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-rw-r--r--tools/editor/plugins/spatial_editor_plugin.cpp39
1 files changed, 38 insertions, 1 deletions
diff --git a/tools/editor/plugins/spatial_editor_plugin.cpp b/tools/editor/plugins/spatial_editor_plugin.cpp
index e9020c91f5..8da5a8a29c 100644
--- a/tools/editor/plugins/spatial_editor_plugin.cpp
+++ b/tools/editor/plugins/spatial_editor_plugin.cpp
@@ -38,7 +38,7 @@
#include "tools/editor/editor_settings.h"
#include "scene/resources/surface_tool.h"
#include "tools/editor/spatial_editor_gizmos.h"
-
+#include "globals.h"
#define DISTANCE_DEFAULT 4
@@ -1753,6 +1753,41 @@ void SpatialEditorViewport::_draw() {
}
+ if (previewing) {
+
+
+ Size2 ss = Size2( Globals::get_singleton()->get("display/width"), Globals::get_singleton()->get("display/height") );
+ float aspect = ss.get_aspect();
+ Size2 s = get_size();
+
+ Rect2 draw_rect;
+
+
+ switch(previewing->get_keep_aspect_mode()) {
+ case Camera::KEEP_WIDTH: {
+
+ draw_rect.size = Size2(s.width,s.width/aspect);
+ draw_rect.pos.x=0;
+ draw_rect.pos.y=(s.height-draw_rect.size.y)*0.5;
+
+ } break;
+ case Camera::KEEP_HEIGHT: {
+
+ draw_rect.size = Size2(s.height*aspect,s.height);
+ draw_rect.pos.y=0;
+ draw_rect.pos.x=(s.width-draw_rect.size.x)*0.5;
+
+ } break;
+ }
+
+ draw_rect = Rect2(Vector2(),s).clip(draw_rect);
+
+ surface->draw_line(draw_rect.pos,draw_rect.pos+Vector2(draw_rect.size.x,0),Color(0.6,0.6,0.1,0.5),2.0);
+ surface->draw_line(draw_rect.pos+Vector2(draw_rect.size.x,0),draw_rect.pos+draw_rect.size,Color(0.6,0.6,0.1,0.5),2.0);
+ surface->draw_line(draw_rect.pos+draw_rect.size,draw_rect.pos+Vector2(0,draw_rect.size.y),Color(0.6,0.6,0.1,0.5),2.0);
+ surface->draw_line(draw_rect.pos,draw_rect.pos+Vector2(0,draw_rect.size.y),Color(0.6,0.6,0.1,0.5),2.0);
+ }
+
}
@@ -1936,6 +1971,7 @@ void SpatialEditorViewport::_toggle_camera_preview(bool p_activate) {
if (!preview)
preview_camera->hide();
view_menu->show();
+ surface->update();
} else {
@@ -1943,6 +1979,7 @@ void SpatialEditorViewport::_toggle_camera_preview(bool p_activate) {
previewing->connect("exit_scene",this,"_preview_exited_scene");
VS::get_singleton()->viewport_attach_camera( viewport->get_viewport(), preview->get_camera() ); //replace
view_menu->hide();
+ surface->update();
}
}