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-rw-r--r--tools/editor/scenes_dock.cpp309
1 files changed, 309 insertions, 0 deletions
diff --git a/tools/editor/scenes_dock.cpp b/tools/editor/scenes_dock.cpp
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+++ b/tools/editor/scenes_dock.cpp
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+/*************************************************************************/
+/* scenes_dock.cpp */
+/*************************************************************************/
+/* This file is part of: */
+/* GODOT ENGINE */
+/* http://www.godotengine.org */
+/*************************************************************************/
+/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
+/* */
+/* Permission is hereby granted, free of charge, to any person obtaining */
+/* a copy of this software and associated documentation files (the */
+/* "Software"), to deal in the Software without restriction, including */
+/* without limitation the rights to use, copy, modify, merge, publish, */
+/* distribute, sublicense, and/or sell copies of the Software, and to */
+/* permit persons to whom the Software is furnished to do so, subject to */
+/* the following conditions: */
+/* */
+/* The above copyright notice and this permission notice shall be */
+/* included in all copies or substantial portions of the Software. */
+/* */
+/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
+/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
+/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
+/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
+/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
+/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
+/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
+/*************************************************************************/
+#include "scenes_dock.h"
+#include "os/dir_access.h"
+#include "os/file_access.h"
+#include "globals.h"
+#include "scene/io/scene_loader.h"
+#include "io/resource_loader.h"
+#include "os/os.h"
+#include "editor_node.h"
+
+bool ScenesDock::_create_tree(TreeItem *p_parent,EditorFileSystemDirectory *p_dir) {
+
+ TreeItem *item = tree->create_item(p_parent);
+ item->set_text(0,p_dir->get_name()+"/");
+ item->set_icon(0,get_icon("Folder","EditorIcons"));
+ item->set_custom_bg_color(0,get_color("prop_subsection","Editor"));
+
+
+ bool has_items=false;
+
+ for(int i=0;i<p_dir->get_subdir_count();i++) {
+
+ if (_create_tree(item,p_dir->get_subdir(i)))
+ has_items=true;
+ }
+
+ for (int i=0;i<p_dir->get_file_count();i++) {
+
+ bool isfave = favorites.has(p_dir->get_file_path(i));
+ if (button_favorite->is_pressed() && !isfave)
+ continue;
+
+ TreeItem *fitem = tree->create_item(item);
+ fitem->set_cell_mode(0,TreeItem::CELL_MODE_CHECK);
+ fitem->set_editable(0,true);
+ fitem->set_checked(0,isfave);
+ fitem->set_text(0,p_dir->get_file(i));
+
+ Ref<Texture> icon = get_icon( (has_icon(p_dir->get_file_type(i),"EditorIcons")?p_dir->get_file_type(i):String("Object")),"EditorIcons");
+ fitem->set_icon(0, icon );
+
+
+ fitem->set_metadata(0,p_dir->get_file_path(i));
+ //if (p_dir->files[i]->icon.is_valid()) {
+// fitem->set_icon(0,p_dir->files[i]->icon);
+// }
+ has_items=true;
+
+ }
+
+ if (!has_items) {
+
+ memdelete(item);
+ return false;
+
+ }
+
+ return true;
+}
+
+
+void ScenesDock::_update_tree() {
+
+ tree->clear();
+ updating_tree=true;
+ _create_tree(NULL,EditorFileSystem::get_singleton()->get_filesystem());
+ updating_tree=false;
+
+}
+
+
+void ScenesDock::_notification(int p_what) {
+
+ switch(p_what) {
+
+ case NOTIFICATION_ENTER_SCENE: {
+
+
+ EditorFileSystem::get_singleton()->connect("filesystem_changed",this,"_update_tree");
+
+ button_reload->set_icon( get_icon("Reload","EditorIcons"));
+ button_favorite->set_icon( get_icon("Favorites","EditorIcons"));
+ button_instance->set_icon( get_icon("Add","EditorIcons"));
+ button_open->set_icon( get_icon("Folder","EditorIcons"));
+
+ String path = Globals::get_singleton()->get_resource_path()+"/favorites.cfg";
+ FileAccess *f=FileAccess::open(path,FileAccess::READ);
+ if (f) {
+
+ String l = f->get_line();
+
+ while(l!="") {
+ favorites.insert(l);
+ l = f->get_line();
+
+ }
+
+ f->close();
+ memdelete(f);
+ }
+
+
+
+ _update_tree(); //maybe it finished already
+ } break;
+ case NOTIFICATION_EXIT_SCENE: {
+
+ } break;
+ case NOTIFICATION_PROCESS: {
+
+ } break;
+ }
+
+}
+
+void ScenesDock::_favorite_toggled() {
+
+ if (updating_tree)
+ return;
+
+
+ TreeItem *sel = tree->get_selected();
+ if (!sel)
+ return; //?
