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-rw-r--r--tools/translations/de.po1660
1 files changed, 926 insertions, 734 deletions
diff --git a/tools/translations/de.po b/tools/translations/de.po
index 2005670fda..b9c1c070d8 100644
--- a/tools/translations/de.po
+++ b/tools/translations/de.po
@@ -1,33 +1,91 @@
-# LANGUAGE translation of the Godot Engine editor
+# German translation of the Godot Engine editor
# Copyright (C) 2016 Juan Linietsky, Ariel Manzur and the Godot community
# This file is distributed under the same license as the Godot source code.
-# FIRST AUTHOR <EMAIL@ADDRESS>, YEAR.
+#
+# Andreas Esau <andreasesau@gmail.com>, 2016.
+# Andreas Haas <liu.gam3@gmail.com>, 2016.
+# Andreas Hirschauer <andreas@hirschauer-it.de>, 2016.
+# Christian Fisch <christian.fiesel@gmail.com>, 2016.
+# danjo <atze@libra.uberspace.de>, 2016.
+# hyperglow <greensoma@web.de>, 2016.
+# Oliver Ruehl <oliver@ruehldesign.co>, 2016.
+# Paul-Vincent Roll <paviro@me.com>, 2016.
+# Peter Friedland <peter_friedland@gmx.de>, 2016.
+# Timo Schwarzer <account@timoschwarzer.com>, 2016.
+# viernullvier <hannes.breul+github@gmail.com>, 2016.
#
msgid ""
msgstr ""
"Project-Id-Version: Godot Engine editor\n"
"POT-Creation-Date: \n"
-"PO-Revision-Date: \n"
-"Last-Translator: Sebastian Thewes <minzky@minzky.com>\n"
-"Language-Team: \n"
+"PO-Revision-Date: 2016-06-14 12:29+0000\n"
+"Last-Translator: Timo Schwarzer <account@timoschwarzer.com>\n"
+"Language-Team: German <https://hosted.weblate.org/projects/godot-engine/"
+"godot/de/>\n"
"Language: de\n"
"MIME-Version: 1.0\n"
"Content-Type: text/plain; charset=UTF-8\n"
"Content-Transfer-Encoding: 8bit\n"
-"X-Generator: Poedit 1.8.4\n"
-"Plural-Forms: nplurals=2; plural=(n != 1);\n"
+"Plural-Forms: nplurals=2; plural=n != 1;\n"
+"X-Generator: Weblate 2.7-dev\n"
+
+#: modules/gdscript/gd_functions.cpp
+msgid "Invalid type argument to convert(), use TYPE_* constants."
+msgstr ""
+
+#: modules/gdscript/gd_functions.cpp
+msgid "Not enough bytes for decoding bytes, or invalid format."
+msgstr ""
+
+#: modules/gdscript/gd_functions.cpp
+msgid "step argument is zero!"
+msgstr ""
+
+#: modules/gdscript/gd_functions.cpp
+msgid "Not a script with an instance"
+msgstr ""
+
+#: modules/gdscript/gd_functions.cpp
+msgid "Not based on a script"
+msgstr ""
+
+#: modules/gdscript/gd_functions.cpp
+#, fuzzy
+msgid "Not based on a resource file"
+msgstr "Keine Ziel Font Ressource!"
+
+#: modules/gdscript/gd_functions.cpp
+msgid "Invalid instance dictionary format (missing @path)"
+msgstr ""
+
+#: modules/gdscript/gd_functions.cpp
+msgid "Invalid instance dictionary format (can't load script at @path)"
+msgstr ""
+
+#: modules/gdscript/gd_functions.cpp
+msgid "Invalid instance dictionary format (invalid script at @path)"
+msgstr ""
+
+#: modules/gdscript/gd_functions.cpp
+msgid "Invalid instance dictionary (invalid subclasses)"
+msgstr ""
#: scene/2d/animated_sprite.cpp
msgid ""
"A SpriteFrames resource must be created or set in the 'Frames' property in "
"order for AnimatedSprite to display frames."
msgstr ""
+"Eine SpriteFrames Ressource muss in der 'Frames' Variable erstellt oder "
+"gesetzt werden, damit AnimatedSprite Einzelbilder darstellen kann."
#: scene/2d/canvas_modulate.cpp
msgid ""
"Only one visible CanvasModulate is allowed per scene (or set of instanced "
"scenes). The first created one will work, while the rest will be ignored."
msgstr ""
+"Nur ein sichtbares CanvasModulate ist pro Szene (oder ein Satz von "
+"instanzierten Szenen) erlaubt. Das zuerst erstellte wird funktionieren, "
+"während der Rest ignoriert wird."
#: scene/2d/collision_polygon_2d.cpp
msgid ""
@@ -35,10 +93,14 @@ msgid ""
"CollisionObject2D derived node. Please only use it as a child of Area2D, "
"StaticBody2D, RigidBody2D, KinematicBody2D, etc. to give them a shape."
msgstr ""
+"CollisionPolygon2D dient nur dazu, einem CollisionObject2D abgeleiteten "
+"Knoten eine Form bereitzustellen. Bitte verwenden Sie es nur als Unterobjekt "
+"von Area2D, StaticBody2D, RigidBody2D, KinematicBody2D usw. um ihnen eine "
+"Form zu geben."
#: scene/2d/collision_polygon_2d.cpp
msgid "An empty CollisionPolygon2D has no effect on collision."
-msgstr ""
+msgstr "Ein leeres CollisionPolygon2D hat keinen Effekt auf Kollisionen."
#: scene/2d/collision_shape_2d.cpp
msgid ""
@@ -46,100 +108,110 @@ msgid ""
"CollisionObject2D derived node. Please only use it as a child of Area2D, "
"StaticBody2D, RigidBody2D, KinematicBody2D, etc. to give them a shape."
msgstr ""
+"CollisionShape2D definiert eine Kollisionsmaske für von CollisionObject2D "
+"abgeleitete Nodes. Benutze es mit Area2D, StaticBody2D, RigidBody2D, "
+"KinematicBody2D usw. um eine Form zu definieren."
#: scene/2d/collision_shape_2d.cpp
msgid ""
"A shape must be provided for CollisionShape2D to function. Please create a "
"shape resource for it!"
msgstr ""
-"Damit CollisionShape funktionieren kann, muss eine Form angegeben werden. "
-"Bitte erzeuge eine shape Ressource dafür."
+"Damit CollisionShape2D funktionieren kann, muss eine Form angegeben werden. "
+"Bitte erzeuge eine Shape-Ressource dafür!"
#: scene/2d/light_2d.cpp
msgid ""
"A texture with the shape of the light must be supplied to the 'texture' "
"property."
msgstr ""
+"Eine Textur mit der Form des Lichtkegels muss in der Eigenschaft 'texture' "
+"angegeben werden."
#: scene/2d/light_occluder_2d.cpp
msgid ""
"An occluder polygon must be set (or drawn) for this occluder to take effect."
msgstr ""
-"Damit CollisionShape funktionieren kann, muss eine Form angegeben werden. "
-"Bitte erzeuge eine shape Ressource dafür."
+"Ein Occluder Polygon muss gesetzt oder gezeichnet werden, damit dieser "
+"Occluder funktioniert."
#: scene/2d/light_occluder_2d.cpp
msgid "The occluder polygon for this occluder is empty. Please draw a polygon!"
msgstr ""
-"Damit CollisionShape funktionieren kann, muss eine Form angegeben werden. "
-"Bitte erzeuge eine shape Ressource dafür."
+"Das Occluder Polygon für diesen Occlluder ist leer. Bitte zeichne ein "
+"Polygon!"
#: scene/2d/navigation_polygon.cpp
msgid ""
"A NavigationPolygon resource must be set or created for this node to work. "
"Please set a property or draw a polygon."
msgstr ""
-"Damit CollisionShape funktionieren kann, muss eine Form angegeben werden. "
-"Bitte erzeuge eine shape Ressource dafür."
+"Eine NavigationPolygon Ressource muss für diesen Node gesetzt oder erstellt "
+"werden, damit er funktioniert. Bitte setze eine Variable oder zeichne ein "
+"Polygon."
#: scene/2d/navigation_polygon.cpp
msgid ""
"NavigationPolygonInstance must be a child or grandchild to a Navigation2D "
"node. It only provides navigation data."
msgstr ""
-"NavigationPolygonInstance muss ein Unterobjekt oder Unterunterobjekt einer "
-"Navigation2D Node sein. Es liefert nur Navigations Daten."
+"NavigationPolygonInstance muss ein Unterobjekt erster oder zweiter Ordnung "
+"unterhalb einer Navigation2D Node sein. Es liefert nur Navigationsdaten."
#: scene/2d/parallax_layer.cpp
msgid ""
"ParallaxLayer node only works when set as child of a ParallaxBackground node."
msgstr ""
-"Die ParallaxLayer Node funktioniert nur als Kind von einer ParallaxBackground "
-"Node."
+"Die ParallaxLayer Node funktioniert nur als Unterobjekt einer "
+"ParallaxBackground Node."
#: scene/2d/particles_2d.cpp
msgid "Path property must point to a valid Particles2D node to work."
-msgstr "Pfad Eigenschaft muss auf eine gültige Particles2D Node verweisen."
+msgstr "Die Pfad-Variable muss auf einen gültigen Particles2D Node verweisen."
#: scene/2d/path_2d.cpp
msgid "PathFollow2D only works when set as a child of a Path2D node."
msgstr ""
+"PathFollow2D funktioniert nur, wenn sie als Unterobjekt eines Path2D Nodes "
+"gesetzt wird."
#: scene/2d/remote_transform_2d.cpp
msgid "Path property must point to a valid Node2D node to work."
msgstr ""
+"Die Pfad-Variable muss auf einen gültigen Node2D Node zeigen um zu "
+"funktionieren."
#: scene/2d/sample_player_2d.cpp scene/audio/sample_player.cpp
msgid ""
"A SampleLibrary resource must be created or set in the 'samples' property in "
"order for SamplePlayer to play sound."
msgstr ""
-"Eine SampleLibrary Ressource muss in der 'samples' Eigenschaft erzeugt oder "
-"definiert werden damit SpatialSamplePlayer einen Sound abspielen kann."
+"Eine SampleLibrary Ressource muss in der 'samples' Variable erzeugt oder "
+"definiert werden, damit SpatialSamplePlayer einen Sound abspielen kann."
#: scene/2d/sprite.cpp
msgid ""
-"Path property must point to a valid Viewport node to work. Such Viewport must "
-"be set to 'render target' mode."
+"Path property must point to a valid Viewport node to work. Such Viewport "
+"must be set to 'render target' mode."
msgstr ""
"Die Pfad Eigenschaft muss auf eine gültige Viewport Node verweisen um zu "
"funktionieren. Dieser Viewport muss in 'render target' Modus gesetzt werden."
#: scene/2d/sprite.cpp
msgid ""
-"The Viewport set in the path property must be set as 'render target' in order "
-"for this sprite to work."
+"The Viewport set in the path property must be set as 'render target' in "
+"order for this sprite to work."
msgstr ""
-"Der Viewport der in der Pfad Eigenschaft gesetzt wurde, muss als 'render "
-"target' definiert werden damit das Sprite funktioniert."
+"Der Viewport der in der Pfad-Variable gesetzt wurde, muss als 'render "
+"target' definiert werden, damit das Sprite funktioniert."
#: scene/2d/visibility_notifier_2d.cpp
msgid ""
"VisibilityEnable2D works best when used with the edited scene root directly "
"as parent."
msgstr ""
-"VisibilityEnable2D funktioniert am besten wenn es ein Unterobjekt der "
-"bearbeiteten Hauptszene ist."
+"VisibilityEnable2D funktioniert am besten, wenn es ein Unterobjekt erster "
+"Ordnung der bearbeiteten Hauptszene ist."
#: scene/3d/body_shape.cpp
msgid ""
@@ -148,17 +220,17 @@ msgid ""
"KinematicBody, etc. to give them a shape."
msgstr ""
"CollisionShape dient nur dazu einer dem CollisionObject abgeleiteten Node "
-"eine Kollisionsform bereit zu stellen. Bitte nutze es nur als eine "
-"Unterobjekt von Area, StaticBody, RigidBody, KinematicBody, usw. um diesen "
-"eine Form zu geben."
+"eine Kollisionsform bereitzustellen. Bitte nutze es nur als ein Unterobjekt "
+"von Area, StaticBody, RigidBody, KinematicBody usw. um diesem eine Form zu "
+"geben."
#: scene/3d/body_shape.cpp
msgid ""
"A shape must be provided for CollisionShape to function. Please create a "
"shape resource for it!"
msgstr ""
-"Damit CollisionShape funktionieren kann, muss eine Form angegeben werden. "
-"Bitte erzeuge eine shape Ressource dafür."
+"Damit CollisionShape funktionieren kann, muss eine Form vorhanden sein. "
+"Bitte erzeuge eine shape Ressource dafür!"
#: scene/3d/collision_polygon.cpp
msgid ""
@@ -166,27 +238,28 @@ msgid ""
"CollisionObject derived node. Please only use it as a child of Area, "
"StaticBody, RigidBody, KinematicBody, etc. to give them a shape."
msgstr ""
-"CollisionPolygon liefert nur eine Kollisionsform für eine vom CollisionObject "
-"abgeleitete Node. Bitte nutze es nur als eine Unterobjekt von Area, "
-"StaticBody, RigidBody, KinematicBody, usw. um diesen eine Form zu geben."
+"CollisionPolygon liefert nur eine Kollisionsform für eine vom "
+"CollisionObject abgeleiteten Node. Bitte nutze es nur als eine Unterobjekt "
+"von Area, StaticBody, RigidBody, KinematicBody, usw. um diesen eine Form zu "
+"geben."
#: scene/3d/collision_polygon.cpp
msgid "An empty CollisionPolygon has no effect on collision."
-msgstr ""
+msgstr "Ein leeres CollisionPolygon hat keinen Effekt auf die Kollision."
#: scene/3d/navigation_mesh.cpp
msgid "A NavigationMesh resource must be set or created for this node to work."
msgstr ""
-"Damit diese Node funktionieren kann, muss eine NavigationMesh Ressource "
-"erzeugt oder definiert werden."
+"Damit dieser Node funktionieren kann, muss eine NavigationMesh Ressource "
+"erzeugt oder gesetzt werden."
#: scene/3d/navigation_mesh.cpp
msgid ""
-"NavigationMeshInstance must be a child or grandchild to a Navigation node. It "
-"only provides navigation data."
+"NavigationMeshInstance must be a child or grandchild to a Navigation node. "
+"It only provides navigation data."
msgstr ""
-"NavigationMeshinstance muss ein Unterobjekt oder Unterunterobjekt von einer "
-"Navigations Node sein. Es liefert nur navigationsdaten."
+"NavigationMeshinstance muss ein Unterobjekt oder Unterunterobjekt von einem "
+"Navigations Node sein. Es liefert nur Navigationsdaten."
#: scene/3d/scenario_fx.cpp
msgid ""
@@ -203,13 +276,12 @@ msgstr ""
"definiert werden damit SpatialSamplePlayer einen Sound abspielen kann."
#: scene/3d/sprite_3d.cpp
-#, fuzzy
msgid ""
"A SpriteFrames resource must be created or set in the 'Frames' property in "
"order for AnimatedSprite3D to display frames."
msgstr ""
-"Eine SampleLibrary Ressource muss in der 'samples' Eigenschaft erzeugt oder "
-"definiert werden damit SpatialSamplePlayer einen Sound abspielen kann."
+"Eine SpriteFrames Ressource muss in der Eigenschaft 'Frames' erzeugt oder "
+"definiert werden, damit AnimatedSprite3D Frames anzeigen kann."
#: scene/gui/dialogs.cpp tools/editor/io_plugins/editor_scene_import_plugin.cpp
msgid "Cancel"
@@ -221,7 +293,7 @@ msgstr "OK"
#: scene/gui/dialogs.cpp
msgid "Alert!"
-msgstr ""
+msgstr "Warnung!"
#: scene/gui/dialogs.cpp
msgid "Please Confirm..."
@@ -229,15 +301,15 @@ msgstr "Bitte bestätigen..."
#: scene/gui/file_dialog.cpp tools/editor/editor_file_dialog.cpp
msgid "File Exists, Overwrite?"
-msgstr ""
+msgstr "Datei existiert bereits. Überschreiben?"
#: scene/gui/file_dialog.cpp tools/editor/editor_file_dialog.cpp
msgid "All Recognized"
-msgstr ""
+msgstr "Alle bekannten Dateien"
#: scene/gui/file_dialog.cpp tools/editor/editor_file_dialog.cpp
msgid "All Files (*)"
-msgstr ""
+msgstr "Alle Dateien (*)"
#: scene/gui/file_dialog.cpp tools/editor/editor_file_dialog.cpp
#: tools/editor/editor_help.cpp tools/editor/editor_node.cpp
@@ -248,21 +320,19 @@ msgstr "Öffnen"
#: scene/gui/file_dialog.cpp
msgid "Open a File"
-msgstr ""
+msgstr "Datei öffnen"
#: scene/gui/file_dialog.cpp
msgid "Open File(s)"
-msgstr ""
+msgstr "Datei(en) öffnen"
#: scene/gui/file_dialog.cpp
-#, fuzzy
msgid "Open a Directory"
-msgstr "Wähle ein Verzeichnis"
+msgstr "Verzeichnis wählen"
#: scene/gui/file_dialog.cpp
-#, fuzzy
msgid "Open a File or Directory"
-msgstr "Wähle ein Verzeichnis"
+msgstr "Datei oder Verzeichnis öffnen"
#: scene/gui/file_dialog.cpp tools/editor/editor_file_dialog.cpp
#: tools/editor/editor_node.cpp
@@ -273,7 +343,7 @@ msgstr "Speichern"
#: scene/gui/file_dialog.cpp tools/editor/editor_file_dialog.cpp
msgid "Save a File"
-msgstr ""
+msgstr "Datei speichern"
#: scene/gui/file_dialog.cpp tools/editor/editor_dir_dialog.cpp
#: tools/editor/editor_file_dialog.cpp
@@ -288,7 +358,7 @@ msgstr "Pfad:"
#: scene/gui/file_dialog.cpp tools/editor/editor_file_dialog.cpp
msgid "Directories & Files:"
-msgstr ""
+msgstr "Verzeichnisse & Dateien:"
#: scene/gui/file_dialog.cpp tools/editor/editor_file_dialog.cpp
#: tools/editor/script_editor_debugger.cpp
@@ -312,26 +382,26 @@ msgstr "Ordner konnte nicht erstellt werden."
#: scene/gui/file_dialog.cpp tools/editor/editor_file_dialog.cpp
msgid "Must use a valid extension."
-msgstr ""
+msgstr "Eine gültige Datei-Endung muss verwendet werden."
#: scene/gui/input_action.cpp tools/editor/project_settings.cpp
#: tools/editor/settings_config_dialog.cpp
msgid "Shift+"
-msgstr ""
+msgstr "Shift+"
#: scene/gui/input_action.cpp tools/editor/project_settings.cpp
#: tools/editor/settings_config_dialog.cpp
msgid "Alt+"
-msgstr ""
+msgstr "Alt+"
#: scene/gui/input_action.cpp
msgid "Ctrl+"
-msgstr ""
+msgstr "Ctrl+"
#: scene/gui/input_action.cpp tools/editor/project_settings.cpp
#: tools/editor/settings_config_dialog.cpp
msgid "Meta+"
-msgstr ""
+msgstr "Meta+"
#: scene/gui/input_action.cpp tools/editor/project_settings.cpp
msgid "Device"
@@ -347,7 +417,7 @@ msgstr "Linke Taste."
