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-rw-r--r--tools/editor/plugins/animation_player_editor_plugin.cpp259
-rw-r--r--tools/editor/plugins/animation_player_editor_plugin.h15
-rw-r--r--tools/editor/plugins/editor_preview_plugins.cpp776
-rw-r--r--tools/editor/plugins/editor_preview_plugins.h88
-rw-r--r--tools/editor/plugins/sample_editor_plugin.cpp119
-rw-r--r--tools/editor/plugins/spatial_editor_plugin.h8
6 files changed, 1240 insertions, 25 deletions
diff --git a/tools/editor/plugins/animation_player_editor_plugin.cpp b/tools/editor/plugins/animation_player_editor_plugin.cpp
index fee2f4f977..9a93eed969 100644
--- a/tools/editor/plugins/animation_player_editor_plugin.cpp
+++ b/tools/editor/plugins/animation_player_editor_plugin.cpp
@@ -28,7 +28,8 @@
/*************************************************************************/
#include "animation_player_editor_plugin.h"
#include "io/resource_loader.h"
-
+#include "os/keyboard.h"
+#include "tools/editor/editor_settings.h"
void AnimationPlayerEditor::_node_removed(Node *p_node) {
@@ -100,12 +101,18 @@ void AnimationPlayerEditor::_notification(int p_what) {
remove_anim->set_icon( get_icon("Del","EditorIcons") );
edit_anim->set_icon( get_icon("Edit","EditorIcons") );
blend_anim->set_icon( get_icon("Blend","EditorIcons") );
- play->set_icon( get_icon("Play","EditorIcons") );
+ play->set_icon( get_icon("PlayStart","EditorIcons") );
+ play_from->set_icon( get_icon("Play","EditorIcons") );
+ play_bw->set_icon( get_icon("PlayStartBackwards","EditorIcons") );
+ play_bw_from->set_icon( get_icon("PlayBackwards","EditorIcons") );
+
autoplay_icon=get_icon("AutoPlay","EditorIcons");
stop->set_icon( get_icon("Stop","EditorIcons") );
resource_edit_anim->set_icon( get_icon("EditResource","EditorIcons") );
pin->set_normal_texture(get_icon("Pin","EditorIcons") );
pin->set_pressed_texture( get_icon("PinPressed","EditorIcons") );
+ tool_anim->set_icon(get_icon("Tools","EditorIcons"));
+ tool_anim->get_popup()->connect("item_pressed",this,"_animation_tool_menu");
blend_editor.next->connect("text_changed",this,"_blend_editor_next_changed");
@@ -180,9 +187,82 @@ void AnimationPlayerEditor::_play_pressed() {
//unpause
//pause->set_pressed(false);
}
+
+void AnimationPlayerEditor::_play_from_pressed() {
+
+ String current;
+ if (animation->get_selected()>=0 && animation->get_selected()<animation->get_item_count()) {
+
+ current = animation->get_item_text( animation->get_selected() );
+ }
+
+ if (current!="") {
+
+ float time = player->get_current_animation_pos();
+
+ if (current==player->get_current_animation() && player->is_playing()) {
+
+ player->stop(); //so it wont blend with itself
+ }
+
+ player->play( current );
+ player->seek(time);
+ }
+
+ //unstop
+ stop->set_pressed(false);
+ //unpause
+ //pause->set_pressed(false);
+}
+
+
+void AnimationPlayerEditor::_play_bw_pressed() {
+
+ String current;
+ if (animation->get_selected()>=0 && animation->get_selected()<animation->get_item_count()) {
+
+ current = animation->get_item_text( animation->get_selected() );
+ }
+
+ if (current!="") {
+
+ if (current==player->get_current_animation())
+ player->stop(); //so it wont blend with itself
+ player->play(current,-1,-1,true);
+ }
+
+ //unstop
+ stop->set_pressed(false);
+ //unpause
+ //pause->set_pressed(false);
+}
+
+void AnimationPlayerEditor::_play_bw_from_pressed() {
+
+ String current;
+ if (animation->get_selected()>=0 && animation->get_selected()<animation->get_item_count()) {
+
+ current = animation->get_item_text( animation->get_selected() );
+ }
+
+ if (current!="") {
+
+ float time = player->get_current_animation_pos();
+ if (current==player->get_current_animation())
+ player->stop(); //so it wont blend with itself
+
+ player->play(current,-1,-1,true);
+ player->seek(time);
+ }
+
+ //unstop
+ stop->set_pressed(false);
+ //unpause
+ //pause->set_pressed(false);
+}
void AnimationPlayerEditor::_stop_pressed() {
- player->stop();
+ player->stop(false);
play->set_pressed(false);
stop->set_pressed(true);
//pause->set_pressed(false);
@@ -598,6 +678,9 @@ void AnimationPlayerEditor::_update_player() {
stop->set_disabled(animlist.size()==0);
play->set_disabled(animlist.size()==0);
+ play_bw->set_disabled(animlist.size()==0);
+ play_bw_from->set_disabled(animlist.size()==0);
+ play_from->set_disabled(animlist.size()==0);
autoplay->set_disabled(animlist.size()==0);
duplicate_anim->set_disabled(animlist.size()==0);
rename_anim->set_disabled(animlist.size()==0);
@@ -877,11 +960,108 @@ void AnimationPlayerEditor::_hide_anim_editors() {
}
}
+
+void AnimationPlayerEditor::_animation_tool_menu(int p_option) {
+
+ switch(p_option) {
+
+ case TOOL_COPY_ANIM: {
+
+ if (!animation->get_item_count()) {
+ error_dialog->set_text("ERROR: No animation to copy!");
+ error_dialog->popup_centered_minsize();
+ return;
+ }
+
+ String current = animation->get_item_text(animation->get_selected());
+ Ref<Animation> anim = player->get_animation(current);
+ //editor->edit_resource(anim);
+ EditorSettings::get_singleton()->set_resource_clipboard(anim);
+
+ } break;
+ case TOOL_PASTE_ANIM: {
+
+ Ref<Animation> anim = EditorSettings::get_singleton()->get_resource_clipboard();
+ if (!anim.is_valid()) {
+ error_dialog->set_text("ERROR: No animation resource on clipboard!");
+ error_dialog->popup_centered_minsize();
+ return;
+ }
+
+ String name = anim->get_name();
+ if (name=="") {
+ name="Pasted Animation";
+ }
+
+ int idx=1;
+ String base = name;
+ while (player->has_animation(name)) {
+
+ idx++;
+ name=base+" "+itos(idx);
