node.cpp
-#, fuzzy
msgid "Pick a Main Scene"
msgstr "Elegí una Escena Principal"
@@ -1836,9 +2087,8 @@ msgid "Save Scene"
msgstr "Guardar Escena"
#: tools/editor/editor_node.cpp
-#, fuzzy
msgid "Save all Scenes"
-msgstr "Guardar Escena"
+msgstr "Guardar todas las Escenas"
#: tools/editor/editor_node.cpp
msgid "Close Scene"
@@ -1872,7 +2122,7 @@ msgstr "MeshLibrary.."
msgid "TileSet.."
msgstr "TileSet.."
-#: tools/editor/editor_node.cpp tools/editor/plugins/script_editor_plugin.cpp
+#: tools/editor/editor_node.cpp tools/editor/plugins/script_text_editor.cpp
#: tools/editor/plugins/shader_editor_plugin.cpp
msgid "Redo"
msgstr "Rehacer"
@@ -1964,17 +2214,16 @@ msgid "Play custom scene"
msgstr "Reproducir escena personalizada"
#: tools/editor/editor_node.cpp
-#, fuzzy
msgid "Play Custom Scene"
-msgstr "Reproducir escena personalizada"
+msgstr "Reproducir Escena Personalizada"
#: tools/editor/editor_node.cpp
msgid "Debug options"
-msgstr "Opciones de depuración"
+msgstr "Opciones de debugueo"
#: tools/editor/editor_node.cpp
msgid "Deploy with Remote Debug"
-msgstr "Transferir con Depuración Remota"
+msgstr "Hacer Deploy con Debug Remoto"
#: tools/editor/editor_node.cpp
msgid ""
@@ -1982,7 +2231,7 @@ msgid ""
"connect to the IP of this computer in order to be debugged."
msgstr ""
"Al exportar o hacer deploy, el ejecutable resultante tratara de contectarse "
-"a la IP de esta computadora de manera de ser depurado."
+"a la IP de esta computadora de manera de ser debugueado."
#: tools/editor/editor_node.cpp
msgid "Small Deploy with Network FS"
@@ -2170,7 +2419,7 @@ msgstr "Exportar Libreria"
#: tools/editor/editor_node.cpp
msgid "Merge With Existing"
-msgstr "Fusionar Con Existentes"
+msgstr "Mergear Con Existentes"
#: tools/editor/editor_node.cpp tools/editor/project_export.cpp
msgid "Password:"
@@ -2306,6 +2555,91 @@ msgstr ""
"No se puede abrir file_type_cache.cch para escribir, no se guardará el cache "
"de tipos de archivo!"
+#: tools/editor/filesystem_dock.cpp
+msgid "Same source and destination files, doing nothing."
+msgstr "Archivos de origen y destino iguales, no se realizará ninguna acción."
+
+#: tools/editor/filesystem_dock.cpp
+msgid "Same source and destination paths, doing nothing."
+msgstr "Ruta de origen y destino iguales, no se realizará ninguna acción."
+
+#: tools/editor/filesystem_dock.cpp
+msgid "Can't move directories to within themselves."
+msgstr "No se pueden mover directorios dentro de si mismos."
+
+#: tools/editor/filesystem_dock.cpp
+msgid "Can't operate on '..'"
+msgstr "No se puede operar en '..'"
+
+#: tools/editor/filesystem_dock.cpp
+msgid "Pick New Name and Location For:"
+msgstr "Elejí un Nuevo Nombre y Ubicación Para:"
+
+#: tools/editor/filesystem_dock.cpp
+msgid "No files selected!"
+msgstr "Ningún Archivo seleccionado!"
+
+#: tools/editor/filesystem_dock.cpp
+msgid "Instance"
+msgstr "Instancia"
+
+#: tools/editor/filesystem_dock.cpp
+msgid "Edit Dependencies.."
+msgstr "Editar Dependencias.."
+
+#: tools/editor/filesystem_dock.cpp
+msgid "View Owners.."
+msgstr "Ver Dueños.."
+
+#: tools/editor/filesystem_dock.cpp
+msgid "Copy Path"
+msgstr "Copiar Ruta"
+
+#: tools/editor/filesystem_dock.cpp
+msgid "Rename or Move.."
+msgstr "Renombrar o Mover.."
+
+#: tools/editor/filesystem_dock.cpp
+msgid "Move To.."
+msgstr "Mover A.."
+
+#: tools/editor/filesystem_dock.cpp
+msgid "Info"
+msgstr "Info"
+
+#: tools/editor/filesystem_dock.cpp
+msgid "Show In File Manager"
+msgstr "Mostrar en Gestor de Archivos"
+
+#: tools/editor/filesystem_dock.cpp
+msgid "Re-Import.."
+msgstr "Reimportando.."
+
+#: tools/editor/filesystem_dock.cpp
+msgid "Previous Directory"
+msgstr "Directorio Previo"
+
+#: tools/editor/filesystem_dock.cpp
+msgid "Next Directory"
+msgstr "Directorio Siguiente"
+
+#: tools/editor/filesystem_dock.cpp
+msgid "Re-Scan Filesystem"
+msgstr "Reescanear Sistema de Archivos"
+
+#: tools/editor/filesystem_dock.cpp
+msgid "Toggle folder status as Favorite"
+msgstr "Act/Desact. estado de carpeta como Favorito"
+
+#: tools/editor/filesystem_dock.cpp
+msgid "Instance the selected scene(s) as child of the selected node."
+msgstr ""
+"Instanciar la(s) escena(s) seleccionadas como hijas del nodo seleccionado."
+
+#: tools/editor/filesystem_dock.cpp
+msgid "Move"
+msgstr "Mover"
+
#: tools/editor/groups_editor.cpp
msgid "Add to Group"
msgstr "Agregar al Grupo"
@@ -2888,7 +3222,7 @@ msgstr "Traducción"
#: tools/editor/multi_node_edit.cpp
msgid "MultiNode Set"
-msgstr "Definir MultiNodo"
+msgstr "Setear MultiNodo"
#: tools/editor/node_dock.cpp
msgid "Node"
@@ -3156,7 +3490,7 @@ msgstr "Limpiar Auto Avanzar"
#: tools/editor/plugins/animation_tree_editor_plugin.cpp
msgid "Set Auto-Advance"
-msgstr "Activa Auto-Avanzar"
+msgstr "Setear Auto Avanzar"
#: tools/editor/plugins/animation_tree_editor_plugin.cpp
msgid "Delete Input"
@@ -3271,18 +3605,13 @@ msgid "Post-Processing Texture #"
msgstr "Postprocesando Textura #"
#: tools/editor/plugins/baked_light_editor_plugin.cpp
-msgid "BakedLightInstance does not contain a BakedLight resource."
-msgstr "BakedLightInstance no contiene un recurso BakedLight."
-
-#: tools/editor/plugins/baked_light_editor_plugin.cpp
msgid "Bake!"
msgstr "Hacer Bake!"
#: tools/editor/plugins/baked_light_editor_plugin.cpp
msgid "Reset the lightmap octree baking process (start over)."
msgstr ""
-"Reestablecer el proceso de bake del octree de mapa de luces (empezar de "
-"nuevo)."
+"Resetear el proceso de bake del octree de mapa de luces (empezar de nuevo)."
#: tools/editor/plugins/camera_editor_plugin.cpp
#: tools/editor/plugins/sample_library_editor_plugin.cpp
@@ -3301,7 +3630,7 @@ msgstr "Offset de Grilla:"
#: tools/editor/plugins/canvas_item_editor_plugin.cpp
#: tools/editor/plugins/polygon_2d_editor_plugin.cpp
msgid "Grid Step:"
-msgstr "Setp de Grilla:"
+msgstr "Step de Grilla:"
#: tools/editor/plugins/canvas_item_editor_plugin.cpp
msgid "Rotation Offset:"
@@ -3340,7 +3669,8 @@ msgid "Paste Pose"
msgstr "Pegar Pose"
#: tools/editor/plugins/canvas_item_editor_plugin.cpp
-msgid "Select Mode (Q)"
+#, fuzzy
+msgid "Select Mode"
msgstr "Seleccionar Modo (Q)"
#: tools/editor/plugins/canvas_item_editor_plugin.cpp
@@ -3362,13 +3692,13 @@ msgid "Alt+RMB: Depth list selection"
msgstr "Alt+Click Der.: Selección en depth list"
#: tools/editor/plugins/canvas_item_editor_plugin.cpp
-#: tools/editor/plugins/spatial_editor_plugin.cpp
-msgid "Move Mode (W)"
+#, fuzzy
+msgid "Move Mode"
msgstr "Modo Mover (W)"
#: tools/editor/plugins/canvas_item_editor_plugin.cpp
-#: tools/editor/plugins/spatial_editor_plugin.cpp
-msgid "Rotate Mode (E)"
+#, fuzzy
+msgid "Rotate Mode"
msgstr "Modo Rotar (E)"
#: tools/editor/plugins/canvas_item_editor_plugin.cpp
@@ -3405,14 +3735,6 @@ msgid "Restores the object's children's ability to be selected."
msgstr "Restaurar la habilidad de seleccionar los hijos de un objeto."
#: tools/editor/plugins/canvas_item_editor_plugin.cpp
-#: tools/editor/plugins/polygon_2d_editor_plugin.cpp
-#: tools/editor/plugins/script_editor_plugin.cpp
-#: tools/editor/plugins/shader_editor_plugin.cpp
-#: tools/editor/project_manager.cpp
-msgid "Edit"
-msgstr "Editar"
-
-#: tools/editor/plugins/canvas_item_editor_plugin.cpp
#: tools/editor/plugins/spatial_editor_plugin.cpp
msgid "Use Snap"
msgstr "Usar Snap"
@@ -3469,20 +3791,12 @@ msgid "View"
msgstr "Ver"
#: tools/editor/plugins/canvas_item_editor_plugin.cpp
-msgid "Zoom In"
-msgstr "Zoom In"
-
-#: tools/editor/plugins/canvas_item_editor_plugin.cpp
-msgid "Zoom Out"
-msgstr "Zoom Out"
-
-#: tools/editor/plugins/canvas_item_editor_plugin.cpp
msgid "Zoom Reset"
msgstr "Resetear Zoom"
#: tools/editor/plugins/canvas_item_editor_plugin.cpp
msgid "Zoom Set.."
-msgstr "Establecer Zoom.."
+msgstr "Setear Zoom.."
#: tools/editor/plugins/canvas_item_editor_plugin.cpp
msgid "Center Selection"
@@ -3497,9 +3811,8 @@ msgid "Anchor"
msgstr "Anchor"
#: tools/editor/plugins/canvas_item_editor_plugin.cpp
-#, fuzzy
msgid "Insert Keys"
-msgstr "Insertar Clave"
+msgstr "Insertar Claves"
#: tools/editor/plugins/canvas_item_editor_plugin.cpp
msgid "Insert Key"
@@ -3519,7 +3832,7 @@ msgstr "Reestablecer Pose"
#: tools/editor/plugins/canvas_item_editor_plugin.cpp
msgid "Set a Value"
-msgstr "Definir un Valor"
+msgstr "Setear un Valor"
#: tools/editor/plugins/canvas_item_editor_plugin.cpp
msgid "Snap (Pixels):"
@@ -3562,7 +3875,7 @@ msgstr "Crear Poly3D"
#: tools/editor/plugins/collision_shape_2d_editor_plugin.cpp
msgid "Set Handle"
-msgstr "Definir Handle"
+msgstr "Setear Handle"
#: tools/editor/plugins/color_ramp_editor_plugin.cpp
msgid "Add/Remove Color Ramp Point"
@@ -3601,7 +3914,7 @@ msgstr "Importar desde Escena"
#: tools/editor/plugins/cube_grid_theme_editor_plugin.cpp
msgid "Update from Scene"
-msgstr "Actualizar desde Escena"
+msgstr "Acutalizar desde Escena"
#: tools/editor/plugins/item_list_editor_plugin.cpp
msgid "Item %d"
@@ -3714,7 +4027,7 @@ msgstr "Tamaño de Outline:"
#: tools/editor/plugins/multimesh_editor_plugin.cpp
msgid "No mesh source specified (and no MultiMesh set in node)."
msgstr ""
-"No se especificó mesh de origen (y no hay MultiMesh definido en el nodo)."
+"No se especificó mesh de origen (y no hay MultiMesh seteado en el nodo)."
#: tools/editor/plugins/multimesh_editor_plugin.cpp
msgid "No mesh source specified (and MultiMesh contains no Mesh)."
@@ -3830,7 +4143,7 @@ msgstr "Sin pixeles con transparencia > 128 en imagen.."
#: tools/editor/plugins/particles_2d_editor_plugin.cpp
msgid "Set Emission Mask"
-msgstr "Definir Máscara de Emisión"
+msgstr "Setear Máscara de Emisión"
#: tools/editor/plugins/particles_2d_editor_plugin.cpp
msgid "Clear Emission Mask"
@@ -3967,15 +4280,15 @@ msgstr "Punto # de Curva"
#: tools/editor/plugins/path_editor_plugin.cpp
msgid "Set Curve Point Pos"
-msgstr "Definir Pos. de Punto de Curva"
+msgstr "Setear Pos. de Punto de Curva"
#: tools/editor/plugins/path_editor_plugin.cpp
msgid "Set Curve In Pos"
-msgstr "Definir Pos. In de Curva"
+msgstr "Setear Pos. In de Curva"
#: tools/editor/plugins/path_editor_plugin.cpp
msgid "Set Curve Out Pos"
-msgstr "Definir Pos. Out de Curva"
+msgstr "Setear Pos. Out de Curva"
#: tools/editor/plugins/path_editor_plugin.cpp
msgid "Split Path"
@@ -4154,14 +4467,12 @@ msgid "Save Theme As.."
msgstr "Guardar Tema Como.."
#: tools/editor/plugins/script_editor_plugin.cpp
-#, fuzzy
msgid "Next script"
-msgstr "Crear Script"
+msgstr "Script siguiente"
#: tools/editor/plugins/script_editor_plugin.cpp
-#, fuzzy
msgid "Previous script"
-msgstr "Pestaña anterior"
+msgstr "Script anterior"
#: tools/editor/plugins/script_editor_plugin.cpp
#: tools/editor/project_export.cpp
@@ -4178,6 +4489,10 @@ msgid "Save All"
msgstr "Guardar Todo"
#: tools/editor/plugins/script_editor_plugin.cpp
+msgid "Soft Reload Script"
+msgstr "Recarga Soft de Script"
+
+#: tools/editor/plugins/script_editor_plugin.cpp
msgid "History Prev"
msgstr "Previo en Historial"
@@ -4198,95 +4513,25 @@ msgid "Save Theme As"
msgstr "Guardar Tema Como"
#: tools/editor/plugins/script_editor_plugin.cpp
-#: tools/editor/scene_tree_dock.cpp
-msgid "Move Up"
-msgstr "Subir"
-
-#: tools/editor/plugins/script_editor_plugin.cpp
-#: tools/editor/scene_tree_dock.cpp
-msgid "Move Down"
-msgstr "Bajar"
-
-#: tools/editor/plugins/script_editor_plugin.cpp
-msgid "Indent Left"
-msgstr "Indentar a la Izq"
-
-#: tools/editor/plugins/script_editor_plugin.cpp
-msgid "Indent Right"
-msgstr "Indentar a la Der"
-
-#: tools/editor/plugins/script_editor_plugin.cpp
-msgid "Toggle Comment"
-msgstr "Act/Desact. Comentario"
-
-#: tools/editor/plugins/script_editor_plugin.cpp
-msgid "Clone Down"
+#, fuzzy
+msgid "Close Docs"
msgstr "Clonar hacia Abajo"
#: tools/editor/plugins/script_editor_plugin.cpp
-msgid "Complete Symbol"
-msgstr "Completar Símbolo"
-
-#: tools/editor/plugins/script_editor_plugin.cpp
-msgid "Trim Trailing Whitespace"
-msgstr "Eliminar Espacios Sobrantes al Final"
-
-#: tools/editor/plugins/script_editor_plugin.cpp
-msgid "Auto Indent"
-msgstr "Auto Indentar"
-
-#: tools/editor/plugins/script_editor_plugin.cpp
-msgid "Soft Reload Script"
-msgstr "Recarga Soft de Script"
-
-#: tools/editor/plugins/script_editor_plugin.cpp
+#: tools/editor/plugins/script_text_editor.cpp
#: tools/editor/plugins/shader_editor_plugin.cpp
msgid "Find.."
msgstr "Encontrar.."
#: tools/editor/plugins/script_editor_plugin.cpp
+#: tools/editor/plugins/script_text_editor.cpp
#: tools/editor/plugins/shader_editor_plugin.cpp
msgid "Find Next"
msgstr "Encontrar Siguiente"
#: tools/editor/plugins/script_editor_plugin.cpp
-#: tools/editor/plugins/shader_editor_plugin.cpp
-msgid "Find Previous"
-msgstr "Encontrar Anterior"
-
-#: tools/editor/plugins/script_editor_plugin.cpp
-#: tools/editor/plugins/shader_editor_plugin.cpp
-msgid "Replace.."
-msgstr "Reemplazar.."
-
-#: tools/editor/plugins/script_editor_plugin.cpp
-msgid "Goto Function.."
-msgstr "Ir a Función.."
-
-#: tools/editor/plugins/script_editor_plugin.cpp
-#: tools/editor/plugins/shader_editor_plugin.cpp
-msgid "Goto Line.."
-msgstr "Ir a Línea.."
-
-#: tools/editor/plugins/script_editor_plugin.cpp
msgid "Debug"
-msgstr "Depurar"
-
-#: tools/editor/plugins/script_editor_plugin.cpp
-msgid "Toggle Breakpoint"
-msgstr "Act/Desact. Breakpoint"
-
-#: tools/editor/plugins/script_editor_plugin.cpp
-msgid "Remove All Breakpoints"
-msgstr "Quitar Todos los Breakpoints"
-
-#: tools/editor/plugins/script_editor_plugin.cpp
-msgid "Goto Next Breakpoint"
-msgstr "Ir a Próximo Breakpoint"
-
-#: tools/editor/plugins/script_editor_plugin.cpp
-msgid "Goto Previous Breakpoint"
-msgstr "Ir a Anterior Breakpoint"
+msgstr "Debuguear"
#: tools/editor/plugins/script_editor_plugin.cpp
#: tools/editor/script_editor_debugger.cpp
@@ -4310,7 +4555,7 @@ msgstr "Continuar"
#: tools/editor/plugins/script_editor_plugin.cpp
msgid "Keep Debugger Open"
-msgstr "Mantener el Depurador Abierto"
+msgstr "Mantener el Debugger Abierto"
#: tools/editor/plugins/script_editor_plugin.cpp
msgid "Window"
@@ -4325,14 +4570,6 @@ msgid "Move Right"
msgstr "Mover a la Derecha"
#: tools/editor/plugins/script_editor_plugin.cpp
-msgid "Help"
-msgstr "Ayuda"
-
-#: tools/editor/plugins/script_editor_plugin.cpp
-msgid "Contextual Help"
-msgstr "Ayuda Contextual"
-
-#: tools/editor/plugins/script_editor_plugin.cpp
msgid "Tutorials"
msgstr "Tutoriales"
@@ -4383,12 +4620,85 @@ msgstr "Volver a Guardar"
#: tools/editor/plugins/script_editor_plugin.cpp
#: tools/editor/script_editor_debugger.cpp
msgid "Debugger"
-msgstr "Depurador"
+msgstr "Debugger"
#: tools/editor/plugins/script_editor_plugin.cpp
msgid ""
"Built-in scripts can only be edited when the scene they belong to is loaded"
msgstr ""
+"Los scripts built-in solo pueden ser editados cuando la escena a la que "
+"pertenecen esta cargada"
+
+#: tools/editor/plugins/script_text_editor.cpp tools/editor/scene_tree_dock.cpp
+msgid "Move Up"
+msgstr "Subir"
+
+#: tools/editor/plugins/script_text_editor.cpp tools/editor/scene_tree_dock.cpp
+msgid "Move Down"
+msgstr "Bajar"
+
+#: tools/editor/plugins/script_text_editor.cpp
+msgid "Indent Left"
+msgstr "Indentar a la Izq"
+
+#: tools/editor/plugins/script_text_editor.cpp
+msgid "Indent Right"
+msgstr "Indentar a la Der"
+
+#: tools/editor/plugins/script_text_editor.cpp
+msgid "Toggle Comment"
+msgstr "Act/Desact. Comentario"
+
+#: tools/editor/plugins/script_text_editor.cpp
+msgid "Clone Down"
+msgstr "Clonar hacia Abajo"
+
+#: tools/editor/plugins/script_text_editor.cpp
+msgid "Complete Symbol"
+msgstr "Completar Símbolo"
+
+#: tools/editor/plugins/script_text_editor.cpp
+msgid "Trim Trailing Whitespace"
+msgstr "Eliminar Espacios Sobrantes al Final"
+
+#: tools/editor/plugins/script_text_editor.cpp
+msgid "Auto Indent"
+msgstr "Auto Indentar"
+
+#: tools/editor/plugins/script_text_editor.cpp
+msgid "Remove All Breakpoints"
+msgstr "Quitar Todos los Breakpoints"
+
+#: tools/editor/plugins/script_text_editor.cpp
+msgid "Goto Next Breakpoint"
+msgstr "Ir a Próximo Breakpoint"
+
+#: tools/editor/plugins/script_text_editor.cpp
+msgid "Goto Previous Breakpoint"
+msgstr "Ir a Anterior Breakpoint"
+
+#: tools/editor/plugins/script_text_editor.cpp
+#: tools/editor/plugins/shader_editor_plugin.cpp
+msgid "Find Previous"
+msgstr "Encontrar Anterior"
+
+#: tools/editor/plugins/script_text_editor.cpp
+#: tools/editor/plugins/shader_editor_plugin.cpp
+msgid "Replace.."
+msgstr "Reemplazar.."
+
+#: tools/editor/plugins/script_text_editor.cpp
+msgid "Goto Function.."
+msgstr "Ir a Función.."
+
+#: tools/editor/plugins/script_text_editor.cpp
+#: tools/editor/plugins/shader_editor_plugin.cpp
+msgid "Goto Line.."
+msgstr "Ir a Línea.."
+
+#: tools/editor/plugins/script_text_editor.cpp
+msgid "Contextual Help"
+msgstr "Ayuda Contextual"
#: tools/editor/plugins/shader_editor_plugin.cpp
msgid "Vertex"
@@ -4560,7 +4870,7 @@ msgstr "Escalando a %s%%."
#: tools/editor/plugins/spatial_editor_plugin.cpp
msgid "Rotating %s degrees."
-msgstr "Rotando %s grados."
+msgstr "Torando %s grados."
#: tools/editor/plugins/spatial_editor_plugin.cpp
msgid "Bottom View."
@@ -4651,57 +4961,56 @@ msgid "Could not instance scene!"
msgstr "No se pudo instanciar la escena!"
#: tools/editor/plugins/spatial_editor_plugin.cpp
+msgid "Move Mode (W)"
+msgstr "Modo Mover (W)"
+
+#: tools/editor/plugins/spatial_editor_plugin.cpp
+msgid "Rotate Mode (E)"
+msgstr "Modo Rotar (E)"
+
+#: tools/editor/plugins/spatial_editor_plugin.cpp
msgid "Scale Mode (R)"
msgstr "Modo de Escalado (R)"
#: tools/editor/plugins/spatial_editor_plugin.cpp
-#, fuzzy
msgid "Bottom View"
-msgstr "Vista Inferior."
+msgstr "Vista Inferior"
#: tools/editor/plugins/spatial_editor_plugin.cpp
-#, fuzzy
msgid "Top View"
-msgstr "Vista Superior."
+msgstr "Vista Superior"
#: tools/editor/plugins/spatial_editor_plugin.cpp
-#, fuzzy
msgid "Rear View"
-msgstr "Vista Anterior."
+msgstr "Vista Anterior"
#: tools/editor/plugins/spatial_editor_plugin.cpp
-#, fuzzy
msgid "Front View"
-msgstr "Vista Frontal."
+msgstr "Vista Frontal"
#: tools/editor/plugins/spatial_editor_plugin.cpp
-#, fuzzy
msgid "Left View"
-msgstr "Vista Izquierda."
+msgstr "Vista Izquierda"
#: tools/editor/plugins/spatial_editor_plugin.cpp
-#, fuzzy
msgid "Right View"
-msgstr "Vista Derecha."
+msgstr "Vista Derecha"
#: tools/editor/plugins/spatial_editor_plugin.cpp
msgid "Switch Perspective/Orthogonal view"
-msgstr ""
+msgstr "Intercambiar entre vista Perspectiva/Orthogonal"
#: tools/editor/plugins/spatial_editor_plugin.cpp
-#, fuzzy
msgid "Insert Animation Key"
-msgstr "Pegar Animación"
+msgstr "Insertar Clave de Animación"
#: tools/editor/plugins/spatial_editor_plugin.cpp
-#, fuzzy
msgid "Focus Selection"
-msgstr "Escalar Selección"
+msgstr "Foco en Selección"
#: tools/editor/plugins/spatial_editor_plugin.cpp
-#, fuzzy
msgid "Align Selection With View"
-msgstr "Alinear con vista"
+msgstr "Alinear Selección Con Vista"
#: tools/editor/plugins/spatial_editor_plugin.cpp
msgid "Transform"
@@ -5121,7 +5430,7 @@ msgstr "¿Crear desde escena?"
#: tools/editor/plugins/tile_set_editor_plugin.cpp
msgid "Merge from scene?"
-msgstr "¿Fusionar desde escena?"
+msgstr "¿Mergear desde escena?"
#: tools/editor/plugins/tile_set_editor_plugin.cpp
msgid "Create from Scene"
@@ -5129,7 +5438,7 @@ msgstr "Crear desde Escena"
#: tools/editor/plugins/tile_set_editor_plugin.cpp
msgid "Merge from Scene"
-msgstr "Fusionar desde Escena"
+msgstr "Mergear desde Escena"
#: tools/editor/plugins/tile_set_editor_plugin.cpp
#: tools/editor/script_editor_debugger.cpp
@@ -5142,15 +5451,15 @@ msgstr "Editar Opciones de Script"
#: tools/editor/project_export.cpp
msgid "Please export outside the project folder!"
-msgstr "Por favor exporte afuera de la carpeta de proyecto!"
+msgstr "Por favor exportá afuera de la carpeta de proyecto!"
#: tools/editor/project_export.cpp
msgid "Error exporting project!"
-msgstr "¡Error al exportar el proyecto!"
+msgstr "Error al exportar el proyecto!"
#: tools/editor/project_export.cpp
msgid "Error writing the project PCK!"
-msgstr "¡Error al escribir el PCK de proyecto!"
+msgstr "Error al escribir el PCK de proyecto!"
#: tools/editor/project_export.cpp
msgid "No exporter for platform '%s' yet."
@@ -5426,15 +5735,12 @@ msgid "Couldn't create engine.cfg in project path."
msgstr "No se pudo crear engine.cfg en la ruta de proyecto."
#: tools/editor/project_manager.cpp
-#, fuzzy
msgid "The following files failed extraction from package:"
-msgstr ""
-"Los siguientes archivos son nuevos en disco.\n"
-"¿Qué acción se debería tomar?:"
+msgstr "Los siguientes archivos no se pudieron extraer del paquete:"
#: tools/editor/project_manager.cpp
msgid "Package Installed Successfully!"
-msgstr ""
+msgstr "El Paquete se Instaló Exitosamente!"
#: tools/editor/project_manager.cpp
msgid "Import Existing Project"
@@ -5457,14 +5763,12 @@ msgid "Project Path:"
msgstr "Ruta del Proyecto:"
#: tools/editor/project_manager.cpp
-#, fuzzy
msgid "Install Project:"
-msgstr "Proyectos Recientes:"
+msgstr "Instalar Proyecto:"
#: tools/editor/project_manager.cpp
-#, fuzzy
msgid "Install"
-msgstr "Instancia"
+msgstr "Instalar"
#: tools/editor/project_manager.cpp
msgid "Browse"
@@ -5483,11 +5787,13 @@ msgid "Unnamed Project"
msgstr "Proyecto Sin Nombre"
#: tools/editor/project_manager.cpp
-msgid "Are you sure to open more than one projects?"
+#, fuzzy
+msgid "Are you sure to open more than one project?"
msgstr "¿Estás seguro/a que querés abrir mas de un proyecto?"
#: tools/editor/project_manager.cpp
-msgid "Are you sure to run more than one projects?"
+#, fuzzy
+msgid "Are you sure to run more than one project?"
msgstr "¿Estás seguro/a que queres ejecutar mas de un proyecto?"
#: tools/editor/project_manager.cpp
@@ -5497,6 +5803,12 @@ msgstr ""
"modificados)"
#: tools/editor/project_manager.cpp
+msgid ""
+"You are about the scan %s folders for existing Godot projects. Do you "
+"confirm?"
+msgstr ""
+
+#: tools/editor/project_manager.cpp
msgid "Project Manager"
msgstr "Gestor de Proyectos"
@@ -5513,6 +5825,11 @@ msgid "Scan"
msgstr "Escanear"
#: tools/editor/project_manager.cpp
+#, fuzzy
+msgid "Select a Folder to Scan"
+msgstr "Seleccionar un Nodo"
+
+#: tools/editor/project_manager.cpp
msgid "New Project"
msgstr "Proyecto Nuevo"
@@ -5526,7 +5843,7 @@ msgstr "Tecla "
#: tools/editor/project_settings.cpp
msgid "Joy Button"
-msgstr "Botón de Joystick"
+msgstr "Bottón de Joystick"
#: tools/editor/project_settings.cpp
msgid "Joy Axis"
@@ -5790,7 +6107,7 @@ msgstr "On"
#: tools/editor/property_editor.cpp
msgid "Set"
-msgstr "Definir"
+msgstr "Setear"
#: tools/editor/property_editor.cpp
msgid "Properties:"
@@ -5878,6 +6195,11 @@ msgid "No parent to instance a child at."
msgstr "No hay padre al que instanciarle un hijo."
#: tools/editor/scene_tree_dock.cpp
+#, fuzzy
+msgid "No parent to instance the scenes at."
+msgstr "No hay padre al que instanciarle un hijo."
+
+#: tools/editor/scene_tree_dock.cpp
msgid "Error loading scene from %s"
msgstr "Error al cargar escena desde %s"
@@ -6004,13 +6326,18 @@ msgstr "Agregar Script"
#: tools/editor/scene_tree_dock.cpp
msgid "Merge From Scene"
-msgstr "Fusionar Desde Escena"
+msgstr "Mergear Desde Escena"
#: tools/editor/scene_tree_dock.cpp
msgid "Save Branch as Scene"
msgstr "Guardar Rama como Escena"
#: tools/editor/scene_tree_dock.cpp
+#, fuzzy
+msgid "Delete (No Confirm)"
+msgstr "Confirmá, por favor..."
+
+#: tools/editor/scene_tree_dock.cpp
msgid "Add/Create a New Node"
msgstr "Agregar/Crear un Nuevo Nodo"
@@ -6022,6 +6349,12 @@ msgstr ""
"Instanciar un archivo de escena como Nodo. Crear una escena heredada si no "
"existe ningún nodo raíz."
+#: tools/editor/scene_tree_dock.cpp
+#, fuzzy
+msgid "Create a new script for the selected node."
+msgstr ""
+"Instanciar la(s) escena(s) seleccionadas como hijas del nodo seleccionado."
+
#: tools/editor/scene_tree_editor.cpp
msgid ""
"This item cannot be made visible because the parent is hidden. Unhide the "
@@ -6086,91 +6419,6 @@ msgstr "Limpiar!"
msgid "Select a Node"
msgstr "Seleccionar un Nodo"
-#: tools/editor/scenes_dock.cpp
-msgid "Same source and destination files, doing nothing."
-msgstr "Archivos de origen y destino iguales, no se realizará ninguna acción."
-
-#: tools/editor/scenes_dock.cpp
-msgid "Same source and destination paths, doing nothing."
-msgstr "Ruta de origen y destino iguales, no se realizará ninguna acción."
-
-#: tools/editor/scenes_dock.cpp
-msgid "Can't move directories to within themselves."
-msgstr "No se pueden mover directorios dentro de si mismos."
-
-#: tools/editor/scenes_dock.cpp
-msgid "Can't operate on '..'"
-msgstr "No se puede operar en '..'"
-
-#: tools/editor/scenes_dock.cpp
-msgid "Pick New Name and Location For:"
-msgstr "Elejí un Nuevo Nombre y Ubicación Para:"
-
-#: tools/editor/scenes_dock.cpp
-msgid "No files selected!"
-msgstr "Ningún Archivo seleccionado!"
-
-#: tools/editor/scenes_dock.cpp
-msgid "Instance"
-msgstr "Instancia"
-
-#: tools/editor/scenes_dock.cpp
-msgid "Edit Dependencies.."
-msgstr "Editar Dependencias.."
-
-#: tools/editor/scenes_dock.cpp
-msgid "View Owners.."
-msgstr "Ver Dueños.."
-
-#: tools/editor/scenes_dock.cpp
-msgid "Copy Path"
-msgstr "Copiar Ruta"
-
-#: tools/editor/scenes_dock.cpp
-msgid "Rename or Move.."
-msgstr "Renombrar o Mover.."
-
-#: tools/editor/scenes_dock.cpp
-msgid "Move To.."
-msgstr "Mover A.."
-
-#: tools/editor/scenes_dock.cpp
-msgid "Info"
-msgstr "Info"
-
-#: tools/editor/scenes_dock.cpp
-msgid "Show In File Manager"
-msgstr "Mostrar en Gestor de Archivos"
-
-#: tools/editor/scenes_dock.cpp
-msgid "Re-Import.."
-msgstr "Reimportando.."
-
-#: tools/editor/scenes_dock.cpp
-msgid "Previous Directory"
-msgstr "Directorio Previo"
-
-#: tools/editor/scenes_dock.cpp
-msgid "Next Directory"
-msgstr "Directorio Siguiente"
-
-#: tools/editor/scenes_dock.cpp
-msgid "Re-Scan Filesystem"
-msgstr "Reescanear Sistema de Archivos"
-
-#: tools/editor/scenes_dock.cpp
-msgid "Toggle folder status as Favorite"
-msgstr "Act/Desact. estado de carpeta como Favorito"
-
-#: tools/editor/scenes_dock.cpp
-msgid "Instance the selected scene(s) as child of the selected node."
-msgstr ""
-"Instanciar la(s) escena(s) seleccionadas como hijas del nodo seleccionado."
-
-#: tools/editor/scenes_dock.cpp
-msgid "Move"
-msgstr "Mover"
-
#: tools/editor/script_create_dialog.cpp
msgid "Invalid parent class name"
msgstr "Nombre de clase padre inválido"
@@ -6365,7 +6613,7 @@ msgstr "Raíz de Edición en Vivo:"
#: tools/editor/script_editor_debugger.cpp
msgid "Set From Tree"
-msgstr "Definir Desde Arbol"
+msgstr "Setear Desde Arbol"
#: tools/editor/settings_config_dialog.cpp
msgid "Shortcuts"
@@ -6407,6 +6655,12 @@ msgstr "Cambiar Largo de Shape Rayo"
msgid "Change Notifier Extents"
msgstr "Cambiar Alcances de Notificadores"
+#~ msgid "Cannot go into subdir:"
+#~ msgstr "No se puede acceder al subdir:"
+
+#~ msgid "Help"
+#~ msgstr "Ayuda"
+
#~ msgid "Imported Resources"
#~ msgstr "Importar Recursos"
diff --git a/tools/translations/es_AR.po b/tools/translations/es_AR.po
index 1c2b697101..c8f75f121a 100644
--- a/tools/translations/es_AR.po
+++ b/tools/translations/es_AR.po
@@ -8,7 +8,7 @@ msgid ""
msgstr ""
"Project-Id-Version: Godot Engine editor\n"
"POT-Creation-Date: \n"
-"PO-Revision-Date: 2016-06-30 13:09+0000\n"
+"PO-Revision-Date: 2016-07-15 07:17+0000\n"
"Last-Translator: Lisandro Lorea <lisandrolorea@gmail.com>\n"
"Language-Team: Spanish (Argentina) <https://hosted.weblate.org/projects/"
"godot-engine/godot/es_AR/>\n"
@@ -17,13 +17,15 @@ msgstr ""
"Content-Type: text/plain; charset=UTF-8\n"
"Content-Transfer-Encoding: 8bit\n"
"Plural-Forms: nplurals=2; plural=n != 1;\n"
-"X-Generator: Weblate 2.7-dev\n"
+"X-Generator: Weblate 2.8-dev\n"
#: modules/gdscript/gd_functions.cpp
+#: modules/visual_script/visual_script_builtin_funcs.cpp
msgid "Invalid type argument to convert(), use TYPE_* constants."
msgstr "Argumento de tipo inválido para convert(), usá constantes TYPE_*."
#: modules/gdscript/gd_functions.cpp
+#: modules/visual_script/visual_script_builtin_funcs.cpp
msgid "Not enough bytes for decoding bytes, or invalid format."
msgstr ""
"No hay suficientes bytes para decodificar bytes, o el formato es inválido."
@@ -63,6 +65,265 @@ msgstr ""
msgid "Invalid instance dictionary (invalid subclasses)"
msgstr "Diccionario de instancias inválido (subclases inválidas)"
+#: modules/visual_script/visual_script.cpp
+msgid ""
+"A node yielded without working memory, please read the docs on how to yield "
+"properly!"
+msgstr ""
+
+#: modules/visual_script/visual_script.cpp
+msgid ""
+"Node yielded, but did not return a function state in the first working "
+"memory."
+msgstr ""
+
+#: modules/visual_script/visual_script.cpp
+msgid ""
+"Return value must be assigned to first element of node working memory! Fix "
+"your node please."
+msgstr ""
+
+#: modules/visual_script/visual_script.cpp
+msgid "Node returned an invalid sequence output: "
+msgstr ""
+
+#: modules/visual_script/visual_script.cpp
+msgid "Found sequence bit but not the node in the stack, report bug!"
+msgstr ""
+
+#: modules/visual_script/visual_script.cpp
+msgid "Stack overflow with stack depth: "
+msgstr ""
+
+#: modules/visual_script/visual_script_editor.cpp
+#, fuzzy
+msgid "Functions:"
+msgstr "Funcion:"
+
+#: modules/visual_script/visual_script_editor.cpp
+#, fuzzy
+msgid "Variables:"
+msgstr "Variable"
+
+#: modules/visual_script/visual_script_editor.cpp tools/editor/editor_help.cpp
+msgid "Signals:"
+msgstr "Señales:"
+
+#: modules/visual_script/visual_script_editor.cpp
+msgid "Name is not a valid identifier:"
+msgstr ""
+
+#: modules/visual_script/visual_script_editor.cpp
+msgid "Name already in use by another func/var/signal:"
+msgstr ""
+
+#: modules/visual_script/visual_script_editor.cpp
+#, fuzzy
+msgid "Rename Function"
+msgstr "Crear Función"
+
+#: modules/visual_script/visual_script_editor.cpp
+#, fuzzy
+msgid "Rename Variable"
+msgstr "Renombrar Muestra"
+
+#: modules/visual_script/visual_script_editor.cpp
+#, fuzzy
+msgid "Rename Signal"
+msgstr "Renombrar Muestra"
+
+#: modules/visual_script/visual_script_editor.cpp
+#, fuzzy
+msgid "Add Function"
+msgstr "Funcion:"
+
+#: modules/visual_script/visual_script_editor.cpp
+#, fuzzy
+msgid "Add Variable"
+msgstr "Variable"
+
+#: modules/visual_script/visual_script_editor.cpp
+#, fuzzy
+msgid "Add Signal"
+msgstr "Señales"
+
+#: modules/visual_script/visual_script_editor.cpp
+#, fuzzy
+msgid "Remove Function"
+msgstr "Quitar Selección"
+
+#: modules/visual_script/visual_script_editor.cpp
+#, fuzzy
+msgid "Remove Variable"
+msgstr "Variable"
+
+#: modules/visual_script/visual_script_editor.cpp
+#, fuzzy
+msgid "Editing Variable:"
+msgstr "Variable"
+
+#: modules/visual_script/visual_script_editor.cpp
+#, fuzzy
+msgid "Remove Signal"
+msgstr "Quitar Selección"
+
+#: modules/visual_script/visual_script_editor.cpp
+#, fuzzy
+msgid "Editing Signal:"
+msgstr "Conectando Señal:"
+
+#: modules/visual_script/visual_script_editor.cpp
+#, fuzzy
+msgid "Add Node"
+msgstr "Agregar Nodo Hijo"
+
+#: modules/visual_script/visual_script_editor.cpp
+#, fuzzy
+msgid "Add Node(s) From Tree"
+msgstr "Nodo desde Escena"
+
+#: modules/visual_script/visual_script_editor.cpp
+msgid "Add Setter Property"
+msgstr ""
+
+#: modules/visual_script/visual_script_editor.cpp
+msgid "Add Getter Property"
+msgstr ""
+
+#: modules/visual_script/visual_script_editor.cpp
+#: tools/editor/plugins/canvas_item_editor_plugin.cpp
+#: tools/editor/plugins/polygon_2d_editor_plugin.cpp
+#: tools/editor/plugins/script_text_editor.cpp
+#: tools/editor/plugins/shader_editor_plugin.cpp
+#: tools/editor/project_manager.cpp
+msgid "Edit"
+msgstr "Editar"
+
+#: modules/visual_script/visual_script_editor.cpp
+#, fuzzy
+msgid "Base Type:"
+msgstr "Tipo de Datos:"
+
+#: modules/visual_script/visual_script_editor.cpp tools/editor/editor_help.cpp
+msgid "Members:"
+msgstr "Miembros:"
+
+#: modules/visual_script/visual_script_editor.cpp
+#, fuzzy
+msgid "Available Nodes:"
+msgstr "Nodo TimeScale"
+
+#: modules/visual_script/visual_script_editor.cpp
+msgid "Select or create a function to edit graph"
+msgstr ""
+
+#: modules/visual_script/visual_script_editor.cpp tools/editor/call_dialog.cpp
+#: tools/editor/connections_dialog.cpp
+#: tools/editor/plugins/animation_player_editor_plugin.cpp
+#: tools/editor/plugins/canvas_item_editor_plugin.cpp
+#: tools/editor/plugins/resource_preloader_editor_plugin.cpp
+#: tools/editor/plugins/sample_library_editor_plugin.cpp
+#: tools/editor/plugins/script_editor_plugin.cpp
+#: tools/editor/plugins/sprite_frames_editor_plugin.cpp
+#: tools/editor/project_settings.cpp tools/editor/property_editor.cpp
+#: tools/editor/run_settings_dialog.cpp tools/editor/settings_config_dialog.cpp
+msgid "Close"
+msgstr "Cerrar"
+
+#: modules/visual_script/visual_script_editor.cpp
+#, fuzzy
+msgid "Edit Signal Arguments:"
+msgstr "Argumentos de Llamada Extras:"
+
+#: modules/visual_script/visual_script_editor.cpp
+#, fuzzy
+msgid "Edit Variable:"
+msgstr "Variable"
+
+#: modules/visual_script/visual_script_editor.cpp
+#, fuzzy
+msgid "Change"
+msgstr "Cambiar Tipo"
+
+#: modules/visual_script/visual_script_editor.cpp
+#, fuzzy
+msgid "Delete Selected"
+msgstr "Eliminar archivos seleccionados?"
+
+#: modules/visual_script/visual_script_editor.cpp
+#: tools/editor/plugins/script_text_editor.cpp
+msgid "Toggle Breakpoint"
+msgstr "Act/Desact. Breakpoint"
+
+#: modules/visual_script/visual_script_editor.cpp
+#, fuzzy
+msgid "Find Node Tyoe"
+msgstr "Encontrar Siguiente"
+
+#: modules/visual_script/visual_script_flow_control.cpp
+msgid "Input type not iterable: "
+msgstr ""
+
+#: modules/visual_script/visual_script_flow_control.cpp
+msgid "Iterator became invalid"
+msgstr ""
+
+#: modules/visual_script/visual_script_flow_control.cpp
+msgid "Iterator became invalid: "
+msgstr ""
+
+#: modules/visual_script/visual_script_func_nodes.cpp
+#, fuzzy
+msgid "Invalid index property name."
+msgstr "Nombre de clase padre inválido"
+
+#: modules/visual_script/visual_script_func_nodes.cpp
+msgid "Base object is not a Node!"
+msgstr ""
+
+#: modules/visual_script/visual_script_func_nodes.cpp
+#, fuzzy
+msgid "Path does not lead Node!"
+msgstr "La ruta no es local"
+
+#: modules/visual_script/visual_script_func_nodes.cpp
+msgid "Invalid index property name '%s' in node %s."
+msgstr ""
+
+#: modules/visual_script/visual_script_nodes.cpp
+#, fuzzy
+msgid ": Invalid argument of type: "
+msgstr "Nombre de clase padre inválido"
+
+#: modules/visual_script/visual_script_nodes.cpp
+#, fuzzy
+msgid ": Invalid arguments: "
+msgstr "Nombre de clase padre inválido"
+
+#: modules/visual_script/visual_script_nodes.cpp
+msgid "VariableGet not found in script: "
+msgstr ""
+
+#: modules/visual_script/visual_script_nodes.cpp
+msgid "VariableSet not found in script: "
+msgstr ""
+
+#: modules/visual_script/visual_script_nodes.cpp
+msgid ""
+"Custom node has no _get_output_port_unsequenced(idx,wmem), but unsequenced "
+"ports were specified."
+msgstr ""
+
+#: modules/visual_script/visual_script_nodes.cpp
+msgid "Custom node has no _step() method, can't process graph."
+msgstr ""
+
+#: modules/visual_script/visual_script_nodes.cpp
+msgid ""
+"Invalid return value from _step(), must be integer (seq out), or string "
+"(error)."
+msgstr ""
+
#: scene/2d/animated_sprite.cpp
msgid ""
"A SpriteFrames resource must be created or set in the 'Frames' property in "
@@ -199,6 +460,10 @@ msgstr ""
"VisibilityEnable2D funciona mejor cuando se usa con la raíz de escena "
"editada directamente como padre."
+#: scene/3d/baked_light_instance.cpp
+msgid "BakedLightInstance does not contain a BakedLight resource."
+msgstr "BakedLightInstance no contiene un recurso BakedLight."
+
#: scene/3d/body_shape.cpp
msgid ""
"CollisionShape only serves to provide a collision shape to a CollisionObject "
@@ -271,7 +536,7 @@ msgstr ""
msgid "Cancel"
msgstr "Cancelar"
-#: scene/gui/dialogs.cpp
+#: scene/gui/dialogs.cpp tools/editor/scene_tree_dock.cpp
msgid "OK"
msgstr "OK"
@@ -297,8 +562,8 @@ msgstr "Todos los Archivos (*)"
#: scene/gui/file_dialog.cpp tools/editor/editor_file_dialog.cpp
#: tools/editor/editor_help.cpp tools/editor/editor_node.cpp
+#: tools/editor/filesystem_dock.cpp
#: tools/editor/plugins/script_editor_plugin.cpp tools/editor/quick_open.cpp
-#: tools/editor/scenes_dock.cpp
msgid "Open"
msgstr "Abrir"
@@ -421,13 +686,13 @@ msgid "Axis"
msgstr "Eje"
#: scene/gui/line_edit.cpp scene/gui/text_edit.cpp
-#: tools/editor/plugins/script_editor_plugin.cpp
+#: tools/editor/plugins/script_text_editor.cpp
#: tools/editor/plugins/shader_editor_plugin.cpp
msgid "Cut"
msgstr "Cortar"
#: scene/gui/line_edit.cpp scene/gui/text_edit.cpp
-#: tools/editor/plugins/script_editor_plugin.cpp
+#: tools/editor/plugins/script_text_editor.cpp
#: tools/editor/plugins/shader_editor_plugin.cpp
#: tools/editor/property_editor.cpp tools/editor/resources_dock.cpp
msgid "Copy"
@@ -435,7 +700,7 @@ msgstr "Copiar"
#: scene/gui/line_edit.cpp scene/gui/text_edit.cpp
#: tools/editor/plugins/resource_preloader_editor_plugin.cpp
-#: tools/editor/plugins/script_editor_plugin.cpp
+#: tools/editor/plugins/script_text_editor.cpp
#: tools/editor/plugins/shader_editor_plugin.cpp
#: tools/editor/plugins/sprite_frames_editor_plugin.cpp
#: tools/editor/property_editor.cpp tools/editor/resources_dock.cpp
@@ -443,7 +708,7 @@ msgid "Paste"
msgstr "Pegar"
#: scene/gui/line_edit.cpp scene/gui/text_edit.cpp
-#: tools/editor/plugins/script_editor_plugin.cpp
+#: tools/editor/plugins/script_text_editor.cpp
#: tools/editor/plugins/shader_editor_plugin.cpp
#: tools/editor/project_export.cpp
msgid "Select All"
@@ -457,7 +722,7 @@ msgid "Clear"
msgstr "Limpiar"
#: scene/gui/line_edit.cpp scene/gui/text_edit.cpp tools/editor/editor_node.cpp
-#: tools/editor/plugins/script_editor_plugin.cpp
+#: tools/editor/plugins/script_text_editor.cpp
#: tools/editor/plugins/shader_editor_plugin.cpp
msgid "Undo"
msgstr "Deshacer"
@@ -590,9 +855,8 @@ msgid "Duplicate Transposed"
msgstr "Duplicar Transpuesto"
#: tools/editor/animation_editor.cpp
-#, fuzzy
msgid "Remove Selection"
-msgstr "Encuadrar Selección"
+msgstr "Quitar Selección"
#: tools/editor/animation_editor.cpp
msgid "Continuous"
@@ -789,6 +1053,10 @@ msgid "Optimize"
msgstr "Optimizar"
#: tools/editor/animation_editor.cpp
+msgid "Select an AnimationPlayer from the Scene Tree to edit animations."
+msgstr ""
+
+#: tools/editor/animation_editor.cpp
msgid "Key"
msgstr "Clave"
@@ -892,18 +1160,6 @@ msgstr "Lista de Métodos Para '%s':"
msgid "Call"
msgstr "Llamar"
-#: tools/editor/call_dialog.cpp tools/editor/connections_dialog.cpp
-#: tools/editor/plugins/animation_player_editor_plugin.cpp
-#: tools/editor/plugins/canvas_item_editor_plugin.cpp
-#: tools/editor/plugins/resource_preloader_editor_plugin.cpp
-#: tools/editor/plugins/sample_library_editor_plugin.cpp
-#: tools/editor/plugins/script_editor_plugin.cpp
-#: tools/editor/plugins/sprite_frames_editor_plugin.cpp
-#: tools/editor/project_settings.cpp tools/editor/property_editor.cpp
-#: tools/editor/run_settings_dialog.cpp tools/editor/settings_config_dialog.cpp
-msgid "Close"
-msgstr "Cerrar"
-
#: tools/editor/call_dialog.cpp
msgid "Method List:"
msgstr "Lista de Métodos:"
@@ -954,6 +1210,7 @@ msgstr "Solo Selección"
#: tools/editor/code_editor.cpp tools/editor/editor_help.cpp
#: tools/editor/plugins/script_editor_plugin.cpp
+#: tools/editor/plugins/script_text_editor.cpp
#: tools/editor/plugins/shader_editor_plugin.cpp
#: tools/editor/project_settings.cpp
msgid "Search"
@@ -995,6 +1252,20 @@ msgstr "Preguntar Antes de Reemplazar"
msgid "Skip"
msgstr "Saltear"
+#: tools/editor/code_editor.cpp
+#: tools/editor/plugins/canvas_item_editor_plugin.cpp
+msgid "Zoom In"
+msgstr "Zoom In"
+
+#: tools/editor/code_editor.cpp
+#: tools/editor/plugins/canvas_item_editor_plugin.cpp
+msgid "Zoom Out"
+msgstr "Zoom Out"
+
+#: tools/editor/code_editor.cpp
+msgid "Reset Zoom"
+msgstr ""
+
#: tools/editor/code_editor.cpp tools/editor/script_editor_debugger.cpp
msgid "Line:"
msgstr "Linea:"
@@ -1203,8 +1474,9 @@ msgid "Delete selected files?"
msgstr "Eliminar archivos seleccionados?"
#: tools/editor/dependency_editor.cpp tools/editor/editor_node.cpp
+#: tools/editor/filesystem_dock.cpp
#: tools/editor/plugins/item_list_editor_plugin.cpp
-#: tools/editor/scenes_dock.cpp
+#: tools/editor/scene_tree_dock.cpp
msgid "Delete"
msgstr "Eliminar"
@@ -1235,24 +1507,20 @@ msgstr ""
"existente."
#: tools/editor/editor_autoload_settings.cpp
-#, fuzzy
msgid "Invalid Path."
-msgstr "Ruta inválida!"
+msgstr "Ruta inválida."
#: tools/editor/editor_autoload_settings.cpp
-#, fuzzy
msgid "File does not exist."
-msgstr "El archivo existe"
+msgstr "El archivo existe."
#: tools/editor/editor_autoload_settings.cpp
-#, fuzzy
msgid "Not in resource path."
-msgstr "Ruta de Recursos"
+msgstr "No está en la ruta de recursos."
#: tools/editor/editor_autoload_settings.cpp
-#, fuzzy
msgid "Add AutoLoad"
-msgstr "Agregar Autoload"
+msgstr "Agregar AutoLoad"
#: tools/editor/editor_autoload_settings.cpp
msgid "Autoload '%s' already exists!"
@@ -1279,9 +1547,8 @@ msgid "Enable"
msgstr "Activar"
#: tools/editor/editor_autoload_settings.cpp
-#, fuzzy
msgid "Rearrange Autoloads"
-msgstr "Renombrar Autoload"
+msgstr "Reordenar Autoloads"
#: tools/editor/editor_autoload_settings.cpp
msgid "Node Name:"
@@ -1355,16 +1622,14 @@ msgid "Focus Path"
msgstr "Foco en Ruta"
#: tools/editor/editor_file_dialog.cpp
-#, fuzzy
msgid "Move Favorite Up"
-msgstr "Mover Favorito Hacia Arriba"
+msgstr "Subir Favorito"
#: tools/editor/editor_file_dialog.cpp
-#, fuzzy
msgid "Move Favorite Down"
-msgstr "Mover Favorito Hacia Abajo"
+msgstr "Bajar Favorito"
-#: tools/editor/editor_file_dialog.cpp tools/editor/scenes_dock.cpp
+#: tools/editor/editor_file_dialog.cpp tools/editor/filesystem_dock.cpp
msgid "Favorites:"
msgstr "Favoritos:"
@@ -1377,10 +1642,6 @@ msgid "Preview:"
msgstr "Vista Previa:"
#: tools/editor/editor_file_system.cpp
-msgid "Cannot go into subdir:"
-msgstr "No se puede acceder al subdir:"
-
-#: tools/editor/editor_file_system.cpp
msgid "ScanSources"
msgstr "EscanearFuentes"
@@ -1418,18 +1679,10 @@ msgid "Public Methods:"
msgstr "Métodos Públicos:"
#: tools/editor/editor_help.cpp
-msgid "Members:"
-msgstr "Miembros:"
-
-#: tools/editor/editor_help.cpp
msgid "GUI Theme Items:"
msgstr "Items de Tema de la GUI:"
#: tools/editor/editor_help.cpp
-msgid "Signals:"
-msgstr "Señales:"
-
-#: tools/editor/editor_help.cpp
msgid "Constants:"
msgstr "Constantes:"
@@ -1740,7 +1993,6 @@ msgid ""
msgstr "Abrir el Gestor de Proyectos? (Los cambios sin guardar se perderán)"
#: tools/editor/editor_node.cpp
-#, fuzzy
msgid "Pick a Main Scene"
msgstr "Elegí una Escena Principal"
@@ -1835,9 +2087,8 @@ msgid "Save Scene"
msgstr "Guardar Escena"
#: tools/editor/editor_node.cpp
-#, fuzzy
msgid "Save all Scenes"
-msgstr "Guardar Escena"
+msgstr "Guardar todas las Escenas"
#: tools/editor/editor_node.cpp
msgid "Close Scene"
@@ -1871,7 +2122,7 @@ msgstr "MeshLibrary.."
msgid "TileSet.."
msgstr "TileSet.."
-#: tools/editor/editor_node.cpp tools/editor/plugins/script_editor_plugin.cpp
+#: tools/editor/editor_node.cpp tools/editor/plugins/script_text_editor.cpp
#: tools/editor/plugins/shader_editor_plugin.cpp
msgid "Redo"
msgstr "Rehacer"
@@ -1963,9 +2214,8 @@ msgid "Play custom scene"
msgstr "Reproducir escena personalizada"
#: tools/editor/editor_node.cpp
-#, fuzzy
msgid "Play Custom Scene"
-msgstr "Reproducir escena personalizada"
+msgstr "Reproducir Escena Personalizada"
#: tools/editor/editor_node.cpp
msgid "Debug options"
@@ -2305,6 +2555,91 @@ msgstr ""
"No se puede abrir file_type_cache.cch para escribir, no se guardará el cache "
"de tipos de archivo!"
+#: tools/editor/filesystem_dock.cpp
+msgid "Same source and destination files, doing nothing."
+msgstr "Archivos de origen y destino iguales, no se realizará ninguna acción."
+
+#: tools/editor/filesystem_dock.cpp
+msgid "Same source and destination paths, doing nothing."
+msgstr "Ruta de origen y destino iguales, no se realizará ninguna acción."
+
+#: tools/editor/filesystem_dock.cpp
+msgid "Can't move directories to within themselves."
+msgstr "No se pueden mover directorios dentro de si mismos."
+
+#: tools/editor/filesystem_dock.cpp
+msgid "Can't operate on '..'"
+msgstr "No se puede operar en '..'"
+
+#: tools/editor/filesystem_dock.cpp
+msgid "Pick New Name and Location For:"
+msgstr "Elejí un Nuevo Nombre y Ubicación Para:"
+
+#: tools/editor/filesystem_dock.cpp
+msgid "No files selected!"
+msgstr "Ningún Archivo seleccionado!"
+
+#: tools/editor/filesystem_dock.cpp
+msgid "Instance"
+msgstr "Instancia"
+
+#: tools/editor/filesystem_dock.cpp
+msgid "Edit Dependencies.."
+msgstr "Editar Dependencias.."
+
+#: tools/editor/filesystem_dock.cpp
+msgid "View Owners.."
+msgstr "Ver Dueños.."
+
+#: tools/editor/filesystem_dock.cpp
+msgid "Copy Path"
+msgstr "Copiar Ruta"
+
+#: tools/editor/filesystem_dock.cpp
+msgid "Rename or Move.."
+msgstr "Renombrar o Mover.."
+
+#: tools/editor/filesystem_dock.cpp
+msgid "Move To.."
+msgstr "Mover A.."
+
+#: tools/editor/filesystem_dock.cpp
+msgid "Info"
+msgstr "Info"
+
+#: tools/editor/filesystem_dock.cpp
+msgid "Show In File Manager"
+msgstr "Mostrar en Gestor de Archivos"
+
+#: tools/editor/filesystem_dock.cpp
+msgid "Re-Import.."
+msgstr "Reimportando.."
+
+#: tools/editor/filesystem_dock.cpp
+msgid "Previous Directory"
+msgstr "Directorio Previo"
+
+#: tools/editor/filesystem_dock.cpp
+msgid "Next Directory"
+msgstr "Directorio Siguiente"
+
+#: tools/editor/filesystem_dock.cpp
+msgid "Re-Scan Filesystem"
+msgstr "Reescanear Sistema de Archivos"
+
+#: tools/editor/filesystem_dock.cpp
+msgid "Toggle folder status as Favorite"
+msgstr "Act/Desact. estado de carpeta como Favorito"
+
+#: tools/editor/filesystem_dock.cpp
+msgid "Instance the selected scene(s) as child of the selected node."
+msgstr ""
+"Instanciar la(s) escena(s) seleccionadas como hijas del nodo seleccionado."
+
+#: tools/editor/filesystem_dock.cpp
+msgid "Move"
+msgstr "Mover"
+
#: tools/editor/groups_editor.cpp
msgid "Add to Group"
msgstr "Agregar al Grupo"
@@ -3270,10 +3605,6 @@ msgid "Post-Processing Texture #"
msgstr "Postprocesando Textura #"
#: tools/editor/plugins/baked_light_editor_plugin.cpp
-msgid "BakedLightInstance does not contain a BakedLight resource."
-msgstr "BakedLightInstance no contiene un recurso BakedLight."
-
-#: tools/editor/plugins/baked_light_editor_plugin.cpp
msgid "Bake!"
msgstr "Hacer Bake!"
@@ -3338,7 +3669,8 @@ msgid "Paste Pose"
msgstr "Pegar Pose"
#: tools/editor/plugins/canvas_item_editor_plugin.cpp
-msgid "Select Mode (Q)"
+#, fuzzy
+msgid "Select Mode"
msgstr "Seleccionar Modo (Q)"
#: tools/editor/plugins/canvas_item_editor_plugin.cpp
@@ -3360,13 +3692,13 @@ msgid "Alt+RMB: Depth list selection"
msgstr "Alt+Click Der.: Selección en depth list"
#: tools/editor/plugins/canvas_item_editor_plugin.cpp
-#: tools/editor/plugins/spatial_editor_plugin.cpp
-msgid "Move Mode (W)"
+#, fuzzy
+msgid "Move Mode"
msgstr "Modo Mover (W)"
#: tools/editor/plugins/canvas_item_editor_plugin.cpp
-#: tools/editor/plugins/spatial_editor_plugin.cpp
-msgid "Rotate Mode (E)"
+#, fuzzy
+msgid "Rotate Mode"
msgstr "Modo Rotar (E)"
#: tools/editor/plugins/canvas_item_editor_plugin.cpp
@@ -3403,14 +3735,6 @@ msgid "Restores the object's children's ability to be selected."
msgstr "Restaurar la habilidad de seleccionar los hijos de un objeto."
#: tools/editor/plugins/canvas_item_editor_plugin.cpp
-#: tools/editor/plugins/polygon_2d_editor_plugin.cpp
-#: tools/editor/plugins/script_editor_plugin.cpp
-#: tools/editor/plugins/shader_editor_plugin.cpp
-#: tools/editor/project_manager.cpp
-msgid "Edit"
-msgstr "Editar"
-
-#: tools/editor/plugins/canvas_item_editor_plugin.cpp
#: tools/editor/plugins/spatial_editor_plugin.cpp
msgid "Use Snap"
msgstr "Usar Snap"
@@ -3467,14 +3791,6 @@ msgid "View"
msgstr "Ver"
#: tools/editor/plugins/canvas_item_editor_plugin.cpp
-msgid "Zoom In"
-msgstr "Zoom In"
-
-#: tools/editor/plugins/canvas_item_editor_plugin.cpp
-msgid "Zoom Out"
-msgstr "Zoom Out"
-
-#: tools/editor/plugins/canvas_item_editor_plugin.cpp
msgid "Zoom Reset"
msgstr "Resetear Zoom"
@@ -3495,9 +3811,8 @@ msgid "Anchor"
msgstr "Anchor"
#: tools/editor/plugins/canvas_item_editor_plugin.cpp
-#, fuzzy
msgid "Insert Keys"
-msgstr "Insertar Clave"
+msgstr "Insertar Claves"
#: tools/editor/plugins/canvas_item_editor_plugin.cpp
msgid "Insert Key"
@@ -4152,14 +4467,12 @@ msgid "Save Theme As.."
msgstr "Guardar Tema Como.."
#: tools/editor/plugins/script_editor_plugin.cpp
-#, fuzzy
msgid "Next script"
-msgstr "Crear Script"
+msgstr "Script siguiente"
#: tools/editor/plugins/script_editor_plugin.cpp
-#, fuzzy
msgid "Previous script"
-msgstr "Pestaña anterior"
+msgstr "Script anterior"
#: tools/editor/plugins/script_editor_plugin.cpp
#: tools/editor/project_export.cpp
@@ -4176,6 +4489,10 @@ msgid "Save All"
msgstr "Guardar Todo"
#: tools/editor/plugins/script_editor_plugin.cpp
+msgid "Soft Reload Script"
+msgstr "Recarga Soft de Script"
+
+#: tools/editor/plugins/script_editor_plugin.cpp
msgid "History Prev"
msgstr "Previo en Historial"
@@ -4196,97 +4513,27 @@ msgid "Save Theme As"
msgstr "Guardar Tema Como"
#: tools/editor/plugins/script_editor_plugin.cpp
-#: tools/editor/scene_tree_dock.cpp
-msgid "Move Up"
-msgstr "Subir"
-
-#: tools/editor/plugins/script_editor_plugin.cpp
-#: tools/editor/scene_tree_dock.cpp
-msgid "Move Down"
-msgstr "Bajar"
-
-#: tools/editor/plugins/script_editor_plugin.cpp
-msgid "Indent Left"
-msgstr "Indentar a la Izq"
-
-#: tools/editor/plugins/script_editor_plugin.cpp
-msgid "Indent Right"
-msgstr "Indentar a la Der"
-
-#: tools/editor/plugins/script_editor_plugin.cpp
-msgid "Toggle Comment"
-msgstr "Act/Desact. Comentario"
-
-#: tools/editor/plugins/script_editor_plugin.cpp
-msgid "Clone Down"
+#, fuzzy
+msgid "Close Docs"
msgstr "Clonar hacia Abajo"
#: tools/editor/plugins/script_editor_plugin.cpp
-msgid "Complete Symbol"
-msgstr "Completar Símbolo"
-
-#: tools/editor/plugins/script_editor_plugin.cpp
-msgid "Trim Trailing Whitespace"
-msgstr "Eliminar Espacios Sobrantes al Final"
-
-#: tools/editor/plugins/script_editor_plugin.cpp
-msgid "Auto Indent"
-msgstr "Auto Indentar"
-
-#: tools/editor/plugins/script_editor_plugin.cpp
-msgid "Soft Reload Script"
-msgstr "Recarga Soft de Script"
-
-#: tools/editor/plugins/script_editor_plugin.cpp
+#: tools/editor/plugins/script_text_editor.cpp
#: tools/editor/plugins/shader_editor_plugin.cpp
msgid "Find.."
msgstr "Encontrar.."
#: tools/editor/plugins/script_editor_plugin.cpp
+#: tools/editor/plugins/script_text_editor.cpp
#: tools/editor/plugins/shader_editor_plugin.cpp
msgid "Find Next"
msgstr "Encontrar Siguiente"
#: tools/editor/plugins/script_editor_plugin.cpp
-#: tools/editor/plugins/shader_editor_plugin.cpp
-msgid "Find Previous"
-msgstr "Encontrar Anterior"
-
-#: tools/editor/plugins/script_editor_plugin.cpp
-#: tools/editor/plugins/shader_editor_plugin.cpp
-msgid "Replace.."
-msgstr "Reemplazar.."
-
-#: tools/editor/plugins/script_editor_plugin.cpp
-msgid "Goto Function.."
-msgstr "Ir a Función.."
-
-#: tools/editor/plugins/script_editor_plugin.cpp
-#: tools/editor/plugins/shader_editor_plugin.cpp
-msgid "Goto Line.."
-msgstr "Ir a Línea.."
-
-#: tools/editor/plugins/script_editor_plugin.cpp
msgid "Debug"
msgstr "Debuguear"
#: tools/editor/plugins/script_editor_plugin.cpp
-msgid "Toggle Breakpoint"
-msgstr "Act/Desact. Breakpoint"
-
-#: tools/editor/plugins/script_editor_plugin.cpp
-msgid "Remove All Breakpoints"
-msgstr "Quitar Todos los Breakpoints"
-
-#: tools/editor/plugins/script_editor_plugin.cpp
-msgid "Goto Next Breakpoint"
-msgstr "Ir a Próximo Breakpoint"
-
-#: tools/editor/plugins/script_editor_plugin.cpp
-msgid "Goto Previous Breakpoint"
-msgstr "Ir a Anterior Breakpoint"
-
-#: tools/editor/plugins/script_editor_plugin.cpp
#: tools/editor/script_editor_debugger.cpp
msgid "Step Over"
msgstr "Step Over"
@@ -4323,14 +4570,6 @@ msgid "Move Right"
msgstr "Mover a la Derecha"
#: tools/editor/plugins/script_editor_plugin.cpp
-msgid "Help"
-msgstr "Ayuda"
-
-#: tools/editor/plugins/script_editor_plugin.cpp
-msgid "Contextual Help"
-msgstr "Ayuda Contextual"
-
-#: tools/editor/plugins/script_editor_plugin.cpp
msgid "Tutorials"
msgstr "Tutoriales"
@@ -4387,6 +4626,79 @@ msgstr "Debugger"
msgid ""
"Built-in scripts can only be edited when the scene they belong to is loaded"
msgstr ""
+"Los scripts built-in solo pueden ser editados cuando la escena a la que "
+"pertenecen esta cargada"
+
+#: tools/editor/plugins/script_text_editor.cpp tools/editor/scene_tree_dock.cpp
+msgid "Move Up"
+msgstr "Subir"
+
+#: tools/editor/plugins/script_text_editor.cpp tools/editor/scene_tree_dock.cpp
+msgid "Move Down"
+msgstr "Bajar"
+
+#: tools/editor/plugins/script_text_editor.cpp
+msgid "Indent Left"
+msgstr "Indentar a la Izq"
+
+#: tools/editor/plugins/script_text_editor.cpp
+msgid "Indent Right"
+msgstr "Indentar a la Der"
+
+#: tools/editor/plugins/script_text_editor.cpp
+msgid "Toggle Comment"
+msgstr "Act/Desact. Comentario"
+
+#: tools/editor/plugins/script_text_editor.cpp
+msgid "Clone Down"
+msgstr "Clonar hacia Abajo"
+
+#: tools/editor/plugins/script_text_editor.cpp
+msgid "Complete Symbol"
+msgstr "Completar Símbolo"
+
+#: tools/editor/plugins/script_text_editor.cpp
+msgid "Trim Trailing Whitespace"
+msgstr "Eliminar Espacios Sobrantes al Final"
+
+#: tools/editor/plugins/script_text_editor.cpp
+msgid "Auto Indent"
+msgstr "Auto Indentar"
+
+#: tools/editor/plugins/script_text_editor.cpp
+msgid "Remove All Breakpoints"
+msgstr "Quitar Todos los Breakpoints"
+
+#: tools/editor/plugins/script_text_editor.cpp
+msgid "Goto Next Breakpoint"
+msgstr "Ir a Próximo Breakpoint"
+
+#: tools/editor/plugins/script_text_editor.cpp
+msgid "Goto Previous Breakpoint"
+msgstr "Ir a Anterior Breakpoint"
+
+#: tools/editor/plugins/script_text_editor.cpp
+#: tools/editor/plugins/shader_editor_plugin.cpp
+msgid "Find Previous"
+msgstr "Encontrar Anterior"
+
+#: tools/editor/plugins/script_text_editor.cpp
+#: tools/editor/plugins/shader_editor_plugin.cpp
+msgid "Replace.."
+msgstr "Reemplazar.."
+
+#: tools/editor/plugins/script_text_editor.cpp
+msgid "Goto Function.."
+msgstr "Ir a Función.."
+
+#: tools/editor/plugins/script_text_editor.cpp
+#: tools/editor/plugins/shader_editor_plugin.cpp
+msgid "Goto Line.."
+msgstr "Ir a Línea.."
+
+#: tools/editor/plugins/script_text_editor.cpp
+msgid "Contextual Help"
+msgstr "Ayuda Contextual"
#: tools/editor/plugins/shader_editor_plugin.cpp
msgid "Vertex"
@@ -4649,57 +4961,56 @@ msgid "Could not instance scene!"
msgstr "No se pudo instanciar la escena!"
#: tools/editor/plugins/spatial_editor_plugin.cpp
+msgid "Move Mode (W)"
+msgstr "Modo Mover (W)"
+
+#: tools/editor/plugins/spatial_editor_plugin.cpp
+msgid "Rotate Mode (E)"
+msgstr "Modo Rotar (E)"
+
+#: tools/editor/plugins/spatial_editor_plugin.cpp
msgid "Scale Mode (R)"
msgstr "Modo de Escalado (R)"
#: tools/editor/plugins/spatial_editor_plugin.cpp
-#, fuzzy
msgid "Bottom View"
-msgstr "Vista Inferior."
+msgstr "Vista Inferior"
#: tools/editor/plugins/spatial_editor_plugin.cpp
-#, fuzzy
msgid "Top View"
-msgstr "Vista Superior."
+msgstr "Vista Superior"
#: tools/editor/plugins/spatial_editor_plugin.cpp
-#, fuzzy
msgid "Rear View"
-msgstr "Vista Anterior."
+msgstr "Vista Anterior"
#: tools/editor/plugins/spatial_editor_plugin.cpp
-#, fuzzy
msgid "Front View"
-msgstr "Vista Frontal."
+msgstr "Vista Frontal"
#: tools/editor/plugins/spatial_editor_plugin.cpp
-#, fuzzy
msgid "Left View"
-msgstr "Vista Izquierda."
+msgstr "Vista Izquierda"
#: tools/editor/plugins/spatial_editor_plugin.cpp
-#, fuzzy
msgid "Right View"
-msgstr "Vista Derecha."
+msgstr "Vista Derecha"
#: tools/editor/plugins/spatial_editor_plugin.cpp
msgid "Switch Perspective/Orthogonal view"
-msgstr ""
+msgstr "Intercambiar entre vista Perspectiva/Orthogonal"
#: tools/editor/plugins/spatial_editor_plugin.cpp
-#, fuzzy
msgid "Insert Animation Key"
-msgstr "Pegar Animación"
+msgstr "Insertar Clave de Animación"
#: tools/editor/plugins/spatial_editor_plugin.cpp
-#, fuzzy
msgid "Focus Selection"
-msgstr "Escalar Selección"
+msgstr "Foco en Selección"
#: tools/editor/plugins/spatial_editor_plugin.cpp
-#, fuzzy
msgid "Align Selection With View"
-msgstr "Alinear con vista"
+msgstr "Alinear Selección Con Vista"
#: tools/editor/plugins/spatial_editor_plugin.cpp
msgid "Transform"
@@ -5424,15 +5735,12 @@ msgid "Couldn't create engine.cfg in project path."
msgstr "No se pudo crear engine.cfg en la ruta de proyecto."
#: tools/editor/project_manager.cpp
-#, fuzzy
msgid "The following files failed extraction from package:"
-msgstr ""
-"Los siguientes archivos son nuevos en disco.\n"
-"¿Qué acción se debería tomar?:"
+msgstr "Los siguientes archivos no se pudieron extraer del paquete:"
#: tools/editor/project_manager.cpp
msgid "Package Installed Successfully!"
-msgstr ""
+msgstr "El Paquete se Instaló Exitosamente!"
#: tools/editor/project_manager.cpp
msgid "Import Existing Project"
@@ -5455,14 +5763,12 @@ msgid "Project Path:"
msgstr "Ruta del Proyecto:"
#: tools/editor/project_manager.cpp
-#, fuzzy
msgid "Install Project:"
-msgstr "Proyectos Recientes:"
+msgstr "Instalar Proyecto:"
#: tools/editor/project_manager.cpp
-#, fuzzy
msgid "Install"
-msgstr "Instancia"
+msgstr "Instalar"
#: tools/editor/project_manager.cpp
msgid "Browse"
@@ -5481,11 +5787,13 @@ msgid "Unnamed Project"
msgstr "Proyecto Sin Nombre"
#: tools/editor/project_manager.cpp
-msgid "Are you sure to open more than one projects?"
+#, fuzzy
+msgid "Are you sure to open more than one project?"
msgstr "¿Estás seguro/a que querés abrir mas de un proyecto?"
#: tools/editor/project_manager.cpp
-msgid "Are you sure to run more than one projects?"
+#, fuzzy
+msgid "Are you sure to run more than one project?"
msgstr "¿Estás seguro/a que queres ejecutar mas de un proyecto?"
#: tools/editor/project_manager.cpp
@@ -5495,6 +5803,12 @@ msgstr ""
"modificados)"
#: tools/editor/project_manager.cpp
+msgid ""
+"You are about the scan %s folders for existing Godot projects. Do you "
+"confirm?"
+msgstr ""
+
+#: tools/editor/project_manager.cpp
msgid "Project Manager"
msgstr "Gestor de Proyectos"
@@ -5511,6 +5825,11 @@ msgid "Scan"
msgstr "Escanear"
#: tools/editor/project_manager.cpp
+#, fuzzy
+msgid "Select a Folder to Scan"
+msgstr "Seleccionar un Nodo"
+
+#: tools/editor/project_manager.cpp
msgid "New Project"
msgstr "Proyecto Nuevo"
@@ -5876,6 +6195,11 @@ msgid "No parent to instance a child at."
msgstr "No hay padre al que instanciarle un hijo."
#: tools/editor/scene_tree_dock.cpp
+#, fuzzy
+msgid "No parent to instance the scenes at."
+msgstr "No hay padre al que instanciarle un hijo."
+
+#: tools/editor/scene_tree_dock.cpp
msgid "Error loading scene from %s"
msgstr "Error al cargar escena desde %s"
@@ -6009,6 +6333,11 @@ msgid "Save Branch as Scene"
msgstr "Guardar Rama como Escena"
#: tools/editor/scene_tree_dock.cpp
+#, fuzzy
+msgid "Delete (No Confirm)"
+msgstr "Confirmá, por favor..."
+
+#: tools/editor/scene_tree_dock.cpp
msgid "Add/Create a New Node"
msgstr "Agregar/Crear un Nuevo Nodo"
@@ -6020,6 +6349,12 @@ msgstr ""
"Instanciar un archivo de escena como Nodo. Crear una escena heredada si no "
"existe ningún nodo raíz."
+#: tools/editor/scene_tree_dock.cpp
+#, fuzzy
+msgid "Create a new script for the selected node."
+msgstr ""
+"Instanciar la(s) escena(s) seleccionadas como hijas del nodo seleccionado."
+
#: tools/editor/scene_tree_editor.cpp
msgid ""
"This item cannot be made visible because the parent is hidden. Unhide the "
@@ -6084,91 +6419,6 @@ msgstr "Limpiar!"
msgid "Select a Node"
msgstr "Seleccionar un Nodo"
-#: tools/editor/scenes_dock.cpp
-msgid "Same source and destination files, doing nothing."
-msgstr "Archivos de origen y destino iguales, no se realizará ninguna acción."
-
-#: tools/editor/scenes_dock.cpp
-msgid "Same source and destination paths, doing nothing."
-msgstr "Ruta de origen y destino iguales, no se realizará ninguna acción."
-
-#: tools/editor/scenes_dock.cpp
-msgid "Can't move directories to within themselves."
-msgstr "No se pueden mover directorios dentro de si mismos."
-
-#: tools/editor/scenes_dock.cpp
-msgid "Can't operate on '..'"
-msgstr "No se puede operar en '..'"
-
-#: tools/editor/scenes_dock.cpp
-msgid "Pick New Name and Location For:"
-msgstr "Elejí un Nuevo Nombre y Ubicación Para:"
-
-#: tools/editor/scenes_dock.cpp
-msgid "No files selected!"
-msgstr "Ningún Archivo seleccionado!"
-
-#: tools/editor/scenes_dock.cpp
-msgid "Instance"
-msgstr "Instancia"
-
-#: tools/editor/scenes_dock.cpp
-msgid "Edit Dependencies.."
-msgstr "Editar Dependencias.."
-
-#: tools/editor/scenes_dock.cpp
-msgid "View Owners.."
-msgstr "Ver Dueños.."
-
-#: tools/editor/scenes_dock.cpp
-msgid "Copy Path"
-msgstr "Copiar Ruta"
-
-#: tools/editor/scenes_dock.cpp
-msgid "Rename or Move.."
-msgstr "Renombrar o Mover.."
-
-#: tools/editor/scenes_dock.cpp
-msgid "Move To.."
-msgstr "Mover A.."
-
-#: tools/editor/scenes_dock.cpp
-msgid "Info"
-msgstr "Info"
-
-#: tools/editor/scenes_dock.cpp
-msgid "Show In File Manager"
-msgstr "Mostrar en Gestor de Archivos"
-
-#: tools/editor/scenes_dock.cpp
-msgid "Re-Import.."
-msgstr "Reimportando.."
-
-#: tools/editor/scenes_dock.cpp
-msgid "Previous Directory"
-msgstr "Directorio Previo"
-
-#: tools/editor/scenes_dock.cpp
-msgid "Next Directory"
-msgstr "Directorio Siguiente"
-
-#: tools/editor/scenes_dock.cpp
-msgid "Re-Scan Filesystem"
-msgstr "Reescanear Sistema de Archivos"
-
-#: tools/editor/scenes_dock.cpp
-msgid "Toggle folder status as Favorite"
-msgstr "Act/Desact. estado de carpeta como Favorito"
-
-#: tools/editor/scenes_dock.cpp
-msgid "Instance the selected scene(s) as child of the selected node."
-msgstr ""
-"Instanciar la(s) escena(s) seleccionadas como hijas del nodo seleccionado."
-
-#: tools/editor/scenes_dock.cpp
-msgid "Move"
-msgstr "Mover"
-
#: tools/editor/script_create_dialog.cpp
msgid "Invalid parent class name"
msgstr "Nombre de clase padre inválido"
@@ -6405,6 +6655,12 @@ msgstr "Cambiar Largo de Shape Rayo"
msgid "Change Notifier Extents"
msgstr "Cambiar Alcances de Notificadores"
+#~ msgid "Cannot go into subdir:"
+#~ msgstr "No se puede acceder al subdir:"
+
+#~ msgid "Help"
+#~ msgstr "Ayuda"
+
#~ msgid "Imported Resources"
#~ msgstr "Importar Recursos"
diff --git a/tools/translations/fa.po b/tools/translations/fa.po
new file mode 100644
index 0000000000..b058fcb10e
--- /dev/null
+++ b/tools/translations/fa.po
@@ -0,0 +1,6537 @@
+# Persian translation of the Godot Engine editor
+# Copyright (C) 2016 Juan Linietsky, Ariel Manzur and the Godot community
+# This file is distributed under the same license as the Godot source code.
+#
+# alabd14313 <alabd14313@yahoo.com>, 2016.
+#
+msgid ""
+msgstr ""
+"Project-Id-Version: Godot Engine editor\n"
+"PO-Revision-Date: 2016-08-10 15:27+0000\n"
+"Last-Translator: alabd14313 <alabd14313@yahoo.com>\n"
+"Language-Team: Persian <https://hosted.weblate.org/projects/godot-engine/"
+"godot/fa/>\n"
+"Language: fa\n"
+"Content-Type: text/plain; charset=UTF-8\n"
+"Content-Transfer-Encoding: 8-bit\n"
+"Plural-Forms: nplurals=2; plural=n != 1;\n"
+"X-Generator: Weblate 2.8-dev\n"
+
+#: modules/gdscript/gd_functions.cpp
+#: modules/visual_script/visual_script_builtin_funcs.cpp
+msgid "Invalid type argument to convert(), use TYPE_* constants."
+msgstr ""
+
+#: modules/gdscript/gd_functions.cpp
+#: modules/visual_script/visual_script_builtin_funcs.cpp
+msgid "Not enough bytes for decoding bytes, or invalid format."
+msgstr ""
+
+#: modules/gdscript/gd_functions.cpp
+msgid "step argument is zero!"
+msgstr ""
+
+#: modules/gdscript/gd_functions.cpp
+msgid "Not a script with an instance"
+msgstr ""
+
+#: modules/gdscript/gd_functions.cpp
+msgid "Not based on a script"
+msgstr ""
+
+#: modules/gdscript/gd_functions.cpp
+msgid "Not based on a resource file"
+msgstr ""
+
+#: modules/gdscript/gd_functions.cpp
+msgid "Invalid instance dictionary format (missing @path)"
+msgstr "فرمت دیکشنری نمونه‌ی نامعتبر (pass@ مفقود)"
+
+#: modules/gdscript/gd_functions.cpp
+msgid "Invalid instance dictionary format (can't load script at @path)"
+msgstr "فرمت دیکشنری نمونه‌ی نامعتبر (اسکریپت نمی‌تواند در path@ بارگذاری شود)"
+
+#: modules/gdscript/gd_functions.cpp
+msgid "Invalid instance dictionary format (invalid script at @path)"
+msgstr "فرمت دیکشنری نمونه‌ی نامعتبر (اسکریپت نامعتبر در path@)"
+
+#: modules/gdscript/gd_functions.cpp
+msgid "Invalid instance dictionary (invalid subclasses)"
+msgstr "دیکشنری نمونه‌ی نامعتبر (زیرکلاس‌های نامعتبر)"
+
+#: modules/visual_script/visual_script.cpp
+msgid ""
+"A node yielded without working memory, please read the docs on how to yield "
+"properly!"
+msgstr ""
+
+#: modules/visual_script/visual_script.cpp
+msgid ""
+"Node yielded, but did not return a function state in the first working "
+"memory."
+msgstr ""
+
+#: modules/visual_script/visual_script.cpp
+msgid ""
+"Return value must be assigned to first element of node working memory! Fix "
+"your node please."
+msgstr ""
+
+#: modules/visual_script/visual_script.cpp
+msgid "Node returned an invalid sequence output: "
+msgstr ""
+
+#: modules/visual_script/visual_script.cpp
+msgid "Found sequence bit but not the node in the stack, report bug!"
+msgstr ""
+
+#: modules/visual_script/visual_script.cpp
+msgid "Stack overflow with stack depth: "
+msgstr ""
+
+#: modules/visual_script/visual_script_editor.cpp
+msgid "Functions:"
+msgstr ""
+
+#: modules/visual_script/visual_script_editor.cpp
+msgid "Variables:"
+msgstr ""
+
+#: modules/visual_script/visual_script_editor.cpp tools/editor/editor_help.cpp
+msgid "Signals:"
+msgstr ""
+
+#: modules/visual_script/visual_script_editor.cpp
+msgid "Name is not a valid identifier:"
+msgstr ""
+
+#: modules/visual_script/visual_script_editor.cpp
+msgid "Name already in use by another func/var/signal:"
+msgstr ""
+
+#: modules/visual_script/visual_script_editor.cpp
+#, fuzzy
+msgid "Rename Function"
+msgstr "انتخاب شده را حذف کن"
+
+#: modules/visual_script/visual_script_editor.cpp
+msgid "Rename Variable"
+msgstr ""
+
+#: modules/visual_script/visual_script_editor.cpp
+msgid "Rename Signal"
+msgstr ""
+
+#: modules/visual_script/visual_script_editor.cpp
+msgid "Add Function"
+msgstr ""
+
+#: modules/visual_script/visual_script_editor.cpp
+msgid "Add Variable"
+msgstr ""
+
+#: modules/visual_script/visual_script_editor.cpp
+msgid "Add Signal"
+msgstr ""
+
+#: modules/visual_script/visual_script_editor.cpp
+#, fuzzy
+msgid "Remove Function"
+msgstr "انتخاب شده را حذف کن"
+
+#: modules/visual_script/visual_script_editor.cpp
+msgid "Remove Variable"
+msgstr ""
+
+#: modules/visual_script/visual_script_editor.cpp
+msgid "Editing Variable:"
+msgstr ""
+
+#: modules/visual_script/visual_script_editor.cpp
+#, fuzzy
+msgid "Remove Signal"
+msgstr "انتخاب شده را حذف کن"
+
+#: modules/visual_script/visual_script_editor.cpp
+msgid "Editing Signal:"
+msgstr ""
+
+#: modules/visual_script/visual_script_editor.cpp
+msgid "Add Node"
+msgstr ""
+
+#: modules/visual_script/visual_script_editor.cpp
+msgid "Add Node(s) From Tree"
+msgstr ""
+
+#: modules/visual_script/visual_script_editor.cpp
+msgid "Add Setter Property"
+msgstr ""
+
+#: modules/visual_script/visual_script_editor.cpp
+msgid "Add Getter Property"
+msgstr ""
+
+#: modules/visual_script/visual_script_editor.cpp
+#: tools/editor/plugins/canvas_item_editor_plugin.cpp
+#: tools/editor/plugins/polygon_2d_editor_plugin.cpp
+#: tools/editor/plugins/script_text_editor.cpp
+#: tools/editor/plugins/shader_editor_plugin.cpp
+#: tools/editor/project_manager.cpp
+msgid "Edit"
+msgstr ""
+
+#: modules/visual_script/visual_script_editor.cpp
+msgid "Base Type:"
+msgstr ""
+
+#: modules/visual_script/visual_script_editor.cpp tools/editor/editor_help.cpp
+msgid "Members:"
+msgstr ""
+
+#: modules/visual_script/visual_script_editor.cpp
+msgid "Available Nodes:"
+msgstr ""
+
+#: modules/visual_script/visual_script_editor.cpp
+msgid "Select or create a function to edit graph"
+msgstr ""
+
+#: modules/visual_script/visual_script_editor.cpp tools/editor/call_dialog.cpp
+#: tools/editor/connections_dialog.cpp
+#: tools/editor/plugins/animation_player_editor_plugin.cpp
+#: tools/editor/plugins/canvas_item_editor_plugin.cpp
+#: tools/editor/plugins/resource_preloader_editor_plugin.cpp
+#: tools/editor/plugins/sample_library_editor_plugin.cpp
+#: tools/editor/plugins/script_editor_plugin.cpp
+#: tools/editor/plugins/sprite_frames_editor_plugin.cpp
+#: tools/editor/project_settings.cpp tools/editor/property_editor.cpp
+#: tools/editor/run_settings_dialog.cpp tools/editor/settings_config_dialog.cpp
+msgid "Close"
+msgstr ""
+
+#: modules/visual_script/visual_script_editor.cpp
+msgid "Edit Signal Arguments:"
+msgstr ""
+
+#: modules/visual_script/visual_script_editor.cpp
+msgid "Edit Variable:"
+msgstr ""
+
+#: modules/visual_script/visual_script_editor.cpp
+msgid "Change"
+msgstr ""
+
+#: modules/visual_script/visual_script_editor.cpp
+msgid "Delete Selected"
+msgstr ""
+
+#: modules/visual_script/visual_script_editor.cpp
+#: tools/editor/plugins/script_text_editor.cpp
+msgid "Toggle Breakpoint"
+msgstr ""
+
+#: modules/visual_script/visual_script_editor.cpp
+msgid "Find Node Tyoe"
+msgstr ""
+
+#: modules/visual_script/visual_script_flow_control.cpp
+msgid "Input type not iterable: "
+msgstr ""
+
+#: modules/visual_script/visual_script_flow_control.cpp
+msgid "Iterator became invalid"
+msgstr ""
+
+#: modules/visual_script/visual_script_flow_control.cpp
+msgid "Iterator became invalid: "
+msgstr ""
+
+#: modules/visual_script/visual_script_func_nodes.cpp
+msgid "Invalid index property name."
+msgstr ""
+
+#: modules/visual_script/visual_script_func_nodes.cpp
+msgid "Base object is not a Node!"
+msgstr ""
+
+#: modules/visual_script/visual_script_func_nodes.cpp
+msgid "Path does not lead Node!"
+msgstr ""
+
+#: modules/visual_script/visual_script_func_nodes.cpp
+msgid "Invalid index property name '%s' in node %s."
+msgstr ""
+
+#: modules/visual_script/visual_script_nodes.cpp
+msgid ": Invalid argument of type: "
+msgstr ""
+
+#: modules/visual_script/visual_script_nodes.cpp
+msgid ": Invalid arguments: "
+msgstr ""
+
+#: modules/visual_script/visual_script_nodes.cpp
+msgid "VariableGet not found in script: "
+msgstr ""
+
+#: modules/visual_script/visual_script_nodes.cpp
+msgid "VariableSet not found in script: "
+msgstr ""
+
+#: modules/visual_script/visual_script_nodes.cpp
+msgid ""
+"Custom node has no _get_output_port_unsequenced(idx,wmem), but unsequenced "
+"ports were specified."
+msgstr ""
+
+#: modules/visual_script/visual_script_nodes.cpp
+msgid "Custom node has no _step() method, can't process graph."
+msgstr ""
+
+#: modules/visual_script/visual_script_nodes.cpp
+msgid ""
+"Invalid return value from _step(), must be integer (seq out), or string "
+"(error)."
+msgstr ""
+
+#: scene/2d/animated_sprite.cpp
+msgid ""
+"A SpriteFrames resource must be created or set in the 'Frames' property in "
+"order for AnimatedSprite to display frames."
+msgstr ""
+"یک منبع SpriteFrames باید در دارایی Frames ایجاد یا تنظیم شود تا "
+"AnimatedSprite فریم‌ها را نمایش دهد."
+
+#: scene/2d/canvas_modulate.cpp
+msgid ""
+"Only one visible CanvasModulate is allowed per scene (or set of instanced "
+"scenes). The first created one will work, while the rest will be ignored."
+msgstr ""
+"تنها یک CanvasModulate نمایان به ازای هر صحنه (یا یک مجموعه از صحنه‌های "
+"نمونه‌گذاری شده) مجاز است. اولین مورد ایجاد شده کار خواهد کرد، در حالیکه از "
+"بقیه صرفنظر می‌شود."
+
+#: scene/2d/collision_polygon_2d.cpp
+msgid ""
+"CollisionPolygon2D only serves to provide a collision shape to a "
+"CollisionObject2D derived node. Please only use it as a child of Area2D, "
+"StaticBody2D, RigidBody2D, KinematicBody2D, etc. to give them a shape."
+msgstr ""
+"CollisionPolygon2D تنها برای فراهم کردن یک شکل برخورد برای یک گره مشتق‌شده‌ی "
+"CollisionObject2D بکار می‌رود. لطفا از آن تنها به عنوان یک فرزند Area2D و "
+"StaticBody2D و RigidBody2D و KinematicBody2D و غیره استفاده کنید تا به آن‌ها "
+"یک شکل بدهید."
+
+#: scene/2d/collision_polygon_2d.cpp
+msgid "An empty CollisionPolygon2D has no effect on collision."
+msgstr "یک CollisionPolygon2D خالی اثری بر برخورد ندارد."
+
+#: scene/2d/collision_shape_2d.cpp
+msgid ""
+"CollisionShape2D only serves to provide a collision shape to a "
+"CollisionObject2D derived node. Please only use it as a child of Area2D, "
+"StaticBody2D, RigidBody2D, KinematicBody2D, etc. to give them a shape."
+msgstr ""
+"CollisionShape2D تنها برای فراهم کردن یک شکل برخورد برای یک گره مشتق‌شده‌ی "
+"CollisionObject2D بکار می‌رود. لطفا از آن تنها به عنوان یک فرزند Area2D و "
+"StaticBody2D و RigidBody2D و KinematicBody2D و غیره استفاده کنید تا به آن‌ها "
+"یک شکل بدهید."
+
+#: scene/2d/collision_shape_2d.cpp
+msgid ""
+"A shape must be provided for CollisionShape2D to function. Please create a "
+"shape resource for it!"
+msgstr ""
+"یک شکل باید برای CollisionShape2D فراهم شده باشد تا عمل کند. لطفا یک شکل "
+"منبع برای آن ایجاد کنید!"
+
+#: scene/2d/light_2d.cpp
+msgid ""
+"A texture with the shape of the light must be supplied to the 'texture' "
+"property."
+msgstr "یک بافت با شکل نور باید برای دارایی texture فراهم شده باشد."
+
+#: scene/2d/light_occluder_2d.cpp
+msgid ""
+"An occluder polygon must be set (or drawn) for this occluder to take effect."
+msgstr ""
+"یک چندضلعی مسدود باید برای این مسدودکننده (occluder) تنظیم (یا ترسیم) شود تا "
+"تأثیرگذار باشد."
+
+#: scene/2d/light_occluder_2d.cpp
+msgid "The occluder polygon for this occluder is empty. Please draw a polygon!"
+msgstr "چندضلعی مسدود برای این مسدودکننده، خالی است. لطفا یک چندضلعی رسم کنید!"
+
+#: scene/2d/navigation_polygon.cpp
+msgid ""
+"A NavigationPolygon resource must be set or created for this node to work. "
+"Please set a property or draw a polygon."
+msgstr ""
+"یک منبع NavigationPolygon باید برای این گره تنظیم یا ایجاد شود تا کار کند. "
+"لطفا یک دارایی تعیین یا یک چندضلعی ترسیم کنید."
+
+#: scene/2d/navigation_polygon.cpp
+msgid ""
+"NavigationPolygonInstance must be a child or grandchild to a Navigation2D "
+"node. It only provides navigation data."
+msgstr ""
+"NavigationPolygonInstance باید یک فرزند یا نوه‌ی یک گره Navigation2D باشد. "
+"این تنها یک داده‌ی پیمایش را فراهم می‌کند."
+
+#: scene/2d/parallax_layer.cpp
+msgid ""
+"ParallaxLayer node only works when set as child of a ParallaxBackground node."
+msgstr ""
+"گره ParallaxLayer تنها در زمانی که به عنوان فرزند یک گره ParallaxBackground "
+"تنظیم شود کار می‌کند."
+
+#: scene/2d/particles_2d.cpp
+msgid "Path property must point to a valid Particles2D node to work."
+msgstr "دارایی Path باید به یک گره Particles2D معتبر اشاره کند تا کار کند."
+
+#: scene/2d/path_2d.cpp
+msgid "PathFollow2D only works when set as a child of a Path2D node."
+msgstr ""
+"PathFollow2D تنها در زمانی که به عنوان یک فرزند یک گره Path2D تنظیم شود کار "
+"می‌کند."
+
+#: scene/2d/remote_transform_2d.cpp
+msgid "Path property must point to a valid Node2D node to work."
+msgstr "دارایی Path باید به یک گره Node2D معتبر اشاره کند تا کار کند."
+
+#: scene/2d/sample_player_2d.cpp scene/audio/sample_player.cpp
+msgid ""
+"A SampleLibrary resource must be created or set in the 'samples' property in "
+"order for SamplePlayer to play sound."
+msgstr ""
+"یک منبع SampleLibrary باید در دارایی samples ایجاد یا تنظیم شود تا "
+"SamplePlayer آهنگ را پخش کند."
+
+#: scene/2d/sprite.cpp
+msgid ""
+"Path property must point to a valid Viewport node to work. Such Viewport "
+"must be set to 'render target' mode."
+msgstr ""
+"دارایی Path باید به یک گره Viewport معتبر اشاره کند تا کار کند. این Viewport "
+"باید روی حالت render target تنظیم شود."
+
+#: scene/2d/sprite.cpp
+msgid ""
+"The Viewport set in the path property must be set as 'render target' in "
+"order for this sprite to work."
+msgstr ""
+"Viewport تنظیم شده در داریی path باید به صورت render target برای این اسپرایت "
+"تنظیم شود تا کار کند."
+
+#: scene/2d/visibility_notifier_2d.cpp
+msgid ""
+"VisibilityEnable2D works best when used with the edited scene root directly "
+"as parent."
+msgstr ""
+"VisibilityEnable2D زمانی بهتر کار می‌کند که در یک ریشه‌ی صحنه‌ی ویرایش شده به "
+"صورت پدر (parent) استفاده شود."
+
+#: scene/3d/baked_light_instance.cpp
+msgid "BakedLightInstance does not contain a BakedLight resource."
+msgstr ""
+
+#: scene/3d/body_shape.cpp
+msgid ""
+"CollisionShape only serves to provide a collision shape to a CollisionObject "
+"derived node. Please only use it as a child of Area, StaticBody, RigidBody, "
+"KinematicBody, etc. to give them a shape."
+msgstr ""
+"CollisionShape تنها برای فراهم کردن یک شکل برخورد برای یک گره مشتق‌شده‌ی "
+"CollisionObject به کار می‌رود. لطفا از آن تنها به عنوان یک فرزند Area و "
+"StaticBody و RigidBody و KinematicBody و غیره استفاده کنید تا به آن‌ها یک شکل "
+"بدهید."
+
+#: scene/3d/body_shape.cpp
+msgid ""
+"A shape must be provided for CollisionShape to function. Please create a "
+"shape resource for it!"
+msgstr ""
+"باید یک شکل برای CollisionShape فراهم شده باشد تا عمل کند. لطفا یک منبع شکل "
+"برای آن ایجاد کنید!"
+
+#: scene/3d/collision_polygon.cpp
+msgid ""
+"CollisionPolygon only serves to provide a collision shape to a "
+"CollisionObject derived node. Please only use it as a child of Area, "
+"StaticBody, RigidBody, KinematicBody, etc. to give them a shape."
+msgstr ""
+"CollisionPolygon تنها برای فراهم کردن یک شکل برخورد برای یک گره مشتق‌شده‌ی "
+"CollisionObject به کار می‌رود. لطفا از آن تنها به عنوان یک فرزند Area و "
+"StaticBody و RigidBody و KinematicBody و غیره استفاده کنید تا به آن‌ها یک شکل "
+"بدهید."
+
+#: scene/3d/collision_polygon.cpp
+msgid "An empty CollisionPolygon has no effect on collision."
+msgstr "یک CollisionPolygon خالی تأثیری بر برخورد ندارد."
+
+#: scene/3d/navigation_mesh.cpp
+msgid "A NavigationMesh resource must be set or created for this node to work."
+msgstr "یک منبع NavigationMesh باید برای یک گره تنظیم یا ایجاد شود تا کار کند."
+
+#: scene/3d/navigation_mesh.cpp
+msgid ""
+"NavigationMeshInstance must be a child or grandchild to a Navigation node. "
+"It only provides navigation data."
+msgstr ""
+"NavigationMeshInstance باید یک فرزند یا نوه‌ی یک گره Navigation باشد. این "
+"تنها داده‌ی پیمایش را فراهم می‌کند."
+
+#: scene/3d/scenario_fx.cpp
+msgid ""
+"Only one WorldEnvironment is allowed per scene (or set of instanced scenes)."
+msgstr ""
+"فقط یک WorldEnvironment در هر صحنه (یا مجموعه ای از صحنه های نمونه‌گذاری شده) "
+"مجاز است."
+
+#: scene/3d/spatial_sample_player.cpp
+msgid ""
+"A SampleLibrary resource must be created or set in the 'samples' property in "
+"order for SpatialSamplePlayer to play sound."
+msgstr ""
+"یک منبع SampleLibrary باید در دارایی samples ایجاد یا تنظیم شده باشد تا "
+"SpatialSamplePlayer آهنگ را پخش کند."
+
+#: scene/3d/sprite_3d.cpp
+msgid ""
+"A SpriteFrames resource must be created or set in the 'Frames' property in "
+"order for AnimatedSprite3D to display frames."
+msgstr ""
+"یک منبع SpriteFrames باید در دارایی Frames ایجاد شده باشد تا "
+"AnimatedSprite3D فریم‌ها را نمایش دهد."
+
+#: scene/gui/dialogs.cpp tools/editor/io_plugins/editor_scene_import_plugin.cpp
+msgid "Cancel"
+msgstr "لغو"
+
+#: scene/gui/dialogs.cpp tools/editor/scene_tree_dock.cpp
+msgid "OK"
+msgstr "موافقت"
+
+#: scene/gui/dialogs.cpp
+msgid "Alert!"
+msgstr "هشدار!"
+
+#: scene/gui/dialogs.cpp
+msgid "Please Confirm..."
+msgstr "لطفا تأیید کنید..."
+
+#: scene/gui/file_dialog.cpp tools/editor/editor_file_dialog.cpp
+msgid "File Exists, Overwrite?"
+msgstr "فایل وجود دارد، آیا بازنویسی شود؟"
+
+#: scene/gui/file_dialog.cpp tools/editor/editor_file_dialog.cpp
+#, fuzzy
+msgid "All Recognized"
+msgstr "تمام پسوندها تشخیص داده شد"
+
+#: scene/gui/file_dialog.cpp tools/editor/editor_file_dialog.cpp
+msgid "All Files (*)"
+msgstr "تمام پرونده‌ها (*)"
+
+#: scene/gui/file_dialog.cpp tools/editor/editor_file_dialog.cpp
+#: tools/editor/editor_help.cpp tools/editor/editor_node.cpp
+#: tools/editor/filesystem_dock.cpp
+#: tools/editor/plugins/script_editor_plugin.cpp tools/editor/quick_open.cpp
+msgid "Open"
+msgstr "باز کن"
+
+#: scene/gui/file_dialog.cpp
+msgid "Open a File"
+msgstr "یک پرونده را باز کن"
+
+#: scene/gui/file_dialog.cpp
+msgid "Open File(s)"
+msgstr "پرونده(ها) را باز کن"
+
+#: scene/gui/file_dialog.cpp
+msgid "Open a Directory"
+msgstr "یک دیکشنری را باز کن"
+
+#: scene/gui/file_dialog.cpp
+msgid "Open a File or Directory"
+msgstr "یک پرونده یا پوشه را باز کن"
+
+#: scene/gui/file_dialog.cpp tools/editor/editor_file_dialog.cpp
+#: tools/editor/editor_node.cpp
+#: tools/editor/plugins/animation_player_editor_plugin.cpp
+#: tools/editor/plugins/script_editor_plugin.cpp
+msgid "Save"
+msgstr "ذخیره کن"
+
+#: scene/gui/file_dialog.cpp tools/editor/editor_file_dialog.cpp
+msgid "Save a File"
+msgstr "یک پرونده را ذخیره کن"
+
+#: scene/gui/file_dialog.cpp tools/editor/editor_dir_dialog.cpp
+#: tools/editor/editor_file_dialog.cpp
+msgid "Create Folder"
+msgstr "پوشه ایجاد کن"
+
+#: scene/gui/file_dialog.cpp tools/editor/editor_autoload_settings.cpp
+#: tools/editor/editor_file_dialog.cpp
+#: tools/editor/io_plugins/editor_font_import_plugin.cpp
+#: tools/editor/script_create_dialog.cpp
+msgid "Path:"
+msgstr "مسیر:"
+
+#: scene/gui/file_dialog.cpp tools/editor/editor_file_dialog.cpp
+msgid "Directories & Files:"
+msgstr "پوشه‌ها و پرونده‌ها"
+
+#: scene/gui/file_dialog.cpp tools/editor/editor_file_dialog.cpp
+#: tools/editor/script_editor_debugger.cpp
+msgid "File:"
+msgstr "پرونده:"
+
+#: scene/gui/file_dialog.cpp tools/editor/editor_file_dialog.cpp
+msgid "Filter:"
+msgstr "صافی:"
+
+#: scene/gui/file_dialog.cpp tools/editor/editor_dir_dialog.cpp
+#: tools/editor/editor_file_dialog.cpp tools/editor/editor_plugin_settings.cpp
+#: tools/editor/plugins/theme_editor_plugin.cpp
+msgid "Name:"
+msgstr "نام:"
+
+#: scene/gui/file_dialog.cpp tools/editor/editor_dir_dialog.cpp
+#: tools/editor/editor_file_dialog.cpp
+msgid "Could not create folder."
+msgstr "نمی‌تواند یک پوشه ایجاد شود."
+
+#: scene/gui/file_dialog.cpp tools/editor/editor_file_dialog.cpp
+msgid "Must use a valid extension."
+msgstr "باید از یک پسوند معتبر استفاده شود."
+
+#: scene/gui/input_action.cpp tools/editor/project_settings.cpp
+#: tools/editor/settings_config_dialog.cpp
+msgid "Shift+"
+msgstr "+Shift"
+
+#: scene/gui/input_action.cpp tools/editor/project_settings.cpp
+#: tools/editor/settings_config_dialog.cpp
+msgid "Alt+"
+msgstr "+Alt"
+
+#: scene/gui/input_action.cpp
+msgid "Ctrl+"
+msgstr "+Ctrl"
+
+#: scene/gui/input_action.cpp tools/editor/project_settings.cpp
+#: tools/editor/settings_config_dialog.cpp
+msgid "Meta+"
+msgstr "+Meta"
+
+#: scene/gui/input_action.cpp tools/editor/project_settings.cpp
+msgid "Device"
+msgstr "دستگاه"
+
+#: scene/gui/input_action.cpp tools/editor/project_settings.cpp
+msgid "Button"
+msgstr "دکمه"
+
+#: scene/gui/input_action.cpp tools/editor/project_settings.cpp
+msgid "Left Button."
+msgstr "دکمه‌ی چپ."
+
+#: scene/gui/input_action.cpp tools/editor/project_settings.cpp
+msgid "Right Button."
+msgstr "دکمه‌ی راست."
+
+#: scene/gui/input_action.cpp tools/editor/project_settings.cpp
+msgid "Middle Button."
+msgstr "دکمه‌ی وسط."
+
+#: scene/gui/input_action.cpp tools/editor/project_settings.cpp
+msgid "Wheel Up."
+msgstr "غلطاندن به بالا."
+
+#: scene/gui/input_action.cpp tools/editor/project_settings.cpp
+msgid "Wheel Down."
+msgstr "غلطاندن به پایین."
+
+#: scene/gui/input_action.cpp tools/editor/project_settings.cpp
+msgid "Axis"
+msgstr "محور"
+
+#: scene/gui/line_edit.cpp scene/gui/text_edit.cpp
+#: tools/editor/plugins/script_text_editor.cpp
+#: tools/editor/plugins/shader_editor_plugin.cpp
+msgid "Cut"
+msgstr "بریدن"
+
+#: scene/gui/line_edit.cpp scene/gui/text_edit.cpp
+#: tools/editor/plugins/script_text_editor.cpp
+#: tools/editor/plugins/shader_editor_plugin.cpp
+#: tools/editor/property_editor.cpp tools/editor/resources_dock.cpp
+msgid "Copy"
+msgstr "کپی کردن"
+
+#: scene/gui/line_edit.cpp scene/gui/text_edit.cpp
+#: tools/editor/plugins/resource_preloader_editor_plugin.cpp
+#: tools/editor/plugins/script_text_editor.cpp
+#: tools/editor/plugins/shader_editor_plugin.cpp
+#: tools/editor/plugins/sprite_frames_editor_plugin.cpp
+#: tools/editor/property_editor.cpp tools/editor/resources_dock.cpp
+msgid "Paste"
+msgstr "چسباندن"
+
+#: scene/gui/line_edit.cpp scene/gui/text_edit.cpp
+#: tools/editor/plugins/script_text_editor.cpp
+#: tools/editor/plugins/shader_editor_plugin.cpp
+#: tools/editor/project_export.cpp
+msgid "Select All"
+msgstr "انتخاب همه"
+
+#: scene/gui/line_edit.cpp scene/gui/text_edit.cpp tools/editor/editor_log.cpp
+#: tools/editor/plugins/animation_tree_editor_plugin.cpp
+#: tools/editor/plugins/rich_text_editor_plugin.cpp
+#: tools/editor/property_editor.cpp tools/editor/script_editor_debugger.cpp
+msgid "Clear"
+msgstr "پاک کردن"
+
+#: scene/gui/line_edit.cpp scene/gui/text_edit.cpp tools/editor/editor_node.cpp
+#: tools/editor/plugins/script_text_editor.cpp
+#: tools/editor/plugins/shader_editor_plugin.cpp
+#, fuzzy
+msgid "Undo"
+msgstr "خنثی کردن (Undo)"
+
+#: scene/gui/popup.cpp
+msgid ""
+"Popups will hide by default unless you call popup() or any of the popup*() "
+"functions. Making them visible for editing is fine though, but they will "
+"hide upon running."
+msgstr ""
+"Popup ها به صورت پیش‌فرض مخفی می‌شوند مگر اینکه ()popup یا یکی از توابع "
+"()*popup را فراخوانی کنید. در هر صورت نمایان کردن آن‌ها برای ویرایش خوب است، "
+"اما به محض اجرا مخفی می‌شوند."
+
+#: scene/main/viewport.cpp
+msgid ""
+"This viewport is not set as render target. If you intend for it to display "
+"its contents directly to the screen, make it a child of a Control so it can "
+"obtain a size. Otherwise, make it a RenderTarget and assign its internal "
+"texture to some node for display."
+msgstr ""
+"این viewport به صورت render target تنظیم نیست. اگر قصد دارید که محتویاتش را "
+"به صورت مستقیم در صفحه‌نمایش نمایش دهد، آن را یک فرزند یک Control قرار دهید "
+"تا بتواند یک اندازه بگیرد. در غیر اینصورت، آن را یک RenderTarget قرار دهید و "
+"بافت داخلی آن را برای نمایش به تعدادی گره تخصیص دهید."
+
+#: scene/resources/dynamic_font.cpp
+#: tools/editor/io_plugins/editor_font_import_plugin.cpp
+msgid "Error initializing FreeType."
+msgstr "خطا در ارزش‌دهی آغارین به FreeType."
+
+#: scene/resources/dynamic_font.cpp
+#: tools/editor/io_plugins/editor_font_import_plugin.cpp
+msgid "Unknown font format."
+msgstr "فرمت قلم ناشناخته."
+
+#: scene/resources/dynamic_font.cpp
+#: tools/editor/io_plugins/editor_font_import_plugin.cpp
+msgid "Error loading font."
+msgstr "خطای بارگذاری قلم."
+
+#: scene/resources/dynamic_font.cpp
+#: tools/editor/io_plugins/editor_font_import_plugin.cpp
+msgid "Invalid font size."
+msgstr "اندازه‌ی قلم نامعتبر."
+
+#: tools/editor/animation_editor.cpp
+msgid "Disabled"
+msgstr "غیرفعال شده"
+
+#: tools/editor/animation_editor.cpp
+#, fuzzy
+msgid "All Selection"
+msgstr "همه‌ی انتخاب شده"
+
+#: tools/editor/animation_editor.cpp
+msgid "Move Add Key"
+msgstr ""
+
+#: tools/editor/animation_editor.cpp
+msgid "Anim Change Transition"
+msgstr ""
+
+#: tools/editor/animation_editor.cpp
+msgid "Anim Change Transform"
+msgstr ""
+
+#: tools/editor/animation_editor.cpp
+msgid "Anim Change Value"
+msgstr ""
+
+#: tools/editor/animation_editor.cpp
+msgid "Anim Change Call"
+msgstr ""
+
+#: tools/editor/animation_editor.cpp
+msgid "Anim Add Track"
+msgstr ""
+
+#: tools/editor/animation_editor.cpp
+msgid "Anim Duplicate Keys"
+msgstr ""
+
+#: tools/editor/animation_editor.cpp
+msgid "Move Anim Track Up"
+msgstr ""
+
+#: tools/editor/animation_editor.cpp
+msgid "Move Anim Track Down"
+msgstr ""
+
+#: tools/editor/animation_editor.cpp
+msgid "Remove Anim Track"
+msgstr ""
+
+#: tools/editor/animation_editor.cpp
+msgid "Set Transitions to:"
+msgstr ""
+
+#: tools/editor/animation_editor.cpp
+msgid "Anim Track Rename"
+msgstr ""
+
+#: tools/editor/animation_editor.cpp
+msgid "Anim Track Change Interpolation"
+msgstr ""
+
+#: tools/editor/animation_editor.cpp
+msgid "Anim Track Change Value Mode"
+msgstr ""
+
+#: tools/editor/animation_editor.cpp
+msgid "Edit Node Curve"
+msgstr ""
+
+#: tools/editor/animation_editor.cpp
+msgid "Edit Selection Curve"
+msgstr ""
+
+#: tools/editor/animation_editor.cpp
+msgid "Anim Delete Keys"
+msgstr ""
+
+#: tools/editor/animation_editor.cpp
+#: tools/editor/plugins/tile_map_editor_plugin.cpp
+msgid "Duplicate Selection"
+msgstr ""
+
+#: tools/editor/animation_editor.cpp
+msgid "Duplicate Transposed"
+msgstr ""
+
+#: tools/editor/animation_editor.cpp
+#, fuzzy
+msgid "Remove Selection"
+msgstr "انتخاب شده را حذف کن"
+
+#: tools/editor/animation_editor.cpp
+msgid "Continuous"
+msgstr "مستمر"
+
+#: tools/editor/animation_editor.cpp
+msgid "Discrete"
+msgstr "گسسته"
+
+#: tools/editor/animation_editor.cpp
+msgid "Trigger"
+msgstr "تریگر"
+
+#: tools/editor/animation_editor.cpp
+msgid "Anim Add Key"
+msgstr ""
+
+#: tools/editor/animation_editor.cpp
+msgid "Anim Move Keys"
+msgstr ""
+
+#: tools/editor/animation_editor.cpp
+msgid "Scale Selection"
+msgstr ""
+
+#: tools/editor/animation_editor.cpp
+msgid "Scale From Cursor"
+msgstr ""
+
+#: tools/editor/animation_editor.cpp
+msgid "Goto Next Step"
+msgstr ""
+
+#: tools/editor/animation_editor.cpp
+msgid "Goto Prev Step"
+msgstr ""
+
+#: tools/editor/animation_editor.cpp tools/editor/property_editor.cpp
+msgid "Linear"
+msgstr ""
+
+#: tools/editor/animation_editor.cpp
+#: tools/editor/plugins/theme_editor_plugin.cpp
+msgid "Constant"
+msgstr ""
+
+#: tools/editor/animation_editor.cpp
+msgid "In"
+msgstr ""
+
+#: tools/editor/animation_editor.cpp
+msgid "Out"
+msgstr ""
+
+#: tools/editor/animation_editor.cpp
+msgid "In-Out"
+msgstr ""
+
+#: tools/editor/animation_editor.cpp
+msgid "Out-In"
+msgstr ""
+
+#: tools/editor/animation_editor.cpp
+msgid "Transitions"
+msgstr ""
+
+#: tools/editor/animation_editor.cpp
+msgid "Optimize Animation"
+msgstr ""
+
+#: tools/editor/animation_editor.cpp
+msgid "Clean-Up Animation"
+msgstr ""
+
+#: tools/editor/animation_editor.cpp
+msgid "Create NEW track for %s and insert key?"
+msgstr ""
+
+#: tools/editor/animation_editor.cpp
+msgid "Create %d NEW tracks and insert keys?"
+msgstr ""
+
+#: tools/editor/animation_editor.cpp tools/editor/create_dialog.cpp
+#: tools/editor/plugins/light_occluder_2d_editor_plugin.cpp
+#: tools/editor/plugins/mesh_instance_editor_plugin.cpp
+#: tools/editor/plugins/navigation_polygon_editor_plugin.cpp
+#: tools/editor/plugins/particles_editor_plugin.cpp
+#: tools/editor/project_manager.cpp tools/editor/script_create_dialog.cpp
+msgid "Create"
+msgstr ""
+
+#: tools/editor/animation_editor.cpp
+msgid "Anim Create & Insert"
+msgstr ""
+
+#: tools/editor/animation_editor.cpp
+msgid "Anim Insert Track & Key"
+msgstr ""
+
+#: tools/editor/animation_editor.cpp
+msgid "Anim Insert Key"
+msgstr ""
+
+#: tools/editor/animation_editor.cpp
+msgid "Change Anim Len"
+msgstr ""
+
+#: tools/editor/animation_editor.cpp
+msgid "Change Anim Loop"
+msgstr ""
+
+#: tools/editor/animation_editor.cpp
+msgid "Anim Create Typed Value Key"
+msgstr ""
+
+#: tools/editor/animation_editor.cpp
+msgid "Anim Insert"
+msgstr ""
+
+#: tools/editor/animation_editor.cpp
+msgid "Anim Scale Keys"
+msgstr ""
+
+#: tools/editor/animation_editor.cpp
+msgid "Anim Add Call Track"
+msgstr ""
+
+#: tools/editor/animation_editor.cpp
+msgid "Animation zoom."
+msgstr ""
+
+#: tools/editor/animation_editor.cpp
+msgid "Length (s):"
+msgstr ""
+
+#: tools/editor/animation_editor.cpp
+msgid "Animation length (in seconds)."
+msgstr ""
+
+#: tools/editor/animation_editor.cpp
+msgid "Step (s):"
+msgstr ""
+
+#: tools/editor/animation_editor.cpp
+msgid "Cursor step snap (in seconds)."
+msgstr ""
+
+#: tools/editor/animation_editor.cpp
+msgid "Enable/Disable looping in animation."
+msgstr ""
+
+#: tools/editor/animation_editor.cpp
+msgid "Add new tracks."
+msgstr ""
+
+#: tools/editor/animation_editor.cpp
+msgid "Move current track up."
+msgstr ""
+
+#: tools/editor/animation_editor.cpp
+msgid "Move current track down."
+msgstr ""
+
+#: tools/editor/animation_editor.cpp
+msgid "Remove selected track."
+msgstr ""
+
+#: tools/editor/animation_editor.cpp
+msgid "Track tools"
+msgstr ""
+
+#: tools/editor/animation_editor.cpp
+msgid "Enable editing of individual keys by clicking them."
+msgstr ""
+
+#: tools/editor/animation_editor.cpp
+msgid "Anim. Optimizer"
+msgstr ""
+
+#: tools/editor/animation_editor.cpp
+msgid "Max. Linear Error:"
+msgstr ""
+
+#: tools/editor/animation_editor.cpp
+msgid "Max. Angular Error:"
+msgstr ""
+
+#: tools/editor/animation_editor.cpp
+msgid "Max Optimizable Angle:"
+msgstr ""
+
+#: tools/editor/animation_editor.cpp
+msgid "Optimize"
+msgstr ""
+
+#: tools/editor/animation_editor.cpp
+msgid "Select an AnimationPlayer from the Scene Tree to edit animations."
+msgstr ""
+
+#: tools/editor/animation_editor.cpp
+msgid "Key"
+msgstr ""
+
+#: tools/editor/animation_editor.cpp
+msgid "Transition"
+msgstr ""
+
+#: tools/editor/animation_editor.cpp
+msgid "Scale Ratio:"
+msgstr ""
+
+#: tools/editor/animation_editor.cpp
+msgid "Call Functions in Which Node?"
+msgstr ""
+
+#: tools/editor/animation_editor.cpp
+msgid "Remove invalid keys"
+msgstr ""
+
+#: tools/editor/animation_editor.cpp
+msgid "Remove unresolved and empty tracks"
+msgstr ""
+
+#: tools/editor/animation_editor.cpp
+msgid "Clean-up all animations"
+msgstr ""
+
+#: tools/editor/animation_editor.cpp
+msgid "Clean-Up Animation(s) (NO UNDO!)"
+msgstr ""
+
+#: tools/editor/animation_editor.cpp
+msgid "Clean-Up"
+msgstr ""
+
+#: tools/editor/array_property_edit.cpp
+msgid "Resize Array"
+msgstr ""
+
+#: tools/editor/array_property_edit.cpp
+msgid "Change Array Value Type"
+msgstr ""
+
+#: tools/editor/array_property_edit.cpp
+msgid "Change Array Value"
+msgstr ""
+
+#: tools/editor/asset_library_editor_plugin.cpp tools/editor/create_dialog.cpp
+#: tools/editor/editor_help.cpp tools/editor/editor_node.cpp
+#: tools/editor/plugins/script_editor_plugin.cpp tools/editor/quick_open.cpp
+#: tools/editor/settings_config_dialog.cpp
+msgid "Search:"
+msgstr ""
+
+#: tools/editor/asset_library_editor_plugin.cpp
+msgid "Sort:"
+msgstr ""
+
+#: tools/editor/asset_library_editor_plugin.cpp
+msgid "Reverse"
+msgstr ""
+
+#: tools/editor/asset_library_editor_plugin.cpp
+#: tools/editor/project_settings.cpp
+msgid "Category:"
+msgstr ""
+
+#: tools/editor/asset_library_editor_plugin.cpp
+msgid "All"
+msgstr ""
+
+#: tools/editor/asset_library_editor_plugin.cpp
+msgid "Site:"
+msgstr ""
+
+#: tools/editor/asset_library_editor_plugin.cpp
+msgid "Support.."
+msgstr ""
+
+#: tools/editor/asset_library_editor_plugin.cpp
+msgid "Official"
+msgstr ""
+
+#: tools/editor/asset_library_editor_plugin.cpp
+msgid "Community"
+msgstr ""
+
+#: tools/editor/asset_library_editor_plugin.cpp
+msgid "Testing"
+msgstr ""
+
+#: tools/editor/asset_library_editor_plugin.cpp
+msgid "Assets ZIP File"
+msgstr ""
+
+#: tools/editor/call_dialog.cpp
+msgid "Method List For '%s':"
+msgstr ""
+
+#: tools/editor/call_dialog.cpp
+msgid "Call"
+msgstr ""
+
+#: tools/editor/call_dialog.cpp
+msgid "Method List:"
+msgstr ""
+
+#: tools/editor/call_dialog.cpp
+msgid "Arguments:"
+msgstr ""
+
+#: tools/editor/call_dialog.cpp
+msgid "Return:"
+msgstr ""
+
+#: tools/editor/code_editor.cpp
+msgid "Go to Line"
+msgstr ""
+
+#: tools/editor/code_editor.cpp
+msgid "Line Number:"
+msgstr ""
+
+#: tools/editor/code_editor.cpp
+msgid "No Matches"
+msgstr ""
+
+#: tools/editor/code_editor.cpp
+msgid "Replaced %d Ocurrence(s)."
+msgstr ""
+
+#: tools/editor/code_editor.cpp
+msgid "Replace"
+msgstr ""
+
+#: tools/editor/code_editor.cpp
+msgid "Replace All"
+msgstr ""
+
+#: tools/editor/code_editor.cpp
+msgid "Match Case"
+msgstr ""
+
+#: tools/editor/code_editor.cpp
+msgid "Whole Words"
+msgstr ""
+
+#: tools/editor/code_editor.cpp
+msgid "Selection Only"
+msgstr ""
+
+#: tools/editor/code_editor.cpp tools/editor/editor_help.cpp
+#: tools/editor/plugins/script_editor_plugin.cpp
+#: tools/editor/plugins/script_text_editor.cpp
+#: tools/editor/plugins/shader_editor_plugin.cpp
+#: tools/editor/project_settings.cpp
+msgid "Search"
+msgstr ""
+
+#: tools/editor/code_editor.cpp tools/editor/editor_help.cpp
+msgid "Find"
+msgstr ""
+
+#: tools/editor/code_editor.cpp
+msgid "Next"
+msgstr ""
+
+#: tools/editor/code_editor.cpp
+msgid "Replaced %d ocurrence(s)."
+msgstr ""
+
+#: tools/editor/code_editor.cpp
+msgid "Not found!"
+msgstr ""
+
+#: tools/editor/code_editor.cpp
+msgid "Replace By"
+msgstr ""
+
+#: tools/editor/code_editor.cpp
+msgid "Case Sensitive"
+msgstr ""
+
+#: tools/editor/code_editor.cpp
+msgid "Backwards"
+msgstr ""
+
+#: tools/editor/code_editor.cpp
+msgid "Prompt On Replace"
+msgstr ""
+
+#: tools/editor/code_editor.cpp
+msgid "Skip"
+msgstr ""
+
+#: tools/editor/code_editor.cpp
+#: tools/editor/plugins/canvas_item_editor_plugin.cpp
+msgid "Zoom In"
+msgstr ""
+
+#: tools/editor/code_editor.cpp
+#: tools/editor/plugins/canvas_item_editor_plugin.cpp
+msgid "Zoom Out"
+msgstr ""
+
+#: tools/editor/code_editor.cpp
+msgid "Reset Zoom"
+msgstr ""
+
+#: tools/editor/code_editor.cpp tools/editor/script_editor_debugger.cpp
+msgid "Line:"
+msgstr ""
+
+#: tools/editor/code_editor.cpp
+msgid "Col:"
+msgstr ""
+
+#: tools/editor/connections_dialog.cpp
+msgid "Method in target Node must be specified!"
+msgstr ""
+
+#: tools/editor/connections_dialog.cpp
+msgid "Connect To Node:"
+msgstr ""
+
+#: tools/editor/connections_dialog.cpp
+#: tools/editor/editor_autoload_settings.cpp tools/editor/groups_editor.cpp
+#: tools/editor/plugins/item_list_editor_plugin.cpp
+#: tools/editor/plugins/theme_editor_plugin.cpp
+#: tools/editor/project_settings.cpp
+msgid "Add"
+msgstr ""
+
+#: tools/editor/connections_dialog.cpp tools/editor/dependency_editor.cpp
+#: tools/editor/plugins/animation_tree_editor_plugin.cpp
+#: tools/editor/plugins/theme_editor_plugin.cpp
+#: tools/editor/project_manager.cpp
+msgid "Remove"
+msgstr ""
+
+#: tools/editor/connections_dialog.cpp
+msgid "Add Extra Call Argument:"
+msgstr ""
+
+#: tools/editor/connections_dialog.cpp
+msgid "Extra Call Arguments:"
+msgstr ""
+
+#: tools/editor/connections_dialog.cpp
+msgid "Path to Node:"
+msgstr ""
+
+#: tools/editor/connections_dialog.cpp
+msgid "Make Function"
+msgstr ""
+
+#: tools/editor/connections_dialog.cpp
+msgid "Deferred"
+msgstr ""
+
+#: tools/editor/connections_dialog.cpp
+msgid "Oneshot"
+msgstr ""
+
+#: tools/editor/connections_dialog.cpp
+msgid "Connect"
+msgstr ""
+
+#: tools/editor/connections_dialog.cpp
+msgid "Connect '%s' to '%s'"
+msgstr ""
+
+#: tools/editor/connections_dialog.cpp
+msgid "Connecting Signal:"
+msgstr ""
+
+#: tools/editor/connections_dialog.cpp
+msgid "Create Subscription"
+msgstr ""
+
+#: tools/editor/connections_dialog.cpp
+msgid "Connect.."
+msgstr ""
+
+#: tools/editor/connections_dialog.cpp
+#: tools/editor/plugins/animation_tree_editor_plugin.cpp
+msgid "Disconnect"
+msgstr ""
+
+#: tools/editor/connections_dialog.cpp tools/editor/node_dock.cpp
+msgid "Signals"
+msgstr ""
+
+#: tools/editor/create_dialog.cpp
+msgid "Create New"
+msgstr ""
+
+#: tools/editor/create_dialog.cpp tools/editor/editor_help.cpp
+#: tools/editor/plugins/script_editor_plugin.cpp tools/editor/quick_open.cpp
+msgid "Matches:"
+msgstr ""
+
+#: tools/editor/dependency_editor.cpp
+msgid "Search Replacement For:"
+msgstr ""
+
+#: tools/editor/dependency_editor.cpp
+msgid "Dependencies For:"
+msgstr ""
+
+#: tools/editor/dependency_editor.cpp
+msgid ""
+"Scene '%s' is currently being edited.\n"
+"Changes will not take effect unless reloaded."
+msgstr ""
+
+#: tools/editor/dependency_editor.cpp
+msgid ""
+"Resource '%s' is in use.\n"
+"Changes will take effect when reloaded."
+msgstr ""
+
+#: tools/editor/dependency_editor.cpp
+msgid "Dependencies"
+msgstr ""
+
+#: tools/editor/dependency_editor.cpp
+msgid "Resource"
+msgstr ""
+
+#: tools/editor/dependency_editor.cpp tools/editor/editor_autoload_settings.cpp
+#: tools/editor/project_manager.cpp tools/editor/project_settings.cpp
+msgid "Path"
+msgstr ""
+
+#: tools/editor/dependency_editor.cpp
+msgid "Dependencies:"
+msgstr ""
+
+#: tools/editor/dependency_editor.cpp
+msgid "Fix Broken"
+msgstr ""
+
+#: tools/editor/dependency_editor.cpp
+msgid "Dependency Editor"
+msgstr ""
+
+#: tools/editor/dependency_editor.cpp
+msgid "Search Replacement Resource:"
+msgstr ""
+
+#: tools/editor/dependency_editor.cpp
+msgid "Owners Of:"
+msgstr ""
+
+#: tools/editor/dependency_editor.cpp
+msgid ""
+"The files being removed are required by other resources in order for them to "
+"work.\n"
+"Remove them anyway? (no undo)"
+msgstr ""
+
+#: tools/editor/dependency_editor.cpp
+msgid "Remove selected files from the project? (no undo)"
+msgstr ""
+
+#: tools/editor/dependency_editor.cpp
+msgid "Error loading:"
+msgstr ""
+
+#: tools/editor/dependency_editor.cpp
+msgid "Scene failed to load due to missing dependencies:"
+msgstr ""
+
+#: tools/editor/dependency_editor.cpp
+msgid "Open Anyway"
+msgstr ""
+
+#: tools/editor/dependency_editor.cpp
+msgid "Which action should be taken?"
+msgstr ""
+
+#: tools/editor/dependency_editor.cpp
+msgid "Fix Dependencies"
+msgstr ""
+
+#: tools/editor/dependency_editor.cpp
+msgid "Errors loading!"
+msgstr ""
+
+#: tools/editor/dependency_editor.cpp
+msgid "Permanently delete %d item(s)? (No undo!)"
+msgstr ""
+
+#: tools/editor/dependency_editor.cpp
+msgid "Owns"
+msgstr ""
+
+#: tools/editor/dependency_editor.cpp
+msgid "Resources Without Explicit Ownership:"
+msgstr ""
+
+#: tools/editor/dependency_editor.cpp tools/editor/editor_node.cpp
+msgid "Orphan Resource Explorer"
+msgstr ""
+
+#: tools/editor/dependency_editor.cpp
+msgid "Delete selected files?"
+msgstr ""
+
+#: tools/editor/dependency_editor.cpp tools/editor/editor_node.cpp
+#: tools/editor/filesystem_dock.cpp
+#: tools/editor/plugins/item_list_editor_plugin.cpp
+#: tools/editor/scene_tree_dock.cpp
+msgid "Delete"
+msgstr ""
+
+#: tools/editor/editor_autoload_settings.cpp
+msgid "Invalid name."
+msgstr ""
+
+#: tools/editor/editor_autoload_settings.cpp
+msgid "Valid characters:"
+msgstr ""
+
+#: tools/editor/editor_autoload_settings.cpp
+msgid "Invalid name. Must not collide with an existing engine class name."
+msgstr ""
+
+#: tools/editor/editor_autoload_settings.cpp
+msgid "Invalid name. Must not collide with an existing buit-in type name."
+msgstr ""
+
+#: tools/editor/editor_autoload_settings.cpp
+msgid "Invalid name. Must not collide with an existing global constant name."
+msgstr ""
+
+#: tools/editor/editor_autoload_settings.cpp
+msgid "Invalid Path."
+msgstr ""
+
+#: tools/editor/editor_autoload_settings.cpp
+msgid "File does not exist."
+msgstr ""
+
+#: tools/editor/editor_autoload_settings.cpp
+msgid "Not in resource path."
+msgstr ""
+
+#: tools/editor/editor_autoload_settings.cpp
+msgid "Add AutoLoad"
+msgstr ""
+
+#: tools/editor/editor_autoload_settings.cpp
+msgid "Autoload '%s' already exists!"
+msgstr ""
+
+#: tools/editor/editor_autoload_settings.cpp
+msgid "Rename Autoload"
+msgstr ""
+
+#: tools/editor/editor_autoload_settings.cpp
+msgid "Toggle AutoLoad Globals"
+msgstr ""
+
+#: tools/editor/editor_autoload_settings.cpp
+msgid "Move Autoload"
+msgstr ""
+
+#: tools/editor/editor_autoload_settings.cpp
+msgid "Remove Autoload"
+msgstr ""
+
+#: tools/editor/editor_autoload_settings.cpp
+msgid "Enable"
+msgstr ""
+
+#: tools/editor/editor_autoload_settings.cpp
+msgid "Rearrange Autoloads"
+msgstr ""
+
+#: tools/editor/editor_autoload_settings.cpp
+msgid "Node Name:"
+msgstr ""
+
+#: tools/editor/editor_autoload_settings.cpp
+#: tools/editor/io_plugins/editor_scene_import_plugin.cpp
+#: tools/editor/plugins/sample_library_editor_plugin.cpp
+#: tools/editor/project_manager.cpp
+msgid "Name"
+msgstr ""
+
+#: tools/editor/editor_autoload_settings.cpp
+msgid "Singleton"
+msgstr ""
+
+#: tools/editor/editor_autoload_settings.cpp
+msgid "List:"
+msgstr ""
+
+#: tools/editor/editor_data.cpp
+msgid "Updating Scene"
+msgstr ""
+
+#: tools/editor/editor_data.cpp
+msgid "Storing local changes.."
+msgstr ""
+
+#: tools/editor/editor_data.cpp
+msgid "Updating scene.."
+msgstr ""
+
+#: tools/editor/editor_dir_dialog.cpp
+msgid "Choose a Directory"
+msgstr ""
+
+#: tools/editor/editor_dir_dialog.cpp
+msgid "Choose"
+msgstr ""
+
+#: tools/editor/editor_file_dialog.cpp
+msgid "Go Back"
+msgstr ""
+
+#: tools/editor/editor_file_dialog.cpp
+msgid "Go Forward"
+msgstr ""
+
+#: tools/editor/editor_file_dialog.cpp
+msgid "Go Up"
+msgstr ""
+
+#: tools/editor/editor_file_dialog.cpp
+msgid "Refresh"
+msgstr ""
+
+#: tools/editor/editor_file_dialog.cpp
+msgid "Toggle Hidden Files"
+msgstr ""
+
+#: tools/editor/editor_file_dialog.cpp
+msgid "Toggle Favorite"
+msgstr ""
+
+#: tools/editor/editor_file_dialog.cpp
+msgid "Toggle Mode"
+msgstr ""
+
+#: tools/editor/editor_file_dialog.cpp
+msgid "Focus Path"
+msgstr ""
+
+#: tools/editor/editor_file_dialog.cpp
+msgid "Move Favorite Up"
+msgstr ""
+
+#: tools/editor/editor_file_dialog.cpp
+msgid "Move Favorite Down"
+msgstr ""
+
+#: tools/editor/editor_file_dialog.cpp tools/editor/filesystem_dock.cpp
+msgid "Favorites:"
+msgstr ""
+
+#: tools/editor/editor_file_dialog.cpp
+msgid "Recent:"
+msgstr ""
+
+#: tools/editor/editor_file_dialog.cpp
+msgid "Preview:"
+msgstr ""
+
+#: tools/editor/editor_file_system.cpp
+msgid "ScanSources"
+msgstr ""
+
+#: tools/editor/editor_help.cpp tools/editor/plugins/script_editor_plugin.cpp
+msgid "Search Help"
+msgstr ""
+
+#: tools/editor/editor_help.cpp
+msgid "Class List:"
+msgstr ""
+
+#: tools/editor/editor_help.cpp
+msgid "Search Classes"
+msgstr ""
+
+#: tools/editor/editor_help.cpp tools/editor/property_editor.cpp
+msgid "Class:"
+msgstr ""
+
+#: tools/editor/editor_help.cpp tools/editor/scene_tree_editor.cpp
+#: tools/editor/script_create_dialog.cpp
+msgid "Inherits:"
+msgstr ""
+
+#: tools/editor/editor_help.cpp
+msgid "Inherited by:"
+msgstr ""
+
+#: tools/editor/editor_help.cpp
+msgid "Brief Description:"
+msgstr ""
+
+#: tools/editor/editor_help.cpp
+msgid "Public Methods:"
+msgstr ""
+
+#: tools/editor/editor_help.cpp
+msgid "GUI Theme Items:"
+msgstr ""
+
+#: tools/editor/editor_help.cpp
+msgid "Constants:"
+msgstr ""
+
+#: tools/editor/editor_help.cpp tools/editor/script_editor_debugger.cpp
+msgid "Description:"
+msgstr ""
+
+#: tools/editor/editor_help.cpp
+msgid "Method Description:"
+msgstr ""
+
+#: tools/editor/editor_help.cpp
+msgid "Search Text"
+msgstr ""
+
+#: tools/editor/editor_import_export.cpp
+msgid "Added:"
+msgstr ""
+
+#: tools/editor/editor_import_export.cpp
+msgid "Removed:"
+msgstr ""
+
+#: tools/editor/editor_import_export.cpp tools/editor/project_export.cpp
+msgid "Error saving atlas:"
+msgstr ""
+
+#: tools/editor/editor_import_export.cpp
+msgid "Could not save atlas subtexture:"
+msgstr ""
+
+#: tools/editor/editor_import_export.cpp
+msgid "Storing File:"
+msgstr ""
+
+#: tools/editor/editor_import_export.cpp
+msgid "Packing"
+msgstr ""
+
+#: tools/editor/editor_import_export.cpp
+msgid "Exporting for %s"
+msgstr ""
+
+#: tools/editor/editor_import_export.cpp
+msgid "Setting Up.."
+msgstr ""
+
+#: tools/editor/editor_log.cpp
+msgid " Output:"
+msgstr ""
+
+#: tools/editor/editor_node.cpp tools/editor/editor_reimport_dialog.cpp
+msgid "Re-Importing"
+msgstr ""
+
+#: tools/editor/editor_node.cpp
+msgid "Importing:"
+msgstr ""
+
+#: tools/editor/editor_node.cpp
+msgid "Node From Scene"
+msgstr ""
+
+#: tools/editor/editor_node.cpp
+#: tools/editor/plugins/animation_player_editor_plugin.cpp
+#: tools/editor/resources_dock.cpp
+msgid "Error saving resource!"
+msgstr ""
+
+#: tools/editor/editor_node.cpp
+#: tools/editor/plugins/animation_player_editor_plugin.cpp
+#: tools/editor/resources_dock.cpp
+msgid "Save Resource As.."
+msgstr ""
+
+#: tools/editor/editor_node.cpp tools/editor/scene_tree_dock.cpp
+msgid "I see.."
+msgstr ""
+
+#: tools/editor/editor_node.cpp
+msgid "Can't open file for writing:"
+msgstr ""
+
+#: tools/editor/editor_node.cpp
+msgid "Requested file format unknown:"
+msgstr ""
+
+#: tools/editor/editor_node.cpp
+msgid "Error while saving."
+msgstr ""
+
+#: tools/editor/editor_node.cpp
+msgid "Saving Scene"
+msgstr ""
+
+#: tools/editor/editor_node.cpp
+msgid "Analyzing"
+msgstr ""
+
+#: tools/editor/editor_node.cpp
+msgid "Creating Thumbnail"
+msgstr ""
+
+#: tools/editor/editor_node.cpp
+msgid ""
+"Couldn't save scene. Likely dependencies (instances) couldn't be satisfied."
+msgstr ""
+
+#: tools/editor/editor_node.cpp
+msgid "Failed to load resource."
+msgstr ""
+
+#: tools/editor/editor_node.cpp
+msgid "Can't load MeshLibrary for merging!"
+msgstr ""
+
+#: tools/editor/editor_node.cpp
+msgid "Error saving MeshLibrary!"
+msgstr ""
+
+#: tools/editor/editor_node.cpp
+msgid "Can't load TileSet for merging!"
+msgstr ""
+
+#: tools/editor/editor_node.cpp
+msgid "Error saving TileSet!"
+msgstr ""
+
+#: tools/editor/editor_node.cpp
+msgid "Can't open export templates zip."
+msgstr ""
+
+#: tools/editor/editor_node.cpp
+msgid "Loading Export Templates"
+msgstr ""
+
+#: tools/editor/editor_node.cpp
+msgid "Error trying to save layout!"
+msgstr ""
+
+#: tools/editor/editor_node.cpp
+msgid "Default editor layout overridden."
+msgstr ""
+
+#: tools/editor/editor_node.cpp
+msgid "Layout name not found!"
+msgstr ""
+
+#: tools/editor/editor_node.cpp
+msgid "Restored default layout to base settings."
+msgstr ""
+
+#: tools/editor/editor_node.cpp
+msgid "Copy Params"
+msgstr ""
+
+#: tools/editor/editor_node.cpp
+msgid "Paste Params"
+msgstr ""
+
+#: tools/editor/editor_node.cpp
+#: tools/editor/plugins/resource_preloader_editor_plugin.cpp
+msgid "Paste Resource"
+msgstr ""
+
+#: tools/editor/editor_node.cpp
+msgid "Copy Resource"
+msgstr ""
+
+#: tools/editor/editor_node.cpp
+msgid "Make Built-In"
+msgstr ""
+
+#: tools/editor/editor_node.cpp
+msgid "Make Sub-Resources Unique"
+msgstr ""
+
+#: tools/editor/editor_node.cpp
+msgid "Open in Help"
+msgstr ""
+
+#: tools/editor/editor_node.cpp
+msgid "There is no defined scene to run."
+msgstr ""
+
+#: tools/editor/editor_node.cpp
+msgid ""
+"No main scene has ever been defined, select one?\n"
+"You can change it later in later in \"Project Settings\" under the "
+"'application' category."
+msgstr ""
+
+#: tools/editor/editor_node.cpp
+msgid ""
+"Selected scene '%s' does not exist, select a valid one?\n"
+"You can change it later in \"Project Settings\" under the 'application' "
+"category."
+msgstr ""
+
+#: tools/editor/editor_node.cpp
+msgid ""
+"Selected scene '%s' is not a scene file, select a valid one?\n"
+"You can change it later in \"Project Settings\" under the 'application' "
+"category."
+msgstr ""
+
+#: tools/editor/editor_node.cpp
+msgid "Current scene was never saved, please save it prior to running."
+msgstr ""
+
+#: tools/editor/editor_node.cpp
+msgid "Could not start subprocess!"
+msgstr ""
+
+#: tools/editor/editor_node.cpp
+msgid "Open Scene"
+msgstr ""
+
+#: tools/editor/editor_node.cpp
+msgid "Open Base Scene"
+msgstr ""
+
+#: tools/editor/editor_node.cpp
+msgid "Quick Open Scene.."
+msgstr ""
+
+#: tools/editor/editor_node.cpp
+msgid "Quick Open Script.."
+msgstr ""
+
+#: tools/editor/editor_node.cpp
+msgid "Yes"
+msgstr ""
+
+#: tools/editor/editor_node.cpp
+msgid "Close scene? (Unsaved changes will be lost)"
+msgstr ""
+
+#: tools/editor/editor_node.cpp
+msgid "Save Scene As.."
+msgstr ""
+
+#: tools/editor/editor_node.cpp
+msgid "This scene has never been saved. Save before running?"
+msgstr ""
+
+#: tools/editor/editor_node.cpp
+msgid "Please save the scene first."
+msgstr ""
+
+#: tools/editor/editor_node.cpp
+msgid "Save Translatable Strings"
+msgstr ""
+
+#: tools/editor/editor_node.cpp
+msgid "Export Mesh Library"
+msgstr ""
+
+#: tools/editor/editor_node.cpp
+msgid "Export Tile Set"
+msgstr ""
+
+#: tools/editor/editor_node.cpp
+msgid "Quit"
+msgstr ""
+
+#: tools/editor/editor_node.cpp
+msgid "Exit the editor?"
+msgstr ""
+
+#: tools/editor/editor_node.cpp
+msgid "Current scene not saved. Open anyway?"
+msgstr ""
+
+#: tools/editor/editor_node.cpp
+msgid "Can't reload a scene that was never saved."
+msgstr ""
+
+#: tools/editor/editor_node.cpp
+msgid "Revert"
+msgstr ""
+
+#: tools/editor/editor_node.cpp
+msgid "This action cannot be undone. Revert anyway?"
+msgstr ""
+
+#: tools/editor/editor_node.cpp
+msgid "Quick Run Scene.."
+msgstr ""
+
+#: tools/editor/editor_node.cpp
+msgid ""
+"Open Project Manager? \n"
+"(Unsaved changes will be lost)"
+msgstr ""
+
+#: tools/editor/editor_node.cpp
+msgid "Pick a Main Scene"
+msgstr ""
+
+#: tools/editor/editor_node.cpp tools/editor/scene_tree_dock.cpp
+msgid "Ugh"
+msgstr ""
+
+#: tools/editor/editor_node.cpp
+msgid ""
+"Error loading scene, it must be inside the project path. Use 'Import' to "
+"open the scene, then save it inside the project path."
+msgstr ""
+
+#: tools/editor/editor_node.cpp
+msgid "Error loading scene."
+msgstr ""
+
+#: tools/editor/editor_node.cpp
+msgid "Scene '%s' has broken dependencies:"
+msgstr ""
+
+#: tools/editor/editor_node.cpp
+msgid "Save Layout"
+msgstr ""
+
+#: tools/editor/editor_node.cpp
+msgid "Delete Layout"
+msgstr ""
+
+#: tools/editor/editor_node.cpp tools/editor/project_export.cpp
+msgid "Default"
+msgstr ""
+
+#: tools/editor/editor_node.cpp
+msgid "Switch Scene Tab"
+msgstr ""
+
+#: tools/editor/editor_node.cpp
+msgid "%d more file(s)"
+msgstr ""
+
+#: tools/editor/editor_node.cpp
+msgid "%d more file(s) or folder(s)"
+msgstr ""
+
+#: tools/editor/editor_node.cpp
+#: tools/editor/io_plugins/editor_scene_import_plugin.cpp
+msgid "Scene"
+msgstr ""
+
+#: tools/editor/editor_node.cpp
+msgid "Go to previously opened scene."
+msgstr ""
+
+#: tools/editor/editor_node.cpp
+msgid "Fullscreen Mode"
+msgstr ""
+
+#: tools/editor/editor_node.cpp
+msgid "Distraction Free Mode"
+msgstr ""
+
+#: tools/editor/editor_node.cpp
+msgid "Next tab"
+msgstr ""
+
+#: tools/editor/editor_node.cpp
+msgid "Previous tab"
+msgstr ""
+
+#: tools/editor/editor_node.cpp
+msgid "Operations with scene files."
+msgstr ""
+
+#: tools/editor/editor_node.cpp
+msgid "New Scene"
+msgstr ""
+
+#: tools/editor/editor_node.cpp
+msgid "New Inherited Scene.."
+msgstr ""
+
+#: tools/editor/editor_node.cpp
+msgid "Open Scene.."
+msgstr ""
+
+#: tools/editor/editor_node.cpp
+msgid "Save Scene"
+msgstr ""
+
+#: tools/editor/editor_node.cpp
+msgid "Save all Scenes"
+msgstr ""
+
+#: tools/editor/editor_node.cpp
+msgid "Close Scene"
+msgstr ""
+
+#: tools/editor/editor_node.cpp
+msgid "Close Goto Prev. Scene"
+msgstr ""
+
+#: tools/editor/editor_node.cpp
+msgid "Open Recent"
+msgstr ""
+
+#: tools/editor/editor_node.cpp
+msgid "Quick Filter Files.."
+msgstr ""
+
+#: tools/editor/editor_node.cpp
+msgid "Convert To.."
+msgstr ""
+
+#: tools/editor/editor_node.cpp
+msgid "Translatable Strings.."
+msgstr ""
+
+#: tools/editor/editor_node.cpp
+msgid "MeshLibrary.."
+msgstr ""
+
+#: tools/editor/editor_node.cpp
+msgid "TileSet.."
+msgstr ""
+
+#: tools/editor/editor_node.cpp tools/editor/plugins/script_text_editor.cpp
+#: tools/editor/plugins/shader_editor_plugin.cpp
+msgid "Redo"
+msgstr ""
+
+#: tools/editor/editor_node.cpp
+msgid "Run Script"
+msgstr ""
+
+#: tools/editor/editor_node.cpp
+msgid "Project Settings"
+msgstr ""
+
+#: tools/editor/editor_node.cpp
+msgid "Revert Scene"
+msgstr ""
+
+#: tools/editor/editor_node.cpp
+msgid "Quit to Project List"
+msgstr ""
+
+#: tools/editor/editor_node.cpp
+msgid "Import assets to the project."
+msgstr ""
+
+#: tools/editor/editor_node.cpp
+#: tools/editor/io_plugins/editor_bitmask_import_plugin.cpp
+#: tools/editor/io_plugins/editor_font_import_plugin.cpp
+#: tools/editor/io_plugins/editor_mesh_import_plugin.cpp
+#: tools/editor/io_plugins/editor_sample_import_plugin.cpp
+#: tools/editor/io_plugins/editor_scene_import_plugin.cpp
+#: tools/editor/io_plugins/editor_texture_import_plugin.cpp
+#: tools/editor/io_plugins/editor_translation_import_plugin.cpp
+#: tools/editor/project_manager.cpp
+msgid "Import"
+msgstr ""
+
+#: tools/editor/editor_node.cpp
+msgid "Miscellaneous project or scene-wide tools."
+msgstr ""
+
+#: tools/editor/editor_node.cpp
+msgid "Tools"
+msgstr ""
+
+#: tools/editor/editor_node.cpp
+msgid "Export the project to many platforms."
+msgstr ""
+
+#: tools/editor/editor_node.cpp tools/editor/project_export.cpp
+msgid "Export"
+msgstr ""
+
+#: tools/editor/editor_node.cpp
+msgid "Play the project."
+msgstr ""
+
+#: tools/editor/editor_node.cpp
+#: tools/editor/plugins/sample_library_editor_plugin.cpp
+msgid "Play"
+msgstr ""
+
+#: tools/editor/editor_node.cpp
+msgid "Pause the scene"
+msgstr ""
+
+#: tools/editor/editor_node.cpp
+msgid "Pause Scene"
+msgstr ""
+
+#: tools/editor/editor_node.cpp
+msgid "Stop the scene."
+msgstr ""
+
+#: tools/editor/editor_node.cpp
+#: tools/editor/plugins/sample_library_editor_plugin.cpp
+msgid "Stop"
+msgstr ""
+
+#: tools/editor/editor_node.cpp
+msgid "Play the edited scene."
+msgstr ""
+
+#: tools/editor/editor_node.cpp
+msgid "Play Scene"
+msgstr ""
+
+#: tools/editor/editor_node.cpp
+msgid "Play custom scene"
+msgstr ""
+
+#: tools/editor/editor_node.cpp
+msgid "Play Custom Scene"
+msgstr ""
+
+#: tools/editor/editor_node.cpp
+msgid "Debug options"
+msgstr ""
+
+#: tools/editor/editor_node.cpp
+msgid "Deploy with Remote Debug"
+msgstr ""
+
+#: tools/editor/editor_node.cpp
+msgid ""
+"When exporting or deploying, the resulting executable will attempt to "
+"connect to the IP of this computer in order to be debugged."
+msgstr ""
+
+#: tools/editor/editor_node.cpp
+msgid "Small Deploy with Network FS"
+msgstr ""
+
+#: tools/editor/editor_node.cpp
+msgid ""
+"When this option is enabled, export or deploy will produce a minimal "
+"executable.\n"
+"The filesystem will be provided from the project by the editor over the "
+"network.\n"
+"On Android, deploy will use the USB cable for faster performance. This "
+"option speeds up testing for games with a large footprint."
+msgstr ""
+
+#: tools/editor/editor_node.cpp
+msgid "Visible Collision Shapes"
+msgstr ""
+
+#: tools/editor/editor_node.cpp
+msgid ""
+"Collision shapes and raycast nodes (for 2D and 3D) will be visible on the "
+"running game if this option is turned on."
+msgstr ""
+
+#: tools/editor/editor_node.cpp
+msgid "Visible Navigation"
+msgstr ""
+
+#: tools/editor/editor_node.cpp
+msgid ""
+"Navigation meshes and polygons will be visible on the running game if this "
+"option is turned on."
+msgstr ""
+
+#: tools/editor/editor_node.cpp
+msgid "Sync Scene Changes"
+msgstr ""
+
+#: tools/editor/editor_node.cpp
+msgid ""
+"When this option is turned on, any changes made to the scene in the editor "
+"will be replicated in the running game.\n"
+"When used remotely on a device, this is more efficient with network "
+"filesystem."
+msgstr ""
+
+#: tools/editor/editor_node.cpp
+msgid "Sync Script Changes"
+msgstr ""
+
+#: tools/editor/editor_node.cpp
+msgid ""
+"When this option is turned on, any script that is saved will be reloaded on "
+"the running game.\n"
+"When used remotely on a device, this is more efficient with network "
+"filesystem."
+msgstr ""
+
+#: tools/editor/editor_node.cpp tools/editor/plugins/spatial_editor_plugin.cpp
+msgid "Settings"
+msgstr ""
+
+#: tools/editor/editor_node.cpp tools/editor/settings_config_dialog.cpp
+msgid "Editor Settings"
+msgstr ""
+
+#: tools/editor/editor_node.cpp
+msgid "Editor Layout"
+msgstr ""
+
+#: tools/editor/editor_node.cpp
+msgid "Install Export Templates"
+msgstr ""
+
+#: tools/editor/editor_node.cpp
+msgid "About"
+msgstr ""
+
+#: tools/editor/editor_node.cpp
+msgid "Alerts when an external resource has changed."
+msgstr ""
+
+#: tools/editor/editor_node.cpp
+msgid "Spins when the editor window repaints!"
+msgstr ""
+
+#: tools/editor/editor_node.cpp
+msgid "Update Always"
+msgstr ""
+
+#: tools/editor/editor_node.cpp
+msgid "Update Changes"
+msgstr ""
+
+#: tools/editor/editor_node.cpp
+msgid "Inspector"
+msgstr ""
+
+#: tools/editor/editor_node.cpp
+msgid "Create a new resource in memory and edit it."
+msgstr ""
+
+#: tools/editor/editor_node.cpp
+msgid "Load an existing resource from disk and edit it."
+msgstr ""
+
+#: tools/editor/editor_node.cpp
+msgid "Save the currently edited resource."
+msgstr ""
+
+#: tools/editor/editor_node.cpp tools/editor/plugins/script_editor_plugin.cpp
+msgid "Save As.."
+msgstr ""
+
+#: tools/editor/editor_node.cpp
+msgid "Go to the previous edited object in history."
+msgstr ""
+
+#: tools/editor/editor_node.cpp
+msgid "Go to the next edited object in history."
+msgstr ""
+
+#: tools/editor/editor_node.cpp
+msgid "History of recently edited objects."
+msgstr ""
+
+#: tools/editor/editor_node.cpp
+msgid "Object properties."
+msgstr ""
+
+#: tools/editor/editor_node.cpp
+msgid "FileSystem"
+msgstr ""
+
+#: tools/editor/editor_node.cpp
+msgid "Output"
+msgstr ""
+
+#: tools/editor/editor_node.cpp tools/editor/editor_reimport_dialog.cpp
+msgid "Re-Import"
+msgstr ""
+
+#: tools/editor/editor_node.cpp tools/editor/editor_plugin_settings.cpp
+msgid "Update"
+msgstr ""
+
+#: tools/editor/editor_node.cpp
+msgid "Thanks from the Godot community!"
+msgstr ""
+
+#: tools/editor/editor_node.cpp
+msgid "Thanks!"
+msgstr ""
+
+#: tools/editor/editor_node.cpp
+msgid "Import Templates From ZIP File"
+msgstr ""
+
+#: tools/editor/editor_node.cpp tools/editor/project_export.cpp
+msgid "Export Project"
+msgstr ""
+
+#: tools/editor/editor_node.cpp
+msgid "Export Library"
+msgstr ""
+
+#: tools/editor/editor_node.cpp
+msgid "Merge With Existing"
+msgstr ""
+
+#: tools/editor/editor_node.cpp tools/editor/project_export.cpp
+msgid "Password:"
+msgstr ""
+
+#: tools/editor/editor_node.cpp
+msgid "Open & Run a Script"
+msgstr ""
+
+#: tools/editor/editor_node.cpp
+msgid "Load Errors"
+msgstr ""
+
+#: tools/editor/editor_plugin_settings.cpp
+msgid "Installed Plugins:"
+msgstr ""
+
+#: tools/editor/editor_plugin_settings.cpp
+msgid "Version:"
+msgstr ""
+
+#: tools/editor/editor_plugin_settings.cpp
+msgid "Author:"
+msgstr ""
+
+#: tools/editor/editor_plugin_settings.cpp
+msgid "Status:"
+msgstr ""
+
+#: tools/editor/editor_profiler.cpp
+msgid "Stop Profiling"
+msgstr ""
+
+#: tools/editor/editor_profiler.cpp
+msgid "Start Profiling"
+msgstr ""
+
+#: tools/editor/editor_profiler.cpp
+msgid "Measure:"
+msgstr ""
+
+#: tools/editor/editor_profiler.cpp
+msgid "Frame Time (sec)"
+msgstr ""
+
+#: tools/editor/editor_profiler.cpp
+msgid "Average Time (sec)"
+msgstr ""
+
+#: tools/editor/editor_profiler.cpp
+msgid "Frame %"
+msgstr ""
+
+#: tools/editor/editor_profiler.cpp
+msgid "Fixed Frame %"
+msgstr ""
+
+#: tools/editor/editor_profiler.cpp tools/editor/script_editor_debugger.cpp
+msgid "Time:"
+msgstr ""
+
+#: tools/editor/editor_profiler.cpp
+msgid "Inclusive"
+msgstr ""
+
+#: tools/editor/editor_profiler.cpp
+msgid "Self"
+msgstr ""
+
+#: tools/editor/editor_profiler.cpp
+msgid "Frame #:"
+msgstr ""
+
+#: tools/editor/editor_reimport_dialog.cpp
+msgid "Please wait for scan to complete."
+msgstr ""
+
+#: tools/editor/editor_reimport_dialog.cpp
+msgid "Current scene must be saved to re-import."
+msgstr ""
+
+#: tools/editor/editor_reimport_dialog.cpp
+msgid "Save & Re-Import"
+msgstr ""
+
+#: tools/editor/editor_reimport_dialog.cpp
+msgid "Re-Import Changed Resources"
+msgstr ""
+
+#: tools/editor/editor_run_script.cpp
+msgid "Write your logic in the _run() method."
+msgstr ""
+
+#: tools/editor/editor_run_script.cpp
+msgid "There is an edited scene already."
+msgstr ""
+
+#: tools/editor/editor_run_script.cpp
+msgid "Couldn't instance script:"
+msgstr ""
+
+#: tools/editor/editor_run_script.cpp
+msgid "Did you forget the 'tool' keyword?"
+msgstr ""
+
+#: tools/editor/editor_run_script.cpp
+msgid "Couldn't run script:"
+msgstr ""
+
+#: tools/editor/editor_run_script.cpp
+msgid "Did you forget the '_run' method?"
+msgstr ""
+
+#: tools/editor/editor_settings.cpp
+msgid "Default (Same as Editor)"
+msgstr ""
+
+#: tools/editor/editor_sub_scene.cpp
+msgid "Select Node(s) to Import"
+msgstr ""
+
+#: tools/editor/editor_sub_scene.cpp
+msgid "Scene Path:"
+msgstr ""
+
+#: tools/editor/editor_sub_scene.cpp
+msgid "Import From Node:"
+msgstr ""
+
+#: tools/editor/file_type_cache.cpp
+msgid "Can't open file_type_cache.cch for writing, not saving file type cache!"
+msgstr ""
+
+#: tools/editor/filesystem_dock.cpp
+msgid "Same source and destination files, doing nothing."
+msgstr ""
+
+#: tools/editor/filesystem_dock.cpp
+msgid "Same source and destination paths, doing nothing."
+msgstr ""
+
+#: tools/editor/filesystem_dock.cpp
+msgid "Can't move directories to within themselves."
+msgstr ""
+
+#: tools/editor/filesystem_dock.cpp
+msgid "Can't operate on '..'"
+msgstr ""
+
+#: tools/editor/filesystem_dock.cpp
+msgid "Pick New Name and Location For:"
+msgstr ""
+
+#: tools/editor/filesystem_dock.cpp
+msgid "No files selected!"
+msgstr ""
+
+#: tools/editor/filesystem_dock.cpp
+msgid "Instance"
+msgstr ""
+
+#: tools/editor/filesystem_dock.cpp
+msgid "Edit Dependencies.."
+msgstr ""
+
+#: tools/editor/filesystem_dock.cpp
+msgid "View Owners.."
+msgstr ""
+
+#: tools/editor/filesystem_dock.cpp
+msgid "Copy Path"
+msgstr ""
+
+#: tools/editor/filesystem_dock.cpp
+msgid "Rename or Move.."
+msgstr ""
+
+#: tools/editor/filesystem_dock.cpp
+msgid "Move To.."
+msgstr ""
+
+#: tools/editor/filesystem_dock.cpp
+msgid "Info"
+msgstr ""
+
+#: tools/editor/filesystem_dock.cpp
+msgid "Show In File Manager"
+msgstr ""
+
+#: tools/editor/filesystem_dock.cpp
+msgid "Re-Import.."
+msgstr ""
+
+#: tools/editor/filesystem_dock.cpp
+msgid "Previous Directory"
+msgstr ""
+
+#: tools/editor/filesystem_dock.cpp
+msgid "Next Directory"
+msgstr ""
+
+#: tools/editor/filesystem_dock.cpp
+msgid "Re-Scan Filesystem"
+msgstr ""
+
+#: tools/editor/filesystem_dock.cpp
+msgid "Toggle folder status as Favorite"
+msgstr ""
+
+#: tools/editor/filesystem_dock.cpp
+msgid "Instance the selected scene(s) as child of the selected node."
+msgstr ""
+
+#: tools/editor/filesystem_dock.cpp
+msgid "Move"
+msgstr ""
+
+#: tools/editor/groups_editor.cpp
+msgid "Add to Group"
+msgstr ""
+
+#: tools/editor/groups_editor.cpp
+msgid "Remove from Group"
+msgstr ""
+
+#: tools/editor/io_plugins/editor_bitmask_import_plugin.cpp
+msgid "No bit masks to import!"
+msgstr ""
+
+#: tools/editor/io_plugins/editor_bitmask_import_plugin.cpp
+#: tools/editor/io_plugins/editor_sample_import_plugin.cpp
+#: tools/editor/io_plugins/editor_scene_import_plugin.cpp
+#: tools/editor/io_plugins/editor_texture_import_plugin.cpp
+msgid "Target path is empty."
+msgstr ""
+
+#: tools/editor/io_plugins/editor_bitmask_import_plugin.cpp
+#: tools/editor/io_plugins/editor_sample_import_plugin.cpp
+#: tools/editor/io_plugins/editor_scene_import_plugin.cpp
+#: tools/editor/io_plugins/editor_texture_import_plugin.cpp
+msgid "Target path must be a complete resource path."
+msgstr ""
+
+#: tools/editor/io_plugins/editor_bitmask_import_plugin.cpp
+#: tools/editor/io_plugins/editor_sample_import_plugin.cpp
+#: tools/editor/io_plugins/editor_scene_import_plugin.cpp
+#: tools/editor/io_plugins/editor_texture_import_plugin.cpp
+msgid "Target path must exist."
+msgstr ""
+
+#: tools/editor/io_plugins/editor_bitmask_import_plugin.cpp
+#: tools/editor/io_plugins/editor_mesh_import_plugin.cpp
+#: tools/editor/io_plugins/editor_sample_import_plugin.cpp
+msgid "Save path is empty!"
+msgstr ""
+
+#: tools/editor/io_plugins/editor_bitmask_import_plugin.cpp
+msgid "Import BitMasks"
+msgstr ""
+
+#: tools/editor/io_plugins/editor_bitmask_import_plugin.cpp
+#: tools/editor/io_plugins/editor_texture_import_plugin.cpp
+msgid "Source Texture(s):"
+msgstr ""
+
+#: tools/editor/io_plugins/editor_bitmask_import_plugin.cpp
+#: tools/editor/io_plugins/editor_mesh_import_plugin.cpp
+#: tools/editor/io_plugins/editor_sample_import_plugin.cpp
+#: tools/editor/io_plugins/editor_scene_import_plugin.cpp
+#: tools/editor/io_plugins/editor_texture_import_plugin.cpp
+#: tools/editor/io_plugins/editor_translation_import_plugin.cpp
+msgid "Target Path:"
+msgstr ""
+
+#: tools/editor/io_plugins/editor_bitmask_import_plugin.cpp
+#: tools/editor/io_plugins/editor_font_import_plugin.cpp
+#: tools/editor/io_plugins/editor_sample_import_plugin.cpp
+#: tools/editor/io_plugins/editor_scene_import_plugin.cpp
+#: tools/editor/io_plugins/editor_texture_import_plugin.cpp
+#: tools/editor/io_plugins/editor_translation_import_plugin.cpp
+msgid "Accept"
+msgstr ""
+
+#: tools/editor/io_plugins/editor_bitmask_import_plugin.cpp
+msgid "Bit Mask"
+msgstr ""
+
+#: tools/editor/io_plugins/editor_font_import_plugin.cpp
+msgid "No source font file!"
+msgstr ""
+
+#: tools/editor/io_plugins/editor_font_import_plugin.cpp
+msgid "No target font resource!"
+msgstr ""
+
+#: tools/editor/io_plugins/editor_font_import_plugin.cpp
+msgid ""
+"Invalid file extension.\n"
+"Please use .fnt."
+msgstr ""
+
+#: tools/editor/io_plugins/editor_font_import_plugin.cpp
+msgid "Can't load/process source font."
+msgstr ""
+
+#: tools/editor/io_plugins/editor_font_import_plugin.cpp
+msgid "Couldn't save font."
+msgstr ""
+
+#: tools/editor/io_plugins/editor_font_import_plugin.cpp
+msgid "Source Font:"
+msgstr ""
+
+#: tools/editor/io_plugins/editor_font_import_plugin.cpp
+msgid "Source Font Size:"
+msgstr ""
+
+#: tools/editor/io_plugins/editor_font_import_plugin.cpp
+msgid "Dest Resource:"
+msgstr ""
+
+#: tools/editor/io_plugins/editor_font_import_plugin.cpp
+msgid "The quick brown fox jumps over the lazy dog."
+msgstr ""
+
+#: tools/editor/io_plugins/editor_font_import_plugin.cpp
+msgid "Test:"
+msgstr ""
+
+#: tools/editor/io_plugins/editor_font_import_plugin.cpp
+#: tools/editor/io_plugins/editor_mesh_import_plugin.cpp
+#: tools/editor/io_plugins/editor_sample_import_plugin.cpp
+#: tools/editor/io_plugins/editor_scene_import_plugin.cpp
+msgid "Options:"
+msgstr ""
+
+#: tools/editor/io_plugins/editor_font_import_plugin.cpp
+msgid "Font Import"
+msgstr ""
+
+#: tools/editor/io_plugins/editor_font_import_plugin.cpp
+msgid ""
+"This file is already a Godot font file, please supply a BMFont type file "
+"instead."
+msgstr ""
+
+#: tools/editor/io_plugins/editor_font_import_plugin.cpp
+msgid "Failed opening as BMFont file."
+msgstr ""
+
+#: tools/editor/io_plugins/editor_font_import_plugin.cpp
+msgid "Invalid font custom source."
+msgstr ""
+
+#: tools/editor/io_plugins/editor_font_import_plugin.cpp
+#: tools/editor/plugins/theme_editor_plugin.cpp
+msgid "Font"
+msgstr ""
+
+#: tools/editor/io_plugins/editor_mesh_import_plugin.cpp
+msgid "No meshes to import!"
+msgstr ""
+
+#: tools/editor/io_plugins/editor_mesh_import_plugin.cpp
+msgid "Single Mesh Import"
+msgstr ""
+
+#: tools/editor/io_plugins/editor_mesh_import_plugin.cpp
+msgid "Source Mesh(es):"
+msgstr ""
+
+#: tools/editor/io_plugins/editor_mesh_import_plugin.cpp
+#: tools/editor/plugins/mesh_instance_editor_plugin.cpp
+msgid "Mesh"
+msgstr ""
+
+#: tools/editor/io_plugins/editor_mesh_import_plugin.cpp
+msgid "Surface %d"
+msgstr ""
+
+#: tools/editor/io_plugins/editor_sample_import_plugin.cpp
+msgid "No samples to import!"
+msgstr ""
+
+#: tools/editor/io_plugins/editor_sample_import_plugin.cpp
+msgid "Import Audio Samples"
+msgstr ""
+
+#: tools/editor/io_plugins/editor_sample_import_plugin.cpp
+msgid "Source Sample(s):"
+msgstr ""
+
+#: tools/editor/io_plugins/editor_sample_import_plugin.cpp
+msgid "Audio Sample"
+msgstr ""
+
+#: tools/editor/io_plugins/editor_scene_import_plugin.cpp
+msgid "New Clip"
+msgstr ""
+
+#: tools/editor/io_plugins/editor_scene_import_plugin.cpp
+msgid "Animation Options"
+msgstr ""
+
+#: tools/editor/io_plugins/editor_scene_import_plugin.cpp
+msgid "Flags"
+msgstr ""
+
+#: tools/editor/io_plugins/editor_scene_import_plugin.cpp
+msgid "Bake FPS:"
+msgstr ""
+
+#: tools/editor/io_plugins/editor_scene_import_plugin.cpp
+msgid "Optimizer"
+msgstr ""
+
+#: tools/editor/io_plugins/editor_scene_import_plugin.cpp
+msgid "Max Linear Error"
+msgstr ""
+
+#: tools/editor/io_plugins/editor_scene_import_plugin.cpp
+msgid "Max Angular Error"
+msgstr ""
+
+#: tools/editor/io_plugins/editor_scene_import_plugin.cpp
+msgid "Max Angle"
+msgstr ""
+
+#: tools/editor/io_plugins/editor_scene_import_plugin.cpp
+msgid "Clips"
+msgstr ""
+
+#: tools/editor/io_plugins/editor_scene_import_plugin.cpp
+msgid "Start(s)"
+msgstr ""
+
+#: tools/editor/io_plugins/editor_scene_import_plugin.cpp
+msgid "End(s)"
+msgstr ""
+
+#: tools/editor/io_plugins/editor_scene_import_plugin.cpp
+#: tools/editor/plugins/sprite_frames_editor_plugin.cpp
+msgid "Loop"
+msgstr ""
+
+#: tools/editor/io_plugins/editor_scene_import_plugin.cpp
+msgid "Filters"
+msgstr ""
+
+#: tools/editor/io_plugins/editor_scene_import_plugin.cpp
+msgid "Source path is empty."
+msgstr ""
+
+#: tools/editor/io_plugins/editor_scene_import_plugin.cpp
+msgid "Couldn't load post-import script."
+msgstr ""
+
+#: tools/editor/io_plugins/editor_scene_import_plugin.cpp
+msgid "Invalid/broken script for post-import."
+msgstr ""
+
+#: tools/editor/io_plugins/editor_scene_import_plugin.cpp
+msgid "Error importing scene."
+msgstr ""
+
+#: tools/editor/io_plugins/editor_scene_import_plugin.cpp
+msgid "Import 3D Scene"
+msgstr ""
+
+#: tools/editor/io_plugins/editor_scene_import_plugin.cpp
+msgid "Source Scene:"
+msgstr ""
+
+#: tools/editor/io_plugins/editor_scene_import_plugin.cpp
+msgid "Same as Target Scene"
+msgstr ""
+
+#: tools/editor/io_plugins/editor_scene_import_plugin.cpp
+msgid "Shared"
+msgstr ""
+
+#: tools/editor/io_plugins/editor_scene_import_plugin.cpp
+msgid "Target Texture Folder:"
+msgstr ""
+
+#: tools/editor/io_plugins/editor_scene_import_plugin.cpp
+msgid "Post-Process Script:"
+msgstr ""
+
+#: tools/editor/io_plugins/editor_scene_import_plugin.cpp
+msgid "Custom Root Node Type:"
+msgstr ""
+
+#: tools/editor/io_plugins/editor_scene_import_plugin.cpp
+msgid "Auto"
+msgstr ""
+
+#: tools/editor/io_plugins/editor_scene_import_plugin.cpp
+msgid "The Following Files are Missing:"
+msgstr ""
+
+#: tools/editor/io_plugins/editor_scene_import_plugin.cpp
+msgid "Import Anyway"
+msgstr ""
+
+#: tools/editor/io_plugins/editor_scene_import_plugin.cpp
+msgid "Import & Open"
+msgstr ""
+
+#: tools/editor/io_plugins/editor_scene_import_plugin.cpp
+msgid "Edited scene has not been saved, open imported scene anyway?"
+msgstr ""
+
+#: tools/editor/io_plugins/editor_scene_import_plugin.cpp
+#: tools/editor/plugins/cube_grid_theme_editor_plugin.cpp
+msgid "Import Scene"
+msgstr ""
+
+#: tools/editor/io_plugins/editor_scene_import_plugin.cpp
+msgid "Importing Scene.."
+msgstr ""
+
+#: tools/editor/io_plugins/editor_scene_import_plugin.cpp
+msgid "Running Custom Script.."
+msgstr ""
+
+#: tools/editor/io_plugins/editor_scene_import_plugin.cpp
+msgid "Couldn't load post-import script:"
+msgstr ""
+
+#: tools/editor/io_plugins/editor_scene_import_plugin.cpp
+msgid "Invalid/broken script for post-import (check console):"
+msgstr ""
+
+#: tools/editor/io_plugins/editor_scene_import_plugin.cpp
+msgid "Error running post-import script:"
+msgstr ""
+
+#: tools/editor/io_plugins/editor_scene_import_plugin.cpp
+msgid "Import Image:"
+msgstr ""
+
+#: tools/editor/io_plugins/editor_scene_import_plugin.cpp
+msgid "Can't import a file over itself:"
+msgstr ""
+
+#: tools/editor/io_plugins/editor_scene_import_plugin.cpp
+msgid "Couldn't localize path: %s (already local)"
+msgstr ""
+
+#: tools/editor/io_plugins/editor_scene_import_plugin.cpp
+msgid "Saving.."
+msgstr ""
+
+#: tools/editor/io_plugins/editor_scene_import_plugin.cpp
+msgid "3D Scene Animation"
+msgstr ""
+
+#: tools/editor/io_plugins/editor_texture_import_plugin.cpp
+msgid "Uncompressed"
+msgstr ""
+
+#: tools/editor/io_plugins/editor_texture_import_plugin.cpp
+msgid "Compress Lossless (PNG)"
+msgstr ""
+
+#: tools/editor/io_plugins/editor_texture_import_plugin.cpp
+msgid "Compress Lossy (WebP)"
+msgstr ""
+
+#: tools/editor/io_plugins/editor_texture_import_plugin.cpp
+msgid "Compress (VRAM)"
+msgstr ""
+
+#: tools/editor/io_plugins/editor_texture_import_plugin.cpp
+msgid "Texture Format"
+msgstr ""
+
+#: tools/editor/io_plugins/editor_texture_import_plugin.cpp
+msgid "Texture Compression Quality (WebP):"
+msgstr ""
+
+#: tools/editor/io_plugins/editor_texture_import_plugin.cpp
+msgid "Texture Options"
+msgstr ""
+
+#: tools/editor/io_plugins/editor_texture_import_plugin.cpp
+msgid "Please specify some files!"
+msgstr ""
+
+#: tools/editor/io_plugins/editor_texture_import_plugin.cpp
+msgid "At least one file needed for Atlas."
+msgstr ""
+
+#: tools/editor/io_plugins/editor_texture_import_plugin.cpp
+msgid "Error importing:"
+msgstr ""
+
+#: tools/editor/io_plugins/editor_texture_import_plugin.cpp
+msgid "Only one file is required for large texture."
+msgstr ""
+
+#: tools/editor/io_plugins/editor_texture_import_plugin.cpp
+msgid "Max Texture Size:"
+msgstr ""
+
+#: tools/editor/io_plugins/editor_texture_import_plugin.cpp
+msgid "Import Textures for Atlas (2D)"
+msgstr ""
+
+#: tools/editor/io_plugins/editor_texture_import_plugin.cpp
+msgid "Cell Size:"
+msgstr ""
+
+#: tools/editor/io_plugins/editor_texture_import_plugin.cpp
+msgid "Large Texture"
+msgstr ""
+
+#: tools/editor/io_plugins/editor_texture_import_plugin.cpp
+msgid "Import Large Textures (2D)"
+msgstr ""
+
+#: tools/editor/io_plugins/editor_texture_import_plugin.cpp
+msgid "Source Texture"
+msgstr ""
+
+#: tools/editor/io_plugins/editor_texture_import_plugin.cpp
+msgid "Base Atlas Texture"
+msgstr ""
+
+#: tools/editor/io_plugins/editor_texture_import_plugin.cpp
+msgid "Source Texture(s)"
+msgstr ""
+
+#: tools/editor/io_plugins/editor_texture_import_plugin.cpp
+msgid "Import Textures for 2D"
+msgstr ""
+
+#: tools/editor/io_plugins/editor_texture_import_plugin.cpp
+msgid "Import Textures for 3D"
+msgstr ""
+
+#: tools/editor/io_plugins/editor_texture_import_plugin.cpp
+msgid "Import Textures"
+msgstr ""
+
+#: tools/editor/io_plugins/editor_texture_import_plugin.cpp
+msgid "2D Texture"
+msgstr ""
+
+#: tools/editor/io_plugins/editor_texture_import_plugin.cpp
+msgid "3D Texture"
+msgstr ""
+
+#: tools/editor/io_plugins/editor_texture_import_plugin.cpp
+msgid "Atlas Texture"
+msgstr ""
+
+#: tools/editor/io_plugins/editor_texture_import_plugin.cpp
+msgid ""
+"NOTICE: Importing 2D textures is not mandatory. Just copy png/jpg files to "
+"the project."
+msgstr ""
+
+#: tools/editor/io_plugins/editor_texture_import_plugin.cpp
+msgid "Crop empty space."
+msgstr ""
+
+#: tools/editor/io_plugins/editor_texture_import_plugin.cpp
+msgid "Texture"
+msgstr ""
+
+#: tools/editor/io_plugins/editor_texture_import_plugin.cpp
+msgid "Import Large Texture"
+msgstr ""
+
+#: tools/editor/io_plugins/editor_texture_import_plugin.cpp
+msgid "Load Source Image"
+msgstr ""
+
+#: tools/editor/io_plugins/editor_texture_import_plugin.cpp
+msgid "Slicing"
+msgstr ""
+
+#: tools/editor/io_plugins/editor_texture_import_plugin.cpp
+msgid "Inserting"
+msgstr ""
+
+#: tools/editor/io_plugins/editor_texture_import_plugin.cpp
+msgid "Saving"
+msgstr ""
+
+#: tools/editor/io_plugins/editor_texture_import_plugin.cpp
+msgid "Couldn't save large texture:"
+msgstr ""
+
+#: tools/editor/io_plugins/editor_texture_import_plugin.cpp
+msgid "Build Atlas For:"
+msgstr ""
+
+#: tools/editor/io_plugins/editor_texture_import_plugin.cpp
+msgid "Loading Image:"
+msgstr ""
+
+#: tools/editor/io_plugins/editor_texture_import_plugin.cpp
+msgid "Couldn't load image:"
+msgstr ""
+
+#: tools/editor/io_plugins/editor_texture_import_plugin.cpp
+msgid "Converting Images"
+msgstr ""
+
+#: tools/editor/io_plugins/editor_texture_import_plugin.cpp
+msgid "Cropping Images"
+msgstr ""
+
+#: tools/editor/io_plugins/editor_texture_import_plugin.cpp
+msgid "Blitting Images"
+msgstr ""
+
+#: tools/editor/io_plugins/editor_texture_import_plugin.cpp
+msgid "Couldn't save atlas image:"
+msgstr ""
+
+#: tools/editor/io_plugins/editor_texture_import_plugin.cpp
+msgid "Couldn't save converted texture:"
+msgstr ""
+
+#: tools/editor/io_plugins/editor_translation_import_plugin.cpp
+msgid "Invalid source!"
+msgstr ""
+
+#: tools/editor/io_plugins/editor_translation_import_plugin.cpp
+msgid "Invalid translation source!"
+msgstr ""
+
+#: tools/editor/io_plugins/editor_translation_import_plugin.cpp
+msgid "Column"
+msgstr ""
+
+#: tools/editor/io_plugins/editor_translation_import_plugin.cpp
+#: tools/editor/script_create_dialog.cpp
+msgid "Language"
+msgstr ""
+
+#: tools/editor/io_plugins/editor_translation_import_plugin.cpp
+msgid "No items to import!"
+msgstr ""
+
+#: tools/editor/io_plugins/editor_translation_import_plugin.cpp
+msgid "No target path!"
+msgstr ""
+
+#: tools/editor/io_plugins/editor_translation_import_plugin.cpp
+msgid "Import Translations"
+msgstr ""
+
+#: tools/editor/io_plugins/editor_translation_import_plugin.cpp
+msgid "Couldn't import!"
+msgstr ""
+
+#: tools/editor/io_plugins/editor_translation_import_plugin.cpp
+msgid "Import Translation"
+msgstr ""
+
+#: tools/editor/io_plugins/editor_translation_import_plugin.cpp
+msgid "Source CSV:"
+msgstr ""
+
+#: tools/editor/io_plugins/editor_translation_import_plugin.cpp
+msgid "Ignore First Row"
+msgstr ""
+
+#: tools/editor/io_plugins/editor_translation_import_plugin.cpp
+msgid "Compress"
+msgstr ""
+
+#: tools/editor/io_plugins/editor_translation_import_plugin.cpp
+msgid "Add to Project (engine.cfg)"
+msgstr ""
+
+#: tools/editor/io_plugins/editor_translation_import_plugin.cpp
+msgid "Import Languages:"
+msgstr ""
+
+#: tools/editor/io_plugins/editor_translation_import_plugin.cpp
+msgid "Translation"
+msgstr ""
+
+#: tools/editor/multi_node_edit.cpp
+msgid "MultiNode Set"
+msgstr ""
+
+#: tools/editor/node_dock.cpp
+msgid "Node"
+msgstr ""
+
+#: tools/editor/node_dock.cpp
+msgid "Groups"
+msgstr ""
+
+#: tools/editor/node_dock.cpp
+msgid "Select a Node to edit Signals and Groups."
+msgstr ""
+
+#: tools/editor/plugins/animation_player_editor_plugin.cpp
+msgid "Toggle Autoplay"
+msgstr ""
+
+#: tools/editor/plugins/animation_player_editor_plugin.cpp
+msgid "New Animation Name:"
+msgstr ""
+
+#: tools/editor/plugins/animation_player_editor_plugin.cpp
+msgid "New Anim"
+msgstr ""
+
+#: tools/editor/plugins/animation_player_editor_plugin.cpp
+msgid "Change Animation Name:"
+msgstr ""
+
+#: tools/editor/plugins/animation_player_editor_plugin.cpp
+#: tools/editor/plugins/sprite_frames_editor_plugin.cpp
+msgid "Remove Animation"
+msgstr ""
+
+#: tools/editor/plugins/animation_player_editor_plugin.cpp
+msgid "ERROR: Invalid animation name!"
+msgstr ""
+
+#: tools/editor/plugins/animation_player_editor_plugin.cpp
+msgid "ERROR: Animation name already exists!"
+msgstr ""
+
+#: tools/editor/plugins/animation_player_editor_plugin.cpp
+#: tools/editor/plugins/sprite_frames_editor_plugin.cpp
+msgid "Rename Animation"
+msgstr ""
+
+#: tools/editor/plugins/animation_player_editor_plugin.cpp
+#: tools/editor/plugins/sprite_frames_editor_plugin.cpp
+msgid "Add Animation"
+msgstr ""
+
+#: tools/editor/plugins/animation_player_editor_plugin.cpp
+msgid "Blend Next Changed"
+msgstr ""
+
+#: tools/editor/plugins/animation_player_editor_plugin.cpp
+msgid "Change Blend Time"
+msgstr ""
+
+#: tools/editor/plugins/animation_player_editor_plugin.cpp
+msgid "Load Animation"
+msgstr ""
+
+#: tools/editor/plugins/animation_player_editor_plugin.cpp
+msgid "Duplicate Animation"
+msgstr ""
+
+#: tools/editor/plugins/animation_player_editor_plugin.cpp
+msgid "ERROR: No animation to copy!"
+msgstr ""
+
+#: tools/editor/plugins/animation_player_editor_plugin.cpp
+msgid "ERROR: No animation resource on clipboard!"
+msgstr ""
+
+#: tools/editor/plugins/animation_player_editor_plugin.cpp
+msgid "Pasted Animation"
+msgstr ""
+
+#: tools/editor/plugins/animation_player_editor_plugin.cpp
+msgid "Paste Animation"
+msgstr ""
+
+#: tools/editor/plugins/animation_player_editor_plugin.cpp
+msgid "ERROR: No animation to edit!"
+msgstr ""
+
+#: tools/editor/plugins/animation_player_editor_plugin.cpp
+msgid "Play selected animation backwards from current pos. (A)"
+msgstr ""
+
+#: tools/editor/plugins/animation_player_editor_plugin.cpp
+msgid "Play selected animation backwards from end. (Shift+A)"
+msgstr ""
+
+#: tools/editor/plugins/animation_player_editor_plugin.cpp
+msgid "Stop animation playback. (S)"
+msgstr ""
+
+#: tools/editor/plugins/animation_player_editor_plugin.cpp
+msgid "Play selected animation from start. (Shift+D)"
+msgstr ""
+
+#: tools/editor/plugins/animation_player_editor_plugin.cpp
+msgid "Play selected animation from current pos. (D)"
+msgstr ""
+
+#: tools/editor/plugins/animation_player_editor_plugin.cpp
+msgid "Animation position (in seconds)."
+msgstr ""
+
+#: tools/editor/plugins/animation_player_editor_plugin.cpp
+msgid "Scale animation playback globally for the node."
+msgstr ""
+
+#: tools/editor/plugins/animation_player_editor_plugin.cpp
+msgid "Create new animation in player."
+msgstr ""
+
+#: tools/editor/plugins/animation_player_editor_plugin.cpp
+msgid "Load animation from disk."
+msgstr ""
+
+#: tools/editor/plugins/animation_player_editor_plugin.cpp
+msgid "Load an animation from disk."
+msgstr ""
+
+#: tools/editor/plugins/animation_player_editor_plugin.cpp
+msgid "Save the current animation"
+msgstr ""
+
+#: tools/editor/plugins/animation_player_editor_plugin.cpp
+msgid "Save As"
+msgstr ""
+
+#: tools/editor/plugins/animation_player_editor_plugin.cpp
+msgid "Display list of animations in player."
+msgstr ""
+
+#: tools/editor/plugins/animation_player_editor_plugin.cpp
+msgid "Autoplay on Load"
+msgstr ""
+
+#: tools/editor/plugins/animation_player_editor_plugin.cpp
+msgid "Edit Target Blend Times"
+msgstr ""
+
+#: tools/editor/plugins/animation_player_editor_plugin.cpp
+msgid "Animation Tools"
+msgstr ""
+
+#: tools/editor/plugins/animation_player_editor_plugin.cpp
+msgid "Copy Animation"
+msgstr ""
+
+#: tools/editor/plugins/animation_player_editor_plugin.cpp
+msgid "Create New Animation"
+msgstr ""
+
+#: tools/editor/plugins/animation_player_editor_plugin.cpp
+msgid "Animation Name:"
+msgstr ""
+
+#: tools/editor/plugins/animation_player_editor_plugin.cpp
+#: tools/editor/plugins/resource_preloader_editor_plugin.cpp
+#: tools/editor/plugins/sample_library_editor_plugin.cpp
+#: tools/editor/plugins/sprite_frames_editor_plugin.cpp
+#: tools/editor/property_editor.cpp tools/editor/script_create_dialog.cpp
+msgid "Error!"
+msgstr ""
+
+#: tools/editor/plugins/animation_player_editor_plugin.cpp
+msgid "Blend Times:"
+msgstr ""
+
+#: tools/editor/plugins/animation_player_editor_plugin.cpp
+msgid "Next (Auto Queue):"
+msgstr ""
+
+#: tools/editor/plugins/animation_player_editor_plugin.cpp
+msgid "Cross-Animation Blend Times"
+msgstr ""
+
+#: tools/editor/plugins/animation_player_editor_plugin.cpp
+#: tools/editor/plugins/canvas_item_editor_plugin.cpp
+msgid "Animation"
+msgstr ""
+
+#: tools/editor/plugins/animation_tree_editor_plugin.cpp
+msgid "New name:"
+msgstr ""
+
+#: tools/editor/plugins/animation_tree_editor_plugin.cpp
+#: tools/editor/plugins/multimesh_editor_plugin.cpp
+msgid "Scale:"
+msgstr ""
+
+#: tools/editor/plugins/animation_tree_editor_plugin.cpp
+msgid "Fade In (s):"
+msgstr ""
+
+#: tools/editor/plugins/animation_tree_editor_plugin.cpp
+msgid "Fade Out (s):"
+msgstr ""
+
+#: tools/editor/plugins/animation_tree_editor_plugin.cpp
+msgid "Blend"
+msgstr ""
+
+#: tools/editor/plugins/animation_tree_editor_plugin.cpp
+msgid "Mix"
+msgstr ""
+
+#: tools/editor/plugins/animation_tree_editor_plugin.cpp
+msgid "Auto Restart:"
+msgstr ""
+
+#: tools/editor/plugins/animation_tree_editor_plugin.cpp
+msgid "Restart (s):"
+msgstr ""
+
+#: tools/editor/plugins/animation_tree_editor_plugin.cpp
+msgid "Random Restart (s):"
+msgstr ""
+
+#: tools/editor/plugins/animation_tree_editor_plugin.cpp
+msgid "Start!"
+msgstr ""
+
+#: tools/editor/plugins/animation_tree_editor_plugin.cpp
+#: tools/editor/plugins/multimesh_editor_plugin.cpp
+msgid "Amount:"
+msgstr ""
+
+#: tools/editor/plugins/animation_tree_editor_plugin.cpp
+msgid "Blend:"
+msgstr ""
+
+#: tools/editor/plugins/animation_tree_editor_plugin.cpp
+msgid "Blend 0:"
+msgstr ""
+
+#: tools/editor/plugins/animation_tree_editor_plugin.cpp
+msgid "Blend 1:"
+msgstr ""
+
+#: tools/editor/plugins/animation_tree_editor_plugin.cpp
+msgid "X-Fade Time (s):"
+msgstr ""
+
+#: tools/editor/plugins/animation_tree_editor_plugin.cpp
+msgid "Current:"
+msgstr ""
+
+#: tools/editor/plugins/animation_tree_editor_plugin.cpp
+msgid "Add Input"
+msgstr ""
+
+#: tools/editor/plugins/animation_tree_editor_plugin.cpp
+msgid "Clear Auto-Advance"
+msgstr ""
+
+#: tools/editor/plugins/animation_tree_editor_plugin.cpp
+msgid "Set Auto-Advance"
+msgstr ""
+
+#: tools/editor/plugins/animation_tree_editor_plugin.cpp
+msgid "Delete Input"
+msgstr ""
+
+#: tools/editor/plugins/animation_tree_editor_plugin.cpp
+msgid "Rename"
+msgstr ""
+
+#: tools/editor/plugins/animation_tree_editor_plugin.cpp
+msgid "Animation tree is valid."
+msgstr ""
+
+#: tools/editor/plugins/animation_tree_editor_plugin.cpp
+msgid "Animation tree is invalid."
+msgstr ""
+
+#: tools/editor/plugins/animation_tree_editor_plugin.cpp
+msgid "Animation Node"
+msgstr ""
+
+#: tools/editor/plugins/animation_tree_editor_plugin.cpp
+msgid "OneShot Node"
+msgstr ""
+
+#: tools/editor/plugins/animation_tree_editor_plugin.cpp
+msgid "Mix Node"
+msgstr ""
+
+#: tools/editor/plugins/animation_tree_editor_plugin.cpp
+msgid "Blend2 Node"
+msgstr ""
+
+#: tools/editor/plugins/animation_tree_editor_plugin.cpp
+msgid "Blend3 Node"
+msgstr ""
+
+#: tools/editor/plugins/animation_tree_editor_plugin.cpp
+msgid "Blend4 Node"
+msgstr ""
+
+#: tools/editor/plugins/animation_tree_editor_plugin.cpp
+msgid "TimeScale Node"
+msgstr ""
+
+#: tools/editor/plugins/animation_tree_editor_plugin.cpp
+msgid "TimeSeek Node"
+msgstr ""
+
+#: tools/editor/plugins/animation_tree_editor_plugin.cpp
+msgid "Transition Node"
+msgstr ""
+
+#: tools/editor/plugins/animation_tree_editor_plugin.cpp
+msgid "Import Animations.."
+msgstr ""
+
+#: tools/editor/plugins/animation_tree_editor_plugin.cpp
+msgid "Edit Node Filters"
+msgstr ""
+
+#: tools/editor/plugins/animation_tree_editor_plugin.cpp
+msgid "Filters.."
+msgstr ""
+
+#: tools/editor/plugins/baked_light_baker.cpp
+msgid "Parsing %d Triangles:"
+msgstr ""
+
+#: tools/editor/plugins/baked_light_baker.cpp
+msgid "Triangle #"
+msgstr ""
+
+#: tools/editor/plugins/baked_light_baker.cpp
+msgid "Light Baker Setup:"
+msgstr ""
+
+#: tools/editor/plugins/baked_light_baker.cpp
+msgid "Parsing Geometry"
+msgstr ""
+
+#: tools/editor/plugins/baked_light_baker.cpp
+msgid "Fixing Lights"
+msgstr ""
+
+#: tools/editor/plugins/baked_light_baker.cpp
+msgid "Making BVH"
+msgstr ""
+
+#: tools/editor/plugins/baked_light_baker.cpp
+msgid "Creating Light Octree"
+msgstr ""
+
+#: tools/editor/plugins/baked_light_baker.cpp
+msgid "Creating Octree Texture"
+msgstr ""
+
+#: tools/editor/plugins/baked_light_baker.cpp
+msgid "Transfer to Lightmaps:"
+msgstr ""
+
+#: tools/editor/plugins/baked_light_baker.cpp
+msgid "Allocating Texture #"
+msgstr ""
+
+#: tools/editor/plugins/baked_light_baker.cpp
+msgid "Baking Triangle #"
+msgstr ""
+
+#: tools/editor/plugins/baked_light_baker.cpp
+msgid "Post-Processing Texture #"
+msgstr ""
+
+#: tools/editor/plugins/baked_light_editor_plugin.cpp
+msgid "Bake!"
+msgstr ""
+
+#: tools/editor/plugins/baked_light_editor_plugin.cpp
+msgid "Reset the lightmap octree baking process (start over)."
+msgstr ""
+
+#: tools/editor/plugins/camera_editor_plugin.cpp
+#: tools/editor/plugins/sample_library_editor_plugin.cpp
+msgid "Preview"
+msgstr ""
+
+#: tools/editor/plugins/canvas_item_editor_plugin.cpp
+msgid "Configure Snap"
+msgstr ""
+
+#: tools/editor/plugins/canvas_item_editor_plugin.cpp
+#: tools/editor/plugins/polygon_2d_editor_plugin.cpp
+msgid "Grid Offset:"
+msgstr ""
+
+#: tools/editor/plugins/canvas_item_editor_plugin.cpp
+#: tools/editor/plugins/polygon_2d_editor_plugin.cpp
+msgid "Grid Step:"
+msgstr ""
+
+#: tools/editor/plugins/canvas_item_editor_plugin.cpp
+msgid "Rotation Offset:"
+msgstr ""
+
+#: tools/editor/plugins/canvas_item_editor_plugin.cpp
+msgid "Rotation Step:"
+msgstr ""
+
+#: tools/editor/plugins/canvas_item_editor_plugin.cpp
+msgid "Move Pivot"
+msgstr ""
+
+#: tools/editor/plugins/canvas_item_editor_plugin.cpp
+msgid "Move Action"
+msgstr ""
+
+#: tools/editor/plugins/canvas_item_editor_plugin.cpp
+msgid "Edit IK Chain"
+msgstr ""
+
+#: tools/editor/plugins/canvas_item_editor_plugin.cpp
+msgid "Edit CanvasItem"
+msgstr ""
+
+#: tools/editor/plugins/canvas_item_editor_plugin.cpp
+msgid "Change Anchors"
+msgstr ""
+
+#: tools/editor/plugins/canvas_item_editor_plugin.cpp
+msgid "Zoom (%):"
+msgstr ""
+
+#: tools/editor/plugins/canvas_item_editor_plugin.cpp
+msgid "Paste Pose"
+msgstr ""
+
+#: tools/editor/plugins/canvas_item_editor_plugin.cpp
+#, fuzzy
+msgid "Select Mode"
+msgstr "انتخاب همه"
+
+#: tools/editor/plugins/canvas_item_editor_plugin.cpp
+msgid "Drag: Rotate"
+msgstr ""
+
+#: tools/editor/plugins/canvas_item_editor_plugin.cpp
+msgid "Alt+Drag: Move"
+msgstr ""
+
+#: tools/editor/plugins/canvas_item_editor_plugin.cpp
+msgid "Press 'v' to Change Pivot, 'Shift+v' to Drag Pivot (while moving)."
+msgstr ""
+
+#: tools/editor/plugins/canvas_item_editor_plugin.cpp
+msgid "Alt+RMB: Depth list selection"
+msgstr ""
+
+#: tools/editor/plugins/canvas_item_editor_plugin.cpp
+msgid "Move Mode"
+msgstr ""
+
+#: tools/editor/plugins/canvas_item_editor_plugin.cpp
+msgid "Rotate Mode"
+msgstr ""
+
+#: tools/editor/plugins/canvas_item_editor_plugin.cpp
+#: tools/editor/plugins/spatial_editor_plugin.cpp
+msgid ""
+"Show a list of all objects at the position clicked\n"
+"(same as Alt+RMB in select mode)."
+msgstr ""
+
+#: tools/editor/plugins/canvas_item_editor_plugin.cpp
+msgid "Click to change object's rotation pivot."
+msgstr ""
+
+#: tools/editor/plugins/canvas_item_editor_plugin.cpp
+msgid "Pan Mode"
+msgstr ""
+
+#: tools/editor/plugins/canvas_item_editor_plugin.cpp
+msgid "Lock the selected object in place (can't be moved)."
+msgstr ""
+
+#: tools/editor/plugins/canvas_item_editor_plugin.cpp
+msgid "Unlock the selected object (can be moved)."
+msgstr ""
+
+#: tools/editor/plugins/canvas_item_editor_plugin.cpp
+msgid "Makes sure the object's children are not selectable."
+msgstr ""
+
+#: tools/editor/plugins/canvas_item_editor_plugin.cpp
+msgid "Restores the object's children's ability to be selected."
+msgstr ""
+
+#: tools/editor/plugins/canvas_item_editor_plugin.cpp
+#: tools/editor/plugins/spatial_editor_plugin.cpp
+msgid "Use Snap"
+msgstr ""
+
+#: tools/editor/plugins/canvas_item_editor_plugin.cpp
+#: tools/editor/plugins/polygon_2d_editor_plugin.cpp
+msgid "Show Grid"
+msgstr ""
+
+#: tools/editor/plugins/canvas_item_editor_plugin.cpp
+msgid "Use Rotation Snap"
+msgstr ""
+
+#: tools/editor/plugins/canvas_item_editor_plugin.cpp
+msgid "Snap Relative"
+msgstr ""
+
+#: tools/editor/plugins/canvas_item_editor_plugin.cpp
+#: tools/editor/plugins/spatial_editor_plugin.cpp
+msgid "Configure Snap.."
+msgstr ""
+
+#: tools/editor/plugins/canvas_item_editor_plugin.cpp
+msgid "Use Pixel Snap"
+msgstr ""
+
+#: tools/editor/plugins/canvas_item_editor_plugin.cpp
+msgid "Expand to Parent"
+msgstr ""
+
+#: tools/editor/plugins/canvas_item_editor_plugin.cpp
+msgid "Skeleton.."
+msgstr ""
+
+#: tools/editor/plugins/canvas_item_editor_plugin.cpp
+msgid "Make Bones"
+msgstr ""
+
+#: tools/editor/plugins/canvas_item_editor_plugin.cpp
+msgid "Clear Bones"
+msgstr ""
+
+#: tools/editor/plugins/canvas_item_editor_plugin.cpp
+msgid "Make IK Chain"
+msgstr ""
+
+#: tools/editor/plugins/canvas_item_editor_plugin.cpp
+msgid "Clear IK Chain"
+msgstr ""
+
+#: tools/editor/plugins/canvas_item_editor_plugin.cpp
+#: tools/editor/plugins/spatial_editor_plugin.cpp
+msgid "View"
+msgstr ""
+
+#: tools/editor/plugins/canvas_item_editor_plugin.cpp
+msgid "Zoom Reset"
+msgstr ""
+
+#: tools/editor/plugins/canvas_item_editor_plugin.cpp
+msgid "Zoom Set.."
+msgstr ""
+
+#: tools/editor/plugins/canvas_item_editor_plugin.cpp
+msgid "Center Selection"
+msgstr ""
+
+#: tools/editor/plugins/canvas_item_editor_plugin.cpp
+msgid "Frame Selection"
+msgstr ""
+
+#: tools/editor/plugins/canvas_item_editor_plugin.cpp
+msgid "Anchor"
+msgstr ""
+
+#: tools/editor/plugins/canvas_item_editor_plugin.cpp
+msgid "Insert Keys"
+msgstr ""
+
+#: tools/editor/plugins/canvas_item_editor_plugin.cpp
+msgid "Insert Key"
+msgstr ""
+
+#: tools/editor/plugins/canvas_item_editor_plugin.cpp
+msgid "Insert Key (Existing Tracks)"
+msgstr ""
+
+#: tools/editor/plugins/canvas_item_editor_plugin.cpp
+msgid "Copy Pose"
+msgstr ""
+
+#: tools/editor/plugins/canvas_item_editor_plugin.cpp
+msgid "Clear Pose"
+msgstr ""
+
+#: tools/editor/plugins/canvas_item_editor_plugin.cpp
+msgid "Set a Value"
+msgstr ""
+
+#: tools/editor/plugins/canvas_item_editor_plugin.cpp
+msgid "Snap (Pixels):"
+msgstr ""
+
+#: tools/editor/plugins/collision_polygon_2d_editor_plugin.cpp
+#: tools/editor/plugins/light_occluder_2d_editor_plugin.cpp
+#: tools/editor/plugins/navigation_polygon_editor_plugin.cpp
+#: tools/editor/plugins/polygon_2d_editor_plugin.cpp
+msgid "Create Poly"
+msgstr ""
+
+#: tools/editor/plugins/collision_polygon_2d_editor_plugin.cpp
+#: tools/editor/plugins/collision_polygon_editor_plugin.cpp
+#: tools/editor/plugins/light_occluder_2d_editor_plugin.cpp
+#: tools/editor/plugins/navigation_polygon_editor_plugin.cpp
+#: tools/editor/plugins/path_2d_editor_plugin.cpp
+#: tools/editor/plugins/polygon_2d_editor_plugin.cpp
+msgid "Edit Poly"
+msgstr ""
+
+#: tools/editor/plugins/collision_polygon_2d_editor_plugin.cpp
+#: tools/editor/plugins/collision_polygon_editor_plugin.cpp
+#: tools/editor/plugins/light_occluder_2d_editor_plugin.cpp
+#: tools/editor/plugins/navigation_polygon_editor_plugin.cpp
+#: tools/editor/plugins/path_2d_editor_plugin.cpp
+#: tools/editor/plugins/polygon_2d_editor_plugin.cpp
+msgid "Edit Poly (Remove Point)"
+msgstr ""
+
+#: tools/editor/plugins/collision_polygon_2d_editor_plugin.cpp
+#: tools/editor/plugins/light_occluder_2d_editor_plugin.cpp
+#: tools/editor/plugins/navigation_polygon_editor_plugin.cpp
+msgid "Create a new polygon from scratch."
+msgstr ""
+
+#: tools/editor/plugins/collision_polygon_editor_plugin.cpp
+msgid "Create Poly3D"
+msgstr ""
+
+#: tools/editor/plugins/collision_shape_2d_editor_plugin.cpp
+msgid "Set Handle"
+msgstr ""
+
+#: tools/editor/plugins/color_ramp_editor_plugin.cpp
+msgid "Add/Remove Color Ramp Point"
+msgstr ""
+
+#: tools/editor/plugins/color_ramp_editor_plugin.cpp
+#: tools/editor/plugins/shader_graph_editor_plugin.cpp
+msgid "Modify Color Ramp"
+msgstr ""
+
+#: tools/editor/plugins/cube_grid_theme_editor_plugin.cpp
+msgid "Creating Mesh Library"
+msgstr ""
+
+#: tools/editor/plugins/cube_grid_theme_editor_plugin.cpp
+msgid "Thumbnail.."
+msgstr ""
+
+#: tools/editor/plugins/cube_grid_theme_editor_plugin.cpp
+msgid "Remove item %d?"
+msgstr ""
+
+#: tools/editor/plugins/cube_grid_theme_editor_plugin.cpp
+#: tools/editor/plugins/theme_editor_plugin.cpp
+#: tools/editor/plugins/tile_set_editor_plugin.cpp
+msgid "Add Item"
+msgstr ""
+
+#: tools/editor/plugins/cube_grid_theme_editor_plugin.cpp
+msgid "Remove Selected Item"
+msgstr ""
+
+#: tools/editor/plugins/cube_grid_theme_editor_plugin.cpp
+msgid "Import from Scene"
+msgstr ""
+
+#: tools/editor/plugins/cube_grid_theme_editor_plugin.cpp
+msgid "Update from Scene"
+msgstr ""
+
+#: tools/editor/plugins/item_list_editor_plugin.cpp
+msgid "Item %d"
+msgstr ""
+
+#: tools/editor/plugins/item_list_editor_plugin.cpp
+msgid "Items"
+msgstr ""
+
+#: tools/editor/plugins/item_list_editor_plugin.cpp
+msgid "Item List Editor"
+msgstr ""
+
+#: tools/editor/plugins/light_occluder_2d_editor_plugin.cpp
+msgid "Create Occluder Polygon"
+msgstr ""
+
+#: tools/editor/plugins/light_occluder_2d_editor_plugin.cpp
+#: tools/editor/plugins/navigation_polygon_editor_plugin.cpp
+msgid "Edit existing polygon:"
+msgstr ""
+
+#: tools/editor/plugins/light_occluder_2d_editor_plugin.cpp
+#: tools/editor/plugins/navigation_polygon_editor_plugin.cpp
+msgid "LMB: Move Point."
+msgstr ""
+
+#: tools/editor/plugins/light_occluder_2d_editor_plugin.cpp
+#: tools/editor/plugins/navigation_polygon_editor_plugin.cpp
+msgid "Ctrl+LMB: Split Segment."
+msgstr ""
+
+#: tools/editor/plugins/light_occluder_2d_editor_plugin.cpp
+#: tools/editor/plugins/navigation_polygon_editor_plugin.cpp
+msgid "RMB: Erase Point."
+msgstr ""
+
+#: tools/editor/plugins/mesh_instance_editor_plugin.cpp
+msgid "Mesh is empty!"
+msgstr ""
+
+#: tools/editor/plugins/mesh_instance_editor_plugin.cpp
+msgid "Create Static Trimesh Body"
+msgstr ""
+
+#: tools/editor/plugins/mesh_instance_editor_plugin.cpp
+msgid "Create Static Convex Body"
+msgstr ""
+
+#: tools/editor/plugins/mesh_instance_editor_plugin.cpp
+msgid "This doesn't work on scene root!"
+msgstr ""
+
+#: tools/editor/plugins/mesh_instance_editor_plugin.cpp
+msgid "Create Trimesh Shape"
+msgstr ""
+
+#: tools/editor/plugins/mesh_instance_editor_plugin.cpp
+msgid "Create Convex Shape"
+msgstr ""
+
+#: tools/editor/plugins/mesh_instance_editor_plugin.cpp
+msgid "Create Navigation Mesh"
+msgstr ""
+
+#: tools/editor/plugins/mesh_instance_editor_plugin.cpp
+msgid "MeshInstance lacks a Mesh!"
+msgstr ""
+
+#: tools/editor/plugins/mesh_instance_editor_plugin.cpp
+msgid "Mesh has not surface to create outlines from!"
+msgstr ""
+
+#: tools/editor/plugins/mesh_instance_editor_plugin.cpp
+msgid "Could not create outline!"
+msgstr ""
+
+#: tools/editor/plugins/mesh_instance_editor_plugin.cpp
+msgid "Create Outline"
+msgstr ""
+
+#: tools/editor/plugins/mesh_instance_editor_plugin.cpp
+msgid "Create Trimesh Static Body"
+msgstr ""
+
+#: tools/editor/plugins/mesh_instance_editor_plugin.cpp
+msgid "Create Convex Static Body"
+msgstr ""
+
+#: tools/editor/plugins/mesh_instance_editor_plugin.cpp
+msgid "Create Trimesh Collision Sibling"
+msgstr ""
+
+#: tools/editor/plugins/mesh_instance_editor_plugin.cpp
+msgid "Create Convex Collision Sibling"
+msgstr ""
+
+#: tools/editor/plugins/mesh_instance_editor_plugin.cpp
+msgid "Create Outline Mesh.."
+msgstr ""
+
+#: tools/editor/plugins/mesh_instance_editor_plugin.cpp
+msgid "Create Outline Mesh"
+msgstr ""
+
+#: tools/editor/plugins/mesh_instance_editor_plugin.cpp
+msgid "Outline Size:"
+msgstr ""
+
+#: tools/editor/plugins/multimesh_editor_plugin.cpp
+msgid "No mesh source specified (and no MultiMesh set in node)."
+msgstr ""
+
+#: tools/editor/plugins/multimesh_editor_plugin.cpp
+msgid "No mesh source specified (and MultiMesh contains no Mesh)."
+msgstr ""
+
+#: tools/editor/plugins/multimesh_editor_plugin.cpp
+msgid "Mesh source is invalid (invalid path)."
+msgstr ""
+
+#: tools/editor/plugins/multimesh_editor_plugin.cpp
+msgid "Mesh source is invalid (not a MeshInstance)."
+msgstr ""
+
+#: tools/editor/plugins/multimesh_editor_plugin.cpp
+msgid "Mesh source is invalid (contains no Mesh resource)."
+msgstr ""
+
+#: tools/editor/plugins/multimesh_editor_plugin.cpp
+msgid "No surface source specified."
+msgstr ""
+
+#: tools/editor/plugins/multimesh_editor_plugin.cpp
+msgid "Surface source is invalid (invalid path)."
+msgstr ""
+
+#: tools/editor/plugins/multimesh_editor_plugin.cpp
+msgid "Surface source is invalid (no geometry)."
+msgstr ""
+
+#: tools/editor/plugins/multimesh_editor_plugin.cpp
+msgid "Surface source is invalid (no faces)."
+msgstr ""
+
+#: tools/editor/plugins/multimesh_editor_plugin.cpp
+msgid "Parent has no solid faces to populate."
+msgstr ""
+
+#: tools/editor/plugins/multimesh_editor_plugin.cpp
+msgid "Couldn't map area."
+msgstr ""
+
+#: tools/editor/plugins/multimesh_editor_plugin.cpp
+msgid "Select a Source Mesh:"
+msgstr ""
+
+#: tools/editor/plugins/multimesh_editor_plugin.cpp
+msgid "Select a Target Surface:"
+msgstr ""
+
+#: tools/editor/plugins/multimesh_editor_plugin.cpp
+msgid "Populate Surface"
+msgstr ""
+
+#: tools/editor/plugins/multimesh_editor_plugin.cpp
+msgid "Populate MultiMesh"
+msgstr ""
+
+#: tools/editor/plugins/multimesh_editor_plugin.cpp
+msgid "Target Surface:"
+msgstr ""
+
+#: tools/editor/plugins/multimesh_editor_plugin.cpp
+msgid "Source Mesh:"
+msgstr ""
+
+#: tools/editor/plugins/multimesh_editor_plugin.cpp
+msgid "X-Axis"
+msgstr ""
+
+#: tools/editor/plugins/multimesh_editor_plugin.cpp
+msgid "Y-Axis"
+msgstr ""
+
+#: tools/editor/plugins/multimesh_editor_plugin.cpp
+msgid "Z-Axis"
+msgstr ""
+
+#: tools/editor/plugins/multimesh_editor_plugin.cpp
+msgid "Mesh Up Axis:"
+msgstr ""
+
+#: tools/editor/plugins/multimesh_editor_plugin.cpp
+msgid "Random Rotation:"
+msgstr ""
+
+#: tools/editor/plugins/multimesh_editor_plugin.cpp
+msgid "Random Tilt:"
+msgstr ""
+
+#: tools/editor/plugins/multimesh_editor_plugin.cpp
+msgid "Random Scale:"
+msgstr ""
+
+#: tools/editor/plugins/multimesh_editor_plugin.cpp
+msgid "Populate"
+msgstr ""
+
+#: tools/editor/plugins/navigation_polygon_editor_plugin.cpp
+msgid "Create Navigation Polygon"
+msgstr ""
+
+#: tools/editor/plugins/navigation_polygon_editor_plugin.cpp
+msgid "Remove Poly And Point"
+msgstr ""
+
+#: tools/editor/plugins/particles_2d_editor_plugin.cpp
+msgid "Error loading image:"
+msgstr ""
+
+#: tools/editor/plugins/particles_2d_editor_plugin.cpp
+msgid "No pixels with transparency > 128 in image.."
+msgstr ""
+
+#: tools/editor/plugins/particles_2d_editor_plugin.cpp
+msgid "Set Emission Mask"
+msgstr ""
+
+#: tools/editor/plugins/particles_2d_editor_plugin.cpp
+msgid "Clear Emission Mask"
+msgstr ""
+
+#: tools/editor/plugins/particles_2d_editor_plugin.cpp
+msgid "Load Emission Mask"
+msgstr ""
+
+#: tools/editor/plugins/particles_2d_editor_plugin.cpp
+msgid "Generated Point Count:"
+msgstr ""
+
+#: tools/editor/plugins/particles_editor_plugin.cpp
+msgid "Node does not contain geometry."
+msgstr ""
+
+#: tools/editor/plugins/particles_editor_plugin.cpp
+msgid "Node does not contain geometry (faces)."
+msgstr ""
+
+#: tools/editor/plugins/particles_editor_plugin.cpp
+msgid "Faces contain no area!"
+msgstr ""
+
+#: tools/editor/plugins/particles_editor_plugin.cpp
+msgid "No faces!"
+msgstr ""
+
+#: tools/editor/plugins/particles_editor_plugin.cpp
+msgid "Generate AABB"
+msgstr ""
+
+#: tools/editor/plugins/particles_editor_plugin.cpp
+msgid "Create Emitter From Mesh"
+msgstr ""
+
+#: tools/editor/plugins/particles_editor_plugin.cpp
+msgid "Create Emitter From Node"
+msgstr ""
+
+#: tools/editor/plugins/particles_editor_plugin.cpp
+msgid "Clear Emitter"
+msgstr ""
+
+#: tools/editor/plugins/particles_editor_plugin.cpp
+msgid "Create Emitter"
+msgstr ""
+
+#: tools/editor/plugins/particles_editor_plugin.cpp
+msgid "Emission Positions:"
+msgstr ""
+
+#: tools/editor/plugins/particles_editor_plugin.cpp
+msgid "Emission Fill:"
+msgstr ""
+
+#: tools/editor/plugins/particles_editor_plugin.cpp
+msgid "Surface"
+msgstr ""
+
+#: tools/editor/plugins/particles_editor_plugin.cpp
+msgid "Volume"
+msgstr ""
+
+#: tools/editor/plugins/path_2d_editor_plugin.cpp
+msgid "Remove Point from Curve"
+msgstr ""
+
+#: tools/editor/plugins/path_2d_editor_plugin.cpp
+#: tools/editor/plugins/path_editor_plugin.cpp
+msgid "Add Point to Curve"
+msgstr ""
+
+#: tools/editor/plugins/path_2d_editor_plugin.cpp
+msgid "Move Point in Curve"
+msgstr ""
+
+#: tools/editor/plugins/path_2d_editor_plugin.cpp
+msgid "Move In-Control in Curve"
+msgstr ""
+
+#: tools/editor/plugins/path_2d_editor_plugin.cpp
+msgid "Move Out-Control in Curve"
+msgstr ""
+
+#: tools/editor/plugins/path_2d_editor_plugin.cpp
+#: tools/editor/plugins/path_editor_plugin.cpp
+msgid "Select Points"
+msgstr ""
+
+#: tools/editor/plugins/path_2d_editor_plugin.cpp
+#: tools/editor/plugins/path_editor_plugin.cpp
+msgid "Shift+Drag: Select Control Points"
+msgstr ""
+
+#: tools/editor/plugins/path_2d_editor_plugin.cpp
+#: tools/editor/plugins/path_editor_plugin.cpp
+msgid "Click: Add Point"
+msgstr ""
+
+#: tools/editor/plugins/path_2d_editor_plugin.cpp
+#: tools/editor/plugins/path_editor_plugin.cpp
+msgid "Right Click: Delete Point"
+msgstr ""
+
+#: tools/editor/plugins/path_2d_editor_plugin.cpp
+msgid "Select Control Points (Shift+Drag)"
+msgstr ""
+
+#: tools/editor/plugins/path_2d_editor_plugin.cpp
+#: tools/editor/plugins/path_editor_plugin.cpp
+msgid "Add Point (in empty space)"
+msgstr ""
+
+#: tools/editor/plugins/path_2d_editor_plugin.cpp
+#: tools/editor/plugins/path_editor_plugin.cpp
+msgid "Split Segment (in curve)"
+msgstr ""
+
+#: tools/editor/plugins/path_2d_editor_plugin.cpp
+#: tools/editor/plugins/path_editor_plugin.cpp
+msgid "Delete Point"
+msgstr ""
+
+#: tools/editor/plugins/path_2d_editor_plugin.cpp
+#: tools/editor/plugins/path_editor_plugin.cpp
+msgid "Close Curve"
+msgstr ""
+
+#: tools/editor/plugins/path_editor_plugin.cpp
+msgid "Curve Point #"
+msgstr ""
+
+#: tools/editor/plugins/path_editor_plugin.cpp
+msgid "Set Curve Point Pos"
+msgstr ""
+
+#: tools/editor/plugins/path_editor_plugin.cpp
+msgid "Set Curve In Pos"
+msgstr ""
+
+#: tools/editor/plugins/path_editor_plugin.cpp
+msgid "Set Curve Out Pos"
+msgstr ""
+
+#: tools/editor/plugins/path_editor_plugin.cpp
+msgid "Split Path"
+msgstr ""
+
+#: tools/editor/plugins/path_editor_plugin.cpp
+msgid "Remove Path Point"
+msgstr ""
+
+#: tools/editor/plugins/polygon_2d_editor_plugin.cpp
+msgid "Create UV Map"
+msgstr ""
+
+#: tools/editor/plugins/polygon_2d_editor_plugin.cpp
+msgid "Transform UV Map"
+msgstr ""
+
+#: tools/editor/plugins/polygon_2d_editor_plugin.cpp
+msgid "Polygon 2D UV Editor"
+msgstr ""
+
+#: tools/editor/plugins/polygon_2d_editor_plugin.cpp
+msgid "Move Point"
+msgstr ""
+
+#: tools/editor/plugins/polygon_2d_editor_plugin.cpp
+msgid "Ctrl: Rotate"
+msgstr ""
+
+#: tools/editor/plugins/polygon_2d_editor_plugin.cpp
+msgid "Shift: Move All"
+msgstr ""
+
+#: tools/editor/plugins/polygon_2d_editor_plugin.cpp
+msgid "Shift+Ctrl: Scale"
+msgstr ""
+
+#: tools/editor/plugins/polygon_2d_editor_plugin.cpp
+msgid "Move Polygon"
+msgstr ""
+
+#: tools/editor/plugins/polygon_2d_editor_plugin.cpp
+msgid "Rotate Polygon"
+msgstr ""
+
+#: tools/editor/plugins/polygon_2d_editor_plugin.cpp
+msgid "Scale Polygon"
+msgstr ""
+
+#: tools/editor/plugins/polygon_2d_editor_plugin.cpp
+msgid "Polygon->UV"
+msgstr ""
+
+#: tools/editor/plugins/polygon_2d_editor_plugin.cpp
+msgid "UV->Polygon"
+msgstr ""
+
+#: tools/editor/plugins/polygon_2d_editor_plugin.cpp
+msgid "Clear UV"
+msgstr ""
+
+#: tools/editor/plugins/polygon_2d_editor_plugin.cpp
+#: tools/editor/plugins/spatial_editor_plugin.cpp
+msgid "Snap"
+msgstr ""
+
+#: tools/editor/plugins/polygon_2d_editor_plugin.cpp
+msgid "Enable Snap"
+msgstr ""
+
+#: tools/editor/plugins/polygon_2d_editor_plugin.cpp
+msgid "Grid"
+msgstr ""
+
+#: tools/editor/plugins/resource_preloader_editor_plugin.cpp
+msgid "ERROR: Couldn't load resource!"
+msgstr ""
+
+#: tools/editor/plugins/resource_preloader_editor_plugin.cpp
+msgid "Add Resource"
+msgstr ""
+
+#: tools/editor/plugins/resource_preloader_editor_plugin.cpp
+msgid "Rename Resource"
+msgstr ""
+
+#: tools/editor/plugins/resource_preloader_editor_plugin.cpp
+#: tools/editor/plugins/sprite_frames_editor_plugin.cpp
+msgid "Delete Resource"
+msgstr ""
+
+#: tools/editor/plugins/resource_preloader_editor_plugin.cpp
+msgid "Resource clipboard is empty!"
+msgstr ""
+
+#: tools/editor/plugins/resource_preloader_editor_plugin.cpp
+#: tools/editor/plugins/sprite_frames_editor_plugin.cpp
+msgid "Load Resource"
+msgstr ""
+
+#: tools/editor/plugins/rich_text_editor_plugin.cpp
+msgid "Parse BBCode"
+msgstr ""
+
+#: tools/editor/plugins/sample_editor_plugin.cpp
+msgid "Length:"
+msgstr ""
+
+#: tools/editor/plugins/sample_library_editor_plugin.cpp
+msgid "Open Sample File(s)"
+msgstr ""
+
+#: tools/editor/plugins/sample_library_editor_plugin.cpp
+msgid "ERROR: Couldn't load sample!"
+msgstr ""
+
+#: tools/editor/plugins/sample_library_editor_plugin.cpp
+msgid "Add Sample"
+msgstr ""
+
+#: tools/editor/plugins/sample_library_editor_plugin.cpp
+msgid "Rename Sample"
+msgstr ""
+
+#: tools/editor/plugins/sample_library_editor_plugin.cpp
+msgid "Delete Sample"
+msgstr ""
+
+#: tools/editor/plugins/sample_library_editor_plugin.cpp
+msgid "16 Bits"
+msgstr ""
+
+#: tools/editor/plugins/sample_library_editor_plugin.cpp
+msgid "8 Bits"
+msgstr ""
+
+#: tools/editor/plugins/sample_library_editor_plugin.cpp
+msgid "Stereo"
+msgstr ""
+
+#: tools/editor/plugins/sample_library_editor_plugin.cpp
+msgid "Mono"
+msgstr ""
+
+#: tools/editor/plugins/sample_library_editor_plugin.cpp
+#: tools/editor/script_editor_debugger.cpp
+msgid "Format"
+msgstr ""
+
+#: tools/editor/plugins/sample_library_editor_plugin.cpp
+msgid "Pitch"
+msgstr ""
+
+#: tools/editor/plugins/script_editor_plugin.cpp
+msgid "Error while saving theme"
+msgstr ""
+
+#: tools/editor/plugins/script_editor_plugin.cpp
+msgid "Error saving"
+msgstr ""
+
+#: tools/editor/plugins/script_editor_plugin.cpp
+msgid "Error importing theme"
+msgstr ""
+
+#: tools/editor/plugins/script_editor_plugin.cpp
+msgid "Error importing"
+msgstr ""
+
+#: tools/editor/plugins/script_editor_plugin.cpp
+msgid "Import Theme"
+msgstr ""
+
+#: tools/editor/plugins/script_editor_plugin.cpp
+msgid "Save Theme As.."
+msgstr ""
+
+#: tools/editor/plugins/script_editor_plugin.cpp
+msgid "Next script"
+msgstr ""
+
+#: tools/editor/plugins/script_editor_plugin.cpp
+msgid "Previous script"
+msgstr ""
+
+#: tools/editor/plugins/script_editor_plugin.cpp
+#: tools/editor/project_export.cpp
+msgid "File"
+msgstr ""
+
+#: tools/editor/plugins/script_editor_plugin.cpp
+#: tools/editor/property_editor.cpp
+msgid "New"
+msgstr ""
+
+#: tools/editor/plugins/script_editor_plugin.cpp
+msgid "Save All"
+msgstr ""
+
+#: tools/editor/plugins/script_editor_plugin.cpp
+msgid "Soft Reload Script"
+msgstr ""
+
+#: tools/editor/plugins/script_editor_plugin.cpp
+msgid "History Prev"
+msgstr ""
+
+#: tools/editor/plugins/script_editor_plugin.cpp
+msgid "History Next"
+msgstr ""
+
+#: tools/editor/plugins/script_editor_plugin.cpp
+msgid "Reload Theme"
+msgstr ""
+
+#: tools/editor/plugins/script_editor_plugin.cpp
+msgid "Save Theme"
+msgstr ""
+
+#: tools/editor/plugins/script_editor_plugin.cpp
+msgid "Save Theme As"
+msgstr ""
+
+#: tools/editor/plugins/script_editor_plugin.cpp
+msgid "Close Docs"
+msgstr ""
+
+#: tools/editor/plugins/script_editor_plugin.cpp
+#: tools/editor/plugins/script_text_editor.cpp
+#: tools/editor/plugins/shader_editor_plugin.cpp
+msgid "Find.."
+msgstr ""
+
+#: tools/editor/plugins/script_editor_plugin.cpp
+#: tools/editor/plugins/script_text_editor.cpp
+#: tools/editor/plugins/shader_editor_plugin.cpp
+msgid "Find Next"
+msgstr ""
+
+#: tools/editor/plugins/script_editor_plugin.cpp
+msgid "Debug"
+msgstr ""
+
+#: tools/editor/plugins/script_editor_plugin.cpp
+#: tools/editor/script_editor_debugger.cpp
+msgid "Step Over"
+msgstr ""
+
+#: tools/editor/plugins/script_editor_plugin.cpp
+#: tools/editor/script_editor_debugger.cpp
+msgid "Step Into"
+msgstr ""
+
+#: tools/editor/plugins/script_editor_plugin.cpp
+#: tools/editor/script_editor_debugger.cpp
+msgid "Break"
+msgstr ""
+
+#: tools/editor/plugins/script_editor_plugin.cpp
+#: tools/editor/script_editor_debugger.cpp
+msgid "Continue"
+msgstr ""
+
+#: tools/editor/plugins/script_editor_plugin.cpp
+msgid "Keep Debugger Open"
+msgstr ""
+
+#: tools/editor/plugins/script_editor_plugin.cpp
+msgid "Window"
+msgstr ""
+
+#: tools/editor/plugins/script_editor_plugin.cpp
+msgid "Move Left"
+msgstr ""
+
+#: tools/editor/plugins/script_editor_plugin.cpp
+msgid "Move Right"
+msgstr ""
+
+#: tools/editor/plugins/script_editor_plugin.cpp
+msgid "Tutorials"
+msgstr ""
+
+#: tools/editor/plugins/script_editor_plugin.cpp
+msgid "Open https://godotengine.org at tutorials section."
+msgstr ""
+
+#: tools/editor/plugins/script_editor_plugin.cpp
+msgid "Classes"
+msgstr ""
+
+#: tools/editor/plugins/script_editor_plugin.cpp
+msgid "Search the class hierarchy."
+msgstr ""
+
+#: tools/editor/plugins/script_editor_plugin.cpp
+msgid "Search the reference documentation."
+msgstr ""
+
+#: tools/editor/plugins/script_editor_plugin.cpp
+msgid "Go to previous edited document."
+msgstr ""
+
+#: tools/editor/plugins/script_editor_plugin.cpp
+msgid "Go to next edited document."
+msgstr ""
+
+#: tools/editor/plugins/script_editor_plugin.cpp
+msgid "Create Script"
+msgstr ""
+
+#: tools/editor/plugins/script_editor_plugin.cpp
+msgid ""
+"The following files are newer on disk.\n"
+"What action should be taken?:"
+msgstr ""
+
+#: tools/editor/plugins/script_editor_plugin.cpp
+msgid "Reload"
+msgstr ""
+
+#: tools/editor/plugins/script_editor_plugin.cpp
+msgid "Resave"
+msgstr ""
+
+#: tools/editor/plugins/script_editor_plugin.cpp
+#: tools/editor/script_editor_debugger.cpp
+msgid "Debugger"
+msgstr ""
+
+#: tools/editor/plugins/script_editor_plugin.cpp
+msgid ""
+"Built-in scripts can only be edited when the scene they belong to is loaded"
+msgstr ""
+
+#: tools/editor/plugins/script_text_editor.cpp tools/editor/scene_tree_dock.cpp
+msgid "Move Up"
+msgstr ""
+
+#: tools/editor/plugins/script_text_editor.cpp tools/editor/scene_tree_dock.cpp
+msgid "Move Down"
+msgstr ""
+
+#: tools/editor/plugins/script_text_editor.cpp
+msgid "Indent Left"
+msgstr ""
+
+#: tools/editor/plugins/script_text_editor.cpp
+msgid "Indent Right"
+msgstr ""
+
+#: tools/editor/plugins/script_text_editor.cpp
+msgid "Toggle Comment"
+msgstr ""
+
+#: tools/editor/plugins/script_text_editor.cpp
+msgid "Clone Down"
+msgstr ""
+
+#: tools/editor/plugins/script_text_editor.cpp
+msgid "Complete Symbol"
+msgstr ""
+
+#: tools/editor/plugins/script_text_editor.cpp
+msgid "Trim Trailing Whitespace"
+msgstr ""
+
+#: tools/editor/plugins/script_text_editor.cpp
+msgid "Auto Indent"
+msgstr ""
+
+#: tools/editor/plugins/script_text_editor.cpp
+msgid "Remove All Breakpoints"
+msgstr ""
+
+#: tools/editor/plugins/script_text_editor.cpp
+msgid "Goto Next Breakpoint"
+msgstr ""
+
+#: tools/editor/plugins/script_text_editor.cpp
+msgid "Goto Previous Breakpoint"
+msgstr ""
+
+#: tools/editor/plugins/script_text_editor.cpp
+#: tools/editor/plugins/shader_editor_plugin.cpp
+msgid "Find Previous"
+msgstr ""
+
+#: tools/editor/plugins/script_text_editor.cpp
+#: tools/editor/plugins/shader_editor_plugin.cpp
+msgid "Replace.."
+msgstr ""
+
+#: tools/editor/plugins/script_text_editor.cpp
+msgid "Goto Function.."
+msgstr ""
+
+#: tools/editor/plugins/script_text_editor.cpp
+#: tools/editor/plugins/shader_editor_plugin.cpp
+msgid "Goto Line.."
+msgstr ""
+
+#: tools/editor/plugins/script_text_editor.cpp
+msgid "Contextual Help"
+msgstr ""
+
+#: tools/editor/plugins/shader_editor_plugin.cpp
+msgid "Vertex"
+msgstr ""
+
+#: tools/editor/plugins/shader_editor_plugin.cpp
+msgid "Fragment"
+msgstr ""
+
+#: tools/editor/plugins/shader_editor_plugin.cpp
+msgid "Lighting"
+msgstr ""
+
+#: tools/editor/plugins/shader_graph_editor_plugin.cpp
+msgid "Change Scalar Constant"
+msgstr ""
+
+#: tools/editor/plugins/shader_graph_editor_plugin.cpp
+msgid "Change Vec Constant"
+msgstr ""
+
+#: tools/editor/plugins/shader_graph_editor_plugin.cpp
+msgid "Change RGB Constant"
+msgstr ""
+
+#: tools/editor/plugins/shader_graph_editor_plugin.cpp
+msgid "Change Scalar Operator"
+msgstr ""
+
+#: tools/editor/plugins/shader_graph_editor_plugin.cpp
+msgid "Change Vec Operator"
+msgstr ""
+
+#: tools/editor/plugins/shader_graph_editor_plugin.cpp
+msgid "Change Vec Scalar Operator"
+msgstr ""
+
+#: tools/editor/plugins/shader_graph_editor_plugin.cpp
+msgid "Change RGB Operator"
+msgstr ""
+
+#: tools/editor/plugins/shader_graph_editor_plugin.cpp
+msgid "Toggle Rot Only"
+msgstr ""
+
+#: tools/editor/plugins/shader_graph_editor_plugin.cpp
+msgid "Change Scalar Function"
+msgstr ""
+
+#: tools/editor/plugins/shader_graph_editor_plugin.cpp
+msgid "Change Vec Function"
+msgstr ""
+
+#: tools/editor/plugins/shader_graph_editor_plugin.cpp
+msgid "Change Scalar Uniform"
+msgstr ""
+
+#: tools/editor/plugins/shader_graph_editor_plugin.cpp
+msgid "Change Vec Uniform"
+msgstr ""
+
+#: tools/editor/plugins/shader_graph_editor_plugin.cpp
+msgid "Change RGB Uniform"
+msgstr ""
+
+#: tools/editor/plugins/shader_graph_editor_plugin.cpp
+msgid "Change Default Value"
+msgstr ""
+
+#: tools/editor/plugins/shader_graph_editor_plugin.cpp
+msgid "Change XForm Uniform"
+msgstr ""
+
+#: tools/editor/plugins/shader_graph_editor_plugin.cpp
+msgid "Change Texture Uniform"
+msgstr ""
+
+#: tools/editor/plugins/shader_graph_editor_plugin.cpp
+msgid "Change Cubemap Uniform"
+msgstr ""
+
+#: tools/editor/plugins/shader_graph_editor_plugin.cpp
+msgid "Change Comment"
+msgstr ""
+
+#: tools/editor/plugins/shader_graph_editor_plugin.cpp
+msgid "Add/Remove to Color Ramp"
+msgstr ""
+
+#: tools/editor/plugins/shader_graph_editor_plugin.cpp
+msgid "Add/Remove to Curve Map"
+msgstr ""
+
+#: tools/editor/plugins/shader_graph_editor_plugin.cpp
+msgid "Modify Curve Map"
+msgstr ""
+
+#: tools/editor/plugins/shader_graph_editor_plugin.cpp
+msgid "Change Input Name"
+msgstr ""
+
+#: tools/editor/plugins/shader_graph_editor_plugin.cpp
+msgid "Connect Graph Nodes"
+msgstr ""
+
+#: tools/editor/plugins/shader_graph_editor_plugin.cpp
+msgid "Disconnect Graph Nodes"
+msgstr ""
+
+#: tools/editor/plugins/shader_graph_editor_plugin.cpp
+msgid "Remove Shader Graph Node"
+msgstr ""
+
+#: tools/editor/plugins/shader_graph_editor_plugin.cpp
+msgid "Move Shader Graph Node"
+msgstr ""
+
+#: tools/editor/plugins/shader_graph_editor_plugin.cpp
+msgid "Duplicate Graph Node(s)"
+msgstr ""
+
+#: tools/editor/plugins/shader_graph_editor_plugin.cpp
+msgid "Delete Shader Graph Node(s)"
+msgstr ""
+
+#: tools/editor/plugins/shader_graph_editor_plugin.cpp
+msgid "Error: Cyclic Connection Link"
+msgstr ""
+
+#: tools/editor/plugins/shader_graph_editor_plugin.cpp
+msgid "Error: Missing Input Connections"
+msgstr ""
+
+#: tools/editor/plugins/shader_graph_editor_plugin.cpp
+msgid "Add Shader Graph Node"
+msgstr ""
+
+#: tools/editor/plugins/spatial_editor_plugin.cpp
+msgid "Orthogonal"
+msgstr ""
+
+#: tools/editor/plugins/spatial_editor_plugin.cpp
+msgid "Perspective"
+msgstr ""
+
+#: tools/editor/plugins/spatial_editor_plugin.cpp
+msgid "Transform Aborted."
+msgstr ""
+
+#: tools/editor/plugins/spatial_editor_plugin.cpp
+msgid "X-Axis Transform."
+msgstr ""
+
+#: tools/editor/plugins/spatial_editor_plugin.cpp
+msgid "Y-Axis Transform."
+msgstr ""
+
+#: tools/editor/plugins/spatial_editor_plugin.cpp
+msgid "Z-Axis Transform."
+msgstr ""
+
+#: tools/editor/plugins/spatial_editor_plugin.cpp
+msgid "View Plane Transform."
+msgstr ""
+
+#: tools/editor/plugins/spatial_editor_plugin.cpp
+msgid "Scaling to %s%%."
+msgstr ""
+
+#: tools/editor/plugins/spatial_editor_plugin.cpp
+msgid "Rotating %s degrees."
+msgstr ""
+
+#: tools/editor/plugins/spatial_editor_plugin.cpp
+msgid "Bottom View."
+msgstr ""
+
+#: tools/editor/plugins/spatial_editor_plugin.cpp
+msgid "Bottom"
+msgstr ""
+
+#: tools/editor/plugins/spatial_editor_plugin.cpp
+msgid "Top View."
+msgstr ""
+
+#: tools/editor/plugins/spatial_editor_plugin.cpp
+msgid "Top"
+msgstr ""
+
+#: tools/editor/plugins/spatial_editor_plugin.cpp
+msgid "Rear View."
+msgstr ""
+
+#: tools/editor/plugins/spatial_editor_plugin.cpp
+msgid "Rear"
+msgstr ""
+
+#: tools/editor/plugins/spatial_editor_plugin.cpp
+msgid "Front View."
+msgstr ""
+
+#: tools/editor/plugins/spatial_editor_plugin.cpp
+msgid "Front"
+msgstr ""
+
+#: tools/editor/plugins/spatial_editor_plugin.cpp
+msgid "Left View."
+msgstr ""
+
+#: tools/editor/plugins/spatial_editor_plugin.cpp
+msgid "Left"
+msgstr ""
+
+#: tools/editor/plugins/spatial_editor_plugin.cpp
+msgid "Right View."
+msgstr ""
+
+#: tools/editor/plugins/spatial_editor_plugin.cpp
+msgid "Right"
+msgstr ""
+
+#: tools/editor/plugins/spatial_editor_plugin.cpp
+msgid "Keying is disabled (no key inserted)."
+msgstr ""
+
+#: tools/editor/plugins/spatial_editor_plugin.cpp
+msgid "Animation Key Inserted."
+msgstr ""
+
+#: tools/editor/plugins/spatial_editor_plugin.cpp
+msgid "Align with view"
+msgstr ""
+
+#: tools/editor/plugins/spatial_editor_plugin.cpp
+msgid "Environment"
+msgstr ""
+
+#: tools/editor/plugins/spatial_editor_plugin.cpp
+msgid "Audio Listener"
+msgstr ""
+
+#: tools/editor/plugins/spatial_editor_plugin.cpp
+msgid "Gizmos"
+msgstr ""
+
+#: tools/editor/plugins/spatial_editor_plugin.cpp
+msgid "XForm Dialog"
+msgstr ""
+
+#: tools/editor/plugins/spatial_editor_plugin.cpp
+msgid "No scene selected to instance!"
+msgstr ""
+
+#: tools/editor/plugins/spatial_editor_plugin.cpp
+msgid "Instance at Cursor"
+msgstr ""
+
+#: tools/editor/plugins/spatial_editor_plugin.cpp
+msgid "Could not instance scene!"
+msgstr ""
+
+#: tools/editor/plugins/spatial_editor_plugin.cpp
+msgid "Move Mode (W)"
+msgstr ""
+
+#: tools/editor/plugins/spatial_editor_plugin.cpp
+msgid "Rotate Mode (E)"
+msgstr ""
+
+#: tools/editor/plugins/spatial_editor_plugin.cpp
+msgid "Scale Mode (R)"
+msgstr ""
+
+#: tools/editor/plugins/spatial_editor_plugin.cpp
+msgid "Bottom View"
+msgstr ""
+
+#: tools/editor/plugins/spatial_editor_plugin.cpp
+msgid "Top View"
+msgstr ""
+
+#: tools/editor/plugins/spatial_editor_plugin.cpp
+msgid "Rear View"
+msgstr ""
+
+#: tools/editor/plugins/spatial_editor_plugin.cpp
+msgid "Front View"
+msgstr ""
+
+#: tools/editor/plugins/spatial_editor_plugin.cpp
+msgid "Left View"
+msgstr ""
+
+#: tools/editor/plugins/spatial_editor_plugin.cpp
+msgid "Right View"
+msgstr ""
+
+#: tools/editor/plugins/spatial_editor_plugin.cpp
+msgid "Switch Perspective/Orthogonal view"
+msgstr ""
+
+#: tools/editor/plugins/spatial_editor_plugin.cpp
+msgid "Insert Animation Key"
+msgstr ""
+
+#: tools/editor/plugins/spatial_editor_plugin.cpp
+msgid "Focus Selection"
+msgstr ""
+
+#: tools/editor/plugins/spatial_editor_plugin.cpp
+msgid "Align Selection With View"
+msgstr ""
+
+#: tools/editor/plugins/spatial_editor_plugin.cpp
+msgid "Transform"
+msgstr ""
+
+#: tools/editor/plugins/spatial_editor_plugin.cpp
+msgid "Local Coords"
+msgstr ""
+
+#: tools/editor/plugins/spatial_editor_plugin.cpp
+msgid "Transform Dialog.."
+msgstr ""
+
+#: tools/editor/plugins/spatial_editor_plugin.cpp
+msgid "Use Default Light"
+msgstr ""
+
+#: tools/editor/plugins/spatial_editor_plugin.cpp
+msgid "Use Default sRGB"
+msgstr ""
+
+#: tools/editor/plugins/spatial_editor_plugin.cpp
+msgid "1 Viewport"
+msgstr ""
+
+#: tools/editor/plugins/spatial_editor_plugin.cpp
+msgid "2 Viewports"
+msgstr ""
+
+#: tools/editor/plugins/spatial_editor_plugin.cpp
+msgid "2 Viewports (Alt)"
+msgstr ""
+
+#: tools/editor/plugins/spatial_editor_plugin.cpp
+msgid "3 Viewports"
+msgstr ""
+
+#: tools/editor/plugins/spatial_editor_plugin.cpp
+msgid "3 Viewports (Alt)"
+msgstr ""
+
+#: tools/editor/plugins/spatial_editor_plugin.cpp
+msgid "4 Viewports"
+msgstr ""
+
+#: tools/editor/plugins/spatial_editor_plugin.cpp
+msgid "Display Normal"
+msgstr ""
+
+#: tools/editor/plugins/spatial_editor_plugin.cpp
+msgid "Display Wireframe"
+msgstr ""
+
+#: tools/editor/plugins/spatial_editor_plugin.cpp
+msgid "Display Overdraw"
+msgstr ""
+
+#: tools/editor/plugins/spatial_editor_plugin.cpp
+msgid "Display Shadeless"
+msgstr ""
+
+#: tools/editor/plugins/spatial_editor_plugin.cpp
+msgid "View Origin"
+msgstr ""
+
+#: tools/editor/plugins/spatial_editor_plugin.cpp
+msgid "View Grid"
+msgstr ""
+
+#: tools/editor/plugins/spatial_editor_plugin.cpp
+msgid "Snap Settings"
+msgstr ""
+
+#: tools/editor/plugins/spatial_editor_plugin.cpp
+msgid "Translate Snap:"
+msgstr ""
+
+#: tools/editor/plugins/spatial_editor_plugin.cpp
+msgid "Rotate Snap (deg.):"
+msgstr ""
+
+#: tools/editor/plugins/spatial_editor_plugin.cpp
+msgid "Scale Snap (%):"
+msgstr ""
+
+#: tools/editor/plugins/spatial_editor_plugin.cpp
+msgid "Viewport Settings"
+msgstr ""
+
+#: tools/editor/plugins/spatial_editor_plugin.cpp
+msgid "Default Light Normal:"
+msgstr ""
+
+#: tools/editor/plugins/spatial_editor_plugin.cpp
+msgid "Ambient Light Color:"
+msgstr ""
+
+#: tools/editor/plugins/spatial_editor_plugin.cpp
+msgid "Perspective FOV (deg.):"
+msgstr ""
+
+#: tools/editor/plugins/spatial_editor_plugin.cpp
+msgid "View Z-Near:"
+msgstr ""
+
+#: tools/editor/plugins/spatial_editor_plugin.cpp
+msgid "View Z-Far:"
+msgstr ""
+
+#: tools/editor/plugins/spatial_editor_plugin.cpp
+msgid "Transform Change"
+msgstr ""
+
+#: tools/editor/plugins/spatial_editor_plugin.cpp
+msgid "Translate:"
+msgstr ""
+
+#: tools/editor/plugins/spatial_editor_plugin.cpp
+msgid "Rotate (deg.):"
+msgstr ""
+
+#: tools/editor/plugins/spatial_editor_plugin.cpp
+msgid "Scale (ratio):"
+msgstr ""
+
+#: tools/editor/plugins/spatial_editor_plugin.cpp
+msgid "Transform Type"
+msgstr ""
+
+#: tools/editor/plugins/spatial_editor_plugin.cpp
+msgid "Pre"
+msgstr ""
+
+#: tools/editor/plugins/spatial_editor_plugin.cpp
+msgid "Post"
+msgstr ""
+
+#: tools/editor/plugins/sprite_frames_editor_plugin.cpp
+msgid "ERROR: Couldn't load frame resource!"
+msgstr ""
+
+#: tools/editor/plugins/sprite_frames_editor_plugin.cpp
+msgid "Add Frame"
+msgstr ""
+
+#: tools/editor/plugins/sprite_frames_editor_plugin.cpp
+msgid "Resource clipboard is empty or not a texture!"
+msgstr ""
+
+#: tools/editor/plugins/sprite_frames_editor_plugin.cpp
+msgid "Paste Frame"
+msgstr ""
+
+#: tools/editor/plugins/sprite_frames_editor_plugin.cpp
+msgid "Add Empty"
+msgstr ""
+
+#: tools/editor/plugins/sprite_frames_editor_plugin.cpp
+msgid "Change Animation Loop"
+msgstr ""
+
+#: tools/editor/plugins/sprite_frames_editor_plugin.cpp
+msgid "Change Animation FPS"
+msgstr ""
+
+#: tools/editor/plugins/sprite_frames_editor_plugin.cpp
+msgid "(empty)"
+msgstr ""
+
+#: tools/editor/plugins/sprite_frames_editor_plugin.cpp
+msgid "Animations"
+msgstr ""
+
+#: tools/editor/plugins/sprite_frames_editor_plugin.cpp
+msgid "Speed (FPS):"
+msgstr ""
+
+#: tools/editor/plugins/sprite_frames_editor_plugin.cpp
+msgid "Animation Frames"
+msgstr ""
+
+#: tools/editor/plugins/sprite_frames_editor_plugin.cpp
+msgid "Insert Empty (Before)"
+msgstr ""
+
+#: tools/editor/plugins/sprite_frames_editor_plugin.cpp
+msgid "Insert Empty (After)"
+msgstr ""
+
+#: tools/editor/plugins/sprite_frames_editor_plugin.cpp
+msgid "Up"
+msgstr ""
+
+#: tools/editor/plugins/sprite_frames_editor_plugin.cpp
+msgid "Down"
+msgstr ""
+
+#: tools/editor/plugins/style_box_editor_plugin.cpp
+msgid "StyleBox Preview:"
+msgstr ""
+
+#: tools/editor/plugins/texture_region_editor_plugin.cpp
+msgid "Snap Mode:"
+msgstr ""
+
+#: tools/editor/plugins/texture_region_editor_plugin.cpp
+msgid "<None>"
+msgstr ""
+
+#: tools/editor/plugins/texture_region_editor_plugin.cpp
+msgid "Pixel Snap"
+msgstr ""
+
+#: tools/editor/plugins/texture_region_editor_plugin.cpp
+msgid "Grid Snap"
+msgstr ""
+
+#: tools/editor/plugins/texture_region_editor_plugin.cpp
+msgid "Auto Slice"
+msgstr ""
+
+#: tools/editor/plugins/texture_region_editor_plugin.cpp
+msgid "Offset:"
+msgstr ""
+
+#: tools/editor/plugins/texture_region_editor_plugin.cpp
+msgid "Step:"
+msgstr ""
+
+#: tools/editor/plugins/texture_region_editor_plugin.cpp
+msgid "Separation:"
+msgstr ""
+
+#: tools/editor/plugins/texture_region_editor_plugin.cpp
+msgid "Texture Region"
+msgstr ""
+
+#: tools/editor/plugins/texture_region_editor_plugin.cpp
+msgid "Texture Region Editor"
+msgstr ""
+
+#: tools/editor/plugins/theme_editor_plugin.cpp
+msgid "Can't save theme to file:"
+msgstr ""
+
+#: tools/editor/plugins/theme_editor_plugin.cpp
+msgid "Add All Items"
+msgstr ""
+
+#: tools/editor/plugins/theme_editor_plugin.cpp
+msgid "Add All"
+msgstr ""
+
+#: tools/editor/plugins/theme_editor_plugin.cpp
+#: tools/editor/plugins/tile_set_editor_plugin.cpp
+msgid "Remove Item"
+msgstr ""
+
+#: tools/editor/plugins/theme_editor_plugin.cpp
+msgid "Add Class Items"
+msgstr ""
+
+#: tools/editor/plugins/theme_editor_plugin.cpp
+msgid "Remove Class Items"
+msgstr ""
+
+#: tools/editor/plugins/theme_editor_plugin.cpp
+msgid "Create Empty Template"
+msgstr ""
+
+#: tools/editor/plugins/theme_editor_plugin.cpp
+msgid "Create Empty Editor Template"
+msgstr ""
+
+#: tools/editor/plugins/theme_editor_plugin.cpp
+msgid "CheckBox Radio1"
+msgstr ""
+
+#: tools/editor/plugins/theme_editor_plugin.cpp
+msgid "CheckBox Radio2"
+msgstr ""
+
+#: tools/editor/plugins/theme_editor_plugin.cpp
+msgid "Item"
+msgstr ""
+
+#: tools/editor/plugins/theme_editor_plugin.cpp
+msgid "Check Item"
+msgstr ""
+
+#: tools/editor/plugins/theme_editor_plugin.cpp
+msgid "Checked Item"
+msgstr ""
+
+#: tools/editor/plugins/theme_editor_plugin.cpp
+msgid "Has"
+msgstr ""
+
+#: tools/editor/plugins/theme_editor_plugin.cpp
+msgid "Many"
+msgstr ""
+
+#: tools/editor/plugins/theme_editor_plugin.cpp tools/editor/project_export.cpp
+msgid "Options"
+msgstr ""
+
+#: tools/editor/plugins/theme_editor_plugin.cpp
+msgid "Have,Many,Several,Options!"
+msgstr ""
+
+#: tools/editor/plugins/theme_editor_plugin.cpp
+msgid "Tab 1"
+msgstr ""
+
+#: tools/editor/plugins/theme_editor_plugin.cpp
+msgid "Tab 2"
+msgstr ""
+
+#: tools/editor/plugins/theme_editor_plugin.cpp
+msgid "Tab 3"
+msgstr ""
+
+#: tools/editor/plugins/theme_editor_plugin.cpp
+#: tools/editor/project_settings.cpp tools/editor/scene_tree_editor.cpp
+#: tools/editor/script_editor_debugger.cpp
+msgid "Type:"
+msgstr ""
+
+#: tools/editor/plugins/theme_editor_plugin.cpp
+msgid "Data Type:"
+msgstr ""
+
+#: tools/editor/plugins/theme_editor_plugin.cpp
+msgid "Icon"
+msgstr ""
+
+#: tools/editor/plugins/theme_editor_plugin.cpp
+msgid "Style"
+msgstr ""
+
+#: tools/editor/plugins/theme_editor_plugin.cpp
+msgid "Color"
+msgstr ""
+
+#: tools/editor/plugins/tile_map_editor_plugin.cpp
+msgid "Paint TileMap"
+msgstr ""
+
+#: tools/editor/plugins/tile_map_editor_plugin.cpp
+#: tools/editor/scene_tree_dock.cpp
+msgid "Duplicate"
+msgstr ""
+
+#: tools/editor/plugins/tile_map_editor_plugin.cpp
+msgid "Erase TileMap"
+msgstr ""
+
+#: tools/editor/plugins/tile_map_editor_plugin.cpp
+msgid "Erase selection"
+msgstr ""
+
+#: tools/editor/plugins/tile_map_editor_plugin.cpp
+msgid "Find tile"
+msgstr ""
+
+#: tools/editor/plugins/tile_map_editor_plugin.cpp
+msgid "Transpose"
+msgstr ""
+
+#: tools/editor/plugins/tile_map_editor_plugin.cpp
+msgid "Mirror X"
+msgstr ""
+
+#: tools/editor/plugins/tile_map_editor_plugin.cpp
+msgid "Mirror Y"
+msgstr ""
+
+#: tools/editor/plugins/tile_map_editor_plugin.cpp
+msgid "Bucket"
+msgstr ""
+
+#: tools/editor/plugins/tile_map_editor_plugin.cpp
+msgid "Pick Tile"
+msgstr ""
+
+#: tools/editor/plugins/tile_map_editor_plugin.cpp
+msgid "Select"
+msgstr ""
+
+#: tools/editor/plugins/tile_map_editor_plugin.cpp
+msgid "Rotate 0 degrees"
+msgstr ""
+
+#: tools/editor/plugins/tile_map_editor_plugin.cpp
+msgid "Rotate 90 degrees"
+msgstr ""
+
+#: tools/editor/plugins/tile_map_editor_plugin.cpp
+msgid "Rotate 180 degrees"
+msgstr ""
+
+#: tools/editor/plugins/tile_map_editor_plugin.cpp
+msgid "Rotate 270 degrees"
+msgstr ""
+
+#: tools/editor/plugins/tile_set_editor_plugin.cpp
+msgid "Could not find tile:"
+msgstr ""
+
+#: tools/editor/plugins/tile_set_editor_plugin.cpp
+msgid "Item name or ID:"
+msgstr ""
+
+#: tools/editor/plugins/tile_set_editor_plugin.cpp
+msgid "Create from scene?"
+msgstr ""
+
+#: tools/editor/plugins/tile_set_editor_plugin.cpp
+msgid "Merge from scene?"
+msgstr ""
+
+#: tools/editor/plugins/tile_set_editor_plugin.cpp
+msgid "Create from Scene"
+msgstr ""
+
+#: tools/editor/plugins/tile_set_editor_plugin.cpp
+msgid "Merge from Scene"
+msgstr ""
+
+#: tools/editor/plugins/tile_set_editor_plugin.cpp
+#: tools/editor/script_editor_debugger.cpp
+msgid "Error"
+msgstr ""
+
+#: tools/editor/project_export.cpp
+msgid "Edit Script Options"
+msgstr ""
+
+#: tools/editor/project_export.cpp
+msgid "Please export outside the project folder!"
+msgstr ""
+
+#: tools/editor/project_export.cpp
+msgid "Error exporting project!"
+msgstr ""
+
+#: tools/editor/project_export.cpp
+msgid "Error writing the project PCK!"
+msgstr ""
+
+#: tools/editor/project_export.cpp
+msgid "No exporter for platform '%s' yet."
+msgstr ""
+
+#: tools/editor/project_export.cpp
+msgid "Include"
+msgstr ""
+
+#: tools/editor/project_export.cpp
+msgid "Change Image Group"
+msgstr ""
+
+#: tools/editor/project_export.cpp
+msgid "Group name can't be empty!"
+msgstr ""
+
+#: tools/editor/project_export.cpp
+msgid "Invalid character in group name!"
+msgstr ""
+
+#: tools/editor/project_export.cpp
+msgid "Group name already exists!"
+msgstr ""
+
+#: tools/editor/project_export.cpp
+msgid "Add Image Group"
+msgstr ""
+
+#: tools/editor/project_export.cpp
+msgid "Delete Image Group"
+msgstr ""
+
+#: tools/editor/project_export.cpp
+msgid "Atlas Preview"
+msgstr ""
+
+#: tools/editor/project_export.cpp
+msgid "Project Export Settings"
+msgstr ""
+
+#: tools/editor/project_export.cpp
+msgid "Target"
+msgstr ""
+
+#: tools/editor/project_export.cpp
+msgid "Export to Platform"
+msgstr ""
+
+#: tools/editor/project_export.cpp
+msgid "Resources"
+msgstr ""
+
+#: tools/editor/project_export.cpp
+msgid "Export selected resources (including dependencies)."
+msgstr ""
+
+#: tools/editor/project_export.cpp
+msgid "Export all resources in the project."
+msgstr ""
+
+#: tools/editor/project_export.cpp
+msgid "Export all files in the project directory."
+msgstr ""
+
+#: tools/editor/project_export.cpp
+msgid "Export Mode:"
+msgstr ""
+
+#: tools/editor/project_export.cpp
+msgid "Resources to Export:"
+msgstr ""
+
+#: tools/editor/project_export.cpp
+msgid "Action"
+msgstr ""
+
+#: tools/editor/project_export.cpp
+msgid ""
+"Filters to export non-resource files (comma-separated, e.g.: *.json, *.txt):"
+msgstr ""
+
+#: tools/editor/project_export.cpp
+msgid "Filters to exclude from export (comma-separated, e.g.: *.json, *.txt):"
+msgstr ""
+
+#: tools/editor/project_export.cpp
+msgid "Convert text scenes to binary on export."
+msgstr ""
+
+#: tools/editor/project_export.cpp
+msgid "Images"
+msgstr ""
+
+#: tools/editor/project_export.cpp
+msgid "Keep Original"
+msgstr ""
+
+#: tools/editor/project_export.cpp
+msgid "Compress for Disk (Lossy, WebP)"
+msgstr ""
+
+#: tools/editor/project_export.cpp
+msgid "Compress for RAM (BC/PVRTC/ETC)"
+msgstr ""
+
+#: tools/editor/project_export.cpp
+msgid "Convert Images (*.png):"
+msgstr ""
+
+#: tools/editor/project_export.cpp
+msgid "Compress for Disk (Lossy) Quality:"
+msgstr ""
+
+#: tools/editor/project_export.cpp
+msgid "Shrink All Images:"
+msgstr ""
+
+#: tools/editor/project_export.cpp
+msgid "Compress Formats:"
+msgstr ""
+
+#: tools/editor/project_export.cpp
+msgid "Image Groups"
+msgstr ""
+
+#: tools/editor/project_export.cpp
+msgid "Groups:"
+msgstr ""
+
+#: tools/editor/project_export.cpp
+msgid "Compress Disk"
+msgstr ""
+
+#: tools/editor/project_export.cpp
+msgid "Compress RAM"
+msgstr ""
+
+#: tools/editor/project_export.cpp
+msgid "Compress Mode:"
+msgstr ""
+
+#: tools/editor/project_export.cpp
+msgid "Lossy Quality:"
+msgstr ""
+
+#: tools/editor/project_export.cpp
+msgid "Atlas:"
+msgstr ""
+
+#: tools/editor/project_export.cpp
+msgid "Shrink By:"
+msgstr ""
+
+#: tools/editor/project_export.cpp
+msgid "Preview Atlas"
+msgstr ""
+
+#: tools/editor/project_export.cpp
+msgid "Image Filter:"
+msgstr ""
+
+#: tools/editor/project_export.cpp
+msgid "Images:"
+msgstr ""
+
+#: tools/editor/project_export.cpp
+msgid "Select None"
+msgstr ""
+
+#: tools/editor/project_export.cpp
+msgid "Group"
+msgstr ""
+
+#: tools/editor/project_export.cpp
+msgid "Samples"
+msgstr ""
+
+#: tools/editor/project_export.cpp
+msgid "Sample Conversion Mode: (.wav files):"
+msgstr ""
+
+#: tools/editor/project_export.cpp
+msgid "Keep"
+msgstr ""
+
+#: tools/editor/project_export.cpp
+msgid "Compress (RAM - IMA-ADPCM)"
+msgstr ""
+
+#: tools/editor/project_export.cpp
+msgid "Sampling Rate Limit (Hz):"
+msgstr ""
+
+#: tools/editor/project_export.cpp
+msgid "Trim"
+msgstr ""
+
+#: tools/editor/project_export.cpp
+msgid "Trailing Silence:"
+msgstr ""
+
+#: tools/editor/project_export.cpp
+msgid "Script"
+msgstr ""
+
+#: tools/editor/project_export.cpp
+msgid "Script Export Mode:"
+msgstr ""
+
+#: tools/editor/project_export.cpp
+msgid "Text"
+msgstr ""
+
+#: tools/editor/project_export.cpp
+msgid "Compiled"
+msgstr ""
+
+#: tools/editor/project_export.cpp
+msgid "Encrypted (Provide Key Below)"
+msgstr ""
+
+#: tools/editor/project_export.cpp
+msgid "Script Encryption Key (256-bits as hex):"
+msgstr ""
+
+#: tools/editor/project_export.cpp
+msgid "Export PCK/Zip"
+msgstr ""
+
+#: tools/editor/project_export.cpp
+msgid "Export Project PCK"
+msgstr ""
+
+#: tools/editor/project_export.cpp
+msgid "Export.."
+msgstr ""
+
+#: tools/editor/project_export.cpp
+msgid "Project Export"
+msgstr ""
+
+#: tools/editor/project_export.cpp
+msgid "Export Preset:"
+msgstr ""
+
+#: tools/editor/project_manager.cpp
+msgid "Invalid project path, the path must exist!"
+msgstr ""
+
+#: tools/editor/project_manager.cpp
+msgid "Invalid project path, engine.cfg must not exist."
+msgstr ""
+
+#: tools/editor/project_manager.cpp
+msgid "Invalid project path, engine.cfg must exist."
+msgstr ""
+
+#: tools/editor/project_manager.cpp
+msgid "Imported Project"
+msgstr ""
+
+#: tools/editor/project_manager.cpp
+msgid "Invalid project path (changed anything?)."
+msgstr ""
+
+#: tools/editor/project_manager.cpp
+msgid "Couldn't create engine.cfg in project path."
+msgstr ""
+
+#: tools/editor/project_manager.cpp
+msgid "The following files failed extraction from package:"
+msgstr ""
+
+#: tools/editor/project_manager.cpp
+msgid "Package Installed Successfully!"
+msgstr ""
+
+#: tools/editor/project_manager.cpp
+msgid "Import Existing Project"
+msgstr ""
+
+#: tools/editor/project_manager.cpp
+msgid "Project Path (Must Exist):"
+msgstr ""
+
+#: tools/editor/project_manager.cpp
+msgid "Project Name:"
+msgstr ""
+
+#: tools/editor/project_manager.cpp
+msgid "Create New Project"
+msgstr ""
+
+#: tools/editor/project_manager.cpp
+msgid "Project Path:"
+msgstr ""
+
+#: tools/editor/project_manager.cpp
+msgid "Install Project:"
+msgstr ""
+
+#: tools/editor/project_manager.cpp
+msgid "Install"
+msgstr ""
+
+#: tools/editor/project_manager.cpp
+msgid "Browse"
+msgstr ""
+
+#: tools/editor/project_manager.cpp
+msgid "New Game Project"
+msgstr ""
+
+#: tools/editor/project_manager.cpp
+msgid "That's a BINGO!"
+msgstr ""
+
+#: tools/editor/project_manager.cpp
+msgid "Unnamed Project"
+msgstr ""
+
+#: tools/editor/project_manager.cpp
+msgid "Are you sure to open more than one project?"
+msgstr ""
+
+#: tools/editor/project_manager.cpp
+msgid "Are you sure to run more than one project?"
+msgstr ""
+
+#: tools/editor/project_manager.cpp
+msgid "Remove project from the list? (Folder contents will not be modified)"
+msgstr ""
+
+#: tools/editor/project_manager.cpp
+msgid ""
+"You are about the scan %s folders for existing Godot projects. Do you "
+"confirm?"
+msgstr ""
+
+#: tools/editor/project_manager.cpp
+msgid "Project Manager"
+msgstr ""
+
+#: tools/editor/project_manager.cpp
+msgid "Project List"
+msgstr ""
+
+#: tools/editor/project_manager.cpp
+msgid "Run"
+msgstr ""
+
+#: tools/editor/project_manager.cpp
+msgid "Scan"
+msgstr ""
+
+#: tools/editor/project_manager.cpp
+msgid "Select a Folder to Scan"
+msgstr ""
+
+#: tools/editor/project_manager.cpp
+msgid "New Project"
+msgstr ""
+
+#: tools/editor/project_manager.cpp
+msgid "Exit"
+msgstr ""
+
+#: tools/editor/project_settings.cpp
+msgid "Key "
+msgstr ""
+
+#: tools/editor/project_settings.cpp
+msgid "Joy Button"
+msgstr ""
+
+#: tools/editor/project_settings.cpp
+msgid "Joy Axis"
+msgstr ""
+
+#: tools/editor/project_settings.cpp
+msgid "Mouse Button"
+msgstr ""
+
+#: tools/editor/project_settings.cpp
+msgid "Invalid action (anything goes but '/' or ':')."