#: scene/gui/input_action.cpp tools/editor/project_settings.cpp
msgid "Right Button."
-msgstr "Rechte Taste."
+msgstr "Rechte Schaltfläche."
#: scene/gui/input_action.cpp tools/editor/project_settings.cpp
msgid "Middle Button."
@@ -355,15 +425,15 @@ msgstr "Mittlere Taste."
#: scene/gui/input_action.cpp tools/editor/project_settings.cpp
msgid "Wheel Up."
-msgstr ""
+msgstr "Mausrad hoch."
#: scene/gui/input_action.cpp tools/editor/project_settings.cpp
msgid "Wheel Down."
-msgstr ""
+msgstr "Mausrad runter."
#: scene/gui/input_action.cpp tools/editor/project_settings.cpp
msgid "Axis"
-msgstr ""
+msgstr "Achse"
#: scene/gui/line_edit.cpp scene/gui/text_edit.cpp
#: tools/editor/plugins/script_editor_plugin.cpp
@@ -389,7 +459,8 @@ msgstr "Einfügen"
#: scene/gui/line_edit.cpp scene/gui/text_edit.cpp
#: tools/editor/plugins/script_editor_plugin.cpp
-#: tools/editor/plugins/shader_editor_plugin.cpp tools/editor/project_export.cpp
+#: tools/editor/plugins/shader_editor_plugin.cpp
+#: tools/editor/project_export.cpp
msgid "Select All"
msgstr "Alles auswählen"
@@ -398,7 +469,7 @@ msgstr "Alles auswählen"
#: tools/editor/plugins/rich_text_editor_plugin.cpp
#: tools/editor/property_editor.cpp tools/editor/script_editor_debugger.cpp
msgid "Clear"
-msgstr ""
+msgstr "Löschen"
#: scene/gui/line_edit.cpp scene/gui/text_edit.cpp tools/editor/editor_node.cpp
#: tools/editor/plugins/script_editor_plugin.cpp
@@ -409,9 +480,13 @@ msgstr "Rückgängig machen"
#: scene/gui/popup.cpp
msgid ""
"Popups will hide by default unless you call popup() or any of the popup*() "
-"functions. Making them visible for editing is fine though, but they will hide "
-"upon running."
+"functions. Making them visible for editing is fine though, but they will "
+"hide upon running."
msgstr ""
+"Popups werden standardmäßig versteckt, es sei denn Sie rufen popup() oder "
+"irgendeine der popup*() Funktionen auf. Sie für die Bearbeitung sichtbar zu "
+"machen ist in Ordnung, aber sie werden zur Laufzeit automatisch wieder "
+"versteckt."
#: scene/main/viewport.cpp
msgid ""
@@ -420,11 +495,16 @@ msgid ""
"obtain a size. Otherwise, make it a RenderTarget and assign its internal "
"texture to some node for display."
msgstr ""
+"Dieser Viewport ist nicht als Render-Target gesetzt. Wenn Sie vor haben "
+"seinen Inhalt direkt auf dem Bildschirm anzuzeigen, machen Sie es zu einem "
+"Kind eines Control-Nodes, damit es eine Größe erben kann. Ansonsten setzen "
+"Sie es als Render-Target und weisen Sie der internen Textur einen Knoten zum "
+"Anzeigen zu."
#: scene/resources/dynamic_font.cpp
#: tools/editor/io_plugins/editor_font_import_plugin.cpp
msgid "Error initializing FreeType."
-msgstr ""
+msgstr "Fehler beim initialisieren von FreeType."
#: scene/resources/dynamic_font.cpp
#: tools/editor/io_plugins/editor_font_import_plugin.cpp
@@ -451,92 +531,106 @@ msgstr "Alle auswählen"
#: tools/editor/animation_editor.cpp
msgid "Move Add Key"
-msgstr ""
+msgstr "Schlüsselbild bewegen hinzufügen"
#: tools/editor/animation_editor.cpp
msgid "Anim Change Transition"
-msgstr ""
+msgstr "Übergang beim Animationswechsel"
#: tools/editor/animation_editor.cpp
msgid "Anim Change Transform"
-msgstr ""
+msgstr "Anim ändere Transformation"
#: tools/editor/animation_editor.cpp
msgid "Anim Change Value"
-msgstr ""
+msgstr "Anim Wert ändern"
#: tools/editor/animation_editor.cpp
msgid "Anim Change Call"
-msgstr ""
+msgstr "Animation Änderungsaufruf"
#: tools/editor/animation_editor.cpp
msgid "Anim Add Track"
-msgstr ""
+msgstr "Anim Spur hinzufügen"
#: tools/editor/animation_editor.cpp
msgid "Move Anim Track Up"
-msgstr ""
+msgstr "Anim Spur nach oben verschieben"
#: tools/editor/animation_editor.cpp
msgid "Move Anim Track Down"
-msgstr ""
+msgstr "Anim Spur nach unten verschieben"
#: tools/editor/animation_editor.cpp
msgid "Remove Anim Track"
-msgstr ""
+msgstr "Anim Spur entfernen"
#: tools/editor/animation_editor.cpp
msgid "Anim Duplicate Keys"
-msgstr ""
+msgstr "Anim doppelte Schlüsselbilder"
#: tools/editor/animation_editor.cpp
msgid "Set Transitions to:"
-msgstr ""
+msgstr "Setze Übergänge auf:"
#: tools/editor/animation_editor.cpp
msgid "Anim Track Rename"
-msgstr ""
+msgstr "Anim Spur umbenennen"
#: tools/editor/animation_editor.cpp
msgid "Anim Track Change Interpolation"
-msgstr ""
+msgstr "Anim Spur Interpolation ändern"
#: tools/editor/animation_editor.cpp
msgid "Anim Track Change Value Mode"
-msgstr ""
+msgstr "Anim Spur ändere Wert Modus"
#: tools/editor/animation_editor.cpp
msgid "Edit Node Curve"
-msgstr ""
+msgstr "Node Kurve editieren"
#: tools/editor/animation_editor.cpp
msgid "Edit Selection Curve"
-msgstr ""
+msgstr "Selektions-Kurve editieren"
#: tools/editor/animation_editor.cpp
msgid "Anim Delete Keys"
+msgstr "Anim Schlüsselbilder löschen"
+
+#: tools/editor/animation_editor.cpp
+#, fuzzy
+msgid "Continuous"
+msgstr "Fortfahren"
+
+#: tools/editor/animation_editor.cpp
+#, fuzzy
+msgid "Discrete"
+msgstr "Trennen"
+
+#: tools/editor/animation_editor.cpp
+msgid "Trigger"
msgstr ""
#: tools/editor/animation_editor.cpp
msgid "Anim Add Key"
-msgstr ""
+msgstr "Anim Schlüsselszene hinzufügen"
#: tools/editor/animation_editor.cpp
msgid "Anim Move Keys"
-msgstr ""
+msgstr "Animation Bewegungstasten"
#: tools/editor/animation_editor.cpp
msgid "Scale Selection"
-msgstr ""
+msgstr "Skalierung Auswahl"
#: tools/editor/animation_editor.cpp
msgid "Scale From Cursor"
-msgstr ""
+msgstr "Skalierung vom Cursor"
#: tools/editor/animation_editor.cpp
#: tools/editor/plugins/tile_map_editor_plugin.cpp
msgid "Duplicate Selection"
-msgstr ""
+msgstr "Auswahl duplizieren"
#: tools/editor/animation_editor.cpp
msgid "Duplicate Transposed"
@@ -557,23 +651,23 @@ msgstr "Linear"
#: tools/editor/animation_editor.cpp
#: tools/editor/plugins/theme_editor_plugin.cpp
msgid "Constant"
-msgstr ""
+msgstr "Konstante"
#: tools/editor/animation_editor.cpp
msgid "In"
-msgstr ""
+msgstr "Rein"
#: tools/editor/animation_editor.cpp
msgid "Out"
-msgstr ""
+msgstr "Raus"
#: tools/editor/animation_editor.cpp
msgid "In-Out"
-msgstr ""
+msgstr "Rein-Raus"
#: tools/editor/animation_editor.cpp
msgid "Out-In"
-msgstr ""
+msgstr "Raus-Rein"
#: tools/editor/animation_editor.cpp
msgid "Transitions"
@@ -585,15 +679,15 @@ msgstr "Animation optimieren"
#: tools/editor/animation_editor.cpp
msgid "Clean-Up Animation"
-msgstr ""
+msgstr "Animation aufräumen"
#: tools/editor/animation_editor.cpp
msgid "Create NEW track for %s and insert key?"
-msgstr ""
+msgstr "Erstelle einen NEUEN Track für %s und füge einen Key ein?"
#: tools/editor/animation_editor.cpp
msgid "Create %d NEW tracks and insert keys?"
-msgstr ""
+msgstr "Erstelle %d NEUE Tracks und füge Keys ein?"
#: tools/editor/animation_editor.cpp tools/editor/create_dialog.cpp
#: tools/editor/plugins/light_occluder_2d_editor_plugin.cpp
@@ -606,155 +700,166 @@ msgstr "Erstellen"
#: tools/editor/animation_editor.cpp
msgid "Anim Create & Insert"
-msgstr ""
+msgstr "Animation Erstellen & Einfügen"
#: tools/editor/animation_editor.cpp
msgid "Anim Insert Track & Key"
-msgstr ""
+msgstr "Animation Track & Key Einfügen"
#: tools/editor/animation_editor.cpp
msgid "Anim Insert Key"
-msgstr ""
+msgstr "Animation Key Einfügen"
#: tools/editor/animation_editor.cpp
msgid "Change Anim Len"
-msgstr ""
+msgstr "Ändere Animationslänge"
#: tools/editor/animation_editor.cpp
msgid "Change Anim Loop"
-msgstr ""
+msgstr "Ändere Animationswiederholung"
+
+#: tools/editor/animation_editor.cpp
+#, fuzzy
+msgid "Change Anim Loop Interpolation"
+msgstr "Ändere Animationswiederholung"
#: tools/editor/animation_editor.cpp
msgid "Anim Create Typed Value Key"
-msgstr ""
+msgstr "Animation Erstelle Typed Value Key"
#: tools/editor/animation_editor.cpp
msgid "Anim Insert"
-msgstr ""
+msgstr "Anim einfügen"
#: tools/editor/animation_editor.cpp
msgid "Anim Scale Keys"
-msgstr ""
+msgstr "Animation Skaliere Keys"
#: tools/editor/animation_editor.cpp
msgid "Anim Add Call Track"
-msgstr ""
+msgstr "Animation Call Track Einfügen"
#: tools/editor/animation_editor.cpp
msgid "Animation zoom."
-msgstr ""
+msgstr "Animation zoomen."
#: tools/editor/animation_editor.cpp
msgid "Length (s):"
-msgstr ""
+msgstr "Länge (s):"
#: tools/editor/animation_editor.cpp
msgid "Animation length (in seconds)."
-msgstr ""
+msgstr "Länge der Animation (in Sekunden)."
#: tools/editor/animation_editor.cpp
msgid "Step (s):"
-msgstr ""
+msgstr "Schritte (s):"
#: tools/editor/animation_editor.cpp
msgid "Cursor step snap (in seconds)."
-msgstr ""
+msgstr "Cursor Schritt Raster (in Sekunden)."
#: tools/editor/animation_editor.cpp
msgid "Enable/Disable looping in animation."
-msgstr ""
+msgstr "Aktivieren / Deaktivieren der Schleife (Loop)."
+
+#: tools/editor/animation_editor.cpp
+#, fuzzy
+msgid "Enable/Disable interpolation when looping animation."
+msgstr "Aktivieren / Deaktivieren der Schleife (Loop)."
#: tools/editor/animation_editor.cpp
msgid "Add new tracks."
-msgstr ""
+msgstr "Neue Spuren hinzufügen."
#: tools/editor/animation_editor.cpp
msgid "Move current track up."
-msgstr ""
+msgstr "Aktuelle Spur hochschieben."
#: tools/editor/animation_editor.cpp
msgid "Move current track down."
-msgstr ""
+msgstr "Aktuelle Spur runterschieben."
#: tools/editor/animation_editor.cpp
msgid "Remove selected track."
-msgstr ""
+msgstr "Ausgewählte Spur entfernen."
#: tools/editor/animation_editor.cpp
msgid "Track tools"
-msgstr ""
+msgstr "Spur-Werkzeuge"
#: tools/editor/animation_editor.cpp
msgid "Enable editing of individual keys by clicking them."
msgstr ""
+"Aktiviere das editieren von individuellen Keys in dem auf sie geclickt wird."
#: tools/editor/animation_editor.cpp
msgid "Anim. Optimizer"
-msgstr ""
+msgstr "Anim. Optimierer"
#: tools/editor/animation_editor.cpp
msgid "Max. Linear Error:"
-msgstr ""
+msgstr "Max. Linearer Fehler:"
#: tools/editor/animation_editor.cpp
msgid "Max. Angular Error:"
-msgstr ""
+msgstr "Max. Winkel Fehler:"
#: tools/editor/animation_editor.cpp
msgid "Max Optimizable Angle:"
-msgstr ""
+msgstr "Maximal optimierbarer Winkel:"
#: tools/editor/animation_editor.cpp
msgid "Optimize"
-msgstr ""
+msgstr "Optimieren"
#: tools/editor/animation_editor.cpp
msgid "Key"
-msgstr ""
+msgstr "Schlüsselbild"
#: tools/editor/animation_editor.cpp
msgid "Transition"
-msgstr ""
+msgstr "Übergang"
#: tools/editor/animation_editor.cpp
msgid "Scale Ratio:"
-msgstr ""
+msgstr "Skalierungsverhältnis:"
#: tools/editor/animation_editor.cpp
msgid "Call Functions in Which Node?"
-msgstr ""
+msgstr "Rufe Funktion auf in welchem Node?"
#: tools/editor/animation_editor.cpp
msgid "Remove invalid keys"
-msgstr ""
+msgstr "Ungültige Schlüsselbilder entfernen"
#: tools/editor/animation_editor.cpp
msgid "Remove unresolved and empty tracks"
-msgstr ""
+msgstr "Ungelöste und leere Spuren entfernen"
#: tools/editor/animation_editor.cpp
msgid "Clean-up all animations"
-msgstr ""
+msgstr "Alle Animationen aufräumen"
#: tools/editor/animation_editor.cpp
msgid "Clean-Up Animation(s) (NO UNDO!)"
-msgstr ""
+msgstr "Alle Animationen aufräumen (Nicht rückgängig zu machen!)"
#: tools/editor/animation_editor.cpp
msgid "Clean-Up"
-msgstr ""
+msgstr "Aufräumen"
#: tools/editor/array_property_edit.cpp
msgid "Resize Array"
-msgstr ""
+msgstr "Größe des Feldes ändern"
#: tools/editor/array_property_edit.cpp
msgid "Change Array Value Type"
-msgstr ""
+msgstr "Ändere Array Wert Typ"
#: tools/editor/array_property_edit.cpp
msgid "Change Array Value"
-msgstr ""
+msgstr "Ändere Array Wert"
#: tools/editor/asset_library_editor_plugin.cpp tools/editor/create_dialog.cpp
#: tools/editor/editor_help.cpp tools/editor/editor_node.cpp
@@ -765,11 +870,11 @@ msgstr "Suche:"
#: tools/editor/asset_library_editor_plugin.cpp
msgid "Sort:"
-msgstr ""
+msgstr "Sortiere:"
#: tools/editor/asset_library_editor_plugin.cpp
msgid "Reverse"
-msgstr ""
+msgstr "Umkehren"
#: tools/editor/asset_library_editor_plugin.cpp
#: tools/editor/project_settings.cpp
@@ -778,41 +883,39 @@ msgstr "Kategorie:"
#: tools/editor/asset_library_editor_plugin.cpp
msgid "All"
-msgstr ""
+msgstr "Alle"
#: tools/editor/asset_library_editor_plugin.cpp
msgid "Site:"
-msgstr ""
+msgstr "Seite:"
#: tools/editor/asset_library_editor_plugin.cpp
-#, fuzzy
msgid "Support.."
-msgstr "Exportieren.."
+msgstr "Unterstützung.."
#: tools/editor/asset_library_editor_plugin.cpp
msgid "Official"
-msgstr ""
+msgstr "Offiziell"
#: tools/editor/asset_library_editor_plugin.cpp
msgid "Community"
-msgstr ""
+msgstr "Community"
#: tools/editor/asset_library_editor_plugin.cpp
-#, fuzzy
msgid "Testing"
-msgstr "Test:"
+msgstr "Testen"
#: tools/editor/asset_library_editor_plugin.cpp
msgid "Assets ZIP File"
-msgstr ""
+msgstr "ZIP Datei der Projektdaten"
#: tools/editor/call_dialog.cpp
msgid "Method List For '%s':"
-msgstr ""
+msgstr "Methodenliste für '%s':"
#: tools/editor/call_dialog.cpp
msgid "Call"
-msgstr ""
+msgstr "Aufruf"
#: tools/editor/call_dialog.cpp tools/editor/connections_dialog.cpp
#: tools/editor/import_settings.cpp
@@ -829,15 +932,15 @@ msgstr "Schließen"
#: tools/editor/call_dialog.cpp
msgid "Method List:"
-msgstr ""
+msgstr "Methodenliste:"
#: tools/editor/call_dialog.cpp
msgid "Arguments:"
-msgstr ""
+msgstr "Argumente:"
#: tools/editor/call_dialog.cpp
msgid "Return:"
-msgstr ""
+msgstr "Rückgabe:"
#: tools/editor/code_editor.cpp
msgid "Go to Line"
@@ -849,11 +952,11 @@ msgstr "Zeilennummer:"
#: tools/editor/code_editor.cpp
msgid "No Matches"
-msgstr "Keine Übereinstimmung"
+msgstr "Keine Übereinstimmungen"
#: tools/editor/code_editor.cpp
msgid "Replaced %d Ocurrence(s)."
-msgstr ""
+msgstr "%d mal wurde das Vorkommen ersetzt."
#: tools/editor/code_editor.cpp
msgid "Replace"
@@ -869,11 +972,11 @@ msgstr "Groß-/Kleinschreibung berücksichtigen"
#: tools/editor/code_editor.cpp
msgid "Whole Words"
-msgstr "Gesamte Wörter"
+msgstr "Ganze Wörter"
#: tools/editor/code_editor.cpp
msgid "Selection Only"
-msgstr ""
+msgstr "Nur Auswahl"
#: tools/editor/code_editor.cpp tools/editor/editor_help.cpp
#: tools/editor/plugins/script_editor_plugin.cpp
@@ -892,7 +995,7 @@ msgstr "Nächste"
#: tools/editor/code_editor.cpp
msgid "Replaced %d ocurrence(s)."
-msgstr ""
+msgstr "%d mal wurde das Vorkommen ersetzt."
#: tools/editor/code_editor.cpp
msgid "Not found!"
@@ -904,15 +1007,15 @@ msgstr "Ersetzen durch"
#: tools/editor/code_editor.cpp
msgid "Case Sensitive"
-msgstr ""
+msgstr "Fallunterscheidung"
#: tools/editor/code_editor.cpp
msgid "Backwards"
-msgstr ""
+msgstr "Rückwärts"
#: tools/editor/code_editor.cpp
msgid "Prompt On Replace"
-msgstr ""
+msgstr "Aufforderung beim Ersetzen"
#: tools/editor/code_editor.cpp
msgid "Skip"
@@ -928,15 +1031,12 @@ msgstr "Spalte:"
#: tools/editor/connections_dialog.cpp
msgid "Method in target Node must be specified!"