+ }
+
+ undo_redo->create_action("Paste Animation");
+ undo_redo->add_do_method(player,"add_animation",name,anim);
+ undo_redo->add_undo_method(player,"remove_animation",name);
+ undo_redo->add_do_method(this,"_animation_player_changed",player);
+ undo_redo->add_undo_method(this,"_animation_player_changed",player);
+ undo_redo->commit_action();
+
+ _select_anim_by_name(name);
+
+
+ } break;
+ case TOOL_EDIT_RESOURCE: {
+
+ if (!animation->get_item_count()) {
+ error_dialog->set_text("ERROR: No animation to edit!");
+ error_dialog->popup_centered_minsize();
+ return;
+ }
+
+ String current = animation->get_item_text(animation->get_selected());
+ Ref<Animation> anim = player->get_animation(current);
+ editor->edit_resource(anim);
+
+ } break;
+
+ }
+}
+
+void AnimationPlayerEditor::_unhandled_key_input(const InputEvent& p_ev) {
+
+ if (is_visible() && p_ev.type==InputEvent::KEY && p_ev.key.pressed && !p_ev.key.echo && !p_ev.key.mod.alt && !p_ev.key.mod.control && !p_ev.key.mod.meta) {
+
+ switch(p_ev.key.scancode) {
+
+ case KEY_A: {
+ if (!p_ev.key.mod.shift)
+ _play_bw_from_pressed();
+ else
+ _play_bw_pressed();
+ } break;
+ case KEY_S: {
+ _stop_pressed();
+ } break;
+ case KEY_D: {
+ if (!p_ev.key.mod.shift)
+ _play_from_pressed();
+ else
+ _play_pressed();
+ } break;
+ }
+ }
+}
+
void AnimationPlayerEditor::_bind_methods() {
ObjectTypeDB::bind_method(_MD("_input_event"),&AnimationPlayerEditor::_input_event);
ObjectTypeDB::bind_method(_MD("_node_removed"),&AnimationPlayerEditor::_node_removed);
ObjectTypeDB::bind_method(_MD("_play_pressed"),&AnimationPlayerEditor::_play_pressed);
+ ObjectTypeDB::bind_method(_MD("_play_from_pressed"),&AnimationPlayerEditor::_play_from_pressed);
+ ObjectTypeDB::bind_method(_MD("_play_bw_pressed"),&AnimationPlayerEditor::_play_bw_pressed);
+ ObjectTypeDB::bind_method(_MD("_play_bw_from_pressed"),&AnimationPlayerEditor::_play_bw_from_pressed);
ObjectTypeDB::bind_method(_MD("_stop_pressed"),&AnimationPlayerEditor::_stop_pressed);
ObjectTypeDB::bind_method(_MD("_autoplay_pressed"),&AnimationPlayerEditor::_autoplay_pressed);
ObjectTypeDB::bind_method(_MD("_pause_pressed"),&AnimationPlayerEditor::_pause_pressed);
@@ -908,6 +1088,8 @@ void AnimationPlayerEditor::_bind_methods() {
ObjectTypeDB::bind_method(_MD("_hide_anim_editors"),&AnimationPlayerEditor::_hide_anim_editors);
ObjectTypeDB::bind_method(_MD("_animation_duplicate"),&AnimationPlayerEditor::_animation_duplicate);
ObjectTypeDB::bind_method(_MD("_blend_editor_next_changed"),&AnimationPlayerEditor::_blend_editor_next_changed);
+ ObjectTypeDB::bind_method(_MD("_unhandled_key_input"),&AnimationPlayerEditor::_unhandled_key_input);
+ ObjectTypeDB::bind_method(_MD("_animation_tool_menu"),&AnimationPlayerEditor::_animation_tool_menu);
@@ -935,47 +1117,56 @@ AnimationPlayerEditor::AnimationPlayerEditor(EditorNode *p_editor) {
add_child(hb);
- add_anim = memnew( Button );
+ add_anim = memnew( ToolButton );
add_anim->set_tooltip("Create new animation in player.");
hb->add_child(add_anim);
-
- load_anim = memnew( Button );
+ load_anim = memnew( ToolButton );
load_anim->set_tooltip("Load an animation from disk.");
hb->add_child(load_anim);
- duplicate_anim = memnew( Button );
+ duplicate_anim = memnew( ToolButton );
hb->add_child(duplicate_anim);
duplicate_anim->set_tooltip("Duplicate Animation");
+ rename_anim = memnew( ToolButton );
+ hb->add_child(rename_anim);
+ rename_anim->set_tooltip("Rename Animation");
+
+ remove_anim = memnew( ToolButton );
+
+ hb->add_child(remove_anim);
+ remove_anim->set_tooltip("Remove Animation");
+
+
animation = memnew( OptionButton );
hb->add_child(animation);
animation->set_h_size_flags(SIZE_EXPAND_FILL);
animation->set_tooltip("Display list of animations in player.");
- autoplay = memnew( Button );
+ autoplay = memnew( ToolButton );
hb->add_child(autoplay);
autoplay->set_tooltip("Autoplay On Load");
- rename_anim = memnew( Button );
- hb->add_child(rename_anim);
- rename_anim->set_tooltip("Rename Animation");
-
- remove_anim = memnew( Button );
-
- hb->add_child(remove_anim);
- remove_anim->set_tooltip("Remove Animation");
- blend_anim = memnew( Button );
+ blend_anim = memnew( ToolButton );
hb->add_child(blend_anim);
blend_anim->set_tooltip("Edit Target Blend Times");
+ tool_anim = memnew( MenuButton);
+ //tool_anim->set_flat(false);
+ tool_anim->set_tooltip("Animation Tools");
+ tool_anim->get_popup()->add_item("Copy Animation",TOOL_COPY_ANIM);
+ tool_anim->get_popup()->add_item("Paste Animation",TOOL_PASTE_ANIM);
+ //tool_anim->get_popup()->add_separator();
+ //tool_anim->get_popup()->add_item("Edit Anim Resource",TOOL_PASTE_ANIM);
+ hb->add_child(tool_anim);
- edit_anim = memnew( Button );
+ edit_anim = memnew( ToolButton );
edit_anim->set_toggle_mode(true);
hb->add_child(edit_anim);
edit_anim->set_tooltip("Open animation editor.\nProperty editor will displays all editable keys too.");
@@ -984,15 +1175,29 @@ AnimationPlayerEditor::AnimationPlayerEditor(EditorNode *p_editor) {
hb = memnew (HBoxContainer);
add_child(hb);
- play = memnew( Button );
- play->set_tooltip("Play selected animation.");
+ play_bw_from = memnew( ToolButton );
+ play_bw_from->set_tooltip("Play backwards selected animation from current pos. (A)");
+ hb->add_child(play_bw_from);
- hb->add_child(play);
+ play_bw = memnew( ToolButton );
+ play_bw->set_tooltip("Play backwards selected animation from end. (Shift+A)");
+ hb->add_child(play_bw);
- stop = memnew( Button );
+ stop = memnew( ToolButton );
stop->set_toggle_mode(true);
hb->add_child(stop);
