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-rw-r--r--tools/editor/plugins/sample_library_editor_plugin.cpp2
-rw-r--r--tools/editor/plugins/script_editor_plugin.cpp21
-rw-r--r--tools/editor/plugins/script_editor_plugin.h6
-rw-r--r--tools/editor/plugins/texture_region_editor_plugin.cpp (renamed from tools/editor/plugins/sprite_region_editor_plugin.cpp)344
-rw-r--r--tools/editor/plugins/texture_region_editor_plugin.h (renamed from tools/editor/plugins/sprite_region_editor_plugin.h)57
5 files changed, 294 insertions, 136 deletions
diff --git a/tools/editor/plugins/sample_library_editor_plugin.cpp b/tools/editor/plugins/sample_library_editor_plugin.cpp
index c333d1d85f..2a6940332c 100644
--- a/tools/editor/plugins/sample_library_editor_plugin.cpp
+++ b/tools/editor/plugins/sample_library_editor_plugin.cpp
@@ -481,7 +481,7 @@ SampleLibraryEditor::SampleLibraryEditor() {
file->connect("files_selected", this,"_file_load_request");
tree->connect("item_edited", this,"_item_edited");
-
+ is_playing = false;
}
diff --git a/tools/editor/plugins/script_editor_plugin.cpp b/tools/editor/plugins/script_editor_plugin.cpp
index 2453ff3190..39b350eb4e 100644
--- a/tools/editor/plugins/script_editor_plugin.cpp
+++ b/tools/editor/plugins/script_editor_plugin.cpp
@@ -887,8 +887,19 @@ void ScriptEditor::_res_saved_callback(const Ref<Resource>& p_res) {
_update_script_names();
+
+ if (!pending_auto_reload && auto_reload_running_scripts) {
+ call_deferred("_live_auto_reload_running_scripts");
+ pending_auto_reload=true;
+ }
+}
+
+void ScriptEditor::_live_auto_reload_running_scripts() {
+ pending_auto_reload=false;
+ debugger->reload_scripts();
}
+
bool ScriptEditor::_test_script_times_on_disk() {
@@ -2475,6 +2486,11 @@ void ScriptEditor::set_scene_root_script( Ref<Script> p_script ) {
}
}
+void ScriptEditor::set_live_auto_reload_running_scripts(bool p_enabled) {
+
+ auto_reload_running_scripts=p_enabled;
+}
+
void ScriptEditor::_bind_methods() {
ObjectTypeDB::bind_method("_file_dialog_action",&ScriptEditor::_file_dialog_action);
@@ -2505,6 +2521,8 @@ void ScriptEditor::_bind_methods() {
ObjectTypeDB::bind_method("_request_help",&ScriptEditor::_help_class_open);
ObjectTypeDB::bind_method("_history_forward",&ScriptEditor::_history_forward);
ObjectTypeDB::bind_method("_history_back",&ScriptEditor::_history_back);
+ ObjectTypeDB::bind_method("_live_auto_reload_running_scripts",&ScriptEditor::_live_auto_reload_running_scripts);
+
}
ScriptEditor::ScriptEditor(EditorNode *p_editor) {
@@ -2514,6 +2532,7 @@ ScriptEditor::ScriptEditor(EditorNode *p_editor) {
completion_cache = memnew( EditorScriptCodeCompletionCache );
restoring_layout=false;
waiting_update_names=false;
+ auto_reload_running_scripts=false;
editor=p_editor;
menu_hb = memnew( HBoxContainer );
@@ -2875,6 +2894,8 @@ void ScriptEditorPlugin::edited_scene_changed() {
script_editor->edited_scene_changed();
}
+
+
ScriptEditorPlugin::ScriptEditorPlugin(EditorNode *p_node) {
editor=p_node;
diff --git a/tools/editor/plugins/script_editor_plugin.h b/tools/editor/plugins/script_editor_plugin.h
index cbcfd9a77e..4eb3519059 100644
--- a/tools/editor/plugins/script_editor_plugin.h
+++ b/tools/editor/plugins/script_editor_plugin.h
@@ -236,6 +236,10 @@ class ScriptEditor : public VBoxContainer {
bool grab_focus_block;
+ bool pending_auto_reload;