+msgstr ""
+
+#: tools/editor/project_settings.cpp
+msgid "Action '%s' already exists!"
+msgstr ""
+
+#: tools/editor/project_settings.cpp
+msgid "Rename Input Action Event"
+msgstr ""
+
+#: tools/editor/project_settings.cpp
+msgid "Add Input Action Event"
+msgstr ""
+
+#: tools/editor/project_settings.cpp tools/editor/settings_config_dialog.cpp
+msgid "Control+"
+msgstr ""
+
+#: tools/editor/project_settings.cpp tools/editor/settings_config_dialog.cpp
+msgid "Press a Key.."
+msgstr ""
+
+#: tools/editor/project_settings.cpp
+msgid "Mouse Button Index:"
+msgstr ""
+
+#: tools/editor/project_settings.cpp
+msgid "Left Button"
+msgstr ""
+
+#: tools/editor/project_settings.cpp
+msgid "Right Button"
+msgstr ""
+
+#: tools/editor/project_settings.cpp
+msgid "Middle Button"
+msgstr ""
+
+#: tools/editor/project_settings.cpp
+msgid "Wheel Up Button"
+msgstr ""
+
+#: tools/editor/project_settings.cpp
+msgid "Wheel Down Button"
+msgstr ""
+
+#: tools/editor/project_settings.cpp
+msgid "Button 6"
+msgstr ""
+
+#: tools/editor/project_settings.cpp
+msgid "Button 7"
+msgstr ""
+
+#: tools/editor/project_settings.cpp
+msgid "Button 8"
+msgstr ""
+
+#: tools/editor/project_settings.cpp
+msgid "Button 9"
+msgstr ""
+
+#: tools/editor/project_settings.cpp
+msgid "Joystick Axis Index:"
+msgstr ""
+
+#: tools/editor/project_settings.cpp
+msgid "Joystick Button Index:"
+msgstr ""
+
+#: tools/editor/project_settings.cpp
+msgid "Add Input Action"
+msgstr ""
+
+#: tools/editor/project_settings.cpp
+msgid "Erase Input Action Event"
+msgstr ""
+
+#: tools/editor/project_settings.cpp
+msgid "Toggle Persisting"
+msgstr ""
+
+#: tools/editor/project_settings.cpp
+msgid "Error saving settings."
+msgstr ""
+
+#: tools/editor/project_settings.cpp
+msgid "Settings saved OK."
+msgstr ""
+
+#: tools/editor/project_settings.cpp
+msgid "Add Translation"
+msgstr ""
+
+#: tools/editor/project_settings.cpp
+msgid "Remove Translation"
+msgstr ""
+
+#: tools/editor/project_settings.cpp
+msgid "Add Remapped Path"
+msgstr ""
+
+#: tools/editor/project_settings.cpp
+msgid "Resource Remap Add Remap"
+msgstr ""
+
+#: tools/editor/project_settings.cpp
+msgid "Change Resource Remap Language"
+msgstr ""
+
+#: tools/editor/project_settings.cpp
+msgid "Remove Resource Remap"
+msgstr ""
+
+#: tools/editor/project_settings.cpp
+msgid "Remove Resource Remap Option"
+msgstr ""
+
+#: tools/editor/project_settings.cpp
+msgid "Project Settings (engine.cfg)"
+msgstr ""
+
+#: tools/editor/project_settings.cpp tools/editor/settings_config_dialog.cpp
+msgid "General"
+msgstr ""
+
+#: tools/editor/project_settings.cpp tools/editor/property_editor.cpp
+msgid "Property:"
+msgstr ""
+
+#: tools/editor/project_settings.cpp
+msgid "Del"
+msgstr ""
+
+#: tools/editor/project_settings.cpp
+msgid "Copy To Platform.."
+msgstr ""
+
+#: tools/editor/project_settings.cpp
+msgid "Input Map"
+msgstr ""
+
+#: tools/editor/project_settings.cpp
+msgid "Action:"
+msgstr ""
+
+#: tools/editor/project_settings.cpp
+msgid "Device:"
+msgstr ""
+
+#: tools/editor/project_settings.cpp
+msgid "Index:"
+msgstr ""
+
+#: tools/editor/project_settings.cpp
+msgid "Localization"
+msgstr ""
+
+#: tools/editor/project_settings.cpp
+msgid "Translations"
+msgstr ""
+
+#: tools/editor/project_settings.cpp
+msgid "Translations:"
+msgstr ""
+
+#: tools/editor/project_settings.cpp
+msgid "Add.."
+msgstr ""
+
+#: tools/editor/project_settings.cpp
+msgid "Remaps"
+msgstr ""
+
+#: tools/editor/project_settings.cpp
+msgid "Resources:"
+msgstr ""
+
+#: tools/editor/project_settings.cpp
+msgid "Remaps by Locale:"
+msgstr ""
+
+#: tools/editor/project_settings.cpp
+msgid "Locale"
+msgstr ""
+
+#: tools/editor/project_settings.cpp
+msgid "AutoLoad"
+msgstr ""
+
+#: tools/editor/project_settings.cpp
+msgid "Plugins"
+msgstr ""
+
+#: tools/editor/property_editor.cpp
+msgid "Preset.."
+msgstr ""
+
+#: tools/editor/property_editor.cpp
+msgid "Ease In"
+msgstr ""
+
+#: tools/editor/property_editor.cpp
+msgid "Ease Out"
+msgstr ""
+
+#: tools/editor/property_editor.cpp
+msgid "Zero"
+msgstr ""
+
+#: tools/editor/property_editor.cpp
+msgid "Easing In-Out"
+msgstr ""
+
+#: tools/editor/property_editor.cpp
+msgid "Easing Out-In"
+msgstr ""
+
+#: tools/editor/property_editor.cpp
+msgid "File.."
+msgstr ""
+
+#: tools/editor/property_editor.cpp
+msgid "Dir.."
+msgstr ""
+
+#: tools/editor/property_editor.cpp
+msgid "Load"
+msgstr ""
+
+#: tools/editor/property_editor.cpp
+msgid "Assign"
+msgstr ""
+
+#: tools/editor/property_editor.cpp
+msgid "Error loading file: Not a resource!"
+msgstr ""
+
+#: tools/editor/property_editor.cpp
+msgid "Couldn't load image"
+msgstr ""
+
+#: tools/editor/property_editor.cpp
+msgid "Bit %d, val %d."
+msgstr ""
+
+#: tools/editor/property_editor.cpp
+msgid "On"
+msgstr ""
+
+#: tools/editor/property_editor.cpp
+msgid "Set"
+msgstr ""
+
+#: tools/editor/property_editor.cpp
+msgid "Properties:"
+msgstr ""
+
+#: tools/editor/property_editor.cpp
+msgid "Global"
+msgstr ""
+
+#: tools/editor/property_editor.cpp
+msgid "Sections:"
+msgstr ""
+
+#: tools/editor/pvrtc_compress.cpp
+msgid "Could not execute PVRTC tool:"
+msgstr ""
+
+#: tools/editor/pvrtc_compress.cpp
+msgid "Can't load back converted image using PVRTC tool:"
+msgstr ""
+
+#: tools/editor/reparent_dialog.cpp tools/editor/scene_tree_dock.cpp
+msgid "Reparent Node"
+msgstr ""
+
+#: tools/editor/reparent_dialog.cpp
+msgid "Reparent Location (Select new Parent):"
+msgstr ""
+
+#: tools/editor/reparent_dialog.cpp
+msgid "Keep Global Transform"
+msgstr ""
+
+#: tools/editor/reparent_dialog.cpp tools/editor/scene_tree_dock.cpp
+msgid "Reparent"
+msgstr ""
+
+#: tools/editor/resources_dock.cpp
+msgid "Create New Resource"
+msgstr ""
+
+#: tools/editor/resources_dock.cpp
+msgid "Open Resource"
+msgstr ""
+
+#: tools/editor/resources_dock.cpp
+msgid "Save Resource"
+msgstr ""
+
+#: tools/editor/resources_dock.cpp
+msgid "Resource Tools"
+msgstr ""
+
+#: tools/editor/resources_dock.cpp
+msgid "Make Local"
+msgstr ""
+
+#: tools/editor/run_settings_dialog.cpp
+msgid "Run Mode:"
+msgstr ""
+
+#: tools/editor/run_settings_dialog.cpp
+msgid "Current Scene"
+msgstr ""
+
+#: tools/editor/run_settings_dialog.cpp
+msgid "Main Scene"
+msgstr ""
+
+#: tools/editor/run_settings_dialog.cpp
+msgid "Main Scene Arguments:"
+msgstr ""
+
+#: tools/editor/run_settings_dialog.cpp
+msgid "Scene Run Settings"
+msgstr ""
+
+#: tools/editor/scene_tree_dock.cpp
+msgid "OK :("
+msgstr ""
+
+#: tools/editor/scene_tree_dock.cpp
+msgid "No parent to instance a child at."
+msgstr ""
+
+#: tools/editor/scene_tree_dock.cpp
+msgid "No parent to instance the scenes at."
+msgstr ""
+
+#: tools/editor/scene_tree_dock.cpp
+msgid "Error loading scene from %s"
+msgstr ""
+
+#: tools/editor/scene_tree_dock.cpp
+msgid "Error instancing scene from %s"
+msgstr ""
+
+#: tools/editor/scene_tree_dock.cpp
+msgid "Ok"
+msgstr ""
+
+#: tools/editor/scene_tree_dock.cpp
+msgid ""
+"Cannot instance the scene '%s' because the current scene exists within one "
+"of its nodes."
+msgstr ""
+
+#: tools/editor/scene_tree_dock.cpp
+msgid "Instance Scene(s)"
+msgstr ""
+
+#: tools/editor/scene_tree_dock.cpp
+msgid "This operation can't be done on the tree root."
+msgstr ""
+
+#: tools/editor/scene_tree_dock.cpp
+msgid "Move Node In Parent"
+msgstr ""
+
+#: tools/editor/scene_tree_dock.cpp
+msgid "Move Nodes In Parent"
+msgstr ""
+
+#: tools/editor/scene_tree_dock.cpp
+msgid "Duplicate Node(s)"
+msgstr ""
+
+#: tools/editor/scene_tree_dock.cpp
+msgid "Delete Node(s)?"
+msgstr ""
+
+#: tools/editor/scene_tree_dock.cpp
+msgid "This operation can't be done without a scene."
+msgstr ""
+
+#: tools/editor/scene_tree_dock.cpp
+msgid "This operation requires a single selected node."
+msgstr ""
+
+#: tools/editor/scene_tree_dock.cpp
+msgid "This operation can't be done on instanced scenes."
+msgstr ""
+
+#: tools/editor/scene_tree_dock.cpp
+msgid "Save New Scene As.."
+msgstr ""
+
+#: tools/editor/scene_tree_dock.cpp
+msgid "Makes Sense!"
+msgstr ""
+
+#: tools/editor/scene_tree_dock.cpp
+msgid "Can't operate on nodes from a foreign scene!"
+msgstr ""
+
+#: tools/editor/scene_tree_dock.cpp
+msgid "Can't operate on nodes the current scene inherits from!"
+msgstr ""
+
+#: tools/editor/scene_tree_dock.cpp
+msgid "Remove Node(s)"
+msgstr ""
+
+#: tools/editor/scene_tree_dock.cpp
+msgid "Create Node"
+msgstr ""
+
+#: tools/editor/scene_tree_dock.cpp
+msgid ""
+"Couldn't save new scene. Likely dependencies (instances) couldn't be "
+"satisfied."
+msgstr ""
+
+#: tools/editor/scene_tree_dock.cpp
+msgid "Error saving scene."
+msgstr ""
+
+#: tools/editor/scene_tree_dock.cpp
+msgid "Error duplicating scene to save it."
+msgstr ""
+
+#: tools/editor/scene_tree_dock.cpp
+msgid "Edit Groups"
+msgstr ""
+
+#: tools/editor/scene_tree_dock.cpp
+msgid "Edit Connections"
+msgstr ""
+
+#: tools/editor/scene_tree_dock.cpp
+msgid "Delete Node(s)"
+msgstr ""
+
+#: tools/editor/scene_tree_dock.cpp
+msgid "Add Child Node"
+msgstr ""
+
+#: tools/editor/scene_tree_dock.cpp
+msgid "Instance Child Scene"
+msgstr ""
+
+#: tools/editor/scene_tree_dock.cpp
+msgid "Change Type"
+msgstr ""
+
+#: tools/editor/scene_tree_dock.cpp
+msgid "Add Script"
+msgstr ""
+
+#: tools/editor/scene_tree_dock.cpp
+msgid "Merge From Scene"
+msgstr ""
+
+#: tools/editor/scene_tree_dock.cpp
+msgid "Save Branch as Scene"
+msgstr ""
+
+#: tools/editor/scene_tree_dock.cpp
+#, fuzzy
+msgid "Delete (No Confirm)"
+msgstr "لطفا تأیید کنید..."
+
+#: tools/editor/scene_tree_dock.cpp
+msgid "Add/Create a New Node"
+msgstr ""
+
+#: tools/editor/scene_tree_dock.cpp
+msgid ""
+"Instance a scene file as a Node. Creates an inherited scene if no root node "
+"exists."
+msgstr ""
+
+#: tools/editor/scene_tree_dock.cpp
+msgid "Create a new script for the selected node."
+msgstr ""
+
+#: tools/editor/scene_tree_editor.cpp
+msgid ""
+"This item cannot be made visible because the parent is hidden. Unhide the "
+"parent first."
+msgstr ""
+
+#: tools/editor/scene_tree_editor.cpp
+msgid "Toggle Spatial Visible"
+msgstr ""
+
+#: tools/editor/scene_tree_editor.cpp
+msgid "Toggle CanvasItem Visible"
+msgstr ""
+
+#: tools/editor/scene_tree_editor.cpp
+msgid "Instance:"
+msgstr ""
+
+#: tools/editor/scene_tree_editor.cpp
+msgid "Invalid node name, the following characters are not allowed:"
+msgstr ""
+
+#: tools/editor/scene_tree_editor.cpp
+msgid "Rename Node"
+msgstr ""
+
+#: tools/editor/scene_tree_editor.cpp
+msgid "Scene Tree (Nodes):"
+msgstr ""
+
+#: tools/editor/scene_tree_editor.cpp
+msgid "Editable Children"
+msgstr ""
+
+#: tools/editor/scene_tree_editor.cpp
+msgid "Load As Placeholder"
+msgstr ""
+
+#: tools/editor/scene_tree_editor.cpp
+msgid "Discard Instancing"
+msgstr ""
+
+#: tools/editor/scene_tree_editor.cpp
+msgid "Open in Editor"
+msgstr ""
+
+#: tools/editor/scene_tree_editor.cpp
+msgid "Clear Inheritance"
+msgstr ""
+
+#: tools/editor/scene_tree_editor.cpp
+msgid "Clear Inheritance? (No Undo!)"
+msgstr ""
+
+#: tools/editor/scene_tree_editor.cpp
+msgid "Clear!"
+msgstr ""
+
+#: tools/editor/scene_tree_editor.cpp
+msgid "Select a Node"
+msgstr ""
+
+#: tools/editor/script_create_dialog.cpp
+msgid "Invalid parent class name"
+msgstr ""
+
+#: tools/editor/script_create_dialog.cpp
+msgid "Valid chars:"
+msgstr ""
+
+#: tools/editor/script_create_dialog.cpp
+msgid "Invalid class name"
+msgstr ""
+
+#: tools/editor/script_create_dialog.cpp
+msgid "Valid name"
+msgstr ""
+
+#: tools/editor/script_create_dialog.cpp
+msgid "N/A"
+msgstr ""
+
+#: tools/editor/script_create_dialog.cpp
+msgid "Class name is invalid!"
+msgstr ""
+
+#: tools/editor/script_create_dialog.cpp
+msgid "Parent class name is invalid!"
+msgstr ""
+
+#: tools/editor/script_create_dialog.cpp
+msgid "Invalid path!"
+msgstr ""
+
+#: tools/editor/script_create_dialog.cpp
+msgid "Could not create script in filesystem."
+msgstr ""
+
+#: tools/editor/script_create_dialog.cpp
+msgid "Path is empty"
+msgstr ""
+
+#: tools/editor/script_create_dialog.cpp
+msgid "Path is not local"
+msgstr ""
+
+#: tools/editor/script_create_dialog.cpp
+msgid "Invalid base path"
+msgstr ""
+
+#: tools/editor/script_create_dialog.cpp
+msgid "File exists"
+msgstr ""
+
+#: tools/editor/script_create_dialog.cpp
+msgid "Invalid extension"
+msgstr ""
+
+#: tools/editor/script_create_dialog.cpp
+msgid "Valid path"
+msgstr ""
+
+#: tools/editor/script_create_dialog.cpp
+msgid "Class Name:"
+msgstr ""
+
+#: tools/editor/script_create_dialog.cpp
+msgid "Built-In Script"
+msgstr ""
+
+#: tools/editor/script_create_dialog.cpp
+msgid "Create Node Script"
+msgstr ""
+
+#: tools/editor/script_editor_debugger.cpp
+msgid "Bytes:"
+msgstr ""
+
+#: tools/editor/script_editor_debugger.cpp
+msgid "Warning"
+msgstr ""
+
+#: tools/editor/script_editor_debugger.cpp
+msgid "Error:"
+msgstr ""
+
+#: tools/editor/script_editor_debugger.cpp
+msgid "Source:"
+msgstr ""
+
+#: tools/editor/script_editor_debugger.cpp
+msgid "Function:"
+msgstr ""
+
+#: tools/editor/script_editor_debugger.cpp
+msgid "Errors"
+msgstr ""
+
+#: tools/editor/script_editor_debugger.cpp
+msgid "Child Process Connected"
+msgstr ""
+
+#: tools/editor/script_editor_debugger.cpp
+msgid "Inspect Previous Instance"
+msgstr ""
+
+#: tools/editor/script_editor_debugger.cpp
+msgid "Inspect Next Instance"
+msgstr ""
+
+#: tools/editor/script_editor_debugger.cpp
+msgid "Stack Frames"
+msgstr ""
+
+#: tools/editor/script_editor_debugger.cpp
+msgid "Variable"
+msgstr ""
+
+#: tools/editor/script_editor_debugger.cpp
+msgid "Errors:"
+msgstr ""
+
+#: tools/editor/script_editor_debugger.cpp
+msgid "Stack Trace (if applicable):"
+msgstr ""
+
+#: tools/editor/script_editor_debugger.cpp
+msgid "Remote Inspector"
+msgstr ""
+
+#: tools/editor/script_editor_debugger.cpp
+msgid "Live Scene Tree:"
+msgstr ""
+
+#: tools/editor/script_editor_debugger.cpp
+msgid "Remote Object Properties: "
+msgstr ""
+
+#: tools/editor/script_editor_debugger.cpp
+msgid "Profiler"
+msgstr ""
+
+#: tools/editor/script_editor_debugger.cpp
+msgid "Monitor"
+msgstr ""
+
+#: tools/editor/script_editor_debugger.cpp
+msgid "Value"
+msgstr ""
+
+#: tools/editor/script_editor_debugger.cpp
+msgid "Monitors"
+msgstr ""
+
+#: tools/editor/script_editor_debugger.cpp
+msgid "List of Video Memory Usage by Resource:"
+msgstr ""
+
+#: tools/editor/script_editor_debugger.cpp
+msgid "Total:"
+msgstr ""
+
+#: tools/editor/script_editor_debugger.cpp
+msgid "Video Mem"
+msgstr ""
+
+#: tools/editor/script_editor_debugger.cpp
+msgid "Resource Path"
+msgstr ""
+
+#: tools/editor/script_editor_debugger.cpp
+msgid "Type"
+msgstr ""
+
+#: tools/editor/script_editor_debugger.cpp
+msgid "Usage"
+msgstr ""
+
+#: tools/editor/script_editor_debugger.cpp
+msgid "Misc"
+msgstr ""
+
+#: tools/editor/script_editor_debugger.cpp
+msgid "Clicked Control:"
+msgstr ""
+
+#: tools/editor/script_editor_debugger.cpp
+msgid "Clicked Control Type:"
+msgstr ""
+
+#: tools/editor/script_editor_debugger.cpp
+msgid "Live Edit Root:"
+msgstr ""
+
+#: tools/editor/script_editor_debugger.cpp
+msgid "Set From Tree"
+msgstr ""
+
+#: tools/editor/settings_config_dialog.cpp
+msgid "Shortcuts"
+msgstr ""
+
+#: tools/editor/spatial_editor_gizmos.cpp
+msgid "Change Light Radius"
+msgstr ""
+
+#: tools/editor/spatial_editor_gizmos.cpp
+msgid "Change Camera FOV"
+msgstr ""
+
+#: tools/editor/spatial_editor_gizmos.cpp
+msgid "Change Camera Size"
+msgstr ""
+
+#: tools/editor/spatial_editor_gizmos.cpp
+msgid "Change Sphere Shape Radius"
+msgstr ""
+
+#: tools/editor/spatial_editor_gizmos.cpp
+msgid "Change Box Shape Extents"
+msgstr ""
+
+#: tools/editor/spatial_editor_gizmos.cpp
+msgid "Change Capsule Shape Radius"
+msgstr ""
+
+#: tools/editor/spatial_editor_gizmos.cpp
+msgid "Change Capsule Shape Height"
+msgstr ""
+
+#: tools/editor/spatial_editor_gizmos.cpp
+msgid "Change Ray Shape Length"
+msgstr ""
+
+#: tools/editor/spatial_editor_gizmos.cpp
+msgid "Change Notifier Extents"
+msgstr ""
diff --git a/tools/translations/fr.po b/tools/translations/fr.po
index 7067ae472c..fd80de3c83 100644
--- a/tools/translations/fr.po
+++ b/tools/translations/fr.po
@@ -8,13 +8,14 @@
# Hugo Locurcio <hugo.l@openmailbox.org>, 2016.
# Marc <marc.gilleron@gmail.com>, 2016.
# Onyx Steinheim <thevoxelmanonyx@gmail.com>, 2016.
+# Rémi Verschelde <rverschelde@gmail.com>, 2016.
#
msgid ""
msgstr ""
"Project-Id-Version: Godot Engine editor\n"
"POT-Creation-Date: \n"
-"PO-Revision-Date: 2016-07-13 18:14+0000\n"
-"Last-Translator: Chenebel Dorian <LoubiTek54@gmail.com>\n"
+"PO-Revision-Date: 2016-08-09 20:42+0000\n"
+"Last-Translator: Hugo Locurcio <hugo.l@openmailbox.org>\n"
"Language-Team: French <https://hosted.weblate.org/projects/godot-engine/"
"godot/fr/>\n"
"Language: fr\n"
@@ -25,10 +26,12 @@ msgstr ""
"X-Generator: Weblate 2.8-dev\n"
#: modules/gdscript/gd_functions.cpp
+#: modules/visual_script/visual_script_builtin_funcs.cpp
msgid "Invalid type argument to convert(), use TYPE_* constants."
msgstr "Argument invalide de type convertir(), utiliser le TYPE * constantes."
#: modules/gdscript/gd_functions.cpp
+#: modules/visual_script/visual_script_builtin_funcs.cpp
msgid "Not enough bytes for decoding bytes, or invalid format."
msgstr "Pas assez d'octets pour les octets de décodage, ou format non valide."
@@ -68,6 +71,265 @@ msgid "Invalid instance dictionary (invalid subclasses)"
msgstr ""
"Instance invalide pour le format de dictionnaire (sous-classes invalides)"
+#: modules/visual_script/visual_script.cpp
+msgid ""
+"A node yielded without working memory, please read the docs on how to yield "
+"properly!"
+msgstr ""
+
+#: modules/visual_script/visual_script.cpp
+msgid ""
+"Node yielded, but did not return a function state in the first working "
+"memory."
+msgstr ""
+
+#: modules/visual_script/visual_script.cpp
+msgid ""
+"Return value must be assigned to first element of node working memory! Fix "
+"your node please."
+msgstr ""
+
+#: modules/visual_script/visual_script.cpp
+msgid "Node returned an invalid sequence output: "
+msgstr ""
+
+#: modules/visual_script/visual_script.cpp
+msgid "Found sequence bit but not the node in the stack, report bug!"
+msgstr ""
+
+#: modules/visual_script/visual_script.cpp
+msgid "Stack overflow with stack depth: "
+msgstr ""
+
+#: modules/visual_script/visual_script_editor.cpp
+#, fuzzy
+msgid "Functions:"
+msgstr "Fonction :"
+
+#: modules/visual_script/visual_script_editor.cpp
+#, fuzzy
+msgid "Variables:"
+msgstr "Variable"
+
+#: modules/visual_script/visual_script_editor.cpp tools/editor/editor_help.cpp
+msgid "Signals:"
+msgstr "Signaux :"
+
+#: modules/visual_script/visual_script_editor.cpp
+msgid "Name is not a valid identifier:"
+msgstr ""
+
+#: modules/visual_script/visual_script_editor.cpp
+msgid "Name already in use by another func/var/signal:"
+msgstr ""
+
+#: modules/visual_script/visual_script_editor.cpp
+#, fuzzy
+msgid "Rename Function"
+msgstr "Créer une fonction"
+
+#: modules/visual_script/visual_script_editor.cpp
+#, fuzzy
+msgid "Rename Variable"
+msgstr "Renommer l'échantillon"
+
+#: modules/visual_script/visual_script_editor.cpp
+#, fuzzy
+msgid "Rename Signal"
+msgstr "Renommer l'échantillon"
+
+#: modules/visual_script/visual_script_editor.cpp
+#, fuzzy
+msgid "Add Function"
+msgstr "Fonction :"
+
+#: modules/visual_script/visual_script_editor.cpp
+#, fuzzy
+msgid "Add Variable"
+msgstr "Variable"
+
+#: modules/visual_script/visual_script_editor.cpp
+#, fuzzy
+msgid "Add Signal"
+msgstr "Signaux"
+
+#: modules/visual_script/visual_script_editor.cpp
+#, fuzzy
+msgid "Remove Function"
+msgstr "Supprimer la sélection"
+
+#: modules/visual_script/visual_script_editor.cpp
+#, fuzzy
+msgid "Remove Variable"
+msgstr "Variable"
+
+#: modules/visual_script/visual_script_editor.cpp
+#, fuzzy
+msgid "Editing Variable:"
+msgstr "Variable"
+
+#: modules/visual_script/visual_script_editor.cpp
+#, fuzzy
+msgid "Remove Signal"
+msgstr "Supprimer la sélection"
+
+#: modules/visual_script/visual_script_editor.cpp
+#, fuzzy
+msgid "Editing Signal:"
+msgstr "Connecter un signal :"
+
+#: modules/visual_script/visual_script_editor.cpp
+#, fuzzy
+msgid "Add Node"
+msgstr "Ajouter un nœud enfant"
+
+#: modules/visual_script/visual_script_editor.cpp
+#, fuzzy
+msgid "Add Node(s) From Tree"
+msgstr "Nœud à partir d'une scène"
+
+#: modules/visual_script/visual_script_editor.cpp
+msgid "Add Setter Property"
+msgstr ""
+
+#: modules/visual_script/visual_script_editor.cpp
+msgid "Add Getter Property"
+msgstr ""
+
+#: modules/visual_script/visual_script_editor.cpp
+#: tools/editor/plugins/canvas_item_editor_plugin.cpp
+#: tools/editor/plugins/polygon_2d_editor_plugin.cpp
+#: tools/editor/plugins/script_text_editor.cpp
+#: tools/editor/plugins/shader_editor_plugin.cpp
+#: tools/editor/project_manager.cpp
+msgid "Edit"
+msgstr "Modifier"
+
+#: modules/visual_script/visual_script_editor.cpp
+#, fuzzy
+msgid "Base Type:"
+msgstr "Type de données :"
+
+#: modules/visual_script/visual_script_editor.cpp tools/editor/editor_help.cpp
+msgid "Members:"
+msgstr "Membres :"
+
+#: modules/visual_script/visual_script_editor.cpp
+#, fuzzy
+msgid "Available Nodes:"
+msgstr "Nœud TimeScale"
+
+#: modules/visual_script/visual_script_editor.cpp
+msgid "Select or create a function to edit graph"
+msgstr ""
+
+#: modules/visual_script/visual_script_editor.cpp tools/editor/call_dialog.cpp
+#: tools/editor/connections_dialog.cpp
+#: tools/editor/plugins/animation_player_editor_plugin.cpp
+#: tools/editor/plugins/canvas_item_editor_plugin.cpp
+#: tools/editor/plugins/resource_preloader_editor_plugin.cpp
+#: tools/editor/plugins/sample_library_editor_plugin.cpp
+#: tools/editor/plugins/script_editor_plugin.cpp
+#: tools/editor/plugins/sprite_frames_editor_plugin.cpp
+#: tools/editor/project_settings.cpp tools/editor/property_editor.cpp
+#: tools/editor/run_settings_dialog.cpp tools/editor/settings_config_dialog.cpp
+msgid "Close"
+msgstr "Fermer"
+
+#: modules/visual_script/visual_script_editor.cpp
+#, fuzzy
+msgid "Edit Signal Arguments:"
+msgstr "Arguments supplémentaires :"
+
+#: modules/visual_script/visual_script_editor.cpp
+#, fuzzy
+msgid "Edit Variable:"
+msgstr "Variable"
+
+#: modules/visual_script/visual_script_editor.cpp
+#, fuzzy
+msgid "Change"
+msgstr "Changer le type"
+
+#: modules/visual_script/visual_script_editor.cpp
+#, fuzzy
+msgid "Delete Selected"
+msgstr "Supprimer les fichiers sélectionnés ?"
+
+#: modules/visual_script/visual_script_editor.cpp
+#: tools/editor/plugins/script_text_editor.cpp
+msgid "Toggle Breakpoint"
+msgstr "Placer un point d'arrêt"
+
+#: modules/visual_script/visual_script_editor.cpp
+#, fuzzy
+msgid "Find Node Tyoe"
+msgstr "Trouver le suivant"
+
+#: modules/visual_script/visual_script_flow_control.cpp
+msgid "Input type not iterable: "
+msgstr ""
+
+#: modules/visual_script/visual_script_flow_control.cpp
+msgid "Iterator became invalid"
+msgstr ""
+
+#: modules/visual_script/visual_script_flow_control.cpp
+msgid "Iterator became invalid: "
+msgstr ""
+
+#: modules/visual_script/visual_script_func_nodes.cpp
+#, fuzzy
+msgid "Invalid index property name."
+msgstr "Nom de classe parent invalide"
+
+#: modules/visual_script/visual_script_func_nodes.cpp
+msgid "Base object is not a Node!"
+msgstr ""
+
+#: modules/visual_script/visual_script_func_nodes.cpp
+#, fuzzy
+msgid "Path does not lead Node!"
+msgstr "Le chemin n'est pas local"
+
+#: modules/visual_script/visual_script_func_nodes.cpp
+msgid "Invalid index property name '%s' in node %s."
+msgstr ""
+
+#: modules/visual_script/visual_script_nodes.cpp
+#, fuzzy
+msgid ": Invalid argument of type: "
+msgstr "Nom de classe parent invalide"
+
+#: modules/visual_script/visual_script_nodes.cpp
+#, fuzzy
+msgid ": Invalid arguments: "
+msgstr "Nom de classe parent invalide"
+
+#: modules/visual_script/visual_script_nodes.cpp
+msgid "VariableGet not found in script: "
+msgstr ""
+
+#: modules/visual_script/visual_script_nodes.cpp
+msgid "VariableSet not found in script: "
+msgstr ""
+
+#: modules/visual_script/visual_script_nodes.cpp
+msgid ""
+"Custom node has no _get_output_port_unsequenced(idx,wmem), but unsequenced "
+"ports were specified."
+msgstr ""
+
+#: modules/visual_script/visual_script_nodes.cpp
+msgid "Custom node has no _step() method, can't process graph."
+msgstr ""
+
+#: modules/visual_script/visual_script_nodes.cpp
+msgid ""
+"Invalid return value from _step(), must be integer (seq out), or string "
+"(error)."
+msgstr ""
+
#: scene/2d/animated_sprite.cpp
msgid ""
"A SpriteFrames resource must be created or set in the 'Frames' property in "
@@ -211,6 +473,10 @@ msgstr ""
"Un VisibilityEnable2D fonctionne mieux lorsqu'il est directement enfant du "
"nœud racine de la scène."
+#: scene/3d/baked_light_instance.cpp
+msgid "BakedLightInstance does not contain a BakedLight resource."
+msgstr "La BakedLightInstance ne contient pas de ressource BakedLight."
+
#: scene/3d/body_shape.cpp
msgid ""
"CollisionShape only serves to provide a collision shape to a CollisionObject "
@@ -282,7 +548,7 @@ msgstr ""
msgid "Cancel"
msgstr "Annuler"
-#: scene/gui/dialogs.cpp
+#: scene/gui/dialogs.cpp tools/editor/scene_tree_dock.cpp
msgid "OK"
msgstr "OK"
@@ -308,8 +574,8 @@ msgstr "Tous les fichiers (*)"
#: scene/gui/file_dialog.cpp tools/editor/editor_file_dialog.cpp
#: tools/editor/editor_help.cpp tools/editor/editor_node.cpp
+#: tools/editor/filesystem_dock.cpp
#: tools/editor/plugins/script_editor_plugin.cpp tools/editor/quick_open.cpp
-#: tools/editor/scenes_dock.cpp
msgid "Open"
msgstr "Ouvrir"
@@ -432,13 +698,13 @@ msgid "Axis"
msgstr "Axe"
#: scene/gui/line_edit.cpp scene/gui/text_edit.cpp
-#: tools/editor/plugins/script_editor_plugin.cpp
+#: tools/editor/plugins/script_text_editor.cpp
#: tools/editor/plugins/shader_editor_plugin.cpp
msgid "Cut"
msgstr "Couper"
#: scene/gui/line_edit.cpp scene/gui/text_edit.cpp
-#: tools/editor/plugins/script_editor_plugin.cpp
+#: tools/editor/plugins/script_text_editor.cpp
#: tools/editor/plugins/shader_editor_plugin.cpp
#: tools/editor/property_editor.cpp tools/editor/resources_dock.cpp
msgid "Copy"
@@ -446,7 +712,7 @@ msgstr "Copier"
#: scene/gui/line_edit.cpp scene/gui/text_edit.cpp
#: tools/editor/plugins/resource_preloader_editor_plugin.cpp
-#: tools/editor/plugins/script_editor_plugin.cpp
+#: tools/editor/plugins/script_text_editor.cpp
#: tools/editor/plugins/shader_editor_plugin.cpp
#: tools/editor/plugins/sprite_frames_editor_plugin.cpp
#: tools/editor/property_editor.cpp tools/editor/resources_dock.cpp
@@ -454,7 +720,7 @@ msgid "Paste"
msgstr "Coller"
#: scene/gui/line_edit.cpp scene/gui/text_edit.cpp
-#: tools/editor/plugins/script_editor_plugin.cpp
+#: tools/editor/plugins/script_text_editor.cpp
#: tools/editor/plugins/shader_editor_plugin.cpp
#: tools/editor/project_export.cpp
msgid "Select All"
@@ -468,7 +734,7 @@ msgid "Clear"
msgstr "Effacer"
#: scene/gui/line_edit.cpp scene/gui/text_edit.cpp tools/editor/editor_node.cpp
-#: tools/editor/plugins/script_editor_plugin.cpp
+#: tools/editor/plugins/script_text_editor.cpp
#: tools/editor/plugins/shader_editor_plugin.cpp
msgid "Undo"
msgstr "Annuler"
@@ -602,9 +868,8 @@ msgid "Duplicate Transposed"
msgstr ""
#: tools/editor/animation_editor.cpp
-#, fuzzy
msgid "Remove Selection"
-msgstr "Mettre à l'échelle la sélection"
+msgstr "Supprimer la sélection"
#: tools/editor/animation_editor.cpp
msgid "Continuous"
@@ -615,7 +880,6 @@ msgid "Discrete"
msgstr "Discret"
#: tools/editor/animation_editor.cpp
-#, fuzzy
msgid "Trigger"
msgstr "Déclencheur"
@@ -640,7 +904,6 @@ msgid "Goto Next Step"
msgstr "Aller à l'étape suivante"
#: tools/editor/animation_editor.cpp
-#, fuzzy
msgid "Goto Prev Step"
msgstr "Revenir à l'étape précédente"
@@ -711,9 +974,8 @@ msgid "Anim Insert Key"
msgstr "Animation Inserer une clé"
#: tools/editor/animation_editor.cpp
-#, fuzzy
msgid "Change Anim Len"
-msgstr "Change le format de l'animation"
+msgstr "Changer la longueur de l'animation"
#: tools/editor/animation_editor.cpp
msgid "Change Anim Loop"
@@ -728,9 +990,8 @@ msgid "Anim Insert"
msgstr "Insérer une animation"
#: tools/editor/animation_editor.cpp
-#, fuzzy
msgid "Anim Scale Keys"
-msgstr "Touches de l'échelle de l'animation"
+msgstr "Images-clés d'échelle de l'animation"
#: tools/editor/animation_editor.cpp
msgid "Anim Add Call Track"
@@ -805,6 +1066,10 @@ msgid "Optimize"
msgstr "Optimiser"
#: tools/editor/animation_editor.cpp
+msgid "Select an AnimationPlayer from the Scene Tree to edit animations."
+msgstr ""
+
+#: tools/editor/animation_editor.cpp
msgid "Key"
msgstr "Clé"
@@ -910,18 +1175,6 @@ msgstr "Liste des méthodes pour « %s » :"
msgid "Call"
msgstr "Appel"
-#: tools/editor/call_dialog.cpp tools/editor/connections_dialog.cpp
-#: tools/editor/plugins/animation_player_editor_plugin.cpp
-#: tools/editor/plugins/canvas_item_editor_plugin.cpp
-#: tools/editor/plugins/resource_preloader_editor_plugin.cpp
-#: tools/editor/plugins/sample_library_editor_plugin.cpp
-#: tools/editor/plugins/script_editor_plugin.cpp
-#: tools/editor/plugins/sprite_frames_editor_plugin.cpp
-#: tools/editor/project_settings.cpp tools/editor/property_editor.cpp
-#: tools/editor/run_settings_dialog.cpp tools/editor/settings_config_dialog.cpp
-msgid "Close"
-msgstr "Fermer"
-
#: tools/editor/call_dialog.cpp
msgid "Method List:"
msgstr "Liste des méthodes :"
@@ -972,6 +1225,7 @@ msgstr "Sélection uniquement"
#: tools/editor/code_editor.cpp tools/editor/editor_help.cpp
#: tools/editor/plugins/script_editor_plugin.cpp
+#: tools/editor/plugins/script_text_editor.cpp
#: tools/editor/plugins/shader_editor_plugin.cpp
#: tools/editor/project_settings.cpp
msgid "Search"
@@ -1013,6 +1267,20 @@ msgstr "Avertir lors du remplacement"
msgid "Skip"
msgstr "Passer"
+#: tools/editor/code_editor.cpp
+#: tools/editor/plugins/canvas_item_editor_plugin.cpp
+msgid "Zoom In"
+msgstr "Zoomer"
+
+#: tools/editor/code_editor.cpp
+#: tools/editor/plugins/canvas_item_editor_plugin.cpp
+msgid "Zoom Out"
+msgstr "Dézoomer"
+
+#: tools/editor/code_editor.cpp
+msgid "Reset Zoom"
+msgstr ""
+
#: tools/editor/code_editor.cpp tools/editor/script_editor_debugger.cpp
msgid "Line:"
msgstr "Ligne :"
@@ -1026,7 +1294,6 @@ msgid "Method in target Node must be specified!"
msgstr "La méthode du nœud cible doit être spécifiée !"
#: tools/editor/connections_dialog.cpp
-#, fuzzy
msgid "Connect To Node:"
msgstr "Connecter au nœud :"
@@ -1158,14 +1425,13 @@ msgstr "Éditeur de dépendances"
#: tools/editor/dependency_editor.cpp
msgid "Search Replacement Resource:"
-msgstr "Recherche une ressource de remplacement:"
+msgstr "Recherche une ressource de remplacement :"
#: tools/editor/dependency_editor.cpp
msgid "Owners Of:"
msgstr "Propriétaires de :"
#: tools/editor/dependency_editor.cpp
-#, fuzzy
msgid ""
"The files being removed are required by other resources in order for them to "
"work.\n"
@@ -1173,19 +1439,16 @@ msgid ""
msgstr ""
"Les fichiers supprimés sont requis par d'autres ressources pour leur "
"fonctionnement.\n"
-"Les supprimez-vous quand même ? (aucune annulation possible)"
+"Les supprimer quand même ? (aucune annulation possible)"
#: tools/editor/dependency_editor.cpp
-#, fuzzy
msgid "Remove selected files from the project? (no undo)"
msgstr ""
-"Supprimer les fichiers sélectionnés dans le projet ? (aucune annulation "
-"possible)"
+"Supprimer les fichiers sélectionnés du projet ? (aucune annulation possible)"
#: tools/editor/dependency_editor.cpp
-#, fuzzy
msgid "Error loading:"
-msgstr "Erreur de chargement:"
+msgstr "Erreur de chargement :"
#: tools/editor/dependency_editor.cpp
msgid "Scene failed to load due to missing dependencies:"
@@ -1230,8 +1493,9 @@ msgid "Delete selected files?"
msgstr "Supprimer les fichiers sélectionnés ?"
#: tools/editor/dependency_editor.cpp tools/editor/editor_node.cpp
+#: tools/editor/filesystem_dock.cpp
#: tools/editor/plugins/item_list_editor_plugin.cpp
-#: tools/editor/scenes_dock.cpp
+#: tools/editor/scene_tree_dock.cpp
msgid "Delete"
msgstr "Supprimer"
@@ -1262,14 +1526,12 @@ msgstr ""
"constante globale."
#: tools/editor/editor_autoload_settings.cpp
-#, fuzzy
msgid "Invalid Path."
-msgstr "Chemin invalide !"
+msgstr "Chemin invalide."
#: tools/editor/editor_autoload_settings.cpp
-#, fuzzy
msgid "File does not exist."
-msgstr "Le fichier existe"
+msgstr "Le fichier n'existe pas."
#: tools/editor/editor_autoload_settings.cpp
#, fuzzy
@@ -1277,9 +1539,8 @@ msgid "Not in resource path."
msgstr "Chemin de la ressource"
#: tools/editor/editor_autoload_settings.cpp
-#, fuzzy
msgid "Add AutoLoad"
-msgstr "Ajouter un AutoLoad"
+msgstr "Ajouter l'AutoLoad"
#: tools/editor/editor_autoload_settings.cpp
msgid "Autoload '%s' already exists!"
@@ -1306,9 +1567,8 @@ msgid "Enable"
msgstr "Activer"
#: tools/editor/editor_autoload_settings.cpp
-#, fuzzy
msgid "Rearrange Autoloads"
-msgstr "Renommer l'AutoLoad"
+msgstr "Ré-organiser les AutoLoads"
#: tools/editor/editor_autoload_settings.cpp
msgid "Node Name:"
@@ -1370,14 +1630,12 @@ msgid "Toggle Hidden Files"
msgstr "Basculer les fichiers cachés"
#: tools/editor/editor_file_dialog.cpp
-#, fuzzy
msgid "Toggle Favorite"
-msgstr "Déplacer le favori vers le haut"
+msgstr "Basculer le favori"
#: tools/editor/editor_file_dialog.cpp
-#, fuzzy
msgid "Toggle Mode"
-msgstr "Commenter/décommenter"
+msgstr "Basculer le mode"
#: tools/editor/editor_file_dialog.cpp
#, fuzzy
@@ -1385,16 +1643,14 @@ msgid "Focus Path"
msgstr "Copier le chemin"
#: tools/editor/editor_file_dialog.cpp
-#, fuzzy
msgid "Move Favorite Up"
msgstr "Déplacer le favori vers le haut"
#: tools/editor/editor_file_dialog.cpp
-#, fuzzy
msgid "Move Favorite Down"
msgstr "Déplacer le favori vers le bas"
-#: tools/editor/editor_file_dialog.cpp tools/editor/scenes_dock.cpp
+#: tools/editor/editor_file_dialog.cpp tools/editor/filesystem_dock.cpp
msgid "Favorites:"
msgstr "Favoris :"
@@ -1407,10 +1663,6 @@ msgid "Preview:"
msgstr "Aperçu :"
#: tools/editor/editor_file_system.cpp
-msgid "Cannot go into subdir:"
-msgstr "Impossible d'aller dans le sous-répertoire :"
-
-#: tools/editor/editor_file_system.cpp
msgid "ScanSources"
msgstr "Scanner les sources"
@@ -1448,18 +1700,10 @@ msgid "Public Methods:"
msgstr "Méthodes publiques :"
#: tools/editor/editor_help.cpp
-msgid "Members:"
-msgstr "Membres :"
-
-#: tools/editor/editor_help.cpp
msgid "GUI Theme Items:"
msgstr "Items de thème GUI :"
#: tools/editor/editor_help.cpp
-msgid "Signals:"
-msgstr "Signaux :"
-
-#: tools/editor/editor_help.cpp
msgid "Constants:"
msgstr "Constantes :"
@@ -1649,38 +1893,35 @@ msgid "There is no defined scene to run."
msgstr "Il n'y a pas de scène définie pour être lancée."
#: tools/editor/editor_node.cpp
-#, fuzzy
msgid ""
"No main scene has ever been defined, select one?\n"
"You can change it later in later in \"Project Settings\" under the "
"'application' category."
msgstr ""
-"Aucune scène principale n'a jamais été définie, en sélectionner une?\n"
-"Vous pouvez modifier ultérieurement dans 'Paramètres du projet' dans la "
-"catégorie «application»."
+"Aucune scène principale n'a jamais été définie, en sélectionner une ?\n"
+"Vous pouvez la modifier ultérieurement dans les « Paramètres du projet » "
+"dans la catégorie « application »."
#: tools/editor/editor_node.cpp
-#, fuzzy
msgid ""
"Selected scene '%s' does not exist, select a valid one?\n"
"You can change it later in \"Project Settings\" under the 'application' "
"category."
msgstr ""
-"La scène sélectionnée '%s' n'existe pas, en sélectionner une valide?\n"
-"Vous pouvez modifier ultérieurement dans 'Paramètres du projet' dans la "
-"catégorie «application»."
+"La scène sélectionnée « %s » n'existe pas, en sélectionner une valide ?\n"
+"Vous pouvez la modifier ultérieurement dans les « Paramètres du projet » "
+"dans la catégorie « application »."
#: tools/editor/editor_node.cpp
-#, fuzzy
msgid ""
"Selected scene '%s' is not a scene file, select a valid one?\n"
"You can change it later in \"Project Settings\" under the 'application' "
"category."
msgstr ""
-"La scène sélectionnée '%s' n'est pas un fichier de scène, en sélectionner "
-"une valide?\n"
-"Vous pouvez modifier ultérieurement dans 'Paramètres du projet' dans la "
-"catégorie «application»."
+"La scène sélectionnée « %s » n'est pas un fichier de scène, en sélectionner "
+"une valide ?\n"
+"Vous pouvez la modifier ultérieurement dans les « Paramètres du projet » "
+"dans la catégorie « application »."
#: tools/editor/editor_node.cpp
msgid "Current scene was never saved, please save it prior to running."
@@ -1912,7 +2153,7 @@ msgstr "MeshLibrary…"
msgid "TileSet.."
msgstr "TileSet…"
-#: tools/editor/editor_node.cpp tools/editor/plugins/script_editor_plugin.cpp
+#: tools/editor/editor_node.cpp tools/editor/plugins/script_text_editor.cpp
#: tools/editor/plugins/shader_editor_plugin.cpp
msgid "Redo"
msgstr "Refaire"
@@ -2364,6 +2605,90 @@ msgstr ""
"Impossible d'ouvrir file_type_cache.cch en écriture, le fichier de cache ne "
"sera pas sauvé !"
+#: tools/editor/filesystem_dock.cpp
+msgid "Same source and destination files, doing nothing."
+msgstr "Fichiers source et destination identiques, rien à faire."
+
+#: tools/editor/filesystem_dock.cpp
+msgid "Same source and destination paths, doing nothing."
+msgstr "Chemins source et destination identiques, rien à faire."
+
+#: tools/editor/filesystem_dock.cpp
+msgid "Can't move directories to within themselves."
+msgstr "Impossible de déplacer des répertoires vers eux-mêmes."
+
+#: tools/editor/filesystem_dock.cpp
+msgid "Can't operate on '..'"
+msgstr "Impossible d'opérer sur « .. »"
+
+#: tools/editor/filesystem_dock.cpp
+msgid "Pick New Name and Location For:"
+msgstr "Entrez un nouveau nom et chemin pour :"
+
+#: tools/editor/filesystem_dock.cpp
+msgid "No files selected!"
+msgstr "Pas de fichiers sélectionnés !"
+
+#: tools/editor/filesystem_dock.cpp
+msgid "Instance"
+msgstr "Instance"
+
+#: tools/editor/filesystem_dock.cpp
+msgid "Edit Dependencies.."
+msgstr "Modifier les dépendances…"
+
+#: tools/editor/filesystem_dock.cpp
+msgid "View Owners.."
+msgstr "Voir les propriétaires…"
+
+#: tools/editor/filesystem_dock.cpp
+msgid "Copy Path"
+msgstr "Copier le chemin"
+
+#: tools/editor/filesystem_dock.cpp
+msgid "Rename or Move.."
+msgstr "Renommer ou déplacer…"
+
+#: tools/editor/filesystem_dock.cpp
+msgid "Move To.."
+msgstr "Déplacer vers…"
+
+#: tools/editor/filesystem_dock.cpp
+msgid "Info"
+msgstr "Information"
+
+#: tools/editor/filesystem_dock.cpp
+msgid "Show In File Manager"
+msgstr "Montrer dans le gestionnaire de fichiers"
+
+#: tools/editor/filesystem_dock.cpp
+msgid "Re-Import.."
+msgstr "Ré-importer…"
+
+#: tools/editor/filesystem_dock.cpp
+msgid "Previous Directory"
+msgstr "Répertoire précédent"
+
+#: tools/editor/filesystem_dock.cpp
+msgid "Next Directory"
+msgstr "Répertoire suivant"
+
+#: tools/editor/filesystem_dock.cpp
+msgid "Re-Scan Filesystem"
+msgstr "Re-scanner le système de fichiers"
+
+#: tools/editor/filesystem_dock.cpp
+msgid "Toggle folder status as Favorite"
+msgstr "Basculer l'état favori du dossier"
+
+#: tools/editor/filesystem_dock.cpp
+msgid "Instance the selected scene(s) as child of the selected node."
+msgstr "Instancie la/les scènes sélectionnées en tant qu'enfant du nœud."
+
+#: tools/editor/filesystem_dock.cpp
+msgid "Move"
+msgstr "Déplacer"
+
#: tools/editor/groups_editor.cpp
msgid "Add to Group"
msgstr "Ajouter au groupe"
@@ -3140,7 +3465,7 @@ msgstr "Temps de mélange"
#: tools/editor/plugins/animation_player_editor_plugin.cpp
msgid "Next (Auto Queue):"
-msgstr "Suivant (file d'attente automatique):"
+msgstr "Suivant (file d'attente automatique) :"
#: tools/editor/plugins/animation_player_editor_plugin.cpp
#, fuzzy
@@ -3179,15 +3504,15 @@ msgstr "Mixer"
#: tools/editor/plugins/animation_tree_editor_plugin.cpp
msgid "Auto Restart:"
-msgstr "Redémarrage automatique:"
+msgstr "Redémarrage automatique :"
#: tools/editor/plugins/animation_tree_editor_plugin.cpp
msgid "Restart (s):"
-msgstr "Redémarrer (s):"
+msgstr "Redémarrer (s) :"
#: tools/editor/plugins/animation_tree_editor_plugin.cpp
msgid "Random Restart (s):"
-msgstr "Redémarrage aléatoire (s):"
+msgstr "Redémarrage aléatoire (s) :"
#: tools/editor/plugins/animation_tree_editor_plugin.cpp
msgid "Start!"
@@ -3248,11 +3573,11 @@ msgstr "L'arbre d'animations est invalide."
#: tools/editor/plugins/animation_tree_editor_plugin.cpp
msgid "Animation Node"
-msgstr ""
+msgstr "Nœud d'animation"
#: tools/editor/plugins/animation_tree_editor_plugin.cpp
msgid "OneShot Node"
-msgstr ""
+msgstr "Nœud one-shot"
#: tools/editor/plugins/animation_tree_editor_plugin.cpp
msgid "Mix Node"
@@ -3260,27 +3585,27 @@ msgstr ""
#: tools/editor/plugins/animation_tree_editor_plugin.cpp
msgid "Blend2 Node"
-msgstr ""
+msgstr "Nœud Blend2"
#: tools/editor/plugins/animation_tree_editor_plugin.cpp
msgid "Blend3 Node"
-msgstr ""
+msgstr "Nœud Blend3"
#: tools/editor/plugins/animation_tree_editor_plugin.cpp
msgid "Blend4 Node"
-msgstr ""
+msgstr "Nœud Blend4"
#: tools/editor/plugins/animation_tree_editor_plugin.cpp
msgid "TimeScale Node"
-msgstr ""
+msgstr "Nœud TimeScale"
#: tools/editor/plugins/animation_tree_editor_plugin.cpp
msgid "TimeSeek Node"
-msgstr ""
+msgstr "Nœud TimeSeek"
#: tools/editor/plugins/animation_tree_editor_plugin.cpp
msgid "Transition Node"
-msgstr ""
+msgstr "Nœud Transition"
#: tools/editor/plugins/animation_tree_editor_plugin.cpp
msgid "Import Animations.."
@@ -3343,10 +3668,6 @@ msgid "Post-Processing Texture #"
msgstr "Post-traitement de la texture #"
#: tools/editor/plugins/baked_light_editor_plugin.cpp
-msgid "BakedLightInstance does not contain a BakedLight resource."
-msgstr "La BakedLightInstance ne contient pas de ressource BakedLight."
-
-#: tools/editor/plugins/baked_light_editor_plugin.cpp
msgid "Bake!"
msgstr "Calculer !"
@@ -3399,7 +3720,7 @@ msgstr "Modifier le CanvasItem"
#: tools/editor/plugins/canvas_item_editor_plugin.cpp
msgid "Change Anchors"
-msgstr ""
+msgstr "Modifier les ancres"
#: tools/editor/plugins/canvas_item_editor_plugin.cpp
msgid "Zoom (%):"
@@ -3407,10 +3728,11 @@ msgstr "Zoom (%) :"
#: tools/editor/plugins/canvas_item_editor_plugin.cpp
msgid "Paste Pose"
-msgstr ""
+msgstr "Coller la pose"
#: tools/editor/plugins/canvas_item_editor_plugin.cpp
-msgid "Select Mode (Q)"
+#, fuzzy
+msgid "Select Mode"
msgstr "Mode sélection (Q)"
#: tools/editor/plugins/canvas_item_editor_plugin.cpp
@@ -3424,19 +3746,21 @@ msgstr "Alt + Glisser : déplacer"
#: tools/editor/plugins/canvas_item_editor_plugin.cpp
msgid "Press 'v' to Change Pivot, 'Shift+v' to Drag Pivot (while moving)."
msgstr ""
+"Appuyez sur « v » pour changer le pivot, « Maj+V » pour glisser le pivot "
+"(lors du déplacement)."
#: tools/editor/plugins/canvas_item_editor_plugin.cpp
msgid "Alt+RMB: Depth list selection"
msgstr "Alt + Bouton droit : sélection détaillée par liste"
#: tools/editor/plugins/canvas_item_editor_plugin.cpp
-#: tools/editor/plugins/spatial_editor_plugin.cpp
-msgid "Move Mode (W)"
+#, fuzzy
+msgid "Move Mode"
msgstr "Move déplacement (W)"
#: tools/editor/plugins/canvas_item_editor_plugin.cpp
-#: tools/editor/plugins/spatial_editor_plugin.cpp
-msgid "Rotate Mode (E)"
+#, fuzzy
+msgid "Rotate Mode"
msgstr "Mode rotation (E)"
#: tools/editor/plugins/canvas_item_editor_plugin.cpp
@@ -3445,6 +3769,8 @@ msgid ""
"Show a list of all objects at the position clicked\n"
"(same as Alt+RMB in select mode)."
msgstr ""
+"Afficher une liste de tous les objets à la position cliquée\n"
+"(identique à Alt+Clic droit en mode sélection)."
#: tools/editor/plugins/canvas_item_editor_plugin.cpp
msgid "Click to change object's rotation pivot."
@@ -3456,27 +3782,19 @@ msgstr "Mode navigation"
#: tools/editor/plugins/canvas_item_editor_plugin.cpp
msgid "Lock the selected object in place (can't be moved)."
-msgstr ""
+msgstr "Verrouiller l'objet sélectionné (il ne pourra plus être déplacé)."
#: tools/editor/plugins/canvas_item_editor_plugin.cpp
msgid "Unlock the selected object (can be moved)."
-msgstr ""
+msgstr "Déverouiller l'objet sélectionné (il pourra être déplacé de nouveau)."
#: tools/editor/plugins/canvas_item_editor_plugin.cpp
msgid "Makes sure the object's children are not selectable."
-msgstr ""
+msgstr "Rendre la sélection des enfants de l'objet impossible."
#: tools/editor/plugins/canvas_item_editor_plugin.cpp
msgid "Restores the object's children's ability to be selected."
-msgstr ""
-
-#: tools/editor/plugins/canvas_item_editor_plugin.cpp
-#: tools/editor/plugins/polygon_2d_editor_plugin.cpp
-#: tools/editor/plugins/script_editor_plugin.cpp
-#: tools/editor/plugins/shader_editor_plugin.cpp
-#: tools/editor/project_manager.cpp
-msgid "Edit"
-msgstr "Modifier"
+msgstr "Rendre la sélection des enfants de l'objet de nouveau possible."
#: tools/editor/plugins/canvas_item_editor_plugin.cpp
#: tools/editor/plugins/spatial_editor_plugin.cpp
@@ -3535,14 +3853,6 @@ msgid "View"
msgstr "Affichage"
#: tools/editor/plugins/canvas_item_editor_plugin.cpp
-msgid "Zoom In"
-msgstr "Zoomer"
-
-#: tools/editor/plugins/canvas_item_editor_plugin.cpp
-msgid "Zoom Out"
-msgstr "Dézoomer"
-
-#: tools/editor/plugins/canvas_item_editor_plugin.cpp
msgid "Zoom Reset"
msgstr "Réinitialiser le zoom"
@@ -3552,11 +3862,11 @@ msgstr "Définir le zoom…"
#: tools/editor/plugins/canvas_item_editor_plugin.cpp
msgid "Center Selection"
-msgstr ""
+msgstr "Centrer sur la sélection"
#: tools/editor/plugins/canvas_item_editor_plugin.cpp
msgid "Frame Selection"
-msgstr ""
+msgstr "Cadrer la sélection"
#: tools/editor/plugins/canvas_item_editor_plugin.cpp
msgid "Anchor"
@@ -3569,27 +3879,27 @@ msgstr "Animation Inserer une clé"
#: tools/editor/plugins/canvas_item_editor_plugin.cpp
msgid "Insert Key"
-msgstr ""
+msgstr "Insérer une clé"
#: tools/editor/plugins/canvas_item_editor_plugin.cpp
msgid "Insert Key (Existing Tracks)"
-msgstr ""
+msgstr "Insérer une clé (pistes existantes)"
#: tools/editor/plugins/canvas_item_editor_plugin.cpp
msgid "Copy Pose"
-msgstr ""
+msgstr "Copier la pose"
#: tools/editor/plugins/canvas_item_editor_plugin.cpp
msgid "Clear Pose"
-msgstr ""
+msgstr "Vider la pose"
#: tools/editor/plugins/canvas_item_editor_plugin.cpp
msgid "Set a Value"
-msgstr ""
+msgstr "Définir une valeur"
#: tools/editor/plugins/canvas_item_editor_plugin.cpp
msgid "Snap (Pixels):"
-msgstr ""
+msgstr "Aligner (pixels) :"
#: tools/editor/plugins/collision_polygon_2d_editor_plugin.cpp
#: tools/editor/plugins/light_occluder_2d_editor_plugin.cpp
@@ -3628,7 +3938,7 @@ msgstr "Créer un Poly3D"
#: tools/editor/plugins/collision_shape_2d_editor_plugin.cpp
msgid "Set Handle"
-msgstr ""
+msgstr "Définir la poignée"
#: tools/editor/plugins/color_ramp_editor_plugin.cpp
msgid "Add/Remove Color Ramp Point"
@@ -3641,7 +3951,7 @@ msgstr "Modifier une rampe de couleurs"
#: tools/editor/plugins/cube_grid_theme_editor_plugin.cpp
msgid "Creating Mesh Library"
-msgstr ""
+msgstr "Création de la bibliothèque de maillages"
#: tools/editor/plugins/cube_grid_theme_editor_plugin.cpp
msgid "Thumbnail.."
@@ -3659,7 +3969,7 @@ msgstr "Ajouter un item"
#: tools/editor/plugins/cube_grid_theme_editor_plugin.cpp
msgid "Remove Selected Item"
-msgstr ""
+msgstr "Supprimer l'élément sélectionné"
#: tools/editor/plugins/cube_grid_theme_editor_plugin.cpp
msgid "Import from Scene"
@@ -3711,11 +4021,11 @@ msgstr "Le maillage est vide !"
#: tools/editor/plugins/mesh_instance_editor_plugin.cpp
msgid "Create Static Trimesh Body"
-msgstr ""
+msgstr "Créer un corps statique de type Trimesh"
#: tools/editor/plugins/mesh_instance_editor_plugin.cpp
msgid "Create Static Convex Body"
-msgstr ""
+msgstr "Créer un corps statique de type convexe"
#: tools/editor/plugins/mesh_instance_editor_plugin.cpp
msgid "This doesn't work on scene root!"
@@ -3740,6 +4050,7 @@ msgstr "Le MeshInstance n'a pas de maillage !"
#: tools/editor/plugins/mesh_instance_editor_plugin.cpp
msgid "Mesh has not surface to create outlines from!"
msgstr ""
+"Le maillage n'a pas de surfaces où des contours pourraient être créées !"
#: tools/editor/plugins/mesh_instance_editor_plugin.cpp
msgid "Could not create outline!"
@@ -3780,70 +4091,75 @@ msgstr "Taille du contour :"
#: tools/editor/plugins/multimesh_editor_plugin.cpp
msgid "No mesh source specified (and no MultiMesh set in node)."
msgstr ""
+"Pas de maillage source spécifié (et aucun MultiMesh n'a été défini dans le "
+"nœud)."
#: tools/editor/plugins/multimesh_editor_plugin.cpp
msgid "No mesh source specified (and MultiMesh contains no Mesh)."
msgstr ""
+"Pas de maillage source spécifié (et le MultiMesh ne contient pas de "
+"maillage)."
#: tools/editor/plugins/multimesh_editor_plugin.cpp
msgid "Mesh source is invalid (invalid path)."
-msgstr ""
+msgstr "La source du maillage est invalide (chemin non valide)."
#: tools/editor/plugins/multimesh_editor_plugin.cpp
msgid "Mesh source is invalid (not a MeshInstance)."
-msgstr ""
+msgstr "Le maillage source est invalide (ce n'est pas une MeshInstance)."
#: tools/editor/plugins/multimesh_editor_plugin.cpp
msgid "Mesh source is invalid (contains no Mesh resource)."
msgstr ""
+"Le maillage source est invalide (ne contient pas de ressource de type Mesh)."
#: tools/editor/plugins/multimesh_editor_plugin.cpp
msgid "No surface source specified."
-msgstr ""
+msgstr "Pas de surface source spécifiée."
#: tools/editor/plugins/multimesh_editor_plugin.cpp
msgid "Surface source is invalid (invalid path)."
-msgstr ""
+msgstr "La surface source est invalide (chemin non valide)."
#: tools/editor/plugins/multimesh_editor_plugin.cpp
msgid "Surface source is invalid (no geometry)."
-msgstr ""
+msgstr "La surface source est invalide (pas de géométrie)."
#: tools/editor/plugins/multimesh_editor_plugin.cpp
msgid "Surface source is invalid (no faces)."
-msgstr ""
+msgstr "La surface source est invalide (pas de faces)."
#: tools/editor/plugins/multimesh_editor_plugin.cpp
msgid "Parent has no solid faces to populate."
-msgstr ""
+msgstr "Le parent n'a pas de faces solides à peupler."
#: tools/editor/plugins/multimesh_editor_plugin.cpp
msgid "Couldn't map area."
-msgstr ""
+msgstr "Impossible de cartographier la zone."
#: tools/editor/plugins/multimesh_editor_plugin.cpp
msgid "Select a Source Mesh:"
-msgstr ""
+msgstr "Sélectionner un maillage source :"
#: tools/editor/plugins/multimesh_editor_plugin.cpp
msgid "Select a Target Surface:"
-msgstr ""
+msgstr "Sélectionner une surface cible :"
#: tools/editor/plugins/multimesh_editor_plugin.cpp
msgid "Populate Surface"
-msgstr ""
+msgstr "Peupler la surface"
#: tools/editor/plugins/multimesh_editor_plugin.cpp
msgid "Populate MultiMesh"
-msgstr ""
+msgstr "Peupler la MultiMesh"
#: tools/editor/plugins/multimesh_editor_plugin.cpp
msgid "Target Surface:"
-msgstr ""
+msgstr "Surface cible :"
#: tools/editor/plugins/multimesh_editor_plugin.cpp
msgid "Source Mesh:"
-msgstr ""
+msgstr "Maillage source :"
#: tools/editor/plugins/multimesh_editor_plugin.cpp
msgid "X-Axis"
@@ -3867,7 +4183,7 @@ msgstr "Rotation aléatoire :"
#: tools/editor/plugins/multimesh_editor_plugin.cpp
msgid "Random Tilt:"
-msgstr ""
+msgstr "Inclinaison aléatoire :"
#: tools/editor/plugins/multimesh_editor_plugin.cpp
msgid "Random Scale:"
@@ -3895,15 +4211,15 @@ msgstr "Pas de pixels avec une transparence > 128 dans l'image…"
#: tools/editor/plugins/particles_2d_editor_plugin.cpp
msgid "Set Emission Mask"
-msgstr ""
+msgstr "Définir le masque d'émission"
#: tools/editor/plugins/particles_2d_editor_plugin.cpp
msgid "Clear Emission Mask"
-msgstr ""
+msgstr "Effacer le masque d'émission"
#: tools/editor/plugins/particles_2d_editor_plugin.cpp
msgid "Load Emission Mask"
-msgstr ""
+msgstr "Charger le masque d'émission"
#: tools/editor/plugins/particles_2d_editor_plugin.cpp
msgid "Generated Point Count:"
@@ -3911,11 +4227,11 @@ msgstr ""
#: tools/editor/plugins/particles_editor_plugin.cpp
msgid "Node does not contain geometry."
-msgstr ""
+msgstr "Le nœud ne contient pas de géométrie."
#: tools/editor/plugins/particles_editor_plugin.cpp
msgid "Node does not contain geometry (faces)."
-msgstr ""
+msgstr "Le nœud ne contient pas de géométrie (faces)."
#: tools/editor/plugins/particles_editor_plugin.cpp
msgid "Faces contain no area!"
@@ -3931,27 +4247,27 @@ msgstr "Générer un AABB"
#: tools/editor/plugins/particles_editor_plugin.cpp
msgid "Create Emitter From Mesh"
-msgstr ""
+msgstr "Créer un émetteur à partir d'un maillage"
#: tools/editor/plugins/particles_editor_plugin.cpp
msgid "Create Emitter From Node"
-msgstr ""
+msgstr "Créer un émetteur à partir d'un nœud"
#: tools/editor/plugins/particles_editor_plugin.cpp
msgid "Clear Emitter"
-msgstr ""
+msgstr "Effacer l'émetteur"
#: tools/editor/plugins/particles_editor_plugin.cpp
msgid "Create Emitter"
-msgstr ""
+msgstr "Créer un émetteur"
#: tools/editor/plugins/particles_editor_plugin.cpp
msgid "Emission Positions:"
-msgstr ""
+msgstr "Positions d'émission :"
#: tools/editor/plugins/particles_editor_plugin.cpp
msgid "Emission Fill:"
-msgstr ""
+msgstr "Remplissage d'émission :"
#: tools/editor/plugins/particles_editor_plugin.cpp
msgid "Surface"
@@ -3968,7 +4284,7 @@ msgstr "Supprimer le point d'une courbe"
#: tools/editor/plugins/path_2d_editor_plugin.cpp
#: tools/editor/plugins/path_editor_plugin.cpp
msgid "Add Point to Curve"
-msgstr ""
+msgstr "Ajouter un point à la courbe"
#: tools/editor/plugins/path_2d_editor_plugin.cpp
msgid "Move Point in Curve"
@@ -4014,17 +4330,17 @@ msgstr "Ajouter un point (dans un espace vide)"
#: tools/editor/plugins/path_2d_editor_plugin.cpp
#: tools/editor/plugins/path_editor_plugin.cpp
msgid "Split Segment (in curve)"
-msgstr ""
+msgstr "Diviser le segment (en courbe)"
#: tools/editor/plugins/path_2d_editor_plugin.cpp
#: tools/editor/plugins/path_editor_plugin.cpp
msgid "Delete Point"
-msgstr ""
+msgstr "Supprimer le point"
#: tools/editor/plugins/path_2d_editor_plugin.cpp
#: tools/editor/plugins/path_editor_plugin.cpp
msgid "Close Curve"
-msgstr ""
+msgstr "Fermer la courbe"
#: tools/editor/plugins/path_editor_plugin.cpp
msgid "Curve Point #"
@@ -4032,7 +4348,7 @@ msgstr "Point de courbe #"
#: tools/editor/plugins/path_editor_plugin.cpp
msgid "Set Curve Point Pos"
-msgstr ""
+msgstr "Définir la position du point de la courbe"
#: tools/editor/plugins/path_editor_plugin.cpp
msgid "Set Curve In Pos"
@@ -4044,11 +4360,11 @@ msgstr ""
#: tools/editor/plugins/path_editor_plugin.cpp
msgid "Split Path"
-msgstr ""
+msgstr "Diviser le chemin"
#: tools/editor/plugins/path_editor_plugin.cpp
msgid "Remove Path Point"
-msgstr ""
+msgstr "Supprimer le chemin du point"
#: tools/editor/plugins/polygon_2d_editor_plugin.cpp
msgid "Create UV Map"
@@ -4243,6 +4559,11 @@ msgid "Save All"
msgstr "Tout enregistrer"
#: tools/editor/plugins/script_editor_plugin.cpp
+#, fuzzy
+msgid "Soft Reload Script"
+msgstr "Recharger le script (mode doux)"
+
+#: tools/editor/plugins/script_editor_plugin.cpp
msgid "History Prev"
msgstr "Précédent dans l'historique"
@@ -4263,98 +4584,27 @@ msgid "Save Theme As"
msgstr "Enregistrer le thème sous"
#: tools/editor/plugins/script_editor_plugin.cpp
-#: tools/editor/scene_tree_dock.cpp
-msgid "Move Up"
-msgstr "Déplacer vers le haut"
-
-#: tools/editor/plugins/script_editor_plugin.cpp
-#: tools/editor/scene_tree_dock.cpp
-msgid "Move Down"
-msgstr "Déplacer vers le bas"
-
-#: tools/editor/plugins/script_editor_plugin.cpp
-msgid "Indent Left"
-msgstr "Indenter vers la gauche"
-
-#: tools/editor/plugins/script_editor_plugin.cpp
-msgid "Indent Right"
-msgstr "Indenter vers la droite"
-
-#: tools/editor/plugins/script_editor_plugin.cpp
-msgid "Toggle Comment"
-msgstr "Commenter/décommenter"
-
-#: tools/editor/plugins/script_editor_plugin.cpp
-msgid "Clone Down"
-msgstr "Cloner en dessous"
-
-#: tools/editor/plugins/script_editor_plugin.cpp
-msgid "Complete Symbol"
-msgstr "Compléter le symbole"
-
-#: tools/editor/plugins/script_editor_plugin.cpp
-msgid "Trim Trailing Whitespace"
-msgstr "Supprimer les espaces de fin de ligne"
-
-#: tools/editor/plugins/script_editor_plugin.cpp
-msgid "Auto Indent"
-msgstr "Indentation automatique"
-
-#: tools/editor/plugins/script_editor_plugin.cpp
#, fuzzy
-msgid "Soft Reload Script"
-msgstr "Recharger le script (mode doux)"
+msgid "Close Docs"
+msgstr "Cloner en dessous"
#: tools/editor/plugins/script_editor_plugin.cpp
+#: tools/editor/plugins/script_text_editor.cpp
#: tools/editor/plugins/shader_editor_plugin.cpp
msgid "Find.."
msgstr "Trouver…"
#: tools/editor/plugins/script_editor_plugin.cpp
+#: tools/editor/plugins/script_text_editor.cpp
#: tools/editor/plugins/shader_editor_plugin.cpp
msgid "Find Next"
msgstr "Trouver le suivant"
#: tools/editor/plugins/script_editor_plugin.cpp
-#: tools/editor/plugins/shader_editor_plugin.cpp
-msgid "Find Previous"
-msgstr "trouver précédente"
-
-#: tools/editor/plugins/script_editor_plugin.cpp
-#: tools/editor/plugins/shader_editor_plugin.cpp
-msgid "Replace.."
-msgstr "Remplacer…"
-
-#: tools/editor/plugins/script_editor_plugin.cpp
-msgid "Goto Function.."
-msgstr "Aller à la fonction…"
-
-#: tools/editor/plugins/script_editor_plugin.cpp
-#: tools/editor/plugins/shader_editor_plugin.cpp
-msgid "Goto Line.."
-msgstr "Aller à la ligne…"
-
-#: tools/editor/plugins/script_editor_plugin.cpp
msgid "Debug"
msgstr "Débogage"
#: tools/editor/plugins/script_editor_plugin.cpp
-msgid "Toggle Breakpoint"
-msgstr "Placer un point d'arrêt"
-
-#: tools/editor/plugins/script_editor_plugin.cpp
-msgid "Remove All Breakpoints"
-msgstr "Supprimer tous les points d'arrêt"
-
-#: tools/editor/plugins/script_editor_plugin.cpp
-msgid "Goto Next Breakpoint"
-msgstr "Aller au point d'arrêt suivant"
-
-#: tools/editor/plugins/script_editor_plugin.cpp
-msgid "Goto Previous Breakpoint"
-msgstr "Aller au point d'arrêt précédent"
-
-#: tools/editor/plugins/script_editor_plugin.cpp
#: tools/editor/script_editor_debugger.cpp
msgid "Step Over"
msgstr "Sortir"
@@ -4391,14 +4641,6 @@ msgid "Move Right"
msgstr "Aller à droite"
#: tools/editor/plugins/script_editor_plugin.cpp
-msgid "Help"
-msgstr "Aide"
-
-#: tools/editor/plugins/script_editor_plugin.cpp
-msgid "Contextual Help"
-msgstr "Aide contextuelle"
-
-#: tools/editor/plugins/script_editor_plugin.cpp
msgid "Tutorials"
msgstr "Tutoriels"
@@ -4455,6 +4697,79 @@ msgstr "Débogueur"
msgid ""
"Built-in scripts can only be edited when the scene they belong to is loaded"
msgstr ""
+"Les scripts intégrés ne peuvent être modifiés uniquement lorsque la scène à "
+"qui ils appartiennent est ouverte"
+
+#: tools/editor/plugins/script_text_editor.cpp tools/editor/scene_tree_dock.cpp
+msgid "Move Up"
+msgstr "Déplacer vers le haut"
+
+#: tools/editor/plugins/script_text_editor.cpp tools/editor/scene_tree_dock.cpp
+msgid "Move Down"
+msgstr "Déplacer vers le bas"
+
+#: tools/editor/plugins/script_text_editor.cpp
+msgid "Indent Left"
+msgstr "Indenter vers la gauche"
+
+#: tools/editor/plugins/script_text_editor.cpp
+msgid "Indent Right"
+msgstr "Indenter vers la droite"
+
+#: tools/editor/plugins/script_text_editor.cpp
+msgid "Toggle Comment"
+msgstr "Commenter/décommenter"
+
+#: tools/editor/plugins/script_text_editor.cpp
+msgid "Clone Down"
+msgstr "Cloner en dessous"
+
+#: tools/editor/plugins/script_text_editor.cpp
+msgid "Complete Symbol"
+msgstr "Compléter le symbole"
+
+#: tools/editor/plugins/script_text_editor.cpp
+msgid "Trim Trailing Whitespace"
+msgstr "Supprimer les espaces de fin de ligne"
+
+#: tools/editor/plugins/script_text_editor.cpp
+msgid "Auto Indent"
+msgstr "Indentation automatique"
+
+#: tools/editor/plugins/script_text_editor.cpp
+msgid "Remove All Breakpoints"
+msgstr "Supprimer tous les points d'arrêt"
+
+#: tools/editor/plugins/script_text_editor.cpp
+msgid "Goto Next Breakpoint"
+msgstr "Aller au point d'arrêt suivant"
+
+#: tools/editor/plugins/script_text_editor.cpp
+msgid "Goto Previous Breakpoint"
+msgstr "Aller au point d'arrêt précédent"
+
+#: tools/editor/plugins/script_text_editor.cpp
+#: tools/editor/plugins/shader_editor_plugin.cpp
+msgid "Find Previous"
+msgstr "trouver précédente"
+
+#: tools/editor/plugins/script_text_editor.cpp
+#: tools/editor/plugins/shader_editor_plugin.cpp
+msgid "Replace.."
+msgstr "Remplacer…"
+
+#: tools/editor/plugins/script_text_editor.cpp
+msgid "Goto Function.."
+msgstr "Aller à la fonction…"
+
+#: tools/editor/plugins/script_text_editor.cpp
+#: tools/editor/plugins/shader_editor_plugin.cpp
+msgid "Goto Line.."
+msgstr "Aller à la ligne…"
+
+#: tools/editor/plugins/script_text_editor.cpp
+msgid "Contextual Help"
+msgstr "Aide contextuelle"
#: tools/editor/plugins/shader_editor_plugin.cpp
msgid "Vertex"
@@ -4522,7 +4837,7 @@ msgstr ""
#: tools/editor/plugins/shader_graph_editor_plugin.cpp
msgid "Change Default Value"
-msgstr ""
+msgstr "Changer la valeur par défaut"
#: tools/editor/plugins/shader_graph_editor_plugin.cpp
msgid "Change XForm Uniform"
@@ -4582,11 +4897,11 @@ msgstr ""
#: tools/editor/plugins/shader_graph_editor_plugin.cpp
msgid "Error: Cyclic Connection Link"
-msgstr ""
+msgstr "Erreur: lien de connexion cyclique"
#: tools/editor/plugins/shader_graph_editor_plugin.cpp
msgid "Error: Missing Input Connections"
-msgstr ""
+msgstr "Erreur : connexions d'entrée manquantes"
#: tools/editor/plugins/shader_graph_editor_plugin.cpp
msgid "Add Shader Graph Node"
@@ -4717,6 +5032,14 @@ msgid "Could not instance scene!"
msgstr "Impossible d'instancier la scène !"
#: tools/editor/plugins/spatial_editor_plugin.cpp
+msgid "Move Mode (W)"
+msgstr "Move déplacement (W)"
+
+#: tools/editor/plugins/spatial_editor_plugin.cpp
+msgid "Rotate Mode (E)"
+msgstr "Mode rotation (E)"
+
+#: tools/editor/plugins/spatial_editor_plugin.cpp
msgid "Scale Mode (R)"
msgstr "Mode de mise à l'échelle (R)"
@@ -4752,7 +5075,7 @@ msgstr "Vue de droite."
#: tools/editor/plugins/spatial_editor_plugin.cpp
msgid "Switch Perspective/Orthogonal view"
-msgstr ""
+msgstr "Basculer entre la vue perspective et orthogonale"
#: tools/editor/plugins/spatial_editor_plugin.cpp
#, fuzzy
@@ -4791,7 +5114,7 @@ msgstr "Utiliser sRGB par défaut"
#: tools/editor/plugins/spatial_editor_plugin.cpp
msgid "1 Viewport"
-msgstr ""
+msgstr "1 vue"
#: tools/editor/plugins/spatial_editor_plugin.cpp
msgid "2 Viewports"
@@ -4799,7 +5122,7 @@ msgstr "2 vues"
#: tools/editor/plugins/spatial_editor_plugin.cpp
msgid "2 Viewports (Alt)"
-msgstr ""
+msgstr "2 vues (alt.)"
#: tools/editor/plugins/spatial_editor_plugin.cpp
msgid "3 Viewports"
@@ -4807,7 +5130,7 @@ msgstr "3 vues"
#: tools/editor/plugins/spatial_editor_plugin.cpp
msgid "3 Viewports (Alt)"
-msgstr ""
+msgstr "3 vues (alt.)"
#: tools/editor/plugins/spatial_editor_plugin.cpp
msgid "4 Viewports"
@@ -4931,7 +5254,7 @@ msgstr ""
#: tools/editor/plugins/sprite_frames_editor_plugin.cpp
msgid "Change Animation FPS"
-msgstr ""
+msgstr "Modifier le taux d'IPS de l'animation"
#: tools/editor/plugins/sprite_frames_editor_plugin.cpp
msgid "(empty)"
@@ -4951,11 +5274,11 @@ msgstr "Trames d'animation"
#: tools/editor/plugins/sprite_frames_editor_plugin.cpp
msgid "Insert Empty (Before)"
-msgstr ""
+msgstr "Insérer vide (avant)"
#: tools/editor/plugins/sprite_frames_editor_plugin.cpp
msgid "Insert Empty (After)"
-msgstr ""
+msgstr "Insérer vide (après)"
#: tools/editor/plugins/sprite_frames_editor_plugin.cpp
msgid "Up"
@@ -4976,7 +5299,7 @@ msgstr "Mode d'exécution :"
#: tools/editor/plugins/texture_region_editor_plugin.cpp
msgid "<None>"
-msgstr ""
+msgstr "<Aucun>"
#: tools/editor/plugins/texture_region_editor_plugin.cpp
#, fuzzy
@@ -5035,11 +5358,11 @@ msgstr "Supprimer l'item"
#: tools/editor/plugins/theme_editor_plugin.cpp
msgid "Add Class Items"
-msgstr ""
+msgstr "Ajouter des items de classe"
#: tools/editor/plugins/theme_editor_plugin.cpp
msgid "Remove Class Items"
-msgstr ""
+msgstr "Supprimer des items de classe"
#: tools/editor/plugins/theme_editor_plugin.cpp
msgid "Create Empty Template"
@@ -5051,11 +5374,11 @@ msgstr "Créer un nouveau modèle d'éditeur"
#: tools/editor/plugins/theme_editor_plugin.cpp
msgid "CheckBox Radio1"
-msgstr ""
+msgstr "Case à cocher Radio1"
#: tools/editor/plugins/theme_editor_plugin.cpp
msgid "CheckBox Radio2"
-msgstr ""
+msgstr "Case à cocher Radio2"
#: tools/editor/plugins/theme_editor_plugin.cpp
msgid "Item"
@@ -5121,7 +5444,7 @@ msgstr "Couleur"
#: tools/editor/plugins/tile_map_editor_plugin.cpp
msgid "Paint TileMap"
-msgstr ""
+msgstr "Peindre sur la TileMap"
#: tools/editor/plugins/tile_map_editor_plugin.cpp
#: tools/editor/scene_tree_dock.cpp
@@ -5130,7 +5453,7 @@ msgstr "Dupliquer"
#: tools/editor/plugins/tile_map_editor_plugin.cpp
msgid "Erase TileMap"
-msgstr ""
+msgstr "Supprimer la TileMap"
#: tools/editor/plugins/tile_map_editor_plugin.cpp
msgid "Erase selection"
@@ -5493,7 +5816,7 @@ msgstr "Projet importé"
#: tools/editor/project_manager.cpp
msgid "Invalid project path (changed anything?)."
-msgstr ""
+msgstr "Chemin de projet non valide (avez-vous changé quelque chose ?)."
#: tools/editor/project_manager.cpp
msgid "Couldn't create engine.cfg in project path."
@@ -5509,7 +5832,7 @@ msgstr ""
#: tools/editor/project_manager.cpp
msgid "Package Installed Successfully!"
-msgstr ""
+msgstr "Paquetage installé avec succès !"
#: tools/editor/project_manager.cpp
msgid "Import Existing Project"
@@ -5558,11 +5881,13 @@ msgid "Unnamed Project"
msgstr "Projet sans titre"
#: tools/editor/project_manager.cpp
-msgid "Are you sure to open more than one projects?"
+#, fuzzy
+msgid "Are you sure to open more than one project?"
msgstr "Voulez-vous vraiment ouvrir plus d'un projet à la fois ?"
#: tools/editor/project_manager.cpp
-msgid "Are you sure to run more than one projects?"
+#, fuzzy
+msgid "Are you sure to run more than one project?"
msgstr "Voulez-vous vraiment lancer plus d'un projet à la fois ?"
#: tools/editor/project_manager.cpp
@@ -5571,6 +5896,12 @@ msgstr ""
"Supprimer le projet de la liste ? (Le contenu du dossier ne sera pas modifié)"
#: tools/editor/project_manager.cpp
+msgid ""
+"You are about the scan %s folders for existing Godot projects. Do you "
+"confirm?"
+msgstr ""
+
+#: tools/editor/project_manager.cpp
msgid "Project Manager"
msgstr "Gestionnaire de projets"
@@ -5587,6 +5918,11 @@ msgid "Scan"
msgstr "Scanner"
#: tools/editor/project_manager.cpp
+#, fuzzy
+msgid "Select a Folder to Scan"
+msgstr "Sélectionner un nœud"
+
+#: tools/editor/project_manager.cpp
msgid "New Project"
msgstr "Nouveau projet"
@@ -5596,7 +5932,7 @@ msgstr "Quitter"
#: tools/editor/project_settings.cpp
msgid "Key "
-msgstr ""
+msgstr "Touche "
#: tools/editor/project_settings.cpp
msgid "Joy Button"
@@ -5940,7 +6276,7 @@ msgstr "Arguments de la scène principale :"
#: tools/editor/run_settings_dialog.cpp
msgid "Scene Run Settings"
-msgstr ""
+msgstr "Paramètres d'exécution de la scène"
#: tools/editor/scene_tree_dock.cpp
msgid "OK :("
@@ -5948,7 +6284,12 @@ msgstr "OK :("
#: tools/editor/scene_tree_dock.cpp
msgid "No parent to instance a child at."
-msgstr ""
+msgstr "Pas de parent dans lequel instancier l'enfant."
+
+#: tools/editor/scene_tree_dock.cpp
+#, fuzzy
+msgid "No parent to instance the scenes at."
+msgstr "Pas de parent dans lequel instancier l'enfant."
#: tools/editor/scene_tree_dock.cpp
msgid "Error loading scene from %s"
@@ -5967,6 +6308,8 @@ msgid ""
"Cannot instance the scene '%s' because the current scene exists within one "
"of its nodes."
msgstr ""
+"Impossible d'instancier la scène « %s » car la scène actuelle existe dans "
+"l'un de ses nœuds."
#: tools/editor/scene_tree_dock.cpp
msgid "Instance Scene(s)"
@@ -5978,11 +6321,11 @@ msgstr "Cette opération ne peut être réalisée sur la racine de l'arbre."
#: tools/editor/scene_tree_dock.cpp
msgid "Move Node In Parent"
-msgstr ""
+msgstr "Déplacer le nœud dans le parent"
#: tools/editor/scene_tree_dock.cpp
msgid "Move Nodes In Parent"
-msgstr ""
+msgstr "Déplacer des nœuds dans le parent"
#: tools/editor/scene_tree_dock.cpp
msgid "Duplicate Node(s)"
@@ -6016,11 +6359,11 @@ msgstr "C'est sensé !"
#: tools/editor/scene_tree_dock.cpp
msgid "Can't operate on nodes from a foreign scene!"
-msgstr ""
+msgstr "Impossible d'opérer sur des nœuds d'une scène étrangère !"
#: tools/editor/scene_tree_dock.cpp
msgid "Can't operate on nodes the current scene inherits from!"
-msgstr ""
+msgstr "Impossible d'opérer sur des nœuds dont la scène actuelle hérite !"
#: tools/editor/scene_tree_dock.cpp
msgid "Remove Node(s)"
@@ -6035,6 +6378,8 @@ msgid ""
"Couldn't save new scene. Likely dependencies (instances) couldn't be "
"satisfied."
msgstr ""
+"Impossible d'enregistrer la nouvelle scène. Il est probable que des "
+"dépendances (comme des instances) n'ont pas pu être satisfaites."
#: tools/editor/scene_tree_dock.cpp
msgid "Error saving scene."
@@ -6042,7 +6387,7 @@ msgstr "Erreur d'enregistrement de la scène."
#: tools/editor/scene_tree_dock.cpp
msgid "Error duplicating scene to save it."
-msgstr ""
+msgstr "Erreur de duplication de la scène afin de l'enregistrer."
#: tools/editor/scene_tree_dock.cpp
msgid "Edit Groups"
@@ -6081,6 +6426,11 @@ msgid "Save Branch as Scene"
msgstr "Sauvegarder la branche comme scène"
#: tools/editor/scene_tree_dock.cpp
+#, fuzzy
+msgid "Delete (No Confirm)"
+msgstr "Veuillez confirmer…"
+
+#: tools/editor/scene_tree_dock.cpp
msgid "Add/Create a New Node"
msgstr "Ajouter un nouveau nœud"
@@ -6092,6 +6442,11 @@ msgstr ""
"Instancie un fichier de scène comme nœud. Crée une scène héritée si aucun "
"nœud racine n'existe."
+#: tools/editor/scene_tree_dock.cpp
+#, fuzzy
+msgid "Create a new script for the selected node."
+msgstr "Instancie la/les scènes sélectionnées en tant qu'enfant du nœud."
+
#: tools/editor/scene_tree_editor.cpp
msgid ""
"This item cannot be made visible because the parent is hidden. Unhide the "
@@ -6134,7 +6489,7 @@ msgstr "Charger en tant que fictif"
#: tools/editor/scene_tree_editor.cpp
msgid "Discard Instancing"
-msgstr ""
+msgstr "Abandonner l'instanciation"
#: tools/editor/scene_tree_editor.cpp
msgid "Open in Editor"
@@ -6156,90 +6511,6 @@ msgstr "Effacer !"
msgid "Select a Node"
msgstr "Sélectionner un nœud"
-#: tools/editor/scenes_dock.cpp
-msgid "Same source and destination files, doing nothing."
-msgstr "Fichiers source et destination identiques, rien à faire."
-
-#: tools/editor/scenes_dock.cpp
-msgid "Same source and destination paths, doing nothing."
-msgstr "Chemins source et destination identiques, rien à faire."
-
-#: tools/editor/scenes_dock.cpp
-msgid "Can't move directories to within themselves."
-msgstr "Impossible de déplacer des répertoires vers eux-mêmes."
-
-#: tools/editor/scenes_dock.cpp
-msgid "Can't operate on '..'"
-msgstr "Impossible d'opérer sur « .. »"
-
-#: tools/editor/scenes_dock.cpp
-msgid "Pick New Name and Location For:"
-msgstr "Entrez un nouveau nom et chemin pour :"
-
-#: tools/editor/scenes_dock.cpp
-msgid "No files selected!"
-msgstr "Pas de fichiers sélectionnés !"
-
-#: tools/editor/scenes_dock.cpp
-msgid "Instance"
-msgstr "Instance"
-
-#: tools/editor/scenes_dock.cpp
-msgid "Edit Dependencies.."
-msgstr "Modifier les dépendances…"
-
-#: tools/editor/scenes_dock.cpp
-msgid "View Owners.."
-msgstr "Voir les propriétaires…"
-
-#: tools/editor/scenes_dock.cpp
-msgid "Copy Path"
-msgstr "Copier le chemin"
-
-#: tools/editor/scenes_dock.cpp
-msgid "Rename or Move.."
-msgstr "Renommer ou déplacer…"
-
-#: tools/editor/scenes_dock.cpp
-msgid "Move To.."
-msgstr "Déplacer vers…"
-
-#: tools/editor/scenes_dock.cpp
-msgid "Info"
-msgstr "Information"
-
-#: tools/editor/scenes_dock.cpp
-msgid "Show In File Manager"
-msgstr "Montrer dans le gestionnaire de fichiers"
-
-#: tools/editor/scenes_dock.cpp
-msgid "Re-Import.."
-msgstr "Ré-importer…"
-
-#: tools/editor/scenes_dock.cpp
-msgid "Previous Directory"
-msgstr "Répertoire précédent"
-
-#: tools/editor/scenes_dock.cpp
-msgid "Next Directory"
-msgstr "Répertoire suivant"
-
-#: tools/editor/scenes_dock.cpp
-msgid "Re-Scan Filesystem"
-msgstr "Re-scanner le système de fichiers"
-
-#: tools/editor/scenes_dock.cpp
-msgid "Toggle folder status as Favorite"
-msgstr "Basculer l'état favori du dossier"
-
-#: tools/editor/scenes_dock.cpp
-msgid "Instance the selected scene(s) as child of the selected node."
-msgstr "Instancie la/les scènes sélectionnées en tant qu'enfant du nœud."
-
-#: tools/editor/scenes_dock.cpp
-msgid "Move"
-msgstr "Déplacer"
-
#: tools/editor/script_create_dialog.cpp
msgid "Invalid parent class name"
msgstr "Nom de classe parent invalide"
@@ -6350,7 +6621,7 @@ msgstr "Inspecter l'instance suivante"
#: tools/editor/script_editor_debugger.cpp
msgid "Stack Frames"
-msgstr ""
+msgstr "Pile des appels"
#: tools/editor/script_editor_debugger.cpp
msgid "Variable"
@@ -6378,7 +6649,7 @@ msgstr "Propriétés de l'objet distant : "
#: tools/editor/script_editor_debugger.cpp
msgid "Profiler"
-msgstr ""
+msgstr "Profileur"
#: tools/editor/script_editor_debugger.cpp
msgid "Monitor"
@@ -6476,6 +6747,12 @@ msgstr "Changer la longueur d'une forme en rayon"
msgid "Change Notifier Extents"
msgstr "Changer les extents d'un notificateur"
+#~ msgid "Cannot go into subdir:"
+#~ msgstr "Impossible d'aller dans le sous-répertoire :"
+
+#~ msgid "Help"
+#~ msgstr "Aide"
+
#~ msgid "Imported Resources"
#~ msgstr "Ressources importées"
diff --git a/tools/translations/id.po b/tools/translations/id.po
new file mode 100644
index 0000000000..0b8c1db749
--- /dev/null
+++ b/tools/translations/id.po
@@ -0,0 +1,6464 @@
+# Indonesian translation of the Godot Engine editor
+# Copyright (C) 2016 Juan Linietsky, Ariel Manzur and the Godot community
+# This file is distributed under the same license as the Godot source code.
+#
+# FIRST AUTHOR <EMAIL@ADDRESS>, YEAR.
+#
+msgid ""
+msgstr ""
+"Project-Id-Version: Godot Engine editor\n"
+"Language: id\n"
+"Content-Type: text/plain; charset=UTF-8\n"
+"Content-Transfer-Encoding: 8-bit\n"
+
+#: modules/gdscript/gd_functions.cpp
+#: modules/visual_script/visual_script_builtin_funcs.cpp
+msgid "Invalid type argument to convert(), use TYPE_* constants."
+msgstr ""
+
+#: modules/gdscript/gd_functions.cpp
+#: modules/visual_script/visual_script_builtin_funcs.cpp
+msgid "Not enough bytes for decoding bytes, or invalid format."
+msgstr ""
+
+#: modules/gdscript/gd_functions.cpp
+msgid "step argument is zero!"
+msgstr ""
+
+#: modules/gdscript/gd_functions.cpp
+msgid "Not a script with an instance"
+msgstr ""
+
+#: modules/gdscript/gd_functions.cpp
+msgid "Not based on a script"
+msgstr ""
+
+#: modules/gdscript/gd_functions.cpp
+msgid "Not based on a resource file"
+msgstr ""
+
+#: modules/gdscript/gd_functions.cpp
+msgid "Invalid instance dictionary format (missing @path)"
+msgstr ""
+
+#: modules/gdscript/gd_functions.cpp
+msgid "Invalid instance dictionary format (can't load script at @path)"
+msgstr ""
+
+#: modules/gdscript/gd_functions.cpp
+msgid "Invalid instance dictionary format (invalid script at @path)"
+msgstr ""
+
+#: modules/gdscript/gd_functions.cpp
+msgid "Invalid instance dictionary (invalid subclasses)"
+msgstr ""
+
+#: modules/visual_script/visual_script.cpp
+msgid ""
+"A node yielded without working memory, please read the docs on how to yield "
+"properly!"
+msgstr ""
+
+#: modules/visual_script/visual_script.cpp
+msgid ""
+"Node yielded, but did not return a function state in the first working "
+"memory."
+msgstr ""
+
+#: modules/visual_script/visual_script.cpp
+msgid ""
+"Return value must be assigned to first element of node working memory! Fix "
+"your node please."
+msgstr ""
+
+#: modules/visual_script/visual_script.cpp
+msgid "Node returned an invalid sequence output: "
+msgstr ""
+
+#: modules/visual_script/visual_script.cpp
+msgid "Found sequence bit but not the node in the stack, report bug!"
+msgstr ""
+
+#: modules/visual_script/visual_script.cpp
+msgid "Stack overflow with stack depth: "
+msgstr ""
+
+#: modules/visual_script/visual_script_editor.cpp
+msgid "Functions:"
+msgstr ""
+
+#: modules/visual_script/visual_script_editor.cpp
+msgid "Variables:"
+msgstr ""
+
+#: modules/visual_script/visual_script_editor.cpp tools/editor/editor_help.cpp
+msgid "Signals:"
+msgstr ""
+
+#: modules/visual_script/visual_script_editor.cpp
+msgid "Name is not a valid identifier:"
+msgstr ""
+
+#: modules/visual_script/visual_script_editor.cpp
+msgid "Name already in use by another func/var/signal:"
+msgstr ""
+
+#: modules/visual_script/visual_script_editor.cpp
+msgid "Rename Function"
+msgstr ""
+
+#: modules/visual_script/visual_script_editor.cpp
+msgid "Rename Variable"
+msgstr ""
+
+#: modules/visual_script/visual_script_editor.cpp
+msgid "Rename Signal"
+msgstr ""
+
+#: modules/visual_script/visual_script_editor.cpp
+msgid "Add Function"
+msgstr ""
+
+#: modules/visual_script/visual_script_editor.cpp
+msgid "Add Variable"
+msgstr ""
+
+#: modules/visual_script/visual_script_editor.cpp
+msgid "Add Signal"
+msgstr ""
+
+#: modules/visual_script/visual_script_editor.cpp
+msgid "Remove Function"
+msgstr ""
+
+#: modules/visual_script/visual_script_editor.cpp
+msgid "Remove Variable"
+msgstr ""
+
+#: modules/visual_script/visual_script_editor.cpp
+msgid "Editing Variable:"
+msgstr ""
+
+#: modules/visual_script/visual_script_editor.cpp
+msgid "Remove Signal"
+msgstr ""
+
+#: modules/visual_script/visual_script_editor.cpp
+msgid "Editing Signal:"
+msgstr ""
+
+#: modules/visual_script/visual_script_editor.cpp
+msgid "Add Node"
+msgstr ""
+
+#: modules/visual_script/visual_script_editor.cpp
+msgid "Add Node(s) From Tree"
+msgstr ""
+
+#: modules/visual_script/visual_script_editor.cpp
+msgid "Add Setter Property"
+msgstr ""
+
+#: modules/visual_script/visual_script_editor.cpp
+msgid "Add Getter Property"
+msgstr ""
+
+#: modules/visual_script/visual_script_editor.cpp
+#: tools/editor/plugins/canvas_item_editor_plugin.cpp
+#: tools/editor/plugins/polygon_2d_editor_plugin.cpp
+#: tools/editor/plugins/script_text_editor.cpp
+#: tools/editor/plugins/shader_editor_plugin.cpp
+#: tools/editor/project_manager.cpp
+msgid "Edit"
+msgstr ""
+
+#: modules/visual_script/visual_script_editor.cpp
+msgid "Base Type:"
+msgstr ""
+
+#: modules/visual_script/visual_script_editor.cpp tools/editor/editor_help.cpp
+msgid "Members:"
+msgstr ""
+
+#: modules/visual_script/visual_script_editor.cpp
+msgid "Available Nodes:"
+msgstr ""
+
+#: modules/visual_script/visual_script_editor.cpp
+msgid "Select or create a function to edit graph"
+msgstr ""
+
+#: modules/visual_script/visual_script_editor.cpp tools/editor/call_dialog.cpp
+#: tools/editor/connections_dialog.cpp
+#: tools/editor/plugins/animation_player_editor_plugin.cpp
+#: tools/editor/plugins/canvas_item_editor_plugin.cpp
+#: tools/editor/plugins/resource_preloader_editor_plugin.cpp
+#: tools/editor/plugins/sample_library_editor_plugin.cpp
+#: tools/editor/plugins/script_editor_plugin.cpp
+#: tools/editor/plugins/sprite_frames_editor_plugin.cpp
+#: tools/editor/project_settings.cpp tools/editor/property_editor.cpp
+#: tools/editor/run_settings_dialog.cpp tools/editor/settings_config_dialog.cpp
+msgid "Close"
+msgstr ""
+
+#: modules/visual_script/visual_script_editor.cpp
+msgid "Edit Signal Arguments:"
+msgstr ""
+
+#: modules/visual_script/visual_script_editor.cpp
+msgid "Edit Variable:"
+msgstr ""
+
+#: modules/visual_script/visual_script_editor.cpp
+msgid "Change"
+msgstr ""
+
+#: modules/visual_script/visual_script_editor.cpp
+msgid "Delete Selected"
+msgstr ""
+
+#: modules/visual_script/visual_script_editor.cpp
+#: tools/editor/plugins/script_text_editor.cpp
+msgid "Toggle Breakpoint"
+msgstr ""
+
+#: modules/visual_script/visual_script_editor.cpp
+msgid "Find Node Tyoe"
+msgstr ""
+
+#: modules/visual_script/visual_script_flow_control.cpp
+msgid "Input type not iterable: "
+msgstr ""
+
+#: modules/visual_script/visual_script_flow_control.cpp
+msgid "Iterator became invalid"
+msgstr ""
+
+#: modules/visual_script/visual_script_flow_control.cpp
+msgid "Iterator became invalid: "
+msgstr ""
+
+#: modules/visual_script/visual_script_func_nodes.cpp
+msgid "Invalid index property name."
+msgstr ""
+
+#: modules/visual_script/visual_script_func_nodes.cpp
+msgid "Base object is not a Node!"
+msgstr ""
+
+#: modules/visual_script/visual_script_func_nodes.cpp
+msgid "Path does not lead Node!"
+msgstr ""
+
+#: modules/visual_script/visual_script_func_nodes.cpp
+msgid "Invalid index property name '%s' in node %s."
+msgstr ""
+
+#: modules/visual_script/visual_script_nodes.cpp
+msgid ": Invalid argument of type: "
+msgstr ""
+
+#: modules/visual_script/visual_script_nodes.cpp
+msgid ": Invalid arguments: "
+msgstr ""
+
+#: modules/visual_script/visual_script_nodes.cpp
+msgid "VariableGet not found in script: "
+msgstr ""
+
+#: modules/visual_script/visual_script_nodes.cpp
+msgid "VariableSet not found in script: "
+msgstr ""
+
+#: modules/visual_script/visual_script_nodes.cpp
+msgid ""
+"Custom node has no _get_output_port_unsequenced(idx,wmem), but unsequenced "
+"ports were specified."
+msgstr ""
+
+#: modules/visual_script/visual_script_nodes.cpp
+msgid "Custom node has no _step() method, can't process graph."
+msgstr ""
+
+#: modules/visual_script/visual_script_nodes.cpp
+msgid ""
+"Invalid return value from _step(), must be integer (seq out), or string "
+"(error)."
+msgstr ""
+
+#: scene/2d/animated_sprite.cpp
+msgid ""
+"A SpriteFrames resource must be created or set in the 'Frames' property in "
+"order for AnimatedSprite to display frames."
+msgstr ""
+
+#: scene/2d/canvas_modulate.cpp
+msgid ""
+"Only one visible CanvasModulate is allowed per scene (or set of instanced "
+"scenes). The first created one will work, while the rest will be ignored."
+msgstr ""
+
+#: scene/2d/collision_polygon_2d.cpp
+msgid ""
+"CollisionPolygon2D only serves to provide a collision shape to a "
+"CollisionObject2D derived node. Please only use it as a child of Area2D, "
+"StaticBody2D, RigidBody2D, KinematicBody2D, etc. to give them a shape."
+msgstr ""
+
+#: scene/2d/collision_polygon_2d.cpp
+msgid "An empty CollisionPolygon2D has no effect on collision."
+msgstr ""
+
+#: scene/2d/collision_shape_2d.cpp
+msgid ""
+"CollisionShape2D only serves to provide a collision shape to a "
+"CollisionObject2D derived node. Please only use it as a child of Area2D, "
+"StaticBody2D, RigidBody2D, KinematicBody2D, etc. to give them a shape."
+msgstr ""
+
+#: scene/2d/collision_shape_2d.cpp
+msgid ""
+"A shape must be provided for CollisionShape2D to function. Please create a "
+"shape resource for it!"
+msgstr ""
+
+#: scene/2d/light_2d.cpp
+msgid ""
+"A texture with the shape of the light must be supplied to the 'texture' "
+"property."
+msgstr ""
+
+#: scene/2d/light_occluder_2d.cpp
+msgid ""
+"An occluder polygon must be set (or drawn) for this occluder to take effect."
+msgstr ""
+
+#: scene/2d/light_occluder_2d.cpp
+msgid "The occluder polygon for this occluder is empty. Please draw a polygon!"
+msgstr ""
+
+#: scene/2d/navigation_polygon.cpp
+msgid ""
+"A NavigationPolygon resource must be set or created for this node to work. "
+"Please set a property or draw a polygon."
+msgstr ""
+
+#: scene/2d/navigation_polygon.cpp
+msgid ""
+"NavigationPolygonInstance must be a child or grandchild to a Navigation2D "
+"node. It only provides navigation data."
+msgstr ""
+
+#: scene/2d/parallax_layer.cpp
+msgid ""
+"ParallaxLayer node only works when set as child of a ParallaxBackground node."
+msgstr ""
+
+#: scene/2d/particles_2d.cpp
+msgid "Path property must point to a valid Particles2D node to work."
+msgstr ""
+
+#: scene/2d/path_2d.cpp
+msgid "PathFollow2D only works when set as a child of a Path2D node."
+msgstr ""
+
+#: scene/2d/remote_transform_2d.cpp
+msgid "Path property must point to a valid Node2D node to work."
+msgstr ""
+
+#: scene/2d/sample_player_2d.cpp scene/audio/sample_player.cpp
+msgid ""
+"A SampleLibrary resource must be created or set in the 'samples' property in "
+"order for SamplePlayer to play sound."
+msgstr ""
+
+#: scene/2d/sprite.cpp
+msgid ""
+"Path property must point to a valid Viewport node to work. Such Viewport "
+"must be set to 'render target' mode."
+msgstr ""
+
+#: scene/2d/sprite.cpp
+msgid ""
+"The Viewport set in the path property must be set as 'render target' in "
+"order for this sprite to work."
+msgstr ""
+
+#: scene/2d/visibility_notifier_2d.cpp
+msgid ""
+"VisibilityEnable2D works best when used with the edited scene root directly "
+"as parent."
+msgstr ""
+
+#: scene/3d/baked_light_instance.cpp
+msgid "BakedLightInstance does not contain a BakedLight resource."
+msgstr ""
+
+#: scene/3d/body_shape.cpp
+msgid ""
+"CollisionShape only serves to provide a collision shape to a CollisionObject "
+"derived node. Please only use it as a child of Area, StaticBody, RigidBody, "
+"KinematicBody, etc. to give them a shape."
+msgstr ""
+
+#: scene/3d/body_shape.cpp
+msgid ""
+"A shape must be provided for CollisionShape to function. Please create a "
+"shape resource for it!"
+msgstr ""
+
+#: scene/3d/collision_polygon.cpp
+msgid ""
+"CollisionPolygon only serves to provide a collision shape to a "
+"CollisionObject derived node. Please only use it as a child of Area, "
+"StaticBody, RigidBody, KinematicBody, etc. to give them a shape."
+msgstr ""
+
+#: scene/3d/collision_polygon.cpp
+msgid "An empty CollisionPolygon has no effect on collision."
+msgstr ""
+
+#: scene/3d/navigation_mesh.cpp
+msgid "A NavigationMesh resource must be set or created for this node to work."
+msgstr ""
+
+#: scene/3d/navigation_mesh.cpp
+msgid ""
+"NavigationMeshInstance must be a child or grandchild to a Navigation node. "
+"It only provides navigation data."
+msgstr ""
+
+#: scene/3d/scenario_fx.cpp
+msgid ""
+"Only one WorldEnvironment is allowed per scene (or set of instanced scenes)."
+msgstr ""
+
+#: scene/3d/spatial_sample_player.cpp
+msgid ""
+"A SampleLibrary resource must be created or set in the 'samples' property in "
+"order for SpatialSamplePlayer to play sound."
+msgstr ""
+
+#: scene/3d/sprite_3d.cpp
+msgid ""
+"A SpriteFrames resource must be created or set in the 'Frames' property in "
+"order for AnimatedSprite3D to display frames."
+msgstr ""
+
+#: scene/gui/dialogs.cpp tools/editor/io_plugins/editor_scene_import_plugin.cpp
+msgid "Cancel"
+msgstr ""
+
+#: scene/gui/dialogs.cpp tools/editor/scene_tree_dock.cpp
+msgid "OK"
+msgstr ""
+
+#: scene/gui/dialogs.cpp
+msgid "Alert!"
+msgstr ""
+
+#: scene/gui/dialogs.cpp
+msgid "Please Confirm..."
+msgstr ""
+
+#: scene/gui/file_dialog.cpp tools/editor/editor_file_dialog.cpp
+msgid "File Exists, Overwrite?"
+msgstr ""
+
+#: scene/gui/file_dialog.cpp tools/editor/editor_file_dialog.cpp
+msgid "All Recognized"
+msgstr ""
+
+#: scene/gui/file_dialog.cpp tools/editor/editor_file_dialog.cpp
+msgid "All Files (*)"
+msgstr ""
+
+#: scene/gui/file_dialog.cpp tools/editor/editor_file_dialog.cpp
+#: tools/editor/editor_help.cpp tools/editor/editor_node.cpp
+#: tools/editor/filesystem_dock.cpp
+#: tools/editor/plugins/script_editor_plugin.cpp tools/editor/quick_open.cpp
+msgid "Open"
+msgstr ""
+
+#: scene/gui/file_dialog.cpp
+msgid "Open a File"
+msgstr ""
+
+#: scene/gui/file_dialog.cpp
+msgid "Open File(s)"
+msgstr ""
+
+#: scene/gui/file_dialog.cpp
+msgid "Open a Directory"
+msgstr ""
+
+#: scene/gui/file_dialog.cpp
+msgid "Open a File or Directory"
+msgstr ""
+
+#: scene/gui/file_dialog.cpp tools/editor/editor_file_dialog.cpp
+#: tools/editor/editor_node.cpp
+#: tools/editor/plugins/animation_player_editor_plugin.cpp
+#: tools/editor/plugins/script_editor_plugin.cpp
+msgid "Save"
+msgstr ""
+
+#: scene/gui/file_dialog.cpp tools/editor/editor_file_dialog.cpp
+msgid "Save a File"
+msgstr ""
+
+#: scene/gui/file_dialog.cpp tools/editor/editor_dir_dialog.cpp
+#: tools/editor/editor_file_dialog.cpp
+msgid "Create Folder"
+msgstr ""
+
+#: scene/gui/file_dialog.cpp tools/editor/editor_autoload_settings.cpp
+#: tools/editor/editor_file_dialog.cpp
+#: tools/editor/io_plugins/editor_font_import_plugin.cpp
+#: tools/editor/script_create_dialog.cpp
+msgid "Path:"
+msgstr ""
+
+#: scene/gui/file_dialog.cpp tools/editor/editor_file_dialog.cpp
+msgid "Directories & Files:"
+msgstr ""
+
+#: scene/gui/file_dialog.cpp tools/editor/editor_file_dialog.cpp
+#: tools/editor/script_editor_debugger.cpp
+msgid "File:"
+msgstr ""
+
+#: scene/gui/file_dialog.cpp tools/editor/editor_file_dialog.cpp
+msgid "Filter:"
+msgstr ""
+
+#: scene/gui/file_dialog.cpp tools/editor/editor_dir_dialog.cpp
+#: tools/editor/editor_file_dialog.cpp tools/editor/editor_plugin_settings.cpp
+#: tools/editor/plugins/theme_editor_plugin.cpp
+msgid "Name:"
+msgstr ""
+
+#: scene/gui/file_dialog.cpp tools/editor/editor_dir_dialog.cpp
+#: tools/editor/editor_file_dialog.cpp
+msgid "Could not create folder."
+msgstr ""
+
+#: scene/gui/file_dialog.cpp tools/editor/editor_file_dialog.cpp
+msgid "Must use a valid extension."
+msgstr ""
+
+#: scene/gui/input_action.cpp tools/editor/project_settings.cpp
+#: tools/editor/settings_config_dialog.cpp
+msgid "Shift+"
+msgstr ""
+
+#: scene/gui/input_action.cpp tools/editor/project_settings.cpp
+#: tools/editor/settings_config_dialog.cpp
+msgid "Alt+"
+msgstr ""
+
+#: scene/gui/input_action.cpp
+msgid "Ctrl+"
+msgstr ""
+
+#: scene/gui/input_action.cpp tools/editor/project_settings.cpp
+#: tools/editor/settings_config_dialog.cpp
+msgid "Meta+"
+msgstr ""
+
+#: scene/gui/input_action.cpp tools/editor/project_settings.cpp
+msgid "Device"
+msgstr ""
+
+#: scene/gui/input_action.cpp tools/editor/project_settings.cpp
+msgid "Button"
+msgstr ""
+
+#: scene/gui/input_action.cpp tools/editor/project_settings.cpp
+msgid "Left Button."
+msgstr ""
+
+#: scene/gui/input_action.cpp tools/editor/project_settings.cpp
+msgid "Right Button."
+msgstr ""
+
+#: scene/gui/input_action.cpp tools/editor/project_settings.cpp
+msgid "Middle Button."
+msgstr ""
+
+#: scene/gui/input_action.cpp tools/editor/project_settings.cpp
+msgid "Wheel Up."
+msgstr ""
+
+#: scene/gui/input_action.cpp tools/editor/project_settings.cpp
+msgid "Wheel Down."
+msgstr ""
+
+#: scene/gui/input_action.cpp tools/editor/project_settings.cpp
+msgid "Axis"
+msgstr ""
+
+#: scene/gui/line_edit.cpp scene/gui/text_edit.cpp
+#: tools/editor/plugins/script_text_editor.cpp
+#: tools/editor/plugins/shader_editor_plugin.cpp
+msgid "Cut"
+msgstr ""
+
+#: scene/gui/line_edit.cpp scene/gui/text_edit.cpp
+#: tools/editor/plugins/script_text_editor.cpp
+#: tools/editor/plugins/shader_editor_plugin.cpp
+#: tools/editor/property_editor.cpp tools/editor/resources_dock.cpp
+msgid "Copy"
+msgstr ""
+
+#: scene/gui/line_edit.cpp scene/gui/text_edit.cpp
+#: tools/editor/plugins/resource_preloader_editor_plugin.cpp
+#: tools/editor/plugins/script_text_editor.cpp
+#: tools/editor/plugins/shader_editor_plugin.cpp
+#: tools/editor/plugins/sprite_frames_editor_plugin.cpp
+#: tools/editor/property_editor.cpp tools/editor/resources_dock.cpp
+msgid "Paste"
+msgstr ""
+
+#: scene/gui/line_edit.cpp scene/gui/text_edit.cpp
+#: tools/editor/plugins/script_text_editor.cpp
+#: tools/editor/plugins/shader_editor_plugin.cpp
+#: tools/editor/project_export.cpp
+msgid "Select All"
+msgstr ""
+
+#: scene/gui/line_edit.cpp scene/gui/text_edit.cpp tools/editor/editor_log.cpp
+#: tools/editor/plugins/animation_tree_editor_plugin.cpp
+#: tools/editor/plugins/rich_text_editor_plugin.cpp
+#: tools/editor/property_editor.cpp tools/editor/script_editor_debugger.cpp
+msgid "Clear"
+msgstr ""
+
+#: scene/gui/line_edit.cpp scene/gui/text_edit.cpp tools/editor/editor_node.cpp
+#: tools/editor/plugins/script_text_editor.cpp
+#: tools/editor/plugins/shader_editor_plugin.cpp
+msgid "Undo"
+msgstr ""
+
+#: scene/gui/popup.cpp
+msgid ""
+"Popups will hide by default unless you call popup() or any of the popup*() "
+"functions. Making them visible for editing is fine though, but they will "
+"hide upon running."
+msgstr ""
+
+#: scene/main/viewport.cpp
+msgid ""
+"This viewport is not set as render target. If you intend for it to display "
+"its contents directly to the screen, make it a child of a Control so it can "
+"obtain a size. Otherwise, make it a RenderTarget and assign its internal "
+"texture to some node for display."
+msgstr ""
+
+#: scene/resources/dynamic_font.cpp
+#: tools/editor/io_plugins/editor_font_import_plugin.cpp
+msgid "Error initializing FreeType."
+msgstr ""
+
+#: scene/resources/dynamic_font.cpp
+#: tools/editor/io_plugins/editor_font_import_plugin.cpp
+msgid "Unknown font format."
+msgstr ""
+
+#: scene/resources/dynamic_font.cpp
+#: tools/editor/io_plugins/editor_font_import_plugin.cpp
+msgid "Error loading font."
+msgstr ""
+
+#: scene/resources/dynamic_font.cpp
+#: tools/editor/io_plugins/editor_font_import_plugin.cpp
+msgid "Invalid font size."
+msgstr ""
+
+#: tools/editor/animation_editor.cpp
+msgid "Disabled"
+msgstr ""
+
+#: tools/editor/animation_editor.cpp
+msgid "All Selection"
+msgstr ""
+
+#: tools/editor/animation_editor.cpp
+msgid "Move Add Key"
+msgstr ""
+
+#: tools/editor/animation_editor.cpp
+msgid "Anim Change Transition"
+msgstr ""
+
+#: tools/editor/animation_editor.cpp
+msgid "Anim Change Transform"
+msgstr ""
+
+#: tools/editor/animation_editor.cpp
+msgid "Anim Change Value"
+msgstr ""
+
+#: tools/editor/animation_editor.cpp
+msgid "Anim Change Call"
+msgstr ""
+
+#: tools/editor/animation_editor.cpp
+msgid "Anim Add Track"
+msgstr ""
+
+#: tools/editor/animation_editor.cpp
+msgid "Anim Duplicate Keys"
+msgstr ""
+
+#: tools/editor/animation_editor.cpp
+msgid "Move Anim Track Up"
+msgstr ""
+
+#: tools/editor/animation_editor.cpp
+msgid "Move Anim Track Down"
+msgstr ""
+
+#: tools/editor/animation_editor.cpp
+msgid "Remove Anim Track"
+msgstr ""
+
+#: tools/editor/animation_editor.cpp
+msgid "Set Transitions to:"
+msgstr ""
+
+#: tools/editor/animation_editor.cpp
+msgid "Anim Track Rename"
+msgstr ""
+
+#: tools/editor/animation_editor.cpp
+msgid "Anim Track Change Interpolation"
+msgstr ""
+
+#: tools/editor/animation_editor.cpp
+msgid "Anim Track Change Value Mode"
+msgstr ""
+
+#: tools/editor/animation_editor.cpp
+msgid "Edit Node Curve"
+msgstr ""
+
+#: tools/editor/animation_editor.cpp
+msgid "Edit Selection Curve"
+msgstr ""
+
+#: tools/editor/animation_editor.cpp
+msgid "Anim Delete Keys"
+msgstr ""
+
+#: tools/editor/animation_editor.cpp
+#: tools/editor/plugins/tile_map_editor_plugin.cpp
+msgid "Duplicate Selection"
+msgstr ""
+
+#: tools/editor/animation_editor.cpp
+msgid "Duplicate Transposed"
+msgstr ""
+
+#: tools/editor/animation_editor.cpp
+msgid "Remove Selection"
+msgstr ""
+
+#: tools/editor/animation_editor.cpp
+msgid "Continuous"
+msgstr ""
+
+#: tools/editor/animation_editor.cpp
+msgid "Discrete"
+msgstr ""
+
+#: tools/editor/animation_editor.cpp
+msgid "Trigger"
+msgstr ""
+
+#: tools/editor/animation_editor.cpp
+msgid "Anim Add Key"
+msgstr ""
+
+#: tools/editor/animation_editor.cpp
+msgid "Anim Move Keys"
+msgstr ""
+
+#: tools/editor/animation_editor.cpp
+msgid "Scale Selection"
+msgstr ""
+
+#: tools/editor/animation_editor.cpp
+msgid "Scale From Cursor"
+msgstr ""
+
+#: tools/editor/animation_editor.cpp
+msgid "Goto Next Step"
+msgstr ""
+
+#: tools/editor/animation_editor.cpp
+msgid "Goto Prev Step"
+msgstr ""
+
+#: tools/editor/animation_editor.cpp tools/editor/property_editor.cpp
+msgid "Linear"
+msgstr ""
+
+#: tools/editor/animation_editor.cpp
+#: tools/editor/plugins/theme_editor_plugin.cpp
+msgid "Constant"
+msgstr ""
+
+#: tools/editor/animation_editor.cpp
+msgid "In"
+msgstr ""
+
+#: tools/editor/animation_editor.cpp
+msgid "Out"
+msgstr ""
+
+#: tools/editor/animation_editor.cpp
+msgid "In-Out"
+msgstr ""
+
+#: tools/editor/animation_editor.cpp
+msgid "Out-In"
+msgstr ""
+
+#: tools/editor/animation_editor.cpp
+msgid "Transitions"
+msgstr ""
+
+#: tools/editor/animation_editor.cpp
+msgid "Optimize Animation"
+msgstr ""
+
+#: tools/editor/animation_editor.cpp
+msgid "Clean-Up Animation"
+msgstr ""
+
+#: tools/editor/animation_editor.cpp
+msgid "Create NEW track for %s and insert key?"
+msgstr ""
+
+#: tools/editor/animation_editor.cpp
+msgid "Create %d NEW tracks and insert keys?"
+msgstr ""
+
+#: tools/editor/animation_editor.cpp tools/editor/create_dialog.cpp
+#: tools/editor/plugins/light_occluder_2d_editor_plugin.cpp
+#: tools/editor/plugins/mesh_instance_editor_plugin.cpp
+#: tools/editor/plugins/navigation_polygon_editor_plugin.cpp
+#: tools/editor/plugins/particles_editor_plugin.cpp
+#: tools/editor/project_manager.cpp tools/editor/script_create_dialog.cpp
+msgid "Create"
+msgstr ""
+
+#: tools/editor/animation_editor.cpp
+msgid "Anim Create & Insert"
+msgstr ""
+
+#: tools/editor/animation_editor.cpp
+msgid "Anim Insert Track & Key"
+msgstr ""
+
+#: tools/editor/animation_editor.cpp
+msgid "Anim Insert Key"
+msgstr ""
+
+#: tools/editor/animation_editor.cpp
+msgid "Change Anim Len"
+msgstr ""
+
+#: tools/editor/animation_editor.cpp
+msgid "Change Anim Loop"
+msgstr ""
+
+#: tools/editor/animation_editor.cpp
+msgid "Anim Create Typed Value Key"
+msgstr ""
+
+#: tools/editor/animation_editor.cpp
+msgid "Anim Insert"
+msgstr ""
+
+#: tools/editor/animation_editor.cpp
+msgid "Anim Scale Keys"
+msgstr ""
+
+#: tools/editor/animation_editor.cpp
+msgid "Anim Add Call Track"
+msgstr ""
+
+#: tools/editor/animation_editor.cpp
+msgid "Animation zoom."
+msgstr ""
+
+#: tools/editor/animation_editor.cpp
+msgid "Length (s):"
+msgstr ""
+
+#: tools/editor/animation_editor.cpp
+msgid "Animation length (in seconds)."
+msgstr ""
+
+#: tools/editor/animation_editor.cpp
+msgid "Step (s):"
+msgstr ""
+
+#: tools/editor/animation_editor.cpp
+msgid "Cursor step snap (in seconds)."
+msgstr ""
+
+#: tools/editor/animation_editor.cpp
+msgid "Enable/Disable looping in animation."
+msgstr ""
+
+#: tools/editor/animation_editor.cpp
+msgid "Add new tracks."
+msgstr ""
+
+#: tools/editor/animation_editor.cpp
+msgid "Move current track up."
+msgstr ""
+
+#: tools/editor/animation_editor.cpp
+msgid "Move current track down."
+msgstr ""
+
+#: tools/editor/animation_editor.cpp
+msgid "Remove selected track."
+msgstr ""
+
+#: tools/editor/animation_editor.cpp
+msgid "Track tools"
+msgstr ""
+
+#: tools/editor/animation_editor.cpp
+msgid "Enable editing of individual keys by clicking them."
+msgstr ""
+
+#: tools/editor/animation_editor.cpp
+msgid "Anim. Optimizer"
+msgstr ""
+
+#: tools/editor/animation_editor.cpp
+msgid "Max. Linear Error:"
+msgstr ""
+
+#: tools/editor/animation_editor.cpp
+msgid "Max. Angular Error:"
+msgstr ""
+
+#: tools/editor/animation_editor.cpp
+msgid "Max Optimizable Angle:"
+msgstr ""
+
+#: tools/editor/animation_editor.cpp
+msgid "Optimize"
+msgstr ""
+
+#: tools/editor/animation_editor.cpp
+msgid "Select an AnimationPlayer from the Scene Tree to edit animations."
+msgstr ""
+
+#: tools/editor/animation_editor.cpp
+msgid "Key"
+msgstr ""
+
+#: tools/editor/animation_editor.cpp
+msgid "Transition"
+msgstr ""
+
+#: tools/editor/animation_editor.cpp
+msgid "Scale Ratio:"
+msgstr ""
+
+#: tools/editor/animation_editor.cpp
+msgid "Call Functions in Which Node?"
+msgstr ""
+
+#: tools/editor/animation_editor.cpp
+msgid "Remove invalid keys"
+msgstr ""
+
+#: tools/editor/animation_editor.cpp
+msgid "Remove unresolved and empty tracks"
+msgstr ""
+
+#: tools/editor/animation_editor.cpp
+msgid "Clean-up all animations"
+msgstr ""
+
+#: tools/editor/animation_editor.cpp
+msgid "Clean-Up Animation(s) (NO UNDO!)"
+msgstr ""
+
+#: tools/editor/animation_editor.cpp
+msgid "Clean-Up"
+msgstr ""
+
+#: tools/editor/array_property_edit.cpp
+msgid "Resize Array"
+msgstr ""
+
+#: tools/editor/array_property_edit.cpp
+msgid "Change Array Value Type"
+msgstr ""
+
+#: tools/editor/array_property_edit.cpp
+msgid "Change Array Value"
+msgstr ""
+
+#: tools/editor/asset_library_editor_plugin.cpp tools/editor/create_dialog.cpp
+#: tools/editor/editor_help.cpp tools/editor/editor_node.cpp
+#: tools/editor/plugins/script_editor_plugin.cpp tools/editor/quick_open.cpp
+#: tools/editor/settings_config_dialog.cpp
+msgid "Search:"
+msgstr ""
+
+#: tools/editor/asset_library_editor_plugin.cpp
+msgid "Sort:"
+msgstr ""
+
+#: tools/editor/asset_library_editor_plugin.cpp
+msgid "Reverse"
+msgstr ""
+
+#: tools/editor/asset_library_editor_plugin.cpp
+#: tools/editor/project_settings.cpp
+msgid "Category:"
+msgstr ""
+
+#: tools/editor/asset_library_editor_plugin.cpp
+msgid "All"
+msgstr ""
+
+#: tools/editor/asset_library_editor_plugin.cpp
+msgid "Site:"
+msgstr ""
+
+#: tools/editor/asset_library_editor_plugin.cpp
+msgid "Support.."
+msgstr ""
+
+#: tools/editor/asset_library_editor_plugin.cpp
+msgid "Official"
+msgstr ""
+
+#: tools/editor/asset_library_editor_plugin.cpp
+msgid "Community"
+msgstr ""
+
+#: tools/editor/asset_library_editor_plugin.cpp
+msgid "Testing"
+msgstr ""
+
+#: tools/editor/asset_library_editor_plugin.cpp
+msgid "Assets ZIP File"
+msgstr ""
+
+#: tools/editor/call_dialog.cpp
+msgid "Method List For '%s':"
+msgstr ""
+
+#: tools/editor/call_dialog.cpp
+msgid "Call"
+msgstr ""
+
+#: tools/editor/call_dialog.cpp
+msgid "Method List:"
+msgstr ""
+
+#: tools/editor/call_dialog.cpp
+msgid "Arguments:"
+msgstr ""
+
+#: tools/editor/call_dialog.cpp
+msgid "Return:"
+msgstr ""
+
+#: tools/editor/code_editor.cpp
+msgid "Go to Line"
+msgstr ""
+
+#: tools/editor/code_editor.cpp
+msgid "Line Number:"
+msgstr ""
+
+#: tools/editor/code_editor.cpp
+msgid "No Matches"
+msgstr ""
+
+#: tools/editor/code_editor.cpp
+msgid "Replaced %d Ocurrence(s)."
+msgstr ""
+
+#: tools/editor/code_editor.cpp
+msgid "Replace"
+msgstr ""
+
+#: tools/editor/code_editor.cpp
+msgid "Replace All"
+msgstr ""
+
+#: tools/editor/code_editor.cpp
+msgid "Match Case"
+msgstr ""
+
+#: tools/editor/code_editor.cpp
+msgid "Whole Words"
+msgstr ""
+
+#: tools/editor/code_editor.cpp
+msgid "Selection Only"
+msgstr ""
+
+#: tools/editor/code_editor.cpp tools/editor/editor_help.cpp
+#: tools/editor/plugins/script_editor_plugin.cpp
+#: tools/editor/plugins/script_text_editor.cpp
+#: tools/editor/plugins/shader_editor_plugin.cpp
+#: tools/editor/project_settings.cpp
+msgid "Search"
+msgstr ""
+
+#: tools/editor/code_editor.cpp tools/editor/editor_help.cpp
+msgid "Find"
+msgstr ""
+
+#: tools/editor/code_editor.cpp
+msgid "Next"
+msgstr ""
+
+#: tools/editor/code_editor.cpp
+msgid "Replaced %d ocurrence(s)."
+msgstr ""
+
+#: tools/editor/code_editor.cpp
+msgid "Not found!"
+msgstr ""
+
+#: tools/editor/code_editor.cpp
+msgid "Replace By"
+msgstr ""
+
+#: tools/editor/code_editor.cpp
+msgid "Case Sensitive"
+msgstr ""
+
+#: tools/editor/code_editor.cpp
+msgid "Backwards"
+msgstr ""
+
+#: tools/editor/code_editor.cpp
+msgid "Prompt On Replace"
+msgstr ""
+
+#: tools/editor/code_editor.cpp
+msgid "Skip"
+msgstr ""
+
+#: tools/editor/code_editor.cpp
+#: tools/editor/plugins/canvas_item_editor_plugin.cpp
+msgid "Zoom In"
+msgstr ""
+
+#: tools/editor/code_editor.cpp
+#: tools/editor/plugins/canvas_item_editor_plugin.cpp
+msgid "Zoom Out"
+msgstr ""
+
+#: tools/editor/code_editor.cpp
+msgid "Reset Zoom"
+msgstr ""
+
+#: tools/editor/code_editor.cpp tools/editor/script_editor_debugger.cpp
+msgid "Line:"
+msgstr ""
+
+#: tools/editor/code_editor.cpp
+msgid "Col:"
+msgstr ""
+
+#: tools/editor/connections_dialog.cpp
+msgid "Method in target Node must be specified!"
+msgstr ""
+
+#: tools/editor/connections_dialog.cpp
+msgid "Connect To Node:"
+msgstr ""
+
+#: tools/editor/connections_dialog.cpp
+#: tools/editor/editor_autoload_settings.cpp tools/editor/groups_editor.cpp
+#: tools/editor/plugins/item_list_editor_plugin.cpp
+#: tools/editor/plugins/theme_editor_plugin.cpp
+#: tools/editor/project_settings.cpp
+msgid "Add"
+msgstr ""
+
+#: tools/editor/connections_dialog.cpp tools/editor/dependency_editor.cpp
+#: tools/editor/plugins/animation_tree_editor_plugin.cpp
+#: tools/editor/plugins/theme_editor_plugin.cpp
+#: tools/editor/project_manager.cpp
+msgid "Remove"
+msgstr ""
+
+#: tools/editor/connections_dialog.cpp
+msgid "Add Extra Call Argument:"
+msgstr ""
+
+#: tools/editor/connections_dialog.cpp
+msgid "Extra Call Arguments:"
+msgstr ""
+
+#: tools/editor/connections_dialog.cpp
+msgid "Path to Node:"
+msgstr ""
+
+#: tools/editor/connections_dialog.cpp
+msgid "Make Function"
+msgstr ""
+
+#: tools/editor/connections_dialog.cpp
+msgid "Deferred"
+msgstr ""
+
+#: tools/editor/connections_dialog.cpp
+msgid "Oneshot"
+msgstr ""
+
+#: tools/editor/connections_dialog.cpp
+msgid "Connect"
+msgstr ""
+
+#: tools/editor/connections_dialog.cpp
+msgid "Connect '%s' to '%s'"
+msgstr ""
+
+#: tools/editor/connections_dialog.cpp
+msgid "Connecting Signal:"
+msgstr ""
+
+#: tools/editor/connections_dialog.cpp
+msgid "Create Subscription"
+msgstr ""
+
+#: tools/editor/connections_dialog.cpp
+msgid "Connect.."
+msgstr ""
+
+#: tools/editor/connections_dialog.cpp
+#: tools/editor/plugins/animation_tree_editor_plugin.cpp
+msgid "Disconnect"
+msgstr ""
+
+#: tools/editor/connections_dialog.cpp tools/editor/node_dock.cpp
+msgid "Signals"
+msgstr ""
+
+#: tools/editor/create_dialog.cpp
+msgid "Create New"
+msgstr ""
+
+#: tools/editor/create_dialog.cpp tools/editor/editor_help.cpp
+#: tools/editor/plugins/script_editor_plugin.cpp tools/editor/quick_open.cpp
+msgid "Matches:"
+msgstr ""
+
+#: tools/editor/dependency_editor.cpp
+msgid "Search Replacement For:"
+msgstr ""
+
+#: tools/editor/dependency_editor.cpp
+msgid "Dependencies For:"
+msgstr ""
+
+#: tools/editor/dependency_editor.cpp
+msgid ""
+"Scene '%s' is currently being edited.\n"
+"Changes will not take effect unless reloaded."
+msgstr ""
+
+#: tools/editor/dependency_editor.cpp
+msgid ""
+"Resource '%s' is in use.\n"
+"Changes will take effect when reloaded."
+msgstr ""
+
+#: tools/editor/dependency_editor.cpp
+msgid "Dependencies"
+msgstr ""
+
+#: tools/editor/dependency_editor.cpp
+msgid "Resource"
+msgstr ""
+
+#: tools/editor/dependency_editor.cpp tools/editor/editor_autoload_settings.cpp
+#: tools/editor/project_manager.cpp tools/editor/project_settings.cpp
+msgid "Path"
+msgstr ""
+
+#: tools/editor/dependency_editor.cpp
+msgid "Dependencies:"
+msgstr ""
+
+#: tools/editor/dependency_editor.cpp
+msgid "Fix Broken"
+msgstr ""
+
+#: tools/editor/dependency_editor.cpp
+msgid "Dependency Editor"
+msgstr ""
+
+#: tools/editor/dependency_editor.cpp
+msgid "Search Replacement Resource:"
+msgstr ""
+
+#: tools/editor/dependency_editor.cpp
+msgid "Owners Of:"
+msgstr ""
+
+#: tools/editor/dependency_editor.cpp
+msgid ""
+"The files being removed are required by other resources in order for them to "
+"work.\n"
+"Remove them anyway? (no undo)"
+msgstr ""
+
+#: tools/editor/dependency_editor.cpp
+msgid "Remove selected files from the project? (no undo)"
+msgstr ""
+
+#: tools/editor/dependency_editor.cpp
+msgid "Error loading:"
+msgstr ""
+
+#: tools/editor/dependency_editor.cpp
+msgid "Scene failed to load due to missing dependencies:"
+msgstr ""
+
+#: tools/editor/dependency_editor.cpp
+msgid "Open Anyway"
+msgstr ""
+
+#: tools/editor/dependency_editor.cpp
+msgid "Which action should be taken?"
+msgstr ""
+
+#: tools/editor/dependency_editor.cpp
+msgid "Fix Dependencies"
+msgstr ""
+
+#: tools/editor/dependency_editor.cpp
+msgid "Errors loading!"
+msgstr ""
+
+#: tools/editor/dependency_editor.cpp
+msgid "Permanently delete %d item(s)? (No undo!)"
+msgstr ""
+
+#: tools/editor/dependency_editor.cpp
+msgid "Owns"
+msgstr ""
+
+#: tools/editor/dependency_editor.cpp
+msgid "Resources Without Explicit Ownership:"
+msgstr ""
+
+#: tools/editor/dependency_editor.cpp tools/editor/editor_node.cpp
+msgid "Orphan Resource Explorer"
+msgstr ""
+
+#: tools/editor/dependency_editor.cpp
+msgid "Delete selected files?"
+msgstr ""
+
+#: tools/editor/dependency_editor.cpp tools/editor/editor_node.cpp
+#: tools/editor/filesystem_dock.cpp
+#: tools/editor/plugins/item_list_editor_plugin.cpp
+#: tools/editor/scene_tree_dock.cpp
+msgid "Delete"
+msgstr ""
+
+#: tools/editor/editor_autoload_settings.cpp
+msgid "Invalid name."
+msgstr ""
+
+#: tools/editor/editor_autoload_settings.cpp
+msgid "Valid characters:"
+msgstr ""
+
+#: tools/editor/editor_autoload_settings.cpp
+msgid "Invalid name. Must not collide with an existing engine class name."
+msgstr ""
+
+#: tools/editor/editor_autoload_settings.cpp
+msgid "Invalid name. Must not collide with an existing buit-in type name."
+msgstr ""
+
+#: tools/editor/editor_autoload_settings.cpp
+msgid "Invalid name. Must not collide with an existing global constant name."
+msgstr ""
+
+#: tools/editor/editor_autoload_settings.cpp
+msgid "Invalid Path."
+msgstr ""
+
+#: tools/editor/editor_autoload_settings.cpp
+msgid "File does not exist."
+msgstr ""
+
+#: tools/editor/editor_autoload_settings.cpp
+msgid "Not in resource path."
+msgstr ""
+
+#: tools/editor/editor_autoload_settings.cpp
+msgid "Add AutoLoad"
+msgstr ""
+
+#: tools/editor/editor_autoload_settings.cpp
+msgid "Autoload '%s' already exists!"
+msgstr ""
+
+#: tools/editor/editor_autoload_settings.cpp
+msgid "Rename Autoload"
+msgstr ""
+
+#: tools/editor/editor_autoload_settings.cpp
+msgid "Toggle AutoLoad Globals"
+msgstr ""
+
+#: tools/editor/editor_autoload_settings.cpp
+msgid "Move Autoload"
+msgstr ""
+
+#: tools/editor/editor_autoload_settings.cpp
+msgid "Remove Autoload"
+msgstr ""
+
+#: tools/editor/editor_autoload_settings.cpp
+msgid "Enable"
+msgstr ""
+
+#: tools/editor/editor_autoload_settings.cpp
+msgid "Rearrange Autoloads"
+msgstr ""
+
+#: tools/editor/editor_autoload_settings.cpp
+msgid "Node Name:"
+msgstr ""
+
+#: tools/editor/editor_autoload_settings.cpp
+#: tools/editor/io_plugins/editor_scene_import_plugin.cpp
+#: tools/editor/plugins/sample_library_editor_plugin.cpp
+#: tools/editor/project_manager.cpp
+msgid "Name"
+msgstr ""
+
+#: tools/editor/editor_autoload_settings.cpp
+msgid "Singleton"
+msgstr ""
+
+#: tools/editor/editor_autoload_settings.cpp
+msgid "List:"
+msgstr ""
+
+#: tools/editor/editor_data.cpp
+msgid "Updating Scene"
+msgstr ""
+
+#: tools/editor/editor_data.cpp
+msgid "Storing local changes.."
+msgstr ""
+
+#: tools/editor/editor_data.cpp
+msgid "Updating scene.."
+msgstr ""
+
+#: tools/editor/editor_dir_dialog.cpp
+msgid "Choose a Directory"
+msgstr ""
+
+#: tools/editor/editor_dir_dialog.cpp
+msgid "Choose"
+msgstr ""
+
+#: tools/editor/editor_file_dialog.cpp
+msgid "Go Back"
+msgstr ""
+
+#: tools/editor/editor_file_dialog.cpp
+msgid "Go Forward"
+msgstr ""
+
+#: tools/editor/editor_file_dialog.cpp
+msgid "Go Up"
+msgstr ""
+
+#: tools/editor/editor_file_dialog.cpp
+msgid "Refresh"
+msgstr ""
+
+#: tools/editor/editor_file_dialog.cpp
+msgid "Toggle Hidden Files"
+msgstr ""
+
+#: tools/editor/editor_file_dialog.cpp
+msgid "Toggle Favorite"
+msgstr ""
+
+#: tools/editor/editor_file_dialog.cpp
+msgid "Toggle Mode"
+msgstr ""
+
+#: tools/editor/editor_file_dialog.cpp
+msgid "Focus Path"
+msgstr ""
+
+#: tools/editor/editor_file_dialog.cpp
+msgid "Move Favorite Up"
+msgstr ""
+
+#: tools/editor/editor_file_dialog.cpp
+msgid "Move Favorite Down"
+msgstr ""
+
+#: tools/editor/editor_file_dialog.cpp tools/editor/filesystem_dock.cpp
+msgid "Favorites:"
+msgstr ""
+
+#: tools/editor/editor_file_dialog.cpp
+msgid "Recent:"
+msgstr ""
+
+#: tools/editor/editor_file_dialog.cpp
+msgid "Preview:"
+msgstr ""
+
+#: tools/editor/editor_file_system.cpp
+msgid "ScanSources"
+msgstr ""
+
+#: tools/editor/editor_help.cpp tools/editor/plugins/script_editor_plugin.cpp
+msgid "Search Help"
+msgstr ""
+
+#: tools/editor/editor_help.cpp
+msgid "Class List:"
+msgstr ""
+
+#: tools/editor/editor_help.cpp
+msgid "Search Classes"
+msgstr ""
+
+#: tools/editor/editor_help.cpp tools/editor/property_editor.cpp
+msgid "Class:"
+msgstr ""
+
+#: tools/editor/editor_help.cpp tools/editor/scene_tree_editor.cpp
+#: tools/editor/script_create_dialog.cpp
+msgid "Inherits:"
+msgstr ""
+
+#: tools/editor/editor_help.cpp
+msgid "Inherited by:"
+msgstr ""
+
+#: tools/editor/editor_help.cpp
+msgid "Brief Description:"
+msgstr ""
+
+#: tools/editor/editor_help.cpp
+msgid "Public Methods:"
+msgstr ""
+
+#: tools/editor/editor_help.cpp
+msgid "GUI Theme Items:"
+msgstr ""
+
+#: tools/editor/editor_help.cpp
+msgid "Constants:"
+msgstr ""
+
+#: tools/editor/editor_help.cpp tools/editor/script_editor_debugger.cpp
+msgid "Description:"
+msgstr ""
+
+#: tools/editor/editor_help.cpp
+msgid "Method Description:"
+msgstr ""
+
+#: tools/editor/editor_help.cpp
+msgid "Search Text"
+msgstr ""
+
+#: tools/editor/editor_import_export.cpp
+msgid "Added:"
+msgstr ""
+
+#: tools/editor/editor_import_export.cpp
+msgid "Removed:"
+msgstr ""
+
+#: tools/editor/editor_import_export.cpp tools/editor/project_export.cpp
+msgid "Error saving atlas:"
+msgstr ""
+
+#: tools/editor/editor_import_export.cpp
+msgid "Could not save atlas subtexture:"
+msgstr ""
+
+#: tools/editor/editor_import_export.cpp
+msgid "Storing File:"
+msgstr ""
+
+#: tools/editor/editor_import_export.cpp
+msgid "Packing"
+msgstr ""
+
+#: tools/editor/editor_import_export.cpp
+msgid "Exporting for %s"
+msgstr ""
+
+#: tools/editor/editor_import_export.cpp
+msgid "Setting Up.."
+msgstr ""
+
+#: tools/editor/editor_log.cpp
+msgid " Output:"
+msgstr ""
+
+#: tools/editor/editor_node.cpp tools/editor/editor_reimport_dialog.cpp
+msgid "Re-Importing"
+msgstr ""
+
+#: tools/editor/editor_node.cpp
+msgid "Importing:"
+msgstr ""
+
+#: tools/editor/editor_node.cpp
+msgid "Node From Scene"
+msgstr ""
+
+#: tools/editor/editor_node.cpp
+#: tools/editor/plugins/animation_player_editor_plugin.cpp
+#: tools/editor/resources_dock.cpp
+msgid "Error saving resource!"
+msgstr ""
+
+#: tools/editor/editor_node.cpp
+#: tools/editor/plugins/animation_player_editor_plugin.cpp
+#: tools/editor/resources_dock.cpp
+msgid "Save Resource As.."
+msgstr ""
+
+#: tools/editor/editor_node.cpp tools/editor/scene_tree_dock.cpp
+msgid "I see.."
+msgstr ""
+
+#: tools/editor/editor_node.cpp
+msgid "Can't open file for writing:"
+msgstr ""
+
+#: tools/editor/editor_node.cpp
+msgid "Requested file format unknown:"
+msgstr ""
+
+#: tools/editor/editor_node.cpp
+msgid "Error while saving."
+msgstr ""
+
+#: tools/editor/editor_node.cpp
+msgid "Saving Scene"
+msgstr ""
+
+#: tools/editor/editor_node.cpp
+msgid "Analyzing"
+msgstr ""
+
+#: tools/editor/editor_node.cpp
+msgid "Creating Thumbnail"
+msgstr ""
+
+#: tools/editor/editor_node.cpp
+msgid ""
+"Couldn't save scene. Likely dependencies (instances) couldn't be satisfied."
+msgstr ""
+
+#: tools/editor/editor_node.cpp
+msgid "Failed to load resource."
+msgstr ""
+
+#: tools/editor/editor_node.cpp
+msgid "Can't load MeshLibrary for merging!"
+msgstr ""
+
+#: tools/editor/editor_node.cpp
+msgid "Error saving MeshLibrary!"
+msgstr ""
+
+#: tools/editor/editor_node.cpp
+msgid "Can't load TileSet for merging!"
+msgstr ""
+
+#: tools/editor/editor_node.cpp
+msgid "Error saving TileSet!"
+msgstr ""
+
+#: tools/editor/editor_node.cpp
+msgid "Can't open export templates zip."
+msgstr ""
+
+#: tools/editor/editor_node.cpp
+msgid "Loading Export Templates"
+msgstr ""
+
+#: tools/editor/editor_node.cpp
+msgid "Error trying to save layout!"
+msgstr ""
+
+#: tools/editor/editor_node.cpp
+msgid "Default editor layout overridden."
+msgstr ""
+
+#: tools/editor/editor_node.cpp
+msgid "Layout name not found!"
+msgstr ""
+
+#: tools/editor/editor_node.cpp
+msgid "Restored default layout to base settings."
+msgstr ""
+
+#: tools/editor/editor_node.cpp
+msgid "Copy Params"
+msgstr ""
+
+#: tools/editor/editor_node.cpp
+msgid "Paste Params"
+msgstr ""
+
+#: tools/editor/editor_node.cpp
+#: tools/editor/plugins/resource_preloader_editor_plugin.cpp
+msgid "Paste Resource"
+msgstr ""
+
+#: tools/editor/editor_node.cpp
+msgid "Copy Resource"
+msgstr ""
+
+#: tools/editor/editor_node.cpp
+msgid "Make Built-In"
+msgstr ""
+
+#: tools/editor/editor_node.cpp
+msgid "Make Sub-Resources Unique"
+msgstr ""
+
+#: tools/editor/editor_node.cpp
+msgid "Open in Help"
+msgstr ""
+
+#: tools/editor/editor_node.cpp
+msgid "There is no defined scene to run."
+msgstr ""
+
+#: tools/editor/editor_node.cpp
+msgid ""
+"No main scene has ever been defined, select one?\n"
+"You can change it later in later in \"Project Settings\" under the "
+"'application' category."
+msgstr ""
+
+#: tools/editor/editor_node.cpp
+msgid ""
+"Selected scene '%s' does not exist, select a valid one?\n"
+"You can change it later in \"Project Settings\" under the 'application' "
+"category."
+msgstr ""
+
+#: tools/editor/editor_node.cpp
+msgid ""
+"Selected scene '%s' is not a scene file, select a valid one?\n"
+"You can change it later in \"Project Settings\" under the 'application' "
+"category."
+msgstr ""
+
+#: tools/editor/editor_node.cpp
+msgid "Current scene was never saved, please save it prior to running."
+msgstr ""
+
+#: tools/editor/editor_node.cpp
+msgid "Could not start subprocess!"
+msgstr ""
+
+#: tools/editor/editor_node.cpp
+msgid "Open Scene"
+msgstr ""
+
+#: tools/editor/editor_node.cpp
+msgid "Open Base Scene"
+msgstr ""
+
+#: tools/editor/editor_node.cpp
+msgid "Quick Open Scene.."
+msgstr ""
+
+#: tools/editor/editor_node.cpp
+msgid "Quick Open Script.."
+msgstr ""
+
+#: tools/editor/editor_node.cpp
+msgid "Yes"
+msgstr ""
+
+#: tools/editor/editor_node.cpp
+msgid "Close scene? (Unsaved changes will be lost)"
+msgstr ""
+
+#: tools/editor/editor_node.cpp
+msgid "Save Scene As.."
+msgstr ""
+
+#: tools/editor/editor_node.cpp
+msgid "This scene has never been saved. Save before running?"
+msgstr ""
+
+#: tools/editor/editor_node.cpp
+msgid "Please save the scene first."
+msgstr ""
+
+#: tools/editor/editor_node.cpp
+msgid "Save Translatable Strings"
+msgstr ""
+
+#: tools/editor/editor_node.cpp
+msgid "Export Mesh Library"
+msgstr ""
+
+#: tools/editor/editor_node.cpp
+msgid "Export Tile Set"
+msgstr ""
+
+#: tools/editor/editor_node.cpp
+msgid "Quit"
+msgstr ""
+
+#: tools/editor/editor_node.cpp
+msgid "Exit the editor?"
+msgstr ""
+
+#: tools/editor/editor_node.cpp
+msgid "Current scene not saved. Open anyway?"
+msgstr ""
+
+#: tools/editor/editor_node.cpp
+msgid "Can't reload a scene that was never saved."
+msgstr ""
+
+#: tools/editor/editor_node.cpp
+msgid "Revert"
+msgstr ""
+
+#: tools/editor/editor_node.cpp
+msgid "This action cannot be undone. Revert anyway?"
+msgstr ""
+
+#: tools/editor/editor_node.cpp
+msgid "Quick Run Scene.."
+msgstr ""
+
+#: tools/editor/editor_node.cpp
+msgid ""
+"Open Project Manager? \n"
+"(Unsaved changes will be lost)"
+msgstr ""
+
+#: tools/editor/editor_node.cpp
+msgid "Pick a Main Scene"
+msgstr ""
+
+#: tools/editor/editor_node.cpp tools/editor/scene_tree_dock.cpp
+msgid "Ugh"
+msgstr ""
+
+#: tools/editor/editor_node.cpp
+msgid ""
+"Error loading scene, it must be inside the project path. Use 'Import' to "
+"open the scene, then save it inside the project path."
+msgstr ""
+
+#: tools/editor/editor_node.cpp
+msgid "Error loading scene."
+msgstr ""
+
+#: tools/editor/editor_node.cpp
+msgid "Scene '%s' has broken dependencies:"
+msgstr ""
+
+#: tools/editor/editor_node.cpp
+msgid "Save Layout"
+msgstr ""
+
+#: tools/editor/editor_node.cpp
+msgid "Delete Layout"
+msgstr ""
+
+#: tools/editor/editor_node.cpp tools/editor/project_export.cpp
+msgid "Default"
+msgstr ""
+
+#: tools/editor/editor_node.cpp
+msgid "Switch Scene Tab"
+msgstr ""
+
+#: tools/editor/editor_node.cpp
+msgid "%d more file(s)"
+msgstr ""
+
+#: tools/editor/editor_node.cpp
+msgid "%d more file(s) or folder(s)"
+msgstr ""
+
+#: tools/editor/editor_node.cpp
+#: tools/editor/io_plugins/editor_scene_import_plugin.cpp
+msgid "Scene"
+msgstr ""
+
+#: tools/editor/editor_node.cpp
+msgid "Go to previously opened scene."
+msgstr ""
+
+#: tools/editor/editor_node.cpp
+msgid "Fullscreen Mode"
+msgstr ""
+
+#: tools/editor/editor_node.cpp
+msgid "Distraction Free Mode"
+msgstr ""
+
+#: tools/editor/editor_node.cpp
+msgid "Next tab"
+msgstr ""
+
+#: tools/editor/editor_node.cpp
+msgid "Previous tab"
+msgstr ""
+
+#: tools/editor/editor_node.cpp
+msgid "Operations with scene files."
+msgstr ""
+
+#: tools/editor/editor_node.cpp
+msgid "New Scene"
+msgstr ""
+
+#: tools/editor/editor_node.cpp
+msgid "New Inherited Scene.."
+msgstr ""
+
+#: tools/editor/editor_node.cpp
+msgid "Open Scene.."
+msgstr ""
+
+#: tools/editor/editor_node.cpp
+msgid "Save Scene"
+msgstr ""
+
+#: tools/editor/editor_node.cpp
+msgid "Save all Scenes"
+msgstr ""
+
+#: tools/editor/editor_node.cpp
+msgid "Close Scene"
+msgstr ""
+
+#: tools/editor/editor_node.cpp
+msgid "Close Goto Prev. Scene"
+msgstr ""
+
+#: tools/editor/editor_node.cpp
+msgid "Open Recent"
+msgstr ""
+
+#: tools/editor/editor_node.cpp
+msgid "Quick Filter Files.."
+msgstr ""
+
+#: tools/editor/editor_node.cpp
+msgid "Convert To.."
+msgstr ""
+
+#: tools/editor/editor_node.cpp
+msgid "Translatable Strings.."
+msgstr ""
+
+#: tools/editor/editor_node.cpp
+msgid "MeshLibrary.."
+msgstr ""
+
+#: tools/editor/editor_node.cpp
+msgid "TileSet.."
+msgstr ""
+
+#: tools/editor/editor_node.cpp tools/editor/plugins/script_text_editor.cpp
+#: tools/editor/plugins/shader_editor_plugin.cpp
+msgid "Redo"
+msgstr ""
+
+#: tools/editor/editor_node.cpp
+msgid "Run Script"
+msgstr ""
+
+#: tools/editor/editor_node.cpp
+msgid "Project Settings"
+msgstr ""
+
+#: tools/editor/editor_node.cpp
+msgid "Revert Scene"
+msgstr ""
+
+#: tools/editor/editor_node.cpp
+msgid "Quit to Project List"
+msgstr ""
+
+#: tools/editor/editor_node.cpp
+msgid "Import assets to the project."
+msgstr ""
+
+#: tools/editor/editor_node.cpp
+#: tools/editor/io_plugins/editor_bitmask_import_plugin.cpp
+#: tools/editor/io_plugins/editor_font_import_plugin.cpp
+#: tools/editor/io_plugins/editor_mesh_import_plugin.cpp
+#: tools/editor/io_plugins/editor_sample_import_plugin.cpp
+#: tools/editor/io_plugins/editor_scene_import_plugin.cpp
+#: tools/editor/io_plugins/editor_texture_import_plugin.cpp
+#: tools/editor/io_plugins/editor_translation_import_plugin.cpp
+#: tools/editor/project_manager.cpp
+msgid "Import"
+msgstr ""
+
+#: tools/editor/editor_node.cpp
+msgid "Miscellaneous project or scene-wide tools."
+msgstr ""
+
+#: tools/editor/editor_node.cpp
+msgid "Tools"
+msgstr ""
+
+#: tools/editor/editor_node.cpp
+msgid "Export the project to many platforms."
+msgstr ""
+
+#: tools/editor/editor_node.cpp tools/editor/project_export.cpp
+msgid "Export"
+msgstr ""
+
+#: tools/editor/editor_node.cpp
+msgid "Play the project."
+msgstr ""
+
+#: tools/editor/editor_node.cpp
+#: tools/editor/plugins/sample_library_editor_plugin.cpp
+msgid "Play"
+msgstr ""
+
+#: tools/editor/editor_node.cpp
+msgid "Pause the scene"
+msgstr ""
+
+#: tools/editor/editor_node.cpp
+msgid "Pause Scene"
+msgstr ""
+
+#: tools/editor/editor_node.cpp
+msgid "Stop the scene."
+msgstr ""
+
+#: tools/editor/editor_node.cpp
+#: tools/editor/plugins/sample_library_editor_plugin.cpp
+msgid "Stop"
+msgstr ""
+
+#: tools/editor/editor_node.cpp
+msgid "Play the edited scene."
+msgstr ""
+
+#: tools/editor/editor_node.cpp
+msgid "Play Scene"
+msgstr ""
+
+#: tools/editor/editor_node.cpp
+msgid "Play custom scene"
+msgstr ""
+
+#: tools/editor/editor_node.cpp
+msgid "Play Custom Scene"
+msgstr ""
+
+#: tools/editor/editor_node.cpp
+msgid "Debug options"
+msgstr ""
+
+#: tools/editor/editor_node.cpp
+msgid "Deploy with Remote Debug"
+msgstr ""
+
+#: tools/editor/editor_node.cpp
+msgid ""
+"When exporting or deploying, the resulting executable will attempt to "
+"connect to the IP of this computer in order to be debugged."
+msgstr ""
+
+#: tools/editor/editor_node.cpp
+msgid "Small Deploy with Network FS"
+msgstr ""
+
+#: tools/editor/editor_node.cpp
+msgid ""
+"When this option is enabled, export or deploy will produce a minimal "
+"executable.\n"
+"The filesystem will be provided from the project by the editor over the "
+"network.\n"
+"On Android, deploy will use the USB cable for faster performance. This "
+"option speeds up testing for games with a large footprint."
+msgstr ""
+
+#: tools/editor/editor_node.cpp
+msgid "Visible Collision Shapes"
+msgstr ""
+
+#: tools/editor/editor_node.cpp
+msgid ""
+"Collision shapes and raycast nodes (for 2D and 3D) will be visible on the "
+"running game if this option is turned on."
+msgstr ""
+
+#: tools/editor/editor_node.cpp
+msgid "Visible Navigation"
+msgstr ""
+
+#: tools/editor/editor_node.cpp
+msgid ""
+"Navigation meshes and polygons will be visible on the running game if this "
+"option is turned on."
+msgstr ""
+
+#: tools/editor/editor_node.cpp
+msgid "Sync Scene Changes"
+msgstr ""
+
+#: tools/editor/editor_node.cpp
+msgid ""
+"When this option is turned on, any changes made to the scene in the editor "
+"will be replicated in the running game.\n"
+"When used remotely on a device, this is more efficient with network "
+"filesystem."
+msgstr ""
+
+#: tools/editor/editor_node.cpp
+msgid "Sync Script Changes"
+msgstr ""
+
+#: tools/editor/editor_node.cpp
+msgid ""
+"When this option is turned on, any script that is saved will be reloaded on "
+"the running game.\n"
+"When used remotely on a device, this is more efficient with network "
+"filesystem."
+msgstr ""
+
+#: tools/editor/editor_node.cpp tools/editor/plugins/spatial_editor_plugin.cpp
+msgid "Settings"
+msgstr ""
+
+#: tools/editor/editor_node.cpp tools/editor/settings_config_dialog.cpp
+msgid "Editor Settings"
+msgstr ""
+
+#: tools/editor/editor_node.cpp
+msgid "Editor Layout"
+msgstr ""
+
+#: tools/editor/editor_node.cpp
+msgid "Install Export Templates"
+msgstr ""
+
+#: tools/editor/editor_node.cpp
+msgid "About"
+msgstr ""
+
+#: tools/editor/editor_node.cpp
+msgid "Alerts when an external resource has changed."
+msgstr ""
+
+#: tools/editor/editor_node.cpp
+msgid "Spins when the editor window repaints!"
+msgstr ""
+
+#: tools/editor/editor_node.cpp
+msgid "Update Always"
+msgstr ""
+
+#: tools/editor/editor_node.cpp
+msgid "Update Changes"
+msgstr ""
+
+#: tools/editor/editor_node.cpp
+msgid "Inspector"
+msgstr ""
+
+#: tools/editor/editor_node.cpp
+msgid "Create a new resource in memory and edit it."
+msgstr ""
+
+#: tools/editor/editor_node.cpp
+msgid "Load an existing resource from disk and edit it."
+msgstr ""
+
+#: tools/editor/editor_node.cpp
+msgid "Save the currently edited resource."
+msgstr ""
+
+#: tools/editor/editor_node.cpp tools/editor/plugins/script_editor_plugin.cpp
+msgid "Save As.."
+msgstr ""
+
+#: tools/editor/editor_node.cpp
+msgid "Go to the previous edited object in history."
+msgstr ""
+
+#: tools/editor/editor_node.cpp
+msgid "Go to the next edited object in history."
+msgstr ""
+
+#: tools/editor/editor_node.cpp
+msgid "History of recently edited objects."
+msgstr ""
+
+#: tools/editor/editor_node.cpp
+msgid "Object properties."
+msgstr ""
+
+#: tools/editor/editor_node.cpp
+msgid "FileSystem"
+msgstr ""
+
+#: tools/editor/editor_node.cpp
+msgid "Output"
+msgstr ""
+
+#: tools/editor/editor_node.cpp tools/editor/editor_reimport_dialog.cpp
+msgid "Re-Import"
+msgstr ""
+
+#: tools/editor/editor_node.cpp tools/editor/editor_plugin_settings.cpp
+msgid "Update"
+msgstr ""
+
+#: tools/editor/editor_node.cpp
+msgid "Thanks from the Godot community!"
+msgstr ""
+
+#: tools/editor/editor_node.cpp
+msgid "Thanks!"
+msgstr ""
+
+#: tools/editor/editor_node.cpp
+msgid "Import Templates From ZIP File"
+msgstr ""
+
+#: tools/editor/editor_node.cpp tools/editor/project_export.cpp
+msgid "Export Project"
+msgstr ""
+
+#: tools/editor/editor_node.cpp
+msgid "Export Library"
+msgstr ""
+
+#: tools/editor/editor_node.cpp
+msgid "Merge With Existing"
+msgstr ""
+
+#: tools/editor/editor_node.cpp tools/editor/project_export.cpp
+msgid "Password:"
+msgstr ""
+
+#: tools/editor/editor_node.cpp
+msgid "Open & Run a Script"
+msgstr ""
+
+#: tools/editor/editor_node.cpp
+msgid "Load Errors"
+msgstr ""
+
+#: tools/editor/editor_plugin_settings.cpp
+msgid "Installed Plugins:"
+msgstr ""
+
+#: tools/editor/editor_plugin_settings.cpp
+msgid "Version:"
+msgstr ""
+
+#: tools/editor/editor_plugin_settings.cpp
+msgid "Author:"
+msgstr ""
+
+#: tools/editor/editor_plugin_settings.cpp
+msgid "Status:"
+msgstr ""
+
+#: tools/editor/editor_profiler.cpp
+msgid "Stop Profiling"
+msgstr ""
+
+#: tools/editor/editor_profiler.cpp
+msgid "Start Profiling"
+msgstr ""
+
+#: tools/editor/editor_profiler.cpp
+msgid "Measure:"
+msgstr ""
+
+#: tools/editor/editor_profiler.cpp
+msgid "Frame Time (sec)"
+msgstr ""
+
+#: tools/editor/editor_profiler.cpp
+msgid "Average Time (sec)"
+msgstr ""
+
+#: tools/editor/editor_profiler.cpp
+msgid "Frame %"
+msgstr ""
+
+#: tools/editor/editor_profiler.cpp
+msgid "Fixed Frame %"
+msgstr ""
+
+#: tools/editor/editor_profiler.cpp tools/editor/script_editor_debugger.cpp
+msgid "Time:"
+msgstr ""
+
+#: tools/editor/editor_profiler.cpp
+msgid "Inclusive"
+msgstr ""
+
+#: tools/editor/editor_profiler.cpp
+msgid "Self"
+msgstr ""
+
+#: tools/editor/editor_profiler.cpp
+msgid "Frame #:"
+msgstr ""
+
+#: tools/editor/editor_reimport_dialog.cpp
+msgid "Please wait for scan to complete."
+msgstr ""
+
+#: tools/editor/editor_reimport_dialog.cpp
+msgid "Current scene must be saved to re-import."
+msgstr ""
+
+#: tools/editor/editor_reimport_dialog.cpp
+msgid "Save & Re-Import"
+msgstr ""
+
+#: tools/editor/editor_reimport_dialog.cpp
+msgid "Re-Import Changed Resources"
+msgstr ""
+
+#: tools/editor/editor_run_script.cpp
+msgid "Write your logic in the _run() method."
+msgstr ""
+
+#: tools/editor/editor_run_script.cpp
+msgid "There is an edited scene already."
+msgstr ""
+
+#: tools/editor/editor_run_script.cpp
+msgid "Couldn't instance script:"
+msgstr ""
+
+#: tools/editor/editor_run_script.cpp
+msgid "Did you forget the 'tool' keyword?"
+msgstr ""
+
+#: tools/editor/editor_run_script.cpp
+msgid "Couldn't run script:"
+msgstr ""
+
+#: tools/editor/editor_run_script.cpp
+msgid "Did you forget the '_run' method?"
+msgstr ""
+
+#: tools/editor/editor_settings.cpp
+msgid "Default (Same as Editor)"
+msgstr ""
+
+#: tools/editor/editor_sub_scene.cpp
+msgid "Select Node(s) to Import"
+msgstr ""
+
+#: tools/editor/editor_sub_scene.cpp
+msgid "Scene Path:"
+msgstr ""
+
+#: tools/editor/editor_sub_scene.cpp
+msgid "Import From Node:"
+msgstr ""
+
+#: tools/editor/file_type_cache.cpp
+msgid "Can't open file_type_cache.cch for writing, not saving file type cache!"
+msgstr ""
+
+#: tools/editor/filesystem_dock.cpp
+msgid "Same source and destination files, doing nothing."
+msgstr ""
+
+#: tools/editor/filesystem_dock.cpp
+msgid "Same source and destination paths, doing nothing."
+msgstr ""
+
+#: tools/editor/filesystem_dock.cpp
+msgid "Can't move directories to within themselves."
+msgstr ""
+
+#: tools/editor/filesystem_dock.cpp
+msgid "Can't operate on '..'"
+msgstr ""
+
+#: tools/editor/filesystem_dock.cpp
+msgid "Pick New Name and Location For:"
+msgstr ""
+
+#: tools/editor/filesystem_dock.cpp
+msgid "No files selected!"
+msgstr ""
+
+#: tools/editor/filesystem_dock.cpp
+msgid "Instance"
+msgstr ""
+
+#: tools/editor/filesystem_dock.cpp
+msgid "Edit Dependencies.."
+msgstr ""
+
+#: tools/editor/filesystem_dock.cpp
+msgid "View Owners.."
+msgstr ""
+
+#: tools/editor/filesystem_dock.cpp
+msgid "Copy Path"
+msgstr ""
+
+#: tools/editor/filesystem_dock.cpp
+msgid "Rename or Move.."
+msgstr ""
+
+#: tools/editor/filesystem_dock.cpp
+msgid "Move To.."
+msgstr ""
+
+#: tools/editor/filesystem_dock.cpp
+msgid "Info"
+msgstr ""
+
+#: tools/editor/filesystem_dock.cpp
+msgid "Show In File Manager"
+msgstr ""
+
+#: tools/editor/filesystem_dock.cpp
+msgid "Re-Import.."
+msgstr ""
+
+#: tools/editor/filesystem_dock.cpp
+msgid "Previous Directory"
+msgstr ""
+
+#: tools/editor/filesystem_dock.cpp
+msgid "Next Directory"
+msgstr ""
+
+#: tools/editor/filesystem_dock.cpp
+msgid "Re-Scan Filesystem"
+msgstr ""
+
+#: tools/editor/filesystem_dock.cpp
+msgid "Toggle folder status as Favorite"
+msgstr ""
+
+#: tools/editor/filesystem_dock.cpp
+msgid "Instance the selected scene(s) as child of the selected node."
+msgstr ""
+
+#: tools/editor/filesystem_dock.cpp
+msgid "Move"
+msgstr ""
+
+#: tools/editor/groups_editor.cpp
+msgid "Add to Group"
+msgstr ""
+
+#: tools/editor/groups_editor.cpp
+msgid "Remove from Group"
+msgstr ""
+
+#: tools/editor/io_plugins/editor_bitmask_import_plugin.cpp
+msgid "No bit masks to import!"
+msgstr ""
+
+#: tools/editor/io_plugins/editor_bitmask_import_plugin.cpp
+#: tools/editor/io_plugins/editor_sample_import_plugin.cpp
+#: tools/editor/io_plugins/editor_scene_import_plugin.cpp
+#: tools/editor/io_plugins/editor_texture_import_plugin.cpp
+msgid "Target path is empty."
+msgstr ""
+
+#: tools/editor/io_plugins/editor_bitmask_import_plugin.cpp
+#: tools/editor/io_plugins/editor_sample_import_plugin.cpp
+#: tools/editor/io_plugins/editor_scene_import_plugin.cpp
+#: tools/editor/io_plugins/editor_texture_import_plugin.cpp
+msgid "Target path must be a complete resource path."
+msgstr ""
+
+#: tools/editor/io_plugins/editor_bitmask_import_plugin.cpp
+#: tools/editor/io_plugins/editor_sample_import_plugin.cpp
+#: tools/editor/io_plugins/editor_scene_import_plugin.cpp
+#: tools/editor/io_plugins/editor_texture_import_plugin.cpp
+msgid "Target path must exist."
+msgstr ""
+
+#: tools/editor/io_plugins/editor_bitmask_import_plugin.cpp
+#: tools/editor/io_plugins/editor_mesh_import_plugin.cpp
+#: tools/editor/io_plugins/editor_sample_import_plugin.cpp
+msgid "Save path is empty!"
+msgstr ""
+
+#: tools/editor/io_plugins/editor_bitmask_import_plugin.cpp
+msgid "Import BitMasks"
+msgstr ""
+
+#: tools/editor/io_plugins/editor_bitmask_import_plugin.cpp
+#: tools/editor/io_plugins/editor_texture_import_plugin.cpp
+msgid "Source Texture(s):"
+msgstr ""
+
+#: tools/editor/io_plugins/editor_bitmask_import_plugin.cpp
+#: tools/editor/io_plugins/editor_mesh_import_plugin.cpp
+#: tools/editor/io_plugins/editor_sample_import_plugin.cpp
+#: tools/editor/io_plugins/editor_scene_import_plugin.cpp
+#: tools/editor/io_plugins/editor_texture_import_plugin.cpp
+#: tools/editor/io_plugins/editor_translation_import_plugin.cpp
+msgid "Target Path:"
+msgstr ""
+
+#: tools/editor/io_plugins/editor_bitmask_import_plugin.cpp
+#: tools/editor/io_plugins/editor_font_import_plugin.cpp
+#: tools/editor/io_plugins/editor_sample_import_plugin.cpp
+#: tools/editor/io_plugins/editor_scene_import_plugin.cpp
+#: tools/editor/io_plugins/editor_texture_import_plugin.cpp
+#: tools/editor/io_plugins/editor_translation_import_plugin.cpp
+msgid "Accept"
+msgstr ""
+
+#: tools/editor/io_plugins/editor_bitmask_import_plugin.cpp
+msgid "Bit Mask"
+msgstr ""
+
+#: tools/editor/io_plugins/editor_font_import_plugin.cpp
+msgid "No source font file!"
+msgstr ""
+
+#: tools/editor/io_plugins/editor_font_import_plugin.cpp
+msgid "No target font resource!"
+msgstr ""
+
+#: tools/editor/io_plugins/editor_font_import_plugin.cpp
+msgid ""
+"Invalid file extension.\n"
+"Please use .fnt."
+msgstr ""
+
+#: tools/editor/io_plugins/editor_font_import_plugin.cpp
+msgid "Can't load/process source font."
+msgstr ""
+
+#: tools/editor/io_plugins/editor_font_import_plugin.cpp
+msgid "Couldn't save font."
+msgstr ""
+
+#: tools/editor/io_plugins/editor_font_import_plugin.cpp
+msgid "Source Font:"
+msgstr ""
+
+#: tools/editor/io_plugins/editor_font_import_plugin.cpp
+msgid "Source Font Size:"
+msgstr ""
+
+#: tools/editor/io_plugins/editor_font_import_plugin.cpp
+msgid "Dest Resource:"
+msgstr ""
+
+#: tools/editor/io_plugins/editor_font_import_plugin.cpp
+msgid "The quick brown fox jumps over the lazy dog."
+msgstr ""
+
+#: tools/editor/io_plugins/editor_font_import_plugin.cpp
+msgid "Test:"
+msgstr ""
+
+#: tools/editor/io_plugins/editor_font_import_plugin.cpp
+#: tools/editor/io_plugins/editor_mesh_import_plugin.cpp
+#: tools/editor/io_plugins/editor_sample_import_plugin.cpp
+#: tools/editor/io_plugins/editor_scene_import_plugin.cpp
+msgid "Options:"
+msgstr ""
+
+#: tools/editor/io_plugins/editor_font_import_plugin.cpp
+msgid "Font Import"
+msgstr ""
+
+#: tools/editor/io_plugins/editor_font_import_plugin.cpp
+msgid ""
+"This file is already a Godot font file, please supply a BMFont type file "
+"instead."
+msgstr ""
+
+#: tools/editor/io_plugins/editor_font_import_plugin.cpp
+msgid "Failed opening as BMFont file."
+msgstr ""
+
+#: tools/editor/io_plugins/editor_font_import_plugin.cpp
+msgid "Invalid font custom source."
+msgstr ""
+
+#: tools/editor/io_plugins/editor_font_import_plugin.cpp
+#: tools/editor/plugins/theme_editor_plugin.cpp
+msgid "Font"
+msgstr ""
+
+#: tools/editor/io_plugins/editor_mesh_import_plugin.cpp
+msgid "No meshes to import!"
+msgstr ""
+
+#: tools/editor/io_plugins/editor_mesh_import_plugin.cpp
+msgid "Single Mesh Import"
+msgstr ""
+
+#: tools/editor/io_plugins/editor_mesh_import_plugin.cpp
+msgid "Source Mesh(es):"
+msgstr ""
+
+#: tools/editor/io_plugins/editor_mesh_import_plugin.cpp
+#: tools/editor/plugins/mesh_instance_editor_plugin.cpp
+msgid "Mesh"
+msgstr ""
+
+#: tools/editor/io_plugins/editor_mesh_import_plugin.cpp
+msgid "Surface %d"
+msgstr ""
+
+#: tools/editor/io_plugins/editor_sample_import_plugin.cpp
+msgid "No samples to import!"
+msgstr ""
+
+#: tools/editor/io_plugins/editor_sample_import_plugin.cpp
+msgid "Import Audio Samples"
+msgstr ""
+
+#: tools/editor/io_plugins/editor_sample_import_plugin.cpp
+msgid "Source Sample(s):"
+msgstr ""
+
+#: tools/editor/io_plugins/editor_sample_import_plugin.cpp
+msgid "Audio Sample"
+msgstr ""
+
+#: tools/editor/io_plugins/editor_scene_import_plugin.cpp
+msgid "New Clip"
+msgstr ""
+
+#: tools/editor/io_plugins/editor_scene_import_plugin.cpp
+msgid "Animation Options"
+msgstr ""
+
+#: tools/editor/io_plugins/editor_scene_import_plugin.cpp
+msgid "Flags"
+msgstr ""
+
+#: tools/editor/io_plugins/editor_scene_import_plugin.cpp
+msgid "Bake FPS:"
+msgstr ""
+
+#: tools/editor/io_plugins/editor_scene_import_plugin.cpp
+msgid "Optimizer"
+msgstr ""
+
+#: tools/editor/io_plugins/editor_scene_import_plugin.cpp
+msgid "Max Linear Error"
+msgstr ""
+
+#: tools/editor/io_plugins/editor_scene_import_plugin.cpp
+msgid "Max Angular Error"
+msgstr ""
+
+#: tools/editor/io_plugins/editor_scene_import_plugin.cpp
+msgid "Max Angle"
+msgstr ""
+
+#: tools/editor/io_plugins/editor_scene_import_plugin.cpp
+msgid "Clips"
+msgstr ""
+
+#: tools/editor/io_plugins/editor_scene_import_plugin.cpp
+msgid "Start(s)"
+msgstr ""
+
+#: tools/editor/io_plugins/editor_scene_import_plugin.cpp
+msgid "End(s)"
+msgstr ""
+
+#: tools/editor/io_plugins/editor_scene_import_plugin.cpp
+#: tools/editor/plugins/sprite_frames_editor_plugin.cpp
+msgid "Loop"
+msgstr ""
+
+#: tools/editor/io_plugins/editor_scene_import_plugin.cpp
+msgid "Filters"
+msgstr ""
+
+#: tools/editor/io_plugins/editor_scene_import_plugin.cpp
+msgid "Source path is empty."
+msgstr ""
+
+#: tools/editor/io_plugins/editor_scene_import_plugin.cpp
+msgid "Couldn't load post-import script."
+msgstr ""
+
+#: tools/editor/io_plugins/editor_scene_import_plugin.cpp
+msgid "Invalid/broken script for post-import."
+msgstr ""
+
+#: tools/editor/io_plugins/editor_scene_import_plugin.cpp
+msgid "Error importing scene."
+msgstr ""
+
+#: tools/editor/io_plugins/editor_scene_import_plugin.cpp
+msgid "Import 3D Scene"
+msgstr ""
+
+#: tools/editor/io_plugins/editor_scene_import_plugin.cpp
+msgid "Source Scene:"
+msgstr ""
+
+#: tools/editor/io_plugins/editor_scene_import_plugin.cpp
+msgid "Same as Target Scene"
+msgstr ""
+
+#: tools/editor/io_plugins/editor_scene_import_plugin.cpp
+msgid "Shared"
+msgstr ""
+
+#: tools/editor/io_plugins/editor_scene_import_plugin.cpp
+msgid "Target Texture Folder:"
+msgstr ""
+
+#: tools/editor/io_plugins/editor_scene_import_plugin.cpp
+msgid "Post-Process Script:"
+msgstr ""
+
+#: tools/editor/io_plugins/editor_scene_import_plugin.cpp
+msgid "Custom Root Node Type:"
+msgstr ""
+
+#: tools/editor/io_plugins/editor_scene_import_plugin.cpp
+msgid "Auto"
+msgstr ""
+
+#: tools/editor/io_plugins/editor_scene_import_plugin.cpp
+msgid "The Following Files are Missing:"
+msgstr ""
+
+#: tools/editor/io_plugins/editor_scene_import_plugin.cpp
+msgid "Import Anyway"
+msgstr ""
+
+#: tools/editor/io_plugins/editor_scene_import_plugin.cpp
+msgid "Import & Open"
+msgstr ""
+
+#: tools/editor/io_plugins/editor_scene_import_plugin.cpp
+msgid "Edited scene has not been saved, open imported scene anyway?"
+msgstr ""
+
+#: tools/editor/io_plugins/editor_scene_import_plugin.cpp
+#: tools/editor/plugins/cube_grid_theme_editor_plugin.cpp
+msgid "Import Scene"
+msgstr ""
+
+#: tools/editor/io_plugins/editor_scene_import_plugin.cpp
+msgid "Importing Scene.."
+msgstr ""
+
+#: tools/editor/io_plugins/editor_scene_import_plugin.cpp
+msgid "Running Custom Script.."
+msgstr ""
+
+#: tools/editor/io_plugins/editor_scene_import_plugin.cpp
+msgid "Couldn't load post-import script:"
+msgstr ""
+
+#: tools/editor/io_plugins/editor_scene_import_plugin.cpp
+msgid "Invalid/broken script for post-import (check console):"
+msgstr ""
+
+#: tools/editor/io_plugins/editor_scene_import_plugin.cpp
+msgid "Error running post-import script:"
+msgstr ""
+
+#: tools/editor/io_plugins/editor_scene_import_plugin.cpp
+msgid "Import Image:"
+msgstr ""
+
+#: tools/editor/io_plugins/editor_scene_import_plugin.cpp
+msgid "Can't import a file over itself:"
+msgstr ""
+
+#: tools/editor/io_plugins/editor_scene_import_plugin.cpp
+msgid "Couldn't localize path: %s (already local)"
+msgstr ""
+
+#: tools/editor/io_plugins/editor_scene_import_plugin.cpp
+msgid "Saving.."
+msgstr ""
+
+#: tools/editor/io_plugins/editor_scene_import_plugin.cpp
+msgid "3D Scene Animation"
+msgstr ""
+
+#: tools/editor/io_plugins/editor_texture_import_plugin.cpp
+msgid "Uncompressed"
+msgstr ""
+
+#: tools/editor/io_plugins/editor_texture_import_plugin.cpp
+msgid "Compress Lossless (PNG)"
+msgstr ""
+
+#: tools/editor/io_plugins/editor_texture_import_plugin.cpp
+msgid "Compress Lossy (WebP)"
+msgstr ""
+
+#: tools/editor/io_plugins/editor_texture_import_plugin.cpp
+msgid "Compress (VRAM)"
+msgstr ""
+
+#: tools/editor/io_plugins/editor_texture_import_plugin.cpp
+msgid "Texture Format"
+msgstr ""
+
+#: tools/editor/io_plugins/editor_texture_import_plugin.cpp
+msgid "Texture Compression Quality (WebP):"
+msgstr ""
+
+#: tools/editor/io_plugins/editor_texture_import_plugin.cpp
+msgid "Texture Options"
+msgstr ""
+
+#: tools/editor/io_plugins/editor_texture_import_plugin.cpp
+msgid "Please specify some files!"
+msgstr ""
+
+#: tools/editor/io_plugins/editor_texture_import_plugin.cpp
+msgid "At least one file needed for Atlas."
+msgstr ""
+
+#: tools/editor/io_plugins/editor_texture_import_plugin.cpp
+msgid "Error importing:"
+msgstr ""
+
+#: tools/editor/io_plugins/editor_texture_import_plugin.cpp
+msgid "Only one file is required for large texture."
+msgstr ""
+
+#: tools/editor/io_plugins/editor_texture_import_plugin.cpp
+msgid "Max Texture Size:"
+msgstr ""
+
+#: tools/editor/io_plugins/editor_texture_import_plugin.cpp
+msgid "Import Textures for Atlas (2D)"
+msgstr ""
+
+#: tools/editor/io_plugins/editor_texture_import_plugin.cpp
+msgid "Cell Size:"
+msgstr ""
+
+#: tools/editor/io_plugins/editor_texture_import_plugin.cpp
+msgid "Large Texture"
+msgstr ""
+
+#: tools/editor/io_plugins/editor_texture_import_plugin.cpp
+msgid "Import Large Textures (2D)"
+msgstr ""
+
+#: tools/editor/io_plugins/editor_texture_import_plugin.cpp
+msgid "Source Texture"
+msgstr ""
+
+#: tools/editor/io_plugins/editor_texture_import_plugin.cpp
+msgid "Base Atlas Texture"
+msgstr ""
+
+#: tools/editor/io_plugins/editor_texture_import_plugin.cpp
+msgid "Source Texture(s)"
+msgstr ""
+
+#: tools/editor/io_plugins/editor_texture_import_plugin.cpp
+msgid "Import Textures for 2D"
+msgstr ""
+
+#: tools/editor/io_plugins/editor_texture_import_plugin.cpp
+msgid "Import Textures for 3D"
+msgstr ""
+
+#: tools/editor/io_plugins/editor_texture_import_plugin.cpp
+msgid "Import Textures"
+msgstr ""
+
+#: tools/editor/io_plugins/editor_texture_import_plugin.cpp
+msgid "2D Texture"
+msgstr ""
+
+#: tools/editor/io_plugins/editor_texture_import_plugin.cpp
+msgid "3D Texture"
+msgstr ""
+
+#: tools/editor/io_plugins/editor_texture_import_plugin.cpp
+msgid "Atlas Texture"
+msgstr ""
+
+#: tools/editor/io_plugins/editor_texture_import_plugin.cpp
+msgid ""
+"NOTICE: Importing 2D textures is not mandatory. Just copy png/jpg files to "
+"the project."
+msgstr ""
+
+#: tools/editor/io_plugins/editor_texture_import_plugin.cpp
+msgid "Crop empty space."
+msgstr ""
+
+#: tools/editor/io_plugins/editor_texture_import_plugin.cpp
+msgid "Texture"
+msgstr ""
+
+#: tools/editor/io_plugins/editor_texture_import_plugin.cpp
+msgid "Import Large Texture"
+msgstr ""
+
+#: tools/editor/io_plugins/editor_texture_import_plugin.cpp
+msgid "Load Source Image"
+msgstr ""
+
+#: tools/editor/io_plugins/editor_texture_import_plugin.cpp
+msgid "Slicing"
+msgstr ""
+
+#: tools/editor/io_plugins/editor_texture_import_plugin.cpp
+msgid "Inserting"
+msgstr ""
+
+#: tools/editor/io_plugins/editor_texture_import_plugin.cpp
+msgid "Saving"
+msgstr ""
+
+#: tools/editor/io_plugins/editor_texture_import_plugin.cpp
+msgid "Couldn't save large texture:"
+msgstr ""
+
+#: tools/editor/io_plugins/editor_texture_import_plugin.cpp
+msgid "Build Atlas For:"
+msgstr ""
+
+#: tools/editor/io_plugins/editor_texture_import_plugin.cpp
+msgid "Loading Image:"
+msgstr ""
+
+#: tools/editor/io_plugins/editor_texture_import_plugin.cpp
+msgid "Couldn't load image:"
+msgstr ""
+
+#: tools/editor/io_plugins/editor_texture_import_plugin.cpp
+msgid "Converting Images"
+msgstr ""
+
+#: tools/editor/io_plugins/editor_texture_import_plugin.cpp
+msgid "Cropping Images"
+msgstr ""
+
+#: tools/editor/io_plugins/editor_texture_import_plugin.cpp
+msgid "Blitting Images"
+msgstr ""
+
+#: tools/editor/io_plugins/editor_texture_import_plugin.cpp
+msgid "Couldn't save atlas image:"
+msgstr ""
+
+#: tools/editor/io_plugins/editor_texture_import_plugin.cpp
+msgid "Couldn't save converted texture:"
+msgstr ""
+
+#: tools/editor/io_plugins/editor_translation_import_plugin.cpp
+msgid "Invalid source!"
+msgstr ""
+
+#: tools/editor/io_plugins/editor_translation_import_plugin.cpp
+msgid "Invalid translation source!"
+msgstr ""
+
+#: tools/editor/io_plugins/editor_translation_import_plugin.cpp
+msgid "Column"
+msgstr ""
+
+#: tools/editor/io_plugins/editor_translation_import_plugin.cpp
+#: tools/editor/script_create_dialog.cpp
+msgid "Language"
+msgstr ""
+
+#: tools/editor/io_plugins/editor_translation_import_plugin.cpp
+msgid "No items to import!"
+msgstr ""
+
+#: tools/editor/io_plugins/editor_translation_import_plugin.cpp
+msgid "No target path!"
+msgstr ""
+
+#: tools/editor/io_plugins/editor_translation_import_plugin.cpp
+msgid "Import Translations"
+msgstr ""
+
+#: tools/editor/io_plugins/editor_translation_import_plugin.cpp
+msgid "Couldn't import!"
+msgstr ""
+
+#: tools/editor/io_plugins/editor_translation_import_plugin.cpp
+msgid "Import Translation"
+msgstr ""
+
+#: tools/editor/io_plugins/editor_translation_import_plugin.cpp
+msgid "Source CSV:"
+msgstr ""
+
+#: tools/editor/io_plugins/editor_translation_import_plugin.cpp
+msgid "Ignore First Row"
+msgstr ""
+
+#: tools/editor/io_plugins/editor_translation_import_plugin.cpp
+msgid "Compress"
+msgstr ""
+
+#: tools/editor/io_plugins/editor_translation_import_plugin.cpp
+msgid "Add to Project (engine.cfg)"
+msgstr ""
+
+#: tools/editor/io_plugins/editor_translation_import_plugin.cpp
+msgid "Import Languages:"
+msgstr ""
+
+#: tools/editor/io_plugins/editor_translation_import_plugin.cpp
+msgid "Translation"
+msgstr ""
+
+#: tools/editor/multi_node_edit.cpp
+msgid "MultiNode Set"
+msgstr ""
+
+#: tools/editor/node_dock.cpp
+msgid "Node"
+msgstr ""
+
+#: tools/editor/node_dock.cpp
+msgid "Groups"
+msgstr ""
+
+#: tools/editor/node_dock.cpp
+msgid "Select a Node to edit Signals and Groups."
+msgstr ""
+
+#: tools/editor/plugins/animation_player_editor_plugin.cpp
+msgid "Toggle Autoplay"
+msgstr ""
+
+#: tools/editor/plugins/animation_player_editor_plugin.cpp
+msgid "New Animation Name:"
+msgstr ""
+
+#: tools/editor/plugins/animation_player_editor_plugin.cpp
+msgid "New Anim"
+msgstr ""
+
+#: tools/editor/plugins/animation_player_editor_plugin.cpp
+msgid "Change Animation Name:"
+msgstr ""
+
+#: tools/editor/plugins/animation_player_editor_plugin.cpp
+#: tools/editor/plugins/sprite_frames_editor_plugin.cpp
+msgid "Remove Animation"
+msgstr ""
+
+#: tools/editor/plugins/animation_player_editor_plugin.cpp
+msgid "ERROR: Invalid animation name!"
+msgstr ""
+
+#: tools/editor/plugins/animation_player_editor_plugin.cpp
+msgid "ERROR: Animation name already exists!"
+msgstr ""
+
+#: tools/editor/plugins/animation_player_editor_plugin.cpp
+#: tools/editor/plugins/sprite_frames_editor_plugin.cpp
+msgid "Rename Animation"
+msgstr ""
+
+#: tools/editor/plugins/animation_player_editor_plugin.cpp
+#: tools/editor/plugins/sprite_frames_editor_plugin.cpp
+msgid "Add Animation"
+msgstr ""
+
+#: tools/editor/plugins/animation_player_editor_plugin.cpp
+msgid "Blend Next Changed"
+msgstr ""
+
+#: tools/editor/plugins/animation_player_editor_plugin.cpp
+msgid "Change Blend Time"
+msgstr ""
+
+#: tools/editor/plugins/animation_player_editor_plugin.cpp
+msgid "Load Animation"
+msgstr ""
+
+#: tools/editor/plugins/animation_player_editor_plugin.cpp
+msgid "Duplicate Animation"
+msgstr ""
+
+#: tools/editor/plugins/animation_player_editor_plugin.cpp
+msgid "ERROR: No animation to copy!"
+msgstr ""
+
+#: tools/editor/plugins/animation_player_editor_plugin.cpp
+msgid "ERROR: No animation resource on clipboard!"
+msgstr ""
+
+#: tools/editor/plugins/animation_player_editor_plugin.cpp
+msgid "Pasted Animation"
+msgstr ""
+
+#: tools/editor/plugins/animation_player_editor_plugin.cpp
+msgid "Paste Animation"
+msgstr ""
+
+#: tools/editor/plugins/animation_player_editor_plugin.cpp
+msgid "ERROR: No animation to edit!"
+msgstr ""
+
+#: tools/editor/plugins/animation_player_editor_plugin.cpp
+msgid "Play selected animation backwards from current pos. (A)"
+msgstr ""
+
+#: tools/editor/plugins/animation_player_editor_plugin.cpp
+msgid "Play selected animation backwards from end. (Shift+A)"
+msgstr ""
+
+#: tools/editor/plugins/animation_player_editor_plugin.cpp
+msgid "Stop animation playback. (S)"
+msgstr ""
+
+#: tools/editor/plugins/animation_player_editor_plugin.cpp
+msgid "Play selected animation from start. (Shift+D)"
+msgstr ""
+
+#: tools/editor/plugins/animation_player_editor_plugin.cpp
+msgid "Play selected animation from current pos. (D)"
+msgstr ""
+
+#: tools/editor/plugins/animation_player_editor_plugin.cpp
+msgid "Animation position (in seconds)."
+msgstr ""
+
+#: tools/editor/plugins/animation_player_editor_plugin.cpp
+msgid "Scale animation playback globally for the node."
+msgstr ""
+
+#: tools/editor/plugins/animation_player_editor_plugin.cpp
+msgid "Create new animation in player."
+msgstr ""
+
+#: tools/editor/plugins/animation_player_editor_plugin.cpp
+msgid "Load animation from disk."
+msgstr ""
+
+#: tools/editor/plugins/animation_player_editor_plugin.cpp
+msgid "Load an animation from disk."
+msgstr ""
+
+#: tools/editor/plugins/animation_player_editor_plugin.cpp
+msgid "Save the current animation"
+msgstr ""
+
+#: tools/editor/plugins/animation_player_editor_plugin.cpp
+msgid "Save As"
+msgstr ""
+
+#: tools/editor/plugins/animation_player_editor_plugin.cpp
+msgid "Display list of animations in player."
+msgstr ""
+
+#: tools/editor/plugins/animation_player_editor_plugin.cpp
+msgid "Autoplay on Load"
+msgstr ""
+
+#: tools/editor/plugins/animation_player_editor_plugin.cpp
+msgid "Edit Target Blend Times"
+msgstr ""
+
+#: tools/editor/plugins/animation_player_editor_plugin.cpp
+msgid "Animation Tools"
+msgstr ""
+
+#: tools/editor/plugins/animation_player_editor_plugin.cpp
+msgid "Copy Animation"
+msgstr ""
+
+#: tools/editor/plugins/animation_player_editor_plugin.cpp
+msgid "Create New Animation"
+msgstr ""
+
+#: tools/editor/plugins/animation_player_editor_plugin.cpp
+msgid "Animation Name:"
+msgstr ""
+
+#: tools/editor/plugins/animation_player_editor_plugin.cpp
+#: tools/editor/plugins/resource_preloader_editor_plugin.cpp
+#: tools/editor/plugins/sample_library_editor_plugin.cpp
+#: tools/editor/plugins/sprite_frames_editor_plugin.cpp
+#: tools/editor/property_editor.cpp tools/editor/script_create_dialog.cpp
+msgid "Error!"
+msgstr ""
+
+#: tools/editor/plugins/animation_player_editor_plugin.cpp
+msgid "Blend Times:"
+msgstr ""
+
+#: tools/editor/plugins/animation_player_editor_plugin.cpp
+msgid "Next (Auto Queue):"
+msgstr ""
+
+#: tools/editor/plugins/animation_player_editor_plugin.cpp
+msgid "Cross-Animation Blend Times"
+msgstr ""
+
+#: tools/editor/plugins/animation_player_editor_plugin.cpp
+#: tools/editor/plugins/canvas_item_editor_plugin.cpp
+msgid "Animation"
+msgstr ""
+
+#: tools/editor/plugins/animation_tree_editor_plugin.cpp
+msgid "New name:"
+msgstr ""
+
+#: tools/editor/plugins/animation_tree_editor_plugin.cpp
+#: tools/editor/plugins/multimesh_editor_plugin.cpp
+msgid "Scale:"
+msgstr ""
+
+#: tools/editor/plugins/animation_tree_editor_plugin.cpp
+msgid "Fade In (s):"
+msgstr ""
+
+#: tools/editor/plugins/animation_tree_editor_plugin.cpp
+msgid "Fade Out (s):"
+msgstr ""
+
+#: tools/editor/plugins/animation_tree_editor_plugin.cpp
+msgid "Blend"
+msgstr ""
+
+#: tools/editor/plugins/animation_tree_editor_plugin.cpp
+msgid "Mix"
+msgstr ""
+
+#: tools/editor/plugins/animation_tree_editor_plugin.cpp
+msgid "Auto Restart:"
+msgstr ""
+
+#: tools/editor/plugins/animation_tree_editor_plugin.cpp
+msgid "Restart (s):"
+msgstr ""
+
+#: tools/editor/plugins/animation_tree_editor_plugin.cpp
+msgid "Random Restart (s):"
+msgstr ""
+
+#: tools/editor/plugins/animation_tree_editor_plugin.cpp
+msgid "Start!"
+msgstr ""
+
+#: tools/editor/plugins/animation_tree_editor_plugin.cpp
+#: tools/editor/plugins/multimesh_editor_plugin.cpp
+msgid "Amount:"
+msgstr ""
+
+#: tools/editor/plugins/animation_tree_editor_plugin.cpp
+msgid "Blend:"
+msgstr ""
+
+#: tools/editor/plugins/animation_tree_editor_plugin.cpp
+msgid "Blend 0:"
+msgstr ""
+
+#: tools/editor/plugins/animation_tree_editor_plugin.cpp
+msgid "Blend 1:"
+msgstr ""
+
+#: tools/editor/plugins/animation_tree_editor_plugin.cpp
+msgid "X-Fade Time (s):"
+msgstr ""
+
+#: tools/editor/plugins/animation_tree_editor_plugin.cpp
+msgid "Current:"
+msgstr ""
+
+#: tools/editor/plugins/animation_tree_editor_plugin.cpp
+msgid "Add Input"
+msgstr ""
+
+#: tools/editor/plugins/animation_tree_editor_plugin.cpp
+msgid "Clear Auto-Advance"
+msgstr ""
+
+#: tools/editor/plugins/animation_tree_editor_plugin.cpp
+msgid "Set Auto-Advance"
+msgstr ""
+
+#: tools/editor/plugins/animation_tree_editor_plugin.cpp
+msgid "Delete Input"
+msgstr ""
+
+#: tools/editor/plugins/animation_tree_editor_plugin.cpp
+msgid "Rename"
+msgstr ""
+
+#: tools/editor/plugins/animation_tree_editor_plugin.cpp
+msgid "Animation tree is valid."
+msgstr ""
+
+#: tools/editor/plugins/animation_tree_editor_plugin.cpp
+msgid "Animation tree is invalid."
+msgstr ""
+
+#: tools/editor/plugins/animation_tree_editor_plugin.cpp
+msgid "Animation Node"
+msgstr ""
+
+#: tools/editor/plugins/animation_tree_editor_plugin.cpp
+msgid "OneShot Node"
+msgstr ""
+
+#: tools/editor/plugins/animation_tree_editor_plugin.cpp
+msgid "Mix Node"
+msgstr ""
+
+#: tools/editor/plugins/animation_tree_editor_plugin.cpp
+msgid "Blend2 Node"
+msgstr ""
+
+#: tools/editor/plugins/animation_tree_editor_plugin.cpp
+msgid "Blend3 Node"
+msgstr ""
+
+#: tools/editor/plugins/animation_tree_editor_plugin.cpp
+msgid "Blend4 Node"
+msgstr ""
+
+#: tools/editor/plugins/animation_tree_editor_plugin.cpp
+msgid "TimeScale Node"
+msgstr ""
+
+#: tools/editor/plugins/animation_tree_editor_plugin.cpp
+msgid "TimeSeek Node"
+msgstr ""
+
+#: tools/editor/plugins/animation_tree_editor_plugin.cpp
+msgid "Transition Node"
+msgstr ""
+
+#: tools/editor/plugins/animation_tree_editor_plugin.cpp
+msgid "Import Animations.."
+msgstr ""
+
+#: tools/editor/plugins/animation_tree_editor_plugin.cpp
+msgid "Edit Node Filters"
+msgstr ""
+
+#: tools/editor/plugins/animation_tree_editor_plugin.cpp
+msgid "Filters.."
+msgstr ""
+
+#: tools/editor/plugins/baked_light_baker.cpp
+msgid "Parsing %d Triangles:"
+msgstr ""
+
+#: tools/editor/plugins/baked_light_baker.cpp
+msgid "Triangle #"
+msgstr ""
+
+#: tools/editor/plugins/baked_light_baker.cpp
+msgid "Light Baker Setup:"
+msgstr ""
+
+#: tools/editor/plugins/baked_light_baker.cpp
+msgid "Parsing Geometry"
+msgstr ""
+
+#: tools/editor/plugins/baked_light_baker.cpp
+msgid "Fixing Lights"
+msgstr ""
+
+#: tools/editor/plugins/baked_light_baker.cpp
+msgid "Making BVH"
+msgstr ""
+
+#: tools/editor/plugins/baked_light_baker.cpp
+msgid "Creating Light Octree"
+msgstr ""
+
+#: tools/editor/plugins/baked_light_baker.cpp
+msgid "Creating Octree Texture"
+msgstr ""
+
+#: tools/editor/plugins/baked_light_baker.cpp
+msgid "Transfer to Lightmaps:"
+msgstr ""
+
+#: tools/editor/plugins/baked_light_baker.cpp
+msgid "Allocating Texture #"
+msgstr ""
+
+#: tools/editor/plugins/baked_light_baker.cpp
+msgid "Baking Triangle #"
+msgstr ""
+
+#: tools/editor/plugins/baked_light_baker.cpp
+msgid "Post-Processing Texture #"
+msgstr ""
+
+#: tools/editor/plugins/baked_light_editor_plugin.cpp
+msgid "Bake!"
+msgstr ""
+
+#: tools/editor/plugins/baked_light_editor_plugin.cpp
+msgid "Reset the lightmap octree baking process (start over)."
+msgstr ""
+
+#: tools/editor/plugins/camera_editor_plugin.cpp
+#: tools/editor/plugins/sample_library_editor_plugin.cpp
+msgid "Preview"
+msgstr ""
+
+#: tools/editor/plugins/canvas_item_editor_plugin.cpp
+msgid "Configure Snap"
+msgstr ""
+
+#: tools/editor/plugins/canvas_item_editor_plugin.cpp
+#: tools/editor/plugins/polygon_2d_editor_plugin.cpp
+msgid "Grid Offset:"
+msgstr ""
+
+#: tools/editor/plugins/canvas_item_editor_plugin.cpp
+#: tools/editor/plugins/polygon_2d_editor_plugin.cpp
+msgid "Grid Step:"
+msgstr ""
+
+#: tools/editor/plugins/canvas_item_editor_plugin.cpp
+msgid "Rotation Offset:"
+msgstr ""
+
+#: tools/editor/plugins/canvas_item_editor_plugin.cpp
+msgid "Rotation Step:"
+msgstr ""
+
+#: tools/editor/plugins/canvas_item_editor_plugin.cpp
+msgid "Move Pivot"
+msgstr ""
+
+#: tools/editor/plugins/canvas_item_editor_plugin.cpp
+msgid "Move Action"
+msgstr ""
+
+#: tools/editor/plugins/canvas_item_editor_plugin.cpp
+msgid "Edit IK Chain"
+msgstr ""
+
+#: tools/editor/plugins/canvas_item_editor_plugin.cpp
+msgid "Edit CanvasItem"
+msgstr ""
+
+#: tools/editor/plugins/canvas_item_editor_plugin.cpp
+msgid "Change Anchors"
+msgstr ""
+
+#: tools/editor/plugins/canvas_item_editor_plugin.cpp
+msgid "Zoom (%):"
+msgstr ""
+
+#: tools/editor/plugins/canvas_item_editor_plugin.cpp
+msgid "Paste Pose"
+msgstr ""
+
+#: tools/editor/plugins/canvas_item_editor_plugin.cpp
+msgid "Select Mode"
+msgstr ""
+
+#: tools/editor/plugins/canvas_item_editor_plugin.cpp
+msgid "Drag: Rotate"
+msgstr ""
+
+#: tools/editor/plugins/canvas_item_editor_plugin.cpp
+msgid "Alt+Drag: Move"
+msgstr ""
+
+#: tools/editor/plugins/canvas_item_editor_plugin.cpp
+msgid "Press 'v' to Change Pivot, 'Shift+v' to Drag Pivot (while moving)."
+msgstr ""
+
+#: tools/editor/plugins/canvas_item_editor_plugin.cpp
+msgid "Alt+RMB: Depth list selection"
+msgstr ""
+
+#: tools/editor/plugins/canvas_item_editor_plugin.cpp
+msgid "Move Mode"
+msgstr ""
+
+#: tools/editor/plugins/canvas_item_editor_plugin.cpp
+msgid "Rotate Mode"
+msgstr ""
+
+#: tools/editor/plugins/canvas_item_editor_plugin.cpp
+#: tools/editor/plugins/spatial_editor_plugin.cpp
+msgid ""
+"Show a list of all objects at the position clicked\n"
+"(same as Alt+RMB in select mode)."
+msgstr ""
+
+#: tools/editor/plugins/canvas_item_editor_plugin.cpp
+msgid "Click to change object's rotation pivot."
+msgstr ""
+
+#: tools/editor/plugins/canvas_item_editor_plugin.cpp
+msgid "Pan Mode"
+msgstr ""
+
+#: tools/editor/plugins/canvas_item_editor_plugin.cpp
+msgid "Lock the selected object in place (can't be moved)."
+msgstr ""
+
+#: tools/editor/plugins/canvas_item_editor_plugin.cpp
+msgid "Unlock the selected object (can be moved)."
+msgstr ""
+
+#: tools/editor/plugins/canvas_item_editor_plugin.cpp
+msgid "Makes sure the object's children are not selectable."
+msgstr ""
+
+#: tools/editor/plugins/canvas_item_editor_plugin.cpp
+msgid "Restores the object's children's ability to be selected."
+msgstr ""
+
+#: tools/editor/plugins/canvas_item_editor_plugin.cpp
+#: tools/editor/plugins/spatial_editor_plugin.cpp
+msgid "Use Snap"
+msgstr ""
+
+#: tools/editor/plugins/canvas_item_editor_plugin.cpp
+#: tools/editor/plugins/polygon_2d_editor_plugin.cpp
+msgid "Show Grid"
+msgstr ""
+
+#: tools/editor/plugins/canvas_item_editor_plugin.cpp
+msgid "Use Rotation Snap"
+msgstr ""
+
+#: tools/editor/plugins/canvas_item_editor_plugin.cpp
+msgid "Snap Relative"
+msgstr ""
+
+#: tools/editor/plugins/canvas_item_editor_plugin.cpp
+#: tools/editor/plugins/spatial_editor_plugin.cpp
+msgid "Configure Snap.."
+msgstr ""
+
+#: tools/editor/plugins/canvas_item_editor_plugin.cpp
+msgid "Use Pixel Snap"
+msgstr ""
+
+#: tools/editor/plugins/canvas_item_editor_plugin.cpp
+msgid "Expand to Parent"
+msgstr ""
+
+#: tools/editor/plugins/canvas_item_editor_plugin.cpp
+msgid "Skeleton.."
+msgstr ""
+
+#: tools/editor/plugins/canvas_item_editor_plugin.cpp
+msgid "Make Bones"
+msgstr ""
+
+#: tools/editor/plugins/canvas_item_editor_plugin.cpp
+msgid "Clear Bones"
+msgstr ""
+
+#: tools/editor/plugins/canvas_item_editor_plugin.cpp
+msgid "Make IK Chain"
+msgstr ""
+
+#: tools/editor/plugins/canvas_item_editor_plugin.cpp
+msgid "Clear IK Chain"
+msgstr ""
+
+#: tools/editor/plugins/canvas_item_editor_plugin.cpp
+#: tools/editor/plugins/spatial_editor_plugin.cpp
+msgid "View"
+msgstr ""
+
+#: tools/editor/plugins/canvas_item_editor_plugin.cpp
+msgid "Zoom Reset"
+msgstr ""
+
+#: tools/editor/plugins/canvas_item_editor_plugin.cpp
+msgid "Zoom Set.."
+msgstr ""
+
+#: tools/editor/plugins/canvas_item_editor_plugin.cpp
+msgid "Center Selection"
+msgstr ""
+
+#: tools/editor/plugins/canvas_item_editor_plugin.cpp
+msgid "Frame Selection"
+msgstr ""
+
+#: tools/editor/plugins/canvas_item_editor_plugin.cpp
+msgid "Anchor"
+msgstr ""
+
+#: tools/editor/plugins/canvas_item_editor_plugin.cpp
+msgid "Insert Keys"
+msgstr ""
+
+#: tools/editor/plugins/canvas_item_editor_plugin.cpp
+msgid "Insert Key"
+msgstr ""
+
+#: tools/editor/plugins/canvas_item_editor_plugin.cpp
+msgid "Insert Key (Existing Tracks)"
+msgstr ""
+
+#: tools/editor/plugins/canvas_item_editor_plugin.cpp
+msgid "Copy Pose"
+msgstr ""
+
+#: tools/editor/plugins/canvas_item_editor_plugin.cpp
+msgid "Clear Pose"
+msgstr ""
+
+#: tools/editor/plugins/canvas_item_editor_plugin.cpp
+msgid "Set a Value"
+msgstr ""
+
+#: tools/editor/plugins/canvas_item_editor_plugin.cpp
+msgid "Snap (Pixels):"
+msgstr ""
+
+#: tools/editor/plugins/collision_polygon_2d_editor_plugin.cpp
+#: tools/editor/plugins/light_occluder_2d_editor_plugin.cpp
+#: tools/editor/plugins/navigation_polygon_editor_plugin.cpp
+#: tools/editor/plugins/polygon_2d_editor_plugin.cpp
+msgid "Create Poly"
+msgstr ""
+
+#: tools/editor/plugins/collision_polygon_2d_editor_plugin.cpp
+#: tools/editor/plugins/collision_polygon_editor_plugin.cpp
+#: tools/editor/plugins/light_occluder_2d_editor_plugin.cpp
+#: tools/editor/plugins/navigation_polygon_editor_plugin.cpp
+#: tools/editor/plugins/path_2d_editor_plugin.cpp
+#: tools/editor/plugins/polygon_2d_editor_plugin.cpp
+msgid "Edit Poly"
+msgstr ""
+
+#: tools/editor/plugins/collision_polygon_2d_editor_plugin.cpp
+#: tools/editor/plugins/collision_polygon_editor_plugin.cpp
+#: tools/editor/plugins/light_occluder_2d_editor_plugin.cpp
+#: tools/editor/plugins/navigation_polygon_editor_plugin.cpp
+#: tools/editor/plugins/path_2d_editor_plugin.cpp
+#: tools/editor/plugins/polygon_2d_editor_plugin.cpp
+msgid "Edit Poly (Remove Point)"
+msgstr ""
+
+#: tools/editor/plugins/collision_polygon_2d_editor_plugin.cpp
+#: tools/editor/plugins/light_occluder_2d_editor_plugin.cpp
+#: tools/editor/plugins/navigation_polygon_editor_plugin.cpp
+msgid "Create a new polygon from scratch."
+msgstr ""
+
+#: tools/editor/plugins/collision_polygon_editor_plugin.cpp
+msgid "Create Poly3D"
+msgstr ""
+
+#: tools/editor/plugins/collision_shape_2d_editor_plugin.cpp
+msgid "Set Handle"
+msgstr ""
+
+#: tools/editor/plugins/color_ramp_editor_plugin.cpp
+msgid "Add/Remove Color Ramp Point"
+msgstr ""
+
+#: tools/editor/plugins/color_ramp_editor_plugin.cpp
+#: tools/editor/plugins/shader_graph_editor_plugin.cpp
+msgid "Modify Color Ramp"
+msgstr ""
+
+#: tools/editor/plugins/cube_grid_theme_editor_plugin.cpp
+msgid "Creating Mesh Library"
+msgstr ""
+
+#: tools/editor/plugins/cube_grid_theme_editor_plugin.cpp
+msgid "Thumbnail.."
+msgstr ""
+
+#: tools/editor/plugins/cube_grid_theme_editor_plugin.cpp
+msgid "Remove item %d?"
+msgstr ""
+
+#: tools/editor/plugins/cube_grid_theme_editor_plugin.cpp
+#: tools/editor/plugins/theme_editor_plugin.cpp
+#: tools/editor/plugins/tile_set_editor_plugin.cpp
+msgid "Add Item"
+msgstr ""
+
+#: tools/editor/plugins/cube_grid_theme_editor_plugin.cpp
+msgid "Remove Selected Item"
+msgstr ""
+
+#: tools/editor/plugins/cube_grid_theme_editor_plugin.cpp
+msgid "Import from Scene"
+msgstr ""
+
+#: tools/editor/plugins/cube_grid_theme_editor_plugin.cpp
+msgid "Update from Scene"
+msgstr ""
+
+#: tools/editor/plugins/item_list_editor_plugin.cpp
+msgid "Item %d"
+msgstr ""
+
+#: tools/editor/plugins/item_list_editor_plugin.cpp
+msgid "Items"
+msgstr ""
+
+#: tools/editor/plugins/item_list_editor_plugin.cpp
+msgid "Item List Editor"
+msgstr ""
+
+#: tools/editor/plugins/light_occluder_2d_editor_plugin.cpp
+msgid "Create Occluder Polygon"
+msgstr ""
+
+#: tools/editor/plugins/light_occluder_2d_editor_plugin.cpp
+#: tools/editor/plugins/navigation_polygon_editor_plugin.cpp
+msgid "Edit existing polygon:"
+msgstr ""
+
+#: tools/editor/plugins/light_occluder_2d_editor_plugin.cpp
+#: tools/editor/plugins/navigation_polygon_editor_plugin.cpp
+msgid "LMB: Move Point."
+msgstr ""
+
+#: tools/editor/plugins/light_occluder_2d_editor_plugin.cpp
+#: tools/editor/plugins/navigation_polygon_editor_plugin.cpp
+msgid "Ctrl+LMB: Split Segment."
+msgstr ""
+
+#: tools/editor/plugins/light_occluder_2d_editor_plugin.cpp
+#: tools/editor/plugins/navigation_polygon_editor_plugin.cpp
+msgid "RMB: Erase Point."
+msgstr ""
+
+#: tools/editor/plugins/mesh_instance_editor_plugin.cpp
+msgid "Mesh is empty!"
+msgstr ""
+
+#: tools/editor/plugins/mesh_instance_editor_plugin.cpp
+msgid "Create Static Trimesh Body"
+msgstr ""
+
+#: tools/editor/plugins/mesh_instance_editor_plugin.cpp
+msgid "Create Static Convex Body"
+msgstr ""
+
+#: tools/editor/plugins/mesh_instance_editor_plugin.cpp
+msgid "This doesn't work on scene root!"
+msgstr ""
+
+#: tools/editor/plugins/mesh_instance_editor_plugin.cpp
+msgid "Create Trimesh Shape"
+msgstr ""
+
+#: tools/editor/plugins/mesh_instance_editor_plugin.cpp
+msgid "Create Convex Shape"
+msgstr ""
+
+#: tools/editor/plugins/mesh_instance_editor_plugin.cpp
+msgid "Create Navigation Mesh"
+msgstr ""
+
+#: tools/editor/plugins/mesh_instance_editor_plugin.cpp
+msgid "MeshInstance lacks a Mesh!"
+msgstr ""
+
+#: tools/editor/plugins/mesh_instance_editor_plugin.cpp
+msgid "Mesh has not surface to create outlines from!"
+msgstr ""
+
+#: tools/editor/plugins/mesh_instance_editor_plugin.cpp
+msgid "Could not create outline!"
+msgstr ""
+
+#: tools/editor/plugins/mesh_instance_editor_plugin.cpp
+msgid "Create Outline"
+msgstr ""
+
+#: tools/editor/plugins/mesh_instance_editor_plugin.cpp
+msgid "Create Trimesh Static Body"
+msgstr ""
+
+#: tools/editor/plugins/mesh_instance_editor_plugin.cpp
+msgid "Create Convex Static Body"
+msgstr ""
+
+#: tools/editor/plugins/mesh_instance_editor_plugin.cpp
+msgid "Create Trimesh Collision Sibling"
+msgstr ""
+
+#: tools/editor/plugins/mesh_instance_editor_plugin.cpp
+msgid "Create Convex Collision Sibling"
+msgstr ""
+
+#: tools/editor/plugins/mesh_instance_editor_plugin.cpp
+msgid "Create Outline Mesh.."
+msgstr ""
+
+#: tools/editor/plugins/mesh_instance_editor_plugin.cpp
+msgid "Create Outline Mesh"
+msgstr ""
+
+#: tools/editor/plugins/mesh_instance_editor_plugin.cpp
+msgid "Outline Size:"
+msgstr ""
+
+#: tools/editor/plugins/multimesh_editor_plugin.cpp
+msgid "No mesh source specified (and no MultiMesh set in node)."
+msgstr ""
+
+#: tools/editor/plugins/multimesh_editor_plugin.cpp
+msgid "No mesh source specified (and MultiMesh contains no Mesh)."
+msgstr ""
+
+#: tools/editor/plugins/multimesh_editor_plugin.cpp
+msgid "Mesh source is invalid (invalid path)."
+msgstr ""
+
+#: tools/editor/plugins/multimesh_editor_plugin.cpp
+msgid "Mesh source is invalid (not a MeshInstance)."
+msgstr ""
+
+#: tools/editor/plugins/multimesh_editor_plugin.cpp
+msgid "Mesh source is invalid (contains no Mesh resource)."
+msgstr ""
+
+#: tools/editor/plugins/multimesh_editor_plugin.cpp
+msgid "No surface source specified."
+msgstr ""
+
+#: tools/editor/plugins/multimesh_editor_plugin.cpp
+msgid "Surface source is invalid (invalid path)."
+msgstr ""
+
+#: tools/editor/plugins/multimesh_editor_plugin.cpp
+msgid "Surface source is invalid (no geometry)."
+msgstr ""
+
+#: tools/editor/plugins/multimesh_editor_plugin.cpp
+msgid "Surface source is invalid (no faces)."
+msgstr ""
+
+#: tools/editor/plugins/multimesh_editor_plugin.cpp
+msgid "Parent has no solid faces to populate."
+msgstr ""
+
+#: tools/editor/plugins/multimesh_editor_plugin.cpp
+msgid "Couldn't map area."
+msgstr ""
+
+#: tools/editor/plugins/multimesh_editor_plugin.cpp
+msgid "Select a Source Mesh:"
+msgstr ""
+
+#: tools/editor/plugins/multimesh_editor_plugin.cpp
+msgid "Select a Target Surface:"
+msgstr ""
+
+#: tools/editor/plugins/multimesh_editor_plugin.cpp
+msgid "Populate Surface"
+msgstr ""
+
+#: tools/editor/plugins/multimesh_editor_plugin.cpp
+msgid "Populate MultiMesh"
+msgstr ""
+
+#: tools/editor/plugins/multimesh_editor_plugin.cpp
+msgid "Target Surface:"
+msgstr ""
+
+#: tools/editor/plugins/multimesh_editor_plugin.cpp
+msgid "Source Mesh:"
+msgstr ""
+
+#: tools/editor/plugins/multimesh_editor_plugin.cpp
+msgid "X-Axis"
+msgstr ""
+
+#: tools/editor/plugins/multimesh_editor_plugin.cpp
+msgid "Y-Axis"
+msgstr ""
+
+#: tools/editor/plugins/multimesh_editor_plugin.cpp
+msgid "Z-Axis"
+msgstr ""
+
+#: tools/editor/plugins/multimesh_editor_plugin.cpp
+msgid "Mesh Up Axis:"
+msgstr ""
+
+#: tools/editor/plugins/multimesh_editor_plugin.cpp
+msgid "Random Rotation:"
+msgstr ""
+
+#: tools/editor/plugins/multimesh_editor_plugin.cpp
+msgid "Random Tilt:"
+msgstr ""
+
+#: tools/editor/plugins/multimesh_editor_plugin.cpp
+msgid "Random Scale:"
+msgstr ""
+
+#: tools/editor/plugins/multimesh_editor_plugin.cpp
+msgid "Populate"
+msgstr ""
+
+#: tools/editor/plugins/navigation_polygon_editor_plugin.cpp
+msgid "Create Navigation Polygon"
+msgstr ""
+
+#: tools/editor/plugins/navigation_polygon_editor_plugin.cpp
+msgid "Remove Poly And Point"
+msgstr ""
+
+#: tools/editor/plugins/particles_2d_editor_plugin.cpp
+msgid "Error loading image:"
+msgstr ""
+
+#: tools/editor/plugins/particles_2d_editor_plugin.cpp
+msgid "No pixels with transparency > 128 in image.."
+msgstr ""
+
+#: tools/editor/plugins/particles_2d_editor_plugin.cpp
+msgid "Set Emission Mask"
+msgstr ""
+
+#: tools/editor/plugins/particles_2d_editor_plugin.cpp
+msgid "Clear Emission Mask"
+msgstr ""
+
+#: tools/editor/plugins/particles_2d_editor_plugin.cpp
+msgid "Load Emission Mask"
+msgstr ""
+
+#: tools/editor/plugins/particles_2d_editor_plugin.cpp
+msgid "Generated Point Count:"
+msgstr ""
+
+#: tools/editor/plugins/particles_editor_plugin.cpp
+msgid "Node does not contain geometry."
+msgstr ""
+
+#: tools/editor/plugins/particles_editor_plugin.cpp
+msgid "Node does not contain geometry (faces)."
+msgstr ""
+
+#: tools/editor/plugins/particles_editor_plugin.cpp
+msgid "Faces contain no area!"
+msgstr ""
+
+#: tools/editor/plugins/particles_editor_plugin.cpp
+msgid "No faces!"
+msgstr ""
+
+#: tools/editor/plugins/particles_editor_plugin.cpp
+msgid "Generate AABB"
+msgstr ""
+
+#: tools/editor/plugins/particles_editor_plugin.cpp
+msgid "Create Emitter From Mesh"
+msgstr ""
+
+#: tools/editor/plugins/particles_editor_plugin.cpp
+msgid "Create Emitter From Node"
+msgstr ""
+
+#: tools/editor/plugins/particles_editor_plugin.cpp
+msgid "Clear Emitter"
+msgstr ""
+
+#: tools/editor/plugins/particles_editor_plugin.cpp
+msgid "Create Emitter"
+msgstr ""
+
+#: tools/editor/plugins/particles_editor_plugin.cpp
+msgid "Emission Positions:"
+msgstr ""
+
+#: tools/editor/plugins/particles_editor_plugin.cpp
+msgid "Emission Fill:"
+msgstr ""
+
+#: tools/editor/plugins/particles_editor_plugin.cpp
+msgid "Surface"
+msgstr ""
+
+#: tools/editor/plugins/particles_editor_plugin.cpp
+msgid "Volume"
+msgstr ""
+
+#: tools/editor/plugins/path_2d_editor_plugin.cpp
+msgid "Remove Point from Curve"
+msgstr ""
+
+#: tools/editor/plugins/path_2d_editor_plugin.cpp
+#: tools/editor/plugins/path_editor_plugin.cpp
+msgid "Add Point to Curve"
+msgstr ""
+
+#: tools/editor/plugins/path_2d_editor_plugin.cpp
+msgid "Move Point in Curve"
+msgstr ""
+
+#: tools/editor/plugins/path_2d_editor_plugin.cpp
+msgid "Move In-Control in Curve"
+msgstr ""
+
+#: tools/editor/plugins/path_2d_editor_plugin.cpp
+msgid "Move Out-Control in Curve"
+msgstr ""
+
+#: tools/editor/plugins/path_2d_editor_plugin.cpp
+#: tools/editor/plugins/path_editor_plugin.cpp
+msgid "Select Points"
+msgstr ""
+
+#: tools/editor/plugins/path_2d_editor_plugin.cpp
+#: tools/editor/plugins/path_editor_plugin.cpp
+msgid "Shift+Drag: Select Control Points"
+msgstr ""
+
+#: tools/editor/plugins/path_2d_editor_plugin.cpp
+#: tools/editor/plugins/path_editor_plugin.cpp
+msgid "Click: Add Point"
+msgstr ""
+
+#: tools/editor/plugins/path_2d_editor_plugin.cpp
+#: tools/editor/plugins/path_editor_plugin.cpp
+msgid "Right Click: Delete Point"
+msgstr ""
+
+#: tools/editor/plugins/path_2d_editor_plugin.cpp
+msgid "Select Control Points (Shift+Drag)"
+msgstr ""
+
+#: tools/editor/plugins/path_2d_editor_plugin.cpp
+#: tools/editor/plugins/path_editor_plugin.cpp
+msgid "Add Point (in empty space)"
+msgstr ""
+
+#: tools/editor/plugins/path_2d_editor_plugin.cpp
+#: tools/editor/plugins/path_editor_plugin.cpp
+msgid "Split Segment (in curve)"
+msgstr ""
+
+#: tools/editor/plugins/path_2d_editor_plugin.cpp
+#: tools/editor/plugins/path_editor_plugin.cpp
+msgid "Delete Point"
+msgstr ""
+
+#: tools/editor/plugins/path_2d_editor_plugin.cpp
+#: tools/editor/plugins/path_editor_plugin.cpp
+msgid "Close Curve"
+msgstr ""
+
+#: tools/editor/plugins/path_editor_plugin.cpp
+msgid "Curve Point #"
+msgstr ""
+
+#: tools/editor/plugins/path_editor_plugin.cpp
+msgid "Set Curve Point Pos"
+msgstr ""
+
+#: tools/editor/plugins/path_editor_plugin.cpp
+msgid "Set Curve In Pos"
+msgstr ""
+
+#: tools/editor/plugins/path_editor_plugin.cpp
+msgid "Set Curve Out Pos"
+msgstr ""
+
+#: tools/editor/plugins/path_editor_plugin.cpp
+msgid "Split Path"
+msgstr ""
+
+#: tools/editor/plugins/path_editor_plugin.cpp
+msgid "Remove Path Point"
+msgstr ""
+
+#: tools/editor/plugins/polygon_2d_editor_plugin.cpp
+msgid "Create UV Map"
+msgstr ""
+
+#: tools/editor/plugins/polygon_2d_editor_plugin.cpp
+msgid "Transform UV Map"
+msgstr ""
+
+#: tools/editor/plugins/polygon_2d_editor_plugin.cpp
+msgid "Polygon 2D UV Editor"
+msgstr ""
+
+#: tools/editor/plugins/polygon_2d_editor_plugin.cpp
+msgid "Move Point"
+msgstr ""
+
+#: tools/editor/plugins/polygon_2d_editor_plugin.cpp
+msgid "Ctrl: Rotate"
+msgstr ""
+
+#: tools/editor/plugins/polygon_2d_editor_plugin.cpp
+msgid "Shift: Move All"
+msgstr ""
+
+#: tools/editor/plugins/polygon_2d_editor_plugin.cpp
+msgid "Shift+Ctrl: Scale"
+msgstr ""
+
+#: tools/editor/plugins/polygon_2d_editor_plugin.cpp
+msgid "Move Polygon"
+msgstr ""
+
+#: tools/editor/plugins/polygon_2d_editor_plugin.cpp
+msgid "Rotate Polygon"
+msgstr ""
+
+#: tools/editor/plugins/polygon_2d_editor_plugin.cpp
+msgid "Scale Polygon"
+msgstr ""
+
+#: tools/editor/plugins/polygon_2d_editor_plugin.cpp
+msgid "Polygon->UV"
+msgstr ""
+
+#: tools/editor/plugins/polygon_2d_editor_plugin.cpp
+msgid "UV->Polygon"
+msgstr ""
+
+#: tools/editor/plugins/polygon_2d_editor_plugin.cpp
+msgid "Clear UV"
+msgstr ""
+
+#: tools/editor/plugins/polygon_2d_editor_plugin.cpp
+#: tools/editor/plugins/spatial_editor_plugin.cpp
+msgid "Snap"
+msgstr ""
+
+#: tools/editor/plugins/polygon_2d_editor_plugin.cpp
+msgid "Enable Snap"
+msgstr ""
+
+#: tools/editor/plugins/polygon_2d_editor_plugin.cpp
+msgid "Grid"
+msgstr ""
+
+#: tools/editor/plugins/resource_preloader_editor_plugin.cpp
+msgid "ERROR: Couldn't load resource!"
+msgstr ""
+
+#: tools/editor/plugins/resource_preloader_editor_plugin.cpp
+msgid "Add Resource"
+msgstr ""
+
+#: tools/editor/plugins/resource_preloader_editor_plugin.cpp
+msgid "Rename Resource"
+msgstr ""
+
+#: tools/editor/plugins/resource_preloader_editor_plugin.cpp
+#: tools/editor/plugins/sprite_frames_editor_plugin.cpp
+msgid "Delete Resource"
+msgstr ""
+
+#: tools/editor/plugins/resource_preloader_editor_plugin.cpp
+msgid "Resource clipboard is empty!"
+msgstr ""
+
+#: tools/editor/plugins/resource_preloader_editor_plugin.cpp
+#: tools/editor/plugins/sprite_frames_editor_plugin.cpp
+msgid "Load Resource"
+msgstr ""
+
+#: tools/editor/plugins/rich_text_editor_plugin.cpp
+msgid "Parse BBCode"
+msgstr ""
+
+#: tools/editor/plugins/sample_editor_plugin.cpp
+msgid "Length:"
+msgstr ""
+
+#: tools/editor/plugins/sample_library_editor_plugin.cpp
+msgid "Open Sample File(s)"
+msgstr ""
+
+#: tools/editor/plugins/sample_library_editor_plugin.cpp
+msgid "ERROR: Couldn't load sample!"
+msgstr ""
+
+#: tools/editor/plugins/sample_library_editor_plugin.cpp
+msgid "Add Sample"
+msgstr ""
+
+#: tools/editor/plugins/sample_library_editor_plugin.cpp
+msgid "Rename Sample"
+msgstr ""
+
+#: tools/editor/plugins/sample_library_editor_plugin.cpp
+msgid "Delete Sample"
+msgstr ""
+
+#: tools/editor/plugins/sample_library_editor_plugin.cpp
+msgid "16 Bits"
+msgstr ""
+
+#: tools/editor/plugins/sample_library_editor_plugin.cpp
+msgid "8 Bits"
+msgstr ""
+
+#: tools/editor/plugins/sample_library_editor_plugin.cpp
+msgid "Stereo"
+msgstr ""
+
+#: tools/editor/plugins/sample_library_editor_plugin.cpp
+msgid "Mono"
+msgstr ""
+
+#: tools/editor/plugins/sample_library_editor_plugin.cpp
+#: tools/editor/script_editor_debugger.cpp
+msgid "Format"
+msgstr ""
+
+#: tools/editor/plugins/sample_library_editor_plugin.cpp
+msgid "Pitch"
+msgstr ""
+
+#: tools/editor/plugins/script_editor_plugin.cpp
+msgid "Error while saving theme"
+msgstr ""
+
+#: tools/editor/plugins/script_editor_plugin.cpp
+msgid "Error saving"
+msgstr ""
+
+#: tools/editor/plugins/script_editor_plugin.cpp
+msgid "Error importing theme"
+msgstr ""
+
+#: tools/editor/plugins/script_editor_plugin.cpp
+msgid "Error importing"
+msgstr ""
+
+#: tools/editor/plugins/script_editor_plugin.cpp
+msgid "Import Theme"
+msgstr ""
+
+#: tools/editor/plugins/script_editor_plugin.cpp
+msgid "Save Theme As.."
+msgstr ""
+
+#: tools/editor/plugins/script_editor_plugin.cpp
+msgid "Next script"
+msgstr ""
+
+#: tools/editor/plugins/script_editor_plugin.cpp
+msgid "Previous script"
+msgstr ""
+
+#: tools/editor/plugins/script_editor_plugin.cpp
+#: tools/editor/project_export.cpp
+msgid "File"
+msgstr ""
+
+#: tools/editor/plugins/script_editor_plugin.cpp
+#: tools/editor/property_editor.cpp
+msgid "New"
+msgstr ""
+
+#: tools/editor/plugins/script_editor_plugin.cpp
+msgid "Save All"
+msgstr ""
+
+#: tools/editor/plugins/script_editor_plugin.cpp
+msgid "Soft Reload Script"
+msgstr ""
+
+#: tools/editor/plugins/script_editor_plugin.cpp
+msgid "History Prev"
+msgstr ""
+
+#: tools/editor/plugins/script_editor_plugin.cpp
+msgid "History Next"
+msgstr ""
+
+#: tools/editor/plugins/script_editor_plugin.cpp
+msgid "Reload Theme"
+msgstr ""
+
+#: tools/editor/plugins/script_editor_plugin.cpp
+msgid "Save Theme"
+msgstr ""
+
+#: tools/editor/plugins/script_editor_plugin.cpp
+msgid "Save Theme As"
+msgstr ""
+
+#: tools/editor/plugins/script_editor_plugin.cpp
+msgid "Close Docs"
+msgstr ""
+
+#: tools/editor/plugins/script_editor_plugin.cpp
+#: tools/editor/plugins/script_text_editor.cpp
+#: tools/editor/plugins/shader_editor_plugin.cpp
+msgid "Find.."
+msgstr ""
+
+#: tools/editor/plugins/script_editor_plugin.cpp
+#: tools/editor/plugins/script_text_editor.cpp
+#: tools/editor/plugins/shader_editor_plugin.cpp
+msgid "Find Next"
+msgstr ""
+
+#: tools/editor/plugins/script_editor_plugin.cpp
+msgid "Debug"
+msgstr ""
+
+#: tools/editor/plugins/script_editor_plugin.cpp
+#: tools/editor/script_editor_debugger.cpp
+msgid "Step Over"
+msgstr ""
+
+#: tools/editor/plugins/script_editor_plugin.cpp
+#: tools/editor/script_editor_debugger.cpp
+msgid "Step Into"
+msgstr ""
+
+#: tools/editor/plugins/script_editor_plugin.cpp
+#: tools/editor/script_editor_debugger.cpp
+msgid "Break"
+msgstr ""
+
+#: tools/editor/plugins/script_editor_plugin.cpp
+#: tools/editor/script_editor_debugger.cpp
+msgid "Continue"
+msgstr ""
+
+#: tools/editor/plugins/script_editor_plugin.cpp
+msgid "Keep Debugger Open"
+msgstr ""
+
+#: tools/editor/plugins/script_editor_plugin.cpp
+msgid "Window"
+msgstr ""
+
+#: tools/editor/plugins/script_editor_plugin.cpp
+msgid "Move Left"
+msgstr ""
+
+#: tools/editor/plugins/script_editor_plugin.cpp
+msgid "Move Right"
+msgstr ""
+
+#: tools/editor/plugins/script_editor_plugin.cpp
+msgid "Tutorials"
+msgstr ""
+
+#: tools/editor/plugins/script_editor_plugin.cpp
+msgid "Open https://godotengine.org at tutorials section."
+msgstr ""
+
+#: tools/editor/plugins/script_editor_plugin.cpp
+msgid "Classes"
+msgstr ""
+
+#: tools/editor/plugins/script_editor_plugin.cpp
+msgid "Search the class hierarchy."
+msgstr ""
+
+#: tools/editor/plugins/script_editor_plugin.cpp
+msgid "Search the reference documentation."
+msgstr ""
+
+#: tools/editor/plugins/script_editor_plugin.cpp
+msgid "Go to previous edited document."
+msgstr ""
+
+#: tools/editor/plugins/script_editor_plugin.cpp
+msgid "Go to next edited document."
+msgstr ""
+
+#: tools/editor/plugins/script_editor_plugin.cpp
+msgid "Create Script"
+msgstr ""
+
+#: tools/editor/plugins/script_editor_plugin.cpp
+msgid ""
+"The following files are newer on disk.\n"
+"What action should be taken?:"
+msgstr ""
+
+#: tools/editor/plugins/script_editor_plugin.cpp
+msgid "Reload"
+msgstr ""
+
+#: tools/editor/plugins/script_editor_plugin.cpp
+msgid "Resave"
+msgstr ""
+
+#: tools/editor/plugins/script_editor_plugin.cpp
+#: tools/editor/script_editor_debugger.cpp
+msgid "Debugger"
+msgstr ""
+
+#: tools/editor/plugins/script_editor_plugin.cpp
+msgid ""
+"Built-in scripts can only be edited when the scene they belong to is loaded"
+msgstr ""
+
+#: tools/editor/plugins/script_text_editor.cpp tools/editor/scene_tree_dock.cpp
+msgid "Move Up"
+msgstr ""
+
+#: tools/editor/plugins/script_text_editor.cpp tools/editor/scene_tree_dock.cpp
+msgid "Move Down"
+msgstr ""
+
+#: tools/editor/plugins/script_text_editor.cpp
+msgid "Indent Left"
+msgstr ""
+
+#: tools/editor/plugins/script_text_editor.cpp
+msgid "Indent Right"
+msgstr ""
+
+#: tools/editor/plugins/script_text_editor.cpp
+msgid "Toggle Comment"
+msgstr ""
+
+#: tools/editor/plugins/script_text_editor.cpp
+msgid "Clone Down"
+msgstr ""
+
+#: tools/editor/plugins/script_text_editor.cpp
+msgid "Complete Symbol"
+msgstr ""
+
+#: tools/editor/plugins/script_text_editor.cpp
+msgid "Trim Trailing Whitespace"
+msgstr ""
+
+#: tools/editor/plugins/script_text_editor.cpp
+msgid "Auto Indent"
+msgstr ""
+
+#: tools/editor/plugins/script_text_editor.cpp
+msgid "Remove All Breakpoints"
+msgstr ""
+
+#: tools/editor/plugins/script_text_editor.cpp
+msgid "Goto Next Breakpoint"
+msgstr ""
+
+#: tools/editor/plugins/script_text_editor.cpp
+msgid "Goto Previous Breakpoint"
+msgstr ""
+
+#: tools/editor/plugins/script_text_editor.cpp
+#: tools/editor/plugins/shader_editor_plugin.cpp
+msgid "Find Previous"
+msgstr ""
+
+#: tools/editor/plugins/script_text_editor.cpp
+#: tools/editor/plugins/shader_editor_plugin.cpp
+msgid "Replace.."
+msgstr ""
+
+#: tools/editor/plugins/script_text_editor.cpp
+msgid "Goto Function.."
+msgstr ""
+
+#: tools/editor/plugins/script_text_editor.cpp
+#: tools/editor/plugins/shader_editor_plugin.cpp
+msgid "Goto Line.."
+msgstr ""
+
+#: tools/editor/plugins/script_text_editor.cpp
+msgid "Contextual Help"
+msgstr ""
+
+#: tools/editor/plugins/shader_editor_plugin.cpp
+msgid "Vertex"
+msgstr ""
+
+#: tools/editor/plugins/shader_editor_plugin.cpp
+msgid "Fragment"
+msgstr ""
+
+#: tools/editor/plugins/shader_editor_plugin.cpp
+msgid "Lighting"
+msgstr ""
+
+#: tools/editor/plugins/shader_graph_editor_plugin.cpp
+msgid "Change Scalar Constant"
+msgstr ""
+
+#: tools/editor/plugins/shader_graph_editor_plugin.cpp
+msgid "Change Vec Constant"
+msgstr ""
+
+#: tools/editor/plugins/shader_graph_editor_plugin.cpp
+msgid "Change RGB Constant"
+msgstr ""
+
+#: tools/editor/plugins/shader_graph_editor_plugin.cpp
+msgid "Change Scalar Operator"
+msgstr ""
+
+#: tools/editor/plugins/shader_graph_editor_plugin.cpp
+msgid "Change Vec Operator"
+msgstr ""
+
+#: tools/editor/plugins/shader_graph_editor_plugin.cpp
+msgid "Change Vec Scalar Operator"
+msgstr ""
+
+#: tools/editor/plugins/shader_graph_editor_plugin.cpp
+msgid "Change RGB Operator"
+msgstr ""
+
+#: tools/editor/plugins/shader_graph_editor_plugin.cpp
+msgid "Toggle Rot Only"
+msgstr ""
+
+#: tools/editor/plugins/shader_graph_editor_plugin.cpp
+msgid "Change Scalar Function"
+msgstr ""
+
+#: tools/editor/plugins/shader_graph_editor_plugin.cpp
+msgid "Change Vec Function"
+msgstr ""
+
+#: tools/editor/plugins/shader_graph_editor_plugin.cpp
+msgid "Change Scalar Uniform"
+msgstr ""
+
+#: tools/editor/plugins/shader_graph_editor_plugin.cpp
+msgid "Change Vec Uniform"
+msgstr ""
+
+#: tools/editor/plugins/shader_graph_editor_plugin.cpp
+msgid "Change RGB Uniform"
+msgstr ""
+
+#: tools/editor/plugins/shader_graph_editor_plugin.cpp
+msgid "Change Default Value"
+msgstr ""
+
+#: tools/editor/plugins/shader_graph_editor_plugin.cpp
+msgid "Change XForm Uniform"
+msgstr ""
+
+#: tools/editor/plugins/shader_graph_editor_plugin.cpp
+msgid "Change Texture Uniform"
+msgstr ""
+
+#: tools/editor/plugins/shader_graph_editor_plugin.cpp
+msgid "Change Cubemap Uniform"
+msgstr ""
+
+#: tools/editor/plugins/shader_graph_editor_plugin.cpp
+msgid "Change Comment"
+msgstr ""
+
+#: tools/editor/plugins/shader_graph_editor_plugin.cpp
+msgid "Add/Remove to Color Ramp"
+msgstr ""
+
+#: tools/editor/plugins/shader_graph_editor_plugin.cpp
+msgid "Add/Remove to Curve Map"
+msgstr ""
+
+#: tools/editor/plugins/shader_graph_editor_plugin.cpp
+msgid "Modify Curve Map"
+msgstr ""
+
+#: tools/editor/plugins/shader_graph_editor_plugin.cpp
+msgid "Change Input Name"
+msgstr ""
+
+#: tools/editor/plugins/shader_graph_editor_plugin.cpp
+msgid "Connect Graph Nodes"
+msgstr ""
+
+#: tools/editor/plugins/shader_graph_editor_plugin.cpp
+msgid "Disconnect Graph Nodes"
+msgstr ""
+
+#: tools/editor/plugins/shader_graph_editor_plugin.cpp
+msgid "Remove Shader Graph Node"
+msgstr ""
+
+#: tools/editor/plugins/shader_graph_editor_plugin.cpp
+msgid "Move Shader Graph Node"
+msgstr ""
+
+#: tools/editor/plugins/shader_graph_editor_plugin.cpp
+msgid "Duplicate Graph Node(s)"
+msgstr ""
+
+#: tools/editor/plugins/shader_graph_editor_plugin.cpp
+msgid "Delete Shader Graph Node(s)"
+msgstr ""
+
+#: tools/editor/plugins/shader_graph_editor_plugin.cpp
+msgid "Error: Cyclic Connection Link"
+msgstr ""
+
+#: tools/editor/plugins/shader_graph_editor_plugin.cpp
+msgid "Error: Missing Input Connections"
+msgstr ""
+
+#: tools/editor/plugins/shader_graph_editor_plugin.cpp
+msgid "Add Shader Graph Node"
+msgstr ""
+
+#: tools/editor/plugins/spatial_editor_plugin.cpp
+msgid "Orthogonal"
+msgstr ""
+
+#: tools/editor/plugins/spatial_editor_plugin.cpp
+msgid "Perspective"
+msgstr ""
+
+#: tools/editor/plugins/spatial_editor_plugin.cpp
+msgid "Transform Aborted."
+msgstr ""
+
+#: tools/editor/plugins/spatial_editor_plugin.cpp
+msgid "X-Axis Transform."
+msgstr ""
+
+#: tools/editor/plugins/spatial_editor_plugin.cpp
+msgid "Y-Axis Transform."
+msgstr ""
+
+#: tools/editor/plugins/spatial_editor_plugin.cpp
+msgid "Z-Axis Transform."
+msgstr ""
+
+#: tools/editor/plugins/spatial_editor_plugin.cpp
+msgid "View Plane Transform."
+msgstr ""
+
+#: tools/editor/plugins/spatial_editor_plugin.cpp
+msgid "Scaling to %s%%."
+msgstr ""
+
+#: tools/editor/plugins/spatial_editor_plugin.cpp
+msgid "Rotating %s degrees."
+msgstr ""
+
+#: tools/editor/plugins/spatial_editor_plugin.cpp
+msgid "Bottom View."
+msgstr ""
+
+#: tools/editor/plugins/spatial_editor_plugin.cpp
+msgid "Bottom"
+msgstr ""
+
+#: tools/editor/plugins/spatial_editor_plugin.cpp
+msgid "Top View."
+msgstr ""
+
+#: tools/editor/plugins/spatial_editor_plugin.cpp
+msgid "Top"
+msgstr ""
+
+#: tools/editor/plugins/spatial_editor_plugin.cpp
+msgid "Rear View."
+msgstr ""
+
+#: tools/editor/plugins/spatial_editor_plugin.cpp
+msgid "Rear"
+msgstr ""
+
+#: tools/editor/plugins/spatial_editor_plugin.cpp
+msgid "Front View."
+msgstr ""
+
+#: tools/editor/plugins/spatial_editor_plugin.cpp
+msgid "Front"
+msgstr ""
+
+#: tools/editor/plugins/spatial_editor_plugin.cpp
+msgid "Left View."
+msgstr ""
+
+#: tools/editor/plugins/spatial_editor_plugin.cpp
+msgid "Left"
+msgstr ""
+
+#: tools/editor/plugins/spatial_editor_plugin.cpp
+msgid "Right View."
+msgstr ""
+
+#: tools/editor/plugins/spatial_editor_plugin.cpp
+msgid "Right"
+msgstr ""
+
+#: tools/editor/plugins/spatial_editor_plugin.cpp
+msgid "Keying is disabled (no key inserted)."
+msgstr ""
+
+#: tools/editor/plugins/spatial_editor_plugin.cpp
+msgid "Animation Key Inserted."
+msgstr ""
+
+#: tools/editor/plugins/spatial_editor_plugin.cpp
+msgid "Align with view"
+msgstr ""
+
+#: tools/editor/plugins/spatial_editor_plugin.cpp
+msgid "Environment"
+msgstr ""
+
+#: tools/editor/plugins/spatial_editor_plugin.cpp
+msgid "Audio Listener"
+msgstr ""
+
+#: tools/editor/plugins/spatial_editor_plugin.cpp
+msgid "Gizmos"
+msgstr ""
+
+#: tools/editor/plugins/spatial_editor_plugin.cpp
+msgid "XForm Dialog"
+msgstr ""
+
+#: tools/editor/plugins/spatial_editor_plugin.cpp
+msgid "No scene selected to instance!"
+msgstr ""
+
+#: tools/editor/plugins/spatial_editor_plugin.cpp
+msgid "Instance at Cursor"
+msgstr ""
+
+#: tools/editor/plugins/spatial_editor_plugin.cpp
+msgid "Could not instance scene!"
+msgstr ""
+
+#: tools/editor/plugins/spatial_editor_plugin.cpp
+msgid "Move Mode (W)"
+msgstr ""
+
+#: tools/editor/plugins/spatial_editor_plugin.cpp
+msgid "Rotate Mode (E)"
+msgstr ""
+
+#: tools/editor/plugins/spatial_editor_plugin.cpp
+msgid "Scale Mode (R)"
+msgstr ""
+
+#: tools/editor/plugins/spatial_editor_plugin.cpp
+msgid "Bottom View"
+msgstr ""
+
+#: tools/editor/plugins/spatial_editor_plugin.cpp
+msgid "Top View"
+msgstr ""
+
+#: tools/editor/plugins/spatial_editor_plugin.cpp
+msgid "Rear View"
+msgstr ""
+
+#: tools/editor/plugins/spatial_editor_plugin.cpp
+msgid "Front View"
+msgstr ""
+
+#: tools/editor/plugins/spatial_editor_plugin.cpp
+msgid "Left View"
+msgstr ""
+
+#: tools/editor/plugins/spatial_editor_plugin.cpp
+msgid "Right View"
+msgstr ""
+
+#: tools/editor/plugins/spatial_editor_plugin.cpp
+msgid "Switch Perspective/Orthogonal view"
+msgstr ""
+
+#: tools/editor/plugins/spatial_editor_plugin.cpp
+msgid "Insert Animation Key"
+msgstr ""
+
+#: tools/editor/plugins/spatial_editor_plugin.cpp
+msgid "Focus Selection"
+msgstr ""
+
+#: tools/editor/plugins/spatial_editor_plugin.cpp
+msgid "Align Selection With View"
+msgstr ""
+
+#: tools/editor/plugins/spatial_editor_plugin.cpp
+msgid "Transform"
+msgstr ""
+
+#: tools/editor/plugins/spatial_editor_plugin.cpp
+msgid "Local Coords"
+msgstr ""
+
+#: tools/editor/plugins/spatial_editor_plugin.cpp
+msgid "Transform Dialog.."
+msgstr ""
+
+#: tools/editor/plugins/spatial_editor_plugin.cpp
+msgid "Use Default Light"
+msgstr ""
+
+#: tools/editor/plugins/spatial_editor_plugin.cpp
+msgid "Use Default sRGB"
+msgstr ""
+
+#: tools/editor/plugins/spatial_editor_plugin.cpp
+msgid "1 Viewport"
+msgstr ""
+
+#: tools/editor/plugins/spatial_editor_plugin.cpp
+msgid "2 Viewports"
+msgstr ""
+
+#: tools/editor/plugins/spatial_editor_plugin.cpp
+msgid "2 Viewports (Alt)"
+msgstr ""
+
+#: tools/editor/plugins/spatial_editor_plugin.cpp
+msgid "3 Viewports"
+msgstr ""
+
+#: tools/editor/plugins/spatial_editor_plugin.cpp
+msgid "3 Viewports (Alt)"
+msgstr ""
+
+#: tools/editor/plugins/spatial_editor_plugin.cpp
+msgid "4 Viewports"
+msgstr ""
+
+#: tools/editor/plugins/spatial_editor_plugin.cpp
+msgid "Display Normal"
+msgstr ""
+
+#: tools/editor/plugins/spatial_editor_plugin.cpp
+msgid "Display Wireframe"
+msgstr ""
+
+#: tools/editor/plugins/spatial_editor_plugin.cpp
+msgid "Display Overdraw"
+msgstr ""
+
+#: tools/editor/plugins/spatial_editor_plugin.cpp
+msgid "Display Shadeless"
+msgstr ""
+
+#: tools/editor/plugins/spatial_editor_plugin.cpp
+msgid "View Origin"
+msgstr ""
+
+#: tools/editor/plugins/spatial_editor_plugin.cpp
+msgid "View Grid"
+msgstr ""
+
+#: tools/editor/plugins/spatial_editor_plugin.cpp
+msgid "Snap Settings"
+msgstr ""
+
+#: tools/editor/plugins/spatial_editor_plugin.cpp
+msgid "Translate Snap:"
+msgstr ""
+
+#: tools/editor/plugins/spatial_editor_plugin.cpp
+msgid "Rotate Snap (deg.):"
+msgstr ""
+
+#: tools/editor/plugins/spatial_editor_plugin.cpp
+msgid "Scale Snap (%):"
+msgstr ""
+
+#: tools/editor/plugins/spatial_editor_plugin.cpp
+msgid "Viewport Settings"
+msgstr ""
+
+#: tools/editor/plugins/spatial_editor_plugin.cpp
+msgid "Default Light Normal:"
+msgstr ""
+
+#: tools/editor/plugins/spatial_editor_plugin.cpp
+msgid "Ambient Light Color:"
+msgstr ""
+
+#: tools/editor/plugins/spatial_editor_plugin.cpp
+msgid "Perspective FOV (deg.):"
+msgstr ""
+
+#: tools/editor/plugins/spatial_editor_plugin.cpp
+msgid "View Z-Near:"
+msgstr ""
+
+#: tools/editor/plugins/spatial_editor_plugin.cpp
+msgid "View Z-Far:"
+msgstr ""
+
+#: tools/editor/plugins/spatial_editor_plugin.cpp
+msgid "Transform Change"
+msgstr ""
+
+#: tools/editor/plugins/spatial_editor_plugin.cpp
+msgid "Translate:"
+msgstr ""
+
+#: tools/editor/plugins/spatial_editor_plugin.cpp
+msgid "Rotate (deg.):"
+msgstr ""
+
+#: tools/editor/plugins/spatial_editor_plugin.cpp
+msgid "Scale (ratio):"
+msgstr ""
+
+#: tools/editor/plugins/spatial_editor_plugin.cpp
+msgid "Transform Type"
+msgstr ""
+
+#: tools/editor/plugins/spatial_editor_plugin.cpp
+msgid "Pre"
+msgstr ""
+
+#: tools/editor/plugins/spatial_editor_plugin.cpp
+msgid "Post"
+msgstr ""
+
+#: tools/editor/plugins/sprite_frames_editor_plugin.cpp
+msgid "ERROR: Couldn't load frame resource!"
+msgstr ""
+
+#: tools/editor/plugins/sprite_frames_editor_plugin.cpp
+msgid "Add Frame"
+msgstr ""
+
+#: tools/editor/plugins/sprite_frames_editor_plugin.cpp
+msgid "Resource clipboard is empty or not a texture!"
+msgstr ""
+
+#: tools/editor/plugins/sprite_frames_editor_plugin.cpp
+msgid "Paste Frame"
+msgstr ""
+
+#: tools/editor/plugins/sprite_frames_editor_plugin.cpp
+msgid "Add Empty"
+msgstr ""
+
+#: tools/editor/plugins/sprite_frames_editor_plugin.cpp
+msgid "Change Animation Loop"
+msgstr ""
+
+#: tools/editor/plugins/sprite_frames_editor_plugin.cpp
+msgid "Change Animation FPS"
+msgstr ""
+
+#: tools/editor/plugins/sprite_frames_editor_plugin.cpp
+msgid "(empty)"
+msgstr ""
+
+#: tools/editor/plugins/sprite_frames_editor_plugin.cpp
+msgid "Animations"
+msgstr ""
+
+#: tools/editor/plugins/sprite_frames_editor_plugin.cpp
+msgid "Speed (FPS):"
+msgstr ""
+
+#: tools/editor/plugins/sprite_frames_editor_plugin.cpp
+msgid "Animation Frames"
+msgstr ""
+
+#: tools/editor/plugins/sprite_frames_editor_plugin.cpp
+msgid "Insert Empty (Before)"
+msgstr ""
+
+#: tools/editor/plugins/sprite_frames_editor_plugin.cpp
+msgid "Insert Empty (After)"
+msgstr ""
+
+#: tools/editor/plugins/sprite_frames_editor_plugin.cpp
+msgid "Up"
+msgstr ""
+
+#: tools/editor/plugins/sprite_frames_editor_plugin.cpp
+msgid "Down"
+msgstr ""
+
+#: tools/editor/plugins/style_box_editor_plugin.cpp
+msgid "StyleBox Preview:"
+msgstr ""
+
+#: tools/editor/plugins/texture_region_editor_plugin.cpp
+msgid "Snap Mode:"
+msgstr ""
+
+#: tools/editor/plugins/texture_region_editor_plugin.cpp
+msgid "<None>"
+msgstr ""
+
+#: tools/editor/plugins/texture_region_editor_plugin.cpp
+msgid "Pixel Snap"
+msgstr ""
+
+#: tools/editor/plugins/texture_region_editor_plugin.cpp
+msgid "Grid Snap"
+msgstr ""
+
+#: tools/editor/plugins/texture_region_editor_plugin.cpp
+msgid "Auto Slice"
+msgstr ""
+
+#: tools/editor/plugins/texture_region_editor_plugin.cpp
+msgid "Offset:"
+msgstr ""
+
+#: tools/editor/plugins/texture_region_editor_plugin.cpp
+msgid "Step:"
+msgstr ""
+
+#: tools/editor/plugins/texture_region_editor_plugin.cpp
+msgid "Separation:"
+msgstr ""
+
+#: tools/editor/plugins/texture_region_editor_plugin.cpp
+msgid "Texture Region"
+msgstr ""
+
+#: tools/editor/plugins/texture_region_editor_plugin.cpp
+msgid "Texture Region Editor"
+msgstr ""
+
+#: tools/editor/plugins/theme_editor_plugin.cpp
+msgid "Can't save theme to file:"
+msgstr ""
+
+#: tools/editor/plugins/theme_editor_plugin.cpp
+msgid "Add All Items"
+msgstr ""
+
+#: tools/editor/plugins/theme_editor_plugin.cpp
+msgid "Add All"
+msgstr ""
+
+#: tools/editor/plugins/theme_editor_plugin.cpp
+#: tools/editor/plugins/tile_set_editor_plugin.cpp
+msgid "Remove Item"
+msgstr ""
+
+#: tools/editor/plugins/theme_editor_plugin.cpp
+msgid "Add Class Items"
+msgstr ""
+
+#: tools/editor/plugins/theme_editor_plugin.cpp
+msgid "Remove Class Items"
+msgstr ""
+
+#: tools/editor/plugins/theme_editor_plugin.cpp
+msgid "Create Empty Template"
+msgstr ""
+
+#: tools/editor/plugins/theme_editor_plugin.cpp
+msgid "Create Empty Editor Template"
+msgstr ""
+
+#: tools/editor/plugins/theme_editor_plugin.cpp
+msgid "CheckBox Radio1"
+msgstr ""
+
+#: tools/editor/plugins/theme_editor_plugin.cpp
+msgid "CheckBox Radio2"
+msgstr ""
+
+#: tools/editor/plugins/theme_editor_plugin.cpp
+msgid "Item"
+msgstr ""
+
+#: tools/editor/plugins/theme_editor_plugin.cpp
+msgid "Check Item"
+msgstr ""
+
+#: tools/editor/plugins/theme_editor_plugin.cpp
+msgid "Checked Item"
+msgstr ""
+
+#: tools/editor/plugins/theme_editor_plugin.cpp
+msgid "Has"
+msgstr ""
+
+#: tools/editor/plugins/theme_editor_plugin.cpp
+msgid "Many"
+msgstr ""
+
+#: tools/editor/plugins/theme_editor_plugin.cpp tools/editor/project_export.cpp
+msgid "Options"
+msgstr ""
+
+#: tools/editor/plugins/theme_editor_plugin.cpp
+msgid "Have,Many,Several,Options!"
+msgstr ""
+
+#: tools/editor/plugins/theme_editor_plugin.cpp
+msgid "Tab 1"
+msgstr ""
+
+#: tools/editor/plugins/theme_editor_plugin.cpp
+msgid "Tab 2"
+msgstr ""
+
+#: tools/editor/plugins/theme_editor_plugin.cpp
+msgid "Tab 3"
+msgstr ""
+
+#: tools/editor/plugins/theme_editor_plugin.cpp
+#: tools/editor/project_settings.cpp tools/editor/scene_tree_editor.cpp
+#: tools/editor/script_editor_debugger.cpp
+msgid "Type:"
+msgstr ""
+
+#: tools/editor/plugins/theme_editor_plugin.cpp
+msgid "Data Type:"
+msgstr ""
+
+#: tools/editor/plugins/theme_editor_plugin.cpp
+msgid "Icon"
+msgstr ""
+
+#: tools/editor/plugins/theme_editor_plugin.cpp
+msgid "Style"
+msgstr ""
+
+#: tools/editor/plugins/theme_editor_plugin.cpp
+msgid "Color"
+msgstr ""
+
+#: tools/editor/plugins/tile_map_editor_plugin.cpp
+msgid "Paint TileMap"
+msgstr ""
+
+#: tools/editor/plugins/tile_map_editor_plugin.cpp
+#: tools/editor/scene_tree_dock.cpp
+msgid "Duplicate"
+msgstr ""
+
+#: tools/editor/plugins/tile_map_editor_plugin.cpp
+msgid "Erase TileMap"
+msgstr ""
+
+#: tools/editor/plugins/tile_map_editor_plugin.cpp
+msgid "Erase selection"
+msgstr ""
+
+#: tools/editor/plugins/tile_map_editor_plugin.cpp
+msgid "Find tile"
+msgstr ""
+
+#: tools/editor/plugins/tile_map_editor_plugin.cpp
+msgid "Transpose"
+msgstr ""
+
+#: tools/editor/plugins/tile_map_editor_plugin.cpp
+msgid "Mirror X"
+msgstr ""
+
+#: tools/editor/plugins/tile_map_editor_plugin.cpp
+msgid "Mirror Y"
+msgstr ""
+
+#: tools/editor/plugins/tile_map_editor_plugin.cpp
+msgid "Bucket"
+msgstr ""
+
+#: tools/editor/plugins/tile_map_editor_plugin.cpp
+msgid "Pick Tile"
+msgstr ""
+
+#: tools/editor/plugins/tile_map_editor_plugin.cpp
+msgid "Select"
+msgstr ""
+
+#: tools/editor/plugins/tile_map_editor_plugin.cpp
+msgid "Rotate 0 degrees"
+msgstr ""
+
+#: tools/editor/plugins/tile_map_editor_plugin.cpp
+msgid "Rotate 90 degrees"
+msgstr ""
+
+#: tools/editor/plugins/tile_map_editor_plugin.cpp
+msgid "Rotate 180 degrees"
+msgstr ""
+
+#: tools/editor/plugins/tile_map_editor_plugin.cpp
+msgid "Rotate 270 degrees"
+msgstr ""
+
+#: tools/editor/plugins/tile_set_editor_plugin.cpp
+msgid "Could not find tile:"
+msgstr ""
+
+#: tools/editor/plugins/tile_set_editor_plugin.cpp
+msgid "Item name or ID:"
+msgstr ""
+
+#: tools/editor/plugins/tile_set_editor_plugin.cpp
+msgid "Create from scene?"
+msgstr ""
+
+#: tools/editor/plugins/tile_set_editor_plugin.cpp
+msgid "Merge from scene?"
+msgstr ""
+
+#: tools/editor/plugins/tile_set_editor_plugin.cpp
+msgid "Create from Scene"
+msgstr ""
+
+#: tools/editor/plugins/tile_set_editor_plugin.cpp
+msgid "Merge from Scene"
+msgstr ""
+
+#: tools/editor/plugins/tile_set_editor_plugin.cpp
+#: tools/editor/script_editor_debugger.cpp
+msgid "Error"
+msgstr ""
+
+#: tools/editor/project_export.cpp
+msgid "Edit Script Options"
+msgstr ""
+
+#: tools/editor/project_export.cpp
+msgid "Please export outside the project folder!"
+msgstr ""
+
+#: tools/editor/project_export.cpp
+msgid "Error exporting project!"
+msgstr ""
+
+#: tools/editor/project_export.cpp
+msgid "Error writing the project PCK!"
+msgstr ""
+
+#: tools/editor/project_export.cpp
+msgid "No exporter for platform '%s' yet."
+msgstr ""
+
+#: tools/editor/project_export.cpp
+msgid "Include"
+msgstr ""
+
+#: tools/editor/project_export.cpp
+msgid "Change Image Group"
+msgstr ""
+
+#: tools/editor/project_export.cpp
+msgid "Group name can't be empty!"
+msgstr ""
+
+#: tools/editor/project_export.cpp
+msgid "Invalid character in group name!"
+msgstr ""
+
+#: tools/editor/project_export.cpp
+msgid "Group name already exists!"
+msgstr ""
+
+#: tools/editor/project_export.cpp
+msgid "Add Image Group"
+msgstr ""
+
+#: tools/editor/project_export.cpp
+msgid "Delete Image Group"
+msgstr ""
+
+#: tools/editor/project_export.cpp
+msgid "Atlas Preview"
+msgstr ""
+
+#: tools/editor/project_export.cpp
+msgid "Project Export Settings"
+msgstr ""
+
+#: tools/editor/project_export.cpp
+msgid "Target"
+msgstr ""
+
+#: tools/editor/project_export.cpp
+msgid "Export to Platform"
+msgstr ""
+
+#: tools/editor/project_export.cpp
+msgid "Resources"
+msgstr ""
+
+#: tools/editor/project_export.cpp
+msgid "Export selected resources (including dependencies)."
+msgstr ""
+
+#: tools/editor/project_export.cpp
+msgid "Export all resources in the project."
+msgstr ""
+
+#: tools/editor/project_export.cpp
+msgid "Export all files in the project directory."
+msgstr ""
+
+#: tools/editor/project_export.cpp
+msgid "Export Mode:"
+msgstr ""
+
+#: tools/editor/project_export.cpp
+msgid "Resources to Export:"
+msgstr ""
+
+#: tools/editor/project_export.cpp
+msgid "Action"
+msgstr ""
+
+#: tools/editor/project_export.cpp
+msgid ""
+"Filters to export non-resource files (comma-separated, e.g.: *.json, *.txt):"
+msgstr ""
+
+#: tools/editor/project_export.cpp
+msgid "Filters to exclude from export (comma-separated, e.g.: *.json, *.txt):"
+msgstr ""
+
+#: tools/editor/project_export.cpp
+msgid "Convert text scenes to binary on export."