- play->set_tooltip("Stop animation playback.");
+ stop->set_tooltip("Stop animation playback. (S)");
+
+ play = memnew( ToolButton );
+ play->set_tooltip("Play selected animation from start. (Shift+D)");
+ hb->add_child(play);
+
+
+ play_from = memnew( ToolButton );
+ play_from->set_tooltip("Play selected animation from current pos. (D)");
+ hb->add_child(play_from);
+
+
//pause = memnew( Button );
//pause->set_toggle_mode(true);
@@ -1024,6 +1229,7 @@ AnimationPlayerEditor::AnimationPlayerEditor(EditorNode *p_editor) {
resource_edit_anim= memnew( Button );
hb->add_child(resource_edit_anim);
+ resource_edit_anim->hide();
file = memnew(FileDialog);
@@ -1074,7 +1280,10 @@ AnimationPlayerEditor::AnimationPlayerEditor(EditorNode *p_editor) {
autoplay->connect("pressed", this,"_autoplay_pressed");
autoplay->set_toggle_mode(true);
- play->connect("pressed", this,"_play_pressed");
+ play->connect("pressed", this,"_play_pressed");
+ play_from->connect("pressed", this,"_play_from_pressed");
+ play_bw->connect("pressed", this,"_play_bw_pressed");
+ play_bw_from->connect("pressed", this,"_play_bw_from_pressed");
stop->connect("pressed", this,"_stop_pressed");
//pause->connect("pressed", this,"_pause_pressed");
add_anim->connect("pressed", this,"_animation_new");
@@ -1104,6 +1313,8 @@ AnimationPlayerEditor::AnimationPlayerEditor(EditorNode *p_editor) {
renaming=false;
last_active=false;
+
+ set_process_unhandled_key_input(true);
}
diff --git a/tools/editor/plugins/animation_player_editor_plugin.h b/tools/editor/plugins/animation_player_editor_plugin.h
index 380dfd1903..5c9dc6cab8 100644
--- a/tools/editor/plugins/animation_player_editor_plugin.h
+++ b/tools/editor/plugins/animation_player_editor_plugin.h
@@ -49,10 +49,19 @@ class AnimationPlayerEditor : public VBoxContainer {
EditorNode *editor;
AnimationPlayer *player;
+ enum {
+ TOOL_COPY_ANIM,
+ TOOL_PASTE_ANIM,
+ TOOL_EDIT_RESOURCE
+ };
OptionButton *animation;
Button *stop;
Button *play;
+ Button *play_from;
+ Button *play_bw;
+ Button *play_bw_from;
+
// Button *pause;
Button *add_anim;
Button *autoplay;
@@ -63,6 +72,7 @@ class AnimationPlayerEditor : public VBoxContainer {
Button *load_anim;
Button *blend_anim;
Button *remove_anim;
+ MenuButton *tool_anim;
TextureButton *pin;
Label *nodename;
SpinBox *frame;
@@ -95,6 +105,9 @@ class AnimationPlayerEditor : public VBoxContainer {
void _select_anim_by_name(const String& p_anim);
void _play_pressed();
+ void _play_from_pressed();
+ void _play_bw_pressed();
+ void _play_bw_from_pressed();
void _autoplay_pressed();
void _stop_pressed();
void _pause_pressed();
@@ -126,6 +139,8 @@ class AnimationPlayerEditor : public VBoxContainer {
void _animation_key_editor_seek(float p_pos);
void _animation_key_editor_anim_len_changed(float p_new);
+ void _unhandled_key_input(const InputEvent& p_ev);
+ void _animation_tool_menu(int p_option);
AnimationPlayerEditor();
protected:
diff --git a/tools/editor/plugins/editor_preview_plugins.cpp b/tools/editor/plugins/editor_preview_plugins.cpp
new file mode 100644
index 0000000000..9532c6b9e9
--- /dev/null
+++ b/tools/editor/plugins/editor_preview_plugins.cpp
@@ -0,0 +1,776 @@
+#include "editor_preview_plugins.h"
+#include "io/resource_loader.h"
+#include "tools/editor/editor_settings.h"
+#include "io/file_access_memory.h"
+#include "os/os.h"
+#include "scene/resources/material.h"
+#include "scene/resources/sample.h"
+#include "scene/resources/mesh.h"
+
+bool EditorTexturePreviewPlugin::handles(const String& p_type) const {
+
+ return ObjectTypeDB::is_type(p_type,"ImageTexture");
+}
+
+Ref<Texture> EditorTexturePreviewPlugin::generate(const RES& p_from) {
+
+ Ref<ImageTexture> tex =p_from;
+ Image img = tex->get_data();
+ if (img.empty())
+ return Ref<Texture>();
+
+ img.clear_mipmaps();
+
+ int thumbnail_size = EditorSettings::get_singleton()->get("file_dialog/thumbnail_size");
+ if (img.is_compressed()) {
+ if (img.decompress()!=OK)
+ return Ref<Texture>();
+ } else if (img.get_format()!=Image::FORMAT_RGB && img.get_format()!=Image::FORMAT_RGB) {
+ img.convert(Image::FORMAT_RGBA);
+ }
+
+ int width,height;
+ if (img.get_width() > thumbnail_size && img.get_width() >= img.get_height()) {
+
+ width=thumbnail_size;
+ height = img.get_height() * thumbnail_size / img.get_width();
+ } else if (img.get_height() > thumbnail_size && img.get_height() >= img.get_width()) {
+
+ height=thumbnail_size;
+ width = img.get_width() * thumbnail_size / img.get_height();
+ } else {
+
+ width=img.get_width();
+ height=img.get_height();
+ }
+
+ img.resize(width,height);
+
+ Ref<ImageTexture> ptex = Ref<ImageTexture>( memnew( ImageTexture ));
+
+ ptex->create_from_image(img,0);
+ return ptex;
+
+}
+
+EditorTexturePreviewPlugin::EditorTexturePreviewPlugin() {
+
+
+}
+
+///////////////////////////////////////////////////////////////////////////
+
+
+Ref<Texture> EditorPackedScenePreviewPlugin::_gen_from_imd(Ref<ResourceImportMetadata> p_imd) {
+
+ if (p_imd.is_null())
+ return Ref<Texture>();
+
+ if (!p_imd->has_option("thumbnail"))
+ return Ref<Texture>();
+
+ Variant tn = p_imd->get_option("thumbnail");
+ print_line(Variant::get_type_name(tn.get_type()));
+ DVector<uint8_t> thumbnail = tn;
+
+ int len = thumbnail.size();
+ if (len==0)
+ return Ref<Texture>();
+
+
+ DVector<uint8_t>::Read r = thumbnail.read();
+
+ Image img(r.ptr(),len);
+ if (img.empty())
+ return Ref<Texture>();
+
+ Ref<ImageTexture> ptex = Ref<ImageTexture>( memnew( ImageTexture ));
+ ptex->create_from_image(img,0);
+ return ptex;
+
+}
+
