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diff --git a/tools/editor/plugins/animation_editor_plugin.h b/tools/editor/plugins/animation_editor_plugin.h
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-/*************************************************************************/
-/* animation_editor_plugin.h */
-/*************************************************************************/
-/* This file is part of: */
-/* GODOT ENGINE */
-/* http://www.godotengine.org */
-/*************************************************************************/
-/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
-/* */
-/* Permission is hereby granted, free of charge, to any person obtaining */
-/* a copy of this software and associated documentation files (the */
-/* "Software"), to deal in the Software without restriction, including */
-/* without limitation the rights to use, copy, modify, merge, publish, */
-/* distribute, sublicense, and/or sell copies of the Software, and to */
-/* permit persons to whom the Software is furnished to do so, subject to */
-/* the following conditions: */
-/* */
-/* The above copyright notice and this permission notice shall be */
-/* included in all copies or substantial portions of the Software. */
-/* */
-/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
-/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
-/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
-/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
-/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
-/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
-/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
-/*************************************************************************/
-#ifndef ANIMATION_EDITOR_PLUGIN_H
-#define ANIMATION_EDITOR_PLUGIN_H
-
-#include "scene/resources/animation.h"
-#include "scene/gui/texture_frame.h"
-#include "scene/gui/option_button.h"
-#include "tools/editor/editor_node.h"
-#include "tools/editor/property_editor.h"
-#include "undo_redo.h"
-class AnimationEditor_TrackEditor;
-
-class AnimationEditor : public Control {
-
- OBJ_TYPE( AnimationEditor, Control );
-
- Panel *panel;
- Ref<Animation> animation;
-
- Button *add_track;
- Button *remove_track;
- Button *move_up_track;
- Button *move_down_track;
-
- Button *add_key;
- Button *remove_key;
-
- LineEdit *key_time;
- OptionButton *track_type;
- OptionButton *key_type;
- TextureFrame *time_icon;
-
- Tree *tracks;
- PropertyEditor *key_editor;
- AnimationEditor_TrackEditor *track_editor;
- int selected_track;
-
- void _track_selected();
- void _track_added();
- void _track_removed();
- void _track_moved_up();
- void _track_moved_down();
- void _track_path_changed();
-
- void _key_added();
- void _key_removed();
-
-
- void _update_track_keys();
- void update_anim();
-
- UndoRedo *undo_redo;
-
- void _internal_set_selected_track(int p_which,const Ref<Animation>& p_anim);
- void _internal_check_update(Ref<Animation> p_anim);
-
-friend class AnimationEditor_TrackEditor;
- void _internal_set_key(int p_track, float p_time, float p_transition,const Variant& p_value);
- void _internal_set_interpolation_type(int p_track,Animation::InterpolationType p_type);
-
-protected:
- void _notification(int p_what);
- static void _bind_methods();
-public:
-
- void set_undo_redo(UndoRedo *p_undo_redo) { undo_redo=p_undo_redo; }
- void edit(const Ref<Animation>& p_animation);
-
- AnimationEditor();
- ~AnimationEditor();
-};
-
-
-
-class AnimationEditorPlugin : public EditorPlugin {
-
- OBJ_TYPE( AnimationEditorPlugin, EditorPlugin );
-
- AnimationEditor *animation_editor;
- EditorNode *editor;
-
-public:
-
-
- virtual String get_name() const { return "Animation"; }
- bool has_main_screen() const { return false; }
- virtual void edit(Object *p_node);
- virtual bool handles(Object *p_node) const;
- virtual void make_visible(bool p_visible);
-
- AnimationEditorPlugin(EditorNode *p_node);
-
-};
-
-
-#endif