diff options
Diffstat (limited to 'tools/export')
-rw-r--r-- | tools/export/blender25/godot_export_manager.py | 472 | ||||
-rw-r--r-- | tools/export/blender25/install.txt | 11 | ||||
-rw-r--r-- | tools/export/blender25/io_scene_dae/__init__.py | 193 | ||||
-rw-r--r-- | tools/export/blender25/io_scene_dae/export_dae.py | 1724 |
4 files changed, 0 insertions, 2400 deletions
diff --git a/tools/export/blender25/godot_export_manager.py b/tools/export/blender25/godot_export_manager.py deleted file mode 100644 index a249611c71..0000000000 --- a/tools/export/blender25/godot_export_manager.py +++ /dev/null @@ -1,472 +0,0 @@ -# ##### BEGIN GPL LICENSE BLOCK ##### -# -# This program is free software; you can redistribute it and/or -# modify it under the terms of the GNU General Public License -# as published by the Free Software Foundation; either version 2 -# of the License, or (at your option) any later version. -# -# This program is distributed in the hope that it will be useful, -# but WITHOUT ANY WARRANTY; without even the implied warranty of -# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the -# GNU General Public License for more details. -# -# You should have received a copy of the GNU General Public License -# along with this program; if not, write to the Free Software Foundation, -# Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. -# -# ##### END GPL LICENSE BLOCK ##### - -# Script copyright (c) Andreas Esau - -bl_info = { - "name": "Godot Export Manager", - "author": "Andreas Esau", - "version": (1, 0), - "blender": (2, 7, 0), - "location": "Scene Properties > Godot Export Manager", - "description": "Godot Export Manager uses the Better Collada Exporter to manage Export Groups and automatically export the objects groups to Collada Files.", - "warning": "", - "wiki_url": ("http://www.godotengine.org"), - "tracker_url": "", - "category": "Import-Export"} - -import bpy -from bpy.props import StringProperty, BoolProperty, EnumProperty, FloatProperty, FloatVectorProperty, IntProperty, CollectionProperty, PointerProperty -import os -from bpy.app.handlers import persistent -from mathutils import Vector, Matrix - -class godot_export_manager(bpy.types.Panel): - bl_label = "Godot Export Manager" - bl_space_type = 'PROPERTIES' - bl_region_type = 'WINDOW' - bl_context = "scene" - - bpy.types.Scene.godot_export_on_save = BoolProperty(default=False) - - ### draw function for all ui elements - def draw(self, context): - layout = self.layout - split = self.layout.split() - scene = bpy.data.scenes[0] - ob = context.object - scene = context.scene - - row = layout.row() - col = row.column() - col.prop(scene,"godot_export_on_save",text="Export Groups on save") - - row = layout.row() - col = row.column(align=True) - op = col.operator("scene.godot_add_objects_to_group",text="Add selected objects to Group",icon="COPYDOWN") - - op = col.operator("scene.godot_delete_objects_from_group",text="Delete selected objects from Group",icon="PASTEDOWN") - - - - row = layout.row() - col = row.column() - col.label(text="Export Groups:") - - - row = layout.row() - col = row.column() - - col.template_list("UI_List_Godot","dummy",scene, "godot_export_groups", scene, "godot_export_groups_index",rows=1,maxrows=10,type='DEFAULT') - - col = row.column(align=True) - col.operator("scene.godot_add_export_group",text="",icon="ZOOMIN") - col.operator("scene.godot_delete_export_group",text="",icon="ZOOMOUT") - col.operator("scene.godot_export_all_groups",text="",icon="EXPORT") - - if len(scene.godot_export_groups) > 0: - row = layout.row() - col = row.column() - group = scene.godot_export_groups[scene.godot_export_groups_index] - col.prop(group,"name",text="Group Name") - col.prop(group,"export_name",text="Export Name") - col.prop(group,"export_path",text="Export Filepath") - - row = layout.row() - col = row.column() - row = layout.row() - col = row.column() - col.label(text="Export Settings:") - - col = col.row(align=True) - col.prop(group,"apply_loc",toggle=True,icon="MAN_TRANS") - col.prop(group,"apply_rot",toggle=True,icon="MAN_ROT") - col.prop(group,"apply_scale",toggle=True,icon="MAN_SCALE") - - row = layout.row() - col = row.column() - - col.prop(group,"use_include_particle_duplicates") - col.prop(group,"use_mesh_modifiers") - col.prop(group,"use_tangent_arrays") - col.prop(group,"use_triangles") - col.prop(group,"use_copy_images") - col.prop(group,"use_active_layers") - col.prop(group,"use_anim") - col.prop(group,"use_anim_action_all") - col.prop(group,"use_anim_skip_noexp") - col.prop(group,"use_anim_optimize") - col.prop(group,"anim_optimize_precision") - col.prop(group,"use_metadata") - -### Custom template_list look -class UI_List_Godot(bpy.types.UIList): - def draw_item(self, context, layout, data, item, icon, active_data, active_propname, index): - ob = data - slot = item - col = layout.row(align=True) - - col.label(text=item.name,icon="GROUP") - col.prop(item,"active",text="") - - op = col.operator("scene.godot_select_group_objects",text="",emboss=False,icon="RESTRICT_SELECT_OFF") - op.idx = index - op = col.operator("scene.godot_export_group",text="",emboss=False,icon="EXPORT") - op.idx = index - -class add_objects_to_group(bpy.types.Operator): - bl_idname = "scene.godot_add_objects_to_group" - bl_label = "Add Objects to Group" - bl_description = "Adds the selected Objects to the active group below." - - undo = BoolProperty(default=True) - - def execute(self,context): - scene = context.scene - - objects_str = "" - if len(scene.godot_export_groups) > 0: - for i,object in enumerate(context.selected_objects): - if object.name not in scene.godot_export_groups[scene.godot_export_groups_index].nodes: - node = scene.godot_export_groups[scene.godot_export_groups_index].nodes.add() - node.name = object.name - if i == 0: - objects_str += object.name - else: - objects_str += ", "+object.name - - - self.report({'INFO'}, objects_str + " added to group." ) - if self.undo: - bpy.ops.ed.undo_push(message="Objects added to group") - else: - self.report({'WARNING'}, "Create a group first." ) - return{'FINISHED'} - -class del_objects_from_group(bpy.types.Operator): - bl_idname = "scene.godot_delete_objects_from_group" - bl_label = "Delete Objects from Group" - bl_description = "Delets the selected Objects from the active group below." - - def execute(self,context): - scene = context.scene - - if len(scene.godot_export_groups) > 0: - - selected_objects = [] - for object in context.selected_objects: - selected_objects.append(object.name) - - objects_str = "" - j = 0 - for i,node in enumerate(scene.godot_export_groups[scene.godot_export_groups_index].nodes): - if node.name in selected_objects: - scene.godot_export_groups[scene.godot_export_groups_index].nodes.remove(i) - - - if j == 0: - objects_str += object.name - else: - objects_str += ", "+object.name - j+=1 - - - self.report({'INFO'}, objects_str + " deleted from group." ) - bpy.ops.ed.undo_push(message="Objects deleted from group") - else: - self.report({'WARNING'}, "There is no group to delete from." ) - return{'FINISHED'} - -class select_group_objects(bpy.types.Operator): - bl_idname = "scene.godot_select_group_objects" - bl_label = "Select Group Objects" - bl_description = "Will select all group Objects in the scene." - - idx = IntProperty() - - def execute(self,context): - scene = context.scene - for object in context.scene.objects: - object.select = False - for node in scene.godot_export_groups[self.idx].nodes: - if node.name in bpy.data.objects: - bpy.data.objects[node.name].select = True - context.scene.objects.active = bpy.data.objects[node.name] - return{'FINISHED'} - -class export_groups_autosave(bpy.types.Operator): - bl_idname = "scene.godot_export_groups_autosave" - bl_label = "Export All Groups" - bl_description = "Exports all groups to Collada." - - def execute(self,context): - scene = context.scene - if scene.godot_export_on_save: - for i in range(len(scene.godot_export_groups)): - if scene.godot_export_groups[i].active: - bpy.ops.scene.godot_export_group(idx=i) - self.report({'INFO'}, "All Groups exported." ) - bpy.ops.ed.undo_push(message="Export all Groups") - return{'FINISHED'} - -class export_all_groups(bpy.types.Operator): - bl_idname = "scene.godot_export_all_groups" - bl_label = "Export All Groups" - bl_description = "Exports all groups to Collada." - - def execute(self,context): - scene = context.scene - - for i in range(0,len(scene.godot_export_groups)): - bpy.ops.scene.godot_export_group(idx=i,export_all=True) - - self.report({'INFO'}, "All Groups exported." ) - return{'FINISHED'} - - -class export_group(bpy.types.Operator): - bl_idname = "scene.godot_export_group" - bl_label = "Export Group" - bl_description = "Exports the active group to destination folder as Collada file." - - idx = IntProperty(default=0) - export_all = BoolProperty(default=False) - - - def copy_object_recursive(self,ob,parent,single_user = True): - new_ob = bpy.data.objects[ob.name].copy() - if single_user or ob.type=="ARMATURE": - new_mesh_data = new_ob.data.copy() - new_ob.data = new_mesh_data - bpy.context.scene.objects.link(new_ob) - - if ob != parent: - new_ob.parent = parent - else: - new_ob.parent = None - - for child in ob.children: - self.copy_object_recursive(child,new_ob,single_user) - new_ob.select = True - return new_ob - - def delete_object(self,ob): - if ob != None: - for child in ob.children: - self.delete_object(child) - bpy.context.scene.objects.unlink(ob) - bpy.data.objects.remove(ob) - - def convert_group_to_node(self,group): - if group.dupli_group != None: - for object in group.dupli_group.objects: - if object.parent == None: - object = self.copy_object_recursive(object,object,True) - matrix = Matrix(object.matrix_local) - object.matrix_local = Matrix() - object.matrix_local *= group.matrix_local - object.matrix_local *= matrix - - self.delete_object(group) - - def execute(self,context): - - scene = context.scene - group = context.scene.godot_export_groups - - if not group[self.idx].active and self.export_all: - return{'FINISHED'} - - for i,object in enumerate(group[self.idx].nodes): - if object.name in bpy.data.objects: - pass - else: - group[self.idx].nodes.remove(i) - bpy.ops.ed.undo_push(message="Clear not existent Group Nodes.") - - path = group[self.idx].export_path - if (path.find("//")==0 or path.find("\\\\")==0): - #if relative, convert to absolute - path = bpy.path.abspath(path) - path = path.replace("\\","/") - - ### if path exists and group export name is set the group will be exported - if os.path.exists(path) and group[self.idx].export_name != "": - - context.scene.layers = [True,True,True,True,True,True,True,True,True,True,True,True,True,True,True,True,True,True,True,True] - - - if group[self.idx].export_name.endswith(".dae"): - path = os.path.join(path,group[self.idx].export_name) - else: - path = os.path.join(path,group[self.idx].export_name+".dae") - - hide_select = [] - for object in context.scene.objects: - hide_select.append(object.hide_select) - object.hide_select = False - object.select = False - context.scene.objects.active = None - - ### make particle duplicates, parent and select them - nodes_to_be_added = [] - if group[self.idx].use_include_particle_duplicates: - for i,object in enumerate(group[self.idx].nodes): - if bpy.data.objects[object.name].type != "EMPTY": - context.scene.objects.active = bpy.data.objects[object.name] - bpy.data.objects[object.name].select = True - bpy.ops.object.duplicates_make_real() - for object in context.selected_objects: - nodes_to_be_added.append(object) - bpy.ops.object.parent_set(type="OBJECT", keep_transform=False) - - for object in context.selected_objects: - object.select = False - bpy.data.objects[object.name].select = False - context.scene.objects.active = None - for object in nodes_to_be_added: - object.select = True - - ### select all other nodes from the group - for i,object in enumerate(group[self.idx].nodes): - if bpy.data.objects[object.name].type == "EMPTY": - self.convert_group_to_node(bpy.data.objects[object.name]) - else: - bpy.data.objects[object.name].select = True - - bpy.ops.object.transform_apply(location=group[self.idx].apply_loc, rotation=group[self.idx].apply_rot, scale=group[self.idx].apply_scale) - bpy.ops.export_scene.dae(check_existing=True, filepath=path, filter_glob="*.dae", object_types=group[self.idx].object_types, use_export_selected=group[self.idx].use_export_selected, use_mesh_modifiers=group[self.idx].use_mesh_modifiers, use_tangent_arrays=group[self.idx].use_tangent_arrays, use_triangles=group[self.idx].use_triangles, use_copy_images=group[self.idx].use_copy_images, use_active_layers=group[self.idx].use_active_layers, use_anim=group[self.idx].use_anim, use_anim_action_all=group[self.idx].use_anim_action_all, use_anim_skip_noexp=group[self.idx].use_anim_skip_noexp, use_anim_optimize=group[self.idx].use_anim_optimize, anim_optimize_precision=group[self.idx].anim_optimize_precision, use_metadata=group[self.idx].use_metadata) - - self.report({'INFO'}, '"'+group[self.idx].name+'"' + " Group exported." ) - msg = "Export Group "+group[self.idx].name - - bpy.ops.ed.undo_push(message="") - bpy.ops.ed.undo() - bpy.ops.ed.undo_push(message=msg) - - else: - self.report({'INFO'}, "Define Export Name and Export Path." ) - return{'FINISHED'} - -class add_export_group(bpy.types.Operator): - bl_idname = "scene.godot_add_export_group" - bl_label = "Adds a new export Group" - bl_description = "Creates a new Export Group with the selected Objects assigned to it." - - def execute(self,context): - scene = context.scene - - item = scene.godot_export_groups.add() - item.name = "New Group" - for object in context.selected_objects: - node = item.nodes.add() - node.name = object.name - scene.godot_export_groups_index = len(scene.godot_export_groups)-1 - bpy.ops.ed.undo_push(message="Create New Export Group") - return{'FINISHED'} - -class del_export_group(bpy.types.Operator): - bl_idname = "scene.godot_delete_export_group" - bl_label = "Delets the selected export Group" - bl_description = "Delets the active Export Group." - - def invoke(self, context, event): - wm = context.window_manager - return wm.invoke_confirm(self,event) - - def execute(self,context): - scene = context.scene - - scene.godot_export_groups.remove(scene.godot_export_groups_index) - if scene.godot_export_groups_index > 0: - scene.godot_export_groups_index -= 1 - bpy.ops.ed.undo_push(message="Delete Export Group") - return{'FINISHED'} - -class godot_node_list(bpy.types.PropertyGroup): - name = StringProperty() - -class godot_export_groups(bpy.types.PropertyGroup): - name = StringProperty(name="Group Name") - export_name = StringProperty(name="scene_name") - nodes = CollectionProperty(type=godot_node_list) - export_path = StringProperty(subtype="DIR_PATH") - active = BoolProperty(default=True,description="Export Group") - - object_types = EnumProperty(name="Object Types",options={'ENUM_FLAG'},items=(('EMPTY', "Empty", ""),('CAMERA', "Camera", ""),('LAMP', "Lamp", ""),('ARMATURE', "Armature", ""),('MESH', "Mesh", ""),('CURVE', "Curve", ""),),default={'EMPTY', 'CAMERA', 'LAMP', 'ARMATURE', 'MESH','CURVE'}) - - apply_scale = BoolProperty(name="Apply Scale",description="Apply Scale before export.",default=False) - apply_rot = BoolProperty(name="Apply Rotation",description="Apply Rotation before export.",default=False) - apply_loc = BoolProperty(name="Apply Location",description="Apply Location before export.",default=False) - - use_export_selected = BoolProperty(name="Selected Objects",description="Export only selected objects (and visible in active layers if that applies).",default=True) - use_mesh_modifiers = BoolProperty(name="Apply Modifiers",description="Apply modifiers to mesh objects (on a copy!).",default=True) - use_tangent_arrays = BoolProperty(name="Tangent Arrays",description="Export Tangent and Binormal arrays (for normalmapping).",default=False) - use_triangles = BoolProperty(name="Triangulate",description="Export Triangles instead of Polygons.",default=False) - - use_copy_images = BoolProperty(name="Copy Images",description="Copy Images (create images/ subfolder)",default=False) - use_active_layers = BoolProperty(name="Active Layers",description="Export only objects on the active layers.",default=True) - use_anim = BoolProperty(name="Export Animation",description="Export keyframe animation",default=False) - use_anim_action_all = BoolProperty(name="All Actions",description=("Export all actions for the first armature found in separate DAE files"),default=False) - use_anim_skip_noexp = BoolProperty(name="Skip (-noexp) Actions",description="Skip exporting of actions whose name end in (-noexp). Useful to skip control animations.",default=True) - use_anim_optimize = BoolProperty(name="Optimize Keyframes",description="Remove double keyframes",default=True) - - anim_optimize_precision = FloatProperty(name="Precision",description=("Tolerence for comparing double keyframes (higher for greater accuracy)"),min=1, max=16,soft_min=1, soft_max=16,default=6.0) - - use_metadata = BoolProperty(name="Use Metadata",default=True,options={'HIDDEN'}) - use_include_particle_duplicates = BoolProperty(name="Include Particle Duplicates",default=True) - -def register(): - bpy.utils.register_class(godot_export_manager) - bpy.utils.register_class(godot_node_list) - bpy.utils.register_class(godot_export_groups) - bpy.utils.register_class(add_export_group) - bpy.utils.register_class(del_export_group) - bpy.utils.register_class(export_all_groups) - bpy.utils.register_class(export_groups_autosave) - bpy.utils.register_class(export_group) - bpy.utils.register_class(add_objects_to_group) - bpy.utils.register_class(del_objects_from_group) - bpy.utils.register_class(select_group_objects) - bpy.utils.register_class(UI_List_Godot) - - bpy.types.Scene.godot_export_groups = CollectionProperty(type=godot_export_groups) - bpy.types.Scene.godot_export_groups_index = IntProperty(default=0,min=0) - -def unregister(): - bpy.utils.unregister_class(godot_export_manager) - bpy.utils.unregister_class(godot_node_list) - bpy.utils.unregister_class(godot_export_groups) - bpy.utils.unregister_class(export_groups_autosave) - bpy.utils.unregister_class(add_export_group) - bpy.utils.unregister_class(del_export_group) - bpy.utils.unregister_class(export_all_groups) - bpy.utils.unregister_class(export_group) - bpy.utils.unregister_class(add_objects_to_group) - bpy.utils.unregister_class(del_objects_from_group) - bpy.utils.unregister_class(select_group_objects) - bpy.utils.unregister_class(UI_List_Godot) - -@persistent -def auto_export(dummy): - bpy.ops.scene.godot_export_groups_autosave() - -bpy.app.handlers.save_post.append(auto_export) - -if __name__ == "__main__": - register() diff --git a/tools/export/blender25/install.txt b/tools/export/blender25/install.txt deleted file mode 100644 index 049af8848e..0000000000 --- a/tools/export/blender25/install.txt +++ /dev/null @@ -1,11 +0,0 @@ -Godot Author's Own Collada Exporter ------------------------------------ - -1) Copy the "io_scene_dae" directory to wherever blender stores the - scripts/addons folder (You will see many other io_scene_blahblah like - folders). Copy the entire dir, not just the contents, make it just like - the others. -2) Go to Blender settings and enable the "Better Collada" plugin -3) Enjoy proper Collada export. -4) If it's broken, contact us. -
