diff options
Diffstat (limited to 'tools/editor/scene_tree_dock.cpp')
-rw-r--r-- | tools/editor/scene_tree_dock.cpp | 16 |
1 files changed, 13 insertions, 3 deletions
diff --git a/tools/editor/scene_tree_dock.cpp b/tools/editor/scene_tree_dock.cpp index ab5c6e5044..d2bc0e112e 100644 --- a/tools/editor/scene_tree_dock.cpp +++ b/tools/editor/scene_tree_dock.cpp @@ -1069,6 +1069,8 @@ void SceneTreeDock::_do_reparent(Node* p_new_parent,int p_position_in_parent,Vec List<Pair<NodePath,NodePath> > path_renames; + int inc=0; + for(int ni=0;ni<p_nodes.size();ni++) { //no undo for now, sorry @@ -1085,12 +1087,16 @@ void SceneTreeDock::_do_reparent(Node* p_new_parent,int p_position_in_parent,Vec } + if (new_parent==node->get_parent() && node->get_index() < p_position_in_parent+ni) { + //if child will generate a gap when moved, adjust + inc--; + } editor_data->get_undo_redo().add_do_method(node->get_parent(),"remove_child",node); editor_data->get_undo_redo().add_do_method(new_parent,"add_child",node); if (p_position_in_parent>=0) - editor_data->get_undo_redo().add_do_method(new_parent,"move_child",node,p_position_in_parent+ni); + editor_data->get_undo_redo().add_do_method(new_parent,"move_child",node,p_position_in_parent+inc); ScriptEditorDebugger *sed = ScriptEditor::get_singleton()->get_debugger(); String new_name = new_parent->validate_child_name(node->get_name()); @@ -1122,6 +1128,8 @@ void SceneTreeDock::_do_reparent(Node* p_new_parent,int p_position_in_parent,Vec editor_data->get_undo_redo().add_undo_method(new_parent,"remove_child",node); + inc++; + } //add and move in a second step.. (so old order is preserved) @@ -1583,7 +1591,7 @@ static Node* _find_last_visible(Node*p_node) { } -void SceneTreeDock::_normalize_drop(Node*& to_node, int &to_pos,int p_type) { +void SceneTreeDock::_normalize_drop(Node*& to_node, int &to_pos, int p_type) { to_pos=-1; @@ -1624,6 +1632,7 @@ void SceneTreeDock::_normalize_drop(Node*& to_node, int &to_pos,int p_type) { //just insert over this node because nothing is above at the same level to_pos=to_node->get_index(); to_node=to_node->get_parent(); + } } else if (p_type==1) { @@ -1650,12 +1659,13 @@ void SceneTreeDock::_normalize_drop(Node*& to_node, int &to_pos,int p_type) { break; } } - if (lower_sibling) { to_pos=lower_sibling->get_index(); } to_node=to_node->get_parent(); + + } #if 0 //quite complicated, look for next visible in tree |