-msgstr ""
-
-#: tools/editor/connections_dialog.cpp
-msgid "Connect To Node:"
-msgstr ""
+msgstr "Methode in Ziel-Node muss angegeben werden!"
#: tools/editor/connections_dialog.cpp
-msgid "Binds (Extra Params):"
-msgstr ""
+#, fuzzy
+msgid "Conect To Node:"
+msgstr "Verbinde Zu Node:"
#: tools/editor/connections_dialog.cpp tools/editor/groups_editor.cpp
#: tools/editor/plugins/item_list_editor_plugin.cpp
@@ -947,29 +1047,36 @@ msgstr "Hinzufügen"
#: tools/editor/connections_dialog.cpp tools/editor/dependency_editor.cpp
#: tools/editor/plugins/animation_tree_editor_plugin.cpp
-#: tools/editor/plugins/theme_editor_plugin.cpp tools/editor/project_manager.cpp
+#: tools/editor/plugins/theme_editor_plugin.cpp
+#: tools/editor/project_manager.cpp
msgid "Remove"
-msgstr "Entferne"
+msgstr "Entfernen"
#: tools/editor/connections_dialog.cpp
-msgid "Path To Node:"
+msgid "Add Extra Call Argument:"
msgstr ""
#: tools/editor/connections_dialog.cpp
-msgid "Method In Node:"
-msgstr ""
+#, fuzzy
+msgid "Extra Call Arguments:"
+msgstr "Argumente:"
+
+#: tools/editor/connections_dialog.cpp
+#, fuzzy
+msgid "Path to Node:"
+msgstr "Pfad Zu Node:"
#: tools/editor/connections_dialog.cpp
msgid "Make Function"
-msgstr ""
+msgstr "Erstelle Funktion"
#: tools/editor/connections_dialog.cpp
msgid "Deferred"
-msgstr ""
+msgstr "Ausgesetzt"
#: tools/editor/connections_dialog.cpp
msgid "Oneshot"
-msgstr ""
+msgstr "Einmalig"
#: tools/editor/connections_dialog.cpp
msgid "Connect"
@@ -977,11 +1084,16 @@ msgstr "Verbinden"
#: tools/editor/connections_dialog.cpp
msgid "Connect '%s' to '%s'"
-msgstr ""
+msgstr "Verbinde '%s' zu '%s'"
+
+#: tools/editor/connections_dialog.cpp
+#, fuzzy
+msgid "Connecting Signal:"
+msgstr "Verbindungen:"
#: tools/editor/connections_dialog.cpp
msgid "Create Subscription"
-msgstr ""
+msgstr "Erstelle Subscription"
#: tools/editor/connections_dialog.cpp
msgid "Connect.."
@@ -994,16 +1106,16 @@ msgstr "Trennen"
#: tools/editor/connections_dialog.cpp tools/editor/node_dock.cpp
msgid "Signals"
-msgstr ""
+msgstr "Signale"
#: tools/editor/create_dialog.cpp
msgid "Create New"
-msgstr ""
+msgstr "Neu erstellen"
#: tools/editor/create_dialog.cpp tools/editor/editor_help.cpp
#: tools/editor/plugins/script_editor_plugin.cpp tools/editor/quick_open.cpp
msgid "Matches:"
-msgstr ""
+msgstr "Treffer:"
#: tools/editor/dependency_editor.cpp
msgid "Search Replacement For:"
@@ -1011,19 +1123,23 @@ msgstr "Suche Ersatz für:"
#: tools/editor/dependency_editor.cpp
msgid "Dependencies For:"
-msgstr ""
+msgstr "Abhängigkeiten Für:"
#: tools/editor/dependency_editor.cpp
msgid ""
"Scene '%s' is currently being edited.\n"
"Changes will not take effect unless reloaded."
msgstr ""
+"Szene '%s' wird momentan bearbeitet.\n"
+"Änderungen werden nicht vorgenommen, bis neu geladen wird."
#: tools/editor/dependency_editor.cpp
msgid ""
"Resource '%s' is in use.\n"
"Changes will take effect when reloaded."
msgstr ""
+"Ressource '%s' wird momentan benutzt.\n"
+"Änderungen werden erst nach neu laden aktiv."
#: tools/editor/dependency_editor.cpp
msgid "Dependencies"
@@ -1044,7 +1160,7 @@ msgstr "Abhängigkeiten:"
#: tools/editor/dependency_editor.cpp
msgid "Fix Broken"
-msgstr ""
+msgstr "Repariere Nichtfunktionierende"
#: tools/editor/dependency_editor.cpp
msgid "Dependency Editor"
@@ -1052,7 +1168,7 @@ msgstr "Abhängigkeiten-Editor"
#: tools/editor/dependency_editor.cpp
msgid "Search Replacement Resource:"
-msgstr ""
+msgstr "Suche Ersetzbare Ressource:"
#: tools/editor/dependency_editor.cpp
msgid "Owners Of:"
@@ -1064,6 +1180,9 @@ msgid ""
"work.\n"
"Remove them anyway? (no undo)"
msgstr ""
+"Die zu entfernenden Dateien werden von anderen Ressourcen gebraucht damit "
+"sie richtig funktionieren können.\n"
+"Trotzdem entfernen? (Nicht Wiederherstellbar)"
#: tools/editor/dependency_editor.cpp
msgid "Remove selected files from the project? (no undo)"
@@ -1075,15 +1194,15 @@ msgstr "Ladefehler:"
#: tools/editor/dependency_editor.cpp
msgid "Scene failed to load due to missing dependencies:"
-msgstr ""
+msgstr "Szene konnte aufgrund fehlender Abhängigkeiten nicht geladen werden:"
#: tools/editor/dependency_editor.cpp
msgid "Open Anyway"
-msgstr ""
+msgstr "Trotzdem öffnen"
#: tools/editor/dependency_editor.cpp
msgid "Which action should be taken?"
-msgstr ""
+msgstr "Welche Aktion soll ausgeführt werden?"
#: tools/editor/dependency_editor.cpp
msgid "Fix Dependencies"
@@ -1091,44 +1210,45 @@ msgstr "Abhängigkeiten reparieren"
#: tools/editor/dependency_editor.cpp
msgid "Errors loading!"
-msgstr ""
+msgstr "Fehler beim laden!"
#: tools/editor/dependency_editor.cpp
msgid "Permanently delete %d item(s)? (No undo!)"
-msgstr ""
+msgstr "Entferne %d Datei(en) dauerhaft? (Nicht Wiederherstellbar)"
#: tools/editor/dependency_editor.cpp
msgid "Owns"
-msgstr ""
+msgstr "Gehört zu"
#: tools/editor/dependency_editor.cpp
msgid "Resources Without Explicit Ownership:"
-msgstr ""
+msgstr "Ressource Ohne Direkte Zugehörigkeit:"
#: tools/editor/dependency_editor.cpp tools/editor/editor_node.cpp
msgid "Orphan Resource Explorer"
-msgstr ""
+msgstr "Ressourcen Explorer Für Verwaiste Dateien"
#: tools/editor/dependency_editor.cpp
msgid "Delete selected files?"
msgstr "Ausgewählten Dateien löschen?"
#: tools/editor/dependency_editor.cpp tools/editor/editor_node.cpp
-#: tools/editor/plugins/item_list_editor_plugin.cpp tools/editor/scenes_dock.cpp
+#: tools/editor/plugins/item_list_editor_plugin.cpp
+#: tools/editor/scenes_dock.cpp
msgid "Delete"
msgstr "Löschen"
#: tools/editor/editor_data.cpp
msgid "Updating Scene"
-msgstr ""
+msgstr "Aktualisiere Szene"
#: tools/editor/editor_data.cpp
msgid "Storing local changes.."
-msgstr ""
+msgstr "Speichere lokale Änderungen.."
#: tools/editor/editor_data.cpp
msgid "Updating scene.."
-msgstr ""
+msgstr "Aktualisiere Szene..."
#: tools/editor/editor_dir_dialog.cpp
msgid "Choose a Directory"
@@ -1144,7 +1264,7 @@ msgstr "Favoriten:"
#: tools/editor/editor_file_dialog.cpp
msgid "Recent:"
-msgstr ""
+msgstr "Kürzlich:"
#: tools/editor/editor_file_dialog.cpp
msgid "Preview:"
@@ -1152,56 +1272,56 @@ msgstr "Vorschau:"
#: tools/editor/editor_file_system.cpp
msgid "Cannot go into subdir:"
-msgstr ""
+msgstr "Unterordner kann nicht geöffnet werden:"
#: tools/editor/editor_file_system.cpp
msgid "ScanSources"
-msgstr ""
+msgstr "Scanne Quellen"
#: tools/editor/editor_help.cpp
msgid "Search Classes"
-msgstr ""
+msgstr "Klassen suchen"
#: tools/editor/editor_help.cpp
msgid "Class List:"
-msgstr ""
+msgstr "Klassenliste:"
#: tools/editor/editor_help.cpp tools/editor/property_editor.cpp
msgid "Class:"
-msgstr ""
+msgstr "Klasse:"
#: tools/editor/editor_help.cpp tools/editor/scene_tree_editor.cpp
#: tools/editor/script_create_dialog.cpp
msgid "Inherits:"
-msgstr ""
+msgstr "Erbt:"
#: tools/editor/editor_help.cpp
msgid "Inherited by:"
-msgstr ""
+msgstr "Geerbt von:"
#: tools/editor/editor_help.cpp
msgid "Brief Description:"
-msgstr ""
+msgstr "Kurze Beschreibung:"
#: tools/editor/editor_help.cpp
msgid "Public Methods:"
-msgstr ""
+msgstr "Public Methoden:"
#: tools/editor/editor_help.cpp
msgid "Members:"
-msgstr ""
+msgstr "Mitglieder:"
#: tools/editor/editor_help.cpp
msgid "GUI Theme Items:"
-msgstr ""
+msgstr "GUI Theme Einträge:"
#: tools/editor/editor_help.cpp
msgid "Signals:"
-msgstr ""
+msgstr "Signale:"
#: tools/editor/editor_help.cpp
msgid "Constants:"
-msgstr ""
+msgstr "Konstanten:"
#: tools/editor/editor_help.cpp tools/editor/script_editor_debugger.cpp
msgid "Description:"
@@ -1209,11 +1329,11 @@ msgstr "Beschreibung:"
#: tools/editor/editor_help.cpp
msgid "Method Description:"
-msgstr ""
+msgstr "Methoden Beschreibung:"
#: tools/editor/editor_help.cpp
msgid "Search Text"
-msgstr ""
+msgstr "Suchtext"
#: tools/editor/editor_import_export.cpp
msgid "Added:"
@@ -1225,53 +1345,53 @@ msgstr "Entfernt:"
#: tools/editor/editor_import_export.cpp tools/editor/project_export.cpp
msgid "Error saving atlas:"
-msgstr ""
+msgstr "Fehler beim speichern des Atlas:"
#: tools/editor/editor_import_export.cpp
msgid "Could not save atlas subtexture:"
-msgstr ""
+msgstr "Atlas Untertextur konnte nicht gespeichert werden:"
#: tools/editor/editor_import_export.cpp
msgid "Storing File:"
-msgstr ""
+msgstr "Speichere Datei:"
#: tools/editor/editor_import_export.cpp
msgid "Packing"
-msgstr ""
+msgstr "Packe"
#: tools/editor/editor_import_export.cpp
msgid "Exporting for %s"
-msgstr ""
+msgstr "Exportiere für %s"
#: tools/editor/editor_import_export.cpp
msgid "Setting Up.."
-msgstr ""
+msgstr "Bereite vor..."
#: tools/editor/editor_log.cpp
msgid " Output:"
-msgstr ""
+msgstr " Ausgabe:"
#: tools/editor/editor_node.cpp tools/editor/editor_reimport_dialog.cpp
msgid "Re-Importing"
-msgstr ""
+msgstr "Re-Import"
#: tools/editor/editor_node.cpp
msgid "Importing:"
-msgstr ""
+msgstr "Importiere:"
#: tools/editor/editor_node.cpp
msgid "Node From Scene"
-msgstr ""
+msgstr "Node aus Szene"
#: tools/editor/editor_node.cpp tools/editor/scenes_dock.cpp
msgid "Re-Import.."
-msgstr ""
+msgstr "Re-Import.."
#: tools/editor/editor_node.cpp
#: tools/editor/plugins/animation_player_editor_plugin.cpp
#: tools/editor/resources_dock.cpp
msgid "Error saving resource!"
-msgstr ""
+msgstr "Fehler beim speichern der Ressource!"
#: tools/editor/editor_node.cpp
#: tools/editor/plugins/animation_player_editor_plugin.cpp
@@ -1281,236 +1401,248 @@ msgstr "Speichere Ressource als.."
#: tools/editor/editor_node.cpp tools/editor/scene_tree_dock.cpp
msgid "I see.."
-msgstr ""
+msgstr "Verstehe..."
#: tools/editor/editor_node.cpp
msgid "Can't open file for writing:"
-msgstr ""
+msgstr "Kann Datei zum schreiben nicht öffnen:"
#: tools/editor/editor_node.cpp
msgid "Requested file format unknown:"
-msgstr ""
+msgstr "Angefordertes Dateiformat unbekannt:"
#: tools/editor/editor_node.cpp
msgid "Error while saving."
-msgstr ""
+msgstr "Fehler beim speichern."
#: tools/editor/editor_node.cpp
msgid "Saving Scene"
-msgstr ""
+msgstr "Speichere Szene"
#: tools/editor/editor_node.cpp
msgid "Analyzing"
-msgstr ""
+msgstr "Analysiere"
#: tools/editor/editor_node.cpp
msgid "Creating Thumbnail"
-msgstr ""
+msgstr "Erzeuge Miniaturansicht"
#: tools/editor/editor_node.cpp
msgid ""
"Couldn't save scene. Likely dependencies (instances) couldn't be satisfied."
msgstr ""
+"Szene konnte nicht gespeichert werden. Wahrscheinliche Abhängigkeiten "
+"(Instanzen) sind nicht erfüllt."
#: tools/editor/editor_node.cpp
msgid "Failed to load resource."
-msgstr ""
+msgstr "Laden der Ressource gescheitert."
#: tools/editor/editor_node.cpp
msgid "Can't load MeshLibrary for merging!"
-msgstr ""
+msgstr "MeshLibrary zum vereinen konnte nicht geladen werden!"
#: tools/editor/editor_node.cpp
msgid "Error saving MeshLibrary!"
-msgstr ""
+msgstr "Fehler beim speichern der MeshLibrary!"
#: tools/editor/editor_node.cpp
msgid "Can't load TileSet for merging!"
-msgstr ""
+msgstr "TileSet zum vereinen kann nicht geladen werden!"
#: tools/editor/editor_node.cpp
msgid "Error saving TileSet!"
-msgstr ""
+msgstr "Fehler beim speichern des TileSet!"
#: tools/editor/editor_node.cpp
msgid "Can't open export templates zip."
-msgstr ""
+msgstr "\"Export Templates Zip\" kann nicht geöffnet werden."
#: tools/editor/editor_node.cpp
msgid "Loading Export Templates"
-msgstr ""
+msgstr "Lade Export Templates"
#: tools/editor/editor_node.cpp
msgid "Error trying to save layout!"
-msgstr ""
+msgstr "Fehler beim speichern des Layouts!"
#: tools/editor/editor_node.cpp
msgid "Default editor layout overridden."
-msgstr ""
+msgstr "Standard Editor Layout überschrieben."
#: tools/editor/editor_node.cpp
msgid "Layout name not found!"
-msgstr ""
+msgstr "Layout Name nicht gefunden!"
#: tools/editor/editor_node.cpp
msgid "Restored default layout to base settings."
-msgstr ""
+msgstr "Layout zu Standard Einstellungen zurückgesetzt."
#: tools/editor/editor_node.cpp
msgid "Copy Params"
-msgstr ""
+msgstr "Parameter Kopieren"
#: tools/editor/editor_node.cpp
msgid "Paste Params"
-msgstr ""
+msgstr "Parameter Einfügen"
#: tools/editor/editor_node.cpp
#: tools/editor/plugins/resource_preloader_editor_plugin.cpp
msgid "Paste Resource"
-msgstr ""
+msgstr "Ressource Einfügen"
#: tools/editor/editor_node.cpp
msgid "Copy Resource"
-msgstr ""
+msgstr "Ressource Kopieren"
#: tools/editor/editor_node.cpp
msgid "Make Built-In"
-msgstr ""
+msgstr "Einbetten"
#: tools/editor/editor_node.cpp
msgid "Make Sub-Resources Unique"
-msgstr ""
+msgstr "Unter-Ressource Einzigartig Machen"
#: tools/editor/editor_node.cpp
-#, fuzzy
msgid "Open in Help"
-msgstr "Im Editor öffnen"
+msgstr "In Hilfe öffnen"
#: tools/editor/editor_node.cpp
msgid "There is no defined scene to run."
-msgstr ""
+msgstr "Es ist keine zu startende Szene definiert."
#: tools/editor/editor_node.cpp
msgid ""
"No main scene has ever been defined.\n"
"Select one from \"Project Settings\" under the 'application' category."
msgstr ""
+"Es ist keine Hauptszene definiert worden.\n"
+"Wähle eine in den \"Projekt Einstellungen\" in der 'Applikation' Kategorie."
#: tools/editor/editor_node.cpp
msgid "Current scene was never saved, please save it prior to running."
msgstr ""
+"Die aktuelle Szene wurde noch nicht gespeichert, bitte speichere sie vor dem "
+"starten."
#: tools/editor/editor_node.cpp
msgid "Could not start subprocess!"
-msgstr ""
+msgstr "Unterprozess konnte nicht gestartet werden!"
#: tools/editor/editor_node.cpp
msgid "Open Scene"
-msgstr ""
+msgstr "Szene Öffnen"
#: tools/editor/editor_node.cpp
msgid "Open Base Scene"
-msgstr ""
+msgstr "Basis Szene Öffnen"
#: tools/editor/editor_node.cpp
msgid "Quick Open Scene.."
-msgstr ""
+msgstr "Schnelles Szenen Öffnen.."
#: tools/editor/editor_node.cpp
msgid "Quick Open Script.."
-msgstr ""
+msgstr "Schnelles Script Öffnen.."
#: tools/editor/editor_node.cpp
msgid "Yes"
-msgstr ""
+msgstr "Ja"
#: tools/editor/editor_node.cpp
msgid "Close scene? (Unsaved changes will be lost)"
-msgstr ""
+msgstr "Szene schließen? (Nicht gespeicherte Änderungen gehen verloren)"
#: tools/editor/editor_node.cpp
msgid "Save Scene As.."
-msgstr ""
+msgstr "Szene Speichern Als.."
#: tools/editor/editor_node.cpp
msgid "This scene has never been saved. Save before running?"
-msgstr ""
+msgstr "Diese Szene wurde nie gespeichert. Speichern vor dem starten?"
#: tools/editor/editor_node.cpp
msgid "Please save the scene first."
-msgstr ""
+msgstr "Bitte speichere die Szene zuerst."