\ No newline at end of file diff --git a/tools/export/blender25/io_scene_dae/__init__.py b/tools/export/blender25/io_scene_dae/__init__.py deleted file mode 100644 index a1a0eabbbe..0000000000 --- a/tools/export/blender25/io_scene_dae/__init__.py +++ /dev/null @@ -1,193 +0,0 @@ -# ##### BEGIN GPL LICENSE BLOCK ##### -# -# This program is free software; you can redistribute it and/or -# modify it under the terms of the GNU General Public License -# as published by the Free Software Foundation; either version 2 -# of the License, or (at your option) any later version. -# -# This program is distributed in the hope that it will be useful, -# but WITHOUT ANY WARRANTY; without even the implied warranty of -# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the -# GNU General Public License for more details. -# -# You should have received a copy of the GNU General Public License -# along with this program; if not, write to the Free Software Foundation, -# Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. -# -# ##### END GPL LICENSE BLOCK ##### - -# <pep8-80 compliant> - -bl_info = { - "name": "Better Collada Exporter", - "author": "Juan Linietsky", - "blender": (2, 5, 8), - "api": 38691, - "location": "File > Import-Export", - "description": ("Export DAE Scenes, This plugin actually works better! otherwise contact me."), - "warning": "", - "wiki_url": ("http://www.godotengine.org"), - "tracker_url": "", - "support": 'OFFICIAL', - "category": "Import-Export"} - - -if "bpy" in locals(): - import imp - if "export_dae" in locals(): - imp.reload(export_dae) - - -import bpy -from bpy.props import StringProperty, BoolProperty, FloatProperty, EnumProperty - -from bpy_extras.io_utils import (ExportHelper, - path_reference_mode, - axis_conversion, - ) - - -class ExportDAE(bpy.types.Operator, ExportHelper): - '''Selection to DAE''' - bl_idname = "export_scene.dae" - bl_label = "Export DAE" - bl_options = {'PRESET'} - - filename_ext = ".dae" - filter_glob = StringProperty(default="*.dae", options={'HIDDEN'}) - - # List of operator properties, the attributes will be assigned - # to the class instance from the operator settings before calling. - - - object_types = EnumProperty( - name="Object Types", - options={'ENUM_FLAG'}, - items=(('EMPTY', "Empty", ""), - ('CAMERA', "Camera", ""), - ('LAMP', "Lamp", ""), - ('ARMATURE', "Armature", ""), - ('MESH', "Mesh", ""), - ('CURVE', "Curve", ""), - ), - default={'EMPTY', 'CAMERA', 'LAMP', 'ARMATURE', 'MESH','CURVE'}, - ) - - use_export_selected = BoolProperty( - name="Selected Objects", - description="Export only selected objects (and visible in active layers if that applies).", - default=False, - ) - use_mesh_modifiers = BoolProperty( - name="Apply Modifiers", - description="Apply modifiers to mesh objects (on a copy!).", - default=False, - ) - use_tangent_arrays = BoolProperty( - name="Tangent Arrays", - description="Export Tangent and Binormal arrays (for normalmapping).", - default=False, - ) - use_triangles = BoolProperty( - name="Triangulate", - description="Export Triangles instead of Polygons.", - default=False, - ) - - use_copy_images = BoolProperty( - name="Copy Images", - description="Copy Images (create images/ subfolder)", - default=False, - ) - use_active_layers = BoolProperty( - name="Active Layers", - description="Export only objects on the active layers.", - default=True, - ) - use_anim = BoolProperty( - name="Export Animation", - description="Export keyframe animation", - default=False, - ) - use_anim_action_all = BoolProperty( - name="All Actions", - description=("Export all actions for the first armature found in separate DAE files"), - default=False, - ) - use_anim_skip_noexp = BoolProperty( - name="Skip (-noexp) Actions", - description="Skip exporting of actions whose name end in (-noexp). Useful to skip control animations.", - default=True, - ) - use_anim_optimize = BoolProperty( - name="Optimize Keyframes", - description="Remove double keyframes", - default=True, - ) - - anim_optimize_precision = FloatProperty( - name="Precision", - description=("Tolerence for comparing double keyframes " - "(higher for greater accuracy)"), - min=1, max=16, - soft_min=1, soft_max=16, - default=6.0, - ) - - use_metadata = BoolProperty( - name="Use Metadata", - default=True, - options={'HIDDEN'}, - ) - - @property - def check_extension(self): - return True#return self.batch_mode == 'OFF' - - def check(self, context): - return True - """ - isretur_def_change = super().check(context) - return (is_xna_change or is_def_change) - """ - - def execute(self, context): - if not self.filepath: - raise Exception("filepath not set") - - """ global_matrix = Matrix() - - global_matrix[0][0] = \ - global_matrix[1][1] = \ - global_matrix[2][2] = self.global_scale - """ - - keywords = self.as_keywords(ignore=("axis_forward", - "axis_up", - "global_scale", - "check_existing", - "filter_glob", - "xna_validate", - )) - - from . import export_dae - return export_dae.save(self, context, **keywords) - - -def menu_func(self, context): - self.layout.operator(ExportDAE.bl_idname, text="Better Collada (.dae)") - - -def register(): - bpy.utils.register_module(__name__) - - bpy.types.INFO_MT_file_export.append(menu_func) - - -def unregister(): - bpy.utils.unregister_module(__name__) - - bpy.types.INFO_MT_file_export.remove(menu_func) - -if __name__ == "__main__": - register() diff --git a/tools/export/blender25/io_scene_dae/export_dae.py b/tools/export/blender25/io_scene_dae/export_dae.py deleted file mode 100644 index 2f7d1ddd86..0000000000 --- a/tools/export/blender25/io_scene_dae/export_dae.py +++ /dev/null @@ -1,1724 +0,0 @@ -# ##### BEGIN GPL LICENSE BLOCK ##### -# -# This program is free software; you can redistribute it and/or -# modify it under the terms of the GNU General Public License -# as published by the Free Software Foundation; either version 2 -# of the License, or (at your option) any later version. -# -# This program is distributed in the hope that it will be useful, -# but WITHOUT ANY WARRANTY; without even the implied warranty of -# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the -# GNU General Public License for more details. -# -# You should have received a copy of the GNU General Public License -# along with this program; if not, write to the Free Software Foundation, -# Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. -# -# ##### END GPL LICENSE BLOCK ##### - -# <pep8 compliant> - -# Script copyright (C) Juan Linietsky -# Contact Info: juan@codenix.com - -""" -This script is an exporter to the Khronos Collada file format. - -http://www.khronos.org/collada/ -""" - -# TODO: -# Materials & Textures -# Optionally export Vertex Colors -# Morph Targets -# Control bone removal -# Copy textures -# Export Keyframe Optimization -# -- -# Morph Targets -# Blender native material? (?) - -import os -import time -import math # math.pi -import shutil -import bpy -import bmesh -from mathutils import Vector, Matrix - -#according to collada spec, order matters -S_ASSET=0 -S_IMGS=1 -S_FX=2 -S_MATS=3 -S_GEOM=4 -S_MORPH=5 -S_SKIN=6 -S_CONT=7 -S_CAMS=8 -S_LAMPS=9 -S_ANIM_CLIPS=10 -S_NODES=11 -S_ANIM=12 - -CMP_EPSILON=0.0001 - -def snap_tup(tup): - ret=() - for x in tup: - ret+=( x-math.fmod(x,0.0001), ) - - return tup - - -def strmtx(mtx): - s=" " - for x in range(4): - for y in range(4): - s+=str(mtx[x][y]) - s+=" " - s+=" " - return s - -def numarr(a,mult=1.0): - s=" " - for x in a: - s+=" "+str(x*mult) - s+=" " - return s - -def numarr_alpha(a,mult=1.0): - s=" " - for x in a: - s+=" "+str(x*mult) - if len(a) == 3: - s+=" 1.0" - s+=" " - return s - -def strarr(arr): - s=" " - for x in arr: - s+=" "+str(x) - s+=" " - return s - -class DaeExporter: - - def validate_id(self,d): - if (d.find("id-")==0): - return "z"+d - return d - - - def new_id(self,t): - self.last_id+=1 - return "id-"+t+"-"+str(self.last_id) - - class Vertex: - - def close_to(v): - if ( (self.vertex-v.vertex).length() > CMP_EPSILON ): - return False - if ( (self.normal-v.normal).length() > CMP_EPSILON ): - return False - if ( (self.uv-v.uv).length() > CMP_EPSILON ): - return False - if ( (self.uv2-v.uv2).length() > CMP_EPSILON ): - return False - - return True - - def get_tup(self): - tup = (self.vertex.x,self.vertex.y,self.vertex.z,self.normal.x,self.normal.y,self.normal.z) - for t in self.uv: - tup = tup + (t.x,t.y) - if (self.color!=None): - tup = tup + (self.color.x,self.color.y,self.color.z) - if (self.tangent!=None): - tup = tup + (self.tangent.x,self.tangent.y,self.tangent.z) - if (self.bitangent!=None): - tup = tup + (self.bitangent.x,self.bitangent.y,self.bitangent.z) - for t in self.bones: - tup = tup + (float(t),) - for t in self.weights: - tup = tup + (float(t),) - - return tup - - def __init__(self): - self.vertex = Vector( (0.0,0.0,0.0) ) - self.normal = Vector( (0.0,0.0,0.0) ) - self.tangent = None - self.bitangent = None - self.color = None - self.uv = [] - self.uv2 = Vector( (0.0,0.0) ) - self.bones=[] - self.weights=[] - - - def writel(self,section,indent,text): - if (not (section in self.sections)): - self.sections[section]=[] - line="" - for x in range(indent): - line+="\t" - line+=text - self.sections[section].append(line) - - - def export_image(self,image): - if (image in self.image_cache): - return self.image_cache[image] - - imgpath = image.filepath - if (imgpath.find("//")==0 or imgpath.find("\\\\")==0): - #if relative, convert to absolute - imgpath = bpy.path.abspath(imgpath) - - #path is absolute, now do something! - - if (self.config["use_copy_images"]): - #copy image - basedir = os.path.dirname(self.path)+"/images" - if (not os.path.isdir(basedir)): - os.makedirs(basedir) - - if os.path.isfile(imgpath): - dstfile=basedir+"/"+os.path.basename(imgpath) - - if (not os.path.isfile(dstfile)): - shutil.copy(imgpath,dstfile) - imgpath="images/"+os.path.basename(imgpath) - else: - ### if file is not found save it as png file in the destination folder - img_tmp_path = image.filepath - if img_tmp_path.endswith((".bmp",".rgb",".png",".jpeg",".jpg",".jp2",".tga",".cin",".dpx",".exr",".hdr",".tif")): - image.filepath = basedir+"/"+os.path.basename(img_tmp_path) - else: - image.filepath = basedir+"/"+image.name+".png" - - dstfile=basedir+"/"+os.path.basename(image.filepath) - - if (not os.path.isfile(dstfile)): - - image.save() - imgpath="images/"+os.path.basename(image.filepath) - image.filepath = img_tmp_path - - else: - #export relative, always, no one wants absolute paths. - try: - imgpath = os.path.relpath(imgpath,os.path.dirname(self.path)).replace("\\","/") # export unix compatible always - - except: - pass #fails sometimes, not sure why - - - imgid = self.new_id("image") - - print("FOR: "+imgpath) - -# if (not os.path.isfile(imgpath)): -# print("NOT FILE?") -# if imgpath.endswith((".bmp",".rgb",".png",".jpeg",".jpg",".jp2",".tga",".cin",".dpx",".exr",".hdr",".tif")): -# imgpath="images/"+os.path.basename(imgpath) -# else: -# imgpath="images/"+image.name+".png" - - self.writel(S_IMGS,1,'<image id="'+imgid+'" name="'+image.name+'">') - self.writel(S_IMGS,2,'<init_from>'+imgpath+'</init_from>') - self.writel(S_IMGS,1,'</image>') - self.image_cache[image]=imgid - return imgid - - def export_material(self,material,double_sided_hint=True): - - if (material in self.material_cache): - return self.material_cache[material] - - fxid = self.new_id("fx") - self.writel(S_FX,1,'<effect id="'+fxid+'" name="'+material.name+'-fx">') - self.writel(S_FX,2,'<profile_COMMON>') - - #Find and fetch the textures and create sources - sampler_table={} - diffuse_tex=None - specular_tex=None - emission_tex=None - normal_tex=None - for i in range(len(material.texture_slots)): - ts=material.texture_slots[i] - if (not ts): - continue - if (not ts.use): - continue - if (not ts.texture): - continue - if (ts.texture.type!