+ bool auto_reload_running_scripts;
+ void _live_auto_reload_running_scripts();
+
ScriptEditorQuickOpen *quick_open;
EditorScriptCodeCompletionCache *completion_cache;
@@ -322,6 +326,7 @@ public:
virtual void edited_scene_changed();
ScriptEditorDebugger *get_debugger() { return debugger; }
+ void set_live_auto_reload_running_scripts(bool p_enabled);
ScriptEditor(EditorNode *p_editor);
~ScriptEditor();
@@ -357,6 +362,7 @@ public:
virtual void get_breakpoints(List<String> *p_breakpoints);
+
virtual void edited_scene_changed();
ScriptEditorPlugin(EditorNode *p_node);
diff --git a/tools/editor/plugins/sprite_region_editor_plugin.cpp b/tools/editor/plugins/texture_region_editor_plugin.cpp
index 802a12eedd..b69b0d7a9b 100644
--- a/tools/editor/plugins/sprite_region_editor_plugin.cpp
+++ b/tools/editor/plugins/texture_region_editor_plugin.cpp
@@ -1,5 +1,5 @@
/*************************************************************************/
-/* sprite_region_editor_plugin.cpp */
+/* texture_region_editor_plugin.cpp */
/*************************************************************************/
/* This file is part of: */
/* GODOT ENGINE */
@@ -29,14 +29,20 @@
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/*************************************************************************/
-#include "sprite_region_editor_plugin.h"
+#include "texture_region_editor_plugin.h"
#include "scene/gui/check_box.h"
#include "os/input.h"
#include "os/keyboard.h"
-void SpriteRegionEditor::_region_draw()
+void TextureRegionEditor::_region_draw()
{
- Ref<Texture> base_tex = node->get_texture();
+ Ref<Texture> base_tex = NULL;
+ if(node_type == "Sprite" && node_sprite)
+ base_tex = node_sprite->get_texture();
+ else if(node_type == "Patch9Frame" && node_patch9)
+ base_tex = node_patch9->get_texture();
+ else if(node_type == "StyleBoxTexture" && obj_styleBox)
+ base_tex = obj_styleBox->get_texture();
if (base_tex.is_null())
return;
@@ -87,7 +93,9 @@ void SpriteRegionEditor::_region_draw()
mtx.basis_xform(rect.pos+rect.size),
mtx.basis_xform(rect.pos+Vector2(0,rect.size.y))
};
-
+ Color color(0.9,0.5,0.5);
+ if(this->editing_region == REGION_PATCH_MARGIN)
+ color = Color(0.21, 0.79, 0.31);
for(int i=0;i<4;i++) {
int prev = (i+3)%4;
@@ -96,7 +104,7 @@ void SpriteRegionEditor::_region_draw()
Vector2 ofs = ((endpoints[i] - endpoints[prev]).normalized() + ((endpoints[i] - endpoints[next]).normalized())).normalized();
ofs*=1.4144*(select_handle->get_size().width/2);
- edit_draw->draw_line(endpoints[i]-draw_ofs, endpoints[next]-draw_ofs, Color(0.9,0.5,0.5), 2);
+ edit_draw->draw_line(endpoints[i]-draw_ofs, endpoints[next]-draw_ofs, color , 2);
edit_draw->draw_texture(select_handle,(endpoints[i]+ofs-(select_handle->get_size()/2)).floor()-draw_ofs);
@@ -124,7 +132,7 @@ void SpriteRegionEditor::_region_draw()
updating_scroll=false;
}
-void SpriteRegionEditor::_region_input(const InputEvent& p_input)
+void TextureRegionEditor::_region_input(const InputEvent& p_input)
{
Matrix32 mtx;
mtx.elements[2]=-draw_ofs;
@@ -154,7 +162,12 @@ void SpriteRegionEditor::_region_input(const InputEvent& p_input)
drag_from=mtx.affine_inverse().xform(Vector2(mb.x,mb.y));
drag_from=snap_point(drag_from);
drag=true;
- rect_prev=node->get_region_rect();
+ if(node_type == "Sprite" && node_sprite )
+ rect_prev=node_sprite->get_region_rect();