#: tools/editor/editor_node.cpp
msgid "Save Translatable Strings"
-msgstr ""
+msgstr "Speichere Übersetzbare Zeichen"
#: tools/editor/editor_node.cpp
msgid "Export Mesh Library"
-msgstr ""
+msgstr "Mesh Library exportieren"
#: tools/editor/editor_node.cpp
msgid "Export Tile Set"
-msgstr ""
+msgstr "Tile Set Exportieren"
#: tools/editor/editor_node.cpp
msgid "Quit"
-msgstr ""
+msgstr "Verlassen"
#: tools/editor/editor_node.cpp
msgid "Exit the editor?"
-msgstr ""
+msgstr "Editor verlassen?"
#: tools/editor/editor_node.cpp
msgid "Current scene not saved. Open anyway?"
-msgstr ""
+msgstr "Die aktuelle Szene ist nicht gespeichert. Trotzdem öffnen?"
#: tools/editor/editor_node.cpp
msgid "Can't reload a scene that was never saved."
msgstr ""
+"Szene kann nicht neu geladen werden wenn sie vorher nicht gespeichert wurde."
#: tools/editor/editor_node.cpp
msgid "Revert"
-msgstr ""
+msgstr "Zurücksetzen"
#: tools/editor/editor_node.cpp
msgid "This action cannot be undone. Revert anyway?"
msgstr ""
+"Diese Aktion kann nicht rückgängig gemacht werden. Trotzdem zurücksetzen?"
#: tools/editor/editor_node.cpp
msgid "Quick Run Scene.."
-msgstr ""
+msgstr "Szene Schnell Starten.."
#: tools/editor/editor_node.cpp
msgid ""
"Open Project Manager? \n"
"(Unsaved changes will be lost)"
msgstr ""
+"Projektmanager Öffnen?\n"
+"(Nichtgespeicherte Änderungen gehen verloren)"
#: tools/editor/editor_node.cpp tools/editor/scene_tree_dock.cpp
msgid "Ugh"
-msgstr ""
+msgstr "Ugh"
#: tools/editor/editor_node.cpp
msgid ""
-"Error loading scene, it must be inside the project path. Use 'Import' to open "
-"the scene, then save it inside the project path."
+"Error loading scene, it must be inside the project path. Use 'Import' to "
+"open the scene, then save it inside the project path."
msgstr ""
+"Fehler beim laden der Szene, sie muss innerhalb des Projekt Pfades liegen. "
+"Nutze 'Import' um die Szene zu öffnen, dann speichere sie innherhalb des "
+"Projekt Pfades."
#: tools/editor/editor_node.cpp
msgid "Error loading scene."
-msgstr ""
+msgstr "Fehler beim laden der Szene."
#: tools/editor/editor_node.cpp
msgid "Scene '%s' has broken dependencies:"
-msgstr ""
+msgstr "Szene '%s' hat ungelöste Abhängigkeiten:"
#: tools/editor/editor_node.cpp
msgid "Save Layout"
-msgstr ""
+msgstr "Layout Speichern"
#: tools/editor/editor_node.cpp
msgid "Load Layout"
-msgstr ""
+msgstr "Layout Laden"
#: tools/editor/editor_node.cpp tools/editor/project_export.cpp
msgid "Default"
@@ -1518,105 +1650,113 @@ msgstr "Standard"
#: tools/editor/editor_node.cpp
msgid "Delete Layout"
-msgstr ""
+msgstr "Layout Löschen"
#: tools/editor/editor_node.cpp
msgid "Switch Scene Tab"
-msgstr ""
+msgstr "Wechsle Szenen Tab"
#: tools/editor/editor_node.cpp
msgid "%d more file(s)"
-msgstr ""
+msgstr "%d weitere Datei(en)"
#: tools/editor/editor_node.cpp
msgid "%d more file(s) or folder(s)"
-msgstr ""
+msgstr "%d weitere Datei(en) oder Ordner"
#: tools/editor/editor_node.cpp
#: tools/editor/io_plugins/editor_scene_import_plugin.cpp
msgid "Scene"
-msgstr ""
+msgstr "Szene"
#: tools/editor/editor_node.cpp
msgid "Go to previously opened scene."
+msgstr "Gehe zu vorher geöffneter Szene."
+
+#: tools/editor/editor_node.cpp
+msgid "Fullscreen Mode"
msgstr ""
#: tools/editor/editor_node.cpp
-msgid "Operations with scene files."
+msgid "Distraction Free Mode"
msgstr ""
#: tools/editor/editor_node.cpp
+msgid "Operations with scene files."
+msgstr "Operationen mit Szenen Dateien."
+
+#: tools/editor/editor_node.cpp
msgid "New Scene"
-msgstr ""
+msgstr "Neue Szene"
#: tools/editor/editor_node.cpp
msgid "New Inherited Scene.."
-msgstr ""
+msgstr "Neue vererbte Szene.."
#: tools/editor/editor_node.cpp
msgid "Open Scene.."
-msgstr ""
+msgstr "Szene Öffnen.."
#: tools/editor/editor_node.cpp
msgid "Save Scene"
-msgstr ""
+msgstr "Szene Speichern"
#: tools/editor/editor_node.cpp
msgid "Close Scene"
-msgstr ""
+msgstr "Szene Schliessen"
#: tools/editor/editor_node.cpp
msgid "Close Goto Prev. Scene"
-msgstr ""
+msgstr "Schließen Zu Vorh. Szene Gehen"
#: tools/editor/editor_node.cpp
msgid "Open Recent"
-msgstr ""
+msgstr "Aktuelle Öffnen"
#: tools/editor/editor_node.cpp
msgid "Quick Filter Files.."
-msgstr ""
+msgstr "Schnelle Filter Dateien.."
#: tools/editor/editor_node.cpp
msgid "Convert To.."
-msgstr ""
+msgstr "Umwandeln Zu.."
#: tools/editor/editor_node.cpp
msgid "Translatable Strings.."
-msgstr ""
+msgstr "Übersetzbare Zeichen.."
#: tools/editor/editor_node.cpp
msgid "MeshLibrary.."
-msgstr ""
+msgstr "MeshLibrary.."
#: tools/editor/editor_node.cpp
msgid "TileSet.."
-msgstr ""
+msgstr "TileSet.."
#: tools/editor/editor_node.cpp tools/editor/plugins/script_editor_plugin.cpp
#: tools/editor/plugins/shader_editor_plugin.cpp
msgid "Redo"
-msgstr ""
+msgstr "Wiederherstellen"
#: tools/editor/editor_node.cpp
msgid "Run Script"
-msgstr ""
+msgstr "Script Starten"
#: tools/editor/editor_node.cpp
msgid "Project Settings"
-msgstr ""
+msgstr "Projekt Einstellungen"
#: tools/editor/editor_node.cpp
msgid "Revert Scene"
-msgstr ""
+msgstr "Szene Zurücksetzen"
#: tools/editor/editor_node.cpp
msgid "Quit to Project List"
-msgstr ""
+msgstr "Verlasse zu Projekt Liste"
#: tools/editor/editor_node.cpp
msgid "Import assets to the project."
-msgstr ""
+msgstr "Importiere Assets zum Projekt."
#: tools/editor/editor_node.cpp
#: tools/editor/io_plugins/editor_bitmask_import_plugin.cpp
@@ -1628,19 +1768,19 @@ msgstr ""
#: tools/editor/io_plugins/editor_translation_import_plugin.cpp
#: tools/editor/project_manager.cpp
msgid "Import"
-msgstr ""
+msgstr "Import"
#: tools/editor/editor_node.cpp
msgid "Miscellaneous project or scene-wide tools."
-msgstr ""
+msgstr "Verschiedene Projekte oder Szenenweite Werkzeuge."
#: tools/editor/editor_node.cpp
msgid "Tools"
-msgstr ""
+msgstr "Werkzeuge"
#: tools/editor/editor_node.cpp
msgid "Export the project to many platforms."
-msgstr ""
+msgstr "Exportiere Projekt für viele Platformen."
#: tools/editor/editor_node.cpp tools/editor/project_export.cpp
msgid "Export"
@@ -1648,61 +1788,61 @@ msgstr "Exportieren"
#: tools/editor/editor_node.cpp
msgid "Play the project."
-msgstr ""
+msgstr "Projekt starten."
#: tools/editor/editor_node.cpp
#: tools/editor/plugins/sample_library_editor_plugin.cpp
msgid "Play"
-msgstr ""
+msgstr "Abspielen"
#: tools/editor/editor_node.cpp
msgid "Pause the scene"
-msgstr ""
+msgstr "Pausiere die Szene"
#: tools/editor/editor_node.cpp
-#, fuzzy
msgid "Pause Scene"
-msgstr "Hauptszene"
+msgstr "Szene pausieren"
#: tools/editor/editor_node.cpp
msgid "Stop the scene."
-msgstr ""
+msgstr "Stoppe die Szene."
#: tools/editor/editor_node.cpp
#: tools/editor/plugins/sample_library_editor_plugin.cpp
msgid "Stop"
-msgstr ""
+msgstr "Stop"
#: tools/editor/editor_node.cpp
msgid "Play the edited scene."
-msgstr ""
+msgstr "Spiele die editierte Szene."
#: tools/editor/editor_node.cpp
-#, fuzzy
msgid "Play Scene"
-msgstr "Hauptszene"
+msgstr "Szene starten"
#: tools/editor/editor_node.cpp
msgid "Play custom scene"
-msgstr ""
+msgstr "Spiele angepasste Szene"
#: tools/editor/editor_node.cpp
msgid "Debug options"
-msgstr ""
+msgstr "Debug Optionen"
#: tools/editor/editor_node.cpp
msgid "Deploy with Remote Debug"
-msgstr ""
+msgstr "Mit Remote Debug starten"
#: tools/editor/editor_node.cpp
msgid ""
-"When exporting or deploying, the resulting executable will attempt to connect "
-"to the IP of this computer in order to be debugged."
+"When exporting or deploying, the resulting executable will attempt to "
+"connect to the IP of this computer in order to be debugged."
msgstr ""
+"Beim Exportieren oder Starten wird das Programm versuchen, sich mit der IP-"
+"Adresse dieses Computers zu verbinden, um debugged werden zu können."
#: tools/editor/editor_node.cpp
msgid "Small Deploy with Network FS"
-msgstr ""
+msgstr "Small Deploy mit Netzwerkdateisystem"
#: tools/editor/editor_node.cpp
msgid ""
@@ -1710,33 +1850,43 @@ msgid ""
"executable.\n"
"The filesystem will be provided from the project by the editor over the "
"network.\n"
-"On Android, deploy will use the USB cable for faster performance. This option "
-"speeds up testing for games with a large footprint."
+"On Android, deploy will use the USB cable for faster performance. This "
+"option speeds up testing for games with a large footprint."
msgstr ""
+"Wenn diese Option aktiviert ist, wird das Exportieren bzw. Starten nur eine "
+"kleine Programmdatei erzeugen.\n"
+"Die Projektdaten werden vom Editor über das Netzwerk bereitgestellt.\n"
+"Bei Android wird hierbei das USB Kabel wegen der schnelleren "
+"Übertragungsgeschwindigkeit benutzt. Diese Option beschleunigt das Testen "
+"von Spielen mit großen Projektdaten."
#: tools/editor/editor_node.cpp
msgid "Visible Collision Shapes"
-msgstr ""
+msgstr "Collision Shapes sichtbar"
#: tools/editor/editor_node.cpp
msgid ""
"Collision shapes and raycast nodes (for 2D and 3D) will be visible on the "
"running game if this option is turned on."
msgstr ""
+"Collision-Formen und Raycast Nodes (für 2D und 3D) werden im laufenden Spiel "
+"angezeigt, falls diese Option aktiviert ist."
#: tools/editor/editor_node.cpp
msgid "Visible Navigation"
-msgstr ""
+msgstr "Navigation sichtbar"
#: tools/editor/editor_node.cpp
msgid ""
"Navigation meshes and polygons will be visible on the running game if this "
"option is turned on."
msgstr ""
+"Navigations- Meshes und Polygone werden im laufenden Spiel sichtbar sein "
+"wenn diese Option gewählt ist."
#: tools/editor/editor_node.cpp
msgid "Sync Scene Changes"
-msgstr ""
+msgstr "Synchronisiere Szene Änderungen"
#: tools/editor/editor_node.cpp
msgid ""
@@ -1745,10 +1895,14 @@ msgid ""
"When used remotely on a device, this is more efficient with network "
"filesystem."
msgstr ""
+"Wenn diese Option gewählt ist, werden jegliche Änderungen der Szene im "
+"Editor im laufenden Spiel dargestellt.\n"
+"Wenn dies über die Remote Funktion genutzt wird ist es effizienter mit dem "
+"Netzwerk Dateisystem."
#: tools/editor/editor_node.cpp
msgid "Sync Script Changes"
-msgstr ""
+msgstr "Synchronisiere Script Änderungen"
#: tools/editor/editor_node.cpp
msgid ""
@@ -1757,10 +1911,14 @@ msgid ""
"When used remotely on a device, this is more efficient with network "
"filesystem."
msgstr ""
+"Wenn diese Option gewählt ist, wird jeglich gespeichertes Script während des "
+"laufenden Spiels neu geladen.\n"
+"Wenn dies über die Remote Funktion genutzt wird ist es effizienter mit dem "
+"Netzwerk Dateisystem."
#: tools/editor/editor_node.cpp tools/editor/plugins/spatial_editor_plugin.cpp
msgid "Settings"
-msgstr ""
+msgstr "Einstellungen"
#: tools/editor/editor_node.cpp tools/editor/settings_config_dialog.cpp
msgid "Editor Settings"
@@ -1768,98 +1926,96 @@ msgstr "Editor-Einstellungen"
#: tools/editor/editor_node.cpp
msgid "Editor Layout"
-msgstr ""
+msgstr "Editor Layout"
#: tools/editor/editor_node.cpp
msgid "Install Export Templates"
-msgstr ""
+msgstr "Export Templates installieren"
#: tools/editor/editor_node.cpp
msgid "About"
-msgstr ""
+msgstr "Über"
#: tools/editor/editor_node.cpp
msgid "Alerts when an external resource has changed."
-msgstr ""
+msgstr "Schlägt Alarm falls sich eine externe Ressource verändert hat."
#: tools/editor/editor_node.cpp
msgid "Spins when the editor window repaints!"
-msgstr ""
+msgstr "Rotiert wenn das Editor Fenster neu gezeichnet wird!"
#: tools/editor/editor_node.cpp
msgid "Update Always"
-msgstr ""
+msgstr "Immer aktualisieren"
#: tools/editor/editor_node.cpp
msgid "Update Changes"
-msgstr ""
+msgstr "Änderungen aktualisieren"
#: tools/editor/editor_node.cpp
msgid "Inspector"
-msgstr ""
+msgstr "Inspektor"
#: tools/editor/editor_node.cpp
msgid "Create a new resource in memory and edit it."
-msgstr ""
+msgstr "Erstelle eine neue Ressource im Speicher und editiere sie."
#: tools/editor/editor_node.cpp
msgid "Load an existing resource from disk and edit it."
-msgstr ""
+msgstr "Lade eine bestehende Ressource von der Festplatte und editiere sie."
#: tools/editor/editor_node.cpp
msgid "Save the currently edited resource."
-msgstr ""
+msgstr "Speichere die so eben editierte Ressource."
-#: tools/editor/editor_node.cpp
-#: tools/editor/plugins/animation_player_editor_plugin.cpp
-#: tools/editor/plugins/script_editor_plugin.cpp
+#: tools/editor/editor_node.cpp tools/editor/plugins/script_editor_plugin.cpp
msgid "Save As.."
-msgstr ""
+msgstr "Speichern als.."
#: tools/editor/editor_node.cpp
msgid "Go to the previous edited object in history."
-msgstr ""
+msgstr "Gehe zum vorherigen editierten Objekt im Verlauf."
#: tools/editor/editor_node.cpp
msgid "Go to the next edited object in history."
-msgstr ""
+msgstr "Gehe zum nächsten editierten Objekt im Verlauf."
#: tools/editor/editor_node.cpp
msgid "History of recently edited objects."
-msgstr ""
+msgstr "Verlauf der zuletzt editierten Objekte."
#: tools/editor/editor_node.cpp
msgid "Object properties."
-msgstr ""
+msgstr "Objekt Eigenschaften."
#: tools/editor/editor_node.cpp
msgid "FileSystem"
-msgstr ""
+msgstr "Dateisystem"
#: tools/editor/editor_node.cpp
msgid "Output"
-msgstr ""
+msgstr "Ausgabe"
#: tools/editor/editor_node.cpp tools/editor/editor_reimport_dialog.cpp
#: tools/editor/import_settings.cpp
msgid "Re-Import"
-msgstr ""
+msgstr "Re-Import"
#: tools/editor/editor_node.cpp tools/editor/editor_plugin_settings.cpp
msgid "Update"
-msgstr ""
+msgstr "Update"
#: tools/editor/editor_node.cpp
msgid "Thanks from the Godot community!"
-msgstr ""
+msgstr "Ein Dank von der Godot Community!"
#: tools/editor/editor_node.cpp
msgid "Thanks!"
-msgstr ""
+msgstr "Danke!"
#: tools/editor/editor_node.cpp
msgid "Import Templates From ZIP File"
-msgstr ""
+msgstr "Importiere Templates Aus ZIP Datei"
#: tools/editor/editor_node.cpp tools/editor/project_export.cpp
msgid "Export Project"
@@ -1867,11 +2023,11 @@ msgstr "Projekt exportieren"
#: tools/editor/editor_node.cpp
msgid "Export Library"
-msgstr ""
+msgstr "Export Bibliothek"
#: tools/editor/editor_node.cpp
msgid "Merge With Existing"
-msgstr ""
+msgstr "Vereine Mit Existierenden"
#: tools/editor/editor_node.cpp tools/editor/project_export.cpp
msgid "Password:"
@@ -1879,11 +2035,11 @@ msgstr "Passwort:"
#: tools/editor/editor_node.cpp
msgid "Open & Run a Script"
-msgstr ""
+msgstr "Script Öffnen & Starten"
#: tools/editor/editor_node.cpp
msgid "Load Errors"
-msgstr ""
+msgstr "Lade Fehler"
#: tools/editor/editor_plugin_settings.cpp
msgid "Installed Plugins:"
@@ -1903,31 +2059,31 @@ msgstr "Status:"
#: tools/editor/editor_profiler.cpp
msgid "Stop Profiling"
-msgstr ""
+msgstr "Profiling Stoppen"
#: tools/editor/editor_profiler.cpp
msgid "Start Profiling"
-msgstr ""
+msgstr "Profiling Starten"
#: tools/editor/editor_profiler.cpp
msgid "Measure:"
-msgstr ""
+msgstr "Maße:"
#: tools/editor/editor_profiler.cpp
msgid "Frame Time (sec)"
-msgstr ""
+msgstr "Bild Zeit (Sek)"
#: tools/editor/editor_profiler.cpp
msgid "Average Time (sec)"
-msgstr ""
+msgstr "Durchschnitts Zeit (Sek)"
#: tools/editor/editor_profiler.cpp
msgid "Frame %"
-msgstr ""
+msgstr "Bild %"
#: tools/editor/editor_profiler.cpp
msgid "Fixed Frame %"
-msgstr ""
+msgstr "Fixiertes Bild %"
#: tools/editor/editor_profiler.cpp tools/editor/script_editor_debugger.cpp
msgid "Time:"
@@ -1935,23 +2091,23 @@ msgstr "Zeit:"
#: tools/editor/editor_profiler.cpp
msgid "Inclusive"
-msgstr ""
+msgstr "Inklusive"
#: tools/editor/editor_profiler.cpp
msgid "Self"
-msgstr ""
+msgstr "Self"
#: tools/editor/editor_profiler.cpp
msgid "Frame #:"
-msgstr ""
+msgstr "Bild #:"
#: tools/editor/editor_reimport_dialog.cpp
msgid "Please wait for scan to complete."