+msgstr ""
+
+#: tools/editor/project_export.cpp
+msgid "Images"
+msgstr ""
+
+#: tools/editor/project_export.cpp
+msgid "Keep Original"
+msgstr ""
+
+#: tools/editor/project_export.cpp
+msgid "Compress for Disk (Lossy, WebP)"
+msgstr ""
+
+#: tools/editor/project_export.cpp
+msgid "Compress for RAM (BC/PVRTC/ETC)"
+msgstr ""
+
+#: tools/editor/project_export.cpp
+msgid "Convert Images (*.png):"
+msgstr ""
+
+#: tools/editor/project_export.cpp
+msgid "Compress for Disk (Lossy) Quality:"
+msgstr ""
+
+#: tools/editor/project_export.cpp
+msgid "Shrink All Images:"
+msgstr ""
+
+#: tools/editor/project_export.cpp
+msgid "Compress Formats:"
+msgstr ""
+
+#: tools/editor/project_export.cpp
+msgid "Image Groups"
+msgstr ""
+
+#: tools/editor/project_export.cpp
+msgid "Groups:"
+msgstr ""
+
+#: tools/editor/project_export.cpp
+msgid "Compress Disk"
+msgstr ""
+
+#: tools/editor/project_export.cpp
+msgid "Compress RAM"
+msgstr ""
+
+#: tools/editor/project_export.cpp
+msgid "Compress Mode:"
+msgstr ""
+
+#: tools/editor/project_export.cpp
+msgid "Lossy Quality:"
+msgstr ""
+
+#: tools/editor/project_export.cpp
+msgid "Atlas:"
+msgstr ""
+
+#: tools/editor/project_export.cpp
+msgid "Shrink By:"
+msgstr ""
+
+#: tools/editor/project_export.cpp
+msgid "Preview Atlas"
+msgstr ""
+
+#: tools/editor/project_export.cpp
+msgid "Image Filter:"
+msgstr ""
+
+#: tools/editor/project_export.cpp
+msgid "Images:"
+msgstr ""
+
+#: tools/editor/project_export.cpp
+msgid "Select None"
+msgstr ""
+
+#: tools/editor/project_export.cpp
+msgid "Group"
+msgstr ""
+
+#: tools/editor/project_export.cpp
+msgid "Samples"
+msgstr ""
+
+#: tools/editor/project_export.cpp
+msgid "Sample Conversion Mode: (.wav files):"
+msgstr ""
+
+#: tools/editor/project_export.cpp
+msgid "Keep"
+msgstr ""
+
+#: tools/editor/project_export.cpp
+msgid "Compress (RAM - IMA-ADPCM)"
+msgstr ""
+
+#: tools/editor/project_export.cpp
+msgid "Sampling Rate Limit (Hz):"
+msgstr ""
+
+#: tools/editor/project_export.cpp
+msgid "Trim"
+msgstr ""
+
+#: tools/editor/project_export.cpp
+msgid "Trailing Silence:"
+msgstr ""
+
+#: tools/editor/project_export.cpp
+msgid "Script"
+msgstr ""
+
+#: tools/editor/project_export.cpp
+msgid "Script Export Mode:"
+msgstr ""
+
+#: tools/editor/project_export.cpp
+msgid "Text"
+msgstr ""
+
+#: tools/editor/project_export.cpp
+msgid "Compiled"
+msgstr ""
+
+#: tools/editor/project_export.cpp
+msgid "Encrypted (Provide Key Below)"
+msgstr ""
+
+#: tools/editor/project_export.cpp
+msgid "Script Encryption Key (256-bits as hex):"
+msgstr ""
+
+#: tools/editor/project_export.cpp
+msgid "Export PCK/Zip"
+msgstr ""
+
+#: tools/editor/project_export.cpp
+msgid "Export Project PCK"
+msgstr ""
+
+#: tools/editor/project_export.cpp
+msgid "Export.."
+msgstr ""
+
+#: tools/editor/project_export.cpp
+msgid "Project Export"
+msgstr ""
+
+#: tools/editor/project_export.cpp
+msgid "Export Preset:"
+msgstr ""
+
+#: tools/editor/project_manager.cpp
+msgid "Invalid project path, the path must exist!"
+msgstr ""
+
+#: tools/editor/project_manager.cpp
+msgid "Invalid project path, engine.cfg must not exist."
+msgstr ""
+
+#: tools/editor/project_manager.cpp
+msgid "Invalid project path, engine.cfg must exist."
+msgstr ""
+
+#: tools/editor/project_manager.cpp
+msgid "Imported Project"
+msgstr ""
+
+#: tools/editor/project_manager.cpp
+msgid "Invalid project path (changed anything?)."
+msgstr ""
+
+#: tools/editor/project_manager.cpp
+msgid "Couldn't create engine.cfg in project path."
+msgstr ""
+
+#: tools/editor/project_manager.cpp
+msgid "The following files failed extraction from package:"
+msgstr ""
+
+#: tools/editor/project_manager.cpp
+msgid "Package Installed Successfully!"
+msgstr ""
+
+#: tools/editor/project_manager.cpp
+msgid "Import Existing Project"
+msgstr ""
+
+#: tools/editor/project_manager.cpp
+msgid "Project Path (Must Exist):"
+msgstr ""
+
+#: tools/editor/project_manager.cpp
+msgid "Project Name:"
+msgstr ""
+
+#: tools/editor/project_manager.cpp
+msgid "Create New Project"
+msgstr ""
+
+#: tools/editor/project_manager.cpp
+msgid "Project Path:"
+msgstr ""
+
+#: tools/editor/project_manager.cpp
+msgid "Install Project:"
+msgstr ""
+
+#: tools/editor/project_manager.cpp
+msgid "Install"
+msgstr ""
+
+#: tools/editor/project_manager.cpp
+msgid "Browse"
+msgstr ""
+
+#: tools/editor/project_manager.cpp
+msgid "New Game Project"
+msgstr ""
+
+#: tools/editor/project_manager.cpp
+msgid "That's a BINGO!"
+msgstr ""
+
+#: tools/editor/project_manager.cpp
+msgid "Unnamed Project"
+msgstr ""
+
+#: tools/editor/project_manager.cpp
+msgid "Are you sure to open more than one project?"
+msgstr ""
+
+#: tools/editor/project_manager.cpp
+msgid "Are you sure to run more than one project?"
+msgstr ""
+
+#: tools/editor/project_manager.cpp
+msgid "Remove project from the list? (Folder contents will not be modified)"
+msgstr ""
+
+#: tools/editor/project_manager.cpp
+msgid ""
+"You are about the scan %s folders for existing Godot projects. Do you "
+"confirm?"
+msgstr ""
+
+#: tools/editor/project_manager.cpp
+msgid "Project Manager"
+msgstr ""
+
+#: tools/editor/project_manager.cpp
+msgid "Project List"
+msgstr ""
+
+#: tools/editor/project_manager.cpp
+msgid "Run"
+msgstr ""
+
+#: tools/editor/project_manager.cpp
+msgid "Scan"
+msgstr ""
+
+#: tools/editor/project_manager.cpp
+msgid "Select a Folder to Scan"
+msgstr ""
+
+#: tools/editor/project_manager.cpp
+msgid "New Project"
+msgstr ""
+
+#: tools/editor/project_manager.cpp
+msgid "Exit"
+msgstr ""
+
+#: tools/editor/project_settings.cpp
+msgid "Key "
+msgstr ""
+
+#: tools/editor/project_settings.cpp
+msgid "Joy Button"
+msgstr ""
+
+#: tools/editor/project_settings.cpp
+msgid "Joy Axis"
+msgstr ""
+
+#: tools/editor/project_settings.cpp
+msgid "Mouse Button"
+msgstr ""
+
+#: tools/editor/project_settings.cpp
+msgid "Invalid action (anything goes but '/' or ':')."
+msgstr ""
+
+#: tools/editor/project_settings.cpp
+msgid "Action '%s' already exists!"
+msgstr ""
+
+#: tools/editor/project_settings.cpp
+msgid "Rename Input Action Event"
+msgstr ""
+
+#: tools/editor/project_settings.cpp
+msgid "Add Input Action Event"
+msgstr ""
+
+#: tools/editor/project_settings.cpp tools/editor/settings_config_dialog.cpp
+msgid "Control+"
+msgstr ""
+
+#: tools/editor/project_settings.cpp tools/editor/settings_config_dialog.cpp
+msgid "Press a Key.."
+msgstr ""
+
+#: tools/editor/project_settings.cpp
+msgid "Mouse Button Index:"
+msgstr ""
+
+#: tools/editor/project_settings.cpp
+msgid "Left Button"
+msgstr ""
+
+#: tools/editor/project_settings.cpp
+msgid "Right Button"
+msgstr ""
+
+#: tools/editor/project_settings.cpp
+msgid "Middle Button"
+msgstr ""
+
+#: tools/editor/project_settings.cpp
+msgid "Wheel Up Button"
+msgstr ""
+
+#: tools/editor/project_settings.cpp
+msgid "Wheel Down Button"
+msgstr ""
+
+#: tools/editor/project_settings.cpp
+msgid "Button 6"
+msgstr ""
+
+#: tools/editor/project_settings.cpp
+msgid "Button 7"
+msgstr ""
+
+#: tools/editor/project_settings.cpp
+msgid "Button 8"
+msgstr ""
+
+#: tools/editor/project_settings.cpp
+msgid "Button 9"
+msgstr ""
+
+#: tools/editor/project_settings.cpp
+msgid "Joystick Axis Index:"
+msgstr ""
+
+#: tools/editor/project_settings.cpp
+msgid "Joystick Button Index:"
+msgstr ""
+
+#: tools/editor/project_settings.cpp
+msgid "Add Input Action"
+msgstr ""
+
+#: tools/editor/project_settings.cpp
+msgid "Erase Input Action Event"
+msgstr ""
+
+#: tools/editor/project_settings.cpp
+msgid "Toggle Persisting"
+msgstr ""
+
+#: tools/editor/project_settings.cpp
+msgid "Error saving settings."
+msgstr ""
+
+#: tools/editor/project_settings.cpp
+msgid "Settings saved OK."
+msgstr ""
+
+#: tools/editor/project_settings.cpp
+msgid "Add Translation"
+msgstr ""
+
+#: tools/editor/project_settings.cpp
+msgid "Remove Translation"
+msgstr ""
+
+#: tools/editor/project_settings.cpp
+msgid "Add Remapped Path"
+msgstr ""
+
+#: tools/editor/project_settings.cpp
+msgid "Resource Remap Add Remap"
+msgstr ""
+
+#: tools/editor/project_settings.cpp
+msgid "Change Resource Remap Language"
+msgstr ""
+
+#: tools/editor/project_settings.cpp
+msgid "Remove Resource Remap"
+msgstr ""
+
+#: tools/editor/project_settings.cpp
+msgid "Remove Resource Remap Option"
+msgstr ""
+
+#: tools/editor/project_settings.cpp
+msgid "Project Settings (engine.cfg)"
+msgstr ""
+
+#: tools/editor/project_settings.cpp tools/editor/settings_config_dialog.cpp
+msgid "General"
+msgstr ""
+
+#: tools/editor/project_settings.cpp tools/editor/property_editor.cpp
+msgid "Property:"
+msgstr ""
+
+#: tools/editor/project_settings.cpp
+msgid "Del"
+msgstr ""
+
+#: tools/editor/project_settings.cpp
+msgid "Copy To Platform.."
+msgstr ""
+
+#: tools/editor/project_settings.cpp
+msgid "Input Map"
+msgstr ""
+
+#: tools/editor/project_settings.cpp
+msgid "Action:"
+msgstr ""
+
+#: tools/editor/project_settings.cpp
+msgid "Device:"
+msgstr ""
+
+#: tools/editor/project_settings.cpp
+msgid "Index:"
+msgstr ""
+
+#: tools/editor/project_settings.cpp
+msgid "Localization"
+msgstr ""
+
+#: tools/editor/project_settings.cpp
+msgid "Translations"
+msgstr ""
+
+#: tools/editor/project_settings.cpp
+msgid "Translations:"
+msgstr ""
+
+#: tools/editor/project_settings.cpp
+msgid "Add.."
+msgstr ""
+
+#: tools/editor/project_settings.cpp
+msgid "Remaps"
+msgstr ""
+
+#: tools/editor/project_settings.cpp
+msgid "Resources:"
+msgstr ""
+
+#: tools/editor/project_settings.cpp
+msgid "Remaps by Locale:"
+msgstr ""
+
+#: tools/editor/project_settings.cpp
+msgid "Locale"
+msgstr ""
+
+#: tools/editor/project_settings.cpp
+msgid "AutoLoad"
+msgstr ""
+
+#: tools/editor/project_settings.cpp
+msgid "Plugins"
+msgstr ""
+
+#: tools/editor/property_editor.cpp
+msgid "Preset.."
+msgstr ""
+
+#: tools/editor/property_editor.cpp
+msgid "Ease In"
+msgstr ""
+
+#: tools/editor/property_editor.cpp
+msgid "Ease Out"
+msgstr ""
+
+#: tools/editor/property_editor.cpp
+msgid "Zero"
+msgstr ""
+
+#: tools/editor/property_editor.cpp
+msgid "Easing In-Out"
+msgstr ""
+
+#: tools/editor/property_editor.cpp
+msgid "Easing Out-In"
+msgstr ""
+
+#: tools/editor/property_editor.cpp
+msgid "File.."
+msgstr ""
+
+#: tools/editor/property_editor.cpp
+msgid "Dir.."
+msgstr ""
+
+#: tools/editor/property_editor.cpp
+msgid "Load"
+msgstr ""
+
+#: tools/editor/property_editor.cpp
+msgid "Assign"
+msgstr ""
+
+#: tools/editor/property_editor.cpp
+msgid "Error loading file: Not a resource!"
+msgstr ""
+
+#: tools/editor/property_editor.cpp
+msgid "Couldn't load image"
+msgstr ""
+
+#: tools/editor/property_editor.cpp
+msgid "Bit %d, val %d."
+msgstr ""
+
+#: tools/editor/property_editor.cpp
+msgid "On"
+msgstr ""
+
+#: tools/editor/property_editor.cpp
+msgid "Set"
+msgstr ""
+
+#: tools/editor/property_editor.cpp
+msgid "Properties:"
+msgstr ""
+
+#: tools/editor/property_editor.cpp
+msgid "Global"
+msgstr ""
+
+#: tools/editor/property_editor.cpp
+msgid "Sections:"
+msgstr ""
+
+#: tools/editor/pvrtc_compress.cpp
+msgid "Could not execute PVRTC tool:"
+msgstr ""
+
+#: tools/editor/pvrtc_compress.cpp
+msgid "Can't load back converted image using PVRTC tool:"
+msgstr ""
+
+#: tools/editor/reparent_dialog.cpp tools/editor/scene_tree_dock.cpp
+msgid "Reparent Node"
+msgstr ""
+
+#: tools/editor/reparent_dialog.cpp
+msgid "Reparent Location (Select new Parent):"
+msgstr ""
+
+#: tools/editor/reparent_dialog.cpp
+msgid "Keep Global Transform"
+msgstr ""
+
+#: tools/editor/reparent_dialog.cpp tools/editor/scene_tree_dock.cpp
+msgid "Reparent"
+msgstr ""
+
+#: tools/editor/resources_dock.cpp
+msgid "Create New Resource"
+msgstr ""
+
+#: tools/editor/resources_dock.cpp
+msgid "Open Resource"
+msgstr ""
+
+#: tools/editor/resources_dock.cpp
+msgid "Save Resource"
+msgstr ""
+
+#: tools/editor/resources_dock.cpp
+msgid "Resource Tools"
+msgstr ""
+
+#: tools/editor/resources_dock.cpp
+msgid "Make Local"
+msgstr ""
+
+#: tools/editor/run_settings_dialog.cpp
+msgid "Run Mode:"
+msgstr ""
+
+#: tools/editor/run_settings_dialog.cpp
+msgid "Current Scene"
+msgstr ""
+
+#: tools/editor/run_settings_dialog.cpp
+msgid "Main Scene"
+msgstr ""
+
+#: tools/editor/run_settings_dialog.cpp
+msgid "Main Scene Arguments:"
+msgstr ""
+
+#: tools/editor/run_settings_dialog.cpp
+msgid "Scene Run Settings"
+msgstr ""
+
+#: tools/editor/scene_tree_dock.cpp
+msgid "OK :("
+msgstr ""
+
+#: tools/editor/scene_tree_dock.cpp
+msgid "No parent to instance a child at."
+msgstr ""
+
+#: tools/editor/scene_tree_dock.cpp
+msgid "No parent to instance the scenes at."
+msgstr ""
+
+#: tools/editor/scene_tree_dock.cpp
+msgid "Error loading scene from %s"
+msgstr ""
+
+#: tools/editor/scene_tree_dock.cpp
+msgid "Error instancing scene from %s"
+msgstr ""
+
+#: tools/editor/scene_tree_dock.cpp
+msgid "Ok"
+msgstr ""
+
+#: tools/editor/scene_tree_dock.cpp
+msgid ""
+"Cannot instance the scene '%s' because the current scene exists within one "
+"of its nodes."
+msgstr ""
+
+#: tools/editor/scene_tree_dock.cpp
+msgid "Instance Scene(s)"
+msgstr ""
+
+#: tools/editor/scene_tree_dock.cpp
+msgid "This operation can't be done on the tree root."
+msgstr ""
+
+#: tools/editor/scene_tree_dock.cpp
+msgid "Move Node In Parent"
+msgstr ""
+
+#: tools/editor/scene_tree_dock.cpp
+msgid "Move Nodes In Parent"
+msgstr ""
+
+#: tools/editor/scene_tree_dock.cpp
+msgid "Duplicate Node(s)"
+msgstr ""
+
+#: tools/editor/scene_tree_dock.cpp
+msgid "Delete Node(s)?"
+msgstr ""
+
+#: tools/editor/scene_tree_dock.cpp
+msgid "This operation can't be done without a scene."
+msgstr ""
+
+#: tools/editor/scene_tree_dock.cpp
+msgid "This operation requires a single selected node."
+msgstr ""
+
+#: tools/editor/scene_tree_dock.cpp
+msgid "This operation can't be done on instanced scenes."
+msgstr ""
+
+#: tools/editor/scene_tree_dock.cpp
+msgid "Save New Scene As.."
+msgstr ""
+
+#: tools/editor/scene_tree_dock.cpp
+msgid "Makes Sense!"
+msgstr ""
+
+#: tools/editor/scene_tree_dock.cpp
+msgid "Can't operate on nodes from a foreign scene!"
+msgstr ""
+
+#: tools/editor/scene_tree_dock.cpp
+msgid "Can't operate on nodes the current scene inherits from!"
+msgstr ""
+
+#: tools/editor/scene_tree_dock.cpp
+msgid "Remove Node(s)"
+msgstr ""
+
+#: tools/editor/scene_tree_dock.cpp
+msgid "Create Node"
+msgstr ""
+
+#: tools/editor/scene_tree_dock.cpp
+msgid ""
+"Couldn't save new scene. Likely dependencies (instances) couldn't be "
+"satisfied."
+msgstr ""
+
+#: tools/editor/scene_tree_dock.cpp
+msgid "Error saving scene."
+msgstr ""
+
+#: tools/editor/scene_tree_dock.cpp
+msgid "Error duplicating scene to save it."
+msgstr ""
+
+#: tools/editor/scene_tree_dock.cpp
+msgid "Edit Groups"
+msgstr ""
+
+#: tools/editor/scene_tree_dock.cpp
+msgid "Edit Connections"
+msgstr ""
+
+#: tools/editor/scene_tree_dock.cpp
+msgid "Delete Node(s)"
+msgstr ""
+
+#: tools/editor/scene_tree_dock.cpp
+msgid "Add Child Node"
+msgstr ""
+
+#: tools/editor/scene_tree_dock.cpp
+msgid "Instance Child Scene"
+msgstr ""
+
+#: tools/editor/scene_tree_dock.cpp
+msgid "Change Type"
+msgstr ""
+
+#: tools/editor/scene_tree_dock.cpp
+msgid "Add Script"
+msgstr ""
+
+#: tools/editor/scene_tree_dock.cpp
+msgid "Merge From Scene"
+msgstr ""
+
+#: tools/editor/scene_tree_dock.cpp
+msgid "Save Branch as Scene"
+msgstr ""
+
+#: tools/editor/scene_tree_dock.cpp
+msgid "Delete (No Confirm)"
+msgstr ""
+
+#: tools/editor/scene_tree_dock.cpp
+msgid "Add/Create a New Node"
+msgstr ""
+
+#: tools/editor/scene_tree_dock.cpp
+msgid ""
+"Instance a scene file as a Node. Creates an inherited scene if no root node "
+"exists."
+msgstr ""
+
+#: tools/editor/scene_tree_dock.cpp
+msgid "Create a new script for the selected node."
+msgstr ""
+
+#: tools/editor/scene_tree_editor.cpp
+msgid ""
+"This item cannot be made visible because the parent is hidden. Unhide the "
+"parent first."
+msgstr ""
+
+#: tools/editor/scene_tree_editor.cpp
+msgid "Toggle Spatial Visible"
+msgstr ""
+
+#: tools/editor/scene_tree_editor.cpp
+msgid "Toggle CanvasItem Visible"
+msgstr ""
+
+#: tools/editor/scene_tree_editor.cpp
+msgid "Instance:"
+msgstr ""
+
+#: tools/editor/scene_tree_editor.cpp
+msgid "Invalid node name, the following characters are not allowed:"
+msgstr ""
+
+#: tools/editor/scene_tree_editor.cpp
+msgid "Rename Node"
+msgstr ""
+
+#: tools/editor/scene_tree_editor.cpp
+msgid "Scene Tree (Nodes):"
+msgstr ""
+
+#: tools/editor/scene_tree_editor.cpp
+msgid "Editable Children"
+msgstr ""
+
+#: tools/editor/scene_tree_editor.cpp
+msgid "Load As Placeholder"
+msgstr ""
+
+#: tools/editor/scene_tree_editor.cpp
+msgid "Discard Instancing"
+msgstr ""
+
+#: tools/editor/scene_tree_editor.cpp
+msgid "Open in Editor"
+msgstr ""
+
+#: tools/editor/scene_tree_editor.cpp
+msgid "Clear Inheritance"
+msgstr ""
+
+#: tools/editor/scene_tree_editor.cpp
+msgid "Clear Inheritance? (No Undo!)"
+msgstr ""
+
+#: tools/editor/scene_tree_editor.cpp
+msgid "Clear!"
+msgstr ""
+
+#: tools/editor/scene_tree_editor.cpp
+msgid "Select a Node"
+msgstr ""
+
+#: tools/editor/script_create_dialog.cpp
+msgid "Invalid parent class name"
+msgstr ""
+
+#: tools/editor/script_create_dialog.cpp
+msgid "Valid chars:"
+msgstr ""
+
+#: tools/editor/script_create_dialog.cpp
+msgid "Invalid class name"
+msgstr ""
+
+#: tools/editor/script_create_dialog.cpp
+msgid "Valid name"
+msgstr ""
+
+#: tools/editor/script_create_dialog.cpp
+msgid "N/A"
+msgstr ""
+
+#: tools/editor/script_create_dialog.cpp
+msgid "Class name is invalid!"
+msgstr ""
+
+#: tools/editor/script_create_dialog.cpp
+msgid "Parent class name is invalid!"
+msgstr ""
+
+#: tools/editor/script_create_dialog.cpp
+msgid "Invalid path!"
+msgstr ""
+
+#: tools/editor/script_create_dialog.cpp
+msgid "Could not create script in filesystem."
+msgstr ""
+
+#: tools/editor/script_create_dialog.cpp
+msgid "Path is empty"
+msgstr ""
+
+#: tools/editor/script_create_dialog.cpp
+msgid "Path is not local"
+msgstr ""
+
+#: tools/editor/script_create_dialog.cpp
+msgid "Invalid base path"
+msgstr ""
+
+#: tools/editor/script_create_dialog.cpp
+msgid "File exists"
+msgstr ""
+
+#: tools/editor/script_create_dialog.cpp
+msgid "Invalid extension"
+msgstr ""
+
+#: tools/editor/script_create_dialog.cpp
+msgid "Valid path"
+msgstr ""
+
+#: tools/editor/script_create_dialog.cpp
+msgid "Class Name:"
+msgstr ""
+
+#: tools/editor/script_create_dialog.cpp
+msgid "Built-In Script"
+msgstr ""
+
+#: tools/editor/script_create_dialog.cpp
+msgid "Create Node Script"
+msgstr ""
+
+#: tools/editor/script_editor_debugger.cpp
+msgid "Bytes:"
+msgstr ""
+
+#: tools/editor/script_editor_debugger.cpp
+msgid "Warning"
+msgstr ""
+
+#: tools/editor/script_editor_debugger.cpp
+msgid "Error:"
+msgstr ""
+
+#: tools/editor/script_editor_debugger.cpp
+msgid "Source:"
+msgstr ""
+
+#: tools/editor/script_editor_debugger.cpp
+msgid "Function:"
+msgstr ""
+
+#: tools/editor/script_editor_debugger.cpp
+msgid "Errors"
+msgstr ""
+
+#: tools/editor/script_editor_debugger.cpp
+msgid "Child Process Connected"
+msgstr ""
+
+#: tools/editor/script_editor_debugger.cpp
+msgid "Inspect Previous Instance"
+msgstr ""
+
+#: tools/editor/script_editor_debugger.cpp
+msgid "Inspect Next Instance"
+msgstr ""
+
+#: tools/editor/script_editor_debugger.cpp
+msgid "Stack Frames"
+msgstr ""
+
+#: tools/editor/script_editor_debugger.cpp
+msgid "Variable"
+msgstr ""
+
+#: tools/editor/script_editor_debugger.cpp
+msgid "Errors:"
+msgstr ""
+
+#: tools/editor/script_editor_debugger.cpp
+msgid "Stack Trace (if applicable):"
+msgstr ""
+
+#: tools/editor/script_editor_debugger.cpp
+msgid "Remote Inspector"
+msgstr ""
+
+#: tools/editor/script_editor_debugger.cpp
+msgid "Live Scene Tree:"
+msgstr ""
+
+#: tools/editor/script_editor_debugger.cpp
+msgid "Remote Object Properties: "
+msgstr ""
+
+#: tools/editor/script_editor_debugger.cpp
+msgid "Profiler"
+msgstr ""
+
+#: tools/editor/script_editor_debugger.cpp
+msgid "Monitor"
+msgstr ""
+
+#: tools/editor/script_editor_debugger.cpp
+msgid "Value"
+msgstr ""
+
+#: tools/editor/script_editor_debugger.cpp
+msgid "Monitors"
+msgstr ""
+
+#: tools/editor/script_editor_debugger.cpp
+msgid "List of Video Memory Usage by Resource:"
+msgstr ""
+
+#: tools/editor/script_editor_debugger.cpp
+msgid "Total:"
+msgstr ""
+
+#: tools/editor/script_editor_debugger.cpp
+msgid "Video Mem"
+msgstr ""
+
+#: tools/editor/script_editor_debugger.cpp
+msgid "Resource Path"
+msgstr ""
+
+#: tools/editor/script_editor_debugger.cpp
+msgid "Type"
+msgstr ""
+
+#: tools/editor/script_editor_debugger.cpp
+msgid "Usage"
+msgstr ""
+
+#: tools/editor/script_editor_debugger.cpp
+msgid "Misc"
+msgstr ""
+
+#: tools/editor/script_editor_debugger.cpp
+msgid "Clicked Control:"
+msgstr ""
+
+#: tools/editor/script_editor_debugger.cpp
+msgid "Clicked Control Type:"
+msgstr ""
+
+#: tools/editor/script_editor_debugger.cpp
+msgid "Live Edit Root:"
+msgstr ""
+
+#: tools/editor/script_editor_debugger.cpp
+msgid "Set From Tree"
+msgstr ""
+
+#: tools/editor/settings_config_dialog.cpp
+msgid "Shortcuts"
+msgstr ""
+
+#: tools/editor/spatial_editor_gizmos.cpp
+msgid "Change Light Radius"
+msgstr ""
+
+#: tools/editor/spatial_editor_gizmos.cpp
+msgid "Change Camera FOV"
+msgstr ""
+
+#: tools/editor/spatial_editor_gizmos.cpp
+msgid "Change Camera Size"
+msgstr ""
+
+#: tools/editor/spatial_editor_gizmos.cpp
+msgid "Change Sphere Shape Radius"
+msgstr ""
+
+#: tools/editor/spatial_editor_gizmos.cpp
+msgid "Change Box Shape Extents"
+msgstr ""
+
+#: tools/editor/spatial_editor_gizmos.cpp
+msgid "Change Capsule Shape Radius"
+msgstr ""
+
+#: tools/editor/spatial_editor_gizmos.cpp
+msgid "Change Capsule Shape Height"
+msgstr ""
+
+#: tools/editor/spatial_editor_gizmos.cpp
+msgid "Change Ray Shape Length"
+msgstr ""
+
+#: tools/editor/spatial_editor_gizmos.cpp
+msgid "Change Notifier Extents"
+msgstr ""
diff --git a/tools/translations/it.po b/tools/translations/it.po
index 83c9d85807..c1d2686b2e 100644
--- a/tools/translations/it.po
+++ b/tools/translations/it.po
@@ -8,7 +8,7 @@ msgid ""
msgstr ""
"Project-Id-Version: Godot Engine editor\n"
"POT-Creation-Date: \n"
-"PO-Revision-Date: 2016-07-12 23:11+0000\n"
+"PO-Revision-Date: 2016-07-15 12:38+0000\n"
"Last-Translator: Dario Bonfanti <bonfi.96@hotmail.it>\n"
"Language-Team: Italian <https://hosted.weblate.org/projects/godot-engine/"
"godot/it/>\n"
@@ -20,10 +20,12 @@ msgstr ""
"X-Generator: Weblate 2.8-dev\n"
#: modules/gdscript/gd_functions.cpp
+#: modules/visual_script/visual_script_builtin_funcs.cpp
msgid "Invalid type argument to convert(), use TYPE_* constants."
msgstr "Argomento tipo invalido per convert(), usare le costanti TYPE_*."
#: modules/gdscript/gd_functions.cpp
+#: modules/visual_script/visual_script_builtin_funcs.cpp
msgid "Not enough bytes for decoding bytes, or invalid format."
msgstr ""
"Non vi sono abbastanza bytes per i bytes di decodifica, oppure formato "
@@ -62,6 +64,265 @@ msgstr "Istanza invalida formato dizionario (script invalido in @path)"
msgid "Invalid instance dictionary (invalid subclasses)"
msgstr "Istanza invalida formato dizionario (sottoclassi invalide)"
+#: modules/visual_script/visual_script.cpp
+msgid ""
+"A node yielded without working memory, please read the docs on how to yield "
+"properly!"
+msgstr ""
+
+#: modules/visual_script/visual_script.cpp
+msgid ""
+"Node yielded, but did not return a function state in the first working "
+"memory."
+msgstr ""
+
+#: modules/visual_script/visual_script.cpp
+msgid ""
+"Return value must be assigned to first element of node working memory! Fix "
+"your node please."
+msgstr ""
+
+#: modules/visual_script/visual_script.cpp
+msgid "Node returned an invalid sequence output: "
+msgstr ""
+
+#: modules/visual_script/visual_script.cpp
+msgid "Found sequence bit but not the node in the stack, report bug!"
+msgstr ""
+
+#: modules/visual_script/visual_script.cpp
+msgid "Stack overflow with stack depth: "
+msgstr ""
+
+#: modules/visual_script/visual_script_editor.cpp
+#, fuzzy
+msgid "Functions:"
+msgstr "Funzione:"
+
+#: modules/visual_script/visual_script_editor.cpp
+#, fuzzy
+msgid "Variables:"
+msgstr "Valiabile"
+
+#: modules/visual_script/visual_script_editor.cpp tools/editor/editor_help.cpp
+msgid "Signals:"
+msgstr "Segnali:"
+
+#: modules/visual_script/visual_script_editor.cpp
+msgid "Name is not a valid identifier:"
+msgstr ""
+
+#: modules/visual_script/visual_script_editor.cpp
+msgid "Name already in use by another func/var/signal:"
+msgstr ""
+
+#: modules/visual_script/visual_script_editor.cpp
+#, fuzzy
+msgid "Rename Function"
+msgstr "Rendi Funzione"
+
+#: modules/visual_script/visual_script_editor.cpp
+#, fuzzy
+msgid "Rename Variable"
+msgstr "Rinomina Sample"
+
+#: modules/visual_script/visual_script_editor.cpp
+#, fuzzy
+msgid "Rename Signal"
+msgstr "Rinomina Sample"
+
+#: modules/visual_script/visual_script_editor.cpp
+#, fuzzy
+msgid "Add Function"
+msgstr "Funzione:"
+
+#: modules/visual_script/visual_script_editor.cpp
+#, fuzzy
+msgid "Add Variable"
+msgstr "Valiabile"
+
+#: modules/visual_script/visual_script_editor.cpp
+#, fuzzy
+msgid "Add Signal"
+msgstr "Segnali"
+
+#: modules/visual_script/visual_script_editor.cpp
+#, fuzzy
+msgid "Remove Function"
+msgstr "Rimuovi Selezione"
+
+#: modules/visual_script/visual_script_editor.cpp
+#, fuzzy
+msgid "Remove Variable"
+msgstr "Valiabile"
+
+#: modules/visual_script/visual_script_editor.cpp
+#, fuzzy
+msgid "Editing Variable:"
+msgstr "Valiabile"
+
+#: modules/visual_script/visual_script_editor.cpp
+#, fuzzy
+msgid "Remove Signal"
+msgstr "Rimuovi Selezione"
+
+#: modules/visual_script/visual_script_editor.cpp
+#, fuzzy
+msgid "Editing Signal:"
+msgstr "Connessione Segnali:"
+
+#: modules/visual_script/visual_script_editor.cpp
+#, fuzzy
+msgid "Add Node"
+msgstr "Aggiungi Nodo Figlio"
+
+#: modules/visual_script/visual_script_editor.cpp
+#, fuzzy
+msgid "Add Node(s) From Tree"
+msgstr "Nodo Da Scena"
+
+#: modules/visual_script/visual_script_editor.cpp
+msgid "Add Setter Property"
+msgstr ""
+
+#: modules/visual_script/visual_script_editor.cpp
+msgid "Add Getter Property"
+msgstr ""
+
+#: modules/visual_script/visual_script_editor.cpp
+#: tools/editor/plugins/canvas_item_editor_plugin.cpp
+#: tools/editor/plugins/polygon_2d_editor_plugin.cpp
+#: tools/editor/plugins/script_text_editor.cpp
+#: tools/editor/plugins/shader_editor_plugin.cpp
+#: tools/editor/project_manager.cpp
+msgid "Edit"
+msgstr "Modifica"
+
+#: modules/visual_script/visual_script_editor.cpp
+#, fuzzy
+msgid "Base Type:"
+msgstr "Tipo Dato:"
+
+#: modules/visual_script/visual_script_editor.cpp tools/editor/editor_help.cpp
+msgid "Members:"
+msgstr "Membri:"
+
+#: modules/visual_script/visual_script_editor.cpp
+#, fuzzy
+msgid "Available Nodes:"
+msgstr "Nodo TimeScale"
+
+#: modules/visual_script/visual_script_editor.cpp
+msgid "Select or create a function to edit graph"
+msgstr ""
+
+#: modules/visual_script/visual_script_editor.cpp tools/editor/call_dialog.cpp
+#: tools/editor/connections_dialog.cpp
+#: tools/editor/plugins/animation_player_editor_plugin.cpp
+#: tools/editor/plugins/canvas_item_editor_plugin.cpp
+#: tools/editor/plugins/resource_preloader_editor_plugin.cpp
+#: tools/editor/plugins/sample_library_editor_plugin.cpp
+#: tools/editor/plugins/script_editor_plugin.cpp
+#: tools/editor/plugins/sprite_frames_editor_plugin.cpp
+#: tools/editor/project_settings.cpp tools/editor/property_editor.cpp
+#: tools/editor/run_settings_dialog.cpp tools/editor/settings_config_dialog.cpp
+msgid "Close"
+msgstr "Chiudi"
+
+#: modules/visual_script/visual_script_editor.cpp
+#, fuzzy
+msgid "Edit Signal Arguments:"
+msgstr "Argomenti Chiamata Extra:"
+
+#: modules/visual_script/visual_script_editor.cpp
+#, fuzzy
+msgid "Edit Variable:"
+msgstr "Valiabile"
+
+#: modules/visual_script/visual_script_editor.cpp
+#, fuzzy
+msgid "Change"
+msgstr "Cambia Tipo"
+
+#: modules/visual_script/visual_script_editor.cpp
+#, fuzzy
+msgid "Delete Selected"
+msgstr "Eliminare i file selezionati?"
+
+#: modules/visual_script/visual_script_editor.cpp
+#: tools/editor/plugins/script_text_editor.cpp
+msgid "Toggle Breakpoint"
+msgstr "Abilita Breakpoint"
+
+#: modules/visual_script/visual_script_editor.cpp
+#, fuzzy
+msgid "Find Node Tyoe"
+msgstr "Trova Successivo"
+
+#: modules/visual_script/visual_script_flow_control.cpp
+msgid "Input type not iterable: "
+msgstr ""
+
+#: modules/visual_script/visual_script_flow_control.cpp
+msgid "Iterator became invalid"
+msgstr ""
+
+#: modules/visual_script/visual_script_flow_control.cpp
+msgid "Iterator became invalid: "
+msgstr ""
+
+#: modules/visual_script/visual_script_func_nodes.cpp
+#, fuzzy
+msgid "Invalid index property name."
+msgstr "Nome classe genitore invalido"
+
+#: modules/visual_script/visual_script_func_nodes.cpp
+msgid "Base object is not a Node!"
+msgstr ""
+
+#: modules/visual_script/visual_script_func_nodes.cpp
+#, fuzzy
+msgid "Path does not lead Node!"
+msgstr "Percorso non locale"
+
+#: modules/visual_script/visual_script_func_nodes.cpp
+msgid "Invalid index property name '%s' in node %s."
+msgstr ""
+
+#: modules/visual_script/visual_script_nodes.cpp
+#, fuzzy
+msgid ": Invalid argument of type: "
+msgstr "Nome classe genitore invalido"
+
+#: modules/visual_script/visual_script_nodes.cpp
+#, fuzzy
+msgid ": Invalid arguments: "
+msgstr "Nome classe genitore invalido"
+
+#: modules/visual_script/visual_script_nodes.cpp
+msgid "VariableGet not found in script: "
+msgstr ""
+
+#: modules/visual_script/visual_script_nodes.cpp
+msgid "VariableSet not found in script: "
+msgstr ""
+
+#: modules/visual_script/visual_script_nodes.cpp
+msgid ""
+"Custom node has no _get_output_port_unsequenced(idx,wmem), but unsequenced "
+"ports were specified."
+msgstr ""
+
+#: modules/visual_script/visual_script_nodes.cpp
+msgid "Custom node has no _step() method, can't process graph."
+msgstr ""
+
+#: modules/visual_script/visual_script_nodes.cpp
+msgid ""
+"Invalid return value from _step(), must be integer (seq out), or string "
+"(error)."
+msgstr ""
+
#: scene/2d/animated_sprite.cpp
msgid ""
"A SpriteFrames resource must be created or set in the 'Frames' property in "
@@ -207,6 +468,10 @@ msgstr ""
"VisibilityEnable2D funziona al meglio quando usato direttamente come "
"genitore con il root della scena modificata."
+#: scene/3d/baked_light_instance.cpp
+msgid "BakedLightInstance does not contain a BakedLight resource."
+msgstr "BakedLightInstance non contiene una risorsa BakedLight."
+
#: scene/3d/body_shape.cpp
msgid ""
"CollisionShape only serves to provide a collision shape to a CollisionObject "
@@ -281,7 +546,7 @@ msgstr ""
msgid "Cancel"
msgstr "Annulla"
-#: scene/gui/dialogs.cpp
+#: scene/gui/dialogs.cpp tools/editor/scene_tree_dock.cpp
msgid "OK"
msgstr "OK"
@@ -307,8 +572,8 @@ msgstr "Tutti i File (*)"
#: scene/gui/file_dialog.cpp tools/editor/editor_file_dialog.cpp
#: tools/editor/editor_help.cpp tools/editor/editor_node.cpp
+#: tools/editor/filesystem_dock.cpp
#: tools/editor/plugins/script_editor_plugin.cpp tools/editor/quick_open.cpp
-#: tools/editor/scenes_dock.cpp
msgid "Open"
msgstr "Apri"
@@ -431,13 +696,13 @@ msgid "Axis"
msgstr "Asse"
#: scene/gui/line_edit.cpp scene/gui/text_edit.cpp
-#: tools/editor/plugins/script_editor_plugin.cpp
+#: tools/editor/plugins/script_text_editor.cpp
#: tools/editor/plugins/shader_editor_plugin.cpp
msgid "Cut"
msgstr "Taglia"
#: scene/gui/line_edit.cpp scene/gui/text_edit.cpp
-#: tools/editor/plugins/script_editor_plugin.cpp
+#: tools/editor/plugins/script_text_editor.cpp
#: tools/editor/plugins/shader_editor_plugin.cpp
#: tools/editor/property_editor.cpp tools/editor/resources_dock.cpp
msgid "Copy"
@@ -445,7 +710,7 @@ msgstr "Copia"
#: scene/gui/line_edit.cpp scene/gui/text_edit.cpp
#: tools/editor/plugins/resource_preloader_editor_plugin.cpp
-#: tools/editor/plugins/script_editor_plugin.cpp
+#: tools/editor/plugins/script_text_editor.cpp
#: tools/editor/plugins/shader_editor_plugin.cpp
#: tools/editor/plugins/sprite_frames_editor_plugin.cpp
#: tools/editor/property_editor.cpp tools/editor/resources_dock.cpp
@@ -453,7 +718,7 @@ msgid "Paste"
msgstr "Incolla"
#: scene/gui/line_edit.cpp scene/gui/text_edit.cpp
-#: tools/editor/plugins/script_editor_plugin.cpp
+#: tools/editor/plugins/script_text_editor.cpp
#: tools/editor/plugins/shader_editor_plugin.cpp
#: tools/editor/project_export.cpp
msgid "Select All"
@@ -467,7 +732,7 @@ msgid "Clear"
msgstr "Rimuovi"
#: scene/gui/line_edit.cpp scene/gui/text_edit.cpp tools/editor/editor_node.cpp
-#: tools/editor/plugins/script_editor_plugin.cpp
+#: tools/editor/plugins/script_text_editor.cpp
#: tools/editor/plugins/shader_editor_plugin.cpp
msgid "Undo"
msgstr "Annulla"
@@ -600,9 +865,8 @@ msgid "Duplicate Transposed"
msgstr "Duplica Transposto"
#: tools/editor/animation_editor.cpp
-#, fuzzy
msgid "Remove Selection"
-msgstr "Selezione Frame"
+msgstr "Rimuovi Selezione"
#: tools/editor/animation_editor.cpp
msgid "Continuous"
@@ -799,6 +1063,10 @@ msgid "Optimize"
msgstr "Ottimizza"
#: tools/editor/animation_editor.cpp
+msgid "Select an AnimationPlayer from the Scene Tree to edit animations."
+msgstr ""
+
+#: tools/editor/animation_editor.cpp
msgid "Key"
msgstr "Key"
@@ -902,18 +1170,6 @@ msgstr "Lista Metodi Per '%s':"
msgid "Call"
msgstr "Chiama"
-#: tools/editor/call_dialog.cpp tools/editor/connections_dialog.cpp
-#: tools/editor/plugins/animation_player_editor_plugin.cpp
-#: tools/editor/plugins/canvas_item_editor_plugin.cpp
-#: tools/editor/plugins/resource_preloader_editor_plugin.cpp
-#: tools/editor/plugins/sample_library_editor_plugin.cpp
-#: tools/editor/plugins/script_editor_plugin.cpp
-#: tools/editor/plugins/sprite_frames_editor_plugin.cpp
-#: tools/editor/project_settings.cpp tools/editor/property_editor.cpp
-#: tools/editor/run_settings_dialog.cpp tools/editor/settings_config_dialog.cpp
-msgid "Close"
-msgstr "Chiudi"
-
#: tools/editor/call_dialog.cpp
msgid "Method List:"
msgstr "Lista Metodi:"
@@ -964,6 +1220,7 @@ msgstr "Solo Selezione"
#: tools/editor/code_editor.cpp tools/editor/editor_help.cpp
#: tools/editor/plugins/script_editor_plugin.cpp
+#: tools/editor/plugins/script_text_editor.cpp
#: tools/editor/plugins/shader_editor_plugin.cpp
#: tools/editor/project_settings.cpp
msgid "Search"
@@ -1005,6 +1262,20 @@ msgstr "Richiedi Per Sostituire"
msgid "Skip"
msgstr "Salta"
+#: tools/editor/code_editor.cpp
+#: tools/editor/plugins/canvas_item_editor_plugin.cpp
+msgid "Zoom In"
+msgstr "Zoom In"
+
+#: tools/editor/code_editor.cpp
+#: tools/editor/plugins/canvas_item_editor_plugin.cpp
+msgid "Zoom Out"
+msgstr "Zoom Out"
+
+#: tools/editor/code_editor.cpp
+msgid "Reset Zoom"
+msgstr ""
+
#: tools/editor/code_editor.cpp tools/editor/script_editor_debugger.cpp
msgid "Line:"
msgstr "Riga:"
@@ -1214,8 +1485,9 @@ msgid "Delete selected files?"
msgstr "Eliminare i file selezionati?"
#: tools/editor/dependency_editor.cpp tools/editor/editor_node.cpp
+#: tools/editor/filesystem_dock.cpp
#: tools/editor/plugins/item_list_editor_plugin.cpp
-#: tools/editor/scenes_dock.cpp
+#: tools/editor/scene_tree_dock.cpp
msgid "Delete"
msgstr "Elimina"
@@ -1246,24 +1518,20 @@ msgstr ""
"globale esistente."
#: tools/editor/editor_autoload_settings.cpp
-#, fuzzy
msgid "Invalid Path."
-msgstr "Percorso Invalido!"
+msgstr "Percorso Invalido."
#: tools/editor/editor_autoload_settings.cpp
-#, fuzzy
msgid "File does not exist."
-msgstr "File esistente"
+msgstr "File non esistente."
#: tools/editor/editor_autoload_settings.cpp
-#, fuzzy
msgid "Not in resource path."
-msgstr "Percorso Risosa"
+msgstr "Non è nel percorso risorse."
#: tools/editor/editor_autoload_settings.cpp
-#, fuzzy
msgid "Add AutoLoad"
-msgstr "Aggiungi Autoload"
+msgstr "Aggiungi AutoLoad"
#: tools/editor/editor_autoload_settings.cpp
msgid "Autoload '%s' already exists!"
@@ -1290,9 +1558,8 @@ msgid "Enable"
msgstr "Abilita"
#: tools/editor/editor_autoload_settings.cpp
-#, fuzzy
msgid "Rearrange Autoloads"
-msgstr "Rinomina Autoload"
+msgstr "Riordina gli Autoload"
#: tools/editor/editor_autoload_settings.cpp
msgid "Node Name:"
@@ -1366,16 +1633,14 @@ msgid "Focus Path"
msgstr "Percorso Di Fuoco"
#: tools/editor/editor_file_dialog.cpp
-#, fuzzy
msgid "Move Favorite Up"
-msgstr "Modalità Preferito Su"
+msgstr "Sposta Preferito Su"
#: tools/editor/editor_file_dialog.cpp
-#, fuzzy
msgid "Move Favorite Down"
-msgstr "Modalità Preferito Giù"
+msgstr "Sposta Preferito Giù"
-#: tools/editor/editor_file_dialog.cpp tools/editor/scenes_dock.cpp
+#: tools/editor/editor_file_dialog.cpp tools/editor/filesystem_dock.cpp
msgid "Favorites:"
msgstr "Preferiti:"
@@ -1388,10 +1653,6 @@ msgid "Preview:"
msgstr "Anteprima:"
#: tools/editor/editor_file_system.cpp
-msgid "Cannot go into subdir:"
-msgstr "Impossibile accedere alla subdirectory:"
-
-#: tools/editor/editor_file_system.cpp
msgid "ScanSources"
msgstr "ScansionaSorgenti"
@@ -1429,18 +1690,10 @@ msgid "Public Methods:"
msgstr "Metodi Pubblici:"
#: tools/editor/editor_help.cpp
-msgid "Members:"
-msgstr "Membri:"
-
-#: tools/editor/editor_help.cpp
msgid "GUI Theme Items:"
msgstr "Elementi Tema GUI:"
#: tools/editor/editor_help.cpp
-msgid "Signals:"
-msgstr "Segnali:"
-
-#: tools/editor/editor_help.cpp
msgid "Constants:"
msgstr "Costanti:"
@@ -1753,7 +2006,6 @@ msgstr ""
"(I cambiamenti non salvati saranno persi)"
#: tools/editor/editor_node.cpp
-#, fuzzy
msgid "Pick a Main Scene"
msgstr "Scegli una Scena Principale"
@@ -1848,9 +2100,8 @@ msgid "Save Scene"
msgstr "Salva Scena"
#: tools/editor/editor_node.cpp
-#, fuzzy
msgid "Save all Scenes"
-msgstr "Salva Scena"
+msgstr "Salva tutte le Scene"
#: tools/editor/editor_node.cpp
msgid "Close Scene"
@@ -1884,7 +2135,7 @@ msgstr "MeshLibrary.."
msgid "TileSet.."
msgstr "TileSet.."
-#: tools/editor/editor_node.cpp tools/editor/plugins/script_editor_plugin.cpp
+#: tools/editor/editor_node.cpp tools/editor/plugins/script_text_editor.cpp
#: tools/editor/plugins/shader_editor_plugin.cpp
msgid "Redo"
msgstr "Redo"
@@ -1976,9 +2227,8 @@ msgid "Play custom scene"
msgstr "Esegui scena personalizzata"
#: tools/editor/editor_node.cpp
-#, fuzzy
msgid "Play Custom Scene"
-msgstr "Esegui scena personalizzata"
+msgstr "Esegui Scena Personalizzata"
#: tools/editor/editor_node.cpp
msgid "Debug options"
@@ -2317,6 +2567,92 @@ msgstr ""
"Impossibile aprire file_type_cache.cch per scrittura, non salvo la cache dei "
"tipi di file!"
+#: tools/editor/filesystem_dock.cpp
+msgid "Same source and destination files, doing nothing."
+msgstr "Stessi file di origine e e destinazione, non faccio nulla."
+
+#: tools/editor/filesystem_dock.cpp
+msgid "Same source and destination paths, doing nothing."
+msgstr ""
+"Stessi percorsi \n"
+"di origine e e destinazione, non faccio nulla."
+
+#: tools/editor/filesystem_dock.cpp
+msgid "Can't move directories to within themselves."
+msgstr "Impossibile muovere le directory dentro se stesse."
+
+#: tools/editor/filesystem_dock.cpp
+msgid "Can't operate on '..'"
+msgstr "Non posso operare su '..'"
+
+#: tools/editor/filesystem_dock.cpp
+msgid "Pick New Name and Location For:"
+msgstr "Scegli un Nuovo Nome e Posizione Per:"
+
+#: tools/editor/filesystem_dock.cpp
+msgid "No files selected!"
+msgstr "Nessun File selezionato!"
+
+#: tools/editor/filesystem_dock.cpp
+msgid "Instance"
+msgstr "Istanza"
+
+#: tools/editor/filesystem_dock.cpp
+msgid "Edit Dependencies.."
+msgstr "Modifica Dipendenze.."
+
+#: tools/editor/filesystem_dock.cpp
+msgid "View Owners.."
+msgstr "Vedi Proprietari.."
+
+#: tools/editor/filesystem_dock.cpp
+msgid "Copy Path"
+msgstr "Copia Percorso"
+
+#: tools/editor/filesystem_dock.cpp
+msgid "Rename or Move.."
+msgstr "Rinomina o Sposta.."
+
+#: tools/editor/filesystem_dock.cpp
+msgid "Move To.."
+msgstr "Sposta in.."
+
+#: tools/editor/filesystem_dock.cpp
+msgid "Info"
+msgstr "Info"
+
+#: tools/editor/filesystem_dock.cpp
+msgid "Show In File Manager"
+msgstr "Mostra nel File Manager"
+
+#: tools/editor/filesystem_dock.cpp
+msgid "Re-Import.."
+msgstr "Re-Importa.."
+
+#: tools/editor/filesystem_dock.cpp
+msgid "Previous Directory"
+msgstr "Directory Precedente"
+
+#: tools/editor/filesystem_dock.cpp
+msgid "Next Directory"
+msgstr "Directory Successiva"
+
+#: tools/editor/filesystem_dock.cpp
+msgid "Re-Scan Filesystem"
+msgstr "Re-Scan Filesystem"
+
+#: tools/editor/filesystem_dock.cpp
+msgid "Toggle folder status as Favorite"
+msgstr "Abilita lo stato della cartella come Preferito"
+
+#: tools/editor/filesystem_dock.cpp
+msgid "Instance the selected scene(s) as child of the selected node."
+msgstr "Istanzia le scene selezionate come figlie del nodo selezionato."
+
+#: tools/editor/filesystem_dock.cpp
+msgid "Move"
+msgstr "Sposta"
+
#: tools/editor/groups_editor.cpp
msgid "Add to Group"
msgstr "Aggiungi a Gruppo"
@@ -3281,10 +3617,6 @@ msgid "Post-Processing Texture #"
msgstr "Texture Post-Processing #"
#: tools/editor/plugins/baked_light_editor_plugin.cpp
-msgid "BakedLightInstance does not contain a BakedLight resource."
-msgstr "BakedLightInstance non contiene una risorsa BakedLight."
-
-#: tools/editor/plugins/baked_light_editor_plugin.cpp
msgid "Bake!"
msgstr "Bake!"
@@ -3348,7 +3680,8 @@ msgid "Paste Pose"
msgstr "Incolla Posa"
#: tools/editor/plugins/canvas_item_editor_plugin.cpp
-msgid "Select Mode (Q)"
+#, fuzzy
+msgid "Select Mode"
msgstr "Modalità di Selezione(Q)"
#: tools/editor/plugins/canvas_item_editor_plugin.cpp
@@ -3370,13 +3703,13 @@ msgid "Alt+RMB: Depth list selection"
msgstr "Alt+RMB: Selezione Lista Profondità"
#: tools/editor/plugins/canvas_item_editor_plugin.cpp
-#: tools/editor/plugins/spatial_editor_plugin.cpp
-msgid "Move Mode (W)"
+#, fuzzy
+msgid "Move Mode"
msgstr "Modalità Movimento (W)"
#: tools/editor/plugins/canvas_item_editor_plugin.cpp
-#: tools/editor/plugins/spatial_editor_plugin.cpp
-msgid "Rotate Mode (E)"
+#, fuzzy
+msgid "Rotate Mode"
msgstr "Modalità Rotazione (E)"
#: tools/editor/plugins/canvas_item_editor_plugin.cpp
@@ -3413,14 +3746,6 @@ msgid "Restores the object's children's ability to be selected."
msgstr "Ripristina l'abilità dei figli dell'oggetto di essere selezionati."
#: tools/editor/plugins/canvas_item_editor_plugin.cpp
-#: tools/editor/plugins/polygon_2d_editor_plugin.cpp
-#: tools/editor/plugins/script_editor_plugin.cpp
-#: tools/editor/plugins/shader_editor_plugin.cpp
-#: tools/editor/project_manager.cpp
-msgid "Edit"
-msgstr "Modifica"
-
-#: tools/editor/plugins/canvas_item_editor_plugin.cpp
#: tools/editor/plugins/spatial_editor_plugin.cpp
msgid "Use Snap"
msgstr "Usa lo Snap"
@@ -3477,14 +3802,6 @@ msgid "View"
msgstr "Vista"
#: tools/editor/plugins/canvas_item_editor_plugin.cpp
-msgid "Zoom In"
-msgstr "Zoom In"
-
-#: tools/editor/plugins/canvas_item_editor_plugin.cpp
-msgid "Zoom Out"
-msgstr "Zoom Out"
-
-#: tools/editor/plugins/canvas_item_editor_plugin.cpp
msgid "Zoom Reset"
msgstr "Zoom Reset"
@@ -3505,9 +3822,8 @@ msgid "Anchor"
msgstr "Ancora"
#: tools/editor/plugins/canvas_item_editor_plugin.cpp
-#, fuzzy
msgid "Insert Keys"
-msgstr "Inserisci Key"
+msgstr "Inserisci Keys"
#: tools/editor/plugins/canvas_item_editor_plugin.cpp
msgid "Insert Key"
@@ -4163,14 +4479,12 @@ msgid "Save Theme As.."
msgstr "Salva Tema Come.."
#: tools/editor/plugins/script_editor_plugin.cpp
-#, fuzzy
msgid "Next script"
-msgstr "Crea Script"
+msgstr "Script successivo"
#: tools/editor/plugins/script_editor_plugin.cpp
-#, fuzzy
msgid "Previous script"
-msgstr "Scheda precedente"
+msgstr "Script Precedente"
#: tools/editor/plugins/script_editor_plugin.cpp
#: tools/editor/project_export.cpp
@@ -4187,6 +4501,10 @@ msgid "Save All"
msgstr "Salva Tutto"
#: tools/editor/plugins/script_editor_plugin.cpp
+msgid "Soft Reload Script"
+msgstr "Ricarica Script Soft"
+
+#: tools/editor/plugins/script_editor_plugin.cpp
msgid "History Prev"
msgstr "Cronologia Succ."
@@ -4207,97 +4525,27 @@ msgid "Save Theme As"
msgstr "Salva Tema Come"
#: tools/editor/plugins/script_editor_plugin.cpp
-#: tools/editor/scene_tree_dock.cpp
-msgid "Move Up"
-msgstr "Sposta Su"
-
-#: tools/editor/plugins/script_editor_plugin.cpp
-#: tools/editor/scene_tree_dock.cpp
-msgid "Move Down"
-msgstr "Sposta giù"
-
-#: tools/editor/plugins/script_editor_plugin.cpp
-msgid "Indent Left"
-msgstr "Indenta Sinistra"
-
-#: tools/editor/plugins/script_editor_plugin.cpp
-msgid "Indent Right"
-msgstr "Indenta Destra"
-
-#: tools/editor/plugins/script_editor_plugin.cpp
-msgid "Toggle Comment"
-msgstr "Cambia a Commento"
-
-#: tools/editor/plugins/script_editor_plugin.cpp
-msgid "Clone Down"
+#, fuzzy
+msgid "Close Docs"
msgstr "Clona Sotto"
#: tools/editor/plugins/script_editor_plugin.cpp
-msgid "Complete Symbol"
-msgstr "Completa Simbolo"
-
-#: tools/editor/plugins/script_editor_plugin.cpp
-msgid "Trim Trailing Whitespace"
-msgstr "Taglia Spazi in Coda"
-
-#: tools/editor/plugins/script_editor_plugin.cpp
-msgid "Auto Indent"
-msgstr "Auto Indenta"
-
-#: tools/editor/plugins/script_editor_plugin.cpp
-msgid "Soft Reload Script"
-msgstr "Ricarica Script Soft"
-
-#: tools/editor/plugins/script_editor_plugin.cpp
+#: tools/editor/plugins/script_text_editor.cpp
#: tools/editor/plugins/shader_editor_plugin.cpp
msgid "Find.."
msgstr "Trova.."
#: tools/editor/plugins/script_editor_plugin.cpp
+#: tools/editor/plugins/script_text_editor.cpp
#: tools/editor/plugins/shader_editor_plugin.cpp
msgid "Find Next"
msgstr "Trova Successivo"
#: tools/editor/plugins/script_editor_plugin.cpp
-#: tools/editor/plugins/shader_editor_plugin.cpp
-msgid "Find Previous"
-msgstr "Trova Precedente"
-
-#: tools/editor/plugins/script_editor_plugin.cpp
-#: tools/editor/plugins/shader_editor_plugin.cpp
-msgid "Replace.."
-msgstr "Rimpiazza.."
-
-#: tools/editor/plugins/script_editor_plugin.cpp
-msgid "Goto Function.."
-msgstr "Vai a Funzione.."
-
-#: tools/editor/plugins/script_editor_plugin.cpp
-#: tools/editor/plugins/shader_editor_plugin.cpp
-msgid "Goto Line.."
-msgstr "Vai a Linea.."
-
-#: tools/editor/plugins/script_editor_plugin.cpp
msgid "Debug"
msgstr "Debug"
#: tools/editor/plugins/script_editor_plugin.cpp
-msgid "Toggle Breakpoint"
-msgstr "Abilita Breakpoint"
-
-#: tools/editor/plugins/script_editor_plugin.cpp
-msgid "Remove All Breakpoints"
-msgstr "Rimuovi Tutti i Breakpoints"
-
-#: tools/editor/plugins/script_editor_plugin.cpp
-msgid "Goto Next Breakpoint"
-msgstr "Vai a Breakpoint Successivo"
-
-#: tools/editor/plugins/script_editor_plugin.cpp
-msgid "Goto Previous Breakpoint"
-msgstr "Vai a Breakpoint Precedente"
-
-#: tools/editor/plugins/script_editor_plugin.cpp
#: tools/editor/script_editor_debugger.cpp
msgid "Step Over"
msgstr "Step Over"
@@ -4334,14 +4582,6 @@ msgid "Move Right"
msgstr "Sposta a Destra"
#: tools/editor/plugins/script_editor_plugin.cpp
-msgid "Help"
-msgstr "Aiuto"
-
-#: tools/editor/plugins/script_editor_plugin.cpp
-msgid "Contextual Help"
-msgstr "Aiuto Contestuale"
-
-#: tools/editor/plugins/script_editor_plugin.cpp
msgid "Tutorials"
msgstr "Tutorials"
@@ -4398,6 +4638,79 @@ msgstr "Debugger"
msgid ""
"Built-in scripts can only be edited when the scene they belong to is loaded"
msgstr ""
+"Gli script built-in possono essere modificati solamente quando la scena a "
+"cui appartengono è caricata"
+
+#: tools/editor/plugins/script_text_editor.cpp tools/editor/scene_tree_dock.cpp
+msgid "Move Up"
+msgstr "Sposta Su"
+
+#: tools/editor/plugins/script_text_editor.cpp tools/editor/scene_tree_dock.cpp
+msgid "Move Down"
+msgstr "Sposta giù"
+
+#: tools/editor/plugins/script_text_editor.cpp
+msgid "Indent Left"
+msgstr "Indenta Sinistra"
+
+#: tools/editor/plugins/script_text_editor.cpp
+msgid "Indent Right"
+msgstr "Indenta Destra"
+
+#: tools/editor/plugins/script_text_editor.cpp
+msgid "Toggle Comment"
+msgstr "Cambia a Commento"
+
+#: tools/editor/plugins/script_text_editor.cpp
+msgid "Clone Down"
+msgstr "Clona Sotto"
+
+#: tools/editor/plugins/script_text_editor.cpp
+msgid "Complete Symbol"
+msgstr "Completa Simbolo"
+
+#: tools/editor/plugins/script_text_editor.cpp
+msgid "Trim Trailing Whitespace"
+msgstr "Taglia Spazi in Coda"
+
+#: tools/editor/plugins/script_text_editor.cpp
+msgid "Auto Indent"
+msgstr "Auto Indenta"
+
+#: tools/editor/plugins/script_text_editor.cpp
+msgid "Remove All Breakpoints"
+msgstr "Rimuovi Tutti i Breakpoints"
+
+#: tools/editor/plugins/script_text_editor.cpp
+msgid "Goto Next Breakpoint"
+msgstr "Vai a Breakpoint Successivo"
+
+#: tools/editor/plugins/script_text_editor.cpp
+msgid "Goto Previous Breakpoint"
+msgstr "Vai a Breakpoint Precedente"
+
+#: tools/editor/plugins/script_text_editor.cpp
+#: tools/editor/plugins/shader_editor_plugin.cpp
+msgid "Find Previous"
+msgstr "Trova Precedente"
+
+#: tools/editor/plugins/script_text_editor.cpp
+#: tools/editor/plugins/shader_editor_plugin.cpp
+msgid "Replace.."
+msgstr "Rimpiazza.."
+
+#: tools/editor/plugins/script_text_editor.cpp
+msgid "Goto Function.."
+msgstr "Vai a Funzione.."
+
+#: tools/editor/plugins/script_text_editor.cpp
+#: tools/editor/plugins/shader_editor_plugin.cpp
+msgid "Goto Line.."
+msgstr "Vai a Linea.."
+
+#: tools/editor/plugins/script_text_editor.cpp
+msgid "Contextual Help"
+msgstr "Aiuto Contestuale"
#: tools/editor/plugins/shader_editor_plugin.cpp
msgid "Vertex"
@@ -4660,57 +4973,56 @@ msgid "Could not instance scene!"
msgstr "Impossibile istanziare la scena!"
#: tools/editor/plugins/spatial_editor_plugin.cpp
+msgid "Move Mode (W)"
+msgstr "Modalità Movimento (W)"
+
+#: tools/editor/plugins/spatial_editor_plugin.cpp
+msgid "Rotate Mode (E)"
+msgstr "Modalità Rotazione (E)"
+
+#: tools/editor/plugins/spatial_editor_plugin.cpp
msgid "Scale Mode (R)"
msgstr "Modalità Scala (R)"
#: tools/editor/plugins/spatial_editor_plugin.cpp
-#, fuzzy
msgid "Bottom View"
-msgstr "Vista dal Basso."
+msgstr "Vista dal Basso"
#: tools/editor/plugins/spatial_editor_plugin.cpp
-#, fuzzy
msgid "Top View"
-msgstr "Vista dall'Alto."
+msgstr "Vista dall'Alto"
#: tools/editor/plugins/spatial_editor_plugin.cpp
-#, fuzzy
msgid "Rear View"
-msgstr "Vista dal Retro."
+msgstr "Vista dal Retro"
#: tools/editor/plugins/spatial_editor_plugin.cpp
-#, fuzzy
msgid "Front View"
-msgstr "Vista Frontale."
+msgstr "Vista Frontale"
#: tools/editor/plugins/spatial_editor_plugin.cpp
-#, fuzzy
msgid "Left View"
-msgstr "Vista Sinistra."
+msgstr "Vista Sinistra"
#: tools/editor/plugins/spatial_editor_plugin.cpp
-#, fuzzy
msgid "Right View"
-msgstr "Vista Destra."
+msgstr "Vista Destra"
#: tools/editor/plugins/spatial_editor_plugin.cpp
msgid "Switch Perspective/Orthogonal view"
-msgstr ""
+msgstr "Cambia Vista Prospettiva/Ortogonale"
#: tools/editor/plugins/spatial_editor_plugin.cpp
-#, fuzzy
msgid "Insert Animation Key"
-msgstr "Incolla Animazione"
+msgstr "Inserisci Key Animazione"
#: tools/editor/plugins/spatial_editor_plugin.cpp
-#, fuzzy
msgid "Focus Selection"
-msgstr "Scala Selezione"
+msgstr "Centra a Selezione"
#: tools/editor/plugins/spatial_editor_plugin.cpp
-#, fuzzy
msgid "Align Selection With View"
-msgstr "Allinea a vista"
+msgstr "Allinea Selezione Con Vista"
#: tools/editor/plugins/spatial_editor_plugin.cpp
msgid "Transform"
@@ -5435,15 +5747,12 @@ msgid "Couldn't create engine.cfg in project path."
msgstr "Impossibile creare engine.cfg nel percorso di progetto."
#: tools/editor/project_manager.cpp
-#, fuzzy
msgid "The following files failed extraction from package:"
-msgstr ""
-"I file seguenti sono più recenti su disco.\n"
-"Che azione deve essere intrapresa?:"
+msgstr "Impossibile estrarre i file seguenti dal pacchetto:"
#: tools/editor/project_manager.cpp
msgid "Package Installed Successfully!"
-msgstr ""
+msgstr "Pacchetto Installato Con Successo!"
#: tools/editor/project_manager.cpp
msgid "Import Existing Project"
@@ -5466,14 +5775,12 @@ msgid "Project Path:"
msgstr "Percorso Progetto:"
#: tools/editor/project_manager.cpp
-#, fuzzy
msgid "Install Project:"
-msgstr "Progetti Recenti:"
+msgstr "Installa Progetto:"
#: tools/editor/project_manager.cpp
-#, fuzzy
msgid "Install"
-msgstr "Istanza"
+msgstr "Installa"
#: tools/editor/project_manager.cpp
msgid "Browse"
@@ -5492,11 +5799,13 @@ msgid "Unnamed Project"
msgstr "Progetto Senza Nome"
#: tools/editor/project_manager.cpp
-msgid "Are you sure to open more than one projects?"
+#, fuzzy
+msgid "Are you sure to open more than one project?"
msgstr "Sei sicuro di voler aprire più di un progetto?"
#: tools/editor/project_manager.cpp
-msgid "Are you sure to run more than one projects?"
+#, fuzzy
+msgid "Are you sure to run more than one project?"
msgstr "Sei sicuro di voler eseguire più di un progetto?"
#: tools/editor/project_manager.cpp
@@ -5506,6 +5815,12 @@ msgstr ""
"modificati)"
#: tools/editor/project_manager.cpp
+msgid ""
+"You are about the scan %s folders for existing Godot projects. Do you "
+"confirm?"
+msgstr ""
+
+#: tools/editor/project_manager.cpp
msgid "Project Manager"
msgstr "Gestione Progetti"
@@ -5522,6 +5837,11 @@ msgid "Scan"
msgstr "Esamina"
#: tools/editor/project_manager.cpp
+#, fuzzy
+msgid "Select a Folder to Scan"
+msgstr "Scegli un Nodo"
+
+#: tools/editor/project_manager.cpp
msgid "New Project"
msgstr "Nuovo Progetto"
@@ -5886,6 +6206,11 @@ msgid "No parent to instance a child at."
msgstr "Nessun genitore del quale istanziare un figlio."
#: tools/editor/scene_tree_dock.cpp
+#, fuzzy
+msgid "No parent to instance the scenes at."
+msgstr "Nessun genitore del quale istanziare un figlio."
+
+#: tools/editor/scene_tree_dock.cpp
msgid "Error loading scene from %s"
msgstr "Errore caricamento scena da %s"
@@ -6018,6 +6343,11 @@ msgid "Save Branch as Scene"
msgstr "Salva Ramo come Scena"
#: tools/editor/scene_tree_dock.cpp
+#, fuzzy
+msgid "Delete (No Confirm)"
+msgstr "Si Prega Di Confermare..."
+
+#: tools/editor/scene_tree_dock.cpp
msgid "Add/Create a New Node"
msgstr "Aggiungi/Crea un Nuovo Nodo"
@@ -6029,6 +6359,11 @@ msgstr ""
"Istanzia un file scena come Nodo. Crea una scena ereditata se nessun nodo di "
"root esiste."
+#: tools/editor/scene_tree_dock.cpp
+#, fuzzy
+msgid "Create a new script for the selected node."
+msgstr "Istanzia le scene selezionate come figlie del nodo selezionato."
+
#: tools/editor/scene_tree_editor.cpp
msgid ""
"This item cannot be made visible because the parent is hidden. Unhide the "
@@ -6093,92 +6428,6 @@ msgstr "Libera!"
msgid "Select a Node"
msgstr "Scegli un Nodo"
-#: tools/editor/scenes_dock.cpp
-msgid "Same source and destination files, doing nothing."
-msgstr "Stessi file di origine e e destinazione, non faccio nulla."
-
-#: tools/editor/scenes_dock.cpp
-msgid "Same source and destination paths, doing nothing."
-msgstr ""
-"Stessi percorsi \n"
-"di origine e e destinazione, non faccio nulla."
-
-#: tools/editor/scenes_dock.cpp
-msgid "Can't move directories to within themselves."
-msgstr "Impossibile muovere le directory dentro se stesse."
-
-#: tools/editor/scenes_dock.cpp
-msgid "Can't operate on '..'"
-msgstr "Non posso operare su '..'"
-
-#: tools/editor/scenes_dock.cpp
-msgid "Pick New Name and Location For:"
-msgstr "Scegli un Nuovo Nome e Posizione Per:"
-
-#: tools/editor/scenes_dock.cpp
-msgid "No files selected!"
-msgstr "Nessun File selezionato!"
-
-#: tools/editor/scenes_dock.cpp
-msgid "Instance"
-msgstr "Istanza"
-
-#: tools/editor/scenes_dock.cpp
-msgid "Edit Dependencies.."
-msgstr "Modifica Dipendenze.."
-
-#: tools/editor/scenes_dock.cpp
-msgid "View Owners.."
-msgstr "Vedi Proprietari.."
-
-#: tools/editor/scenes_dock.cpp
-msgid "Copy Path"
-msgstr "Copia Percorso"
-
-#: tools/editor/scenes_dock.cpp
-msgid "Rename or Move.."
-msgstr "Rinomina o Sposta.."
-
-#: tools/editor/scenes_dock.cpp
-msgid "Move To.."
-msgstr "Sposta in.."
-
-#: tools/editor/scenes_dock.cpp
-msgid "Info"
-msgstr "Info"
-
-#: tools/editor/scenes_dock.cpp
-msgid "Show In File Manager"
-msgstr "Mostra nel File Manager"
-
-#: tools/editor/scenes_dock.cpp
-msgid "Re-Import.."
-msgstr "Re-Importa.."
-
-#: tools/editor/scenes_dock.cpp
-msgid "Previous Directory"
-msgstr "Directory Precedente"
-
-#: tools/editor/scenes_dock.cpp
-msgid "Next Directory"
-msgstr "Directory Successiva"
-
-#: tools/editor/scenes_dock.cpp
-msgid "Re-Scan Filesystem"
-msgstr "Re-Scan Filesystem"
-
-#: tools/editor/scenes_dock.cpp
-msgid "Toggle folder status as Favorite"
-msgstr "Abilita lo stato della cartella come Preferito"
-
-#: tools/editor/scenes_dock.cpp
-msgid "Instance the selected scene(s) as child of the selected node."
-msgstr "Istanzia le scene selezionate come figlie del nodo selezionato."
-
-#: tools/editor/scenes_dock.cpp
-msgid "Move"
-msgstr "Sposta"
-
#: tools/editor/script_create_dialog.cpp
msgid "Invalid parent class name"
msgstr "Nome classe genitore invalido"
@@ -6415,6 +6664,12 @@ msgstr "Cambia lunghezza Ray Shape"
msgid "Change Notifier Extents"
msgstr "Cambia Estensione di Notifier"
+#~ msgid "Cannot go into subdir:"
+#~ msgstr "Impossibile accedere alla subdirectory:"
+
+#~ msgid "Help"
+#~ msgstr "Aiuto"
+
#~ msgid "Imported Resources"
#~ msgstr "Risorse Importate"
diff --git a/tools/translations/ja.po b/tools/translations/ja.po
index 244f0790e4..a576596025 100644
--- a/tools/translations/ja.po
+++ b/tools/translations/ja.po
@@ -7,7 +7,7 @@
msgid ""
msgstr ""
"Project-Id-Version: Godot Engine editor\n"
-"PO-Revision-Date: 2016-06-20 19:30+0000\n"
+"PO-Revision-Date: 2016-07-16 08:16+0000\n"
"Last-Translator: hopping tappy (たっぴさん) <hopping.tappy@gmail.com>\n"
"Language-Team: Japanese <https://hosted.weblate.org/projects/godot-engine/"
"godot/ja/>\n"
@@ -15,14 +15,16 @@ msgstr ""
"Content-Type: text/plain; charset=UTF-8\n"
"Content-Transfer-Encoding: 8-bit\n"
"Plural-Forms: nplurals=1; plural=0;\n"
-"X-Generator: Weblate 2.7-dev\n"
+"X-Generator: Weblate 2.8-dev\n"
#: modules/gdscript/gd_functions.cpp
+#: modules/visual_script/visual_script_builtin_funcs.cpp
#, fuzzy
msgid "Invalid type argument to convert(), use TYPE_* constants."
msgstr "Convert()に対して無効な型の引数です。TYPE_* 定数を使ってください。"
#: modules/gdscript/gd_functions.cpp
+#: modules/visual_script/visual_script_builtin_funcs.cpp
#, fuzzy
msgid "Not enough bytes for decoding bytes, or invalid format."
msgstr "デコードバイトのバイトは十分ではありません。または無効な形式です。"
@@ -33,15 +35,15 @@ msgstr "ステップ引数はゼロです!"
#: modules/gdscript/gd_functions.cpp
msgid "Not a script with an instance"
-msgstr ""
+msgstr "インスタンスを使用していないスクリプトです"
#: modules/gdscript/gd_functions.cpp
msgid "Not based on a script"
-msgstr ""
+msgstr "スクリプトに基づいていません"
#: modules/gdscript/gd_functions.cpp
msgid "Not based on a resource file"
-msgstr ""
+msgstr "リソースファイルに基づいていません"
#: modules/gdscript/gd_functions.cpp
#, fuzzy
@@ -63,17 +65,265 @@ msgstr "無効なインスタンス辞書形式です (@path で無効なスク
msgid "Invalid instance dictionary (invalid subclasses)"
msgstr "無効なインスタンス辞書です (無効なサブクラス)"
+#: modules/visual_script/visual_script.cpp
+msgid ""
+"A node yielded without working memory, please read the docs on how to yield "
+"properly!"
+msgstr ""
+
+#: modules/visual_script/visual_script.cpp
+msgid ""
+"Node yielded, but did not return a function state in the first working "
+"memory."
+msgstr ""
+
+#: modules/visual_script/visual_script.cpp
+msgid ""
+"Return value must be assigned to first element of node working memory! Fix "
+"your node please."
+msgstr ""
+
+#: modules/visual_script/visual_script.cpp
+msgid "Node returned an invalid sequence output: "
+msgstr ""
+
+#: modules/visual_script/visual_script.cpp
+msgid "Found sequence bit but not the node in the stack, report bug!"
+msgstr ""
+
+#: modules/visual_script/visual_script.cpp
+msgid "Stack overflow with stack depth: "
+msgstr ""
+
+#: modules/visual_script/visual_script_editor.cpp
+#, fuzzy
+msgid "Functions:"
+msgstr "関数を作成"
+
+#: modules/visual_script/visual_script_editor.cpp
+msgid "Variables:"
+msgstr ""
+
+#: modules/visual_script/visual_script_editor.cpp tools/editor/editor_help.cpp
+msgid "Signals:"
+msgstr ""
+
+#: modules/visual_script/visual_script_editor.cpp
+msgid "Name is not a valid identifier:"
+msgstr ""
+
+#: modules/visual_script/visual_script_editor.cpp
+msgid "Name already in use by another func/var/signal:"
+msgstr ""
+
+#: modules/visual_script/visual_script_editor.cpp
+#, fuzzy
+msgid "Rename Function"
+msgstr "関数を作成"
+
+#: modules/visual_script/visual_script_editor.cpp
+msgid "Rename Variable"
+msgstr ""
+
+#: modules/visual_script/visual_script_editor.cpp
+msgid "Rename Signal"
+msgstr ""
+
+#: modules/visual_script/visual_script_editor.cpp
+#, fuzzy
+msgid "Add Function"
+msgstr "関数を作成"
+
+#: modules/visual_script/visual_script_editor.cpp
+msgid "Add Variable"
+msgstr ""
+
+#: modules/visual_script/visual_script_editor.cpp
+msgid "Add Signal"
+msgstr ""
+
+#: modules/visual_script/visual_script_editor.cpp
+#, fuzzy
+msgid "Remove Function"
+msgstr "選択しているものを削除"
+
+#: modules/visual_script/visual_script_editor.cpp
+#, fuzzy
+msgid "Remove Variable"
+msgstr "無効なキーを削除"
+
+#: modules/visual_script/visual_script_editor.cpp
+msgid "Editing Variable:"
+msgstr ""
+
+#: modules/visual_script/visual_script_editor.cpp
+#, fuzzy
+msgid "Remove Signal"
+msgstr "選択しているものを削除"
+
+#: modules/visual_script/visual_script_editor.cpp
+#, fuzzy
+msgid "Editing Signal:"
+msgstr "信号を接続:"
+
+#: modules/visual_script/visual_script_editor.cpp
+msgid "Add Node"
+msgstr ""
+
+#: modules/visual_script/visual_script_editor.cpp
+#, fuzzy
+msgid "Add Node(s) From Tree"
+msgstr "シーンからのノード"
+
+#: modules/visual_script/visual_script_editor.cpp
+msgid "Add Setter Property"
+msgstr ""
+
+#: modules/visual_script/visual_script_editor.cpp
+msgid "Add Getter Property"
+msgstr ""
+
+#: modules/visual_script/visual_script_editor.cpp
+#: tools/editor/plugins/canvas_item_editor_plugin.cpp
+#: tools/editor/plugins/polygon_2d_editor_plugin.cpp
+#: tools/editor/plugins/script_text_editor.cpp
+#: tools/editor/plugins/shader_editor_plugin.cpp
+#: tools/editor/project_manager.cpp
+msgid "Edit"
+msgstr ""
+
+#: modules/visual_script/visual_script_editor.cpp
+msgid "Base Type:"
+msgstr ""
+
+#: modules/visual_script/visual_script_editor.cpp tools/editor/editor_help.cpp
+msgid "Members:"
+msgstr ""
+
+#: modules/visual_script/visual_script_editor.cpp
+msgid "Available Nodes:"
+msgstr ""
+
+#: modules/visual_script/visual_script_editor.cpp
+msgid "Select or create a function to edit graph"
+msgstr ""
+
+#: modules/visual_script/visual_script_editor.cpp tools/editor/call_dialog.cpp
+#: tools/editor/connections_dialog.cpp
+#: tools/editor/plugins/animation_player_editor_plugin.cpp
+#: tools/editor/plugins/canvas_item_editor_plugin.cpp
+#: tools/editor/plugins/resource_preloader_editor_plugin.cpp
+#: tools/editor/plugins/sample_library_editor_plugin.cpp
+#: tools/editor/plugins/script_editor_plugin.cpp
+#: tools/editor/plugins/sprite_frames_editor_plugin.cpp
+#: tools/editor/project_settings.cpp tools/editor/property_editor.cpp
+#: tools/editor/run_settings_dialog.cpp tools/editor/settings_config_dialog.cpp
+msgid "Close"
+msgstr "閉じる"
+
+#: modules/visual_script/visual_script_editor.cpp
+#, fuzzy
+msgid "Edit Signal Arguments:"
+msgstr "余分に呼び出し引数を追加します。"
+
+#: modules/visual_script/visual_script_editor.cpp
+msgid "Edit Variable:"
+msgstr ""
+
+#: modules/visual_script/visual_script_editor.cpp
+msgid "Change"
+msgstr ""
+
+#: modules/visual_script/visual_script_editor.cpp
+#, fuzzy
+msgid "Delete Selected"
+msgstr "選択範囲を複製"
+
+#: modules/visual_script/visual_script_editor.cpp
+#: tools/editor/plugins/script_text_editor.cpp
+msgid "Toggle Breakpoint"
+msgstr ""
+
+#: modules/visual_script/visual_script_editor.cpp
+msgid "Find Node Tyoe"
+msgstr ""
+
+#: modules/visual_script/visual_script_flow_control.cpp
+msgid "Input type not iterable: "
+msgstr ""
+
+#: modules/visual_script/visual_script_flow_control.cpp
+msgid "Iterator became invalid"
+msgstr ""
+
+#: modules/visual_script/visual_script_flow_control.cpp
+msgid "Iterator became invalid: "
+msgstr ""
+
+#: modules/visual_script/visual_script_func_nodes.cpp
+msgid "Invalid index property name."
+msgstr ""
+
+#: modules/visual_script/visual_script_func_nodes.cpp
+msgid "Base object is not a Node!"
+msgstr ""
+
+#: modules/visual_script/visual_script_func_nodes.cpp
+msgid "Path does not lead Node!"
+msgstr ""
+
+#: modules/visual_script/visual_script_func_nodes.cpp
+msgid "Invalid index property name '%s' in node %s."
+msgstr ""
+
+#: modules/visual_script/visual_script_nodes.cpp
+msgid ": Invalid argument of type: "
+msgstr ""
+
+#: modules/visual_script/visual_script_nodes.cpp
+msgid ": Invalid arguments: "
+msgstr ""
+
+#: modules/visual_script/visual_script_nodes.cpp
+msgid "VariableGet not found in script: "
+msgstr ""
+
+#: modules/visual_script/visual_script_nodes.cpp
+msgid "VariableSet not found in script: "
+msgstr ""
+
+#: modules/visual_script/visual_script_nodes.cpp
+msgid ""
+"Custom node has no _get_output_port_unsequenced(idx,wmem), but unsequenced "
+"ports were specified."
+msgstr ""
+
+#: modules/visual_script/visual_script_nodes.cpp
+msgid "Custom node has no _step() method, can't process graph."
+msgstr ""
+
+#: modules/visual_script/visual_script_nodes.cpp
+msgid ""
+"Invalid return value from _step(), must be integer (seq out), or string "
+"(error)."
+msgstr ""
+
#: scene/2d/animated_sprite.cpp
msgid ""
"A SpriteFrames resource must be created or set in the 'Frames' property in "
"order for AnimatedSprite to display frames."
msgstr ""
+"SpriteFrames リソースを作成または AnimatedSprite フレームを表示するためには "
+"'Frames' プロパティに設定する必要があります。"
#: scene/2d/canvas_modulate.cpp
msgid ""
"Only one visible CanvasModulate is allowed per scene (or set of instanced "
"scenes). The first created one will work, while the rest will be ignored."
msgstr ""
+"1 つだけ表示されている CanvasModulate は、シーン (またはインスタンス化された"
+"シーンのセット) ごとに許可されます。最初に作成された 1 つが動作する一方、残り"
+"の部分は無視されます。"
#: scene/2d/collision_polygon_2d.cpp
msgid ""
@@ -81,91 +331,125 @@ msgid ""
"CollisionObject2D derived node. Please only use it as a child of Area2D, "
"StaticBody2D, RigidBody2D, KinematicBody2D, etc. to give them a shape."
msgstr ""
+"CollisionPolygon2D は、CollisionObject2D 派生ノードに衝突シェイプを提供するた"
+"めにのみ機能します。のみとしてご利用ください Area2D、StaticBody2D、"
+"RigidBody2D、KinematicBody2D などの子図形をすることです。"
#: scene/2d/collision_polygon_2d.cpp
msgid "An empty CollisionPolygon2D has no effect on collision."
-msgstr ""
+msgstr "空の CollisionPolygon2D は、衝突判定を持ちません。"
#: scene/2d/collision_shape_2d.cpp
+#, fuzzy
msgid ""
"CollisionShape2D only serves to provide a collision shape to a "
"CollisionObject2D derived node. Please only use it as a child of Area2D, "
"StaticBody2D, RigidBody2D, KinematicBody2D, etc. to give them a shape."
msgstr ""
+"CollisionShape2D は、CollisionObject2D 派生ノードにコリジョンシェイプを提供す"
+"るためにのみ機能します。Area2D、StaticBody2D、RigidBody2D、KinematicBody2D な"
+"どの子としてのみご利用ください。"
#: scene/2d/collision_shape_2d.cpp
msgid ""
"A shape must be provided for CollisionShape2D to function. Please create a "
"shape resource for it!"
msgstr ""
+"関数の CollisionShape2D の形状を指定する必要があります。そのためのシェイプリ"
+"ソースを作成してください!"
#: scene/2d/light_2d.cpp
msgid ""
"A texture with the shape of the light must be supplied to the 'texture' "
"property."
-msgstr ""
+msgstr "光の形状とテクスチャは、'texture'プロパティに指定します。"
#: scene/2d/light_occluder_2d.cpp
msgid ""
"An occluder polygon must be set (or drawn) for this occluder to take effect."
msgstr ""
+"この遮蔽を有効にして、オクルーダ ポリゴンを設定 (または描画) する必要がありま"
+"す。"
#: scene/2d/light_occluder_2d.cpp
msgid "The occluder polygon for this occluder is empty. Please draw a polygon!"
-msgstr ""
+msgstr "この遮蔽のオクルーダ ポリゴンが空です。多角形を描画してください!"
#: scene/2d/navigation_polygon.cpp
msgid ""
"A NavigationPolygon resource must be set or created for this node to work. "
"Please set a property or draw a polygon."
msgstr ""
+"NavigationPolygon リソースを設定または動作するようにこのノード用に作成する必"
+"要があります。プロパティを設定するか、ポリゴンを描画してください。"
#: scene/2d/navigation_polygon.cpp
msgid ""
"NavigationPolygonInstance must be a child or grandchild to a Navigation2D "
"node. It only provides navigation data."
msgstr ""
+"NavigationPolygonInstance は、子または孫 Navigation2D ノードにある必要があり"
+"ます。ナビゲーション データのみ提供します。"
#: scene/2d/parallax_layer.cpp
msgid ""
"ParallaxLayer node only works when set as child of a ParallaxBackground node."
msgstr ""
+"ParallaxLayer ノードは、ParallaxBackground ノードの子として設定されている場合"
+"のみ動作します。"
#: scene/2d/particles_2d.cpp
msgid "Path property must point to a valid Particles2D node to work."
msgstr ""
+"Path プロパティは、動作するように有効な Particles2D ノードを示す必要がありま"
+"す。"
#: scene/2d/path_2d.cpp
msgid "PathFollow2D only works when set as a child of a Path2D node."
msgstr ""
+"PathFollow2D は、Path2D ノードの子として設定されている場合のみ動作します。"
#: scene/2d/remote_transform_2d.cpp
msgid "Path property must point to a valid Node2D node to work."
msgstr ""
+"Path プロパティは、動作するように有効な Node2D ノードを示す必要があります。"
#: scene/2d/sample_player_2d.cpp scene/audio/sample_player.cpp
msgid ""
"A SampleLibrary resource must be created or set in the 'samples' property in "
"order for SamplePlayer to play sound."
msgstr ""
+"SampleLibrary リソースは SamplePlayer がサウンドを再生するために作成または "
+"'samples' プロパティで設定する必要があります。"
#: scene/2d/sprite.cpp
msgid ""
"Path property must point to a valid Viewport node to work. Such Viewport "
"must be set to 'render target' mode."
msgstr ""
+"Path プロパティは、動作するように有効なビューポート ノードをポイントする必要"
+"があります。このようなビューポートは、'render target' モードに設定する必要が"
+"あります。"
#: scene/2d/sprite.cpp
msgid ""
"The Viewport set in the path property must be set as 'render target' in "
"order for this sprite to work."
msgstr ""
+"Path プロパティに設定したビューポートは、このスプライトの動作する順序で "
+"'render target' として設定する必要があります。"
#: scene/2d/visibility_notifier_2d.cpp
msgid ""
"VisibilityEnable2D works best when used with the edited scene root directly "
"as parent."
msgstr ""
+"VisibilityEnable2D は、親として直接編集されたシーンのルートを使用する場合に最"
+"適です。"
+
+#: scene/3d/baked_light_instance.cpp
+msgid "BakedLightInstance does not contain a BakedLight resource."
+msgstr ""
#: scene/3d/body_shape.cpp
msgid ""
@@ -173,56 +457,76 @@ msgid ""
"derived node. Please only use it as a child of Area, StaticBody, RigidBody, "
"KinematicBody, etc. to give them a shape."
msgstr ""
+"CollisionShape は衝突物由来のノードに衝突形状を提供するのに役立ちます。唯一の"
+"彼らに形状を与えることなどエリア、静ボディ、RigidBody、キネマティックボディの"
+"子としてそれを使用してください。"
#: scene/3d/body_shape.cpp
msgid ""
"A shape must be provided for CollisionShape to function. Please create a "
"shape resource for it!"
msgstr ""
+"関数の CollisionShape の形状を指定する必要があります。それのためのシェイプリ"
+"ソースを作成してください!"
#: scene/3d/collision_polygon.cpp
+#, fuzzy
msgid ""
"CollisionPolygon only serves to provide a collision shape to a "
"CollisionObject derived node. Please only use it as a child of Area, "
"StaticBody, RigidBody, KinematicBody, etc. to give them a shape."
msgstr ""
+"CollisionPolygon は、CollisionObject 派生ノードにコリジョンシェイプを提供する"
+"ためにのみ機能します。Area、StaticBody、RigidBody、KinematicBody の子としての"
+"み利用してください。"
#: scene/3d/collision_polygon.cpp
msgid "An empty CollisionPolygon has no effect on collision."
-msgstr ""
+msgstr "空の CollisionPolygon は、衝突判定を持ちません。"
#: scene/3d/navigation_mesh.cpp
msgid "A NavigationMesh resource must be set or created for this node to work."
msgstr ""
+"このノードを動かすために NavigationMesh リソースを設定または作成する必要があ"
+"ります。"
#: scene/3d/navigation_mesh.cpp
msgid ""
"NavigationMeshInstance must be a child or grandchild to a Navigation node. "
"It only provides navigation data."
msgstr ""
+"NavigationMeshInstance は、ナビゲーションノードの子や孫である必要があります。"
+"これはナビゲーションデータのみ提供します。"
#: scene/3d/scenario_fx.cpp
+#, fuzzy
msgid ""
"Only one WorldEnvironment is allowed per scene (or set of instanced scenes)."
msgstr ""
+"1 つだけの WorldEnvironment は、シーン (またはインスタンス化されたシーンの"
+"セット) ごとに許可されます。"
#: scene/3d/spatial_sample_player.cpp
msgid ""
"A SampleLibrary resource must be created or set in the 'samples' property in "
"order for SpatialSamplePlayer to play sound."
msgstr ""
+"SpatialSamplePlayer でサウンドを再生するためには SampleLibrary リソースを作成"
+"または 'samples' プロパティで設定する必要があります。"
#: scene/3d/sprite_3d.cpp
msgid ""
"A SpriteFrames resource must be created or set in the 'Frames' property in "
"order for AnimatedSprite3D to display frames."
msgstr ""
+"SpriteFrames リソースを作成または AnimatedSprite3D フレームを表示するために"
+"は 'Frames' プロパティに設定する必要があります。"
#: scene/gui/dialogs.cpp tools/editor/io_plugins/editor_scene_import_plugin.cpp
msgid "Cancel"
msgstr "キャンセル"
-#: scene/gui/dialogs.cpp
+#: scene/gui/dialogs.cpp tools/editor/scene_tree_dock.cpp
msgid "OK"
msgstr "決定"
@@ -240,16 +544,16 @@ msgstr "ファイルが既に存在します。上書きしますか?"
#: scene/gui/file_dialog.cpp tools/editor/editor_file_dialog.cpp
msgid "All Recognized"
-msgstr ""
+msgstr "すべての認識"
#: scene/gui/file_dialog.cpp tools/editor/editor_file_dialog.cpp
msgid "All Files (*)"
-msgstr ""
+msgstr "すべてのファイル(*)"
#: scene/gui/file_dialog.cpp tools/editor/editor_file_dialog.cpp
#: tools/editor/editor_help.cpp tools/editor/editor_node.cpp
+#: tools/editor/filesystem_dock.cpp
#: tools/editor/plugins/script_editor_plugin.cpp tools/editor/quick_open.cpp
-#: tools/editor/scenes_dock.cpp
msgid "Open"
msgstr "開く"
@@ -259,7 +563,7 @@ msgstr "ファイルを開く"
#: scene/gui/file_dialog.cpp
msgid "Open File(s)"
-msgstr ""
+msgstr "ファイルを開く"
#: scene/gui/file_dialog.cpp
msgid "Open a Directory"
@@ -283,18 +587,18 @@ msgstr "ファイルを保存"
#: scene/gui/file_dialog.cpp tools/editor/editor_dir_dialog.cpp
#: tools/editor/editor_file_dialog.cpp
msgid "Create Folder"
-msgstr ""
+msgstr "フォルダを作成"
#: scene/gui/file_dialog.cpp tools/editor/editor_autoload_settings.cpp
#: tools/editor/editor_file_dialog.cpp
#: tools/editor/io_plugins/editor_font_import_plugin.cpp
#: tools/editor/script_create_dialog.cpp
msgid "Path:"
-msgstr ""
+msgstr "Path:"
#: scene/gui/file_dialog.cpp tools/editor/editor_file_dialog.cpp
msgid "Directories & Files:"
-msgstr ""
+msgstr "ディレクトリまたはファイル:"
#: scene/gui/file_dialog.cpp tools/editor/editor_file_dialog.cpp
#: tools/editor/script_editor_debugger.cpp
@@ -372,13 +676,13 @@ msgid "Axis"
msgstr "アナログ"
#: scene/gui/line_edit.cpp scene/gui/text_edit.cpp
-#: tools/editor/plugins/script_editor_plugin.cpp
+#: tools/editor/plugins/script_text_editor.cpp
#: tools/editor/plugins/shader_editor_plugin.cpp
msgid "Cut"
msgstr "切り取り"
#: scene/gui/line_edit.cpp scene/gui/text_edit.cpp
-#: tools/editor/plugins/script_editor_plugin.cpp
+#: tools/editor/plugins/script_text_editor.cpp
#: tools/editor/plugins/shader_editor_plugin.cpp
#: tools/editor/property_editor.cpp tools/editor/resources_dock.cpp
msgid "Copy"
@@ -386,7 +690,7 @@ msgstr "コピー"
#: scene/gui/line_edit.cpp scene/gui/text_edit.cpp
#: tools/editor/plugins/resource_preloader_editor_plugin.cpp
-#: tools/editor/plugins/script_editor_plugin.cpp
+#: tools/editor/plugins/script_text_editor.cpp
#: tools/editor/plugins/shader_editor_plugin.cpp
#: tools/editor/plugins/sprite_frames_editor_plugin.cpp
#: tools/editor/property_editor.cpp tools/editor/resources_dock.cpp
@@ -394,7 +698,7 @@ msgid "Paste"
msgstr "貼り付け"
#: scene/gui/line_edit.cpp scene/gui/text_edit.cpp
-#: tools/editor/plugins/script_editor_plugin.cpp
+#: tools/editor/plugins/script_text_editor.cpp
#: tools/editor/plugins/shader_editor_plugin.cpp
#: tools/editor/project_export.cpp
msgid "Select All"
@@ -408,7 +712,7 @@ msgid "Clear"
msgstr "削除"
#: scene/gui/line_edit.cpp scene/gui/text_edit.cpp tools/editor/editor_node.cpp
-#: tools/editor/plugins/script_editor_plugin.cpp
+#: tools/editor/plugins/script_text_editor.cpp
#: tools/editor/plugins/shader_editor_plugin.cpp
msgid "Undo"
msgstr "元に戻す"
@@ -419,6 +723,9 @@ msgid ""
"functions. Making them visible for editing is fine though, but they will "
"hide upon running."
msgstr ""
+"ポップアップは、popup() または popup*() 関数のいずれかを呼び出す場合を除き、"
+"既定では非表示になります。編集のためにそれらを可視化することは可能ですが、彼"
+"らは実行時に非表示になります。"
#: scene/main/viewport.cpp
msgid ""
@@ -427,11 +734,15 @@ msgid ""
"obtain a size. Otherwise, make it a RenderTarget and assign its internal "
"texture to some node for display."
msgstr ""
+"このビューポートは、レンダー ターゲットとして設定されていません。その内容を画"
+"面に直接表示する場合は、サイズを得ることができるように、コントロールの子をつ"
+"くります。それ以外の場合、レンダー ターゲットし、その内部のテクスチャ表示のい"
+"くつかのノードに割り当てます。"
#: scene/resources/dynamic_font.cpp
#: tools/editor/io_plugins/editor_font_import_plugin.cpp
msgid "Error initializing FreeType."
-msgstr ""
+msgstr "FreeType の初期化エラー。"
#: scene/resources/dynamic_font.cpp
#: tools/editor/io_plugins/editor_font_import_plugin.cpp
@@ -441,24 +752,24 @@ msgstr "不明なフォント形式です。"
#: scene/resources/dynamic_font.cpp
#: tools/editor/io_plugins/editor_font_import_plugin.cpp
msgid "Error loading font."
-msgstr ""
+msgstr "フォント読み込みエラー。"
#: scene/resources/dynamic_font.cpp
#: tools/editor/io_plugins/editor_font_import_plugin.cpp
msgid "Invalid font size."
-msgstr ""
+msgstr "無効なフォント サイズです。"
#: tools/editor/animation_editor.cpp
msgid "Disabled"
-msgstr ""
+msgstr "無効"
#: tools/editor/animation_editor.cpp
msgid "All Selection"
-msgstr ""
+msgstr "すべて選択"
#: tools/editor/animation_editor.cpp
msgid "Move Add Key"
-msgstr ""
+msgstr "追加したキーを移動"
#: tools/editor/animation_editor.cpp
msgid "Anim Change Transition"
@@ -486,80 +797,80 @@ msgstr ""
#: tools/editor/animation_editor.cpp
msgid "Move Anim Track Up"
-msgstr ""
+msgstr "Anim トラックを上に移動"
#: tools/editor/animation_editor.cpp
msgid "Move Anim Track Down"
-msgstr ""
+msgstr "Anim トラックを下に移動"
#: tools/editor/animation_editor.cpp
msgid "Remove Anim Track"
-msgstr ""
+msgstr "Anim トラックを削除"
#: tools/editor/animation_editor.cpp
msgid "Set Transitions to:"
-msgstr ""
+msgstr "これにトランジションを設定:"
#: tools/editor/animation_editor.cpp
msgid "Anim Track Rename"
-msgstr ""
+msgstr "Anim トラック名の変更"
#: tools/editor/animation_editor.cpp
msgid "Anim Track Change Interpolation"
-msgstr ""
+msgstr "Anim トラック補間の変更"
#: tools/editor/animation_editor.cpp
msgid "Anim Track Change Value Mode"
-msgstr ""
+msgstr "Anim トラック値モード変更"
#: tools/editor/animation_editor.cpp
msgid "Edit Node Curve"
-msgstr ""
+msgstr "ノード カーブを編集"
#: tools/editor/animation_editor.cpp
msgid "Edit Selection Curve"
-msgstr ""
+msgstr "選択曲線を編集"
#: tools/editor/animation_editor.cpp
msgid "Anim Delete Keys"
-msgstr ""
+msgstr "Anim キー削除"
#: tools/editor/animation_editor.cpp
#: tools/editor/plugins/tile_map_editor_plugin.cpp
msgid "Duplicate Selection"
-msgstr ""
+msgstr "選択範囲を複製"
#: tools/editor/animation_editor.cpp
msgid "Duplicate Transposed"
-msgstr ""
+msgstr "複製を転置"
#: tools/editor/animation_editor.cpp
msgid "Remove Selection"
-msgstr ""
+msgstr "選択しているものを削除"
#: tools/editor/animation_editor.cpp
msgid "Continuous"
-msgstr ""
+msgstr "継続的"
#: tools/editor/animation_editor.cpp
msgid "Discrete"
-msgstr ""
+msgstr "離散"
#: tools/editor/animation_editor.cpp
msgid "Trigger"
-msgstr ""
+msgstr "トリガー"
#: tools/editor/animation_editor.cpp
msgid "Anim Add Key"
-msgstr ""
+msgstr "Anim キーを追加"
#: tools/editor/animation_editor.cpp
msgid "Anim Move Keys"
-msgstr ""
+msgstr "Anim キーの移動"
#: tools/editor/animation_editor.cpp
msgid "Scale Selection"
-msgstr ""
+msgstr "スケールの選択"
#: tools/editor/animation_editor.cpp
msgid "Scale From Cursor"
@@ -567,36 +878,36 @@ msgstr ""
#: tools/editor/animation_editor.cpp
msgid "Goto Next Step"
-msgstr ""
+msgstr "次のステップへ"
#: tools/editor/animation_editor.cpp
msgid "Goto Prev Step"
-msgstr ""
+msgstr "前のステップへ"
#: tools/editor/animation_editor.cpp tools/editor/property_editor.cpp
msgid "Linear"
-msgstr ""
+msgstr "Linear"
#: tools/editor/animation_editor.cpp
#: tools/editor/plugins/theme_editor_plugin.cpp
msgid "Constant"
-msgstr ""
+msgstr "Constant"
#: tools/editor/animation_editor.cpp
msgid "In"
-msgstr ""
+msgstr "In"
#: tools/editor/animation_editor.cpp
msgid "Out"
-msgstr ""
+msgstr "Out"
#: tools/editor/animation_editor.cpp
msgid "In-Out"
-msgstr ""
+msgstr "In-Out"
#: tools/editor/animation_editor.cpp
msgid "Out-In"
-msgstr ""
+msgstr "Out-In"
#: tools/editor/animation_editor.cpp
msgid "Transitions"
@@ -604,19 +915,19 @@ msgstr ""
#: tools/editor/animation_editor.cpp
msgid "Optimize Animation"
-msgstr ""
+msgstr "アニメーションの最適化"
#: tools/editor/animation_editor.cpp
msgid "Clean-Up Animation"
-msgstr ""
+msgstr "アニメーションをクリーンアップ"
#: tools/editor/animation_editor.cpp
msgid "Create NEW track for %s and insert key?"
-msgstr ""
+msgstr "%s の新しいトラックを作成し、キーを挿入しますか?"
#: tools/editor/animation_editor.cpp
msgid "Create %d NEW tracks and insert keys?"
-msgstr ""
+msgstr "新しい %d トラックを作成し、キーを挿入しますか?"
#: tools/editor/animation_editor.cpp tools/editor/create_dialog.cpp
#: tools/editor/plugins/light_occluder_2d_editor_plugin.cpp
@@ -625,203 +936,207 @@ msgstr ""
#: tools/editor/plugins/particles_editor_plugin.cpp
#: tools/editor/project_manager.cpp tools/editor/script_create_dialog.cpp
msgid "Create"
-msgstr ""
+msgstr "作成"
#: tools/editor/animation_editor.cpp
msgid "Anim Create & Insert"
-msgstr ""
+msgstr "Anim の作成・挿入"
#: tools/editor/animation_editor.cpp
msgid "Anim Insert Track & Key"
-msgstr ""
+msgstr "Anim トラック ・ キーを挿入"
#: tools/editor/animation_editor.cpp
msgid "Anim Insert Key"
-msgstr ""
+msgstr "Anim キーを挿入"
#: tools/editor/animation_editor.cpp
msgid "Change Anim Len"
-msgstr ""
+msgstr "Anim Len を変更"
#: tools/editor/animation_editor.cpp
msgid "Change Anim Loop"
-msgstr ""
+msgstr "Anim Loop を変更"
#: tools/editor/animation_editor.cpp
msgid "Anim Create Typed Value Key"
-msgstr ""
+msgstr "Anim は、型指定された値のキーを作成"
#: tools/editor/animation_editor.cpp
msgid "Anim Insert"
-msgstr ""
+msgstr "Anim 挿入"
#: tools/editor/animation_editor.cpp
msgid "Anim Scale Keys"
-msgstr ""
+msgstr "Anim スケールキー"
#: tools/editor/animation_editor.cpp
msgid "Anim Add Call Track"
-msgstr ""
+msgstr "Anim コールトラックを追加"
#: tools/editor/animation_editor.cpp
msgid "Animation zoom."
-msgstr ""
+msgstr "アニメーション 拡大。"
#: tools/editor/animation_editor.cpp
msgid "Length (s):"
-msgstr ""
+msgstr "長さ:"
#: tools/editor/animation_editor.cpp
msgid "Animation length (in seconds)."
-msgstr ""
+msgstr "アニメーションの長さ (単位は秒)。"
#: tools/editor/animation_editor.cpp
msgid "Step (s):"
-msgstr ""
+msgstr "ステップ:"
#: tools/editor/animation_editor.cpp
msgid "Cursor step snap (in seconds)."
-msgstr ""
+msgstr "カーソル ステップ スナップ (単位は秒)。"
#: tools/editor/animation_editor.cpp
msgid "Enable/Disable looping in animation."
-msgstr ""
+msgstr "アニメーションのループを有効/無効。"
#: tools/editor/animation_editor.cpp
msgid "Add new tracks."
-msgstr ""
+msgstr "新しいトラックを追加。"
#: tools/editor/animation_editor.cpp
msgid "Move current track up."
-msgstr ""
+msgstr "現在のトラックに移動します。"
#: tools/editor/animation_editor.cpp
msgid "Move current track down."
-msgstr ""
+msgstr "現在のトラックを下へ移動します。"
#: tools/editor/animation_editor.cpp
msgid "Remove selected track."
-msgstr ""
+msgstr "選択したトラックを削除します。"
#: tools/editor/animation_editor.cpp
msgid "Track tools"
-msgstr ""
+msgstr "トラック ツール"
#: tools/editor/animation_editor.cpp
msgid "Enable editing of individual keys by clicking them."
-msgstr ""
+msgstr "それらをクリックすることで、個々のキーの編集を有効にします。"
#: tools/editor/animation_editor.cpp
msgid "Anim. Optimizer"
-msgstr ""
+msgstr "アニメーションのオプティマイザー"
#: tools/editor/animation_editor.cpp
msgid "Max. Linear Error:"
-msgstr ""
+msgstr "最大。線形エラー:"
#: tools/editor/animation_editor.cpp
msgid "Max. Angular Error:"
-msgstr ""
+msgstr "最大。角度エラー:"
#: tools/editor/animation_editor.cpp
msgid "Max Optimizable Angle:"
-msgstr ""
+msgstr "最大最適化角度:"
#: tools/editor/animation_editor.cpp
msgid "Optimize"
+msgstr "最適化"
+
+#: tools/editor/animation_editor.cpp
+msgid "Select an AnimationPlayer from the Scene Tree to edit animations."
msgstr ""
#: tools/editor/animation_editor.cpp
msgid "Key"
-msgstr ""
+msgstr "キー"
#: tools/editor/animation_editor.cpp
msgid "Transition"
-msgstr ""
+msgstr "遷移"
#: tools/editor/animation_editor.cpp
msgid "Scale Ratio:"
-msgstr ""
+msgstr "スケールの比率:"
#: tools/editor/animation_editor.cpp
msgid "Call Functions in Which Node?"
-msgstr ""
+msgstr "ノード内の関数を呼び出しますか?"
#: tools/editor/animation_editor.cpp
msgid "Remove invalid keys"
-msgstr ""
+msgstr "無効なキーを削除"
#: tools/editor/animation_editor.cpp
msgid "Remove unresolved and empty tracks"
-msgstr ""
+msgstr "未解決や空のトラックを削除"
#: tools/editor/animation_editor.cpp
msgid "Clean-up all animations"
-msgstr ""
+msgstr "すべてのアニメーションをクリーンアップ"
#: tools/editor/animation_editor.cpp
msgid "Clean-Up Animation(s) (NO UNDO!)"
-msgstr ""
+msgstr "クリーン アップ アニメーション(元に戻せません!)"
#: tools/editor/animation_editor.cpp
msgid "Clean-Up"
-msgstr ""
+msgstr "クリーンアップ"
#: tools/editor/array_property_edit.cpp
msgid "Resize Array"
-msgstr ""
+msgstr "配列のサイズを変更"
#: tools/editor/array_property_edit.cpp
msgid "Change Array Value Type"
-msgstr ""
+msgstr "配列の値の種類の変更"
#: tools/editor/array_property_edit.cpp
msgid "Change Array Value"
-msgstr ""
+msgstr "配列の値を変更"
#: tools/editor/asset_library_editor_plugin.cpp tools/editor/create_dialog.cpp
#: tools/editor/editor_help.cpp tools/editor/editor_node.cpp
#: tools/editor/plugins/script_editor_plugin.cpp tools/editor/quick_open.cpp
#: tools/editor/settings_config_dialog.cpp
msgid "Search:"
-msgstr ""
+msgstr "検索:"
#: tools/editor/asset_library_editor_plugin.cpp
msgid "Sort:"
-msgstr ""
+msgstr "並べ替え:"
#: tools/editor/asset_library_editor_plugin.cpp
msgid "Reverse"
-msgstr ""
+msgstr "逆"
#: tools/editor/asset_library_editor_plugin.cpp
#: tools/editor/project_settings.cpp
msgid "Category:"
-msgstr ""
+msgstr "カテゴリー:"
#: tools/editor/asset_library_editor_plugin.cpp
msgid "All"
-msgstr ""
+msgstr "すべて"
#: tools/editor/asset_library_editor_plugin.cpp
msgid "Site:"
-msgstr ""
+msgstr "サイト:"
#: tools/editor/asset_library_editor_plugin.cpp
msgid "Support.."
-msgstr ""
+msgstr "サポート."
#: tools/editor/asset_library_editor_plugin.cpp
msgid "Official"
-msgstr ""
+msgstr "公式"
#: tools/editor/asset_library_editor_plugin.cpp
msgid "Community"
-msgstr ""
+msgstr "コミュニティ"
#: tools/editor/asset_library_editor_plugin.cpp
msgid "Testing"
-msgstr ""
+msgstr "テスト中"
#: tools/editor/asset_library_editor_plugin.cpp
msgid "Assets ZIP File"
@@ -829,106 +1144,95 @@ msgstr ""
#: tools/editor/call_dialog.cpp
msgid "Method List For '%s':"
-msgstr ""
+msgstr "'%s' のメソッド一覧:"
#: tools/editor/call_dialog.cpp
msgid "Call"
-msgstr ""
-
-#: tools/editor/call_dialog.cpp tools/editor/connections_dialog.cpp
-#: tools/editor/plugins/animation_player_editor_plugin.cpp
-#: tools/editor/plugins/canvas_item_editor_plugin.cpp
-#: tools/editor/plugins/resource_preloader_editor_plugin.cpp
-#: tools/editor/plugins/sample_library_editor_plugin.cpp
-#: tools/editor/plugins/script_editor_plugin.cpp
-#: tools/editor/plugins/sprite_frames_editor_plugin.cpp
-#: tools/editor/project_settings.cpp tools/editor/property_editor.cpp
-#: tools/editor/run_settings_dialog.cpp tools/editor/settings_config_dialog.cpp
-msgid "Close"
-msgstr ""
+msgstr "呼び出し"
#: tools/editor/call_dialog.cpp
msgid "Method List:"
-msgstr ""
+msgstr "メソッド一覧:"
#: tools/editor/call_dialog.cpp
msgid "Arguments:"
-msgstr ""
+msgstr "引数:"
#: tools/editor/call_dialog.cpp
msgid "Return:"
-msgstr ""
+msgstr "戻り値:"
#: tools/editor/code_editor.cpp
msgid "Go to Line"
-msgstr ""
+msgstr "行に移動"
#: tools/editor/code_editor.cpp
msgid "Line Number:"
-msgstr ""
+msgstr "行番号:"
#: tools/editor/code_editor.cpp
msgid "No Matches"
-msgstr ""
+msgstr "一致なし"
#: tools/editor/code_editor.cpp
msgid "Replaced %d Ocurrence(s)."
-msgstr ""
+msgstr "%d 箇所を置換しました。"
#: tools/editor/code_editor.cpp
msgid "Replace"
-msgstr ""
+msgstr "置換"
#: tools/editor/code_editor.cpp
msgid "Replace All"
-msgstr ""
+msgstr "すべて置換"
#: tools/editor/code_editor.cpp
msgid "Match Case"
-msgstr ""
+msgstr "大文字と小文字"
#: tools/editor/code_editor.cpp
msgid "Whole Words"
-msgstr ""
+msgstr "単語全体"
#: tools/editor/code_editor.cpp
msgid "Selection Only"
-msgstr ""
+msgstr "選択範囲のみ"
#: tools/editor/code_editor.cpp tools/editor/editor_help.cpp
#: tools/editor/plugins/script_editor_plugin.cpp
+#: tools/editor/plugins/script_text_editor.cpp
#: tools/editor/plugins/shader_editor_plugin.cpp
#: tools/editor/project_settings.cpp
msgid "Search"
-msgstr ""
+msgstr "検索"
#: tools/editor/code_editor.cpp tools/editor/editor_help.cpp
msgid "Find"
-msgstr ""
+msgstr "検索"
#: tools/editor/code_editor.cpp
msgid "Next"
-msgstr ""
+msgstr "次"
#: tools/editor/code_editor.cpp
msgid "Replaced %d ocurrence(s)."
-msgstr ""
+msgstr "%d 箇所を置換しました。"
#: tools/editor/code_editor.cpp
msgid "Not found!"
-msgstr ""
+msgstr "見つかりません!"
#: tools/editor/code_editor.cpp
msgid "Replace By"
-msgstr ""
+msgstr "置換"
#: tools/editor/code_editor.cpp
msgid "Case Sensitive"
-msgstr ""
+msgstr "大文字小文字を区別"
#: tools/editor/code_editor.cpp
msgid "Backwards"
-msgstr ""
+msgstr "後方"
#: tools/editor/code_editor.cpp
msgid "Prompt On Replace"
@@ -936,11 +1240,25 @@ msgstr ""
#: tools/editor/code_editor.cpp
msgid "Skip"
+msgstr "スキップ"
+
+#: tools/editor/code_editor.cpp
+#: tools/editor/plugins/canvas_item_editor_plugin.cpp
+msgid "Zoom In"
+msgstr ""
+
+#: tools/editor/code_editor.cpp
+#: tools/editor/plugins/canvas_item_editor_plugin.cpp
+msgid "Zoom Out"
+msgstr ""
+
+#: tools/editor/code_editor.cpp
+msgid "Reset Zoom"
msgstr ""
#: tools/editor/code_editor.cpp tools/editor/script_editor_debugger.cpp
msgid "Line:"
-msgstr ""
+msgstr "ライン:"
#: tools/editor/code_editor.cpp
msgid "Col:"
@@ -948,11 +1266,11 @@ msgstr ""
#: tools/editor/connections_dialog.cpp
msgid "Method in target Node must be specified!"
-msgstr ""
+msgstr "対象となるノードのメソッドを指定する必要があります!"
#: tools/editor/connections_dialog.cpp
msgid "Connect To Node:"
-msgstr ""
+msgstr "ノードに接続します。"
#: tools/editor/connections_dialog.cpp
#: tools/editor/editor_autoload_settings.cpp tools/editor/groups_editor.cpp
@@ -960,18 +1278,19 @@ msgstr ""
#: tools/editor/plugins/theme_editor_plugin.cpp
#: tools/editor/project_settings.cpp
msgid "Add"
-msgstr ""
+msgstr "追加"
#: tools/editor/connections_dialog.cpp tools/editor/dependency_editor.cpp
#: tools/editor/plugins/animation_tree_editor_plugin.cpp
#: tools/editor/plugins/theme_editor_plugin.cpp
#: tools/editor/project_manager.cpp
msgid "Remove"
-msgstr ""
+msgstr "削除"
#: tools/editor/connections_dialog.cpp
+#, fuzzy
msgid "Add Extra Call Argument:"
-msgstr ""
+msgstr "余分に呼び出し引数を追加します。"
#: tools/editor/connections_dialog.cpp
msgid "Extra Call Arguments:"
@@ -979,11 +1298,11 @@ msgstr ""
#: tools/editor/connections_dialog.cpp
msgid "Path to Node:"
-msgstr ""
+msgstr "ノードへのパス:"
#: tools/editor/connections_dialog.cpp
msgid "Make Function"
-msgstr ""
+msgstr "関数を作成"
#: tools/editor/connections_dialog.cpp
msgid "Deferred"
@@ -995,15 +1314,15 @@ msgstr ""
#: tools/editor/connections_dialog.cpp
msgid "Connect"
-msgstr ""
+msgstr "接続"
#: tools/editor/connections_dialog.cpp
msgid "Connect '%s' to '%s'"
-msgstr ""
+msgstr "'%s' を '%s' に接続"
#: tools/editor/connections_dialog.cpp
msgid "Connecting Signal:"
-msgstr ""
+msgstr "信号を接続:"
#: tools/editor/connections_dialog.cpp
msgid "Create Subscription"
@@ -1044,6 +1363,8 @@ msgid ""
"Scene '%s' is currently being edited.\n"
"Changes will not take effect unless reloaded."
msgstr ""
+"シーン '%s' は現在編集中です。\n"
+"再読み込みしない限り、変更は反映されません。"
#: tools/editor/dependency_editor.cpp
msgid ""
@@ -1101,7 +1422,7 @@ msgstr ""
#: tools/editor/dependency_editor.cpp
msgid "Scene failed to load due to missing dependencies:"
-msgstr ""
+msgstr "依存関係が不足しているのためシーンを読み込めませんでした。"
#: tools/editor/dependency_editor.cpp
msgid "Open Anyway"
@@ -1140,8 +1461,9 @@ msgid "Delete selected files?"
msgstr ""
#: tools/editor/dependency_editor.cpp tools/editor/editor_node.cpp
+#: tools/editor/filesystem_dock.cpp
#: tools/editor/plugins/item_list_editor_plugin.cpp
-#: tools/editor/scenes_dock.cpp
+#: tools/editor/scene_tree_dock.cpp
msgid "Delete"
msgstr ""
@@ -1230,7 +1552,7 @@ msgstr ""
#: tools/editor/editor_data.cpp
msgid "Updating Scene"
-msgstr ""
+msgstr "シーンを更新"
#: tools/editor/editor_data.cpp
msgid "Storing local changes.."
@@ -1238,7 +1560,7 @@ msgstr ""
#: tools/editor/editor_data.cpp
msgid "Updating scene.."
-msgstr ""
+msgstr "シーンを更新しています.."
#: tools/editor/editor_dir_dialog.cpp
msgid "Choose a Directory"
@@ -1288,7 +1610,7 @@ msgstr ""
msgid "Move Favorite Down"
msgstr ""
-#: tools/editor/editor_file_dialog.cpp tools/editor/scenes_dock.cpp
+#: tools/editor/editor_file_dialog.cpp tools/editor/filesystem_dock.cpp
msgid "Favorites:"
msgstr ""
@@ -1301,10 +1623,6 @@ msgid "Preview:"
msgstr ""
#: tools/editor/editor_file_system.cpp
-msgid "Cannot go into subdir:"
-msgstr ""
-
-#: tools/editor/editor_file_system.cpp
msgid "ScanSources"
msgstr ""
@@ -1342,18 +1660,10 @@ msgid "Public Methods:"
msgstr ""
#: tools/editor/editor_help.cpp
-msgid "Members:"
-msgstr ""
-
-#: tools/editor/editor_help.cpp
msgid "GUI Theme Items:"
msgstr ""
#: tools/editor/editor_help.cpp
-msgid "Signals:"
-msgstr ""
-
-#: tools/editor/editor_help.cpp
msgid "Constants:"
msgstr ""
@@ -1414,8 +1724,9 @@ msgid "Importing:"
msgstr ""
#: tools/editor/editor_node.cpp
+#, fuzzy
msgid "Node From Scene"
-msgstr ""
+msgstr "シーンからのノード"
#: tools/editor/editor_node.cpp
#: tools/editor/plugins/animation_player_editor_plugin.cpp
@@ -1447,7 +1758,7 @@ msgstr ""
#: tools/editor/editor_node.cpp
msgid "Saving Scene"
-msgstr ""
+msgstr "シーンを保存"
#: tools/editor/editor_node.cpp
msgid "Analyzing"
@@ -1458,9 +1769,12 @@ msgid "Creating Thumbnail"
msgstr ""
#: tools/editor/editor_node.cpp
+#, fuzzy
msgid ""
"Couldn't save scene. Likely dependencies (instances) couldn't be satisfied."
msgstr ""
+"シーンを保存できませんでした。おそらく依存関係 (インスタンス) を満たせていま"
+"せん。"
#: tools/editor/editor_node.cpp
msgid "Failed to load resource."
@@ -1536,8 +1850,9 @@ msgid "Open in Help"
msgstr ""
#: tools/editor/editor_node.cpp
+#, fuzzy
msgid "There is no defined scene to run."
-msgstr ""
+msgstr "実行する定義済みのシーンはありません。"
#: tools/editor/editor_node.cpp
msgid ""
@@ -1554,15 +1869,21 @@ msgid ""
msgstr ""
#: tools/editor/editor_node.cpp
+#, fuzzy
msgid ""
"Selected scene '%s' is not a scene file, select a valid one?\n"
"You can change it later in \"Project Settings\" under the 'application' "
"category."
msgstr ""
+"選択したシーン '%s' は、シーン ファイルではありません、有効なものを選択してい"
+"ますか?\n"
+"'アプリケーション' カテゴリの下の'プロジェクトの設定'で変更できます。"
#: tools/editor/editor_node.cpp
+#, fuzzy
msgid "Current scene was never saved, please save it prior to running."
msgstr ""
+"現在のシーンが保存されていませんでした、それ以前の実行中に保存してください。"
#: tools/editor/editor_node.cpp
msgid "Could not start subprocess!"
@@ -1570,7 +1891,7 @@ msgstr ""
#: tools/editor/editor_node.cpp
msgid "Open Scene"
-msgstr ""
+msgstr "シーンを開く"
#: tools/editor/editor_node.cpp
msgid "Open Base Scene"
@@ -1618,11 +1939,11 @@ msgstr ""
#: tools/editor/editor_node.cpp
msgid "Quit"
-msgstr ""
+msgstr "終了"
#: tools/editor/editor_node.cpp
msgid "Exit the editor?"
-msgstr ""
+msgstr "エディターを終了しますか?"
#: tools/editor/editor_node.cpp
msgid "Current scene not saved. Open anyway?"
@@ -1778,7 +2099,7 @@ msgstr ""
msgid "TileSet.."
msgstr ""
-#: tools/editor/editor_node.cpp tools/editor/plugins/script_editor_plugin.cpp
+#: tools/editor/editor_node.cpp tools/editor/plugins/script_text_editor.cpp
#: tools/editor/plugins/shader_editor_plugin.cpp
msgid "Redo"
msgstr ""
@@ -1797,7 +2118,7 @@ msgstr ""
#: tools/editor/editor_node.cpp
msgid "Quit to Project List"
-msgstr ""
+msgstr "終了してプロジェクトリストを開く"
#: tools/editor/editor_node.cpp
msgid "Import assets to the project."
@@ -2189,6 +2510,90 @@ msgstr ""
msgid "Can't open file_type_cache.cch for writing, not saving file type cache!"
msgstr ""
+#: tools/editor/filesystem_dock.cpp
+msgid "Same source and destination files, doing nothing."
+msgstr ""
+
+#: tools/editor/filesystem_dock.cpp
+msgid "Same source and destination paths, doing nothing."
+msgstr ""
+
+#: tools/editor/filesystem_dock.cpp
+msgid "Can't move directories to within themselves."
+msgstr ""
+
+#: tools/editor/filesystem_dock.cpp
+msgid "Can't operate on '..'"
+msgstr ""
+
+#: tools/editor/filesystem_dock.cpp
+msgid "Pick New Name and Location For:"
+msgstr ""
+
+#: tools/editor/filesystem_dock.cpp
+msgid "No files selected!"
+msgstr ""
+
+#: tools/editor/filesystem_dock.cpp
+msgid "Instance"
+msgstr ""
+
+#: tools/editor/filesystem_dock.cpp
+msgid "Edit Dependencies.."
+msgstr ""
+
+#: tools/editor/filesystem_dock.cpp
+msgid "View Owners.."
+msgstr ""
+
+#: tools/editor/filesystem_dock.cpp
+msgid "Copy Path"
+msgstr ""
+
+#: tools/editor/filesystem_dock.cpp
+msgid "Rename or Move.."
+msgstr ""
+
+#: tools/editor/filesystem_dock.cpp
+msgid "Move To.."
+msgstr ""
+
+#: tools/editor/filesystem_dock.cpp
+msgid "Info"
+msgstr ""
+
+#: tools/editor/filesystem_dock.cpp
+msgid "Show In File Manager"
+msgstr ""
+
+#: tools/editor/filesystem_dock.cpp
+msgid "Re-Import.."
+msgstr ""
+
+#: tools/editor/filesystem_dock.cpp
+msgid "Previous Directory"
+msgstr ""
+
+#: tools/editor/filesystem_dock.cpp
+msgid "Next Directory"
+msgstr ""
+
+#: tools/editor/filesystem_dock.cpp
+msgid "Re-Scan Filesystem"
+msgstr ""
+
+#: tools/editor/filesystem_dock.cpp
+msgid "Toggle folder status as Favorite"
+msgstr ""
+
+#: tools/editor/filesystem_dock.cpp
+msgid "Instance the selected scene(s) as child of the selected node."
+msgstr ""
+
+#: tools/editor/filesystem_dock.cpp
+msgid "Move"
+msgstr ""
+
#: tools/editor/groups_editor.cpp
msgid "Add to Group"
msgstr ""
@@ -3144,10 +3549,6 @@ msgid "Post-Processing Texture #"
msgstr ""
#: tools/editor/plugins/baked_light_editor_plugin.cpp
-msgid "BakedLightInstance does not contain a BakedLight resource."
-msgstr ""
-
-#: tools/editor/plugins/baked_light_editor_plugin.cpp
msgid "Bake!"
msgstr ""
@@ -3211,8 +3612,9 @@ msgid "Paste Pose"
msgstr ""
#: tools/editor/plugins/canvas_item_editor_plugin.cpp
-msgid "Select Mode (Q)"
-msgstr ""
+#, fuzzy
+msgid "Select Mode"
+msgstr "すべて選択"
#: tools/editor/plugins/canvas_item_editor_plugin.cpp
msgid "Drag: Rotate"
@@ -3231,13 +3633,12 @@ msgid "Alt+RMB: Depth list selection"
msgstr ""
#: tools/editor/plugins/canvas_item_editor_plugin.cpp
-#: tools/editor/plugins/spatial_editor_plugin.cpp
-msgid "Move Mode (W)"
-msgstr ""
+#, fuzzy
+msgid "Move Mode"
+msgstr "追加したキーを移動"
#: tools/editor/plugins/canvas_item_editor_plugin.cpp
-#: tools/editor/plugins/spatial_editor_plugin.cpp
-msgid "Rotate Mode (E)"
+msgid "Rotate Mode"
msgstr ""
#: tools/editor/plugins/canvas_item_editor_plugin.cpp
@@ -3272,14 +3673,6 @@ msgid "Restores the object's children's ability to be selected."
msgstr ""
#: tools/editor/plugins/canvas_item_editor_plugin.cpp
-#: tools/editor/plugins/polygon_2d_editor_plugin.cpp
-#: tools/editor/plugins/script_editor_plugin.cpp
-#: tools/editor/plugins/shader_editor_plugin.cpp
-#: tools/editor/project_manager.cpp
-msgid "Edit"
-msgstr ""
-
-#: tools/editor/plugins/canvas_item_editor_plugin.cpp
#: tools/editor/plugins/spatial_editor_plugin.cpp
msgid "Use Snap"
msgstr ""
@@ -3336,14 +3729,6 @@ msgid "View"
msgstr ""
#: tools/editor/plugins/canvas_item_editor_plugin.cpp
-msgid "Zoom In"
-msgstr ""
-
-#: tools/editor/plugins/canvas_item_editor_plugin.cpp
-msgid "Zoom Out"
-msgstr ""
-
-#: tools/editor/plugins/canvas_item_editor_plugin.cpp
msgid "Zoom Reset"
msgstr ""
@@ -4041,6 +4426,10 @@ msgid "Save All"
msgstr ""
#: tools/editor/plugins/script_editor_plugin.cpp
+msgid "Soft Reload Script"
+msgstr ""
+
+#: tools/editor/plugins/script_editor_plugin.cpp
msgid "History Prev"
msgstr ""
@@ -4061,194 +4450,187 @@ msgid "Save Theme As"
msgstr ""
#: tools/editor/plugins/script_editor_plugin.cpp
-#: tools/editor/scene_tree_dock.cpp
-msgid "Move Up"
-msgstr ""
-
-#: tools/editor/plugins/script_editor_plugin.cpp
-#: tools/editor/scene_tree_dock.cpp
-msgid "Move Down"
-msgstr ""
+#, fuzzy
+msgid "Close Docs"
+msgstr "閉じる"
#: tools/editor/plugins/script_editor_plugin.cpp
-msgid "Indent Left"
+#: tools/editor/plugins/script_text_editor.cpp
+#: tools/editor/plugins/shader_editor_plugin.cpp
+msgid "Find.."
msgstr ""
#: tools/editor/plugins/script_editor_plugin.cpp
-msgid "Indent Right"
+#: tools/editor/plugins/script_text_editor.cpp
+#: tools/editor/plugins/shader_editor_plugin.cpp
+msgid "Find Next"
msgstr ""
#: tools/editor/plugins/script_editor_plugin.cpp
-msgid "Toggle Comment"
+msgid "Debug"
msgstr ""
#: tools/editor/plugins/script_editor_plugin.cpp
-msgid "Clone Down"
+#: tools/editor/script_editor_debugger.cpp
+msgid "Step Over"
msgstr ""
#: tools/editor/plugins/script_editor_plugin.cpp
-msgid "Complete Symbol"
+#: tools/editor/script_editor_debugger.cpp
+msgid "Step Into"
msgstr ""
#: tools/editor/plugins/script_editor_plugin.cpp
-msgid "Trim Trailing Whitespace"
+#: tools/editor/script_editor_debugger.cpp
+msgid "Break"
msgstr ""
#: tools/editor/plugins/script_editor_plugin.cpp
-msgid "Auto Indent"
+#: tools/editor/script_editor_debugger.cpp
+msgid "Continue"
msgstr ""
#: tools/editor/plugins/script_editor_plugin.cpp
-msgid "Soft Reload Script"
+msgid "Keep Debugger Open"
msgstr ""
#: tools/editor/plugins/script_editor_plugin.cpp
-#: tools/editor/plugins/shader_editor_plugin.cpp
-msgid "Find.."
+msgid "Window"
msgstr ""
#: tools/editor/plugins/script_editor_plugin.cpp
-#: tools/editor/plugins/shader_editor_plugin.cpp
-msgid "Find Next"
+msgid "Move Left"
msgstr ""
#: tools/editor/plugins/script_editor_plugin.cpp
-#: tools/editor/plugins/shader_editor_plugin.cpp
-msgid "Find Previous"
+msgid "Move Right"
msgstr ""
#: tools/editor/plugins/script_editor_plugin.cpp
-#: tools/editor/plugins/shader_editor_plugin.cpp
-msgid "Replace.."
+msgid "Tutorials"
msgstr ""
#: tools/editor/plugins/script_editor_plugin.cpp
-msgid "Goto Function.."
+msgid "Open https://godotengine.org at tutorials section."
msgstr ""
#: tools/editor/plugins/script_editor_plugin.cpp
-#: tools/editor/plugins/shader_editor_plugin.cpp
-msgid "Goto Line.."
+msgid "Classes"
msgstr ""
#: tools/editor/plugins/script_editor_plugin.cpp
-msgid "Debug"
+msgid "Search the class hierarchy."
msgstr ""
#: tools/editor/plugins/script_editor_plugin.cpp
-msgid "Toggle Breakpoint"
+msgid "Search the reference documentation."
msgstr ""
#: tools/editor/plugins/script_editor_plugin.cpp
-msgid "Remove All Breakpoints"
+msgid "Go to previous edited document."
msgstr ""
#: tools/editor/plugins/script_editor_plugin.cpp
-msgid "Goto Next Breakpoint"
+msgid "Go to next edited document."
msgstr ""
#: tools/editor/plugins/script_editor_plugin.cpp
-msgid "Goto Previous Breakpoint"
+msgid "Create Script"
msgstr ""
#: tools/editor/plugins/script_editor_plugin.cpp
-#: tools/editor/script_editor_debugger.cpp
-msgid "Step Over"
+msgid ""
+"The following files are newer on disk.\n"
+"What action should be taken?:"
msgstr ""
#: tools/editor/plugins/script_editor_plugin.cpp
-#: tools/editor/script_editor_debugger.cpp
-msgid "Step Into"
+msgid "Reload"
msgstr ""
#: tools/editor/plugins/script_editor_plugin.cpp
-#: tools/editor/script_editor_debugger.cpp
-msgid "Break"
+msgid "Resave"
msgstr ""
#: tools/editor/plugins/script_editor_plugin.cpp
#: tools/editor/script_editor_debugger.cpp
-msgid "Continue"
-msgstr ""
-
-#: tools/editor/plugins/script_editor_plugin.cpp
-msgid "Keep Debugger Open"
+msgid "Debugger"
msgstr ""
#: tools/editor/plugins/script_editor_plugin.cpp
-msgid "Window"
+msgid ""
+"Built-in scripts can only be edited when the scene they belong to is loaded"
msgstr ""
-#: tools/editor/plugins/script_editor_plugin.cpp
-msgid "Move Left"
+#: tools/editor/plugins/script_text_editor.cpp tools/editor/scene_tree_dock.cpp
+msgid "Move Up"
msgstr ""
-#: tools/editor/plugins/script_editor_plugin.cpp
-msgid "Move Right"
+#: tools/editor/plugins/script_text_editor.cpp tools/editor/scene_tree_dock.cpp
+msgid "Move Down"
msgstr ""
-#: tools/editor/plugins/script_editor_plugin.cpp
-msgid "Help"
+#: tools/editor/plugins/script_text_editor.cpp
+msgid "Indent Left"
msgstr ""
-#: tools/editor/plugins/script_editor_plugin.cpp
-msgid "Contextual Help"
+#: tools/editor/plugins/script_text_editor.cpp
+msgid "Indent Right"
msgstr ""
-#: tools/editor/plugins/script_editor_plugin.cpp
-msgid "Tutorials"
+#: tools/editor/plugins/script_text_editor.cpp
+msgid "Toggle Comment"
msgstr ""
-#: tools/editor/plugins/script_editor_plugin.cpp
-msgid "Open https://godotengine.org at tutorials section."
+#: tools/editor/plugins/script_text_editor.cpp
+msgid "Clone Down"
msgstr ""
-#: tools/editor/plugins/script_editor_plugin.cpp
-msgid "Classes"
+#: tools/editor/plugins/script_text_editor.cpp
+msgid "Complete Symbol"
msgstr ""
-#: tools/editor/plugins/script_editor_plugin.cpp
-msgid "Search the class hierarchy."
+#: tools/editor/plugins/script_text_editor.cpp
+msgid "Trim Trailing Whitespace"
msgstr ""
-#: tools/editor/plugins/script_editor_plugin.cpp
-msgid "Search the reference documentation."
+#: tools/editor/plugins/script_text_editor.cpp
+msgid "Auto Indent"
msgstr ""
-#: tools/editor/plugins/script_editor_plugin.cpp
-msgid "Go to previous edited document."
+#: tools/editor/plugins/script_text_editor.cpp
+msgid "Remove All Breakpoints"
msgstr ""
-#: tools/editor/plugins/script_editor_plugin.cpp
-msgid "Go to next edited document."
+#: tools/editor/plugins/script_text_editor.cpp
+msgid "Goto Next Breakpoint"
msgstr ""
-#: tools/editor/plugins/script_editor_plugin.cpp
-msgid "Create Script"
+#: tools/editor/plugins/script_text_editor.cpp
+msgid "Goto Previous Breakpoint"
msgstr ""
-#: tools/editor/plugins/script_editor_plugin.cpp
-msgid ""
-"The following files are newer on disk.\n"
-"What action should be taken?:"
+#: tools/editor/plugins/script_text_editor.cpp
+#: tools/editor/plugins/shader_editor_plugin.cpp
+msgid "Find Previous"
msgstr ""
-#: tools/editor/plugins/script_editor_plugin.cpp
-msgid "Reload"
+#: tools/editor/plugins/script_text_editor.cpp
+#: tools/editor/plugins/shader_editor_plugin.cpp
+msgid "Replace.."
msgstr ""
-#: tools/editor/plugins/script_editor_plugin.cpp
-msgid "Resave"
+#: tools/editor/plugins/script_text_editor.cpp
+msgid "Goto Function.."
msgstr ""
-#: tools/editor/plugins/script_editor_plugin.cpp
-#: tools/editor/script_editor_debugger.cpp
-msgid "Debugger"
+#: tools/editor/plugins/script_text_editor.cpp
+#: tools/editor/plugins/shader_editor_plugin.cpp
+msgid "Goto Line.."
msgstr ""
-#: tools/editor/plugins/script_editor_plugin.cpp
-msgid ""
-"Built-in scripts can only be edited when the scene they belong to is loaded"
+#: tools/editor/plugins/script_text_editor.cpp
+msgid "Contextual Help"
msgstr ""
#: tools/editor/plugins/shader_editor_plugin.cpp
@@ -4512,6 +4894,14 @@ msgid "Could not instance scene!"
msgstr ""
#: tools/editor/plugins/spatial_editor_plugin.cpp
+msgid "Move Mode (W)"
+msgstr ""
+
+#: tools/editor/plugins/spatial_editor_plugin.cpp
+msgid "Rotate Mode (E)"
+msgstr ""
+
+#: tools/editor/plugins/spatial_editor_plugin.cpp
msgid "Scale Mode (R)"
msgstr ""
@@ -5326,11 +5716,11 @@ msgid "Unnamed Project"
msgstr ""
#: tools/editor/project_manager.cpp
-msgid "Are you sure to open more than one projects?"
+msgid "Are you sure to open more than one project?"
msgstr ""
#: tools/editor/project_manager.cpp
-msgid "Are you sure to run more than one projects?"
+msgid "Are you sure to run more than one project?"
msgstr ""
#: tools/editor/project_manager.cpp
@@ -5338,6 +5728,12 @@ msgid "Remove project from the list? (Folder contents will not be modified)"
msgstr ""
#: tools/editor/project_manager.cpp
+msgid ""
+"You are about the scan %s folders for existing Godot projects. Do you "
+"confirm?"
+msgstr ""
+
+#: tools/editor/project_manager.cpp
msgid "Project Manager"
msgstr ""
@@ -5354,12 +5750,16 @@ msgid "Scan"
msgstr ""
#: tools/editor/project_manager.cpp
+msgid "Select a Folder to Scan"
+msgstr ""
+
+#: tools/editor/project_manager.cpp
msgid "New Project"
msgstr ""
#: tools/editor/project_manager.cpp
msgid "Exit"
-msgstr ""
+msgstr "終了"
#: tools/editor/project_settings.cpp
msgid "Key "
@@ -5718,6 +6118,10 @@ msgid "No parent to instance a child at."
msgstr ""
#: tools/editor/scene_tree_dock.cpp
+msgid "No parent to instance the scenes at."
+msgstr ""
+
+#: tools/editor/scene_tree_dock.cpp
msgid "Error loading scene from %s"
msgstr ""
@@ -5846,6 +6250,11 @@ msgid "Save Branch as Scene"
msgstr ""
#: tools/editor/scene_tree_dock.cpp
+#, fuzzy
+msgid "Delete (No Confirm)"
+msgstr "確認してください。"
+
+#: tools/editor/scene_tree_dock.cpp
msgid "Add/Create a New Node"
msgstr ""
@@ -5855,6 +6264,10 @@ msgid ""
"exists."
msgstr ""
+#: tools/editor/scene_tree_dock.cpp
+msgid "Create a new script for the selected node."
+msgstr ""
+
#: tools/editor/scene_tree_editor.cpp
msgid ""
"This item cannot be made visible because the parent is hidden. Unhide the "
@@ -5917,90 +6330,6 @@ msgstr ""
msgid "Select a Node"
msgstr ""
-#: tools/editor/scenes_dock.cpp
-msgid "Same source and destination files, doing nothing."
-msgstr ""
-
-#: tools/editor/scenes_dock.cpp
-msgid "Same source and destination paths, doing nothing."
-msgstr ""
-
-#: tools/editor/scenes_dock.cpp
-msgid "Can't move directories to within themselves."
-msgstr ""
-
-#: tools/editor/scenes_dock.cpp
-msgid "Can't operate on '..'"
-msgstr ""
-
-#: tools/editor/scenes_dock.cpp
-msgid "Pick New Name and Location For:"
-msgstr ""
-
-#: tools/editor/scenes_dock.cpp
-msgid "No files selected!"
-msgstr ""
-
-#: tools/editor/scenes_dock.cpp
-msgid "Instance"
-msgstr ""
-
-#: tools/editor/scenes_dock.cpp
-msgid "Edit Dependencies.."
-msgstr ""
-
-#: tools/editor/scenes_dock.cpp
-msgid "View Owners.."
-msgstr ""
-
-#: tools/editor/scenes_dock.cpp
-msgid "Copy Path"
-msgstr ""
-
-#: tools/editor/scenes_dock.cpp
-msgid "Rename or Move.."
-msgstr ""
-
-#: tools/editor/scenes_dock.cpp
-msgid "Move To.."
-msgstr ""
-
-#: tools/editor/scenes_dock.cpp
-msgid "Info"
-msgstr ""
-
-#: tools/editor/scenes_dock.cpp
-msgid "Show In File Manager"
-msgstr ""
-
-#: tools/editor/scenes_dock.cpp
-msgid "Re-Import.."
-msgstr ""
-
-#: tools/editor/scenes_dock.cpp
-msgid "Previous Directory"
-msgstr ""
-
-#: tools/editor/scenes_dock.cpp
-msgid "Next Directory"
-msgstr ""
-
-#: tools/editor/scenes_dock.cpp
-msgid "Re-Scan Filesystem"
-msgstr ""
-
-#: tools/editor/scenes_dock.cpp
-msgid "Toggle folder status as Favorite"
-msgstr ""
-
-#: tools/editor/scenes_dock.cpp
-msgid "Instance the selected scene(s) as child of the selected node."
-msgstr ""
-
-#: tools/editor/scenes_dock.cpp
-msgid "Move"
-msgstr ""
-
#: tools/editor/script_create_dialog.cpp
msgid "Invalid parent class name"
msgstr ""
diff --git a/tools/translations/ko.po b/tools/translations/ko.po
index 0e174ea054..8199de00d4 100644
--- a/tools/translations/ko.po
+++ b/tools/translations/ko.po
@@ -8,7 +8,7 @@ msgid ""
msgstr ""
"Project-Id-Version: Godot Engine editor\n"
"POT-Creation-Date: \n"
-"PO-Revision-Date: 2016-06-28 11:49+0000\n"
+"PO-Revision-Date: 2016-07-29 08:31+0000\n"
"Last-Translator: 박한얼 <volzhs@gmail.com>\n"
"Language-Team: Korean <https://hosted.weblate.org/projects/godot-engine/"
"godot/ko/>\n"
@@ -17,14 +17,16 @@ msgstr ""
"Content-Type: text/plain; charset=UTF-8\n"
"Content-Transfer-Encoding: 8bit\n"
"Plural-Forms: nplurals=1; plural=0;\n"
-"X-Generator: Weblate 2.7-dev\n"
+"X-Generator: Weblate 2.8-dev\n"
#: modules/gdscript/gd_functions.cpp
+#: modules/visual_script/visual_script_builtin_funcs.cpp
msgid "Invalid type argument to convert(), use TYPE_* constants."
msgstr ""
"convert()하기 위한 인자 타입이 유효하지 않습니다, TYPE_* 상수를 사용하세요."
#: modules/gdscript/gd_functions.cpp
+#: modules/visual_script/visual_script_builtin_funcs.cpp
msgid "Not enough bytes for decoding bytes, or invalid format."
msgstr "디코딩할 바이트가 모자라거나, 유효하지 않은 형식입니다."
@@ -62,6 +64,265 @@ msgstr ""
msgid "Invalid instance dictionary (invalid subclasses)"
msgstr "유효하지 않은 인스턴스 Dictionary (서브클래스가 유효하지 않음)"
+#: modules/visual_script/visual_script.cpp
+msgid ""
+"A node yielded without working memory, please read the docs on how to yield "
+"properly!"
+msgstr ""
+
+#: modules/visual_script/visual_script.cpp
+msgid ""
+"Node yielded, but did not return a function state in the first working "
+"memory."
+msgstr ""
+
+#: modules/visual_script/visual_script.cpp
+msgid ""
+"Return value must be assigned to first element of node working memory! Fix "
+"your node please."
+msgstr ""
+
+#: modules/visual_script/visual_script.cpp
+msgid "Node returned an invalid sequence output: "
+msgstr ""
+
+#: modules/visual_script/visual_script.cpp
+msgid "Found sequence bit but not the node in the stack, report bug!"
+msgstr ""
+
+#: modules/visual_script/visual_script.cpp
+msgid "Stack overflow with stack depth: "
+msgstr ""
+
+#: modules/visual_script/visual_script_editor.cpp
+#, fuzzy
+msgid "Functions:"
+msgstr "함수:"
+
+#: modules/visual_script/visual_script_editor.cpp
+#, fuzzy
+msgid "Variables:"
+msgstr "변수"
+
+#: modules/visual_script/visual_script_editor.cpp tools/editor/editor_help.cpp
+msgid "Signals:"
+msgstr "시그널:"
+
+#: modules/visual_script/visual_script_editor.cpp
+msgid "Name is not a valid identifier:"
+msgstr ""
+
+#: modules/visual_script/visual_script_editor.cpp
+msgid "Name already in use by another func/var/signal:"
+msgstr ""
+
+#: modules/visual_script/visual_script_editor.cpp
+#, fuzzy
+msgid "Rename Function"
+msgstr "함수 만들기"
+
+#: modules/visual_script/visual_script_editor.cpp
+#, fuzzy
+msgid "Rename Variable"
+msgstr "샘플 이름 변경"
+
+#: modules/visual_script/visual_script_editor.cpp
+#, fuzzy
+msgid "Rename Signal"
+msgstr "샘플 이름 변경"
+
+#: modules/visual_script/visual_script_editor.cpp
+#, fuzzy
+msgid "Add Function"
+msgstr "함수:"
+
+#: modules/visual_script/visual_script_editor.cpp
+#, fuzzy
+msgid "Add Variable"
+msgstr "변수"
+
+#: modules/visual_script/visual_script_editor.cpp
+#, fuzzy
+msgid "Add Signal"
+msgstr "시그널"
+
+#: modules/visual_script/visual_script_editor.cpp
+#, fuzzy
+msgid "Remove Function"
+msgstr "선택 삭제"
+
+#: modules/visual_script/visual_script_editor.cpp
+#, fuzzy
+msgid "Remove Variable"
+msgstr "변수"
+
+#: modules/visual_script/visual_script_editor.cpp
+#, fuzzy
+msgid "Editing Variable:"
+msgstr "변수"
+
+#: modules/visual_script/visual_script_editor.cpp
+#, fuzzy
+msgid "Remove Signal"
+msgstr "선택 삭제"
+
+#: modules/visual_script/visual_script_editor.cpp
+#, fuzzy
+msgid "Editing Signal:"
+msgstr "시그널 연결:"
+
+#: modules/visual_script/visual_script_editor.cpp
+#, fuzzy
+msgid "Add Node"
+msgstr "자식 노드 추가"
+
+#: modules/visual_script/visual_script_editor.cpp
+#, fuzzy
+msgid "Add Node(s) From Tree"
+msgstr "씬으로부터 노드 가져오기"
+
+#: modules/visual_script/visual_script_editor.cpp
+msgid "Add Setter Property"
+msgstr ""
+
+#: modules/visual_script/visual_script_editor.cpp
+msgid "Add Getter Property"
+msgstr ""
+
+#: modules/visual_script/visual_script_editor.cpp
+#: tools/editor/plugins/canvas_item_editor_plugin.cpp
+#: tools/editor/plugins/polygon_2d_editor_plugin.cpp
+#: tools/editor/plugins/script_text_editor.cpp
+#: tools/editor/plugins/shader_editor_plugin.cpp
+#: tools/editor/project_manager.cpp
+msgid "Edit"
+msgstr "편집"
+
+#: modules/visual_script/visual_script_editor.cpp
+#, fuzzy
+msgid "Base Type:"
+msgstr "데이타 타입:"
+
+#: modules/visual_script/visual_script_editor.cpp tools/editor/editor_help.cpp
+msgid "Members:"
+msgstr "멤버:"
+
+#: modules/visual_script/visual_script_editor.cpp
+#, fuzzy
+msgid "Available Nodes:"
+msgstr "시간 크기 조절 노드"
+
+#: modules/visual_script/visual_script_editor.cpp
+msgid "Select or create a function to edit graph"
+msgstr ""
+
+#: modules/visual_script/visual_script_editor.cpp tools/editor/call_dialog.cpp
+#: tools/editor/connections_dialog.cpp
+#: tools/editor/plugins/animation_player_editor_plugin.cpp
+#: tools/editor/plugins/canvas_item_editor_plugin.cpp
+#: tools/editor/plugins/resource_preloader_editor_plugin.cpp
+#: tools/editor/plugins/sample_library_editor_plugin.cpp
+#: tools/editor/plugins/script_editor_plugin.cpp
+#: tools/editor/plugins/sprite_frames_editor_plugin.cpp
+#: tools/editor/project_settings.cpp tools/editor/property_editor.cpp
+#: tools/editor/run_settings_dialog.cpp tools/editor/settings_config_dialog.cpp
+msgid "Close"
+msgstr "닫기"
+
+#: modules/visual_script/visual_script_editor.cpp
+#, fuzzy
+msgid "Edit Signal Arguments:"
+msgstr "별도의 호출 인자:"
+
+#: modules/visual_script/visual_script_editor.cpp
+#, fuzzy
+msgid "Edit Variable:"
+msgstr "변수"
+
+#: modules/visual_script/visual_script_editor.cpp
+#, fuzzy
+msgid "Change"
+msgstr "타입 변경"
+
+#: modules/visual_script/visual_script_editor.cpp
+#, fuzzy
+msgid "Delete Selected"
+msgstr "선택된 파일들을 삭제하시겠습니까?"
+
+#: modules/visual_script/visual_script_editor.cpp
+#: tools/editor/plugins/script_text_editor.cpp
+msgid "Toggle Breakpoint"
+msgstr "중단점 토글"
+
+#: modules/visual_script/visual_script_editor.cpp
+#, fuzzy
+msgid "Find Node Tyoe"
+msgstr "다음 찾기"
+
+#: modules/visual_script/visual_script_flow_control.cpp
+msgid "Input type not iterable: "
+msgstr ""
+
+#: modules/visual_script/visual_script_flow_control.cpp
+msgid "Iterator became invalid"
+msgstr ""
+
+#: modules/visual_script/visual_script_flow_control.cpp
+msgid "Iterator became invalid: "
+msgstr ""
+
+#: modules/visual_script/visual_script_func_nodes.cpp
+#, fuzzy
+msgid "Invalid index property name."
+msgstr "유요하지 않은 부모 클래스명"
+
+#: modules/visual_script/visual_script_func_nodes.cpp
+msgid "Base object is not a Node!"
+msgstr ""
+
+#: modules/visual_script/visual_script_func_nodes.cpp
+#, fuzzy
+msgid "Path does not lead Node!"
+msgstr "경로가 로컬이 아님"
+
+#: modules/visual_script/visual_script_func_nodes.cpp
+msgid "Invalid index property name '%s' in node %s."
+msgstr ""
+
+#: modules/visual_script/visual_script_nodes.cpp
+#, fuzzy
+msgid ": Invalid argument of type: "
+msgstr "유요하지 않은 부모 클래스명"
+
+#: modules/visual_script/visual_script_nodes.cpp
+#, fuzzy
+msgid ": Invalid arguments: "
+msgstr "유요하지 않은 부모 클래스명"
+
+#: modules/visual_script/visual_script_nodes.cpp
+msgid "VariableGet not found in script: "
+msgstr ""
+
+#: modules/visual_script/visual_script_nodes.cpp
+msgid "VariableSet not found in script: "
+msgstr ""
+
+#: modules/visual_script/visual_script_nodes.cpp
+msgid ""
+"Custom node has no _get_output_port_unsequenced(idx,wmem), but unsequenced "
+"ports were specified."
+msgstr ""
+
+#: modules/visual_script/visual_script_nodes.cpp
+msgid "Custom node has no _step() method, can't process graph."
+msgstr ""
+
+#: modules/visual_script/visual_script_nodes.cpp
+msgid ""
+"Invalid return value from _step(), must be integer (seq out), or string "
+"(error)."
+msgstr ""
+
#: scene/2d/animated_sprite.cpp
msgid ""
"A SpriteFrames resource must be created or set in the 'Frames' property in "
@@ -192,6 +453,10 @@ msgstr ""
"VisibilityEnable2D는 편집 씬의 루트의 하위 노드로 추가할 때 가장 잘 동작합니"
"다."
+#: scene/3d/baked_light_instance.cpp
+msgid "BakedLightInstance does not contain a BakedLight resource."
+msgstr "BakedLightInstance가 BakedLight 리소스를 가지고 있지 않습니다."
+
#: scene/3d/body_shape.cpp
msgid ""
"CollisionShape only serves to provide a collision shape to a CollisionObject "
@@ -263,7 +528,7 @@ msgstr ""
msgid "Cancel"
msgstr "취소"
-#: scene/gui/dialogs.cpp
+#: scene/gui/dialogs.cpp tools/editor/scene_tree_dock.cpp
msgid "OK"
msgstr "확인"
@@ -289,8 +554,8 @@ msgstr "모든 파일 (*)"
#: scene/gui/file_dialog.cpp tools/editor/editor_file_dialog.cpp
#: tools/editor/editor_help.cpp tools/editor/editor_node.cpp
+#: tools/editor/filesystem_dock.cpp
#: tools/editor/plugins/script_editor_plugin.cpp tools/editor/quick_open.cpp
-#: tools/editor/scenes_dock.cpp
msgid "Open"
msgstr "열기"
@@ -413,13 +678,13 @@ msgid "Axis"
msgstr "축"
#: scene/gui/line_edit.cpp scene/gui/text_edit.cpp
-#: tools/editor/plugins/script_editor_plugin.cpp
+#: tools/editor/plugins/script_text_editor.cpp
#: tools/editor/plugins/shader_editor_plugin.cpp
msgid "Cut"
msgstr "잘라내기"
#: scene/gui/line_edit.cpp scene/gui/text_edit.cpp
-#: tools/editor/plugins/script_editor_plugin.cpp
+#: tools/editor/plugins/script_text_editor.cpp
#: tools/editor/plugins/shader_editor_plugin.cpp
#: tools/editor/property_editor.cpp tools/editor/resources_dock.cpp
msgid "Copy"
@@ -427,7 +692,7 @@ msgstr "복사하기"
#: scene/gui/line_edit.cpp scene/gui/text_edit.cpp
#: tools/editor/plugins/resource_preloader_editor_plugin.cpp
-#: tools/editor/plugins/script_editor_plugin.cpp
+#: tools/editor/plugins/script_text_editor.cpp
#: tools/editor/plugins/shader_editor_plugin.cpp
#: tools/editor/plugins/sprite_frames_editor_plugin.cpp
#: tools/editor/property_editor.cpp tools/editor/resources_dock.cpp
@@ -435,7 +700,7 @@ msgid "Paste"
msgstr "붙여넣기"
#: scene/gui/line_edit.cpp scene/gui/text_edit.cpp
-#: tools/editor/plugins/script_editor_plugin.cpp
+#: tools/editor/plugins/script_text_editor.cpp
#: tools/editor/plugins/shader_editor_plugin.cpp
#: tools/editor/project_export.cpp
msgid "Select All"
@@ -449,7 +714,7 @@ msgid "Clear"
msgstr "지우기"
#: scene/gui/line_edit.cpp scene/gui/text_edit.cpp tools/editor/editor_node.cpp
-#: tools/editor/plugins/script_editor_plugin.cpp
+#: tools/editor/plugins/script_text_editor.cpp
#: tools/editor/plugins/shader_editor_plugin.cpp
msgid "Undo"
msgstr "되돌리기"
@@ -581,9 +846,8 @@ msgid "Duplicate Transposed"
msgstr "선택된 트랙에 복제"
#: tools/editor/animation_editor.cpp
-#, fuzzy
msgid "Remove Selection"
-msgstr "선택항목 화면 꽉차게 표시"
+msgstr "선택 삭제"
#: tools/editor/animation_editor.cpp
msgid "Continuous"
@@ -780,6 +1044,10 @@ msgid "Optimize"
msgstr "최적화"
#: tools/editor/animation_editor.cpp
+msgid "Select an AnimationPlayer from the Scene Tree to edit animations."
+msgstr ""
+
+#: tools/editor/animation_editor.cpp
msgid "Key"
msgstr "키"
@@ -883,18 +1151,6 @@ msgstr "'%s' 함수 목록:"
msgid "Call"
msgstr "호출"
-#: tools/editor/call_dialog.cpp tools/editor/connections_dialog.cpp
-#: tools/editor/plugins/animation_player_editor_plugin.cpp
-#: tools/editor/plugins/canvas_item_editor_plugin.cpp
-#: tools/editor/plugins/resource_preloader_editor_plugin.cpp
-#: tools/editor/plugins/sample_library_editor_plugin.cpp
-#: tools/editor/plugins/script_editor_plugin.cpp
-#: tools/editor/plugins/sprite_frames_editor_plugin.cpp
-#: tools/editor/project_settings.cpp tools/editor/property_editor.cpp
-#: tools/editor/run_settings_dialog.cpp tools/editor/settings_config_dialog.cpp
-msgid "Close"
-msgstr "닫기"
-
#: tools/editor/call_dialog.cpp
msgid "Method List:"
msgstr "함수 목록:"
@@ -945,6 +1201,7 @@ msgstr "선택영역만"
#: tools/editor/code_editor.cpp tools/editor/editor_help.cpp
#: tools/editor/plugins/script_editor_plugin.cpp
+#: tools/editor/plugins/script_text_editor.cpp
#: tools/editor/plugins/shader_editor_plugin.cpp
#: tools/editor/project_settings.cpp
msgid "Search"
@@ -986,6 +1243,20 @@ msgstr "변경 시 알림"
msgid "Skip"
msgstr "건너뛰기"
+#: tools/editor/code_editor.cpp
+#: tools/editor/plugins/canvas_item_editor_plugin.cpp
+msgid "Zoom In"
+msgstr "확대"
+
+#: tools/editor/code_editor.cpp
+#: tools/editor/plugins/canvas_item_editor_plugin.cpp
+msgid "Zoom Out"
+msgstr "축소"
+
+#: tools/editor/code_editor.cpp
+msgid "Reset Zoom"
+msgstr ""
+
#: tools/editor/code_editor.cpp tools/editor/script_editor_debugger.cpp
msgid "Line:"
msgstr "라인:"
@@ -1194,8 +1465,9 @@ msgid "Delete selected files?"
msgstr "선택된 파일들을 삭제하시겠습니까?"
#: tools/editor/dependency_editor.cpp tools/editor/editor_node.cpp
+#: tools/editor/filesystem_dock.cpp
#: tools/editor/plugins/item_list_editor_plugin.cpp
-#: tools/editor/scenes_dock.cpp
+#: tools/editor/scene_tree_dock.cpp
msgid "Delete"
msgstr "삭제"
@@ -1222,22 +1494,18 @@ msgid "Invalid name. Must not collide with an existing global constant name."
msgstr "유효하지 않은 이름입니다. 전역 상수 이름과 충돌하지 않아야 합니다."
#: tools/editor/editor_autoload_settings.cpp
-#, fuzzy
msgid "Invalid Path."
-msgstr "경로가 유효하지 않습니다!"
+msgstr "유효하지 않은 경로."
#: tools/editor/editor_autoload_settings.cpp
-#, fuzzy
msgid "File does not exist."
-msgstr "파일이 존재함"
+msgstr "파일이 존재하지 않습니다."
#: tools/editor/editor_autoload_settings.cpp
-#, fuzzy
msgid "Not in resource path."
-msgstr "리소스 경로"
+msgstr "리소스 경로가 아닙니다."
#: tools/editor/editor_autoload_settings.cpp
-#, fuzzy
msgid "Add AutoLoad"
msgstr "자동 로드 추가"
@@ -1266,9 +1534,8 @@ msgid "Enable"
msgstr "활성화"
#: tools/editor/editor_autoload_settings.cpp
-#, fuzzy
msgid "Rearrange Autoloads"
-msgstr "자동 로드 이름 변경"
+msgstr "자동 로드 위치 변경"
#: tools/editor/editor_autoload_settings.cpp
msgid "Node Name:"
@@ -1342,16 +1609,14 @@ msgid "Focus Path"
msgstr "경로 포커스"
#: tools/editor/editor_file_dialog.cpp
-#, fuzzy
msgid "Move Favorite Up"
-msgstr "즐겨찾기 위로"
+msgstr "즐겨찾기 위로 이동"
#: tools/editor/editor_file_dialog.cpp
-#, fuzzy
msgid "Move Favorite Down"
-msgstr "즐겨찾기 아래로"
+msgstr "즐겨찾기 아래로 이동"
-#: tools/editor/editor_file_dialog.cpp tools/editor/scenes_dock.cpp
+#: tools/editor/editor_file_dialog.cpp tools/editor/filesystem_dock.cpp
msgid "Favorites:"
msgstr "즐겨찾기:"
@@ -1364,10 +1629,6 @@ msgid "Preview:"
msgstr "미리보기:"
#: tools/editor/editor_file_system.cpp
-msgid "Cannot go into subdir:"
-msgstr "하위 디렉토리로 이동할 수 없습니다:"
-
-#: tools/editor/editor_file_system.cpp
msgid "ScanSources"
msgstr "소스 조사"
@@ -1405,18 +1666,10 @@ msgid "Public Methods:"
msgstr "공개 함수:"
#: tools/editor/editor_help.cpp
-msgid "Members:"
-msgstr "멤버:"
-
-#: tools/editor/editor_help.cpp
msgid "GUI Theme Items:"
msgstr "GUI 테마 항목:"
#: tools/editor/editor_help.cpp
-msgid "Signals:"
-msgstr "시그널:"
-
-#: tools/editor/editor_help.cpp
msgid "Constants:"
msgstr "상수:"
@@ -1723,7 +1976,6 @@ msgstr ""
"(저장하지 않은 변경사항은 사라집니다.)"
#: tools/editor/editor_node.cpp
-#, fuzzy
msgid "Pick a Main Scene"
msgstr "메인 씬 선택"
@@ -1817,9 +2069,8 @@ msgid "Save Scene"
msgstr "씬 저장"
#: tools/editor/editor_node.cpp
-#, fuzzy
msgid "Save all Scenes"
-msgstr "씬 저장"
+msgstr "모든 씬 저장"
#: tools/editor/editor_node.cpp
msgid "Close Scene"
@@ -1853,7 +2104,7 @@ msgstr "메쉬 라이브러리.."
msgid "TileSet.."
msgstr "타일 셋.."
-#: tools/editor/editor_node.cpp tools/editor/plugins/script_editor_plugin.cpp
+#: tools/editor/editor_node.cpp tools/editor/plugins/script_text_editor.cpp
#: tools/editor/plugins/shader_editor_plugin.cpp
msgid "Redo"
msgstr "다시 실행"
@@ -1945,9 +2196,8 @@ msgid "Play custom scene"
msgstr "다른 씬 실행"
#: tools/editor/editor_node.cpp
-#, fuzzy
msgid "Play Custom Scene"
-msgstr "다른 씬 실행"
+msgstr "커스텀 씬 실행"
#: tools/editor/editor_node.cpp
msgid "Debug options"
@@ -2285,6 +2535,90 @@ msgstr "노드에서 가져오기:"
msgid "Can't open file_type_cache.cch for writing, not saving file type cache!"
msgstr "file_type_cache.cch를 열수 없어서, 파일 타입 캐쉬를 저장하지 않습니다!"
+#: tools/editor/filesystem_dock.cpp
+msgid "Same source and destination files, doing nothing."
+msgstr "소스와 대상 파일이 동일하여, 무시됩니다."
+
+#: tools/editor/filesystem_dock.cpp
+msgid "Same source and destination paths, doing nothing."
+msgstr "소스와 대상 경로가 동일하여, 무시됩니다."
+
+#: tools/editor/filesystem_dock.cpp
+msgid "Can't move directories to within themselves."
+msgstr "디렉토리를 자신으로 이동할 수 없습니다."
+
+#: tools/editor/filesystem_dock.cpp
+msgid "Can't operate on '..'"
+msgstr "'..'에 수행할 수 없음"
+
+#: tools/editor/filesystem_dock.cpp
+msgid "Pick New Name and Location For:"
+msgstr "새로운 이름과 위치를 고르세요:"
+
+#: tools/editor/filesystem_dock.cpp
+msgid "No files selected!"
+msgstr "파일이 선택되지 않았습니다!"
+
+#: tools/editor/filesystem_dock.cpp
+msgid "Instance"
+msgstr "인스턴스"
+
+#: tools/editor/filesystem_dock.cpp
+msgid "Edit Dependencies.."
+msgstr "종속 관계 편집.."
+
+#: tools/editor/filesystem_dock.cpp
+msgid "View Owners.."
+msgstr "소유자 보기.."
+
+#: tools/editor/filesystem_dock.cpp
+msgid "Copy Path"
+msgstr "경로 복사"
+
+#: tools/editor/filesystem_dock.cpp
+msgid "Rename or Move.."
+msgstr "이름 변경 또는 이동.."
+
+#: tools/editor/filesystem_dock.cpp
+msgid "Move To.."
+msgstr "이동.."
+
+#: tools/editor/filesystem_dock.cpp
+msgid "Info"
+msgstr "정보"
+
+#: tools/editor/filesystem_dock.cpp
+msgid "Show In File Manager"
+msgstr "파일 매니저에서 보기"
+
+#: tools/editor/filesystem_dock.cpp
+msgid "Re-Import.."
+msgstr "다시 가져오기.."
+
+#: tools/editor/filesystem_dock.cpp
+msgid "Previous Directory"
+msgstr "이전 디렉토리"
+
+#: tools/editor/filesystem_dock.cpp
+msgid "Next Directory"
+msgstr "다음 디렉토리"
+
+#: tools/editor/filesystem_dock.cpp
+msgid "Re-Scan Filesystem"
+msgstr "파일 시스템 재검사"
+
+#: tools/editor/filesystem_dock.cpp
+msgid "Toggle folder status as Favorite"
+msgstr "즐겨찾기로 설정 토글"
+
+#: tools/editor/filesystem_dock.cpp
+msgid "Instance the selected scene(s) as child of the selected node."
+msgstr "선택된 씬을 선택된 노드의 자식으로 인스턴스 합니다."
+
+#: tools/editor/filesystem_dock.cpp
+msgid "Move"
+msgstr "이동"
+
#: tools/editor/groups_editor.cpp
msgid "Add to Group"
msgstr "그룹에 추가"
@@ -2393,7 +2727,9 @@ msgstr "리소스 경로:"
#: tools/editor/io_plugins/editor_font_import_plugin.cpp
msgid "The quick brown fox jumps over the lazy dog."
-msgstr "The quick brown fox jumps over the lazy dog."
+msgstr ""
+"The quick brown fox jumps over the lazy dog.\n"
+"다람쥐 헌 쳇바퀴에 타고파."
#: tools/editor/io_plugins/editor_font_import_plugin.cpp
msgid "Test:"
@@ -3245,10 +3581,6 @@ msgid "Post-Processing Texture #"
msgstr "텍스쳐 후처리 중 #"
#: tools/editor/plugins/baked_light_editor_plugin.cpp
-msgid "BakedLightInstance does not contain a BakedLight resource."
-msgstr "BakedLightInstance가 BakedLight 리소스를 가지고 있지 않습니다."
-
-#: tools/editor/plugins/baked_light_editor_plugin.cpp
msgid "Bake!"
msgstr "굽기!"
@@ -3312,7 +3644,8 @@ msgid "Paste Pose"
msgstr "포즈 붙여넣기"
#: tools/editor/plugins/canvas_item_editor_plugin.cpp
-msgid "Select Mode (Q)"
+#, fuzzy
+msgid "Select Mode"
msgstr "선택 모드 (Q)"
#: tools/editor/plugins/canvas_item_editor_plugin.cpp
@@ -3332,13 +3665,13 @@ msgid "Alt+RMB: Depth list selection"
msgstr "알트+우클릭: 겹친 오브젝트 선택"
#: tools/editor/plugins/canvas_item_editor_plugin.cpp
-#: tools/editor/plugins/spatial_editor_plugin.cpp
-msgid "Move Mode (W)"
+#, fuzzy
+msgid "Move Mode"
msgstr "이동 모드 (W)"
#: tools/editor/plugins/canvas_item_editor_plugin.cpp
-#: tools/editor/plugins/spatial_editor_plugin.cpp
-msgid "Rotate Mode (E)"
+#, fuzzy
+msgid "Rotate Mode"
msgstr "회전 모드 (E)"
#: tools/editor/plugins/canvas_item_editor_plugin.cpp
@@ -3375,14 +3708,6 @@ msgid "Restores the object's children's ability to be selected."
msgstr "오브젝트의 자식노드가 선택될 수 있도록 복원합니다."
#: tools/editor/plugins/canvas_item_editor_plugin.cpp
-#: tools/editor/plugins/polygon_2d_editor_plugin.cpp
-#: tools/editor/plugins/script_editor_plugin.cpp
-#: tools/editor/plugins/shader_editor_plugin.cpp
-#: tools/editor/project_manager.cpp
-msgid "Edit"
-msgstr "편집"
-
-#: tools/editor/plugins/canvas_item_editor_plugin.cpp
#: tools/editor/plugins/spatial_editor_plugin.cpp
msgid "Use Snap"
msgstr "스냅 사용"
@@ -3439,14 +3764,6 @@ msgid "View"
msgstr "보기"
#: tools/editor/plugins/canvas_item_editor_plugin.cpp
-msgid "Zoom In"
-msgstr "확대"
-
-#: tools/editor/plugins/canvas_item_editor_plugin.cpp
-msgid "Zoom Out"
-msgstr "축소"
-
-#: tools/editor/plugins/canvas_item_editor_plugin.cpp
msgid "Zoom Reset"
msgstr "확대 초기화"
@@ -3467,7 +3784,6 @@ msgid "Anchor"
msgstr "앵커"
#: tools/editor/plugins/canvas_item_editor_plugin.cpp
-#, fuzzy
msgid "Insert Keys"
msgstr "키 삽입"
@@ -4123,14 +4439,12 @@ msgid "Save Theme As.."
msgstr "테마 다른 이름으로 저장.."
#: tools/editor/plugins/script_editor_plugin.cpp
-#, fuzzy
msgid "Next script"
-msgstr "스크립트 만들기"
+msgstr "다음 스크립트"
#: tools/editor/plugins/script_editor_plugin.cpp
-#, fuzzy
msgid "Previous script"
-msgstr "이전 탭"
+msgstr "이전 스크립트"
#: tools/editor/plugins/script_editor_plugin.cpp
#: tools/editor/project_export.cpp
@@ -4147,6 +4461,10 @@ msgid "Save All"
msgstr "모두 저장"
#: tools/editor/plugins/script_editor_plugin.cpp
+msgid "Soft Reload Script"
+msgstr "스크립트 다시 로드"
+
+#: tools/editor/plugins/script_editor_plugin.cpp
msgid "History Prev"
msgstr "이전 히스토리"
@@ -4167,97 +4485,27 @@ msgid "Save Theme As"
msgstr "테마 다른 이름으로 저장"
#: tools/editor/plugins/script_editor_plugin.cpp
-#: tools/editor/scene_tree_dock.cpp
-msgid "Move Up"
-msgstr "위로 이동"
-
-#: tools/editor/plugins/script_editor_plugin.cpp
-#: tools/editor/scene_tree_dock.cpp
-msgid "Move Down"
-msgstr "아래로 이동"
-
-#: tools/editor/plugins/script_editor_plugin.cpp
-msgid "Indent Left"
-msgstr "내어쓰기"
-
-#: tools/editor/plugins/script_editor_plugin.cpp
-msgid "Indent Right"
-msgstr "들여쓰기"
-
-#: tools/editor/plugins/script_editor_plugin.cpp
-msgid "Toggle Comment"
-msgstr "주석 토글"
-
-#: tools/editor/plugins/script_editor_plugin.cpp
-msgid "Clone Down"
+#, fuzzy
+msgid "Close Docs"
msgstr "아래로 복제"
#: tools/editor/plugins/script_editor_plugin.cpp
-msgid "Complete Symbol"
-msgstr "자동 완성"
-
-#: tools/editor/plugins/script_editor_plugin.cpp
-msgid "Trim Trailing Whitespace"
-msgstr "후행 공백 문자 제거"
-
-#: tools/editor/plugins/script_editor_plugin.cpp
-msgid "Auto Indent"
-msgstr "자동 들여쓰기"
-
-#: tools/editor/plugins/script_editor_plugin.cpp
-msgid "Soft Reload Script"
-msgstr "스크립트 다시 로드"
-
-#: tools/editor/plugins/script_editor_plugin.cpp
+#: tools/editor/plugins/script_text_editor.cpp
#: tools/editor/plugins/shader_editor_plugin.cpp
msgid "Find.."
msgstr "찾기.."
#: tools/editor/plugins/script_editor_plugin.cpp
+#: tools/editor/plugins/script_text_editor.cpp
#: tools/editor/plugins/shader_editor_plugin.cpp
msgid "Find Next"
msgstr "다음 찾기"
#: tools/editor/plugins/script_editor_plugin.cpp
-#: tools/editor/plugins/shader_editor_plugin.cpp
-msgid "Find Previous"
-msgstr "이전 찾기"
-
-#: tools/editor/plugins/script_editor_plugin.cpp
-#: tools/editor/plugins/shader_editor_plugin.cpp
-msgid "Replace.."
-msgstr "변경.."
-
-#: tools/editor/plugins/script_editor_plugin.cpp
-msgid "Goto Function.."
-msgstr "함수로 이동.."
-
-#: tools/editor/plugins/script_editor_plugin.cpp
-#: tools/editor/plugins/shader_editor_plugin.cpp
-msgid "Goto Line.."
-msgstr "라인으로 이동.."
-
-#: tools/editor/plugins/script_editor_plugin.cpp
msgid "Debug"
msgstr "디버그"
#: tools/editor/plugins/script_editor_plugin.cpp
-msgid "Toggle Breakpoint"
-msgstr "중단점 토글"
-
-#: tools/editor/plugins/script_editor_plugin.cpp
-msgid "Remove All Breakpoints"
-msgstr "중단점 모두 삭제"
-
-#: tools/editor/plugins/script_editor_plugin.cpp
-msgid "Goto Next Breakpoint"
-msgstr "다음 중단점으로 이동"
-
-#: tools/editor/plugins/script_editor_plugin.cpp
-msgid "Goto Previous Breakpoint"
-msgstr "이전 중단점으로 이동"
-
-#: tools/editor/plugins/script_editor_plugin.cpp
#: tools/editor/script_editor_debugger.cpp
msgid "Step Over"
msgstr "한 단계식 코드 실행"
@@ -4294,14 +4542,6 @@ msgid "Move Right"
msgstr "오른쪽으로 이동"
#: tools/editor/plugins/script_editor_plugin.cpp
-msgid "Help"
-msgstr "도움말"
-
-#: tools/editor/plugins/script_editor_plugin.cpp
-msgid "Contextual Help"
-msgstr "도움말 보기"
-
-#: tools/editor/plugins/script_editor_plugin.cpp
msgid "Tutorials"
msgstr "튜토리얼"
@@ -4357,7 +4597,78 @@ msgstr "디버거"
#: tools/editor/plugins/script_editor_plugin.cpp
msgid ""
"Built-in scripts can only be edited when the scene they belong to is loaded"
-msgstr ""
+msgstr "내장 스크립트는 종속된 씬이 열린 상태에서만 편집이 가능합니다"
+
+#: tools/editor/plugins/script_text_editor.cpp tools/editor/scene_tree_dock.cpp
+msgid "Move Up"
+msgstr "위로 이동"
+
+#: tools/editor/plugins/script_text_editor.cpp tools/editor/scene_tree_dock.cpp
+msgid "Move Down"
+msgstr "아래로 이동"
+
+#: tools/editor/plugins/script_text_editor.cpp
+msgid "Indent Left"
+msgstr "내어쓰기"
+
+#: tools/editor/plugins/script_text_editor.cpp
+msgid "Indent Right"
+msgstr "들여쓰기"
+
+#: tools/editor/plugins/script_text_editor.cpp
+msgid "Toggle Comment"
+msgstr "주석 토글"
+
+#: tools/editor/plugins/script_text_editor.cpp
+msgid "Clone Down"
+msgstr "아래로 복제"
+
+#: tools/editor/plugins/script_text_editor.cpp
+msgid "Complete Symbol"
+msgstr "자동 완성"
+
+#: tools/editor/plugins/script_text_editor.cpp
+msgid "Trim Trailing Whitespace"
+msgstr "후행 공백 문자 제거"
+
+#: tools/editor/plugins/script_text_editor.cpp
+msgid "Auto Indent"
+msgstr "자동 들여쓰기"
+
+#: tools/editor/plugins/script_text_editor.cpp
+msgid "Remove All Breakpoints"
+msgstr "중단점 모두 삭제"
+
+#: tools/editor/plugins/script_text_editor.cpp
+msgid "Goto Next Breakpoint"
+msgstr "다음 중단점으로 이동"
+
+#: tools/editor/plugins/script_text_editor.cpp
+msgid "Goto Previous Breakpoint"
+msgstr "이전 중단점으로 이동"
+
+#: tools/editor/plugins/script_text_editor.cpp
+#: tools/editor/plugins/shader_editor_plugin.cpp
+msgid "Find Previous"
+msgstr "이전 찾기"
+
+#: tools/editor/plugins/script_text_editor.cpp
+#: tools/editor/plugins/shader_editor_plugin.cpp
+msgid "Replace.."
+msgstr "변경.."
+
+#: tools/editor/plugins/script_text_editor.cpp
+msgid "Goto Function.."
+msgstr "함수로 이동.."
+
+#: tools/editor/plugins/script_text_editor.cpp
+#: tools/editor/plugins/shader_editor_plugin.cpp
+msgid "Goto Line.."
+msgstr "라인으로 이동.."
+
+#: tools/editor/plugins/script_text_editor.cpp
+msgid "Contextual Help"
+msgstr "도움말 보기"
#: tools/editor/plugins/shader_editor_plugin.cpp
msgid "Vertex"
@@ -4620,57 +4931,56 @@ msgid "Could not instance scene!"
msgstr "씬을 인스턴스 할 수 없습니다!"
#: tools/editor/plugins/spatial_editor_plugin.cpp
+msgid "Move Mode (W)"
+msgstr "이동 모드 (W)"
+
+#: tools/editor/plugins/spatial_editor_plugin.cpp
+msgid "Rotate Mode (E)"
+msgstr "회전 모드 (E)"
+
+#: tools/editor/plugins/spatial_editor_plugin.cpp
msgid "Scale Mode (R)"
msgstr "크기조절 모드 (R)"
#: tools/editor/plugins/spatial_editor_plugin.cpp
-#, fuzzy
msgid "Bottom View"
-msgstr "아랫면 보기."
+msgstr "하단 뷰"
#: tools/editor/plugins/spatial_editor_plugin.cpp
-#, fuzzy
msgid "Top View"
-msgstr "윗면 보기."
+msgstr "상단 뷰"
#: tools/editor/plugins/spatial_editor_plugin.cpp
-#, fuzzy
msgid "Rear View"
-msgstr "뒷면 보기."
+msgstr "후면 뷰"
#: tools/editor/plugins/spatial_editor_plugin.cpp
-#, fuzzy
msgid "Front View"
-msgstr "정면 보기."
+msgstr "정면 뷰"
#: tools/editor/plugins/spatial_editor_plugin.cpp
-#, fuzzy
msgid "Left View"
-msgstr "왼쪽면 보기."
+msgstr "좌측 뷰"
#: tools/editor/plugins/spatial_editor_plugin.cpp
-#, fuzzy
msgid "Right View"
-msgstr "오른쪽면 보기."
+msgstr "우측 뷰"
#: tools/editor/plugins/spatial_editor_plugin.cpp
msgid "Switch Perspective/Orthogonal view"
-msgstr ""
+msgstr "원근/직교 뷰 전환"
#: tools/editor/plugins/spatial_editor_plugin.cpp
-#, fuzzy
msgid "Insert Animation Key"
-msgstr "애니메이션 붙여넣기"
+msgstr "애니메이션 키 삽입"
#: tools/editor/plugins/spatial_editor_plugin.cpp
-#, fuzzy
msgid "Focus Selection"
-msgstr "선택키 스케일 조절"
+msgstr "선택 포커스"
#: tools/editor/plugins/spatial_editor_plugin.cpp
-#, fuzzy
msgid "Align Selection With View"
-msgstr "뷰에 정렬"
+msgstr "선택 항목을 뷰에 정렬"
#: tools/editor/plugins/spatial_editor_plugin.cpp
msgid "Transform"
@@ -5391,15 +5701,12 @@ msgid "Couldn't create engine.cfg in project path."
msgstr "프로젝트 경로에 engine.cfg를 생성할 수 없습니다."
#: tools/editor/project_manager.cpp
-#, fuzzy
msgid "The following files failed extraction from package:"
-msgstr ""
-"다음의 파일들이 디스크상 더 최신입니다.\n"
-"어떤 작업을 수행하시겠습니까?:"
+msgstr "다음의 파일들을 패키지로부터 추출하는데 실패했습니다:"
#: tools/editor/project_manager.cpp
msgid "Package Installed Successfully!"
-msgstr ""
+msgstr "패키지가 성공적으로 설치되었습니다!"
#: tools/editor/project_manager.cpp
msgid "Import Existing Project"
@@ -5422,14 +5729,12 @@ msgid "Project Path:"
msgstr "프로젝트 경로:"
#: tools/editor/project_manager.cpp
-#, fuzzy
msgid "Install Project:"
-msgstr "최근 프로젝트:"
+msgstr "프로젝트 설치:"
#: tools/editor/project_manager.cpp
-#, fuzzy
msgid "Install"
-msgstr "인스턴스"
+msgstr "설치"
#: tools/editor/project_manager.cpp
msgid "Browse"
@@ -5448,11 +5753,13 @@ msgid "Unnamed Project"
msgstr "이름없는 프로젝트"
#: tools/editor/project_manager.cpp
-msgid "Are you sure to open more than one projects?"
+#, fuzzy
+msgid "Are you sure to open more than one project?"
msgstr "두개 이상의 프로젝트를 열려는 것이 확실합니까?"
#: tools/editor/project_manager.cpp
-msgid "Are you sure to run more than one projects?"
+#, fuzzy
+msgid "Are you sure to run more than one project?"
msgstr "두개 이상의 프로젝트를 실행하려는 것이 확실합니까?"
#: tools/editor/project_manager.cpp
@@ -5461,6 +5768,12 @@ msgstr ""
"목록에서 프로젝트를 제거하시겠습니까? (폴더와 파일들은 남아있게 됩니다.)"
#: tools/editor/project_manager.cpp
+msgid ""
+"You are about the scan %s folders for existing Godot projects. Do you "
+"confirm?"
+msgstr ""
+
+#: tools/editor/project_manager.cpp
msgid "Project Manager"
msgstr "프로젝트 매니저"
@@ -5477,6 +5790,11 @@ msgid "Scan"
msgstr "스캔"
#: tools/editor/project_manager.cpp
+#, fuzzy
+msgid "Select a Folder to Scan"
+msgstr "노드 선택"
+
+#: tools/editor/project_manager.cpp
msgid "New Project"
msgstr "새 프로젝트"
@@ -5841,6 +6159,11 @@ msgid "No parent to instance a child at."
msgstr "선택된 부모 노드가 없어서 자식노드를 인스턴스할 수 없습니다."
#: tools/editor/scene_tree_dock.cpp
+#, fuzzy
+msgid "No parent to instance the scenes at."
+msgstr "선택된 부모 노드가 없어서 자식노드를 인스턴스할 수 없습니다."
+
+#: tools/editor/scene_tree_dock.cpp
msgid "Error loading scene from %s"
msgstr "'%s' 로부터 씬 로딩 중 에러"
@@ -5970,6 +6293,11 @@ msgid "Save Branch as Scene"
msgstr "선택 노드를 다른 씬으로 저장"
#: tools/editor/scene_tree_dock.cpp
+#, fuzzy
+msgid "Delete (No Confirm)"
+msgstr "확인해주세요..."
+
+#: tools/editor/scene_tree_dock.cpp
msgid "Add/Create a New Node"
msgstr "새 노드 추가/생성"
@@ -5980,6 +6308,11 @@ msgid ""
msgstr ""
"씬 파일을 노드로 추가합니다. 루트 노드가 없을 경우, 상속씬으로 만들어집니다."
+#: tools/editor/scene_tree_dock.cpp
+#, fuzzy
+msgid "Create a new script for the selected node."
+msgstr "선택된 씬을 선택된 노드의 자식으로 인스턴스 합니다."
+
#: tools/editor/scene_tree_editor.cpp
msgid ""
"This item cannot be made visible because the parent is hidden. Unhide the "
@@ -6044,90 +6377,6 @@ msgstr "없앴습니다!"
msgid "Select a Node"
msgstr "노드 선택"
-#: tools/editor/scenes_dock.cpp
-msgid "Same source and destination files, doing nothing."
-msgstr "소스와 대상 파일이 동일하여, 무시됩니다."
-
-#: tools/editor/scenes_dock.cpp
-msgid "Same source and destination paths, doing nothing."
-msgstr "소스와 대상 경로가 동일하여, 무시됩니다."
-
-#: tools/editor/scenes_dock.cpp
-msgid "Can't move directories to within themselves."
-msgstr "디렉토리를 자신으로 이동할 수 없습니다."
-
-#: tools/editor/scenes_dock.cpp
-msgid "Can't operate on '..'"
-msgstr "'..'에 수행할 수 없음"
-
-#: tools/editor/scenes_dock.cpp
-msgid "Pick New Name and Location For:"
-msgstr "새로운 이름과 위치를 고르세요:"
-
-#: tools/editor/scenes_dock.cpp
-msgid "No files selected!"
-msgstr "파일이 선택되지 않았습니다!"
-
-#: tools/editor/scenes_dock.cpp
-msgid "Instance"
-msgstr "인스턴스"
-
-#: tools/editor/scenes_dock.cpp
-msgid "Edit Dependencies.."
-msgstr "종속 관계 편집.."
-
-#: tools/editor/scenes_dock.cpp
-msgid "View Owners.."
-msgstr "소유자 보기.."
-
-#: tools/editor/scenes_dock.cpp
-msgid "Copy Path"
-msgstr "경로 복사"
-
-#: tools/editor/scenes_dock.cpp
-msgid "Rename or Move.."
-msgstr "이름 변경 또는 이동.."
-
-#: tools/editor/scenes_dock.cpp
-msgid "Move To.."
-msgstr "이동.."
-
-#: tools/editor/scenes_dock.cpp
-msgid "Info"
-msgstr "정보"
-
-#: tools/editor/scenes_dock.cpp
-msgid "Show In File Manager"
-msgstr "파일 매니저에서 보기"
-
-#: tools/editor/scenes_dock.cpp
-msgid "Re-Import.."
-msgstr "다시 가져오기.."
-
-#: tools/editor/scenes_dock.cpp
-msgid "Previous Directory"
-msgstr "이전 디렉토리"
-
-#: tools/editor/scenes_dock.cpp
-msgid "Next Directory"
-msgstr "다음 디렉토리"
-
-#: tools/editor/scenes_dock.cpp
-msgid "Re-Scan Filesystem"
-msgstr "파일 시스템 재검사"
-
-#: tools/editor/scenes_dock.cpp
-msgid "Toggle folder status as Favorite"
-msgstr "즐겨찾기로 설정 토글"
-
-#: tools/editor/scenes_dock.cpp
-msgid "Instance the selected scene(s) as child of the selected node."
-msgstr "선택된 씬을 선택된 노드의 자식으로 인스턴스 합니다."
-
-#: tools/editor/scenes_dock.cpp
-msgid "Move"
-msgstr "이동"
-
#: tools/editor/script_create_dialog.cpp
msgid "Invalid parent class name"
msgstr "유요하지 않은 부모 클래스명"
@@ -6364,6 +6613,12 @@ msgstr "Ray Shape 길이 변경"
msgid "Change Notifier Extents"
msgstr "Notifier 범위 변경"
+#~ msgid "Cannot go into subdir:"
+#~ msgstr "하위 디렉토리로 이동할 수 없습니다:"
+
+#~ msgid "Help"
+#~ msgstr "도움말"
+
#~ msgid "Imported Resources"
#~ msgstr "가져온 리소스"
diff --git a/tools/translations/pl.po b/tools/translations/pl.po
new file mode 100644
index 0000000000..6e1652675a
--- /dev/null
+++ b/tools/translations/pl.po
@@ -0,0 +1,6649 @@
+# Polish translation of the Godot Engine editor
+# Copyright (C) 2016 Juan Linietsky, Ariel Manzur and the Godot community
+# This file is distributed under the same license as the Godot source code.
+#
+# Adrian Węcławski <weclawskiadrian@gmail.com>, 2016.
+# Daniel Lewan <vision360.daniel@gmail.com>, 2016.
+# Kamil Lewan <lewan.kamil@gmail.com>, 2016.
+# Karol Walasek <coreconviction@gmail.com>, 2016.
+# Mietek Szcześniak <ravaging@go2.pl>, 2016.
+# siatek papieros <sbigneu@gmail.com>, 2016.
+#
+msgid ""
+msgstr ""
+"Project-Id-Version: Godot Engine editor\n"
+"PO-Revision-Date: 2016-08-10 13:18+0000\n"
+"Last-Translator: Mietek Szcześniak <ravaging@go2.pl>\n"
+"Language-Team: Polish <https://hosted.weblate.org/projects/godot-engine/"
+"godot/pl/>\n"
+"Language: pl\n"
+"Content-Type: text/plain; charset=UTF-8\n"
+"Content-Transfer-Encoding: 8-bit\n"
+"Plural-Forms: nplurals=3; plural=n==1 ? 0 : n%10>=2 && n%10<=4 && (n%100<10 "
+"|| n%100>=20) ? 1 : 2;\n"
+"X-Generator: Weblate 2.8-dev\n"
+
+#: modules/gdscript/gd_functions.cpp
+#: modules/visual_script/visual_script_builtin_funcs.cpp
+msgid "Invalid type argument to convert(), use TYPE_* constants."
+msgstr "Niepoprawny typ argumentu funkcji convert(), użyj stałej TYPE_*."
+
+#: modules/gdscript/gd_functions.cpp
+#: modules/visual_script/visual_script_builtin_funcs.cpp
+msgid "Not enough bytes for decoding bytes, or invalid format."
+msgstr "Brak miejsca dla bajtów dekodujących, lub zły format."
+
+#: modules/gdscript/gd_functions.cpp
+msgid "step argument is zero!"
+msgstr "Argument kroku jest zerowy!"
+
+#: modules/gdscript/gd_functions.cpp
+msgid "Not a script with an instance"
+msgstr "Nie jest to skrypt z instancją"
+
+#: modules/gdscript/gd_functions.cpp
+msgid "Not based on a script"
+msgstr "Nie bazuje na skrypcie"
+
+#: modules/gdscript/gd_functions.cpp
+msgid "Not based on a resource file"
+msgstr "Nie bazuje na pliku zasobów"
+
+#: modules/gdscript/gd_functions.cpp
+msgid "Invalid instance dictionary format (missing @path)"
+msgstr "Niepoprawna instancja formatu słownika (brakujący @path)"
+
+#: modules/gdscript/gd_functions.cpp
+msgid "Invalid instance dictionary format (can't load script at @path)"
+msgstr ""
+"Niepoprawna instancja formatu słownika (nie można wczytać skryptu w @path)"
+
+#: modules/gdscript/gd_functions.cpp
+msgid "Invalid instance dictionary format (invalid script at @path)"
+msgstr "Niepoprawna instancja formatu słownika (niepoprawny skrypt w @path)"
+
+#: modules/gdscript/gd_functions.cpp
+msgid "Invalid instance dictionary (invalid subclasses)"
+msgstr "Niepoprawna instancja słownika (niepoprawne podklasy)"
+
+#: modules/visual_script/visual_script.cpp
+msgid ""
+"A node yielded without working memory, please read the docs on how to yield "
+"properly!"
+msgstr ""
+
+#: modules/visual_script/visual_script.cpp
+msgid ""
+"Node yielded, but did not return a function state in the first working "
+"memory."
+msgstr ""
+
+#: modules/visual_script/visual_script.cpp
+msgid ""
+"Return value must be assigned to first element of node working memory! Fix "
+"your node please."
+msgstr ""
+
+#: modules/visual_script/visual_script.cpp
+msgid "Node returned an invalid sequence output: "
+msgstr ""
+
+#: modules/visual_script/visual_script.cpp
+msgid "Found sequence bit but not the node in the stack, report bug!"
+msgstr ""
+
+#: modules/visual_script/visual_script.cpp
+msgid "Stack overflow with stack depth: "
+msgstr ""
+
+#: modules/visual_script/visual_script_editor.cpp
+#, fuzzy
+msgid "Functions:"
+msgstr "Funkcja:"
+
+#: modules/visual_script/visual_script_editor.cpp
+#, fuzzy
+msgid "Variables:"
+msgstr "Zmienna"
+
+#: modules/visual_script/visual_script_editor.cpp tools/editor/editor_help.cpp
+msgid "Signals:"
+msgstr "Sygnały:"
+
+#: modules/visual_script/visual_script_editor.cpp
+msgid "Name is not a valid identifier:"
+msgstr ""
+
+#: modules/visual_script/visual_script_editor.cpp
+msgid "Name already in use by another func/var/signal:"
+msgstr ""
+
+#: modules/visual_script/visual_script_editor.cpp
+#, fuzzy
+msgid "Rename Function"
+msgstr "Stwórz Funkcję"
+
+#: modules/visual_script/visual_script_editor.cpp
+#, fuzzy
+msgid "Rename Variable"
+msgstr "Zmienna"
+
+#: modules/visual_script/visual_script_editor.cpp
+#, fuzzy
+msgid "Rename Signal"
+msgstr "Zmień nazwę"
+
+#: modules/visual_script/visual_script_editor.cpp
+#, fuzzy
+msgid "Add Function"
+msgstr "Funkcja:"
+
+#: modules/visual_script/visual_script_editor.cpp
+#, fuzzy
+msgid "Add Variable"
+msgstr "Zmienna"
+
+#: modules/visual_script/visual_script_editor.cpp
+#, fuzzy
+msgid "Add Signal"
+msgstr "Sygnały"
+
+#: modules/visual_script/visual_script_editor.cpp
+#, fuzzy
+msgid "Remove Function"
+msgstr "Usuń zaznaczone"
+
+#: modules/visual_script/visual_script_editor.cpp
+#, fuzzy
+msgid "Remove Variable"
+msgstr "Zmienna"
+
+#: modules/visual_script/visual_script_editor.cpp
+#, fuzzy
+msgid "Editing Variable:"
+msgstr "Zmienna"
+
+#: modules/visual_script/visual_script_editor.cpp
+#, fuzzy
+msgid "Remove Signal"
+msgstr "Usuń zaznaczone"
+
+#: modules/visual_script/visual_script_editor.cpp
+#, fuzzy
+msgid "Editing Signal:"
+msgstr "Połączony sygnał:"
+
+#: modules/visual_script/visual_script_editor.cpp
+#, fuzzy
+msgid "Add Node"
+msgstr "Dodaj węzeł dziecko"
+
+#: modules/visual_script/visual_script_editor.cpp
+#, fuzzy
+msgid "Add Node(s) From Tree"
+msgstr "Węzeł ze Sceny"
+
+#: modules/visual_script/visual_script_editor.cpp
+msgid "Add Setter Property"
+msgstr ""
+
+#: modules/visual_script/visual_script_editor.cpp
+msgid "Add Getter Property"
+msgstr ""
+
+#: modules/visual_script/visual_script_editor.cpp
+#: tools/editor/plugins/canvas_item_editor_plugin.cpp
+#: tools/editor/plugins/polygon_2d_editor_plugin.cpp
+#: tools/editor/plugins/script_text_editor.cpp
+#: tools/editor/plugins/shader_editor_plugin.cpp
+#: tools/editor/project_manager.cpp
+msgid "Edit"
+msgstr "Edycja"
+
+#: modules/visual_script/visual_script_editor.cpp
+#, fuzzy
+msgid "Base Type:"
+msgstr "Zmień typ"
+
+#: modules/visual_script/visual_script_editor.cpp tools/editor/editor_help.cpp
+msgid "Members:"
+msgstr "Członkowie:"
+
+#: modules/visual_script/visual_script_editor.cpp
+msgid "Available Nodes:"
+msgstr ""
+
+#: modules/visual_script/visual_script_editor.cpp
+msgid "Select or create a function to edit graph"
+msgstr ""
+
+#: modules/visual_script/visual_script_editor.cpp tools/editor/call_dialog.cpp
+#: tools/editor/connections_dialog.cpp
+#: tools/editor/plugins/animation_player_editor_plugin.cpp
+#: tools/editor/plugins/canvas_item_editor_plugin.cpp
+#: tools/editor/plugins/resource_preloader_editor_plugin.cpp
+#: tools/editor/plugins/sample_library_editor_plugin.cpp
+#: tools/editor/plugins/script_editor_plugin.cpp
+#: tools/editor/plugins/sprite_frames_editor_plugin.cpp
+#: tools/editor/project_settings.cpp tools/editor/property_editor.cpp
+#: tools/editor/run_settings_dialog.cpp tools/editor/settings_config_dialog.cpp
+msgid "Close"
+msgstr "Zamknij"
+
+#: modules/visual_script/visual_script_editor.cpp
+#, fuzzy
+msgid "Edit Signal Arguments:"
+msgstr "Dodatkowe argumenty wywołania:"
+
+#: modules/visual_script/visual_script_editor.cpp
+#, fuzzy
+msgid "Edit Variable:"
+msgstr "Zmienna"
+
+#: modules/visual_script/visual_script_editor.cpp
+#, fuzzy
+msgid "Change"
+msgstr "Zmień typ"
+
+#: modules/visual_script/visual_script_editor.cpp
+#, fuzzy
+msgid "Delete Selected"
+msgstr "Usunąć zaznaczone pliki?"
+
+#: modules/visual_script/visual_script_editor.cpp
+#: tools/editor/plugins/script_text_editor.cpp
+msgid "Toggle Breakpoint"
+msgstr ""
+
+#: modules/visual_script/visual_script_editor.cpp
+#, fuzzy
+msgid "Find Node Tyoe"
+msgstr "Znajdź Następny"
+
+#: modules/visual_script/visual_script_flow_control.cpp
+msgid "Input type not iterable: "
+msgstr ""
+
+#: modules/visual_script/visual_script_flow_control.cpp
+msgid "Iterator became invalid"
+msgstr ""
+
+#: modules/visual_script/visual_script_flow_control.cpp
+msgid "Iterator became invalid: "
+msgstr ""
+
+#: modules/visual_script/visual_script_func_nodes.cpp
+#, fuzzy
+msgid "Invalid index property name."
+msgstr "Nieprawidłowa nazwa klasy bazowej"
+
+#: modules/visual_script/visual_script_func_nodes.cpp
+msgid "Base object is not a Node!"
+msgstr ""
+
+#: modules/visual_script/visual_script_func_nodes.cpp
+#, fuzzy
+msgid "Path does not lead Node!"
+msgstr "Ścieżka nie jest lokalna"
+
+#: modules/visual_script/visual_script_func_nodes.cpp
+msgid "Invalid index property name '%s' in node %s."
+msgstr ""
+
+#: modules/visual_script/visual_script_nodes.cpp
+#, fuzzy
+msgid ": Invalid argument of type: "
+msgstr "Nieprawidłowa nazwa klasy bazowej"
+
+#: modules/visual_script/visual_script_nodes.cpp
+#, fuzzy
+msgid ": Invalid arguments: "
+msgstr "Nieprawidłowa nazwa klasy bazowej"
+
+#: modules/visual_script/visual_script_nodes.cpp
+msgid "VariableGet not found in script: "
+msgstr ""
+
+#: modules/visual_script/visual_script_nodes.cpp
+msgid "VariableSet not found in script: "
+msgstr ""
+
+#: modules/visual_script/visual_script_nodes.cpp
+msgid ""
+"Custom node has no _get_output_port_unsequenced(idx,wmem), but unsequenced "
+"ports were specified."
+msgstr ""
+
+#: modules/visual_script/visual_script_nodes.cpp
+msgid "Custom node has no _step() method, can't process graph."
+msgstr ""
+
+#: modules/visual_script/visual_script_nodes.cpp
+msgid ""
+"Invalid return value from _step(), must be integer (seq out), or string "
+"(error)."
+msgstr ""
+
+#: scene/2d/animated_sprite.cpp
+msgid ""
+"A SpriteFrames resource must be created or set in the 'Frames' property in "
+"order for AnimatedSprite to display frames."
+msgstr ""
+"Aby AnimatedSprite pokazywał poszczególne klatki, pole Frames musi zawierać "
+"odpowiedni zasób SpriteFrames."
+
+#: scene/2d/canvas_modulate.cpp
+msgid ""
+"Only one visible CanvasModulate is allowed per scene (or set of instanced "
+"scenes). The first created one will work, while the rest will be ignored."
+msgstr ""
+"Tylko jeden CanvasModulate jest dozwolony na scenie (lub zestawie "
+"zinstancjonowanych scen) Tylko pierwszy CanvasModulate zadziała, przy czym "
+"pozostałe będą zignorowane."
+
+#: scene/2d/collision_polygon_2d.cpp
+msgid ""
+"CollisionPolygon2D only serves to provide a collision shape to a "
+"CollisionObject2D derived node. Please only use it as a child of Area2D, "
+"StaticBody2D, RigidBody2D, KinematicBody2D, etc. to give them a shape."
+msgstr ""
+"CollisionPolygon2D służy jedynie do określenia kształtu kolizji dla jednego "
+"z obiektów dziedziczących z CollisionObject2D. Używaj go tylko jako dziecko "
+"obiektów typu Area2D, StaticBody2D, RigidBody2D, KinematicBody2D itd."
+
+#: scene/2d/collision_polygon_2d.cpp
+msgid "An empty CollisionPolygon2D has no effect on collision."
+msgstr "Pusty CollisionPolygon2D nie ma wpływu na kolizje."
+
+#: scene/2d/collision_shape_2d.cpp
+msgid ""
+"CollisionShape2D only serves to provide a collision shape to a "
+"CollisionObject2D derived node. Please only use it as a child of Area2D, "
+"StaticBody2D, RigidBody2D, KinematicBody2D, etc. to give them a shape."
+msgstr ""
+"CollisionShape2D służy jedynie do określenia kształtu kolizji dla jednego z "
+"obiektów dziedziczących z CollisionObject2D. Używaj go tylko jako dziecko "
+"obiektów typu Area2D, StaticBody2D, RigidBody2D, KinematicBody2D itd."
+
+#: scene/2d/collision_shape_2d.cpp
+msgid ""
+"A shape must be provided for CollisionShape2D to function. Please create a "
+"shape resource for it!"
+msgstr ""
+"Zasób shape jest niezbędny do działania CollisionPolygon2D. Proszę stworzyć "
+"zasób shape!"
+
+#: scene/2d/light_2d.cpp
+msgid ""
+"A texture with the shape of the light must be supplied to the 'texture' "
+"property."
+msgstr ""
+"Tekstura z kształtem promieni światła musi być dodana do pola Tekstura."
+
+#: scene/2d/light_occluder_2d.cpp
+#, fuzzy
+msgid ""
+"An occluder polygon must be set (or drawn) for this occluder to take effect."
+msgstr ""
+"Poligon zasłaniający musi być ustawiony (lub narysowany) aby Occluder "
+"zadziałał."
+
+#: scene/2d/light_occluder_2d.cpp
+msgid "The occluder polygon for this occluder is empty. Please draw a polygon!"
+msgstr "Poligon zasłaniający jest pusty. Proszę narysować poligon!"
+
+#: scene/2d/navigation_polygon.cpp
+#, fuzzy
+msgid ""
+"A NavigationPolygon resource must be set or created for this node to work. "
+"Please set a property or draw a polygon."
+msgstr ""
+"Zasób typu NavigationPolygon musi być ustawiony lub stworzony, aby ten węzeł "
+"zadziałał."
+
+#: scene/2d/navigation_polygon.cpp
+msgid ""
+"NavigationPolygonInstance must be a child or grandchild to a Navigation2D "
+"node. It only provides navigation data."
+msgstr ""
+"NavigationPolygonInstance musi być dzieckiem lub wnukiem węzła Navigation2D. "
+"Udostępnia on potrzebne dane nawigacyjne."
+
+#: scene/2d/parallax_layer.cpp
+msgid ""
+"ParallaxLayer node only works when set as child of a ParallaxBackground node."
+msgstr ""
+"Węzeł typu ParallaxLayer zadziała, jeśli będzie dzieckiem węzła "
+"ParallaxBackground."
+
+#: scene/2d/particles_2d.cpp
+msgid "Path property must point to a valid Particles2D node to work."
+msgstr ""
+"Żeby zadziałało, pole Path musi wskazywać na istniejący węzeł Particles2D."
+
+#: scene/2d/path_2d.cpp
+msgid "PathFollow2D only works when set as a child of a Path2D node."
+msgstr "PathFollow2D zadziała tylko wtedy, gdy będzie dzieckiem węzeł Path2D."
+
+#: scene/2d/remote_transform_2d.cpp
+msgid "Path property must point to a valid Node2D node to work."
+msgstr "Żeby zadziałało, pole Path musi wskazywać na istniejący węzeł Node2D."
+
+#: scene/2d/sample_player_2d.cpp scene/audio/sample_player.cpp
+msgid ""
+"A SampleLibrary resource must be created or set in the 'samples' property in "
+"order for SamplePlayer to play sound."
+msgstr ""
+"Zasób typu SampleLibrary musi być dodany jako pole Samples, aby SamplePlayer "
+"mógł odtwarzać dźwięk."
+
+#: scene/2d/sprite.cpp
+#, fuzzy
+msgid ""
+"Path property must point to a valid Viewport node to work. Such Viewport "
+"must be set to 'render target' mode."
+msgstr ""
+"Aby zadziałało, pole Path musi wskazywać na obiekt Viewport, który ma "
+"zaznaczoną opcję trybu Render Target."
+
+#: scene/2d/sprite.cpp
+msgid ""
+"The Viewport set in the path property must be set as 'render target' in "
+"order for this sprite to work."
+msgstr ""
+"Pole trybu Render Target musi być ustawione w Viewport wskazywanym przez "
+"pole Path, aby ten Sprite mógł zadziałać."
+
+#: scene/2d/visibility_notifier_2d.cpp
+msgid ""
+"VisibilityEnable2D works best when used with the edited scene root directly "
+"as parent."
+msgstr ""
+"VisibilityEnable2D działa najlepiej, gdy jest bezpośrednio pod korzeniem "
+"aktualnie edytowanej sceny."
+
+#: scene/3d/baked_light_instance.cpp
+msgid "BakedLightInstance does not contain a BakedLight resource."
+msgstr ""
+
+#: scene/3d/body_shape.cpp
+msgid ""
+"CollisionShape only serves to provide a collision shape to a CollisionObject "
+"derived node. Please only use it as a child of Area, StaticBody, RigidBody, "
+"KinematicBody, etc. to give them a shape."
+msgstr ""
+"CollisionShape służy jedynie do określenia kształtu kolizji dla jednego z "
+"węzłów dziedziczących z CollisionObject. Używaj go tylko jako dziecko węzłów "
+"typu Area, StaticBody, RigidBody, KinematicBody itd."
+
+#: scene/3d/body_shape.cpp
+msgid ""
+"A shape must be provided for CollisionShape to function. Please create a "
+"shape resource for it!"
+msgstr ""
+"Kształt musi być określony dla CollisionShape, aby spełniał swoje zadanie. "
+"Stwórz zasób typu CollisionShape w odpowiednim polu obiektu!"
+
+#: scene/3d/collision_polygon.cpp
+msgid ""
+"CollisionPolygon only serves to provide a collision shape to a "
+"CollisionObject derived node. Please only use it as a child of Area, "
+"StaticBody, RigidBody, KinematicBody, etc. to give them a shape."
+msgstr ""
+"CollisionPolygon służy jedynie do określenia kształtu kolizji dla jednego z "
+"obiektów dziedziczących z CollisionObject. Używaj go tylko jako dziecko "
+"obiektów typu Area, StaticBody, RigidBody, KinematicBody itd."
+
+#: scene/3d/collision_polygon.cpp
+msgid "An empty CollisionPolygon has no effect on collision."
+msgstr "Pusty CollisionPolygon nie wpływa na efekty kolizji."
+
+#: scene/3d/navigation_mesh.cpp
+msgid "A NavigationMesh resource must be set or created for this node to work."
+msgstr ""
+"Zasób typu NavigationMesh musi być ustawiony w odpowiednim polu, aby ten "
+"węzeł zadziałał."
+
+#: scene/3d/navigation_mesh.cpp
+msgid ""
+"NavigationMeshInstance must be a child or grandchild to a Navigation node. "
+"It only provides navigation data."
+msgstr ""
+"NavigationMeshInstance musi być dzieckiem lub wnukiem węzła typu Navigation. "
+"Udostępnia on tylko dane nawigacyjne."
+
+#: scene/3d/scenario_fx.cpp
+msgid ""
+"Only one WorldEnvironment is allowed per scene (or set of instanced scenes)."
+msgstr ""
+"Tylko jeden WorldEnvironment jest dozwolony na scenę (lub zestaw "
+"zinstancjonowanych scen)."
+
+#: scene/3d/spatial_sample_player.cpp
+msgid ""
+"A SampleLibrary resource must be created or set in the 'samples' property in "
+"order for SpatialSamplePlayer to play sound."
+msgstr ""
+"Zasób SampleLibrary musi być ustawiony jako wartość właściwości 'samples' "
+"żeby SpatialSamplePlayer odtwarzał dźwięk."
+
+#: scene/3d/sprite_3d.cpp
+msgid ""
+"A SpriteFrames resource must be created or set in the 'Frames' property in "
+"order for AnimatedSprite3D to display frames."
+msgstr ""
+"Zasób SpriteFrames musi być ustawiony jako wartość właściwości 'Frames' żeby "
+"AnimatedSprite3D wyświetlał klatki."
+
+#: scene/gui/dialogs.cpp tools/editor/io_plugins/editor_scene_import_plugin.cpp
+msgid "Cancel"
+msgstr "Anuluj"
+
+#: scene/gui/dialogs.cpp tools/editor/scene_tree_dock.cpp
+msgid "OK"
+msgstr "OK"
+
+#: scene/gui/dialogs.cpp
+msgid "Alert!"
+msgstr "Alarm!"
+
+#: scene/gui/dialogs.cpp
+msgid "Please Confirm..."
+msgstr "Proszę potwierdzić..."
+
+#: scene/gui/file_dialog.cpp tools/editor/editor_file_dialog.cpp
+msgid "File Exists, Overwrite?"
+msgstr "Plik istnieje, nadpisać?"
+
+#: scene/gui/file_dialog.cpp tools/editor/editor_file_dialog.cpp
+msgid "All Recognized"
+msgstr "Wszystko rozpoznane"
+
+#: scene/gui/file_dialog.cpp tools/editor/editor_file_dialog.cpp
+msgid "All Files (*)"
+msgstr "Wszystkie pliki (*)"
+
+#: scene/gui/file_dialog.cpp tools/editor/editor_file_dialog.cpp
+#: tools/editor/editor_help.cpp tools/editor/editor_node.cpp
+#: tools/editor/filesystem_dock.cpp
+#: tools/editor/plugins/script_editor_plugin.cpp tools/editor/quick_open.cpp
+msgid "Open"
+msgstr "Otwórz"
+
+#: scene/gui/file_dialog.cpp
+msgid "Open a File"
+msgstr "Otwórz plik"
+
+#: scene/gui/file_dialog.cpp
+msgid "Open File(s)"
+msgstr "Otwórz plik(i)"
+
+#: scene/gui/file_dialog.cpp
+msgid "Open a Directory"
+msgstr "Otwórz katalog"
+
+#: scene/gui/file_dialog.cpp
+msgid "Open a File or Directory"
+msgstr "Otwórz plik lub katalog"
+
+#: scene/gui/file_dialog.cpp tools/editor/editor_file_dialog.cpp
+#: tools/editor/editor_node.cpp
+#: tools/editor/plugins/animation_player_editor_plugin.cpp
+#: tools/editor/plugins/script_editor_plugin.cpp
+msgid "Save"
+msgstr "Zapisz"
+
+#: scene/gui/file_dialog.cpp tools/editor/editor_file_dialog.cpp
+msgid "Save a File"
+msgstr "Zapisz plik"
+
+#: scene/gui/file_dialog.cpp tools/editor/editor_dir_dialog.cpp
+#: tools/editor/editor_file_dialog.cpp
+msgid "Create Folder"
+msgstr "Stwórz katalog"
+
+#: scene/gui/file_dialog.cpp tools/editor/editor_autoload_settings.cpp
+#: tools/editor/editor_file_dialog.cpp
+#: tools/editor/io_plugins/editor_font_import_plugin.cpp
+#: tools/editor/script_create_dialog.cpp
+msgid "Path:"
+msgstr "Ścieżka:"
+
+#: scene/gui/file_dialog.cpp tools/editor/editor_file_dialog.cpp
+msgid "Directories & Files:"
+msgstr "Katalogi i pliki:"
+
+#: scene/gui/file_dialog.cpp tools/editor/editor_file_dialog.cpp
+#: tools/editor/script_editor_debugger.cpp
+msgid "File:"
+msgstr "Plik:"
+
+#: scene/gui/file_dialog.cpp tools/editor/editor_file_dialog.cpp
+msgid "Filter:"
+msgstr "Filtr:"
+
+#: scene/gui/file_dialog.cpp tools/editor/editor_dir_dialog.cpp
+#: tools/editor/editor_file_dialog.cpp tools/editor/editor_plugin_settings.cpp
+#: tools/editor/plugins/theme_editor_plugin.cpp
+msgid "Name:"
+msgstr "Nazwa:"
+
+#: scene/gui/file_dialog.cpp tools/editor/editor_dir_dialog.cpp
+#: tools/editor/editor_file_dialog.cpp
+msgid "Could not create folder."
+msgstr "Nie można stworzyć katalogu."
+
+#: scene/gui/file_dialog.cpp tools/editor/editor_file_dialog.cpp
+msgid "Must use a valid extension."
+msgstr "Rozszerzenie musi być poprawne."
+
+#: scene/gui/input_action.cpp tools/editor/project_settings.cpp
+#: tools/editor/settings_config_dialog.cpp
+msgid "Shift+"
+msgstr "Shift+"
+
+#: scene/gui/input_action.cpp tools/editor/project_settings.cpp
+#: tools/editor/settings_config_dialog.cpp
+msgid "Alt+"
+msgstr "Alt+"
+
+#: scene/gui/input_action.cpp
+msgid "Ctrl+"
+msgstr "Ctrl+"
+
+#: scene/gui/input_action.cpp tools/editor/project_settings.cpp
+#: tools/editor/settings_config_dialog.cpp
+msgid "Meta+"
+msgstr ""
+
+#: scene/gui/input_action.cpp tools/editor/project_settings.cpp
+msgid "Device"
+msgstr "Urządzenie"
+
+#: scene/gui/input_action.cpp tools/editor/project_settings.cpp
+msgid "Button"
+msgstr "Przycisk"
+
+#: scene/gui/input_action.cpp tools/editor/project_settings.cpp
+msgid "Left Button."
+msgstr "Lewy przycisk."
+
+#: scene/gui/input_action.cpp tools/editor/project_settings.cpp
+msgid "Right Button."
+msgstr "Prawy przycisk."
+
+#: scene/gui/input_action.cpp tools/editor/project_settings.cpp
+msgid "Middle Button."
+msgstr "Środkowy przycisk."
+
+#: scene/gui/input_action.cpp tools/editor/project_settings.cpp
+msgid "Wheel Up."
+msgstr "Kółko myszy w górę."
+
+#: scene/gui/input_action.cpp tools/editor/project_settings.cpp
+msgid "Wheel Down."
+msgstr "Kółko myszy w dół."
+
+#: scene/gui/input_action.cpp tools/editor/project_settings.cpp
+msgid "Axis"
+msgstr "Oś"
+
+#: scene/gui/line_edit.cpp scene/gui/text_edit.cpp
+#: tools/editor/plugins/script_text_editor.cpp
+#: tools/editor/plugins/shader_editor_plugin.cpp
+msgid "Cut"
+msgstr "Wytnij"
+
+#: scene/gui/line_edit.cpp scene/gui/text_edit.cpp
+#: tools/editor/plugins/script_text_editor.cpp
+#: tools/editor/plugins/shader_editor_plugin.cpp
+#: tools/editor/property_editor.cpp tools/editor/resources_dock.cpp
+msgid "Copy"
+msgstr "Kopiuj"
+
+#: scene/gui/line_edit.cpp scene/gui/text_edit.cpp
+#: tools/editor/plugins/resource_preloader_editor_plugin.cpp
+#: tools/editor/plugins/script_text_editor.cpp
+#: tools/editor/plugins/shader_editor_plugin.cpp
+#: tools/editor/plugins/sprite_frames_editor_plugin.cpp
+#: tools/editor/property_editor.cpp tools/editor/resources_dock.cpp
+msgid "Paste"
+msgstr "Wklej"
+
+#: scene/gui/line_edit.cpp scene/gui/text_edit.cpp
+#: tools/editor/plugins/script_text_editor.cpp
+#: tools/editor/plugins/shader_editor_plugin.cpp
+#: tools/editor/project_export.cpp
+msgid "Select All"
+msgstr "Zaznacz wszystko"
+
+#: scene/gui/line_edit.cpp scene/gui/text_edit.cpp tools/editor/editor_log.cpp
+#: tools/editor/plugins/animation_tree_editor_plugin.cpp
+#: tools/editor/plugins/rich_text_editor_plugin.cpp
+#: tools/editor/property_editor.cpp tools/editor/script_editor_debugger.cpp
+msgid "Clear"
+msgstr "Wyczyść"
+
+#: scene/gui/line_edit.cpp scene/gui/text_edit.cpp tools/editor/editor_node.cpp
+#: tools/editor/plugins/script_text_editor.cpp
+#: tools/editor/plugins/shader_editor_plugin.cpp
+msgid "Undo"
+msgstr "Cofnij"
+
+#: scene/gui/popup.cpp
+msgid ""
+"Popups will hide by default unless you call popup() or any of the popup*() "
+"functions. Making them visible for editing is fine though, but they will "
+"hide upon running."
+msgstr ""
+"Popup będzie domyślnie ukryty dopóki nie wywołasz popup() lub dowolnej "
+"funkcji popup*(). Ustawienie go jako widoczny jest przydatne do edycji, ale "
+"zostanie ukryty po uruchomieniu."
+
+#: scene/main/viewport.cpp
+msgid ""
+"This viewport is not set as render target. If you intend for it to display "
+"its contents directly to the screen, make it a child of a Control so it can "
+"obtain a size. Otherwise, make it a RenderTarget and assign its internal "
+"texture to some node for display."
+msgstr ""
+"Ten Viewport nie jest ustawiony jako Render Target. Jeśli chcesz wyświetlić "
+"jego zawartość na ekranie dodaj go jako dziecko węzła typu Control, aby "
+"otrzymał jakiś rozmiar. W przeciwnym wypadku ustawi opcję RenderTarget i "
+"przyporządkuj jego teksturę dla któregoś węzła."
+
+#: scene/resources/dynamic_font.cpp
+#: tools/editor/io_plugins/editor_font_import_plugin.cpp
+msgid "Error initializing FreeType."
+msgstr "Błąd przy inicjalizacji FreeType."
+
+#: scene/resources/dynamic_font.cpp
+#: tools/editor/io_plugins/editor_font_import_plugin.cpp
+msgid "Unknown font format."
+msgstr "Nieznany format fonta."
+
+#: scene/resources/dynamic_font.cpp
+#: tools/editor/io_plugins/editor_font_import_plugin.cpp
+msgid "Error loading font."
+msgstr "Błąd ładowania fonta."
+
+#: scene/resources/dynamic_font.cpp
+#: tools/editor/io_plugins/editor_font_import_plugin.cpp
+msgid "Invalid font size."
+msgstr "Niepoprawny rozmiar fonta."
+
+#: tools/editor/animation_editor.cpp
+msgid "Disabled"
+msgstr "Wyłączone"
+
+#: tools/editor/animation_editor.cpp
+msgid "All Selection"
+msgstr "Wszystkie zaznaczenia"
+
+#: tools/editor/animation_editor.cpp
+msgid "Move Add Key"
+msgstr ""
+
+#: tools/editor/animation_editor.cpp
+#, fuzzy
+msgid "Anim Change Transition"
+msgstr "Animacja przejścia"
+
+#: tools/editor/animation_editor.cpp
+msgid "Anim Change Transform"
+msgstr "Animacja transformacji"
+
+#: tools/editor/animation_editor.cpp
+msgid "Anim Change Value"
+msgstr "Animacja wartości"
+
+#: tools/editor/animation_editor.cpp
+msgid "Anim Change Call"
+msgstr "Animacja - wywołanie funkcji"
+
+#: tools/editor/animation_editor.cpp
+msgid "Anim Add Track"
+msgstr "Dodaj ścieżkę animacji"
+
+#: tools/editor/animation_editor.cpp
+msgid "Anim Duplicate Keys"
+msgstr "Duplikuj klucze"
+
+#: tools/editor/animation_editor.cpp
+msgid "Move Anim Track Up"
+msgstr ""
+
+#: tools/editor/animation_editor.cpp
+msgid "Move Anim Track Down"
+msgstr ""
+
+#: tools/editor/animation_editor.cpp
+msgid "Remove Anim Track"
+msgstr "Usuń animację"
+
+#: tools/editor/animation_editor.cpp
+msgid "Set Transitions to:"
+msgstr ""
+
+#: tools/editor/animation_editor.cpp
+msgid "Anim Track Rename"
+msgstr "Zmień nazwę animacji"
+
+#: tools/editor/animation_editor.cpp
+msgid "Anim Track Change Interpolation"
+msgstr "Zmień funkcję interpolacji animacji"
+
+#: tools/editor/animation_editor.cpp
+msgid "Anim Track Change Value Mode"
+msgstr "Zmień tryb wartości animacji"
+
+#: tools/editor/animation_editor.cpp
+#, fuzzy
+msgid "Edit Node Curve"
+msgstr "Edytuj krzywe"
+
+#: tools/editor/animation_editor.cpp
+msgid "Edit Selection Curve"
+msgstr ""
+
+#: tools/editor/animation_editor.cpp
+msgid "Anim Delete Keys"
+msgstr "Usuń klucze animacji"
+
+#: tools/editor/animation_editor.cpp
+#: tools/editor/plugins/tile_map_editor_plugin.cpp
+msgid "Duplicate Selection"
+msgstr "Duplikuj zaznaczone"
+
+#: tools/editor/animation_editor.cpp
+msgid "Duplicate Transposed"
+msgstr "Duplikuj transponowane"
+
+#: tools/editor/animation_editor.cpp
+msgid "Remove Selection"
+msgstr "Usuń zaznaczone"
+
+#: tools/editor/animation_editor.cpp
+msgid "Continuous"
+msgstr "Ciągłe"
+
+#: tools/editor/animation_editor.cpp
+msgid "Discrete"
+msgstr "Dyskretne"
+
+#: tools/editor/animation_editor.cpp
+msgid "Trigger"
+msgstr "Wyzwalacz"
+
+#: tools/editor/animation_editor.cpp
+msgid "Anim Add Key"
+msgstr "Dodaj klucz animacji"
+
+#: tools/editor/animation_editor.cpp
+msgid "Anim Move Keys"
+msgstr ""
+
+#: tools/editor/animation_editor.cpp
+msgid "Scale Selection"
+msgstr "Skaluj zaznaczone"
+
+#: tools/editor/animation_editor.cpp
+msgid "Scale From Cursor"
+msgstr ""
+
+#: tools/editor/animation_editor.cpp
+msgid "Goto Next Step"
+msgstr "Idź do następnego kroku"
+
+#: tools/editor/animation_editor.cpp
+msgid "Goto Prev Step"
+msgstr "Idź do poprzedniego kroku"
+
+#: tools/editor/animation_editor.cpp tools/editor/property_editor.cpp
+msgid "Linear"
+msgstr "Liniowe"
+
+#: tools/editor/animation_editor.cpp
+#: tools/editor/plugins/theme_editor_plugin.cpp
+msgid "Constant"
+msgstr "Stałe"
+
+#: tools/editor/animation_editor.cpp
+msgid "In"
+msgstr "We."
+
+#: tools/editor/animation_editor.cpp
+msgid "Out"
+msgstr "Wy."
+
+#: tools/editor/animation_editor.cpp
+msgid "In-Out"
+msgstr "We-Wy"
+
+#: tools/editor/animation_editor.cpp
+msgid "Out-In"
+msgstr "Wy-We"
+
+#: tools/editor/animation_editor.cpp
+msgid "Transitions"
+msgstr "Przejścia"
+
+#: tools/editor/animation_editor.cpp
+msgid "Optimize Animation"
+msgstr "Optymalizuj animację"
+
+#: tools/editor/animation_editor.cpp
+msgid "Clean-Up Animation"
+msgstr "Wyczyść animację"
+
+#: tools/editor/animation_editor.cpp
+msgid "Create NEW track for %s and insert key?"
+msgstr "Stworzyć NOWĄ ścieżkę dla %s i wstawić klatkę kluczową?"
+
+#: tools/editor/animation_editor.cpp
+msgid "Create %d NEW tracks and insert keys?"
+msgstr "Stworzyć NOWĄ ścieżkę i dodać klatkę kluczową?"
+
+#: tools/editor/animation_editor.cpp tools/editor/create_dialog.cpp
+#: tools/editor/plugins/light_occluder_2d_editor_plugin.cpp
+#: tools/editor/plugins/mesh_instance_editor_plugin.cpp
+#: tools/editor/plugins/navigation_polygon_editor_plugin.cpp
+#: tools/editor/plugins/particles_editor_plugin.cpp
+#: tools/editor/project_manager.cpp tools/editor/script_create_dialog.cpp
+msgid "Create"
+msgstr "Utwórz"
+
+#: tools/editor/animation_editor.cpp
+msgid "Anim Create & Insert"
+msgstr ""
+
+#: tools/editor/animation_editor.cpp
+msgid "Anim Insert Track & Key"
+msgstr ""
+
+#: tools/editor/animation_editor.cpp
+msgid "Anim Insert Key"
+msgstr ""
+
+#: tools/editor/animation_editor.cpp
+msgid "Change Anim Len"
+msgstr ""
+
+#: tools/editor/animation_editor.cpp
+msgid "Change Anim Loop"
+msgstr ""
+
+#: tools/editor/animation_editor.cpp
+msgid "Anim Create Typed Value Key"
+msgstr ""
+
+#: tools/editor/animation_editor.cpp
+msgid "Anim Insert"
+msgstr ""
+
+#: tools/editor/animation_editor.cpp
+msgid "Anim Scale Keys"
+msgstr ""
+
+#: tools/editor/animation_editor.cpp
+msgid "Anim Add Call Track"
+msgstr "Dodaj ścieżkę wywołania funkcji"
+
+#: tools/editor/animation_editor.cpp
+msgid "Animation zoom."
+msgstr "Powiększenie animacji."
+
+#: tools/editor/animation_editor.cpp
+msgid "Length (s):"
+msgstr "Długość:"
+
+#: tools/editor/animation_editor.cpp
+msgid "Animation length (in seconds)."
+msgstr "Długość animacji (w sekundach)."
+
+#: tools/editor/animation_editor.cpp
+msgid "Step (s):"
+msgstr "Krok:"
+
+#: tools/editor/animation_editor.cpp
+msgid "Cursor step snap (in seconds)."
+msgstr "Krok kursora (sekundy)."
+
+#: tools/editor/animation_editor.cpp
+msgid "Enable/Disable looping in animation."
+msgstr "Włącz/Wyłącz zapętlenie animacji."
+
+#: tools/editor/animation_editor.cpp
+msgid "Add new tracks."
+msgstr "Dodaj nowe ścieżki."
+
+#: tools/editor/animation_editor.cpp
+msgid "Move current track up."
+msgstr "Przesuń wybraną ścieżkę do góry."
+
+#: tools/editor/animation_editor.cpp
+msgid "Move current track down."
+msgstr "Przesuń wybraną ścieżkę w dół."
+
+#: tools/editor/animation_editor.cpp
+msgid "Remove selected track."
+msgstr "Usuń wybraną ścieżkę."
+
+#: tools/editor/animation_editor.cpp
+msgid "Track tools"
+msgstr "Narzędzia ścieżki"
+
+#: tools/editor/animation_editor.cpp
+msgid "Enable editing of individual keys by clicking them."
+msgstr "Włączenie edycji pojedynczych kluczy poprzez kliknięcie na nie."
+
+#: tools/editor/animation_editor.cpp
+msgid "Anim. Optimizer"
+msgstr "Optymalizator animacji"
+
+#: tools/editor/animation_editor.cpp
+msgid "Max. Linear Error:"
+msgstr "Maks. błąd liniowy:"
+
+#: tools/editor/animation_editor.cpp
+msgid "Max. Angular Error:"
+msgstr "Maks. błąd kątowy:"
+
+#: tools/editor/animation_editor.cpp
+msgid "Max Optimizable Angle:"
+msgstr ""
+
+#: tools/editor/animation_editor.cpp
+msgid "Optimize"
+msgstr "Zoptymalizuj"
+
+#: tools/editor/animation_editor.cpp
+msgid "Select an AnimationPlayer from the Scene Tree to edit animations."
+msgstr ""
+
+#: tools/editor/animation_editor.cpp
+msgid "Key"
+msgstr "Klucz"
+
+#: tools/editor/animation_editor.cpp
+msgid "Transition"
+msgstr "Przejście"
+
+#: tools/editor/animation_editor.cpp
+msgid "Scale Ratio:"
+msgstr ""
+
+#: tools/editor/animation_editor.cpp
+msgid "Call Functions in Which Node?"
+msgstr "Z którego węzła wywołać funkcję?"
+
+#: tools/editor/animation_editor.cpp
+msgid "Remove invalid keys"
+msgstr "Usuń wadliwe klucze"
+
+#: tools/editor/animation_editor.cpp
+msgid "Remove unresolved and empty tracks"
+msgstr ""
+
+#: tools/editor/animation_editor.cpp
+msgid "Clean-up all animations"
+msgstr "Wyczyść wszystkie animacje"
+
+#: tools/editor/animation_editor.cpp
+msgid "Clean-Up Animation(s) (NO UNDO!)"
+msgstr "Oczyść Animacje (NIE MOŻNA COFNĄĆ!)"
+
+#: tools/editor/animation_editor.cpp
+msgid "Clean-Up"
+msgstr "Oczyść"
+
+#: tools/editor/array_property_edit.cpp
+msgid "Resize Array"
+msgstr "Zmień rozmiar Tablicy"
+
+#: tools/editor/array_property_edit.cpp
+msgid "Change Array Value Type"
+msgstr "Zmień Typ Tablicy"
+
+#: tools/editor/array_property_edit.cpp
+msgid "Change Array Value"
+msgstr "Zmień Wartość Tablicy"
+
+#: tools/editor/asset_library_editor_plugin.cpp tools/editor/create_dialog.cpp
+#: tools/editor/editor_help.cpp tools/editor/editor_node.cpp
+#: tools/editor/plugins/script_editor_plugin.cpp tools/editor/quick_open.cpp
+#: tools/editor/settings_config_dialog.cpp
+msgid "Search:"
+msgstr "Szukaj:"
+
+#: tools/editor/asset_library_editor_plugin.cpp
+msgid "Sort:"
+msgstr "Sortuj:"
+
+#: tools/editor/asset_library_editor_plugin.cpp
+msgid "Reverse"
+msgstr "Odwróć"
+
+#: tools/editor/asset_library_editor_plugin.cpp
+#: tools/editor/project_settings.cpp
+msgid "Category:"
+msgstr "Kategoria:"
+
+#: tools/editor/asset_library_editor_plugin.cpp
+msgid "All"
+msgstr "Wszystko"
+
+#: tools/editor/asset_library_editor_plugin.cpp
+msgid "Site:"
+msgstr ""
+
+#: tools/editor/asset_library_editor_plugin.cpp
+msgid "Support.."
+msgstr "Wsparcie.."
+
+#: tools/editor/asset_library_editor_plugin.cpp
+msgid "Official"
+msgstr "Oficjalny"
+
+#: tools/editor/asset_library_editor_plugin.cpp
+msgid "Community"
+msgstr "Społeczność"
+
+#: tools/editor/asset_library_editor_plugin.cpp
+msgid "Testing"
+msgstr "Testowanie"
+
+#: tools/editor/asset_library_editor_plugin.cpp
+msgid "Assets ZIP File"
+msgstr ""
+
+#: tools/editor/call_dialog.cpp
+msgid "Method List For '%s':"
+msgstr "Lista metod '%s':"
+
+#: tools/editor/call_dialog.cpp
+msgid "Call"
+msgstr "Wywołanie"
+
+#: tools/editor/call_dialog.cpp
+msgid "Method List:"
+msgstr "Lista metod:"
+
+#: tools/editor/call_dialog.cpp
+msgid "Arguments:"
+msgstr "Argumenty:"
+
+#: tools/editor/call_dialog.cpp
+msgid "Return:"
+msgstr "Zwraca:"
+
+#: tools/editor/code_editor.cpp
+msgid "Go to Line"
+msgstr "Idź do lini"
+
+#: tools/editor/code_editor.cpp
+msgid "Line Number:"
+msgstr "Numer linii:"
+
+#: tools/editor/code_editor.cpp
+msgid "No Matches"
+msgstr "Nie znaleziono"
+
+#: tools/editor/code_editor.cpp
+msgid "Replaced %d Ocurrence(s)."
+msgstr "Zastąpiono %d wystąpień."
+
+#: tools/editor/code_editor.cpp
+msgid "Replace"
+msgstr "Zastąp"
+
+#: tools/editor/code_editor.cpp
+msgid "Replace All"
+msgstr "Zastąp wszystkie"
+
+#: tools/editor/code_editor.cpp
+msgid "Match Case"
+msgstr "Uwzględnij wielkość liter"
+
+#: tools/editor/code_editor.cpp
+msgid "Whole Words"
+msgstr "Całe słowa"
+
+#: tools/editor/code_editor.cpp
+msgid "Selection Only"
+msgstr "Tylko zaznaczenie"
+
+#: tools/editor/code_editor.cpp tools/editor/editor_help.cpp
+#: tools/editor/plugins/script_editor_plugin.cpp
+#: tools/editor/plugins/script_text_editor.cpp
+#: tools/editor/plugins/shader_editor_plugin.cpp
+#: tools/editor/project_settings.cpp
+msgid "Search"
+msgstr "Szukaj"
+
+#: tools/editor/code_editor.cpp tools/editor/editor_help.cpp
+msgid "Find"
+msgstr "Szukaj"
+
+#: tools/editor/code_editor.cpp
+msgid "Next"
+msgstr "Następny"
+
+#: tools/editor/code_editor.cpp
+msgid "Replaced %d ocurrence(s)."
+msgstr "Zastąpiono %d wystąpień."
+
+#: tools/editor/code_editor.cpp
+msgid "Not found!"
+msgstr "Nie znaleziono!"
+
+#: tools/editor/code_editor.cpp
+msgid "Replace By"
+msgstr "Zastąp przez"
+
+#: tools/editor/code_editor.cpp
+msgid "Case Sensitive"
+msgstr "Z uwzględnieniem wielkości liter"
+
+#: tools/editor/code_editor.cpp
+msgid "Backwards"
+msgstr "Wstecz"
+
+#: tools/editor/code_editor.cpp
+msgid "Prompt On Replace"
+msgstr "Zaptytaj przy zastąpieniu"
+
+#: tools/editor/code_editor.cpp
+msgid "Skip"
+msgstr "Pomiń"
+
+#: tools/editor/code_editor.cpp
+#: tools/editor/plugins/canvas_item_editor_plugin.cpp
+msgid "Zoom In"
+msgstr "Przybliż"
+
+#: tools/editor/code_editor.cpp
+#: tools/editor/plugins/canvas_item_editor_plugin.cpp
+msgid "Zoom Out"
+msgstr "Oddal"
+
+#: tools/editor/code_editor.cpp
+msgid "Reset Zoom"
+msgstr ""
+
+#: tools/editor/code_editor.cpp tools/editor/script_editor_debugger.cpp
+msgid "Line:"
+msgstr "Linia:"
+
+#: tools/editor/code_editor.cpp
+msgid "Col:"
+msgstr "Kolumna:"
+
+#: tools/editor/connections_dialog.cpp
+msgid "Method in target Node must be specified!"
+msgstr "Wybierz metodę w wybranym węźle!"
+
+#: tools/editor/connections_dialog.cpp
+msgid "Connect To Node:"
+msgstr "Podłączanie Do Węzła:"
+
+#: tools/editor/connections_dialog.cpp
+#: tools/editor/editor_autoload_settings.cpp tools/editor/groups_editor.cpp
+#: tools/editor/plugins/item_list_editor_plugin.cpp
+#: tools/editor/plugins/theme_editor_plugin.cpp
+#: tools/editor/project_settings.cpp
+msgid "Add"
+msgstr "Dodaj"
+
+#: tools/editor/connections_dialog.cpp tools/editor/dependency_editor.cpp
+#: tools/editor/plugins/animation_tree_editor_plugin.cpp
+#: tools/editor/plugins/theme_editor_plugin.cpp
+#: tools/editor/project_manager.cpp
+msgid "Remove"
+msgstr "Usuń"
+
+#: tools/editor/connections_dialog.cpp
+msgid "Add Extra Call Argument:"
+msgstr "Dodaj dodatkowy argument wywołania funkcji:"
+
+#: tools/editor/connections_dialog.cpp
+msgid "Extra Call Arguments:"
+msgstr "Dodatkowe argumenty wywołania:"
+
+#: tools/editor/connections_dialog.cpp
+msgid "Path to Node:"
+msgstr "Ścieżka do węzła:"
+
+#: tools/editor/connections_dialog.cpp
+msgid "Make Function"
+msgstr "Stwórz Funkcję"
+
+#: tools/editor/connections_dialog.cpp
+#, fuzzy
+msgid "Deferred"
+msgstr "Odroczone"
+
+#: tools/editor/connections_dialog.cpp
+msgid "Oneshot"
+msgstr "Wywołaj raz"
+
+#: tools/editor/connections_dialog.cpp
+msgid "Connect"
+msgstr "Połącz"
+
+#: tools/editor/connections_dialog.cpp
+msgid "Connect '%s' to '%s'"
+msgstr "Połącz '%s' z '%s'"
+
+#: tools/editor/connections_dialog.cpp
+msgid "Connecting Signal:"
+msgstr "Połączony sygnał:"
+
+#: tools/editor/connections_dialog.cpp
+msgid "Create Subscription"
+msgstr "Utwórz Subskrypcje"
+
+#: tools/editor/connections_dialog.cpp
+msgid "Connect.."
+msgstr "Połącz.."
+
+#: tools/editor/connections_dialog.cpp
+#: tools/editor/plugins/animation_tree_editor_plugin.cpp
+msgid "Disconnect"
+msgstr "Rozłącz"
+
+#: tools/editor/connections_dialog.cpp tools/editor/node_dock.cpp
+msgid "Signals"
+msgstr "Sygnały"
+
+#: tools/editor/create_dialog.cpp
+msgid "Create New"
+msgstr "Stwórz nowy"
+
+#: tools/editor/create_dialog.cpp tools/editor/editor_help.cpp
+#: tools/editor/plugins/script_editor_plugin.cpp tools/editor/quick_open.cpp
+msgid "Matches:"
+msgstr "Pasujące:"
+
+#: tools/editor/dependency_editor.cpp
+msgid "Search Replacement For:"
+msgstr "Znajdź i zamień:"
+
+#: tools/editor/dependency_editor.cpp
+msgid "Dependencies For:"
+msgstr "Zależności:"
+
+#: tools/editor/dependency_editor.cpp
+msgid ""
+"Scene '%s' is currently being edited.\n"
+"Changes will not take effect unless reloaded."
+msgstr ""
+
+#: tools/editor/dependency_editor.cpp
+msgid ""
+"Resource '%s' is in use.\n"
+"Changes will take effect when reloaded."
+msgstr ""
+
+#: tools/editor/dependency_editor.cpp
+msgid "Dependencies"
+msgstr "Zależności"
+
+#: tools/editor/dependency_editor.cpp
+msgid "Resource"
+msgstr "Zasoby"
+
+#: tools/editor/dependency_editor.cpp tools/editor/editor_autoload_settings.cpp
+#: tools/editor/project_manager.cpp tools/editor/project_settings.cpp
+msgid "Path"
+msgstr "Scieżka"
+
+#: tools/editor/dependency_editor.cpp
+msgid "Dependencies:"
+msgstr "Zależności:"
+
+#: tools/editor/dependency_editor.cpp
+msgid "Fix Broken"
+msgstr "Napraw uszkodzone"
+
+#: tools/editor/dependency_editor.cpp
+msgid "Dependency Editor"
+msgstr "Edytor zależnośći"
+
+#: tools/editor/dependency_editor.cpp
+msgid "Search Replacement Resource:"
+msgstr "Szukaj zastępczego zasobu:"
+
+#: tools/editor/dependency_editor.cpp
+msgid "Owners Of:"
+msgstr "Właściciele:"
+
+#: tools/editor/dependency_editor.cpp
+msgid ""
+"The files being removed are required by other resources in order for them to "
+"work.\n"
+"Remove them anyway? (no undo)"
+msgstr ""
+"Usuwany plik jest wymagany przez inne zasoby do działania.\n"
+"Usunąć mimo to? (Nie można tego cofnąć)"
+
+#: tools/editor/dependency_editor.cpp
+msgid "Remove selected files from the project? (no undo)"
+msgstr "Usunąć wybrane pliki z projektu? (Nie można tego cofnąć)"
+
+#: tools/editor/dependency_editor.cpp
+msgid "Error loading:"
+msgstr "Błąd ładowania:"
+
+#: tools/editor/dependency_editor.cpp
+msgid "Scene failed to load due to missing dependencies:"
+msgstr "Scena nie została wczytana z powodu brakujących zależności:"
+
+#: tools/editor/dependency_editor.cpp
+msgid "Open Anyway"
+msgstr "Otwórz Pomimo"
+
+#: tools/editor/dependency_editor.cpp
+msgid "Which action should be taken?"
+msgstr "Jaka działanie powinno zostać podjęte?"
+
+#: tools/editor/dependency_editor.cpp
+msgid "Fix Dependencies"
+msgstr "Napraw zależności"
+
+#: tools/editor/dependency_editor.cpp
+msgid "Errors loading!"
+msgstr "Błędy ładowania!"
+
+#: tools/editor/dependency_editor.cpp
+msgid "Permanently delete %d item(s)? (No undo!)"
+msgstr "Permanentnie usuń %d obiekt(ów) (Nie można tego cofnąć)"
+
+#: tools/editor/dependency_editor.cpp
+msgid "Owns"
+msgstr "Posiada"
+
+#: tools/editor/dependency_editor.cpp
+msgid "Resources Without Explicit Ownership:"
+msgstr "Zasoby bez jawnych właścicieli:"
+
+#: tools/editor/dependency_editor.cpp tools/editor/editor_node.cpp
+msgid "Orphan Resource Explorer"
+msgstr ""
+
+#: tools/editor/dependency_editor.cpp
+msgid "Delete selected files?"
+msgstr "Usunąć zaznaczone pliki?"
+
+#: tools/editor/dependency_editor.cpp tools/editor/editor_node.cpp
+#: tools/editor/filesystem_dock.cpp
+#: tools/editor/plugins/item_list_editor_plugin.cpp
+#: tools/editor/scene_tree_dock.cpp
+msgid "Delete"
+msgstr "Usuń"
+
+#: tools/editor/editor_autoload_settings.cpp
+msgid "Invalid name."
+msgstr "Niewłaściwa nazwa."
+
+#: tools/editor/editor_autoload_settings.cpp
+msgid "Valid characters:"
+msgstr "Dopuszczalne znaki:"
+
+#: tools/editor/editor_autoload_settings.cpp
+msgid "Invalid name. Must not collide with an existing engine class name."
+msgstr ""
+"Niepoprawna nazwa. Nie może być taka sama jak istniejąca klasa silnika."
+
+#: tools/editor/editor_autoload_settings.cpp
+msgid "Invalid name. Must not collide with an existing buit-in type name."
+msgstr "Niepoprawna nazwa. Nie może być taka sama jak wbudowany typ."
+
+#: tools/editor/editor_autoload_settings.cpp
+msgid "Invalid name. Must not collide with an existing global constant name."
+msgstr "Niepoprawna nazwa. Nie może być taka sama jak nazwa globalnej stałej."
+
+#: tools/editor/editor_autoload_settings.cpp
+msgid "Invalid Path."
+msgstr "Niewłaściwa ścieżka."
+
+#: tools/editor/editor_autoload_settings.cpp
+msgid "File does not exist."
+msgstr "Plik nie istnieje."
+
+#: tools/editor/editor_autoload_settings.cpp
+msgid "Not in resource path."
+msgstr ""
+
+#: tools/editor/editor_autoload_settings.cpp
+msgid "Add AutoLoad"
+msgstr "Dodaj AutoLoad"
+
+#: tools/editor/editor_autoload_settings.cpp
+#, fuzzy
+msgid "Autoload '%s' already exists!"
+msgstr "Autoload '%s' już istnieje!"
+
+#: tools/editor/editor_autoload_settings.cpp
+#, fuzzy
+msgid "Rename Autoload"
+msgstr "Zmień nazwę Autoload"
+
+#: tools/editor/editor_autoload_settings.cpp
+msgid "Toggle AutoLoad Globals"
+msgstr ""
+
+#: tools/editor/editor_autoload_settings.cpp
+msgid "Move Autoload"
+msgstr ""
+
+#: tools/editor/editor_autoload_settings.cpp
+msgid "Remove Autoload"
+msgstr "Usuń Autoload"
+
+#: tools/editor/editor_autoload_settings.cpp
+msgid "Enable"
+msgstr "Włącz"
+
+#: tools/editor/editor_autoload_settings.cpp
+msgid "Rearrange Autoloads"
+msgstr ""
+
+#: tools/editor/editor_autoload_settings.cpp
+msgid "Node Name:"
+msgstr "Nazwa węzła:"
+
+#: tools/editor/editor_autoload_settings.cpp
+#: tools/editor/io_plugins/editor_scene_import_plugin.cpp
+#: tools/editor/plugins/sample_library_editor_plugin.cpp
+#: tools/editor/project_manager.cpp
+msgid "Name"
+msgstr "Nazwa"
+
+#: tools/editor/editor_autoload_settings.cpp
+msgid "Singleton"
+msgstr "Singleton"
+
+#: tools/editor/editor_autoload_settings.cpp
+msgid "List:"
+msgstr "Lista:"
+
+#: tools/editor/editor_data.cpp
+msgid "Updating Scene"
+msgstr "Aktualizowanie Sceny"
+
+#: tools/editor/editor_data.cpp
+msgid "Storing local changes.."
+msgstr "Zachowywanie lokalnych zmian.."
+
+#: tools/editor/editor_data.cpp
+msgid "Updating scene.."
+msgstr "Aktualizacja sceny .."
+
+#: tools/editor/editor_dir_dialog.cpp
+msgid "Choose a Directory"
+msgstr "Wybierz Katalog"
+
+#: tools/editor/editor_dir_dialog.cpp
+msgid "Choose"
+msgstr "Wybierz"
+
+#: tools/editor/editor_file_dialog.cpp
+msgid "Go Back"
+msgstr "Wróć"
+
+#: tools/editor/editor_file_dialog.cpp
+msgid "Go Forward"
+msgstr "Dalej"
+
+#: tools/editor/editor_file_dialog.cpp
+msgid "Go Up"
+msgstr "W górę"
+
+#: tools/editor/editor_file_dialog.cpp
+msgid "Refresh"
+msgstr "Odśwież"
+
+#: tools/editor/editor_file_dialog.cpp
+msgid "Toggle Hidden Files"
+msgstr "Pokaż ukryte pliki"
+
+#: tools/editor/editor_file_dialog.cpp
+msgid "Toggle Favorite"
+msgstr "Ustaw jako ulubione"
+
+#: tools/editor/editor_file_dialog.cpp
+msgid "Toggle Mode"
+msgstr "Przełącz tryby"
+
+#: tools/editor/editor_file_dialog.cpp
+msgid "Focus Path"
+msgstr ""
+
+#: tools/editor/editor_file_dialog.cpp
+msgid "Move Favorite Up"
+msgstr "Przesuń Ulubiony w Górę"
+
+#: tools/editor/editor_file_dialog.cpp
+msgid "Move Favorite Down"
+msgstr "Przesuń Ulubiony w Dół"
+
+#: tools/editor/editor_file_dialog.cpp tools/editor/filesystem_dock.cpp
+msgid "Favorites:"
+msgstr "Ulubione:"
+
+#: tools/editor/editor_file_dialog.cpp
+msgid "Recent:"
+msgstr "Ostatnie:"
+
+#: tools/editor/editor_file_dialog.cpp
+msgid "Preview:"
+msgstr "Podgląd:"
+
+#: tools/editor/editor_file_system.cpp
+msgid "ScanSources"
+msgstr "Przeszukaj Źródła"
+
+#: tools/editor/editor_help.cpp tools/editor/plugins/script_editor_plugin.cpp
+msgid "Search Help"
+msgstr "Wyszukaj w Pomocy"
+
+#: tools/editor/editor_help.cpp
+msgid "Class List:"
+msgstr "List Klas:"
+
+#: tools/editor/editor_help.cpp
+msgid "Search Classes"
+msgstr "Przeszukaj klasy"
+
+#: tools/editor/editor_help.cpp tools/editor/property_editor.cpp
+msgid "Class:"
+msgstr "Klasa:"
+
+#: tools/editor/editor_help.cpp tools/editor/scene_tree_editor.cpp
+#: tools/editor/script_create_dialog.cpp
+msgid "Inherits:"
+msgstr "Dziedziczy:"
+
+#: tools/editor/editor_help.cpp
+msgid "Inherited by:"
+msgstr "Dziedziczone przez:"
+
+#: tools/editor/editor_help.cpp
+msgid "Brief Description:"
+msgstr "Krótki opis:"
+
+#: tools/editor/editor_help.cpp
+msgid "Public Methods:"
+msgstr "Metody Publiczne:"
+
+#: tools/editor/editor_help.cpp
+msgid "GUI Theme Items:"
+msgstr "Elementy Tematu GUI:"
+
+#: tools/editor/editor_help.cpp
+msgid "Constants:"
+msgstr "Stałe:"
+
+#: tools/editor/editor_help.cpp tools/editor/script_editor_debugger.cpp
+msgid "Description:"
+msgstr "Opis:"
+
+#: tools/editor/editor_help.cpp
+msgid "Method Description:"
+msgstr "Opis Metody:"
+
+#: tools/editor/editor_help.cpp
+msgid "Search Text"
+msgstr "Wyszukaj w tekscie"
+
+#: tools/editor/editor_import_export.cpp
+msgid "Added:"
+msgstr "Dodane:"
+
+#: tools/editor/editor_import_export.cpp
+msgid "Removed:"
+msgstr "Usunięte:"
+
+#: tools/editor/editor_import_export.cpp tools/editor/project_export.cpp
+msgid "Error saving atlas:"
+msgstr "Błąd podczas zapisywania atlasu:"
+
+#: tools/editor/editor_import_export.cpp
+msgid "Could not save atlas subtexture:"
+msgstr "Nie udało się zapisać tekstury atlasu:"
+
+#: tools/editor/editor_import_export.cpp
+msgid "Storing File:"
+msgstr "Zapisywanie Pliku:"
+
+#: tools/editor/editor_import_export.cpp
+msgid "Packing"
+msgstr "Pakowanie"
+
+#: tools/editor/editor_import_export.cpp
+msgid "Exporting for %s"
+msgstr "Exportowanie do %s"
+
+#: tools/editor/editor_import_export.cpp
+msgid "Setting Up.."
+msgstr "Konfigurowanie .."
+
+#: tools/editor/editor_log.cpp
+msgid " Output:"
+msgstr " Wyjście:"
+
+#: tools/editor/editor_node.cpp tools/editor/editor_reimport_dialog.cpp
+msgid "Re-Importing"
+msgstr "Prze-Importowanie"
+
+#: tools/editor/editor_node.cpp
+msgid "Importing:"
+msgstr "Importowanie:"
+
+#: tools/editor/editor_node.cpp
+msgid "Node From Scene"
+msgstr "Węzeł ze Sceny"
+
+#: tools/editor/editor_node.cpp
+#: tools/editor/plugins/animation_player_editor_plugin.cpp
+#: tools/editor/resources_dock.cpp
+msgid "Error saving resource!"
+msgstr "Błąd podczas zapisu zasobu!"
+
+#: tools/editor/editor_node.cpp
+#: tools/editor/plugins/animation_player_editor_plugin.cpp
+#: tools/editor/resources_dock.cpp
+#, fuzzy
+msgid "Save Resource As.."
+msgstr "Zapisz zasób jako..."
+
+#: tools/editor/editor_node.cpp tools/editor/scene_tree_dock.cpp
+msgid "I see.."
+msgstr "Widzę.."
+
+#: tools/editor/editor_node.cpp
+msgid "Can't open file for writing:"
+msgstr "Nie można otworzyć pliku do zapisu:"
+
+#: tools/editor/editor_node.cpp
+msgid "Requested file format unknown:"
+msgstr "Nieznany format pliku:"
+
+#: tools/editor/editor_node.cpp
+msgid "Error while saving."
+msgstr "Błąd podczas zapisywania."
+
+#: tools/editor/editor_node.cpp
+msgid "Saving Scene"
+msgstr "Zapisywanie Sceny"
+
+#: tools/editor/editor_node.cpp
+msgid "Analyzing"
+msgstr "Analizowanie"
+
+#: tools/editor/editor_node.cpp
+msgid "Creating Thumbnail"
+msgstr "Tworzenie Miniatury"
+
+#: tools/editor/editor_node.cpp
+msgid ""
+"Couldn't save scene. Likely dependencies (instances) couldn't be satisfied."
+msgstr ""
+"Nie udało się zapisać sceny. Najprawdopodobniej pewne zależności nie są "
+"spełnione."
+
+#: tools/editor/editor_node.cpp
+msgid "Failed to load resource."
+msgstr "Nie udało się wczytać zasobu."
+
+#: tools/editor/editor_node.cpp
+msgid "Can't load MeshLibrary for merging!"
+msgstr "Nie udało się wczytać MeshLibrary do połączenia!"
+
+#: tools/editor/editor_node.cpp
+msgid "Error saving MeshLibrary!"
+msgstr "Błąd podczas zapisywania MeshLibrary!"
+
+#: tools/editor/editor_node.cpp
+msgid "Can't load TileSet for merging!"
+msgstr "Nie udało się wczytać TileSet do połączenia!"
+
+#: tools/editor/editor_node.cpp
+msgid "Error saving TileSet!"
+msgstr "Błąd podczas zapisywania TileSet!"
+
+#: tools/editor/editor_node.cpp
+msgid "Can't open export templates zip."
+msgstr "Nie można otworzyć pliku zip szablonów eksportu."
+
+#: tools/editor/editor_node.cpp
+msgid "Loading Export Templates"
+msgstr "Ładowanie szablonów eksportu"
+
+#: tools/editor/editor_node.cpp
+#, fuzzy
+msgid "Error trying to save layout!"
+msgstr "Błąd podczas zapisu layoutu"
+
+#: tools/editor/editor_node.cpp
+msgid "Default editor layout overridden."
+msgstr "Domyślny układ edytora został nadpisany."
+
+#: tools/editor/editor_node.cpp
+msgid "Layout name not found!"
+msgstr "Nie znaleziono nazwy układu!"
+
+#: tools/editor/editor_node.cpp
+msgid "Restored default layout to base settings."
+msgstr "Przywrócono domyślny układ do ustawień bazowych."
+
+#: tools/editor/editor_node.cpp
+msgid "Copy Params"
+msgstr "Kopiuj parametry"
+
+#: tools/editor/editor_node.cpp
+msgid "Paste Params"
+msgstr "Wklej parametry"
+
+#: tools/editor/editor_node.cpp
+#: tools/editor/plugins/resource_preloader_editor_plugin.cpp
+msgid "Paste Resource"
+msgstr "Wklej zasób"
+
+#: tools/editor/editor_node.cpp
+msgid "Copy Resource"
+msgstr "Kopiuj zasób"
+
+#: tools/editor/editor_node.cpp
+#, fuzzy
+msgid "Make Built-In"
+msgstr "Skrypt wbudowany"
+
+#: tools/editor/editor_node.cpp
+msgid "Make Sub-Resources Unique"
+msgstr ""
+
+#: tools/editor/editor_node.cpp
+msgid "Open in Help"
+msgstr "Otwórz w Pomocy"
+
+#: tools/editor/editor_node.cpp
+msgid "There is no defined scene to run."
+msgstr "Nie ma zdefiniowanej sceny do uruchomienia."
+
+#: tools/editor/editor_node.cpp
+msgid ""
+"No main scene has ever been defined, select one?\n"
+"You can change it later in later in \"Project Settings\" under the "
+"'application' category."
+msgstr ""
+"Nie zdefiniowano głównej sceny, chcesz jakąś wybrać?\n"
+"Można to później zmienić w \"Ustawienia projektu\" w kategorii \"aplikacja\"."
+
+#: tools/editor/editor_node.cpp
+msgid ""
+"Selected scene '%s' does not exist, select a valid one?\n"
+"You can change it later in \"Project Settings\" under the 'application' "
+"category."
+msgstr ""
+"Wybrana scena '%s' nie istnieje, wybrać poprawną? \n"
+"Można to później zmienić w \"Ustawienia projektu\" w kategorii \"aplikacja\"."
+
+#: tools/editor/editor_node.cpp
+msgid ""
+"Selected scene '%s' is not a scene file, select a valid one?\n"
+"You can change it later in \"Project Settings\" under the 'application' "
+"category."
+msgstr ""
+"Wybrany plik '%s' nie jest sceną, wybrać poprawny?\n"
+"Można to później zmienić w \"Ustawienia projektu\" w kategorii \"aplikacja\"."
+
+#: tools/editor/editor_node.cpp
+msgid "Current scene was never saved, please save it prior to running."
+msgstr ""
+"Aktualna scena nie została zapisana, proszę zapisać scenę przed "
+"uruchomieniem."
+
+#: tools/editor/editor_node.cpp
+msgid "Could not start subprocess!"
+msgstr "Nie można było uruchomić podprocesu!"
+
+#: tools/editor/editor_node.cpp
+msgid "Open Scene"
+msgstr "Otwórz scenę"
+
+#: tools/editor/editor_node.cpp
+msgid "Open Base Scene"
+msgstr "Otwórz scenę bazową"
+
+#: tools/editor/editor_node.cpp
+msgid "Quick Open Scene.."
+msgstr "Szybkie otwieranie sceny.."
+
+#: tools/editor/editor_node.cpp
+msgid "Quick Open Script.."
+msgstr "Szybkie otwieranie skryptu.."
+
+#: tools/editor/editor_node.cpp
+msgid "Yes"
+msgstr "Tak"
+
+#: tools/editor/editor_node.cpp
+msgid "Close scene? (Unsaved changes will be lost)"
+msgstr "Zamknąć scenę? (Niezapisane zmiany zostaną utracone)"
+
+#: tools/editor/editor_node.cpp
+msgid "Save Scene As.."
+msgstr "Zapisz scenę jako.."
+
+#: tools/editor/editor_node.cpp
+msgid "This scene has never been saved. Save before running?"
+msgstr "Ta scena nie została zapisana. Zapisać przed uruchomieniem?"
+
+#: tools/editor/editor_node.cpp
+msgid "Please save the scene first."
+msgstr "Proszę najpierw zapisać scenę."
+
+#: tools/editor/editor_node.cpp
+msgid "Save Translatable Strings"
+msgstr ""
+
+#: tools/editor/editor_node.cpp
+msgid "Export Mesh Library"
+msgstr "Eksportuj bibliotekę Meshów"
+
+#: tools/editor/editor_node.cpp
+msgid "Export Tile Set"
+msgstr "Eksportuj TileSet"
+
+#: tools/editor/editor_node.cpp
+msgid "Quit"
+msgstr "Wyjdź"
+
+#: tools/editor/editor_node.cpp
+msgid "Exit the editor?"
+msgstr "Zamknąć edytor?"
+
+#: tools/editor/editor_node.cpp
+msgid "Current scene not saved. Open anyway?"
+msgstr "Aktualna scena nie została zapisana. Otworzyć mimo to?"
+
+#: tools/editor/editor_node.cpp
+msgid "Can't reload a scene that was never saved."
+msgstr "Nie można przeładować sceny która nie została zapisana."
+
+#: tools/editor/editor_node.cpp
+msgid "Revert"
+msgstr "Przywróć"
+
+#: tools/editor/editor_node.cpp
+msgid "This action cannot be undone. Revert anyway?"
+msgstr "Tego nie można cofnąć. Przywrócić mimo to?"
+
+#: tools/editor/editor_node.cpp
+msgid "Quick Run Scene.."
+msgstr "Szybkie uruchomienie sceny.."
+
+#: tools/editor/editor_node.cpp
+msgid ""
+"Open Project Manager? \n"
+"(Unsaved changes will be lost)"
+msgstr ""
+"Otworzyć menedżer projektów?\n"
+"(Niezapisane zmiany zostaną utracone)"
+
+#: tools/editor/editor_node.cpp
+msgid "Pick a Main Scene"
+msgstr "Wybierz główną scenę"
+
+#: tools/editor/editor_node.cpp tools/editor/scene_tree_dock.cpp
+#, fuzzy
+msgid "Ugh"
+msgstr "Błąd"
+
+#: tools/editor/editor_node.cpp
+msgid ""
+"Error loading scene, it must be inside the project path. Use 'Import' to "
+"open the scene, then save it inside the project path."
+msgstr ""
+"Błąd podczas ładowania sceny. Musi ona znajdować się wewnątrz folderu "
+"projektu. Użyj narzędzia \"Importuj\" aby zapisać scenę wewnątrz tego "
+"projektu."
+
+#: tools/editor/editor_node.cpp
+msgid "Error loading scene."
+msgstr "Błąd ładowania sceny."
+
+#: tools/editor/editor_node.cpp
+msgid "Scene '%s' has broken dependencies:"
+msgstr "Scena '%s' ma niespełnione zależności:"
+
+#: tools/editor/editor_node.cpp
+msgid "Save Layout"
+msgstr "Zapisz Układ"
+
+#: tools/editor/editor_node.cpp
+msgid "Delete Layout"
+msgstr "Usuń Układ"
+
+#: tools/editor/editor_node.cpp tools/editor/project_export.cpp
+msgid "Default"
+msgstr "Domyślny"
+
+#: tools/editor/editor_node.cpp
+msgid "Switch Scene Tab"
+msgstr "Przełącz Zakładkę Sceny"
+
+#: tools/editor/editor_node.cpp
+msgid "%d more file(s)"
+msgstr "Pozostało %d plików"
+
+#: tools/editor/editor_node.cpp
+msgid "%d more file(s) or folder(s)"
+msgstr "Pozostało %d plików lub folderów"
+
+#: tools/editor/editor_node.cpp
+#: tools/editor/io_plugins/editor_scene_import_plugin.cpp
+msgid "Scene"
+msgstr "Scena"
+
+#: tools/editor/editor_node.cpp
+msgid "Go to previously opened scene."
+msgstr "Idź do poprzednio otwartej sceny."
+
+#: tools/editor/editor_node.cpp
+msgid "Fullscreen Mode"
+msgstr "Pełny ekran"
+
+#: tools/editor/editor_node.cpp
+msgid "Distraction Free Mode"
+msgstr "Tryb bez rozproszeń"
+
+#: tools/editor/editor_node.cpp
+msgid "Next tab"
+msgstr "Następna zakładka"
+
+#: tools/editor/editor_node.cpp
+msgid "Previous tab"
+msgstr "Poprzednia zakładka"
+
+#: tools/editor/editor_node.cpp
+msgid "Operations with scene files."
+msgstr "Operacja na plikach sceny."
+
+#: tools/editor/editor_node.cpp
+msgid "New Scene"
+msgstr "Nowa Scena"
+
+#: tools/editor/editor_node.cpp
+msgid "New Inherited Scene.."
+msgstr "Nowa Odziedziczona Scena.."
+
+#: tools/editor/editor_node.cpp
+msgid "Open Scene.."
+msgstr "Otwórz Scene.."
+
+#: tools/editor/editor_node.cpp
+msgid "Save Scene"
+msgstr "Zapisz Scene"
+
+#: tools/editor/editor_node.cpp
+msgid "Save all Scenes"
+msgstr "Zapisz wszystkie Sceny"
+
+#: tools/editor/editor_node.cpp
+msgid "Close Scene"
+msgstr "Zamknij Scene"
+
+#: tools/editor/editor_node.cpp
+msgid "Close Goto Prev. Scene"
+msgstr "Zamknij i wróć do poprzedniej sceny"
+
+#: tools/editor/editor_node.cpp
+msgid "Open Recent"
+msgstr "Ostatnio Otwierane"
+
+#: tools/editor/editor_node.cpp
+msgid "Quick Filter Files.."
+msgstr "Szybkie filtry plików.."
+
+#: tools/editor/editor_node.cpp
+msgid "Convert To.."
+msgstr "Konwertuje Na.."
+
+#: tools/editor/editor_node.cpp
+msgid "Translatable Strings.."
+msgstr ""
+
+#: tools/editor/editor_node.cpp
+msgid "MeshLibrary.."
+msgstr "MeshLibrary..."
+
+#: tools/editor/editor_node.cpp
+msgid "TileSet.."
+msgstr "TileSet..."