+bool EditorPackedScenePreviewPlugin::handles(const String& p_type) const {
+
+ return ObjectTypeDB::is_type(p_type,"PackedScene");
+}
+Ref<Texture> EditorPackedScenePreviewPlugin::generate(const RES& p_from) {
+
+ Ref<ResourceImportMetadata> imd = p_from->get_import_metadata();
+ return _gen_from_imd(imd);
+}
+
+Ref<Texture> EditorPackedScenePreviewPlugin::generate_from_path(const String& p_path) {
+
+ Ref<ResourceImportMetadata> imd = ResourceLoader::load_import_metadata(p_path);
+ return _gen_from_imd(imd);
+}
+
+EditorPackedScenePreviewPlugin::EditorPackedScenePreviewPlugin() {
+
+}
+
+//////////////////////////////////////////////////////////////////
+
+bool EditorMaterialPreviewPlugin::handles(const String& p_type) const {
+
+ return ObjectTypeDB::is_type(p_type,"Material"); //any material
+}
+
+Ref<Texture> EditorMaterialPreviewPlugin::generate(const RES& p_from) {
+
+ Ref<Material> material = p_from;
+ ERR_FAIL_COND_V(material.is_null(),Ref<Texture>());
+
+ VS::get_singleton()->mesh_surface_set_material(sphere,0,material->get_rid());
+
+ VS::get_singleton()->viewport_queue_screen_capture(viewport);
+ VS::get_singleton()->viewport_set_render_target_update_mode(viewport,VS::RENDER_TARGET_UPDATE_ONCE); //once used for capture
+// print_line("queue capture!");
+ Image img;
+
+ int timeout=1000;
+ while(timeout) {
+ //print_line("try capture?");
+ OS::get_singleton()->delay_usec(10);
+ img = VS::get_singleton()->viewport_get_screen_capture(viewport);
+ if (!img.empty())
+ break;
+ timeout--;
+ }
+
+ //print_line("captured!");
+ VS::get_singleton()->mesh_surface_set_material(sphere,0,RID());
+
+ int thumbnail_size = EditorSettings::get_singleton()->get("file_dialog/thumbnail_size");
+ img.resize(thumbnail_size,thumbnail_size);
+
+ Ref<ImageTexture> ptex = Ref<ImageTexture>( memnew( ImageTexture ));
+ ptex->create_from_image(img,0);
+ return ptex;
+}
+
+EditorMaterialPreviewPlugin::EditorMaterialPreviewPlugin() {
+
+ scenario = VS::get_singleton()->scenario_create();
+
+ viewport = VS::get_singleton()->viewport_create();
+ VS::get_singleton()->viewport_set_as_render_target(viewport,true);
+ VS::get_singleton()->viewport_set_render_target_update_mode(viewport,VS::RENDER_TARGET_UPDATE_DISABLED);
+ VS::get_singleton()->viewport_set_scenario(viewport,scenario);
+ VS::ViewportRect vr;
+ vr.x=0;
+ vr.y=0;
+ vr.width=128;
+ vr.height=128;
+ VS::get_singleton()->viewport_set_rect(viewport,vr);
+
+ camera = VS::get_singleton()->camera_create();
+ VS::get_singleton()->viewport_attach_camera(viewport,camera);
+ VS::get_singleton()->camera_set_transform(camera,Transform(Matrix3(),Vector3(0,0,3)));
+ VS::get_singleton()->camera_set_perspective(camera,45,0.1,10);
+
+ light = VS::get_singleton()->light_create(VS::LIGHT_DIRECTIONAL);
+ light_instance = VS::get_singleton()->instance_create2(light,scenario);
+ VS::get_singleton()->instance_set_transform(light_instance,Transform().looking_at(Vector3(-1,-1,-1),Vector3(0,1,0)));
+
+ light2 = VS::get_singleton()->light_create(VS::LIGHT_DIRECTIONAL);
+ VS::get_singleton()->light_set_color(light2,VS::LIGHT_COLOR_DIFFUSE,Color(0.7,0.7,0.7));
+ VS::get_singleton()->light_set_color(light2,VS::LIGHT_COLOR_SPECULAR,Color(0.0,0.0,0.0));
+ light_instance2 = VS::get_singleton()->instance_create2(light2,scenario);
+
+ VS::get_singleton()->instance_set_transform(light_instance2,Transform().looking_at(Vector3(0,1,0),Vector3(0,0,1)));
+
+ sphere = VS::get_singleton()->mesh_create();
+ sphere_instance = VS::get_singleton()->instance_create2(sphere,scenario);
+
+ int lats=32;
+ int lons=32;
+ float radius=1.0;
+
+ DVector<Vector3> vertices;
+ DVector<Vector3> normals;
+ DVector<Vector2> uvs;
+ DVector<float> tangents;
+ Matrix3 tt = Matrix3(Vector3(0,1,0),Math_PI*0.5);
+
+ for(int i = 1; i <= lats; i++) {
+ double lat0 = Math_PI * (-0.5 + (double) (i - 1) / lats);
+ double z0 = Math::sin(lat0);
+ double zr0 = Math::cos(lat0);
+
+ double lat1 = Math_PI * (-0.5 + (double) i / lats);
+ double z1 = Math::sin(lat1);
+ double zr1 = Math::cos(lat1);
+
+ for(int j = lons; j >= 1; j--) {
+
+ double lng0 = 2 * Math_PI * (double) (j - 1) / lons;
+ double x0 = Math::cos(lng0);
+ double y0 = Math::sin(lng0);
+
+ double lng1 = 2 * Math_PI * (double) (j) / lons;
+ double x1 = Math::cos(lng1);
+ double y1 = Math::sin(lng1);
+
+
+ Vector3 v[4]={
+ Vector3(x1 * zr0, z0, y1 *zr0),
+ Vector3(x1 * zr1, z1, y1 *zr1),
+ Vector3(x0 * zr1, z1, y0 *zr1),
+ Vector3(x0 * zr0, z0, y0 *zr0)
+ };
+
+#define ADD_POINT(m_idx) \
+ normals.push_back(v[m_idx]);\
+ vertices.push_back(v[m_idx]*radius);\
+ { Vector2 uv(Math::atan2(v[m_idx].x,v[m_idx].z),Math::atan2(-v[m_idx].y,v[m_idx].z));\
+ uv/=Math_PI;\
+ uv*=4.0;\
+ uv=uv*0.5+Vector2(0.5,0.5);\
+ uvs.push_back(uv);\
+ }\
+ { Vector3 t = tt.xform(v[m_idx]);\
+ tangents.push_back(t.x);\
+ tangents.push_back(t.y);\
+ tangents.push_back(t.z);\
+ tangents.push_back(1.0);\
+ }
+
+
+
+ ADD_POINT(0);
+ ADD_POINT(1);
+ ADD_POINT(2);
+
+ ADD_POINT(2);
+ ADD_POINT(3);
+ ADD_POINT(0);
+ }
+ }
+
+ Array arr;
+ arr.resize(VS::ARRAY_MAX);
+ arr[VS::ARRAY_VERTEX]=vertices;
+ arr[VS::ARRAY_NORMAL]=normals;
+ arr[VS::ARRAY_TANGENT]=tangents;
+ arr[VS::ARRAY_TEX_UV]=uvs;
+ VS::get_singleton()->mesh_add_surface(sphere,VS::PRIMITIVE_TRIANGLES,arr);
+
+}
+
+EditorMaterialPreviewPlugin::~EditorMaterialPreviewPlugin() {
+
+ VS::get_singleton()->free(sphere);
+ VS::get_singleton()->free(sphere_instance);
+ VS::get_singleton()->free(viewport);
+ VS::get_singleton()->free(light);
+ VS::get_singleton()->free(light_instance);