+ else if(node_type == "Patch9Frame" && node_patch9)
+ rect_prev=node_patch9->get_region_rect();
+ else if(node_type == "StyleBoxTexture" && obj_styleBox)
+ rect_prev=obj_styleBox->get_region_rect();
drag_index=-1;
for(int i=0;i<8;i++) {
@@ -172,14 +185,20 @@ void SpriteRegionEditor::_region_input(const InputEvent& p_input)
}
} else if (drag) {
-
- undo_redo->create_action(TTR("Set region_rect"));
- undo_redo->add_do_method(node,"set_region_rect",node->get_region_rect());
- undo_redo->add_undo_method(node,"set_region_rect",rect_prev);
- undo_redo->add_do_method(edit_draw,"update");
- undo_redo->add_undo_method(edit_draw,"update");
- undo_redo->commit_action();
-
+ if(editing_region == REGION_TEXTURE_REGION) {
+ undo_redo->create_action("Set region_rect");
+ if(node_type == "Sprite" && node_sprite ){
+ undo_redo->add_do_method(node_sprite ,"set_region_rect",node_sprite->get_region_rect());
+ undo_redo->add_undo_method(node_sprite,"set_region_rect",rect_prev);
+ }
+ else if(node_type == "Patch9Frame" && node_patch9){
+ undo_redo->add_do_method(node_patch9 ,"set_region_rect",node_patch9->get_region_rect());
+ undo_redo->add_undo_method(node_patch9,"set_region_rect",rect_prev);
+ }
+ undo_redo->add_do_method(edit_draw,"update");
+ undo_redo->add_undo_method(edit_draw,"update");
+ undo_redo->commit_action();
+ }
drag=false;
}
@@ -187,7 +206,7 @@ void SpriteRegionEditor::_region_input(const InputEvent& p_input)
if (drag) {
drag=false;
- node->set_region_rect(rect_prev);
+ apply_rect(rect_prev);
rect=rect_prev;
edit_draw->update();
}
@@ -218,60 +237,60 @@ void SpriteRegionEditor::_region_input(const InputEvent& p_input)
if (creating) {
rect = Rect2(drag_from,Size2());
rect.expand_to(new_pos);
- node->set_region_rect(rect);
+ apply_rect(rect);
edit_draw->update();
return;
}
switch(drag_index) {
case 0: {
- Vector2 p=rect_prev.pos+rect_prev.size;
- rect = Rect2(p,Size2());
- rect.expand_to(new_pos);
- node->set_region_rect(rect);
- } break;
+ Vector2 p=rect_prev.pos+rect_prev.size;
+ rect = Rect2(p,Size2());
+ rect.expand_to(new_pos);
+ apply_rect(rect);
+ } break;
case 1: {
- Vector2 p=rect_prev.pos+Vector2(0,rect_prev.size.y);
- rect = Rect2(p,Size2(rect_prev.size.x,0));
- rect.expand_to(new_pos);
- node->set_region_rect(rect);
- } break;
+ Vector2 p=rect_prev.pos+Vector2(0,rect_prev.size.y);
+ rect = Rect2(p,Size2(rect_prev.size.x,0));
+ rect.expand_to(new_pos);
+ apply_rect(rect);
+ } break;
case 2: {
- Vector2 p=rect_prev.pos+Vector2(0,rect_prev.size.y);
- rect = Rect2(p,Size2());
- rect.expand_to(new_pos);
- node->set_region_rect(rect);
- } break;
+ Vector2 p=rect_prev.pos+Vector2(0,rect_prev.size.y);
+ rect = Rect2(p,Size2());
+ rect.expand_to(new_pos);
+ apply_rect(rect);
+ } break;
case 3: {
- Vector2 p=rect_prev.pos;
- rect = Rect2(p,Size2(0,rect_prev.size.y));
- rect.expand_to(new_pos);
- node->set_region_rect(rect);
- } break;
+ Vector2 p=rect_prev.pos;
+ rect = Rect2(p,Size2(0,rect_prev.size.y));
+ rect.expand_to(new_pos);
+ apply_rect(rect);
+ } break;
case 4: {
- Vector2 p=rect_prev.pos;
- rect = Rect2(p,Size2());
- rect.expand_to(new_pos);
- node->set_region_rect(rect);
- } break;
+ Vector2 p=rect_prev.pos;
+ rect = Rect2(p,Size2());
+ rect.expand_to(new_pos);
+ apply_rect(rect);
+ } break;
case 5: {
- Vector2 p=rect_prev.pos;
- rect = Rect2(p,Size2(rect_prev.size.x,0));
- rect.expand_to(new_pos);