="IMAGE"): - continue - - if (ts.texture.image==None): - continue - - #image - imgid = self.export_image(ts.texture.image) - - #surface - surface_sid = self.new_id("fx_surf") - self.writel(S_FX,3,'<newparam sid="'+surface_sid+'">') - self.writel(S_FX,4,'<surface type="2D">') - self.writel(S_FX,5,'<init_from>'+imgid+'</init_from>') #this is sooo weird - self.writel(S_FX,5,'<format>A8R8G8B8</format>') - self.writel(S_FX,4,'</surface>') - self.writel(S_FX,3,'</newparam>') - #sampler, collada sure likes it difficult - sampler_sid = self.new_id("fx_sampler") - self.writel(S_FX,3,'<newparam sid="'+sampler_sid+'">') - self.writel(S_FX,4,'<sampler2D>') - self.writel(S_FX,5,'<source>'+surface_sid+'</source>') - self.writel(S_FX,4,'</sampler2D>') - self.writel(S_FX,3,'</newparam>') - sampler_table[i]=sampler_sid - - if (ts.use_map_color_diffuse and diffuse_tex==None): - diffuse_tex=sampler_sid - if (ts.use_map_color_spec and specular_tex==None): - specular_tex=sampler_sid - if (ts.use_map_emit and emission_tex==None): - emission_tex=sampler_sid - if (ts.use_map_normal and normal_tex==None): - normal_tex=sampler_sid - - self.writel(S_FX,3,'<technique sid="common">') - shtype="blinn" - self.writel(S_FX,4,'<'+shtype+'>') - #ambient? from where? - - self.writel(S_FX,5,'<emission>') - if (emission_tex!=None): - self.writel(S_FX,6,'<texture texture="'+emission_tex+'" texcoord="CHANNEL1"/>') - else: - self.writel(S_FX,6,'<color>'+numarr_alpha(material.diffuse_color,material.emit)+' </color>') # not totally right but good enough - self.writel(S_FX,5,'</emission>') - - self.writel(S_FX,5,'<ambient>') - self.writel(S_FX,6,'<color>'+numarr_alpha(self.scene.world.ambient_color,material.ambient)+' </color>') - self.writel(S_FX,5,'</ambient>') - - self.writel(S_FX,5,'<diffuse>') - if (diffuse_tex!=None): - self.writel(S_FX,6,'<texture texture="'+diffuse_tex+'" texcoord="CHANNEL1"/>') - else: - self.writel(S_FX,6,'<color>'+numarr_alpha(material.diffuse_color,material.diffuse_intensity)+'</color>') - self.writel(S_FX,5,'</diffuse>') - - self.writel(S_FX,5,'<specular>') - if (specular_tex!=None): - self.writel(S_FX,6,'<texture texture="'+specular_tex+'" texcoord="CHANNEL1"/>') - else: - self.writel(S_FX,6,'<color>'+numarr_alpha(material.specular_color,material.specular_intensity)+'</color>') - self.writel(S_FX,5,'</specular>') - - self.writel(S_FX,5,'<shininess>') - self.writel(S_FX,6,'<float>'+str(material.specular_hardness)+'</float>') - self.writel(S_FX,5,'</shininess>') - - self.writel(S_FX,5,'<reflective>') - self.writel(S_FX,6,'<color>'+numarr_alpha(material.mirror_color)+'</color>') - self.writel(S_FX,5,'</reflective>') - - if (material.use_transparency): - self.writel(S_FX,5,'<transparency>') - self.writel(S_FX,6,'<float>'+str(material.alpha)+'</float>') - self.writel(S_FX,5,'</transparency>') - - self.writel(S_FX,5,'<index_of_refraction>') - self.writel(S_FX,6,'<float>'+str(material.specular_ior)+'</float>') - self.writel(S_FX,5,'</index_of_refraction>') - - self.writel(S_FX,4,'</'+shtype+'>') - - self.writel(S_FX,4,'<extra>') - self.writel(S_FX,5,'<technique profile="FCOLLADA">') - if (normal_tex): - self.writel(S_FX,6,'<bump bumptype="NORMALMAP">') - self.writel(S_FX,7,'<texture texture="'+normal_tex+'" texcoord="CHANNEL1"/>') - self.writel(S_FX,6,'</bump>') - - self.writel(S_FX,5,'</technique>') - self.writel(S_FX,5,'<technique profile="GOOGLEEARTH">') - self.writel(S_FX,6,'<double_sided>'+["0","1"][double_sided_hint]+"</double_sided>") - self.writel(S_FX,5,'</technique>') - - if (material.use_shadeless): - self.writel(S_FX,5,'<technique profile="GODOT">') - self.writel(S_FX,6,'<unshaded>1</unshaded>') - self.writel(S_FX,5,'</technique>') - - self.writel(S_FX,4,'</extra>') - - self.writel(S_FX,3,'</technique>') - self.writel(S_FX,2,'</profile_COMMON>') - self.writel(S_FX,1,'</effect>') - - # Also export blender material in all it's glory (if set as active) - - - #Material - matid = self.new_id("material") - self.writel(S_MATS,1,'<material id="'+matid+'" name="'+material.name+'">') - self.writel(S_MATS,2,'<instance_effect url="#'+fxid+'"/>') - self.writel(S_MATS,1,'</material>') - - self.material_cache[material]=matid - return matid - - - def export_mesh(self,node,armature=None,skeyindex=-1,skel_source=None,custom_name=None): - - mesh = node.data - - - if (node.data in self.mesh_cache): - return self.mesh_cache[mesh] - - if (skeyindex==-1 and mesh.shape_keys!=None and len(mesh.shape_keys.key_blocks)): - values=[] - morph_targets=[] - md=None - for k in range(0,len(mesh.shape_keys.key_blocks)): - shape = node.data.shape_keys.key_blocks[k] - values+=[shape.value] #save value - shape.value=0 - - mid = self.new_id("morph") - - for k in range(0,len(mesh.shape_keys.key_blocks)): - - shape = node.data.shape_keys.key_blocks[k] - node.show_only_shape_key=True - node.active_shape_key_index = k - shape.value = 1.0 - mesh.update() - """ - oldval = shape.value - shape.value = 1.0 - - """ - p = node.data - v = node.to_mesh(bpy.context.scene, True, "RENDER") - node.data = v -# self.export_node(node,il,shape.name) - node.data.update() - if (armature and k==0): - md=self.export_mesh(node,armature,k,mid,shape.name) - else: - md=self.export_mesh(node,None,k,None,shape.name) - - node.data = p - node.data.update() - shape.value = 0.0 - morph_targets.append(md) - - """ - shape.value = oldval - """ - node.show_only_shape_key=False - node.active_shape_key_index = 0 - - - self.writel(S_MORPH,1,'<controller id="'+mid+'" name="">') - #if ("skin_id" in morph_targets[0]): - # self.writel(S_MORPH,2,'<morph source="#'+morph_targets[0]["skin_id"]+'" method="NORMALIZED">') - #else: - self.writel(S_MORPH,2,'<morph source="#'+morph_targets[0]["id"]+'" method="NORMALIZED">') - - self.writel(S_MORPH,3,'<source id="'+mid+'-morph-targets">') - self.writel(S_MORPH,4,'<IDREF_array id="'+mid+'-morph-targets-array" count="'+str(len(morph_targets)-1)+'">') - marr="" - warr="" - for i in range(len(morph_targets)): - if (i==0): - continue - elif (i>1): - marr+=" " - - if ("skin_id" in morph_targets[i]): - marr+=morph_targets[i]["skin_id"] - else: - marr+=morph_targets[i]["id"] - - warr+=" 0" - - self.writel(S_MORPH,5,marr) - self.writel(S_MORPH,4,'</IDREF_array>') - self.writel(S_MORPH,4,'<technique_common>') - self.writel(S_MORPH,5,'<accessor source="#'+mid+'-morph-targets-array" count="'+str(len(morph_targets)-1)+'" stride="1">') - self.writel(S_MORPH,6,'<param name="MORPH_TARGET" type="IDREF"/>') - self.writel(S_MORPH,5,'</accessor>') - self.writel(S_MORPH,4,'</technique_common>') - self.writel(S_MORPH,3,'</source>') - - self.writel(S_MORPH,3,'<source id="'+mid+'-morph-weights">') - self.writel(S_MORPH,4,'<float_array id="'+mid+'-morph-weights-array" count="'+str(len(morph_targets)-1)+'" >') - self.writel(S_MORPH,5,warr) - self.writel(S_MORPH,4,'</float_array>') - self.writel(S_MORPH,4,'<technique_common>') - self.writel(S_MORPH,5,'<accessor source="#'+mid+'-morph-weights-array" count="'+str(len(morph_targets)-1)+'" stride="1">') - self.writel(S_MORPH,6,'<param name="MORPH_WEIGHT" type="float"/>') - self.writel(S_MORPH,5,'</accessor>') - self.writel(S_MORPH,4,'</technique_common>') - self.writel(S_MORPH,3,'</source>') - - self.writel(S_MORPH,3,'<targets>') - self.writel(S_MORPH,4,'<input semantic="MORPH_TARGET" source="#'+mid+'-morph-targets"/>') - self.writel(S_MORPH,4,'<input semantic="MORPH_WEIGHT" source="#'+mid+'-morph-weights"/>') - self.writel(S_MORPH,3,'</targets>') - self.writel(S_MORPH,2,'</morph>') - self.writel(S_MORPH,1,'</controller>') - if (armature!=None): - - self.armature_for_morph[node]=armature - - meshdata={} - if (armature): - meshdata = morph_targets[0] - meshdata["morph_id"]=mid - else: - meshdata["id"]=morph_targets[0]["id"] - meshdata["morph_id"]=mid - meshdata["material_assign"]=morph_targets[0]["material_assign"] - - - - self.mesh_cache[node.data]=meshdata - return meshdata - - apply_modifiers = len(node.modifiers) and self.config["use_mesh_modifiers"] - - name_to_use = mesh.name - #print("name to use: "+mesh.name) - if (custom_name!=None and custom_name!=""): - name_to_use=custom_name - - mesh=node.to_mesh(self.scene,apply_modifiers,"RENDER") #is this allright? - - triangulate=self.config["use_triangles"] - if (triangulate): - bm = bmesh.new() - bm.from_mesh(mesh) - bmesh.ops.triangulate(bm, faces=bm.faces) - bm.to_mesh(mesh) - bm.free() - - - mesh.update(calc_tessface=True) - vertices=[] - vertex_map={} - surface_indices={} - materials={} - - materials={} - - si=None - if (armature!=None): - si=self.skeleton_info[armature] - - has_uv=False - has_uv2=False - has_weights=armature!