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-rw-r--r--tools/export/blender25/io_scene_dae/__init__.py5
-rw-r--r--tools/export/blender25/io_scene_dae/export_dae.py10
2 files changed, 14 insertions, 1 deletions
diff --git a/tools/export/blender25/io_scene_dae/__init__.py b/tools/export/blender25/io_scene_dae/__init__.py
index fe8a383383..29fa6ed114 100644
--- a/tools/export/blender25/io_scene_dae/__init__.py
+++ b/tools/export/blender25/io_scene_dae/__init__.py
@@ -108,6 +108,11 @@ class ExportDAE(bpy.types.Operator, ExportHelper):
description=("Export all actions for the first armature found in separate DAE files"),
default=False,
)
+ use_anim_skip_noexp = BoolProperty(
+ name="Skip (-noexp) Actions",
+ description="Skip exporting of actions whose name end in (-noexp). Useful to skip control animations.",
+ default=True,
+ )
use_anim_optimize = BoolProperty(
name="Optimize Keyframes",
description="Remove double keyframes",
diff --git a/tools/export/blender25/io_scene_dae/export_dae.py b/tools/export/blender25/io_scene_dae/export_dae.py
index 867b0a00e7..801eb7ae4c 100644
--- a/tools/export/blender25/io_scene_dae/export_dae.py
+++ b/tools/export/blender25/io_scene_dae/export_dae.py
@@ -317,6 +317,7 @@ class DaeExporter:
def export_mesh(self,node,armature=None,shapename=None):
+ mesh = node.data
if (node.data in self.mesh_cache) and shapename==None:
return self.mesh_cache[mesh]
@@ -475,7 +476,12 @@ class DaeExporter:
self.writel(S_GEOM,3,'<source id="'+meshid+'-texcoord-'+str(uvi)+'">')
float_values=""
for v in vertices:
- float_values+=" "+str(v.uv[uvi].x)+" "+str(v.uv[uvi].y)
+ try:
+ float_values+=" "+str(v.uv[uvi].x)+" "+str(v.uv[uvi].y)
+ except:
+ # I don't understand this weird multi-uv-layer API, but with this it seems to works
+ float_values+=" 0 0 "
+
self.writel(S_GEOM,4,'<float_array id="'+meshid+'-texcoord-'+str(uvi)+'-array" count="'+str(len(vertices)*2)+'">'+float_values+'</float_array>')
self.writel(S_GEOM,4,'<technique_common>')
self.writel(S_GEOM,4,'<accessor source="#'+meshid+'-texcoord-'+str(uvi)+'-array" count="'+str(len(vertices))+'" stride="2">')
@@ -1156,6 +1162,8 @@ class DaeExporter:
for x in bpy.data.actions[:]:
if x.users==0 or x in self.action_constraints:
continue
+ if (self.config["use_anim_skip_noexp"] and x.name.endswith("-noexp")):
+ continue
bones=[]
#find bones used