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-rw-r--r--tools/editor/scene_tree_editor.cpp17
1 files changed, 7 insertions, 10 deletions
diff --git a/tools/editor/scene_tree_editor.cpp b/tools/editor/scene_tree_editor.cpp
index 6645a3695e..4d0ed3e1dd 100644
--- a/tools/editor/scene_tree_editor.cpp
+++ b/tools/editor/scene_tree_editor.cpp
@@ -172,15 +172,6 @@ void SceneTreeEditor::_add_nodes(Node *p_node,TreeItem *p_parent) {
if (p_node->is_type("CanvasItem")) {
- bool h = p_node->call("is_hidden");
- if (h)
- item->add_button(0,get_icon("Hidden","EditorIcons"),BUTTON_VISIBILITY);
- else
- item->add_button(0,get_icon("Visible","EditorIcons"),BUTTON_VISIBILITY);
-
- if (!p_node->is_connected("visibility_changed",this,"_node_visibility_changed"))
- p_node->connect("visibility_changed",this,"_node_visibility_changed",varray(p_node));
-
bool is_locked = p_node->has_meta("_edit_lock_");//_edit_group_
if (is_locked)
item->add_button(0,get_icon("Lock", "EditorIcons"), BUTTON_LOCK);
@@ -189,11 +180,17 @@ void SceneTreeEditor::_add_nodes(Node *p_node,TreeItem *p_parent) {
if (is_grouped)
item->add_button(0,get_icon("Group", "EditorIcons"), BUTTON_GROUP);
+ bool h = p_node->call("is_hidden");
+ if (h)
+ item->add_button(0,get_icon("Hidden","EditorIcons"),BUTTON_VISIBILITY);
+ else
+ item->add_button(0,get_icon("Visible","EditorIcons"),BUTTON_VISIBILITY);
+ if (!p_node->is_connected("visibility_changed",this,"_node_visibility_changed"))
+ p_node->connect("visibility_changed",this,"_node_visibility_changed",varray(p_node));
} else if (p_node->is_type("GeometryInstance")) {
-
bool h = !p_node->call("get_flag",VS::INSTANCE_FLAG_VISIBLE);
if (h)
item->add_button(0,get_icon("Hidden","EditorIcons"),BUTTON_VISIBILITY);