+
+#: tools/editor/editor_node.cpp tools/editor/plugins/script_text_editor.cpp
+#: tools/editor/plugins/shader_editor_plugin.cpp
+msgid "Redo"
+msgstr ""
+
+#: tools/editor/editor_node.cpp
+msgid "Run Script"
+msgstr "Uruchom Skrypt"
+
+#: tools/editor/editor_node.cpp
+msgid "Project Settings"
+msgstr "Ustawienia Projektu"
+
+#: tools/editor/editor_node.cpp
+msgid "Revert Scene"
+msgstr "Resetuj scenę"
+
+#: tools/editor/editor_node.cpp
+msgid "Quit to Project List"
+msgstr "Wyjdź do Listy Projektów"
+
+#: tools/editor/editor_node.cpp
+msgid "Import assets to the project."
+msgstr "Importuj zasoby do projektu."
+
+#: tools/editor/editor_node.cpp
+#: tools/editor/io_plugins/editor_bitmask_import_plugin.cpp
+#: tools/editor/io_plugins/editor_font_import_plugin.cpp
+#: tools/editor/io_plugins/editor_mesh_import_plugin.cpp
+#: tools/editor/io_plugins/editor_sample_import_plugin.cpp
+#: tools/editor/io_plugins/editor_scene_import_plugin.cpp
+#: tools/editor/io_plugins/editor_texture_import_plugin.cpp
+#: tools/editor/io_plugins/editor_translation_import_plugin.cpp
+#: tools/editor/project_manager.cpp
+msgid "Import"
+msgstr "Importuj"
+
+#: tools/editor/editor_node.cpp
+msgid "Miscellaneous project or scene-wide tools."
+msgstr ""
+
+#: tools/editor/editor_node.cpp
+msgid "Tools"
+msgstr "Narzędzia"
+
+#: tools/editor/editor_node.cpp
+msgid "Export the project to many platforms."
+msgstr "Eksportuj projekt na inne platformy."
+
+#: tools/editor/editor_node.cpp tools/editor/project_export.cpp
+msgid "Export"
+msgstr "Eksport"
+
+#: tools/editor/editor_node.cpp
+msgid "Play the project."
+msgstr "Uruchom projekt."
+
+#: tools/editor/editor_node.cpp
+#: tools/editor/plugins/sample_library_editor_plugin.cpp
+msgid "Play"
+msgstr "Uruchom"
+
+#: tools/editor/editor_node.cpp
+msgid "Pause the scene"
+msgstr "Pauzuj scenę"
+
+#: tools/editor/editor_node.cpp
+msgid "Pause Scene"
+msgstr "Pauzuj scenę"
+
+#: tools/editor/editor_node.cpp
+msgid "Stop the scene."
+msgstr "Zatrzymaj scene."
+
+#: tools/editor/editor_node.cpp
+#: tools/editor/plugins/sample_library_editor_plugin.cpp
+msgid "Stop"
+msgstr "Stop"
+
+#: tools/editor/editor_node.cpp
+msgid "Play the edited scene."
+msgstr "Uruchom aktualnie edytowaną scenę."
+
+#: tools/editor/editor_node.cpp
+msgid "Play Scene"
+msgstr "Odtwórz Scene"
+
+#: tools/editor/editor_node.cpp
+msgid "Play custom scene"
+msgstr "Uruchom niestandardową scenę"
+
+#: tools/editor/editor_node.cpp
+msgid "Play Custom Scene"
+msgstr "Uruchom niestandardową scenę"
+
+#: tools/editor/editor_node.cpp
+msgid "Debug options"
+msgstr "Opcje debugowania"
+
+#: tools/editor/editor_node.cpp
+msgid "Deploy with Remote Debug"
+msgstr "Uruchom z użyciem Zdalnego Debugowania"
+
+#: tools/editor/editor_node.cpp
+msgid ""
+"When exporting or deploying, the resulting executable will attempt to "
+"connect to the IP of this computer in order to be debugged."
+msgstr ""
+"Podczas eksportu lub uruchomienia aplikacja wynikowa spróbuje połączyć się z "
+"adresem IP tego komputera w celu zdebugowania."
+
+#: tools/editor/editor_node.cpp
+msgid "Small Deploy with Network FS"
+msgstr ""
+
+#: tools/editor/editor_node.cpp
+msgid ""
+"When this option is enabled, export or deploy will produce a minimal "
+"executable.\n"
+"The filesystem will be provided from the project by the editor over the "
+"network.\n"
+"On Android, deploy will use the USB cable for faster performance. This "
+"option speeds up testing for games with a large footprint."
+msgstr ""
+"Gdy ta opcja jest zaznaczona, eksportowanie stworzy jak najmniejszy plik "
+"wykonywalny.\n"
+"System plików będzie udostępniony przez ten edytor poprzez sieć.\n"
+"Na Androidzie eksport użyje kabla USB dla lepszej wydajności. Opcja ta "
+"znacznie przyspiesza testowanie dużych gier."
+
+#: tools/editor/editor_node.cpp
+msgid "Visible Collision Shapes"
+msgstr "Widoczne kształty kolizji"
+
+#: tools/editor/editor_node.cpp
+msgid ""
+"Collision shapes and raycast nodes (for 2D and 3D) will be visible on the "
+"running game if this option is turned on."
+msgstr ""
+"Kształty kolizji i promienie raycast (2D i 3D) będą widoczne, jeśli ta opcja "
+"będzie zaznaczona."
+
+#: tools/editor/editor_node.cpp
+msgid "Visible Navigation"
+msgstr "Nawigacja Widoczna"
+
+#: tools/editor/editor_node.cpp
+msgid ""
+"Navigation meshes and polygons will be visible on the running game if this "
+"option is turned on."
+msgstr ""
+"Kształty i poligony nawigacyjne będą widoczne, jeśli ta opcja będzie "
+"zaznaczona."
+
+#: tools/editor/editor_node.cpp
+msgid "Sync Scene Changes"
+msgstr "Synchronizuj zmiany w scenie"
+
+#: tools/editor/editor_node.cpp
+msgid ""
+"When this option is turned on, any changes made to the scene in the editor "
+"will be replicated in the running game.\n"
+"When used remotely on a device, this is more efficient with network "
+"filesystem."
+msgstr ""
+"Wszelkie zmiany sceny w edytorze będą odtworzone w uruchomionej grze na "
+"urządzeniu zdalnym. Opcja ta działa szybciej na sieciowych systemach plików."
+
+#: tools/editor/editor_node.cpp
+msgid "Sync Script Changes"
+msgstr "Synchronizuj zmiany skryptów"
+
+#: tools/editor/editor_node.cpp
+msgid ""
+"When this option is turned on, any script that is saved will be reloaded on "
+"the running game.\n"
+"When used remotely on a device, this is more efficient with network "
+"filesystem."
+msgstr ""
+"Wszelkie zmiany skryptów będą synchronizowane z urządzeniem zdalnym "
+"(działające instancje będą zrestartowane). Opcja ta działa szybciej z "
+"użyciem sieciowych systemów plików."
+
+#: tools/editor/editor_node.cpp tools/editor/plugins/spatial_editor_plugin.cpp
+msgid "Settings"
+msgstr "Ustawienia"
+
+#: tools/editor/editor_node.cpp tools/editor/settings_config_dialog.cpp
+msgid "Editor Settings"
+msgstr "Ustawienia Edytora"
+
+#: tools/editor/editor_node.cpp
+msgid "Editor Layout"
+msgstr "Układ Edytora"
+
+#: tools/editor/editor_node.cpp
+msgid "Install Export Templates"
+msgstr "Zainstaluj Szablony Eksportu"
+
+#: tools/editor/editor_node.cpp
+msgid "About"
+msgstr "O programie"
+
+#: tools/editor/editor_node.cpp
+msgid "Alerts when an external resource has changed."
+msgstr "Powiadomienie o zmianie stanu zasobu zewnętrznego."
+
+#: tools/editor/editor_node.cpp
+msgid "Spins when the editor window repaints!"
+msgstr "Ikona obraca się, gdy okno edytora jest odrysowywane!"
+
+#: tools/editor/editor_node.cpp
+msgid "Update Always"
+msgstr "Zawsze Odświeżaj"
+
+#: tools/editor/editor_node.cpp
+msgid "Update Changes"
+msgstr "Odśwież Zmiany"
+
+#: tools/editor/editor_node.cpp
+msgid "Inspector"
+msgstr "Inspektor"
+
+#: tools/editor/editor_node.cpp
+msgid "Create a new resource in memory and edit it."
+msgstr "Stwórz nowy zasób wewnątrz pamięci i edytuj go."
+
+#: tools/editor/editor_node.cpp
+msgid "Load an existing resource from disk and edit it."
+msgstr "Wczytaj istniejący zasób i edytuj go."
+
+#: tools/editor/editor_node.cpp
+msgid "Save the currently edited resource."
+msgstr "Zapisz aktualnie edytowany zasób."
+
+#: tools/editor/editor_node.cpp tools/editor/plugins/script_editor_plugin.cpp
+msgid "Save As.."
+msgstr "Zapisz jako..."
+
+#: tools/editor/editor_node.cpp
+msgid "Go to the previous edited object in history."
+msgstr "Idź do poprzedniego edytowanego obiektu w historii."
+
+#: tools/editor/editor_node.cpp
+msgid "Go to the next edited object in history."
+msgstr "Idź do następnego edytowanego obiektu w historii."
+
+#: tools/editor/editor_node.cpp
+msgid "History of recently edited objects."
+msgstr "Historia ostatnio edytowanych obiektów."
+
+#: tools/editor/editor_node.cpp
+msgid "Object properties."
+msgstr "Właściwości obiektu."
+
+#: tools/editor/editor_node.cpp
+msgid "FileSystem"
+msgstr "System plików"
+
+#: tools/editor/editor_node.cpp
+msgid "Output"
+msgstr "Wyjście"
+
+#: tools/editor/editor_node.cpp tools/editor/editor_reimport_dialog.cpp
+msgid "Re-Import"
+msgstr "Prze-Importuj"
+
+#: tools/editor/editor_node.cpp tools/editor/editor_plugin_settings.cpp
+msgid "Update"
+msgstr "Odśwież"
+
+#: tools/editor/editor_node.cpp
+msgid "Thanks from the Godot community!"
+msgstr "Podziękowania od społeczności Godot'a!"
+
+#: tools/editor/editor_node.cpp
+msgid "Thanks!"
+msgstr "Dzięki!"
+
+#: tools/editor/editor_node.cpp
+msgid "Import Templates From ZIP File"
+msgstr "Zaimportuj Szablony z pliku ZIP"
+
+#: tools/editor/editor_node.cpp tools/editor/project_export.cpp
+msgid "Export Project"
+msgstr "Wyeksportuj projekt"
+
+#: tools/editor/editor_node.cpp
+msgid "Export Library"
+msgstr "Wyeksportuj biblioteke"
+
+#: tools/editor/editor_node.cpp
+msgid "Merge With Existing"
+msgstr "Połącz z Istniejącym"
+
+#: tools/editor/editor_node.cpp tools/editor/project_export.cpp
+msgid "Password:"
+msgstr "Hasło:"
+
+#: tools/editor/editor_node.cpp
+msgid "Open & Run a Script"
+msgstr "Otwórz i Uruchom Skrypt"
+
+#: tools/editor/editor_node.cpp
+msgid "Load Errors"
+msgstr "Wczytaj błędy"
+
+#: tools/editor/editor_plugin_settings.cpp
+msgid "Installed Plugins:"
+msgstr "Zainstalowane Wtyczki:"
+
+#: tools/editor/editor_plugin_settings.cpp
+msgid "Version:"
+msgstr "Wersja:"
+
+#: tools/editor/editor_plugin_settings.cpp
+msgid "Author:"
+msgstr "Autor:"
+
+#: tools/editor/editor_plugin_settings.cpp
+msgid "Status:"
+msgstr "Status:"
+
+#: tools/editor/editor_profiler.cpp
+msgid "Stop Profiling"
+msgstr "Zatrzymaj profilowanie"
+
+#: tools/editor/editor_profiler.cpp
+msgid "Start Profiling"
+msgstr "Rozpocznij profilowanie"
+
+#: tools/editor/editor_profiler.cpp
+#, fuzzy
+msgid "Measure:"
+msgstr "Zmierzono:"
+
+#: tools/editor/editor_profiler.cpp
+msgid "Frame Time (sec)"
+msgstr "Czas ramki (sek)"
+
+#: tools/editor/editor_profiler.cpp
+msgid "Average Time (sec)"
+msgstr "Średni Czas (sek)"
+
+#: tools/editor/editor_profiler.cpp
+msgid "Frame %"
+msgstr "% Ramek"
+
+#: tools/editor/editor_profiler.cpp
+msgid "Fixed Frame %"
+msgstr "% Ramek Fixed"
+
+#: tools/editor/editor_profiler.cpp tools/editor/script_editor_debugger.cpp
+msgid "Time:"
+msgstr "Czas:"
+
+#: tools/editor/editor_profiler.cpp
+msgid "Inclusive"
+msgstr "Włącznie"
+
+#: tools/editor/editor_profiler.cpp
+#, fuzzy
+msgid "Self"
+msgstr "Ten obiekt"
+
+#: tools/editor/editor_profiler.cpp
+msgid "Frame #:"
+msgstr "Klatka #:"
+
+#: tools/editor/editor_reimport_dialog.cpp
+msgid "Please wait for scan to complete."
+msgstr "Proszę poczekać na zakończenie skanowania."
+
+#: tools/editor/editor_reimport_dialog.cpp
+msgid "Current scene must be saved to re-import."
+msgstr "Bieżąca scena musi być zapisana aby ponownie zaimportować."
+
+#: tools/editor/editor_reimport_dialog.cpp
+msgid "Save & Re-Import"
+msgstr "Zapisz i Prze-Importuj"
+
+#: tools/editor/editor_reimport_dialog.cpp
+msgid "Re-Import Changed Resources"
+msgstr "Zaimportuj ponownie zmienione zasoby"
+
+#: tools/editor/editor_run_script.cpp
+msgid "Write your logic in the _run() method."
+msgstr "Wpisz swoją logikę w metodzie _run()."
+
+#: tools/editor/editor_run_script.cpp
+msgid "There is an edited scene already."
+msgstr "Edytowana scena już istnieje."
+
+#: tools/editor/editor_run_script.cpp
+msgid "Couldn't instance script:"
+msgstr "Nie udało się stworzyć instancji skryptu:"
+
+#: tools/editor/editor_run_script.cpp
+msgid "Did you forget the 'tool' keyword?"
+msgstr "Zapomniałeś nazwy 'narzędzia' ?"
+
+#: tools/editor/editor_run_script.cpp
+msgid "Couldn't run script:"
+msgstr "Nie można uruchomić skryptu:"
+
+#: tools/editor/editor_run_script.cpp
+msgid "Did you forget the '_run' method?"
+msgstr "Zapomniałeś metody '_run'?"
+
+#: tools/editor/editor_settings.cpp
+msgid "Default (Same as Editor)"
+msgstr "Damyślny(Same as Editor)"
+
+#: tools/editor/editor_sub_scene.cpp
+msgid "Select Node(s) to Import"
+msgstr "Wybierz węzły do importu"
+
+#: tools/editor/editor_sub_scene.cpp
+msgid "Scene Path:"
+msgstr "Scieżka Sceny:"
+
+#: tools/editor/editor_sub_scene.cpp
+msgid "Import From Node:"
+msgstr "Zaimportuj z Węzła:"
+
+#: tools/editor/file_type_cache.cpp
+msgid "Can't open file_type_cache.cch for writing, not saving file type cache!"
+msgstr ""
+"Nie udało się otworzyć pliku file_type_cache.cch do zapisu, pamięć podręczna "
+"typu plików nie będzie zapisana!"
+
+#: tools/editor/filesystem_dock.cpp
+msgid "Same source and destination files, doing nothing."
+msgstr ""
+
+#: tools/editor/filesystem_dock.cpp
+#, fuzzy
+msgid "Same source and destination paths, doing nothing."
+msgstr ""
+"Ścieżki źródłowa i docelowa są takie same, żadna akcja nie została wykonana."
+
+#: tools/editor/filesystem_dock.cpp
+#, fuzzy
+msgid "Can't move directories to within themselves."
+msgstr "Nie możesz przenieść danego katalogu do jego wnętrza."
+
+#: tools/editor/filesystem_dock.cpp
+msgid "Can't operate on '..'"
+msgstr ""
+
+#: tools/editor/filesystem_dock.cpp
+msgid "Pick New Name and Location For:"
+msgstr "Wybierz nową nazwę i lokację dla:"
+
+#: tools/editor/filesystem_dock.cpp
+msgid "No files selected!"
+msgstr "Nie wybrano pliku!"
+
+#: tools/editor/filesystem_dock.cpp
+msgid "Instance"
+msgstr "Instancja"
+
+#: tools/editor/filesystem_dock.cpp
+msgid "Edit Dependencies.."
+msgstr "Edytuj Zależności..."
+
+#: tools/editor/filesystem_dock.cpp
+msgid "View Owners.."
+msgstr "Pokaż właścicieli.."
+
+#: tools/editor/filesystem_dock.cpp
+msgid "Copy Path"
+msgstr "Skopiuj Ścieżkę"
+
+#: tools/editor/filesystem_dock.cpp
+msgid "Rename or Move.."
+msgstr "Zmień nazwę lub Przenieś..."
+
+#: tools/editor/filesystem_dock.cpp
+msgid "Move To.."
+msgstr "Przenieś Do..."
+
+#: tools/editor/filesystem_dock.cpp
+msgid "Info"
+msgstr "Informacje"
+
+#: tools/editor/filesystem_dock.cpp
+msgid "Show In File Manager"
+msgstr "Pokaż w menadżerze plików"
+
+#: tools/editor/filesystem_dock.cpp
+msgid "Re-Import.."
+msgstr "Importuj ponownie.."
+
+#: tools/editor/filesystem_dock.cpp
+msgid "Previous Directory"
+msgstr "Poprzedni katalog"
+
+#: tools/editor/filesystem_dock.cpp
+msgid "Next Directory"
+msgstr "Następny folder"
+
+#: tools/editor/filesystem_dock.cpp
+#, fuzzy
+msgid "Re-Scan Filesystem"
+msgstr "Przeskanuj system plików ponownie"
+
+#: tools/editor/filesystem_dock.cpp
+msgid "Toggle folder status as Favorite"
+msgstr "Ustaw folder jako Ulubiony"
+
+#: tools/editor/filesystem_dock.cpp
+msgid "Instance the selected scene(s) as child of the selected node."
+msgstr "Stwórz instancje wybranej sceny/scen jako dziecko wybranego węzła."
+
+#: tools/editor/filesystem_dock.cpp
+msgid "Move"
+msgstr "Przenieś"
+
+#: tools/editor/groups_editor.cpp
+msgid "Add to Group"
+msgstr "Dodaj do Grupy"
+
+#: tools/editor/groups_editor.cpp
+msgid "Remove from Group"
+msgstr "Usuń z Grupy"
+
+#: tools/editor/io_plugins/editor_bitmask_import_plugin.cpp
+msgid "No bit masks to import!"
+msgstr ""
+
+#: tools/editor/io_plugins/editor_bitmask_import_plugin.cpp
+#: tools/editor/io_plugins/editor_sample_import_plugin.cpp
+#: tools/editor/io_plugins/editor_scene_import_plugin.cpp
+#: tools/editor/io_plugins/editor_texture_import_plugin.cpp
+msgid "Target path is empty."
+msgstr "Docelowa ścieżka jest pusta."
+
+#: tools/editor/io_plugins/editor_bitmask_import_plugin.cpp
+#: tools/editor/io_plugins/editor_sample_import_plugin.cpp
+#: tools/editor/io_plugins/editor_scene_import_plugin.cpp
+#: tools/editor/io_plugins/editor_texture_import_plugin.cpp
+msgid "Target path must be a complete resource path."
+msgstr "Ścieżka docelowa musi być bezwzględna."
+
+#: tools/editor/io_plugins/editor_bitmask_import_plugin.cpp
+#: tools/editor/io_plugins/editor_sample_import_plugin.cpp
+#: tools/editor/io_plugins/editor_scene_import_plugin.cpp
+#: tools/editor/io_plugins/editor_texture_import_plugin.cpp
+msgid "Target path must exist."
+msgstr "Docelowa ścieżka musi istnieć."
+
+#: tools/editor/io_plugins/editor_bitmask_import_plugin.cpp
+#: tools/editor/io_plugins/editor_mesh_import_plugin.cpp
+#: tools/editor/io_plugins/editor_sample_import_plugin.cpp
+msgid "Save path is empty!"
+msgstr "Ścieżka zapisu jest pusta!"
+
+#: tools/editor/io_plugins/editor_bitmask_import_plugin.cpp
+msgid "Import BitMasks"
+msgstr ""
+
+#: tools/editor/io_plugins/editor_bitmask_import_plugin.cpp
+#: tools/editor/io_plugins/editor_texture_import_plugin.cpp
+msgid "Source Texture(s):"
+msgstr "Źródłowe Tekstury:"
+
+#: tools/editor/io_plugins/editor_bitmask_import_plugin.cpp
+#: tools/editor/io_plugins/editor_mesh_import_plugin.cpp
+#: tools/editor/io_plugins/editor_sample_import_plugin.cpp
+#: tools/editor/io_plugins/editor_scene_import_plugin.cpp
+#: tools/editor/io_plugins/editor_texture_import_plugin.cpp
+#: tools/editor/io_plugins/editor_translation_import_plugin.cpp
+msgid "Target Path:"
+msgstr "Docelowa Ścieżka:"
+
+#: tools/editor/io_plugins/editor_bitmask_import_plugin.cpp
+#: tools/editor/io_plugins/editor_font_import_plugin.cpp
+#: tools/editor/io_plugins/editor_sample_import_plugin.cpp
+#: tools/editor/io_plugins/editor_scene_import_plugin.cpp
+#: tools/editor/io_plugins/editor_texture_import_plugin.cpp
+#: tools/editor/io_plugins/editor_translation_import_plugin.cpp
+msgid "Accept"
+msgstr "Akceptuj"
+
+#: tools/editor/io_plugins/editor_bitmask_import_plugin.cpp
+msgid "Bit Mask"
+msgstr ""
+
+#: tools/editor/io_plugins/editor_font_import_plugin.cpp
+msgid "No source font file!"
+msgstr "Brak pliku źródłowego czcionki!"
+
+#: tools/editor/io_plugins/editor_font_import_plugin.cpp
+msgid "No target font resource!"
+msgstr "Brak docelowego zasobu czcionki!"
+
+#: tools/editor/io_plugins/editor_font_import_plugin.cpp
+msgid ""
+"Invalid file extension.\n"
+"Please use .fnt."
+msgstr ""
+"Błędne rozszerzenie pliku.\n"
+"Proszę użyć .fnt."
+
+#: tools/editor/io_plugins/editor_font_import_plugin.cpp
+msgid "Can't load/process source font."
+msgstr ""
+
+#: tools/editor/io_plugins/editor_font_import_plugin.cpp
+msgid "Couldn't save font."
+msgstr "Nie udało się zapisać czcionki."
+
+#: tools/editor/io_plugins/editor_font_import_plugin.cpp
+msgid "Source Font:"
+msgstr "Źródłowa czcionka:"
+
+#: tools/editor/io_plugins/editor_font_import_plugin.cpp
+msgid "Source Font Size:"
+msgstr "Wielkość oryginalna czcionki:"
+
+#: tools/editor/io_plugins/editor_font_import_plugin.cpp
+msgid "Dest Resource:"
+msgstr "Wielkość docelowa czcionki:"
+
+#: tools/editor/io_plugins/editor_font_import_plugin.cpp
+#, fuzzy
+msgid "The quick brown fox jumps over the lazy dog."
+msgstr "Zżółć gęślą jaźń."
+
+#: tools/editor/io_plugins/editor_font_import_plugin.cpp
+msgid "Test:"
+msgstr "Test:"
+
+#: tools/editor/io_plugins/editor_font_import_plugin.cpp
+#: tools/editor/io_plugins/editor_mesh_import_plugin.cpp
+#: tools/editor/io_plugins/editor_sample_import_plugin.cpp
+#: tools/editor/io_plugins/editor_scene_import_plugin.cpp
+msgid "Options:"
+msgstr "Opcje:"
+
+#: tools/editor/io_plugins/editor_font_import_plugin.cpp
+msgid "Font Import"
+msgstr "Import Czcionki"
+
+#: tools/editor/io_plugins/editor_font_import_plugin.cpp
+msgid ""
+"This file is already a Godot font file, please supply a BMFont type file "
+"instead."
+msgstr ""
+
+#: tools/editor/io_plugins/editor_font_import_plugin.cpp
+msgid "Failed opening as BMFont file."
+msgstr ""
+
+#: tools/editor/io_plugins/editor_font_import_plugin.cpp
+msgid "Invalid font custom source."
+msgstr "Nie rozpoznano typu czcionki."
+
+#: tools/editor/io_plugins/editor_font_import_plugin.cpp
+#: tools/editor/plugins/theme_editor_plugin.cpp
+msgid "Font"
+msgstr "Czcionka"
+
+#: tools/editor/io_plugins/editor_mesh_import_plugin.cpp
+msgid "No meshes to import!"
+msgstr "Brak siatek do zaimportowania!"
+
+#: tools/editor/io_plugins/editor_mesh_import_plugin.cpp
+msgid "Single Mesh Import"
+msgstr "Importuj Mesh"
+
+#: tools/editor/io_plugins/editor_mesh_import_plugin.cpp
+msgid "Source Mesh(es):"
+msgstr "Meshe źródłowe:"
+
+#: tools/editor/io_plugins/editor_mesh_import_plugin.cpp
+#: tools/editor/plugins/mesh_instance_editor_plugin.cpp
+msgid "Mesh"
+msgstr "Siatka"
+
+#: tools/editor/io_plugins/editor_mesh_import_plugin.cpp
+msgid "Surface %d"
+msgstr "Powierzchnia %d"
+
+#: tools/editor/io_plugins/editor_sample_import_plugin.cpp
+msgid "No samples to import!"
+msgstr ""
+
+#: tools/editor/io_plugins/editor_sample_import_plugin.cpp
+msgid "Import Audio Samples"
+msgstr "Importuj pliki dźwiękowe"
+
+#: tools/editor/io_plugins/editor_sample_import_plugin.cpp
+msgid "Source Sample(s):"
+msgstr "Dźwięki źródłowe:"
+
+#: tools/editor/io_plugins/editor_sample_import_plugin.cpp
+msgid "Audio Sample"
+msgstr "Dźwięk"
+
+#: tools/editor/io_plugins/editor_scene_import_plugin.cpp
+msgid "New Clip"
+msgstr ""
+
+#: tools/editor/io_plugins/editor_scene_import_plugin.cpp
+msgid "Animation Options"
+msgstr "Opcje Animacji"
+
+#: tools/editor/io_plugins/editor_scene_import_plugin.cpp
+msgid "Flags"
+msgstr "Flagi"
+
+#: tools/editor/io_plugins/editor_scene_import_plugin.cpp
+msgid "Bake FPS:"
+msgstr ""
+
+#: tools/editor/io_plugins/editor_scene_import_plugin.cpp
+msgid "Optimizer"
+msgstr ""
+
+#: tools/editor/io_plugins/editor_scene_import_plugin.cpp
+msgid "Max Linear Error"
+msgstr ""
+
+#: tools/editor/io_plugins/editor_scene_import_plugin.cpp
+msgid "Max Angular Error"
+msgstr ""
+
+#: tools/editor/io_plugins/editor_scene_import_plugin.cpp
+msgid "Max Angle"
+msgstr "Maksymalny Kąt"
+
+#: tools/editor/io_plugins/editor_scene_import_plugin.cpp
+msgid "Clips"
+msgstr "Klipy"
+
+#: tools/editor/io_plugins/editor_scene_import_plugin.cpp
+msgid "Start(s)"
+msgstr "Start"
+
+#: tools/editor/io_plugins/editor_scene_import_plugin.cpp
+msgid "End(s)"
+msgstr "Koniec"
+
+#: tools/editor/io_plugins/editor_scene_import_plugin.cpp
+#: tools/editor/plugins/sprite_frames_editor_plugin.cpp
+msgid "Loop"
+msgstr "Pętla"
+
+#: tools/editor/io_plugins/editor_scene_import_plugin.cpp
+msgid "Filters"
+msgstr "Filtry"
+
+#: tools/editor/io_plugins/editor_scene_import_plugin.cpp
+msgid "Source path is empty."
+msgstr "Ścieżka źródłowa jest pusta."
+
+#: tools/editor/io_plugins/editor_scene_import_plugin.cpp
+msgid "Couldn't load post-import script."
+msgstr "Nie udało się wczytać skryptu po imporcie."
+
+#: tools/editor/io_plugins/editor_scene_import_plugin.cpp
+msgid "Invalid/broken script for post-import."
+msgstr ""
+
+#: tools/editor/io_plugins/editor_scene_import_plugin.cpp
+msgid "Error importing scene."
+msgstr "Błąd podczas wczytywania sceny."
+
+#: tools/editor/io_plugins/editor_scene_import_plugin.cpp
+msgid "Import 3D Scene"
+msgstr "Zaimportuj Scene 3D"
+
+#: tools/editor/io_plugins/editor_scene_import_plugin.cpp
+msgid "Source Scene:"
+msgstr "Źródłowa Scena:"
+
+#: tools/editor/io_plugins/editor_scene_import_plugin.cpp
+msgid "Same as Target Scene"
+msgstr "Taki sam jak scena docelowa"
+
+#: tools/editor/io_plugins/editor_scene_import_plugin.cpp
+msgid "Shared"
+msgstr "Współdzielone"
+
+#: tools/editor/io_plugins/editor_scene_import_plugin.cpp
+msgid "Target Texture Folder:"
+msgstr "Docelowy folder tekstur:"
+
+#: tools/editor/io_plugins/editor_scene_import_plugin.cpp
+msgid "Post-Process Script:"
+msgstr "Skrypt do wywołania po imporcie:"
+
+#: tools/editor/io_plugins/editor_scene_import_plugin.cpp
+msgid "Custom Root Node Type:"
+msgstr "Niestandardowy typ węzła głównego:"
+
+#: tools/editor/io_plugins/editor_scene_import_plugin.cpp
+msgid "Auto"
+msgstr "Automatyczny"
+
+#: tools/editor/io_plugins/editor_scene_import_plugin.cpp
+msgid "The Following Files are Missing:"
+msgstr "Brakuje następujących plików:"
+
+#: tools/editor/io_plugins/editor_scene_import_plugin.cpp
+msgid "Import Anyway"
+msgstr "Zaimportuj Pomimo"
+
+#: tools/editor/io_plugins/editor_scene_import_plugin.cpp
+msgid "Import & Open"
+msgstr "Importuj i Otwórz"
+
+#: tools/editor/io_plugins/editor_scene_import_plugin.cpp
+msgid "Edited scene has not been saved, open imported scene anyway?"
+msgstr ""
+"Edytowana sceny nie została zapisana. Otworzyć importowaną scenę mimo tego?"
+
+#: tools/editor/io_plugins/editor_scene_import_plugin.cpp
+#: tools/editor/plugins/cube_grid_theme_editor_plugin.cpp
+msgid "Import Scene"
+msgstr "Importuj Scene"
+
+#: tools/editor/io_plugins/editor_scene_import_plugin.cpp
+msgid "Importing Scene.."
+msgstr "Importowanie Sceny.."
+
+#: tools/editor/io_plugins/editor_scene_import_plugin.cpp
+msgid "Running Custom Script.."
+msgstr "Uruchamiam skrypt..."
+
+#: tools/editor/io_plugins/editor_scene_import_plugin.cpp
+msgid "Couldn't load post-import script:"
+msgstr "Nie udało się wczytać skryptu po imporcie:"
+
+#: tools/editor/io_plugins/editor_scene_import_plugin.cpp
+msgid "Invalid/broken script for post-import (check console):"
+msgstr ""
+"Pojawiły się błędy podczas uruchamiania skryptu po imporcie (sprawdź "
+"konsolę):"
+
+#: tools/editor/io_plugins/editor_scene_import_plugin.cpp
+msgid "Error running post-import script:"
+msgstr "Błąd podczas uruchamiania skryptu po imporcie:"
+
+#: tools/editor/io_plugins/editor_scene_import_plugin.cpp
+msgid "Import Image:"
+msgstr "Zaimportuj Obraz:"
+
+#: tools/editor/io_plugins/editor_scene_import_plugin.cpp
+msgid "Can't import a file over itself:"
+msgstr "Nie można zaimportować pliku wewnątrz siebie samego:"
+
+#: tools/editor/io_plugins/editor_scene_import_plugin.cpp
+msgid "Couldn't localize path: %s (already local)"
+msgstr ""
+
+#: tools/editor/io_plugins/editor_scene_import_plugin.cpp
+msgid "Saving.."
+msgstr "Zapisywanie.."
+
+#: tools/editor/io_plugins/editor_scene_import_plugin.cpp
+msgid "3D Scene Animation"
+msgstr "Scena Animacji 3D"
+
+#: tools/editor/io_plugins/editor_texture_import_plugin.cpp
+msgid "Uncompressed"
+msgstr "Nieskompresowany"
+
+#: tools/editor/io_plugins/editor_texture_import_plugin.cpp
+msgid "Compress Lossless (PNG)"
+msgstr "Bezstratna Kompresja (PNG)"
+
+#: tools/editor/io_plugins/editor_texture_import_plugin.cpp
+msgid "Compress Lossy (WebP)"
+msgstr "Kompresja Stratna (WebP)"
+
+#: tools/editor/io_plugins/editor_texture_import_plugin.cpp
+msgid "Compress (VRAM)"
+msgstr "Skompresuj (VRAM)"
+
+#: tools/editor/io_plugins/editor_texture_import_plugin.cpp
+msgid "Texture Format"
+msgstr "Format Tekstury"
+
+#: tools/editor/io_plugins/editor_texture_import_plugin.cpp
+msgid "Texture Compression Quality (WebP):"
+msgstr "Jakość Kompresji Textury (WebP):"
+
+#: tools/editor/io_plugins/editor_texture_import_plugin.cpp
+msgid "Texture Options"
+msgstr "Opcje Tekstury"
+
+#: tools/editor/io_plugins/editor_texture_import_plugin.cpp
+msgid "Please specify some files!"
+msgstr "Proszę podać kilka plików !"
+
+#: tools/editor/io_plugins/editor_texture_import_plugin.cpp
+msgid "At least one file needed for Atlas."
+msgstr "Co najmniej jeden plik potrzebny do \"Atlas'u\"."
+
+#: tools/editor/io_plugins/editor_texture_import_plugin.cpp
+msgid "Error importing:"
+msgstr "Błąd importowania:"
+
+#: tools/editor/io_plugins/editor_texture_import_plugin.cpp
+msgid "Only one file is required for large texture."
+msgstr "Tylko jeden plik jest wymagany dla dużych tekstur."
+
+#: tools/editor/io_plugins/editor_texture_import_plugin.cpp
+msgid "Max Texture Size:"
+msgstr "Maksymalny rozmiar tekstury:"
+
+#: tools/editor/io_plugins/editor_texture_import_plugin.cpp
+msgid "Import Textures for Atlas (2D)"
+msgstr "Zaimportuj Tekstury z \"Atlas'u\" (2D)"
+
+#: tools/editor/io_plugins/editor_texture_import_plugin.cpp
+msgid "Cell Size:"
+msgstr "Rozmiar komórki:"
+
+#: tools/editor/io_plugins/editor_texture_import_plugin.cpp
+msgid "Large Texture"
+msgstr "Duża Tekstura"
+
+#: tools/editor/io_plugins/editor_texture_import_plugin.cpp
+msgid "Import Large Textures (2D)"
+msgstr "Zaimportuj Duże Tekstury (2D)"
+
+#: tools/editor/io_plugins/editor_texture_import_plugin.cpp
+msgid "Source Texture"
+msgstr "Źródłowa Tekstura"
+
+#: tools/editor/io_plugins/editor_texture_import_plugin.cpp
+msgid "Base Atlas Texture"
+msgstr "Bazowa tekstura \"Atlas'u\""
+
+#: tools/editor/io_plugins/editor_texture_import_plugin.cpp
+msgid "Source Texture(s)"
+msgstr "Źródłowe Tekstury"
+
+#: tools/editor/io_plugins/editor_texture_import_plugin.cpp
+msgid "Import Textures for 2D"
+msgstr ""
+
+#: tools/editor/io_plugins/editor_texture_import_plugin.cpp
+msgid "Import Textures for 3D"
+msgstr ""
+
+#: tools/editor/io_plugins/editor_texture_import_plugin.cpp
+msgid "Import Textures"
+msgstr "Zaimportuj Textury"
+
+#: tools/editor/io_plugins/editor_texture_import_plugin.cpp
+msgid "2D Texture"
+msgstr "Tekstura 2D"
+
+#: tools/editor/io_plugins/editor_texture_import_plugin.cpp
+msgid "3D Texture"
+msgstr "Tekstura 3D"
+
+#: tools/editor/io_plugins/editor_texture_import_plugin.cpp
+msgid "Atlas Texture"
+msgstr "Tekstura \"Atlas'u\""
+
+#: tools/editor/io_plugins/editor_texture_import_plugin.cpp
+msgid ""
+"NOTICE: Importing 2D textures is not mandatory. Just copy png/jpg files to "
+"the project."
+msgstr ""
+"UWAGA: Importowanie tekstur 2D nie jest wymagane. Po prostu skopiuj pliki "
+"png/jpg do folderu projektu."
+
+#: tools/editor/io_plugins/editor_texture_import_plugin.cpp
+msgid "Crop empty space."
+msgstr "Przytnij pusty obszar."
+
+#: tools/editor/io_plugins/editor_texture_import_plugin.cpp
+msgid "Texture"
+msgstr "Tekstura"
+
+#: tools/editor/io_plugins/editor_texture_import_plugin.cpp
+msgid "Import Large Texture"
+msgstr "Importuj dużą teksturę"
+
+#: tools/editor/io_plugins/editor_texture_import_plugin.cpp
+msgid "Load Source Image"
+msgstr "Wczytaj obrazek źródłowy"
+
+#: tools/editor/io_plugins/editor_texture_import_plugin.cpp
+msgid "Slicing"
+msgstr "Przycinanie"
+
+#: tools/editor/io_plugins/editor_texture_import_plugin.cpp
+msgid "Inserting"
+msgstr "Wstawianie"
+
+#: tools/editor/io_plugins/editor_texture_import_plugin.cpp
+msgid "Saving"
+msgstr "Zapisywanie"
+
+#: tools/editor/io_plugins/editor_texture_import_plugin.cpp
+msgid "Couldn't save large texture:"
+msgstr "Nie udało się zapisać dużej tekstury:"
+
+#: tools/editor/io_plugins/editor_texture_import_plugin.cpp
+msgid "Build Atlas For:"
+msgstr ""
+
+#: tools/editor/io_plugins/editor_texture_import_plugin.cpp
+msgid "Loading Image:"
+msgstr "Ładowanie obrazu:"
+
+#: tools/editor/io_plugins/editor_texture_import_plugin.cpp
+msgid "Couldn't load image:"
+msgstr "Nie można załadować obrazu:"
+
+#: tools/editor/io_plugins/editor_texture_import_plugin.cpp
+msgid "Converting Images"
+msgstr "Konwersja Obrazów"
+
+#: tools/editor/io_plugins/editor_texture_import_plugin.cpp
+msgid "Cropping Images"
+msgstr "Przycinanie Obrazów"
+
+#: tools/editor/io_plugins/editor_texture_import_plugin.cpp
+msgid "Blitting Images"
+msgstr ""
+
+#: tools/editor/io_plugins/editor_texture_import_plugin.cpp
+msgid "Couldn't save atlas image:"
+msgstr ""
+
+#: tools/editor/io_plugins/editor_texture_import_plugin.cpp
+msgid "Couldn't save converted texture:"
+msgstr ""
+
+#: tools/editor/io_plugins/editor_translation_import_plugin.cpp
+msgid "Invalid source!"
+msgstr "Wadliwe źródło!"
+
+#: tools/editor/io_plugins/editor_translation_import_plugin.cpp
+msgid "Invalid translation source!"
+msgstr ""
+
+#: tools/editor/io_plugins/editor_translation_import_plugin.cpp
+msgid "Column"
+msgstr "Kolumna"
+
+#: tools/editor/io_plugins/editor_translation_import_plugin.cpp
+#: tools/editor/script_create_dialog.cpp
+msgid "Language"
+msgstr "Język"
+
+#: tools/editor/io_plugins/editor_translation_import_plugin.cpp
+msgid "No items to import!"
+msgstr "Brak elementów do importu!"
+
+#: tools/editor/io_plugins/editor_translation_import_plugin.cpp
+msgid "No target path!"
+msgstr "Brak ścieżki docelowej!"
+
+#: tools/editor/io_plugins/editor_translation_import_plugin.cpp
+msgid "Import Translations"
+msgstr "Importuj tłumaczenia"
+
+#: tools/editor/io_plugins/editor_translation_import_plugin.cpp
+msgid "Couldn't import!"
+msgstr "Nie można zaimportować!"
+
+#: tools/editor/io_plugins/editor_translation_import_plugin.cpp
+msgid "Import Translation"
+msgstr "Importuj tłumaczenie"
+
+#: tools/editor/io_plugins/editor_translation_import_plugin.cpp
+msgid "Source CSV:"
+msgstr "Źródłowy CSV:"
+
+#: tools/editor/io_plugins/editor_translation_import_plugin.cpp
+msgid "Ignore First Row"
+msgstr "Ignoruj Pierwszy Wiersz"
+
+#: tools/editor/io_plugins/editor_translation_import_plugin.cpp
+msgid "Compress"
+msgstr "Skompresuj"
+
+#: tools/editor/io_plugins/editor_translation_import_plugin.cpp
+msgid "Add to Project (engine.cfg)"
+msgstr "Dodaj do Projektu (engine.cfg)"
+
+#: tools/editor/io_plugins/editor_translation_import_plugin.cpp
+msgid "Import Languages:"
+msgstr "Zaimportuj Język:"
+
+#: tools/editor/io_plugins/editor_translation_import_plugin.cpp
+msgid "Translation"
+msgstr "Tłumaczenie"
+
+#: tools/editor/multi_node_edit.cpp
+msgid "MultiNode Set"
+msgstr ""
+
+#: tools/editor/node_dock.cpp
+msgid "Node"
+msgstr "Węzeł"
+
+#: tools/editor/node_dock.cpp
+msgid "Groups"
+msgstr "Grupy"
+
+#: tools/editor/node_dock.cpp
+msgid "Select a Node to edit Signals and Groups."
+msgstr "Wybierz węzeł do edycji sygnałów i grup."
+
+#: tools/editor/plugins/animation_player_editor_plugin.cpp
+msgid "Toggle Autoplay"
+msgstr "Uruchom automatycznie"
+
+#: tools/editor/plugins/animation_player_editor_plugin.cpp
+msgid "New Animation Name:"
+msgstr "Nowa Nazwa Animacji:"
+
+#: tools/editor/plugins/animation_player_editor_plugin.cpp
+msgid "New Anim"
+msgstr "Nowa Animacja"
+
+#: tools/editor/plugins/animation_player_editor_plugin.cpp
+msgid "Change Animation Name:"
+msgstr "Zmień Nazwę Animacji:"
+
+#: tools/editor/plugins/animation_player_editor_plugin.cpp
+#: tools/editor/plugins/sprite_frames_editor_plugin.cpp
+msgid "Remove Animation"
+msgstr "Usuń Animację"
+
+#: tools/editor/plugins/animation_player_editor_plugin.cpp
+msgid "ERROR: Invalid animation name!"
+msgstr "BŁĄD: błędna nazwa animacji!"
+
+#: tools/editor/plugins/animation_player_editor_plugin.cpp
+msgid "ERROR: Animation name already exists!"
+msgstr "BŁĄD: animacja o takiej nazwie już istnieje!"
+
+#: tools/editor/plugins/animation_player_editor_plugin.cpp
+#: tools/editor/plugins/sprite_frames_editor_plugin.cpp
+msgid "Rename Animation"
+msgstr "Zmień nazwę Animacji"
+
+#: tools/editor/plugins/animation_player_editor_plugin.cpp
+#: tools/editor/plugins/sprite_frames_editor_plugin.cpp
+msgid "Add Animation"
+msgstr "Dodaj Animację"
+
+#: tools/editor/plugins/animation_player_editor_plugin.cpp
+msgid "Blend Next Changed"
+msgstr ""
+
+#: tools/editor/plugins/animation_player_editor_plugin.cpp
+msgid "Change Blend Time"
+msgstr ""
+
+#: tools/editor/plugins/animation_player_editor_plugin.cpp
+msgid "Load Animation"
+msgstr "Wczytaj Animację"
+
+#: tools/editor/plugins/animation_player_editor_plugin.cpp
+msgid "Duplicate Animation"
+msgstr "Zduplikuj Animacje"
+
+#: tools/editor/plugins/animation_player_editor_plugin.cpp
+msgid "ERROR: No animation to copy!"
+msgstr "BŁĄD: Brak animacji do skopiowania!"
+
+#: tools/editor/plugins/animation_player_editor_plugin.cpp
+msgid "ERROR: No animation resource on clipboard!"
+msgstr ""
+
+#: tools/editor/plugins/animation_player_editor_plugin.cpp
+msgid "Pasted Animation"
+msgstr "Wklejona Animacja"
+
+#: tools/editor/plugins/animation_player_editor_plugin.cpp
+msgid "Paste Animation"
+msgstr "Wklej Animację"
+
+#: tools/editor/plugins/animation_player_editor_plugin.cpp
+msgid "ERROR: No animation to edit!"
+msgstr "BŁĄD: Brak animacji do edycji!"
+
+#: tools/editor/plugins/animation_player_editor_plugin.cpp
+msgid "Play selected animation backwards from current pos. (A)"
+msgstr ""
+
+#: tools/editor/plugins/animation_player_editor_plugin.cpp
+msgid "Play selected animation backwards from end. (Shift+A)"
+msgstr ""
+
+#: tools/editor/plugins/animation_player_editor_plugin.cpp
+msgid "Stop animation playback. (S)"
+msgstr "Zatrzymaj animację (S)"
+
+#: tools/editor/plugins/animation_player_editor_plugin.cpp
+msgid "Play selected animation from start. (Shift+D)"
+msgstr "Uruchom animację od początku (Shift+D)"
+
+#: tools/editor/plugins/animation_player_editor_plugin.cpp
+msgid "Play selected animation from current pos. (D)"
+msgstr "Uruchom animację od aktualnej pozycji (D)"
+
+#: tools/editor/plugins/animation_player_editor_plugin.cpp
+msgid "Animation position (in seconds)."
+msgstr "Pozycja animacji (sekundy)."
+
+#: tools/editor/plugins/animation_player_editor_plugin.cpp
+msgid "Scale animation playback globally for the node."
+msgstr ""
+
+#: tools/editor/plugins/animation_player_editor_plugin.cpp
+msgid "Create new animation in player."
+msgstr ""
+
+#: tools/editor/plugins/animation_player_editor_plugin.cpp
+msgid "Load animation from disk."
+msgstr ""
+
+#: tools/editor/plugins/animation_player_editor_plugin.cpp
+msgid "Load an animation from disk."
+msgstr "Załaduj animacje z dysku."
+
+#: tools/editor/plugins/animation_player_editor_plugin.cpp
+msgid "Save the current animation"
+msgstr "Zapisz wybraną animacje"
+
+#: tools/editor/plugins/animation_player_editor_plugin.cpp
+msgid "Save As"
+msgstr "Zapisz jako"
+
+#: tools/editor/plugins/animation_player_editor_plugin.cpp
+msgid "Display list of animations in player."
+msgstr ""
+
+#: tools/editor/plugins/animation_player_editor_plugin.cpp
+msgid "Autoplay on Load"
+msgstr "Auto odtwarzanie po załadowaniu"
+
+#: tools/editor/plugins/animation_player_editor_plugin.cpp
+msgid "Edit Target Blend Times"
+msgstr ""
+
+#: tools/editor/plugins/animation_player_editor_plugin.cpp
+msgid "Animation Tools"
+msgstr "Narzędzia do Animacji"
+
+#: tools/editor/plugins/animation_player_editor_plugin.cpp
+msgid "Copy Animation"
+msgstr "Skopiuj Animacje"
+
+#: tools/editor/plugins/animation_player_editor_plugin.cpp
+msgid "Create New Animation"
+msgstr "Nowa Animacja"
+
+#: tools/editor/plugins/animation_player_editor_plugin.cpp
+msgid "Animation Name:"
+msgstr "Nazwa Animacji:"
+
+#: tools/editor/plugins/animation_player_editor_plugin.cpp
+#: tools/editor/plugins/resource_preloader_editor_plugin.cpp
+#: tools/editor/plugins/sample_library_editor_plugin.cpp
+#: tools/editor/plugins/sprite_frames_editor_plugin.cpp
+#: tools/editor/property_editor.cpp tools/editor/script_create_dialog.cpp
+msgid "Error!"
+msgstr "Błąd!"
+
+#: tools/editor/plugins/animation_player_editor_plugin.cpp
+msgid "Blend Times:"
+msgstr ""
+
+#: tools/editor/plugins/animation_player_editor_plugin.cpp
+msgid "Next (Auto Queue):"
+msgstr ""
+
+#: tools/editor/plugins/animation_player_editor_plugin.cpp
+msgid "Cross-Animation Blend Times"
+msgstr ""
+
+#: tools/editor/plugins/animation_player_editor_plugin.cpp
+#: tools/editor/plugins/canvas_item_editor_plugin.cpp
+msgid "Animation"
+msgstr "Animacja"
+
+#: tools/editor/plugins/animation_tree_editor_plugin.cpp
+msgid "New name:"
+msgstr "Nowa nazwa:"
+
+#: tools/editor/plugins/animation_tree_editor_plugin.cpp
+#: tools/editor/plugins/multimesh_editor_plugin.cpp
+msgid "Scale:"
+msgstr "Skala:"
+
+#: tools/editor/plugins/animation_tree_editor_plugin.cpp
+msgid "Fade In (s):"
+msgstr ""
+
+#: tools/editor/plugins/animation_tree_editor_plugin.cpp
+msgid "Fade Out (s):"
+msgstr ""
+
+#: tools/editor/plugins/animation_tree_editor_plugin.cpp
+msgid "Blend"
+msgstr ""
+
+#: tools/editor/plugins/animation_tree_editor_plugin.cpp
+msgid "Mix"
+msgstr ""
+
+#: tools/editor/plugins/animation_tree_editor_plugin.cpp
+msgid "Auto Restart:"
+msgstr "Automatyczny Restart:"
+
+#: tools/editor/plugins/animation_tree_editor_plugin.cpp
+msgid "Restart (s):"
+msgstr "Restart(y):"
+
+#: tools/editor/plugins/animation_tree_editor_plugin.cpp
+msgid "Random Restart (s):"
+msgstr ""
+
+#: tools/editor/plugins/animation_tree_editor_plugin.cpp
+msgid "Start!"
+msgstr "Start!"
+
+#: tools/editor/plugins/animation_tree_editor_plugin.cpp
+#: tools/editor/plugins/multimesh_editor_plugin.cpp
+msgid "Amount:"
+msgstr ""
+
+#: tools/editor/plugins/animation_tree_editor_plugin.cpp
+msgid "Blend:"
+msgstr ""
+
+#: tools/editor/plugins/animation_tree_editor_plugin.cpp
+msgid "Blend 0:"
+msgstr ""
+
+#: tools/editor/plugins/animation_tree_editor_plugin.cpp
+msgid "Blend 1:"
+msgstr ""
+
+#: tools/editor/plugins/animation_tree_editor_plugin.cpp
+msgid "X-Fade Time (s):"
+msgstr ""
+
+#: tools/editor/plugins/animation_tree_editor_plugin.cpp
+msgid "Current:"
+msgstr "Bieżący:"
+
+#: tools/editor/plugins/animation_tree_editor_plugin.cpp
+msgid "Add Input"
+msgstr "Dodaj Wejście"
+
+#: tools/editor/plugins/animation_tree_editor_plugin.cpp
+msgid "Clear Auto-Advance"
+msgstr ""
+
+#: tools/editor/plugins/animation_tree_editor_plugin.cpp
+msgid "Set Auto-Advance"
+msgstr ""
+
+#: tools/editor/plugins/animation_tree_editor_plugin.cpp
+msgid "Delete Input"
+msgstr ""
+
+#: tools/editor/plugins/animation_tree_editor_plugin.cpp
+msgid "Rename"
+msgstr "Zmień nazwę"
+
+#: tools/editor/plugins/animation_tree_editor_plugin.cpp
+msgid "Animation tree is valid."
+msgstr ""
+
+#: tools/editor/plugins/animation_tree_editor_plugin.cpp
+msgid "Animation tree is invalid."
+msgstr ""
+
+#: tools/editor/plugins/animation_tree_editor_plugin.cpp
+msgid "Animation Node"
+msgstr ""
+
+#: tools/editor/plugins/animation_tree_editor_plugin.cpp
+msgid "OneShot Node"
+msgstr ""
+
+#: tools/editor/plugins/animation_tree_editor_plugin.cpp
+msgid "Mix Node"
+msgstr ""
+
+#: tools/editor/plugins/animation_tree_editor_plugin.cpp
+msgid "Blend2 Node"
+msgstr ""
+
+#: tools/editor/plugins/animation_tree_editor_plugin.cpp
+msgid "Blend3 Node"
+msgstr ""
+
+#: tools/editor/plugins/animation_tree_editor_plugin.cpp
+msgid "Blend4 Node"
+msgstr ""
+
+#: tools/editor/plugins/animation_tree_editor_plugin.cpp
+msgid "TimeScale Node"
+msgstr ""
+
+#: tools/editor/plugins/animation_tree_editor_plugin.cpp
+msgid "TimeSeek Node"
+msgstr ""
+
+#: tools/editor/plugins/animation_tree_editor_plugin.cpp
+msgid "Transition Node"
+msgstr ""
+
+#: tools/editor/plugins/animation_tree_editor_plugin.cpp
+msgid "Import Animations.."
+msgstr "Zaimportuj Animacje.."
+
+#: tools/editor/plugins/animation_tree_editor_plugin.cpp
+msgid "Edit Node Filters"
+msgstr ""
+
+#: tools/editor/plugins/animation_tree_editor_plugin.cpp
+msgid "Filters.."
+msgstr "Filtry.."
+
+#: tools/editor/plugins/baked_light_baker.cpp
+msgid "Parsing %d Triangles:"
+msgstr ""
+
+#: tools/editor/plugins/baked_light_baker.cpp
+msgid "Triangle #"
+msgstr ""
+
+#: tools/editor/plugins/baked_light_baker.cpp
+msgid "Light Baker Setup:"
+msgstr ""
+
+#: tools/editor/plugins/baked_light_baker.cpp
+msgid "Parsing Geometry"
+msgstr "Parsowanie Geometrii"
+
+#: tools/editor/plugins/baked_light_baker.cpp
+msgid "Fixing Lights"
+msgstr ""
+
+#: tools/editor/plugins/baked_light_baker.cpp
+msgid "Making BVH"
+msgstr "Tworzenie BVH"
+
+#: tools/editor/plugins/baked_light_baker.cpp
+msgid "Creating Light Octree"
+msgstr ""
+
+#: tools/editor/plugins/baked_light_baker.cpp
+msgid "Creating Octree Texture"
+msgstr ""
+
+#: tools/editor/plugins/baked_light_baker.cpp
+msgid "Transfer to Lightmaps:"
+msgstr ""
+
+#: tools/editor/plugins/baked_light_baker.cpp
+msgid "Allocating Texture #"
+msgstr ""
+
+#: tools/editor/plugins/baked_light_baker.cpp
+msgid "Baking Triangle #"
+msgstr ""
+
+#: tools/editor/plugins/baked_light_baker.cpp
+msgid "Post-Processing Texture #"
+msgstr ""
+
+#: tools/editor/plugins/baked_light_editor_plugin.cpp
+msgid "Bake!"
+msgstr ""
+
+#: tools/editor/plugins/baked_light_editor_plugin.cpp
+msgid "Reset the lightmap octree baking process (start over)."
+msgstr ""
+
+#: tools/editor/plugins/camera_editor_plugin.cpp
+#: tools/editor/plugins/sample_library_editor_plugin.cpp
+msgid "Preview"
+msgstr "Podgląd"
+
+#: tools/editor/plugins/canvas_item_editor_plugin.cpp
+msgid "Configure Snap"
+msgstr "Konfiguruj krokowanie"
+
+#: tools/editor/plugins/canvas_item_editor_plugin.cpp
+#: tools/editor/plugins/polygon_2d_editor_plugin.cpp
+msgid "Grid Offset:"
+msgstr "Offset siatki:"
+
+#: tools/editor/plugins/canvas_item_editor_plugin.cpp
+#: tools/editor/plugins/polygon_2d_editor_plugin.cpp
+msgid "Grid Step:"
+msgstr "Krok siatki:"
+
+#: tools/editor/plugins/canvas_item_editor_plugin.cpp
+msgid "Rotation Offset:"
+msgstr "Offset obrotu:"
+
+#: tools/editor/plugins/canvas_item_editor_plugin.cpp
+msgid "Rotation Step:"
+msgstr "Krok obrotu:"
+
+#: tools/editor/plugins/canvas_item_editor_plugin.cpp
+msgid "Move Pivot"
+msgstr "Przesuń pivot"
+
+#: tools/editor/plugins/canvas_item_editor_plugin.cpp
+msgid "Move Action"
+msgstr ""
+
+#: tools/editor/plugins/canvas_item_editor_plugin.cpp
+msgid "Edit IK Chain"
+msgstr "Edytuj łańcuch IK"
+
+#: tools/editor/plugins/canvas_item_editor_plugin.cpp
+msgid "Edit CanvasItem"
+msgstr "Edytuj CanvasItem"
+
+#: tools/editor/plugins/canvas_item_editor_plugin.cpp
+msgid "Change Anchors"
+msgstr "Zmień zakotwiczenie"
+
+#: tools/editor/plugins/canvas_item_editor_plugin.cpp
+msgid "Zoom (%):"
+msgstr "Powiększenie (%):"
+
+#: tools/editor/plugins/canvas_item_editor_plugin.cpp
+msgid "Paste Pose"
+msgstr "Wklej Pozę"
+
+#: tools/editor/plugins/canvas_item_editor_plugin.cpp
+#, fuzzy
+msgid "Select Mode"
+msgstr "Zaznaczenie (Q)"
+
+#: tools/editor/plugins/canvas_item_editor_plugin.cpp
+msgid "Drag: Rotate"
+msgstr "Przeciągnij: Obróć"
+
+#: tools/editor/plugins/canvas_item_editor_plugin.cpp
+msgid "Alt+Drag: Move"
+msgstr "Alt+Przeciągnij: Przesuń"
+
+#: tools/editor/plugins/canvas_item_editor_plugin.cpp
+#, fuzzy
+msgid "Press 'v' to Change Pivot, 'Shift+v' to Drag Pivot (while moving)."
+msgstr ""
+"Wciśnij 'v' by Zmienić Pivot, 'Shift+v' by Przesunąć Pivot (podczas "
+"poruszania)."
+
+#: tools/editor/plugins/canvas_item_editor_plugin.cpp
+msgid "Alt+RMB: Depth list selection"
+msgstr ""
+
+#: tools/editor/plugins/canvas_item_editor_plugin.cpp
+#, fuzzy
+msgid "Move Mode"
+msgstr "Tryb Przesuwania (W)"
+
+#: tools/editor/plugins/canvas_item_editor_plugin.cpp
+#, fuzzy
+msgid "Rotate Mode"
+msgstr "Tryb Rotacji (E)"
+
+#: tools/editor/plugins/canvas_item_editor_plugin.cpp
+#: tools/editor/plugins/spatial_editor_plugin.cpp
+msgid ""
+"Show a list of all objects at the position clicked\n"
+"(same as Alt+RMB in select mode)."
+msgstr ""
+
+#: tools/editor/plugins/canvas_item_editor_plugin.cpp
+msgid "Click to change object's rotation pivot."
+msgstr "Kliknij by zmienić środek obrotu obiektu."
+
+#: tools/editor/plugins/canvas_item_editor_plugin.cpp
+msgid "Pan Mode"
+msgstr "Tryb przesuwania"
+
+#: tools/editor/plugins/canvas_item_editor_plugin.cpp
+msgid "Lock the selected object in place (can't be moved)."
+msgstr "Zablokuj wybrany obiekt w miejscu (nie można nim poruszyć)."
+
+#: tools/editor/plugins/canvas_item_editor_plugin.cpp
+msgid "Unlock the selected object (can be moved)."
+msgstr "Odblokuj wybrany obiekt (można nim poruszyć)."
+
+#: tools/editor/plugins/canvas_item_editor_plugin.cpp
+msgid "Makes sure the object's children are not selectable."
+msgstr "Zablokuj selekcję węzłów podrzędnych."
+
+#: tools/editor/plugins/canvas_item_editor_plugin.cpp
+msgid "Restores the object's children's ability to be selected."
+msgstr "Odblokuj selekcję węzłów podrzędnych."
+
+#: tools/editor/plugins/canvas_item_editor_plugin.cpp
+#: tools/editor/plugins/spatial_editor_plugin.cpp
+msgid "Use Snap"
+msgstr "Użyj Przyciągania"
+
+#: tools/editor/plugins/canvas_item_editor_plugin.cpp
+#: tools/editor/plugins/polygon_2d_editor_plugin.cpp
+msgid "Show Grid"
+msgstr "Pokaż kratownicę"
+
+#: tools/editor/plugins/canvas_item_editor_plugin.cpp
+msgid "Use Rotation Snap"
+msgstr "Użyj kroków obrotu"
+
+#: tools/editor/plugins/canvas_item_editor_plugin.cpp
+msgid "Snap Relative"
+msgstr ""
+
+#: tools/editor/plugins/canvas_item_editor_plugin.cpp
+#: tools/editor/plugins/spatial_editor_plugin.cpp
+msgid "Configure Snap.."
+msgstr "Konfiguruj krokowanie.."
+
+#: tools/editor/plugins/canvas_item_editor_plugin.cpp
+msgid "Use Pixel Snap"
+msgstr "Użyj krokowania na poziomie pikseli"
+
+#: tools/editor/plugins/canvas_item_editor_plugin.cpp
+msgid "Expand to Parent"
+msgstr ""
+
+#: tools/editor/plugins/canvas_item_editor_plugin.cpp
+msgid "Skeleton.."
+msgstr "Szkielet.."
+
+#: tools/editor/plugins/canvas_item_editor_plugin.cpp
+msgid "Make Bones"
+msgstr "Stwórz Kości"
+
+#: tools/editor/plugins/canvas_item_editor_plugin.cpp
+msgid "Clear Bones"
+msgstr "Wyczyść Kości"
+
+#: tools/editor/plugins/canvas_item_editor_plugin.cpp
+msgid "Make IK Chain"
+msgstr "Stwórz Łańcuch IK"
+
+#: tools/editor/plugins/canvas_item_editor_plugin.cpp
+msgid "Clear IK Chain"
+msgstr "Wyczyść Łańcuch IK"
+
+#: tools/editor/plugins/canvas_item_editor_plugin.cpp
+#: tools/editor/plugins/spatial_editor_plugin.cpp
+msgid "View"
+msgstr "Widok"
+
+#: tools/editor/plugins/canvas_item_editor_plugin.cpp
+msgid "Zoom Reset"
+msgstr "Wyzeruj przybliżenie"
+
+#: tools/editor/plugins/canvas_item_editor_plugin.cpp
+msgid "Zoom Set.."
+msgstr ""
+
+#: tools/editor/plugins/canvas_item_editor_plugin.cpp
+msgid "Center Selection"
+msgstr "Środek zaznaczenia"
+
+#: tools/editor/plugins/canvas_item_editor_plugin.cpp
+msgid "Frame Selection"
+msgstr "Powiększ do zaznaczenia"
+
+#: tools/editor/plugins/canvas_item_editor_plugin.cpp
+msgid "Anchor"
+msgstr ""
+
+#: tools/editor/plugins/canvas_item_editor_plugin.cpp
+msgid "Insert Keys"
+msgstr "Wstaw Klucze"
+
+#: tools/editor/plugins/canvas_item_editor_plugin.cpp
+msgid "Insert Key"
+msgstr "Wstaw Klucz"
+
+#: tools/editor/plugins/canvas_item_editor_plugin.cpp
+msgid "Insert Key (Existing Tracks)"
+msgstr ""
+
+#: tools/editor/plugins/canvas_item_editor_plugin.cpp
+msgid "Copy Pose"
+msgstr "Skopiuj Pozę"
+
+#: tools/editor/plugins/canvas_item_editor_plugin.cpp
+msgid "Clear Pose"
+msgstr "Wyczyść Pozę"
+
+#: tools/editor/plugins/canvas_item_editor_plugin.cpp
+msgid "Set a Value"
+msgstr "Ustaw Wartość"
+
+#: tools/editor/plugins/canvas_item_editor_plugin.cpp
+msgid "Snap (Pixels):"
+msgstr ""
+
+#: tools/editor/plugins/collision_polygon_2d_editor_plugin.cpp
+#: tools/editor/plugins/light_occluder_2d_editor_plugin.cpp
+#: tools/editor/plugins/navigation_polygon_editor_plugin.cpp
+#: tools/editor/plugins/polygon_2d_editor_plugin.cpp
+msgid "Create Poly"
+msgstr "Stwórz Polygon"
+
+#: tools/editor/plugins/collision_polygon_2d_editor_plugin.cpp
+#: tools/editor/plugins/collision_polygon_editor_plugin.cpp
+#: tools/editor/plugins/light_occluder_2d_editor_plugin.cpp
+#: tools/editor/plugins/navigation_polygon_editor_plugin.cpp
+#: tools/editor/plugins/path_2d_editor_plugin.cpp
+#: tools/editor/plugins/polygon_2d_editor_plugin.cpp
+msgid "Edit Poly"
+msgstr ""
+
+#: tools/editor/plugins/collision_polygon_2d_editor_plugin.cpp
+#: tools/editor/plugins/collision_polygon_editor_plugin.cpp
+#: tools/editor/plugins/light_occluder_2d_editor_plugin.cpp
+#: tools/editor/plugins/navigation_polygon_editor_plugin.cpp
+#: tools/editor/plugins/path_2d_editor_plugin.cpp
+#: tools/editor/plugins/polygon_2d_editor_plugin.cpp
+msgid "Edit Poly (Remove Point)"
+msgstr ""
+
+#: tools/editor/plugins/collision_polygon_2d_editor_plugin.cpp
+#: tools/editor/plugins/light_occluder_2d_editor_plugin.cpp
+#: tools/editor/plugins/navigation_polygon_editor_plugin.cpp
+msgid "Create a new polygon from scratch."
+msgstr ""
+
+#: tools/editor/plugins/collision_polygon_editor_plugin.cpp
+msgid "Create Poly3D"
+msgstr ""
+
+#: tools/editor/plugins/collision_shape_2d_editor_plugin.cpp
+msgid "Set Handle"
+msgstr ""
+
+#: tools/editor/plugins/color_ramp_editor_plugin.cpp
+msgid "Add/Remove Color Ramp Point"
+msgstr ""
+
+#: tools/editor/plugins/color_ramp_editor_plugin.cpp
+#: tools/editor/plugins/shader_graph_editor_plugin.cpp
+msgid "Modify Color Ramp"
+msgstr ""
+
+#: tools/editor/plugins/cube_grid_theme_editor_plugin.cpp
+msgid "Creating Mesh Library"
+msgstr ""
+
+#: tools/editor/plugins/cube_grid_theme_editor_plugin.cpp
+msgid "Thumbnail.."
+msgstr ""
+
+#: tools/editor/plugins/cube_grid_theme_editor_plugin.cpp
+msgid "Remove item %d?"
+msgstr ""
+
+#: tools/editor/plugins/cube_grid_theme_editor_plugin.cpp
+#: tools/editor/plugins/theme_editor_plugin.cpp
+#: tools/editor/plugins/tile_set_editor_plugin.cpp
+msgid "Add Item"
+msgstr ""
+
+#: tools/editor/plugins/cube_grid_theme_editor_plugin.cpp
+msgid "Remove Selected Item"
+msgstr ""
+
+#: tools/editor/plugins/cube_grid_theme_editor_plugin.cpp
+msgid "Import from Scene"
+msgstr ""
+
+#: tools/editor/plugins/cube_grid_theme_editor_plugin.cpp
+msgid "Update from Scene"
+msgstr ""
+
+#: tools/editor/plugins/item_list_editor_plugin.cpp
+msgid "Item %d"
+msgstr ""
+
+#: tools/editor/plugins/item_list_editor_plugin.cpp
+msgid "Items"
+msgstr ""
+
+#: tools/editor/plugins/item_list_editor_plugin.cpp
+msgid "Item List Editor"
+msgstr ""
+
+#: tools/editor/plugins/light_occluder_2d_editor_plugin.cpp
+msgid "Create Occluder Polygon"
+msgstr ""
+
+#: tools/editor/plugins/light_occluder_2d_editor_plugin.cpp
+#: tools/editor/plugins/navigation_polygon_editor_plugin.cpp
+msgid "Edit existing polygon:"
+msgstr ""
+
+#: tools/editor/plugins/light_occluder_2d_editor_plugin.cpp
+#: tools/editor/plugins/navigation_polygon_editor_plugin.cpp
+msgid "LMB: Move Point."
+msgstr "LMB: Przesuń Punkt."
+
+#: tools/editor/plugins/light_occluder_2d_editor_plugin.cpp
+#: tools/editor/plugins/navigation_polygon_editor_plugin.cpp
+msgid "Ctrl+LMB: Split Segment."
+msgstr ""
+
+#: tools/editor/plugins/light_occluder_2d_editor_plugin.cpp
+#: tools/editor/plugins/navigation_polygon_editor_plugin.cpp
+msgid "RMB: Erase Point."
+msgstr "RMB: Wymaż Punkt."
+
+#: tools/editor/plugins/mesh_instance_editor_plugin.cpp
+msgid "Mesh is empty!"
+msgstr ""
+
+#: tools/editor/plugins/mesh_instance_editor_plugin.cpp
+msgid "Create Static Trimesh Body"
+msgstr ""
+
+#: tools/editor/plugins/mesh_instance_editor_plugin.cpp
+msgid "Create Static Convex Body"
+msgstr ""
+
+#: tools/editor/plugins/mesh_instance_editor_plugin.cpp
+msgid "This doesn't work on scene root!"
+msgstr ""
+
+#: tools/editor/plugins/mesh_instance_editor_plugin.cpp
+msgid "Create Trimesh Shape"
+msgstr ""
+
+#: tools/editor/plugins/mesh_instance_editor_plugin.cpp
+msgid "Create Convex Shape"
+msgstr ""
+
+#: tools/editor/plugins/mesh_instance_editor_plugin.cpp
+msgid "Create Navigation Mesh"
+msgstr ""
+
+#: tools/editor/plugins/mesh_instance_editor_plugin.cpp
+msgid "MeshInstance lacks a Mesh!"
+msgstr ""
+
+#: tools/editor/plugins/mesh_instance_editor_plugin.cpp
+msgid "Mesh has not surface to create outlines from!"
+msgstr ""
+
+#: tools/editor/plugins/mesh_instance_editor_plugin.cpp
+msgid "Could not create outline!"
+msgstr ""
+
+#: tools/editor/plugins/mesh_instance_editor_plugin.cpp
+msgid "Create Outline"
+msgstr ""
+
+#: tools/editor/plugins/mesh_instance_editor_plugin.cpp
+msgid "Create Trimesh Static Body"
+msgstr ""
+
+#: tools/editor/plugins/mesh_instance_editor_plugin.cpp
+msgid "Create Convex Static Body"
+msgstr ""
+
+#: tools/editor/plugins/mesh_instance_editor_plugin.cpp
+msgid "Create Trimesh Collision Sibling"
+msgstr ""
+
+#: tools/editor/plugins/mesh_instance_editor_plugin.cpp
+msgid "Create Convex Collision Sibling"
+msgstr ""
+
+#: tools/editor/plugins/mesh_instance_editor_plugin.cpp
+msgid "Create Outline Mesh.."
+msgstr ""
+
+#: tools/editor/plugins/mesh_instance_editor_plugin.cpp
+msgid "Create Outline Mesh"
+msgstr ""
+
+#: tools/editor/plugins/mesh_instance_editor_plugin.cpp
+msgid "Outline Size:"
+msgstr ""
+
+#: tools/editor/plugins/multimesh_editor_plugin.cpp
+msgid "No mesh source specified (and no MultiMesh set in node)."
+msgstr ""
+
+#: tools/editor/plugins/multimesh_editor_plugin.cpp
+msgid "No mesh source specified (and MultiMesh contains no Mesh)."
+msgstr ""
+
+#: tools/editor/plugins/multimesh_editor_plugin.cpp
+msgid "Mesh source is invalid (invalid path)."
+msgstr ""
+
+#: tools/editor/plugins/multimesh_editor_plugin.cpp
+msgid "Mesh source is invalid (not a MeshInstance)."
+msgstr ""
+
+#: tools/editor/plugins/multimesh_editor_plugin.cpp
+msgid "Mesh source is invalid (contains no Mesh resource)."
+msgstr ""
+
+#: tools/editor/plugins/multimesh_editor_plugin.cpp
+msgid "No surface source specified."
+msgstr ""
+
+#: tools/editor/plugins/multimesh_editor_plugin.cpp
+msgid "Surface source is invalid (invalid path)."
+msgstr ""
+
+#: tools/editor/plugins/multimesh_editor_plugin.cpp
+msgid "Surface source is invalid (no geometry)."
+msgstr ""
+
+#: tools/editor/plugins/multimesh_editor_plugin.cpp
+msgid "Surface source is invalid (no faces)."
+msgstr ""
+
+#: tools/editor/plugins/multimesh_editor_plugin.cpp
+msgid "Parent has no solid faces to populate."
+msgstr ""
+
+#: tools/editor/plugins/multimesh_editor_plugin.cpp
+msgid "Couldn't map area."
+msgstr ""
+
+#: tools/editor/plugins/multimesh_editor_plugin.cpp
+msgid "Select a Source Mesh:"
+msgstr ""
+
+#: tools/editor/plugins/multimesh_editor_plugin.cpp
+msgid "Select a Target Surface:"
+msgstr ""
+
+#: tools/editor/plugins/multimesh_editor_plugin.cpp
+msgid "Populate Surface"
+msgstr ""
+
+#: tools/editor/plugins/multimesh_editor_plugin.cpp
+msgid "Populate MultiMesh"
+msgstr ""
+
+#: tools/editor/plugins/multimesh_editor_plugin.cpp
+msgid "Target Surface:"
+msgstr ""
+
+#: tools/editor/plugins/multimesh_editor_plugin.cpp
+msgid "Source Mesh:"
+msgstr ""
+
+#: tools/editor/plugins/multimesh_editor_plugin.cpp
+msgid "X-Axis"
+msgstr "Oś-X"
+
+#: tools/editor/plugins/multimesh_editor_plugin.cpp
+msgid "Y-Axis"
+msgstr "Oś-Y"
+
+#: tools/editor/plugins/multimesh_editor_plugin.cpp
+msgid "Z-Axis"
+msgstr "Oś-Z"
+
+#: tools/editor/plugins/multimesh_editor_plugin.cpp
+msgid "Mesh Up Axis:"
+msgstr ""
+
+#: tools/editor/plugins/multimesh_editor_plugin.cpp
+msgid "Random Rotation:"
+msgstr ""
+
+#: tools/editor/plugins/multimesh_editor_plugin.cpp
+msgid "Random Tilt:"
+msgstr ""
+
+#: tools/editor/plugins/multimesh_editor_plugin.cpp
+msgid "Random Scale:"
+msgstr ""
+
+#: tools/editor/plugins/multimesh_editor_plugin.cpp
+msgid "Populate"
+msgstr ""
+
+#: tools/editor/plugins/navigation_polygon_editor_plugin.cpp
+msgid "Create Navigation Polygon"
+msgstr ""
+
+#: tools/editor/plugins/navigation_polygon_editor_plugin.cpp
+msgid "Remove Poly And Point"
+msgstr ""
+
+#: tools/editor/plugins/particles_2d_editor_plugin.cpp
+msgid "Error loading image:"
+msgstr "Błąd wczytywania obrazu:"
+
+#: tools/editor/plugins/particles_2d_editor_plugin.cpp
+msgid "No pixels with transparency > 128 in image.."
+msgstr ""
+
+#: tools/editor/plugins/particles_2d_editor_plugin.cpp
+msgid "Set Emission Mask"
+msgstr ""
+
+#: tools/editor/plugins/particles_2d_editor_plugin.cpp
+msgid "Clear Emission Mask"
+msgstr ""
+
+#: tools/editor/plugins/particles_2d_editor_plugin.cpp
+msgid "Load Emission Mask"
+msgstr ""
+
+#: tools/editor/plugins/particles_2d_editor_plugin.cpp
+msgid "Generated Point Count:"
+msgstr ""
+
+#: tools/editor/plugins/particles_editor_plugin.cpp
+msgid "Node does not contain geometry."
+msgstr ""
+
+#: tools/editor/plugins/particles_editor_plugin.cpp
+msgid "Node does not contain geometry (faces)."
+msgstr ""
+
+#: tools/editor/plugins/particles_editor_plugin.cpp
+msgid "Faces contain no area!"
+msgstr ""
+
+#: tools/editor/plugins/particles_editor_plugin.cpp
+msgid "No faces!"
+msgstr ""
+
+#: tools/editor/plugins/particles_editor_plugin.cpp
+msgid "Generate AABB"
+msgstr ""
+
+#: tools/editor/plugins/particles_editor_plugin.cpp
+msgid "Create Emitter From Mesh"
+msgstr ""
+
+#: tools/editor/plugins/particles_editor_plugin.cpp
+msgid "Create Emitter From Node"
+msgstr ""
+
+#: tools/editor/plugins/particles_editor_plugin.cpp
+msgid "Clear Emitter"
+msgstr "Wyczyść Emiter"
+
+#: tools/editor/plugins/particles_editor_plugin.cpp
+msgid "Create Emitter"
+msgstr "Utwórz Emiter"
+
+#: tools/editor/plugins/particles_editor_plugin.cpp
+msgid "Emission Positions:"
+msgstr ""
+
+#: tools/editor/plugins/particles_editor_plugin.cpp
+msgid "Emission Fill:"
+msgstr ""
+
+#: tools/editor/plugins/particles_editor_plugin.cpp
+msgid "Surface"
+msgstr "Powierzchnia"
+
+#: tools/editor/plugins/particles_editor_plugin.cpp
+msgid "Volume"
+msgstr ""
+
+#: tools/editor/plugins/path_2d_editor_plugin.cpp
+msgid "Remove Point from Curve"
+msgstr ""
+
+#: tools/editor/plugins/path_2d_editor_plugin.cpp
+#: tools/editor/plugins/path_editor_plugin.cpp
+msgid "Add Point to Curve"
+msgstr ""
+
+#: tools/editor/plugins/path_2d_editor_plugin.cpp
+msgid "Move Point in Curve"
+msgstr ""
+
+#: tools/editor/plugins/path_2d_editor_plugin.cpp
+msgid "Move In-Control in Curve"
+msgstr ""
+
+#: tools/editor/plugins/path_2d_editor_plugin.cpp
+msgid "Move Out-Control in Curve"
+msgstr ""
+
+#: tools/editor/plugins/path_2d_editor_plugin.cpp
+#: tools/editor/plugins/path_editor_plugin.cpp
+msgid "Select Points"
+msgstr "Zaznacz Punkty"
+
+#: tools/editor/plugins/path_2d_editor_plugin.cpp
+#: tools/editor/plugins/path_editor_plugin.cpp
+msgid "Shift+Drag: Select Control Points"
+msgstr "Shift+Drag: Zaznacz Punkty Kontrolne"
+
+#: tools/editor/plugins/path_2d_editor_plugin.cpp
+#: tools/editor/plugins/path_editor_plugin.cpp
+msgid "Click: Add Point"
+msgstr "Klik: Dodaj Punkt"
+
+#: tools/editor/plugins/path_2d_editor_plugin.cpp
+#: tools/editor/plugins/path_editor_plugin.cpp
+msgid "Right Click: Delete Point"
+msgstr "Prawy Klik: Usuń Punkt"
+
+#: tools/editor/plugins/path_2d_editor_plugin.cpp
+msgid "Select Control Points (Shift+Drag)"
+msgstr "Zaznacz Punkty Kontrolne (Shift+Drag)"
+
+#: tools/editor/plugins/path_2d_editor_plugin.cpp
+#: tools/editor/plugins/path_editor_plugin.cpp
+msgid "Add Point (in empty space)"
+msgstr "Dodaj Punkt (w pustym miejscu)"
+
+#: tools/editor/plugins/path_2d_editor_plugin.cpp
+#: tools/editor/plugins/path_editor_plugin.cpp
+msgid "Split Segment (in curve)"
+msgstr "Podziel Segment (na krzywej)"
+
+#: tools/editor/plugins/path_2d_editor_plugin.cpp
+#: tools/editor/plugins/path_editor_plugin.cpp
+msgid "Delete Point"
+msgstr "Usuń Punkt"
+
+#: tools/editor/plugins/path_2d_editor_plugin.cpp
+#: tools/editor/plugins/path_editor_plugin.cpp
+msgid "Close Curve"
+msgstr "Zamknij Krzywą"
+
+#: tools/editor/plugins/path_editor_plugin.cpp
+msgid "Curve Point #"
+msgstr "Punkt Krzywej #"
+
+#: tools/editor/plugins/path_editor_plugin.cpp
+msgid "Set Curve Point Pos"
+msgstr ""
+
+#: tools/editor/plugins/path_editor_plugin.cpp
+msgid "Set Curve In Pos"
+msgstr ""
+
+#: tools/editor/plugins/path_editor_plugin.cpp
+msgid "Set Curve Out Pos"
+msgstr ""
+
+#: tools/editor/plugins/path_editor_plugin.cpp
+msgid "Split Path"
+msgstr "Podziel Ścieżkę"
+
+#: tools/editor/plugins/path_editor_plugin.cpp
+msgid "Remove Path Point"
+msgstr "Usuń punkt ścieżki"
+
+#: tools/editor/plugins/polygon_2d_editor_plugin.cpp
+msgid "Create UV Map"
+msgstr "Stwórz Mapę UV"
+
+#: tools/editor/plugins/polygon_2d_editor_plugin.cpp
+msgid "Transform UV Map"
+msgstr "Przekształć Mapę UV"
+
+#: tools/editor/plugins/polygon_2d_editor_plugin.cpp
+msgid "Polygon 2D UV Editor"
+msgstr "Wielokąt 2D UV Edytor"
+
+#: tools/editor/plugins/polygon_2d_editor_plugin.cpp
+msgid "Move Point"
+msgstr "Przesuń Punkt"
+
+#: tools/editor/plugins/polygon_2d_editor_plugin.cpp
+msgid "Ctrl: Rotate"
+msgstr "Ctrl: Obróć"
+
+#: tools/editor/plugins/polygon_2d_editor_plugin.cpp
+msgid "Shift: Move All"
+msgstr "Shift: Przesuń wszystko"
+
+#: tools/editor/plugins/polygon_2d_editor_plugin.cpp
+msgid "Shift+Ctrl: Scale"
+msgstr "Shift+Ctrl: Skaluj"
+
+#: tools/editor/plugins/polygon_2d_editor_plugin.cpp
+msgid "Move Polygon"
+msgstr "Przesuń Wielokąt"
+
+#: tools/editor/plugins/polygon_2d_editor_plugin.cpp
+msgid "Rotate Polygon"
+msgstr "Obróć Wielokąt"
+
+#: tools/editor/plugins/polygon_2d_editor_plugin.cpp
+msgid "Scale Polygon"
+msgstr "Skaluj Wielokąt"
+
+#: tools/editor/plugins/polygon_2d_editor_plugin.cpp
+msgid "Polygon->UV"
+msgstr "Wielokąt->UV"
+
+#: tools/editor/plugins/polygon_2d_editor_plugin.cpp
+msgid "UV->Polygon"
+msgstr "UV->Wielokąt"
+
+#: tools/editor/plugins/polygon_2d_editor_plugin.cpp
+msgid "Clear UV"
+msgstr "Wyczyść UV"
+
+#: tools/editor/plugins/polygon_2d_editor_plugin.cpp
+#: tools/editor/plugins/spatial_editor_plugin.cpp
+msgid "Snap"
+msgstr ""
+
+#: tools/editor/plugins/polygon_2d_editor_plugin.cpp
+msgid "Enable Snap"
+msgstr ""
+
+#: tools/editor/plugins/polygon_2d_editor_plugin.cpp
+msgid "Grid"
+msgstr "Kratownica"
+
+#: tools/editor/plugins/resource_preloader_editor_plugin.cpp
+msgid "ERROR: Couldn't load resource!"
+msgstr "BŁĄD: Nie można wczytać zasobu!"
+
+#: tools/editor/plugins/resource_preloader_editor_plugin.cpp
+msgid "Add Resource"
+msgstr "Dodaj Zasób"
+
+#: tools/editor/plugins/resource_preloader_editor_plugin.cpp
+msgid "Rename Resource"
+msgstr "Zmień nazwę Zasobu"
+
+#: tools/editor/plugins/resource_preloader_editor_plugin.cpp
+#: tools/editor/plugins/sprite_frames_editor_plugin.cpp
+msgid "Delete Resource"
+msgstr "Usuń Zasób"
+
+#: tools/editor/plugins/resource_preloader_editor_plugin.cpp
+msgid "Resource clipboard is empty!"
+msgstr ""
+
+#: tools/editor/plugins/resource_preloader_editor_plugin.cpp
+#: tools/editor/plugins/sprite_frames_editor_plugin.cpp
+msgid "Load Resource"
+msgstr "Wczytaj Zasób"
+
+#: tools/editor/plugins/rich_text_editor_plugin.cpp
+msgid "Parse BBCode"
+msgstr ""
+
+#: tools/editor/plugins/sample_editor_plugin.cpp
+msgid "Length:"
+msgstr "Długość:"
+
+#: tools/editor/plugins/sample_library_editor_plugin.cpp
+msgid "Open Sample File(s)"
+msgstr ""
+
+#: tools/editor/plugins/sample_library_editor_plugin.cpp
+msgid "ERROR: Couldn't load sample!"
+msgstr ""
+
+#: tools/editor/plugins/sample_library_editor_plugin.cpp
+msgid "Add Sample"
+msgstr ""
+
+#: tools/editor/plugins/sample_library_editor_plugin.cpp
+msgid "Rename Sample"
+msgstr ""
+
+#: tools/editor/plugins/sample_library_editor_plugin.cpp
+msgid "Delete Sample"
+msgstr ""
+
+#: tools/editor/plugins/sample_library_editor_plugin.cpp
+msgid "16 Bits"
+msgstr ""
+
+#: tools/editor/plugins/sample_library_editor_plugin.cpp
+msgid "8 Bits"
+msgstr ""
+
+#: tools/editor/plugins/sample_library_editor_plugin.cpp
+msgid "Stereo"
+msgstr ""
+
+#: tools/editor/plugins/sample_library_editor_plugin.cpp
+msgid "Mono"
+msgstr ""
+
+#: tools/editor/plugins/sample_library_editor_plugin.cpp
+#: tools/editor/script_editor_debugger.cpp
+msgid "Format"
+msgstr ""
+
+#: tools/editor/plugins/sample_library_editor_plugin.cpp
+msgid "Pitch"
+msgstr "Wysokość"
+
+#: tools/editor/plugins/script_editor_plugin.cpp
+msgid "Error while saving theme"
+msgstr "Błąd podczas zapisywania tematu"
+
+#: tools/editor/plugins/script_editor_plugin.cpp
+msgid "Error saving"
+msgstr "Błąd zapisywania"
+
+#: tools/editor/plugins/script_editor_plugin.cpp
+msgid "Error importing theme"
+msgstr "Błąd importowania tematu"
+
+#: tools/editor/plugins/script_editor_plugin.cpp
+msgid "Error importing"
+msgstr "Błąd importowania"
+
+#: tools/editor/plugins/script_editor_plugin.cpp
+msgid "Import Theme"
+msgstr "Zaimportuj temat"
+
+#: tools/editor/plugins/script_editor_plugin.cpp
+msgid "Save Theme As.."
+msgstr "Zapisz Temat Jako.."
+
+#: tools/editor/plugins/script_editor_plugin.cpp
+msgid "Next script"
+msgstr "Następny skrypt"
+
+#: tools/editor/plugins/script_editor_plugin.cpp
+msgid "Previous script"
+msgstr "Poprzedni skrypt"
+
+#: tools/editor/plugins/script_editor_plugin.cpp
+#: tools/editor/project_export.cpp
+msgid "File"
+msgstr "Plik"
+
+#: tools/editor/plugins/script_editor_plugin.cpp
+#: tools/editor/property_editor.cpp
+msgid "New"
+msgstr "Nowy"
+
+#: tools/editor/plugins/script_editor_plugin.cpp
+msgid "Save All"
+msgstr "Zapisz Wszystko"
+
+#: tools/editor/plugins/script_editor_plugin.cpp
+msgid "Soft Reload Script"
+msgstr ""
+
+#: tools/editor/plugins/script_editor_plugin.cpp
+msgid "History Prev"
+msgstr ""
+
+#: tools/editor/plugins/script_editor_plugin.cpp
+msgid "History Next"
+msgstr ""
+
+#: tools/editor/plugins/script_editor_plugin.cpp
+msgid "Reload Theme"
+msgstr "Przeładuj Temat"
+
+#: tools/editor/plugins/script_editor_plugin.cpp
+msgid "Save Theme"
+msgstr "Zapisz Temat"
+
+#: tools/editor/plugins/script_editor_plugin.cpp
+msgid "Save Theme As"
+msgstr "Zapisz Temat Jako"
+
+#: tools/editor/plugins/script_editor_plugin.cpp
+#, fuzzy
+msgid "Close Docs"
+msgstr "Zamknij Scene"
+
+#: tools/editor/plugins/script_editor_plugin.cpp
+#: tools/editor/plugins/script_text_editor.cpp
+#: tools/editor/plugins/shader_editor_plugin.cpp
+msgid "Find.."
+msgstr "Znajdź.."
+
+#: tools/editor/plugins/script_editor_plugin.cpp
+#: tools/editor/plugins/script_text_editor.cpp
+#: tools/editor/plugins/shader_editor_plugin.cpp
+msgid "Find Next"
+msgstr "Znajdź Następny"
+
+#: tools/editor/plugins/script_editor_plugin.cpp
+msgid "Debug"
+msgstr "Debug"
+
+#: tools/editor/plugins/script_editor_plugin.cpp
+#: tools/editor/script_editor_debugger.cpp
+msgid "Step Over"
+msgstr ""
+
+#: tools/editor/plugins/script_editor_plugin.cpp
+#: tools/editor/script_editor_debugger.cpp
+msgid "Step Into"
+msgstr ""
+
+#: tools/editor/plugins/script_editor_plugin.cpp
+#: tools/editor/script_editor_debugger.cpp
+msgid "Break"
+msgstr ""
+
+#: tools/editor/plugins/script_editor_plugin.cpp
+#: tools/editor/script_editor_debugger.cpp
+msgid "Continue"
+msgstr "Kontynuuj"
+
+#: tools/editor/plugins/script_editor_plugin.cpp
+msgid "Keep Debugger Open"
+msgstr ""
+
+#: tools/editor/plugins/script_editor_plugin.cpp
+msgid "Window"
+msgstr "Okno"
+
+#: tools/editor/plugins/script_editor_plugin.cpp
+msgid "Move Left"
+msgstr "Przesuń w Lewo"
+
+#: tools/editor/plugins/script_editor_plugin.cpp
+msgid "Move Right"
+msgstr "Przesuń w Prawo"
+
+#: tools/editor/plugins/script_editor_plugin.cpp
+msgid "Tutorials"
+msgstr "Poradniki"
+
+#: tools/editor/plugins/script_editor_plugin.cpp
+msgid "Open https://godotengine.org at tutorials section."
+msgstr "Otwórz https://godotengine.org na sekcji poradników."
+
+#: tools/editor/plugins/script_editor_plugin.cpp
+msgid "Classes"
+msgstr "Klasy"
+
+#: tools/editor/plugins/script_editor_plugin.cpp
+msgid "Search the class hierarchy."
+msgstr "Szukaj w hierarchii klas."
+
+#: tools/editor/plugins/script_editor_plugin.cpp
+msgid "Search the reference documentation."
+msgstr ""
+
+#: tools/editor/plugins/script_editor_plugin.cpp
+msgid "Go to previous edited document."
+msgstr "Idź do poprzednio edytowanego dokumentu."
+
+#: tools/editor/plugins/script_editor_plugin.cpp
+msgid "Go to next edited document."
+msgstr ""
+
+#: tools/editor/plugins/script_editor_plugin.cpp
+msgid "Create Script"
+msgstr "Utwórz Skrypt"
+
+#: tools/editor/plugins/script_editor_plugin.cpp
+msgid ""
+"The following files are newer on disk.\n"
+"What action should be taken?:"
+msgstr ""
+
+#: tools/editor/plugins/script_editor_plugin.cpp
+msgid "Reload"
+msgstr "Przeładuj"
+
+#: tools/editor/plugins/script_editor_plugin.cpp
+msgid "Resave"
+msgstr "Zapisz ponownie"
+
+#: tools/editor/plugins/script_editor_plugin.cpp
+#: tools/editor/script_editor_debugger.cpp
+msgid "Debugger"
+msgstr "Debugger"
+
+#: tools/editor/plugins/script_editor_plugin.cpp
+msgid ""
+"Built-in scripts can only be edited when the scene they belong to is loaded"
+msgstr ""
+
+#: tools/editor/plugins/script_text_editor.cpp tools/editor/scene_tree_dock.cpp
+msgid "Move Up"
+msgstr "Przesuń w Górę"
+
+#: tools/editor/plugins/script_text_editor.cpp tools/editor/scene_tree_dock.cpp
+msgid "Move Down"
+msgstr "Przesuń w Dół"
+
+#: tools/editor/plugins/script_text_editor.cpp
+msgid "Indent Left"
+msgstr ""
+
+#: tools/editor/plugins/script_text_editor.cpp
+msgid "Indent Right"
+msgstr ""
+
+#: tools/editor/plugins/script_text_editor.cpp
+msgid "Toggle Comment"
+msgstr ""
+
+#: tools/editor/plugins/script_text_editor.cpp
+msgid "Clone Down"
+msgstr ""
+
+#: tools/editor/plugins/script_text_editor.cpp
+msgid "Complete Symbol"
+msgstr ""
+
+#: tools/editor/plugins/script_text_editor.cpp
+msgid "Trim Trailing Whitespace"
+msgstr ""
+
+#: tools/editor/plugins/script_text_editor.cpp
+msgid "Auto Indent"
+msgstr ""
+
+#: tools/editor/plugins/script_text_editor.cpp
+msgid "Remove All Breakpoints"
+msgstr ""
+
+#: tools/editor/plugins/script_text_editor.cpp
+msgid "Goto Next Breakpoint"
+msgstr ""
+
+#: tools/editor/plugins/script_text_editor.cpp
+msgid "Goto Previous Breakpoint"
+msgstr ""
+
+#: tools/editor/plugins/script_text_editor.cpp
+#: tools/editor/plugins/shader_editor_plugin.cpp
+msgid "Find Previous"
+msgstr "Znajdź Poprzedni"
+
+#: tools/editor/plugins/script_text_editor.cpp
+#: tools/editor/plugins/shader_editor_plugin.cpp
+msgid "Replace.."
+msgstr "Zamień.."
+
+#: tools/editor/plugins/script_text_editor.cpp
+msgid "Goto Function.."
+msgstr "Idź do Funkcji.."
+
+#: tools/editor/plugins/script_text_editor.cpp
+#: tools/editor/plugins/shader_editor_plugin.cpp
+msgid "Goto Line.."
+msgstr "Idź do Lini.."
+
+#: tools/editor/plugins/script_text_editor.cpp
+msgid "Contextual Help"
+msgstr "Pomoc Kontekstowa"
+
+#: tools/editor/plugins/shader_editor_plugin.cpp
+msgid "Vertex"
+msgstr "Wierzchołek"
+
+#: tools/editor/plugins/shader_editor_plugin.cpp
+msgid "Fragment"
+msgstr ""
+
+#: tools/editor/plugins/shader_editor_plugin.cpp
+msgid "Lighting"
+msgstr ""
+
+#: tools/editor/plugins/shader_graph_editor_plugin.cpp
+msgid "Change Scalar Constant"
+msgstr ""
+
+#: tools/editor/plugins/shader_graph_editor_plugin.cpp
+msgid "Change Vec Constant"
+msgstr ""
+
+#: tools/editor/plugins/shader_graph_editor_plugin.cpp
+msgid "Change RGB Constant"
+msgstr ""
+
+#: tools/editor/plugins/shader_graph_editor_plugin.cpp
+msgid "Change Scalar Operator"
+msgstr ""
+
+#: tools/editor/plugins/shader_graph_editor_plugin.cpp
+msgid "Change Vec Operator"
+msgstr ""
+
+#: tools/editor/plugins/shader_graph_editor_plugin.cpp
+msgid "Change Vec Scalar Operator"
+msgstr ""
+
+#: tools/editor/plugins/shader_graph_editor_plugin.cpp
+msgid "Change RGB Operator"
+msgstr ""
+
+#: tools/editor/plugins/shader_graph_editor_plugin.cpp
+msgid "Toggle Rot Only"
+msgstr ""
+
+#: tools/editor/plugins/shader_graph_editor_plugin.cpp
+msgid "Change Scalar Function"
+msgstr ""
+
+#: tools/editor/plugins/shader_graph_editor_plugin.cpp
+msgid "Change Vec Function"
+msgstr ""
+
+#: tools/editor/plugins/shader_graph_editor_plugin.cpp
+msgid "Change Scalar Uniform"
+msgstr ""
+
+#: tools/editor/plugins/shader_graph_editor_plugin.cpp
+msgid "Change Vec Uniform"
+msgstr ""
+
+#: tools/editor/plugins/shader_graph_editor_plugin.cpp
+msgid "Change RGB Uniform"
+msgstr ""
+
+#: tools/editor/plugins/shader_graph_editor_plugin.cpp
+msgid "Change Default Value"
+msgstr "Zmień Wartość Domyślną"
+
+#: tools/editor/plugins/shader_graph_editor_plugin.cpp
+msgid "Change XForm Uniform"
+msgstr ""
+
+#: tools/editor/plugins/shader_graph_editor_plugin.cpp
+msgid "Change Texture Uniform"
+msgstr ""
+
+#: tools/editor/plugins/shader_graph_editor_plugin.cpp
+msgid "Change Cubemap Uniform"
+msgstr ""
+
+#: tools/editor/plugins/shader_graph_editor_plugin.cpp
+msgid "Change Comment"
+msgstr ""
+
+#: tools/editor/plugins/shader_graph_editor_plugin.cpp
+msgid "Add/Remove to Color Ramp"
+msgstr ""
+
+#: tools/editor/plugins/shader_graph_editor_plugin.cpp
+msgid "Add/Remove to Curve Map"
+msgstr ""
+
+#: tools/editor/plugins/shader_graph_editor_plugin.cpp
+msgid "Modify Curve Map"
+msgstr ""
+
+#: tools/editor/plugins/shader_graph_editor_plugin.cpp
+msgid "Change Input Name"
+msgstr ""
+
+#: tools/editor/plugins/shader_graph_editor_plugin.cpp
+msgid "Connect Graph Nodes"
+msgstr ""
+
+#: tools/editor/plugins/shader_graph_editor_plugin.cpp
+msgid "Disconnect Graph Nodes"
+msgstr ""
+
+#: tools/editor/plugins/shader_graph_editor_plugin.cpp
+msgid "Remove Shader Graph Node"
+msgstr ""
+
+#: tools/editor/plugins/shader_graph_editor_plugin.cpp
+msgid "Move Shader Graph Node"
+msgstr ""
+
+#: tools/editor/plugins/shader_graph_editor_plugin.cpp
+msgid "Duplicate Graph Node(s)"
+msgstr ""
+
+#: tools/editor/plugins/shader_graph_editor_plugin.cpp
+msgid "Delete Shader Graph Node(s)"
+msgstr ""
+
+#: tools/editor/plugins/shader_graph_editor_plugin.cpp
+msgid "Error: Cyclic Connection Link"
+msgstr ""
+
+#: tools/editor/plugins/shader_graph_editor_plugin.cpp
+msgid "Error: Missing Input Connections"
+msgstr ""
+
+#: tools/editor/plugins/shader_graph_editor_plugin.cpp
+msgid "Add Shader Graph Node"
+msgstr ""
+
+#: tools/editor/plugins/spatial_editor_plugin.cpp
+msgid "Orthogonal"
+msgstr ""
+
+#: tools/editor/plugins/spatial_editor_plugin.cpp
+msgid "Perspective"
+msgstr ""
+
+#: tools/editor/plugins/spatial_editor_plugin.cpp
+msgid "Transform Aborted."
+msgstr ""
+
+#: tools/editor/plugins/spatial_editor_plugin.cpp
+msgid "X-Axis Transform."
+msgstr ""
+
+#: tools/editor/plugins/spatial_editor_plugin.cpp
+msgid "Y-Axis Transform."
+msgstr ""
+
+#: tools/editor/plugins/spatial_editor_plugin.cpp
+msgid "Z-Axis Transform."
+msgstr ""
+
+#: tools/editor/plugins/spatial_editor_plugin.cpp
+msgid "View Plane Transform."
+msgstr ""
+
+#: tools/editor/plugins/spatial_editor_plugin.cpp
+msgid "Scaling to %s%%."
+msgstr ""
+
+#: tools/editor/plugins/spatial_editor_plugin.cpp
+msgid "Rotating %s degrees."
+msgstr ""
+
+#: tools/editor/plugins/spatial_editor_plugin.cpp
+msgid "Bottom View."
+msgstr ""
+
+#: tools/editor/plugins/spatial_editor_plugin.cpp
+msgid "Bottom"
+msgstr ""
+
+#: tools/editor/plugins/spatial_editor_plugin.cpp
+msgid "Top View."
+msgstr ""
+
+#: tools/editor/plugins/spatial_editor_plugin.cpp
+msgid "Top"
+msgstr ""
+
+#: tools/editor/plugins/spatial_editor_plugin.cpp
+msgid "Rear View."
+msgstr ""
+
+#: tools/editor/plugins/spatial_editor_plugin.cpp
+msgid "Rear"
+msgstr "Tył"
+
+#: tools/editor/plugins/spatial_editor_plugin.cpp
+msgid "Front View."
+msgstr ""
+
+#: tools/editor/plugins/spatial_editor_plugin.cpp
+msgid "Front"
+msgstr "Przód"
+
+#: tools/editor/plugins/spatial_editor_plugin.cpp
+msgid "Left View."
+msgstr ""
+
+#: tools/editor/plugins/spatial_editor_plugin.cpp
+msgid "Left"
+msgstr ""
+
+#: tools/editor/plugins/spatial_editor_plugin.cpp
+msgid "Right View."
+msgstr ""
+
+#: tools/editor/plugins/spatial_editor_plugin.cpp
+msgid "Right"
+msgstr ""
+
+#: tools/editor/plugins/spatial_editor_plugin.cpp
+msgid "Keying is disabled (no key inserted)."
+msgstr ""
+
+#: tools/editor/plugins/spatial_editor_plugin.cpp
+msgid "Animation Key Inserted."
+msgstr ""
+
+#: tools/editor/plugins/spatial_editor_plugin.cpp
+msgid "Align with view"
+msgstr ""
+
+#: tools/editor/plugins/spatial_editor_plugin.cpp
+msgid "Environment"
+msgstr ""
+
+#: tools/editor/plugins/spatial_editor_plugin.cpp
+msgid "Audio Listener"
+msgstr ""
+
+#: tools/editor/plugins/spatial_editor_plugin.cpp
+msgid "Gizmos"
+msgstr ""
+
+#: tools/editor/plugins/spatial_editor_plugin.cpp
+msgid "XForm Dialog"
+msgstr ""
+
+#: tools/editor/plugins/spatial_editor_plugin.cpp
+msgid "No scene selected to instance!"
+msgstr ""
+
+#: tools/editor/plugins/spatial_editor_plugin.cpp
+msgid "Instance at Cursor"
+msgstr ""
+
+#: tools/editor/plugins/spatial_editor_plugin.cpp
+msgid "Could not instance scene!"
+msgstr ""
+
+#: tools/editor/plugins/spatial_editor_plugin.cpp
+msgid "Move Mode (W)"
+msgstr "Tryb Przesuwania (W)"
+
+#: tools/editor/plugins/spatial_editor_plugin.cpp
+msgid "Rotate Mode (E)"
+msgstr "Tryb Rotacji (E)"
+
+#: tools/editor/plugins/spatial_editor_plugin.cpp
+msgid "Scale Mode (R)"
+msgstr ""
+
+#: tools/editor/plugins/spatial_editor_plugin.cpp
+msgid "Bottom View"
+msgstr ""
+
+#: tools/editor/plugins/spatial_editor_plugin.cpp
+msgid "Top View"
+msgstr ""
+
+#: tools/editor/plugins/spatial_editor_plugin.cpp
+msgid "Rear View"
+msgstr ""
+
+#: tools/editor/plugins/spatial_editor_plugin.cpp
+msgid "Front View"
+msgstr ""
+
+#: tools/editor/plugins/spatial_editor_plugin.cpp
+msgid "Left View"
+msgstr ""
+
+#: tools/editor/plugins/spatial_editor_plugin.cpp
+msgid "Right View"
+msgstr ""
+
+#: tools/editor/plugins/spatial_editor_plugin.cpp
+msgid "Switch Perspective/Orthogonal view"
+msgstr ""
+
+#: tools/editor/plugins/spatial_editor_plugin.cpp
+msgid "Insert Animation Key"
+msgstr ""
+
+#: tools/editor/plugins/spatial_editor_plugin.cpp
+msgid "Focus Selection"
+msgstr ""
+
+#: tools/editor/plugins/spatial_editor_plugin.cpp
+msgid "Align Selection With View"
+msgstr ""
+
+#: tools/editor/plugins/spatial_editor_plugin.cpp
+msgid "Transform"
+msgstr ""
+
+#: tools/editor/plugins/spatial_editor_plugin.cpp
+msgid "Local Coords"
+msgstr ""
+
+#: tools/editor/plugins/spatial_editor_plugin.cpp
+msgid "Transform Dialog.."
+msgstr ""
+
+#: tools/editor/plugins/spatial_editor_plugin.cpp
+msgid "Use Default Light"
+msgstr ""
+
+#: tools/editor/plugins/spatial_editor_plugin.cpp
+msgid "Use Default sRGB"
+msgstr ""
+
+#: tools/editor/plugins/spatial_editor_plugin.cpp
+msgid "1 Viewport"
+msgstr ""
+
+#: tools/editor/plugins/spatial_editor_plugin.cpp
+msgid "2 Viewports"
+msgstr ""
+
+#: tools/editor/plugins/spatial_editor_plugin.cpp
+msgid "2 Viewports (Alt)"
+msgstr ""
+
+#: tools/editor/plugins/spatial_editor_plugin.cpp
+msgid "3 Viewports"
+msgstr ""
+
+#: tools/editor/plugins/spatial_editor_plugin.cpp
+msgid "3 Viewports (Alt)"
+msgstr ""
+
+#: tools/editor/plugins/spatial_editor_plugin.cpp
+msgid "4 Viewports"
+msgstr ""
+
+#: tools/editor/plugins/spatial_editor_plugin.cpp
+msgid "Display Normal"
+msgstr ""
+
+#: tools/editor/plugins/spatial_editor_plugin.cpp
+msgid "Display Wireframe"
+msgstr ""
+
+#: tools/editor/plugins/spatial_editor_plugin.cpp
+msgid "Display Overdraw"
+msgstr ""
+
+#: tools/editor/plugins/spatial_editor_plugin.cpp
+msgid "Display Shadeless"
+msgstr ""
+
+#: tools/editor/plugins/spatial_editor_plugin.cpp
+msgid "View Origin"
+msgstr ""
+
+#: tools/editor/plugins/spatial_editor_plugin.cpp
+msgid "View Grid"
+msgstr ""
+
+#: tools/editor/plugins/spatial_editor_plugin.cpp
+msgid "Snap Settings"
+msgstr ""
+
+#: tools/editor/plugins/spatial_editor_plugin.cpp
+msgid "Translate Snap:"
+msgstr ""
+
+#: tools/editor/plugins/spatial_editor_plugin.cpp
+msgid "Rotate Snap (deg.):"
+msgstr ""
+
+#: tools/editor/plugins/spatial_editor_plugin.cpp
+msgid "Scale Snap (%):"
+msgstr ""
+
+#: tools/editor/plugins/spatial_editor_plugin.cpp
+msgid "Viewport Settings"
+msgstr ""
+
+#: tools/editor/plugins/spatial_editor_plugin.cpp
+msgid "Default Light Normal:"
+msgstr ""
+
+#: tools/editor/plugins/spatial_editor_plugin.cpp
+msgid "Ambient Light Color:"
+msgstr ""
+
+#: tools/editor/plugins/spatial_editor_plugin.cpp
+msgid "Perspective FOV (deg.):"
+msgstr ""
+
+#: tools/editor/plugins/spatial_editor_plugin.cpp
+msgid "View Z-Near:"
+msgstr ""
+
+#: tools/editor/plugins/spatial_editor_plugin.cpp
+msgid "View Z-Far:"
+msgstr ""
+
+#: tools/editor/plugins/spatial_editor_plugin.cpp
+msgid "Transform Change"
+msgstr ""
+
+#: tools/editor/plugins/spatial_editor_plugin.cpp
+msgid "Translate:"
+msgstr ""
+
+#: tools/editor/plugins/spatial_editor_plugin.cpp
+msgid "Rotate (deg.):"
+msgstr ""
+
+#: tools/editor/plugins/spatial_editor_plugin.cpp
+msgid "Scale (ratio):"
+msgstr ""
+
+#: tools/editor/plugins/spatial_editor_plugin.cpp
+msgid "Transform Type"
+msgstr ""
+
+#: tools/editor/plugins/spatial_editor_plugin.cpp
+msgid "Pre"
+msgstr ""
+
+#: tools/editor/plugins/spatial_editor_plugin.cpp
+msgid "Post"
+msgstr ""
+
+#: tools/editor/plugins/sprite_frames_editor_plugin.cpp
+msgid "ERROR: Couldn't load frame resource!"
+msgstr ""
+
+#: tools/editor/plugins/sprite_frames_editor_plugin.cpp
+msgid "Add Frame"
+msgstr ""
+
+#: tools/editor/plugins/sprite_frames_editor_plugin.cpp
+msgid "Resource clipboard is empty or not a texture!"
+msgstr ""
+
+#: tools/editor/plugins/sprite_frames_editor_plugin.cpp
+msgid "Paste Frame"
+msgstr ""
+
+#: tools/editor/plugins/sprite_frames_editor_plugin.cpp
+msgid "Add Empty"
+msgstr ""
+
+#: tools/editor/plugins/sprite_frames_editor_plugin.cpp
+msgid "Change Animation Loop"
+msgstr ""
+
+#: tools/editor/plugins/sprite_frames_editor_plugin.cpp
+msgid "Change Animation FPS"
+msgstr ""
+
+#: tools/editor/plugins/sprite_frames_editor_plugin.cpp
+msgid "(empty)"
+msgstr ""
+
+#: tools/editor/plugins/sprite_frames_editor_plugin.cpp
+msgid "Animations"
+msgstr ""
+
+#: tools/editor/plugins/sprite_frames_editor_plugin.cpp
+msgid "Speed (FPS):"
+msgstr ""
+
+#: tools/editor/plugins/sprite_frames_editor_plugin.cpp
+msgid "Animation Frames"
+msgstr ""
+
+#: tools/editor/plugins/sprite_frames_editor_plugin.cpp
+msgid "Insert Empty (Before)"
+msgstr ""
+
+#: tools/editor/plugins/sprite_frames_editor_plugin.cpp
+msgid "Insert Empty (After)"
+msgstr ""
+
+#: tools/editor/plugins/sprite_frames_editor_plugin.cpp
+msgid "Up"
+msgstr ""
+
+#: tools/editor/plugins/sprite_frames_editor_plugin.cpp
+msgid "Down"
+msgstr ""
+
+#: tools/editor/plugins/style_box_editor_plugin.cpp
+msgid "StyleBox Preview:"
+msgstr ""
+
+#: tools/editor/plugins/texture_region_editor_plugin.cpp
+msgid "Snap Mode:"
+msgstr ""
+
+#: tools/editor/plugins/texture_region_editor_plugin.cpp
+msgid "<None>"
+msgstr ""
+
+#: tools/editor/plugins/texture_region_editor_plugin.cpp
+msgid "Pixel Snap"
+msgstr ""
+
+#: tools/editor/plugins/texture_region_editor_plugin.cpp
+msgid "Grid Snap"
+msgstr ""
+
+#: tools/editor/plugins/texture_region_editor_plugin.cpp
+msgid "Auto Slice"
+msgstr ""
+
+#: tools/editor/plugins/texture_region_editor_plugin.cpp
+msgid "Offset:"
+msgstr ""
+
+#: tools/editor/plugins/texture_region_editor_plugin.cpp
+msgid "Step:"
+msgstr ""
+
+#: tools/editor/plugins/texture_region_editor_plugin.cpp
+msgid "Separation:"
+msgstr ""
+
+#: tools/editor/plugins/texture_region_editor_plugin.cpp
+msgid "Texture Region"
+msgstr ""
+
+#: tools/editor/plugins/texture_region_editor_plugin.cpp
+msgid "Texture Region Editor"
+msgstr ""
+
+#: tools/editor/plugins/theme_editor_plugin.cpp
+msgid "Can't save theme to file:"
+msgstr ""
+
+#: tools/editor/plugins/theme_editor_plugin.cpp
+msgid "Add All Items"
+msgstr ""
+
+#: tools/editor/plugins/theme_editor_plugin.cpp
+msgid "Add All"
+msgstr ""
+
+#: tools/editor/plugins/theme_editor_plugin.cpp
+#: tools/editor/plugins/tile_set_editor_plugin.cpp
+msgid "Remove Item"
+msgstr ""
+
+#: tools/editor/plugins/theme_editor_plugin.cpp
+msgid "Add Class Items"
+msgstr ""
+
+#: tools/editor/plugins/theme_editor_plugin.cpp
+msgid "Remove Class Items"
+msgstr ""
+
+#: tools/editor/plugins/theme_editor_plugin.cpp
+msgid "Create Empty Template"
+msgstr ""
+
+#: tools/editor/plugins/theme_editor_plugin.cpp
+msgid "Create Empty Editor Template"
+msgstr ""
+
+#: tools/editor/plugins/theme_editor_plugin.cpp
+msgid "CheckBox Radio1"
+msgstr ""
+
+#: tools/editor/plugins/theme_editor_plugin.cpp
+msgid "CheckBox Radio2"
+msgstr ""
+
+#: tools/editor/plugins/theme_editor_plugin.cpp
+msgid "Item"
+msgstr ""
+
+#: tools/editor/plugins/theme_editor_plugin.cpp
+msgid "Check Item"
+msgstr ""
+
+#: tools/editor/plugins/theme_editor_plugin.cpp
+msgid "Checked Item"
+msgstr ""
+
+#: tools/editor/plugins/theme_editor_plugin.cpp
+msgid "Has"
+msgstr ""
+
+#: tools/editor/plugins/theme_editor_plugin.cpp
+msgid "Many"
+msgstr ""
+
+#: tools/editor/plugins/theme_editor_plugin.cpp tools/editor/project_export.cpp
+msgid "Options"
+msgstr ""
+
+#: tools/editor/plugins/theme_editor_plugin.cpp
+msgid "Have,Many,Several,Options!"
+msgstr ""
+
+#: tools/editor/plugins/theme_editor_plugin.cpp
+msgid "Tab 1"
+msgstr ""
+
+#: tools/editor/plugins/theme_editor_plugin.cpp
+msgid "Tab 2"
+msgstr ""
+
+#: tools/editor/plugins/theme_editor_plugin.cpp
+msgid "Tab 3"
+msgstr ""
+
+#: tools/editor/plugins/theme_editor_plugin.cpp
+#: tools/editor/project_settings.cpp tools/editor/scene_tree_editor.cpp
+#: tools/editor/script_editor_debugger.cpp
+msgid "Type:"
+msgstr ""
+
+#: tools/editor/plugins/theme_editor_plugin.cpp
+msgid "Data Type:"
+msgstr ""
+
+#: tools/editor/plugins/theme_editor_plugin.cpp
+msgid "Icon"
+msgstr ""
+
+#: tools/editor/plugins/theme_editor_plugin.cpp
+msgid "Style"
+msgstr ""
+
+#: tools/editor/plugins/theme_editor_plugin.cpp
+msgid "Color"
+msgstr ""
+
+#: tools/editor/plugins/tile_map_editor_plugin.cpp
+msgid "Paint TileMap"
+msgstr ""
+
+#: tools/editor/plugins/tile_map_editor_plugin.cpp
+#: tools/editor/scene_tree_dock.cpp
+msgid "Duplicate"
+msgstr "Duplikuj"
+
+#: tools/editor/plugins/tile_map_editor_plugin.cpp
+msgid "Erase TileMap"
+msgstr ""
+
+#: tools/editor/plugins/tile_map_editor_plugin.cpp
+msgid "Erase selection"
+msgstr ""
+
+#: tools/editor/plugins/tile_map_editor_plugin.cpp
+msgid "Find tile"
+msgstr ""
+
+#: tools/editor/plugins/tile_map_editor_plugin.cpp
+msgid "Transpose"
+msgstr ""
+
+#: tools/editor/plugins/tile_map_editor_plugin.cpp
+msgid "Mirror X"
+msgstr ""
+
+#: tools/editor/plugins/tile_map_editor_plugin.cpp
+msgid "Mirror Y"
+msgstr ""
+
+#: tools/editor/plugins/tile_map_editor_plugin.cpp
+msgid "Bucket"
+msgstr ""
+
+#: tools/editor/plugins/tile_map_editor_plugin.cpp
+msgid "Pick Tile"
+msgstr ""
+
+#: tools/editor/plugins/tile_map_editor_plugin.cpp
+msgid "Select"
+msgstr "Zaznacz"
+
+#: tools/editor/plugins/tile_map_editor_plugin.cpp
+msgid "Rotate 0 degrees"
+msgstr "Obróć o 0 stopni"
+
+#: tools/editor/plugins/tile_map_editor_plugin.cpp
+msgid "Rotate 90 degrees"
+msgstr "Obróć o 90 stopni"
+
+#: tools/editor/plugins/tile_map_editor_plugin.cpp
+msgid "Rotate 180 degrees"
+msgstr "Obróć o 180 stopni"
+
+#: tools/editor/plugins/tile_map_editor_plugin.cpp
+msgid "Rotate 270 degrees"
+msgstr "Obróć o 270 stopni"
+
+#: tools/editor/plugins/tile_set_editor_plugin.cpp
+msgid "Could not find tile:"
+msgstr ""
+
+#: tools/editor/plugins/tile_set_editor_plugin.cpp
+msgid "Item name or ID:"
+msgstr ""
+
+#: tools/editor/plugins/tile_set_editor_plugin.cpp
+msgid "Create from scene?"
+msgstr ""
+
+#: tools/editor/plugins/tile_set_editor_plugin.cpp
+msgid "Merge from scene?"
+msgstr ""
+
+#: tools/editor/plugins/tile_set_editor_plugin.cpp
+msgid "Create from Scene"
+msgstr ""
+
+#: tools/editor/plugins/tile_set_editor_plugin.cpp
+msgid "Merge from Scene"
+msgstr ""
+
+#: tools/editor/plugins/tile_set_editor_plugin.cpp
+#: tools/editor/script_editor_debugger.cpp
+msgid "Error"
+msgstr ""
+
+#: tools/editor/project_export.cpp
+msgid "Edit Script Options"
+msgstr ""
+
+#: tools/editor/project_export.cpp
+msgid "Please export outside the project folder!"
+msgstr ""
+
+#: tools/editor/project_export.cpp
+msgid "Error exporting project!"
+msgstr ""
+
+#: tools/editor/project_export.cpp
+msgid "Error writing the project PCK!"
+msgstr ""
+
+#: tools/editor/project_export.cpp
+msgid "No exporter for platform '%s' yet."
+msgstr ""
+
+#: tools/editor/project_export.cpp
+msgid "Include"
+msgstr ""
+
+#: tools/editor/project_export.cpp
+msgid "Change Image Group"
+msgstr ""
+
+#: tools/editor/project_export.cpp
+msgid "Group name can't be empty!"
+msgstr ""
+
+#: tools/editor/project_export.cpp
+msgid "Invalid character in group name!"
+msgstr ""
+
+#: tools/editor/project_export.cpp
+msgid "Group name already exists!"
+msgstr ""
+
+#: tools/editor/project_export.cpp
+msgid "Add Image Group"
+msgstr ""
+
+#: tools/editor/project_export.cpp
+msgid "Delete Image Group"
+msgstr ""
+
+#: tools/editor/project_export.cpp
+msgid "Atlas Preview"
+msgstr ""
+
+#: tools/editor/project_export.cpp
+msgid "Project Export Settings"
+msgstr ""
+
+#: tools/editor/project_export.cpp
+msgid "Target"
+msgstr ""
+
+#: tools/editor/project_export.cpp
+msgid "Export to Platform"
+msgstr ""
+
+#: tools/editor/project_export.cpp
+msgid "Resources"
+msgstr ""
+
+#: tools/editor/project_export.cpp
+msgid "Export selected resources (including dependencies)."
+msgstr ""
+
+#: tools/editor/project_export.cpp
+msgid "Export all resources in the project."
+msgstr ""
+
+#: tools/editor/project_export.cpp
+msgid "Export all files in the project directory."
+msgstr ""
+
+#: tools/editor/project_export.cpp
+msgid "Export Mode:"
+msgstr ""
+
+#: tools/editor/project_export.cpp
+msgid "Resources to Export:"
+msgstr ""
+
+#: tools/editor/project_export.cpp
+msgid "Action"
+msgstr ""
+
+#: tools/editor/project_export.cpp
+msgid ""
+"Filters to export non-resource files (comma-separated, e.g.: *.json, *.txt):"
+msgstr ""
+
+#: tools/editor/project_export.cpp
+msgid "Filters to exclude from export (comma-separated, e.g.: *.json, *.txt):"
+msgstr ""
+
+#: tools/editor/project_export.cpp
+msgid "Convert text scenes to binary on export."
+msgstr ""
+
+#: tools/editor/project_export.cpp
+msgid "Images"
+msgstr ""
+
+#: tools/editor/project_export.cpp
+msgid "Keep Original"
+msgstr ""
+
+#: tools/editor/project_export.cpp
+msgid "Compress for Disk (Lossy, WebP)"
+msgstr ""
+
+#: tools/editor/project_export.cpp
+msgid "Compress for RAM (BC/PVRTC/ETC)"
+msgstr ""
+
+#: tools/editor/project_export.cpp
+msgid "Convert Images (*.png):"
+msgstr ""
+
+#: tools/editor/project_export.cpp
+msgid "Compress for Disk (Lossy) Quality:"
+msgstr ""
+
+#: tools/editor/project_export.cpp
+msgid "Shrink All Images:"
+msgstr ""
+
+#: tools/editor/project_export.cpp
+msgid "Compress Formats:"
+msgstr ""
+
+#: tools/editor/project_export.cpp
+msgid "Image Groups"
+msgstr ""
+
+#: tools/editor/project_export.cpp
+msgid "Groups:"
+msgstr ""
+
+#: tools/editor/project_export.cpp
+msgid "Compress Disk"
+msgstr ""
+
+#: tools/editor/project_export.cpp
+msgid "Compress RAM"
+msgstr ""
+
+#: tools/editor/project_export.cpp
+msgid "Compress Mode:"
+msgstr ""
+
+#: tools/editor/project_export.cpp
+msgid "Lossy Quality:"
+msgstr ""
+
+#: tools/editor/project_export.cpp
+msgid "Atlas:"
+msgstr ""
+
+#: tools/editor/project_export.cpp
+msgid "Shrink By:"
+msgstr ""
+
+#: tools/editor/project_export.cpp
+msgid "Preview Atlas"
+msgstr ""
+
+#: tools/editor/project_export.cpp
+msgid "Image Filter:"
+msgstr ""
+
+#: tools/editor/project_export.cpp
+msgid "Images:"
+msgstr ""
+
+#: tools/editor/project_export.cpp
+msgid "Select None"
+msgstr ""
+
+#: tools/editor/project_export.cpp
+msgid "Group"
+msgstr ""
+
+#: tools/editor/project_export.cpp
+msgid "Samples"
+msgstr "Sample"
+
+#: tools/editor/project_export.cpp
+msgid "Sample Conversion Mode: (.wav files):"
+msgstr ""
+
+#: tools/editor/project_export.cpp
+msgid "Keep"
+msgstr ""
+
+#: tools/editor/project_export.cpp
+msgid "Compress (RAM - IMA-ADPCM)"
+msgstr ""
+
+#: tools/editor/project_export.cpp
+msgid "Sampling Rate Limit (Hz):"
+msgstr ""
+
+#: tools/editor/project_export.cpp
+msgid "Trim"
+msgstr "Przytnij"
+
+#: tools/editor/project_export.cpp
+msgid "Trailing Silence:"
+msgstr ""
+
+#: tools/editor/project_export.cpp
+msgid "Script"
+msgstr "Skrypt"
+
+#: tools/editor/project_export.cpp
+msgid "Script Export Mode:"
+msgstr "Tryb eksportu skryptów:"
+
+#: tools/editor/project_export.cpp
+msgid "Text"
+msgstr "Tekst"
+
+#: tools/editor/project_export.cpp
+msgid "Compiled"
+msgstr "Skompilowany"
+
+#: tools/editor/project_export.cpp
+msgid "Encrypted (Provide Key Below)"
+msgstr "Zaszyfrowany (podaj klucz poniżej)"
+
+#: tools/editor/project_export.cpp
+msgid "Script Encryption Key (256-bits as hex):"
+msgstr "Klucz szyfrujący skrypty (256-bit jako hex):"
+
+#: tools/editor/project_export.cpp
+msgid "Export PCK/Zip"
+msgstr "Eksport PCK/Zip"
+
+#: tools/editor/project_export.cpp
+msgid "Export Project PCK"
+msgstr "Eksport projektu PCK"
+
+#: tools/editor/project_export.cpp
+msgid "Export.."
+msgstr "Eksport.."
+
+#: tools/editor/project_export.cpp
+msgid "Project Export"
+msgstr "Eksport projektu"
+
+#: tools/editor/project_export.cpp
+msgid "Export Preset:"
+msgstr ""
+
+#: tools/editor/project_manager.cpp
+msgid "Invalid project path, the path must exist!"
+msgstr "Niepoprawna ścieżka projektu, ścieżka musi istnieć!"
+
+#: tools/editor/project_manager.cpp
+msgid "Invalid project path, engine.cfg must not exist."
+msgstr "Niepoprawna ścieżka projektu, engine.cfg nie może istnieć."
+
+#: tools/editor/project_manager.cpp
+msgid "Invalid project path, engine.cfg must exist."
+msgstr "Niepoprawna ścieżka projektu, engine.cfg musi istnieć."
+
+#: tools/editor/project_manager.cpp
+msgid "Imported Project"
+msgstr "Zaimportowano projekt"
+
+#: tools/editor/project_manager.cpp
+msgid "Invalid project path (changed anything?)."
+msgstr "Niepoprawna ścieżka projektu (zmienić cokolwiek?)."
+
+#: tools/editor/project_manager.cpp
+msgid "Couldn't create engine.cfg in project path."
+msgstr "Nie można było stworzyć engine.cfg w ścieżce projektu."
+
+#: tools/editor/project_manager.cpp
+msgid "The following files failed extraction from package:"
+msgstr ""
+
+#: tools/editor/project_manager.cpp
+msgid "Package Installed Successfully!"
+msgstr ""
+
+#: tools/editor/project_manager.cpp
+msgid "Import Existing Project"
+msgstr ""
+
+#: tools/editor/project_manager.cpp
+msgid "Project Path (Must Exist):"
+msgstr "Ścieżka Projektu (musi istnieć):"
+
+#: tools/editor/project_manager.cpp
+msgid "Project Name:"
+msgstr "Nazwa Projektu:"
+
+#: tools/editor/project_manager.cpp
+msgid "Create New Project"
+msgstr "Stwórz nowy Projekt"
+
+#: tools/editor/project_manager.cpp
+msgid "Project Path:"
+msgstr "Ścieżka do Projektu:"
+
+#: tools/editor/project_manager.cpp
+msgid "Install Project:"
+msgstr "Zainstaluj Projekt:"
+
+#: tools/editor/project_manager.cpp
+msgid "Install"
+msgstr "Instaluj"
+
+#: tools/editor/project_manager.cpp
+msgid "Browse"
+msgstr "Szukaj"
+
+#: tools/editor/project_manager.cpp
+msgid "New Game Project"
+msgstr "Nowy Projekt Gry"
+
+#: tools/editor/project_manager.cpp
+msgid "That's a BINGO!"
+msgstr ""
+
+#: tools/editor/project_manager.cpp
+msgid "Unnamed Project"
+msgstr "Projekt bez nazwy"
+
+#: tools/editor/project_manager.cpp
+msgid "Are you sure to open more than one project?"
+msgstr ""
+
+#: tools/editor/project_manager.cpp
+msgid "Are you sure to run more than one project?"
+msgstr ""
+
+#: tools/editor/project_manager.cpp
+msgid "Remove project from the list? (Folder contents will not be modified)"
+msgstr ""
+
+#: tools/editor/project_manager.cpp
+msgid ""
+"You are about the scan %s folders for existing Godot projects. Do you "
+"confirm?"
+msgstr ""
+
+#: tools/editor/project_manager.cpp
+msgid "Project Manager"
+msgstr "Menedżer projektu"
+
+#: tools/editor/project_manager.cpp
+msgid "Project List"
+msgstr "Lista projektów"
+
+#: tools/editor/project_manager.cpp
+msgid "Run"
+msgstr "Uruchom"
+
+#: tools/editor/project_manager.cpp
+msgid "Scan"
+msgstr "Skanuj"
+
+#: tools/editor/project_manager.cpp
+#, fuzzy
+msgid "Select a Folder to Scan"
+msgstr "Wybierz węzeł"
+
+#: tools/editor/project_manager.cpp
+msgid "New Project"
+msgstr "Nowy Projekt"
+
+#: tools/editor/project_manager.cpp
+msgid "Exit"
+msgstr "Wyjdź"
+
+#: tools/editor/project_settings.cpp
+msgid "Key "
+msgstr "Klawisz "
+
+#: tools/editor/project_settings.cpp
+msgid "Joy Button"
+msgstr "Przycisk joysticka"
+
+#: tools/editor/project_settings.cpp
+msgid "Joy Axis"
+msgstr "Oś joysticka"
+
+#: tools/editor/project_settings.cpp
+msgid "Mouse Button"
+msgstr "Przycisk myszy"
+
+#: tools/editor/project_settings.cpp
+msgid "Invalid action (anything goes but '/' or ':')."
+msgstr ""
+
+#: tools/editor/project_settings.cpp
+msgid "Action '%s' already exists!"
+msgstr "Akcja %s już istnieje!"
+
+#: tools/editor/project_settings.cpp
+msgid "Rename Input Action Event"
+msgstr ""
+
+#: tools/editor/project_settings.cpp
+msgid "Add Input Action Event"
+msgstr ""
+
+#: tools/editor/project_settings.cpp tools/editor/settings_config_dialog.cpp
+msgid "Control+"
+msgstr ""
+
+#: tools/editor/project_settings.cpp tools/editor/settings_config_dialog.cpp
+#, fuzzy
+msgid "Press a Key.."
+msgstr "Naciśnij klawisz.."
+
+#: tools/editor/project_settings.cpp
+msgid "Mouse Button Index:"
+msgstr ""
+
+#: tools/editor/project_settings.cpp
+msgid "Left Button"
+msgstr ""
+
+#: tools/editor/project_settings.cpp
+msgid "Right Button"
+msgstr ""
+
+#: tools/editor/project_settings.cpp
+msgid "Middle Button"
+msgstr ""
+
+#: tools/editor/project_settings.cpp
+msgid "Wheel Up Button"
+msgstr ""
+
+#: tools/editor/project_settings.cpp
+msgid "Wheel Down Button"
+msgstr ""
+
+#: tools/editor/project_settings.cpp
+msgid "Button 6"
+msgstr "Przycisk 6"
+
+#: tools/editor/project_settings.cpp
+msgid "Button 7"
+msgstr "Przycisk 7"
+
+#: tools/editor/project_settings.cpp
+msgid "Button 8"
+msgstr "Przycisk 8"
+
+#: tools/editor/project_settings.cpp
+msgid "Button 9"
+msgstr "Przycisk 9"
+
+#: tools/editor/project_settings.cpp
+msgid "Joystick Axis Index:"
+msgstr ""
+
+#: tools/editor/project_settings.cpp
+msgid "Joystick Button Index:"
+msgstr ""
+
+#: tools/editor/project_settings.cpp
+msgid "Add Input Action"
+msgstr ""
+
+#: tools/editor/project_settings.cpp
+msgid "Erase Input Action Event"
+msgstr ""
+
+#: tools/editor/project_settings.cpp
+msgid "Toggle Persisting"
+msgstr ""
+
+#: tools/editor/project_settings.cpp
+msgid "Error saving settings."
+msgstr "Błąd zapisu ustawień."
+
+#: tools/editor/project_settings.cpp
+msgid "Settings saved OK."
+msgstr "Ustawienia zapisane pomyślnie."
+
+#: tools/editor/project_settings.cpp
+msgid "Add Translation"
+msgstr ""
+
+#: tools/editor/project_settings.cpp
+msgid "Remove Translation"
+msgstr ""
+
+#: tools/editor/project_settings.cpp
+msgid "Add Remapped Path"
+msgstr ""
+
+#: tools/editor/project_settings.cpp
+msgid "Resource Remap Add Remap"
+msgstr ""
+
+#: tools/editor/project_settings.cpp
+msgid "Change Resource Remap Language"
+msgstr ""
+
+#: tools/editor/project_settings.cpp
+msgid "Remove Resource Remap"
+msgstr ""
+
+#: tools/editor/project_settings.cpp
+msgid "Remove Resource Remap Option"
+msgstr ""
+
+#: tools/editor/project_settings.cpp
+msgid "Project Settings (engine.cfg)"
+msgstr "Ustawienia Projektu (engine.cfg)"
+
+#: tools/editor/project_settings.cpp tools/editor/settings_config_dialog.cpp
+msgid "General"
+msgstr ""
+
+#: tools/editor/project_settings.cpp tools/editor/property_editor.cpp
+msgid "Property:"
+msgstr "Właściwość:"
+
+#: tools/editor/project_settings.cpp
+msgid "Del"
+msgstr ""
+
+#: tools/editor/project_settings.cpp
+msgid "Copy To Platform.."
+msgstr ""
+
+#: tools/editor/project_settings.cpp
+msgid "Input Map"
+msgstr ""
+
+#: tools/editor/project_settings.cpp
+msgid "Action:"
+msgstr "Akcja:"
+
+#: tools/editor/project_settings.cpp
+msgid "Device:"
+msgstr "Urządzenie:"
+
+#: tools/editor/project_settings.cpp
+msgid "Index:"
+msgstr ""
+
+#: tools/editor/project_settings.cpp
+msgid "Localization"
+msgstr ""
+
+#: tools/editor/project_settings.cpp
+msgid "Translations"
+msgstr ""
+
+#: tools/editor/project_settings.cpp
+msgid "Translations:"
+msgstr ""
+
+#: tools/editor/project_settings.cpp
+msgid "Add.."
+msgstr "Dodaj.."
+
+#: tools/editor/project_settings.cpp
+msgid "Remaps"
+msgstr ""
+
+#: tools/editor/project_settings.cpp
+msgid "Resources:"
+msgstr "Zasoby:"
+
+#: tools/editor/project_settings.cpp
+msgid "Remaps by Locale:"
+msgstr ""
+
+#: tools/editor/project_settings.cpp
+msgid "Locale"
+msgstr ""
+
+#: tools/editor/project_settings.cpp
+msgid "AutoLoad"
+msgstr ""
+
+#: tools/editor/project_settings.cpp
+msgid "Plugins"
+msgstr "Wtyczki"
+
+#: tools/editor/property_editor.cpp
+msgid "Preset.."
+msgstr ""
+
+#: tools/editor/property_editor.cpp
+msgid "Ease In"
+msgstr ""
+
+#: tools/editor/property_editor.cpp
+msgid "Ease Out"
+msgstr ""
+
+#: tools/editor/property_editor.cpp
+msgid "Zero"
+msgstr "Zero"
+
+#: tools/editor/property_editor.cpp
+msgid "Easing In-Out"
+msgstr ""
+
+#: tools/editor/property_editor.cpp
+msgid "Easing Out-In"
+msgstr ""
+
+#: tools/editor/property_editor.cpp
+msgid "File.."
+msgstr "Plik.."
+
+#: tools/editor/property_editor.cpp
+#, fuzzy
+msgid "Dir.."
+msgstr "Katalog.."
+
+#: tools/editor/property_editor.cpp
+msgid "Load"
+msgstr "Wczytaj"
+
+#: tools/editor/property_editor.cpp
+msgid "Assign"
+msgstr ""
+
+#: tools/editor/property_editor.cpp
+msgid "Error loading file: Not a resource!"
+msgstr "Błąd wczytania pliku: Brak zasobu!"
+
+#: tools/editor/property_editor.cpp
+msgid "Couldn't load image"
+msgstr "Nie można wczytać obrazu"
+
+#: tools/editor/property_editor.cpp
+msgid "Bit %d, val %d."
+msgstr ""
+
+#: tools/editor/property_editor.cpp
+msgid "On"
+msgstr ""
+
+#: tools/editor/property_editor.cpp
+msgid "Set"
+msgstr "Ustaw"
+
+#: tools/editor/property_editor.cpp
+msgid "Properties:"
+msgstr "Właściwości:"
+
+#: tools/editor/property_editor.cpp
+msgid "Global"
+msgstr "Globalne"
+
+#: tools/editor/property_editor.cpp
+msgid "Sections:"
+msgstr ""
+
+#: tools/editor/pvrtc_compress.cpp
+msgid "Could not execute PVRTC tool:"
+msgstr ""
+
+#: tools/editor/pvrtc_compress.cpp
+msgid "Can't load back converted image using PVRTC tool:"
+msgstr ""
+
+#: tools/editor/reparent_dialog.cpp tools/editor/scene_tree_dock.cpp
+msgid "Reparent Node"
+msgstr ""
+
+#: tools/editor/reparent_dialog.cpp
+msgid "Reparent Location (Select new Parent):"
+msgstr ""
+
+#: tools/editor/reparent_dialog.cpp
+msgid "Keep Global Transform"
+msgstr ""
+
+#: tools/editor/reparent_dialog.cpp tools/editor/scene_tree_dock.cpp
+msgid "Reparent"
+msgstr ""
+
+#: tools/editor/resources_dock.cpp
+msgid "Create New Resource"
+msgstr "Stwórz nowy zasób"
+
+#: tools/editor/resources_dock.cpp
+msgid "Open Resource"
+msgstr "Otwórz zasób"
+
+#: tools/editor/resources_dock.cpp
+msgid "Save Resource"
+msgstr "Zapisz zasób"
+
+#: tools/editor/resources_dock.cpp
+msgid "Resource Tools"
+msgstr "Narzędzia zasobów"
+
+#: tools/editor/resources_dock.cpp
+msgid "Make Local"
+msgstr ""
+
+#: tools/editor/run_settings_dialog.cpp
+msgid "Run Mode:"
+msgstr ""
+
+#: tools/editor/run_settings_dialog.cpp
+msgid "Current Scene"
+msgstr "Aktualna scena"
+
+#: tools/editor/run_settings_dialog.cpp
+msgid "Main Scene"
+msgstr "Główna scena"
+
+#: tools/editor/run_settings_dialog.cpp
+msgid "Main Scene Arguments:"
+msgstr "Argumenty głównej sceny:"
+
+#: tools/editor/run_settings_dialog.cpp
+msgid "Scene Run Settings"
+msgstr "Ustawienia uruchomienia sceny"
+
+#: tools/editor/scene_tree_dock.cpp
+msgid "OK :("
+msgstr "OK :("
+
+#: tools/editor/scene_tree_dock.cpp
+msgid "No parent to instance a child at."
+msgstr ""
+
+#: tools/editor/scene_tree_dock.cpp
+msgid "No parent to instance the scenes at."
+msgstr ""
+
+#: tools/editor/scene_tree_dock.cpp
+msgid "Error loading scene from %s"
+msgstr ""
+
+#: tools/editor/scene_tree_dock.cpp
+msgid "Error instancing scene from %s"
+msgstr ""
+
+#: tools/editor/scene_tree_dock.cpp
+msgid "Ok"
+msgstr "Ok"
+
+#: tools/editor/scene_tree_dock.cpp
+msgid ""
+"Cannot instance the scene '%s' because the current scene exists within one "
+"of its nodes."
+msgstr ""
+
+#: tools/editor/scene_tree_dock.cpp
+msgid "Instance Scene(s)"
+msgstr ""
+
+#: tools/editor/scene_tree_dock.cpp
+msgid "This operation can't be done on the tree root."
+msgstr ""
+
+#: tools/editor/scene_tree_dock.cpp
+msgid "Move Node In Parent"
+msgstr ""
+
+#: tools/editor/scene_tree_dock.cpp
+msgid "Move Nodes In Parent"
+msgstr ""
+
+#: tools/editor/scene_tree_dock.cpp
+msgid "Duplicate Node(s)"
+msgstr "Duplikuj węzeł(y)"
+
+#: tools/editor/scene_tree_dock.cpp
+#, fuzzy
+msgid "Delete Node(s)?"
+msgstr "Usuń węzeł?"
+
+#: tools/editor/scene_tree_dock.cpp
+#, fuzzy
+msgid "This operation can't be done without a scene."
+msgstr "Ta operacja nie może zostać zrobiona bez sceny."
+
+#: tools/editor/scene_tree_dock.cpp
+msgid "This operation requires a single selected node."
+msgstr ""
+
+#: tools/editor/scene_tree_dock.cpp
+msgid "This operation can't be done on instanced scenes."
+msgstr ""
+
+#: tools/editor/scene_tree_dock.cpp
+msgid "Save New Scene As.."
+msgstr "Zapisz scene jako ..."
+
+#: tools/editor/scene_tree_dock.cpp
+msgid "Makes Sense!"
+msgstr "To ma sens!"
+
+#: tools/editor/scene_tree_dock.cpp
+msgid "Can't operate on nodes from a foreign scene!"
+msgstr ""
+
+#: tools/editor/scene_tree_dock.cpp
+msgid "Can't operate on nodes the current scene inherits from!"
+msgstr ""
+
+#: tools/editor/scene_tree_dock.cpp
+#, fuzzy
+msgid "Remove Node(s)"
+msgstr "Usuń węzeł(ły)"
+
+#: tools/editor/scene_tree_dock.cpp
+msgid "Create Node"
+msgstr "Utwórz węzeł"
+
+#: tools/editor/scene_tree_dock.cpp
+msgid ""
+"Couldn't save new scene. Likely dependencies (instances) couldn't be "
+"satisfied."
+msgstr ""
+
+#: tools/editor/scene_tree_dock.cpp
+msgid "Error saving scene."
+msgstr "Błąd podczas zapisywania sceny."
+
+#: tools/editor/scene_tree_dock.cpp
+msgid "Error duplicating scene to save it."
+msgstr ""
+
+#: tools/editor/scene_tree_dock.cpp
+msgid "Edit Groups"
+msgstr "Edytuj grupy"
+
+#: tools/editor/scene_tree_dock.cpp
+msgid "Edit Connections"
+msgstr "Edytuj Połączenia"
+
+#: tools/editor/scene_tree_dock.cpp
+msgid "Delete Node(s)"
+msgstr "Usuń węzeł (węzły)"
+
+#: tools/editor/scene_tree_dock.cpp
+msgid "Add Child Node"
+msgstr "Dodaj węzeł dziecko"
+
+#: tools/editor/scene_tree_dock.cpp
+msgid "Instance Child Scene"
+msgstr ""
+
+#: tools/editor/scene_tree_dock.cpp
+msgid "Change Type"
+msgstr "Zmień typ"
+
+#: tools/editor/scene_tree_dock.cpp
+msgid "Add Script"
+msgstr "Dodaj skrypt"
+
+#: tools/editor/scene_tree_dock.cpp
+msgid "Merge From Scene"
+msgstr "Dołącz ze sceny"
+
+#: tools/editor/scene_tree_dock.cpp
+msgid "Save Branch as Scene"
+msgstr "Zapisz gałąź jako scene"
+
+#: tools/editor/scene_tree_dock.cpp
+#, fuzzy
+msgid "Delete (No Confirm)"
+msgstr "Proszę potwierdzić..."
+
+#: tools/editor/scene_tree_dock.cpp
+msgid "Add/Create a New Node"
+msgstr "Dodaj/Stwórz nowy węzeł"
+
+#: tools/editor/scene_tree_dock.cpp
+msgid ""
+"Instance a scene file as a Node. Creates an inherited scene if no root node "
+"exists."
+msgstr ""
+
+#: tools/editor/scene_tree_dock.cpp
+#, fuzzy
+msgid "Create a new script for the selected node."
+msgstr "Stwórz instancje wybranej sceny/scen jako dziecko wybranego węzła."
+
+#: tools/editor/scene_tree_editor.cpp
+msgid ""
+"This item cannot be made visible because the parent is hidden. Unhide the "
+"parent first."
+msgstr ""
+"Ten obiekt nie może być widoczny ponieważ jego rodzic jest ukryty. Odkryj "
+"najpierw rodzica."
+
+#: tools/editor/scene_tree_editor.cpp
+msgid "Toggle Spatial Visible"
+msgstr ""
+
+#: tools/editor/scene_tree_editor.cpp
+msgid "Toggle CanvasItem Visible"
+msgstr ""
+
+#: tools/editor/scene_tree_editor.cpp
+msgid "Instance:"
+msgstr "Instancja:"
+
+#: tools/editor/scene_tree_editor.cpp
+msgid "Invalid node name, the following characters are not allowed:"
+msgstr "Nieprawidłowa nazwa węzła, następujące znaki są niedozwolone:"
+
+#: tools/editor/scene_tree_editor.cpp
+msgid "Rename Node"
+msgstr "Zmień nazwę węzła"
+
+#: tools/editor/scene_tree_editor.cpp
+msgid "Scene Tree (Nodes):"
+msgstr "Drzewo sceny (węzły):"
+
+#: tools/editor/scene_tree_editor.cpp
+msgid "Editable Children"
+msgstr ""
+
+#: tools/editor/scene_tree_editor.cpp
+msgid "Load As Placeholder"
+msgstr ""
+
+#: tools/editor/scene_tree_editor.cpp
+msgid "Discard Instancing"
+msgstr ""
+
+#: tools/editor/scene_tree_editor.cpp
+msgid "Open in Editor"
+msgstr "Otwórz w edytorze"
+
+#: tools/editor/scene_tree_editor.cpp
+msgid "Clear Inheritance"
+msgstr "Wyczyść dziedziczenie"
+
+#: tools/editor/scene_tree_editor.cpp
+#, fuzzy
+msgid "Clear Inheritance? (No Undo!)"
+msgstr "Wyczyścić dziedziczenie? (Nie można cofnąć!)"
+
+#: tools/editor/scene_tree_editor.cpp
+msgid "Clear!"
+msgstr ""
+
+#: tools/editor/scene_tree_editor.cpp
+msgid "Select a Node"
+msgstr "Wybierz węzeł"
+
+#: tools/editor/script_create_dialog.cpp
+msgid "Invalid parent class name"
+msgstr "Nieprawidłowa nazwa klasy bazowej"
+
+#: tools/editor/script_create_dialog.cpp
+msgid "Valid chars:"
+msgstr "Poprawne znaki:"
+
+#: tools/editor/script_create_dialog.cpp
+msgid "Invalid class name"
+msgstr "Niepoprawna nazwa klasy"
+
+#: tools/editor/script_create_dialog.cpp
+msgid "Valid name"
+msgstr "Poprawna nazwa"
+
+#: tools/editor/script_create_dialog.cpp
+msgid "N/A"
+msgstr "N/A"
+
+#: tools/editor/script_create_dialog.cpp
+msgid "Class name is invalid!"
+msgstr "Nazwa klasy jest niepoprawna!"
+
+#: tools/editor/script_create_dialog.cpp
+msgid "Parent class name is invalid!"
+msgstr "Nazwa klasy nadrzędnej jest niepoprawna!"
+
+#: tools/editor/script_create_dialog.cpp
+msgid "Invalid path!"
+msgstr "Niepoprawna ścieżka!"
+
+#: tools/editor/script_create_dialog.cpp
+msgid "Could not create script in filesystem."
+msgstr "Nie można było stworzyć skryptu w systemie plików."
+
+#: tools/editor/script_create_dialog.cpp
+msgid "Path is empty"
+msgstr "Ścieżka jest pusta"
+
+#: tools/editor/script_create_dialog.cpp
+msgid "Path is not local"
+msgstr "Ścieżka nie jest lokalna"
+
+#: tools/editor/script_create_dialog.cpp
+msgid "Invalid base path"
+msgstr "Niepoprawna ścieżka bazowa"
+
+#: tools/editor/script_create_dialog.cpp
+msgid "File exists"
+msgstr "Plik Istnieje"
+
+#: tools/editor/script_create_dialog.cpp
+msgid "Invalid extension"
+msgstr "Niepoprawne rozszerzenie"
+
+#: tools/editor/script_create_dialog.cpp
+msgid "Valid path"
+msgstr "Poprawna ścieżka"
+
+#: tools/editor/script_create_dialog.cpp
+msgid "Class Name:"
+msgstr "Nazwa Klasy:"
+
+#: tools/editor/script_create_dialog.cpp
+msgid "Built-In Script"
+msgstr "Wbudowany skrypt"
+
+#: tools/editor/script_create_dialog.cpp
+msgid "Create Node Script"
+msgstr "Utwórz skrypt dla węzła"
+
+#: tools/editor/script_editor_debugger.cpp
+msgid "Bytes:"
+msgstr "Bajty:"
+
+#: tools/editor/script_editor_debugger.cpp
+msgid "Warning"
+msgstr "Ostrzeżenie"
+
+#: tools/editor/script_editor_debugger.cpp
+msgid "Error:"
+msgstr "Błąd:"
+
+#: tools/editor/script_editor_debugger.cpp
+msgid "Source:"
+msgstr "Źródło:"
+
+#: tools/editor/script_editor_debugger.cpp
+msgid "Function:"
+msgstr "Funkcja:"
+
+#: tools/editor/script_editor_debugger.cpp
+msgid "Errors"
+msgstr "Błędy"
+
+#: tools/editor/script_editor_debugger.cpp
+msgid "Child Process Connected"
+msgstr "Połączono z procesem potomnym"
+
+#: tools/editor/script_editor_debugger.cpp
+msgid "Inspect Previous Instance"
+msgstr "Sprawdź poprzednią instancję"
+
+#: tools/editor/script_editor_debugger.cpp
+msgid "Inspect Next Instance"
+msgstr "Sprawdź następną instancję"
+
+#: tools/editor/script_editor_debugger.cpp
+msgid "Stack Frames"
+msgstr "Ramki stosu"
+
+#: tools/editor/script_editor_debugger.cpp
+msgid "Variable"
+msgstr "Zmienna"
+
+#: tools/editor/script_editor_debugger.cpp
+msgid "Errors:"
+msgstr "Błędy:"
+
+#: tools/editor/script_editor_debugger.cpp
+msgid "Stack Trace (if applicable):"
+msgstr "Śledzenie stosu (jeśli dotyczy):"
+
+#: tools/editor/script_editor_debugger.cpp
+msgid "Remote Inspector"
+msgstr ""
+
+#: tools/editor/script_editor_debugger.cpp
+msgid "Live Scene Tree:"
+msgstr ""
+
+#: tools/editor/script_editor_debugger.cpp
+#, fuzzy
+msgid "Remote Object Properties: "
+msgstr "Właściwości zdalnego obiektu: "
+
+#: tools/editor/script_editor_debugger.cpp
+msgid "Profiler"
+msgstr "Profiler"
+
+#: tools/editor/script_editor_debugger.cpp
+msgid "Monitor"
+msgstr "Monitor"
+
+#: tools/editor/script_editor_debugger.cpp
+msgid "Value"
+msgstr "Wartość"
+
+#: tools/editor/script_editor_debugger.cpp
+msgid "Monitors"
+msgstr "Monitory"
+
+#: tools/editor/script_editor_debugger.cpp
+#, fuzzy
+msgid "List of Video Memory Usage by Resource:"
+msgstr "Zużycie pamięci wideo według zasobów:"
+
+#: tools/editor/script_editor_debugger.cpp
+msgid "Total:"
+msgstr "Całkowity:"
+
+#: tools/editor/script_editor_debugger.cpp
+msgid "Video Mem"
+msgstr "Pamięć wideo"
+
+#: tools/editor/script_editor_debugger.cpp
+msgid "Resource Path"
+msgstr "Ścieżka zasobu"
+
+#: tools/editor/script_editor_debugger.cpp
+msgid "Type"
+msgstr "Typ"
+
+#: tools/editor/script_editor_debugger.cpp
+msgid "Usage"
+msgstr "Użycie"
+
+#: tools/editor/script_editor_debugger.cpp
+msgid "Misc"
+msgstr "Różne"
+
+#: tools/editor/script_editor_debugger.cpp
+msgid "Clicked Control:"
+msgstr "Kliknięta kontrolka:"
+
+#: tools/editor/script_editor_debugger.cpp
+msgid "Clicked Control Type:"
+msgstr "Typ klikniętej kontrolki:"
+
+#: tools/editor/script_editor_debugger.cpp
+msgid "Live Edit Root:"
+msgstr ""
+
+#: tools/editor/script_editor_debugger.cpp
+msgid "Set From Tree"
+msgstr "Ustaw z drzewa"
+
+#: tools/editor/settings_config_dialog.cpp
+msgid "Shortcuts"
+msgstr "Skróty"
+
+#: tools/editor/spatial_editor_gizmos.cpp
+msgid "Change Light Radius"
+msgstr "Zmień promień światła"
+
+#: tools/editor/spatial_editor_gizmos.cpp
+msgid "Change Camera FOV"
+msgstr "Zmień Pole Widzenia Kamery"
+
+#: tools/editor/spatial_editor_gizmos.cpp
+msgid "Change Camera Size"
+msgstr "Zmień rozmiar kamery"
+
+#: tools/editor/spatial_editor_gizmos.cpp
+msgid "Change Sphere Shape Radius"
+msgstr "Zmień promień Sphere Shape"
+
+#: tools/editor/spatial_editor_gizmos.cpp
+msgid "Change Box Shape Extents"
+msgstr "Zmień rozmiar Box Shape"
+
+#: tools/editor/spatial_editor_gizmos.cpp
+#, fuzzy
+msgid "Change Capsule Shape Radius"
+msgstr "Zmień średnicę Capsule Shape"
+
+#: tools/editor/spatial_editor_gizmos.cpp
+#, fuzzy
+msgid "Change Capsule Shape Height"
+msgstr "Zmień wysokośc Capsule Shape"
+
+#: tools/editor/spatial_editor_gizmos.cpp
+#, fuzzy
+msgid "Change Ray Shape Length"
+msgstr "Zmień długość Ray Shape"
+
+#: tools/editor/spatial_editor_gizmos.cpp
+msgid "Change Notifier Extents"
+msgstr ""
+
+#~ msgid "Cannot go into subdir:"
+#~ msgstr "Nie można iść do podkatalogu:"
+
+#~ msgid "Help"
+#~ msgstr "Pomoc"
diff --git a/tools/translations/pt_BR.po b/tools/translations/pt_BR.po
index bca193bdf8..14b2d01b27 100644
--- a/tools/translations/pt_BR.po
+++ b/tools/translations/pt_BR.po
@@ -9,8 +9,8 @@ msgid ""
msgstr ""
"Project-Id-Version: Godot Engine editor\n"
"POT-Creation-Date: 2016-05-30\n"
-"PO-Revision-Date: 2016-07-12 12:59+0000\n"
-"Last-Translator: Danilo Castro <danilo.moreira94@gmail.com>\n"
+"PO-Revision-Date: 2016-07-15 15:36+0000\n"
+"Last-Translator: George Marques <georgemjesus@gmail.com>\n"
"Language-Team: Portuguese (Brazil) <https://hosted.weblate.org/projects/"
"godot-engine/godot/pt_BR/>\n"
"Language: pt_BR\n"
@@ -21,10 +21,12 @@ msgstr ""
"X-Generator: Weblate 2.8-dev\n"
#: modules/gdscript/gd_functions.cpp
+#: modules/visual_script/visual_script_builtin_funcs.cpp
msgid "Invalid type argument to convert(), use TYPE_* constants."
msgstr "Argumento de tipo inválido para convert(), use constantes TYPE_*."
#: modules/gdscript/gd_functions.cpp
+#: modules/visual_script/visual_script_builtin_funcs.cpp
msgid "Not enough bytes for decoding bytes, or invalid format."
msgstr "Não há bytes suficientes para decodificar, ou o formato é inválido."
@@ -62,6 +64,265 @@ msgstr "Formato de dicionário de instância inválido (script inválido em @pat
msgid "Invalid instance dictionary (invalid subclasses)"
msgstr "Dicionário de instância inválido (subclasses inválidas)"
+#: modules/visual_script/visual_script.cpp
+msgid ""
+"A node yielded without working memory, please read the docs on how to yield "
+"properly!"
+msgstr ""
+
+#: modules/visual_script/visual_script.cpp
+msgid ""
+"Node yielded, but did not return a function state in the first working "
+"memory."
+msgstr ""
+
+#: modules/visual_script/visual_script.cpp
+msgid ""
+"Return value must be assigned to first element of node working memory! Fix "
+"your node please."
+msgstr ""
+
+#: modules/visual_script/visual_script.cpp
+msgid "Node returned an invalid sequence output: "
+msgstr ""
+
+#: modules/visual_script/visual_script.cpp
+msgid "Found sequence bit but not the node in the stack, report bug!"
+msgstr ""
+
+#: modules/visual_script/visual_script.cpp
+msgid "Stack overflow with stack depth: "
+msgstr ""
+
+#: modules/visual_script/visual_script_editor.cpp
+#, fuzzy
+msgid "Functions:"
+msgstr "Função:"
+
+#: modules/visual_script/visual_script_editor.cpp
+#, fuzzy
+msgid "Variables:"
+msgstr "Variável"
+
+#: modules/visual_script/visual_script_editor.cpp tools/editor/editor_help.cpp
+msgid "Signals:"
+msgstr "Sinais:"
+
+#: modules/visual_script/visual_script_editor.cpp
+msgid "Name is not a valid identifier:"
+msgstr ""
+
+#: modules/visual_script/visual_script_editor.cpp
+msgid "Name already in use by another func/var/signal:"
+msgstr ""
+
+#: modules/visual_script/visual_script_editor.cpp
+#, fuzzy
+msgid "Rename Function"
+msgstr "Criar Função"
+
+#: modules/visual_script/visual_script_editor.cpp
+#, fuzzy
+msgid "Rename Variable"
+msgstr "Renomear Amostra"
+
+#: modules/visual_script/visual_script_editor.cpp
+#, fuzzy
+msgid "Rename Signal"
+msgstr "Renomear Amostra"
+
+#: modules/visual_script/visual_script_editor.cpp
+#, fuzzy
+msgid "Add Function"
+msgstr "Função:"
+
+#: modules/visual_script/visual_script_editor.cpp
+#, fuzzy
+msgid "Add Variable"
+msgstr "Variável"
+
+#: modules/visual_script/visual_script_editor.cpp
+#, fuzzy
+msgid "Add Signal"
+msgstr "Sinais"
+
+#: modules/visual_script/visual_script_editor.cpp
+#, fuzzy
+msgid "Remove Function"
+msgstr "Remover Seleção"
+
+#: modules/visual_script/visual_script_editor.cpp
+#, fuzzy
+msgid "Remove Variable"
+msgstr "Variável"
+
+#: modules/visual_script/visual_script_editor.cpp
+#, fuzzy
+msgid "Editing Variable:"
+msgstr "Variável"
+
+#: modules/visual_script/visual_script_editor.cpp
+#, fuzzy
+msgid "Remove Signal"
+msgstr "Remover Seleção"
+
+#: modules/visual_script/visual_script_editor.cpp
+#, fuzzy
+msgid "Editing Signal:"
+msgstr "Conectando Sinal:"
+
+#: modules/visual_script/visual_script_editor.cpp
+#, fuzzy
+msgid "Add Node"
+msgstr "Adicionar Nó Filho"
+
+#: modules/visual_script/visual_script_editor.cpp
+#, fuzzy
+msgid "Add Node(s) From Tree"
+msgstr "Nó a Partir de Cena"
+
+#: modules/visual_script/visual_script_editor.cpp
+msgid "Add Setter Property"
+msgstr ""
+
+#: modules/visual_script/visual_script_editor.cpp
+msgid "Add Getter Property"
+msgstr ""
+
+#: modules/visual_script/visual_script_editor.cpp
+#: tools/editor/plugins/canvas_item_editor_plugin.cpp
+#: tools/editor/plugins/polygon_2d_editor_plugin.cpp
+#: tools/editor/plugins/script_text_editor.cpp
+#: tools/editor/plugins/shader_editor_plugin.cpp
+#: tools/editor/project_manager.cpp
+msgid "Edit"
+msgstr "Editar"
+
+#: modules/visual_script/visual_script_editor.cpp
+#, fuzzy
+msgid "Base Type:"
+msgstr "Tipo de Dados:"
+
+#: modules/visual_script/visual_script_editor.cpp tools/editor/editor_help.cpp
+msgid "Members:"
+msgstr "Membros:"
+
+#: modules/visual_script/visual_script_editor.cpp
+#, fuzzy
+msgid "Available Nodes:"
+msgstr "Nó Tempo de Escala"
+
+#: modules/visual_script/visual_script_editor.cpp
+msgid "Select or create a function to edit graph"
+msgstr ""
+
+#: modules/visual_script/visual_script_editor.cpp tools/editor/call_dialog.cpp
+#: tools/editor/connections_dialog.cpp
+#: tools/editor/plugins/animation_player_editor_plugin.cpp
+#: tools/editor/plugins/canvas_item_editor_plugin.cpp
+#: tools/editor/plugins/resource_preloader_editor_plugin.cpp
+#: tools/editor/plugins/sample_library_editor_plugin.cpp
+#: tools/editor/plugins/script_editor_plugin.cpp
+#: tools/editor/plugins/sprite_frames_editor_plugin.cpp
+#: tools/editor/project_settings.cpp tools/editor/property_editor.cpp
+#: tools/editor/run_settings_dialog.cpp tools/editor/settings_config_dialog.cpp
+msgid "Close"
+msgstr "Fechar"
+
+#: modules/visual_script/visual_script_editor.cpp
+#, fuzzy
+msgid "Edit Signal Arguments:"
+msgstr "Argumentos de Chamada Extras:"
+
+#: modules/visual_script/visual_script_editor.cpp
+#, fuzzy
+msgid "Edit Variable:"
+msgstr "Variável"
+
+#: modules/visual_script/visual_script_editor.cpp
+#, fuzzy
+msgid "Change"
+msgstr "Alterar Tipo"
+
+#: modules/visual_script/visual_script_editor.cpp
+#, fuzzy
+msgid "Delete Selected"
+msgstr "Excluir os arquivos selecionados?"
+
+#: modules/visual_script/visual_script_editor.cpp
+#: tools/editor/plugins/script_text_editor.cpp
+msgid "Toggle Breakpoint"
+msgstr "Alternar Ponto de interrupção"
+
+#: modules/visual_script/visual_script_editor.cpp
+#, fuzzy
+msgid "Find Node Tyoe"
+msgstr "Localizar próximo"
+
+#: modules/visual_script/visual_script_flow_control.cpp
+msgid "Input type not iterable: "
+msgstr ""
+
+#: modules/visual_script/visual_script_flow_control.cpp
+msgid "Iterator became invalid"
+msgstr ""
+
+#: modules/visual_script/visual_script_flow_control.cpp
+msgid "Iterator became invalid: "
+msgstr ""
+
+#: modules/visual_script/visual_script_func_nodes.cpp
+#, fuzzy
+msgid "Invalid index property name."
+msgstr "Nome de classe pai inválido"
+
+#: modules/visual_script/visual_script_func_nodes.cpp
+msgid "Base object is not a Node!"
+msgstr ""
+
+#: modules/visual_script/visual_script_func_nodes.cpp
+#, fuzzy
+msgid "Path does not lead Node!"
+msgstr "O caminho não é local"
+
+#: modules/visual_script/visual_script_func_nodes.cpp
+msgid "Invalid index property name '%s' in node %s."
+msgstr ""
+
+#: modules/visual_script/visual_script_nodes.cpp
+#, fuzzy
+msgid ": Invalid argument of type: "
+msgstr "Nome de classe pai inválido"
+
+#: modules/visual_script/visual_script_nodes.cpp
+#, fuzzy
+msgid ": Invalid arguments: "
+msgstr "Nome de classe pai inválido"
+
+#: modules/visual_script/visual_script_nodes.cpp
+msgid "VariableGet not found in script: "
+msgstr ""
+
+#: modules/visual_script/visual_script_nodes.cpp
+msgid "VariableSet not found in script: "
+msgstr ""
+
+#: modules/visual_script/visual_script_nodes.cpp
+msgid ""
+"Custom node has no _get_output_port_unsequenced(idx,wmem), but unsequenced "
+"ports were specified."
+msgstr ""
+
+#: modules/visual_script/visual_script_nodes.cpp
+msgid "Custom node has no _step() method, can't process graph."
+msgstr ""
+
+#: modules/visual_script/visual_script_nodes.cpp
+msgid ""
+"Invalid return value from _step(), must be integer (seq out), or string "
+"(error)."
+msgstr ""
+
#: scene/2d/animated_sprite.cpp
msgid ""
"A SpriteFrames resource must be created or set in the 'Frames' property in "
@@ -200,6 +461,10 @@ msgstr ""
"VisibilityEnable2D funciona melhor quando usado como filho direto da raiz da "
"cena atualmente editada."
+#: scene/3d/baked_light_instance.cpp
+msgid "BakedLightInstance does not contain a BakedLight resource."
+msgstr "BakedLightInstance não contém um recurso BakedLight ."
+
#: scene/3d/body_shape.cpp
msgid ""
"CollisionShape only serves to provide a collision shape to a CollisionObject "
@@ -273,7 +538,7 @@ msgstr ""
msgid "Cancel"
msgstr "Cancelar"
-#: scene/gui/dialogs.cpp
+#: scene/gui/dialogs.cpp tools/editor/scene_tree_dock.cpp
msgid "OK"
msgstr "OK"
@@ -299,8 +564,8 @@ msgstr "Todos os Arquivos (*)"
#: scene/gui/file_dialog.cpp tools/editor/editor_file_dialog.cpp
#: tools/editor/editor_help.cpp tools/editor/editor_node.cpp
+#: tools/editor/filesystem_dock.cpp
#: tools/editor/plugins/script_editor_plugin.cpp tools/editor/quick_open.cpp
-#: tools/editor/scenes_dock.cpp
msgid "Open"
msgstr "Abrir"
@@ -423,13 +688,13 @@ msgid "Axis"
msgstr "Eixo"
#: scene/gui/line_edit.cpp scene/gui/text_edit.cpp
-#: tools/editor/plugins/script_editor_plugin.cpp
+#: tools/editor/plugins/script_text_editor.cpp
#: tools/editor/plugins/shader_editor_plugin.cpp
msgid "Cut"
msgstr "Recortar"
#: scene/gui/line_edit.cpp scene/gui/text_edit.cpp
-#: tools/editor/plugins/script_editor_plugin.cpp
+#: tools/editor/plugins/script_text_editor.cpp
#: tools/editor/plugins/shader_editor_plugin.cpp
#: tools/editor/property_editor.cpp tools/editor/resources_dock.cpp
msgid "Copy"
@@ -437,7 +702,7 @@ msgstr "Copiar"
#: scene/gui/line_edit.cpp scene/gui/text_edit.cpp
#: tools/editor/plugins/resource_preloader_editor_plugin.cpp
-#: tools/editor/plugins/script_editor_plugin.cpp
+#: tools/editor/plugins/script_text_editor.cpp
#: tools/editor/plugins/shader_editor_plugin.cpp
#: tools/editor/plugins/sprite_frames_editor_plugin.cpp
#: tools/editor/property_editor.cpp tools/editor/resources_dock.cpp
@@ -445,7 +710,7 @@ msgid "Paste"
msgstr "Colar"
#: scene/gui/line_edit.cpp scene/gui/text_edit.cpp
-#: tools/editor/plugins/script_editor_plugin.cpp
+#: tools/editor/plugins/script_text_editor.cpp
#: tools/editor/plugins/shader_editor_plugin.cpp
#: tools/editor/project_export.cpp
msgid "Select All"
@@ -459,7 +724,7 @@ msgid "Clear"
msgstr "Limpar"
#: scene/gui/line_edit.cpp scene/gui/text_edit.cpp tools/editor/editor_node.cpp
-#: tools/editor/plugins/script_editor_plugin.cpp
+#: tools/editor/plugins/script_text_editor.cpp
#: tools/editor/plugins/shader_editor_plugin.cpp
msgid "Undo"
msgstr "Desfazer"
@@ -592,9 +857,8 @@ msgid "Duplicate Transposed"
msgstr "Duplicar Transposto"
#: tools/editor/animation_editor.cpp
-#, fuzzy
msgid "Remove Selection"
-msgstr "Seleção de Quadros"
+msgstr "Remover Seleção"
#: tools/editor/animation_editor.cpp
msgid "Continuous"
@@ -791,6 +1055,10 @@ msgid "Optimize"
msgstr "Otimizar"
#: tools/editor/animation_editor.cpp
+msgid "Select an AnimationPlayer from the Scene Tree to edit animations."
+msgstr ""
+
+#: tools/editor/animation_editor.cpp
msgid "Key"
msgstr "Chave"
@@ -894,18 +1162,6 @@ msgstr "Lista de Métodos para \"%s\":"
msgid "Call"
msgstr "Chamar"
-#: tools/editor/call_dialog.cpp tools/editor/connections_dialog.cpp
-#: tools/editor/plugins/animation_player_editor_plugin.cpp
-#: tools/editor/plugins/canvas_item_editor_plugin.cpp
-#: tools/editor/plugins/resource_preloader_editor_plugin.cpp
-#: tools/editor/plugins/sample_library_editor_plugin.cpp
-#: tools/editor/plugins/script_editor_plugin.cpp
-#: tools/editor/plugins/sprite_frames_editor_plugin.cpp
-#: tools/editor/project_settings.cpp tools/editor/property_editor.cpp
-#: tools/editor/run_settings_dialog.cpp tools/editor/settings_config_dialog.cpp
-msgid "Close"
-msgstr "Fechar"
-
#: tools/editor/call_dialog.cpp
msgid "Method List:"
msgstr "Lista de Métodos:"
@@ -956,6 +1212,7 @@ msgstr "Apenas na Seleção"
#: tools/editor/code_editor.cpp tools/editor/editor_help.cpp
#: tools/editor/plugins/script_editor_plugin.cpp
+#: tools/editor/plugins/script_text_editor.cpp
#: tools/editor/plugins/shader_editor_plugin.cpp
#: tools/editor/project_settings.cpp
msgid "Search"
@@ -997,6 +1254,20 @@ msgstr "Perguntar ao Substituir"
msgid "Skip"
msgstr "Pular"
+#: tools/editor/code_editor.cpp
+#: tools/editor/plugins/canvas_item_editor_plugin.cpp
+msgid "Zoom In"
+msgstr "Ampliar Mais"
+
+#: tools/editor/code_editor.cpp
+#: tools/editor/plugins/canvas_item_editor_plugin.cpp
+msgid "Zoom Out"
+msgstr "Ampliar Menos"
+
+#: tools/editor/code_editor.cpp
+msgid "Reset Zoom"
+msgstr ""
+
#: tools/editor/code_editor.cpp tools/editor/script_editor_debugger.cpp
msgid "Line:"
msgstr "Linha:"
@@ -1206,8 +1477,9 @@ msgid "Delete selected files?"
msgstr "Excluir os arquivos selecionados?"
#: tools/editor/dependency_editor.cpp tools/editor/editor_node.cpp
+#: tools/editor/filesystem_dock.cpp
#: tools/editor/plugins/item_list_editor_plugin.cpp
-#: tools/editor/scenes_dock.cpp
+#: tools/editor/scene_tree_dock.cpp
msgid "Delete"
msgstr "Excluir"
@@ -1235,22 +1507,18 @@ msgstr ""
"engine."
#: tools/editor/editor_autoload_settings.cpp
-#, fuzzy
msgid "Invalid Path."
-msgstr "Caminho inválido!"
+msgstr "Caminho inválido."
#: tools/editor/editor_autoload_settings.cpp
-#, fuzzy
msgid "File does not exist."
-msgstr "O arquivo existe"
+msgstr "O arquivo não existe."
#: tools/editor/editor_autoload_settings.cpp
-#, fuzzy
msgid "Not in resource path."
-msgstr "Caminho do recurso"
+msgstr "Não está no caminho de recursos."
#: tools/editor/editor_autoload_settings.cpp
-#, fuzzy
msgid "Add AutoLoad"
msgstr "Adicionar Autoload"
@@ -1279,9 +1547,8 @@ msgid "Enable"
msgstr "Habilitar"
#: tools/editor/editor_autoload_settings.cpp
-#, fuzzy
msgid "Rearrange Autoloads"
-msgstr "Renomear Autoload"
+msgstr "Reordenar Autoloads"
#: tools/editor/editor_autoload_settings.cpp
msgid "Node Name:"
@@ -1355,16 +1622,14 @@ msgid "Focus Path"
msgstr "Focar no Caminho"
#: tools/editor/editor_file_dialog.cpp
-#, fuzzy
msgid "Move Favorite Up"
msgstr "Mover Favorito Acima"
#: tools/editor/editor_file_dialog.cpp
-#, fuzzy
msgid "Move Favorite Down"
msgstr "Mover Favorito Abaixo"
-#: tools/editor/editor_file_dialog.cpp tools/editor/scenes_dock.cpp
+#: tools/editor/editor_file_dialog.cpp tools/editor/filesystem_dock.cpp
msgid "Favorites:"
msgstr "Favoritos:"
@@ -1377,10 +1642,6 @@ msgid "Preview:"
msgstr "Previsualização:"
#: tools/editor/editor_file_system.cpp
-msgid "Cannot go into subdir:"
-msgstr "Não é possível ir ao subdiretório:"
-
-#: tools/editor/editor_file_system.cpp
msgid "ScanSources"
msgstr "BuscarFontes"
@@ -1418,18 +1679,10 @@ msgid "Public Methods:"
msgstr "Métodos Públicos:"
#: tools/editor/editor_help.cpp
-msgid "Members:"
-msgstr "Membros:"
-
-#: tools/editor/editor_help.cpp
msgid "GUI Theme Items:"
msgstr "Itens do Tema de GUI:"
#: tools/editor/editor_help.cpp
-msgid "Signals:"
-msgstr "Sinais:"
-
-#: tools/editor/editor_help.cpp
msgid "Constants:"
msgstr "Constantes:"
@@ -1740,7 +1993,6 @@ msgstr ""
"(Mudanças não salvas serão perdidas)"
#: tools/editor/editor_node.cpp
-#, fuzzy
msgid "Pick a Main Scene"
msgstr "Escolha uma Cena Principal"
@@ -1834,9 +2086,8 @@ msgid "Save Scene"
msgstr "Salvar Cena"
#: tools/editor/editor_node.cpp
-#, fuzzy
msgid "Save all Scenes"
-msgstr "Salvar Cena"
+msgstr "Salvar todas as Cenas"
#: tools/editor/editor_node.cpp
msgid "Close Scene"
@@ -1870,7 +2121,7 @@ msgstr "MeshLibrary..."
msgid "TileSet.."
msgstr "TileSet..."
-#: tools/editor/editor_node.cpp tools/editor/plugins/script_editor_plugin.cpp
+#: tools/editor/editor_node.cpp tools/editor/plugins/script_text_editor.cpp
#: tools/editor/plugins/shader_editor_plugin.cpp
msgid "Redo"
msgstr "Refazer"
@@ -1962,7 +2213,6 @@ msgid "Play custom scene"
msgstr "Rodar outra cena"
#: tools/editor/editor_node.cpp
-#, fuzzy
msgid "Play Custom Scene"
msgstr "Rodar outra cena"
@@ -2303,6 +2553,90 @@ msgstr ""
"Não pode abrir file_type_cache.cch para escrita, cache de tipos de arquivo "
"não salvo!"
+#: tools/editor/filesystem_dock.cpp
+msgid "Same source and destination files, doing nothing."
+msgstr "Mesmos arquivos de destino e origem, nada a fazer."
+
+#: tools/editor/filesystem_dock.cpp
+msgid "Same source and destination paths, doing nothing."
+msgstr "Mesmo caminhos de destino e origem, nada a fazer."
+
+#: tools/editor/filesystem_dock.cpp
+msgid "Can't move directories to within themselves."
+msgstr "Não é possível mover diretórios para dentro de si mesmos."
+
+#: tools/editor/filesystem_dock.cpp
+msgid "Can't operate on '..'"
+msgstr "Não é possível operar em \"..\""
+
+#: tools/editor/filesystem_dock.cpp
+msgid "Pick New Name and Location For:"
+msgstr "Escolha Novo Nome e Localização Para:"
+
+#: tools/editor/filesystem_dock.cpp
+msgid "No files selected!"
+msgstr "Nenhum arquivo selecionado!"
+
+#: tools/editor/filesystem_dock.cpp
+msgid "Instance"
+msgstr "Instanciar"
+
+#: tools/editor/filesystem_dock.cpp
+msgid "Edit Dependencies.."
+msgstr "Editar Dependências.."
+
+#: tools/editor/filesystem_dock.cpp
+msgid "View Owners.."
+msgstr "Visualizar Proprietários..."
+
+#: tools/editor/filesystem_dock.cpp
+msgid "Copy Path"
+msgstr "Copiar Caminho"
+
+#: tools/editor/filesystem_dock.cpp
+msgid "Rename or Move.."
+msgstr "Renomear ou Mover..."
+
+#: tools/editor/filesystem_dock.cpp
+msgid "Move To.."
+msgstr "Mover Para..."
+
+#: tools/editor/filesystem_dock.cpp
+msgid "Info"
+msgstr "Informação"
+
+#: tools/editor/filesystem_dock.cpp
+msgid "Show In File Manager"
+msgstr "Mostrar no Gerenciador de Arquivos"
+
+#: tools/editor/filesystem_dock.cpp
+msgid "Re-Import.."
+msgstr "Re-importar..."
+
+#: tools/editor/filesystem_dock.cpp
+msgid "Previous Directory"
+msgstr "Diretório Anterior"
+
+#: tools/editor/filesystem_dock.cpp
+msgid "Next Directory"
+msgstr "Próximo Diretório"
+
+#: tools/editor/filesystem_dock.cpp
+msgid "Re-Scan Filesystem"
+msgstr "Re-escanear Arquivos de Sistema"
+
+#: tools/editor/filesystem_dock.cpp
+msgid "Toggle folder status as Favorite"
+msgstr "Alternar status da pasta como Favorito"
+
+#: tools/editor/filesystem_dock.cpp
+msgid "Instance the selected scene(s) as child of the selected node."
+msgstr "Instancia a(s) cena(s) selecionada como filho do nó selecionado."
+
+#: tools/editor/filesystem_dock.cpp
+msgid "Move"
+msgstr "Mover"
+
#: tools/editor/groups_editor.cpp
msgid "Add to Group"
msgstr "Adicionar ao Grupo"
@@ -3269,10 +3603,6 @@ msgid "Post-Processing Texture #"
msgstr "Pós-Processando Textura nº"
#: tools/editor/plugins/baked_light_editor_plugin.cpp
-msgid "BakedLightInstance does not contain a BakedLight resource."
-msgstr "BakedLightInstance não contém um recurso BakedLight ."
-
-#: tools/editor/plugins/baked_light_editor_plugin.cpp
msgid "Bake!"
msgstr "Precalcular!"
@@ -3336,7 +3666,8 @@ msgid "Paste Pose"
msgstr "Colar Pose"
#: tools/editor/plugins/canvas_item_editor_plugin.cpp
-msgid "Select Mode (Q)"
+#, fuzzy
+msgid "Select Mode"
msgstr "Modo de Seleção (Q)"
#: tools/editor/plugins/canvas_item_editor_plugin.cpp
@@ -3358,13 +3689,13 @@ msgid "Alt+RMB: Depth list selection"
msgstr "Alt+RMB: Lista de seleção de profundidade"
#: tools/editor/plugins/canvas_item_editor_plugin.cpp
-#: tools/editor/plugins/spatial_editor_plugin.cpp
-msgid "Move Mode (W)"
+#, fuzzy
+msgid "Move Mode"
msgstr "Modo Mover (W)"
#: tools/editor/plugins/canvas_item_editor_plugin.cpp
-#: tools/editor/plugins/spatial_editor_plugin.cpp
-msgid "Rotate Mode (E)"
+#, fuzzy
+msgid "Rotate Mode"
msgstr "Modo Rotacionar"
#: tools/editor/plugins/canvas_item_editor_plugin.cpp
@@ -3401,14 +3732,6 @@ msgid "Restores the object's children's ability to be selected."
msgstr "Restaura a habilidade dos filhos do objeto de serem selecionados."
#: tools/editor/plugins/canvas_item_editor_plugin.cpp
-#: tools/editor/plugins/polygon_2d_editor_plugin.cpp
-#: tools/editor/plugins/script_editor_plugin.cpp
-#: tools/editor/plugins/shader_editor_plugin.cpp
-#: tools/editor/project_manager.cpp
-msgid "Edit"
-msgstr "Editar"
-
-#: tools/editor/plugins/canvas_item_editor_plugin.cpp
#: tools/editor/plugins/spatial_editor_plugin.cpp
msgid "Use Snap"
msgstr "Usar Snap"
@@ -3465,14 +3788,6 @@ msgid "View"
msgstr "Visualizar"
#: tools/editor/plugins/canvas_item_editor_plugin.cpp
-msgid "Zoom In"
-msgstr "Ampliar Mais"
-
-#: tools/editor/plugins/canvas_item_editor_plugin.cpp
-msgid "Zoom Out"
-msgstr "Ampliar Menos"
-
-#: tools/editor/plugins/canvas_item_editor_plugin.cpp
msgid "Zoom Reset"
msgstr "Restaurar Ampliação"
@@ -3493,9 +3808,8 @@ msgid "Anchor"
msgstr "Âncora"
#: tools/editor/plugins/canvas_item_editor_plugin.cpp
-#, fuzzy
msgid "Insert Keys"
-msgstr "Inserir Chave"
+msgstr "Inserir Chaves"
#: tools/editor/plugins/canvas_item_editor_plugin.cpp
msgid "Insert Key"
@@ -4150,14 +4464,12 @@ msgid "Save Theme As.."
msgstr "Salvar Tema Como..."
#: tools/editor/plugins/script_editor_plugin.cpp
-#, fuzzy
msgid "Next script"
-msgstr "Criar Script"
+msgstr "Próximo Script"
#: tools/editor/plugins/script_editor_plugin.cpp
-#, fuzzy
msgid "Previous script"
-msgstr "Guia anterior"
+msgstr "Script anterior"
#: tools/editor/plugins/script_editor_plugin.cpp
#: tools/editor/project_export.cpp
@@ -4174,6 +4486,10 @@ msgid "Save All"
msgstr "Salvar Tudo"
#: tools/editor/plugins/script_editor_plugin.cpp
+msgid "Soft Reload Script"
+msgstr "Recarregar Script (suave)"
+
+#: tools/editor/plugins/script_editor_plugin.cpp
msgid "History Prev"
msgstr "Anterior no Histórico"
@@ -4194,97 +4510,27 @@ msgid "Save Theme As"
msgstr "Salvar Tema Como"
#: tools/editor/plugins/script_editor_plugin.cpp
-#: tools/editor/scene_tree_dock.cpp
-msgid "Move Up"
-msgstr "Mover para Cima"
-
-#: tools/editor/plugins/script_editor_plugin.cpp
-#: tools/editor/scene_tree_dock.cpp
-msgid "Move Down"
-msgstr "Mover para Baixo"
-
-#: tools/editor/plugins/script_editor_plugin.cpp
-msgid "Indent Left"
-msgstr "Recuar Esquerda"
-
-#: tools/editor/plugins/script_editor_plugin.cpp
-msgid "Indent Right"
-msgstr "Recuar Direita"
-
-#: tools/editor/plugins/script_editor_plugin.cpp
-msgid "Toggle Comment"
-msgstr "Alternar Comentário"
-
-#: tools/editor/plugins/script_editor_plugin.cpp
-msgid "Clone Down"
+#, fuzzy
+msgid "Close Docs"
msgstr "Clonar Abaixo"
#: tools/editor/plugins/script_editor_plugin.cpp
-msgid "Complete Symbol"
-msgstr "Completar Símbolo"
-
-#: tools/editor/plugins/script_editor_plugin.cpp
-msgid "Trim Trailing Whitespace"
-msgstr "Apagar Espaços em Branco"
-
-#: tools/editor/plugins/script_editor_plugin.cpp
-msgid "Auto Indent"
-msgstr "Auto Recuar"
-
-#: tools/editor/plugins/script_editor_plugin.cpp
-msgid "Soft Reload Script"
-msgstr "Recarregar Script (suave)"
-
-#: tools/editor/plugins/script_editor_plugin.cpp
+#: tools/editor/plugins/script_text_editor.cpp
#: tools/editor/plugins/shader_editor_plugin.cpp
msgid "Find.."
msgstr "Localizar..."
#: tools/editor/plugins/script_editor_plugin.cpp
+#: tools/editor/plugins/script_text_editor.cpp
#: tools/editor/plugins/shader_editor_plugin.cpp
msgid "Find Next"
msgstr "Localizar próximo"
#: tools/editor/plugins/script_editor_plugin.cpp
-#: tools/editor/plugins/shader_editor_plugin.cpp
-msgid "Find Previous"
-msgstr "Encontrar Anterior"
-
-#: tools/editor/plugins/script_editor_plugin.cpp
-#: tools/editor/plugins/shader_editor_plugin.cpp
-msgid "Replace.."
-msgstr "Substituir..."
-
-#: tools/editor/plugins/script_editor_plugin.cpp
-msgid "Goto Function.."
-msgstr "Ir para Função..."
-
-#: tools/editor/plugins/script_editor_plugin.cpp
-#: tools/editor/plugins/shader_editor_plugin.cpp
-msgid "Goto Line.."
-msgstr "Ir para linha..."
-
-#: tools/editor/plugins/script_editor_plugin.cpp
msgid "Debug"
msgstr "Depurar"
#: tools/editor/plugins/script_editor_plugin.cpp
-msgid "Toggle Breakpoint"
-msgstr "Alternar Ponto de interrupção"
-
-#: tools/editor/plugins/script_editor_plugin.cpp
-msgid "Remove All Breakpoints"
-msgstr "Remover Todos os Pontos de Interrupção"
-
-#: tools/editor/plugins/script_editor_plugin.cpp
-msgid "Goto Next Breakpoint"
-msgstr "Ir ao Próximo Ponto de Interrupção"
-
-#: tools/editor/plugins/script_editor_plugin.cpp
-msgid "Goto Previous Breakpoint"
-msgstr "Ir ao Ponto de Interrupção Anterior"
-
-#: tools/editor/plugins/script_editor_plugin.cpp
#: tools/editor/script_editor_debugger.cpp
msgid "Step Over"
msgstr "Passo por cima"
@@ -4321,14 +4567,6 @@ msgid "Move Right"
msgstr "Mover para Direita"
#: tools/editor/plugins/script_editor_plugin.cpp
-msgid "Help"
-msgstr "Ajuda"
-
-#: tools/editor/plugins/script_editor_plugin.cpp
-msgid "Contextual Help"
-msgstr "Ajuda Contextual"
-
-#: tools/editor/plugins/script_editor_plugin.cpp
msgid "Tutorials"
msgstr "Tutoriais"
@@ -4385,6 +4623,79 @@ msgstr "Depurador"
msgid ""
"Built-in scripts can only be edited when the scene they belong to is loaded"
msgstr ""
+"Scripts embutidos só podem ser editados quando a cena a qual pertencem está "
+"carregada"
+
+#: tools/editor/plugins/script_text_editor.cpp tools/editor/scene_tree_dock.cpp
+msgid "Move Up"
+msgstr "Mover para Cima"
+
+#: tools/editor/plugins/script_text_editor.cpp tools/editor/scene_tree_dock.cpp
+msgid "Move Down"
+msgstr "Mover para Baixo"
+
+#: tools/editor/plugins/script_text_editor.cpp
+msgid "Indent Left"
+msgstr "Recuar Esquerda"
+
+#: tools/editor/plugins/script_text_editor.cpp
+msgid "Indent Right"
+msgstr "Recuar Direita"
+
+#: tools/editor/plugins/script_text_editor.cpp
+msgid "Toggle Comment"
+msgstr "Alternar Comentário"
+
+#: tools/editor/plugins/script_text_editor.cpp
+msgid "Clone Down"
+msgstr "Clonar Abaixo"
+
+#: tools/editor/plugins/script_text_editor.cpp
+msgid "Complete Symbol"
+msgstr "Completar Símbolo"
+
+#: tools/editor/plugins/script_text_editor.cpp
+msgid "Trim Trailing Whitespace"
+msgstr "Apagar Espaços em Branco"
+
+#: tools/editor/plugins/script_text_editor.cpp
+msgid "Auto Indent"
+msgstr "Auto Recuar"
+
+#: tools/editor/plugins/script_text_editor.cpp
+msgid "Remove All Breakpoints"
+msgstr "Remover Todos os Pontos de Interrupção"
+
+#: tools/editor/plugins/script_text_editor.cpp
+msgid "Goto Next Breakpoint"
+msgstr "Ir ao Próximo Ponto de Interrupção"
+
+#: tools/editor/plugins/script_text_editor.cpp
+msgid "Goto Previous Breakpoint"
+msgstr "Ir ao Ponto de Interrupção Anterior"
+
+#: tools/editor/plugins/script_text_editor.cpp
+#: tools/editor/plugins/shader_editor_plugin.cpp
+msgid "Find Previous"
+msgstr "Encontrar Anterior"
+
+#: tools/editor/plugins/script_text_editor.cpp
+#: tools/editor/plugins/shader_editor_plugin.cpp
+msgid "Replace.."
+msgstr "Substituir..."
+
+#: tools/editor/plugins/script_text_editor.cpp
+msgid "Goto Function.."
+msgstr "Ir para Função..."
+
+#: tools/editor/plugins/script_text_editor.cpp
+#: tools/editor/plugins/shader_editor_plugin.cpp
+msgid "Goto Line.."
+msgstr "Ir para linha..."
+
+#: tools/editor/plugins/script_text_editor.cpp
+msgid "Contextual Help"
+msgstr "Ajuda Contextual"
#: tools/editor/plugins/shader_editor_plugin.cpp
msgid "Vertex"
@@ -4647,57 +4958,56 @@ msgid "Could not instance scene!"
msgstr "Não foi possível instanciar cena!"
#: tools/editor/plugins/spatial_editor_plugin.cpp
+msgid "Move Mode (W)"
+msgstr "Modo Mover (W)"
+
+#: tools/editor/plugins/spatial_editor_plugin.cpp
+msgid "Rotate Mode (E)"
+msgstr "Modo Rotacionar"
+
+#: tools/editor/plugins/spatial_editor_plugin.cpp
msgid "Scale Mode (R)"
msgstr "Modo Escala (R)"
#: tools/editor/plugins/spatial_editor_plugin.cpp
-#, fuzzy
msgid "Bottom View"
-msgstr "Visão inferior."
+msgstr "Visão inferior"
#: tools/editor/plugins/spatial_editor_plugin.cpp
-#, fuzzy
msgid "Top View"
-msgstr "Visão Superior."
+msgstr "Visão Superior"
#: tools/editor/plugins/spatial_editor_plugin.cpp
-#, fuzzy
msgid "Rear View"
-msgstr "Visão Traseira."
+msgstr "Visão Traseira"
#: tools/editor/plugins/spatial_editor_plugin.cpp
-#, fuzzy
msgid "Front View"
-msgstr "Visão Frontal."
+msgstr "Visão Frontal"
#: tools/editor/plugins/spatial_editor_plugin.cpp
-#, fuzzy
msgid "Left View"
-msgstr "Visão Esquerda."
+msgstr "Visão Esquerda"
#: tools/editor/plugins/spatial_editor_plugin.cpp
-#, fuzzy
msgid "Right View"
-msgstr "Visão Direita."
+msgstr "Visão Direita"
#: tools/editor/plugins/spatial_editor_plugin.cpp
msgid "Switch Perspective/Orthogonal view"
-msgstr ""
+msgstr "Alternar visão Perspectiva/Ortogonal"
#: tools/editor/plugins/spatial_editor_plugin.cpp
-#, fuzzy
msgid "Insert Animation Key"
-msgstr "Colar Animação"
+msgstr "Inserir Chanve de Animação"
#: tools/editor/plugins/spatial_editor_plugin.cpp
-#, fuzzy
msgid "Focus Selection"
-msgstr "Mudar Escala da Seleção"
+msgstr "Focar Seleção"
#: tools/editor/plugins/spatial_editor_plugin.cpp
-#, fuzzy
msgid "Align Selection With View"
-msgstr "Alinhar com Visão"
+msgstr "Alinhar Seleção com Visualização"
#: tools/editor/plugins/spatial_editor_plugin.cpp
msgid "Transform"
@@ -5422,15 +5732,12 @@ msgid "Couldn't create engine.cfg in project path."
msgstr "Não se pôde criar engine.cfg no caminho do projeto."
#: tools/editor/project_manager.cpp
-#, fuzzy
msgid "The following files failed extraction from package:"
-msgstr ""
-"Os seguintes arquivos são mais recentes no disco.\n"
-"Que ação deve ser tomada?:"
+msgstr "Os arquivos a seguir falharam ao serem extraídos do pacote:"
#: tools/editor/project_manager.cpp
msgid "Package Installed Successfully!"
-msgstr ""
+msgstr "Pacote Instalado com Sucesso!"
#: tools/editor/project_manager.cpp
msgid "Import Existing Project"
@@ -5453,14 +5760,12 @@ msgid "Project Path:"
msgstr "Caminho do Projeto:"
#: tools/editor/project_manager.cpp
-#, fuzzy
msgid "Install Project:"
-msgstr "Projetos Recentes:"
+msgstr "Instalar Projeto:"
#: tools/editor/project_manager.cpp
-#, fuzzy
msgid "Install"
-msgstr "Instanciar"
+msgstr "Instalar"
#: tools/editor/project_manager.cpp
msgid "Browse"
@@ -5479,11 +5784,13 @@ msgid "Unnamed Project"
msgstr "Projeto Sem Nome"
#: tools/editor/project_manager.cpp
-msgid "Are you sure to open more than one projects?"
+#, fuzzy
+msgid "Are you sure to open more than one project?"
msgstr "Tem certeza de que quer abrir mais de um projeto?"
#: tools/editor/project_manager.cpp
-msgid "Are you sure to run more than one projects?"
+#, fuzzy
+msgid "Are you sure to run more than one project?"
msgstr "Tem certeza de que quer rodar mais de um projeto?"
#: tools/editor/project_manager.cpp
@@ -5491,6 +5798,12 @@ msgid "Remove project from the list? (Folder contents will not be modified)"
msgstr "Remover projeto da lista? (O conteúdo da pasta não será modificado)"
#: tools/editor/project_manager.cpp
+msgid ""
+"You are about the scan %s folders for existing Godot projects. Do you "
+"confirm?"
+msgstr ""
+
+#: tools/editor/project_manager.cpp
msgid "Project Manager"
msgstr "Gerenciador de Projetos"
@@ -5507,6 +5820,11 @@ msgid "Scan"
msgstr "Escanear"
#: tools/editor/project_manager.cpp
+#, fuzzy
+msgid "Select a Folder to Scan"
+msgstr "Selecione um Nó"
+
+#: tools/editor/project_manager.cpp
msgid "New Project"
msgstr "Novo Projeto"
@@ -5871,6 +6189,11 @@ msgid "No parent to instance a child at."
msgstr "Sem nó pai onde instanciar um filho."
#: tools/editor/scene_tree_dock.cpp
+#, fuzzy
+msgid "No parent to instance the scenes at."
+msgstr "Sem nó pai onde instanciar um filho."
+
+#: tools/editor/scene_tree_dock.cpp
msgid "Error loading scene from %s"
msgstr "Erro ao carregar cena de %s"
@@ -6003,6 +6326,11 @@ msgid "Save Branch as Scene"
msgstr "Salvar Ramo como Cena"
#: tools/editor/scene_tree_dock.cpp
+#, fuzzy
+msgid "Delete (No Confirm)"
+msgstr "Confirme Por Favor..."
+
+#: tools/editor/scene_tree_dock.cpp
msgid "Add/Create a New Node"
msgstr "Adicionar/Criar um Novo Nó"
@@ -6014,6 +6342,11 @@ msgstr ""
"Instanciar um arquivo de cena como um Nó. Criar uma cena herdada se não "
"existe um nó raiz."
+#: tools/editor/scene_tree_dock.cpp
+#, fuzzy
+msgid "Create a new script for the selected node."
+msgstr "Instancia a(s) cena(s) selecionada como filho do nó selecionado."
+
#: tools/editor/scene_tree_editor.cpp
msgid ""
"This item cannot be made visible because the parent is hidden. Unhide the "
@@ -6078,90 +6411,6 @@ msgstr "Limpar!"
msgid "Select a Node"
msgstr "Selecione um Nó"
-#: tools/editor/scenes_dock.cpp
-msgid "Same source and destination files, doing nothing."
-msgstr "Mesmos arquivos de destino e origem, nada a fazer."
-
-#: tools/editor/scenes_dock.cpp
-msgid "Same source and destination paths, doing nothing."
-msgstr "Mesmo caminhos de destino e origem, nada a fazer."
-
-#: tools/editor/scenes_dock.cpp
-msgid "Can't move directories to within themselves."
-msgstr "Não é possível mover diretórios para dentro de si mesmos."
-
-#: tools/editor/scenes_dock.cpp
-msgid "Can't operate on '..'"
-msgstr "Não é possível operar em \"..\""
-
-#: tools/editor/scenes_dock.cpp
-msgid "Pick New Name and Location For:"
-msgstr "Escolha Novo Nome e Localização Para:"
-
-#: tools/editor/scenes_dock.cpp
-msgid "No files selected!"
-msgstr "Nenhum arquivo selecionado!"
-
-#: tools/editor/scenes_dock.cpp
-msgid "Instance"
-msgstr "Instanciar"
-
-#: tools/editor/scenes_dock.cpp
-msgid "Edit Dependencies.."
-msgstr "Editar Dependências.."
-
-#: tools/editor/scenes_dock.cpp
-msgid "View Owners.."
-msgstr "Visualizar Proprietários..."
-
-#: tools/editor/scenes_dock.cpp
-msgid "Copy Path"
-msgstr "Copiar Caminho"
-
-#: tools/editor/scenes_dock.cpp
-msgid "Rename or Move.."
-msgstr "Renomear ou Mover..."
-
-#: tools/editor/scenes_dock.cpp
-msgid "Move To.."
-msgstr "Mover Para..."
-
-#: tools/editor/scenes_dock.cpp
-msgid "Info"
-msgstr "Informação"
-
-#: tools/editor/scenes_dock.cpp
-msgid "Show In File Manager"
-msgstr "Mostrar no Gerenciador de Arquivos"
-
-#: tools/editor/scenes_dock.cpp
-msgid "Re-Import.."
-msgstr "Re-importar..."
-
-#: tools/editor/scenes_dock.cpp
-msgid "Previous Directory"
-msgstr "Diretório Anterior"
-
-#: tools/editor/scenes_dock.cpp
-msgid "Next Directory"
-msgstr "Próximo Diretório"
-
-#: tools/editor/scenes_dock.cpp
-msgid "Re-Scan Filesystem"
-msgstr "Re-escanear Arquivos de Sistema"
-
-#: tools/editor/scenes_dock.cpp
-msgid "Toggle folder status as Favorite"
-msgstr "Alternar status da pasta como Favorito"
-
-#: tools/editor/scenes_dock.cpp
-msgid "Instance the selected scene(s) as child of the selected node."
-msgstr "Instancia a(s) cena(s) selecionada como filho do nó selecionado."
-
-#: tools/editor/scenes_dock.cpp
-msgid "Move"
-msgstr "Mover"
-
#: tools/editor/script_create_dialog.cpp
msgid "Invalid parent class name"
msgstr "Nome de classe pai inválido"
@@ -6398,6 +6647,12 @@ msgstr "Mudar o tamanho do Shape Ray"
msgid "Change Notifier Extents"
msgstr "Alterar a Extensão do Notificador"
+#~ msgid "Cannot go into subdir:"
+#~ msgstr "Não é possível ir ao subdiretório:"
+
+#~ msgid "Help"
+#~ msgstr "Ajuda"
+
#~ msgid "Imported Resources"
#~ msgstr "Recursos Importados"
diff --git a/tools/translations/pt_PT.po b/tools/translations/pt_PT.po
new file mode 100644
index 0000000000..4c31b87233
--- /dev/null
+++ b/tools/translations/pt_PT.po
@@ -0,0 +1,6470 @@
+# Portuguese (Portugal) translation of the Godot Engine editor
+# Copyright (C) 2016 Juan Linietsky, Ariel Manzur and the Godot community
+# This file is distributed under the same license as the Godot source code.
+#
+# António Sarmento <antonio.luis.sarmento@gmail.com>, 2016.
+#
+msgid ""
+msgstr ""
+"Project-Id-Version: Godot Engine editor\n"
+"PO-Revision-Date: 2016-08-10 15:14+0000\n"
+"Last-Translator: António Sarmento <antonio.luis.sarmento@gmail.com>\n"
+"Language-Team: Portuguese (Portugal) <https://hosted.weblate.org/projects/"
+"godot-engine/godot/pt_PT/>\n"
+"Language: pt_PT\n"
+"Content-Type: text/plain; charset=UTF-8\n"
+"Content-Transfer-Encoding: 8-bit\n"
+"Plural-Forms: nplurals=2; plural=n > 1;\n"
+"X-Generator: Weblate 2.8-dev\n"
+
+#: modules/gdscript/gd_functions.cpp
+#: modules/visual_script/visual_script_builtin_funcs.cpp
+msgid "Invalid type argument to convert(), use TYPE_* constants."
+msgstr "Tipo de argumento inválido para convert(), use constantes TYPE_*."
+
+#: modules/gdscript/gd_functions.cpp
+#: modules/visual_script/visual_script_builtin_funcs.cpp
+msgid "Not enough bytes for decoding bytes, or invalid format."
+msgstr ""
+
+#: modules/gdscript/gd_functions.cpp
+msgid "step argument is zero!"
+msgstr ""
+
+#: modules/gdscript/gd_functions.cpp
+msgid "Not a script with an instance"
+msgstr ""
+
+#: modules/gdscript/gd_functions.cpp
+msgid "Not based on a script"
+msgstr ""
+
+#: modules/gdscript/gd_functions.cpp
+msgid "Not based on a resource file"
+msgstr ""
+
+#: modules/gdscript/gd_functions.cpp
+msgid "Invalid instance dictionary format (missing @path)"
+msgstr ""
+
+#: modules/gdscript/gd_functions.cpp
+msgid "Invalid instance dictionary format (can't load script at @path)"
+msgstr ""
+
+#: modules/gdscript/gd_functions.cpp
+msgid "Invalid instance dictionary format (invalid script at @path)"
+msgstr ""
+
+#: modules/gdscript/gd_functions.cpp
+msgid "Invalid instance dictionary (invalid subclasses)"
+msgstr ""
+
+#: modules/visual_script/visual_script.cpp
+msgid ""
+"A node yielded without working memory, please read the docs on how to yield "
+"properly!"
+msgstr ""
+
+#: modules/visual_script/visual_script.cpp
+msgid ""
+"Node yielded, but did not return a function state in the first working "
+"memory."
+msgstr ""
+
+#: modules/visual_script/visual_script.cpp
+msgid ""
+"Return value must be assigned to first element of node working memory! Fix "
+"your node please."
+msgstr ""
+
+#: modules/visual_script/visual_script.cpp
+msgid "Node returned an invalid sequence output: "
+msgstr ""
+
+#: modules/visual_script/visual_script.cpp
+msgid "Found sequence bit but not the node in the stack, report bug!"
+msgstr ""
+
+#: modules/visual_script/visual_script.cpp
+msgid "Stack overflow with stack depth: "
+msgstr ""
+
+#: modules/visual_script/visual_script_editor.cpp
+msgid "Functions:"
+msgstr ""
+
+#: modules/visual_script/visual_script_editor.cpp
+msgid "Variables:"
+msgstr ""
+
+#: modules/visual_script/visual_script_editor.cpp tools/editor/editor_help.cpp
+msgid "Signals:"
+msgstr ""
+
+#: modules/visual_script/visual_script_editor.cpp
+msgid "Name is not a valid identifier:"
+msgstr ""
+
+#: modules/visual_script/visual_script_editor.cpp
+msgid "Name already in use by another func/var/signal:"
+msgstr ""
+
+#: modules/visual_script/visual_script_editor.cpp
+msgid "Rename Function"
+msgstr ""
+
+#: modules/visual_script/visual_script_editor.cpp
+msgid "Rename Variable"
+msgstr ""
+
+#: modules/visual_script/visual_script_editor.cpp
+msgid "Rename Signal"
+msgstr ""
+
+#: modules/visual_script/visual_script_editor.cpp
+msgid "Add Function"
+msgstr ""
+
+#: modules/visual_script/visual_script_editor.cpp
+msgid "Add Variable"
+msgstr ""
+
+#: modules/visual_script/visual_script_editor.cpp
+msgid "Add Signal"
+msgstr ""
+
+#: modules/visual_script/visual_script_editor.cpp
+msgid "Remove Function"
+msgstr ""
+
+#: modules/visual_script/visual_script_editor.cpp
+msgid "Remove Variable"
+msgstr ""
+
+#: modules/visual_script/visual_script_editor.cpp
+msgid "Editing Variable:"
+msgstr ""
+
+#: modules/visual_script/visual_script_editor.cpp
+msgid "Remove Signal"
+msgstr ""
+
+#: modules/visual_script/visual_script_editor.cpp
+msgid "Editing Signal:"
+msgstr ""
+
+#: modules/visual_script/visual_script_editor.cpp
+msgid "Add Node"
+msgstr ""
+
+#: modules/visual_script/visual_script_editor.cpp
+msgid "Add Node(s) From Tree"
+msgstr ""
+
+#: modules/visual_script/visual_script_editor.cpp
+msgid "Add Setter Property"
+msgstr ""
+
+#: modules/visual_script/visual_script_editor.cpp
+msgid "Add Getter Property"
+msgstr ""
+
+#: modules/visual_script/visual_script_editor.cpp
+#: tools/editor/plugins/canvas_item_editor_plugin.cpp
+#: tools/editor/plugins/polygon_2d_editor_plugin.cpp
+#: tools/editor/plugins/script_text_editor.cpp
+#: tools/editor/plugins/shader_editor_plugin.cpp
+#: tools/editor/project_manager.cpp
+msgid "Edit"
+msgstr ""
+
+#: modules/visual_script/visual_script_editor.cpp
+msgid "Base Type:"
+msgstr ""
+
+#: modules/visual_script/visual_script_editor.cpp tools/editor/editor_help.cpp
+msgid "Members:"
+msgstr ""
+
+#: modules/visual_script/visual_script_editor.cpp
+msgid "Available Nodes:"
+msgstr ""
+
+#: modules/visual_script/visual_script_editor.cpp
+msgid "Select or create a function to edit graph"
+msgstr ""
+
+#: modules/visual_script/visual_script_editor.cpp tools/editor/call_dialog.cpp
+#: tools/editor/connections_dialog.cpp
+#: tools/editor/plugins/animation_player_editor_plugin.cpp
+#: tools/editor/plugins/canvas_item_editor_plugin.cpp
+#: tools/editor/plugins/resource_preloader_editor_plugin.cpp
+#: tools/editor/plugins/sample_library_editor_plugin.cpp
+#: tools/editor/plugins/script_editor_plugin.cpp
+#: tools/editor/plugins/sprite_frames_editor_plugin.cpp
+#: tools/editor/project_settings.cpp tools/editor/property_editor.cpp
+#: tools/editor/run_settings_dialog.cpp tools/editor/settings_config_dialog.cpp
+msgid "Close"
+msgstr ""
+
+#: modules/visual_script/visual_script_editor.cpp
+msgid "Edit Signal Arguments:"
+msgstr ""
+
+#: modules/visual_script/visual_script_editor.cpp
+msgid "Edit Variable:"
+msgstr ""
+
+#: modules/visual_script/visual_script_editor.cpp
+msgid "Change"
+msgstr ""
+
+#: modules/visual_script/visual_script_editor.cpp
+msgid "Delete Selected"
+msgstr ""
+
+#: modules/visual_script/visual_script_editor.cpp
+#: tools/editor/plugins/script_text_editor.cpp
+msgid "Toggle Breakpoint"
+msgstr ""
+
+#: modules/visual_script/visual_script_editor.cpp
+msgid "Find Node Tyoe"
+msgstr ""
+
+#: modules/visual_script/visual_script_flow_control.cpp
+msgid "Input type not iterable: "
+msgstr ""
+
+#: modules/visual_script/visual_script_flow_control.cpp
+msgid "Iterator became invalid"
+msgstr ""
+
+#: modules/visual_script/visual_script_flow_control.cpp
+msgid "Iterator became invalid: "
+msgstr ""
+
+#: modules/visual_script/visual_script_func_nodes.cpp
+msgid "Invalid index property name."
+msgstr ""
+
+#: modules/visual_script/visual_script_func_nodes.cpp
+msgid "Base object is not a Node!"
+msgstr ""
+
+#: modules/visual_script/visual_script_func_nodes.cpp
+msgid "Path does not lead Node!"
+msgstr ""
+
+#: modules/visual_script/visual_script_func_nodes.cpp
+msgid "Invalid index property name '%s' in node %s."
+msgstr ""
+
+#: modules/visual_script/visual_script_nodes.cpp
+msgid ": Invalid argument of type: "
+msgstr ""
+
+#: modules/visual_script/visual_script_nodes.cpp
+msgid ": Invalid arguments: "
+msgstr ""
+
+#: modules/visual_script/visual_script_nodes.cpp
+msgid "VariableGet not found in script: "
+msgstr ""
+
+#: modules/visual_script/visual_script_nodes.cpp
+msgid "VariableSet not found in script: "
+msgstr ""
+
+#: modules/visual_script/visual_script_nodes.cpp
+msgid ""
+"Custom node has no _get_output_port_unsequenced(idx,wmem), but unsequenced "
+"ports were specified."
+msgstr ""
+
+#: modules/visual_script/visual_script_nodes.cpp
+msgid "Custom node has no _step() method, can't process graph."
+msgstr ""
+
+#: modules/visual_script/visual_script_nodes.cpp
+msgid ""
+"Invalid return value from _step(), must be integer (seq out), or string "
+"(error)."
+msgstr ""
+
+#: scene/2d/animated_sprite.cpp
+msgid ""
+"A SpriteFrames resource must be created or set in the 'Frames' property in "
+"order for AnimatedSprite to display frames."
+msgstr ""
+
+#: scene/2d/canvas_modulate.cpp
+msgid ""
+"Only one visible CanvasModulate is allowed per scene (or set of instanced "
+"scenes). The first created one will work, while the rest will be ignored."
+msgstr ""
+
+#: scene/2d/collision_polygon_2d.cpp
+msgid ""
+"CollisionPolygon2D only serves to provide a collision shape to a "
+"CollisionObject2D derived node. Please only use it as a child of Area2D, "
+"StaticBody2D, RigidBody2D, KinematicBody2D, etc. to give them a shape."
+msgstr ""
+
+#: scene/2d/collision_polygon_2d.cpp
+msgid "An empty CollisionPolygon2D has no effect on collision."
+msgstr ""
+
+#: scene/2d/collision_shape_2d.cpp
+msgid ""
+"CollisionShape2D only serves to provide a collision shape to a "
+"CollisionObject2D derived node. Please only use it as a child of Area2D, "
+"StaticBody2D, RigidBody2D, KinematicBody2D, etc. to give them a shape."
+msgstr ""
+
+#: scene/2d/collision_shape_2d.cpp
+msgid ""
+"A shape must be provided for CollisionShape2D to function. Please create a "
+"shape resource for it!"
+msgstr ""
+
+#: scene/2d/light_2d.cpp
+msgid ""
+"A texture with the shape of the light must be supplied to the 'texture' "
+"property."
+msgstr ""
+
+#: scene/2d/light_occluder_2d.cpp
+msgid ""
+"An occluder polygon must be set (or drawn) for this occluder to take effect."
+msgstr ""
+
+#: scene/2d/light_occluder_2d.cpp
+msgid "The occluder polygon for this occluder is empty. Please draw a polygon!"
+msgstr ""
+
+#: scene/2d/navigation_polygon.cpp
+msgid ""
+"A NavigationPolygon resource must be set or created for this node to work. "
+"Please set a property or draw a polygon."
+msgstr ""
+
+#: scene/2d/navigation_polygon.cpp
+msgid ""
+"NavigationPolygonInstance must be a child or grandchild to a Navigation2D "
+"node. It only provides navigation data."
+msgstr ""
+
+#: scene/2d/parallax_layer.cpp
+msgid ""
+"ParallaxLayer node only works when set as child of a ParallaxBackground node."
+msgstr ""
+
+#: scene/2d/particles_2d.cpp
+msgid "Path property must point to a valid Particles2D node to work."
+msgstr ""
+
+#: scene/2d/path_2d.cpp
+msgid "PathFollow2D only works when set as a child of a Path2D node."
+msgstr ""
+
+#: scene/2d/remote_transform_2d.cpp
+msgid "Path property must point to a valid Node2D node to work."
+msgstr ""
+
+#: scene/2d/sample_player_2d.cpp scene/audio/sample_player.cpp
+msgid ""
+"A SampleLibrary resource must be created or set in the 'samples' property in "
+"order for SamplePlayer to play sound."
+msgstr ""
+
+#: scene/2d/sprite.cpp
+msgid ""
+"Path property must point to a valid Viewport node to work. Such Viewport "
+"must be set to 'render target' mode."
+msgstr ""
+
+#: scene/2d/sprite.cpp
+msgid ""
+"The Viewport set in the path property must be set as 'render target' in "
+"order for this sprite to work."
+msgstr ""
+
+#: scene/2d/visibility_notifier_2d.cpp
+msgid ""
+"VisibilityEnable2D works best when used with the edited scene root directly "
+"as parent."
+msgstr ""
+
+#: scene/3d/baked_light_instance.cpp
+msgid "BakedLightInstance does not contain a BakedLight resource."
+msgstr ""
+
+#: scene/3d/body_shape.cpp
+msgid ""
+"CollisionShape only serves to provide a collision shape to a CollisionObject "
+"derived node. Please only use it as a child of Area, StaticBody, RigidBody, "
+"KinematicBody, etc. to give them a shape."
+msgstr ""
+
+#: scene/3d/body_shape.cpp
+msgid ""
+"A shape must be provided for CollisionShape to function. Please create a "
+"shape resource for it!"
+msgstr ""
+
+#: scene/3d/collision_polygon.cpp
+msgid ""
+"CollisionPolygon only serves to provide a collision shape to a "
+"CollisionObject derived node. Please only use it as a child of Area, "
+"StaticBody, RigidBody, KinematicBody, etc. to give them a shape."
+msgstr ""
+
+#: scene/3d/collision_polygon.cpp
+msgid "An empty CollisionPolygon has no effect on collision."
+msgstr ""
+
+#: scene/3d/navigation_mesh.cpp
+msgid "A NavigationMesh resource must be set or created for this node to work."
+msgstr ""
+
+#: scene/3d/navigation_mesh.cpp
+msgid ""
+"NavigationMeshInstance must be a child or grandchild to a Navigation node. "
+"It only provides navigation data."
+msgstr ""
+
+#: scene/3d/scenario_fx.cpp
+msgid ""
+"Only one WorldEnvironment is allowed per scene (or set of instanced scenes)."
+msgstr ""
+
+#: scene/3d/spatial_sample_player.cpp
+msgid ""
+"A SampleLibrary resource must be created or set in the 'samples' property in "
+"order for SpatialSamplePlayer to play sound."
+msgstr ""
+
+#: scene/3d/sprite_3d.cpp
+msgid ""
+"A SpriteFrames resource must be created or set in the 'Frames' property in "
+"order for AnimatedSprite3D to display frames."
+msgstr ""
+
+#: scene/gui/dialogs.cpp tools/editor/io_plugins/editor_scene_import_plugin.cpp
+msgid "Cancel"
+msgstr ""
+
+#: scene/gui/dialogs.cpp tools/editor/scene_tree_dock.cpp
+msgid "OK"
+msgstr ""
+
+#: scene/gui/dialogs.cpp
+msgid "Alert!"
+msgstr ""
+
+#: scene/gui/dialogs.cpp
+msgid "Please Confirm..."
+msgstr ""
+
+#: scene/gui/file_dialog.cpp tools/editor/editor_file_dialog.cpp
+msgid "File Exists, Overwrite?"
+msgstr ""
+
+#: scene/gui/file_dialog.cpp tools/editor/editor_file_dialog.cpp
+msgid "All Recognized"
+msgstr ""
+
+#: scene/gui/file_dialog.cpp tools/editor/editor_file_dialog.cpp
+msgid "All Files (*)"
+msgstr ""
+
+#: scene/gui/file_dialog.cpp tools/editor/editor_file_dialog.cpp
+#: tools/editor/editor_help.cpp tools/editor/editor_node.cpp
+#: tools/editor/filesystem_dock.cpp
+#: tools/editor/plugins/script_editor_plugin.cpp tools/editor/quick_open.cpp
+msgid "Open"
+msgstr ""
+
+#: scene/gui/file_dialog.cpp
+msgid "Open a File"
+msgstr ""
+
+#: scene/gui/file_dialog.cpp
+msgid "Open File(s)"
+msgstr ""
+
+#: scene/gui/file_dialog.cpp
+msgid "Open a Directory"
+msgstr ""
+
+#: scene/gui/file_dialog.cpp
+msgid "Open a File or Directory"
+msgstr ""
+
+#: scene/gui/file_dialog.cpp tools/editor/editor_file_dialog.cpp
+#: tools/editor/editor_node.cpp
+#: tools/editor/plugins/animation_player_editor_plugin.cpp
+#: tools/editor/plugins/script_editor_plugin.cpp
+msgid "Save"
+msgstr ""
+
+#: scene/gui/file_dialog.cpp tools/editor/editor_file_dialog.cpp
+msgid "Save a File"
+msgstr ""
+
+#: scene/gui/file_dialog.cpp tools/editor/editor_dir_dialog.cpp
+#: tools/editor/editor_file_dialog.cpp
+msgid "Create Folder"
+msgstr ""
+
+#: scene/gui/file_dialog.cpp tools/editor/editor_autoload_settings.cpp
+#: tools/editor/editor_file_dialog.cpp
+#: tools/editor/io_plugins/editor_font_import_plugin.cpp
+#: tools/editor/script_create_dialog.cpp
+msgid "Path:"
+msgstr ""
+
+#: scene/gui/file_dialog.cpp tools/editor/editor_file_dialog.cpp
+msgid "Directories & Files:"
+msgstr ""
+
+#: scene/gui/file_dialog.cpp tools/editor/editor_file_dialog.cpp
+#: tools/editor/script_editor_debugger.cpp
+msgid "File:"
+msgstr ""
+
+#: scene/gui/file_dialog.cpp tools/editor/editor_file_dialog.cpp
+msgid "Filter:"
+msgstr ""
+
+#: scene/gui/file_dialog.cpp tools/editor/editor_dir_dialog.cpp
+#: tools/editor/editor_file_dialog.cpp tools/editor/editor_plugin_settings.cpp
+#: tools/editor/plugins/theme_editor_plugin.cpp
+msgid "Name:"
+msgstr ""
+
+#: scene/gui/file_dialog.cpp tools/editor/editor_dir_dialog.cpp
+#: tools/editor/editor_file_dialog.cpp
+msgid "Could not create folder."
+msgstr ""
+
+#: scene/gui/file_dialog.cpp tools/editor/editor_file_dialog.cpp
+msgid "Must use a valid extension."
+msgstr ""
+
+#: scene/gui/input_action.cpp tools/editor/project_settings.cpp
+#: tools/editor/settings_config_dialog.cpp
+msgid "Shift+"
+msgstr ""
+
+#: scene/gui/input_action.cpp tools/editor/project_settings.cpp
+#: tools/editor/settings_config_dialog.cpp
+msgid "Alt+"
+msgstr ""
+
+#: scene/gui/input_action.cpp
+msgid "Ctrl+"
+msgstr ""
+
+#: scene/gui/input_action.cpp tools/editor/project_settings.cpp
+#: tools/editor/settings_config_dialog.cpp
+msgid "Meta+"
+msgstr ""
+
+#: scene/gui/input_action.cpp tools/editor/project_settings.cpp
+msgid "Device"
+msgstr ""
+
+#: scene/gui/input_action.cpp tools/editor/project_settings.cpp
+msgid "Button"
+msgstr ""
+
+#: scene/gui/input_action.cpp tools/editor/project_settings.cpp
+msgid "Left Button."
+msgstr ""
+
+#: scene/gui/input_action.cpp tools/editor/project_settings.cpp
+msgid "Right Button."
+msgstr ""
+
+#: scene/gui/input_action.cpp tools/editor/project_settings.cpp
+msgid "Middle Button."
+msgstr ""
+
+#: scene/gui/input_action.cpp tools/editor/project_settings.cpp
+msgid "Wheel Up."
+msgstr ""
+
+#: scene/gui/input_action.cpp tools/editor/project_settings.cpp
+msgid "Wheel Down."
+msgstr ""
+
+#: scene/gui/input_action.cpp tools/editor/project_settings.cpp
+msgid "Axis"
+msgstr ""
+
+#: scene/gui/line_edit.cpp scene/gui/text_edit.cpp
+#: tools/editor/plugins/script_text_editor.cpp
+#: tools/editor/plugins/shader_editor_plugin.cpp
+msgid "Cut"
+msgstr ""
+
+#: scene/gui/line_edit.cpp scene/gui/text_edit.cpp
+#: tools/editor/plugins/script_text_editor.cpp
+#: tools/editor/plugins/shader_editor_plugin.cpp
+#: tools/editor/property_editor.cpp tools/editor/resources_dock.cpp
+msgid "Copy"
+msgstr ""
+
+#: scene/gui/line_edit.cpp scene/gui/text_edit.cpp
+#: tools/editor/plugins/resource_preloader_editor_plugin.cpp
+#: tools/editor/plugins/script_text_editor.cpp
+#: tools/editor/plugins/shader_editor_plugin.cpp
+#: tools/editor/plugins/sprite_frames_editor_plugin.cpp
+#: tools/editor/property_editor.cpp tools/editor/resources_dock.cpp
+msgid "Paste"
+msgstr ""
+
+#: scene/gui/line_edit.cpp scene/gui/text_edit.cpp
+#: tools/editor/plugins/script_text_editor.cpp
+#: tools/editor/plugins/shader_editor_plugin.cpp
+#: tools/editor/project_export.cpp
+msgid "Select All"
+msgstr ""
+
+#: scene/gui/line_edit.cpp scene/gui/text_edit.cpp tools/editor/editor_log.cpp
+#: tools/editor/plugins/animation_tree_editor_plugin.cpp
+#: tools/editor/plugins/rich_text_editor_plugin.cpp
+#: tools/editor/property_editor.cpp tools/editor/script_editor_debugger.cpp
+msgid "Clear"
+msgstr ""
+
+#: scene/gui/line_edit.cpp scene/gui/text_edit.cpp tools/editor/editor_node.cpp
+#: tools/editor/plugins/script_text_editor.cpp
+#: tools/editor/plugins/shader_editor_plugin.cpp
+msgid "Undo"
+msgstr ""
+
+#: scene/gui/popup.cpp
+msgid ""
+"Popups will hide by default unless you call popup() or any of the popup*() "
+"functions. Making them visible for editing is fine though, but they will "
+"hide upon running."
+msgstr ""
+
+#: scene/main/viewport.cpp
+msgid ""
+"This viewport is not set as render target. If you intend for it to display "
+"its contents directly to the screen, make it a child of a Control so it can "
+"obtain a size. Otherwise, make it a RenderTarget and assign its internal "
+"texture to some node for display."
+msgstr ""
+
+#: scene/resources/dynamic_font.cpp
+#: tools/editor/io_plugins/editor_font_import_plugin.cpp
+msgid "Error initializing FreeType."
+msgstr ""
+
+#: scene/resources/dynamic_font.cpp
+#: tools/editor/io_plugins/editor_font_import_plugin.cpp
+msgid "Unknown font format."
+msgstr ""
+
+#: scene/resources/dynamic_font.cpp
+#: tools/editor/io_plugins/editor_font_import_plugin.cpp
+msgid "Error loading font."
+msgstr ""
+
+#: scene/resources/dynamic_font.cpp
+#: tools/editor/io_plugins/editor_font_import_plugin.cpp
+msgid "Invalid font size."
+msgstr ""
+
+#: tools/editor/animation_editor.cpp
+msgid "Disabled"
+msgstr ""
+
+#: tools/editor/animation_editor.cpp
+msgid "All Selection"
+msgstr ""
+
+#: tools/editor/animation_editor.cpp
+msgid "Move Add Key"
+msgstr ""
+
+#: tools/editor/animation_editor.cpp
+msgid "Anim Change Transition"
+msgstr ""
+
+#: tools/editor/animation_editor.cpp
+msgid "Anim Change Transform"
+msgstr ""
+
+#: tools/editor/animation_editor.cpp
+msgid "Anim Change Value"
+msgstr ""
+
+#: tools/editor/animation_editor.cpp
+msgid "Anim Change Call"
+msgstr ""
+
+#: tools/editor/animation_editor.cpp
+msgid "Anim Add Track"
+msgstr ""
+
+#: tools/editor/animation_editor.cpp
+msgid "Anim Duplicate Keys"
+msgstr ""
+
+#: tools/editor/animation_editor.cpp
+msgid "Move Anim Track Up"
+msgstr ""
+
+#: tools/editor/animation_editor.cpp
+msgid "Move Anim Track Down"
+msgstr ""
+
+#: tools/editor/animation_editor.cpp
+msgid "Remove Anim Track"
+msgstr ""
+
+#: tools/editor/animation_editor.cpp
+msgid "Set Transitions to:"
+msgstr ""
+
+#: tools/editor/animation_editor.cpp
+msgid "Anim Track Rename"
+msgstr ""
+
+#: tools/editor/animation_editor.cpp
+msgid "Anim Track Change Interpolation"
+msgstr ""
+
+#: tools/editor/animation_editor.cpp
+msgid "Anim Track Change Value Mode"
+msgstr ""
+
+#: tools/editor/animation_editor.cpp
+msgid "Edit Node Curve"
+msgstr ""
+
+#: tools/editor/animation_editor.cpp
+msgid "Edit Selection Curve"
+msgstr ""
+
+#: tools/editor/animation_editor.cpp
+msgid "Anim Delete Keys"
+msgstr ""
+
+#: tools/editor/animation_editor.cpp
+#: tools/editor/plugins/tile_map_editor_plugin.cpp
+msgid "Duplicate Selection"
+msgstr ""
+
+#: tools/editor/animation_editor.cpp
+msgid "Duplicate Transposed"
+msgstr ""
+
+#: tools/editor/animation_editor.cpp
+msgid "Remove Selection"
+msgstr ""
+
+#: tools/editor/animation_editor.cpp
+msgid "Continuous"
+msgstr ""
+
+#: tools/editor/animation_editor.cpp
+msgid "Discrete"
+msgstr ""
+
+#: tools/editor/animation_editor.cpp
+msgid "Trigger"
+msgstr ""
+
+#: tools/editor/animation_editor.cpp
+msgid "Anim Add Key"
+msgstr ""
+
+#: tools/editor/animation_editor.cpp
+msgid "Anim Move Keys"
+msgstr ""
+
+#: tools/editor/animation_editor.cpp
+msgid "Scale Selection"
+msgstr ""
+
+#: tools/editor/animation_editor.cpp
+msgid "Scale From Cursor"
+msgstr ""
+
+#: tools/editor/animation_editor.cpp
+msgid "Goto Next Step"
+msgstr ""
+
+#: tools/editor/animation_editor.cpp
+msgid "Goto Prev Step"
+msgstr ""
+
+#: tools/editor/animation_editor.cpp tools/editor/property_editor.cpp
+msgid "Linear"
+msgstr ""
+
+#: tools/editor/animation_editor.cpp
+#: tools/editor/plugins/theme_editor_plugin.cpp
+msgid "Constant"
+msgstr ""
+
+#: tools/editor/animation_editor.cpp
+msgid "In"
+msgstr ""
+
+#: tools/editor/animation_editor.cpp
+msgid "Out"
+msgstr ""
+
+#: tools/editor/animation_editor.cpp
+msgid "In-Out"
+msgstr ""
+
+#: tools/editor/animation_editor.cpp
+msgid "Out-In"
+msgstr ""
+
+#: tools/editor/animation_editor.cpp
+msgid "Transitions"
+msgstr ""
+
+#: tools/editor/animation_editor.cpp
+msgid "Optimize Animation"
+msgstr ""
+
+#: tools/editor/animation_editor.cpp
+msgid "Clean-Up Animation"
+msgstr ""
+
+#: tools/editor/animation_editor.cpp
+msgid "Create NEW track for %s and insert key?"
+msgstr ""
+
+#: tools/editor/animation_editor.cpp
+msgid "Create %d NEW tracks and insert keys?"
+msgstr ""
+
+#: tools/editor/animation_editor.cpp tools/editor/create_dialog.cpp
+#: tools/editor/plugins/light_occluder_2d_editor_plugin.cpp
+#: tools/editor/plugins/mesh_instance_editor_plugin.cpp
+#: tools/editor/plugins/navigation_polygon_editor_plugin.cpp
+#: tools/editor/plugins/particles_editor_plugin.cpp
+#: tools/editor/project_manager.cpp tools/editor/script_create_dialog.cpp
+msgid "Create"
+msgstr ""
+
+#: tools/editor/animation_editor.cpp
+msgid "Anim Create & Insert"
+msgstr ""
+
+#: tools/editor/animation_editor.cpp
+msgid "Anim Insert Track & Key"
+msgstr ""
+
+#: tools/editor/animation_editor.cpp
+msgid "Anim Insert Key"
+msgstr ""
+
+#: tools/editor/animation_editor.cpp
+msgid "Change Anim Len"
+msgstr ""
+
+#: tools/editor/animation_editor.cpp
+msgid "Change Anim Loop"
+msgstr ""
+
+#: tools/editor/animation_editor.cpp
+msgid "Anim Create Typed Value Key"
+msgstr ""
+
+#: tools/editor/animation_editor.cpp
+msgid "Anim Insert"
+msgstr ""
+
+#: tools/editor/animation_editor.cpp
+msgid "Anim Scale Keys"
+msgstr ""
+
+#: tools/editor/animation_editor.cpp
+msgid "Anim Add Call Track"
+msgstr ""
+
+#: tools/editor/animation_editor.cpp
+msgid "Animation zoom."
+msgstr ""
+
+#: tools/editor/animation_editor.cpp
+msgid "Length (s):"
+msgstr ""
+
+#: tools/editor/animation_editor.cpp
+msgid "Animation length (in seconds)."
+msgstr ""
+
+#: tools/editor/animation_editor.cpp
+msgid "Step (s):"
+msgstr ""
+
+#: tools/editor/animation_editor.cpp
+msgid "Cursor step snap (in seconds)."
+msgstr ""
+
+#: tools/editor/animation_editor.cpp
+msgid "Enable/Disable looping in animation."
+msgstr ""
+
+#: tools/editor/animation_editor.cpp
+msgid "Add new tracks."
+msgstr ""
+
+#: tools/editor/animation_editor.cpp
+msgid "Move current track up."
+msgstr ""
+
+#: tools/editor/animation_editor.cpp
+msgid "Move current track down."
+msgstr ""
+
+#: tools/editor/animation_editor.cpp
+msgid "Remove selected track."
+msgstr ""
+
+#: tools/editor/animation_editor.cpp
+msgid "Track tools"
+msgstr ""
+
+#: tools/editor/animation_editor.cpp
+msgid "Enable editing of individual keys by clicking them."
+msgstr ""
+
+#: tools/editor/animation_editor.cpp
+msgid "Anim. Optimizer"
+msgstr ""
+
+#: tools/editor/animation_editor.cpp
+msgid "Max. Linear Error:"
+msgstr ""
+
+#: tools/editor/animation_editor.cpp
+msgid "Max. Angular Error:"
+msgstr ""
+
+#: tools/editor/animation_editor.cpp
+msgid "Max Optimizable Angle:"
+msgstr ""
+
+#: tools/editor/animation_editor.cpp
+msgid "Optimize"
+msgstr ""
+
+#: tools/editor/animation_editor.cpp
+msgid "Select an AnimationPlayer from the Scene Tree to edit animations."
+msgstr ""
+
+#: tools/editor/animation_editor.cpp
+msgid "Key"
+msgstr ""
+
+#: tools/editor/animation_editor.cpp
+msgid "Transition"
+msgstr ""
+
+#: tools/editor/animation_editor.cpp
+msgid "Scale Ratio:"
+msgstr ""
+
+#: tools/editor/animation_editor.cpp
+msgid "Call Functions in Which Node?"
+msgstr ""
+
+#: tools/editor/animation_editor.cpp
+msgid "Remove invalid keys"
+msgstr ""
+
+#: tools/editor/animation_editor.cpp
+msgid "Remove unresolved and empty tracks"
+msgstr ""
+
+#: tools/editor/animation_editor.cpp
+msgid "Clean-up all animations"
+msgstr ""
+
+#: tools/editor/animation_editor.cpp
+msgid "Clean-Up Animation(s) (NO UNDO!)"
+msgstr ""
+
+#: tools/editor/animation_editor.cpp
+msgid "Clean-Up"
+msgstr ""
+
+#: tools/editor/array_property_edit.cpp
+msgid "Resize Array"
+msgstr ""
+
+#: tools/editor/array_property_edit.cpp
+msgid "Change Array Value Type"
+msgstr ""
+
+#: tools/editor/array_property_edit.cpp
+msgid "Change Array Value"
+msgstr ""
+
+#: tools/editor/asset_library_editor_plugin.cpp tools/editor/create_dialog.cpp
+#: tools/editor/editor_help.cpp tools/editor/editor_node.cpp
+#: tools/editor/plugins/script_editor_plugin.cpp tools/editor/quick_open.cpp
+#: tools/editor/settings_config_dialog.cpp
+msgid "Search:"
+msgstr ""
+
+#: tools/editor/asset_library_editor_plugin.cpp
+msgid "Sort:"
+msgstr ""
+
+#: tools/editor/asset_library_editor_plugin.cpp
+msgid "Reverse"
+msgstr ""
+
+#: tools/editor/asset_library_editor_plugin.cpp
+#: tools/editor/project_settings.cpp
+msgid "Category:"
+msgstr ""
+
+#: tools/editor/asset_library_editor_plugin.cpp
+msgid "All"
+msgstr ""
+
+#: tools/editor/asset_library_editor_plugin.cpp
+msgid "Site:"
+msgstr ""
+
+#: tools/editor/asset_library_editor_plugin.cpp
+msgid "Support.."
+msgstr ""
+
+#: tools/editor/asset_library_editor_plugin.cpp
+msgid "Official"
+msgstr ""
+
+#: tools/editor/asset_library_editor_plugin.cpp
+msgid "Community"
+msgstr ""
+
+#: tools/editor/asset_library_editor_plugin.cpp
+msgid "Testing"
+msgstr ""
+
+#: tools/editor/asset_library_editor_plugin.cpp
+msgid "Assets ZIP File"
+msgstr ""
+
+#: tools/editor/call_dialog.cpp
+msgid "Method List For '%s':"
+msgstr ""
+
+#: tools/editor/call_dialog.cpp
+msgid "Call"
+msgstr ""
+
+#: tools/editor/call_dialog.cpp
+msgid "Method List:"
+msgstr ""
+
+#: tools/editor/call_dialog.cpp
+msgid "Arguments:"
+msgstr ""
+
+#: tools/editor/call_dialog.cpp
+msgid "Return:"
+msgstr ""
+
+#: tools/editor/code_editor.cpp
+msgid "Go to Line"
+msgstr ""
+
+#: tools/editor/code_editor.cpp
+msgid "Line Number:"
+msgstr ""
+
+#: tools/editor/code_editor.cpp
+msgid "No Matches"
+msgstr ""
+
+#: tools/editor/code_editor.cpp
+msgid "Replaced %d Ocurrence(s)."
+msgstr ""
+
+#: tools/editor/code_editor.cpp
+msgid "Replace"
+msgstr ""
+
+#: tools/editor/code_editor.cpp
+msgid "Replace All"
+msgstr ""
+
+#: tools/editor/code_editor.cpp
+msgid "Match Case"
+msgstr ""
+
+#: tools/editor/code_editor.cpp
+msgid "Whole Words"
+msgstr ""
+
+#: tools/editor/code_editor.cpp
+msgid "Selection Only"
+msgstr ""
+
+#: tools/editor/code_editor.cpp tools/editor/editor_help.cpp
+#: tools/editor/plugins/script_editor_plugin.cpp
+#: tools/editor/plugins/script_text_editor.cpp
+#: tools/editor/plugins/shader_editor_plugin.cpp
+#: tools/editor/project_settings.cpp
+msgid "Search"
+msgstr ""
+
+#: tools/editor/code_editor.cpp tools/editor/editor_help.cpp
+msgid "Find"
+msgstr ""
+
+#: tools/editor/code_editor.cpp
+msgid "Next"
+msgstr ""
+
+#: tools/editor/code_editor.cpp
+msgid "Replaced %d ocurrence(s)."
+msgstr ""
+
+#: tools/editor/code_editor.cpp
+msgid "Not found!"
+msgstr ""
+
+#: tools/editor/code_editor.cpp
+msgid "Replace By"
+msgstr ""
+
+#: tools/editor/code_editor.cpp
+msgid "Case Sensitive"
+msgstr ""
+
+#: tools/editor/code_editor.cpp
+msgid "Backwards"
+msgstr ""
+
+#: tools/editor/code_editor.cpp
+msgid "Prompt On Replace"
+msgstr ""
+
+#: tools/editor/code_editor.cpp
+msgid "Skip"
+msgstr ""
+
+#: tools/editor/code_editor.cpp
+#: tools/editor/plugins/canvas_item_editor_plugin.cpp
+msgid "Zoom In"
+msgstr ""
+
+#: tools/editor/code_editor.cpp
+#: tools/editor/plugins/canvas_item_editor_plugin.cpp
+msgid "Zoom Out"
+msgstr ""
+
+#: tools/editor/code_editor.cpp
+msgid "Reset Zoom"
+msgstr ""
+
+#: tools/editor/code_editor.cpp tools/editor/script_editor_debugger.cpp
+msgid "Line:"
+msgstr ""
+
+#: tools/editor/code_editor.cpp
+msgid "Col:"
+msgstr ""
+
+#: tools/editor/connections_dialog.cpp
+msgid "Method in target Node must be specified!"
+msgstr ""
+
+#: tools/editor/connections_dialog.cpp
+msgid "Connect To Node:"
+msgstr ""
+
+#: tools/editor/connections_dialog.cpp
+#: tools/editor/editor_autoload_settings.cpp tools/editor/groups_editor.cpp
+#: tools/editor/plugins/item_list_editor_plugin.cpp
+#: tools/editor/plugins/theme_editor_plugin.cpp
+#: tools/editor/project_settings.cpp
+msgid "Add"
+msgstr ""
+
+#: tools/editor/connections_dialog.cpp tools/editor/dependency_editor.cpp
+#: tools/editor/plugins/animation_tree_editor_plugin.cpp
+#: tools/editor/plugins/theme_editor_plugin.cpp
+#: tools/editor/project_manager.cpp
+msgid "Remove"
+msgstr ""
+
+#: tools/editor/connections_dialog.cpp
+msgid "Add Extra Call Argument:"
+msgstr ""
+
+#: tools/editor/connections_dialog.cpp
+msgid "Extra Call Arguments:"
+msgstr ""
+
+#: tools/editor/connections_dialog.cpp
+msgid "Path to Node:"
+msgstr ""
+
+#: tools/editor/connections_dialog.cpp
+msgid "Make Function"
+msgstr ""
+
+#: tools/editor/connections_dialog.cpp
+msgid "Deferred"
+msgstr ""
+
+#: tools/editor/connections_dialog.cpp
+msgid "Oneshot"
+msgstr ""
+
+#: tools/editor/connections_dialog.cpp
+msgid "Connect"
+msgstr ""
+
+#: tools/editor/connections_dialog.cpp
+msgid "Connect '%s' to '%s'"
+msgstr ""
+
+#: tools/editor/connections_dialog.cpp
+msgid "Connecting Signal:"
+msgstr ""
+
+#: tools/editor/connections_dialog.cpp
+msgid "Create Subscription"
+msgstr ""
+
+#: tools/editor/connections_dialog.cpp
+msgid "Connect.."
+msgstr ""
+
+#: tools/editor/connections_dialog.cpp
+#: tools/editor/plugins/animation_tree_editor_plugin.cpp
+msgid "Disconnect"
+msgstr ""
+
+#: tools/editor/connections_dialog.cpp tools/editor/node_dock.cpp
+msgid "Signals"
+msgstr ""
+
+#: tools/editor/create_dialog.cpp
+msgid "Create New"
+msgstr ""
+
+#: tools/editor/create_dialog.cpp tools/editor/editor_help.cpp
+#: tools/editor/plugins/script_editor_plugin.cpp tools/editor/quick_open.cpp
+msgid "Matches:"
+msgstr ""
+
+#: tools/editor/dependency_editor.cpp
+msgid "Search Replacement For:"
+msgstr ""
+
+#: tools/editor/dependency_editor.cpp
+msgid "Dependencies For:"
+msgstr ""
+
+#: tools/editor/dependency_editor.cpp
+msgid ""
+"Scene '%s' is currently being edited.\n"
+"Changes will not take effect unless reloaded."
+msgstr ""
+
+#: tools/editor/dependency_editor.cpp
+msgid ""
+"Resource '%s' is in use.\n"
+"Changes will take effect when reloaded."
+msgstr ""
+
+#: tools/editor/dependency_editor.cpp
+msgid "Dependencies"
+msgstr ""
+
+#: tools/editor/dependency_editor.cpp
+msgid "Resource"
+msgstr ""
+
+#: tools/editor/dependency_editor.cpp tools/editor/editor_autoload_settings.cpp
+#: tools/editor/project_manager.cpp tools/editor/project_settings.cpp
+msgid "Path"
+msgstr ""
+
+#: tools/editor/dependency_editor.cpp
+msgid "Dependencies:"
+msgstr ""
+
+#: tools/editor/dependency_editor.cpp
+msgid "Fix Broken"
+msgstr ""
+
+#: tools/editor/dependency_editor.cpp
+msgid "Dependency Editor"
+msgstr ""
+
+#: tools/editor/dependency_editor.cpp
+msgid "Search Replacement Resource:"
+msgstr ""
+
+#: tools/editor/dependency_editor.cpp
+msgid "Owners Of:"
+msgstr ""
+
+#: tools/editor/dependency_editor.cpp
+msgid ""
+"The files being removed are required by other resources in order for them to "
+"work.\n"
+"Remove them anyway? (no undo)"
+msgstr ""
+
+#: tools/editor/dependency_editor.cpp
+msgid "Remove selected files from the project? (no undo)"
+msgstr ""
+
+#: tools/editor/dependency_editor.cpp
+msgid "Error loading:"
+msgstr ""
+
+#: tools/editor/dependency_editor.cpp
+msgid "Scene failed to load due to missing dependencies:"
+msgstr ""
+
+#: tools/editor/dependency_editor.cpp
+msgid "Open Anyway"
+msgstr ""
+
+#: tools/editor/dependency_editor.cpp
+msgid "Which action should be taken?"
+msgstr ""
+
+#: tools/editor/dependency_editor.cpp
+msgid "Fix Dependencies"
+msgstr ""
+
+#: tools/editor/dependency_editor.cpp
+msgid "Errors loading!"
+msgstr ""
+
+#: tools/editor/dependency_editor.cpp
+msgid "Permanently delete %d item(s)? (No undo!)"
+msgstr ""
+
+#: tools/editor/dependency_editor.cpp
+msgid "Owns"
+msgstr ""
+
+#: tools/editor/dependency_editor.cpp
+msgid "Resources Without Explicit Ownership:"
+msgstr ""
+
+#: tools/editor/dependency_editor.cpp tools/editor/editor_node.cpp
+msgid "Orphan Resource Explorer"
+msgstr ""
+
+#: tools/editor/dependency_editor.cpp
+msgid "Delete selected files?"
+msgstr ""
+
+#: tools/editor/dependency_editor.cpp tools/editor/editor_node.cpp
+#: tools/editor/filesystem_dock.cpp
+#: tools/editor/plugins/item_list_editor_plugin.cpp
+#: tools/editor/scene_tree_dock.cpp
+msgid "Delete"
+msgstr ""
+
+#: tools/editor/editor_autoload_settings.cpp
+msgid "Invalid name."
+msgstr ""
+
+#: tools/editor/editor_autoload_settings.cpp
+msgid "Valid characters:"
+msgstr ""
+
+#: tools/editor/editor_autoload_settings.cpp
+msgid "Invalid name. Must not collide with an existing engine class name."
+msgstr ""
+
+#: tools/editor/editor_autoload_settings.cpp
+msgid "Invalid name. Must not collide with an existing buit-in type name."
+msgstr ""
+
+#: tools/editor/editor_autoload_settings.cpp
+msgid "Invalid name. Must not collide with an existing global constant name."
+msgstr ""
+
+#: tools/editor/editor_autoload_settings.cpp
+msgid "Invalid Path."
+msgstr ""
+
+#: tools/editor/editor_autoload_settings.cpp
+msgid "File does not exist."
+msgstr ""
+
+#: tools/editor/editor_autoload_settings.cpp
+msgid "Not in resource path."
+msgstr ""
+
+#: tools/editor/editor_autoload_settings.cpp
+msgid "Add AutoLoad"
+msgstr ""
+
+#: tools/editor/editor_autoload_settings.cpp
+msgid "Autoload '%s' already exists!"
+msgstr ""
+
+#: tools/editor/editor_autoload_settings.cpp
+msgid "Rename Autoload"
+msgstr ""
+
+#: tools/editor/editor_autoload_settings.cpp
+msgid "Toggle AutoLoad Globals"
+msgstr ""
+
+#: tools/editor/editor_autoload_settings.cpp
+msgid "Move Autoload"
+msgstr ""
+
+#: tools/editor/editor_autoload_settings.cpp
+msgid "Remove Autoload"
+msgstr ""
+
+#: tools/editor/editor_autoload_settings.cpp
+msgid "Enable"
+msgstr ""
+
+#: tools/editor/editor_autoload_settings.cpp
+msgid "Rearrange Autoloads"
+msgstr ""
+
+#: tools/editor/editor_autoload_settings.cpp
+msgid "Node Name:"
+msgstr ""
+
+#: tools/editor/editor_autoload_settings.cpp
+#: tools/editor/io_plugins/editor_scene_import_plugin.cpp
+#: tools/editor/plugins/sample_library_editor_plugin.cpp
+#: tools/editor/project_manager.cpp
+msgid "Name"
+msgstr ""
+
+#: tools/editor/editor_autoload_settings.cpp
+msgid "Singleton"
+msgstr ""
+
+#: tools/editor/editor_autoload_settings.cpp
+msgid "List:"
+msgstr ""
+
+#: tools/editor/editor_data.cpp
+msgid "Updating Scene"
+msgstr ""
+
+#: tools/editor/editor_data.cpp
+msgid "Storing local changes.."
+msgstr ""
+
+#: tools/editor/editor_data.cpp
+msgid "Updating scene.."
+msgstr ""
+
+#: tools/editor/editor_dir_dialog.cpp
+msgid "Choose a Directory"
+msgstr ""
+
+#: tools/editor/editor_dir_dialog.cpp
+msgid "Choose"
+msgstr ""
+
+#: tools/editor/editor_file_dialog.cpp
+msgid "Go Back"
+msgstr ""
+
+#: tools/editor/editor_file_dialog.cpp
+msgid "Go Forward"
+msgstr ""
+
+#: tools/editor/editor_file_dialog.cpp
+msgid "Go Up"
+msgstr ""
+
+#: tools/editor/editor_file_dialog.cpp
+msgid "Refresh"
+msgstr ""
+
+#: tools/editor/editor_file_dialog.cpp
+msgid "Toggle Hidden Files"
+msgstr ""
+
+#: tools/editor/editor_file_dialog.cpp
+msgid "Toggle Favorite"
+msgstr ""
+
+#: tools/editor/editor_file_dialog.cpp
+msgid "Toggle Mode"
+msgstr ""
+
+#: tools/editor/editor_file_dialog.cpp
+msgid "Focus Path"
+msgstr ""
+
+#: tools/editor/editor_file_dialog.cpp
+msgid "Move Favorite Up"
+msgstr ""
+
+#: tools/editor/editor_file_dialog.cpp
+msgid "Move Favorite Down"
+msgstr ""
+
+#: tools/editor/editor_file_dialog.cpp tools/editor/filesystem_dock.cpp
+msgid "Favorites:"
+msgstr ""
+
+#: tools/editor/editor_file_dialog.cpp
+msgid "Recent:"
+msgstr ""
+
+#: tools/editor/editor_file_dialog.cpp
+msgid "Preview:"
+msgstr ""
+
+#: tools/editor/editor_file_system.cpp
+msgid "ScanSources"
+msgstr ""
+
+#: tools/editor/editor_help.cpp tools/editor/plugins/script_editor_plugin.cpp
+msgid "Search Help"
+msgstr ""
+
+#: tools/editor/editor_help.cpp
+msgid "Class List:"
+msgstr ""
+
+#: tools/editor/editor_help.cpp
+msgid "Search Classes"
+msgstr ""
+
+#: tools/editor/editor_help.cpp tools/editor/property_editor.cpp
+msgid "Class:"
+msgstr ""
+
+#: tools/editor/editor_help.cpp tools/editor/scene_tree_editor.cpp
+#: tools/editor/script_create_dialog.cpp
+msgid "Inherits:"
+msgstr ""
+
+#: tools/editor/editor_help.cpp
+msgid "Inherited by:"
+msgstr ""
+
+#: tools/editor/editor_help.cpp
+msgid "Brief Description:"
+msgstr ""
+
+#: tools/editor/editor_help.cpp
+msgid "Public Methods:"
+msgstr ""
+
+#: tools/editor/editor_help.cpp
+msgid "GUI Theme Items:"
+msgstr ""
+
+#: tools/editor/editor_help.cpp
+msgid "Constants:"
+msgstr ""
+
+#: tools/editor/editor_help.cpp tools/editor/script_editor_debugger.cpp
+msgid "Description:"
+msgstr ""
+
+#: tools/editor/editor_help.cpp
+msgid "Method Description:"
+msgstr ""
+
+#: tools/editor/editor_help.cpp
+msgid "Search Text"
+msgstr ""
+
+#: tools/editor/editor_import_export.cpp
+msgid "Added:"
+msgstr ""
+
+#: tools/editor/editor_import_export.cpp
+msgid "Removed:"
+msgstr ""
+
+#: tools/editor/editor_import_export.cpp tools/editor/project_export.cpp
+msgid "Error saving atlas:"
+msgstr ""
+
+#: tools/editor/editor_import_export.cpp
+msgid "Could not save atlas subtexture:"
+msgstr ""
+
+#: tools/editor/editor_import_export.cpp
+msgid "Storing File:"
+msgstr ""
+
+#: tools/editor/editor_import_export.cpp
+msgid "Packing"
+msgstr ""
+
+#: tools/editor/editor_import_export.cpp
+msgid "Exporting for %s"
+msgstr ""
+
+#: tools/editor/editor_import_export.cpp
+msgid "Setting Up.."
+msgstr ""
+
+#: tools/editor/editor_log.cpp
+msgid " Output:"
+msgstr ""
+
+#: tools/editor/editor_node.cpp tools/editor/editor_reimport_dialog.cpp
+msgid "Re-Importing"
+msgstr ""
+
+#: tools/editor/editor_node.cpp
+msgid "Importing:"
+msgstr ""
+
+#: tools/editor/editor_node.cpp
+msgid "Node From Scene"
+msgstr ""
+
+#: tools/editor/editor_node.cpp
+#: tools/editor/plugins/animation_player_editor_plugin.cpp
+#: tools/editor/resources_dock.cpp
+msgid "Error saving resource!"
+msgstr ""
+
+#: tools/editor/editor_node.cpp
+#: tools/editor/plugins/animation_player_editor_plugin.cpp
+#: tools/editor/resources_dock.cpp
+msgid "Save Resource As.."
+msgstr ""
+
+#: tools/editor/editor_node.cpp tools/editor/scene_tree_dock.cpp
+msgid "I see.."
+msgstr ""
+
+#: tools/editor/editor_node.cpp
+msgid "Can't open file for writing:"
+msgstr ""
+
+#: tools/editor/editor_node.cpp
+msgid "Requested file format unknown:"
+msgstr ""
+
+#: tools/editor/editor_node.cpp
+msgid "Error while saving."
+msgstr ""
+
+#: tools/editor/editor_node.cpp
+msgid "Saving Scene"
+msgstr ""
+
+#: tools/editor/editor_node.cpp
+msgid "Analyzing"
+msgstr ""
+
+#: tools/editor/editor_node.cpp
+msgid "Creating Thumbnail"
+msgstr ""
+
+#: tools/editor/editor_node.cpp
+msgid ""
+"Couldn't save scene. Likely dependencies (instances) couldn't be satisfied."
+msgstr ""
+
+#: tools/editor/editor_node.cpp
+msgid "Failed to load resource."
+msgstr ""
+
+#: tools/editor/editor_node.cpp
+msgid "Can't load MeshLibrary for merging!"
+msgstr ""
+
+#: tools/editor/editor_node.cpp
+msgid "Error saving MeshLibrary!"
+msgstr ""
+
+#: tools/editor/editor_node.cpp
+msgid "Can't load TileSet for merging!"
+msgstr ""
+
+#: tools/editor/editor_node.cpp
+msgid "Error saving TileSet!"
+msgstr ""
+
+#: tools/editor/editor_node.cpp
+msgid "Can't open export templates zip."
+msgstr ""
+
+#: tools/editor/editor_node.cpp
+msgid "Loading Export Templates"
+msgstr ""
+
+#: tools/editor/editor_node.cpp
+msgid "Error trying to save layout!"
+msgstr ""
+
+#: tools/editor/editor_node.cpp
+msgid "Default editor layout overridden."
+msgstr ""
+
+#: tools/editor/editor_node.cpp
+msgid "Layout name not found!"
+msgstr ""
+
+#: tools/editor/editor_node.cpp
+msgid "Restored default layout to base settings."
+msgstr ""
+
+#: tools/editor/editor_node.cpp
+msgid "Copy Params"
+msgstr ""
+
+#: tools/editor/editor_node.cpp
+msgid "Paste Params"
+msgstr ""
+
+#: tools/editor/editor_node.cpp
+#: tools/editor/plugins/resource_preloader_editor_plugin.cpp
+msgid "Paste Resource"
+msgstr ""
+
+#: tools/editor/editor_node.cpp
+msgid "Copy Resource"
+msgstr ""
+
+#: tools/editor/editor_node.cpp
+msgid "Make Built-In"
+msgstr ""
+
+#: tools/editor/editor_node.cpp
+msgid "Make Sub-Resources Unique"
+msgstr ""
+
+#: tools/editor/editor_node.cpp
+msgid "Open in Help"
+msgstr ""
+
+#: tools/editor/editor_node.cpp
+msgid "There is no defined scene to run."
+msgstr ""
+
+#: tools/editor/editor_node.cpp
+msgid ""
+"No main scene has ever been defined, select one?\n"
+"You can change it later in later in \"Project Settings\" under the "
+"'application' category."
+msgstr ""
+
+#: tools/editor/editor_node.cpp
+msgid ""
+"Selected scene '%s' does not exist, select a valid one?\n"
+"You can change it later in \"Project Settings\" under the 'application' "
+"category."
+msgstr ""
+
+#: tools/editor/editor_node.cpp
+msgid ""
+"Selected scene '%s' is not a scene file, select a valid one?\n"
+"You can change it later in \"Project Settings\" under the 'application' "
+"category."
+msgstr ""
+
+#: tools/editor/editor_node.cpp
+msgid "Current scene was never saved, please save it prior to running."
+msgstr ""
+
+#: tools/editor/editor_node.cpp
+msgid "Could not start subprocess!"
+msgstr ""
+
+#: tools/editor/editor_node.cpp
+msgid "Open Scene"
+msgstr ""
+
+#: tools/editor/editor_node.cpp
+msgid "Open Base Scene"
+msgstr ""
+
+#: tools/editor/editor_node.cpp
+msgid "Quick Open Scene.."
+msgstr ""
+
+#: tools/editor/editor_node.cpp
+msgid "Quick Open Script.."
+msgstr ""
+
+#: tools/editor/editor_node.cpp
+msgid "Yes"
+msgstr ""
+
+#: tools/editor/editor_node.cpp
+msgid "Close scene? (Unsaved changes will be lost)"
+msgstr ""
+
+#: tools/editor/editor_node.cpp
+msgid "Save Scene As.."
+msgstr ""
+
+#: tools/editor/editor_node.cpp
+msgid "This scene has never been saved. Save before running?"
+msgstr ""
+
+#: tools/editor/editor_node.cpp
+msgid "Please save the scene first."
+msgstr ""
+
+#: tools/editor/editor_node.cpp
+msgid "Save Translatable Strings"
+msgstr ""
+
+#: tools/editor/editor_node.cpp
+msgid "Export Mesh Library"
+msgstr ""
+
+#: tools/editor/editor_node.cpp
+msgid "Export Tile Set"
+msgstr ""
+
+#: tools/editor/editor_node.cpp
+msgid "Quit"
+msgstr ""
+
+#: tools/editor/editor_node.cpp
+msgid "Exit the editor?"
+msgstr ""
+
+#: tools/editor/editor_node.cpp
+msgid "Current scene not saved. Open anyway?"
+msgstr ""
+
+#: tools/editor/editor_node.cpp
+msgid "Can't reload a scene that was never saved."
+msgstr ""
+
+#: tools/editor/editor_node.cpp
+msgid "Revert"
+msgstr ""
+
+#: tools/editor/editor_node.cpp
+msgid "This action cannot be undone. Revert anyway?"
+msgstr ""
+
+#: tools/editor/editor_node.cpp
+msgid "Quick Run Scene.."
+msgstr ""
+
+#: tools/editor/editor_node.cpp
+msgid ""
+"Open Project Manager? \n"
+"(Unsaved changes will be lost)"
+msgstr ""
+
+#: tools/editor/editor_node.cpp
+msgid "Pick a Main Scene"
+msgstr ""
+
+#: tools/editor/editor_node.cpp tools/editor/scene_tree_dock.cpp
+msgid "Ugh"
+msgstr ""
+
+#: tools/editor/editor_node.cpp
+msgid ""
+"Error loading scene, it must be inside the project path. Use 'Import' to "
+"open the scene, then save it inside the project path."
+msgstr ""
+
+#: tools/editor/editor_node.cpp
+msgid "Error loading scene."
+msgstr ""
+
+#: tools/editor/editor_node.cpp
+msgid "Scene '%s' has broken dependencies:"
+msgstr ""
+
+#: tools/editor/editor_node.cpp
+msgid "Save Layout"
+msgstr ""
+
+#: tools/editor/editor_node.cpp
+msgid "Delete Layout"
+msgstr ""
+
+#: tools/editor/editor_node.cpp tools/editor/project_export.cpp
+msgid "Default"
+msgstr ""
+
+#: tools/editor/editor_node.cpp
+msgid "Switch Scene Tab"
+msgstr ""
+
+#: tools/editor/editor_node.cpp
+msgid "%d more file(s)"
+msgstr ""
+
+#: tools/editor/editor_node.cpp
+msgid "%d more file(s) or folder(s)"
+msgstr ""
+
+#: tools/editor/editor_node.cpp
+#: tools/editor/io_plugins/editor_scene_import_plugin.cpp
+msgid "Scene"
+msgstr ""
+
+#: tools/editor/editor_node.cpp
+msgid "Go to previously opened scene."
+msgstr ""
+
+#: tools/editor/editor_node.cpp
+msgid "Fullscreen Mode"
+msgstr ""
+
+#: tools/editor/editor_node.cpp
+msgid "Distraction Free Mode"
+msgstr ""
+
+#: tools/editor/editor_node.cpp
+msgid "Next tab"
+msgstr ""
+
+#: tools/editor/editor_node.cpp
+msgid "Previous tab"
+msgstr ""
+
+#: tools/editor/editor_node.cpp
+msgid "Operations with scene files."
+msgstr ""
+
+#: tools/editor/editor_node.cpp
+msgid "New Scene"
+msgstr ""
+
+#: tools/editor/editor_node.cpp
+msgid "New Inherited Scene.."
+msgstr ""
+
+#: tools/editor/editor_node.cpp
+msgid "Open Scene.."
+msgstr ""
+
+#: tools/editor/editor_node.cpp
+msgid "Save Scene"
+msgstr ""
+
+#: tools/editor/editor_node.cpp
+msgid "Save all Scenes"
+msgstr ""
+
+#: tools/editor/editor_node.cpp
+msgid "Close Scene"
+msgstr ""
+
+#: tools/editor/editor_node.cpp
+msgid "Close Goto Prev. Scene"
+msgstr ""
+
+#: tools/editor/editor_node.cpp
+msgid "Open Recent"
+msgstr ""
+
+#: tools/editor/editor_node.cpp
+msgid "Quick Filter Files.."
+msgstr ""
+
+#: tools/editor/editor_node.cpp
+msgid "Convert To.."
+msgstr ""
+
+#: tools/editor/editor_node.cpp
+msgid "Translatable Strings.."
+msgstr ""
+
+#: tools/editor/editor_node.cpp
+msgid "MeshLibrary.."
+msgstr ""
+
+#: tools/editor/editor_node.cpp
+msgid "TileSet.."
+msgstr ""
+
+#: tools/editor/editor_node.cpp tools/editor/plugins/script_text_editor.cpp
+#: tools/editor/plugins/shader_editor_plugin.cpp
+msgid "Redo"
+msgstr ""
+
+#: tools/editor/editor_node.cpp
+msgid "Run Script"
+msgstr ""
+
+#: tools/editor/editor_node.cpp
+msgid "Project Settings"
+msgstr ""
+
+#: tools/editor/editor_node.cpp
+msgid "Revert Scene"
+msgstr ""
+
+#: tools/editor/editor_node.cpp
+msgid "Quit to Project List"
+msgstr ""
+
+#: tools/editor/editor_node.cpp
+msgid "Import assets to the project."
+msgstr ""
+
+#: tools/editor/editor_node.cpp
+#: tools/editor/io_plugins/editor_bitmask_import_plugin.cpp
+#: tools/editor/io_plugins/editor_font_import_plugin.cpp
+#: tools/editor/io_plugins/editor_mesh_import_plugin.cpp
+#: tools/editor/io_plugins/editor_sample_import_plugin.cpp
+#: tools/editor/io_plugins/editor_scene_import_plugin.cpp
+#: tools/editor/io_plugins/editor_texture_import_plugin.cpp
+#: tools/editor/io_plugins/editor_translation_import_plugin.cpp
+#: tools/editor/project_manager.cpp
+msgid "Import"
+msgstr ""
+
+#: tools/editor/editor_node.cpp
+msgid "Miscellaneous project or scene-wide tools."
+msgstr ""
+
+#: tools/editor/editor_node.cpp
+msgid "Tools"
+msgstr ""
+
+#: tools/editor/editor_node.cpp
+msgid "Export the project to many platforms."
+msgstr ""
+
+#: tools/editor/editor_node.cpp tools/editor/project_export.cpp
+msgid "Export"
+msgstr ""
+
+#: tools/editor/editor_node.cpp
+msgid "Play the project."
+msgstr ""
+
+#: tools/editor/editor_node.cpp
+#: tools/editor/plugins/sample_library_editor_plugin.cpp
+msgid "Play"
+msgstr ""
+
+#: tools/editor/editor_node.cpp
+msgid "Pause the scene"
+msgstr ""
+
+#: tools/editor/editor_node.cpp
+msgid "Pause Scene"
+msgstr ""
+
+#: tools/editor/editor_node.cpp
+msgid "Stop the scene."
+msgstr ""
+
+#: tools/editor/editor_node.cpp
+#: tools/editor/plugins/sample_library_editor_plugin.cpp
+msgid "Stop"
+msgstr ""
+
+#: tools/editor/editor_node.cpp
+msgid "Play the edited scene."
+msgstr ""
+
+#: tools/editor/editor_node.cpp
+msgid "Play Scene"
+msgstr ""
+
+#: tools/editor/editor_node.cpp
+msgid "Play custom scene"
+msgstr ""
+
+#: tools/editor/editor_node.cpp
+msgid "Play Custom Scene"
+msgstr ""
+
+#: tools/editor/editor_node.cpp
+msgid "Debug options"
+msgstr ""
+
+#: tools/editor/editor_node.cpp
+msgid "Deploy with Remote Debug"
+msgstr ""
+
+#: tools/editor/editor_node.cpp
+msgid ""
+"When exporting or deploying, the resulting executable will attempt to "
+"connect to the IP of this computer in order to be debugged."
+msgstr ""
+
+#: tools/editor/editor_node.cpp
+msgid "Small Deploy with Network FS"
+msgstr ""
+
+#: tools/editor/editor_node.cpp
+msgid ""
+"When this option is enabled, export or deploy will produce a minimal "
+"executable.\n"
+"The filesystem will be provided from the project by the editor over the "
+"network.\n"
+"On Android, deploy will use the USB cable for faster performance. This "
+"option speeds up testing for games with a large footprint."
+msgstr ""
+
+#: tools/editor/editor_node.cpp
+msgid "Visible Collision Shapes"
+msgstr ""
+
+#: tools/editor/editor_node.cpp
+msgid ""
+"Collision shapes and raycast nodes (for 2D and 3D) will be visible on the "
+"running game if this option is turned on."
+msgstr ""
+
+#: tools/editor/editor_node.cpp
+msgid "Visible Navigation"
+msgstr ""
+
+#: tools/editor/editor_node.cpp
+msgid ""
+"Navigation meshes and polygons will be visible on the running game if this "
+"option is turned on."