+ VS::get_singleton()->free(light2);
+ VS::get_singleton()->free(light_instance2);
+ VS::get_singleton()->free(camera);
+ VS::get_singleton()->free(scenario);
+
+}
+
+///////////////////////////////////////////////////////////////////////////
+
+static bool _is_text_char(CharType c) {
+
+ return (c>='a' && c<='z') || (c>='A' && c<='Z') || (c>='0' && c<='9') || c=='_';
+}
+
+bool EditorScriptPreviewPlugin::handles(const String& p_type) const {
+
+ return ObjectTypeDB::is_type(p_type,"Script");
+}
+
+Ref<Texture> EditorScriptPreviewPlugin::generate(const RES& p_from) {
+
+
+ Ref<Script> scr = p_from;
+ if (scr.is_null())
+ return Ref<Texture>();
+
+ String code = scr->get_source_code().strip_edges();
+ if (code=="")
+ return Ref<Texture>();
+
+ List<String> kwors;
+ scr->get_language()->get_reserved_words(&kwors);
+
+ Set<String> keywords;
+
+ for(List<String>::Element *E=kwors.front();E;E=E->next()) {
+
+ keywords.insert(E->get());
+
+ }
+
+
+ int line = 0;
+ int col=0;
+ int thumbnail_size = EditorSettings::get_singleton()->get("file_dialog/thumbnail_size");
+ Image img(thumbnail_size,thumbnail_size,0,Image::FORMAT_RGBA);
+
+
+
+ Color bg_color = EditorSettings::get_singleton()->get("text_editor/background_color");
+ bg_color.a=1.0;
+ Color keyword_color = EditorSettings::get_singleton()->get("text_editor/keyword_color");
+ Color text_color = EditorSettings::get_singleton()->get("text_editor/text_color");
+ Color symbol_color = EditorSettings::get_singleton()->get("text_editor/symbol_color");
+ Color comment_color = EditorSettings::get_singleton()->get("text_editor/comment_color");
+
+
+ for(int i=0;i<thumbnail_size;i++) {
+ for(int j=0;j<thumbnail_size;j++) {
+ img.put_pixel(i,j,bg_color);
+ }
+
+ }
+
+ bool prev_is_text=false;
+ bool in_keyword=false;
+ for(int i=0;i<code.length();i++) {
+
+ CharType c = code[i];
+ if (c>32) {
+ if (col<thumbnail_size) {
+ Color color = text_color;
+
+ if (c!='_' && ((c>='!' && c<='/') || (c>=':' && c<='@') || (c>='[' && c<='`') || (c>='{' && c<='~') || c=='\t')) {
+ //make symbol a little visible
+ color=symbol_color;
+ in_keyword=false;
+ } else if (!prev_is_text && _is_text_char(c)) {
+ int pos = i;
+
+ while(_is_text_char(code[pos])) {
+ pos++;
+ }
+ ///print_line("from "+itos(i)+" to "+itos(pos));
+ String word = code.substr(i,pos-i);
+ //print_line("found word: "+word);
+ if (keywords.has(word))
+ in_keyword=true;
+
+ } else if (!_is_text_char(c)) {
+ in_keyword=false;
+ }
+
+ if (in_keyword)
+ color=keyword_color;
+
+ Color ul=color;
+ ul.a*=0.5;
+ img.put_pixel(col,line*2,bg_color.blend(ul));
+ img.put_pixel(col,line*2+1,color);
+
+ prev_is_text=_is_text_char(c);
+ }
+ } else {
+
+ prev_is_text=false;
+ in_keyword=false;
+
+ if (c=='\n') {
+ col=0;
+ line++;
+ if (line>=thumbnail_size/2)
+ break;
+ } else if (c=='\t') {
+ col+=3;
+ }
+ }
+ col++;
+ }
+
+ Ref<ImageTexture> ptex = Ref<ImageTexture>( memnew( ImageTexture));
+
+ ptex->create_from_image(img,0);
+ return ptex;
+
+}
+
+EditorScriptPreviewPlugin::EditorScriptPreviewPlugin() {
+
+
+}
+///////////////////////////////////////////////////////////////////
+
+bool EditorSamplePreviewPlugin::handles(const String& p_type) const {
+
+ return ObjectTypeDB::is_type(p_type,"Sample");
+}
+
+Ref<Texture> EditorSamplePreviewPlugin::generate(const RES& p_from) {
+
+ Ref<Sample> smp =p_from;
+ ERR_FAIL_COND_V(smp.is_null(),Ref<Texture>());
+
+
+ int thumbnail_size = EditorSettings::get_singleton()->get("file_dialog/thumbnail_size");
+
+ DVector<uint8_t> img;
+ int w = thumbnail_size;
+ int h = thumbnail_size;
+ img.resize(w*h*3);
+
+ DVector<uint8_t>::Write imgdata = img.write();
+ uint8_t * imgw = imgdata.ptr();
+ DVector<uint8_t> data = smp->get_data();
+ DVector<uint8_t>::Read sampledata = data.read();
+ const uint8_t *sdata=sampledata.ptr();
+
+ bool stereo = smp->is_stereo();
+ bool _16=smp->get_format()==Sample::FORMAT_PCM16;
+ int len = smp->get_length();
+
+ if (len<1)
+ return Ref<Texture>();
+
+ if (smp->get_format()==Sample::FORMAT_IMA_ADPCM) {
+
+ struct IMA_ADPCM_State {
+
+ int16_t step_index;
+ int32_t predictor;
+ /* values at loop point */
+ int16_t loop_step_index;
+ int32_t loop_predictor;
+ int32_t last_nibble;
+ int32_t loop_pos;
+ int32_t window_ofs;
+ const uint8_t *ptr;
+ } ima_adpcm;
+
+ ima_adpcm.step_index=0;
+ ima_adpcm.predictor=0;
+ ima_adpcm.loop_step_index=0;
+ ima_adpcm.loop_predictor=0;
+ ima_adpcm.last_nibble=-1;
+ ima_adpcm.loop_pos=0x7FFFFFFF;
+ ima_adpcm.window_ofs=0;
+ ima_adpcm.ptr=NULL;
+
+
+ for(int i=0;i<w;i++) {
+
+ float max[2]={-1e10,-1e10};
+ float min[2]={1e10,1e10};
+ int from = i*len/w;
+ int to = (i+1)*len/w;
+ if (to>=len)
+ to=len-1;
+
+ for(int j=from;j<to;j++) {
+
+ while(j>ima_adpcm.last_nibble) {
+
+ static const int16_t _ima_adpcm_step_table[89] = {
+ 7, 8, 9, 10, 11, 12, 13, 14, 16, 17,
+ 19, 21, 23, 25, 28, 31, 34, 37, 41, 45,
+ 50, 55, 60, 66, 73, 80, 88, 97, 107, 118,
+ 130, 143, 157, 173, 190, 209, 230, 253, 279, 307,
+ 337, 371, 408, 449, 494, 544, 598, 658, 724, 796,
+ 876, 963, 1060, 1166, 1282, 1411, 1552, 1707, 1878, 2066,
+ 2272, 2499, 2749, 3024, 3327, 3660, 4026, 4428, 4871, 5358,
+ 5894, 6484, 7132, 7845, 8630, 9493, 10442, 11487, 12635, 13899,
+ 15289, 16818, 18500, 20350, 22385, 24623, 27086, 29794, 32767
+ };
+
+ static const int8_t _ima_adpcm_index_table[16] = {
+ -1, -1, -1, -1, 2, 4, 6, 8,
+ -1, -1, -1, -1, 2, 4, 6, 8
+ };
+
+ int16_t nibble,signed_nibble,diff,step;
+
+ ima_adpcm.last_nibble++;
+ const uint8_t *src_ptr=sdata;
+
+ nibble = (ima_adpcm.last_nibble&1)?