- node->set_region_rect(rect);
- } break;
+ Vector2 p=rect_prev.pos;
+ rect = Rect2(p,Size2(rect_prev.size.x,0));
+ rect.expand_to(new_pos);
+ apply_rect(rect);
+ } break;
case 6: {
- Vector2 p=rect_prev.pos+Vector2(rect_prev.size.x,0);
- rect = Rect2(p,Size2());
- rect.expand_to(new_pos);
- node->set_region_rect(rect);
- } break;
+ Vector2 p=rect_prev.pos+Vector2(rect_prev.size.x,0);
+ rect = Rect2(p,Size2());
+ rect.expand_to(new_pos);
+ apply_rect(rect);
+ } break;
case 7: {
- Vector2 p=rect_prev.pos+Vector2(rect_prev.size.x,0);
- rect = Rect2(p,Size2(0,rect_prev.size.y));
- rect.expand_to(new_pos);
- node->set_region_rect(rect);
- } break;
+ Vector2 p=rect_prev.pos+Vector2(rect_prev.size.x,0);
+ rect = Rect2(p,Size2(0,rect_prev.size.y));
+ rect.expand_to(new_pos);
+ apply_rect(rect);
+ } break;
}
edit_draw->update();
@@ -280,7 +299,7 @@ void SpriteRegionEditor::_region_input(const InputEvent& p_input)
}
}
-void SpriteRegionEditor::_scroll_changed(float)
+void TextureRegionEditor::_scroll_changed(float)
{
if (updating_scroll)
return;
@@ -292,47 +311,73 @@ void SpriteRegionEditor::_scroll_changed(float)
edit_draw->update();
}
-void SpriteRegionEditor::_set_use_snap(bool p_use)
+void TextureRegionEditor::_set_use_snap(bool p_use)
{
use_snap=p_use;
}
-void SpriteRegionEditor::_set_show_grid(bool p_show)
+void TextureRegionEditor::_set_show_grid(bool p_show)
{
snap_show_grid=p_show;
edit_draw->update();
}
-void SpriteRegionEditor::_set_snap_off_x(float p_val)
+void TextureRegionEditor::_set_snap_off_x(float p_val)
{
snap_offset.x=p_val;
edit_draw->update();
}
-void SpriteRegionEditor::_set_snap_off_y(float p_val)
+void TextureRegionEditor::_set_snap_off_y(float p_val)
{
snap_offset.y=p_val;
edit_draw->update();
}
-void SpriteRegionEditor::_set_snap_step_x(float p_val)
+void TextureRegionEditor::_set_snap_step_x(float p_val)
{
snap_step.x=p_val;
edit_draw->update();
}
-void SpriteRegionEditor::_set_snap_step_y(float p_val)
+void TextureRegionEditor::_set_snap_step_y(float p_val)
{
snap_step.y=p_val;
edit_draw->update();
}
-void SpriteRegionEditor::_notification(int p_what)
+void TextureRegionEditor::apply_rect(const Rect2& rect){
+
+ if(this->editing_region == REGION_TEXTURE_REGION) {
+ if(node_sprite)
+ node_sprite->set_region_rect(rect);
+ else if(node_patch9)
+ node_patch9->set_region_rect(rect);
+ else if(obj_styleBox)
+ obj_styleBox->set_region_rect(rect);
+ }
+ else if(this->editing_region == REGION_PATCH_MARGIN) {
+ if(node_patch9) {
+ node_patch9->set_patch_margin(MARGIN_LEFT, rect.pos.x - tex_region.pos.x);
+ node_patch9->set_patch_margin(MARGIN_RIGHT, tex_region.pos.x+tex_region.size.width-(rect.pos.x+rect.size.width));
+ node_patch9->set_patch_margin(MARGIN_TOP, rect.pos.y - tex_region.pos.y);
+ node_patch9->set_patch_margin(MARGIN_BOTTOM, tex_region.pos.y+tex_region.size.height-(rect.pos.y+rect.size.height));
+ }
+ else if(obj_styleBox) {
+ obj_styleBox->set_margin_size(MARGIN_LEFT, rect.pos.x - tex_region.pos.x);
+ obj_styleBox->set_margin_size(MARGIN_RIGHT, tex_region.pos.x+tex_region.size.width-(rect.pos.x+rect.size.width));
+ obj_styleBox->set_margin_size(MARGIN_TOP, rect.pos.y - tex_region.pos.y);
+ obj_styleBox->set_margin_size(MARGIN_BOTTOM, tex_region.pos.y+tex_region.size.height-(rect.pos.y+rect.size.height));
+ }
+ }
+}
+
+void TextureRegionEditor::_notification(int p_what)