+msgstr ""
+
+#: tools/editor/editor_node.cpp
+msgid "Sync Scene Changes"
+msgstr ""
+
+#: tools/editor/editor_node.cpp
+msgid ""
+"When this option is turned on, any changes made to the scene in the editor "
+"will be replicated in the running game.\n"
+"When used remotely on a device, this is more efficient with network "
+"filesystem."
+msgstr ""
+
+#: tools/editor/editor_node.cpp
+msgid "Sync Script Changes"
+msgstr ""
+
+#: tools/editor/editor_node.cpp
+msgid ""
+"When this option is turned on, any script that is saved will be reloaded on "
+"the running game.\n"
+"When used remotely on a device, this is more efficient with network "
+"filesystem."
+msgstr ""
+
+#: tools/editor/editor_node.cpp tools/editor/plugins/spatial_editor_plugin.cpp
+msgid "Settings"
+msgstr ""
+
+#: tools/editor/editor_node.cpp tools/editor/settings_config_dialog.cpp
+msgid "Editor Settings"
+msgstr ""
+
+#: tools/editor/editor_node.cpp
+msgid "Editor Layout"
+msgstr ""
+
+#: tools/editor/editor_node.cpp
+msgid "Install Export Templates"
+msgstr ""
+
+#: tools/editor/editor_node.cpp
+msgid "About"
+msgstr ""
+
+#: tools/editor/editor_node.cpp
+msgid "Alerts when an external resource has changed."
+msgstr ""
+
+#: tools/editor/editor_node.cpp
+msgid "Spins when the editor window repaints!"
+msgstr ""
+
+#: tools/editor/editor_node.cpp
+msgid "Update Always"
+msgstr ""
+
+#: tools/editor/editor_node.cpp
+msgid "Update Changes"
+msgstr ""
+
+#: tools/editor/editor_node.cpp
+msgid "Inspector"
+msgstr ""
+
+#: tools/editor/editor_node.cpp
+msgid "Create a new resource in memory and edit it."
+msgstr ""
+
+#: tools/editor/editor_node.cpp
+msgid "Load an existing resource from disk and edit it."
+msgstr ""
+
+#: tools/editor/editor_node.cpp
+msgid "Save the currently edited resource."
+msgstr ""
+
+#: tools/editor/editor_node.cpp tools/editor/plugins/script_editor_plugin.cpp
+msgid "Save As.."
+msgstr ""
+
+#: tools/editor/editor_node.cpp
+msgid "Go to the previous edited object in history."
+msgstr ""
+
+#: tools/editor/editor_node.cpp
+msgid "Go to the next edited object in history."
+msgstr ""
+
+#: tools/editor/editor_node.cpp
+msgid "History of recently edited objects."
+msgstr ""
+
+#: tools/editor/editor_node.cpp
+msgid "Object properties."
+msgstr ""
+
+#: tools/editor/editor_node.cpp
+msgid "FileSystem"
+msgstr ""
+
+#: tools/editor/editor_node.cpp
+msgid "Output"
+msgstr ""
+
+#: tools/editor/editor_node.cpp tools/editor/editor_reimport_dialog.cpp
+msgid "Re-Import"
+msgstr ""
+
+#: tools/editor/editor_node.cpp tools/editor/editor_plugin_settings.cpp
+msgid "Update"
+msgstr ""
+
+#: tools/editor/editor_node.cpp
+msgid "Thanks from the Godot community!"
+msgstr ""
+
+#: tools/editor/editor_node.cpp
+msgid "Thanks!"
+msgstr ""
+
+#: tools/editor/editor_node.cpp
+msgid "Import Templates From ZIP File"
+msgstr ""
+
+#: tools/editor/editor_node.cpp tools/editor/project_export.cpp
+msgid "Export Project"
+msgstr ""
+
+#: tools/editor/editor_node.cpp
+msgid "Export Library"
+msgstr ""
+
+#: tools/editor/editor_node.cpp
+msgid "Merge With Existing"
+msgstr ""
+
+#: tools/editor/editor_node.cpp tools/editor/project_export.cpp
+msgid "Password:"
+msgstr ""
+
+#: tools/editor/editor_node.cpp
+msgid "Open & Run a Script"
+msgstr ""
+
+#: tools/editor/editor_node.cpp
+msgid "Load Errors"
+msgstr ""
+
+#: tools/editor/editor_plugin_settings.cpp
+msgid "Installed Plugins:"
+msgstr ""
+
+#: tools/editor/editor_plugin_settings.cpp
+msgid "Version:"
+msgstr ""
+
+#: tools/editor/editor_plugin_settings.cpp
+msgid "Author:"
+msgstr ""
+
+#: tools/editor/editor_plugin_settings.cpp
+msgid "Status:"
+msgstr ""
+
+#: tools/editor/editor_profiler.cpp
+msgid "Stop Profiling"
+msgstr ""
+
+#: tools/editor/editor_profiler.cpp
+msgid "Start Profiling"
+msgstr ""
+
+#: tools/editor/editor_profiler.cpp
+msgid "Measure:"
+msgstr ""
+
+#: tools/editor/editor_profiler.cpp
+msgid "Frame Time (sec)"
+msgstr ""
+
+#: tools/editor/editor_profiler.cpp
+msgid "Average Time (sec)"
+msgstr ""
+
+#: tools/editor/editor_profiler.cpp
+msgid "Frame %"
+msgstr ""
+
+#: tools/editor/editor_profiler.cpp
+msgid "Fixed Frame %"
+msgstr ""
+
+#: tools/editor/editor_profiler.cpp tools/editor/script_editor_debugger.cpp
+msgid "Time:"
+msgstr ""
+
+#: tools/editor/editor_profiler.cpp
+msgid "Inclusive"
+msgstr ""
+
+#: tools/editor/editor_profiler.cpp
+msgid "Self"
+msgstr ""
+
+#: tools/editor/editor_profiler.cpp
+msgid "Frame #:"
+msgstr ""
+
+#: tools/editor/editor_reimport_dialog.cpp
+msgid "Please wait for scan to complete."
+msgstr ""
+
+#: tools/editor/editor_reimport_dialog.cpp
+msgid "Current scene must be saved to re-import."
+msgstr ""
+
+#: tools/editor/editor_reimport_dialog.cpp
+msgid "Save & Re-Import"
+msgstr ""
+
+#: tools/editor/editor_reimport_dialog.cpp
+msgid "Re-Import Changed Resources"
+msgstr ""
+
+#: tools/editor/editor_run_script.cpp
+msgid "Write your logic in the _run() method."
+msgstr ""
+
+#: tools/editor/editor_run_script.cpp
+msgid "There is an edited scene already."
+msgstr ""
+
+#: tools/editor/editor_run_script.cpp
+msgid "Couldn't instance script:"
+msgstr ""
+
+#: tools/editor/editor_run_script.cpp
+msgid "Did you forget the 'tool' keyword?"
+msgstr ""
+
+#: tools/editor/editor_run_script.cpp
+msgid "Couldn't run script:"
+msgstr ""
+
+#: tools/editor/editor_run_script.cpp
+msgid "Did you forget the '_run' method?"
+msgstr ""
+
+#: tools/editor/editor_settings.cpp
+msgid "Default (Same as Editor)"
+msgstr ""
+
+#: tools/editor/editor_sub_scene.cpp
+msgid "Select Node(s) to Import"
+msgstr ""
+
+#: tools/editor/editor_sub_scene.cpp
+msgid "Scene Path:"
+msgstr ""
+
+#: tools/editor/editor_sub_scene.cpp
+msgid "Import From Node:"
+msgstr ""
+
+#: tools/editor/file_type_cache.cpp
+msgid "Can't open file_type_cache.cch for writing, not saving file type cache!"
+msgstr ""
+
+#: tools/editor/filesystem_dock.cpp
+msgid "Same source and destination files, doing nothing."
+msgstr ""
+
+#: tools/editor/filesystem_dock.cpp
+msgid "Same source and destination paths, doing nothing."
+msgstr ""
+
+#: tools/editor/filesystem_dock.cpp
+msgid "Can't move directories to within themselves."
+msgstr ""
+
+#: tools/editor/filesystem_dock.cpp
+msgid "Can't operate on '..'"
+msgstr ""
+
+#: tools/editor/filesystem_dock.cpp
+msgid "Pick New Name and Location For:"
+msgstr ""
+
+#: tools/editor/filesystem_dock.cpp
+msgid "No files selected!"
+msgstr ""
+
+#: tools/editor/filesystem_dock.cpp
+msgid "Instance"
+msgstr ""
+
+#: tools/editor/filesystem_dock.cpp
+msgid "Edit Dependencies.."
+msgstr ""
+
+#: tools/editor/filesystem_dock.cpp
+msgid "View Owners.."
+msgstr ""
+
+#: tools/editor/filesystem_dock.cpp
+msgid "Copy Path"
+msgstr ""
+
+#: tools/editor/filesystem_dock.cpp
+msgid "Rename or Move.."
+msgstr ""
+
+#: tools/editor/filesystem_dock.cpp
+msgid "Move To.."
+msgstr ""
+
+#: tools/editor/filesystem_dock.cpp
+msgid "Info"
+msgstr ""
+
+#: tools/editor/filesystem_dock.cpp
+msgid "Show In File Manager"
+msgstr ""
+
+#: tools/editor/filesystem_dock.cpp
+msgid "Re-Import.."
+msgstr ""
+
+#: tools/editor/filesystem_dock.cpp
+msgid "Previous Directory"
+msgstr ""
+
+#: tools/editor/filesystem_dock.cpp
+msgid "Next Directory"
+msgstr ""
+
+#: tools/editor/filesystem_dock.cpp
+msgid "Re-Scan Filesystem"
+msgstr ""
+
+#: tools/editor/filesystem_dock.cpp
+msgid "Toggle folder status as Favorite"
+msgstr ""
+
+#: tools/editor/filesystem_dock.cpp
+msgid "Instance the selected scene(s) as child of the selected node."
+msgstr ""
+
+#: tools/editor/filesystem_dock.cpp
+msgid "Move"
+msgstr ""
+
+#: tools/editor/groups_editor.cpp
+msgid "Add to Group"
+msgstr ""
+
+#: tools/editor/groups_editor.cpp
+msgid "Remove from Group"
+msgstr ""
+
+#: tools/editor/io_plugins/editor_bitmask_import_plugin.cpp
+msgid "No bit masks to import!"
+msgstr ""
+
+#: tools/editor/io_plugins/editor_bitmask_import_plugin.cpp
+#: tools/editor/io_plugins/editor_sample_import_plugin.cpp
+#: tools/editor/io_plugins/editor_scene_import_plugin.cpp
+#: tools/editor/io_plugins/editor_texture_import_plugin.cpp
+msgid "Target path is empty."
+msgstr ""
+
+#: tools/editor/io_plugins/editor_bitmask_import_plugin.cpp
+#: tools/editor/io_plugins/editor_sample_import_plugin.cpp
+#: tools/editor/io_plugins/editor_scene_import_plugin.cpp
+#: tools/editor/io_plugins/editor_texture_import_plugin.cpp
+msgid "Target path must be a complete resource path."
+msgstr ""
+
+#: tools/editor/io_plugins/editor_bitmask_import_plugin.cpp
+#: tools/editor/io_plugins/editor_sample_import_plugin.cpp
+#: tools/editor/io_plugins/editor_scene_import_plugin.cpp
+#: tools/editor/io_plugins/editor_texture_import_plugin.cpp
+msgid "Target path must exist."
+msgstr ""
+
+#: tools/editor/io_plugins/editor_bitmask_import_plugin.cpp
+#: tools/editor/io_plugins/editor_mesh_import_plugin.cpp
+#: tools/editor/io_plugins/editor_sample_import_plugin.cpp
+msgid "Save path is empty!"
+msgstr ""
+
+#: tools/editor/io_plugins/editor_bitmask_import_plugin.cpp
+msgid "Import BitMasks"
+msgstr ""
+
+#: tools/editor/io_plugins/editor_bitmask_import_plugin.cpp
+#: tools/editor/io_plugins/editor_texture_import_plugin.cpp
+msgid "Source Texture(s):"
+msgstr ""
+
+#: tools/editor/io_plugins/editor_bitmask_import_plugin.cpp
+#: tools/editor/io_plugins/editor_mesh_import_plugin.cpp
+#: tools/editor/io_plugins/editor_sample_import_plugin.cpp
+#: tools/editor/io_plugins/editor_scene_import_plugin.cpp
+#: tools/editor/io_plugins/editor_texture_import_plugin.cpp
+#: tools/editor/io_plugins/editor_translation_import_plugin.cpp
+msgid "Target Path:"
+msgstr ""
+
+#: tools/editor/io_plugins/editor_bitmask_import_plugin.cpp
+#: tools/editor/io_plugins/editor_font_import_plugin.cpp
+#: tools/editor/io_plugins/editor_sample_import_plugin.cpp
+#: tools/editor/io_plugins/editor_scene_import_plugin.cpp
+#: tools/editor/io_plugins/editor_texture_import_plugin.cpp
+#: tools/editor/io_plugins/editor_translation_import_plugin.cpp
+msgid "Accept"
+msgstr ""
+
+#: tools/editor/io_plugins/editor_bitmask_import_plugin.cpp
+msgid "Bit Mask"
+msgstr ""
+
+#: tools/editor/io_plugins/editor_font_import_plugin.cpp
+msgid "No source font file!"
+msgstr ""
+
+#: tools/editor/io_plugins/editor_font_import_plugin.cpp
+msgid "No target font resource!"
+msgstr ""
+
+#: tools/editor/io_plugins/editor_font_import_plugin.cpp
+msgid ""
+"Invalid file extension.\n"
+"Please use .fnt."
+msgstr ""
+
+#: tools/editor/io_plugins/editor_font_import_plugin.cpp
+msgid "Can't load/process source font."
+msgstr ""
+
+#: tools/editor/io_plugins/editor_font_import_plugin.cpp
+msgid "Couldn't save font."
+msgstr ""
+
+#: tools/editor/io_plugins/editor_font_import_plugin.cpp
+msgid "Source Font:"
+msgstr ""
+
+#: tools/editor/io_plugins/editor_font_import_plugin.cpp
+msgid "Source Font Size:"
+msgstr ""
+
+#: tools/editor/io_plugins/editor_font_import_plugin.cpp
+msgid "Dest Resource:"
+msgstr ""
+
+#: tools/editor/io_plugins/editor_font_import_plugin.cpp
+msgid "The quick brown fox jumps over the lazy dog."
+msgstr ""
+
+#: tools/editor/io_plugins/editor_font_import_plugin.cpp
+msgid "Test:"
+msgstr ""
+
+#: tools/editor/io_plugins/editor_font_import_plugin.cpp
+#: tools/editor/io_plugins/editor_mesh_import_plugin.cpp
+#: tools/editor/io_plugins/editor_sample_import_plugin.cpp
+#: tools/editor/io_plugins/editor_scene_import_plugin.cpp
+msgid "Options:"
+msgstr ""
+
+#: tools/editor/io_plugins/editor_font_import_plugin.cpp
+msgid "Font Import"
+msgstr ""
+
+#: tools/editor/io_plugins/editor_font_import_plugin.cpp
+msgid ""
+"This file is already a Godot font file, please supply a BMFont type file "
+"instead."
+msgstr ""
+
+#: tools/editor/io_plugins/editor_font_import_plugin.cpp
+msgid "Failed opening as BMFont file."
+msgstr ""
+
+#: tools/editor/io_plugins/editor_font_import_plugin.cpp
+msgid "Invalid font custom source."
+msgstr ""
+
+#: tools/editor/io_plugins/editor_font_import_plugin.cpp
+#: tools/editor/plugins/theme_editor_plugin.cpp
+msgid "Font"
+msgstr ""
+
+#: tools/editor/io_plugins/editor_mesh_import_plugin.cpp
+msgid "No meshes to import!"
+msgstr ""
+
+#: tools/editor/io_plugins/editor_mesh_import_plugin.cpp
+msgid "Single Mesh Import"
+msgstr ""
+
+#: tools/editor/io_plugins/editor_mesh_import_plugin.cpp
+msgid "Source Mesh(es):"
+msgstr ""
+
+#: tools/editor/io_plugins/editor_mesh_import_plugin.cpp
+#: tools/editor/plugins/mesh_instance_editor_plugin.cpp
+msgid "Mesh"
+msgstr ""
+
+#: tools/editor/io_plugins/editor_mesh_import_plugin.cpp
+msgid "Surface %d"
+msgstr ""
+
+#: tools/editor/io_plugins/editor_sample_import_plugin.cpp
+msgid "No samples to import!"
+msgstr ""
+
+#: tools/editor/io_plugins/editor_sample_import_plugin.cpp
+msgid "Import Audio Samples"
+msgstr ""
+
+#: tools/editor/io_plugins/editor_sample_import_plugin.cpp
+msgid "Source Sample(s):"
+msgstr ""
+
+#: tools/editor/io_plugins/editor_sample_import_plugin.cpp
+msgid "Audio Sample"
+msgstr ""
+
+#: tools/editor/io_plugins/editor_scene_import_plugin.cpp
+msgid "New Clip"
+msgstr ""
+
+#: tools/editor/io_plugins/editor_scene_import_plugin.cpp
+msgid "Animation Options"
+msgstr ""
+
+#: tools/editor/io_plugins/editor_scene_import_plugin.cpp
+msgid "Flags"
+msgstr ""
+
+#: tools/editor/io_plugins/editor_scene_import_plugin.cpp
+msgid "Bake FPS:"
+msgstr ""
+
+#: tools/editor/io_plugins/editor_scene_import_plugin.cpp
+msgid "Optimizer"
+msgstr ""
+
+#: tools/editor/io_plugins/editor_scene_import_plugin.cpp
+msgid "Max Linear Error"
+msgstr ""
+
+#: tools/editor/io_plugins/editor_scene_import_plugin.cpp
+msgid "Max Angular Error"
+msgstr ""
+
+#: tools/editor/io_plugins/editor_scene_import_plugin.cpp
+msgid "Max Angle"
+msgstr ""
+
+#: tools/editor/io_plugins/editor_scene_import_plugin.cpp
+msgid "Clips"
+msgstr ""
+
+#: tools/editor/io_plugins/editor_scene_import_plugin.cpp
+msgid "Start(s)"
+msgstr ""
+
+#: tools/editor/io_plugins/editor_scene_import_plugin.cpp
+msgid "End(s)"
+msgstr ""
+
+#: tools/editor/io_plugins/editor_scene_import_plugin.cpp
+#: tools/editor/plugins/sprite_frames_editor_plugin.cpp
+msgid "Loop"
+msgstr ""
+
+#: tools/editor/io_plugins/editor_scene_import_plugin.cpp
+msgid "Filters"
+msgstr ""
+
+#: tools/editor/io_plugins/editor_scene_import_plugin.cpp
+msgid "Source path is empty."
+msgstr ""
+
+#: tools/editor/io_plugins/editor_scene_import_plugin.cpp
+msgid "Couldn't load post-import script."
+msgstr ""
+
+#: tools/editor/io_plugins/editor_scene_import_plugin.cpp
+msgid "Invalid/broken script for post-import."
+msgstr ""
+
+#: tools/editor/io_plugins/editor_scene_import_plugin.cpp
+msgid "Error importing scene."
+msgstr ""
+
+#: tools/editor/io_plugins/editor_scene_import_plugin.cpp
+msgid "Import 3D Scene"
+msgstr ""
+
+#: tools/editor/io_plugins/editor_scene_import_plugin.cpp
+msgid "Source Scene:"
+msgstr ""
+
+#: tools/editor/io_plugins/editor_scene_import_plugin.cpp
+msgid "Same as Target Scene"
+msgstr ""
+
+#: tools/editor/io_plugins/editor_scene_import_plugin.cpp
+msgid "Shared"
+msgstr ""
+
+#: tools/editor/io_plugins/editor_scene_import_plugin.cpp
+msgid "Target Texture Folder:"
+msgstr ""
+
+#: tools/editor/io_plugins/editor_scene_import_plugin.cpp
+msgid "Post-Process Script:"
+msgstr ""
+
+#: tools/editor/io_plugins/editor_scene_import_plugin.cpp
+msgid "Custom Root Node Type:"
+msgstr ""
+
+#: tools/editor/io_plugins/editor_scene_import_plugin.cpp
+msgid "Auto"
+msgstr ""
+
+#: tools/editor/io_plugins/editor_scene_import_plugin.cpp
+msgid "The Following Files are Missing:"
+msgstr ""
+
+#: tools/editor/io_plugins/editor_scene_import_plugin.cpp
+msgid "Import Anyway"
+msgstr ""
+
+#: tools/editor/io_plugins/editor_scene_import_plugin.cpp
+msgid "Import & Open"
+msgstr ""
+
+#: tools/editor/io_plugins/editor_scene_import_plugin.cpp
+msgid "Edited scene has not been saved, open imported scene anyway?"
+msgstr ""
+
+#: tools/editor/io_plugins/editor_scene_import_plugin.cpp
+#: tools/editor/plugins/cube_grid_theme_editor_plugin.cpp
+msgid "Import Scene"
+msgstr ""
+
+#: tools/editor/io_plugins/editor_scene_import_plugin.cpp
+msgid "Importing Scene.."
+msgstr ""
+
+#: tools/editor/io_plugins/editor_scene_import_plugin.cpp
+msgid "Running Custom Script.."
+msgstr ""
+
+#: tools/editor/io_plugins/editor_scene_import_plugin.cpp
+msgid "Couldn't load post-import script:"
+msgstr ""
+
+#: tools/editor/io_plugins/editor_scene_import_plugin.cpp
+msgid "Invalid/broken script for post-import (check console):"
+msgstr ""
+
+#: tools/editor/io_plugins/editor_scene_import_plugin.cpp
+msgid "Error running post-import script:"
+msgstr ""
+
+#: tools/editor/io_plugins/editor_scene_import_plugin.cpp
+msgid "Import Image:"
+msgstr ""
+
+#: tools/editor/io_plugins/editor_scene_import_plugin.cpp
+msgid "Can't import a file over itself:"
+msgstr ""
+
+#: tools/editor/io_plugins/editor_scene_import_plugin.cpp
+msgid "Couldn't localize path: %s (already local)"
+msgstr ""
+
+#: tools/editor/io_plugins/editor_scene_import_plugin.cpp
+msgid "Saving.."
+msgstr ""
+
+#: tools/editor/io_plugins/editor_scene_import_plugin.cpp
+msgid "3D Scene Animation"
+msgstr ""
+
+#: tools/editor/io_plugins/editor_texture_import_plugin.cpp
+msgid "Uncompressed"
+msgstr ""
+
+#: tools/editor/io_plugins/editor_texture_import_plugin.cpp
+msgid "Compress Lossless (PNG)"
+msgstr ""
+
+#: tools/editor/io_plugins/editor_texture_import_plugin.cpp
+msgid "Compress Lossy (WebP)"
+msgstr ""
+
+#: tools/editor/io_plugins/editor_texture_import_plugin.cpp
+msgid "Compress (VRAM)"
+msgstr ""
+
+#: tools/editor/io_plugins/editor_texture_import_plugin.cpp
+msgid "Texture Format"
+msgstr ""
+
+#: tools/editor/io_plugins/editor_texture_import_plugin.cpp
+msgid "Texture Compression Quality (WebP):"
+msgstr ""
+
+#: tools/editor/io_plugins/editor_texture_import_plugin.cpp
+msgid "Texture Options"
+msgstr ""
+
+#: tools/editor/io_plugins/editor_texture_import_plugin.cpp
+msgid "Please specify some files!"
+msgstr ""
+
+#: tools/editor/io_plugins/editor_texture_import_plugin.cpp
+msgid "At least one file needed for Atlas."
+msgstr ""
+
+#: tools/editor/io_plugins/editor_texture_import_plugin.cpp
+msgid "Error importing:"
+msgstr ""
+
+#: tools/editor/io_plugins/editor_texture_import_plugin.cpp
+msgid "Only one file is required for large texture."
+msgstr ""
+
+#: tools/editor/io_plugins/editor_texture_import_plugin.cpp
+msgid "Max Texture Size:"
+msgstr ""
+
+#: tools/editor/io_plugins/editor_texture_import_plugin.cpp
+msgid "Import Textures for Atlas (2D)"
+msgstr ""
+
+#: tools/editor/io_plugins/editor_texture_import_plugin.cpp
+msgid "Cell Size:"
+msgstr ""
+
+#: tools/editor/io_plugins/editor_texture_import_plugin.cpp
+msgid "Large Texture"
+msgstr ""
+
+#: tools/editor/io_plugins/editor_texture_import_plugin.cpp
+msgid "Import Large Textures (2D)"
+msgstr ""
+
+#: tools/editor/io_plugins/editor_texture_import_plugin.cpp
+msgid "Source Texture"
+msgstr ""
+
+#: tools/editor/io_plugins/editor_texture_import_plugin.cpp
+msgid "Base Atlas Texture"
+msgstr ""
+
+#: tools/editor/io_plugins/editor_texture_import_plugin.cpp
+msgid "Source Texture(s)"
+msgstr ""
+
+#: tools/editor/io_plugins/editor_texture_import_plugin.cpp
+msgid "Import Textures for 2D"
+msgstr ""
+
+#: tools/editor/io_plugins/editor_texture_import_plugin.cpp
+msgid "Import Textures for 3D"
+msgstr ""
+
+#: tools/editor/io_plugins/editor_texture_import_plugin.cpp
+msgid "Import Textures"
+msgstr ""
+
+#: tools/editor/io_plugins/editor_texture_import_plugin.cpp
+msgid "2D Texture"
+msgstr ""
+
+#: tools/editor/io_plugins/editor_texture_import_plugin.cpp
+msgid "3D Texture"
+msgstr ""
+
+#: tools/editor/io_plugins/editor_texture_import_plugin.cpp
+msgid "Atlas Texture"
+msgstr ""
+
+#: tools/editor/io_plugins/editor_texture_import_plugin.cpp
+msgid ""
+"NOTICE: Importing 2D textures is not mandatory. Just copy png/jpg files to "
+"the project."
+msgstr ""
+
+#: tools/editor/io_plugins/editor_texture_import_plugin.cpp
+msgid "Crop empty space."
+msgstr ""
+
+#: tools/editor/io_plugins/editor_texture_import_plugin.cpp
+msgid "Texture"
+msgstr ""
+
+#: tools/editor/io_plugins/editor_texture_import_plugin.cpp
+msgid "Import Large Texture"
+msgstr ""
+
+#: tools/editor/io_plugins/editor_texture_import_plugin.cpp
+msgid "Load Source Image"
+msgstr ""
+
+#: tools/editor/io_plugins/editor_texture_import_plugin.cpp
+msgid "Slicing"
+msgstr ""
+
+#: tools/editor/io_plugins/editor_texture_import_plugin.cpp
+msgid "Inserting"
+msgstr ""
+
+#: tools/editor/io_plugins/editor_texture_import_plugin.cpp
+msgid "Saving"
+msgstr ""
+
+#: tools/editor/io_plugins/editor_texture_import_plugin.cpp
+msgid "Couldn't save large texture:"
+msgstr ""
+
+#: tools/editor/io_plugins/editor_texture_import_plugin.cpp
+msgid "Build Atlas For:"
+msgstr ""
+
+#: tools/editor/io_plugins/editor_texture_import_plugin.cpp
+msgid "Loading Image:"
+msgstr ""
+
+#: tools/editor/io_plugins/editor_texture_import_plugin.cpp
+msgid "Couldn't load image:"
+msgstr ""
+
+#: tools/editor/io_plugins/editor_texture_import_plugin.cpp
+msgid "Converting Images"
+msgstr ""
+
+#: tools/editor/io_plugins/editor_texture_import_plugin.cpp
+msgid "Cropping Images"
+msgstr ""
+
+#: tools/editor/io_plugins/editor_texture_import_plugin.cpp
+msgid "Blitting Images"
+msgstr ""
+
+#: tools/editor/io_plugins/editor_texture_import_plugin.cpp
+msgid "Couldn't save atlas image:"
+msgstr ""
+
+#: tools/editor/io_plugins/editor_texture_import_plugin.cpp
+msgid "Couldn't save converted texture:"
+msgstr ""
+
+#: tools/editor/io_plugins/editor_translation_import_plugin.cpp
+msgid "Invalid source!"
+msgstr ""
+
+#: tools/editor/io_plugins/editor_translation_import_plugin.cpp
+msgid "Invalid translation source!"
+msgstr ""
+
+#: tools/editor/io_plugins/editor_translation_import_plugin.cpp
+msgid "Column"
+msgstr ""
+
+#: tools/editor/io_plugins/editor_translation_import_plugin.cpp
+#: tools/editor/script_create_dialog.cpp
+msgid "Language"
+msgstr ""
+
+#: tools/editor/io_plugins/editor_translation_import_plugin.cpp
+msgid "No items to import!"
+msgstr ""
+
+#: tools/editor/io_plugins/editor_translation_import_plugin.cpp
+msgid "No target path!"
+msgstr ""
+
+#: tools/editor/io_plugins/editor_translation_import_plugin.cpp
+msgid "Import Translations"
+msgstr ""
+
+#: tools/editor/io_plugins/editor_translation_import_plugin.cpp
+msgid "Couldn't import!"
+msgstr ""
+
+#: tools/editor/io_plugins/editor_translation_import_plugin.cpp
+msgid "Import Translation"
+msgstr ""
+
+#: tools/editor/io_plugins/editor_translation_import_plugin.cpp
+msgid "Source CSV:"
+msgstr ""
+
+#: tools/editor/io_plugins/editor_translation_import_plugin.cpp
+msgid "Ignore First Row"
+msgstr ""
+
+#: tools/editor/io_plugins/editor_translation_import_plugin.cpp
+msgid "Compress"
+msgstr ""
+
+#: tools/editor/io_plugins/editor_translation_import_plugin.cpp
+msgid "Add to Project (engine.cfg)"
+msgstr ""
+
+#: tools/editor/io_plugins/editor_translation_import_plugin.cpp
+msgid "Import Languages:"
+msgstr ""
+
+#: tools/editor/io_plugins/editor_translation_import_plugin.cpp
+msgid "Translation"
+msgstr ""
+
+#: tools/editor/multi_node_edit.cpp
+msgid "MultiNode Set"
+msgstr ""
+
+#: tools/editor/node_dock.cpp
+msgid "Node"
+msgstr ""
+
+#: tools/editor/node_dock.cpp
+msgid "Groups"
+msgstr ""
+
+#: tools/editor/node_dock.cpp
+msgid "Select a Node to edit Signals and Groups."
+msgstr ""
+
+#: tools/editor/plugins/animation_player_editor_plugin.cpp
+msgid "Toggle Autoplay"
+msgstr ""
+
+#: tools/editor/plugins/animation_player_editor_plugin.cpp
+msgid "New Animation Name:"
+msgstr ""
+
+#: tools/editor/plugins/animation_player_editor_plugin.cpp
+msgid "New Anim"
+msgstr ""
+
+#: tools/editor/plugins/animation_player_editor_plugin.cpp
+msgid "Change Animation Name:"
+msgstr ""
+
+#: tools/editor/plugins/animation_player_editor_plugin.cpp
+#: tools/editor/plugins/sprite_frames_editor_plugin.cpp
+msgid "Remove Animation"
+msgstr ""
+
+#: tools/editor/plugins/animation_player_editor_plugin.cpp
+msgid "ERROR: Invalid animation name!"
+msgstr ""
+
+#: tools/editor/plugins/animation_player_editor_plugin.cpp
+msgid "ERROR: Animation name already exists!"
+msgstr ""
+
+#: tools/editor/plugins/animation_player_editor_plugin.cpp
+#: tools/editor/plugins/sprite_frames_editor_plugin.cpp
+msgid "Rename Animation"
+msgstr ""
+
+#: tools/editor/plugins/animation_player_editor_plugin.cpp
+#: tools/editor/plugins/sprite_frames_editor_plugin.cpp
+msgid "Add Animation"
+msgstr ""
+
+#: tools/editor/plugins/animation_player_editor_plugin.cpp
+msgid "Blend Next Changed"
+msgstr ""
+
+#: tools/editor/plugins/animation_player_editor_plugin.cpp
+msgid "Change Blend Time"
+msgstr ""
+
+#: tools/editor/plugins/animation_player_editor_plugin.cpp
+msgid "Load Animation"
+msgstr ""
+
+#: tools/editor/plugins/animation_player_editor_plugin.cpp
+msgid "Duplicate Animation"
+msgstr ""
+
+#: tools/editor/plugins/animation_player_editor_plugin.cpp
+msgid "ERROR: No animation to copy!"
+msgstr ""
+
+#: tools/editor/plugins/animation_player_editor_plugin.cpp
+msgid "ERROR: No animation resource on clipboard!"
+msgstr ""
+
+#: tools/editor/plugins/animation_player_editor_plugin.cpp
+msgid "Pasted Animation"
+msgstr ""
+
+#: tools/editor/plugins/animation_player_editor_plugin.cpp
+msgid "Paste Animation"
+msgstr ""
+
+#: tools/editor/plugins/animation_player_editor_plugin.cpp
+msgid "ERROR: No animation to edit!"
+msgstr ""
+
+#: tools/editor/plugins/animation_player_editor_plugin.cpp
+msgid "Play selected animation backwards from current pos. (A)"
+msgstr ""
+
+#: tools/editor/plugins/animation_player_editor_plugin.cpp
+msgid "Play selected animation backwards from end. (Shift+A)"
+msgstr ""
+
+#: tools/editor/plugins/animation_player_editor_plugin.cpp
+msgid "Stop animation playback. (S)"
+msgstr ""
+
+#: tools/editor/plugins/animation_player_editor_plugin.cpp
+msgid "Play selected animation from start. (Shift+D)"
+msgstr ""
+
+#: tools/editor/plugins/animation_player_editor_plugin.cpp
+msgid "Play selected animation from current pos. (D)"
+msgstr ""
+
+#: tools/editor/plugins/animation_player_editor_plugin.cpp
+msgid "Animation position (in seconds)."
+msgstr ""
+
+#: tools/editor/plugins/animation_player_editor_plugin.cpp
+msgid "Scale animation playback globally for the node."
+msgstr ""
+
+#: tools/editor/plugins/animation_player_editor_plugin.cpp
+msgid "Create new animation in player."
+msgstr ""
+
+#: tools/editor/plugins/animation_player_editor_plugin.cpp
+msgid "Load animation from disk."
+msgstr ""
+
+#: tools/editor/plugins/animation_player_editor_plugin.cpp
+msgid "Load an animation from disk."
+msgstr ""
+
+#: tools/editor/plugins/animation_player_editor_plugin.cpp
+msgid "Save the current animation"
+msgstr ""
+
+#: tools/editor/plugins/animation_player_editor_plugin.cpp
+msgid "Save As"
+msgstr ""
+
+#: tools/editor/plugins/animation_player_editor_plugin.cpp
+msgid "Display list of animations in player."
+msgstr ""
+
+#: tools/editor/plugins/animation_player_editor_plugin.cpp
+msgid "Autoplay on Load"
+msgstr ""
+
+#: tools/editor/plugins/animation_player_editor_plugin.cpp
+msgid "Edit Target Blend Times"
+msgstr ""
+
+#: tools/editor/plugins/animation_player_editor_plugin.cpp
+msgid "Animation Tools"
+msgstr ""
+
+#: tools/editor/plugins/animation_player_editor_plugin.cpp
+msgid "Copy Animation"
+msgstr ""
+
+#: tools/editor/plugins/animation_player_editor_plugin.cpp
+msgid "Create New Animation"
+msgstr ""
+
+#: tools/editor/plugins/animation_player_editor_plugin.cpp
+msgid "Animation Name:"
+msgstr ""
+
+#: tools/editor/plugins/animation_player_editor_plugin.cpp
+#: tools/editor/plugins/resource_preloader_editor_plugin.cpp
+#: tools/editor/plugins/sample_library_editor_plugin.cpp
+#: tools/editor/plugins/sprite_frames_editor_plugin.cpp
+#: tools/editor/property_editor.cpp tools/editor/script_create_dialog.cpp
+msgid "Error!"
+msgstr ""
+
+#: tools/editor/plugins/animation_player_editor_plugin.cpp
+msgid "Blend Times:"
+msgstr ""
+
+#: tools/editor/plugins/animation_player_editor_plugin.cpp
+msgid "Next (Auto Queue):"
+msgstr ""
+
+#: tools/editor/plugins/animation_player_editor_plugin.cpp
+msgid "Cross-Animation Blend Times"
+msgstr ""
+
+#: tools/editor/plugins/animation_player_editor_plugin.cpp
+#: tools/editor/plugins/canvas_item_editor_plugin.cpp
+msgid "Animation"
+msgstr ""
+
+#: tools/editor/plugins/animation_tree_editor_plugin.cpp
+msgid "New name:"
+msgstr ""
+
+#: tools/editor/plugins/animation_tree_editor_plugin.cpp
+#: tools/editor/plugins/multimesh_editor_plugin.cpp
+msgid "Scale:"
+msgstr ""
+
+#: tools/editor/plugins/animation_tree_editor_plugin.cpp
+msgid "Fade In (s):"
+msgstr ""
+
+#: tools/editor/plugins/animation_tree_editor_plugin.cpp
+msgid "Fade Out (s):"
+msgstr ""
+
+#: tools/editor/plugins/animation_tree_editor_plugin.cpp
+msgid "Blend"
+msgstr ""
+
+#: tools/editor/plugins/animation_tree_editor_plugin.cpp
+msgid "Mix"
+msgstr ""
+
+#: tools/editor/plugins/animation_tree_editor_plugin.cpp
+msgid "Auto Restart:"
+msgstr ""
+
+#: tools/editor/plugins/animation_tree_editor_plugin.cpp
+msgid "Restart (s):"
+msgstr ""
+
+#: tools/editor/plugins/animation_tree_editor_plugin.cpp
+msgid "Random Restart (s):"
+msgstr ""
+
+#: tools/editor/plugins/animation_tree_editor_plugin.cpp
+msgid "Start!"
+msgstr ""
+
+#: tools/editor/plugins/animation_tree_editor_plugin.cpp
+#: tools/editor/plugins/multimesh_editor_plugin.cpp
+msgid "Amount:"
+msgstr ""
+
+#: tools/editor/plugins/animation_tree_editor_plugin.cpp
+msgid "Blend:"
+msgstr ""
+
+#: tools/editor/plugins/animation_tree_editor_plugin.cpp
+msgid "Blend 0:"
+msgstr ""
+
+#: tools/editor/plugins/animation_tree_editor_plugin.cpp
+msgid "Blend 1:"
+msgstr ""
+
+#: tools/editor/plugins/animation_tree_editor_plugin.cpp
+msgid "X-Fade Time (s):"
+msgstr ""
+
+#: tools/editor/plugins/animation_tree_editor_plugin.cpp
+msgid "Current:"
+msgstr ""
+
+#: tools/editor/plugins/animation_tree_editor_plugin.cpp
+msgid "Add Input"
+msgstr ""
+
+#: tools/editor/plugins/animation_tree_editor_plugin.cpp
+msgid "Clear Auto-Advance"
+msgstr ""
+
+#: tools/editor/plugins/animation_tree_editor_plugin.cpp
+msgid "Set Auto-Advance"
+msgstr ""
+
+#: tools/editor/plugins/animation_tree_editor_plugin.cpp
+msgid "Delete Input"
+msgstr ""
+
+#: tools/editor/plugins/animation_tree_editor_plugin.cpp
+msgid "Rename"
+msgstr ""
+
+#: tools/editor/plugins/animation_tree_editor_plugin.cpp
+msgid "Animation tree is valid."
+msgstr ""
+
+#: tools/editor/plugins/animation_tree_editor_plugin.cpp
+msgid "Animation tree is invalid."
+msgstr ""
+
+#: tools/editor/plugins/animation_tree_editor_plugin.cpp
+msgid "Animation Node"
+msgstr ""
+
+#: tools/editor/plugins/animation_tree_editor_plugin.cpp
+msgid "OneShot Node"
+msgstr ""
+
+#: tools/editor/plugins/animation_tree_editor_plugin.cpp
+msgid "Mix Node"
+msgstr ""
+
+#: tools/editor/plugins/animation_tree_editor_plugin.cpp
+msgid "Blend2 Node"
+msgstr ""
+
+#: tools/editor/plugins/animation_tree_editor_plugin.cpp
+msgid "Blend3 Node"
+msgstr ""
+
+#: tools/editor/plugins/animation_tree_editor_plugin.cpp
+msgid "Blend4 Node"
+msgstr ""
+
+#: tools/editor/plugins/animation_tree_editor_plugin.cpp
+msgid "TimeScale Node"
+msgstr ""
+
+#: tools/editor/plugins/animation_tree_editor_plugin.cpp
+msgid "TimeSeek Node"
+msgstr ""
+
+#: tools/editor/plugins/animation_tree_editor_plugin.cpp
+msgid "Transition Node"
+msgstr ""
+
+#: tools/editor/plugins/animation_tree_editor_plugin.cpp
+msgid "Import Animations.."
+msgstr ""
+
+#: tools/editor/plugins/animation_tree_editor_plugin.cpp
+msgid "Edit Node Filters"
+msgstr ""
+
+#: tools/editor/plugins/animation_tree_editor_plugin.cpp
+msgid "Filters.."
+msgstr ""
+
+#: tools/editor/plugins/baked_light_baker.cpp
+msgid "Parsing %d Triangles:"
+msgstr ""
+
+#: tools/editor/plugins/baked_light_baker.cpp
+msgid "Triangle #"
+msgstr ""
+
+#: tools/editor/plugins/baked_light_baker.cpp
+msgid "Light Baker Setup:"
+msgstr ""
+
+#: tools/editor/plugins/baked_light_baker.cpp
+msgid "Parsing Geometry"
+msgstr ""
+
+#: tools/editor/plugins/baked_light_baker.cpp
+msgid "Fixing Lights"
+msgstr ""
+
+#: tools/editor/plugins/baked_light_baker.cpp
+msgid "Making BVH"
+msgstr ""
+
+#: tools/editor/plugins/baked_light_baker.cpp
+msgid "Creating Light Octree"
+msgstr ""
+
+#: tools/editor/plugins/baked_light_baker.cpp
+msgid "Creating Octree Texture"
+msgstr ""
+
+#: tools/editor/plugins/baked_light_baker.cpp
+msgid "Transfer to Lightmaps:"
+msgstr ""
+
+#: tools/editor/plugins/baked_light_baker.cpp
+msgid "Allocating Texture #"
+msgstr ""
+
+#: tools/editor/plugins/baked_light_baker.cpp
+msgid "Baking Triangle #"
+msgstr ""
+
+#: tools/editor/plugins/baked_light_baker.cpp
+msgid "Post-Processing Texture #"
+msgstr ""
+
+#: tools/editor/plugins/baked_light_editor_plugin.cpp
+msgid "Bake!"
+msgstr ""
+
+#: tools/editor/plugins/baked_light_editor_plugin.cpp
+msgid "Reset the lightmap octree baking process (start over)."
+msgstr ""
+
+#: tools/editor/plugins/camera_editor_plugin.cpp
+#: tools/editor/plugins/sample_library_editor_plugin.cpp
+msgid "Preview"
+msgstr ""
+
+#: tools/editor/plugins/canvas_item_editor_plugin.cpp
+msgid "Configure Snap"
+msgstr ""
+
+#: tools/editor/plugins/canvas_item_editor_plugin.cpp
+#: tools/editor/plugins/polygon_2d_editor_plugin.cpp
+msgid "Grid Offset:"
+msgstr ""
+
+#: tools/editor/plugins/canvas_item_editor_plugin.cpp
+#: tools/editor/plugins/polygon_2d_editor_plugin.cpp
+msgid "Grid Step:"
+msgstr ""
+
+#: tools/editor/plugins/canvas_item_editor_plugin.cpp
+msgid "Rotation Offset:"
+msgstr ""
+
+#: tools/editor/plugins/canvas_item_editor_plugin.cpp
+msgid "Rotation Step:"
+msgstr ""
+
+#: tools/editor/plugins/canvas_item_editor_plugin.cpp
+msgid "Move Pivot"
+msgstr ""
+
+#: tools/editor/plugins/canvas_item_editor_plugin.cpp
+msgid "Move Action"
+msgstr ""
+
+#: tools/editor/plugins/canvas_item_editor_plugin.cpp
+msgid "Edit IK Chain"
+msgstr ""
+
+#: tools/editor/plugins/canvas_item_editor_plugin.cpp
+msgid "Edit CanvasItem"
+msgstr ""
+
+#: tools/editor/plugins/canvas_item_editor_plugin.cpp
+msgid "Change Anchors"
+msgstr ""
+
+#: tools/editor/plugins/canvas_item_editor_plugin.cpp
+msgid "Zoom (%):"
+msgstr ""
+
+#: tools/editor/plugins/canvas_item_editor_plugin.cpp
+msgid "Paste Pose"
+msgstr ""
+
+#: tools/editor/plugins/canvas_item_editor_plugin.cpp
+msgid "Select Mode"
+msgstr ""
+
+#: tools/editor/plugins/canvas_item_editor_plugin.cpp
+msgid "Drag: Rotate"
+msgstr ""
+
+#: tools/editor/plugins/canvas_item_editor_plugin.cpp
+msgid "Alt+Drag: Move"
+msgstr ""
+
+#: tools/editor/plugins/canvas_item_editor_plugin.cpp
+msgid "Press 'v' to Change Pivot, 'Shift+v' to Drag Pivot (while moving)."
+msgstr ""
+
+#: tools/editor/plugins/canvas_item_editor_plugin.cpp
+msgid "Alt+RMB: Depth list selection"
+msgstr ""
+
+#: tools/editor/plugins/canvas_item_editor_plugin.cpp
+msgid "Move Mode"
+msgstr ""
+
+#: tools/editor/plugins/canvas_item_editor_plugin.cpp
+msgid "Rotate Mode"
+msgstr ""
+
+#: tools/editor/plugins/canvas_item_editor_plugin.cpp
+#: tools/editor/plugins/spatial_editor_plugin.cpp
+msgid ""
+"Show a list of all objects at the position clicked\n"
+"(same as Alt+RMB in select mode)."
+msgstr ""
+
+#: tools/editor/plugins/canvas_item_editor_plugin.cpp
+msgid "Click to change object's rotation pivot."
+msgstr ""
+
+#: tools/editor/plugins/canvas_item_editor_plugin.cpp
+msgid "Pan Mode"
+msgstr ""
+
+#: tools/editor/plugins/canvas_item_editor_plugin.cpp
+msgid "Lock the selected object in place (can't be moved)."
+msgstr ""
+
+#: tools/editor/plugins/canvas_item_editor_plugin.cpp
+msgid "Unlock the selected object (can be moved)."
+msgstr ""
+
+#: tools/editor/plugins/canvas_item_editor_plugin.cpp
+msgid "Makes sure the object's children are not selectable."
+msgstr ""
+
+#: tools/editor/plugins/canvas_item_editor_plugin.cpp
+msgid "Restores the object's children's ability to be selected."
+msgstr ""
+
+#: tools/editor/plugins/canvas_item_editor_plugin.cpp
+#: tools/editor/plugins/spatial_editor_plugin.cpp
+msgid "Use Snap"
+msgstr ""
+
+#: tools/editor/plugins/canvas_item_editor_plugin.cpp
+#: tools/editor/plugins/polygon_2d_editor_plugin.cpp
+msgid "Show Grid"
+msgstr ""
+
+#: tools/editor/plugins/canvas_item_editor_plugin.cpp
+msgid "Use Rotation Snap"
+msgstr ""
+
+#: tools/editor/plugins/canvas_item_editor_plugin.cpp
+msgid "Snap Relative"
+msgstr ""
+
+#: tools/editor/plugins/canvas_item_editor_plugin.cpp
+#: tools/editor/plugins/spatial_editor_plugin.cpp
+msgid "Configure Snap.."
+msgstr ""
+
+#: tools/editor/plugins/canvas_item_editor_plugin.cpp
+msgid "Use Pixel Snap"
+msgstr ""
+
+#: tools/editor/plugins/canvas_item_editor_plugin.cpp
+msgid "Expand to Parent"
+msgstr ""
+
+#: tools/editor/plugins/canvas_item_editor_plugin.cpp
+msgid "Skeleton.."
+msgstr ""
+
+#: tools/editor/plugins/canvas_item_editor_plugin.cpp
+msgid "Make Bones"
+msgstr ""
+
+#: tools/editor/plugins/canvas_item_editor_plugin.cpp
+msgid "Clear Bones"
+msgstr ""
+
+#: tools/editor/plugins/canvas_item_editor_plugin.cpp
+msgid "Make IK Chain"
+msgstr ""
+
+#: tools/editor/plugins/canvas_item_editor_plugin.cpp
+msgid "Clear IK Chain"
+msgstr ""
+
+#: tools/editor/plugins/canvas_item_editor_plugin.cpp
+#: tools/editor/plugins/spatial_editor_plugin.cpp
+msgid "View"
+msgstr ""
+
+#: tools/editor/plugins/canvas_item_editor_plugin.cpp
+msgid "Zoom Reset"
+msgstr ""
+
+#: tools/editor/plugins/canvas_item_editor_plugin.cpp
+msgid "Zoom Set.."
+msgstr ""
+
+#: tools/editor/plugins/canvas_item_editor_plugin.cpp
+msgid "Center Selection"
+msgstr ""
+
+#: tools/editor/plugins/canvas_item_editor_plugin.cpp
+msgid "Frame Selection"
+msgstr ""
+
+#: tools/editor/plugins/canvas_item_editor_plugin.cpp
+msgid "Anchor"
+msgstr ""
+
+#: tools/editor/plugins/canvas_item_editor_plugin.cpp
+msgid "Insert Keys"
+msgstr ""
+
+#: tools/editor/plugins/canvas_item_editor_plugin.cpp
+msgid "Insert Key"
+msgstr ""
+
+#: tools/editor/plugins/canvas_item_editor_plugin.cpp
+msgid "Insert Key (Existing Tracks)"
+msgstr ""
+
+#: tools/editor/plugins/canvas_item_editor_plugin.cpp
+msgid "Copy Pose"
+msgstr ""
+
+#: tools/editor/plugins/canvas_item_editor_plugin.cpp
+msgid "Clear Pose"
+msgstr ""
+
+#: tools/editor/plugins/canvas_item_editor_plugin.cpp
+msgid "Set a Value"
+msgstr ""
+
+#: tools/editor/plugins/canvas_item_editor_plugin.cpp
+msgid "Snap (Pixels):"
+msgstr ""
+
+#: tools/editor/plugins/collision_polygon_2d_editor_plugin.cpp
+#: tools/editor/plugins/light_occluder_2d_editor_plugin.cpp
+#: tools/editor/plugins/navigation_polygon_editor_plugin.cpp
+#: tools/editor/plugins/polygon_2d_editor_plugin.cpp
+msgid "Create Poly"
+msgstr ""
+
+#: tools/editor/plugins/collision_polygon_2d_editor_plugin.cpp
+#: tools/editor/plugins/collision_polygon_editor_plugin.cpp
+#: tools/editor/plugins/light_occluder_2d_editor_plugin.cpp
+#: tools/editor/plugins/navigation_polygon_editor_plugin.cpp
+#: tools/editor/plugins/path_2d_editor_plugin.cpp
+#: tools/editor/plugins/polygon_2d_editor_plugin.cpp
+msgid "Edit Poly"
+msgstr ""
+
+#: tools/editor/plugins/collision_polygon_2d_editor_plugin.cpp
+#: tools/editor/plugins/collision_polygon_editor_plugin.cpp
+#: tools/editor/plugins/light_occluder_2d_editor_plugin.cpp
+#: tools/editor/plugins/navigation_polygon_editor_plugin.cpp
+#: tools/editor/plugins/path_2d_editor_plugin.cpp
+#: tools/editor/plugins/polygon_2d_editor_plugin.cpp
+msgid "Edit Poly (Remove Point)"
+msgstr ""
+
+#: tools/editor/plugins/collision_polygon_2d_editor_plugin.cpp
+#: tools/editor/plugins/light_occluder_2d_editor_plugin.cpp
+#: tools/editor/plugins/navigation_polygon_editor_plugin.cpp
+msgid "Create a new polygon from scratch."
+msgstr ""
+
+#: tools/editor/plugins/collision_polygon_editor_plugin.cpp
+msgid "Create Poly3D"
+msgstr ""
+
+#: tools/editor/plugins/collision_shape_2d_editor_plugin.cpp
+msgid "Set Handle"
+msgstr ""
+
+#: tools/editor/plugins/color_ramp_editor_plugin.cpp
+msgid "Add/Remove Color Ramp Point"
+msgstr ""
+
+#: tools/editor/plugins/color_ramp_editor_plugin.cpp
+#: tools/editor/plugins/shader_graph_editor_plugin.cpp
+msgid "Modify Color Ramp"
+msgstr ""
+
+#: tools/editor/plugins/cube_grid_theme_editor_plugin.cpp
+msgid "Creating Mesh Library"
+msgstr ""
+
+#: tools/editor/plugins/cube_grid_theme_editor_plugin.cpp
+msgid "Thumbnail.."
+msgstr ""
+
+#: tools/editor/plugins/cube_grid_theme_editor_plugin.cpp
+msgid "Remove item %d?"
+msgstr ""
+
+#: tools/editor/plugins/cube_grid_theme_editor_plugin.cpp
+#: tools/editor/plugins/theme_editor_plugin.cpp
+#: tools/editor/plugins/tile_set_editor_plugin.cpp
+msgid "Add Item"
+msgstr ""
+
+#: tools/editor/plugins/cube_grid_theme_editor_plugin.cpp
+msgid "Remove Selected Item"
+msgstr ""
+
+#: tools/editor/plugins/cube_grid_theme_editor_plugin.cpp
+msgid "Import from Scene"
+msgstr ""
+
+#: tools/editor/plugins/cube_grid_theme_editor_plugin.cpp
+msgid "Update from Scene"
+msgstr ""
+
+#: tools/editor/plugins/item_list_editor_plugin.cpp
+msgid "Item %d"
+msgstr ""
+
+#: tools/editor/plugins/item_list_editor_plugin.cpp
+msgid "Items"
+msgstr ""
+
+#: tools/editor/plugins/item_list_editor_plugin.cpp
+msgid "Item List Editor"
+msgstr ""
+
+#: tools/editor/plugins/light_occluder_2d_editor_plugin.cpp
+msgid "Create Occluder Polygon"
+msgstr ""
+
+#: tools/editor/plugins/light_occluder_2d_editor_plugin.cpp
+#: tools/editor/plugins/navigation_polygon_editor_plugin.cpp
+msgid "Edit existing polygon:"
+msgstr ""
+
+#: tools/editor/plugins/light_occluder_2d_editor_plugin.cpp
+#: tools/editor/plugins/navigation_polygon_editor_plugin.cpp
+msgid "LMB: Move Point."
+msgstr ""
+
+#: tools/editor/plugins/light_occluder_2d_editor_plugin.cpp
+#: tools/editor/plugins/navigation_polygon_editor_plugin.cpp
+msgid "Ctrl+LMB: Split Segment."
+msgstr ""
+
+#: tools/editor/plugins/light_occluder_2d_editor_plugin.cpp
+#: tools/editor/plugins/navigation_polygon_editor_plugin.cpp
+msgid "RMB: Erase Point."
+msgstr ""
+
+#: tools/editor/plugins/mesh_instance_editor_plugin.cpp
+msgid "Mesh is empty!"
+msgstr ""
+
+#: tools/editor/plugins/mesh_instance_editor_plugin.cpp
+msgid "Create Static Trimesh Body"
+msgstr ""
+
+#: tools/editor/plugins/mesh_instance_editor_plugin.cpp
+msgid "Create Static Convex Body"
+msgstr ""
+
+#: tools/editor/plugins/mesh_instance_editor_plugin.cpp
+msgid "This doesn't work on scene root!"
+msgstr ""
+
+#: tools/editor/plugins/mesh_instance_editor_plugin.cpp
+msgid "Create Trimesh Shape"
+msgstr ""
+
+#: tools/editor/plugins/mesh_instance_editor_plugin.cpp
+msgid "Create Convex Shape"
+msgstr ""
+
+#: tools/editor/plugins/mesh_instance_editor_plugin.cpp
+msgid "Create Navigation Mesh"
+msgstr ""
+
+#: tools/editor/plugins/mesh_instance_editor_plugin.cpp
+msgid "MeshInstance lacks a Mesh!"
+msgstr ""
+
+#: tools/editor/plugins/mesh_instance_editor_plugin.cpp
+msgid "Mesh has not surface to create outlines from!"
+msgstr ""
+
+#: tools/editor/plugins/mesh_instance_editor_plugin.cpp
+msgid "Could not create outline!"
+msgstr ""
+
+#: tools/editor/plugins/mesh_instance_editor_plugin.cpp
+msgid "Create Outline"
+msgstr ""
+
+#: tools/editor/plugins/mesh_instance_editor_plugin.cpp
+msgid "Create Trimesh Static Body"
+msgstr ""
+
+#: tools/editor/plugins/mesh_instance_editor_plugin.cpp
+msgid "Create Convex Static Body"
+msgstr ""
+
+#: tools/editor/plugins/mesh_instance_editor_plugin.cpp
+msgid "Create Trimesh Collision Sibling"
+msgstr ""
+
+#: tools/editor/plugins/mesh_instance_editor_plugin.cpp
+msgid "Create Convex Collision Sibling"
+msgstr ""
+
+#: tools/editor/plugins/mesh_instance_editor_plugin.cpp
+msgid "Create Outline Mesh.."
+msgstr ""
+
+#: tools/editor/plugins/mesh_instance_editor_plugin.cpp
+msgid "Create Outline Mesh"
+msgstr ""
+
+#: tools/editor/plugins/mesh_instance_editor_plugin.cpp
+msgid "Outline Size:"
+msgstr ""
+
+#: tools/editor/plugins/multimesh_editor_plugin.cpp
+msgid "No mesh source specified (and no MultiMesh set in node)."
+msgstr ""
+
+#: tools/editor/plugins/multimesh_editor_plugin.cpp
+msgid "No mesh source specified (and MultiMesh contains no Mesh)."
+msgstr ""
+
+#: tools/editor/plugins/multimesh_editor_plugin.cpp
+msgid "Mesh source is invalid (invalid path)."
+msgstr ""
+
+#: tools/editor/plugins/multimesh_editor_plugin.cpp
+msgid "Mesh source is invalid (not a MeshInstance)."
+msgstr ""
+
+#: tools/editor/plugins/multimesh_editor_plugin.cpp
+msgid "Mesh source is invalid (contains no Mesh resource)."
+msgstr ""
+
+#: tools/editor/plugins/multimesh_editor_plugin.cpp
+msgid "No surface source specified."
+msgstr ""
+
+#: tools/editor/plugins/multimesh_editor_plugin.cpp
+msgid "Surface source is invalid (invalid path)."
+msgstr ""
+
+#: tools/editor/plugins/multimesh_editor_plugin.cpp
+msgid "Surface source is invalid (no geometry)."
+msgstr ""
+
+#: tools/editor/plugins/multimesh_editor_plugin.cpp
+msgid "Surface source is invalid (no faces)."
+msgstr ""
+
+#: tools/editor/plugins/multimesh_editor_plugin.cpp
+msgid "Parent has no solid faces to populate."
+msgstr ""
+
+#: tools/editor/plugins/multimesh_editor_plugin.cpp
+msgid "Couldn't map area."
+msgstr ""
+
+#: tools/editor/plugins/multimesh_editor_plugin.cpp
+msgid "Select a Source Mesh:"
+msgstr ""
+
+#: tools/editor/plugins/multimesh_editor_plugin.cpp
+msgid "Select a Target Surface:"
+msgstr ""
+
+#: tools/editor/plugins/multimesh_editor_plugin.cpp
+msgid "Populate Surface"
+msgstr ""
+
+#: tools/editor/plugins/multimesh_editor_plugin.cpp
+msgid "Populate MultiMesh"
+msgstr ""
+
+#: tools/editor/plugins/multimesh_editor_plugin.cpp
+msgid "Target Surface:"
+msgstr ""
+
+#: tools/editor/plugins/multimesh_editor_plugin.cpp
+msgid "Source Mesh:"
+msgstr ""
+
+#: tools/editor/plugins/multimesh_editor_plugin.cpp
+msgid "X-Axis"
+msgstr ""
+
+#: tools/editor/plugins/multimesh_editor_plugin.cpp
+msgid "Y-Axis"
+msgstr ""
+
+#: tools/editor/plugins/multimesh_editor_plugin.cpp
+msgid "Z-Axis"
+msgstr ""
+
+#: tools/editor/plugins/multimesh_editor_plugin.cpp
+msgid "Mesh Up Axis:"
+msgstr ""
+
+#: tools/editor/plugins/multimesh_editor_plugin.cpp
+msgid "Random Rotation:"
+msgstr ""
+
+#: tools/editor/plugins/multimesh_editor_plugin.cpp
+msgid "Random Tilt:"
+msgstr ""
+
+#: tools/editor/plugins/multimesh_editor_plugin.cpp
+msgid "Random Scale:"
+msgstr ""
+
+#: tools/editor/plugins/multimesh_editor_plugin.cpp
+msgid "Populate"
+msgstr ""
+
+#: tools/editor/plugins/navigation_polygon_editor_plugin.cpp
+msgid "Create Navigation Polygon"
+msgstr ""
+
+#: tools/editor/plugins/navigation_polygon_editor_plugin.cpp
+msgid "Remove Poly And Point"
+msgstr ""
+
+#: tools/editor/plugins/particles_2d_editor_plugin.cpp
+msgid "Error loading image:"
+msgstr ""
+
+#: tools/editor/plugins/particles_2d_editor_plugin.cpp
+msgid "No pixels with transparency > 128 in image.."
+msgstr ""
+
+#: tools/editor/plugins/particles_2d_editor_plugin.cpp
+msgid "Set Emission Mask"
+msgstr ""
+
+#: tools/editor/plugins/particles_2d_editor_plugin.cpp
+msgid "Clear Emission Mask"
+msgstr ""
+
+#: tools/editor/plugins/particles_2d_editor_plugin.cpp
+msgid "Load Emission Mask"
+msgstr ""
+
+#: tools/editor/plugins/particles_2d_editor_plugin.cpp
+msgid "Generated Point Count:"
+msgstr ""
+
+#: tools/editor/plugins/particles_editor_plugin.cpp
+msgid "Node does not contain geometry."
+msgstr ""
+
+#: tools/editor/plugins/particles_editor_plugin.cpp
+msgid "Node does not contain geometry (faces)."
+msgstr ""
+
+#: tools/editor/plugins/particles_editor_plugin.cpp
+msgid "Faces contain no area!"
+msgstr ""
+
+#: tools/editor/plugins/particles_editor_plugin.cpp
+msgid "No faces!"
+msgstr ""
+
+#: tools/editor/plugins/particles_editor_plugin.cpp
+msgid "Generate AABB"
+msgstr ""
+
+#: tools/editor/plugins/particles_editor_plugin.cpp
+msgid "Create Emitter From Mesh"
+msgstr ""
+
+#: tools/editor/plugins/particles_editor_plugin.cpp
+msgid "Create Emitter From Node"
+msgstr ""
+
+#: tools/editor/plugins/particles_editor_plugin.cpp
+msgid "Clear Emitter"
+msgstr ""
+
+#: tools/editor/plugins/particles_editor_plugin.cpp
+msgid "Create Emitter"
+msgstr ""
+
+#: tools/editor/plugins/particles_editor_plugin.cpp
+msgid "Emission Positions:"
+msgstr ""
+
+#: tools/editor/plugins/particles_editor_plugin.cpp
+msgid "Emission Fill:"
+msgstr ""
+
+#: tools/editor/plugins/particles_editor_plugin.cpp
+msgid "Surface"
+msgstr ""
+
+#: tools/editor/plugins/particles_editor_plugin.cpp
+msgid "Volume"
+msgstr ""
+
+#: tools/editor/plugins/path_2d_editor_plugin.cpp
+msgid "Remove Point from Curve"
+msgstr ""
+
+#: tools/editor/plugins/path_2d_editor_plugin.cpp
+#: tools/editor/plugins/path_editor_plugin.cpp
+msgid "Add Point to Curve"
+msgstr ""
+
+#: tools/editor/plugins/path_2d_editor_plugin.cpp
+msgid "Move Point in Curve"
+msgstr ""
+
+#: tools/editor/plugins/path_2d_editor_plugin.cpp
+msgid "Move In-Control in Curve"
+msgstr ""
+
+#: tools/editor/plugins/path_2d_editor_plugin.cpp
+msgid "Move Out-Control in Curve"
+msgstr ""
+
+#: tools/editor/plugins/path_2d_editor_plugin.cpp
+#: tools/editor/plugins/path_editor_plugin.cpp
+msgid "Select Points"
+msgstr ""
+
+#: tools/editor/plugins/path_2d_editor_plugin.cpp
+#: tools/editor/plugins/path_editor_plugin.cpp
+msgid "Shift+Drag: Select Control Points"
+msgstr ""
+
+#: tools/editor/plugins/path_2d_editor_plugin.cpp
+#: tools/editor/plugins/path_editor_plugin.cpp
+msgid "Click: Add Point"
+msgstr ""
+
+#: tools/editor/plugins/path_2d_editor_plugin.cpp
+#: tools/editor/plugins/path_editor_plugin.cpp
+msgid "Right Click: Delete Point"
+msgstr ""
+
+#: tools/editor/plugins/path_2d_editor_plugin.cpp
+msgid "Select Control Points (Shift+Drag)"
+msgstr ""
+
+#: tools/editor/plugins/path_2d_editor_plugin.cpp
+#: tools/editor/plugins/path_editor_plugin.cpp
+msgid "Add Point (in empty space)"
+msgstr ""
+
+#: tools/editor/plugins/path_2d_editor_plugin.cpp
+#: tools/editor/plugins/path_editor_plugin.cpp
+msgid "Split Segment (in curve)"
+msgstr ""
+
+#: tools/editor/plugins/path_2d_editor_plugin.cpp
+#: tools/editor/plugins/path_editor_plugin.cpp
+msgid "Delete Point"
+msgstr ""
+
+#: tools/editor/plugins/path_2d_editor_plugin.cpp
+#: tools/editor/plugins/path_editor_plugin.cpp
+msgid "Close Curve"
+msgstr ""
+
+#: tools/editor/plugins/path_editor_plugin.cpp
+msgid "Curve Point #"
+msgstr ""
+
+#: tools/editor/plugins/path_editor_plugin.cpp
+msgid "Set Curve Point Pos"
+msgstr ""
+
+#: tools/editor/plugins/path_editor_plugin.cpp
+msgid "Set Curve In Pos"
+msgstr ""
+
+#: tools/editor/plugins/path_editor_plugin.cpp
+msgid "Set Curve Out Pos"
+msgstr ""
+
+#: tools/editor/plugins/path_editor_plugin.cpp
+msgid "Split Path"
+msgstr ""
+
+#: tools/editor/plugins/path_editor_plugin.cpp
+msgid "Remove Path Point"
+msgstr ""
+
+#: tools/editor/plugins/polygon_2d_editor_plugin.cpp
+msgid "Create UV Map"
+msgstr ""
+
+#: tools/editor/plugins/polygon_2d_editor_plugin.cpp
+msgid "Transform UV Map"
+msgstr ""
+
+#: tools/editor/plugins/polygon_2d_editor_plugin.cpp
+msgid "Polygon 2D UV Editor"
+msgstr ""
+
+#: tools/editor/plugins/polygon_2d_editor_plugin.cpp
+msgid "Move Point"
+msgstr ""
+
+#: tools/editor/plugins/polygon_2d_editor_plugin.cpp
+msgid "Ctrl: Rotate"
+msgstr ""
+
+#: tools/editor/plugins/polygon_2d_editor_plugin.cpp
+msgid "Shift: Move All"
+msgstr ""
+
+#: tools/editor/plugins/polygon_2d_editor_plugin.cpp
+msgid "Shift+Ctrl: Scale"
+msgstr ""
+
+#: tools/editor/plugins/polygon_2d_editor_plugin.cpp
+msgid "Move Polygon"
+msgstr ""
+
+#: tools/editor/plugins/polygon_2d_editor_plugin.cpp
+msgid "Rotate Polygon"
+msgstr ""
+
+#: tools/editor/plugins/polygon_2d_editor_plugin.cpp
+msgid "Scale Polygon"
+msgstr ""
+
+#: tools/editor/plugins/polygon_2d_editor_plugin.cpp
+msgid "Polygon->UV"
+msgstr ""
+
+#: tools/editor/plugins/polygon_2d_editor_plugin.cpp
+msgid "UV->Polygon"
+msgstr ""
+
+#: tools/editor/plugins/polygon_2d_editor_plugin.cpp
+msgid "Clear UV"
+msgstr ""
+
+#: tools/editor/plugins/polygon_2d_editor_plugin.cpp
+#: tools/editor/plugins/spatial_editor_plugin.cpp
+msgid "Snap"
+msgstr ""
+
+#: tools/editor/plugins/polygon_2d_editor_plugin.cpp
+msgid "Enable Snap"
+msgstr ""
+
+#: tools/editor/plugins/polygon_2d_editor_plugin.cpp
+msgid "Grid"
+msgstr ""
+
+#: tools/editor/plugins/resource_preloader_editor_plugin.cpp
+msgid "ERROR: Couldn't load resource!"
+msgstr ""
+
+#: tools/editor/plugins/resource_preloader_editor_plugin.cpp
+msgid "Add Resource"
+msgstr ""
+
+#: tools/editor/plugins/resource_preloader_editor_plugin.cpp
+msgid "Rename Resource"
+msgstr ""
+
+#: tools/editor/plugins/resource_preloader_editor_plugin.cpp
+#: tools/editor/plugins/sprite_frames_editor_plugin.cpp
+msgid "Delete Resource"
+msgstr ""
+
+#: tools/editor/plugins/resource_preloader_editor_plugin.cpp
+msgid "Resource clipboard is empty!"
+msgstr ""
+
+#: tools/editor/plugins/resource_preloader_editor_plugin.cpp
+#: tools/editor/plugins/sprite_frames_editor_plugin.cpp
+msgid "Load Resource"
+msgstr ""
+
+#: tools/editor/plugins/rich_text_editor_plugin.cpp
+msgid "Parse BBCode"
+msgstr ""
+
+#: tools/editor/plugins/sample_editor_plugin.cpp
+msgid "Length:"
+msgstr ""
+
+#: tools/editor/plugins/sample_library_editor_plugin.cpp
+msgid "Open Sample File(s)"
+msgstr ""
+
+#: tools/editor/plugins/sample_library_editor_plugin.cpp
+msgid "ERROR: Couldn't load sample!"
+msgstr ""
+
+#: tools/editor/plugins/sample_library_editor_plugin.cpp
+msgid "Add Sample"
+msgstr ""
+
+#: tools/editor/plugins/sample_library_editor_plugin.cpp
+msgid "Rename Sample"
+msgstr ""
+
+#: tools/editor/plugins/sample_library_editor_plugin.cpp
+msgid "Delete Sample"
+msgstr ""
+
+#: tools/editor/plugins/sample_library_editor_plugin.cpp
+msgid "16 Bits"
+msgstr ""
+
+#: tools/editor/plugins/sample_library_editor_plugin.cpp
+msgid "8 Bits"
+msgstr ""
+
+#: tools/editor/plugins/sample_library_editor_plugin.cpp
+msgid "Stereo"
+msgstr ""
+
+#: tools/editor/plugins/sample_library_editor_plugin.cpp
+msgid "Mono"
+msgstr ""
+
+#: tools/editor/plugins/sample_library_editor_plugin.cpp
+#: tools/editor/script_editor_debugger.cpp
+msgid "Format"
+msgstr ""
+
+#: tools/editor/plugins/sample_library_editor_plugin.cpp
+msgid "Pitch"
+msgstr ""
+
+#: tools/editor/plugins/script_editor_plugin.cpp
+msgid "Error while saving theme"
+msgstr ""
+
+#: tools/editor/plugins/script_editor_plugin.cpp
+msgid "Error saving"
+msgstr ""
+
+#: tools/editor/plugins/script_editor_plugin.cpp
+msgid "Error importing theme"
+msgstr ""
+
+#: tools/editor/plugins/script_editor_plugin.cpp
+msgid "Error importing"
+msgstr ""
+
+#: tools/editor/plugins/script_editor_plugin.cpp
+msgid "Import Theme"
+msgstr ""
+
+#: tools/editor/plugins/script_editor_plugin.cpp
+msgid "Save Theme As.."
+msgstr ""
+
+#: tools/editor/plugins/script_editor_plugin.cpp
+msgid "Next script"
+msgstr ""
+
+#: tools/editor/plugins/script_editor_plugin.cpp
+msgid "Previous script"
+msgstr ""
+
+#: tools/editor/plugins/script_editor_plugin.cpp
+#: tools/editor/project_export.cpp
+msgid "File"
+msgstr ""
+
+#: tools/editor/plugins/script_editor_plugin.cpp
+#: tools/editor/property_editor.cpp
+msgid "New"
+msgstr ""
+
+#: tools/editor/plugins/script_editor_plugin.cpp
+msgid "Save All"
+msgstr ""
+
+#: tools/editor/plugins/script_editor_plugin.cpp
+msgid "Soft Reload Script"
+msgstr ""
+
+#: tools/editor/plugins/script_editor_plugin.cpp
+msgid "History Prev"
+msgstr ""
+
+#: tools/editor/plugins/script_editor_plugin.cpp
+msgid "History Next"
+msgstr ""
+
+#: tools/editor/plugins/script_editor_plugin.cpp
+msgid "Reload Theme"
+msgstr ""
+
+#: tools/editor/plugins/script_editor_plugin.cpp
+msgid "Save Theme"
+msgstr ""
+
+#: tools/editor/plugins/script_editor_plugin.cpp
+msgid "Save Theme As"
+msgstr ""
+
+#: tools/editor/plugins/script_editor_plugin.cpp
+msgid "Close Docs"
+msgstr ""
+
+#: tools/editor/plugins/script_editor_plugin.cpp
+#: tools/editor/plugins/script_text_editor.cpp
+#: tools/editor/plugins/shader_editor_plugin.cpp
+msgid "Find.."
+msgstr ""
+
+#: tools/editor/plugins/script_editor_plugin.cpp
+#: tools/editor/plugins/script_text_editor.cpp
+#: tools/editor/plugins/shader_editor_plugin.cpp
+msgid "Find Next"
+msgstr ""
+
+#: tools/editor/plugins/script_editor_plugin.cpp
+msgid "Debug"
+msgstr ""
+
+#: tools/editor/plugins/script_editor_plugin.cpp
+#: tools/editor/script_editor_debugger.cpp
+msgid "Step Over"
+msgstr ""
+
+#: tools/editor/plugins/script_editor_plugin.cpp
+#: tools/editor/script_editor_debugger.cpp
+msgid "Step Into"
+msgstr ""
+
+#: tools/editor/plugins/script_editor_plugin.cpp
+#: tools/editor/script_editor_debugger.cpp
+msgid "Break"
+msgstr ""
+
+#: tools/editor/plugins/script_editor_plugin.cpp
+#: tools/editor/script_editor_debugger.cpp
+msgid "Continue"
+msgstr ""
+
+#: tools/editor/plugins/script_editor_plugin.cpp
+msgid "Keep Debugger Open"
+msgstr ""
+
+#: tools/editor/plugins/script_editor_plugin.cpp
+msgid "Window"
+msgstr ""
+
+#: tools/editor/plugins/script_editor_plugin.cpp
+msgid "Move Left"
+msgstr ""
+
+#: tools/editor/plugins/script_editor_plugin.cpp
+msgid "Move Right"
+msgstr ""
+
+#: tools/editor/plugins/script_editor_plugin.cpp
+msgid "Tutorials"
+msgstr ""
+
+#: tools/editor/plugins/script_editor_plugin.cpp
+msgid "Open https://godotengine.org at tutorials section."
+msgstr ""
+
+#: tools/editor/plugins/script_editor_plugin.cpp
+msgid "Classes"
+msgstr ""
+
+#: tools/editor/plugins/script_editor_plugin.cpp
+msgid "Search the class hierarchy."
+msgstr ""
+
+#: tools/editor/plugins/script_editor_plugin.cpp
+msgid "Search the reference documentation."
+msgstr ""
+
+#: tools/editor/plugins/script_editor_plugin.cpp
+msgid "Go to previous edited document."
+msgstr ""
+
+#: tools/editor/plugins/script_editor_plugin.cpp
+msgid "Go to next edited document."
+msgstr ""
+
+#: tools/editor/plugins/script_editor_plugin.cpp
+msgid "Create Script"
+msgstr ""
+
+#: tools/editor/plugins/script_editor_plugin.cpp
+msgid ""
+"The following files are newer on disk.\n"
+"What action should be taken?:"
+msgstr ""
+
+#: tools/editor/plugins/script_editor_plugin.cpp
+msgid "Reload"
+msgstr ""
+
+#: tools/editor/plugins/script_editor_plugin.cpp
+msgid "Resave"
+msgstr ""
+
+#: tools/editor/plugins/script_editor_plugin.cpp
+#: tools/editor/script_editor_debugger.cpp
+msgid "Debugger"
+msgstr ""
+
+#: tools/editor/plugins/script_editor_plugin.cpp
+msgid ""
+"Built-in scripts can only be edited when the scene they belong to is loaded"
+msgstr ""
+
+#: tools/editor/plugins/script_text_editor.cpp tools/editor/scene_tree_dock.cpp
+msgid "Move Up"
+msgstr ""
+
+#: tools/editor/plugins/script_text_editor.cpp tools/editor/scene_tree_dock.cpp
+msgid "Move Down"
+msgstr ""
+
+#: tools/editor/plugins/script_text_editor.cpp
+msgid "Indent Left"
+msgstr ""
+
+#: tools/editor/plugins/script_text_editor.cpp
+msgid "Indent Right"
+msgstr ""
+
+#: tools/editor/plugins/script_text_editor.cpp
+msgid "Toggle Comment"
+msgstr ""
+
+#: tools/editor/plugins/script_text_editor.cpp
+msgid "Clone Down"
+msgstr ""
+
+#: tools/editor/plugins/script_text_editor.cpp
+msgid "Complete Symbol"
+msgstr ""
+
+#: tools/editor/plugins/script_text_editor.cpp
+msgid "Trim Trailing Whitespace"
+msgstr ""
+
+#: tools/editor/plugins/script_text_editor.cpp
+msgid "Auto Indent"
+msgstr ""
+
+#: tools/editor/plugins/script_text_editor.cpp
+msgid "Remove All Breakpoints"
+msgstr ""
+
+#: tools/editor/plugins/script_text_editor.cpp
+msgid "Goto Next Breakpoint"
+msgstr ""
+
+#: tools/editor/plugins/script_text_editor.cpp
+msgid "Goto Previous Breakpoint"
+msgstr ""
+
+#: tools/editor/plugins/script_text_editor.cpp
+#: tools/editor/plugins/shader_editor_plugin.cpp
+msgid "Find Previous"
+msgstr ""
+
+#: tools/editor/plugins/script_text_editor.cpp
+#: tools/editor/plugins/shader_editor_plugin.cpp
+msgid "Replace.."
+msgstr ""
+
+#: tools/editor/plugins/script_text_editor.cpp
+msgid "Goto Function.."
+msgstr ""
+
+#: tools/editor/plugins/script_text_editor.cpp
+#: tools/editor/plugins/shader_editor_plugin.cpp
+msgid "Goto Line.."
+msgstr ""
+
+#: tools/editor/plugins/script_text_editor.cpp
+msgid "Contextual Help"
+msgstr ""
+
+#: tools/editor/plugins/shader_editor_plugin.cpp
+msgid "Vertex"
+msgstr ""
+
+#: tools/editor/plugins/shader_editor_plugin.cpp
+msgid "Fragment"
+msgstr ""
+
+#: tools/editor/plugins/shader_editor_plugin.cpp
+msgid "Lighting"
+msgstr ""
+
+#: tools/editor/plugins/shader_graph_editor_plugin.cpp
+msgid "Change Scalar Constant"
+msgstr ""
+
+#: tools/editor/plugins/shader_graph_editor_plugin.cpp
+msgid "Change Vec Constant"
+msgstr ""
+
+#: tools/editor/plugins/shader_graph_editor_plugin.cpp
+msgid "Change RGB Constant"
+msgstr ""
+
+#: tools/editor/plugins/shader_graph_editor_plugin.cpp
+msgid "Change Scalar Operator"
+msgstr ""
+
+#: tools/editor/plugins/shader_graph_editor_plugin.cpp
+msgid "Change Vec Operator"
+msgstr ""
+
+#: tools/editor/plugins/shader_graph_editor_plugin.cpp
+msgid "Change Vec Scalar Operator"
+msgstr ""
+
+#: tools/editor/plugins/shader_graph_editor_plugin.cpp
+msgid "Change RGB Operator"
+msgstr ""
+
+#: tools/editor/plugins/shader_graph_editor_plugin.cpp
+msgid "Toggle Rot Only"
+msgstr ""
+
+#: tools/editor/plugins/shader_graph_editor_plugin.cpp
+msgid "Change Scalar Function"
+msgstr ""
+
+#: tools/editor/plugins/shader_graph_editor_plugin.cpp
+msgid "Change Vec Function"
+msgstr ""
+
+#: tools/editor/plugins/shader_graph_editor_plugin.cpp
+msgid "Change Scalar Uniform"
+msgstr ""
+
+#: tools/editor/plugins/shader_graph_editor_plugin.cpp
+msgid "Change Vec Uniform"
+msgstr ""
+
+#: tools/editor/plugins/shader_graph_editor_plugin.cpp
+msgid "Change RGB Uniform"
+msgstr ""
+
+#: tools/editor/plugins/shader_graph_editor_plugin.cpp
+msgid "Change Default Value"
+msgstr ""
+
+#: tools/editor/plugins/shader_graph_editor_plugin.cpp
+msgid "Change XForm Uniform"
+msgstr ""
+
+#: tools/editor/plugins/shader_graph_editor_plugin.cpp
+msgid "Change Texture Uniform"
+msgstr ""
+
+#: tools/editor/plugins/shader_graph_editor_plugin.cpp
+msgid "Change Cubemap Uniform"
+msgstr ""
+
+#: tools/editor/plugins/shader_graph_editor_plugin.cpp
+msgid "Change Comment"
+msgstr ""
+
+#: tools/editor/plugins/shader_graph_editor_plugin.cpp
+msgid "Add/Remove to Color Ramp"
+msgstr ""
+
+#: tools/editor/plugins/shader_graph_editor_plugin.cpp
+msgid "Add/Remove to Curve Map"
+msgstr ""
+
+#: tools/editor/plugins/shader_graph_editor_plugin.cpp
+msgid "Modify Curve Map"
+msgstr ""
+
+#: tools/editor/plugins/shader_graph_editor_plugin.cpp
+msgid "Change Input Name"
+msgstr ""
+
+#: tools/editor/plugins/shader_graph_editor_plugin.cpp
+msgid "Connect Graph Nodes"
+msgstr ""
+
+#: tools/editor/plugins/shader_graph_editor_plugin.cpp
+msgid "Disconnect Graph Nodes"
+msgstr ""
+
+#: tools/editor/plugins/shader_graph_editor_plugin.cpp
+msgid "Remove Shader Graph Node"
+msgstr ""
+
+#: tools/editor/plugins/shader_graph_editor_plugin.cpp
+msgid "Move Shader Graph Node"
+msgstr ""
+
+#: tools/editor/plugins/shader_graph_editor_plugin.cpp
+msgid "Duplicate Graph Node(s)"
+msgstr ""
+
+#: tools/editor/plugins/shader_graph_editor_plugin.cpp
+msgid "Delete Shader Graph Node(s)"
+msgstr ""
+
+#: tools/editor/plugins/shader_graph_editor_plugin.cpp
+msgid "Error: Cyclic Connection Link"
+msgstr ""
+
+#: tools/editor/plugins/shader_graph_editor_plugin.cpp
+msgid "Error: Missing Input Connections"
+msgstr ""
+
+#: tools/editor/plugins/shader_graph_editor_plugin.cpp
+msgid "Add Shader Graph Node"
+msgstr ""
+
+#: tools/editor/plugins/spatial_editor_plugin.cpp
+msgid "Orthogonal"
+msgstr ""
+
+#: tools/editor/plugins/spatial_editor_plugin.cpp
+msgid "Perspective"
+msgstr ""
+
+#: tools/editor/plugins/spatial_editor_plugin.cpp
+msgid "Transform Aborted."
+msgstr ""
+
+#: tools/editor/plugins/spatial_editor_plugin.cpp
+msgid "X-Axis Transform."
+msgstr ""
+
+#: tools/editor/plugins/spatial_editor_plugin.cpp
+msgid "Y-Axis Transform."
+msgstr ""
+
+#: tools/editor/plugins/spatial_editor_plugin.cpp
+msgid "Z-Axis Transform."
+msgstr ""
+
+#: tools/editor/plugins/spatial_editor_plugin.cpp
+msgid "View Plane Transform."
+msgstr ""
+
+#: tools/editor/plugins/spatial_editor_plugin.cpp
+msgid "Scaling to %s%%."
+msgstr ""
+
+#: tools/editor/plugins/spatial_editor_plugin.cpp
+msgid "Rotating %s degrees."
+msgstr ""
+
+#: tools/editor/plugins/spatial_editor_plugin.cpp
+msgid "Bottom View."
+msgstr ""
+
+#: tools/editor/plugins/spatial_editor_plugin.cpp
+msgid "Bottom"
+msgstr ""
+
+#: tools/editor/plugins/spatial_editor_plugin.cpp
+msgid "Top View."
+msgstr ""
+
+#: tools/editor/plugins/spatial_editor_plugin.cpp
+msgid "Top"
+msgstr ""
+
+#: tools/editor/plugins/spatial_editor_plugin.cpp
+msgid "Rear View."
+msgstr ""
+
+#: tools/editor/plugins/spatial_editor_plugin.cpp
+msgid "Rear"
+msgstr ""
+
+#: tools/editor/plugins/spatial_editor_plugin.cpp
+msgid "Front View."
+msgstr ""
+
+#: tools/editor/plugins/spatial_editor_plugin.cpp
+msgid "Front"
+msgstr ""
+
+#: tools/editor/plugins/spatial_editor_plugin.cpp
+msgid "Left View."
+msgstr ""
+
+#: tools/editor/plugins/spatial_editor_plugin.cpp
+msgid "Left"
+msgstr ""
+
+#: tools/editor/plugins/spatial_editor_plugin.cpp
+msgid "Right View."
+msgstr ""
+
+#: tools/editor/plugins/spatial_editor_plugin.cpp
+msgid "Right"
+msgstr ""
+
+#: tools/editor/plugins/spatial_editor_plugin.cpp
+msgid "Keying is disabled (no key inserted)."
+msgstr ""
+
+#: tools/editor/plugins/spatial_editor_plugin.cpp
+msgid "Animation Key Inserted."
+msgstr ""
+
+#: tools/editor/plugins/spatial_editor_plugin.cpp
+msgid "Align with view"
+msgstr ""
+
+#: tools/editor/plugins/spatial_editor_plugin.cpp
+msgid "Environment"
+msgstr ""
+
+#: tools/editor/plugins/spatial_editor_plugin.cpp
+msgid "Audio Listener"
+msgstr ""
+
+#: tools/editor/plugins/spatial_editor_plugin.cpp
+msgid "Gizmos"
+msgstr ""
+
+#: tools/editor/plugins/spatial_editor_plugin.cpp
+msgid "XForm Dialog"
+msgstr ""
+
+#: tools/editor/plugins/spatial_editor_plugin.cpp
+msgid "No scene selected to instance!"
+msgstr ""
+
+#: tools/editor/plugins/spatial_editor_plugin.cpp
+msgid "Instance at Cursor"
+msgstr ""
+
+#: tools/editor/plugins/spatial_editor_plugin.cpp
+msgid "Could not instance scene!"
+msgstr ""
+
+#: tools/editor/plugins/spatial_editor_plugin.cpp
+msgid "Move Mode (W)"
+msgstr ""
+
+#: tools/editor/plugins/spatial_editor_plugin.cpp
+msgid "Rotate Mode (E)"
+msgstr ""
+
+#: tools/editor/plugins/spatial_editor_plugin.cpp
+msgid "Scale Mode (R)"
+msgstr ""
+
+#: tools/editor/plugins/spatial_editor_plugin.cpp
+msgid "Bottom View"
+msgstr ""
+
+#: tools/editor/plugins/spatial_editor_plugin.cpp
+msgid "Top View"
+msgstr ""
+
+#: tools/editor/plugins/spatial_editor_plugin.cpp
+msgid "Rear View"
+msgstr ""
+
+#: tools/editor/plugins/spatial_editor_plugin.cpp
+msgid "Front View"
+msgstr ""
+
+#: tools/editor/plugins/spatial_editor_plugin.cpp
+msgid "Left View"
+msgstr ""
+
+#: tools/editor/plugins/spatial_editor_plugin.cpp
+msgid "Right View"
+msgstr ""
+
+#: tools/editor/plugins/spatial_editor_plugin.cpp
+msgid "Switch Perspective/Orthogonal view"
+msgstr ""
+
+#: tools/editor/plugins/spatial_editor_plugin.cpp
+msgid "Insert Animation Key"
+msgstr ""
+
+#: tools/editor/plugins/spatial_editor_plugin.cpp
+msgid "Focus Selection"
+msgstr ""
+
+#: tools/editor/plugins/spatial_editor_plugin.cpp
+msgid "Align Selection With View"
+msgstr ""
+
+#: tools/editor/plugins/spatial_editor_plugin.cpp
+msgid "Transform"
+msgstr ""
+
+#: tools/editor/plugins/spatial_editor_plugin.cpp
+msgid "Local Coords"
+msgstr ""
+
+#: tools/editor/plugins/spatial_editor_plugin.cpp
+msgid "Transform Dialog.."
+msgstr ""
+
+#: tools/editor/plugins/spatial_editor_plugin.cpp
+msgid "Use Default Light"
+msgstr ""
+
+#: tools/editor/plugins/spatial_editor_plugin.cpp
+msgid "Use Default sRGB"
+msgstr ""
+
+#: tools/editor/plugins/spatial_editor_plugin.cpp
+msgid "1 Viewport"
+msgstr ""
+
+#: tools/editor/plugins/spatial_editor_plugin.cpp
+msgid "2 Viewports"
+msgstr ""
+
+#: tools/editor/plugins/spatial_editor_plugin.cpp
+msgid "2 Viewports (Alt)"
+msgstr ""
+
+#: tools/editor/plugins/spatial_editor_plugin.cpp
+msgid "3 Viewports"
+msgstr ""
+
+#: tools/editor/plugins/spatial_editor_plugin.cpp
+msgid "3 Viewports (Alt)"
+msgstr ""
+
+#: tools/editor/plugins/spatial_editor_plugin.cpp
+msgid "4 Viewports"
+msgstr ""
+
+#: tools/editor/plugins/spatial_editor_plugin.cpp
+msgid "Display Normal"
+msgstr ""
+
+#: tools/editor/plugins/spatial_editor_plugin.cpp
+msgid "Display Wireframe"
+msgstr ""
+
+#: tools/editor/plugins/spatial_editor_plugin.cpp
+msgid "Display Overdraw"
+msgstr ""
+
+#: tools/editor/plugins/spatial_editor_plugin.cpp
+msgid "Display Shadeless"
+msgstr ""
+
+#: tools/editor/plugins/spatial_editor_plugin.cpp
+msgid "View Origin"
+msgstr ""
+
+#: tools/editor/plugins/spatial_editor_plugin.cpp
+msgid "View Grid"
+msgstr ""
+
+#: tools/editor/plugins/spatial_editor_plugin.cpp
+msgid "Snap Settings"
+msgstr ""
+
+#: tools/editor/plugins/spatial_editor_plugin.cpp
+msgid "Translate Snap:"
+msgstr ""
+
+#: tools/editor/plugins/spatial_editor_plugin.cpp
+msgid "Rotate Snap (deg.):"
+msgstr ""
+
+#: tools/editor/plugins/spatial_editor_plugin.cpp
+msgid "Scale Snap (%):"
+msgstr ""
+
+#: tools/editor/plugins/spatial_editor_plugin.cpp
+msgid "Viewport Settings"
+msgstr ""
+
+#: tools/editor/plugins/spatial_editor_plugin.cpp
+msgid "Default Light Normal:"
+msgstr ""
+
+#: tools/editor/plugins/spatial_editor_plugin.cpp
+msgid "Ambient Light Color:"
+msgstr ""
+
+#: tools/editor/plugins/spatial_editor_plugin.cpp
+msgid "Perspective FOV (deg.):"
+msgstr ""
+
+#: tools/editor/plugins/spatial_editor_plugin.cpp
+msgid "View Z-Near:"
+msgstr ""
+
+#: tools/editor/plugins/spatial_editor_plugin.cpp
+msgid "View Z-Far:"
+msgstr ""
+
+#: tools/editor/plugins/spatial_editor_plugin.cpp
+msgid "Transform Change"
+msgstr ""
+
+#: tools/editor/plugins/spatial_editor_plugin.cpp
+msgid "Translate:"
+msgstr ""
+
+#: tools/editor/plugins/spatial_editor_plugin.cpp
+msgid "Rotate (deg.):"
+msgstr ""
+
+#: tools/editor/plugins/spatial_editor_plugin.cpp
+msgid "Scale (ratio):"
+msgstr ""
+
+#: tools/editor/plugins/spatial_editor_plugin.cpp
+msgid "Transform Type"
+msgstr ""
+
+#: tools/editor/plugins/spatial_editor_plugin.cpp
+msgid "Pre"
+msgstr ""
+
+#: tools/editor/plugins/spatial_editor_plugin.cpp
+msgid "Post"
+msgstr ""
+
+#: tools/editor/plugins/sprite_frames_editor_plugin.cpp
+msgid "ERROR: Couldn't load frame resource!"
+msgstr ""
+
+#: tools/editor/plugins/sprite_frames_editor_plugin.cpp
+msgid "Add Frame"
+msgstr ""
+
+#: tools/editor/plugins/sprite_frames_editor_plugin.cpp
+msgid "Resource clipboard is empty or not a texture!"
+msgstr ""
+
+#: tools/editor/plugins/sprite_frames_editor_plugin.cpp
+msgid "Paste Frame"
+msgstr ""
+
+#: tools/editor/plugins/sprite_frames_editor_plugin.cpp
+msgid "Add Empty"
+msgstr ""
+
+#: tools/editor/plugins/sprite_frames_editor_plugin.cpp
+msgid "Change Animation Loop"
+msgstr ""
+
+#: tools/editor/plugins/sprite_frames_editor_plugin.cpp
+msgid "Change Animation FPS"
+msgstr ""
+
+#: tools/editor/plugins/sprite_frames_editor_plugin.cpp
+msgid "(empty)"
+msgstr ""
+
+#: tools/editor/plugins/sprite_frames_editor_plugin.cpp
+msgid "Animations"
+msgstr ""
+
+#: tools/editor/plugins/sprite_frames_editor_plugin.cpp
+msgid "Speed (FPS):"
+msgstr ""
+
+#: tools/editor/plugins/sprite_frames_editor_plugin.cpp
+msgid "Animation Frames"
+msgstr ""
+
+#: tools/editor/plugins/sprite_frames_editor_plugin.cpp
+msgid "Insert Empty (Before)"
+msgstr ""
+
+#: tools/editor/plugins/sprite_frames_editor_plugin.cpp
+msgid "Insert Empty (After)"
+msgstr ""
+
+#: tools/editor/plugins/sprite_frames_editor_plugin.cpp
+msgid "Up"
+msgstr ""
+
+#: tools/editor/plugins/sprite_frames_editor_plugin.cpp
+msgid "Down"
+msgstr ""
+
+#: tools/editor/plugins/style_box_editor_plugin.cpp
+msgid "StyleBox Preview:"
+msgstr ""
+
+#: tools/editor/plugins/texture_region_editor_plugin.cpp
+msgid "Snap Mode:"
+msgstr ""
+
+#: tools/editor/plugins/texture_region_editor_plugin.cpp
+msgid "<None>"
+msgstr ""
+
+#: tools/editor/plugins/texture_region_editor_plugin.cpp
+msgid "Pixel Snap"
+msgstr ""
+
+#: tools/editor/plugins/texture_region_editor_plugin.cpp
+msgid "Grid Snap"
+msgstr ""
+
+#: tools/editor/plugins/texture_region_editor_plugin.cpp
+msgid "Auto Slice"
+msgstr ""
+
+#: tools/editor/plugins/texture_region_editor_plugin.cpp
+msgid "Offset:"
+msgstr ""
+
+#: tools/editor/plugins/texture_region_editor_plugin.cpp
+msgid "Step:"
+msgstr ""
+
+#: tools/editor/plugins/texture_region_editor_plugin.cpp
+msgid "Separation:"
+msgstr ""
+
+#: tools/editor/plugins/texture_region_editor_plugin.cpp
+msgid "Texture Region"
+msgstr ""
+
+#: tools/editor/plugins/texture_region_editor_plugin.cpp
+msgid "Texture Region Editor"
+msgstr ""
+
+#: tools/editor/plugins/theme_editor_plugin.cpp
+msgid "Can't save theme to file:"
+msgstr ""
+
+#: tools/editor/plugins/theme_editor_plugin.cpp
+msgid "Add All Items"
+msgstr ""
+
+#: tools/editor/plugins/theme_editor_plugin.cpp
+msgid "Add All"
+msgstr ""
+
+#: tools/editor/plugins/theme_editor_plugin.cpp
+#: tools/editor/plugins/tile_set_editor_plugin.cpp
+msgid "Remove Item"
+msgstr ""
+
+#: tools/editor/plugins/theme_editor_plugin.cpp
+msgid "Add Class Items"
+msgstr ""
+
+#: tools/editor/plugins/theme_editor_plugin.cpp
+msgid "Remove Class Items"
+msgstr ""
+
+#: tools/editor/plugins/theme_editor_plugin.cpp
+msgid "Create Empty Template"
+msgstr ""
+
+#: tools/editor/plugins/theme_editor_plugin.cpp
+msgid "Create Empty Editor Template"
+msgstr ""
+
+#: tools/editor/plugins/theme_editor_plugin.cpp
+msgid "CheckBox Radio1"
+msgstr ""
+
+#: tools/editor/plugins/theme_editor_plugin.cpp
+msgid "CheckBox Radio2"
+msgstr ""
+
+#: tools/editor/plugins/theme_editor_plugin.cpp
+msgid "Item"
+msgstr ""
+
+#: tools/editor/plugins/theme_editor_plugin.cpp
+msgid "Check Item"
+msgstr ""
+
+#: tools/editor/plugins/theme_editor_plugin.cpp
+msgid "Checked Item"
+msgstr ""
+
+#: tools/editor/plugins/theme_editor_plugin.cpp
+msgid "Has"
+msgstr ""
+
+#: tools/editor/plugins/theme_editor_plugin.cpp
+msgid "Many"
+msgstr ""
+
+#: tools/editor/plugins/theme_editor_plugin.cpp tools/editor/project_export.cpp
+msgid "Options"
+msgstr ""
+
+#: tools/editor/plugins/theme_editor_plugin.cpp
+msgid "Have,Many,Several,Options!"
+msgstr ""
+
+#: tools/editor/plugins/theme_editor_plugin.cpp
+msgid "Tab 1"
+msgstr ""
+
+#: tools/editor/plugins/theme_editor_plugin.cpp
+msgid "Tab 2"
+msgstr ""
+
+#: tools/editor/plugins/theme_editor_plugin.cpp
+msgid "Tab 3"
+msgstr ""
+
+#: tools/editor/plugins/theme_editor_plugin.cpp
+#: tools/editor/project_settings.cpp tools/editor/scene_tree_editor.cpp
+#: tools/editor/script_editor_debugger.cpp
+msgid "Type:"
+msgstr ""
+
+#: tools/editor/plugins/theme_editor_plugin.cpp
+msgid "Data Type:"
+msgstr ""
+
+#: tools/editor/plugins/theme_editor_plugin.cpp
+msgid "Icon"
+msgstr ""
+
+#: tools/editor/plugins/theme_editor_plugin.cpp
+msgid "Style"
+msgstr ""
+
+#: tools/editor/plugins/theme_editor_plugin.cpp
+msgid "Color"
+msgstr ""
+
+#: tools/editor/plugins/tile_map_editor_plugin.cpp
+msgid "Paint TileMap"
+msgstr ""
+
+#: tools/editor/plugins/tile_map_editor_plugin.cpp
+#: tools/editor/scene_tree_dock.cpp
+msgid "Duplicate"
+msgstr ""
+
+#: tools/editor/plugins/tile_map_editor_plugin.cpp
+msgid "Erase TileMap"
+msgstr ""
+
+#: tools/editor/plugins/tile_map_editor_plugin.cpp
+msgid "Erase selection"
+msgstr ""
+
+#: tools/editor/plugins/tile_map_editor_plugin.cpp
+msgid "Find tile"
+msgstr ""
+
+#: tools/editor/plugins/tile_map_editor_plugin.cpp
+msgid "Transpose"
+msgstr ""
+
+#: tools/editor/plugins/tile_map_editor_plugin.cpp
+msgid "Mirror X"
+msgstr ""
+
+#: tools/editor/plugins/tile_map_editor_plugin.cpp
+msgid "Mirror Y"
+msgstr ""
+
+#: tools/editor/plugins/tile_map_editor_plugin.cpp
+msgid "Bucket"
+msgstr ""
+
+#: tools/editor/plugins/tile_map_editor_plugin.cpp
+msgid "Pick Tile"
+msgstr ""
+
+#: tools/editor/plugins/tile_map_editor_plugin.cpp
+msgid "Select"
+msgstr ""
+
+#: tools/editor/plugins/tile_map_editor_plugin.cpp
+msgid "Rotate 0 degrees"
+msgstr ""
+
+#: tools/editor/plugins/tile_map_editor_plugin.cpp
+msgid "Rotate 90 degrees"
+msgstr ""
+
+#: tools/editor/plugins/tile_map_editor_plugin.cpp
+msgid "Rotate 180 degrees"
+msgstr ""
+
+#: tools/editor/plugins/tile_map_editor_plugin.cpp
+msgid "Rotate 270 degrees"
+msgstr ""
+
+#: tools/editor/plugins/tile_set_editor_plugin.cpp
+msgid "Could not find tile:"
+msgstr ""
+
+#: tools/editor/plugins/tile_set_editor_plugin.cpp
+msgid "Item name or ID:"
+msgstr ""
+
+#: tools/editor/plugins/tile_set_editor_plugin.cpp
+msgid "Create from scene?"
+msgstr ""
+
+#: tools/editor/plugins/tile_set_editor_plugin.cpp
+msgid "Merge from scene?"
+msgstr ""
+
+#: tools/editor/plugins/tile_set_editor_plugin.cpp
+msgid "Create from Scene"
+msgstr ""
+
+#: tools/editor/plugins/tile_set_editor_plugin.cpp
+msgid "Merge from Scene"
+msgstr ""
+
+#: tools/editor/plugins/tile_set_editor_plugin.cpp
+#: tools/editor/script_editor_debugger.cpp
+msgid "Error"
+msgstr ""
+
+#: tools/editor/project_export.cpp
+msgid "Edit Script Options"
+msgstr ""
+
+#: tools/editor/project_export.cpp
+msgid "Please export outside the project folder!"
+msgstr ""
+
+#: tools/editor/project_export.cpp
+msgid "Error exporting project!"
+msgstr ""
+
+#: tools/editor/project_export.cpp
+msgid "Error writing the project PCK!"
+msgstr ""
+
+#: tools/editor/project_export.cpp
+msgid "No exporter for platform '%s' yet."
+msgstr ""
+
+#: tools/editor/project_export.cpp
+msgid "Include"
+msgstr ""
+
+#: tools/editor/project_export.cpp
+msgid "Change Image Group"
+msgstr ""
+
+#: tools/editor/project_export.cpp
+msgid "Group name can't be empty!"
+msgstr ""
+
+#: tools/editor/project_export.cpp
+msgid "Invalid character in group name!"
+msgstr ""
+
+#: tools/editor/project_export.cpp
+msgid "Group name already exists!"
+msgstr ""
+
+#: tools/editor/project_export.cpp
+msgid "Add Image Group"
+msgstr ""
+
+#: tools/editor/project_export.cpp
+msgid "Delete Image Group"
+msgstr ""
+
+#: tools/editor/project_export.cpp
+msgid "Atlas Preview"
+msgstr ""
+
+#: tools/editor/project_export.cpp
+msgid "Project Export Settings"
+msgstr ""
+
+#: tools/editor/project_export.cpp
+msgid "Target"
+msgstr ""
+
+#: tools/editor/project_export.cpp
+msgid "Export to Platform"
+msgstr ""
+
+#: tools/editor/project_export.cpp
+msgid "Resources"
+msgstr ""
+
+#: tools/editor/project_export.cpp
+msgid "Export selected resources (including dependencies)."
+msgstr ""
+
+#: tools/editor/project_export.cpp
+msgid "Export all resources in the project."
+msgstr ""
+
+#: tools/editor/project_export.cpp
+msgid "Export all files in the project directory."
+msgstr ""
+
+#: tools/editor/project_export.cpp
+msgid "Export Mode:"
+msgstr ""
+
+#: tools/editor/project_export.cpp
+msgid "Resources to Export:"
+msgstr ""
+
+#: tools/editor/project_export.cpp
+msgid "Action"
+msgstr ""
+
+#: tools/editor/project_export.cpp
+msgid ""
+"Filters to export non-resource files (comma-separated, e.g.: *.json, *.txt):"
+msgstr ""
+
+#: tools/editor/project_export.cpp
+msgid "Filters to exclude from export (comma-separated, e.g.: *.json, *.txt):"
+msgstr ""
+
+#: tools/editor/project_export.cpp
+msgid "Convert text scenes to binary on export."
+msgstr ""
+
+#: tools/editor/project_export.cpp
+msgid "Images"
+msgstr ""
+
+#: tools/editor/project_export.cpp
+msgid "Keep Original"
+msgstr ""
+
+#: tools/editor/project_export.cpp
+msgid "Compress for Disk (Lossy, WebP)"
+msgstr ""
+
+#: tools/editor/project_export.cpp
+msgid "Compress for RAM (BC/PVRTC/ETC)"
+msgstr ""
+
+#: tools/editor/project_export.cpp
+msgid "Convert Images (*.png):"
+msgstr ""
+
+#: tools/editor/project_export.cpp
+msgid "Compress for Disk (Lossy) Quality:"
+msgstr ""
+
+#: tools/editor/project_export.cpp
+msgid "Shrink All Images:"
+msgstr ""
+
+#: tools/editor/project_export.cpp
+msgid "Compress Formats:"
+msgstr ""
+
+#: tools/editor/project_export.cpp
+msgid "Image Groups"
+msgstr ""
+
+#: tools/editor/project_export.cpp
+msgid "Groups:"
+msgstr ""
+
+#: tools/editor/project_export.cpp
+msgid "Compress Disk"
+msgstr ""
+
+#: tools/editor/project_export.cpp
+msgid "Compress RAM"
+msgstr ""
+
+#: tools/editor/project_export.cpp
+msgid "Compress Mode:"
+msgstr ""
+
+#: tools/editor/project_export.cpp
+msgid "Lossy Quality:"
+msgstr ""
+
+#: tools/editor/project_export.cpp
+msgid "Atlas:"
+msgstr ""
+
+#: tools/editor/project_export.cpp
+msgid "Shrink By:"
+msgstr ""
+
+#: tools/editor/project_export.cpp
+msgid "Preview Atlas"
+msgstr ""
+
+#: tools/editor/project_export.cpp
+msgid "Image Filter:"
+msgstr ""
+
+#: tools/editor/project_export.cpp
+msgid "Images:"
+msgstr ""
+
+#: tools/editor/project_export.cpp
+msgid "Select None"
+msgstr ""
+
+#: tools/editor/project_export.cpp
+msgid "Group"
+msgstr ""
+
+#: tools/editor/project_export.cpp
+msgid "Samples"
+msgstr ""
+
+#: tools/editor/project_export.cpp
+msgid "Sample Conversion Mode: (.wav files):"
+msgstr ""
+
+#: tools/editor/project_export.cpp
+msgid "Keep"
+msgstr ""
+
+#: tools/editor/project_export.cpp
+msgid "Compress (RAM - IMA-ADPCM)"
+msgstr ""
+
+#: tools/editor/project_export.cpp
+msgid "Sampling Rate Limit (Hz):"
+msgstr ""
+
+#: tools/editor/project_export.cpp
+msgid "Trim"
+msgstr ""
+
+#: tools/editor/project_export.cpp
+msgid "Trailing Silence:"
+msgstr ""
+
+#: tools/editor/project_export.cpp
+msgid "Script"
+msgstr ""
+
+#: tools/editor/project_export.cpp
+msgid "Script Export Mode:"
+msgstr ""
+
+#: tools/editor/project_export.cpp
+msgid "Text"
+msgstr ""
+
+#: tools/editor/project_export.cpp
+msgid "Compiled"
+msgstr ""
+
+#: tools/editor/project_export.cpp
+msgid "Encrypted (Provide Key Below)"
+msgstr ""
+
+#: tools/editor/project_export.cpp
+msgid "Script Encryption Key (256-bits as hex):"
+msgstr ""
+
+#: tools/editor/project_export.cpp
+msgid "Export PCK/Zip"
+msgstr ""
+
+#: tools/editor/project_export.cpp
+msgid "Export Project PCK"
+msgstr ""
+
+#: tools/editor/project_export.cpp
+msgid "Export.."
+msgstr ""
+
+#: tools/editor/project_export.cpp
+msgid "Project Export"
+msgstr ""
+
+#: tools/editor/project_export.cpp
+msgid "Export Preset:"
+msgstr ""
+
+#: tools/editor/project_manager.cpp
+msgid "Invalid project path, the path must exist!"
+msgstr ""
+
+#: tools/editor/project_manager.cpp
+msgid "Invalid project path, engine.cfg must not exist."
+msgstr ""
+
+#: tools/editor/project_manager.cpp
+msgid "Invalid project path, engine.cfg must exist."
+msgstr ""
+
+#: tools/editor/project_manager.cpp
+msgid "Imported Project"
+msgstr ""
+
+#: tools/editor/project_manager.cpp
+msgid "Invalid project path (changed anything?)."
+msgstr ""
+
+#: tools/editor/project_manager.cpp
+msgid "Couldn't create engine.cfg in project path."
+msgstr ""
+
+#: tools/editor/project_manager.cpp
+msgid "The following files failed extraction from package:"
+msgstr ""
+
+#: tools/editor/project_manager.cpp
+msgid "Package Installed Successfully!"
+msgstr ""
+
+#: tools/editor/project_manager.cpp
+msgid "Import Existing Project"
+msgstr ""
+
+#: tools/editor/project_manager.cpp
+msgid "Project Path (Must Exist):"
+msgstr ""
+
+#: tools/editor/project_manager.cpp
+msgid "Project Name:"
+msgstr ""
+
+#: tools/editor/project_manager.cpp
+msgid "Create New Project"
+msgstr ""
+
+#: tools/editor/project_manager.cpp
+msgid "Project Path:"
+msgstr ""
+
+#: tools/editor/project_manager.cpp
+msgid "Install Project:"
+msgstr ""
+
+#: tools/editor/project_manager.cpp
+msgid "Install"
+msgstr ""
+
+#: tools/editor/project_manager.cpp
+msgid "Browse"
+msgstr ""
+
+#: tools/editor/project_manager.cpp
+msgid "New Game Project"
+msgstr ""
+
+#: tools/editor/project_manager.cpp
+msgid "That's a BINGO!"
+msgstr ""
+
+#: tools/editor/project_manager.cpp
+msgid "Unnamed Project"
+msgstr ""
+
+#: tools/editor/project_manager.cpp
+msgid "Are you sure to open more than one project?"
+msgstr ""
+
+#: tools/editor/project_manager.cpp
+msgid "Are you sure to run more than one project?"
+msgstr ""
+
+#: tools/editor/project_manager.cpp
+msgid "Remove project from the list? (Folder contents will not be modified)"
+msgstr ""
+
+#: tools/editor/project_manager.cpp
+msgid ""
+"You are about the scan %s folders for existing Godot projects. Do you "
+"confirm?"
+msgstr ""
+
+#: tools/editor/project_manager.cpp
+msgid "Project Manager"
+msgstr ""
+
+#: tools/editor/project_manager.cpp
+msgid "Project List"
+msgstr ""
+
+#: tools/editor/project_manager.cpp
+msgid "Run"
+msgstr ""
+
+#: tools/editor/project_manager.cpp
+msgid "Scan"
+msgstr ""
+
+#: tools/editor/project_manager.cpp
+msgid "Select a Folder to Scan"
+msgstr ""
+
+#: tools/editor/project_manager.cpp
+msgid "New Project"
+msgstr ""
+
+#: tools/editor/project_manager.cpp
+msgid "Exit"
+msgstr ""
+
+#: tools/editor/project_settings.cpp
+msgid "Key "
+msgstr ""
+
+#: tools/editor/project_settings.cpp
+msgid "Joy Button"
+msgstr ""
+
+#: tools/editor/project_settings.cpp
+msgid "Joy Axis"
+msgstr ""
+
+#: tools/editor/project_settings.cpp
+msgid "Mouse Button"
+msgstr ""
+
+#: tools/editor/project_settings.cpp
+msgid "Invalid action (anything goes but '/' or ':')."
+msgstr ""
+
+#: tools/editor/project_settings.cpp
+msgid "Action '%s' already exists!"
+msgstr ""
+
+#: tools/editor/project_settings.cpp
+msgid "Rename Input Action Event"
+msgstr ""
+
+#: tools/editor/project_settings.cpp
+msgid "Add Input Action Event"
+msgstr ""
+
+#: tools/editor/project_settings.cpp tools/editor/settings_config_dialog.cpp
+msgid "Control+"
+msgstr ""
+
+#: tools/editor/project_settings.cpp tools/editor/settings_config_dialog.cpp
+msgid "Press a Key.."
+msgstr ""
+
+#: tools/editor/project_settings.cpp
+msgid "Mouse Button Index:"
+msgstr ""
+
+#: tools/editor/project_settings.cpp
+msgid "Left Button"
+msgstr ""
+
+#: tools/editor/project_settings.cpp
+msgid "Right Button"
+msgstr ""
+
+#: tools/editor/project_settings.cpp
+msgid "Middle Button"
+msgstr ""
+
+#: tools/editor/project_settings.cpp
+msgid "Wheel Up Button"
+msgstr ""
+
+#: tools/editor/project_settings.cpp
+msgid "Wheel Down Button"
+msgstr ""
+
+#: tools/editor/project_settings.cpp
+msgid "Button 6"
+msgstr ""
+
+#: tools/editor/project_settings.cpp
+msgid "Button 7"
+msgstr ""
+
+#: tools/editor/project_settings.cpp
+msgid "Button 8"
+msgstr ""
+
+#: tools/editor/project_settings.cpp
+msgid "Button 9"
+msgstr ""
+
+#: tools/editor/project_settings.cpp
+msgid "Joystick Axis Index:"
+msgstr ""
+
+#: tools/editor/project_settings.cpp
+msgid "Joystick Button Index:"
+msgstr ""
+
+#: tools/editor/project_settings.cpp
+msgid "Add Input Action"
+msgstr ""
+
+#: tools/editor/project_settings.cpp
+msgid "Erase Input Action Event"
+msgstr ""
+
+#: tools/editor/project_settings.cpp
+msgid "Toggle Persisting"
+msgstr ""
+
+#: tools/editor/project_settings.cpp
+msgid "Error saving settings."
+msgstr ""
+
+#: tools/editor/project_settings.cpp
+msgid "Settings saved OK."
+msgstr ""
+
+#: tools/editor/project_settings.cpp
+msgid "Add Translation"
+msgstr ""
+
+#: tools/editor/project_settings.cpp
+msgid "Remove Translation"
+msgstr ""
+
+#: tools/editor/project_settings.cpp
+msgid "Add Remapped Path"
+msgstr ""
+
+#: tools/editor/project_settings.cpp
+msgid "Resource Remap Add Remap"
+msgstr ""
+
+#: tools/editor/project_settings.cpp
+msgid "Change Resource Remap Language"
+msgstr ""
+
+#: tools/editor/project_settings.cpp
+msgid "Remove Resource Remap"
+msgstr ""
+
+#: tools/editor/project_settings.cpp
+msgid "Remove Resource Remap Option"
+msgstr ""
+
+#: tools/editor/project_settings.cpp
+msgid "Project Settings (engine.cfg)"
+msgstr ""
+
+#: tools/editor/project_settings.cpp tools/editor/settings_config_dialog.cpp
+msgid "General"
+msgstr ""
+
+#: tools/editor/project_settings.cpp tools/editor/property_editor.cpp
+msgid "Property:"
+msgstr ""
+
+#: tools/editor/project_settings.cpp
+msgid "Del"
+msgstr ""
+
+#: tools/editor/project_settings.cpp
+msgid "Copy To Platform.."
+msgstr ""
+
+#: tools/editor/project_settings.cpp
+msgid "Input Map"
+msgstr ""
+
+#: tools/editor/project_settings.cpp
+msgid "Action:"
+msgstr ""
+
+#: tools/editor/project_settings.cpp
+msgid "Device:"
+msgstr ""
+
+#: tools/editor/project_settings.cpp
+msgid "Index:"
+msgstr ""
+
+#: tools/editor/project_settings.cpp
+msgid "Localization"
+msgstr ""
+
+#: tools/editor/project_settings.cpp
+msgid "Translations"
+msgstr ""
+
+#: tools/editor/project_settings.cpp
+msgid "Translations:"
+msgstr ""
+
+#: tools/editor/project_settings.cpp
+msgid "Add.."
+msgstr ""
+
+#: tools/editor/project_settings.cpp
+msgid "Remaps"
+msgstr ""
+
+#: tools/editor/project_settings.cpp
+msgid "Resources:"
+msgstr ""
+
+#: tools/editor/project_settings.cpp
+msgid "Remaps by Locale:"
+msgstr ""
+
+#: tools/editor/project_settings.cpp
+msgid "Locale"
+msgstr ""
+
+#: tools/editor/project_settings.cpp
+msgid "AutoLoad"
+msgstr ""
+
+#: tools/editor/project_settings.cpp
+msgid "Plugins"
+msgstr ""
+
+#: tools/editor/property_editor.cpp
+msgid "Preset.."
+msgstr ""
+
+#: tools/editor/property_editor.cpp
+msgid "Ease In"
+msgstr ""
+
+#: tools/editor/property_editor.cpp
+msgid "Ease Out"
+msgstr ""
+
+#: tools/editor/property_editor.cpp
+msgid "Zero"
+msgstr ""
+
+#: tools/editor/property_editor.cpp
+msgid "Easing In-Out"
+msgstr ""
+
+#: tools/editor/property_editor.cpp
+msgid "Easing Out-In"
+msgstr ""
+
+#: tools/editor/property_editor.cpp
+msgid "File.."
+msgstr ""
+
+#: tools/editor/property_editor.cpp
+msgid "Dir.."
+msgstr ""
+
+#: tools/editor/property_editor.cpp
+msgid "Load"
+msgstr ""
+
+#: tools/editor/property_editor.cpp
+msgid "Assign"
+msgstr ""
+
+#: tools/editor/property_editor.cpp
+msgid "Error loading file: Not a resource!"
+msgstr ""
+
+#: tools/editor/property_editor.cpp
+msgid "Couldn't load image"
+msgstr ""
+
+#: tools/editor/property_editor.cpp
+msgid "Bit %d, val %d."
+msgstr ""
+
+#: tools/editor/property_editor.cpp
+msgid "On"
+msgstr ""
+
+#: tools/editor/property_editor.cpp
+msgid "Set"
+msgstr ""
+
+#: tools/editor/property_editor.cpp
+msgid "Properties:"
+msgstr ""
+
+#: tools/editor/property_editor.cpp
+msgid "Global"
+msgstr ""
+
+#: tools/editor/property_editor.cpp
+msgid "Sections:"
+msgstr ""
+
+#: tools/editor/pvrtc_compress.cpp
+msgid "Could not execute PVRTC tool:"
+msgstr ""
+
+#: tools/editor/pvrtc_compress.cpp
+msgid "Can't load back converted image using PVRTC tool:"
+msgstr ""
+
+#: tools/editor/reparent_dialog.cpp tools/editor/scene_tree_dock.cpp
+msgid "Reparent Node"
+msgstr ""
+
+#: tools/editor/reparent_dialog.cpp
+msgid "Reparent Location (Select new Parent):"
+msgstr ""
+
+#: tools/editor/reparent_dialog.cpp
+msgid "Keep Global Transform"
+msgstr ""
+
+#: tools/editor/reparent_dialog.cpp tools/editor/scene_tree_dock.cpp
+msgid "Reparent"
+msgstr ""
+
+#: tools/editor/resources_dock.cpp
+msgid "Create New Resource"
+msgstr ""
+
+#: tools/editor/resources_dock.cpp
+msgid "Open Resource"
+msgstr ""
+
+#: tools/editor/resources_dock.cpp
+msgid "Save Resource"
+msgstr ""
+
+#: tools/editor/resources_dock.cpp
+msgid "Resource Tools"
+msgstr ""
+
+#: tools/editor/resources_dock.cpp
+msgid "Make Local"
+msgstr ""
+
+#: tools/editor/run_settings_dialog.cpp
+msgid "Run Mode:"
+msgstr ""
+
+#: tools/editor/run_settings_dialog.cpp
+msgid "Current Scene"
+msgstr ""
+
+#: tools/editor/run_settings_dialog.cpp
+msgid "Main Scene"
+msgstr ""
+
+#: tools/editor/run_settings_dialog.cpp
+msgid "Main Scene Arguments:"
+msgstr ""
+
+#: tools/editor/run_settings_dialog.cpp
+msgid "Scene Run Settings"
+msgstr ""
+
+#: tools/editor/scene_tree_dock.cpp
+msgid "OK :("
+msgstr ""
+
+#: tools/editor/scene_tree_dock.cpp
+msgid "No parent to instance a child at."
+msgstr ""
+
+#: tools/editor/scene_tree_dock.cpp
+msgid "No parent to instance the scenes at."
+msgstr ""
+
+#: tools/editor/scene_tree_dock.cpp
+msgid "Error loading scene from %s"
+msgstr ""
+
+#: tools/editor/scene_tree_dock.cpp
+msgid "Error instancing scene from %s"
+msgstr ""
+
+#: tools/editor/scene_tree_dock.cpp
+msgid "Ok"
+msgstr ""
+
+#: tools/editor/scene_tree_dock.cpp
+msgid ""
+"Cannot instance the scene '%s' because the current scene exists within one "
+"of its nodes."
+msgstr ""
+
+#: tools/editor/scene_tree_dock.cpp
+msgid "Instance Scene(s)"
+msgstr ""
+
+#: tools/editor/scene_tree_dock.cpp
+msgid "This operation can't be done on the tree root."
+msgstr ""
+
+#: tools/editor/scene_tree_dock.cpp
+msgid "Move Node In Parent"
+msgstr ""
+
+#: tools/editor/scene_tree_dock.cpp
+msgid "Move Nodes In Parent"
+msgstr ""
+
+#: tools/editor/scene_tree_dock.cpp
+msgid "Duplicate Node(s)"
+msgstr ""
+
+#: tools/editor/scene_tree_dock.cpp
+msgid "Delete Node(s)?"
+msgstr ""
+
+#: tools/editor/scene_tree_dock.cpp
+msgid "This operation can't be done without a scene."
+msgstr ""
+
+#: tools/editor/scene_tree_dock.cpp
+msgid "This operation requires a single selected node."
+msgstr ""
+
+#: tools/editor/scene_tree_dock.cpp
+msgid "This operation can't be done on instanced scenes."
+msgstr ""
+
+#: tools/editor/scene_tree_dock.cpp
+msgid "Save New Scene As.."
+msgstr ""
+
+#: tools/editor/scene_tree_dock.cpp
+msgid "Makes Sense!"
+msgstr ""
+
+#: tools/editor/scene_tree_dock.cpp
+msgid "Can't operate on nodes from a foreign scene!"
+msgstr ""
+
+#: tools/editor/scene_tree_dock.cpp
+msgid "Can't operate on nodes the current scene inherits from!"
+msgstr ""
+
+#: tools/editor/scene_tree_dock.cpp
+msgid "Remove Node(s)"
+msgstr ""
+
+#: tools/editor/scene_tree_dock.cpp
+msgid "Create Node"
+msgstr ""
+
+#: tools/editor/scene_tree_dock.cpp
+msgid ""
+"Couldn't save new scene. Likely dependencies (instances) couldn't be "
+"satisfied."
+msgstr ""
+
+#: tools/editor/scene_tree_dock.cpp
+msgid "Error saving scene."
+msgstr ""
+
+#: tools/editor/scene_tree_dock.cpp
+msgid "Error duplicating scene to save it."
+msgstr ""
+
+#: tools/editor/scene_tree_dock.cpp
+msgid "Edit Groups"
+msgstr ""
+
+#: tools/editor/scene_tree_dock.cpp
+msgid "Edit Connections"
+msgstr ""
+
+#: tools/editor/scene_tree_dock.cpp
+msgid "Delete Node(s)"
+msgstr ""
+
+#: tools/editor/scene_tree_dock.cpp
+msgid "Add Child Node"
+msgstr ""
+
+#: tools/editor/scene_tree_dock.cpp
+msgid "Instance Child Scene"
+msgstr ""
+
+#: tools/editor/scene_tree_dock.cpp
+msgid "Change Type"
+msgstr ""
+
+#: tools/editor/scene_tree_dock.cpp
+msgid "Add Script"
+msgstr ""
+
+#: tools/editor/scene_tree_dock.cpp
+msgid "Merge From Scene"
+msgstr ""
+
+#: tools/editor/scene_tree_dock.cpp
+msgid "Save Branch as Scene"
+msgstr ""
+
+#: tools/editor/scene_tree_dock.cpp
+msgid "Delete (No Confirm)"
+msgstr ""
+
+#: tools/editor/scene_tree_dock.cpp
+msgid "Add/Create a New Node"
+msgstr ""
+
+#: tools/editor/scene_tree_dock.cpp
+msgid ""
+"Instance a scene file as a Node. Creates an inherited scene if no root node "
+"exists."
+msgstr ""
+
+#: tools/editor/scene_tree_dock.cpp
+msgid "Create a new script for the selected node."
+msgstr ""
+
+#: tools/editor/scene_tree_editor.cpp
+msgid ""
+"This item cannot be made visible because the parent is hidden. Unhide the "
+"parent first."
+msgstr ""
+
+#: tools/editor/scene_tree_editor.cpp
+msgid "Toggle Spatial Visible"
+msgstr ""
+
+#: tools/editor/scene_tree_editor.cpp
+msgid "Toggle CanvasItem Visible"
+msgstr ""
+
+#: tools/editor/scene_tree_editor.cpp
+msgid "Instance:"
+msgstr ""
+
+#: tools/editor/scene_tree_editor.cpp
+msgid "Invalid node name, the following characters are not allowed:"
+msgstr ""
+
+#: tools/editor/scene_tree_editor.cpp
+msgid "Rename Node"
+msgstr ""
+
+#: tools/editor/scene_tree_editor.cpp
+msgid "Scene Tree (Nodes):"
+msgstr ""
+
+#: tools/editor/scene_tree_editor.cpp
+msgid "Editable Children"
+msgstr ""
+
+#: tools/editor/scene_tree_editor.cpp
+msgid "Load As Placeholder"
+msgstr ""
+
+#: tools/editor/scene_tree_editor.cpp
+msgid "Discard Instancing"
+msgstr ""
+
+#: tools/editor/scene_tree_editor.cpp
+msgid "Open in Editor"
+msgstr ""
+
+#: tools/editor/scene_tree_editor.cpp
+msgid "Clear Inheritance"
+msgstr ""
+
+#: tools/editor/scene_tree_editor.cpp
+msgid "Clear Inheritance? (No Undo!)"
+msgstr ""
+
+#: tools/editor/scene_tree_editor.cpp
+msgid "Clear!"
+msgstr ""
+
+#: tools/editor/scene_tree_editor.cpp
+msgid "Select a Node"
+msgstr ""
+
+#: tools/editor/script_create_dialog.cpp
+msgid "Invalid parent class name"
+msgstr ""
+
+#: tools/editor/script_create_dialog.cpp
+msgid "Valid chars:"
+msgstr ""
+
+#: tools/editor/script_create_dialog.cpp
+msgid "Invalid class name"
+msgstr ""
+
+#: tools/editor/script_create_dialog.cpp
+msgid "Valid name"
+msgstr ""
+
+#: tools/editor/script_create_dialog.cpp
+msgid "N/A"
+msgstr ""
+
+#: tools/editor/script_create_dialog.cpp
+msgid "Class name is invalid!"
+msgstr ""
+
+#: tools/editor/script_create_dialog.cpp
+msgid "Parent class name is invalid!"
+msgstr ""
+
+#: tools/editor/script_create_dialog.cpp
+msgid "Invalid path!"
+msgstr ""
+
+#: tools/editor/script_create_dialog.cpp
+msgid "Could not create script in filesystem."
+msgstr ""
+
+#: tools/editor/script_create_dialog.cpp
+msgid "Path is empty"
+msgstr ""
+
+#: tools/editor/script_create_dialog.cpp
+msgid "Path is not local"
+msgstr ""
+
+#: tools/editor/script_create_dialog.cpp
+msgid "Invalid base path"
+msgstr ""
+
+#: tools/editor/script_create_dialog.cpp
+msgid "File exists"
+msgstr ""
+
+#: tools/editor/script_create_dialog.cpp
+msgid "Invalid extension"
+msgstr ""
+
+#: tools/editor/script_create_dialog.cpp
+msgid "Valid path"
+msgstr ""
+
+#: tools/editor/script_create_dialog.cpp
+msgid "Class Name:"
+msgstr ""
+
+#: tools/editor/script_create_dialog.cpp
+msgid "Built-In Script"
+msgstr ""
+
+#: tools/editor/script_create_dialog.cpp
+msgid "Create Node Script"
+msgstr ""
+
+#: tools/editor/script_editor_debugger.cpp
+msgid "Bytes:"
+msgstr ""
+
+#: tools/editor/script_editor_debugger.cpp
+msgid "Warning"
+msgstr ""
+
+#: tools/editor/script_editor_debugger.cpp
+msgid "Error:"
+msgstr ""
+
+#: tools/editor/script_editor_debugger.cpp
+msgid "Source:"
+msgstr ""
+
+#: tools/editor/script_editor_debugger.cpp
+msgid "Function:"
+msgstr ""
+
+#: tools/editor/script_editor_debugger.cpp
+msgid "Errors"
+msgstr ""
+
+#: tools/editor/script_editor_debugger.cpp
+msgid "Child Process Connected"
+msgstr ""
+
+#: tools/editor/script_editor_debugger.cpp
+msgid "Inspect Previous Instance"
+msgstr ""
+
+#: tools/editor/script_editor_debugger.cpp
+msgid "Inspect Next Instance"
+msgstr ""
+
+#: tools/editor/script_editor_debugger.cpp
+msgid "Stack Frames"
+msgstr ""
+
+#: tools/editor/script_editor_debugger.cpp
+msgid "Variable"
+msgstr ""
+
+#: tools/editor/script_editor_debugger.cpp
+msgid "Errors:"
+msgstr ""
+
+#: tools/editor/script_editor_debugger.cpp
+msgid "Stack Trace (if applicable):"
+msgstr ""
+
+#: tools/editor/script_editor_debugger.cpp
+msgid "Remote Inspector"
+msgstr ""
+
+#: tools/editor/script_editor_debugger.cpp
+msgid "Live Scene Tree:"
+msgstr ""
+
+#: tools/editor/script_editor_debugger.cpp
+msgid "Remote Object Properties: "
+msgstr ""
+
+#: tools/editor/script_editor_debugger.cpp
+msgid "Profiler"
+msgstr ""
+
+#: tools/editor/script_editor_debugger.cpp
+msgid "Monitor"
+msgstr ""
+
+#: tools/editor/script_editor_debugger.cpp
+msgid "Value"
+msgstr ""
+
+#: tools/editor/script_editor_debugger.cpp
+msgid "Monitors"
+msgstr ""
+
+#: tools/editor/script_editor_debugger.cpp
+msgid "List of Video Memory Usage by Resource:"
+msgstr ""
+
+#: tools/editor/script_editor_debugger.cpp
+msgid "Total:"
+msgstr ""
+
+#: tools/editor/script_editor_debugger.cpp
+msgid "Video Mem"
+msgstr ""
+
+#: tools/editor/script_editor_debugger.cpp
+msgid "Resource Path"
+msgstr ""
+
+#: tools/editor/script_editor_debugger.cpp
+msgid "Type"
+msgstr ""
+
+#: tools/editor/script_editor_debugger.cpp
+msgid "Usage"
+msgstr ""
+
+#: tools/editor/script_editor_debugger.cpp
+msgid "Misc"
+msgstr ""
+
+#: tools/editor/script_editor_debugger.cpp
+msgid "Clicked Control:"
+msgstr ""
+
+#: tools/editor/script_editor_debugger.cpp
+msgid "Clicked Control Type:"
+msgstr ""
+
+#: tools/editor/script_editor_debugger.cpp
+msgid "Live Edit Root:"
+msgstr ""
+
+#: tools/editor/script_editor_debugger.cpp
+msgid "Set From Tree"
+msgstr ""
+
+#: tools/editor/settings_config_dialog.cpp
+msgid "Shortcuts"
+msgstr ""
+
+#: tools/editor/spatial_editor_gizmos.cpp
+msgid "Change Light Radius"
+msgstr ""
+
+#: tools/editor/spatial_editor_gizmos.cpp
+msgid "Change Camera FOV"
+msgstr ""
+
+#: tools/editor/spatial_editor_gizmos.cpp
+msgid "Change Camera Size"
+msgstr ""
+
+#: tools/editor/spatial_editor_gizmos.cpp
+msgid "Change Sphere Shape Radius"
+msgstr ""
+
+#: tools/editor/spatial_editor_gizmos.cpp
+msgid "Change Box Shape Extents"
+msgstr ""
+
+#: tools/editor/spatial_editor_gizmos.cpp
+msgid "Change Capsule Shape Radius"
+msgstr ""
+
+#: tools/editor/spatial_editor_gizmos.cpp
+msgid "Change Capsule Shape Height"
+msgstr ""
+
+#: tools/editor/spatial_editor_gizmos.cpp
+msgid "Change Ray Shape Length"
+msgstr ""
+
+#: tools/editor/spatial_editor_gizmos.cpp
+msgid "Change Notifier Extents"
+msgstr ""
diff --git a/tools/translations/ro.po b/tools/translations/ro.po
new file mode 100644
index 0000000000..76e301404d
--- /dev/null
+++ b/tools/translations/ro.po
@@ -0,0 +1,6464 @@
+# Romanian translation of the Godot Engine editor
+# Copyright (C) 2016 Juan Linietsky, Ariel Manzur and the Godot community
+# This file is distributed under the same license as the Godot source code.
+#
+# FIRST AUTHOR <EMAIL@ADDRESS>, YEAR.
+#
+msgid ""
+msgstr ""
+"Project-Id-Version: Godot Engine editor\n"
+"Language: ro\n"
+"Content-Type: text/plain; charset=UTF-8\n"
+"Content-Transfer-Encoding: 8-bit\n"
+
+#: modules/gdscript/gd_functions.cpp
+#: modules/visual_script/visual_script_builtin_funcs.cpp
+msgid "Invalid type argument to convert(), use TYPE_* constants."
+msgstr ""
+
+#: modules/gdscript/gd_functions.cpp
+#: modules/visual_script/visual_script_builtin_funcs.cpp
+msgid "Not enough bytes for decoding bytes, or invalid format."
+msgstr ""
+
+#: modules/gdscript/gd_functions.cpp
+msgid "step argument is zero!"
+msgstr ""
+
+#: modules/gdscript/gd_functions.cpp
+msgid "Not a script with an instance"
+msgstr ""
+
+#: modules/gdscript/gd_functions.cpp
+msgid "Not based on a script"
+msgstr ""
+
+#: modules/gdscript/gd_functions.cpp
+msgid "Not based on a resource file"
+msgstr ""
+
+#: modules/gdscript/gd_functions.cpp
+msgid "Invalid instance dictionary format (missing @path)"
+msgstr ""
+
+#: modules/gdscript/gd_functions.cpp
+msgid "Invalid instance dictionary format (can't load script at @path)"
+msgstr ""
+
+#: modules/gdscript/gd_functions.cpp
+msgid "Invalid instance dictionary format (invalid script at @path)"
+msgstr ""
+
+#: modules/gdscript/gd_functions.cpp
+msgid "Invalid instance dictionary (invalid subclasses)"
+msgstr ""
+
+#: modules/visual_script/visual_script.cpp
+msgid ""
+"A node yielded without working memory, please read the docs on how to yield "
+"properly!"
+msgstr ""
+
+#: modules/visual_script/visual_script.cpp
+msgid ""
+"Node yielded, but did not return a function state in the first working "
+"memory."
+msgstr ""
+
+#: modules/visual_script/visual_script.cpp
+msgid ""
+"Return value must be assigned to first element of node working memory! Fix "
+"your node please."
+msgstr ""
+
+#: modules/visual_script/visual_script.cpp
+msgid "Node returned an invalid sequence output: "
+msgstr ""
+
+#: modules/visual_script/visual_script.cpp
+msgid "Found sequence bit but not the node in the stack, report bug!"
+msgstr ""
+
+#: modules/visual_script/visual_script.cpp
+msgid "Stack overflow with stack depth: "
+msgstr ""
+
+#: modules/visual_script/visual_script_editor.cpp
+msgid "Functions:"
+msgstr ""
+
+#: modules/visual_script/visual_script_editor.cpp
+msgid "Variables:"
+msgstr ""
+
+#: modules/visual_script/visual_script_editor.cpp tools/editor/editor_help.cpp
+msgid "Signals:"
+msgstr ""
+
+#: modules/visual_script/visual_script_editor.cpp
+msgid "Name is not a valid identifier:"
+msgstr ""
+
+#: modules/visual_script/visual_script_editor.cpp
+msgid "Name already in use by another func/var/signal:"
+msgstr ""
+
+#: modules/visual_script/visual_script_editor.cpp
+msgid "Rename Function"
+msgstr ""
+
+#: modules/visual_script/visual_script_editor.cpp
+msgid "Rename Variable"
+msgstr ""
+
+#: modules/visual_script/visual_script_editor.cpp
+msgid "Rename Signal"
+msgstr ""
+
+#: modules/visual_script/visual_script_editor.cpp
+msgid "Add Function"
+msgstr ""
+
+#: modules/visual_script/visual_script_editor.cpp
+msgid "Add Variable"
+msgstr ""
+
+#: modules/visual_script/visual_script_editor.cpp
+msgid "Add Signal"
+msgstr ""
+
+#: modules/visual_script/visual_script_editor.cpp
+msgid "Remove Function"
+msgstr ""
+
+#: modules/visual_script/visual_script_editor.cpp
+msgid "Remove Variable"
+msgstr ""
+
+#: modules/visual_script/visual_script_editor.cpp
+msgid "Editing Variable:"
+msgstr ""
+
+#: modules/visual_script/visual_script_editor.cpp
+msgid "Remove Signal"
+msgstr ""
+
+#: modules/visual_script/visual_script_editor.cpp
+msgid "Editing Signal:"
+msgstr ""
+
+#: modules/visual_script/visual_script_editor.cpp
+msgid "Add Node"
+msgstr ""
+
+#: modules/visual_script/visual_script_editor.cpp
+msgid "Add Node(s) From Tree"
+msgstr ""
+
+#: modules/visual_script/visual_script_editor.cpp
+msgid "Add Setter Property"
+msgstr ""
+
+#: modules/visual_script/visual_script_editor.cpp
+msgid "Add Getter Property"
+msgstr ""
+
+#: modules/visual_script/visual_script_editor.cpp
+#: tools/editor/plugins/canvas_item_editor_plugin.cpp
+#: tools/editor/plugins/polygon_2d_editor_plugin.cpp
+#: tools/editor/plugins/script_text_editor.cpp
+#: tools/editor/plugins/shader_editor_plugin.cpp
+#: tools/editor/project_manager.cpp
+msgid "Edit"
+msgstr ""
+
+#: modules/visual_script/visual_script_editor.cpp
+msgid "Base Type:"
+msgstr ""
+
+#: modules/visual_script/visual_script_editor.cpp tools/editor/editor_help.cpp
+msgid "Members:"
+msgstr ""
+
+#: modules/visual_script/visual_script_editor.cpp
+msgid "Available Nodes:"
+msgstr ""
+
+#: modules/visual_script/visual_script_editor.cpp
+msgid "Select or create a function to edit graph"
+msgstr ""
+
+#: modules/visual_script/visual_script_editor.cpp tools/editor/call_dialog.cpp
+#: tools/editor/connections_dialog.cpp
+#: tools/editor/plugins/animation_player_editor_plugin.cpp
+#: tools/editor/plugins/canvas_item_editor_plugin.cpp
+#: tools/editor/plugins/resource_preloader_editor_plugin.cpp
+#: tools/editor/plugins/sample_library_editor_plugin.cpp
+#: tools/editor/plugins/script_editor_plugin.cpp
+#: tools/editor/plugins/sprite_frames_editor_plugin.cpp
+#: tools/editor/project_settings.cpp tools/editor/property_editor.cpp
+#: tools/editor/run_settings_dialog.cpp tools/editor/settings_config_dialog.cpp
+msgid "Close"
+msgstr ""
+
+#: modules/visual_script/visual_script_editor.cpp
+msgid "Edit Signal Arguments:"
+msgstr ""
+
+#: modules/visual_script/visual_script_editor.cpp
+msgid "Edit Variable:"
+msgstr ""
+
+#: modules/visual_script/visual_script_editor.cpp
+msgid "Change"
+msgstr ""
+
+#: modules/visual_script/visual_script_editor.cpp
+msgid "Delete Selected"
+msgstr ""
+
+#: modules/visual_script/visual_script_editor.cpp
+#: tools/editor/plugins/script_text_editor.cpp
+msgid "Toggle Breakpoint"
+msgstr ""
+
+#: modules/visual_script/visual_script_editor.cpp
+msgid "Find Node Tyoe"
+msgstr ""
+
+#: modules/visual_script/visual_script_flow_control.cpp
+msgid "Input type not iterable: "
+msgstr ""
+
+#: modules/visual_script/visual_script_flow_control.cpp
+msgid "Iterator became invalid"
+msgstr ""
+
+#: modules/visual_script/visual_script_flow_control.cpp
+msgid "Iterator became invalid: "
+msgstr ""
+
+#: modules/visual_script/visual_script_func_nodes.cpp
+msgid "Invalid index property name."
+msgstr ""
+
+#: modules/visual_script/visual_script_func_nodes.cpp
+msgid "Base object is not a Node!"
+msgstr ""
+
+#: modules/visual_script/visual_script_func_nodes.cpp
+msgid "Path does not lead Node!"
+msgstr ""
+
+#: modules/visual_script/visual_script_func_nodes.cpp
+msgid "Invalid index property name '%s' in node %s."
+msgstr ""
+
+#: modules/visual_script/visual_script_nodes.cpp
+msgid ": Invalid argument of type: "
+msgstr ""
+
+#: modules/visual_script/visual_script_nodes.cpp
+msgid ": Invalid arguments: "
+msgstr ""
+
+#: modules/visual_script/visual_script_nodes.cpp
+msgid "VariableGet not found in script: "
+msgstr ""
+
+#: modules/visual_script/visual_script_nodes.cpp
+msgid "VariableSet not found in script: "
+msgstr ""
+
+#: modules/visual_script/visual_script_nodes.cpp
+msgid ""
+"Custom node has no _get_output_port_unsequenced(idx,wmem), but unsequenced "
+"ports were specified."
+msgstr ""
+
+#: modules/visual_script/visual_script_nodes.cpp
+msgid "Custom node has no _step() method, can't process graph."
+msgstr ""
+
+#: modules/visual_script/visual_script_nodes.cpp
+msgid ""
+"Invalid return value from _step(), must be integer (seq out), or string "
+"(error)."
+msgstr ""
+
+#: scene/2d/animated_sprite.cpp
+msgid ""
+"A SpriteFrames resource must be created or set in the 'Frames' property in "
+"order for AnimatedSprite to display frames."
+msgstr ""
+
+#: scene/2d/canvas_modulate.cpp
+msgid ""
+"Only one visible CanvasModulate is allowed per scene (or set of instanced "
+"scenes). The first created one will work, while the rest will be ignored."
+msgstr ""
+
+#: scene/2d/collision_polygon_2d.cpp
+msgid ""
+"CollisionPolygon2D only serves to provide a collision shape to a "
+"CollisionObject2D derived node. Please only use it as a child of Area2D, "
+"StaticBody2D, RigidBody2D, KinematicBody2D, etc. to give them a shape."
+msgstr ""
+
+#: scene/2d/collision_polygon_2d.cpp
+msgid "An empty CollisionPolygon2D has no effect on collision."
+msgstr ""
+
+#: scene/2d/collision_shape_2d.cpp
+msgid ""
+"CollisionShape2D only serves to provide a collision shape to a "
+"CollisionObject2D derived node. Please only use it as a child of Area2D, "
+"StaticBody2D, RigidBody2D, KinematicBody2D, etc. to give them a shape."
+msgstr ""
+
+#: scene/2d/collision_shape_2d.cpp
+msgid ""
+"A shape must be provided for CollisionShape2D to function. Please create a "
+"shape resource for it!"
+msgstr ""
+
+#: scene/2d/light_2d.cpp
+msgid ""
+"A texture with the shape of the light must be supplied to the 'texture' "
+"property."
+msgstr ""
+
+#: scene/2d/light_occluder_2d.cpp
+msgid ""
+"An occluder polygon must be set (or drawn) for this occluder to take effect."
+msgstr ""
+
+#: scene/2d/light_occluder_2d.cpp
+msgid "The occluder polygon for this occluder is empty. Please draw a polygon!"
+msgstr ""
+
+#: scene/2d/navigation_polygon.cpp
+msgid ""
+"A NavigationPolygon resource must be set or created for this node to work. "
+"Please set a property or draw a polygon."
+msgstr ""
+
+#: scene/2d/navigation_polygon.cpp
+msgid ""
+"NavigationPolygonInstance must be a child or grandchild to a Navigation2D "
+"node. It only provides navigation data."
+msgstr ""
+
+#: scene/2d/parallax_layer.cpp
+msgid ""
+"ParallaxLayer node only works when set as child of a ParallaxBackground node."
+msgstr ""
+
+#: scene/2d/particles_2d.cpp
+msgid "Path property must point to a valid Particles2D node to work."
+msgstr ""
+
+#: scene/2d/path_2d.cpp
+msgid "PathFollow2D only works when set as a child of a Path2D node."
+msgstr ""
+
+#: scene/2d/remote_transform_2d.cpp
+msgid "Path property must point to a valid Node2D node to work."
+msgstr ""
+
+#: scene/2d/sample_player_2d.cpp scene/audio/sample_player.cpp
+msgid ""
+"A SampleLibrary resource must be created or set in the 'samples' property in "
+"order for SamplePlayer to play sound."
+msgstr ""
+
+#: scene/2d/sprite.cpp
+msgid ""
+"Path property must point to a valid Viewport node to work. Such Viewport "
+"must be set to 'render target' mode."
+msgstr ""
+
+#: scene/2d/sprite.cpp
+msgid ""
+"The Viewport set in the path property must be set as 'render target' in "
+"order for this sprite to work."
+msgstr ""
+
+#: scene/2d/visibility_notifier_2d.cpp
+msgid ""
+"VisibilityEnable2D works best when used with the edited scene root directly "
+"as parent."
+msgstr ""
+
+#: scene/3d/baked_light_instance.cpp
+msgid "BakedLightInstance does not contain a BakedLight resource."
+msgstr ""
+
+#: scene/3d/body_shape.cpp
+msgid ""
+"CollisionShape only serves to provide a collision shape to a CollisionObject "
+"derived node. Please only use it as a child of Area, StaticBody, RigidBody, "
+"KinematicBody, etc. to give them a shape."
+msgstr ""
+
+#: scene/3d/body_shape.cpp
+msgid ""
+"A shape must be provided for CollisionShape to function. Please create a "
+"shape resource for it!"
+msgstr ""
+
+#: scene/3d/collision_polygon.cpp
+msgid ""
+"CollisionPolygon only serves to provide a collision shape to a "
+"CollisionObject derived node. Please only use it as a child of Area, "
+"StaticBody, RigidBody, KinematicBody, etc. to give them a shape."
+msgstr ""
+
+#: scene/3d/collision_polygon.cpp
+msgid "An empty CollisionPolygon has no effect on collision."
+msgstr ""
+
+#: scene/3d/navigation_mesh.cpp
+msgid "A NavigationMesh resource must be set or created for this node to work."
+msgstr ""
+
+#: scene/3d/navigation_mesh.cpp
+msgid ""
+"NavigationMeshInstance must be a child or grandchild to a Navigation node. "
+"It only provides navigation data."
+msgstr ""
+
+#: scene/3d/scenario_fx.cpp
+msgid ""
+"Only one WorldEnvironment is allowed per scene (or set of instanced scenes)."
+msgstr ""
+
+#: scene/3d/spatial_sample_player.cpp
+msgid ""
+"A SampleLibrary resource must be created or set in the 'samples' property in "
+"order for SpatialSamplePlayer to play sound."
+msgstr ""
+
+#: scene/3d/sprite_3d.cpp
+msgid ""
+"A SpriteFrames resource must be created or set in the 'Frames' property in "
+"order for AnimatedSprite3D to display frames."
+msgstr ""
+
+#: scene/gui/dialogs.cpp tools/editor/io_plugins/editor_scene_import_plugin.cpp
+msgid "Cancel"
+msgstr ""
+
+#: scene/gui/dialogs.cpp tools/editor/scene_tree_dock.cpp
+msgid "OK"
+msgstr ""
+
+#: scene/gui/dialogs.cpp
+msgid "Alert!"
+msgstr ""
+
+#: scene/gui/dialogs.cpp
+msgid "Please Confirm..."
+msgstr ""
+
+#: scene/gui/file_dialog.cpp tools/editor/editor_file_dialog.cpp
+msgid "File Exists, Overwrite?"
+msgstr ""
+
+#: scene/gui/file_dialog.cpp tools/editor/editor_file_dialog.cpp
+msgid "All Recognized"
+msgstr ""
+
+#: scene/gui/file_dialog.cpp tools/editor/editor_file_dialog.cpp
+msgid "All Files (*)"
+msgstr ""
+
+#: scene/gui/file_dialog.cpp tools/editor/editor_file_dialog.cpp
+#: tools/editor/editor_help.cpp tools/editor/editor_node.cpp
+#: tools/editor/filesystem_dock.cpp
+#: tools/editor/plugins/script_editor_plugin.cpp tools/editor/quick_open.cpp
+msgid "Open"
+msgstr ""
+
+#: scene/gui/file_dialog.cpp
+msgid "Open a File"
+msgstr ""
+
+#: scene/gui/file_dialog.cpp
+msgid "Open File(s)"
+msgstr ""
+
+#: scene/gui/file_dialog.cpp
+msgid "Open a Directory"
+msgstr ""
+
+#: scene/gui/file_dialog.cpp
+msgid "Open a File or Directory"
+msgstr ""
+
+#: scene/gui/file_dialog.cpp tools/editor/editor_file_dialog.cpp
+#: tools/editor/editor_node.cpp
+#: tools/editor/plugins/animation_player_editor_plugin.cpp
+#: tools/editor/plugins/script_editor_plugin.cpp
+msgid "Save"
+msgstr ""
+
+#: scene/gui/file_dialog.cpp tools/editor/editor_file_dialog.cpp
+msgid "Save a File"
+msgstr ""
+
+#: scene/gui/file_dialog.cpp tools/editor/editor_dir_dialog.cpp
+#: tools/editor/editor_file_dialog.cpp
+msgid "Create Folder"
+msgstr ""
+
+#: scene/gui/file_dialog.cpp tools/editor/editor_autoload_settings.cpp
+#: tools/editor/editor_file_dialog.cpp
+#: tools/editor/io_plugins/editor_font_import_plugin.cpp
+#: tools/editor/script_create_dialog.cpp
+msgid "Path:"
+msgstr ""
+
+#: scene/gui/file_dialog.cpp tools/editor/editor_file_dialog.cpp
+msgid "Directories & Files:"
+msgstr ""
+
+#: scene/gui/file_dialog.cpp tools/editor/editor_file_dialog.cpp
+#: tools/editor/script_editor_debugger.cpp
+msgid "File:"
+msgstr ""
+
+#: scene/gui/file_dialog.cpp tools/editor/editor_file_dialog.cpp
+msgid "Filter:"
+msgstr ""
+
+#: scene/gui/file_dialog.cpp tools/editor/editor_dir_dialog.cpp
+#: tools/editor/editor_file_dialog.cpp tools/editor/editor_plugin_settings.cpp
+#: tools/editor/plugins/theme_editor_plugin.cpp
+msgid "Name:"
+msgstr ""
+
+#: scene/gui/file_dialog.cpp tools/editor/editor_dir_dialog.cpp
+#: tools/editor/editor_file_dialog.cpp
+msgid "Could not create folder."
+msgstr ""
+
+#: scene/gui/file_dialog.cpp tools/editor/editor_file_dialog.cpp
+msgid "Must use a valid extension."
+msgstr ""
+
+#: scene/gui/input_action.cpp tools/editor/project_settings.cpp
+#: tools/editor/settings_config_dialog.cpp
+msgid "Shift+"
+msgstr ""
+
+#: scene/gui/input_action.cpp tools/editor/project_settings.cpp
+#: tools/editor/settings_config_dialog.cpp
+msgid "Alt+"
+msgstr ""
+
+#: scene/gui/input_action.cpp
+msgid "Ctrl+"
+msgstr ""
+
+#: scene/gui/input_action.cpp tools/editor/project_settings.cpp
+#: tools/editor/settings_config_dialog.cpp
+msgid "Meta+"
+msgstr ""
+
+#: scene/gui/input_action.cpp tools/editor/project_settings.cpp
+msgid "Device"
+msgstr ""
+
+#: scene/gui/input_action.cpp tools/editor/project_settings.cpp
+msgid "Button"
+msgstr ""
+
+#: scene/gui/input_action.cpp tools/editor/project_settings.cpp
+msgid "Left Button."
+msgstr ""
+
+#: scene/gui/input_action.cpp tools/editor/project_settings.cpp
+msgid "Right Button."
+msgstr ""
+
+#: scene/gui/input_action.cpp tools/editor/project_settings.cpp
+msgid "Middle Button."
+msgstr ""
+
+#: scene/gui/input_action.cpp tools/editor/project_settings.cpp
+msgid "Wheel Up."
+msgstr ""
+
+#: scene/gui/input_action.cpp tools/editor/project_settings.cpp
+msgid "Wheel Down."
+msgstr ""
+
+#: scene/gui/input_action.cpp tools/editor/project_settings.cpp
+msgid "Axis"
+msgstr ""
+
+#: scene/gui/line_edit.cpp scene/gui/text_edit.cpp
+#: tools/editor/plugins/script_text_editor.cpp
+#: tools/editor/plugins/shader_editor_plugin.cpp
+msgid "Cut"
+msgstr ""
+
+#: scene/gui/line_edit.cpp scene/gui/text_edit.cpp
+#: tools/editor/plugins/script_text_editor.cpp
+#: tools/editor/plugins/shader_editor_plugin.cpp
+#: tools/editor/property_editor.cpp tools/editor/resources_dock.cpp
+msgid "Copy"
+msgstr ""
+
+#: scene/gui/line_edit.cpp scene/gui/text_edit.cpp
+#: tools/editor/plugins/resource_preloader_editor_plugin.cpp
+#: tools/editor/plugins/script_text_editor.cpp
+#: tools/editor/plugins/shader_editor_plugin.cpp
+#: tools/editor/plugins/sprite_frames_editor_plugin.cpp
+#: tools/editor/property_editor.cpp tools/editor/resources_dock.cpp
+msgid "Paste"
+msgstr ""
+
+#: scene/gui/line_edit.cpp scene/gui/text_edit.cpp
+#: tools/editor/plugins/script_text_editor.cpp
+#: tools/editor/plugins/shader_editor_plugin.cpp
+#: tools/editor/project_export.cpp
+msgid "Select All"
+msgstr ""
+
+#: scene/gui/line_edit.cpp scene/gui/text_edit.cpp tools/editor/editor_log.cpp
+#: tools/editor/plugins/animation_tree_editor_plugin.cpp
+#: tools/editor/plugins/rich_text_editor_plugin.cpp
+#: tools/editor/property_editor.cpp tools/editor/script_editor_debugger.cpp
+msgid "Clear"
+msgstr ""
+
+#: scene/gui/line_edit.cpp scene/gui/text_edit.cpp tools/editor/editor_node.cpp
+#: tools/editor/plugins/script_text_editor.cpp
+#: tools/editor/plugins/shader_editor_plugin.cpp
+msgid "Undo"
+msgstr ""
+
+#: scene/gui/popup.cpp
+msgid ""
+"Popups will hide by default unless you call popup() or any of the popup*() "
+"functions. Making them visible for editing is fine though, but they will "
+"hide upon running."
+msgstr ""
+
+#: scene/main/viewport.cpp
+msgid ""
+"This viewport is not set as render target. If you intend for it to display "
+"its contents directly to the screen, make it a child of a Control so it can "
+"obtain a size. Otherwise, make it a RenderTarget and assign its internal "
+"texture to some node for display."
+msgstr ""
+
+#: scene/resources/dynamic_font.cpp
+#: tools/editor/io_plugins/editor_font_import_plugin.cpp
+msgid "Error initializing FreeType."
+msgstr ""
+
+#: scene/resources/dynamic_font.cpp
+#: tools/editor/io_plugins/editor_font_import_plugin.cpp
+msgid "Unknown font format."
+msgstr ""
+
+#: scene/resources/dynamic_font.cpp
+#: tools/editor/io_plugins/editor_font_import_plugin.cpp
+msgid "Error loading font."
+msgstr ""
+
+#: scene/resources/dynamic_font.cpp
+#: tools/editor/io_plugins/editor_font_import_plugin.cpp
+msgid "Invalid font size."
+msgstr ""
+
+#: tools/editor/animation_editor.cpp
+msgid "Disabled"
+msgstr ""
+
+#: tools/editor/animation_editor.cpp
+msgid "All Selection"
+msgstr ""
+
+#: tools/editor/animation_editor.cpp
+msgid "Move Add Key"
+msgstr ""
+
+#: tools/editor/animation_editor.cpp
+msgid "Anim Change Transition"
+msgstr ""
+
+#: tools/editor/animation_editor.cpp
+msgid "Anim Change Transform"
+msgstr ""
+
+#: tools/editor/animation_editor.cpp
+msgid "Anim Change Value"
+msgstr ""
+
+#: tools/editor/animation_editor.cpp
+msgid "Anim Change Call"
+msgstr ""
+
+#: tools/editor/animation_editor.cpp
+msgid "Anim Add Track"
+msgstr ""
+
+#: tools/editor/animation_editor.cpp
+msgid "Anim Duplicate Keys"
+msgstr ""
+
+#: tools/editor/animation_editor.cpp
+msgid "Move Anim Track Up"
+msgstr ""
+
+#: tools/editor/animation_editor.cpp
+msgid "Move Anim Track Down"
+msgstr ""
+
+#: tools/editor/animation_editor.cpp
+msgid "Remove Anim Track"
+msgstr ""
+
+#: tools/editor/animation_editor.cpp
+msgid "Set Transitions to:"
+msgstr ""
+
+#: tools/editor/animation_editor.cpp
+msgid "Anim Track Rename"
+msgstr ""
+
+#: tools/editor/animation_editor.cpp
+msgid "Anim Track Change Interpolation"
+msgstr ""
+
+#: tools/editor/animation_editor.cpp
+msgid "Anim Track Change Value Mode"
+msgstr ""
+
+#: tools/editor/animation_editor.cpp
+msgid "Edit Node Curve"
+msgstr ""
+
+#: tools/editor/animation_editor.cpp
+msgid "Edit Selection Curve"
+msgstr ""
+
+#: tools/editor/animation_editor.cpp
+msgid "Anim Delete Keys"
+msgstr ""
+
+#: tools/editor/animation_editor.cpp
+#: tools/editor/plugins/tile_map_editor_plugin.cpp
+msgid "Duplicate Selection"
+msgstr ""
+
+#: tools/editor/animation_editor.cpp
+msgid "Duplicate Transposed"
+msgstr ""
+
+#: tools/editor/animation_editor.cpp
+msgid "Remove Selection"
+msgstr ""
+
+#: tools/editor/animation_editor.cpp
+msgid "Continuous"
+msgstr ""
+
+#: tools/editor/animation_editor.cpp
+msgid "Discrete"
+msgstr ""
+
+#: tools/editor/animation_editor.cpp
+msgid "Trigger"
+msgstr ""
+
+#: tools/editor/animation_editor.cpp
+msgid "Anim Add Key"
+msgstr ""
+
+#: tools/editor/animation_editor.cpp
+msgid "Anim Move Keys"
+msgstr ""
+
+#: tools/editor/animation_editor.cpp
+msgid "Scale Selection"
+msgstr ""
+
+#: tools/editor/animation_editor.cpp
+msgid "Scale From Cursor"
+msgstr ""
+
+#: tools/editor/animation_editor.cpp
+msgid "Goto Next Step"
+msgstr ""
+
+#: tools/editor/animation_editor.cpp
+msgid "Goto Prev Step"
+msgstr ""
+
+#: tools/editor/animation_editor.cpp tools/editor/property_editor.cpp
+msgid "Linear"
+msgstr ""
+
+#: tools/editor/animation_editor.cpp
+#: tools/editor/plugins/theme_editor_plugin.cpp
+msgid "Constant"
+msgstr ""
+
+#: tools/editor/animation_editor.cpp
+msgid "In"
+msgstr ""
+
+#: tools/editor/animation_editor.cpp
+msgid "Out"
+msgstr ""
+
+#: tools/editor/animation_editor.cpp
+msgid "In-Out"
+msgstr ""
+
+#: tools/editor/animation_editor.cpp
+msgid "Out-In"
+msgstr ""
+
+#: tools/editor/animation_editor.cpp
+msgid "Transitions"
+msgstr ""
+
+#: tools/editor/animation_editor.cpp
+msgid "Optimize Animation"
+msgstr ""
+
+#: tools/editor/animation_editor.cpp
+msgid "Clean-Up Animation"
+msgstr ""
+
+#: tools/editor/animation_editor.cpp
+msgid "Create NEW track for %s and insert key?"
+msgstr ""
+
+#: tools/editor/animation_editor.cpp
+msgid "Create %d NEW tracks and insert keys?"
+msgstr ""
+
+#: tools/editor/animation_editor.cpp tools/editor/create_dialog.cpp
+#: tools/editor/plugins/light_occluder_2d_editor_plugin.cpp
+#: tools/editor/plugins/mesh_instance_editor_plugin.cpp
+#: tools/editor/plugins/navigation_polygon_editor_plugin.cpp
+#: tools/editor/plugins/particles_editor_plugin.cpp
+#: tools/editor/project_manager.cpp tools/editor/script_create_dialog.cpp
+msgid "Create"
+msgstr ""
+
+#: tools/editor/animation_editor.cpp
+msgid "Anim Create & Insert"
+msgstr ""
+
+#: tools/editor/animation_editor.cpp
+msgid "Anim Insert Track & Key"
+msgstr ""
+
+#: tools/editor/animation_editor.cpp
+msgid "Anim Insert Key"
+msgstr ""
+
+#: tools/editor/animation_editor.cpp
+msgid "Change Anim Len"
+msgstr ""
+
+#: tools/editor/animation_editor.cpp
+msgid "Change Anim Loop"
+msgstr ""
+
+#: tools/editor/animation_editor.cpp
+msgid "Anim Create Typed Value Key"
+msgstr ""
+
+#: tools/editor/animation_editor.cpp
+msgid "Anim Insert"
+msgstr ""
+
+#: tools/editor/animation_editor.cpp
+msgid "Anim Scale Keys"
+msgstr ""
+
+#: tools/editor/animation_editor.cpp
+msgid "Anim Add Call Track"
+msgstr ""
+
+#: tools/editor/animation_editor.cpp
+msgid "Animation zoom."
+msgstr ""
+
+#: tools/editor/animation_editor.cpp
+msgid "Length (s):"
+msgstr ""
+
+#: tools/editor/animation_editor.cpp
+msgid "Animation length (in seconds)."
+msgstr ""
+
+#: tools/editor/animation_editor.cpp
+msgid "Step (s):"
+msgstr ""
+
+#: tools/editor/animation_editor.cpp
+msgid "Cursor step snap (in seconds)."
+msgstr ""
+
+#: tools/editor/animation_editor.cpp
+msgid "Enable/Disable looping in animation."
+msgstr ""
+
+#: tools/editor/animation_editor.cpp
+msgid "Add new tracks."
+msgstr ""
+
+#: tools/editor/animation_editor.cpp
+msgid "Move current track up."
+msgstr ""
+
+#: tools/editor/animation_editor.cpp
+msgid "Move current track down."
+msgstr ""
+
+#: tools/editor/animation_editor.cpp
+msgid "Remove selected track."
+msgstr ""
+
+#: tools/editor/animation_editor.cpp
+msgid "Track tools"
+msgstr ""
+
+#: tools/editor/animation_editor.cpp
+msgid "Enable editing of individual keys by clicking them."
+msgstr ""
+
+#: tools/editor/animation_editor.cpp
+msgid "Anim. Optimizer"
+msgstr ""
+
+#: tools/editor/animation_editor.cpp
+msgid "Max. Linear Error:"
+msgstr ""
+
+#: tools/editor/animation_editor.cpp
+msgid "Max. Angular Error:"
+msgstr ""
+
+#: tools/editor/animation_editor.cpp
+msgid "Max Optimizable Angle:"
+msgstr ""
+
+#: tools/editor/animation_editor.cpp
+msgid "Optimize"
+msgstr ""
+
+#: tools/editor/animation_editor.cpp
+msgid "Select an AnimationPlayer from the Scene Tree to edit animations."
+msgstr ""
+
+#: tools/editor/animation_editor.cpp
+msgid "Key"
+msgstr ""
+
+#: tools/editor/animation_editor.cpp
+msgid "Transition"
+msgstr ""
+
+#: tools/editor/animation_editor.cpp
+msgid "Scale Ratio:"
+msgstr ""
+
+#: tools/editor/animation_editor.cpp
+msgid "Call Functions in Which Node?"
+msgstr ""
+
+#: tools/editor/animation_editor.cpp
+msgid "Remove invalid keys"
+msgstr ""
+
+#: tools/editor/animation_editor.cpp
+msgid "Remove unresolved and empty tracks"
+msgstr ""
+
+#: tools/editor/animation_editor.cpp
+msgid "Clean-up all animations"
+msgstr ""
+
+#: tools/editor/animation_editor.cpp
+msgid "Clean-Up Animation(s) (NO UNDO!)"
+msgstr ""
+
+#: tools/editor/animation_editor.cpp
+msgid "Clean-Up"
+msgstr ""
+
+#: tools/editor/array_property_edit.cpp
+msgid "Resize Array"
+msgstr ""
+
+#: tools/editor/array_property_edit.cpp
+msgid "Change Array Value Type"
+msgstr ""
+
+#: tools/editor/array_property_edit.cpp
+msgid "Change Array Value"
+msgstr ""
+
+#: tools/editor/asset_library_editor_plugin.cpp tools/editor/create_dialog.cpp
+#: tools/editor/editor_help.cpp tools/editor/editor_node.cpp
+#: tools/editor/plugins/script_editor_plugin.cpp tools/editor/quick_open.cpp
+#: tools/editor/settings_config_dialog.cpp
+msgid "Search:"
+msgstr ""
+
+#: tools/editor/asset_library_editor_plugin.cpp
+msgid "Sort:"
+msgstr ""
+
+#: tools/editor/asset_library_editor_plugin.cpp
+msgid "Reverse"
+msgstr ""
+
+#: tools/editor/asset_library_editor_plugin.cpp
+#: tools/editor/project_settings.cpp
+msgid "Category:"
+msgstr ""
+
+#: tools/editor/asset_library_editor_plugin.cpp
+msgid "All"
+msgstr ""
+
+#: tools/editor/asset_library_editor_plugin.cpp
+msgid "Site:"
+msgstr ""
+
+#: tools/editor/asset_library_editor_plugin.cpp
+msgid "Support.."
+msgstr ""
+
+#: tools/editor/asset_library_editor_plugin.cpp
+msgid "Official"
+msgstr ""
+
+#: tools/editor/asset_library_editor_plugin.cpp
+msgid "Community"
+msgstr ""
+
+#: tools/editor/asset_library_editor_plugin.cpp
+msgid "Testing"
+msgstr ""
+
+#: tools/editor/asset_library_editor_plugin.cpp
+msgid "Assets ZIP File"
+msgstr ""
+
+#: tools/editor/call_dialog.cpp
+msgid "Method List For '%s':"
+msgstr ""
+
+#: tools/editor/call_dialog.cpp
+msgid "Call"
+msgstr ""
+
+#: tools/editor/call_dialog.cpp
+msgid "Method List:"
+msgstr ""
+
+#: tools/editor/call_dialog.cpp
+msgid "Arguments:"
+msgstr ""
+
+#: tools/editor/call_dialog.cpp
+msgid "Return:"
+msgstr ""
+
+#: tools/editor/code_editor.cpp
+msgid "Go to Line"
+msgstr ""
+
+#: tools/editor/code_editor.cpp
+msgid "Line Number:"
+msgstr ""
+
+#: tools/editor/code_editor.cpp
+msgid "No Matches"
+msgstr ""
+
+#: tools/editor/code_editor.cpp
+msgid "Replaced %d Ocurrence(s)."
+msgstr ""
+
+#: tools/editor/code_editor.cpp
+msgid "Replace"
+msgstr ""
+
+#: tools/editor/code_editor.cpp
+msgid "Replace All"
+msgstr ""
+
+#: tools/editor/code_editor.cpp
+msgid "Match Case"
+msgstr ""
+
+#: tools/editor/code_editor.cpp
+msgid "Whole Words"
+msgstr ""
+
+#: tools/editor/code_editor.cpp
+msgid "Selection Only"
+msgstr ""
+
+#: tools/editor/code_editor.cpp tools/editor/editor_help.cpp
+#: tools/editor/plugins/script_editor_plugin.cpp
+#: tools/editor/plugins/script_text_editor.cpp
+#: tools/editor/plugins/shader_editor_plugin.cpp
+#: tools/editor/project_settings.cpp
+msgid "Search"
+msgstr ""
+
+#: tools/editor/code_editor.cpp tools/editor/editor_help.cpp
+msgid "Find"
+msgstr ""
+
+#: tools/editor/code_editor.cpp
+msgid "Next"
+msgstr ""
+
+#: tools/editor/code_editor.cpp
+msgid "Replaced %d ocurrence(s)."
+msgstr ""
+
+#: tools/editor/code_editor.cpp
+msgid "Not found!"
+msgstr ""
+
+#: tools/editor/code_editor.cpp
+msgid "Replace By"
+msgstr ""
+
+#: tools/editor/code_editor.cpp
+msgid "Case Sensitive"
+msgstr ""
+
+#: tools/editor/code_editor.cpp
+msgid "Backwards"
+msgstr ""
+
+#: tools/editor/code_editor.cpp
+msgid "Prompt On Replace"
+msgstr ""
+
+#: tools/editor/code_editor.cpp
+msgid "Skip"
+msgstr ""
+
+#: tools/editor/code_editor.cpp
+#: tools/editor/plugins/canvas_item_editor_plugin.cpp
+msgid "Zoom In"
+msgstr ""
+
+#: tools/editor/code_editor.cpp
+#: tools/editor/plugins/canvas_item_editor_plugin.cpp
+msgid "Zoom Out"
+msgstr ""
+
+#: tools/editor/code_editor.cpp
+msgid "Reset Zoom"
+msgstr ""
+
+#: tools/editor/code_editor.cpp tools/editor/script_editor_debugger.cpp
+msgid "Line:"
+msgstr ""
+
+#: tools/editor/code_editor.cpp
+msgid "Col:"
+msgstr ""
+
+#: tools/editor/connections_dialog.cpp
+msgid "Method in target Node must be specified!"
+msgstr ""
+
+#: tools/editor/connections_dialog.cpp
+msgid "Connect To Node:"
+msgstr ""
+
+#: tools/editor/connections_dialog.cpp
+#: tools/editor/editor_autoload_settings.cpp tools/editor/groups_editor.cpp
+#: tools/editor/plugins/item_list_editor_plugin.cpp
+#: tools/editor/plugins/theme_editor_plugin.cpp
+#: tools/editor/project_settings.cpp
+msgid "Add"
+msgstr ""
+
+#: tools/editor/connections_dialog.cpp tools/editor/dependency_editor.cpp
+#: tools/editor/plugins/animation_tree_editor_plugin.cpp
+#: tools/editor/plugins/theme_editor_plugin.cpp
+#: tools/editor/project_manager.cpp
+msgid "Remove"
+msgstr ""
+
+#: tools/editor/connections_dialog.cpp
+msgid "Add Extra Call Argument:"
+msgstr ""
+
+#: tools/editor/connections_dialog.cpp
+msgid "Extra Call Arguments:"
+msgstr ""
+
+#: tools/editor/connections_dialog.cpp
+msgid "Path to Node:"
+msgstr ""
+
+#: tools/editor/connections_dialog.cpp
+msgid "Make Function"
+msgstr ""
+
+#: tools/editor/connections_dialog.cpp
+msgid "Deferred"
+msgstr ""
+
+#: tools/editor/connections_dialog.cpp
+msgid "Oneshot"
+msgstr ""
+
+#: tools/editor/connections_dialog.cpp
+msgid "Connect"
+msgstr ""
+
+#: tools/editor/connections_dialog.cpp
+msgid "Connect '%s' to '%s'"
+msgstr ""
+
+#: tools/editor/connections_dialog.cpp
+msgid "Connecting Signal:"
+msgstr ""
+
+#: tools/editor/connections_dialog.cpp
+msgid "Create Subscription"
+msgstr ""
+
+#: tools/editor/connections_dialog.cpp
+msgid "Connect.."
+msgstr ""
+
+#: tools/editor/connections_dialog.cpp
+#: tools/editor/plugins/animation_tree_editor_plugin.cpp
+msgid "Disconnect"
+msgstr ""
+
+#: tools/editor/connections_dialog.cpp tools/editor/node_dock.cpp
+msgid "Signals"
+msgstr ""
+
+#: tools/editor/create_dialog.cpp
+msgid "Create New"
+msgstr ""
+
+#: tools/editor/create_dialog.cpp tools/editor/editor_help.cpp
+#: tools/editor/plugins/script_editor_plugin.cpp tools/editor/quick_open.cpp
+msgid "Matches:"
+msgstr ""
+
+#: tools/editor/dependency_editor.cpp
+msgid "Search Replacement For:"
+msgstr ""
+
+#: tools/editor/dependency_editor.cpp
+msgid "Dependencies For:"
+msgstr ""
+
+#: tools/editor/dependency_editor.cpp
+msgid ""
+"Scene '%s' is currently being edited.\n"
+"Changes will not take effect unless reloaded."
+msgstr ""
+
+#: tools/editor/dependency_editor.cpp
+msgid ""
+"Resource '%s' is in use.\n"
+"Changes will take effect when reloaded."
+msgstr ""
+
+#: tools/editor/dependency_editor.cpp
+msgid "Dependencies"
+msgstr ""
+
+#: tools/editor/dependency_editor.cpp
+msgid "Resource"
+msgstr ""
+
+#: tools/editor/dependency_editor.cpp tools/editor/editor_autoload_settings.cpp
+#: tools/editor/project_manager.cpp tools/editor/project_settings.cpp
+msgid "Path"
+msgstr ""
+
+#: tools/editor/dependency_editor.cpp
+msgid "Dependencies:"
+msgstr ""
+
+#: tools/editor/dependency_editor.cpp
+msgid "Fix Broken"
+msgstr ""
+
+#: tools/editor/dependency_editor.cpp
+msgid "Dependency Editor"
+msgstr ""
+
+#: tools/editor/dependency_editor.cpp
+msgid "Search Replacement Resource:"
+msgstr ""
+
+#: tools/editor/dependency_editor.cpp
+msgid "Owners Of:"
+msgstr ""
+
+#: tools/editor/dependency_editor.cpp
+msgid ""
+"The files being removed are required by other resources in order for them to "
+"work.\n"
+"Remove them anyway? (no undo)"
+msgstr ""
+
+#: tools/editor/dependency_editor.cpp
+msgid "Remove selected files from the project? (no undo)"
+msgstr ""
+
+#: tools/editor/dependency_editor.cpp
+msgid "Error loading:"
+msgstr ""
+
+#: tools/editor/dependency_editor.cpp
+msgid "Scene failed to load due to missing dependencies:"
+msgstr ""
+
+#: tools/editor/dependency_editor.cpp
+msgid "Open Anyway"
+msgstr ""
+
+#: tools/editor/dependency_editor.cpp
+msgid "Which action should be taken?"
+msgstr ""
+
+#: tools/editor/dependency_editor.cpp
+msgid "Fix Dependencies"
+msgstr ""
+
+#: tools/editor/dependency_editor.cpp
+msgid "Errors loading!"
+msgstr ""
+
+#: tools/editor/dependency_editor.cpp
+msgid "Permanently delete %d item(s)? (No undo!)"
+msgstr ""
+
+#: tools/editor/dependency_editor.cpp
+msgid "Owns"
+msgstr ""
+
+#: tools/editor/dependency_editor.cpp
+msgid "Resources Without Explicit Ownership:"
+msgstr ""
+
+#: tools/editor/dependency_editor.cpp tools/editor/editor_node.cpp
+msgid "Orphan Resource Explorer"
+msgstr ""
+
+#: tools/editor/dependency_editor.cpp
+msgid "Delete selected files?"
+msgstr ""
+
+#: tools/editor/dependency_editor.cpp tools/editor/editor_node.cpp
+#: tools/editor/filesystem_dock.cpp
+#: tools/editor/plugins/item_list_editor_plugin.cpp
+#: tools/editor/scene_tree_dock.cpp
+msgid "Delete"
+msgstr ""
+
+#: tools/editor/editor_autoload_settings.cpp
+msgid "Invalid name."
+msgstr ""
+
+#: tools/editor/editor_autoload_settings.cpp
+msgid "Valid characters:"
+msgstr ""
+
+#: tools/editor/editor_autoload_settings.cpp
+msgid "Invalid name. Must not collide with an existing engine class name."
+msgstr ""
+
+#: tools/editor/editor_autoload_settings.cpp
+msgid "Invalid name. Must not collide with an existing buit-in type name."
+msgstr ""
+
+#: tools/editor/editor_autoload_settings.cpp
+msgid "Invalid name. Must not collide with an existing global constant name."
+msgstr ""
+
+#: tools/editor/editor_autoload_settings.cpp
+msgid "Invalid Path."
+msgstr ""
+
+#: tools/editor/editor_autoload_settings.cpp
+msgid "File does not exist."
+msgstr ""
+
+#: tools/editor/editor_autoload_settings.cpp
+msgid "Not in resource path."
+msgstr ""
+
+#: tools/editor/editor_autoload_settings.cpp
+msgid "Add AutoLoad"
+msgstr ""
+
+#: tools/editor/editor_autoload_settings.cpp
+msgid "Autoload '%s' already exists!"
+msgstr ""
+
+#: tools/editor/editor_autoload_settings.cpp
+msgid "Rename Autoload"
+msgstr ""
+
+#: tools/editor/editor_autoload_settings.cpp
+msgid "Toggle AutoLoad Globals"
+msgstr ""
+
+#: tools/editor/editor_autoload_settings.cpp
+msgid "Move Autoload"
+msgstr ""
+
+#: tools/editor/editor_autoload_settings.cpp
+msgid "Remove Autoload"
+msgstr ""
+
+#: tools/editor/editor_autoload_settings.cpp
+msgid "Enable"
+msgstr ""
+
+#: tools/editor/editor_autoload_settings.cpp
+msgid "Rearrange Autoloads"
+msgstr ""
+
+#: tools/editor/editor_autoload_settings.cpp
+msgid "Node Name:"
+msgstr ""
+
+#: tools/editor/editor_autoload_settings.cpp
+#: tools/editor/io_plugins/editor_scene_import_plugin.cpp
+#: tools/editor/plugins/sample_library_editor_plugin.cpp
+#: tools/editor/project_manager.cpp
+msgid "Name"
+msgstr ""
+
+#: tools/editor/editor_autoload_settings.cpp
+msgid "Singleton"
+msgstr ""
+
+#: tools/editor/editor_autoload_settings.cpp
+msgid "List:"
+msgstr ""
+
+#: tools/editor/editor_data.cpp
+msgid "Updating Scene"
+msgstr ""
+
+#: tools/editor/editor_data.cpp
+msgid "Storing local changes.."
+msgstr ""
+
+#: tools/editor/editor_data.cpp
+msgid "Updating scene.."
+msgstr ""
+
+#: tools/editor/editor_dir_dialog.cpp
+msgid "Choose a Directory"
+msgstr ""
+
+#: tools/editor/editor_dir_dialog.cpp
+msgid "Choose"
+msgstr ""
+
+#: tools/editor/editor_file_dialog.cpp
+msgid "Go Back"
+msgstr ""
+
+#: tools/editor/editor_file_dialog.cpp
+msgid "Go Forward"
+msgstr ""
+
+#: tools/editor/editor_file_dialog.cpp
+msgid "Go Up"
+msgstr ""
+
+#: tools/editor/editor_file_dialog.cpp
+msgid "Refresh"
+msgstr ""
+
+#: tools/editor/editor_file_dialog.cpp
+msgid "Toggle Hidden Files"
+msgstr ""
+
+#: tools/editor/editor_file_dialog.cpp
+msgid "Toggle Favorite"
+msgstr ""
+
+#: tools/editor/editor_file_dialog.cpp
+msgid "Toggle Mode"
+msgstr ""
+
+#: tools/editor/editor_file_dialog.cpp
+msgid "Focus Path"
+msgstr ""
+
+#: tools/editor/editor_file_dialog.cpp
+msgid "Move Favorite Up"
+msgstr ""
+
+#: tools/editor/editor_file_dialog.cpp
+msgid "Move Favorite Down"
+msgstr ""
+
+#: tools/editor/editor_file_dialog.cpp tools/editor/filesystem_dock.cpp
+msgid "Favorites:"
+msgstr ""
+
+#: tools/editor/editor_file_dialog.cpp
+msgid "Recent:"
+msgstr ""
+
+#: tools/editor/editor_file_dialog.cpp
+msgid "Preview:"
+msgstr ""
+
+#: tools/editor/editor_file_system.cpp
+msgid "ScanSources"
+msgstr ""
+
+#: tools/editor/editor_help.cpp tools/editor/plugins/script_editor_plugin.cpp
+msgid "Search Help"
+msgstr ""
+
+#: tools/editor/editor_help.cpp
+msgid "Class List:"
+msgstr ""
+
+#: tools/editor/editor_help.cpp
+msgid "Search Classes"
+msgstr ""
+
+#: tools/editor/editor_help.cpp tools/editor/property_editor.cpp
+msgid "Class:"
+msgstr ""
+
+#: tools/editor/editor_help.cpp tools/editor/scene_tree_editor.cpp
+#: tools/editor/script_create_dialog.cpp
+msgid "Inherits:"
+msgstr ""
+
+#: tools/editor/editor_help.cpp
+msgid "Inherited by:"
+msgstr ""
+
+#: tools/editor/editor_help.cpp
+msgid "Brief Description:"
+msgstr ""
+
+#: tools/editor/editor_help.cpp
+msgid "Public Methods:"
+msgstr ""
+
+#: tools/editor/editor_help.cpp
+msgid "GUI Theme Items:"
+msgstr ""
+
+#: tools/editor/editor_help.cpp
+msgid "Constants:"
+msgstr ""
+
+#: tools/editor/editor_help.cpp tools/editor/script_editor_debugger.cpp
+msgid "Description:"
+msgstr ""
+
+#: tools/editor/editor_help.cpp
+msgid "Method Description:"
+msgstr ""
+
+#: tools/editor/editor_help.cpp
+msgid "Search Text"
+msgstr ""
+
+#: tools/editor/editor_import_export.cpp
+msgid "Added:"
+msgstr ""
+
+#: tools/editor/editor_import_export.cpp
+msgid "Removed:"
+msgstr ""
+
+#: tools/editor/editor_import_export.cpp tools/editor/project_export.cpp
+msgid "Error saving atlas:"
+msgstr ""
+
+#: tools/editor/editor_import_export.cpp
+msgid "Could not save atlas subtexture:"
+msgstr ""
+
+#: tools/editor/editor_import_export.cpp
+msgid "Storing File:"
+msgstr ""
+
+#: tools/editor/editor_import_export.cpp
+msgid "Packing"
+msgstr ""
+
+#: tools/editor/editor_import_export.cpp
+msgid "Exporting for %s"
+msgstr ""
+
+#: tools/editor/editor_import_export.cpp
+msgid "Setting Up.."
+msgstr ""
+
+#: tools/editor/editor_log.cpp
+msgid " Output:"
+msgstr ""
+
+#: tools/editor/editor_node.cpp tools/editor/editor_reimport_dialog.cpp
+msgid "Re-Importing"
+msgstr ""
+
+#: tools/editor/editor_node.cpp
+msgid "Importing:"
+msgstr ""
+
+#: tools/editor/editor_node.cpp
+msgid "Node From Scene"
+msgstr ""
+
+#: tools/editor/editor_node.cpp
+#: tools/editor/plugins/animation_player_editor_plugin.cpp
+#: tools/editor/resources_dock.cpp
+msgid "Error saving resource!"
+msgstr ""
+
+#: tools/editor/editor_node.cpp
+#: tools/editor/plugins/animation_player_editor_plugin.cpp
+#: tools/editor/resources_dock.cpp
+msgid "Save Resource As.."
+msgstr ""
+
+#: tools/editor/editor_node.cpp tools/editor/scene_tree_dock.cpp
+msgid "I see.."
+msgstr ""
+
+#: tools/editor/editor_node.cpp
+msgid "Can't open file for writing:"
+msgstr ""
+
+#: tools/editor/editor_node.cpp
+msgid "Requested file format unknown:"
+msgstr ""
+
+#: tools/editor/editor_node.cpp
+msgid "Error while saving."
+msgstr ""
+
+#: tools/editor/editor_node.cpp
+msgid "Saving Scene"
+msgstr ""
+
+#: tools/editor/editor_node.cpp
+msgid "Analyzing"
+msgstr ""
+
+#: tools/editor/editor_node.cpp
+msgid "Creating Thumbnail"
+msgstr ""
+
+#: tools/editor/editor_node.cpp
+msgid ""
+"Couldn't save scene. Likely dependencies (instances) couldn't be satisfied."
+msgstr ""
+
+#: tools/editor/editor_node.cpp
+msgid "Failed to load resource."
+msgstr ""
+
+#: tools/editor/editor_node.cpp
+msgid "Can't load MeshLibrary for merging!"
+msgstr ""
+
+#: tools/editor/editor_node.cpp
+msgid "Error saving MeshLibrary!"
+msgstr ""
+
+#: tools/editor/editor_node.cpp
+msgid "Can't load TileSet for merging!"
+msgstr ""
+
+#: tools/editor/editor_node.cpp
+msgid "Error saving TileSet!"
+msgstr ""
+
+#: tools/editor/editor_node.cpp
+msgid "Can't open export templates zip."
+msgstr ""
+
+#: tools/editor/editor_node.cpp
+msgid "Loading Export Templates"
+msgstr ""
+
+#: tools/editor/editor_node.cpp
+msgid "Error trying to save layout!"
+msgstr ""
+
+#: tools/editor/editor_node.cpp
+msgid "Default editor layout overridden."
+msgstr ""
+
+#: tools/editor/editor_node.cpp
+msgid "Layout name not found!"
+msgstr ""
+
+#: tools/editor/editor_node.cpp
+msgid "Restored default layout to base settings."
+msgstr ""
+
+#: tools/editor/editor_node.cpp
+msgid "Copy Params"
+msgstr ""
+
+#: tools/editor/editor_node.cpp
+msgid "Paste Params"
+msgstr ""
+
+#: tools/editor/editor_node.cpp
+#: tools/editor/plugins/resource_preloader_editor_plugin.cpp
+msgid "Paste Resource"
+msgstr ""
+
+#: tools/editor/editor_node.cpp
+msgid "Copy Resource"
+msgstr ""
+
+#: tools/editor/editor_node.cpp
+msgid "Make Built-In"
+msgstr ""
+
+#: tools/editor/editor_node.cpp
+msgid "Make Sub-Resources Unique"
+msgstr ""
+
+#: tools/editor/editor_node.cpp
+msgid "Open in Help"
+msgstr ""
+
+#: tools/editor/editor_node.cpp
+msgid "There is no defined scene to run."
+msgstr ""
+
+#: tools/editor/editor_node.cpp
+msgid ""
+"No main scene has ever been defined, select one?\n"
+"You can change it later in later in \"Project Settings\" under the "
+"'application' category."
+msgstr ""
+
+#: tools/editor/editor_node.cpp
+msgid ""
+"Selected scene '%s' does not exist, select a valid one?\n"
+"You can change it later in \"Project Settings\" under the 'application' "
+"category."
+msgstr ""
+
+#: tools/editor/editor_node.cpp
+msgid ""
+"Selected scene '%s' is not a scene file, select a valid one?\n"
+"You can change it later in \"Project Settings\" under the 'application' "
+"category."
+msgstr ""
+
+#: tools/editor/editor_node.cpp
+msgid "Current scene was never saved, please save it prior to running."
+msgstr ""
+
+#: tools/editor/editor_node.cpp
+msgid "Could not start subprocess!"
+msgstr ""
+
+#: tools/editor/editor_node.cpp
+msgid "Open Scene"
+msgstr ""
+
+#: tools/editor/editor_node.cpp
+msgid "Open Base Scene"
+msgstr ""
+
+#: tools/editor/editor_node.cpp
+msgid "Quick Open Scene.."
+msgstr ""
+
+#: tools/editor/editor_node.cpp
+msgid "Quick Open Script.."
+msgstr ""
+
+#: tools/editor/editor_node.cpp
+msgid "Yes"
+msgstr ""
+
+#: tools/editor/editor_node.cpp
+msgid "Close scene? (Unsaved changes will be lost)"
+msgstr ""
+
+#: tools/editor/editor_node.cpp
+msgid "Save Scene As.."
+msgstr ""
+
+#: tools/editor/editor_node.cpp
+msgid "This scene has never been saved. Save before running?"
+msgstr ""
+
+#: tools/editor/editor_node.cpp
+msgid "Please save the scene first."
+msgstr ""
+
+#: tools/editor/editor_node.cpp
+msgid "Save Translatable Strings"
+msgstr ""
+
+#: tools/editor/editor_node.cpp
+msgid "Export Mesh Library"
+msgstr ""
+
+#: tools/editor/editor_node.cpp
+msgid "Export Tile Set"
+msgstr ""
+
+#: tools/editor/editor_node.cpp
+msgid "Quit"
+msgstr ""
+
+#: tools/editor/editor_node.cpp
+msgid "Exit the editor?"
+msgstr ""
+
+#: tools/editor/editor_node.cpp
+msgid "Current scene not saved. Open anyway?"
+msgstr ""
+
+#: tools/editor/editor_node.cpp
+msgid "Can't reload a scene that was never saved."
+msgstr ""
+
+#: tools/editor/editor_node.cpp
+msgid "Revert"
+msgstr ""
+
+#: tools/editor/editor_node.cpp
+msgid "This action cannot be undone. Revert anyway?"
+msgstr ""
+
+#: tools/editor/editor_node.cpp
+msgid "Quick Run Scene.."
+msgstr ""
+
+#: tools/editor/editor_node.cpp
+msgid ""
+"Open Project Manager? \n"
+"(Unsaved changes will be lost)"
+msgstr ""
+
+#: tools/editor/editor_node.cpp
+msgid "Pick a Main Scene"
+msgstr ""
+
+#: tools/editor/editor_node.cpp tools/editor/scene_tree_dock.cpp
+msgid "Ugh"
+msgstr ""
+
+#: tools/editor/editor_node.cpp
+msgid ""
+"Error loading scene, it must be inside the project path. Use 'Import' to "
+"open the scene, then save it inside the project path."
+msgstr ""
+
+#: tools/editor/editor_node.cpp
+msgid "Error loading scene."
+msgstr ""
+
+#: tools/editor/editor_node.cpp
+msgid "Scene '%s' has broken dependencies:"
+msgstr ""
+
+#: tools/editor/editor_node.cpp
+msgid "Save Layout"
+msgstr ""
+
+#: tools/editor/editor_node.cpp
+msgid "Delete Layout"
+msgstr ""
+
+#: tools/editor/editor_node.cpp tools/editor/project_export.cpp
+msgid "Default"
+msgstr ""
+
+#: tools/editor/editor_node.cpp
+msgid "Switch Scene Tab"
+msgstr ""
+
+#: tools/editor/editor_node.cpp
+msgid "%d more file(s)"
+msgstr ""
+
+#: tools/editor/editor_node.cpp
+msgid "%d more file(s) or folder(s)"
+msgstr ""
+
+#: tools/editor/editor_node.cpp
+#: tools/editor/io_plugins/editor_scene_import_plugin.cpp
+msgid "Scene"
+msgstr ""
+
+#: tools/editor/editor_node.cpp
+msgid "Go to previously opened scene."
+msgstr ""
+
+#: tools/editor/editor_node.cpp
+msgid "Fullscreen Mode"
+msgstr ""
+
+#: tools/editor/editor_node.cpp
+msgid "Distraction Free Mode"
+msgstr ""
+
+#: tools/editor/editor_node.cpp
+msgid "Next tab"
+msgstr ""
+
+#: tools/editor/editor_node.cpp
+msgid "Previous tab"
+msgstr ""
+
+#: tools/editor/editor_node.cpp
+msgid "Operations with scene files."
+msgstr ""
+
+#: tools/editor/editor_node.cpp
+msgid "New Scene"
+msgstr ""
+
+#: tools/editor/editor_node.cpp
+msgid "New Inherited Scene.."
+msgstr ""
+
+#: tools/editor/editor_node.cpp
+msgid "Open Scene.."
+msgstr ""
+
+#: tools/editor/editor_node.cpp
+msgid "Save Scene"
+msgstr ""
+
+#: tools/editor/editor_node.cpp
+msgid "Save all Scenes"
+msgstr ""
+
+#: tools/editor/editor_node.cpp
+msgid "Close Scene"
+msgstr ""
+
+#: tools/editor/editor_node.cpp
+msgid "Close Goto Prev. Scene"
+msgstr ""
+
+#: tools/editor/editor_node.cpp
+msgid "Open Recent"
+msgstr ""
+
+#: tools/editor/editor_node.cpp
+msgid "Quick Filter Files.."
+msgstr ""
+
+#: tools/editor/editor_node.cpp
+msgid "Convert To.."
+msgstr ""
+
+#: tools/editor/editor_node.cpp
+msgid "Translatable Strings.."
+msgstr ""
+
+#: tools/editor/editor_node.cpp
+msgid "MeshLibrary.."
+msgstr ""
+
+#: tools/editor/editor_node.cpp
+msgid "TileSet.."
+msgstr ""
+
+#: tools/editor/editor_node.cpp tools/editor/plugins/script_text_editor.cpp
+#: tools/editor/plugins/shader_editor_plugin.cpp
+msgid "Redo"
+msgstr ""
+
+#: tools/editor/editor_node.cpp
+msgid "Run Script"
+msgstr ""
+
+#: tools/editor/editor_node.cpp
+msgid "Project Settings"
+msgstr ""
+
+#: tools/editor/editor_node.cpp
+msgid "Revert Scene"
+msgstr ""
+
+#: tools/editor/editor_node.cpp
+msgid "Quit to Project List"
+msgstr ""
+
+#: tools/editor/editor_node.cpp
+msgid "Import assets to the project."
+msgstr ""
+
+#: tools/editor/editor_node.cpp
+#: tools/editor/io_plugins/editor_bitmask_import_plugin.cpp
+#: tools/editor/io_plugins/editor_font_import_plugin.cpp
+#: tools/editor/io_plugins/editor_mesh_import_plugin.cpp
+#: tools/editor/io_plugins/editor_sample_import_plugin.cpp
+#: tools/editor/io_plugins/editor_scene_import_plugin.cpp
+#: tools/editor/io_plugins/editor_texture_import_plugin.cpp
+#: tools/editor/io_plugins/editor_translation_import_plugin.cpp
+#: tools/editor/project_manager.cpp
+msgid "Import"
+msgstr ""
+
+#: tools/editor/editor_node.cpp
+msgid "Miscellaneous project or scene-wide tools."
+msgstr ""
+
+#: tools/editor/editor_node.cpp
+msgid "Tools"
+msgstr ""
+
+#: tools/editor/editor_node.cpp
+msgid "Export the project to many platforms."
+msgstr ""
+
+#: tools/editor/editor_node.cpp tools/editor/project_export.cpp
+msgid "Export"
+msgstr ""
+
+#: tools/editor/editor_node.cpp
+msgid "Play the project."
+msgstr ""
+
+#: tools/editor/editor_node.cpp
+#: tools/editor/plugins/sample_library_editor_plugin.cpp
+msgid "Play"
+msgstr ""
+
+#: tools/editor/editor_node.cpp
+msgid "Pause the scene"
+msgstr ""
+
+#: tools/editor/editor_node.cpp
+msgid "Pause Scene"
+msgstr ""
+
+#: tools/editor/editor_node.cpp
+msgid "Stop the scene."
+msgstr ""
+
+#: tools/editor/editor_node.cpp
+#: tools/editor/plugins/sample_library_editor_plugin.cpp
+msgid "Stop"
+msgstr ""
+
+#: tools/editor/editor_node.cpp
+msgid "Play the edited scene."
+msgstr ""
+
+#: tools/editor/editor_node.cpp
+msgid "Play Scene"
+msgstr ""
+
+#: tools/editor/editor_node.cpp
+msgid "Play custom scene"
+msgstr ""
+
+#: tools/editor/editor_node.cpp
+msgid "Play Custom Scene"
+msgstr ""
+
+#: tools/editor/editor_node.cpp
+msgid "Debug options"
+msgstr ""
+
+#: tools/editor/editor_node.cpp
+msgid "Deploy with Remote Debug"
+msgstr ""
+
+#: tools/editor/editor_node.cpp
+msgid ""
+"When exporting or deploying, the resulting executable will attempt to "
+"connect to the IP of this computer in order to be debugged."
+msgstr ""
+
+#: tools/editor/editor_node.cpp
+msgid "Small Deploy with Network FS"
+msgstr ""
+
+#: tools/editor/editor_node.cpp
+msgid ""
+"When this option is enabled, export or deploy will produce a minimal "
+"executable.\n"
+"The filesystem will be provided from the project by the editor over the "
+"network.\n"
+"On Android, deploy will use the USB cable for faster performance. This "
+"option speeds up testing for games with a large footprint."
+msgstr ""
+
+#: tools/editor/editor_node.cpp
+msgid "Visible Collision Shapes"
+msgstr ""
+
+#: tools/editor/editor_node.cpp
+msgid ""
+"Collision shapes and raycast nodes (for 2D and 3D) will be visible on the "
+"running game if this option is turned on."
+msgstr ""
+
+#: tools/editor/editor_node.cpp
+msgid "Visible Navigation"
+msgstr ""
+
+#: tools/editor/editor_node.cpp
+msgid ""
+"Navigation meshes and polygons will be visible on the running game if this "
+"option is turned on."
+msgstr ""
+
+#: tools/editor/editor_node.cpp
+msgid "Sync Scene Changes"
+msgstr ""
+
+#: tools/editor/editor_node.cpp
+msgid ""
+"When this option is turned on, any changes made to the scene in the editor "
+"will be replicated in the running game.\n"
+"When used remotely on a device, this is more efficient with network "
+"filesystem."
+msgstr ""
+
+#: tools/editor/editor_node.cpp
+msgid "Sync Script Changes"
+msgstr ""
+
+#: tools/editor/editor_node.cpp
+msgid ""
+"When this option is turned on, any script that is saved will be reloaded on "
+"the running game.\n"
+"When used remotely on a device, this is more efficient with network "
+"filesystem."
+msgstr ""
+
+#: tools/editor/editor_node.cpp tools/editor/plugins/spatial_editor_plugin.cpp
+msgid "Settings"
+msgstr ""
+
+#: tools/editor/editor_node.cpp tools/editor/settings_config_dialog.cpp
+msgid "Editor Settings"
+msgstr ""
+
+#: tools/editor/editor_node.cpp
+msgid "Editor Layout"
+msgstr ""
+
+#: tools/editor/editor_node.cpp
+msgid "Install Export Templates"
+msgstr ""
+
+#: tools/editor/editor_node.cpp
+msgid "About"
+msgstr ""
+
+#: tools/editor/editor_node.cpp
+msgid "Alerts when an external resource has changed."
+msgstr ""
+
+#: tools/editor/editor_node.cpp
+msgid "Spins when the editor window repaints!"
+msgstr ""
+
+#: tools/editor/editor_node.cpp
+msgid "Update Always"
+msgstr ""
+
+#: tools/editor/editor_node.cpp
+msgid "Update Changes"
+msgstr ""
+
+#: tools/editor/editor_node.cpp
+msgid "Inspector"
+msgstr ""
+
+#: tools/editor/editor_node.cpp
+msgid "Create a new resource in memory and edit it."
+msgstr ""
+
+#: tools/editor/editor_node.cpp
+msgid "Load an existing resource from disk and edit it."
+msgstr ""
+
+#: tools/editor/editor_node.cpp
+msgid "Save the currently edited resource."
+msgstr ""
+
+#: tools/editor/editor_node.cpp tools/editor/plugins/script_editor_plugin.cpp
+msgid "Save As.."
+msgstr ""
+
+#: tools/editor/editor_node.cpp
+msgid "Go to the previous edited object in history."
+msgstr ""
+
+#: tools/editor/editor_node.cpp
+msgid "Go to the next edited object in history."
+msgstr ""
+
+#: tools/editor/editor_node.cpp
+msgid "History of recently edited objects."
+msgstr ""
+
+#: tools/editor/editor_node.cpp
+msgid "Object properties."
+msgstr ""
+
+#: tools/editor/editor_node.cpp
+msgid "FileSystem"
+msgstr ""
+
+#: tools/editor/editor_node.cpp
+msgid "Output"
+msgstr ""
+
+#: tools/editor/editor_node.cpp tools/editor/editor_reimport_dialog.cpp
+msgid "Re-Import"
+msgstr ""
+
+#: tools/editor/editor_node.cpp tools/editor/editor_plugin_settings.cpp
+msgid "Update"
+msgstr ""
+
+#: tools/editor/editor_node.cpp
+msgid "Thanks from the Godot community!"
+msgstr ""
+
+#: tools/editor/editor_node.cpp
+msgid "Thanks!"
+msgstr ""
+
+#: tools/editor/editor_node.cpp
+msgid "Import Templates From ZIP File"
+msgstr ""
+
+#: tools/editor/editor_node.cpp tools/editor/project_export.cpp
+msgid "Export Project"
+msgstr ""
+
+#: tools/editor/editor_node.cpp
+msgid "Export Library"
+msgstr ""
+
+#: tools/editor/editor_node.cpp
+msgid "Merge With Existing"
+msgstr ""
+
+#: tools/editor/editor_node.cpp tools/editor/project_export.cpp
+msgid "Password:"
+msgstr ""
+
+#: tools/editor/editor_node.cpp
+msgid "Open & Run a Script"
+msgstr ""
+
+#: tools/editor/editor_node.cpp
+msgid "Load Errors"
+msgstr ""
+
+#: tools/editor/editor_plugin_settings.cpp
+msgid "Installed Plugins:"
+msgstr ""
+
+#: tools/editor/editor_plugin_settings.cpp
+msgid "Version:"
+msgstr ""
+
+#: tools/editor/editor_plugin_settings.cpp
+msgid "Author:"
+msgstr ""
+
+#: tools/editor/editor_plugin_settings.cpp
+msgid "Status:"
+msgstr ""
+
+#: tools/editor/editor_profiler.cpp
+msgid "Stop Profiling"
+msgstr ""
+
+#: tools/editor/editor_profiler.cpp
+msgid "Start Profiling"
+msgstr ""
+
+#: tools/editor/editor_profiler.cpp
+msgid "Measure:"
+msgstr ""
+
+#: tools/editor/editor_profiler.cpp
+msgid "Frame Time (sec)"
+msgstr ""
+
+#: tools/editor/editor_profiler.cpp
+msgid "Average Time (sec)"
+msgstr ""
+
+#: tools/editor/editor_profiler.cpp
+msgid "Frame %"
+msgstr ""
+
+#: tools/editor/editor_profiler.cpp
+msgid "Fixed Frame %"
+msgstr ""
+
+#: tools/editor/editor_profiler.cpp tools/editor/script_editor_debugger.cpp
+msgid "Time:"
+msgstr ""
+
+#: tools/editor/editor_profiler.cpp
+msgid "Inclusive"
+msgstr ""
+
+#: tools/editor/editor_profiler.cpp
+msgid "Self"
+msgstr ""
+
+#: tools/editor/editor_profiler.cpp
+msgid "Frame #:"
+msgstr ""
+
+#: tools/editor/editor_reimport_dialog.cpp
+msgid "Please wait for scan to complete."
+msgstr ""
+
+#: tools/editor/editor_reimport_dialog.cpp
+msgid "Current scene must be saved to re-import."
+msgstr ""
+
+#: tools/editor/editor_reimport_dialog.cpp
+msgid "Save & Re-Import"
+msgstr ""
+
+#: tools/editor/editor_reimport_dialog.cpp
+msgid "Re-Import Changed Resources"
+msgstr ""
+
+#: tools/editor/editor_run_script.cpp
+msgid "Write your logic in the _run() method."
+msgstr ""
+
+#: tools/editor/editor_run_script.cpp
+msgid "There is an edited scene already."
+msgstr ""
+
+#: tools/editor/editor_run_script.cpp
+msgid "Couldn't instance script:"
+msgstr ""
+
+#: tools/editor/editor_run_script.cpp
+msgid "Did you forget the 'tool' keyword?"
+msgstr ""
+
+#: tools/editor/editor_run_script.cpp
+msgid "Couldn't run script:"
+msgstr ""
+
+#: tools/editor/editor_run_script.cpp
+msgid "Did you forget the '_run' method?"
+msgstr ""
+
+#: tools/editor/editor_settings.cpp
+msgid "Default (Same as Editor)"
+msgstr ""
+
+#: tools/editor/editor_sub_scene.cpp
+msgid "Select Node(s) to Import"
+msgstr ""
+
+#: tools/editor/editor_sub_scene.cpp
+msgid "Scene Path:"
+msgstr ""
+
+#: tools/editor/editor_sub_scene.cpp
+msgid "Import From Node:"
+msgstr ""
+
+#: tools/editor/file_type_cache.cpp
+msgid "Can't open file_type_cache.cch for writing, not saving file type cache!"
+msgstr ""
+
+#: tools/editor/filesystem_dock.cpp
+msgid "Same source and destination files, doing nothing."
+msgstr ""
+
+#: tools/editor/filesystem_dock.cpp
+msgid "Same source and destination paths, doing nothing."
+msgstr ""
+
+#: tools/editor/filesystem_dock.cpp
+msgid "Can't move directories to within themselves."
+msgstr ""
+
+#: tools/editor/filesystem_dock.cpp
+msgid "Can't operate on '..'"
+msgstr ""
+
+#: tools/editor/filesystem_dock.cpp
+msgid "Pick New Name and Location For:"
+msgstr ""
+
+#: tools/editor/filesystem_dock.cpp
+msgid "No files selected!"
+msgstr ""
+
+#: tools/editor/filesystem_dock.cpp
+msgid "Instance"
+msgstr ""
+
+#: tools/editor/filesystem_dock.cpp
+msgid "Edit Dependencies.."
+msgstr ""
+
+#: tools/editor/filesystem_dock.cpp
+msgid "View Owners.."
+msgstr ""
+
+#: tools/editor/filesystem_dock.cpp
+msgid "Copy Path"
+msgstr ""
+
+#: tools/editor/filesystem_dock.cpp
+msgid "Rename or Move.."
+msgstr ""
+
+#: tools/editor/filesystem_dock.cpp
+msgid "Move To.."
+msgstr ""
+
+#: tools/editor/filesystem_dock.cpp
+msgid "Info"
+msgstr ""
+
+#: tools/editor/filesystem_dock.cpp
+msgid "Show In File Manager"
+msgstr ""
+
+#: tools/editor/filesystem_dock.cpp
+msgid "Re-Import.."
+msgstr ""
+
+#: tools/editor/filesystem_dock.cpp
+msgid "Previous Directory"
+msgstr ""
+
+#: tools/editor/filesystem_dock.cpp
+msgid "Next Directory"
+msgstr ""
+
+#: tools/editor/filesystem_dock.cpp
+msgid "Re-Scan Filesystem"
+msgstr ""
+
+#: tools/editor/filesystem_dock.cpp
+msgid "Toggle folder status as Favorite"
+msgstr ""
+
+#: tools/editor/filesystem_dock.cpp
+msgid "Instance the selected scene(s) as child of the selected node."
+msgstr ""
+
+#: tools/editor/filesystem_dock.cpp
+msgid "Move"
+msgstr ""
+
+#: tools/editor/groups_editor.cpp
+msgid "Add to Group"
+msgstr ""
+
+#: tools/editor/groups_editor.cpp
+msgid "Remove from Group"
+msgstr ""
+
+#: tools/editor/io_plugins/editor_bitmask_import_plugin.cpp
+msgid "No bit masks to import!"
+msgstr ""
+
+#: tools/editor/io_plugins/editor_bitmask_import_plugin.cpp
+#: tools/editor/io_plugins/editor_sample_import_plugin.cpp
+#: tools/editor/io_plugins/editor_scene_import_plugin.cpp
+#: tools/editor/io_plugins/editor_texture_import_plugin.cpp
+msgid "Target path is empty."
+msgstr ""
+
+#: tools/editor/io_plugins/editor_bitmask_import_plugin.cpp
+#: tools/editor/io_plugins/editor_sample_import_plugin.cpp
+#: tools/editor/io_plugins/editor_scene_import_plugin.cpp
+#: tools/editor/io_plugins/editor_texture_import_plugin.cpp
+msgid "Target path must be a complete resource path."
+msgstr ""
+
+#: tools/editor/io_plugins/editor_bitmask_import_plugin.cpp
+#: tools/editor/io_plugins/editor_sample_import_plugin.cpp
+#: tools/editor/io_plugins/editor_scene_import_plugin.cpp
+#: tools/editor/io_plugins/editor_texture_import_plugin.cpp
+msgid "Target path must exist."
+msgstr ""
+
+#: tools/editor/io_plugins/editor_bitmask_import_plugin.cpp
+#: tools/editor/io_plugins/editor_mesh_import_plugin.cpp
+#: tools/editor/io_plugins/editor_sample_import_plugin.cpp
+msgid "Save path is empty!"
+msgstr ""
+
+#: tools/editor/io_plugins/editor_bitmask_import_plugin.cpp
+msgid "Import BitMasks"
+msgstr ""
+
+#: tools/editor/io_plugins/editor_bitmask_import_plugin.cpp
+#: tools/editor/io_plugins/editor_texture_import_plugin.cpp
+msgid "Source Texture(s):"
+msgstr ""
+
+#: tools/editor/io_plugins/editor_bitmask_import_plugin.cpp
+#: tools/editor/io_plugins/editor_mesh_import_plugin.cpp
+#: tools/editor/io_plugins/editor_sample_import_plugin.cpp
+#: tools/editor/io_plugins/editor_scene_import_plugin.cpp
+#: tools/editor/io_plugins/editor_texture_import_plugin.cpp
+#: tools/editor/io_plugins/editor_translation_import_plugin.cpp
+msgid "Target Path:"
+msgstr ""
+
+#: tools/editor/io_plugins/editor_bitmask_import_plugin.cpp
+#: tools/editor/io_plugins/editor_font_import_plugin.cpp
+#: tools/editor/io_plugins/editor_sample_import_plugin.cpp
+#: tools/editor/io_plugins/editor_scene_import_plugin.cpp
+#: tools/editor/io_plugins/editor_texture_import_plugin.cpp
+#: tools/editor/io_plugins/editor_translation_import_plugin.cpp
+msgid "Accept"
+msgstr ""
+
+#: tools/editor/io_plugins/editor_bitmask_import_plugin.cpp
+msgid "Bit Mask"
+msgstr ""
+
+#: tools/editor/io_plugins/editor_font_import_plugin.cpp
+msgid "No source font file!"
+msgstr ""
+
+#: tools/editor/io_plugins/editor_font_import_plugin.cpp
+msgid "No target font resource!"
+msgstr ""
+
+#: tools/editor/io_plugins/editor_font_import_plugin.cpp
+msgid ""
+"Invalid file extension.\n"
+"Please use .fnt."
+msgstr ""
+
+#: tools/editor/io_plugins/editor_font_import_plugin.cpp
+msgid "Can't load/process source font."
+msgstr ""
+
+#: tools/editor/io_plugins/editor_font_import_plugin.cpp
+msgid "Couldn't save font."
+msgstr ""
+
+#: tools/editor/io_plugins/editor_font_import_plugin.cpp
+msgid "Source Font:"
+msgstr ""
+
+#: tools/editor/io_plugins/editor_font_import_plugin.cpp
+msgid "Source Font Size:"
+msgstr ""
+
+#: tools/editor/io_plugins/editor_font_import_plugin.cpp
+msgid "Dest Resource:"
+msgstr ""
+
+#: tools/editor/io_plugins/editor_font_import_plugin.cpp
+msgid "The quick brown fox jumps over the lazy dog."
+msgstr ""
+
+#: tools/editor/io_plugins/editor_font_import_plugin.cpp
+msgid "Test:"
+msgstr ""
+
+#: tools/editor/io_plugins/editor_font_import_plugin.cpp
+#: tools/editor/io_plugins/editor_mesh_import_plugin.cpp
+#: tools/editor/io_plugins/editor_sample_import_plugin.cpp
+#: tools/editor/io_plugins/editor_scene_import_plugin.cpp
+msgid "Options:"
+msgstr ""
+
+#: tools/editor/io_plugins/editor_font_import_plugin.cpp
+msgid "Font Import"
+msgstr ""
+
+#: tools/editor/io_plugins/editor_font_import_plugin.cpp
+msgid ""
+"This file is already a Godot font file, please supply a BMFont type file "
+"instead."
+msgstr ""
+
+#: tools/editor/io_plugins/editor_font_import_plugin.cpp
+msgid "Failed opening as BMFont file."
+msgstr ""
+
+#: tools/editor/io_plugins/editor_font_import_plugin.cpp
+msgid "Invalid font custom source."
+msgstr ""
+
+#: tools/editor/io_plugins/editor_font_import_plugin.cpp
+#: tools/editor/plugins/theme_editor_plugin.cpp
+msgid "Font"
+msgstr ""
+
+#: tools/editor/io_plugins/editor_mesh_import_plugin.cpp
+msgid "No meshes to import!"
+msgstr ""
+
+#: tools/editor/io_plugins/editor_mesh_import_plugin.cpp
+msgid "Single Mesh Import"
+msgstr ""
+
+#: tools/editor/io_plugins/editor_mesh_import_plugin.cpp
+msgid "Source Mesh(es):"
+msgstr ""
+
+#: tools/editor/io_plugins/editor_mesh_import_plugin.cpp
+#: tools/editor/plugins/mesh_instance_editor_plugin.cpp
+msgid "Mesh"
+msgstr ""
+
+#: tools/editor/io_plugins/editor_mesh_import_plugin.cpp
+msgid "Surface %d"
+msgstr ""
+
+#: tools/editor/io_plugins/editor_sample_import_plugin.cpp
+msgid "No samples to import!"
+msgstr ""
+
+#: tools/editor/io_plugins/editor_sample_import_plugin.cpp
+msgid "Import Audio Samples"
+msgstr ""
+
+#: tools/editor/io_plugins/editor_sample_import_plugin.cpp
+msgid "Source Sample(s):"
+msgstr ""
+
+#: tools/editor/io_plugins/editor_sample_import_plugin.cpp
+msgid "Audio Sample"
+msgstr ""
+
+#: tools/editor/io_plugins/editor_scene_import_plugin.cpp
+msgid "New Clip"
+msgstr ""
+
+#: tools/editor/io_plugins/editor_scene_import_plugin.cpp
+msgid "Animation Options"
+msgstr ""
+
+#: tools/editor/io_plugins/editor_scene_import_plugin.cpp
+msgid "Flags"
+msgstr ""
+
+#: tools/editor/io_plugins/editor_scene_import_plugin.cpp
+msgid "Bake FPS:"
+msgstr ""
+
+#: tools/editor/io_plugins/editor_scene_import_plugin.cpp
+msgid "Optimizer"
+msgstr ""
+
+#: tools/editor/io_plugins/editor_scene_import_plugin.cpp
+msgid "Max Linear Error"
+msgstr ""
+
+#: tools/editor/io_plugins/editor_scene_import_plugin.cpp
+msgid "Max Angular Error"
+msgstr ""
+
+#: tools/editor/io_plugins/editor_scene_import_plugin.cpp
+msgid "Max Angle"
+msgstr ""
+
+#: tools/editor/io_plugins/editor_scene_import_plugin.cpp
+msgid "Clips"
+msgstr ""
+
+#: tools/editor/io_plugins/editor_scene_import_plugin.cpp
+msgid "Start(s)"
+msgstr ""
+
+#: tools/editor/io_plugins/editor_scene_import_plugin.cpp
+msgid "End(s)"
+msgstr ""
+
+#: tools/editor/io_plugins/editor_scene_import_plugin.cpp
+#: tools/editor/plugins/sprite_frames_editor_plugin.cpp
+msgid "Loop"
+msgstr ""
+
+#: tools/editor/io_plugins/editor_scene_import_plugin.cpp
+msgid "Filters"
+msgstr ""
+
+#: tools/editor/io_plugins/editor_scene_import_plugin.cpp
+msgid "Source path is empty."
+msgstr ""
+
+#: tools/editor/io_plugins/editor_scene_import_plugin.cpp
+msgid "Couldn't load post-import script."
+msgstr ""
+
+#: tools/editor/io_plugins/editor_scene_import_plugin.cpp
+msgid "Invalid/broken script for post-import."
+msgstr ""
+
+#: tools/editor/io_plugins/editor_scene_import_plugin.cpp
+msgid "Error importing scene."
+msgstr ""
+
+#: tools/editor/io_plugins/editor_scene_import_plugin.cpp
+msgid "Import 3D Scene"
+msgstr ""
+
+#: tools/editor/io_plugins/editor_scene_import_plugin.cpp
+msgid "Source Scene:"
+msgstr ""
+
+#: tools/editor/io_plugins/editor_scene_import_plugin.cpp
+msgid "Same as Target Scene"
+msgstr ""
+
+#: tools/editor/io_plugins/editor_scene_import_plugin.cpp
+msgid "Shared"
+msgstr ""
+
+#: tools/editor/io_plugins/editor_scene_import_plugin.cpp
+msgid "Target Texture Folder:"
+msgstr ""
+
+#: tools/editor/io_plugins/editor_scene_import_plugin.cpp
+msgid "Post-Process Script:"
+msgstr ""
+
+#: tools/editor/io_plugins/editor_scene_import_plugin.cpp
+msgid "Custom Root Node Type:"
+msgstr ""
+
+#: tools/editor/io_plugins/editor_scene_import_plugin.cpp
+msgid "Auto"
+msgstr ""
+
+#: tools/editor/io_plugins/editor_scene_import_plugin.cpp
+msgid "The Following Files are Missing:"
+msgstr ""
+
+#: tools/editor/io_plugins/editor_scene_import_plugin.cpp
+msgid "Import Anyway"
+msgstr ""
+
+#: tools/editor/io_plugins/editor_scene_import_plugin.cpp
+msgid "Import & Open"
+msgstr ""
+
+#: tools/editor/io_plugins/editor_scene_import_plugin.cpp
+msgid "Edited scene has not been saved, open imported scene anyway?"
+msgstr ""
+
+#: tools/editor/io_plugins/editor_scene_import_plugin.cpp
+#: tools/editor/plugins/cube_grid_theme_editor_plugin.cpp
+msgid "Import Scene"
+msgstr ""
+
+#: tools/editor/io_plugins/editor_scene_import_plugin.cpp
+msgid "Importing Scene.."
+msgstr ""
+
+#: tools/editor/io_plugins/editor_scene_import_plugin.cpp
+msgid "Running Custom Script.."
+msgstr ""
+
+#: tools/editor/io_plugins/editor_scene_import_plugin.cpp
+msgid "Couldn't load post-import script:"
+msgstr ""
+
+#: tools/editor/io_plugins/editor_scene_import_plugin.cpp
+msgid "Invalid/broken script for post-import (check console):"
+msgstr ""
+
+#: tools/editor/io_plugins/editor_scene_import_plugin.cpp
+msgid "Error running post-import script:"
+msgstr ""
+
+#: tools/editor/io_plugins/editor_scene_import_plugin.cpp
+msgid "Import Image:"
+msgstr ""
+
+#: tools/editor/io_plugins/editor_scene_import_plugin.cpp
+msgid "Can't import a file over itself:"
+msgstr ""
+
+#: tools/editor/io_plugins/editor_scene_import_plugin.cpp
+msgid "Couldn't localize path: %s (already local)"
+msgstr ""
+
+#: tools/editor/io_plugins/editor_scene_import_plugin.cpp
+msgid "Saving.."
+msgstr ""
+
+#: tools/editor/io_plugins/editor_scene_import_plugin.cpp
+msgid "3D Scene Animation"
+msgstr ""
+
+#: tools/editor/io_plugins/editor_texture_import_plugin.cpp
+msgid "Uncompressed"
+msgstr ""
+
+#: tools/editor/io_plugins/editor_texture_import_plugin.cpp
+msgid "Compress Lossless (PNG)"
+msgstr ""
+
+#: tools/editor/io_plugins/editor_texture_import_plugin.cpp
+msgid "Compress Lossy (WebP)"
+msgstr ""
+
+#: tools/editor/io_plugins/editor_texture_import_plugin.cpp
+msgid "Compress (VRAM)"
+msgstr ""
+
+#: tools/editor/io_plugins/editor_texture_import_plugin.cpp
+msgid "Texture Format"
+msgstr ""
+
+#: tools/editor/io_plugins/editor_texture_import_plugin.cpp
+msgid "Texture Compression Quality (WebP):"
+msgstr ""
+
+#: tools/editor/io_plugins/editor_texture_import_plugin.cpp
+msgid "Texture Options"
+msgstr ""
+
+#: tools/editor/io_plugins/editor_texture_import_plugin.cpp
+msgid "Please specify some files!"
+msgstr ""
+
+#: tools/editor/io_plugins/editor_texture_import_plugin.cpp
+msgid "At least one file needed for Atlas."
+msgstr ""
+
+#: tools/editor/io_plugins/editor_texture_import_plugin.cpp
+msgid "Error importing:"
+msgstr ""
+
+#: tools/editor/io_plugins/editor_texture_import_plugin.cpp
+msgid "Only one file is required for large texture."
+msgstr ""
+
+#: tools/editor/io_plugins/editor_texture_import_plugin.cpp
+msgid "Max Texture Size:"
+msgstr ""
+
+#: tools/editor/io_plugins/editor_texture_import_plugin.cpp
+msgid "Import Textures for Atlas (2D)"
+msgstr ""
+
+#: tools/editor/io_plugins/editor_texture_import_plugin.cpp
+msgid "Cell Size:"
+msgstr ""
+
+#: tools/editor/io_plugins/editor_texture_import_plugin.cpp
+msgid "Large Texture"
+msgstr ""
+
+#: tools/editor/io_plugins/editor_texture_import_plugin.cpp
+msgid "Import Large Textures (2D)"
+msgstr ""
+
+#: tools/editor/io_plugins/editor_texture_import_plugin.cpp
+msgid "Source Texture"
+msgstr ""
+
+#: tools/editor/io_plugins/editor_texture_import_plugin.cpp
+msgid "Base Atlas Texture"
+msgstr ""
+
+#: tools/editor/io_plugins/editor_texture_import_plugin.cpp
+msgid "Source Texture(s)"
+msgstr ""
+
+#: tools/editor/io_plugins/editor_texture_import_plugin.cpp
+msgid "Import Textures for 2D"
+msgstr ""
+
+#: tools/editor/io_plugins/editor_texture_import_plugin.cpp
+msgid "Import Textures for 3D"
+msgstr ""
+
+#: tools/editor/io_plugins/editor_texture_import_plugin.cpp
+msgid "Import Textures"
+msgstr ""
+
+#: tools/editor/io_plugins/editor_texture_import_plugin.cpp
+msgid "2D Texture"
+msgstr ""
+
+#: tools/editor/io_plugins/editor_texture_import_plugin.cpp
+msgid "3D Texture"
+msgstr ""
+
+#: tools/editor/io_plugins/editor_texture_import_plugin.cpp
+msgid "Atlas Texture"
+msgstr ""
+
+#: tools/editor/io_plugins/editor_texture_import_plugin.cpp
+msgid ""
+"NOTICE: Importing 2D textures is not mandatory. Just copy png/jpg files to "
+"the project."
+msgstr ""
+
+#: tools/editor/io_plugins/editor_texture_import_plugin.cpp
+msgid "Crop empty space."
+msgstr ""
+
+#: tools/editor/io_plugins/editor_texture_import_plugin.cpp
+msgid "Texture"
+msgstr ""
+
+#: tools/editor/io_plugins/editor_texture_import_plugin.cpp
+msgid "Import Large Texture"
+msgstr ""
+
+#: tools/editor/io_plugins/editor_texture_import_plugin.cpp
+msgid "Load Source Image"
+msgstr ""
+
+#: tools/editor/io_plugins/editor_texture_import_plugin.cpp
+msgid "Slicing"
+msgstr ""
+
+#: tools/editor/io_plugins/editor_texture_import_plugin.cpp
+msgid "Inserting"
+msgstr ""
+
+#: tools/editor/io_plugins/editor_texture_import_plugin.cpp
+msgid "Saving"
+msgstr ""
+
+#: tools/editor/io_plugins/editor_texture_import_plugin.cpp
+msgid "Couldn't save large texture:"
+msgstr ""
+
+#: tools/editor/io_plugins/editor_texture_import_plugin.cpp
+msgid "Build Atlas For:"
+msgstr ""
+
+#: tools/editor/io_plugins/editor_texture_import_plugin.cpp
+msgid "Loading Image:"
+msgstr ""
+
+#: tools/editor/io_plugins/editor_texture_import_plugin.cpp
+msgid "Couldn't load image:"
+msgstr ""
+
+#: tools/editor/io_plugins/editor_texture_import_plugin.cpp
+msgid "Converting Images"
+msgstr ""
+
+#: tools/editor/io_plugins/editor_texture_import_plugin.cpp
+msgid "Cropping Images"
+msgstr ""
+
+#: tools/editor/io_plugins/editor_texture_import_plugin.cpp
+msgid "Blitting Images"
+msgstr ""
+
+#: tools/editor/io_plugins/editor_texture_import_plugin.cpp
+msgid "Couldn't save atlas image:"
+msgstr ""
+
+#: tools/editor/io_plugins/editor_texture_import_plugin.cpp
+msgid "Couldn't save converted texture:"
+msgstr ""
+
+#: tools/editor/io_plugins/editor_translation_import_plugin.cpp
+msgid "Invalid source!"
+msgstr ""
+
+#: tools/editor/io_plugins/editor_translation_import_plugin.cpp
+msgid "Invalid translation source!"
+msgstr ""
+
+#: tools/editor/io_plugins/editor_translation_import_plugin.cpp
+msgid "Column"
+msgstr ""
+
+#: tools/editor/io_plugins/editor_translation_import_plugin.cpp
+#: tools/editor/script_create_dialog.cpp
+msgid "Language"
+msgstr ""
+
+#: tools/editor/io_plugins/editor_translation_import_plugin.cpp
+msgid "No items to import!"
+msgstr ""
+
+#: tools/editor/io_plugins/editor_translation_import_plugin.cpp
+msgid "No target path!"
+msgstr ""
+
+#: tools/editor/io_plugins/editor_translation_import_plugin.cpp
+msgid "Import Translations"
+msgstr ""
+
+#: tools/editor/io_plugins/editor_translation_import_plugin.cpp
+msgid "Couldn't import!"
+msgstr ""
+
+#: tools/editor/io_plugins/editor_translation_import_plugin.cpp
+msgid "Import Translation"
+msgstr ""
+
+#: tools/editor/io_plugins/editor_translation_import_plugin.cpp
+msgid "Source CSV:"
+msgstr ""
+
+#: tools/editor/io_plugins/editor_translation_import_plugin.cpp
+msgid "Ignore First Row"
+msgstr ""
+
+#: tools/editor/io_plugins/editor_translation_import_plugin.cpp
+msgid "Compress"
+msgstr ""
+
+#: tools/editor/io_plugins/editor_translation_import_plugin.cpp
+msgid "Add to Project (engine.cfg)"
+msgstr ""
+
+#: tools/editor/io_plugins/editor_translation_import_plugin.cpp
+msgid "Import Languages:"
+msgstr ""
+
+#: tools/editor/io_plugins/editor_translation_import_plugin.cpp
+msgid "Translation"
+msgstr ""
+
+#: tools/editor/multi_node_edit.cpp
+msgid "MultiNode Set"
+msgstr ""
+
+#: tools/editor/node_dock.cpp
+msgid "Node"
+msgstr ""
+
+#: tools/editor/node_dock.cpp
+msgid "Groups"
+msgstr ""
+
+#: tools/editor/node_dock.cpp
+msgid "Select a Node to edit Signals and Groups."
+msgstr ""
+
+#: tools/editor/plugins/animation_player_editor_plugin.cpp
+msgid "Toggle Autoplay"
+msgstr ""
+
+#: tools/editor/plugins/animation_player_editor_plugin.cpp
+msgid "New Animation Name:"
+msgstr ""
+
+#: tools/editor/plugins/animation_player_editor_plugin.cpp
+msgid "New Anim"
+msgstr ""
+
+#: tools/editor/plugins/animation_player_editor_plugin.cpp
+msgid "Change Animation Name:"
+msgstr ""
+
+#: tools/editor/plugins/animation_player_editor_plugin.cpp
+#: tools/editor/plugins/sprite_frames_editor_plugin.cpp
+msgid "Remove Animation"
+msgstr ""
+
+#: tools/editor/plugins/animation_player_editor_plugin.cpp
+msgid "ERROR: Invalid animation name!"
+msgstr ""
+
+#: tools/editor/plugins/animation_player_editor_plugin.cpp
+msgid "ERROR: Animation name already exists!"
+msgstr ""
+
+#: tools/editor/plugins/animation_player_editor_plugin.cpp
+#: tools/editor/plugins/sprite_frames_editor_plugin.cpp
+msgid "Rename Animation"
+msgstr ""
+
+#: tools/editor/plugins/animation_player_editor_plugin.cpp
+#: tools/editor/plugins/sprite_frames_editor_plugin.cpp
+msgid "Add Animation"
+msgstr ""
+
+#: tools/editor/plugins/animation_player_editor_plugin.cpp
+msgid "Blend Next Changed"
+msgstr ""
+
+#: tools/editor/plugins/animation_player_editor_plugin.cpp
+msgid "Change Blend Time"
+msgstr ""
+
+#: tools/editor/plugins/animation_player_editor_plugin.cpp
+msgid "Load Animation"
+msgstr ""
+
+#: tools/editor/plugins/animation_player_editor_plugin.cpp
+msgid "Duplicate Animation"
+msgstr ""
+
+#: tools/editor/plugins/animation_player_editor_plugin.cpp
+msgid "ERROR: No animation to copy!"
+msgstr ""
+
+#: tools/editor/plugins/animation_player_editor_plugin.cpp
+msgid "ERROR: No animation resource on clipboard!"
+msgstr ""
+
+#: tools/editor/plugins/animation_player_editor_plugin.cpp
+msgid "Pasted Animation"
+msgstr ""
+
+#: tools/editor/plugins/animation_player_editor_plugin.cpp
+msgid "Paste Animation"
+msgstr ""
+
+#: tools/editor/plugins/animation_player_editor_plugin.cpp
+msgid "ERROR: No animation to edit!"
+msgstr ""
+
+#: tools/editor/plugins/animation_player_editor_plugin.cpp
+msgid "Play selected animation backwards from current pos. (A)"
+msgstr ""
+
+#: tools/editor/plugins/animation_player_editor_plugin.cpp
+msgid "Play selected animation backwards from end. (Shift+A)"
+msgstr ""
+
+#: tools/editor/plugins/animation_player_editor_plugin.cpp
+msgid "Stop animation playback. (S)"
+msgstr ""
+
+#: tools/editor/plugins/animation_player_editor_plugin.cpp
+msgid "Play selected animation from start. (Shift+D)"
+msgstr ""
+
+#: tools/editor/plugins/animation_player_editor_plugin.cpp
+msgid "Play selected animation from current pos. (D)"
+msgstr ""
+
+#: tools/editor/plugins/animation_player_editor_plugin.cpp
+msgid "Animation position (in seconds)."
+msgstr ""
+
+#: tools/editor/plugins/animation_player_editor_plugin.cpp
+msgid "Scale animation playback globally for the node."
+msgstr ""
+
+#: tools/editor/plugins/animation_player_editor_plugin.cpp
+msgid "Create new animation in player."
+msgstr ""
+
+#: tools/editor/plugins/animation_player_editor_plugin.cpp
+msgid "Load animation from disk."
+msgstr ""
+
+#: tools/editor/plugins/animation_player_editor_plugin.cpp
+msgid "Load an animation from disk."
+msgstr ""
+
+#: tools/editor/plugins/animation_player_editor_plugin.cpp
+msgid "Save the current animation"
+msgstr ""
+
+#: tools/editor/plugins/animation_player_editor_plugin.cpp
+msgid "Save As"
+msgstr ""
+
+#: tools/editor/plugins/animation_player_editor_plugin.cpp
+msgid "Display list of animations in player."
+msgstr ""
+
+#: tools/editor/plugins/animation_player_editor_plugin.cpp
+msgid "Autoplay on Load"
+msgstr ""
+
+#: tools/editor/plugins/animation_player_editor_plugin.cpp
+msgid "Edit Target Blend Times"
+msgstr ""
+
+#: tools/editor/plugins/animation_player_editor_plugin.cpp
+msgid "Animation Tools"
+msgstr ""
+
+#: tools/editor/plugins/animation_player_editor_plugin.cpp
+msgid "Copy Animation"
+msgstr ""
+
+#: tools/editor/plugins/animation_player_editor_plugin.cpp
+msgid "Create New Animation"
+msgstr ""
+
+#: tools/editor/plugins/animation_player_editor_plugin.cpp
+msgid "Animation Name:"
+msgstr ""
+
+#: tools/editor/plugins/animation_player_editor_plugin.cpp
+#: tools/editor/plugins/resource_preloader_editor_plugin.cpp
+#: tools/editor/plugins/sample_library_editor_plugin.cpp
+#: tools/editor/plugins/sprite_frames_editor_plugin.cpp
+#: tools/editor/property_editor.cpp tools/editor/script_create_dialog.cpp
+msgid "Error!"
+msgstr ""
+
+#: tools/editor/plugins/animation_player_editor_plugin.cpp
+msgid "Blend Times:"
+msgstr ""
+
+#: tools/editor/plugins/animation_player_editor_plugin.cpp
+msgid "Next (Auto Queue):"
+msgstr ""
+
+#: tools/editor/plugins/animation_player_editor_plugin.cpp
+msgid "Cross-Animation Blend Times"
+msgstr ""
+
+#: tools/editor/plugins/animation_player_editor_plugin.cpp
+#: tools/editor/plugins/canvas_item_editor_plugin.cpp
+msgid "Animation"
+msgstr ""
+
+#: tools/editor/plugins/animation_tree_editor_plugin.cpp
+msgid "New name:"
+msgstr ""
+
+#: tools/editor/plugins/animation_tree_editor_plugin.cpp
+#: tools/editor/plugins/multimesh_editor_plugin.cpp
+msgid "Scale:"
+msgstr ""
+
+#: tools/editor/plugins/animation_tree_editor_plugin.cpp
+msgid "Fade In (s):"
+msgstr ""
+
+#: tools/editor/plugins/animation_tree_editor_plugin.cpp
+msgid "Fade Out (s):"
+msgstr ""
+
+#: tools/editor/plugins/animation_tree_editor_plugin.cpp
+msgid "Blend"
+msgstr ""
+
+#: tools/editor/plugins/animation_tree_editor_plugin.cpp
+msgid "Mix"
+msgstr ""
+
+#: tools/editor/plugins/animation_tree_editor_plugin.cpp
+msgid "Auto Restart:"
+msgstr ""
+
+#: tools/editor/plugins/animation_tree_editor_plugin.cpp
+msgid "Restart (s):"
+msgstr ""
+
+#: tools/editor/plugins/animation_tree_editor_plugin.cpp
+msgid "Random Restart (s):"
+msgstr ""
+
+#: tools/editor/plugins/animation_tree_editor_plugin.cpp
+msgid "Start!"
+msgstr ""
+
+#: tools/editor/plugins/animation_tree_editor_plugin.cpp
+#: tools/editor/plugins/multimesh_editor_plugin.cpp
+msgid "Amount:"
+msgstr ""
+
+#: tools/editor/plugins/animation_tree_editor_plugin.cpp
+msgid "Blend:"
+msgstr ""
+
+#: tools/editor/plugins/animation_tree_editor_plugin.cpp
+msgid "Blend 0:"
+msgstr ""
+
+#: tools/editor/plugins/animation_tree_editor_plugin.cpp
+msgid "Blend 1:"
+msgstr ""
+
+#: tools/editor/plugins/animation_tree_editor_plugin.cpp
+msgid "X-Fade Time (s):"
+msgstr ""
+
+#: tools/editor/plugins/animation_tree_editor_plugin.cpp
+msgid "Current:"
+msgstr ""
+
+#: tools/editor/plugins/animation_tree_editor_plugin.cpp
+msgid "Add Input"
+msgstr ""
+
+#: tools/editor/plugins/animation_tree_editor_plugin.cpp
+msgid "Clear Auto-Advance"
+msgstr ""
+
+#: tools/editor/plugins/animation_tree_editor_plugin.cpp
+msgid "Set Auto-Advance"
+msgstr ""
+
+#: tools/editor/plugins/animation_tree_editor_plugin.cpp
+msgid "Delete Input"
+msgstr ""
+
+#: tools/editor/plugins/animation_tree_editor_plugin.cpp
+msgid "Rename"
+msgstr ""
+
+#: tools/editor/plugins/animation_tree_editor_plugin.cpp
+msgid "Animation tree is valid."
+msgstr ""
+
+#: tools/editor/plugins/animation_tree_editor_plugin.cpp
+msgid "Animation tree is invalid."
+msgstr ""
+
+#: tools/editor/plugins/animation_tree_editor_plugin.cpp
+msgid "Animation Node"
+msgstr ""
+
+#: tools/editor/plugins/animation_tree_editor_plugin.cpp
+msgid "OneShot Node"
+msgstr ""
+
+#: tools/editor/plugins/animation_tree_editor_plugin.cpp
+msgid "Mix Node"
+msgstr ""
+
+#: tools/editor/plugins/animation_tree_editor_plugin.cpp
+msgid "Blend2 Node"
+msgstr ""
+
+#: tools/editor/plugins/animation_tree_editor_plugin.cpp
+msgid "Blend3 Node"
+msgstr ""
+
+#: tools/editor/plugins/animation_tree_editor_plugin.cpp
+msgid "Blend4 Node"
+msgstr ""
+
+#: tools/editor/plugins/animation_tree_editor_plugin.cpp
+msgid "TimeScale Node"
+msgstr ""
+
+#: tools/editor/plugins/animation_tree_editor_plugin.cpp
+msgid "TimeSeek Node"
+msgstr ""
+
+#: tools/editor/plugins/animation_tree_editor_plugin.cpp
+msgid "Transition Node"
+msgstr ""
+
+#: tools/editor/plugins/animation_tree_editor_plugin.cpp
+msgid "Import Animations.."
+msgstr ""
+
+#: tools/editor/plugins/animation_tree_editor_plugin.cpp
+msgid "Edit Node Filters"
+msgstr ""
+
+#: tools/editor/plugins/animation_tree_editor_plugin.cpp
+msgid "Filters.."
+msgstr ""
+
+#: tools/editor/plugins/baked_light_baker.cpp
+msgid "Parsing %d Triangles:"
+msgstr ""
+
+#: tools/editor/plugins/baked_light_baker.cpp
+msgid "Triangle #"
+msgstr ""
+
+#: tools/editor/plugins/baked_light_baker.cpp
+msgid "Light Baker Setup:"
+msgstr ""
+
+#: tools/editor/plugins/baked_light_baker.cpp
+msgid "Parsing Geometry"
+msgstr ""
+
+#: tools/editor/plugins/baked_light_baker.cpp
+msgid "Fixing Lights"
+msgstr ""
+
+#: tools/editor/plugins/baked_light_baker.cpp
+msgid "Making BVH"
+msgstr ""
+
+#: tools/editor/plugins/baked_light_baker.cpp
+msgid "Creating Light Octree"
+msgstr ""
+
+#: tools/editor/plugins/baked_light_baker.cpp
+msgid "Creating Octree Texture"
+msgstr ""
+
+#: tools/editor/plugins/baked_light_baker.cpp
+msgid "Transfer to Lightmaps:"
+msgstr ""
+
+#: tools/editor/plugins/baked_light_baker.cpp
+msgid "Allocating Texture #"
+msgstr ""
+
+#: tools/editor/plugins/baked_light_baker.cpp
+msgid "Baking Triangle #"
+msgstr ""
+
+#: tools/editor/plugins/baked_light_baker.cpp
+msgid "Post-Processing Texture #"
+msgstr ""
+
+#: tools/editor/plugins/baked_light_editor_plugin.cpp
+msgid "Bake!"
+msgstr ""
+
+#: tools/editor/plugins/baked_light_editor_plugin.cpp
+msgid "Reset the lightmap octree baking process (start over)."
+msgstr ""
+
+#: tools/editor/plugins/camera_editor_plugin.cpp
+#: tools/editor/plugins/sample_library_editor_plugin.cpp
+msgid "Preview"
+msgstr ""
+
+#: tools/editor/plugins/canvas_item_editor_plugin.cpp
+msgid "Configure Snap"
+msgstr ""
+
+#: tools/editor/plugins/canvas_item_editor_plugin.cpp
+#: tools/editor/plugins/polygon_2d_editor_plugin.cpp
+msgid "Grid Offset:"
+msgstr ""
+
+#: tools/editor/plugins/canvas_item_editor_plugin.cpp
+#: tools/editor/plugins/polygon_2d_editor_plugin.cpp
+msgid "Grid Step:"
+msgstr ""
+
+#: tools/editor/plugins/canvas_item_editor_plugin.cpp
+msgid "Rotation Offset:"
+msgstr ""
+
+#: tools/editor/plugins/canvas_item_editor_plugin.cpp
+msgid "Rotation Step:"
+msgstr ""
+
+#: tools/editor/plugins/canvas_item_editor_plugin.cpp
+msgid "Move Pivot"
+msgstr ""
+
+#: tools/editor/plugins/canvas_item_editor_plugin.cpp
+msgid "Move Action"
+msgstr ""
+
+#: tools/editor/plugins/canvas_item_editor_plugin.cpp
+msgid "Edit IK Chain"
+msgstr ""
+
+#: tools/editor/plugins/canvas_item_editor_plugin.cpp
+msgid "Edit CanvasItem"
+msgstr ""
+
+#: tools/editor/plugins/canvas_item_editor_plugin.cpp
+msgid "Change Anchors"
+msgstr ""
+
+#: tools/editor/plugins/canvas_item_editor_plugin.cpp
+msgid "Zoom (%):"
+msgstr ""
+
+#: tools/editor/plugins/canvas_item_editor_plugin.cpp
+msgid "Paste Pose"
+msgstr ""
+
+#: tools/editor/plugins/canvas_item_editor_plugin.cpp
+msgid "Select Mode"
+msgstr ""
+
+#: tools/editor/plugins/canvas_item_editor_plugin.cpp
+msgid "Drag: Rotate"
+msgstr ""
+
+#: tools/editor/plugins/canvas_item_editor_plugin.cpp
+msgid "Alt+Drag: Move"
+msgstr ""
+
+#: tools/editor/plugins/canvas_item_editor_plugin.cpp
+msgid "Press 'v' to Change Pivot, 'Shift+v' to Drag Pivot (while moving)."
+msgstr ""
+
+#: tools/editor/plugins/canvas_item_editor_plugin.cpp
+msgid "Alt+RMB: Depth list selection"
+msgstr ""
+
+#: tools/editor/plugins/canvas_item_editor_plugin.cpp
+msgid "Move Mode"
+msgstr ""
+
+#: tools/editor/plugins/canvas_item_editor_plugin.cpp
+msgid "Rotate Mode"
+msgstr ""
+
+#: tools/editor/plugins/canvas_item_editor_plugin.cpp
+#: tools/editor/plugins/spatial_editor_plugin.cpp
+msgid ""
+"Show a list of all objects at the position clicked\n"
+"(same as Alt+RMB in select mode)."
+msgstr ""
+
+#: tools/editor/plugins/canvas_item_editor_plugin.cpp
+msgid "Click to change object's rotation pivot."
+msgstr ""
+
+#: tools/editor/plugins/canvas_item_editor_plugin.cpp
+msgid "Pan Mode"
+msgstr ""
+
+#: tools/editor/plugins/canvas_item_editor_plugin.cpp
+msgid "Lock the selected object in place (can't be moved)."
+msgstr ""
+
+#: tools/editor/plugins/canvas_item_editor_plugin.cpp
+msgid "Unlock the selected object (can be moved)."
+msgstr ""
+
+#: tools/editor/plugins/canvas_item_editor_plugin.cpp
+msgid "Makes sure the object's children are not selectable."
+msgstr ""
+
+#: tools/editor/plugins/canvas_item_editor_plugin.cpp
+msgid "Restores the object's children's ability to be selected."
+msgstr ""
+
+#: tools/editor/plugins/canvas_item_editor_plugin.cpp
+#: tools/editor/plugins/spatial_editor_plugin.cpp
+msgid "Use Snap"
+msgstr ""
+
+#: tools/editor/plugins/canvas_item_editor_plugin.cpp
+#: tools/editor/plugins/polygon_2d_editor_plugin.cpp
+msgid "Show Grid"
+msgstr ""
+
+#: tools/editor/plugins/canvas_item_editor_plugin.cpp
+msgid "Use Rotation Snap"
+msgstr ""
+
+#: tools/editor/plugins/canvas_item_editor_plugin.cpp
+msgid "Snap Relative"
+msgstr ""
+
+#: tools/editor/plugins/canvas_item_editor_plugin.cpp
+#: tools/editor/plugins/spatial_editor_plugin.cpp
+msgid "Configure Snap.."
+msgstr ""
+
+#: tools/editor/plugins/canvas_item_editor_plugin.cpp
+msgid "Use Pixel Snap"
+msgstr ""
+
+#: tools/editor/plugins/canvas_item_editor_plugin.cpp
+msgid "Expand to Parent"
+msgstr ""
+
+#: tools/editor/plugins/canvas_item_editor_plugin.cpp
+msgid "Skeleton.."
+msgstr ""
+
+#: tools/editor/plugins/canvas_item_editor_plugin.cpp
+msgid "Make Bones"
+msgstr ""
+
+#: tools/editor/plugins/canvas_item_editor_plugin.cpp
+msgid "Clear Bones"
+msgstr ""
+
+#: tools/editor/plugins/canvas_item_editor_plugin.cpp
+msgid "Make IK Chain"
+msgstr ""
+
+#: tools/editor/plugins/canvas_item_editor_plugin.cpp
+msgid "Clear IK Chain"
+msgstr ""
+
+#: tools/editor/plugins/canvas_item_editor_plugin.cpp
+#: tools/editor/plugins/spatial_editor_plugin.cpp
+msgid "View"
+msgstr ""
+
+#: tools/editor/plugins/canvas_item_editor_plugin.cpp
+msgid "Zoom Reset"
+msgstr ""
+
+#: tools/editor/plugins/canvas_item_editor_plugin.cpp
+msgid "Zoom Set.."
+msgstr ""
+
+#: tools/editor/plugins/canvas_item_editor_plugin.cpp
+msgid "Center Selection"
+msgstr ""
+
+#: tools/editor/plugins/canvas_item_editor_plugin.cpp
+msgid "Frame Selection"
+msgstr ""
+
+#: tools/editor/plugins/canvas_item_editor_plugin.cpp
+msgid "Anchor"
+msgstr ""
+
+#: tools/editor/plugins/canvas_item_editor_plugin.cpp
+msgid "Insert Keys"
+msgstr ""
+
+#: tools/editor/plugins/canvas_item_editor_plugin.cpp
+msgid "Insert Key"
+msgstr ""
+
+#: tools/editor/plugins/canvas_item_editor_plugin.cpp
+msgid "Insert Key (Existing Tracks)"
+msgstr ""
+
+#: tools/editor/plugins/canvas_item_editor_plugin.cpp
+msgid "Copy Pose"
+msgstr ""
+
+#: tools/editor/plugins/canvas_item_editor_plugin.cpp
+msgid "Clear Pose"
+msgstr ""
+
+#: tools/editor/plugins/canvas_item_editor_plugin.cpp
+msgid "Set a Value"
+msgstr ""
+
+#: tools/editor/plugins/canvas_item_editor_plugin.cpp
+msgid "Snap (Pixels):"
+msgstr ""
+
+#: tools/editor/plugins/collision_polygon_2d_editor_plugin.cpp
+#: tools/editor/plugins/light_occluder_2d_editor_plugin.cpp
+#: tools/editor/plugins/navigation_polygon_editor_plugin.cpp
+#: tools/editor/plugins/polygon_2d_editor_plugin.cpp
+msgid "Create Poly"
+msgstr ""
+
+#: tools/editor/plugins/collision_polygon_2d_editor_plugin.cpp
+#: tools/editor/plugins/collision_polygon_editor_plugin.cpp
+#: tools/editor/plugins/light_occluder_2d_editor_plugin.cpp
+#: tools/editor/plugins/navigation_polygon_editor_plugin.cpp
+#: tools/editor/plugins/path_2d_editor_plugin.cpp
+#: tools/editor/plugins/polygon_2d_editor_plugin.cpp
+msgid "Edit Poly"
+msgstr ""
+
+#: tools/editor/plugins/collision_polygon_2d_editor_plugin.cpp
+#: tools/editor/plugins/collision_polygon_editor_plugin.cpp
+#: tools/editor/plugins/light_occluder_2d_editor_plugin.cpp
+#: tools/editor/plugins/navigation_polygon_editor_plugin.cpp
+#: tools/editor/plugins/path_2d_editor_plugin.cpp
+#: tools/editor/plugins/polygon_2d_editor_plugin.cpp
+msgid "Edit Poly (Remove Point)"
+msgstr ""
+
+#: tools/editor/plugins/collision_polygon_2d_editor_plugin.cpp
+#: tools/editor/plugins/light_occluder_2d_editor_plugin.cpp
+#: tools/editor/plugins/navigation_polygon_editor_plugin.cpp
+msgid "Create a new polygon from scratch."
+msgstr ""
+
+#: tools/editor/plugins/collision_polygon_editor_plugin.cpp
+msgid "Create Poly3D"
+msgstr ""
+
+#: tools/editor/plugins/collision_shape_2d_editor_plugin.cpp
+msgid "Set Handle"
+msgstr ""
+
+#: tools/editor/plugins/color_ramp_editor_plugin.cpp
+msgid "Add/Remove Color Ramp Point"
+msgstr ""
+
+#: tools/editor/plugins/color_ramp_editor_plugin.cpp
+#: tools/editor/plugins/shader_graph_editor_plugin.cpp
+msgid "Modify Color Ramp"
+msgstr ""
+
+#: tools/editor/plugins/cube_grid_theme_editor_plugin.cpp
+msgid "Creating Mesh Library"
+msgstr ""
+
+#: tools/editor/plugins/cube_grid_theme_editor_plugin.cpp
+msgid "Thumbnail.."
+msgstr ""
+
+#: tools/editor/plugins/cube_grid_theme_editor_plugin.cpp
+msgid "Remove item %d?"
+msgstr ""
+
+#: tools/editor/plugins/cube_grid_theme_editor_plugin.cpp
+#: tools/editor/plugins/theme_editor_plugin.cpp
+#: tools/editor/plugins/tile_set_editor_plugin.cpp
+msgid "Add Item"
+msgstr ""
+
+#: tools/editor/plugins/cube_grid_theme_editor_plugin.cpp
+msgid "Remove Selected Item"
+msgstr ""
+
+#: tools/editor/plugins/cube_grid_theme_editor_plugin.cpp
+msgid "Import from Scene"
+msgstr ""
+
+#: tools/editor/plugins/cube_grid_theme_editor_plugin.cpp
+msgid "Update from Scene"
+msgstr ""
+
+#: tools/editor/plugins/item_list_editor_plugin.cpp
+msgid "Item %d"
+msgstr ""
+
+#: tools/editor/plugins/item_list_editor_plugin.cpp
+msgid "Items"
+msgstr ""
+
+#: tools/editor/plugins/item_list_editor_plugin.cpp
+msgid "Item List Editor"
+msgstr ""
+
+#: tools/editor/plugins/light_occluder_2d_editor_plugin.cpp
+msgid "Create Occluder Polygon"
+msgstr ""
+
+#: tools/editor/plugins/light_occluder_2d_editor_plugin.cpp
+#: tools/editor/plugins/navigation_polygon_editor_plugin.cpp
+msgid "Edit existing polygon:"
+msgstr ""
+
+#: tools/editor/plugins/light_occluder_2d_editor_plugin.cpp
+#: tools/editor/plugins/navigation_polygon_editor_plugin.cpp
+msgid "LMB: Move Point."
+msgstr ""
+
+#: tools/editor/plugins/light_occluder_2d_editor_plugin.cpp
+#: tools/editor/plugins/navigation_polygon_editor_plugin.cpp
+msgid "Ctrl+LMB: Split Segment."
+msgstr ""
+
+#: tools/editor/plugins/light_occluder_2d_editor_plugin.cpp
+#: tools/editor/plugins/navigation_polygon_editor_plugin.cpp
+msgid "RMB: Erase Point."
+msgstr ""
+
+#: tools/editor/plugins/mesh_instance_editor_plugin.cpp
+msgid "Mesh is empty!"
+msgstr ""
+
+#: tools/editor/plugins/mesh_instance_editor_plugin.cpp
+msgid "Create Static Trimesh Body"
+msgstr ""
+
+#: tools/editor/plugins/mesh_instance_editor_plugin.cpp
+msgid "Create Static Convex Body"
+msgstr ""
+
+#: tools/editor/plugins/mesh_instance_editor_plugin.cpp
+msgid "This doesn't work on scene root!"
+msgstr ""
+
+#: tools/editor/plugins/mesh_instance_editor_plugin.cpp
+msgid "Create Trimesh Shape"
+msgstr ""
+
+#: tools/editor/plugins/mesh_instance_editor_plugin.cpp
+msgid "Create Convex Shape"
+msgstr ""
+
+#: tools/editor/plugins/mesh_instance_editor_plugin.cpp
+msgid "Create Navigation Mesh"
+msgstr ""
+
+#: tools/editor/plugins/mesh_instance_editor_plugin.cpp
+msgid "MeshInstance lacks a Mesh!"
+msgstr ""
+
+#: tools/editor/plugins/mesh_instance_editor_plugin.cpp
+msgid "Mesh has not surface to create outlines from!"
+msgstr ""
+
+#: tools/editor/plugins/mesh_instance_editor_plugin.cpp
+msgid "Could not create outline!"
+msgstr ""
+
+#: tools/editor/plugins/mesh_instance_editor_plugin.cpp
+msgid "Create Outline"
+msgstr ""
+
+#: tools/editor/plugins/mesh_instance_editor_plugin.cpp
+msgid "Create Trimesh Static Body"
+msgstr ""
+
+#: tools/editor/plugins/mesh_instance_editor_plugin.cpp
+msgid "Create Convex Static Body"
+msgstr ""
+
+#: tools/editor/plugins/mesh_instance_editor_plugin.cpp
+msgid "Create Trimesh Collision Sibling"
+msgstr ""
+
+#: tools/editor/plugins/mesh_instance_editor_plugin.cpp
+msgid "Create Convex Collision Sibling"
+msgstr ""
+
+#: tools/editor/plugins/mesh_instance_editor_plugin.cpp
+msgid "Create Outline Mesh.."
+msgstr ""
+
+#: tools/editor/plugins/mesh_instance_editor_plugin.cpp
+msgid "Create Outline Mesh"
+msgstr ""
+
+#: tools/editor/plugins/mesh_instance_editor_plugin.cpp
+msgid "Outline Size:"
+msgstr ""
+
+#: tools/editor/plugins/multimesh_editor_plugin.cpp
+msgid "No mesh source specified (and no MultiMesh set in node)."
+msgstr ""
+
+#: tools/editor/plugins/multimesh_editor_plugin.cpp
+msgid "No mesh source specified (and MultiMesh contains no Mesh)."
+msgstr ""
+
+#: tools/editor/plugins/multimesh_editor_plugin.cpp
+msgid "Mesh source is invalid (invalid path)."
+msgstr ""
+
+#: tools/editor/plugins/multimesh_editor_plugin.cpp
+msgid "Mesh source is invalid (not a MeshInstance)."
+msgstr ""
+
+#: tools/editor/plugins/multimesh_editor_plugin.cpp
+msgid "Mesh source is invalid (contains no Mesh resource)."
+msgstr ""
+
+#: tools/editor/plugins/multimesh_editor_plugin.cpp
+msgid "No surface source specified."
+msgstr ""
+
+#: tools/editor/plugins/multimesh_editor_plugin.cpp
+msgid "Surface source is invalid (invalid path)."
+msgstr ""
+
+#: tools/editor/plugins/multimesh_editor_plugin.cpp
+msgid "Surface source is invalid (no geometry)."
+msgstr ""
+
+#: tools/editor/plugins/multimesh_editor_plugin.cpp
+msgid "Surface source is invalid (no faces)."
+msgstr ""
+
+#: tools/editor/plugins/multimesh_editor_plugin.cpp
+msgid "Parent has no solid faces to populate."
+msgstr ""
+
+#: tools/editor/plugins/multimesh_editor_plugin.cpp
+msgid "Couldn't map area."
+msgstr ""
+
+#: tools/editor/plugins/multimesh_editor_plugin.cpp
+msgid "Select a Source Mesh:"
+msgstr ""
+
+#: tools/editor/plugins/multimesh_editor_plugin.cpp
+msgid "Select a Target Surface:"
+msgstr ""
+
+#: tools/editor/plugins/multimesh_editor_plugin.cpp
+msgid "Populate Surface"
+msgstr ""
+
+#: tools/editor/plugins/multimesh_editor_plugin.cpp
+msgid "Populate MultiMesh"
+msgstr ""
+
+#: tools/editor/plugins/multimesh_editor_plugin.cpp
+msgid "Target Surface:"
+msgstr ""
+
+#: tools/editor/plugins/multimesh_editor_plugin.cpp
+msgid "Source Mesh:"
+msgstr ""
+
+#: tools/editor/plugins/multimesh_editor_plugin.cpp
+msgid "X-Axis"
+msgstr ""
+
+#: tools/editor/plugins/multimesh_editor_plugin.cpp
+msgid "Y-Axis"
+msgstr ""
+
+#: tools/editor/plugins/multimesh_editor_plugin.cpp
+msgid "Z-Axis"
+msgstr ""
+
+#: tools/editor/plugins/multimesh_editor_plugin.cpp
+msgid "Mesh Up Axis:"
+msgstr ""
+
+#: tools/editor/plugins/multimesh_editor_plugin.cpp
+msgid "Random Rotation:"
+msgstr ""
+
+#: tools/editor/plugins/multimesh_editor_plugin.cpp
+msgid "Random Tilt:"
+msgstr ""
+
+#: tools/editor/plugins/multimesh_editor_plugin.cpp
+msgid "Random Scale:"
+msgstr ""
+
+#: tools/editor/plugins/multimesh_editor_plugin.cpp
+msgid "Populate"
+msgstr ""
+
+#: tools/editor/plugins/navigation_polygon_editor_plugin.cpp
+msgid "Create Navigation Polygon"
+msgstr ""
+
+#: tools/editor/plugins/navigation_polygon_editor_plugin.cpp
+msgid "Remove Poly And Point"
+msgstr ""
+
+#: tools/editor/plugins/particles_2d_editor_plugin.cpp
+msgid "Error loading image:"
+msgstr ""
+
+#: tools/editor/plugins/particles_2d_editor_plugin.cpp
+msgid "No pixels with transparency > 128 in image.."
+msgstr ""
+
+#: tools/editor/plugins/particles_2d_editor_plugin.cpp
+msgid "Set Emission Mask"
+msgstr ""
+
+#: tools/editor/plugins/particles_2d_editor_plugin.cpp
+msgid "Clear Emission Mask"
+msgstr ""
+
+#: tools/editor/plugins/particles_2d_editor_plugin.cpp
+msgid "Load Emission Mask"
+msgstr ""
+
+#: tools/editor/plugins/particles_2d_editor_plugin.cpp
+msgid "Generated Point Count:"
+msgstr ""
+
+#: tools/editor/plugins/particles_editor_plugin.cpp
+msgid "Node does not contain geometry."
+msgstr ""
+
+#: tools/editor/plugins/particles_editor_plugin.cpp
+msgid "Node does not contain geometry (faces)."
+msgstr ""
+
+#: tools/editor/plugins/particles_editor_plugin.cpp
+msgid "Faces contain no area!"
+msgstr ""
+
+#: tools/editor/plugins/particles_editor_plugin.cpp
+msgid "No faces!"
+msgstr ""
+
+#: tools/editor/plugins/particles_editor_plugin.cpp
+msgid "Generate AABB"
+msgstr ""
+
+#: tools/editor/plugins/particles_editor_plugin.cpp
+msgid "Create Emitter From Mesh"
+msgstr ""
+
+#: tools/editor/plugins/particles_editor_plugin.cpp
+msgid "Create Emitter From Node"
+msgstr ""
+
+#: tools/editor/plugins/particles_editor_plugin.cpp
+msgid "Clear Emitter"
+msgstr ""
+
+#: tools/editor/plugins/particles_editor_plugin.cpp
+msgid "Create Emitter"
+msgstr ""
+
+#: tools/editor/plugins/particles_editor_plugin.cpp
+msgid "Emission Positions:"
+msgstr ""
+
+#: tools/editor/plugins/particles_editor_plugin.cpp
+msgid "Emission Fill:"
+msgstr ""
+
+#: tools/editor/plugins/particles_editor_plugin.cpp
+msgid "Surface"
+msgstr ""
+
+#: tools/editor/plugins/particles_editor_plugin.cpp
+msgid "Volume"
+msgstr ""
+
+#: tools/editor/plugins/path_2d_editor_plugin.cpp
+msgid "Remove Point from Curve"
+msgstr ""
+
+#: tools/editor/plugins/path_2d_editor_plugin.cpp
+#: tools/editor/plugins/path_editor_plugin.cpp
+msgid "Add Point to Curve"
+msgstr ""
+
+#: tools/editor/plugins/path_2d_editor_plugin.cpp
+msgid "Move Point in Curve"
+msgstr ""
+
+#: tools/editor/plugins/path_2d_editor_plugin.cpp
+msgid "Move In-Control in Curve"
+msgstr ""
+
+#: tools/editor/plugins/path_2d_editor_plugin.cpp
+msgid "Move Out-Control in Curve"
+msgstr ""
+
+#: tools/editor/plugins/path_2d_editor_plugin.cpp
+#: tools/editor/plugins/path_editor_plugin.cpp
+msgid "Select Points"
+msgstr ""
+
+#: tools/editor/plugins/path_2d_editor_plugin.cpp
+#: tools/editor/plugins/path_editor_plugin.cpp
+msgid "Shift+Drag: Select Control Points"
+msgstr ""
+
+#: tools/editor/plugins/path_2d_editor_plugin.cpp
+#: tools/editor/plugins/path_editor_plugin.cpp
+msgid "Click: Add Point"
+msgstr ""
+
+#: tools/editor/plugins/path_2d_editor_plugin.cpp
+#: tools/editor/plugins/path_editor_plugin.cpp
+msgid "Right Click: Delete Point"
+msgstr ""
+
+#: tools/editor/plugins/path_2d_editor_plugin.cpp
+msgid "Select Control Points (Shift+Drag)"
+msgstr ""
+
+#: tools/editor/plugins/path_2d_editor_plugin.cpp
+#: tools/editor/plugins/path_editor_plugin.cpp
+msgid "Add Point (in empty space)"
+msgstr ""
+
+#: tools/editor/plugins/path_2d_editor_plugin.cpp
+#: tools/editor/plugins/path_editor_plugin.cpp
+msgid "Split Segment (in curve)"
+msgstr ""
+
+#: tools/editor/plugins/path_2d_editor_plugin.cpp
+#: tools/editor/plugins/path_editor_plugin.cpp
+msgid "Delete Point"
+msgstr ""
+
+#: tools/editor/plugins/path_2d_editor_plugin.cpp
+#: tools/editor/plugins/path_editor_plugin.cpp
+msgid "Close Curve"
+msgstr ""
+
+#: tools/editor/plugins/path_editor_plugin.cpp
+msgid "Curve Point #"
+msgstr ""
+
+#: tools/editor/plugins/path_editor_plugin.cpp
+msgid "Set Curve Point Pos"
+msgstr ""
+
+#: tools/editor/plugins/path_editor_plugin.cpp
+msgid "Set Curve In Pos"
+msgstr ""
+
+#: tools/editor/plugins/path_editor_plugin.cpp
+msgid "Set Curve Out Pos"
+msgstr ""
+
+#: tools/editor/plugins/path_editor_plugin.cpp
+msgid "Split Path"
+msgstr ""
+
+#: tools/editor/plugins/path_editor_plugin.cpp
+msgid "Remove Path Point"
+msgstr ""
+
+#: tools/editor/plugins/polygon_2d_editor_plugin.cpp
+msgid "Create UV Map"
+msgstr ""
+
+#: tools/editor/plugins/polygon_2d_editor_plugin.cpp
+msgid "Transform UV Map"
+msgstr ""
+
+#: tools/editor/plugins/polygon_2d_editor_plugin.cpp
+msgid "Polygon 2D UV Editor"
+msgstr ""
+
+#: tools/editor/plugins/polygon_2d_editor_plugin.cpp
+msgid "Move Point"
+msgstr ""
+
+#: tools/editor/plugins/polygon_2d_editor_plugin.cpp
+msgid "Ctrl: Rotate"
+msgstr ""
+
+#: tools/editor/plugins/polygon_2d_editor_plugin.cpp
+msgid "Shift: Move All"
+msgstr ""
+
+#: tools/editor/plugins/polygon_2d_editor_plugin.cpp
+msgid "Shift+Ctrl: Scale"
+msgstr ""
+
+#: tools/editor/plugins/polygon_2d_editor_plugin.cpp
+msgid "Move Polygon"
+msgstr ""
+
+#: tools/editor/plugins/polygon_2d_editor_plugin.cpp
+msgid "Rotate Polygon"
+msgstr ""
+
+#: tools/editor/plugins/polygon_2d_editor_plugin.cpp
+msgid "Scale Polygon"
+msgstr ""
+
+#: tools/editor/plugins/polygon_2d_editor_plugin.cpp
+msgid "Polygon->UV"
+msgstr ""
+
+#: tools/editor/plugins/polygon_2d_editor_plugin.cpp
+msgid "UV->Polygon"
+msgstr ""
+
+#: tools/editor/plugins/polygon_2d_editor_plugin.cpp
+msgid "Clear UV"
+msgstr ""
+
+#: tools/editor/plugins/polygon_2d_editor_plugin.cpp
+#: tools/editor/plugins/spatial_editor_plugin.cpp
+msgid "Snap"
+msgstr ""
+
+#: tools/editor/plugins/polygon_2d_editor_plugin.cpp
+msgid "Enable Snap"
+msgstr ""
+
+#: tools/editor/plugins/polygon_2d_editor_plugin.cpp
+msgid "Grid"
+msgstr ""
+
+#: tools/editor/plugins/resource_preloader_editor_plugin.cpp
+msgid "ERROR: Couldn't load resource!"