+ (src_ptr[ima_adpcm.last_nibble>>1]>>4):(src_ptr[ima_adpcm.last_nibble>>1]&0xF);
+ step=_ima_adpcm_step_table[ima_adpcm.step_index];
+
+ ima_adpcm.step_index += _ima_adpcm_index_table[nibble];
+ if (ima_adpcm.step_index<0)
+ ima_adpcm.step_index=0;
+ if (ima_adpcm.step_index>88)
+ ima_adpcm.step_index=88;
+
+ /*
+ signed_nibble = (nibble&7) * ((nibble&8)?-1:1);
+ diff = (2 * signed_nibble + 1) * step / 4; */
+
+ diff = step >> 3 ;
+ if (nibble & 1)
+ diff += step >> 2 ;
+ if (nibble & 2)
+ diff += step >> 1 ;
+ if (nibble & 4)
+ diff += step ;
+ if (nibble & 8)
+ diff = -diff ;
+
+ ima_adpcm.predictor+=diff;
+ if (ima_adpcm.predictor<-0x8000)
+ ima_adpcm.predictor=-0x8000;
+ else if (ima_adpcm.predictor>0x7FFF)
+ ima_adpcm.predictor=0x7FFF;
+
+
+ /* store loop if there */
+ if (ima_adpcm.last_nibble==ima_adpcm.loop_pos) {
+
+ ima_adpcm.loop_step_index = ima_adpcm.step_index;
+ ima_adpcm.loop_predictor = ima_adpcm.predictor;
+ }
+
+ }
+
+ float v=ima_adpcm.predictor/32767.0;
+ if (v>max[0])
+ max[0]=v;
+ if (v<min[0])
+ min[0]=v;
+ }
+ max[0]*=0.8;
+ min[0]*=0.8;
+
+ for(int j=0;j<h;j++) {
+ float v = (j/(float)h) * 2.0 - 1.0;
+ uint8_t* imgofs = &imgw[(j*w+i)*3];
+ if (v>min[0] && v<max[0]) {
+ imgofs[0]=255;
+ imgofs[1]=150;
+ imgofs[2]=80;
+ } else {
+ imgofs[0]=0;
+ imgofs[1]=0;
+ imgofs[2]=0;
+ }
+ }
+ }
+ } else {
+ for(int i=0;i<w;i++) {
+ // i trust gcc will optimize this loop
+ float max[2]={-1e10,-1e10};
+ float min[2]={1e10,1e10};
+ int c=stereo?2:1;
+ int from = i*len/w;
+ int to = (i+1)*len/w;
+ if (to>=len)
+ to=len-1;
+
+ if (_16) {
+ const int16_t*src =(const int16_t*)sdata;
+
+ for(int j=0;j<c;j++) {
+
+ for(int k=from;k<=to;k++) {
+
+ float v = src[k*c+j]/32768.0;
+ if (v>max[j])
+ max[j]=v;
+ if (v<min[j])
+ min[j]=v;
+ }
+
+ }
+ } else {
+
+ const int8_t*src =(const int8_t*)sdata;
+
+ for(int j=0;j<c;j++) {
+
+ for(int k=from;k<=to;k++) {
+
+ float v = src[k*c+j]/128.0;
+ if (v>max[j])
+ max[j]=v;
+ if (v<min[j])
+ min[j]=v;
+ }
+
+ }
+ }
+
+ max[0]*=0.8;
+ max[1]*=0.8;
+ min[0]*=0.8;
+ min[1]*=0.8;
+
+ if (!stereo) {
+ for(int j=0;j<h;j++) {
+ float v = (j/(float)h) * 2.0 - 1.0;
+ uint8_t* imgofs = &imgw[(j*w+i)*3];
+ if (v>min[0] && v<max[0]) {
+ imgofs[0]=255;
+ imgofs[1]=150;
+ imgofs[2]=80;
+ } else {
+ imgofs[0]=0;
+ imgofs[1]=0;
+ imgofs[2]=0;
+ }
+ }
+ } else {
+
+ for(int j=0;j<h;j++) {
+
+ int half,ofs;
+ float v;
+ if (j<(h/2)) {
+ half=0;
+ ofs=0;
+ v = (j/(float)(h/2)) * 2.0 - 1.0;
+ } else {
+ half=1;
+ ofs=h/2;
+ v = ((j-(h/2))/(float)(h/2)) * 2.0 - 1.0;
+ }
+
+ uint8_t* imgofs = &imgw[(j*w+i)*3];
+ if (v>min[half] && v<max[half]) {
+ imgofs[0]=255;
+ imgofs[1]=150;
+ imgofs[2]=80;
+ } else {
+ imgofs[0]=0;
+ imgofs[1]=0;
+ imgofs[2]=0;
+ }
+ }
+
+ }
+
+ }
+ }
+
+ imgdata = DVector<uint8_t>::Write();
+
+ Ref<ImageTexture> ptex = Ref<ImageTexture>( memnew( ImageTexture));
+ ptex->create_from_image(Image(w,h,0,Image::FORMAT_RGB,img),0);
+ return ptex;
+
+}
+
+EditorSamplePreviewPlugin::EditorSamplePreviewPlugin() {
+
+
+}
+
+///////////////////////////////////////////////////////////////////////////
+
+bool EditorMeshPreviewPlugin::handles(const String& p_type) const {
+
+ return ObjectTypeDB::is_type(p_type,"Mesh"); //any Mesh
+}
+
+Ref<Texture> EditorMeshPreviewPlugin::generate(const RES& p_from) {
+
+ Ref<Mesh> mesh = p_from;
+ ERR_FAIL_COND_V(mesh.is_null(),Ref<Texture>());
+
+ VS::get_singleton()->instance_set_base(mesh_instance,mesh->get_rid());
+
+ AABB aabb= mesh->get_aabb();
+ Vector3 ofs = aabb.pos + aabb.size*0.5;
+ aabb.pos-=ofs;
+ Transform xform;
+ xform.basis=Matrix3().rotated(Vector3(0,1,0),Math_PI*0.125);
+ xform.basis = Matrix3().rotated(Vector3(1,0,0),-Math_PI*0.125)*xform.basis;
+ AABB rot_aabb = xform.xform(aabb);
+ float m = MAX(rot_aabb.size.x,rot_aabb.size.y)*0.5;
+ if (m==0)
+ return Ref<Texture>();
+ m=1.0/m;
+ m*=0.5;
+ //print_line("scale: "+rtos(m));
+ xform.basis.scale(Vector3(m,m,m));
+ xform.origin=-xform.basis.xform(ofs); //-ofs*m;
+ xform.origin.z-=rot_aabb.size.z*2;
+ VS::get_singleton()->instance_set_transform(mesh_instance,xform);
+
+
+
+ VS::get_singleton()->viewport_queue_screen_capture(viewport);
+ VS::get_singleton()->viewport_set_render_target_update_mode(viewport,VS::RENDER_TARGET_UPDATE_ONCE); //once used for capture
+// print_line("queue capture!");
+ Image img;
+
+ int timeout=1000;
+ while(timeout) {
+ //print_line("try capture?");
+ OS::get_singleton()->delay_usec(10);
+ img = VS::get_singleton()->viewport_get_screen_capture(viewport);
+ if (!img.empty())
