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Diffstat (limited to 'tools/editor/scene_tree_dock.h')
-rw-r--r-- | tools/editor/scene_tree_dock.h | 137 |
1 files changed, 137 insertions, 0 deletions
diff --git a/tools/editor/scene_tree_dock.h b/tools/editor/scene_tree_dock.h new file mode 100644 index 0000000000..037edbf86a --- /dev/null +++ b/tools/editor/scene_tree_dock.h @@ -0,0 +1,137 @@ +/*************************************************************************/ +/* scene_tree_dock.h */ +/*************************************************************************/ +/* This file is part of: */ +/* GODOT ENGINE */ +/* http://www.godotengine.org */ +/*************************************************************************/ +/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */ +/* */ +/* Permission is hereby granted, free of charge, to any person obtaining */ +/* a copy of this software and associated documentation files (the */ +/* "Software"), to deal in the Software without restriction, including */ +/* without limitation the rights to use, copy, modify, merge, publish, */ +/* distribute, sublicense, and/or sell copies of the Software, and to */ +/* permit persons to whom the Software is furnished to do so, subject to */ +/* the following conditions: */ +/* */ +/* The above copyright notice and this permission notice shall be */ +/* included in all copies or substantial portions of the Software. */ +/* */ +/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ +/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ +/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/ +/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ +/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ +/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ +/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ +/*************************************************************************/ +#ifndef SCENE_TREE_DOCK_H +#define SCENE_TREE_DOCK_H + +#include "scene/gui/control.h" +#include "scene/gui/tree.h" +#include "scene/gui/label.h" +#include "scene/gui/button.h" +#include "scene/gui/tool_button.h" +#include "scene/gui/box_container.h" +#include "scene_tree_editor.h" +#include "create_dialog.h" +#include "editor_data.h" +#include "groups_editor.h" +#include "connections_dialog.h" +#include "script_create_dialog.h" +#include "reparent_dialog.h" +#include "scene/animation/animation_player.h" +#include "editor_sub_scene.h" +class EditorNode; + +class SceneTreeDock : public VBoxContainer { + + OBJ_TYPE( SceneTreeDock, VBoxContainer ); + + enum Tool { + + TOOL_NEW, + TOOL_INSTANCE, + TOOL_REPLACE, + TOOL_CONNECT, + TOOL_GROUP, + TOOL_SCRIPT, + TOOL_MOVE_UP, + TOOL_MOVE_DOWN, + TOOL_DUPLICATE, + TOOL_REPARENT, + TOOL_ERASE, + TOOL_BUTTON_MAX + }; + + + + int current_option; + CreateDialog *create_dialog; + + ToolButton *tool_buttons[TOOL_BUTTON_MAX]; + SceneTreeEditor *scene_tree; + + HBoxContainer *tool_hbc; + void _tool_selected(int p_tool); + + EditorData *editor_data; + EditorSelection *editor_selection; + + GroupsEditor *groups_editor; + ConnectionsDialog *connect_dialog; + ScriptCreateDialog *script_create_dialog; + AcceptDialog *accept; + ConfirmationDialog *delete_dialog; + + ReparentDialog *reparent_dialog; + FileDialog *file; + EditorSubScene *import_subscene_dialog; + + + void _create(); + Node *scene_root; + Node *edited_scene; + EditorNode *editor; + + Node *_duplicate(Node *p_node, Map<Node*,Node*> &duplimap); + void _node_reparent(NodePath p_path,bool p_node_only); + void _set_owners(Node *p_owner, const Array& p_nodes); + void _load_request(const String& p_path); + void _script_open_request(const Ref<Script>& p_script); + + + void _node_selected(); + void _script_created(Ref<Script> p_script); + + void _delete_confirm(); + void _update_tool_buttons(); + + void _node_prerenamed(Node* p_node, const String& p_new_name); + + void _unhandled_key_input(InputEvent p_event); + + void _import_subscene(); + + + void _fill_path_renames(Vector<StringName> base_path,Vector<StringName> new_base_path,Node * p_node, List<Pair<NodePath,NodePath> > *p_renames); + +protected: + + void _notification(int p_what); + static void _bind_methods(); +public: + + void import_subscene(); + void set_edited_scene(Node* p_scene); + Node* instance(const String& p_path); + void set_selected(Node *p_node); + void fill_path_renames(Node* p_node, Node *p_new_parent, List<Pair<NodePath,NodePath> > *p_renames); + void perform_node_renames(Node* p_base,List<Pair<NodePath,NodePath> > *p_renames, Map<Ref<Animation>, Set<int> > *r_rem_anims=NULL); + + SceneTreeDock(EditorNode *p_editor,Node *p_scene_root,EditorSelection *p_editor_selection,EditorData &p_editor_data); +}; + +#endif // SCENE_TREE_DOCK_H |