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-rw-r--r--tools/editor/io_plugins/editor_scene_import_plugin.cpp35
1 files changed, 25 insertions, 10 deletions
diff --git a/tools/editor/io_plugins/editor_scene_import_plugin.cpp b/tools/editor/io_plugins/editor_scene_import_plugin.cpp
index 8b0d51093f..a3c2436328 100644
--- a/tools/editor/io_plugins/editor_scene_import_plugin.cpp
+++ b/tools/editor/io_plugins/editor_scene_import_plugin.cpp
@@ -1514,11 +1514,11 @@ void EditorSceneImportPlugin::_merge_existing_node(Node *p_node,Node *p_imported
skeleton_node->add_bone(skeleton_imported->get_bone_name(i));
skeleton_node->set_bone_parent(i,skeleton_imported->get_bone_parent(i));
skeleton_node->set_bone_rest(i,skeleton_imported->get_bone_rest(i));
- skeleton_node->set_bone_pose(i,skeleton_imported->get_bone_pose(i));
+ //skeleton_node->set_bone_pose(i,skeleton_imported->get_bone_pose(i)); // not in a scene, will throw errors
}
- } else if (p_node->get_type()=="AnimationPlayer") {
+ }
+ else if (p_node->get_type() == "AnimationPlayer") {
//for paths, overwrite path
-
AnimationPlayer *aplayer_imported = imported_node->cast_to<AnimationPlayer>();
AnimationPlayer *aplayer_node = p_node->cast_to<AnimationPlayer>();
@@ -1527,7 +1527,8 @@ void EditorSceneImportPlugin::_merge_existing_node(Node *p_node,Node *p_imported
List<StringName> existing_anims;
aplayer_imported->get_animation_list(&anims);
aplayer_node->get_animation_list(&existing_anims);
- //use imported animations, could merge some stuff though
+
+ //use imported animations
for (List<StringName>::Element *N = anims.front(); N; N = N->next()) {
Ref<Animation> candidate = aplayer_imported->get_animation(N->get());
@@ -1547,16 +1548,21 @@ void EditorSceneImportPlugin::_merge_existing_node(Node *p_node,Node *p_imported
for (int x = 0; x < found->get_track_count(); x++) {
NodePath path_to_compare = found->track_get_path(x);
- if (track_path == path_to_compare && candidate->track_get_type(x) == found->track_get_type(i)) {
+
+ if (track_path.hash() == path_to_compare.hash() && candidate->track_get_type(x) == found->track_get_type(i)) {
//Tracks matches
- candidate->track_set_interpolation_type(i, found->track_get_interpolation_type(x));
- candidate->value_track_set_continuous(i, found->value_track_is_continuous(x));
+ if (candidate->track_get_interpolation_type(i) != found->track_get_interpolation_type(x))
+ candidate->track_set_interpolation_type(i, found->track_get_interpolation_type(x));
+ if (candidate->track_get_type(i) == Animation::TYPE_VALUE && candidate->value_track_is_continuous(i) != found->value_track_is_continuous(x))
+ candidate->value_track_set_continuous(i, found->value_track_is_continuous(x));
//Key transitions might have changed, but the animation remained unchanged
- if (candidate->track_get_key_count(x) == found->track_get_key_count(i)) {
- for (int k = 0; k < candidate->track_get_key_count(x); k++) {
- candidate->track_set_key_transition(x, k, found->track_get_key_transition(i, k));
+ if (candidate->track_get_key_count(i) == found->track_get_key_count(x)) {
+ for (int k = 0; k < candidate->track_get_key_count(i); k++) {
+
+ if (candidate->track_get_key_transition(i, k) != found->track_get_key_transition(x, k))
+ candidate->track_set_key_transition(i, k, found->track_get_key_transition(x, k));
}
}
@@ -1565,6 +1571,15 @@ void EditorSceneImportPlugin::_merge_existing_node(Node *p_node,Node *p_imported
}
}
+ // Append function callbacks
+ for (int x = 0; x < found->get_track_count(); x++) {
+ if (found->track_get_type(x) == Animation::TYPE_METHOD)
+ candidate->add_track(Animation::TYPE_METHOD, candidate->get_track_count());
+
+ for (int k = 0; k < found->track_get_key_count(x); k++) {
+ candidate->track_insert_key(x, found->track_get_key_time(x, k), found->track_get_key_value(x, k), found->track_get_key_transition(x, k));
+ }
+ }
}
aplayer_node->add_animation(N->get(), candidate);