+msgstr ""
+
+#: tools/editor/plugins/resource_preloader_editor_plugin.cpp
+msgid "Add Resource"
+msgstr ""
+
+#: tools/editor/plugins/resource_preloader_editor_plugin.cpp
+msgid "Rename Resource"
+msgstr ""
+
+#: tools/editor/plugins/resource_preloader_editor_plugin.cpp
+#: tools/editor/plugins/sprite_frames_editor_plugin.cpp
+msgid "Delete Resource"
+msgstr ""
+
+#: tools/editor/plugins/resource_preloader_editor_plugin.cpp
+msgid "Resource clipboard is empty!"
+msgstr ""
+
+#: tools/editor/plugins/resource_preloader_editor_plugin.cpp
+#: tools/editor/plugins/sprite_frames_editor_plugin.cpp
+msgid "Load Resource"
+msgstr ""
+
+#: tools/editor/plugins/rich_text_editor_plugin.cpp
+msgid "Parse BBCode"
+msgstr ""
+
+#: tools/editor/plugins/sample_editor_plugin.cpp
+msgid "Length:"
+msgstr ""
+
+#: tools/editor/plugins/sample_library_editor_plugin.cpp
+msgid "Open Sample File(s)"
+msgstr ""
+
+#: tools/editor/plugins/sample_library_editor_plugin.cpp
+msgid "ERROR: Couldn't load sample!"
+msgstr ""
+
+#: tools/editor/plugins/sample_library_editor_plugin.cpp
+msgid "Add Sample"
+msgstr ""
+
+#: tools/editor/plugins/sample_library_editor_plugin.cpp
+msgid "Rename Sample"
+msgstr ""
+
+#: tools/editor/plugins/sample_library_editor_plugin.cpp
+msgid "Delete Sample"
+msgstr ""
+
+#: tools/editor/plugins/sample_library_editor_plugin.cpp
+msgid "16 Bits"
+msgstr ""
+
+#: tools/editor/plugins/sample_library_editor_plugin.cpp
+msgid "8 Bits"
+msgstr ""
+
+#: tools/editor/plugins/sample_library_editor_plugin.cpp
+msgid "Stereo"
+msgstr ""
+
+#: tools/editor/plugins/sample_library_editor_plugin.cpp
+msgid "Mono"
+msgstr ""
+
+#: tools/editor/plugins/sample_library_editor_plugin.cpp
+#: tools/editor/script_editor_debugger.cpp
+msgid "Format"
+msgstr ""
+
+#: tools/editor/plugins/sample_library_editor_plugin.cpp
+msgid "Pitch"
+msgstr ""
+
+#: tools/editor/plugins/script_editor_plugin.cpp
+msgid "Error while saving theme"
+msgstr ""
+
+#: tools/editor/plugins/script_editor_plugin.cpp
+msgid "Error saving"
+msgstr ""
+
+#: tools/editor/plugins/script_editor_plugin.cpp
+msgid "Error importing theme"
+msgstr ""
+
+#: tools/editor/plugins/script_editor_plugin.cpp
+msgid "Error importing"
+msgstr ""
+
+#: tools/editor/plugins/script_editor_plugin.cpp
+msgid "Import Theme"
+msgstr ""
+
+#: tools/editor/plugins/script_editor_plugin.cpp
+msgid "Save Theme As.."
+msgstr ""
+
+#: tools/editor/plugins/script_editor_plugin.cpp
+msgid "Next script"
+msgstr ""
+
+#: tools/editor/plugins/script_editor_plugin.cpp
+msgid "Previous script"
+msgstr ""
+
+#: tools/editor/plugins/script_editor_plugin.cpp
+#: tools/editor/project_export.cpp
+msgid "File"
+msgstr ""
+
+#: tools/editor/plugins/script_editor_plugin.cpp
+#: tools/editor/property_editor.cpp
+msgid "New"
+msgstr ""
+
+#: tools/editor/plugins/script_editor_plugin.cpp
+msgid "Save All"
+msgstr ""
+
+#: tools/editor/plugins/script_editor_plugin.cpp
+msgid "Soft Reload Script"
+msgstr ""
+
+#: tools/editor/plugins/script_editor_plugin.cpp
+msgid "History Prev"
+msgstr ""
+
+#: tools/editor/plugins/script_editor_plugin.cpp
+msgid "History Next"
+msgstr ""
+
+#: tools/editor/plugins/script_editor_plugin.cpp
+msgid "Reload Theme"
+msgstr ""
+
+#: tools/editor/plugins/script_editor_plugin.cpp
+msgid "Save Theme"
+msgstr ""
+
+#: tools/editor/plugins/script_editor_plugin.cpp
+msgid "Save Theme As"
+msgstr ""
+
+#: tools/editor/plugins/script_editor_plugin.cpp
+msgid "Close Docs"
+msgstr ""
+
+#: tools/editor/plugins/script_editor_plugin.cpp
+#: tools/editor/plugins/script_text_editor.cpp
+#: tools/editor/plugins/shader_editor_plugin.cpp
+msgid "Find.."
+msgstr ""
+
+#: tools/editor/plugins/script_editor_plugin.cpp
+#: tools/editor/plugins/script_text_editor.cpp
+#: tools/editor/plugins/shader_editor_plugin.cpp
+msgid "Find Next"
+msgstr ""
+
+#: tools/editor/plugins/script_editor_plugin.cpp
+msgid "Debug"
+msgstr ""
+
+#: tools/editor/plugins/script_editor_plugin.cpp
+#: tools/editor/script_editor_debugger.cpp
+msgid "Step Over"
+msgstr ""
+
+#: tools/editor/plugins/script_editor_plugin.cpp
+#: tools/editor/script_editor_debugger.cpp
+msgid "Step Into"
+msgstr ""
+
+#: tools/editor/plugins/script_editor_plugin.cpp
+#: tools/editor/script_editor_debugger.cpp
+msgid "Break"
+msgstr ""
+
+#: tools/editor/plugins/script_editor_plugin.cpp
+#: tools/editor/script_editor_debugger.cpp
+msgid "Continue"
+msgstr ""
+
+#: tools/editor/plugins/script_editor_plugin.cpp
+msgid "Keep Debugger Open"
+msgstr ""
+
+#: tools/editor/plugins/script_editor_plugin.cpp
+msgid "Window"
+msgstr ""
+
+#: tools/editor/plugins/script_editor_plugin.cpp
+msgid "Move Left"
+msgstr ""
+
+#: tools/editor/plugins/script_editor_plugin.cpp
+msgid "Move Right"
+msgstr ""
+
+#: tools/editor/plugins/script_editor_plugin.cpp
+msgid "Tutorials"
+msgstr ""
+
+#: tools/editor/plugins/script_editor_plugin.cpp
+msgid "Open https://godotengine.org at tutorials section."
+msgstr ""
+
+#: tools/editor/plugins/script_editor_plugin.cpp
+msgid "Classes"
+msgstr ""
+
+#: tools/editor/plugins/script_editor_plugin.cpp
+msgid "Search the class hierarchy."
+msgstr ""
+
+#: tools/editor/plugins/script_editor_plugin.cpp
+msgid "Search the reference documentation."
+msgstr ""
+
+#: tools/editor/plugins/script_editor_plugin.cpp
+msgid "Go to previous edited document."
+msgstr ""
+
+#: tools/editor/plugins/script_editor_plugin.cpp
+msgid "Go to next edited document."
+msgstr ""
+
+#: tools/editor/plugins/script_editor_plugin.cpp
+msgid "Create Script"
+msgstr ""
+
+#: tools/editor/plugins/script_editor_plugin.cpp
+msgid ""
+"The following files are newer on disk.\n"
+"What action should be taken?:"
+msgstr ""
+
+#: tools/editor/plugins/script_editor_plugin.cpp
+msgid "Reload"
+msgstr ""
+
+#: tools/editor/plugins/script_editor_plugin.cpp
+msgid "Resave"
+msgstr ""
+
+#: tools/editor/plugins/script_editor_plugin.cpp
+#: tools/editor/script_editor_debugger.cpp
+msgid "Debugger"
+msgstr ""
+
+#: tools/editor/plugins/script_editor_plugin.cpp
+msgid ""
+"Built-in scripts can only be edited when the scene they belong to is loaded"
+msgstr ""
+
+#: tools/editor/plugins/script_text_editor.cpp tools/editor/scene_tree_dock.cpp
+msgid "Move Up"
+msgstr ""
+
+#: tools/editor/plugins/script_text_editor.cpp tools/editor/scene_tree_dock.cpp
+msgid "Move Down"
+msgstr ""
+
+#: tools/editor/plugins/script_text_editor.cpp
+msgid "Indent Left"
+msgstr ""
+
+#: tools/editor/plugins/script_text_editor.cpp
+msgid "Indent Right"
+msgstr ""
+
+#: tools/editor/plugins/script_text_editor.cpp
+msgid "Toggle Comment"
+msgstr ""
+
+#: tools/editor/plugins/script_text_editor.cpp
+msgid "Clone Down"
+msgstr ""
+
+#: tools/editor/plugins/script_text_editor.cpp
+msgid "Complete Symbol"
+msgstr ""
+
+#: tools/editor/plugins/script_text_editor.cpp
+msgid "Trim Trailing Whitespace"
+msgstr ""
+
+#: tools/editor/plugins/script_text_editor.cpp
+msgid "Auto Indent"
+msgstr ""
+
+#: tools/editor/plugins/script_text_editor.cpp
+msgid "Remove All Breakpoints"
+msgstr ""
+
+#: tools/editor/plugins/script_text_editor.cpp
+msgid "Goto Next Breakpoint"
+msgstr ""
+
+#: tools/editor/plugins/script_text_editor.cpp
+msgid "Goto Previous Breakpoint"
+msgstr ""
+
+#: tools/editor/plugins/script_text_editor.cpp
+#: tools/editor/plugins/shader_editor_plugin.cpp
+msgid "Find Previous"
+msgstr ""
+
+#: tools/editor/plugins/script_text_editor.cpp
+#: tools/editor/plugins/shader_editor_plugin.cpp
+msgid "Replace.."
+msgstr ""
+
+#: tools/editor/plugins/script_text_editor.cpp
+msgid "Goto Function.."
+msgstr ""
+
+#: tools/editor/plugins/script_text_editor.cpp
+#: tools/editor/plugins/shader_editor_plugin.cpp
+msgid "Goto Line.."
+msgstr ""
+
+#: tools/editor/plugins/script_text_editor.cpp
+msgid "Contextual Help"
+msgstr ""
+
+#: tools/editor/plugins/shader_editor_plugin.cpp
+msgid "Vertex"
+msgstr ""
+
+#: tools/editor/plugins/shader_editor_plugin.cpp
+msgid "Fragment"
+msgstr ""
+
+#: tools/editor/plugins/shader_editor_plugin.cpp
+msgid "Lighting"
+msgstr ""
+
+#: tools/editor/plugins/shader_graph_editor_plugin.cpp
+msgid "Change Scalar Constant"
+msgstr ""
+
+#: tools/editor/plugins/shader_graph_editor_plugin.cpp
+msgid "Change Vec Constant"
+msgstr ""
+
+#: tools/editor/plugins/shader_graph_editor_plugin.cpp
+msgid "Change RGB Constant"
+msgstr ""
+
+#: tools/editor/plugins/shader_graph_editor_plugin.cpp
+msgid "Change Scalar Operator"
+msgstr ""
+
+#: tools/editor/plugins/shader_graph_editor_plugin.cpp
+msgid "Change Vec Operator"
+msgstr ""
+
+#: tools/editor/plugins/shader_graph_editor_plugin.cpp
+msgid "Change Vec Scalar Operator"
+msgstr ""
+
+#: tools/editor/plugins/shader_graph_editor_plugin.cpp
+msgid "Change RGB Operator"
+msgstr ""
+
+#: tools/editor/plugins/shader_graph_editor_plugin.cpp
+msgid "Toggle Rot Only"
+msgstr ""
+
+#: tools/editor/plugins/shader_graph_editor_plugin.cpp
+msgid "Change Scalar Function"
+msgstr ""
+
+#: tools/editor/plugins/shader_graph_editor_plugin.cpp
+msgid "Change Vec Function"
+msgstr ""
+
+#: tools/editor/plugins/shader_graph_editor_plugin.cpp
+msgid "Change Scalar Uniform"
+msgstr ""
+
+#: tools/editor/plugins/shader_graph_editor_plugin.cpp
+msgid "Change Vec Uniform"
+msgstr ""
+
+#: tools/editor/plugins/shader_graph_editor_plugin.cpp
+msgid "Change RGB Uniform"
+msgstr ""
+
+#: tools/editor/plugins/shader_graph_editor_plugin.cpp
+msgid "Change Default Value"
+msgstr ""
+
+#: tools/editor/plugins/shader_graph_editor_plugin.cpp
+msgid "Change XForm Uniform"
+msgstr ""
+
+#: tools/editor/plugins/shader_graph_editor_plugin.cpp
+msgid "Change Texture Uniform"
+msgstr ""
+
+#: tools/editor/plugins/shader_graph_editor_plugin.cpp
+msgid "Change Cubemap Uniform"
+msgstr ""
+
+#: tools/editor/plugins/shader_graph_editor_plugin.cpp
+msgid "Change Comment"
+msgstr ""
+
+#: tools/editor/plugins/shader_graph_editor_plugin.cpp
+msgid "Add/Remove to Color Ramp"
+msgstr ""
+
+#: tools/editor/plugins/shader_graph_editor_plugin.cpp
+msgid "Add/Remove to Curve Map"
+msgstr ""
+
+#: tools/editor/plugins/shader_graph_editor_plugin.cpp
+msgid "Modify Curve Map"
+msgstr ""
+
+#: tools/editor/plugins/shader_graph_editor_plugin.cpp
+msgid "Change Input Name"
+msgstr ""
+
+#: tools/editor/plugins/shader_graph_editor_plugin.cpp
+msgid "Connect Graph Nodes"
+msgstr ""
+
+#: tools/editor/plugins/shader_graph_editor_plugin.cpp
+msgid "Disconnect Graph Nodes"
+msgstr ""
+
+#: tools/editor/plugins/shader_graph_editor_plugin.cpp
+msgid "Remove Shader Graph Node"
+msgstr ""
+
+#: tools/editor/plugins/shader_graph_editor_plugin.cpp
+msgid "Move Shader Graph Node"
+msgstr ""
+
+#: tools/editor/plugins/shader_graph_editor_plugin.cpp
+msgid "Duplicate Graph Node(s)"
+msgstr ""
+
+#: tools/editor/plugins/shader_graph_editor_plugin.cpp
+msgid "Delete Shader Graph Node(s)"
+msgstr ""
+
+#: tools/editor/plugins/shader_graph_editor_plugin.cpp
+msgid "Error: Cyclic Connection Link"
+msgstr ""
+
+#: tools/editor/plugins/shader_graph_editor_plugin.cpp
+msgid "Error: Missing Input Connections"
+msgstr ""
+
+#: tools/editor/plugins/shader_graph_editor_plugin.cpp
+msgid "Add Shader Graph Node"
+msgstr ""
+
+#: tools/editor/plugins/spatial_editor_plugin.cpp
+msgid "Orthogonal"
+msgstr ""
+
+#: tools/editor/plugins/spatial_editor_plugin.cpp
+msgid "Perspective"
+msgstr ""
+
+#: tools/editor/plugins/spatial_editor_plugin.cpp
+msgid "Transform Aborted."
+msgstr ""
+
+#: tools/editor/plugins/spatial_editor_plugin.cpp
+msgid "X-Axis Transform."
+msgstr ""
+
+#: tools/editor/plugins/spatial_editor_plugin.cpp
+msgid "Y-Axis Transform."
+msgstr ""
+
+#: tools/editor/plugins/spatial_editor_plugin.cpp
+msgid "Z-Axis Transform."
+msgstr ""
+
+#: tools/editor/plugins/spatial_editor_plugin.cpp
+msgid "View Plane Transform."
+msgstr ""
+
+#: tools/editor/plugins/spatial_editor_plugin.cpp
+msgid "Scaling to %s%%."
+msgstr ""
+
+#: tools/editor/plugins/spatial_editor_plugin.cpp
+msgid "Rotating %s degrees."
+msgstr ""
+
+#: tools/editor/plugins/spatial_editor_plugin.cpp
+msgid "Bottom View."
+msgstr ""
+
+#: tools/editor/plugins/spatial_editor_plugin.cpp
+msgid "Bottom"
+msgstr ""
+
+#: tools/editor/plugins/spatial_editor_plugin.cpp
+msgid "Top View."
+msgstr ""
+
+#: tools/editor/plugins/spatial_editor_plugin.cpp
+msgid "Top"
+msgstr ""
+
+#: tools/editor/plugins/spatial_editor_plugin.cpp
+msgid "Rear View."
+msgstr ""
+
+#: tools/editor/plugins/spatial_editor_plugin.cpp
+msgid "Rear"
+msgstr ""
+
+#: tools/editor/plugins/spatial_editor_plugin.cpp
+msgid "Front View."
+msgstr ""
+
+#: tools/editor/plugins/spatial_editor_plugin.cpp
+msgid "Front"
+msgstr ""
+
+#: tools/editor/plugins/spatial_editor_plugin.cpp
+msgid "Left View."
+msgstr ""
+
+#: tools/editor/plugins/spatial_editor_plugin.cpp
+msgid "Left"
+msgstr ""
+
+#: tools/editor/plugins/spatial_editor_plugin.cpp
+msgid "Right View."
+msgstr ""
+
+#: tools/editor/plugins/spatial_editor_plugin.cpp
+msgid "Right"
+msgstr ""
+
+#: tools/editor/plugins/spatial_editor_plugin.cpp
+msgid "Keying is disabled (no key inserted)."
+msgstr ""
+
+#: tools/editor/plugins/spatial_editor_plugin.cpp
+msgid "Animation Key Inserted."
+msgstr ""
+
+#: tools/editor/plugins/spatial_editor_plugin.cpp
+msgid "Align with view"
+msgstr ""
+
+#: tools/editor/plugins/spatial_editor_plugin.cpp
+msgid "Environment"
+msgstr ""
+
+#: tools/editor/plugins/spatial_editor_plugin.cpp
+msgid "Audio Listener"
+msgstr ""
+
+#: tools/editor/plugins/spatial_editor_plugin.cpp
+msgid "Gizmos"
+msgstr ""
+
+#: tools/editor/plugins/spatial_editor_plugin.cpp
+msgid "XForm Dialog"
+msgstr ""
+
+#: tools/editor/plugins/spatial_editor_plugin.cpp
+msgid "No scene selected to instance!"
+msgstr ""
+
+#: tools/editor/plugins/spatial_editor_plugin.cpp
+msgid "Instance at Cursor"
+msgstr ""
+
+#: tools/editor/plugins/spatial_editor_plugin.cpp
+msgid "Could not instance scene!"
+msgstr ""
+
+#: tools/editor/plugins/spatial_editor_plugin.cpp
+msgid "Move Mode (W)"
+msgstr ""
+
+#: tools/editor/plugins/spatial_editor_plugin.cpp
+msgid "Rotate Mode (E)"
+msgstr ""
+
+#: tools/editor/plugins/spatial_editor_plugin.cpp
+msgid "Scale Mode (R)"
+msgstr ""
+
+#: tools/editor/plugins/spatial_editor_plugin.cpp
+msgid "Bottom View"
+msgstr ""
+
+#: tools/editor/plugins/spatial_editor_plugin.cpp
+msgid "Top View"
+msgstr ""
+
+#: tools/editor/plugins/spatial_editor_plugin.cpp
+msgid "Rear View"
+msgstr ""
+
+#: tools/editor/plugins/spatial_editor_plugin.cpp
+msgid "Front View"
+msgstr ""
+
+#: tools/editor/plugins/spatial_editor_plugin.cpp
+msgid "Left View"
+msgstr ""
+
+#: tools/editor/plugins/spatial_editor_plugin.cpp
+msgid "Right View"
+msgstr ""
+
+#: tools/editor/plugins/spatial_editor_plugin.cpp
+msgid "Switch Perspective/Orthogonal view"
+msgstr ""
+
+#: tools/editor/plugins/spatial_editor_plugin.cpp
+msgid "Insert Animation Key"
+msgstr ""
+
+#: tools/editor/plugins/spatial_editor_plugin.cpp
+msgid "Focus Selection"
+msgstr ""
+
+#: tools/editor/plugins/spatial_editor_plugin.cpp
+msgid "Align Selection With View"
+msgstr ""
+
+#: tools/editor/plugins/spatial_editor_plugin.cpp
+msgid "Transform"
+msgstr ""
+
+#: tools/editor/plugins/spatial_editor_plugin.cpp
+msgid "Local Coords"
+msgstr ""
+
+#: tools/editor/plugins/spatial_editor_plugin.cpp
+msgid "Transform Dialog.."
+msgstr ""
+
+#: tools/editor/plugins/spatial_editor_plugin.cpp
+msgid "Use Default Light"
+msgstr ""
+
+#: tools/editor/plugins/spatial_editor_plugin.cpp
+msgid "Use Default sRGB"
+msgstr ""
+
+#: tools/editor/plugins/spatial_editor_plugin.cpp
+msgid "1 Viewport"
+msgstr ""
+
+#: tools/editor/plugins/spatial_editor_plugin.cpp
+msgid "2 Viewports"
+msgstr ""
+
+#: tools/editor/plugins/spatial_editor_plugin.cpp
+msgid "2 Viewports (Alt)"
+msgstr ""
+
+#: tools/editor/plugins/spatial_editor_plugin.cpp
+msgid "3 Viewports"
+msgstr ""
+
+#: tools/editor/plugins/spatial_editor_plugin.cpp
+msgid "3 Viewports (Alt)"
+msgstr ""
+
+#: tools/editor/plugins/spatial_editor_plugin.cpp
+msgid "4 Viewports"
+msgstr ""
+
+#: tools/editor/plugins/spatial_editor_plugin.cpp
+msgid "Display Normal"
+msgstr ""
+
+#: tools/editor/plugins/spatial_editor_plugin.cpp
+msgid "Display Wireframe"
+msgstr ""
+
+#: tools/editor/plugins/spatial_editor_plugin.cpp
+msgid "Display Overdraw"
+msgstr ""
+
+#: tools/editor/plugins/spatial_editor_plugin.cpp
+msgid "Display Shadeless"
+msgstr ""
+
+#: tools/editor/plugins/spatial_editor_plugin.cpp
+msgid "View Origin"
+msgstr ""
+
+#: tools/editor/plugins/spatial_editor_plugin.cpp
+msgid "View Grid"
+msgstr ""
+
+#: tools/editor/plugins/spatial_editor_plugin.cpp
+msgid "Snap Settings"
+msgstr ""
+
+#: tools/editor/plugins/spatial_editor_plugin.cpp
+msgid "Translate Snap:"
+msgstr ""
+
+#: tools/editor/plugins/spatial_editor_plugin.cpp
+msgid "Rotate Snap (deg.):"
+msgstr ""
+
+#: tools/editor/plugins/spatial_editor_plugin.cpp
+msgid "Scale Snap (%):"
+msgstr ""
+
+#: tools/editor/plugins/spatial_editor_plugin.cpp
+msgid "Viewport Settings"
+msgstr ""
+
+#: tools/editor/plugins/spatial_editor_plugin.cpp
+msgid "Default Light Normal:"
+msgstr ""
+
+#: tools/editor/plugins/spatial_editor_plugin.cpp
+msgid "Ambient Light Color:"
+msgstr ""
+
+#: tools/editor/plugins/spatial_editor_plugin.cpp
+msgid "Perspective FOV (deg.):"
+msgstr ""
+
+#: tools/editor/plugins/spatial_editor_plugin.cpp
+msgid "View Z-Near:"
+msgstr ""
+
+#: tools/editor/plugins/spatial_editor_plugin.cpp
+msgid "View Z-Far:"
+msgstr ""
+
+#: tools/editor/plugins/spatial_editor_plugin.cpp
+msgid "Transform Change"
+msgstr ""
+
+#: tools/editor/plugins/spatial_editor_plugin.cpp
+msgid "Translate:"
+msgstr ""
+
+#: tools/editor/plugins/spatial_editor_plugin.cpp
+msgid "Rotate (deg.):"
+msgstr ""
+
+#: tools/editor/plugins/spatial_editor_plugin.cpp
+msgid "Scale (ratio):"
+msgstr ""
+
+#: tools/editor/plugins/spatial_editor_plugin.cpp
+msgid "Transform Type"
+msgstr ""
+
+#: tools/editor/plugins/spatial_editor_plugin.cpp
+msgid "Pre"
+msgstr ""
+
+#: tools/editor/plugins/spatial_editor_plugin.cpp
+msgid "Post"
+msgstr ""
+
+#: tools/editor/plugins/sprite_frames_editor_plugin.cpp
+msgid "ERROR: Couldn't load frame resource!"
+msgstr ""
+
+#: tools/editor/plugins/sprite_frames_editor_plugin.cpp
+msgid "Add Frame"
+msgstr ""
+
+#: tools/editor/plugins/sprite_frames_editor_plugin.cpp
+msgid "Resource clipboard is empty or not a texture!"
+msgstr ""
+
+#: tools/editor/plugins/sprite_frames_editor_plugin.cpp
+msgid "Paste Frame"
+msgstr ""
+
+#: tools/editor/plugins/sprite_frames_editor_plugin.cpp
+msgid "Add Empty"
+msgstr ""
+
+#: tools/editor/plugins/sprite_frames_editor_plugin.cpp
+msgid "Change Animation Loop"
+msgstr ""
+
+#: tools/editor/plugins/sprite_frames_editor_plugin.cpp
+msgid "Change Animation FPS"
+msgstr ""
+
+#: tools/editor/plugins/sprite_frames_editor_plugin.cpp
+msgid "(empty)"
+msgstr ""
+
+#: tools/editor/plugins/sprite_frames_editor_plugin.cpp
+msgid "Animations"
+msgstr ""
+
+#: tools/editor/plugins/sprite_frames_editor_plugin.cpp
+msgid "Speed (FPS):"
+msgstr ""
+
+#: tools/editor/plugins/sprite_frames_editor_plugin.cpp
+msgid "Animation Frames"
+msgstr ""
+
+#: tools/editor/plugins/sprite_frames_editor_plugin.cpp
+msgid "Insert Empty (Before)"
+msgstr ""
+
+#: tools/editor/plugins/sprite_frames_editor_plugin.cpp
+msgid "Insert Empty (After)"
+msgstr ""
+
+#: tools/editor/plugins/sprite_frames_editor_plugin.cpp
+msgid "Up"
+msgstr ""
+
+#: tools/editor/plugins/sprite_frames_editor_plugin.cpp
+msgid "Down"
+msgstr ""
+
+#: tools/editor/plugins/style_box_editor_plugin.cpp
+msgid "StyleBox Preview:"
+msgstr ""
+
+#: tools/editor/plugins/texture_region_editor_plugin.cpp
+msgid "Snap Mode:"
+msgstr ""
+
+#: tools/editor/plugins/texture_region_editor_plugin.cpp
+msgid "<None>"
+msgstr ""
+
+#: tools/editor/plugins/texture_region_editor_plugin.cpp
+msgid "Pixel Snap"
+msgstr ""
+
+#: tools/editor/plugins/texture_region_editor_plugin.cpp
+msgid "Grid Snap"
+msgstr ""
+
+#: tools/editor/plugins/texture_region_editor_plugin.cpp
+msgid "Auto Slice"
+msgstr ""
+
+#: tools/editor/plugins/texture_region_editor_plugin.cpp
+msgid "Offset:"
+msgstr ""
+
+#: tools/editor/plugins/texture_region_editor_plugin.cpp
+msgid "Step:"
+msgstr ""
+
+#: tools/editor/plugins/texture_region_editor_plugin.cpp
+msgid "Separation:"
+msgstr ""
+
+#: tools/editor/plugins/texture_region_editor_plugin.cpp
+msgid "Texture Region"
+msgstr ""
+
+#: tools/editor/plugins/texture_region_editor_plugin.cpp
+msgid "Texture Region Editor"
+msgstr ""
+
+#: tools/editor/plugins/theme_editor_plugin.cpp
+msgid "Can't save theme to file:"
+msgstr ""
+
+#: tools/editor/plugins/theme_editor_plugin.cpp
+msgid "Add All Items"
+msgstr ""
+
+#: tools/editor/plugins/theme_editor_plugin.cpp
+msgid "Add All"
+msgstr ""
+
+#: tools/editor/plugins/theme_editor_plugin.cpp
+#: tools/editor/plugins/tile_set_editor_plugin.cpp
+msgid "Remove Item"
+msgstr ""
+
+#: tools/editor/plugins/theme_editor_plugin.cpp
+msgid "Add Class Items"
+msgstr ""
+
+#: tools/editor/plugins/theme_editor_plugin.cpp
+msgid "Remove Class Items"
+msgstr ""
+
+#: tools/editor/plugins/theme_editor_plugin.cpp
+msgid "Create Empty Template"
+msgstr ""
+
+#: tools/editor/plugins/theme_editor_plugin.cpp
+msgid "Create Empty Editor Template"
+msgstr ""
+
+#: tools/editor/plugins/theme_editor_plugin.cpp
+msgid "CheckBox Radio1"
+msgstr ""
+
+#: tools/editor/plugins/theme_editor_plugin.cpp
+msgid "CheckBox Radio2"
+msgstr ""
+
+#: tools/editor/plugins/theme_editor_plugin.cpp
+msgid "Item"
+msgstr ""
+
+#: tools/editor/plugins/theme_editor_plugin.cpp
+msgid "Check Item"
+msgstr ""
+
+#: tools/editor/plugins/theme_editor_plugin.cpp
+msgid "Checked Item"
+msgstr ""
+
+#: tools/editor/plugins/theme_editor_plugin.cpp
+msgid "Has"
+msgstr ""
+
+#: tools/editor/plugins/theme_editor_plugin.cpp
+msgid "Many"
+msgstr ""
+
+#: tools/editor/plugins/theme_editor_plugin.cpp tools/editor/project_export.cpp
+msgid "Options"
+msgstr ""
+
+#: tools/editor/plugins/theme_editor_plugin.cpp
+msgid "Have,Many,Several,Options!"
+msgstr ""
+
+#: tools/editor/plugins/theme_editor_plugin.cpp
+msgid "Tab 1"
+msgstr ""
+
+#: tools/editor/plugins/theme_editor_plugin.cpp
+msgid "Tab 2"
+msgstr ""
+
+#: tools/editor/plugins/theme_editor_plugin.cpp
+msgid "Tab 3"
+msgstr ""
+
+#: tools/editor/plugins/theme_editor_plugin.cpp
+#: tools/editor/project_settings.cpp tools/editor/scene_tree_editor.cpp
+#: tools/editor/script_editor_debugger.cpp
+msgid "Type:"
+msgstr ""
+
+#: tools/editor/plugins/theme_editor_plugin.cpp
+msgid "Data Type:"
+msgstr ""
+
+#: tools/editor/plugins/theme_editor_plugin.cpp
+msgid "Icon"
+msgstr ""
+
+#: tools/editor/plugins/theme_editor_plugin.cpp
+msgid "Style"
+msgstr ""
+
+#: tools/editor/plugins/theme_editor_plugin.cpp
+msgid "Color"
+msgstr ""
+
+#: tools/editor/plugins/tile_map_editor_plugin.cpp
+msgid "Paint TileMap"
+msgstr ""
+
+#: tools/editor/plugins/tile_map_editor_plugin.cpp
+#: tools/editor/scene_tree_dock.cpp
+msgid "Duplicate"
+msgstr ""
+
+#: tools/editor/plugins/tile_map_editor_plugin.cpp
+msgid "Erase TileMap"
+msgstr ""
+
+#: tools/editor/plugins/tile_map_editor_plugin.cpp
+msgid "Erase selection"
+msgstr ""
+
+#: tools/editor/plugins/tile_map_editor_plugin.cpp
+msgid "Find tile"
+msgstr ""
+
+#: tools/editor/plugins/tile_map_editor_plugin.cpp
+msgid "Transpose"
+msgstr ""
+
+#: tools/editor/plugins/tile_map_editor_plugin.cpp
+msgid "Mirror X"
+msgstr ""
+
+#: tools/editor/plugins/tile_map_editor_plugin.cpp
+msgid "Mirror Y"
+msgstr ""
+
+#: tools/editor/plugins/tile_map_editor_plugin.cpp
+msgid "Bucket"
+msgstr ""
+
+#: tools/editor/plugins/tile_map_editor_plugin.cpp
+msgid "Pick Tile"
+msgstr ""
+
+#: tools/editor/plugins/tile_map_editor_plugin.cpp
+msgid "Select"
+msgstr ""
+
+#: tools/editor/plugins/tile_map_editor_plugin.cpp
+msgid "Rotate 0 degrees"
+msgstr ""
+
+#: tools/editor/plugins/tile_map_editor_plugin.cpp
+msgid "Rotate 90 degrees"
+msgstr ""
+
+#: tools/editor/plugins/tile_map_editor_plugin.cpp
+msgid "Rotate 180 degrees"
+msgstr ""
+
+#: tools/editor/plugins/tile_map_editor_plugin.cpp
+msgid "Rotate 270 degrees"
+msgstr ""
+
+#: tools/editor/plugins/tile_set_editor_plugin.cpp
+msgid "Could not find tile:"
+msgstr ""
+
+#: tools/editor/plugins/tile_set_editor_plugin.cpp
+msgid "Item name or ID:"
+msgstr ""
+
+#: tools/editor/plugins/tile_set_editor_plugin.cpp
+msgid "Create from scene?"
+msgstr ""
+
+#: tools/editor/plugins/tile_set_editor_plugin.cpp
+msgid "Merge from scene?"
+msgstr ""
+
+#: tools/editor/plugins/tile_set_editor_plugin.cpp
+msgid "Create from Scene"
+msgstr ""
+
+#: tools/editor/plugins/tile_set_editor_plugin.cpp
+msgid "Merge from Scene"
+msgstr ""
+
+#: tools/editor/plugins/tile_set_editor_plugin.cpp
+#: tools/editor/script_editor_debugger.cpp
+msgid "Error"
+msgstr ""
+
+#: tools/editor/project_export.cpp
+msgid "Edit Script Options"
+msgstr ""
+
+#: tools/editor/project_export.cpp
+msgid "Please export outside the project folder!"
+msgstr ""
+
+#: tools/editor/project_export.cpp
+msgid "Error exporting project!"
+msgstr ""
+
+#: tools/editor/project_export.cpp
+msgid "Error writing the project PCK!"
+msgstr ""
+
+#: tools/editor/project_export.cpp
+msgid "No exporter for platform '%s' yet."
+msgstr ""
+
+#: tools/editor/project_export.cpp
+msgid "Include"
+msgstr ""
+
+#: tools/editor/project_export.cpp
+msgid "Change Image Group"
+msgstr ""
+
+#: tools/editor/project_export.cpp
+msgid "Group name can't be empty!"
+msgstr ""
+
+#: tools/editor/project_export.cpp
+msgid "Invalid character in group name!"
+msgstr ""
+
+#: tools/editor/project_export.cpp
+msgid "Group name already exists!"
+msgstr ""
+
+#: tools/editor/project_export.cpp
+msgid "Add Image Group"
+msgstr ""
+
+#: tools/editor/project_export.cpp
+msgid "Delete Image Group"
+msgstr ""
+
+#: tools/editor/project_export.cpp
+msgid "Atlas Preview"
+msgstr ""
+
+#: tools/editor/project_export.cpp
+msgid "Project Export Settings"
+msgstr ""
+
+#: tools/editor/project_export.cpp
+msgid "Target"
+msgstr ""
+
+#: tools/editor/project_export.cpp
+msgid "Export to Platform"
+msgstr ""
+
+#: tools/editor/project_export.cpp
+msgid "Resources"
+msgstr ""
+
+#: tools/editor/project_export.cpp
+msgid "Export selected resources (including dependencies)."
+msgstr ""
+
+#: tools/editor/project_export.cpp
+msgid "Export all resources in the project."
+msgstr ""
+
+#: tools/editor/project_export.cpp
+msgid "Export all files in the project directory."
+msgstr ""
+
+#: tools/editor/project_export.cpp
+msgid "Export Mode:"
+msgstr ""
+
+#: tools/editor/project_export.cpp
+msgid "Resources to Export:"
+msgstr ""
+
+#: tools/editor/project_export.cpp
+msgid "Action"
+msgstr ""
+
+#: tools/editor/project_export.cpp
+msgid ""
+"Filters to export non-resource files (comma-separated, e.g.: *.json, *.txt):"
+msgstr ""
+
+#: tools/editor/project_export.cpp
+msgid "Filters to exclude from export (comma-separated, e.g.: *.json, *.txt):"
+msgstr ""
+
+#: tools/editor/project_export.cpp
+msgid "Convert text scenes to binary on export."
+msgstr ""
+
+#: tools/editor/project_export.cpp
+msgid "Images"
+msgstr ""
+
+#: tools/editor/project_export.cpp
+msgid "Keep Original"
+msgstr ""
+
+#: tools/editor/project_export.cpp
+msgid "Compress for Disk (Lossy, WebP)"
+msgstr ""
+
+#: tools/editor/project_export.cpp
+msgid "Compress for RAM (BC/PVRTC/ETC)"
+msgstr ""
+
+#: tools/editor/project_export.cpp
+msgid "Convert Images (*.png):"
+msgstr ""
+
+#: tools/editor/project_export.cpp
+msgid "Compress for Disk (Lossy) Quality:"
+msgstr ""
+
+#: tools/editor/project_export.cpp
+msgid "Shrink All Images:"
+msgstr ""
+
+#: tools/editor/project_export.cpp
+msgid "Compress Formats:"
+msgstr ""
+
+#: tools/editor/project_export.cpp
+msgid "Image Groups"
+msgstr ""
+
+#: tools/editor/project_export.cpp
+msgid "Groups:"
+msgstr ""
+
+#: tools/editor/project_export.cpp
+msgid "Compress Disk"
+msgstr ""
+
+#: tools/editor/project_export.cpp
+msgid "Compress RAM"
+msgstr ""
+
+#: tools/editor/project_export.cpp
+msgid "Compress Mode:"
+msgstr ""
+
+#: tools/editor/project_export.cpp
+msgid "Lossy Quality:"
+msgstr ""
+
+#: tools/editor/project_export.cpp
+msgid "Atlas:"
+msgstr ""
+
+#: tools/editor/project_export.cpp
+msgid "Shrink By:"
+msgstr ""
+
+#: tools/editor/project_export.cpp
+msgid "Preview Atlas"
+msgstr ""
+
+#: tools/editor/project_export.cpp
+msgid "Image Filter:"
+msgstr ""
+
+#: tools/editor/project_export.cpp
+msgid "Images:"
+msgstr ""
+
+#: tools/editor/project_export.cpp
+msgid "Select None"
+msgstr ""
+
+#: tools/editor/project_export.cpp
+msgid "Group"
+msgstr ""
+
+#: tools/editor/project_export.cpp
+msgid "Samples"
+msgstr ""
+
+#: tools/editor/project_export.cpp
+msgid "Sample Conversion Mode: (.wav files):"
+msgstr ""
+
+#: tools/editor/project_export.cpp
+msgid "Keep"
+msgstr ""
+
+#: tools/editor/project_export.cpp
+msgid "Compress (RAM - IMA-ADPCM)"
+msgstr ""
+
+#: tools/editor/project_export.cpp
+msgid "Sampling Rate Limit (Hz):"
+msgstr ""
+
+#: tools/editor/project_export.cpp
+msgid "Trim"
+msgstr ""
+
+#: tools/editor/project_export.cpp
+msgid "Trailing Silence:"
+msgstr ""
+
+#: tools/editor/project_export.cpp
+msgid "Script"
+msgstr ""
+
+#: tools/editor/project_export.cpp
+msgid "Script Export Mode:"
+msgstr ""
+
+#: tools/editor/project_export.cpp
+msgid "Text"
+msgstr ""
+
+#: tools/editor/project_export.cpp
+msgid "Compiled"
+msgstr ""
+
+#: tools/editor/project_export.cpp
+msgid "Encrypted (Provide Key Below)"
+msgstr ""
+
+#: tools/editor/project_export.cpp
+msgid "Script Encryption Key (256-bits as hex):"
+msgstr ""
+
+#: tools/editor/project_export.cpp
+msgid "Export PCK/Zip"
+msgstr ""
+
+#: tools/editor/project_export.cpp
+msgid "Export Project PCK"
+msgstr ""
+
+#: tools/editor/project_export.cpp
+msgid "Export.."
+msgstr ""
+
+#: tools/editor/project_export.cpp
+msgid "Project Export"
+msgstr ""
+
+#: tools/editor/project_export.cpp
+msgid "Export Preset:"
+msgstr ""
+
+#: tools/editor/project_manager.cpp
+msgid "Invalid project path, the path must exist!"
+msgstr ""
+
+#: tools/editor/project_manager.cpp
+msgid "Invalid project path, engine.cfg must not exist."
+msgstr ""
+
+#: tools/editor/project_manager.cpp
+msgid "Invalid project path, engine.cfg must exist."
+msgstr ""
+
+#: tools/editor/project_manager.cpp
+msgid "Imported Project"
+msgstr ""
+
+#: tools/editor/project_manager.cpp
+msgid "Invalid project path (changed anything?)."
+msgstr ""
+
+#: tools/editor/project_manager.cpp
+msgid "Couldn't create engine.cfg in project path."
+msgstr ""
+
+#: tools/editor/project_manager.cpp
+msgid "The following files failed extraction from package:"
+msgstr ""
+
+#: tools/editor/project_manager.cpp
+msgid "Package Installed Successfully!"
+msgstr ""
+
+#: tools/editor/project_manager.cpp
+msgid "Import Existing Project"
+msgstr ""
+
+#: tools/editor/project_manager.cpp
+msgid "Project Path (Must Exist):"
+msgstr ""
+
+#: tools/editor/project_manager.cpp
+msgid "Project Name:"
+msgstr ""
+
+#: tools/editor/project_manager.cpp
+msgid "Create New Project"
+msgstr ""
+
+#: tools/editor/project_manager.cpp
+msgid "Project Path:"
+msgstr ""
+
+#: tools/editor/project_manager.cpp
+msgid "Install Project:"
+msgstr ""
+
+#: tools/editor/project_manager.cpp
+msgid "Install"
+msgstr ""
+
+#: tools/editor/project_manager.cpp
+msgid "Browse"
+msgstr ""
+
+#: tools/editor/project_manager.cpp
+msgid "New Game Project"
+msgstr ""
+
+#: tools/editor/project_manager.cpp
+msgid "That's a BINGO!"
+msgstr ""
+
+#: tools/editor/project_manager.cpp
+msgid "Unnamed Project"
+msgstr ""
+
+#: tools/editor/project_manager.cpp
+msgid "Are you sure to open more than one project?"
+msgstr ""
+
+#: tools/editor/project_manager.cpp
+msgid "Are you sure to run more than one project?"
+msgstr ""
+
+#: tools/editor/project_manager.cpp
+msgid "Remove project from the list? (Folder contents will not be modified)"
+msgstr ""
+
+#: tools/editor/project_manager.cpp
+msgid ""
+"You are about the scan %s folders for existing Godot projects. Do you "
+"confirm?"
+msgstr ""
+
+#: tools/editor/project_manager.cpp
+msgid "Project Manager"
+msgstr ""
+
+#: tools/editor/project_manager.cpp
+msgid "Project List"
+msgstr ""
+
+#: tools/editor/project_manager.cpp
+msgid "Run"
+msgstr ""
+
+#: tools/editor/project_manager.cpp
+msgid "Scan"
+msgstr ""
+
+#: tools/editor/project_manager.cpp
+msgid "Select a Folder to Scan"
+msgstr ""
+
+#: tools/editor/project_manager.cpp
+msgid "New Project"
+msgstr ""
+
+#: tools/editor/project_manager.cpp
+msgid "Exit"
+msgstr ""
+
+#: tools/editor/project_settings.cpp
+msgid "Key "
+msgstr ""
+
+#: tools/editor/project_settings.cpp
+msgid "Joy Button"
+msgstr ""
+
+#: tools/editor/project_settings.cpp
+msgid "Joy Axis"
+msgstr ""
+
+#: tools/editor/project_settings.cpp
+msgid "Mouse Button"
+msgstr ""
+
+#: tools/editor/project_settings.cpp
+msgid "Invalid action (anything goes but '/' or ':')."
+msgstr ""
+
+#: tools/editor/project_settings.cpp
+msgid "Action '%s' already exists!"
+msgstr ""
+
+#: tools/editor/project_settings.cpp
+msgid "Rename Input Action Event"
+msgstr ""
+
+#: tools/editor/project_settings.cpp
+msgid "Add Input Action Event"
+msgstr ""
+
+#: tools/editor/project_settings.cpp tools/editor/settings_config_dialog.cpp
+msgid "Control+"
+msgstr ""
+
+#: tools/editor/project_settings.cpp tools/editor/settings_config_dialog.cpp
+msgid "Press a Key.."
+msgstr ""
+
+#: tools/editor/project_settings.cpp
+msgid "Mouse Button Index:"
+msgstr ""
+
+#: tools/editor/project_settings.cpp
+msgid "Left Button"
+msgstr ""
+
+#: tools/editor/project_settings.cpp
+msgid "Right Button"
+msgstr ""
+
+#: tools/editor/project_settings.cpp
+msgid "Middle Button"
+msgstr ""
+
+#: tools/editor/project_settings.cpp
+msgid "Wheel Up Button"
+msgstr ""
+
+#: tools/editor/project_settings.cpp
+msgid "Wheel Down Button"
+msgstr ""
+
+#: tools/editor/project_settings.cpp
+msgid "Button 6"
+msgstr ""
+
+#: tools/editor/project_settings.cpp
+msgid "Button 7"
+msgstr ""
+
+#: tools/editor/project_settings.cpp
+msgid "Button 8"
+msgstr ""
+
+#: tools/editor/project_settings.cpp
+msgid "Button 9"
+msgstr ""
+
+#: tools/editor/project_settings.cpp
+msgid "Joystick Axis Index:"
+msgstr ""
+
+#: tools/editor/project_settings.cpp
+msgid "Joystick Button Index:"
+msgstr ""
+
+#: tools/editor/project_settings.cpp
+msgid "Add Input Action"
+msgstr ""
+
+#: tools/editor/project_settings.cpp
+msgid "Erase Input Action Event"
+msgstr ""
+
+#: tools/editor/project_settings.cpp
+msgid "Toggle Persisting"
+msgstr ""
+
+#: tools/editor/project_settings.cpp
+msgid "Error saving settings."
+msgstr ""
+
+#: tools/editor/project_settings.cpp
+msgid "Settings saved OK."
+msgstr ""
+
+#: tools/editor/project_settings.cpp
+msgid "Add Translation"
+msgstr ""
+
+#: tools/editor/project_settings.cpp
+msgid "Remove Translation"
+msgstr ""
+
+#: tools/editor/project_settings.cpp
+msgid "Add Remapped Path"
+msgstr ""
+
+#: tools/editor/project_settings.cpp
+msgid "Resource Remap Add Remap"
+msgstr ""
+
+#: tools/editor/project_settings.cpp
+msgid "Change Resource Remap Language"
+msgstr ""
+
+#: tools/editor/project_settings.cpp
+msgid "Remove Resource Remap"
+msgstr ""
+
+#: tools/editor/project_settings.cpp
+msgid "Remove Resource Remap Option"
+msgstr ""
+
+#: tools/editor/project_settings.cpp
+msgid "Project Settings (engine.cfg)"
+msgstr ""
+
+#: tools/editor/project_settings.cpp tools/editor/settings_config_dialog.cpp
+msgid "General"
+msgstr ""
+
+#: tools/editor/project_settings.cpp tools/editor/property_editor.cpp
+msgid "Property:"
+msgstr ""
+
+#: tools/editor/project_settings.cpp
+msgid "Del"
+msgstr ""
+
+#: tools/editor/project_settings.cpp
+msgid "Copy To Platform.."
+msgstr ""
+
+#: tools/editor/project_settings.cpp
+msgid "Input Map"
+msgstr ""
+
+#: tools/editor/project_settings.cpp
+msgid "Action:"
+msgstr ""
+
+#: tools/editor/project_settings.cpp
+msgid "Device:"
+msgstr ""
+
+#: tools/editor/project_settings.cpp
+msgid "Index:"
+msgstr ""
+
+#: tools/editor/project_settings.cpp
+msgid "Localization"
+msgstr ""
+
+#: tools/editor/project_settings.cpp
+msgid "Translations"
+msgstr ""
+
+#: tools/editor/project_settings.cpp
+msgid "Translations:"
+msgstr ""
+
+#: tools/editor/project_settings.cpp
+msgid "Add.."
+msgstr ""
+
+#: tools/editor/project_settings.cpp
+msgid "Remaps"
+msgstr ""
+
+#: tools/editor/project_settings.cpp
+msgid "Resources:"
+msgstr ""
+
+#: tools/editor/project_settings.cpp
+msgid "Remaps by Locale:"
+msgstr ""
+
+#: tools/editor/project_settings.cpp
+msgid "Locale"
+msgstr ""
+
+#: tools/editor/project_settings.cpp
+msgid "AutoLoad"
+msgstr ""
+
+#: tools/editor/project_settings.cpp
+msgid "Plugins"
+msgstr ""
+
+#: tools/editor/property_editor.cpp
+msgid "Preset.."
+msgstr ""
+
+#: tools/editor/property_editor.cpp
+msgid "Ease In"
+msgstr ""
+
+#: tools/editor/property_editor.cpp
+msgid "Ease Out"
+msgstr ""
+
+#: tools/editor/property_editor.cpp
+msgid "Zero"
+msgstr ""
+
+#: tools/editor/property_editor.cpp
+msgid "Easing In-Out"
+msgstr ""
+
+#: tools/editor/property_editor.cpp
+msgid "Easing Out-In"
+msgstr ""
+
+#: tools/editor/property_editor.cpp
+msgid "File.."
+msgstr ""
+
+#: tools/editor/property_editor.cpp
+msgid "Dir.."
+msgstr ""
+
+#: tools/editor/property_editor.cpp
+msgid "Load"
+msgstr ""
+
+#: tools/editor/property_editor.cpp
+msgid "Assign"
+msgstr ""
+
+#: tools/editor/property_editor.cpp
+msgid "Error loading file: Not a resource!"
+msgstr ""
+
+#: tools/editor/property_editor.cpp
+msgid "Couldn't load image"
+msgstr ""
+
+#: tools/editor/property_editor.cpp
+msgid "Bit %d, val %d."
+msgstr ""
+
+#: tools/editor/property_editor.cpp
+msgid "On"
+msgstr ""
+
+#: tools/editor/property_editor.cpp
+msgid "Set"
+msgstr ""
+
+#: tools/editor/property_editor.cpp
+msgid "Properties:"
+msgstr ""
+
+#: tools/editor/property_editor.cpp
+msgid "Global"
+msgstr ""
+
+#: tools/editor/property_editor.cpp
+msgid "Sections:"
+msgstr ""
+
+#: tools/editor/pvrtc_compress.cpp
+msgid "Could not execute PVRTC tool:"
+msgstr ""
+
+#: tools/editor/pvrtc_compress.cpp
+msgid "Can't load back converted image using PVRTC tool:"
+msgstr ""
+
+#: tools/editor/reparent_dialog.cpp tools/editor/scene_tree_dock.cpp
+msgid "Reparent Node"
+msgstr ""
+
+#: tools/editor/reparent_dialog.cpp
+msgid "Reparent Location (Select new Parent):"
+msgstr ""
+
+#: tools/editor/reparent_dialog.cpp
+msgid "Keep Global Transform"
+msgstr ""
+
+#: tools/editor/reparent_dialog.cpp tools/editor/scene_tree_dock.cpp
+msgid "Reparent"
+msgstr ""
+
+#: tools/editor/resources_dock.cpp
+msgid "Create New Resource"
+msgstr ""
+
+#: tools/editor/resources_dock.cpp
+msgid "Open Resource"
+msgstr ""
+
+#: tools/editor/resources_dock.cpp
+msgid "Save Resource"
+msgstr ""
+
+#: tools/editor/resources_dock.cpp
+msgid "Resource Tools"
+msgstr ""
+
+#: tools/editor/resources_dock.cpp
+msgid "Make Local"
+msgstr ""
+
+#: tools/editor/run_settings_dialog.cpp
+msgid "Run Mode:"
+msgstr ""
+
+#: tools/editor/run_settings_dialog.cpp
+msgid "Current Scene"
+msgstr ""
+
+#: tools/editor/run_settings_dialog.cpp
+msgid "Main Scene"
+msgstr ""
+
+#: tools/editor/run_settings_dialog.cpp
+msgid "Main Scene Arguments:"
+msgstr ""
+
+#: tools/editor/run_settings_dialog.cpp
+msgid "Scene Run Settings"
+msgstr ""
+
+#: tools/editor/scene_tree_dock.cpp
+msgid "OK :("
+msgstr ""
+
+#: tools/editor/scene_tree_dock.cpp
+msgid "No parent to instance a child at."
+msgstr ""
+
+#: tools/editor/scene_tree_dock.cpp
+msgid "No parent to instance the scenes at."
+msgstr ""
+
+#: tools/editor/scene_tree_dock.cpp
+msgid "Error loading scene from %s"
+msgstr ""
+
+#: tools/editor/scene_tree_dock.cpp
+msgid "Error instancing scene from %s"
+msgstr ""
+
+#: tools/editor/scene_tree_dock.cpp
+msgid "Ok"
+msgstr ""
+
+#: tools/editor/scene_tree_dock.cpp
+msgid ""
+"Cannot instance the scene '%s' because the current scene exists within one "
+"of its nodes."
+msgstr ""
+
+#: tools/editor/scene_tree_dock.cpp
+msgid "Instance Scene(s)"
+msgstr ""
+
+#: tools/editor/scene_tree_dock.cpp
+msgid "This operation can't be done on the tree root."
+msgstr ""
+
+#: tools/editor/scene_tree_dock.cpp
+msgid "Move Node In Parent"
+msgstr ""
+
+#: tools/editor/scene_tree_dock.cpp
+msgid "Move Nodes In Parent"
+msgstr ""
+
+#: tools/editor/scene_tree_dock.cpp
+msgid "Duplicate Node(s)"
+msgstr ""
+
+#: tools/editor/scene_tree_dock.cpp
+msgid "Delete Node(s)?"
+msgstr ""
+
+#: tools/editor/scene_tree_dock.cpp
+msgid "This operation can't be done without a scene."
+msgstr ""
+
+#: tools/editor/scene_tree_dock.cpp
+msgid "This operation requires a single selected node."
+msgstr ""
+
+#: tools/editor/scene_tree_dock.cpp
+msgid "This operation can't be done on instanced scenes."
+msgstr ""
+
+#: tools/editor/scene_tree_dock.cpp
+msgid "Save New Scene As.."
+msgstr ""
+
+#: tools/editor/scene_tree_dock.cpp
+msgid "Makes Sense!"
+msgstr ""
+
+#: tools/editor/scene_tree_dock.cpp
+msgid "Can't operate on nodes from a foreign scene!"
+msgstr ""
+
+#: tools/editor/scene_tree_dock.cpp
+msgid "Can't operate on nodes the current scene inherits from!"
+msgstr ""
+
+#: tools/editor/scene_tree_dock.cpp
+msgid "Remove Node(s)"
+msgstr ""
+
+#: tools/editor/scene_tree_dock.cpp
+msgid "Create Node"
+msgstr ""
+
+#: tools/editor/scene_tree_dock.cpp
+msgid ""
+"Couldn't save new scene. Likely dependencies (instances) couldn't be "
+"satisfied."
+msgstr ""
+
+#: tools/editor/scene_tree_dock.cpp
+msgid "Error saving scene."
+msgstr ""
+
+#: tools/editor/scene_tree_dock.cpp
+msgid "Error duplicating scene to save it."
+msgstr ""
+
+#: tools/editor/scene_tree_dock.cpp
+msgid "Edit Groups"
+msgstr ""
+
+#: tools/editor/scene_tree_dock.cpp
+msgid "Edit Connections"
+msgstr ""
+
+#: tools/editor/scene_tree_dock.cpp
+msgid "Delete Node(s)"
+msgstr ""
+
+#: tools/editor/scene_tree_dock.cpp
+msgid "Add Child Node"
+msgstr ""
+
+#: tools/editor/scene_tree_dock.cpp
+msgid "Instance Child Scene"
+msgstr ""
+
+#: tools/editor/scene_tree_dock.cpp
+msgid "Change Type"
+msgstr ""
+
+#: tools/editor/scene_tree_dock.cpp
+msgid "Add Script"
+msgstr ""
+
+#: tools/editor/scene_tree_dock.cpp
+msgid "Merge From Scene"
+msgstr ""
+
+#: tools/editor/scene_tree_dock.cpp
+msgid "Save Branch as Scene"
+msgstr ""
+
+#: tools/editor/scene_tree_dock.cpp
+msgid "Delete (No Confirm)"
+msgstr ""
+
+#: tools/editor/scene_tree_dock.cpp
+msgid "Add/Create a New Node"
+msgstr ""
+
+#: tools/editor/scene_tree_dock.cpp
+msgid ""
+"Instance a scene file as a Node. Creates an inherited scene if no root node "
+"exists."
+msgstr ""
+
+#: tools/editor/scene_tree_dock.cpp
+msgid "Create a new script for the selected node."
+msgstr ""
+
+#: tools/editor/scene_tree_editor.cpp
+msgid ""
+"This item cannot be made visible because the parent is hidden. Unhide the "
+"parent first."
+msgstr ""
+
+#: tools/editor/scene_tree_editor.cpp
+msgid "Toggle Spatial Visible"
+msgstr ""
+
+#: tools/editor/scene_tree_editor.cpp
+msgid "Toggle CanvasItem Visible"
+msgstr ""
+
+#: tools/editor/scene_tree_editor.cpp
+msgid "Instance:"
+msgstr ""
+
+#: tools/editor/scene_tree_editor.cpp
+msgid "Invalid node name, the following characters are not allowed:"
+msgstr ""
+
+#: tools/editor/scene_tree_editor.cpp
+msgid "Rename Node"
+msgstr ""
+
+#: tools/editor/scene_tree_editor.cpp
+msgid "Scene Tree (Nodes):"
+msgstr ""
+
+#: tools/editor/scene_tree_editor.cpp
+msgid "Editable Children"
+msgstr ""
+
+#: tools/editor/scene_tree_editor.cpp
+msgid "Load As Placeholder"
+msgstr ""
+
+#: tools/editor/scene_tree_editor.cpp
+msgid "Discard Instancing"
+msgstr ""
+
+#: tools/editor/scene_tree_editor.cpp
+msgid "Open in Editor"
+msgstr ""
+
+#: tools/editor/scene_tree_editor.cpp
+msgid "Clear Inheritance"
+msgstr ""
+
+#: tools/editor/scene_tree_editor.cpp
+msgid "Clear Inheritance? (No Undo!)"
+msgstr ""
+
+#: tools/editor/scene_tree_editor.cpp
+msgid "Clear!"
+msgstr ""
+
+#: tools/editor/scene_tree_editor.cpp
+msgid "Select a Node"
+msgstr ""
+
+#: tools/editor/script_create_dialog.cpp
+msgid "Invalid parent class name"
+msgstr ""
+
+#: tools/editor/script_create_dialog.cpp
+msgid "Valid chars:"
+msgstr ""
+
+#: tools/editor/script_create_dialog.cpp
+msgid "Invalid class name"
+msgstr ""
+
+#: tools/editor/script_create_dialog.cpp
+msgid "Valid name"
+msgstr ""
+
+#: tools/editor/script_create_dialog.cpp
+msgid "N/A"
+msgstr ""
+
+#: tools/editor/script_create_dialog.cpp
+msgid "Class name is invalid!"
+msgstr ""
+
+#: tools/editor/script_create_dialog.cpp
+msgid "Parent class name is invalid!"
+msgstr ""
+
+#: tools/editor/script_create_dialog.cpp
+msgid "Invalid path!"
+msgstr ""
+
+#: tools/editor/script_create_dialog.cpp
+msgid "Could not create script in filesystem."
+msgstr ""
+
+#: tools/editor/script_create_dialog.cpp
+msgid "Path is empty"
+msgstr ""
+
+#: tools/editor/script_create_dialog.cpp
+msgid "Path is not local"
+msgstr ""
+
+#: tools/editor/script_create_dialog.cpp
+msgid "Invalid base path"
+msgstr ""
+
+#: tools/editor/script_create_dialog.cpp
+msgid "File exists"
+msgstr ""
+
+#: tools/editor/script_create_dialog.cpp
+msgid "Invalid extension"
+msgstr ""
+
+#: tools/editor/script_create_dialog.cpp
+msgid "Valid path"
+msgstr ""
+
+#: tools/editor/script_create_dialog.cpp
+msgid "Class Name:"
+msgstr ""
+
+#: tools/editor/script_create_dialog.cpp
+msgid "Built-In Script"
+msgstr ""
+
+#: tools/editor/script_create_dialog.cpp
+msgid "Create Node Script"
+msgstr ""
+
+#: tools/editor/script_editor_debugger.cpp
+msgid "Bytes:"
+msgstr ""
+
+#: tools/editor/script_editor_debugger.cpp
+msgid "Warning"
+msgstr ""
+
+#: tools/editor/script_editor_debugger.cpp
+msgid "Error:"
+msgstr ""
+
+#: tools/editor/script_editor_debugger.cpp
+msgid "Source:"
+msgstr ""
+
+#: tools/editor/script_editor_debugger.cpp
+msgid "Function:"
+msgstr ""
+
+#: tools/editor/script_editor_debugger.cpp
+msgid "Errors"
+msgstr ""
+
+#: tools/editor/script_editor_debugger.cpp
+msgid "Child Process Connected"
+msgstr ""
+
+#: tools/editor/script_editor_debugger.cpp
+msgid "Inspect Previous Instance"
+msgstr ""
+
+#: tools/editor/script_editor_debugger.cpp
+msgid "Inspect Next Instance"
+msgstr ""
+
+#: tools/editor/script_editor_debugger.cpp
+msgid "Stack Frames"
+msgstr ""
+
+#: tools/editor/script_editor_debugger.cpp
+msgid "Variable"
+msgstr ""
+
+#: tools/editor/script_editor_debugger.cpp
+msgid "Errors:"
+msgstr ""
+
+#: tools/editor/script_editor_debugger.cpp
+msgid "Stack Trace (if applicable):"
+msgstr ""
+
+#: tools/editor/script_editor_debugger.cpp
+msgid "Remote Inspector"
+msgstr ""
+
+#: tools/editor/script_editor_debugger.cpp
+msgid "Live Scene Tree:"
+msgstr ""
+
+#: tools/editor/script_editor_debugger.cpp
+msgid "Remote Object Properties: "
+msgstr ""
+
+#: tools/editor/script_editor_debugger.cpp
+msgid "Profiler"
+msgstr ""
+
+#: tools/editor/script_editor_debugger.cpp
+msgid "Monitor"
+msgstr ""
+
+#: tools/editor/script_editor_debugger.cpp
+msgid "Value"
+msgstr ""
+
+#: tools/editor/script_editor_debugger.cpp
+msgid "Monitors"
+msgstr ""
+
+#: tools/editor/script_editor_debugger.cpp
+msgid "List of Video Memory Usage by Resource:"
+msgstr ""
+
+#: tools/editor/script_editor_debugger.cpp
+msgid "Total:"
+msgstr ""
+
+#: tools/editor/script_editor_debugger.cpp
+msgid "Video Mem"
+msgstr ""
+
+#: tools/editor/script_editor_debugger.cpp
+msgid "Resource Path"
+msgstr ""
+
+#: tools/editor/script_editor_debugger.cpp
+msgid "Type"
+msgstr ""
+
+#: tools/editor/script_editor_debugger.cpp
+msgid "Usage"
+msgstr ""
+
+#: tools/editor/script_editor_debugger.cpp
+msgid "Misc"
+msgstr ""
+
+#: tools/editor/script_editor_debugger.cpp
+msgid "Clicked Control:"
+msgstr ""
+
+#: tools/editor/script_editor_debugger.cpp
+msgid "Clicked Control Type:"
+msgstr ""
+
+#: tools/editor/script_editor_debugger.cpp
+msgid "Live Edit Root:"
+msgstr ""
+
+#: tools/editor/script_editor_debugger.cpp
+msgid "Set From Tree"
+msgstr ""
+
+#: tools/editor/settings_config_dialog.cpp
+msgid "Shortcuts"
+msgstr ""
+
+#: tools/editor/spatial_editor_gizmos.cpp
+msgid "Change Light Radius"
+msgstr ""
+
+#: tools/editor/spatial_editor_gizmos.cpp
+msgid "Change Camera FOV"
+msgstr ""
+
+#: tools/editor/spatial_editor_gizmos.cpp
+msgid "Change Camera Size"
+msgstr ""
+
+#: tools/editor/spatial_editor_gizmos.cpp
+msgid "Change Sphere Shape Radius"
+msgstr ""
+
+#: tools/editor/spatial_editor_gizmos.cpp
+msgid "Change Box Shape Extents"
+msgstr ""
+
+#: tools/editor/spatial_editor_gizmos.cpp
+msgid "Change Capsule Shape Radius"
+msgstr ""
+
+#: tools/editor/spatial_editor_gizmos.cpp
+msgid "Change Capsule Shape Height"
+msgstr ""
+
+#: tools/editor/spatial_editor_gizmos.cpp
+msgid "Change Ray Shape Length"
+msgstr ""
+
+#: tools/editor/spatial_editor_gizmos.cpp
+msgid "Change Notifier Extents"
+msgstr ""
diff --git a/tools/translations/ru.po b/tools/translations/ru.po
index 6575252a3f..0ae2d02fe0 100644
--- a/tools/translations/ru.po
+++ b/tools/translations/ru.po
@@ -10,7 +10,7 @@ msgid ""
msgstr ""
"Project-Id-Version: Godot Engine editor\n"
"POT-Creation-Date: \n"
-"PO-Revision-Date: 2016-07-01 17:28+0000\n"
+"PO-Revision-Date: 2016-07-24 17:18+0000\n"
"Last-Translator: DimOkGamer <dimokgamer@gmail.com>\n"
"Language-Team: Russian <https://hosted.weblate.org/projects/godot-engine/"
"godot/ru/>\n"
@@ -20,13 +20,15 @@ msgstr ""
"Content-Transfer-Encoding: 8bit\n"
"Plural-Forms: nplurals=3; plural=n%10==1 && n%100!=11 ? 0 : n%10>=2 && n"
"%10<=4 && (n%100<10 || n%100>=20) ? 1 : 2;\n"
-"X-Generator: Weblate 2.7-dev\n"
+"X-Generator: Weblate 2.8-dev\n"
#: modules/gdscript/gd_functions.cpp
+#: modules/visual_script/visual_script_builtin_funcs.cpp
msgid "Invalid type argument to convert(), use TYPE_* constants."
msgstr "Неверный тип аргумента для convert(), используйте TYPE_* константы."
#: modules/gdscript/gd_functions.cpp
+#: modules/visual_script/visual_script_builtin_funcs.cpp
msgid "Not enough bytes for decoding bytes, or invalid format."
msgstr "Не хватает байтов для декодирования байтов, или неверный формат."
@@ -63,6 +65,265 @@ msgstr "Недопустимый формат экземпляра словар
msgid "Invalid instance dictionary (invalid subclasses)"
msgstr "Недопустимый экземпляр словаря (неверные подклассы)"
+#: modules/visual_script/visual_script.cpp
+msgid ""
+"A node yielded without working memory, please read the docs on how to yield "
+"properly!"
+msgstr ""
+
+#: modules/visual_script/visual_script.cpp
+msgid ""
+"Node yielded, but did not return a function state in the first working "
+"memory."
+msgstr ""
+
+#: modules/visual_script/visual_script.cpp
+msgid ""
+"Return value must be assigned to first element of node working memory! Fix "
+"your node please."
+msgstr ""
+
+#: modules/visual_script/visual_script.cpp
+msgid "Node returned an invalid sequence output: "
+msgstr ""
+
+#: modules/visual_script/visual_script.cpp
+msgid "Found sequence bit but not the node in the stack, report bug!"
+msgstr ""
+
+#: modules/visual_script/visual_script.cpp
+msgid "Stack overflow with stack depth: "
+msgstr ""
+
+#: modules/visual_script/visual_script_editor.cpp
+#, fuzzy
+msgid "Functions:"
+msgstr "Функция:"
+
+#: modules/visual_script/visual_script_editor.cpp
+#, fuzzy
+msgid "Variables:"
+msgstr "Переменная"
+
+#: modules/visual_script/visual_script_editor.cpp tools/editor/editor_help.cpp
+msgid "Signals:"
+msgstr "Сигналы:"
+
+#: modules/visual_script/visual_script_editor.cpp
+msgid "Name is not a valid identifier:"
+msgstr ""
+
+#: modules/visual_script/visual_script_editor.cpp
+msgid "Name already in use by another func/var/signal:"
+msgstr ""
+
+#: modules/visual_script/visual_script_editor.cpp
+#, fuzzy
+msgid "Rename Function"
+msgstr "Сделать функцию"
+
+#: modules/visual_script/visual_script_editor.cpp
+#, fuzzy
+msgid "Rename Variable"
+msgstr "Переименовать сэмпл"
+
+#: modules/visual_script/visual_script_editor.cpp
+#, fuzzy
+msgid "Rename Signal"
+msgstr "Переименовать сэмпл"
+
+#: modules/visual_script/visual_script_editor.cpp
+#, fuzzy
+msgid "Add Function"
+msgstr "Функция:"
+
+#: modules/visual_script/visual_script_editor.cpp
+#, fuzzy
+msgid "Add Variable"
+msgstr "Переменная"
+
+#: modules/visual_script/visual_script_editor.cpp
+#, fuzzy
+msgid "Add Signal"
+msgstr "Сигналы"
+
+#: modules/visual_script/visual_script_editor.cpp
+#, fuzzy
+msgid "Remove Function"
+msgstr "Убрать выделение"
+
+#: modules/visual_script/visual_script_editor.cpp
+#, fuzzy
+msgid "Remove Variable"
+msgstr "Переменная"
+
+#: modules/visual_script/visual_script_editor.cpp
+#, fuzzy
+msgid "Editing Variable:"
+msgstr "Переменная"
+
+#: modules/visual_script/visual_script_editor.cpp
+#, fuzzy
+msgid "Remove Signal"
+msgstr "Убрать выделение"
+
+#: modules/visual_script/visual_script_editor.cpp
+#, fuzzy
+msgid "Editing Signal:"
+msgstr "Подключение сигнала:"
+
+#: modules/visual_script/visual_script_editor.cpp
+#, fuzzy
+msgid "Add Node"
+msgstr "Добавить дочерний узел"
+
+#: modules/visual_script/visual_script_editor.cpp
+#, fuzzy
+msgid "Add Node(s) From Tree"
+msgstr "Узел со сцены"
+
+#: modules/visual_script/visual_script_editor.cpp
+msgid "Add Setter Property"
+msgstr ""
+
+#: modules/visual_script/visual_script_editor.cpp
+msgid "Add Getter Property"
+msgstr ""
+
+#: modules/visual_script/visual_script_editor.cpp
+#: tools/editor/plugins/canvas_item_editor_plugin.cpp
+#: tools/editor/plugins/polygon_2d_editor_plugin.cpp
+#: tools/editor/plugins/script_text_editor.cpp
+#: tools/editor/plugins/shader_editor_plugin.cpp
+#: tools/editor/project_manager.cpp
+msgid "Edit"
+msgstr "Редактировать"
+
+#: modules/visual_script/visual_script_editor.cpp
+#, fuzzy
+msgid "Base Type:"
+msgstr "Тип информации:"
+
+#: modules/visual_script/visual_script_editor.cpp tools/editor/editor_help.cpp
+msgid "Members:"
+msgstr "Участники:"
+
+#: modules/visual_script/visual_script_editor.cpp
+#, fuzzy
+msgid "Available Nodes:"
+msgstr "TimeScale узел"
+
+#: modules/visual_script/visual_script_editor.cpp
+msgid "Select or create a function to edit graph"
+msgstr ""
+
+#: modules/visual_script/visual_script_editor.cpp tools/editor/call_dialog.cpp
+#: tools/editor/connections_dialog.cpp
+#: tools/editor/plugins/animation_player_editor_plugin.cpp
+#: tools/editor/plugins/canvas_item_editor_plugin.cpp
+#: tools/editor/plugins/resource_preloader_editor_plugin.cpp
+#: tools/editor/plugins/sample_library_editor_plugin.cpp
+#: tools/editor/plugins/script_editor_plugin.cpp
+#: tools/editor/plugins/sprite_frames_editor_plugin.cpp
+#: tools/editor/project_settings.cpp tools/editor/property_editor.cpp
+#: tools/editor/run_settings_dialog.cpp tools/editor/settings_config_dialog.cpp
+msgid "Close"
+msgstr "Закрыть"
+
+#: modules/visual_script/visual_script_editor.cpp
+#, fuzzy
+msgid "Edit Signal Arguments:"
+msgstr "Дополнительные параметры вызова:"
+
+#: modules/visual_script/visual_script_editor.cpp
+#, fuzzy
+msgid "Edit Variable:"
+msgstr "Переменная"
+
+#: modules/visual_script/visual_script_editor.cpp
+#, fuzzy
+msgid "Change"
+msgstr "Изменить тип"
+
+#: modules/visual_script/visual_script_editor.cpp
+#, fuzzy
+msgid "Delete Selected"
+msgstr "Удалить выбранные файлы?"
+
+#: modules/visual_script/visual_script_editor.cpp
+#: tools/editor/plugins/script_text_editor.cpp
+msgid "Toggle Breakpoint"
+msgstr "Точка остановки"
+
+#: modules/visual_script/visual_script_editor.cpp
+#, fuzzy
+msgid "Find Node Tyoe"
+msgstr "Найти следующее"
+
+#: modules/visual_script/visual_script_flow_control.cpp
+msgid "Input type not iterable: "
+msgstr ""
+
+#: modules/visual_script/visual_script_flow_control.cpp
+msgid "Iterator became invalid"
+msgstr ""
+
+#: modules/visual_script/visual_script_flow_control.cpp
+msgid "Iterator became invalid: "
+msgstr ""
+
+#: modules/visual_script/visual_script_func_nodes.cpp
+#, fuzzy
+msgid "Invalid index property name."
+msgstr "Недопустимое имя вышестоящего класса"
+
+#: modules/visual_script/visual_script_func_nodes.cpp
+msgid "Base object is not a Node!"
+msgstr ""
+
+#: modules/visual_script/visual_script_func_nodes.cpp
+#, fuzzy
+msgid "Path does not lead Node!"
+msgstr "Путь не локальный"
+
+#: modules/visual_script/visual_script_func_nodes.cpp
+msgid "Invalid index property name '%s' in node %s."
+msgstr ""
+
+#: modules/visual_script/visual_script_nodes.cpp
+#, fuzzy
+msgid ": Invalid argument of type: "
+msgstr "Недопустимое имя вышестоящего класса"
+
+#: modules/visual_script/visual_script_nodes.cpp
+#, fuzzy
+msgid ": Invalid arguments: "
+msgstr "Недопустимое имя вышестоящего класса"
+
+#: modules/visual_script/visual_script_nodes.cpp
+msgid "VariableGet not found in script: "
+msgstr ""
+
+#: modules/visual_script/visual_script_nodes.cpp
+msgid "VariableSet not found in script: "
+msgstr ""
+
+#: modules/visual_script/visual_script_nodes.cpp
+msgid ""
+"Custom node has no _get_output_port_unsequenced(idx,wmem), but unsequenced "
+"ports were specified."
+msgstr ""
+
+#: modules/visual_script/visual_script_nodes.cpp
+msgid "Custom node has no _step() method, can't process graph."
+msgstr ""
+
+#: modules/visual_script/visual_script_nodes.cpp
+msgid ""
+"Invalid return value from _step(), must be integer (seq out), or string "
+"(error)."
+msgstr ""
+
#: scene/2d/animated_sprite.cpp
msgid ""
"A SpriteFrames resource must be created or set in the 'Frames' property in "
@@ -205,6 +466,10 @@ msgstr ""
"VisibilityEnable2D работает наилучшим образом при использовании корня "
"редактируемой сцены, как прямого родителя."
+#: scene/3d/baked_light_instance.cpp
+msgid "BakedLightInstance does not contain a BakedLight resource."
+msgstr "BakedLightInstance не содержит BakedLight ресурс."
+
#: scene/3d/body_shape.cpp
msgid ""
"CollisionShape only serves to provide a collision shape to a CollisionObject "
@@ -277,7 +542,7 @@ msgstr ""
msgid "Cancel"
msgstr "Отмена"
-#: scene/gui/dialogs.cpp
+#: scene/gui/dialogs.cpp tools/editor/scene_tree_dock.cpp
msgid "OK"
msgstr "Ок"
@@ -303,8 +568,8 @@ msgstr "Все файлы (*)"
#: scene/gui/file_dialog.cpp tools/editor/editor_file_dialog.cpp
#: tools/editor/editor_help.cpp tools/editor/editor_node.cpp
+#: tools/editor/filesystem_dock.cpp
#: tools/editor/plugins/script_editor_plugin.cpp tools/editor/quick_open.cpp
-#: tools/editor/scenes_dock.cpp
msgid "Open"
msgstr "Открыть"
@@ -427,13 +692,13 @@ msgid "Axis"
msgstr "Ось"
#: scene/gui/line_edit.cpp scene/gui/text_edit.cpp
-#: tools/editor/plugins/script_editor_plugin.cpp
+#: tools/editor/plugins/script_text_editor.cpp
#: tools/editor/plugins/shader_editor_plugin.cpp
msgid "Cut"
msgstr "Вырезать"
#: scene/gui/line_edit.cpp scene/gui/text_edit.cpp
-#: tools/editor/plugins/script_editor_plugin.cpp
+#: tools/editor/plugins/script_text_editor.cpp
#: tools/editor/plugins/shader_editor_plugin.cpp
#: tools/editor/property_editor.cpp tools/editor/resources_dock.cpp
msgid "Copy"
@@ -441,7 +706,7 @@ msgstr "Копировать"
#: scene/gui/line_edit.cpp scene/gui/text_edit.cpp
#: tools/editor/plugins/resource_preloader_editor_plugin.cpp
-#: tools/editor/plugins/script_editor_plugin.cpp
+#: tools/editor/plugins/script_text_editor.cpp
#: tools/editor/plugins/shader_editor_plugin.cpp
#: tools/editor/plugins/sprite_frames_editor_plugin.cpp
#: tools/editor/property_editor.cpp tools/editor/resources_dock.cpp
@@ -449,7 +714,7 @@ msgid "Paste"
msgstr "Вставить"
#: scene/gui/line_edit.cpp scene/gui/text_edit.cpp
-#: tools/editor/plugins/script_editor_plugin.cpp
+#: tools/editor/plugins/script_text_editor.cpp
#: tools/editor/plugins/shader_editor_plugin.cpp
#: tools/editor/project_export.cpp
msgid "Select All"
@@ -463,7 +728,7 @@ msgid "Clear"
msgstr "Очистить"
#: scene/gui/line_edit.cpp scene/gui/text_edit.cpp tools/editor/editor_node.cpp
-#: tools/editor/plugins/script_editor_plugin.cpp
+#: tools/editor/plugins/script_text_editor.cpp
#: tools/editor/plugins/shader_editor_plugin.cpp
msgid "Undo"
msgstr "Отменить"
@@ -597,9 +862,8 @@ msgid "Duplicate Transposed"
msgstr "Дублировать перемещённый"
#: tools/editor/animation_editor.cpp
-#, fuzzy
msgid "Remove Selection"
-msgstr "Кадрировать выбранное"
+msgstr "Убрать выделение"
#: tools/editor/animation_editor.cpp
msgid "Continuous"
@@ -796,6 +1060,10 @@ msgid "Optimize"
msgstr "Оптимизировать"
#: tools/editor/animation_editor.cpp
+msgid "Select an AnimationPlayer from the Scene Tree to edit animations."
+msgstr ""
+
+#: tools/editor/animation_editor.cpp
msgid "Key"
msgstr "Ключ"
@@ -899,18 +1167,6 @@ msgstr "Список способ для '%s':"
msgid "Call"
msgstr "Вызов"
-#: tools/editor/call_dialog.cpp tools/editor/connections_dialog.cpp
-#: tools/editor/plugins/animation_player_editor_plugin.cpp
-#: tools/editor/plugins/canvas_item_editor_plugin.cpp
-#: tools/editor/plugins/resource_preloader_editor_plugin.cpp
-#: tools/editor/plugins/sample_library_editor_plugin.cpp
-#: tools/editor/plugins/script_editor_plugin.cpp
-#: tools/editor/plugins/sprite_frames_editor_plugin.cpp
-#: tools/editor/project_settings.cpp tools/editor/property_editor.cpp
-#: tools/editor/run_settings_dialog.cpp tools/editor/settings_config_dialog.cpp
-msgid "Close"
-msgstr "Закрыть"
-
#: tools/editor/call_dialog.cpp
msgid "Method List:"
msgstr "Список методов:"
@@ -961,6 +1217,7 @@ msgstr "Только выделять"
#: tools/editor/code_editor.cpp tools/editor/editor_help.cpp
#: tools/editor/plugins/script_editor_plugin.cpp
+#: tools/editor/plugins/script_text_editor.cpp
#: tools/editor/plugins/shader_editor_plugin.cpp
#: tools/editor/project_settings.cpp
msgid "Search"
@@ -1002,6 +1259,20 @@ msgstr "Подтверждение замены"
msgid "Skip"
msgstr "Пропустить"
+#: tools/editor/code_editor.cpp
+#: tools/editor/plugins/canvas_item_editor_plugin.cpp
+msgid "Zoom In"
+msgstr "Приблизить"
+
+#: tools/editor/code_editor.cpp
+#: tools/editor/plugins/canvas_item_editor_plugin.cpp
+msgid "Zoom Out"
+msgstr "Отдалить"
+
+#: tools/editor/code_editor.cpp
+msgid "Reset Zoom"
+msgstr ""
+
#: tools/editor/code_editor.cpp tools/editor/script_editor_debugger.cpp
msgid "Line:"
msgstr "Стр:"
@@ -1210,8 +1481,9 @@ msgid "Delete selected files?"
msgstr "Удалить выбранные файлы?"
#: tools/editor/dependency_editor.cpp tools/editor/editor_node.cpp
+#: tools/editor/filesystem_dock.cpp
#: tools/editor/plugins/item_list_editor_plugin.cpp
-#: tools/editor/scenes_dock.cpp
+#: tools/editor/scene_tree_dock.cpp
msgid "Delete"
msgstr "Удалить"
@@ -1242,22 +1514,18 @@ msgstr ""
"константы."
#: tools/editor/editor_autoload_settings.cpp
-#, fuzzy
msgid "Invalid Path."
-msgstr "Недопустимый путь!"
+msgstr "Недопустимый путь."
#: tools/editor/editor_autoload_settings.cpp
-#, fuzzy
msgid "File does not exist."
-msgstr "Файл существует"
+msgstr "Файл не существует."
#: tools/editor/editor_autoload_settings.cpp
-#, fuzzy
msgid "Not in resource path."
-msgstr "Путь ресурса"
+msgstr "Не в пути ресурсов."
#: tools/editor/editor_autoload_settings.cpp
-#, fuzzy
msgid "Add AutoLoad"
msgstr "Добавлена автозагрузка"
@@ -1286,9 +1554,8 @@ msgid "Enable"
msgstr "Включить"
#: tools/editor/editor_autoload_settings.cpp
-#, fuzzy
msgid "Rearrange Autoloads"
-msgstr "Переименовать автозагрузку"
+msgstr "Перестановка автозагрузок"
#: tools/editor/editor_autoload_settings.cpp
msgid "Node Name:"
@@ -1362,16 +1629,14 @@ msgid "Focus Path"
msgstr "Фокус на пути"
#: tools/editor/editor_file_dialog.cpp
-#, fuzzy
msgid "Move Favorite Up"
-msgstr "Избранное по порядку"
+msgstr "Переместить избранное вверх"
#: tools/editor/editor_file_dialog.cpp
-#, fuzzy
msgid "Move Favorite Down"
-msgstr "Избранное в обратном порядке"
+msgstr "Переместить избранное вниз"
-#: tools/editor/editor_file_dialog.cpp tools/editor/scenes_dock.cpp
+#: tools/editor/editor_file_dialog.cpp tools/editor/filesystem_dock.cpp
msgid "Favorites:"
msgstr "Избранное:"
@@ -1384,10 +1649,6 @@ msgid "Preview:"
msgstr "Предпросмотр:"
#: tools/editor/editor_file_system.cpp
-msgid "Cannot go into subdir:"
-msgstr "Невозможно перейти в подпапку:"
-
-#: tools/editor/editor_file_system.cpp
msgid "ScanSources"
msgstr "Просканировать исходники"
@@ -1425,18 +1686,10 @@ msgid "Public Methods:"
msgstr "Список методов:"
#: tools/editor/editor_help.cpp
-msgid "Members:"
-msgstr "Участники:"
-
-#: tools/editor/editor_help.cpp
msgid "GUI Theme Items:"
msgstr "Тема элементов GUI:"
#: tools/editor/editor_help.cpp
-msgid "Signals:"
-msgstr "Сигналы:"
-
-#: tools/editor/editor_help.cpp
msgid "Constants:"
msgstr "Константы:"
@@ -1747,7 +2000,6 @@ msgstr ""
"(Несохранённые изменения будут потеряны.)"
#: tools/editor/editor_node.cpp
-#, fuzzy
msgid "Pick a Main Scene"
msgstr "Выберите главную сцену"
@@ -1842,9 +2094,8 @@ msgid "Save Scene"
msgstr "Сохранить сцену"
#: tools/editor/editor_node.cpp
-#, fuzzy
msgid "Save all Scenes"
-msgstr "Сохранить сцену"
+msgstr "Сохранить все сцены"
#: tools/editor/editor_node.cpp
msgid "Close Scene"
@@ -1878,7 +2129,7 @@ msgstr "Библиотека полисеток.."
msgid "TileSet.."
msgstr "Набор тайлов.."
-#: tools/editor/editor_node.cpp tools/editor/plugins/script_editor_plugin.cpp
+#: tools/editor/editor_node.cpp tools/editor/plugins/script_text_editor.cpp
#: tools/editor/plugins/shader_editor_plugin.cpp
msgid "Redo"
msgstr "Повторить"
@@ -1970,9 +2221,8 @@ msgid "Play custom scene"
msgstr "Запустить выборочную сцену"
#: tools/editor/editor_node.cpp
-#, fuzzy
msgid "Play Custom Scene"
-msgstr "Запустить выборочную сцену"
+msgstr "Запустить произвольную сцену"
#: tools/editor/editor_node.cpp
msgid "Debug options"
@@ -2311,6 +2561,90 @@ msgstr ""
"Невозможно открыть file_type_cache.cch для записи. Не будет сохранён кэш "
"типов файлов!"
+#: tools/editor/filesystem_dock.cpp
+msgid "Same source and destination files, doing nothing."
+msgstr "Файл назначения и исходный файлы совпадают, нечего делать."
+
+#: tools/editor/filesystem_dock.cpp
+msgid "Same source and destination paths, doing nothing."
+msgstr "Путь назначения и исходный пути совпадают, нечего делать."
+
+#: tools/editor/filesystem_dock.cpp
+msgid "Can't move directories to within themselves."
+msgstr "Невозможно переместить каталоги внутрь себя."
+
+#: tools/editor/filesystem_dock.cpp
+msgid "Can't operate on '..'"
+msgstr "Невозможно работать с '..'"
+
+#: tools/editor/filesystem_dock.cpp
+msgid "Pick New Name and Location For:"
+msgstr "Выберете новое имя и расположение для:"
+
+#: tools/editor/filesystem_dock.cpp
+msgid "No files selected!"
+msgstr "Файлы не выбраны!"
+
+#: tools/editor/filesystem_dock.cpp
+msgid "Instance"
+msgstr "Добавить экземпляр"
+
+#: tools/editor/filesystem_dock.cpp
+msgid "Edit Dependencies.."
+msgstr "Редактировать зависимости.."
+
+#: tools/editor/filesystem_dock.cpp
+msgid "View Owners.."
+msgstr "Просмотреть владельцев.."
+
+#: tools/editor/filesystem_dock.cpp
+msgid "Copy Path"
+msgstr "Копировать путь"
+
+#: tools/editor/filesystem_dock.cpp
+msgid "Rename or Move.."
+msgstr "Переименовать или Переместить.."
+
+#: tools/editor/filesystem_dock.cpp
+msgid "Move To.."
+msgstr "Переместить в.."
+
+#: tools/editor/filesystem_dock.cpp
+msgid "Info"
+msgstr "Информация"
+
+#: tools/editor/filesystem_dock.cpp
+msgid "Show In File Manager"
+msgstr "Просмотреть в проводнике"
+
+#: tools/editor/filesystem_dock.cpp
+msgid "Re-Import.."
+msgstr "Переимпортировать.."
+
+#: tools/editor/filesystem_dock.cpp
+msgid "Previous Directory"
+msgstr "Предыдущий каталог"
+
+#: tools/editor/filesystem_dock.cpp
+msgid "Next Directory"
+msgstr "Следующий каталог"
+
+#: tools/editor/filesystem_dock.cpp
+msgid "Re-Scan Filesystem"
+msgstr "Повторное сканирование файловой системы"
+
+#: tools/editor/filesystem_dock.cpp
+msgid "Toggle folder status as Favorite"
+msgstr "Переключить статус папки как избранной"
+
+#: tools/editor/filesystem_dock.cpp
+msgid "Instance the selected scene(s) as child of the selected node."
+msgstr "Добавить выбранную сцену(сцены), как потомка выбранного узла."
+
+#: tools/editor/filesystem_dock.cpp
+msgid "Move"
+msgstr "Переместить"
+
#: tools/editor/groups_editor.cpp
msgid "Add to Group"
msgstr "Добавить в группу"
@@ -3279,10 +3613,6 @@ msgid "Post-Processing Texture #"
msgstr "Пост-обработка текстуры #"
#: tools/editor/plugins/baked_light_editor_plugin.cpp
-msgid "BakedLightInstance does not contain a BakedLight resource."
-msgstr "BakedLightInstance не содержит BakedLight ресурс."
-
-#: tools/editor/plugins/baked_light_editor_plugin.cpp
msgid "Bake!"
msgstr "Запечь!"
@@ -3346,7 +3676,8 @@ msgid "Paste Pose"
msgstr "Вставить позу"
#: tools/editor/plugins/canvas_item_editor_plugin.cpp
-msgid "Select Mode (Q)"
+#, fuzzy
+msgid "Select Mode"
msgstr "Режим выделения (Q)"
#: tools/editor/plugins/canvas_item_editor_plugin.cpp
@@ -3368,13 +3699,13 @@ msgid "Alt+RMB: Depth list selection"
msgstr "Alt+ПКМ: Список выбора глубины"
#: tools/editor/plugins/canvas_item_editor_plugin.cpp
-#: tools/editor/plugins/spatial_editor_plugin.cpp
-msgid "Move Mode (W)"
+#, fuzzy
+msgid "Move Mode"
msgstr "Режим перемещения (W)"
#: tools/editor/plugins/canvas_item_editor_plugin.cpp
-#: tools/editor/plugins/spatial_editor_plugin.cpp
-msgid "Rotate Mode (E)"
+#, fuzzy
+msgid "Rotate Mode"
msgstr "Режим поворота (E)"
#: tools/editor/plugins/canvas_item_editor_plugin.cpp
@@ -3411,14 +3742,6 @@ msgid "Restores the object's children's ability to be selected."
msgstr "Восстанавливает возможность выбора потомков объекта."
#: tools/editor/plugins/canvas_item_editor_plugin.cpp
-#: tools/editor/plugins/polygon_2d_editor_plugin.cpp
-#: tools/editor/plugins/script_editor_plugin.cpp
-#: tools/editor/plugins/shader_editor_plugin.cpp
-#: tools/editor/project_manager.cpp
-msgid "Edit"
-msgstr "Редактировать"
-
-#: tools/editor/plugins/canvas_item_editor_plugin.cpp
#: tools/editor/plugins/spatial_editor_plugin.cpp
msgid "Use Snap"
msgstr "Использовать привязку"
@@ -3475,14 +3798,6 @@ msgid "View"
msgstr "Обзор"
#: tools/editor/plugins/canvas_item_editor_plugin.cpp
-msgid "Zoom In"
-msgstr "Приблизить"
-
-#: tools/editor/plugins/canvas_item_editor_plugin.cpp
-msgid "Zoom Out"
-msgstr "Отдалить"
-
-#: tools/editor/plugins/canvas_item_editor_plugin.cpp
msgid "Zoom Reset"
msgstr "Сбросить масштаб"
@@ -3503,9 +3818,8 @@ msgid "Anchor"
msgstr "Привязка"
#: tools/editor/plugins/canvas_item_editor_plugin.cpp
-#, fuzzy
msgid "Insert Keys"
-msgstr "Вставить ключ"
+msgstr "Вставить ключи"
#: tools/editor/plugins/canvas_item_editor_plugin.cpp
msgid "Insert Key"
@@ -4159,14 +4473,12 @@ msgid "Save Theme As.."
msgstr "Сохранить тему как.."
#: tools/editor/plugins/script_editor_plugin.cpp
-#, fuzzy
msgid "Next script"
-msgstr "Создать скрипт"
+msgstr "Следующий скрипт"
#: tools/editor/plugins/script_editor_plugin.cpp
-#, fuzzy
msgid "Previous script"
-msgstr "Предыдущая вкладка"
+msgstr "Предыдущий сценарий"
#: tools/editor/plugins/script_editor_plugin.cpp
#: tools/editor/project_export.cpp
@@ -4183,6 +4495,10 @@ msgid "Save All"
msgstr "Сохранить всё"
#: tools/editor/plugins/script_editor_plugin.cpp
+msgid "Soft Reload Script"
+msgstr "Мягко перезагрузить скрипты"
+
+#: tools/editor/plugins/script_editor_plugin.cpp
msgid "History Prev"
msgstr "Предыдущий файл"
@@ -4203,97 +4519,27 @@ msgid "Save Theme As"
msgstr "Сохранить тему как"
#: tools/editor/plugins/script_editor_plugin.cpp
-#: tools/editor/scene_tree_dock.cpp
-msgid "Move Up"
-msgstr "Переместить вверх"
-
-#: tools/editor/plugins/script_editor_plugin.cpp
-#: tools/editor/scene_tree_dock.cpp
-msgid "Move Down"
-msgstr "Переместить вниз"
-
-#: tools/editor/plugins/script_editor_plugin.cpp
-msgid "Indent Left"
-msgstr "Убрать отступ слева"
-
-#: tools/editor/plugins/script_editor_plugin.cpp
-msgid "Indent Right"
-msgstr "Добавить отступ"
-
-#: tools/editor/plugins/script_editor_plugin.cpp
-msgid "Toggle Comment"
-msgstr "Переключить комментарий"
-
-#: tools/editor/plugins/script_editor_plugin.cpp
-msgid "Clone Down"
+#, fuzzy
+msgid "Close Docs"
msgstr "Копировать вниз"
#: tools/editor/plugins/script_editor_plugin.cpp
-msgid "Complete Symbol"
-msgstr "Список автозавершения"
-
-#: tools/editor/plugins/script_editor_plugin.cpp
-msgid "Trim Trailing Whitespace"
-msgstr "Удаление пробелов в конце строк"
-
-#: tools/editor/plugins/script_editor_plugin.cpp
-msgid "Auto Indent"
-msgstr "Автоотступ"
-
-#: tools/editor/plugins/script_editor_plugin.cpp
-msgid "Soft Reload Script"
-msgstr "Мягко перезагрузить скрипты"
-
-#: tools/editor/plugins/script_editor_plugin.cpp
+#: tools/editor/plugins/script_text_editor.cpp
#: tools/editor/plugins/shader_editor_plugin.cpp
msgid "Find.."
msgstr "Найти.."
#: tools/editor/plugins/script_editor_plugin.cpp
+#: tools/editor/plugins/script_text_editor.cpp
#: tools/editor/plugins/shader_editor_plugin.cpp
msgid "Find Next"
msgstr "Найти следующее"
#: tools/editor/plugins/script_editor_plugin.cpp
-#: tools/editor/plugins/shader_editor_plugin.cpp
-msgid "Find Previous"
-msgstr "Найти предыдущее"
-
-#: tools/editor/plugins/script_editor_plugin.cpp
-#: tools/editor/plugins/shader_editor_plugin.cpp
-msgid "Replace.."
-msgstr "Заменить.."
-
-#: tools/editor/plugins/script_editor_plugin.cpp
-msgid "Goto Function.."
-msgstr "Перейти к функции.."
-
-#: tools/editor/plugins/script_editor_plugin.cpp
-#: tools/editor/plugins/shader_editor_plugin.cpp
-msgid "Goto Line.."
-msgstr "Перейти к строке.."
-
-#: tools/editor/plugins/script_editor_plugin.cpp
msgid "Debug"
msgstr "Отладка"
#: tools/editor/plugins/script_editor_plugin.cpp
-msgid "Toggle Breakpoint"
-msgstr "Точка остановки"
-
-#: tools/editor/plugins/script_editor_plugin.cpp
-msgid "Remove All Breakpoints"
-msgstr "Удалить все точки остановок"
-
-#: tools/editor/plugins/script_editor_plugin.cpp
-msgid "Goto Next Breakpoint"
-msgstr "Перейти к следующей точке остановки"
-
-#: tools/editor/plugins/script_editor_plugin.cpp
-msgid "Goto Previous Breakpoint"
-msgstr "Перейти к предыдущей точке остановки"
-
-#: tools/editor/plugins/script_editor_plugin.cpp
#: tools/editor/script_editor_debugger.cpp
msgid "Step Over"
msgstr "Шаг через"
@@ -4330,14 +4576,6 @@ msgid "Move Right"
msgstr "Двигать вправо"
#: tools/editor/plugins/script_editor_plugin.cpp
-msgid "Help"
-msgstr "Справка"
-
-#: tools/editor/plugins/script_editor_plugin.cpp
-msgid "Contextual Help"
-msgstr "Контекстная справка"
-
-#: tools/editor/plugins/script_editor_plugin.cpp
msgid "Tutorials"
msgstr "Уроки"
@@ -4394,6 +4632,79 @@ msgstr "Отладчик"
msgid ""
"Built-in scripts can only be edited when the scene they belong to is loaded"
msgstr ""
+"Встроенные скрипты могут быть изменены только, когда сцена, которой они "
+"принадлежат, загружена"
+
+#: tools/editor/plugins/script_text_editor.cpp tools/editor/scene_tree_dock.cpp
+msgid "Move Up"
+msgstr "Переместить вверх"
+
+#: tools/editor/plugins/script_text_editor.cpp tools/editor/scene_tree_dock.cpp
+msgid "Move Down"
+msgstr "Переместить вниз"
+
+#: tools/editor/plugins/script_text_editor.cpp
+msgid "Indent Left"
+msgstr "Убрать отступ слева"
+
+#: tools/editor/plugins/script_text_editor.cpp
+msgid "Indent Right"
+msgstr "Добавить отступ"
+
+#: tools/editor/plugins/script_text_editor.cpp
+msgid "Toggle Comment"
+msgstr "Переключить комментарий"
+
+#: tools/editor/plugins/script_text_editor.cpp
+msgid "Clone Down"
+msgstr "Копировать вниз"
+
+#: tools/editor/plugins/script_text_editor.cpp
+msgid "Complete Symbol"
+msgstr "Список автозавершения"
+
+#: tools/editor/plugins/script_text_editor.cpp
+msgid "Trim Trailing Whitespace"
+msgstr "Удаление пробелов в конце строк"
+
+#: tools/editor/plugins/script_text_editor.cpp
+msgid "Auto Indent"
+msgstr "Автоотступ"
+
+#: tools/editor/plugins/script_text_editor.cpp
+msgid "Remove All Breakpoints"
+msgstr "Удалить все точки остановок"
+
+#: tools/editor/plugins/script_text_editor.cpp
+msgid "Goto Next Breakpoint"
+msgstr "Перейти к следующей точке остановки"
+
+#: tools/editor/plugins/script_text_editor.cpp
+msgid "Goto Previous Breakpoint"
+msgstr "Перейти к предыдущей точке остановки"
+
+#: tools/editor/plugins/script_text_editor.cpp
+#: tools/editor/plugins/shader_editor_plugin.cpp
+msgid "Find Previous"
+msgstr "Найти предыдущее"
+
+#: tools/editor/plugins/script_text_editor.cpp
+#: tools/editor/plugins/shader_editor_plugin.cpp
+msgid "Replace.."
+msgstr "Заменить.."
+
+#: tools/editor/plugins/script_text_editor.cpp
+msgid "Goto Function.."
+msgstr "Перейти к функции.."
+
+#: tools/editor/plugins/script_text_editor.cpp
+#: tools/editor/plugins/shader_editor_plugin.cpp
+msgid "Goto Line.."
+msgstr "Перейти к строке.."
+
+#: tools/editor/plugins/script_text_editor.cpp
+msgid "Contextual Help"
+msgstr "Контекстная справка"
#: tools/editor/plugins/shader_editor_plugin.cpp
msgid "Vertex"
@@ -4656,57 +4967,56 @@ msgid "Could not instance scene!"
msgstr "Не возможно добавить сцену!"
#: tools/editor/plugins/spatial_editor_plugin.cpp
+msgid "Move Mode (W)"
+msgstr "Режим перемещения (W)"
+
+#: tools/editor/plugins/spatial_editor_plugin.cpp
+msgid "Rotate Mode (E)"
+msgstr "Режим поворота (E)"
+
+#: tools/editor/plugins/spatial_editor_plugin.cpp
msgid "Scale Mode (R)"
msgstr "Режим масштабирования (R)"
#: tools/editor/plugins/spatial_editor_plugin.cpp
-#, fuzzy
msgid "Bottom View"
-msgstr "Вид Снизу."
+msgstr "Вид Снизу"
#: tools/editor/plugins/spatial_editor_plugin.cpp
-#, fuzzy
msgid "Top View"
-msgstr "Вид сверху."
+msgstr "Вид сверху"
#: tools/editor/plugins/spatial_editor_plugin.cpp
-#, fuzzy
msgid "Rear View"
-msgstr "Вид сзади."
+msgstr "Вид сзади"
#: tools/editor/plugins/spatial_editor_plugin.cpp
-#, fuzzy
msgid "Front View"
-msgstr "Вид спереди."
+msgstr "Вид спереди"
#: tools/editor/plugins/spatial_editor_plugin.cpp
-#, fuzzy
msgid "Left View"
-msgstr "Вид слева."
+msgstr "Вид слева"
#: tools/editor/plugins/spatial_editor_plugin.cpp
-#, fuzzy
msgid "Right View"
-msgstr "Вид справа."
+msgstr "Вид справа"
#: tools/editor/plugins/spatial_editor_plugin.cpp
msgid "Switch Perspective/Orthogonal view"
-msgstr ""
+msgstr "Переключить перспективный/ортогональный вид"
#: tools/editor/plugins/spatial_editor_plugin.cpp
-#, fuzzy
msgid "Insert Animation Key"
-msgstr "Вставить анимацию"
+msgstr "Вставить ключ анимации"
#: tools/editor/plugins/spatial_editor_plugin.cpp
-#, fuzzy
msgid "Focus Selection"
-msgstr "Масштаб выбранного промежутка"
+msgstr "Показать выбранное"
#: tools/editor/plugins/spatial_editor_plugin.cpp
-#, fuzzy
msgid "Align Selection With View"
-msgstr "Совместить с видом"
+msgstr "Совместить выбранное с видом"
#: tools/editor/plugins/spatial_editor_plugin.cpp
msgid "Transform"
@@ -5429,15 +5739,12 @@ msgid "Couldn't create engine.cfg in project path."
msgstr "Не могу создать engine.cfg в папке проекта."
#: tools/editor/project_manager.cpp
-#, fuzzy
msgid "The following files failed extraction from package:"
-msgstr ""
-"Следующие файлы новее на диске.\n"
-"Какие меры должны быть приняты?:"
+msgstr "Следующие файлы не удалось извлечения из пакета:"
#: tools/editor/project_manager.cpp
msgid "Package Installed Successfully!"
-msgstr ""
+msgstr "Пакет успешно установлен!"
#: tools/editor/project_manager.cpp
msgid "Import Existing Project"
@@ -5460,14 +5767,12 @@ msgid "Project Path:"
msgstr "Путь к проекту:"
#: tools/editor/project_manager.cpp
-#, fuzzy
msgid "Install Project:"
-msgstr "Последние проекты:"
+msgstr "Установить проект:"
#: tools/editor/project_manager.cpp
-#, fuzzy
msgid "Install"
-msgstr "Добавить экземпляр"
+msgstr "Установить"
#: tools/editor/project_manager.cpp
msgid "Browse"
@@ -5486,11 +5791,13 @@ msgid "Unnamed Project"
msgstr "Безымянный проект"
#: tools/editor/project_manager.cpp
-msgid "Are you sure to open more than one projects?"
+#, fuzzy
+msgid "Are you sure to open more than one project?"
msgstr "Вы уверены, что открыть несколько проектов?"
#: tools/editor/project_manager.cpp
-msgid "Are you sure to run more than one projects?"
+#, fuzzy
+msgid "Are you sure to run more than one project?"
msgstr "Вы уверены, что хотите запустить более одного проекта?"
#: tools/editor/project_manager.cpp
@@ -5498,6 +5805,12 @@ msgid "Remove project from the list? (Folder contents will not be modified)"
msgstr "Удалить проект из списка? (Содержимое папки не будет изменено)"
#: tools/editor/project_manager.cpp
+msgid ""
+"You are about the scan %s folders for existing Godot projects. Do you "
+"confirm?"
+msgstr ""
+
+#: tools/editor/project_manager.cpp
msgid "Project Manager"
msgstr "Менеджер проектов"
@@ -5514,6 +5827,11 @@ msgid "Scan"
msgstr "Сканировать"
#: tools/editor/project_manager.cpp
+#, fuzzy
+msgid "Select a Folder to Scan"
+msgstr "Выбрать узел"
+
+#: tools/editor/project_manager.cpp
msgid "New Project"
msgstr "Новый проект"
@@ -5880,6 +6198,11 @@ msgid "No parent to instance a child at."
msgstr "Нет родителя для добавления потомка."
#: tools/editor/scene_tree_dock.cpp
+#, fuzzy
+msgid "No parent to instance the scenes at."
+msgstr "Нет родителя для добавления потомка."
+
+#: tools/editor/scene_tree_dock.cpp
msgid "Error loading scene from %s"
msgstr "Ошибка при загрузке сцены из %s"
@@ -6012,6 +6335,11 @@ msgid "Save Branch as Scene"
msgstr "Сохранить ветку, как сцену"
#: tools/editor/scene_tree_dock.cpp
+#, fuzzy
+msgid "Delete (No Confirm)"
+msgstr "Подтверждение..."
+
+#: tools/editor/scene_tree_dock.cpp
msgid "Add/Create a New Node"
msgstr "Добавить/создать новый узел"
@@ -6023,6 +6351,11 @@ msgstr ""
"Добавить файл сцены как узел. Создаёт наследуемую сцену, если корневой узел "
"не существует."
+#: tools/editor/scene_tree_dock.cpp
+#, fuzzy
+msgid "Create a new script for the selected node."
+msgstr "Добавить выбранную сцену(сцены), как потомка выбранного узла."
+
#: tools/editor/scene_tree_editor.cpp
msgid ""
"This item cannot be made visible because the parent is hidden. Unhide the "
@@ -6087,90 +6420,6 @@ msgstr "Очистить!"
msgid "Select a Node"
msgstr "Выбрать узел"
-#: tools/editor/scenes_dock.cpp
-msgid "Same source and destination files, doing nothing."
-msgstr "Файл назначения и исходный файлы совпадают, нечего делать."
-
-#: tools/editor/scenes_dock.cpp
-msgid "Same source and destination paths, doing nothing."
-msgstr "Путь назначения и исходный пути совпадают, нечего делать."
-
-#: tools/editor/scenes_dock.cpp
-msgid "Can't move directories to within themselves."
-msgstr "Невозможно переместить каталоги внутрь себя."
-
-#: tools/editor/scenes_dock.cpp
-msgid "Can't operate on '..'"
-msgstr "Невозможно работать с '..'"
-
-#: tools/editor/scenes_dock.cpp
-msgid "Pick New Name and Location For:"
-msgstr "Выберете новое имя и расположение для:"
-
-#: tools/editor/scenes_dock.cpp
-msgid "No files selected!"
-msgstr "Файлы не выбраны!"
-
-#: tools/editor/scenes_dock.cpp
-msgid "Instance"
-msgstr "Добавить экземпляр"
-
-#: tools/editor/scenes_dock.cpp
-msgid "Edit Dependencies.."
-msgstr "Редактировать зависимости.."
-
-#: tools/editor/scenes_dock.cpp
-msgid "View Owners.."
-msgstr "Просмотреть владельцев.."
-
-#: tools/editor/scenes_dock.cpp
-msgid "Copy Path"
-msgstr "Копировать путь"
-
-#: tools/editor/scenes_dock.cpp
-msgid "Rename or Move.."
-msgstr "Переименовать или Переместить.."
-
-#: tools/editor/scenes_dock.cpp
-msgid "Move To.."
-msgstr "Переместить в.."
-
-#: tools/editor/scenes_dock.cpp
-msgid "Info"
-msgstr "Информация"
-
-#: tools/editor/scenes_dock.cpp
-msgid "Show In File Manager"
-msgstr "Просмотреть в проводнике"
-
-#: tools/editor/scenes_dock.cpp
-msgid "Re-Import.."
-msgstr "Переимпортировать.."
-
-#: tools/editor/scenes_dock.cpp
-msgid "Previous Directory"
-msgstr "Предыдущий каталог"
-
-#: tools/editor/scenes_dock.cpp
-msgid "Next Directory"
-msgstr "Следующий каталог"
-
-#: tools/editor/scenes_dock.cpp
-msgid "Re-Scan Filesystem"
-msgstr "Повторное сканирование файловой системы"
-
-#: tools/editor/scenes_dock.cpp
-msgid "Toggle folder status as Favorite"
-msgstr "Переключить статус папки как избранной"
-
-#: tools/editor/scenes_dock.cpp
-msgid "Instance the selected scene(s) as child of the selected node."
-msgstr "Добавить выбранную сцену(сцены), как потомка выбранного узла."
-
-#: tools/editor/scenes_dock.cpp
-msgid "Move"
-msgstr "Переместить"
-
#: tools/editor/script_create_dialog.cpp
msgid "Invalid parent class name"
msgstr "Недопустимое имя вышестоящего класса"
@@ -6407,6 +6656,12 @@ msgstr "Изменена длинна луча"
msgid "Change Notifier Extents"
msgstr "Изменены границы уведомителя"
+#~ msgid "Cannot go into subdir:"
+#~ msgstr "Невозможно перейти в подпапку:"
+
+#~ msgid "Help"
+#~ msgstr "Справка"
+
#~ msgid "Imported Resources"
#~ msgstr "Импортированные ресурсы"
diff --git a/tools/translations/sk.po b/tools/translations/sk.po
index eaba6f1752..295c1000fd 100644
--- a/tools/translations/sk.po
+++ b/tools/translations/sk.po
@@ -18,10 +18,12 @@ msgstr ""
"X-Generator: Weblate 2.7-dev\n"
#: modules/gdscript/gd_functions.cpp
+#: modules/visual_script/visual_script_builtin_funcs.cpp
msgid "Invalid type argument to convert(), use TYPE_* constants."
msgstr "Chybný argument convert(), použite TYPE_* konštanty."
#: modules/gdscript/gd_functions.cpp
+#: modules/visual_script/visual_script_builtin_funcs.cpp
msgid "Not enough bytes for decoding bytes, or invalid format."
msgstr "Nedostatok bajtov na dekódovanie, možný chybný formát."
@@ -57,6 +59,244 @@ msgstr ""
msgid "Invalid instance dictionary (invalid subclasses)"
msgstr ""
+#: modules/visual_script/visual_script.cpp
+msgid ""
+"A node yielded without working memory, please read the docs on how to yield "
+"properly!"
+msgstr ""
+
+#: modules/visual_script/visual_script.cpp
+msgid ""
+"Node yielded, but did not return a function state in the first working "
+"memory."
+msgstr ""
+
+#: modules/visual_script/visual_script.cpp
+msgid ""
+"Return value must be assigned to first element of node working memory! Fix "
+"your node please."
+msgstr ""
+
+#: modules/visual_script/visual_script.cpp
+msgid "Node returned an invalid sequence output: "
+msgstr ""
+
+#: modules/visual_script/visual_script.cpp
+msgid "Found sequence bit but not the node in the stack, report bug!"
+msgstr ""
+
+#: modules/visual_script/visual_script.cpp
+msgid "Stack overflow with stack depth: "
+msgstr ""
+
+#: modules/visual_script/visual_script_editor.cpp
+msgid "Functions:"
+msgstr ""
+
+#: modules/visual_script/visual_script_editor.cpp
+msgid "Variables:"
+msgstr ""
+
+#: modules/visual_script/visual_script_editor.cpp tools/editor/editor_help.cpp
+msgid "Signals:"
+msgstr "Signály:"
+
+#: modules/visual_script/visual_script_editor.cpp
+msgid "Name is not a valid identifier:"
+msgstr ""
+
+#: modules/visual_script/visual_script_editor.cpp
+msgid "Name already in use by another func/var/signal:"
+msgstr ""
+
+#: modules/visual_script/visual_script_editor.cpp
+#, fuzzy
+msgid "Rename Function"
+msgstr "Všetky vybrané"
+
+#: modules/visual_script/visual_script_editor.cpp
+msgid "Rename Variable"
+msgstr ""
+
+#: modules/visual_script/visual_script_editor.cpp
+msgid "Rename Signal"
+msgstr ""
+
+#: modules/visual_script/visual_script_editor.cpp
+msgid "Add Function"
+msgstr ""
+
+#: modules/visual_script/visual_script_editor.cpp
+msgid "Add Variable"
+msgstr ""
+
+#: modules/visual_script/visual_script_editor.cpp
+#, fuzzy
+msgid "Add Signal"
+msgstr "Signály:"
+
+#: modules/visual_script/visual_script_editor.cpp
+#, fuzzy
+msgid "Remove Function"
+msgstr "Všetky vybrané"
+
+#: modules/visual_script/visual_script_editor.cpp
+msgid "Remove Variable"
+msgstr ""
+
+#: modules/visual_script/visual_script_editor.cpp
+msgid "Editing Variable:"
+msgstr ""
+
+#: modules/visual_script/visual_script_editor.cpp
+#, fuzzy
+msgid "Remove Signal"
+msgstr "Všetky vybrané"
+
+#: modules/visual_script/visual_script_editor.cpp
+#, fuzzy
+msgid "Editing Signal:"
+msgstr "Signály:"
+
+#: modules/visual_script/visual_script_editor.cpp
+msgid "Add Node"
+msgstr ""
+
+#: modules/visual_script/visual_script_editor.cpp
+msgid "Add Node(s) From Tree"
+msgstr ""
+
+#: modules/visual_script/visual_script_editor.cpp
+msgid "Add Setter Property"
+msgstr ""
+
+#: modules/visual_script/visual_script_editor.cpp
+msgid "Add Getter Property"
+msgstr ""
+
+#: modules/visual_script/visual_script_editor.cpp
+#: tools/editor/plugins/canvas_item_editor_plugin.cpp
+#: tools/editor/plugins/polygon_2d_editor_plugin.cpp
+#: tools/editor/plugins/script_text_editor.cpp
+#: tools/editor/plugins/shader_editor_plugin.cpp
+#: tools/editor/project_manager.cpp
+msgid "Edit"
+msgstr ""
+
+#: modules/visual_script/visual_script_editor.cpp
+msgid "Base Type:"
+msgstr ""
+
+#: modules/visual_script/visual_script_editor.cpp tools/editor/editor_help.cpp
+msgid "Members:"
+msgstr ""
+
+#: modules/visual_script/visual_script_editor.cpp
+msgid "Available Nodes:"
+msgstr ""
+
+#: modules/visual_script/visual_script_editor.cpp
+msgid "Select or create a function to edit graph"
+msgstr ""
+
+#: modules/visual_script/visual_script_editor.cpp tools/editor/call_dialog.cpp
+#: tools/editor/connections_dialog.cpp
+#: tools/editor/plugins/animation_player_editor_plugin.cpp
+#: tools/editor/plugins/canvas_item_editor_plugin.cpp
+#: tools/editor/plugins/resource_preloader_editor_plugin.cpp
+#: tools/editor/plugins/sample_library_editor_plugin.cpp
+#: tools/editor/plugins/script_editor_plugin.cpp
+#: tools/editor/plugins/sprite_frames_editor_plugin.cpp
+#: tools/editor/project_settings.cpp tools/editor/property_editor.cpp
+#: tools/editor/run_settings_dialog.cpp tools/editor/settings_config_dialog.cpp
+msgid "Close"
+msgstr ""
+
+#: modules/visual_script/visual_script_editor.cpp
+msgid "Edit Signal Arguments:"
+msgstr ""
+
+#: modules/visual_script/visual_script_editor.cpp
+msgid "Edit Variable:"
+msgstr ""
+
+#: modules/visual_script/visual_script_editor.cpp
+msgid "Change"
+msgstr ""
+
+#: modules/visual_script/visual_script_editor.cpp
+msgid "Delete Selected"
+msgstr ""
+
+#: modules/visual_script/visual_script_editor.cpp
+#: tools/editor/plugins/script_text_editor.cpp
+msgid "Toggle Breakpoint"
+msgstr ""
+
+#: modules/visual_script/visual_script_editor.cpp
+msgid "Find Node Tyoe"
+msgstr ""
+
+#: modules/visual_script/visual_script_flow_control.cpp
+msgid "Input type not iterable: "
+msgstr ""
+
+#: modules/visual_script/visual_script_flow_control.cpp
+msgid "Iterator became invalid"
+msgstr ""
+
+#: modules/visual_script/visual_script_flow_control.cpp
+msgid "Iterator became invalid: "
+msgstr ""
+
+#: modules/visual_script/visual_script_func_nodes.cpp
+msgid "Invalid index property name."
+msgstr ""
+
+#: modules/visual_script/visual_script_func_nodes.cpp
+msgid "Base object is not a Node!"
+msgstr ""
+
+#: modules/visual_script/visual_script_func_nodes.cpp
+msgid "Path does not lead Node!"
+msgstr ""
+
+#: modules/visual_script/visual_script_func_nodes.cpp
+msgid "Invalid index property name '%s' in node %s."
+msgstr ""
+
+#: modules/visual_script/visual_script_nodes.cpp
+msgid ": Invalid argument of type: "
+msgstr ""
+
+#: modules/visual_script/visual_script_nodes.cpp
+msgid ": Invalid arguments: "
+msgstr ""
+
+#: modules/visual_script/visual_script_nodes.cpp
+msgid "VariableGet not found in script: "
+msgstr ""
+
+#: modules/visual_script/visual_script_nodes.cpp
+msgid "VariableSet not found in script: "
+msgstr ""
+
+#: modules/visual_script/visual_script_nodes.cpp
+msgid ""
+"Custom node has no _get_output_port_unsequenced(idx,wmem), but unsequenced "
+"ports were specified."
+msgstr ""
+
+#: modules/visual_script/visual_script_nodes.cpp
+msgid "Custom node has no _step() method, can't process graph."
+msgstr ""
+
+#: modules/visual_script/visual_script_nodes.cpp
+msgid ""
+"Invalid return value from _step(), must be integer (seq out), or string "
+"(error)."
+msgstr ""
+
#: scene/2d/animated_sprite.cpp
msgid ""
"A SpriteFrames resource must be created or set in the 'Frames' property in "
@@ -168,6 +408,10 @@ msgid ""
"as parent."
msgstr ""
+#: scene/3d/baked_light_instance.cpp
+msgid "BakedLightInstance does not contain a BakedLight resource."
+msgstr ""
+
#: scene/3d/body_shape.cpp
msgid ""
"CollisionShape only serves to provide a collision shape to a CollisionObject "
@@ -223,7 +467,7 @@ msgstr ""
msgid "Cancel"
msgstr ""
-#: scene/gui/dialogs.cpp
+#: scene/gui/dialogs.cpp tools/editor/scene_tree_dock.cpp
msgid "OK"
msgstr ""
@@ -249,8 +493,8 @@ msgstr ""
#: scene/gui/file_dialog.cpp tools/editor/editor_file_dialog.cpp
#: tools/editor/editor_help.cpp tools/editor/editor_node.cpp
+#: tools/editor/filesystem_dock.cpp
#: tools/editor/plugins/script_editor_plugin.cpp tools/editor/quick_open.cpp
-#: tools/editor/scenes_dock.cpp
msgid "Open"
msgstr "Otvoriť"
@@ -373,13 +617,13 @@ msgid "Axis"
msgstr "Os"
#: scene/gui/line_edit.cpp scene/gui/text_edit.cpp
-#: tools/editor/plugins/script_editor_plugin.cpp
+#: tools/editor/plugins/script_text_editor.cpp
#: tools/editor/plugins/shader_editor_plugin.cpp
msgid "Cut"
msgstr ""
#: scene/gui/line_edit.cpp scene/gui/text_edit.cpp
-#: tools/editor/plugins/script_editor_plugin.cpp
+#: tools/editor/plugins/script_text_editor.cpp
#: tools/editor/plugins/shader_editor_plugin.cpp
#: tools/editor/property_editor.cpp tools/editor/resources_dock.cpp
msgid "Copy"
@@ -387,7 +631,7 @@ msgstr "Kopírovať"
#: scene/gui/line_edit.cpp scene/gui/text_edit.cpp
#: tools/editor/plugins/resource_preloader_editor_plugin.cpp
-#: tools/editor/plugins/script_editor_plugin.cpp
+#: tools/editor/plugins/script_text_editor.cpp
#: tools/editor/plugins/shader_editor_plugin.cpp
#: tools/editor/plugins/sprite_frames_editor_plugin.cpp
#: tools/editor/property_editor.cpp tools/editor/resources_dock.cpp
@@ -395,7 +639,7 @@ msgid "Paste"
msgstr "Vložiť"
#: scene/gui/line_edit.cpp scene/gui/text_edit.cpp
-#: tools/editor/plugins/script_editor_plugin.cpp
+#: tools/editor/plugins/script_text_editor.cpp
#: tools/editor/plugins/shader_editor_plugin.cpp
#: tools/editor/project_export.cpp
msgid "Select All"
@@ -409,7 +653,7 @@ msgid "Clear"
msgstr ""
#: scene/gui/line_edit.cpp scene/gui/text_edit.cpp tools/editor/editor_node.cpp
-#: tools/editor/plugins/script_editor_plugin.cpp
+#: tools/editor/plugins/script_text_editor.cpp
#: tools/editor/plugins/shader_editor_plugin.cpp
msgid "Undo"
msgstr "Späť"
@@ -734,6 +978,10 @@ msgid "Optimize"
msgstr ""
#: tools/editor/animation_editor.cpp
+msgid "Select an AnimationPlayer from the Scene Tree to edit animations."
+msgstr ""
+
+#: tools/editor/animation_editor.cpp
msgid "Key"
msgstr ""
@@ -837,18 +1085,6 @@ msgstr ""
msgid "Call"
msgstr ""
-#: tools/editor/call_dialog.cpp tools/editor/connections_dialog.cpp
-#: tools/editor/plugins/animation_player_editor_plugin.cpp
-#: tools/editor/plugins/canvas_item_editor_plugin.cpp
-#: tools/editor/plugins/resource_preloader_editor_plugin.cpp
-#: tools/editor/plugins/sample_library_editor_plugin.cpp
-#: tools/editor/plugins/script_editor_plugin.cpp
-#: tools/editor/plugins/sprite_frames_editor_plugin.cpp
-#: tools/editor/project_settings.cpp tools/editor/property_editor.cpp
-#: tools/editor/run_settings_dialog.cpp tools/editor/settings_config_dialog.cpp
-msgid "Close"
-msgstr ""
-
#: tools/editor/call_dialog.cpp
msgid "Method List:"
msgstr ""
@@ -899,6 +1135,7 @@ msgstr ""
#: tools/editor/code_editor.cpp tools/editor/editor_help.cpp
#: tools/editor/plugins/script_editor_plugin.cpp
+#: tools/editor/plugins/script_text_editor.cpp
#: tools/editor/plugins/shader_editor_plugin.cpp
#: tools/editor/project_settings.cpp
msgid "Search"
@@ -940,6 +1177,20 @@ msgstr ""
msgid "Skip"
msgstr ""
+#: tools/editor/code_editor.cpp
+#: tools/editor/plugins/canvas_item_editor_plugin.cpp
+msgid "Zoom In"
+msgstr ""
+
+#: tools/editor/code_editor.cpp
+#: tools/editor/plugins/canvas_item_editor_plugin.cpp
+msgid "Zoom Out"
+msgstr ""
+
+#: tools/editor/code_editor.cpp
+msgid "Reset Zoom"
+msgstr ""
+
#: tools/editor/code_editor.cpp tools/editor/script_editor_debugger.cpp
msgid "Line:"
msgstr ""
@@ -1142,8 +1393,9 @@ msgid "Delete selected files?"
msgstr ""
#: tools/editor/dependency_editor.cpp tools/editor/editor_node.cpp
+#: tools/editor/filesystem_dock.cpp
#: tools/editor/plugins/item_list_editor_plugin.cpp
-#: tools/editor/scenes_dock.cpp
+#: tools/editor/scene_tree_dock.cpp
msgid "Delete"
msgstr ""
@@ -1290,7 +1542,7 @@ msgstr ""
msgid "Move Favorite Down"
msgstr ""
-#: tools/editor/editor_file_dialog.cpp tools/editor/scenes_dock.cpp
+#: tools/editor/editor_file_dialog.cpp tools/editor/filesystem_dock.cpp
msgid "Favorites:"
msgstr ""
@@ -1303,10 +1555,6 @@ msgid "Preview:"
msgstr ""
#: tools/editor/editor_file_system.cpp
-msgid "Cannot go into subdir:"
-msgstr ""
-
-#: tools/editor/editor_file_system.cpp
msgid "ScanSources"
msgstr ""
@@ -1344,18 +1592,10 @@ msgid "Public Methods:"
msgstr ""
#: tools/editor/editor_help.cpp
-msgid "Members:"
-msgstr ""
-
-#: tools/editor/editor_help.cpp
msgid "GUI Theme Items:"
msgstr ""
#: tools/editor/editor_help.cpp
-msgid "Signals:"
-msgstr "Signály:"
-
-#: tools/editor/editor_help.cpp
msgid "Constants:"
msgstr "Konštanty:"
@@ -1780,7 +2020,7 @@ msgstr ""
msgid "TileSet.."
msgstr ""
-#: tools/editor/editor_node.cpp tools/editor/plugins/script_editor_plugin.cpp
+#: tools/editor/editor_node.cpp tools/editor/plugins/script_text_editor.cpp
#: tools/editor/plugins/shader_editor_plugin.cpp
msgid "Redo"
msgstr ""
@@ -2191,6 +2431,90 @@ msgstr ""
msgid "Can't open file_type_cache.cch for writing, not saving file type cache!"
msgstr ""
+#: tools/editor/filesystem_dock.cpp
+msgid "Same source and destination files, doing nothing."
+msgstr ""
+
+#: tools/editor/filesystem_dock.cpp
+msgid "Same source and destination paths, doing nothing."
+msgstr ""
+
+#: tools/editor/filesystem_dock.cpp
+msgid "Can't move directories to within themselves."
+msgstr ""
+
+#: tools/editor/filesystem_dock.cpp
+msgid "Can't operate on '..'"
+msgstr ""
+
+#: tools/editor/filesystem_dock.cpp
+msgid "Pick New Name and Location For:"
+msgstr ""
+
+#: tools/editor/filesystem_dock.cpp
+msgid "No files selected!"
+msgstr ""
+
+#: tools/editor/filesystem_dock.cpp
+msgid "Instance"
+msgstr ""
+
+#: tools/editor/filesystem_dock.cpp
+msgid "Edit Dependencies.."
+msgstr ""
+
+#: tools/editor/filesystem_dock.cpp
+msgid "View Owners.."
+msgstr ""
+
+#: tools/editor/filesystem_dock.cpp
+msgid "Copy Path"
+msgstr ""
+
+#: tools/editor/filesystem_dock.cpp
+msgid "Rename or Move.."
+msgstr ""
+
+#: tools/editor/filesystem_dock.cpp
+msgid "Move To.."
+msgstr ""
+
+#: tools/editor/filesystem_dock.cpp
+msgid "Info"
+msgstr ""
+
+#: tools/editor/filesystem_dock.cpp
+msgid "Show In File Manager"
+msgstr ""
+
+#: tools/editor/filesystem_dock.cpp
+msgid "Re-Import.."
+msgstr ""
+
+#: tools/editor/filesystem_dock.cpp
+msgid "Previous Directory"
+msgstr ""
+
+#: tools/editor/filesystem_dock.cpp
+msgid "Next Directory"
+msgstr ""
+
+#: tools/editor/filesystem_dock.cpp
+msgid "Re-Scan Filesystem"
+msgstr ""
+
+#: tools/editor/filesystem_dock.cpp
+msgid "Toggle folder status as Favorite"
+msgstr ""
+
+#: tools/editor/filesystem_dock.cpp
+msgid "Instance the selected scene(s) as child of the selected node."
+msgstr ""
+
+#: tools/editor/filesystem_dock.cpp
+msgid "Move"
+msgstr ""
+
#: tools/editor/groups_editor.cpp
msgid "Add to Group"
msgstr ""
@@ -3146,10 +3470,6 @@ msgid "Post-Processing Texture #"
msgstr ""
#: tools/editor/plugins/baked_light_editor_plugin.cpp
-msgid "BakedLightInstance does not contain a BakedLight resource."
-msgstr ""
-
-#: tools/editor/plugins/baked_light_editor_plugin.cpp
msgid "Bake!"
msgstr ""
@@ -3213,7 +3533,7 @@ msgid "Paste Pose"
msgstr ""
#: tools/editor/plugins/canvas_item_editor_plugin.cpp
-msgid "Select Mode (Q)"
+msgid "Select Mode"
msgstr ""
#: tools/editor/plugins/canvas_item_editor_plugin.cpp
@@ -3233,13 +3553,11 @@ msgid "Alt+RMB: Depth list selection"
msgstr ""
#: tools/editor/plugins/canvas_item_editor_plugin.cpp
-#: tools/editor/plugins/spatial_editor_plugin.cpp
-msgid "Move Mode (W)"
+msgid "Move Mode"
msgstr ""
#: tools/editor/plugins/canvas_item_editor_plugin.cpp
-#: tools/editor/plugins/spatial_editor_plugin.cpp
-msgid "Rotate Mode (E)"
+msgid "Rotate Mode"
msgstr ""
#: tools/editor/plugins/canvas_item_editor_plugin.cpp
@@ -3274,14 +3592,6 @@ msgid "Restores the object's children's ability to be selected."
msgstr ""
#: tools/editor/plugins/canvas_item_editor_plugin.cpp
-#: tools/editor/plugins/polygon_2d_editor_plugin.cpp
-#: tools/editor/plugins/script_editor_plugin.cpp
-#: tools/editor/plugins/shader_editor_plugin.cpp
-#: tools/editor/project_manager.cpp
-msgid "Edit"
-msgstr ""
-
-#: tools/editor/plugins/canvas_item_editor_plugin.cpp
#: tools/editor/plugins/spatial_editor_plugin.cpp
msgid "Use Snap"
msgstr ""
@@ -3338,14 +3648,6 @@ msgid "View"
msgstr ""
#: tools/editor/plugins/canvas_item_editor_plugin.cpp
-msgid "Zoom In"
-msgstr ""
-
-#: tools/editor/plugins/canvas_item_editor_plugin.cpp
-msgid "Zoom Out"
-msgstr ""
-
-#: tools/editor/plugins/canvas_item_editor_plugin.cpp
msgid "Zoom Reset"
msgstr ""
@@ -4044,6 +4346,10 @@ msgid "Save All"
msgstr ""
#: tools/editor/plugins/script_editor_plugin.cpp
+msgid "Soft Reload Script"
+msgstr ""
+
+#: tools/editor/plugins/script_editor_plugin.cpp
msgid "History Prev"
msgstr ""
@@ -4064,194 +4370,186 @@ msgid "Save Theme As"
msgstr ""
#: tools/editor/plugins/script_editor_plugin.cpp
-#: tools/editor/scene_tree_dock.cpp
-msgid "Move Up"
-msgstr ""
-
-#: tools/editor/plugins/script_editor_plugin.cpp
-#: tools/editor/scene_tree_dock.cpp
-msgid "Move Down"
+msgid "Close Docs"
msgstr ""
#: tools/editor/plugins/script_editor_plugin.cpp
-msgid "Indent Left"
+#: tools/editor/plugins/script_text_editor.cpp
+#: tools/editor/plugins/shader_editor_plugin.cpp
+msgid "Find.."
msgstr ""
#: tools/editor/plugins/script_editor_plugin.cpp
-msgid "Indent Right"
+#: tools/editor/plugins/script_text_editor.cpp
+#: tools/editor/plugins/shader_editor_plugin.cpp
+msgid "Find Next"
msgstr ""
#: tools/editor/plugins/script_editor_plugin.cpp
-msgid "Toggle Comment"
+msgid "Debug"
msgstr ""
#: tools/editor/plugins/script_editor_plugin.cpp
-msgid "Clone Down"
+#: tools/editor/script_editor_debugger.cpp
+msgid "Step Over"
msgstr ""
#: tools/editor/plugins/script_editor_plugin.cpp
-msgid "Complete Symbol"
+#: tools/editor/script_editor_debugger.cpp
+msgid "Step Into"
msgstr ""
#: tools/editor/plugins/script_editor_plugin.cpp
-msgid "Trim Trailing Whitespace"
+#: tools/editor/script_editor_debugger.cpp
+msgid "Break"
msgstr ""
#: tools/editor/plugins/script_editor_plugin.cpp
-msgid "Auto Indent"
+#: tools/editor/script_editor_debugger.cpp
+msgid "Continue"
msgstr ""
#: tools/editor/plugins/script_editor_plugin.cpp
-msgid "Soft Reload Script"
+msgid "Keep Debugger Open"
msgstr ""
#: tools/editor/plugins/script_editor_plugin.cpp
-#: tools/editor/plugins/shader_editor_plugin.cpp
-msgid "Find.."
+msgid "Window"
msgstr ""
#: tools/editor/plugins/script_editor_plugin.cpp
-#: tools/editor/plugins/shader_editor_plugin.cpp
-msgid "Find Next"
+msgid "Move Left"
msgstr ""
#: tools/editor/plugins/script_editor_plugin.cpp
-#: tools/editor/plugins/shader_editor_plugin.cpp
-msgid "Find Previous"
+msgid "Move Right"
msgstr ""
#: tools/editor/plugins/script_editor_plugin.cpp
-#: tools/editor/plugins/shader_editor_plugin.cpp
-msgid "Replace.."
+msgid "Tutorials"
msgstr ""
#: tools/editor/plugins/script_editor_plugin.cpp
-msgid "Goto Function.."
+msgid "Open https://godotengine.org at tutorials section."
msgstr ""
#: tools/editor/plugins/script_editor_plugin.cpp
-#: tools/editor/plugins/shader_editor_plugin.cpp
-msgid "Goto Line.."
+msgid "Classes"
msgstr ""
#: tools/editor/plugins/script_editor_plugin.cpp
-msgid "Debug"
+msgid "Search the class hierarchy."
msgstr ""
#: tools/editor/plugins/script_editor_plugin.cpp
-msgid "Toggle Breakpoint"
+msgid "Search the reference documentation."
msgstr ""
#: tools/editor/plugins/script_editor_plugin.cpp
-msgid "Remove All Breakpoints"
+msgid "Go to previous edited document."
msgstr ""
#: tools/editor/plugins/script_editor_plugin.cpp
-msgid "Goto Next Breakpoint"
+msgid "Go to next edited document."
msgstr ""
#: tools/editor/plugins/script_editor_plugin.cpp
-msgid "Goto Previous Breakpoint"
+msgid "Create Script"
msgstr ""
#: tools/editor/plugins/script_editor_plugin.cpp
-#: tools/editor/script_editor_debugger.cpp
-msgid "Step Over"
+msgid ""
+"The following files are newer on disk.\n"
+"What action should be taken?:"
msgstr ""
#: tools/editor/plugins/script_editor_plugin.cpp
-#: tools/editor/script_editor_debugger.cpp
-msgid "Step Into"
+msgid "Reload"
msgstr ""
#: tools/editor/plugins/script_editor_plugin.cpp
-#: tools/editor/script_editor_debugger.cpp
-msgid "Break"
+msgid "Resave"
msgstr ""
#: tools/editor/plugins/script_editor_plugin.cpp
#: tools/editor/script_editor_debugger.cpp
-msgid "Continue"
-msgstr ""
-
-#: tools/editor/plugins/script_editor_plugin.cpp
-msgid "Keep Debugger Open"
+msgid "Debugger"
msgstr ""
#: tools/editor/plugins/script_editor_plugin.cpp
-msgid "Window"
+msgid ""
+"Built-in scripts can only be edited when the scene they belong to is loaded"
msgstr ""
-#: tools/editor/plugins/script_editor_plugin.cpp
-msgid "Move Left"
+#: tools/editor/plugins/script_text_editor.cpp tools/editor/scene_tree_dock.cpp
+msgid "Move Up"
msgstr ""
-#: tools/editor/plugins/script_editor_plugin.cpp
-msgid "Move Right"
+#: tools/editor/plugins/script_text_editor.cpp tools/editor/scene_tree_dock.cpp
+msgid "Move Down"
msgstr ""
-#: tools/editor/plugins/script_editor_plugin.cpp
-msgid "Help"
+#: tools/editor/plugins/script_text_editor.cpp
+msgid "Indent Left"
msgstr ""
-#: tools/editor/plugins/script_editor_plugin.cpp
-msgid "Contextual Help"
+#: tools/editor/plugins/script_text_editor.cpp
+msgid "Indent Right"
msgstr ""
-#: tools/editor/plugins/script_editor_plugin.cpp
-msgid "Tutorials"
+#: tools/editor/plugins/script_text_editor.cpp
+msgid "Toggle Comment"
msgstr ""
-#: tools/editor/plugins/script_editor_plugin.cpp
-msgid "Open https://godotengine.org at tutorials section."
+#: tools/editor/plugins/script_text_editor.cpp
+msgid "Clone Down"
msgstr ""
-#: tools/editor/plugins/script_editor_plugin.cpp
-msgid "Classes"
+#: tools/editor/plugins/script_text_editor.cpp
+msgid "Complete Symbol"
msgstr ""
-#: tools/editor/plugins/script_editor_plugin.cpp
-msgid "Search the class hierarchy."
+#: tools/editor/plugins/script_text_editor.cpp
+msgid "Trim Trailing Whitespace"
msgstr ""
-#: tools/editor/plugins/script_editor_plugin.cpp
-msgid "Search the reference documentation."
+#: tools/editor/plugins/script_text_editor.cpp
+msgid "Auto Indent"
msgstr ""
-#: tools/editor/plugins/script_editor_plugin.cpp
-msgid "Go to previous edited document."
+#: tools/editor/plugins/script_text_editor.cpp
+msgid "Remove All Breakpoints"
msgstr ""
-#: tools/editor/plugins/script_editor_plugin.cpp
-msgid "Go to next edited document."
+#: tools/editor/plugins/script_text_editor.cpp
+msgid "Goto Next Breakpoint"
msgstr ""
-#: tools/editor/plugins/script_editor_plugin.cpp
-msgid "Create Script"
+#: tools/editor/plugins/script_text_editor.cpp
+msgid "Goto Previous Breakpoint"
msgstr ""
-#: tools/editor/plugins/script_editor_plugin.cpp
-msgid ""
-"The following files are newer on disk.\n"
-"What action should be taken?:"
+#: tools/editor/plugins/script_text_editor.cpp
+#: tools/editor/plugins/shader_editor_plugin.cpp
+msgid "Find Previous"
msgstr ""
-#: tools/editor/plugins/script_editor_plugin.cpp
-msgid "Reload"
+#: tools/editor/plugins/script_text_editor.cpp
+#: tools/editor/plugins/shader_editor_plugin.cpp
+msgid "Replace.."
msgstr ""
-#: tools/editor/plugins/script_editor_plugin.cpp
-msgid "Resave"
+#: tools/editor/plugins/script_text_editor.cpp
+msgid "Goto Function.."
msgstr ""
-#: tools/editor/plugins/script_editor_plugin.cpp
-#: tools/editor/script_editor_debugger.cpp
-msgid "Debugger"
+#: tools/editor/plugins/script_text_editor.cpp
+#: tools/editor/plugins/shader_editor_plugin.cpp
+msgid "Goto Line.."
msgstr ""
-#: tools/editor/plugins/script_editor_plugin.cpp
-msgid ""
-"Built-in scripts can only be edited when the scene they belong to is loaded"
+#: tools/editor/plugins/script_text_editor.cpp
+msgid "Contextual Help"
msgstr ""
#: tools/editor/plugins/shader_editor_plugin.cpp
@@ -4515,6 +4813,14 @@ msgid "Could not instance scene!"
msgstr ""
#: tools/editor/plugins/spatial_editor_plugin.cpp
+msgid "Move Mode (W)"
+msgstr ""
+
+#: tools/editor/plugins/spatial_editor_plugin.cpp
+msgid "Rotate Mode (E)"
+msgstr ""
+
+#: tools/editor/plugins/spatial_editor_plugin.cpp
msgid "Scale Mode (R)"
msgstr ""
@@ -5332,11 +5638,11 @@ msgid "Unnamed Project"
msgstr ""
#: tools/editor/project_manager.cpp
-msgid "Are you sure to open more than one projects?"
+msgid "Are you sure to open more than one project?"
msgstr ""
#: tools/editor/project_manager.cpp
-msgid "Are you sure to run more than one projects?"
+msgid "Are you sure to run more than one project?"
msgstr ""
#: tools/editor/project_manager.cpp
@@ -5344,6 +5650,12 @@ msgid "Remove project from the list? (Folder contents will not be modified)"
msgstr ""
#: tools/editor/project_manager.cpp
+msgid ""
+"You are about the scan %s folders for existing Godot projects. Do you "
+"confirm?"
+msgstr ""
+
+#: tools/editor/project_manager.cpp
msgid "Project Manager"
msgstr ""
@@ -5360,6 +5672,10 @@ msgid "Scan"
msgstr ""
#: tools/editor/project_manager.cpp
+msgid "Select a Folder to Scan"
+msgstr ""
+
+#: tools/editor/project_manager.cpp
msgid "New Project"
msgstr ""
@@ -5724,6 +6040,10 @@ msgid "No parent to instance a child at."
msgstr ""
#: tools/editor/scene_tree_dock.cpp
+msgid "No parent to instance the scenes at."
+msgstr ""
+
+#: tools/editor/scene_tree_dock.cpp
msgid "Error loading scene from %s"
msgstr ""
@@ -5852,6 +6172,10 @@ msgid "Save Branch as Scene"
msgstr ""
#: tools/editor/scene_tree_dock.cpp
+msgid "Delete (No Confirm)"
+msgstr ""
+
+#: tools/editor/scene_tree_dock.cpp
msgid "Add/Create a New Node"
msgstr ""
@@ -5861,6 +6185,10 @@ msgid ""
"exists."
msgstr ""
+#: tools/editor/scene_tree_dock.cpp
+msgid "Create a new script for the selected node."
+msgstr ""
+
#: tools/editor/scene_tree_editor.cpp
msgid ""
"This item cannot be made visible because the parent is hidden. Unhide the "
@@ -5923,90 +6251,6 @@ msgstr ""
msgid "Select a Node"
msgstr ""
-#: tools/editor/scenes_dock.cpp
-msgid "Same source and destination files, doing nothing."
-msgstr ""
-
-#: tools/editor/scenes_dock.cpp
-msgid "Same source and destination paths, doing nothing."
-msgstr ""
-
-#: tools/editor/scenes_dock.cpp
-msgid "Can't move directories to within themselves."
-msgstr ""
-
-#: tools/editor/scenes_dock.cpp
-msgid "Can't operate on '..'"
-msgstr ""
-
-#: tools/editor/scenes_dock.cpp
-msgid "Pick New Name and Location For:"
-msgstr ""
-
-#: tools/editor/scenes_dock.cpp
-msgid "No files selected!"
-msgstr ""
-
-#: tools/editor/scenes_dock.cpp
-msgid "Instance"
-msgstr ""
-
-#: tools/editor/scenes_dock.cpp
-msgid "Edit Dependencies.."
-msgstr ""
-
-#: tools/editor/scenes_dock.cpp
-msgid "View Owners.."
-msgstr ""
-
-#: tools/editor/scenes_dock.cpp
-msgid "Copy Path"
-msgstr ""
-
-#: tools/editor/scenes_dock.cpp
-msgid "Rename or Move.."
-msgstr ""
-
-#: tools/editor/scenes_dock.cpp
-msgid "Move To.."
-msgstr ""
-
-#: tools/editor/scenes_dock.cpp
-msgid "Info"
-msgstr ""
-
-#: tools/editor/scenes_dock.cpp
-msgid "Show In File Manager"
-msgstr ""
-
-#: tools/editor/scenes_dock.cpp
-msgid "Re-Import.."
-msgstr ""
-
-#: tools/editor/scenes_dock.cpp
-msgid "Previous Directory"
-msgstr ""
-
-#: tools/editor/scenes_dock.cpp
-msgid "Next Directory"
-msgstr ""
-
-#: tools/editor/scenes_dock.cpp
-msgid "Re-Scan Filesystem"
-msgstr ""
-
-#: tools/editor/scenes_dock.cpp
-msgid "Toggle folder status as Favorite"
-msgstr ""
-
-#: tools/editor/scenes_dock.cpp
-msgid "Instance the selected scene(s) as child of the selected node."
-msgstr ""
-
-#: tools/editor/scenes_dock.cpp
-msgid "Move"
-msgstr ""
-
#: tools/editor/script_create_dialog.cpp
msgid "Invalid parent class name"
msgstr ""
diff --git a/tools/translations/sl.po b/tools/translations/sl.po
new file mode 100644
index 0000000000..385779749e
--- /dev/null
+++ b/tools/translations/sl.po
@@ -0,0 +1,6474 @@
+# Slovenian translation of the Godot Engine editor
+# Copyright (C) 2016 Juan Linietsky, Ariel Manzur and the Godot community
+# This file is distributed under the same license as the Godot source code.
+#
+# matevž lapajne <sivar.lapajne@gmail.com>, 2016.
+#
+msgid ""
+msgstr ""
+"Project-Id-Version: Godot Engine editor\n"
+"PO-Revision-Date: 2016-08-10 10:28+0000\n"
+"Last-Translator: matevž lapajne <sivar.lapajne@gmail.com>\n"
+"Language-Team: Slovenian <https://hosted.weblate.org/projects/godot-engine/"
+"godot/sl/>\n"
+"Language: sl\n"
+"Content-Type: text/plain; charset=UTF-8\n"
+"Content-Transfer-Encoding: 8-bit\n"
+"Plural-Forms: nplurals=4; plural=n%100==1 ? 0 : n%100==2 ? 1 : n%100==3 || n"
+"%100==4 ? 2 : 3;\n"
+"X-Generator: Weblate 2.8-dev\n"
+
+#: modules/gdscript/gd_functions.cpp
+#: modules/visual_script/visual_script_builtin_funcs.cpp
+msgid "Invalid type argument to convert(), use TYPE_* constants."
+msgstr "Neveljaven tip argumenta za convert(), use TYPE_* constants."
+
+#: modules/gdscript/gd_functions.cpp
+#: modules/visual_script/visual_script_builtin_funcs.cpp
+msgid "Not enough bytes for decoding bytes, or invalid format."
+msgstr "Ni dovolj bajtov za dekodiranje bajtov, ali neveljaven format."
+
+#: modules/gdscript/gd_functions.cpp
+msgid "step argument is zero!"
+msgstr "stopnja argumenta je nič!"
+
+#: modules/gdscript/gd_functions.cpp
+msgid "Not a script with an instance"
+msgstr "Ni skripta z primerom"
+
+#: modules/gdscript/gd_functions.cpp
+msgid "Not based on a script"
+msgstr "Ne temelji na skripti"
+
+#: modules/gdscript/gd_functions.cpp
+msgid "Not based on a resource file"
+msgstr "Ne temelji na viru datoteke"
+
+#: modules/gdscript/gd_functions.cpp
+msgid "Invalid instance dictionary format (missing @path)"
+msgstr "Neveljaven primer slovarskega formata (manjka @path)"
+
+#: modules/gdscript/gd_functions.cpp
+msgid "Invalid instance dictionary format (can't load script at @path)"
+msgstr ""
+"Neveljaven primer slovarskega formata (ne morem naložiti skripte ob @path)"
+
+#: modules/gdscript/gd_functions.cpp
+msgid "Invalid instance dictionary format (invalid script at @path)"
+msgstr "Neveljaven primer slovarskega formata (neveljavna skripta na @path)"
+
+#: modules/gdscript/gd_functions.cpp
+msgid "Invalid instance dictionary (invalid subclasses)"
+msgstr "Neveljaven primer slovarja (neveljavni podrazredi)"
+
+#: modules/visual_script/visual_script.cpp
+msgid ""
+"A node yielded without working memory, please read the docs on how to yield "
+"properly!"
+msgstr ""
+
+#: modules/visual_script/visual_script.cpp
+msgid ""
+"Node yielded, but did not return a function state in the first working "
+"memory."
+msgstr ""
+
+#: modules/visual_script/visual_script.cpp
+msgid ""
+"Return value must be assigned to first element of node working memory! Fix "
+"your node please."
+msgstr ""
+
+#: modules/visual_script/visual_script.cpp
+msgid "Node returned an invalid sequence output: "
+msgstr ""
+
+#: modules/visual_script/visual_script.cpp
+msgid "Found sequence bit but not the node in the stack, report bug!"
+msgstr ""
+
+#: modules/visual_script/visual_script.cpp
+msgid "Stack overflow with stack depth: "
+msgstr ""
+
+#: modules/visual_script/visual_script_editor.cpp
+msgid "Functions:"
+msgstr ""
+
+#: modules/visual_script/visual_script_editor.cpp
+msgid "Variables:"
+msgstr ""
+
+#: modules/visual_script/visual_script_editor.cpp tools/editor/editor_help.cpp
+msgid "Signals:"
+msgstr ""
+
+#: modules/visual_script/visual_script_editor.cpp
+msgid "Name is not a valid identifier:"
+msgstr ""
+
+#: modules/visual_script/visual_script_editor.cpp
+msgid "Name already in use by another func/var/signal:"
+msgstr ""
+
+#: modules/visual_script/visual_script_editor.cpp
+msgid "Rename Function"
+msgstr ""
+
+#: modules/visual_script/visual_script_editor.cpp
+msgid "Rename Variable"
+msgstr ""
+
+#: modules/visual_script/visual_script_editor.cpp
+msgid "Rename Signal"
+msgstr ""
+
+#: modules/visual_script/visual_script_editor.cpp
+msgid "Add Function"
+msgstr ""
+
+#: modules/visual_script/visual_script_editor.cpp
+msgid "Add Variable"
+msgstr ""
+
+#: modules/visual_script/visual_script_editor.cpp
+msgid "Add Signal"
+msgstr ""
+
+#: modules/visual_script/visual_script_editor.cpp
+msgid "Remove Function"
+msgstr ""
+
+#: modules/visual_script/visual_script_editor.cpp
+msgid "Remove Variable"
+msgstr ""
+
+#: modules/visual_script/visual_script_editor.cpp
+msgid "Editing Variable:"
+msgstr ""
+
+#: modules/visual_script/visual_script_editor.cpp
+msgid "Remove Signal"
+msgstr ""
+
+#: modules/visual_script/visual_script_editor.cpp
+msgid "Editing Signal:"
+msgstr ""
+
+#: modules/visual_script/visual_script_editor.cpp
+msgid "Add Node"
+msgstr ""
+
+#: modules/visual_script/visual_script_editor.cpp
+msgid "Add Node(s) From Tree"
+msgstr ""
+
+#: modules/visual_script/visual_script_editor.cpp
+msgid "Add Setter Property"
+msgstr ""
+
+#: modules/visual_script/visual_script_editor.cpp
+msgid "Add Getter Property"
+msgstr ""
+
+#: modules/visual_script/visual_script_editor.cpp
+#: tools/editor/plugins/canvas_item_editor_plugin.cpp
+#: tools/editor/plugins/polygon_2d_editor_plugin.cpp
+#: tools/editor/plugins/script_text_editor.cpp
+#: tools/editor/plugins/shader_editor_plugin.cpp
+#: tools/editor/project_manager.cpp
+msgid "Edit"
+msgstr ""
+
+#: modules/visual_script/visual_script_editor.cpp
+msgid "Base Type:"
+msgstr ""
+
+#: modules/visual_script/visual_script_editor.cpp tools/editor/editor_help.cpp
+msgid "Members:"
+msgstr ""
+
+#: modules/visual_script/visual_script_editor.cpp
+msgid "Available Nodes:"
+msgstr ""
+
+#: modules/visual_script/visual_script_editor.cpp
+msgid "Select or create a function to edit graph"
+msgstr ""
+
+#: modules/visual_script/visual_script_editor.cpp tools/editor/call_dialog.cpp
+#: tools/editor/connections_dialog.cpp
+#: tools/editor/plugins/animation_player_editor_plugin.cpp
+#: tools/editor/plugins/canvas_item_editor_plugin.cpp
+#: tools/editor/plugins/resource_preloader_editor_plugin.cpp
+#: tools/editor/plugins/sample_library_editor_plugin.cpp
+#: tools/editor/plugins/script_editor_plugin.cpp
+#: tools/editor/plugins/sprite_frames_editor_plugin.cpp
+#: tools/editor/project_settings.cpp tools/editor/property_editor.cpp
+#: tools/editor/run_settings_dialog.cpp tools/editor/settings_config_dialog.cpp
+msgid "Close"
+msgstr ""
+
+#: modules/visual_script/visual_script_editor.cpp
+msgid "Edit Signal Arguments:"
+msgstr ""
+
+#: modules/visual_script/visual_script_editor.cpp
+msgid "Edit Variable:"
+msgstr ""
+
+#: modules/visual_script/visual_script_editor.cpp
+msgid "Change"
+msgstr ""
+
+#: modules/visual_script/visual_script_editor.cpp
+msgid "Delete Selected"
+msgstr ""
+
+#: modules/visual_script/visual_script_editor.cpp
+#: tools/editor/plugins/script_text_editor.cpp
+msgid "Toggle Breakpoint"
+msgstr ""
+
+#: modules/visual_script/visual_script_editor.cpp
+msgid "Find Node Tyoe"
+msgstr ""
+
+#: modules/visual_script/visual_script_flow_control.cpp
+msgid "Input type not iterable: "
+msgstr ""
+
+#: modules/visual_script/visual_script_flow_control.cpp
+msgid "Iterator became invalid"
+msgstr ""
+
+#: modules/visual_script/visual_script_flow_control.cpp
+msgid "Iterator became invalid: "
+msgstr ""
+
+#: modules/visual_script/visual_script_func_nodes.cpp
+msgid "Invalid index property name."
+msgstr ""
+
+#: modules/visual_script/visual_script_func_nodes.cpp
+msgid "Base object is not a Node!"
+msgstr ""
+
+#: modules/visual_script/visual_script_func_nodes.cpp
+msgid "Path does not lead Node!"
+msgstr ""
+
+#: modules/visual_script/visual_script_func_nodes.cpp
+msgid "Invalid index property name '%s' in node %s."
+msgstr ""
+
+#: modules/visual_script/visual_script_nodes.cpp
+msgid ": Invalid argument of type: "
+msgstr ""
+
+#: modules/visual_script/visual_script_nodes.cpp
+msgid ": Invalid arguments: "
+msgstr ""
+
+#: modules/visual_script/visual_script_nodes.cpp
+msgid "VariableGet not found in script: "
+msgstr ""
+
+#: modules/visual_script/visual_script_nodes.cpp
+msgid "VariableSet not found in script: "
+msgstr ""
+
+#: modules/visual_script/visual_script_nodes.cpp
+msgid ""
+"Custom node has no _get_output_port_unsequenced(idx,wmem), but unsequenced "
+"ports were specified."
+msgstr ""
+
+#: modules/visual_script/visual_script_nodes.cpp
+msgid "Custom node has no _step() method, can't process graph."
+msgstr ""
+
+#: modules/visual_script/visual_script_nodes.cpp
+msgid ""
+"Invalid return value from _step(), must be integer (seq out), or string "
+"(error)."
+msgstr ""
+
+#: scene/2d/animated_sprite.cpp
+msgid ""
+"A SpriteFrames resource must be created or set in the 'Frames' property in "
+"order for AnimatedSprite to display frames."
+msgstr ""
+"Vir SpriteFrame mora biti ustvarjen ali nastavljen v 'Frames' lastnosti z "
+"namenom, da AnimatedSprite prikaže sličice."
+
+#: scene/2d/canvas_modulate.cpp
+msgid ""
+"Only one visible CanvasModulate is allowed per scene (or set of instanced "
+"scenes). The first created one will work, while the rest will be ignored."
+msgstr ""
+
+#: scene/2d/collision_polygon_2d.cpp
+msgid ""
+"CollisionPolygon2D only serves to provide a collision shape to a "
+"CollisionObject2D derived node. Please only use it as a child of Area2D, "
+"StaticBody2D, RigidBody2D, KinematicBody2D, etc. to give them a shape."
+msgstr ""
+
+#: scene/2d/collision_polygon_2d.cpp
+msgid "An empty CollisionPolygon2D has no effect on collision."
+msgstr ""
+
+#: scene/2d/collision_shape_2d.cpp
+msgid ""
+"CollisionShape2D only serves to provide a collision shape to a "
+"CollisionObject2D derived node. Please only use it as a child of Area2D, "
+"StaticBody2D, RigidBody2D, KinematicBody2D, etc. to give them a shape."
+msgstr ""
+
+#: scene/2d/collision_shape_2d.cpp
+msgid ""
+"A shape must be provided for CollisionShape2D to function. Please create a "
+"shape resource for it!"
+msgstr ""
+
+#: scene/2d/light_2d.cpp
+msgid ""
+"A texture with the shape of the light must be supplied to the 'texture' "
+"property."
+msgstr ""
+
+#: scene/2d/light_occluder_2d.cpp
+msgid ""
+"An occluder polygon must be set (or drawn) for this occluder to take effect."
+msgstr ""
+
+#: scene/2d/light_occluder_2d.cpp
+msgid "The occluder polygon for this occluder is empty. Please draw a polygon!"
+msgstr ""
+
+#: scene/2d/navigation_polygon.cpp
+msgid ""
+"A NavigationPolygon resource must be set or created for this node to work. "
+"Please set a property or draw a polygon."
+msgstr ""
+
+#: scene/2d/navigation_polygon.cpp
+msgid ""
+"NavigationPolygonInstance must be a child or grandchild to a Navigation2D "
+"node. It only provides navigation data."
+msgstr ""
+
+#: scene/2d/parallax_layer.cpp
+msgid ""
+"ParallaxLayer node only works when set as child of a ParallaxBackground node."
+msgstr ""
+
+#: scene/2d/particles_2d.cpp
+msgid "Path property must point to a valid Particles2D node to work."
+msgstr ""
+
+#: scene/2d/path_2d.cpp
+msgid "PathFollow2D only works when set as a child of a Path2D node."
+msgstr ""
+
+#: scene/2d/remote_transform_2d.cpp
+msgid "Path property must point to a valid Node2D node to work."
+msgstr ""
+
+#: scene/2d/sample_player_2d.cpp scene/audio/sample_player.cpp
+msgid ""
+"A SampleLibrary resource must be created or set in the 'samples' property in "
+"order for SamplePlayer to play sound."
+msgstr ""
+
+#: scene/2d/sprite.cpp
+msgid ""
+"Path property must point to a valid Viewport node to work. Such Viewport "
+"must be set to 'render target' mode."
+msgstr ""
+
+#: scene/2d/sprite.cpp
+msgid ""
+"The Viewport set in the path property must be set as 'render target' in "
+"order for this sprite to work."
+msgstr ""
+
+#: scene/2d/visibility_notifier_2d.cpp
+msgid ""
+"VisibilityEnable2D works best when used with the edited scene root directly "
+"as parent."
+msgstr ""
+
+#: scene/3d/baked_light_instance.cpp
+msgid "BakedLightInstance does not contain a BakedLight resource."
+msgstr ""
+
+#: scene/3d/body_shape.cpp
+msgid ""
+"CollisionShape only serves to provide a collision shape to a CollisionObject "
+"derived node. Please only use it as a child of Area, StaticBody, RigidBody, "
+"KinematicBody, etc. to give them a shape."
+msgstr ""
+
+#: scene/3d/body_shape.cpp
+msgid ""
+"A shape must be provided for CollisionShape to function. Please create a "
+"shape resource for it!"
+msgstr ""
+
+#: scene/3d/collision_polygon.cpp
+msgid ""
+"CollisionPolygon only serves to provide a collision shape to a "
+"CollisionObject derived node. Please only use it as a child of Area, "
+"StaticBody, RigidBody, KinematicBody, etc. to give them a shape."
+msgstr ""
+
+#: scene/3d/collision_polygon.cpp
+msgid "An empty CollisionPolygon has no effect on collision."
+msgstr ""
+
+#: scene/3d/navigation_mesh.cpp
+msgid "A NavigationMesh resource must be set or created for this node to work."
+msgstr ""
+
+#: scene/3d/navigation_mesh.cpp
+msgid ""
+"NavigationMeshInstance must be a child or grandchild to a Navigation node. "
+"It only provides navigation data."
+msgstr ""
+
+#: scene/3d/scenario_fx.cpp
+msgid ""
+"Only one WorldEnvironment is allowed per scene (or set of instanced scenes)."
+msgstr ""
+
+#: scene/3d/spatial_sample_player.cpp
+msgid ""
+"A SampleLibrary resource must be created or set in the 'samples' property in "
+"order for SpatialSamplePlayer to play sound."
+msgstr ""
+
+#: scene/3d/sprite_3d.cpp
+msgid ""
+"A SpriteFrames resource must be created or set in the 'Frames' property in "
+"order for AnimatedSprite3D to display frames."
+msgstr ""
+
+#: scene/gui/dialogs.cpp tools/editor/io_plugins/editor_scene_import_plugin.cpp
+msgid "Cancel"
+msgstr ""
+
+#: scene/gui/dialogs.cpp tools/editor/scene_tree_dock.cpp
+msgid "OK"
+msgstr ""
+
+#: scene/gui/dialogs.cpp
+msgid "Alert!"
+msgstr ""
+
+#: scene/gui/dialogs.cpp
+msgid "Please Confirm..."
+msgstr ""
+
+#: scene/gui/file_dialog.cpp tools/editor/editor_file_dialog.cpp
+msgid "File Exists, Overwrite?"
+msgstr ""
+
+#: scene/gui/file_dialog.cpp tools/editor/editor_file_dialog.cpp
+msgid "All Recognized"
+msgstr ""
+
+#: scene/gui/file_dialog.cpp tools/editor/editor_file_dialog.cpp
+msgid "All Files (*)"
+msgstr ""
+
+#: scene/gui/file_dialog.cpp tools/editor/editor_file_dialog.cpp
+#: tools/editor/editor_help.cpp tools/editor/editor_node.cpp
+#: tools/editor/filesystem_dock.cpp
+#: tools/editor/plugins/script_editor_plugin.cpp tools/editor/quick_open.cpp
+msgid "Open"
+msgstr ""
+
+#: scene/gui/file_dialog.cpp
+msgid "Open a File"
+msgstr ""
+
+#: scene/gui/file_dialog.cpp
+msgid "Open File(s)"
+msgstr ""
+
+#: scene/gui/file_dialog.cpp
+msgid "Open a Directory"
+msgstr ""
+
+#: scene/gui/file_dialog.cpp
+msgid "Open a File or Directory"
+msgstr ""
+
+#: scene/gui/file_dialog.cpp tools/editor/editor_file_dialog.cpp
+#: tools/editor/editor_node.cpp
+#: tools/editor/plugins/animation_player_editor_plugin.cpp
+#: tools/editor/plugins/script_editor_plugin.cpp
+msgid "Save"
+msgstr ""
+
+#: scene/gui/file_dialog.cpp tools/editor/editor_file_dialog.cpp
+msgid "Save a File"
+msgstr ""
+
+#: scene/gui/file_dialog.cpp tools/editor/editor_dir_dialog.cpp
+#: tools/editor/editor_file_dialog.cpp
+msgid "Create Folder"
+msgstr ""
+
+#: scene/gui/file_dialog.cpp tools/editor/editor_autoload_settings.cpp
+#: tools/editor/editor_file_dialog.cpp
+#: tools/editor/io_plugins/editor_font_import_plugin.cpp
+#: tools/editor/script_create_dialog.cpp
+msgid "Path:"
+msgstr ""
+
+#: scene/gui/file_dialog.cpp tools/editor/editor_file_dialog.cpp
+msgid "Directories & Files:"
+msgstr ""
+
+#: scene/gui/file_dialog.cpp tools/editor/editor_file_dialog.cpp
+#: tools/editor/script_editor_debugger.cpp
+msgid "File:"
+msgstr ""
+
+#: scene/gui/file_dialog.cpp tools/editor/editor_file_dialog.cpp
+msgid "Filter:"
+msgstr ""
+
+#: scene/gui/file_dialog.cpp tools/editor/editor_dir_dialog.cpp
+#: tools/editor/editor_file_dialog.cpp tools/editor/editor_plugin_settings.cpp
+#: tools/editor/plugins/theme_editor_plugin.cpp
+msgid "Name:"
+msgstr ""
+
+#: scene/gui/file_dialog.cpp tools/editor/editor_dir_dialog.cpp
+#: tools/editor/editor_file_dialog.cpp
+msgid "Could not create folder."
+msgstr ""
+
+#: scene/gui/file_dialog.cpp tools/editor/editor_file_dialog.cpp
+msgid "Must use a valid extension."
+msgstr ""
+
+#: scene/gui/input_action.cpp tools/editor/project_settings.cpp
+#: tools/editor/settings_config_dialog.cpp
+msgid "Shift+"
+msgstr ""
+
+#: scene/gui/input_action.cpp tools/editor/project_settings.cpp
+#: tools/editor/settings_config_dialog.cpp
+msgid "Alt+"
+msgstr ""
+
+#: scene/gui/input_action.cpp
+msgid "Ctrl+"
+msgstr ""
+
+#: scene/gui/input_action.cpp tools/editor/project_settings.cpp
+#: tools/editor/settings_config_dialog.cpp
+msgid "Meta+"
+msgstr ""
+
+#: scene/gui/input_action.cpp tools/editor/project_settings.cpp
+msgid "Device"
+msgstr ""
+
+#: scene/gui/input_action.cpp tools/editor/project_settings.cpp
+msgid "Button"
+msgstr ""
+
+#: scene/gui/input_action.cpp tools/editor/project_settings.cpp
+msgid "Left Button."
+msgstr ""
+
+#: scene/gui/input_action.cpp tools/editor/project_settings.cpp
+msgid "Right Button."
+msgstr ""
+
+#: scene/gui/input_action.cpp tools/editor/project_settings.cpp
+msgid "Middle Button."
+msgstr ""
+
+#: scene/gui/input_action.cpp tools/editor/project_settings.cpp
+msgid "Wheel Up."
+msgstr ""
+
+#: scene/gui/input_action.cpp tools/editor/project_settings.cpp
+msgid "Wheel Down."
+msgstr ""
+
+#: scene/gui/input_action.cpp tools/editor/project_settings.cpp
+msgid "Axis"
+msgstr ""
+
+#: scene/gui/line_edit.cpp scene/gui/text_edit.cpp
+#: tools/editor/plugins/script_text_editor.cpp
+#: tools/editor/plugins/shader_editor_plugin.cpp
+msgid "Cut"
+msgstr ""
+
+#: scene/gui/line_edit.cpp scene/gui/text_edit.cpp
+#: tools/editor/plugins/script_text_editor.cpp
+#: tools/editor/plugins/shader_editor_plugin.cpp
+#: tools/editor/property_editor.cpp tools/editor/resources_dock.cpp
+msgid "Copy"
+msgstr ""
+
+#: scene/gui/line_edit.cpp scene/gui/text_edit.cpp
+#: tools/editor/plugins/resource_preloader_editor_plugin.cpp
+#: tools/editor/plugins/script_text_editor.cpp
+#: tools/editor/plugins/shader_editor_plugin.cpp
+#: tools/editor/plugins/sprite_frames_editor_plugin.cpp
+#: tools/editor/property_editor.cpp tools/editor/resources_dock.cpp
+msgid "Paste"
+msgstr ""
+
+#: scene/gui/line_edit.cpp scene/gui/text_edit.cpp
+#: tools/editor/plugins/script_text_editor.cpp
+#: tools/editor/plugins/shader_editor_plugin.cpp
+#: tools/editor/project_export.cpp
+msgid "Select All"
+msgstr ""
+
+#: scene/gui/line_edit.cpp scene/gui/text_edit.cpp tools/editor/editor_log.cpp
+#: tools/editor/plugins/animation_tree_editor_plugin.cpp
+#: tools/editor/plugins/rich_text_editor_plugin.cpp
+#: tools/editor/property_editor.cpp tools/editor/script_editor_debugger.cpp
+msgid "Clear"
+msgstr ""
+
+#: scene/gui/line_edit.cpp scene/gui/text_edit.cpp tools/editor/editor_node.cpp
+#: tools/editor/plugins/script_text_editor.cpp
+#: tools/editor/plugins/shader_editor_plugin.cpp
+msgid "Undo"
+msgstr ""
+
+#: scene/gui/popup.cpp
+msgid ""
+"Popups will hide by default unless you call popup() or any of the popup*() "
+"functions. Making them visible for editing is fine though, but they will "
+"hide upon running."
+msgstr ""
+
+#: scene/main/viewport.cpp
+msgid ""
+"This viewport is not set as render target. If you intend for it to display "
+"its contents directly to the screen, make it a child of a Control so it can "
+"obtain a size. Otherwise, make it a RenderTarget and assign its internal "
+"texture to some node for display."
+msgstr ""
+
+#: scene/resources/dynamic_font.cpp
+#: tools/editor/io_plugins/editor_font_import_plugin.cpp
+msgid "Error initializing FreeType."
+msgstr ""
+
+#: scene/resources/dynamic_font.cpp
+#: tools/editor/io_plugins/editor_font_import_plugin.cpp
+msgid "Unknown font format."
+msgstr ""
+
+#: scene/resources/dynamic_font.cpp
+#: tools/editor/io_plugins/editor_font_import_plugin.cpp
+msgid "Error loading font."
+msgstr ""
+
+#: scene/resources/dynamic_font.cpp
+#: tools/editor/io_plugins/editor_font_import_plugin.cpp
+msgid "Invalid font size."
+msgstr ""
+
+#: tools/editor/animation_editor.cpp
+msgid "Disabled"
+msgstr ""
+
+#: tools/editor/animation_editor.cpp
+msgid "All Selection"
+msgstr ""
+
+#: tools/editor/animation_editor.cpp
+msgid "Move Add Key"
+msgstr ""
+
+#: tools/editor/animation_editor.cpp
+msgid "Anim Change Transition"
+msgstr ""
+
+#: tools/editor/animation_editor.cpp
+msgid "Anim Change Transform"
+msgstr ""
+
+#: tools/editor/animation_editor.cpp
+msgid "Anim Change Value"
+msgstr ""
+
+#: tools/editor/animation_editor.cpp
+msgid "Anim Change Call"
+msgstr ""
+
+#: tools/editor/animation_editor.cpp
+msgid "Anim Add Track"
+msgstr ""
+
+#: tools/editor/animation_editor.cpp
+msgid "Anim Duplicate Keys"
+msgstr ""
+
+#: tools/editor/animation_editor.cpp
+msgid "Move Anim Track Up"
+msgstr ""
+
+#: tools/editor/animation_editor.cpp
+msgid "Move Anim Track Down"
+msgstr ""
+
+#: tools/editor/animation_editor.cpp
+msgid "Remove Anim Track"
+msgstr ""
+
+#: tools/editor/animation_editor.cpp
+msgid "Set Transitions to:"
+msgstr ""
+
+#: tools/editor/animation_editor.cpp
+msgid "Anim Track Rename"
+msgstr ""
+
+#: tools/editor/animation_editor.cpp
+msgid "Anim Track Change Interpolation"
+msgstr ""
+
+#: tools/editor/animation_editor.cpp
+msgid "Anim Track Change Value Mode"
+msgstr ""
+
+#: tools/editor/animation_editor.cpp
+msgid "Edit Node Curve"
+msgstr ""
+
+#: tools/editor/animation_editor.cpp
+msgid "Edit Selection Curve"
+msgstr ""
+
+#: tools/editor/animation_editor.cpp
+msgid "Anim Delete Keys"
+msgstr ""
+
+#: tools/editor/animation_editor.cpp
+#: tools/editor/plugins/tile_map_editor_plugin.cpp
+msgid "Duplicate Selection"
+msgstr ""
+
+#: tools/editor/animation_editor.cpp
+msgid "Duplicate Transposed"
+msgstr ""
+
+#: tools/editor/animation_editor.cpp
+msgid "Remove Selection"
+msgstr ""
+
+#: tools/editor/animation_editor.cpp
+msgid "Continuous"
+msgstr ""
+
+#: tools/editor/animation_editor.cpp
+msgid "Discrete"
+msgstr ""
+
+#: tools/editor/animation_editor.cpp
+msgid "Trigger"
+msgstr ""
+
+#: tools/editor/animation_editor.cpp
+msgid "Anim Add Key"
+msgstr ""
+
+#: tools/editor/animation_editor.cpp
+msgid "Anim Move Keys"
+msgstr ""
+
+#: tools/editor/animation_editor.cpp
+msgid "Scale Selection"
+msgstr ""
+
+#: tools/editor/animation_editor.cpp
+msgid "Scale From Cursor"
+msgstr ""
+
+#: tools/editor/animation_editor.cpp
+msgid "Goto Next Step"
+msgstr ""
+
+#: tools/editor/animation_editor.cpp
+msgid "Goto Prev Step"
+msgstr ""
+
+#: tools/editor/animation_editor.cpp tools/editor/property_editor.cpp
+msgid "Linear"
+msgstr ""
+
+#: tools/editor/animation_editor.cpp
+#: tools/editor/plugins/theme_editor_plugin.cpp
+msgid "Constant"
+msgstr ""
+
+#: tools/editor/animation_editor.cpp
+msgid "In"
+msgstr ""
+
+#: tools/editor/animation_editor.cpp
+msgid "Out"
+msgstr ""
+
+#: tools/editor/animation_editor.cpp
+msgid "In-Out"
+msgstr ""
+
+#: tools/editor/animation_editor.cpp
+msgid "Out-In"
+msgstr ""
+
+#: tools/editor/animation_editor.cpp
+msgid "Transitions"
+msgstr ""
+
+#: tools/editor/animation_editor.cpp
+msgid "Optimize Animation"
+msgstr ""
+
+#: tools/editor/animation_editor.cpp
+msgid "Clean-Up Animation"
+msgstr ""
+
+#: tools/editor/animation_editor.cpp
+msgid "Create NEW track for %s and insert key?"
+msgstr ""
+
+#: tools/editor/animation_editor.cpp
+msgid "Create %d NEW tracks and insert keys?"
+msgstr ""
+
+#: tools/editor/animation_editor.cpp tools/editor/create_dialog.cpp
+#: tools/editor/plugins/light_occluder_2d_editor_plugin.cpp
+#: tools/editor/plugins/mesh_instance_editor_plugin.cpp
+#: tools/editor/plugins/navigation_polygon_editor_plugin.cpp
+#: tools/editor/plugins/particles_editor_plugin.cpp
+#: tools/editor/project_manager.cpp tools/editor/script_create_dialog.cpp
+msgid "Create"
+msgstr ""
+
+#: tools/editor/animation_editor.cpp
+msgid "Anim Create & Insert"
+msgstr ""
+
+#: tools/editor/animation_editor.cpp
+msgid "Anim Insert Track & Key"
+msgstr ""
+
+#: tools/editor/animation_editor.cpp
+msgid "Anim Insert Key"
+msgstr ""
+
+#: tools/editor/animation_editor.cpp
+msgid "Change Anim Len"
+msgstr ""
+
+#: tools/editor/animation_editor.cpp
+msgid "Change Anim Loop"
+msgstr ""
+
+#: tools/editor/animation_editor.cpp
+msgid "Anim Create Typed Value Key"
+msgstr ""
+
+#: tools/editor/animation_editor.cpp
+msgid "Anim Insert"
+msgstr ""
+
+#: tools/editor/animation_editor.cpp
+msgid "Anim Scale Keys"
+msgstr ""
+
+#: tools/editor/animation_editor.cpp
+msgid "Anim Add Call Track"
+msgstr ""
+
+#: tools/editor/animation_editor.cpp
+msgid "Animation zoom."
+msgstr ""
+
+#: tools/editor/animation_editor.cpp
+msgid "Length (s):"
+msgstr ""
+
+#: tools/editor/animation_editor.cpp
+msgid "Animation length (in seconds)."
+msgstr ""
+
+#: tools/editor/animation_editor.cpp
+msgid "Step (s):"
+msgstr ""
+
+#: tools/editor/animation_editor.cpp
+msgid "Cursor step snap (in seconds)."
+msgstr ""
+
+#: tools/editor/animation_editor.cpp
+msgid "Enable/Disable looping in animation."
+msgstr ""
+
+#: tools/editor/animation_editor.cpp
+msgid "Add new tracks."
+msgstr ""
+
+#: tools/editor/animation_editor.cpp
+msgid "Move current track up."
+msgstr ""
+
+#: tools/editor/animation_editor.cpp
+msgid "Move current track down."
+msgstr ""
+
+#: tools/editor/animation_editor.cpp
+msgid "Remove selected track."
+msgstr ""
+
+#: tools/editor/animation_editor.cpp
+msgid "Track tools"
+msgstr ""
+
+#: tools/editor/animation_editor.cpp
+msgid "Enable editing of individual keys by clicking them."
+msgstr ""
+
+#: tools/editor/animation_editor.cpp
+msgid "Anim. Optimizer"
+msgstr ""
+
+#: tools/editor/animation_editor.cpp
+msgid "Max. Linear Error:"
+msgstr ""
+
+#: tools/editor/animation_editor.cpp
+msgid "Max. Angular Error:"
+msgstr ""
+
+#: tools/editor/animation_editor.cpp
+msgid "Max Optimizable Angle:"
+msgstr ""
+
+#: tools/editor/animation_editor.cpp
+msgid "Optimize"
+msgstr ""
+
+#: tools/editor/animation_editor.cpp
+msgid "Select an AnimationPlayer from the Scene Tree to edit animations."
+msgstr ""
+
+#: tools/editor/animation_editor.cpp
+msgid "Key"
+msgstr ""
+
+#: tools/editor/animation_editor.cpp
+msgid "Transition"
+msgstr ""
+
+#: tools/editor/animation_editor.cpp
+msgid "Scale Ratio:"
+msgstr ""
+
+#: tools/editor/animation_editor.cpp
+msgid "Call Functions in Which Node?"
+msgstr ""
+
+#: tools/editor/animation_editor.cpp
+msgid "Remove invalid keys"
+msgstr ""
+
+#: tools/editor/animation_editor.cpp
+msgid "Remove unresolved and empty tracks"
+msgstr ""
+
+#: tools/editor/animation_editor.cpp
+msgid "Clean-up all animations"
+msgstr ""
+
+#: tools/editor/animation_editor.cpp
+msgid "Clean-Up Animation(s) (NO UNDO!)"
+msgstr ""
+
+#: tools/editor/animation_editor.cpp
+msgid "Clean-Up"
+msgstr ""
+
+#: tools/editor/array_property_edit.cpp
+msgid "Resize Array"
+msgstr ""
+
+#: tools/editor/array_property_edit.cpp
+msgid "Change Array Value Type"
+msgstr ""
+
+#: tools/editor/array_property_edit.cpp
+msgid "Change Array Value"
+msgstr ""
+
+#: tools/editor/asset_library_editor_plugin.cpp tools/editor/create_dialog.cpp
+#: tools/editor/editor_help.cpp tools/editor/editor_node.cpp
+#: tools/editor/plugins/script_editor_plugin.cpp tools/editor/quick_open.cpp
+#: tools/editor/settings_config_dialog.cpp
+msgid "Search:"
+msgstr ""
+
+#: tools/editor/asset_library_editor_plugin.cpp
+msgid "Sort:"
+msgstr ""
+
+#: tools/editor/asset_library_editor_plugin.cpp
+msgid "Reverse"
+msgstr ""
+
+#: tools/editor/asset_library_editor_plugin.cpp
+#: tools/editor/project_settings.cpp
+msgid "Category:"
+msgstr ""
+
+#: tools/editor/asset_library_editor_plugin.cpp
+msgid "All"
+msgstr ""
+
+#: tools/editor/asset_library_editor_plugin.cpp
+msgid "Site:"
+msgstr ""
+
+#: tools/editor/asset_library_editor_plugin.cpp
+msgid "Support.."
+msgstr ""
+
+#: tools/editor/asset_library_editor_plugin.cpp
+msgid "Official"
+msgstr ""
+
+#: tools/editor/asset_library_editor_plugin.cpp
+msgid "Community"
+msgstr ""
+
+#: tools/editor/asset_library_editor_plugin.cpp
+msgid "Testing"
+msgstr ""
+
+#: tools/editor/asset_library_editor_plugin.cpp
+msgid "Assets ZIP File"
+msgstr ""
+
+#: tools/editor/call_dialog.cpp
+msgid "Method List For '%s':"
+msgstr ""
+
+#: tools/editor/call_dialog.cpp
+msgid "Call"
+msgstr ""
+
+#: tools/editor/call_dialog.cpp
+msgid "Method List:"
+msgstr ""
+
+#: tools/editor/call_dialog.cpp
+msgid "Arguments:"
+msgstr ""
+
+#: tools/editor/call_dialog.cpp
+msgid "Return:"
+msgstr ""
+
+#: tools/editor/code_editor.cpp
+msgid "Go to Line"
+msgstr ""
+
+#: tools/editor/code_editor.cpp
+msgid "Line Number:"
+msgstr ""
+
+#: tools/editor/code_editor.cpp
+msgid "No Matches"
+msgstr ""
+
+#: tools/editor/code_editor.cpp
+msgid "Replaced %d Ocurrence(s)."
+msgstr ""
+
+#: tools/editor/code_editor.cpp
+msgid "Replace"
+msgstr ""
+
+#: tools/editor/code_editor.cpp
+msgid "Replace All"
+msgstr ""
+
+#: tools/editor/code_editor.cpp
+msgid "Match Case"
+msgstr ""
+
+#: tools/editor/code_editor.cpp
+msgid "Whole Words"
+msgstr ""
+
+#: tools/editor/code_editor.cpp
+msgid "Selection Only"
+msgstr ""
+
+#: tools/editor/code_editor.cpp tools/editor/editor_help.cpp
+#: tools/editor/plugins/script_editor_plugin.cpp
+#: tools/editor/plugins/script_text_editor.cpp
+#: tools/editor/plugins/shader_editor_plugin.cpp
+#: tools/editor/project_settings.cpp
+msgid "Search"
+msgstr ""
+
+#: tools/editor/code_editor.cpp tools/editor/editor_help.cpp
+msgid "Find"
+msgstr ""
+
+#: tools/editor/code_editor.cpp
+msgid "Next"
+msgstr ""
+
+#: tools/editor/code_editor.cpp
+msgid "Replaced %d ocurrence(s)."
+msgstr ""
+
+#: tools/editor/code_editor.cpp
+msgid "Not found!"
+msgstr ""
+
+#: tools/editor/code_editor.cpp
+msgid "Replace By"
+msgstr ""
+
+#: tools/editor/code_editor.cpp
+msgid "Case Sensitive"
+msgstr ""
+
+#: tools/editor/code_editor.cpp
+msgid "Backwards"
+msgstr ""
+
+#: tools/editor/code_editor.cpp
+msgid "Prompt On Replace"
+msgstr ""
+
+#: tools/editor/code_editor.cpp
+msgid "Skip"
+msgstr ""
+
+#: tools/editor/code_editor.cpp
+#: tools/editor/plugins/canvas_item_editor_plugin.cpp
+msgid "Zoom In"
+msgstr ""
+
+#: tools/editor/code_editor.cpp
+#: tools/editor/plugins/canvas_item_editor_plugin.cpp
+msgid "Zoom Out"
+msgstr ""
+
+#: tools/editor/code_editor.cpp
+msgid "Reset Zoom"
+msgstr ""
+
+#: tools/editor/code_editor.cpp tools/editor/script_editor_debugger.cpp
+msgid "Line:"
+msgstr ""
+
+#: tools/editor/code_editor.cpp
+msgid "Col:"
+msgstr ""
+
+#: tools/editor/connections_dialog.cpp
+msgid "Method in target Node must be specified!"
+msgstr ""
+
+#: tools/editor/connections_dialog.cpp
+msgid "Connect To Node:"
+msgstr ""
+
+#: tools/editor/connections_dialog.cpp
+#: tools/editor/editor_autoload_settings.cpp tools/editor/groups_editor.cpp
+#: tools/editor/plugins/item_list_editor_plugin.cpp
+#: tools/editor/plugins/theme_editor_plugin.cpp
+#: tools/editor/project_settings.cpp
+msgid "Add"
+msgstr ""
+
+#: tools/editor/connections_dialog.cpp tools/editor/dependency_editor.cpp
+#: tools/editor/plugins/animation_tree_editor_plugin.cpp
+#: tools/editor/plugins/theme_editor_plugin.cpp
+#: tools/editor/project_manager.cpp
+msgid "Remove"
+msgstr ""
+
+#: tools/editor/connections_dialog.cpp
+msgid "Add Extra Call Argument:"
+msgstr ""
+
+#: tools/editor/connections_dialog.cpp
+msgid "Extra Call Arguments:"
+msgstr ""
+
+#: tools/editor/connections_dialog.cpp
+msgid "Path to Node:"
+msgstr ""
+
+#: tools/editor/connections_dialog.cpp
+msgid "Make Function"
+msgstr ""
+
+#: tools/editor/connections_dialog.cpp
+msgid "Deferred"
+msgstr ""
+
+#: tools/editor/connections_dialog.cpp
+msgid "Oneshot"
+msgstr ""
+
+#: tools/editor/connections_dialog.cpp
+msgid "Connect"
+msgstr ""
+
+#: tools/editor/connections_dialog.cpp
+msgid "Connect '%s' to '%s'"
+msgstr ""
+
+#: tools/editor/connections_dialog.cpp
+msgid "Connecting Signal:"
+msgstr ""
+
+#: tools/editor/connections_dialog.cpp
+msgid "Create Subscription"
+msgstr ""
+
+#: tools/editor/connections_dialog.cpp
+msgid "Connect.."
+msgstr ""
+
+#: tools/editor/connections_dialog.cpp
+#: tools/editor/plugins/animation_tree_editor_plugin.cpp
+msgid "Disconnect"
+msgstr ""
+
+#: tools/editor/connections_dialog.cpp tools/editor/node_dock.cpp
+msgid "Signals"
+msgstr ""
+
+#: tools/editor/create_dialog.cpp
+msgid "Create New"
+msgstr ""
+
+#: tools/editor/create_dialog.cpp tools/editor/editor_help.cpp
+#: tools/editor/plugins/script_editor_plugin.cpp tools/editor/quick_open.cpp
+msgid "Matches:"
+msgstr ""
+
+#: tools/editor/dependency_editor.cpp
+msgid "Search Replacement For:"
+msgstr ""
+
+#: tools/editor/dependency_editor.cpp
+msgid "Dependencies For:"
+msgstr ""
+
+#: tools/editor/dependency_editor.cpp
+msgid ""
+"Scene '%s' is currently being edited.\n"
+"Changes will not take effect unless reloaded."
+msgstr ""
+
+#: tools/editor/dependency_editor.cpp
+msgid ""
+"Resource '%s' is in use.\n"
+"Changes will take effect when reloaded."
+msgstr ""
+
+#: tools/editor/dependency_editor.cpp
+msgid "Dependencies"
+msgstr ""
+
+#: tools/editor/dependency_editor.cpp
+msgid "Resource"
+msgstr ""
+
+#: tools/editor/dependency_editor.cpp tools/editor/editor_autoload_settings.cpp
+#: tools/editor/project_manager.cpp tools/editor/project_settings.cpp
+msgid "Path"
+msgstr ""
+
+#: tools/editor/dependency_editor.cpp
+msgid "Dependencies:"
+msgstr ""
+
+#: tools/editor/dependency_editor.cpp
+msgid "Fix Broken"
+msgstr ""
+
+#: tools/editor/dependency_editor.cpp
+msgid "Dependency Editor"
+msgstr ""
+
+#: tools/editor/dependency_editor.cpp
+msgid "Search Replacement Resource:"
+msgstr ""
+
+#: tools/editor/dependency_editor.cpp
+msgid "Owners Of:"
+msgstr ""
+
+#: tools/editor/dependency_editor.cpp
+msgid ""
+"The files being removed are required by other resources in order for them to "
+"work.\n"
+"Remove them anyway? (no undo)"
+msgstr ""
+
+#: tools/editor/dependency_editor.cpp
+msgid "Remove selected files from the project? (no undo)"
+msgstr ""
+
+#: tools/editor/dependency_editor.cpp
+msgid "Error loading:"
+msgstr ""
+
+#: tools/editor/dependency_editor.cpp
+msgid "Scene failed to load due to missing dependencies:"
+msgstr ""
+
+#: tools/editor/dependency_editor.cpp
+msgid "Open Anyway"
+msgstr ""
+
+#: tools/editor/dependency_editor.cpp
+msgid "Which action should be taken?"
+msgstr ""
+
+#: tools/editor/dependency_editor.cpp
+msgid "Fix Dependencies"
+msgstr ""
+
+#: tools/editor/dependency_editor.cpp
+msgid "Errors loading!"
+msgstr ""
+
+#: tools/editor/dependency_editor.cpp
+msgid "Permanently delete %d item(s)? (No undo!)"
+msgstr ""
+
+#: tools/editor/dependency_editor.cpp
+msgid "Owns"
+msgstr ""
+
+#: tools/editor/dependency_editor.cpp
+msgid "Resources Without Explicit Ownership:"
+msgstr ""
+
+#: tools/editor/dependency_editor.cpp tools/editor/editor_node.cpp
+msgid "Orphan Resource Explorer"
+msgstr ""
+
+#: tools/editor/dependency_editor.cpp
+msgid "Delete selected files?"
+msgstr ""
+
+#: tools/editor/dependency_editor.cpp tools/editor/editor_node.cpp
+#: tools/editor/filesystem_dock.cpp
+#: tools/editor/plugins/item_list_editor_plugin.cpp
+#: tools/editor/scene_tree_dock.cpp
+msgid "Delete"
+msgstr ""
+
+#: tools/editor/editor_autoload_settings.cpp
+msgid "Invalid name."
+msgstr ""
+
+#: tools/editor/editor_autoload_settings.cpp
+msgid "Valid characters:"
+msgstr ""
+
+#: tools/editor/editor_autoload_settings.cpp
+msgid "Invalid name. Must not collide with an existing engine class name."
+msgstr ""
+
+#: tools/editor/editor_autoload_settings.cpp
+msgid "Invalid name. Must not collide with an existing buit-in type name."
+msgstr ""
+
+#: tools/editor/editor_autoload_settings.cpp
+msgid "Invalid name. Must not collide with an existing global constant name."
+msgstr ""
+
+#: tools/editor/editor_autoload_settings.cpp
+msgid "Invalid Path."
+msgstr ""
+
+#: tools/editor/editor_autoload_settings.cpp
+msgid "File does not exist."
+msgstr ""
+
+#: tools/editor/editor_autoload_settings.cpp
+msgid "Not in resource path."
+msgstr ""
+
+#: tools/editor/editor_autoload_settings.cpp
+msgid "Add AutoLoad"
+msgstr ""
+
+#: tools/editor/editor_autoload_settings.cpp
+msgid "Autoload '%s' already exists!"
+msgstr ""
+
+#: tools/editor/editor_autoload_settings.cpp
+msgid "Rename Autoload"
+msgstr ""
+
+#: tools/editor/editor_autoload_settings.cpp
+msgid "Toggle AutoLoad Globals"
+msgstr ""
+
+#: tools/editor/editor_autoload_settings.cpp
+msgid "Move Autoload"
+msgstr ""
+
+#: tools/editor/editor_autoload_settings.cpp
+msgid "Remove Autoload"
+msgstr ""
+
+#: tools/editor/editor_autoload_settings.cpp
+msgid "Enable"
+msgstr ""
+
+#: tools/editor/editor_autoload_settings.cpp
+msgid "Rearrange Autoloads"
+msgstr ""
+
+#: tools/editor/editor_autoload_settings.cpp
+msgid "Node Name:"
+msgstr ""
+
+#: tools/editor/editor_autoload_settings.cpp
+#: tools/editor/io_plugins/editor_scene_import_plugin.cpp
+#: tools/editor/plugins/sample_library_editor_plugin.cpp
+#: tools/editor/project_manager.cpp
+msgid "Name"
+msgstr ""
+
+#: tools/editor/editor_autoload_settings.cpp
+msgid "Singleton"
+msgstr ""
+
+#: tools/editor/editor_autoload_settings.cpp
+msgid "List:"
+msgstr ""
+
+#: tools/editor/editor_data.cpp
+msgid "Updating Scene"
+msgstr ""
+
+#: tools/editor/editor_data.cpp
+msgid "Storing local changes.."
+msgstr ""
+
+#: tools/editor/editor_data.cpp
+msgid "Updating scene.."
+msgstr ""
+
+#: tools/editor/editor_dir_dialog.cpp
+msgid "Choose a Directory"
+msgstr ""
+
+#: tools/editor/editor_dir_dialog.cpp
+msgid "Choose"
+msgstr ""
+
+#: tools/editor/editor_file_dialog.cpp
+msgid "Go Back"
+msgstr ""
+
+#: tools/editor/editor_file_dialog.cpp
+msgid "Go Forward"
+msgstr ""
+
+#: tools/editor/editor_file_dialog.cpp
+msgid "Go Up"
+msgstr ""
+
+#: tools/editor/editor_file_dialog.cpp
+msgid "Refresh"
+msgstr ""
+
+#: tools/editor/editor_file_dialog.cpp
+msgid "Toggle Hidden Files"
+msgstr ""
+
+#: tools/editor/editor_file_dialog.cpp
+msgid "Toggle Favorite"
+msgstr ""
+
+#: tools/editor/editor_file_dialog.cpp
+msgid "Toggle Mode"
+msgstr ""
+
+#: tools/editor/editor_file_dialog.cpp
+msgid "Focus Path"
+msgstr ""
+
+#: tools/editor/editor_file_dialog.cpp
+msgid "Move Favorite Up"
+msgstr ""
+
+#: tools/editor/editor_file_dialog.cpp
+msgid "Move Favorite Down"
+msgstr ""
+
+#: tools/editor/editor_file_dialog.cpp tools/editor/filesystem_dock.cpp
+msgid "Favorites:"
+msgstr ""
+
+#: tools/editor/editor_file_dialog.cpp
+msgid "Recent:"
+msgstr ""
+
+#: tools/editor/editor_file_dialog.cpp
+msgid "Preview:"
+msgstr ""
+
+#: tools/editor/editor_file_system.cpp
+msgid "ScanSources"
+msgstr ""
+
+#: tools/editor/editor_help.cpp tools/editor/plugins/script_editor_plugin.cpp
+msgid "Search Help"
+msgstr ""
+
+#: tools/editor/editor_help.cpp
+msgid "Class List:"
+msgstr ""
+
+#: tools/editor/editor_help.cpp
+msgid "Search Classes"
+msgstr ""
+
+#: tools/editor/editor_help.cpp tools/editor/property_editor.cpp
+msgid "Class:"
+msgstr ""
+
+#: tools/editor/editor_help.cpp tools/editor/scene_tree_editor.cpp
+#: tools/editor/script_create_dialog.cpp
+msgid "Inherits:"
+msgstr ""
+
+#: tools/editor/editor_help.cpp
+msgid "Inherited by:"
+msgstr ""
+
+#: tools/editor/editor_help.cpp
+msgid "Brief Description:"
+msgstr ""
+
+#: tools/editor/editor_help.cpp
+msgid "Public Methods:"
+msgstr ""
+
+#: tools/editor/editor_help.cpp
+msgid "GUI Theme Items:"
+msgstr ""
+
+#: tools/editor/editor_help.cpp
+msgid "Constants:"
+msgstr ""
+
+#: tools/editor/editor_help.cpp tools/editor/script_editor_debugger.cpp
+msgid "Description:"
+msgstr ""
+
+#: tools/editor/editor_help.cpp
+msgid "Method Description:"
+msgstr ""
+
+#: tools/editor/editor_help.cpp
+msgid "Search Text"
+msgstr ""
+
+#: tools/editor/editor_import_export.cpp
+msgid "Added:"
+msgstr ""
+
+#: tools/editor/editor_import_export.cpp
+msgid "Removed:"
+msgstr ""
+
+#: tools/editor/editor_import_export.cpp tools/editor/project_export.cpp
+msgid "Error saving atlas:"
+msgstr ""
+
+#: tools/editor/editor_import_export.cpp
+msgid "Could not save atlas subtexture:"
+msgstr ""
+
+#: tools/editor/editor_import_export.cpp
+msgid "Storing File:"
+msgstr ""
+
+#: tools/editor/editor_import_export.cpp
+msgid "Packing"
+msgstr ""
+
+#: tools/editor/editor_import_export.cpp
+msgid "Exporting for %s"
+msgstr ""
+
+#: tools/editor/editor_import_export.cpp
+msgid "Setting Up.."
+msgstr ""
+
+#: tools/editor/editor_log.cpp
+msgid " Output:"
+msgstr ""
+
+#: tools/editor/editor_node.cpp tools/editor/editor_reimport_dialog.cpp
+msgid "Re-Importing"
+msgstr ""
+
+#: tools/editor/editor_node.cpp
+msgid "Importing:"
+msgstr ""
+
+#: tools/editor/editor_node.cpp
+msgid "Node From Scene"
+msgstr ""
+
+#: tools/editor/editor_node.cpp
+#: tools/editor/plugins/animation_player_editor_plugin.cpp
+#: tools/editor/resources_dock.cpp
+msgid "Error saving resource!"
+msgstr ""
+
+#: tools/editor/editor_node.cpp
+#: tools/editor/plugins/animation_player_editor_plugin.cpp
+#: tools/editor/resources_dock.cpp
+msgid "Save Resource As.."
+msgstr ""
+
+#: tools/editor/editor_node.cpp tools/editor/scene_tree_dock.cpp
+msgid "I see.."
+msgstr ""
+
+#: tools/editor/editor_node.cpp
+msgid "Can't open file for writing:"
+msgstr ""
+
+#: tools/editor/editor_node.cpp
+msgid "Requested file format unknown:"
+msgstr ""
+
+#: tools/editor/editor_node.cpp
+msgid "Error while saving."
+msgstr ""
+
+#: tools/editor/editor_node.cpp
+msgid "Saving Scene"
+msgstr ""
+
+#: tools/editor/editor_node.cpp
+msgid "Analyzing"
+msgstr ""
+
+#: tools/editor/editor_node.cpp
+msgid "Creating Thumbnail"
+msgstr ""
+
+#: tools/editor/editor_node.cpp
+msgid ""
+"Couldn't save scene. Likely dependencies (instances) couldn't be satisfied."
+msgstr ""
+
+#: tools/editor/editor_node.cpp
+msgid "Failed to load resource."
+msgstr ""
+
+#: tools/editor/editor_node.cpp
+msgid "Can't load MeshLibrary for merging!"
+msgstr ""
+
+#: tools/editor/editor_node.cpp
+msgid "Error saving MeshLibrary!"
+msgstr ""
+
+#: tools/editor/editor_node.cpp
+msgid "Can't load TileSet for merging!"
+msgstr ""
+
+#: tools/editor/editor_node.cpp
+msgid "Error saving TileSet!"
+msgstr ""
+
+#: tools/editor/editor_node.cpp
+msgid "Can't open export templates zip."
+msgstr ""
+
+#: tools/editor/editor_node.cpp
+msgid "Loading Export Templates"
+msgstr ""
+
+#: tools/editor/editor_node.cpp
+msgid "Error trying to save layout!"
+msgstr ""
+
+#: tools/editor/editor_node.cpp
+msgid "Default editor layout overridden."
+msgstr ""
+
+#: tools/editor/editor_node.cpp
+msgid "Layout name not found!"
+msgstr ""
+
+#: tools/editor/editor_node.cpp
+msgid "Restored default layout to base settings."
+msgstr ""
+
+#: tools/editor/editor_node.cpp
+msgid "Copy Params"
+msgstr ""
+
+#: tools/editor/editor_node.cpp
+msgid "Paste Params"
+msgstr ""
+
+#: tools/editor/editor_node.cpp
+#: tools/editor/plugins/resource_preloader_editor_plugin.cpp
+msgid "Paste Resource"
+msgstr ""
+
+#: tools/editor/editor_node.cpp
+msgid "Copy Resource"
+msgstr ""
+
+#: tools/editor/editor_node.cpp
+msgid "Make Built-In"
+msgstr ""
+
+#: tools/editor/editor_node.cpp
+msgid "Make Sub-Resources Unique"
+msgstr ""
+
+#: tools/editor/editor_node.cpp
+msgid "Open in Help"
+msgstr ""
+
+#: tools/editor/editor_node.cpp
+msgid "There is no defined scene to run."
+msgstr ""
+
+#: tools/editor/editor_node.cpp
+msgid ""
+"No main scene has ever been defined, select one?\n"
+"You can change it later in later in \"Project Settings\" under the "
+"'application' category."
+msgstr ""
+
+#: tools/editor/editor_node.cpp
+msgid ""
+"Selected scene '%s' does not exist, select a valid one?\n"
+"You can change it later in \"Project Settings\" under the 'application' "
+"category."
+msgstr ""
+
+#: tools/editor/editor_node.cpp
+msgid ""
+"Selected scene '%s' is not a scene file, select a valid one?\n"
+"You can change it later in \"Project Settings\" under the 'application' "
+"category."
+msgstr ""
+
+#: tools/editor/editor_node.cpp
+msgid "Current scene was never saved, please save it prior to running."
+msgstr ""
+
+#: tools/editor/editor_node.cpp
+msgid "Could not start subprocess!"
+msgstr ""
+
+#: tools/editor/editor_node.cpp
+msgid "Open Scene"
+msgstr ""
+
+#: tools/editor/editor_node.cpp
+msgid "Open Base Scene"
+msgstr ""
+
+#: tools/editor/editor_node.cpp
+msgid "Quick Open Scene.."
+msgstr ""
+
+#: tools/editor/editor_node.cpp
+msgid "Quick Open Script.."
+msgstr ""
+
+#: tools/editor/editor_node.cpp
+msgid "Yes"
+msgstr ""
+
+#: tools/editor/editor_node.cpp
+msgid "Close scene? (Unsaved changes will be lost)"
+msgstr ""
+
+#: tools/editor/editor_node.cpp
+msgid "Save Scene As.."
+msgstr ""
+
+#: tools/editor/editor_node.cpp
+msgid "This scene has never been saved. Save before running?"
+msgstr ""
+
+#: tools/editor/editor_node.cpp
+msgid "Please save the scene first."
+msgstr ""
+
+#: tools/editor/editor_node.cpp
+msgid "Save Translatable Strings"
+msgstr ""
+
+#: tools/editor/editor_node.cpp
+msgid "Export Mesh Library"
+msgstr ""
+
+#: tools/editor/editor_node.cpp
+msgid "Export Tile Set"
+msgstr ""
+
+#: tools/editor/editor_node.cpp
+msgid "Quit"
+msgstr ""
+
+#: tools/editor/editor_node.cpp
+msgid "Exit the editor?"
+msgstr ""
+
+#: tools/editor/editor_node.cpp
+msgid "Current scene not saved. Open anyway?"
+msgstr ""
+
+#: tools/editor/editor_node.cpp
+msgid "Can't reload a scene that was never saved."
+msgstr ""
+
+#: tools/editor/editor_node.cpp
+msgid "Revert"
+msgstr ""
+
+#: tools/editor/editor_node.cpp
+msgid "This action cannot be undone. Revert anyway?"
+msgstr ""
+
+#: tools/editor/editor_node.cpp
+msgid "Quick Run Scene.."
+msgstr ""
+
+#: tools/editor/editor_node.cpp
+msgid ""
+"Open Project Manager? \n"
+"(Unsaved changes will be lost)"
+msgstr ""
+
+#: tools/editor/editor_node.cpp
+msgid "Pick a Main Scene"
+msgstr ""
+
+#: tools/editor/editor_node.cpp tools/editor/scene_tree_dock.cpp
+msgid "Ugh"
+msgstr ""
+
+#: tools/editor/editor_node.cpp
+msgid ""
+"Error loading scene, it must be inside the project path. Use 'Import' to "
+"open the scene, then save it inside the project path."
+msgstr ""
+
+#: tools/editor/editor_node.cpp
+msgid "Error loading scene."
+msgstr ""
+
+#: tools/editor/editor_node.cpp
+msgid "Scene '%s' has broken dependencies:"
+msgstr ""
+
+#: tools/editor/editor_node.cpp
+msgid "Save Layout"
+msgstr ""
+
+#: tools/editor/editor_node.cpp
+msgid "Delete Layout"
+msgstr ""
+
+#: tools/editor/editor_node.cpp tools/editor/project_export.cpp
+msgid "Default"
+msgstr ""
+
+#: tools/editor/editor_node.cpp
+msgid "Switch Scene Tab"
+msgstr ""
+
+#: tools/editor/editor_node.cpp
+msgid "%d more file(s)"
+msgstr ""
+
+#: tools/editor/editor_node.cpp
+msgid "%d more file(s) or folder(s)"
+msgstr ""
+
+#: tools/editor/editor_node.cpp
+#: tools/editor/io_plugins/editor_scene_import_plugin.cpp
+msgid "Scene"
+msgstr ""
+
+#: tools/editor/editor_node.cpp
+msgid "Go to previously opened scene."
+msgstr ""
+
+#: tools/editor/editor_node.cpp
+msgid "Fullscreen Mode"
+msgstr ""
+
+#: tools/editor/editor_node.cpp
+msgid "Distraction Free Mode"
+msgstr ""
+
+#: tools/editor/editor_node.cpp
+msgid "Next tab"
+msgstr ""
+
+#: tools/editor/editor_node.cpp
+msgid "Previous tab"
+msgstr ""
+
+#: tools/editor/editor_node.cpp
+msgid "Operations with scene files."
+msgstr ""
+
+#: tools/editor/editor_node.cpp
+msgid "New Scene"
+msgstr ""
+
+#: tools/editor/editor_node.cpp
+msgid "New Inherited Scene.."
+msgstr ""
+
+#: tools/editor/editor_node.cpp
+msgid "Open Scene.."
+msgstr ""
+
+#: tools/editor/editor_node.cpp
+msgid "Save Scene"
+msgstr ""
+
+#: tools/editor/editor_node.cpp
+msgid "Save all Scenes"
+msgstr ""
+
+#: tools/editor/editor_node.cpp
+msgid "Close Scene"
+msgstr ""
+
+#: tools/editor/editor_node.cpp
+msgid "Close Goto Prev. Scene"
+msgstr ""
+
+#: tools/editor/editor_node.cpp
+msgid "Open Recent"
+msgstr ""
+
+#: tools/editor/editor_node.cpp
+msgid "Quick Filter Files.."
+msgstr ""
+
+#: tools/editor/editor_node.cpp
+msgid "Convert To.."
+msgstr ""
+
+#: tools/editor/editor_node.cpp
+msgid "Translatable Strings.."
+msgstr ""
+
+#: tools/editor/editor_node.cpp
+msgid "MeshLibrary.."
+msgstr ""
+
+#: tools/editor/editor_node.cpp
+msgid "TileSet.."
+msgstr ""
+
+#: tools/editor/editor_node.cpp tools/editor/plugins/script_text_editor.cpp
+#: tools/editor/plugins/shader_editor_plugin.cpp
+msgid "Redo"
+msgstr ""
+
+#: tools/editor/editor_node.cpp
+msgid "Run Script"
+msgstr ""
+
+#: tools/editor/editor_node.cpp
+msgid "Project Settings"
+msgstr ""
+
+#: tools/editor/editor_node.cpp
+msgid "Revert Scene"
+msgstr ""
+
+#: tools/editor/editor_node.cpp
+msgid "Quit to Project List"
+msgstr ""
+
+#: tools/editor/editor_node.cpp
+msgid "Import assets to the project."
+msgstr ""
+
+#: tools/editor/editor_node.cpp
+#: tools/editor/io_plugins/editor_bitmask_import_plugin.cpp
+#: tools/editor/io_plugins/editor_font_import_plugin.cpp
+#: tools/editor/io_plugins/editor_mesh_import_plugin.cpp
+#: tools/editor/io_plugins/editor_sample_import_plugin.cpp
+#: tools/editor/io_plugins/editor_scene_import_plugin.cpp
+#: tools/editor/io_plugins/editor_texture_import_plugin.cpp
+#: tools/editor/io_plugins/editor_translation_import_plugin.cpp
+#: tools/editor/project_manager.cpp
+msgid "Import"
+msgstr ""
+
+#: tools/editor/editor_node.cpp
+msgid "Miscellaneous project or scene-wide tools."
+msgstr ""
+
+#: tools/editor/editor_node.cpp
+msgid "Tools"
+msgstr ""
+
+#: tools/editor/editor_node.cpp
+msgid "Export the project to many platforms."
+msgstr ""
+
+#: tools/editor/editor_node.cpp tools/editor/project_export.cpp
+msgid "Export"
+msgstr ""
+
+#: tools/editor/editor_node.cpp
+msgid "Play the project."
+msgstr ""
+
+#: tools/editor/editor_node.cpp
+#: tools/editor/plugins/sample_library_editor_plugin.cpp
+msgid "Play"
+msgstr ""
+
+#: tools/editor/editor_node.cpp
+msgid "Pause the scene"
+msgstr ""
+
+#: tools/editor/editor_node.cpp
+msgid "Pause Scene"
+msgstr ""
+
+#: tools/editor/editor_node.cpp
+msgid "Stop the scene."
+msgstr ""
+
+#: tools/editor/editor_node.cpp
+#: tools/editor/plugins/sample_library_editor_plugin.cpp
+msgid "Stop"
+msgstr ""
+
+#: tools/editor/editor_node.cpp
+msgid "Play the edited scene."
+msgstr ""
+
+#: tools/editor/editor_node.cpp
+msgid "Play Scene"
+msgstr ""
+
+#: tools/editor/editor_node.cpp
+msgid "Play custom scene"
+msgstr ""
+
+#: tools/editor/editor_node.cpp
+msgid "Play Custom Scene"
+msgstr ""
+
+#: tools/editor/editor_node.cpp
+msgid "Debug options"
+msgstr ""
+
+#: tools/editor/editor_node.cpp
+msgid "Deploy with Remote Debug"
+msgstr ""
+
+#: tools/editor/editor_node.cpp
+msgid ""
+"When exporting or deploying, the resulting executable will attempt to "
+"connect to the IP of this computer in order to be debugged."
+msgstr ""
+
+#: tools/editor/editor_node.cpp
+msgid "Small Deploy with Network FS"
+msgstr ""
+
+#: tools/editor/editor_node.cpp
+msgid ""
+"When this option is enabled, export or deploy will produce a minimal "
+"executable.\n"
+"The filesystem will be provided from the project by the editor over the "
+"network.\n"
+"On Android, deploy will use the USB cable for faster performance. This "
+"option speeds up testing for games with a large footprint."
+msgstr ""
+
+#: tools/editor/editor_node.cpp
+msgid "Visible Collision Shapes"
+msgstr ""
+
+#: tools/editor/editor_node.cpp
+msgid ""
+"Collision shapes and raycast nodes (for 2D and 3D) will be visible on the "
+"running game if this option is turned on."
+msgstr ""
+
+#: tools/editor/editor_node.cpp
+msgid "Visible Navigation"
+msgstr ""
+
+#: tools/editor/editor_node.cpp
+msgid ""
+"Navigation meshes and polygons will be visible on the running game if this "
+"option is turned on."
+msgstr ""
+
+#: tools/editor/editor_node.cpp
+msgid "Sync Scene Changes"
+msgstr ""
+
+#: tools/editor/editor_node.cpp
+msgid ""
+"When this option is turned on, any changes made to the scene in the editor "
+"will be replicated in the running game.\n"
+"When used remotely on a device, this is more efficient with network "
+"filesystem."
+msgstr ""
+
+#: tools/editor/editor_node.cpp
+msgid "Sync Script Changes"
+msgstr ""
+
+#: tools/editor/editor_node.cpp
+msgid ""
+"When this option is turned on, any script that is saved will be reloaded on "
+"the running game.\n"
+"When used remotely on a device, this is more efficient with network "
+"filesystem."
+msgstr ""
+
+#: tools/editor/editor_node.cpp tools/editor/plugins/spatial_editor_plugin.cpp
+msgid "Settings"
+msgstr ""
+
+#: tools/editor/editor_node.cpp tools/editor/settings_config_dialog.cpp
+msgid "Editor Settings"
+msgstr ""
+
+#: tools/editor/editor_node.cpp
+msgid "Editor Layout"
+msgstr ""
+
+#: tools/editor/editor_node.cpp
+msgid "Install Export Templates"
+msgstr ""
+
+#: tools/editor/editor_node.cpp
+msgid "About"
+msgstr ""
+
+#: tools/editor/editor_node.cpp
+msgid "Alerts when an external resource has changed."
+msgstr ""
+
+#: tools/editor/editor_node.cpp
+msgid "Spins when the editor window repaints!"
+msgstr ""
+
+#: tools/editor/editor_node.cpp
+msgid "Update Always"
+msgstr ""
+
+#: tools/editor/editor_node.cpp
+msgid "Update Changes"
+msgstr ""
+
+#: tools/editor/editor_node.cpp
+msgid "Inspector"
+msgstr ""
+
+#: tools/editor/editor_node.cpp
+msgid "Create a new resource in memory and edit it."
+msgstr ""
+
+#: tools/editor/editor_node.cpp
+msgid "Load an existing resource from disk and edit it."
+msgstr ""
+
+#: tools/editor/editor_node.cpp
+msgid "Save the currently edited resource."
+msgstr ""
+
+#: tools/editor/editor_node.cpp tools/editor/plugins/script_editor_plugin.cpp
+msgid "Save As.."
+msgstr ""
+
+#: tools/editor/editor_node.cpp
+msgid "Go to the previous edited object in history."
+msgstr ""
+
+#: tools/editor/editor_node.cpp
+msgid "Go to the next edited object in history."
+msgstr ""
+
+#: tools/editor/editor_node.cpp
+msgid "History of recently edited objects."
+msgstr ""
+
+#: tools/editor/editor_node.cpp
+msgid "Object properties."
+msgstr ""
+
+#: tools/editor/editor_node.cpp
+msgid "FileSystem"
+msgstr ""
+
+#: tools/editor/editor_node.cpp
+msgid "Output"
+msgstr ""
+
+#: tools/editor/editor_node.cpp tools/editor/editor_reimport_dialog.cpp
+msgid "Re-Import"
+msgstr ""
+
+#: tools/editor/editor_node.cpp tools/editor/editor_plugin_settings.cpp
+msgid "Update"
+msgstr ""
+
+#: tools/editor/editor_node.cpp
+msgid "Thanks from the Godot community!"
+msgstr ""
+
+#: tools/editor/editor_node.cpp
+msgid "Thanks!"
+msgstr ""
+
+#: tools/editor/editor_node.cpp
+msgid "Import Templates From ZIP File"
+msgstr ""
+
+#: tools/editor/editor_node.cpp tools/editor/project_export.cpp
+msgid "Export Project"
+msgstr ""
+
+#: tools/editor/editor_node.cpp
+msgid "Export Library"
+msgstr ""
+
+#: tools/editor/editor_node.cpp
+msgid "Merge With Existing"
+msgstr ""
+
+#: tools/editor/editor_node.cpp tools/editor/project_export.cpp
+msgid "Password:"
+msgstr ""
+
+#: tools/editor/editor_node.cpp
+msgid "Open & Run a Script"
+msgstr ""
+
+#: tools/editor/editor_node.cpp
+msgid "Load Errors"
+msgstr ""
+
+#: tools/editor/editor_plugin_settings.cpp
+msgid "Installed Plugins:"
+msgstr ""
+
+#: tools/editor/editor_plugin_settings.cpp
+msgid "Version:"
+msgstr ""
+
+#: tools/editor/editor_plugin_settings.cpp
+msgid "Author:"
+msgstr ""
+
+#: tools/editor/editor_plugin_settings.cpp
+msgid "Status:"
+msgstr ""
+
+#: tools/editor/editor_profiler.cpp
+msgid "Stop Profiling"
+msgstr ""
+
+#: tools/editor/editor_profiler.cpp
+msgid "Start Profiling"
+msgstr ""
+
+#: tools/editor/editor_profiler.cpp
+msgid "Measure:"
+msgstr ""
+
+#: tools/editor/editor_profiler.cpp
+msgid "Frame Time (sec)"
+msgstr ""
+
+#: tools/editor/editor_profiler.cpp
+msgid "Average Time (sec)"
+msgstr ""
+
+#: tools/editor/editor_profiler.cpp
+msgid "Frame %"
+msgstr ""
+
+#: tools/editor/editor_profiler.cpp
+msgid "Fixed Frame %"
+msgstr ""
+
+#: tools/editor/editor_profiler.cpp tools/editor/script_editor_debugger.cpp
+msgid "Time:"
+msgstr ""
+
+#: tools/editor/editor_profiler.cpp
+msgid "Inclusive"
+msgstr ""
+
+#: tools/editor/editor_profiler.cpp
+msgid "Self"
+msgstr ""
+
+#: tools/editor/editor_profiler.cpp
+msgid "Frame #:"
+msgstr ""
+
+#: tools/editor/editor_reimport_dialog.cpp
+msgid "Please wait for scan to complete."
+msgstr ""
+
+#: tools/editor/editor_reimport_dialog.cpp
+msgid "Current scene must be saved to re-import."
+msgstr ""
+
+#: tools/editor/editor_reimport_dialog.cpp
+msgid "Save & Re-Import"
+msgstr ""
+
+#: tools/editor/editor_reimport_dialog.cpp
+msgid "Re-Import Changed Resources"
+msgstr ""
+
+#: tools/editor/editor_run_script.cpp
+msgid "Write your logic in the _run() method."
+msgstr ""
+
+#: tools/editor/editor_run_script.cpp
+msgid "There is an edited scene already."
+msgstr ""
+
+#: tools/editor/editor_run_script.cpp
+msgid "Couldn't instance script:"
+msgstr ""
+
+#: tools/editor/editor_run_script.cpp
+msgid "Did you forget the 'tool' keyword?"
+msgstr ""
+
+#: tools/editor/editor_run_script.cpp
+msgid "Couldn't run script:"
+msgstr ""
+
+#: tools/editor/editor_run_script.cpp
+msgid "Did you forget the '_run' method?"
+msgstr ""
+
+#: tools/editor/editor_settings.cpp
+msgid "Default (Same as Editor)"
+msgstr ""
+
+#: tools/editor/editor_sub_scene.cpp
+msgid "Select Node(s) to Import"
+msgstr ""
+
+#: tools/editor/editor_sub_scene.cpp
+msgid "Scene Path:"
+msgstr ""
+
+#: tools/editor/editor_sub_scene.cpp
+msgid "Import From Node:"
+msgstr ""
+
+#: tools/editor/file_type_cache.cpp
+msgid "Can't open file_type_cache.cch for writing, not saving file type cache!"
+msgstr ""
+
+#: tools/editor/filesystem_dock.cpp
+msgid "Same source and destination files, doing nothing."
+msgstr ""
+
+#: tools/editor/filesystem_dock.cpp
+msgid "Same source and destination paths, doing nothing."
+msgstr ""
+
+#: tools/editor/filesystem_dock.cpp
+msgid "Can't move directories to within themselves."
+msgstr ""
+
+#: tools/editor/filesystem_dock.cpp
+msgid "Can't operate on '..'"
+msgstr ""
+
+#: tools/editor/filesystem_dock.cpp
+msgid "Pick New Name and Location For:"
+msgstr ""
+
+#: tools/editor/filesystem_dock.cpp
+msgid "No files selected!"
+msgstr ""
+
+#: tools/editor/filesystem_dock.cpp
+msgid "Instance"
+msgstr ""
+
+#: tools/editor/filesystem_dock.cpp
+msgid "Edit Dependencies.."
+msgstr ""
+
+#: tools/editor/filesystem_dock.cpp
+msgid "View Owners.."
+msgstr ""
+
+#: tools/editor/filesystem_dock.cpp
+msgid "Copy Path"
+msgstr ""
+
+#: tools/editor/filesystem_dock.cpp
+msgid "Rename or Move.."
+msgstr ""
+
+#: tools/editor/filesystem_dock.cpp
+msgid "Move To.."
+msgstr ""
+
+#: tools/editor/filesystem_dock.cpp
+msgid "Info"
+msgstr ""
+
+#: tools/editor/filesystem_dock.cpp
+msgid "Show In File Manager"
+msgstr ""
+
+#: tools/editor/filesystem_dock.cpp
+msgid "Re-Import.."
+msgstr ""
+
+#: tools/editor/filesystem_dock.cpp
+msgid "Previous Directory"
+msgstr ""
+
+#: tools/editor/filesystem_dock.cpp
+msgid "Next Directory"
+msgstr ""
+
+#: tools/editor/filesystem_dock.cpp
+msgid "Re-Scan Filesystem"
+msgstr ""
+
+#: tools/editor/filesystem_dock.cpp
+msgid "Toggle folder status as Favorite"
+msgstr ""
+
+#: tools/editor/filesystem_dock.cpp
+msgid "Instance the selected scene(s) as child of the selected node."
+msgstr ""
+
+#: tools/editor/filesystem_dock.cpp
+msgid "Move"
+msgstr ""
+
+#: tools/editor/groups_editor.cpp
+msgid "Add to Group"
+msgstr ""
+
+#: tools/editor/groups_editor.cpp
+msgid "Remove from Group"
+msgstr ""
+
+#: tools/editor/io_plugins/editor_bitmask_import_plugin.cpp
+msgid "No bit masks to import!"
+msgstr ""
+
+#: tools/editor/io_plugins/editor_bitmask_import_plugin.cpp
+#: tools/editor/io_plugins/editor_sample_import_plugin.cpp
+#: tools/editor/io_plugins/editor_scene_import_plugin.cpp
+#: tools/editor/io_plugins/editor_texture_import_plugin.cpp
+msgid "Target path is empty."
+msgstr ""
+
+#: tools/editor/io_plugins/editor_bitmask_import_plugin.cpp
+#: tools/editor/io_plugins/editor_sample_import_plugin.cpp
+#: tools/editor/io_plugins/editor_scene_import_plugin.cpp
+#: tools/editor/io_plugins/editor_texture_import_plugin.cpp
+msgid "Target path must be a complete resource path."
+msgstr ""
+
+#: tools/editor/io_plugins/editor_bitmask_import_plugin.cpp
+#: tools/editor/io_plugins/editor_sample_import_plugin.cpp
+#: tools/editor/io_plugins/editor_scene_import_plugin.cpp
+#: tools/editor/io_plugins/editor_texture_import_plugin.cpp
+msgid "Target path must exist."
+msgstr ""
+
+#: tools/editor/io_plugins/editor_bitmask_import_plugin.cpp
+#: tools/editor/io_plugins/editor_mesh_import_plugin.cpp
+#: tools/editor/io_plugins/editor_sample_import_plugin.cpp
+msgid "Save path is empty!"
+msgstr ""
+
+#: tools/editor/io_plugins/editor_bitmask_import_plugin.cpp
+msgid "Import BitMasks"
+msgstr ""
+
+#: tools/editor/io_plugins/editor_bitmask_import_plugin.cpp
+#: tools/editor/io_plugins/editor_texture_import_plugin.cpp
+msgid "Source Texture(s):"
+msgstr ""
+
+#: tools/editor/io_plugins/editor_bitmask_import_plugin.cpp
+#: tools/editor/io_plugins/editor_mesh_import_plugin.cpp
+#: tools/editor/io_plugins/editor_sample_import_plugin.cpp
+#: tools/editor/io_plugins/editor_scene_import_plugin.cpp
+#: tools/editor/io_plugins/editor_texture_import_plugin.cpp
+#: tools/editor/io_plugins/editor_translation_import_plugin.cpp
+msgid "Target Path:"
+msgstr ""
+
+#: tools/editor/io_plugins/editor_bitmask_import_plugin.cpp
+#: tools/editor/io_plugins/editor_font_import_plugin.cpp
+#: tools/editor/io_plugins/editor_sample_import_plugin.cpp
+#: tools/editor/io_plugins/editor_scene_import_plugin.cpp
+#: tools/editor/io_plugins/editor_texture_import_plugin.cpp
+#: tools/editor/io_plugins/editor_translation_import_plugin.cpp
+msgid "Accept"
+msgstr ""
+
+#: tools/editor/io_plugins/editor_bitmask_import_plugin.cpp
+msgid "Bit Mask"
+msgstr ""
+
+#: tools/editor/io_plugins/editor_font_import_plugin.cpp
+msgid "No source font file!"
+msgstr ""
+
+#: tools/editor/io_plugins/editor_font_import_plugin.cpp
+msgid "No target font resource!"
+msgstr ""
+
+#: tools/editor/io_plugins/editor_font_import_plugin.cpp
+msgid ""
+"Invalid file extension.\n"
+"Please use .fnt."
+msgstr ""
+
+#: tools/editor/io_plugins/editor_font_import_plugin.cpp
+msgid "Can't load/process source font."
+msgstr ""
+
+#: tools/editor/io_plugins/editor_font_import_plugin.cpp
+msgid "Couldn't save font."
+msgstr ""
+
+#: tools/editor/io_plugins/editor_font_import_plugin.cpp
+msgid "Source Font:"
+msgstr ""
+
+#: tools/editor/io_plugins/editor_font_import_plugin.cpp
+msgid "Source Font Size:"
+msgstr ""
+
+#: tools/editor/io_plugins/editor_font_import_plugin.cpp
+msgid "Dest Resource:"
+msgstr ""
+
+#: tools/editor/io_plugins/editor_font_import_plugin.cpp
+msgid "The quick brown fox jumps over the lazy dog."
+msgstr ""
+
+#: tools/editor/io_plugins/editor_font_import_plugin.cpp
+msgid "Test:"
+msgstr ""
+
+#: tools/editor/io_plugins/editor_font_import_plugin.cpp
+#: tools/editor/io_plugins/editor_mesh_import_plugin.cpp
+#: tools/editor/io_plugins/editor_sample_import_plugin.cpp
+#: tools/editor/io_plugins/editor_scene_import_plugin.cpp
+msgid "Options:"
+msgstr ""
+
+#: tools/editor/io_plugins/editor_font_import_plugin.cpp
+msgid "Font Import"
+msgstr ""
+
+#: tools/editor/io_plugins/editor_font_import_plugin.cpp
+msgid ""
+"This file is already a Godot font file, please supply a BMFont type file "
+"instead."
+msgstr ""
+
+#: tools/editor/io_plugins/editor_font_import_plugin.cpp
+msgid "Failed opening as BMFont file."
+msgstr ""
+
+#: tools/editor/io_plugins/editor_font_import_plugin.cpp
+msgid "Invalid font custom source."
+msgstr ""
+
+#: tools/editor/io_plugins/editor_font_import_plugin.cpp
+#: tools/editor/plugins/theme_editor_plugin.cpp
+msgid "Font"
+msgstr ""
+
+#: tools/editor/io_plugins/editor_mesh_import_plugin.cpp
+msgid "No meshes to import!"
+msgstr ""
+
+#: tools/editor/io_plugins/editor_mesh_import_plugin.cpp
+msgid "Single Mesh Import"
+msgstr ""
+
+#: tools/editor/io_plugins/editor_mesh_import_plugin.cpp
+msgid "Source Mesh(es):"
+msgstr ""
+
+#: tools/editor/io_plugins/editor_mesh_import_plugin.cpp
+#: tools/editor/plugins/mesh_instance_editor_plugin.cpp
+msgid "Mesh"
+msgstr ""
+
+#: tools/editor/io_plugins/editor_mesh_import_plugin.cpp
+msgid "Surface %d"
+msgstr ""
+
+#: tools/editor/io_plugins/editor_sample_import_plugin.cpp
+msgid "No samples to import!"
+msgstr ""
+
+#: tools/editor/io_plugins/editor_sample_import_plugin.cpp
+msgid "Import Audio Samples"
+msgstr ""
+
+#: tools/editor/io_plugins/editor_sample_import_plugin.cpp
+msgid "Source Sample(s):"
+msgstr ""
+
+#: tools/editor/io_plugins/editor_sample_import_plugin.cpp
+msgid "Audio Sample"
+msgstr ""
+
+#: tools/editor/io_plugins/editor_scene_import_plugin.cpp
+msgid "New Clip"
+msgstr ""
+
+#: tools/editor/io_plugins/editor_scene_import_plugin.cpp
+msgid "Animation Options"
+msgstr ""
+
+#: tools/editor/io_plugins/editor_scene_import_plugin.cpp
+msgid "Flags"
+msgstr ""
+
+#: tools/editor/io_plugins/editor_scene_import_plugin.cpp
+msgid "Bake FPS:"
+msgstr ""
+
+#: tools/editor/io_plugins/editor_scene_import_plugin.cpp
+msgid "Optimizer"
+msgstr ""
+
+#: tools/editor/io_plugins/editor_scene_import_plugin.cpp
+msgid "Max Linear Error"
+msgstr ""
+
+#: tools/editor/io_plugins/editor_scene_import_plugin.cpp
+msgid "Max Angular Error"
+msgstr ""
+
+#: tools/editor/io_plugins/editor_scene_import_plugin.cpp
+msgid "Max Angle"
+msgstr ""
+
+#: tools/editor/io_plugins/editor_scene_import_plugin.cpp
+msgid "Clips"
+msgstr ""
+
+#: tools/editor/io_plugins/editor_scene_import_plugin.cpp
+msgid "Start(s)"
+msgstr ""
+
+#: tools/editor/io_plugins/editor_scene_import_plugin.cpp
+msgid "End(s)"
+msgstr ""
+
+#: tools/editor/io_plugins/editor_scene_import_plugin.cpp
+#: tools/editor/plugins/sprite_frames_editor_plugin.cpp
+msgid "Loop"
+msgstr ""
+
+#: tools/editor/io_plugins/editor_scene_import_plugin.cpp
+msgid "Filters"
+msgstr ""
+
+#: tools/editor/io_plugins/editor_scene_import_plugin.cpp
+msgid "Source path is empty."
+msgstr ""
+
+#: tools/editor/io_plugins/editor_scene_import_plugin.cpp
+msgid "Couldn't load post-import script."
+msgstr ""
+
+#: tools/editor/io_plugins/editor_scene_import_plugin.cpp
+msgid "Invalid/broken script for post-import."
+msgstr ""
+
+#: tools/editor/io_plugins/editor_scene_import_plugin.cpp
+msgid "Error importing scene."
+msgstr ""
+
+#: tools/editor/io_plugins/editor_scene_import_plugin.cpp
+msgid "Import 3D Scene"
+msgstr ""
+
+#: tools/editor/io_plugins/editor_scene_import_plugin.cpp
+msgid "Source Scene:"
+msgstr ""
+
+#: tools/editor/io_plugins/editor_scene_import_plugin.cpp
+msgid "Same as Target Scene"
+msgstr ""
+
+#: tools/editor/io_plugins/editor_scene_import_plugin.cpp
+msgid "Shared"
+msgstr ""
+
+#: tools/editor/io_plugins/editor_scene_import_plugin.cpp
+msgid "Target Texture Folder:"
+msgstr ""
+
+#: tools/editor/io_plugins/editor_scene_import_plugin.cpp
+msgid "Post-Process Script:"
+msgstr ""
+
+#: tools/editor/io_plugins/editor_scene_import_plugin.cpp
+msgid "Custom Root Node Type:"
+msgstr ""
+
+#: tools/editor/io_plugins/editor_scene_import_plugin.cpp
+msgid "Auto"
+msgstr ""
+
+#: tools/editor/io_plugins/editor_scene_import_plugin.cpp
+msgid "The Following Files are Missing:"
+msgstr ""
+
+#: tools/editor/io_plugins/editor_scene_import_plugin.cpp
+msgid "Import Anyway"
+msgstr ""
+
+#: tools/editor/io_plugins/editor_scene_import_plugin.cpp
+msgid "Import & Open"
+msgstr ""
+
+#: tools/editor/io_plugins/editor_scene_import_plugin.cpp
+msgid "Edited scene has not been saved, open imported scene anyway?"
+msgstr ""
+
+#: tools/editor/io_plugins/editor_scene_import_plugin.cpp
+#: tools/editor/plugins/cube_grid_theme_editor_plugin.cpp
+msgid "Import Scene"
+msgstr ""
+
+#: tools/editor/io_plugins/editor_scene_import_plugin.cpp
+msgid "Importing Scene.."
+msgstr ""
+
+#: tools/editor/io_plugins/editor_scene_import_plugin.cpp
+msgid "Running Custom Script.."
+msgstr ""
+
+#: tools/editor/io_plugins/editor_scene_import_plugin.cpp
+msgid "Couldn't load post-import script:"
+msgstr ""
+
+#: tools/editor/io_plugins/editor_scene_import_plugin.cpp
+msgid "Invalid/broken script for post-import (check console):"
+msgstr ""
+
+#: tools/editor/io_plugins/editor_scene_import_plugin.cpp
+msgid "Error running post-import script:"
+msgstr ""
+
+#: tools/editor/io_plugins/editor_scene_import_plugin.cpp
+msgid "Import Image:"
+msgstr ""
+
+#: tools/editor/io_plugins/editor_scene_import_plugin.cpp
+msgid "Can't import a file over itself:"
+msgstr ""
+
+#: tools/editor/io_plugins/editor_scene_import_plugin.cpp
+msgid "Couldn't localize path: %s (already local)"
+msgstr ""
+
+#: tools/editor/io_plugins/editor_scene_import_plugin.cpp
+msgid "Saving.."
+msgstr ""
+
+#: tools/editor/io_plugins/editor_scene_import_plugin.cpp
+msgid "3D Scene Animation"
+msgstr ""
+
+#: tools/editor/io_plugins/editor_texture_import_plugin.cpp
+msgid "Uncompressed"
+msgstr ""
+
+#: tools/editor/io_plugins/editor_texture_import_plugin.cpp
+msgid "Compress Lossless (PNG)"
+msgstr ""
+
+#: tools/editor/io_plugins/editor_texture_import_plugin.cpp
+msgid "Compress Lossy (WebP)"
+msgstr ""
+
+#: tools/editor/io_plugins/editor_texture_import_plugin.cpp
+msgid "Compress (VRAM)"
+msgstr ""
+
+#: tools/editor/io_plugins/editor_texture_import_plugin.cpp
+msgid "Texture Format"
+msgstr ""
+
+#: tools/editor/io_plugins/editor_texture_import_plugin.cpp
+msgid "Texture Compression Quality (WebP):"
+msgstr ""
+
+#: tools/editor/io_plugins/editor_texture_import_plugin.cpp
+msgid "Texture Options"
+msgstr ""
+
+#: tools/editor/io_plugins/editor_texture_import_plugin.cpp
+msgid "Please specify some files!"
+msgstr ""
+
+#: tools/editor/io_plugins/editor_texture_import_plugin.cpp
+msgid "At least one file needed for Atlas."
+msgstr ""
+
+#: tools/editor/io_plugins/editor_texture_import_plugin.cpp
+msgid "Error importing:"
+msgstr ""
+
+#: tools/editor/io_plugins/editor_texture_import_plugin.cpp
+msgid "Only one file is required for large texture."
+msgstr ""
+
+#: tools/editor/io_plugins/editor_texture_import_plugin.cpp
+msgid "Max Texture Size:"
+msgstr ""
+
+#: tools/editor/io_plugins/editor_texture_import_plugin.cpp
+msgid "Import Textures for Atlas (2D)"
+msgstr ""
+
+#: tools/editor/io_plugins/editor_texture_import_plugin.cpp
+msgid "Cell Size:"
+msgstr ""
+
+#: tools/editor/io_plugins/editor_texture_import_plugin.cpp
+msgid "Large Texture"
+msgstr ""
+
+#: tools/editor/io_plugins/editor_texture_import_plugin.cpp
+msgid "Import Large Textures (2D)"
+msgstr ""
+
+#: tools/editor/io_plugins/editor_texture_import_plugin.cpp
+msgid "Source Texture"
+msgstr ""
+
+#: tools/editor/io_plugins/editor_texture_import_plugin.cpp
+msgid "Base Atlas Texture"
+msgstr ""
+
+#: tools/editor/io_plugins/editor_texture_import_plugin.cpp
+msgid "Source Texture(s)"
+msgstr ""
+
+#: tools/editor/io_plugins/editor_texture_import_plugin.cpp
+msgid "Import Textures for 2D"
+msgstr ""
+
+#: tools/editor/io_plugins/editor_texture_import_plugin.cpp
+msgid "Import Textures for 3D"
+msgstr ""
+
+#: tools/editor/io_plugins/editor_texture_import_plugin.cpp
+msgid "Import Textures"
+msgstr ""
+
+#: tools/editor/io_plugins/editor_texture_import_plugin.cpp
+msgid "2D Texture"
+msgstr ""
+
+#: tools/editor/io_plugins/editor_texture_import_plugin.cpp
+msgid "3D Texture"
+msgstr ""
+
+#: tools/editor/io_plugins/editor_texture_import_plugin.cpp
+msgid "Atlas Texture"
+msgstr ""
+
+#: tools/editor/io_plugins/editor_texture_import_plugin.cpp
+msgid ""
+"NOTICE: Importing 2D textures is not mandatory. Just copy png/jpg files to "
+"the project."
+msgstr ""
+
+#: tools/editor/io_plugins/editor_texture_import_plugin.cpp
+msgid "Crop empty space."
+msgstr ""
+
+#: tools/editor/io_plugins/editor_texture_import_plugin.cpp
+msgid "Texture"
+msgstr ""
+
+#: tools/editor/io_plugins/editor_texture_import_plugin.cpp
+msgid "Import Large Texture"
+msgstr ""
+
+#: tools/editor/io_plugins/editor_texture_import_plugin.cpp
+msgid "Load Source Image"
+msgstr ""
+
+#: tools/editor/io_plugins/editor_texture_import_plugin.cpp
+msgid "Slicing"
+msgstr ""
+
+#: tools/editor/io_plugins/editor_texture_import_plugin.cpp
+msgid "Inserting"
+msgstr ""
+
+#: tools/editor/io_plugins/editor_texture_import_plugin.cpp
+msgid "Saving"
+msgstr ""
+
+#: tools/editor/io_plugins/editor_texture_import_plugin.cpp
+msgid "Couldn't save large texture:"
+msgstr ""
+
+#: tools/editor/io_plugins/editor_texture_import_plugin.cpp
+msgid "Build Atlas For:"
+msgstr ""
+
+#: tools/editor/io_plugins/editor_texture_import_plugin.cpp
+msgid "Loading Image:"
+msgstr ""
+
+#: tools/editor/io_plugins/editor_texture_import_plugin.cpp
+msgid "Couldn't load image:"
+msgstr ""
+
+#: tools/editor/io_plugins/editor_texture_import_plugin.cpp
+msgid "Converting Images"
+msgstr ""
+
+#: tools/editor/io_plugins/editor_texture_import_plugin.cpp
+msgid "Cropping Images"
+msgstr ""
+
+#: tools/editor/io_plugins/editor_texture_import_plugin.cpp
+msgid "Blitting Images"
+msgstr ""
+
+#: tools/editor/io_plugins/editor_texture_import_plugin.cpp
+msgid "Couldn't save atlas image:"
+msgstr ""
+
+#: tools/editor/io_plugins/editor_texture_import_plugin.cpp
+msgid "Couldn't save converted texture:"
+msgstr ""
+
+#: tools/editor/io_plugins/editor_translation_import_plugin.cpp
+msgid "Invalid source!"
+msgstr ""
+
+#: tools/editor/io_plugins/editor_translation_import_plugin.cpp
+msgid "Invalid translation source!"
+msgstr ""
+
+#: tools/editor/io_plugins/editor_translation_import_plugin.cpp
+msgid "Column"
+msgstr ""
+
+#: tools/editor/io_plugins/editor_translation_import_plugin.cpp
+#: tools/editor/script_create_dialog.cpp
+msgid "Language"
+msgstr ""
+
+#: tools/editor/io_plugins/editor_translation_import_plugin.cpp
+msgid "No items to import!"
+msgstr ""
+
+#: tools/editor/io_plugins/editor_translation_import_plugin.cpp
+msgid "No target path!"
+msgstr ""
+
+#: tools/editor/io_plugins/editor_translation_import_plugin.cpp
+msgid "Import Translations"
+msgstr ""
+
+#: tools/editor/io_plugins/editor_translation_import_plugin.cpp
+msgid "Couldn't import!"
+msgstr ""
+
+#: tools/editor/io_plugins/editor_translation_import_plugin.cpp
+msgid "Import Translation"
+msgstr ""
+
+#: tools/editor/io_plugins/editor_translation_import_plugin.cpp
+msgid "Source CSV:"
+msgstr ""
+
+#: tools/editor/io_plugins/editor_translation_import_plugin.cpp
+msgid "Ignore First Row"
+msgstr ""
+
+#: tools/editor/io_plugins/editor_translation_import_plugin.cpp
+msgid "Compress"
+msgstr ""
+
+#: tools/editor/io_plugins/editor_translation_import_plugin.cpp
+msgid "Add to Project (engine.cfg)"
+msgstr ""
+
+#: tools/editor/io_plugins/editor_translation_import_plugin.cpp
+msgid "Import Languages:"
+msgstr ""
+
+#: tools/editor/io_plugins/editor_translation_import_plugin.cpp
+msgid "Translation"
+msgstr ""
+
+#: tools/editor/multi_node_edit.cpp
+msgid "MultiNode Set"
+msgstr ""
+
+#: tools/editor/node_dock.cpp
+msgid "Node"
+msgstr ""
+
+#: tools/editor/node_dock.cpp
+msgid "Groups"
+msgstr ""
+
+#: tools/editor/node_dock.cpp
+msgid "Select a Node to edit Signals and Groups."
+msgstr ""
+
+#: tools/editor/plugins/animation_player_editor_plugin.cpp
+msgid "Toggle Autoplay"
+msgstr ""
+
+#: tools/editor/plugins/animation_player_editor_plugin.cpp
+msgid "New Animation Name:"
+msgstr ""
+
+#: tools/editor/plugins/animation_player_editor_plugin.cpp
+msgid "New Anim"
+msgstr ""
+
+#: tools/editor/plugins/animation_player_editor_plugin.cpp
+msgid "Change Animation Name:"
+msgstr ""
+
+#: tools/editor/plugins/animation_player_editor_plugin.cpp
+#: tools/editor/plugins/sprite_frames_editor_plugin.cpp
+msgid "Remove Animation"
+msgstr ""
+
+#: tools/editor/plugins/animation_player_editor_plugin.cpp
+msgid "ERROR: Invalid animation name!"
+msgstr ""
+
+#: tools/editor/plugins/animation_player_editor_plugin.cpp
+msgid "ERROR: Animation name already exists!"
+msgstr ""
+
+#: tools/editor/plugins/animation_player_editor_plugin.cpp
+#: tools/editor/plugins/sprite_frames_editor_plugin.cpp
+msgid "Rename Animation"
+msgstr ""
+
+#: tools/editor/plugins/animation_player_editor_plugin.cpp
+#: tools/editor/plugins/sprite_frames_editor_plugin.cpp
+msgid "Add Animation"
+msgstr ""
+
+#: tools/editor/plugins/animation_player_editor_plugin.cpp
+msgid "Blend Next Changed"
+msgstr ""
+
+#: tools/editor/plugins/animation_player_editor_plugin.cpp
+msgid "Change Blend Time"
+msgstr ""
+
+#: tools/editor/plugins/animation_player_editor_plugin.cpp
+msgid "Load Animation"
+msgstr ""
+
+#: tools/editor/plugins/animation_player_editor_plugin.cpp
+msgid "Duplicate Animation"
+msgstr ""
+
+#: tools/editor/plugins/animation_player_editor_plugin.cpp
+msgid "ERROR: No animation to copy!"
+msgstr ""
+
+#: tools/editor/plugins/animation_player_editor_plugin.cpp
+msgid "ERROR: No animation resource on clipboard!"
+msgstr ""
+
+#: tools/editor/plugins/animation_player_editor_plugin.cpp
+msgid "Pasted Animation"
+msgstr ""
+
+#: tools/editor/plugins/animation_player_editor_plugin.cpp
+msgid "Paste Animation"
+msgstr ""
+
+#: tools/editor/plugins/animation_player_editor_plugin.cpp
+msgid "ERROR: No animation to edit!"
+msgstr ""
+
+#: tools/editor/plugins/animation_player_editor_plugin.cpp
+msgid "Play selected animation backwards from current pos. (A)"
+msgstr ""
+
+#: tools/editor/plugins/animation_player_editor_plugin.cpp
+msgid "Play selected animation backwards from end. (Shift+A)"
+msgstr ""
+
+#: tools/editor/plugins/animation_player_editor_plugin.cpp
+msgid "Stop animation playback. (S)"
+msgstr ""
+
+#: tools/editor/plugins/animation_player_editor_plugin.cpp
+msgid "Play selected animation from start. (Shift+D)"
+msgstr ""
+
+#: tools/editor/plugins/animation_player_editor_plugin.cpp
+msgid "Play selected animation from current pos. (D)"
+msgstr ""
+
+#: tools/editor/plugins/animation_player_editor_plugin.cpp
+msgid "Animation position (in seconds)."
+msgstr ""
+
+#: tools/editor/plugins/animation_player_editor_plugin.cpp
+msgid "Scale animation playback globally for the node."
+msgstr ""
+
+#: tools/editor/plugins/animation_player_editor_plugin.cpp
+msgid "Create new animation in player."
+msgstr ""
+
+#: tools/editor/plugins/animation_player_editor_plugin.cpp
+msgid "Load animation from disk."
+msgstr ""
+
+#: tools/editor/plugins/animation_player_editor_plugin.cpp
+msgid "Load an animation from disk."
+msgstr ""
+
+#: tools/editor/plugins/animation_player_editor_plugin.cpp
+msgid "Save the current animation"
+msgstr ""
+
+#: tools/editor/plugins/animation_player_editor_plugin.cpp
+msgid "Save As"
+msgstr ""
+
+#: tools/editor/plugins/animation_player_editor_plugin.cpp
+msgid "Display list of animations in player."
+msgstr ""
+
+#: tools/editor/plugins/animation_player_editor_plugin.cpp
+msgid "Autoplay on Load"
+msgstr ""
+
+#: tools/editor/plugins/animation_player_editor_plugin.cpp
+msgid "Edit Target Blend Times"
+msgstr ""
+
+#: tools/editor/plugins/animation_player_editor_plugin.cpp
+msgid "Animation Tools"
+msgstr ""
+
+#: tools/editor/plugins/animation_player_editor_plugin.cpp
+msgid "Copy Animation"
+msgstr ""
+
+#: tools/editor/plugins/animation_player_editor_plugin.cpp
+msgid "Create New Animation"
+msgstr ""
+
+#: tools/editor/plugins/animation_player_editor_plugin.cpp
+msgid "Animation Name:"
+msgstr ""
+
+#: tools/editor/plugins/animation_player_editor_plugin.cpp
+#: tools/editor/plugins/resource_preloader_editor_plugin.cpp
+#: tools/editor/plugins/sample_library_editor_plugin.cpp
+#: tools/editor/plugins/sprite_frames_editor_plugin.cpp
+#: tools/editor/property_editor.cpp tools/editor/script_create_dialog.cpp
+msgid "Error!"
+msgstr ""
+
+#: tools/editor/plugins/animation_player_editor_plugin.cpp
+msgid "Blend Times:"
+msgstr ""
+
+#: tools/editor/plugins/animation_player_editor_plugin.cpp
+msgid "Next (Auto Queue):"
+msgstr ""
+
+#: tools/editor/plugins/animation_player_editor_plugin.cpp
+msgid "Cross-Animation Blend Times"
+msgstr ""
+
+#: tools/editor/plugins/animation_player_editor_plugin.cpp
+#: tools/editor/plugins/canvas_item_editor_plugin.cpp
+msgid "Animation"
+msgstr ""
+
+#: tools/editor/plugins/animation_tree_editor_plugin.cpp
+msgid "New name:"
+msgstr ""
+
+#: tools/editor/plugins/animation_tree_editor_plugin.cpp
+#: tools/editor/plugins/multimesh_editor_plugin.cpp
+msgid "Scale:"
+msgstr ""
+
+#: tools/editor/plugins/animation_tree_editor_plugin.cpp
+msgid "Fade In (s):"
+msgstr ""
+
+#: tools/editor/plugins/animation_tree_editor_plugin.cpp
+msgid "Fade Out (s):"
+msgstr ""
+
+#: tools/editor/plugins/animation_tree_editor_plugin.cpp
+msgid "Blend"
+msgstr ""
+
+#: tools/editor/plugins/animation_tree_editor_plugin.cpp
+msgid "Mix"
+msgstr ""
+
+#: tools/editor/plugins/animation_tree_editor_plugin.cpp
+msgid "Auto Restart:"
+msgstr ""
+
+#: tools/editor/plugins/animation_tree_editor_plugin.cpp
+msgid "Restart (s):"
+msgstr ""
+
+#: tools/editor/plugins/animation_tree_editor_plugin.cpp
+msgid "Random Restart (s):"
+msgstr ""
+
+#: tools/editor/plugins/animation_tree_editor_plugin.cpp
+msgid "Start!"
+msgstr ""
+
+#: tools/editor/plugins/animation_tree_editor_plugin.cpp
+#: tools/editor/plugins/multimesh_editor_plugin.cpp
+msgid "Amount:"
+msgstr ""
+
+#: tools/editor/plugins/animation_tree_editor_plugin.cpp
+msgid "Blend:"
+msgstr ""
+
+#: tools/editor/plugins/animation_tree_editor_plugin.cpp
+msgid "Blend 0:"
+msgstr ""
+
+#: tools/editor/plugins/animation_tree_editor_plugin.cpp
+msgid "Blend 1:"
+msgstr ""
+
+#: tools/editor/plugins/animation_tree_editor_plugin.cpp
+msgid "X-Fade Time (s):"
+msgstr ""
+
+#: tools/editor/plugins/animation_tree_editor_plugin.cpp
+msgid "Current:"
+msgstr ""
+
+#: tools/editor/plugins/animation_tree_editor_plugin.cpp
+msgid "Add Input"
+msgstr ""
+
+#: tools/editor/plugins/animation_tree_editor_plugin.cpp
+msgid "Clear Auto-Advance"
+msgstr ""
+
+#: tools/editor/plugins/animation_tree_editor_plugin.cpp
+msgid "Set Auto-Advance"
+msgstr ""
+
+#: tools/editor/plugins/animation_tree_editor_plugin.cpp
+msgid "Delete Input"
+msgstr ""
+
+#: tools/editor/plugins/animation_tree_editor_plugin.cpp
+msgid "Rename"
+msgstr ""
+
+#: tools/editor/plugins/animation_tree_editor_plugin.cpp
+msgid "Animation tree is valid."
+msgstr ""
+
+#: tools/editor/plugins/animation_tree_editor_plugin.cpp
+msgid "Animation tree is invalid."
+msgstr ""
+
+#: tools/editor/plugins/animation_tree_editor_plugin.cpp
+msgid "Animation Node"
+msgstr ""
+
+#: tools/editor/plugins/animation_tree_editor_plugin.cpp
+msgid "OneShot Node"
+msgstr ""
+
+#: tools/editor/plugins/animation_tree_editor_plugin.cpp
+msgid "Mix Node"
+msgstr ""
+
+#: tools/editor/plugins/animation_tree_editor_plugin.cpp
+msgid "Blend2 Node"
+msgstr ""
+
+#: tools/editor/plugins/animation_tree_editor_plugin.cpp
+msgid "Blend3 Node"
+msgstr ""
+
+#: tools/editor/plugins/animation_tree_editor_plugin.cpp
+msgid "Blend4 Node"
+msgstr ""
+
+#: tools/editor/plugins/animation_tree_editor_plugin.cpp
+msgid "TimeScale Node"
+msgstr ""
+
+#: tools/editor/plugins/animation_tree_editor_plugin.cpp
+msgid "TimeSeek Node"
+msgstr ""
+
+#: tools/editor/plugins/animation_tree_editor_plugin.cpp
+msgid "Transition Node"
+msgstr ""
+
+#: tools/editor/plugins/animation_tree_editor_plugin.cpp
+msgid "Import Animations.."
+msgstr ""
+
+#: tools/editor/plugins/animation_tree_editor_plugin.cpp
+msgid "Edit Node Filters"
+msgstr ""
+
+#: tools/editor/plugins/animation_tree_editor_plugin.cpp
+msgid "Filters.."
+msgstr ""
+
+#: tools/editor/plugins/baked_light_baker.cpp
+msgid "Parsing %d Triangles:"
+msgstr ""
+
+#: tools/editor/plugins/baked_light_baker.cpp
+msgid "Triangle #"
+msgstr ""
+
+#: tools/editor/plugins/baked_light_baker.cpp
+msgid "Light Baker Setup:"
+msgstr ""
+
+#: tools/editor/plugins/baked_light_baker.cpp
+msgid "Parsing Geometry"
+msgstr ""
+
+#: tools/editor/plugins/baked_light_baker.cpp
+msgid "Fixing Lights"
+msgstr ""
+
+#: tools/editor/plugins/baked_light_baker.cpp
+msgid "Making BVH"
+msgstr ""
+
+#: tools/editor/plugins/baked_light_baker.cpp
+msgid "Creating Light Octree"
+msgstr ""
+
+#: tools/editor/plugins/baked_light_baker.cpp
+msgid "Creating Octree Texture"
+msgstr ""
+
+#: tools/editor/plugins/baked_light_baker.cpp
+msgid "Transfer to Lightmaps:"
+msgstr ""
+
+#: tools/editor/plugins/baked_light_baker.cpp
+msgid "Allocating Texture #"
+msgstr ""
+
+#: tools/editor/plugins/baked_light_baker.cpp
+msgid "Baking Triangle #"
+msgstr ""
+
+#: tools/editor/plugins/baked_light_baker.cpp
+msgid "Post-Processing Texture #"
+msgstr ""
+
+#: tools/editor/plugins/baked_light_editor_plugin.cpp
+msgid "Bake!"
+msgstr ""
+
+#: tools/editor/plugins/baked_light_editor_plugin.cpp
+msgid "Reset the lightmap octree baking process (start over)."
+msgstr ""
+
+#: tools/editor/plugins/camera_editor_plugin.cpp
+#: tools/editor/plugins/sample_library_editor_plugin.cpp
+msgid "Preview"
+msgstr ""
+
+#: tools/editor/plugins/canvas_item_editor_plugin.cpp
+msgid "Configure Snap"
+msgstr ""
+
+#: tools/editor/plugins/canvas_item_editor_plugin.cpp
+#: tools/editor/plugins/polygon_2d_editor_plugin.cpp
+msgid "Grid Offset:"
+msgstr ""
+
+#: tools/editor/plugins/canvas_item_editor_plugin.cpp
+#: tools/editor/plugins/polygon_2d_editor_plugin.cpp
+msgid "Grid Step:"
+msgstr ""
+
+#: tools/editor/plugins/canvas_item_editor_plugin.cpp
+msgid "Rotation Offset:"
+msgstr ""
+
+#: tools/editor/plugins/canvas_item_editor_plugin.cpp
+msgid "Rotation Step:"
+msgstr ""
+
+#: tools/editor/plugins/canvas_item_editor_plugin.cpp
+msgid "Move Pivot"
+msgstr ""
+
+#: tools/editor/plugins/canvas_item_editor_plugin.cpp
+msgid "Move Action"
+msgstr ""
+
+#: tools/editor/plugins/canvas_item_editor_plugin.cpp
+msgid "Edit IK Chain"
+msgstr ""
+
+#: tools/editor/plugins/canvas_item_editor_plugin.cpp
+msgid "Edit CanvasItem"
+msgstr ""
+
+#: tools/editor/plugins/canvas_item_editor_plugin.cpp
+msgid "Change Anchors"
+msgstr ""
+
+#: tools/editor/plugins/canvas_item_editor_plugin.cpp
+msgid "Zoom (%):"
+msgstr ""
+
+#: tools/editor/plugins/canvas_item_editor_plugin.cpp
+msgid "Paste Pose"
+msgstr ""
+
+#: tools/editor/plugins/canvas_item_editor_plugin.cpp
+msgid "Select Mode"
+msgstr ""
+
+#: tools/editor/plugins/canvas_item_editor_plugin.cpp
+msgid "Drag: Rotate"
+msgstr ""
+
+#: tools/editor/plugins/canvas_item_editor_plugin.cpp
+msgid "Alt+Drag: Move"
+msgstr ""
+
+#: tools/editor/plugins/canvas_item_editor_plugin.cpp
+msgid "Press 'v' to Change Pivot, 'Shift+v' to Drag Pivot (while moving)."
+msgstr ""
+
+#: tools/editor/plugins/canvas_item_editor_plugin.cpp
+msgid "Alt+RMB: Depth list selection"
+msgstr ""
+
+#: tools/editor/plugins/canvas_item_editor_plugin.cpp
+msgid "Move Mode"
+msgstr ""
+
+#: tools/editor/plugins/canvas_item_editor_plugin.cpp
+msgid "Rotate Mode"
+msgstr ""
+
+#: tools/editor/plugins/canvas_item_editor_plugin.cpp
+#: tools/editor/plugins/spatial_editor_plugin.cpp
+msgid ""
+"Show a list of all objects at the position clicked\n"
+"(same as Alt+RMB in select mode)."
+msgstr ""
+
+#: tools/editor/plugins/canvas_item_editor_plugin.cpp
+msgid "Click to change object's rotation pivot."
+msgstr ""
+
+#: tools/editor/plugins/canvas_item_editor_plugin.cpp
+msgid "Pan Mode"
+msgstr ""
+
+#: tools/editor/plugins/canvas_item_editor_plugin.cpp
+msgid "Lock the selected object in place (can't be moved)."
+msgstr ""
+
+#: tools/editor/plugins/canvas_item_editor_plugin.cpp
+msgid "Unlock the selected object (can be moved)."
+msgstr ""
+
+#: tools/editor/plugins/canvas_item_editor_plugin.cpp
+msgid "Makes sure the object's children are not selectable."
+msgstr ""
+
+#: tools/editor/plugins/canvas_item_editor_plugin.cpp
+msgid "Restores the object's children's ability to be selected."
+msgstr ""
+
+#: tools/editor/plugins/canvas_item_editor_plugin.cpp
+#: tools/editor/plugins/spatial_editor_plugin.cpp
+msgid "Use Snap"
+msgstr ""
+
+#: tools/editor/plugins/canvas_item_editor_plugin.cpp
+#: tools/editor/plugins/polygon_2d_editor_plugin.cpp
+msgid "Show Grid"
+msgstr ""
+
+#: tools/editor/plugins/canvas_item_editor_plugin.cpp
+msgid "Use Rotation Snap"
+msgstr ""
+
+#: tools/editor/plugins/canvas_item_editor_plugin.cpp
+msgid "Snap Relative"
+msgstr ""
+
+#: tools/editor/plugins/canvas_item_editor_plugin.cpp
+#: tools/editor/plugins/spatial_editor_plugin.cpp
+msgid "Configure Snap.."
+msgstr ""
+
+#: tools/editor/plugins/canvas_item_editor_plugin.cpp
+msgid "Use Pixel Snap"
+msgstr ""
+
+#: tools/editor/plugins/canvas_item_editor_plugin.cpp
+msgid "Expand to Parent"
+msgstr ""
+
+#: tools/editor/plugins/canvas_item_editor_plugin.cpp
+msgid "Skeleton.."
+msgstr ""
+
+#: tools/editor/plugins/canvas_item_editor_plugin.cpp
+msgid "Make Bones"
+msgstr ""
+
+#: tools/editor/plugins/canvas_item_editor_plugin.cpp
+msgid "Clear Bones"
+msgstr ""
+
+#: tools/editor/plugins/canvas_item_editor_plugin.cpp
+msgid "Make IK Chain"
+msgstr ""
+
+#: tools/editor/plugins/canvas_item_editor_plugin.cpp
+msgid "Clear IK Chain"
+msgstr ""
+
+#: tools/editor/plugins/canvas_item_editor_plugin.cpp
+#: tools/editor/plugins/spatial_editor_plugin.cpp
+msgid "View"
+msgstr ""
+
+#: tools/editor/plugins/canvas_item_editor_plugin.cpp
+msgid "Zoom Reset"
+msgstr ""
+
+#: tools/editor/plugins/canvas_item_editor_plugin.cpp
+msgid "Zoom Set.."
+msgstr ""
+
+#: tools/editor/plugins/canvas_item_editor_plugin.cpp
+msgid "Center Selection"
+msgstr ""
+
+#: tools/editor/plugins/canvas_item_editor_plugin.cpp
+msgid "Frame Selection"
+msgstr ""
+
+#: tools/editor/plugins/canvas_item_editor_plugin.cpp
+msgid "Anchor"
+msgstr ""
+
+#: tools/editor/plugins/canvas_item_editor_plugin.cpp
+msgid "Insert Keys"
+msgstr ""
+
+#: tools/editor/plugins/canvas_item_editor_plugin.cpp
+msgid "Insert Key"
+msgstr ""
+
+#: tools/editor/plugins/canvas_item_editor_plugin.cpp
+msgid "Insert Key (Existing Tracks)"
+msgstr ""
+
+#: tools/editor/plugins/canvas_item_editor_plugin.cpp
+msgid "Copy Pose"
+msgstr ""
+
+#: tools/editor/plugins/canvas_item_editor_plugin.cpp
+msgid "Clear Pose"
+msgstr ""
+
+#: tools/editor/plugins/canvas_item_editor_plugin.cpp
+msgid "Set a Value"
+msgstr ""
+
+#: tools/editor/plugins/canvas_item_editor_plugin.cpp
+msgid "Snap (Pixels):"
+msgstr ""
+
+#: tools/editor/plugins/collision_polygon_2d_editor_plugin.cpp
+#: tools/editor/plugins/light_occluder_2d_editor_plugin.cpp
+#: tools/editor/plugins/navigation_polygon_editor_plugin.cpp
+#: tools/editor/plugins/polygon_2d_editor_plugin.cpp
+msgid "Create Poly"
+msgstr ""
+
+#: tools/editor/plugins/collision_polygon_2d_editor_plugin.cpp
+#: tools/editor/plugins/collision_polygon_editor_plugin.cpp
+#: tools/editor/plugins/light_occluder_2d_editor_plugin.cpp
+#: tools/editor/plugins/navigation_polygon_editor_plugin.cpp
+#: tools/editor/plugins/path_2d_editor_plugin.cpp
+#: tools/editor/plugins/polygon_2d_editor_plugin.cpp
+msgid "Edit Poly"
+msgstr ""
+
+#: tools/editor/plugins/collision_polygon_2d_editor_plugin.cpp
+#: tools/editor/plugins/collision_polygon_editor_plugin.cpp
+#: tools/editor/plugins/light_occluder_2d_editor_plugin.cpp
+#: tools/editor/plugins/navigation_polygon_editor_plugin.cpp
+#: tools/editor/plugins/path_2d_editor_plugin.cpp
+#: tools/editor/plugins/polygon_2d_editor_plugin.cpp
+msgid "Edit Poly (Remove Point)"
+msgstr ""
+
+#: tools/editor/plugins/collision_polygon_2d_editor_plugin.cpp
+#: tools/editor/plugins/light_occluder_2d_editor_plugin.cpp
+#: tools/editor/plugins/navigation_polygon_editor_plugin.cpp
+msgid "Create a new polygon from scratch."
+msgstr ""
+
+#: tools/editor/plugins/collision_polygon_editor_plugin.cpp
+msgid "Create Poly3D"
+msgstr ""
+
+#: tools/editor/plugins/collision_shape_2d_editor_plugin.cpp
+msgid "Set Handle"
+msgstr ""
+
+#: tools/editor/plugins/color_ramp_editor_plugin.cpp
+msgid "Add/Remove Color Ramp Point"
+msgstr ""
+
+#: tools/editor/plugins/color_ramp_editor_plugin.cpp
+#: tools/editor/plugins/shader_graph_editor_plugin.cpp
+msgid "Modify Color Ramp"
+msgstr ""
+
+#: tools/editor/plugins/cube_grid_theme_editor_plugin.cpp
+msgid "Creating Mesh Library"
+msgstr ""
+
+#: tools/editor/plugins/cube_grid_theme_editor_plugin.cpp
+msgid "Thumbnail.."
+msgstr ""
+
+#: tools/editor/plugins/cube_grid_theme_editor_plugin.cpp
+msgid "Remove item %d?"
