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-rw-r--r--tools/editor/scene_tree_dock.h9
1 files changed, 7 insertions, 2 deletions
diff --git a/tools/editor/scene_tree_dock.h b/tools/editor/scene_tree_dock.h
index ac5391f3b9..b1c53d2ff9 100644
--- a/tools/editor/scene_tree_dock.h
+++ b/tools/editor/scene_tree_dock.h
@@ -5,7 +5,7 @@
/* GODOT ENGINE */
/* http://www.godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2007-2015 Juan Linietsky, Ariel Manzur. */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
@@ -62,6 +62,7 @@ class SceneTreeDock : public VBoxContainer {
TOOL_MOVE_DOWN,
TOOL_DUPLICATE,
TOOL_REPARENT,
+ TOOL_MULTI_EDIT,
TOOL_ERASE,
TOOL_BUTTON_MAX
};
@@ -87,9 +88,10 @@ class SceneTreeDock : public VBoxContainer {
ConfirmationDialog *delete_dialog;
ReparentDialog *reparent_dialog;
- FileDialog *file;
+ EditorFileDialog *file;
EditorSubScene *import_subscene_dialog;
+ bool first_enter;
void _create();
Node *scene_root;
@@ -102,6 +104,7 @@ class SceneTreeDock : public VBoxContainer {
void _load_request(const String& p_path);
void _script_open_request(const Ref<Script>& p_script);
+ bool _cyclical_dependency_exists(const String& p_target_scene_path, Node* p_desired_node);
void _node_selected();
void _node_renamed();
@@ -117,6 +120,7 @@ class SceneTreeDock : public VBoxContainer {
void _import_subscene();
bool _validate_no_foreign();
+ void _selection_changed();
void _fill_path_renames(Vector<StringName> base_path,Vector<StringName> new_base_path,Node * p_node, List<Pair<NodePath,NodePath> > *p_renames);
@@ -132,6 +136,7 @@ public:
void set_selected(Node *p_node, bool p_emit_selected=false);
void fill_path_renames(Node* p_node, Node *p_new_parent, List<Pair<NodePath,NodePath> > *p_renames);
void perform_node_renames(Node* p_base,List<Pair<NodePath,NodePath> > *p_renames, Map<Ref<Animation>, Set<int> > *r_rem_anims=NULL);
+ SceneTreeEditor *get_tree_editor() { return scene_tree; }
SceneTreeDock(EditorNode *p_editor,Node *p_scene_root,EditorSelection *p_editor_selection,EditorData &p_editor_data);
};