+
+ bool faved = sel->is_checked(0);
+ String path = sel->get_metadata(0);
+ if (faved)
+ favorites.insert(path);
+ else
+ favorites.erase(path);
+
+ timer->start();
+
+}
+
+void ScenesDock::_favorites_toggled(bool p_toggled) {
+
+ _update_tree();
+}
+
+String ScenesDock::get_selected_path() const {
+
+ TreeItem *sel = tree->get_selected();
+ if (!sel)
+ return "";
+ String path = sel->get_metadata(0);
+ return "res://"+path;
+}
+
+void ScenesDock::_instance_pressed() {
+
+ TreeItem *sel = tree->get_selected();
+ if (!sel)
+ return;
+ String path = sel->get_metadata(0);
+ emit_signal("instance","res://"+path);
+}
+
+void ScenesDock::_open_pressed(){
+ TreeItem *sel = tree->get_selected();
+ if (!sel)
+ return;
+ String path = sel->get_metadata(0);
+
+ if (ResourceLoader::get_resource_type(path)=="PackedScene") {
+
+ editor->open_request(path);
+ } else {
+
+ /*
+
+ RES res = ResourceLoader::load(path);
+ if (res.is_null()) {
+
+
+ return;
+ }*/
+
+ editor->load_resource(path);
+ }
+
+// emit_signal("open",path);
+
+}
+
+void ScenesDock::_save_favorites() {
+
+ String path = Globals::get_singleton()->get_resource_path()+"/favorites.cfg";
+ FileAccess *f=FileAccess::open(path,FileAccess::WRITE);
+ ERR_FAIL_COND(!f);
+ for(Set<String>::Element *E=favorites.front();E;E=E->next() ) {
+
+ CharString utf8f = E->get().utf8();
+ f->store_buffer((const uint8_t*)utf8f.get_data(),utf8f.length());
+ f->store_8('\n');
+ }
+
+ f->close();
+ memdelete(f);
+}
+
+void ScenesDock::_rescan() {
+
+ EditorFileSystem::get_singleton()->scan();
+}
+
+void ScenesDock::_bind_methods() {
+
+ ObjectTypeDB::bind_method(_MD("_update_tree"),&ScenesDock::_update_tree);
+ ObjectTypeDB::bind_method(_MD("_rescan"),&ScenesDock::_rescan);
+ ObjectTypeDB::bind_method(_MD("_favorites_toggled"),&ScenesDock::_favorites_toggled);
+ ObjectTypeDB::bind_method(_MD("_favorite_toggled"),&ScenesDock::_favorite_toggled);
+ ObjectTypeDB::bind_method(_MD("_instance_pressed"),&ScenesDock::_instance_pressed);
+ ObjectTypeDB::bind_method(_MD("_open_pressed"),&ScenesDock::_open_pressed);
+ ObjectTypeDB::bind_method(_MD("_save_favorites"),&ScenesDock::_save_favorites);
+
+ ADD_SIGNAL(MethodInfo("instance"));
+ ADD_SIGNAL(MethodInfo("open"));
+
+}
+
+ScenesDock::ScenesDock(EditorNode *p_editor) {
+
+ editor=p_editor;
+
+ tree = memnew( Tree );
+ add_child(tree);
+ tree->set_area_as_parent_rect();
+ tree->set_anchor_and_margin(MARGIN_TOP,Control::ANCHOR_BEGIN,25);
+ tree->connect("item_edited",this,"_favorite_toggled");
+
+
+ button_reload = memnew( Button );
+ button_reload->set_pos(Point2(3,2));
+ button_reload->set_size(Point2(20,5));
+ button_reload->set_flat(true);
+ add_child(button_reload);
+ button_reload->connect("pressed",this,"_rescan");
+
+ button_favorite = memnew( Button );
+ button_favorite->set_pos(Point2(28,2));
+ button_favorite->set_size(Point2(20,5));
+ button_favorite->set_flat(true);
+ button_favorite->set_toggle_mode(true);
+ add_child(button_favorite);
+ button_favorite->connect("toggled",this,"_favorites_toggled");
+
+ button_instance = memnew( Button );
+ button_instance->set_anchor(MARGIN_LEFT,ANCHOR_END);
+ button_instance->set_anchor(MARGIN_RIGHT,ANCHOR_END);
+ button_instance->set_begin(Point2(3+20,2));
+ button_instance->set_end(Point2(2+15,5));
+ button_instance->set_flat(true);
+ add_child(button_instance);
+ button_instance->connect("pressed",this,"_instance_pressed");
+
+ button_open = memnew( Button );
+ button_open->set_anchor(MARGIN_LEFT,ANCHOR_END);
+ button_open->set_anchor(MARGIN_RIGHT,ANCHOR_END);
+ button_open->set_begin(Point2(3+45,2));
+ button_open->set_end(Point2(2+34,5));
+ button_open->set_flat(true);
+ add_child(button_open);
+ button_open->connect("pressed",this,"_open_pressed");
+
+ timer = memnew( Timer );
+ timer->set_one_shot(true);
+ timer->set_wait_time(2);
+ timer->connect("timeout",this,"_save_favorites");
+ add_child(timer);
+
+
+ updating_tree=false;
+
+
+
+}
+
+ScenesDock::~ScenesDock() {
+
+}