+msgstr ""
+
+#: tools/editor/plugins/cube_grid_theme_editor_plugin.cpp
+#: tools/editor/plugins/theme_editor_plugin.cpp
+#: tools/editor/plugins/tile_set_editor_plugin.cpp
+msgid "Add Item"
+msgstr ""
+
+#: tools/editor/plugins/cube_grid_theme_editor_plugin.cpp
+msgid "Remove Selected Item"
+msgstr ""
+
+#: tools/editor/plugins/cube_grid_theme_editor_plugin.cpp
+msgid "Import from Scene"
+msgstr ""
+
+#: tools/editor/plugins/cube_grid_theme_editor_plugin.cpp
+msgid "Update from Scene"
+msgstr ""
+
+#: tools/editor/plugins/item_list_editor_plugin.cpp
+msgid "Item %d"
+msgstr ""
+
+#: tools/editor/plugins/item_list_editor_plugin.cpp
+msgid "Items"
+msgstr ""
+
+#: tools/editor/plugins/item_list_editor_plugin.cpp
+msgid "Item List Editor"
+msgstr ""
+
+#: tools/editor/plugins/light_occluder_2d_editor_plugin.cpp
+msgid "Create Occluder Polygon"
+msgstr ""
+
+#: tools/editor/plugins/light_occluder_2d_editor_plugin.cpp
+#: tools/editor/plugins/navigation_polygon_editor_plugin.cpp
+msgid "Edit existing polygon:"
+msgstr ""
+
+#: tools/editor/plugins/light_occluder_2d_editor_plugin.cpp
+#: tools/editor/plugins/navigation_polygon_editor_plugin.cpp
+msgid "LMB: Move Point."
+msgstr ""
+
+#: tools/editor/plugins/light_occluder_2d_editor_plugin.cpp
+#: tools/editor/plugins/navigation_polygon_editor_plugin.cpp
+msgid "Ctrl+LMB: Split Segment."
+msgstr ""
+
+#: tools/editor/plugins/light_occluder_2d_editor_plugin.cpp
+#: tools/editor/plugins/navigation_polygon_editor_plugin.cpp
+msgid "RMB: Erase Point."
+msgstr ""
+
+#: tools/editor/plugins/mesh_instance_editor_plugin.cpp
+msgid "Mesh is empty!"
+msgstr ""
+
+#: tools/editor/plugins/mesh_instance_editor_plugin.cpp
+msgid "Create Static Trimesh Body"
+msgstr ""
+
+#: tools/editor/plugins/mesh_instance_editor_plugin.cpp
+msgid "Create Static Convex Body"
+msgstr ""
+
+#: tools/editor/plugins/mesh_instance_editor_plugin.cpp
+msgid "This doesn't work on scene root!"
+msgstr ""
+
+#: tools/editor/plugins/mesh_instance_editor_plugin.cpp
+msgid "Create Trimesh Shape"
+msgstr ""
+
+#: tools/editor/plugins/mesh_instance_editor_plugin.cpp
+msgid "Create Convex Shape"
+msgstr ""
+
+#: tools/editor/plugins/mesh_instance_editor_plugin.cpp
+msgid "Create Navigation Mesh"
+msgstr ""
+
+#: tools/editor/plugins/mesh_instance_editor_plugin.cpp
+msgid "MeshInstance lacks a Mesh!"
+msgstr ""
+
+#: tools/editor/plugins/mesh_instance_editor_plugin.cpp
+msgid "Mesh has not surface to create outlines from!"
+msgstr ""
+
+#: tools/editor/plugins/mesh_instance_editor_plugin.cpp
+msgid "Could not create outline!"
+msgstr ""
+
+#: tools/editor/plugins/mesh_instance_editor_plugin.cpp
+msgid "Create Outline"
+msgstr ""
+
+#: tools/editor/plugins/mesh_instance_editor_plugin.cpp
+msgid "Create Trimesh Static Body"
+msgstr ""
+
+#: tools/editor/plugins/mesh_instance_editor_plugin.cpp
+msgid "Create Convex Static Body"
+msgstr ""
+
+#: tools/editor/plugins/mesh_instance_editor_plugin.cpp
+msgid "Create Trimesh Collision Sibling"
+msgstr ""
+
+#: tools/editor/plugins/mesh_instance_editor_plugin.cpp
+msgid "Create Convex Collision Sibling"
+msgstr ""
+
+#: tools/editor/plugins/mesh_instance_editor_plugin.cpp
+msgid "Create Outline Mesh.."
+msgstr ""
+
+#: tools/editor/plugins/mesh_instance_editor_plugin.cpp
+msgid "Create Outline Mesh"
+msgstr ""
+
+#: tools/editor/plugins/mesh_instance_editor_plugin.cpp
+msgid "Outline Size:"
+msgstr ""
+
+#: tools/editor/plugins/multimesh_editor_plugin.cpp
+msgid "No mesh source specified (and no MultiMesh set in node)."
+msgstr ""
+
+#: tools/editor/plugins/multimesh_editor_plugin.cpp
+msgid "No mesh source specified (and MultiMesh contains no Mesh)."
+msgstr ""
+
+#: tools/editor/plugins/multimesh_editor_plugin.cpp
+msgid "Mesh source is invalid (invalid path)."
+msgstr ""
+
+#: tools/editor/plugins/multimesh_editor_plugin.cpp
+msgid "Mesh source is invalid (not a MeshInstance)."
+msgstr ""
+
+#: tools/editor/plugins/multimesh_editor_plugin.cpp
+msgid "Mesh source is invalid (contains no Mesh resource)."
+msgstr ""
+
+#: tools/editor/plugins/multimesh_editor_plugin.cpp
+msgid "No surface source specified."
+msgstr ""
+
+#: tools/editor/plugins/multimesh_editor_plugin.cpp
+msgid "Surface source is invalid (invalid path)."
+msgstr ""
+
+#: tools/editor/plugins/multimesh_editor_plugin.cpp
+msgid "Surface source is invalid (no geometry)."
+msgstr ""
+
+#: tools/editor/plugins/multimesh_editor_plugin.cpp
+msgid "Surface source is invalid (no faces)."
+msgstr ""
+
+#: tools/editor/plugins/multimesh_editor_plugin.cpp
+msgid "Parent has no solid faces to populate."
+msgstr ""
+
+#: tools/editor/plugins/multimesh_editor_plugin.cpp
+msgid "Couldn't map area."
+msgstr ""
+
+#: tools/editor/plugins/multimesh_editor_plugin.cpp
+msgid "Select a Source Mesh:"
+msgstr ""
+
+#: tools/editor/plugins/multimesh_editor_plugin.cpp
+msgid "Select a Target Surface:"
+msgstr ""
+
+#: tools/editor/plugins/multimesh_editor_plugin.cpp
+msgid "Populate Surface"
+msgstr ""
+
+#: tools/editor/plugins/multimesh_editor_plugin.cpp
+msgid "Populate MultiMesh"
+msgstr ""
+
+#: tools/editor/plugins/multimesh_editor_plugin.cpp
+msgid "Target Surface:"
+msgstr ""
+
+#: tools/editor/plugins/multimesh_editor_plugin.cpp
+msgid "Source Mesh:"
+msgstr ""
+
+#: tools/editor/plugins/multimesh_editor_plugin.cpp
+msgid "X-Axis"
+msgstr ""
+
+#: tools/editor/plugins/multimesh_editor_plugin.cpp
+msgid "Y-Axis"
+msgstr ""
+
+#: tools/editor/plugins/multimesh_editor_plugin.cpp
+msgid "Z-Axis"
+msgstr ""
+
+#: tools/editor/plugins/multimesh_editor_plugin.cpp
+msgid "Mesh Up Axis:"
+msgstr ""
+
+#: tools/editor/plugins/multimesh_editor_plugin.cpp
+msgid "Random Rotation:"
+msgstr ""
+
+#: tools/editor/plugins/multimesh_editor_plugin.cpp
+msgid "Random Tilt:"
+msgstr ""
+
+#: tools/editor/plugins/multimesh_editor_plugin.cpp
+msgid "Random Scale:"
+msgstr ""
+
+#: tools/editor/plugins/multimesh_editor_plugin.cpp
+msgid "Populate"
+msgstr ""
+
+#: tools/editor/plugins/navigation_polygon_editor_plugin.cpp
+msgid "Create Navigation Polygon"
+msgstr ""
+
+#: tools/editor/plugins/navigation_polygon_editor_plugin.cpp
+msgid "Remove Poly And Point"
+msgstr ""
+
+#: tools/editor/plugins/particles_2d_editor_plugin.cpp
+msgid "Error loading image:"
+msgstr ""
+
+#: tools/editor/plugins/particles_2d_editor_plugin.cpp
+msgid "No pixels with transparency > 128 in image.."
+msgstr ""
+
+#: tools/editor/plugins/particles_2d_editor_plugin.cpp
+msgid "Set Emission Mask"
+msgstr ""
+
+#: tools/editor/plugins/particles_2d_editor_plugin.cpp
+msgid "Clear Emission Mask"
+msgstr ""
+
+#: tools/editor/plugins/particles_2d_editor_plugin.cpp
+msgid "Load Emission Mask"
+msgstr ""
+
+#: tools/editor/plugins/particles_2d_editor_plugin.cpp
+msgid "Generated Point Count:"
+msgstr ""
+
+#: tools/editor/plugins/particles_editor_plugin.cpp
+msgid "Node does not contain geometry."
+msgstr ""
+
+#: tools/editor/plugins/particles_editor_plugin.cpp
+msgid "Node does not contain geometry (faces)."
+msgstr ""
+
+#: tools/editor/plugins/particles_editor_plugin.cpp
+msgid "Faces contain no area!"
+msgstr ""
+
+#: tools/editor/plugins/particles_editor_plugin.cpp
+msgid "No faces!"
+msgstr ""
+
+#: tools/editor/plugins/particles_editor_plugin.cpp
+msgid "Generate AABB"
+msgstr ""
+
+#: tools/editor/plugins/particles_editor_plugin.cpp
+msgid "Create Emitter From Mesh"
+msgstr ""
+
+#: tools/editor/plugins/particles_editor_plugin.cpp
+msgid "Create Emitter From Node"
+msgstr ""
+
+#: tools/editor/plugins/particles_editor_plugin.cpp
+msgid "Clear Emitter"
+msgstr ""
+
+#: tools/editor/plugins/particles_editor_plugin.cpp
+msgid "Create Emitter"
+msgstr ""
+
+#: tools/editor/plugins/particles_editor_plugin.cpp
+msgid "Emission Positions:"
+msgstr ""
+
+#: tools/editor/plugins/particles_editor_plugin.cpp
+msgid "Emission Fill:"
+msgstr ""
+
+#: tools/editor/plugins/particles_editor_plugin.cpp
+msgid "Surface"
+msgstr ""
+
+#: tools/editor/plugins/particles_editor_plugin.cpp
+msgid "Volume"
+msgstr ""
+
+#: tools/editor/plugins/path_2d_editor_plugin.cpp
+msgid "Remove Point from Curve"
+msgstr ""
+
+#: tools/editor/plugins/path_2d_editor_plugin.cpp
+#: tools/editor/plugins/path_editor_plugin.cpp
+msgid "Add Point to Curve"
+msgstr ""
+
+#: tools/editor/plugins/path_2d_editor_plugin.cpp
+msgid "Move Point in Curve"
+msgstr ""
+
+#: tools/editor/plugins/path_2d_editor_plugin.cpp
+msgid "Move In-Control in Curve"
+msgstr ""
+
+#: tools/editor/plugins/path_2d_editor_plugin.cpp
+msgid "Move Out-Control in Curve"
+msgstr ""
+
+#: tools/editor/plugins/path_2d_editor_plugin.cpp
+#: tools/editor/plugins/path_editor_plugin.cpp
+msgid "Select Points"
+msgstr ""
+
+#: tools/editor/plugins/path_2d_editor_plugin.cpp
+#: tools/editor/plugins/path_editor_plugin.cpp
+msgid "Shift+Drag: Select Control Points"
+msgstr ""
+
+#: tools/editor/plugins/path_2d_editor_plugin.cpp
+#: tools/editor/plugins/path_editor_plugin.cpp
+msgid "Click: Add Point"
+msgstr ""
+
+#: tools/editor/plugins/path_2d_editor_plugin.cpp
+#: tools/editor/plugins/path_editor_plugin.cpp
+msgid "Right Click: Delete Point"
+msgstr ""
+
+#: tools/editor/plugins/path_2d_editor_plugin.cpp
+msgid "Select Control Points (Shift+Drag)"
+msgstr ""
+
+#: tools/editor/plugins/path_2d_editor_plugin.cpp
+#: tools/editor/plugins/path_editor_plugin.cpp
+msgid "Add Point (in empty space)"
+msgstr ""
+
+#: tools/editor/plugins/path_2d_editor_plugin.cpp
+#: tools/editor/plugins/path_editor_plugin.cpp
+msgid "Split Segment (in curve)"
+msgstr ""
+
+#: tools/editor/plugins/path_2d_editor_plugin.cpp
+#: tools/editor/plugins/path_editor_plugin.cpp
+msgid "Delete Point"
+msgstr ""
+
+#: tools/editor/plugins/path_2d_editor_plugin.cpp
+#: tools/editor/plugins/path_editor_plugin.cpp
+msgid "Close Curve"
+msgstr ""
+
+#: tools/editor/plugins/path_editor_plugin.cpp
+msgid "Curve Point #"
+msgstr ""
+
+#: tools/editor/plugins/path_editor_plugin.cpp
+msgid "Set Curve Point Pos"
+msgstr ""
+
+#: tools/editor/plugins/path_editor_plugin.cpp
+msgid "Set Curve In Pos"
+msgstr ""
+
+#: tools/editor/plugins/path_editor_plugin.cpp
+msgid "Set Curve Out Pos"
+msgstr ""
+
+#: tools/editor/plugins/path_editor_plugin.cpp
+msgid "Split Path"
+msgstr ""
+
+#: tools/editor/plugins/path_editor_plugin.cpp
+msgid "Remove Path Point"
+msgstr ""
+
+#: tools/editor/plugins/polygon_2d_editor_plugin.cpp
+msgid "Create UV Map"
+msgstr ""
+
+#: tools/editor/plugins/polygon_2d_editor_plugin.cpp
+msgid "Transform UV Map"
+msgstr ""
+
+#: tools/editor/plugins/polygon_2d_editor_plugin.cpp
+msgid "Polygon 2D UV Editor"
+msgstr ""
+
+#: tools/editor/plugins/polygon_2d_editor_plugin.cpp
+msgid "Move Point"
+msgstr ""
+
+#: tools/editor/plugins/polygon_2d_editor_plugin.cpp
+msgid "Ctrl: Rotate"
+msgstr ""
+
+#: tools/editor/plugins/polygon_2d_editor_plugin.cpp
+msgid "Shift: Move All"
+msgstr ""
+
+#: tools/editor/plugins/polygon_2d_editor_plugin.cpp
+msgid "Shift+Ctrl: Scale"
+msgstr ""
+
+#: tools/editor/plugins/polygon_2d_editor_plugin.cpp
+msgid "Move Polygon"
+msgstr ""
+
+#: tools/editor/plugins/polygon_2d_editor_plugin.cpp
+msgid "Rotate Polygon"
+msgstr ""
+
+#: tools/editor/plugins/polygon_2d_editor_plugin.cpp
+msgid "Scale Polygon"
+msgstr ""
+
+#: tools/editor/plugins/polygon_2d_editor_plugin.cpp
+msgid "Polygon->UV"
+msgstr ""
+
+#: tools/editor/plugins/polygon_2d_editor_plugin.cpp
+msgid "UV->Polygon"
+msgstr ""
+
+#: tools/editor/plugins/polygon_2d_editor_plugin.cpp
+msgid "Clear UV"
+msgstr ""
+
+#: tools/editor/plugins/polygon_2d_editor_plugin.cpp
+#: tools/editor/plugins/spatial_editor_plugin.cpp
+msgid "Snap"
+msgstr ""
+
+#: tools/editor/plugins/polygon_2d_editor_plugin.cpp
+msgid "Enable Snap"
+msgstr ""
+
+#: tools/editor/plugins/polygon_2d_editor_plugin.cpp
+msgid "Grid"
+msgstr ""
+
+#: tools/editor/plugins/resource_preloader_editor_plugin.cpp
+msgid "ERROR: Couldn't load resource!"
+msgstr ""
+
+#: tools/editor/plugins/resource_preloader_editor_plugin.cpp
+msgid "Add Resource"
+msgstr ""
+
+#: tools/editor/plugins/resource_preloader_editor_plugin.cpp
+msgid "Rename Resource"
+msgstr ""
+
+#: tools/editor/plugins/resource_preloader_editor_plugin.cpp
+#: tools/editor/plugins/sprite_frames_editor_plugin.cpp
+msgid "Delete Resource"
+msgstr ""
+
+#: tools/editor/plugins/resource_preloader_editor_plugin.cpp
+msgid "Resource clipboard is empty!"
+msgstr ""
+
+#: tools/editor/plugins/resource_preloader_editor_plugin.cpp
+#: tools/editor/plugins/sprite_frames_editor_plugin.cpp
+msgid "Load Resource"
+msgstr ""
+
+#: tools/editor/plugins/rich_text_editor_plugin.cpp
+msgid "Parse BBCode"
+msgstr ""
+
+#: tools/editor/plugins/sample_editor_plugin.cpp
+msgid "Length:"
+msgstr ""
+
+#: tools/editor/plugins/sample_library_editor_plugin.cpp
+msgid "Open Sample File(s)"
+msgstr ""
+
+#: tools/editor/plugins/sample_library_editor_plugin.cpp
+msgid "ERROR: Couldn't load sample!"
+msgstr ""
+
+#: tools/editor/plugins/sample_library_editor_plugin.cpp
+msgid "Add Sample"
+msgstr ""
+
+#: tools/editor/plugins/sample_library_editor_plugin.cpp
+msgid "Rename Sample"
+msgstr ""
+
+#: tools/editor/plugins/sample_library_editor_plugin.cpp
+msgid "Delete Sample"
+msgstr ""
+
+#: tools/editor/plugins/sample_library_editor_plugin.cpp
+msgid "16 Bits"
+msgstr ""
+
+#: tools/editor/plugins/sample_library_editor_plugin.cpp
+msgid "8 Bits"
+msgstr ""
+
+#: tools/editor/plugins/sample_library_editor_plugin.cpp
+msgid "Stereo"
+msgstr ""
+
+#: tools/editor/plugins/sample_library_editor_plugin.cpp
+msgid "Mono"
+msgstr ""
+
+#: tools/editor/plugins/sample_library_editor_plugin.cpp
+#: tools/editor/script_editor_debugger.cpp
+msgid "Format"
+msgstr ""
+
+#: tools/editor/plugins/sample_library_editor_plugin.cpp
+msgid "Pitch"
+msgstr ""
+
+#: tools/editor/plugins/script_editor_plugin.cpp
+msgid "Error while saving theme"
+msgstr ""
+
+#: tools/editor/plugins/script_editor_plugin.cpp
+msgid "Error saving"
+msgstr ""
+
+#: tools/editor/plugins/script_editor_plugin.cpp
+msgid "Error importing theme"
+msgstr ""
+
+#: tools/editor/plugins/script_editor_plugin.cpp
+msgid "Error importing"
+msgstr ""
+
+#: tools/editor/plugins/script_editor_plugin.cpp
+msgid "Import Theme"
+msgstr ""
+
+#: tools/editor/plugins/script_editor_plugin.cpp
+msgid "Save Theme As.."
+msgstr ""
+
+#: tools/editor/plugins/script_editor_plugin.cpp
+msgid "Next script"
+msgstr ""
+
+#: tools/editor/plugins/script_editor_plugin.cpp
+msgid "Previous script"
+msgstr ""
+
+#: tools/editor/plugins/script_editor_plugin.cpp
+#: tools/editor/project_export.cpp
+msgid "File"
+msgstr ""
+
+#: tools/editor/plugins/script_editor_plugin.cpp
+#: tools/editor/property_editor.cpp
+msgid "New"
+msgstr ""
+
+#: tools/editor/plugins/script_editor_plugin.cpp
+msgid "Save All"
+msgstr ""
+
+#: tools/editor/plugins/script_editor_plugin.cpp
+msgid "Soft Reload Script"
+msgstr ""
+
+#: tools/editor/plugins/script_editor_plugin.cpp
+msgid "History Prev"
+msgstr ""
+
+#: tools/editor/plugins/script_editor_plugin.cpp
+msgid "History Next"
+msgstr ""
+
+#: tools/editor/plugins/script_editor_plugin.cpp
+msgid "Reload Theme"
+msgstr ""
+
+#: tools/editor/plugins/script_editor_plugin.cpp
+msgid "Save Theme"
+msgstr ""
+
+#: tools/editor/plugins/script_editor_plugin.cpp
+msgid "Save Theme As"
+msgstr ""
+
+#: tools/editor/plugins/script_editor_plugin.cpp
+msgid "Close Docs"
+msgstr ""
+
+#: tools/editor/plugins/script_editor_plugin.cpp
+#: tools/editor/plugins/script_text_editor.cpp
+#: tools/editor/plugins/shader_editor_plugin.cpp
+msgid "Find.."
+msgstr ""
+
+#: tools/editor/plugins/script_editor_plugin.cpp
+#: tools/editor/plugins/script_text_editor.cpp
+#: tools/editor/plugins/shader_editor_plugin.cpp
+msgid "Find Next"
+msgstr ""
+
+#: tools/editor/plugins/script_editor_plugin.cpp
+msgid "Debug"
+msgstr ""
+
+#: tools/editor/plugins/script_editor_plugin.cpp
+#: tools/editor/script_editor_debugger.cpp
+msgid "Step Over"
+msgstr ""
+
+#: tools/editor/plugins/script_editor_plugin.cpp
+#: tools/editor/script_editor_debugger.cpp
+msgid "Step Into"
+msgstr ""
+
+#: tools/editor/plugins/script_editor_plugin.cpp
+#: tools/editor/script_editor_debugger.cpp
+msgid "Break"
+msgstr ""
+
+#: tools/editor/plugins/script_editor_plugin.cpp
+#: tools/editor/script_editor_debugger.cpp
+msgid "Continue"
+msgstr ""
+
+#: tools/editor/plugins/script_editor_plugin.cpp
+msgid "Keep Debugger Open"
+msgstr ""
+
+#: tools/editor/plugins/script_editor_plugin.cpp
+msgid "Window"
+msgstr ""
+
+#: tools/editor/plugins/script_editor_plugin.cpp
+msgid "Move Left"
+msgstr ""
+
+#: tools/editor/plugins/script_editor_plugin.cpp
+msgid "Move Right"
+msgstr ""
+
+#: tools/editor/plugins/script_editor_plugin.cpp
+msgid "Tutorials"
+msgstr ""
+
+#: tools/editor/plugins/script_editor_plugin.cpp
+msgid "Open https://godotengine.org at tutorials section."
+msgstr ""
+
+#: tools/editor/plugins/script_editor_plugin.cpp
+msgid "Classes"
+msgstr ""
+
+#: tools/editor/plugins/script_editor_plugin.cpp
+msgid "Search the class hierarchy."
+msgstr ""
+
+#: tools/editor/plugins/script_editor_plugin.cpp
+msgid "Search the reference documentation."
+msgstr ""
+
+#: tools/editor/plugins/script_editor_plugin.cpp
+msgid "Go to previous edited document."
+msgstr ""
+
+#: tools/editor/plugins/script_editor_plugin.cpp
+msgid "Go to next edited document."
+msgstr ""
+
+#: tools/editor/plugins/script_editor_plugin.cpp
+msgid "Create Script"
+msgstr ""
+
+#: tools/editor/plugins/script_editor_plugin.cpp
+msgid ""
+"The following files are newer on disk.\n"
+"What action should be taken?:"
+msgstr ""
+
+#: tools/editor/plugins/script_editor_plugin.cpp
+msgid "Reload"
+msgstr ""
+
+#: tools/editor/plugins/script_editor_plugin.cpp
+msgid "Resave"
+msgstr ""
+
+#: tools/editor/plugins/script_editor_plugin.cpp
+#: tools/editor/script_editor_debugger.cpp
+msgid "Debugger"
+msgstr ""
+
+#: tools/editor/plugins/script_editor_plugin.cpp
+msgid ""
+"Built-in scripts can only be edited when the scene they belong to is loaded"
+msgstr ""
+
+#: tools/editor/plugins/script_text_editor.cpp tools/editor/scene_tree_dock.cpp
+msgid "Move Up"
+msgstr ""
+
+#: tools/editor/plugins/script_text_editor.cpp tools/editor/scene_tree_dock.cpp
+msgid "Move Down"
+msgstr ""
+
+#: tools/editor/plugins/script_text_editor.cpp
+msgid "Indent Left"
+msgstr ""
+
+#: tools/editor/plugins/script_text_editor.cpp
+msgid "Indent Right"
+msgstr ""
+
+#: tools/editor/plugins/script_text_editor.cpp
+msgid "Toggle Comment"
+msgstr ""
+
+#: tools/editor/plugins/script_text_editor.cpp
+msgid "Clone Down"
+msgstr ""
+
+#: tools/editor/plugins/script_text_editor.cpp
+msgid "Complete Symbol"
+msgstr ""
+
+#: tools/editor/plugins/script_text_editor.cpp
+msgid "Trim Trailing Whitespace"
+msgstr ""
+
+#: tools/editor/plugins/script_text_editor.cpp
+msgid "Auto Indent"
+msgstr ""
+
+#: tools/editor/plugins/script_text_editor.cpp
+msgid "Remove All Breakpoints"
+msgstr ""
+
+#: tools/editor/plugins/script_text_editor.cpp
+msgid "Goto Next Breakpoint"
+msgstr ""
+
+#: tools/editor/plugins/script_text_editor.cpp
+msgid "Goto Previous Breakpoint"
+msgstr ""
+
+#: tools/editor/plugins/script_text_editor.cpp
+#: tools/editor/plugins/shader_editor_plugin.cpp
+msgid "Find Previous"
+msgstr ""
+
+#: tools/editor/plugins/script_text_editor.cpp
+#: tools/editor/plugins/shader_editor_plugin.cpp
+msgid "Replace.."
+msgstr ""
+
+#: tools/editor/plugins/script_text_editor.cpp
+msgid "Goto Function.."
+msgstr ""
+
+#: tools/editor/plugins/script_text_editor.cpp
+#: tools/editor/plugins/shader_editor_plugin.cpp
+msgid "Goto Line.."
+msgstr ""
+
+#: tools/editor/plugins/script_text_editor.cpp
+msgid "Contextual Help"
+msgstr ""
+
+#: tools/editor/plugins/shader_editor_plugin.cpp
+msgid "Vertex"
+msgstr ""
+
+#: tools/editor/plugins/shader_editor_plugin.cpp
+msgid "Fragment"
+msgstr ""
+
+#: tools/editor/plugins/shader_editor_plugin.cpp
+msgid "Lighting"
+msgstr ""
+
+#: tools/editor/plugins/shader_graph_editor_plugin.cpp
+msgid "Change Scalar Constant"
+msgstr ""
+
+#: tools/editor/plugins/shader_graph_editor_plugin.cpp
+msgid "Change Vec Constant"
+msgstr ""
+
+#: tools/editor/plugins/shader_graph_editor_plugin.cpp
+msgid "Change RGB Constant"
+msgstr ""
+
+#: tools/editor/plugins/shader_graph_editor_plugin.cpp
+msgid "Change Scalar Operator"
+msgstr ""
+
+#: tools/editor/plugins/shader_graph_editor_plugin.cpp
+msgid "Change Vec Operator"
+msgstr ""
+
+#: tools/editor/plugins/shader_graph_editor_plugin.cpp
+msgid "Change Vec Scalar Operator"
+msgstr ""
+
+#: tools/editor/plugins/shader_graph_editor_plugin.cpp
+msgid "Change RGB Operator"
+msgstr ""
+
+#: tools/editor/plugins/shader_graph_editor_plugin.cpp
+msgid "Toggle Rot Only"
+msgstr ""
+
+#: tools/editor/plugins/shader_graph_editor_plugin.cpp
+msgid "Change Scalar Function"
+msgstr ""
+
+#: tools/editor/plugins/shader_graph_editor_plugin.cpp
+msgid "Change Vec Function"
+msgstr ""
+
+#: tools/editor/plugins/shader_graph_editor_plugin.cpp
+msgid "Change Scalar Uniform"
+msgstr ""
+
+#: tools/editor/plugins/shader_graph_editor_plugin.cpp
+msgid "Change Vec Uniform"
+msgstr ""
+
+#: tools/editor/plugins/shader_graph_editor_plugin.cpp
+msgid "Change RGB Uniform"
+msgstr ""
+
+#: tools/editor/plugins/shader_graph_editor_plugin.cpp
+msgid "Change Default Value"
+msgstr ""
+
+#: tools/editor/plugins/shader_graph_editor_plugin.cpp
+msgid "Change XForm Uniform"
+msgstr ""
+
+#: tools/editor/plugins/shader_graph_editor_plugin.cpp
+msgid "Change Texture Uniform"
+msgstr ""
+
+#: tools/editor/plugins/shader_graph_editor_plugin.cpp
+msgid "Change Cubemap Uniform"
+msgstr ""
+
+#: tools/editor/plugins/shader_graph_editor_plugin.cpp
+msgid "Change Comment"
+msgstr ""
+
+#: tools/editor/plugins/shader_graph_editor_plugin.cpp
+msgid "Add/Remove to Color Ramp"
+msgstr ""
+
+#: tools/editor/plugins/shader_graph_editor_plugin.cpp
+msgid "Add/Remove to Curve Map"
+msgstr ""
+
+#: tools/editor/plugins/shader_graph_editor_plugin.cpp
+msgid "Modify Curve Map"
+msgstr ""
+
+#: tools/editor/plugins/shader_graph_editor_plugin.cpp
+msgid "Change Input Name"
+msgstr ""
+
+#: tools/editor/plugins/shader_graph_editor_plugin.cpp
+msgid "Connect Graph Nodes"
+msgstr ""
+
+#: tools/editor/plugins/shader_graph_editor_plugin.cpp
+msgid "Disconnect Graph Nodes"
+msgstr ""
+
+#: tools/editor/plugins/shader_graph_editor_plugin.cpp
+msgid "Remove Shader Graph Node"
+msgstr ""
+
+#: tools/editor/plugins/shader_graph_editor_plugin.cpp
+msgid "Move Shader Graph Node"
+msgstr ""
+
+#: tools/editor/plugins/shader_graph_editor_plugin.cpp
+msgid "Duplicate Graph Node(s)"
+msgstr ""
+
+#: tools/editor/plugins/shader_graph_editor_plugin.cpp
+msgid "Delete Shader Graph Node(s)"
+msgstr ""
+
+#: tools/editor/plugins/shader_graph_editor_plugin.cpp
+msgid "Error: Cyclic Connection Link"
+msgstr ""
+
+#: tools/editor/plugins/shader_graph_editor_plugin.cpp
+msgid "Error: Missing Input Connections"
+msgstr ""
+
+#: tools/editor/plugins/shader_graph_editor_plugin.cpp
+msgid "Add Shader Graph Node"
+msgstr ""
+
+#: tools/editor/plugins/spatial_editor_plugin.cpp
+msgid "Orthogonal"
+msgstr ""
+
+#: tools/editor/plugins/spatial_editor_plugin.cpp
+msgid "Perspective"
+msgstr ""
+
+#: tools/editor/plugins/spatial_editor_plugin.cpp
+msgid "Transform Aborted."
+msgstr ""
+
+#: tools/editor/plugins/spatial_editor_plugin.cpp
+msgid "X-Axis Transform."
+msgstr ""
+
+#: tools/editor/plugins/spatial_editor_plugin.cpp
+msgid "Y-Axis Transform."
+msgstr ""
+
+#: tools/editor/plugins/spatial_editor_plugin.cpp
+msgid "Z-Axis Transform."
+msgstr ""
+
+#: tools/editor/plugins/spatial_editor_plugin.cpp
+msgid "View Plane Transform."
+msgstr ""
+
+#: tools/editor/plugins/spatial_editor_plugin.cpp
+msgid "Scaling to %s%%."
+msgstr ""
+
+#: tools/editor/plugins/spatial_editor_plugin.cpp
+msgid "Rotating %s degrees."
+msgstr ""
+
+#: tools/editor/plugins/spatial_editor_plugin.cpp
+msgid "Bottom View."
+msgstr ""
+
+#: tools/editor/plugins/spatial_editor_plugin.cpp
+msgid "Bottom"
+msgstr ""
+
+#: tools/editor/plugins/spatial_editor_plugin.cpp
+msgid "Top View."
+msgstr ""
+
+#: tools/editor/plugins/spatial_editor_plugin.cpp
+msgid "Top"
+msgstr ""
+
+#: tools/editor/plugins/spatial_editor_plugin.cpp
+msgid "Rear View."
+msgstr ""
+
+#: tools/editor/plugins/spatial_editor_plugin.cpp
+msgid "Rear"
+msgstr ""
+
+#: tools/editor/plugins/spatial_editor_plugin.cpp
+msgid "Front View."
+msgstr ""
+
+#: tools/editor/plugins/spatial_editor_plugin.cpp
+msgid "Front"
+msgstr ""
+
+#: tools/editor/plugins/spatial_editor_plugin.cpp
+msgid "Left View."
+msgstr ""
+
+#: tools/editor/plugins/spatial_editor_plugin.cpp
+msgid "Left"
+msgstr ""
+
+#: tools/editor/plugins/spatial_editor_plugin.cpp
+msgid "Right View."
+msgstr ""
+
+#: tools/editor/plugins/spatial_editor_plugin.cpp
+msgid "Right"
+msgstr ""
+
+#: tools/editor/plugins/spatial_editor_plugin.cpp
+msgid "Keying is disabled (no key inserted)."
+msgstr ""
+
+#: tools/editor/plugins/spatial_editor_plugin.cpp
+msgid "Animation Key Inserted."
+msgstr ""
+
+#: tools/editor/plugins/spatial_editor_plugin.cpp
+msgid "Align with view"
+msgstr ""
+
+#: tools/editor/plugins/spatial_editor_plugin.cpp
+msgid "Environment"
+msgstr ""
+
+#: tools/editor/plugins/spatial_editor_plugin.cpp
+msgid "Audio Listener"
+msgstr ""
+
+#: tools/editor/plugins/spatial_editor_plugin.cpp
+msgid "Gizmos"
+msgstr ""
+
+#: tools/editor/plugins/spatial_editor_plugin.cpp
+msgid "XForm Dialog"
+msgstr ""
+
+#: tools/editor/plugins/spatial_editor_plugin.cpp
+msgid "No scene selected to instance!"
+msgstr ""
+
+#: tools/editor/plugins/spatial_editor_plugin.cpp
+msgid "Instance at Cursor"
+msgstr ""
+
+#: tools/editor/plugins/spatial_editor_plugin.cpp
+msgid "Could not instance scene!"
+msgstr ""
+
+#: tools/editor/plugins/spatial_editor_plugin.cpp
+msgid "Move Mode (W)"
+msgstr ""
+
+#: tools/editor/plugins/spatial_editor_plugin.cpp
+msgid "Rotate Mode (E)"
+msgstr ""
+
+#: tools/editor/plugins/spatial_editor_plugin.cpp
+msgid "Scale Mode (R)"
+msgstr ""
+
+#: tools/editor/plugins/spatial_editor_plugin.cpp
+msgid "Bottom View"
+msgstr ""
+
+#: tools/editor/plugins/spatial_editor_plugin.cpp
+msgid "Top View"
+msgstr ""
+
+#: tools/editor/plugins/spatial_editor_plugin.cpp
+msgid "Rear View"
+msgstr ""
+
+#: tools/editor/plugins/spatial_editor_plugin.cpp
+msgid "Front View"
+msgstr ""
+
+#: tools/editor/plugins/spatial_editor_plugin.cpp
+msgid "Left View"
+msgstr ""
+
+#: tools/editor/plugins/spatial_editor_plugin.cpp
+msgid "Right View"
+msgstr ""
+
+#: tools/editor/plugins/spatial_editor_plugin.cpp
+msgid "Switch Perspective/Orthogonal view"
+msgstr ""
+
+#: tools/editor/plugins/spatial_editor_plugin.cpp
+msgid "Insert Animation Key"
+msgstr ""
+
+#: tools/editor/plugins/spatial_editor_plugin.cpp
+msgid "Focus Selection"
+msgstr ""
+
+#: tools/editor/plugins/spatial_editor_plugin.cpp
+msgid "Align Selection With View"
+msgstr ""
+
+#: tools/editor/plugins/spatial_editor_plugin.cpp
+msgid "Transform"
+msgstr ""
+
+#: tools/editor/plugins/spatial_editor_plugin.cpp
+msgid "Local Coords"
+msgstr ""
+
+#: tools/editor/plugins/spatial_editor_plugin.cpp
+msgid "Transform Dialog.."
+msgstr ""
+
+#: tools/editor/plugins/spatial_editor_plugin.cpp
+msgid "Use Default Light"
+msgstr ""
+
+#: tools/editor/plugins/spatial_editor_plugin.cpp
+msgid "Use Default sRGB"
+msgstr ""
+
+#: tools/editor/plugins/spatial_editor_plugin.cpp
+msgid "1 Viewport"
+msgstr ""
+
+#: tools/editor/plugins/spatial_editor_plugin.cpp
+msgid "2 Viewports"
+msgstr ""
+
+#: tools/editor/plugins/spatial_editor_plugin.cpp
+msgid "2 Viewports (Alt)"
+msgstr ""
+
+#: tools/editor/plugins/spatial_editor_plugin.cpp
+msgid "3 Viewports"
+msgstr ""
+
+#: tools/editor/plugins/spatial_editor_plugin.cpp
+msgid "3 Viewports (Alt)"
+msgstr ""
+
+#: tools/editor/plugins/spatial_editor_plugin.cpp
+msgid "4 Viewports"
+msgstr ""
+
+#: tools/editor/plugins/spatial_editor_plugin.cpp
+msgid "Display Normal"
+msgstr ""
+
+#: tools/editor/plugins/spatial_editor_plugin.cpp
+msgid "Display Wireframe"
+msgstr ""
+
+#: tools/editor/plugins/spatial_editor_plugin.cpp
+msgid "Display Overdraw"
+msgstr ""
+
+#: tools/editor/plugins/spatial_editor_plugin.cpp
+msgid "Display Shadeless"
+msgstr ""
+
+#: tools/editor/plugins/spatial_editor_plugin.cpp
+msgid "View Origin"
+msgstr ""
+
+#: tools/editor/plugins/spatial_editor_plugin.cpp
+msgid "View Grid"
+msgstr ""
+
+#: tools/editor/plugins/spatial_editor_plugin.cpp
+msgid "Snap Settings"
+msgstr ""
+
+#: tools/editor/plugins/spatial_editor_plugin.cpp
+msgid "Translate Snap:"
+msgstr ""
+
+#: tools/editor/plugins/spatial_editor_plugin.cpp
+msgid "Rotate Snap (deg.):"
+msgstr ""
+
+#: tools/editor/plugins/spatial_editor_plugin.cpp
+msgid "Scale Snap (%):"
+msgstr ""
+
+#: tools/editor/plugins/spatial_editor_plugin.cpp
+msgid "Viewport Settings"
+msgstr ""
+
+#: tools/editor/plugins/spatial_editor_plugin.cpp
+msgid "Default Light Normal:"
+msgstr ""
+
+#: tools/editor/plugins/spatial_editor_plugin.cpp
+msgid "Ambient Light Color:"
+msgstr ""
+
+#: tools/editor/plugins/spatial_editor_plugin.cpp
+msgid "Perspective FOV (deg.):"
+msgstr ""
+
+#: tools/editor/plugins/spatial_editor_plugin.cpp
+msgid "View Z-Near:"
+msgstr ""
+
+#: tools/editor/plugins/spatial_editor_plugin.cpp
+msgid "View Z-Far:"
+msgstr ""
+
+#: tools/editor/plugins/spatial_editor_plugin.cpp
+msgid "Transform Change"
+msgstr ""
+
+#: tools/editor/plugins/spatial_editor_plugin.cpp
+msgid "Translate:"
+msgstr ""
+
+#: tools/editor/plugins/spatial_editor_plugin.cpp
+msgid "Rotate (deg.):"
+msgstr ""
+
+#: tools/editor/plugins/spatial_editor_plugin.cpp
+msgid "Scale (ratio):"
+msgstr ""
+
+#: tools/editor/plugins/spatial_editor_plugin.cpp
+msgid "Transform Type"
+msgstr ""
+
+#: tools/editor/plugins/spatial_editor_plugin.cpp
+msgid "Pre"
+msgstr ""
+
+#: tools/editor/plugins/spatial_editor_plugin.cpp
+msgid "Post"
+msgstr ""
+
+#: tools/editor/plugins/sprite_frames_editor_plugin.cpp
+msgid "ERROR: Couldn't load frame resource!"
+msgstr ""
+
+#: tools/editor/plugins/sprite_frames_editor_plugin.cpp
+msgid "Add Frame"
+msgstr ""
+
+#: tools/editor/plugins/sprite_frames_editor_plugin.cpp
+msgid "Resource clipboard is empty or not a texture!"
+msgstr ""
+
+#: tools/editor/plugins/sprite_frames_editor_plugin.cpp
+msgid "Paste Frame"
+msgstr ""
+
+#: tools/editor/plugins/sprite_frames_editor_plugin.cpp
+msgid "Add Empty"
+msgstr ""
+
+#: tools/editor/plugins/sprite_frames_editor_plugin.cpp
+msgid "Change Animation Loop"
+msgstr ""
+
+#: tools/editor/plugins/sprite_frames_editor_plugin.cpp
+msgid "Change Animation FPS"
+msgstr ""
+
+#: tools/editor/plugins/sprite_frames_editor_plugin.cpp
+msgid "(empty)"
+msgstr ""
+
+#: tools/editor/plugins/sprite_frames_editor_plugin.cpp
+msgid "Animations"
+msgstr ""
+
+#: tools/editor/plugins/sprite_frames_editor_plugin.cpp
+msgid "Speed (FPS):"
+msgstr ""
+
+#: tools/editor/plugins/sprite_frames_editor_plugin.cpp
+msgid "Animation Frames"
+msgstr ""
+
+#: tools/editor/plugins/sprite_frames_editor_plugin.cpp
+msgid "Insert Empty (Before)"
+msgstr ""
+
+#: tools/editor/plugins/sprite_frames_editor_plugin.cpp
+msgid "Insert Empty (After)"
+msgstr ""
+
+#: tools/editor/plugins/sprite_frames_editor_plugin.cpp
+msgid "Up"
+msgstr ""
+
+#: tools/editor/plugins/sprite_frames_editor_plugin.cpp
+msgid "Down"
+msgstr ""
+
+#: tools/editor/plugins/style_box_editor_plugin.cpp
+msgid "StyleBox Preview:"
+msgstr ""
+
+#: tools/editor/plugins/texture_region_editor_plugin.cpp
+msgid "Snap Mode:"
+msgstr ""
+
+#: tools/editor/plugins/texture_region_editor_plugin.cpp
+msgid "<None>"
+msgstr ""
+
+#: tools/editor/plugins/texture_region_editor_plugin.cpp
+msgid "Pixel Snap"
+msgstr ""
+
+#: tools/editor/plugins/texture_region_editor_plugin.cpp
+msgid "Grid Snap"
+msgstr ""
+
+#: tools/editor/plugins/texture_region_editor_plugin.cpp
+msgid "Auto Slice"
+msgstr ""
+
+#: tools/editor/plugins/texture_region_editor_plugin.cpp
+msgid "Offset:"
+msgstr ""
+
+#: tools/editor/plugins/texture_region_editor_plugin.cpp
+msgid "Step:"
+msgstr ""
+
+#: tools/editor/plugins/texture_region_editor_plugin.cpp
+msgid "Separation:"
+msgstr ""
+
+#: tools/editor/plugins/texture_region_editor_plugin.cpp
+msgid "Texture Region"
+msgstr ""
+
+#: tools/editor/plugins/texture_region_editor_plugin.cpp
+msgid "Texture Region Editor"
+msgstr ""
+
+#: tools/editor/plugins/theme_editor_plugin.cpp
+msgid "Can't save theme to file:"
+msgstr ""
+
+#: tools/editor/plugins/theme_editor_plugin.cpp
+msgid "Add All Items"
+msgstr ""
+
+#: tools/editor/plugins/theme_editor_plugin.cpp
+msgid "Add All"
+msgstr ""
+
+#: tools/editor/plugins/theme_editor_plugin.cpp
+#: tools/editor/plugins/tile_set_editor_plugin.cpp
+msgid "Remove Item"
+msgstr ""
+
+#: tools/editor/plugins/theme_editor_plugin.cpp
+msgid "Add Class Items"
+msgstr ""
+
+#: tools/editor/plugins/theme_editor_plugin.cpp
+msgid "Remove Class Items"
+msgstr ""
+
+#: tools/editor/plugins/theme_editor_plugin.cpp
+msgid "Create Empty Template"
+msgstr ""
+
+#: tools/editor/plugins/theme_editor_plugin.cpp
+msgid "Create Empty Editor Template"
+msgstr ""
+
+#: tools/editor/plugins/theme_editor_plugin.cpp
+msgid "CheckBox Radio1"
+msgstr ""
+
+#: tools/editor/plugins/theme_editor_plugin.cpp
+msgid "CheckBox Radio2"
+msgstr ""
+
+#: tools/editor/plugins/theme_editor_plugin.cpp
+msgid "Item"
+msgstr ""
+
+#: tools/editor/plugins/theme_editor_plugin.cpp
+msgid "Check Item"
+msgstr ""
+
+#: tools/editor/plugins/theme_editor_plugin.cpp
+msgid "Checked Item"
+msgstr ""
+
+#: tools/editor/plugins/theme_editor_plugin.cpp
+msgid "Has"
+msgstr ""
+
+#: tools/editor/plugins/theme_editor_plugin.cpp
+msgid "Many"
+msgstr ""
+
+#: tools/editor/plugins/theme_editor_plugin.cpp tools/editor/project_export.cpp
+msgid "Options"
+msgstr ""
+
+#: tools/editor/plugins/theme_editor_plugin.cpp
+msgid "Have,Many,Several,Options!"
+msgstr ""
+
+#: tools/editor/plugins/theme_editor_plugin.cpp
+msgid "Tab 1"
+msgstr ""
+
+#: tools/editor/plugins/theme_editor_plugin.cpp
+msgid "Tab 2"
+msgstr ""
+
+#: tools/editor/plugins/theme_editor_plugin.cpp
+msgid "Tab 3"
+msgstr ""
+
+#: tools/editor/plugins/theme_editor_plugin.cpp
+#: tools/editor/project_settings.cpp tools/editor/scene_tree_editor.cpp
+#: tools/editor/script_editor_debugger.cpp
+msgid "Type:"
+msgstr ""
+
+#: tools/editor/plugins/theme_editor_plugin.cpp
+msgid "Data Type:"
+msgstr ""
+
+#: tools/editor/plugins/theme_editor_plugin.cpp
+msgid "Icon"
+msgstr ""
+
+#: tools/editor/plugins/theme_editor_plugin.cpp
+msgid "Style"
+msgstr ""
+
+#: tools/editor/plugins/theme_editor_plugin.cpp
+msgid "Color"
+msgstr ""
+
+#: tools/editor/plugins/tile_map_editor_plugin.cpp
+msgid "Paint TileMap"
+msgstr ""
+
+#: tools/editor/plugins/tile_map_editor_plugin.cpp
+#: tools/editor/scene_tree_dock.cpp
+msgid "Duplicate"
+msgstr ""
+
+#: tools/editor/plugins/tile_map_editor_plugin.cpp
+msgid "Erase TileMap"
+msgstr ""
+
+#: tools/editor/plugins/tile_map_editor_plugin.cpp
+msgid "Erase selection"
+msgstr ""
+
+#: tools/editor/plugins/tile_map_editor_plugin.cpp
+msgid "Find tile"
+msgstr ""
+
+#: tools/editor/plugins/tile_map_editor_plugin.cpp
+msgid "Transpose"
+msgstr ""
+
+#: tools/editor/plugins/tile_map_editor_plugin.cpp
+msgid "Mirror X"
+msgstr ""
+
+#: tools/editor/plugins/tile_map_editor_plugin.cpp
+msgid "Mirror Y"
+msgstr ""
+
+#: tools/editor/plugins/tile_map_editor_plugin.cpp
+msgid "Bucket"
+msgstr ""
+
+#: tools/editor/plugins/tile_map_editor_plugin.cpp
+msgid "Pick Tile"
+msgstr ""
+
+#: tools/editor/plugins/tile_map_editor_plugin.cpp
+msgid "Select"
+msgstr ""
+
+#: tools/editor/plugins/tile_map_editor_plugin.cpp
+msgid "Rotate 0 degrees"
+msgstr ""
+
+#: tools/editor/plugins/tile_map_editor_plugin.cpp
+msgid "Rotate 90 degrees"
+msgstr ""
+
+#: tools/editor/plugins/tile_map_editor_plugin.cpp
+msgid "Rotate 180 degrees"
+msgstr ""
+
+#: tools/editor/plugins/tile_map_editor_plugin.cpp
+msgid "Rotate 270 degrees"
+msgstr ""
+
+#: tools/editor/plugins/tile_set_editor_plugin.cpp
+msgid "Could not find tile:"
+msgstr ""
+
+#: tools/editor/plugins/tile_set_editor_plugin.cpp
+msgid "Item name or ID:"
+msgstr ""
+
+#: tools/editor/plugins/tile_set_editor_plugin.cpp
+msgid "Create from scene?"
+msgstr ""
+
+#: tools/editor/plugins/tile_set_editor_plugin.cpp
+msgid "Merge from scene?"
+msgstr ""
+
+#: tools/editor/plugins/tile_set_editor_plugin.cpp
+msgid "Create from Scene"
+msgstr ""
+
+#: tools/editor/plugins/tile_set_editor_plugin.cpp
+msgid "Merge from Scene"
+msgstr ""
+
+#: tools/editor/plugins/tile_set_editor_plugin.cpp
+#: tools/editor/script_editor_debugger.cpp
+msgid "Error"
+msgstr ""
+
+#: tools/editor/project_export.cpp
+msgid "Edit Script Options"
+msgstr ""
+
+#: tools/editor/project_export.cpp
+msgid "Please export outside the project folder!"
+msgstr ""
+
+#: tools/editor/project_export.cpp
+msgid "Error exporting project!"
+msgstr ""
+
+#: tools/editor/project_export.cpp
+msgid "Error writing the project PCK!"
+msgstr ""
+
+#: tools/editor/project_export.cpp
+msgid "No exporter for platform '%s' yet."
+msgstr ""
+
+#: tools/editor/project_export.cpp
+msgid "Include"
+msgstr ""
+
+#: tools/editor/project_export.cpp
+msgid "Change Image Group"
+msgstr ""
+
+#: tools/editor/project_export.cpp
+msgid "Group name can't be empty!"
+msgstr ""
+
+#: tools/editor/project_export.cpp
+msgid "Invalid character in group name!"
+msgstr ""
+
+#: tools/editor/project_export.cpp
+msgid "Group name already exists!"
+msgstr ""
+
+#: tools/editor/project_export.cpp
+msgid "Add Image Group"
+msgstr ""
+
+#: tools/editor/project_export.cpp
+msgid "Delete Image Group"
+msgstr ""
+
+#: tools/editor/project_export.cpp
+msgid "Atlas Preview"
+msgstr ""
+
+#: tools/editor/project_export.cpp
+msgid "Project Export Settings"
+msgstr ""
+
+#: tools/editor/project_export.cpp
+msgid "Target"
+msgstr ""
+
+#: tools/editor/project_export.cpp
+msgid "Export to Platform"
+msgstr ""
+
+#: tools/editor/project_export.cpp
+msgid "Resources"
+msgstr ""
+
+#: tools/editor/project_export.cpp
+msgid "Export selected resources (including dependencies)."
+msgstr ""
+
+#: tools/editor/project_export.cpp
+msgid "Export all resources in the project."
+msgstr ""
+
+#: tools/editor/project_export.cpp
+msgid "Export all files in the project directory."
+msgstr ""
+
+#: tools/editor/project_export.cpp
+msgid "Export Mode:"
+msgstr ""
+
+#: tools/editor/project_export.cpp
+msgid "Resources to Export:"
+msgstr ""
+
+#: tools/editor/project_export.cpp
+msgid "Action"
+msgstr ""
+
+#: tools/editor/project_export.cpp
+msgid ""
+"Filters to export non-resource files (comma-separated, e.g.: *.json, *.txt):"
+msgstr ""
+
+#: tools/editor/project_export.cpp
+msgid "Filters to exclude from export (comma-separated, e.g.: *.json, *.txt):"
+msgstr ""
+
+#: tools/editor/project_export.cpp
+msgid "Convert text scenes to binary on export."
+msgstr ""
+
+#: tools/editor/project_export.cpp
+msgid "Images"
+msgstr ""
+
+#: tools/editor/project_export.cpp
+msgid "Keep Original"
+msgstr ""
+
+#: tools/editor/project_export.cpp
+msgid "Compress for Disk (Lossy, WebP)"
+msgstr ""
+
+#: tools/editor/project_export.cpp
+msgid "Compress for RAM (BC/PVRTC/ETC)"
+msgstr ""
+
+#: tools/editor/project_export.cpp
+msgid "Convert Images (*.png):"
+msgstr ""
+
+#: tools/editor/project_export.cpp
+msgid "Compress for Disk (Lossy) Quality:"
+msgstr ""
+
+#: tools/editor/project_export.cpp
+msgid "Shrink All Images:"
+msgstr ""
+
+#: tools/editor/project_export.cpp
+msgid "Compress Formats:"
+msgstr ""
+
+#: tools/editor/project_export.cpp
+msgid "Image Groups"
+msgstr ""
+
+#: tools/editor/project_export.cpp
+msgid "Groups:"
+msgstr ""
+
+#: tools/editor/project_export.cpp
+msgid "Compress Disk"
+msgstr ""
+
+#: tools/editor/project_export.cpp
+msgid "Compress RAM"
+msgstr ""
+
+#: tools/editor/project_export.cpp
+msgid "Compress Mode:"
+msgstr ""
+
+#: tools/editor/project_export.cpp
+msgid "Lossy Quality:"
+msgstr ""
+
+#: tools/editor/project_export.cpp
+msgid "Atlas:"
+msgstr ""
+
+#: tools/editor/project_export.cpp
+msgid "Shrink By:"
+msgstr ""
+
+#: tools/editor/project_export.cpp
+msgid "Preview Atlas"
+msgstr ""
+
+#: tools/editor/project_export.cpp
+msgid "Image Filter:"
+msgstr ""
+
+#: tools/editor/project_export.cpp
+msgid "Images:"
+msgstr ""
+
+#: tools/editor/project_export.cpp
+msgid "Select None"
+msgstr ""
+
+#: tools/editor/project_export.cpp
+msgid "Group"
+msgstr ""
+
+#: tools/editor/project_export.cpp
+msgid "Samples"
+msgstr ""
+
+#: tools/editor/project_export.cpp
+msgid "Sample Conversion Mode: (.wav files):"
+msgstr ""
+
+#: tools/editor/project_export.cpp
+msgid "Keep"
+msgstr ""
+
+#: tools/editor/project_export.cpp
+msgid "Compress (RAM - IMA-ADPCM)"
+msgstr ""
+
+#: tools/editor/project_export.cpp
+msgid "Sampling Rate Limit (Hz):"
+msgstr ""
+
+#: tools/editor/project_export.cpp
+msgid "Trim"
+msgstr ""
+
+#: tools/editor/project_export.cpp
+msgid "Trailing Silence:"
+msgstr ""
+
+#: tools/editor/project_export.cpp
+msgid "Script"
+msgstr ""
+
+#: tools/editor/project_export.cpp
+msgid "Script Export Mode:"
+msgstr ""
+
+#: tools/editor/project_export.cpp
+msgid "Text"
+msgstr ""
+
+#: tools/editor/project_export.cpp
+msgid "Compiled"
+msgstr ""
+
+#: tools/editor/project_export.cpp
+msgid "Encrypted (Provide Key Below)"
+msgstr ""
+
+#: tools/editor/project_export.cpp
+msgid "Script Encryption Key (256-bits as hex):"
+msgstr ""
+
+#: tools/editor/project_export.cpp
+msgid "Export PCK/Zip"
+msgstr ""
+
+#: tools/editor/project_export.cpp
+msgid "Export Project PCK"
+msgstr ""
+
+#: tools/editor/project_export.cpp
+msgid "Export.."
+msgstr ""
+
+#: tools/editor/project_export.cpp
+msgid "Project Export"
+msgstr ""
+
+#: tools/editor/project_export.cpp
+msgid "Export Preset:"
+msgstr ""
+
+#: tools/editor/project_manager.cpp
+msgid "Invalid project path, the path must exist!"
+msgstr ""
+
+#: tools/editor/project_manager.cpp
+msgid "Invalid project path, engine.cfg must not exist."
+msgstr ""
+
+#: tools/editor/project_manager.cpp
+msgid "Invalid project path, engine.cfg must exist."
+msgstr ""
+
+#: tools/editor/project_manager.cpp
+msgid "Imported Project"
+msgstr ""
+
+#: tools/editor/project_manager.cpp
+msgid "Invalid project path (changed anything?)."
+msgstr ""
+
+#: tools/editor/project_manager.cpp
+msgid "Couldn't create engine.cfg in project path."
+msgstr ""
+
+#: tools/editor/project_manager.cpp
+msgid "The following files failed extraction from package:"
+msgstr ""
+
+#: tools/editor/project_manager.cpp
+msgid "Package Installed Successfully!"
+msgstr ""
+
+#: tools/editor/project_manager.cpp
+msgid "Import Existing Project"
+msgstr ""
+
+#: tools/editor/project_manager.cpp
+msgid "Project Path (Must Exist):"
+msgstr ""
+
+#: tools/editor/project_manager.cpp
+msgid "Project Name:"
+msgstr ""
+
+#: tools/editor/project_manager.cpp
+msgid "Create New Project"
+msgstr ""
+
+#: tools/editor/project_manager.cpp
+msgid "Project Path:"
+msgstr ""
+
+#: tools/editor/project_manager.cpp
+msgid "Install Project:"
+msgstr ""
+
+#: tools/editor/project_manager.cpp
+msgid "Install"
+msgstr ""
+
+#: tools/editor/project_manager.cpp
+msgid "Browse"
+msgstr ""
+
+#: tools/editor/project_manager.cpp
+msgid "New Game Project"
+msgstr ""
+
+#: tools/editor/project_manager.cpp
+msgid "That's a BINGO!"
+msgstr ""
+
+#: tools/editor/project_manager.cpp
+msgid "Unnamed Project"
+msgstr ""
+
+#: tools/editor/project_manager.cpp
+msgid "Are you sure to open more than one project?"
+msgstr ""
+
+#: tools/editor/project_manager.cpp
+msgid "Are you sure to run more than one project?"
+msgstr ""
+
+#: tools/editor/project_manager.cpp
+msgid "Remove project from the list? (Folder contents will not be modified)"
+msgstr ""
+
+#: tools/editor/project_manager.cpp
+msgid ""
+"You are about the scan %s folders for existing Godot projects. Do you "
+"confirm?"
+msgstr ""
+
+#: tools/editor/project_manager.cpp
+msgid "Project Manager"
+msgstr ""
+
+#: tools/editor/project_manager.cpp
+msgid "Project List"
+msgstr ""
+
+#: tools/editor/project_manager.cpp
+msgid "Run"
+msgstr ""
+
+#: tools/editor/project_manager.cpp
+msgid "Scan"
+msgstr ""
+
+#: tools/editor/project_manager.cpp
+msgid "Select a Folder to Scan"
+msgstr ""
+
+#: tools/editor/project_manager.cpp
+msgid "New Project"
+msgstr ""
+
+#: tools/editor/project_manager.cpp
+msgid "Exit"
+msgstr ""
+
+#: tools/editor/project_settings.cpp
+msgid "Key "
+msgstr ""
+
+#: tools/editor/project_settings.cpp
+msgid "Joy Button"
+msgstr ""
+
+#: tools/editor/project_settings.cpp
+msgid "Joy Axis"
+msgstr ""
+
+#: tools/editor/project_settings.cpp
+msgid "Mouse Button"
+msgstr ""
+
+#: tools/editor/project_settings.cpp
+msgid "Invalid action (anything goes but '/' or ':')."
+msgstr ""
+
+#: tools/editor/project_settings.cpp
+msgid "Action '%s' already exists!"
+msgstr ""
+
+#: tools/editor/project_settings.cpp
+msgid "Rename Input Action Event"
+msgstr ""
+
+#: tools/editor/project_settings.cpp
+msgid "Add Input Action Event"
+msgstr ""
+
+#: tools/editor/project_settings.cpp tools/editor/settings_config_dialog.cpp
+msgid "Control+"
+msgstr ""
+
+#: tools/editor/project_settings.cpp tools/editor/settings_config_dialog.cpp
+msgid "Press a Key.."
+msgstr ""
+
+#: tools/editor/project_settings.cpp
+msgid "Mouse Button Index:"
+msgstr ""
+
+#: tools/editor/project_settings.cpp
+msgid "Left Button"
+msgstr ""
+
+#: tools/editor/project_settings.cpp
+msgid "Right Button"
+msgstr ""
+
+#: tools/editor/project_settings.cpp
+msgid "Middle Button"
+msgstr ""
+
+#: tools/editor/project_settings.cpp
+msgid "Wheel Up Button"
+msgstr ""
+
+#: tools/editor/project_settings.cpp
+msgid "Wheel Down Button"
+msgstr ""
+
+#: tools/editor/project_settings.cpp
+msgid "Button 6"
+msgstr ""
+
+#: tools/editor/project_settings.cpp
+msgid "Button 7"
+msgstr ""
+
+#: tools/editor/project_settings.cpp
+msgid "Button 8"
+msgstr ""
+
+#: tools/editor/project_settings.cpp
+msgid "Button 9"
+msgstr ""
+
+#: tools/editor/project_settings.cpp
+msgid "Joystick Axis Index:"
+msgstr ""
+
+#: tools/editor/project_settings.cpp
+msgid "Joystick Button Index:"
+msgstr ""
+
+#: tools/editor/project_settings.cpp
+msgid "Add Input Action"
+msgstr ""
+
+#: tools/editor/project_settings.cpp
+msgid "Erase Input Action Event"
+msgstr ""
+
+#: tools/editor/project_settings.cpp
+msgid "Toggle Persisting"
+msgstr ""
+
+#: tools/editor/project_settings.cpp
+msgid "Error saving settings."
+msgstr ""
+
+#: tools/editor/project_settings.cpp
+msgid "Settings saved OK."
+msgstr ""
+
+#: tools/editor/project_settings.cpp
+msgid "Add Translation"
+msgstr ""
+
+#: tools/editor/project_settings.cpp
+msgid "Remove Translation"
+msgstr ""
+
+#: tools/editor/project_settings.cpp
+msgid "Add Remapped Path"
+msgstr ""
+
+#: tools/editor/project_settings.cpp
+msgid "Resource Remap Add Remap"
+msgstr ""
+
+#: tools/editor/project_settings.cpp
+msgid "Change Resource Remap Language"
+msgstr ""
+
+#: tools/editor/project_settings.cpp
+msgid "Remove Resource Remap"
+msgstr ""
+
+#: tools/editor/project_settings.cpp
+msgid "Remove Resource Remap Option"
+msgstr ""
+
+#: tools/editor/project_settings.cpp
+msgid "Project Settings (engine.cfg)"
+msgstr ""
+
+#: tools/editor/project_settings.cpp tools/editor/settings_config_dialog.cpp
+msgid "General"
+msgstr ""
+
+#: tools/editor/project_settings.cpp tools/editor/property_editor.cpp
+msgid "Property:"
+msgstr ""
+
+#: tools/editor/project_settings.cpp
+msgid "Del"
+msgstr ""
+
+#: tools/editor/project_settings.cpp
+msgid "Copy To Platform.."
+msgstr ""
+
+#: tools/editor/project_settings.cpp
+msgid "Input Map"
+msgstr ""
+
+#: tools/editor/project_settings.cpp
+msgid "Action:"
+msgstr ""
+
+#: tools/editor/project_settings.cpp
+msgid "Device:"
+msgstr ""
+
+#: tools/editor/project_settings.cpp
+msgid "Index:"
+msgstr ""
+
+#: tools/editor/project_settings.cpp
+msgid "Localization"
+msgstr ""
+
+#: tools/editor/project_settings.cpp
+msgid "Translations"
+msgstr ""
+
+#: tools/editor/project_settings.cpp
+msgid "Translations:"
+msgstr ""
+
+#: tools/editor/project_settings.cpp
+msgid "Add.."
+msgstr ""
+
+#: tools/editor/project_settings.cpp
+msgid "Remaps"
+msgstr ""
+
+#: tools/editor/project_settings.cpp
+msgid "Resources:"
+msgstr ""
+
+#: tools/editor/project_settings.cpp
+msgid "Remaps by Locale:"
+msgstr ""
+
+#: tools/editor/project_settings.cpp
+msgid "Locale"
+msgstr ""
+
+#: tools/editor/project_settings.cpp
+msgid "AutoLoad"
+msgstr ""
+
+#: tools/editor/project_settings.cpp
+msgid "Plugins"
+msgstr ""
+
+#: tools/editor/property_editor.cpp
+msgid "Preset.."
+msgstr ""
+
+#: tools/editor/property_editor.cpp
+msgid "Ease In"
+msgstr ""
+
+#: tools/editor/property_editor.cpp
+msgid "Ease Out"
+msgstr ""
+
+#: tools/editor/property_editor.cpp
+msgid "Zero"
+msgstr ""
+
+#: tools/editor/property_editor.cpp
+msgid "Easing In-Out"
+msgstr ""
+
+#: tools/editor/property_editor.cpp
+msgid "Easing Out-In"
+msgstr ""
+
+#: tools/editor/property_editor.cpp
+msgid "File.."
+msgstr ""
+
+#: tools/editor/property_editor.cpp
+msgid "Dir.."
+msgstr ""
+
+#: tools/editor/property_editor.cpp
+msgid "Load"
+msgstr ""
+
+#: tools/editor/property_editor.cpp
+msgid "Assign"
+msgstr ""
+
+#: tools/editor/property_editor.cpp
+msgid "Error loading file: Not a resource!"
+msgstr ""
+
+#: tools/editor/property_editor.cpp
+msgid "Couldn't load image"
+msgstr ""
+
+#: tools/editor/property_editor.cpp
+msgid "Bit %d, val %d."
+msgstr ""
+
+#: tools/editor/property_editor.cpp
+msgid "On"
+msgstr ""
+
+#: tools/editor/property_editor.cpp
+msgid "Set"
+msgstr ""
+
+#: tools/editor/property_editor.cpp
+msgid "Properties:"
+msgstr ""
+
+#: tools/editor/property_editor.cpp
+msgid "Global"
+msgstr ""
+
+#: tools/editor/property_editor.cpp
+msgid "Sections:"
+msgstr ""
+
+#: tools/editor/pvrtc_compress.cpp
+msgid "Could not execute PVRTC tool:"
+msgstr ""
+
+#: tools/editor/pvrtc_compress.cpp
+msgid "Can't load back converted image using PVRTC tool:"
+msgstr ""
+
+#: tools/editor/reparent_dialog.cpp tools/editor/scene_tree_dock.cpp
+msgid "Reparent Node"
+msgstr ""
+
+#: tools/editor/reparent_dialog.cpp
+msgid "Reparent Location (Select new Parent):"
+msgstr ""
+
+#: tools/editor/reparent_dialog.cpp
+msgid "Keep Global Transform"
+msgstr ""
+
+#: tools/editor/reparent_dialog.cpp tools/editor/scene_tree_dock.cpp
+msgid "Reparent"
+msgstr ""
+
+#: tools/editor/resources_dock.cpp
+msgid "Create New Resource"
+msgstr ""
+
+#: tools/editor/resources_dock.cpp
+msgid "Open Resource"
+msgstr ""
+
+#: tools/editor/resources_dock.cpp
+msgid "Save Resource"
+msgstr ""
+
+#: tools/editor/resources_dock.cpp
+msgid "Resource Tools"
+msgstr ""
+
+#: tools/editor/resources_dock.cpp
+msgid "Make Local"
+msgstr ""
+
+#: tools/editor/run_settings_dialog.cpp
+msgid "Run Mode:"
+msgstr ""
+
+#: tools/editor/run_settings_dialog.cpp
+msgid "Current Scene"
+msgstr ""
+
+#: tools/editor/run_settings_dialog.cpp
+msgid "Main Scene"
+msgstr ""
+
+#: tools/editor/run_settings_dialog.cpp
+msgid "Main Scene Arguments:"
+msgstr ""
+
+#: tools/editor/run_settings_dialog.cpp
+msgid "Scene Run Settings"
+msgstr ""
+
+#: tools/editor/scene_tree_dock.cpp
+msgid "OK :("
+msgstr ""
+
+#: tools/editor/scene_tree_dock.cpp
+msgid "No parent to instance a child at."
+msgstr ""
+
+#: tools/editor/scene_tree_dock.cpp
+msgid "No parent to instance the scenes at."
+msgstr ""
+
+#: tools/editor/scene_tree_dock.cpp
+msgid "Error loading scene from %s"
+msgstr ""
+
+#: tools/editor/scene_tree_dock.cpp
+msgid "Error instancing scene from %s"
+msgstr ""
+
+#: tools/editor/scene_tree_dock.cpp
+msgid "Ok"
+msgstr ""
+
+#: tools/editor/scene_tree_dock.cpp
+msgid ""
+"Cannot instance the scene '%s' because the current scene exists within one "
+"of its nodes."
+msgstr ""
+
+#: tools/editor/scene_tree_dock.cpp
+msgid "Instance Scene(s)"
+msgstr ""
+
+#: tools/editor/scene_tree_dock.cpp
+msgid "This operation can't be done on the tree root."
+msgstr ""
+
+#: tools/editor/scene_tree_dock.cpp
+msgid "Move Node In Parent"
+msgstr ""
+
+#: tools/editor/scene_tree_dock.cpp
+msgid "Move Nodes In Parent"
+msgstr ""
+
+#: tools/editor/scene_tree_dock.cpp
+msgid "Duplicate Node(s)"
+msgstr ""
+
+#: tools/editor/scene_tree_dock.cpp
+msgid "Delete Node(s)?"
+msgstr ""
+
+#: tools/editor/scene_tree_dock.cpp
+msgid "This operation can't be done without a scene."
+msgstr ""
+
+#: tools/editor/scene_tree_dock.cpp
+msgid "This operation requires a single selected node."
+msgstr ""
+
+#: tools/editor/scene_tree_dock.cpp
+msgid "This operation can't be done on instanced scenes."
+msgstr ""
+
+#: tools/editor/scene_tree_dock.cpp
+msgid "Save New Scene As.."
+msgstr ""
+
+#: tools/editor/scene_tree_dock.cpp
+msgid "Makes Sense!"
+msgstr ""
+
+#: tools/editor/scene_tree_dock.cpp
+msgid "Can't operate on nodes from a foreign scene!"
+msgstr ""
+
+#: tools/editor/scene_tree_dock.cpp
+msgid "Can't operate on nodes the current scene inherits from!"
+msgstr ""
+
+#: tools/editor/scene_tree_dock.cpp
+msgid "Remove Node(s)"
+msgstr ""
+
+#: tools/editor/scene_tree_dock.cpp
+msgid "Create Node"
+msgstr ""
+
+#: tools/editor/scene_tree_dock.cpp
+msgid ""
+"Couldn't save new scene. Likely dependencies (instances) couldn't be "
+"satisfied."
+msgstr ""
+
+#: tools/editor/scene_tree_dock.cpp
+msgid "Error saving scene."
+msgstr ""
+
+#: tools/editor/scene_tree_dock.cpp
+msgid "Error duplicating scene to save it."
+msgstr ""
+
+#: tools/editor/scene_tree_dock.cpp
+msgid "Edit Groups"
+msgstr ""
+
+#: tools/editor/scene_tree_dock.cpp
+msgid "Edit Connections"
+msgstr ""
+
+#: tools/editor/scene_tree_dock.cpp
+msgid "Delete Node(s)"
+msgstr ""
+
+#: tools/editor/scene_tree_dock.cpp
+msgid "Add Child Node"
+msgstr ""
+
+#: tools/editor/scene_tree_dock.cpp
+msgid "Instance Child Scene"
+msgstr ""
+
+#: tools/editor/scene_tree_dock.cpp
+msgid "Change Type"
+msgstr ""
+
+#: tools/editor/scene_tree_dock.cpp
+msgid "Add Script"
+msgstr ""
+
+#: tools/editor/scene_tree_dock.cpp
+msgid "Merge From Scene"
+msgstr ""
+
+#: tools/editor/scene_tree_dock.cpp
+msgid "Save Branch as Scene"
+msgstr ""
+
+#: tools/editor/scene_tree_dock.cpp
+msgid "Delete (No Confirm)"
+msgstr ""
+
+#: tools/editor/scene_tree_dock.cpp
+msgid "Add/Create a New Node"
+msgstr ""
+
+#: tools/editor/scene_tree_dock.cpp
+msgid ""
+"Instance a scene file as a Node. Creates an inherited scene if no root node "
+"exists."
+msgstr ""
+
+#: tools/editor/scene_tree_dock.cpp
+msgid "Create a new script for the selected node."
+msgstr ""
+
+#: tools/editor/scene_tree_editor.cpp
+msgid ""
+"This item cannot be made visible because the parent is hidden. Unhide the "
+"parent first."
+msgstr ""
+
+#: tools/editor/scene_tree_editor.cpp
+msgid "Toggle Spatial Visible"
+msgstr ""
+
+#: tools/editor/scene_tree_editor.cpp
+msgid "Toggle CanvasItem Visible"
+msgstr ""
+
+#: tools/editor/scene_tree_editor.cpp
+msgid "Instance:"
+msgstr ""
+
+#: tools/editor/scene_tree_editor.cpp
+msgid "Invalid node name, the following characters are not allowed:"
+msgstr ""
+
+#: tools/editor/scene_tree_editor.cpp
+msgid "Rename Node"
+msgstr ""
+
+#: tools/editor/scene_tree_editor.cpp
+msgid "Scene Tree (Nodes):"
+msgstr ""
+
+#: tools/editor/scene_tree_editor.cpp
+msgid "Editable Children"
+msgstr ""
+
+#: tools/editor/scene_tree_editor.cpp
+msgid "Load As Placeholder"
+msgstr ""
+
+#: tools/editor/scene_tree_editor.cpp
+msgid "Discard Instancing"
+msgstr ""
+
+#: tools/editor/scene_tree_editor.cpp
+msgid "Open in Editor"
+msgstr ""
+
+#: tools/editor/scene_tree_editor.cpp
+msgid "Clear Inheritance"
+msgstr ""
+
+#: tools/editor/scene_tree_editor.cpp
+msgid "Clear Inheritance? (No Undo!)"
+msgstr ""
+
+#: tools/editor/scene_tree_editor.cpp
+msgid "Clear!"
+msgstr ""
+
+#: tools/editor/scene_tree_editor.cpp
+msgid "Select a Node"
+msgstr ""
+
+#: tools/editor/script_create_dialog.cpp
+msgid "Invalid parent class name"
+msgstr ""
+
+#: tools/editor/script_create_dialog.cpp
+msgid "Valid chars:"
+msgstr ""
+
+#: tools/editor/script_create_dialog.cpp
+msgid "Invalid class name"
+msgstr ""
+
+#: tools/editor/script_create_dialog.cpp
+msgid "Valid name"
+msgstr ""
+
+#: tools/editor/script_create_dialog.cpp
+msgid "N/A"
+msgstr ""
+
+#: tools/editor/script_create_dialog.cpp
+msgid "Class name is invalid!"
+msgstr ""
+
+#: tools/editor/script_create_dialog.cpp
+msgid "Parent class name is invalid!"
+msgstr ""
+
+#: tools/editor/script_create_dialog.cpp
+msgid "Invalid path!"
+msgstr ""
+
+#: tools/editor/script_create_dialog.cpp
+msgid "Could not create script in filesystem."
+msgstr ""
+
+#: tools/editor/script_create_dialog.cpp
+msgid "Path is empty"
+msgstr ""
+
+#: tools/editor/script_create_dialog.cpp
+msgid "Path is not local"
+msgstr ""
+
+#: tools/editor/script_create_dialog.cpp
+msgid "Invalid base path"
+msgstr ""
+
+#: tools/editor/script_create_dialog.cpp
+msgid "File exists"
+msgstr ""
+
+#: tools/editor/script_create_dialog.cpp
+msgid "Invalid extension"
+msgstr ""
+
+#: tools/editor/script_create_dialog.cpp
+msgid "Valid path"
+msgstr ""
+
+#: tools/editor/script_create_dialog.cpp
+msgid "Class Name:"
+msgstr ""
+
+#: tools/editor/script_create_dialog.cpp
+msgid "Built-In Script"
+msgstr ""
+
+#: tools/editor/script_create_dialog.cpp
+msgid "Create Node Script"
+msgstr ""
+
+#: tools/editor/script_editor_debugger.cpp
+msgid "Bytes:"
+msgstr ""
+
+#: tools/editor/script_editor_debugger.cpp
+msgid "Warning"
+msgstr ""
+
+#: tools/editor/script_editor_debugger.cpp
+msgid "Error:"
+msgstr ""
+
+#: tools/editor/script_editor_debugger.cpp
+msgid "Source:"
+msgstr ""
+
+#: tools/editor/script_editor_debugger.cpp
+msgid "Function:"
+msgstr ""
+
+#: tools/editor/script_editor_debugger.cpp
+msgid "Errors"
+msgstr ""
+
+#: tools/editor/script_editor_debugger.cpp
+msgid "Child Process Connected"
+msgstr ""
+
+#: tools/editor/script_editor_debugger.cpp
+msgid "Inspect Previous Instance"
+msgstr ""
+
+#: tools/editor/script_editor_debugger.cpp
+msgid "Inspect Next Instance"
+msgstr ""
+
+#: tools/editor/script_editor_debugger.cpp
+msgid "Stack Frames"
+msgstr ""
+
+#: tools/editor/script_editor_debugger.cpp
+msgid "Variable"
+msgstr ""
+
+#: tools/editor/script_editor_debugger.cpp
+msgid "Errors:"
+msgstr ""
+
+#: tools/editor/script_editor_debugger.cpp
+msgid "Stack Trace (if applicable):"
+msgstr ""
+
+#: tools/editor/script_editor_debugger.cpp
+msgid "Remote Inspector"
+msgstr ""
+
+#: tools/editor/script_editor_debugger.cpp
+msgid "Live Scene Tree:"
+msgstr ""
+
+#: tools/editor/script_editor_debugger.cpp
+msgid "Remote Object Properties: "
+msgstr ""
+
+#: tools/editor/script_editor_debugger.cpp
+msgid "Profiler"
+msgstr ""
+
+#: tools/editor/script_editor_debugger.cpp
+msgid "Monitor"
+msgstr ""
+
+#: tools/editor/script_editor_debugger.cpp
+msgid "Value"
+msgstr ""
+
+#: tools/editor/script_editor_debugger.cpp
+msgid "Monitors"
+msgstr ""
+
+#: tools/editor/script_editor_debugger.cpp
+msgid "List of Video Memory Usage by Resource:"
+msgstr ""
+
+#: tools/editor/script_editor_debugger.cpp
+msgid "Total:"
+msgstr ""
+
+#: tools/editor/script_editor_debugger.cpp
+msgid "Video Mem"
+msgstr ""
+
+#: tools/editor/script_editor_debugger.cpp
+msgid "Resource Path"
+msgstr ""
+
+#: tools/editor/script_editor_debugger.cpp
+msgid "Type"
+msgstr ""
+
+#: tools/editor/script_editor_debugger.cpp
+msgid "Usage"
+msgstr ""
+
+#: tools/editor/script_editor_debugger.cpp
+msgid "Misc"
+msgstr ""
+
+#: tools/editor/script_editor_debugger.cpp
+msgid "Clicked Control:"
+msgstr ""
+
+#: tools/editor/script_editor_debugger.cpp
+msgid "Clicked Control Type:"
+msgstr ""
+
+#: tools/editor/script_editor_debugger.cpp
+msgid "Live Edit Root:"
+msgstr ""
+
+#: tools/editor/script_editor_debugger.cpp
+msgid "Set From Tree"
+msgstr ""
+
+#: tools/editor/settings_config_dialog.cpp
+msgid "Shortcuts"
+msgstr ""
+
+#: tools/editor/spatial_editor_gizmos.cpp
+msgid "Change Light Radius"
+msgstr ""
+
+#: tools/editor/spatial_editor_gizmos.cpp
+msgid "Change Camera FOV"
+msgstr ""
+
+#: tools/editor/spatial_editor_gizmos.cpp
+msgid "Change Camera Size"
+msgstr ""
+
+#: tools/editor/spatial_editor_gizmos.cpp
+msgid "Change Sphere Shape Radius"
+msgstr ""
+
+#: tools/editor/spatial_editor_gizmos.cpp
+msgid "Change Box Shape Extents"
+msgstr ""
+
+#: tools/editor/spatial_editor_gizmos.cpp
+msgid "Change Capsule Shape Radius"
+msgstr ""
+
+#: tools/editor/spatial_editor_gizmos.cpp
+msgid "Change Capsule Shape Height"
+msgstr ""
+
+#: tools/editor/spatial_editor_gizmos.cpp
+msgid "Change Ray Shape Length"
+msgstr ""
+
+#: tools/editor/spatial_editor_gizmos.cpp
+msgid "Change Notifier Extents"
+msgstr ""
diff --git a/tools/translations/tools.pot b/tools/translations/tools.pot
index 383f22afd6..e72b46b96b 100644
--- a/tools/translations/tools.pot
+++ b/tools/translations/tools.pot
@@ -12,10 +12,12 @@ msgstr ""
"Content-Transfer-Encoding: 8-bit\n"
#: modules/gdscript/gd_functions.cpp
+#: modules/visual_script/visual_script_builtin_funcs.cpp
msgid "Invalid type argument to convert(), use TYPE_* constants."
msgstr ""
#: modules/gdscript/gd_functions.cpp
+#: modules/visual_script/visual_script_builtin_funcs.cpp
msgid "Not enough bytes for decoding bytes, or invalid format."
msgstr ""
@@ -51,6 +53,239 @@ msgstr ""
msgid "Invalid instance dictionary (invalid subclasses)"
msgstr ""
+#: modules/visual_script/visual_script.cpp
+msgid ""
+"A node yielded without working memory, please read the docs on how to yield "
+"properly!"
+msgstr ""
+
+#: modules/visual_script/visual_script.cpp
+msgid ""
+"Node yielded, but did not return a function state in the first working "
+"memory."
+msgstr ""
+
+#: modules/visual_script/visual_script.cpp
+msgid ""
+"Return value must be assigned to first element of node working memory! Fix "
+"your node please."
+msgstr ""
+
+#: modules/visual_script/visual_script.cpp
+msgid "Node returned an invalid sequence output: "
+msgstr ""
+
+#: modules/visual_script/visual_script.cpp
+msgid "Found sequence bit but not the node in the stack, report bug!"
+msgstr ""
+
+#: modules/visual_script/visual_script.cpp
+msgid "Stack overflow with stack depth: "
+msgstr ""
+
+#: modules/visual_script/visual_script_editor.cpp
+msgid "Functions:"
+msgstr ""
+
+#: modules/visual_script/visual_script_editor.cpp
+msgid "Variables:"
+msgstr ""
+
+#: modules/visual_script/visual_script_editor.cpp tools/editor/editor_help.cpp
+msgid "Signals:"
+msgstr ""
+
+#: modules/visual_script/visual_script_editor.cpp
+msgid "Name is not a valid identifier:"
+msgstr ""
+
+#: modules/visual_script/visual_script_editor.cpp
+msgid "Name already in use by another func/var/signal:"
+msgstr ""
+
+#: modules/visual_script/visual_script_editor.cpp
+msgid "Rename Function"
+msgstr ""
+
+#: modules/visual_script/visual_script_editor.cpp
+msgid "Rename Variable"
+msgstr ""
+
+#: modules/visual_script/visual_script_editor.cpp
+msgid "Rename Signal"
+msgstr ""
+
+#: modules/visual_script/visual_script_editor.cpp
+msgid "Add Function"
+msgstr ""
+
+#: modules/visual_script/visual_script_editor.cpp
+msgid "Add Variable"
+msgstr ""
+
+#: modules/visual_script/visual_script_editor.cpp
+msgid "Add Signal"
+msgstr ""
+
+#: modules/visual_script/visual_script_editor.cpp
+msgid "Remove Function"
+msgstr ""
+
+#: modules/visual_script/visual_script_editor.cpp
+msgid "Remove Variable"
+msgstr ""
+
+#: modules/visual_script/visual_script_editor.cpp
+msgid "Editing Variable:"
+msgstr ""
+
+#: modules/visual_script/visual_script_editor.cpp
+msgid "Remove Signal"
+msgstr ""
+
+#: modules/visual_script/visual_script_editor.cpp
+msgid "Editing Signal:"
+msgstr ""
+
+#: modules/visual_script/visual_script_editor.cpp
+msgid "Add Node"
+msgstr ""
+
+#: modules/visual_script/visual_script_editor.cpp
+msgid "Add Node(s) From Tree"
+msgstr ""
+
+#: modules/visual_script/visual_script_editor.cpp
+msgid "Add Setter Property"
+msgstr ""
+
+#: modules/visual_script/visual_script_editor.cpp
+msgid "Add Getter Property"
+msgstr ""
+
+#: modules/visual_script/visual_script_editor.cpp
+#: tools/editor/plugins/canvas_item_editor_plugin.cpp
+#: tools/editor/plugins/polygon_2d_editor_plugin.cpp
+#: tools/editor/plugins/script_text_editor.cpp
+#: tools/editor/plugins/shader_editor_plugin.cpp
+#: tools/editor/project_manager.cpp
+msgid "Edit"
+msgstr ""
+
+#: modules/visual_script/visual_script_editor.cpp
+msgid "Base Type:"
+msgstr ""
+
+#: modules/visual_script/visual_script_editor.cpp tools/editor/editor_help.cpp
+msgid "Members:"
+msgstr ""
+
+#: modules/visual_script/visual_script_editor.cpp
+msgid "Available Nodes:"
+msgstr ""
+
+#: modules/visual_script/visual_script_editor.cpp
+msgid "Select or create a function to edit graph"
+msgstr ""
+
+#: modules/visual_script/visual_script_editor.cpp tools/editor/call_dialog.cpp
+#: tools/editor/connections_dialog.cpp
+#: tools/editor/plugins/animation_player_editor_plugin.cpp
+#: tools/editor/plugins/canvas_item_editor_plugin.cpp
+#: tools/editor/plugins/resource_preloader_editor_plugin.cpp
+#: tools/editor/plugins/sample_library_editor_plugin.cpp
+#: tools/editor/plugins/script_editor_plugin.cpp
+#: tools/editor/plugins/sprite_frames_editor_plugin.cpp
+#: tools/editor/project_settings.cpp tools/editor/property_editor.cpp
+#: tools/editor/run_settings_dialog.cpp tools/editor/settings_config_dialog.cpp
+msgid "Close"
+msgstr ""
+
+#: modules/visual_script/visual_script_editor.cpp
+msgid "Edit Signal Arguments:"
+msgstr ""
+
+#: modules/visual_script/visual_script_editor.cpp
+msgid "Edit Variable:"
+msgstr ""
+
+#: modules/visual_script/visual_script_editor.cpp
+msgid "Change"
+msgstr ""
+
+#: modules/visual_script/visual_script_editor.cpp
+msgid "Delete Selected"
+msgstr ""
+
+#: modules/visual_script/visual_script_editor.cpp
+#: tools/editor/plugins/script_text_editor.cpp
+msgid "Toggle Breakpoint"
+msgstr ""
+
+#: modules/visual_script/visual_script_editor.cpp
+msgid "Find Node Tyoe"
+msgstr ""
+
+#: modules/visual_script/visual_script_flow_control.cpp
+msgid "Input type not iterable: "
+msgstr ""
+
+#: modules/visual_script/visual_script_flow_control.cpp
+msgid "Iterator became invalid"
+msgstr ""
+
+#: modules/visual_script/visual_script_flow_control.cpp
+msgid "Iterator became invalid: "
+msgstr ""
+
+#: modules/visual_script/visual_script_func_nodes.cpp
+msgid "Invalid index property name."
+msgstr ""
+
+#: modules/visual_script/visual_script_func_nodes.cpp
+msgid "Base object is not a Node!"
+msgstr ""
+
+#: modules/visual_script/visual_script_func_nodes.cpp
+msgid "Path does not lead Node!"
+msgstr ""
+
+#: modules/visual_script/visual_script_func_nodes.cpp
+msgid "Invalid index property name '%s' in node %s."
+msgstr ""
+
+#: modules/visual_script/visual_script_nodes.cpp
+msgid ": Invalid argument of type: "
+msgstr ""
+
+#: modules/visual_script/visual_script_nodes.cpp
+msgid ": Invalid arguments: "
+msgstr ""
+
+#: modules/visual_script/visual_script_nodes.cpp
+msgid "VariableGet not found in script: "
+msgstr ""
+
+#: modules/visual_script/visual_script_nodes.cpp
+msgid "VariableSet not found in script: "
+msgstr ""
+
+#: modules/visual_script/visual_script_nodes.cpp
+msgid ""
+"Custom node has no _get_output_port_unsequenced(idx,wmem), but unsequenced "
+"ports were specified."
+msgstr ""
+
+#: modules/visual_script/visual_script_nodes.cpp
+msgid "Custom node has no _step() method, can't process graph."
+msgstr ""
+
+#: modules/visual_script/visual_script_nodes.cpp
+msgid ""
+"Invalid return value from _step(), must be integer (seq out), or string "
+"(error)."
+msgstr ""
+
#: scene/2d/animated_sprite.cpp
msgid ""
"A SpriteFrames resource must be created or set in the 'Frames' property in "
@@ -155,6 +390,10 @@ msgid ""
"as parent."
msgstr ""
+#: scene/3d/baked_light_instance.cpp
+msgid "BakedLightInstance does not contain a BakedLight resource."
+msgstr ""
+
#: scene/3d/body_shape.cpp
msgid ""
"CollisionShape only serves to provide a collision shape to a CollisionObject "
@@ -210,7 +449,7 @@ msgstr ""
msgid "Cancel"
msgstr ""
-#: scene/gui/dialogs.cpp
+#: scene/gui/dialogs.cpp tools/editor/scene_tree_dock.cpp
msgid "OK"
msgstr ""
@@ -236,8 +475,8 @@ msgstr ""
#: scene/gui/file_dialog.cpp tools/editor/editor_file_dialog.cpp
#: tools/editor/editor_help.cpp tools/editor/editor_node.cpp
+#: tools/editor/filesystem_dock.cpp
#: tools/editor/plugins/script_editor_plugin.cpp tools/editor/quick_open.cpp
-#: tools/editor/scenes_dock.cpp
msgid "Open"
msgstr ""
@@ -360,13 +599,13 @@ msgid "Axis"
msgstr ""
#: scene/gui/line_edit.cpp scene/gui/text_edit.cpp
-#: tools/editor/plugins/script_editor_plugin.cpp
+#: tools/editor/plugins/script_text_editor.cpp
#: tools/editor/plugins/shader_editor_plugin.cpp
msgid "Cut"
msgstr ""
#: scene/gui/line_edit.cpp scene/gui/text_edit.cpp
-#: tools/editor/plugins/script_editor_plugin.cpp
+#: tools/editor/plugins/script_text_editor.cpp
#: tools/editor/plugins/shader_editor_plugin.cpp
#: tools/editor/property_editor.cpp tools/editor/resources_dock.cpp
msgid "Copy"
@@ -374,7 +613,7 @@ msgstr ""
#: scene/gui/line_edit.cpp scene/gui/text_edit.cpp
#: tools/editor/plugins/resource_preloader_editor_plugin.cpp
-#: tools/editor/plugins/script_editor_plugin.cpp
+#: tools/editor/plugins/script_text_editor.cpp
#: tools/editor/plugins/shader_editor_plugin.cpp
#: tools/editor/plugins/sprite_frames_editor_plugin.cpp
#: tools/editor/property_editor.cpp tools/editor/resources_dock.cpp
@@ -382,7 +621,7 @@ msgid "Paste"
msgstr ""
#: scene/gui/line_edit.cpp scene/gui/text_edit.cpp
-#: tools/editor/plugins/script_editor_plugin.cpp
+#: tools/editor/plugins/script_text_editor.cpp
#: tools/editor/plugins/shader_editor_plugin.cpp
#: tools/editor/project_export.cpp
msgid "Select All"
@@ -396,7 +635,7 @@ msgid "Clear"
msgstr ""
#: scene/gui/line_edit.cpp scene/gui/text_edit.cpp tools/editor/editor_node.cpp
-#: tools/editor/plugins/script_editor_plugin.cpp
+#: tools/editor/plugins/script_text_editor.cpp
#: tools/editor/plugins/shader_editor_plugin.cpp
msgid "Undo"
msgstr ""
@@ -720,6 +959,10 @@ msgid "Optimize"
msgstr ""
#: tools/editor/animation_editor.cpp
+msgid "Select an AnimationPlayer from the Scene Tree to edit animations."
+msgstr ""
+
+#: tools/editor/animation_editor.cpp
msgid "Key"
msgstr ""
@@ -823,18 +1066,6 @@ msgstr ""
msgid "Call"
msgstr ""
-#: tools/editor/call_dialog.cpp tools/editor/connections_dialog.cpp
-#: tools/editor/plugins/animation_player_editor_plugin.cpp
-#: tools/editor/plugins/canvas_item_editor_plugin.cpp
-#: tools/editor/plugins/resource_preloader_editor_plugin.cpp
-#: tools/editor/plugins/sample_library_editor_plugin.cpp
-#: tools/editor/plugins/script_editor_plugin.cpp
-#: tools/editor/plugins/sprite_frames_editor_plugin.cpp
-#: tools/editor/project_settings.cpp tools/editor/property_editor.cpp
-#: tools/editor/run_settings_dialog.cpp tools/editor/settings_config_dialog.cpp
-msgid "Close"
-msgstr ""
-
#: tools/editor/call_dialog.cpp
msgid "Method List:"
msgstr ""
@@ -885,6 +1116,7 @@ msgstr ""
#: tools/editor/code_editor.cpp tools/editor/editor_help.cpp
#: tools/editor/plugins/script_editor_plugin.cpp
+#: tools/editor/plugins/script_text_editor.cpp
#: tools/editor/plugins/shader_editor_plugin.cpp
#: tools/editor/project_settings.cpp
msgid "Search"
@@ -926,6 +1158,20 @@ msgstr ""
msgid "Skip"
msgstr ""
+#: tools/editor/code_editor.cpp
+#: tools/editor/plugins/canvas_item_editor_plugin.cpp
+msgid "Zoom In"
+msgstr ""
+
+#: tools/editor/code_editor.cpp
+#: tools/editor/plugins/canvas_item_editor_plugin.cpp
+msgid "Zoom Out"
+msgstr ""
+
+#: tools/editor/code_editor.cpp
+msgid "Reset Zoom"
+msgstr ""
+
#: tools/editor/code_editor.cpp tools/editor/script_editor_debugger.cpp
msgid "Line:"
msgstr ""
@@ -1128,8 +1374,9 @@ msgid "Delete selected files?"
msgstr ""
#: tools/editor/dependency_editor.cpp tools/editor/editor_node.cpp
+#: tools/editor/filesystem_dock.cpp
#: tools/editor/plugins/item_list_editor_plugin.cpp
-#: tools/editor/scenes_dock.cpp
+#: tools/editor/scene_tree_dock.cpp
msgid "Delete"
msgstr ""
@@ -1276,7 +1523,7 @@ msgstr ""
msgid "Move Favorite Down"
msgstr ""
-#: tools/editor/editor_file_dialog.cpp tools/editor/scenes_dock.cpp
+#: tools/editor/editor_file_dialog.cpp tools/editor/filesystem_dock.cpp
msgid "Favorites:"
msgstr ""
@@ -1289,10 +1536,6 @@ msgid "Preview:"
msgstr ""
#: tools/editor/editor_file_system.cpp
-msgid "Cannot go into subdir:"
-msgstr ""
-
-#: tools/editor/editor_file_system.cpp
msgid "ScanSources"
msgstr ""
@@ -1330,18 +1573,10 @@ msgid "Public Methods:"
msgstr ""
#: tools/editor/editor_help.cpp
-msgid "Members:"
-msgstr ""
-
-#: tools/editor/editor_help.cpp
msgid "GUI Theme Items:"
msgstr ""
#: tools/editor/editor_help.cpp
-msgid "Signals:"
-msgstr ""
-
-#: tools/editor/editor_help.cpp
msgid "Constants:"
msgstr ""
@@ -1765,7 +2000,7 @@ msgstr ""
msgid "TileSet.."
msgstr ""
-#: tools/editor/editor_node.cpp tools/editor/plugins/script_editor_plugin.cpp
+#: tools/editor/editor_node.cpp tools/editor/plugins/script_text_editor.cpp
#: tools/editor/plugins/shader_editor_plugin.cpp
msgid "Redo"
msgstr ""
@@ -2176,6 +2411,90 @@ msgstr ""
msgid "Can't open file_type_cache.cch for writing, not saving file type cache!"
msgstr ""
+#: tools/editor/filesystem_dock.cpp
+msgid "Same source and destination files, doing nothing."
+msgstr ""
+
+#: tools/editor/filesystem_dock.cpp
+msgid "Same source and destination paths, doing nothing."
+msgstr ""
+
+#: tools/editor/filesystem_dock.cpp
+msgid "Can't move directories to within themselves."
+msgstr ""
+
+#: tools/editor/filesystem_dock.cpp
+msgid "Can't operate on '..'"
+msgstr ""
+
+#: tools/editor/filesystem_dock.cpp
+msgid "Pick New Name and Location For:"
+msgstr ""
+
+#: tools/editor/filesystem_dock.cpp
+msgid "No files selected!"
+msgstr ""
+
+#: tools/editor/filesystem_dock.cpp
+msgid "Instance"
+msgstr ""
+
+#: tools/editor/filesystem_dock.cpp
+msgid "Edit Dependencies.."
+msgstr ""
+
+#: tools/editor/filesystem_dock.cpp
+msgid "View Owners.."
+msgstr ""
+
+#: tools/editor/filesystem_dock.cpp
+msgid "Copy Path"
+msgstr ""
+
+#: tools/editor/filesystem_dock.cpp
+msgid "Rename or Move.."
+msgstr ""
+
+#: tools/editor/filesystem_dock.cpp
+msgid "Move To.."
+msgstr ""
+
+#: tools/editor/filesystem_dock.cpp
+msgid "Info"
+msgstr ""
+
+#: tools/editor/filesystem_dock.cpp
+msgid "Show In File Manager"
+msgstr ""
+
+#: tools/editor/filesystem_dock.cpp
+msgid "Re-Import.."
+msgstr ""
+
+#: tools/editor/filesystem_dock.cpp
+msgid "Previous Directory"
+msgstr ""
+
+#: tools/editor/filesystem_dock.cpp
+msgid "Next Directory"
+msgstr ""
+
+#: tools/editor/filesystem_dock.cpp
+msgid "Re-Scan Filesystem"
+msgstr ""
+
+#: tools/editor/filesystem_dock.cpp
+msgid "Toggle folder status as Favorite"
+msgstr ""
+
+#: tools/editor/filesystem_dock.cpp
+msgid "Instance the selected scene(s) as child of the selected node."
+msgstr ""
+
+#: tools/editor/filesystem_dock.cpp
+msgid "Move"
+msgstr ""
+
#: tools/editor/groups_editor.cpp
msgid "Add to Group"
msgstr ""
@@ -3131,10 +3450,6 @@ msgid "Post-Processing Texture #"
msgstr ""
#: tools/editor/plugins/baked_light_editor_plugin.cpp
-msgid "BakedLightInstance does not contain a BakedLight resource."
-msgstr ""
-
-#: tools/editor/plugins/baked_light_editor_plugin.cpp
msgid "Bake!"
msgstr ""
@@ -3198,7 +3513,7 @@ msgid "Paste Pose"
msgstr ""
#: tools/editor/plugins/canvas_item_editor_plugin.cpp
-msgid "Select Mode (Q)"
+msgid "Select Mode"
msgstr ""
#: tools/editor/plugins/canvas_item_editor_plugin.cpp
@@ -3218,13 +3533,11 @@ msgid "Alt+RMB: Depth list selection"
msgstr ""
#: tools/editor/plugins/canvas_item_editor_plugin.cpp
-#: tools/editor/plugins/spatial_editor_plugin.cpp
-msgid "Move Mode (W)"
+msgid "Move Mode"
msgstr ""
#: tools/editor/plugins/canvas_item_editor_plugin.cpp
-#: tools/editor/plugins/spatial_editor_plugin.cpp
-msgid "Rotate Mode (E)"
+msgid "Rotate Mode"
msgstr ""
#: tools/editor/plugins/canvas_item_editor_plugin.cpp
@@ -3259,14 +3572,6 @@ msgid "Restores the object's children's ability to be selected."
msgstr ""
#: tools/editor/plugins/canvas_item_editor_plugin.cpp
-#: tools/editor/plugins/polygon_2d_editor_plugin.cpp
-#: tools/editor/plugins/script_editor_plugin.cpp
-#: tools/editor/plugins/shader_editor_plugin.cpp
-#: tools/editor/project_manager.cpp
-msgid "Edit"
-msgstr ""
-
-#: tools/editor/plugins/canvas_item_editor_plugin.cpp
#: tools/editor/plugins/spatial_editor_plugin.cpp
msgid "Use Snap"
msgstr ""
@@ -3323,14 +3628,6 @@ msgid "View"
msgstr ""
#: tools/editor/plugins/canvas_item_editor_plugin.cpp
-msgid "Zoom In"
-msgstr ""
-
-#: tools/editor/plugins/canvas_item_editor_plugin.cpp
-msgid "Zoom Out"
-msgstr ""
-
-#: tools/editor/plugins/canvas_item_editor_plugin.cpp
msgid "Zoom Reset"
msgstr ""
@@ -4028,6 +4325,10 @@ msgid "Save All"
msgstr ""
#: tools/editor/plugins/script_editor_plugin.cpp
+msgid "Soft Reload Script"
+msgstr ""
+
+#: tools/editor/plugins/script_editor_plugin.cpp
msgid "History Prev"
msgstr ""
@@ -4048,194 +4349,186 @@ msgid "Save Theme As"
msgstr ""
#: tools/editor/plugins/script_editor_plugin.cpp
-#: tools/editor/scene_tree_dock.cpp
-msgid "Move Up"
+msgid "Close Docs"
msgstr ""
#: tools/editor/plugins/script_editor_plugin.cpp
-#: tools/editor/scene_tree_dock.cpp
-msgid "Move Down"
-msgstr ""
-
-#: tools/editor/plugins/script_editor_plugin.cpp
-msgid "Indent Left"
+#: tools/editor/plugins/script_text_editor.cpp
+#: tools/editor/plugins/shader_editor_plugin.cpp
+msgid "Find.."
msgstr ""
#: tools/editor/plugins/script_editor_plugin.cpp
-msgid "Indent Right"
+#: tools/editor/plugins/script_text_editor.cpp
+#: tools/editor/plugins/shader_editor_plugin.cpp
+msgid "Find Next"
msgstr ""
#: tools/editor/plugins/script_editor_plugin.cpp
-msgid "Toggle Comment"
+msgid "Debug"
msgstr ""
#: tools/editor/plugins/script_editor_plugin.cpp
-msgid "Clone Down"
+#: tools/editor/script_editor_debugger.cpp
+msgid "Step Over"
msgstr ""
#: tools/editor/plugins/script_editor_plugin.cpp
-msgid "Complete Symbol"
+#: tools/editor/script_editor_debugger.cpp
+msgid "Step Into"
msgstr ""
#: tools/editor/plugins/script_editor_plugin.cpp
-msgid "Trim Trailing Whitespace"
+#: tools/editor/script_editor_debugger.cpp
+msgid "Break"
msgstr ""
#: tools/editor/plugins/script_editor_plugin.cpp
-msgid "Auto Indent"
+#: tools/editor/script_editor_debugger.cpp
+msgid "Continue"
msgstr ""
#: tools/editor/plugins/script_editor_plugin.cpp
-msgid "Soft Reload Script"
+msgid "Keep Debugger Open"
msgstr ""
#: tools/editor/plugins/script_editor_plugin.cpp
-#: tools/editor/plugins/shader_editor_plugin.cpp
-msgid "Find.."
+msgid "Window"
msgstr ""
#: tools/editor/plugins/script_editor_plugin.cpp
-#: tools/editor/plugins/shader_editor_plugin.cpp
-msgid "Find Next"
+msgid "Move Left"
msgstr ""
#: tools/editor/plugins/script_editor_plugin.cpp
-#: tools/editor/plugins/shader_editor_plugin.cpp
-msgid "Find Previous"
+msgid "Move Right"
msgstr ""
#: tools/editor/plugins/script_editor_plugin.cpp
-#: tools/editor/plugins/shader_editor_plugin.cpp
-msgid "Replace.."
+msgid "Tutorials"
msgstr ""
#: tools/editor/plugins/script_editor_plugin.cpp
-msgid "Goto Function.."
+msgid "Open https://godotengine.org at tutorials section."
msgstr ""
#: tools/editor/plugins/script_editor_plugin.cpp
-#: tools/editor/plugins/shader_editor_plugin.cpp
-msgid "Goto Line.."
+msgid "Classes"
msgstr ""
#: tools/editor/plugins/script_editor_plugin.cpp
-msgid "Debug"
+msgid "Search the class hierarchy."
msgstr ""
#: tools/editor/plugins/script_editor_plugin.cpp
-msgid "Toggle Breakpoint"
+msgid "Search the reference documentation."
msgstr ""
#: tools/editor/plugins/script_editor_plugin.cpp
-msgid "Remove All Breakpoints"
+msgid "Go to previous edited document."
msgstr ""
#: tools/editor/plugins/script_editor_plugin.cpp
-msgid "Goto Next Breakpoint"
+msgid "Go to next edited document."
msgstr ""
#: tools/editor/plugins/script_editor_plugin.cpp
-msgid "Goto Previous Breakpoint"
+msgid "Create Script"
msgstr ""
#: tools/editor/plugins/script_editor_plugin.cpp
-#: tools/editor/script_editor_debugger.cpp
-msgid "Step Over"
+msgid ""
+"The following files are newer on disk.\n"
+"What action should be taken?:"
msgstr ""
#: tools/editor/plugins/script_editor_plugin.cpp
-#: tools/editor/script_editor_debugger.cpp
-msgid "Step Into"
+msgid "Reload"
msgstr ""
#: tools/editor/plugins/script_editor_plugin.cpp
-#: tools/editor/script_editor_debugger.cpp
-msgid "Break"
+msgid "Resave"
msgstr ""
#: tools/editor/plugins/script_editor_plugin.cpp
#: tools/editor/script_editor_debugger.cpp
-msgid "Continue"
-msgstr ""
-
-#: tools/editor/plugins/script_editor_plugin.cpp
-msgid "Keep Debugger Open"
+msgid "Debugger"
msgstr ""
#: tools/editor/plugins/script_editor_plugin.cpp
-msgid "Window"
+msgid ""
+"Built-in scripts can only be edited when the scene they belong to is loaded"
msgstr ""
-#: tools/editor/plugins/script_editor_plugin.cpp
-msgid "Move Left"
+#: tools/editor/plugins/script_text_editor.cpp tools/editor/scene_tree_dock.cpp
+msgid "Move Up"
msgstr ""
-#: tools/editor/plugins/script_editor_plugin.cpp
-msgid "Move Right"
+#: tools/editor/plugins/script_text_editor.cpp tools/editor/scene_tree_dock.cpp
+msgid "Move Down"
msgstr ""
-#: tools/editor/plugins/script_editor_plugin.cpp
-msgid "Help"
+#: tools/editor/plugins/script_text_editor.cpp
+msgid "Indent Left"
msgstr ""
-#: tools/editor/plugins/script_editor_plugin.cpp
-msgid "Contextual Help"
+#: tools/editor/plugins/script_text_editor.cpp
+msgid "Indent Right"
msgstr ""
-#: tools/editor/plugins/script_editor_plugin.cpp
-msgid "Tutorials"
+#: tools/editor/plugins/script_text_editor.cpp
+msgid "Toggle Comment"
msgstr ""
-#: tools/editor/plugins/script_editor_plugin.cpp
-msgid "Open https://godotengine.org at tutorials section."
+#: tools/editor/plugins/script_text_editor.cpp
+msgid "Clone Down"
msgstr ""
-#: tools/editor/plugins/script_editor_plugin.cpp
-msgid "Classes"
+#: tools/editor/plugins/script_text_editor.cpp
+msgid "Complete Symbol"
msgstr ""
-#: tools/editor/plugins/script_editor_plugin.cpp
-msgid "Search the class hierarchy."
+#: tools/editor/plugins/script_text_editor.cpp
+msgid "Trim Trailing Whitespace"
msgstr ""
-#: tools/editor/plugins/script_editor_plugin.cpp
-msgid "Search the reference documentation."
+#: tools/editor/plugins/script_text_editor.cpp
+msgid "Auto Indent"
msgstr ""
-#: tools/editor/plugins/script_editor_plugin.cpp
-msgid "Go to previous edited document."
+#: tools/editor/plugins/script_text_editor.cpp
+msgid "Remove All Breakpoints"
msgstr ""
-#: tools/editor/plugins/script_editor_plugin.cpp
-msgid "Go to next edited document."
+#: tools/editor/plugins/script_text_editor.cpp
+msgid "Goto Next Breakpoint"
msgstr ""
-#: tools/editor/plugins/script_editor_plugin.cpp
-msgid "Create Script"
+#: tools/editor/plugins/script_text_editor.cpp
+msgid "Goto Previous Breakpoint"
msgstr ""
-#: tools/editor/plugins/script_editor_plugin.cpp
-msgid ""
-"The following files are newer on disk.\n"
-"What action should be taken?:"
+#: tools/editor/plugins/script_text_editor.cpp
+#: tools/editor/plugins/shader_editor_plugin.cpp
+msgid "Find Previous"
msgstr ""
-#: tools/editor/plugins/script_editor_plugin.cpp
-msgid "Reload"
+#: tools/editor/plugins/script_text_editor.cpp
+#: tools/editor/plugins/shader_editor_plugin.cpp
+msgid "Replace.."
msgstr ""
-#: tools/editor/plugins/script_editor_plugin.cpp
-msgid "Resave"
+#: tools/editor/plugins/script_text_editor.cpp
+msgid "Goto Function.."
msgstr ""
-#: tools/editor/plugins/script_editor_plugin.cpp
-#: tools/editor/script_editor_debugger.cpp
-msgid "Debugger"
+#: tools/editor/plugins/script_text_editor.cpp
+#: tools/editor/plugins/shader_editor_plugin.cpp
+msgid "Goto Line.."
msgstr ""
-#: tools/editor/plugins/script_editor_plugin.cpp
-msgid ""
-"Built-in scripts can only be edited when the scene they belong to is loaded"
+#: tools/editor/plugins/script_text_editor.cpp
+msgid "Contextual Help"
msgstr ""
#: tools/editor/plugins/shader_editor_plugin.cpp
@@ -4499,6 +4792,14 @@ msgid "Could not instance scene!"
msgstr ""
#: tools/editor/plugins/spatial_editor_plugin.cpp
+msgid "Move Mode (W)"
+msgstr ""
+
+#: tools/editor/plugins/spatial_editor_plugin.cpp
+msgid "Rotate Mode (E)"
+msgstr ""
+
+#: tools/editor/plugins/spatial_editor_plugin.cpp
msgid "Scale Mode (R)"
msgstr ""
@@ -5313,11 +5614,11 @@ msgid "Unnamed Project"
msgstr ""
#: tools/editor/project_manager.cpp
-msgid "Are you sure to open more than one projects?"
+msgid "Are you sure to open more than one project?"
msgstr ""
#: tools/editor/project_manager.cpp
-msgid "Are you sure to run more than one projects?"
+msgid "Are you sure to run more than one project?"
msgstr ""
#: tools/editor/project_manager.cpp
@@ -5325,6 +5626,12 @@ msgid "Remove project from the list? (Folder contents will not be modified)"
msgstr ""
#: tools/editor/project_manager.cpp
+msgid ""
+"You are about the scan %s folders for existing Godot projects. Do you "
+"confirm?"
+msgstr ""
+
+#: tools/editor/project_manager.cpp
msgid "Project Manager"
msgstr ""
@@ -5341,6 +5648,10 @@ msgid "Scan"
msgstr ""
#: tools/editor/project_manager.cpp
+msgid "Select a Folder to Scan"
+msgstr ""
+
+#: tools/editor/project_manager.cpp
msgid "New Project"
msgstr ""
@@ -5705,6 +6016,10 @@ msgid "No parent to instance a child at."
msgstr ""
#: tools/editor/scene_tree_dock.cpp
+msgid "No parent to instance the scenes at."
+msgstr ""
+
+#: tools/editor/scene_tree_dock.cpp
msgid "Error loading scene from %s"
msgstr ""
@@ -5833,6 +6148,10 @@ msgid "Save Branch as Scene"
msgstr ""
#: tools/editor/scene_tree_dock.cpp
+msgid "Delete (No Confirm)"
+msgstr ""
+
+#: tools/editor/scene_tree_dock.cpp
msgid "Add/Create a New Node"
msgstr ""
@@ -5842,6 +6161,10 @@ msgid ""
"exists."
msgstr ""
+#: tools/editor/scene_tree_dock.cpp
+msgid "Create a new script for the selected node."
+msgstr ""
+
#: tools/editor/scene_tree_editor.cpp
msgid ""
"This item cannot be made visible because the parent is hidden. Unhide the "
@@ -5904,90 +6227,6 @@ msgstr ""
msgid "Select a Node"
msgstr ""
-#: tools/editor/scenes_dock.cpp
-msgid "Same source and destination files, doing nothing."
-msgstr ""
-
-#: tools/editor/scenes_dock.cpp
-msgid "Same source and destination paths, doing nothing."
-msgstr ""
-
-#: tools/editor/scenes_dock.cpp
-msgid "Can't move directories to within themselves."
-msgstr ""
-
-#: tools/editor/scenes_dock.cpp
-msgid "Can't operate on '..'"
-msgstr ""
-
-#: tools/editor/scenes_dock.cpp
-msgid "Pick New Name and Location For:"
-msgstr ""
-
-#: tools/editor/scenes_dock.cpp
-msgid "No files selected!"
-msgstr ""
-
-#: tools/editor/scenes_dock.cpp
-msgid "Instance"
-msgstr ""
-
-#: tools/editor/scenes_dock.cpp
-msgid "Edit Dependencies.."
-msgstr ""
-
-#: tools/editor/scenes_dock.cpp
-msgid "View Owners.."
-msgstr ""
-
-#: tools/editor/scenes_dock.cpp
-msgid "Copy Path"
-msgstr ""
-
-#: tools/editor/scenes_dock.cpp
-msgid "Rename or Move.."
-msgstr ""
-
-#: tools/editor/scenes_dock.cpp
-msgid "Move To.."
-msgstr ""
-
-#: tools/editor/scenes_dock.cpp
-msgid "Info"
-msgstr ""
-
-#: tools/editor/scenes_dock.cpp
-msgid "Show In File Manager"
-msgstr ""
-
-#: tools/editor/scenes_dock.cpp
-msgid "Re-Import.."
-msgstr ""
-
-#: tools/editor/scenes_dock.cpp
-msgid "Previous Directory"
-msgstr ""
-
-#: tools/editor/scenes_dock.cpp
-msgid "Next Directory"
-msgstr ""
-
-#: tools/editor/scenes_dock.cpp
-msgid "Re-Scan Filesystem"
-msgstr ""
-
-#: tools/editor/scenes_dock.cpp
-msgid "Toggle folder status as Favorite"
-msgstr ""
-
-#: tools/editor/scenes_dock.cpp
-msgid "Instance the selected scene(s) as child of the selected node."
-msgstr ""
-
-#: tools/editor/scenes_dock.cpp
-msgid "Move"
-msgstr ""
-
#: tools/editor/script_create_dialog.cpp
msgid "Invalid parent class name"
msgstr ""
diff --git a/tools/translations/tr.po b/tools/translations/tr.po
new file mode 100644
index 0000000000..766f13b70e
--- /dev/null
+++ b/tools/translations/tr.po
@@ -0,0 +1,6507 @@
+# Turkish translation of the Godot Engine editor
+# Copyright (C) 2016 Juan Linietsky, Ariel Manzur and the Godot community
+# This file is distributed under the same license as the Godot source code.
+#
+# Enes Kaya Öcal <ekayaocal@hotmail.com>, 2016.
+#
+msgid ""
+msgstr ""
+"Project-Id-Version: Godot Engine editor\n"
+"PO-Revision-Date: 2016-07-25 11:14+0000\n"
+"Last-Translator: Enes Kaya Öcal <ekayaocal@hotmail.com>\n"
+"Language-Team: Turkish <https://hosted.weblate.org/projects/godot-engine/"
+"godot/tr/>\n"
+"Language: tr\n"
+"Content-Type: text/plain; charset=UTF-8\n"
+"Content-Transfer-Encoding: 8-bit\n"
+"Plural-Forms: nplurals=2; plural=n > 1;\n"
+"X-Generator: Weblate 2.8-dev\n"
+
+#: modules/gdscript/gd_functions.cpp
+#: modules/visual_script/visual_script_builtin_funcs.cpp
+msgid "Invalid type argument to convert(), use TYPE_* constants."
+msgstr ""
+
+#: modules/gdscript/gd_functions.cpp
+#: modules/visual_script/visual_script_builtin_funcs.cpp
+msgid "Not enough bytes for decoding bytes, or invalid format."
+msgstr ""
+
+#: modules/gdscript/gd_functions.cpp
+msgid "step argument is zero!"
+msgstr ""
+
+#: modules/gdscript/gd_functions.cpp
+msgid "Not a script with an instance"
+msgstr ""
+
+#: modules/gdscript/gd_functions.cpp
+msgid "Not based on a script"
+msgstr ""
+
+#: modules/gdscript/gd_functions.cpp
+msgid "Not based on a resource file"
+msgstr ""
+
+#: modules/gdscript/gd_functions.cpp
+msgid "Invalid instance dictionary format (missing @path)"
+msgstr ""
+
+#: modules/gdscript/gd_functions.cpp
+msgid "Invalid instance dictionary format (can't load script at @path)"
+msgstr ""
+
+#: modules/gdscript/gd_functions.cpp
+msgid "Invalid instance dictionary format (invalid script at @path)"
+msgstr ""
+
+#: modules/gdscript/gd_functions.cpp
+msgid "Invalid instance dictionary (invalid subclasses)"
+msgstr ""
+
+#: modules/visual_script/visual_script.cpp
+msgid ""
+"A node yielded without working memory, please read the docs on how to yield "
+"properly!"
+msgstr ""
+
+#: modules/visual_script/visual_script.cpp
+msgid ""
+"Node yielded, but did not return a function state in the first working "
+"memory."
+msgstr ""
+
+#: modules/visual_script/visual_script.cpp
+msgid ""
+"Return value must be assigned to first element of node working memory! Fix "
+"your node please."
+msgstr ""
+
+#: modules/visual_script/visual_script.cpp
+msgid "Node returned an invalid sequence output: "
+msgstr ""
+
+#: modules/visual_script/visual_script.cpp
+msgid "Found sequence bit but not the node in the stack, report bug!"
+msgstr ""
+
+#: modules/visual_script/visual_script.cpp
+msgid "Stack overflow with stack depth: "
+msgstr ""
+
+#: modules/visual_script/visual_script_editor.cpp
+#, fuzzy
+msgid "Functions:"
+msgstr "Fonksiyon:"
+
+#: modules/visual_script/visual_script_editor.cpp
+#, fuzzy
+msgid "Variables:"
+msgstr "Değişken"
+
+#: modules/visual_script/visual_script_editor.cpp tools/editor/editor_help.cpp
+msgid "Signals:"
+msgstr "Sinyaller:"
+
+#: modules/visual_script/visual_script_editor.cpp
+msgid "Name is not a valid identifier:"
+msgstr ""
+
+#: modules/visual_script/visual_script_editor.cpp
+msgid "Name already in use by another func/var/signal:"
+msgstr ""
+
+#: modules/visual_script/visual_script_editor.cpp
+#, fuzzy
+msgid "Rename Function"
+msgstr "Fonksiyon:"
+
+#: modules/visual_script/visual_script_editor.cpp
+#, fuzzy
+msgid "Rename Variable"
+msgstr "Değişken"
+
+#: modules/visual_script/visual_script_editor.cpp
+msgid "Rename Signal"
+msgstr ""
+
+#: modules/visual_script/visual_script_editor.cpp
+#, fuzzy
+msgid "Add Function"
+msgstr "Fonksiyon:"
+
+#: modules/visual_script/visual_script_editor.cpp
+#, fuzzy
+msgid "Add Variable"
+msgstr "Değişken"
+
+#: modules/visual_script/visual_script_editor.cpp
+#, fuzzy
+msgid "Add Signal"
+msgstr "Sinyaller:"
+
+#: modules/visual_script/visual_script_editor.cpp
+#, fuzzy
+msgid "Remove Function"
+msgstr "Seçimi Kaldır"
+
+#: modules/visual_script/visual_script_editor.cpp
+#, fuzzy
+msgid "Remove Variable"
+msgstr "Değişken"
+
+#: modules/visual_script/visual_script_editor.cpp
+#, fuzzy
+msgid "Editing Variable:"
+msgstr "Değişken"
+
+#: modules/visual_script/visual_script_editor.cpp
+#, fuzzy
+msgid "Remove Signal"
+msgstr "Seçimi Kaldır"
+
+#: modules/visual_script/visual_script_editor.cpp
+#, fuzzy
+msgid "Editing Signal:"
+msgstr "Sinyaller:"
+
+#: modules/visual_script/visual_script_editor.cpp
+#, fuzzy
+msgid "Add Node"
+msgstr "AutoLoad ekle"
+
+#: modules/visual_script/visual_script_editor.cpp
+msgid "Add Node(s) From Tree"
+msgstr ""
+
+#: modules/visual_script/visual_script_editor.cpp
+msgid "Add Setter Property"
+msgstr ""
+
+#: modules/visual_script/visual_script_editor.cpp
+msgid "Add Getter Property"
+msgstr ""
+
+#: modules/visual_script/visual_script_editor.cpp
+#: tools/editor/plugins/canvas_item_editor_plugin.cpp
+#: tools/editor/plugins/polygon_2d_editor_plugin.cpp
+#: tools/editor/plugins/script_text_editor.cpp
+#: tools/editor/plugins/shader_editor_plugin.cpp
+#: tools/editor/project_manager.cpp
+msgid "Edit"
+msgstr ""
+
+#: modules/visual_script/visual_script_editor.cpp
+msgid "Base Type:"
+msgstr ""
+
+#: modules/visual_script/visual_script_editor.cpp tools/editor/editor_help.cpp
+msgid "Members:"
+msgstr "Üyeler:"
+
+#: modules/visual_script/visual_script_editor.cpp
+msgid "Available Nodes:"
+msgstr ""
+
+#: modules/visual_script/visual_script_editor.cpp
+msgid "Select or create a function to edit graph"
+msgstr ""
+
+#: modules/visual_script/visual_script_editor.cpp tools/editor/call_dialog.cpp
+#: tools/editor/connections_dialog.cpp
+#: tools/editor/plugins/animation_player_editor_plugin.cpp
+#: tools/editor/plugins/canvas_item_editor_plugin.cpp
+#: tools/editor/plugins/resource_preloader_editor_plugin.cpp
+#: tools/editor/plugins/sample_library_editor_plugin.cpp
+#: tools/editor/plugins/script_editor_plugin.cpp
+#: tools/editor/plugins/sprite_frames_editor_plugin.cpp
+#: tools/editor/project_settings.cpp tools/editor/property_editor.cpp
+#: tools/editor/run_settings_dialog.cpp tools/editor/settings_config_dialog.cpp
+msgid "Close"
+msgstr "Kapat"
+
+#: modules/visual_script/visual_script_editor.cpp
+msgid "Edit Signal Arguments:"
+msgstr ""
+
+#: modules/visual_script/visual_script_editor.cpp
+#, fuzzy
+msgid "Edit Variable:"
+msgstr "Değişken"
+
+#: modules/visual_script/visual_script_editor.cpp
+msgid "Change"
+msgstr ""
+
+#: modules/visual_script/visual_script_editor.cpp
+#, fuzzy
+msgid "Delete Selected"
+msgstr "Seçili dosyaları sil?"
+
+#: modules/visual_script/visual_script_editor.cpp
+#: tools/editor/plugins/script_text_editor.cpp
+msgid "Toggle Breakpoint"
+msgstr ""
+
+#: modules/visual_script/visual_script_editor.cpp
+msgid "Find Node Tyoe"
+msgstr ""
+
+#: modules/visual_script/visual_script_flow_control.cpp
+msgid "Input type not iterable: "
+msgstr ""
+
+#: modules/visual_script/visual_script_flow_control.cpp
+msgid "Iterator became invalid"
+msgstr ""
+
+#: modules/visual_script/visual_script_flow_control.cpp
+msgid "Iterator became invalid: "
+msgstr ""
+
+#: modules/visual_script/visual_script_func_nodes.cpp
+#, fuzzy
+msgid "Invalid index property name."
+msgstr "Geçersiz ebeveyn sınıf adı"
+
+#: modules/visual_script/visual_script_func_nodes.cpp
+msgid "Base object is not a Node!"
+msgstr ""
+
+#: modules/visual_script/visual_script_func_nodes.cpp
+msgid "Path does not lead Node!"
+msgstr ""
+
+#: modules/visual_script/visual_script_func_nodes.cpp
+msgid "Invalid index property name '%s' in node %s."
+msgstr ""
+
+#: modules/visual_script/visual_script_nodes.cpp
+#, fuzzy
+msgid ": Invalid argument of type: "
+msgstr "Geçersiz ebeveyn sınıf adı"
+
+#: modules/visual_script/visual_script_nodes.cpp
+#, fuzzy
+msgid ": Invalid arguments: "
+msgstr "Geçersiz ebeveyn sınıf adı"
+
+#: modules/visual_script/visual_script_nodes.cpp
+msgid "VariableGet not found in script: "
+msgstr ""
+
+#: modules/visual_script/visual_script_nodes.cpp
+msgid "VariableSet not found in script: "
+msgstr ""
+
+#: modules/visual_script/visual_script_nodes.cpp
+msgid ""
+"Custom node has no _get_output_port_unsequenced(idx,wmem), but unsequenced "
+"ports were specified."
+msgstr ""
+
+#: modules/visual_script/visual_script_nodes.cpp
+msgid "Custom node has no _step() method, can't process graph."
+msgstr ""
+
+#: modules/visual_script/visual_script_nodes.cpp
+msgid ""
+"Invalid return value from _step(), must be integer (seq out), or string "
+"(error)."
+msgstr ""
+
+#: scene/2d/animated_sprite.cpp
+msgid ""
+"A SpriteFrames resource must be created or set in the 'Frames' property in "
+"order for AnimatedSprite to display frames."
+msgstr ""
+
+#: scene/2d/canvas_modulate.cpp
+msgid ""
+"Only one visible CanvasModulate is allowed per scene (or set of instanced "
+"scenes). The first created one will work, while the rest will be ignored."
+msgstr ""
+
+#: scene/2d/collision_polygon_2d.cpp
+msgid ""
+"CollisionPolygon2D only serves to provide a collision shape to a "
+"CollisionObject2D derived node. Please only use it as a child of Area2D, "
+"StaticBody2D, RigidBody2D, KinematicBody2D, etc. to give them a shape."
+msgstr ""
+
+#: scene/2d/collision_polygon_2d.cpp
+msgid "An empty CollisionPolygon2D has no effect on collision."
+msgstr ""
+
+#: scene/2d/collision_shape_2d.cpp
+msgid ""
+"CollisionShape2D only serves to provide a collision shape to a "
+"CollisionObject2D derived node. Please only use it as a child of Area2D, "
+"StaticBody2D, RigidBody2D, KinematicBody2D, etc. to give them a shape."
+msgstr ""
+
+#: scene/2d/collision_shape_2d.cpp
+msgid ""
+"A shape must be provided for CollisionShape2D to function. Please create a "
+"shape resource for it!"
+msgstr ""
+
+#: scene/2d/light_2d.cpp
+msgid ""
+"A texture with the shape of the light must be supplied to the 'texture' "
+"property."
+msgstr ""
+
+#: scene/2d/light_occluder_2d.cpp
+msgid ""
+"An occluder polygon must be set (or drawn) for this occluder to take effect."
+msgstr ""
+
+#: scene/2d/light_occluder_2d.cpp
+msgid "The occluder polygon for this occluder is empty. Please draw a polygon!"
+msgstr ""
+
+#: scene/2d/navigation_polygon.cpp
+msgid ""
+"A NavigationPolygon resource must be set or created for this node to work. "
+"Please set a property or draw a polygon."
+msgstr ""
+
+#: scene/2d/navigation_polygon.cpp
+msgid ""
+"NavigationPolygonInstance must be a child or grandchild to a Navigation2D "
+"node. It only provides navigation data."
+msgstr ""
+
+#: scene/2d/parallax_layer.cpp
+msgid ""
+"ParallaxLayer node only works when set as child of a ParallaxBackground node."
+msgstr ""
+
+#: scene/2d/particles_2d.cpp
+msgid "Path property must point to a valid Particles2D node to work."
+msgstr ""
+
+#: scene/2d/path_2d.cpp
+msgid "PathFollow2D only works when set as a child of a Path2D node."
+msgstr ""
+
+#: scene/2d/remote_transform_2d.cpp
+msgid "Path property must point to a valid Node2D node to work."
+msgstr ""
+
+#: scene/2d/sample_player_2d.cpp scene/audio/sample_player.cpp
+msgid ""
+"A SampleLibrary resource must be created or set in the 'samples' property in "
+"order for SamplePlayer to play sound."
+msgstr ""
+
+#: scene/2d/sprite.cpp
+msgid ""
+"Path property must point to a valid Viewport node to work. Such Viewport "
+"must be set to 'render target' mode."
+msgstr ""
+
+#: scene/2d/sprite.cpp
+msgid ""
+"The Viewport set in the path property must be set as 'render target' in "
+"order for this sprite to work."
+msgstr ""
+
+#: scene/2d/visibility_notifier_2d.cpp
+msgid ""
+"VisibilityEnable2D works best when used with the edited scene root directly "
+"as parent."
+msgstr ""
+
+#: scene/3d/baked_light_instance.cpp
+msgid "BakedLightInstance does not contain a BakedLight resource."
+msgstr ""
+
+#: scene/3d/body_shape.cpp
+msgid ""
+"CollisionShape only serves to provide a collision shape to a CollisionObject "
+"derived node. Please only use it as a child of Area, StaticBody, RigidBody, "
+"KinematicBody, etc. to give them a shape."
+msgstr ""
+
+#: scene/3d/body_shape.cpp
+msgid ""
+"A shape must be provided for CollisionShape to function. Please create a "
+"shape resource for it!"
+msgstr ""
+
+#: scene/3d/collision_polygon.cpp
+msgid ""
+"CollisionPolygon only serves to provide a collision shape to a "
+"CollisionObject derived node. Please only use it as a child of Area, "
+"StaticBody, RigidBody, KinematicBody, etc. to give them a shape."
+msgstr ""
+
+#: scene/3d/collision_polygon.cpp
+msgid "An empty CollisionPolygon has no effect on collision."
+msgstr ""
+
+#: scene/3d/navigation_mesh.cpp
+msgid "A NavigationMesh resource must be set or created for this node to work."
+msgstr ""
+
+#: scene/3d/navigation_mesh.cpp
+msgid ""
+"NavigationMeshInstance must be a child or grandchild to a Navigation node. "
+"It only provides navigation data."
+msgstr ""
+
+#: scene/3d/scenario_fx.cpp
+msgid ""
+"Only one WorldEnvironment is allowed per scene (or set of instanced scenes)."
+msgstr ""
+
+#: scene/3d/spatial_sample_player.cpp
+msgid ""
+"A SampleLibrary resource must be created or set in the 'samples' property in "
+"order for SpatialSamplePlayer to play sound."
+msgstr ""
+
+#: scene/3d/sprite_3d.cpp
+msgid ""
+"A SpriteFrames resource must be created or set in the 'Frames' property in "
+"order for AnimatedSprite3D to display frames."
+msgstr ""
+
+#: scene/gui/dialogs.cpp tools/editor/io_plugins/editor_scene_import_plugin.cpp
+msgid "Cancel"
+msgstr "İptal"
+
+#: scene/gui/dialogs.cpp tools/editor/scene_tree_dock.cpp
+msgid "OK"
+msgstr "NoTamam"
+
+#: scene/gui/dialogs.cpp
+msgid "Alert!"
+msgstr "Uyarı!"
+
+#: scene/gui/dialogs.cpp
+msgid "Please Confirm..."
+msgstr "Lütfen doğrulayınız..."
+
+#: scene/gui/file_dialog.cpp tools/editor/editor_file_dialog.cpp
+msgid "File Exists, Overwrite?"
+msgstr "Dosya mevcut. Üzerine yazılsın mı?"
+
+#: scene/gui/file_dialog.cpp tools/editor/editor_file_dialog.cpp
+msgid "All Recognized"
+msgstr ""
+
+#: scene/gui/file_dialog.cpp tools/editor/editor_file_dialog.cpp
+msgid "All Files (*)"
+msgstr "Tüm dosyalar (*)"
+
+#: scene/gui/file_dialog.cpp tools/editor/editor_file_dialog.cpp
+#: tools/editor/editor_help.cpp tools/editor/editor_node.cpp
+#: tools/editor/filesystem_dock.cpp
+#: tools/editor/plugins/script_editor_plugin.cpp tools/editor/quick_open.cpp
+msgid "Open"
+msgstr "Açık"
+
+#: scene/gui/file_dialog.cpp
+msgid "Open a File"
+msgstr ""
+
+#: scene/gui/file_dialog.cpp
+msgid "Open File(s)"
+msgstr ""
+
+#: scene/gui/file_dialog.cpp
+msgid "Open a Directory"
+msgstr "Bir klasör aç"
+
+#: scene/gui/file_dialog.cpp
+msgid "Open a File or Directory"
+msgstr "Bir dosya yada klasör aç"
+
+#: scene/gui/file_dialog.cpp tools/editor/editor_file_dialog.cpp
+#: tools/editor/editor_node.cpp
+#: tools/editor/plugins/animation_player_editor_plugin.cpp
+#: tools/editor/plugins/script_editor_plugin.cpp
+msgid "Save"
+msgstr "Kaydet"
+
+#: scene/gui/file_dialog.cpp tools/editor/editor_file_dialog.cpp
+msgid "Save a File"
+msgstr "Dosyayı kaydet"
+
+#: scene/gui/file_dialog.cpp tools/editor/editor_dir_dialog.cpp
+#: tools/editor/editor_file_dialog.cpp
+msgid "Create Folder"
+msgstr "Yeni klasör"
+
+#: scene/gui/file_dialog.cpp tools/editor/editor_autoload_settings.cpp
+#: tools/editor/editor_file_dialog.cpp
+#: tools/editor/io_plugins/editor_font_import_plugin.cpp
+#: tools/editor/script_create_dialog.cpp
+msgid "Path:"
+msgstr "Dosya yolu:"
+
+#: scene/gui/file_dialog.cpp tools/editor/editor_file_dialog.cpp
+msgid "Directories & Files:"
+msgstr "Klasörler & Dosyalar:"
+
+#: scene/gui/file_dialog.cpp tools/editor/editor_file_dialog.cpp
+#: tools/editor/script_editor_debugger.cpp
+msgid "File:"
+msgstr "Dosya:"
+
+#: scene/gui/file_dialog.cpp tools/editor/editor_file_dialog.cpp
+msgid "Filter:"
+msgstr "Filtre:"
+
+#: scene/gui/file_dialog.cpp tools/editor/editor_dir_dialog.cpp
+#: tools/editor/editor_file_dialog.cpp tools/editor/editor_plugin_settings.cpp
+#: tools/editor/plugins/theme_editor_plugin.cpp
+msgid "Name:"
+msgstr "İsim:"
+
+#: scene/gui/file_dialog.cpp tools/editor/editor_dir_dialog.cpp
+#: tools/editor/editor_file_dialog.cpp
+msgid "Could not create folder."
+msgstr "Klasör oluşturulamadı."
+
+#: scene/gui/file_dialog.cpp tools/editor/editor_file_dialog.cpp
+msgid "Must use a valid extension."
+msgstr "Gecerli bir uzantı kullanılmalı."
+
+#: scene/gui/input_action.cpp tools/editor/project_settings.cpp
+#: tools/editor/settings_config_dialog.cpp
+msgid "Shift+"
+msgstr "Shift+"
+
+#: scene/gui/input_action.cpp tools/editor/project_settings.cpp
+#: tools/editor/settings_config_dialog.cpp
+msgid "Alt+"
+msgstr "Alt+"
+
+#: scene/gui/input_action.cpp
+msgid "Ctrl+"
+msgstr "Ctrl+"
+
+#: scene/gui/input_action.cpp tools/editor/project_settings.cpp
+#: tools/editor/settings_config_dialog.cpp
+msgid "Meta+"
+msgstr ""
+
+#: scene/gui/input_action.cpp tools/editor/project_settings.cpp
+msgid "Device"
+msgstr "Cihaz"
+
+#: scene/gui/input_action.cpp tools/editor/project_settings.cpp
+msgid "Button"
+msgstr "Buton"
+
+#: scene/gui/input_action.cpp tools/editor/project_settings.cpp
+msgid "Left Button."
+msgstr "Sol tuş."
+
+#: scene/gui/input_action.cpp tools/editor/project_settings.cpp
+msgid "Right Button."
+msgstr "Sağ tuş."
+
+#: scene/gui/input_action.cpp tools/editor/project_settings.cpp
+msgid "Middle Button."
+msgstr "Orta tuş."
+
+#: scene/gui/input_action.cpp tools/editor/project_settings.cpp
+msgid "Wheel Up."
+msgstr ""
+
+#: scene/gui/input_action.cpp tools/editor/project_settings.cpp
+msgid "Wheel Down."
+msgstr ""
+
+#: scene/gui/input_action.cpp tools/editor/project_settings.cpp
+msgid "Axis"
+msgstr "Eksen"
+
+#: scene/gui/line_edit.cpp scene/gui/text_edit.cpp
+#: tools/editor/plugins/script_text_editor.cpp
+#: tools/editor/plugins/shader_editor_plugin.cpp
+msgid "Cut"
+msgstr "Kes"
+
+#: scene/gui/line_edit.cpp scene/gui/text_edit.cpp
+#: tools/editor/plugins/script_text_editor.cpp
+#: tools/editor/plugins/shader_editor_plugin.cpp
+#: tools/editor/property_editor.cpp tools/editor/resources_dock.cpp
+msgid "Copy"
+msgstr "Kopyala"
+
+#: scene/gui/line_edit.cpp scene/gui/text_edit.cpp
+#: tools/editor/plugins/resource_preloader_editor_plugin.cpp
+#: tools/editor/plugins/script_text_editor.cpp
+#: tools/editor/plugins/shader_editor_plugin.cpp
+#: tools/editor/plugins/sprite_frames_editor_plugin.cpp
+#: tools/editor/property_editor.cpp tools/editor/resources_dock.cpp
+msgid "Paste"
+msgstr "Yapıştır"
+
+#: scene/gui/line_edit.cpp scene/gui/text_edit.cpp
+#: tools/editor/plugins/script_text_editor.cpp
+#: tools/editor/plugins/shader_editor_plugin.cpp
+#: tools/editor/project_export.cpp
+msgid "Select All"
+msgstr "Hepsini seç"
+
+#: scene/gui/line_edit.cpp scene/gui/text_edit.cpp tools/editor/editor_log.cpp
+#: tools/editor/plugins/animation_tree_editor_plugin.cpp
+#: tools/editor/plugins/rich_text_editor_plugin.cpp
+#: tools/editor/property_editor.cpp tools/editor/script_editor_debugger.cpp
+msgid "Clear"
+msgstr "Temizle"
+
+#: scene/gui/line_edit.cpp scene/gui/text_edit.cpp tools/editor/editor_node.cpp
+#: tools/editor/plugins/script_text_editor.cpp
+#: tools/editor/plugins/shader_editor_plugin.cpp
+msgid "Undo"
+msgstr "Geri"
+
+#: scene/gui/popup.cpp
+msgid ""
+"Popups will hide by default unless you call popup() or any of the popup*() "
+"functions. Making them visible for editing is fine though, but they will "
+"hide upon running."
+msgstr ""
+
+#: scene/main/viewport.cpp
+msgid ""
+"This viewport is not set as render target. If you intend for it to display "
+"its contents directly to the screen, make it a child of a Control so it can "
+"obtain a size. Otherwise, make it a RenderTarget and assign its internal "
+"texture to some node for display."
+msgstr ""
+
+#: scene/resources/dynamic_font.cpp
+#: tools/editor/io_plugins/editor_font_import_plugin.cpp
+msgid "Error initializing FreeType."
+msgstr ""
+
+#: scene/resources/dynamic_font.cpp
+#: tools/editor/io_plugins/editor_font_import_plugin.cpp
+msgid "Unknown font format."
+msgstr "Bilinmeyen yazıtipi türü."
+
+#: scene/resources/dynamic_font.cpp
+#: tools/editor/io_plugins/editor_font_import_plugin.cpp
+msgid "Error loading font."
+msgstr "Yazı tipi yüklerken hata."
+
+#: scene/resources/dynamic_font.cpp
+#: tools/editor/io_plugins/editor_font_import_plugin.cpp
+msgid "Invalid font size."
+msgstr "Geçersiz yazı tipi boyutu."
+
+#: tools/editor/animation_editor.cpp
+msgid "Disabled"
+msgstr "Devre dışı"
+
+#: tools/editor/animation_editor.cpp
+msgid "All Selection"
+msgstr "Tüm seçilenler"
+
+#: tools/editor/animation_editor.cpp
+msgid "Move Add Key"
+msgstr ""
+
+#: tools/editor/animation_editor.cpp
+msgid "Anim Change Transition"
+msgstr ""
+
+#: tools/editor/animation_editor.cpp
+msgid "Anim Change Transform"
+msgstr ""
+
+#: tools/editor/animation_editor.cpp
+msgid "Anim Change Value"
+msgstr ""
+
+#: tools/editor/animation_editor.cpp
+msgid "Anim Change Call"
+msgstr ""
+
+#: tools/editor/animation_editor.cpp
+msgid "Anim Add Track"
+msgstr ""
+
+#: tools/editor/animation_editor.cpp
+msgid "Anim Duplicate Keys"
+msgstr ""
+
+#: tools/editor/animation_editor.cpp
+msgid "Move Anim Track Up"
+msgstr ""
+
+#: tools/editor/animation_editor.cpp
+msgid "Move Anim Track Down"
+msgstr ""
+
+#: tools/editor/animation_editor.cpp
+msgid "Remove Anim Track"
+msgstr ""
+
+#: tools/editor/animation_editor.cpp
+msgid "Set Transitions to:"
+msgstr ""
+
+#: tools/editor/animation_editor.cpp
+msgid "Anim Track Rename"
+msgstr ""
+
+#: tools/editor/animation_editor.cpp
+msgid "Anim Track Change Interpolation"
+msgstr ""
+
+#: tools/editor/animation_editor.cpp
+msgid "Anim Track Change Value Mode"
+msgstr ""
+
+#: tools/editor/animation_editor.cpp
+msgid "Edit Node Curve"
+msgstr ""
+
+#: tools/editor/animation_editor.cpp
+msgid "Edit Selection Curve"
+msgstr ""
+
+#: tools/editor/animation_editor.cpp
+msgid "Anim Delete Keys"
+msgstr ""
+
+#: tools/editor/animation_editor.cpp
+#: tools/editor/plugins/tile_map_editor_plugin.cpp
+msgid "Duplicate Selection"
+msgstr ""
+
+#: tools/editor/animation_editor.cpp
+msgid "Duplicate Transposed"
+msgstr ""
+
+#: tools/editor/animation_editor.cpp
+msgid "Remove Selection"
+msgstr "Seçimi Kaldır"
+
+#: tools/editor/animation_editor.cpp
+msgid "Continuous"
+msgstr "Kesintisiz"
+
+#: tools/editor/animation_editor.cpp
+msgid "Discrete"
+msgstr "Ayrık"
+
+#: tools/editor/animation_editor.cpp
+msgid "Trigger"
+msgstr "Tetikleyici"
+
+#: tools/editor/animation_editor.cpp
+msgid "Anim Add Key"
+msgstr ""
+
+#: tools/editor/animation_editor.cpp
+msgid "Anim Move Keys"
+msgstr ""
+
+#: tools/editor/animation_editor.cpp
+msgid "Scale Selection"
+msgstr ""
+
+#: tools/editor/animation_editor.cpp
+msgid "Scale From Cursor"
+msgstr ""
+
+#: tools/editor/animation_editor.cpp
+msgid "Goto Next Step"
+msgstr "Sonraki Adıma Git"
+
+#: tools/editor/animation_editor.cpp
+msgid "Goto Prev Step"
+msgstr "Önceki Adıma Git"
+
+#: tools/editor/animation_editor.cpp tools/editor/property_editor.cpp
+msgid "Linear"
+msgstr "Doğrusal"
+
+#: tools/editor/animation_editor.cpp
+#: tools/editor/plugins/theme_editor_plugin.cpp
+msgid "Constant"
+msgstr "Sabit"
+
+#: tools/editor/animation_editor.cpp
+msgid "In"
+msgstr ""
+
+#: tools/editor/animation_editor.cpp
+msgid "Out"
+msgstr ""
+
+#: tools/editor/animation_editor.cpp
+msgid "In-Out"
+msgstr ""
+
+#: tools/editor/animation_editor.cpp
+msgid "Out-In"
+msgstr ""
+
+#: tools/editor/animation_editor.cpp
+msgid "Transitions"
+msgstr ""
+
+#: tools/editor/animation_editor.cpp
+msgid "Optimize Animation"
+msgstr ""
+
+#: tools/editor/animation_editor.cpp
+msgid "Clean-Up Animation"
+msgstr ""
+
+#: tools/editor/animation_editor.cpp
+msgid "Create NEW track for %s and insert key?"
+msgstr ""
+
+#: tools/editor/animation_editor.cpp
+msgid "Create %d NEW tracks and insert keys?"
+msgstr ""
+
+#: tools/editor/animation_editor.cpp tools/editor/create_dialog.cpp
+#: tools/editor/plugins/light_occluder_2d_editor_plugin.cpp
+#: tools/editor/plugins/mesh_instance_editor_plugin.cpp
+#: tools/editor/plugins/navigation_polygon_editor_plugin.cpp
+#: tools/editor/plugins/particles_editor_plugin.cpp
+#: tools/editor/project_manager.cpp tools/editor/script_create_dialog.cpp
+msgid "Create"
+msgstr "Oluştur"
+
+#: tools/editor/animation_editor.cpp
+msgid "Anim Create & Insert"
+msgstr ""
+
+#: tools/editor/animation_editor.cpp
+msgid "Anim Insert Track & Key"
+msgstr ""
+
+#: tools/editor/animation_editor.cpp
+msgid "Anim Insert Key"
+msgstr ""
+
+#: tools/editor/animation_editor.cpp
+msgid "Change Anim Len"
+msgstr ""
+
+#: tools/editor/animation_editor.cpp
+msgid "Change Anim Loop"
+msgstr ""
+
+#: tools/editor/animation_editor.cpp
+msgid "Anim Create Typed Value Key"
+msgstr ""
+
+#: tools/editor/animation_editor.cpp
+msgid "Anim Insert"
+msgstr ""
+
+#: tools/editor/animation_editor.cpp
+msgid "Anim Scale Keys"
+msgstr ""
+
+#: tools/editor/animation_editor.cpp
+msgid "Anim Add Call Track"
+msgstr ""
+
+#: tools/editor/animation_editor.cpp
+msgid "Animation zoom."
+msgstr ""
+
+#: tools/editor/animation_editor.cpp
+msgid "Length (s):"
+msgstr "Uzunluk (lar):"
+
+#: tools/editor/animation_editor.cpp
+msgid "Animation length (in seconds)."
+msgstr "Animasyon uzunluğu (saniye)."
+
+#: tools/editor/animation_editor.cpp
+msgid "Step (s):"
+msgstr "Adım (lar):"
+
+#: tools/editor/animation_editor.cpp
+msgid "Cursor step snap (in seconds)."
+msgstr ""
+
+#: tools/editor/animation_editor.cpp
+msgid "Enable/Disable looping in animation."
+msgstr "Animasyon tekrarını Aç/Kapat."
+
+#: tools/editor/animation_editor.cpp
+msgid "Add new tracks."
+msgstr ""
+
+#: tools/editor/animation_editor.cpp
+msgid "Move current track up."
+msgstr ""
+
+#: tools/editor/animation_editor.cpp
+msgid "Move current track down."
+msgstr ""
+
+#: tools/editor/animation_editor.cpp
+msgid "Remove selected track."
+msgstr ""
+
+#: tools/editor/animation_editor.cpp
+msgid "Track tools"
+msgstr ""
+
+#: tools/editor/animation_editor.cpp
+msgid "Enable editing of individual keys by clicking them."
+msgstr ""
+
+#: tools/editor/animation_editor.cpp
+msgid "Anim. Optimizer"
+msgstr ""
+
+#: tools/editor/animation_editor.cpp
+msgid "Max. Linear Error:"
+msgstr ""
+
+#: tools/editor/animation_editor.cpp
+msgid "Max. Angular Error:"
+msgstr ""
+
+#: tools/editor/animation_editor.cpp
+msgid "Max Optimizable Angle:"
+msgstr ""
+
+#: tools/editor/animation_editor.cpp
+msgid "Optimize"
+msgstr ""
+
+#: tools/editor/animation_editor.cpp
+msgid "Select an AnimationPlayer from the Scene Tree to edit animations."
+msgstr ""
+
+#: tools/editor/animation_editor.cpp
+msgid "Key"
+msgstr ""
+
+#: tools/editor/animation_editor.cpp
+msgid "Transition"
+msgstr ""
+
+#: tools/editor/animation_editor.cpp
+msgid "Scale Ratio:"
+msgstr ""
+
+#: tools/editor/animation_editor.cpp
+msgid "Call Functions in Which Node?"
+msgstr ""
+
+#: tools/editor/animation_editor.cpp
+msgid "Remove invalid keys"
+msgstr ""
+
+#: tools/editor/animation_editor.cpp
+msgid "Remove unresolved and empty tracks"
+msgstr ""
+
+#: tools/editor/animation_editor.cpp
+msgid "Clean-up all animations"
+msgstr ""
+
+#: tools/editor/animation_editor.cpp
+msgid "Clean-Up Animation(s) (NO UNDO!)"
+msgstr ""
+
+#: tools/editor/animation_editor.cpp
+msgid "Clean-Up"
+msgstr ""
+
+#: tools/editor/array_property_edit.cpp
+msgid "Resize Array"
+msgstr "Diziyi Yeniden Boyutlandır"
+
+#: tools/editor/array_property_edit.cpp
+msgid "Change Array Value Type"
+msgstr ""
+
+#: tools/editor/array_property_edit.cpp
+msgid "Change Array Value"
+msgstr ""
+
+#: tools/editor/asset_library_editor_plugin.cpp tools/editor/create_dialog.cpp
+#: tools/editor/editor_help.cpp tools/editor/editor_node.cpp
+#: tools/editor/plugins/script_editor_plugin.cpp tools/editor/quick_open.cpp
+#: tools/editor/settings_config_dialog.cpp
+msgid "Search:"
+msgstr "Ara:"
+
+#: tools/editor/asset_library_editor_plugin.cpp
+msgid "Sort:"
+msgstr "Sırala:"
+
+#: tools/editor/asset_library_editor_plugin.cpp
+msgid "Reverse"
+msgstr ""
+
+#: tools/editor/asset_library_editor_plugin.cpp
+#: tools/editor/project_settings.cpp
+msgid "Category:"
+msgstr "Kategori:"
+
+#: tools/editor/asset_library_editor_plugin.cpp
+msgid "All"
+msgstr "Hepsi"
+
+#: tools/editor/asset_library_editor_plugin.cpp
+msgid "Site:"
+msgstr "Site:"
+
+#: tools/editor/asset_library_editor_plugin.cpp
+msgid "Support.."
+msgstr "Destek..."
+
+#: tools/editor/asset_library_editor_plugin.cpp
+msgid "Official"
+msgstr "Resmi"
+
+#: tools/editor/asset_library_editor_plugin.cpp
+msgid "Community"
+msgstr "Topluluk"
+
+#: tools/editor/asset_library_editor_plugin.cpp
+msgid "Testing"
+msgstr ""
+
+#: tools/editor/asset_library_editor_plugin.cpp
+msgid "Assets ZIP File"
+msgstr ""
+
+#: tools/editor/call_dialog.cpp
+msgid "Method List For '%s':"
+msgstr ""
+
+#: tools/editor/call_dialog.cpp
+msgid "Call"
+msgstr ""
+
+#: tools/editor/call_dialog.cpp
+msgid "Method List:"
+msgstr ""
+
+#: tools/editor/call_dialog.cpp
+msgid "Arguments:"
+msgstr ""
+
+#: tools/editor/call_dialog.cpp
+msgid "Return:"
+msgstr ""
+
+#: tools/editor/code_editor.cpp
+msgid "Go to Line"
+msgstr "Satıra Git"
+
+#: tools/editor/code_editor.cpp
+msgid "Line Number:"
+msgstr "Satır numarası:"
+
+#: tools/editor/code_editor.cpp
+msgid "No Matches"
+msgstr "Eşleşme Bulunamadı"
+
+#: tools/editor/code_editor.cpp
+msgid "Replaced %d Ocurrence(s)."
+msgstr ""
+
+#: tools/editor/code_editor.cpp
+msgid "Replace"
+msgstr ""
+
+#: tools/editor/code_editor.cpp
+msgid "Replace All"
+msgstr ""
+
+#: tools/editor/code_editor.cpp
+msgid "Match Case"
+msgstr ""
+
+#: tools/editor/code_editor.cpp
+msgid "Whole Words"
+msgstr ""
+
+#: tools/editor/code_editor.cpp
+msgid "Selection Only"
+msgstr ""
+
+#: tools/editor/code_editor.cpp tools/editor/editor_help.cpp
+#: tools/editor/plugins/script_editor_plugin.cpp
+#: tools/editor/plugins/script_text_editor.cpp
+#: tools/editor/plugins/shader_editor_plugin.cpp
+#: tools/editor/project_settings.cpp
+msgid "Search"
+msgstr ""
+
+#: tools/editor/code_editor.cpp tools/editor/editor_help.cpp
+msgid "Find"
+msgstr "Bul"
+
+#: tools/editor/code_editor.cpp
+msgid "Next"
+msgstr "İleri"
+
+#: tools/editor/code_editor.cpp
+msgid "Replaced %d ocurrence(s)."
+msgstr ""
+
+#: tools/editor/code_editor.cpp
+msgid "Not found!"
+msgstr "Bulunamadı!"
+
+#: tools/editor/code_editor.cpp
+msgid "Replace By"
+msgstr ""
+
+#: tools/editor/code_editor.cpp
+msgid "Case Sensitive"
+msgstr ""
+
+#: tools/editor/code_editor.cpp
+msgid "Backwards"
+msgstr ""
+
+#: tools/editor/code_editor.cpp
+msgid "Prompt On Replace"
+msgstr ""
+
+#: tools/editor/code_editor.cpp
+msgid "Skip"
+msgstr "Geç"
+
+#: tools/editor/code_editor.cpp
+#: tools/editor/plugins/canvas_item_editor_plugin.cpp
+msgid "Zoom In"
+msgstr "Yakınlaştır"
+
+#: tools/editor/code_editor.cpp
+#: tools/editor/plugins/canvas_item_editor_plugin.cpp
+msgid "Zoom Out"
+msgstr "Uzaklaştır"
+
+#: tools/editor/code_editor.cpp
+msgid "Reset Zoom"
+msgstr ""
+
+#: tools/editor/code_editor.cpp tools/editor/script_editor_debugger.cpp
+msgid "Line:"
+msgstr "Satır:"
+
+#: tools/editor/code_editor.cpp
+msgid "Col:"
+msgstr ""
+
+#: tools/editor/connections_dialog.cpp
+msgid "Method in target Node must be specified!"
+msgstr ""
+
+#: tools/editor/connections_dialog.cpp
+msgid "Connect To Node:"
+msgstr ""
+
+#: tools/editor/connections_dialog.cpp
+#: tools/editor/editor_autoload_settings.cpp tools/editor/groups_editor.cpp
+#: tools/editor/plugins/item_list_editor_plugin.cpp
+#: tools/editor/plugins/theme_editor_plugin.cpp
+#: tools/editor/project_settings.cpp
+msgid "Add"
+msgstr "Ekle"
+
+#: tools/editor/connections_dialog.cpp tools/editor/dependency_editor.cpp
+#: tools/editor/plugins/animation_tree_editor_plugin.cpp
+#: tools/editor/plugins/theme_editor_plugin.cpp
+#: tools/editor/project_manager.cpp
+msgid "Remove"
+msgstr "Kaldır"
+
+#: tools/editor/connections_dialog.cpp
+msgid "Add Extra Call Argument:"
+msgstr ""
+
+#: tools/editor/connections_dialog.cpp
+msgid "Extra Call Arguments:"
+msgstr ""
+
+#: tools/editor/connections_dialog.cpp
+msgid "Path to Node:"
+msgstr ""
+
+#: tools/editor/connections_dialog.cpp
+msgid "Make Function"
+msgstr ""
+
+#: tools/editor/connections_dialog.cpp
+msgid "Deferred"
+msgstr ""
+
+#: tools/editor/connections_dialog.cpp
+msgid "Oneshot"
+msgstr ""
+
+#: tools/editor/connections_dialog.cpp
+msgid "Connect"
+msgstr ""
+
+#: tools/editor/connections_dialog.cpp
+msgid "Connect '%s' to '%s'"
+msgstr ""
+
+#: tools/editor/connections_dialog.cpp
+msgid "Connecting Signal:"
+msgstr ""
+
+#: tools/editor/connections_dialog.cpp
+msgid "Create Subscription"
+msgstr ""
+
+#: tools/editor/connections_dialog.cpp
+msgid "Connect.."
+msgstr "Bağlan..."
+
+#: tools/editor/connections_dialog.cpp
+#: tools/editor/plugins/animation_tree_editor_plugin.cpp
+msgid "Disconnect"
+msgstr "Bağlantıyı kes"
+
+#: tools/editor/connections_dialog.cpp tools/editor/node_dock.cpp
+msgid "Signals"
+msgstr ""
+
+#: tools/editor/create_dialog.cpp
+msgid "Create New"
+msgstr "Yeni oluştur"
+
+#: tools/editor/create_dialog.cpp tools/editor/editor_help.cpp
+#: tools/editor/plugins/script_editor_plugin.cpp tools/editor/quick_open.cpp
+msgid "Matches:"
+msgstr "Eşleşmeler:"
+
+#: tools/editor/dependency_editor.cpp
+msgid "Search Replacement For:"
+msgstr ""
+
+#: tools/editor/dependency_editor.cpp
+msgid "Dependencies For:"
+msgstr ""
+
+#: tools/editor/dependency_editor.cpp
+msgid ""
+"Scene '%s' is currently being edited.\n"
+"Changes will not take effect unless reloaded."
+msgstr ""
+"'%s' Sahnesi şuanda düzenleniyor.\n"
+"Tekrar yüklenene kadar değişiklikler etki etmeyecek."
+
+#: tools/editor/dependency_editor.cpp
+msgid ""
+"Resource '%s' is in use.\n"
+"Changes will take effect when reloaded."
+msgstr ""
+
+#: tools/editor/dependency_editor.cpp
+msgid "Dependencies"
+msgstr "Bağımlılık"
+
+#: tools/editor/dependency_editor.cpp
+msgid "Resource"
+msgstr "Kaynak"
+
+#: tools/editor/dependency_editor.cpp tools/editor/editor_autoload_settings.cpp
+#: tools/editor/project_manager.cpp tools/editor/project_settings.cpp
+msgid "Path"
+msgstr ""
+
+#: tools/editor/dependency_editor.cpp
+msgid "Dependencies:"
+msgstr ""
+
+#: tools/editor/dependency_editor.cpp
+msgid "Fix Broken"
+msgstr ""
+
+#: tools/editor/dependency_editor.cpp
+msgid "Dependency Editor"
+msgstr ""
+
+#: tools/editor/dependency_editor.cpp
+msgid "Search Replacement Resource:"
+msgstr ""
+
+#: tools/editor/dependency_editor.cpp
+msgid "Owners Of:"
+msgstr ""
+
+#: tools/editor/dependency_editor.cpp
+msgid ""
+"The files being removed are required by other resources in order for them to "
+"work.\n"
+"Remove them anyway? (no undo)"
+msgstr ""
+"Kaldırılmakta olan dosyalar başka dosyaların çalışması için gerekli.\n"
+"Yine de kaldırmak istiyor musunuz?(Geri alınamaz)"
+
+#: tools/editor/dependency_editor.cpp
+msgid "Remove selected files from the project? (no undo)"
+msgstr "Seçili dosyaları projeden kaldır? (Geri alınamaz)"
+
+#: tools/editor/dependency_editor.cpp
+#, fuzzy
+msgid "Error loading:"
+msgstr "Yüklemede hata:"
+
+#: tools/editor/dependency_editor.cpp
+msgid "Scene failed to load due to missing dependencies:"
+msgstr ""
+"Sahnede ki kayıp bağımlılıklar yüzünden sahneyi yükleme başarısız oldu:"
+
+#: tools/editor/dependency_editor.cpp
+msgid "Open Anyway"
+msgstr "Yinede Aç"
+
+#: tools/editor/dependency_editor.cpp
+msgid "Which action should be taken?"
+msgstr ""
+
+#: tools/editor/dependency_editor.cpp
+msgid "Fix Dependencies"
+msgstr "Bağımlılıkları düzelt"
+
+#: tools/editor/dependency_editor.cpp
+msgid "Errors loading!"
+msgstr "Yüklemede hata!"
+
+#: tools/editor/dependency_editor.cpp
+msgid "Permanently delete %d item(s)? (No undo!)"
+msgstr "%d Öğeleri kalıcı olarak sil? (No undo!)"
+
+#: tools/editor/dependency_editor.cpp
+msgid "Owns"
+msgstr ""
+
+#: tools/editor/dependency_editor.cpp
+msgid "Resources Without Explicit Ownership:"
+msgstr ""
+
+#: tools/editor/dependency_editor.cpp tools/editor/editor_node.cpp
+msgid "Orphan Resource Explorer"
+msgstr ""
+
+#: tools/editor/dependency_editor.cpp
+msgid "Delete selected files?"
+msgstr "Seçili dosyaları sil?"
+
+#: tools/editor/dependency_editor.cpp tools/editor/editor_node.cpp
+#: tools/editor/filesystem_dock.cpp
+#: tools/editor/plugins/item_list_editor_plugin.cpp
+#: tools/editor/scene_tree_dock.cpp
+msgid "Delete"
+msgstr "Sil"
+
+#: tools/editor/editor_autoload_settings.cpp
+msgid "Invalid name."
+msgstr "Geçersiz isim."
+
+#: tools/editor/editor_autoload_settings.cpp
+msgid "Valid characters:"
+msgstr "Gecerli karakterler:"
+
+#: tools/editor/editor_autoload_settings.cpp
+msgid "Invalid name. Must not collide with an existing engine class name."
+msgstr "Geçersiz isim. Motora kullanılan sınıf adları kullanılamaz."
+
+#: tools/editor/editor_autoload_settings.cpp
+msgid "Invalid name. Must not collide with an existing buit-in type name."
+msgstr ""
+
+#: tools/editor/editor_autoload_settings.cpp
+msgid "Invalid name. Must not collide with an existing global constant name."
+msgstr "Geçersiz isim. İsim , evrensel sabit isimleriyle aynı olamaz."
+
+#: tools/editor/editor_autoload_settings.cpp
+msgid "Invalid Path."
+msgstr "Gecersiz Yol."
+
+#: tools/editor/editor_autoload_settings.cpp
+msgid "File does not exist."
+msgstr "Dosya mevcut değil."
+
+#: tools/editor/editor_autoload_settings.cpp
+msgid "Not in resource path."
+msgstr "Kaynak yolunda degil."
+
+#: tools/editor/editor_autoload_settings.cpp
+#, fuzzy
+msgid "Add AutoLoad"
+msgstr "AutoLoad ekle"
+
+#: tools/editor/editor_autoload_settings.cpp
+msgid "Autoload '%s' already exists!"
+msgstr ""
+
+#: tools/editor/editor_autoload_settings.cpp
+msgid "Rename Autoload"
+msgstr ""
+
+#: tools/editor/editor_autoload_settings.cpp
+msgid "Toggle AutoLoad Globals"
+msgstr ""
+
+#: tools/editor/editor_autoload_settings.cpp
+msgid "Move Autoload"
+msgstr ""
+
+#: tools/editor/editor_autoload_settings.cpp
+msgid "Remove Autoload"
+msgstr ""
+
+#: tools/editor/editor_autoload_settings.cpp
+msgid "Enable"
+msgstr "Etkin"
+
+#: tools/editor/editor_autoload_settings.cpp
+msgid "Rearrange Autoloads"
+msgstr ""
+
+#: tools/editor/editor_autoload_settings.cpp
+msgid "Node Name:"
+msgstr "Düğüm adı:"
+
+#: tools/editor/editor_autoload_settings.cpp
+#: tools/editor/io_plugins/editor_scene_import_plugin.cpp
+#: tools/editor/plugins/sample_library_editor_plugin.cpp
+#: tools/editor/project_manager.cpp
+msgid "Name"
+msgstr "İsim"
+
+#: tools/editor/editor_autoload_settings.cpp
+msgid "Singleton"
+msgstr "Tekil (Singleton)"
+
+#: tools/editor/editor_autoload_settings.cpp
+msgid "List:"
+msgstr "Liste:"
+
+#: tools/editor/editor_data.cpp
+msgid "Updating Scene"
+msgstr "Sahne Güncelleniyor"
+
+#: tools/editor/editor_data.cpp
+msgid "Storing local changes.."
+msgstr "Yerel değişiklikler kayıt ediliyor.."
+
+#: tools/editor/editor_data.cpp
+msgid "Updating scene.."
+msgstr "Sahne güncelleniyor.."
+
+#: tools/editor/editor_dir_dialog.cpp
+msgid "Choose a Directory"
+msgstr "Dizin Seç"
+
+#: tools/editor/editor_dir_dialog.cpp
+msgid "Choose"
+msgstr "Seç"
+
+#: tools/editor/editor_file_dialog.cpp
+msgid "Go Back"
+msgstr "Geri dön"
+
+#: tools/editor/editor_file_dialog.cpp
+msgid "Go Forward"
+msgstr "İleri Git"
+
+#: tools/editor/editor_file_dialog.cpp
+msgid "Go Up"
+msgstr "Yukarı Git"
+
+#: tools/editor/editor_file_dialog.cpp
+msgid "Refresh"
+msgstr "Yenile"
+
+#: tools/editor/editor_file_dialog.cpp
+msgid "Toggle Hidden Files"
+msgstr ""
+
+#: tools/editor/editor_file_dialog.cpp
+msgid "Toggle Favorite"
+msgstr ""
+
+#: tools/editor/editor_file_dialog.cpp
+msgid "Toggle Mode"
+msgstr ""
+
+#: tools/editor/editor_file_dialog.cpp
+msgid "Focus Path"
+msgstr ""
+
+#: tools/editor/editor_file_dialog.cpp
+msgid "Move Favorite Up"
+msgstr ""
+
+#: tools/editor/editor_file_dialog.cpp
+msgid "Move Favorite Down"
+msgstr ""
+
+#: tools/editor/editor_file_dialog.cpp tools/editor/filesystem_dock.cpp
+msgid "Favorites:"
+msgstr "Favoriler:"
+
+#: tools/editor/editor_file_dialog.cpp
+msgid "Recent:"
+msgstr "Yakın zamanda:"
+
+#: tools/editor/editor_file_dialog.cpp
+msgid "Preview:"
+msgstr "Ön izleme:"
+
+#: tools/editor/editor_file_system.cpp
+msgid "ScanSources"
+msgstr ""
+
+#: tools/editor/editor_help.cpp tools/editor/plugins/script_editor_plugin.cpp
+msgid "Search Help"
+msgstr "Yardım Ara"
+
+#: tools/editor/editor_help.cpp
+msgid "Class List:"
+msgstr "Sınıf Listesi:"
+
+#: tools/editor/editor_help.cpp
+msgid "Search Classes"
+msgstr "Sınıfları Ara"
+
+#: tools/editor/editor_help.cpp tools/editor/property_editor.cpp
+msgid "Class:"
+msgstr "Sınıf:"
+
+#: tools/editor/editor_help.cpp tools/editor/scene_tree_editor.cpp
+#: tools/editor/script_create_dialog.cpp
+msgid "Inherits:"
+msgstr ""
+
+#: tools/editor/editor_help.cpp
+msgid "Inherited by:"
+msgstr "Tarafından miras alındı:"
+
+#: tools/editor/editor_help.cpp
+msgid "Brief Description:"
+msgstr ""
+
+#: tools/editor/editor_help.cpp
+msgid "Public Methods:"
+msgstr "Public Metodlar:"
+
+#: tools/editor/editor_help.cpp
+msgid "GUI Theme Items:"
+msgstr "Arayüz Tema Öğeleri:"
+
+#: tools/editor/editor_help.cpp
+msgid "Constants:"
+msgstr "Sabitler:"
+
+#: tools/editor/editor_help.cpp tools/editor/script_editor_debugger.cpp
+msgid "Description:"
+msgstr "Açıklama:"
+
+#: tools/editor/editor_help.cpp
+msgid "Method Description:"
+msgstr "Metot Açıklaması:"
+
+#: tools/editor/editor_help.cpp
+msgid "Search Text"
+msgstr "Yazı Ara"
+
+#: tools/editor/editor_import_export.cpp
+msgid "Added:"
+msgstr "Eklenen:"
+
+#: tools/editor/editor_import_export.cpp
+msgid "Removed:"
+msgstr "Silinen:"
+
+#: tools/editor/editor_import_export.cpp tools/editor/project_export.cpp
+msgid "Error saving atlas:"
+msgstr "Atlas kaydedilirken hata oluştu:"
+
+#: tools/editor/editor_import_export.cpp
+msgid "Could not save atlas subtexture:"
+msgstr ""
+
+#: tools/editor/editor_import_export.cpp
+msgid "Storing File:"
+msgstr ""
+
+#: tools/editor/editor_import_export.cpp
+msgid "Packing"
+msgstr ""
+
+#: tools/editor/editor_import_export.cpp
+msgid "Exporting for %s"
+msgstr ""
+
+#: tools/editor/editor_import_export.cpp
+msgid "Setting Up.."
+msgstr ""
+
+#: tools/editor/editor_log.cpp
+msgid " Output:"
+msgstr " Çıktı:"
+
+#: tools/editor/editor_node.cpp tools/editor/editor_reimport_dialog.cpp
+msgid "Re-Importing"
+msgstr ""
+
+#: tools/editor/editor_node.cpp
+msgid "Importing:"
+msgstr ""
+
+#: tools/editor/editor_node.cpp
+msgid "Node From Scene"
+msgstr ""
+
+#: tools/editor/editor_node.cpp
+#: tools/editor/plugins/animation_player_editor_plugin.cpp
+#: tools/editor/resources_dock.cpp
+msgid "Error saving resource!"
+msgstr ""
+
+#: tools/editor/editor_node.cpp
+#: tools/editor/plugins/animation_player_editor_plugin.cpp
+#: tools/editor/resources_dock.cpp
+msgid "Save Resource As.."
+msgstr "Kaynağı Farklı Kaydet.."
+
+#: tools/editor/editor_node.cpp tools/editor/scene_tree_dock.cpp
+msgid "I see.."
+msgstr "Anlıyorum.."
+
+#: tools/editor/editor_node.cpp
+msgid "Can't open file for writing:"
+msgstr "Dosya yazmak için açılamıyor:"
+
+#: tools/editor/editor_node.cpp
+msgid "Requested file format unknown:"
+msgstr "Talep edilen dosya formatı bilinmiyor:"
+
+#: tools/editor/editor_node.cpp
+msgid "Error while saving."
+msgstr "Kaydedilirken hata oluştu."
+
+#: tools/editor/editor_node.cpp
+msgid "Saving Scene"
+msgstr "Sahne Kaydediliyor"
+
+#: tools/editor/editor_node.cpp
+msgid "Analyzing"
+msgstr "Analiz Ediliyor"
+
+#: tools/editor/editor_node.cpp
+msgid "Creating Thumbnail"
+msgstr "Küçük Resim Oluşturuluyor"
+
+#: tools/editor/editor_node.cpp
+msgid ""
+"Couldn't save scene. Likely dependencies (instances) couldn't be satisfied."
+msgstr ""
+
+#: tools/editor/editor_node.cpp
+msgid "Failed to load resource."
+msgstr "Kaynak yüklenirken hata oluştu."
+
+#: tools/editor/editor_node.cpp
+msgid "Can't load MeshLibrary for merging!"
+msgstr ""
+
+#: tools/editor/editor_node.cpp
+msgid "Error saving MeshLibrary!"
+msgstr ""
+
+#: tools/editor/editor_node.cpp
+msgid "Can't load TileSet for merging!"
+msgstr ""
+
+#: tools/editor/editor_node.cpp
+msgid "Error saving TileSet!"
+msgstr ""
+
+#: tools/editor/editor_node.cpp
+msgid "Can't open export templates zip."
+msgstr ""
+
+#: tools/editor/editor_node.cpp
+msgid "Loading Export Templates"
+msgstr ""
+
+#: tools/editor/editor_node.cpp
+msgid "Error trying to save layout!"
+msgstr "Düzen kaydedilmeye çalışılırken hata oluştu!"
+
+#: tools/editor/editor_node.cpp
+msgid "Default editor layout overridden."
+msgstr ""
+
+#: tools/editor/editor_node.cpp
+msgid "Layout name not found!"
+msgstr ""
+
+#: tools/editor/editor_node.cpp
+msgid "Restored default layout to base settings."
+msgstr ""
+
+#: tools/editor/editor_node.cpp
+msgid "Copy Params"
+msgstr "Parametreleri Kopyala"
+
+#: tools/editor/editor_node.cpp
+msgid "Paste Params"
+msgstr "Parametreleri Yapıştır"
+
+#: tools/editor/editor_node.cpp
+#: tools/editor/plugins/resource_preloader_editor_plugin.cpp
+msgid "Paste Resource"
+msgstr "Kaynağı Yapıştır"
+
+#: tools/editor/editor_node.cpp
+msgid "Copy Resource"
+msgstr "Kaynağı Kopyala"
+
+#: tools/editor/editor_node.cpp
+#, fuzzy
+msgid "Make Built-In"
+msgstr "Göm"
+
+#: tools/editor/editor_node.cpp
+msgid "Make Sub-Resources Unique"
+msgstr "Alt Kaynakları Eşsiz Yap"
+
+#: tools/editor/editor_node.cpp
+msgid "Open in Help"
+msgstr "Yardımda Aç"
+
+#: tools/editor/editor_node.cpp
+msgid "There is no defined scene to run."
+msgstr "Çalıştırmak için herhangi bir sahne seçilmedi."
+
+#: tools/editor/editor_node.cpp
+msgid ""
+"No main scene has ever been defined, select one?\n"
+"You can change it later in later in \"Project Settings\" under the "
+"'application' category."
+msgstr ""
+
+#: tools/editor/editor_node.cpp
+msgid ""
+"Selected scene '%s' does not exist, select a valid one?\n"
+"You can change it later in \"Project Settings\" under the 'application' "
+"category."
+msgstr ""
+
+#: tools/editor/editor_node.cpp
+msgid ""
+"Selected scene '%s' is not a scene file, select a valid one?\n"
+"You can change it later in \"Project Settings\" under the 'application' "
+"category."
+msgstr ""
+
+#: tools/editor/editor_node.cpp
+msgid "Current scene was never saved, please save it prior to running."
+msgstr "Mevcut sahne hiç kaydedilmedi,lütfen çalıştırmadan önce kaydediniz."
+
+#: tools/editor/editor_node.cpp
+msgid "Could not start subprocess!"
+msgstr "Alt işlem başlatılamadı!"
+
+#: tools/editor/editor_node.cpp
+msgid "Open Scene"
+msgstr "Sahneyi Aç"
+
+#: tools/editor/editor_node.cpp
+msgid "Open Base Scene"
+msgstr "Ana Sahneyi Aç"
+
+#: tools/editor/editor_node.cpp
+msgid "Quick Open Scene.."
+msgstr "Sahneyi Hızlı Aç.."
+
+#: tools/editor/editor_node.cpp
+msgid "Quick Open Script.."
+msgstr "Betiği Hızlı Aç.."
+
+#: tools/editor/editor_node.cpp
+msgid "Yes"
+msgstr "Evet"
+
+#: tools/editor/editor_node.cpp
+msgid "Close scene? (Unsaved changes will be lost)"
+msgstr "Sahneyi kapat? (Kaydedilmemiş değişiklikler yok olacak)"
+
+#: tools/editor/editor_node.cpp
+msgid "Save Scene As.."
+msgstr "Sahneyi Farklı Kaydet.."
+
+#: tools/editor/editor_node.cpp
+msgid "This scene has never been saved. Save before running?"
+msgstr "Sahne hiç kaydedilmedi. Çalıştırmadan önce kaydedilsin mi?"
+
+#: tools/editor/editor_node.cpp
+msgid "Please save the scene first."
+msgstr "Lütfen önce sahneyi kaydediniz."
+
+#: tools/editor/editor_node.cpp
+msgid "Save Translatable Strings"
+msgstr "Çevirilebilir Metinleri Kaydet"
+
+#: tools/editor/editor_node.cpp
+msgid "Export Mesh Library"
+msgstr ""
+
+#: tools/editor/editor_node.cpp
+msgid "Export Tile Set"
+msgstr ""
+
+#: tools/editor/editor_node.cpp
+msgid "Quit"
+msgstr ""
+
+#: tools/editor/editor_node.cpp
+msgid "Exit the editor?"
+msgstr ""
+
+#: tools/editor/editor_node.cpp
+msgid "Current scene not saved. Open anyway?"
+msgstr ""
+
+#: tools/editor/editor_node.cpp
+msgid "Can't reload a scene that was never saved."
+msgstr ""
+
+#: tools/editor/editor_node.cpp
+msgid "Revert"
+msgstr ""
+
+#: tools/editor/editor_node.cpp
+msgid "This action cannot be undone. Revert anyway?"
+msgstr ""
+
+#: tools/editor/editor_node.cpp
+msgid "Quick Run Scene.."
+msgstr ""
+
+#: tools/editor/editor_node.cpp
+msgid ""
+"Open Project Manager? \n"
+"(Unsaved changes will be lost)"
+msgstr ""
+
+#: tools/editor/editor_node.cpp
+msgid "Pick a Main Scene"
+msgstr ""
+
+#: tools/editor/editor_node.cpp tools/editor/scene_tree_dock.cpp
+msgid "Ugh"
+msgstr ""
+
+#: tools/editor/editor_node.cpp
+msgid ""
+"Error loading scene, it must be inside the project path. Use 'Import' to "
+"open the scene, then save it inside the project path."
+msgstr ""
+
+#: tools/editor/editor_node.cpp
+msgid "Error loading scene."
+msgstr ""
+
+#: tools/editor/editor_node.cpp
+msgid "Scene '%s' has broken dependencies:"
+msgstr ""
+
+#: tools/editor/editor_node.cpp
+msgid "Save Layout"
+msgstr ""
+
+#: tools/editor/editor_node.cpp
+msgid "Delete Layout"
+msgstr ""
+
+#: tools/editor/editor_node.cpp tools/editor/project_export.cpp
+msgid "Default"
+msgstr ""
+
+#: tools/editor/editor_node.cpp
+msgid "Switch Scene Tab"
+msgstr ""
+
+#: tools/editor/editor_node.cpp
+msgid "%d more file(s)"
+msgstr ""
+
+#: tools/editor/editor_node.cpp
+msgid "%d more file(s) or folder(s)"
+msgstr ""
+
+#: tools/editor/editor_node.cpp
+#: tools/editor/io_plugins/editor_scene_import_plugin.cpp
+msgid "Scene"
+msgstr ""
+
+#: tools/editor/editor_node.cpp
+msgid "Go to previously opened scene."
+msgstr ""
+
+#: tools/editor/editor_node.cpp
+msgid "Fullscreen Mode"
+msgstr ""
+
+#: tools/editor/editor_node.cpp
+msgid "Distraction Free Mode"
+msgstr ""
+
+#: tools/editor/editor_node.cpp
+msgid "Next tab"
+msgstr ""
+
+#: tools/editor/editor_node.cpp
+msgid "Previous tab"
+msgstr ""
+
+#: tools/editor/editor_node.cpp
+msgid "Operations with scene files."
+msgstr ""
+
+#: tools/editor/editor_node.cpp
+msgid "New Scene"
+msgstr ""
+
+#: tools/editor/editor_node.cpp
+msgid "New Inherited Scene.."
+msgstr ""
+
+#: tools/editor/editor_node.cpp
+msgid "Open Scene.."
+msgstr ""
+
+#: tools/editor/editor_node.cpp
+msgid "Save Scene"
+msgstr ""
+
+#: tools/editor/editor_node.cpp
+msgid "Save all Scenes"
+msgstr ""
+
+#: tools/editor/editor_node.cpp
+msgid "Close Scene"
+msgstr ""
+
+#: tools/editor/editor_node.cpp
+msgid "Close Goto Prev. Scene"
+msgstr ""
+
+#: tools/editor/editor_node.cpp
+msgid "Open Recent"
+msgstr ""
+
+#: tools/editor/editor_node.cpp
+msgid "Quick Filter Files.."
+msgstr ""
+
+#: tools/editor/editor_node.cpp
+msgid "Convert To.."
+msgstr ""
+
+#: tools/editor/editor_node.cpp
+msgid "Translatable Strings.."
+msgstr ""
+
+#: tools/editor/editor_node.cpp
+msgid "MeshLibrary.."
+msgstr ""
+
+#: tools/editor/editor_node.cpp
+msgid "TileSet.."
+msgstr ""
+
+#: tools/editor/editor_node.cpp tools/editor/plugins/script_text_editor.cpp
+#: tools/editor/plugins/shader_editor_plugin.cpp
+msgid "Redo"
+msgstr "Geri"
+
+#: tools/editor/editor_node.cpp
+#, fuzzy
+msgid "Run Script"
+msgstr "Betiği Çalıştır"
+
+#: tools/editor/editor_node.cpp
+msgid "Project Settings"
+msgstr "Proje Ayarları"
+
+#: tools/editor/editor_node.cpp
+msgid "Revert Scene"
+msgstr ""
+
+#: tools/editor/editor_node.cpp
+msgid "Quit to Project List"
+msgstr "Proje Listesine Git"
+
+#: tools/editor/editor_node.cpp
+msgid "Import assets to the project."
+msgstr ""
+
+#: tools/editor/editor_node.cpp
+#: tools/editor/io_plugins/editor_bitmask_import_plugin.cpp
+#: tools/editor/io_plugins/editor_font_import_plugin.cpp
+#: tools/editor/io_plugins/editor_mesh_import_plugin.cpp
+#: tools/editor/io_plugins/editor_sample_import_plugin.cpp
+#: tools/editor/io_plugins/editor_scene_import_plugin.cpp
+#: tools/editor/io_plugins/editor_texture_import_plugin.cpp
+#: tools/editor/io_plugins/editor_translation_import_plugin.cpp
+#: tools/editor/project_manager.cpp
+msgid "Import"
+msgstr "İçe Aktar"
+
+#: tools/editor/editor_node.cpp
+msgid "Miscellaneous project or scene-wide tools."
+msgstr ""
+
+#: tools/editor/editor_node.cpp
+msgid "Tools"
+msgstr "Araçlar"
+
+#: tools/editor/editor_node.cpp
+msgid "Export the project to many platforms."
+msgstr ""
+
+#: tools/editor/editor_node.cpp tools/editor/project_export.cpp
+msgid "Export"
+msgstr "Dışa Aktar"
+
+#: tools/editor/editor_node.cpp
+msgid "Play the project."
+msgstr "Projeyi oynat."
+
+#: tools/editor/editor_node.cpp
+#: tools/editor/plugins/sample_library_editor_plugin.cpp
+msgid "Play"
+msgstr "Oynat"
+
+#: tools/editor/editor_node.cpp
+msgid "Pause the scene"
+msgstr "Sahneyi duraklat"
+
+#: tools/editor/editor_node.cpp
+msgid "Pause Scene"
+msgstr "Sahneyi Duraklat"
+
+#: tools/editor/editor_node.cpp
+msgid "Stop the scene."
+msgstr "Sahneyi durdur."
+
+#: tools/editor/editor_node.cpp
+#: tools/editor/plugins/sample_library_editor_plugin.cpp
+msgid "Stop"
+msgstr "Durdur"
+
+#: tools/editor/editor_node.cpp
+msgid "Play the edited scene."
+msgstr "Düzenlenmiş sahneyi oynat."
+
+#: tools/editor/editor_node.cpp
+msgid "Play Scene"
+msgstr "Sahneyi Oynat"
+
+#: tools/editor/editor_node.cpp
+msgid "Play custom scene"
+msgstr ""
+
+#: tools/editor/editor_node.cpp
+msgid "Play Custom Scene"
+msgstr ""
+
+#: tools/editor/editor_node.cpp
+msgid "Debug options"
+msgstr ""
+
+#: tools/editor/editor_node.cpp
+msgid "Deploy with Remote Debug"
+msgstr ""
+
+#: tools/editor/editor_node.cpp
+msgid ""
+"When exporting or deploying, the resulting executable will attempt to "
+"connect to the IP of this computer in order to be debugged."
+msgstr ""
+
+#: tools/editor/editor_node.cpp
+msgid "Small Deploy with Network FS"
+msgstr ""
+
+#: tools/editor/editor_node.cpp
+msgid ""
+"When this option is enabled, export or deploy will produce a minimal "
+"executable.\n"
+"The filesystem will be provided from the project by the editor over the "
+"network.\n"
+"On Android, deploy will use the USB cable for faster performance. This "
+"option speeds up testing for games with a large footprint."
+msgstr ""
+
+#: tools/editor/editor_node.cpp
+msgid "Visible Collision Shapes"
+msgstr ""
+
+#: tools/editor/editor_node.cpp
+msgid ""
+"Collision shapes and raycast nodes (for 2D and 3D) will be visible on the "
+"running game if this option is turned on."
+msgstr ""
+
+#: tools/editor/editor_node.cpp
+msgid "Visible Navigation"
+msgstr ""
+
+#: tools/editor/editor_node.cpp
+msgid ""
+"Navigation meshes and polygons will be visible on the running game if this "
+"option is turned on."
+msgstr ""
+
+#: tools/editor/editor_node.cpp
+msgid "Sync Scene Changes"
+msgstr ""
+
+#: tools/editor/editor_node.cpp
+msgid ""
+"When this option is turned on, any changes made to the scene in the editor "
+"will be replicated in the running game.\n"
+"When used remotely on a device, this is more efficient with network "
+"filesystem."
+msgstr ""
+
+#: tools/editor/editor_node.cpp
+msgid "Sync Script Changes"
+msgstr ""
+
+#: tools/editor/editor_node.cpp
+msgid ""
+"When this option is turned on, any script that is saved will be reloaded on "
+"the running game.\n"
+"When used remotely on a device, this is more efficient with network "
+"filesystem."
+msgstr ""
+
+#: tools/editor/editor_node.cpp tools/editor/plugins/spatial_editor_plugin.cpp
+msgid "Settings"
+msgstr "Ayarlar"
+
+#: tools/editor/editor_node.cpp tools/editor/settings_config_dialog.cpp
+msgid "Editor Settings"
+msgstr "Editör Ayarları"
+
+#: tools/editor/editor_node.cpp
+msgid "Editor Layout"
+msgstr "Editör Düzeni"
+
+#: tools/editor/editor_node.cpp
+msgid "Install Export Templates"
+msgstr ""
+
+#: tools/editor/editor_node.cpp
+msgid "About"
+msgstr "Hakkında"
+
+#: tools/editor/editor_node.cpp
+msgid "Alerts when an external resource has changed."
+msgstr "Harici kaynaklar da değişme olursa uyarır."
+
+#: tools/editor/editor_node.cpp
+msgid "Spins when the editor window repaints!"
+msgstr ""
+
+#: tools/editor/editor_node.cpp
+msgid "Update Always"
+msgstr "Sürekli Güncelle"
+
+#: tools/editor/editor_node.cpp
+msgid "Update Changes"
+msgstr ""
+
+#: tools/editor/editor_node.cpp
+msgid "Inspector"
+msgstr ""
+
+#: tools/editor/editor_node.cpp
+msgid "Create a new resource in memory and edit it."
+msgstr ""
+
+#: tools/editor/editor_node.cpp
+msgid "Load an existing resource from disk and edit it."
+msgstr ""
+
+#: tools/editor/editor_node.cpp
+msgid "Save the currently edited resource."
+msgstr ""
+
+#: tools/editor/editor_node.cpp tools/editor/plugins/script_editor_plugin.cpp
+msgid "Save As.."
+msgstr "Farklı Kaydet.."
+
+#: tools/editor/editor_node.cpp
+msgid "Go to the previous edited object in history."
+msgstr ""
+
+#: tools/editor/editor_node.cpp
+msgid "Go to the next edited object in history."
+msgstr ""
+
+#: tools/editor/editor_node.cpp
+msgid "History of recently edited objects."
+msgstr ""
+
+#: tools/editor/editor_node.cpp
+msgid "Object properties."
+msgstr "Nesne özellikleri."
+
+#: tools/editor/editor_node.cpp
+msgid "FileSystem"
+msgstr ""
+
+#: tools/editor/editor_node.cpp
+msgid "Output"
+msgstr ""
+
+#: tools/editor/editor_node.cpp tools/editor/editor_reimport_dialog.cpp
+msgid "Re-Import"
+msgstr ""
+
+#: tools/editor/editor_node.cpp tools/editor/editor_plugin_settings.cpp
+msgid "Update"
+msgstr ""
+
+#: tools/editor/editor_node.cpp
+msgid "Thanks from the Godot community!"
+msgstr "Godot Topluluğu Teşekkürler Eder!"
+
+#: tools/editor/editor_node.cpp
+msgid "Thanks!"
+msgstr "Teşekkürler!"
+
+#: tools/editor/editor_node.cpp
+msgid "Import Templates From ZIP File"
+msgstr ""
+
+#: tools/editor/editor_node.cpp tools/editor/project_export.cpp
+msgid "Export Project"
+msgstr ""
+
+#: tools/editor/editor_node.cpp
+msgid "Export Library"
+msgstr ""
+
+#: tools/editor/editor_node.cpp
+msgid "Merge With Existing"
+msgstr ""
+
+#: tools/editor/editor_node.cpp tools/editor/project_export.cpp
+msgid "Password:"
+msgstr "Şifre:"
+
+#: tools/editor/editor_node.cpp
+msgid "Open & Run a Script"
+msgstr ""
+
+#: tools/editor/editor_node.cpp
+msgid "Load Errors"
+msgstr ""
+
+#: tools/editor/editor_plugin_settings.cpp
+msgid "Installed Plugins:"
+msgstr ""
+
+#: tools/editor/editor_plugin_settings.cpp
+msgid "Version:"
+msgstr "Sürüm:"
+
+#: tools/editor/editor_plugin_settings.cpp
+msgid "Author:"
+msgstr "Yazar:"
+
+#: tools/editor/editor_plugin_settings.cpp
+msgid "Status:"
+msgstr "Durum:"
+
+#: tools/editor/editor_profiler.cpp
+msgid "Stop Profiling"
+msgstr ""
+
+#: tools/editor/editor_profiler.cpp
+msgid "Start Profiling"
+msgstr ""
+
+#: tools/editor/editor_profiler.cpp
+msgid "Measure:"
+msgstr ""
+
+#: tools/editor/editor_profiler.cpp
+msgid "Frame Time (sec)"
+msgstr ""
+
+#: tools/editor/editor_profiler.cpp
+msgid "Average Time (sec)"
+msgstr ""
+
+#: tools/editor/editor_profiler.cpp
+msgid "Frame %"
+msgstr ""
+
+#: tools/editor/editor_profiler.cpp
+msgid "Fixed Frame %"
+msgstr ""
+
+#: tools/editor/editor_profiler.cpp tools/editor/script_editor_debugger.cpp
+msgid "Time:"
+msgstr ""
+
+#: tools/editor/editor_profiler.cpp
+msgid "Inclusive"
+msgstr ""
+
+#: tools/editor/editor_profiler.cpp
+msgid "Self"
+msgstr ""
+
+#: tools/editor/editor_profiler.cpp
+msgid "Frame #:"
+msgstr ""
+
+#: tools/editor/editor_reimport_dialog.cpp
+msgid "Please wait for scan to complete."
+msgstr "Tarama için bitmesini bekleyin."
+
+#: tools/editor/editor_reimport_dialog.cpp
+msgid "Current scene must be saved to re-import."
+msgstr "Yeniden içe aktarmak için şimdiki sahneyi kaydet."
+
+#: tools/editor/editor_reimport_dialog.cpp
+msgid "Save & Re-Import"
+msgstr "Kaydet & Yeniden İçe Aktar"
+
+#: tools/editor/editor_reimport_dialog.cpp
+msgid "Re-Import Changed Resources"
+msgstr "Değiştirilmiş Kaynakları Yeniden İçe Aktar"
+
+#: tools/editor/editor_run_script.cpp
+msgid "Write your logic in the _run() method."
+msgstr ""
+
+#: tools/editor/editor_run_script.cpp
+msgid "There is an edited scene already."
+msgstr ""
+
+#: tools/editor/editor_run_script.cpp
+msgid "Couldn't instance script:"
+msgstr ""
+
+#: tools/editor/editor_run_script.cpp
+msgid "Did you forget the 'tool' keyword?"
+msgstr ""
+
+#: tools/editor/editor_run_script.cpp
+msgid "Couldn't run script:"
+msgstr "Betik çalıştırılamadı:"
+
+#: tools/editor/editor_run_script.cpp
+msgid "Did you forget the '_run' method?"
+msgstr ""
+
+#: tools/editor/editor_settings.cpp
+msgid "Default (Same as Editor)"
+msgstr ""
+
+#: tools/editor/editor_sub_scene.cpp
+msgid "Select Node(s) to Import"
+msgstr "Düğüm(leri) içe Aktarmak için Seç"
+
+#: tools/editor/editor_sub_scene.cpp
+msgid "Scene Path:"
+msgstr "Sahne Yolu:"
+
+#: tools/editor/editor_sub_scene.cpp
+msgid "Import From Node:"
+msgstr "Düğümden İçe Aktar:"
+
+#: tools/editor/file_type_cache.cpp
+msgid "Can't open file_type_cache.cch for writing, not saving file type cache!"
+msgstr ""
+
+#: tools/editor/filesystem_dock.cpp
+msgid "Same source and destination files, doing nothing."
+msgstr "Aynı dosya kaynağı ve hedefi, bir şey yapılmayacak."
+
+#: tools/editor/filesystem_dock.cpp
+msgid "Same source and destination paths, doing nothing."
+msgstr ""
+
+#: tools/editor/filesystem_dock.cpp
+msgid "Can't move directories to within themselves."
+msgstr ""
+
+#: tools/editor/filesystem_dock.cpp
+msgid "Can't operate on '..'"
+msgstr ""
+
+#: tools/editor/filesystem_dock.cpp
+msgid "Pick New Name and Location For:"
+msgstr ""
+
+#: tools/editor/filesystem_dock.cpp
+msgid "No files selected!"
+msgstr "Hiçbir Dosya Seçilmedi!"
+
+#: tools/editor/filesystem_dock.cpp
+#, fuzzy
+msgid "Instance"
+msgstr "Örnek"
+
+#: tools/editor/filesystem_dock.cpp
+msgid "Edit Dependencies.."
+msgstr "Bağımlılıkları Düzenle.."
+
+#: tools/editor/filesystem_dock.cpp
+msgid "View Owners.."
+msgstr "Sahipleri Görüntüle.."
+
+#: tools/editor/filesystem_dock.cpp
+msgid "Copy Path"
+msgstr "Dosya Yolunu Kopyala"
+
+#: tools/editor/filesystem_dock.cpp
+msgid "Rename or Move.."
+msgstr "İsim Değiştir veya Taşı.."
+
+#: tools/editor/filesystem_dock.cpp
+msgid "Move To.."
+msgstr "Şuraya Taşı.."
+
+#: tools/editor/filesystem_dock.cpp
+msgid "Info"
+msgstr "Bilgi"
+
+#: tools/editor/filesystem_dock.cpp
+msgid "Show In File Manager"
+msgstr "Dosya Yöneticisinde Göster"
+
+#: tools/editor/filesystem_dock.cpp
+msgid "Re-Import.."
+msgstr ""
+
+#: tools/editor/filesystem_dock.cpp
+msgid "Previous Directory"
+msgstr ""
+
+#: tools/editor/filesystem_dock.cpp
+msgid "Next Directory"
+msgstr "Sıradaki Dizin"
+
+#: tools/editor/filesystem_dock.cpp
+msgid "Re-Scan Filesystem"
+msgstr "Dosya Sistemini Tekrar Tara"
+
+#: tools/editor/filesystem_dock.cpp
+msgid "Toggle folder status as Favorite"
+msgstr ""
+
+#: tools/editor/filesystem_dock.cpp
+msgid "Instance the selected scene(s) as child of the selected node."
+msgstr ""
+
+#: tools/editor/filesystem_dock.cpp
+msgid "Move"
+msgstr "Taşı"
+
+#: tools/editor/groups_editor.cpp
+msgid "Add to Group"
+msgstr "Gruba Ekle"
+
+#: tools/editor/groups_editor.cpp
+msgid "Remove from Group"
+msgstr "Gruptan Kaldır"
+
+#: tools/editor/io_plugins/editor_bitmask_import_plugin.cpp
+msgid "No bit masks to import!"
+msgstr ""
+
+#: tools/editor/io_plugins/editor_bitmask_import_plugin.cpp
+#: tools/editor/io_plugins/editor_sample_import_plugin.cpp
+#: tools/editor/io_plugins/editor_scene_import_plugin.cpp
+#: tools/editor/io_plugins/editor_texture_import_plugin.cpp
+msgid "Target path is empty."
+msgstr "Hedef dosya yolu boş."
+
+#: tools/editor/io_plugins/editor_bitmask_import_plugin.cpp
+#: tools/editor/io_plugins/editor_sample_import_plugin.cpp
+#: tools/editor/io_plugins/editor_scene_import_plugin.cpp
+#: tools/editor/io_plugins/editor_texture_import_plugin.cpp
+msgid "Target path must be a complete resource path."
+msgstr ""
+
+#: tools/editor/io_plugins/editor_bitmask_import_plugin.cpp
+#: tools/editor/io_plugins/editor_sample_import_plugin.cpp
+#: tools/editor/io_plugins/editor_scene_import_plugin.cpp
+#: tools/editor/io_plugins/editor_texture_import_plugin.cpp
+msgid "Target path must exist."
+msgstr "Hedef dosya yolu mevcut olmalı."
+
+#: tools/editor/io_plugins/editor_bitmask_import_plugin.cpp
+#: tools/editor/io_plugins/editor_mesh_import_plugin.cpp
+#: tools/editor/io_plugins/editor_sample_import_plugin.cpp
+msgid "Save path is empty!"
+msgstr ""
+
+#: tools/editor/io_plugins/editor_bitmask_import_plugin.cpp
+msgid "Import BitMasks"
+msgstr ""
+
+#: tools/editor/io_plugins/editor_bitmask_import_plugin.cpp
+#: tools/editor/io_plugins/editor_texture_import_plugin.cpp
+msgid "Source Texture(s):"
+msgstr ""
+
+#: tools/editor/io_plugins/editor_bitmask_import_plugin.cpp
+#: tools/editor/io_plugins/editor_mesh_import_plugin.cpp
+#: tools/editor/io_plugins/editor_sample_import_plugin.cpp
+#: tools/editor/io_plugins/editor_scene_import_plugin.cpp
+#: tools/editor/io_plugins/editor_texture_import_plugin.cpp
+#: tools/editor/io_plugins/editor_translation_import_plugin.cpp
+msgid "Target Path:"
+msgstr "Hedef Dosya Yolu :"
+
+#: tools/editor/io_plugins/editor_bitmask_import_plugin.cpp
+#: tools/editor/io_plugins/editor_font_import_plugin.cpp
+#: tools/editor/io_plugins/editor_sample_import_plugin.cpp
+#: tools/editor/io_plugins/editor_scene_import_plugin.cpp
+#: tools/editor/io_plugins/editor_texture_import_plugin.cpp
+#: tools/editor/io_plugins/editor_translation_import_plugin.cpp
+msgid "Accept"
+msgstr "Kabul"
+
+#: tools/editor/io_plugins/editor_bitmask_import_plugin.cpp
+msgid "Bit Mask"
+msgstr ""
+
+#: tools/editor/io_plugins/editor_font_import_plugin.cpp
+msgid "No source font file!"
+msgstr ""
+
+#: tools/editor/io_plugins/editor_font_import_plugin.cpp
+msgid "No target font resource!"
+msgstr ""
+
+#: tools/editor/io_plugins/editor_font_import_plugin.cpp
+msgid ""
+"Invalid file extension.\n"
+"Please use .fnt."
+msgstr ""
+
+#: tools/editor/io_plugins/editor_font_import_plugin.cpp
+msgid "Can't load/process source font."
+msgstr ""
+
+#: tools/editor/io_plugins/editor_font_import_plugin.cpp
+msgid "Couldn't save font."
+msgstr ""
+
+#: tools/editor/io_plugins/editor_font_import_plugin.cpp
+msgid "Source Font:"
+msgstr ""
+
+#: tools/editor/io_plugins/editor_font_import_plugin.cpp
+msgid "Source Font Size:"
+msgstr ""
+
+#: tools/editor/io_plugins/editor_font_import_plugin.cpp
+msgid "Dest Resource:"
+msgstr ""
+
+#: tools/editor/io_plugins/editor_font_import_plugin.cpp
+msgid "The quick brown fox jumps over the lazy dog."
+msgstr ""
+
+#: tools/editor/io_plugins/editor_font_import_plugin.cpp
+msgid "Test:"
+msgstr ""
+
+#: tools/editor/io_plugins/editor_font_import_plugin.cpp
+#: tools/editor/io_plugins/editor_mesh_import_plugin.cpp
+#: tools/editor/io_plugins/editor_sample_import_plugin.cpp
+#: tools/editor/io_plugins/editor_scene_import_plugin.cpp
+msgid "Options:"
+msgstr ""
+
+#: tools/editor/io_plugins/editor_font_import_plugin.cpp
+msgid "Font Import"
+msgstr ""
+
+#: tools/editor/io_plugins/editor_font_import_plugin.cpp
+msgid ""
+"This file is already a Godot font file, please supply a BMFont type file "
+"instead."
+msgstr ""
+
+#: tools/editor/io_plugins/editor_font_import_plugin.cpp
+msgid "Failed opening as BMFont file."
+msgstr ""
+
+#: tools/editor/io_plugins/editor_font_import_plugin.cpp
+msgid "Invalid font custom source."
+msgstr ""
+
+#: tools/editor/io_plugins/editor_font_import_plugin.cpp
+#: tools/editor/plugins/theme_editor_plugin.cpp
+msgid "Font"
+msgstr ""
+
+#: tools/editor/io_plugins/editor_mesh_import_plugin.cpp
+msgid "No meshes to import!"
+msgstr ""
+
+#: tools/editor/io_plugins/editor_mesh_import_plugin.cpp
+msgid "Single Mesh Import"
+msgstr ""
+
+#: tools/editor/io_plugins/editor_mesh_import_plugin.cpp
+msgid "Source Mesh(es):"
+msgstr ""
+
+#: tools/editor/io_plugins/editor_mesh_import_plugin.cpp
+#: tools/editor/plugins/mesh_instance_editor_plugin.cpp
+msgid "Mesh"
+msgstr ""
+
+#: tools/editor/io_plugins/editor_mesh_import_plugin.cpp
+msgid "Surface %d"
+msgstr ""
+
+#: tools/editor/io_plugins/editor_sample_import_plugin.cpp
+msgid "No samples to import!"
+msgstr ""
+
+#: tools/editor/io_plugins/editor_sample_import_plugin.cpp
+msgid "Import Audio Samples"
+msgstr ""
+
+#: tools/editor/io_plugins/editor_sample_import_plugin.cpp
+msgid "Source Sample(s):"
+msgstr ""
+
+#: tools/editor/io_plugins/editor_sample_import_plugin.cpp
+msgid "Audio Sample"
+msgstr ""
+
+#: tools/editor/io_plugins/editor_scene_import_plugin.cpp
+msgid "New Clip"
+msgstr ""
+
+#: tools/editor/io_plugins/editor_scene_import_plugin.cpp
+msgid "Animation Options"
+msgstr ""
+
+#: tools/editor/io_plugins/editor_scene_import_plugin.cpp
+msgid "Flags"
+msgstr ""
+
+#: tools/editor/io_plugins/editor_scene_import_plugin.cpp
+msgid "Bake FPS:"
+msgstr ""
+
+#: tools/editor/io_plugins/editor_scene_import_plugin.cpp
+msgid "Optimizer"
+msgstr ""
+
+#: tools/editor/io_plugins/editor_scene_import_plugin.cpp
+msgid "Max Linear Error"
+msgstr ""
+
+#: tools/editor/io_plugins/editor_scene_import_plugin.cpp
+msgid "Max Angular Error"
+msgstr ""
+
+#: tools/editor/io_plugins/editor_scene_import_plugin.cpp
+msgid "Max Angle"
+msgstr ""
+
+#: tools/editor/io_plugins/editor_scene_import_plugin.cpp
+msgid "Clips"
+msgstr ""
+
+#: tools/editor/io_plugins/editor_scene_import_plugin.cpp
+msgid "Start(s)"
+msgstr ""
+
+#: tools/editor/io_plugins/editor_scene_import_plugin.cpp
+msgid "End(s)"
+msgstr ""
+
+#: tools/editor/io_plugins/editor_scene_import_plugin.cpp
+#: tools/editor/plugins/sprite_frames_editor_plugin.cpp
+msgid "Loop"
+msgstr ""
+
+#: tools/editor/io_plugins/editor_scene_import_plugin.cpp
+msgid "Filters"
+msgstr ""
+
+#: tools/editor/io_plugins/editor_scene_import_plugin.cpp
+msgid "Source path is empty."
+msgstr ""
+
+#: tools/editor/io_plugins/editor_scene_import_plugin.cpp
+msgid "Couldn't load post-import script."
+msgstr ""
+
+#: tools/editor/io_plugins/editor_scene_import_plugin.cpp
+msgid "Invalid/broken script for post-import."
+msgstr ""
+
+#: tools/editor/io_plugins/editor_scene_import_plugin.cpp
+msgid "Error importing scene."
+msgstr ""
+
+#: tools/editor/io_plugins/editor_scene_import_plugin.cpp
+msgid "Import 3D Scene"
+msgstr ""
+
+#: tools/editor/io_plugins/editor_scene_import_plugin.cpp
+msgid "Source Scene:"
+msgstr ""
+
+#: tools/editor/io_plugins/editor_scene_import_plugin.cpp
+msgid "Same as Target Scene"
+msgstr ""
+
+#: tools/editor/io_plugins/editor_scene_import_plugin.cpp
+msgid "Shared"
+msgstr ""
+
+#: tools/editor/io_plugins/editor_scene_import_plugin.cpp
+msgid "Target Texture Folder:"
+msgstr ""
+
+#: tools/editor/io_plugins/editor_scene_import_plugin.cpp
+msgid "Post-Process Script:"
+msgstr ""
+
+#: tools/editor/io_plugins/editor_scene_import_plugin.cpp
+msgid "Custom Root Node Type:"
+msgstr ""
+
+#: tools/editor/io_plugins/editor_scene_import_plugin.cpp
+msgid "Auto"
+msgstr ""
+
+#: tools/editor/io_plugins/editor_scene_import_plugin.cpp
+msgid "The Following Files are Missing:"
+msgstr ""
+
+#: tools/editor/io_plugins/editor_scene_import_plugin.cpp
+msgid "Import Anyway"
+msgstr ""
+
+#: tools/editor/io_plugins/editor_scene_import_plugin.cpp
+msgid "Import & Open"
+msgstr ""
+
+#: tools/editor/io_plugins/editor_scene_import_plugin.cpp
+msgid "Edited scene has not been saved, open imported scene anyway?"
+msgstr ""
+
+#: tools/editor/io_plugins/editor_scene_import_plugin.cpp
+#: tools/editor/plugins/cube_grid_theme_editor_plugin.cpp
+msgid "Import Scene"
+msgstr ""
+
+#: tools/editor/io_plugins/editor_scene_import_plugin.cpp
+msgid "Importing Scene.."
+msgstr ""
+
+#: tools/editor/io_plugins/editor_scene_import_plugin.cpp
+msgid "Running Custom Script.."
+msgstr ""
+
+#: tools/editor/io_plugins/editor_scene_import_plugin.cpp
+msgid "Couldn't load post-import script:"
+msgstr ""
+
+#: tools/editor/io_plugins/editor_scene_import_plugin.cpp
+msgid "Invalid/broken script for post-import (check console):"
+msgstr ""
+
+#: tools/editor/io_plugins/editor_scene_import_plugin.cpp
+msgid "Error running post-import script:"
+msgstr ""
+
+#: tools/editor/io_plugins/editor_scene_import_plugin.cpp
+msgid "Import Image:"
+msgstr ""
+
+#: tools/editor/io_plugins/editor_scene_import_plugin.cpp
+msgid "Can't import a file over itself:"
+msgstr ""
+
+#: tools/editor/io_plugins/editor_scene_import_plugin.cpp
+msgid "Couldn't localize path: %s (already local)"
+msgstr ""
+
+#: tools/editor/io_plugins/editor_scene_import_plugin.cpp
+msgid "Saving.."
+msgstr ""
+
+#: tools/editor/io_plugins/editor_scene_import_plugin.cpp
+msgid "3D Scene Animation"
+msgstr ""
+
+#: tools/editor/io_plugins/editor_texture_import_plugin.cpp
+msgid "Uncompressed"
+msgstr ""
+
+#: tools/editor/io_plugins/editor_texture_import_plugin.cpp
+msgid "Compress Lossless (PNG)"
+msgstr ""
+
+#: tools/editor/io_plugins/editor_texture_import_plugin.cpp
+msgid "Compress Lossy (WebP)"
+msgstr ""
+
+#: tools/editor/io_plugins/editor_texture_import_plugin.cpp
+msgid "Compress (VRAM)"
+msgstr ""
+
+#: tools/editor/io_plugins/editor_texture_import_plugin.cpp
+msgid "Texture Format"
+msgstr ""
+
+#: tools/editor/io_plugins/editor_texture_import_plugin.cpp
+msgid "Texture Compression Quality (WebP):"
+msgstr ""
+
+#: tools/editor/io_plugins/editor_texture_import_plugin.cpp
+msgid "Texture Options"
+msgstr ""
+
+#: tools/editor/io_plugins/editor_texture_import_plugin.cpp
+msgid "Please specify some files!"
+msgstr ""
+
+#: tools/editor/io_plugins/editor_texture_import_plugin.cpp
+msgid "At least one file needed for Atlas."
+msgstr ""
+
+#: tools/editor/io_plugins/editor_texture_import_plugin.cpp
+msgid "Error importing:"
+msgstr ""
+
+#: tools/editor/io_plugins/editor_texture_import_plugin.cpp
+msgid "Only one file is required for large texture."
+msgstr ""
+
+#: tools/editor/io_plugins/editor_texture_import_plugin.cpp
+msgid "Max Texture Size:"
+msgstr ""
+
+#: tools/editor/io_plugins/editor_texture_import_plugin.cpp
+msgid "Import Textures for Atlas (2D)"
+msgstr ""
+
+#: tools/editor/io_plugins/editor_texture_import_plugin.cpp
+msgid "Cell Size:"
+msgstr ""
+
+#: tools/editor/io_plugins/editor_texture_import_plugin.cpp
+msgid "Large Texture"
+msgstr ""
+
+#: tools/editor/io_plugins/editor_texture_import_plugin.cpp
+msgid "Import Large Textures (2D)"
+msgstr ""
+
+#: tools/editor/io_plugins/editor_texture_import_plugin.cpp
+msgid "Source Texture"
+msgstr ""
+
+#: tools/editor/io_plugins/editor_texture_import_plugin.cpp
+msgid "Base Atlas Texture"
+msgstr ""
+
+#: tools/editor/io_plugins/editor_texture_import_plugin.cpp
+msgid "Source Texture(s)"
+msgstr ""
+
+#: tools/editor/io_plugins/editor_texture_import_plugin.cpp
+msgid "Import Textures for 2D"
+msgstr ""
+
+#: tools/editor/io_plugins/editor_texture_import_plugin.cpp
+msgid "Import Textures for 3D"
+msgstr ""
+
+#: tools/editor/io_plugins/editor_texture_import_plugin.cpp
+msgid "Import Textures"
+msgstr ""
+
+#: tools/editor/io_plugins/editor_texture_import_plugin.cpp
+msgid "2D Texture"
+msgstr ""
+
+#: tools/editor/io_plugins/editor_texture_import_plugin.cpp
+msgid "3D Texture"
+msgstr ""
+
+#: tools/editor/io_plugins/editor_texture_import_plugin.cpp
+msgid "Atlas Texture"
+msgstr ""
+
+#: tools/editor/io_plugins/editor_texture_import_plugin.cpp
+msgid ""
+"NOTICE: Importing 2D textures is not mandatory. Just copy png/jpg files to "
+"the project."
+msgstr ""
+
+#: tools/editor/io_plugins/editor_texture_import_plugin.cpp
+msgid "Crop empty space."
+msgstr ""
+
+#: tools/editor/io_plugins/editor_texture_import_plugin.cpp
+msgid "Texture"
+msgstr ""
+
+#: tools/editor/io_plugins/editor_texture_import_plugin.cpp
+msgid "Import Large Texture"
+msgstr ""
+
+#: tools/editor/io_plugins/editor_texture_import_plugin.cpp
+msgid "Load Source Image"
+msgstr ""
+
+#: tools/editor/io_plugins/editor_texture_import_plugin.cpp
+msgid "Slicing"
+msgstr ""
+
+#: tools/editor/io_plugins/editor_texture_import_plugin.cpp
+msgid "Inserting"
+msgstr ""
+
+#: tools/editor/io_plugins/editor_texture_import_plugin.cpp
+msgid "Saving"
+msgstr ""
+
+#: tools/editor/io_plugins/editor_texture_import_plugin.cpp
+msgid "Couldn't save large texture:"
+msgstr ""
+
+#: tools/editor/io_plugins/editor_texture_import_plugin.cpp
+msgid "Build Atlas For:"
+msgstr ""
+
+#: tools/editor/io_plugins/editor_texture_import_plugin.cpp
+msgid "Loading Image:"
+msgstr ""
+
+#: tools/editor/io_plugins/editor_texture_import_plugin.cpp
+msgid "Couldn't load image:"
+msgstr ""
+
+#: tools/editor/io_plugins/editor_texture_import_plugin.cpp
+msgid "Converting Images"
+msgstr ""
+
+#: tools/editor/io_plugins/editor_texture_import_plugin.cpp
+msgid "Cropping Images"
+msgstr ""
+
+#: tools/editor/io_plugins/editor_texture_import_plugin.cpp
+msgid "Blitting Images"
+msgstr ""
+
+#: tools/editor/io_plugins/editor_texture_import_plugin.cpp
+msgid "Couldn't save atlas image:"
+msgstr ""
+
+#: tools/editor/io_plugins/editor_texture_import_plugin.cpp
+msgid "Couldn't save converted texture:"
+msgstr ""
+
+#: tools/editor/io_plugins/editor_translation_import_plugin.cpp
+msgid "Invalid source!"
+msgstr ""
+
+#: tools/editor/io_plugins/editor_translation_import_plugin.cpp
+msgid "Invalid translation source!"
+msgstr ""
+
+#: tools/editor/io_plugins/editor_translation_import_plugin.cpp
+msgid "Column"
+msgstr ""
+
+#: tools/editor/io_plugins/editor_translation_import_plugin.cpp
+#: tools/editor/script_create_dialog.cpp
+msgid "Language"
+msgstr ""
+
+#: tools/editor/io_plugins/editor_translation_import_plugin.cpp
+msgid "No items to import!"
+msgstr ""
+
+#: tools/editor/io_plugins/editor_translation_import_plugin.cpp
+msgid "No target path!"
+msgstr ""
+
+#: tools/editor/io_plugins/editor_translation_import_plugin.cpp
+msgid "Import Translations"
+msgstr ""
+
+#: tools/editor/io_plugins/editor_translation_import_plugin.cpp
+msgid "Couldn't import!"
+msgstr ""
+
+#: tools/editor/io_plugins/editor_translation_import_plugin.cpp
+msgid "Import Translation"
+msgstr ""
+
+#: tools/editor/io_plugins/editor_translation_import_plugin.cpp
+msgid "Source CSV:"
+msgstr ""
+
+#: tools/editor/io_plugins/editor_translation_import_plugin.cpp
+msgid "Ignore First Row"
+msgstr ""
+
+#: tools/editor/io_plugins/editor_translation_import_plugin.cpp
+msgid "Compress"
+msgstr ""
+
+#: tools/editor/io_plugins/editor_translation_import_plugin.cpp
+msgid "Add to Project (engine.cfg)"
+msgstr ""
+
+#: tools/editor/io_plugins/editor_translation_import_plugin.cpp
+msgid "Import Languages:"
+msgstr ""
+
+#: tools/editor/io_plugins/editor_translation_import_plugin.cpp
+msgid "Translation"
+msgstr ""
+
+#: tools/editor/multi_node_edit.cpp
+msgid "MultiNode Set"
+msgstr ""
+
+#: tools/editor/node_dock.cpp
+msgid "Node"
+msgstr ""
+
+#: tools/editor/node_dock.cpp
+msgid "Groups"
+msgstr ""
+
+#: tools/editor/node_dock.cpp
+msgid "Select a Node to edit Signals and Groups."
+msgstr ""
+
+#: tools/editor/plugins/animation_player_editor_plugin.cpp
+msgid "Toggle Autoplay"
+msgstr ""
+
+#: tools/editor/plugins/animation_player_editor_plugin.cpp
+msgid "New Animation Name:"
+msgstr ""
+
+#: tools/editor/plugins/animation_player_editor_plugin.cpp
+msgid "New Anim"
+msgstr ""
+
+#: tools/editor/plugins/animation_player_editor_plugin.cpp
+msgid "Change Animation Name:"
+msgstr ""
+
+#: tools/editor/plugins/animation_player_editor_plugin.cpp
+#: tools/editor/plugins/sprite_frames_editor_plugin.cpp
+msgid "Remove Animation"
+msgstr ""
+
+#: tools/editor/plugins/animation_player_editor_plugin.cpp
+msgid "ERROR: Invalid animation name!"
+msgstr ""
+
+#: tools/editor/plugins/animation_player_editor_plugin.cpp
+msgid "ERROR: Animation name already exists!"
+msgstr ""
+
+#: tools/editor/plugins/animation_player_editor_plugin.cpp
+#: tools/editor/plugins/sprite_frames_editor_plugin.cpp
+msgid "Rename Animation"
+msgstr ""
+
+#: tools/editor/plugins/animation_player_editor_plugin.cpp
+#: tools/editor/plugins/sprite_frames_editor_plugin.cpp
+msgid "Add Animation"
+msgstr ""
+
+#: tools/editor/plugins/animation_player_editor_plugin.cpp
+msgid "Blend Next Changed"
+msgstr ""
+
+#: tools/editor/plugins/animation_player_editor_plugin.cpp
+msgid "Change Blend Time"
+msgstr ""
+
+#: tools/editor/plugins/animation_player_editor_plugin.cpp
+msgid "Load Animation"
+msgstr ""
+
+#: tools/editor/plugins/animation_player_editor_plugin.cpp
+msgid "Duplicate Animation"
+msgstr ""
+
+#: tools/editor/plugins/animation_player_editor_plugin.cpp
+msgid "ERROR: No animation to copy!"
+msgstr ""
+
+#: tools/editor/plugins/animation_player_editor_plugin.cpp
+msgid "ERROR: No animation resource on clipboard!"
+msgstr ""
+
+#: tools/editor/plugins/animation_player_editor_plugin.cpp
+msgid "Pasted Animation"
+msgstr ""
+
+#: tools/editor/plugins/animation_player_editor_plugin.cpp
+msgid "Paste Animation"
+msgstr ""
+
+#: tools/editor/plugins/animation_player_editor_plugin.cpp
+msgid "ERROR: No animation to edit!"
+msgstr ""
+
+#: tools/editor/plugins/animation_player_editor_plugin.cpp
+msgid "Play selected animation backwards from current pos. (A)"
+msgstr ""
+
+#: tools/editor/plugins/animation_player_editor_plugin.cpp
+msgid "Play selected animation backwards from end. (Shift+A)"
+msgstr ""
+
+#: tools/editor/plugins/animation_player_editor_plugin.cpp
+msgid "Stop animation playback. (S)"
+msgstr ""
+
+#: tools/editor/plugins/animation_player_editor_plugin.cpp
+msgid "Play selected animation from start. (Shift+D)"
+msgstr ""
+
+#: tools/editor/plugins/animation_player_editor_plugin.cpp
+msgid "Play selected animation from current pos. (D)"
+msgstr ""
+
+#: tools/editor/plugins/animation_player_editor_plugin.cpp
+msgid "Animation position (in seconds)."
+msgstr ""
+
+#: tools/editor/plugins/animation_player_editor_plugin.cpp
+msgid "Scale animation playback globally for the node."
+msgstr ""
+
+#: tools/editor/plugins/animation_player_editor_plugin.cpp
+msgid "Create new animation in player."
+msgstr ""
+
+#: tools/editor/plugins/animation_player_editor_plugin.cpp
+msgid "Load animation from disk."
+msgstr ""
+
+#: tools/editor/plugins/animation_player_editor_plugin.cpp
+msgid "Load an animation from disk."
+msgstr ""
+
+#: tools/editor/plugins/animation_player_editor_plugin.cpp
+msgid "Save the current animation"
+msgstr ""
+
+#: tools/editor/plugins/animation_player_editor_plugin.cpp
+msgid "Save As"
+msgstr ""
+
+#: tools/editor/plugins/animation_player_editor_plugin.cpp
+msgid "Display list of animations in player."
+msgstr ""
+
+#: tools/editor/plugins/animation_player_editor_plugin.cpp
+msgid "Autoplay on Load"
+msgstr ""
+
+#: tools/editor/plugins/animation_player_editor_plugin.cpp
+msgid "Edit Target Blend Times"
+msgstr ""
+
+#: tools/editor/plugins/animation_player_editor_plugin.cpp
+msgid "Animation Tools"
+msgstr ""
+
+#: tools/editor/plugins/animation_player_editor_plugin.cpp
+msgid "Copy Animation"
+msgstr ""
+
+#: tools/editor/plugins/animation_player_editor_plugin.cpp
+msgid "Create New Animation"
+msgstr ""
+
+#: tools/editor/plugins/animation_player_editor_plugin.cpp
+msgid "Animation Name:"
+msgstr ""
+
+#: tools/editor/plugins/animation_player_editor_plugin.cpp
+#: tools/editor/plugins/resource_preloader_editor_plugin.cpp
+#: tools/editor/plugins/sample_library_editor_plugin.cpp
+#: tools/editor/plugins/sprite_frames_editor_plugin.cpp
+#: tools/editor/property_editor.cpp tools/editor/script_create_dialog.cpp
+msgid "Error!"
+msgstr ""
+
+#: tools/editor/plugins/animation_player_editor_plugin.cpp
+msgid "Blend Times:"
+msgstr ""
+
+#: tools/editor/plugins/animation_player_editor_plugin.cpp
+msgid "Next (Auto Queue):"
+msgstr ""
+
+#: tools/editor/plugins/animation_player_editor_plugin.cpp
+msgid "Cross-Animation Blend Times"
+msgstr ""
+
+#: tools/editor/plugins/animation_player_editor_plugin.cpp
+#: tools/editor/plugins/canvas_item_editor_plugin.cpp
+msgid "Animation"
+msgstr ""
+
+#: tools/editor/plugins/animation_tree_editor_plugin.cpp
+msgid "New name:"
+msgstr ""
+
+#: tools/editor/plugins/animation_tree_editor_plugin.cpp
+#: tools/editor/plugins/multimesh_editor_plugin.cpp
+msgid "Scale:"
+msgstr ""
+
+#: tools/editor/plugins/animation_tree_editor_plugin.cpp
+msgid "Fade In (s):"
+msgstr ""
+
+#: tools/editor/plugins/animation_tree_editor_plugin.cpp
+msgid "Fade Out (s):"
+msgstr ""
+
+#: tools/editor/plugins/animation_tree_editor_plugin.cpp
+msgid "Blend"
+msgstr ""
+
+#: tools/editor/plugins/animation_tree_editor_plugin.cpp
+msgid "Mix"
+msgstr ""
+
+#: tools/editor/plugins/animation_tree_editor_plugin.cpp
+msgid "Auto Restart:"
+msgstr ""
+
+#: tools/editor/plugins/animation_tree_editor_plugin.cpp
+msgid "Restart (s):"
+msgstr ""
+
+#: tools/editor/plugins/animation_tree_editor_plugin.cpp
+msgid "Random Restart (s):"
+msgstr ""
+
+#: tools/editor/plugins/animation_tree_editor_plugin.cpp
+msgid "Start!"
+msgstr ""
+
+#: tools/editor/plugins/animation_tree_editor_plugin.cpp
+#: tools/editor/plugins/multimesh_editor_plugin.cpp
+msgid "Amount:"
+msgstr ""
+
+#: tools/editor/plugins/animation_tree_editor_plugin.cpp
+msgid "Blend:"
+msgstr ""
+
+#: tools/editor/plugins/animation_tree_editor_plugin.cpp
+msgid "Blend 0:"
+msgstr ""
+
+#: tools/editor/plugins/animation_tree_editor_plugin.cpp
+msgid "Blend 1:"
+msgstr ""
+
+#: tools/editor/plugins/animation_tree_editor_plugin.cpp
+msgid "X-Fade Time (s):"
+msgstr ""
+
+#: tools/editor/plugins/animation_tree_editor_plugin.cpp
+msgid "Current:"
+msgstr ""
+
+#: tools/editor/plugins/animation_tree_editor_plugin.cpp
+msgid "Add Input"
+msgstr ""
+
+#: tools/editor/plugins/animation_tree_editor_plugin.cpp
+msgid "Clear Auto-Advance"
+msgstr ""
+
+#: tools/editor/plugins/animation_tree_editor_plugin.cpp
+msgid "Set Auto-Advance"
+msgstr ""
+
+#: tools/editor/plugins/animation_tree_editor_plugin.cpp
+msgid "Delete Input"
+msgstr ""
+
+#: tools/editor/plugins/animation_tree_editor_plugin.cpp
+msgid "Rename"
+msgstr ""
+
+#: tools/editor/plugins/animation_tree_editor_plugin.cpp
+msgid "Animation tree is valid."
+msgstr ""
+
+#: tools/editor/plugins/animation_tree_editor_plugin.cpp
+msgid "Animation tree is invalid."
+msgstr ""
+
+#: tools/editor/plugins/animation_tree_editor_plugin.cpp
+msgid "Animation Node"
+msgstr ""
+
+#: tools/editor/plugins/animation_tree_editor_plugin.cpp
+msgid "OneShot Node"
+msgstr ""
+
+#: tools/editor/plugins/animation_tree_editor_plugin.cpp
+msgid "Mix Node"
+msgstr ""
+
+#: tools/editor/plugins/animation_tree_editor_plugin.cpp
+msgid "Blend2 Node"
+msgstr ""
+
+#: tools/editor/plugins/animation_tree_editor_plugin.cpp
+msgid "Blend3 Node"
+msgstr ""
+
+#: tools/editor/plugins/animation_tree_editor_plugin.cpp
+msgid "Blend4 Node"
+msgstr ""
+
+#: tools/editor/plugins/animation_tree_editor_plugin.cpp
+msgid "TimeScale Node"
+msgstr ""
+
+#: tools/editor/plugins/animation_tree_editor_plugin.cpp
+msgid "TimeSeek Node"
+msgstr ""
+
+#: tools/editor/plugins/animation_tree_editor_plugin.cpp
+msgid "Transition Node"
+msgstr ""
+
+#: tools/editor/plugins/animation_tree_editor_plugin.cpp
+msgid "Import Animations.."
+msgstr ""
+
+#: tools/editor/plugins/animation_tree_editor_plugin.cpp
+msgid "Edit Node Filters"
+msgstr ""
+
+#: tools/editor/plugins/animation_tree_editor_plugin.cpp
+msgid "Filters.."
+msgstr ""
+
+#: tools/editor/plugins/baked_light_baker.cpp
+msgid "Parsing %d Triangles:"
+msgstr ""
+
+#: tools/editor/plugins/baked_light_baker.cpp
+msgid "Triangle #"
+msgstr ""
+
+#: tools/editor/plugins/baked_light_baker.cpp
+msgid "Light Baker Setup:"
+msgstr ""
+
+#: tools/editor/plugins/baked_light_baker.cpp
+msgid "Parsing Geometry"
+msgstr ""
+
+#: tools/editor/plugins/baked_light_baker.cpp
+msgid "Fixing Lights"
+msgstr ""
+
+#: tools/editor/plugins/baked_light_baker.cpp
+msgid "Making BVH"
+msgstr ""
+
+#: tools/editor/plugins/baked_light_baker.cpp
+msgid "Creating Light Octree"
+msgstr ""
+
+#: tools/editor/plugins/baked_light_baker.cpp
+msgid "Creating Octree Texture"
+msgstr ""
+
+#: tools/editor/plugins/baked_light_baker.cpp
+msgid "Transfer to Lightmaps:"
+msgstr ""
+
+#: tools/editor/plugins/baked_light_baker.cpp
+msgid "Allocating Texture #"
+msgstr ""
+
+#: tools/editor/plugins/baked_light_baker.cpp
+msgid "Baking Triangle #"
+msgstr ""
+
+#: tools/editor/plugins/baked_light_baker.cpp
+msgid "Post-Processing Texture #"
+msgstr ""
+
+#: tools/editor/plugins/baked_light_editor_plugin.cpp
+msgid "Bake!"
+msgstr ""
+
+#: tools/editor/plugins/baked_light_editor_plugin.cpp
+msgid "Reset the lightmap octree baking process (start over)."
+msgstr ""
+
+#: tools/editor/plugins/camera_editor_plugin.cpp
+#: tools/editor/plugins/sample_library_editor_plugin.cpp
+msgid "Preview"
+msgstr ""
+
+#: tools/editor/plugins/canvas_item_editor_plugin.cpp
+msgid "Configure Snap"
+msgstr ""
+
+#: tools/editor/plugins/canvas_item_editor_plugin.cpp
+#: tools/editor/plugins/polygon_2d_editor_plugin.cpp
+msgid "Grid Offset:"
+msgstr ""
+
+#: tools/editor/plugins/canvas_item_editor_plugin.cpp
+#: tools/editor/plugins/polygon_2d_editor_plugin.cpp
+msgid "Grid Step:"
+msgstr ""
+
+#: tools/editor/plugins/canvas_item_editor_plugin.cpp
+msgid "Rotation Offset:"
+msgstr ""
+
+#: tools/editor/plugins/canvas_item_editor_plugin.cpp
+msgid "Rotation Step:"
+msgstr ""
+
+#: tools/editor/plugins/canvas_item_editor_plugin.cpp
+msgid "Move Pivot"
+msgstr ""
+
+#: tools/editor/plugins/canvas_item_editor_plugin.cpp
+msgid "Move Action"
+msgstr ""
+
+#: tools/editor/plugins/canvas_item_editor_plugin.cpp
+msgid "Edit IK Chain"
+msgstr ""
+
+#: tools/editor/plugins/canvas_item_editor_plugin.cpp
+msgid "Edit CanvasItem"
+msgstr ""
+
+#: tools/editor/plugins/canvas_item_editor_plugin.cpp
+msgid "Change Anchors"
+msgstr ""
+
+#: tools/editor/plugins/canvas_item_editor_plugin.cpp
+msgid "Zoom (%):"
+msgstr ""
+
+#: tools/editor/plugins/canvas_item_editor_plugin.cpp
+msgid "Paste Pose"
+msgstr ""
+
+#: tools/editor/plugins/canvas_item_editor_plugin.cpp
+#, fuzzy
+msgid "Select Mode"
+msgstr "Bir Düğüm Seç"
+
+#: tools/editor/plugins/canvas_item_editor_plugin.cpp
+msgid "Drag: Rotate"
+msgstr ""
+
+#: tools/editor/plugins/canvas_item_editor_plugin.cpp
+msgid "Alt+Drag: Move"
+msgstr ""
+
+#: tools/editor/plugins/canvas_item_editor_plugin.cpp
+msgid "Press 'v' to Change Pivot, 'Shift+v' to Drag Pivot (while moving)."
+msgstr ""
+
+#: tools/editor/plugins/canvas_item_editor_plugin.cpp
+msgid "Alt+RMB: Depth list selection"
+msgstr ""
+
+#: tools/editor/plugins/canvas_item_editor_plugin.cpp
+#, fuzzy
+msgid "Move Mode"
+msgstr "Şuraya Taşı.."
+
+#: tools/editor/plugins/canvas_item_editor_plugin.cpp
+msgid "Rotate Mode"
+msgstr ""
+
+#: tools/editor/plugins/canvas_item_editor_plugin.cpp
+#: tools/editor/plugins/spatial_editor_plugin.cpp
+msgid ""
+"Show a list of all objects at the position clicked\n"
+"(same as Alt+RMB in select mode)."
+msgstr ""
+
+#: tools/editor/plugins/canvas_item_editor_plugin.cpp
+msgid "Click to change object's rotation pivot."
+msgstr ""
+
+#: tools/editor/plugins/canvas_item_editor_plugin.cpp
+msgid "Pan Mode"
+msgstr ""
+
+#: tools/editor/plugins/canvas_item_editor_plugin.cpp
+msgid "Lock the selected object in place (can't be moved)."
+msgstr ""
+
+#: tools/editor/plugins/canvas_item_editor_plugin.cpp
+msgid "Unlock the selected object (can be moved)."
+msgstr ""
+
+#: tools/editor/plugins/canvas_item_editor_plugin.cpp
+msgid "Makes sure the object's children are not selectable."
+msgstr ""
+
+#: tools/editor/plugins/canvas_item_editor_plugin.cpp
+msgid "Restores the object's children's ability to be selected."
+msgstr ""
+
+#: tools/editor/plugins/canvas_item_editor_plugin.cpp
+#: tools/editor/plugins/spatial_editor_plugin.cpp
+msgid "Use Snap"
+msgstr ""
+
+#: tools/editor/plugins/canvas_item_editor_plugin.cpp
+#: tools/editor/plugins/polygon_2d_editor_plugin.cpp
+msgid "Show Grid"
+msgstr ""
+
+#: tools/editor/plugins/canvas_item_editor_plugin.cpp
+msgid "Use Rotation Snap"
+msgstr ""
+
+#: tools/editor/plugins/canvas_item_editor_plugin.cpp
+msgid "Snap Relative"
+msgstr ""
+
+#: tools/editor/plugins/canvas_item_editor_plugin.cpp
+#: tools/editor/plugins/spatial_editor_plugin.cpp
+msgid "Configure Snap.."
+msgstr ""
+
+#: tools/editor/plugins/canvas_item_editor_plugin.cpp
+msgid "Use Pixel Snap"
+msgstr ""
+
+#: tools/editor/plugins/canvas_item_editor_plugin.cpp
+msgid "Expand to Parent"
+msgstr ""
+
+#: tools/editor/plugins/canvas_item_editor_plugin.cpp
+msgid "Skeleton.."
+msgstr "İskelet.."
+
+#: tools/editor/plugins/canvas_item_editor_plugin.cpp
+msgid "Make Bones"
+msgstr ""
+
+#: tools/editor/plugins/canvas_item_editor_plugin.cpp
+msgid "Clear Bones"
+msgstr ""
+
+#: tools/editor/plugins/canvas_item_editor_plugin.cpp
+msgid "Make IK Chain"
+msgstr ""
+
+#: tools/editor/plugins/canvas_item_editor_plugin.cpp
+msgid "Clear IK Chain"
+msgstr ""
+
+#: tools/editor/plugins/canvas_item_editor_plugin.cpp
+#: tools/editor/plugins/spatial_editor_plugin.cpp
+msgid "View"
+msgstr ""
+
+#: tools/editor/plugins/canvas_item_editor_plugin.cpp
+msgid "Zoom Reset"
+msgstr "Yakınlaştırmayı Sıfırla"
+
+#: tools/editor/plugins/canvas_item_editor_plugin.cpp
+msgid "Zoom Set.."
+msgstr "Yakınlaştırmayı Ayarla.."
+
+#: tools/editor/plugins/canvas_item_editor_plugin.cpp
+msgid "Center Selection"
+msgstr ""
+
+#: tools/editor/plugins/canvas_item_editor_plugin.cpp
+msgid "Frame Selection"
+msgstr ""
+
+#: tools/editor/plugins/canvas_item_editor_plugin.cpp
+msgid "Anchor"
+msgstr ""
+
+#: tools/editor/plugins/canvas_item_editor_plugin.cpp
+msgid "Insert Keys"
+msgstr ""
+
+#: tools/editor/plugins/canvas_item_editor_plugin.cpp
+msgid "Insert Key"
+msgstr ""
+
+#: tools/editor/plugins/canvas_item_editor_plugin.cpp
+msgid "Insert Key (Existing Tracks)"
+msgstr ""
+
+#: tools/editor/plugins/canvas_item_editor_plugin.cpp
+msgid "Copy Pose"
+msgstr ""
+
+#: tools/editor/plugins/canvas_item_editor_plugin.cpp
+msgid "Clear Pose"
+msgstr ""
+
+#: tools/editor/plugins/canvas_item_editor_plugin.cpp
+msgid "Set a Value"
+msgstr "Değeri Ata"
+
+#: tools/editor/plugins/canvas_item_editor_plugin.cpp
+msgid "Snap (Pixels):"
+msgstr ""
+
+#: tools/editor/plugins/collision_polygon_2d_editor_plugin.cpp
+#: tools/editor/plugins/light_occluder_2d_editor_plugin.cpp
+#: tools/editor/plugins/navigation_polygon_editor_plugin.cpp
+#: tools/editor/plugins/polygon_2d_editor_plugin.cpp
+msgid "Create Poly"
+msgstr ""
+
+#: tools/editor/plugins/collision_polygon_2d_editor_plugin.cpp
+#: tools/editor/plugins/collision_polygon_editor_plugin.cpp
+#: tools/editor/plugins/light_occluder_2d_editor_plugin.cpp
+#: tools/editor/plugins/navigation_polygon_editor_plugin.cpp
+#: tools/editor/plugins/path_2d_editor_plugin.cpp
+#: tools/editor/plugins/polygon_2d_editor_plugin.cpp
+msgid "Edit Poly"
+msgstr ""
+
+#: tools/editor/plugins/collision_polygon_2d_editor_plugin.cpp
+#: tools/editor/plugins/collision_polygon_editor_plugin.cpp
+#: tools/editor/plugins/light_occluder_2d_editor_plugin.cpp
+#: tools/editor/plugins/navigation_polygon_editor_plugin.cpp
+#: tools/editor/plugins/path_2d_editor_plugin.cpp
+#: tools/editor/plugins/polygon_2d_editor_plugin.cpp
+msgid "Edit Poly (Remove Point)"
+msgstr ""
+
+#: tools/editor/plugins/collision_polygon_2d_editor_plugin.cpp
+#: tools/editor/plugins/light_occluder_2d_editor_plugin.cpp
+#: tools/editor/plugins/navigation_polygon_editor_plugin.cpp
+msgid "Create a new polygon from scratch."
+msgstr ""
+
+#: tools/editor/plugins/collision_polygon_editor_plugin.cpp
+msgid "Create Poly3D"
+msgstr ""
+
+#: tools/editor/plugins/collision_shape_2d_editor_plugin.cpp
+msgid "Set Handle"
+msgstr ""
+
+#: tools/editor/plugins/color_ramp_editor_plugin.cpp
+msgid "Add/Remove Color Ramp Point"
+msgstr ""
+
+#: tools/editor/plugins/color_ramp_editor_plugin.cpp
+#: tools/editor/plugins/shader_graph_editor_plugin.cpp
+msgid "Modify Color Ramp"
+msgstr ""
+
+#: tools/editor/plugins/cube_grid_theme_editor_plugin.cpp
+msgid "Creating Mesh Library"
+msgstr ""
+
+#: tools/editor/plugins/cube_grid_theme_editor_plugin.cpp
+msgid "Thumbnail.."
+msgstr ""
+
+#: tools/editor/plugins/cube_grid_theme_editor_plugin.cpp
+msgid "Remove item %d?"
+msgstr ""
+
+#: tools/editor/plugins/cube_grid_theme_editor_plugin.cpp
+#: tools/editor/plugins/theme_editor_plugin.cpp
+#: tools/editor/plugins/tile_set_editor_plugin.cpp
+msgid "Add Item"
+msgstr ""
+
+#: tools/editor/plugins/cube_grid_theme_editor_plugin.cpp
+msgid "Remove Selected Item"
+msgstr ""
+
+#: tools/editor/plugins/cube_grid_theme_editor_plugin.cpp
+msgid "Import from Scene"
+msgstr ""
+
+#: tools/editor/plugins/cube_grid_theme_editor_plugin.cpp
+msgid "Update from Scene"
+msgstr ""
+
+#: tools/editor/plugins/item_list_editor_plugin.cpp
+msgid "Item %d"
+msgstr ""
+
+#: tools/editor/plugins/item_list_editor_plugin.cpp
+msgid "Items"
+msgstr ""
+
+#: tools/editor/plugins/item_list_editor_plugin.cpp
+msgid "Item List Editor"
+msgstr ""
+
+#: tools/editor/plugins/light_occluder_2d_editor_plugin.cpp
+msgid "Create Occluder Polygon"
+msgstr ""
+
+#: tools/editor/plugins/light_occluder_2d_editor_plugin.cpp
+#: tools/editor/plugins/navigation_polygon_editor_plugin.cpp
+msgid "Edit existing polygon:"
+msgstr ""
+
+#: tools/editor/plugins/light_occluder_2d_editor_plugin.cpp
+#: tools/editor/plugins/navigation_polygon_editor_plugin.cpp
+msgid "LMB: Move Point."
+msgstr ""
+
+#: tools/editor/plugins/light_occluder_2d_editor_plugin.cpp
+#: tools/editor/plugins/navigation_polygon_editor_plugin.cpp
+msgid "Ctrl+LMB: Split Segment."
+msgstr ""
+
+#: tools/editor/plugins/light_occluder_2d_editor_plugin.cpp
+#: tools/editor/plugins/navigation_polygon_editor_plugin.cpp
+msgid "RMB: Erase Point."
+msgstr ""
+
+#: tools/editor/plugins/mesh_instance_editor_plugin.cpp
+msgid "Mesh is empty!"
+msgstr ""
+
+#: tools/editor/plugins/mesh_instance_editor_plugin.cpp
+msgid "Create Static Trimesh Body"
+msgstr ""
+
+#: tools/editor/plugins/mesh_instance_editor_plugin.cpp
+msgid "Create Static Convex Body"
+msgstr ""
+
+#: tools/editor/plugins/mesh_instance_editor_plugin.cpp
+msgid "This doesn't work on scene root!"
+msgstr ""
+
+#: tools/editor/plugins/mesh_instance_editor_plugin.cpp
+msgid "Create Trimesh Shape"
+msgstr ""
+
+#: tools/editor/plugins/mesh_instance_editor_plugin.cpp
+msgid "Create Convex Shape"
+msgstr ""
+
+#: tools/editor/plugins/mesh_instance_editor_plugin.cpp
+msgid "Create Navigation Mesh"
+msgstr ""
+
+#: tools/editor/plugins/mesh_instance_editor_plugin.cpp
+msgid "MeshInstance lacks a Mesh!"
+msgstr ""
+
+#: tools/editor/plugins/mesh_instance_editor_plugin.cpp
+msgid "Mesh has not surface to create outlines from!"
+msgstr ""
+
+#: tools/editor/plugins/mesh_instance_editor_plugin.cpp
+msgid "Could not create outline!"
+msgstr ""
+
+#: tools/editor/plugins/mesh_instance_editor_plugin.cpp
+msgid "Create Outline"
+msgstr ""
+
+#: tools/editor/plugins/mesh_instance_editor_plugin.cpp
+msgid "Create Trimesh Static Body"
+msgstr ""
+
+#: tools/editor/plugins/mesh_instance_editor_plugin.cpp
+msgid "Create Convex Static Body"
+msgstr ""
+
+#: tools/editor/plugins/mesh_instance_editor_plugin.cpp
+msgid "Create Trimesh Collision Sibling"
+msgstr ""
+
+#: tools/editor/plugins/mesh_instance_editor_plugin.cpp
+msgid "Create Convex Collision Sibling"
+msgstr ""
+
+#: tools/editor/plugins/mesh_instance_editor_plugin.cpp
+msgid "Create Outline Mesh.."
+msgstr ""
+
+#: tools/editor/plugins/mesh_instance_editor_plugin.cpp
+msgid "Create Outline Mesh"
+msgstr ""
+
+#: tools/editor/plugins/mesh_instance_editor_plugin.cpp
+msgid "Outline Size:"
+msgstr ""
+
+#: tools/editor/plugins/multimesh_editor_plugin.cpp
+msgid "No mesh source specified (and no MultiMesh set in node)."
+msgstr ""
+
+#: tools/editor/plugins/multimesh_editor_plugin.cpp
+msgid "No mesh source specified (and MultiMesh contains no Mesh)."
+msgstr ""
+
+#: tools/editor/plugins/multimesh_editor_plugin.cpp
+msgid "Mesh source is invalid (invalid path)."
+msgstr ""
+
+#: tools/editor/plugins/multimesh_editor_plugin.cpp
+msgid "Mesh source is invalid (not a MeshInstance)."
+msgstr ""
+
+#: tools/editor/plugins/multimesh_editor_plugin.cpp
+msgid "Mesh source is invalid (contains no Mesh resource)."
+msgstr ""
+
+#: tools/editor/plugins/multimesh_editor_plugin.cpp
+msgid "No surface source specified."
+msgstr ""
+
+#: tools/editor/plugins/multimesh_editor_plugin.cpp
+msgid "Surface source is invalid (invalid path)."
+msgstr ""
+
+#: tools/editor/plugins/multimesh_editor_plugin.cpp
+msgid "Surface source is invalid (no geometry)."
+msgstr ""
+
+#: tools/editor/plugins/multimesh_editor_plugin.cpp
+msgid "Surface source is invalid (no faces)."
+msgstr ""
+
+#: tools/editor/plugins/multimesh_editor_plugin.cpp
+msgid "Parent has no solid faces to populate."
+msgstr ""
+
+#: tools/editor/plugins/multimesh_editor_plugin.cpp
+msgid "Couldn't map area."
+msgstr ""
+
+#: tools/editor/plugins/multimesh_editor_plugin.cpp
+msgid "Select a Source Mesh:"
+msgstr ""
+
+#: tools/editor/plugins/multimesh_editor_plugin.cpp
+msgid "Select a Target Surface:"
+msgstr ""
+
+#: tools/editor/plugins/multimesh_editor_plugin.cpp
+msgid "Populate Surface"
+msgstr ""
+
+#: tools/editor/plugins/multimesh_editor_plugin.cpp
+msgid "Populate MultiMesh"
+msgstr ""
+
+#: tools/editor/plugins/multimesh_editor_plugin.cpp
+msgid "Target Surface:"
+msgstr ""
+
+#: tools/editor/plugins/multimesh_editor_plugin.cpp
+msgid "Source Mesh:"
+msgstr ""
+
+#: tools/editor/plugins/multimesh_editor_plugin.cpp
+msgid "X-Axis"
+msgstr ""
+
+#: tools/editor/plugins/multimesh_editor_plugin.cpp
+msgid "Y-Axis"
+msgstr ""
+
+#: tools/editor/plugins/multimesh_editor_plugin.cpp
+msgid "Z-Axis"
+msgstr ""
+
+#: tools/editor/plugins/multimesh_editor_plugin.cpp
+msgid "Mesh Up Axis:"
+msgstr ""
+
+#: tools/editor/plugins/multimesh_editor_plugin.cpp
+msgid "Random Rotation:"
+msgstr ""
+
+#: tools/editor/plugins/multimesh_editor_plugin.cpp
+msgid "Random Tilt:"
+msgstr ""
+
+#: tools/editor/plugins/multimesh_editor_plugin.cpp
+msgid "Random Scale:"
+msgstr ""
+
+#: tools/editor/plugins/multimesh_editor_plugin.cpp
+msgid "Populate"
+msgstr ""
+
+#: tools/editor/plugins/navigation_polygon_editor_plugin.cpp
+msgid "Create Navigation Polygon"
+msgstr ""
+
+#: tools/editor/plugins/navigation_polygon_editor_plugin.cpp
+msgid "Remove Poly And Point"
+msgstr ""
+
+#: tools/editor/plugins/particles_2d_editor_plugin.cpp
+msgid "Error loading image:"
+msgstr ""
+
+#: tools/editor/plugins/particles_2d_editor_plugin.cpp
+msgid "No pixels with transparency > 128 in image.."
+msgstr ""
+
+#: tools/editor/plugins/particles_2d_editor_plugin.cpp
+msgid "Set Emission Mask"
+msgstr ""
+
+#: tools/editor/plugins/particles_2d_editor_plugin.cpp
+msgid "Clear Emission Mask"
+msgstr ""
+
+#: tools/editor/plugins/particles_2d_editor_plugin.cpp
+msgid "Load Emission Mask"
+msgstr ""
+
+#: tools/editor/plugins/particles_2d_editor_plugin.cpp
+msgid "Generated Point Count:"
+msgstr ""
+
+#: tools/editor/plugins/particles_editor_plugin.cpp
+msgid "Node does not contain geometry."
+msgstr ""
+
+#: tools/editor/plugins/particles_editor_plugin.cpp
+msgid "Node does not contain geometry (faces)."
+msgstr ""
+
+#: tools/editor/plugins/particles_editor_plugin.cpp
+msgid "Faces contain no area!"
+msgstr ""
+
+#: tools/editor/plugins/particles_editor_plugin.cpp
+msgid "No faces!"
+msgstr ""
+
+#: tools/editor/plugins/particles_editor_plugin.cpp
+msgid "Generate AABB"
+msgstr ""
+
+#: tools/editor/plugins/particles_editor_plugin.cpp
+msgid "Create Emitter From Mesh"
+msgstr ""
+
+#: tools/editor/plugins/particles_editor_plugin.cpp
+msgid "Create Emitter From Node"
+msgstr ""
+
+#: tools/editor/plugins/particles_editor_plugin.cpp
+msgid "Clear Emitter"
+msgstr ""
+
+#: tools/editor/plugins/particles_editor_plugin.cpp
+msgid "Create Emitter"
+msgstr ""
+
+#: tools/editor/plugins/particles_editor_plugin.cpp
+msgid "Emission Positions:"
+msgstr ""
+
+#: tools/editor/plugins/particles_editor_plugin.cpp
+msgid "Emission Fill:"
+msgstr ""
+
+#: tools/editor/plugins/particles_editor_plugin.cpp
+msgid "Surface"
+msgstr ""
+
+#: tools/editor/plugins/particles_editor_plugin.cpp
+msgid "Volume"
+msgstr ""
+
+#: tools/editor/plugins/path_2d_editor_plugin.cpp
+msgid "Remove Point from Curve"
+msgstr ""
+
+#: tools/editor/plugins/path_2d_editor_plugin.cpp
+#: tools/editor/plugins/path_editor_plugin.cpp
+msgid "Add Point to Curve"
+msgstr ""
+
+#: tools/editor/plugins/path_2d_editor_plugin.cpp
+msgid "Move Point in Curve"
+msgstr ""
+
+#: tools/editor/plugins/path_2d_editor_plugin.cpp
+msgid "Move In-Control in Curve"
+msgstr ""
+
+#: tools/editor/plugins/path_2d_editor_plugin.cpp
+msgid "Move Out-Control in Curve"
+msgstr ""
+
+#: tools/editor/plugins/path_2d_editor_plugin.cpp
+#: tools/editor/plugins/path_editor_plugin.cpp
+msgid "Select Points"
+msgstr ""
+
+#: tools/editor/plugins/path_2d_editor_plugin.cpp
+#: tools/editor/plugins/path_editor_plugin.cpp
+msgid "Shift+Drag: Select Control Points"
+msgstr ""
+
+#: tools/editor/plugins/path_2d_editor_plugin.cpp
+#: tools/editor/plugins/path_editor_plugin.cpp
+msgid "Click: Add Point"
+msgstr ""
+
+#: tools/editor/plugins/path_2d_editor_plugin.cpp
+#: tools/editor/plugins/path_editor_plugin.cpp
+msgid "Right Click: Delete Point"
+msgstr ""
+
+#: tools/editor/plugins/path_2d_editor_plugin.cpp
+msgid "Select Control Points (Shift+Drag)"
+msgstr ""
+
+#: tools/editor/plugins/path_2d_editor_plugin.cpp
+#: tools/editor/plugins/path_editor_plugin.cpp
+msgid "Add Point (in empty space)"
+msgstr ""
+
+#: tools/editor/plugins/path_2d_editor_plugin.cpp
+#: tools/editor/plugins/path_editor_plugin.cpp
+msgid "Split Segment (in curve)"
+msgstr ""
+
+#: tools/editor/plugins/path_2d_editor_plugin.cpp
+#: tools/editor/plugins/path_editor_plugin.cpp
+msgid "Delete Point"
+msgstr ""
+
+#: tools/editor/plugins/path_2d_editor_plugin.cpp
+#: tools/editor/plugins/path_editor_plugin.cpp
+msgid "Close Curve"
+msgstr ""
+
+#: tools/editor/plugins/path_editor_plugin.cpp
+msgid "Curve Point #"
+msgstr ""
+
+#: tools/editor/plugins/path_editor_plugin.cpp
+msgid "Set Curve Point Pos"
+msgstr ""
+
+#: tools/editor/plugins/path_editor_plugin.cpp
+msgid "Set Curve In Pos"
+msgstr ""
+
+#: tools/editor/plugins/path_editor_plugin.cpp
+msgid "Set Curve Out Pos"
+msgstr ""
+
+#: tools/editor/plugins/path_editor_plugin.cpp
+msgid "Split Path"
+msgstr ""
+
+#: tools/editor/plugins/path_editor_plugin.cpp
+msgid "Remove Path Point"
+msgstr ""
+
+#: tools/editor/plugins/polygon_2d_editor_plugin.cpp
+msgid "Create UV Map"
+msgstr ""
+
+#: tools/editor/plugins/polygon_2d_editor_plugin.cpp
+msgid "Transform UV Map"
+msgstr ""
+
+#: tools/editor/plugins/polygon_2d_editor_plugin.cpp
+msgid "Polygon 2D UV Editor"
+msgstr ""
+
+#: tools/editor/plugins/polygon_2d_editor_plugin.cpp
+msgid "Move Point"
+msgstr ""
+
+#: tools/editor/plugins/polygon_2d_editor_plugin.cpp
+msgid "Ctrl: Rotate"
+msgstr ""
+
+#: tools/editor/plugins/polygon_2d_editor_plugin.cpp
+msgid "Shift: Move All"
+msgstr ""
+
+#: tools/editor/plugins/polygon_2d_editor_plugin.cpp
+msgid "Shift+Ctrl: Scale"
+msgstr ""
+
+#: tools/editor/plugins/polygon_2d_editor_plugin.cpp
+msgid "Move Polygon"
+msgstr ""
+
+#: tools/editor/plugins/polygon_2d_editor_plugin.cpp
+msgid "Rotate Polygon"
+msgstr ""
+
+#: tools/editor/plugins/polygon_2d_editor_plugin.cpp
+msgid "Scale Polygon"
+msgstr ""
+
+#: tools/editor/plugins/polygon_2d_editor_plugin.cpp
+msgid "Polygon->UV"
+msgstr ""
+
+#: tools/editor/plugins/polygon_2d_editor_plugin.cpp
+msgid "UV->Polygon"
+msgstr ""
+
+#: tools/editor/plugins/polygon_2d_editor_plugin.cpp
+msgid "Clear UV"
+msgstr ""
+
+#: tools/editor/plugins/polygon_2d_editor_plugin.cpp
+#: tools/editor/plugins/spatial_editor_plugin.cpp
+msgid "Snap"
+msgstr ""
+
+#: tools/editor/plugins/polygon_2d_editor_plugin.cpp
+msgid "Enable Snap"
+msgstr ""
+
+#: tools/editor/plugins/polygon_2d_editor_plugin.cpp
+msgid "Grid"
+msgstr ""
+
+#: tools/editor/plugins/resource_preloader_editor_plugin.cpp
+msgid "ERROR: Couldn't load resource!"
+msgstr ""
+
+#: tools/editor/plugins/resource_preloader_editor_plugin.cpp
+msgid "Add Resource"
+msgstr ""
+
+#: tools/editor/plugins/resource_preloader_editor_plugin.cpp
+msgid "Rename Resource"
+msgstr ""
+
+#: tools/editor/plugins/resource_preloader_editor_plugin.cpp
+#: tools/editor/plugins/sprite_frames_editor_plugin.cpp
+msgid "Delete Resource"
+msgstr ""
+
+#: tools/editor/plugins/resource_preloader_editor_plugin.cpp
+msgid "Resource clipboard is empty!"
+msgstr ""
+
+#: tools/editor/plugins/resource_preloader_editor_plugin.cpp
+#: tools/editor/plugins/sprite_frames_editor_plugin.cpp
+msgid "Load Resource"
+msgstr ""
+
+#: tools/editor/plugins/rich_text_editor_plugin.cpp
+msgid "Parse BBCode"
+msgstr ""
+
+#: tools/editor/plugins/sample_editor_plugin.cpp
+msgid "Length:"
+msgstr ""
+
+#: tools/editor/plugins/sample_library_editor_plugin.cpp
+msgid "Open Sample File(s)"
+msgstr ""
+
+#: tools/editor/plugins/sample_library_editor_plugin.cpp
+msgid "ERROR: Couldn't load sample!"
+msgstr ""
+
+#: tools/editor/plugins/sample_library_editor_plugin.cpp
+msgid "Add Sample"
+msgstr ""
+
+#: tools/editor/plugins/sample_library_editor_plugin.cpp
+msgid "Rename Sample"
+msgstr ""
+
+#: tools/editor/plugins/sample_library_editor_plugin.cpp
+msgid "Delete Sample"
+msgstr ""
+
+#: tools/editor/plugins/sample_library_editor_plugin.cpp
+msgid "16 Bits"
+msgstr ""
+
+#: tools/editor/plugins/sample_library_editor_plugin.cpp
+msgid "8 Bits"
+msgstr ""
+
+#: tools/editor/plugins/sample_library_editor_plugin.cpp
+msgid "Stereo"
+msgstr ""
+
+#: tools/editor/plugins/sample_library_editor_plugin.cpp
+msgid "Mono"
+msgstr ""
+
+#: tools/editor/plugins/sample_library_editor_plugin.cpp
+#: tools/editor/script_editor_debugger.cpp
+msgid "Format"
+msgstr ""
+
+#: tools/editor/plugins/sample_library_editor_plugin.cpp
+msgid "Pitch"
+msgstr ""
+
+#: tools/editor/plugins/script_editor_plugin.cpp
+msgid "Error while saving theme"
+msgstr ""
+
+#: tools/editor/plugins/script_editor_plugin.cpp
+msgid "Error saving"
+msgstr ""
+
+#: tools/editor/plugins/script_editor_plugin.cpp
+msgid "Error importing theme"
+msgstr ""
+
+#: tools/editor/plugins/script_editor_plugin.cpp
+msgid "Error importing"
+msgstr ""
+
+#: tools/editor/plugins/script_editor_plugin.cpp
+msgid "Import Theme"
+msgstr ""
+
+#: tools/editor/plugins/script_editor_plugin.cpp
+msgid "Save Theme As.."
+msgstr ""
+
+#: tools/editor/plugins/script_editor_plugin.cpp
+msgid "Next script"
+msgstr ""
+
+#: tools/editor/plugins/script_editor_plugin.cpp
+msgid "Previous script"
+msgstr ""
+
+#: tools/editor/plugins/script_editor_plugin.cpp
+#: tools/editor/project_export.cpp
+msgid "File"
+msgstr ""
+
+#: tools/editor/plugins/script_editor_plugin.cpp
+#: tools/editor/property_editor.cpp
+msgid "New"
+msgstr ""
+
+#: tools/editor/plugins/script_editor_plugin.cpp
+msgid "Save All"
+msgstr ""
+
+#: tools/editor/plugins/script_editor_plugin.cpp
+msgid "Soft Reload Script"
+msgstr ""
+
+#: tools/editor/plugins/script_editor_plugin.cpp
+msgid "History Prev"
+msgstr ""
+
+#: tools/editor/plugins/script_editor_plugin.cpp
+msgid "History Next"
+msgstr ""
+
+#: tools/editor/plugins/script_editor_plugin.cpp
+msgid "Reload Theme"
+msgstr ""
+
+#: tools/editor/plugins/script_editor_plugin.cpp
+msgid "Save Theme"
+msgstr ""
+
+#: tools/editor/plugins/script_editor_plugin.cpp
+msgid "Save Theme As"
+msgstr ""
+
+#: tools/editor/plugins/script_editor_plugin.cpp
+#, fuzzy
+msgid "Close Docs"
+msgstr "Kapat"
+
+#: tools/editor/plugins/script_editor_plugin.cpp
+#: tools/editor/plugins/script_text_editor.cpp
+#: tools/editor/plugins/shader_editor_plugin.cpp
+msgid "Find.."
+msgstr ""
+
+#: tools/editor/plugins/script_editor_plugin.cpp
+#: tools/editor/plugins/script_text_editor.cpp
+#: tools/editor/plugins/shader_editor_plugin.cpp
+msgid "Find Next"
+msgstr ""
+
+#: tools/editor/plugins/script_editor_plugin.cpp
+msgid "Debug"
+msgstr ""
+
+#: tools/editor/plugins/script_editor_plugin.cpp
+#: tools/editor/script_editor_debugger.cpp
+msgid "Step Over"
+msgstr ""
+
+#: tools/editor/plugins/script_editor_plugin.cpp
+#: tools/editor/script_editor_debugger.cpp
+msgid "Step Into"
+msgstr ""
+
+#: tools/editor/plugins/script_editor_plugin.cpp
+#: tools/editor/script_editor_debugger.cpp
+msgid "Break"
+msgstr ""
+
+#: tools/editor/plugins/script_editor_plugin.cpp
+#: tools/editor/script_editor_debugger.cpp
+msgid "Continue"
+msgstr ""
+
+#: tools/editor/plugins/script_editor_plugin.cpp
+msgid "Keep Debugger Open"
+msgstr ""
+
+#: tools/editor/plugins/script_editor_plugin.cpp
+msgid "Window"
+msgstr ""
+
+#: tools/editor/plugins/script_editor_plugin.cpp
+msgid "Move Left"
+msgstr ""
+
+#: tools/editor/plugins/script_editor_plugin.cpp
+msgid "Move Right"
+msgstr ""
+
+#: tools/editor/plugins/script_editor_plugin.cpp
+msgid "Tutorials"
+msgstr ""
+
+#: tools/editor/plugins/script_editor_plugin.cpp
+msgid "Open https://godotengine.org at tutorials section."
+msgstr ""
+
+#: tools/editor/plugins/script_editor_plugin.cpp
+msgid "Classes"
+msgstr ""
+
+#: tools/editor/plugins/script_editor_plugin.cpp
+msgid "Search the class hierarchy."
+msgstr ""
+
+#: tools/editor/plugins/script_editor_plugin.cpp
+msgid "Search the reference documentation."
+msgstr ""
+
+#: tools/editor/plugins/script_editor_plugin.cpp
+msgid "Go to previous edited document."
+msgstr ""
+
+#: tools/editor/plugins/script_editor_plugin.cpp
+msgid "Go to next edited document."
+msgstr ""
+
+#: tools/editor/plugins/script_editor_plugin.cpp
+msgid "Create Script"
+msgstr ""
+
+#: tools/editor/plugins/script_editor_plugin.cpp
+msgid ""
+"The following files are newer on disk.\n"
+"What action should be taken?:"
+msgstr ""
+
+#: tools/editor/plugins/script_editor_plugin.cpp
+msgid "Reload"
+msgstr ""
+
+#: tools/editor/plugins/script_editor_plugin.cpp
+msgid "Resave"
+msgstr ""
+
+#: tools/editor/plugins/script_editor_plugin.cpp
+#: tools/editor/script_editor_debugger.cpp
+msgid "Debugger"
+msgstr ""
+
+#: tools/editor/plugins/script_editor_plugin.cpp
+msgid ""
+"Built-in scripts can only be edited when the scene they belong to is loaded"
+msgstr ""
+
+#: tools/editor/plugins/script_text_editor.cpp tools/editor/scene_tree_dock.cpp
+msgid "Move Up"
+msgstr ""
+
+#: tools/editor/plugins/script_text_editor.cpp tools/editor/scene_tree_dock.cpp
+msgid "Move Down"
+msgstr ""
+
+#: tools/editor/plugins/script_text_editor.cpp
+msgid "Indent Left"
+msgstr ""
+
+#: tools/editor/plugins/script_text_editor.cpp
+msgid "Indent Right"
+msgstr ""
+
+#: tools/editor/plugins/script_text_editor.cpp
+msgid "Toggle Comment"
+msgstr ""
+
+#: tools/editor/plugins/script_text_editor.cpp
+msgid "Clone Down"
+msgstr ""
+
+#: tools/editor/plugins/script_text_editor.cpp
+msgid "Complete Symbol"
+msgstr ""
+
+#: tools/editor/plugins/script_text_editor.cpp
+msgid "Trim Trailing Whitespace"
+msgstr ""
+
+#: tools/editor/plugins/script_text_editor.cpp
+msgid "Auto Indent"
+msgstr ""
+
+#: tools/editor/plugins/script_text_editor.cpp
+msgid "Remove All Breakpoints"
+msgstr ""
+
+#: tools/editor/plugins/script_text_editor.cpp
+msgid "Goto Next Breakpoint"
+msgstr ""
+
+#: tools/editor/plugins/script_text_editor.cpp
+msgid "Goto Previous Breakpoint"
+msgstr ""
+
+#: tools/editor/plugins/script_text_editor.cpp
+#: tools/editor/plugins/shader_editor_plugin.cpp
+msgid "Find Previous"
+msgstr ""
+
+#: tools/editor/plugins/script_text_editor.cpp
+#: tools/editor/plugins/shader_editor_plugin.cpp
+msgid "Replace.."
+msgstr ""
+
+#: tools/editor/plugins/script_text_editor.cpp
+msgid "Goto Function.."