-msgstr ""
+msgstr "Bitte warten bis der Scan abgeschlossen ist."
#: tools/editor/editor_reimport_dialog.cpp
msgid "Current scene must be saved to re-import."
-msgstr ""
+msgstr "Aktuelle Szene muss gespeichert sein um sie erneut zu importieren."
#: tools/editor/editor_reimport_dialog.cpp
msgid "Save & Re-Import"
@@ -1959,103 +2115,105 @@ msgstr "Speichern & erneut importieren"
#: tools/editor/editor_reimport_dialog.cpp
msgid "Re-Import Changed Resources"
-msgstr ""
+msgstr "Veränderte Ressourcen Neu Importieren"
#: tools/editor/editor_run_script.cpp
msgid "Write your logic in the _run() method."
-msgstr ""
+msgstr "Schreibe die Logik in die _run() Methode."
#: tools/editor/editor_run_script.cpp
msgid "There is an edited scene already."
-msgstr ""
+msgstr "Es besteht eine editierte Szene bereits."
#: tools/editor/editor_run_script.cpp
msgid "Couldn't instance script:"
-msgstr ""
+msgstr "Skript konnte nicht instanziert werden:"
#: tools/editor/editor_run_script.cpp
msgid "Did you forget the 'tool' keyword?"
-msgstr ""
+msgstr "Hast du das 'tool' Schlüsselwort vergessen?"
#: tools/editor/editor_run_script.cpp
msgid "Couldn't run script:"
-msgstr ""
+msgstr "Skript konnte nicht ausgeführt werden:"
#: tools/editor/editor_run_script.cpp
msgid "Did you forget the '_run' method?"
-msgstr ""
+msgstr "Hast du die '_run' Methode vergessen?"
#: tools/editor/editor_settings.cpp
msgid "Default (Same as Editor)"
-msgstr ""
+msgstr "Standard (Dasselbe wie der Editor)"
#: tools/editor/editor_sub_scene.cpp
msgid "Select Node(s) to Import"
-msgstr ""
+msgstr "Selektiere Node(s) für den Import"
#: tools/editor/editor_sub_scene.cpp
msgid "Scene Path:"
-msgstr ""
+msgstr "Szenen Pfad:"
#: tools/editor/editor_sub_scene.cpp
msgid "Import From Node:"
-msgstr ""
+msgstr "Importiere Aus Einem Node:"
#: tools/editor/file_type_cache.cpp
msgid "Can't open file_type_cache.cch for writing, not saving file type cache!"
msgstr ""
+"fil_type_cache.cch kann nicht mit Schreibzugriff geöffnet werden, file type "
+"cache wird nicht gespeichert!"
#: tools/editor/groups_editor.cpp
msgid "Add to Group"
-msgstr ""
+msgstr "Füge Gruppe hinzu"
#: tools/editor/groups_editor.cpp
msgid "Remove from Group"
-msgstr ""
+msgstr "Entferne aus Gruppe"
#: tools/editor/import_settings.cpp
msgid "Imported Resources"
-msgstr ""
+msgstr "Importierte Ressourcen"
#: tools/editor/io_plugins/editor_bitmask_import_plugin.cpp
msgid "No bit masks to import!"
-msgstr ""
+msgstr "Keine Bit Masken zu importieren!"
#: tools/editor/io_plugins/editor_bitmask_import_plugin.cpp
#: tools/editor/io_plugins/editor_sample_import_plugin.cpp
#: tools/editor/io_plugins/editor_scene_import_plugin.cpp
#: tools/editor/io_plugins/editor_texture_import_plugin.cpp
msgid "Target path is empty."
-msgstr ""
+msgstr "Ziel Pfad ist leer."
#: tools/editor/io_plugins/editor_bitmask_import_plugin.cpp
#: tools/editor/io_plugins/editor_sample_import_plugin.cpp
#: tools/editor/io_plugins/editor_scene_import_plugin.cpp
#: tools/editor/io_plugins/editor_texture_import_plugin.cpp
msgid "Target path must be a complete resource path."
-msgstr ""
+msgstr "Ziel Pfad muss ein kompletter Ressourcen Pfad sein."
#: tools/editor/io_plugins/editor_bitmask_import_plugin.cpp
#: tools/editor/io_plugins/editor_sample_import_plugin.cpp
#: tools/editor/io_plugins/editor_scene_import_plugin.cpp
#: tools/editor/io_plugins/editor_texture_import_plugin.cpp
msgid "Target path must exist."
-msgstr ""
+msgstr "Ziel Pfad muss existieren."
#: tools/editor/io_plugins/editor_bitmask_import_plugin.cpp
#: tools/editor/io_plugins/editor_mesh_import_plugin.cpp
#: tools/editor/io_plugins/editor_sample_import_plugin.cpp
msgid "Save path is empty!"
-msgstr ""
+msgstr "Speicher Pfad ist leer!"
#: tools/editor/io_plugins/editor_bitmask_import_plugin.cpp
msgid "Import BitMasks"
-msgstr ""
+msgstr "Importiere BitMasks"
#: tools/editor/io_plugins/editor_bitmask_import_plugin.cpp
#: tools/editor/io_plugins/editor_texture_import_plugin.cpp
msgid "Source Texture(s):"
-msgstr ""
+msgstr "Quell Textur(en):"
#: tools/editor/io_plugins/editor_bitmask_import_plugin.cpp
#: tools/editor/io_plugins/editor_mesh_import_plugin.cpp
@@ -2064,7 +2222,7 @@ msgstr ""
#: tools/editor/io_plugins/editor_texture_import_plugin.cpp
#: tools/editor/io_plugins/editor_translation_import_plugin.cpp
msgid "Target Path:"
-msgstr ""
+msgstr "Ziel Pfad:"
#: tools/editor/io_plugins/editor_bitmask_import_plugin.cpp
#: tools/editor/io_plugins/editor_font_import_plugin.cpp
@@ -2073,43 +2231,43 @@ msgstr ""
#: tools/editor/io_plugins/editor_texture_import_plugin.cpp
#: tools/editor/io_plugins/editor_translation_import_plugin.cpp
msgid "Accept"
-msgstr ""
+msgstr "Akzeptieren"
#: tools/editor/io_plugins/editor_bitmask_import_plugin.cpp
msgid "Bit Mask"
-msgstr ""
+msgstr "Bit Maske"
#: tools/editor/io_plugins/editor_font_import_plugin.cpp
msgid "No source font file!"
-msgstr ""
+msgstr "Kein Quell Font gefunden!"
#: tools/editor/io_plugins/editor_font_import_plugin.cpp
msgid "No target font resource!"
-msgstr ""
+msgstr "Keine Ziel Font Ressource!"
#: tools/editor/io_plugins/editor_font_import_plugin.cpp
msgid "Can't load/process source font."
-msgstr ""
+msgstr "Quell Font kann nicht geladen/verarbeitet werden."
#: tools/editor/io_plugins/editor_font_import_plugin.cpp
msgid "Couldn't save font."
-msgstr ""
+msgstr "Font konnte nicht gespeichert werden."
#: tools/editor/io_plugins/editor_font_import_plugin.cpp
msgid "Source Font:"
-msgstr ""
+msgstr "Quell Font:"
#: tools/editor/io_plugins/editor_font_import_plugin.cpp
msgid "Source Font Size:"
-msgstr ""
+msgstr "Quell Font Größe:"
#: tools/editor/io_plugins/editor_font_import_plugin.cpp
msgid "Dest Resource:"
-msgstr ""
+msgstr "Ziel Ressource:"
#: tools/editor/io_plugins/editor_font_import_plugin.cpp
msgid "The quick brown fox jumps over the lazy dog."
-msgstr ""
+msgstr "Franz jagt im komplett verwahrlosten Taxi quer durch Bayern."
#: tools/editor/io_plugins/editor_font_import_plugin.cpp
msgid "Test:"
@@ -2124,99 +2282,102 @@ msgstr "Optionen:"
#: tools/editor/io_plugins/editor_font_import_plugin.cpp
msgid "Font Import"
-msgstr ""
+msgstr "Font Import"
#: tools/editor/io_plugins/editor_font_import_plugin.cpp
msgid ""
"This file is already a Godot font file, please supply a BMFont type file "
"instead."
msgstr ""
+"Diese Datei ist bereits eine Godot Font Datei, bitte gib eine BMFont Datei "
+"anstelle an."
#: tools/editor/io_plugins/editor_font_import_plugin.cpp
msgid "Failed opening as BMFont file."
-msgstr ""
+msgstr "Öffnen der BMFont Datei fehlgeschlagen."
#: tools/editor/io_plugins/editor_font_import_plugin.cpp
msgid "Invalid font custom source."
-msgstr ""
+msgstr "Unzulässige eigene Font Ressource."
#: tools/editor/io_plugins/editor_font_import_plugin.cpp
#: tools/editor/plugins/theme_editor_plugin.cpp
msgid "Font"
-msgstr ""
+msgstr "Schrift"
#: tools/editor/io_plugins/editor_mesh_import_plugin.cpp
msgid "No meshes to import!"
-msgstr ""
+msgstr "Keine Meshes zu importieren!"
#: tools/editor/io_plugins/editor_mesh_import_plugin.cpp
msgid "Single Mesh Import"
-msgstr ""
+msgstr "Einzel Mesh Import"
#: tools/editor/io_plugins/editor_mesh_import_plugin.cpp
msgid "Source Mesh(es):"
-msgstr ""
+msgstr "Quell Mesh(es):"
#: tools/editor/io_plugins/editor_mesh_import_plugin.cpp
#: tools/editor/plugins/mesh_instance_editor_plugin.cpp
msgid "Mesh"
-msgstr ""
+msgstr "Mesh"
#: tools/editor/io_plugins/editor_mesh_import_plugin.cpp
msgid "Surface %d"
-msgstr ""
+msgstr "Oberfläche %d"
#: tools/editor/io_plugins/editor_sample_import_plugin.cpp
msgid "No samples to import!"
-msgstr ""
+msgstr "Keine Beispiele zu importieren!"
#: tools/editor/io_plugins/editor_sample_import_plugin.cpp
msgid "Import Audio Samples"
-msgstr ""
+msgstr "Audio Samples Importieren"
#: tools/editor/io_plugins/editor_sample_import_plugin.cpp
msgid "Source Sample(s):"
-msgstr ""
+msgstr "Quell Sample(s):"
#: tools/editor/io_plugins/editor_sample_import_plugin.cpp
msgid "Audio Sample"
-msgstr ""
+msgstr "Audio Sample"
#: tools/editor/io_plugins/editor_scene_import_plugin.cpp
msgid "New Clip"
-msgstr ""
+msgstr "Neuer Clip"
#: tools/editor/io_plugins/editor_scene_import_plugin.cpp
msgid "Animation Options"
-msgstr ""
+msgstr "Animations Einstellungen"
#: tools/editor/io_plugins/editor_scene_import_plugin.cpp
msgid "Flags"
-msgstr ""
+msgstr "Flags"
#: tools/editor/io_plugins/editor_scene_import_plugin.cpp
msgid "Bake FPS:"
-msgstr ""
+msgstr "FPS Backen:"
#: tools/editor/io_plugins/editor_scene_import_plugin.cpp
msgid "Optimizer"
-msgstr ""
+msgstr "Optimierer"
#: tools/editor/io_plugins/editor_scene_import_plugin.cpp
msgid "Max Linear Error"
-msgstr ""
+msgstr "Lineare Fehlergrenze"
#: tools/editor/io_plugins/editor_scene_import_plugin.cpp
msgid "Max Angular Error"
-msgstr ""
+msgstr "Angulare Fehlergrenze"
#: tools/editor/io_plugins/editor_scene_import_plugin.cpp
msgid "Max Angle"
-msgstr ""
+msgstr "Maximaler Winkel"
#: tools/editor/io_plugins/editor_scene_import_plugin.cpp
+#, fuzzy
msgid "Clips"
-msgstr ""
+msgstr "Begrenzungen"
#: tools/editor/io_plugins/editor_scene_import_plugin.cpp
#: tools/editor/plugins/sample_library_editor_plugin.cpp
@@ -2226,16 +2387,16 @@ msgstr "Name"
#: tools/editor/io_plugins/editor_scene_import_plugin.cpp
msgid "Start(s)"
-msgstr ""
+msgstr "Start"
#: tools/editor/io_plugins/editor_scene_import_plugin.cpp
msgid "End(s)"
-msgstr ""
+msgstr "Ende"
#: tools/editor/io_plugins/editor_scene_import_plugin.cpp
#: tools/editor/plugins/sprite_frames_editor_plugin.cpp
msgid "Loop"
-msgstr ""
+msgstr "Wiederholung"
#: tools/editor/io_plugins/editor_scene_import_plugin.cpp
msgid "Filters"
@@ -2243,104 +2404,105 @@ msgstr "Filter"
#: tools/editor/io_plugins/editor_scene_import_plugin.cpp
msgid "Source path is empty."
-msgstr ""
+msgstr "Quell Pfad ist leer."
#: tools/editor/io_plugins/editor_scene_import_plugin.cpp
msgid "Couldn't load post-import script."
-msgstr ""
+msgstr "Post-Import Skript konnte nicht geladen werden."
#: tools/editor/io_plugins/editor_scene_import_plugin.cpp
msgid "Invalid/broken script for post-import."
-msgstr ""
+msgstr "Fehlerhaftes Skript für Post-Import."
#: tools/editor/io_plugins/editor_scene_import_plugin.cpp
msgid "Error importing scene."
-msgstr ""
+msgstr "Fehler beim importieren der Szene."
#: tools/editor/io_plugins/editor_scene_import_plugin.cpp
msgid "Import 3D Scene"
-msgstr ""
+msgstr "3D Szene Importieren"
#: tools/editor/io_plugins/editor_scene_import_plugin.cpp
msgid "Source Scene:"
-msgstr ""
+msgstr "Quell Szene:"
#: tools/editor/io_plugins/editor_scene_import_plugin.cpp
msgid "Same as Target Scene"
-msgstr ""
+msgstr "Dieselbe wie die Zielszene"
#: tools/editor/io_plugins/editor_scene_import_plugin.cpp
msgid "Shared"
-msgstr ""
+msgstr "Geteilt"
#: tools/editor/io_plugins/editor_scene_import_plugin.cpp
msgid "Target Texture Folder:"
-msgstr ""
+msgstr "Ziel Texturen Ordner:"
#: tools/editor/io_plugins/editor_scene_import_plugin.cpp
msgid "Post-Process Script:"
-msgstr ""
+msgstr "Post-Process Skript:"
#: tools/editor/io_plugins/editor_scene_import_plugin.cpp
msgid "Custom Root Node Type:"
-msgstr ""
+msgstr "Angepasster Stamm-Node Typ:"
#: tools/editor/io_plugins/editor_scene_import_plugin.cpp
msgid "Auto"
-msgstr ""
+msgstr "Auto"
#: tools/editor/io_plugins/editor_scene_import_plugin.cpp
msgid "The Following Files are Missing:"
-msgstr ""
+msgstr "Die folgenden Dateien fehlen:"
#: tools/editor/io_plugins/editor_scene_import_plugin.cpp
msgid "Import Anyway"
-msgstr ""
+msgstr "Trotzdem importieren"
#: tools/editor/io_plugins/editor_scene_import_plugin.cpp
msgid "Import & Open"
-msgstr ""
+msgstr "Importieren & Öffnen"
#: tools/editor/io_plugins/editor_scene_import_plugin.cpp
msgid "Edited scene has not been saved, open imported scene anyway?"
msgstr ""
+"Editierte Szene wurde nicht gespeichert, trotzdem importierte Szene öffnen?"
#: tools/editor/io_plugins/editor_scene_import_plugin.cpp
#: tools/editor/plugins/cube_grid_theme_editor_plugin.cpp
msgid "Import Scene"
-msgstr ""
+msgstr "Szene Importieren"
#: tools/editor/io_plugins/editor_scene_import_plugin.cpp
msgid "Importing Scene.."
-msgstr ""
+msgstr "Szene Wird Importiert.."
#: tools/editor/io_plugins/editor_scene_import_plugin.cpp
msgid "Running Custom Script.."
-msgstr ""
+msgstr "Angepasstes Skript Wird Ausgeführt.."
#: tools/editor/io_plugins/editor_scene_import_plugin.cpp
msgid "Couldn't load post-import script:"
-msgstr ""
+msgstr "Post-Import Skript konnte nicht geladen werden:"
#: tools/editor/io_plugins/editor_scene_import_plugin.cpp
msgid "Invalid/broken script for post-import:"
-msgstr ""
+msgstr "Fehlerhaftes Skript für Post-Import:"
#: tools/editor/io_plugins/editor_scene_import_plugin.cpp
msgid "Error running post-import script:"
-msgstr ""
+msgstr "Fehler beim ausführen des Post-Import Skripts:"
#: tools/editor/io_plugins/editor_scene_import_plugin.cpp
msgid "Import Image:"
-msgstr ""
+msgstr "Bild Importieren:"
#: tools/editor/io_plugins/editor_scene_import_plugin.cpp
msgid "Can't import a file over itself:"
-msgstr ""
+msgstr "Es kann keine Datei in sich selbst importiert werden:"
#: tools/editor/io_plugins/editor_scene_import_plugin.cpp
msgid "Couldn't localize path: %s (already local)"
-msgstr ""
+msgstr "Pfad konnte nicht gefunden werden: %s (bereits lokal)"
#: tools/editor/io_plugins/editor_scene_import_plugin.cpp
msgid "Saving.."
@@ -2348,95 +2510,95 @@ msgstr "Speichere.."
#: tools/editor/io_plugins/editor_scene_import_plugin.cpp
msgid "3D Scene Animation"
-msgstr ""
+msgstr "3D Szenen Animation"
#: tools/editor/io_plugins/editor_texture_import_plugin.cpp
msgid "Uncompressed"
-msgstr ""
+msgstr "Unkomprimiert"
#: tools/editor/io_plugins/editor_texture_import_plugin.cpp
msgid "Compress Lossless (PNG)"
-msgstr ""
+msgstr "Verlustfrei Komprimieren (PNG)"
#: tools/editor/io_plugins/editor_texture_import_plugin.cpp
msgid "Compress Lossy (WebP)"
-msgstr ""
+msgstr "Verlustbehaftet Komprimieren (WebP)"
#: tools/editor/io_plugins/editor_texture_import_plugin.cpp
msgid "Compress (VRAM)"
-msgstr ""
+msgstr "Komprimieren (VRAM)"
#: tools/editor/io_plugins/editor_texture_import_plugin.cpp
msgid "Texture Format"
-msgstr ""
+msgstr "Textur-Format"
#: tools/editor/io_plugins/editor_texture_import_plugin.cpp
msgid "Texture Compression Quality (WebP):"
-msgstr ""
+msgstr "Textur Kompressions-Qualität (WebP):"
#: tools/editor/io_plugins/editor_texture_import_plugin.cpp
msgid "Texture Options"
-msgstr ""
+msgstr "Textur Einstellungen"
#: tools/editor/io_plugins/editor_texture_import_plugin.cpp
msgid "Please specify some files!"
-msgstr ""
+msgstr "Bitte gib einige Dateien an!"
#: tools/editor/io_plugins/editor_texture_import_plugin.cpp
msgid "At least one file needed for Atlas."
-msgstr ""
+msgstr "Es wird zumindest eine Datei für den Atlas gebraucht."