=None - has_tangents=self.config["use_tangent_arrays"] # could detect.. - has_colors=len(mesh.vertex_colors) - mat_assign=[] - - uv_layer_count=len(mesh.uv_textures) - if (has_tangents and len(mesh.uv_textures)): - try: - mesh.calc_tangents() - except: - self.operator.report({'WARNING'},'CalcTangets failed for mesh "'+mesh.name+'", no tangets will be exported.') - #uv_layer_count=0 - mesh.calc_normals_split() - has_tangents=False - - else: - mesh.calc_normals_split() - has_tangents=False - - - for fi in range(len(mesh.polygons)): - f=mesh.polygons[fi] - - if (not (f.material_index in surface_indices)): - surface_indices[f.material_index]=[] - #print("Type: "+str(type(f.material_index))) - #print("IDX: "+str(f.material_index)+"/"+str(len(mesh.materials))) - - try: - #Bizarre blender behavior i don't understand, so catching exception - mat = mesh.materials[f.material_index] - except: - mat= None - - if (mat!=None): - materials[f.material_index]=self.export_material( mat,mesh.show_double_sided ) - else: - materials[f.material_index]=None #weird, has no material? - - indices = surface_indices[f.material_index] - vi=[] - #vertices always 3 - """ - if (len(f.vertices)==3): - vi.append(0) - vi.append(1) - vi.append(2) - elif (len(f.vertices)==4): - #todo, should use shortest path - vi.append(0) - vi.append(1) - vi.append(2) - vi.append(0) - vi.append(2) - vi.append(3) - """ - - for lt in range(f.loop_total): - loop_index = f.loop_start + lt - ml = mesh.loops[loop_index] - mv = mesh.vertices[ml.vertex_index] - - v = self.Vertex() - v.vertex = Vector( mv.co ) - - for xt in mesh.uv_layers: - v.uv.append( Vector( xt.data[loop_index].uv ) ) - - if (has_colors): - v.color = Vector( mesh.vertex_colors[0].data[loop_index].color ) - - v.normal = Vector( ml.normal ) - - if (has_tangents): - v.tangent = Vector( ml.tangent ) - v.bitangent = Vector( ml.bitangent ) - - - # if (armature): - # v.vertex = node.matrix_world * v.vertex - - #v.color=Vertex(mv. ??? - - if (armature!=None): - wsum=0.0 - zero_bones=[] - - for vg in mv.groups: - if vg.group >= len(node.vertex_groups): - continue; - name = node.vertex_groups[vg.group].name - - if (name in si["bone_index"]): - #could still put the weight as 0.0001 maybe - if (vg.weight>0.001): #blender has a lot of zero weight stuff - v.bones.append(si["bone_index"][name]) - v.weights.append(vg.weight) - wsum+=vg.weight - if (wsum==0.0): - if not self.wrongvtx_report: - self.operator.report({'WARNING'},'Mesh for object "'+node.name+'" has unassigned weights. This may look wrong in exported model.') - self.wrongvtx_report=True - - #blender can have bones assigned that weight zero so they remain local - #this is the best it can be done? - v.bones.append(0) - v.weights.append(1) - - - - - tup = v.get_tup() - idx = 0 - if (skeyindex==-1 and tup in vertex_map): #do not optmize if using shapekeys - idx = vertex_map[tup] - else: - idx = len(vertices) - vertices.append(v) - vertex_map[tup]=idx - - vi.append(idx) - - if (len(vi)>2): - #only triangles and above - indices.append(vi) - - - meshid = self.new_id("mesh") - self.writel(S_GEOM,1,'<geometry id="'+meshid+'" name="'+name_to_use+'">') - - self.writel(S_GEOM,2,'<mesh>') - - - # Vertex Array - self.writel(S_GEOM,3,'<source id="'+meshid+'-positions">') - float_values="" - for v in vertices: - float_values+=" "+str(v.vertex.x)+" "+str(v.vertex.y)+" "+str(v.vertex.z) - self.writel(S_GEOM,4,'<float_array id="'+meshid+'-positions-array" count="'+str(len(vertices)*3)+'">'+float_values+'</float_array>') - self.writel(S_GEOM,4,'<technique_common>') - self.writel(S_GEOM,4,'<accessor source="#'+meshid+'-positions-array" count="'+str(len(vertices))+'" stride="3">') - self.writel(S_GEOM,5,'<param name="X" type="float"/>') - self.writel(S_GEOM,5,'<param name="Y" type="float"/>') - self.writel(S_GEOM,5,'<param name="Z" type="float"/>') - self.writel(S_GEOM,4,'</accessor>') - self.writel(S_GEOM,4,'</technique_common>') - self.writel(S_GEOM,3,'</source>') - - # Normal Array - - self.writel(S_GEOM,3,'<source id="'+meshid+'-normals">') - float_values="" - for v in vertices: - float_values+=" "+str(v.normal.x)+" "+str(v.normal.y)+" "+str(v.normal.z) - self.writel(S_GEOM,4,'<float_array id="'+meshid+'-normals-array" count="'+str(len(vertices)*3)+'">'+float_values+'</float_array>') - self.writel(S_GEOM,4,'<technique_common>') - self.writel(S_GEOM,4,'<accessor source="#'+meshid+'-normals-array" count="'+str(len(vertices))+'" stride="3">') - self.writel(S_GEOM,5,'<param name="X" type="float"/>') - self.writel(S_GEOM,5,'<param name="Y" type="float"/>') - self.writel(S_GEOM,5,'<param name="Z" type="float"/>') - self.writel(S_GEOM,4,'</accessor>') - self.writel(S_GEOM,4,'</technique_common>') - self.writel(S_GEOM,3,'</source>') - - if (has_tangents): - self.writel(S_GEOM,3,'<source id="'+meshid+'-tangents">') - float_values="" - for v in vertices: - float_values+=" "+str(v.tangent.x)+" "+str(v.tangent.y)+" "+str(v.tangent.z) - self.writel(S_GEOM,4,'<float_array id="'+meshid+'-tangents-array" count="'+str(len(vertices)*3)+'">'+float_values+'</float_array>') - self.writel(S_GEOM,4,'<technique_common>') - self.writel(S_GEOM,4,'<accessor source="#'+meshid+'-tangents-array" count="'+str(len(vertices))+'" stride="3">') - self.writel(S_GEOM,5,'<param name="X" type="float"/>') - self.writel(S_GEOM,5,'<param name="Y" type="float"/>') - self.writel(S_GEOM,5,'<param name="Z" type="float"/>') - self.writel(S_GEOM,4,'</accessor>') - self.writel(S_GEOM,4,'</technique_common>') - self.writel(S_GEOM,3,'</source>') - - self.writel(S_GEOM,3,'<source id="'+meshid+'-bitangents">') - float_values="" - for v in vertices: - float_values+=" "+str(v.bitangent.x)+" "+str(v.bitangent.y)+" "+str(v.bitangent.z) - self.writel(S_GEOM,4,'<float_array id="'+meshid+'-bitangents-array" count="'+str(len(vertices)*3)+'">'+float_values+'</float_array>') - self.writel(S_GEOM,4,'<technique_common>') - self.writel(S_GEOM,4,'<accessor source="#'+meshid+'-bitangents-array" count="'+str(len(vertices))+'" stride="3">') - self.writel(S_GEOM,5,'<param name="X" type="float"/>') - self.writel(S_GEOM,5,'<param name="Y" type="float"/>') - self.writel(S_GEOM,5,'<param name="Z" type="float"/>') - self.writel(S_GEOM,4,'</accessor>') - self.writel(S_GEOM,4,'</technique_common>') - self.writel(S_GEOM,3,'</source>') - - - - # UV Arrays - - for uvi in range(uv_layer_count): - - self.writel(S_GEOM,3,'<source id="'+meshid+'-texcoord-'+str(uvi)+'">') - float_values="" - for v in vertices: - try: - float_values+=" "+str(v.uv[uvi].x)+" "+str(v.uv[uvi].y) - except: - # I don't understand this weird multi-uv-layer API, but with this it seems to works - float_values+=" 0 0 " - - self.writel(S_GEOM,4,'<float_array id="'+meshid+'-texcoord-'+str(uvi)+'-array" count="'+str(len(vertices)*2)+'">'+float_values+'</float_array>') - self.writel(S_GEOM,4,'<technique_common>') - self.writel(S_GEOM,4,'<accessor source="#'+meshid+'-texcoord-'+str(uvi)+'-array" count="'+str(len(vertices))+'" stride="2">') - self.writel(S_GEOM,5,'<param name="S" type="float"/>') - self.writel(S_GEOM,5,'<param name="T" type="float"/>') - self.writel(S_GEOM,4,'</accessor>') - self.writel(S_GEOM,4,'</technique_common>') - self.writel(S_GEOM,3,'</source>') - - # Color Arrays - - if (has_colors): - self.writel(S_GEOM,3,'<source id="'+meshid+'-colors">') - float_values="" - for v in vertices: - float_values+=" "+str(v.color.x)+" "+str(v.color.y)+" "+str(v.color.z) - self.writel(S_GEOM,4,'<float_array id="'+meshid+'-colors-array" count="'+str(len(vertices)*3)+'">'+float_values+'</float_array>') - self.writel(S_GEOM,4,'<technique_common>') - self.writel(S_GEOM,4,'<accessor source="#'+meshid+'-colors-array" count="'+str(len(vertices))+'" stride="3">') - self.writel(S_GEOM,5,'<param name="X" type="float"/>') - self.writel(S_GEOM,5,'<param name="Y" type="float"/>') - self.writel(S_GEOM,5,'<param name="Z" type="float"/>') - self.writel(S_GEOM,4,'</accessor>') - self.writel(S_GEOM,4,'</technique_common>') - self.writel(S_GEOM,3,'</source>') - - # Triangle Lists - self.writel(S_GEOM,3,'<vertices id="'+meshid+'-vertices">') - self.writel(S_GEOM,4,'<input semantic="POSITION" source="#'+meshid+'-positions"/>') - self.writel(S_GEOM,3,'</vertices>') - - prim_type="" - if (triangulate): - prim_type="triangles" - else: - prim_type="polygons" - - - for m in surface_indices: - indices = surface_indices[m] - mat = materials[m] - - if (mat!=None): - matref = self.new_id("trimat") - self.writel(S_GEOM,3,'<'+prim_type+' count="'+str(int(len(indices)))+'" material="'+matref+'">') # todo material - mat_assign.append( (mat,matref) ) - else: - self.writel(S_GEOM,3,'<'+prim_type+' count="'+str(int(len(indices)))+'">') # todo material - - - self.writel(S_GEOM,4,'<input semantic="VERTEX" source="#'+meshid+'-vertices" offset="0"/>') - self.writel(S_GEOM,4,'<input semantic="NORMAL" source="#'+meshid+'-normals" offset="0"/>') - - for uvi in range(uv_layer_count): - self.writel(S_GEOM,4,'<input semantic="TEXCOORD" source="#'+meshid+'-texcoord-'+str(uvi)+'" offset="0" set="'+str(uvi)+'"/>') - - if (has_colors): - self.writel(S_GEOM,4,'<input semantic="COLOR" source="#'+meshid+'-colors" offset="0"/>') - if (has_tangents): - self.writel(S_GEOM,4,'<input semantic="TEXTANGENT" source="#'+meshid+'-tangents" offset="0"/>') - self.writel(S_GEOM,4,'<input semantic="TEXBINORMAL" source="#'+meshid+'-bitangents" offset="0"/>') - - if (triangulate): - int_values="<p>" - for p in indices: - for i in p: - int_values+=" "+str(i) - int_values+=" </p>" - self.writel(S_GEOM,4,int_values) - else: - for p in indices: - int_values="<p>" - for i in p: - int_values+=" "+str(i) - int_values+=" </p>" - self.writel(S_GEOM,4,int_values) - - self.writel(S_GEOM,3,'</'+prim_type+'>') - - - self.writel(S_GEOM,2,'</mesh>') - self.writel(S_GEOM,1,'</geometry>') - - - meshdata={} - meshdata["id"]=meshid - meshdata["material_assign"]=mat_assign - if (skeyindex==-1): - self.mesh_cache[node.data]=meshdata - - - # Export armature data (if armature exists) - - if (armature!=None and (skel_source!