{
switch(p_what) {
-
- case NOTIFICATION_READY: {
- edit_node->set_icon( get_icon("RegionEdit","EditorIcons"));
+ case NOTIFICATION_READY: {
+ region_button->set_icon( get_icon("RegionEdit","EditorIcons"));
+ margin_button->set_icon( get_icon("Patch9Frame", "EditorIcons"));
b_snap_grid->set_icon( get_icon("Grid", "EditorIcons"));
b_snap_enable->set_icon( get_icon("Snap", "EditorIcons"));
icon_zoom->set_texture( get_icon("Zoom", "EditorIcons"));
@@ -340,60 +385,129 @@ void SpriteRegionEditor::_notification(int p_what)
}
}
-void SpriteRegionEditor::_node_removed(Node *p_node)
+void TextureRegionEditor::_node_removed(Object *p_obj)
{
- if(p_node==node) {
- node=NULL;
+ if(p_obj == node_sprite || p_obj == node_patch9 || p_obj == obj_styleBox) {
+ node_patch9 = NULL;
+ node_sprite = NULL;
+ obj_styleBox = NULL;
hide();
}
}
-void SpriteRegionEditor::_bind_methods()
+void TextureRegionEditor::_bind_methods()
{
- ObjectTypeDB::bind_method(_MD("_edit_node"),&SpriteRegionEditor::_edit_node);
- ObjectTypeDB::bind_method(_MD("_region_draw"),&SpriteRegionEditor::_region_draw);
- ObjectTypeDB::bind_method(_MD("_region_input"),&SpriteRegionEditor::_region_input);
- ObjectTypeDB::bind_method(_MD("_scroll_changed"),&SpriteRegionEditor::_scroll_changed);
- ObjectTypeDB::bind_method(_MD("_node_removed"),&SpriteRegionEditor::_node_removed);
- ObjectTypeDB::bind_method(_MD("_set_use_snap"),&SpriteRegionEditor::_set_use_snap);
- ObjectTypeDB::bind_method(_MD("_set_show_grid"),&SpriteRegionEditor::_set_show_grid);
- ObjectTypeDB::bind_method(_MD("_set_snap_off_x"),&SpriteRegionEditor::_set_snap_off_x);
- ObjectTypeDB::bind_method(_MD("_set_snap_off_y"),&SpriteRegionEditor::_set_snap_off_y);
- ObjectTypeDB::bind_method(_MD("_set_snap_step_x"),&SpriteRegionEditor::_set_snap_step_x);
- ObjectTypeDB::bind_method(_MD("_set_snap_step_y"),&SpriteRegionEditor::_set_snap_step_y);
+ ObjectTypeDB::bind_method(_MD("_edit_node"),&TextureRegionEditor::_edit_node);
+ ObjectTypeDB::bind_method(_MD("_edit_region"),&TextureRegionEditor::_edit_region);
+ ObjectTypeDB::bind_method(_MD("_edit_margin"),&TextureRegionEditor::_edit_margin);
+ ObjectTypeDB::bind_method(_MD("_region_draw"),&TextureRegionEditor::_region_draw);
+ ObjectTypeDB::bind_method(_MD("_region_input"),&TextureRegionEditor::_region_input);
+ ObjectTypeDB::bind_method(_MD("_scroll_changed"),&TextureRegionEditor::_scroll_changed);
+ ObjectTypeDB::bind_method(_MD("_node_removed"),&TextureRegionEditor::_node_removed);
+ ObjectTypeDB::bind_method(_MD("_set_use_snap"),&TextureRegionEditor::_set_use_snap);
+ ObjectTypeDB::bind_method(_MD("_set_show_grid"),&TextureRegionEditor::_set_show_grid);
+ ObjectTypeDB::bind_method(_MD("_set_snap_off_x"),&TextureRegionEditor::_set_snap_off_x);
+ ObjectTypeDB::bind_method(_MD("_set_snap_off_y"),&TextureRegionEditor::_set_snap_off_y);
+ ObjectTypeDB::bind_method(_MD("_set_snap_step_x"),&TextureRegionEditor::_set_snap_step_x);
+ ObjectTypeDB::bind_method(_MD("_set_snap_step_y"),&TextureRegionEditor::_set_snap_step_y);
}
-void SpriteRegionEditor::edit(Node *p_sprite)
+void TextureRegionEditor::edit(Object *p_obj)
{
- if (p_sprite) {
- node=p_sprite->cast_to<Sprite>();
- node->connect("exit_tree",this,"_node_removed",varray(p_sprite),CONNECT_ONESHOT);
+ if (p_obj) {
+ margin_button->hide();
+ node_type = p_obj->get_type();