#: tools/editor/io_plugins/editor_texture_import_plugin.cpp
msgid "Error importing:"
-msgstr ""
+msgstr "Fehler beim importieren:"
#: tools/editor/io_plugins/editor_texture_import_plugin.cpp
msgid "Only one file is required for large texture."
-msgstr ""
+msgstr "Es ist nur eine Datei für eine große Textur erforderlich."
#: tools/editor/io_plugins/editor_texture_import_plugin.cpp
msgid "Max Texture Size:"
-msgstr ""
+msgstr "Maximale Textur Größe:"
#: tools/editor/io_plugins/editor_texture_import_plugin.cpp
msgid "Import Textures for Atlas (2D)"
-msgstr ""
+msgstr "Importiere Texturen für Atlas (2D)"
#: tools/editor/io_plugins/editor_texture_import_plugin.cpp
msgid "Cell Size:"
-msgstr ""
+msgstr "Zell-Größe:"
#: tools/editor/io_plugins/editor_texture_import_plugin.cpp
msgid "Large Texture"
-msgstr ""
+msgstr "Große Textur"
#: tools/editor/io_plugins/editor_texture_import_plugin.cpp
msgid "Import Large Textures (2D)"
-msgstr ""
+msgstr "Importiere Große Texturen (2D)"
#: tools/editor/io_plugins/editor_texture_import_plugin.cpp
msgid "Source Texture"
-msgstr ""
+msgstr "Quell-Textur"
#: tools/editor/io_plugins/editor_texture_import_plugin.cpp
msgid "Base Atlas Texture"
-msgstr ""
+msgstr "Basis Atlas-Textur"
#: tools/editor/io_plugins/editor_texture_import_plugin.cpp
msgid "Source Texture(s)"
-msgstr ""
+msgstr "Quell-Textur(en)"
#: tools/editor/io_plugins/editor_texture_import_plugin.cpp
msgid "Import Textures for 2D"
-msgstr ""
+msgstr "Importiere Texturen für 2D"
#: tools/editor/io_plugins/editor_texture_import_plugin.cpp
msgid "Import Textures for 3D"
-msgstr ""
+msgstr "Importiere Texturen für 3D"
#: tools/editor/io_plugins/editor_texture_import_plugin.cpp
msgid "Import Textures"
-msgstr ""
+msgstr "Texturen Importieren"
#: tools/editor/io_plugins/editor_texture_import_plugin.cpp
msgid "2D Texture"
@@ -2448,65 +2610,67 @@ msgstr "3D-Textur"
#: tools/editor/io_plugins/editor_texture_import_plugin.cpp
msgid "Atlas Texture"
-msgstr ""
+msgstr "Atlas-Textur"
#: tools/editor/io_plugins/editor_texture_import_plugin.cpp
msgid ""
"NOTICE: Importing 2D textures is not mandatory. Just copy png/jpg files to "
"the project."
msgstr ""
+"MERKE: Das importieren von 2D Texturen ist nicht zwingend notwendig. Kopiere "
+"einfach png/jpg Dateien in das Projekt."
#: tools/editor/io_plugins/editor_texture_import_plugin.cpp
msgid "Crop empty space."
-msgstr ""
+msgstr "Beschneide leere Bereiche."
#: tools/editor/io_plugins/editor_texture_import_plugin.cpp
msgid "Texture"
-msgstr ""
+msgstr "Textur"
#: tools/editor/io_plugins/editor_texture_import_plugin.cpp
msgid "Import Large Texture"
-msgstr ""
+msgstr "Große Textur Importieren"
#: tools/editor/io_plugins/editor_texture_import_plugin.cpp
msgid "Load Source Image"
-msgstr ""
+msgstr "Quell-Bild Laden"
#: tools/editor/io_plugins/editor_texture_import_plugin.cpp
msgid "Slicing"
-msgstr ""
+msgstr "Teile"
#: tools/editor/io_plugins/editor_texture_import_plugin.cpp
msgid "Inserting"
-msgstr ""
+msgstr "Füge Ein"
#: tools/editor/io_plugins/editor_texture_import_plugin.cpp
msgid "Saving"
-msgstr ""
+msgstr "Speichere"
#: tools/editor/io_plugins/editor_texture_import_plugin.cpp
msgid "Couldn't save large texture:"
-msgstr ""
+msgstr "Große Textur konnte nicht gespeichert werden:"
#: tools/editor/io_plugins/editor_texture_import_plugin.cpp
msgid "Build Atlas For:"
-msgstr ""
+msgstr "Baue Atlas Für:"
#: tools/editor/io_plugins/editor_texture_import_plugin.cpp
msgid "Loading Image:"
-msgstr ""
+msgstr "Lade Bild:"
#: tools/editor/io_plugins/editor_texture_import_plugin.cpp
msgid "Couldn't load image:"
-msgstr ""
+msgstr "Bild konnte nicht geladen werden:"
#: tools/editor/io_plugins/editor_texture_import_plugin.cpp
msgid "Converting Images"
-msgstr ""
+msgstr "Bilder werden konvertiert"
#: tools/editor/io_plugins/editor_texture_import_plugin.cpp
msgid "Cropping Images"
-msgstr ""
+msgstr "Bilder werden beschnitten"
#: tools/editor/io_plugins/editor_texture_import_plugin.cpp
msgid "Blitting Images"
@@ -2514,23 +2678,23 @@ msgstr ""
#: tools/editor/io_plugins/editor_texture_import_plugin.cpp
msgid "Couldn't save atlas image:"
-msgstr ""
+msgstr "Atlas-Bild konnte nicht gespeichert werden:"
#: tools/editor/io_plugins/editor_texture_import_plugin.cpp
msgid "Couldn't save converted texture:"
-msgstr ""
+msgstr "Konvertierte Textur konnte nicht gespeichert werden:"
#: tools/editor/io_plugins/editor_translation_import_plugin.cpp
msgid "Invalid source!"
-msgstr ""
+msgstr "Fehlerhafte Quelle!"
#: tools/editor/io_plugins/editor_translation_import_plugin.cpp
msgid "Invalid translation source!"
-msgstr ""
+msgstr "Fehlerhafte Übersetzungs-Quelle!"
#: tools/editor/io_plugins/editor_translation_import_plugin.cpp
msgid "Column"
-msgstr ""
+msgstr "Reihe"
#: tools/editor/io_plugins/editor_translation_import_plugin.cpp
#: tools/editor/script_create_dialog.cpp
@@ -2539,163 +2703,162 @@ msgstr "Sprache"
#: tools/editor/io_plugins/editor_translation_import_plugin.cpp
msgid "No items to import!"
-msgstr ""
+msgstr "Keine Inhalte zu importieren!"
#: tools/editor/io_plugins/editor_translation_import_plugin.cpp
msgid "No target path!"
-msgstr ""
+msgstr "Kein Ziel-Pfad!"
#: tools/editor/io_plugins/editor_translation_import_plugin.cpp
msgid "Import Translations"
-msgstr ""
+msgstr "Übersetzungen Importieren"
#: tools/editor/io_plugins/editor_translation_import_plugin.cpp
msgid "Couldn't import!"
-msgstr ""
+msgstr "Konnte nicht importiert werden!"
#: tools/editor/io_plugins/editor_translation_import_plugin.cpp
msgid "Import Translation"
-msgstr ""
+msgstr "Übersetzung Importieren"
#: tools/editor/io_plugins/editor_translation_import_plugin.cpp
msgid "Source CSV:"
-msgstr ""
+msgstr "Quell-CSV:"
#: tools/editor/io_plugins/editor_translation_import_plugin.cpp
msgid "Ignore First Row"
-msgstr ""
+msgstr "Ignoriere Erste Zeile"
#: tools/editor/io_plugins/editor_translation_import_plugin.cpp
msgid "Compress"
-msgstr ""
+msgstr "Komprimieren"
#: tools/editor/io_plugins/editor_translation_import_plugin.cpp
msgid "Add to Project (engine.cfg)"
-msgstr ""
+msgstr "Zu Projekt hinzufügen (engine.cfg)"
#: tools/editor/io_plugins/editor_translation_import_plugin.cpp
msgid "Import Languages:"
-msgstr ""
+msgstr "Sprachen Importieren:"
#: tools/editor/io_plugins/editor_translation_import_plugin.cpp
msgid "Translation"
-msgstr ""
+msgstr "Übersetzung"
#: tools/editor/multi_node_edit.cpp
msgid "MultiNode Set"
-msgstr ""
+msgstr "MultiNode Setzen"
#: tools/editor/node_dock.cpp
msgid "Node"
-msgstr ""
+msgstr "Node"
#: tools/editor/node_dock.cpp
-#, fuzzy
msgid "Groups"
-msgstr "Gruppen:"
+msgstr "Gruppen"
#: tools/editor/node_dock.cpp
msgid "Select a Node to edit Signals and Groups."
-msgstr ""
+msgstr "Selektiere ein Node um Signale und Gruppen zu editieren."
#: tools/editor/plugins/animation_player_editor_plugin.cpp
msgid "Toggle Autoplay"
-msgstr ""
+msgstr "Autoplay Umschalten"
#: tools/editor/plugins/animation_player_editor_plugin.cpp
msgid "New Animation Name:"
-msgstr ""
+msgstr "Neuer Animations-Name:"
#: tools/editor/plugins/animation_player_editor_plugin.cpp
msgid "New Anim"
-msgstr ""
+msgstr "Neue Animation"
#: tools/editor/plugins/animation_player_editor_plugin.cpp
msgid "Change Animation Name:"
-msgstr ""
+msgstr "Ändere Animations-Name:"
#: tools/editor/plugins/animation_player_editor_plugin.cpp
#: tools/editor/plugins/sprite_frames_editor_plugin.cpp
msgid "Remove Animation"
-msgstr ""
+msgstr "Animation Entfernen"
#: tools/editor/plugins/animation_player_editor_plugin.cpp
msgid "ERROR: Invalid animation name!"
-msgstr ""
+msgstr "FEHLER: Fehlerhafter Animations-Name!"
#: tools/editor/plugins/animation_player_editor_plugin.cpp
msgid "ERROR: Animation name already exists!"
-msgstr ""
+msgstr "Fehler: Animations-Name existiert bereits!"
#: tools/editor/plugins/animation_player_editor_plugin.cpp
#: tools/editor/plugins/sprite_frames_editor_plugin.cpp
msgid "Rename Animation"
-msgstr ""
+msgstr "Animation Umbenennen"
#: tools/editor/plugins/animation_player_editor_plugin.cpp
#: tools/editor/plugins/sprite_frames_editor_plugin.cpp
msgid "Add Animation"
-msgstr ""
+msgstr "Animation Hinzufügen"
#: tools/editor/plugins/animation_player_editor_plugin.cpp
msgid "Blend Next Changed"
-msgstr ""
+msgstr "Überblende Nächsten Geänderten"
#: tools/editor/plugins/animation_player_editor_plugin.cpp
msgid "Change Blend Time"
-msgstr ""
+msgstr "Blend-Zeit Ändern"
#: tools/editor/plugins/animation_player_editor_plugin.cpp
msgid "Load Animation"
-msgstr ""
+msgstr "Animation Laden"
#: tools/editor/plugins/animation_player_editor_plugin.cpp
msgid "Duplicate Animation"
-msgstr ""
+msgstr "Animation Duplizieren"
#: tools/editor/plugins/animation_player_editor_plugin.cpp
msgid "ERROR: No animation to copy!"
-msgstr ""
+msgstr "Fehler: Keine Animation zum kopieren!"
#: tools/editor/plugins/animation_player_editor_plugin.cpp
msgid "ERROR: No animation resource on clipboard!"
-msgstr ""
+msgstr "FEHLER: Keine Animations-Ressource im Zwischenspeicher!"
#: tools/editor/plugins/animation_player_editor_plugin.cpp
msgid "Pasted Animation"
-msgstr ""
+msgstr "Eingefügte Animation"
#: tools/editor/plugins/animation_player_editor_plugin.cpp
msgid "Paste Animation"
-msgstr ""
+msgstr "Animation Einfügen"
#: tools/editor/plugins/animation_player_editor_plugin.cpp
msgid "ERROR: No animation to edit!"
-msgstr ""
+msgstr "FEHLER: Keine Animation zum editieren!"
#: tools/editor/plugins/animation_player_editor_plugin.cpp
msgid "Play selected animation backwards from current pos. (A)"
-msgstr ""
+msgstr "Spiele ausgewählte Animation rückwärts von aktueller Position. (A)"
#: tools/editor/plugins/animation_player_editor_plugin.cpp
msgid "Play selected animation backwards from end. (Shift+A)"
-msgstr ""
+msgstr "Spiele ausgewählte Animation rückwärts vom Ende. (Shift+A)"
#: tools/editor/plugins/animation_player_editor_plugin.cpp
msgid "Stop animation playback. (S)"
-msgstr ""
+msgstr "Stoppe Animations-Wiedergabe. (S)"
#: tools/editor/plugins/animation_player_editor_plugin.cpp
msgid "Play selected animation from start. (Shift+D)"
-msgstr ""
+msgstr "Spiele ausgewählte Animation vom Start. (Shift+D)"
#: tools/editor/plugins/animation_player_editor_plugin.cpp
msgid "Play selected animation from current pos. (D)"
-msgstr ""
+msgstr "Ausgewählte Animation von aktueller Position aus abspielen. (D)"
#: tools/editor/plugins/animation_player_editor_plugin.cpp
msgid "Animation position (in seconds)."
-msgstr ""
+msgstr "Position der Animation (in Sekunden)."
#: tools/editor/plugins/animation_player_editor_plugin.cpp
msgid "Scale animation playback globally for the node."
@@ -2703,23 +2866,33 @@ msgstr ""
#: tools/editor/plugins/animation_player_editor_plugin.cpp
msgid "Create new animation in player."
-msgstr ""
+msgstr "Neue Animation im Player erstellen."
+
+#: tools/editor/plugins/animation_player_editor_plugin.cpp
+#, fuzzy
+msgid "Load animation from disk."
+msgstr "Eine Animation von der Festplatte laden."
#: tools/editor/plugins/animation_player_editor_plugin.cpp
msgid "Load an animation from disk."
-msgstr ""
+msgstr "Eine Animation von der Festplatte laden."
#: tools/editor/plugins/animation_player_editor_plugin.cpp
msgid "Save the current animation"
-msgstr ""
+msgstr "Aktuelle Animation speichern"
+
+#: tools/editor/plugins/animation_player_editor_plugin.cpp
+#, fuzzy
+msgid "Save As"
+msgstr "Speichern als.."
#: tools/editor/plugins/animation_player_editor_plugin.cpp
msgid "Display list of animations in player."
-msgstr ""
+msgstr "Liste der Animationen im Player anzeigen."
#: tools/editor/plugins/animation_player_editor_plugin.cpp
msgid "Autoplay on Load"
-msgstr ""
+msgstr "Beim Laden automatisch abpielen"
#: tools/editor/plugins/animation_player_editor_plugin.cpp
msgid "Edit Target Blend Times"
@@ -2727,19 +2900,19 @@ msgstr ""
#: tools/editor/plugins/animation_player_editor_plugin.cpp
msgid "Animation Tools"
-msgstr ""
+msgstr "Animationswerkzeuge"
#: tools/editor/plugins/animation_player_editor_plugin.cpp
msgid "Copy Animation"
-msgstr ""
+msgstr "Animation kopieren"
#: tools/editor/plugins/animation_player_editor_plugin.cpp
msgid "Create New Animation"
-msgstr ""
+msgstr "Neue Animation erstellen"
#: tools/editor/plugins/animation_player_editor_plugin.cpp
msgid "Animation Name:"
-msgstr ""
+msgstr "Name der Animation:"
#: tools/editor/plugins/animation_player_editor_plugin.cpp
#: tools/editor/plugins/resource_preloader_editor_plugin.cpp
@@ -2755,7 +2928,7 @@ msgstr ""
#: tools/editor/plugins/animation_player_editor_plugin.cpp
msgid "Next (Auto Queue):"
-msgstr ""
+msgstr "Nächste (Automatische Warteschlange):"
#: tools/editor/plugins/animation_player_editor_plugin.cpp
msgid "Cross-Animation Blend Times"
@@ -2764,24 +2937,24 @@ msgstr ""
#: tools/editor/plugins/animation_player_editor_plugin.cpp
#: tools/editor/plugins/canvas_item_editor_plugin.cpp
msgid "Animation"
-msgstr ""
+msgstr "Animation"
#: tools/editor/plugins/animation_tree_editor_plugin.cpp
msgid "New name:"
-msgstr ""
+msgstr "Neuer Name:"
#: tools/editor/plugins/animation_tree_editor_plugin.cpp
#: tools/editor/plugins/multimesh_editor_plugin.cpp
msgid "Scale:"
-msgstr ""
+msgstr "Skalierung:"
#: tools/editor/plugins/animation_tree_editor_plugin.cpp
msgid "Fade In (s):"
-msgstr ""
+msgstr "Einblenden (s):"
#: tools/editor/plugins/animation_tree_editor_plugin.cpp
msgid "Fade Out (s):"
-msgstr ""
+msgstr "Ausblenden (s):"
#: tools/editor/plugins/animation_tree_editor_plugin.cpp
msgid "Blend"
@@ -2789,28 +2962,28 @@ msgstr ""
#: tools/editor/plugins/animation_tree_editor_plugin.cpp
msgid "Mix"
-msgstr ""
+msgstr "Mix"
#: tools/editor/plugins/animation_tree_editor_plugin.cpp
msgid "Auto Restart:"
-msgstr ""
+msgstr "Automatisch neu starten:"
#: tools/editor/plugins/animation_tree_editor_plugin.cpp
msgid "Restart (s):"
-msgstr ""
+msgstr "Neu starten (s):"
#: tools/editor/plugins/animation_tree_editor_plugin.cpp
msgid "Random Restart (s):"
-msgstr ""
+msgstr "Zufällig neu starten (s):"
#: tools/editor/plugins/animation_tree_editor_plugin.cpp
msgid "Start!"
-msgstr ""
+msgstr "Start!"
#: tools/editor/plugins/animation_tree_editor_plugin.cpp
#: tools/editor/plugins/multimesh_editor_plugin.cpp
msgid "Amount:"
-msgstr ""
+msgstr "Menge:"
#: tools/editor/plugins/animation_tree_editor_plugin.cpp
msgid "Blend:"
@@ -2826,15 +2999,15 @@ msgstr ""
#: tools/editor/plugins/animation_tree_editor_plugin.cpp
msgid "X-Fade Time (s):"
-msgstr ""
+msgstr "Überblendungszeit (s):"
#: tools/editor/plugins/animation_tree_editor_plugin.cpp
msgid "Current:"
-msgstr ""
+msgstr "Laufend:"
#: tools/editor/plugins/animation_tree_editor_plugin.cpp
msgid "Add Input"
-msgstr ""
+msgstr "Eingang hinzufügen"
#: tools/editor/plugins/animation_tree_editor_plugin.cpp
msgid "Clear Auto-Advance"
@@ -2846,23 +3019,23 @@ msgstr ""
#: tools/editor/plugins/animation_tree_editor_plugin.cpp
msgid "Delete Input"
-msgstr ""
+msgstr "Eingang löschen"
#: tools/editor/plugins/animation_tree_editor_plugin.cpp
msgid "Rename"
-msgstr ""
+msgstr "Umbenennen"
#: tools/editor/plugins/animation_tree_editor_plugin.cpp
msgid "Animation tree is valid."
