diff options
Diffstat (limited to 'tools/editor/plugins')
-rw-r--r-- | tools/editor/plugins/spatial_editor_plugin.cpp | 39 |
1 files changed, 38 insertions, 1 deletions
diff --git a/tools/editor/plugins/spatial_editor_plugin.cpp b/tools/editor/plugins/spatial_editor_plugin.cpp index e9020c91f5..8da5a8a29c 100644 --- a/tools/editor/plugins/spatial_editor_plugin.cpp +++ b/tools/editor/plugins/spatial_editor_plugin.cpp @@ -38,7 +38,7 @@ #include "tools/editor/editor_settings.h" #include "scene/resources/surface_tool.h" #include "tools/editor/spatial_editor_gizmos.h" - +#include "globals.h" #define DISTANCE_DEFAULT 4 @@ -1753,6 +1753,41 @@ void SpatialEditorViewport::_draw() { } + if (previewing) { + + + Size2 ss = Size2( Globals::get_singleton()->get("display/width"), Globals::get_singleton()->get("display/height") ); + float aspect = ss.get_aspect(); + Size2 s = get_size(); + + Rect2 draw_rect; + + + switch(previewing->get_keep_aspect_mode()) { + case Camera::KEEP_WIDTH: { + + draw_rect.size = Size2(s.width,s.width/aspect); + draw_rect.pos.x=0; + draw_rect.pos.y=(s.height-draw_rect.size.y)*0.5; + + } break; + case Camera::KEEP_HEIGHT: { + + draw_rect.size = Size2(s.height*aspect,s.height); + draw_rect.pos.y=0; + draw_rect.pos.x=(s.width-draw_rect.size.x)*0.5; + + } break; + } + + draw_rect = Rect2(Vector2(),s).clip(draw_rect); + + surface->draw_line(draw_rect.pos,draw_rect.pos+Vector2(draw_rect.size.x,0),Color(0.6,0.6,0.1,0.5),2.0); + surface->draw_line(draw_rect.pos+Vector2(draw_rect.size.x,0),draw_rect.pos+draw_rect.size,Color(0.6,0.6,0.1,0.5),2.0); + surface->draw_line(draw_rect.pos+draw_rect.size,draw_rect.pos+Vector2(0,draw_rect.size.y),Color(0.6,0.6,0.1,0.5),2.0); + surface->draw_line(draw_rect.pos,draw_rect.pos+Vector2(0,draw_rect.size.y),Color(0.6,0.6,0.1,0.5),2.0); + } + } @@ -1936,6 +1971,7 @@ void SpatialEditorViewport::_toggle_camera_preview(bool p_activate) { if (!preview) preview_camera->hide(); view_menu->show(); + surface->update(); } else { @@ -1943,6 +1979,7 @@ void SpatialEditorViewport::_toggle_camera_preview(bool p_activate) { previewing->connect("exit_scene",this,"_preview_exited_scene"); VS::get_singleton()->viewport_attach_camera( viewport->get_viewport(), preview->get_camera() ); //replace view_menu->hide(); + surface->update(); } } |