+ if(node_type == "Sprite"){
+ node_sprite = p_obj->cast_to<Sprite>();
+ node_patch9 = NULL;
+ obj_styleBox = NULL;
+ }
+ else if(node_type == "Patch9Frame") {
+ node_patch9 = p_obj->cast_to<Patch9Frame>();
+ node_sprite = NULL;
+ obj_styleBox = NULL;
+ margin_button->show();
+ }
+ else if(node_type == "StyleBoxTexture") {
+ obj_styleBox = p_obj->cast_to<StyleBoxTexture>();
+ node_sprite = NULL;
+ node_patch9 = NULL;
+ margin_button->show();
+ }
+ p_obj->connect("exit_tree",this,"_node_removed",varray(p_obj),CONNECT_ONESHOT);
} else {
- if (node)
- node->disconnect("exit_tree",this,"_node_removed");
- node=NULL;
+ if(node_sprite)
+ node_sprite->disconnect("exit_tree",this,"_node_removed");
+ else if(node_patch9)
+ node_patch9->disconnect("exit_tree",this,"_node_removed");
+ else if(obj_styleBox)
+ obj_styleBox->disconnect("exit_tree",this,"_node_removed");
+ node_sprite = NULL;
+ node_patch9 = NULL;
+ obj_styleBox = NULL;
}
+}
+void TextureRegionEditor::_edit_region()
+{
+ this->_edit_node(REGION_TEXTURE_REGION);
+ dlg_editor->set_title(TTR("Texture Region Editor"));
}
-void SpriteRegionEditor::_edit_node()
+
+void TextureRegionEditor::_edit_margin()
{
- if (node->get_texture().is_null()) {
+ this->_edit_node(REGION_PATCH_MARGIN);
+ dlg_editor->set_title(TTR("Scale Region Editor"));
+}
- error->set_text("No texture in this sprite.\nSet a texture to be able to edit Region.");
+void TextureRegionEditor::_edit_node(int region)
+{
+ Ref<Texture> texture = NULL;
+ if(node_type == "Sprite" && node_sprite )
+ texture = node_sprite->get_texture();
+ else if(node_type == "Patch9Frame" && node_patch9 )
+ texture = node_patch9->get_texture();
+ else if(node_type == "StyleBoxTexture" && obj_styleBox)
+ texture = obj_styleBox->get_texture();
+
+ if (texture.is_null()) {
+ error->set_text(TTR("No texture in this node.\nSet a texture to be able to edit region."));
error->popup_centered_minsize();
return;
}
- rect=node->get_region_rect();
+ if(node_type == "Sprite" && node_sprite )
+ tex_region = node_sprite->get_region_rect();
+ else if(node_type == "Patch9Frame" && node_patch9 )
+ tex_region = node_patch9->get_region_rect();
+ else if(node_type == "StyleBoxTexture" && obj_styleBox)
+ tex_region = obj_styleBox->get_region_rect();
+ rect = tex_region;
+
+ if(region == REGION_PATCH_MARGIN) {
+ if(node_patch9){
+ Patch9Frame *node = node_patch9;
+ rect.pos += Point2(node->get_patch_margin(MARGIN_LEFT),node->get_patch_margin(MARGIN_TOP));
+ rect.size -= Size2(node->get_patch_margin(MARGIN_RIGHT)+node->get_patch_margin(MARGIN_LEFT), node->get_patch_margin(MARGIN_BOTTOM)+node->get_patch_margin(MARGIN_TOP));
+ }
+ else if(obj_styleBox) {
+ StyleBoxTexture * node = obj_styleBox;
+ rect.pos += Point2(node->get_margin_size(MARGIN_LEFT),node->get_margin_size(MARGIN_TOP));
+ rect.size -= Size2(node->get_margin_size(MARGIN_RIGHT)+node->get_margin_size(MARGIN_LEFT), node->get_margin_size(MARGIN_BOTTOM)+node->get_margin_size(MARGIN_TOP));
+ }
+ }
+
dlg_editor->popup_centered_ratio(0.85);
dlg_editor->get_ok()->release_focus();
+
+ editing_region = region;
}
inline float _snap_scalar(float p_offset, float p_step, float p_target) {
return p_step != 0 ? Math::stepify(p_target - p_offset, p_step) + p_offset : p_target;
}
-Vector2 SpriteRegionEditor::snap_point(Vector2 p_target) const {