+msgstr ""
+
+#: tools/editor/plugins/script_text_editor.cpp
+#: tools/editor/plugins/shader_editor_plugin.cpp
+msgid "Goto Line.."
+msgstr ""
+
+#: tools/editor/plugins/script_text_editor.cpp
+msgid "Contextual Help"
+msgstr ""
+
+#: tools/editor/plugins/shader_editor_plugin.cpp
+msgid "Vertex"
+msgstr ""
+
+#: tools/editor/plugins/shader_editor_plugin.cpp
+msgid "Fragment"
+msgstr ""
+
+#: tools/editor/plugins/shader_editor_plugin.cpp
+msgid "Lighting"
+msgstr ""
+
+#: tools/editor/plugins/shader_graph_editor_plugin.cpp
+msgid "Change Scalar Constant"
+msgstr ""
+
+#: tools/editor/plugins/shader_graph_editor_plugin.cpp
+msgid "Change Vec Constant"
+msgstr ""
+
+#: tools/editor/plugins/shader_graph_editor_plugin.cpp
+msgid "Change RGB Constant"
+msgstr ""
+
+#: tools/editor/plugins/shader_graph_editor_plugin.cpp
+msgid "Change Scalar Operator"
+msgstr ""
+
+#: tools/editor/plugins/shader_graph_editor_plugin.cpp
+msgid "Change Vec Operator"
+msgstr ""
+
+#: tools/editor/plugins/shader_graph_editor_plugin.cpp
+msgid "Change Vec Scalar Operator"
+msgstr ""
+
+#: tools/editor/plugins/shader_graph_editor_plugin.cpp
+msgid "Change RGB Operator"
+msgstr ""
+
+#: tools/editor/plugins/shader_graph_editor_plugin.cpp
+msgid "Toggle Rot Only"
+msgstr ""
+
+#: tools/editor/plugins/shader_graph_editor_plugin.cpp
+msgid "Change Scalar Function"
+msgstr ""
+
+#: tools/editor/plugins/shader_graph_editor_plugin.cpp
+msgid "Change Vec Function"
+msgstr ""
+
+#: tools/editor/plugins/shader_graph_editor_plugin.cpp
+msgid "Change Scalar Uniform"
+msgstr ""
+
+#: tools/editor/plugins/shader_graph_editor_plugin.cpp
+msgid "Change Vec Uniform"
+msgstr ""
+
+#: tools/editor/plugins/shader_graph_editor_plugin.cpp
+msgid "Change RGB Uniform"
+msgstr ""
+
+#: tools/editor/plugins/shader_graph_editor_plugin.cpp
+msgid "Change Default Value"
+msgstr ""
+
+#: tools/editor/plugins/shader_graph_editor_plugin.cpp
+msgid "Change XForm Uniform"
+msgstr ""
+
+#: tools/editor/plugins/shader_graph_editor_plugin.cpp
+msgid "Change Texture Uniform"
+msgstr ""
+
+#: tools/editor/plugins/shader_graph_editor_plugin.cpp
+msgid "Change Cubemap Uniform"
+msgstr ""
+
+#: tools/editor/plugins/shader_graph_editor_plugin.cpp
+msgid "Change Comment"
+msgstr ""
+
+#: tools/editor/plugins/shader_graph_editor_plugin.cpp
+msgid "Add/Remove to Color Ramp"
+msgstr ""
+
+#: tools/editor/plugins/shader_graph_editor_plugin.cpp
+msgid "Add/Remove to Curve Map"
+msgstr ""
+
+#: tools/editor/plugins/shader_graph_editor_plugin.cpp
+msgid "Modify Curve Map"
+msgstr ""
+
+#: tools/editor/plugins/shader_graph_editor_plugin.cpp
+msgid "Change Input Name"
+msgstr ""
+
+#: tools/editor/plugins/shader_graph_editor_plugin.cpp
+msgid "Connect Graph Nodes"
+msgstr ""
+
+#: tools/editor/plugins/shader_graph_editor_plugin.cpp
+msgid "Disconnect Graph Nodes"
+msgstr ""
+
+#: tools/editor/plugins/shader_graph_editor_plugin.cpp
+msgid "Remove Shader Graph Node"
+msgstr ""
+
+#: tools/editor/plugins/shader_graph_editor_plugin.cpp
+msgid "Move Shader Graph Node"
+msgstr ""
+
+#: tools/editor/plugins/shader_graph_editor_plugin.cpp
+msgid "Duplicate Graph Node(s)"
+msgstr ""
+
+#: tools/editor/plugins/shader_graph_editor_plugin.cpp
+msgid "Delete Shader Graph Node(s)"
+msgstr ""
+
+#: tools/editor/plugins/shader_graph_editor_plugin.cpp
+msgid "Error: Cyclic Connection Link"
+msgstr ""
+
+#: tools/editor/plugins/shader_graph_editor_plugin.cpp
+msgid "Error: Missing Input Connections"
+msgstr ""
+
+#: tools/editor/plugins/shader_graph_editor_plugin.cpp
+msgid "Add Shader Graph Node"
+msgstr ""
+
+#: tools/editor/plugins/spatial_editor_plugin.cpp
+msgid "Orthogonal"
+msgstr ""
+
+#: tools/editor/plugins/spatial_editor_plugin.cpp
+msgid "Perspective"
+msgstr ""
+
+#: tools/editor/plugins/spatial_editor_plugin.cpp
+msgid "Transform Aborted."
+msgstr ""
+
+#: tools/editor/plugins/spatial_editor_plugin.cpp
+msgid "X-Axis Transform."
+msgstr ""
+
+#: tools/editor/plugins/spatial_editor_plugin.cpp
+msgid "Y-Axis Transform."
+msgstr ""
+
+#: tools/editor/plugins/spatial_editor_plugin.cpp
+msgid "Z-Axis Transform."
+msgstr ""
+
+#: tools/editor/plugins/spatial_editor_plugin.cpp
+msgid "View Plane Transform."
+msgstr ""
+
+#: tools/editor/plugins/spatial_editor_plugin.cpp
+msgid "Scaling to %s%%."
+msgstr ""
+
+#: tools/editor/plugins/spatial_editor_plugin.cpp
+msgid "Rotating %s degrees."
+msgstr ""
+
+#: tools/editor/plugins/spatial_editor_plugin.cpp
+msgid "Bottom View."
+msgstr ""
+
+#: tools/editor/plugins/spatial_editor_plugin.cpp
+msgid "Bottom"
+msgstr ""
+
+#: tools/editor/plugins/spatial_editor_plugin.cpp
+msgid "Top View."
+msgstr ""
+
+#: tools/editor/plugins/spatial_editor_plugin.cpp
+msgid "Top"
+msgstr ""
+
+#: tools/editor/plugins/spatial_editor_plugin.cpp
+msgid "Rear View."
+msgstr ""
+
+#: tools/editor/plugins/spatial_editor_plugin.cpp
+msgid "Rear"
+msgstr ""
+
+#: tools/editor/plugins/spatial_editor_plugin.cpp
+msgid "Front View."
+msgstr ""
+
+#: tools/editor/plugins/spatial_editor_plugin.cpp
+msgid "Front"
+msgstr ""
+
+#: tools/editor/plugins/spatial_editor_plugin.cpp
+msgid "Left View."
+msgstr ""
+
+#: tools/editor/plugins/spatial_editor_plugin.cpp
+msgid "Left"
+msgstr ""
+
+#: tools/editor/plugins/spatial_editor_plugin.cpp
+msgid "Right View."
+msgstr ""
+
+#: tools/editor/plugins/spatial_editor_plugin.cpp
+msgid "Right"
+msgstr ""
+
+#: tools/editor/plugins/spatial_editor_plugin.cpp
+msgid "Keying is disabled (no key inserted)."
+msgstr ""
+
+#: tools/editor/plugins/spatial_editor_plugin.cpp
+msgid "Animation Key Inserted."
+msgstr ""
+
+#: tools/editor/plugins/spatial_editor_plugin.cpp
+msgid "Align with view"
+msgstr ""
+
+#: tools/editor/plugins/spatial_editor_plugin.cpp
+msgid "Environment"
+msgstr ""
+
+#: tools/editor/plugins/spatial_editor_plugin.cpp
+msgid "Audio Listener"
+msgstr ""
+
+#: tools/editor/plugins/spatial_editor_plugin.cpp
+msgid "Gizmos"
+msgstr ""
+
+#: tools/editor/plugins/spatial_editor_plugin.cpp
+msgid "XForm Dialog"
+msgstr ""
+
+#: tools/editor/plugins/spatial_editor_plugin.cpp
+msgid "No scene selected to instance!"
+msgstr ""
+
+#: tools/editor/plugins/spatial_editor_plugin.cpp
+msgid "Instance at Cursor"
+msgstr ""
+
+#: tools/editor/plugins/spatial_editor_plugin.cpp
+msgid "Could not instance scene!"
+msgstr ""
+
+#: tools/editor/plugins/spatial_editor_plugin.cpp
+msgid "Move Mode (W)"
+msgstr ""
+
+#: tools/editor/plugins/spatial_editor_plugin.cpp
+msgid "Rotate Mode (E)"
+msgstr ""
+
+#: tools/editor/plugins/spatial_editor_plugin.cpp
+msgid "Scale Mode (R)"
+msgstr ""
+
+#: tools/editor/plugins/spatial_editor_plugin.cpp
+msgid "Bottom View"
+msgstr ""
+
+#: tools/editor/plugins/spatial_editor_plugin.cpp
+msgid "Top View"
+msgstr ""
+
+#: tools/editor/plugins/spatial_editor_plugin.cpp
+msgid "Rear View"
+msgstr ""
+
+#: tools/editor/plugins/spatial_editor_plugin.cpp
+msgid "Front View"
+msgstr ""
+
+#: tools/editor/plugins/spatial_editor_plugin.cpp
+msgid "Left View"
+msgstr ""
+
+#: tools/editor/plugins/spatial_editor_plugin.cpp
+msgid "Right View"
+msgstr ""
+
+#: tools/editor/plugins/spatial_editor_plugin.cpp
+msgid "Switch Perspective/Orthogonal view"
+msgstr ""
+
+#: tools/editor/plugins/spatial_editor_plugin.cpp
+msgid "Insert Animation Key"
+msgstr ""
+
+#: tools/editor/plugins/spatial_editor_plugin.cpp
+msgid "Focus Selection"
+msgstr ""
+
+#: tools/editor/plugins/spatial_editor_plugin.cpp
+msgid "Align Selection With View"
+msgstr ""
+
+#: tools/editor/plugins/spatial_editor_plugin.cpp
+msgid "Transform"
+msgstr ""
+
+#: tools/editor/plugins/spatial_editor_plugin.cpp
+msgid "Local Coords"
+msgstr ""
+
+#: tools/editor/plugins/spatial_editor_plugin.cpp
+msgid "Transform Dialog.."
+msgstr ""
+
+#: tools/editor/plugins/spatial_editor_plugin.cpp
+msgid "Use Default Light"
+msgstr ""
+
+#: tools/editor/plugins/spatial_editor_plugin.cpp
+msgid "Use Default sRGB"
+msgstr ""
+
+#: tools/editor/plugins/spatial_editor_plugin.cpp
+msgid "1 Viewport"
+msgstr ""
+
+#: tools/editor/plugins/spatial_editor_plugin.cpp
+msgid "2 Viewports"
+msgstr ""
+
+#: tools/editor/plugins/spatial_editor_plugin.cpp
+msgid "2 Viewports (Alt)"
+msgstr ""
+
+#: tools/editor/plugins/spatial_editor_plugin.cpp
+msgid "3 Viewports"
+msgstr ""
+
+#: tools/editor/plugins/spatial_editor_plugin.cpp
+msgid "3 Viewports (Alt)"
+msgstr ""
+
+#: tools/editor/plugins/spatial_editor_plugin.cpp
+msgid "4 Viewports"
+msgstr ""
+
+#: tools/editor/plugins/spatial_editor_plugin.cpp
+msgid "Display Normal"
+msgstr ""
+
+#: tools/editor/plugins/spatial_editor_plugin.cpp
+msgid "Display Wireframe"
+msgstr ""
+
+#: tools/editor/plugins/spatial_editor_plugin.cpp
+msgid "Display Overdraw"
+msgstr ""
+
+#: tools/editor/plugins/spatial_editor_plugin.cpp
+msgid "Display Shadeless"
+msgstr ""
+
+#: tools/editor/plugins/spatial_editor_plugin.cpp
+msgid "View Origin"
+msgstr ""
+
+#: tools/editor/plugins/spatial_editor_plugin.cpp
+msgid "View Grid"
+msgstr ""
+
+#: tools/editor/plugins/spatial_editor_plugin.cpp
+msgid "Snap Settings"
+msgstr ""
+
+#: tools/editor/plugins/spatial_editor_plugin.cpp
+msgid "Translate Snap:"
+msgstr ""
+
+#: tools/editor/plugins/spatial_editor_plugin.cpp
+msgid "Rotate Snap (deg.):"
+msgstr ""
+
+#: tools/editor/plugins/spatial_editor_plugin.cpp
+msgid "Scale Snap (%):"
+msgstr ""
+
+#: tools/editor/plugins/spatial_editor_plugin.cpp
+msgid "Viewport Settings"
+msgstr ""
+
+#: tools/editor/plugins/spatial_editor_plugin.cpp
+msgid "Default Light Normal:"
+msgstr ""
+
+#: tools/editor/plugins/spatial_editor_plugin.cpp
+msgid "Ambient Light Color:"
+msgstr ""
+
+#: tools/editor/plugins/spatial_editor_plugin.cpp
+msgid "Perspective FOV (deg.):"
+msgstr ""
+
+#: tools/editor/plugins/spatial_editor_plugin.cpp
+msgid "View Z-Near:"
+msgstr ""
+
+#: tools/editor/plugins/spatial_editor_plugin.cpp
+msgid "View Z-Far:"
+msgstr ""
+
+#: tools/editor/plugins/spatial_editor_plugin.cpp
+msgid "Transform Change"
+msgstr ""
+
+#: tools/editor/plugins/spatial_editor_plugin.cpp
+msgid "Translate:"
+msgstr ""
+
+#: tools/editor/plugins/spatial_editor_plugin.cpp
+msgid "Rotate (deg.):"
+msgstr ""
+
+#: tools/editor/plugins/spatial_editor_plugin.cpp
+msgid "Scale (ratio):"
+msgstr ""
+
+#: tools/editor/plugins/spatial_editor_plugin.cpp
+msgid "Transform Type"
+msgstr ""
+
+#: tools/editor/plugins/spatial_editor_plugin.cpp
+msgid "Pre"
+msgstr ""
+
+#: tools/editor/plugins/spatial_editor_plugin.cpp
+msgid "Post"
+msgstr ""
+
+#: tools/editor/plugins/sprite_frames_editor_plugin.cpp
+msgid "ERROR: Couldn't load frame resource!"
+msgstr ""
+
+#: tools/editor/plugins/sprite_frames_editor_plugin.cpp
+msgid "Add Frame"
+msgstr ""
+
+#: tools/editor/plugins/sprite_frames_editor_plugin.cpp
+msgid "Resource clipboard is empty or not a texture!"
+msgstr ""
+
+#: tools/editor/plugins/sprite_frames_editor_plugin.cpp
+msgid "Paste Frame"
+msgstr ""
+
+#: tools/editor/plugins/sprite_frames_editor_plugin.cpp
+msgid "Add Empty"
+msgstr ""
+
+#: tools/editor/plugins/sprite_frames_editor_plugin.cpp
+msgid "Change Animation Loop"
+msgstr ""
+
+#: tools/editor/plugins/sprite_frames_editor_plugin.cpp
+msgid "Change Animation FPS"
+msgstr ""
+
+#: tools/editor/plugins/sprite_frames_editor_plugin.cpp
+msgid "(empty)"
+msgstr ""
+
+#: tools/editor/plugins/sprite_frames_editor_plugin.cpp
+msgid "Animations"
+msgstr ""
+
+#: tools/editor/plugins/sprite_frames_editor_plugin.cpp
+msgid "Speed (FPS):"
+msgstr ""
+
+#: tools/editor/plugins/sprite_frames_editor_plugin.cpp
+msgid "Animation Frames"
+msgstr ""
+
+#: tools/editor/plugins/sprite_frames_editor_plugin.cpp
+msgid "Insert Empty (Before)"
+msgstr ""
+
+#: tools/editor/plugins/sprite_frames_editor_plugin.cpp
+msgid "Insert Empty (After)"
+msgstr ""
+
+#: tools/editor/plugins/sprite_frames_editor_plugin.cpp
+msgid "Up"
+msgstr ""
+
+#: tools/editor/plugins/sprite_frames_editor_plugin.cpp
+msgid "Down"
+msgstr ""
+
+#: tools/editor/plugins/style_box_editor_plugin.cpp
+msgid "StyleBox Preview:"
+msgstr ""
+
+#: tools/editor/plugins/texture_region_editor_plugin.cpp
+msgid "Snap Mode:"
+msgstr ""
+
+#: tools/editor/plugins/texture_region_editor_plugin.cpp
+msgid "<None>"
+msgstr ""
+
+#: tools/editor/plugins/texture_region_editor_plugin.cpp
+msgid "Pixel Snap"
+msgstr ""
+
+#: tools/editor/plugins/texture_region_editor_plugin.cpp
+msgid "Grid Snap"
+msgstr ""
+
+#: tools/editor/plugins/texture_region_editor_plugin.cpp
+msgid "Auto Slice"
+msgstr ""
+
+#: tools/editor/plugins/texture_region_editor_plugin.cpp
+msgid "Offset:"
+msgstr ""
+
+#: tools/editor/plugins/texture_region_editor_plugin.cpp
+msgid "Step:"
+msgstr ""
+
+#: tools/editor/plugins/texture_region_editor_plugin.cpp
+msgid "Separation:"
+msgstr ""
+
+#: tools/editor/plugins/texture_region_editor_plugin.cpp
+msgid "Texture Region"
+msgstr ""
+
+#: tools/editor/plugins/texture_region_editor_plugin.cpp
+msgid "Texture Region Editor"
+msgstr ""
+
+#: tools/editor/plugins/theme_editor_plugin.cpp
+msgid "Can't save theme to file:"
+msgstr ""
+
+#: tools/editor/plugins/theme_editor_plugin.cpp
+msgid "Add All Items"
+msgstr ""
+
+#: tools/editor/plugins/theme_editor_plugin.cpp
+msgid "Add All"
+msgstr ""
+
+#: tools/editor/plugins/theme_editor_plugin.cpp
+#: tools/editor/plugins/tile_set_editor_plugin.cpp
+msgid "Remove Item"
+msgstr ""
+
+#: tools/editor/plugins/theme_editor_plugin.cpp
+msgid "Add Class Items"
+msgstr ""
+
+#: tools/editor/plugins/theme_editor_plugin.cpp
+msgid "Remove Class Items"
+msgstr ""
+
+#: tools/editor/plugins/theme_editor_plugin.cpp
+msgid "Create Empty Template"
+msgstr ""
+
+#: tools/editor/plugins/theme_editor_plugin.cpp
+msgid "Create Empty Editor Template"
+msgstr ""
+
+#: tools/editor/plugins/theme_editor_plugin.cpp
+msgid "CheckBox Radio1"
+msgstr ""
+
+#: tools/editor/plugins/theme_editor_plugin.cpp
+msgid "CheckBox Radio2"
+msgstr ""
+
+#: tools/editor/plugins/theme_editor_plugin.cpp
+msgid "Item"
+msgstr ""
+
+#: tools/editor/plugins/theme_editor_plugin.cpp
+msgid "Check Item"
+msgstr ""
+
+#: tools/editor/plugins/theme_editor_plugin.cpp
+msgid "Checked Item"
+msgstr ""
+
+#: tools/editor/plugins/theme_editor_plugin.cpp
+msgid "Has"
+msgstr ""
+
+#: tools/editor/plugins/theme_editor_plugin.cpp
+msgid "Many"
+msgstr ""
+
+#: tools/editor/plugins/theme_editor_plugin.cpp tools/editor/project_export.cpp
+msgid "Options"
+msgstr ""
+
+#: tools/editor/plugins/theme_editor_plugin.cpp
+msgid "Have,Many,Several,Options!"
+msgstr ""
+
+#: tools/editor/plugins/theme_editor_plugin.cpp
+msgid "Tab 1"
+msgstr ""
+
+#: tools/editor/plugins/theme_editor_plugin.cpp
+msgid "Tab 2"
+msgstr ""
+
+#: tools/editor/plugins/theme_editor_plugin.cpp
+msgid "Tab 3"
+msgstr ""
+
+#: tools/editor/plugins/theme_editor_plugin.cpp
+#: tools/editor/project_settings.cpp tools/editor/scene_tree_editor.cpp
+#: tools/editor/script_editor_debugger.cpp
+msgid "Type:"
+msgstr ""
+
+#: tools/editor/plugins/theme_editor_plugin.cpp
+msgid "Data Type:"
+msgstr ""
+
+#: tools/editor/plugins/theme_editor_plugin.cpp
+msgid "Icon"
+msgstr ""
+
+#: tools/editor/plugins/theme_editor_plugin.cpp
+msgid "Style"
+msgstr ""
+
+#: tools/editor/plugins/theme_editor_plugin.cpp
+msgid "Color"
+msgstr ""
+
+#: tools/editor/plugins/tile_map_editor_plugin.cpp
+msgid "Paint TileMap"
+msgstr ""
+
+#: tools/editor/plugins/tile_map_editor_plugin.cpp
+#: tools/editor/scene_tree_dock.cpp
+msgid "Duplicate"
+msgstr ""
+
+#: tools/editor/plugins/tile_map_editor_plugin.cpp
+msgid "Erase TileMap"
+msgstr ""
+
+#: tools/editor/plugins/tile_map_editor_plugin.cpp
+msgid "Erase selection"
+msgstr ""
+
+#: tools/editor/plugins/tile_map_editor_plugin.cpp
+msgid "Find tile"
+msgstr ""
+
+#: tools/editor/plugins/tile_map_editor_plugin.cpp
+msgid "Transpose"
+msgstr ""
+
+#: tools/editor/plugins/tile_map_editor_plugin.cpp
+msgid "Mirror X"
+msgstr ""
+
+#: tools/editor/plugins/tile_map_editor_plugin.cpp
+msgid "Mirror Y"
+msgstr ""
+
+#: tools/editor/plugins/tile_map_editor_plugin.cpp
+msgid "Bucket"
+msgstr ""
+
+#: tools/editor/plugins/tile_map_editor_plugin.cpp
+msgid "Pick Tile"
+msgstr ""
+
+#: tools/editor/plugins/tile_map_editor_plugin.cpp
+msgid "Select"
+msgstr ""
+
+#: tools/editor/plugins/tile_map_editor_plugin.cpp
+msgid "Rotate 0 degrees"
+msgstr ""
+
+#: tools/editor/plugins/tile_map_editor_plugin.cpp
+msgid "Rotate 90 degrees"
+msgstr ""
+
+#: tools/editor/plugins/tile_map_editor_plugin.cpp
+msgid "Rotate 180 degrees"
+msgstr ""
+
+#: tools/editor/plugins/tile_map_editor_plugin.cpp
+msgid "Rotate 270 degrees"
+msgstr ""
+
+#: tools/editor/plugins/tile_set_editor_plugin.cpp
+msgid "Could not find tile:"
+msgstr ""
+
+#: tools/editor/plugins/tile_set_editor_plugin.cpp
+msgid "Item name or ID:"
+msgstr ""
+
+#: tools/editor/plugins/tile_set_editor_plugin.cpp
+msgid "Create from scene?"
+msgstr ""
+
+#: tools/editor/plugins/tile_set_editor_plugin.cpp
+msgid "Merge from scene?"
+msgstr ""
+
+#: tools/editor/plugins/tile_set_editor_plugin.cpp
+msgid "Create from Scene"
+msgstr ""
+
+#: tools/editor/plugins/tile_set_editor_plugin.cpp
+msgid "Merge from Scene"
+msgstr ""
+
+#: tools/editor/plugins/tile_set_editor_plugin.cpp
+#: tools/editor/script_editor_debugger.cpp
+msgid "Error"
+msgstr ""
+
+#: tools/editor/project_export.cpp
+msgid "Edit Script Options"
+msgstr ""
+
+#: tools/editor/project_export.cpp
+msgid "Please export outside the project folder!"
+msgstr ""
+
+#: tools/editor/project_export.cpp
+msgid "Error exporting project!"
+msgstr ""
+
+#: tools/editor/project_export.cpp
+msgid "Error writing the project PCK!"
+msgstr ""
+
+#: tools/editor/project_export.cpp
+msgid "No exporter for platform '%s' yet."
+msgstr ""
+
+#: tools/editor/project_export.cpp
+msgid "Include"
+msgstr ""
+
+#: tools/editor/project_export.cpp
+msgid "Change Image Group"
+msgstr ""
+
+#: tools/editor/project_export.cpp
+msgid "Group name can't be empty!"
+msgstr ""
+
+#: tools/editor/project_export.cpp
+msgid "Invalid character in group name!"
+msgstr ""
+
+#: tools/editor/project_export.cpp
+msgid "Group name already exists!"
+msgstr ""
+
+#: tools/editor/project_export.cpp
+msgid "Add Image Group"
+msgstr ""
+
+#: tools/editor/project_export.cpp
+msgid "Delete Image Group"
+msgstr ""
+
+#: tools/editor/project_export.cpp
+msgid "Atlas Preview"
+msgstr ""
+
+#: tools/editor/project_export.cpp
+msgid "Project Export Settings"
+msgstr ""
+
+#: tools/editor/project_export.cpp
+msgid "Target"
+msgstr ""
+
+#: tools/editor/project_export.cpp
+msgid "Export to Platform"
+msgstr ""
+
+#: tools/editor/project_export.cpp
+msgid "Resources"
+msgstr ""
+
+#: tools/editor/project_export.cpp
+msgid "Export selected resources (including dependencies)."
+msgstr ""
+
+#: tools/editor/project_export.cpp
+msgid "Export all resources in the project."
+msgstr ""
+
+#: tools/editor/project_export.cpp
+msgid "Export all files in the project directory."
+msgstr ""
+
+#: tools/editor/project_export.cpp
+msgid "Export Mode:"
+msgstr ""
+
+#: tools/editor/project_export.cpp
+msgid "Resources to Export:"
+msgstr ""
+
+#: tools/editor/project_export.cpp
+msgid "Action"
+msgstr ""
+
+#: tools/editor/project_export.cpp
+msgid ""
+"Filters to export non-resource files (comma-separated, e.g.: *.json, *.txt):"
+msgstr ""
+
+#: tools/editor/project_export.cpp
+msgid "Filters to exclude from export (comma-separated, e.g.: *.json, *.txt):"
+msgstr ""
+
+#: tools/editor/project_export.cpp
+msgid "Convert text scenes to binary on export."
+msgstr ""
+
+#: tools/editor/project_export.cpp
+msgid "Images"
+msgstr ""
+
+#: tools/editor/project_export.cpp
+msgid "Keep Original"
+msgstr ""
+
+#: tools/editor/project_export.cpp
+msgid "Compress for Disk (Lossy, WebP)"
+msgstr ""
+
+#: tools/editor/project_export.cpp
+msgid "Compress for RAM (BC/PVRTC/ETC)"
+msgstr ""
+
+#: tools/editor/project_export.cpp
+msgid "Convert Images (*.png):"
+msgstr ""
+
+#: tools/editor/project_export.cpp
+msgid "Compress for Disk (Lossy) Quality:"
+msgstr ""
+
+#: tools/editor/project_export.cpp
+msgid "Shrink All Images:"
+msgstr ""
+
+#: tools/editor/project_export.cpp
+msgid "Compress Formats:"
+msgstr ""
+
+#: tools/editor/project_export.cpp
+msgid "Image Groups"
+msgstr ""
+
+#: tools/editor/project_export.cpp
+msgid "Groups:"
+msgstr ""
+
+#: tools/editor/project_export.cpp
+msgid "Compress Disk"
+msgstr ""
+
+#: tools/editor/project_export.cpp
+msgid "Compress RAM"
+msgstr ""
+
+#: tools/editor/project_export.cpp
+msgid "Compress Mode:"
+msgstr ""
+
+#: tools/editor/project_export.cpp
+msgid "Lossy Quality:"
+msgstr ""
+
+#: tools/editor/project_export.cpp
+msgid "Atlas:"
+msgstr ""
+
+#: tools/editor/project_export.cpp
+msgid "Shrink By:"
+msgstr ""
+
+#: tools/editor/project_export.cpp
+msgid "Preview Atlas"
+msgstr ""
+
+#: tools/editor/project_export.cpp
+msgid "Image Filter:"
+msgstr ""
+
+#: tools/editor/project_export.cpp
+msgid "Images:"
+msgstr ""
+
+#: tools/editor/project_export.cpp
+msgid "Select None"
+msgstr ""
+
+#: tools/editor/project_export.cpp
+msgid "Group"
+msgstr ""
+
+#: tools/editor/project_export.cpp
+msgid "Samples"
+msgstr ""
+
+#: tools/editor/project_export.cpp
+msgid "Sample Conversion Mode: (.wav files):"
+msgstr ""
+
+#: tools/editor/project_export.cpp
+msgid "Keep"
+msgstr ""
+
+#: tools/editor/project_export.cpp
+msgid "Compress (RAM - IMA-ADPCM)"
+msgstr ""
+
+#: tools/editor/project_export.cpp
+msgid "Sampling Rate Limit (Hz):"
+msgstr ""
+
+#: tools/editor/project_export.cpp
+msgid "Trim"
+msgstr ""
+
+#: tools/editor/project_export.cpp
+msgid "Trailing Silence:"
+msgstr ""
+
+#: tools/editor/project_export.cpp
+msgid "Script"
+msgstr ""
+
+#: tools/editor/project_export.cpp
+msgid "Script Export Mode:"
+msgstr ""
+
+#: tools/editor/project_export.cpp
+msgid "Text"
+msgstr ""
+
+#: tools/editor/project_export.cpp
+msgid "Compiled"
+msgstr ""
+
+#: tools/editor/project_export.cpp
+msgid "Encrypted (Provide Key Below)"
+msgstr ""
+
+#: tools/editor/project_export.cpp
+msgid "Script Encryption Key (256-bits as hex):"
+msgstr ""
+
+#: tools/editor/project_export.cpp
+msgid "Export PCK/Zip"
+msgstr ""
+
+#: tools/editor/project_export.cpp
+msgid "Export Project PCK"
+msgstr ""
+
+#: tools/editor/project_export.cpp
+msgid "Export.."
+msgstr ""
+
+#: tools/editor/project_export.cpp
+msgid "Project Export"
+msgstr ""
+
+#: tools/editor/project_export.cpp
+msgid "Export Preset:"
+msgstr ""
+
+#: tools/editor/project_manager.cpp
+msgid "Invalid project path, the path must exist!"
+msgstr ""
+
+#: tools/editor/project_manager.cpp
+msgid "Invalid project path, engine.cfg must not exist."
+msgstr ""
+
+#: tools/editor/project_manager.cpp
+msgid "Invalid project path, engine.cfg must exist."
+msgstr ""
+
+#: tools/editor/project_manager.cpp
+msgid "Imported Project"
+msgstr ""
+
+#: tools/editor/project_manager.cpp
+msgid "Invalid project path (changed anything?)."
+msgstr ""
+
+#: tools/editor/project_manager.cpp
+msgid "Couldn't create engine.cfg in project path."
+msgstr ""
+
+#: tools/editor/project_manager.cpp
+msgid "The following files failed extraction from package:"
+msgstr ""
+
+#: tools/editor/project_manager.cpp
+msgid "Package Installed Successfully!"
+msgstr ""
+
+#: tools/editor/project_manager.cpp
+msgid "Import Existing Project"
+msgstr ""
+
+#: tools/editor/project_manager.cpp
+msgid "Project Path (Must Exist):"
+msgstr ""
+
+#: tools/editor/project_manager.cpp
+msgid "Project Name:"
+msgstr ""
+
+#: tools/editor/project_manager.cpp
+msgid "Create New Project"
+msgstr ""
+
+#: tools/editor/project_manager.cpp
+msgid "Project Path:"
+msgstr ""
+
+#: tools/editor/project_manager.cpp
+msgid "Install Project:"
+msgstr ""
+
+#: tools/editor/project_manager.cpp
+msgid "Install"
+msgstr ""
+
+#: tools/editor/project_manager.cpp
+msgid "Browse"
+msgstr ""
+
+#: tools/editor/project_manager.cpp
+msgid "New Game Project"
+msgstr ""
+
+#: tools/editor/project_manager.cpp
+msgid "That's a BINGO!"
+msgstr ""
+
+#: tools/editor/project_manager.cpp
+msgid "Unnamed Project"
+msgstr ""
+
+#: tools/editor/project_manager.cpp
+msgid "Are you sure to open more than one project?"
+msgstr ""
+
+#: tools/editor/project_manager.cpp
+msgid "Are you sure to run more than one project?"
+msgstr ""
+
+#: tools/editor/project_manager.cpp
+msgid "Remove project from the list? (Folder contents will not be modified)"
+msgstr ""
+
+#: tools/editor/project_manager.cpp
+msgid ""
+"You are about the scan %s folders for existing Godot projects. Do you "
+"confirm?"
+msgstr ""
+
+#: tools/editor/project_manager.cpp
+msgid "Project Manager"
+msgstr ""
+
+#: tools/editor/project_manager.cpp
+msgid "Project List"
+msgstr ""
+
+#: tools/editor/project_manager.cpp
+msgid "Run"
+msgstr ""
+
+#: tools/editor/project_manager.cpp
+msgid "Scan"
+msgstr ""
+
+#: tools/editor/project_manager.cpp
+#, fuzzy
+msgid "Select a Folder to Scan"
+msgstr "Bir Düğüm Seç"
+
+#: tools/editor/project_manager.cpp
+msgid "New Project"
+msgstr ""
+
+#: tools/editor/project_manager.cpp
+msgid "Exit"
+msgstr ""
+
+#: tools/editor/project_settings.cpp
+msgid "Key "
+msgstr ""
+
+#: tools/editor/project_settings.cpp
+msgid "Joy Button"
+msgstr ""
+
+#: tools/editor/project_settings.cpp
+msgid "Joy Axis"
+msgstr ""
+
+#: tools/editor/project_settings.cpp
+msgid "Mouse Button"
+msgstr ""
+
+#: tools/editor/project_settings.cpp
+msgid "Invalid action (anything goes but '/' or ':')."
+msgstr ""
+
+#: tools/editor/project_settings.cpp
+msgid "Action '%s' already exists!"
+msgstr ""
+
+#: tools/editor/project_settings.cpp
+msgid "Rename Input Action Event"
+msgstr ""
+
+#: tools/editor/project_settings.cpp
+msgid "Add Input Action Event"
+msgstr ""
+
+#: tools/editor/project_settings.cpp tools/editor/settings_config_dialog.cpp
+msgid "Control+"
+msgstr ""
+
+#: tools/editor/project_settings.cpp tools/editor/settings_config_dialog.cpp
+msgid "Press a Key.."
+msgstr ""
+
+#: tools/editor/project_settings.cpp
+msgid "Mouse Button Index:"
+msgstr ""
+
+#: tools/editor/project_settings.cpp
+msgid "Left Button"
+msgstr ""
+
+#: tools/editor/project_settings.cpp
+msgid "Right Button"
+msgstr ""
+
+#: tools/editor/project_settings.cpp
+msgid "Middle Button"
+msgstr ""
+
+#: tools/editor/project_settings.cpp
+msgid "Wheel Up Button"
+msgstr ""
+
+#: tools/editor/project_settings.cpp
+msgid "Wheel Down Button"
+msgstr ""
+
+#: tools/editor/project_settings.cpp
+msgid "Button 6"
+msgstr ""
+
+#: tools/editor/project_settings.cpp
+msgid "Button 7"
+msgstr ""
+
+#: tools/editor/project_settings.cpp
+msgid "Button 8"
+msgstr ""
+
+#: tools/editor/project_settings.cpp
+msgid "Button 9"
+msgstr ""
+
+#: tools/editor/project_settings.cpp
+msgid "Joystick Axis Index:"
+msgstr ""
+
+#: tools/editor/project_settings.cpp
+msgid "Joystick Button Index:"
+msgstr ""
+
+#: tools/editor/project_settings.cpp
+msgid "Add Input Action"
+msgstr ""
+
+#: tools/editor/project_settings.cpp
+msgid "Erase Input Action Event"
+msgstr ""
+
+#: tools/editor/project_settings.cpp
+msgid "Toggle Persisting"
+msgstr ""
+
+#: tools/editor/project_settings.cpp
+msgid "Error saving settings."
+msgstr ""
+
+#: tools/editor/project_settings.cpp
+msgid "Settings saved OK."
+msgstr ""
+
+#: tools/editor/project_settings.cpp
+msgid "Add Translation"
+msgstr ""
+
+#: tools/editor/project_settings.cpp
+msgid "Remove Translation"
+msgstr ""
+
+#: tools/editor/project_settings.cpp
+msgid "Add Remapped Path"
+msgstr ""
+
+#: tools/editor/project_settings.cpp
+msgid "Resource Remap Add Remap"
+msgstr ""
+
+#: tools/editor/project_settings.cpp
+msgid "Change Resource Remap Language"
+msgstr ""
+
+#: tools/editor/project_settings.cpp
+msgid "Remove Resource Remap"
+msgstr ""
+
+#: tools/editor/project_settings.cpp
+msgid "Remove Resource Remap Option"
+msgstr ""
+
+#: tools/editor/project_settings.cpp
+msgid "Project Settings (engine.cfg)"
+msgstr ""
+
+#: tools/editor/project_settings.cpp tools/editor/settings_config_dialog.cpp
+msgid "General"
+msgstr ""
+
+#: tools/editor/project_settings.cpp tools/editor/property_editor.cpp
+msgid "Property:"
+msgstr ""
+
+#: tools/editor/project_settings.cpp
+msgid "Del"
+msgstr ""
+
+#: tools/editor/project_settings.cpp
+msgid "Copy To Platform.."
+msgstr ""
+
+#: tools/editor/project_settings.cpp
+msgid "Input Map"
+msgstr ""
+
+#: tools/editor/project_settings.cpp
+msgid "Action:"
+msgstr ""
+
+#: tools/editor/project_settings.cpp
+msgid "Device:"
+msgstr ""
+
+#: tools/editor/project_settings.cpp
+msgid "Index:"
+msgstr ""
+
+#: tools/editor/project_settings.cpp
+msgid "Localization"
+msgstr ""
+
+#: tools/editor/project_settings.cpp
+msgid "Translations"
+msgstr ""
+
+#: tools/editor/project_settings.cpp
+msgid "Translations:"
+msgstr ""
+
+#: tools/editor/project_settings.cpp
+msgid "Add.."
+msgstr ""
+
+#: tools/editor/project_settings.cpp
+msgid "Remaps"
+msgstr ""
+
+#: tools/editor/project_settings.cpp
+msgid "Resources:"
+msgstr ""
+
+#: tools/editor/project_settings.cpp
+msgid "Remaps by Locale:"
+msgstr ""
+
+#: tools/editor/project_settings.cpp
+msgid "Locale"
+msgstr ""
+
+#: tools/editor/project_settings.cpp
+msgid "AutoLoad"
+msgstr ""
+
+#: tools/editor/project_settings.cpp
+msgid "Plugins"
+msgstr ""
+
+#: tools/editor/property_editor.cpp
+msgid "Preset.."
+msgstr ""
+
+#: tools/editor/property_editor.cpp
+msgid "Ease In"
+msgstr ""
+
+#: tools/editor/property_editor.cpp
+msgid "Ease Out"
+msgstr ""
+
+#: tools/editor/property_editor.cpp
+msgid "Zero"
+msgstr ""
+
+#: tools/editor/property_editor.cpp
+msgid "Easing In-Out"
+msgstr ""
+
+#: tools/editor/property_editor.cpp
+msgid "Easing Out-In"
+msgstr ""
+
+#: tools/editor/property_editor.cpp
+msgid "File.."
+msgstr ""
+
+#: tools/editor/property_editor.cpp
+msgid "Dir.."
+msgstr ""
+
+#: tools/editor/property_editor.cpp
+msgid "Load"
+msgstr ""
+
+#: tools/editor/property_editor.cpp
+msgid "Assign"
+msgstr ""
+
+#: tools/editor/property_editor.cpp
+msgid "Error loading file: Not a resource!"
+msgstr ""
+
+#: tools/editor/property_editor.cpp
+msgid "Couldn't load image"
+msgstr ""
+
+#: tools/editor/property_editor.cpp
+msgid "Bit %d, val %d."
+msgstr ""
+
+#: tools/editor/property_editor.cpp
+msgid "On"
+msgstr ""
+
+#: tools/editor/property_editor.cpp
+msgid "Set"
+msgstr ""
+
+#: tools/editor/property_editor.cpp
+msgid "Properties:"
+msgstr ""
+
+#: tools/editor/property_editor.cpp
+msgid "Global"
+msgstr ""
+
+#: tools/editor/property_editor.cpp
+msgid "Sections:"
+msgstr ""
+
+#: tools/editor/pvrtc_compress.cpp
+msgid "Could not execute PVRTC tool:"
+msgstr ""
+
+#: tools/editor/pvrtc_compress.cpp
+msgid "Can't load back converted image using PVRTC tool:"
+msgstr ""
+
+#: tools/editor/reparent_dialog.cpp tools/editor/scene_tree_dock.cpp
+msgid "Reparent Node"
+msgstr ""
+
+#: tools/editor/reparent_dialog.cpp
+msgid "Reparent Location (Select new Parent):"
+msgstr ""
+
+#: tools/editor/reparent_dialog.cpp
+msgid "Keep Global Transform"
+msgstr ""
+
+#: tools/editor/reparent_dialog.cpp tools/editor/scene_tree_dock.cpp
+msgid "Reparent"
+msgstr ""
+
+#: tools/editor/resources_dock.cpp
+msgid "Create New Resource"
+msgstr ""
+
+#: tools/editor/resources_dock.cpp
+msgid "Open Resource"
+msgstr ""
+
+#: tools/editor/resources_dock.cpp
+msgid "Save Resource"
+msgstr ""
+
+#: tools/editor/resources_dock.cpp
+msgid "Resource Tools"
+msgstr ""
+
+#: tools/editor/resources_dock.cpp
+msgid "Make Local"
+msgstr ""
+
+#: tools/editor/run_settings_dialog.cpp
+msgid "Run Mode:"
+msgstr ""
+
+#: tools/editor/run_settings_dialog.cpp
+msgid "Current Scene"
+msgstr ""
+
+#: tools/editor/run_settings_dialog.cpp
+msgid "Main Scene"
+msgstr ""
+
+#: tools/editor/run_settings_dialog.cpp
+msgid "Main Scene Arguments:"
+msgstr ""
+
+#: tools/editor/run_settings_dialog.cpp
+msgid "Scene Run Settings"
+msgstr ""
+
+#: tools/editor/scene_tree_dock.cpp
+msgid "OK :("
+msgstr ""
+
+#: tools/editor/scene_tree_dock.cpp
+msgid "No parent to instance a child at."
+msgstr ""
+
+#: tools/editor/scene_tree_dock.cpp
+msgid "No parent to instance the scenes at."
+msgstr ""
+
+#: tools/editor/scene_tree_dock.cpp
+msgid "Error loading scene from %s"
+msgstr ""
+
+#: tools/editor/scene_tree_dock.cpp
+msgid "Error instancing scene from %s"
+msgstr ""
+
+#: tools/editor/scene_tree_dock.cpp
+msgid "Ok"
+msgstr ""
+
+#: tools/editor/scene_tree_dock.cpp
+msgid ""
+"Cannot instance the scene '%s' because the current scene exists within one "
+"of its nodes."
+msgstr ""
+
+#: tools/editor/scene_tree_dock.cpp
+msgid "Instance Scene(s)"
+msgstr ""
+
+#: tools/editor/scene_tree_dock.cpp
+msgid "This operation can't be done on the tree root."
+msgstr ""
+
+#: tools/editor/scene_tree_dock.cpp
+msgid "Move Node In Parent"
+msgstr ""
+
+#: tools/editor/scene_tree_dock.cpp
+msgid "Move Nodes In Parent"
+msgstr ""
+
+#: tools/editor/scene_tree_dock.cpp
+msgid "Duplicate Node(s)"
+msgstr ""
+
+#: tools/editor/scene_tree_dock.cpp
+msgid "Delete Node(s)?"
+msgstr ""
+
+#: tools/editor/scene_tree_dock.cpp
+msgid "This operation can't be done without a scene."
+msgstr ""
+
+#: tools/editor/scene_tree_dock.cpp
+msgid "This operation requires a single selected node."
+msgstr ""
+
+#: tools/editor/scene_tree_dock.cpp
+msgid "This operation can't be done on instanced scenes."
+msgstr ""
+
+#: tools/editor/scene_tree_dock.cpp
+msgid "Save New Scene As.."
+msgstr ""
+
+#: tools/editor/scene_tree_dock.cpp
+msgid "Makes Sense!"
+msgstr ""
+
+#: tools/editor/scene_tree_dock.cpp
+msgid "Can't operate on nodes from a foreign scene!"
+msgstr ""
+
+#: tools/editor/scene_tree_dock.cpp
+msgid "Can't operate on nodes the current scene inherits from!"
+msgstr ""
+
+#: tools/editor/scene_tree_dock.cpp
+msgid "Remove Node(s)"
+msgstr ""
+
+#: tools/editor/scene_tree_dock.cpp
+msgid "Create Node"
+msgstr ""
+
+#: tools/editor/scene_tree_dock.cpp
+msgid ""
+"Couldn't save new scene. Likely dependencies (instances) couldn't be "
+"satisfied."
+msgstr ""
+
+#: tools/editor/scene_tree_dock.cpp
+msgid "Error saving scene."
+msgstr ""
+
+#: tools/editor/scene_tree_dock.cpp
+msgid "Error duplicating scene to save it."
+msgstr ""
+
+#: tools/editor/scene_tree_dock.cpp
+msgid "Edit Groups"
+msgstr ""
+
+#: tools/editor/scene_tree_dock.cpp
+msgid "Edit Connections"
+msgstr ""
+
+#: tools/editor/scene_tree_dock.cpp
+msgid "Delete Node(s)"
+msgstr ""
+
+#: tools/editor/scene_tree_dock.cpp
+msgid "Add Child Node"
+msgstr ""
+
+#: tools/editor/scene_tree_dock.cpp
+msgid "Instance Child Scene"
+msgstr ""
+
+#: tools/editor/scene_tree_dock.cpp
+msgid "Change Type"
+msgstr ""
+
+#: tools/editor/scene_tree_dock.cpp
+msgid "Add Script"
+msgstr ""
+
+#: tools/editor/scene_tree_dock.cpp
+msgid "Merge From Scene"
+msgstr ""
+
+#: tools/editor/scene_tree_dock.cpp
+msgid "Save Branch as Scene"
+msgstr ""
+
+#: tools/editor/scene_tree_dock.cpp
+#, fuzzy
+msgid "Delete (No Confirm)"
+msgstr "Lütfen doğrulayınız..."
+
+#: tools/editor/scene_tree_dock.cpp
+msgid "Add/Create a New Node"
+msgstr ""
+
+#: tools/editor/scene_tree_dock.cpp
+msgid ""
+"Instance a scene file as a Node. Creates an inherited scene if no root node "
+"exists."
+msgstr ""
+
+#: tools/editor/scene_tree_dock.cpp
+msgid "Create a new script for the selected node."
+msgstr ""
+
+#: tools/editor/scene_tree_editor.cpp
+msgid ""
+"This item cannot be made visible because the parent is hidden. Unhide the "
+"parent first."
+msgstr ""
+
+#: tools/editor/scene_tree_editor.cpp
+msgid "Toggle Spatial Visible"
+msgstr ""
+
+#: tools/editor/scene_tree_editor.cpp
+msgid "Toggle CanvasItem Visible"
+msgstr ""
+
+#: tools/editor/scene_tree_editor.cpp
+msgid "Instance:"
+msgstr ""
+
+#: tools/editor/scene_tree_editor.cpp
+msgid "Invalid node name, the following characters are not allowed:"
+msgstr ""
+
+#: tools/editor/scene_tree_editor.cpp
+msgid "Rename Node"
+msgstr ""
+
+#: tools/editor/scene_tree_editor.cpp
+msgid "Scene Tree (Nodes):"
+msgstr ""
+
+#: tools/editor/scene_tree_editor.cpp
+msgid "Editable Children"
+msgstr ""
+
+#: tools/editor/scene_tree_editor.cpp
+msgid "Load As Placeholder"
+msgstr ""
+
+#: tools/editor/scene_tree_editor.cpp
+msgid "Discard Instancing"
+msgstr ""
+
+#: tools/editor/scene_tree_editor.cpp
+msgid "Open in Editor"
+msgstr "Editörde Aç"
+
+#: tools/editor/scene_tree_editor.cpp
+#, fuzzy
+msgid "Clear Inheritance"
+msgstr "Mirası Temizle"
+
+#: tools/editor/scene_tree_editor.cpp
+msgid "Clear Inheritance? (No Undo!)"
+msgstr ""
+
+#: tools/editor/scene_tree_editor.cpp
+#, fuzzy
+msgid "Clear!"
+msgstr "Temiz!"
+
+#: tools/editor/scene_tree_editor.cpp
+msgid "Select a Node"
+msgstr "Bir Düğüm Seç"
+
+#: tools/editor/script_create_dialog.cpp
+msgid "Invalid parent class name"
+msgstr "Geçersiz ebeveyn sınıf adı"
+
+#: tools/editor/script_create_dialog.cpp
+msgid "Valid chars:"
+msgstr "Geçerli karakterler:"
+
+#: tools/editor/script_create_dialog.cpp
+msgid "Invalid class name"
+msgstr "Geçersiz sınıf adı"
+
+#: tools/editor/script_create_dialog.cpp
+msgid "Valid name"
+msgstr "Uygun ad"
+
+#: tools/editor/script_create_dialog.cpp
+#, fuzzy
+msgid "N/A"
+msgstr "Uygulanamaz"
+
+#: tools/editor/script_create_dialog.cpp
+msgid "Class name is invalid!"
+msgstr "Sınıf adı geçersiz!"
+
+#: tools/editor/script_create_dialog.cpp
+msgid "Parent class name is invalid!"
+msgstr "Ebeveyn sınıf adı geçersiz!"
+
+#: tools/editor/script_create_dialog.cpp
+msgid "Invalid path!"
+msgstr "Geçersiz yol!"
+
+#: tools/editor/script_create_dialog.cpp
+msgid "Could not create script in filesystem."
+msgstr ""
+
+#: tools/editor/script_create_dialog.cpp
+msgid "Path is empty"
+msgstr "Dosya yolu boş"
+
+#: tools/editor/script_create_dialog.cpp
+msgid "Path is not local"
+msgstr ""
+
+#: tools/editor/script_create_dialog.cpp
+#, fuzzy
+msgid "Invalid base path"
+msgstr "Geçersiz üst yol"
+
+#: tools/editor/script_create_dialog.cpp
+msgid "File exists"
+msgstr "Dosya mevcut"
+
+#: tools/editor/script_create_dialog.cpp
+msgid "Invalid extension"
+msgstr "Geçersiz uzantı"
+
+#: tools/editor/script_create_dialog.cpp
+msgid "Valid path"
+msgstr "Geçerli yol"
+
+#: tools/editor/script_create_dialog.cpp
+msgid "Class Name:"
+msgstr "Sınıf Adı:"
+
+#: tools/editor/script_create_dialog.cpp
+msgid "Built-In Script"
+msgstr ""
+
+#: tools/editor/script_create_dialog.cpp
+msgid "Create Node Script"
+msgstr "Düğüm Betiği Oluştur"
+
+#: tools/editor/script_editor_debugger.cpp
+msgid "Bytes:"
+msgstr ""
+
+#: tools/editor/script_editor_debugger.cpp
+msgid "Warning"
+msgstr "Uyarı"
+
+#: tools/editor/script_editor_debugger.cpp
+msgid "Error:"
+msgstr "Hata:"
+
+#: tools/editor/script_editor_debugger.cpp
+msgid "Source:"
+msgstr "Kaynak:"
+
+#: tools/editor/script_editor_debugger.cpp
+msgid "Function:"
+msgstr "Fonksiyon:"
+
+#: tools/editor/script_editor_debugger.cpp
+msgid "Errors"
+msgstr "Hatalar"
+
+#: tools/editor/script_editor_debugger.cpp
+msgid "Child Process Connected"
+msgstr ""
+
+#: tools/editor/script_editor_debugger.cpp
+msgid "Inspect Previous Instance"
+msgstr ""
+
+#: tools/editor/script_editor_debugger.cpp
+msgid "Inspect Next Instance"
+msgstr ""
+
+#: tools/editor/script_editor_debugger.cpp
+msgid "Stack Frames"
+msgstr ""
+
+#: tools/editor/script_editor_debugger.cpp
+msgid "Variable"
+msgstr "Değişken"
+
+#: tools/editor/script_editor_debugger.cpp
+msgid "Errors:"
+msgstr "Hatalar:"
+
+#: tools/editor/script_editor_debugger.cpp
+msgid "Stack Trace (if applicable):"
+msgstr ""
+
+#: tools/editor/script_editor_debugger.cpp
+msgid "Remote Inspector"
+msgstr ""
+
+#: tools/editor/script_editor_debugger.cpp
+msgid "Live Scene Tree:"
+msgstr ""
+
+#: tools/editor/script_editor_debugger.cpp
+msgid "Remote Object Properties: "
+msgstr ""
+
+#: tools/editor/script_editor_debugger.cpp
+msgid "Profiler"
+msgstr ""
+
+#: tools/editor/script_editor_debugger.cpp
+msgid "Monitor"
+msgstr "Ekran"
+
+#: tools/editor/script_editor_debugger.cpp
+msgid "Value"
+msgstr "Değer"
+
+#: tools/editor/script_editor_debugger.cpp
+msgid "Monitors"
+msgstr "Ekranlar"
+
+#: tools/editor/script_editor_debugger.cpp
+msgid "List of Video Memory Usage by Resource:"
+msgstr "Kaynağa Göre Video Belleği Kullanımının Listesi:"
+
+#: tools/editor/script_editor_debugger.cpp
+msgid "Total:"
+msgstr "Toplam:"
+
+#: tools/editor/script_editor_debugger.cpp
+msgid "Video Mem"
+msgstr "Video Belleği"
+
+#: tools/editor/script_editor_debugger.cpp
+msgid "Resource Path"
+msgstr "Kaynak Yolu"
+
+#: tools/editor/script_editor_debugger.cpp
+msgid "Type"
+msgstr "Tür"
+
+#: tools/editor/script_editor_debugger.cpp
+msgid "Usage"
+msgstr "Kullanım"
+
+#: tools/editor/script_editor_debugger.cpp
+msgid "Misc"
+msgstr ""
+
+#: tools/editor/script_editor_debugger.cpp
+msgid "Clicked Control:"
+msgstr ""
+
+#: tools/editor/script_editor_debugger.cpp
+msgid "Clicked Control Type:"
+msgstr ""
+
+#: tools/editor/script_editor_debugger.cpp
+msgid "Live Edit Root:"
+msgstr ""
+
+#: tools/editor/script_editor_debugger.cpp
+msgid "Set From Tree"
+msgstr ""
+
+#: tools/editor/settings_config_dialog.cpp
+msgid "Shortcuts"
+msgstr "Kısayollar"
+
+#: tools/editor/spatial_editor_gizmos.cpp
+msgid "Change Light Radius"
+msgstr "Işın Çapını Değiştir"
+
+#: tools/editor/spatial_editor_gizmos.cpp
+msgid "Change Camera FOV"
+msgstr ""
+
+#: tools/editor/spatial_editor_gizmos.cpp
+msgid "Change Camera Size"
+msgstr "Kamera Boyutunu Değiştir"
+
+#: tools/editor/spatial_editor_gizmos.cpp
+msgid "Change Sphere Shape Radius"
+msgstr "Küresel Şeklin Çapını Değiştir"
+
+#: tools/editor/spatial_editor_gizmos.cpp
+msgid "Change Box Shape Extents"
+msgstr "Kübik Şekli Genislet"
+
+#: tools/editor/spatial_editor_gizmos.cpp
+msgid "Change Capsule Shape Radius"
+msgstr "Kapsülün Çapını Değiştir"
+
+#: tools/editor/spatial_editor_gizmos.cpp
+msgid "Change Capsule Shape Height"
+msgstr "Kapsülün yüksekliğini değiştir"
+
+#: tools/editor/spatial_editor_gizmos.cpp
+msgid "Change Ray Shape Length"
+msgstr ""
+
+#: tools/editor/spatial_editor_gizmos.cpp
+msgid "Change Notifier Extents"
+msgstr ""
diff --git a/tools/translations/ur_PK.po b/tools/translations/ur_PK.po
index ae35068cb1..99233af8c9 100644
--- a/tools/translations/ur_PK.po
+++ b/tools/translations/ur_PK.po
@@ -18,11 +18,13 @@ msgstr ""
"X-Generator: Weblate 2.7-dev\n"
#: modules/gdscript/gd_functions.cpp
+#: modules/visual_script/visual_script_builtin_funcs.cpp
msgid "Invalid type argument to convert(), use TYPE_* constants."
msgstr ""
".استمال کیجۓ TYPE_* constants .کے لیے غلط ہیں convert() دیے گئے ارگمنٹس."
#: modules/gdscript/gd_functions.cpp
+#: modules/visual_script/visual_script_builtin_funcs.cpp
msgid "Not enough bytes for decoding bytes, or invalid format."
msgstr "یا تو ڈیکوڈ کرنے کے لئے بائیٹس کم ہیں یا پھر ناقص فارمیٹ ھے."
@@ -58,6 +60,242 @@ msgstr ""
msgid "Invalid instance dictionary (invalid subclasses)"
msgstr ""
+#: modules/visual_script/visual_script.cpp
+msgid ""
+"A node yielded without working memory, please read the docs on how to yield "
+"properly!"
+msgstr ""
+
+#: modules/visual_script/visual_script.cpp
+msgid ""
+"Node yielded, but did not return a function state in the first working "
+"memory."
+msgstr ""
+
+#: modules/visual_script/visual_script.cpp
+msgid ""
+"Return value must be assigned to first element of node working memory! Fix "
+"your node please."
+msgstr ""
+
+#: modules/visual_script/visual_script.cpp
+msgid "Node returned an invalid sequence output: "
+msgstr ""
+
+#: modules/visual_script/visual_script.cpp
+msgid "Found sequence bit but not the node in the stack, report bug!"
+msgstr ""
+
+#: modules/visual_script/visual_script.cpp
+msgid "Stack overflow with stack depth: "
+msgstr ""
+
+#: modules/visual_script/visual_script_editor.cpp
+msgid "Functions:"
+msgstr ""
+
+#: modules/visual_script/visual_script_editor.cpp
+msgid "Variables:"
+msgstr ""
+
+#: modules/visual_script/visual_script_editor.cpp tools/editor/editor_help.cpp
+msgid "Signals:"
+msgstr ""
+
+#: modules/visual_script/visual_script_editor.cpp
+msgid "Name is not a valid identifier:"
+msgstr ""
+
+#: modules/visual_script/visual_script_editor.cpp
+msgid "Name already in use by another func/var/signal:"
+msgstr ""
+
+#: modules/visual_script/visual_script_editor.cpp
+#, fuzzy
+msgid "Rename Function"
+msgstr ".تمام کا انتخاب"
+
+#: modules/visual_script/visual_script_editor.cpp
+msgid "Rename Variable"
+msgstr ""
+
+#: modules/visual_script/visual_script_editor.cpp
+msgid "Rename Signal"
+msgstr ""
+
+#: modules/visual_script/visual_script_editor.cpp
+msgid "Add Function"
+msgstr ""
+
+#: modules/visual_script/visual_script_editor.cpp
+msgid "Add Variable"
+msgstr ""
+
+#: modules/visual_script/visual_script_editor.cpp
+msgid "Add Signal"
+msgstr ""
+
+#: modules/visual_script/visual_script_editor.cpp
+#, fuzzy
+msgid "Remove Function"
+msgstr ".تمام کا انتخاب"
+
+#: modules/visual_script/visual_script_editor.cpp
+msgid "Remove Variable"
+msgstr ""
+
+#: modules/visual_script/visual_script_editor.cpp
+msgid "Editing Variable:"
+msgstr ""
+
+#: modules/visual_script/visual_script_editor.cpp
+#, fuzzy
+msgid "Remove Signal"
+msgstr ".تمام کا انتخاب"
+
+#: modules/visual_script/visual_script_editor.cpp
+msgid "Editing Signal:"
+msgstr ""
+
+#: modules/visual_script/visual_script_editor.cpp
+msgid "Add Node"
+msgstr ""
+
+#: modules/visual_script/visual_script_editor.cpp
+msgid "Add Node(s) From Tree"
+msgstr ""
+
+#: modules/visual_script/visual_script_editor.cpp
+msgid "Add Setter Property"
+msgstr ""
+
+#: modules/visual_script/visual_script_editor.cpp
+msgid "Add Getter Property"
+msgstr ""
+
+#: modules/visual_script/visual_script_editor.cpp
+#: tools/editor/plugins/canvas_item_editor_plugin.cpp
+#: tools/editor/plugins/polygon_2d_editor_plugin.cpp
+#: tools/editor/plugins/script_text_editor.cpp
+#: tools/editor/plugins/shader_editor_plugin.cpp
+#: tools/editor/project_manager.cpp
+msgid "Edit"
+msgstr ""
+
+#: modules/visual_script/visual_script_editor.cpp
+msgid "Base Type:"
+msgstr ""
+
+#: modules/visual_script/visual_script_editor.cpp tools/editor/editor_help.cpp
+msgid "Members:"
+msgstr ""
+
+#: modules/visual_script/visual_script_editor.cpp
+msgid "Available Nodes:"
+msgstr ""
+
+#: modules/visual_script/visual_script_editor.cpp
+msgid "Select or create a function to edit graph"
+msgstr ""
+
+#: modules/visual_script/visual_script_editor.cpp tools/editor/call_dialog.cpp
+#: tools/editor/connections_dialog.cpp
+#: tools/editor/plugins/animation_player_editor_plugin.cpp
+#: tools/editor/plugins/canvas_item_editor_plugin.cpp
+#: tools/editor/plugins/resource_preloader_editor_plugin.cpp
+#: tools/editor/plugins/sample_library_editor_plugin.cpp
+#: tools/editor/plugins/script_editor_plugin.cpp
+#: tools/editor/plugins/sprite_frames_editor_plugin.cpp
+#: tools/editor/project_settings.cpp tools/editor/property_editor.cpp
+#: tools/editor/run_settings_dialog.cpp tools/editor/settings_config_dialog.cpp
+msgid "Close"
+msgstr ""
+
+#: modules/visual_script/visual_script_editor.cpp
+msgid "Edit Signal Arguments:"
+msgstr ""
+
+#: modules/visual_script/visual_script_editor.cpp
+msgid "Edit Variable:"
+msgstr ""
+
+#: modules/visual_script/visual_script_editor.cpp
+msgid "Change"
+msgstr ""
+
+#: modules/visual_script/visual_script_editor.cpp
+msgid "Delete Selected"
+msgstr ""
+
+#: modules/visual_script/visual_script_editor.cpp
+#: tools/editor/plugins/script_text_editor.cpp
+msgid "Toggle Breakpoint"
+msgstr ""
+
+#: modules/visual_script/visual_script_editor.cpp
+msgid "Find Node Tyoe"
+msgstr ""
+
+#: modules/visual_script/visual_script_flow_control.cpp
+msgid "Input type not iterable: "
+msgstr ""
+
+#: modules/visual_script/visual_script_flow_control.cpp
+msgid "Iterator became invalid"
+msgstr ""
+
+#: modules/visual_script/visual_script_flow_control.cpp
+msgid "Iterator became invalid: "
+msgstr ""
+
+#: modules/visual_script/visual_script_func_nodes.cpp
+msgid "Invalid index property name."
+msgstr ""
+
+#: modules/visual_script/visual_script_func_nodes.cpp
+msgid "Base object is not a Node!"
+msgstr ""
+
+#: modules/visual_script/visual_script_func_nodes.cpp
+msgid "Path does not lead Node!"
+msgstr ""
+
+#: modules/visual_script/visual_script_func_nodes.cpp
+msgid "Invalid index property name '%s' in node %s."
+msgstr ""
+
+#: modules/visual_script/visual_script_nodes.cpp
+msgid ": Invalid argument of type: "
+msgstr ""
+
+#: modules/visual_script/visual_script_nodes.cpp
+msgid ": Invalid arguments: "
+msgstr ""
+
+#: modules/visual_script/visual_script_nodes.cpp
+msgid "VariableGet not found in script: "
+msgstr ""
+
+#: modules/visual_script/visual_script_nodes.cpp
+msgid "VariableSet not found in script: "
+msgstr ""
+
+#: modules/visual_script/visual_script_nodes.cpp
+msgid ""
+"Custom node has no _get_output_port_unsequenced(idx,wmem), but unsequenced "
+"ports were specified."
+msgstr ""
+
+#: modules/visual_script/visual_script_nodes.cpp
+msgid "Custom node has no _step() method, can't process graph."
+msgstr ""
+
+#: modules/visual_script/visual_script_nodes.cpp
+msgid ""
+"Invalid return value from _step(), must be integer (seq out), or string "
+"(error)."
+msgstr ""
+
#: scene/2d/animated_sprite.cpp
msgid ""
"A SpriteFrames resource must be created or set in the 'Frames' property in "
@@ -162,6 +400,10 @@ msgid ""
"as parent."
msgstr ""
+#: scene/3d/baked_light_instance.cpp
+msgid "BakedLightInstance does not contain a BakedLight resource."
+msgstr ""
+
#: scene/3d/body_shape.cpp
msgid ""
"CollisionShape only serves to provide a collision shape to a CollisionObject "
@@ -217,7 +459,7 @@ msgstr ""
msgid "Cancel"
msgstr ""
-#: scene/gui/dialogs.cpp
+#: scene/gui/dialogs.cpp tools/editor/scene_tree_dock.cpp
msgid "OK"
msgstr ""
@@ -243,8 +485,8 @@ msgstr ""
#: scene/gui/file_dialog.cpp tools/editor/editor_file_dialog.cpp
#: tools/editor/editor_help.cpp tools/editor/editor_node.cpp
+#: tools/editor/filesystem_dock.cpp
#: tools/editor/plugins/script_editor_plugin.cpp tools/editor/quick_open.cpp
-#: tools/editor/scenes_dock.cpp
msgid "Open"
msgstr ""
@@ -367,13 +609,13 @@ msgid "Axis"
msgstr ""
#: scene/gui/line_edit.cpp scene/gui/text_edit.cpp
-#: tools/editor/plugins/script_editor_plugin.cpp
+#: tools/editor/plugins/script_text_editor.cpp
#: tools/editor/plugins/shader_editor_plugin.cpp
msgid "Cut"
msgstr ""
#: scene/gui/line_edit.cpp scene/gui/text_edit.cpp
-#: tools/editor/plugins/script_editor_plugin.cpp
+#: tools/editor/plugins/script_text_editor.cpp
#: tools/editor/plugins/shader_editor_plugin.cpp
#: tools/editor/property_editor.cpp tools/editor/resources_dock.cpp
msgid "Copy"
@@ -381,7 +623,7 @@ msgstr ""
#: scene/gui/line_edit.cpp scene/gui/text_edit.cpp
#: tools/editor/plugins/resource_preloader_editor_plugin.cpp
-#: tools/editor/plugins/script_editor_plugin.cpp
+#: tools/editor/plugins/script_text_editor.cpp
#: tools/editor/plugins/shader_editor_plugin.cpp
#: tools/editor/plugins/sprite_frames_editor_plugin.cpp
#: tools/editor/property_editor.cpp tools/editor/resources_dock.cpp
@@ -389,7 +631,7 @@ msgid "Paste"
msgstr ""
#: scene/gui/line_edit.cpp scene/gui/text_edit.cpp
-#: tools/editor/plugins/script_editor_plugin.cpp
+#: tools/editor/plugins/script_text_editor.cpp
#: tools/editor/plugins/shader_editor_plugin.cpp
#: tools/editor/project_export.cpp
msgid "Select All"
@@ -403,7 +645,7 @@ msgid "Clear"
msgstr ""
#: scene/gui/line_edit.cpp scene/gui/text_edit.cpp tools/editor/editor_node.cpp
-#: tools/editor/plugins/script_editor_plugin.cpp
+#: tools/editor/plugins/script_text_editor.cpp
#: tools/editor/plugins/shader_editor_plugin.cpp
msgid "Undo"
msgstr ""
@@ -728,6 +970,10 @@ msgid "Optimize"
msgstr ""
#: tools/editor/animation_editor.cpp
+msgid "Select an AnimationPlayer from the Scene Tree to edit animations."
+msgstr ""
+
+#: tools/editor/animation_editor.cpp
msgid "Key"
msgstr ""
@@ -831,18 +1077,6 @@ msgstr ""
msgid "Call"
msgstr ""
-#: tools/editor/call_dialog.cpp tools/editor/connections_dialog.cpp
-#: tools/editor/plugins/animation_player_editor_plugin.cpp
-#: tools/editor/plugins/canvas_item_editor_plugin.cpp
-#: tools/editor/plugins/resource_preloader_editor_plugin.cpp
-#: tools/editor/plugins/sample_library_editor_plugin.cpp
-#: tools/editor/plugins/script_editor_plugin.cpp
-#: tools/editor/plugins/sprite_frames_editor_plugin.cpp
-#: tools/editor/project_settings.cpp tools/editor/property_editor.cpp
-#: tools/editor/run_settings_dialog.cpp tools/editor/settings_config_dialog.cpp
-msgid "Close"
-msgstr ""
-
#: tools/editor/call_dialog.cpp
msgid "Method List:"
msgstr ""
@@ -893,6 +1127,7 @@ msgstr ""
#: tools/editor/code_editor.cpp tools/editor/editor_help.cpp
#: tools/editor/plugins/script_editor_plugin.cpp
+#: tools/editor/plugins/script_text_editor.cpp
#: tools/editor/plugins/shader_editor_plugin.cpp
#: tools/editor/project_settings.cpp
msgid "Search"
@@ -934,6 +1169,20 @@ msgstr ""
msgid "Skip"
msgstr ""
+#: tools/editor/code_editor.cpp
+#: tools/editor/plugins/canvas_item_editor_plugin.cpp
+msgid "Zoom In"
+msgstr ""
+
+#: tools/editor/code_editor.cpp
+#: tools/editor/plugins/canvas_item_editor_plugin.cpp
+msgid "Zoom Out"
+msgstr ""
+
+#: tools/editor/code_editor.cpp
+msgid "Reset Zoom"
+msgstr ""
+
#: tools/editor/code_editor.cpp tools/editor/script_editor_debugger.cpp
msgid "Line:"
msgstr ""
@@ -1136,8 +1385,9 @@ msgid "Delete selected files?"
msgstr ""
#: tools/editor/dependency_editor.cpp tools/editor/editor_node.cpp
+#: tools/editor/filesystem_dock.cpp
#: tools/editor/plugins/item_list_editor_plugin.cpp
-#: tools/editor/scenes_dock.cpp
+#: tools/editor/scene_tree_dock.cpp
msgid "Delete"
msgstr ""
@@ -1287,7 +1537,7 @@ msgstr "پسندیدہ اوپر منتقل کریں"
msgid "Move Favorite Down"
msgstr "پسندیدہ نیچے منتقل کریں"
-#: tools/editor/editor_file_dialog.cpp tools/editor/scenes_dock.cpp
+#: tools/editor/editor_file_dialog.cpp tools/editor/filesystem_dock.cpp
msgid "Favorites:"
msgstr ""
@@ -1300,10 +1550,6 @@ msgid "Preview:"
msgstr ""
#: tools/editor/editor_file_system.cpp
-msgid "Cannot go into subdir:"
-msgstr ""
-
-#: tools/editor/editor_file_system.cpp
msgid "ScanSources"
msgstr ""
@@ -1341,18 +1587,10 @@ msgid "Public Methods:"
msgstr ""
#: tools/editor/editor_help.cpp
-msgid "Members:"
-msgstr ""
-
-#: tools/editor/editor_help.cpp
msgid "GUI Theme Items:"
msgstr ""
#: tools/editor/editor_help.cpp
-msgid "Signals:"
-msgstr ""
-
-#: tools/editor/editor_help.cpp
msgid "Constants:"
msgstr ""
@@ -1777,7 +2015,7 @@ msgstr ""
msgid "TileSet.."
msgstr ""
-#: tools/editor/editor_node.cpp tools/editor/plugins/script_editor_plugin.cpp
+#: tools/editor/editor_node.cpp tools/editor/plugins/script_text_editor.cpp
#: tools/editor/plugins/shader_editor_plugin.cpp
msgid "Redo"
msgstr ""
@@ -2188,6 +2426,90 @@ msgstr ""
msgid "Can't open file_type_cache.cch for writing, not saving file type cache!"
msgstr ""
+#: tools/editor/filesystem_dock.cpp
+msgid "Same source and destination files, doing nothing."
+msgstr ""
+
+#: tools/editor/filesystem_dock.cpp
+msgid "Same source and destination paths, doing nothing."
+msgstr ""
+
+#: tools/editor/filesystem_dock.cpp
+msgid "Can't move directories to within themselves."
+msgstr ""
+
+#: tools/editor/filesystem_dock.cpp
+msgid "Can't operate on '..'"
+msgstr ""
+
+#: tools/editor/filesystem_dock.cpp
+msgid "Pick New Name and Location For:"
+msgstr ""
+
+#: tools/editor/filesystem_dock.cpp
+msgid "No files selected!"
+msgstr ""
+
+#: tools/editor/filesystem_dock.cpp
+msgid "Instance"
+msgstr ""
+
+#: tools/editor/filesystem_dock.cpp
+msgid "Edit Dependencies.."
+msgstr ""
+
+#: tools/editor/filesystem_dock.cpp
+msgid "View Owners.."
+msgstr ""
+
+#: tools/editor/filesystem_dock.cpp
+msgid "Copy Path"
+msgstr ""
+
+#: tools/editor/filesystem_dock.cpp
+msgid "Rename or Move.."
+msgstr ""
+
+#: tools/editor/filesystem_dock.cpp
+msgid "Move To.."
+msgstr ""
+
+#: tools/editor/filesystem_dock.cpp
+msgid "Info"
+msgstr ""
+
+#: tools/editor/filesystem_dock.cpp
+msgid "Show In File Manager"
+msgstr ""
+
+#: tools/editor/filesystem_dock.cpp
+msgid "Re-Import.."
+msgstr ""
+
+#: tools/editor/filesystem_dock.cpp
+msgid "Previous Directory"
+msgstr ""
+
+#: tools/editor/filesystem_dock.cpp
+msgid "Next Directory"
+msgstr ""
+
+#: tools/editor/filesystem_dock.cpp
+msgid "Re-Scan Filesystem"
+msgstr ""
+
+#: tools/editor/filesystem_dock.cpp
+msgid "Toggle folder status as Favorite"
+msgstr ""
+
+#: tools/editor/filesystem_dock.cpp
+msgid "Instance the selected scene(s) as child of the selected node."
+msgstr ""
+
+#: tools/editor/filesystem_dock.cpp
+msgid "Move"
+msgstr ""
+
#: tools/editor/groups_editor.cpp
msgid "Add to Group"
msgstr ""
@@ -3143,10 +3465,6 @@ msgid "Post-Processing Texture #"
msgstr ""
#: tools/editor/plugins/baked_light_editor_plugin.cpp
-msgid "BakedLightInstance does not contain a BakedLight resource."
-msgstr ""
-
-#: tools/editor/plugins/baked_light_editor_plugin.cpp
msgid "Bake!"
msgstr ""
@@ -3210,7 +3528,7 @@ msgid "Paste Pose"
msgstr ""
#: tools/editor/plugins/canvas_item_editor_plugin.cpp
-msgid "Select Mode (Q)"
+msgid "Select Mode"
msgstr ""
#: tools/editor/plugins/canvas_item_editor_plugin.cpp
@@ -3230,13 +3548,12 @@ msgid "Alt+RMB: Depth list selection"
msgstr ""
#: tools/editor/plugins/canvas_item_editor_plugin.cpp
-#: tools/editor/plugins/spatial_editor_plugin.cpp
-msgid "Move Mode (W)"
-msgstr ""
+#, fuzzy
+msgid "Move Mode"
+msgstr "ایکشن منتقل کریں"
#: tools/editor/plugins/canvas_item_editor_plugin.cpp
-#: tools/editor/plugins/spatial_editor_plugin.cpp
-msgid "Rotate Mode (E)"
+msgid "Rotate Mode"
msgstr ""
#: tools/editor/plugins/canvas_item_editor_plugin.cpp
@@ -3271,14 +3588,6 @@ msgid "Restores the object's children's ability to be selected."
msgstr ""
#: tools/editor/plugins/canvas_item_editor_plugin.cpp
-#: tools/editor/plugins/polygon_2d_editor_plugin.cpp
-#: tools/editor/plugins/script_editor_plugin.cpp
-#: tools/editor/plugins/shader_editor_plugin.cpp
-#: tools/editor/project_manager.cpp
-msgid "Edit"
-msgstr ""
-
-#: tools/editor/plugins/canvas_item_editor_plugin.cpp
#: tools/editor/plugins/spatial_editor_plugin.cpp
msgid "Use Snap"
msgstr ""
@@ -3335,14 +3644,6 @@ msgid "View"
msgstr ""
#: tools/editor/plugins/canvas_item_editor_plugin.cpp
-msgid "Zoom In"
-msgstr ""
-
-#: tools/editor/plugins/canvas_item_editor_plugin.cpp
-msgid "Zoom Out"
-msgstr ""
-
-#: tools/editor/plugins/canvas_item_editor_plugin.cpp
msgid "Zoom Reset"
msgstr ""
@@ -4041,6 +4342,10 @@ msgid "Save All"
msgstr ""
#: tools/editor/plugins/script_editor_plugin.cpp
+msgid "Soft Reload Script"
+msgstr ""
+
+#: tools/editor/plugins/script_editor_plugin.cpp
msgid "History Prev"
msgstr ""
@@ -4061,194 +4366,186 @@ msgid "Save Theme As"
msgstr ""
#: tools/editor/plugins/script_editor_plugin.cpp
-#: tools/editor/scene_tree_dock.cpp
-msgid "Move Up"
-msgstr ""
-
-#: tools/editor/plugins/script_editor_plugin.cpp
-#: tools/editor/scene_tree_dock.cpp
-msgid "Move Down"
+msgid "Close Docs"
msgstr ""
#: tools/editor/plugins/script_editor_plugin.cpp
-msgid "Indent Left"
+#: tools/editor/plugins/script_text_editor.cpp
+#: tools/editor/plugins/shader_editor_plugin.cpp
+msgid "Find.."
msgstr ""
#: tools/editor/plugins/script_editor_plugin.cpp
-msgid "Indent Right"
+#: tools/editor/plugins/script_text_editor.cpp
+#: tools/editor/plugins/shader_editor_plugin.cpp
+msgid "Find Next"
msgstr ""
#: tools/editor/plugins/script_editor_plugin.cpp
-msgid "Toggle Comment"
+msgid "Debug"
msgstr ""
#: tools/editor/plugins/script_editor_plugin.cpp
-msgid "Clone Down"
+#: tools/editor/script_editor_debugger.cpp
+msgid "Step Over"
msgstr ""
#: tools/editor/plugins/script_editor_plugin.cpp
-msgid "Complete Symbol"
+#: tools/editor/script_editor_debugger.cpp
+msgid "Step Into"
msgstr ""
#: tools/editor/plugins/script_editor_plugin.cpp
-msgid "Trim Trailing Whitespace"
+#: tools/editor/script_editor_debugger.cpp
+msgid "Break"
msgstr ""
#: tools/editor/plugins/script_editor_plugin.cpp
-msgid "Auto Indent"
+#: tools/editor/script_editor_debugger.cpp
+msgid "Continue"
msgstr ""
#: tools/editor/plugins/script_editor_plugin.cpp
-msgid "Soft Reload Script"
+msgid "Keep Debugger Open"
msgstr ""
#: tools/editor/plugins/script_editor_plugin.cpp
-#: tools/editor/plugins/shader_editor_plugin.cpp
-msgid "Find.."
+msgid "Window"
msgstr ""
#: tools/editor/plugins/script_editor_plugin.cpp
-#: tools/editor/plugins/shader_editor_plugin.cpp
-msgid "Find Next"
+msgid "Move Left"
msgstr ""
#: tools/editor/plugins/script_editor_plugin.cpp
-#: tools/editor/plugins/shader_editor_plugin.cpp
-msgid "Find Previous"
+msgid "Move Right"
msgstr ""
#: tools/editor/plugins/script_editor_plugin.cpp
-#: tools/editor/plugins/shader_editor_plugin.cpp
-msgid "Replace.."
+msgid "Tutorials"
msgstr ""
#: tools/editor/plugins/script_editor_plugin.cpp
-msgid "Goto Function.."
+msgid "Open https://godotengine.org at tutorials section."
msgstr ""
#: tools/editor/plugins/script_editor_plugin.cpp
-#: tools/editor/plugins/shader_editor_plugin.cpp
-msgid "Goto Line.."
+msgid "Classes"
msgstr ""
#: tools/editor/plugins/script_editor_plugin.cpp
-msgid "Debug"
+msgid "Search the class hierarchy."
msgstr ""
#: tools/editor/plugins/script_editor_plugin.cpp
-msgid "Toggle Breakpoint"
+msgid "Search the reference documentation."
msgstr ""
#: tools/editor/plugins/script_editor_plugin.cpp
-msgid "Remove All Breakpoints"
+msgid "Go to previous edited document."
msgstr ""
#: tools/editor/plugins/script_editor_plugin.cpp
-msgid "Goto Next Breakpoint"
+msgid "Go to next edited document."
msgstr ""
#: tools/editor/plugins/script_editor_plugin.cpp
-msgid "Goto Previous Breakpoint"
+msgid "Create Script"
msgstr ""
#: tools/editor/plugins/script_editor_plugin.cpp
-#: tools/editor/script_editor_debugger.cpp
-msgid "Step Over"
+msgid ""
+"The following files are newer on disk.\n"
+"What action should be taken?:"
msgstr ""
#: tools/editor/plugins/script_editor_plugin.cpp
-#: tools/editor/script_editor_debugger.cpp
-msgid "Step Into"
+msgid "Reload"
msgstr ""
#: tools/editor/plugins/script_editor_plugin.cpp
-#: tools/editor/script_editor_debugger.cpp
-msgid "Break"
+msgid "Resave"
msgstr ""
#: tools/editor/plugins/script_editor_plugin.cpp
#: tools/editor/script_editor_debugger.cpp
-msgid "Continue"
-msgstr ""
-
-#: tools/editor/plugins/script_editor_plugin.cpp
-msgid "Keep Debugger Open"
+msgid "Debugger"
msgstr ""
#: tools/editor/plugins/script_editor_plugin.cpp
-msgid "Window"
+msgid ""
+"Built-in scripts can only be edited when the scene they belong to is loaded"
msgstr ""
-#: tools/editor/plugins/script_editor_plugin.cpp
-msgid "Move Left"
+#: tools/editor/plugins/script_text_editor.cpp tools/editor/scene_tree_dock.cpp
+msgid "Move Up"
msgstr ""
-#: tools/editor/plugins/script_editor_plugin.cpp
-msgid "Move Right"
+#: tools/editor/plugins/script_text_editor.cpp tools/editor/scene_tree_dock.cpp
+msgid "Move Down"
msgstr ""
-#: tools/editor/plugins/script_editor_plugin.cpp
-msgid "Help"
+#: tools/editor/plugins/script_text_editor.cpp
+msgid "Indent Left"
msgstr ""
-#: tools/editor/plugins/script_editor_plugin.cpp
-msgid "Contextual Help"
+#: tools/editor/plugins/script_text_editor.cpp
+msgid "Indent Right"
msgstr ""
-#: tools/editor/plugins/script_editor_plugin.cpp
-msgid "Tutorials"
+#: tools/editor/plugins/script_text_editor.cpp
+msgid "Toggle Comment"
msgstr ""
-#: tools/editor/plugins/script_editor_plugin.cpp
-msgid "Open https://godotengine.org at tutorials section."
+#: tools/editor/plugins/script_text_editor.cpp
+msgid "Clone Down"
msgstr ""
-#: tools/editor/plugins/script_editor_plugin.cpp
-msgid "Classes"
+#: tools/editor/plugins/script_text_editor.cpp
+msgid "Complete Symbol"
msgstr ""
-#: tools/editor/plugins/script_editor_plugin.cpp
-msgid "Search the class hierarchy."
+#: tools/editor/plugins/script_text_editor.cpp
+msgid "Trim Trailing Whitespace"
msgstr ""
-#: tools/editor/plugins/script_editor_plugin.cpp
-msgid "Search the reference documentation."
+#: tools/editor/plugins/script_text_editor.cpp
+msgid "Auto Indent"
msgstr ""
-#: tools/editor/plugins/script_editor_plugin.cpp
-msgid "Go to previous edited document."
+#: tools/editor/plugins/script_text_editor.cpp
+msgid "Remove All Breakpoints"
msgstr ""
-#: tools/editor/plugins/script_editor_plugin.cpp
-msgid "Go to next edited document."
+#: tools/editor/plugins/script_text_editor.cpp
+msgid "Goto Next Breakpoint"
msgstr ""
-#: tools/editor/plugins/script_editor_plugin.cpp
-msgid "Create Script"
+#: tools/editor/plugins/script_text_editor.cpp
+msgid "Goto Previous Breakpoint"
msgstr ""
-#: tools/editor/plugins/script_editor_plugin.cpp
-msgid ""
-"The following files are newer on disk.\n"
-"What action should be taken?:"
+#: tools/editor/plugins/script_text_editor.cpp
+#: tools/editor/plugins/shader_editor_plugin.cpp
+msgid "Find Previous"
msgstr ""
-#: tools/editor/plugins/script_editor_plugin.cpp
-msgid "Reload"
+#: tools/editor/plugins/script_text_editor.cpp
+#: tools/editor/plugins/shader_editor_plugin.cpp
+msgid "Replace.."
msgstr ""
-#: tools/editor/plugins/script_editor_plugin.cpp
-msgid "Resave"
+#: tools/editor/plugins/script_text_editor.cpp
+msgid "Goto Function.."
msgstr ""
-#: tools/editor/plugins/script_editor_plugin.cpp
-#: tools/editor/script_editor_debugger.cpp
-msgid "Debugger"
+#: tools/editor/plugins/script_text_editor.cpp
+#: tools/editor/plugins/shader_editor_plugin.cpp
+msgid "Goto Line.."
msgstr ""
-#: tools/editor/plugins/script_editor_plugin.cpp
-msgid ""
-"Built-in scripts can only be edited when the scene they belong to is loaded"
+#: tools/editor/plugins/script_text_editor.cpp
+msgid "Contextual Help"
msgstr ""
#: tools/editor/plugins/shader_editor_plugin.cpp
@@ -4512,6 +4809,14 @@ msgid "Could not instance scene!"
msgstr ""
#: tools/editor/plugins/spatial_editor_plugin.cpp
+msgid "Move Mode (W)"
+msgstr ""
+
+#: tools/editor/plugins/spatial_editor_plugin.cpp
+msgid "Rotate Mode (E)"
+msgstr ""
+
+#: tools/editor/plugins/spatial_editor_plugin.cpp
msgid "Scale Mode (R)"
msgstr ""
@@ -5328,11 +5633,11 @@ msgid "Unnamed Project"
msgstr ""
#: tools/editor/project_manager.cpp
-msgid "Are you sure to open more than one projects?"
+msgid "Are you sure to open more than one project?"
msgstr ""
#: tools/editor/project_manager.cpp
-msgid "Are you sure to run more than one projects?"
+msgid "Are you sure to run more than one project?"
msgstr ""
#: tools/editor/project_manager.cpp
@@ -5340,6 +5645,12 @@ msgid "Remove project from the list? (Folder contents will not be modified)"
msgstr ""
#: tools/editor/project_manager.cpp
+msgid ""
+"You are about the scan %s folders for existing Godot projects. Do you "
+"confirm?"
+msgstr ""
+
+#: tools/editor/project_manager.cpp
msgid "Project Manager"
msgstr ""
@@ -5356,6 +5667,10 @@ msgid "Scan"
msgstr ""
#: tools/editor/project_manager.cpp
+msgid "Select a Folder to Scan"
+msgstr ""
+
+#: tools/editor/project_manager.cpp
msgid "New Project"
msgstr ""
@@ -5720,6 +6035,10 @@ msgid "No parent to instance a child at."
msgstr ""
#: tools/editor/scene_tree_dock.cpp
+msgid "No parent to instance the scenes at."
+msgstr ""
+
+#: tools/editor/scene_tree_dock.cpp
msgid "Error loading scene from %s"
msgstr ""
@@ -5848,6 +6167,10 @@ msgid "Save Branch as Scene"
msgstr ""
#: tools/editor/scene_tree_dock.cpp
+msgid "Delete (No Confirm)"
+msgstr ""
+
+#: tools/editor/scene_tree_dock.cpp
msgid "Add/Create a New Node"
msgstr ""
@@ -5857,6 +6180,10 @@ msgid ""
"exists."
msgstr ""
+#: tools/editor/scene_tree_dock.cpp
+msgid "Create a new script for the selected node."
+msgstr ""
+
#: tools/editor/scene_tree_editor.cpp
msgid ""
"This item cannot be made visible because the parent is hidden. Unhide the "
@@ -5919,90 +6246,6 @@ msgstr ""
msgid "Select a Node"
msgstr ""
-#: tools/editor/scenes_dock.cpp
-msgid "Same source and destination files, doing nothing."
-msgstr ""
-
-#: tools/editor/scenes_dock.cpp
-msgid "Same source and destination paths, doing nothing."
-msgstr ""
-
-#: tools/editor/scenes_dock.cpp
-msgid "Can't move directories to within themselves."
-msgstr ""
-
-#: tools/editor/scenes_dock.cpp
-msgid "Can't operate on '..'"
-msgstr ""
-
-#: tools/editor/scenes_dock.cpp
-msgid "Pick New Name and Location For:"
-msgstr ""
-
-#: tools/editor/scenes_dock.cpp
-msgid "No files selected!"
-msgstr ""
-
-#: tools/editor/scenes_dock.cpp
-msgid "Instance"
-msgstr ""
-
-#: tools/editor/scenes_dock.cpp
-msgid "Edit Dependencies.."
-msgstr ""
-
-#: tools/editor/scenes_dock.cpp
-msgid "View Owners.."
-msgstr ""
-
-#: tools/editor/scenes_dock.cpp
-msgid "Copy Path"
-msgstr ""
-
-#: tools/editor/scenes_dock.cpp
-msgid "Rename or Move.."
-msgstr ""
-
-#: tools/editor/scenes_dock.cpp
-msgid "Move To.."
-msgstr ""
-
-#: tools/editor/scenes_dock.cpp
-msgid "Info"
-msgstr ""
-
-#: tools/editor/scenes_dock.cpp
-msgid "Show In File Manager"
-msgstr ""
-
-#: tools/editor/scenes_dock.cpp
-msgid "Re-Import.."
-msgstr ""
-
-#: tools/editor/scenes_dock.cpp
-msgid "Previous Directory"
-msgstr ""
-
-#: tools/editor/scenes_dock.cpp
-msgid "Next Directory"
-msgstr ""
-
-#: tools/editor/scenes_dock.cpp
-msgid "Re-Scan Filesystem"
-msgstr ""
-
-#: tools/editor/scenes_dock.cpp
-msgid "Toggle folder status as Favorite"
-msgstr ""
-
-#: tools/editor/scenes_dock.cpp
-msgid "Instance the selected scene(s) as child of the selected node."
-msgstr ""
-
-#: tools/editor/scenes_dock.cpp
-msgid "Move"
-msgstr ""
-
#: tools/editor/script_create_dialog.cpp
msgid "Invalid parent class name"
msgstr ""
diff --git a/tools/translations/zh_CN.po b/tools/translations/zh_CN.po
index e852bac75f..ce045b495a 100644
--- a/tools/translations/zh_CN.po
+++ b/tools/translations/zh_CN.po
@@ -2,15 +2,16 @@
# Copyright (C) 2016 Juan Linietsky, Ariel Manzur and the Godot community
# This file is distributed under the same license as the Godot source code.
#
-# Geequlim <geequlim@gmail.com>, 2016.
# 纯洁的坏蛋 <tqj.zyy@gmail.com>, 2016.
+# Geequlim <geequlim@gmail.com>, 2016.
+# Luo Jun <vipsbpig@gmail.com>, 2016.
#
msgid ""
msgstr ""
"Project-Id-Version: Godot Engine editor\n"
"POT-Creation-Date: \n"
-"PO-Revision-Date: 2016-06-25 17:02+0000\n"
-"Last-Translator: 纯洁的坏蛋 <tqj.zyy@gmail.com>\n"
+"PO-Revision-Date: 2016-08-10 17:36+0000\n"
+"Last-Translator: Luo Jun <vipsbpig@gmail.com>\n"
"Language-Team: Chinese (China) <https://hosted.weblate.org/projects/godot-"
"engine/godot/zh_CN/>\n"
"Language: zh_CN\n"
@@ -18,15 +19,17 @@ msgstr ""
"Content-Type: text/plain; charset=UTF-8\n"
"Content-Transfer-Encoding: 8bit\n"
"Plural-Forms: nplurals=1; plural=0;\n"
-"X-Generator: Weblate 2.7-dev\n"
+"X-Generator: Weblate 2.8-dev\n"
#: modules/gdscript/gd_functions.cpp
+#: modules/visual_script/visual_script_builtin_funcs.cpp
msgid "Invalid type argument to convert(), use TYPE_* constants."
-msgstr ""
+msgstr "convert函数参数类型非法,请传入以“TYPE_”打头的常量。"
#: modules/gdscript/gd_functions.cpp
+#: modules/visual_script/visual_script_builtin_funcs.cpp
msgid "Not enough bytes for decoding bytes, or invalid format."
-msgstr ""
+msgstr "没有足够的字节来解码或格式不正确。"
#: modules/gdscript/gd_functions.cpp
msgid "step argument is zero!"
@@ -49,16 +52,273 @@ msgid "Invalid instance dictionary format (missing @path)"
msgstr "实例字典格式不正确(缺少@path)"
#: modules/gdscript/gd_functions.cpp
-#, fuzzy
msgid "Invalid instance dictionary format (can't load script at @path)"
msgstr "实例字典格式不正确(无法加载脚本@path)"
#: modules/gdscript/gd_functions.cpp
msgid "Invalid instance dictionary format (invalid script at @path)"
-msgstr ""
+msgstr "实例字典格式不正确(无效脚本@path)"
#: modules/gdscript/gd_functions.cpp
msgid "Invalid instance dictionary (invalid subclasses)"
+msgstr "非法的字典实例(派生类非法)"
+
+#: modules/visual_script/visual_script.cpp
+msgid ""
+"A node yielded without working memory, please read the docs on how to yield "
+"properly!"
+msgstr ""
+
+#: modules/visual_script/visual_script.cpp
+msgid ""
+"Node yielded, but did not return a function state in the first working "
+"memory."
+msgstr ""
+
+#: modules/visual_script/visual_script.cpp
+msgid ""
+"Return value must be assigned to first element of node working memory! Fix "
+"your node please."
+msgstr ""
+
+#: modules/visual_script/visual_script.cpp
+msgid "Node returned an invalid sequence output: "
+msgstr ""
+
+#: modules/visual_script/visual_script.cpp
+msgid "Found sequence bit but not the node in the stack, report bug!"
+msgstr ""
+
+#: modules/visual_script/visual_script.cpp
+msgid "Stack overflow with stack depth: "
+msgstr ""
+
+#: modules/visual_script/visual_script_editor.cpp
+#, fuzzy
+msgid "Functions:"
+msgstr "函数:"
+
+#: modules/visual_script/visual_script_editor.cpp
+#, fuzzy
+msgid "Variables:"
+msgstr "变量"
+
+#: modules/visual_script/visual_script_editor.cpp tools/editor/editor_help.cpp
+msgid "Signals:"
+msgstr "事件:"
+
+#: modules/visual_script/visual_script_editor.cpp
+msgid "Name is not a valid identifier:"
+msgstr ""
+
+#: modules/visual_script/visual_script_editor.cpp
+msgid "Name already in use by another func/var/signal:"
+msgstr ""
+
+#: modules/visual_script/visual_script_editor.cpp
+#, fuzzy
+msgid "Rename Function"
+msgstr "创建方法"
+
+#: modules/visual_script/visual_script_editor.cpp
+#, fuzzy
+msgid "Rename Variable"
+msgstr "重命名音效"
+
+#: modules/visual_script/visual_script_editor.cpp
+#, fuzzy
+msgid "Rename Signal"
+msgstr "重命名音效"
+
+#: modules/visual_script/visual_script_editor.cpp
+#, fuzzy
+msgid "Add Function"
+msgstr "函数:"
+
+#: modules/visual_script/visual_script_editor.cpp
+#, fuzzy
+msgid "Add Variable"
+msgstr "变量"
+
+#: modules/visual_script/visual_script_editor.cpp
+#, fuzzy
+msgid "Add Signal"
+msgstr "信号"
+
+#: modules/visual_script/visual_script_editor.cpp
+#, fuzzy
+msgid "Remove Function"
+msgstr "移除选中项"
+
+#: modules/visual_script/visual_script_editor.cpp
+#, fuzzy
+msgid "Remove Variable"
+msgstr "变量"
+
+#: modules/visual_script/visual_script_editor.cpp
+#, fuzzy
+msgid "Editing Variable:"
+msgstr "变量"
+
+#: modules/visual_script/visual_script_editor.cpp
+#, fuzzy
+msgid "Remove Signal"
+msgstr "移除选中项"
+
+#: modules/visual_script/visual_script_editor.cpp
+#, fuzzy
+msgid "Editing Signal:"
+msgstr "连接事件:"
+
+#: modules/visual_script/visual_script_editor.cpp
+#, fuzzy
+msgid "Add Node"
+msgstr "添加子节点"
+
+#: modules/visual_script/visual_script_editor.cpp
+#, fuzzy
+msgid "Add Node(s) From Tree"
+msgstr "从场景导入节点"
+
+#: modules/visual_script/visual_script_editor.cpp
+msgid "Add Setter Property"
+msgstr ""
+
+#: modules/visual_script/visual_script_editor.cpp
+msgid "Add Getter Property"
+msgstr ""
+
+#: modules/visual_script/visual_script_editor.cpp
+#: tools/editor/plugins/canvas_item_editor_plugin.cpp
+#: tools/editor/plugins/polygon_2d_editor_plugin.cpp
+#: tools/editor/plugins/script_text_editor.cpp
+#: tools/editor/plugins/shader_editor_plugin.cpp
+#: tools/editor/project_manager.cpp
+msgid "Edit"
+msgstr "编辑"
+
+#: modules/visual_script/visual_script_editor.cpp
+#, fuzzy
+msgid "Base Type:"
+msgstr "数据类型:"
+
+#: modules/visual_script/visual_script_editor.cpp tools/editor/editor_help.cpp
+msgid "Members:"
+msgstr "成员:"
+
+#: modules/visual_script/visual_script_editor.cpp
+msgid "Available Nodes:"
+msgstr ""
+
+#: modules/visual_script/visual_script_editor.cpp
+msgid "Select or create a function to edit graph"
+msgstr ""
+
+#: modules/visual_script/visual_script_editor.cpp tools/editor/call_dialog.cpp
+#: tools/editor/connections_dialog.cpp
+#: tools/editor/plugins/animation_player_editor_plugin.cpp
+#: tools/editor/plugins/canvas_item_editor_plugin.cpp
+#: tools/editor/plugins/resource_preloader_editor_plugin.cpp
+#: tools/editor/plugins/sample_library_editor_plugin.cpp
+#: tools/editor/plugins/script_editor_plugin.cpp
+#: tools/editor/plugins/sprite_frames_editor_plugin.cpp
+#: tools/editor/project_settings.cpp tools/editor/property_editor.cpp
+#: tools/editor/run_settings_dialog.cpp tools/editor/settings_config_dialog.cpp
+msgid "Close"
+msgstr "关闭"
+
+#: modules/visual_script/visual_script_editor.cpp
+#, fuzzy
+msgid "Edit Signal Arguments:"
+msgstr "额外调用参数:"
+
+#: modules/visual_script/visual_script_editor.cpp
+#, fuzzy
+msgid "Edit Variable:"
+msgstr "变量"
+
+#: modules/visual_script/visual_script_editor.cpp
+#, fuzzy
+msgid "Change"
+msgstr "更改类型"
+
+#: modules/visual_script/visual_script_editor.cpp
+#, fuzzy
+msgid "Delete Selected"
+msgstr "删除选中的文件?"
+
+#: modules/visual_script/visual_script_editor.cpp
+#: tools/editor/plugins/script_text_editor.cpp
+msgid "Toggle Breakpoint"
+msgstr "切换断点"
+
+#: modules/visual_script/visual_script_editor.cpp
+#, fuzzy
+msgid "Find Node Tyoe"
+msgstr "查找下一项"
+
+#: modules/visual_script/visual_script_flow_control.cpp
+msgid "Input type not iterable: "
+msgstr ""
+
+#: modules/visual_script/visual_script_flow_control.cpp
+msgid "Iterator became invalid"
+msgstr ""
+
+#: modules/visual_script/visual_script_flow_control.cpp
+msgid "Iterator became invalid: "
+msgstr ""
+
+#: modules/visual_script/visual_script_func_nodes.cpp
+#, fuzzy
+msgid "Invalid index property name."
+msgstr "基类名称非法"
+
+#: modules/visual_script/visual_script_func_nodes.cpp
+msgid "Base object is not a Node!"
+msgstr ""
+
+#: modules/visual_script/visual_script_func_nodes.cpp
+#, fuzzy
+msgid "Path does not lead Node!"
+msgstr "必须是项目路径"
+
+#: modules/visual_script/visual_script_func_nodes.cpp
+msgid "Invalid index property name '%s' in node %s."
+msgstr ""
+
+#: modules/visual_script/visual_script_nodes.cpp
+#, fuzzy
+msgid ": Invalid argument of type: "
+msgstr "基类名称非法"
+
+#: modules/visual_script/visual_script_nodes.cpp
+#, fuzzy
+msgid ": Invalid arguments: "
+msgstr "基类名称非法"
+
+#: modules/visual_script/visual_script_nodes.cpp
+msgid "VariableGet not found in script: "
+msgstr ""
+
+#: modules/visual_script/visual_script_nodes.cpp
+msgid "VariableSet not found in script: "
+msgstr ""
+
+#: modules/visual_script/visual_script_nodes.cpp
+msgid ""
+"Custom node has no _get_output_port_unsequenced(idx,wmem), but unsequenced "
+"ports were specified."
+msgstr ""
+
+#: modules/visual_script/visual_script_nodes.cpp
+msgid "Custom node has no _step() method, can't process graph."
+msgstr ""
+
+#: modules/visual_script/visual_script_nodes.cpp
+msgid ""
+"Invalid return value from _step(), must be integer (seq out), or string "
+"(error)."
msgstr ""
#: scene/2d/animated_sprite.cpp
@@ -182,6 +442,10 @@ msgid ""
"as parent."
msgstr "VisibilityEnable2D类型的节点用于场景的根节点才能获得最好的效果。"
+#: scene/3d/baked_light_instance.cpp
+msgid "BakedLightInstance does not contain a BakedLight resource."
+msgstr "BakedLightInstance未包含BakedLight资源。"
+
#: scene/3d/body_shape.cpp
msgid ""
"CollisionShape only serves to provide a collision shape to a CollisionObject "
@@ -248,7 +512,7 @@ msgstr ""
msgid "Cancel"
msgstr "取消"
-#: scene/gui/dialogs.cpp
+#: scene/gui/dialogs.cpp tools/editor/scene_tree_dock.cpp
msgid "OK"
msgstr "好的"
@@ -274,8 +538,8 @@ msgstr "所有文件(*)"
#: scene/gui/file_dialog.cpp tools/editor/editor_file_dialog.cpp
#: tools/editor/editor_help.cpp tools/editor/editor_node.cpp
+#: tools/editor/filesystem_dock.cpp
#: tools/editor/plugins/script_editor_plugin.cpp tools/editor/quick_open.cpp
-#: tools/editor/scenes_dock.cpp
msgid "Open"
msgstr "打开"
@@ -316,20 +580,20 @@ msgstr "新建目录"
#: tools/editor/io_plugins/editor_font_import_plugin.cpp
#: tools/editor/script_create_dialog.cpp
msgid "Path:"
-msgstr "路径:"
+msgstr "路径:"
#: scene/gui/file_dialog.cpp tools/editor/editor_file_dialog.cpp
msgid "Directories & Files:"
-msgstr "目录|文件:"
+msgstr "目录|文件:"
#: scene/gui/file_dialog.cpp tools/editor/editor_file_dialog.cpp
#: tools/editor/script_editor_debugger.cpp
msgid "File:"
-msgstr "文件:"
+msgstr "文件:"
#: scene/gui/file_dialog.cpp tools/editor/editor_file_dialog.cpp
msgid "Filter:"
-msgstr "筛选:"
+msgstr "筛选:"
#: scene/gui/file_dialog.cpp tools/editor/editor_dir_dialog.cpp
#: tools/editor/editor_file_dialog.cpp tools/editor/editor_plugin_settings.cpp
@@ -398,13 +662,13 @@ msgid "Axis"
msgstr "轴"
#: scene/gui/line_edit.cpp scene/gui/text_edit.cpp
-#: tools/editor/plugins/script_editor_plugin.cpp
+#: tools/editor/plugins/script_text_editor.cpp
#: tools/editor/plugins/shader_editor_plugin.cpp
msgid "Cut"
msgstr "剪切"
#: scene/gui/line_edit.cpp scene/gui/text_edit.cpp
-#: tools/editor/plugins/script_editor_plugin.cpp
+#: tools/editor/plugins/script_text_editor.cpp
#: tools/editor/plugins/shader_editor_plugin.cpp
#: tools/editor/property_editor.cpp tools/editor/resources_dock.cpp
msgid "Copy"
@@ -412,7 +676,7 @@ msgstr "复制"
#: scene/gui/line_edit.cpp scene/gui/text_edit.cpp
#: tools/editor/plugins/resource_preloader_editor_plugin.cpp
-#: tools/editor/plugins/script_editor_plugin.cpp
+#: tools/editor/plugins/script_text_editor.cpp
#: tools/editor/plugins/shader_editor_plugin.cpp
#: tools/editor/plugins/sprite_frames_editor_plugin.cpp
#: tools/editor/property_editor.cpp tools/editor/resources_dock.cpp
@@ -420,7 +684,7 @@ msgid "Paste"
msgstr "粘贴"
#: scene/gui/line_edit.cpp scene/gui/text_edit.cpp
-#: tools/editor/plugins/script_editor_plugin.cpp
+#: tools/editor/plugins/script_text_editor.cpp
#: tools/editor/plugins/shader_editor_plugin.cpp
#: tools/editor/project_export.cpp
msgid "Select All"
@@ -434,7 +698,7 @@ msgid "Clear"
msgstr "清除"
#: scene/gui/line_edit.cpp scene/gui/text_edit.cpp tools/editor/editor_node.cpp
-#: tools/editor/plugins/script_editor_plugin.cpp
+#: tools/editor/plugins/script_text_editor.cpp
#: tools/editor/plugins/shader_editor_plugin.cpp
msgid "Undo"
msgstr "撤销"
@@ -489,7 +753,7 @@ msgstr "所有选项"
#: tools/editor/animation_editor.cpp
msgid "Move Add Key"
-msgstr ""
+msgstr "移动已添加关键帧"
#: tools/editor/animation_editor.cpp
msgid "Anim Change Transition"
@@ -529,19 +793,21 @@ msgstr "移除轨道"
#: tools/editor/animation_editor.cpp
msgid "Set Transitions to:"
-msgstr "设置过渡效果:"
+msgstr "设置过渡效果:"
#: tools/editor/animation_editor.cpp
msgid "Anim Track Rename"
msgstr "重命名轨道"
#: tools/editor/animation_editor.cpp
+#, fuzzy
msgid "Anim Track Change Interpolation"
-msgstr ""
+msgstr "轨道修改为插值模式"
#: tools/editor/animation_editor.cpp
+#, fuzzy
msgid "Anim Track Change Value Mode"
-msgstr ""
+msgstr "轨道修改为值模式"
#: tools/editor/animation_editor.cpp
msgid "Edit Node Curve"
@@ -565,23 +831,20 @@ msgid "Duplicate Transposed"
msgstr "复制并转置"
#: tools/editor/animation_editor.cpp
-#, fuzzy
msgid "Remove Selection"
-msgstr "最大化显示选中节点"
+msgstr "移除选中项"
#: tools/editor/animation_editor.cpp
-#, fuzzy
msgid "Continuous"
-msgstr "继续"
+msgstr "连续"
#: tools/editor/animation_editor.cpp
-#, fuzzy
msgid "Discrete"
-msgstr "删除事件连接"
+msgstr "分离"
#: tools/editor/animation_editor.cpp
msgid "Trigger"
-msgstr ""
+msgstr "触发器"
#: tools/editor/animation_editor.cpp
msgid "Anim Add Key"
@@ -618,19 +881,19 @@ msgstr "常量"
#: tools/editor/animation_editor.cpp
msgid "In"
-msgstr ""
+msgstr "缓入"
#: tools/editor/animation_editor.cpp
msgid "Out"
-msgstr ""
+msgstr "缓出"
#: tools/editor/animation_editor.cpp
msgid "In-Out"
-msgstr ""
+msgstr "缓入缓出"
#: tools/editor/animation_editor.cpp
msgid "Out-In"
-msgstr ""
+msgstr "反缓入缓出"
#: tools/editor/animation_editor.cpp
msgid "Transitions"
@@ -682,8 +945,9 @@ msgid "Change Anim Loop"
msgstr "修改动画循环"
#: tools/editor/animation_editor.cpp
+#, fuzzy
msgid "Anim Create Typed Value Key"
-msgstr ""
+msgstr "创建输入值的动画关键帧"
#: tools/editor/animation_editor.cpp
msgid "Anim Insert"
@@ -703,7 +967,7 @@ msgstr "动画时间缩放"
#: tools/editor/animation_editor.cpp
msgid "Length (s):"
-msgstr "时长(秒):"
+msgstr "时长(秒):"
#: tools/editor/animation_editor.cpp
msgid "Animation length (in seconds)."
@@ -715,7 +979,7 @@ msgstr "步长(秒)"
#: tools/editor/animation_editor.cpp
msgid "Cursor step snap (in seconds)."
-msgstr ""
+msgstr "步进吸附(秒)"
#: tools/editor/animation_editor.cpp
msgid "Enable/Disable looping in animation."
@@ -750,22 +1014,27 @@ msgid "Anim. Optimizer"
msgstr "优化动画"
#: tools/editor/animation_editor.cpp
+#, fuzzy
msgid "Max. Linear Error:"
-msgstr ""
+msgstr "最大线性错误:"
#: tools/editor/animation_editor.cpp
msgid "Max. Angular Error:"
-msgstr "最大角错误:"
+msgstr "最大角错误:"
#: tools/editor/animation_editor.cpp
msgid "Max Optimizable Angle:"
-msgstr "调整最大的角度:"
+msgstr "调整最大的角度:"
#: tools/editor/animation_editor.cpp
msgid "Optimize"
msgstr "优化"
#: tools/editor/animation_editor.cpp
+msgid "Select an AnimationPlayer from the Scene Tree to edit animations."
+msgstr ""
+
+#: tools/editor/animation_editor.cpp
msgid "Key"
msgstr "键"
@@ -818,11 +1087,11 @@ msgstr "修改数组值"
#: tools/editor/plugins/script_editor_plugin.cpp tools/editor/quick_open.cpp
#: tools/editor/settings_config_dialog.cpp
msgid "Search:"
-msgstr "搜索:"
+msgstr "搜索:"
#: tools/editor/asset_library_editor_plugin.cpp
msgid "Sort:"
-msgstr "排序:"
+msgstr "排序:"
#: tools/editor/asset_library_editor_plugin.cpp
msgid "Reverse"
@@ -831,7 +1100,7 @@ msgstr "反选"
#: tools/editor/asset_library_editor_plugin.cpp
#: tools/editor/project_settings.cpp
msgid "Category:"
-msgstr "分类:"
+msgstr "分类:"
#: tools/editor/asset_library_editor_plugin.cpp
msgid "All"
@@ -839,7 +1108,7 @@ msgstr "全部"
#: tools/editor/asset_library_editor_plugin.cpp
msgid "Site:"
-msgstr "站点:"
+msgstr "站点:"
#: tools/editor/asset_library_editor_plugin.cpp
msgid "Support.."
@@ -869,29 +1138,17 @@ msgstr "%s的方法列表"
msgid "Call"
msgstr "调用"
-#: tools/editor/call_dialog.cpp tools/editor/connections_dialog.cpp
-#: tools/editor/plugins/animation_player_editor_plugin.cpp
-#: tools/editor/plugins/canvas_item_editor_plugin.cpp
-#: tools/editor/plugins/resource_preloader_editor_plugin.cpp
-#: tools/editor/plugins/sample_library_editor_plugin.cpp
-#: tools/editor/plugins/script_editor_plugin.cpp
-#: tools/editor/plugins/sprite_frames_editor_plugin.cpp
-#: tools/editor/project_settings.cpp tools/editor/property_editor.cpp
-#: tools/editor/run_settings_dialog.cpp tools/editor/settings_config_dialog.cpp
-msgid "Close"
-msgstr "关闭"
-
#: tools/editor/call_dialog.cpp
msgid "Method List:"
-msgstr "方法列表:"
+msgstr "方法列表:"
#: tools/editor/call_dialog.cpp
msgid "Arguments:"
-msgstr "参数:"
+msgstr "参数:"
#: tools/editor/call_dialog.cpp
msgid "Return:"
-msgstr "返回:"
+msgstr "返回:"
#: tools/editor/code_editor.cpp
msgid "Go to Line"
@@ -899,7 +1156,7 @@ msgstr "转到行"
#: tools/editor/code_editor.cpp
msgid "Line Number:"
-msgstr "行号:"
+msgstr "行号:"
#: tools/editor/code_editor.cpp
msgid "No Matches"
@@ -907,7 +1164,7 @@ msgstr "无匹配项"
#: tools/editor/code_editor.cpp
msgid "Replaced %d Ocurrence(s)."
-msgstr ""
+msgstr "替换了%d项"
#: tools/editor/code_editor.cpp
msgid "Replace"
@@ -923,7 +1180,7 @@ msgstr "大小写匹配"
#: tools/editor/code_editor.cpp
msgid "Whole Words"
-msgstr ""
+msgstr "全字匹配"
#: tools/editor/code_editor.cpp
msgid "Selection Only"
@@ -931,6 +1188,7 @@ msgstr "仅选中"
#: tools/editor/code_editor.cpp tools/editor/editor_help.cpp
#: tools/editor/plugins/script_editor_plugin.cpp
+#: tools/editor/plugins/script_text_editor.cpp
#: tools/editor/plugins/shader_editor_plugin.cpp
#: tools/editor/project_settings.cpp
msgid "Search"
@@ -946,7 +1204,7 @@ msgstr "下一项"
#: tools/editor/code_editor.cpp
msgid "Replaced %d ocurrence(s)."
-msgstr ""
+msgstr "替换了%d项。"
#: tools/editor/code_editor.cpp
msgid "Not found!"
@@ -972,22 +1230,35 @@ msgstr "更换时提示"
msgid "Skip"
msgstr "跳过"
+#: tools/editor/code_editor.cpp
+#: tools/editor/plugins/canvas_item_editor_plugin.cpp
+msgid "Zoom In"
+msgstr "放大"
+
+#: tools/editor/code_editor.cpp
+#: tools/editor/plugins/canvas_item_editor_plugin.cpp
+msgid "Zoom Out"
+msgstr "缩小"
+
+#: tools/editor/code_editor.cpp
+msgid "Reset Zoom"
+msgstr ""
+
#: tools/editor/code_editor.cpp tools/editor/script_editor_debugger.cpp
msgid "Line:"
-msgstr "行:"
+msgstr "行:"
#: tools/editor/code_editor.cpp
msgid "Col:"
-msgstr "列:"
+msgstr "列:"
#: tools/editor/connections_dialog.cpp
msgid "Method in target Node must be specified!"
msgstr "必须设置方法的对象节点!"
#: tools/editor/connections_dialog.cpp
-#, fuzzy
msgid "Connect To Node:"
-msgstr "连接到节点:"
+msgstr "连接到节点:"
#: tools/editor/connections_dialog.cpp
#: tools/editor/editor_autoload_settings.cpp tools/editor/groups_editor.cpp
@@ -1006,29 +1277,28 @@ msgstr "移除"
#: tools/editor/connections_dialog.cpp
msgid "Add Extra Call Argument:"
-msgstr ""
+msgstr "添加附加调用参数:"
#: tools/editor/connections_dialog.cpp
-#, fuzzy
msgid "Extra Call Arguments:"
-msgstr "参数:"
+msgstr "额外调用参数:"
#: tools/editor/connections_dialog.cpp
-#, fuzzy
msgid "Path to Node:"
-msgstr "节点路径:"
+msgstr "节点路径:"
#: tools/editor/connections_dialog.cpp
msgid "Make Function"
msgstr "创建方法"
#: tools/editor/connections_dialog.cpp
+#, fuzzy
msgid "Deferred"
-msgstr ""
+msgstr "延时"
#: tools/editor/connections_dialog.cpp
msgid "Oneshot"
-msgstr ""
+msgstr "单次"
#: tools/editor/connections_dialog.cpp
msgid "Connect"
@@ -1039,13 +1309,13 @@ msgid "Connect '%s' to '%s'"
msgstr "连接'%s'到'%s'"
#: tools/editor/connections_dialog.cpp
-#, fuzzy
msgid "Connecting Signal:"
-msgstr "事件:"
+msgstr "连接事件:"
#: tools/editor/connections_dialog.cpp
+#, fuzzy
msgid "Create Subscription"
-msgstr ""
+msgstr "创建订阅"
#: tools/editor/connections_dialog.cpp
msgid "Connect.."
@@ -1067,15 +1337,15 @@ msgstr "新建"
#: tools/editor/create_dialog.cpp tools/editor/editor_help.cpp
#: tools/editor/plugins/script_editor_plugin.cpp tools/editor/quick_open.cpp
msgid "Matches:"
-msgstr "匹配项:"
+msgstr "匹配项:"
#: tools/editor/dependency_editor.cpp
msgid "Search Replacement For:"
-msgstr "搜索替换:"
+msgstr "搜索替换:"
#: tools/editor/dependency_editor.cpp
msgid "Dependencies For:"
-msgstr "依赖项:"
+msgstr "依赖项:"
#: tools/editor/dependency_editor.cpp
msgid ""
@@ -1104,7 +1374,7 @@ msgstr "路径"
#: tools/editor/dependency_editor.cpp
msgid "Dependencies:"
-msgstr "依赖:"
+msgstr "依赖:"
#: tools/editor/dependency_editor.cpp
msgid "Fix Broken"
@@ -1116,11 +1386,11 @@ msgstr "依赖编辑器"
#: tools/editor/dependency_editor.cpp
msgid "Search Replacement Resource:"
-msgstr "查找替换资源:"
+msgstr "查找替换资源:"
#: tools/editor/dependency_editor.cpp
msgid "Owners Of:"
-msgstr "拥有者:"
+msgstr "拥有者:"
#: tools/editor/dependency_editor.cpp
msgid ""
@@ -1135,11 +1405,11 @@ msgstr "确定从项目中删除文件(此操作无法撤销)?"
#: tools/editor/dependency_editor.cpp
msgid "Error loading:"
-msgstr "加载出错:"
+msgstr "加载出错:"
#: tools/editor/dependency_editor.cpp
msgid "Scene failed to load due to missing dependencies:"
-msgstr "加载场景失败,找不到以下依赖项目:"
+msgstr "加载场景失败,找不到以下依赖项目:"
#: tools/editor/dependency_editor.cpp
msgid "Open Anyway"
@@ -1167,7 +1437,7 @@ msgstr "拥有对象"
#: tools/editor/dependency_editor.cpp
msgid "Resources Without Explicit Ownership:"
-msgstr "没有指定所属关系的资源:"
+msgstr "没有指定所属关系的资源:"
#: tools/editor/dependency_editor.cpp tools/editor/editor_node.cpp
msgid "Orphan Resource Explorer"
@@ -1178,18 +1448,19 @@ msgid "Delete selected files?"
msgstr "删除选中的文件?"
#: tools/editor/dependency_editor.cpp tools/editor/editor_node.cpp
+#: tools/editor/filesystem_dock.cpp
#: tools/editor/plugins/item_list_editor_plugin.cpp
-#: tools/editor/scenes_dock.cpp
+#: tools/editor/scene_tree_dock.cpp
msgid "Delete"
msgstr "删除"
#: tools/editor/editor_autoload_settings.cpp
msgid "Invalid name."
-msgstr "名称非法:"
+msgstr "名称非法:"
#: tools/editor/editor_autoload_settings.cpp
msgid "Valid characters:"
-msgstr "字符合法:"
+msgstr "字符合法:"
#: tools/editor/editor_autoload_settings.cpp
msgid "Invalid name. Must not collide with an existing engine class name."
@@ -1204,22 +1475,18 @@ msgid "Invalid name. Must not collide with an existing global constant name."
msgstr "名称非法,与已存在的全局常量名称冲突。"
#: tools/editor/editor_autoload_settings.cpp
-#, fuzzy
msgid "Invalid Path."
msgstr "路径非法!"
#: tools/editor/editor_autoload_settings.cpp
-#, fuzzy
msgid "File does not exist."
-msgstr "文件已存在"
+msgstr "文件不存在"
#: tools/editor/editor_autoload_settings.cpp
-#, fuzzy
msgid "Not in resource path."
-msgstr "资源路径"
+msgstr "不在资源路径下"
#: tools/editor/editor_autoload_settings.cpp
-#, fuzzy
msgid "Add AutoLoad"
msgstr "添加Autoload"
@@ -1248,13 +1515,12 @@ msgid "Enable"
msgstr "启用"
#: tools/editor/editor_autoload_settings.cpp
-#, fuzzy
msgid "Rearrange Autoloads"
-msgstr "移除Autoload"
+msgstr "重排序Autoload"
#: tools/editor/editor_autoload_settings.cpp
msgid "Node Name:"
-msgstr "节点名称:"
+msgstr "节点名称:"
#: tools/editor/editor_autoload_settings.cpp
#: tools/editor/io_plugins/editor_scene_import_plugin.cpp
@@ -1265,11 +1531,11 @@ msgstr "名称"
#: tools/editor/editor_autoload_settings.cpp
msgid "Singleton"
-msgstr "单例"
+msgstr "Singleton"
#: tools/editor/editor_autoload_settings.cpp
msgid "List:"
-msgstr "列表:"
+msgstr "列表:"
#: tools/editor/editor_data.cpp
msgid "Updating Scene"
@@ -1293,52 +1559,47 @@ msgstr "选择"
#: tools/editor/editor_file_dialog.cpp
msgid "Go Back"
-msgstr ""
+msgstr "后退"
#: tools/editor/editor_file_dialog.cpp
msgid "Go Forward"
-msgstr ""
+msgstr "前进"
#: tools/editor/editor_file_dialog.cpp
msgid "Go Up"
-msgstr ""
+msgstr "上一级"
#: tools/editor/editor_file_dialog.cpp
msgid "Refresh"
-msgstr ""
+msgstr "刷新"
#: tools/editor/editor_file_dialog.cpp
msgid "Toggle Hidden Files"
-msgstr ""
+msgstr "切换显示隐藏文件"
#: tools/editor/editor_file_dialog.cpp
-#, fuzzy
msgid "Toggle Favorite"
-msgstr "切换断点"
+msgstr "切换收藏"
#: tools/editor/editor_file_dialog.cpp
-#, fuzzy
msgid "Toggle Mode"
-msgstr "切换注释"
+msgstr "切换模式"
#: tools/editor/editor_file_dialog.cpp
-#, fuzzy
msgid "Focus Path"
-msgstr "拷贝路径"
+msgstr "设置路径焦点"
#: tools/editor/editor_file_dialog.cpp
-#, fuzzy
msgid "Move Favorite Up"
-msgstr "收藏:"
+msgstr "向上移动收藏"
#: tools/editor/editor_file_dialog.cpp
-#, fuzzy
msgid "Move Favorite Down"
-msgstr "向下移动"
+msgstr "向下移动收藏"
-#: tools/editor/editor_file_dialog.cpp tools/editor/scenes_dock.cpp
+#: tools/editor/editor_file_dialog.cpp tools/editor/filesystem_dock.cpp
msgid "Favorites:"
-msgstr "收藏:"
+msgstr "收藏:"
#: tools/editor/editor_file_dialog.cpp
msgid "Recent:"
@@ -1349,12 +1610,8 @@ msgid "Preview:"
msgstr "预览"
#: tools/editor/editor_file_system.cpp
-msgid "Cannot go into subdir:"
-msgstr "无法打开目录:"
-
-#: tools/editor/editor_file_system.cpp
msgid "ScanSources"
-msgstr ""
+msgstr "扫描源文件"
#: tools/editor/editor_help.cpp tools/editor/plugins/script_editor_plugin.cpp
msgid "Search Help"
@@ -1370,48 +1627,40 @@ msgstr "搜索类型"
#: tools/editor/editor_help.cpp tools/editor/property_editor.cpp
msgid "Class:"
-msgstr "类:"
+msgstr "类:"
#: tools/editor/editor_help.cpp tools/editor/scene_tree_editor.cpp
#: tools/editor/script_create_dialog.cpp
msgid "Inherits:"
-msgstr "基类:"
+msgstr "基类:"
#: tools/editor/editor_help.cpp
msgid "Inherited by:"
-msgstr "派生类:"
+msgstr "派生类:"
#: tools/editor/editor_help.cpp
msgid "Brief Description:"
-msgstr "简介:"
+msgstr "简介:"
#: tools/editor/editor_help.cpp
msgid "Public Methods:"
-msgstr "公共方法:"
-
-#: tools/editor/editor_help.cpp
-msgid "Members:"
-msgstr "成员:"
+msgstr "公共方法:"
#: tools/editor/editor_help.cpp
msgid "GUI Theme Items:"
-msgstr "GUI主题:"
-
-#: tools/editor/editor_help.cpp
-msgid "Signals:"
-msgstr "事件:"
+msgstr "GUI主题:"
#: tools/editor/editor_help.cpp
msgid "Constants:"
-msgstr "常量:"
+msgstr "常量:"
#: tools/editor/editor_help.cpp tools/editor/script_editor_debugger.cpp
msgid "Description:"
-msgstr "描述:"
+msgstr "描述:"
#: tools/editor/editor_help.cpp
msgid "Method Description:"
-msgstr "方法描述:"
+msgstr "方法描述:"
#: tools/editor/editor_help.cpp
msgid "Search Text"
@@ -1419,23 +1668,23 @@ msgstr "搜索文本"
#: tools/editor/editor_import_export.cpp
msgid "Added:"
-msgstr "已添加:"
+msgstr "已添加:"
#: tools/editor/editor_import_export.cpp
msgid "Removed:"
-msgstr "已移除:"
+msgstr "已移除:"
#: tools/editor/editor_import_export.cpp tools/editor/project_export.cpp
msgid "Error saving atlas:"
-msgstr "保存贴图集出错:"
+msgstr "保存贴图集出错:"
#: tools/editor/editor_import_export.cpp
msgid "Could not save atlas subtexture:"
-msgstr "无法保存精灵集子贴图:"
+msgstr "无法保存精灵集子贴图:"
#: tools/editor/editor_import_export.cpp
msgid "Storing File:"
-msgstr "文件排序:"
+msgstr "文件排序:"
#: tools/editor/editor_import_export.cpp
msgid "Packing"
@@ -1459,11 +1708,11 @@ msgstr "重新导入"
#: tools/editor/editor_node.cpp
msgid "Importing:"
-msgstr "导入:"
+msgstr "导入:"
#: tools/editor/editor_node.cpp
msgid "Node From Scene"
-msgstr ""
+msgstr "从场景导入节点"
#: tools/editor/editor_node.cpp
#: tools/editor/plugins/animation_player_editor_plugin.cpp
@@ -1483,11 +1732,11 @@ msgstr "好吧.."
#: tools/editor/editor_node.cpp
msgid "Can't open file for writing:"
-msgstr "无法以可写模式打开文件:"
+msgstr "无法以可写模式打开文件:"
#: tools/editor/editor_node.cpp
msgid "Requested file format unknown:"
-msgstr "未知的文件类型请求:"
+msgstr "未知的文件类型请求:"
#: tools/editor/editor_node.cpp
msgid "Error while saving."
@@ -1588,7 +1837,6 @@ msgid "There is no defined scene to run."
msgstr "没有设置要执行的场景。"
#: tools/editor/editor_node.cpp
-#, fuzzy
msgid ""
"No main scene has ever been defined, select one?\n"
"You can change it later in later in \"Project Settings\" under the "
@@ -1598,7 +1846,6 @@ msgstr ""
"请在项目设置的application分类下设置选择主场景。"
#: tools/editor/editor_node.cpp
-#, fuzzy
msgid ""
"Selected scene '%s' does not exist, select a valid one?\n"
"You can change it later in \"Project Settings\" under the 'application' "
@@ -1608,13 +1855,12 @@ msgstr ""
"请在项目设置的application分类下设置选择主场景。"
#: tools/editor/editor_node.cpp
-#, fuzzy
msgid ""
"Selected scene '%s' is not a scene file, select a valid one?\n"
"You can change it later in \"Project Settings\" under the 'application' "
"category."
msgstr ""
-"尚未定义主场景。\n"
+"选中的%s场景并非一个场景文件,请选择合法的场景。\n"
"请在项目设置的application分类下设置选择主场景。"
#: tools/editor/editor_node.cpp
@@ -1708,9 +1954,8 @@ msgid ""
msgstr "退出到项目管理窗口(未保存的修改将丢失)?"
#: tools/editor/editor_node.cpp
-#, fuzzy
msgid "Pick a Main Scene"
-msgstr "主场景"
+msgstr "选择主场景"
#: tools/editor/editor_node.cpp tools/editor/scene_tree_dock.cpp
msgid "Ugh"
@@ -1729,7 +1974,7 @@ msgstr "加载场景出错。"
#: tools/editor/editor_node.cpp
msgid "Scene '%s' has broken dependencies:"
-msgstr "场景%s的依赖已被破坏:"
+msgstr "场景%s的依赖已被破坏:"
#: tools/editor/editor_node.cpp
msgid "Save Layout"
@@ -1773,14 +2018,12 @@ msgid "Distraction Free Mode"
msgstr ""
#: tools/editor/editor_node.cpp
-#, fuzzy
msgid "Next tab"
msgstr "下一项"
#: tools/editor/editor_node.cpp
-#, fuzzy
msgid "Previous tab"
-msgstr "上一个目录:"
+msgstr "上一个目录:"
#: tools/editor/editor_node.cpp
msgid "Operations with scene files."
@@ -1803,9 +2046,8 @@ msgid "Save Scene"
msgstr "保存场景"
#: tools/editor/editor_node.cpp
-#, fuzzy
msgid "Save all Scenes"
-msgstr "保存场景"
+msgstr "保存所有场景"
#: tools/editor/editor_node.cpp
msgid "Close Scene"
@@ -1839,7 +2081,7 @@ msgstr "MeshLibrary.."
msgid "TileSet.."
msgstr "砖块集.."
-#: tools/editor/editor_node.cpp tools/editor/plugins/script_editor_plugin.cpp
+#: tools/editor/editor_node.cpp tools/editor/plugins/script_text_editor.cpp
#: tools/editor/plugins/shader_editor_plugin.cpp
msgid "Redo"
msgstr "重做"
@@ -1931,7 +2173,6 @@ msgid "Play custom scene"
msgstr "运行自定义场景"
#: tools/editor/editor_node.cpp
-#, fuzzy
msgid "Play Custom Scene"
msgstr "运行自定义场景"
@@ -2142,7 +2383,7 @@ msgstr "加载错误"
#: tools/editor/editor_plugin_settings.cpp
msgid "Installed Plugins:"
-msgstr "已安装插件:"
+msgstr "已安装插件:"
#: tools/editor/editor_plugin_settings.cpp
msgid "Version:"
@@ -2166,7 +2407,7 @@ msgstr "开始"
#: tools/editor/editor_profiler.cpp
msgid "Measure:"
-msgstr "测量:"
+msgstr "测量:"
#: tools/editor/editor_profiler.cpp
msgid "Frame Time (sec)"
@@ -2186,7 +2427,7 @@ msgstr "物理速度"
#: tools/editor/editor_profiler.cpp tools/editor/script_editor_debugger.cpp
msgid "Time:"
-msgstr "时间:"
+msgstr "时间:"
#: tools/editor/editor_profiler.cpp
msgid "Inclusive"
@@ -2198,7 +2439,7 @@ msgstr ""
#: tools/editor/editor_profiler.cpp
msgid "Frame #:"
-msgstr "帧序号:"
+msgstr "帧序号:"
#: tools/editor/editor_reimport_dialog.cpp
msgid "Please wait for scan to complete."
@@ -2226,7 +2467,7 @@ msgstr "已经存在一个正在编辑的场景。"
#: tools/editor/editor_run_script.cpp
msgid "Couldn't instance script:"
-msgstr "无法实例化脚本:"
+msgstr "无法实例化脚本:"
#: tools/editor/editor_run_script.cpp
msgid "Did you forget the 'tool' keyword?"
@@ -2234,7 +2475,7 @@ msgstr "您是否遗漏了tool关键字?"
#: tools/editor/editor_run_script.cpp
msgid "Couldn't run script:"
-msgstr "无法执行脚本:"
+msgstr "无法执行脚本:"
#: tools/editor/editor_run_script.cpp
msgid "Did you forget the '_run' method?"
@@ -2250,16 +2491,100 @@ msgstr "选择要导入的节点"
#: tools/editor/editor_sub_scene.cpp
msgid "Scene Path:"
-msgstr "场景路径:"
+msgstr "场景路径:"
#: tools/editor/editor_sub_scene.cpp
msgid "Import From Node:"
-msgstr "从节点中导入:"
+msgstr "从节点中导入:"
#: tools/editor/file_type_cache.cpp
msgid "Can't open file_type_cache.cch for writing, not saving file type cache!"
msgstr "无法以可写方式打开file_type_cache.cch!"
+#: tools/editor/filesystem_dock.cpp
+msgid "Same source and destination files, doing nothing."
+msgstr "源文件和目标文件相同,操作忽略。"
+
+#: tools/editor/filesystem_dock.cpp
+msgid "Same source and destination paths, doing nothing."
+msgstr "源路径和目标路径相同,操作忽略。"
+
+#: tools/editor/filesystem_dock.cpp
+msgid "Can't move directories to within themselves."
+msgstr "无法将目录移动到自身下。"
+
+#: tools/editor/filesystem_dock.cpp
+msgid "Can't operate on '..'"
+msgstr "无法对'..'引用操作。"
+
+#: tools/editor/filesystem_dock.cpp
+msgid "Pick New Name and Location For:"
+msgstr "选择新名称和路径:"
+
+#: tools/editor/filesystem_dock.cpp
+msgid "No files selected!"
+msgstr "没有选中任何文件!"
+
+#: tools/editor/filesystem_dock.cpp
+msgid "Instance"
+msgstr "创建实例节点"
+
+#: tools/editor/filesystem_dock.cpp
+msgid "Edit Dependencies.."
+msgstr "编辑依赖.."
+
+#: tools/editor/filesystem_dock.cpp
+msgid "View Owners.."
+msgstr "查看所有者"
+
+#: tools/editor/filesystem_dock.cpp
+msgid "Copy Path"
+msgstr "拷贝路径"
+
+#: tools/editor/filesystem_dock.cpp
+msgid "Rename or Move.."
+msgstr "移动或重命名"
+
+#: tools/editor/filesystem_dock.cpp
+msgid "Move To.."
+msgstr "移动"
+
+#: tools/editor/filesystem_dock.cpp
+msgid "Info"
+msgstr "信息"
+
+#: tools/editor/filesystem_dock.cpp
+msgid "Show In File Manager"
+msgstr "在资源管理器中打开"
+
+#: tools/editor/filesystem_dock.cpp
+msgid "Re-Import.."
+msgstr "重新导入.."
+
+#: tools/editor/filesystem_dock.cpp
+msgid "Previous Directory"
+msgstr "上一个目录:"
+
+#: tools/editor/filesystem_dock.cpp
+msgid "Next Directory"
+msgstr "下一个目录:"
+
+#: tools/editor/filesystem_dock.cpp
+msgid "Re-Scan Filesystem"
+msgstr "重新扫描文件系统"
+
+#: tools/editor/filesystem_dock.cpp
+msgid "Toggle folder status as Favorite"
+msgstr "收藏目录"
+
+#: tools/editor/filesystem_dock.cpp
+msgid "Instance the selected scene(s) as child of the selected node."
+msgstr "将选中的场景实例为选中节点的子节点。"
+
+#: tools/editor/filesystem_dock.cpp
+msgid "Move"
+msgstr "移动"
+
#: tools/editor/groups_editor.cpp
msgid "Add to Group"
msgstr "添加到分组"
@@ -2306,7 +2631,7 @@ msgstr "导入BitMask"
#: tools/editor/io_plugins/editor_bitmask_import_plugin.cpp
#: tools/editor/io_plugins/editor_texture_import_plugin.cpp
msgid "Source Texture(s):"
-msgstr "源贴图:"
+msgstr "源贴图:"
#: tools/editor/io_plugins/editor_bitmask_import_plugin.cpp
#: tools/editor/io_plugins/editor_mesh_import_plugin.cpp
@@ -2315,7 +2640,7 @@ msgstr "源贴图:"
#: tools/editor/io_plugins/editor_texture_import_plugin.cpp
#: tools/editor/io_plugins/editor_translation_import_plugin.cpp
msgid "Target Path:"
-msgstr "目标路径:"
+msgstr "目标路径:"
#: tools/editor/io_plugins/editor_bitmask_import_plugin.cpp
#: tools/editor/io_plugins/editor_font_import_plugin.cpp
@@ -2354,15 +2679,15 @@ msgstr "无法保存字体。"
#: tools/editor/io_plugins/editor_font_import_plugin.cpp
msgid "Source Font:"
-msgstr "源字体文件:"
+msgstr "源字体文件:"
#: tools/editor/io_plugins/editor_font_import_plugin.cpp
msgid "Source Font Size:"
-msgstr "源字体大小:"
+msgstr "源字体大小:"
#: tools/editor/io_plugins/editor_font_import_plugin.cpp
msgid "Dest Resource:"
-msgstr "目标资源:"
+msgstr "目标资源:"
#: tools/editor/io_plugins/editor_font_import_plugin.cpp
msgid "The quick brown fox jumps over the lazy dog."
@@ -2372,14 +2697,14 @@ msgstr ""
#: tools/editor/io_plugins/editor_font_import_plugin.cpp
msgid "Test:"
-msgstr "测试:"
+msgstr "测试:"
#: tools/editor/io_plugins/editor_font_import_plugin.cpp
#: tools/editor/io_plugins/editor_mesh_import_plugin.cpp
#: tools/editor/io_plugins/editor_sample_import_plugin.cpp
#: tools/editor/io_plugins/editor_scene_import_plugin.cpp
msgid "Options:"
-msgstr "选项:"
+msgstr "选项:"
#: tools/editor/io_plugins/editor_font_import_plugin.cpp
msgid "Font Import"
@@ -2414,7 +2739,7 @@ msgstr "导入单个Mesh"
#: tools/editor/io_plugins/editor_mesh_import_plugin.cpp
msgid "Source Mesh(es):"
-msgstr "源Mesh:"
+msgstr "源Mesh:"
#: tools/editor/io_plugins/editor_mesh_import_plugin.cpp
#: tools/editor/plugins/mesh_instance_editor_plugin.cpp
@@ -2435,7 +2760,7 @@ msgstr "导入声音文件"
#: tools/editor/io_plugins/editor_sample_import_plugin.cpp
msgid "Source Sample(s):"
-msgstr "源音效文件:"
+msgstr "源音效文件:"
#: tools/editor/io_plugins/editor_sample_import_plugin.cpp
msgid "Audio Sample"
@@ -2455,7 +2780,7 @@ msgstr "标记"
#: tools/editor/io_plugins/editor_scene_import_plugin.cpp
msgid "Bake FPS:"
-msgstr "烘培FPS:"
+msgstr "烘培FPS:"
#: tools/editor/io_plugins/editor_scene_import_plugin.cpp
msgid "Optimizer"
@@ -2516,7 +2841,7 @@ msgstr "导入3D场景"
#: tools/editor/io_plugins/editor_scene_import_plugin.cpp
msgid "Source Scene:"
-msgstr "源场景:"
+msgstr "源场景:"
#: tools/editor/io_plugins/editor_scene_import_plugin.cpp
msgid "Same as Target Scene"
@@ -2528,7 +2853,7 @@ msgstr "共享的"
#: tools/editor/io_plugins/editor_scene_import_plugin.cpp
msgid "Target Texture Folder:"
-msgstr "目标贴图目录:"
+msgstr "目标贴图目录:"
#: tools/editor/io_plugins/editor_scene_import_plugin.cpp
msgid "Post-Process Script:"
@@ -2536,7 +2861,7 @@ msgstr ""
#: tools/editor/io_plugins/editor_scene_import_plugin.cpp
msgid "Custom Root Node Type:"
-msgstr "自定义根节点类型:"
+msgstr "自定义根节点类型:"
#: tools/editor/io_plugins/editor_scene_import_plugin.cpp
msgid "Auto"
@@ -2544,7 +2869,7 @@ msgstr "自动"
#: tools/editor/io_plugins/editor_scene_import_plugin.cpp
msgid "The Following Files are Missing:"
-msgstr "找不到下列文件:"
+msgstr "找不到下列文件:"
#: tools/editor/io_plugins/editor_scene_import_plugin.cpp
msgid "Import Anyway"
@@ -2585,11 +2910,11 @@ msgstr ""
#: tools/editor/io_plugins/editor_scene_import_plugin.cpp
msgid "Import Image:"
-msgstr "导入图片:"
+msgstr "导入图片:"
#: tools/editor/io_plugins/editor_scene_import_plugin.cpp
msgid "Can't import a file over itself:"
-msgstr "不允许导入文件本身:"
+msgstr "不允许导入文件本身:"
#: tools/editor/io_plugins/editor_scene_import_plugin.cpp
msgid "Couldn't localize path: %s (already local)"
@@ -2625,7 +2950,7 @@ msgstr "纹理格式"
#: tools/editor/io_plugins/editor_texture_import_plugin.cpp
msgid "Texture Compression Quality (WebP):"
-msgstr "高质量(WebP)压缩方式:"
+msgstr "高质量(WebP)压缩方式:"
#: tools/editor/io_plugins/editor_texture_import_plugin.cpp
msgid "Texture Options"
@@ -2641,7 +2966,7 @@ msgstr "精灵集至少需要一个文件。"
#: tools/editor/io_plugins/editor_texture_import_plugin.cpp
msgid "Error importing:"
-msgstr "导入出错:"
+msgstr "导入出错:"
#: tools/editor/io_plugins/editor_texture_import_plugin.cpp
msgid "Only one file is required for large texture."
@@ -2649,7 +2974,7 @@ msgstr "大图导入仅支持一个输入文件。"
#: tools/editor/io_plugins/editor_texture_import_plugin.cpp
msgid "Max Texture Size:"
-msgstr "最大纹理尺寸:"
+msgstr "最大纹理尺寸:"
#: tools/editor/io_plugins/editor_texture_import_plugin.cpp
msgid "Import Textures for Atlas (2D)"
@@ -2657,7 +2982,7 @@ msgstr "导入2D精灵集"
#: tools/editor/io_plugins/editor_texture_import_plugin.cpp
msgid "Cell Size:"
-msgstr "单元尺寸:"
+msgstr "单元尺寸:"
#: tools/editor/io_plugins/editor_texture_import_plugin.cpp
msgid "Large Texture"
@@ -2669,7 +2994,7 @@ msgstr "导入2D大图"
#: tools/editor/io_plugins/editor_texture_import_plugin.cpp
msgid "Source Texture"
-msgstr "源贴图:"
+msgstr "源贴图:"
#: tools/editor/io_plugins/editor_texture_import_plugin.cpp
msgid "Base Atlas Texture"
@@ -2677,7 +3002,7 @@ msgstr ""
#: tools/editor/io_plugins/editor_texture_import_plugin.cpp
msgid "Source Texture(s)"
-msgstr "源贴图:"
+msgstr "源贴图:"
#: tools/editor/io_plugins/editor_texture_import_plugin.cpp
msgid "Import Textures for 2D"
@@ -2708,7 +3033,7 @@ msgid ""
"NOTICE: Importing 2D textures is not mandatory. Just copy png/jpg files to "
"the project."
msgstr ""
-"提示:大多数2D贴图并不需要导入操作,只要将png/jpg文件放到项目目录下即可。"
+"提示:大多数2D贴图并不需要导入操作,只要将png/jpg文件放到项目目录下即可。"
#: tools/editor/io_plugins/editor_texture_import_plugin.cpp
msgid "Crop empty space."
@@ -2740,19 +3065,19 @@ msgstr "正在保存文件"
#: tools/editor/io_plugins/editor_texture_import_plugin.cpp
msgid "Couldn't save large texture:"
-msgstr "无法保存大图:"
+msgstr "无法保存大图:"
#: tools/editor/io_plugins/editor_texture_import_plugin.cpp
msgid "Build Atlas For:"
-msgstr "使用以下图片生成精灵集:"
+msgstr "使用以下图片生成精灵集:"
#: tools/editor/io_plugins/editor_texture_import_plugin.cpp
msgid "Loading Image:"
-msgstr "加载图片中:"
+msgstr "加载图片中:"
#: tools/editor/io_plugins/editor_texture_import_plugin.cpp
msgid "Couldn't load image:"
-msgstr "无法加载图片:"
+msgstr "无法加载图片:"
#: tools/editor/io_plugins/editor_texture_import_plugin.cpp
msgid "Converting Images"
@@ -2768,11 +3093,11 @@ msgstr ""
#: tools/editor/io_plugins/editor_texture_import_plugin.cpp
msgid "Couldn't save atlas image:"
-msgstr "无法保存精灵集图片:"
+msgstr "无法保存精灵集图片:"
#: tools/editor/io_plugins/editor_texture_import_plugin.cpp
msgid "Couldn't save converted texture:"
-msgstr "无法保存转换的贴图:"
+msgstr "无法保存转换的贴图:"
#: tools/editor/io_plugins/editor_translation_import_plugin.cpp
msgid "Invalid source!"
@@ -2789,7 +3114,7 @@ msgstr "列"
#: tools/editor/io_plugins/editor_translation_import_plugin.cpp
#: tools/editor/script_create_dialog.cpp
msgid "Language"
-msgstr "语言:"
+msgstr "语言:"
#: tools/editor/io_plugins/editor_translation_import_plugin.cpp
msgid "No items to import!"
@@ -2813,7 +3138,7 @@ msgstr "导入语言翻译"
#: tools/editor/io_plugins/editor_translation_import_plugin.cpp
msgid "Source CSV:"
-msgstr "源CSV文件:"
+msgstr "源CSV文件:"
#: tools/editor/io_plugins/editor_translation_import_plugin.cpp
msgid "Ignore First Row"
@@ -2829,7 +3154,7 @@ msgstr "添加到项目(engine.cfg)"
#: tools/editor/io_plugins/editor_translation_import_plugin.cpp
msgid "Import Languages:"
-msgstr "导入语言:"
+msgstr "导入语言:"
#: tools/editor/io_plugins/editor_translation_import_plugin.cpp
msgid "Translation"
@@ -2845,7 +3170,7 @@ msgstr "节点"
#: tools/editor/node_dock.cpp
msgid "Groups"
-msgstr "分组:"
+msgstr "分组:"
#: tools/editor/node_dock.cpp
msgid "Select a Node to edit Signals and Groups."
@@ -2857,7 +3182,7 @@ msgstr "切换AutoPlay"
#: tools/editor/plugins/animation_player_editor_plugin.cpp
msgid "New Animation Name:"
-msgstr "新动画名称:"
+msgstr "新动画名称:"
#: tools/editor/plugins/animation_player_editor_plugin.cpp
msgid "New Anim"
@@ -2865,7 +3190,7 @@ msgstr "新建动画"
#: tools/editor/plugins/animation_player_editor_plugin.cpp
msgid "Change Animation Name:"
-msgstr "重命名动画:"
+msgstr "重命名动画:"
#: tools/editor/plugins/animation_player_editor_plugin.cpp
#: tools/editor/plugins/sprite_frames_editor_plugin.cpp
@@ -2874,11 +3199,11 @@ msgstr "移除动画"
#: tools/editor/plugins/animation_player_editor_plugin.cpp
msgid "ERROR: Invalid animation name!"
-msgstr "错误:动画名不合法!"
+msgstr "错误:动画名不合法!"
#: tools/editor/plugins/animation_player_editor_plugin.cpp
msgid "ERROR: Animation name already exists!"
-msgstr "错误:已存在同名动画!"
+msgstr "错误:已存在同名动画!"
#: tools/editor/plugins/animation_player_editor_plugin.cpp
#: tools/editor/plugins/sprite_frames_editor_plugin.cpp
@@ -2908,11 +3233,11 @@ msgstr "复制动画"
#: tools/editor/plugins/animation_player_editor_plugin.cpp
msgid "ERROR: No animation to copy!"
-msgstr "错误:没有拷贝的动画!"
+msgstr "错误:没有拷贝的动画!"
#: tools/editor/plugins/animation_player_editor_plugin.cpp
msgid "ERROR: No animation resource on clipboard!"
-msgstr "错误:剪切板中没有动画资源!"
+msgstr "错误:剪切板中没有动画资源!"
#: tools/editor/plugins/animation_player_editor_plugin.cpp
msgid "Pasted Animation"
@@ -2924,7 +3249,7 @@ msgstr "粘贴动画"
#: tools/editor/plugins/animation_player_editor_plugin.cpp
msgid "ERROR: No animation to edit!"
-msgstr "错误:没有选中要编辑的动画!"
+msgstr "错误:没有选中要编辑的动画!"
#: tools/editor/plugins/animation_player_editor_plugin.cpp
msgid "Play selected animation backwards from current pos. (A)"
@@ -2948,7 +3273,7 @@ msgstr "从当前位置播放选中动画(D)"
#: tools/editor/plugins/animation_player_editor_plugin.cpp
msgid "Animation position (in seconds)."
-msgstr "动画位置(单位:秒)"
+msgstr "动画位置(单位:秒)"
#: tools/editor/plugins/animation_player_editor_plugin.cpp
msgid "Scale animation playback globally for the node."
@@ -2959,7 +3284,6 @@ msgid "Create new animation in player."
msgstr "在播放中创建动画。"
#: tools/editor/plugins/animation_player_editor_plugin.cpp
-#, fuzzy
msgid "Load animation from disk."
msgstr "从磁盘中加载动画。"
@@ -2972,7 +3296,6 @@ msgid "Save the current animation"
msgstr "保存当前动画"
#: tools/editor/plugins/animation_player_editor_plugin.cpp
-#, fuzzy
msgid "Save As"
msgstr "另存为"
@@ -3002,7 +3325,7 @@ msgstr "创建新动画"
#: tools/editor/plugins/animation_player_editor_plugin.cpp
msgid "Animation Name:"
-msgstr "动画名称:"
+msgstr "动画名称:"
#: tools/editor/plugins/animation_player_editor_plugin.cpp
#: tools/editor/plugins/resource_preloader_editor_plugin.cpp
@@ -3014,7 +3337,7 @@ msgstr "错误!"
#: tools/editor/plugins/animation_player_editor_plugin.cpp
msgid "Blend Times:"
-msgstr "混合时间:"
+msgstr "混合时间:"
#: tools/editor/plugins/animation_player_editor_plugin.cpp
msgid "Next (Auto Queue):"
@@ -3031,7 +3354,7 @@ msgstr "动画"
#: tools/editor/plugins/animation_tree_editor_plugin.cpp
msgid "New name:"
-msgstr "新名称:"
+msgstr "新名称:"
#: tools/editor/plugins/animation_tree_editor_plugin.cpp
#: tools/editor/plugins/multimesh_editor_plugin.cpp
@@ -3056,15 +3379,15 @@ msgstr "混合"
#: tools/editor/plugins/animation_tree_editor_plugin.cpp
msgid "Auto Restart:"
-msgstr "自动重新开始:"
+msgstr "自动重新开始:"
#: tools/editor/plugins/animation_tree_editor_plugin.cpp
msgid "Restart (s):"
-msgstr "重新开始(秒):"
+msgstr "重新开始(秒):"
#: tools/editor/plugins/animation_tree_editor_plugin.cpp
msgid "Random Restart (s):"
-msgstr "随机开始(秒):"
+msgstr "随机开始(秒):"
#: tools/editor/plugins/animation_tree_editor_plugin.cpp
msgid "Start!"
@@ -3073,19 +3396,19 @@ msgstr "开始!"
#: tools/editor/plugins/animation_tree_editor_plugin.cpp
#: tools/editor/plugins/multimesh_editor_plugin.cpp
msgid "Amount:"
-msgstr "数量:"
+msgstr "数量:"
#: tools/editor/plugins/animation_tree_editor_plugin.cpp
msgid "Blend:"
-msgstr "混合:"
+msgstr "混合:"
#: tools/editor/plugins/animation_tree_editor_plugin.cpp
msgid "Blend 0:"
-msgstr "混合0:"
+msgstr "混合0:"
#: tools/editor/plugins/animation_tree_editor_plugin.cpp
msgid "Blend 1:"
-msgstr "混合1:"
+msgstr "混合1:"
#: tools/editor/plugins/animation_tree_editor_plugin.cpp
msgid "X-Fade Time (s):"
@@ -3093,7 +3416,7 @@ msgstr ""
#: tools/editor/plugins/animation_tree_editor_plugin.cpp
msgid "Current:"
-msgstr "当前:"
+msgstr "当前:"
#: tools/editor/plugins/animation_tree_editor_plugin.cpp
msgid "Add Input"
@@ -3173,7 +3496,7 @@ msgstr "筛选.."
#: tools/editor/plugins/baked_light_baker.cpp
msgid "Parsing %d Triangles:"
-msgstr "正在解析第%d个三角形:"
+msgstr "正在解析第%d个三角形:"
#: tools/editor/plugins/baked_light_baker.cpp
msgid "Triangle #"
@@ -3181,7 +3504,7 @@ msgstr "三角形 #"
#: tools/editor/plugins/baked_light_baker.cpp
msgid "Light Baker Setup:"
-msgstr "建立烘培:"
+msgstr "建立烘培:"
#: tools/editor/plugins/baked_light_baker.cpp
msgid "Parsing Geometry"
@@ -3220,10 +3543,6 @@ msgid "Post-Processing Texture #"
msgstr ""
#: tools/editor/plugins/baked_light_editor_plugin.cpp
-msgid "BakedLightInstance does not contain a BakedLight resource."
-msgstr "BakedLightInstance未包含BakedLight资源。"
-
-#: tools/editor/plugins/baked_light_editor_plugin.cpp
msgid "Bake!"
msgstr "烘培!"
@@ -3243,20 +3562,20 @@ msgstr ""
#: tools/editor/plugins/canvas_item_editor_plugin.cpp
#: tools/editor/plugins/polygon_2d_editor_plugin.cpp
msgid "Grid Offset:"
-msgstr "网格偏移量:"
+msgstr "网格偏移量:"
#: tools/editor/plugins/canvas_item_editor_plugin.cpp
#: tools/editor/plugins/polygon_2d_editor_plugin.cpp
msgid "Grid Step:"
-msgstr "网格大小:"
+msgstr "网格大小:"
#: tools/editor/plugins/canvas_item_editor_plugin.cpp
msgid "Rotation Offset:"
-msgstr "旋转偏移量:"
+msgstr "旋转偏移量:"
#: tools/editor/plugins/canvas_item_editor_plugin.cpp
msgid "Rotation Step:"
-msgstr "旋转步长:"
+msgstr "旋转步长:"
#: tools/editor/plugins/canvas_item_editor_plugin.cpp
msgid "Move Pivot"
@@ -3287,7 +3606,8 @@ msgid "Paste Pose"
msgstr "粘贴姿势"
#: tools/editor/plugins/canvas_item_editor_plugin.cpp
-msgid "Select Mode (Q)"
+#, fuzzy
+msgid "Select Mode"
msgstr "选择模式(Q)"
#: tools/editor/plugins/canvas_item_editor_plugin.cpp
@@ -3307,13 +3627,13 @@ msgid "Alt+RMB: Depth list selection"
msgstr "Alt+鼠标右键:显示鼠标点击位置下的所有节点列表"
#: tools/editor/plugins/canvas_item_editor_plugin.cpp
-#: tools/editor/plugins/spatial_editor_plugin.cpp
-msgid "Move Mode (W)"
+#, fuzzy
+msgid "Move Mode"
msgstr "移动模式(W)"
#: tools/editor/plugins/canvas_item_editor_plugin.cpp
-#: tools/editor/plugins/spatial_editor_plugin.cpp
-msgid "Rotate Mode (E)"
+#, fuzzy
+msgid "Rotate Mode"
msgstr "旋转模式(E)"
#: tools/editor/plugins/canvas_item_editor_plugin.cpp
@@ -3348,14 +3668,6 @@ msgid "Restores the object's children's ability to be selected."
msgstr "恢复节点的子孙能够被选中。"
#: tools/editor/plugins/canvas_item_editor_plugin.cpp
-#: tools/editor/plugins/polygon_2d_editor_plugin.cpp
-#: tools/editor/plugins/script_editor_plugin.cpp
-#: tools/editor/plugins/shader_editor_plugin.cpp
-#: tools/editor/project_manager.cpp
-msgid "Edit"
-msgstr "编辑"
-
-#: tools/editor/plugins/canvas_item_editor_plugin.cpp
#: tools/editor/plugins/spatial_editor_plugin.cpp
msgid "Use Snap"
msgstr ""
@@ -3412,14 +3724,6 @@ msgid "View"
msgstr "视图"
#: tools/editor/plugins/canvas_item_editor_plugin.cpp
-msgid "Zoom In"
-msgstr "放大"
-
-#: tools/editor/plugins/canvas_item_editor_plugin.cpp
-msgid "Zoom Out"
-msgstr "缩小"
-
-#: tools/editor/plugins/canvas_item_editor_plugin.cpp
msgid "Zoom Reset"
msgstr "重置缩放"
@@ -3440,7 +3744,6 @@ msgid "Anchor"
msgstr "锚点"
#: tools/editor/plugins/canvas_item_editor_plugin.cpp
-#, fuzzy
msgid "Insert Keys"
msgstr "插入关键帧"
@@ -3565,12 +3868,12 @@ msgstr "添加遮光多边形"
#: tools/editor/plugins/light_occluder_2d_editor_plugin.cpp
#: tools/editor/plugins/navigation_polygon_editor_plugin.cpp
msgid "Edit existing polygon:"
-msgstr "编辑已存在的多边形:"
+msgstr "编辑已存在的多边形:"
#: tools/editor/plugins/light_occluder_2d_editor_plugin.cpp
#: tools/editor/plugins/navigation_polygon_editor_plugin.cpp
msgid "LMB: Move Point."
-msgstr "鼠标左键:移动点"
+msgstr "鼠标左键:移动点"
#: tools/editor/plugins/light_occluder_2d_editor_plugin.cpp
#: tools/editor/plugins/navigation_polygon_editor_plugin.cpp
@@ -3580,7 +3883,7 @@ msgstr "Ctrl+鼠标左键:分割视图块"
#: tools/editor/plugins/light_occluder_2d_editor_plugin.cpp
#: tools/editor/plugins/navigation_polygon_editor_plugin.cpp
msgid "RMB: Erase Point."
-msgstr "鼠标右键:移除点"
+msgstr "鼠标右键:移除点"
#: tools/editor/plugins/mesh_instance_editor_plugin.cpp
msgid "Mesh is empty!"
@@ -3700,7 +4003,7 @@ msgstr ""
#: tools/editor/plugins/multimesh_editor_plugin.cpp
msgid "Select a Source Mesh:"
-msgstr "选择源Mesh:"
+msgstr "选择源Mesh:"
#: tools/editor/plugins/multimesh_editor_plugin.cpp
msgid "Select a Target Surface:"
@@ -3720,7 +4023,7 @@ msgstr ""
#: tools/editor/plugins/multimesh_editor_plugin.cpp
msgid "Source Mesh:"
-msgstr "源Mesh:"
+msgstr "源Mesh:"
#: tools/editor/plugins/multimesh_editor_plugin.cpp
msgid "X-Axis"
@@ -3740,15 +4043,15 @@ msgstr ""
#: tools/editor/plugins/multimesh_editor_plugin.cpp
msgid "Random Rotation:"
-msgstr "随机旋转:"
+msgstr "随机旋转:"
#: tools/editor/plugins/multimesh_editor_plugin.cpp
msgid "Random Tilt:"
-msgstr "随机砖块:"
+msgstr "随机砖块:"
#: tools/editor/plugins/multimesh_editor_plugin.cpp
msgid "Random Scale:"
-msgstr "随机缩放:"
+msgstr "随机缩放:"
#: tools/editor/plugins/multimesh_editor_plugin.cpp
msgid "Populate"
@@ -3764,7 +4067,7 @@ msgstr "移除多边形及顶点"
#: tools/editor/plugins/particles_2d_editor_plugin.cpp
msgid "Error loading image:"
-msgstr "加载图片出错:"
+msgstr "加载图片出错:"
#: tools/editor/plugins/particles_2d_editor_plugin.cpp
msgid "No pixels with transparency > 128 in image.."
@@ -3784,7 +4087,7 @@ msgstr ""
#: tools/editor/plugins/particles_2d_editor_plugin.cpp
msgid "Generated Point Count:"
-msgstr "生成顶点计数:"
+msgstr "生成顶点计数:"
#: tools/editor/plugins/particles_editor_plugin.cpp
msgid "Node does not contain geometry."
@@ -3867,17 +4170,17 @@ msgstr "选择顶点"
#: tools/editor/plugins/path_2d_editor_plugin.cpp
#: tools/editor/plugins/path_editor_plugin.cpp
msgid "Shift+Drag: Select Control Points"
-msgstr "Shift+拖拽:选择控制点"
+msgstr "Shift+拖拽:选择控制点"
#: tools/editor/plugins/path_2d_editor_plugin.cpp
#: tools/editor/plugins/path_editor_plugin.cpp
msgid "Click: Add Point"
-msgstr "鼠标左键:添加点"
+msgstr "鼠标左键:添加点"
#: tools/editor/plugins/path_2d_editor_plugin.cpp
#: tools/editor/plugins/path_editor_plugin.cpp
msgid "Right Click: Delete Point"
-msgstr "鼠标右键:删除点"
+msgstr "鼠标右键:删除点"
#: tools/editor/plugins/path_2d_editor_plugin.cpp
msgid "Select Control Points (Shift+Drag)"
@@ -3994,7 +4297,7 @@ msgstr "网格"
#: tools/editor/plugins/resource_preloader_editor_plugin.cpp
msgid "ERROR: Couldn't load resource!"
-msgstr "错误:无法加载资源!"
+msgstr "错误:无法加载资源!"
#: tools/editor/plugins/resource_preloader_editor_plugin.cpp
msgid "Add Resource"
@@ -4024,7 +4327,7 @@ msgstr "解析BBCode"
#: tools/editor/plugins/sample_editor_plugin.cpp
msgid "Length:"
-msgstr "长度:"
+msgstr "长度:"
#: tools/editor/plugins/sample_library_editor_plugin.cpp
msgid "Open Sample File(s)"
@@ -4032,7 +4335,7 @@ msgstr "打开声音文件"
#: tools/editor/plugins/sample_library_editor_plugin.cpp
msgid "ERROR: Couldn't load sample!"
-msgstr "错误:无法加载音效!"
+msgstr "错误:无法加载音效!"
#: tools/editor/plugins/sample_library_editor_plugin.cpp
msgid "Add Sample"
@@ -4096,14 +4399,12 @@ msgid "Save Theme As.."
msgstr "主题另存为"
#: tools/editor/plugins/script_editor_plugin.cpp
-#, fuzzy
msgid "Next script"
-msgstr "创建脚本"
+msgstr "下一个脚本"
#: tools/editor/plugins/script_editor_plugin.cpp
-#, fuzzy
msgid "Previous script"
-msgstr "上一个目录:"
+msgstr "上一个脚本"
#: tools/editor/plugins/script_editor_plugin.cpp
#: tools/editor/project_export.cpp
@@ -4120,6 +4421,10 @@ msgid "Save All"
msgstr "全部保存"
#: tools/editor/plugins/script_editor_plugin.cpp
+msgid "Soft Reload Script"
+msgstr "软重载脚本"
+
+#: tools/editor/plugins/script_editor_plugin.cpp
msgid "History Prev"
msgstr "后退"
@@ -4140,98 +4445,27 @@ msgid "Save Theme As"
msgstr "主题另存为"
#: tools/editor/plugins/script_editor_plugin.cpp
-#: tools/editor/scene_tree_dock.cpp
-msgid "Move Up"
-msgstr "向上移动"
-
-#: tools/editor/plugins/script_editor_plugin.cpp
-#: tools/editor/scene_tree_dock.cpp
-msgid "Move Down"
-msgstr "向下移动"
-
-#: tools/editor/plugins/script_editor_plugin.cpp
-msgid "Indent Left"
-msgstr "向左缩进"
-
-#: tools/editor/plugins/script_editor_plugin.cpp
-msgid "Indent Right"
-msgstr "向右缩进"
-
-#: tools/editor/plugins/script_editor_plugin.cpp
-msgid "Toggle Comment"
-msgstr "切换注释"
-
-#: tools/editor/plugins/script_editor_plugin.cpp
-msgid "Clone Down"
-msgstr "拷贝到下一行"
-
-#: tools/editor/plugins/script_editor_plugin.cpp
-msgid "Complete Symbol"
-msgstr "代码补全"
-
-#: tools/editor/plugins/script_editor_plugin.cpp
-msgid "Trim Trailing Whitespace"
-msgstr "修剪行后空白"
-
-#: tools/editor/plugins/script_editor_plugin.cpp
-msgid "Auto Indent"
-msgstr "自动缩进"
-
-#: tools/editor/plugins/script_editor_plugin.cpp
#, fuzzy
-msgid "Soft Reload Script"
-msgstr "重新加载Tool脚本"
+msgid "Close Docs"
+msgstr "拷贝到下一行"
#: tools/editor/plugins/script_editor_plugin.cpp
+#: tools/editor/plugins/script_text_editor.cpp
#: tools/editor/plugins/shader_editor_plugin.cpp
msgid "Find.."
msgstr "查找.."
#: tools/editor/plugins/script_editor_plugin.cpp
+#: tools/editor/plugins/script_text_editor.cpp
#: tools/editor/plugins/shader_editor_plugin.cpp
msgid "Find Next"
msgstr "查找下一项"
#: tools/editor/plugins/script_editor_plugin.cpp
-#: tools/editor/plugins/shader_editor_plugin.cpp
-msgid "Find Previous"
-msgstr "查找上一项"
-
-#: tools/editor/plugins/script_editor_plugin.cpp
-#: tools/editor/plugins/shader_editor_plugin.cpp
-msgid "Replace.."
-msgstr "替换.."
-
-#: tools/editor/plugins/script_editor_plugin.cpp
-msgid "Goto Function.."
-msgstr "前往函数.."
-
-#: tools/editor/plugins/script_editor_plugin.cpp
-#: tools/editor/plugins/shader_editor_plugin.cpp
-msgid "Goto Line.."
-msgstr "前往行.."
-
-#: tools/editor/plugins/script_editor_plugin.cpp
msgid "Debug"
msgstr "调试"
#: tools/editor/plugins/script_editor_plugin.cpp
-msgid "Toggle Breakpoint"
-msgstr "切换断点"
-
-#: tools/editor/plugins/script_editor_plugin.cpp
-msgid "Remove All Breakpoints"
-msgstr "移除所有断点"
-
-#: tools/editor/plugins/script_editor_plugin.cpp
-msgid "Goto Next Breakpoint"
-msgstr "前往下一个断点"
-
-#: tools/editor/plugins/script_editor_plugin.cpp
-msgid "Goto Previous Breakpoint"
-msgstr "前往上一个断点"
-
-#: tools/editor/plugins/script_editor_plugin.cpp
#: tools/editor/script_editor_debugger.cpp
msgid "Step Over"
msgstr "单步跳过"
@@ -4268,15 +4502,6 @@ msgid "Move Right"
msgstr "向右移动"
#: tools/editor/plugins/script_editor_plugin.cpp
-msgid "Help"
-msgstr "帮助"
-
-#: tools/editor/plugins/script_editor_plugin.cpp
-#, fuzzy
-msgid "Contextual Help"
-msgstr "搜索光标位置"
-
-#: tools/editor/plugins/script_editor_plugin.cpp
msgid "Tutorials"
msgstr "教程"
@@ -4314,7 +4539,7 @@ msgid ""
"What action should be taken?:"
msgstr ""
"磁盘中的下列文件已更新。\n"
-"请选择执行那项操作?:"
+"请选择执行那项操作?:"
#: tools/editor/plugins/script_editor_plugin.cpp
msgid "Reload"
@@ -4334,6 +4559,77 @@ msgid ""
"Built-in scripts can only be edited when the scene they belong to is loaded"
msgstr ""
+#: tools/editor/plugins/script_text_editor.cpp tools/editor/scene_tree_dock.cpp
+msgid "Move Up"
+msgstr "向上移动"
+
+#: tools/editor/plugins/script_text_editor.cpp tools/editor/scene_tree_dock.cpp
+msgid "Move Down"
+msgstr "向下移动"
+
+#: tools/editor/plugins/script_text_editor.cpp
+msgid "Indent Left"
+msgstr "向左缩进"
+
+#: tools/editor/plugins/script_text_editor.cpp
+msgid "Indent Right"
+msgstr "向右缩进"
+
+#: tools/editor/plugins/script_text_editor.cpp
+msgid "Toggle Comment"
+msgstr "切换注释"
+
+#: tools/editor/plugins/script_text_editor.cpp
+msgid "Clone Down"
+msgstr "拷贝到下一行"
+
+#: tools/editor/plugins/script_text_editor.cpp
+msgid "Complete Symbol"
+msgstr "代码补全"
+
+#: tools/editor/plugins/script_text_editor.cpp
+msgid "Trim Trailing Whitespace"
+msgstr "修剪行后空白"
+
+#: tools/editor/plugins/script_text_editor.cpp
+msgid "Auto Indent"
+msgstr "自动缩进"
+
+#: tools/editor/plugins/script_text_editor.cpp
+msgid "Remove All Breakpoints"
+msgstr "移除所有断点"
+
+#: tools/editor/plugins/script_text_editor.cpp
+msgid "Goto Next Breakpoint"
+msgstr "前往下一个断点"
+
+#: tools/editor/plugins/script_text_editor.cpp
+msgid "Goto Previous Breakpoint"
+msgstr "前往上一个断点"
+
+#: tools/editor/plugins/script_text_editor.cpp
+#: tools/editor/plugins/shader_editor_plugin.cpp
+msgid "Find Previous"
+msgstr "查找上一项"
+
+#: tools/editor/plugins/script_text_editor.cpp
+#: tools/editor/plugins/shader_editor_plugin.cpp
+msgid "Replace.."
+msgstr "替换.."
+
+#: tools/editor/plugins/script_text_editor.cpp
+msgid "Goto Function.."
+msgstr "前往函数.."
+
+#: tools/editor/plugins/script_text_editor.cpp
+#: tools/editor/plugins/shader_editor_plugin.cpp
+msgid "Goto Line.."
+msgstr "前往行.."
+
+#: tools/editor/plugins/script_text_editor.cpp
+msgid "Contextual Help"
+msgstr "搜索光标位置"
+
#: tools/editor/plugins/shader_editor_plugin.cpp
msgid "Vertex"
msgstr "顶点"
@@ -4460,11 +4756,11 @@ msgstr "删除Graph Node节点"
#: tools/editor/plugins/shader_graph_editor_plugin.cpp
msgid "Error: Cyclic Connection Link"
-msgstr "错误:循环的连接"
+msgstr "错误:循环的连接"
#: tools/editor/plugins/shader_graph_editor_plugin.cpp
msgid "Error: Missing Input Connections"
-msgstr "错误:缺少输入连接"
+msgstr "错误:缺少输入连接"
#: tools/editor/plugins/shader_graph_editor_plugin.cpp
msgid "Add Shader Graph Node"
@@ -4595,6 +4891,14 @@ msgid "Could not instance scene!"
msgstr "无法实例化场景!"
#: tools/editor/plugins/spatial_editor_plugin.cpp
+msgid "Move Mode (W)"
+msgstr "移动模式(W)"
+
+#: tools/editor/plugins/spatial_editor_plugin.cpp
+msgid "Rotate Mode (E)"
+msgstr "旋转模式(E)"
+
+#: tools/editor/plugins/spatial_editor_plugin.cpp
msgid "Scale Mode (R)"
msgstr "缩放模式(R)"
@@ -4630,19 +4934,16 @@ msgid "Switch Perspective/Orthogonal view"
msgstr ""
#: tools/editor/plugins/spatial_editor_plugin.cpp
-#, fuzzy
msgid "Insert Animation Key"
-msgstr "粘贴动画"
+msgstr "插入动画帧"
#: tools/editor/plugins/spatial_editor_plugin.cpp
-#, fuzzy
msgid "Focus Selection"
-msgstr "缩放选中项"
+msgstr "选中选中项"
#: tools/editor/plugins/spatial_editor_plugin.cpp
-#, fuzzy
msgid "Align Selection With View"
-msgstr "所有选项"
+msgstr "选中项与视图对齐"
#: tools/editor/plugins/spatial_editor_plugin.cpp
msgid "Transform"
@@ -4734,15 +5035,15 @@ msgstr "Viewport设置"
#: tools/editor/plugins/spatial_editor_plugin.cpp
msgid "Default Light Normal:"
-msgstr "默认光照法线:"
+msgstr "默认光照法线:"
#: tools/editor/plugins/spatial_editor_plugin.cpp
msgid "Ambient Light Color:"
-msgstr "环境光颜色:"
+msgstr "环境光颜色:"
#: tools/editor/plugins/spatial_editor_plugin.cpp
msgid "Perspective FOV (deg.):"
-msgstr "透视视角(角度):"
+msgstr "透视视角(角度):"
#: tools/editor/plugins/spatial_editor_plugin.cpp
msgid "View Z-Near:"
@@ -4758,15 +5059,15 @@ msgstr "修改变换"
#: tools/editor/plugins/spatial_editor_plugin.cpp
msgid "Translate:"
-msgstr "移动:"
+msgstr "移动:"
#: tools/editor/plugins/spatial_editor_plugin.cpp
msgid "Rotate (deg.):"
-msgstr "旋转(角度):"
+msgstr "旋转(角度):"
#: tools/editor/plugins/spatial_editor_plugin.cpp
msgid "Scale (ratio):"
-msgstr "缩放(比率):"
+msgstr "缩放(比率):"
#: tools/editor/plugins/spatial_editor_plugin.cpp
msgid "Transform Type"
@@ -4782,7 +5083,7 @@ msgstr ""
#: tools/editor/plugins/sprite_frames_editor_plugin.cpp
msgid "ERROR: Couldn't load frame resource!"
-msgstr "错误:无法加载帧资源!"
+msgstr "错误:无法加载帧资源!"
#: tools/editor/plugins/sprite_frames_editor_plugin.cpp
msgid "Add Frame"
@@ -4842,57 +5143,51 @@ msgstr "向下"
#: tools/editor/plugins/style_box_editor_plugin.cpp
msgid "StyleBox Preview:"
-msgstr "StyleBox预览:"
+msgstr "StyleBox预览:"
#: tools/editor/plugins/texture_region_editor_plugin.cpp
-#, fuzzy
msgid "Snap Mode:"
-msgstr "运行模式:"
+msgstr "吸附模式:"
#: tools/editor/plugins/texture_region_editor_plugin.cpp
msgid "<None>"
-msgstr ""
+msgstr "无"
#: tools/editor/plugins/texture_region_editor_plugin.cpp
msgid "Pixel Snap"
-msgstr ""
+msgstr "像素吸附"
#: tools/editor/plugins/texture_region_editor_plugin.cpp
-#, fuzzy
msgid "Grid Snap"
-msgstr "网格大小:"
+msgstr "网格吸附"
#: tools/editor/plugins/texture_region_editor_plugin.cpp
msgid "Auto Slice"
-msgstr ""
+msgstr "自动裁剪"
#: tools/editor/plugins/texture_region_editor_plugin.cpp
-#, fuzzy
msgid "Offset:"
-msgstr "网格偏移量:"
+msgstr "网格偏移量:"
#: tools/editor/plugins/texture_region_editor_plugin.cpp
-#, fuzzy
msgid "Step:"
msgstr "步长(秒)"
#: tools/editor/plugins/texture_region_editor_plugin.cpp
-#, fuzzy
msgid "Separation:"
-msgstr "选项:"
+msgstr "分隔:"
#: tools/editor/plugins/texture_region_editor_plugin.cpp
-#, fuzzy
msgid "Texture Region"
-msgstr "纹理区域编辑"
+msgstr "纹理区域"
#: tools/editor/plugins/texture_region_editor_plugin.cpp
msgid "Texture Region Editor"
-msgstr "纹理区域编辑"
+msgstr "纹理区域编辑器"
#: tools/editor/plugins/theme_editor_plugin.cpp
msgid "Can't save theme to file:"
-msgstr "无法保存主题到文件:"
+msgstr "无法保存主题到文件:"
#: tools/editor/plugins/theme_editor_plugin.cpp
msgid "Add All Items"
@@ -4916,22 +5211,20 @@ msgid "Remove Class Items"
msgstr "移除类项目"
#: tools/editor/plugins/theme_editor_plugin.cpp
-#, fuzzy
msgid "Create Empty Template"
-msgstr "创建模板"
+msgstr "创建主题模板"
#: tools/editor/plugins/theme_editor_plugin.cpp
-#, fuzzy
msgid "Create Empty Editor Template"
-msgstr "创建模板"
+msgstr "创建编辑器主题模板"
#: tools/editor/plugins/theme_editor_plugin.cpp
msgid "CheckBox Radio1"
-msgstr ""
+msgstr "复选框 选项1"
#: tools/editor/plugins/theme_editor_plugin.cpp
msgid "CheckBox Radio2"
-msgstr ""
+msgstr "复选框 选项2"
#: tools/editor/plugins/theme_editor_plugin.cpp
msgid "Item"
@@ -4977,11 +5270,11 @@ msgstr "分页3"
#: tools/editor/project_settings.cpp tools/editor/scene_tree_editor.cpp
#: tools/editor/script_editor_debugger.cpp
msgid "Type:"
-msgstr "类型:"
+msgstr "类型:"
#: tools/editor/plugins/theme_editor_plugin.cpp
msgid "Data Type:"
-msgstr "数据类型:"
+msgstr "数据类型:"
#: tools/editor/plugins/theme_editor_plugin.cpp
msgid "Icon"
@@ -5009,28 +5302,24 @@ msgid "Erase TileMap"
msgstr "擦除砖块地图"
#: tools/editor/plugins/tile_map_editor_plugin.cpp
-#, fuzzy
msgid "Erase selection"
msgstr "擦除选中"
#: tools/editor/plugins/tile_map_editor_plugin.cpp
-#, fuzzy
msgid "Find tile"
-msgstr "查找下一项"
+msgstr "查找砖块"
#: tools/editor/plugins/tile_map_editor_plugin.cpp
msgid "Transpose"
msgstr "转置"
#: tools/editor/plugins/tile_map_editor_plugin.cpp
-#, fuzzy
msgid "Mirror X"
-msgstr "沿X轴翻转(A)"
+msgstr "沿X轴翻转"
#: tools/editor/plugins/tile_map_editor_plugin.cpp
-#, fuzzy
msgid "Mirror Y"
-msgstr "沿Y轴翻转(S)"
+msgstr "沿Y轴翻转"
#: tools/editor/plugins/tile_map_editor_plugin.cpp
msgid "Bucket"
@@ -5062,7 +5351,7 @@ msgstr "旋转270度"
#: tools/editor/plugins/tile_set_editor_plugin.cpp
msgid "Could not find tile:"
-msgstr "找不到砖块:"
+msgstr "找不到砖块:"
#: tools/editor/plugins/tile_set_editor_plugin.cpp
msgid "Item name or ID:"
@@ -5171,11 +5460,11 @@ msgstr "导出项目目录下的所有文件"
#: tools/editor/project_export.cpp
msgid "Export Mode:"
-msgstr "导出模式:"
+msgstr "导出模式:"
#: tools/editor/project_export.cpp
msgid "Resources to Export:"
-msgstr "导出的资源:"
+msgstr "导出的资源:"
#: tools/editor/project_export.cpp
msgid "Action"
@@ -5220,11 +5509,11 @@ msgstr "高质量(有损)节省磁盘空间"
#: tools/editor/project_export.cpp
msgid "Shrink All Images:"
-msgstr "收缩所有图片:"
+msgstr "收缩所有图片:"
#: tools/editor/project_export.cpp
msgid "Compress Formats:"
-msgstr "压缩格式:"
+msgstr "压缩格式:"
#: tools/editor/project_export.cpp
msgid "Image Groups"
@@ -5232,7 +5521,7 @@ msgstr "图片分组"
#: tools/editor/project_export.cpp
msgid "Groups:"
-msgstr "分组:"
+msgstr "分组:"
#: tools/editor/project_export.cpp
msgid "Compress Disk"
@@ -5244,27 +5533,27 @@ msgstr "节省内存"
#: tools/editor/project_export.cpp
msgid "Compress Mode:"
-msgstr "压缩方式:"
+msgstr "压缩方式:"
#: tools/editor/project_export.cpp
msgid "Lossy Quality:"
-msgstr "图片质量:"
+msgstr "图片质量:"
#: tools/editor/project_export.cpp
msgid "Atlas:"
-msgstr "精灵集:"
+msgstr "精灵集:"
#: tools/editor/project_export.cpp
msgid "Shrink By:"
-msgstr "收缩方式:"
+msgstr "收缩方式:"
#: tools/editor/project_export.cpp
msgid "Preview Atlas"
-msgstr "精灵集预览:"
+msgstr "精灵集预览:"
#: tools/editor/project_export.cpp
msgid "Image Filter:"
-msgstr "纹理过滤:\t\t"
+msgstr "纹理过滤:\t\t"
#: tools/editor/project_export.cpp
msgid "Images:"
@@ -5284,7 +5573,7 @@ msgstr "音效"
#: tools/editor/project_export.cpp
msgid "Sample Conversion Mode: (.wav files):"
-msgstr "音效转换方式(.wav文件):"
+msgstr "音效转换方式(.wav文件):"
#: tools/editor/project_export.cpp
msgid "Keep"
@@ -5296,7 +5585,7 @@ msgstr "压缩(RAM - IMA-ADPCM)"
#: tools/editor/project_export.cpp
msgid "Sampling Rate Limit (Hz):"
-msgstr "采样率(Hz):"
+msgstr "采样率(Hz):"
#: tools/editor/project_export.cpp
msgid "Trim"
@@ -5312,7 +5601,7 @@ msgstr "脚本"
#: tools/editor/project_export.cpp
msgid "Script Export Mode:"
-msgstr "脚本导出方式:"
+msgstr "脚本导出方式:"
#: tools/editor/project_export.cpp
msgid "Text"
@@ -5375,11 +5664,8 @@ msgid "Couldn't create engine.cfg in project path."
msgstr "无法在项目目录下创建engine.cfg文件。"
#: tools/editor/project_manager.cpp
-#, fuzzy
msgid "The following files failed extraction from package:"
-msgstr ""
-"磁盘中的下列文件已更新。\n"
-"请选择执行那项操作?:"
+msgstr "提取以下文件失败:"
#: tools/editor/project_manager.cpp
msgid "Package Installed Successfully!"
@@ -5395,7 +5681,7 @@ msgstr "项目目录(必须存在)"
#: tools/editor/project_manager.cpp
msgid "Project Name:"
-msgstr "项目名称:"
+msgstr "项目名称:"
#: tools/editor/project_manager.cpp
msgid "Create New Project"
@@ -5406,14 +5692,12 @@ msgid "Project Path:"
msgstr "项目目录"
#: tools/editor/project_manager.cpp
-#, fuzzy
msgid "Install Project:"
-msgstr "最近打开的项目:"
+msgstr "安装项目:"
#: tools/editor/project_manager.cpp
-#, fuzzy
msgid "Install"
-msgstr "创建实例节点"
+msgstr "安装"
#: tools/editor/project_manager.cpp
msgid "Browse"
@@ -5432,11 +5716,13 @@ msgid "Unnamed Project"
msgstr "未命名项目"
#: tools/editor/project_manager.cpp
-msgid "Are you sure to open more than one projects?"
+#, fuzzy
+msgid "Are you sure to open more than one project?"
msgstr "您确定要打开多个项目吗?"
#: tools/editor/project_manager.cpp
-msgid "Are you sure to run more than one projects?"
+#, fuzzy
+msgid "Are you sure to run more than one project?"
msgstr "您确定要执行多个项目吗?"
#: tools/editor/project_manager.cpp
@@ -5444,6 +5730,12 @@ msgid "Remove project from the list? (Folder contents will not be modified)"
msgstr "移除此项目(项目的文件不受影响)"
#: tools/editor/project_manager.cpp
+msgid ""
+"You are about the scan %s folders for existing Godot projects. Do you "
+"confirm?"
+msgstr ""
+
+#: tools/editor/project_manager.cpp
msgid "Project Manager"
msgstr "项目管理器"
@@ -5460,6 +5752,11 @@ msgid "Scan"
msgstr "扫描"
#: tools/editor/project_manager.cpp
+#, fuzzy
+msgid "Select a Folder to Scan"
+msgstr "选择一个节点"
+
+#: tools/editor/project_manager.cpp
msgid "New Project"
msgstr "新建"
@@ -5481,7 +5778,7 @@ msgstr "摇杆轴"
#: tools/editor/project_settings.cpp
msgid "Mouse Button"
-msgstr "鼠标按键:"
+msgstr "鼠标按键:"
#: tools/editor/project_settings.cpp
msgid "Invalid action (anything goes but '/' or ':')."
@@ -5509,7 +5806,7 @@ msgstr "按下一个键.."
#: tools/editor/project_settings.cpp
msgid "Mouse Button Index:"
-msgstr "鼠标按键:"
+msgstr "鼠标按键:"
#: tools/editor/project_settings.cpp
msgid "Left Button"
@@ -5613,7 +5910,7 @@ msgstr "一般"
#: tools/editor/project_settings.cpp tools/editor/property_editor.cpp
msgid "Property:"
-msgstr "属性:"
+msgstr "属性:"
#: tools/editor/project_settings.cpp
msgid "Del"
@@ -5629,15 +5926,15 @@ msgstr "事件表"
#: tools/editor/project_settings.cpp
msgid "Action:"
-msgstr "动作:"
+msgstr "动作:"
#: tools/editor/project_settings.cpp
msgid "Device:"
-msgstr "设备:"
+msgstr "设备:"
#: tools/editor/project_settings.cpp
msgid "Index:"
-msgstr "序号:"
+msgstr "序号:"
#: tools/editor/project_settings.cpp
msgid "Localization"
@@ -5649,11 +5946,11 @@ msgstr "语言"
#: tools/editor/project_settings.cpp
msgid "Translations:"
-msgstr "语言:"
+msgstr "语言:"
#: tools/editor/project_settings.cpp
msgid "Add.."
-msgstr "添加:"
+msgstr "添加:"
#: tools/editor/project_settings.cpp
msgid "Remaps"
@@ -5661,11 +5958,11 @@ msgstr "重定向"
#: tools/editor/project_settings.cpp
msgid "Resources:"
-msgstr "资源:"
+msgstr "资源:"
#: tools/editor/project_settings.cpp
msgid "Remaps by Locale:"
-msgstr "地区重定向:"
+msgstr "地区重定向:"
#: tools/editor/project_settings.cpp
msgid "Locale"
@@ -5684,24 +5981,28 @@ msgid "Preset.."
msgstr "预设.."
#: tools/editor/property_editor.cpp
+#, fuzzy
msgid "Ease In"
-msgstr "慢速开始"
+msgstr "缓入"
#: tools/editor/property_editor.cpp
+#, fuzzy
msgid "Ease Out"
-msgstr "慢速结束"
+msgstr "缓出"
#: tools/editor/property_editor.cpp
+#, fuzzy
msgid "Zero"
-msgstr ""
+msgstr "置零"
#: tools/editor/property_editor.cpp
+#, fuzzy
msgid "Easing In-Out"
-msgstr "慢速开始和结束"
+msgstr "缓入缓出"
#: tools/editor/property_editor.cpp
msgid "Easing Out-In"
-msgstr ""
+msgstr "反缓入缓出"
#: tools/editor/property_editor.cpp
msgid "File.."
@@ -5721,7 +6022,7 @@ msgstr ""
#: tools/editor/property_editor.cpp
msgid "Error loading file: Not a resource!"
-msgstr "加载文件出错:不是资源文件!"
+msgstr "加载文件出错:不是资源文件!"
#: tools/editor/property_editor.cpp
msgid "Couldn't load image"
@@ -5741,7 +6042,7 @@ msgstr "设置"
#: tools/editor/property_editor.cpp
msgid "Properties:"
-msgstr "属性:"
+msgstr "属性:"
#: tools/editor/property_editor.cpp
msgid "Global"
@@ -5749,15 +6050,15 @@ msgstr "全局"
#: tools/editor/property_editor.cpp
msgid "Sections:"
-msgstr "选项:"
+msgstr "选项:"
#: tools/editor/pvrtc_compress.cpp
msgid "Could not execute PVRTC tool:"
-msgstr "无法执行PVPTC工具:"
+msgstr "无法执行PVPTC工具:"
#: tools/editor/pvrtc_compress.cpp
msgid "Can't load back converted image using PVRTC tool:"
-msgstr "无法加载使用PVRTC工具转换的图片:"
+msgstr "无法加载使用PVRTC工具转换的图片:"
#: tools/editor/reparent_dialog.cpp tools/editor/scene_tree_dock.cpp
msgid "Reparent Node"
@@ -5797,7 +6098,7 @@ msgstr ""
#: tools/editor/run_settings_dialog.cpp
msgid "Run Mode:"
-msgstr "运行模式:"
+msgstr "运行模式:"
#: tools/editor/run_settings_dialog.cpp
msgid "Current Scene"
@@ -5809,7 +6110,7 @@ msgstr "主场景"
#: tools/editor/run_settings_dialog.cpp
msgid "Main Scene Arguments:"
-msgstr "主场景参数:"
+msgstr "主场景参数:"
#: tools/editor/run_settings_dialog.cpp
msgid "Scene Run Settings"
@@ -5824,6 +6125,11 @@ msgid "No parent to instance a child at."
msgstr "没有选中节点来添加实例。"
#: tools/editor/scene_tree_dock.cpp
+#, fuzzy
+msgid "No parent to instance the scenes at."
+msgstr "没有选中节点来添加实例。"
+
+#: tools/editor/scene_tree_dock.cpp
msgid "Error loading scene from %s"
msgstr "从%s加载场景出错!"
@@ -5952,6 +6258,11 @@ msgid "Save Branch as Scene"
msgstr "将分支保存为场景"
#: tools/editor/scene_tree_dock.cpp
+#, fuzzy
+msgid "Delete (No Confirm)"
+msgstr "请确认..."
+
+#: tools/editor/scene_tree_dock.cpp
msgid "Add/Create a New Node"
msgstr "添加/创建节点"
@@ -5961,6 +6272,11 @@ msgid ""
"exists."
msgstr "实例化场景文件为一个节点,如果没有根节点则创建一个继承自该文件的场景。"
+#: tools/editor/scene_tree_dock.cpp
+#, fuzzy
+msgid "Create a new script for the selected node."
+msgstr "将选中的场景实例为选中节点的子节点。"
+
#: tools/editor/scene_tree_editor.cpp
msgid ""
"This item cannot be made visible because the parent is hidden. Unhide the "
@@ -5977,11 +6293,11 @@ msgstr "切换CanvasItem可见"
#: tools/editor/scene_tree_editor.cpp
msgid "Instance:"
-msgstr "实例:"
+msgstr "实例:"
#: tools/editor/scene_tree_editor.cpp
msgid "Invalid node name, the following characters are not allowed:"
-msgstr "节点名称非法,不允许包含以下字符:"
+msgstr "节点名称非法,不允许包含以下字符:"
#: tools/editor/scene_tree_editor.cpp
msgid "Rename Node"
@@ -5989,7 +6305,7 @@ msgstr "重命名节点"
#: tools/editor/scene_tree_editor.cpp
msgid "Scene Tree (Nodes):"
-msgstr "场景树:"
+msgstr "场景树:"
#: tools/editor/scene_tree_editor.cpp
msgid "Editable Children"
@@ -6023,97 +6339,13 @@ msgstr "清除!"
msgid "Select a Node"
msgstr "选择一个节点"
-#: tools/editor/scenes_dock.cpp
-msgid "Same source and destination files, doing nothing."
-msgstr "源文件和目标文件相同,操作忽略。"
-
-#: tools/editor/scenes_dock.cpp
-msgid "Same source and destination paths, doing nothing."
-msgstr "源路径和目标路径相同,操作忽略。"
-
-#: tools/editor/scenes_dock.cpp
-msgid "Can't move directories to within themselves."
-msgstr "无法将目录移动到自身下。"
-
-#: tools/editor/scenes_dock.cpp
-msgid "Can't operate on '..'"
-msgstr "无法对'..'引用操作。"
-
-#: tools/editor/scenes_dock.cpp
-msgid "Pick New Name and Location For:"
-msgstr "选择新名称和路径:"
-
-#: tools/editor/scenes_dock.cpp
-msgid "No files selected!"
-msgstr "没有选中任何文件!"
-
-#: tools/editor/scenes_dock.cpp
-msgid "Instance"
-msgstr "创建实例节点"
-
-#: tools/editor/scenes_dock.cpp
-msgid "Edit Dependencies.."
-msgstr "编辑依赖.."
-
-#: tools/editor/scenes_dock.cpp
-msgid "View Owners.."
-msgstr "查看所有者"
-
-#: tools/editor/scenes_dock.cpp
-msgid "Copy Path"
-msgstr "拷贝路径"
-
-#: tools/editor/scenes_dock.cpp
-msgid "Rename or Move.."
-msgstr "移动或重命名"
-
-#: tools/editor/scenes_dock.cpp
-msgid "Move To.."
-msgstr "移动"
-
-#: tools/editor/scenes_dock.cpp
-msgid "Info"
-msgstr "信息"
-
-#: tools/editor/scenes_dock.cpp
-msgid "Show In File Manager"
-msgstr "在资源管理器中打开"
-
-#: tools/editor/scenes_dock.cpp
-msgid "Re-Import.."
-msgstr "重新导入.."
-
-#: tools/editor/scenes_dock.cpp
-msgid "Previous Directory"
-msgstr "上一个目录:"
-
-#: tools/editor/scenes_dock.cpp
-msgid "Next Directory"
-msgstr "下一个目录:"
-
-#: tools/editor/scenes_dock.cpp
-msgid "Re-Scan Filesystem"
-msgstr "重新扫描文件系统"
-
-#: tools/editor/scenes_dock.cpp
-msgid "Toggle folder status as Favorite"
-msgstr "收藏目录"
-
-#: tools/editor/scenes_dock.cpp
-msgid "Instance the selected scene(s) as child of the selected node."
-msgstr "将选中的场景实例为选中节点的子节点。"
-
-#: tools/editor/scenes_dock.cpp
-msgid "Move"
-msgstr "移动"
-
#: tools/editor/script_create_dialog.cpp
msgid "Invalid parent class name"
msgstr "基类名称非法"
#: tools/editor/script_create_dialog.cpp
msgid "Valid chars:"
-msgstr "合法的字符:"
+msgstr "合法的字符:"
#: tools/editor/script_create_dialog.cpp
msgid "Invalid class name"
@@ -6169,7 +6401,7 @@ msgstr "路径可用"
#: tools/editor/script_create_dialog.cpp
msgid "Class Name:"
-msgstr "类名:"
+msgstr "类名:"
#: tools/editor/script_create_dialog.cpp
msgid "Built-In Script"
@@ -6181,23 +6413,23 @@ msgstr "创建脚本"
#: tools/editor/script_editor_debugger.cpp
msgid "Bytes:"
-msgstr "字节:"
+msgstr "字节:"
#: tools/editor/script_editor_debugger.cpp
msgid "Warning"
-msgstr "警告:"
+msgstr "警告:"
#: tools/editor/script_editor_debugger.cpp
msgid "Error:"
-msgstr "错误:"
+msgstr "错误:"
#: tools/editor/script_editor_debugger.cpp
msgid "Source:"
-msgstr "源:"
+msgstr "源:"
#: tools/editor/script_editor_debugger.cpp
msgid "Function:"
-msgstr "函数:"
+msgstr "函数:"
#: tools/editor/script_editor_debugger.cpp
msgid "Errors"
@@ -6225,11 +6457,11 @@ msgstr "变量"
#: tools/editor/script_editor_debugger.cpp
msgid "Errors:"
-msgstr "错误:"
+msgstr "错误:"
#: tools/editor/script_editor_debugger.cpp
msgid "Stack Trace (if applicable):"
-msgstr "调用堆栈:"
+msgstr "调用堆栈:"
#: tools/editor/script_editor_debugger.cpp
msgid "Remote Inspector"
@@ -6237,7 +6469,7 @@ msgstr "远程属性面板"
#: tools/editor/script_editor_debugger.cpp
msgid "Live Scene Tree:"
-msgstr "即时场景树:"
+msgstr "即时场景树:"
#: tools/editor/script_editor_debugger.cpp
msgid "Remote Object Properties: "
@@ -6261,11 +6493,11 @@ msgstr "显示"
#: tools/editor/script_editor_debugger.cpp
msgid "List of Video Memory Usage by Resource:"
-msgstr "占用显存的资源列表:"
+msgstr "占用显存的资源列表:"
#: tools/editor/script_editor_debugger.cpp
msgid "Total:"
-msgstr "合计:"
+msgstr "合计:"
#: tools/editor/script_editor_debugger.cpp
msgid "Video Mem"
@@ -6289,15 +6521,15 @@ msgstr "杂项"
#: tools/editor/script_editor_debugger.cpp
msgid "Clicked Control:"
-msgstr "点击的控件:"
+msgstr "点击的控件:"
#: tools/editor/script_editor_debugger.cpp
msgid "Clicked Control Type:"
-msgstr "点击的控件类型:"
+msgstr "点击的控件类型:"
#: tools/editor/script_editor_debugger.cpp
msgid "Live Edit Root:"
-msgstr "实时编辑根节点:"
+msgstr "实时编辑根节点:"
#: tools/editor/script_editor_debugger.cpp
msgid "Set From Tree"
@@ -6343,6 +6575,12 @@ msgstr ""
msgid "Change Notifier Extents"
msgstr ""
+#~ msgid "Cannot go into subdir:"
+#~ msgstr "无法打开目录:"
+
+#~ msgid "Help"
+#~ msgstr "帮助"
+
#~ msgid "Imported Resources"
#~ msgstr "已导入的资源"
diff --git a/tools/translations/zh_HK.po b/tools/translations/zh_HK.po
index 8f98ab1f1e..71e2a699b1 100644
--- a/tools/translations/zh_HK.po
+++ b/tools/translations/zh_HK.po
@@ -16,10 +16,12 @@ msgstr ""
"Content-Transfer-Encoding: 8bit\n"
#: modules/gdscript/gd_functions.cpp
+#: modules/visual_script/visual_script_builtin_funcs.cpp
msgid "Invalid type argument to convert(), use TYPE_* constants."
msgstr ""
#: modules/gdscript/gd_functions.cpp
+#: modules/visual_script/visual_script_builtin_funcs.cpp
msgid "Not enough bytes for decoding bytes, or invalid format."
msgstr ""
@@ -55,6 +57,247 @@ msgstr ""
msgid "Invalid instance dictionary (invalid subclasses)"
msgstr ""
+#: modules/visual_script/visual_script.cpp
+msgid ""
+"A node yielded without working memory, please read the docs on how to yield "
+"properly!"
+msgstr ""
+
+#: modules/visual_script/visual_script.cpp
+msgid ""
+"Node yielded, but did not return a function state in the first working "
+"memory."
+msgstr ""
+
+#: modules/visual_script/visual_script.cpp
+msgid ""
+"Return value must be assigned to first element of node working memory! Fix "
+"your node please."
+msgstr ""
+
+#: modules/visual_script/visual_script.cpp
+msgid "Node returned an invalid sequence output: "
+msgstr ""
+
+#: modules/visual_script/visual_script.cpp
+msgid "Found sequence bit but not the node in the stack, report bug!"
+msgstr ""
+
+#: modules/visual_script/visual_script.cpp
+msgid "Stack overflow with stack depth: "
+msgstr ""
+
+#: modules/visual_script/visual_script_editor.cpp
+#, fuzzy
+msgid "Functions:"
+msgstr "行為"
+
+#: modules/visual_script/visual_script_editor.cpp
+msgid "Variables:"
+msgstr ""
+
+#: modules/visual_script/visual_script_editor.cpp tools/editor/editor_help.cpp
+msgid "Signals:"
+msgstr ""
+
+#: modules/visual_script/visual_script_editor.cpp
+msgid "Name is not a valid identifier:"
+msgstr ""
+
+#: modules/visual_script/visual_script_editor.cpp
+msgid "Name already in use by another func/var/signal:"
+msgstr ""
+
+#: modules/visual_script/visual_script_editor.cpp
+#, fuzzy
+msgid "Rename Function"
+msgstr "只限選中"
+
+#: modules/visual_script/visual_script_editor.cpp
+msgid "Rename Variable"
+msgstr ""
+
+#: modules/visual_script/visual_script_editor.cpp
+msgid "Rename Signal"
+msgstr ""
+
+#: modules/visual_script/visual_script_editor.cpp
+#, fuzzy
+msgid "Add Function"
+msgstr "行為"
+
+#: modules/visual_script/visual_script_editor.cpp
+msgid "Add Variable"
+msgstr ""
+
+#: modules/visual_script/visual_script_editor.cpp
+msgid "Add Signal"
+msgstr ""
+
+#: modules/visual_script/visual_script_editor.cpp
+#, fuzzy
+msgid "Remove Function"
+msgstr "只限選中"
+
+#: modules/visual_script/visual_script_editor.cpp
+msgid "Remove Variable"
+msgstr ""
+
+#: modules/visual_script/visual_script_editor.cpp
+msgid "Editing Variable:"
+msgstr ""
+
+#: modules/visual_script/visual_script_editor.cpp
+#, fuzzy
+msgid "Remove Signal"
+msgstr "只限選中"
+
+#: modules/visual_script/visual_script_editor.cpp
+#, fuzzy
+msgid "Editing Signal:"
+msgstr "連接"
+
+#: modules/visual_script/visual_script_editor.cpp
+msgid "Add Node"
+msgstr ""
+
+#: modules/visual_script/visual_script_editor.cpp
+msgid "Add Node(s) From Tree"
+msgstr ""
+
+#: modules/visual_script/visual_script_editor.cpp
+msgid "Add Setter Property"
+msgstr ""
+
+#: modules/visual_script/visual_script_editor.cpp
+msgid "Add Getter Property"
+msgstr ""
+
+#: modules/visual_script/visual_script_editor.cpp
+#: tools/editor/plugins/canvas_item_editor_plugin.cpp
+#: tools/editor/plugins/polygon_2d_editor_plugin.cpp
+#: tools/editor/plugins/script_text_editor.cpp
+#: tools/editor/plugins/shader_editor_plugin.cpp
+#: tools/editor/project_manager.cpp
+msgid "Edit"
+msgstr "編輯"
+
+#: modules/visual_script/visual_script_editor.cpp
+msgid "Base Type:"
+msgstr ""
+
+#: modules/visual_script/visual_script_editor.cpp tools/editor/editor_help.cpp
+msgid "Members:"
+msgstr ""
+
+#: modules/visual_script/visual_script_editor.cpp
+msgid "Available Nodes:"
+msgstr ""
+
+#: modules/visual_script/visual_script_editor.cpp
+msgid "Select or create a function to edit graph"
+msgstr ""
+
+#: modules/visual_script/visual_script_editor.cpp tools/editor/call_dialog.cpp
+#: tools/editor/connections_dialog.cpp
+#: tools/editor/plugins/animation_player_editor_plugin.cpp
+#: tools/editor/plugins/canvas_item_editor_plugin.cpp
+#: tools/editor/plugins/resource_preloader_editor_plugin.cpp
+#: tools/editor/plugins/sample_library_editor_plugin.cpp
+#: tools/editor/plugins/script_editor_plugin.cpp
+#: tools/editor/plugins/sprite_frames_editor_plugin.cpp
+#: tools/editor/project_settings.cpp tools/editor/property_editor.cpp
+#: tools/editor/run_settings_dialog.cpp tools/editor/settings_config_dialog.cpp
+msgid "Close"
+msgstr "關閉"
+
+#: modules/visual_script/visual_script_editor.cpp
+msgid "Edit Signal Arguments:"
+msgstr ""
+
+#: modules/visual_script/visual_script_editor.cpp
+msgid "Edit Variable:"
+msgstr ""
+
+#: modules/visual_script/visual_script_editor.cpp
+#, fuzzy
+msgid "Change"
+msgstr "當改變時更新"
+
+#: modules/visual_script/visual_script_editor.cpp
+#, fuzzy
+msgid "Delete Selected"
+msgstr "要刪除選中檔案?"
+
+#: modules/visual_script/visual_script_editor.cpp
+#: tools/editor/plugins/script_text_editor.cpp
+msgid "Toggle Breakpoint"
+msgstr ""
+
+#: modules/visual_script/visual_script_editor.cpp
+msgid "Find Node Tyoe"
+msgstr ""
+
+#: modules/visual_script/visual_script_flow_control.cpp
+msgid "Input type not iterable: "
+msgstr ""
+
+#: modules/visual_script/visual_script_flow_control.cpp
+msgid "Iterator became invalid"
+msgstr ""
+
+#: modules/visual_script/visual_script_flow_control.cpp
+msgid "Iterator became invalid: "
+msgstr ""
+
+#: modules/visual_script/visual_script_func_nodes.cpp
+msgid "Invalid index property name."
+msgstr ""
+
+#: modules/visual_script/visual_script_func_nodes.cpp
+msgid "Base object is not a Node!"
+msgstr ""
+
+#: modules/visual_script/visual_script_func_nodes.cpp
+msgid "Path does not lead Node!"
+msgstr ""
+
+#: modules/visual_script/visual_script_func_nodes.cpp
+msgid "Invalid index property name '%s' in node %s."
+msgstr ""
+
+#: modules/visual_script/visual_script_nodes.cpp
+msgid ": Invalid argument of type: "
+msgstr ""
+
+#: modules/visual_script/visual_script_nodes.cpp
+msgid ": Invalid arguments: "
+msgstr ""
+
+#: modules/visual_script/visual_script_nodes.cpp
+msgid "VariableGet not found in script: "
+msgstr ""
+
+#: modules/visual_script/visual_script_nodes.cpp
+msgid "VariableSet not found in script: "
+msgstr ""
+
+#: modules/visual_script/visual_script_nodes.cpp
+msgid ""
+"Custom node has no _get_output_port_unsequenced(idx,wmem), but unsequenced "
+"ports were specified."
+msgstr ""
+
+#: modules/visual_script/visual_script_nodes.cpp
+msgid "Custom node has no _step() method, can't process graph."
+msgstr ""
+
+#: modules/visual_script/visual_script_nodes.cpp
+msgid ""
+"Invalid return value from _step(), must be integer (seq out), or string "
+"(error)."
+msgstr ""
+
#: scene/2d/animated_sprite.cpp
msgid ""
"A SpriteFrames resource must be created or set in the 'Frames' property in "
@@ -159,6 +402,10 @@ msgid ""
"as parent."
msgstr ""
+#: scene/3d/baked_light_instance.cpp
+msgid "BakedLightInstance does not contain a BakedLight resource."
+msgstr ""
+
#: scene/3d/body_shape.cpp
msgid ""
"CollisionShape only serves to provide a collision shape to a CollisionObject "
@@ -214,7 +461,7 @@ msgstr ""
msgid "Cancel"
msgstr ""
-#: scene/gui/dialogs.cpp
+#: scene/gui/dialogs.cpp tools/editor/scene_tree_dock.cpp
msgid "OK"
msgstr ""
@@ -240,8 +487,8 @@ msgstr ""
#: scene/gui/file_dialog.cpp tools/editor/editor_file_dialog.cpp
#: tools/editor/editor_help.cpp tools/editor/editor_node.cpp
+#: tools/editor/filesystem_dock.cpp
#: tools/editor/plugins/script_editor_plugin.cpp tools/editor/quick_open.cpp
-#: tools/editor/scenes_dock.cpp
msgid "Open"
msgstr "開啟"
@@ -367,13 +614,13 @@ msgid "Axis"
msgstr ""
#: scene/gui/line_edit.cpp scene/gui/text_edit.cpp
-#: tools/editor/plugins/script_editor_plugin.cpp
+#: tools/editor/plugins/script_text_editor.cpp
#: tools/editor/plugins/shader_editor_plugin.cpp
msgid "Cut"
msgstr "剪下"
#: scene/gui/line_edit.cpp scene/gui/text_edit.cpp
-#: tools/editor/plugins/script_editor_plugin.cpp
+#: tools/editor/plugins/script_text_editor.cpp
#: tools/editor/plugins/shader_editor_plugin.cpp
#: tools/editor/property_editor.cpp tools/editor/resources_dock.cpp
msgid "Copy"
@@ -381,7 +628,7 @@ msgstr "複製"
#: scene/gui/line_edit.cpp scene/gui/text_edit.cpp
#: tools/editor/plugins/resource_preloader_editor_plugin.cpp
-#: tools/editor/plugins/script_editor_plugin.cpp
+#: tools/editor/plugins/script_text_editor.cpp
#: tools/editor/plugins/shader_editor_plugin.cpp
#: tools/editor/plugins/sprite_frames_editor_plugin.cpp
#: tools/editor/property_editor.cpp tools/editor/resources_dock.cpp
@@ -389,7 +636,7 @@ msgid "Paste"
msgstr "貼上"
#: scene/gui/line_edit.cpp scene/gui/text_edit.cpp
-#: tools/editor/plugins/script_editor_plugin.cpp
+#: tools/editor/plugins/script_text_editor.cpp
#: tools/editor/plugins/shader_editor_plugin.cpp
#: tools/editor/project_export.cpp
msgid "Select All"
@@ -403,7 +650,7 @@ msgid "Clear"
msgstr "清空"
#: scene/gui/line_edit.cpp scene/gui/text_edit.cpp tools/editor/editor_node.cpp
-#: tools/editor/plugins/script_editor_plugin.cpp
+#: tools/editor/plugins/script_text_editor.cpp
#: tools/editor/plugins/shader_editor_plugin.cpp
msgid "Undo"
msgstr "復原"
@@ -729,6 +976,10 @@ msgid "Optimize"
msgstr ""
#: tools/editor/animation_editor.cpp
+msgid "Select an AnimationPlayer from the Scene Tree to edit animations."
+msgstr ""
+
+#: tools/editor/animation_editor.cpp
msgid "Key"
msgstr ""
@@ -833,18 +1084,6 @@ msgstr ""
msgid "Call"
msgstr ""
-#: tools/editor/call_dialog.cpp tools/editor/connections_dialog.cpp
-#: tools/editor/plugins/animation_player_editor_plugin.cpp
-#: tools/editor/plugins/canvas_item_editor_plugin.cpp
-#: tools/editor/plugins/resource_preloader_editor_plugin.cpp
-#: tools/editor/plugins/sample_library_editor_plugin.cpp
-#: tools/editor/plugins/script_editor_plugin.cpp
-#: tools/editor/plugins/sprite_frames_editor_plugin.cpp
-#: tools/editor/project_settings.cpp tools/editor/property_editor.cpp
-#: tools/editor/run_settings_dialog.cpp tools/editor/settings_config_dialog.cpp
-msgid "Close"
-msgstr "關閉"
-
#: tools/editor/call_dialog.cpp
msgid "Method List:"
msgstr ""
@@ -895,6 +1134,7 @@ msgstr "只限選中"
#: tools/editor/code_editor.cpp tools/editor/editor_help.cpp
#: tools/editor/plugins/script_editor_plugin.cpp
+#: tools/editor/plugins/script_text_editor.cpp
#: tools/editor/plugins/shader_editor_plugin.cpp
#: tools/editor/project_settings.cpp
msgid "Search"
@@ -936,6 +1176,20 @@ msgstr ""
msgid "Skip"
msgstr "跳過"
+#: tools/editor/code_editor.cpp
+#: tools/editor/plugins/canvas_item_editor_plugin.cpp
+msgid "Zoom In"
+msgstr ""
+
+#: tools/editor/code_editor.cpp
+#: tools/editor/plugins/canvas_item_editor_plugin.cpp
+msgid "Zoom Out"
+msgstr ""
+
+#: tools/editor/code_editor.cpp
+msgid "Reset Zoom"
+msgstr ""
+
#: tools/editor/code_editor.cpp tools/editor/script_editor_debugger.cpp
msgid "Line:"
msgstr ""
@@ -1140,8 +1394,9 @@ msgid "Delete selected files?"
msgstr "要刪除選中檔案?"
#: tools/editor/dependency_editor.cpp tools/editor/editor_node.cpp
+#: tools/editor/filesystem_dock.cpp
#: tools/editor/plugins/item_list_editor_plugin.cpp
-#: tools/editor/scenes_dock.cpp
+#: tools/editor/scene_tree_dock.cpp
msgid "Delete"
msgstr "刪除"
@@ -1293,7 +1548,7 @@ msgstr "上移"
msgid "Move Favorite Down"
msgstr "下移"
-#: tools/editor/editor_file_dialog.cpp tools/editor/scenes_dock.cpp
+#: tools/editor/editor_file_dialog.cpp tools/editor/filesystem_dock.cpp
msgid "Favorites:"
msgstr ""
@@ -1306,10 +1561,6 @@ msgid "Preview:"
msgstr "預覽"
#: tools/editor/editor_file_system.cpp
-msgid "Cannot go into subdir:"
-msgstr "無法進入次要資料夾"
-
-#: tools/editor/editor_file_system.cpp
msgid "ScanSources"
msgstr ""
@@ -1347,18 +1598,10 @@ msgid "Public Methods:"
msgstr ""
#: tools/editor/editor_help.cpp
-msgid "Members:"
-msgstr ""
-
-#: tools/editor/editor_help.cpp
msgid "GUI Theme Items:"
msgstr ""
#: tools/editor/editor_help.cpp
-msgid "Signals:"
-msgstr ""
-
-#: tools/editor/editor_help.cpp
msgid "Constants:"
msgstr ""
@@ -1786,7 +2029,7 @@ msgstr ""
msgid "TileSet.."
msgstr ""
-#: tools/editor/editor_node.cpp tools/editor/plugins/script_editor_plugin.cpp
+#: tools/editor/editor_node.cpp tools/editor/plugins/script_text_editor.cpp
#: tools/editor/plugins/shader_editor_plugin.cpp
msgid "Redo"
msgstr "重製"
@@ -2202,6 +2445,91 @@ msgstr ""
msgid "Can't open file_type_cache.cch for writing, not saving file type cache!"
msgstr ""
+#: tools/editor/filesystem_dock.cpp
+msgid "Same source and destination files, doing nothing."
+msgstr ""
+
+#: tools/editor/filesystem_dock.cpp
+msgid "Same source and destination paths, doing nothing."
+msgstr ""
+
+#: tools/editor/filesystem_dock.cpp
+msgid "Can't move directories to within themselves."
+msgstr ""
+
+#: tools/editor/filesystem_dock.cpp
+msgid "Can't operate on '..'"
+msgstr ""
+
+#: tools/editor/filesystem_dock.cpp
+msgid "Pick New Name and Location For:"
+msgstr ""
+
+#: tools/editor/filesystem_dock.cpp
+msgid "No files selected!"
+msgstr ""
+
+#: tools/editor/filesystem_dock.cpp
+msgid "Instance"
+msgstr ""
+
+#: tools/editor/filesystem_dock.cpp
+msgid "Edit Dependencies.."
+msgstr ""
+
+#: tools/editor/filesystem_dock.cpp
+msgid "View Owners.."
+msgstr ""
+
+#: tools/editor/filesystem_dock.cpp
+#, fuzzy
+msgid "Copy Path"
+msgstr "複製"
+
+#: tools/editor/filesystem_dock.cpp
+msgid "Rename or Move.."
+msgstr ""
+
+#: tools/editor/filesystem_dock.cpp
+msgid "Move To.."
+msgstr ""
+
+#: tools/editor/filesystem_dock.cpp
+msgid "Info"
+msgstr ""
+
+#: tools/editor/filesystem_dock.cpp
+msgid "Show In File Manager"
+msgstr ""
+
+#: tools/editor/filesystem_dock.cpp
+msgid "Re-Import.."
+msgstr ""
+
+#: tools/editor/filesystem_dock.cpp
+msgid "Previous Directory"
+msgstr ""
+
+#: tools/editor/filesystem_dock.cpp
+msgid "Next Directory"
+msgstr ""
+
+#: tools/editor/filesystem_dock.cpp
+msgid "Re-Scan Filesystem"
+msgstr ""
+
+#: tools/editor/filesystem_dock.cpp
+msgid "Toggle folder status as Favorite"
+msgstr ""
+
+#: tools/editor/filesystem_dock.cpp
+msgid "Instance the selected scene(s) as child of the selected node."
+msgstr ""
+
+#: tools/editor/filesystem_dock.cpp
+msgid "Move"
+msgstr ""
+
#: tools/editor/groups_editor.cpp
msgid "Add to Group"
msgstr ""
@@ -3158,10 +3486,6 @@ msgid "Post-Processing Texture #"
msgstr ""
#: tools/editor/plugins/baked_light_editor_plugin.cpp
-msgid "BakedLightInstance does not contain a BakedLight resource."
-msgstr ""
-
-#: tools/editor/plugins/baked_light_editor_plugin.cpp
msgid "Bake!"
msgstr ""
@@ -3225,8 +3549,9 @@ msgid "Paste Pose"
msgstr ""
#: tools/editor/plugins/canvas_item_editor_plugin.cpp
-msgid "Select Mode (Q)"
-msgstr ""
+#, fuzzy
+msgid "Select Mode"
+msgstr "不選"
#: tools/editor/plugins/canvas_item_editor_plugin.cpp
msgid "Drag: Rotate"
@@ -3245,13 +3570,12 @@ msgid "Alt+RMB: Depth list selection"
msgstr ""
#: tools/editor/plugins/canvas_item_editor_plugin.cpp
-#: tools/editor/plugins/spatial_editor_plugin.cpp
-msgid "Move Mode (W)"
-msgstr ""
+#, fuzzy
+msgid "Move Mode"
+msgstr "下移"
#: tools/editor/plugins/canvas_item_editor_plugin.cpp
-#: tools/editor/plugins/spatial_editor_plugin.cpp
-msgid "Rotate Mode (E)"
+msgid "Rotate Mode"
msgstr ""
#: tools/editor/plugins/canvas_item_editor_plugin.cpp
@@ -3286,14 +3610,6 @@ msgid "Restores the object's children's ability to be selected."
msgstr ""
#: tools/editor/plugins/canvas_item_editor_plugin.cpp
-#: tools/editor/plugins/polygon_2d_editor_plugin.cpp
-#: tools/editor/plugins/script_editor_plugin.cpp
-#: tools/editor/plugins/shader_editor_plugin.cpp
-#: tools/editor/project_manager.cpp
-msgid "Edit"
-msgstr "編輯"
-
-#: tools/editor/plugins/canvas_item_editor_plugin.cpp
#: tools/editor/plugins/spatial_editor_plugin.cpp
msgid "Use Snap"
msgstr ""
@@ -3350,14 +3666,6 @@ msgid "View"
msgstr ""
#: tools/editor/plugins/canvas_item_editor_plugin.cpp
-msgid "Zoom In"
-msgstr ""
-
-#: tools/editor/plugins/canvas_item_editor_plugin.cpp
-msgid "Zoom Out"
-msgstr ""
-
-#: tools/editor/plugins/canvas_item_editor_plugin.cpp
msgid "Zoom Reset"
msgstr ""
@@ -4056,6 +4364,10 @@ msgid "Save All"
msgstr ""
#: tools/editor/plugins/script_editor_plugin.cpp
+msgid "Soft Reload Script"
+msgstr ""
+
+#: tools/editor/plugins/script_editor_plugin.cpp
msgid "History Prev"
msgstr ""
@@ -4076,97 +4388,27 @@ msgid "Save Theme As"
msgstr ""
#: tools/editor/plugins/script_editor_plugin.cpp
-#: tools/editor/scene_tree_dock.cpp
-msgid "Move Up"
-msgstr "上移"
-
-#: tools/editor/plugins/script_editor_plugin.cpp
-#: tools/editor/scene_tree_dock.cpp
-msgid "Move Down"
-msgstr "下移"
-
-#: tools/editor/plugins/script_editor_plugin.cpp
-msgid "Indent Left"
-msgstr ""
-
-#: tools/editor/plugins/script_editor_plugin.cpp
-msgid "Indent Right"
-msgstr ""
-
-#: tools/editor/plugins/script_editor_plugin.cpp
-msgid "Toggle Comment"
-msgstr ""
-
-#: tools/editor/plugins/script_editor_plugin.cpp
-msgid "Clone Down"
-msgstr ""
-
-#: tools/editor/plugins/script_editor_plugin.cpp
-msgid "Complete Symbol"
-msgstr ""
-
-#: tools/editor/plugins/script_editor_plugin.cpp
-msgid "Trim Trailing Whitespace"
-msgstr ""
-
-#: tools/editor/plugins/script_editor_plugin.cpp
-msgid "Auto Indent"
-msgstr ""
-
-#: tools/editor/plugins/script_editor_plugin.cpp
-msgid "Soft Reload Script"
-msgstr ""
+#, fuzzy
+msgid "Close Docs"
+msgstr "關閉場景"
#: tools/editor/plugins/script_editor_plugin.cpp
+#: tools/editor/plugins/script_text_editor.cpp
#: tools/editor/plugins/shader_editor_plugin.cpp
msgid "Find.."
msgstr ""
#: tools/editor/plugins/script_editor_plugin.cpp
+#: tools/editor/plugins/script_text_editor.cpp
#: tools/editor/plugins/shader_editor_plugin.cpp
msgid "Find Next"
msgstr ""
#: tools/editor/plugins/script_editor_plugin.cpp
-#: tools/editor/plugins/shader_editor_plugin.cpp
-msgid "Find Previous"
-msgstr ""
-
-#: tools/editor/plugins/script_editor_plugin.cpp
-#: tools/editor/plugins/shader_editor_plugin.cpp
-msgid "Replace.."
-msgstr ""
-
-#: tools/editor/plugins/script_editor_plugin.cpp
-msgid "Goto Function.."
-msgstr ""
-
-#: tools/editor/plugins/script_editor_plugin.cpp
-#: tools/editor/plugins/shader_editor_plugin.cpp
-msgid "Goto Line.."
-msgstr ""
-
-#: tools/editor/plugins/script_editor_plugin.cpp
msgid "Debug"
msgstr ""
#: tools/editor/plugins/script_editor_plugin.cpp
-msgid "Toggle Breakpoint"
-msgstr ""
-
-#: tools/editor/plugins/script_editor_plugin.cpp
-msgid "Remove All Breakpoints"
-msgstr ""
-
-#: tools/editor/plugins/script_editor_plugin.cpp
-msgid "Goto Next Breakpoint"
-msgstr ""
-
-#: tools/editor/plugins/script_editor_plugin.cpp
-msgid "Goto Previous Breakpoint"
-msgstr ""
-
-#: tools/editor/plugins/script_editor_plugin.cpp
#: tools/editor/script_editor_debugger.cpp
msgid "Step Over"
msgstr ""
@@ -4203,14 +4445,6 @@ msgid "Move Right"
msgstr ""
#: tools/editor/plugins/script_editor_plugin.cpp
-msgid "Help"
-msgstr ""
-
-#: tools/editor/plugins/script_editor_plugin.cpp
-msgid "Contextual Help"
-msgstr ""
-
-#: tools/editor/plugins/script_editor_plugin.cpp
msgid "Tutorials"
msgstr ""
@@ -4266,6 +4500,77 @@ msgid ""
"Built-in scripts can only be edited when the scene they belong to is loaded"
msgstr ""
+#: tools/editor/plugins/script_text_editor.cpp tools/editor/scene_tree_dock.cpp
+msgid "Move Up"
+msgstr "上移"
+
+#: tools/editor/plugins/script_text_editor.cpp tools/editor/scene_tree_dock.cpp
+msgid "Move Down"
+msgstr "下移"
+
+#: tools/editor/plugins/script_text_editor.cpp
+msgid "Indent Left"
+msgstr ""
+
+#: tools/editor/plugins/script_text_editor.cpp
+msgid "Indent Right"
+msgstr ""
+
+#: tools/editor/plugins/script_text_editor.cpp
+msgid "Toggle Comment"
+msgstr ""
+
+#: tools/editor/plugins/script_text_editor.cpp
+msgid "Clone Down"
+msgstr ""
+
+#: tools/editor/plugins/script_text_editor.cpp
+msgid "Complete Symbol"
+msgstr ""
+
+#: tools/editor/plugins/script_text_editor.cpp
+msgid "Trim Trailing Whitespace"
+msgstr ""
+
+#: tools/editor/plugins/script_text_editor.cpp
+msgid "Auto Indent"
+msgstr ""
+
+#: tools/editor/plugins/script_text_editor.cpp
+msgid "Remove All Breakpoints"
+msgstr ""
+
+#: tools/editor/plugins/script_text_editor.cpp
+msgid "Goto Next Breakpoint"
+msgstr ""
+
+#: tools/editor/plugins/script_text_editor.cpp
+msgid "Goto Previous Breakpoint"
+msgstr ""
+
+#: tools/editor/plugins/script_text_editor.cpp
+#: tools/editor/plugins/shader_editor_plugin.cpp
+msgid "Find Previous"
+msgstr ""
+
+#: tools/editor/plugins/script_text_editor.cpp
+#: tools/editor/plugins/shader_editor_plugin.cpp
+msgid "Replace.."
+msgstr ""
+
+#: tools/editor/plugins/script_text_editor.cpp
+msgid "Goto Function.."
+msgstr ""
+
+#: tools/editor/plugins/script_text_editor.cpp
+#: tools/editor/plugins/shader_editor_plugin.cpp
+msgid "Goto Line.."
+msgstr ""
+
+#: tools/editor/plugins/script_text_editor.cpp
+msgid "Contextual Help"
+msgstr ""
+
#: tools/editor/plugins/shader_editor_plugin.cpp
msgid "Vertex"
msgstr ""
@@ -4527,6 +4832,14 @@ msgid "Could not instance scene!"
msgstr ""
#: tools/editor/plugins/spatial_editor_plugin.cpp
+msgid "Move Mode (W)"
+msgstr ""
+
+#: tools/editor/plugins/spatial_editor_plugin.cpp
+msgid "Rotate Mode (E)"
+msgstr ""
+
+#: tools/editor/plugins/spatial_editor_plugin.cpp
msgid "Scale Mode (R)"
msgstr ""
@@ -5342,11 +5655,11 @@ msgid "Unnamed Project"
msgstr ""
#: tools/editor/project_manager.cpp
-msgid "Are you sure to open more than one projects?"
+msgid "Are you sure to open more than one project?"
msgstr ""
#: tools/editor/project_manager.cpp
-msgid "Are you sure to run more than one projects?"
+msgid "Are you sure to run more than one project?"
msgstr ""
#: tools/editor/project_manager.cpp
@@ -5354,6 +5667,12 @@ msgid "Remove project from the list? (Folder contents will not be modified)"
msgstr ""
#: tools/editor/project_manager.cpp
+msgid ""
+"You are about the scan %s folders for existing Godot projects. Do you "
+"confirm?"
+msgstr ""
+
+#: tools/editor/project_manager.cpp
msgid "Project Manager"
msgstr ""
@@ -5370,6 +5689,10 @@ msgid "Scan"
msgstr ""
#: tools/editor/project_manager.cpp
+msgid "Select a Folder to Scan"
+msgstr ""
+
+#: tools/editor/project_manager.cpp
msgid "New Project"
msgstr ""
@@ -5734,6 +6057,10 @@ msgid "No parent to instance a child at."
msgstr ""
#: tools/editor/scene_tree_dock.cpp
+msgid "No parent to instance the scenes at."
+msgstr ""
+
+#: tools/editor/scene_tree_dock.cpp
msgid "Error loading scene from %s"
msgstr ""
@@ -5862,6 +6189,10 @@ msgid "Save Branch as Scene"
msgstr ""
#: tools/editor/scene_tree_dock.cpp
+msgid "Delete (No Confirm)"
+msgstr ""
+
+#: tools/editor/scene_tree_dock.cpp
msgid "Add/Create a New Node"
msgstr ""
@@ -5871,6 +6202,10 @@ msgid ""
"exists."
msgstr ""
+#: tools/editor/scene_tree_dock.cpp
+msgid "Create a new script for the selected node."
+msgstr ""
+
#: tools/editor/scene_tree_editor.cpp
msgid ""
"This item cannot be made visible because the parent is hidden. Unhide the "
@@ -5933,91 +6268,6 @@ msgstr ""
msgid "Select a Node"
msgstr ""
-#: tools/editor/scenes_dock.cpp
-msgid "Same source and destination files, doing nothing."
-msgstr ""
-
-#: tools/editor/scenes_dock.cpp
-msgid "Same source and destination paths, doing nothing."
-msgstr ""
-
-#: tools/editor/scenes_dock.cpp
-msgid "Can't move directories to within themselves."
-msgstr ""
-
-#: tools/editor/scenes_dock.cpp
-msgid "Can't operate on '..'"
-msgstr ""
-
-#: tools/editor/scenes_dock.cpp
-msgid "Pick New Name and Location For:"
-msgstr ""
-
-#: tools/editor/scenes_dock.cpp
-msgid "No files selected!"
-msgstr ""
-
-#: tools/editor/scenes_dock.cpp
-msgid "Instance"
-msgstr ""
-
-#: tools/editor/scenes_dock.cpp
-msgid "Edit Dependencies.."
-msgstr ""
-
-#: tools/editor/scenes_dock.cpp
-msgid "View Owners.."
-msgstr ""
-
-#: tools/editor/scenes_dock.cpp
-#, fuzzy
-msgid "Copy Path"
-msgstr "複製"
-
-#: tools/editor/scenes_dock.cpp
-msgid "Rename or Move.."
-msgstr ""
-
-#: tools/editor/scenes_dock.cpp
-msgid "Move To.."
-msgstr ""
-
-#: tools/editor/scenes_dock.cpp
-msgid "Info"
-msgstr ""
-
-#: tools/editor/scenes_dock.cpp
-msgid "Show In File Manager"
-msgstr ""
-
-#: tools/editor/scenes_dock.cpp
-msgid "Re-Import.."
-msgstr ""
-
-#: tools/editor/scenes_dock.cpp
-msgid "Previous Directory"
-msgstr ""
-
-#: tools/editor/scenes_dock.cpp
-msgid "Next Directory"
-msgstr ""
-
-#: tools/editor/scenes_dock.cpp
-msgid "Re-Scan Filesystem"
-msgstr ""
-
-#: tools/editor/scenes_dock.cpp
-msgid "Toggle folder status as Favorite"
-msgstr ""
-
-#: tools/editor/scenes_dock.cpp
-msgid "Instance the selected scene(s) as child of the selected node."
-msgstr ""
-
-#: tools/editor/scenes_dock.cpp
-msgid "Move"
-msgstr ""
-
#: tools/editor/script_create_dialog.cpp
msgid "Invalid parent class name"
msgstr ""
@@ -6255,6 +6505,9 @@ msgstr ""
msgid "Change Notifier Extents"
msgstr ""
+#~ msgid "Cannot go into subdir:"
+#~ msgstr "無法進入次要資料夾"
+
#~ msgid "Edit Connections.."
#~ msgstr "編輯連接"
diff --git a/tools/translations/zh_TW.po b/tools/translations/zh_TW.po
index 1119997c22..17e7673fc3 100644
--- a/tools/translations/zh_TW.po
+++ b/tools/translations/zh_TW.po
@@ -18,10 +18,12 @@ msgstr ""
"X-Generator: Weblate 2.7-dev\n"
#: modules/gdscript/gd_functions.cpp
+#: modules/visual_script/visual_script_builtin_funcs.cpp
msgid "Invalid type argument to convert(), use TYPE_* constants."
msgstr ""
#: modules/gdscript/gd_functions.cpp
+#: modules/visual_script/visual_script_builtin_funcs.cpp
msgid "Not enough bytes for decoding bytes, or invalid format."
msgstr ""
@@ -57,6 +59,239 @@ msgstr ""
msgid "Invalid instance dictionary (invalid subclasses)"
msgstr ""
+#: modules/visual_script/visual_script.cpp
+msgid ""
+"A node yielded without working memory, please read the docs on how to yield "
+"properly!"
+msgstr ""
+
+#: modules/visual_script/visual_script.cpp
+msgid ""
+"Node yielded, but did not return a function state in the first working "
+"memory."
+msgstr ""
+
+#: modules/visual_script/visual_script.cpp
+msgid ""
+"Return value must be assigned to first element of node working memory! Fix "
+"your node please."
+msgstr ""
+
+#: modules/visual_script/visual_script.cpp
+msgid "Node returned an invalid sequence output: "
+msgstr ""
+
+#: modules/visual_script/visual_script.cpp
+msgid "Found sequence bit but not the node in the stack, report bug!"
+msgstr ""
+
+#: modules/visual_script/visual_script.cpp
+msgid "Stack overflow with stack depth: "
+msgstr ""
+
+#: modules/visual_script/visual_script_editor.cpp
+msgid "Functions:"
+msgstr ""
+
+#: modules/visual_script/visual_script_editor.cpp
+msgid "Variables:"
+msgstr ""
+
+#: modules/visual_script/visual_script_editor.cpp tools/editor/editor_help.cpp
+msgid "Signals:"
+msgstr ""
+
+#: modules/visual_script/visual_script_editor.cpp
+msgid "Name is not a valid identifier:"
+msgstr ""
+
+#: modules/visual_script/visual_script_editor.cpp
+msgid "Name already in use by another func/var/signal:"
+msgstr ""
+
+#: modules/visual_script/visual_script_editor.cpp
+msgid "Rename Function"
+msgstr ""
+
+#: modules/visual_script/visual_script_editor.cpp
+msgid "Rename Variable"
+msgstr ""
+
+#: modules/visual_script/visual_script_editor.cpp
+msgid "Rename Signal"
+msgstr ""
+
+#: modules/visual_script/visual_script_editor.cpp
+msgid "Add Function"
+msgstr ""
+
+#: modules/visual_script/visual_script_editor.cpp
+msgid "Add Variable"
+msgstr ""
+
+#: modules/visual_script/visual_script_editor.cpp
+msgid "Add Signal"
+msgstr ""
+
+#: modules/visual_script/visual_script_editor.cpp
+msgid "Remove Function"
+msgstr ""
+
+#: modules/visual_script/visual_script_editor.cpp
+msgid "Remove Variable"
+msgstr ""
+
+#: modules/visual_script/visual_script_editor.cpp
+msgid "Editing Variable:"
+msgstr ""
+
+#: modules/visual_script/visual_script_editor.cpp
+msgid "Remove Signal"
+msgstr ""
+
+#: modules/visual_script/visual_script_editor.cpp
+msgid "Editing Signal:"
+msgstr ""
+
+#: modules/visual_script/visual_script_editor.cpp
+msgid "Add Node"
+msgstr ""
+
+#: modules/visual_script/visual_script_editor.cpp
+msgid "Add Node(s) From Tree"
+msgstr ""
+
+#: modules/visual_script/visual_script_editor.cpp
+msgid "Add Setter Property"
+msgstr ""
+
+#: modules/visual_script/visual_script_editor.cpp
+msgid "Add Getter Property"
+msgstr ""
+
+#: modules/visual_script/visual_script_editor.cpp
+#: tools/editor/plugins/canvas_item_editor_plugin.cpp
+#: tools/editor/plugins/polygon_2d_editor_plugin.cpp
+#: tools/editor/plugins/script_text_editor.cpp
+#: tools/editor/plugins/shader_editor_plugin.cpp
+#: tools/editor/project_manager.cpp
+msgid "Edit"
+msgstr ""
+
+#: modules/visual_script/visual_script_editor.cpp
+msgid "Base Type:"
+msgstr ""
+
+#: modules/visual_script/visual_script_editor.cpp tools/editor/editor_help.cpp
+msgid "Members:"
+msgstr ""
+
+#: modules/visual_script/visual_script_editor.cpp
+msgid "Available Nodes:"
+msgstr ""
+
+#: modules/visual_script/visual_script_editor.cpp
+msgid "Select or create a function to edit graph"
+msgstr ""
+
+#: modules/visual_script/visual_script_editor.cpp tools/editor/call_dialog.cpp
+#: tools/editor/connections_dialog.cpp
+#: tools/editor/plugins/animation_player_editor_plugin.cpp
+#: tools/editor/plugins/canvas_item_editor_plugin.cpp
+#: tools/editor/plugins/resource_preloader_editor_plugin.cpp
+#: tools/editor/plugins/sample_library_editor_plugin.cpp
+#: tools/editor/plugins/script_editor_plugin.cpp
+#: tools/editor/plugins/sprite_frames_editor_plugin.cpp
+#: tools/editor/project_settings.cpp tools/editor/property_editor.cpp
+#: tools/editor/run_settings_dialog.cpp tools/editor/settings_config_dialog.cpp
+msgid "Close"
+msgstr ""
+
+#: modules/visual_script/visual_script_editor.cpp
+msgid "Edit Signal Arguments:"
+msgstr ""
+
+#: modules/visual_script/visual_script_editor.cpp
+msgid "Edit Variable:"
+msgstr ""
+
+#: modules/visual_script/visual_script_editor.cpp
+msgid "Change"
+msgstr ""
+
+#: modules/visual_script/visual_script_editor.cpp
+msgid "Delete Selected"
+msgstr ""
+
+#: modules/visual_script/visual_script_editor.cpp
+#: tools/editor/plugins/script_text_editor.cpp
+msgid "Toggle Breakpoint"
+msgstr ""
+
+#: modules/visual_script/visual_script_editor.cpp
+msgid "Find Node Tyoe"
+msgstr ""
+
+#: modules/visual_script/visual_script_flow_control.cpp
+msgid "Input type not iterable: "
+msgstr ""
+
+#: modules/visual_script/visual_script_flow_control.cpp
+msgid "Iterator became invalid"
+msgstr ""
+
+#: modules/visual_script/visual_script_flow_control.cpp
+msgid "Iterator became invalid: "
+msgstr ""
+
+#: modules/visual_script/visual_script_func_nodes.cpp
+msgid "Invalid index property name."
+msgstr ""
+
+#: modules/visual_script/visual_script_func_nodes.cpp
+msgid "Base object is not a Node!"
+msgstr ""
+
+#: modules/visual_script/visual_script_func_nodes.cpp
+msgid "Path does not lead Node!"
+msgstr ""
+
+#: modules/visual_script/visual_script_func_nodes.cpp
+msgid "Invalid index property name '%s' in node %s."
+msgstr ""
+
+#: modules/visual_script/visual_script_nodes.cpp
+msgid ": Invalid argument of type: "
+msgstr ""
+
+#: modules/visual_script/visual_script_nodes.cpp
+msgid ": Invalid arguments: "
+msgstr ""
+
+#: modules/visual_script/visual_script_nodes.cpp
+msgid "VariableGet not found in script: "
+msgstr ""
+
+#: modules/visual_script/visual_script_nodes.cpp
+msgid "VariableSet not found in script: "
+msgstr ""
+
+#: modules/visual_script/visual_script_nodes.cpp
+msgid ""
+"Custom node has no _get_output_port_unsequenced(idx,wmem), but unsequenced "
+"ports were specified."
+msgstr ""
+
+#: modules/visual_script/visual_script_nodes.cpp
+msgid "Custom node has no _step() method, can't process graph."
+msgstr ""
+
+#: modules/visual_script/visual_script_nodes.cpp
+msgid ""
+"Invalid return value from _step(), must be integer (seq out), or string "
+"(error)."
+msgstr ""
+
#: scene/2d/animated_sprite.cpp
msgid ""
"A SpriteFrames resource must be created or set in the 'Frames' property in "
@@ -167,6 +402,10 @@ msgid ""
"as parent."
msgstr ""
+#: scene/3d/baked_light_instance.cpp
+msgid "BakedLightInstance does not contain a BakedLight resource."
+msgstr ""
+
#: scene/3d/body_shape.cpp
msgid ""
"CollisionShape only serves to provide a collision shape to a CollisionObject "
@@ -222,7 +461,7 @@ msgstr ""
msgid "Cancel"
msgstr ""
-#: scene/gui/dialogs.cpp
+#: scene/gui/dialogs.cpp tools/editor/scene_tree_dock.cpp
msgid "OK"
msgstr ""
@@ -248,8 +487,8 @@ msgstr ""
#: scene/gui/file_dialog.cpp tools/editor/editor_file_dialog.cpp
#: tools/editor/editor_help.cpp tools/editor/editor_node.cpp
+#: tools/editor/filesystem_dock.cpp
#: tools/editor/plugins/script_editor_plugin.cpp tools/editor/quick_open.cpp
-#: tools/editor/scenes_dock.cpp
msgid "Open"
msgstr ""
@@ -372,13 +611,13 @@ msgid "Axis"
msgstr ""
#: scene/gui/line_edit.cpp scene/gui/text_edit.cpp
-#: tools/editor/plugins/script_editor_plugin.cpp
+#: tools/editor/plugins/script_text_editor.cpp
#: tools/editor/plugins/shader_editor_plugin.cpp
msgid "Cut"
msgstr ""
#: scene/gui/line_edit.cpp scene/gui/text_edit.cpp
-#: tools/editor/plugins/script_editor_plugin.cpp
+#: tools/editor/plugins/script_text_editor.cpp
#: tools/editor/plugins/shader_editor_plugin.cpp
#: tools/editor/property_editor.cpp tools/editor/resources_dock.cpp
msgid "Copy"
@@ -386,7 +625,7 @@ msgstr ""
#: scene/gui/line_edit.cpp scene/gui/text_edit.cpp
#: tools/editor/plugins/resource_preloader_editor_plugin.cpp
-#: tools/editor/plugins/script_editor_plugin.cpp
+#: tools/editor/plugins/script_text_editor.cpp
#: tools/editor/plugins/shader_editor_plugin.cpp
#: tools/editor/plugins/sprite_frames_editor_plugin.cpp
#: tools/editor/property_editor.cpp tools/editor/resources_dock.cpp
@@ -394,7 +633,7 @@ msgid "Paste"
msgstr ""
#: scene/gui/line_edit.cpp scene/gui/text_edit.cpp
-#: tools/editor/plugins/script_editor_plugin.cpp
+#: tools/editor/plugins/script_text_editor.cpp
#: tools/editor/plugins/shader_editor_plugin.cpp
#: tools/editor/project_export.cpp
msgid "Select All"
@@ -408,7 +647,7 @@ msgid "Clear"
msgstr ""
#: scene/gui/line_edit.cpp scene/gui/text_edit.cpp tools/editor/editor_node.cpp
-#: tools/editor/plugins/script_editor_plugin.cpp
+#: tools/editor/plugins/script_text_editor.cpp
#: tools/editor/plugins/shader_editor_plugin.cpp
msgid "Undo"
msgstr ""
@@ -732,6 +971,10 @@ msgid "Optimize"
msgstr ""
#: tools/editor/animation_editor.cpp
+msgid "Select an AnimationPlayer from the Scene Tree to edit animations."
+msgstr ""
+
+#: tools/editor/animation_editor.cpp
msgid "Key"
msgstr ""
@@ -835,18 +1078,6 @@ msgstr ""
msgid "Call"
msgstr ""
-#: tools/editor/call_dialog.cpp tools/editor/connections_dialog.cpp
-#: tools/editor/plugins/animation_player_editor_plugin.cpp
-#: tools/editor/plugins/canvas_item_editor_plugin.cpp
-#: tools/editor/plugins/resource_preloader_editor_plugin.cpp
-#: tools/editor/plugins/sample_library_editor_plugin.cpp
-#: tools/editor/plugins/script_editor_plugin.cpp
-#: tools/editor/plugins/sprite_frames_editor_plugin.cpp
-#: tools/editor/project_settings.cpp tools/editor/property_editor.cpp
-#: tools/editor/run_settings_dialog.cpp tools/editor/settings_config_dialog.cpp
-msgid "Close"
-msgstr ""
-
#: tools/editor/call_dialog.cpp
msgid "Method List:"
msgstr ""
@@ -897,6 +1128,7 @@ msgstr ""
#: tools/editor/code_editor.cpp tools/editor/editor_help.cpp
#: tools/editor/plugins/script_editor_plugin.cpp
+#: tools/editor/plugins/script_text_editor.cpp
#: tools/editor/plugins/shader_editor_plugin.cpp
#: tools/editor/project_settings.cpp
msgid "Search"
@@ -938,6 +1170,20 @@ msgstr ""
msgid "Skip"
msgstr ""
+#: tools/editor/code_editor.cpp
+#: tools/editor/plugins/canvas_item_editor_plugin.cpp
+msgid "Zoom In"
+msgstr ""
+
+#: tools/editor/code_editor.cpp
+#: tools/editor/plugins/canvas_item_editor_plugin.cpp
+msgid "Zoom Out"
+msgstr ""
+
+#: tools/editor/code_editor.cpp
+msgid "Reset Zoom"
+msgstr ""
+
#: tools/editor/code_editor.cpp tools/editor/script_editor_debugger.cpp
msgid "Line:"
msgstr ""
@@ -1140,8 +1386,9 @@ msgid "Delete selected files?"
msgstr ""
#: tools/editor/dependency_editor.cpp tools/editor/editor_node.cpp
+#: tools/editor/filesystem_dock.cpp
#: tools/editor/plugins/item_list_editor_plugin.cpp
-#: tools/editor/scenes_dock.cpp
+#: tools/editor/scene_tree_dock.cpp
msgid "Delete"
msgstr ""
@@ -1288,7 +1535,7 @@ msgstr ""
msgid "Move Favorite Down"
msgstr ""
-#: tools/editor/editor_file_dialog.cpp tools/editor/scenes_dock.cpp
+#: tools/editor/editor_file_dialog.cpp tools/editor/filesystem_dock.cpp
msgid "Favorites:"
msgstr ""
@@ -1301,10 +1548,6 @@ msgid "Preview:"
msgstr ""
#: tools/editor/editor_file_system.cpp
-msgid "Cannot go into subdir:"
-msgstr ""
-
-#: tools/editor/editor_file_system.cpp
msgid "ScanSources"
msgstr ""
@@ -1342,18 +1585,10 @@ msgid "Public Methods:"
msgstr ""
#: tools/editor/editor_help.cpp
-msgid "Members:"
-msgstr ""
-
-#: tools/editor/editor_help.cpp
msgid "GUI Theme Items:"
msgstr ""
#: tools/editor/editor_help.cpp
-msgid "Signals:"
-msgstr ""
-
-#: tools/editor/editor_help.cpp
msgid "Constants:"
msgstr ""
@@ -1777,7 +2012,7 @@ msgstr ""
msgid "TileSet.."
msgstr ""
-#: tools/editor/editor_node.cpp tools/editor/plugins/script_editor_plugin.cpp
+#: tools/editor/editor_node.cpp tools/editor/plugins/script_text_editor.cpp
#: tools/editor/plugins/shader_editor_plugin.cpp
msgid "Redo"
msgstr ""
@@ -2188,6 +2423,90 @@ msgstr ""
msgid "Can't open file_type_cache.cch for writing, not saving file type cache!"
msgstr ""
+#: tools/editor/filesystem_dock.cpp
+msgid "Same source and destination files, doing nothing."
+msgstr ""
+
+#: tools/editor/filesystem_dock.cpp
+msgid "Same source and destination paths, doing nothing."
+msgstr ""
+
+#: tools/editor/filesystem_dock.cpp
+msgid "Can't move directories to within themselves."
+msgstr ""
+
+#: tools/editor/filesystem_dock.cpp
+msgid "Can't operate on '..'"
+msgstr ""
+
+#: tools/editor/filesystem_dock.cpp
+msgid "Pick New Name and Location For:"
+msgstr ""
+
+#: tools/editor/filesystem_dock.cpp
+msgid "No files selected!"
+msgstr ""
+
+#: tools/editor/filesystem_dock.cpp
+msgid "Instance"
+msgstr ""
+
+#: tools/editor/filesystem_dock.cpp
+msgid "Edit Dependencies.."
+msgstr ""
+
+#: tools/editor/filesystem_dock.cpp
+msgid "View Owners.."
+msgstr ""
+
+#: tools/editor/filesystem_dock.cpp
+msgid "Copy Path"
+msgstr ""
+
+#: tools/editor/filesystem_dock.cpp
+msgid "Rename or Move.."
+msgstr ""
+
+#: tools/editor/filesystem_dock.cpp
+msgid "Move To.."
+msgstr ""
+
+#: tools/editor/filesystem_dock.cpp
+msgid "Info"
+msgstr ""
+
+#: tools/editor/filesystem_dock.cpp
+msgid "Show In File Manager"
+msgstr ""
+
+#: tools/editor/filesystem_dock.cpp
+msgid "Re-Import.."
+msgstr ""
+
+#: tools/editor/filesystem_dock.cpp
+msgid "Previous Directory"
+msgstr ""
+
+#: tools/editor/filesystem_dock.cpp
+msgid "Next Directory"
+msgstr ""
+
+#: tools/editor/filesystem_dock.cpp
+msgid "Re-Scan Filesystem"
+msgstr ""
+
+#: tools/editor/filesystem_dock.cpp
+msgid "Toggle folder status as Favorite"
+msgstr ""
+
+#: tools/editor/filesystem_dock.cpp
+msgid "Instance the selected scene(s) as child of the selected node."
+msgstr ""
+
+#: tools/editor/filesystem_dock.cpp
+msgid "Move"
+msgstr ""
+
#: tools/editor/groups_editor.cpp
msgid "Add to Group"
msgstr ""
@@ -3143,10 +3462,6 @@ msgid "Post-Processing Texture #"
msgstr ""
#: tools/editor/plugins/baked_light_editor_plugin.cpp
-msgid "BakedLightInstance does not contain a BakedLight resource."
-msgstr ""
-
-#: tools/editor/plugins/baked_light_editor_plugin.cpp
msgid "Bake!"
msgstr ""
@@ -3210,7 +3525,7 @@ msgid "Paste Pose"
msgstr ""
#: tools/editor/plugins/canvas_item_editor_plugin.cpp
-msgid "Select Mode (Q)"
+msgid "Select Mode"
msgstr ""
#: tools/editor/plugins/canvas_item_editor_plugin.cpp
@@ -3230,13 +3545,11 @@ msgid "Alt+RMB: Depth list selection"
msgstr ""
#: tools/editor/plugins/canvas_item_editor_plugin.cpp
-#: tools/editor/plugins/spatial_editor_plugin.cpp
-msgid "Move Mode (W)"
+msgid "Move Mode"
msgstr ""
#: tools/editor/plugins/canvas_item_editor_plugin.cpp
-#: tools/editor/plugins/spatial_editor_plugin.cpp
-msgid "Rotate Mode (E)"
+msgid "Rotate Mode"
msgstr ""
#: tools/editor/plugins/canvas_item_editor_plugin.cpp
@@ -3271,14 +3584,6 @@ msgid "Restores the object's children's ability to be selected."
msgstr ""
#: tools/editor/plugins/canvas_item_editor_plugin.cpp
-#: tools/editor/plugins/polygon_2d_editor_plugin.cpp
-#: tools/editor/plugins/script_editor_plugin.cpp
-#: tools/editor/plugins/shader_editor_plugin.cpp
-#: tools/editor/project_manager.cpp
-msgid "Edit"
-msgstr ""
-
-#: tools/editor/plugins/canvas_item_editor_plugin.cpp
#: tools/editor/plugins/spatial_editor_plugin.cpp
msgid "Use Snap"
msgstr ""
@@ -3335,14 +3640,6 @@ msgid "View"
msgstr ""
#: tools/editor/plugins/canvas_item_editor_plugin.cpp
-msgid "Zoom In"
-msgstr ""
-
-#: tools/editor/plugins/canvas_item_editor_plugin.cpp
-msgid "Zoom Out"
-msgstr ""
-
-#: tools/editor/plugins/canvas_item_editor_plugin.cpp
msgid "Zoom Reset"
msgstr ""
@@ -4040,6 +4337,10 @@ msgid "Save All"
msgstr ""
#: tools/editor/plugins/script_editor_plugin.cpp
+msgid "Soft Reload Script"
+msgstr ""
+
+#: tools/editor/plugins/script_editor_plugin.cpp
msgid "History Prev"
msgstr ""
@@ -4060,194 +4361,186 @@ msgid "Save Theme As"
msgstr ""
#: tools/editor/plugins/script_editor_plugin.cpp
-#: tools/editor/scene_tree_dock.cpp
-msgid "Move Up"
+msgid "Close Docs"
msgstr ""
#: tools/editor/plugins/script_editor_plugin.cpp
-#: tools/editor/scene_tree_dock.cpp
-msgid "Move Down"
-msgstr ""
-
-#: tools/editor/plugins/script_editor_plugin.cpp
-msgid "Indent Left"
+#: tools/editor/plugins/script_text_editor.cpp
+#: tools/editor/plugins/shader_editor_plugin.cpp
+msgid "Find.."
msgstr ""
#: tools/editor/plugins/script_editor_plugin.cpp
-msgid "Indent Right"
+#: tools/editor/plugins/script_text_editor.cpp
+#: tools/editor/plugins/shader_editor_plugin.cpp
+msgid "Find Next"
msgstr ""
#: tools/editor/plugins/script_editor_plugin.cpp
-msgid "Toggle Comment"
+msgid "Debug"
msgstr ""
#: tools/editor/plugins/script_editor_plugin.cpp
-msgid "Clone Down"
+#: tools/editor/script_editor_debugger.cpp
+msgid "Step Over"
msgstr ""
#: tools/editor/plugins/script_editor_plugin.cpp
-msgid "Complete Symbol"
+#: tools/editor/script_editor_debugger.cpp
+msgid "Step Into"
msgstr ""
#: tools/editor/plugins/script_editor_plugin.cpp
-msgid "Trim Trailing Whitespace"
+#: tools/editor/script_editor_debugger.cpp
+msgid "Break"
msgstr ""
#: tools/editor/plugins/script_editor_plugin.cpp
-msgid "Auto Indent"
+#: tools/editor/script_editor_debugger.cpp
+msgid "Continue"
msgstr ""
#: tools/editor/plugins/script_editor_plugin.cpp
-msgid "Soft Reload Script"
+msgid "Keep Debugger Open"
msgstr ""
#: tools/editor/plugins/script_editor_plugin.cpp
-#: tools/editor/plugins/shader_editor_plugin.cpp
-msgid "Find.."
+msgid "Window"
msgstr ""
#: tools/editor/plugins/script_editor_plugin.cpp
-#: tools/editor/plugins/shader_editor_plugin.cpp
-msgid "Find Next"
+msgid "Move Left"
msgstr ""
#: tools/editor/plugins/script_editor_plugin.cpp
-#: tools/editor/plugins/shader_editor_plugin.cpp
-msgid "Find Previous"
+msgid "Move Right"
msgstr ""
#: tools/editor/plugins/script_editor_plugin.cpp
-#: tools/editor/plugins/shader_editor_plugin.cpp
-msgid "Replace.."
+msgid "Tutorials"
msgstr ""
#: tools/editor/plugins/script_editor_plugin.cpp
-msgid "Goto Function.."
+msgid "Open https://godotengine.org at tutorials section."
msgstr ""
#: tools/editor/plugins/script_editor_plugin.cpp
-#: tools/editor/plugins/shader_editor_plugin.cpp
-msgid "Goto Line.."
+msgid "Classes"
msgstr ""
#: tools/editor/plugins/script_editor_plugin.cpp
-msgid "Debug"
+msgid "Search the class hierarchy."
msgstr ""
#: tools/editor/plugins/script_editor_plugin.cpp
-msgid "Toggle Breakpoint"
+msgid "Search the reference documentation."
msgstr ""
#: tools/editor/plugins/script_editor_plugin.cpp
-msgid "Remove All Breakpoints"
+msgid "Go to previous edited document."
msgstr ""
#: tools/editor/plugins/script_editor_plugin.cpp
-msgid "Goto Next Breakpoint"
+msgid "Go to next edited document."
msgstr ""
#: tools/editor/plugins/script_editor_plugin.cpp
-msgid "Goto Previous Breakpoint"
+msgid "Create Script"
msgstr ""
#: tools/editor/plugins/script_editor_plugin.cpp
-#: tools/editor/script_editor_debugger.cpp
-msgid "Step Over"
+msgid ""
+"The following files are newer on disk.\n"
+"What action should be taken?:"
msgstr ""
#: tools/editor/plugins/script_editor_plugin.cpp
-#: tools/editor/script_editor_debugger.cpp
-msgid "Step Into"
+msgid "Reload"
msgstr ""
#: tools/editor/plugins/script_editor_plugin.cpp
-#: tools/editor/script_editor_debugger.cpp
-msgid "Break"
+msgid "Resave"
msgstr ""
#: tools/editor/plugins/script_editor_plugin.cpp
#: tools/editor/script_editor_debugger.cpp
-msgid "Continue"
-msgstr ""
-
-#: tools/editor/plugins/script_editor_plugin.cpp
-msgid "Keep Debugger Open"
+msgid "Debugger"
msgstr ""
#: tools/editor/plugins/script_editor_plugin.cpp
-msgid "Window"
+msgid ""
+"Built-in scripts can only be edited when the scene they belong to is loaded"
msgstr ""
-#: tools/editor/plugins/script_editor_plugin.cpp
-msgid "Move Left"
+#: tools/editor/plugins/script_text_editor.cpp tools/editor/scene_tree_dock.cpp
+msgid "Move Up"
msgstr ""
-#: tools/editor/plugins/script_editor_plugin.cpp
-msgid "Move Right"
+#: tools/editor/plugins/script_text_editor.cpp tools/editor/scene_tree_dock.cpp
+msgid "Move Down"
msgstr ""
-#: tools/editor/plugins/script_editor_plugin.cpp
-msgid "Help"
+#: tools/editor/plugins/script_text_editor.cpp
+msgid "Indent Left"
msgstr ""
-#: tools/editor/plugins/script_editor_plugin.cpp
-msgid "Contextual Help"
+#: tools/editor/plugins/script_text_editor.cpp
+msgid "Indent Right"
msgstr ""
-#: tools/editor/plugins/script_editor_plugin.cpp
-msgid "Tutorials"
+#: tools/editor/plugins/script_text_editor.cpp
+msgid "Toggle Comment"
msgstr ""
-#: tools/editor/plugins/script_editor_plugin.cpp
-msgid "Open https://godotengine.org at tutorials section."
+#: tools/editor/plugins/script_text_editor.cpp
+msgid "Clone Down"
msgstr ""
-#: tools/editor/plugins/script_editor_plugin.cpp
-msgid "Classes"
+#: tools/editor/plugins/script_text_editor.cpp
+msgid "Complete Symbol"
msgstr ""
-#: tools/editor/plugins/script_editor_plugin.cpp
-msgid "Search the class hierarchy."
+#: tools/editor/plugins/script_text_editor.cpp
+msgid "Trim Trailing Whitespace"
msgstr ""
-#: tools/editor/plugins/script_editor_plugin.cpp
-msgid "Search the reference documentation."
+#: tools/editor/plugins/script_text_editor.cpp
+msgid "Auto Indent"
msgstr ""
-#: tools/editor/plugins/script_editor_plugin.cpp
-msgid "Go to previous edited document."
+#: tools/editor/plugins/script_text_editor.cpp
+msgid "Remove All Breakpoints"
msgstr ""
-#: tools/editor/plugins/script_editor_plugin.cpp
-msgid "Go to next edited document."
+#: tools/editor/plugins/script_text_editor.cpp
+msgid "Goto Next Breakpoint"
msgstr ""
-#: tools/editor/plugins/script_editor_plugin.cpp
-msgid "Create Script"
+#: tools/editor/plugins/script_text_editor.cpp
+msgid "Goto Previous Breakpoint"
msgstr ""
-#: tools/editor/plugins/script_editor_plugin.cpp
-msgid ""
-"The following files are newer on disk.\n"
-"What action should be taken?:"
+#: tools/editor/plugins/script_text_editor.cpp
+#: tools/editor/plugins/shader_editor_plugin.cpp
+msgid "Find Previous"
msgstr ""
-#: tools/editor/plugins/script_editor_plugin.cpp
-msgid "Reload"
+#: tools/editor/plugins/script_text_editor.cpp
+#: tools/editor/plugins/shader_editor_plugin.cpp
+msgid "Replace.."
msgstr ""
-#: tools/editor/plugins/script_editor_plugin.cpp
-msgid "Resave"
+#: tools/editor/plugins/script_text_editor.cpp
+msgid "Goto Function.."
msgstr ""
-#: tools/editor/plugins/script_editor_plugin.cpp
-#: tools/editor/script_editor_debugger.cpp
-msgid "Debugger"
+#: tools/editor/plugins/script_text_editor.cpp
+#: tools/editor/plugins/shader_editor_plugin.cpp
+msgid "Goto Line.."
msgstr ""
-#: tools/editor/plugins/script_editor_plugin.cpp
-msgid ""
-"Built-in scripts can only be edited when the scene they belong to is loaded"
+#: tools/editor/plugins/script_text_editor.cpp
+msgid "Contextual Help"
msgstr ""
#: tools/editor/plugins/shader_editor_plugin.cpp
@@ -4511,6 +4804,14 @@ msgid "Could not instance scene!"
msgstr ""
#: tools/editor/plugins/spatial_editor_plugin.cpp
+msgid "Move Mode (W)"
+msgstr ""
+
+#: tools/editor/plugins/spatial_editor_plugin.cpp
+msgid "Rotate Mode (E)"
+msgstr ""
+
+#: tools/editor/plugins/spatial_editor_plugin.cpp
msgid "Scale Mode (R)"
msgstr ""
@@ -5325,11 +5626,11 @@ msgid "Unnamed Project"
msgstr ""
#: tools/editor/project_manager.cpp
-msgid "Are you sure to open more than one projects?"
+msgid "Are you sure to open more than one project?"
msgstr ""
#: tools/editor/project_manager.cpp
-msgid "Are you sure to run more than one projects?"
+msgid "Are you sure to run more than one project?"
msgstr ""
#: tools/editor/project_manager.cpp
@@ -5337,6 +5638,12 @@ msgid "Remove project from the list? (Folder contents will not be modified)"
msgstr ""
#: tools/editor/project_manager.cpp
+msgid ""
+"You are about the scan %s folders for existing Godot projects. Do you "
+"confirm?"
+msgstr ""
+
+#: tools/editor/project_manager.cpp
msgid "Project Manager"
msgstr ""
@@ -5353,6 +5660,10 @@ msgid "Scan"
msgstr ""
#: tools/editor/project_manager.cpp
+msgid "Select a Folder to Scan"
+msgstr ""
+
+#: tools/editor/project_manager.cpp
msgid "New Project"
msgstr ""
@@ -5717,6 +6028,10 @@ msgid "No parent to instance a child at."
msgstr ""
#: tools/editor/scene_tree_dock.cpp
+msgid "No parent to instance the scenes at."
+msgstr ""
+
+#: tools/editor/scene_tree_dock.cpp
msgid "Error loading scene from %s"
msgstr ""
@@ -5845,6 +6160,10 @@ msgid "Save Branch as Scene"
msgstr ""
#: tools/editor/scene_tree_dock.cpp
+msgid "Delete (No Confirm)"
+msgstr ""
+
+#: tools/editor/scene_tree_dock.cpp
msgid "Add/Create a New Node"
msgstr ""
@@ -5854,6 +6173,10 @@ msgid ""
"exists."
msgstr ""
+#: tools/editor/scene_tree_dock.cpp
+msgid "Create a new script for the selected node."
+msgstr ""
+
#: tools/editor/scene_tree_editor.cpp
msgid ""
"This item cannot be made visible because the parent is hidden. Unhide the "
@@ -5916,90 +6239,6 @@ msgstr ""
msgid "Select a Node"
msgstr ""
-#: tools/editor/scenes_dock.cpp
-msgid "Same source and destination files, doing nothing."
-msgstr ""
-
-#: tools/editor/scenes_dock.cpp
-msgid "Same source and destination paths, doing nothing."
-msgstr ""
-
-#: tools/editor/scenes_dock.cpp
-msgid "Can't move directories to within themselves."
-msgstr ""
-
-#: tools/editor/scenes_dock.cpp
-msgid "Can't operate on '..'"
-msgstr ""
-
-#: tools/editor/scenes_dock.cpp
-msgid "Pick New Name and Location For:"
-msgstr ""
-
-#: tools/editor/scenes_dock.cpp
-msgid "No files selected!"
-msgstr ""
-
-#: tools/editor/scenes_dock.cpp
-msgid "Instance"
-msgstr ""
-
-#: tools/editor/scenes_dock.cpp
-msgid "Edit Dependencies.."
-msgstr ""
-
-#: tools/editor/scenes_dock.cpp
-msgid "View Owners.."
-msgstr ""
-
-#: tools/editor/scenes_dock.cpp
-msgid "Copy Path"
-msgstr ""
-
-#: tools/editor/scenes_dock.cpp
-msgid "Rename or Move.."
-msgstr ""
-
-#: tools/editor/scenes_dock.cpp
-msgid "Move To.."
-msgstr ""
-
-#: tools/editor/scenes_dock.cpp
-msgid "Info"
-msgstr ""
-
-#: tools/editor/scenes_dock.cpp
-msgid "Show In File Manager"
-msgstr ""
-
-#: tools/editor/scenes_dock.cpp
-msgid "Re-Import.."
-msgstr ""
-
-#: tools/editor/scenes_dock.cpp
-msgid "Previous Directory"
-msgstr ""
-
-#: tools/editor/scenes_dock.cpp
-msgid "Next Directory"
-msgstr ""
-
-#: tools/editor/scenes_dock.cpp
-msgid "Re-Scan Filesystem"
-msgstr ""
-
-#: tools/editor/scenes_dock.cpp
-msgid "Toggle folder status as Favorite"
-msgstr ""
-
-#: tools/editor/scenes_dock.cpp
-msgid "Instance the selected scene(s) as child of the selected node."
-msgstr ""
-
-#: tools/editor/scenes_dock.cpp
-msgid "Move"
-msgstr ""
-
#: tools/editor/script_create_dialog.cpp
msgid "Invalid parent class name"
msgstr ""