+ break;
+ timeout--;
+ }
+
+ //print_line("captured!");
+ VS::get_singleton()->instance_set_base(mesh_instance,RID());
+
+ int thumbnail_size = EditorSettings::get_singleton()->get("file_dialog/thumbnail_size");
+ img.resize(thumbnail_size,thumbnail_size);
+
+ Ref<ImageTexture> ptex = Ref<ImageTexture>( memnew( ImageTexture ));
+ ptex->create_from_image(img,0);
+ return ptex;
+}
+
+EditorMeshPreviewPlugin::EditorMeshPreviewPlugin() {
+
+ scenario = VS::get_singleton()->scenario_create();
+ viewport = VS::get_singleton()->viewport_create();
+ VS::get_singleton()->viewport_set_as_render_target(viewport,true);
+ VS::get_singleton()->viewport_set_render_target_update_mode(viewport,VS::RENDER_TARGET_UPDATE_DISABLED);
+ VS::get_singleton()->viewport_set_scenario(viewport,scenario);
+ VS::ViewportRect vr;
+ vr.x=0;
+ vr.y=0;
+ vr.width=128;
+ vr.height=128;
+ VS::get_singleton()->viewport_set_rect(viewport,vr);
+
+ camera = VS::get_singleton()->camera_create();
+ VS::get_singleton()->viewport_attach_camera(viewport,camera);
+ VS::get_singleton()->camera_set_transform(camera,Transform(Matrix3(),Vector3(0,0,3)));
+// VS::get_singleton()->camera_set_perspective(camera,45,0.1,10);
+ VS::get_singleton()->camera_set_orthogonal(camera,1.0,0.01,1000.0);
+
+ light = VS::get_singleton()->light_create(VS::LIGHT_DIRECTIONAL);
+ light_instance = VS::get_singleton()->instance_create2(light,scenario);
+ VS::get_singleton()->instance_set_transform(light_instance,Transform().looking_at(Vector3(-1,-1,-1),Vector3(0,1,0)));
+
+ light2 = VS::get_singleton()->light_create(VS::LIGHT_DIRECTIONAL);
+ VS::get_singleton()->light_set_color(light2,VS::LIGHT_COLOR_DIFFUSE,Color(0.7,0.7,0.7));
+ VS::get_singleton()->light_set_color(light2,VS::LIGHT_COLOR_SPECULAR,Color(0.0,0.0,0.0));
+ light_instance2 = VS::get_singleton()->instance_create2(light2,scenario);
+
+ VS::get_singleton()->instance_set_transform(light_instance2,Transform().looking_at(Vector3(0,1,0),Vector3(0,0,1)));
+
+// sphere = VS::get_singleton()->mesh_create();
+ mesh_instance = VS::get_singleton()->instance_create();
+ VS::get_singleton()->instance_set_scenario(mesh_instance,scenario);
+
+
+
+}
+
+EditorMeshPreviewPlugin::~EditorMeshPreviewPlugin() {
+
+ //VS::get_singleton()->free(sphere);
+ VS::get_singleton()->free(mesh_instance);
+ VS::get_singleton()->free(viewport);
+ VS::get_singleton()->free(light);
+ VS::get_singleton()->free(light_instance);
+ VS::get_singleton()->free(light2);
+ VS::get_singleton()->free(light_instance2);
+ VS::get_singleton()->free(camera);
+ VS::get_singleton()->free(scenario);
+
+}
diff --git a/tools/editor/plugins/editor_preview_plugins.h b/tools/editor/plugins/editor_preview_plugins.h
new file mode 100644
index 0000000000..98071e2a0e
--- /dev/null
+++ b/tools/editor/plugins/editor_preview_plugins.h
@@ -0,0 +1,88 @@
+#ifndef EDITORPREVIEWPLUGINS_H
+#define EDITORPREVIEWPLUGINS_H
+
+#include "tools/editor/editor_resource_preview.h"
+
+class EditorTexturePreviewPlugin : public EditorResourcePreviewGenerator {
+public:
+
+ virtual bool handles(const String& p_type) const;
+ virtual Ref<Texture> generate(const RES& p_from);
+
+ EditorTexturePreviewPlugin();
+};
+
+
+class EditorPackedScenePreviewPlugin : public EditorResourcePreviewGenerator {
+
+ Ref<Texture> _gen_from_imd(Ref<ResourceImportMetadata> p_imd);
+public:
+
+ virtual bool handles(const String& p_type) const;
+ virtual Ref<Texture> generate(const RES& p_from);
+ virtual Ref<Texture> generate_from_path(const String& p_path);
+
+ EditorPackedScenePreviewPlugin();
+};
+
+class EditorMaterialPreviewPlugin : public EditorResourcePreviewGenerator {
+
+ RID scenario;
+ RID sphere;
+ RID sphere_instance;
+ RID viewport;
+ RID light;
+ RID light_instance;
+ RID light2;
+ RID light_instance2;
+ RID camera;
+public:
+
+ virtual bool handles(const String& p_type) const;
+ virtual Ref<Texture> generate(const RES& p_from);
+
+ EditorMaterialPreviewPlugin();
+ ~EditorMaterialPreviewPlugin();
+};
+
+class EditorScriptPreviewPlugin : public EditorResourcePreviewGenerator {
+public:
+
+ virtual bool handles(const String& p_type) const;
+ virtual Ref<Texture> generate(const RES& p_from);
+
+ EditorScriptPreviewPlugin();
+};
+
+
+class EditorSamplePreviewPlugin : public EditorResourcePreviewGenerator {
+public:
+
+ virtual bool handles(const String& p_type) const;
+ virtual Ref<Texture> generate(const RES& p_from);
+
+ EditorSamplePreviewPlugin();
+};
+
+
+class EditorMeshPreviewPlugin : public EditorResourcePreviewGenerator {
+
