diff options
Diffstat (limited to 'tools/translations/zh_HK.po')
-rw-r--r-- | tools/translations/zh_HK.po | 195 |
1 files changed, 143 insertions, 52 deletions
diff --git a/tools/translations/zh_HK.po b/tools/translations/zh_HK.po index 62fd341155..8f6476594b 100644 --- a/tools/translations/zh_HK.po +++ b/tools/translations/zh_HK.po @@ -1,6 +1,7 @@ -# LANGUAGE translation of the Godot Engine editor +# Chinese (Honk Kong) translation of the Godot Engine editor # Copyright (C) 2016 Juan Linietsky, Ariel Manzur and the Godot community # This file is distributed under the same license as the Godot source code. +# # Wesley <ZX_WT@ymail.com>, 2016. # msgid "" @@ -14,6 +15,46 @@ msgstr "" "Content-Type: text/plain; charset=UTF-8\n" "Content-Transfer-Encoding: 8bit\n" +#: modules/gdscript/gd_functions.cpp +msgid "Invalid type argument to convert(), use TYPE_* constants." +msgstr "" + +#: modules/gdscript/gd_functions.cpp +msgid "Not enough bytes for decoding bytes, or invalid format." +msgstr "" + +#: modules/gdscript/gd_functions.cpp +msgid "step argument is zero!" +msgstr "" + +#: modules/gdscript/gd_functions.cpp +msgid "Not a script with an instance" +msgstr "" + +#: modules/gdscript/gd_functions.cpp +msgid "Not based on a script" +msgstr "" + +#: modules/gdscript/gd_functions.cpp +msgid "Not based on a resource file" +msgstr "" + +#: modules/gdscript/gd_functions.cpp +msgid "Invalid instance dictionary format (missing @path)" +msgstr "" + +#: modules/gdscript/gd_functions.cpp +msgid "Invalid instance dictionary format (can't load script at @path)" +msgstr "" + +#: modules/gdscript/gd_functions.cpp +msgid "Invalid instance dictionary format (invalid script at @path)" +msgstr "" + +#: modules/gdscript/gd_functions.cpp +msgid "Invalid instance dictionary (invalid subclasses)" +msgstr "" + #: scene/2d/animated_sprite.cpp msgid "" "A SpriteFrames resource must be created or set in the 'Frames' property in " @@ -102,14 +143,14 @@ msgstr "" #: scene/2d/sprite.cpp msgid "" -"Path property must point to a valid Viewport node to work. Such Viewport must " -"be set to 'render target' mode." +"Path property must point to a valid Viewport node to work. Such Viewport " +"must be set to 'render target' mode." msgstr "" #: scene/2d/sprite.cpp msgid "" -"The Viewport set in the path property must be set as 'render target' in order " -"for this sprite to work." +"The Viewport set in the path property must be set as 'render target' in " +"order for this sprite to work." msgstr "" #: scene/2d/visibility_notifier_2d.cpp @@ -148,8 +189,8 @@ msgstr "" #: scene/3d/navigation_mesh.cpp msgid "" -"NavigationMeshInstance must be a child or grandchild to a Navigation node. It " -"only provides navigation data." +"NavigationMeshInstance must be a child or grandchild to a Navigation node. " +"It only provides navigation data." msgstr "" #: scene/3d/scenario_fx.cpp @@ -348,7 +389,8 @@ msgstr "貼上" #: scene/gui/line_edit.cpp scene/gui/text_edit.cpp #: tools/editor/plugins/script_editor_plugin.cpp -#: tools/editor/plugins/shader_editor_plugin.cpp tools/editor/project_export.cpp +#: tools/editor/plugins/shader_editor_plugin.cpp +#: tools/editor/project_export.cpp msgid "Select All" msgstr "全選" @@ -368,8 +410,8 @@ msgstr "復原" #: scene/gui/popup.cpp msgid "" "Popups will hide by default unless you call popup() or any of the popup*() " -"functions. Making them visible for editing is fine though, but they will hide " -"upon running." +"functions. Making them visible for editing is fine though, but they will " +"hide upon running." msgstr "" #: scene/main/viewport.cpp @@ -477,6 +519,19 @@ msgid "Anim Delete Keys" msgstr "" #: tools/editor/animation_editor.cpp +msgid "Continuous" +msgstr "" + +#: tools/editor/animation_editor.cpp +#, fuzzy +msgid "Discrete" +msgstr "中斷" + +#: tools/editor/animation_editor.cpp +msgid "Trigger" +msgstr "" + +#: tools/editor/animation_editor.cpp msgid "Anim Add Key" msgstr "" @@ -584,6 +639,10 @@ msgid "Change Anim Loop" msgstr "" #: tools/editor/animation_editor.cpp +msgid "Change Anim Loop Interpolation" +msgstr "" + +#: tools/editor/animation_editor.cpp msgid "Anim Create Typed Value Key" msgstr "" @@ -624,6 +683,10 @@ msgid "Enable/Disable looping in animation." msgstr "" #: tools/editor/animation_editor.cpp +msgid "Enable/Disable interpolation when looping animation." +msgstr "" + +#: tools/editor/animation_editor.cpp msgid "Add new tracks." msgstr "" @@ -889,11 +952,7 @@ msgid "Method in target Node must be specified!" msgstr "" #: tools/editor/connections_dialog.cpp -msgid "Connect To Node:" -msgstr "" - -#: tools/editor/connections_dialog.cpp -msgid "Binds (Extra Params):" +msgid "Conect To Node:" msgstr "" #: tools/editor/connections_dialog.cpp tools/editor/groups_editor.cpp @@ -905,16 +964,21 @@ msgstr "添加" #: tools/editor/connections_dialog.cpp tools/editor/dependency_editor.cpp #: tools/editor/plugins/animation_tree_editor_plugin.cpp -#: tools/editor/plugins/theme_editor_plugin.cpp tools/editor/project_manager.cpp +#: tools/editor/plugins/theme_editor_plugin.cpp +#: tools/editor/project_manager.cpp msgid "Remove" msgstr "移除" #: tools/editor/connections_dialog.cpp -msgid "Path To Node:" +msgid "Add Extra Call Argument:" msgstr "" #: tools/editor/connections_dialog.cpp -msgid "Method In Node:" +msgid "Extra Call Arguments:" +msgstr "" + +#: tools/editor/connections_dialog.cpp +msgid "Path to Node:" msgstr "" #: tools/editor/connections_dialog.cpp @@ -938,6 +1002,11 @@ msgid "Connect '%s' to '%s'" msgstr "由 '%s' 連到 '%s'" #: tools/editor/connections_dialog.cpp +#, fuzzy +msgid "Connecting Signal:" +msgstr "連接" + +#: tools/editor/connections_dialog.cpp msgid "Create Subscription" msgstr "" @@ -1072,7 +1141,8 @@ msgid "Delete selected files?" msgstr "要刪除選中檔案?" #: tools/editor/dependency_editor.cpp tools/editor/editor_node.cpp -#: tools/editor/plugins/item_list_editor_plugin.cpp tools/editor/scenes_dock.cpp +#: tools/editor/plugins/item_list_editor_plugin.cpp +#: tools/editor/scenes_dock.cpp msgid "Delete" msgstr "刪除" @@ -1450,8 +1520,8 @@ msgstr "" #: tools/editor/editor_node.cpp msgid "" -"Error loading scene, it must be inside the project path. Use 'Import' to open " -"the scene, then save it inside the project path." +"Error loading scene, it must be inside the project path. Use 'Import' to " +"open the scene, then save it inside the project path." msgstr "" #: tools/editor/editor_node.cpp @@ -1500,6 +1570,14 @@ msgid "Go to previously opened scene." msgstr "" #: tools/editor/editor_node.cpp +msgid "Fullscreen Mode" +msgstr "" + +#: tools/editor/editor_node.cpp +msgid "Distraction Free Mode" +msgstr "" + +#: tools/editor/editor_node.cpp msgid "Operations with scene files." msgstr "" @@ -1655,8 +1733,8 @@ msgstr "" #: tools/editor/editor_node.cpp msgid "" -"When exporting or deploying, the resulting executable will attempt to connect " -"to the IP of this computer in order to be debugged." +"When exporting or deploying, the resulting executable will attempt to " +"connect to the IP of this computer in order to be debugged." msgstr "" #: tools/editor/editor_node.cpp @@ -1669,8 +1747,8 @@ msgid "" "executable.\n" "The filesystem will be provided from the project by the editor over the " "network.