=None or skeyindex==-1)): - - contid = self.new_id("controller") - - self.writel(S_SKIN,1,'<controller id="'+contid+'">') - if (skel_source!=None): - self.writel(S_SKIN,2,'<skin source="#'+skel_source+'">') - else: - self.writel(S_SKIN,2,'<skin source="#'+meshid+'">') - - self.writel(S_SKIN,3,'<bind_shape_matrix>'+strmtx(node.matrix_world)+'</bind_shape_matrix>') - #Joint Names - self.writel(S_SKIN,3,'<source id="'+contid+'-joints">') - name_values="" - for v in si["bone_names"]: - name_values+=" "+v - - self.writel(S_SKIN,4,'<Name_array id="'+contid+'-joints-array" count="'+str(len(si["bone_names"]))+'">'+name_values+'</Name_array>') - self.writel(S_SKIN,4,'<technique_common>') - self.writel(S_SKIN,4,'<accessor source="#'+contid+'-joints-array" count="'+str(len(si["bone_names"]))+'" stride="1">') - self.writel(S_SKIN,5,'<param name="JOINT" type="Name"/>') - self.writel(S_SKIN,4,'</accessor>') - self.writel(S_SKIN,4,'</technique_common>') - self.writel(S_SKIN,3,'</source>') - #Pose Matrices! - self.writel(S_SKIN,3,'<source id="'+contid+'-bind_poses">') - pose_values="" - for v in si["bone_bind_poses"]: - pose_values+=" "+strmtx(v) - - self.writel(S_SKIN,4,'<float_array id="'+contid+'-bind_poses-array" count="'+str(len(si["bone_bind_poses"])*16)+'">'+pose_values+'</float_array>') - self.writel(S_SKIN,4,'<technique_common>') - self.writel(S_SKIN,4,'<accessor source="#'+contid+'-bind_poses-array" count="'+str(len(si["bone_bind_poses"]))+'" stride="16">') - self.writel(S_SKIN,5,'<param name="TRANSFORM" type="float4x4"/>') - self.writel(S_SKIN,4,'</accessor>') - self.writel(S_SKIN,4,'</technique_common>') - self.writel(S_SKIN,3,'</source>') - #Skin Weights! - self.writel(S_SKIN,3,'<source id="'+contid+'-skin_weights">') - skin_weights="" - skin_weights_total=0 - for v in vertices: - skin_weights_total+=len(v.weights) - for w in v.weights: - skin_weights+=" "+str(w) - - self.writel(S_SKIN,4,'<float_array id="'+contid+'-skin_weights-array" count="'+str(skin_weights_total)+'">'+skin_weights+'</float_array>') - self.writel(S_SKIN,4,'<technique_common>') - self.writel(S_SKIN,4,'<accessor source="#'+contid+'-skin_weights-array" count="'+str(skin_weights_total)+'" stride="1">') - self.writel(S_SKIN,5,'<param name="WEIGHT" type="float"/>') - self.writel(S_SKIN,4,'</accessor>') - self.writel(S_SKIN,4,'</technique_common>') - self.writel(S_SKIN,3,'</source>') - - - self.writel(S_SKIN,3,'<joints>') - self.writel(S_SKIN,4,'<input semantic="JOINT" source="#'+contid+'-joints"/>') - self.writel(S_SKIN,4,'<input semantic="INV_BIND_MATRIX" source="#'+contid+'-bind_poses"/>') - self.writel(S_SKIN,3,'</joints>') - self.writel(S_SKIN,3,'<vertex_weights count="'+str(len(vertices))+'">') - self.writel(S_SKIN,4,'<input semantic="JOINT" source="#'+contid+'-joints" offset="0"/>') - self.writel(S_SKIN,4,'<input semantic="WEIGHT" source="#'+contid+'-skin_weights" offset="1"/>') - vcounts="" - vs="" - vcount=0 - for v in vertices: - vcounts+=" "+str(len(v.weights)) - for b in v.bones: - vs+=" "+str(b) - vs+=" "+str(vcount) - vcount+=1 - self.writel(S_SKIN,4,'<vcount>'+vcounts+'</vcount>') - self.writel(S_SKIN,4,'<v>'+vs+'</v>') - self.writel(S_SKIN,3,'</vertex_weights>') - - - self.writel(S_SKIN,2,'</skin>') - self.writel(S_SKIN,1,'</controller>') - meshdata["skin_id"]=contid - - - return meshdata - - - def export_mesh_node(self,node,il): - - if (node.data==None): - return - armature=None - armcount=0 - for n in node.modifiers: - if (n.type=="ARMATURE"): - armcount+=1 - - if (node.parent!=None): - if (node.parent.type=="ARMATURE"): - armature=node.parent - if (armcount>1): - self.operator.report({'WARNING'},'Object "'+node.name+'" refers to more than one armature! This is unsupported.') - if (armcount==0): - self.operator.report({'WARNING'},'Object "'+node.name+'" is child of an armature, but has no armature modifier.') - - - if (armcount>0 and not armature): - self.operator.report({'WARNING'},'Object "'+node.name+'" has armature modifier, but is not a child of an armature. This is unsupported.') - - - if (node.data.shape_keys!=None): - sk = node.data.shape_keys - if (sk.animation_data): - #print("HAS ANIM") - #print("DRIVERS: "+str(len(sk.animation_data.drivers))) - for d in sk.animation_data.drivers: - if (d.driver): - for v in d.driver.variables: - for t in v.targets: - if (t.id!=None and t.id.name in self.scene.objects): - #print("LINKING "+str(node)+" WITH "+str(t.id.name)) - self.armature_for_morph[node]=self.scene.objects[t.id.name] - - - meshdata = self.export_mesh(node,armature) - close_controller=False - - if ("skin_id" in meshdata): - close_controller=True - self.writel(S_NODES,il,'<instance_controller url="#'+meshdata["skin_id"]+'">') - for sn in self.skeleton_info[armature]["skeleton_nodes"]: - self.writel(S_NODES,il+1,'<skeleton>#'+sn+'</skeleton>') - elif ("morph_id" in meshdata): - self.writel(S_NODES,il,'<instance_controller url="#'+meshdata["morph_id"]+'">') - close_controller=True - elif (armature==None): - self.writel(S_NODES,il,'<instance_geometry url="#'+meshdata["id"]+'">') - - - if (len(meshdata["material_assign"])>0): - - self.writel(S_NODES,il+1,'<bind_material>') - self.writel(S_NODES,il+2,'<technique_common>') - for m in meshdata["material_assign"]: - self.writel(S_NODES,il+3,'<instance_material symbol="'+m[1]+'" target="#'+m[0]+'"/>') - - self.writel(S_NODES,il+2,'</technique_common>') - self.writel(S_NODES,il+1,'</bind_material>') - - if (close_controller): - self.writel(S_NODES,il,'</instance_controller>') - else: - self.writel(S_NODES,il,'</instance_geometry>') - - - def export_armature_bone(self,bone,il,si): - boneid = self.new_id("bone") - boneidx = si["bone_count"] - si["bone_count"]+=1 - bonesid = si["id"]+"-"+str(boneidx) - if (bone.name in self.used_bones): - if (self.config["use_anim_action_all"]): - self.operator.report({'WARNING'},'Bone name "'+bone.name+'" used in more than one skeleton. Actions might export wrong.') - else: - self.used_bones.append(bone.name) - - si["bone_index"][bone.name]=boneidx - si["bone_ids"][bone]=boneid - si["bone_names"].append(bonesid) - self.writel(S_NODES,il,'<node id="'+boneid+'" sid="'+bonesid+'" name="'+bone.name+'" type="JOINT">') - il+=1 - xform = bone.matrix_local - si["bone_bind_poses"].append((si["armature_xform"] * xform).inverted()) - - if (bone.parent!=None): - xform = bone.parent.matrix_local.inverted() * xform - else: - si["skeleton_nodes"].append(boneid) - - self.writel(S_NODES,il,'<matrix sid="transform">'+strmtx(xform)+'</matrix>') - for c in bone.children: - self.export_armature_bone(c,il,si) - il-=1 - self.writel(S_NODES,il,'</node>') - - - def export_armature_node(self,node,il): - - if (node.data==None): - return - - self.skeletons.append(node) - - armature = node.data - self.skeleton_info[node]={ "bone_count":0, "id":self.new_id("skelbones"),"name":node.name, "bone_index":{},"bone_ids":{},"bone_names":[],"bone_bind_poses":[],"skeleton_nodes":[],"armature_xform":node.matrix_world } - - - - for b in armature.bones: - if (b.parent!=None): - continue - self.export_armature_bone(b,il,self.skeleton_info[node]) - - if (node.pose): - for b in node.pose.bones: - for x in b.constraints: - if (x.type=='ACTION'): - self.action_constraints.append(x.action) - - - def export_camera_node(self,node,il): - - if (node.data==None): - return - - camera=node.data - camid=self.new_id("camera") - self.writel(S_CAMS,1,'<camera id="'+camid+'" name="'+camera.name+'">') - self.writel(S_CAMS,2,'<optics>') - self.writel(S_CAMS,3,'<technique_common>') - if (camera.type=="PERSP"): - self.writel(S_CAMS,4,'<perspective>') - self.writel(S_CAMS,5,'<yfov> '+str(math.degrees(camera.angle))+' </yfov>') # I think? - self.writel(S_CAMS,5,'<aspect_ratio> '+str(self.scene.render.resolution_x / self.scene.render.resolution_y)+' </aspect_ratio>') - self.writel(S_CAMS,5,'<znear> '+str(camera.clip_start)+' </znear>') - self.writel(S_CAMS,5,'<zfar> '+str(camera.clip_end)+' </zfar>') - self.writel(S_CAMS,4,'</perspective>') - else: - self.writel(S_CAMS,4,'<orthographic>') - self.writel(S_CAMS,5,'<xmag> '+str(camera.ortho_scale*0.5)+' </xmag>') # I think? - self.writel(S_CAMS,5,'<aspect_ratio> '+str(self.scene.render.resolution_x / self.scene.render.resolution_y)+' </aspect_ratio>') - self.writel(S_CAMS,5,'<znear> '+str(camera.clip_start)+' </znear>') - self.writel(S_CAMS,5,'<zfar> '+str(camera.clip_end)+' </zfar>') - self.writel(S_CAMS,4,'</orthographic>') - - self.writel(S_CAMS,3,'</technique_common>') - self.writel(S_CAMS,2,'</optics>') - self.writel(S_CAMS,1,'</camera>') - - - self.writel(S_NODES,il,'<instance_camera url="#'+camid+'"/>') - - def export_lamp_node(self,node,il): - - if (node.data==None): - return - - light=node.data - lightid=self.new_id("light") - self.writel(S_LAMPS,1,'<light id="'+lightid+'" name="'+light.name+'">') - #self.writel(S_LAMPS,2,'<optics>') - self.writel(S_LAMPS,3,'<technique_common>') - - if (light.type=="POINT"): - self.writel(S_LAMPS,4,'<point>') - self.writel(S_LAMPS,5,'<color>'+strarr(light.color)+'</color>') - att_by_distance = 2.0 / light.distance # convert to linear attenuation - self.writel(S_LAMPS,5,'<linear_attenuation>'+str(att_by_distance)+'</linear_attenuation>') - if (light.use_sphere): - self.writel(S_LAMPS,5,'<zfar>'+str(light.distance)+'</zfar>') - - self.writel(S_LAMPS,4,'</point>') - elif (light.type=="SPOT"): - self.writel(S_LAMPS,4,'<spot>') - self.writel(S_LAMPS,5,'<color>'+strarr(light.color)+'</color>') - att_by_distance = 2.0 / light.distance # convert to linear attenuation - self.writel(S_LAMPS,5,'<linear_attenuation>'+str(att_by_distance)+'</linear_attenuation>') - self.writel(S_LAMPS,5,'<falloff_angle>'+str(math.degrees(light.spot_size/2))+'</falloff_angle>') - self.writel(S_LAMPS,4,'</spot>') - - - else: #write a sun lamp for everything else (not supported) - self.writel(S_LAMPS,4,'<directional>') - self.writel(S_LAMPS,5,'<color>'+strarr(light.color)+'</color>') - self.writel(S_LAMPS,4,'</directional>') - - - self.writel(S_LAMPS,3,'</technique_common>') - #self.writel(S_LAMPS,2,'</optics>') - self.writel(S_LAMPS,1,'</light>') - - - self.writel(S_NODES,il,'<instance_light