-msgstr ""
+msgstr "Animationsbaum ist gültig."
#: tools/editor/plugins/animation_tree_editor_plugin.cpp
msgid "Animation tree is invalid."
-msgstr ""
+msgstr "Animationsbaum ist ungültig."
#: tools/editor/plugins/animation_tree_editor_plugin.cpp
msgid "Animation Node"
-msgstr ""
+msgstr "Animationsknoten"
#: tools/editor/plugins/animation_tree_editor_plugin.cpp
msgid "OneShot Node"
@@ -2870,7 +3043,7 @@ msgstr ""
#: tools/editor/plugins/animation_tree_editor_plugin.cpp
msgid "Mix Node"
-msgstr ""
+msgstr "Mixknoten"
#: tools/editor/plugins/animation_tree_editor_plugin.cpp
msgid "Blend2 Node"
@@ -2898,7 +3071,7 @@ msgstr ""
#: tools/editor/plugins/animation_tree_editor_plugin.cpp
msgid "Import Animations.."
-msgstr ""
+msgstr "Animationen importieren.."
#: tools/editor/plugins/animation_tree_editor_plugin.cpp
msgid "Edit Node Filters"
@@ -2906,15 +3079,15 @@ msgstr ""
#: tools/editor/plugins/animation_tree_editor_plugin.cpp
msgid "Filters.."
-msgstr ""
+msgstr "Filter.."
#: tools/editor/plugins/baked_light_baker.cpp
msgid "Parsing %d Triangles:"
-msgstr ""
+msgstr "Parse %d Dreiecke:"
#: tools/editor/plugins/baked_light_baker.cpp
msgid "Triangle #"
-msgstr ""
+msgstr "Dreieck #"
#: tools/editor/plugins/baked_light_baker.cpp
msgid "Light Baker Setup:"
@@ -2922,15 +3095,15 @@ msgstr ""
#: tools/editor/plugins/baked_light_baker.cpp
msgid "Parsing Geometry"
-msgstr ""
+msgstr "Parse Geometrie"
#: tools/editor/plugins/baked_light_baker.cpp
msgid "Fixing Lights"
-msgstr ""
+msgstr "Behebe Lampen"
#: tools/editor/plugins/baked_light_baker.cpp
msgid "Making BVH"
-msgstr ""
+msgstr "Erstelle BVH"
#: tools/editor/plugins/baked_light_baker.cpp
msgid "Creating Light Octree"
@@ -2954,7 +3127,7 @@ msgstr ""
#: tools/editor/plugins/baked_light_baker.cpp
msgid "Post-Processing Texture #"
-msgstr ""
+msgstr "Nachbearbeiten von Textur #"
#: tools/editor/plugins/baked_light_editor_plugin.cpp
msgid "BakedLightInstance does not contain a BakedLight resource."
@@ -2971,39 +3144,40 @@ msgstr ""
#: tools/editor/plugins/camera_editor_plugin.cpp
#: tools/editor/plugins/sample_library_editor_plugin.cpp
msgid "Preview"
-msgstr ""
+msgstr "Vorschau"
#: tools/editor/plugins/canvas_item_editor_plugin.cpp
msgid "Configure Snap"
-msgstr ""
+msgstr "Einrasten konfigurieren"
#: tools/editor/plugins/canvas_item_editor_plugin.cpp
#: tools/editor/plugins/polygon_2d_editor_plugin.cpp
#: tools/editor/plugins/texture_region_editor_plugin.cpp
msgid "Grid Offset:"
-msgstr ""
+msgstr "Gitterverschiebung:"
#: tools/editor/plugins/canvas_item_editor_plugin.cpp
#: tools/editor/plugins/polygon_2d_editor_plugin.cpp
#: tools/editor/plugins/texture_region_editor_plugin.cpp
msgid "Grid Step:"
-msgstr ""
+msgstr "Gitterabstand:"
#: tools/editor/plugins/canvas_item_editor_plugin.cpp
msgid "Rotation Offset:"
-msgstr ""
+msgstr "Rotationsverschiebung:"
#: tools/editor/plugins/canvas_item_editor_plugin.cpp
msgid "Rotation Step:"
-msgstr ""
+msgstr "Rotationsabstand:"
#: tools/editor/plugins/canvas_item_editor_plugin.cpp
msgid "Move Pivot"
-msgstr ""
+msgstr "Mittelpunkt bewegen"
#: tools/editor/plugins/canvas_item_editor_plugin.cpp
+#, fuzzy
msgid "Move Action"
-msgstr ""
+msgstr "Bewegungsaktion"
#: tools/editor/plugins/canvas_item_editor_plugin.cpp
msgid "Edit IK Chain"
@@ -3015,11 +3189,11 @@ msgstr ""
#: tools/editor/plugins/canvas_item_editor_plugin.cpp
msgid "Change Anchors"
-msgstr ""
+msgstr "Ankerpunkte ändern"
#: tools/editor/plugins/canvas_item_editor_plugin.cpp
msgid "Zoom (%):"
-msgstr ""
+msgstr "Vergrößerung (%):"
#: tools/editor/plugins/canvas_item_editor_plugin.cpp
msgid "Paste Pose"
@@ -3027,7 +3201,7 @@ msgstr ""
#: tools/editor/plugins/canvas_item_editor_plugin.cpp
msgid "Select Mode (Q)"
-msgstr ""
+msgstr "Auswahlmodus (Q)"
#: tools/editor/plugins/canvas_item_editor_plugin.cpp
msgid "Drag: Rotate"
@@ -3040,6 +3214,8 @@ msgstr ""
#: tools/editor/plugins/canvas_item_editor_plugin.cpp
msgid "Press 'v' to Change Pivot, 'Shift+v' to Drag Pivot (while moving)."
msgstr ""
+"Drücken Sie 'V', um den Mittelpunkt zu ändern, 'Shift+V', um den Mittelpunkt "
+"(während der Bewegung) zu verschieben."
#: tools/editor/plugins/canvas_item_editor_plugin.cpp
msgid "Alt+RMB: Depth list selection"
@@ -3048,12 +3224,12 @@ msgstr ""
#: tools/editor/plugins/canvas_item_editor_plugin.cpp
#: tools/editor/plugins/spatial_editor_plugin.cpp
msgid "Move Mode (W)"
-msgstr ""
+msgstr "Bewegungsmodus (W)"
#: tools/editor/plugins/canvas_item_editor_plugin.cpp
#: tools/editor/plugins/spatial_editor_plugin.cpp
msgid "Rotate Mode (E)"
-msgstr ""
+msgstr "Rotationsmodus (E)"
#: tools/editor/plugins/canvas_item_editor_plugin.cpp
#: tools/editor/plugins/spatial_editor_plugin.cpp
@@ -3061,10 +3237,13 @@ msgid ""
"Show a list of all objects at the position clicked\n"
"(same as Alt+RMB in select mode)."
msgstr ""
+"Zeige eine Liste aller Objekte, die sich an der angeklickten Position "
+"befinden\n"
+"(equivalent zu Alt+RMT im Auswahlmodus)."
#: tools/editor/plugins/canvas_item_editor_plugin.cpp
msgid "Click to change object's rotation pivot."
-msgstr ""
+msgstr "Klicken Sie, um den Rotationsmittelpunkt des Objekts zu ändern."
#: tools/editor/plugins/canvas_item_editor_plugin.cpp
msgid "Pan Mode"
@@ -3073,18 +3252,21 @@ msgstr ""
#: tools/editor/plugins/canvas_item_editor_plugin.cpp
msgid "Lock the selected object in place (can't be moved)."
msgstr ""
+"Das ausgewählte Objekt an seiner Position sperren (kann nicht bewegt werden)."
#: tools/editor/plugins/canvas_item_editor_plugin.cpp
msgid "Unlock the selected object (can be moved)."
-msgstr ""
+msgstr "Das ausgewählte Objekt entsperren (kann bewegt werden)."
#: tools/editor/plugins/canvas_item_editor_plugin.cpp
msgid "Makes sure the object's children are not selectable."
msgstr ""
+"Versichert, dass die untergeordnete Knoten des Objektes nicht auswählbar "
+"sind."
#: tools/editor/plugins/canvas_item_editor_plugin.cpp
msgid "Restores the object's children's ability to be selected."
-msgstr ""
+msgstr "Stellt die Eigenschaft des Objektes wieder her, ausgewählt zu werden."
#: tools/editor/plugins/canvas_item_editor_plugin.cpp
#: tools/editor/plugins/polygon_2d_editor_plugin.cpp
@@ -3092,51 +3274,51 @@ msgstr ""
#: tools/editor/plugins/shader_editor_plugin.cpp
#: tools/editor/project_manager.cpp
msgid "Edit"
-msgstr ""
+msgstr "Bearbeiten"
#: tools/editor/plugins/canvas_item_editor_plugin.cpp
#: tools/editor/plugins/spatial_editor_plugin.cpp
msgid "Use Snap"
-msgstr ""
+msgstr "Einrasten aktivieren"
#: tools/editor/plugins/canvas_item_editor_plugin.cpp
#: tools/editor/plugins/polygon_2d_editor_plugin.cpp
#: tools/editor/plugins/texture_region_editor_plugin.cpp
msgid "Show Grid"
-msgstr ""
+msgstr "Raster anzeigen"
#: tools/editor/plugins/canvas_item_editor_plugin.cpp
msgid "Use Rotation Snap"
-msgstr ""
+msgstr "Einrasten für Rotation aktivieren"
#: tools/editor/plugins/canvas_item_editor_plugin.cpp
msgid "Snap Relative"
-msgstr ""
+msgstr "Relatives Einrasten aktivieren"
#: tools/editor/plugins/canvas_item_editor_plugin.cpp
#: tools/editor/plugins/spatial_editor_plugin.cpp
msgid "Configure Snap.."
-msgstr ""
+msgstr "Einrasten konfigurieren.."
#: tools/editor/plugins/canvas_item_editor_plugin.cpp
msgid "Use Pixel Snap"
-msgstr ""
+msgstr "Einrasten an Pixeln aktivieren"
#: tools/editor/plugins/canvas_item_editor_plugin.cpp
msgid "Expand to Parent"
-msgstr ""
+msgstr "Auf übergeordneten Knoten ausdehnen"
#: tools/editor/plugins/canvas_item_editor_plugin.cpp
msgid "Skeleton.."
-msgstr ""
+msgstr "Skelett.."
#: tools/editor/plugins/canvas_item_editor_plugin.cpp
msgid "Make Bones"
-msgstr ""
+msgstr "Knochen erstellen"
#: tools/editor/plugins/canvas_item_editor_plugin.cpp
msgid "Clear Bones"
-msgstr ""
+msgstr "Knochen entfernen"
#: tools/editor/plugins/canvas_item_editor_plugin.cpp
msgid "Make IK Chain"
@@ -3149,19 +3331,19 @@ msgstr ""
#: tools/editor/plugins/canvas_item_editor_plugin.cpp
#: tools/editor/plugins/spatial_editor_plugin.cpp
msgid "View"
-msgstr ""
+msgstr "Ansicht"
#: tools/editor/plugins/canvas_item_editor_plugin.cpp
msgid "Zoom In"
-msgstr ""
+msgstr "Vergrößern"
#: tools/editor/plugins/canvas_item_editor_plugin.cpp
msgid "Zoom Out"
-msgstr ""
+msgstr "Verkleinern"
#: tools/editor/plugins/canvas_item_editor_plugin.cpp
msgid "Zoom Reset"
-msgstr ""
+msgstr "Vergrößerung zurücksetzen"
#: tools/editor/plugins/canvas_item_editor_plugin.cpp
msgid "Zoom Set.."
@@ -3169,27 +3351,27 @@ msgstr ""
#: tools/editor/plugins/canvas_item_editor_plugin.cpp
msgid "Center Selection"
-msgstr ""
+msgstr "Auswahl zentrieren"
#: tools/editor/plugins/canvas_item_editor_plugin.cpp
msgid "Frame Selection"
-msgstr ""
+msgstr "Auswahl einrahmen"
#: tools/editor/plugins/canvas_item_editor_plugin.cpp
msgid "Anchor"
-msgstr ""
+msgstr "Anker"
#: tools/editor/plugins/canvas_item_editor_plugin.cpp
msgid "Insert Keys (Ins)"
-msgstr ""
+msgstr "Schlüsselbilder einfügen (Einfg)"
#: tools/editor/plugins/canvas_item_editor_plugin.cpp
msgid "Insert Key"
-msgstr ""
+msgstr "Schlüsselbild einfügen"
#: tools/editor/plugins/canvas_item_editor_plugin.cpp
msgid "Insert Key (Existing Tracks)"
-msgstr ""
+msgstr "Schlüsselbild einfügen (existierender Track)"
#: tools/editor/plugins/canvas_item_editor_plugin.cpp
msgid "Copy Pose"
@@ -3201,18 +3383,18 @@ msgstr ""
#: tools/editor/plugins/canvas_item_editor_plugin.cpp
msgid "Set a Value"
-msgstr ""
+msgstr "Einen Wert setzen"
#: tools/editor/plugins/canvas_item_editor_plugin.cpp
msgid "Snap (Pixels):"
-msgstr ""
+msgstr "Einrasten (Pixel):"
#: tools/editor/plugins/collision_polygon_2d_editor_plugin.cpp
#: tools/editor/plugins/light_occluder_2d_editor_plugin.cpp
#: tools/editor/plugins/navigation_polygon_editor_plugin.cpp
#: tools/editor/plugins/polygon_2d_editor_plugin.cpp
msgid "Create Poly"
-msgstr ""
+msgstr "Polygon erstellen"
#: tools/editor/plugins/collision_polygon_2d_editor_plugin.cpp
#: tools/editor/plugins/collision_polygon_editor_plugin.cpp
@@ -3221,7 +3403,7 @@ msgstr ""
#: tools/editor/plugins/path_2d_editor_plugin.cpp
#: tools/editor/plugins/polygon_2d_editor_plugin.cpp
msgid "Edit Poly"
-msgstr ""
+msgstr "Polygon bearbeiten"
#: tools/editor/plugins/collision_polygon_2d_editor_plugin.cpp
#: tools/editor/plugins/collision_polygon_editor_plugin.cpp
@@ -3230,17 +3412,17 @@ msgstr ""
#: tools/editor/plugins/path_2d_editor_plugin.cpp
#: tools/editor/plugins/polygon_2d_editor_plugin.cpp
msgid "Edit Poly (Remove Point)"
-msgstr ""
+msgstr "Polygon bearbeiten (Punkt entfernen)"
#: tools/editor/plugins/collision_polygon_2d_editor_plugin.cpp
#: tools/editor/plugins/light_occluder_2d_editor_plugin.cpp
#: tools/editor/plugins/navigation_polygon_editor_plugin.cpp
msgid "Create a new polygon from scratch."
-msgstr ""
+msgstr "Polygon neu von vorne erstellen."
#: tools/editor/plugins/collision_polygon_editor_plugin.cpp
msgid "Create Poly3D"
-msgstr ""
+msgstr "Polygon3D erstellen"
#: tools/editor/plugins/collision_shape_2d_editor_plugin.cpp
msgid "Set Handle"
@@ -3248,12 +3430,12 @@ msgstr ""
#: tools/editor/plugins/color_ramp_editor_plugin.cpp
msgid "Add/Remove Color Ramp Point"
-msgstr ""
+msgstr "Farbverlaufspunkt hinzufügen/entfernen"
#: tools/editor/plugins/color_ramp_editor_plugin.cpp
#: tools/editor/plugins/shader_graph_editor_plugin.cpp
msgid "Modify Color Ramp"
-msgstr ""
+msgstr "Farbverlauf anpassen"
#: tools/editor/plugins/cube_grid_theme_editor_plugin.cpp
msgid "Creating Mesh Library"
@@ -3261,41 +3443,41 @@ msgstr ""
#: tools/editor/plugins/cube_grid_theme_editor_plugin.cpp
msgid "Thumbnail.."
-msgstr ""
+msgstr "Vorschau.."
#: tools/editor/plugins/cube_grid_theme_editor_plugin.cpp
msgid "Remove item %d?"
-msgstr ""
+msgstr "%d entfernen?"
#: tools/editor/plugins/cube_grid_theme_editor_plugin.cpp
#: tools/editor/plugins/theme_editor_plugin.cpp
#: tools/editor/plugins/tile_set_editor_plugin.cpp
msgid "Add Item"
-msgstr ""
+msgstr "Element hinzufügen"
#: tools/editor/plugins/cube_grid_theme_editor_plugin.cpp
msgid "Remove Selected Item"
-msgstr ""
+msgstr "Ausgewähltes Element entfernen"
#: tools/editor/plugins/cube_grid_theme_editor_plugin.cpp
msgid "Import from Scene"
-msgstr ""
+msgstr "Aus Szene importieren"
#: tools/editor/plugins/cube_grid_theme_editor_plugin.cpp
msgid "Update from Scene"
-msgstr ""
+msgstr "Aus Szene aktialisieren"
#: tools/editor/plugins/item_list_editor_plugin.cpp
msgid "Item %d"
-msgstr ""
+msgstr "Element %d"
#: tools/editor/plugins/item_list_editor_plugin.cpp
msgid "Items"
-msgstr ""
+msgstr "Elemente"
#: tools/editor/plugins/item_list_editor_plugin.cpp
msgid "Item List Editor"
-msgstr ""
+msgstr "Auflistungseditor"
#: tools/editor/plugins/light_occluder_2d_editor_plugin.cpp
msgid "Create Occluder Polygon"
@@ -3304,22 +3486,22 @@ msgstr ""
#: tools/editor/plugins/light_occluder_2d_editor_plugin.cpp
#: tools/editor/plugins/navigation_polygon_editor_plugin.cpp
msgid "Edit existing polygon:"
-msgstr ""
+msgstr "Bestehendes Polygon bearbeiten:"
#: tools/editor/plugins/light_occluder_2d_editor_plugin.cpp
#: tools/editor/plugins/navigation_polygon_editor_plugin.cpp
msgid "LMB: Move Point."
-msgstr ""
+msgstr "LMT: Punkt verschieben."
#: tools/editor/plugins/light_occluder_2d_editor_plugin.cpp
#: tools/editor/plugins/navigation_polygon_editor_plugin.cpp
msgid "Ctrl+LMB: Split Segment."
-msgstr ""
+msgstr "Strg+LMT: Segment aufteilen."
#: tools/editor/plugins/light_occluder_2d_editor_plugin.cpp
#: tools/editor/plugins/navigation_polygon_editor_plugin.cpp
msgid "RMB: Erase Point."
-msgstr ""
+msgstr "RMT: Punkt entfernen."
#: tools/editor/plugins/mesh_instance_editor_plugin.cpp
msgid "Mesh is empty!"
@@ -3335,7 +3517,7 @@ msgstr ""
#: tools/editor/plugins/mesh_instance_editor_plugin.cpp
msgid "This doesn't work on scene root!"
-msgstr ""
+msgstr "Dies funktioniert nicht am Hauptknoten der Szene!"