+ RID scenario;
+ RID mesh_instance;
+ RID viewport;
+ RID light;
+ RID light_instance;
+ RID light2;
+ RID light_instance2;
+ RID camera;
+public:
+
+ virtual bool handles(const String& p_type) const;
+ virtual Ref<Texture> generate(const RES& p_from);
+
+ EditorMeshPreviewPlugin();
+ ~EditorMeshPreviewPlugin();
+};
+
+
+#endif // EDITORPREVIEWPLUGINS_H
diff --git a/tools/editor/plugins/sample_editor_plugin.cpp b/tools/editor/plugins/sample_editor_plugin.cpp
index 3219935688..31fa7246ae 100644
--- a/tools/editor/plugins/sample_editor_plugin.cpp
+++ b/tools/editor/plugins/sample_editor_plugin.cpp
@@ -98,6 +98,125 @@ void SampleEditor::generate_preview_texture(const Ref<Sample>& p_sample,Ref<Imag
if (p_sample->get_format()==Sample::FORMAT_IMA_ADPCM) {
+ struct IMA_ADPCM_State {
+
+ int16_t step_index;
+ int32_t predictor;
+ /* values at loop point */
+ int16_t loop_step_index;
+ int32_t loop_predictor;
+ int32_t last_nibble;
+ int32_t loop_pos;
+ int32_t window_ofs;
+ const uint8_t *ptr;
+ } ima_adpcm;
+
+ ima_adpcm.step_index=0;
+ ima_adpcm.predictor=0;
+ ima_adpcm.loop_step_index=0;
+ ima_adpcm.loop_predictor=0;
+ ima_adpcm.last_nibble=-1;
+ ima_adpcm.loop_pos=0x7FFFFFFF;
+ ima_adpcm.window_ofs=0;
+ ima_adpcm.ptr=NULL;
+
+
+ for(int i=0;i<w;i++) {
+
+ float max[2]={-1e10,-1e10};
+ float min[2]={1e10,1e10};
+ int from = i*len/w;
+ int to = (i+1)*len/w;
+ if (to>=len)
+ to=len-1;
+
+ for(int j=from;j<to;j++) {
+
+ while(j>ima_adpcm.last_nibble) {
+
+ static const int16_t _ima_adpcm_step_table[89] = {
+ 7, 8, 9, 10, 11, 12, 13, 14, 16, 17,
+ 19, 21, 23, 25, 28, 31, 34, 37, 41, 45,
+ 50, 55, 60, 66, 73, 80, 88, 97, 107, 118,
+ 130, 143, 157, 173, 190, 209, 230, 253, 279, 307,
+ 337, 371, 408, 449, 494, 544, 598, 658, 724, 796,
+ 876, 963, 1060, 1166, 1282, 1411, 1552, 1707, 1878, 2066,
+ 2272, 2499, 2749, 3024, 3327, 3660, 4026, 4428, 4871, 5358,
+ 5894, 6484, 7132, 7845, 8630, 9493, 10442, 11487, 12635, 13899,
+ 15289, 16818, 18500, 20350, 22385, 24623, 27086, 29794, 32767
+ };
+
+ static const int8_t _ima_adpcm_index_table[16] = {
+ -1, -1, -1, -1, 2, 4, 6, 8,
+ -1, -1, -1, -1, 2, 4, 6, 8
+ };
+
+ int16_t nibble,signed_nibble,diff,step;
+
+ ima_adpcm.last_nibble++;
+ const uint8_t *src_ptr=sdata;
+
+ nibble = (ima_adpcm.last_nibble&1)?
+ (src_ptr[ima_adpcm.last_nibble>>1]>>4):(src_ptr[ima_adpcm.last_nibble>>1]&0xF);
+ step=_ima_adpcm_step_table[ima_adpcm.step_index];
+
+ ima_adpcm.step_index += _ima_adpcm_index_table[nibble];
+ if (ima_adpcm.step_index<0)
+ ima_adpcm.step_index=0;
+ if (ima_adpcm.step_index>88)
+ ima_adpcm.step_index=88;
+
+ /*
+ signed_nibble = (nibble&7) * ((nibble&8)?-1:1);
+ diff = (2 * signed_nibble + 1) * step / 4; */
+
+ diff = step >> 3 ;
+ if (nibble & 1)
+ diff += step >> 2 ;
+ if (nibble & 2)
+ diff += step >> 1 ;
+ if (nibble & 4)
+ diff += step ;
+ if (nibble & 8)
+ diff = -diff ;
+
+ ima_adpcm.predictor+=diff;
+ if (ima_adpcm.predictor<-0x8000)
+ ima_adpcm.predictor=-0x8000;
+ else if (ima_adpcm.predictor>0x7FFF)
+ ima_adpcm.predictor=0x7FFF;
+
+
+ /* store loop if there */
+ if (ima_adpcm.last_nibble==ima_adpcm.loop_pos) {
+
+ ima_adpcm.loop_step_index = ima_adpcm.step_index;
+ ima_adpcm.loop_predictor = ima_adpcm.predictor;
+ }
+
+ }
+
+ float v=ima_adpcm.predictor/32767.0;
+ if (v>max[0])
+ max[0]=v;
+ if (v<min[0])
+ min[0]=v;
+ }
+
+ for(int j=0;j<h;j++) {
+ float v = (j/(float)h) * 2.0 - 1.0;
+ uint8_t* imgofs = &imgw[(j*w+i)*3];
+ if (v>min[0] && v<max[0]) {
+ imgofs[0]=255;
+ imgofs[1]=150;
+ imgofs[2]=80;
+ } else {
+ imgofs[0]=0;
+ imgofs[1]=0;
+ imgofs[2]=0;
+ }
+ }
+ }
} else {
for(int i=0;i<w;i++) {
// i trust gcc will optimize this loop
diff --git a/tools/editor/plugins/spatial_editor_plugin.h b/tools/editor/plugins/spatial_editor_plugin.h
index b890f285ee..ff8912fca8 100644
--- a/tools/editor/plugins/spatial_editor_plugin.h
+++ b/tools/editor/plugins/spatial_editor_plugin.h
@@ -239,7 +239,7 @@ public:
void set_state(const Dictionary& p_state);
Dictionary get_state() const;
void reset();
-
+ Viewport *get_viewport_node() { return viewport; }
SpatialEditorViewport(SpatialEditor *p_spatial_editor,EditorNode *p_editor,int p_index);
@@ -422,6 +422,7 @@ private:
HBoxContainer *hbc_menu;
+
//
//
void _generate_selection_box();
@@ -514,6 +515,11 @@ public:
void set_can_preview(Camera* p_preview);
+ SpatialEditorViewport *get_editor_viewport(int p_idx) {
+ ERR_FAIL_INDEX_V(p_idx,4,NULL);
+ return viewports[p_idx];
+ }
+
Camera *get_camera() { return NULL; }
void edit(Spatial *p_spatial);
void clear();