+Vector2 TextureRegionEditor::snap_point(Vector2 p_target) const {
if (use_snap) {
p_target.x = _snap_scalar(snap_offset.x, snap_step.x, p_target.x);
p_target.y = _snap_scalar(snap_offset.y, snap_step.y, p_target.y);
@@ -403,9 +517,10 @@ Vector2 SpriteRegionEditor::snap_point(Vector2 p_target) const {
return p_target;
}
-SpriteRegionEditor::SpriteRegionEditor(EditorNode* p_editor)
+TextureRegionEditor::TextureRegionEditor(EditorNode* p_editor)
{
- node=NULL;
+ node_sprite = NULL;
+ node_patch9 = NULL;
editor=p_editor;
undo_redo = editor->get_undo_redo();
@@ -415,14 +530,18 @@ SpriteRegionEditor::SpriteRegionEditor(EditorNode* p_editor)
drag=false;
add_child( memnew( VSeparator ));
- edit_node = memnew( ToolButton );
- add_child(edit_node);
- edit_node->set_tooltip(TTR("Sprite Region Editor"));
- edit_node->connect("pressed",this,"_edit_node");
+ region_button = memnew( ToolButton );
+ add_child(region_button);
+ region_button->set_tooltip(TTR("Texture Region Editor"));
+ region_button->connect("pressed",this,"_edit_region");
+
+ margin_button = memnew( ToolButton );
+ add_child(margin_button);
+ margin_button->set_tooltip(TTR("Scale Region Editor"));
+ margin_button->connect("pressed",this,"_edit_margin");
dlg_editor = memnew( AcceptDialog );
add_child(dlg_editor);
- dlg_editor->set_title(TTR("Sprite Region Editor"));
dlg_editor->set_self_opacity(0.9);
VBoxContainer *main_vb = memnew( VBoxContainer );
@@ -535,17 +654,17 @@ SpriteRegionEditor::SpriteRegionEditor(EditorNode* p_editor)
}
-void SpriteRegionEditorPlugin::edit(Object *p_node)
+void TextureRegionEditorPlugin::edit(Object *p_node)
{
- region_editor->edit(p_node->cast_to<Node>());
+ region_editor->edit(p_node);
}
-bool SpriteRegionEditorPlugin::handles(Object *p_node) const
+bool TextureRegionEditorPlugin::handles(Object *p_obj) const
{
- return p_node->is_type("Sprite");
+ return p_obj->is_type("Sprite") || p_obj->is_type("Patch9Frame") || p_obj->is_type("StyleBoxTexture");
}
-void SpriteRegionEditorPlugin::make_visible(bool p_visible)
+void TextureRegionEditorPlugin::make_visible(bool p_visible)
{
if (p_visible) {
region_editor->show();
@@ -556,7 +675,7 @@ void SpriteRegionEditorPlugin::make_visible(bool p_visible)
}
-Dictionary SpriteRegionEditorPlugin::get_state() const {
+Dictionary TextureRegionEditorPlugin::get_state() const {
Dictionary state;
state["zoom"]=region_editor->zoom->get_val();
@@ -567,7 +686,7 @@ Dictionary SpriteRegionEditorPlugin::get_state() const {
return state;
}
-void SpriteRegionEditorPlugin::set_state(const Dictionary& p_state){
+void TextureRegionEditorPlugin::set_state(const Dictionary& p_state){
Dictionary state=p_state;
if (state.has("zoom")) {
@@ -599,12 +718,11 @@ void SpriteRegionEditorPlugin::set_state(const Dictionary& p_state){
}
}
-SpriteRegionEditorPlugin::SpriteRegionEditorPlugin(EditorNode *p_node)
+TextureRegionEditorPlugin::TextureRegionEditorPlugin(EditorNode *p_node)
{
editor = p_node;
- region_editor= memnew ( SpriteRegionEditor(p_node) );
+ region_editor= memnew ( TextureRegionEditor(p_node) );
CanvasItemEditor::get_singleton()->add_control_to_menu_panel(region_editor);
region_editor->hide();
}
-
diff --git a/tools/editor/plugins/sprite_region_editor_plugin.h b/tools/editor/plugins/texture_region_editor_plugin.h
index 47cb210863..951b11e1e6 100644
--- a/tools/editor/plugins/sprite_region_editor_plugin.h