#: tools/editor/plugins/mesh_instance_editor_plugin.cpp
msgid "Create Trimesh Shape"
@@ -3343,7 +3525,7 @@ msgstr ""
#: tools/editor/plugins/mesh_instance_editor_plugin.cpp
msgid "Create Convex Shape"
-msgstr ""
+msgstr "Konvexe Form erstellen"
#: tools/editor/plugins/mesh_instance_editor_plugin.cpp
msgid "Create Navigation Mesh"
@@ -3459,15 +3641,15 @@ msgstr ""
#: tools/editor/plugins/multimesh_editor_plugin.cpp
msgid "X-Axis"
-msgstr ""
+msgstr "X-Achse"
#: tools/editor/plugins/multimesh_editor_plugin.cpp
msgid "Y-Axis"
-msgstr ""
+msgstr "Y-Achse"
#: tools/editor/plugins/multimesh_editor_plugin.cpp
msgid "Z-Axis"
-msgstr ""
+msgstr "Z-Achse"
#: tools/editor/plugins/multimesh_editor_plugin.cpp
msgid "Mesh Up Axis:"
@@ -3475,15 +3657,15 @@ msgstr ""
#: tools/editor/plugins/multimesh_editor_plugin.cpp
msgid "Random Rotation:"
-msgstr ""
+msgstr "Zufällige Rotation:"
#: tools/editor/plugins/multimesh_editor_plugin.cpp
msgid "Random Tilt:"
-msgstr ""
+msgstr "Zufälliges Kippen:"
#: tools/editor/plugins/multimesh_editor_plugin.cpp
msgid "Random Scale:"
-msgstr ""
+msgstr "Zufällige Skalieren:"
#: tools/editor/plugins/multimesh_editor_plugin.cpp
msgid "Populate"
@@ -3499,11 +3681,11 @@ msgstr ""
#: tools/editor/plugins/particles_2d_editor_plugin.cpp
msgid "Error loading image:"
-msgstr ""
+msgstr "Fehler beim Laden des Bilds:"
#: tools/editor/plugins/particles_2d_editor_plugin.cpp
msgid "No pixels with transparency > 128 in image.."
-msgstr ""
+msgstr "Keine Pixel mit einer Transzparenz > 128 im Bild.."
#: tools/editor/plugins/particles_2d_editor_plugin.cpp
msgid "Set Emission Mask"
@@ -3523,19 +3705,19 @@ msgstr ""
#: tools/editor/plugins/particles_editor_plugin.cpp
msgid "Node does not contain geometry."
-msgstr ""
+msgstr "Knoten enthält keine Geometrie."
#: tools/editor/plugins/particles_editor_plugin.cpp
msgid "Node does not contain geometry (faces)."
-msgstr ""
+msgstr "Knoten enthält keine Geometrie (Flächen)."
#: tools/editor/plugins/particles_editor_plugin.cpp
msgid "Faces contain no area!"
-msgstr ""
+msgstr "Flächen enthalten keinen Bereich!"
#: tools/editor/plugins/particles_editor_plugin.cpp
msgid "No faces!"
-msgstr ""
+msgstr "Keine Flächen!"
#: tools/editor/plugins/particles_editor_plugin.cpp
msgid "Generate AABB"
@@ -3567,24 +3749,24 @@ msgstr ""
#: tools/editor/plugins/particles_editor_plugin.cpp
msgid "Surface"
-msgstr ""
+msgstr "Oberfläche"
#: tools/editor/plugins/particles_editor_plugin.cpp
msgid "Volume"
-msgstr ""
+msgstr "Volumen"
#: tools/editor/plugins/path_2d_editor_plugin.cpp
msgid "Remove Point from Curve"
-msgstr ""
+msgstr "Punkt von Kurve entfernen"
#: tools/editor/plugins/path_2d_editor_plugin.cpp
#: tools/editor/plugins/path_editor_plugin.cpp
msgid "Add Point to Curve"
-msgstr ""
+msgstr "Punkt zu Kurve hinzufügen"
#: tools/editor/plugins/path_2d_editor_plugin.cpp
msgid "Move Point in Curve"
-msgstr ""
+msgstr "Punkt auf Kurve verschieben"
#: tools/editor/plugins/path_2d_editor_plugin.cpp
msgid "Move In-Control in Curve"
@@ -3597,70 +3779,70 @@ msgstr ""
#: tools/editor/plugins/path_2d_editor_plugin.cpp
#: tools/editor/plugins/path_editor_plugin.cpp
msgid "Select Points"
-msgstr ""
+msgstr "Punkte auswählen"
#: tools/editor/plugins/path_2d_editor_plugin.cpp
#: tools/editor/plugins/path_editor_plugin.cpp
msgid "Shift+Drag: Select Control Points"
-msgstr ""
+msgstr "Shift+Ziehen: Kontrollpunkte auswählen"
#: tools/editor/plugins/path_2d_editor_plugin.cpp
#: tools/editor/plugins/path_editor_plugin.cpp
msgid "Click: Add Point"
-msgstr ""
+msgstr "Klicken: Punkt hinzufügen"
#: tools/editor/plugins/path_2d_editor_plugin.cpp
#: tools/editor/plugins/path_editor_plugin.cpp
msgid "Right Click: Delete Point"
-msgstr ""
+msgstr "Rechtsklick: Punkt löschen"
#: tools/editor/plugins/path_2d_editor_plugin.cpp
msgid "Select Control Points (Shift+Drag)"
-msgstr ""
+msgstr "Kontrollpunkte auswählen (Shift+Ziehen)"
#: tools/editor/plugins/path_2d_editor_plugin.cpp
#: tools/editor/plugins/path_editor_plugin.cpp
msgid "Add Point (in empty space)"
-msgstr ""
+msgstr "Punkt hinzufügen (in leerem Raum)"
#: tools/editor/plugins/path_2d_editor_plugin.cpp
#: tools/editor/plugins/path_editor_plugin.cpp
msgid "Split Segment (in curve)"
-msgstr ""
+msgstr "Segment aufteilen (in Kurve)"
#: tools/editor/plugins/path_2d_editor_plugin.cpp
#: tools/editor/plugins/path_editor_plugin.cpp
msgid "Delete Point"
-msgstr ""
+msgstr "Punk löschen"
#: tools/editor/plugins/path_2d_editor_plugin.cpp
#: tools/editor/plugins/path_editor_plugin.cpp
msgid "Close Curve"
-msgstr ""
+msgstr "Kurve schließen"
#: tools/editor/plugins/path_editor_plugin.cpp
msgid "Curve Point #"
-msgstr ""
+msgstr "Kurvenpunkt #"
#: tools/editor/plugins/path_editor_plugin.cpp
msgid "Set Curve Point Pos"
-msgstr ""
+msgstr "Position des Kurvenpunkts setzen"
#: tools/editor/plugins/path_editor_plugin.cpp
msgid "Set Curve In Pos"
-msgstr ""
+msgstr "Position der Eingangskurve setzen"
#: tools/editor/plugins/path_editor_plugin.cpp
msgid "Set Curve Out Pos"
-msgstr ""
+msgstr "Position der Ausgangskurve setzen"
#: tools/editor/plugins/path_editor_plugin.cpp
msgid "Split Path"
-msgstr ""
+msgstr "Pfad aufteilen"
#: tools/editor/plugins/path_editor_plugin.cpp
msgid "Remove Path Point"
-msgstr ""
+msgstr "Pfadpunkt entfernen"
#: tools/editor/plugins/polygon_2d_editor_plugin.cpp
msgid "Create UV Map"
@@ -3676,31 +3858,31 @@ msgstr ""
#: tools/editor/plugins/polygon_2d_editor_plugin.cpp
msgid "Move Point"
-msgstr ""
+msgstr "Punkt verschieben"
#: tools/editor/plugins/polygon_2d_editor_plugin.cpp
msgid "Ctrl: Rotate"
-msgstr ""
+msgstr "Strg: Rotieren"
#: tools/editor/plugins/polygon_2d_editor_plugin.cpp
msgid "Shift: Move All"
-msgstr ""
+msgstr "Shift: Alle verschieben"
#: tools/editor/plugins/polygon_2d_editor_plugin.cpp
msgid "Shift+Ctrl: Scale"
-msgstr ""
+msgstr "Shift+Strg: Skalieren"
#: tools/editor/plugins/polygon_2d_editor_plugin.cpp
msgid "Move Polygon"
-msgstr ""
+msgstr "Polygon verschieben"
#: tools/editor/plugins/polygon_2d_editor_plugin.cpp
msgid "Rotate Polygon"
-msgstr ""
+msgstr "Polygon rotieren"
#: tools/editor/plugins/polygon_2d_editor_plugin.cpp
msgid "Scale Polygon"
-msgstr ""
+msgstr "Polygon skalieren"
#: tools/editor/plugins/polygon_2d_editor_plugin.cpp
msgid "Polygon->UV"
@@ -3717,21 +3899,21 @@ msgstr ""
#: tools/editor/plugins/polygon_2d_editor_plugin.cpp
#: tools/editor/plugins/texture_region_editor_plugin.cpp
msgid "Snap"
-msgstr ""
+msgstr "Einrasten"
#: tools/editor/plugins/polygon_2d_editor_plugin.cpp
#: tools/editor/plugins/texture_region_editor_plugin.cpp
msgid "Enable Snap"
-msgstr ""
+msgstr "Einrasten aktivieren"
#: tools/editor/plugins/polygon_2d_editor_plugin.cpp
#: tools/editor/plugins/texture_region_editor_plugin.cpp
msgid "Grid"
-msgstr ""
+msgstr "Raster"
#: tools/editor/plugins/resource_preloader_editor_plugin.cpp
msgid "ERROR: Couldn't load resource!"
-msgstr ""
+msgstr "FEHLER: Ressource konnte nicht geladen werden!"
#: tools/editor/plugins/resource_preloader_editor_plugin.cpp
msgid "Add Resource"
@@ -3832,7 +4014,8 @@ msgstr ""
msgid "Save Theme As.."
msgstr ""
-#: tools/editor/plugins/script_editor_plugin.cpp tools/editor/project_export.cpp
+#: tools/editor/plugins/script_editor_plugin.cpp
+#: tools/editor/project_export.cpp
msgid "File"
msgstr "Datei"
@@ -3904,11 +4087,7 @@ msgid "Auto Indent"
msgstr ""
#: tools/editor/plugins/script_editor_plugin.cpp
-msgid "Reload Tool Script"
-msgstr ""
-
-#: tools/editor/plugins/script_editor_plugin.cpp
-msgid "Reload Tool Script (Soft)"
+msgid "Soft Reload Script"
msgstr ""
#: tools/editor/plugins/script_editor_plugin.cpp
@@ -4001,7 +4180,7 @@ msgid "Help"
msgstr ""
#: tools/editor/plugins/script_editor_plugin.cpp
-msgid "Contextual"
+msgid "Contextual Help"
msgstr ""
#: tools/editor/plugins/script_editor_plugin.cpp
@@ -4208,10 +4387,6 @@ msgid "Transform Aborted."
msgstr ""
#: tools/editor/plugins/spatial_editor_plugin.cpp
-msgid "View Plane Transform."
-msgstr ""
-
-#: tools/editor/plugins/spatial_editor_plugin.cpp
msgid "X-Axis Transform."
msgstr ""
@@ -4224,6 +4399,10 @@ msgid "Z-Axis Transform."
msgstr ""
#: tools/editor/plugins/spatial_editor_plugin.cpp
+msgid "View Plane Transform."
+msgstr ""
+
+#: tools/editor/plugins/spatial_editor_plugin.cpp
msgid "Scaling to %s%%."
msgstr ""
@@ -4364,9 +4543,8 @@ msgid "Scale Mode (R)"
msgstr ""
#: tools/editor/plugins/spatial_editor_plugin.cpp
-#, fuzzy
msgid "Transform"
-msgstr "Übergänge"
+msgstr "Transformation"
#: tools/editor/plugins/spatial_editor_plugin.cpp
msgid "Local Coords"
@@ -4565,14 +4743,12 @@ msgid "StyleBox Preview:"
msgstr ""
#: tools/editor/plugins/texture_region_editor_plugin.cpp
-#, fuzzy
msgid "Texture Region Editor"
-msgstr "Im Editor öffnen"
+msgstr "Texturbegrenzungseditor"
#: tools/editor/plugins/texture_region_editor_plugin.cpp
-#, fuzzy
msgid "Scale Region Editor"
-msgstr "Im Editor öffnen"
+msgstr "Skalierungsbegrenzungseditor"
#: tools/editor/plugins/texture_region_editor_plugin.cpp
msgid ""
@@ -4606,7 +4782,12 @@ msgid "Remove Class Items"
msgstr ""
#: tools/editor/plugins/theme_editor_plugin.cpp
-msgid "Create Template"
+#, fuzzy
+msgid "Create Empty Template"
+msgstr "Lade Export Templates"
+
+#: tools/editor/plugins/theme_editor_plugin.cpp
+msgid "Create Empty Editor Template"
msgstr ""
#: tools/editor/plugins/theme_editor_plugin.cpp
@@ -4693,31 +4874,39 @@ msgid "Erase TileMap"
msgstr ""
#: tools/editor/plugins/tile_map_editor_plugin.cpp
-msgid "Bucket"
-msgstr ""
+#, fuzzy
+msgid "Erase selection"
+msgstr "Auswahl einrahmen"
#: tools/editor/plugins/tile_map_editor_plugin.cpp
-msgid "Pick Tile"
-msgstr ""
+#, fuzzy
+msgid "Find tile"
+msgstr "Finde"
#: tools/editor/plugins/tile_map_editor_plugin.cpp
-msgid "Select"
+msgid "Transpose"
msgstr ""
#: tools/editor/plugins/tile_map_editor_plugin.cpp
-msgid "Erase Selection"
-msgstr ""
+#, fuzzy
+msgid "Mirror X"
+msgstr "Fehler"
#: tools/editor/plugins/tile_map_editor_plugin.cpp
-msgid "Transpose"
+#, fuzzy
+msgid "Mirror Y"
+msgstr "Fehler"
+
+#: tools/editor/plugins/tile_map_editor_plugin.cpp
+msgid "Bucket"
msgstr ""
#: tools/editor/plugins/tile_map_editor_plugin.cpp
-msgid "Mirror X (A)"
+msgid "Pick Tile"
msgstr ""
#: tools/editor/plugins/tile_map_editor_plugin.cpp
-msgid "Mirror Y (S)"
+msgid "Select"
msgstr ""
#: tools/editor/plugins/tile_map_editor_plugin.cpp
@@ -5024,7 +5213,7 @@ msgstr "Projekt exportieren"
#: tools/editor/project_export.cpp
msgid "Export Preset:"
-msgstr "Exportvorlage"
+msgstr "Exportvorlage:"
#: tools/editor/project_manager.cpp
msgid "Invalid project path, the path must exist!"
@@ -5084,63 +5273,61 @@ msgstr ""
#: tools/editor/project_manager.cpp
msgid "Unnamed Project"
-msgstr ""
+msgstr "Unbenanntes Projekt"
#: tools/editor/project_manager.cpp
msgid "Are you sure to open more than one projects?"
-msgstr ""
+msgstr "Wollen Sie wirklich mehr als ein Projekt öffnen?"
#: tools/editor/project_manager.cpp
msgid "Are you sure to run more than one projects?"
-msgstr ""
+msgstr "Wollen Sie wirklich mehr als ein Projekt ausführen?"
#: tools/editor/project_manager.cpp
msgid "Remove project from the list? (Folder contents will not be modified)"
msgstr ""
+"Das Projekt aus der Liste entfernen? (Inhalte des Projektordners werden "
+"nicht geändert)"
#: tools/editor/project_manager.cpp
-#, fuzzy
msgid "Project Manager"
-msgstr "Projekt exportieren"
+msgstr "Projektmanager"
#: tools/editor/project_manager.cpp
-#, fuzzy
msgid "Project List"
-msgstr "Projekt exportieren"
+msgstr "Projektliste"
#: tools/editor/project_manager.cpp
msgid "Run"
-msgstr ""
+msgstr "Ausführen"
#: tools/editor/project_manager.cpp
msgid "Scan"
-msgstr ""
+msgstr "Scannen"
#: tools/editor/project_manager.cpp
msgid "New Project"
-msgstr ""
+msgstr "Neues Projekt"
#: tools/editor/project_manager.cpp
msgid "Exit"
-msgstr ""
+msgstr "Verlassen"
#: tools/editor/project_settings.cpp
msgid "Key "
msgstr ""
#: tools/editor/project_settings.cpp
-#, fuzzy
msgid "Joy Button"
-msgstr "Schaltfläche"
+msgstr "Joysticktaste"
#: tools/editor/project_settings.cpp
msgid "Joy Axis"
msgstr ""
#: tools/editor/project_settings.cpp
-#, fuzzy
msgid "Mouse Button"
-msgstr "Mittlere Taste"
+msgstr "Maus-Taste"
#: tools/editor/project_settings.cpp
msgid "Invalid action (anything goes but '/' or ':')."
@@ -5164,7 +5351,7 @@ msgstr ""
#: tools/editor/project_settings.cpp tools/editor/settings_config_dialog.cpp
msgid "Press a Key.."
-msgstr "Drücke eine Taste"
+msgstr "Drücke eine Taste.."
#: tools/editor/project_settings.cpp
msgid "Mouse Button Index:"
@@ -5259,9 +5446,8 @@ msgid "Invalid name. Must not collide with an existing global constant name."
msgstr ""
#: tools/editor/project_settings.cpp
-#, fuzzy
msgid "Autoload '%s' already exists!"
-msgstr "Aktion '%s' existiert bereits!"
+msgstr "Autoload '%s' existiert bereits!"
#: tools/editor/project_settings.cpp
msgid "Rename Autoload"
@@ -5557,8 +5743,8 @@ msgstr ""
#: tools/editor/scene_tree_dock.cpp
msgid ""
-"Cannot instance the scene '%s' because the current scene exists within one of "
-"its nodes."
+"Cannot instance the scene '%s' because the current scene exists within one "
+"of its nodes."
msgstr ""
#: tools/editor/scene_tree_dock.cpp
@@ -5728,6 +5914,10 @@ msgid "Load As Placeholder"
msgstr ""
#: tools/editor/scene_tree_editor.cpp
+msgid "Discard Instancing"
+msgstr ""
+
+#: tools/editor/scene_tree_editor.cpp
msgid "Open in Editor"
msgstr "Im Editor öffnen"
@@ -5784,9 +5974,8 @@ msgid "View Owners.."
msgstr ""
#: tools/editor/scenes_dock.cpp
-#, fuzzy
msgid "Copy Path"
-msgstr "Kopieren"
+msgstr "Pfad kopieren"
#: tools/editor/scenes_dock.cpp
msgid "Rename or Move.."
@@ -5862,7 +6051,7 @@ msgstr "Ungültiger Pfad!"
#: tools/editor/script_create_dialog.cpp
msgid "Could not create script in filesystem."
-msgstr "Skript konnte nicht im Dateisystem erstellt werden!"
+msgstr "Skript konnte nicht im Dateisystem erstellt werden."
#: tools/editor/script_create_dialog.cpp
msgid "Path is empty"
@@ -5874,7 +6063,7 @@ msgstr "Pfad ist nicht lokal"
#: tools/editor/script_create_dialog.cpp
msgid "Invalid base path"
-msgstr "Ungültiger Pfad!"
+msgstr "Ungültiger Pfad"
#: tools/editor/script_create_dialog.cpp
msgid "File exists"
@@ -6064,11 +6253,14 @@ msgstr ""
msgid "Change Notifier Extents"
msgstr ""
+#~ msgid "Binds (Extra Params):"
+#~ msgstr "Bindungen (Extra Parameter):"
+
+#~ msgid "Method In Node:"
+#~ msgstr "Methode in Node:"
+
#~ msgid "Edit Connections.."
#~ msgstr "Bearbeite Verbindungen.."
-#~ msgid "Connections:"
-#~ msgstr "Verbindungen:"
-
#~ msgid "Plugin List:"
#~ msgstr "Plugin Liste:"