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-rw-r--r--tools/editor/scene_tree_dock.cpp35
1 files changed, 4 insertions, 31 deletions
diff --git a/tools/editor/scene_tree_dock.cpp b/tools/editor/scene_tree_dock.cpp
index 619ff12296..b9cce34454 100644
--- a/tools/editor/scene_tree_dock.cpp
+++ b/tools/editor/scene_tree_dock.cpp
@@ -1630,7 +1630,7 @@ static bool _is_node_visible(Node* p_node) {
static bool _has_visible_children(Node* p_node) {
- bool collapsed = p_node->has_meta("_editor_collapsed") ? (bool)p_node->get_meta("_editor_collapsed") : false;
+ bool collapsed = p_node->is_displayed_folded();
if (collapsed)
return false;
@@ -1653,7 +1653,7 @@ static Node* _find_last_visible(Node* p_node) {
Node* last=NULL;
- bool collapsed = p_node->has_meta("_editor_collapsed") ? (bool)p_node->get_meta("_editor_collapsed") : false;
+ bool collapsed = p_node->is_displayed_folded();
if (!collapsed) {
for(int i=0;i<p_node->get_child_count();i++) {
@@ -1688,36 +1688,9 @@ void SceneTreeDock::_normalize_drop(Node*& to_node, int &to_pos, int p_type) {
ERR_EXPLAIN("Cannot perform drop above the root node!");
ERR_FAIL();
}
- Node* upper_sibling=NULL;
- for(int i=0;i<to_node->get_index();i++) {
- Node *c =to_node->get_parent()->get_child(i);
- if (_is_node_visible(c)) {
- upper_sibling=c;
- }
- }
-
-
- if (upper_sibling) {
- //quite complicated, look for next visible in tree
- upper_sibling=_find_last_visible(upper_sibling);
-
- if (upper_sibling->get_parent()==to_node->get_parent()) {
- //just insert over this node because nothing is above at an upper level
- to_pos=to_node->get_index();
- to_node=to_node->get_parent();
- } else {
- to_pos=-1; //insert last in whathever is up
- to_node=upper_sibling->get_parent(); //insert at a parent of whathever is up
- }
-
-
- } else {
- //just insert over this node because nothing is above at the same level
- to_pos=to_node->get_index();
- to_node=to_node->get_parent();
-
- }
+ to_pos=to_node->get_index();
+ to_node=to_node->get_parent();
} else if (p_type==1) {
//drop at below selected node