+++ b/tools/editor/plugins/texture_region_editor_plugin.h
@@ -1,5 +1,5 @@
/*************************************************************************/
-/* sprite_region_editor_plugin.h */
+/* texture_region_editor_plugin.h */
/*************************************************************************/
/* This file is part of: */
/* GODOT ENGINE */
@@ -29,22 +29,27 @@
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/*************************************************************************/
-#ifndef SPRITE_REGION_EDITOR_PLUGIN_H
-#define SPRITE_REGION_EDITOR_PLUGIN_H
+#ifndef TEXTURE_REGION_EDITOR_PLUGIN_H
+#define TEXTURE_REGION_EDITOR_PLUGIN_H
#include "canvas_item_editor_plugin.h"
#include "tools/editor/editor_plugin.h"
#include "tools/editor/editor_node.h"
#include "scene/2d/sprite.h"
+#include "scene/gui/patch_9_frame.h"
+#include "scene/resources/style_box.h"
-class SpriteRegionEditor : public HBoxContainer {
+class TextureRegionEditor : public HBoxContainer {
- OBJ_TYPE(SpriteRegionEditor, HBoxContainer );
+ OBJ_TYPE(TextureRegionEditor, HBoxContainer );
+ enum RegionType {
+ REGION_TEXTURE_REGION,
+ REGION_PATCH_MARGIN
+ };
- friend class SpriteRegionEditorPlugin;
-
- ToolButton *edit_node;
-// Button *use_region;
+ friend class TextureRegionEditorPlugin;
+ ToolButton *region_button;
+ ToolButton *margin_button;
ToolButton *b_snap_enable;
ToolButton *b_snap_grid;
TextureFrame *icon_zoom;
@@ -59,7 +64,6 @@ class SpriteRegionEditor : public HBoxContainer {
VScrollBar *vscroll;
HScrollBar *hscroll;
- Sprite *node;
EditorNode *editor;
AcceptDialog *dlg_editor;
UndoRedo* undo_redo;
@@ -73,8 +77,17 @@ class SpriteRegionEditor : public HBoxContainer {
Vector2 snap_offset;
Vector2 snap_step;
+
+ String node_type;
+ Patch9Frame *node_patch9;
+ Sprite *node_sprite;
+ StyleBoxTexture *obj_styleBox;
+
+ int editing_region;
Rect2 rect;
Rect2 rect_prev;
+ Rect2 tex_region;
+
bool drag;
bool creating;
Vector2 drag_from;
@@ -88,34 +101,34 @@ class SpriteRegionEditor : public HBoxContainer {
void _set_snap_off_y(float p_val);
void _set_snap_step_x(float p_val);
void _set_snap_step_y(float p_val);
-
+ void apply_rect(const Rect2& rect);
protected:
void _notification(int p_what);
- void _node_removed(Node *p_node);
+ void _node_removed(Object *p_obj);
static void _bind_methods();
Vector2 snap_point(Vector2 p_target) const;
public:
- void edit();
- void _edit_node();
+ void _edit_node(int tex_region);
+ void _edit_region();
+ void _edit_margin();
void _region_draw();
void _region_input(const InputEvent &p_input);
void _scroll_changed(float);
- void edit(Node *p_sprite);
- SpriteRegionEditor(EditorNode* p_editor);
+ void edit(Object *p_obj);
+ TextureRegionEditor(EditorNode* p_editor);
};
-class SpriteRegionEditorPlugin : public EditorPlugin
+class TextureRegionEditorPlugin : public EditorPlugin
{
+ OBJ_TYPE( TextureRegionEditorPlugin, EditorPlugin );
- OBJ_TYPE( SpriteRegionEditorPlugin, EditorPlugin );
-
- SpriteRegionEditor *region_editor;
+ TextureRegionEditor *region_editor;
EditorNode *editor;
public:
@@ -127,7 +140,7 @@ public:
void set_state(const Dictionary &p_state);
Dictionary get_state() const;
- SpriteRegionEditorPlugin(EditorNode *p_node);
+ TextureRegionEditorPlugin(EditorNode *p_node);
};
-#endif // SPRITE_REGION_EDITOR_PLUGIN_H
+#endif // TEXTURE_REGION_EDITOR_PLUGIN_H