\n" -"On Android, deploy will use the USB cable for faster performance. This option " -"speeds up testing for games with a large footprint." +"On Android, deploy will use the USB cable for faster performance. This " +"option speeds up testing for games with a large footprint." msgstr "" #: tools/editor/editor_node.cpp @@ -1770,9 +1848,7 @@ msgstr "" msgid "Save the currently edited resource." msgstr "" -#: tools/editor/editor_node.cpp -#: tools/editor/plugins/animation_player_editor_plugin.cpp -#: tools/editor/plugins/script_editor_plugin.cpp +#: tools/editor/editor_node.cpp tools/editor/plugins/script_editor_plugin.cpp msgid "Save As.." msgstr "另存為.." @@ -2665,6 +2741,10 @@ msgid "Create new animation in player." msgstr "" #: tools/editor/plugins/animation_player_editor_plugin.cpp +msgid "Load animation from disk." +msgstr "" + +#: tools/editor/plugins/animation_player_editor_plugin.cpp msgid "Load an animation from disk." msgstr "" @@ -2673,6 +2753,11 @@ msgid "Save the current animation" msgstr "" #: tools/editor/plugins/animation_player_editor_plugin.cpp +#, fuzzy +msgid "Save As" +msgstr "另存為.." + +#: tools/editor/plugins/animation_player_editor_plugin.cpp msgid "Display list of animations in player." msgstr "" @@ -3791,7 +3876,8 @@ msgstr "" msgid "Save Theme As.." msgstr "" -#: tools/editor/plugins/script_editor_plugin.cpp tools/editor/project_export.cpp +#: tools/editor/plugins/script_editor_plugin.cpp +#: tools/editor/project_export.cpp msgid "File" msgstr "檔案" @@ -3863,11 +3949,7 @@ msgid "Auto Indent" msgstr "" #: tools/editor/plugins/script_editor_plugin.cpp -msgid "Reload Tool Script" -msgstr "" - -#: tools/editor/plugins/script_editor_plugin.cpp -msgid "Reload Tool Script (Soft)" +msgid "Soft Reload Script" msgstr "" #: tools/editor/plugins/script_editor_plugin.cpp @@ -3960,7 +4042,7 @@ msgid "Help" msgstr "" #: tools/editor/plugins/script_editor_plugin.cpp -msgid "Contextual" +msgid "Contextual Help" msgstr "" #: tools/editor/plugins/script_editor_plugin.cpp @@ -4167,10 +4249,6 @@ msgid "Transform Aborted." msgstr "" #: tools/editor/plugins/spatial_editor_plugin.cpp -msgid "View Plane Transform." -msgstr "" - -#: tools/editor/plugins/spatial_editor_plugin.cpp msgid "X-Axis Transform." msgstr "" @@ -4183,6 +4261,10 @@ msgid "Z-Axis Transform." msgstr "" #: tools/editor/plugins/spatial_editor_plugin.cpp +msgid "View Plane Transform." +msgstr "" + +#: tools/editor/plugins/spatial_editor_plugin.cpp msgid "Scaling to %s%%." msgstr "" @@ -4562,7 +4644,11 @@ msgid "Remove Class Items" msgstr "" #: tools/editor/plugins/theme_editor_plugin.cpp -msgid "Create Template" +msgid "Create Empty Template" +msgstr "" + +#: tools/editor/plugins/theme_editor_plugin.cpp +msgid "Create Empty Editor Template" msgstr "" #: tools/editor/plugins/theme_editor_plugin.cpp @@ -4649,31 +4735,35 @@ msgid "Erase TileMap" msgstr "" #: tools/editor/plugins/tile_map_editor_plugin.cpp -msgid "Bucket" +msgid "Erase selection" msgstr "" #: tools/editor/plugins/tile_map_editor_plugin.cpp -msgid "Pick Tile" +msgid "Find tile" msgstr "" #: tools/editor/plugins/tile_map_editor_plugin.cpp -msgid "Select" +msgid "Transpose" msgstr "" #: tools/editor/plugins/tile_map_editor_plugin.cpp -msgid "Erase Selection" +msgid "Mirror X" msgstr "" #: tools/editor/plugins/tile_map_editor_plugin.cpp -msgid "Transpose" +msgid "Mirror Y" +msgstr "" + +#: tools/editor/plugins/tile_map_editor_plugin.cpp +msgid "Bucket" msgstr "" #: tools/editor/plugins/tile_map_editor_plugin.cpp -msgid "Mirror X (A)" +msgid "Pick Tile" msgstr "" #: tools/editor/plugins/tile_map_editor_plugin.cpp -msgid "Mirror Y (S)" +msgid "Select" msgstr "" #: tools/editor/plugins/tile_map_editor_plugin.cpp @@ -5508,8 +5598,8 @@ msgstr "Ok" #: tools/editor/scene_tree_dock.cpp msgid "" -"Cannot instance the scene '%s' because the current scene exists within one of " -"its nodes." +"Cannot instance the scene '%s' because the current scene exists within one " +"of its nodes." msgstr "" #: tools/editor/scene_tree_dock.cpp @@ -5679,6 +5769,10 @@ msgid "Load As Placeholder" msgstr "" #: tools/editor/scene_tree_editor.cpp +msgid "Discard Instancing" +msgstr "" + +#: tools/editor/scene_tree_editor.cpp msgid "Open in Editor" msgstr "" @@ -6019,9 +6113,6 @@ msgstr "" #~ msgid "Edit Connections.." #~ msgstr "編輯連接" -#~ msgid "Connections:" -#~ msgstr "連接" - #~ msgid "Live Editing" #~ msgstr "即時編輯" |