url="#'+lightid+'"/>') - - def export_empty_node(self,node,il): - - self.writel(S_NODES,4,'<extra>') - self.writel(S_NODES,5,'<technique profile="GODOT">') - self.writel(S_NODES,6,'<empty_draw_type>'+node.empty_draw_type+'</empty_draw_type>') - self.writel(S_NODES,5,'</technique>') - self.writel(S_NODES,4,'</extra>') - - - def export_curve(self,curve): - - splineid = self.new_id("spline") - - self.writel(S_GEOM,1,'<geometry id="'+splineid+'" name="'+curve.name+'">') - self.writel(S_GEOM,2,'<spline closed="0">') - - points=[] - interps=[] - handles_in=[] - handles_out=[] - tilts=[] - - for cs in curve.splines: - - if (cs.type=="BEZIER"): - for s in cs.bezier_points: - points.append(s.co[0]) - points.append(s.co[1]) - points.append(s.co[2]) - - - handles_in.append(s.handle_left[0]) - handles_in.append(s.handle_left[1]) - handles_in.append(s.handle_left[2]) - - handles_out.append(s.handle_right[0]) - handles_out.append(s.handle_right[1]) - handles_out.append(s.handle_right[2]) - - - tilts.append(s.tilt) - interps.append("BEZIER") - else: - - for s in cs.points: - points.append(s.co[0]) - points.append(s.co[1]) - points.append(s.co[2]) - handles_in.append(s.co[0]) - handles_in.append(s.co[1]) - handles_in.append(s.co[2]) - handles_out.append(s.co[0]) - handles_out.append(s.co[1]) - handles_out.append(s.co[2]) - tilts.append(s.tilt) - interps.append("LINEAR") - - - - - self.writel(S_GEOM,3,'<source id="'+splineid+'-positions">') - position_values="" - for x in points: - position_values+=" "+str(x) - self.writel(S_GEOM,4,'<float_array id="'+splineid+'-positions-array" count="'+str(len(points))+'">'+position_values+'</float_array>') - self.writel(S_GEOM,4,'<technique_common>') - self.writel(S_GEOM,4,'<accessor source="#'+splineid+'-positions-array" count="'+str(len(points)/3)+'" stride="3">') - self.writel(S_GEOM,5,'<param name="X" type="float"/>') - self.writel(S_GEOM,5,'<param name="Y" type="float"/>') - self.writel(S_GEOM,5,'<param name="Z" type="float"/>') - self.writel(S_GEOM,4,'</accessor>') - self.writel(S_GEOM,3,'</source>') - - self.writel(S_GEOM,3,'<source id="'+splineid+'-intangents">') - intangent_values="" - for x in handles_in: - intangent_values+=" "+str(x) - self.writel(S_GEOM,4,'<float_array id="'+splineid+'-intangents-array" count="'+str(len(points))+'">'+intangent_values+'</float_array>') - self.writel(S_GEOM,4,'<technique_common>') - self.writel(S_GEOM,4,'<accessor source="#'+splineid+'-intangents-array" count="'+str(len(points)/3)+'" stride="3">') - self.writel(S_GEOM,5,'<param name="X" type="float"/>') - self.writel(S_GEOM,5,'<param name="Y" type="float"/>') - self.writel(S_GEOM,5,'<param name="Z" type="float"/>') - self.writel(S_GEOM,4,'</accessor>') - self.writel(S_GEOM,3,'</source>') - - self.writel(S_GEOM,3,'<source id="'+splineid+'-outtangents">') - outtangent_values="" - for x in handles_out: - outtangent_values+=" "+str(x) - self.writel(S_GEOM,4,'<float_array id="'+splineid+'-outtangents-array" count="'+str(len(points))+'">'+outtangent_values+'</float_array>') - self.writel(S_GEOM,4,'<technique_common>') - self.writel(S_GEOM,4,'<accessor source="#'+splineid+'-outtangents-array" count="'+str(len(points)/3)+'" stride="3">') - self.writel(S_GEOM,5,'<param name="X" type="float"/>') - self.writel(S_GEOM,5,'<param name="Y" type="float"/>') - self.writel(S_GEOM,5,'<param name="Z" type="float"/>') - self.writel(S_GEOM,4,'</accessor>') - self.writel(S_GEOM,3,'</source>') - - self.writel(S_GEOM,3,'<source id="'+splineid+'-interpolations">') - interpolation_values="" - for x in interps: - interpolation_values+=" "+x - self.writel(S_GEOM,4,'<Name_array id="'+splineid+'-interpolations-array" count="'+str(len(interps))+'">'+interpolation_values+'</Name_array>') - self.writel(S_GEOM,4,'<technique_common>') - self.writel(S_GEOM,4,'<accessor source="#'+splineid+'-interpolations-array" count="'+str(len(interps))+'" stride="1">') - self.writel(S_GEOM,5,'<param name="INTERPOLATION" type="name"/>') - self.writel(S_GEOM,4,'</accessor>') - self.writel(S_GEOM,3,'</source>') - - - self.writel(S_GEOM,3,'<source id="'+splineid+'-tilts">') - tilt_values="" - for x in tilts: - tilt_values+=" "+str(x) - self.writel(S_GEOM,4,'<float_array id="'+splineid+'-tilts-array" count="'+str(len(tilts))+'">'+tilt_values+'</float_array>') - self.writel(S_GEOM,4,'<technique_common>') - self.writel(S_GEOM,4,'<accessor source="#'+splineid+'-tilts-array" count="'+str(len(tilts))+'" stride="1">') - self.writel(S_GEOM,5,'<param name="TILT" type="float"/>') - self.writel(S_GEOM,4,'</accessor>') - self.writel(S_GEOM,3,'</source>') - - self.writel(S_GEOM,3,'<control_vertices>') - self.writel(S_GEOM,4,'<input semantic="POSITION" source="#'+splineid+'-positions"/>') - self.writel(S_GEOM,4,'<input semantic="IN_TANGENT" source="#'+splineid+'-intangents"/>') - self.writel(S_GEOM,4,'<input semantic="OUT_TANGENT" source="#'+splineid+'-outtangents"/>') - self.writel(S_GEOM,4,'<input semantic="INTERPOLATION" source="#'+splineid+'-interpolations"/>') - self.writel(S_GEOM,4,'<input semantic="TILT" source="#'+splineid+'-tilts"/>') - self.writel(S_GEOM,3,'</control_vertices>') - - - self.writel(S_GEOM,2,'</spline>') - self.writel(S_GEOM,1,'</geometry>') - - return splineid - - def export_curve_node(self,node,il): - - if (node.data==None): - return - curveid = self.export_curve(node.data) - - self.writel(S_NODES,il,'<instance_geometry url="#'+curveid+'">') - self.writel(S_NODES,il,'</instance_geometry>') - - - - def export_node(self,node,il): - if (not node in self.valid_nodes): - return - prev_node = bpy.context.scene.objects.active - bpy.context.scene.objects.active = node - - self.writel(S_NODES,il,'<node id="'+self.validate_id(node.name)+'" name="'+node.name+'" type="NODE">') - il+=1 - - self.writel(S_NODES,il,'<matrix sid="transform">'+strmtx(node.matrix_local)+'</matrix>') - #print("NODE TYPE: "+node.type+" NAME: "+node.name) - if (node.type=="MESH"): - self.export_mesh_node(node,il) - elif (node.type=="CURVE"): - self.export_curve_node(node,il) - elif (node.type=="ARMATURE"): - self.export_armature_node(node,il) - elif (node.type=="CAMERA"): - self.export_camera_node(node,il) - elif (node.type=="LAMP"): - self.export_lamp_node(node,il) - elif (node.type=="EMPTY"): - self.export_empty_node(node,il) - - for x in node.children: - self.export_node(x,il) - - il-=1 - self.writel(S_NODES,il,'</node>') - bpy.context.scene.objects.active = prev_node #make previous node active again - - def is_node_valid(self,node): - if (not node.type in self.config["object_types"]): - return False - if (self.config["use_active_layers"]): - valid=False - #print("NAME: "+node.name) - for i in range(20): - if (node.layers[i] and self.scene.layers[i]): - valid=True - break - if (not valid): - return False - - if (self.config["use_export_selected"] and not node.select): - return False - - return True - - - def export_scene(self): - - - self.writel(S_NODES,0,'<library_visual_scenes>') - self.writel(S_NODES,1,'<visual_scene id="'+self.scene_name+'" name="scene">') - - #validate nodes - for obj in self.scene.objects: - if (obj in self.valid_nodes): - continue - if (self.is_node_valid(obj)): - n = obj - while (n!=None): - if (not n in self.valid_nodes): - self.valid_nodes.append(n) - n=n.parent - - - - for obj in self.scene.objects: - if (obj in self.valid_nodes and obj.parent==None): - self.export_node(obj,2) - - self.writel(S_NODES,1,'</visual_scene>') - self.writel(S_NODES,0,'</library_visual_scenes>') - - def export_asset(self): - - - self.writel(S_ASSET,0,'<asset>') - # Why is this time stuff mandatory?, no one could care less... - self.writel(S_ASSET,1,'<contributor>') - self.writel(S_ASSET,2,'<author> Anonymous </author>') #Who made Collada, the FBI ? - self.writel(S_ASSET,2,'<authoring_tool> Collada Exporter for Blender 2.6+, by Juan Linietsky (juan@codenix.com) </authoring_tool>') #Who made Collada, the FBI ? - self.writel(S_ASSET,1,'</contributor>') - self.writel(S_ASSET,1,'<created>'+time.strftime("%Y-%m-%dT%H:%M:%SZ ")+'</created>') - self.writel(S_ASSET,1,'<modified>'+time.strftime("%Y-%m-%dT%H:%M:%SZ")+'</modified>') - self.writel(S_ASSET,1,'<unit meter="1.0" name="meter"/>') - self.writel(S_ASSET,1,'<up_axis>Z_UP</up_axis>') - self.writel(S_ASSET,0,'</asset>') - - - def export_animation_transform_channel(self,target,keys,matrices=True): - - frame_total=len(keys) - anim_id=self.new_id("anim") - self.writel(S_ANIM,1,'<animation id="'+anim_id+'">') - source_frames = "" - source_transforms = "" - source_interps = "" - - for k in keys: - source_frames += " "+str(k[0]) - if (matrices): - source_transforms += " "+strmtx(k[1]) - else: - source_transforms += " "+str(k[1]) - - source_interps +=" LINEAR" - - - # Time Source - self.writel(S_ANIM,2,'<source id="'+anim_id+'-input">') - self.writel(S_ANIM,3,'<float_array id="'+anim_id+'-input-array" count="'+str(frame_total)+'">'+source_frames+'</float_array>') - self.writel(S_ANIM,3,'<technique_common>') - self.writel(S_ANIM,4,'<accessor source="#'+anim_id+'-input-array" count="'+str(frame_total)+'" stride="1">') - self.writel(S_ANIM,5,'<param name="TIME" type="float"/>') - self.writel(S_ANIM,4,'</accessor>') - self.writel(S_ANIM,3,'</technique_common>') - self.writel(S_ANIM,2,'</source>') - - if (matrices): - # Transform Source - self.writel(S_ANIM,2,'<source id="'+anim_id+'-transform-output">') - self.writel(S_ANIM,3,'<float_array id="'+anim_id+'-transform-output-array" count="'+str(frame_total*16)+'">'+source_transforms+'</float_array>') - self.writel(S_ANIM,3,'<technique_common>') - self.writel(S_ANIM,4,'<accessor source="#'+anim_id+'-transform-output-array" count="'+str(frame_total)+'" stride="16">') - self.writel(S_ANIM,5,'<param name="TRANSFORM" type="float4x4"/>') - self.writel(S_ANIM,4,'</accessor>') - self.writel(S_ANIM,3,'</technique_common>') - self.writel(S_ANIM,2,'</source>') - else: - # Value Source - self.writel(S_ANIM,2,'<source id="'+anim_id+'-transform-output">') - self.writel(S_ANIM,3,'<float_array id="'+anim_id+'-transform-output-array" count="'+str(frame_total)+'">'+source_transforms+'</float_array>') - self.writel(S_ANIM,3,'<technique_common>') - self.writel(S_ANIM,4,'<accessor source="#'+anim_id+'-transform-output-array" count="'+str(frame_total)+'" stride="1">') - self.writel(S_ANIM,5,'<param name="X" type="float"/>') - self.writel(S_ANIM,4,'</accessor>') - self.writel(S_ANIM,3,'</technique_common>') - self.writel(S_ANIM,2,'</source>') - - # Interpolation Source - self.writel(S_ANIM,2,'<source id="'+anim_id+'-interpolation-output">') - self.writel(S_ANIM,3,'<Name_array id="'+anim_id+'-interpolation-output-array" count="'+str(frame_total)+'">'+source_interps+'</Name_array>') - self.writel(S_ANIM,3,'<technique_common>') - self.writel(S_ANIM,4,'<accessor source="#'+anim_id+'-interpolation-output-array" count="'+str(frame_total)+'" stride="1">') - self.writel(S_ANIM,5,'<param name="INTERPOLATION" type="Name"/>') - self.writel(S_ANIM,4,'</accessor>') - self.writel(S_ANIM,3,'</technique_common>') - self.writel(S_ANIM,2,'</source>') - - self.writel(S_ANIM,2,'<sampler id="'+anim_id+'-sampler">') - self.writel(S_ANIM,3,'<input semantic="INPUT" source="#'+anim_id+'-input"/>') - self.writel(S_ANIM,3,'<input semantic="OUTPUT" source="#'+anim_id+'-transform-output"/>') - self.writel(S_ANIM,3,'<input semantic="INTERPOLATION" source="#'+anim_id+'-interpolation-output"/>') - self.writel(S_ANIM,2,'</sampler>') - if (matrices): - self.writel(S_ANIM,2,'<channel source="#'+anim_id+'-sampler" target="'+target+'/transform"/>') - else: - self.writel(S_ANIM,2,'<channel source="#'+anim_id+'-sampler" target="'+target+'"/>') - self.writel(S_ANIM,1,'</animation>') - - return [anim_id] - - - def export_animation(self,start,end,allowed=None): - - #Blender -> Collada frames needs a little work - #Collada starts from 0, blender usually from 1 - #The last frame must be included also - - frame_orig = self.scene.frame_current - - frame_len = 1.0 / self.scene.render.fps - frame_total = end - start + 1 - frame_sub = 0 - if (start>0): - frame_sub=start*frame_len - - tcn = [] - xform_cache={} - blend_cache={} - # Change frames first, export objects last - # This improves performance enormously - - #print("anim from: "+str(start)+" to "+str(end)+" allowed: "+str(allowed)) - for t in range(start,end+1): - self.scene.frame_set(t) - key = t * frame_len - frame_sub -# print("Export Anim Frame "+str(t)+"/"+str(self.scene.frame_end+1)) - - for node in self.scene.objects: - - if (not node in self.valid_nodes): - continue - if (allowed!=None and not (node in allowed)): - if (node.type=="MESH" and node.data!=None and (node in self.armature_for_morph) and (self.armature_for_morph[node] in allowed)): - pass #all good you pass with flying colors for morphs inside of action - else: - #print("fail "+str((node in self.armature_for_morph))) - continue - if (node.type=="MESH" and node.data!=None and node.data.shape_keys!=None and (node.data in self.mesh_cache) and len(node.data.shape_keys.key_blocks)): - target = self.mesh_cache[node.data]["morph_id"] - for i in range(len(node.data.shape_keys.key_blocks)): - - if (i==0): - continue - - name=target+"-morph-weights("+str(i-1)+")" - if (not (name in blend_cache)): - blend_cache[name]=[] - - blend_cache[name].append( (key,node.data.shape_keys.key_blocks[i].value) ) - - - if (node.type=="MESH" and node.parent and node.parent.type=="ARMATURE"): - - continue #In Collada, nodes that have skin modifier must not export animation, animate the skin instead. - - if (len(node.constraints)>0 or node.animation_data!=None): - #If the node has constraints, or animation data, then export a sampled animation track - name=self.validate_id(node.name) - if (not (name in xform_cache)): - xform_cache[name]=[] - - mtx = node.matrix_world.copy() - if (node.parent): - mtx = node.parent.matrix_world.inverted() * mtx - - xform_cache[name].append( (key,mtx) ) - - if (node.type=="ARMATURE"): - #All bones exported for now - - for bone in node.data.bones: - - bone_name=self.skeleton_info[node]["bone_ids"][bone] - - if (not (bone_name in xform_cache)): - #print("has bone: "+bone_name) - xform_cache[bone_name]=[] - - posebone = node.pose.bones[bone.name] - parent_posebone=None - - mtx = posebone.matrix.copy() - if (bone.parent): - parent_posebone=node.pose.bones[bone.parent.name] - parent_invisible=False - - for i in range(3): - if (parent_posebone.scale[i]==0.0): - parent_invisible=True - - if (not parent_invisible): - mtx = parent_posebone.matrix.inverted() * mtx - - - xform_cache[bone_name].append( (key,mtx) ) - - self.scene.frame_set(frame_orig) - - #export animation xml - for nid in xform_cache: - tcn+=self.export_animation_transform_channel(nid,xform_cache[nid],True) - for nid in blend_cache: - tcn+=self.export_animation_transform_channel(nid,blend_cache[nid],False) - - return tcn - - def export_animations(self): - tmp_mat = [] - for s in self.skeletons: - tmp_bone_mat = [] - for bone in s.pose.bones: - tmp_bone_mat.append(Matrix(bone.matrix_basis)) - bone.matrix_basis = Matrix() - tmp_mat.append([Matrix(s.matrix_local),tmp_bone_mat]) - - self.writel(S_ANIM,0,'<library_animations>') - - - if (self.config["use_anim_action_all"] and len(self.skeletons)): - - cached_actions = {} - - for s in self.skeletons: - if s.animation_data and s.animation_data.action: - cached_actions[s] = s.animation_data.action.name - - - self.writel(S_ANIM_CLIPS,0,'<library_animation_clips>') - - for x in bpy.data.actions[:]: - if x.users==0 or x in self.action_constraints: - continue - if (self.config["use_anim_skip_noexp"] and x.name.endswith("-noexp")): - continue - - bones=[] - #find bones used - for p in x.fcurves: - dp = str(p.data_path) - base = "pose.bones[\"" - if (dp.find(base)==0): - dp=dp[len(base):] - if (dp.find('"')!=-1): - dp=dp[:dp.find('"')] - if (not dp in bones): - bones.append(dp) - - allowed_skeletons=[] - for i,y in enumerate(self.skeletons): - if (y.animation_data): - for z in y.pose.bones: - if (z.bone.name in bones): - if (not y in allowed_skeletons): - allowed_skeletons.append(y) - y.animation_data.action=x; - - y.matrix_local = tmp_mat[i][0] - for j,bone in enumerate(s.pose.bones): - bone.matrix_basis = Matrix() - - - #print("allowed skeletons "+str(allowed_skeletons)) - - #print(str(x)) - - tcn = self.export_animation(int(x.frame_range[0]),int(x.frame_range[1]+0.5),allowed_skeletons) - framelen=(1.0/self.scene.render.fps) - start = x.frame_range[0]*framelen - end = x.frame_range[1]*framelen - #print("Export anim: "+x.name) - self.writel(S_ANIM_CLIPS,1,'<animation_clip name="'+x.name+'" start="'+str(start)+'" end="'+str(end)+'">') - for z in tcn: - self.writel(S_ANIM_CLIPS,2,'<instance_animation url="#'+z+'"/>') - self.writel(S_ANIM_CLIPS,1,'</animation_clip>') - if (len(tcn)==0): - self.operator.report({'WARNING'},'Animation clip "'+x.name+'" contains no tracks.') - - - - self.writel(S_ANIM_CLIPS,0,'</library_animation_clips>') - - - for i,s in enumerate(self.skeletons): - if (s.animation_data==None): - continue - if s in cached_actions: - s.animation_data.action = bpy.data.actions[cached_actions[s]] - else: - s.animation_data.action = None - for j,bone in enumerate(s.pose.bones): - bone.matrix_basis = tmp_mat[i][1][j] - - else: - self.export_animation(self.scene.frame_start,self.scene.frame_end) - - - - self.writel(S_ANIM,0,'</library_animations>') - - def export(self): - - self.writel(S_GEOM,0,'<library_geometries>') - self.writel(S_CONT,0,'<library_controllers>') - self.writel(S_CAMS,0,'<library_cameras>') - self.writel(S_LAMPS,0,'<library_lights>') - self.writel(S_IMGS,0,'<library_images>') - self.writel(S_MATS,0,'<library_materials>') - self.writel(S_FX,0,'<library_effects>') - - - self.skeletons=[] - self.action_constraints=[] - self.export_asset() - self.export_scene() - - self.writel(S_GEOM,0,'</library_geometries>') - - #morphs always go before skin controllers - if S_MORPH in self.sections: - for l in self.sections[S_MORPH]: - self.writel(S_CONT,0,l) - del self.sections[S_MORPH] - - #morphs always go before skin controllers - if S_SKIN in self.sections: - for l in self.sections[S_SKIN]: - self.writel(S_CONT,0,l) - del self.sections[S_SKIN] - - self.writel(S_CONT,0,'</library_controllers>') - self.writel(S_CAMS,0,'</library_cameras>') - self.writel(S_LAMPS,0,'</library_lights>') - self.writel(S_IMGS,0,'</library_images>') - self.writel(S_MATS,0,'</library_materials>') - self.writel(S_FX,0,'</library_effects>') - - if (self.config["use_anim"]): - self.export_animations() - - try: - f = open(self.path,"wb") - except: - return False - - f.write(bytes('<?xml version="1.0" encoding="utf-8"?>\n',"UTF-8")) - f.write(bytes('<COLLADA xmlns="http://www.collada.org/2005/11/COLLADASchema" version="1.4.1">\n',"UTF-8")) - - - s=[] - for x in self.sections.keys(): - s.append(x) - s.sort() - for x in s: - for l in self.sections[x]: - f.write(bytes(l+"\n","UTF-8")) - - f.write(bytes('<scene>\n',"UTF-8")) - f.write(bytes('\t<instance_visual_scene url="#'+self.scene_name+'" />\n',"UTF-8")) - f.write(bytes('</scene>\n',"UTF-8")) - f.write(bytes('</COLLADA>\n',"UTF-8")) - return True - - def __init__(self,path,kwargs,operator): - self.operator=operator - self.scene=bpy.context.scene - self.last_id=0 - self.scene_name=self.new_id("scene") - self.sections={} - self.path=path - self.mesh_cache={} - self.curve_cache={} - self.material_cache={} - self.image_cache={} - self.skeleton_info={} - self.config=kwargs - self.valid_nodes=[] - self.armature_for_morph={} - self.used_bones=[] - self.wrongvtx_report=False - - - - - - - -def save(operator, context, - filepath="", - use_selection=False, - **kwargs - ): - - exp = DaeExporter(filepath,kwargs,operator) - exp.export() - - - - return {'FINISHED'} # so the script wont run after we have batch exported. - - |